Weapons (Origins)

Characters in Dragon Age: Origins have access to a wide variety of weapons. While characters may hit an opponent without a weapon, this will do little damage and there is no opportunity to specialise in unarmed combat.
Most weapons receive a bonus to damage based on the character's strength and there are strength requirements for weapons. Some piercing weapons (daggers, bows, etc.) receive a bonus from strength and dexterity. Weapons have a stat called armor penetration, which determines the amount of armor they can ignore. Any character is capable of holding two weapons at a time, but without the dual-wielding talents, they will not be proficient in their use. Additionally, higher quality weapons can be upgraded with runes, which confer offensive benefits such as additional damage or damage types, or grant defensive bonuses to the character. While they have constant effect while equipped on the weapon, they can be swapped in-and-out at the player's choice by Sandal at the party camp.
== Melee weapons ==
=== Two-handed melee weapons ===
* Battleaxes: Moderate damage, and slowest attack speed for two-handed melee. Has the best criticals, but only average armor penetration (AP).
* Greatswords: High damage output, but average AP and critical chance. The fastest two-handed weapon.
* Mauls: Lowest damage of the two-handed weapons, but best AP. Also has the best attribute modifier bonus. The attack speed is faster than battleaxes but slower than greatswords.
Weapon 	Greatsword	Maul 	Battle Axe
Damage 	11 	9 	10
Attribute 	100% STR 	100% STR	100% STR
Attribute modifier	110% 	125% 	110%
Armor penetration 	3 	7 	3
Speed modifier 	0 	0.05 	0.1
Critical chance 	1.5% 	0.5% 	3.0%
Base prereq 	STR 18 	STR 18 	STR 18
=== One-handed melee weapons ===
* Daggers: Low damage output with high critical strike. Has the fastest attack speed possible for a one-handed melee weapon. Rivals Maces in terms of AP.
* Waraxes: High damage output with low AP, but benefits from the highest attribute modifier boost of one handed melee weapons. Has the same attack speed as a longsword but is faster than a mace.
* Longswords: These have high damage potential with high damage variance and low AP value
* Maces: These have moderate damage potential with moderate damage variance and high AP value. Has the slowest attack speed.
Weapon 	Longsword	Dagger 	Mace 	Waraxe 	Claw (Dog)
Damage 	7.0 	4.0 	5.0 	6.0 	6.0
Attribute 	100% STR 	50%STR, 50%DEX	100% STR	100% STR	100% STR
Attribute modifier	100% 	85% 	100% 	110% 	100%
Armor penetration 	2 	4 	4 	2 	3
Speed modifier 	-0.1 	-0.5 	0 	-0.1 	0
Critical chance 	2.0% 	3.0% 	0.5% 	1.0% 	1.0%
Base prereq 	STR 11 	DEX 10 	STR 12 	STR 11 	STR 23
=== Melee weapon material effects ===
Label 	Iron	Grey Iron	Steel	Veridium	Red Steel	Silverite	Dragonbone	White Steel	Volcanic Aurum
Damage 	1 	1.1 	1.2 	1.3 	1.4 	1.5 	1.6 	1.7 	1.8
Critical 	1 	1.1 	1.2 	1.3 	1.4 	1.5 	1.6 	1.7 	1.8
Armor penetration 	1 	1.15 	1.30 	1.45 	1.60 	1.75 	2.00 	2.25 	2.50
Base prereq increase	0 	2 	4 	8 	14 	16 	20 	24 	30
Price multiplier 	1 	3 	6 	9 	12 	15 	18 	21 	24
Max runes 	0 	0 	1 	1 	2 	2 	3 	3 	3
=== Melee weapon coatings ===
Coating 	Effect
Acidic 	+3 nature damage for 1 minute
Flame 	+2 fire damage for 1 minute
Freezing	+2 cold damage for 1 minute
Shock 	+3 electricity damage for 1 minute
Soulrot 	+2 spirit damage for 1 minute
== Ranged weapons ==
* Longbows
* Shortbows
* Crossbows
Weapon 	Longbows	Shortbows	Crossbows
Damage 	6 	5 	8
Attribute 	50% strength
50% dexterity	50% strength
50% dexterity	--
Attribute modifier	100% 	100% 	--
Armor penetration 	4 	3 	5
Aim time 	0.3 	0.2 	0.8
Speed modifier 	0 	0 	0
Critical chance 	1% 	1% 	2%
Base prereq 	DEX 14 	DEX 10 	STR 10
 
=== Ranged weapon material effects ===
Label 	Elm	Ash 	Yew 	Whitewood	Ironbark	Sylvanwood	Dragonthorn	Vhenadahl	Ancestral Heartwood
Damage 	1 	1.1 	1.2 	1.3 	1.4 	1.5 	1.6 	1.7 	1.8
Armor 	1 	1 	1.33	1.66 	2.00 	2.33 	2.66 	2.66 	2.66
Critical 	1 	1.1 	1.2 	1.3 	1.4 	1.5 	1.6 	1.7 	1.8
Armor penetration 	1 	1.20	1.40	1.60 	1.80 	2.00 	2.20 	2.50 	2.75
Base prereq increase	0 	2 	4 	8 	14 	16 	20 	24 	30
Price multiplier 	1 	3 	6 	9 	12 	15 	18 	21 	24
Range 	1 	1.05	1.10	1.15 	1.20 	1.25 	1.30 	1.40 	1.50
Max runes 	0 	0 	1 	1 	2 	2 	3 	3 	3
== Magic staves ==
== Small crystals ==
== Creature weapons ==
== See also ==
* Attributes
* Materials
== References ==
Category:Weapons