Tucker Foley

==Summary==
Tucker Foley is one of Danny Fenton's best friends and a member of Team Phantom. While a bit of a jokester, throughout the series Tucker has shown capable of helping Danny keep their home town Amity Park safe from ghosts attacks and other threats by using his technological know-how against enemies such as Skulker.
==Powers and Stats==
Tier: At least , possibly , with Fenton Works Technology | , higher with Fenton Works Technology | , higher with Fenton Works Technology | , higher with Fenton Works Technology | At least , higher with emotions
Key: Season 1 | Season 2 | Season 3 | A Glitch in Time | Tucker Phantom
Name: Tucker Foley
Origin: Danny Phantom
Gender: Male
Age: 14 (Season 1 and 2), at least 15 to 16 (Season 3 to A Glitch in Time)
Classification: Human, Ghost Hunter, Half Ghost (Tucker Phantom), Mayor of Amity Park (Season 3)
Powers and Abilities:
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Attack Potency: At least Street level (Despite being treated as an non-athletic individual, he along with Sam could kick a door off it's hinges with a single kick, which would be around this level of powerTucker's 9-C ratings scale approximately to 2291.8303535 joules), possibly Wall level (Believed he could help Danny take on a possessed Dash Baxter, who could throw a football with this level of force and cause this level of destruction when slamming a football into the groundTucker's 9-B ratings scale approximately to 625.367671337 kilojoules), Multiverse level+ with Fenton Works Technology (Fenton Works weapons are capable of harming ghosts such as WulfDanny Phantom; Season 1; Episode 15; Public Enemies, who are on the level of Danny Phantom, who at the time is powerful enough to contend with the Fright Knight) | Multiverse level+ (Threw his PDA with enough force to cave in the Archer Ghost's forehead, despite the ghost being capable of withstanding attacks from Danny Phantom without noticable injuryDanny Phantom; Season 2; Episode 14; Beauty Marked. Possesses the same emotional energy as the humans of the past, who split the original world in two when fighting each other, creating the Ghost Zone and Human World in the process, both of which are infinite in size and the Ghost Zone containing an infinite number of realms which included timestreams), higher with Fenton Works Technology (Fenton Works Technology like the Ghost Gloves and Ecto-Skeleton increase the users strengthDanny Phantom; Season 2; Episode 4 - 5; Reign Storm) | Multiverse level+ (At least as strong as before), higher with Fenton Works Technology (Fenton Works weapons can harm creatures from Pandora's Box, who can withstand attacks from Danny Phantom without issue) | Multiverse level+ (At least as strong as before), higher with Fenton Works Technology (The energy blasts from the Fenton weapons could harm Phantom, who had merged with Clockwork) | At least Multi-City Block level+ (Comparable to Danny Phantom, who questioned if Tucker was getting more powerful due to him preforming feats Danny admitted he couldn't</ref>Tucker's 8-A ratings scale far above 533.70 Tons of TNT), higher with emotions (Desiree stated his jealousy will turn into rage and transform him into the most powerful ghost boy in the world, and was shown growing in power the more angry he became)
Speed: At least Average Human Travel Speed, Sub-Relativistic+ Combat and Reaction speed (Easily followed Danny Phantom moving at subsonic speedDanny Phantom; Season 1; Episode 17; Maternal Instincts, and believed he could help Danny fight a possessed Dash, who caught up to a football that reached enough speed to catch fire. Could also react to an attack from Technus and another that was aimed at Danny PhantomDanny Phantom; Season 1; Episode 12Danny's Sub-Relativistic+ speed rating scales approximately to 0.0985c), Massively FTL+ with Fenton Works Technology (Equipment like the Fenton Peeler are shown later in the series capable of allowing humans to keep up with and react to ghosts with this level of speedTucker's Massively FTL+ speed ratings scale approximately to 3.3 Trillion c) | Superhuman Travel Speed (Was chased by a truck and outran a for some time before it was stoppedDanny Phantom; Season 2; Episode 1; Memory Blank), Massively FTL+ Combat and Reaction