Rules

==About Turbine==
Turbine is an adult anime fantasy roleplaying sim, with a full RPG system. Players can craft, level up, fight monsters, fight players in PVP, dive into dungeons, buy a home, open a shop, join factions, equip gear, choose class roles, arrange items, choose battle skills, create a guild, but more importantly: ROLEPLAY!
==//Chapter 2: Terminology==
There is common terminology used throughout Crosswinds - and all over Second Life - that you must familiarize yourself with. Below is a chart you should review.
Word 	Description
GM/Owners 	Game Master. These individuals control the world around you and are the sim's governing body. These are the people who make all the decisions about the game, such as; stylistic and build decisions, gameplay direction, balance, what the Devs work on, and the rules Mods are to enforce. In emergencies, they can act as moderators, but they generally do not involve themselves in administrative matters, unless needed. You can go to a GM if there is something wrong with the sim, such as part of the build missing. They can also create scenes, spawn monsters, manipulate players' HUDs, etc. They not above anyone, and are subject to the same rules as players. Even Mods can punish them. If you think there is abuse, report it to a Mod. GMs are not allowed to become Faction Leads, unless there is an emergency, such as a staffing shortage.
Mod/Enforcer 	Moderator. While GMs make the laws, Mods enforce the laws. Think of them as the police. They have no authority to dictate how the world works or can change lore, but if there is a rule being broken, they will investigate the scene and enforce the rules, sometimes with disciplinary action if needed. Mods cannot be Faction Leaders due to conflicts of interest or to avoid bias. They -can- join factions or guilds and are to be treated as any other player until they have to put their Moderator hat on. Mods are never allowed to moderate a scene their character is directly involved in to remove bias. Another moderator must be called in.
Dev/Sim Builders 	Developer. These individuals - Scripters, content creators, and artists to name a few - usually work behind the scenes to make things work. They have no authority to change any rules, the world, or enforce any laws, and you are not to contact them unless instructed to do so. Report bugs in the community discord.
FL 	Faction Lead. These people lead one of the various factions around the sim. If you seek information or wish to join their faction, you should report to these people. Their names can be found within the group profile window, under the group's charter. FLs also create content and stories for their group's members and are allowed to make decisions on who to eject or bring into their groups. FLs can also decide who their faction can trade with, and who to go to war against or remain peaceful with.
RE 	Random Encounter. Even though there are automated monsters, players can opt to be a RE, which is usually a Monster of some kind. To avoid favoritism, REs can not drop loot, but anyone can become a RE at any time to enhance the story and make fun events. REs will be given a special HUD to set their stats, movesets, strengths, and weaknesses.
NPC 	Non-Player Character. These generally take the form of townsfolk, quest givers, or REs. They are occasionally played by GMs.
PC 	Player Character. These are the other players around the sim.
IC 	In Character. In this mode, your words and emotes are those of your persona/avatar. You should use (parentheses) to type OOC messages.
OOC 	Out of Character. In this mode, you are not in character, and should have an OOC tag in your titler.
PK 	Player/Permanent Kill; the permanent execution of a player character. Only the owner of the character can agree to a PK unless the administration team says otherwise
Ban 	A form of temporary or permanent punishment given by the administration team. Each player has three strikes before they are issued a ban depending on the severity of their offense. Some offenses will warrant an immediate ban. We highly recommend you review the sim rules.
HUD 	Heads Up Display. This will be your control panel you attach to control aspects of your character. You get this from the hub. the LITE HUD features a turn based combat game, while the CBS HUD features the full experience Crosswinds has to offer with classes, levels, monsters and more.
Hub 	The hub is the landing point in the sim. It's where you can find all the information you need to join and play in the sim, and set up your HUD. Theres also a 3rd party vendor mall, and the rental lobby there, used to manage on sim rentals.
