Merasmus

==Summary==
Merasmus the Magician, or simply Merasmus (also referred to as wizard, magician, or "idiot in a dress") is an important character in Team Fortress 2 Storyline. Merasmus has several appearances or references in the comics, hidden pages, and game maps. He has more roles in game play than any other non-player character. In the Team Fortress 2 Storyline, Merasmus has a connection with Demoman in the origin of MONOCULUS!; however, he most often appears as Soldier's long suffering former roommate. His appearances in comics or other media are usually related to releases of paranormal or haunted maps, with Soldier’s actions generally being the reason the mercenaries end up fighting there.
==Powers and Stats==
Tier: At least 
Name: Merasmus
Origin: Team Fortress 2
Age: Over 6,000 years (has had trouble with the Sumerian Mafia)
Gender: Male
Classification: Human, Wizard
Powers and Abilities:
*Superhuman Physical Characteristics
*Longevity (Has lived for over 6000 years)
*Resurrection, Empowerment and Immortality (Type 4; He cannot die and will simply come back stronger, comparable to Soldier)
*Magic
**Explosion Manipulation (With bombs from the Bombonomicon)
**Transmutation
**Teleportation
**Flight
**Telekinesis and Pyrokinesis
**Time Travel (Merasmus is the wizard the Soldier infuriated, causing both teams to be sent back in time to DeGroot Keep)
**Astral Projection (Can exit his body as a spirit)
**Shapeshifting
***Self-Healing and Power Modification (Heals himself and gets stronger the longer he hides)
**Body Puppetry (Can force others to dance)
**Power Bestowal (Can increase other's speed, jumping power, grant crits or make one Invulnerable via Ubercharge)
**Can summon Jarate
**Status Effect Inducement (Can make people bleed)
**Creation (Can create fake props to hide himself among them)
**Summoning (Can summon Monoculus and ghosts)
**Size Manipulation (Shown here)
**Fire Manipulation
**Gravity Manipulation (Can weaknen the gravity)
Attack Potency: At least Small Building level (Capable of easily harming the mercenaries and his magic should be superior to their weaponry)
Speed: Unknown movement, at least Subsonic to Subsonic+ reaction speed (Merasmus is superior to the mercenaries by a large degree, making him comparable to the Pyro at minimum)
Lifting Strength: Superhuman, likely Class 5, higher with telekinesis
Striking Strength: At least Small Building level (Can harm mercenaries by swinging his staff, which should be superior to their melee weapons)
Durability: At least Small Building level (All the team needs to work together to take him out, he can take bullets to the head with a few bruises, can take shotgun's pellets to the head with almost no difficulty and can take rockets head on, can take damage that vaporizes mercenaries), Immortality makes him hard to kill
Stamina: Superhuman
Range: Standard Melee Range, Tens of Meters with bombs, Hundreds of Meters with projectiles and magic
Standard Equipment: His cane and the Bombonomicon
Intelligence: Gifted (Is a very skillful wizard)
Weaknesses: Fools around and tends to not use his full potencial in battle. Gets increased damage from Arrows
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Game Characters
Category:Team Fortress 2
Category:Magic Users
Category:Webcomic Characters
Category:Male Characters
Category:Teleportation Users
Category:Flight Users
Category:Telekinesis Users
Category:Time Travelers
Category:Antagonists
Category:Game Bosses
Category:Immortals
Category:Staff Users
Category:Shapeshifters
Category:Fire Users
Category:Explosion Users
Category:Video Game Characters
Category:Longevity Users
Category:Villains
Category:Evil Characters
Category:Wizards
Category:Humans
Category:Transmutation Users
Category:Resurrection Users
Category:Berserkers
Category:Cane Users
Category:Sorcerers
Category:Empowerment Users