Radio

The Radio was a removed item, but got re-added in the Nov 10 2023 Update.
It can be found within the House as well as in the Neighborhood and Police Station. 
== Appearance ==
The Radio is a gray rounded rectangle with a black antenna on the right side. On the front, it has a brown wood texture with a speaker on the left, a white screen with four small white buttons, two bigger white buttons and two small gray buttons are on the right. 
When the generator is off, the white light also turns off. 
== Usage ==
The Radio is used to get new random events, this could lead to an ending.
== Events ==
* The Gameshow - “While lifting with the empty bean cans, game show music came over the radio. Looking into it more, apparently there's a gameshow that travels bunker to bunker for everyone to play. Should we play it?”
"The game show is here! I honestly thought it was going to be a scam, but it isn't! It seems like the wheel has some good, but also bad prizes... Should we spin it?"
A tall man with a white suit and mask with a microphone will appear. Next to him is a chair with a rusted radio and the Wheel of prizes. This wheel of prize has 8 possible results.
*The Homeless Dude - While doing our daily yoga, we received a strange broadcast over the radio. It was from a guy begging for shelter. Should we radio him back our location? You then have the choice of choosing nope or give. If you choose give he will come to your base after 1 day and ask for 2 food and 2 water. If you give it to him, 1 of 3 random events will occur after some time:
** He will become infected by a parasite, in which case you have 2 options:
*** Letting the thing stay will cause hygiene to drop faster.
***Kicking it out will result in fighting the thing.
**He will became your bodyguard.
**He will die and become nothing but bones.
**If you press nope on the first part of this event it cancels the rest of the event and nothing happens.
*SOS Signal - A SOS signal gets broadcasted to the Radio. There are 2 options:
**Trying to decipher will result in losing 2x Sanity for 1 minute, but will add the SOS signal location as a new expedition site.
**Declining ends the event line.
*Radio Interference - The Radio gets jammed with. Adds a new expedition site; the Radio can't be used until all the signal jammers are deactivated.
*Aliens? - Only appears if the radio is tuned into at the Neighborhood. Two options are present:
**Saying yes (requires 2 food water and medkits plus the map): Will unlock a new expedition site and starts the questline for the Alien Saviors ending.
**Declining: ends the questline.
== Trivia==
*The Radio was originally meant to be available on the initial release for the game, but it was cut since it was never fully worked on.
==UI==
Category:Special Item
Category:Item