Baton Pass

Baton Pass, also known as Baton Touch in Japanese, is a battle mechanic in Persona 5, Persona Q2: New Cinema Labyrinth and Persona 5 Strikers.
In Persona 3 Reload, the mechanic has been adapted as Shift .
==Appearances==
*Persona 3 Reload: as Shift
*Persona 5 / Royal
*Persona 5 Comic à La Carte
*Persona 5 Strikers
*Persona 5: The Phantom X
*Persona Q2: New Cinema Labyrinth
*Persona 5 Tactica
==Profile==
===Persona 5===
Baton Pass is a party member ability, unlocked when the respective ally reaches a specific Confidant rank with the protagonist. For most of the Phantom Thieves, they need to reach Rank 2 of their Confidant. Ann Takamaki and Goro Akechi are exceptions, where Ann establishes it at Rank 1 and Akechi establishes his immediately upon joining the Phantom Thieves and reaching Rank 6 in the process. The protagonist innately has the skill available and can immediately use it once Ann unlocks it on April 15th.
The Baton Pass command is made available after the current active character has gained One More turn by Downing an enemy, whether it is from scoring a critical hit or by exploiting the enemy's weakness. When selected, another party member will have to be chosen to pass it to. Characters need to have the Baton Pass ability unlocked in order to receive the baton. Additionally, allies that have been affected by status conditions cannot be recipients of Baton Pass. The ability is also disabled if the user has an ailment themselves.
When Baton Pass is initiated, the two respective allies do a high five, and the one receiving the turn has their attack and recovery power boosted for that turn. If that boosted party member also Downs another enemy and hence receives One More themselves, they can then pass on their turn to another ally, further increasing the power of the boost. The effects of the Baton Pass last until the user no longer receives a One More, and hence the next user's turn begins.
However, when passing subsequent turns after the initial pass, the characters used previously in the sequence are unable to be recipients of more than one Baton Pass, preventing an endless loop. The party can achieve up to three consecutive passes, maxing out the strength of the boost on the third recipient. Using the Baton Pass does not consume that character's turn in battle and can lead to them technically having two consecutive turns without scoring a 1 More themselves.
Certain physical and passive skills gain bonus advantages after performing Baton Pass. This includes Rising Slash, Deadly Fury, Touch n' Go and Soul Chain.
The Assist feature is able to automatically select allies with Baton Pass who have moves that can exploit the weakness of an enemy that is still standing.
When the party is surrounded by the enemy faction, they cannot do Baton Passes.
When fighting Caroline and Justine, the twins are also able to perform a Baton Pass during their battle if they successfully exploit their opponents' weaknesses or land a critical strike.
====Damage and Recovery====
The first turn in a Baton Pass boosts the user's damage and recovery power by 50%, with each consecutive turn adding 25%.
Turn	Skill Boost
1 	+50%
2 	+75%
3 	+100%
===Persona 5 Royal===
In Royal, a party member receiving a Baton Pass will be highlighted and surrounded by a flaming aura, whose color depends on the Baton Pass's turn.
* First Baton Pass: Red.
* Second Baton Pass: Yellow.
* Third Baton Pass: Blue.
Unlike in Persona 5, Baton Passes are now organized in Ranks per each individual party member, with each rank granting stronger battle benefits. Their Rank can be increased by having the protagonist invite them after school to play darts at Penguin Sniper in Kichijoji.
* Baton Pass Rank 1: Damage boost
* Baton Pass Rank 2: Large damage boost + HP Recovery
* Baton Pass Rank 3: Very large damage boost + HP Recovery + SP recovery
Unlike the base version, all party members innately carry the ability to use Baton Pass and do not need to progress their Confidant with the protagonist to access it.
In addition, the fourth and last Baton Pass party member in a battle will now be able to use any skill with no HP or SP cost. A few Persona Traits also give bonuses after using a Baton Pass.
Giant Slice, originally only dealing medium physical damage to one foe, can now be boosted by Baton Pass. Additionally, Soul Touch has been added.