Speed (Capable of helping Danny Phantom in his battles against other ghosts in the series and should be comparable to Danny Fenton, who outran Valerie Gray's hoverboard and dodge blasts from her weaponsDanny Phantom; Season 2; Episode 12; Flirting with Disaster which were designed to keep up with and combat ghosts on the level of Danny PhantomDanny Phantom; Season 1; Episode 10; Shades of Gray) and with Fenton Works Technology (Equipment like the Fenton Peeler are shown later in the series capable of allowing humans to keep up with and react to ghosts with this level of speed) | Superhuman Travel Speed (Same as before), Massively FTL+ Combat and Reaction (Same as before) and with Fenton Works Technology (While wearing the Fenton Peeler, Sam crossed a decent distance and kicked Kitty before she, Ember McLain or Penelope Spectra could reactDanny Phantom; Season 3; Episode 3; Girls Night Out) | Superhuman Travel Speed (Same as before), Massively FTL+ Combat and Reaction Speed (Same as before), and with Fenton Works Technology (The Fanton Peeler allowed Jazz to keep up with Valerie Gray's upgraded board) | At least Sub-Relativistic+ (Danny admitted he couldn't fly as fast as Tucker early on), higher with emotions (Continued to grow more powerful than before and could keep up with Danny Phantom later in their battle)
Lifting Strength: At least Average Human, possibly higher (Despite being treated as a non-athletic individual at times, he could free himself from a giant spiderwebDanny Phantom; Season 1; Episode 13; Fright Night), Class 5 with Fenton Works Technology (Weapons such as the Fenton Ghost Gloves allowed Jack Fenton to harm and manhandle ghosts as powerful as Vlad PlasmiusDanny Phantom; Season 1; Episode 19; The Million Dollar Ghost) | Class 5 (Should be superior to his teacher Mr. Lancer, who despite being treated as old and out of shape, could still move and lift large stone blocksDanny Phantom; Season 2; Episode 15; King TuckTucker's Class 5 lifting strength scales approximately to 1080kg), higher with Fenton Works Technology (Same as before) | Class 5 (Same as before), higher with Fenton Works Technology (Same as before) | Class 5 (Same as before), higher with Fenton Works Technology (Same as before) | At least Superhuman (Comparable to Danny Phantom, who could lift a large dragon and throw it a great distanceDanny Phantom; Season 1; Episode 2; Parental Bonding), higher with emotions
Striking Strength: At least Street level (Despite being treated as an non-athletic individual, he along with Sam could kick a door off it's hinges with a single kick, which would be around level of power), possibly Wall level (Believed he could help Danny fight a possible Dash, who preformed this feat), Multiverse level+ with Fenton Works Technology (Weapons such as the Fenton Ghost Gloves allowed Jack Fenton to harm and manhandle ghosts as powerful as Vlad PlasmiusDanny Phantom; Season 1; Episode 19; The Million Dollar Ghost) | Multiverse level+ (Comparable to his attack power), higher with Fenton Works Technology (Fenton Works Technology like the Ghost Gloves and Ecto-Skeleton increase the users strength) | Multiverse level+ (Same as before), higher with Fenton Works Technology (Same as before) | Multiverse level+ (Same as before ), higher with Fenton Works Technology (Same as before) | At least Multi-City Block level+ (Comparable to his attack power), higher with emotions
Durability: At least Street level (Comparable to his attack power, and should be comparable to other humans, who can survive being thrown across rooms and through tables and remain unharmedDanny Phantom; Season 1; Episode 7; Bitter Reunions that have withstood being stabbed by a tigers claws without serious injury), possibly Multiverse level+ (Completely unharmed by an accidental blast from Danny Phantom early in the series, even by the end of the season he could survive two blasts from a mind controlled Danny Phantom with no visible harm although it is unknown if Danny was using his full power or notDanny Phantom; Season 1; Episode 20; Control Freaks), Multiverse level+ with Fenton Works Technology (Weapons such as the Fenton Ghost Gloves allowed Jack Fenton to harm and manhandle ghosts as powerful as Vlad Plasmius without being harmed by the force of