Paint

: This article is about the color customization of Asphalt Streetstorm. For other uses, see Paint (disambiguation).
Paint is a customization feature in Asphalt Street Storm Racing to change the color of a vehicle. Like all customizations, paint is purely aesthetic and does not affect performance.
Paints are treated as items that can be bought with (some with ) or obtained from Gift Boxes. Paints from Gift Boxes are stored in the player's inventory and can be sold for Cash.
Unlike in Asphalt 8: Airborne, customization is more similar to real life: Changing a color always costs Cash. Also, once a paint from Gift Boxes is applied, it disappears from the inventory and must be acquired again if another paint has been applied afterwards or if the player wants to use it for another vehicle.
== Overview ==
Paints are divided into several types and styles.
=== Types ===
* Specific paints are only available for a specific vehicle and cost the same amount of or , depending on the vehicle.
* All other paints are generic and can be applied to almost every vehicle (except, for example, the Alpine Celebration Concept which cannot be customized at all). Prices vary by style, but are the same for all vehicles.
Type 	Style 	Inventory	Price 	Comment
Specific	- 	no 	car-dependent	These are default paints that can be equipped for free in the shop before buying or claiming a vehicle. Each later change costs or , depending on the vehicle.
Generic 	Matte 	no 	 	
Generic 	Metallic 	no 	 	
Generic 	Non metallic 	no 	 	
Generic 	Polarized 	yes 	 	Gift Boxes only.
Generic 	Chrome 	yes 	 	Gift Boxes only.
Generic 	Polarized-matte	yes 	 	Gift Boxes only.
=== Styles and tones ===
BMW M2 Coupé icon as.png|Specific Metallic Blue
BMW M2 Metallic Blue icon as.png|Generic Metallic Blue
BMW M2 Non Metallic Blue icon as.png|Generic Non Metallic Blue
Every vehicle comes with one or more specific colors. The difference between the specific and generic version of a color is often minimal and barely recognizable which generally does not justify the mostly higher costs of specific colors.
The example to the right shows a BMW M2 Coupé in its specific metallic blue and the generic metallic blue. The third picture shows the non-metallic version which is more visibly different.
Not all colors are available in every style. Black, for example, is only available in matte and non-metallic style.
The difference between metallic and non-metallic (written "non metallic" in-game) is that the base color of metallic is a little bit darker so that the contrast makes the shiny effect more visible. Generally, metallic and non-metallic rather differ in the tone than in the metallic effect, so it's more a question of the players' color preference which style they choose.
== Drop rates ==
Paints available from Gift Boxes have the following drop rates:
Box	Drop rate
 	%
 	%
 	%
== Generic paints ==
=== Overview ===
The following table lists the different styles and the generic paints available for them:
 
 	Purple	Maroon	Blue	Green	Yellow/Gold	Red	Pink	Crazy	Black	Gray	Silver/Platinum	White
Matte 	 	 	 	 	 	 	 	 	 	 	 	
Metallic 	 	 	 	 	 	 	 	 	 	 	 	
Non Metallic 	 	 	 	 	 	 	 	 	 	 	 	
Polarized 	 	 	 	 	 	 	 	 	 	 	 	
Chrome 	 	 	 	 	 	 	 	 	 	 	 	
Polarized Matte	 	 	 	 	 	 	 	 	 	 	 	
=== Prices and example images ===
All example images in the following tables are shown on a BMW M2 Coupé. 
==== Matte ====
==== Metallic ====
==== Non Metallic ====
==== Polarized ====
==== Chrome ====
==== Polarized Matte ====
== Technical details ==
Asphalt Streetstorm is the only game in the Asphalt series that has explicitly written names for colors. All other games only have colored icons or buttons without name.
=== Generic colors ===
Generic colors that can be stored in the inventory have their full names displayed on their inventory icons (not in the Customize section).
=== Specific colors ===
==== Icon files ====
Specific colors are only accessible in the Customize section and do not display names. However, the game stores icon files of vehicles used in races in the files/_Documents/icons subfolder. The filenames of these icons contain customization information shortened to the last 9 letters each and separated by hyphens (-), with spaces represented by underscores (_), in the order:
Vehiclename-Colorname-Decalname-Wheelsname-Underglowname-File_ID.webp
Names of specific colors contain the vehicle name to distinguish them from generic colors. As the identifiers are shortened to their last 9 letters, the vehicle name may not always appear.
Examples:
* AlfaRomeo-eo_4C_Red-NoDecal-PT_70300_-No_Underg-4179140902.webp
** Stock Alfa Romeo 4C with no extras as displayed in the shop.
** eo_4C_Red contains parts of the vehicle name and stands for the Specific Red. In this case, "metallic" is omitted, but the color is extremely similar to the generic .
* 
** Stock Chevrolet Camaro GS with no extras as displayed on the .
** llic_Blue stands for the specific Metallic Blue, not the generic one, but the vehicle name is cut off.
* 
** Fully customized Chevrolet Camaro GS in , with decal, and .
==== JSON files ====
The full paint names can be found in files/Cars.zip. Each vehicle has its own JSON file named cardb_car_Vehiclename.json. JSON files are LZ4 compressed.
Category:Customization
Category:Asphalt Street Storm Racing