Heroes (Minecraft Dungeons)

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|-|Andrienne=
|-|Hex=
|-|Valorie=
|-|Hal=
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==Summary==
There were five Heroes who came to temporarily reside on the main island of Minecraft Dungeons before the events of the game as the preceding novel: Adriene, Hex, Valorie, Hal, and Karl. They protected the villagers of Squid Coast and Pumpkin Pastures from the mobs, which eventually led to Karl's chance encounter with a raiding Illager party. This encounter led to the events of an Illager named Archie obtaining the Orb of Dominance and attacking Squid Coast twice. During the second attack, where Archie was more prepared and had previously warded off four of the land's Heroes by having their houses burnt down, Karl's cowardice caused him to flee the fight. The remaining four Heroes recollected and watched the results of the attack from their regular camp before returning to Squid Coast and setting off to rescue the Villagers and take down Archie.
==Powers and Stats==
Tier: At least 
Name: Adriene/Hedwig ("Pinky"), Hex ("Scarface"), Valorie ("Red"), or Hal ("Stache")
Origin: Minecraft Dungeons
Gender: Varies by Hero
Age: Varies by Hero
Classification: Human, Hero
Powers and Abilities:
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|-|Base=Superhuman Physical Characteristics, Regeneration (Mid. Can regenerate from several arrows through their skull), Non-Physical Interaction (Can directly damage intangible beings like Vex), Weapon Mastery, Dimensional Storage (Via inventory), Resistance to Flash Freeze (Is unharmed by water cold enough to near-instantly freeze them in a block of ice and can quickly break out) and Heat Manipulation ((Unaffected by the immense heat of the Nether, which causes water to instantly evaporate)
|-|Base Gear=Resurrection (Possesses three Totems of Undying which revive them within the level at full health before being sent back to the Camp upon their fourth death), Teleportation via Ender Pearls (Allows the player to teleport directly to the position of allies), Healing via Health Potions
*Even without the Conduit, has pseudo-Self-Sustenance (Type 1) as they can remain underwater indefinitely as long as their regeneration outlasts the damage taken by running out of oxygen
|-|Consumables=Explosion Manipulation via TNT and Tridents, Fire Manipulation via Burning Brew (Grants the user the Burning enchantment which burns nearby enemies), Statistics Amplification (speed), Underwater Breathing (Type 4), Aura, Power Bestowal via Conduit (Boosts the holder's speed, Creates a barrier around the holder which grants Underwater Breathing to those within it), Gliding via Elytra, Healing via food, Invisibility and Statistics Amplification (Increases the strength of the player's next attack) via Shadow Brew, Statistics Amplification via Strength Potion, Swiftness Potion, and Sweet Berries, Resistance to Knockback (including via Air Manipulation and Sound Manipulation) (via Dense Brew), Poison Manipulation (via Oakwood Brew), and Ice Manipulation & Flash Freeze (via Sweet Brew), Underwater Breathing (Type 4) via Potion of Water Breathing
|-|Melee Weapons=Magic (Most named weapons have at least some amount of magic), Gravity Manipulation (Anchor and Encrusted Anchor pull in enemies when striking), Reactive Power Level (Backstabber and Swift Striker deal extra damage when attacking enemies not focused on the user, Bone Cudgel deals extra damage to Illagers, Cackling Broom, Dark Katana and Grave Bane deal extra damage to Undead, Growing Staff, Resolute Tempest Knife, and Truthseeker deal increased damage to wounded mobs), Summoning (Bee Stinger summons bees after defeating mobs), Statistics Amplification (Boneclub, Bone Cudgel, Claymore, Frost Slayer, and Heartstealer deal extra knockback, Chill Gale Knife and Resolute Tempest Knife double the player's speed temporarily after killing an enemy), Aura (Cackling Broom and Grave Bane emit a magical aura that wards off Undead, Eternal Knife emits a disturbing aura which is supposedly caused by it existing "for all time" and "outliving us