Soda Thief Studios/Parasite

Parasite has its own official wiki that is not yet part of the Roblox Interwiki Project, you can visit it here.
Parasite is a round-based survival horror experience produced and developed by Soda Thief Studios. The game is set on a former research spacecraft named "UESC Persephone" which has become infested with parasites which broke through the ship's containment measures. Your main objective is to enter the UESC Persephone and sabotage the ship's core to stop the parasites from gaining control of the ship's engines. However to get to the core, you must travel through all 4 sectors of the ship. Getting there won't be easy, as various NPC and player parasites will stop at nothing to infect you.
if you get infected, you'll join the parasites in stopping the humans from reaching the engine core. There are different forms players can unlock after becoming a parasite, each with different levels of evolution and their own unique playstyle.
The game takes heavy inspiration from Halo, Dead Space, and the Alien franchise as mentioned in the game's description.
== Gameplay ==
A round of Parasite generally lasts anywhere from 5 - 30 minutes depending on how the round goes. After a 2 minute long intermission, and a ~30 second map generation sequence (the game uses procedural generation to make unique maps every round), players are let into sector 1 of the ship. After the players are let into sector 1, a 6 minute decontamination countdown will begin. If you are still unfortunate enough to be in a sector as either a human or parasite when decontamination begins, you'll be engulfed in flames (decontamination instantly kills all players and NPCs in a sector). Once the decontamination for a sector is complete, the next lowest non-decontaminated sector will also undergo the 6 minute countdown before decontaminating. Decontamination never happens twice in a sector. 
In order to progress through the facility, one must find detonators located around the sectors which can be placed on weak walls to blow them up. By piercing these walls, humans can progress to the next sector. In this case, sector 2. Each sector has better loot, and spawns harder to fight parasites than the last. Items which can be found in sectors include healing in the form of bandages, guns and other weaponry, and wearable utilities such as a vest.
The game ramps up in difficulty when you reach sector 4, where the outbreak originally began. Here, parasite viscera and biomass can be found covering the sector, and grotesque, highly mutated forms of parasites will begin spawning. These parasite are extremely deadly to the ones you may have encountered in prior sectors. in sector 4, you can also find a metal keycard glowing a navy blue lying on the ground. This keycard allows you to gain access to the core room, along with directing you to the core room. 
By using the keycard to enter the core room, remaining humans can use the console to deactivate the core. Once the core is deactivated; all player's screens will begin to shake, and all surviving humans have 12 minutes to run back through all 4 sectors and return to the starting area to escape the UESC Persephone.
If at any point in the game, all humans are infected, the parasites will win (giving all players 100-165 credits). If any humans manage to shut down the core AND escape, then humans will win (All surviving humans will receive 800-881 credits). If any humans manage to shut down the core but run out of time and do not reach the hangar, it will result in a tie. Credits obtained in game by either playing through rounds or gaining parasite kills/human infections can be used to buy items at the in-game shop during the aforementioned 2 minute intermission period between rounds of the game.
== Basic Lore / World-building ==
This is a short and simple synopsis of the Parasite lore and a more in depth version of the story can be found on the Parasite wiki here.
After a ground research team discovered small brown aggressive insects on the surface of the planet Proxima Centauri B; a planet previously presumed not to have life, the creatures were brought onto the UESC Persephone for research. Due to an unknown failure with the ship's containment procedures, and a subsequent lockdown failure, the infection took root killing and converting many of the ship's crew and researchers, beginning in sector 4 of the vessel. The survivors of the original outbreak managed to seal themselves off from sector 4, and send out a signal, as well as activate some of the ship's security systems. However, the parasites were able to create a network of tunnels within the ship, bypassing the crew's quarantine efforts. Over the next couple days, the crew were slowly having their fates sealed as parasite drones at the hands of their former crew mates.
Your job as an UESC trooper is to stop the parasites before they can gain control of the ship's engine systems and use the Persephone as a launchpad to infect other worlds, and ultimately seal humanity's fate across the cosmos.
== Badges ==
Icon	Badge 	Description 	How to Obtain
 	Assimilation 	Be assimilated by the parasites. 	Become a parasite.
 	Mutation 	Become any form of mutation stage 4 	Mutate into a Stage 4 (either a Reek or Ravager) parasite. (Mutation is achieved by killing humans a certain number of times)
 	Breaking Point	Destabilize the core and cause a meltdown.	Be the one to destabilise the core.
 	Hit and Run 	Escape the ship and destroy the parasite. 	Win as a human.
 	Microwave 	Pick up or buy the flamethrower. 	Either buy the flamethrower from the intermission shop for 1000 in-game credits or find it on the ground, it usually spawns in Sector 3 and 4.
 	Planted 	Plant a detonator on an exposed wall. 	Place the detonator on an weak wall.
 	Godspeed 	Fall victim to zone decontamination. 	Die to decontamination.
 	You're Out 	Reach strike 3 and alert the Berserker. 	Activate 3 Warners and spawn the Berserker.
 	Zenith 	Reach rank 60. 	Reaching Rank 60 ingame.
== Trivia ==
* With Parasite being heavily inspired by the Halo and Dead Space franchises, there is a lot of weaponry that is Halo-inspired, and the parasites are similar to the Flood forms.
* Some Parasite weapons, such as the Shotgun are reused assets from an older scrapped Soda Thief Studios Project named Spartan (Previously called Hoplite). Unfortunately, the original Spartan experience is currently restricted.
* The original Parasite project began in 2021 but was scrapped. The original test game can be found and played here.
* The tweet announcing the game's release was retweeted by the official Roblox X account.
* The name of the ship (and the only map in Parasite) is the UESC Persephone,
* The planet the parasites originate from (Proxima Centauri B) is a real planet. It is about 4.24 lightyears away from Earth distance wise.
* The Amplifier enemy is inspired by the Beckon from the Minecraft mod "Scape and Run parasites".
== References ==