Daud

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|-|Dishonored=
|-|Death of the Outsider=
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==Summary==
Daud, renowned as the "Knife of Dunwall", is the leader of a group of assassins known as the Whalers that operate in Dunwall. He is responsible for the death of Empress Jessamine Kaldwin and the kidnapping of her daughter, Emily. Daud is one of the main antagonists and an assassination target in Dishonored, as well as the protagonist in two of the game's DLCs, The Knife of Dunwall and The Brigmore Witches. He's also an ally in Dishonored: Death of the Outsider.
==Powers and Stats==
Tier: 
Name: Daud, "The Knife of Dunwall", "The Old Knife"
Origin: Dishonored
Gender: Male
Age: 42 (Dishonored), 57 (Death of the Outsider)
Classification: Human, Assassin, Leader of the Whalers
Powers and Abilities: 
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|-|Abilities=
Magic (All of his powers are his will manipulating the "great forces" both within and outside of the world, that man call MagicDishonored (2012)), Master Martial Artist (Daud is a master martial artist who even at an old age could still dominate hand to hand fight clubsDishonored: Death of the Outsider (2017)), Master Swordsmanship (Daud is a master swordsman capable of competing with world class swordsmen such as Corvo Attano in prolonged sword combat), Weapon Mastery and Marksmanship (Daud is highly skilled with a variety of swords, pistols, grenades, crossbows, and other complex forms of weaponry such as mines), Stealth Mastery (Daud is an infamous assassin who is stealthy enough to "kill a man without ruffling his hair"), Preparation (Daud can utilize Dunwall's black markets to gain items to prepare himself for his assassinations, as well as additional methods and plans to carry out a job), Genius Intelligence and Social Influencing (Daud built his gang of assassins using his intelligence and cunning to appeal towards the most disenfranchised people within Dunwall, giving them a purpose under him and his leadership), Instinctive Action (As the Empire's most infamous assassin, Daud's senses are honed to their upmost, allowing him to react on instinct to the noises his opponents makes, and their oncoming attacksDishonored: The Knife of Dunwall Novel) Extrasensory Perception and Non-Physical Interaction (Daud is able to see Billie Lurk and interact with her when she is using her astral projection powers. Daud was also able to interact with the Void Shadow, who is a monster made entirely out of smokeDishonored: The Veiled Terror), Superhuman Physical Characteristics (All mark bearers possess strength, agility, reflexes, and vitality that are beyond that of the common man), Immortality and Regeneration (Type 3 - Low-Mid - Vitality; Vitality allows Daud to quickly heal from gunshots), Acrobatics (Agility; Can jump higher than the average man), High-Speed Movement and Pseudo Teleportation (Blink; An ability that allows the user to traverse large distances nearly instantaneously, even stopping time when using the ability without already moving), Enhanced Senses and Limited Information Analysis (Void Gaze; Can see people and objects through walls, as well as seeing runes and bonecharms and being able to visualize how much noise he makes and see peoples lines of sight), Summoning (Summon Assassin; Able to summon a Whaler due to their connection via Arcane Bond. These Whalers are highly skilled assassins in their own right that can utilize Blink, Vitality, Pull, Shadow Kill and can resist Bend Time), Telekinesis (Pull; Allows one to pull, hold, and throw a person, object, or creature awayDishonored: The Brigmore Witches (2013)), Time Stop and Time Manipulation (Bend Time; Can temporarily slow down time or even stop it altogether), Rage Power (Bloody Thirsty; Can gain adrenaline in combat, allowing for brutal finishers), Deconstruction (Shadow Kill; Possesses the ability to turn the foes one kills into ash), Power Bestowal (Arcane Bond; Can share his power with his summoned assassins), Empowerment (Bone Charms; Magical artifacts which grant minor abilities or enhancements)
|-|Standard Equipment=
Telescopic Vision, Enhanced Hearing and Improved Marksmanship (Daud is able to use his telescope to focus in on targets to allow him to make more accurate long distance shots. The lens of this telescope enhance sound, allowing Daud to hear from far awayDishonored: The Knife of Dunwall (2013)), Improved Stealth Mastery (Folded Galvani Resin; An upgrade to Daud's boots that supress the noise his footsteps make, even when running), Sleep Manipulation and Poison Manipulation (Sleep Darts; Darts that contain a tranquilizer that allows Daud to instantly knock out those hit with the Sleep Dart), Explosion Manipulation (Grenades and Explosive Bolts can cause explosions), Electricity Manipulation (Stun Mines can release an electrical shock to those who come within range to instantly be knocked out. Arc Mines release an electric shock to disintegrate those that come near it), Smoke Manipulation and Memory Manipulation (Chokedust; A device that releases smoke when thrown, when upgraded to Baffledust, the smoke can induce amnesia, making enemies forget ever seeing or fighting Daud), Hacking (Rewire Tool; Can rewire Dunwall machines, making them function for the users will), Healing and Empowerment (Various Elixirs replenish Daud's health and mana which allows him to perform magic)
