Super Smash Bros. Charged/Starter Characters

Click on a character to skip to that character. Characters highlighted have their movesets finished.	Click on a character to skip to that character. Characters highlighted have their movesets finished.	Click on a character to skip to that character. Characters highlighted have their movesets finished.	Click on a character to skip to that character. Characters highlighted have their movesets finished.	Click on a character to skip to that character. Characters highlighted have their movesets finished.	Click on a character to skip to that character. Characters highlighted have their movesets finished.
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
MarioDonkey Kong (1981)
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Mario (マリオ, Mario) is the main protagonist of the Mario series, and is Nintendo's flagship character. He first appeared in Donkey Kong, where he had to rescue his girlfriend Pauline, who was kidnapped by Donkey Kong. Since then, he has starred in over 300 games of varying genres. His mainline games, the platformers, often revolve around him going on an adventure to rescue Princess Peach from Bowser. Most of the other games he appears in often have him participating in sports, from kart racing, to tennis, to baseball, to a wrestling / volleyball hybrid.Mario is portrayed as the "jack-of-all-trades" character, and as such has balanced stats overall, with middle-of-the-road weight, jump height, attack power, and mobility. However, he has near unmatched frame data, allowing him to quickly combo opponents and rack up damage. He also has a decent selection of finishers.Mario's moveset has been completely retooled from previous games, now taking inspiration from Crash Co.'s Super Mario Allies. As such, his moveset utilizes Cappy, F.L.U.D.D., Baby Luma, Posi & Nega, and McCraw in order to give him a varied range of attacks, each of which are useful for any situation. Some notable examples include Posi and Nega extending Mario's limbs to cover more range, or Mario using Cappy as a boomerang to damage opponents or use him as a recovery tool. 			
Mario (マリオ, Mario) is the main protagonist of the Mario series, and is Nintendo's flagship character. He first appeared in Donkey Kong, where he had to rescue his girlfriend Pauline, who was kidnapped by Donkey Kong. Since then, he has starred in over 300 games of varying genres. His mainline games, the platformers, often revolve around him going on an adventure to rescue Princess Peach from Bowser. Most of the other games he appears in often have him participating in sports, from kart racing, to tennis, to baseball, to a wrestling / volleyball hybrid.Mario is portrayed as the "jack-of-all-trades" character, and as such has balanced stats overall, with middle-of-the-road weight, jump height, attack power, and mobility. However, he has near unmatched frame data, allowing him to quickly combo opponents and rack up damage. He also has a decent selection of finishers.Mario's moveset has been completely retooled from previous games, now taking inspiration from Crash Co.'s Super Mario Allies. As such, his moveset utilizes Cappy, F.L.U.D.D., Baby Luma, Posi & Nega, and McCraw in order to give him a varied range of attacks, each of which are useful for any situation. Some notable examples include Posi and Nega extending Mario's limbs to cover more range, or Mario using Cappy as a boomerang to damage opponents or use him as a recovery tool. 			
Mario's Moveset
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*Neutral Attack: Mario throws a one-two punch combo followed by a kick.
*Forward Tilt: Mario throws a side kick.
*Forward Smash: Mario summons Posi, who allows Mario to extend his fist as he throws a punch.
*Up Tilt: Mario throws an uppercut.
*Up Smash: Mario throws an upward headbutt.
*Down Tilt: Mario throws a sweep kick.
*Down Smash: Mario summons Nega, who extends Mario's legs while be performs a breakdance sweep.
*Dash Attack: Mario dives forward, sliding across the ground. Pressing the attack button again allows Mario to hop forward afterward, which can be cancelled into any attack.
*Counter: Mario thrusts his palm forward while expelling flames from it.
LuigiMario Bros. (1983)
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Luigi (ルイージ, Luigi) is a major character in the Mario series. He is Mario's taller, thinner twin brother, who serves as the "player 2" character for the platformer games. Though he often tags along with Mario on his adventures, he is known for being extremely cowardly, often preferring to not battle enemies. He has a rival, King Boo, who he often has to defeat with the help of Professor E. Gadd.Luigi is an extremely awkward character to new players. He is a middleweight with moderate speed, the highest jump height in the game, but also among the slowest air speed. His attacks are quick and deal minimal damage, making them ideal for combos. Uniquely, he slides along the ground while turning like in the Mario series, but he can perform any of his ground attacks while doing so, similar to wavedashing in Melee.Luigi's moveset itself is rather quirky, featuring unorthodox animations and hitboxes. These can be somewhat difficult to land, but they are effective at starting combos and even escaping out of combos himself. He also has the only taunt in the game that can damage opponents; a kick that meteor smashes anyone near him. 			
Luigi (ルイージ, Luigi) is a major character in the Mario series. He is Mario's taller, thinner twin brother, who serves as the "player 2" character for the platformer games. Though he often tags along with Mario on his adventures, he is known for being extremely cowardly, often preferring to not battle enemies. He has a rival, King Boo, who he often has to defeat with the help of Professor E. Gadd.Luigi is an extremely awkward character to new players. He is a middleweight with moderate speed, the highest jump height in the game, but also among the slowest air speed. His attacks are quick and deal minimal damage, making them ideal for combos. Uniquely, he slides along the ground while turning like in the Mario series, but he can perform any of his ground attacks while doing so, similar to wavedashing in Melee.Luigi's moveset itself is rather quirky, featuring unorthodox animations and hitboxes. These can be somewhat difficult to land, but they are effective at starting combos and even escaping out of combos himself. He also has the only taunt in the game that can damage opponents; a kick that meteor smashes anyone near him. 			
Luigi's Moveset
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*Neutral Attack: Luigi throws a one-two punch combo followed by thrusting his bottom forward.
*Forward Tilt: Luigi throws a wheel kick.
*Forward Smash: Luigi throws a knifehand thrust.
*Up Tilt: Luigi throws an overhand swipe.
*Up Smash: Luigi throws an upward headbutt.
*Down Tilt: Luigi throws a low-angle back kick. The move can trip opponents.
*Down Smash: Luigi enters a plank position and spins around on his stomach. The move creates windboxes that push opponents away.
*Dash Attack: Luigi throws a series of childish punches while running forward, damaging opponents multiple times before launching them.
*Counter: Luigi pokes at the opponent while releasing a spark of electricity, inflicting paralysis on the opponent.
PeachSuper Mario Bros. (1985)
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Peach (ピーチ, Peach) is one of the main characters in the Mario series. She is the princess of the Mushroom Kingdom, and typically gets kidnapped by Bowser, only to be saved by Mario. As such, in the platformer games, she usually serves as the damsel-in-distress, though has had a few playable appearances of her own. She also serves as a love interest for Mario.Peach has the ability to float of the control stick is held up; in this state, she can drift left and right and use aerial attacks without falling down. This also gives her an impressive recovery, which is complemented by her slow falling speed and high jump height. She isn't very fast, but her attacks are strong. Based on her sole starring role in Super Princess Peach, she has a unique Vibe Meter seen by her icon. It will gradually fill up as Peach delivers and takes damage, and once full, she can use the vibe the meter is set to for a short time, allowing her to boost her stats and abilities. The vibe can be altered with her down special, Vibe Change.Because of her new Vibe Meter, Peach's moveset has been tweaked. Many of her new attacks involve her parasol friend Perry. This gives her moves more range compared to her previous moveset. 			
Peach (ピーチ, Peach) is one of the main characters in the Mario series. She is the princess of the Mushroom Kingdom, and typically gets kidnapped by Bowser, only to be saved by Mario. As such, in the platformer games, she usually serves as the damsel-in-distress, though has had a few playable appearances of her own. She also serves as a love interest for Mario.Peach has the ability to float of the control stick is held up; in this state, she can drift left and right and use aerial attacks without falling down. This also gives her an impressive recovery, which is complemented by her slow falling speed and high jump height. She isn't very fast, but her attacks are strong. Based on her sole starring role in Super Princess Peach, she has a unique Vibe Meter seen by her icon. It will gradually fill up as Peach delivers and takes damage, and once full, she can use the vibe the meter is set to for a short time, allowing her to boost her stats and abilities. The vibe can be altered with her down special, Vibe Change.Because of her new Vibe Meter, Peach's moveset has been tweaked. Many of her new attacks involve her parasol friend Perry. This gives her moves more range compared to her previous moveset. 			
Peach's Moveset
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Ground Moves=
*Neutral Attack: Peach throws two slaps and followed by pulling out Perry and opening him.
*Forward Tilt: Peach pulls out Perry and swings him outward.
*Forward Smash: Peach pulls out a golf club, a tennis racket, or a frying pan depending on what angle the control stick is held and swings it forward. Each weapon deals varying damage and knockback.
*Up Tilt: Peach pulls out Perry and swings him in an overarching motion.
*Up Smash: Peach spins around while twirling a ribbon around herself.
*Down Tilt: Peach throws a sweeping kick. The move can meteor smash opponents.
*Down Smash: Peach spins around counterclockwise while crouching, utilizing the edge of her dress as a blade and damaging opponents multiple times before launching them.
*Dash Attack: Peach takes out Perry and swings him upward.
*Counter: Peach throws a heavy-handed slap.
BowserSuper Mario Bros. (1985)
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Bowser (クッパ, Koopa) is the king of the Koopa Troop, and the main antagonist of the Mario series. Most games see him trying to kidnap Princess Peach or take over the Mushroom Kingdom. However, Mario manages to foil his schemes and defeat him. His plans almost never work, and at times has even teamed up with Mario on occasion, though usually only to stop a greater evil. He leads an entire army of turtle-like beings called Koopas, which serve as basic enemies in the Mario series.Bowser, fittingly, is one of the heaviest characters in the game. He has universal super armor, known in-game as "Tough Guy", which allows him to withstand attacks that deal 5% damage or less without flinching (with exceptions, such as Cloud's Finishing Touch). Furthermore, attacks that have him enter his shell grant him invincibility. This allows him to tank through opponents' attacks and deal heavy damage. He also has an excellent grab game, with all of them being effective at setting up combos.Most of Bowser's abilities are taken from his attacks in his boss battles in the Mario series. These attacks can reach ludicrous strengths and can KO opponents quickly. His range is also good, if only because of the sheer size of his frame. His basic attacks mostly consist of punches, claw swipes, and using the spikes on his shell. 			
Bowser (クッパ, Koopa) is the king of the Koopa Troop, and the main antagonist of the Mario series. Most games see him trying to kidnap Princess Peach or take over the Mushroom Kingdom. However, Mario manages to foil his schemes and defeat him. His plans almost never work, and at times has even teamed up with Mario on occasion, though usually only to stop a greater evil. He leads an entire army of turtle-like beings called Koopas, which serve as basic enemies in the Mario series.Bowser, fittingly, is one of the heaviest characters in the game. He has universal super armor, known in-game as "Tough Guy", which allows him to withstand attacks that deal 5% damage or less without flinching (with exceptions, such as Cloud's Finishing Touch). Furthermore, attacks that have him enter his shell grant him invincibility. This allows him to tank through opponents' attacks and deal heavy damage. He also has an excellent grab game, with all of them being effective at setting up combos.Most of Bowser's abilities are taken from his attacks in his boss battles in the Mario series. These attacks can reach ludicrous strengths and can KO opponents quickly. His range is also good, if only because of the sheer size of his frame. His basic attacks mostly consist of punches, claw swipes, and using the spikes on his shell. 			
Bowser's Moveset
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*Neutral Attack: Bowser throws a two-punch combo.
*Forward Tilt: Bowser throws a punch.
*Forward Smash: Bowser throws a dropkick.
*Up Tilt: Bowser swipes his claws in an overarching motion.
*Up Smash: Bowser gets on all fours and leaps upward to damage opponents with the spikes on his shell.
*Down Tilt: Bowser punches near the ground twice.
*Down Smash: Bowser punches near the ground in front of himself and the behind himself.
*Dash Attack: Bowser throws a flying kick.
*Counter: Bowser grabs the opponent and slams them into the ground.
Bowser Jr.Super Mario Sunshine (2002)
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Bowser Jr. (クッパJr, Koopa Junior) is the secondary antagonist of the Mario series. As his name suggests, he is the son of Bowser, and heir to the Koopa throne. He often assists his father in his schemes to kidanp Peach or take over the Mushroom Kingdom, though he has also tried to perform villainous acts on his own to impress Bowser. Some titles hint that Bowser Jr. may actually be lonely and wants friends.Bowser Jr. pilots the Jr. Clown Car, a vehicle he uses in various Mario games. This gives him a unique attribute where attacks that hit the Jr. Clown Car will take 0.5x the damage. The Jr. Clown Car also has universal super armor; attacks that deal 20 units or less of knockback that hit the Jr. Clown Car will not make Bowser Jr. flinch. These defensive increases also apply to attacks that hit Bowser Jr.'s entire frame, most notably grabs and throws. The Jr. Clown Car also allows him to float in midair for a short time if the jump button is held.As he is always in the Jr. Clown Car, most of Bowser Jr.'s moveset consists of utilizing various gadgets stored inside it. This can range from boxing gloves, to wrecking balls, to Grinders. He can also use other weapons such as a hammer. Overall, his attacks are weak compared to other heavyweights in terms of damage output, but they deliver a lot of knockback. All of his attacks are also disjointed, allowing him to battle from a safe distance. 			
Bowser Jr. (クッパJr, Koopa Junior) is the secondary antagonist of the Mario series. As his name suggests, he is the son of Bowser, and heir to the Koopa throne. He often assists his father in his schemes to kidanp Peach or take over the Mushroom Kingdom, though he has also tried to perform villainous acts on his own to impress Bowser. Some titles hint that Bowser Jr. may actually be lonely and wants friends.Bowser Jr. pilots the Jr. Clown Car, a vehicle he uses in various Mario games. This gives him a unique attribute where attacks that hit the Jr. Clown Car will take 0.5x the damage. The Jr. Clown Car also has universal super armor; attacks that deal 20 units or less of knockback that hit the Jr. Clown Car will not make Bowser Jr. flinch. These defensive increases also apply to attacks that hit Bowser Jr.'s entire frame, most notably grabs and throws. The Jr. Clown Car also allows him to float in midair for a short time if the jump button is held.As he is always in the Jr. Clown Car, most of Bowser Jr.'s moveset consists of utilizing various gadgets stored inside it. This can range from boxing gloves, to wrecking balls, to Grinders. He can also use other weapons such as a hammer. Overall, his attacks are weak compared to other heavyweights in terms of damage output, but they deliver a lot of knockback. All of his attacks are also disjointed, allowing him to battle from a safe distance. 			
Bowser Jr.'s Moveset
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*Neutral Attack: The Jr. Clown Car throws a one-two punch combo with boxing gloves before following up with a flurry of punches, finishing off with an uppercut.
*Forward Tilt: The Jr. Clown Car thrusts the Magic Paintbrush forwards.
*Forward Smash: The Jr. Clown Car uses two drills to drill the opponent in place, damaging them multiple times before launching them. If the attack button is held, Bowser Jr. will continue drilling the opponent, though they will eventually be knocked out of the attack.