their own physical blows) | Multiverse level+ (Has been shown capable of surviving attacks from ghosts such as Skulker and the Lunch Lady Ghost that were attacking Danny Phantom, who opted to dodge the attacksDanny Phantom; Season 2; Episode 17), higher with Fenton Works Technology (Comparable to his attack power) | Multiverse level+ (Same as before), higher with Fenton Works Technology (Same as before, Sam while wearing the Fenton Peeler could survive a hit from Ember McLain, that sent her flying into a side of a building) | Multiverse level+ (Same as before), higher with Fenton Works Technology (Same as before) | At least Multi-City Block level+ (Comparable to his attack power), higher with emotions
Stamina: Average
(Treated as a non-athletic individual), possibly Superhuman (Comparable to Jazz, who spent majority of the day constantly fighting off ghosts sent by Vlad Plasmius and showed no signs of fatigue. Capable of keeping ahead of a truck on foot for a prolonged period of time) | Average, possibly Superhuman (Same as before) | Average, possibly Superhuman (Same as before) | Average, possibly Superhuman (Same as before) | Superhuman (Comparable to Danny Phantom, who is capable of using his powers multiple times in combat without getting tired quickly, and has spent nights rounding up ghostsDanny Phantom; Season 1; Episode 14; "13")
Range: Standard Melee Range, Varies with Fenton Works Technology (Fenton Works gadgets and weapons have a wide variety of range, from various close combat weapons, and short to long ranged weapons) | Standard Melee Range, Varies with Fenton Works Technology (Same as before) | Standard Melee Range, Varies with Fenton Works Technology (Same as before) | Standard Melee Range, Several meters with ectoplasmic energy (Can project blasts of ectoplasmic energy across a classroom)
Standard Equipment: PDA and Fenton Works Technology | PDA and Fenton Works Technology | PDA and Fenton Works Technology | PDA and Fenton Works Technology | None Notable
* Optional Equipment: Time Medallion (A Glitch in Time only)
Intelligence: Extraordinary Genius (While he has low grades for different subjects, his grade for computers is highDanny Phantom; Season 1; Episode 6; What You Want, Has extensive knowledge on various high grade technologyDanny Phantom; Season 2; Episode 12; Flirting with Disaster, and came up with the plans for the device used to turn the whole planet intangibleDanny Phantom; Season 3; Episode 12 - 13; Phantom Planet. Skilled enough to properly use and operate the various gadgets, weapons, and vehicles of Fenton Works. Later on, he built two translation devices in class that could allow him to translate and project the language of ancient runes that are billions of years old)
Weaknesses: Afraid of hospitalsDanny Phantom; Season 2; Episode 2; Doctor's Disorders and snakes. Several Fenton Works gadgets and weapons only work on ghosts and have little to no effect on humans | Same as before, although he no longer is afraid of hospitals | Same as before | Same as before | Standard ghost weaknesses.
Notes:
The reason Tucker is currently scaling to ghosts is due to the fact that humans in Danny Phantom possess the same emotional energy as the humans of the past, and said energy is shown capable of empowering individuals. Tucker along with several other humans have also been consistently shown capable of contending with ghosts without special equipment.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Danny Phantom
Category:Cartoon Characters
Category:Male Characters
Category:Good Characters
Category:Teenagers
Category:Humans
Category:Hunters
Category:Hybrids
Category:Ghosts
Category:Geniuses
Category:Empowerment Users
Category:Enhanced Senses Users
Category:Hackers
Category:Weapon Masters
Category:Vehicular Masters
Category:Sealing Users
Category:Statistics Amplification Users
Category:Information Analysis Users
Category:Acausal Characters
Category:Matter Users
Category:Durability Negation Users
Category:Energy Weapon Users
Category:Flight Users
Category:Intangibility Users
Category:Invisibility Users
Category:Body Control Users
Category:Possession Users
Category:Transformation Users
Category:Aura Users
Category:Breath Attack Users
Category:Rage Users
Category:Extrasensory Perception Users