Plants vs. Zombies: Battle of Both Sides/Zombies

Zombies are reanimated, mindless, decaying corpses with a hunger for human brains. They are the main antagonists of Plants vs. Zombies: Battle of Both Sides, as the objective of the game is to prevent them from eating the player's brains. Zombies, like their defensive counterparts the plants, are varied in strength as well as speed, and command unique aspects which must be countered appropriately.
==Statistics==
===Speed Rates===
*Unmoving - Doesn't move.
*Dawdling - Takes 11 seconds to move a tile.
*Creeper - Takes 9.5 seconds to move a tile.
*Crawling - Takes 8 seconds to move a tile.
*Stiff - Takes 6.5 seconds to move a tile.
*Ordinary - Takes 5 seconds to move a tile.
*Hasty - Takes 4 seconds to move a tile.
*Swift - Takes 2.5 seconds to move a tile.
*Blasting - Takes 1.5 seconds to move a tile.
*Rapidly - Takes 0.5 seconds to move a tile.
===Toughness Rates===
*Brittle - Absorbs 0.5-3 damage.
*Frail - Absorbs 4-9 damage.
*Normal - Absorbs 10-15 damage.
*Firm - Absorbs 16-25 damage.
*Stable - Absorbs 26-40 damage.
*Rigid - Absorbs 41-60 damage.
*Durable - Absorbs 61-90 damage.
*Tanky - Absorbs 91-130 damage.
*Prominent - Absorbs 131-200 damage.
*Unbreakable - Absorbs 201-320 damage.
*Ceaseless - Absorbs 321-800 damage.
*Indestructible - Absorbs 801-2000 damage.
*Imperishable - Absorbs 2001-4000 damage.
===Classifications of Zombies===
*Rover - They walk and eat, and that's it.
*Protector - They have protective headgears, shields and armors.
*Metallic - They have metallic items on them that can be attracted by Magnet-shroom.
*Demolisher - They have abilities that destroys plants immediately.
*Mole - They have abilities that destroys zombies immediately.
*Avoider - They steer clear of projectiles or plants by leaping over them, ducking down, ignoring them, or switching lanes.
*Warrior - They attack plants at a close range.
*Scoper - They attack plants at a far range.
*Swarmer - They attack plants in groups.
*Robber - They steal plants, sun or money.
*Annoyer - They change speed at a certain point.
*Summoner - They raise zombies from somewhere.
*Assister - They heal, buff, or block shots for other zombies.
*Brawny - They resist knockback, push objects, or throw zombies into your defenses.
*Muddler - They slow down, stall, steal, or move plant formations.
*Airborne - They fly in the sky, ignoring plants or projectiles.
*Amphibious - They retain their speed in the water, and maybe have special abilities while in it.
*Ambusher - They appear out of nowhere to bushwhack plants.
*Machine - They are sturdy and can be stunned by E.M. Peach.
*Henchmen - They are the final boss of each area. They may or may not be Machines.
