Animal Handling

==Gift Effects==
* You may attempt to tame animals. 
**To begin taming an animal, the animal must not be Afraid, Berserk, Confused, Enraged, Fatigued, Silenced, Terrified, or Unconscious, Dying, Dead, or Overkilled. 
**Roll your Will and Leadership vs the target's Species, Mind, and Will. 
**If you are successful, the animal is tamed and will be friendly towards you as long as you do not attack it. 
**If you tie the roll or worse, the animal may try to attack you or run, and you will not be able to try again until 24 hours have passed.
* You may attempt to rally animals.
* You may claim a bonus d12 to calm or diagnose problems with animals.
==Notable Users of this Gift==
Category:Gifts
Category:Combat Gifts
Category:Mental Gifts
Category:Specialty Gifts
Category:Gift Needs Flavor Text
Category:Gift Needs Shorthand
Category:Gift Needs Users