all"), Statistics Reduction (Chill Gale Knife, Freezing Foil, and Skull Scythe slow mobs, Nameless Blade reduces enemy strength 20%, Void Touched Blades and The Beginning and The End temporarily multiply damage the target receives), Status Effect Inducement (Flash Freeze and Slowness via Chill Gale, Fangs of Frost, and Frost Scythe (Frost Scythe and Chill Gale Knife are described as being made of unmeltable ice that's freezing to the touch)), Curse Manipulation, Explosion Manipulation, Poison Manipulation, and Disease Manipulation via Cursed Axe (Defeated enemies explode, The axe is described as being poisonous and leaving victims sick for years), Supernatural Luck (Diamond Pickaxe and The Last Laugh drop more emeralds, Fortune Spear drops more consumables), Poison Manipulation (Encrusted Anchor and Vine Whip inflict poison on strike, Nightmare's Blade and Venom Glaive have a 30% chance to spawn poison clouds, Nightmare's Bite drips with deadly venom), Soul Absorption (Eternal Knife, Frost Scythe, Jailor's Scythe, Skull Scythe, Soul Fists, Soul Knife, Soul Scythe, and Truthseeker all gather souls), Fire Manipulation and Status Effect Inducement (Burn) via Firebrand, Chain Manipulation (Flail and Jailor's Scythe bind and chain enemies), Martial Arts via Gauntlets, Fighter's Bindings, and Maulers, Vibration Manipulation (Great Hammer and Whirlwind create a shockwave upon striking the ground to affect nearby enemies), Size Manipulation via Growing Staff (The staff itself grows as it attacks), Gravity Manipulation and Vibration Manipulation via Hammer of Gravity (Pulls in enemies when striking and creates a shockwave upon striking the ground to affect nearby enemies), Life Absorption via Heartstealer and The Beginning and The End, Paralysis Inducement via Highland Axe, Holy Manipulation and Healing (Love Spell Bow and Sun's Grace have a 20% chance to heal all nearby allies), Light Manipulation via Moon Daggers (The blades "shine like the crescent moon on a dark night"), Sound Manipulation via Nightmare's Blade and The Last Laugh (Both weapons whisper strange, distorted laughter), Damage Boost (Sponge Striker soaks up energy and expels it in a powerful burst), Pain Manipulation via The Starless Night (Overkilling an enemy causes any excess damage to be inflicted upon a nearby mob), Electricity Manipulation via Stormlander (30% chance to summon lightning), Levitation (Whirlwind is stated to levitate slightly), Curse Manipulation and Mind Manipulation via Whispering Spear (The spear is plagued by a soul that controls the mind of those who wield it)
|-|Ranged Weapons=Magic (Most named weapons have at least some amount of magic), Size Manipulation (Baby Crossbows and Bonebow cause arrows to grow as they travel to deal more damage), Curse Manipulation via Bow of Lost Souls (Is made of cursed bones), Danmaku via Bow of Lost Souls, Harp Crossbow, Haunted Bow, Lightning Harp Crossbow, and Winter's Touch, Soul Absorption (Bow of Lost Souls, Nocturnal Bow, Shivering Bow, Soul Bow, Soul Crossbow, Soul Hunter Crossbow, and Voidcaller gather souls), Water Manipulation via Bubble Bow and Bubble Burster (Traps enemies in a bubble), Homing Attack via Bubble Burster, Echo of the Valley, Lightning Harp Crossbow, Slayer Crossbow, The Green Menace, and Trickbow (Cause arrows to ricochet to other enemies) as well as Nocturnal Bow (Is described as having souls guide arrows to their targets), Acrobatics (Burst Gale Bow and Weeping Vine Bow charge bows while rolling), Air Manipulation (Burst Gale Bow, Echo of the Valley, and Wind Bow turn fully charged arrows into Gale Arrows, which create a helix of wind around the hit enemy, pulling them closer to the player), Explosion Manipulation via Call of the Void, Exploding Crossbow, Firebolt Thrower, Imploding Crossbow, Statistics Amplification (Corrupted Crossbow boosts next attack after roll, Doom Crossbow deals extra knockback, Elite Power Bow, Guardian Bow, Phantom Bow, Power Bow, Red Snake, and Sabrewing cause charged shots deal more damage and more knockback), Sound Manipulation (Feral Soul Crossbow is made of souls can be heard ridiculing the user, Void Bow reverberates