==List of Zombies==
===Player's House===
Image	Name 	Description 	Speed 	Toughness	Health 	Weakness 	Classification 	First Encountered
 	Basic Zombie 	Basically, the most basic. 	Ordinary 	Normal 	10 	 	Rover 	0-1: Back At Square One
 	Flag Zombie 	Appears during a huge wave of zombies. 	Hasty 	Normal 	15 	 	Rover 	0-2: Flagged Seminar
 	Conehead Zombie 	Wears a protective cone on his head. 	Ordinary 	Stable 	2818 (roadcone)10 (zombie) 	(poisons zombie, ignoring cone) 	Protector 	0-3: Tough Headwear
 	Buckethead Zombie 	Has a solid bucket on his head. 	Ordinary 	Durable 	6555 (bucket)10 (zombie) 	(poisons zombie, ignoring bucket) (removes bucket) 	Protector, Metallic 	0-4: Ironic Headgear
 	Pole Vaulting Zombie 	Jumps over the first plant he encounters with a pole.	Swift, then Stiff	Firm 	24 	(attacks from behind) (blocks zombie) 	Avoider, Annoyer 	0-5: Leap Of Faith
 	Jack-in-the-Box Zombie	Explodes on random. 	Swift 	Frail 	8 	(removes jack-in-the-box) 	Metallic, Demolisher, Mole, Warrior	0-6: Explosive Surprise
 	 	Comes in a group of three or more. 	Crawling 	Firm 	21 (per zombie)11 (sign)10 (zombie)	(hits multiple zombies) (removes billboards all at once)	Protector, Metallic, Swarmer 	0-7: Imagine Advertising
===Breezy Park===
====Main Zombies====
Image	Name 	Description 	Speed 	Toughness 	Health 	Weakness 	Classification 	First Encountered
 	 	Carries a newspaper that protects him from straight-shot projectiles and is enraged when newspaper is destroyed.	Ordinary, then Swift	Firm 	2313 (newspaper)10 (zombie) 	(targets zombie instead of newspaper) 	Protector, Annoyer 	1-2: Breaking News
 	 	Runs quickly and occasionally switches lanes. 	Blasting 	Normal 	14 	 	Avoider 	1-6: Taking A Stroll
 	Donut Roller Zombie 	Crushes plants and protects himself with his donut. 	Stiff, then Hasty 	Stable 	3622 (donut)14 (zombie) 	(targets zombie instead of donut) (devours the donut immediately) (pops its donut, breaking it immediately)	Protector, Demolisher, Warrior 	1-9: Jamming To The Beat
 	Dog Walker Zombie 	Summons zom-dogs that bites grounded plants. 	Ordinary 	Firm 	18 	 	Summoner 	1-10: Dog Days
 	Gargantuar 	Crushes plants with his electrical pole, and throws an Imp when damaged. 	Stiff 	Prominent 	160 	 	Demolisher, Warrior, Brawny 	1-12: Barbarian's Territory
 	Imp 	Fragile zombie that is summoned by other zombies. 	Blasting 	Frail 	6 	(bounces zombie away when falling) 	Ambusher 	1-12: Barbarian's Territory
 	Balloon Zombie 	Floats above the fray, immune to straight-shooting plants and some strikethrough plants. 	Swift, then Stiff 	Firm 	177 (balloon)10 (zombie) 	(targets zombie) (grounds zombie immediately) (bounces zombie away when falling) 	Annoyer, Airborne, Ambusher 	1-13: Balloon Network
 	Pogo Zombie 	Bounces over plants with a pogo stick. 	Blasting 	Firm 	16 	(blocks zombie) (removes pogo) 	Protector, Metallic, Avoider 	1-18: Marco Pogo
 	Bicycle Zombie 	Crushes the first plant with his bicycle, and is protected by his helmet and bicycle. 	Hasty, then Ordinary	Stable 	3613 (helmet)13 (bicycle)10 (zombie)	(cannot be crushed) (poisons zombie, ignoring helmet) (removes bicycle) 	Protector, Metallic, Demolisher, Warrior, Annoyer	1-20: Biking Trip
 	Zombot Swing Smasher	Summons slides and boosts zombies forward with a swing. 	Swift 	Indestructible	925 	 	Machine, Henchmen 	1-25: Swinging Skirmish
====Side Zombies====
Image	Name 	Description 	Speed 	Toughness	Health 	Weakness 	Classification 	First Encountered
