Transformers: Race for the Titans

The Autobots, tired of the war, escape to Earth for a second chance at peace and tranquility. But the Decepticons won't let that happen, and they follow the Autobots, starting the War for Earth. During their time on Earth, they befriend the humans Sam Witwicky, his best friend Leo Spitz, and his girlfriend Mikaela Banes. The Autobots eventually realize that the Decepticons are after the Titans, massive Transformers that transported colonies to different worlds, Earth being one of them. The Autobots must now use the Vector Sigma Key to retrieve the pieces to the Fractal Map to find the Titan's resting place.
==Autobots==
Optimus Prime-Short nosed truck with fire truck trailer: Committed, inspirational, selfless… Optimus Prime is all these things and more, a born leader and idealistic to boot. But what makes him a truly great leader, is his own lack of hubris, his seeming inability to place his life, his worth, above any of his fellow Autobots, or in fact any other lifeform. He believes passionately that freedom is the right of all sentient beings, and would gladly sacrifice himself to make that belief a reality.
. Combines with his trailer and Cromar drone to form Optimus Prime: Super Mode
. Combines with Omega Supreme to form Optimus Supreme
Bumblebee-1984 VW Beetle: Bumblebee is among the most open and receptive of all the Autobots in terms of befriending other species, his wide-eyed wonder at his surroundings and his irrepressible enthusiasm, combined with a genuinely affable personality, make him perfect for first contact with an alien species. But don't let that fool you, he may be small but Bumblebee packs a punch in any battle, and he's unflinchingly loyal to the Autobot cause.
Ironhide-Pick up truck: Tough, ornery and uncompromising, Ironhide is an old school warrior - low on words, high on knocking heads together. As Optimus Prime's head of security, he takes the attitude that everyone is suspect until proven otherwise, but his gruff exterior hides a softer soul, his concern for life, be it mechanical or organic or somewhere inbetween, second only to that of Optimus Prime himself.
Prowl-Police Car: Endlessly patient, calm and cool under pressure, it's these very qualities that make Prowl something of a frustrating enigma to his fellow Autobots. Prowl deals first and foremost in logic, eschewing emotion and sociability in favour of efficiency. But the net result is it makes him something of a cold fish. A misfit. But it also makes him a superb military analyst and strategist, if a little unprepared for the unexpected.
Mirage-F1 Racer: Mirage by name, mirage by nature - this Autobot speedster functions best by hiding who and what he is from the enemy. Because honestly, given a straight choice, he'd rather be racing in Monte Carlo than fighting 'cons on the battlefield, and he sees that as a weakness that could be exploited.
Nevertheless, Mirage is an effective and deadly fighter, and an even more effective intelligence gatherer, which is the role he much prefers.
Sunstreaker- Supercharged Lamborghini: Not only does Sunstreaker believe he's the best, he tells everyone he is. Endlessly. He's the complete egotist, convinced of his invulnerability on the basis that no one does it better. Sunstreaker loves to discuss his aerodynamic styling and sleek bodywork, and is faintly contemptuous of the other sports car-styled Autobots. He's also a dangerous, ruthless warrior… if he could just shut up long enough to fight.
Sideswipe-Lambroghini: Personal safety often takes a backseat to Sideswipe's reckless but brave actions, though don't doubt for a moment that it's number one he's looking out for.
Though less cold-blooded than his twin brother Sunstreaker, Sideswipe will use any dirty underhanded tactic he can think of to come out on top. But being on Earth has taught him other priorities, like saving innocent species caught in the crossfire.
Ratchet-Ambulance: Never talk to Ratchet about problems, for him it's all solutions. If it's broken, he'll remake it. If it's a battlefield wound he'll patch and repair it. It's this comforting repair bay manner that puts those he treats at ease, and a deft, gentle touch with the laser scalpel doesn't hurt either. All of which belies his otherwise gruff, somewhat outspoken manner, and Ratchet's one of the few Autobots that Optimus Prime tolerates any backtalk from… mostly.
Trailbreaker-Van: It's hard not to like Trailbreaker . He's a good-humored cheerleader, always ready with a joke or comment to lighten the mood when things get dark. Sadly, Trailbreaker's joking is often a cover for his low self-esteem. His form is the most fuel-consumptive of the Ark crew, and his vehicle mode is very slow. As such, he feels like a useless drain on their limited resources.
