Prishe (Dissidia PSP)

Prishe is a secret playable character in Dissidia 012 Final Fantasy, appearing with Shantotto as the second representative of Final Fantasy XI. Prishe is a combination Monk and White Mage and also fights with magic and weapon skills. In her world, she was once intended to be the vessel for Promathia, the Twilight God, until the darkness inside of her was crystallized, turning her immortal. Along with Selh'teus, Prishe was instrumental in Promathia's destruction. Like Shantotto, Prishe is a warrior of Cosmos and, as a secret character, she has no impact on the main storyline and no villain opposing her. However, she is mostly responsible for recruiting the Warrior of Light to Cosmos's side.
In order to unlock her as a playable character, the player is first required to beat the entirety of the Dissidia 012 storyline, then complete the first chapter of the 013 story. After this has been accomplished, the player will need to go to the "Reports" section and beat all of the scenarios in "Report 8". Doing all of this will unlock both Prishe and Gilgamesh in the PP Store for purchase as playable characters, which costs 300 PP each. Prishe is the second representative character for Final Fantasy XI after Shantotto, and the second playable Monk-class character (both of whom are female) after Tifa Lockhart from Final Fantasy VII. 
== Profile ==
=== Appearance ===
Prishe is identical to her appearance in Final Fantasy XI. She is an Elvaan woman with long lavender hair, pointed ears, and blue eyes. She wears black shorts with a black top and frilly purple sleeves, a gold and silver peineta on her head, and tan boots. She also bears a blue crystal amulet on her chest.
Prishe's first alternate outfit "Custom Corsage+" recolors her top and sleeves white, her ribbon blue, her amulet red, and her boots and shirt black and white.
Prishe's second alternate outfit "Magna Top" is based on the Magna Top and Magna Shorts for the Sunbreeze Festival event in Final Fantasy XI, which takes place during real-life summertime. Prishe wears brown sandal-boots and a bikini-like blue and brown top. Rather than the blue bikini bottom present in the original Magna attire, Prishe retains her frilly black shorts.
Prishe's manikin, the Horror of Antiquity, is brown.
Prishe_ingame_4render.png|Default outfit.
Prishe-Alt.png|First alt outfit.
Prishe-Third.png|Second alt outfit.
Manikin-Prishe.png|Prishe's manikin, Horror of Antiquity.
====Equipment====
Prishe normally fights barehanded. In her EX Mode she equips a pair of Destroyers, a fist weapon from Final Fantasy XI. As part of her EX Burst, she hurls the Star of Tavnazia, a piece of black magicite that was critical to the climax of the Chains of Promathia expansion main questline.
012 Destroyers.png|Destroyers.
D012 - Star of Tavnazia.png|The Star of Tavnazia.
=== Personality ===
Prishe is a confident, brash, foul-mouthed, tomboyish Elvaan woman. She can be protective since she battles Garland when he was taking the Warrior of Light from her.
== Story ==
=== Earlier Cycles ===
Prishe fought for Cosmos in several precious, unspecified cycles. One day on her daily patrol she arrives back at Order's Sanctuary from her daily patrol just after Shantotto defeats Gabranth. Shantotto accuses Prishe of using her patrols as an excuse to wander and explore the world, which Prishe's reaction confirms. Before Shantotto can continue, Prishe runs off, stating that she'll bring her back a souvenir.
Sometime later, Prishe ends up at the Chaos Shrine and vents her boredom with the world, having explored most of it. As she's about to leave, she feels an unfamiliar presence nearby and discovers the Warrior of Light, who is shining brightly. She questions his identity and allegiance, but before she can get useful answers, Garland appears, baffled by the Warrior's appearance, and attempts to take the Warrior from Prishe. Prishe fends off Garland and leaves with the Warrior. Returning with the Warrior, Prishe asks Cosmos to make him one of her chosen warriors, concerned with what may happen to him if Chaos were to capture him. While the goddess is unsure at first, both Prishe and Shantotto convince her to do so.
Later at the Empyreal Paradox, Prishe and the Warrior begin to discuss the Warrior's lack of memories. While the Warrior claims that he does not need memories, and that as long as he fights he has a use, Prishe argues that emotions are more important and that he should take strength from them. The talk of memories reminds Prishe that the Warrior doesn't remember his own name. She sits down on the ground for several moments in contemplation before jumping up and running to the Warrior, saying she knows exactly what they'll call him.