 	 	Rushes towards your defenses at high speeds and attracts lightning to electrocute your plants.	Blasting, then Stiff	Firm 	16 	(stuns zombie) 	Demolisher, Scoper 	X-1: Press Rampage
 	Fountain Zombie	Pushes a fountain that blasts out water to drench plants, slowing them down. 	Crawling 	Tanky 	10060 (fountain)40 (zombie)	(targets zombie instead of fountain (shields other plants from water, but gets slowed down itself)	Demolisher, Warrior, Scoper, Brawny, Muddler	X-2: Geyser Stopper
====Pitchblack Playground====
Image	Name 	Description 	Speed 	Toughness	Health 	Weakness 	Classification 	First Encountered
 	 	Stuns plants in front of her with her camera flashlight. 	Hasty 	Stable 	4030 (cell phone)10 (zombie)	(camera doesn't do much against them)
 (targets zombie instead of cell phone) (removes cell phone)	Metallic, Muddler	1✧-2: Smile For The Camera
 	Paperboy Zombie 	Throws newspapers at nearby zombies to transform them into Newspaper Zombies.	Crawling	Stable 	30 	 	Assister 	1✧-6: Missing Papers
 	Ice Cream Vendor	Heals zombies nearby with cold and creamy goodness. 	Stiff 	Stable 	36 	(poisons ice cream, making all healed zombies poisoned instead)	Assister 	1✧-9: We All Scream
===Treacherous Canyon===
====Main Zombies====
Image	Name 	Description 	Speed 	Toughness 	Health 	Weakness 	Classification 	First Encountered
 	Brickhead Zombie 	Bears a block of bricks on his head. 	Ordinary 	Tanky 	120110 (bricks)10 (zombie)	(poisons zombie, ignoring bricks) 	Protector 	2-2: Brick Breaker
 	Parachute Zombie 	Drops down from above and hurt plants quickly with his stick. 	Ordinary 	Normal 	12 	(grounds zombie) (bounces zombie away when falling) 	Airborne, Ambusher, Warrior 	2-6: The Poker
 	Bungee Zombie 	Drops down from above to steal a plant. 	Unmoving 	Normal 	10 	(bounces zombie away when falling) 	Ambusher, Swarmer, Robber, Muddler 	2-9: Dave's Nightmare
 	 	Slides down from above to the middle of the lawn and binds a plant with his glider after landing.	Rapidly, then Stiff 	Firm 	16 	(grounds zombie) (bounces zombie away when falling) 	Protector, Airborne, Ambusher, Warrior, Annoyer, Muddler	2-10: Never Gonna Leave You Hanging
 	 	Crushes plants with his tree, and throws a Stonified Imp when damaged. 	Dawdling 	Unbreakable 	210 	 	Demolisher, Warrior, Brawny 	2-12: Jinxed Land Of The Golem
 	Stonified Imp 	Crushes the plant it lands onto and acts as an obstacle. 	Unmoving 	Firm 	24 	(bounces zombie away when falling) 	Ambusher, Demolisher 	2-12: Jinxed Land Of The Golem
 	Catapult Zombie 	Lobs a limited amount of basketballs onto your plants. 	Unmoving, then Stiff	Dense 	36 	(bounces basketballs away) (pops its tires, killing it immediately)
 (can throw grappling hook back)	Demolisher, Scoper, Machine 	2-13: Court In Session
 	Excavator Zombie 	Digs up plants and throws them behind him. 	Stiff 	Stable 	3020 (shovel)10 (zombie) 	(targets zombie instead of shovel) (removes shovel) 	Protector, Metallic, Muddler 	2-18: A Groundbreaking Discovery
 	Digger Zombie 	Digs to the last column and eats plants from behind. 	Crawling 	Protected 	188 (hat)10 (zombie) 	(kills it immediately even when unarmed) (attacks behind) (removes pick)	Protector, Metallic, Ambusher, Avoider 	2-20: Minecraft
 	Zombot Boulder Breaker	Summons holes and releases gusts of winds. 	Swift 	Indestructible	1180 	 	Machine, Henchmen 	2-25: Breakneck Battle
====Side Zombies====