Windblade-VTOL Jet: Windblade is valiant, dutiful and full of conviction… to a fault. The fault being she can be too trusting, too idealistic, almost to the point of naivety. It sometimes drives her closest Autobot allies to distraction, but in a pinch there's no one more committed to the cause or energetic in battle. An experienced swordswoman, she also has the rare abilities to read minds, view memories, and is also a part of the Cyber-Ninja Corps.
Brawn-Land Rover Defender: Brawn, the Autobots' demolitions expert, is amazingly strong for his size. Due to his small stature, he often attempts to overcompensate by playing up his macho personality. He loves a challenge, be it rugged off-roading or charging headlong at foes several times his size. He has a lot of chutzpah, and a somewhat sarcastic sense of humor ever at the ready. Due to his machisimo, he sometimes looks down on noncombatant Autobots.
Hound-Jeep: Intrepid, fearless, unwavering, Hound is all these things and more - perfect qualities for an advance scout. But the truth is Hound just loves to explore. If it's new, uncharted or off-the-beaten-track, Hound's your 'bot. Using his topographical skills and 3D simulation circuitry, he'll have plotted every twist and turn of the terrain in nano seconds, and his jeep mode is the perfect all terrain, off-road form.
Hot Rod-Lamborghini Centario: Hot Rod is the original "turbo-revving young punk", with a carefree daredevil attitude that leaves his fellow Autobots a jittery mess. Blame it on his 'youth' if you will, but Hot Rod is always looking for that headlong buzz, that extra extreme shot of techno-adrenaline. Live fast, die… well, later, is his credo, and Hot Rod certainly believes in living life to the fullest. The closer to the edge it is, the more he likes it.
Blurr-Street speed racer: Blurr is the Autobots' high-speed intelligence agent. There one second and gone the next, this Autobot is fast enough to drive circles around any Decepticon. Blurr tends to barrel ahead with whatever he's doing and simply expects everyone else to keep pace... be it on a mission or in simple conversation. His motor-mouth and penchant for tangents tend to leave others in the dust, forcing them to ask him to repeat things.
Cog-Military Missile Launcher: Cog is brash and boastful, always keen to show off his prowess with his giant cannons. Not only are they violently powerful, but they're extremely accurate, even over a range of a mile and a half. It gives him the confidence to charge headlong into battle against the Decepticons.
Wheeljack-Lancia Stratos Turbo: When it comes to improvisation, Wheeljack is in a whole other league to most mechanical engineers, and that flair for thinking outside the box applies to his battlefield tactics too. 'Never do what the enemy expects,' is his approach to warfare, and it's served him well. As has his knack for whipping up wild new gadgets, often out of whatever scrap metal and power cells are to hand, though it has earned him something of a 'mad scientist' tag.
Groove-Police Motorcycle: Some wish Groove's bedside manner were as delicate as his surgical abilities. However, the enviable level of his skill more than compensates for his gruff demeanor. Though he started out at the top of the class of Protihex Medical Mechanical, these days he serves as a field medic under Optimus Prime's command. Sounds exciting, but this just means he spends most of his time patching up his fellow teammates.
Perceptor-Microscope: Extremely intelligent, with a data-storage capacity second to none, Perceptor's thirst for knowledge is unquenchable, and it's pure science - not battle - that lights his circuits. Specializing in metallurgy, molecular chemistry and electrical engineering, Perceptor is the go-to 'bot when it comes to adapting to Earth combat. Although good-natured and affable, Perceptor doesn't really play well with others.
===Technobots===
* Scattorshot-Jet/Immobile cannon: Scattorshot needs no desktop generals or academy-trained slag skimmers to tell him how to fight. He just wades into a Decepticon Patrol and doesn't come out until he's broken all his crayons and scribbled all over the mazes he couldn't solve. Then he puts down the coloring books and does the same thing to a hostile Decepticon force, only with guns and acid pellets instead of crayons. That's what he calls "strategy".
* Afterburner-Motorcycle: Afterburner hates authority, hates being given orders, and is generally a seething cauldron of anger. Even innocuous remarks from teammates can send him into a furious rampage. He is ruthless and relentless in battle, giving him the greatest outlet for his rage. 