an unsettling silence across the battlefield when plucked, Call of the Void manifests the Void within itself, whispering to its user in many voices), Empathic Manipulation via Hunting Bow and Hunter's Promise (Deepens the bond between hunter and animal companion), Gravity Manipulation (Imploding Crossbow and Voidcaller pull enemies towards strikes), Electricity Manipulation (via Lightning Harp Crossbow, Shock Web creates 3 beams of light between charged arrows after they're fired dealing lightning damage to enemies that touch them), Light Manipulation via Nocturnal Bow (Targets glow slightly when shot), Speed Absorption via Nocturnal Bow and Shivering Bow (Steals speed from enemies hit with projectiles), Heat Manipulation via Red Snake, Holy Manipulation and Healing via Sabrewing (20% chance to heal all nearby allies), Partial-Invisibility and Intangibility (Shadow Crossbow and Veiled Crossbow cause the player to briefly enter Shadow Form after killing enemies, allowing them to temporarily walk through enemies while also absorbing some damage taken. Veiled Crossbow allows the player's first shot while in Shadow Form to not break the form, allowing them to make a second attack), Ice Manipulation and Flash Freeze via Snow Bow and Winter's Touch, Morality Manipulation via Sugar Rush and The Pink Scoundrel (Attacks make mobs hostile towards everyone, causing them to attack whoever's nearest including the player), Durability Negation via The Slicer (Is described as being able to "pierce through even the thickest of armor"), Statistics Reduction (Void Bow and Call of the Void temporarily multiply damage the target receives)
|-|Armor=Statistics Amplification (All armor increases health, Most armors increase stats such as weapon/artifact damage or attack speed, Entertainer's Garb and The Troubadour increase the duration of positive status effects by 30%, Highland Armor provides a temporary speed boost after dodging, Nimble Turtle Armor boosts speed after hitting enemies, Shulker Armor and Sturdy Shulker Armor boost defense by 50% when swarmed by at least 4 enemies), Magic (Most named armor have at least some amount of magic), Resistance to Heat Manipulation (Many armors are made to resist blistering cold temperatures), Statistics Amplification and Aura (Arctic Fox Armor, Black Wolf Armor, Cave Crawler, Fox Armor, Hungry Horror, Mercenary Armor, Renegade Armor, Spelunker's Armor, Titan's Shroud, and Wolf Armor increase nearby allies' weapon damage, Archer's Armor, Ember Robe, Evocation Armor, Glow Squid Armor, Squid Armor, and Verdant Robe increase nearby allies' movement speed), Invulnerability (Arctic Fox Armor, Cauldron Armor, Fox Armor, Full Metal Armor, Ghost Kindler, Ghostly Armor, Plate Armor, Reinforced Mail, Souldancer Robe, and Stalwart Armor have a 30% chance to negate hits, Glow Squid Armor and Shadow Walker grants brief invulnerability while rolling), Healing (Arctic Fox Armor, Beehive Armor, Beenest Armor, Black Wolf Armor, Entertainer's Garb, Fox Armor, Hero's Armor, Living Vines Armor, Sprout Armor, The Troubadour, and Wolf Armor cause Health Potions to also heal nearby allies, Nimble Turtle Armor and Turtle Armor boost healing), Minor Time Manipulation (Battle Robe, Climbing Gear, Evocation Robe, Goat Gear, Rugged Climbing Gear, Splendid Robe, and Verdant Robe shorten artifact cooldown periods, Champion's Armor shortens potion cooldown periods, Golden Piglin Armor and Piglin Armor reset artifact cooldown on potion use), Summoning (Beehive Armor and Beenest Armor has a chance to summon bees when hit, Cave Crawler and Spelunker's Armor summon a Bat), Light Manipulation via Cave Crawler and Spelunker's Armor (Candles), Morality Manipulation via Champion's Armor, Hero's Armor, Shulker Armor, and Sturdy Shulker Armor (Causes enemies to target you rather than allies more often), Resistance to Knockback (Climbing Gear, Goat Gear, and Rugged Climbing Gear resist all forms of knockback, including via Air Manipulation and Sound Manipulation), Soul Absorption (Dark Armor, Frost Bite, The Gourdian Armor, Grim Armor, Phantom Armor, Soul Robe, Souldancer Robe, Teleportation Robes, Titan's