|-|Optional Equipment (Bonecharms)=
Statistics Amplification (Various; Applies to nearly all weapons as well, increasing their damage or the speed at which they can be used), Healing (Various; Conditions and amount depends on the charm but generally they allow Daud to gain health), Invisibility (Statuesque; Daud cannot be seen when standing still but cannot regenerate mana), Health Absorption (Various bone charms allow Daud to gain health through eating food), Damage Reduction (Witch's Skin and Void Armor reduce damage taken by certain enemies), Very Limited Self-Sustenance and Underwater Breathing (Type I; Various Bonecharms give Daud better breathing capacities), Limited Supernatural Luck and Probability Manipulation (Shivering Silhouette reduces chances of being hit by incoming projectiles)
|-|Resistances=
Time Manipulation (Daud is unaffected by Corvo's usage of Bend Time and vice-versa), Possession (Corvo is unable to possess him), Mind Manipulation, Transmutation and Deconstruction (Individuals with the outsider's mark, such as Delilah Copperspoon have shown to be immune to the powers of Mesmerize, and Shadow Kill. Daud also does not get affected by Shadow Kill if killed by CorvoDishonored 2 (2016)), Illusion Creation and Sleep Manipulation (Is immune to Semblance), Madness Manipulation (Type 3; Mark Bearers like Corvo Attano and Emily Kaldwin are able to witness Delilah's resurrection, which can drive anyone who witnessed it mad, with no side effects), Disease Manipulation (Sokolov's Elixir is able to prevent those who use it from contracting The Rat Plague), Poison Manipulation (Unaffected by Corvo’s Sleep Darts and has a general resistance to toxins due to his mark), Memory Manipulation (Baffledust does not affect him despite not wearing a gas mask), Soul Manipulation and Corruption (Types 1 and 2: Marked individuals are able to survive within the Void, which devours souls, and corrupts its inhabitants, for an extended period of time. Magic users are also capable of remaining in contact with Voidrite for extended periods, a mystical material capable of gradually dulling a persons mind and turning their body into stoneDishonored: The Veiled Terror), Overwhelming Aura (Those blessed by the Outsider are able to endure the aura's of specialized Bonecharms, which are capable of causing disorientation, seizures, paralysis, pain, hallucinations, and unconsciousness), and High Temperatures (Can survive Incendiary Bolts, and attacks from Arc Pylons, which instantly vaporize normal humans they hit with their electricity)
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Attack Potency: Small Building level+ (Physically superior to Whalers. Can fight evenly with Corvo Attano and is capable of harming him0.13 Tons of TNT), higher with Bloodthirsty (Allows Daud to perform more vicious fatalities in combat by increasing his power)
Speed: Subsonic movement speed (Can move as a blur to normal humansDishonored: The Knife of DunwallMach 0.13), Hypersonic+ combat speed and reaction speed (Can dodge and react to bullets and crossbow boltsMach 11.01)
Lifting Strength: Class 5 (Can manually draw his wristbow, which can fire a bolt with enough force to to rip a man's head off,1529.5743 kgf or 15000 newtons of force and should scale to other mark bearers such as Emily, who can lift large iron gearsDishonored (2017)1711.483kg), higher with pull (Pull can ragdoll opponents equal to Daud in lifting strength such as Corvo Attano)
Striking Strength: Small Building level+ (Can harm Corvo Attano with his punches and kicks0.13 Tons of TNT), higher with Bloodthirsty (Allows Daud to perform more vicious fatalities)
Durability: Small Building level+ (Can survive being hit with various powerful explosives, as well as his physical equals0.13 Tons of TNT)
Stamina: Superhuman (Daud, well past his prime and nearing his 60s, was able to fight for months in an underground fight club despite receiving numerous injuries that he himself stated that he would never be able to fully recover from without his powers, then went on immediately after to kill all of the members of the cult that imprisoned him while in a dying state)
Range: Standard Melee Range unarmed; Extended Melee Range with sword; Tens to Hundreds of Meters with magic, and ranged weaponry (His Blink can travel 50 yards, and his weaponry should be able comparable to Corvo's, which can cross hundreds of meters); Much Higher with Mines (Daud can set up traps and leave them to act remotely)
Standard Equipment: 
*Assassin's Blade: Daud's primary melee weapon, it is simple with knurling near the hilt and is perfect for the fast, deadly moves performed by Assassins.
