Mass Fanaticism (Wizard Spell)

The caster uses this spell to magically boost the combat morale of a large group of creatures. The caster must know before preparation exactly what group of creatures will be affected.
During preparation, the caster first spends a minimum of 15 days living among the creatures (for example, traveling with elven raiders, work­ing with slave tribe farmers, hunting with thri-kreen, and so on). Next he completes the preparation by procuring (earns, is given, steals) a single item symbolic of the entire group (for ex­ample, the fineries from a recent plunder, the first grains from the harvest the chieftain's chatkcha, and so on.).
Upon casting, all individuals in the chosen group become fearless in battle (base morale 18). This spell in no way charms the group into per­forming acts of combat they would not normally perform.
Any number of individuals can come under the spell's influence, provided they are one cohe­sive group (one tribe, one army, one village) and the symbolic object applies to each individual.
The effect lasts for one full day, plus one day for each two days the caster spent in preparation beyond the necessary 15 days.
The spell requires the symbolic object, and a tiny bar of iron.
The reverse, mass cowardice, requires the same preparation. The base morale of the group falls to 4 for all combat situations. This spell re­quires the symbolic object and the feathers of a small, flightless bird round only in the Forest Ridge on Athas (and quire rare there).
Notes: Restricted to preservers and defilers, common.
Category:Psionic Enchancements
Category:Wizard Spells
Category:Psionic Enchancements from Dragon Kings
Category:Spells from Dragon Kings
Category:Spells from Wizard's Spell Compendium
Category:Spells