Mechanisms

Mechanisms are items which can be activated or activate other mechanisms that are connected to them with wire. Whenever any of these items are held, all wires, Actuators, and other usually invisible wire-related objects are visible, similar to the effect of the .
== Items ==
Item 	Item 	Description
 	Connects mechanisms. Can be placed anywhere as long as another wire of the same color is not already present. Can even be placed in mid-air without support. Currently four different colors: Red, Green, Yellow and Blue. Removed with Wire Cutters.	
Triggers	Triggers 	Triggers
 	Sends a signal upon right-clicking. Can be placed anywhere a torch can be placed. 	
 	Sends a signal upon right-clicking. Can be placed on the floor and on background walls 	
 	Sends a signal when pressed down; different colored plates are activated by different combinations of the player, NPCs and enemies. Can be placed on the floor like furniture, and becomes partially hidden when placed. 	
 	Sends a signal when a player steps on or off it, being practically the only trigger that creates a pulse. Can be placed on the floor like furniture. 	
 	Sends a signal when pressed down by projectiles or Pets. Can be placed on the floor, ceiling, or side wall but not on platforms. 	
 	Sends a signal when night turns to day or day turns to night depending on the logic sensor used. 	
 	Sends a signal when a player enters or leaves the area above it. 	
 	Sends a signal when submerged in water, lava, honey, or any liquid depending on the liquid sensor used. 	
 	Sends a signal when a Minecart presses it down. 	
 	Once activated, they will send a signal every 1/4, 1/2, 1, 3, or 5 seconds depending on the timer. 	
 	Sends a signal when right clicked, or when a player falls from above onto it. Found in explosive traps underground. 	
 	Sends a signal when the correct Large Gem is placed or removed from the lock 	
 	When it is opened, it sends a signal instead of opening a storage menu. 	
 	When it is opened, it sends a signal and opens a storage menu (unlike Trapped Chests, which have no storage functionality). It also sends a signal if block-swapped with a normal chest. 	
Devices 	Devices 	Devices
 	Once activated, they will switch between their 'lit' and 'unlit' states. 	
 	Once activated, they will switch between their 'open' and 'closed' states. 	
 	Once activated, they will switch between their 'open' and 'closed' states. 	
 	Once activated, they will switch between their 'open' and 'closed' states. 	
 	Liquid will be pumped from inlet to outlet once per activation. 	
 	Activation will toggle the ability for liquids to flow through it. 	
 	Once activated, they will switch between their 'active' and 'inactive' versions. The inactive version will let things pass through them, similar to the way most furniture behaves. 	
 	Like Active Stone Blocks, but works with almost any block it's placed on. 	
 	Will shoot poisoned darts once per activation, with a cooldown of three seconds. 	
 	A stronger version of the Dart Trap. 	
 	On activation, shoots out a spear that deals a lot of damage. 	
 	Drops a spiky ball when activated. 	
 	Shoots out a jet of flame when activated. 	
 	Shoots flame for a maximum of about 20 blocks. Activates when a player steps onto it or triggered by wire. Can only be activated via wire. 	
 	Once activated, they will detonate instantly. 	
 	Turns the flow of lava on and off. 	
 	Turns the flow of lava on and off. 	
 	Causes sewage to fly out. 	
 	Depending on where the wire is connected, either shoots a cannonball or rotates toward the side the wire is on. Cannot damage enemy if shots are triggered by wire. 	
 	Depending on where the wire is connected, either shoots an exploding bunny or rotates toward the side the wire is on. Cannot damage enemy if shots are triggered by wire. 	
 	Once activated, they will play recorded musics. 	
 	There are 41 statues that function as mechanisms. The other 67 statues are not. Statue mechanisms can spawn a variety of items, creatures, or teleport NPCs. 	
 	The chimney has three states it rotates through: Off and On, and a third state that adds smoke particles. 	
 	When activated, teleports the player and/or any NPCs currently standing/walking over it to another Teleporter connected by wire. 	
 	Shows wiring when held. Does not trigger any effect when activated. 	
 	Will toggle "lit" and "unlit" states when activated. 	
 	Lights up bulbs for each wire color. 	
 	Activated through Wire or by right-clicking. Creates pretty fireworks and damages enemies in the explosion. Consumed on use. 	
 	Activated through Wire or by right-clicking. Creates pretty fireworks. 	
 	Activated through Wire or by right-clicking. Creates pretty fireworks. Does not damage enemies. 	
 	Depending on where the wire is connected, either launches confetti or rotates toward the side the wire is on. Does not damage enemies. 	
 	Can be toggled on or off. Creates bubbles. 	
 	Can be toggled on or off. Creates balloons. 	
 	Activated through Wire or by right-clicking. Changes the water color nearby to that of the fountain's biome. 	
 	Activated through Wire or by right-clicking. Changes the background to that of the corresponding pillar. 	
 	Activated through Wire or by right-clicking. Can be toggled on/off, but will turn itself off at 7:30PM. All party centers in the world are activated/deactivated by triggering one. 	
 	Activated when a character or enemy walks onto it or when activated by Wire, dealing damage and removing it. 	
 	Activated through Wire or by right-clicking. 	
 	Depending on where the wire is connected, either shoots a portal, swaps portal colors, or rotates toward the side the wire is on. 	
 	Announces (in the chat) what was written on the sign when powered. 	
 	On by default; can be toggled on or off. Creates a visual cloud of fog around its location. 	
Other 	Other 	Other
 	Allows directly switching the state of an Actuator without having to activate it via wire. 	
 	Allows wires of the same color to cross without connecting. Can be hammered. 	
 	 	
 	 	
== See also ==
* Guide:Wiring
== History ==