Shroud, Unstable Robes, Verdant Robe, and Wither Armor gather extra souls, Shadow Surge causes mobs to release up to 16 souls if killed in Shadow Form, Verdant Robe allows twice as many souls to be gathered), Fire Manipulation (Ember Robe burns nearby enemies, Ghost Kindler spawns fire while rolling), Supernatural Luck (Emerald Gear, Gilded Glory, and Opulent Armor spawns emeralds randomly while exploring), Resistance to Ice Manipulation and Flash Freeze via Frost Armor, Snow Armor, and Rugged Climbing Gear, Aura, Heat Manipulation, and Status Effect Inducement (Slowness) via Frost Armor, Ice Manipulation (Frost Bite naturally has the power of the Snowball Enchantment), Resurrection (Gilded Glory uses collected emeralds to resurrect the player, which is more or less a limited version of Immortality (Type 4) considering how many emeralds can be stockpiled, The Guidebook states that the Splendid Robe grants a chance to revive upon death, despite this ability not appearing in game), Partial-Invisibility and Intangibility (Ghost Kindler and Ghostly Armor causes the player to briefly enter Shadow Form after rolling, allowing them to temporarily walk through enemies while also absorbing some damage taken), Creation (Golden Piglin Armor drops food items upon using healing potions), Life Absorption Aura via The Gourdian Armor, Grim Armor, Spider Armor, and Wither Armor, Fear Manipulation via Grim Armor ("Invokes a sense of dread for the one who wears it and to those who face it in battle"), Sound Manipulation (Hungry Horror causes unknown screams to be heard), Poison Manipulation (Living Vines Armor and Sprout Armor poisons nearby mobs while rolling), Environmental Damage Resistance via Rugged Climbing Gear, Attack Reflection (Shulker Armor and Sturdy Shulker Armor deflect enemy projectiles), Gravity Manipulation and Homing Attack (Sturdy Shulker Armor fires Shulker projectiles at nearby enemies, causing them to float in the air briefly before dropping to the ground), Teleportation (The Teleportation Robes and Unstable Robes teleport the wearer when rolling. Unstable Robes also explode while performing the rolling teleport), Resistance to Status Effects (The Troubadour Decreases the duration of negative status effects by 30%), Organic Manipulation via Glow Squid Armor and Squid Armor (Has a chance to release an ink cloud when rolling)
*Mystery Armor has two-to-four random effects including Healing (Health Potions also heal nearby allies), Soul Absorption, Life Absorption, Time Manipulation (Reduces Artifact Cooldown, Reduces Potion Cooldown), Resistance to Ice Manipulation, Morality Manipulation (Causes enemies to target you rather than allies more often), Summoning (Pet Bat), Statistics Amplification and Aura (Allies' movement speed, Allies' weapon damage), Invulnerability (30% chance to negate hits), and/or Invulnerability while rolling, as well as Teleportation (The Guidebook states that the Mystery Armor has a small chance to teleport the wearer when hitting enemies, despite this ability not appearing in game)
|-|Artifacts=Magic, Explosion Manipulation (Blast Fungus tosses several fungi that roll in different directions before exploding into toxic spores, Fireworks Arrow, Powershaker causes the user's next melee attacks to have a chance to detonate mobs, Scatter Mines places three proximity mines on the ground which explode when an enemy is within range), Statistics Amplification (Boots of Swiftness provide a temporary speed boost, Iron Hide Amulet provides a temporary defense boost), Summoning (Buzzy Nest summons Bees, Enchanted Grass summons an Enchanted Sheep (Fire Manipulation & Aura, Statistics Amplification (Speed), and Poison Manipulation respectively), Golem Kit summons an Iron Golem, Soul Lantern summons a Soul Wizard, Tasty Bone summons a Wolf, Vexing Chant summons a Guardian Vex, Wonderful Wheat summons a Llama), Soul Manipulation and Absorption (Several artifacts absorb and utilise souls, Corrupted Beacon and Corrupted Pumpkin fire a giant soul laser, Corrupted Seeds grow poisonous vines, Harvester creates a powerful explosion, Lightning Rod uses souls to fire bolts of