Valtyra Evenkeel (Tesseract)

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===Basic Information===
 Race: Human
 Class: Arcanist
 Level: 1
 Experience: 0 XP (1,300 TNL)
 Alignment: Neutral Good
 Languages: Low Landellian, Northern Isle, Draconic, Celestial, Sylvan, Undercommon
 Deity: None
 First Seen: URL to introduction appearance at DWI
 Location: URL-new-post.html to current game
 Background: Open
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 12 +1 (2 pts)
DEX: 12 +1 (2 pts)
CON: 12 +1 (2 pts)
INT: 17 +3 (7 pts) (+2 human)
WIS: 12 +1 (2 pts)
CHA: 14 +2 (5 pts)
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
* Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max -2) HP: 08 = [1d6 + CON (1) + FC (1)] (Arcanist-1)
 AC: 11 = [10 + DEX (1) + Armor (0) + Shield (0) + Natural (0)
 + Size (0) + Misc (0)]
 AC Touch: 11 = [10 + DEX (1) + Size (0) + Misc (0)]
 AC Flatfooted: 10 = [10 + Armor (0) + Shield (0) + Natural (0)
 + Size (0) + Misc (0)]
 INIT: +1 = [DEX (1) + Misc (0)]
 BAB: +0 = [Arcanist (0)]
 CMB: +1 = [BAB (0) + STR (1) + Misc (0)]
 CMD: 12 = [10 + BAB (0) + STR (1) + DEX (1) + Misc (0)]
 Fortitude: +1 = [Arcanist (0) + CON (1) + Misc (0)]
 Reflex: +1 = [Arcanist (0) + DEX (1) + Misc (0)]
 Will: +3 = [Arcanist (2) + WIS (1) + Misc (0)]
 Speed: 30'
Damage Reduction: 00/Any
Spell Resistance: 00
 Spell Failure: 00
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
 Weapon 1: Attack: +0 = [BAB (0) + Ability (0) + Misc (0) + Magic (0)]
 Damage: 0d00+0, Crit: 00/x0, Special: Special 
 Weapon 2: Attack: +0 = [BAB (0) + Ability (0) + Misc (0) + Magic (0)]
 Damage: 0d00+0, Crit: 00/x0, Special: Special
===Racial Features===
Ability Adjustments: +2 (Intelligence)
 Size: Medium
 Speed: 30'
 Favored Class: Arcanist (Hit Point)
 Bonus Feat: Extra Reservoir
 Skilled: +1 Skill Point/Level
===Class Features===
Arcanist
 Armor/Weapons: Arcanists are proficient with all simple weapons. They are
 not proficient with any type of armor or shield.
 Arcane Reservoir: An arcanist has an innate pool of magical energy that she
 can draw upon to fuel her arcanist exploits and enhance her
 spells. The arcanist’s arcane reservoir can hold a maximum
 amount of magical energy equal to 3 + the arcanist’s level.
 Each day, when preparing spells, the arcanist’s arcane
 reservoir fills with raw magical energy, gaining a number of
 points equal to 3 + 1/2 her arcanist level. Any points she
 had from the previous day are lost. She can also regain
 these points through the consume spells class feature and
 some arcanist exploits. The arcane reservoir can never hold
 more points than the maximum amount noted above; points
 gained in excess of this total are lost.
 Points from the arcanist reservoir are used to fuel many of
 the arcanist’s powers. In addition, the arcanist can expend
 1 point from her arcane reservoir as a free action whenever
 she casts an arcanist spell. If she does, she can choose to
 increase the caster level by 1 or increase the spell’s DC by
 1. She can expend no more than 1 point from her reservoir on
 a given spell in this way.
Arcanist Exploits: By bending and sometimes even breaking the rules of magic,
 the arcanist learns to exploit gaps and exceptions in the
 laws of magic. Some of these exploits allow her to break
 down various forms of magic, adding their essence to her
 arcane reservoir. At 1st level and every 2 levels thereafter,
 the arcanist learns a new arcane exploit selected from the
 following list. An arcanist exploit cannot be selected more
 than once. Once an arcanist exploit has been selected, it
 cannot be changed. Most arcanist exploits require the
 arcanist to expend points from her arcane reservoir to
 function. Unless otherwise noted, the saving throw DC for an
 arcanist exploit is equal to 10 + 1/2 the arcanist’s level +
 the arcanist’s Charisma modifier.
 Potent Magic (Su) - Whenever the arcanist expends 1 point from her arcane
 reservoir to increase the caster level of a spell, the
 caster level increases by 2 instead of 1. Whenever she
 expends 1 point from her arcane reservoir to increase
 the spell’s DC, it increases by 2 instead of 1.
Dimentional Slide (Su) - The arcanist can expend 1 point from her arcane
 reservoir to create a dimensional crack that she can
 step through to reach another location. This ability is
 used as part of a move action or withdraw action,
 allowing her to move up to 10 feet per arcanist level
 to any location she can see. This counts as 5 feet of
 movement. She can only use this ability once per round.
 She does not provoke attacks of opportunity when moving
 in this way, but any other movement she attempts as
 part of her move action provokes as normal.
 Cantrips: Arcanists can prepare a number of cantrips, or 0-level
 spells, each day as noted on Table 1–2. These spells are cast
 like any other spell, but they do not consume spell slots. As
 with her other spells, these spells are not expended when
 cast.
