Headgear

This page lists all headgear in Tyranny, i.e. items that are worn on the noggin. 
==Common==
Name	Type 	Armor 	Deflection	Recovery penalty	Effect
 	Heavy Armor	0.5 	 	0.5 	
 	Heavy Armor	0.5 	 	0.5 	
 	Heavy Armor	0.5 	 	0.5 	
 	Heavy Armor	0.50.75 vs. Slash/Fire0 vs. Pierce/Frost 	 	0.5 	
 	Heavy Armor	0.50.75 vs. Slash/Crush0 vs. Pierce/Fire 	 	0.5 	
 	Heavy Armor	0.50.75 vs. Crush/Corrode0 vs. Slash/Shock 	 	0.5 	
 	Heavy Armor	0.50.75 vs. Crush/Corrode0 vs. Slash/Shock 	 	0.5 	
 	Heavy Armor	0.50.75 vs. Slash/Shock0.25 vs. Corrode/Arcane	 	0.5 	
 	Heavy Armor	1.5 	 	0.6 	
 	Heavy Armor	1.5 	 	0.6 	
 	Heavy Armor	1.5 	 	0.6 	
 	Heavy Armor	1.50 vs. Crush/Fire<Br/>2.25 vs. Pierce/Frost 	 	0.6 	
 	Heavy Armor	1.50 vs. Crush/Fire<Br/>2.25 vs. Pierce/Frost 	 	0.6 	
 	Heavy Armor	1.50 vs. Crush/Fire<Br/>2.25 vs. Pierce/Frost 	 	0.6 	
 	Heavy Armor	1.50 vs. Crush/Fire<Br/>2.25 vs. Pierce/Frost 	 	0.6 	
 	Light Armor	 	4 	 	Accuracy: +1
 	Light Armor	 	4 	 	Accuracy: +1
 	Light Armor	 	4 	 	Accuracy: +1
 	Light Armor	 	4 	 	Accuracy: +1
 	Light Armor	 	4 	 	Accuracy: +1
 	Light Armor	 	4 	 	Accuracy: +1
 	Light Armor	 	4 	 	Accuracy: +1
 	Light Armor	 	4 	 	Accuracy: +1
 	Light Armor	 	1 	0.1 	
 	Light Armor	 	5 	0.2 	Accuracy: +3
 	Light Armor	 	5 	0.2 	Accuracy: +3
 	Light Armor	 	5 	0.2 	Accuracy: +3
 	Light Armor	 	5 	0.2 	Accuracy: +3
 	Light Armor	 	5 	0.2 	Accuracy: +3
 	Light Armor	 	4 	0.4 	Accuracy: +2
 	Light Armor	 	3 	0.3 	Accuracy: +1
 	Light Armor	 	5 	0.2 	Accuracy: +3
==Unique==
Name	Type 	Armor 	Deflection	Recovery penalty	Effect
 	Heavy Armor	10 vs. Pierce/Frost1.75 vs. Slash/Fire 	 	0.5 	Of Legends: +10 Lore+10 Subterfuge
 	Heavy Armor	1.52.25 vs. Slash<Br/>0.75 vs.Crush1.88 vs. Pierce/Arcane	 	0.2 	
 	Heavy Armor	10.5 vs. Pierce/Fire1.75 vs. Slash/Crush 	0.5 	 	Vigor: +20 Max Health
 	Heavy Armor	0.5 	 	0.5 	Vigor: +10 Max Health
 	Heavy Armor	1.5 	 	0.4 	Unbreathing: Immunity to Silenced.
(Tales from the Tiers)	Heavy Armor	1.5 	 	0.6 	Nighthunter: +20% damage at night<Br/>Shadow Void: +2 Armor penetration for all attacks
(Bastard's Wound)	Heavy Armor	2 	 	+0.4s 	Hygienic: Immunity to Poisoned and Degenerating
 	Light Armor	 	2 	 	Accuracy: +3Dampening: +10% Magic Defense
 	Light Armor	 	2 	 	Accuracy: +4Brilliance: +1 WitsSigil of Illusion: +10 Control Illusions
 	Light Armor	 	2 	 	Accuracy: +3Sigil of Fire: +10 Control Fire
 	Light Armor	 	1 	 	Accuracy: +1Balancing Act: +10% damage if health <75%
 	Light Armor	10 vs. Shock 	5 	0.2 	Accuracy: +6Grounding: +10 Armor vs. Shock
 	Light Armor	 	6 	0.2 	Accuracy: +9<Br/>Accurate: +10 Accuracy
 	Light Armor	 	5 	0.2 	Accuracy: +6Nighthunter: +20% Damage at night
 	Light Armor	 	5 	0.2 	Accuracy: +3Sharp: +5% Hit Precision
(Tales from the Tiers)	Light Armor	 	1% 	 	Accuracy +1<Br/> Scholar: +1 spell slot
(Bastard's Wound)	Light Armor	 	4% 	+0.1s 	Accuracy +8<Br/> Shrouding: Invisibility for 5s if Health reaches 25%Of Rogues: +10 Subterfuge