When Gilgamesh finds his way back to World B, he comes across Prishe. Prishe asks if he is a warrior for Chaos or Cosmos, and Gilgamesh misunderstands her and declares himself "a chaos warrior". Taking his mention of an archenemy to refer to her, Prishe and Gilgamesh battle, and afterwards Prishe witnesses Gilgamesh be consumed by a portal to the Rift. She reports the incident to Shantotto, eventually motivating the mage to find her own way into the Rift to escape the cycle.
In a later cycle Prishe battles Gabranth, and though she is victorious Gabranth reveals he was merely buying time for Garland to dispatch Cosmos. Prishe fades away from the cycles with the goddess's death, her last words bidding farewell to the Warrior of Light and telling him to not forget his name.
Even though the Warrior no longer has any memories of Prishe due to his multiple purifications, the lessons she taught him are responsible for shaping his personality. This is best seen when he is talking to Bartz at the Empyreal Paradox, with the latter wanting to give him a name. The Warrior refuses, claiming that he has a faint of memory of someone calling him by name, and not wanting that memory to be lost to a new identity.
=== Confessions of the Creator ===
After the player defeats the Southern Lufenia Gateway to access the northern continents, Prishe can be found wandering north-east of the Pravoka teleport stone, provided she is not currently in the player's party. When spoken to she says that nothing they think or do matters as it will eventually be lost and forgotten, and fighting is what equalizes everyone. As the world of Confessions of the Creator is a hypothetical nightmare world where the cycles of war kept going and Feral Chaos killed all summoned warriors, this Prishe is likely a spectre of the Prishe of this alternate world. She vanishes when the player advances past the Mirage Sandsea to the Lands of Discord.
== Gameplay ==
Prishe is described as a Combo Blitzer. She has a variety of Bravery attacks, some of which she can combo without hitting or charge for greater power and to crush guards. She also has the ability to chain her Bravery attacks into each other to deal additional damage, and combining them in the proper way can result in a Skillchain that adds an extra hit for more damage. This makes Prishe's Bravery attacks very powerful and she can deal heavy damage with long combos that execute quickly. Prishe is also one of the fastest characters in the game, and the third-fastest while in EX Mode, trailing only Feral Chaos and Tidus in their own EX Modes. Her major weaknesses are a lack of ranged attacks and slow HP attacks, which all have a long start-up and low range. She is most suited to close-range combat and is reliant on Assists or punishing a blocked attack to be able to land an HP hit.
CP and AP costs for Prishe's follow-up attacks are shared between base attacks, so once Prishe masters a follow-up under one base Bravery attack, it is mastered under all of them. Of her base Bravery attacks, only Banish and Holy cannot have follow-ups set. Prishe learns her follow-up attacks at the same level as she learns the base attack. All of Prishe's Skillchains have the same power and deal Physical damage, the only difference between them is their name and appearance.
=== Attacks ===
==== Bravery Attacks: Base ====
 Bravery attacks: Base
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained 	Image
(One)	Ground 	20 (10) 	150 	Melee Low 	Chase 	Physical 	Initial 	
(One)	A three-hit punch combo that knocks the enemy back. Can combo without hitting. Follow-up generates 10% more EX Force. 	A three-hit punch combo that knocks the enemy back. Can combo without hitting. Follow-up generates 10% more EX Force. 	A three-hit punch combo that knocks the enemy back. Can combo without hitting. Follow-up generates 10% more EX Force. 	A three-hit punch combo that knocks the enemy back. Can combo without hitting. Follow-up generates 10% more EX Force. 	A three-hit punch combo that knocks the enemy back. Can combo without hitting. Follow-up generates 10% more EX Force. 	A three-hit punch combo that knocks the enemy back. Can combo without hitting. Follow-up generates 10% more EX Force. 	A three-hit punch combo that knocks the enemy back. Can combo without hitting. Follow-up generates 10% more EX Force. 	
 	Ground 	30 (15) 	150 	Ranged Low 	None 	Magical 	Level 8 	
 	Fire a bullet of light that tracks the opponent. 	Fire a bullet of light that tracks the opponent. 	Fire a bullet of light that tracks the opponent. 	Fire a bullet of light that tracks the opponent. 	Fire a bullet of light that tracks the opponent. 	Fire a bullet of light that tracks the opponent. 	Fire a bullet of light that tracks the opponent. 	
