115756-megaservers-are-here-move-on-to-the-next-step

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Megaservers are essentially already implemented in the game. Almost all active players have taken the free transfer option for their main characters to the most populated server of their game-mode (PvE/PvP). Perhaps there are a few small communities such as RPers hanging on to their original servers, but essentially megaservers have already arrived.
 
I am therefore asking the Developers to shift their focus from Megaservers and move on to the next step of their schedule. If complete consolidation of the servers must be achieved, simply give a 48 hour warning and then forcibly transfer the remaining characters to the pseudo-megaserver of that game-mode (ie: Stormtalon for NA PvE).
 
While some people may be specifically impacted, the release of Megaservers will not provide any significant change to the game on a broad level. It is therefore a misplacement of resources to continue work on Megaservers while other issues would have a far greater impact on the game.
 
Save time and move on please.	
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Megaservers are essentially already implemented in the game. Almost all active players have taken the free transfer option for their main characters to the most populated server of their game-mode (PvE/PvP). Perhaps there are a few small communities such as RPers hanging on to their original servers, but essentially megaservers have already arrived.
 
I am therefore asking the Developers to shift their focus from Megaservers and move on to the next step of their schedule. If complete consolidation of the servers must be achieved, simply give a 48 hour warning and then forcibly transfer the remaining characters to the pseudo-megaserver of that game-mode (ie: Stormtalon for NA PvE).
 
While some people may be specifically impacted, the release of Megaservers will not provide any significant change to the game on a broad level. It is therefore a misplacement of resources to continue work on Megaservers while other issues would have a far greater impact on the game.
 
Save time and move on please.
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The issue with the merge was and still is name space. It would be end-of-the-world nerd rage for some people to keep their names because by pure chance they set up shop on Stormtalon and Pergo, while others who have been forced to move there have had to change their names on arrival in the case of a conflict.
 
And really, the re-naming protocol is what's being tested. The whole "mega-server technology" could be a complete sham and we'd never know the difference because there are just not enough players left to tax the existing system anymore. There's certainly not enough people logging into the PTR to stress test anything.
 
It doesn't seem like they've made enough noise that things are going well to see the megaservers hit on the 14th, but maybe by the 21st. and then we can get on with it testing the current build candidate for Drop 3.	
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Perhaps there are a few small communities such as RPers hanging on to their original servers, but essentially megaservers have already arrived.
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The Megaserver update is already on the PTR, it's basically too late to ask them to stop. I seriously doubt stopping Megaservers would impact the drop 3/4 release timeline in any significant way at this point.
 
You cannot forcibly transfer everyone to a single server if it does not have the capacity. Putting Megaservers in place prepares the game for future growth. If drop 3/4 generates new subscribers and old players reactivate they will not have anywhere to go. Before they fix the game they have to make sure players have a server to play on.
 
There is a chance that the player population could exceed the capabilities of two servers after drop 3/4. I am not saying that it WILL happen, only that it could. I want the population to increase, as all players should. Not planning for the possibility is foolish. Carbine wants to fix the problems with their product to satisfy existing customers and generate new ones. It defeats the purpose of fixing the game if players can't log in because both servers are full.	
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			YES... And I'm really dreading having to make up a "last name" for my character... I just want to be "Nifty". :/	
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			make it bonegobbler	
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			Here comes pro, from nowhere. He knows all the situation and statistics, he is best engineer. You should listen to him and move to next step.	
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{| class="blockquote"
Megaservers are essentially already implemented in the game. Almost all active players have taken the free transfer option for their main characters to the most populated server of their game-mode (PvE/PvP). Perhaps there are a few small communities such as RPers hanging on to their original servers, but essentially megaservers have already arrived.
 
I am therefore asking the Developers to shift their focus from Megaservers and move on to the next step of their schedule. If complete consolidation of the servers must be achieved, simply give a 48 hour warning and then forcibly transfer the remaining characters to the pseudo-megaserver of that game-mode (ie: Stormtalon for NA PvE).
 
