Mario Kart X

Mario Kart X is a racing game for the Nintendo Switch, developed primarily by Nintendo EAD with assisting from Bandai Namco Entertainment. It is the ninth installment in the main Mario Kart series and, including ports, arcade titles and mobile games, the fifteenth overall. The game first launched on November 20th, 2020, and later received various major updates throughout 2021 and 2022 that expanded greatly on the game, with the final update being released on July 14th, 2022. 
Unlike previous installments, Mario Kart X does not introduce new major elements that affect courses, although all previous additions (anti-gravity, underwater driving and gliding) do all return. Instead, the game focuses on expanding on the contents of previous Mario Kart games, combining them all and adding on to them.
This includes the use of bikes, ATVs and vehicle customization, the return of all previous drivers of the franchise (as of the Arcade Archives Update), and the eventual return of all previous courses of the series. Additionally, Mission Mode returns from Mario Kart DS. A Double Dash Mode is included as well, which mimics the two-person gameplay from Mario Kart: Double Dash!!.
That being said, the game does feature new game modes. Some examples of this are the Remix Modes and Adventure Mode. In terms of online, there is a bigger emphasis on leaderboards. 
==Gameplay==
The gameplay largely takes after previous Mario Kart titles, but is built on a revised version of Mario Kart 8 Deluxe's engine. However, the game's physics are much more floaty yet sensitive, similar to Mario Kart: Double Dash!! and Mario Kart Wii. As per usual, players pick a character of various weight classes and drive vehicles of varying stats, strenghts and weaknesses, - 
==Game Modes==
===Standard Modes===
===Remix Modes===
==Default Characters==
File:Baby Mario MKG.png|Baby Mario [Small]
File:Baby Peach MKG.png|Baby Peach [Small]
File:Toad MKG.png|Toad [Small]
File:Koopa Troopa MKG.png|Koopa Troopa [Small]
File:Shy Guy MKG.png|Shy Guy [Small]
File:Lakitu MKG.png|Lakitu [Small]
File:Mario MKG.png|Mario [Medium]
File:Luigi MKG.png|Luigi [Medium]
File:Peach MKG.png|Peach [Medium]
File:Yoshi MKG.png|Yoshi [Medium]
File:Diddy Kong MKG.png|Diddy Kong [Medium]
File:Bowser Jr MKG.png|Bowser Jr. [Medium]
File:Wario MKG.png|Wario [Heavy]
File:Waluigi MKG.png|Waluigi [Heavy]
File:Donkey Kong MKG.png|Donkey Kong [Heavy]
File:Bowser MKG.png|Bowser [Heavy]
File:Rosalina MKG.png|Rosalina [Heavy]
File:King Boo MKG.png|King Boo [Heavy]
==Vehicle Parts==
==Courses==
There are 40 courses included within the base game, meaning that all of these courses have been in the game since its initial release. These span across 20 new and 20 retro courses, divided into 5 cups for each.
As for the retro courses, there are [REDACTED], but every selection of courses features at least one that hasn't been remade yet in a previous Mario Kart game. All of these courses have been completely remastered and rebuilt from the ground up, similar to Mario Kart 8's retro courses. This means that they are all in full 3D and HD, are generally on a grander scale and feature glide ramps, underwater sections and anti-gravity sections. A small amount of the retro courses also features a completely new layout, usually adding a new section to the course. Every course now also features an orchestrated remix of its original music (though this can be disabled in the Settings menu).
Below is a list of the included courses. 
===Nitro Courses===
Course 	Description
x120pxMushroom Cup	x120pxMushroom Cup
 	
Luigi Stadium is the first course of the Mushroom Cup, and by extension, the first course of Mario Kart X. Visually, it is similar to Mario Kart Stadium from Mario Kart 8, but with a generally greener color scheme. The course is simple, but does have various notable features. These include an upward anti-gravity turn inside a giant Luigi statue, a large straight road through spectator stands and a red carpet to the finish, complete with Koopa Troopa photographers. The latter, along with letters spelling out "LUIGIWOOD" seen in the background, also gives the course a slight Hollywood theme.
 	
Koopa Dome is the second course of the Mushroom Cup, and takes place inside an indoor water park. The race starts on the top of a waterslide and continues down it. Here, a stream of water pushes players along faster, similar to Koopa Cape from Mario Kart Wii. After the slide, players must traverse a large wave pool filled with tubed Goombas and a sandy section, avoiding various obstacles as they go. Finally, players fly back up to the stairs of the waterslide before going down again in the next lap.
