Jarga

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|-|Human Form=
|-|Goddess Form=
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Neptunia: Game Maker R:Evolution OST - Jarga's Theme
==Summary==
Jarga (ジャーガ, Jyāga), also called Jagaa in the English version, is one of the protagonists of Neptunia: Game Maker R:Evolution. She is one of the three Failure Goddesses who competed against the First Makers in a battle for Shares, which she and the two other Failure Goddesses ultimately lost, dooming them to obscurity. However, after being stumbled upon by a dimension traveling Neptune, she and the other Failure Goddesses were able to repair their reputation under a new company called "Victory".
Jarga is the handler of public relations within the company Victory. She often employs acronyms with seemingly random meanings such as "E.O.R." (Egg on Rice), and her catchphrase is "Do the math!", though she doesn't seem to understand what it means and simply says it whenever she feels like it. She is described to be cool and calm, as well as a bit self-centered, believing herself to be the most calculating individual in the world. And though she prides herself on being a mathematic, she isn't quite good at math. She also despises ghosts and bugs, and will faint at the sight of one.
Jarga is the personification of the Atari Jaguar console, a console which sold less than 150,000 units and prompted Atari to leave the console market.
==Powers and Stats==
Tier: , possibly | , higher with Share Levels, possibly 
Key: Human Form | Goddess Form
Name: Jarga, Jagaa in the English version, called "Jarga-chan" ("Jaggy" in English) by Lideo
Origin: Hyperdimension Neptunia (Neptunia: Game Maker R:Evolution)
Gender: Female
Age: Unknown
Classification: Failure Goddess, Public Relations Manager and Animation Director of Company Victory
Powers and Abilities:
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|-|Human Form ▾=
|-|Goddess Form=
All previous abilities on an enhanced scale, in addition to: Flight, Light Manipulation (When a Goddess transforms, they emit a bright light that can be seen from faraway locationsSisters VS Sisters - Chapter 3)
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Attack Potency: Low Multiverse level, possibly Complex Multiverse level (Defeated the four Gold Third fakes, whom were all using their Gold Forms, and seriously injured F-Sha before she could escape. Supposedly shredded the Copy Clique Trio "down to the tiniest scraps" during a follow-up brawl in the game worldGame Maker R:Evolution - Chapter 7) | Low Multiverse level (Defeated Gold Form K-Sha in their one-on-one Makers Duel, with K-Sha saying she can't compare to Jarga in strength. Defeated the main body of Zaikopath, which is much more powerful than its clones, which could overwhelm the Gold Third and heavily exhaust F-Sha in battle), higher with Share levels (As a user of the Goddess Form, Jarga should be capable of growing stronger with higher Share levels, as the Goddess Form is more powerful with more Shares), possibly Complex Multiverse level
Speed: FTL combat speed (Capable of keeping pace with Game Maker's C-Sha, whom was able to keep pace with Ultra Dimension Neptune without using the Gold Form) | FTL combat speed (Faster than her Human Form; can keep up with the Gold Third using their Gold Forms, as well as Zaikopath and Zaiquone)
Lifting Strength: Class 25 (Comparable in strength to Ultra Dimension Neptune) | At least Class 25 (Stronger than her Human Form)
Striking Strength: Low Multiverse level, possibly Complex Multiverse level | Low Multiverse level, higher with Share levels, possibly Complex Multiverse level
Durability: Low Multiverse level, possibly Complex Multiverse level (Can withstand attacks from the fake Gold Third copies, whom were able to seriously injure F-Sha, and most likely would have killed herGame Maker R:Evolution - Chapter 7) | Low Multiverse level (Withstood hits from Gold Form K-Sha and later, withstood attacks from ZaikopathGame Maker R:Evolution - Chapter 9 and ZaiquoneGame Maker R:Evolution - Chapter 10), higher with Share levels, possibly Complex Multiverse level
Stamina: Superhuman 
Range: Standard Melee Range, Tens of Meters with Chain Stab, Fang Shot, and Thunder Edge
Standard Equipment: A various assortment of claws, armors, and her Processor Unit
Intelligence: Above Average (Known to be a calculating individual, Jarga seems well-versed in being able to solve problems. After hearing the sides of Black Heart and White Heart after their quarrel, Jarga noticed and pointed out two discrepancies in their stories. Jarga chose to solve this by calling both Black Heart and White Heart for a discussion, eventually bringing up the possibility that they are both telling the truth, vindicated by the appearance of two fake copies, calling out the fakes and understanding the truth the entire time. Pieced together that the group was in the game world for over a month first by taking note of a witness' account of Arfoire's company building being built a month ago, then asking Lideo's device when they entered the Wayfarer's Great Desert, and lastly showing the group an issue of the "Weekly Shonen Step" that was five issues more than the last one she had read, combining all of their pieces of evidence to prove they were in the game world for more than a monthGame Maker R:Evolution - Chapter 8. An adept fighter in hand-to-hand combat, Jarga is capable of fighting against skilled adversaries such as K-ShaGame Maker R:Evolution - Chapter 5, theGame Maker R:Evolution - Chapter 3, Planepgear Route GoddessGame Maker R:Evolution - Chapter 3, Lastanita Route CandidatesGame Maker R:Evolution - Chapter 3, Dual Small Route - known as the Second Sisters in Game Maker R:Evolution's dimension - and fake copies of Purple Heart and Green HeartGame Maker R:Evolution - Chapter 4, Planeptune-Leanbox Route, as well as Black Heart and White HeartGame Maker R:Evolution - Chapter 4, Lastation-Lowee Route. Developed a plan of working together to attack F-Sha in the middle of their battle, subsequently introducing the Link Chain mechanicGame Maker R:Evolution - Prologue)
Weaknesses: Her Share Energy is able to be cancelled out with large amounts of Negative Energy. She absolutely despises bugs and ghosts, and will faint at the sight or mention of either one.