(One)	Ground 	20 (10) 	150 	Melee Low 	None 	Physical 	Level 19 	
(One)	A leg sweep that launches the opponent into the air. Can create an energy blast after the kick. 	A leg sweep that launches the opponent into the air. Can create an energy blast after the kick. 	A leg sweep that launches the opponent into the air. Can create an energy blast after the kick. 	A leg sweep that launches the opponent into the air. Can create an energy blast after the kick. 	A leg sweep that launches the opponent into the air. Can create an energy blast after the kick. 	A leg sweep that launches the opponent into the air. Can create an energy blast after the kick. 	A leg sweep that launches the opponent into the air. Can create an energy blast after the kick. 	
(One)	Ground 	20 (10) 	150 	Melee Low 	None 	Physical 	Level 25 	
(One)	Charge forward and punch the opponent. Can be charged for greater range, damage, and damage priority. 	Charge forward and punch the opponent. Can be charged for greater range, damage, and damage priority. 	Charge forward and punch the opponent. Can be charged for greater range, damage, and damage priority. 	Charge forward and punch the opponent. Can be charged for greater range, damage, and damage priority. 	Charge forward and punch the opponent. Can be charged for greater range, damage, and damage priority. 	Charge forward and punch the opponent. Can be charged for greater range, damage, and damage priority. 	Charge forward and punch the opponent. Can be charged for greater range, damage, and damage priority. 	
(One)	Ground 	20 (10) 	150 	Melee Low 	Dodge 	Physical 	Level 29 	
(One)	Slam into the opponent shoulder-first. 	Slam into the opponent shoulder-first. 	Slam into the opponent shoulder-first. 	Slam into the opponent shoulder-first. 	Slam into the opponent shoulder-first. 	Slam into the opponent shoulder-first. 	Slam into the opponent shoulder-first. 	
(One)	Aerial 	20 (10) 	150 	Melee Low 	Absorb 	Physical 	Initial 	
(One)	Infuse fists with fire, then spin upwards. 	Infuse fists with fire, then spin upwards. 	Infuse fists with fire, then spin upwards. 	Infuse fists with fire, then spin upwards. 	Infuse fists with fire, then spin upwards. 	Infuse fists with fire, then spin upwards. 	Infuse fists with fire, then spin upwards. 	
(One)	Aerial 	20 (10) 	150 	Melee High 	None 	Physical 	Level 4 	
(One)	Dive downwards and deliver a quick backhand strike. 	Dive downwards and deliver a quick backhand strike. 	Dive downwards and deliver a quick backhand strike. 	Dive downwards and deliver a quick backhand strike. 	Dive downwards and deliver a quick backhand strike. 	Dive downwards and deliver a quick backhand strike. 	Dive downwards and deliver a quick backhand strike. 	
 	Aerial 	30 (15) 	150 	Ranged Low 	None 	Magical 	Level 15 	
 	Fire an orb of light that tracks the opponent. 	Fire an orb of light that tracks the opponent. 	Fire an orb of light that tracks the opponent. 	Fire an orb of light that tracks the opponent. 	Fire an orb of light that tracks the opponent. 	Fire an orb of light that tracks the opponent. 	Fire an orb of light that tracks the opponent. 	
(One)	Aerial 	20 (10) 	150 	Melee Low 	None 	Physical 	Level 22 	
(One)	A five-hit punch combo. Can combo without hitting. 	A five-hit punch combo. Can combo without hitting. 	A five-hit punch combo. Can combo without hitting. 	A five-hit punch combo. Can combo without hitting. 	A five-hit punch combo. Can combo without hitting. 	A five-hit punch combo. Can combo without hitting. 	A five-hit punch combo. Can combo without hitting. 	
