Town info

== Town Info (Read if you plan on making/reviving a town) ==
=== Definition of a Town ===
If a town is officially recognized it will have the following: A prefix in game, and a discord channel. It also makes it eligible for miscellaneous things such as wars, census projects, and tournaments/events that are based on town representation.
These are the requirements for a town to gain recognition: 
# It must have its own local rules established, even if the only rule is all server rules apply in the town. 
# The location wants to be a town (a large group base doesn't have to become a town)
# It needs to have 3 citizens. 
=== Definition of a Ruin ===
A ruin is a town that has basically gone inactive, there is no interest left in it. A town is officially declared a ruin whenever its governing body says so, it has 0 active residents, or the remaining residents are done with the town. A ruin is to be treated like a historical site, it should not be tampered with at all even if you used to live there, you may move your items out though. When a town becomes a ruin its discord role will no longer be displayed and the town's prefix is removed. 
A ruin can become a town again if its former governing body says so or if at least 3 people are interested in starting the town back up again, if the former leader(s) are still active then the players must have the former leader(s)' permission.
== Info on Active Towns ==
=== Red Wood City ===
Town Summary: Redwood City is an up and coming modern town in a homey spruce forest, with a main theme of restaurants! The third portal on the Nether-Hubs western road, Redwood isn't very big, but it is very inviting, easy to build in, and has a very inviting mayor, who is happy to have you over!
Leader: Prof_Sakuriu
Overworld co-ords: 
Nether co-ords:
Style: Modern City/Suburban, Concrete, Quartz, Cyan Clays, spruce and oak wood.
Prefix: RC or RWC.
Town Law:
-Diamond is the main currency, but ten emeralds do count as one diamond on this town. 
-Stealing is criminal and can be judged by vigilante justice, meaning that if you see someone stealing, you can let them have it! 
-Griefing, is not only bannable, but the community justice also applies here. 
-All chests are private, unless specified. 
-No making profit off public farms (exceptions apply)
-If your build does not comply with the town theme, or is an eyesore, we will give you 3 DAYS to take it down. WE will tell you through the DM's
-If you want to make RedWood your home, please remember to ask me through a DM conversation!
-Leaders must follow rules.
-Server-wide rules apply in this town as well.
-Don't be a toxic dickhead.
-FIX UR FUCKIN CREPPER HOLE and if you cant, tell someone else the coords on the discord, and ask them to fix it.
=== Summerhall ===
Summary of town: Summerhall is located in the south, nestled between the peaks of the west and coast in the east. Based upon medieval tastes in the southerlands it's a cozy place to let worries go and farm. Soon featuring rolling fields of gold and cottages dotting the landscape.
Leaders: magnetron_hd, mackin0412
Overworld coords: 490,1440
Nether coords:
Style/Palette: medieval and fantasy
Prefix: SH
Rules:
# Server wide rules applied to Summerhall.
# Resources that are located in the central storage are shared. private storage is inside the bases.
# Don't murder all the animals, we need them for food and materials.
# if you are in the stripmine be sure your are on the correct level (y11).
# if you are making an automated farm in the SH proper, cover it in shell or make it underground or Else make it in the Summerhall Industrial Park.
#if builds are considered too ugly or are in the way the builder will need to remove or improve the build in 3 days or it will be removed by the mayors.
#if you cause a creeper to blow up in Summerhall, you are responsible for fixing the hole.
=== Bilgewater ===
Summary of town:
Bilgewater is a pirate themed town that flows into a slightly ruin-like Medieval civilization. There is the central area called the Cove that lies within the edges of a mountain. A dock flows from the Cove to the rest of the town that lies in a spruce biome where the community farms and shops are located. Overall, the town is located on coast of an ocean where ships from the early days reside. From the ocean flows a river inland that has plans to be widened and hold the new museum. With the future projects in mind, Bilgewater will slowly turn into a historic town for all to explore. 
Leaders: BruisingToaster, Kimberrrr
Overworld coords: -600, 110
Nether coords: -78, 16
Style/Palette: Pirate/Medieval themed- Cobble, Spruce, Oak
Prefix: BW
Rules:
1. Server Rules Apply
2. Resources may be shared, but not taken excessively
3. Replant and fix farms as needed. This includes replacing the hoes at the community farm when they run out of durability. 
4. (More of a Gentleman's Rule) Please repair any creeper holes that you may have created or come across. If you accidentally break part of a structure, fix it or let the owner know of the damage and offer to help or the equivalent you see fit.
5. All chests are considered private unless otherwise noted.
Link to screenshots:
=== Staropia ===
Summary of town: Have you ever dreamed of living in the sky? Then dream no longer! Here in Staropia we live in a utopia of the stars, wake up to stunning view everyday and get to look at our amazing islands. You'll get to make your own island or even buy your own! Join us as we conquer the skies one island at a time! P.S. our theme is medieval.
Leaders: Magicalmatt233
Overworld coords:2867 107 -42
Nether coords:
Style/Palette:Cobble,oak,spruce. Mostly medevial themed except everything is in the sky.
Prefix: SO
Rules: All TC rules apply.
Link to screenshots:
=== Dustpeaks ===
Summary of town:
Dustpeaks is a western town located in west.. surprisingly enough.
The town is located in a badlands biome inhabited by monsters, crooks and old gods. Folks living in this area are by no means fun to be crossed guns with. Their whisky is dry, their humor is dark and their bullets are fast. So either you have a plenty of gold to spare, or you are a fool to be crossing their borders. Oh and on weekends we play bingo and bake cookies.
Leaders: xSweety, notreallyjacob
Overworld coords: -7000 1000
Nether coords:
Style/Palette: Oak (even dark version), Spruce, Acacia and terracotta. Mainly just keep your builds in balance with surroundings.