*Daud's Wristbow: The Wristbow is a silent concealed weapon, crafted from the finest materials, used by Daud and his assassins. It is used to launch bolts, sleep darts, and explosive bolts.
*City Watch Pistol: The pistol is the less subtle of the two ranged weapons, as its loud report is easily heard by any enemies in the vicinity. In a fight, however, its power is substantial.
*Grenades: The grenade is one of many offensive gadgets available to Daud. A metal shell packed with a thick tar made from whale oil, they are standard issue for Overseers.
*Arc Mines: Arc Mines are powerful proximity-based mines that will incinerate anything unfortunate enough to get caught in its attack radius. The effect is similar to a Wall of Light or Arc Pylon.
*Stun Mine: The intended use for the Stun Mine is for non-lethal traps and takedowns. The Stun Mine acts in a very similar manner to the Arc Mine. The difference between the Arc Mine and the Stun Mine is the severity of the bolt of electricity expelled; the Stun Mine delivers enough electricity to instantly render those in its proximity unconscious, rather than turning them into ash, like the Arc Mine. Stun Mines can also overheat, and destroy the robotic Clockwork Soldiers.
*Chokedust: Chokedust is a weapon accessible to Daud in The Knife of Dunwall and in The Brigmore Witches DLC. Filled with unrefined whale oil, it works by stunning enemies when thrown, hampering their breathing and allowing for a quick escape. Chokedust also has the useful property of not alerting any enemies who happen to see its deployment, even if they are not in its area of effect.
**Baffle Dust: Possessing the same effect on enemies as chokedust, the added bonus of Baffle Dust is that enemies doused in the dust will not be in a state of heightened awareness after it wears off. It can also be utilized as a sort of "amnesia dust", as using it on enemies after being detected will put them in a temporary state of forgetfulness, and Daud will be able to continue on his way as though he were never seen.
*Rewire Tools: Rewire Tools are used to manipulate the wiring for fuse boxes so that the many technologies in Dunwall can be utilized to Daud's advantage.
* Folded Galvani Resin - Daud's boots can be upgraded to the point they do not produce sound when Daud runs, allowing for greater stealth.
* Bonded Galvani Weave - Daud's clothing which has been chemically treated in order to be a durable armor.
* Telescope: Daud uses a handheld telescope to observe targets from afar.
Optional Equipment: 
Bone Charms: Bone Charms are mystical objects created from the bones of whales and other animals, each with a unique effect on the user's constitution and abilities. Daud can discover these trinkets throughout Dunwall, and use them to complement his mission strategies. When they are equipped, bone charms provide a variety of enhancements, such as improving the effects of elixirs and remedies, swimming speed, jumping ability, and strengthening Daud's supernatural powers.
*Blood Ox Heart: 20% increase to maximum mana.
*Bird of Prey: Drop assassination gives Daud a bit of health.
*Carrion Killer: Killing rats grants some adrenaline.
*Falling Star: Drop assassinating recharges mana by 20%.
*Fleet Fighter: Drawn weapons do not slow movement speed.
*Healthy Appetite: Food heals moderately more.
*Hearty Crew: Summoned assassins deal more damage.
*Light as a Shadow: Take less damage from falls.