lightning, Soul Healer heals the most damaged ally, Soul Lantern summons a creature made of bound souls, The Tome of Duplication uses souls to duplicate food, potions, and TNT, and Torment Quiver fires several slowness arrows which ignore Attack Reflection), Rage Power via Death Cap Mushroom, Empowerment and Power Bestowal via Enchanter's Tome (Casts random enchantments on up to two nearby allies), Energy Projection via Eye of the Guardian, Paralysis Inducement (Fishing Rod temporarily stuns mobs pulled in, via Shock Powder), Fire Manipulation via Flaming Quiver, Invisibility and Intangibility via Ghost Cloak and Shadow Shifter (Allows the player to temporarily enter Shadow Form, allowing them to walk through enemies while also absorbing some damage taken), Sound Manipulation (Gong of Weakening temporarily decreases enemies' damage and defense, Wind Horn blows away enemies and slows them temporarily), Ice Manipulation via Ice Wand, Hovering via Light Feather (Temporarily stuns enemies rolled into), Empathic Manipulation & Morality Manipulation via Love Medallion (Enchants three nearby enemies into protecting the medallion's user for ten seconds before killing them, The Love Medallion overwrites Wild Rage), Fire Manipulation, Ice Manipulation, Fire Manipulation, and Status Effect Inducement (Flash Freeze and Burns) via Satchel of Elements, Creation (Satchel of Elixirs gives the player two random potion effects when activated, Satchel of Snacks grants the player a random food item when activated), Electricity Manipulation (Thundering Quiver gives arrows Thundering temporarily), Platform Creation and Healing via Totem of Regeneration, Forcefield Creation and Attack Reflection via Totem of Shielding (The totem also grants extra health), Air Manipulation (Updraft Tome creates a draft which lifts up to 6 mobs into the air), Statistics Reduction (Void Quiver temporarily gives the user Void Arrows which multiplies damage the target receives)
*Enchanter's Tome utilizes several abilities regardless of the Enchantment provided: Statistics Amplification, Aura, Size Manipulation, Resistance to Empathic Manipulation & Morality Manipulation (Enchanted enemies cannot be affected by the Love Medallion but can still be affected by Wild Rage. Being shot by Wild Rage causes Fire Trail to damage the enchanted mob as well)
**The Enchantments that can be granted are: Duplication (Chain Reaction causes projectiles to split into 5 on impact), Status Effect Inducement and Heat Manipulation (Chilling slows down nearby opponents), Reactive Power Level (Committed deals more damage as the target's health decreases, Frenzied increases attack speed when health is below half), Attack Reflection (Deflect deflects projectiles back at attackers), Statistics Amplification (Double Damage, Echo, Fast Attack, Power, Protection, and Quick provide an extra boost to stats), Fire Manipulation (Burning damages nearby enemies, Fire Trail), Electricity Manipulation (Electrified deals damage to nearby opponents), Gravity Manipulation (Gravity Pulse and Gravity draws opponents in), Size Manipulation (Growing increases the size of projectiles the longer they travel), Heal Allies, Invisibility, Multishot, Poison Manipulation (Poison Cloud creates clouds of poison wherever projectiles land), Holy Manipulation and Healing (Radiance and Radiance Shot heals nearby allies when attacking), Regeneration (Mid-Low; via Regeneration), Homing Attack (Ricochet causes projectiles to bounce from opponent to opponent), Speed Absorption (Tempo Theft steals speed from enemies hit with projectiles), Pain Manipulation (Thorns deals damage back to attackers)
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Attack Potency: At least City Block level (Are already well-versed heroes by the time of the game's events, Can one-shot Zombies during the tutorial with a regular sword and can easily take down Vindicators, Treat the Elder Guardian as a mini-boss, Can find a Diamond Sword as quickly as the first level if lucky and quickly obtains weapons comparable to and stronger than the Diamond Sword, Together the four Heroes bested The Nameless One and the Arch-Illager as well as the various bosses born from the Orb of Dominance)
