Denjzi/Legacy

== Description ==
=== Behavior ===
* can travel vast distances without the need to rest. 
* use their bioluminescence to attract prey in the darker, deeper regions of the sea. 
* usually travel in groups of 2-3, however seeing a lone is not uncommon. 
* are opportunistic and will eat anything they can find.
* can be highly aggressive if provoked. 
* nest annually and produce 3-6 eggs, though usually, only 25% of a litter will survive to adulthood. 
* can be very social with their groups, but aggressive toward outsiders, including others of their species that they find unfamiliar. 
* will often roll around in the sand to rub off parasites or for fun. 
* can communicate to each other through ‘dancing’ or ‘courting.’
* will sleep on the tops of kelp, anchoring themselves to it using their arms and using the kelp leaves as a pillow to lay on.
== Appearance ==
The is a large 2-legged creature with a giant woody shell with spikes forming on its back. They have long bodies with 6 lateral fins, 2 pairs close to the base of the legs and the remaining one close to the end of the shell, located where their back legs should be. Their tails present a larger webbed fin used for swimming underwater. They also have two ear fins protruding from the sides of the head and 4 horned spikes on their back neck. On the bottom jaw, they present 8 whisker-like long decorations, first two smaller pairs next to the snout and 4 leafy-end, larger ones short decorations on the base from the jaw.
=== Males ===
Males have a single crests on their snouts, with a small floating element on the tip.
=== Females ===
Females have a small crest on their chin.
== Abilities ==
== Gameplay ==
=== Pros ===
 is a semi-aquatic carnivore with a huge appetite stat, which means it's barely tied to meat spawns, if at all, being capable of surviving for very long periods without food and water. Its health, which allows it to survive a few hits, plus its decent speed and weight for its mobility type and tier, and the ability to naturally ambush (with one of the best ambush multiplier stats), helps greatly into moving into and outside water to get away from any harsh environments such as places with heavy predation or volcanic eruption, possible even while eating thanks to being able to eat-on-the-run. It has the chances to outrun other predators in the water as well, with a decent swimming speed.
It has decent damage, stacked with a good amount of bleed and serrated teeth. This makes it easy to nullify a target's HP regeneration for a while while dealing a medium punch and maxing bleed towards most creatures. This combined with its chance to deal ligament tear and deal a slow debuff to the victim may result in a crippling combo against the adversary of the , and a good deterrent against most attackers from approaching unless they have an ace on their sleeves.
Its decent bleed defense can turn quite useful to lower the amount of bleed suffered and heal faster from bleed wounds.
=== Cons ===
 have pretty low health for its tier (at least other creatures with same tier and mobility type), they can take bites from an attacker but it dies easier than its mobility type tier peers. Its kinda-low HP regeneration may make things difficult in a long-drawn fight against smaller enemies constantly doing the "death-by-1000-paper-cuts" strategy, plus detrimental against creatures which deal percentage damage.
Its damage and apparent reliance on its bleed makes difficult if not ineffective to take down heavier targets with exceptionally-high bleed defense or methods to get rid of bleed, such as Gnolrok, Gramoss or Athulyth. This worsens with the fact that most creatures with the best bleed defense also have unbreakable, which additionally from giving full bleed immunity (again) it also makes applying broken bones and torn ligaments through normal melee damage impossible (at most, in very laggy servers, it will apply for half a second and then it'll disappear), which makes fighting against these creatures a lost cause.
Its stamina is quite bad, and the stamina regeneration is excruciatingly slow which only aggravates underwater where its stamina suffers an extreme drain, meaning that if the attacker can follow you, you tire easily and it may not be as wise to flee underwater unless you are good at fighting and dodging in water environments (where spinning in the height axis is easier) and know how to conserve energy since recovering while resting is somewhat slow, and without resting is tremendously so.
Its nightvision stat is the worst, this makes it immune to night stalker abilities, which while can remove the annoyance of having the field of view degraded at night, makes impossible to detect these creatures outside of scent and directly seeing them.
Its turn speed is not the best either so on dry land it can be safer for anklebiters to attack this creature since it lacks natural ranged attacks, and makes it easy for ranged attackers to defeat a with little-to-no risk.
Additionally, due to its purple blood, some people may just target this creature to see it bleed and drop a purple carcass.
== Carry-able Creatures ==
== Trivia ==
* Concept by HappyPoltergeist and torviin.
** Inspired by sea monsters on pirate maps, treasure, pirate ships, ocean waves, eels, sea dragons, and turtles.
** The was originally designed as a large snapping turtle-type creature. 
* has purplish-pink blood. In real life, the change in color is caused by hemerythrin, a respiratory pigment of a purplish/violet color once oxygenated, replacing hemoglobin in several invertebrates.
** Due to this, when dying, drop purple meat.
* Some unknown bug causes the to randomly lose the ability to harm NPCs.
== Gallery ==
<tabber style="border:none;">
Main =
This tab is intended to present official concept sheets, color palettes, and Glimmer (if applicable).
 
Denjzi_Concept.png| concept art
DenjziPallete.png|Denjzi's primary color palette
Glimmer-Den.png|Custom Glimmer Denjzi
DenjziTrialGlimmer.png|Default Glimmer Denjzi day/night
|-|
Development = 
This tab is intended to present anything showcased during the process of development, such as the creation of models, animations, and poses. 
Denjzi_Development1.png|'s rigged model
|-|
References = 
This tab is intended to present anything to further observe a creature's design, inspirations, and changes in growth stages for reference.
Babyde.png|Juvenile Denjzi
Denjzi Juvenile Back View.png|Juvenile Denjzi (back view)
Teende.png|Teen Denjzi
Denjzi Teen Back View.png|Teen Denjzi (back view)
Denjzi Adult.png|Adult Denjzi
Denjzi Adult Back View.png|Adult Denjzi (back view)
Denjzi Male vs Female Designs.png|A closer view of Denjzi's gender dimorphism
DenjziCarcass.png|'s carcass is vibrant purple in color
Denjzi Blood.png|'s blood, which is vibrant purple
|-|
Other =
Placeholder.png
</tabber>
Category:Summer_Paradise_Event/Legacy
Category:Event Creatures/Legacy
Category:Mission System Creatures/Legacy
Category:Glimmer/Legacy
Category:Reuses Calls
pt-br:Denjzi