* Lightspeed-Sports Car: Looking in from the outside, you'd think Lightspeed had it all: He's highly intelligent, strong, fast, and considered dashingly good-looking by Transformers standards. And if any of that mattered to him at all, he'd be golden. Sadly, Lightspeed aches down to the core of his being for something more. His heart yearns to escape the bonds of gravity and fly free. Dreams of soaring between the stars and exploring the vast mysteries of space consume him, making him feel slow, trapped, and dissatisfied with what others would see as a charmed existence.
* Strafe-Fighter Jet: Strafe is a liability on the battlefield, prone to react to any bit of motion or potential danger with a hail of firepower. His incredible reflexes are both boon and bane, as his hair-trigger responses and often inaccurate targeting can do harm to friend and foe in equal measure. He's a nervous wreck and suffers from what he calls PDSD (post-Decepticon shaking disorder), but sometimes his sheer lack of restraint can turn the tide of an otherwise unwinnable battle.
* Nosecone-Drill Tank: Nosecone's natural slowness of thought and action is often taken for laziness, but this is a misperception. Nosecone is a perfectionist, valuing precision over speed, and will take whatever time is needed to complete his objective as completely and competently as possible. His results speak for themselves—he's not the quickest bot on the block, but he'll do the job right.
* Scrounge-UFO: Scrounge has a special arm. There is no other like it. He is relatively small, weak, and over-eager to prove himself to the other Autobots; he's a passable spy thanks to the fact that he has a special arm (there is no other like it) specially designed for surveillance, with his eagerness to please and general excitability, he has a habit of imagining any little bit of info he stumbles across into a huge and vital revelation that will change the course of the war.
===Aerialbots===
Superion: As the first of the Autobot Combiners, Superion is an imperfect warrior at best. In other gestalt Transformers, the mental aspect of combination has famously resulted in instability and insanity, as disparate personalities have been meshed into one mismatched whole. Superion aims to overcome this not by achieving a more thorough melding of the minds, but rather, by shutting out all the different, conflicting personalities of the Aerialbots who compose him.
* Silverbolt-Concord Passenger Plane: Though Silverbolt projects the image of a brave, grimly determined warrior - as befitting his role as Aerialbot Commander - he's actually afraid of heights, a phobia he masks but has never quite conquered. The illusion of aerial ease is helped by his sleek, aerodynamic jet form, making him seem a natural-born flyer. Rather than show any emotional weakness, Silverbolt keeps his eyes firmly on the horizon. Never down.
* Slingshot-Recon Plane: Slingshot is a loud-mouthed, bragging jerk. Many believe that his annoying, self-aggrandizing, and abrasive personality is a cover for his insecurities over being the weakest Aerialbot. Just as many couldn't care less and just wish he would shut up, and/or go away.
* Firefly-Recon Plane: The opposite of covert, this recon specialist relies on his speed and daredevil evasive tactics. Firefly's colour and markings are bold and brash, and that's his nature too - why hide when you can blast across enemy territory and out again before anyone can even react. He almost dares others to try and match him. But there's a shifty side to Firefly - he's changed his name more than once and no one quite knows why.
* Air Raid-Military Fighter Jet: Gung-ho or rash? Foolish or fearless? It's hard to tell with Air Raid, but it's clear he delights in tactics that others might well see as suicidal - streaking at Mach 3 into a cluster of Decepticon Seeker jets and letting rip with his air-to-air heat-seeking missiles. What is sure, is his wild-eyed devil-may-care personality matches his fighting style. He just loves to catch the enemy napping and spark their wires!
* Skydive-Fighter Plane: Studious, thoughtful, Skydive knows more about air tactics than all of the other Aerialbots put together, but sometimes leans more towards theory than actual practice. The trick is, to get his nose out of the book and into the sky. Once there, the others look to him for guidance and group strategy, something he finds - given his streak of extreme modesty - a little daunting. Skydive just doesn't realize how smart he really is.
* Powerglide-A10 Thunderbolt: To say Powerglide delights in his aerial prowess is a huge understatement. He loves showing off his dazzling airborne virtuosity, and isn't above a bit of gratuitous grandstanding. He's equally happy performing for friend or foe, as long as he gets the requisite appreciation. But deep down, Powerglide's bravado covers up for his lack of speed in aerial mode, and low strength in robot mode.
