D&D: Fairy Tale Part 2

== Overview of The Audacious Era: The Eyes of Power and Legacy ==
The world stood at the precipice of a new dawn. Brittanica Ultima, its history stretching back centuries, was reawakening old ambitions. The scars of the Third Era, though faded with time, were still etched into the heart of the nation. With renewed vigor and intent, Brittanica Ultima made its intentions clear: reclaiming the territories of its past glory.
But as nations braced for the impending onslaught, an even greater phenomenon eclipsed their fears: the sudden manifestation of Giant Impenetrable Orbs, or as they came to be known, the Audacious Eyes. Floating high above, these enigmatic constructs gazed down upon the world, their silent observation sending ripples of unease across continents. Their presence was no coincidence; they gravitated towards regions of powerful magic and lands echoing with ancient sorcerous legacies.
The world speculated. Were these eyes sentinels of an ancient force? Were they harbingers of a new age? Or perhaps, were they testaments to the world's own magical crescendo?
It wasn't long before their potential was realized. Through intricate arcane experiments, it was discovered that the power of the Audacious Eyes could be harnessed—a source of energy so vast and potent that it promised dominance to whoever could wield it.
The revelation plunged the world into a new kind of war. Brittanica Ultima saw them as the key to solidifying their reclamation campaign. Athea, with its religious fervor, believed the eyes to be divine instruments, meant to fortify their holy mandate. Glyaer, a lesser-known power, saw in them an opportunity to rise in the global hierarchy. And The Republic of Nations, a coalition of diverse states, sought the eyes as a means to maintain balance and counteract any single nation's dominance.
Diplomatic channels buzzed with tension, covert operations were launched, and arcane scholars across the globe delved into ancient texts seeking knowledge about these mysterious orbs.
Caught in the crossfire were the smaller nations and territories, their fates hanging in the balance. Some formed alliances, others sought neutrality, but all understood the gravity of the situation: control of the Audacious Eyes wasn't just about power, it was about shaping the future narrative of the world.
In this era of audacity, where ancient ambitions clashed with newfound power, the world found itself at a crossroads. Would it descend into chaos, or would new leaders emerge, guiding it towards a renaissance of unity and understanding? Only time, and the gaze of the Audacious Eyes, would tell
== Playable Races ==
* Human [Default]
* Gremlyn
* Elemental Elf
* Harvest King
* Mustel
== Relevant Lands and Accompanying Backgrounds ==
=== Prologue - Playable Countries: ===
* Brittanica Ultima
* Binhgam
* Athea
* Ozland
* Wanderland
* Gisborne
* Tuscoll
=== Chapter 2 - Playable Countries: ===
* Zarnia
=== Chapter 3 - Playable Countries: ===
* Glaeyr
== Starter Classes ==
* Creator
* Elementalist
* Dark Adept
* Warder
* Old One's Chosen
* Alchemist
* Priest
* Necromancer
* Enchanter
* Medium
== Prologue: Classes by Instructor and Research Based Faculty ==
=== First and Second Semester Classes: ===
* Professor Alaric Hawthorne - THEORY OF GOLEMANCY
* Dr. Cedric Thornfield - ETHERIAL STUDIES
* Madame Elara Nightshade - DIVINATION AND ASTROLOGY 
* Dr. Eudora Tanglewood - ALCHEMIC ARTS
* Dr. Fenwick Storn - ELEMENTAL MAGIC
* Professor Helena Wraithmoor - SHADOW MAGIC
* Professor Lucius Grieg - NECROMANCY STUDIES
* Dr. Morgana Xyllisn - CURSES AND HEXES
* Professor Pastel Crown - BINDING AND CONJURATION
* Professor Reginald Ashcroft - ARCANE THEORY AND MAGICAL PHILOSOPHY
* Professor Thaddeus Brightmore - ILLUSIONARY ARTS
=== Research Based Faculty ===
* Professor Lysandra Vex - APPLIED GOLEMANCY
* Dr. Miranda Lockwood - ENCHANTING APPLICATIONS AND THEORY
* Professor Zephyr Malachite - DARK ARTS
== Chapter Bosses ==
=== SAGA 1: True Audacity ===
==== Prologue 1 Bosses: ====
===== Area: Eudora =====
====== Open World: ======
* The Forest Queen
==== Prologue 2 Bosses: ====
===== Area: Bingham =====
====== Open World: ======
* The Mountain King
* Za Bucha
* The Nokk
* Martin Nko
Prologue 3 Bosses:
===== Area: Brittanica Ultima =====
* Goat Man
* Slit-Mouth Lady
* The Dancing Shadow
* Robert of Red
* Dr. Jekyll
* Martin Nko
==== Chapter 1 Bosses: ====
===== Area: Brittanica Ultima =====
====== Open World: ======
* The Onyx Mage
* Agathon
* The Gemstone Golem
* The Gloom Lord
* Ophidian of the Bog
* Lazarus
==== Chapter 2 Bosses: ====
==== Area: Athea and Ozland ====
====== Open World ======
* The Mask of Prejudice
* The Mask of Dichotomy
* Decillion the Mage Hand
* Hadrian the Governor of Heaven
* The Many Faces of Hatred
* Martin Nko The Grand Liar
* The Wicked Apple Treee