Human 	Humans are just like you and me from the United Empire one of the newer races. You can read more about them HERE
Cabbit 	Bunny and cat-like ears race that hails from Gear City, They used to be from the planet moon till was driven off to live on planet Turbine. You can read about them HERE
Monster 	These are a massive collection of all the various monsters around Turbine. You can read about them HERE
Turbine 	The name of the world that the PCs inhabit.
Rainey Hill 	One of the forbidden lands
Grand Master Emerald	The Source of all life form magic and ability
Gear City 	in the sky where the Cabbits reside.
United Empire 	The north west highlands where the Humans reside.
Shetfu 	The south west sandland where the Egyptian and merchants reside.
Riverton Kingdom 	A beautiful water kingdom of magic and knighthood reside.
Huli Dynasty 	The east grassland where demon and yokai reside.
Midgardia 	The Far East Snowing ice land where tribes and Viking reside.
Magitek 	Magitek (or "magitech") often appears to combine magic with modern technology or at least something distinctively mechanical
Discord 	The community chat and voice service that is used to communicate with each other. You can click HERE for a link to join.
Guild 	A guild is a player-made union led by a guild master, and is a nice alternative to joining one of the canon factions.
Ring 	Turbine's universal unit of currency.
Titler 	A required roleplay tool that users can edit to display their character's information or Health Points above their head.
Canon 	The conceptual material accepted as "official" in a fictional universe's fan base. The GMs dictate what is and is not canon.
Faction 	Factions are the always present canon groups of the sim that players can join. They are managed by the GMs and FLs to provide content to players.
Guild 	Guilds are player maintained groups that players can join, however they are not managed heavily by staff, and the guild lead is responsible for maintaining it's operations and content, or else they could collapse, with little affect on the main story. The content and lore provided must be approved by GMs and must adhere to certain rules to continue. Guilds can be owned by, or work for Factions if they wish. Others can be neutral.
Fluff-Text 	Aka "Flavor text" is text that players can post with or write on their profile which does not affect the game's mechanics, but gives background information on characters, places, etc. to enhance the game's atmosphere.
Phys-rep 	Stands for "Physical Representation" and is the act of displaying your gear or items with a physical prop to represent it. Example: Wearing a sword to indicate that your character has a sword equipped.
==//Chapter 3: Basic Rules==
These rules are basic etiquette for the sim's functions, and do not include roleplay rules. We have a strict "three strikes and you're out" rule. Depending on the severity of the offense, violators may be permanently banned for the first offense. 
* Second Life Standard Rules. 
*No avatar flying, sithacking, movement enhancers, unauthorized mounts, or otherwise exploitation of shortcuts or movement quirks unless made from this sim alone when in a RP session.
*No racism, discrimination, religious discussion, or sensitive topics.
*No chat listeners, spy tools, or doxxing.
*No exploiting, cheating, or data mining - this includes copybotting. If you are caught copybotting, even on another sim, you will be banned here.
*No dual-boxing or alt trading. Your alts may not interact in anyway shape or form with your other accounts.
*No offensive SL/Display names.
*No arguing with moderators or other players out loud. Take it to IMs.
*Do not decorate the sim or build without permission from the GMs first. If you are building a scene, and have approval, place it on the build platform level only.
*Do not enter private rentals without permission, business rentals are always open.
*Keep chats in the proper place. The main group is OOC, Faction chats are strictly IC.
*No poaching players to or from our sim.
*No advertising products, sims, or events without permission from GM staff. You may advertise your products, sims, events, posters in our store. Ask.
*No Linden (L$) gambling
*No Linden (L$) begging
*Don't impersonate or attempt to manipulate staff - this includes 'staff fishing' to get a different response.
*When visiting or being OOC, wear an OOC tag.
*When visiting, do not make sounds, or do anything to disrupt other's roleplays.
*Do not spam chat. If you have questions, join our discord.
*This is an adult sim, meaning you must be 18+ and age verified to enter. Sex is not the the main focus - keep nudity and ERP in the provided NSFW areas or Residential Rentals. See NSFW rules for more info.
