Dhour (GEP)

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Strange organs and bizarre pulses of light shift and move within the translucent protoplasm of the amoebalike dhours. Not many berks have seen dhours; like dharculi, dhours are apparently a relatively new threat on the Ethereal. Maybe dhours were out there all along, but just recently made their presence known by deciding to prey on other sentient creatures. Its possible that dhours feed on more than the flesh of their victims-priests can't raise sods who've been eaten by a dhour.
Hunting dhours float near the curtain of vaporous color where they note more than the usual amount of traffic, hoping to waylay travelers (though they sometimes pursue prey to other planes for brief stints through use of their psionic abilities).
Although dhours possess an impressive array of psionic abilities, they usually refrain from mental conflict, only using their powers to ambush or surprise prey in order to devour its flesh. If they truly do feed on more than a victim's physical form, perhaps dhours do not wish to degrade their victims' mentality through psionic combat before eating them. (PLANESCAPE MONSTROUS COMPENDIUM Appendix II) 
DHOUR: AC {5}; MV {9}; HD 7+7; THAC0 13; #AT l; Dmg 4d4 (pseudopod); SA Absorb, psionics; SD Immune to Type B weapons, suffer 1/2 damage from Type S weapons; SZ L (8' diameter [amorphous]); ML champion (15-16); Int high (13-14); AL NE; XP 7,000. 
SA-Absorb: On a natural roll of 19 or 20, the dhour pulls itself onto and engulfs its victim if the victim fails a saving throw vs. paralyzation. Engulfed victims suffer 2d6+6 points of acid damage per round and begin to suffocate (death by suffocation occurs in a number of rounds equal to one third of the victim's Constitution). While digesting a victim, a dhour can still attack other threats with a pseudopod, but it cannot move (successful attacks on feeding dhour inflict the same amount of damage on the engulfed victim).
Psionics Summary-#AT 1, MTHAC0 10, MAC 10, Lv 7; PSPs 150; Psionic Attacks All; Psionic Defenses All; Psionic Disciplines: Psychoportative-Sciences probability travel, teleport; Devotions astral projection, teleport trigger, time/space anchor. Telepathy-Sciences mindlink, superior invisibility; Devotions contact, ESP, false sensory input, invisibility, life detection, phobia amplification. Psychometabolism-Devotions chameleon power, displacement, ectoplasmic form.