*Up Tilt: The Jr. Clown Car thrusts the Magic Paintbrush upwards.
*Up Smash: Bowser Jr. performs a handstand to attack with the Jr. Clown Car's spinning propellers. The attack has a windbox and vacuumbox; the former pushes opponents above Bowser Jr. upwards while the latter pulls opponents near him into the attack.
*Down Tilt: The Jr. Clown Car uses its tongue to lick opponents, damaging them three times. If used near a Food item, it will have 1.7x the healing effect.
*Down Smash: The Jr. Clown car smashes a pair of wrecking balls on the ground on either side.
*Dash Attack: The Jr. Clown Car opens its mouth and swings a Grinder forwards, damaging opponents multiple times before launching them.
*Counter: The Jr. Clown Car opens its mouth as a boot swings out.
Count BleckSuper Paper Mario (2007)
			Count Bleck (ノワール伯爵, Count Noir) is initially the main antagonist of Super Paper Mario. At the beginning of the game, he and his minions force Peach and Bowser into a marriage, bringing forth the Chaos Heart. With it, he proceeds to fulfill the Dark Prognosticus, a book of prophecies that foretell the end of all worlds. He opens the Void, and Mario and his allies, the prophesied Heroes of Light, must stop him. Initially, he is portrayed as cruel and merciless, but is later revealed that his actions are fueled by loss and regret after the loss of his true love, Timpani. By the end of the game, he is reunited with Timpani, and together they use their love to stop the Dark Prognosticus and save all worlds.Despite his large frame, Count Bleck is actually middleweight. He also possesses quick mobility on both the ground and in midair. As a magic user, many of Count Bleck's attacks are long ranged and deal heavy damage, allowing him to effectively fight from afar. The actual damage output of these attacks are weak, and he has trouble KOing opponents because of it. Furthermore, while his recovery is flexible, it is predictable and easy to gimp.Many of Count Bleck's attacks are taken from his boss fight in Super Paper Mario, and as such they have several unique properties to them. Some of these attacks are focused on inflicting status ailments on opponents rather than damaging them, which can leave them vulnerable to a strong attack.
			Count Bleck (ノワール伯爵, Count Noir) is initially the main antagonist of Super Paper Mario. At the beginning of the game, he and his minions force Peach and Bowser into a marriage, bringing forth the Chaos Heart. With it, he proceeds to fulfill the Dark Prognosticus, a book of prophecies that foretell the end of all worlds. He opens the Void, and Mario and his allies, the prophesied Heroes of Light, must stop him. Initially, he is portrayed as cruel and merciless, but is later revealed that his actions are fueled by loss and regret after the loss of his true love, Timpani. By the end of the game, he is reunited with Timpani, and together they use their love to stop the Dark Prognosticus and save all worlds.Despite his large frame, Count Bleck is actually middleweight. He also possesses quick mobility on both the ground and in midair. As a magic user, many of Count Bleck's attacks are long ranged and deal heavy damage, allowing him to effectively fight from afar. The actual damage output of these attacks are weak, and he has trouble KOing opponents because of it. Furthermore, while his recovery is flexible, it is predictable and easy to gimp.Many of Count Bleck's attacks are taken from his boss fight in Super Paper Mario, and as such they have several unique properties to them. Some of these attacks are focused on inflicting status ailments on opponents rather than damaging them, which can leave them vulnerable to a strong attack.
Count Bleck's Moveset
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Ground Moves=
*Neutral Attack: Count Bleck swings his staff twice, then begins twirling it like around, damaging opponents multiple times and finishing it with another swing.
*Forward Tilt: Count Bleck swings his staff forward, causing particles of darkness to appear.
*Forward Smash: Count Bleck uses his staff to create a black hole in front of himself, damaging opponents multiple times before launching them. The black hole has vacuumboxes that drag opponents into the attack, and can disable weaker projectiles as well.
*Up Tilt: Count Bleck swings his staff in an overarching motion.
*Up Smash: Count Bleck thrusts his staff upward, creating a spark of electricity that damages opponents multiple times before launching them.
*Down Tilt: Count Bleck swings his staff across the ground.
*Down Smash: Count Bleck snaps his fingers, causing a purple lightning bolt to strike the nearest opponent and damage them. If the opponents are too far out of range, nothing will happen.
*Dash Attack: Count Bleck twirls his staff around as he moves forward, damaging opponents multiple times before launching them.
*Counter: Count Bleck surrounds himself in a blue, hexagonal barrier, which glows as it damages the opponent.
Madame BroodeSuper Mario Odyssey (2017)
			Madame Broode (マダムブルード, Madame Broode) is a major villain in Super Mario Odyssey. She is a large rabbit and is the boss of the Broodals, as well as the ruler of the Dark Side. Her relationship to the Broodals can be likened to Bowser and the Koopalings. She is battled twice in the game, once in the Cascade Kingdom and rematched in the Moon Kingdom, alongside her pet golden Chain Chomp, Chain Chompikins.Madame Broode's stats are that of a typical heavyweight fighter; she has heavy weight and hard-hitting attacks, but is also rather slow and can't jump very high. In battle, she is assisted by Chain Chompikins; since he cannot be damaged, he essentially acts as a disjointed hitbox that deals more damage than Madame Broode herself. He is also utilized in her special moves, all of which are quite versatile.Madame Broode's moveset consists of swipes, stomps, and body slams, which usually have high damage at the cost of high endlag. If Chain Chompikins attacks, he can bite opponents or ram into them, and deal heavy damage while doing so.
			Madame Broode (マダムブルード, Madame Broode) is a major villain in Super Mario Odyssey. She is a large rabbit and is the boss of the Broodals, as well as the ruler of the Dark Side. Her relationship to the Broodals can be likened to Bowser and the Koopalings. She is battled twice in the game, once in the Cascade Kingdom and rematched in the Moon Kingdom, alongside her pet golden Chain Chomp, Chain Chompikins.Madame Broode's stats are that of a typical heavyweight fighter; she has heavy weight and hard-hitting attacks, but is also rather slow and can't jump very high. In battle, she is assisted by Chain Chompikins; since he cannot be damaged, he essentially acts as a disjointed hitbox that deals more damage than Madame Broode herself. He is also utilized in her special moves, all of which are quite versatile.Madame Broode's moveset consists of swipes, stomps, and body slams, which usually have high damage at the cost of high endlag. If Chain Chompikins attacks, he can bite opponents or ram into them, and deal heavy damage while doing so.
Madame Broode's Moveset
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*Neutral Attack: Chain Chompikins lunges forward and bits twice.
*Forward Tilt: Madame Broode throws a heavy-handed slap.
*Forward Smash: Chain Chompikins lunges forward and bites. He will travel farther depending on how long the attack button is held.
*Up Tilt: Madame Broode throws an uppercut.
*Up Smash: Madame Broode swings Chain Chompikins in an overarching motion above herself.
*Down Tilt: Madame Broode stomps on the ground.
*Down Smash: Madame Broode jumps upward and slams on the ground. The move can cause opponents around her to trip.
*Dash Attack: Chain Chompikins lunges forward and bites.
*Counter: Chain Chompikins bites.
King BooLuigi's Mansion (2001)
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King Boo (キングテレサ, King Boo) is the king of Boos and a recurring antagonist in the Mario series, as well as the main antagonist of the Luigi's Mansion series. While he does help Bowser with his schemes, he is perfectly capable of handling things on his own. He has a deep hatred for the Mario brothers, especially Luigi. Following Luigi's Mansion, he was trapped in a painting by Professor E. Gadd, and was set free in Luigi's Mansion: Dark Moon and Luigi's Mansion 3.King Boo is a floaty lightweight who can be knocked away quite easily, though he does have five midair jumps that give him a flexible recovery. He also has some interesting gimmicks that set him apart from other characters; since he is floating and his hurtbox is above the ground, he can sometimes dodge low-profile attacks, and he is immune to shockwave-like attacks that only affect grounded opponents, such as POW Blocks. More crucial to his playstyle is that Boos can appear in the background and cheer him on. For every 25% he deals, a Boo will appear, which increased his mobility and damage output. He can have up to five Boos cheering him on at once, which will more than double these stats. However, if he takes 35% damage, one of the Boos will disappear, decreasing these stats. Should he be KO'ed, all the Boos will disappear.King Boo's attacks are mainly based around his arms, tongue, and powers utilizing his crown. His special moves in particular take reference from the Luigi's Mansion series, as well as the abilities of different Boo across in the Mario franchise. 			
King Boo (キングテレサ, King Boo) is the king of Boos and a recurring antagonist in the Mario series, as well as the main antagonist of the Luigi's Mansion series. While he does help Bowser with his schemes, he is perfectly capable of handling things on his own. He has a deep hatred for the Mario brothers, especially Luigi. Following Luigi's Mansion, he was trapped in a painting by Professor E. Gadd, and was set free in Luigi's Mansion: Dark Moon and Luigi's Mansion 3.King Boo is a floaty lightweight who can be knocked away quite easily, though he does have five midair jumps that give him a flexible recovery. He also has some interesting gimmicks that set him apart from other characters; since he is floating and his hurtbox is above the ground, he can sometimes dodge low-profile attacks, and he is immune to shockwave-like attacks that only affect grounded opponents, such as POW Blocks. More crucial to his playstyle is that Boos can appear in the background and cheer him on. For every 25% he deals, a Boo will appear, which increased his mobility and damage output. He can have up to five Boos cheering him on at once, which will more than double these stats. However, if he takes 35% damage, one of the Boos will disappear, decreasing these stats. Should he be KO'ed, all the Boos will disappear.King Boo's attacks are mainly based around his arms, tongue, and powers utilizing his crown. His special moves in particular take reference from the Luigi's Mansion series, as well as the abilities of different Boo across in the Mario franchise. 			
King Boo's Moveset
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*Neutral Attack: King Boo throws a one-two punch combo, followed by an upward lick with his tongue.
*Forward Tilt: King Boo spins around while swinging his tongue forward.
*Forward Smash: King Boo hides his face before making a scary face.
*Up Tilt: King Boo rotates while rising upward, damaging opponents multiple times before launching them.
*Up Smash: King Boo performs a backflip to strike upward with his tongue.
*Down Tilt: King Boo slides his tongue along the ground. The move can trip opponents.
*Down Smash: King Boo uses his crown to cast two lightning strikes on either side of himself.
*Dash Attack: King Boo rolls across the ground.
*Counter: King Boo emits an electric shockwave from his crown.
PearlSuper Mario and the Underworld Trials (2017)
			Pearl (パール, Pāru) is a character created by Crash Co., debuting in Super Mario and the Underworld Trials and becoming a recurring character in the series since then. She is the young, seven-year-old princess of the Underworld, an underground kingdom. Mario and friends get trapped in this kingdom, and she helps them collect Mystic Stones to escape. After this, a pathway between the Mushroom Kingdom and Underworld is created, and she often visits to participate in party and sporting events.As one would expect from a character of her small size, Pearl is a lightweight fighter with above-average mobility and average jump height and fall speed. Her moveset is extremely versatile, having an option for almost any situation, ranging from long-ranged pressure tools to heavy-hitting KO moves. Additionally, she has a passive ability where attacks that hit her rock hair deal a fraction of the damage, though knockback isn't reduced and her normal hurtboxes take priority if both of them are hit.Pearl's moves are revolved around rock magic. This is particularly notable in her smash attacks, and if fully charged, they uniquely become entirely different moves. Some of these rock attacks also have the unique property of trapping opponents in crystal, where they are motionless, but can still suffer damage and knockback. Other moves can use her crystalized staff used in Super Mario Spikers.
			Pearl (パール, Pāru) is a character created by Crash Co., debuting in Super Mario and the Underworld Trials and becoming a recurring character in the series since then. She is the young, seven-year-old princess of the Underworld, an underground kingdom. Mario and friends get trapped in this kingdom, and she helps them collect Mystic Stones to escape. After this, a pathway between the Mushroom Kingdom and Underworld is created, and she often visits to participate in party and sporting events.As one would expect from a character of her small size, Pearl is a lightweight fighter with above-average mobility and average jump height and fall speed. Her moveset is extremely versatile, having an option for almost any situation, ranging from long-ranged pressure tools to heavy-hitting KO moves. Additionally, she has a passive ability where attacks that hit her rock hair deal a fraction of the damage, though knockback isn't reduced and her normal hurtboxes take priority if both of them are hit.Pearl's moves are revolved around rock magic. This is particularly notable in her smash attacks, and if fully charged, they uniquely become entirely different moves. Some of these rock attacks also have the unique property of trapping opponents in crystal, where they are motionless, but can still suffer damage and knockback. Other moves can use her crystalized staff used in Super Mario Spikers.
Pearl's Moveset
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*Neutral Attack: Pearl throws two alternating slaps.
*Forward Tilt: Pearl winds up and throws a straight punch.
*Forward Smash: Pearl thrusts her crystalized staff forward. If the move is fully charged, she twirls the staff, damaging opponents multiple times before launching them. Opponents that hit the sweetspot will be trapped in crystal.
*Up Tilt: Pearl throws an upward headbutt.
*Up Smash: Pearl spins around on one leg, damaging opponents multiple times before launching them. If the move is fully charged, she will finish by striking a pose, which deals more damage and knockback.
*Down Tilt: Pearl throws a legsweep.
*Down Smash: Pearl points at the ground in front of her and behind her, causing crystals to rise from the ground, trapping opponents in crystal if they hit. If the move is fully charged, she will cover a much wider area around herself in crystals.
*Dash Attack: Pearl throws a flying kick, then struggles to keep her balance.
*Counter: Pearl yawns, which can put opponents to sleep and leave them vulnerable.
BelleSuper Mario and the Underworld Trials (2017)
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Belle (ベル, Beru) is a character created by Crash Co., debuting in Super Mario and the Underworld Trials and becoming a recurring character in the series since then. She is a humanoid, bee-like creature called a Bea, and attends Honeyhive Elementary with her friends. She helps Mario and friends find the Mystic Stones hidden around the school, and becomes a close friend of Pearl sometime after the events of the game. She's rowdy and tomboyish, though has a soft side she doesn't like showing. She is also a black belt in karate, with her fighting prowess being shown off in games like Super Mario Spikers.Belle can be seen as a parody of the playable characters originating from fighting games in the Super Smash Bros. series, most notably Ryu and Ken. Like them, she always faces opponents in 1-on-1 matches. Certain button inputs can be used to perform unique attacks, and while the button inputs are long and hard to perform, the attacks themselves are ridiculously powerful. As a fighter, she's a light-middleweight with decent mobility, and thanks to her wings, she can use five midair jumps.Belle's moveset is a mish-mash of various fighting styles, such as karate, boxing, and wrestling. Much of her moves are physical, which are short range due to her small size, but they are quite strong, especially compared to other characters in her weight class. In addition to the input attacks she can use, her special moves also have stronger variants that can be performed via inputs. 			