(One)	Aerial 	20 (10) 	150 	Melee Low 	None 	Physical 	Level 33 	
(One)	Create an energy blast that consumes the opponent, hitting them multiple times. Can be charged for greater range, damage, and damage priority.	Create an energy blast that consumes the opponent, hitting them multiple times. Can be charged for greater range, damage, and damage priority.	Create an energy blast that consumes the opponent, hitting them multiple times. Can be charged for greater range, damage, and damage priority.	Create an energy blast that consumes the opponent, hitting them multiple times. Can be charged for greater range, damage, and damage priority.	Create an energy blast that consumes the opponent, hitting them multiple times. Can be charged for greater range, damage, and damage priority.	Create an energy blast that consumes the opponent, hitting them multiple times. Can be charged for greater range, damage, and damage priority.	Create an energy blast that consumes the opponent, hitting them multiple times. Can be charged for greater range, damage, and damage priority.	
==== Bravery Attacks: Follow-ups ====
 Bravery attacks: Follow-ups
Move 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained 	Image
(Two) 	10 (5) 	150 	Melee Low 	Chase 	Physical 	Initial 	
(Two) 	A three-hit punch combo that knocks the opponent back. Can combo without hitting. Follow-up generates 10% more EX Force. 	A three-hit punch combo that knocks the opponent back. Can combo without hitting. Follow-up generates 10% more EX Force. 	A three-hit punch combo that knocks the opponent back. Can combo without hitting. Follow-up generates 10% more EX Force. 	A three-hit punch combo that knocks the opponent back. Can combo without hitting. Follow-up generates 10% more EX Force. 	A three-hit punch combo that knocks the opponent back. Can combo without hitting. Follow-up generates 10% more EX Force. 	A three-hit punch combo that knocks the opponent back. Can combo without hitting. Follow-up generates 10% more EX Force. 	
(Two) 	10 (5) 	150 	Melee Low 	Wall Rush 	Physical 	Initial 	
(Two) 	Infuse fists with fire, then spin upwards. 	Infuse fists with fire, then spin upwards. 	Infuse fists with fire, then spin upwards. 	Infuse fists with fire, then spin upwards. 	Infuse fists with fire, then spin upwards. 	Infuse fists with fire, then spin upwards. 	
(Two) 	10 (5) 	150 	Melee High 	Wall Rush 	Physical 	Level 4 	
(Two) 	Dive downwards and deliver a quick backhand strike. 	Dive downwards and deliver a quick backhand strike. 	Dive downwards and deliver a quick backhand strike. 	Dive downwards and deliver a quick backhand strike. 	Dive downwards and deliver a quick backhand strike. 	Dive downwards and deliver a quick backhand strike. 	
(Two) 	10 (5) 	150 	Melee Low 	Chase 	Physical 	Level 19 	
(Two) 	A leg sweep that launches the opponent into the air. Can create an energy blast after the kick. 	A leg sweep that launches the opponent into the air. Can create an energy blast after the kick. 	A leg sweep that launches the opponent into the air. Can create an energy blast after the kick. 	A leg sweep that launches the opponent into the air. Can create an energy blast after the kick. 	A leg sweep that launches the opponent into the air. Can create an energy blast after the kick. 	A leg sweep that launches the opponent into the air. Can create an energy blast after the kick. 	
s(Two)	10 (5) 	150 	Melee Low 	Chase 	Physical 	Level 22 	
s(Two)	A five-hit punch combo. Can combo without hitting. 	A five-hit punch combo. Can combo without hitting. 	A five-hit punch combo. Can combo without hitting. 	A five-hit punch combo. Can combo without hitting. 	A five-hit punch combo. Can combo without hitting. 	A five-hit punch combo. Can combo without hitting. 	
(Two) 	10 (5) 	150 	Melee Low 	 	Physical 	Level 25 	
(Two) 	Charge forward and punch the opponent. Can be charged for greater range, damage, and damage priority. 	Charge forward and punch the opponent. Can be charged for greater range, damage, and damage priority. 	Charge forward and punch the opponent. Can be charged for greater range, damage, and damage priority. 	Charge forward and punch the opponent. Can be charged for greater range, damage, and damage priority. 	Charge forward and punch the opponent. Can be charged for greater range, damage, and damage priority. 	Charge forward and punch the opponent. Can be charged for greater range, damage, and damage priority. 	
(Two) 	10 (5) 	150 	Melee Low 	Wall Rush 	Physical 	Level 29 	
(Two) 	Slam into the opponent shoulder-first. 	Slam into the opponent shoulder-first. 	Slam into the opponent shoulder-first. 	Slam into the opponent shoulder-first. 	Slam into the opponent shoulder-first. 	Slam into the opponent shoulder-first. 	