While some people may be specifically impacted, the release of Megaservers will not provide any significant change to the game on a broad level. It is therefore a misplacement of resources to continue work on Megaservers while other issues would have a far greater impact on the game.
 
Save time and move on please.
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{| class="blockquote"
The issue with the merge was and still is name space. It would be end-of-the-world nerd rage for some people to keep their names because by pure chance they set up shop on Stormtalon and Pergo, while others who have been forced to move there have had to change their names on arrival in the case of a conflict.
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Megaservers won't do jack if other issues are not addressed at the same time. Bringing players together is good, but what Wildstar needs is more players and that can only be achieved by making the game more appealing and much less grindy. 
 
I mean it's an MMO, I get it, there will always be grinding, but it has to be made fun and rewarding. Small changes can sometimes make a whole lot of a difference. Dungeons for example have to be incentivized, they should add an armor set for each class split between all dungeons. Raid sets should be made better, and not because of a change in runes alone. RNG should go completely, no debate about it. PvP sets should be made farmable after a certain time, without any rating requirement. Many things should be account wide to promote rerolling. Warplots should be made into a huge BG. The cost of repairing has to be greatly tuned down to favor dungeon replayablility. etc. There are tons of things like these that should be done to attact both old players who have quit and new ones. Little things, major steps forward. I don't know about you all, but I play to have some quality time, to have fun, to get entertained. Combat may be fantastic, lore great, classes may be varied and all but at the end of the day, if I don't get get a sense of achievement out of an MMO, if it's more tedious than fun and rewarding, I won't be sticking around too long. 	
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The Megaserver update is already on the PTR, it's basically too late to ask them to stop. I seriously doubt stopping Megaservers would impact the drop 3/4 release timeline in any significant way at this point.
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{| class="blockquote"
Megaservers are essentially already implemented in the game. Almost all active players have taken the free transfer option for their main characters to the most populated server of their game-mode (PvE/PvP). Perhaps there are a few small communities such as RPers hanging on to their original servers, but essentially megaservers have already arrived.
 
I am therefore asking the Developers to shift their focus from Megaservers and move on to the next step of their schedule. If complete consolidation of the servers must be achieved, simply give a 48 hour warning and then forcibly transfer the remaining characters to the pseudo-megaserver of that game-mode (ie: Stormtalon for NA PvE).
 
While some people may be specifically impacted, the release of Megaservers will not provide any significant change to the game on a broad level. It is therefore a misplacement of resources to continue work on Megaservers while other issues would have a far greater impact on the game.
 
Save time and move on please.
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I disagree.
We need the mega servers now. I'm not transferring and risking losing my guild on lightspire.
We need mega servers now.	
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			It's a shame megaservers weren't a part of WS at launch. But, at this point, it's a fruitless effort. After megaservers launch, Entity (Stormtalon) and Warhound (Pergo) will pick up the whole 20 players who didn't take a free transfer. Megaservers are nothing more than Carbine's hope that people will come flooding back as well as a total waste of time and resources. I'd like to see dev time and love go to content rather than meaningless server expansions.	
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{| class="blockquote"
It's a shame megaservers weren't a part of WS at launch. But, at this point, it's a fruitless effort. After megaservers launch, Entity (Stormtalon) and Warhound (Pergo) will pick up the whole 20 players who didn't take a free transfer. Megaservers are nothing more than Carbine's hope that people will come flooding back as well as a total waste of time and resources. I'd like to see dev time and love go to content rather than meaningless server expansions.
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{| class="blockquote"
While some people may be specifically impacted, the release of Megaservers will not provide any significant change to the game on a broad level. It is therefore a misplacement of resources to continue work on Megaservers while other issues would have a far greater impact on the game.
 
Save time and move on please.
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			This thread here is the place for all megaserver feedback, questions, and suggestions. So, I'm going to lock this one and ask that the discussion be moved over there.	
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