*Monster, beast, or feral avatars may not engage in sexual actions or wear genitals.
*Keep script time down to a minimum. You will need to descript things once you are done editing them. Do not wear HUDs you are not using. You can check your script time and if you are within an acceptable level in the Hub avatar prep room.
*You must follow SL's terms of service, and we will enforce them in this sim.
==//Chapter 4: Roleplay Etiquette==
This chapter covers basic rules for properly conducting roleplay. Violating any of these rules will put a strike on your record. As stated above, three strikes and you're out. This list is not all-inclusive and may be added to or removed from without prior notice.
Roleplay is all about consent. No one can force you to type anything you don't want to type. By roleplaying out your reactions, you are implicitly giving the other roleplayer consent to treat your character a certain way. Your character becomes a part of not just your story but someone else's as well. This is called "Roleplay Limits", and this is the golden rule of roleplay throughout most text based roleplaying games. Players may list their limits in their profile. Respect other's limitations. These are typically protecting people's preferences towards rape, ERP, nudity, mutilation, permanent scaring or changing of one's character, mind control, or anything else that can drastically change a character.
*Always wear your titler when IC.
*The defending player chooses how to resolve a conflict by the following methods: Freeform or Turbine Hud.
*You may not powergame in our sim. You can not be a god, super-powerful character, dodge every attack, Ect.
*You may not metagame in our sim. Exploiting the mini map, using external applications for communication, IM'ing, giving hints, alt-cam abuse, client tool use, and/or exploiting debug data are a few examples.
*Players may not have special powers, such as, but not limited to: Transforming, Immortality, Teleporting, Telephthy, Shapeshifting, Flying, Hovering, Vehicles, Super powers, or any other type of power without permission from a Game Master. Inconsequential "Fluff/flavor-text" and "parlor magic or tricks" are usually acceptable, but still require GM permission first before played with. Powers may not give players an advantage of any kind.
*You will not abuse thought posting to post passive aggressive insults and critique that others cannot react to ICly.
*You will not mix IC and OOC. You can not play as yourself and how you would think, or do things like thought post or attack someone you do not like.
*You may not PK another player without permission from the player or the GM team.
*You may not abuse someone's roleplay limits.
**You may not abuse roleplay limit rules to prevent losing or avoiding consequences for your character's actions. For example, not being put in prison is not an appropriate roleplay limit.
*You must be within chat range of a scene to take part unless stated otherwise by a moderator.
*Posting order must be agreed upon before hand, and will be followed.
*You may not avoid consequences or scenes; trying to sidestep people will not be tolerated.
*Always work OOCly with others to come to agreements. Simple communication can go a long way to avoid aggression.
*You may not abuse alt accounts. Having your alt in a scene that you are in to increase your numbers is strictly forbidden.
*Performing loud actions, spells, or attacks (Such as guns or explosives) must be shouted when used so others can react.
**Only those who can hear a shout post may react to it.
*Joining a scene in progress will shuffle you to the end of the post-order on the next round to simulate you "traveling" to the scene.
*Always properly represent your gear, items, and equipment. Do not use things you couldn't possibly have. For example, don't equip a wizard's staff to your avatar if you play a ranger. This is known as "Phys-Rep".
*Players may only be part of one Faction per character, but can be in as many Guilds as they like.
*Once defeated you can be searched, captured, moved, stolen from, or otherwise manipulated within roleplay limitations.
*A player may only be captured/jailed for a total of 4 hours, unless they wish to stay longer.
*Players who are spying on a scene must actually post into the scene, must be within chat range of the conversation, and make it clear either OOCly or ICly that they are spying to all participants. There is absolutely no remote spying allowed. Spies who wish to remain hidden while in the act of spying can do a "sneak" roll, other players can roll a d20 to attempt to detect the spy's position. (Remaining hidden still requires the player to inform participants that they are spying.)