(Two) 	10 (5) 	150 	Melee Low 	Wall Rush 	Physical 	Level 33 	
(Two) 	Create an energy blast that consumes the opponent, hitting them multiple times. Can be charged for greater range, damage, and damage priority.	Create an energy blast that consumes the opponent, hitting them multiple times. Can be charged for greater range, damage, and damage priority.	Create an energy blast that consumes the opponent, hitting them multiple times. Can be charged for greater range, damage, and damage priority.	Create an energy blast that consumes the opponent, hitting them multiple times. Can be charged for greater range, damage, and damage priority.	Create an energy blast that consumes the opponent, hitting them multiple times. Can be charged for greater range, damage, and damage priority.	Create an energy blast that consumes the opponent, hitting them multiple times. Can be charged for greater range, damage, and damage priority.	
==== Skillchains ====
Additional effects during skillchains are determined by their second attack.
 Skillchains
Skillchain	First Attack 	Second Attack 	Description 	Image
 	Combo 	Spinning Attack	Launch the opponent into the air and hit them with a red energy liquid blast. 	
 	Raging Fists 	Spinning Attack	Launch the opponent into the air and hit them with a red energy liquid blast. 	
 	Howling Fist 	Spinning Attack	Launch the opponent into the air and hit them with a red energy liquid blast. 	
 	Combo 	Backhand Blow 	Throw the opponent into the ground with an explosion. 	
 	Shoulder Tackle	Backhand Blow 	Throw the opponent into the ground with an explosion. 	
 	One Inch Punch 	Backhand Blow 	Throw the opponent into the ground with an explosion. 	
 	Raging Fists 	Backhand Blow 	Throw the opponent into the ground with an explosion. 	
 	Howling Fist 	Backhand Blow 	Throw the opponent into the ground with an explosion. 	
 	Howling Fist 	Shoulder Tackle	Leave an impaction of sound energy whilst sending the opponent away. 	
 	Shoulder Tackle	Combo 	Several rings of light expand from the opponent after a powerful Impact. 	
 	Shoulder Tackle	Shoulder Tackle	Several rings of light expand from the opponent after a powerful Impact. 	
 	Shoulder Tackle	Raging Fists 	Several rings of light expand from the opponent after a powerful Impact. 	
 	Shoulder Tackle	Spinning Attack	Several rings of light expand from the opponent after a powerful Impact. 	
 	Shoulder Tackle	Howling Fists 	Several rings of light expand from the opponent after a powerful Impact. 	
 	Howling Fist 	One Inch Punch 	Rings of light converge on the opponent while sending him/her away. 	
 	One Inch Punch 	Howling Fists 	Two explosions hit the opponent, causing powerful blasts. 	
 	Spinning Attack	Combo 	An enormous explosion engulfs the opponent down to their toes. 	
 	Spinning Attack	Shoulder Tackle	An enormous explosion engulfs the opponent down to their toes. 	
 	Spinning Attack	Raging Fists 	An enormous explosion engulfs the opponent down to their toes. 	
 	Spinning Attack	Spinning Attack	An enormous explosion engulfs the opponent down to their toes. 	
 	Spinning Attack	Howling Fists 	An enormous explosion engulfs the opponent down to their toes. 	
 	Backhand Blow 	One Inch Punch 	The opponent is hit with an enormous gravity ball, causing a gravitational wave.	
==== HP Attacks ====
 HP attacks
Move	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained 	Image
 	Ground 	30 (15) 	130 	Melee High 	Wall Rush 	Physical 	Initial 	
 	Charge forward and up slightly. If the first hit connects, rise to the air and deliver a flurry of magical punches and then slam the opponent down. Prishe can move away from the ground while performing it.	Charge forward and up slightly. If the first hit connects, rise to the air and deliver a flurry of magical punches and then slam the opponent down. Prishe can move away from the ground while performing it.	Charge forward and up slightly. If the first hit connects, rise to the air and deliver a flurry of magical punches and then slam the opponent down. Prishe can move away from the ground while performing it.	Charge forward and up slightly. If the first hit connects, rise to the air and deliver a flurry of magical punches and then slam the opponent down. Prishe can move away from the ground while performing it.	Charge forward and up slightly. If the first hit connects, rise to the air and deliver a flurry of magical punches and then slam the opponent down. Prishe can move away from the ground while performing it.	Charge forward and up slightly. If the first hit connects, rise to the air and deliver a flurry of magical punches and then slam the opponent down. Prishe can move away from the ground while performing it.	Charge forward and up slightly. If the first hit connects, rise to the air and deliver a flurry of magical punches and then slam the opponent down. Prishe can move away from the ground while performing it.	