Omega Supreme-Tank/Rocket/Rocket Base: Omega Supreme was grimly aware of the heavy combat toll his friends must have suffered for him to even be activated in the first place. Omega Supreme does not hesitate to unleash his colossal firepower and risk his own life and safety on their behalf. Striking fear into the sparks of almost every Decepticon, Omega Supreme is the mightiest Autobot of them all. Charged with being the last line of defense for  the Autobots, Omega Supreme is near-unstoppable in battle, relentless in his mission, and fearless in the face of danger.
Fortress Maximus-Aircraft Carrier/Battle Fortress/Spaceship: Despite his great power, size, and rank, Fortress Maximus is a weary and reluctant warrior. Fighting is against his pacifist nature, even for the most noble of causes. Over time, the endless conflict on Cybertron has worn him down, to the point that he's willing to walk away from the war entirely to preserve himself and his ideals. Fortress Maximus is big. How big generally depends on the universe, but often as not he's binary-bonded to a smaller robot named Cerebros who forms his head; Cerebros' own head is formed by Emissary.
* Cerebros-Head/Command Tower: Cerebros' only purpose is to transform and combine with Emissary to form Fortress Maximus's head. As such, he only appears when Maximus transforms to or from robot mode. When Maximus is not in robot mode, Cerebros remains with him in a sort of boxy alternate mode.
*Emissary-Head: Emissary is simply a mindless drone who is the key to controlling Fortress Maximus. He is a Headmaster. In order for Fortress Maximus to reawaken, Emissary must transform into the head of another robot known only by one name: Cerebros.
==Decepticons==
Megatron-Tank: In his own way, Megatron is as much an idealist as his Autobot counterpart Optimus Prime, but Megatron's zeal sprang from a committed belief that beings such as him that they were made to conquer and rule, and that any hint of compassion or mercy was an insult to their Primus-given power. On Cybertron, he tapped into the frustration of those like him and enflamed their revolutionary leanings. The Megatron way was and is to rule through intimidation and fear.
Starscream-F16 Falcon: Vain, arrogant, ruthless and self-serving, Starscream believes he was made to rule, not to serve, and he'll stop at nothing to advance his own cause. He'll betray anyone, ally or enemy - and that extends to his own leader, Megatron, whose tactics Starscream views as antiquated. He believes conquest is made from the ashes of his enemies, and woe betide anyone who gets in his way.
Thundercracker-Jet: To Thundercracker, the deadliest weapon is terror - and he soars through the skies gazing contemptuously on anything or anyone unable to rise into the air, occasionally diving and striking, leaving twisted wreckage in his wake. Conquest is his birthright as a Decepticon, and yet he sometimes doubts the cause he serves, creating an internal conflict he has yet to fully resolve.
Acid Storm-Jet: Acid Storm is something of an oddity among the Decepticons. He's more than happy to stay as one of Starscream's Seekers along with Thundercracker, a largely anonymous soldier among a sea of very similar bots, rather than try and make a big name for himself. This is somewhat baffling, as his intelligence, data gathering skills, charisma and ability to manipulate localized weather patterns to create acid rain could possibly propel him up the ranks. But for whatever reason, he stays in his role as a Seeker rather than striking out on his own.
Soundwave-Cargo Plane: Though Soundwave appears remote, detached and clinical, he secretly delights in the cries and screams of his enemies. It's literally music to his audio receptors. Beneath his expressionless exterior beats the generator coil of a born blackmailer and opportunist, and it's wise to be very careful what you say within audio range. Though it's said that Soundwave can hear a fly sneeze a whole City State away. Be afraid, be very afraid.
* Laserbeak-Data Tablet: Laserbeak is not usually found on the front lines of battle. His chosen role is that of the spy, lurking in unseen corners and inconspicuous perches, snatching up any useful information he can to relay to his superiors. He has also been known to serve as an interrogator, using his lasers to carve up helpless prisoners to extract anything and everything they know. On occasion he's even played the role of assassin, striking quickly at unsuspecting (and particularly vulnerable) targets, and vanishing in a flash in the chaos following the attack.
* Ravage-Data Tablet: No Decepticon has a stronger loyalty to Megatron than Ravage. One of Soundwave's most reliable spies Ravage believes unwaveringly in the Decepticon cause, and Megatron embodies that cause. To better serve Megatron and the Decepticons, Ravage has become the most efficient and deadly war machine under his command. He hides himself in the shadows, waiting for the perfect moment to strike with grim accuracy. His name is synonymous with stealth. His survivors are few.