Certain traits can only be activated while in the effect of Baton Pass: Thermal Conduct boosts the chance of inflicting Burn, Foul Odor of inflicting any ailment, Skillful Combo boosts the user's attack power while Linked Bloodline greatly boosts it, Pinch Anchor unlocks the use of ambush-only skills, Iron Heart halves SP cost, and Tag Team prevents expendable items from being used up.
In Royal, due to a glitch, if any party member simultaneously Downs an foe and gets inflicted with an ailment after receiving the Baton Pass, they will be able to act as normal during the One More, even when the ailment prevents free actions (including Freeze, Shock, Brainwash, Rage, Sleep, Confuse, Despair).
====Damage and Recovery====
Ranking up the user's Baton Pass Rank will increase the power of their damage and recovery skills.
The power boost from the user's Rank goes hand in hand with the boost from their turn order in Baton Pass chains, with both being added towards the total multiplier of the power output. For instance, a party member with Turn 3 and Rank 3 will deal x2.5 the normal damage.
Rank 	Skill Boost
1 	-
2 	+25%
3 	+50%
* バトンタッチとテクニカル攻撃, ペルソナ5ザ･ロイヤル総合攻略Wiki P5R攻略 Wiki* 	* バトンタッチとテクニカル攻撃, ペルソナ5ザ･ロイヤル総合攻略Wiki P5R攻略 Wiki*
The recovery boost is increased as follows:
Rank	First Pass	Second Pass	Third Pass
1 	+50% 	+65% 	+75%
2 	+60% 	+80% 	+90%
3 	+75% 	+90% 	+100%
Baton Pass boost does not affect healing skills that restore HP by a certain percentage like Recarm, Cadenza or Neo Cadenza. It has no effect on healing items either.
If the user's Baton Pass Rank is 2, they will have a portion of their HP automatically recovered upon use. The recovery is increased further on Rank 3.
Rank	HP Recovery
1 	-
2 	+10%
3 	+15%
* 	*
Although automatic SP recovery can only be unlocked on Rank 3, the user's turn order ultimately determines how much SP they will receive upon use:
Turn	SP Recovery
1 	+2
2 	+4
3 	+6
* 	*
The HP and SP recoveries are affected by suitable traits like Gluttonmouth or Hallowed Spirit.
===Persona Q2: New Cinema Labyrinth===
Baton Pass is unlocked near the start of the Junessic Land movie, and can be used by using two bars of the support meter. Once activated, a party member can pass their Boost to another.
=== Persona 5 Strikers ===
Baton Pass refers to the action of swapping the controlled character, unlocked after defeating the miniboss Bicorn in the Shibuya Jail. A Baton Pass can be performed any time in or out of combat as long as the target party member is not incapacitated or affected by a status effect. During a Baton Pass, the current playable character and their ally perform a high five, and the character swapped in will have their Showtime Gauge gain boosted temporarily.
=== Persona 5 Tactica ===
In Tactica, Baton Pass behaves similarly to Emergency Shift, meaning that when a party member is K.O., the player can swap them with a standby ally. This ability is unlocked after Futaba Sakura and Ann Takamaki are rescued. The number of Baton Pass in each battle is restricted and depends on Difficulty: unlimited in Safe Mode, three times on Easy and Normal, twice on Hard, and only once on Merciless.
==Trophies & Awards==
Trophy 	Icon	Description 	For 	Reward
There's No "I" in "Team"	 	Performed a Shift. 	P3R trophy	
Power That Connects 	 	Perform a Baton Pass 3 times in a single turn.	P5 trophy 	
Tactical Teamwork 	 	Performed a Baton Pass. 	P5R trophy	
Irreplaceable Bonds 	 	Performed a Baton Pass 10 times. 	P5T trophy	
==References==
Category:Persona 5
Category:Persona Q2: New Cinema Labyrinth
Category:Persona 5 Strikers
Category:Persona 5: The Phantom X
Category:Persona 3 Reload
Category:Persona 5 Tactica