 	Ground 	40 (20) 	130 	Melee High 	Wall Rush 	N/A 	Level 12 	
 	Step back, then leap forward to deliver a dropkick engulfed in magical energy. Tracks the opponent. 	Step back, then leap forward to deliver a dropkick engulfed in magical energy. Tracks the opponent. 	Step back, then leap forward to deliver a dropkick engulfed in magical energy. Tracks the opponent. 	Step back, then leap forward to deliver a dropkick engulfed in magical energy. Tracks the opponent. 	Step back, then leap forward to deliver a dropkick engulfed in magical energy. Tracks the opponent. 	Step back, then leap forward to deliver a dropkick engulfed in magical energy. Tracks the opponent. 	Step back, then leap forward to deliver a dropkick engulfed in magical energy. Tracks the opponent. 	
 	Aerial 	30 (15) 	130 	Melee High 	Wall Rush 	Physical 	Initial 	
 	Rise upwards to deliver a powerful uppercut. Prishe will move towards the opponent before rising to the sky. Hits multiple times before applying HP damage. Great for attacking from below. 	Rise upwards to deliver a powerful uppercut. Prishe will move towards the opponent before rising to the sky. Hits multiple times before applying HP damage. Great for attacking from below. 	Rise upwards to deliver a powerful uppercut. Prishe will move towards the opponent before rising to the sky. Hits multiple times before applying HP damage. Great for attacking from below. 	Rise upwards to deliver a powerful uppercut. Prishe will move towards the opponent before rising to the sky. Hits multiple times before applying HP damage. Great for attacking from below. 	Rise upwards to deliver a powerful uppercut. Prishe will move towards the opponent before rising to the sky. Hits multiple times before applying HP damage. Great for attacking from below. 	Rise upwards to deliver a powerful uppercut. Prishe will move towards the opponent before rising to the sky. Hits multiple times before applying HP damage. Great for attacking from below. 	Rise upwards to deliver a powerful uppercut. Prishe will move towards the opponent before rising to the sky. Hits multiple times before applying HP damage. Great for attacking from below. 	
 	Aerial 	40 (20) 	130 	Ranged High 	Wall Rush 	Physical 	Level 36 	
 	Move towards the opponent and unleash a circular shock wave of magical energy. Vertically limited, yet very accurate. 	Move towards the opponent and unleash a circular shock wave of magical energy. Vertically limited, yet very accurate. 	Move towards the opponent and unleash a circular shock wave of magical energy. Vertically limited, yet very accurate. 	Move towards the opponent and unleash a circular shock wave of magical energy. Vertically limited, yet very accurate. 	Move towards the opponent and unleash a circular shock wave of magical energy. Vertically limited, yet very accurate. 	Move towards the opponent and unleash a circular shock wave of magical energy. Vertically limited, yet very accurate. 	Move towards the opponent and unleash a circular shock wave of magical energy. Vertically limited, yet very accurate. 	
=== EX Mode ===
300px|right|The Five Lights
Prishe's EX Mode, Two-Hour Ability, equips her with a set of hand-to-hand weapons called Destroyers, and gives her both Regen and the ability "Hundred Fists", the two-hour ability for Monks in Final Fantasy XI. Hundred Fists increases Prishe's movement speed and allows her to chain up to three weapon skills in a combo, performing the follow-up attack twice and possibly resulting in two Skillchains to highly increase her damage output.
Prishe's EX Burst is , where she attacks her opponent with magical punches and Banishga before five orbs of light appear around Prishe and the opponent. The player has to enter the button commands shown on the screen as Prishe dashes to each orb and kicks it at the opponent. If done successfully, Prishe ends the EX Burst by throwing a piece of magicite at the opponent, consuming them in an energy explosion. The sequence of the input buttons always moves clockwise around the control pad, with the first and last inputs being the same - for instance, if the first button is , the combination will be .
