Mobile Defense

Mobile Defense is a Mission type requiring players to carry a datamass to 2-3 computer terminals and upload it to them. Once uploaded at each terminal, players will have to defend the terminal until hacking is completed. Unlike normal Defense missions, these require players to defend for a set period of time instead of a set amount of waves, and will allow extraction once all terminals have been defended, no longer requiring the datamass. The mission will fail if a single terminal is destroyed.
Terminals possess a scaled amount of health and shields matching the level of the mission. If defended against damage, terminals will regenerate shields and health on their own after some time passes, stacking with auras.
==Variations==
A standard Mobile Defense mission on most tilesets requires players to protect 3 data terminals in three different large rooms for 60-80 seconds per terminal, based on mission level, for a total defense time of 180-240 seconds. Variations on this formula are as follows:
*Non-standard Mobile Defense missions (e.g. Nightmare Mode) will sometimes reduce the number of data terminals by 1 while maintaining the same total defense time. When this occurs, the defense times for the remaining terminals will increase from 60-80 seconds to 90-120 seconds, based on mission level. (This variation is possible on all ground tilesets, including those mentioned elsewhere in this list.)
*Mobile Defense missions taking place within the Grineer Asteroid tileset have all objectives co-located in the same large room. The last data terminal defense is replaced by a cryopod defense which is initiated by activating a pair of friendship consoles.
*On Infested Ships, one of the terminal rooms is flooded with white gas that continually deals damage with a chance to proc against all players in the room. Two subterminals in the same room can be used to vent the gas, temporarily removing it for a few seconds.
*The Grineer Shipyards Mobile Defense tile features three objectives, with two of them out in pods accessible only by bridges, making them easy to defend. The third objective can only be accessed once the first two have been completed, taking place inside a reactor room whose narrow confines encourage close combat.
*Archwing Mobile Defense requires players to defend 3 satellites during a set period of time. Unlike regular missions, no datamass is required and the hacking is initiated by a player getting close to the satellite.
==Locations==
 
==Rewards==
All Mobile Defense missions reward up to 3,000 objective affinity, based on mission level, upon successful defense of each objective.
Only Mobile Defense missions in the Void and Zariman Ten Zero and Archwing Mobile Defense missions give a reward upon completion.
==Healing Interactions With Defense Objects==
==Notes==
*Terminals are immune to health damage until they are activated.
*Mobile Defense missions can randomly change into Exterminate. The Lotus will inform the Player to "ignore your original objective" and "leave nothing alive". The Mobile Defense UI will be replaced by the Exterminate enemies killed counter and the extraction pointer will appear once the required number of enemies is killed.
**However it is also possible to hack the remaining Mobile Defense terminals if the players carry the Datamass to them before extracting.
*At the halfway point of each defense phase within a standard Mobile Defense mission, an unusually strong wave of enemies, often including Eximus enemies, will spawn and attempt to storm the objective.
**The strength of this wave increases as more objectives are defended within a mission.
**In a non-standard Mobile Defense mission with only 2 objectives, strong enemy waves will instead occur around the 33% and 67% points of each defense phase, with each wave within the same mission spawning tougher enemies.
==Trivia==
*If the players destroy the terminal via damage, it will reward some affinity before failing the mission.
==Media==
-WARFRAME Mobile Defense (Corpus).png|Mobile Defense (Corpus) as seen in the lobby (U9)
-WARFRAME Mobile Defense (Grineer).png|Mobile Defense (Grineer) as seen in the lobby (U9)
-WARFRAME Mobile Defense (Infested).png|Mobile Defense (Infested) as seen in the lobby (U9)
==Patch History==
de:Mobile Verteidigung
es:Defensa móvil
Category:Missions
Category:Closed Beta