Belle (ベル, Beru) is a character created by Crash Co., debuting in Super Mario and the Underworld Trials and becoming a recurring character in the series since then. She is a humanoid, bee-like creature called a Bea, and attends Honeyhive Elementary with her friends. She helps Mario and friends find the Mystic Stones hidden around the school, and becomes a close friend of Pearl sometime after the events of the game. She's rowdy and tomboyish, though has a soft side she doesn't like showing. She is also a black belt in karate, with her fighting prowess being shown off in games like Super Mario Spikers.Belle can be seen as a parody of the playable characters originating from fighting games in the Super Smash Bros. series, most notably Ryu and Ken. Like them, she always faces opponents in 1-on-1 matches. Certain button inputs can be used to perform unique attacks, and while the button inputs are long and hard to perform, the attacks themselves are ridiculously powerful. As a fighter, she's a light-middleweight with decent mobility, and thanks to her wings, she can use five midair jumps.Belle's moveset is a mish-mash of various fighting styles, such as karate, boxing, and wrestling. Much of her moves are physical, which are short range due to her small size, but they are quite strong, especially compared to other characters in her weight class. In addition to the input attacks she can use, her special moves also have stronger variants that can be performed via inputs. 			
Belle's Moveset
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*Neutral Attack: Belle puts on boxing gloves and throws two alternating jabs, followed by a flurry of jabs that damage opponents multiple times before launching them with an uppercut.
*Forward Tilt: If Belle is close to an opponent, she throws a hook. If Belle is far away from an opponent, she throws a roundhouse kick.
*Forward Smash: Belle puts on a gi and throws a lunging side kick.
*Up Tilt: Belle puts on a boxing glove and throws an uppercut.
*Up Smash: Belle performs a front flip to kick upward.
*Down Tilt: Belle throws a shin kick.
*Down Smash: Belle leaps into the air and slams the ground with her belly.
*Dash Attack: Belle throws a spinning hurricane kick, damaging opponents multiple times before launching them.
*Counter: Belle throws a jumping uppercut, launching the opponent upward and gaining some vertical height.
Petey PiranhaSuper Mario Sunshine (2002)
			Petey Piranha (ボスパックン, Boss Packun) is a recurring boss in the Mario series, first appearing in Super Mario Sunshine. He is a giant, mutant Piranha Plant who has the ability to fly using his leaf-like hands and spit out goop from his mouth, on top of his phenomenal physical strength. His weakness is his belly button, which when attacked will damage him. He has also appeared as a playable character in various spin-off titles, often as one of the heaviest or strongest characters.Petey Piranha is the single heaviest character in the game, just a few units heavier than Bowser, making him extremely hard to launch. He also has a favorable recovery, thanks to having four midair jumps and the ability to float for a short time by holding the jump button similar to Peach. His attacks are also incredibly strong, allowing him to take stocks with just a few attacks, and his aforementioned recovery allows him to go deep for edgeguards and off-stage pressure. However, he suffers in many ways other heavyweights do, such as being slow on the ground and having a hard time escaping combos due to how slow some of his moves are.Petey's moveset is mostly centered on his leaves and head. While his moves have slow frame data for the most part, they are very damaging. He also uses abilities from Super Mario Sunshine, among others, throughout his moveset, namely his specials.
			Petey Piranha (ボスパックン, Boss Packun) is a recurring boss in the Mario series, first appearing in Super Mario Sunshine. He is a giant, mutant Piranha Plant who has the ability to fly using his leaf-like hands and spit out goop from his mouth, on top of his phenomenal physical strength. His weakness is his belly button, which when attacked will damage him. He has also appeared as a playable character in various spin-off titles, often as one of the heaviest or strongest characters.Petey Piranha is the single heaviest character in the game, just a few units heavier than Bowser, making him extremely hard to launch. He also has a favorable recovery, thanks to having four midair jumps and the ability to float for a short time by holding the jump button similar to Peach. His attacks are also incredibly strong, allowing him to take stocks with just a few attacks, and his aforementioned recovery allows him to go deep for edgeguards and off-stage pressure. However, he suffers in many ways other heavyweights do, such as being slow on the ground and having a hard time escaping combos due to how slow some of his moves are.Petey's moveset is mostly centered on his leaves and head. While his moves have slow frame data for the most part, they are very damaging. He also uses abilities from Super Mario Sunshine, among others, throughout his moveset, namely his specials.
Petey Piranha's Moveset
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*Neutral Attack: Petey Piranha throws two alternating slaps with his leaves before spinning around while throwing knifehand slashes, damaging opponents multiple times before launching them with another slap.
*Forward Tilt: Petey Piranha lunges forward and bites.
*Forward Smash: Petey Piranha throws a flying dual kick, then struggles to regain his balance by flapping his wings.
*Up Tilt: Petey Piranha bites upward.
*Up Smash: Petey Piranha jumps upward and bites.
*Down Tilt: Petey Piranha throws a swinging headbutt.
*Down Smash: Petey Piranha spins around while holding two cages, scraping them across the ground.
*Dash Attack: Petey Piranha trips and falls, sliding across the ground.
*Counter: Petey Piranha throws a heabutt.
Donkey KongDonkey Kong (1981)
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Donkey Kong (ドンキーコング, Donkey Kong) is a massive ape and the main protagonist of the Donkey Kong series. He made his first appearance in the arcade game Donkey Kong, where he kidnapped Pauline and Mario would have to rescue her. Since then, he went on to star in the Donkey Kong Country platformer series. These games portray him as a carefree ape who likes spending time with friends or eating bananas. However, when Donkey Kong Island, his friends, or his Banana Hoard is in danger, he doesn't hesitate to jump headfirst into action.Donkey Kong is a heavyweight fighter with notable strengths and clear weaknesses. His weight, speed, jump height, attack power, and overall range are all above-average, making him capable of taking on any opponent. He also has an extremely potent grab game; uniquely, he can carry around opponents above his shoulder and throw them, an ability called Kong Karry. Donkey Kong also has a good edgeguarding game, with several moves that deal heavy damage, can meteor smash opponents, or both.Donkey Kong's moveset mainly consists of punches, swipes, and slaps, with him using his strength to his advantage. Many of these attacks have high attack power and can reliably KO opponents. He does, however, have a linear recovery that can easily be gimped if not used carefully. 			
Donkey Kong (ドンキーコング, Donkey Kong) is a massive ape and the main protagonist of the Donkey Kong series. He made his first appearance in the arcade game Donkey Kong, where he kidnapped Pauline and Mario would have to rescue her. Since then, he went on to star in the Donkey Kong Country platformer series. These games portray him as a carefree ape who likes spending time with friends or eating bananas. However, when Donkey Kong Island, his friends, or his Banana Hoard is in danger, he doesn't hesitate to jump headfirst into action.Donkey Kong is a heavyweight fighter with notable strengths and clear weaknesses. His weight, speed, jump height, attack power, and overall range are all above-average, making him capable of taking on any opponent. He also has an extremely potent grab game; uniquely, he can carry around opponents above his shoulder and throw them, an ability called Kong Karry. Donkey Kong also has a good edgeguarding game, with several moves that deal heavy damage, can meteor smash opponents, or both.Donkey Kong's moveset mainly consists of punches, swipes, and slaps, with him using his strength to his advantage. Many of these attacks have high attack power and can reliably KO opponents. He does, however, have a linear recovery that can easily be gimped if not used carefully. 			
Donkey Kong's Moveset
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*Neutral Attack: Donkey Kong throws a hook followed by an uppercut.
*Forward Tilt: Donkey Kong swipes his hand in front of himself.
*Forward Smash: Donkey Kong claps in front of himself.
*Up Tilt: Donkey Kong swipes his hand above himself in an arcing motion.
*Up Smash: Donkey Kong claps above himself.
*Down Tilt: Donkey Kong swipes his hand across the ground. The move can trip opponents.
*Down Smash: Donkey Kong slams his fists on the ground on either side.
*Dash Attack: Donkey Kong performs the Barrel Roll. If used near an edge, he will roll off of it, and can cancel the attack into a jump.
*Counter: Donkey Kong punches the opponent.
Diddy KongDonkey Kong Country (1994)
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Diddy Kong (ディディーコング, Diddy Kong) is Donkey Kong's best friedn and sidekick, being a major character in the Donkey Kong Country series. Like DK, he is quite energetic and likes bananas and hanging out with his friends, and is always willing to go on an adventure. While Donkey Kong mainly uses his brute strength, Diddy Kong relies on weapons such as the Peanut Popguns and the Rocketbarrel Pack.As a lightweight, Diddy Kong can be launched and KO'ed quite easily, especially against heavier characters. However, he is extremely agile, sporting quick mobility overall and fast frame data. This gives him a very impressive combo game, allowing him to quickly overwhelm opponents and rack up damage. He also has a flexible recovery, with high jump height, low falling speed, and his side and up specials both being able to aid him getting back to the stage.Diddy Kong's moveset is overall weak in terms of damage, mostly being slaps, kicks, and tail swings, but the quick frame data they have make them ideal for combos. He can also utilize different weaponry to attack opponents. 			
Diddy Kong (ディディーコング, Diddy Kong) is Donkey Kong's best friedn and sidekick, being a major character in the Donkey Kong Country series. Like DK, he is quite energetic and likes bananas and hanging out with his friends, and is always willing to go on an adventure. While Donkey Kong mainly uses his brute strength, Diddy Kong relies on weapons such as the Peanut Popguns and the Rocketbarrel Pack.As a lightweight, Diddy Kong can be launched and KO'ed quite easily, especially against heavier characters. However, he is extremely agile, sporting quick mobility overall and fast frame data. This gives him a very impressive combo game, allowing him to quickly overwhelm opponents and rack up damage. He also has a flexible recovery, with high jump height, low falling speed, and his side and up specials both being able to aid him getting back to the stage.Diddy Kong's moveset is overall weak in terms of damage, mostly being slaps, kicks, and tail swings, but the quick frame data they have make them ideal for combos. He can also utilize different weaponry to attack opponents. 			
Diddy Kong's Moveset
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*Neutral Attack: Diddy Kong throws two alternating slaps followed by a side kick.
*Forward Tilt: Diddy Kong leans forward and throws a double punch.
*Forward Smash: Diddy Kong spins while throwing a slap, throwing a punch immediately afterward.
*Up Tilt: Diddy Kong throws an uppercut.
*Up Smash: Diddy Kong hops upward while performing a stationary cartwheel, damaging opponents multiple times before launching them.
*Down Tilt: Diddy Kong claps forward while crouching. The move can trip opponents.
*Down Smash: Diddy Kong throws a sweeping kick.
*Dash Attack: Diddy Kong performs a carthweel, damaging opponents multiple times before launching them. If used near an edge, he will roll off of it, and can cancel the attack into a jump.
*Counter: Diddy Kong kicks the opponent.
Dixie Kong (ε)Donkey Kong Country 2: Diddy's Kong Quest (1995)
			Dixie Kong (ディクシーコング, Dixie Kong) is a recurring Kong character in the Donkey Kong Country series, being Diddy Kong's girlfriend. She first appeared in Donkey Kong Country 2: Diddy's Kong Quest, where she helped him save Donkey Kong after he was kidnapped by Kaptain K. Rool. She has similar abilities to Diddy, but is notable for her large ponytail, which she can use to spin like a helicopter and float through the air, or use as a weapon to attack enemies and pick up and throw objects.Dixie Kong, as an Echo Fighter of Diddy Kong, shares a lot of the same abilities and attacks as him. Compared to Diddy, Dixie has slower movement and can't combo opponents as easily, but makes up for it with an extra-high double jump. She also has a different set of throws, as well as borrowing Donkey Kong's Spinning Kong for her up special, rather than using the Rocketbarrel Pack.
			Dixie Kong (ディクシーコング, Dixie Kong) is a recurring Kong character in the Donkey Kong Country series, being Diddy Kong's girlfriend. She first appeared in Donkey Kong Country 2: Diddy's Kong Quest, where she helped him save Donkey Kong after he was kidnapped by Kaptain K. Rool. She has similar abilities to Diddy, but is notable for her large ponytail, which she can use to spin like a helicopter and float through the air, or use as a weapon to attack enemies and pick up and throw objects.Dixie Kong, as an Echo Fighter of Diddy Kong, shares a lot of the same abilities and attacks as him. Compared to Diddy, Dixie has slower movement and can't combo opponents as easily, but makes up for it with an extra-high double jump. She also has a different set of throws, as well as borrowing Donkey Kong's Spinning Kong for her up special, rather than using the Rocketbarrel Pack.
Dixie Kong's Moveset
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*Neutral Attack: Dixie Kong throws two alternating slaps followed by a side kick.
*Forward Tilt: Dixie Kong leans forward and throws a double punch.
*Forward Smash: Dixie Kong spins while throwing a slap, throwing a punch immediately afterward.
*Up Tilt: Dixie Kong throws an uppercut.
*Up Smash: Dixie Kong hops upward while performing a stationary cartwheel, damaging opponents multiple times before launching them.
*Down Tilt: Dixie Kong claps forward while crouching. The move can trip opponents.
*Down Smash: Dixie Kong throws a sweeping kick.
*Dash Attack: Dixie Kong performs a carthweel, damaging opponents multiple times before launching them. If used near an edge, she will roll off of it, and can cancel the attack into a jump.
*Counter: Dixie Kong kicks the opponent.
RambiDonkey Kong Country (1994)
			Rambi (サイの, Rambi) is a recurring character in the Donkey Kong Country series. He is a powerful Animal Friend that Donkey Kong can ride around. Using his powerful horn, he can defeat enemies and open secret passages. While riding him downwer, platforming is more difficult since he is significantly heavier.Rambi can be seen as a heavyweight glass cannon. He is one of the heaviest characters in the game and boasts impressive mobility. His attacks are also ludicrously powerful to boot, especially his smash attacks that uniquely ignore shields, damaging opponents regardless if they have them up or not. He also has useful aerials for combos, some of which can also meteor smash. However, he has a laughably low jump height, and while his recovery is decent thanks to his up special, it's predictable.Rambi's attacks mostly utilize his horn. For the most part, they're really powerful and they have low lag, making him difficult to punish. Some of his other moves use his whole body.
			Rambi (サイの, Rambi) is a recurring character in the Donkey Kong Country series. He is a powerful Animal Friend that Donkey Kong can ride around. Using his powerful horn, he can defeat enemies and open secret passages. While riding him downwer, platforming is more difficult since he is significantly heavier.Rambi can be seen as a heavyweight glass cannon. He is one of the heaviest characters in the game and boasts impressive mobility. His attacks are also ludicrously powerful to boot, especially his smash attacks that uniquely ignore shields, damaging opponents regardless if they have them up or not. He also has useful aerials for combos, some of which can also meteor smash. However, he has a laughably low jump height, and while his recovery is decent thanks to his up special, it's predictable.Rambi's attacks mostly utilize his horn. For the most part, they're really powerful and they have low lag, making him difficult to punish. Some of his other moves use his whole body.
Rambi's Moveset
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*Neutral Attack: Rambi swings his head forward.
*Forward Tilt: Rambi turns around and throws a donkey kick.
