Combat Effectiveness Rating

"Dungeon Fantasy uses a specific starting point total, determining how much of a hazard a particular monster poses is easy – with the right guidelines."
Combat Effectiveness Rating or CER is derived from the sum of two subunits
* Offensive Rating (OR): how much damage a character can dish out; five traits
**Attack Skill: best attack-10
**Affliction
**Damage: number of d6 x 3.5 plus any modifiers
**Fatigue Points: FT-10
**Move: best move-6
* Protective Rating (PR): how much damage a character can take; five traits
**Active Defense: (Dodge-8)*2 or best Parry-8
**Damage Resistance: DR/4 with ±1 for each 10 points in combat-related traits
**Health: HT/10 + any FIt/Very Fit bonuses + half the level of Hard to Kill/Hard to Subdue. +2 for each of High Pain Threshold and Recovery
**Hit Points: Max HP=10 ± any HP related traits such as Rapid Healing, Recovery, Regeneration
**Will: Will-10 + Fearlessness level/2, +1 for Combat Reflexes, +8 for Unfazable.
==References==
*"It's a Threat!", Combat Monsters Pyramid 3/77: Combat p. 29-31
Category:Rules