The Blackout

YOU ARE LOOKING AT THE HARDEST DIFFICULTY. YOU HAVE ALREADY LOST THIS. BE SCARED. (lie lol)
== Icon Representation ==
Do we need this? No. Icon should not exist, but it's just black (not yet). Icon does not exist due to being too hard. This is probably the last difficulty with an inaccurate icon.
== What is the Blackout? ==
The Blackout is a difficulty beyond comprehension. It is harder than anything described here. This page will make the difficulty of this become harder and harder. This difficulty has no class number, as it's impossible to measure them. There is nothing that you can do, that can actually make you win. Do not try.
== Obstacle Intro ==
So, an obstacle is anything. Anything you do is an obstacle, and if you beat 1 obstacle, you lose. If you are incapable of doing an obstacle, that's an obstacle, so you lose.
== Losing ==
How would you not lose? Let's say you would "win". With the walls, it makes it so that you fail before winning, meaning that you lost it already. If you try to win, it prevents that. Just saying NO to winning. You already lost if you are reading this. The difficulty of winning this is probably impossible, like SCCD. Nothing can win this. This is a polar opposite, as I said earlier.
== Walls/Barriers ==
Essentially tricks. This is broken up into two sections, Difficulties and Winning.
Difficulties focus on how nothing can be harder, while Winning stops things from passing.
===Difficulties:===
====Wall 1: Surpass====
If a difficulty becomes harder, then it will become that difficulty, which makes it equal. Then TBO's intensity will become the N(₱) of it, and so on for N(₱) times. (Info on N notation here)
==== Wall 2: Succeed ====
If a difficulty also does that, Bang helps and makes it so that TBO will succeed and end up being harder.
==== Wall 3: Grow ====
It constantly does a N(₱) of itself, causing it to grow immensely.
==== Wall 4: Scalar ====
Bang scales you harder if another difficulty tries to come closer. Bang ONLY scales TBO and moves it perfectly where your difficulty only gets farther away.
==== Wall 5: The Buffer ====
Let's say that you make SCCD become The Blackout. Now, The Buffer buffs TBO such that SCCD moves back to its original position. This easily can make these things get harder, and also, this is an addon to the N(₱) that already it is getting buffed by. This also finds other buffs to help as well in the process.
Walls are able to be used by any difficulty, but it has more effect in this difficulty.
==== Wall 6: Contagious Walls & Barriers ====
Within every possible thing that exists, N(₱)P which is very big, it finds every wall & barriers that help this get easier. Then, The Buffer takes these to TBO, similar to PEX, but for buffing, It then doubles, inside of N(₱)P , which then immediately makes the buff explodes into an extremely big amount of buffng, which happens all the time.
==== Wall 7: Infinite Buffing Addition ====
Let's say A is how hard this is.
B = Buff
C= B^^inf
A^C = Blackout Iteration 1
BI1^C = BI2
BI2^C = BI3, and so on until BIN(P)
Which would never come. Now, applies all the time.
Now, that is only 1 buff which we have explained. Now, let's call that B-1. Now, continue going until you get to B-B(P), and now we just did 1 loop. Now continue out, and out, and out, and out, and out, in unimaginable ways, so many times that everything is just B(P). This is such a giant buff, that it can nerf NoPower SCCD to more than The Blackout. So, this essentially can infinitely grow TBO down below this. Anything else using this wall would be lowered.
==== Wall 8: Superposition Collapser ====
This stops difficulties from being easier and harder at the same time. So, it collapses it, by being able to see it, and makes it shift into the easier bit. That is what it does.
==== Wall 9: Inaccuracy ====
This moves this difficulty harder by N(P) inaccuracy levels, always (a time so small it's always) In this scale, 10^-N(P) inaccuracy level is about thinking TFD is mid-high TFF, so the inaccuracy here is immense. It offsets by so much, making what you see here completely false, yet still right. This basically makes it so nothing can be a lot harder by saying it's inaccurate.
==== Wall 10: Incorrection. ====
This part just makes it so you can't just say that you made a difficulty harder.
So, incorrection makes it so that you cannot theoretically be true by saying it, and it's really easy to do that. If it is false, it will be ignored. It will be completely ignored and so that you cannot just do that. If you keep on doing it, I will link you to this. If you make a difficulty, then I will say why it fails.
==== Wall 11: Sucking Power ====
Let's say you suck power from another difficulty that's way stronger.
This will also suck power from the floating point, which is iota or near it. It may even suck your powerful difficulty! You cannot block it. Seriously, no. Just no. That's my only hope.
==== Wall 12: Take ====
If an obstacle of TBO difficulty is put together with one of a harder difficulty (scans the entire structure it's in for the hardest), then that obstacle will level up to that difficulty. 
=== Winning ===
==== Barrier 1: Sweeping ====
Do anything in N(₱)P , which is a physical version of it (essentially the box/Omniverse) The reason why it finds out if you won is because of Sweeper. It sweeps the entirety of the box with it to detect any winning and if won, it will revert the win, and make it lose beforehand, so the win stops existing. It also does that with neutral, not winning or failing. This says that winning, means that you lose.
==== Barrier 2: Only Once ====
You cannot become neutral or win after you lose, so that you cannot become winning after, and you cannot change it.
==== Barrier 3: Fails ====
The same as the previous succeed one, but with losing. If you make it win before it fails, it will keep going, and Bang will stop it.
==== Barrier 4: Prevention Ultra ====
This is essentially a thing that just says no to winning, inside of TBO. Now, if you succeed in winning, this ignores your winning and sets you to fail. This essentially makes it so if it says on anything; Has beaten TBO? Yes.; It will just turn that to a no, automatically, even if they have beaten it. This is so easy that changing that wouldn't make a difference, so that's it's possible. Also, this is not stored anywhere. It is just outside of time itself, which allows it to just stop it from doing that. This completely stops any winning because even if you have won, (even though the other barriers stop you from doing that) you still lose, because it senses winning. You cannot go past this. Now, let's say you somehow stop that from happening in the database, this is where barrier 5 comes in.
==== Barrier 5: Reaction Time ====
This states that even if you do win in the database (which is uneditable) and you somehow keep it not changed (making it undetectable), it will delete the win and replace it with lost before the creation of the file. It essentially replaces it, so that it will always be failed. This happens for any winning mostly, because the creation of the file always has lost on it.
==== Barrier 6: WPP ====
Winning Particle Prevention, which prevents particles which "win". They simply stop them from existing, by erasing them before they spawn, but at least one has existed, and won for about -EPSILON seconds. It now has lost and becoming this particle or making it affect you is impossible because it has been changed in almost every timeline, so that this never actually happened. But they did win at some point, in a different timeline that has been ended. (infinitesimal) It was able to do that, but now it is harder to do because of the added walls. All of these WP's get deleted from existence forever before they spawn, or not really deleted, more like changed into normal particles. Again, if you win, the WPP will either delete you or change you to lose. I mean, you won't win anyway, because you already lost.
== Obstacles ==
# You lose if you do or don't do any action.
# You lose if you beat or don't beat any difficulty.
# You lose if you win or lose.
# You lose if the difficulty exists or doesn't exist.
# You lose if anything or nothing happens within the difficulty.
# You win if you are or are not attempting this difficulty.
# (more here)
== Towers ==
=== Rated/ ends at ===
None yet
=== Appearances ===
The Final Challenge (C3 / Wikimania)
== Continuing on ==
None here.
== Trivia ==
This is the antipode of The Whiteout.
* Losing TWO is as hard as beating TBO, and vice versa.
(more here)