*Forward Smash: Rambi thrusts his horn forward.
*Up Tilt: Rambi jumps while thrusting his back upward.
*Up Smash: Rambi thrusts his horn forward, then upward.
*Down Tilt: Rambi stomps on the ground.
*Down Smash: Rambi jumps upward and stomps on the ground with all four feet.
*Dash Attack: Rambi charges forward with his horn.
*Counter: Rambi thrusts his horn forward.
Funky KongDonkey Kong Country (1994)
			Funky Kong (ファンキーコング, Funky Kong) is a recurring Kong character in the Donkey Kong Country series. He often plays a supporting role, offering services to the Kongs, including Funky's Flights in Donkey Kong Country and a shop called Funky's Fly 'n' Buy in Donkey Kong Country: Tropical Freeze. He makes his first playable appearance in the series in the Nintendo Switch port of Tropical Freeze, where he is usable in the new Funky Mode, which serves as the game's easy mode. He's very charismatic and has a hobby of surfing and tinkering with machinery to make weapons and vehicles, though unlike his Kong friends he actually loathes adventuring.While Funky Kong is only slightly lighter than Donkey Kong, he is still a heavyweight with great range and above-average mobility. He rides on his surfboard for the whole battle, which gives him two midair jumps and the ability to glide. His attacks are also fairly quick and deal high damage. He's created to be an easy character to pick up and use, much like the Funky Mode in the Nintendo Switch port of Tropical Freeze.Funky Kong's moveset uses a combination of punches, kicks, and strikes with his surfboard, all of which can cover a lot of range and deal high damage. Some of his special moves also make use of items purchasable from Funky's Fly 'n' Buy in Donkey Kong Country: Tropical Freeze, such as DK Barrels and Crash Guards.
			Funky Kong (ファンキーコング, Funky Kong) is a recurring Kong character in the Donkey Kong Country series. He often plays a supporting role, offering services to the Kongs, including Funky's Flights in Donkey Kong Country and a shop called Funky's Fly 'n' Buy in Donkey Kong Country: Tropical Freeze. He makes his first playable appearance in the series in the Nintendo Switch port of Tropical Freeze, where he is usable in the new Funky Mode, which serves as the game's easy mode. He's very charismatic and has a hobby of surfing and tinkering with machinery to make weapons and vehicles, though unlike his Kong friends he actually loathes adventuring.While Funky Kong is only slightly lighter than Donkey Kong, he is still a heavyweight with great range and above-average mobility. He rides on his surfboard for the whole battle, which gives him two midair jumps and the ability to glide. His attacks are also fairly quick and deal high damage. He's created to be an easy character to pick up and use, much like the Funky Mode in the Nintendo Switch port of Tropical Freeze.Funky Kong's moveset uses a combination of punches, kicks, and strikes with his surfboard, all of which can cover a lot of range and deal high damage. Some of his special moves also make use of items purchasable from Funky's Fly 'n' Buy in Donkey Kong Country: Tropical Freeze, such as DK Barrels and Crash Guards.
Funky Kong's Moveset
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*Neutral Attack: Funky Kong throws two alternating slaps.
*Forward Tilt: Funky Kong strikes with his surfboard.
*Forward Smash: Funky Kong grabs his surfboard and slams it on the ground in front of himself.
*Up Tilt: Funky Kong swings his arm in an overarching motion above himself.
*Up Smash: Funky Kong takes his surfboard and spins it on his finger, damaging opponents multiple times before launching them.
*Down Tilt: Funky Kong throws a shin kick.
*Down Smash: Funky Kong jumps and lands with his surfboard, damaging opponents below him.
*Dash Attack: Funky Kong performs a somersault. If used near an edge, he will roll off of it, and can cancel the attack into a jump.
*Counter: Funky Kong slaps the opponent.
Yoshi & Baby MarioSuper Mario World 2: Yoshi's Island (1995)
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Yoshi & Baby Mario (ヨッシー&ベビィマリオ, Yoshi & Baby Mario) are a duo of characters that appear in the Yoshi series. Yoshi is a member of a race of green dinosaurs that live on Yoshi's Island, while Baby Mario, as his name suggests, is Mario as an infant. In Super Mario World 2: Yoshi's Island, Kamek tried to kidnap the Mario Bros. as babies, but only managed to nab Luigi; Mario fell onto Yoshi's Island, and as found by a group of Yoshis. These Yoshis decided to team up with Baby Mario to reunite him with his brother.The player will primarily control Yoshi, while Baby Mario rides on his back and helps with a few attacks. Together, they are a surprisingly heavyweight fighter with moderate ground speed and even faster air speed. They have a unique double jump where Yoshi uses his Flutter Jump; this is higher than most double jumps and provides super armor. They also have a unique shield; by holding either direction on the control stick while shielding, they will parry instead of roll, allowing them to move along the stage while holding their shield.With the addition of Baby Mario, Yoshi's moveset has seen some heavy changes from previous installments. Many of his tail-based attacks have been replaced with ones involving Baby Mario, who can use a hammer from Mario & Luigi: Partners in Time. Other moves, most notably specials, have also been replaced or heavily changed. 			
Yoshi & Baby Mario (ヨッシー&ベビィマリオ, Yoshi & Baby Mario) are a duo of characters that appear in the Yoshi series. Yoshi is a member of a race of green dinosaurs that live on Yoshi's Island, while Baby Mario, as his name suggests, is Mario as an infant. In Super Mario World 2: Yoshi's Island, Kamek tried to kidnap the Mario Bros. as babies, but only managed to nab Luigi; Mario fell onto Yoshi's Island, and as found by a group of Yoshis. These Yoshis decided to team up with Baby Mario to reunite him with his brother.The player will primarily control Yoshi, while Baby Mario rides on his back and helps with a few attacks. Together, they are a surprisingly heavyweight fighter with moderate ground speed and even faster air speed. They have a unique double jump where Yoshi uses his Flutter Jump; this is higher than most double jumps and provides super armor. They also have a unique shield; by holding either direction on the control stick while shielding, they will parry instead of roll, allowing them to move along the stage while holding their shield.With the addition of Baby Mario, Yoshi's moveset has seen some heavy changes from previous installments. Many of his tail-based attacks have been replaced with ones involving Baby Mario, who can use a hammer from Mario & Luigi: Partners in Time. Other moves, most notably specials, have also been replaced or heavily changed. 			
Yoshi & Baby Mario's Moveset
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*Neutral Attack: Yoshi throws two alternating kicks.
*Forward Tilt: Yoshi gets on all fours and thrusts his back forward, sending Baby Mario forward who begins flailing his fists.
*Forward Smash: Yoshi throws a headbutt.
*Up Tilt: Baby Mario hops from Yoshi's head and raises both of his hands above himself.
*Up Smash: Yoshi gets on all fours and thrusts his back upward, sending Baby Mario upward who spins in midair.
*Down Tilt: Baby Mario swings his hammer forward. The move can bury and meteor smash opponents.
*Down Smash: Yoshi hops in the air and performs a belly flop.
*Dash Attack: Yoshi throws a flying kick.
*Counter: Baby Mario swings his hammer sideways.
PoochySuper Mario World 2: Yoshi's Island (1995)
			Poochy (ポチ, Pochi) is a large dog that appears throughout the Yoshi series. In some levels, Yoshi can ride on his back to run over spikes and lava, or plow through enemies. He can also help retrieve items from places Yoshi couldn't normally reach. He is typically happy and excitable, and always has his tongue hanging out of his mouth.Poochy is one of the heavier characters in the roster, but despite that, he has impressive walking and run speed. However, he also has some of the fastest air speed in the game, granting him an impressive air game. His recovery is also good in spite of his mediocre jump height. In a similar vein to Yoshi & Baby Mario's eggs, Poochy can utilize Poochy Pups in battle. He can summon them with his neutral special and use them for his side special. However, they can also be used to make his smash and crash attacks stronger.Most of Poochy's moves are body slams and tongue slaps, mostly due to being quadrupedal. Like other heavyweights, these attacks are quite strong, but are quite laggy. This is alleviated by his high speed among his heavyweight peers however.
			Poochy (ポチ, Pochi) is a large dog that appears throughout the Yoshi series. In some levels, Yoshi can ride on his back to run over spikes and lava, or plow through enemies. He can also help retrieve items from places Yoshi couldn't normally reach. He is typically happy and excitable, and always has his tongue hanging out of his mouth.Poochy is one of the heavier characters in the roster, but despite that, he has impressive walking and run speed. However, he also has some of the fastest air speed in the game, granting him an impressive air game. His recovery is also good in spite of his mediocre jump height. In a similar vein to Yoshi & Baby Mario's eggs, Poochy can utilize Poochy Pups in battle. He can summon them with his neutral special and use them for his side special. However, they can also be used to make his smash and crash attacks stronger.Most of Poochy's moves are body slams and tongue slaps, mostly due to being quadrupedal. Like other heavyweights, these attacks are quite strong, but are quite laggy. This is alleviated by his high speed among his heavyweight peers however.
Poochy's Moveset
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*Neutral Attack: Poochy throws a paw swipe, followed by a lick, followed by a flurry of licks that damage opponents multiple times before launching them.
*Forward Tilt: Poochy swings his tail forward.
*Forward Smash: Poochy throws a battering ram. If he has a Poochy Pup, it will push Poochy, allowing him to travel much farther.
*Up Tilt: Poochy swings his tail upward.
*Up Smash: Poochy throws an upward headbutt. If he has a Poochy Pup, it will push Poochy upward, allowing him to cover more range vertically.
*Down Tilt: Poochy licks the ground in front of himself.
*Down Smash: Poochy spins around with his tongue outward, slobbering the ground around himself. If he has a Poochy Pup, it will grab his tail and spin him around, allowing him to cover more range.
*Dash Attack: Poochy throws a battering ram.
*Counter: Poochy pounces on the opponent.
KamekSuper Mario World 2: Yoshi's Island (1995)
			Kamek (カメック, Kamek) is an old, yet powerful Magikoopa who appears commonly in the Mario series and is the main antagonist of the Yoshi series. In Super Mario World 2: Yoshi's Island, he foresaw that the Mario Bros. would bring ruin to the Koopa Troop, so he snatched them away from the Stork carrying them to their parents. However, he only managed to get Baby Luigi, while Baby Mario dropped down to Yoshi's Island. Throughout the game, as well as in the Yoshi games following, he would try to stop the Yoshis' progress by enlarging enemies, which serve as bosses.Kamek is a lightweight with polarizing stats; while he has among the slowest ground mobility, he has a very high jump height and slow falling speed, making for a good recovery. Uniquely, Kamek's attacks that utilize his magic will randomly inflict opponents with status ailments, such as shrinking them, freezing them, paralyzing them, causing a flower or mushroom to grow on their head, or burying or meteor smashing them. The probability of this scales up with his opponents' damage, as well as his own. This makes up for his lack of general KO power by allowing him to quickly take over advantage.Outside of the aforementioned magic attacks, Kamek's normal moveset revolves around kicks and strikes with his wand. Many of his attacks are also accompanied by polygonal effects, much like the magic used by Magikoopas across the 'Mario franchise.
			Kamek (カメック, Kamek) is an old, yet powerful Magikoopa who appears commonly in the Mario series and is the main antagonist of the Yoshi series. In Super Mario World 2: Yoshi's Island, he foresaw that the Mario Bros. would bring ruin to the Koopa Troop, so he snatched them away from the Stork carrying them to their parents. However, he only managed to get Baby Luigi, while Baby Mario dropped down to Yoshi's Island. Throughout the game, as well as in the Yoshi games following, he would try to stop the Yoshis' progress by enlarging enemies, which serve as bosses.Kamek is a lightweight with polarizing stats; while he has among the slowest ground mobility, he has a very high jump height and slow falling speed, making for a good recovery. Uniquely, Kamek's attacks that utilize his magic will randomly inflict opponents with status ailments, such as shrinking them, freezing them, paralyzing them, causing a flower or mushroom to grow on their head, or burying or meteor smashing them. The probability of this scales up with his opponents' damage, as well as his own. This makes up for his lack of general KO power by allowing him to quickly take over advantage.Outside of the aforementioned magic attacks, Kamek's normal moveset revolves around kicks and strikes with his wand. Many of his attacks are also accompanied by polygonal effects, much like the magic used by Magikoopas across the 'Mario franchise.
Kamek's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Kamek throws two swings with his magic wand before twirling it while emitting magic, damaging opponents multiple times before launching them with an upward strike. The final hit can inflict status ailments on opponents.
*Forward Tilt: Kamek throws a side kick.
*Forward Smash: Kamek casts an electric magic blast in front of himself with his wand, damaging opponents multiple times before launching them.
*Up Tilt: Kamek waves his wand above himself in an overarching motion.
*Up Smash: Kamek levitates while spinning around, emitting magic that damages opponents multiple times before launching them. The final hit can inflict status ailments on opponents.
*Down Tilt: Kamek casts a spell forward with his wand. The move can inflict status ailments on opponents.
*Down Smash: Kamek casts a magic blast with his wand in front of himself, then behind himself. The move can inflict status ailments on opponents.
*Dash Attack: Kamek lunges forward while twirling his wand, damaging opponents multiple times before launching them. The final hit can inflict status ailments on opponents.
*Counter: Kamek casts a spell on the opponent who hit him, freezing them.
WarioSuper Mario Land 2: 6 Golden Coins (1992)
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Wario (ワリオ, Wario) is Mario's obese, yellow-in-clad rival and a major character in the Mario series. While Mario is usually portrayed as cheerful and kind-hearted, Wario is greedy and sometimes antagonistic, though he can goof up at times. After his debut, he went on to star in his own Wario series, which are split into two subseries; Wario Land sees Wario going on adventures to find treasure with cartoon hijinxs and bizarre humor, while WarioWare sees Wario running a microgame company to cash in on the video game trend and profit off of it.Wario is an extremely unorthodox fighter in terms of stats; despite having moderate ground speed, he has really fast air speed. Though he is rather heavy, his moveset is a mixed bag in terms of strength, with moves that allow him to combo opponents and others he can use to KO them. In particular, his smash attacks and special moves are very unique, and mastery of them is key to winning. Wario's general game plan is to bait out reactions from opponents and punish accordingly, dipping in and out of the fray as he does so.Following Ultimate, Wario's moveset has seen a few changes, specifically his non-special moves, to draw more from his Wario Land games, from abilities and techniques to utilizing transformations he has from those games. This effectively makes him equally represent both sides of the Wario series. 			
Wario (ワリオ, Wario) is Mario's obese, yellow-in-clad rival and a major character in the Mario series. While Mario is usually portrayed as cheerful and kind-hearted, Wario is greedy and sometimes antagonistic, though he can goof up at times. After his debut, he went on to star in his own Wario series, which are split into two subseries; Wario Land sees Wario going on adventures to find treasure with cartoon hijinxs and bizarre humor, while WarioWare sees Wario running a microgame company to cash in on the video game trend and profit off of it.Wario is an extremely unorthodox fighter in terms of stats; despite having moderate ground speed, he has really fast air speed. Though he is rather heavy, his moveset is a mixed bag in terms of strength, with moves that allow him to combo opponents and others he can use to KO them. In particular, his smash attacks and special moves are very unique, and mastery of them is key to winning. Wario's general game plan is to bait out reactions from opponents and punish accordingly, dipping in and out of the fray as he does so.Following Ultimate, Wario's moveset has seen a few changes, specifically his non-special moves, to draw more from his Wario Land games, from abilities and techniques to utilizing transformations he has from those games. This effectively makes him equally represent both sides of the Wario series. 			
