Colonial Marine

==Summary==
The United States Colonial Marine Corps (USCM), commonly known as the Colonial Marines, is the United Americas' primary "force-in-readiness", founded in 2101. They specialize in force projection, being able to operate independently in environments far from home for extended periods thanks to their technological prowess and sizeable space fleet at their disposal. The USCM is the successor to the United States Marine Corps and are at permanent readiness for immediate deployment across human-controlled space without any additional reinforcement, training or provisioning.
==Powers and Stats==
Tier: , Varies; from to with weapons | | | 
Key: Individually | Heavy Ground Vehicles | Spacecraft | Starships
Name: United States Colonial Marine Corps, Varies upon individual 
Origin: Alien
Gender: Male or female
Age: From 20’s to 40’s
Classification: Human
Powers and Abilities:
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|-|Base=Weapon Mastery, Martial Arts, possible Preparation (Plotted with the colonial marines to use the colony's transmitter to pilot the Sulaco's remaining dropship to the surface by remote control so that the group can escape the Acheron HiveAliens)
|-|Equipment=All previous, plus Fire Manipulation, Energy Projection and Explosion Manipulation (the thumper can make an explosive charge that can shake a derelict room and blow up xenomorphsAlien: Out of the Shadows), Homing Attack (The Smart Gun has a infrared homing system), Large Size (Type: 0, Powerloaders should grant this)
|-|Starship=Spaceflight, Energy Projection (The particle beam should grant this), Large Size (Type: 2, is 300+ meters long)
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Attack Potency: Athlete level, Varies; from Street level to Small Building level with weapons (A charge thumper can destroy a queen, albeit a young one) | Small Building level (A powerloader traded blows with and overpowered a queen) | City Block level (The Kinetic Energy of UD-4 Dropship should grant thisShips have been used for ramming attacks before, such as this) | City level+ (the 50 Megaton bomb should grant this) 
Speed: Athletic Human (Can run at full speed even while carrying a Pulse Rifle) | Unknown | Hypersonic+ (Dropships can go at Mach 12Aliens: Colonial Marines Technical Manual) | Massively FTL (Can reach up to 700x FTLAlien RPG)
Lifting Strength: Above Average Human
Striking Strength: Athlete level, Varies; from Street level to Small Building level with weapons | Small Building level | City Block level | City+ level
Durability: Wall level with armor (Can take a hit or two from a Drone before going down and withstand large explosions) | Small Building level | Unknown | Unknown
Stamina: Peak Human
Range: Standard Melee Range, Extended Melee Range to Hundreds of Meters with weapons (The SADAR has a range of 1000 m), Kilometers with starships
Standard Equipment: M41A Pulse Rifle, Hand Welder, Combat Knife, Personal Locator
Intelligence: Average
Weaknesses: Human weaknesses, most of the marines are just recruits so their skills are very low
Note: 
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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