* Frenzy-Data Tablet: For Frenzy it's not about any "Decepticon cause": it's not about any quantifiable cause, or goal, or purpose at all. It's about violence, fear, destruction, and mayhem. Frenzy lives to fight. He lusts to destroy with an intensity that borders on insanity. War is his fuel, his oxygen. Despite his small stature he'll lead a charge into battle against robots many times his size, screaming for destruction with every microchip of his being. This single-minded obsession makes him a hard bot to associate with personally, but a frightening asset on the battlefield.
Shockwave-Space Fighter: Shockwave is a creature of pure logic, untroubled by distracting emotions and ambitions. Cold, brutal and efficient, Shockwave views warfare through wholly scientific optical receptors, finding the path of least resistance and executing his strategy without vanity or bloodlust. He regards Megatron's passion for conquest with something approaching disdain, believing it only hinders achievement of his goals.
Shatter- 80's Sports Car: Shatter takes great joy in her work as a hunter. Partnered with Dropkick, she's not so much the "good cop" of the pair as the "not going to kill you yet cop." Unquestionably the brains of the pairing, she's a smooth-talking manipulator who enjoys twisting the knife once she's found their quarry. She tends to let Dropkick do the dirtiest part of their work in the end, but she's a highly-skilled combatant on her own.
Dropkick- 80's Sports Cat: Dropkick really doesn't like being on Earth, but Shatter made him come. If he had his way, he'd be back on Cybertron right now, sitting alone in the dark and feeling angry. He doesn't really "get" why folks are so interested in the Titans and why the Autobots are making things so hard for him, but once the Decepticons get what they want, he'll have plenty of things to blow up.
Scourge-Airborne Hovercraft: Built to seek and destroy, and little else, Scourge is as fearsome a hunter as they come, with highly advanced sensory and scanning equipment that can pinpoint a pebble in an asteroid storm. And with his drone-like Sweeps decoys, he can cover a whole lot of space (and even time). Once he gets you locked in his sights, that's pretty much 'hasta la vista, baby'. With Scourge it really is, you can run… but you can't hide.
Blitzwing-Jet/Tank: Even among the Decepticons, a faction not known for their sensitivity, Blitzwing is as uncouth, abrasive and loudmouthed as they come. Sure, he's a terror on the battlefield, and few can equal his bludgeoning power in robot, tank or jet mode, but his gleeful thuggery wins him few admirers, and even fewer friends. More often than not, Blitzwing's careful scheming gives way to a berserker fury, blunting his effectiveness.
Moonheart-Helicopter: In comparison to her younger twin, Lunaclub, Moonheart is the calm and collected one. She is Soundwave's assistant and a Decepticon medic. she uses her Blizzard Blade to freeze foes. Talented and loyal, Megatron considers her a reliable solider.
Triggerhappy-Fighter Jet: Triggerhappy suffered from low self-esteem and longed for approval from authority figures to validate his existence. He was willing to work as hard as necessary to gain attention and praise from Megatron, but when all his efforts were ignored or taken for granted, he grew frustrated. Triggerhappy felt the need to engage in ever more risky and reckless behavior in an attempt to gain Megatron's notice. Many predicted this would lead to his destruction. He's something of a jokester and goofball. This has often gained him the attention that he craves. Though frequently, especially when Megatron is the brunt of the joke, it is far from positive attention.
Offroad-Pickup Truck: Offroad inevitably gets the assignments no one else wants, which actually suits him fine. It gives him plenty of opportunities to show off his extreme-conditions combat training and generally go where no Decepticon has gone (or wants to go) before. If anything, Offroad overcompensates, and ends up making some of his fellow Decepticons look a bit... pedestrian.
Lockdown-Muscle Car: Though a Decepticon by allegiance, Lockdown's three priorities are me, myself and I. This freebooting bounty-hunter only ever considers the bottom line and profit is king in his world. All business, he runs a very tight ship, and once locked on his target his grapple hook never deviates or wavers until the job is done. It's only ever personal if someone else makes it so.
Brunt-Tank: Brunt's slow, simple-minded and immensely powerful. Lovably dim, his limited intelligence can be a drawback; he can easily be confused, misled, or even turned against Megatron, though temporarily. However, this is balanced out by his natural state of blind frustration and destructive rage, which makes getting him to listen to any cajoling a less than simple task.