*Overpowering: Very easily win contested interactions.
*Reinforced Bolts: Bolts stuck in enemies break less often.
*Robust: Potions grant 10% more health.
*Scavenger: 50% chance to receive extra ammo from pickups.
*Spirited: Potions grant 10% more mana.
*Spiritual Pool: Slightly faster mana regeneration.
*Spirit Water: Drinking from faucets recharges mana by 20%.
*Strong Arms: Faster choking speed.
*Sustained Rage: Adrenaline takes slightly longer to cool down.
*Swift Shadow: Increased movement speed in stealth mode.
*Swift Stalker: If Daud's weapons are sheathed, his speed is boosted.
*Tough Skin: 15% increase to maximum health.
*Undertaker: Increased movement speed while carrying a corpse.
*Water of Life: Drinking from fountains grants 7.5% health.
*Whirlwind: Swing speed for swords is moderately faster.
*Submariner: Regain health while submerged in water.
*Void Surge: Sometimes, when using a power, no mana will be spent.
Corrupted Charms: Corrupted Charms are bone charms with powerful beneficial effects counterbalanced by embedded penalties. They are created by breaking apart functional bone charms and fusing them back together with additional pieces of whalebone.
*Leverage: Pull power distance and speed are increased, but Mana cost for pull power is increased.
*Power Slash: Daud deals greater damage with his sword, but he swings his sword slower.
*Shivering Silhouette: Enemies have a high chance to miss ranged attacks, but Daud is more visible to enemies.
*Splintering Bolts: Bolts shot by wristbow do more damage, but bolts almost always break when shot at enemies.
*Statuesque: Daud will not be spotted by enemies while standing still, unless in combat, but Mana does not regenerate.
*Tank: Damage taken is reduced, but overall movement speed is reduced.
*Vengeance: Build up adrenaline much faster, but Adrenaline takes much less time to cool down.
*Witch's Skin: When taking damage, Daud's mana is drained before his health, but Mana does not regenerate.
*Zephyr: Overall movement speed is increased, but damage taken is increased.
Intelligence: Genius
Daud is one of the most famous figures within Dunwall in no small part due to his cunning and ruthless nature.
Generally, Daud is a very perceptive and intelligent man. In his youth, Daud was rumored to have spent a winter at the Academy of Natural Philosophy. This academy housed geniuses such as Anton Sokolov and Kirin Jindosh, minds capable of single-handedly leading the world into an industrial revolution using Whale Oil. The academy is the major authority of science and philosophy within the world and only the best and brightest minds are allowed entry. Daud himself spent this time mastering anatomy and the dark arts. Daud being intelligent enough to join this academy speaks towards his scientific and philosophical intelligence being among the best in the world. Daud's perceptiveness and intelligence is further shown by him creating several journals and books about magic and analyzing other people, befitting his role as an assassin. Daud uses his shrewd mind in his missions as an assassin, controlling the networks of politics and gangs alike to figure out his targets weaknesses, as shown in his ability to purchase Favors from criminal networks to aid him.
Daud is quite possibly one of the most infamous criminals in Dunwall due to his charm and leadership ability. Daud was able to form the deadliest group of assassins known to the world by recruiting orphans and disgruntled mercenaries into his Whaler gang. Daud trained these men to become the most skilled warriors in the world, fighters without equals in the Isles. Daud can lead these assassins to perform complex assassination plans, most famously shown with their assassination of the empress Jessamine Kaldwin. Daud uses his social intellect to negotiate with some of the most irrational and violent criminals in Dunwall, such is the case with Lizzy Stride, who he was able to bargain with to achieve his goal of arriving at Brigmore Manor. 
Daud's ability in the arts of espionage, assassination, infiltration, and information gathering are quite possibly his most famous skills. Daud's ability in assassination made him quite possibly the most infamous criminal in Dunwall, earning the moniker "The Knife of Dunwall" for his many assassinations. Many of Daud's missions involve complex information gathering, finding out where a target is, the layout of their buildings, and the movement of their guards. Daud utilizes his assassin network very strategically in this regard to prepare a plan of attack, such as when he used Billie Lurk to scout Barrister Timsh's home. Quite possibly his greatest showing of his information gathering skill was his quelling of Delilah Copperspoons plot to usurp the throne of Dunwall. Despite only learning her name from The Outsider, Daud was able to gather enough information about her through his intellect and espionage missions that he could infiltrate her stronghold and stop her plan. His ability to assassinate targets is legendary among The Isles for it's efficiency and surprise, Daud being so skilled that he can "kill a man without ruffling his hair." Daud is also skilled in disguise, as shown when he infiltrated Coldridge Prison whilst disguised as the Overseer sent to investigate the death of a captured witch.