Wario's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Wario throws a hook followed by an uppercut.
*Forward Tilt: Wario throws a heavy-handed slap.
*Forward Smash: Wario rears back and throws a backhanded punch.
*Up Tilt: Wario raises both of his hands in the air.
*Up Smash: Wario throws an uppercut.
*Down Tilt: Wario transforms into Flat Wario. The move can trip opponents.
*Down Smash: Wario punches the ground. The move only damages grounded opponents around him, though at full charge, the move can make all grounded opponents trip. The move can also meteor smash opponents if used at the ledge.
*Dash Attack: Wario performs a shoulder tackle. While using the move, he can jump.
*Counter: Wario transforms into Crazy Wario, stumbling around to damage opponents multiple times before burping, launching them.
LinkThe Legend of Zelda (1986)
			Link (リンク, Link) is the name given to each of the main protagonists of the The Legend of Zelda series. Each hero is a reincarnation of the last, and they usually wield the Triforce of Courage. Most of the Links are known for wearing green outfits, as well as carrying a variety of weapons, most notably the Master Sword. This particular Link is based on his incarnation in The Legend of Zelda: Breath of the Wild.Link is a middleweight with average speed and jump height. His main weapon is the Master Sword, which offers a lot of disjointed range and allows him to attack opponents from afar. Uniquely, if he is at 0%, many of his normal attacks can create beams that act as powerful projectiles, though this ability will be lost once he takes damage. He can also glide using the Paraglider from Breath of the Wild to help his recovery.Link is also equipped with the Hilyian Shield; when he is standing idle or crouching, any projectiles that hit the shield will be negated. Most of his moveset revolves around his various weapons, some of which can be used in conjunction with each other. He also has a unique Counter that utilizes Daruk's Protection.
			Link (リンク, Link) is the name given to each of the main protagonists of the The Legend of Zelda series. Each hero is a reincarnation of the last, and they usually wield the Triforce of Courage. Most of the Links are known for wearing green outfits, as well as carrying a variety of weapons, most notably the Master Sword. This particular Link is based on his incarnation in The Legend of Zelda: Breath of the Wild.Link is a middleweight with average speed and jump height. His main weapon is the Master Sword, which offers a lot of disjointed range and allows him to attack opponents from afar. Uniquely, if he is at 0%, many of his normal attacks can create beams that act as powerful projectiles, though this ability will be lost once he takes damage. He can also glide using the Paraglider from Breath of the Wild to help his recovery.Link is also equipped with the Hilyian Shield; when he is standing idle or crouching, any projectiles that hit the shield will be negated. Most of his moveset revolves around his various weapons, some of which can be used in conjunction with each other. He also has a unique Counter that utilizes Daruk's Protection.
Link's Moveset
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Ground Moves=
*Neutral Attack: Link throws a downward slash, followed by an upward slash, followed by a thrust. The thrust can send a sword beam forward if Link is at 0%.
*Forward Tilt: Link throws a lunging downward slash. The move can send a sword beam forward if Link is at 0%.
*Forward Smash: Link throws a lunging downward slash. If the attack button is pressed again, Link will follow with an outward slash. The downward slash can send a sword beam forward if Link is at 0%.
*Up Tilt: Link throws an overarching slash. The move can send a sword beam upward if Link is at 0%.
*Up Smash: Link throws three overarching slashes in rapid succession. The last slash can send a sword beam upward if Link is at 0%.
*Down Tilt: Link throws a kneeling inward slash.
*Down Smash: Link throws a kneeling inward slash in front of himself before turning around and throwing a kneeling outward slash behind himself.
*Dash Attack: Link leaps forward while throwing a downward slash.
*Counter: Link pushes opponents away as he glows a brown aura for a short time. In this state, he uses Daruk's Protection, being heavier and taking less knockback from opponents. Repeated uses of the move will decrease the time these effects are active. It also cannot be used again if Link is already in this state.
ZeldaThe Legend of Zelda (1986)
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A Link Between Worlds= 	<tabber>
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Zelda (ゼルダ, Zelda) is the name given to all the princesses of Hyrule, as is tradition. The first Zelda, appearing in The Legend of Zelda: Skyward Sword, was the physical embodiment of the goddess Hylia, who unified the races of Hyrule to defeat her nemesis Demise. Ever since then, all Zeldas have wielded the Triforce of Wisdom, and have had some form of magic prowess. This particular Zelda is based off of her incarnation in The Legend of Zelda: A Link Between Worlds.Status-wise, Zelda is a slow middleweight. She has rather poor mobility on both the ground and in midair. Though her attacks are strong and can deal heavy knockback, she has a lot of trouble comboing opponents, and it can be difficult for her to escape combos herself. To compensate however, many of her attacks have distant hitboxes in the form of a magic ball that appears quite aways away from her when she attacks, giving her some of the most disjointed non-projectile moves in the game. The effect of these distant hitboxes varies between attacks, but they are generally stronger than her physical hitboxes. If the attack button is held when a distant hitbox connects with an opponent, Zelda instantly teleports to that location, allowing her to follow up a bit more reliably.Most of Zelda's attacks consist of magic, provided to her by the Triforce of Wisdom. This makes the attacks a bit more ranged than other fighters, even without the distant hitboxes. However, their heavy knockback and Zelda's lackluster mobility make it difficult for her to combo. As such, mastery of her distant hitboxes is key to winning the battle. 			
Zelda (ゼルダ, Zelda) is the name given to all the princesses of Hyrule, as is tradition. The first Zelda, appearing in The Legend of Zelda: Skyward Sword, was the physical embodiment of the goddess Hylia, who unified the races of Hyrule to defeat her nemesis Demise. Ever since then, all Zeldas have wielded the Triforce of Wisdom, and have had some form of magic prowess. This particular Zelda is based off of her incarnation in The Legend of Zelda: A Link Between Worlds.Status-wise, Zelda is a slow middleweight. She has rather poor mobility on both the ground and in midair. Though her attacks are strong and can deal heavy knockback, she has a lot of trouble comboing opponents, and it can be difficult for her to escape combos herself. To compensate however, many of her attacks have distant hitboxes in the form of a magic ball that appears quite aways away from her when she attacks, giving her some of the most disjointed non-projectile moves in the game. The effect of these distant hitboxes varies between attacks, but they are generally stronger than her physical hitboxes. If the attack button is held when a distant hitbox connects with an opponent, Zelda instantly teleports to that location, allowing her to follow up a bit more reliably.Most of Zelda's attacks consist of magic, provided to her by the Triforce of Wisdom. This makes the attacks a bit more ranged than other fighters, even without the distant hitboxes. However, their heavy knockback and Zelda's lackluster mobility make it difficult for her to combo. As such, mastery of her distant hitboxes is key to winning the battle. 			
Zelda's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Zelda extends her arm forward to emit a small blast of magical energy from her palm, followed by swaying her arm in a circular potion as magic sparks appear, damaging opponents multiple times before launching them. A magic ball appears in front of Zelda as the move is performed, which also damages opponents.
*Forward Tilt: Zelda throws a magically-enhanced inward knifehand strike. A magic ball appears in front of Zelda as the move is performed, which also damages opponents.
*Forward Smash: Zelda thrusts her palm forward while emitting magic, damaging opponents multiple times before launching them. A magic ball appears in front of Zelda as the move is performed, which also damages opponents.
*Up Tilt: Zelda waves her arm in an overarching motion as magic sparks emit from her hand. A magic ball appears above Zelda as the move is performed, which also damages opponents.
*Up Smash: Zelda waves her arm twice overhead as magic sparks emit from it, damaging opponents multiple times before launching them. A magic ball appears above Zelda as the move is performed, which also damages opponents.
*Down Tilt: Zelda throws a magic-infused kneeling shin kick. A magic ball appears in front of Zelda as the move is performed, which can meteor smash opponents.
*Down Smash: Zelda throws a spinning shin kick. A magic ball appears in front of Zelda as the move is performed, which can meteor smash opponents.
*Dash Attack: Zelda thrusts both of her hands forward as magic sparks emit from them, damaging opponents multiple times before launching them. A magic ball appears in front of Zelda as the move is performed, which also damages opponents.
*Counter: Zelda spins around as magic emits from her. The move can uniquely absorb projectiles to heal herself.
Young LinkThe Legend of Zelda: Ocarina of Time (1998)
			Young Link (こどもリンク, Child Link) is is one of the many incarnations of Link in the The Legend of Zelda series; this specific Link is the Hero of Time from The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask. In the former game, he is told by the Great Deku Tree that he is destined to save Hyrule from Ganondorf, and must travel between time periods using the Ocarina of Time in his daventure. In the latter game, he must stop Skull Kid from using the power of Majora's Mask to crash the Moon into Termina.Young Link wields the Kokiri Sword and the Deku Shield in battle. With the Kokiri Sword, he is granted with disjointed hitboxes, and can attack safely from a long distance. The Deku Shield, much like the other Links, also gives him the ability to block incoming attacks and projectiles. As expected, Young Link is a lightweight fighter, and can be launched easily. However, his decent mobility, range, and damage output more than make up for it.Compared to previous Smash games, Young Link's standard moveset hasn't changed much. However, his specials have been changed completely, now utilizing the masks from The Legend of Zelda: Majora's Mask to grant him new abilities.
			Young Link (こどもリンク, Child Link) is is one of the many incarnations of Link in the The Legend of Zelda series; this specific Link is the Hero of Time from The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask. In the former game, he is told by the Great Deku Tree that he is destined to save Hyrule from Ganondorf, and must travel between time periods using the Ocarina of Time in his daventure. In the latter game, he must stop Skull Kid from using the power of Majora's Mask to crash the Moon into Termina.Young Link wields the Kokiri Sword and the Deku Shield in battle. With the Kokiri Sword, he is granted with disjointed hitboxes, and can attack safely from a long distance. The Deku Shield, much like the other Links, also gives him the ability to block incoming attacks and projectiles. As expected, Young Link is a lightweight fighter, and can be launched easily. However, his decent mobility, range, and damage output more than make up for it.Compared to previous Smash games, Young Link's standard moveset hasn't changed much. However, his specials have been changed completely, now utilizing the masks from The Legend of Zelda: Majora's Mask to grant him new abilities.
Young Link's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Young Link throws two forward slashes with the Kokiri Sword, followed by a forward thrust. If the attack button is pressed repeatedly, Young Link will follow with a flurry of quick stabs, damaging opponents multiple times before launching them with a forward slash.
*Forward Tilt: Young Link raises the Kokiri Sword over his head and throws a downward slash.
*Forward Smash: Young Link throws two alternating slashes with the Kokiri Sowrd. The first slash has set knockback, and combos into the second.
*Up Tilt: Young Link throws an upward slice with the Kokiri Sword.
*Up Smash: Young Link throws three upward arching slashes with the Kokiri Sword.
*Down Tilt: Young Link throws a crouching slash with the Kokiri Sword. The move can trip opponents.
*Down Smash: Young Link throws a slash with the Kokiri Sword in front of himself, then behind himself.
*Dash Attack: Young Link rolls across the ground. If the move is performed at a ledge, Young Link will jump off of it, which can lead into any other attack.
*Counter: Young Link throws an upward slash with the Kokiri Sword.
Toon LinkThe Legend of Zelda: Four Swords (2003)
			Toon Link (トゥーンリンク, Toon Link) is one of the many incarnations of Link in the The Legend of Zelda series, being unique in that he is more cartoony and cel-shaded, hence his name. He is typically portrayed as a happy and carefree hero, and is notably more expressive than most other incarnations. His appearance in this game is mainly based off of The Legend of Zelda: Four Swords, though he mixes weapons and abilities from other games as well.Toon Link wields the Four Sword, a mystical weapon that has the power to split its user into four identical clones. Not only does he get the benefits of disjointed hitboxes on his attacks, but he can also split into clones to cover more range. Notably, these clones don't have hurtboxes of their own, so opponents cannot damage them. However, they deal less damage than the real Toon Link's attacks in moves that utilizes both the real Toon Link and clones. In terms of stats, he is a fast lightweight with a decent recovery, so he can be difficult to KO despite being easy to knock away.Many of his moves have him use the Four Sword to summon clones of himself, Toon Link alternates between summoning his blue, red, and purple copies. He additionally has abilities from other games that have a similar artstyle; some attacks have him use the Skull Hammer from The Legend of Zelda: The wind Waker, and Ezlo from The Legend of Zelda: The Minish Cap can also appear to help.
			Toon Link (トゥーンリンク, Toon Link) is one of the many incarnations of Link in the The Legend of Zelda series, being unique in that he is more cartoony and cel-shaded, hence his name. He is typically portrayed as a happy and carefree hero, and is notably more expressive than most other incarnations. His appearance in this game is mainly based off of The Legend of Zelda: Four Swords, though he mixes weapons and abilities from other games as well.Toon Link wields the Four Sword, a mystical weapon that has the power to split its user into four identical clones. Not only does he get the benefits of disjointed hitboxes on his attacks, but he can also split into clones to cover more range. Notably, these clones don't have hurtboxes of their own, so opponents cannot damage them. However, they deal less damage than the real Toon Link's attacks in moves that utilizes both the real Toon Link and clones. In terms of stats, he is a fast lightweight with a decent recovery, so he can be difficult to KO despite being easy to knock away.Many of his moves have him use the Four Sword to summon clones of himself, Toon Link alternates between summoning his blue, red, and purple copies. He additionally has abilities from other games that have a similar artstyle; some attacks have him use the Skull Hammer from The Legend of Zelda: The wind Waker, and Ezlo from The Legend of Zelda: The Minish Cap can also appear to help.
Toon Link's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Toon Link swings the Four Sword twice before childishly swinging it around, damaging opponents multiple times before launching them with a forward thrust.
*Forward Tilt: Toon Link throws an upward slash with the Four Sword.
*Forward Smash: Toon Link summons a clone, who throws a forward slash with the Four Sword.
*Up Tilt: Ezlo appears from Toon Link's hat, who pecks upward six times in quick succession.
*Up Smash: Toon Link summons two clones, who stack on top of each other and hoist Toon Link upward as he throws an upward thrust with the Four Sword.
*Down Tilt: Toon Link swings the Four Sword across the ground.
*Down Smash: Toon Link summons a clone, and both throw a forward slash in either direction. If the attack button is pressed again, they throw an outward slash that deals more damage and knockback.
*Dash Attack: Toon Link pulls out the Skull Hammer and leaps forward while slamming it into the ground. The move can meteor smash opponents.