 	
Honeyhive Drive is the third course of the Mushroom Cup. Like the name suggests, this course is completely themed after Honeyhive Galaxy from Super Mario Galaxy and is scattered with wildlife from that galaxy, including Honeybees, Slurples and Mandibugs. The course features a variety of obstacles, such as bouncy purple flowers, gliding sections filled with honey and the Honey Queen herself, inside her beehive. However, if Honey Queen herself is participating in the race, she will not be present on the course.
 	
Monty Mole Mines is the fourth and final course of the Mushroom Cup. This course takes place above a giant chasm, of which the bottom cannot be seen. Players start on the roof of the cave, avoiding various stalactites before descending down a giant one. Afterwards, the course continues through a village of Monty Moles, a crystal cave and a rickety iron bridge back to the finish. However, Mole Miner Max from Donkey Kong Country Returns will occasionally run his train over the bridge, proving to be a large hazard for players.
Flower Cup 	Flower Cup
 	Really Rolling Hills is the first course of the Flower Cup. While Mario Kart X doesn't explicitly introduce a new Mario Circuit course, this course can be seen as the Mario Circuit of Mario Kart X. Like the name suggests, the course is based off the Really Rolling Hills level from Super Mario 3D World. Players drive amongst the colored blocks seen in the level, go through an underground level complete with Spiky Skipsqueaks, and even drive through clear pipes. The titular rolling hills can also be found amongst the track. These will either roll forward or backward, making for either a hazard or a boost.
 	Skate City is the second course of the Flower Cup. It takes place in an urban skate park, surrounded by a Los Angeles-like skyline. The park's boundaries are covered in graffiti and advertisements for Junior Joyrides, a skateboard company owned by Bowser Jr. Fittingly, the course consists of many skate park-like twists, such as a half-pipe filled with skateboarding Shy Guys, an overpass with boost panels, a turnaround section and a large anti-gravity loop.
 	Shy Guy Pagoda is the third course of the Flower Cup. It takes place inside and outside multiple Japanese-inspired temples and houses at nighttime. Overall, the theming consists of a mix between Bowser's Kingdom from Super Mario Odyssey, Pagoda Peak from Mario Party 7 and Hands-On Hall from Super Mario 3D World. In addition to the temples, the course features a dojo, a fountain plaza and a zen garden. Like the name suggests, Shy Guys wearing hakamas and kimonos can be found scattered all throughout the track.
 	Mount Sawmill is the fourth and final course of the Flower Cup. This course is heavily inspired by Sawmill Thrill from Donkey Kong Country: Tropical Freeze. Despite this, the large amount of Yoshis scattered all over the course truly make it moreof a Yoshi course than a Donkey Kong course. The course pushes players outside of the sawmill in a fast-paced stormy river section, then lets them drive back into the sawmill again. Here, they must avoid tons of saws either coming directly towards them, or swinging from side to side.
x120pxEgg Cup 	x120pxEgg Cup
 	Yoshi's Island is the first course of the Egg Cup, and is completely based off of the game of the same name. It is the first three-sectioned track in the game, with the entire track being one large loop around the island. The course starts on a beach, before quickly transitioning into a jungle section. Here, players must dodge various species of Piranha Plants. Poochy can also be seen in the background occasionally. Afterwards, players drive through Burt the Bashful's fortress where they must dodge Burt himself, and finally cross the icy mountains, dodging fuzzies and making fairly sharp turns as they go.
 	Dry Dry Outpost is the second course of the Egg Cup. It is a successor to Dry Dry Desert from Mario Kart: Double Dash!! and Dry Dry Ruins from Mario Kart Wii. Unlike those courses, however, the desert has a way more red tone, similar to Bone-Dry Dunes from Mario Kart 8. The course itself takes place in and around a small desert town, primarily inhabited by Dry Bones, with the course twisting and turning through the town's deserted streets. A large Yoshi sphinx also watches over the town, and players end their lap by climbing up the sphinx before jumping over a large pit of quicksand, back down to the finish line.
 	Fort Fire Bro is the third course of the Egg Cup. Themed after the Fort Fire Bros. level from Super Mario 3D World, this course features loads of Fire Bros., Hammer Bros. and Boomerang Bros. sparring and spectating all along the track. The course is surrounded by blue lava from the same level, and both Sumo Bros. and Sledge Bros. serve as obstacles for players to dodge. Blue lava bubbles can also be seen bouncing through the lava. The are also several gliding sections, were both blue lava spouts and Amazing Flyin' Hammer Bros. can get in the way of racers.
