McKenzie, Namor

King Namor McKenzie, a.k.a. the Sub-Mariner, is the ruler of a Atlantean city-state. Born as a hybrid mutant son of a human father and an Atlantean princess, Namor's first interaction with the human world came when he joined the Invaders to fight against the Axis powers during World War II. After spending years as a homeless amnesiac, Namor was discovered by the Fantastic Four and reclaimed his identity and his kingdom.
Since then, Namor has been both foe and ally to the surface world, allying himself with heroes such as the Defenders and X-Men and villains like Dr. Doom and the Cabal, for Namor's true allegiance is always to Atlantis and its people.
== History ==
=== Origins ===
In 1915, Ernest Shackleton, sent by Winston Churchill, sought out vibranium in the Antarctic. His ship, the Endurance, was lost. Later, Leonard McKenzie, with the telepath Paul Destine as a passenger, attempted to recover the vibranium. Princess Fen was sent to investigate explosions near the surface by her father, Emperor Thakorr. McKenzie met, fell in love with, and impregnated Princess Fen with the child who became Namor. However, Atlantean soldiers came to retrieve Fen and attacked McKenzie's crew. Leonard McKenzie was believed dead by Fen following the attack and she returned to Atlantis, pregnant.
The child was named "Namor" which means "Avenging Son". Namor spent his boyhood taunting his cousin Dorma, as well playing with his other cousins Namora and Byrrah as well as his friend Meranno.
=== Black Tide ===
During Namor's youth, he travelled as a part of the Atlantean diplomatic mission to the Orreki Reefs, the seasonal capital of the Chasm People. Here he encountered the prince of Chasm People, Attuma, for the first time, the two initially developed a rivalry. Still, they set aside their differences and began developing a friendship for the sake of peace between their peoples. To encourage diplomatic relations, Attuma, Namor, and Dorma were sent to accompany the Swift Tide, a multinational group of underwater heroes, on a mission to recover the Unforgotten Stone, an eldritch artifact created by the Great Old Ones. The mission ended in disaster when the Swift Tide were mutated into predatory monsters by the Unforgotten Stone's power.  Taking the name Black Tide they went on a rampage. First, they attacked the Orreki Reefs, killing everyone present, including Attuma's father, King Attukar.  Afterwards, they set their sights on Atlantis (Pacific). Ultimately, they were stopped thanks to Dorma mastering the Unforgotten Stone and sealing the members of the Black Tide. Blaming Atlantis for the destruction, Attuma left, breaking all hopes for negotiations.
=== World War II ===
Namor was sent to New York after divers were found near Atlantis. However, it was revealed that the divers were Nazis, and Namor joined the Invaders, fighting in World War II alongside men such as Captain America and the android Human Torch (in addition to his solo missions), and later the All-Winners Squad to oppose the Axis. Namor would at times battle, then befriend, the democratic societies of the surface; the explanation for this was later discovered to be temporary insanity as a result of too much time spent away from the sea. For the most part, however, the Sub-Mariner set his sights on Nazi Germany and Imperial Japan. The Atlanteans became involved with the Axis-created Human Torch duplicates the Firebrand Squadron. One Atlantean, his friend Meranno, became an Axis agent known as the U-Man.
=== Exile and Return ===
After the end of World War II, Namor decided to return to Atlantis. He was stopped by Atlantean soldiers led by Krang and Byrrah, who during Namor's absence convinced Thakorr to banish him. During his first year after the exile, Namor worked with the reporter Betty Dean. He also spent time living with a man named Randall Peterson, an honorary Invader, and helped raise his daughter Nay. During this time he worked with All-Winners Squad, facing such enemies as Isbisa, and Card Killers. They also stopped an attempt at the life of John F. Kennedy, a mission which costed the second Captain America his life. Ultimately, in 1947, Namor was called back to Atlantis, to attend Emperor Thakorr's birthday celebration. However, when Namor reached Atlantis, he found not a party, but a scene of slaughter. However, Thakorr managed to escape with only a slight wound. Another survivor was Namora, who informed Namor about the surprise attack of a gang led by a man called Stoop. Together they pursued the perpetrators to the United States where they localised them with the help of local law enforcement. Ultimately, they both remained in the surface world, working together as crimefighters until in 1949 Namor decided to permanently return to Atlantis.
