Pyro Enterprises Direct/2-24-19

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Welcome back, ladies and gentlemen, to the second ever Pyro Enterprises Direct! It's been several months since the last direct, and since that time, some of the projects that we revealed have been fully completed, while others have been entirely retooled or otherwise left in the dust. Hopefully what we reveal here won't be left to the wayside!
Before we begin, I once more want to thank you all for being on this magical journey with me. Making this content wouldn't be anywhere near as fun without you people being there every step of the way and being a wonderful community!
Without further ado, let's get started!
==Game Reveal 1==
The game trailer begins with a twinkling night sky, with soft chiming music playing as the camera pans down to a grassy plain. None other than Kirby is sleeping out under the stars, snoring gently as shooting stars pass overhead. The pink puffball awakes, rubbing his eyes as a strange bell-like noise begins playing from an unknown location. Kirby's expression changes from sleepy to concerned when he sees a massive red meteor descending towards Pop Star. Understanding the world is in danger once more, he decides to summon the Warp Star and fly into the skies to investigate.
Kirby flies through the air, attempting to pierce straight through the meteor to shatter it. However, he is not powerful enough to accomplish the feat and simply blasts a large crater in the side before getting bounced off. On the surface of the planet, many individuals are simply resting peacefully before getting hit on the head with tiny pieces of meteor, broken off from Kirby's impact. These poor individuals find themselves turned to crystal statues as they sleep, whereas others- like King Dedede- find themselves hiding for cover as some of the chunks land near them, being unable to escape. Only a few scattered around the planet manage to avoid the barrages- Taranza in the skies of Floralia, Adeleine and Ribbon in a deep forest which shields them from the meteors, and Zan Partizanne, shielded from impact by a magic barrier which she holds in an attempt to protect Hyness and her sisters.
Kirby descends back to the ground, scared at what he had accidentally caused to happen to Pop Star and all his friends. Seeing the Warp Star's landing, the group of survivors make their way to Kirby's impact site, concerned with what had happened. Kirby points up to the sky, showing the meteor descending as chunks fly across the cosmos, the sky becoming clouded by darkness. With no other option, the four decided to unite in search of a way to stop the meteor and purify the galaxy.
Logo by 
Kirby and the Galaxy Guard is a game with the goal of creating a nostalgic feeling for that of Return to Dream Land, with a focus on the similar multiplayer structure without the use of the Helper mechanic and the emphasis being places on collectathon elements once more. At its core, Galaxy Guard is a fairly standard Kirby game in terms of its core gameplay- you travel through sidescrolling stages as either Kirby, Adeleine, Taranza, or Zan Partizanne, each of which offers their own unique abilities in terms of puzzle solving and combat. There's not necessarily a lot of crazy gimmicks to the gameplay this time around... It's just designed to be a simple game through and through.
Galaxy Guard's style of progression is among the biggest changes to the Kirby formula- rather than being stuck on a linear set of levels, the player is granted a wide Space Map with which they can freely explore and roam around using the Warp Star. Within levels, players are tasked with destroying large Meteor Crystals that have latched onto and attached to objects, as removing it begins to purify each world that Kirby visits and erases the darkness that begins polluting space. As more crystal is broken, the more the darkness recedes, revealing even more Planets and Moons to explore. While Planets act as hub worlds, being large 2D areas with NPCs, shops, doors to levels, and even minor puzzles to solve, Moons are simple one-shot levels that don't have a lot of connection to anything, though they provide great rewards and challenges to those that dare attempt them.
There's even more collectibles to find other than breaking Meteor Crystals. Similarly to Dream Land 3, a Friend lurks in each stage, needing some form of task in order to assist them. These can range from simple memory or matching games to escorting another individual through the level, or even clearing out a stage of a specific type of enemy or object. In line with more modern Kirby titles, the game also features Space Dust, crystal balls containing beautiful galactic sand; these objects act similarly to Energy Spheres or Code Cubes, with three being found in each level and requiring the use of some puzzle-solving to attain. Space Dust can be spent to obtain extras, such as color sprays for the playable cast, opening up access to certain Moons, or even new sub-games!