*Counter: Toon Link summons a clone who throws an outward slash.
StylaThe Legend of Zelda: Tri Force Heroes (2015)
			Styla (フリ, Frill) is a major character in The Legend of Zelda: Tri Force Heroes, serving as the princess of the very fashion-forward Hytopia. After being cursed to permanently wear an ugly jumpsuit, she enlists on Link to help lift the curse. Throughout the game, she can be seen hiding around Hytopia and secretly cheering Link on, but will flee when spotted since she doesn't want to be seen in her jumpsuit.Styla is a slow, short lightweight. While this does mean she can be knocked away easily, she has an excellent recovery to make up for it. She has a unique style meter seen by her icon, and it can be filled by landing attacks. It can also be filled by performing taunts or repeatedly crouching. Once filled, she enters a state where she will glow while and sparkle for a short time. Not only does she deal more damage in this state, but she also gains more jump height in addition to the ability to float in midair for a few seconds. She can remain in this state until she suffers 20% damage, in which case the meter will empty and she will need to fill it up again.Styla uses magic throughout her moveset, as well as incorporating very exaggerated poses while she attacks. These attacks have a lot of endlag, but deal quite a but of damage, especially for her weight class. A spotlight can also appear on her when she performs smash, crash, or grab attacks, though missing these will lower her style meter.
			Styla (フリ, Frill) is a major character in The Legend of Zelda: Tri Force Heroes, serving as the princess of the very fashion-forward Hytopia. After being cursed to permanently wear an ugly jumpsuit, she enlists on Link to help lift the curse. Throughout the game, she can be seen hiding around Hytopia and secretly cheering Link on, but will flee when spotted since she doesn't want to be seen in her jumpsuit.Styla is a slow, short lightweight. While this does mean she can be knocked away easily, she has an excellent recovery to make up for it. She has a unique style meter seen by her icon, and it can be filled by landing attacks. It can also be filled by performing taunts or repeatedly crouching. Once filled, she enters a state where she will glow while and sparkle for a short time. Not only does she deal more damage in this state, but she also gains more jump height in addition to the ability to float in midair for a few seconds. She can remain in this state until she suffers 20% damage, in which case the meter will empty and she will need to fill it up again.Styla uses magic throughout her moveset, as well as incorporating very exaggerated poses while she attacks. These attacks have a lot of endlag, but deal quite a but of damage, especially for her weight class. A spotlight can also appear on her when she performs smash, crash, or grab attacks, though missing these will lower her style meter.
Styla's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Styla throws a hip thrust.
*Forward Tilt: Styla throws a 180-degree kick.
*Forward Smash: A spotlight shines on Styla as she throws a magic-enhanced knifehand strike.
*Up Tilt: Styla waves her hand above herself as magic emits from it.
*Up Smash: A spotlight shines on Styla as she spins around, damaging opponents multiple times before launching them.
*Down Tilt: Styla throws a shin kick.
*Down Smash: A spotlight shines on Styla as she performs a breakdance sweep.
*Dash Attack: Styla rushes forward while throwing a magic-enhanced hip thrust.
*Counter: A spotlight shines on the opponent as Styla throws a magic-enhanced dropkick.
NaviThe Legend of Zelda: Ocarina of Time (1998)
			Navi (ナビィ, Navi) is a character in the The Legend of Zelda series, appearing as Link's ally in saving Hyrule during The Legend of Zelda: Ocarina of Time. Because Link isn't a Kokiri and doesn't have a fairy to call upon, Navi is summoned by the Great Deku Tree to accompany Link on his quest. She provides hints and advice to Link, as well as functioning as a way for him to communicate with Saria. During the prologue of The Legend of Zelda: Majora's Mask, Link sets out to find Navi before the events of the game take place.Despite being resized to fit as a playable fighter in Super Smash Bros., Navi is still one of if not the smallest characters on the roster. She perfectly fits the mold of a typical lightweight character; she has fast ground speed, among the lightest weight in the game, and quick, but low-damaging attacks. Additionally, Navi has access to five midair jumps and the ability to glide thanks to her wings. Like other lightweights, Navi gets the bulk of her fighting done with combos, which she can string together quite easily thanks to many of her attacks having almost nonexistent endlag. Her jumps and slow falling speed also allow her to easily juggle opponents. These traits and her small size can make it really difficult for opponents to hit and punish her.Much of Navi's normal moveset revolves around physical attacks with her body or wings, or magic pulses. As mentioned, they generally deal low damage in exchange for really fast attack speed, allowing her to combo easily. Her moveset in general references her being known as one of the most annoying characters in the series by fans.
			Navi (ナビィ, Navi) is a character in the The Legend of Zelda series, appearing as Link's ally in saving Hyrule during The Legend of Zelda: Ocarina of Time. Because Link isn't a Kokiri and doesn't have a fairy to call upon, Navi is summoned by the Great Deku Tree to accompany Link on his quest. She provides hints and advice to Link, as well as functioning as a way for him to communicate with Saria. During the prologue of The Legend of Zelda: Majora's Mask, Link sets out to find Navi before the events of the game take place.Despite being resized to fit as a playable fighter in Super Smash Bros., Navi is still one of if not the smallest characters on the roster. She perfectly fits the mold of a typical lightweight character; she has fast ground speed, among the lightest weight in the game, and quick, but low-damaging attacks. Additionally, Navi has access to five midair jumps and the ability to glide thanks to her wings. Like other lightweights, Navi gets the bulk of her fighting done with combos, which she can string together quite easily thanks to many of her attacks having almost nonexistent endlag. Her jumps and slow falling speed also allow her to easily juggle opponents. These traits and her small size can make it really difficult for opponents to hit and punish her.Much of Navi's normal moveset revolves around physical attacks with her body or wings, or magic pulses. As mentioned, they generally deal low damage in exchange for really fast attack speed, allowing her to combo easily. Her moveset in general references her being known as one of the most annoying characters in the series by fans.
Navi's Moveset
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Ground Moves=
*Neutral Attack: Navi throws two wing slaps followed by a headbutt.
*Forward Tilt: Navi slaps her wing forward, emitting magic.
*Forward Smash: Mavi rushes forward. If she hits an opponent, a magic explosion occurs.
*Up Tilt: Navi claps her wings together above herself.
*Up Smash: Navi rises upward, damaging opponents multiple times before launching them.
*Down Tilt: Navi slides her wing across the ground. The move can cause opponents to trip.
*Down Smash: Navi slams the ground, causing a magical shockwave.
*Dash Attack: Navi rushes forward while spinning, damaging opponents multiple times before launching them.
*Counter: Navi throws a headbutt.
SamusMetroid (1986)
			Samus (サムス, Samus), full name Samus Aran, is the central protagonist of the Metroid science-fiction series. She was orphaned as a young girl, being the sole survivor of a Space Pirate attack on her colony led by Ridley. She was found and raised by the Chozo alien race, and was trained in the fighting arts. They also gave her the Power Suit, and has since become a bounty hunter, often taking on missions from the Galactic Federation.Samus is an extremely floaty heavyweight, whose slow falling speed and moderate air speed make for a good recovery. She is the prime example of a zoner; Samus relies on her ranged attacks and projectiles to distance herself from opponents and rack up damage, though she can wade in if need be. Her physical attacks aren't as strong as her projectiles, but they can get the job done.Samus' moveset is based on the variety of weapons found in the Metroid series, such as Missiles and Bombs. Uniquely, if the taunt button is held, she will alter her arm cannon to activate an "ice mode", changing some of her fire-based attacks to ice-based. Attacks in this state deal less damage, but have a chance at freezing opponents, leading to better combo potential. She can switch back to her normal state by holding the taunt button again.
			Samus (サムス, Samus), full name Samus Aran, is the central protagonist of the Metroid science-fiction series. She was orphaned as a young girl, being the sole survivor of a Space Pirate attack on her colony led by Ridley. She was found and raised by the Chozo alien race, and was trained in the fighting arts. They also gave her the Power Suit, and has since become a bounty hunter, often taking on missions from the Galactic Federation.Samus is an extremely floaty heavyweight, whose slow falling speed and moderate air speed make for a good recovery. She is the prime example of a zoner; Samus relies on her ranged attacks and projectiles to distance herself from opponents and rack up damage, though she can wade in if need be. Her physical attacks aren't as strong as her projectiles, but they can get the job done.Samus' moveset is based on the variety of weapons found in the Metroid series, such as Missiles and Bombs. Uniquely, if the taunt button is held, she will alter her arm cannon to activate an "ice mode", changing some of her fire-based attacks to ice-based. Attacks in this state deal less damage, but have a chance at freezing opponents, leading to better combo potential. She can switch back to her normal state by holding the taunt button again.
Samus' Moveset
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Ground Moves=
*Neutral Attack: Samus throws a jab followed by a forearm club with her arm cannon.
*Forward Tilt: Samus throws a roundhouse kick.
*Forward Smash: Samus thrusts her arm cannon forward to fire a small fiery or icy blast.
*Up Tilt: Samus throws an axe kick. The move can meteor smash opponents.
*Up Smash: Samus fires five fiery or icy blasts above herself in an overarching motion, damaging opponents multiple times before launching them.
*Down Tilt: Samus kneels and quickly thrusts her arm cannon downward to fire a small fiery or icy blast.
*Down Smash: Samus throws a legsweep.
*Dash Attack: Samus performs a shoulder tackle.
*Counter: Samus fires a small fiery or icy blast from her arm cannon.
Zero Suit SamusMetroid: Zero Mission (2004)
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Zero Suit Samus (ゼロスーツサムス, Zero Suit Samus) is Samas Aran sporting her Zero Suit rather than her iconic Power Suit. While unarmored versions of Samus have existed since the first Metroid as a means of rewarding the player, Metroid: Zero Mission was the first appearance of the zero suit specifically, using it as a narrative element. She is a lot nimbler in the Zero Suit, and is only armed with her paralyzer to defend herself.Zero Suit Samus is, predictably, an extremely agile fighter with fast overall mobility, quick falling speed, and a very flexible recovery. Additionally, she can use her paralyzer which doubles as a plasma whip, allowing her to use disjointed attacks against opponents from afar. Furthermore, many of these attacks will inflict paralysis on them, leaving them vulnerable to a heavy attack. Despite these strengths though, Zero Suit Samus is one of the lighter characters in the game, and can be knocked away easily.Zero Suit Samus' moveset revolves around her paralyzer, which allows her to shoot projectiles or convery it into a plasma whip. The rest of her moveset utilizes CQC, as well as her jet boots. 			
Zero Suit Samus (ゼロスーツサムス, Zero Suit Samus) is Samas Aran sporting her Zero Suit rather than her iconic Power Suit. While unarmored versions of Samus have existed since the first Metroid as a means of rewarding the player, Metroid: Zero Mission was the first appearance of the zero suit specifically, using it as a narrative element. She is a lot nimbler in the Zero Suit, and is only armed with her paralyzer to defend herself.Zero Suit Samus is, predictably, an extremely agile fighter with fast overall mobility, quick falling speed, and a very flexible recovery. Additionally, she can use her paralyzer which doubles as a plasma whip, allowing her to use disjointed attacks against opponents from afar. Furthermore, many of these attacks will inflict paralysis on them, leaving them vulnerable to a heavy attack. Despite these strengths though, Zero Suit Samus is one of the lighter characters in the game, and can be knocked away easily.Zero Suit Samus' moveset revolves around her paralyzer, which allows her to shoot projectiles or convery it into a plasma whip. The rest of her moveset utilizes CQC, as well as her jet boots. 			
Zero Suit Samus' Moveset
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Ground Moves=
*Neutral Attack: Zero Suit Samus throws a knifehand strike, followed by a pistol whip, followed by a 12-6 elbow.
*Forward Tilt: Zero Suit Samus throws a roundhouse kick.
*Forward Smash: Zero Suit Samus throws a side kick, following a spinning side kick at a higher angle. The second kick activates her jet boots, sending a blast of fire forward when she kicks.
*Up Tilt: Zero Suit Samus throws a scissor kick upward.
*Up Smash: Zero Suit Samus stands in place while twirling her paralyzer's plasma whip overhead, damaging opponents multiple times before launching them.
*Down Tilt: Zero Suit Samus throws a legsweep.
*Down Smash: Zero Suit Samus fires her paralyzer at the ground in front of herself. The move will inflict paralysis on opponents.
*Dash Attack: Zero Suit Samus activates her jet boots to perform a self-propelled knee strike.
*Counter: Zero Suit Samus fires her paralyzer at point blank range. The move will inflict paralysis on opponents.
RundasMetroid Prime 3: Corruption (2007)
			Rundas (ルンダ, Rundas) is a minor character that appears in Metroid Prime 3: Corruption. He is a Phrygisian, a race that has the ability to generate and manipulate ice, but Rundas is one of the few that can use these abilities as a Bounty Hunter. At the start of the game, he aids Samus on their mission to stop the Space Pirate invasion, but gets corrupted by Phazon sometime after and is battled as a boss.Uniquely, Rundas' entire moveset is themed around ice attacks. Many of these attacks have sweetspots that will freeze opponents if they connect correctly. This can make him very dangerous, as he can chain these attacks together to keep opponents frozen and rack up damage. In terms of stats, Rundas is a floaty heavyweight fighter with slow falling speed and below-average ground speed. He additionally has a decent recovery. Despite his freezing capabilities and combo potential, he lacks many powerful attacks that can KO opponents, making it difficult to score KOs outside of edgeguarding.Much of Rundas' moveset is original, although he does take a few attacks from his boss fight in Metroid Prime 3: Corruption. Notably, he can form icy blades from his hands for some of his attacks.
			Rundas (ルンダ, Rundas) is a minor character that appears in Metroid Prime 3: Corruption. He is a Phrygisian, a race that has the ability to generate and manipulate ice, but Rundas is one of the few that can use these abilities as a Bounty Hunter. At the start of the game, he aids Samus on their mission to stop the Space Pirate invasion, but gets corrupted by Phazon sometime after and is battled as a boss.Uniquely, Rundas' entire moveset is themed around ice attacks. Many of these attacks have sweetspots that will freeze opponents if they connect correctly. This can make him very dangerous, as he can chain these attacks together to keep opponents frozen and rack up damage. In terms of stats, Rundas is a floaty heavyweight fighter with slow falling speed and below-average ground speed. He additionally has a decent recovery. Despite his freezing capabilities and combo potential, he lacks many powerful attacks that can KO opponents, making it difficult to score KOs outside of edgeguarding.Much of Rundas' moveset is original, although he does take a few attacks from his boss fight in Metroid Prime 3: Corruption. Notably, he can form icy blades from his hands for some of his attacks.
Rundas' Moveset
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Ground Moves=
*Neutral Attack: Rundas throws two alternating slashes with icy blades, following by an icy blast.
*Forward Tilt: Rundas throws an outward slash with an icy blade.
*Forward Smash: Rundas generates an icy blast in front of himself. The move can freeze opponents at the center of the blast.
*Up Tilt: Rundas slashes upward above himself in an overarching motion with an icy blade.