Speed: Average Human, At least Subsonic combat and reaction speed (Can evade attacks from enhanced Skeletons and Pillagers)
Lifting Strength: Unknown, Likely at least Class 100 (Should compare to other players)
Striking Strength: At least City Block level
Durability: At least City Block level (Is already a well-versed Hero by the time of the game's events and is notably stronger than regular mobs even without armor, Can take hits from bosses stronger than Iron Golems)
Stamina: Unknown, higher in Ocelot Armor
Range: Average Melee Range, Extended Melee Range via Burning, Several Meters via spears, whips, ranged enchantments, & Totems, Tens of Meters via projectiles, Hundreds of Meters via Ender Pearls
Standard Equipment: Ender Pearls, Health Potions, Totems of Undying, Conduit, various melee and ranged weapons, various armors, various artifacts and consumables
Intelligence: Gifted (Can utilize new weapons and artifacts immediately after picking them up with full efficiency, Can perform an ancient style of hand-to-hand combat)
Weaknesses: If an ally is down, the day slowly turns to night over the next 30 seconds which will then summon invincible Phantoms that damage any still living players until they're all down or the downed player is revived
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Game Characters
Category:Video Game Characters
Category:Book Characters
Category:Minecraft
Category:Minecraft Dungeons
Category:Adventurers
Category:Heroes
Category:Good Characters
Category:Protagonists
Category:Primary Protagonists
Category:Male Characters
Category:Female Characters
Category:Playable Characters
Category:Regeneration Users
Category:Non-Physical Interaction Users
Category:Weapon Masters
Category:Dimensional Storage Users
Category:Resurrection Users
Category:Teleportation Users
Category:Healers
Category:Magic Users
Category:Statistics Reduction Users
Category:Status Effect Users
Category:Statistics Amplification Users
Category:Curse Users
Category:Explosion Users
Category:Poison Users
Category:Disease Users
Category:Reactive Power Level Users
Category:Supernatural Luck Users
Category:Soul Users
Category:Absorption Users
Category:Aura Users
Category:Immortals
Category:Fire Users
Category:Chain Users
Category:Martial Artists
Category:Vibration Users
Category:Size Users
Category:Gravity Users
Category:Life Users
Category:Paralysis Users
Category:Light Users
Category:Sound Users
Category:Poison Users
Category:Electricity Users
Category:Holy Users
Category:Healers
Category:Telekinesis Users
Category:Mind Users
Category:Summoners
Category:Animal Users
Category:Explosion Users
Category:Rage Users
Category:Danmaku Users
Category:Acrobats
Category:Air Users
Category:Homing Attack Users
Category:Sound Users
Category:Empathic Manipulation Users
Category:Temperature Users
Category:Ice Users
Category:Morality Users
Category:Durability Negation Users
Category:Empowerment Users
Category:Duplication Users
Category:Weapon Creation Users
Category:Invulnerability Users
Category:Time Users
Category:Fear Users
Category:Forcefield Users
Category:Attack Reflection Users
Category:Creation Users
Category:Flight Users
Category:Intangibility Users
Category:Pain Users
Category:Blessing Users
Category:Plant Users
Category:Power Nullification Users
Category:Empowerment Users
Category:Power Bestowal Users
Category:Invisibility Users
Category:Death Users
Category:Damage Reduction Users
Category:Blade Users
Category:Sword Users
Category:Staff Users
Category:Knife Users
Category:Gauntlet Users
Category:Axe Users
Category:Flail Users
Category:Spear Users
Category:Scythe Users
Category:Glaive Users
Category:Hammer Users
Category:Mace Users
Category:Whip Users
Category:Bow Users
Category:Crossbow Users
Category:Armor Users
Category:Armor Users
Category:Fungus Users
Category:Rune Users
Category:Wand Users
Category:Rod Users
Category:Potion Users
Category:Self-Sustenance Users
Category:Underwater Breathing Users
Category:Damage Boost Users
Category:Organic Users
Category:Firework Users
Category:Sickle Users
Category:Katana Users
Category:Humans