Patch Notes v0-5-1524

==Gameplay Changes==
*New "Mouth" category for New You allowing for gas masks and other items that are not full-face.
*Warpaint patterns are now available even without a custom warpaint.
*You will now be alerted to what award you've unlocked when completing an achievement.
*Chosen should fire more often with higher accuracy.
*Hellclaw health increased to 1450 up from 1250.
*Thumping near the melding should be slightly easier than before.
*More resource veins should appear in the available world as opposed to behind the melding curtain or under unthumpable rocks.
*Adjusted the costs on the Encapsulated Super-Melded Cell (less expensive) and the Empty Melding Anomaly Neutralizer (more expensive)
*Changed Crystalline and Polymer resource categories to "Ionic" and "Covalent" respectively.
*Blackwater and Orbital Comm Tower give out 2x the resources for both winning and losing.
*Blackwater Harvester will now properly give out basalt.
*Re-enabled basalt blending in manufacturing station.
*Players will no longer be kicked for being AFK if they are queued for PvP in open world.
*Secondary weapons once again have limited ammo.
==Bug Fixes==
*Fixed an issue where Orbital Comm Tower matches would not be saved or would be saved incorrectly (Loss instead of a Win or vice versa)
*Fixed issues where a team would get over backfilled (6v5 on TDM).
*Player skill rating scaling will no longer start from scratch when requeuing after a failed match launch.
*Fixed a memory leak on matchmaking servers.
*Players should no longer go invisible after respawning
*Terrain should no longer appear invisible after respawning.
*Multiple performance optimizations.
*Weird things that Lutz did that I can't comprehend because he uses code in his comments, but I'm sure are awesome changes.
*Fixes for the garage erroring out due to "missing items".
*Fixed bug that showed self heals displaying twice in 3rd person.
*Fixed some client-side crashes.
*Fixed an issue with squad challenges that would prevent the match from starting.
*Fixed an issue where Baneclaw health scaling could give the Baneclaw way more health than was intended.
*Fixed issues on Orbital Comm Tower that would not identify the correct winner.
*Fixed the lower forcefields on the Orbital Comm Tower attacker spawn so that you can not leave the spawn until the match begins.
*Fixed infinite glider exploit. Sorry.
Binary diff patch is approximately 13 megabytes.
Category:Patch Notes