*Up Smash: Rundas generates two icy stalagmites on either side of himself. The move can freeze opponents that hit the top of the stalagmites.
*Down Tilt: Rundas throws a kneeling slash with an icy blade.
*Down Smash: Rundas slams the ground with both hands, causing tiny ice stalagmites to rise on either side of him throughout the stage. The longer the move is charged, the farther the stalagmites will travel. The move can freeze opponents.
*Dash Attack: Rundas throws a shoulder tackle.
*Counter: Rundas throws a slash with an icy blade. The move can freeze opponents.
KirbyKirby's Dream Land (1992)
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Kirby (カービィ, Kirby) is a small, pink creature and the titular protagonist of the Kirby series. Though he is friendly and innocent, he will not hesitate to protect his homeland from any villains that threaten its peacefulness. He has the ability to inflate himself with air and float freely through the sky, as well as inhale enemies to take their abilities and use them to his advantage.Kirby is a fairly simple character to control. He is lightweight, meaning he is easy to knock away, but his five midair jumps and moderate air speed make for a good recovery. With his neutral special, Inhale, Kirby has the ability to take an opponent's neutral special and use it against them. After this, if Kirby is attacked enough, he will lose the ability. However, taunting will allow him to discard the move himself.Kirby's moveset takes inspiration from his various Copy Abilities in the Kirby series, particularly Fighter and Suplex. He also takes inspiration from Crash Co.'s Kirby and the Pirate's Curse. Overall, they are simple and easy to learn, but effective at fending off opponents. Though they are fast and powerful, Kirby isn't really good at combos. 			
Kirby (カービィ, Kirby) is a small, pink creature and the titular protagonist of the Kirby series. Though he is friendly and innocent, he will not hesitate to protect his homeland from any villains that threaten its peacefulness. He has the ability to inflate himself with air and float freely through the sky, as well as inhale enemies to take their abilities and use them to his advantage.Kirby is a fairly simple character to control. He is lightweight, meaning he is easy to knock away, but his five midair jumps and moderate air speed make for a good recovery. With his neutral special, Inhale, Kirby has the ability to take an opponent's neutral special and use it against them. After this, if Kirby is attacked enough, he will lose the ability. However, taunting will allow him to discard the move himself.Kirby's moveset takes inspiration from his various Copy Abilities in the Kirby series, particularly Fighter and Suplex. He also takes inspiration from Crash Co.'s Kirby and the Pirate's Curse. Overall, they are simple and easy to learn, but effective at fending off opponents. Though they are fast and powerful, Kirby isn't really good at combos. 			
Kirby's Moveset
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Ground Moves=
*Neutral Attack: Kirby throws two alternating jabs followed by a flurry of punches, damaging opponents multiple times before finishing with an uppercut.
*Forward Tilt: Kirby throws a side kick.
*Forward Smash: Kirby throws a flying kick.
*Up Tilt: Kirby throws a scorpion kick.
*Up Smash: Kirby performs a back flip to kick upward.
*Down Tilt: Kirby throws a shin kick. The move can trip opponents.
*Down Smash: Kirby performs a spinning split kick.
*Dash Attack: Kirby ignites himself on fire and flies forward, headbutting opponents.
*Counter: Kirby kicks.
Classic Kirby (ε)Kirby Star Allies (2018)
			Classic Kirby (クラシックカービィ, Classic Kirby) is the name given to an alternate costume Kirby can attain in Kirby Star Allies, based on his original design prior to Kirby Super Star. It became available in the game's third update in November 2018, and players have the option to use it when playing as Kirby. In addition to changing his model, this costume will also change the menu UI to match his design.Classic Kirby is an Echo Fighter of Kirby, having a lot of his moves and attributes. In general, Classic Kirby's moveset is identical to Kirby's. However, his version of Inhale is different in that instead of copying an opponent's neutral special, it will give him a new ability based on the Copy Abilities in the Kirby series depending on the character (i.e. copying Mario will give him the Fire ability, granting him a new neutral special based on that ability).
			Classic Kirby (クラシックカービィ, Classic Kirby) is the name given to an alternate costume Kirby can attain in Kirby Star Allies, based on his original design prior to Kirby Super Star. It became available in the game's third update in November 2018, and players have the option to use it when playing as Kirby. In addition to changing his model, this costume will also change the menu UI to match his design.Classic Kirby is an Echo Fighter of Kirby, having a lot of his moves and attributes. In general, Classic Kirby's moveset is identical to Kirby's. However, his version of Inhale is different in that instead of copying an opponent's neutral special, it will give him a new ability based on the Copy Abilities in the Kirby series depending on the character (i.e. copying Mario will give him the Fire ability, granting him a new neutral special based on that ability).
Classic Kirby's Moveset
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Ground Moves=
*Neutral Attack: Classic Kirby throws two alternating jabs followed by a flurry of punches, damaging opponents multiple times before finishing with an uppercut.
*Forward Tilt: Classic Kirby throws a side kick.
*Forward Smash: Classic Kirby throws a flying kick.
*Up Tilt: Classic Kirby throws a scorpion kick.
*Up Smash: Classic Kirby performs a back flip to kick upward.
*Down Tilt: Classic Kirby throws a shin kick. The move can trip opponents.
*Down Smash: Classic Kirby performs a spinning split kick.
*Dash Attack: Classic Kirby ignites himself on fire and flies forward, headbutting opponents.
*Counter: Classic Kirby kicks.
Meta KnightKirby's Adventure (1993)
			Meta Knight (メタナイト, Meta Knight) is a major character in the Kirby series. He is a mysterious, masked swordsman who pilots his own battleship, the Halberd. His intentions and never exactly clear, so he is usually deemed an anti-hero. He has both helped and battled Kirby. He always provides a sword for an opponent in order to make the battle fair.Meta Knight possesses great mobility and frame data, allowing him to quickly overwhelm opponents. He also has five midair jumps and the ability to glide, making recovery quite easy despite him being a lightweight. He possesses the Galaxia sword; while it is smaller compared to other swords, it still grants him disjointed hitboxes. Though he can combo opponents quite easily, he has trouble KOing them.Meta Knight's moveset is derived from his multiple boss battles in the Kirby series. Most of his moves are sword slashes, though he also utilizes kicks. He has a lot of options for a multitude of situations, making him more of a jack-of-all-trades character.
			Meta Knight (メタナイト, Meta Knight) is a major character in the Kirby series. He is a mysterious, masked swordsman who pilots his own battleship, the Halberd. His intentions and never exactly clear, so he is usually deemed an anti-hero. He has both helped and battled Kirby. He always provides a sword for an opponent in order to make the battle fair.Meta Knight possesses great mobility and frame data, allowing him to quickly overwhelm opponents. He also has five midair jumps and the ability to glide, making recovery quite easy despite him being a lightweight. He possesses the Galaxia sword; while it is smaller compared to other swords, it still grants him disjointed hitboxes. Though he can combo opponents quite easily, he has trouble KOing them.Meta Knight's moveset is derived from his multiple boss battles in the Kirby series. Most of his moves are sword slashes, though he also utilizes kicks. He has a lot of options for a multitude of situations, making him more of a jack-of-all-trades character.
Meta Knight's Moveset
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Ground Moves=
*Neutral Attack: Meta Knight slashes the Galaxia sword around himself, damaging opponents multiple times before finishing with an upward slash. He can continue slashing if the attack button is held.
*Forward Tilt: Meta Knight throws an inward slash followed by an outward slash.
*Forward Smash: Meta Knight throws an outward slash.
*Up Tilt: Meta Knight throws a spinning, upward thrust.
*Up Smash: Meta Knight jumps while slashing upward three times, damaging opponents multiple times before launching them.
*Down Tilt: Meta Knight stabs the Galaxia sword at the ground. The move can trip opponents.
*Down Smash: Meta Knight throws a spinning, low-angle outward slash.
*Dash Attack: Meta Knight throws a side kick.
*Counter: Meta Knight slashes the Galaxia sword four times.
King DededeKirby's Dream Land (1992)
			King Dedede (デデデ, Dedede) is a major character in the Kirby series, often appearing as a rival, but also helps Kirby on his adventures. He is the self-proclaimed king of Dream Land, though doesn't really have any interest in ruling over it, and mainly uses his position for bragging rights. He leads an entire squadron of Waddle Dees who live with him in his castle. Though he can be selfish and even villainous at points, he does have a heart of gold.King Dedede is among the heaviest characters in the game, and is really hard to knock away. Complementing this are his five midair jumps and decent air speed, making for a great recovery overall. He is armed with a wooden hammer, which can not only attack opponents with disjointed range, but also comes equipped with various hidden gadgets he uses to his advantage. However, he moves rather slow and has trouble escaping from combos.King Dedede's moveset revolves around his hammer, sometimes taking attacks from his boss battles. In particular, he has a strong punish game, allowing him to bait out opponents and react accordingly to deal heavy damage. His edgeguarding game is also superb, thanks to his Gordo Throw being able to cover a multitude of options.
			King Dedede (デデデ, Dedede) is a major character in the Kirby series, often appearing as a rival, but also helps Kirby on his adventures. He is the self-proclaimed king of Dream Land, though doesn't really have any interest in ruling over it, and mainly uses his position for bragging rights. He leads an entire squadron of Waddle Dees who live with him in his castle. Though he can be selfish and even villainous at points, he does have a heart of gold.King Dedede is among the heaviest characters in the game, and is really hard to knock away. Complementing this are his five midair jumps and decent air speed, making for a great recovery overall. He is armed with a wooden hammer, which can not only attack opponents with disjointed range, but also comes equipped with various hidden gadgets he uses to his advantage. However, he moves rather slow and has trouble escaping from combos.King Dedede's moveset revolves around his hammer, sometimes taking attacks from his boss battles. In particular, he has a strong punish game, allowing him to bait out opponents and react accordingly to deal heavy damage. His edgeguarding game is also superb, thanks to his Gordo Throw being able to cover a multitude of options.
King Dedede's Moveset
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Ground Moves=
*Neutral Attack: King Dedede swings his hammer twice before thrusting it forward as the head spins around, damaging opponents multiple times before launching them with an upward swing.
*Forward Tilt: King Dedede thrusts his hammer forward as the head spins around, damaging opponents multiple times before launching them.
*Forward Smash: King Dedede slams his hammer on the ground from overhead.
*Up Tilt: King Dedede swipes his hand upward in an overarching motion.
*Up Smash: King Dedede swings his hammer upward.
*Down Tilt: King Dedede rolls across the ground.
*Down Smash: King Dedede spins around while swinging his hammer across the ground.
*Dash Attack: King Dedede trips over and falls flat on his face.
*Counter: King Dedede swings his hammer from overhead.
Bandanna Waddle DeeKirby Super Star (1996)
			Bandanna Waddle Dee (バンダナワドルディ, Bandana Waddle Dee) is a recurring character in the Kirby series, being King Dedede's right-hand-man and the second-in-command of his army. As his name suggests, he is a Waddle Dee who wears a blue bandanna, and wields a spear as his main weapon. Despite being an underling of King Dedede, he is good friends with Kirby, and often goes on adventures with him and the rest of his friends.As one of the lightest characters in the game, Bandanna Waddle Dee can be launched quite easily. His overall air game is good, as he has two midair jumps, good air speed, and slow falling speed, which also makes for a good recovery. His main weapon is his spear, which grants him a lot of disjointed range. These attacks deal the most damage at the tip of the spear.In addition to the aforementioned spear attacks, Bandanna Waddle Dee can also summon various enemies from the Kirby series. These enemies can vary in function, and provide more utility to his moveset and are usually his strongest moves. These enemies also act on their own startup and endlag, allowing Bandanna Waddle Dee to move almost instantly after they are summoned. However, most of them can be attacked by opponents as well, defeating them early before the attack ends.
			Bandanna Waddle Dee (バンダナワドルディ, Bandana Waddle Dee) is a recurring character in the Kirby series, being King Dedede's right-hand-man and the second-in-command of his army. As his name suggests, he is a Waddle Dee who wears a blue bandanna, and wields a spear as his main weapon. Despite being an underling of King Dedede, he is good friends with Kirby, and often goes on adventures with him and the rest of his friends.As one of the lightest characters in the game, Bandanna Waddle Dee can be launched quite easily. His overall air game is good, as he has two midair jumps, good air speed, and slow falling speed, which also makes for a good recovery. His main weapon is his spear, which grants him a lot of disjointed range. These attacks deal the most damage at the tip of the spear.In addition to the aforementioned spear attacks, Bandanna Waddle Dee can also summon various enemies from the Kirby series. These enemies can vary in function, and provide more utility to his moveset and are usually his strongest moves. These enemies also act on their own startup and endlag, allowing Bandanna Waddle Dee to move almost instantly after they are summoned. However, most of them can be attacked by opponents as well, defeating them early before the attack ends.
Bandanna Waddle Dee's Moveset
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Ground Moves=
*Neutral Attack: Bandanna Waddle Dee thrusts his spear forward twice, and follows with a flurry of stabs that damage opponents multiple times before launching them with an upward thrust.
*Forward Tilt: Bandanna Waddle Dee twirls his spear in front of himself, damaging opponents multiple times before launching them.
*Forward Smash: Bandanna Waddle Dee whistles and summons a Shotzo, which fires one to three cannonballs forward depending on how long the move is charged.
*Up Tilt: Bandanna Waddle Dee swings his spear upward.
*Up Smash: Bandanna Waddle Dee whistles and summons a Shotzo, which fires one to three cannonballs upward depending on how long the move is charged.
*Down Tilt: Bandanna Waddle Dee pokes forward with his spear across the ground.
*Down Smash: Bandanna Waddle Dee whistles and summons a Chilly, which creates icy aura around itself that damages opponents multiple times before launching them. The move can freeze opponents.
*Dash Attack: Bandanna Waddle Dee throws his spear in an arc before pulling out a new one. The arc can be altered with directional inputs during startup. The spear can also be picked up and thrown as an item after it lands.
*Counter: Bandanna Waddle Dee whistles and summons a Scarfy, which turns into a Mutant Scarfy and explodes on the opponent.
GooeyKirby's Dream Land 2 (1995)
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Gooey (グーイ, Gooey) is a recurring character in the Kirby series, debuting in Kirby's Dream Land 2 as a minor character before becoming playable in Kirby's Dream Land 3, and a Dream Friend in Kirby Star Allies. He is made from the same material as Dark Matter, and is portrayed as silly and absent-minded. Gooey has a long tongue that he uses to attack enemies, and like Kirby, can absorb enemies to gain their abilities.Gooey is a quick lightweight who has a lot of range in his attacks thanks to his tongue. This, among his other abilities, allows him to reliably keep opponents at bay. He also has a very slow fall speed and good air speed, allowing him to recover to the stage when knocked away easier than other characters. Through his down special, Gooey can copy an opponent's ability and use it against them. However, he copies the opponent's down special instead of their neutral special, unlike Kirby and Classic Kirby who have a similar mechanic. He also doesn't gain a hat after copying an opponent, but instead his head morphs into the shape of them, while still keeping his goofy eyes and mouth.Gooey's basic moveset is mostly tongue whips and body slams. Specifically, many of his attacks are taken directly from Kirby Star Allies, which also has him use abilities from the Kirby series. Though his neutral special is technically a transformation, it is severely limited compared to other characters with transformation abilities such as Pokmon Trainer, Meloetta, or Colonel Pluck. 			
