Adaptation (Priest Spell)

==Tome of Magic Text==
This spell can be cast in two different ways. The first, appropriate for battlefield use, has a range of 180 yards, a casting time of one turn, and duration of 1d4+2 turns. During this period, the affected unit can fight in one specific type of terrain (specified by the caster) as if it were the favored terrain (per BATTLESYSTEM™ rules) for that unit. While this spell is in effect, the unit gains no benefit when fighting in their actual favored terrain; the magically-enforced favored terrain takes precedence. The priest can cancel the spell before the duration expires if desired.
The material component is a pinch of clay dust.
The second effect requires preparation in advance. The priest and unit must be within 100 yards of a place of worship dedicated to the casting priest's deity. The casting time is 5 turns.
At the conclusion of the casting, the unit gains the benefit described above, with two main differences. First, the unit does not lose the benefit of fighting in its own actual favored terrain (the unit effectively has two favored terrains). Second, the spell endures until the next sunset. Only priests of 12th level and higher can cast this variation.
The material component is the priest's holy symbol.
==Priest's Spell Compendium Text==
This spell can be cast in two different ways. The first, appropriate for battlefield use, has a range of 180 yards, a casting time of one turn, and duration of 1d4+2 turns. During: this period, the affected unit can fight in one specific type of terrain (specified by the caster) as if it was the favored terrain (per Battlesystem rules) for that unit. While the spell lasts, the unit gains no benefit when fighting in its actual favored terrain; the magically conferred favored terrain takes precedence. The priest can cancel the spell before the duration expires if desired.
The material component is a pinch of clay dust.
Only priests of 12th level and higher can cast the second effect, which also requires preparation in advance. The priest and unit must be within 100 yards of a place of worship dedicated to the cast­ing priest’s deity. The casting time is 5 turns.
At the conclusion of the casting, the unit gains the benefit described above, with two main differ­ences. First, the unit does not lose the benefit of fighting in its own actual favored terrain (the unit effectively has two favored terrains). Second, the spell endures until the next sunset.
The material component is the priest’s holy symbol.
Notes: Common for priests with access to the sphere of War.
Category:Priest Spells
Category:Spells from Tome of Magic
Category:Spells