*Players who join factions with the intent to spy must inform a Game Master and the Faction Lead OOCly. You may not listen in to private calls, or tap into Group Chats (Group Chats) that you are not officially part of. This is to avoid drama. All spying must be done in person and cannot be remote.
*Spies may not shapeshift or conjure up magical disguises at will. Please use practical means to disguise oneself. Just like before, if you are taken out in combat, others can opt to remove your disguise or roll against your "sneak" roll to detect you. Abuse of disguises will result in a termination of your spy status.
*Interrogations or torture must be conducted with a d20 to prevent power gaming on either side. Torture mustn't violate someone's roleplay limits.
==//Chapter 5: Discipline & Reporting==
As stated above, we use a "three strikes and you're out" rule. However, depending on the severity of the offense you can be banned immediately. Punishments also vary in degree. You may always appeal your punishment, but arguing will not be tolerated. We will review all appeals fairly and the entire moderating staff will vote on the appeal, which can be found HERE. You can also use this form to report anyone (Including staff) doing something wrong anonymously. 
Please remember that our team is not omnipotent, and if are unaware something is a problem we can't do anything about it. When reporting you must have evidence - our team does not punish those based on rumors.
BAN LENGTH FOR BREACH OF RULES
We use a three strike system. If you break any three rules, you're immediately bumped up to Permanent Ban tier.
First offense - Warning. 
Second offense - One of the below punishments, depending on the severity and type of infraction. 
Third offense - Removal from the sim
*24 hour ban – Breaking rules on sim or bad sportsmanship
*3 day ban – Verbal abuse
*1 week ban – Aggressive, intimidating, defamatory or insulting behavior towards other players.
*2 week ban – Abusing Administrators or Staff. This includes Admin Fishing.
*Permanent Ban – Griefing, cheating, hacking, or exploiting the system or rules.
==//Chapter 6: Combat Procedure & HUD==
The Turbine Hud is still in WIP further information will have to wait till it is finish.
===Free-form combat===
Often abbreviated to "FFC", Free Form Combat is a type of role-play combat, where players use chat and emotes to announce what their character(s) are doing or feeling. FFC is turn-based combat, while metered combat is real-time.
During free-form combat, involved players take turns posting their actions:
#Acknowledge any action taken against or with their characters during this round. For example:
#*They defend, dodge, or block the attack; explaining how it was done according to the details of those attacks;
#*They get their body or equipment damaged, and describe the consequences it may have on further combat;
#The attack shouldn't describe how the opponent will take the hit, as this would be a form of godmodding. An example attack post would look like this: John aims for Jane's shoulder blade, the sharp steel of the blade swinging down with the intention of severing the limb.
When players wish their character withdrawn from combat, they shouldn't just remove the avatar from the battle scene. Instead, post your retreat and wait for acknowledgements during the next round. Not abiding by this rule is bad sportsmanship, and continued incidents will result in a 24 hour ban
The attack shall not describe how the opponent will take the hit (as this would be a form of god-modding). For example attackers won't post they hit a limb, but they aim at that limb.
The combat should be realistic for the genre and the players should remain fair-play. This means never intentionally taking hits or sending excessively powerful attacks. Failure to abide by this rule of combat is a form of godmodding unless approved beforehand by everyone involved.
==//Chapter 7: Avatar Regulations==
We have an enforced theme standard for our avatars to maintain the best possible immersion for the sim. Avatars that do not follow this standard will stand out like a sore thumb and will not fit into the world we want to create. We ask that players adhere to these regulations, not just for the sim, but for those who wish to play here. While we do not require applications most of the time, a member from the GM can stop and ask you to change. At that time, the GM will instruct you on what to change; do not argue with them. If you are unsure about your appearance, simply use our Discord to ping a GM and ask them before you play to avoid being stopped later.
*Wear an anime styled avatar for humans or one that fits in with the cartoony style of the others - avoid realistic heads.
