Savage Orc Big 'Uns

are a melee infantry unit introduced in Total War: Warhammer.
== Recruitment ==
* Unlocked with: Savage Orc Host
== Description ==
It isn't just their appearance that is wild, for Savage Orcs drum and chant themselves into a bloodthirsty rage before a battle. While other Greenskins might find their backward customs odd, all agree that Savage Orcs are ferocious fighters. Once engaged in combat, they beat foes enthusiastically with hefty clubs and stone axes, or stab at them with flint-tipped spears. Some Savage Orcs use bows, firing stone-tipped arrows to fell enemies from afar. They are also known to employ a Big Stabba, a two-Orc team carrying a long spear. This, traditionally, has been used for hunting since the lands were full of enormous reptilian beasts. Back then, Savage Orcs like to recall, "Orcs wuz Orcs and beasts wuz big!" Some tribes can boast of a mob of Savage Orc Big 'Uns, the fiercest fighters often marked with the most outlandish warpaint or bearing a larger number of shrunken heads, bangles or other fetishes.
== Attributes ==
== Scrap Upgrades ==
=== Liquor Flasks ===
*Cost: 20
* Leadership: +15
* Technology Required: 'Eavy Clubs
=== Longer Weapons ===
*Cost: 20
* Bonus vs Large: +10
* Technology Required: 'Eavy Clubs
=== Idol of Gork ===
* faction only
*Cost: 20
* Missile resistance: 30%
== Strategy ==
Savage orc big 'uns are highly damage dealing units. They have high melee attack that is bolstered by Frenzy. They also have a small bonus vs. large which more helps them ward off large units than actually be a large unit hunter. They also have decent armour-piercing and can cut their way through armour if given time. 
Their weakness is in their poor defensive melee stats and lack of shielding. This is compensated for by their 25% physical resistance which can be circumvented by magic damage.
Category:Savage Orcs