Pantheon (Civ6)

A pantheon is a simple religious structure in Civilization VI and its expansions that focuses on terrain bonuses.
Pantheons are the first demonstrations of spirituality, preceding established religions. Pantheons worship a number of minor gods, usually those related to nature and natural phenomena, and provide minor bonuses, which are usually based on terrain or linked to specific tile improvements.
== Mechanics ==
A pantheon is founded automatically by each empire as it starts accumulating . All pantheons require 25 (on Standard speed), regardless of how many other pantheons have been created already.
Unlike in Civilization V, a civilization's pantheon will not get overwritten by foreign religions converting its cities; only that religion's beliefs will be replaced that way. This means that a player will be able to use his or her pantheon bonus even without managing to found a full religion, or after founding a religion that gets wiped out. However, despite staying with you throughout the game, pantheons serve primarily as stepping stones towards creating a religion, and thus it is encouraged not to just settle with a pantheon if you are hoping to gain power from .
== List of pantheons ==
== Strategy ==
Pantheons can be sorted into three broad types: additional yield, adjacency bonuses, and other bonuses.
* Additional-yield pantheons give out extras of certain yields to improved s based either on the nature of improvements (such as s or s), or specific sets of resources.
** -yielding pantheons: , , 
** Generates from events instead of terrain: , Goddess of the Harvest (removed in June 2019 Update), 
** -yielding pantheons: , (removed in June 2019 Update), Goddess of Festivals (after June 2019 Update)
** -yielding pantheons: , , 
** -yielding pantheons: (before June 2019 Update), 
* Adjacency-bonus pantheons provide special bonuses from the being adjacent to a certain terrain type.
** , , , 
* Other-bonus pantheons are generic bonuses not linked to any specific terrain, resource, or feature, several of which are boosts toward certain things (such as early s, s, or s):
** , , , , , , 
Generally, adjacency-bonus pantheons are a safe choice if you are already near the relevant terrain, with their large influx of enabling religious war and compensating for low yields by providing a different means of buying s (through , the , or certain beliefs). On the other hand, additional-yield ones are more risky, as you may not have explored enough of the to determine which resources you can readily access - in one case (), you will probably not be able to see more than one, if any, of the possible resources. Some of the generic bonuses are quite weak and not worth the trouble, but others (notably and ) are always potentially useful.
For strategic details about specific pantheons, see their individual pages.
== Gallery ==
File:Pantheon chooser (Civ6).png|Pantheon chooser panel
== See also ==
* Pantheon in other games
Category:Game concepts (Civ6)
 
Category:Religions (Civ6)