Weaponsmith (WynBear)

=== Role Idea: Weaponsmith (by WynBear) ===
Town (Support?)
There's probably several role ideas with a similar ability concept as my Weaponsmith, but I have yet to come across one that is identical.
Defense: Basic (Indirectly)
Attack: Basic (Indirectly)
Abilities: Equip a selected player with a firearm and body armour up to three times.
Attributes: During the day, you may select any live player to equip with a firearm and body armour. Later that night, the selected player will be given Basic Defense and Attack. You may choose to equip yourself, but only once. This will count as one of the three total equips. You may not equip players on consecutive nights as you need time to manufacture equipment. If you or an equipped townie kills another townie, they will commit suicide, similar to the Vigilante.
Investigative Results: Your target owns weapons. They could be a Vigilante, Veteran, Mafioso, Pirate, Ambusher or Weaponsmith.
Sheriff: Your target is not Suspicious.
Consigliere: Your target manufactures weapons for a living. They must be a Weaponsmith.
Wins with: Normal Town win conditions.
Sun Icon Button: Similar to Jailor's, with a button for yourself (disappears when you have used all three equips or are still manufacturing equipment).
Nighttime Button: One row of buttons for the living excluding yourself, similar to that of the Serial Killer (only appears when you have chosen to equip yourself).
=== Notes ===
* The death message of a player who was killed by a Weaponsmith's firearm will read "(Player) was shot by a/an (Role of killer)."
* When equipped, roles with one column of buttons (e.g Investigator, Veteran) will have an second column of buttons added that night, for picking who to shoot. Roles with two columns of buttons (e.g Witch) will have their first column removed, making their second column the option list for shooting players on that night. Roles with no nighttime buttons (e.g Werewolf on normal nights) will also have the option list appear on their second column that night.
* Roles that directly kill (e.g Godfather, Rampaging Werewolf) will retain their normal attack, and their buttons will be unaffected. A Mafioso will still gain Night Immunity.
* An equipped player can only perform either their normal ability or choose to shoot another player, unless their target for both abilities is the same person.
* At the start of the night, an equipped player will be informed that they have been equipped.
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