=== 1950s ===
In the 1950s, Namor attempted to gain recognition for Atlantis, only for bigots to cause the death of a man named Truffaut. Namor disappeared in 1958 after Destiny, the same Paul Destine who had voyaged with his father, attacked Atlantis. Atlantis was relatively unharmed during the war but soon greatly damaged by powerful earthquakes. Princess Fen and King Thakorr were killed. Paul Destine, who had ordered the explorers on McKenzie's ship to find the 'Helmet of Power' (actually Set's Serpent Crown), caused the earthquakes. He used the crown to turn Namor into an amnesiac, living as a derelict in various flophouses. Coincidentally, his former teammate Bucky was also briefly sleeping in the same flophouse. As both men had amnesia, neither man recognized the other.
Despite his amnesia, Namor managed to make his way to Randall Peterson's hometown, where he aided the pregnant Nay Peterson by carrying her back home. He stayed in the Peterson home and his memories started to slowly return but the memories of the war caused PTSD. Eventually Charles Xavier arrived to see Namor and inform him of his mutant status. Namor then agreed to join Charles on his search for more of their kind. They traveled the country but failed to find any before coming across a mutant surrounded by police and Charles mentally restrained the officers. After learning that the mutant Genus could change the species of living things, Namor and Charles argued on how to proceed, weakening Charles' hold on the officers, one of which shot and killed the mutant. When Namor tried to kill the officers in retaliation, Charles restrained him and tried to force him to face his trauma, but Namor broke free of his control. A now further mentally damaged Namor flew off and his amnesia returned.
=== Modern Age ===
Namor remained a derelict until Johnny Storm, the third Human Torch, happened to find him in the flophouse and saw him use his super-strength. Johnny felt bad for the amnesiac and offered to help him get back on his feet. He shaved the "bum" with his flame, revealing Namor's true features. Johnny then dumped Namor into the river, successfully restoring Namor's memory. Unfortunately, Namor tried to return to Atlantis, but found an outpost that had been destroyed by nuclear testing during the years he was an amnesiac. He assumed that all his people were scattered where he would never find them.
== Personality ==
Namor is a complex individual, often misunderstood by others. Namor is exceedingly arrogant, and holds a high opinion of himself, earnestly believing that he is superior to those around him.  He is deeply prideful, and resents asking help from those he considers weaker than him. He has a stand-offish and combatative demeanor, even towards allies, often demanding and threatening rather than asking or requesting. He is impulsive and quick to anger, often letting his emotions get the best of him.
For all his flaws however, Namor possesses noble qualities in equal measure. He will always side with the few and downtrodden against the many and powerful. He has a strong sense of right and wrong, and is willing to fight against injustice, even if it turns him against his allies. He is willing to sacrifice himself without hesitation to save innocents and does not back down from hard decisions, even if they might stain his soul forever.
While Namor's pride often prevents him from admitting his mistakes or taking responsibility for his actions,  his heart is in fact heavy with regret over his failures and the lives he has taken, even if he believed his actions were justified.  While he does not often display it in obvious ways, Namor has expressed respect and admiration for a select few individuals, such as Cyclops, Captain America, and Reed Richards. He has also, over the years, been a frequent ally of Dr. Doom.
Namor rules his people with a strong hand, but treats his subjects with fairness and integrity and has proven himself willing to die for them.  He is a life-long womanizer, and while he has displayed a weakness for blondes,  he has proven himself cosmopolitan and open in his tastes, even engaging in sexual relationships with distinctly non-humanoid partners.
== Attributes ==
=== Powers ===
Mutant/Atlantean Physiology: Namor's powers come from his being a unique hybrid of Atlantean Homo mermanus and mutant Homo superior physiologies. Because of his unusual genetic heritage, Namor is unique among both ordinary humans and Atlanteans; he is sometimes referred to as "Marvel's first mutant," because, while the majority of his observed superhuman powers come from the fact that he's a hybrid of Human and Atlantean DNA, his ability to fly can't be explained by either side (as Atlanteans are an offshoot of "baseline" humanity).
He has been stated to be an Alpha-level mutant.
* Amphibious Physiological Adaptation: Namor's body is specially developed for underwater conditions, granting him specialized blood circulation to withstand freezing temperatures and highly developed vision to see clearly even in murky ocean depths. This hybrid physiology means he can survive indefinitely underwater or on land, though he would still need occasional contact with water to survive.
