Report 1569

Report #1569
Skillset: Skill: Domoths
 Org: Serenguard Status: Completed Dec 2016
Furies' Decision:
Solution 1 + 10 minute delay + arrive at dock room.
Problem: Domoths are one of the major conflict mechanics that Lusternia has to
offer, yet they are also one of the hardest to be involved in. This set of
solutions aims to bring Domoth conflict into a more dynamic situation that
everyone can participate in.
[A:15 R: 2] Solution #1: During stage 2 a Portal will appear at the
 corresponding Seal. This Portal will allow 1-way
 travel to the Bubble, placing the person/party in a
 random room on the Bubble. This allows for people to
 participate in a more dynamic fashion instead of
 bursts of people or people not being able to
 participate at all. The randomness of the Portal will
 also create a double edged sword effect as you could
 be placed behind enemy lines, creating a situation
 where you can return quickly and be at risk or you
 can wait for a group to return together more safely,
 via 'Bix.
[A: 1 R:16] Solution #2: Remove the lockout effect of opposite Domoth Holders.
 Allow all Orgs to participate in the conflict, but
 opposite Domoth Holders will be unable to claim the
 item.
Player Comments:
---[Falmiis on 11/21 @ 23:51 writes]:
No to solution 2. I like that one organisation is locked out because chances are
if they were able to claim the opposing domoth their side is already stronger. A
few months ago the north owned almost every domoth for an extended period of
time and the biggest reason they lost any domoth at all was because one
organisation had already claimed the opposing domoth and the south was able to
muster more people than the remaining two organisations. These situations would
have likely been no-contests if all three organisations were able to fight.
---[Falmiis on 11/21 @ 23:54 writes]:
I'm on the fence on stage 1. I personally think bixes make things too easy and
it does favour the side who happens to have more of them around, but before I
got my bixes I actually felt rewarded for having multiple ships prepared to take
me up to domoths, even if it was because we wiped to the mobs alone and had to
look through our list of ships to see which ones we could use. I'm not entirely
opposed to this solution, but I'd rather we nerfed the potency of bixes during
domoths.
---[Falmiis on 11/21 @ 23:55 writes]:
*I'm on the fence on solution 1
---[Shuyin on 11/22 @ 07:37 writes]:
I would rather address bixes further than this solution, but I'm not opposed to
solution 1. I'd also suggest against being able to follow someone through the
portal because of the fact that this too easily bypasses "chokepoints" in the
bubble that allow for a measure of strategy in trying to get in without wiping
immediately. I'd prefer if people entered, they would lose all of their
entourage or all the people in the group will end up in different rooms.
---[Raeri on 11/23 @ 10:21 writes]:
Support for Solution 1 with the Shuyin-caveat. Opposed to Solution 2.
---[Synkarin on 11/23 @ 23:31 writes]:
I'm ok with the teleport thing, but instead of a random place in the bubble, it
should just pop them up to the docks.
---[Shedrin on 11/24 @ 14:27 writes]:
I think it should just put them at the docks as well.
---[Shango on 11/25 @ 06:58 writes]:
No support. Makes it too easy for Solution 1, plus reduces the value of said
bixes. Which would cause people to want refunds for those that bought such
expensive items solely for the sake of easy travel, and just lazy as you still
have Aetherships that either have Flashpoints setup (a two room aethership,
command module and shield module in the other room, all you need as minimum, far
cheaper than Bixes if you really want a way to bypass), or fly there manually.
And solution 2 just defeats the purpose of the current lockout system to prevent
monopolies on Domoths in the first place, same reason they flux periodically as
well. If Solution 2, may as well remove that fluxing as well.
---[Synkarin on 11/25 @ 12:52 writes]:
Solution 1 isn't really intended as a way to bypass bixes/aetherships. It's
intended as a way for anyone to get back into the fight quickly and not rely on
someone else with a bix and/or ship. Yes it has the downside of reducing the
effectiveness of bixes/ships in the long run, but it allows someone who dies
mid-fight for the domoth to return to the battle faster. I think it's
unreasonable to expect everyone to set up aetherships with their own flashpoints
to be at the ready for every domoth all the time.
---[Demartel on 11/25 @ 18:17 writes]:
I am fine with either Shuyin's caveat or Synkarin's. AS for solution 2, the
lockout was to prevent ONE ORG from owning all the Domoths. This will still be
in effect as they can only fight, not claim. The lockout currently does nothing
at all to stop one Alliance (North/South) from owning all the Domoths as
evidenced by the fact that for months the North Alliance held all the Domoths.
The only thing solution 2 does is allow more chances of conflict to happen. a
complaint that seems rampant among players "Domoths are so boring, there is
never any conflict".