We hope you're excited for Kirby and the Galaxy Guard!
==Game Reveal 2==
"We never should've come here, Bynde. This land is too lost to darkness."
The game reveal begins with gameplay, revealing it as a sequel to Crestseeker featuring a different-looking variant of Bynde, with armor and a more militaristic tone to her design. Bynde is shown in multiple locations exploring, depicting her fighting shadowy plant-like humanoids with a rapier and bow similar to the first game. Environments shown include an overgrown forest with strange dark vines growing over the trees, a waterfall where Bynde climbs nearby rocks, a strange beehive-like village set inside a massive dead tree, and what appears to be a ruined version of Kalidia Castle Town from the previous entry.
A short clip of Bynde, alongside other people in similar colored armor to hers, are shown on a boat smiling and talking with each other- this is almost immediately followed by the group being attacked by a massive plant-like monstrosity, which singlehandedly decimates this small team of warriors. Bynde becomes ensnared as vines envelop her, sealing her in some form of cocoon as the screen fades to black... only to be brought back by something pounding from within the cocoon, now transformed into a large flower, as Bynde emerges in a strange monster-like form.
More gameplay is showcased of Bynde in her alternative form, fighting with swift claw attacks, grappling between points in the environment, and latching onto the head of a large enemy to steer it into a crowd of smaller ones. Bynde is also seen conversing with a small being that resembles a cross between a stereotypical fairy and a flower, who remarks that Bynde "looks cute" in her current form as Bynde seems miffed. More back and forth gameplay is shown of Bynde exploring dungeons and fighting large beasts in both of her forms, before finally culminating in a duel between Bynde and what looks like a similarly bestial form of one of the female soldiers found on the boat.
Crestseeker was so much fun for me to develop, so I figured why not take inspiration from the series that inspired it and create a timeline of sorts? Crestseeker: Seeds of Shadow is the first game in this initiative, and takes inspiration from The Legend of Zelda: Twilight Princess with its darker tone and dual-form gameplay, while experimenting with and adding new concepts into the mix as well.
This game's reincarnation of our heroine, Bynde, is a member of a group of heroes known as the Lightblades, currently on an expedition to examine the once-though-lost land of Kalidia after its rediscovery. The Lightblades find the entire land overrun by shadowy plantlife, which seems to have corrupted the entire island and twisted essentially everything into a dark replica of itself. They themselves are not immune to this- after an encounter with a dangerous creature, Bynde finds herself changed into a monstrous form of her own. Uniting with a strange flower fairy named Lissé, Bynde sets off to free both herself and all of Kalidia from whatever the source of this dark growth is, as well as attempt to free the Lightblades from their corruption... Or, if you decide to, put them out of their misery.
Will you accept your new form or struggle to free yourself from it? Make the choice when Crestseeker: Seeds of Shadow launches soon!
==Game Reveal 3==
The trailer begins in some sort of coastal town, with a myriad of creatures from different species walking about in a marketplace. Inside a nearby inn, four people are shown gathering weaponry and supplies of varying kinds, stuffing them in suitcases.
*Nero: Where's the first aid kit?
*Tressa: Under the zweihander on the bed!
*Shanoa: *sighs* Can you people calm down? You're throwing dangerous weaponry everywhere. Someone could get hurt before our journey even begins.
*Nero: Aw, c'mon, Ms. Goody Two-Shoes! You know how much is at stake here, we gotta rush this and head off as soon as we can!
*Roxas: Look, Shanoa, I know you just wanna look out for people, but that's exactly why we need to hurry. People like Ms. Bella and Mr. Ralsei... They're in danger right now.
*Tressa: And Olberic...
*Roxas: Exactly. Nero's right, we need to start our journey as soon as we can.
