Toughness

Toughness was introduced in version 0.61.0 of Kenshi and appears to replace a stat that was previously known as "Warrior Spirit" (though it was never actually implemented). Toughness determines a character's Damage Resistance, wound degeneration and KO point (Knock Out Point).
==Values==
*Damage Resistance: Starting value for a character at 0 Toughness is -65% and at level 100 is 65%. This means that each level of Toughness will increase your damage resistance by 1.3%. Until a character reaches level 50 they will take increased damage. 
*KO point: The greater the Toughness this number will grow in negative value. Current range is -10 to -85 (-85 is a character at maxed Toughness).
*Wound Degeneration: This starts out at 1.7x at 0 Toughness and goes down to 0.03x at level 100. This is the speed at which cut damage over 20 on a bodypart "<" worsens. Certain NPCs (King, Esata, Eyegore to name a few) can spawn with over 102 Toughness leading to a negative Wound Degeneration, meaning that their injuries will actually heal on their own without the need for bandages.
== Formulas for values ==
* Damage Resistance (%) = -65 + (Toughness)1.3
* KO point = -10 - (Toughness)0.75
* Wound Degeneration Speed = 1.7 - (Toughness)0.0167
==Improving Toughness==
The following methods are ways of improving a character's Toughness (quoted directly from In-game):
*Getting hurt, getting beaten up, losing battles
*Get up and fight when you should be playing dead
*Bonuses if you are fighting critically wounded
*Making certain (often foolish) dialogue choices
**"It means starting fight with drunks, bandits, or any other usually hostile factions through dialog"
*Once your health drops below your KO point [Specific to your character] your health becomes critical and you won't be able to get back up again. You will need healing and go into a coma.
Toughness combat exp scales based on the amount of damage received relative to your toughness level, using the skill diff modifiers in the FCS. Damage that is resisted via armour or toughness itself IS still counted for this purpose, even though the damage might be nullified. 
* At 25 damage or lower than your toughness level, you will receive x0.1 the amount of exp. 
* At 10 damage over your toughness level, you will receive x2 exp. This scales up to x6 exp at 50 damage over your toughness level.
Category:Statistics