*Wear fantasy/medieval or Sci fi that fit in theme with Megaman legends clothes or armor that fits the setting.
*Do NOT use a child or 'loli' avi; don't even look slightly like one, and do not argue with staff if they ask you to change. Failure to comply with this rule will not only result in removal from the sim, but a ban from LL for abuse of their Terms of Service. If you see a childlike avatar, report it to the staff immediately. The same goes for Chibi avatars - Chibis are considered child-like avatars on our sims.
*No genitalia or reproductive organs on feral animals. No bestiality at all.
**Make an effort to properly physically represent your gear and class as well. Do not dress like a mage if you are a paladin class.
*If you are playing a human or cabbit, it is highly recommended to have your avatars checked out with a GM first, due to the wide variety of customization these races offer a player, so that we can ensure that they are compliant.
*No wearing blatantly copyrighted items or avatars from other intellectual properties or canons. Example: Wearing Cloud's Buster Sword, or Pokemon balls.
*Don't pair a super realistic skin with an anime head. It will end up looking too realistic, or like a creepy giant baby doll.
===Advanced avatar regulations===
This is a list of major avatar brands we accept. Not all brands are represented here, and mods on the approved list should still get inspected by a GM before play
*Utilizator - M3 anime ,M4 anime,M4 Venus, M4 Mars, Kemono, M4 Chibi
*<Tonic Legacy> - Cherry and Rust anime heads
*Mauve - Anime head and Bodies
*Most Mobian heads
*[-Mokyu-] - Anime head
*=ASR= - Aeon and Alitheia Bento Heads
*Most mesh bodies with appropriate skins are fine.
*Small noses and mouths, big anime eyes. Cartoony skins. Not too overly realistic
==//Chapter 8: Adult Content & Erotic Roleplay==
The sim is an adult region, and ERP is allowed, but we ask that this not be the main focus of your roleplay here. We have provided designated areas, such as rentals, and the Hotsprings area (inside the ice zone) and Inns (there are beds provided) to facilitate ERP in a private area and away from main play. We ask that players without rentals or privacy keep it to those designated areas. Do not use fields, towns, the hub, event areas, business rentals, community sandbox level, or dungeons for ERP, and ERP is always to be done strictly in IMs. 
Do not walk around naked or exposing genitals. Keep bits fully covered. You may make use of bulges or other ware. Wearing fetish bits, such as hyper genitalia is prohibited -- please save fetish bits for NSFW areas and rentals only. Engaging in heavy fetish ERPs are to be done in strict privacy. Players should also pay mind of their surroundings, main areas of the sim are designed for public play, so your roleplay can and will be interrupted, possibly by town guards or raiders should you fornicate in the open. Roleplay as if public decency laws are in place. 
the use of sex HUDs, poseballs, games, engines, or sex systems, such as Bare, Project Arousal, or other similar systems, are prohibited in main areas. Please use these systems in rentals or in the designated ERP zones listed above. You may use/rez these systems inside the designated areas, but sex engine systems or games that emit sounds are to be muted. 
Moderators will enforce these guidelines.
==//Chapter 9: Event Types & Event rewards==
There are many different types of events that players can partake in, and it is important to learn their terminologies. Players can also check our event calendar to see when events are happening around the sim and jump in. Event reminders and announcements will go out over our Discord events channel as well. Any player can request to host or play the role of a NPC/Monster in an event with a Game Master. Players that are particularly interested in telling stories, rather than playing characters, should consider becoming a Story Teller.
Additionally, at the discretion of the GM or storyteller running an event, players may now be given minor bonuses to certain actions or attempts, relevant to the job or class their character identifies or even race. 
Flash Events - Short, on the spot events. usually a PVE monster bash with very light roleplay elements. Sometimes GM may interject little posts, but they are mostly an automated affair. Players will usually get to create their own roleplay among themselves. These usually generate a basic type of loot or exp reward. These are best for beginners to get a feel on how the combat system works.