Image	Name 	Description 	Speed 	Toughness	Health 	Weakness 	Classification 	First Encountered
 	Rock Carrier Zombie	Drops a huge rock when defeated, that rolls across the lawn until destroying the first plant or zombie it meets, and then stays as an obstacle.	Crawling	Rigid 	4232 (boulder)10 (zombie)	(damages rock before it falls) 	Demolisher, Mole, Assister, Scoper, Brawny 	X-3: Dead Drop
 	 	Drives across the lawn in a sturdy and fast buggy, and gets out after it is broken, leaving the buggy as an obstacle. 	Swift 	Tanky 	9474 (buggy)20 (zombie) 	(targets zombie instead of buggy) (pops its tires, breaking it immediately)	Demolisher, Warrior, Assister, Brawny, Machine	X-4: Chill Out
====Gloaming Gorge====
Image	Name 	Description 	Speed 	Toughness	Health 	Weakness 	Classification 	First Encountered
 	 	Drops his backpack upon death, which transforms into a zombie-summoning tent. 	Hasty 	Firm 	18 	(stops him from dropping his backpack) 	Summoner 	2✧-2: Trampling Trails
 	Ladder Zombie	Places his ladder down on the first defensive plant he sees to let all zombies walk over that plant, and uses it as a shield before that.	Blasting, then Crawling	Rigid 	4224 (ladder)18 (zombie)	(targets zombie instead of ladder) (attacks zombie from below) (ignores ladder) (removes ladder)	Protector, Metallic, Avoider, Annoyer 	2✧-6: Stairway To Heaven
 	 	Glides across the lawn multiple times while performing actions before crash landing. 	Blasting, then Ordinary	Stable 	28 	(grounds zombie immediately) 	Demolisher, Summoner, Assister, Muddler, Airborne	2✧-9: Multitaskers
===Ghoulish Graveyard===
====Main Zombies====
Image	Name 	Description 	Speed 	Toughness 	Health 	Weakness 	Classification 	First Encountered
 	 	Collapses into a pile of bones when defeated, soon rising again as a Skeleton Zombie if not destroyed quickly enough. 	Stiff 	Normal 	12 	(is able to target pile of bones) 	Assister, Summoner 	3-2: Bone The Crows
 	 	Summons a Ghost Zombie when defeated. 	Ordinary 	Normal 	10 	 	Summoner 	3-6: Sleeping Of The Soul
 	 	Tricks plants into not attacking him until he starts eating a plant. 	Swift 	Normal 	10 	 	Avoider 	3-6: Sleeping Of The Soul
 	Screen Door Zombie 	Carries a screen door shield that protects him. 	Hasty 	Durable 	9080 (screen door)10 (zombie)	(attacks zombie from behind)
 (targets zombie instead of screen door) (attacks zombie from below) (ignores screen door) (removes screen door) 	Protector, Metallic 	3-9: Screen Of Death
 	Vampire Zombie 	Sucks on plants, draining their health quickly while healing himself. 	Hasty 	Stable 	26 	(kills it immediately) 	Warrior, Assister 	3-10: Bloodsucker
 	Mummified Gargantuar 	Crushes plants with his coffin, throws a Were-Imp when damaged, and releases dust when defeated, stunning plants caught in it.	Stiff 	Prominent 	160 	 	Demolisher, Warrior, Brawny, Muddler	3-12: The Mummy Returns
 	 	Walks and eats twice as fast as normal Imps, but only has half the health. 	Rapidly 	Brittle 	3 	(bounces zombie away when falling) 	Ambusher 	3-12: The Mummy Returns
 	 	Carries a zombie over defenses, and drops the zombie while turning into a Vampire Zombie once defeated. 	Blasting 	Normal 	12 	(grounds bat and zombie) (bounces zombies away when falling) (defeats both bat and zombie immediately) (defeats bat immediately with butter) (drives bat and zombie away when in an area near it)	Airborne, Summoner 	3-13: Right Off The Bat
