George Cubbins

==Summary==
George Cubbins is the deputy of Lockwood & Co.. He is the brains of the agency and likes to have preparation time to research the case, which can sometimes be invaluable to the success of the mission. He is the researcher of the group, prefering to do research and plan carefully before cases rather than take the front line with Lockwood and Lucy. However, he will not hesitate to do so if needed.
George specialises in no psychic talent. He is considered an all-rounder. Specialising in nothing, yet holding some skill in every talent. 
==Powers and Stats==
Tier: physically, , up to with equipment
Name: George Cubbins
Origin: Lockwood and Co. 
Gender: Male
Age: 14 as of the beginning of the series
Classification: Psychic Detective Agent
Powers and Abilities: Genius Intelligence, Explosion Manipulation, Light Manipulation and Fire Manipulation (With his magnesium flares), Weapon Mastery(With his rapier), Non-Physical Interaction (George's rapier can damage ghosts), Psychometry (While much more limited than Lucy's skill, George can still pick up faint whispers of history from contact with haunted rooms), Enhanced Senses (Can see and hear spiritual phenomena), Sealing (Using silver nets, George can seal away ghosts using their Source) and Extrasensory Perception (George's gift of Sight allows him to see what is invisible for everyone else)
Attack Potency: Athlete level physically (Despite appearing fat, George is easily comparable with both Lockwood and Lucy when required), Street level (His rapiers and normal magnesium flares should be this powerful) to Wall level with equipment (The industrial grade magnesium flare was powerful enough to shake an entire room after being dropped down a well)
Speed: Average Human (As George is slightly out of shape, he is likely slower than his companions)
Lifting Strength: Unknown
Striking Strength: Street level
 
Durability: Athlete level
Stamina: Above Average. Despite being out of shape, George can still put long hours in for the good of the company
Range: Extended melee range with his rapier, several meters with magnesium flares
Standard Equipment: Rapier, salt bombs, various iron chains, iron shavings, two regular magnesium flares and one industrial-strength magnesium flare
Intelligence: Genius. Far and away the smartest person at Lockwood and Co., is the team's leading researcher and was the person to uncover the pattern behind the Chelsea Cluster and the Problem as a whole, which some of the most gifted researchers in the world had been stumped on
Weaknesses: George's obsession with the secrets of the world can lead him to be reckless in his pursuit for knowledge
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Male Characters
Category:Book Characters
Category:Lockwood and Co.
Category:Teenagers
Category:Geniuses
Category:Explosion Users
Category:Light Users
Category:Fire Users
Category:Non-Physical Interaction Users
Category:Psychometry Users
Category:Enhanced Senses Users
Category:Sealing Users
Category:Weapon Masters
Category:Protagonists
Category:Primary Protagonists
Category:Extrasensory Perception Users