Story Arcs - Also known as "sagas". These are major pre-planned sim wide events that move the sim's timeline forward or have a significant impact on the sim and everyone in it. There's usually no loot for these, but could drop special badges and/or titles. The reward is usually just the story itself. Story arcs come in episodic parts, or chapters, leading up to a final conclusion, and usually take a while to get through. These are best for any experience level, but are typically very populated with players, and may not good for players who hate large post orders or scenes with tons of players. Some portions of the event involve cutscenes that the players may not be able to change, while other story arcs have dynamic outcomes. Players could receive good/neutral/bad endings depending on their actions. Consequences are taken very seriously during these events.
Dungeon Crawls - These are pre-planned instanced events, usually with a limited number of participants to maintain dungeon balance. These usually take the from of a classic dungeons and dragons style campaigns, and consist of navigating a maze, unlocking puzzles, working with your party to tackle obstacles and kill the monsters inside to collect treasures. They hard and require significant planning and strategy to win. They are PVE events. These provide major loot and EXP rewards or even special badges or titles.
Campaigns - These are pre-planned events, and are very similar to Dungeon crawls, but consist of a long term, serial-styled instanced/RSVP only events. Campaigns usually involve a static party, having to cooperate together to accomplish a goal. Akin to Dungeons and Dragons styled events. These events usually involve the party traveling or going on adventures outside the normal play zones, such as other countries, and yield huge rewards or special badges/titles. 
Open events - These are usually well-planned, but dynamic, events that could result in PVP or PVE or even PVPVE, and the player's actions can shift the narrative or have a major impact on the direction or the outcome event. There could be a reward and they could also impact the rest of the sim with the players actions, such as RP consequences and generally welcome for all to join. These could drop major rewards like EXP or even special badges or titles, depending on the player's actions. 
Quests - These are passive events where mobs, or a quest item is laid somewhere in the sim by STs/GMs, and you are to complete the task. Usually the GM/ST don't really interact, hence passive, but usually provide rewards for completing them when reporting back to the ST/GM with the proof of completion item needed.
Closed events - These are usually invite only, and mostly take place between two factions/guilds, either doing PVP or PVE or moving their group's story along. There usually no rewards for these, because GLs/FLs cannot provide rewards for their own members, to avoid bias. These events are mostly for advancing character development or a group's development. 
==//Chapter 10: Factions, Guilds & Player Made Content==
===Factions===
Factions are official established story groups that will always be present and are the main driving force for most of the story. Factions differ from Guilds in a few ways; Factions are canon and are run by sim staff known as Faction Leaders. Unlike guilds, factions are to be thought as "nation states", where as guilds are just groups of players, maintained by players with their own goals and objectives. Guilds can freely ally, work under, or war with factions as they wish. You can view the main six faction information here.
*Joining a faction must be done In Character.
*A player may only be part of one faction per character, but as many guilds as each guild lead will respectively allow.
*Factions will have their own ever-present encampment anyone can come interact with or get recruited at.
*Faction bases will be protected by a NPC guard or some type of GM automated defense.
*Factions and Guilds may only imprison someone for up to 4 hours in their base.
===Guilds===
If the player chooses that they rather lead than joining up with another faction or remain a freelancer any longer, they have the option to create their own guild. Guilds are player-made groups and will not get support from the staff, as the factions will. The leader must maintain their guild completely on their own. There are also regulations on creating a guild that one must follow. A player can be or lead any number of guilds, and may also be part of a faction, but players may only be in one faction per character.
*Create a guild emblem, then bring your selection and their idea to GM/Owner for approval.
*The guild cannot be a copy of another guild or faction, to avoid multiple of the same type of guild
*They must pay a toll of 1000 Rings.
*Their guild must have at least 3 active members.
*The leader must have a good standing with the sim staff.
*The leader must have played in the sim for at least a month.