Trickdiamond-Race Car: A self-serving, black market Decepticon with ties to Swindle, Impactor, and (if rumors are true) the Chaos-Bringer himself. Trickdiamond, having power over earth, she wields the earth-shattering Quake Shield. She's deceitful, and if you trust her, you deserve to get double-crossed.
Lunaclub-Helicopter: Lunaclub is the selfish and immature younger twin to Moonheart. She uses the power of her Flame Sword to vanquish enemies and her acrobatic skills to evade them. A fan of Starscream, Lunaclub used to stalk the Seeker in the old days of the Great War.
Astrotrain-Space Shuttle/Steam Locomotive:If there's one thing that Astrotrain enjoys above all else, it's sowing confusion and chaos in his wake. He uses his two alt. modes to destabilize and unsettle opponents, switching rapidly between train and space shuttle in any battle or pursuit, until finally delivering the coup de grace. He thrives on panic and fear, but when he's finished toying he delights in making sure the battle ends in as much wanted destruction as possible.
===Combaticons===
Bruticus: Bruticus is the combined form of the Combaticon team. A terrifying sight on the battlefield, Bruticus is among the strongest of all Transformers. He's also as dumb as a sack of hammers. But as far as Decepticon combiners go, that's not a problem as mental problems aren't terribly uncommon. In fact, Megatron wishes that he had an army of Bruticuses, and Optimus Prime is thankful that he doesn't.
* Onslaught-Anti Aircraft Truck: It would be easy to dismiss Onslaught as a brutish thug… and maybe he is… but to him his greatest weapon is not his photon missiles or his sonic stun guns but his amazing tactical mind. The key to victory is planning, and Onslaught executes his strategies with exacting and dispassionate logic. It's only when things don't go to plan that he gets frustrated and lashes out. Which, admittedly, is often.
* Blast Off-Recon Plane: Able to roam the airways in his jet mode, Blast Off feels above his fellow Combaticons in every sense. To him, the travails of others are small, petty things, and his aloof and superior manner aggravate the heck out of everyone. But he doesn't care. Everything is remote to Blast Off, including the fate of his victims, blasted from orbit. That way, he never feels a trace of remorse.
* Vortex-Attack Helicopter: Buckle up, for the ride of your death, as Vortex subjects another victim to a dizzying, spinning flight designed to well and truly rattle their bolts. It's half interrogation technique, half sadistic pleasure for Vortex, who thrives on their pleas for mercy… which always fall on deaf audio receptors. And when he has what he wants, Vortex is prone to drop his 'passenger' from a great height.
* Swindle-Attack Jeep: With Swindle, it's always deal - never no deal. He'd trade Megatron's right arm for a toaster if he saw both opportunity and profit. Though outwardly good-natured and affable, Swindle's always figuring out the angles, looking for a way to line his own utility cavities. But his wheeling and dealing means he's able to procure virtually any weapon, anywhere, any time. He's a one-robot 'black market' who'd rather make deals than war.
* Brawl-Tank: Brawl reckons he was built to make noise, and does his best to live up to that assertion, whether talking, shooting or just moving. But the constant grating, clanking and booming irritates the coolant out of his fellow Decepticons. Even the other Combaticons dislike it. Brawl's hair-trigger temper makes him even less fun to be around, but at least his arrival on the battlefield has been known to paralyse enemies with mind-numbing fear.
===Predacons===
Predaking: Predaking is the ferocious fusion of all five of the Predacons. Predaking is highly unusual, perhaps even unique, among combiners by the successful fusion of each of his component elements' physical abilities and personalities. Most others of his kind are rendered stupid, suggestible, or borderline insane by the merging of minds, but the five Predacons are united by their shared love of the hunt, and produce a single complete persona.
* Razorclaw-Lion: Razorclaw despises waste in any form, and that extends to his own energy output. So it's perhaps understandable why so many mistake his long stretches of inactivity as laziness, when in fact his optics are carefully monitoring his surroundings, waiting for the optimum moment to strike. Suddenly, Razorclaw will explode into furious, ferocious action, during which his opponents are literally torn to shreds.
