Merc Game GM Notes

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== Concept ==
Mercenary-focused game set in the real world in the 1970s-1980s.
== Sourcebooks ==
Deluxe Revised RECON
Ghost Ops (Including Expansions)
GURPS Covert Ops
GURPS Espionage
GURPS SEALs in Vietnam
GURPS Special Ops (2e & 3e)
MERC The Twilight Soldier
MERC Supplement 1
MERC: Rhodesia
Shadowrun Fields of Fire
Shadowrun War
Twilight 2000: Merc 2000
Twilight 2000: Special Operations
== General Notes ==
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== Contract Hooks ==
=== Homestead ===
* Type: Security
* Location: Any rural
As part of a larger assignment, the team is ordered to protect the home and family of a cooperative local who is guiding the rest of the merc forces. The team's employer expects retaliation from the local terrorists.
=== Three Blind Mice ===
* Type: Extraction
* Location: Zimbabwe/Mozambique border (Any border between warring nations)
The team is contracted to rescue three military personnel being held by OPFOR guerrillas. The three personnel were the survivors of a helicopter crash. One has two broken legs, one has severe burns on his hands and arms, and the third is suffering from shellshock. 
=== Village Strike ===
* Type: Strike
* Location: Rhodesia/Zimbabwe (Any tropical jungle environment; Africa or South America, or SE Asia)
Team is contracted by the government to destroy a terrorist base in an isolated village. In the village are 18 terrorists and 20 noncombatants in the village.
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