Potions (Grim Nights)

There are three ways to obtain potions in the game: by sacrificing villagers to Mogha, from random monster drops, and from treasure chests in the mine. These methods seem to distribute potions evenly among players.
There are four types of potions: +25% HP, +25% Damage, +15% health +15% damage +1 armor, and +2 armor.
*The red potion, +25% HP, increases the health of a unit, and should be given to melee units.
*+25% Damage potion should be given to units with +100% damage to maximize their damage output.
*The +15% health +15% damage +1 armor potion is not as great as the +25% damage potion, but it's still very useful, and should be given to musketeers (+100% dmg units) first, longbowmen (+50% damage) second.
*The +2 armor potion gives the unit more armor, and should be given to melee units or any other unit, but armor is not considered a high priority in the game.
Category:Grim Nights