Prefix: DP
Rules:
1. All server-wide rules apply in Dustpeaks 
2. Wildlife is rare here, so sustain it 
3. Automatic farms a.k.a. ugly builds will be kept aside from main area. 
4. Every member can have shop in a given area. All shops must have unique sortiment. 
5. Try to keep your builds in given style 
6. If you damage something by accident, repair it. We are helpful community, not a griefing one. 
7. All chests are are considered personal. Community chest monster will be held in a town hall. 
8. In case of misbehaviour report to town authorities - Mayor or Sherif.
Link to screenshots:
=== Valhalla ===
Summary of town: is the one of only towns to become a ruin and then be re-established. It was first founded by Aleckay, but was declared a ruin a few weeks later as she had a better idea for a project. 2 weeks or so later a few players came together to re-establish the town. It has a norse theme and is one of the most northern towns on the server.
Leaders: ImmutableLight
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=== Alabasta ===
Summary of town:
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=== The Colonies ===
Summary of town: The Colonies is an Ancient Asian Colony located between mountains, a flower forest, and dark oak forest. The buildings resemble East Asian farm houses, temples, and pagodas. Currently, they’re building a nightmarket for all types of shops. The Colonies are also a sister city to Honey Valley as the towns are close to one another. Come play with pandas or relax in our mountain hot springs in The Colonies!
Leaders: RinKiwa
Overworld coords: -1069, 1848
Nether coords: -133, 231
Style/Palette: Ancient Asian (unless in nightmarket which can be more modern)
Prefix: CO
Rules:
Rules:
1. Server wide rules applied to The Colonies
2. Don’t kill the Iron Golems protecting villagers. 
3. Don’t over breed animals
4. All farms and villagers are for Colonizers, profit from them is allowed.
5. Please build within the theme, if you need help ask Rin
6. Building grounds are flexible but always nice to double check location beforehand
7. All chests are private unless marked public. 
8. If you caused a creeper to blow up, fix the hole properly, feel free to use resources in Community chests
9. Don’t grief farms or builds
10. If Saku is seen griefing The Colonies, he is immediately kill-on-site. Yes, this includes throwing chicken eggs.
Link to screenshots:
=== Arcadia ===
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=== Rivia ===
Summary of town: is a town in the Dol Angra valley, at the foot of the Mahakam mountains. It is a town with history beyond imagination. The town has been inspired by games like Dark Souls, Bloodborne, and of course, The Witcher. The town itself has been built in a mix of Victorian England and Gothic style.
Leaders: Asikke, Lareno, RinKiwa, HungrySoviet
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===Honey Valley===
Summary of town: Honey Valley, formerly known as Fat Ass City, is a quaint canal city nestled in the valley of two mountains in a birch forest biome. Its build theme is best characterized as “quirky Norway,” with colorful, densely packed rowhouses lining a central canal. Landmarks include a windmill, tulip fields, an art gallery, large spruce trees, and the iconic canals along which many residents live. Since the city’s renaming, the residents have focused on growing the bee population, creating auto farms for honey and honey comb, and conceiving a new religion dedicated to bees.
Leaders: wummeh and wordyregret
Overworld coords: -372, 2140
Nether coords: -49, 264
Style/Pallete: colorful suburban/rowhouses; reds, darker browns, and birch
Prefix: HV
Rules:
# Server wide rules applied to Honey Valley.
# Community storage in the town hall is for community projects only
# If you take meat from the cow crusher, be sure to harvest some wheat and breed them again
# If you take from any of the auto farms, try to AFK in that area for a bit at some point
# if you are making an automated farm close to town, cover it in a shell or make it underground
#if builds are considered too ugly or are in the way the builder will need to remove or improve the build in 3 days or it will be removed by the mayors.
#if you cause a creeper to blow up, fix the hole 
=== Pandora ===
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== Info on Ruins ==
=== Montrex ===
Montrex was the first town created and it located in a very extreme Shattered Savanna, where the tallest mountain nearly scrapes build height. It's extreme terrain can be a thing that attracts those looking for a challenge or something that repels people who aren't up to navigating it. 
    Pallete: Acacia, dark oak, stones and terracotta/stained clay, wool of various colors.
    Coords 560 -360
    Governing body: Historio, Bluemax2000 and Akatsuukii
    Prefix: [MT]
Town rules:
1. All server-wide rules apply in Montex
2. Don't kill animals that are pets or in private farms
3. With public animal farms leave at least 8 animals for repopulating
4. If a build is declared too ugly/an eyesore by the town's governing body, it must be improved or torn down.
5. If you damage another player's build on accident, you are expected to repair it and not just leave it there.
6. Please follow the honor system with the community storage.
7. If you want to open a shop in Montrex but don't have citizenship, then ask one of the town's leaders, chances are they will be fine with it.
=== Funkytown ===
Funkytown as the name would suggest, was an unusual town. Being the only town in the server's history to have no standardized build style, and it also has some unusual rules. 
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Da rules for Funkytown
# If you mess up a farm in funkytown, the owners of the farm or other residents are allowed to execute any extent of punishment they see fit
# If you grief you die
# Stealing has no legal punishment or binding, however the item's owner can execute any retaliation they choose
# Any farm built outside of a base is community, and can be used by any funkytown residents
# If something is built in another's residence there is nothing you can do to affect it
# Do not build something on someone else's base unless you are willing to have it taken from
# Do not deliberately empty a public farm's supply for no reason
# Do not sell the output of a public farm, make your own farm to sell product
=== PoofThonk ===
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=== Bourbonville ===
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=== Ketza ===
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=== Commietown ===
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=== District 66 ===
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