CC B Surrendered

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==Hardship Result: Surrendered==
If you scored a Failure (not enough Steps for a Dilemma, i.e. two or fewer Steps than Difficulty) or a Disaster (a Failure and a Stumble) on your Hardship Test, then you were defeated by the challenges that life laid upon your shoulders. You gave in to temptation, you failed to rise to the challenge, and your life suffered significantly as a result. The only upside is that you learned some very hard lessons as a result of what you had to go through. 
===Effects===
First select one of the two presented outcomes, A or B, whichever is more to your liking. Decrease one Attribute by 1, increase one Attribute by 1. Choose one of the three listed Skills to increase by 2, and increase the other two Skills by 1. And finally, gain a Talent in the Skill you chose to increase by 2.
Hardship Result: Surrendered	Hardship Result: Surrendered	Hardship Result: Surrendered 	Hardship Result: Surrendered	Hardship Result: Surrendered	Hardship Result: Surrendered
Hardship 	Result 	Result 	-1 to one Attribute 	+1 to one Attribute 	+2 to one Skill, +1 to two Skills
Prejudice 	A: 	You lashed out at those who looked down on you with all manners of childish (but hilarious) pranks. 	-1 Willpower 	+1 Coordination 	Dexterity, Handicraft, Stealth
Prejudice 	B: 	You furtively slinked away from your responsibilities and reverted to lurking out of sight. 	-1 Willpower 	+1 Intuition 	Agility, Awareness, Stealth
Displacement 	A: 	Your home taken from you, you wandered without capacity for attachment or investment to a new place. 	-1 Fitness 	+1 Intuition 	Agility, Stealth, Survival
Displacement 	B: 	You remained within your repurposed home, haunting the grounds and refusing to move on. 	-1 Willpower 	+1 Coordination 	Dexterity, Investigation, Stealth
Withering 	A: 	You fell ill from polluted Essence pooling around your Jewel Heart, feeling sickly and weak for a very long time as a result. 	-1 Fitness 	+1 Intellect 	Handicraft, Investigation, Discipline
Withering 	B: 	Your adventurous urge made you wander too far from your Jewel Heart too often, passing out and losing chunks of time. 	-1 Intellect 	+1 Willpower 	Athletics, Discipline, Survival
Exploitation 	A: 	You tied yourself to Humans who proved unsatisfied with reasonable results, demanding more of you than you had to give. 	-1 Intuition 	+1 Fitness 	Resilience, Labor, Aggression
Exploitation 	B: 	You offered your services to Humans, but wound up leeching off of their generosity, much to your developmental detriment. 	-1 Willpower 	+1 Intuition 	Dexterity, Stealth, Rapport
Attachment 	A: 	You had a close Human friend who was grievously injured in an accident in your territory, passing away despite your best efforts. 	-1 Willpower 	+1 Intuition 	Dexterity, Medicine, Rapport
Attachment 	B: 	You made friends with a Non-Human who took refuge in your domain, but who eventually moved on to join society without you. 	-1 Intuition 	+1 Intellect 	Handicraft, Investigation, Survival
Exhaustion 	A: 	You pushed yourself over your limits and slipped into unresponsive naps that lost you years at a time. 	-1 Intellect 	+1 Fitness 	Labor, Handicraft, Discipline
Exhaustion 	B: 	You abandoned your home due to your inability to keep up with the demands of maintaining it. 	-1 Willpower 	+1 Intuition 	Athletics, Awareness, Stealth
Fracture 	A: 	Your Jewel Heart split down the middle and it nearly killed you. But you woke up years later with a twin who is now your other half. 	Special
Gain an additional Companion (Twin Sister)	Special
Gain an additional Companion (Twin Sister)	Investigation, Rapport, Discipline
Fracture 	B: 	Your Jewel Heart cracked due to environmental pressure, and it crippled you for a very long time before eventually sealing up. 	-1 Fitness 	+1 Willpower 	Agility, Stealth, Survival
Solitude 	A: 	Your birth place became isolated or forgotten, leaving you alone... to reflect, and contemplate... for a very, very long time. 	-1 Willpower 	+1 Intellect 	Handicraft, Scholarship, Investigation
Solitude 	B: 	You had friends, but they moved away, and nobody who came after seemed to want to have anything to do with you. 	-1 Intellect 	+1 Intuition 	Awareness, Stealth, Survival
Conflict 	A: 	You attracted the attention of a particularly spiteful Spirit, and it harassed you until you managed to escape it. 	-1 Fitness 	+1 Coordination 	Athletics, Agility, Stealth
Conflict 	B: 	You got into fights with Humans who disrespected your presence and even tried to find your Jewel Heart to kill you. 	-1 Intuition 	+1 Fitness 	Resilience, Assault, Aggression
Suspicion 	A: 	You didn't show yourself to Humans for some time, and they believed you an evil spirit which they tried to exorcise. 	-1 Intuition 	+1 Fitness 	Assault, Dexterity, Discipline
Suspicion 	B: 	Your presence came under scrutiny due to minor crimes blamed on you, but you fled the accusations rather than fighting them. 	-1 Willpower 	+1 Intuition 	Athletics, Stealth, Survival
Crisis of Faith 	A: 	You began to realize that you could not feel the will of the Heavenly Father, too distracted by terrestrial duties and concerns. 	-1 Willpower 	+1 Intellect 	Scholarship, Investigation, Survival
Crisis of Faith 	B: 	You found yourself in a world built by and for Humans, with seemingly no thought given to the Spirits of yore, and felt utterly forsaken.	-1 Intuition 	+1 Willpower 	Labor, Discipline, Survival
Purposelessness 	A: 	You drifted from town to town, never staying long, never fitting in. 	-1 Intuition 	+1 Intellect 	Labor, Scholarship, Rapport
Purposelessness 	B: 	You played mean tricks on Humans to keep busy your idle hands. 	-1 Willpower 	+1 Coordination 	Dexterity, Investigation, Stealth
==Next Step==
With your Hardship resolved and its effects added to your stats, move on to Further Education.