Notable Attacks/Techniques:
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|-|Basic Attacks=
*Rush Attacks: These are attacks that utilize multiple hits in rapid succession to damage the opponent, but are slightly weaker than normal.
**Fang Rush: "Rush forward and claw the enemy repeatedly before hopping back."
**Cautious Fang: "Claw the enemy repeatedly while advancing, then make a full retreat."
**Fang Shot: "Swing your claws up and down, firing slash projectiles."
**Pounce Fang: "Quickly pounce the enemy, then jump back."
**Rupture Fang: "Create a flurry of slashes atop a mid-range enemy."
*Power Attacks: Attacks that are somewhat slower than Rush and Break attacks and don't use many hits, but deal significant damage as compensation.
**Hunter Claw: "Rush in while crouched and scratch at the enemy's feet."
**Claw Reaper: "Slash from above and then from below in a two-part attack."
**Cross Claw: "Slice the enemy in front by making a cross pattern."
**Wide Claw: "Rush forward and attack the enemy with a wide swing."
**Pierce Claw: "Attack with an AR sword that appears from below."
*Break Attacks: Attacks that don't have the strength of Power or the speed of Rush, but are utilized to break the opponent's guard. These generally have an average damage and hit amount between Rush and Power.
**Blunt Stab: "Lunge forward and smash the enemy with the heel of your palm."
**Chain Stab: "Launch your claws, pulling in any enemy struck."
**Stab Hunt: "Pounce forward and strike using your momentum."
**Stab Shot: "Swing down both arms in a cross pattern."
**Cutter Bite: "Attack by throwing forth a spinning blade."
Crash Hit.gif|Crash Hit
Furious Rex.gif|Furious Rex
Rupture End.gif|Rupture End
*Finish Attacks: Attacks that are performed at the end of a combo, similarly to EX Finish attacks from previous installments. These attacks have a mix of all three attack types; being fast, strong, and break the guard of the opponent.
**Crash Hit: "Approach quickly and swing claws down on the captured enemy before launching them into the air."
**Furious Rex: "Take a step forward and slice the enemy, utilizing the power of your entire body."
**Rupture End: "Get distance with a backstep, then unleash a wild flurry of cuts."
|-|Tactical Attacks and EXE Drive=
Wild Hunt.gif|Wild Hunt
Thunder Edge.gif|Thunder Edge
Spot Prey.gif|Spot Prey
Thunder Strike.gif|Thunder Strike
Howling Breaker.gif|Howling Breaker
*Wild Hunt: "Charge forward with a series of slashes, culminating in a launch."
*Thunder Edge: "Fire slashing, electrified projectiles in six directions."
*Spot Prey: "Close in on the enemy, dragging your claws through the earth, then launch them with a blow from below."
*Thunder Strike: "Rush forward while electrified, then release a shocking flash."
*Howling Breaker: Jarga's EXE Drive. "Close in on the enemy in an instant, unleashing a wild series of blows too fast to follow, then carve them apart with a finishing blow."
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Hyperdimension Neptunia
Category:Female Characters
Category:Gods
Category:Protagonists
Category:Claw Users
Category:Immortals
Category:Transformation Users
Category:Extrasensory Perception Users
Category:Sealing Users
Category:Empathic Manipulation Users
Category:Weapon Creation Users
Category:Air Users
Category:Electricity Users
Category:Energy Projection Users
Category:Damage Boost Users
Category:Teleportation Users
Category:Forcefield Users
Category:Flight Users
Category:Light Users