---[Falmiis on 11/25 @ 18:47 writes]:
I don't really understand how you came to the conclusion that what would have
made domoths more competitive during the time when they were all held by one
side was to actually make it easier for them to hold them all. It would have had
the complete opposite effect.
---[Aeldra on 11/29 @ 11:47 writes]:
I don't think #2 would actually improve anything, aside of always making it the
entire alliances against each other. Currently I find it gives an interesting
effect of not always having the same constellation of people able to join, but
I'm not hard pressed either way. Solution 1, maybe the concerns could be
quenched by actually only opening the portal once the item is being actively
claimed by someone? So you still have to get there via sihp/bix, but you can
rejoin the fight without waiting for someone to pick you up if you die-midfight?
In any case I support solution 1.
---[Enyalida on 12/1 @ 15:19 writes]:
Solution 1 with a fixed entry point. The double edged sword bit actually just
INCREASES the power of bixes. Wish one, you could safely pop in to the docks via
bix, or safely pop into any random room and pop right back out via bix also.
---[Lerad on 12/3 @ 02:22 writes]:
I remember a conversation not too long ago in the past with some other non
envoys before where one of them (Veyils? Versalean? One of them.) suggested
something similar to solution 1, in the same spirit as how astroglide is made
available for all during nodes. There were a couple of concerns, one of which is
Shango's concern of de-valuing bixes and the strategical value of properly
preparing travelships, another of which is the strategical value of setting up
the bubble beforehand, which the domoth starter has, which would be neutralised
if the opponent team can just wait at the seal and jump in the moment stage 1 is
done. There were a couple of suggestions brought up which sort of addressed
these, and I'll put them here for consideration (basically, I didn't come up
with these, but they're good ideas, I feel): Create a portal to the contested
bubble's dock at the Nexus Realm of all organisations when Domoth Stage 2
begins. This should only appear 10 minutes after the start of Stage 2. It will
bring anyone who enters to the dock of the bubble. Holders of the opposing
domoth should be locked out as usual.
---[Lerad on 12/3 @ 02:25 writes]:
Definitely no to solution 2, by the way.
---[Dahlla on 12/4 @ 02:44 writes]:
No to sol 2. As for Sol 1. I'm ok with Lerad's version and I think that teleport
should cost some power too. 5-10 power so its not overused.
---[Wobou on 12/4 @ 05:28 writes]:
I oppose solution 2, as much as I dislike being locked out of fights it makes
domoths one of the most balanced conflict mechanics in the game which is a good
thing. I also like Lerad's take on solution 1. I share Enyalida's concern that
the random room would be abused. I do think that the single point should be
different than the bix point to divide the choke points further which Lerad's
suggestion accomplishes.
---[Anelissa on 12/14 @ 20:20 writes]:
No to solution 2 off the bat. I hate being locked out of Domoth's but I do feel
it is a good mechanic to keep things fair and prevent monopolies on domoths. I
am for sol. 1, but I prefer Lerad's version with a portal entrance in the nexus
realms, as well as the requirement that the portal shouldn't appear until 5-10
minutes after stage 2 begins (preserving the prep advantage of the domoth
claimer). In my eyes, if we were to take a measure like this, it should be to
keep the conflict going and to allow people who die in the battle to rejoin more
quickly. Too many times have I died, and then sit at the pool while everyone
else on my team dies, and then we have to try to mount a retake effort, as to
opposed to me getting back in and even the sides a bit. This solution also gives
midbies-highbies a better chance to participate in Domoth conflicts. I don't
really feel losing a group on porting is necessary, if it is a fixed point, and
I don't really think the power cost suggested by Dahlla is really necessary
either. Forcing a 5-10 power loss for using the portal is making it way to easy
to setup ganks, especially if it's a fixed point. If there is a group waiting,
you're essentially at a loss on power moves from the jump, which is going to end
in a loss at most, a separated group at least. Question, is there going to be a
bal/eq loss for using the portal? If so, how long?
---[Lerad on 12/16 @ 00:33 writes]:
I've abstained from voting for solution 1 as written in the report - I'm not
very keen on an immediately available portal at the seal for domoth stage 2 -
the 5 to 10 minute delay before a portal appears is needed, I feel.
---[Tremula on 12/18 @ 15:39 writes]:
A *hard* no on solution 2. As to solution 1 I really am a fan, but can we make
it so that it only bounces your player entourage and not denizen? Otherwise it's
an extra balance for wiccans/guardians to re-summon upon entry to the bubble if
they've already died up there once, and the entire faeconverge cost (or the
multiple balances of summoning each fae) if they're just now logging on and
trying to help or haven't been up yet.