Outfits

The replacement of regular clothes, outfits are clothes that enhance certain attributes and are considered one of the greatest inventions of the Dalmer empire.
Outfits give benefits to the wearer. This is because certain information is hard written into the fabric and uploads to the users brain enhancements. The use of uniforms also helps with the dalmer visualisation of certain jobs, due to their terrible vision. This also makes the Dalmer suspicious of those who do not wear the uniform, regardless of ability. While in appearance these garments resemble clothes, outfits give specific effects to the user, ranging from enhanced speed and strength to giving exceptional charm and speech craft to the wearer. Through use of microfibers, nano electrical grid systems, these full body ensembles can increase certain attributes and negate unwanted effects on the wearer.
Despite their popularity and usefulness, outfits are falling out of style in favor of Holosuits, which allow the user to customize its clothes through holograms.
===Components of outfits===
Outfits can range from individual articles of clothing, which once complete form an outfit to a simple full body suit.
====Basic====
*Full body suit
====Intermediary====
*Head cover
*Top
*Bottom
*Shoes
====Advanced====
*Head
*Pauldrons
*Wrists
*Arms
*Chest
*Stomach
*Upper back
*Lower back
*Buttocks
*Groin
*Thighs
*Lower Thighs
*Greaves
*Feet
=Outfit features=
Outfits feature basic programs.
*Movement detector
*Kinetic interceptor
*Priority target parameters
*Micro electrical grid
Outfits can use pre programmed moves. Outfits that are used by the military can receive orders and have potentials based on the wearer personality, at the risk of also having glitches.
== Outfit modes ==
Some outfits have different modes to answer specific situations. The classic modes are Scout, Combatant, Detective and Predator. There also exist more situational modes. 
Scout mode is to get from point a to b. Includes grappling, gliding, parkour, climbing, running and swinging.
Combatant mode is used in multi opponent situations where the stealth is unusable.
Detective mode is to investigate situations that require the collection of data in order to deduce a solution to a problem.
Predator mode is used to fight an overpowering force through stealth, intimidation tactics and psychological warfare.
Interrogator mode pulls up information on the target in order to better extract information.
Detective mode highlights clues and pieces of the target object.
== Moves ==
Main article: Moves
Moves are Dalmer technology that allow them to execute actions with the help of outfits.
== Potentials and Glitches ==
Potentials and glitches are random errors in the outfits programming, often feeding on an individual’s fears and pleasures and emulating them for better (in the case of potentials) or for worse (glitches). 
=== Potentials ===
Potentials are effects that activate when certain conditions are met, usually the outfit or weapon rearranges its internal parts in order to enhance performance in certain conditions. 
For example, if the individual displays acrobatic proficiency, the outfit will be more efficient in helping the individual that needs to jump higher, or grab a ledge just out of reach.
=== Glitches ===
Glitches are the opposite of potentials, they are defaults in manufacturing which causes outfits or weapons to malfunction when certain conditions are met. When in an unfavorable environment, the outfit or weapon will attempt to mitigate the harmful effects on performance, but never with 100% efficiency.
For example, if the outfit detects stage fright or shyness, it will undergo systematic crashes until the person is out of sight of a crowd. 
== Orders ==
Main article: Orders
Orders are programs that take precedence on an outfits programming in order to improve certain traits for a short period of time (from a few seconds to half an hour). Too many orders can lead to conflicting programming and the outfit failing altogether. 
Category:Dalmer Technology
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Category:Unfinished articles
Category:Outfits
Category:Armor
Category:Nesting Doll Armor
Category:List Articles
Category:Moves