Heljarchen Hall

Heljarchen Hall is a homestead which can be built on land purchased from the Jarl of The Pale in .
==Overview==
Heljarchen Hall sits on a rocky mountain slope in the snowy tundra of the Pale. To the south, Whiterun and the Throat of the World can be seen on a clear day, while Loreius Farm is just a short distance away. To the east and north, the wild forests of the Pale stretch far, and the slopes to the west lead higher up the mountainside to the giant camp Stonehill Bluff and the Dwemer ruins of the Tower of Mzark.
===Features===
*Heljarchen is unique in that a grain mill for making flour is available. This supports the Kitchen expansion.
*An anvil is immediately available after purchasing the land so as to make all the necessary building materials without having to travel to a blacksmith or another location with blacksmith equipment to make the items. A storage chest is also provided.
*It has the clearest line of sight of all of the homesteads, allowing threats spawning nearby to be immediately visible. The other homes feature trees blocking line of sight.
*Proximity to the Tower of Mzark allows easy access to and from Blackreach. The nearby giant camp can be useful for obtaining Giant's Toes, Charred Skeever Hides, and Mammoth Cheese Bowls.
*Clay and quarried stone can be mined directly in front of the carpenter's workbench; a pickaxe and three quarried stone are also near the workbench. A corundum ore vein is located northeast of the carpenter's workbench, in between the two cliffs.
==Purchase==
Upon completion of the Daedric quest "Waking Nightmare" and radiant quest (level 22 to start quest) "Kill the Giant," this site can be purchased from Skald the Elder in Dawnstar. If the Dragonborn sides with the Imperial Legion during the Civil War questline, then Brina Merilis will offer it out of gratitude. Both will sell the property for 5,000 .
==Characters==
*Gregor, Housecarl – assigned by the Jarl.
*Oriella, bard – hired by the steward.
*Markus, carriage driver retained by the steward.
==Trivia==
*Adopted male children dislike the location, complaining that it is too cold to play outside, whilst adopted female children will say how nice it is.
*As with the other houses, random bandits attacking the home or a giant from the nearby Blizzard Rest paying a visit may result in livestock getting killed.
*The name "Heljarchen" has a similarity to Helarchen Creek, a small village that can be visited in .
==Bugs==
Click to see the list of bugs encountered
*Items from the Dragonborn's inventory that are dropped in the house on any piece of furniture are either missing or teleport to the floor when re-entering the house. This can be avoided by putting an item or items from inventory on the floor, exiting the house, then reentering the house. After this the item or items can now be placed on any furniture. These steps can be repeated every time there is a need to put anything from inventory on furniture in the house.
*Building this house doesn't change the number of houses owned by the Dragonborn in the game stats.
* If the kitchen wing is built and a set of mounted elk antlers are added, they may fall down after exiting and re-entering the house, or after saving and reloading.
*The house may be able to be purchased when Dawnstar has been taken over, despite whether or not either of the required quests have been finished.
*The carpenter's workbench located on the outside of the house may list other extra things to build such as a stable, animal pen, etc., even if they have already been purchased. Purchasing them will deduct materials, but not add another small addition like the animal pen if already purchased. This can be solved by backing out and reentering the workbench's menu.
*Oriellia, the bard for Heljarchen Hall, may permanently stay in the home, no matter how many times she is dismissed. There are no known fixes other than (on PC) to disable her.
* It may be possible to buy the land by just completing the Nightmare Quest.
* It may be possible to buy the land without doing either of the quests.
* After going to the drafting table and selecting Small House Layout, the quest arrow stays on the drafting table, then when building the house at the workbench the house may not show up.
*A storage room and an armory will result in the wings not being fully conjoined. A fence will block the path on the upper porch. This can be fixed by reloading a previous save and building the armory or storage room again in the order the carpenters workbench shows the parts of the building in the menu.
** The fence can be selected in the console and removed using the 'disable' command without apostrophes.
*The mannequin on the second floor of the main hall in Heljarchen Hall may move out of location. This can be fixed by removing/adding armor to the mannequin.
* If more than one set of armor is equipped on the mannequin on the top floor, the armor that was initially equipped will continuously spawn even after being removed when the homestead is exited and reentered.
* Sometimes when creating a display case, no weapon can be placed in it.
* When building Child's Beds the Child's Beds will say that they are owned.
* If a steward is asked to furnish the house, the money will be taken, but it's possible that no furnishings will be added.
**Loading a previous save should resolve this.
**Another solution is to craft every furnishing in the house.
**Killing the current steward and hiring a new one will not solve this issue.
**This issue has been seen when hiring a steward from another house, like Windstad Manor.
* If you are unable to initiate the dialogue to purchase the homestead after completing the required missions, use the console commands :- click on the NPC (in this case, the Jarl) - setrelationshiprank player 2 or 3.
==See also==
*Lakeview Manor
*Windstad Manor
==Appearances==
*
de:Haus Heljarchen
es:Mansión de Heljarchen
fr:Manoir d'Heljarchen
ru:Хельяркен-холл
Category:Skyrim: The Pale Locations