* Superhuman Strength: Like all Atlanteans, Namor is superhumanly strong, but his physical strength is greater than that of any member of his superhuman race. The exact level of his strength is dependent upon his physical contact with water and his strength diminishes slowly the longer he is out of contact with it. Out of the water, Namor was able to defeat Luke Cage with ease and use his body as a club to knock out the She-Hulk by striking her by surprise from behind. He was shown as an even match for the Thing in the same issue. Underwater, he battered the Red Hulk and stopped him from getting to the surface until he threw him out. Namor has on occasion even knocked out the Savage Hulk, and has also had good performance against other notably powerful opponents, such as Hercules and the Mighty Thor. Namor once briefly faced the Silver Surfer, withstanding a point blank blast and knocking him down by counter attacking. He was also able to hold his own against the Sentry for a little while, but Emma Frost mentally convinced the Sentry to stop, since Namor couldn't win. He has been seen several times lifting thousands of tons without effort. Namor once swam against a temporal storm for a brief period, even pressing on despite getting dehydrated by that act. Furthermore, Namor's physical prowess is so great that he has been referred to as one of the most powerful beings on the planet. After absorbing the Hydro-Man's powers, Namor's strength was temporarily increased and far exceeded his normal levels.
* Superhuman Speed: Namor can run and move at speeds greater than even the finest human athlete. His speed is greatest, however, while swimming. Whereas most Atlanteans can swim at speeds greater than 60 miles per hour, Namor has shown that he can reach a speed of over 300 knots or 345 mph.
* Superhuman Stamina: Namor's advanced musculature produces considerably less fatigue toxins during physical activity than the musculature of normal human beings, and most other Atlanteans for that matter. At his peak, Namor can physically exert himself for at least more than 24 hours before the build up of fatigue toxins in his blood begins to impair him. Namor's stamina, much like his strength, steadily declines the longer he is out of contact with water and will diminish to the point where he only has slightly greater stamina than the finest human athlete.
* Superhuman Agility: Namor's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of even the finest human athlete. He can perform acrobatic feats in the air sufficient to enable him to easily evade/dodge most military aircraft.
* Superhuman Reflexes: Namor's reflexes are similarly heightened and are superior to those of the finest human athlete since he can react at impressive levels of super speed-as demonstrated through his catching missiles and throwing them back at their point of origin.
* Superhuman Durability: The tissues of Namor's body are much harder and more resistant to physical injury than those of normal human beings and most other Atlanteans. Namor can withstand tremendous impact forces, high caliber bullets, falls from orbital heights, exposure to temperature and pressure extremes, blows from powerful superhumans, and powerful energy blasts without sustaining injury.
* Aquatic Healing: If he was somehow injured, Namor's body can heal damaged tissue faster and much more extensively than a human or most Atlanteans. Namor's accelerated healing is at its peak while he is immersed in water, but does diminish the longer he is out of contact with water or if he is completely dry.
* Radiation Absorption: Namor can absorb certain levels of radiation. His potential is unknown, but the full power of the Radioactive Man is enough to rapidly drain him of his strength.
* Extended Longevity: Atlanteans age much slower and live much longer than human beings with the average Atlantean lifespan being about 120 years. Namor, at this time, is considered to be in his physical prime.
* Underwater Breathing: Like all Atlanteans, Namor can breathe indefinitely underwater due to having gills located behind his ears. Unlike most Atlanteans, however, Namor can also breathe on land indefinitely as well, without the aid of breathing devices, whereas most Atlanteans can only survive being out of the water for a matter of minutes.
* Aquatic Telepathy: Namor possesses a telepathic rapport with all forms of marine life. He is able to mentally communicate with most forms of marine life and can mentally persuade them to do his bidding. Namor can also mentally communicate with other Atlanteans (giving mental/telepathic orders to all his men) and possibly humans as well, should he develop his power to its fullest.
* Electrolocation: Like some fish, Namor has a limited ability to navigate by sensing faint electrical currents within the water.
* Enhanced Senses:
** Augmented Vision: Namor's enhanced vision enables him to penetrate the ocean's depths and see through murky water.
** Super Hearing: Namor once boasted that he could hear a school of fish change direction half an ocean away, that when the ocean currents alter by a single degree he'd know it.
