Legend Materia

Legend Materia are stones with additional passive abilities in Final Fantasy Record Keeper. They are an extension of the Record Materia system, and were introduced with the June 8, 2017 backend update.
==How Legend Materia work==
Unlike Record Materia earned by leveling or battle requirements, Legend Materia are acquired with complete mastery of Record Spheres, or grafted onto relics of rarity rank 5 or higher, and can only be used by the units to whom these relics belong. For relic-based Materia, as with Soul Breaks, mastery is automatic; the player only needs to have the relic in possession to use it. The unit’s two Legend Materia slots will unlock in either case.
==List of Legend Materia==
Legend Materia marked with an asterisk (*) are currently only available in the Japanese version of Final Fantasy Record Keeper.
===Core Classes===
====Tyro====
Materia	Effect 	Acquisition
 	BLK resistance +10% 	Spellgird Legend Sphere
 	Reduce black magic damage taken a small amount. 	Spellgird Legend Sphere
 	Stat buff duration +40% 	Secret of the Archives Legend Sphere
 	Increase the duration of stat buffs generated by the user and their related effects a moderate amount. Applies to most stat buffs and their effects.	Secret of the Archives Legend Sphere
 	CT0 (2 turns) 	Keeper's Cap
 	Begin battle with no action delay for two turns. 	Keeper's Cap
* 	PHY damage +10% with shield 	Erdrick's Shield
* 	Increase physical damage significantly when equipping a shield. 	Erdrick's Shield
 	ATK/MAG/DEF/RES/MND +30% with book 	Book of Light
 	Gain a moderate amount of Attack, Magic, and Mind, and a small amount of Defense and Resistance when a book is equipped. 	Book of Light
 	 	Magic Armlet
 	Deal significantly more damage when attacking with an enemy's Slight Weakness or Vulnerable element. 	Magic Armlet
====Elarra====
Materia	Effect 	Acquisition
 	WHT healing +15% 	To Be Human Legend Sphere
 	Increase white magic healing a small amount. 	To Be Human Legend Sphere
 	35%: Dualcast White Magic abilities 	Historic Brilliance Legend Sphere
 	Moderate chance for white magic abilities to trigger twice. 	Historic Brilliance Legend Sphere
 	25%: follow Bard abilities with h25 party heal (WHT) 	Elarra's Hat
 	Small chance to restore a small amount of HP to all allies when using a bard ability.	Elarra's Hat
* 	Under 20% HP: self Full Cure, Last Stand 	Priest's Apron
* 	When low on HP, restore HP and grant Last Stand to the user. 	Priest's Apron
====Dr. Mog====
Materia	Effect 	Acquisition
 	BLK resistance +10% 	Hardened Resistance Legend Sphere
 	Reduce black magic damage taken a small amount. 	Hardened Resistance Legend Sphere
 	35%: dualcast Black Magic or Summoning abilities 	Master of Destruction Legend Sphere
 	Moderate chance for black magic and summon abilities to trigger twice. 	Master of Destruction Legend Sphere
 	25%: dualcast White Magic abilities 	
 	Small chance for white magic abilities to trigger twice. 	
* 	35%: Black Magic or Summoning abilities cause self cast speed x2 (1 turn) 	Metal Slime Head
* 	Small chance to reduce action delay for one turn after using black magic or summon abilities. 	Metal Slime Head
 	 	
 	When low on HP, temporarily increase the user's elemental damage a moderate amount. Can only trigger once per battle.	
====Biggs====
Materia	Effect 	Acquisition
 	PHY damage +10% 	Reckless Zeal Legend Sphere
 	Increase physical damage a small amount. 	Reckless Zeal Legend Sphere
 	Under 20% HP: self Last Stand, Nick of Time Mode (25s) 	Defiant Cry Legend Sphere
 	When low on HP, grant Last Stand to the user and enter Nick of Time Mode, temporarily raising their Attack a large amount and reducing delay of their actions. Can only trigger once per battle.	Defiant Cry Legend Sphere
 	Nick of Time Mode: ATK +50%, cast speed x2 	Defiant Cry Legend Sphere
 	Earth infusion (25s) 	Biggs' Guise
 	Begin battle temporarily infused with the power of earth. 	Biggs' Guise
* 	PHY damage +25% with heavy armor 	Devil's Armor
* 	Increase physical damage when equipping heavy armor. 	Devil's Armor
====Wedge====
Materia	Effect 	Acquisition
 	Wind damage +10% 	Animal Ally Legend Sphere
 	Increase wind damage a small amount. 	Animal Ally Legend Sphere
 	35%: dualcast wind abilities 	Quick Study Legend Sphere
 	Moderate chance for offensive wind abilities to trigger twice. 	Quick Study Legend Sphere
 	Wind infusion (25s) 	Wedge's Hat
 	Begin battle temporarily infused with the power of wind. 	Wedge's Hat
* 	100%: remove Blind/Silence after being afflicted 	Oracle's Robe
* 	Remove debuffs from the user when they become Blinded or Silenced.	Oracle's Robe
===Final Fantasy===
===Final Fantasy II===
===Final Fantasy III===
===Final Fantasy IV===
===Final Fantasy V===
===Final Fantasy VI===
===Final Fantasy VII===
===Final Fantasy VIII===
===Final Fantasy IX===
===Final Fantasy X===
===Final Fantasy XI===
===Final Fantasy XII===
===Final Fantasy XIII===
===Final Fantasy XIV===
===Final Fantasy XV===
===Final Fantasy Tactics===
===Final Fantasy Type-0===
=== Beyond ===
===Kingdom Hearts===
==Etymology==
Abilities