Community Challenge Pack

This page is dedicated for community-made challenges for experienced investigators who are looking for more fun and intense gameplay.
== Age-based equipment limits ==
Feature/equipment 	Impossible	early 19th century.	late 19th c.	mid-20th c.	Classic
EMF Reader 	✗ 	✗ 	✗ 	 	
UV Flashlight 	✗ 	✗ 	 	 	
Glow Stick 	✗ 	 	 	 	
Thermometer 	✗ 	✗ 	✗ 	✗ 	
Cameras 	✗ 	✗ 	✗ 	✗ 	
Head Mounted Cameras	✗ 	✗ 	✗ 	✗ 	
Ghost Writing Book 	 	 	 	 	
Spirit Box 	✗ 	✗ 	 	 	
Flashlight 	✗ 	✗ 	✗ 	 	
Strong Flashlight 	✗ 	✗ 	✗ 	 	
Onsite lights 	✗ 	✗ 	✗ 	 	
Lighter 	✗ 	✗ 	 	 	
Photo Camera 	✗ 	✗ 	 	 	
Sanity Pills 	✗ 	✗ 	✗ 	 	
Notes:
* Items marked with "✗" are disallowed.
* If the flashlight and lighter are disallowed, the lighter can only be used in the van to light candles. Manage your time inside the building well.
* The EMF Reader can be substituted with the Activity Monitor in the van.
* "Cameras" refer to Video Camera and Head Mounted Camera. Onsite cameras are always allowed.
* "Flashlight" refers to both the starter Flashlight and Strong Flashlight.
== Basic challenges ==
;Lights Out
*Flashlights and onsite lights are disallowed. You may only use candles.
*Use a custom difficulty with the Flashlights and Fuse Box at start of contract options set to Off and Broken respectively.
;UV flashlight broke
* You can only use glowsticks for locating fingerprints.
;Technology is hard
* Refuse to get with the times? Guess you can't use some of your most valuable equipment, then.
* Cameras, sensors and microphones should be treated as disabled. Only the Spirit box, thermometer, D.O.T.S. Projector, and EMF reader are allowed.
;Photo Op
* You must get 5 clear photos of the ghost ('clear' being defined as at least 50% visible in the photo to at least one player, regardless of if it's in shadow form or not).
;Tech-testing
* You can only use motion sensors, sound sensors, parabolic mics, and video cameras to help detect the ghost room. D.O.T.S Projectors, thermometers, EMF readers, fingerprints, salt, ghost writing book, and smudging cannot be used to detect the ghost room.
* The blacklisted items can be used once you have high confidence in where the ghost room is.
* If needed, use a custom difficulty with the Changing favourite room option set to Off.
;0% Sanity Challenge
* Use a custom difficulty with the Starting sanity and Sanity pill restoration (%) options both set to 0.
;Start a cursed hunt
* Use any of the six cursed possessions to initiate a cursed hunt before commencing an investigation. If you do not obtain a cursed hunt after drawing all the Tarot Cards, you may proceed with the investigation.
;Beginning Items Only
* Bring no additional items.
;RNG Challenge
* Use a die (one dice) to determine what items you can bring. Come up with your own rules or follow these:
* 1-2: Bring none of that item
* 3-4: Bring one of that item
* 5-6: Bring two of that item
* It's up to you whether or not the above is considered 'additional' if it's a default item.
* Alternatively, you can use following tool: https://www.phasmo-randomizer.site
;Lockdown
* You cannot leave once entered until you finish. Bringing items into the doorway or throwing it through the door doesn't count as entering.
;Blind leading the deaf
* One person wears the Head Mounted Camera, while everyone else stays in the van and guides them through the house.
;No evidence
* Use a custom difficulty with the Evidence given option set to 0. Rely solely on the ghost's behaviour to figure out what type it is. You may choose whether or not to use a Video Camera to locate The Mimic's Ghost Orbs.
== References ==
# Kyzer's Challenge Pack (on Steam)
Category:Community