Buccaneer (PIRATE BORG)

==Summary==
Experts in shooting and survival, the Buccaneer are one of many adventurer types that can be found in the Dark Caribbeans. They are always with a musket, with each Buccaneer further specializing in one aspect of their skill set.
==Powers and Stats==
Tier: , via Environmental Destruction
Name: Buccaneer
Origin: PIRATE BORG
Gender: Varies
Age: Varies
Classification: Adventurer, Pirate, Player Class
Powers and Abilities: 
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Superhuman Physical Characteristics, Weapon Mastery (Are experts in using PIRATE BORG Page 38), have giving them Probability Manipulation, Damage Reduction, Damage Boost (Can either PIRATE BORG Page 54)
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Attack Potency: Wall level (Their musket does PIRATE BORG Page 51 while their bayonet can do up to , letting them destroy small boats in 5 blows), Large Mountain level via Environmental Destruction (One of the Mystical Mishaps creates a , meaning it is at least magnitudes between 6.5 which is that strong)
Speed: Athletic Human, Subsonic via their musket (Old guns should be on that level)
Lifting Strength: Athletic Human
Striking Strength: Wall level
Durability: Wall level (Can take attacks from lower end enemies such as Obscure Oyster Cult)
Stamina: Athletic
Range: Tens of Meters via musket (Have a range ). Optionally Extended Melee Range (Can put a bayonet on their musket), Varies from Standard Melee Range to Extended Melee Range (If they're an aquatic mutant they have various bodily weaponry, with Jellyfish ones having tendrils that extend up to 10 feet), Varies from Several Meters to Kilometers via rituals (Successful rituals can often targets thing in eyesight range, while mishaps can effect things up to 3 miles)
Standard Equipment: A musket and at least 13 bullets
Optional Equipment: A bayonet and food rations
Intelligence: Gifted (Are expert musket and rifles users alongside superb survivalists, and can further hone their skills alongside learning how to become supernaturally good cooks)
Weaknesses: If they're a ghost and don't inhabit a body for 12 hours they disappear from the mortal realm. If they're a Conduit they need to cast a ritual once per day or suffer damage. If they're a zombie they lose health every day they don't eat a human. If they're a vampire they can only . If they're a Merfolk they will eventually die if they're out of fresh seawater for too long. Rituals automatically fail if PIRATE BORG Page 35
Note: Can have any optional class powers while only a specific set of abilities from either Haunted Ghost or Tall Tale.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:PIRATE BORG
Category:Characters
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Category:Role-playing Characters
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