Flight

The magician can cause a target to take on the aspect of being able to fly, although (unless he is the target) he cannot directly control this flight. The maximum speed of the flight is indicated by the success rate of the roll. The magician may need to cast additional protective spells to protect against wind, air pressure, and g-forces. Additionally, this spell does not necessarily indicate flight through air. The magician may cast this spell to allow vehicle-like movement underwater, which would require its own different set of protective rolls.
Category:Spells
Category:ESPER