* Divebomb-Eagle: Often, Divebomb doesn't know where to begin. Such an array of helpless targets on the ground, he's like a mecha-kid in a candy store. He gets almost giddy with pleasure as he rains destruction down on them. The only thing that ruffles his carbon-steel feathers is having to combine with his fellow Predacons, who he doesn't much care for. He'd rather build a nest out of scrap metal and keep a lone vigil for his next victim.
* Rampage-Tiger: Rampage is like an elemental force of nature, tearing through life - and his enemies - with such ferocity, such furious energy, there's simply no stopping him. No reasoning with him. After these bursts of violent action, lashing out at anything or anyone (including his fellow Predacons), he's barely coherent, and it's best just to leave him be. But then, with little or no rhyme or reason, he's off again. Go figure!
* Headstrong-Rhino: Smug, arrogant to the point of insufferable, nothing can dissuade Headstrong once he's decided on a course of action. His commitment to his own plan of attack is total and unwavering, and everyone else can take their opinion and stuff it. But largely his whole demeanour is designed to mask a deep streak of insecurity, as Headstrong considers himself not as strong, intelligent or fearless as the other Predacons.
* Tantrum-Bull: Tantrum would rather crash right through a problem, then stamp all over it, rather than apply reason or logic. Get in his way, annoy him, or - if you're an Autobot - just exist, and his overheated rage is a sight to see. Steam literally puffs out of his nasal ducts before he charges. These chronic fits of anger may be down to a loose connection somewhere, but no way is Tantrum letting anyone mess with his head!
Trypticon-Nemesis Battle Ship/Decepticon HQ: A titan of a Decepticon, Trypticon casts a vast shadow across the battlefield whenever he appears. Though he once turned into Trypticon Station, a neutral scientific outpost, Trypticon's intelligence is only just enough to make him an effective warrior, even if it hardly seems needed with his vast array of weapons. He is equally formidable in his alternate form of the Decepticons' fortress of a warship, the Nemesis, even after a space bridge accident sent his personality into stasis. However, when times got desperate, Megatron gathered Dark Energon to revive him to battle the Titan Fortress Maximus.
* Full-Tilt-Car: A lumbering, powerful Transformer like Trypticon has many important things to attend to. When he needs some small task done, he calls on Full-Tilt to do it. Full-Tilt serves Trypticon with an astonishing level of toadying sycophancy, layering on so many compliments that he actually irritates the giant with them.
* Necro-Head: Necro served as Trypticon's black box, containing backup data that allowed the Decepticons to recreate the dinosaur should he be destroyed.
===Other===
Nightbird-none: A mindless drone created to retrieve the Vector Sigma Key from the Autobots
Flowspade-Ferrari: Shockwave's assistant that was evolved from the last Nightbird clone.
Refraktor-various: Refraktors are cannon foder and a way to, "bulk up", so to speak, the Decepticon army. They become more powerful in numbers, and together can become many forms, be it jets, scorpions, or even an immobile cannon, they will always be ready for action, even if the majority of them die in 95% of the battles they're in.
==Humans==
Sam Witwicky: Sam Witwicky is a typical adolescent human with an atypical destiny. He quite often ends up in the crossfire in the war between the Autobots and the Decepticons. He can seem to be a coward sometimes, but he has the makings of a true leader.
Mikaela Banes: Mikaela Banes is an unabashed tomboy and tinkerer, traits she picked up while growing up in her family’s auto body shop. By the time she was ten years old she could take apart and reassemble a diesel engine, and as a teenager is capable of handling most repair jobs entirely on her own.
Leo Spitz:  Leo Spitz is a little nutty. From the relative safety of his apartment in Hamilton Hall, he runs a website, "The Real Flipping Deal", from which he tells the world about the secrets the government doesn't want you to know.
==Deaths==
Cog: Blasted to pieces by Shockwave.
Shatter: Stabbed in the chest by Windblade.
Omega Supreme: After suffering a fatal injury from Trypticon, he sacrifices himself so that Optimus can combine with him to fight off Predaking.
Fortress Maximus, Trypticon, and Megatron: Before Megatron could corrupt him with Dark Energon, Fortress Maximus forced his spark to implode, wiping out himself, Megatron, and Trypticon, causing a massive black hole.
Nightbird: Slain by Windblade and thrown into the ocean.
And a whole lot of Refraktors.
Category:TV Series
Category:Power Series