Abilities

By completing story and some side missions in Control, Jesse Faden can earn a number of ability points each which then can be spent for abilities at Control Points. This is an overview of all available abilities including the respective ability points cost, their prerequisites and descriptions. Some of them become only available after cleansing and binding certain Objects of Power.
Spending the first three ability points will also unlock the slot for a second equipped Service Weapon Form, spending more points will successively unlock the second and the third slot for Personal Mods.
== Ability Trees ==
=== Health ===
This ability increases Jesse's health.
Icon	Name 	Description 	Prerequisite	Cost
 	Health 1	+10% to Health	– 	1
 	Health 2	+20% to Health	Health 1 	3
 	Health 3	+20% to Health	Health 2 	3
 	Health 4	+20% to Health	Health 3 	3
 	Health 5	+30% to Health	Health 4 	4
 	Health 6	+15% to Health	Health 5 	2
=== Energy ===
This ability determines how much energy Jesse has available for the following abilities.
Icon	Name 	Description 	Prerequisite	Cost
 	Energy 1	+10% to Energy	– 	1
 	Energy 2	+20% to Energy	Energy 1 	3
 	Energy 3	+20% to Energy	Energy 2 	3
 	Energy 4	+20% to Energy	Energy 3 	3
 	Energy 5	+30% to Energy	Energy 4 	4
 	Energy 6	+15% to Energy	Energy 5 	2
=== Melee ===
In close combat, causes a kinetic explosion that pushes enemies away and deals damage, especially to armor.
Icon	Name 	Description 	Prerequisite	Cost
 	Melee 1	+10% to Melee damage	– 	1
 	Melee 2	+30% to Melee damage	Melee 1 	3
 	Melee 3	+30% to Melee damage	Melee 2 	3
 	Melee 4	+30% to Melee damage	Melee 3 	3
 	Melee 5	+50% to Melee damage	Melee 4 	4
 	Melee 6	+50% to Melee damage	Melee 5 	4
=== Launch ===
Enables Jesse to pick up and "launch", i.e. throw objects or material from the environment, damaging enemies if hitting them.
Icon	Name 	Description 	Prerequisite	Cost
 	Launch 1	+25% to Launch damage	Floppy Disk 	1
 	Launch 2	+50% to Launch damage	Launch 1 	2
 	Launch 3	+50% to Launch damage	Launch 2 	2
 	Launch 4	+50% to Launch damage	Launch 3 	2
 	Launch 5	+75% to Launch damage	Launch 4 	3
 	Launch 6	+75% to Launch damage	Launch 5 	3
==== Launch, extended ====
These mainly add types of 'objects' that can be launched, including enemies.
Icon	Name 	Description 	Prerequisite 	Cost
 	Launch Explosives	Launch grenades and rockets back at the enemy 	Launch 2 	2
 	Launch Enemies I 	Launch basic enemies when their health is low 	Launch Explosives	2
 	Launch Enemies II	Launch large enemies when their health is low 	Launch Enemies I 	2
 	Launch Strength 	Launch large objects 	Launch Enemies II	1
 	Multi-Launch 	Hold and Launch up to three objects. Energy now recovers while holding Launch objects	Launch 6 	8
=== Shield ===
This ability enables Jesse to create a shield to stop incoming damage.
Icon	Name 	Description 	Prerequisite	Cost
 	Shield 1	+10% to Shield strength	Home Safe 	1
 	Shield 2	+20% to Shield strength	Shield 1 	2
 	Shield 3	+20% to Shield strength	Shield 2 	2
 	Shield 4	+20% to Shield strength	Shield 3 	2
 	Shield 5	+30% to Shield strength	Shield 4 	3
 	Shield 6	+30% to Shield strength	Shield 5 	3
==== Shield, extended ====
These enhance the shield beyond its strength only, mainly adding offensive features including Shield Rush.
Icon	Name 	Description 	Prerequisite 	Cost
 	Shield Barrage 	When released, Shield propels debris at nearby enemies 	Shield 2 	3
 	Shield Barrage 1 	+100% to Shield Barrage damage 	Shield Barrage	2
 	Shield Rush 	While holding Shield, use Evade to rush at enemies and knock them back (requires the Evade ability)	Shield 4 	4
 	Shield Rush 1 	+100% to Shield Rush damage 	Shield Rush 	2
 	Shield Energy Recovery	Energy will recover while Shield is active 	Shield 6 	4
=== Seize ===
Enables Jesse to take control of enemies' minds – two without upgrade, see below – and force them to fight on her side, against their own kin.
Icon	Name 	Description 	Prerequisite 	Cost
 	Seize 1	+5% to Seize duration 	X-Ray Light Box	1
 	Seize 2	+10% to Seize duration	Seize 1 	2
 	Seize 3	+10% to Seize duration	Seize 2 	2
 	Seize 4	+10% to Seize duration	Seize 3 	2
 	Seize 5	+15% to Seize duration	Seize 4 	3
 	Seize 6	+15% to Seize duration	Seize 5 	3
==== Seize, extended ====
These add to the number and power of enemies that can be brought under control.
Icon	Name 	Description 	Prerequisite	Cost
 	Seize Additional Enemy	Seize an additional enemy 	Seize 3 	3
 	Seize Strength 	Seize large enemies when their health is low	Seize 5 	2
=== Levitate ===
Allows Jesse to levitate for a period of time.
Icon	Name 	Description 	Prerequisite	Cost
 	Levitate 1	+10% to Levitation duration	Benicoff TV 	1
 	Levitate 2	+10% to Levitation duration	Levitate 1 	2
 	Levitate 3	+10% to Levitation duration	Levitate 2 	2
 	Levitate 4	+10% to Levitation duration	Levitate 3 	2
 	Levitate 5	+10% to Levitation duration	Levitate 4 	3
 	Levitate 6	+10% to Levitation duration	Levitate 5 	3
==== Levitate, extended: Ground Slam ====
While in the air, Jesse can slam herself into the ground to cause damage in an area.
Icon	Name 	Description 	Prerequisite 	Cost
 	Ground Slam 	Press key while Levitating to slam into the ground and damage nearby enemies	Levitate 2 	3
 	Ground Slam 1	+20% to Ground Slam damage 	Ground Slam 	1
 	Ground Slam 2	+30% to Ground Slam damage 	Ground Slam 1	2
 	Ground Slam 3	+40% to Ground Slam damage 	Ground Slam 2	2
 	Ground Slam 4	+50% to Ground Slam damage 	Ground Slam 3	3
==Achievements and trophies==
The following achievements and trophies are related to Abilities in general, respectively Ability Points. See the particular Ability articles for more and specific achievements and trophies.
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Category:Abilities
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