 	 	Summons gravestones and raises Necromancies. 	Stiff 	Stable 	34 	(removes gravestones) (removes shovel) 	Metallic, Summoner 	3-18: Tomb Raider
 	 	Hides inside a coffin that makes him very resistant, and unleashes a speedy zombie once freed. 	Crawling, then Hasty	Prominent 	14090 (coffin)50 (zombie) 	(poisons zombie, ignoring coffin) 	Protector, Annoyer 	3-20: Ghastronomia
 	Zombot Parish Perisher	Summons gravestones and uses a magical scythe to hypnotize plants. 	Swift 	Indestructible	1350 	(removes magical scythes) 	Machine, Henchmen 	3-25: Perilous Plight
====Side Zombies====
Image	Name 	Description 	Speed 	Toughness	Health	Weakness 	Classification 	First Encountered
 	 	Carries a torch that burns your plants, and relights his torch when it is extinguished.	Swift 	Stable 	30 	(extinguishes torch for a while) (extinguishes torch forever)	Demolisher, Warrior	X-5: Flame Thrower
 	Enchantress Zombie	Summons previously defeated zombies through dark magic. 	Creeper	Rigid 	56 	(makes her summon hypnotised zombies instead) 	Summoner 	X-6: Tight Execution
====Noontime Necropolis====
Image	Name 	Description 	Speed 	Toughness	Health 	Weakness 	Classification 	First Encountered
 	 	Burns plants slowly from afar with his pitchfork, and leaves scorched tiles behind. 	Ordinary	Rigid 	44 	(immune to fire) 	Demolisher, Scoper, Muddler 	3✧-2: Fiery Demise
 	Cauldron Zombie	Leaves his cauldron behind upon defeat, which slowly summons Ghost Zombies. 	Hasty 	Durable 	9060 (cauldron)30 (zombie)	(removes cauldron)	Demolisher, Warrior, Summoner	3✧-6: Pot Chamber
 	Cursed Zcorpion	Stings zombies that pass by, increasing their speed heavily but damaging them slightly over time.	Crawling	Tanky 	100 	 	Mole, Assister 	3✧-9: The Pinching Prince
===Murky Lake===
====Main Zombies====
Image	Name 	Description 	Speed 	Toughness 	Health 	Weakness 	Classification 	First Encountered
 	Ducky Tube Zombie 	Swims faster in water. 	Stiff 	Normal 	10 	 	Annoyer, Amphibious 	4-2: Ducky Disguise
 	 	Steals sun and uses it to increase her health. 	Hasty 	Firm 	22 	(removes solar panel) 	Metallic, Robber 	4-6: Tan Opener
 	 	Submerges while in water to avoid projectiles, but resurfaces while eating. 	Swift 	Firm 	18 	(targets zombie even when submerging) 	Avoider, Amphibious 	4-9: In The Deep
 	 	Flies over low plants and knocks away the first plant encountered. 	Blasting 	Normal 	14 	(kills it immediately with butter) (grounds zombie, killing it)	Demolisher, Muddler, Airborne 	4-10: Birds Of Prey
 	Turtle Gargantuar 	Ducks underwater to sustain damage with his tough shell. 	Stiff 	Unbreakable 	280200 (shell)80 (zombie)	(poisons zombie, ignoring shell) 	Protector, Demolisher, Warrior, Brawny, Amphibious	4-12: Greenish Monstrosity
 	Froggy Imp 	Flips Lily Pads over to kill the plant on it, and uses them to jump over plants.	Blasting 	Frail 	6 	(bounces zombie away when falling) 	Demolisher, Avoider, Warrior, Amphibious 	4-12: Greenish Monstrosity
 	Dolphin Rider Zombie 	Rides on a dolphin to leap over your watery defenses. 	Rapidly, then Crawling	Stable 	26 	(attacks from behind) (blocks zombie) 	Avoider, Annoyer, Amphibious 	4-13: Dolphin Bay
 	Zombeaver 	Creates durable dams to block shots. 	Stiff 	Rigid 	30 	(destroys the dams quicker) 	Assister 	4-18: Wood Chucker
 	 	Pops out from the water and flies over all defensive plants. 	Hasty 	Durable 	70 	(blocks zombie) 	Avoider, Amphibious, Ambusher, Machine 	4-20: Concealed Glide