*Shanoa: ...You're right. Carry on, everyone. We need to move.
*Nero: That's more like it! Now somebody take the sunscreen, it won't fit with all these spears!
SHIFT's getting a sequel!
SHIFT: Four Heroes of Soul is a completely different experience from its successor, though still set in the same crossover world of the Shifted Tides. Rather than being a Smash-inspired fighting game, this sequel takes on the form of a classic turn-based RPG, featuring the same crossover elements reworked into a fresh take on the RPG genre!
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When the world is thrown upside-down by multiple kidnappings and the appearances of Husks, the empty soulless shells of innocent civilians turned into murderous weapons, a ragtag group of individuals join forces to attempt to find the bottom of these heinous actions. Shanoa, Nero, Tressa and Roxas may be the stars of the show here, but as players progress through the game and defeat Husks of characters from across various media platforms and series, they'll save their Souls, which take the place of a traditional job system and allow you to use the skills and abilities of those characters. Use Souls to your advantage and craft the greatest strategies possible!
We hope you'll enjoy Four Heroes of Soul when it enters production soon!
==Game Reveal 4==
The final game trailer begins in the middle of a large city in the middle of the night. Neon lights shine down on a rain-slicked street as multiple civilians are shown simply walking down the street; the camera pans up to the top of a nearby building, where a woman in a black and yellow suit looks over the throng of people. She hears a jet engine noise nearby and turns to face it, seeing another woman in armor riding what looks like a cross between a hoverboard and a sword. Sighing, the first woman taunts the newcomer, who lunges at her on her board at mach speed.
The first woman seems to teleport out of the way, appearing on another nearby rooftop before leaping off and throwing what look like small darts of light at her opponent. The two clash in midair, throwing a few fisticuffs before the rider grabs a handle on the end of her board and begins swinging it as a massive blade. The two eventually crash to the street, neither of them seemingly noticing their injuries as they immediately get back into the fight. The rider lands a strong hit on their opponent, launching them square into the side of a building as they crash into a bar.
The apparent heroine gets up off the ground and alcohol from a tap drizzles down on her head, apologizing to the bartender for making a mess of things and promising to pay for the damages later. Before the bartender can say anything, the heroine warps away, appearing behind the head of the board rider for a roundhouse kick. Knocked off her board, the rider simple stances to brace for impact as said board is thrown at her, knocking her down and seemingly rendering her unconscious. The victorious woman simply stands silently, panting before calling up authorities on a small PDA-like device. She then calls in to someone else, telling them that they "had work" and would come home with dinner soon. She warps off as the title of the game is revealed- VALIANT.
Valiant is an entirely new IP inspired by a multitude of games: battle royales, fighting games, superhero sandbox games, character action games, and more! The resulting fusion is a massive-scale fighting game with an emphasis on spectacle and destruction, hoping to emulate the feel of cinematic superhero movie battles.
To play, simply select one of the game's playable heroines and choose one of the vast 3D stages. There are fewer stages than in a typical fighting game, but these large "scenes" are inspired by battle royale maps, being fully fleshed-out and destructible; you don't so much as choose a stage as much as choose a spawn point within one of the scenes. Combat is inspired by a mix of a standard arena fighter and games such as Bayonetta and Devil May Cry, being shown from a third-person perspective with the ability to toggle opponent lock-on on and off at will if they are in range. There's a major emphasis on combos and experimentation with the skills of each character, as the better you perform in combat, the more your Hero Meter goes up. Acting as a fusion between a style ranking and a special meter, the Hero Meter showcases how well you're performing in combat but can also be burned to perform stylish special moves!
Between the lightspeed-warping skills of Dart, the stretchy, violent combo potential of Nemesis, the ranged potential of Horizon, and many other stylish additions to the cast, Valiant hopes to offer one of the most unique fighting game experiences possible when it finally begins!
Thank you for your time, and thank you for enjoying another Pyro Enterprises Direct!
Category:Showcases
Category:Pyro Enterprizes