 Consume Spells: At 1st level, an arcanist can expend an available arcanist
 spell slot as a move action, making it unavailable for the
 rest of the day, just as if she had used it to cast a spell.
 Doing this adds a number of points to her arcane reservoir
 equal to the level of the spell slot consumed. She cannot
 consume cantrips (0 level spells) in this way. Points gained
 in excess of the reservoir’s maximum are lost.
===Feats===
 Extra Reservoir (Human): You gain three more points in your arcane
 reservoir, and the maximum number of points in
 your arcane reservoir increases by that amount.
Extra Arcanist Exploit (L1): You gain one additional arcanist exploit. You must
 meet the prerequisites for this arcanist exploit.
===Traits===
Rich Parents (Social): You were born into a rich family, perhaps even the
 nobility, and even though you turned to a life of
 adventure, you enjoy a one-time benefit to your initial
 finances—your starting wealth increases to 900 gp.
 Focused Mind (Magic): Your childhood was dominated either by lessons of some
 sort (whether musical, academic, or other) or by a
 horrible home life that encouraged your ability to block
 out distractions and focus on the immediate task at hand.
 You gain a +2 trait bonus on concentration checks.
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 05 = [Base (2) + INT (3)/Level; FC (0), Misc (0)] (Arcanist-1)
Skills Total Rank CS Ability ACP Misc
Acrobatics 1 0 0 1 -0 +0
Appraise 7 1 3 3 +0
Bluff 2 0 0 2 +0
Climb 1 0 0 1 -0 +0
Craft ( ) 1 0 * 1 +0
Diplomacy 2 0 0 2 +0
Disable Device 0 0 1 -0 +0
Disguise 2 0 0 2 +0
Escape Artist 1 0 0 1 -0 +0
Fly 1 0 * 1 -0 +0
Handle Animal 0 0 2 +0
Heal 1 0 0 1 +0
Intimidate 2 0 0 2 +0
Knowledge (Arcana) 7 1 3 3 +0
Knowledge (Dngnrng) 0 * 3 +0
Knowledge (Engnrng) 0 * 3 +0
Knowledge (Geography) 0 * 3 +0
Knowledge (History) 0 * 3 +0
Knowledge (Local) 0 * 3 +0
Knowledge (Nature) 0 * 3 +0
Knowledge (Nobility) 0 * 3 +0
Knowledge (Planes) 0 * 3 +0
Knowledge (Religion) 0 * 3 +0
Linguistics 7 1 3 3 +0
Perception 1 0 0 1 +0
Perform ( ) 2 0 0 2 +0
Profession ( ) 0 * 1 +0
Ride 1 0 0 1 -0 +0
Sense Motive 1 0 0 1 +0
Sleight of Hand 0 0 1 -0 +0
Spellcraft 7 1 3 3 +0
Stealth 1 0 0 1 -0 +0
Survival 1 0 0 1 +0
Swim 1 0 0 1 -0 +0
Use Magic Device 6 1 3 2 +0
* = untrained class skill
===Spell Lists (Known)===
0 Level Level 1 Level 2
* Acid Splash * Burning Hands
* Arcane Mark * Enlarge Person
* Bleed * Mage Armor
* Dancing Lights * Magic Missile
* Daze * Mount
* Detect Magic * Shield
* Detect Poison
* Disrupt Undead
* Flare
* Ghost Sound
* Light
* Mage Hand
* Mending
* Message
* Open/Close
* Prestidigitation
* Ray of Frost
* Read Magic
* Resistance
* Spark
* Touch of Fatigue
===Spell Lists (Prepared)===
0 Level Level 1 (3) Level 2
* Acid Splash * Mage Armor
* Daze * Magic Missile
* Light
* Resistance
===Equipment===
Equipment Cost Weight
Explorer's Outfit -- -- lb
Weapon (Melee) 0 gp 0 lb
Weapon (Ranged) 0 gp 0 lb
 Ammo (00) 0 gp 0 lb
Container (e.g. Backpack) 0 gp 0 lb
 Item 0 gp 0 lb
 Item 0 gp 0 lb
 Item 0 gp 0 lb
 Item 0.00 gp 0 lb
 ======== ======
 Totals: 0.00 gp 0 lb
 Light Medium Heavy 
Max Weight: 0-43 44-86 87-130
Consumed or Destroyed Items 
 (none yet) 0 gp
 ======
 Total Consumed: 0 gp
===Finances===
 PP: 0 Initial Character Money: +900 gp
 GP: 0 earned on first adventure: +0 gp
 SP: 0 ==========
 CP: 0 Career Earnings: 900 gp
 Carried Inventory: -0 gp
 consumed or destroyed items: -0 gp
 Gems/Jewelry/Other: living accommodations: -0 gp
 0000 ==========
 Coinage: 900 gp
===Details===
 Size: Medium
 Gender: Female
 Age: 21
 Height: 4 ft. 8 in.
 Weight: 100 lbs.
Hair Color: Blonde
 Eye Color: Green
Skin Color: Light Tan
Appearance: 
 Demeanor: 
===Background===
Characters will not be considered ready for review without at least a brief background. Please insert background here (type over this text).
===Adventure Log===
[link=Twist Tree adventure here]
 XP Received: 0000
Treasure Received: 0000 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
 +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (Date) (Judge 1) level 1
*Approval (Date) (Judge 2) level 1
Category:In Progress/Character