Strider Hiryu/Attack Set

This is an overview of Strider Hiryu's attacks in Ultimate Dimension Clash.
==Basic Attacks and Command Normals==
Standing L- straight left hand poke
Standing M- sideways sword slash
Standing H- upward cresent sword swipe
Crouching L- low left kick
Crouching M- rightward sword slash
Crouching H- sweeping sword slash
S launcher- upward sword slash
Air L- downward left kick
Air M- sideways sword slash
Air H- downward sword slash
Air S- slashes sword around his body
TAC exchange up- a tweaked animation of standing H
TAC exchange side- same animation as air M
TAC exchange down- same animation as air H
F + H- Arch Cut (performs a downward sword slash)
D + F + H- Slide (slides with a kick; knocks down; OTG-capable)
==Throws==
Forward ground- Jumps while holding foe, then uses his palm to slam the to the ground as they descend
Backward ground- Mirrored animation of forward ground
Forward air- Grabs foe and uses feet to bring foe to the ground as they descend
Backward air- Mirrored animation of forward air
==Special Move==
QCF + atk- Ame-no-Murakumo (a spinning sword slash; M and H versions have him running a specified distance according to the button; ground bounces foe)
air QCF + atk- Excalibur (charges in the air; L version- down-forward; M version- forward; H version- up-forward)
QCF + S- Wall Cling (jumps to the other side of the arena and hangs onto a wall; can move up or down or dismount at any time; L- ladder kick; M- slices in front of him; H- dive kicks to the ground, causing a ground bounce on hit; S- jumps to the opposite side; lasts 295 frames)
DP + atk- Gram (performs a long, sideways sword slash; stronger versions have longer startup; L version causes hard knockdown while M and H versions cause wall bounce; in air ok)
QCB + L- Formation A1 (summons a mechanical tiger as a projectile)
QCB + M- Formation A2 (summons an eagle as a projectile)
QCB + H- Formation C (summons an eagle with a bomb; bomb is released midway through its flight; OTG-capable)
QCB + S- Formation B (summons a satellite which floats behind Strider for 600 frames or if he's hit; perform the command again to release it as a projectile; OTG-capable; knocks down)
BDP + atk- Vajra (teleports in the air next to foe; L version- in front; M version- behind; H version- performs a dive kick after the teleport, which causes a hard knockdown on aerial foes on hit)
==Hyper Combos==
QCF + atk x2- Legion (summons a large number of tigers and eagles to rush across the screen; OTG-capable)
QCB + atk x2- Ouroboros* (summons two satellites to orbit around him; pressing any attack button causes him to fire energy rings from them; lasts 420 frames)
DP + atk x2- Ragnarok* (dashes forward to grab foe; if successful, he tosses them and comboes with multi-images of himself; hard knockdown)
(* means Level 3 hyper combo)
Category:Ultimate Dimension Clash
Category:Character Moveset
Category:Gameplay