Deke

Deke is a true neutral /neutral evil human bandit who is found on the eastern side of the Coast Way area, near the raided caravan where the remains of the dead son of Entar Silvershield are located. He will first appear in chapter three and remain in the area until dispatched.
==Gameplay==
Deke is hostile and accompanied by a group of five additional bandits, but he will turn neutral and initiate dialogue when all five of his fellow bandits have been killed. The party can then attempt to get him to give up the location of the Bandit Camp depending upon his reaction to the party's dialogue choice. The location will be added to the World Map, the party will be awarded 300 XP (only if you pick dialogue choice 1 and Deke's reaction is greater than 7), and then Deke will leave the area.
==Exploit==
It is possible to charm a hostile Deke, ask him to reveal the bandit location (dialogue option 1) and then wait for him to turn hostile again. Whereby he'll then initiate dialogue and reveal the camp location again, netting the party 300 XP twice.