* Flight: Namor also possesses vestigial "wings" on both of his ankles, by which he seems to fly at the speed of escape velocity when exerting himself fully. His flight speed at "normal" levels is enough to enable Namor to fly faster than military aircraft. Since the "wings" by themselves could never carry Namor, it has been speculated that he uses the wings for steering and flies in some other manner, perhaps by telekinesis. Namor's ability to lift weights when flying is sufficient to enable him carry a 50-ton anchor with one hand without a discernible loss of speed/momentum.
* Atmokinesis: Without the aid of his Trident, Namor is capable of manipulating weather phenomena in a similar vein to Storm of the X-Men. Having once caused heavy rain showers to douse Johnny Storm's flame form in a brief fight.
** Hydrokinesis: Siphoning off the aqua based abilities of Hydro-Man gave Namor hydrokinetic powers. Able to wield enough power to part a large section of water with ease as well as flood a prison cell several thousand miles away from water.
=== Abilities ===
Expert Combatant: Namor's extended lifespan and his involvement in numerous conflicts both under the sea and in human wars have granted him a great deal of experience in hand-to-hand combat. Growing up, he demonstrated natural skill in both armed and unarmed combat and likely received extensive training in both later on. He is a master swordsman, marksman, and is capable of wielding other weapons such as spears but rarely does so due to his preference of hand-to-hand combat.
Bold Diplomat: Namor is also a highly skilled leader and capable ruler.
Diplomatic Immunity: As the leader of a sovereign nation, he often visits the United States or the United Nations for political reasons. He employs diplomatic immunity during these trips.
Expert Tactician: He is a highly accomplished tactician.
Multilingual: Namor speaks virtually every language on Earth.
Skilled Engineer: He is adept at designing and improving Atlantean technology.
Talented Business Executive: Ever since he was a teenager, he proved to be very adept in the field of business, as it came easy to him.
=== Weaknesses ===
Due to his mingled bloodline of Atlantean and human breeding, a number of natural dependence and unique vulnerabilities has occurred.
Water Deficiency: When not exposed to water, many of Namor's physical attributes gradually decline and can reach a point where he possesses only a small fraction of his powers. Namor's strength, stamina, and durability are affected most and, at their minimum known level, are much closer to the levels possessed by the vast majority of other Atlanteans. Renewed exposure to water will immediately restore his abilities. He does not need to be submerged; even a spray is sufficient.
Oxygen Imbalance: Namor has demonstrated a vulnerability to oxygen imbalance when remaining too long in either water or air, resulting in manic-depressive mood swings.
* Bipolar Tendencies: Namor is believed to be in the midst of an imbalance during the times in which he becomes angry very easily, which he is well known for, and is unable to think clearly and logically. He can prevent this imbalance, however, by dividing his time between the two atmospheres. He has occasionally used scientific or magical means to regulate his oxygen levels. With the imbalance properly controlled, Namor has shown himself to be a much more capable leader and generally much easier to be in contact with.
* Head Problems: Though the complete circumstances are unknown, if hit just right, Namor has at times succumbed to physical head injuries very easily, such as being knocked out by a lead pipe wielded by a normal human man. This may come from oxygen imbalance or after the permanent head damage he suffered by the psychic Destiny. Still, there are times he has withstood constant high force attacks, such as the Hulk's fist.
PTSD (Post Traumatic Stress Disorder): Part of the real reason why Namor suffers from a deeper mental and emotional imbalance is due to the psychological scaring he'd incurred at the atrocities committed by both sides of the conflict during World War II. He is chronically stuck reliving the harsh memories of all the horrors seen back in the day and as a result was left severely damaged as a person, causing him to fly off in fits of rage whenever such memories are triggered.
Dehydration: Very powerful heat-based attacks are somewhat of a concern, as they cause dehydration, causing his body to dry faster, and weaken at an accelerated rate.
Pollution: If Namor is immersed in or exposed to polluted water, it can have a negative effect both on his physiology and the efficiency of his physical attributes.
Wings: Despite being incapable of providing lift, Namor's wings seem to be essential to his flying abilities, and their loss renders him grounded. These appendages seem to be slow to heal when damaged, given that after losing them, he required an extended period of time to regrow them.
== Paraphernalia ==
=== Equipment ===
* Horn of Proteus.
=== Weapons ===
* Neptune's Trident.