 	Zombot Trout Terror-tron	Splashes the water to activate Dry Spell, and creates zombie-quickening waves. 	Swift 	Indestructible	1300 	(prevents water from leaving, deactivating Dry Spell) 	Machine, Henchmen 	4-25: Trutta Tumble
====Side Zombies====
Image	Name 	Description 	Speed 	Toughness	Health 	Weakness 	Classification 	First Encountered
 	 	Contains Froggy Imps that jump out one by one. 	Unmoving	Tanky 	100 	(breaks log quickly, releasing multiple Froggy Imps at once)	Summoner 	X-7: Croaker Carnage
 	Canoe Zombie	Creates zombie-quickening waves with his oars, and rams at plants.	Dawdling	Tanky 	120110 (canoe)10 (zombie)	(targets zombie instead of canoe) 	Protector, Demolisher, Muddler, Amphibious	X-8: Rippling Army
===Mt. Brainer===
====Main Zombies====
Image	Name 	Description 	Speed 	Toughness 	Health 	Weakness 	Classification 	First Encountered
 	Arm Wrestler Zombie 	Deals huge damage to plants with his arms instead of eating. 	Hasty 	Firm 	20 	(can withstand multiple attacks) 	Demolisher, Warrior 	5-2: Rearmed
 	Football Zombie 	Runs blazingly across the lawn with his trusty helmet, and kicks any Super-Fan Imps forwards. 	Swift 	Durable 	9080 (helmet)10 (zombie) 	(poisons zombie, ignoring helmet) (removes helmet) 	Protector, Metallic, Brawny 	5-6: Sprint Tackle
 	 	Uses her grappling hook to close in on plants, and destroys defensive plants quickly. 	Crawling 	Stable 	28 	(removes grappling hook) (can throw grappling hook back) 	Demolisher, Warrior, Annoyer 	5-9: Off The Hook
 	 	Moshes plants back a space and kicks a ricocheting soccer ball into your defenses. 	Hasty 	Durable 	14 	(can throw soccer ball back) 	Demolisher, Scoper, Muddler 	5-10: Pitch Or Pass
 	 	Speeds up temporarily once his helmet is destroyed. 	Stiff, then Blasting 	Prominent 	14090 (helmet)50 (zombie)	(poisons zombie, ignoring helmet)
 (removes helmet) 	Protector, Metallic, Demolisher, Warrior, Annoyer, Brawny	5-12: You're An All-Star
 	Super-Fan Imp 	Explodes when reaching a plant. 	Blasting 	Frail 	6 	(extinguishes flames)
 (bounces zombie away when falling) 	Demolisher, Warrior 	5-12: You're An All-Star
 	Baseball Zombie 	Returns projectiles one at a time. 	Stiff 	Stable 	34 	(attacks cannot be deflected) (can damage zombie with at least one of their projectiles)	Demolisher, Avoider, Scoper 	5-13: Back To Base
 	Brain Vendor Zombie 	Throws three health-buffing brains at zombies. 	Creeper 	Stable 	32 	(poisons ice cream, making all buffed zombies poisoned instead) 	Assister 	5-17: Medulla Nebula
 	 	Bounces down the lane, switching lanes, until reaching a plant, then squashes it and proceeds as normal.	Blasting, then Crawling	Rigid 	46 	(bounces zombie back instead of being crushed) 	Demolisher, Avoider, Warrior, Annoyer, Ambusher 	5-20: Roll Call
 	Cyborg Football Zombie	Summons trophies and throws bouncing footballs at plants. 	Swift 	Indestructible	1500 	(can throw footballs back) 	Machine, Henchmen 	5-25: Cybernetic Clash
====Side Zombies====
Image	Name	Description 	Speed 	Toughness	Health	Weakness 	Classification 	First Encountered
 	 	Drops from the sky and throws two Super-Fan Imps into adjacent lanes. 	Stiff 	Stable 	28 	(bounces zombie away when falling)	Brawny, Ambusher 	X-9: Skyline Dunked
 	 	Throws fish at plants to temporarily stun them, and attract zombies towards them.	Creeper	Durable 	80 	(can throw fish back) 	Assister, Muddler	X-10: Uprush Competition
Category:Zombie lists
Category:PvZ: BOBS content
Category:Uncleared page