==== Double-Skillchains ====
As Spinning Attack and Shoulder Tackle are the only 2 moves that create a Skillchain where the first and second attacks are the same, having either one of them set as your second attack will generate another Skillchain in EX-Mode, regardless of whether the first 2 create a Skillchain or not.
 Bravery attacks
1st Skillchain	2nd Skillchain	First attack 	Second attack 	Third Attack
Liquefaction 	Fusion 	Combo 	Spinning Attack	Spinning Attack
Liquefaction 	Fusion 	Raging Fists 	Spinning Attack	Spinning Attack
Liquefaction 	Fusion 	Howling Fists 	Spinning Attack	Spinning Attack
Reverberation 	Impaction 	Howling Fists 	Shoulder Tackle	Shoulder Tackle
Impaction 	Liquefaction 	Shoulder Tackle	Spinning Attack	Spinning Attack
Prishe-EXMode.png|Default outfit EX Mode.
Prishe_alt_ex.png|First alt outfit EX Mode.
Prishe-ThirdEXMode.png|Second alt outfit EX Mode.
=== Equipment ===
Prishe can equip Thrown Weapons, Grappling Weapons, Instruments, Poles, Parrying Weapons, Bangles, Gauntlets, Hats, Hairpins, Headbands, Clothing, Light Armor, and Chestplates.
==== Exclusive weapons ====
 Exclusive weapons
Name 	Level	Stats 	Effects 	Obtained
Koenigs Knuckles	30 	HP -659BRV +83ATK +40	Assist Gauge Duration +10% 	Trade: 61000 gil, Sonic Knuckles, Scarletite x1, Horror's Desire x5
Spharai 	90 	HP -522BRV +69ATK +63	Assist Gauge Duration +20% 	Trade: 158,000 gil, Koenigs Knuckles, Electrum x1, Horror's Dream x5
Glanzfaust 	100 	HP -595BRV +79ATK +68	Assist Gauge Duration +30%Slight Counterattack effect	Trade: 182,800 gil, Spharai, Tarragoner x1, Horror's Hopes x5
== Gallery ==
Prishe_Dissidia_012.png|Prishe talking with the Warrior of Light.
Dissidia012-PrisheConcept.jpg|Concept art of third outfit.
DDF Prishe e01.jpg|Prishe talking to Shantotto.
DDF Prishe e02.jpg|Prishe with Cosmos and Shantotto.
DDF Prishe e03.jpg|Prishe in the Chaos Shrine.
D012 EX - Five Lights2.jpeg|Prishe's EX Burst.
Prishe EXBurst.jpg|Prishe's EX Burst finish.
DFF012Prishe Victory Pose.gif|Victory pose.
==Behind the scenes ==
Prishe was originally considered as the possible Final Fantasy XI representative character for Dissidia Final Fantasy, but the role was ultimately given to Shantotto instead. Prior to her inclusion in Dissidia 012, Eald'narche and Kam'lanaut were considered to appear fighting for Chaos but were rejected.http://www.famitsu.com/news/201101/29039861.html
===Voice===
Prishe is voiced in Japanese by Aya Hirano and in English by Julie Nathanson. She shares her Japanese voice actress with Carla Ayatsugi from Final Fantasy Type-0 and Shirma from Final Fantasy Fables: Chocobo's Dungeon. She shares her English voice actress with Chocolina from Final Fantasy XIII-2 and Aera Mirus Fleuret from Final Fantasy XV: Episode Ardyn. 
After purchasing her secret voices in the PP catalog, all of Prishe's attack quotes when using an HP attacks, entering EX Mode, and initiating her EX Burst, will randomly be replaced with these new quotes.
=== Allusions ===
* Auroral Uppercut and Nullifying Dropkick are Prishe's unique trademark skills in Final Fantasy XI. Nullifying Dropkick is also the attack she uses to remove Promathia's invincibility, rendering him vulnerable.
** Prishe's quote when using Nullifying Dropkick, "You can't stop it!", is a shortened version of the quote she uses when using the ability against Promathia, "You can't stop the tide of mortal existence!"
** Prishe's quote when activating EX Revenge, "Knuckle sandwich a la Prishe!", is a shortened version of the quote she uses when using Auroral Uppercut in Final Fantasy XI, "Time for a taste of knuckle sandwich a la Prishe!"