*Guild names must follow the standard naming convention "[Turbine] - Guild Name"
*Guild tags/titles must include a unicode symbol as part of their name "Guild X Member" as an identifying symbol.
*You may not create your own group chat or any other private/exclusive feature for your guild. Your guild must participate with the rest of the sim chats. This will result in the immediate dissolving of your guild. A GM will create a channel for you.
*Your guild group must invite a GM with Owner permissions.
===Random Encounters===
Any player may choose to play a random encounter to create content or events for their guild, faction, or for the public. 
*REs may never drop loot to avoid giving it to their friends.
*REs must wear the Random Encounter tag or place it in their titler when on duty.
*No private REs as they are public and anyone can participate.
*You must have the tag assigned to you by a GM.
*No REing in dungeons.
*No REing inside rentals.
*No harassing people with REs, you may attack people in public areas, but be respectful. Please do not kill someone over and over or use the position to punish someone. You must be unbiased.
==//Chapter 11: Rentals and Backers==
Rentals can be obtained at any time, if one is available, for Lindens only. Backers can simply pay the rental box in the hub at any time. Renters and Backers will be given exclusive alpha and beta access to new scripts and systems and will have 24/7 access to the sim any time, even during closure times. 
Backer Rewards
*Tier 1 - 2x all EXP gained - $1,000L per month - This reward is not available until TURBINE HUD is released
*Tier 2 - Beta Tester status, get to test our upcoming features. - $3,000L per month
*Tier 3 - Alpha Tester status, first to test our upcoming features. - $5,000L per month
*Tier 4 - VIP Rental in main sim area - $7,500L per month
Reward tiers carry up from the previous level, for example a tier 2 Backer receives both tier 1 and 2's rewards.
There are three types of rentals in Turbine; Residential, Business, and Third-Party Vendors. Residential are private areas to be used as the owner wishes. They can choose to remain OOC, IC, or used as guild halls if the owner chooses. Business rentals are cheaper but have harsher regulations, They must take the form of the business that comes prebuilt into the areas. Third-party vendors are for advertisements and OOC shops.
Basic Rental Rules
*1 rental per person.
*No sounds emitting objects or music.
*No subtenants/Sharing rentals. Multiple people can live in a residence, but they may not decorate.
*Keep within your prim allotment. We will return prims without warning.
*No buying rentals to increase prim limits or buying multiple rentals.
*Keep sim theme in mind.
*Keep script times low or we reserve the right to return offending items without warning.
*Keep items inside your rental space.
*You may lock your doors to players for privacy.
*Residential rentals can also be used as a custom business or a guild house.
*We cannot raise your prim allotment.
Business Rental Rules
*These rentals may only be used to conduct in-character business roleplays.
*Your rental will be pre-decorated some, but you are allotted some prims to decorate further.
*You must stick to the business' theme. Do not make an alchemist shop inside the blacksmith shop.
*Business rentals are considered always IC and in play, they are open for players to visit.
Third-Party Vendor Rental Rules
*Rent is free, but you must give us a 20% commissioned vendor.
*Keep prim allotment of your vendor under 10 land impact
*Keep script time low.
*No sounds
*Vendors and adverts may only be in the shop zone of the sim. Not in a residential or business rental.
==//Chapter 12: Bases & protected zones.==
Throughout the sim there are indoor areas, guild bases, towns, and rentals that may be protected. Entering these areas will greet you with some text in local automatically when you enter them warning you about any potential protection measures set in place, or will have NPC guards to defeat or sneak past. The auto GM system will instruct you how to defeat these measures if you intend to raid or disrupt the establishment's normal operations, such as stealing, spying, sabotaging destroying, defacing, etc.
If a town is under control, entering the town will give you similar text in local you will have to follow, guilds and factions are able to conquer towns for their own purposes and enforce their own laws as long as they hold that town.
==//Credits==
Crosswind Staff since we base their wiki as a temple
Category:Rules
Category:Rules