Daud is one of the greatest warriors within the world, and his many accolades establish that very concretely. Even as a child, Daud's skill as a warrior attracted men towards him, leading to his capture. His natural ability with a blade was shown at this point by his ability to slaughter dozens of trained soldiers with just a knife. When he was only 16 years old, Daud gained notoriety very quickly for his ability to "move among the shopkeepers and City Watch officers of Dunwall like a reaper through wheat," again showing how his sheer mastery of swordsmanship allowed him to easily overcome groups of soldiers with his blade. Daud's combat ability and knowledge allows him to overcome groups of Brigmore Witches at once, who individually are just as strong, if not stronger than him in terms of magic. Daud's skill with dealing with such magical opponents is so advanced he was able to defeat two witches at once by anticipating thier moves, and attacking where he predicts they will appear.Dishonored: The Return of Daud (2018) Daud was further able to defeat a Clockwork Soldier with a knife he was not comfortable with. Clockwork Soldiers are highly dangerous and skilled robots capable of slaughtering groups of gangsters and having 360 degree vision, in addition to several blades. Even though he was defeated by Corvo Attano, his ability to fight evenly with him for an extended period displays his masterful knowledge in swordsmanship, especially given his opponents own accolades in combat. Daud's combat skills extend beyond his superb swordsmanship, as his martial arts knowledge allowed him to dominate a hand to hand combat ring with his powers disabled, becoming elderly, and sustaining injuries he would never heal from. Daud is capable of fighting groups of armed gangsters or trained fighters with his martial skill. Daud is able to skillfully use a variety of weapons in conjunction to succeed in any mission he comes across. 
Weaknesses: Overseer Music Boxes can render him powerless, as well as push him back and damage him.Dishonored (2012) Specialized bone charms can also disable the powers of those with the Outsider's Mark.Dishonored: The Corroded Man Daud has a limited pool of Mana, limiting the spells he can perform, with some spells costing more than others. Daud can however slowly regenerate Mana naturally, or instantly regenerate large amounts of Mana using Piero's Spiritual Remedies, of which he can carry 10. Corrupted Bonecharms carry penalties for their users.
Notable Attacks/Techniques:
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|-|Outsider Powers=
The Outsider's Mark: The Outsider's Mark is a special brand granted by the Outsider to individuals of his choosing, which gives them access and resistance to an array of supernatural abilities. After Dud's first encounter with the Outsider, he is branded with the Outsider's Mark and subsequently able to utilize supernatural abilities. These compliments and augment his already present skills, allowing him to jump higher, move faster and farther, utilize additional stealth and offensive techniques, and so on.
*Blink: Teleport forward and a shorter distance upward. Time is stopped while aiming if Daud is not moving.
*Void Gaze: Daud can see the location of Runes and Bone Charms within a certain radius, the Outsider's Mark on Daud's hand will glow if aiming to a Rune or Bone Charm. He can also see living beings, their sounds, their cones of sight, resources, and machinery/traps, as well as his own sounds.
*Bend Time: Slows time at its weakest, can stop time completely at its strongest.
*Summon Assassin: Daud can summon a Whaler to fight by his side.
*Blood Thirsty: A burst of adrenaline-fueled strength that allows Daud to easily brutalize enemies.
*Agility: Agility increases jumping ability and movement speed.
*Shadow Kill: As a result of the mark bestowed upon them by the Outsider, Daud possesses the supernatural ability Shadow Kill, which turns slain opponents to ash, eliminating the need to hide bodies.
*Arcane Bond: Bestows Daud's powers to his Whalers.
*Pull: Pull can be used to lift inanimate objects and pin enemies in place.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
==Notes/Explanations==
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