* All of Prishe's Skillchain combinations are taken from Final Fantasy XI, and the Skillchains resulting from each of her Weapon Skill combinations are the same as when the skills are combined in the original game. The name of each Skillchain appears when executed, even though they are not HP attacks.
* Prishe's EX Burst refers to the five lights of the Mothercrystals, items the player must collect in Final Fantasy XI to destroy Promathia. The spears of light that pierce her opponent during her EX Burst resemble those used by Selh'teus during the battle against Promathia. The crystal Prishe hurls at her opponent during her EX Burst is the Star of Tavnazia, a shard of dark magicite she obtains during her story in Chains of Promathia. The act of hurling it at her opponent is a reference to the final battle against Promathia, where Prishe throws the magicite at him to defeat him. Prishe's quote when finishing her EX Burst is derived from what she says to Promathia during the battle, "I'll show you how strong the will to live makes us."
* Prishe's conversation with Shantotto about researching and creating the ultimate magic refers to the quest "Curses, Foiled-A-Golem!?" in Final Fantasy XI, a quest given to the player by Shantotto where she recruits them to help test her new "ultimate spell".
* When casting Banish and Holy, Prishe assumes the pose that the Final Fantasy XI player character makes when casting white magic: feet together, left arm down, right arm up.
* Prishe has 11 secret voice samples that all revolve around food items. In Final Fantasy XI, Prishe was known for having quite an appetite in battle, as she asks for food from her teammates when performing weaponskills during "Heroine's Combat". Players of Final Fantasy XI will also routinely eat before and during fights to buff their own stats. Cecil even further references Prishe's manner of wanting food if fighting against her, saying, "Do you need something to eat?"
* When fighting Squall, he says to her, "You know about solitude." This alludes to the years Prishe spent in solitude away from the rest of Vana'diel due to her fate as Promathia's vessel.
* Prishe's battle quote on defeat, "Aw, hell..." is the exact same quote she gives when defeated in the "Heroine's Combat" battlefield in Final Fantasy XI.
* Two of Prishe's exclusive weapons, the Spharai and the Glanzfaust, are respectively the Relic and Mythic weapons available to Monks in Final Fantasy XI; Relic and Mythic Weapons are considered some of the most powerful weapons obtainable in the game.
* The unique accessory material used to craft Prishe's exclusive weapon is the Turmeric Spice, a high-level food ingredient in Final Fantasy XI. The accessory had its name changed to Tarragoner for the US release.
* Prishe's Dragon Kick is her only Bravery attack that cannot create a Skillchain when comboed with another Bravery attack. This is because in Final Fantasy XI Dragon Kick's element is not compatible with any other Hand-to-Hand Weapon Skills except Asuran Fists and so can only create a Skillchain with it. As Asuran Fists is an HP attack in Dissidia 012, Dragon Kick has nothing to chain to for a Skillchain.
* When Prishe faces Chaos, he says, "Wish not for life, but seek death". This is a possible reference to the end of Chains of Promathia when Promathia tempted each character with what they desired most, and to Prishe he offered to simply end her life as she wanted to die. This is alluded to again when she fights herself; "Have I been... looking for the end all along?"
* Prishe's manikin name, "Horror of Antiquity", is a reference to how she is called the "Abhorrent One" by those who feared and shunned her. The Japanese name of the manikin, "いにしえの忌子," translates as "Ancient Detestable Child", an insult used to describe Prishe in Final Fantasy XI.
* When fighting Ultimecia, she says to her, "Your time is frozen, as well." This references Prishe having immortality by way of the crystallized darkness within her body, which prevents her from aging.
* Prishe's nickname "Doc" for Shantotto refers to what she called Shantotto when she almost got captured by The Sin Hunters. A very-thinly-disguised Shantotto and her vassal saved her, and Prishe teasingly called them both "Doc" because she knew their true identity as high-ranking officers (or in Shantotto's case, former) in Windurst's Magic Ministry, yet use such horrible disguises. This scene is the only time Prishe and Shantotto met in Final Fantasy XI.
* When facing Yuna, Prishe exclaims, "You can summon stuff? I wanna see!" This is a reference to the fact that summoning is a forbidden school of magic in Vana'diel, due to the possibly life-threatening strain it puts on the summoner's body.
== References ==
ru:Прише (Final Fantasy)/Dissidia
Category:Characters in Dissidia 012 Final Fantasy