 	Kamek's Library is the fourth and final course of the Egg Cup. The course takes heavy inspiration from Gloomy Manor from Luigi's Mansion 2: Dark Moon, specifically the library area. Various obstacles and themes from Big Boo's Haunt from Super Mario 64 can also be seen, such as the Mad Piano, Bookends and Killer Chairs. The course is almost entirely in anti-gravity, as the course keeps twisting and transforming throughout the different laps as it gets hit by magic shots. Many Boos and Peepas can also be seen in the background, also making this course one of the many haunted courses in the series.
Star Cup 	Star Cup
 	Rogueport is the first course of the Star Cup, taking place in the Paper Mario location of the same name. The course is now notably in the Mario Kart artstyle, rather than in that of Paper Mario. The race starts on the docks, after which the course splits in two. Players can choose to either go over the rooftops using crates and barrels, or drive over the city walls in anti-gravity. Pianta officers, Bandits, Shy Guys and Craws can be seen throughout the course, walking along the island and cheering the race on.
 	Daisy Gardens is the second course of the Star Cup, and takes place in a giant garden area owned by Daisy, whose castle can also be seen in the background. The course starts in a large greenhouse-like area, before splitting into two anti-gravity roads. These eventually lead out of the greenhouse, into a fountain area. Soon after, players cross a river, either over a bridge or through an underwater section, before reaching the flower fields: possibly the most open area of any Mario Kart course. Here, players must hit dash panels and dodge Chain Chomps in order to make it through.
 	Waluigi Casino is the third course of the Star Cup. Players race through the streets of a neon and gold-filled city at night, before driving through the titular casino. The casino is filled with slot machines, poker tables and roulettes. The course goes up to the balcony of the casino on a red carpet, after which players will glide through the illuminated city streets once more. In this section, a pink anti-gravity road winds through several spectator stands and spinning lights, giving this part of the course a particular carnival feel.
 	Mushroom Boulevard is the fourth and final course of the Star Cup, set along the coastline of the very same Mushroom City from Mario Kart: Double Dash!!. Contrary to the rest of the city, however, this bay course has a french riviera theming, including colored buildings, palm trees and fountains. The course starts on the titular boulevard itself, with the beach being seen in the horizon. Racers quickly descend down to the beach in a big sunset-filled downhill section. After traversing the beach, the course winds through the city itself, where the border between the riviera theming and industrial city theming can be made out.
Special Cup 	Special Cup
 	Subcon Hills is the first course of the Special Cup. Featuring elements themed after both Super Mario Bros. 2 and Mario & Luigi: Dream Team, this course takes place inside the dream world of Subcon. It is a distinct three-sectioned course, starting in the overworld of Super Mario Bros. 2. After crossing several waterfalls and driving past tons of Sprixies, Shy Guys and turnips, the course continues into its second section: a desert. Here, racers take sharp turns in a light yellow-colored desert, dodging swooping Pidgits and Snifits as they go. The course also winds up going through an oasis, where players can either glide over, drive through or drive around the water. Finally, the last section of the course transitions to a dark landscape and goes into Wart's Factory, where players drive over either boosting or hindering sandy conveyor belts in an anti-gravity section, dodge quicksand pits and finally end in Wart's throne room, where Wart will sit if he is not present in the race himself.
 	
Blizzard Express is the second course of the Special Cup. It is a three-sectioned course that takes starts on an abandoned train station atop snowy cliffsides. Racers jump down to the tracks below, where they will have to drive over, glide over or dodge oncoming trains along the rails before going into a dimly lit tunnel. This starts the next section of the track, which leads racers off of the tracks and out of the tunnel. Here, a slippery icy anti-gravity road winds through a small town of Penguins, resembling Cool Cool Mountain from Super Mario 64. After the town section, the course goes up a cliffside where players must dodge falling boulders. Crossing the final section of the course, the rails once again converge with the racetrack, where players must now dodge the trains while speeding through a snowy forest. The course ends at a large train station, sitting on the edge of a giant skyscraper-filled city which can be seen in the background. Notably, as the course progresses throughout the sections, it gets snowier: there is a clear night sky during the first section, after which it will start to snow during the second, and during the final section of the course will be under a blizzard.
 	Inanimate Island is the third course of the Special Cup. It is a four-sectioned course that starts on the Egg Spaceship, where Fan was abducted to interrogate to the Prime Shimmer in the show Inanimate Insanity. Then you get out on the exit of the spaceship and you drive on a fast blue track to the actual island and you land wherever Soap starts on the first level of the game Inanimate Insanity: Soap's H2O Adventure. And then you drive on the trail Soap follows into the second level of the game Inanimate Insanity: Soap's H2O Adventure. On the second section you are actually in the Inanimate Island, where the show Inanimate Insanity takes place in. Going into the third section, you go into the trail that Soap follows on the third level of the game Inanimate Insanity: Soap's H2O Adventure. Going into the last section, you get on your way into Idiotic Island, finished doing a tour on Inanimate Island & after you pass Idiotic Island, you get on the black, white, & green track to actually go back to the entrance of the Egg Spaceship & you go across the Egg Spaceship. Then you take a sharp left & you cross the finish line. Notably, as the course progresses throughout the sections, it gets darker: It's noon in the first section, after which the sun will be going west during the second. During the third section it turns quarter to six in the evening (also known as 5:45 p.m.) & when the last section comes it turns half past eight at night (also known as 8:30 p.m.). The course only takes 3 to 5 minutes, the real time being 8 hours and 30 minutes.
 	TBA
===Retro Courses===
Course 	Description
x120pxShell Cup 	x120pxShell Cup
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x120pxBanana Cup	x120pxBanana Cup
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Bell Cup 	Bell Cup
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Leaf Cup 	Leaf Cup
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Lightning Cup 	Lightning Cup
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==Items==
=== Normai items ===
File:BananaPeel.png|Banana
File:TripleBananas.png|Triple banana
File:Green Shell.jpg|Green Shell
File:Triple Green Shells.png|Triple green shell
File:Red Shell.jpg|Red shell
File:Triple Red Shells.png|Triple red shell
File:Spiny Blue Shell.jpg|Spiny shell
File:Bob-omb walking.png|Bob-omb
File:Super Mushroom for tlotll.png|Mushroom
File:TripleMushroomsMKC.png|Triple mushroom
File:Mega Mushroom Artwork - New Super Mario Bros.png|Mega Mushroom
File:Bullet Bill.jpg|Bullet bill
File:BlooperMK7.png|Blooper
File:LightningBoltMK8.png|Lightning
File:Starman - Mario Kart Wii.png|star
File:Boomerang Flower.png|Boomerang flower
File:Super Horn - Mario Kart Wii.png|Super horn
File:Lucky7.png|Lucky 7
File:Hammer Bro. Hammer.png|Hammer
File:Brick Block Artwork - Super Mario 3D World.png|Brick block
=== Special items ===
File:Chain Chomp - Mario Kart X.png|Chain chomp (baby mario)
File:Bubble44.jpg|Bubble (baby peach)
File:Golden Mushroom - Mario Kart Wii.png|Golden Mushroom (toad)
File:Black Shell - Mario Kart Wii.png|Black shell (koopa troopa)
File:CoinBoxMK8.png|Coin box (shy guy)
File:SpinyEgg.png|Spiny egg (lakitu)
File:Fire Flower Artwork - New Super Mario Bros.png|Fire Flower (mario)
File:Ice Flower - Mario Kart Wii.png|Ice Flower (luigi)
File:HeartSMSJ.png|Heart (peach)
File:YoshiEggNSMBW.png|Yoshi egg (yoshi)
File:MKT Icon BananaBarrel.png|Banana Barrel (diddy kong)
File:Magic Paintbrush.png|Paint Brush (bowser jr.)
File:DoubleBob-ombMK8.png|Double Bob-omb (wario)
File:Bob-ombCannonMK8.png|Bob-omb cannon (waluigi)
File:Giant Banana.png|Giant Banana (donkey kong)
File:Bowser Shell - Koopa Kart 8 Deluxe.png|Bowser shell (bowser)
File:Dash Ring - Mario Kart Wii.png|Dash ring (rosalina)
File:Boo - Mario Kart Wii.png|Boo (king boo)
==Updates==
===Arcade Archives Update===
===Crossover Update===
===Spooky Sprinters Update===
===Anniversary Update===
===Fast-Paced Festivities Update===
===Spring Fling Update===
===Legacy Update===
==Trivia==
*The Shy Guy Pagoda course had multiple different names throughout development. Before the theming was changed to be more in line with Shy Guys, the name Crimson Palace had been given to the course instead. Once the Shy Guy theming was introduced, the name changed to Shy Guy Palace. However, the name was once again changed to Shy Guy Pagoda for unknown reasons.
Category:Mario Kart Games
Category:Single Player Games
Category:Multiplayer Games
Category:Racing Games
Category:Nintendo Switch Games
Category:Fan Games
Category:Nintendo Games