Wind Carpet (Wizard Spell)

When this spell is cast, the recipient becomes the commander of a wondrous flying carpet, woven from a glowing magical force. The carpet measures 1 square foot per level of the caster, with rectangular dimensions. Though it's wafer thin, it can carry up to 100 pounds per level of the caster. The wind carpet moves at a rate of 30 (Maneuverability Class A). In combat, the carpet can be destroyed by a successful dispel magic, or by physical or magical damage. The carpet has 5 hit points per level of the caster, Armor Class 8, and makes saving throws as a leather object.
The being touched is fully in control of the carpet. It flies smoothly and with stability, enabling the being to recline, cast spells, study, or perform in­tricate tasks while floating along. In fact, the being cannot accidentally fall from the carpet, no matter what movements either makes. Even if they fly upside down, the being remains on the carpet, level and stable. However, items that the being is not car­rying or wearing may fall (and they will if he's upside down).
Wind alone can never whisk cargo off the carpet. The being can command the wind carpel to hover in one place or guide it with deft precision around ob­stacles and through gaps. The carpet can even tilt sideways or roll upside down to dump off intruders. The pilot remains in place, although other passen­gers and cargo are vulnerable to falling, as usual.
Only the being touched by the caster can com­mand the carpet. While magics can destroy it, they can never wrest control of the carpet from this in­dividual. Nor can anyone hamper its flight by gusts of wind or even natural storms. Subject to its weight limits, the carpet can carry more than one living creature, but it is linked to only one. If the being is killed or knocked unconscious, the wind carpet fades immediately (possibly stranding its riders in midair).
The wind carpet does not confer any protection against creature, spell, or weapon attacks, but its shelter against winds extends above it in an invisible bubble as tall as the pilot. A wizard on a wind carpet, for example, is vulnerable to air elemental attacks or arrows, but can fly right through a tornado and emerge unshaken, or even stay in the funnel cloud to study a spell.
The material component of this spell is a scrap of woven cloth, of any size. The cloth is con­sumed by the spell's casting.
Notes: Common for spellcasters from an Arabian setting; otherwise, very rare.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells