Vampyr Jarl

Job: Dark Knight
Family: Vampyrs
Weak to:	
Zone 	Level	Drops	Steal	Spawns	Notes
Ortlinde's Chamber 	 	 	 	1 	A, L, T(H), HP
Gerhilde's Chamber 	 	 	 	1 	A, L, T(H), HP
Brunhilde's Chamber	 	 	 	1 	A, L, T(H), HP
 	 	 	 	 	
==Notes==
*One of the possible bosses for Einherjar - Wing III chambers.
*Can Draw In its current target.
*Can use dreadspikes
*He has 45,000 to 50,000 HP.
*Casts Dark Knight magic such as: Stun, Absorb-VIT, etc.
*Resistant to Stun; CS Stun is not recommended. Single Stuns for TP attacks and to prevent from transforming is a good idea.
*Uses all the standard vampyr TP moves.
*Every two minutes, he transforms to a swarm of bats or several hounds.
**Not all can take damage until certain ones are defeated, perhaps one at a time.
**Once all are defeated or nearly defeated, they converge back into the Vampyr Jarl (albeit with less HP than before transformation).
**Chainspell - Stun can prevent him from transforming.
=== Historical Background ===
The word "vampyr" is the Scandinavian version of vampire. "Jarl" is a title granted Scandinavian chieftains set to rule a territory in the king's stead.
Category:Bestiary
Category:Vampyrs
Category:Notorious Monsters
Category:Einherjar