Gooey (グーイ, Gooey) is a recurring character in the Kirby series, debuting in Kirby's Dream Land 2 as a minor character before becoming playable in Kirby's Dream Land 3, and a Dream Friend in Kirby Star Allies. He is made from the same material as Dark Matter, and is portrayed as silly and absent-minded. Gooey has a long tongue that he uses to attack enemies, and like Kirby, can absorb enemies to gain their abilities.Gooey is a quick lightweight who has a lot of range in his attacks thanks to his tongue. This, among his other abilities, allows him to reliably keep opponents at bay. He also has a very slow fall speed and good air speed, allowing him to recover to the stage when knocked away easier than other characters. Through his down special, Gooey can copy an opponent's ability and use it against them. However, he copies the opponent's down special instead of their neutral special, unlike Kirby and Classic Kirby who have a similar mechanic. He also doesn't gain a hat after copying an opponent, but instead his head morphs into the shape of them, while still keeping his goofy eyes and mouth.Gooey's basic moveset is mostly tongue whips and body slams. Specifically, many of his attacks are taken directly from Kirby Star Allies, which also has him use abilities from the Kirby series. Though his neutral special is technically a transformation, it is severely limited compared to other characters with transformation abilities such as Pokmon Trainer, Meloetta, or Colonel Pluck. 			
Gooey's Moveset
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Ground Moves=
*Neutral Attack: Gooey throws three tongue flicks. If the attack button is held, he begins rapidly flicking his tongue, damaging opponents multiple times before launching them.
*Forward Tilt: Gooey throws a heavy tongue flick.
*Forward Smash: Gooey plants his tongue on the ground and uses it to thrust his body forward.
*Up Tilt: Gooey takes out a parasol and spins it above himself, damaging opponents multiple times before launching them. If the attack button is held, Gooey can continue spinning the parasol.
*Up Smash: Gooey plants his tongue on the ground and uses it to thrust his body upward.
*Down Tilt: Gooey flicks his tongue across the ground. The move can trip opponents.
*Down Smash: Gooey leaps into the air, transforms into his Stone form from Kirby's Dream Land 3, and slams onto the ground. Gooey is invincible while in his stone, and the move can meteor smash opponents.
*Dash Attack: Gooey rolls forward while engulfed in flames.
*Counter: Gooey throws a downward tongue flick.
Rick & Kine & CooKirby's Dream Land 2 (1995)
			Rick & Kine & Coo (リック&カイン&クー, Rick & Kine & Coo) are a trio of characters in the Kirby series, debuting in Kirby's Dream Land 2 as allies. They are Animal Friends who help Kirby on his adventure, and would later team up as a singular character in Kirby Star Allies. Rick is a large hamster who can withstand treacherous terrain, Kine is a sunfish and a strong swimmer but rather useless on land, and Coo is an owl who can carry Kirby through the air with his talons.Rick, Kine, and Coo work together throughout their moveset, often changing into one another for their attacks. The player mainly controls Rick or Kine on the ground, while they transform into Coo when jumping. Because of Coo's wings, they can achieve five midair jumps and have the ability to glide. They are a middle-heavyweight fighter and have somewhat slow ground mobility, but above average air speed. They are also unique in that, since Rick is controlled when walking or running, they cannot slip on ice. When swimming, the player will control Kine, who can move really fast in the water and will never drown.Their moveset is derived from their appearance as a Dream Friend in Kirby Star Allies, swapping between each other for the entirety of their moveset. Rick attacks with body slams and kicks, while Coo attacks with wing slaps, his talons, and feathers. Kine has the least moves of the three, and he mainly attacks by flopping around on the ground.
			Rick & Kine & Coo (リック&カイン&クー, Rick & Kine & Coo) are a trio of characters in the Kirby series, debuting in Kirby's Dream Land 2 as allies. They are Animal Friends who help Kirby on his adventure, and would later team up as a singular character in Kirby Star Allies. Rick is a large hamster who can withstand treacherous terrain, Kine is a sunfish and a strong swimmer but rather useless on land, and Coo is an owl who can carry Kirby through the air with his talons.Rick, Kine, and Coo work together throughout their moveset, often changing into one another for their attacks. The player mainly controls Rick or Kine on the ground, while they transform into Coo when jumping. Because of Coo's wings, they can achieve five midair jumps and have the ability to glide. They are a middle-heavyweight fighter and have somewhat slow ground mobility, but above average air speed. They are also unique in that, since Rick is controlled when walking or running, they cannot slip on ice. When swimming, the player will control Kine, who can move really fast in the water and will never drown.Their moveset is derived from their appearance as a Dream Friend in Kirby Star Allies, swapping between each other for the entirety of their moveset. Rick attacks with body slams and kicks, while Coo attacks with wing slaps, his talons, and feathers. Kine has the least moves of the three, and he mainly attacks by flopping around on the ground.
Rick & Kine & Coo's Moveset
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Ground Moves=
*Neutral Attack: Rick throws two alternating slaps.
*Forward Tilt: Kine falls over and creates a splash.
*Forward Smash: Rick breathes a burst of flames.
*Up Tilt: Rick throws an upward headbutt.
*Up Smash: Kine leaps upward while spinning, damaging opponents multiple times before launching them.
*Down Tilt: Kine flops on the ground, creating a splash.
*Down Smash: Rick throws a belly flop.
*Dash Attack: Rick throws a flying side kick.
*Counter: Rick jumps and stomps on the opponent, burying or meteor smashing them. If they counter a projectile, he simply dodges.
Chef KawasakiKirby Super Star (1996)
			Chef Kawasaki (コックカワサキ, Chef Kawasaki) is a recurring mid-boss in the Kirby series, first appearing in Kirby Super Star. He attacks by throwing plates and other cooking utensils at Kirby, as well as using a ladle to reach out and grab Kirby, placing him in a pot. When defeated, Kirby can inhale him to gain the Cook ability.Chef Kawasaki is a slow heavyweight, having below average walk and run speed, but having decent air speed despite his low jump height. Unlike other heavyweights, he's attacks aren't especially powerful, but he makes up for it by a lot of them being projectiles, allowing him to keep his range against opponents. His grab game is also really good, thanks to his long-range tether grab and his throws having combo potential. He also has a good recovery, courtesy of his slow falling speed and multiple midair jumps.Chef Kawasaki's moveset is derived from attacks he uses in the Kirby series, from using items such as plates and silverware as projectiles, and a ladle for his grab. His physical, non-projectile attacks are physical, using his arms and body to attack.
			Chef Kawasaki (コックカワサキ, Chef Kawasaki) is a recurring mid-boss in the Kirby series, first appearing in Kirby Super Star. He attacks by throwing plates and other cooking utensils at Kirby, as well as using a ladle to reach out and grab Kirby, placing him in a pot. When defeated, Kirby can inhale him to gain the Cook ability.Chef Kawasaki is a slow heavyweight, having below average walk and run speed, but having decent air speed despite his low jump height. Unlike other heavyweights, he's attacks aren't especially powerful, but he makes up for it by a lot of them being projectiles, allowing him to keep his range against opponents. His grab game is also really good, thanks to his long-range tether grab and his throws having combo potential. He also has a good recovery, courtesy of his slow falling speed and multiple midair jumps.Chef Kawasaki's moveset is derived from attacks he uses in the Kirby series, from using items such as plates and silverware as projectiles, and a ladle for his grab. His physical, non-projectile attacks are physical, using his arms and body to attack.
Chef Kawasaki's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Chef Kawasaki throws two alternating slaps.
*Forward Tilt: Chef Kawasaki throws a plate forward like a discus, which will travel in a far arc. Its trajectory can change depending on if the move is used while he's moving or not.
*Forward Smash: Chef Kawasaki takes out a pot and dumps boiling hot soup out of it, which will damage opponents multiple times before launching them. If used by the ledge, he will pour the soup over the ledge, making it fall off-stage.
*Up Tilt: Chef Kawasaki spins his ladle above himself.
*Up Smash: Chef Kawasaki extends his ladle upward.
*Down Tilt: Chef Kawasaki slams a plate on the ground, causing it to break. The pieces will fly out and deal more damage.
*Down Smash: Chef Kawasaki carries a stack of plates before losing balance and causing them to fall over and break. The plates can be directed to fall forward or backward depending on directional inputs while charging.
*Dash Attack: Chef Kawasaki falls over and slides across the ground.
*Counter: Chef Kawasaki smacks the opponent with a plate.
FoxStar Fox (1993)
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Fox (フォックス, Fox), full name Fox McCloud, is the main protagonist of the Star Fox series. He is the successor to his late father, James McCloud. He leads the mercenary group Star Fox, who travel around the Lylat System and protect it from Andross' forces, as well as any other threats. He's a calm and collective leader, able to carry out missions reliably. The ships Star Fox pilots, the Arwings, are armed with plasma cannons that can cut through any forces.Fox is an extremely mobile character, possessing quick running speed and just as fast air speed, as well as fast falling speed. He boasts a versatile combo game thanks to these gifts, as well as quick and near-unmatched frame data that can beat opponents to the punch. He can also camp from opponents with his Blaster, and neglect camping himself with Reflector. Inversely, his high falling speed makes him rather easy to combo, and also gives him an overall poor recovery, despite being flexible.The majority of Fox's moveset is centered around kicks, though he can also utilize weapons to give himself extra range. His moveset overall favors offensive play, so a Fox's player's main game plan is to overpower opponents as quick as possible, bait reactions, and punish accordingly. 			
Fox (フォックス, Fox), full name Fox McCloud, is the main protagonist of the Star Fox series. He is the successor to his late father, James McCloud. He leads the mercenary group Star Fox, who travel around the Lylat System and protect it from Andross' forces, as well as any other threats. He's a calm and collective leader, able to carry out missions reliably. The ships Star Fox pilots, the Arwings, are armed with plasma cannons that can cut through any forces.Fox is an extremely mobile character, possessing quick running speed and just as fast air speed, as well as fast falling speed. He boasts a versatile combo game thanks to these gifts, as well as quick and near-unmatched frame data that can beat opponents to the punch. He can also camp from opponents with his Blaster, and neglect camping himself with Reflector. Inversely, his high falling speed makes him rather easy to combo, and also gives him an overall poor recovery, despite being flexible.The majority of Fox's moveset is centered around kicks, though he can also utilize weapons to give himself extra range. His moveset overall favors offensive play, so a Fox's player's main game plan is to overpower opponents as quick as possible, bait reactions, and punish accordingly. 			
Fox's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Fox throws two alternating jabs followed by a flurry of kicks, finishing with a side kick.
*Forward Tilt: Fox throws a roundhouse kick.
*Forward Smash: Fox throws an outward crescent kick.
*Up Tilt: Fox throws a scorpion kick.
*Up Smash: Fox performs a backflip to kick upward.
*Down Tilt: Fox swipes his tail across the ground. The move can trip opponents.
*Down Smash: Fox performs a split kick.
*Dash Attack: Fox throws a flying kick.
*Counter: Fox throws a dropkick.
FalcoStar Fox (1993)
			Falco (ファルコ, Falco), full name Falco Lombardi, is one of the main characters in the Star Fox series. He is an ace pilot who joined the titular Star Fox mercenary team. He was originally the leader of his own gang of pilots before he left them. He has a sharp tongue and can sometimes be independent, but his friendship with Fox is unbreakable.Falco has a great combo game, with attacks that deal low knockback that can chain into each other easily, as well as strong moves that can act as finishers. In addition to his quick ground mobility and fast falling speed, Falco also possesses one of the highest jump heights of the roster, making his recovery easier and making his approaches better. He can apply pressure easily from afar with his projectiles as well.Falco's moveset has gone through some changes in order to differentiate him more from Fox, as well as make him better as a fighter. Like Fox, many of his moves are kicks, but he also uses wing slashes. He uses his gear somewhat differently from Fox as well.
			Falco (ファルコ, Falco), full name Falco Lombardi, is one of the main characters in the Star Fox series. He is an ace pilot who joined the titular Star Fox mercenary team. He was originally the leader of his own gang of pilots before he left them. He has a sharp tongue and can sometimes be independent, but his friendship with Fox is unbreakable.Falco has a great combo game, with attacks that deal low knockback that can chain into each other easily, as well as strong moves that can act as finishers. In addition to his quick ground mobility and fast falling speed, Falco also possesses one of the highest jump heights of the roster, making his recovery easier and making his approaches better. He can apply pressure easily from afar with his projectiles as well.Falco's moveset has gone through some changes in order to differentiate him more from Fox, as well as make him better as a fighter. Like Fox, many of his moves are kicks, but he also uses wing slashes. He uses his gear somewhat differently from Fox as well.
Falco's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Falco throws two knifehand strikes before leaning forward while spinning with his wings outstretched to damage opponents multiple times, finishing with a spinning upwards kick.
*Forward Tilt: Falco throws a roundhouse kick.
*Forward Smash: Falco throws a two-handed overhead slash downwards.
*Up Tilt: Falco leans back and spins, swinging both of his wings upward.
*Up Smash: Falco throws a sideways-flipping kick.
*Down Tilt: Falco swipes his tail feathers across the ground. The move can trip opponents.
*Down Smash: Falco performs a split kick.
*Dash Attack: Falco throws a flying kick.
*Counter: Falco throws a roundhouse kick.
MiyuStar Fox 2 (2017)
			Miyu (ミュウ, Miyu), full name Miyu Lynx, is a character that appears in Star Fox 2, which was originally cancelled before released alongside the SNES Classic as a bonus game. She is one of the newest members of the Star Fox team, and pilots a faster Arwing model that lacks in defense, called an Interceptor. She assists the rest of the pilots in fighting Andross.Miyu, as a character, is mainly used to retain Wolf's playstyle from Ultimate. She has quick mobility overall, really good frame data that helps her with approaching and combos, and special moves with a lot of utility. She is also much quicker than other characters, but lacks a good recovery. She is also a lightweight, and can be kncoked around easily.While Miyu is similar to Wolf's appearance in Ultimate, she uses punches and kicks rather than claw swipes. Many of her moves have the same properties as Wolf's however.
			Miyu (ミュウ, Miyu), full name Miyu Lynx, is a character that appears in Star Fox 2, which was originally cancelled before released alongside the SNES Classic as a bonus game. She is one of the newest members of the Star Fox team, and pilots a faster Arwing model that lacks in defense, called an Interceptor. She assists the rest of the pilots in fighting Andross.Miyu, as a character, is mainly used to retain Wolf's playstyle from Ultimate. She has quick mobility overall, really good frame data that helps her with approaching and combos, and special moves with a lot of utility. She is also much quicker than other characters, but lacks a good recovery. She is also a lightweight, and can be kncoked around easily.While Miyu is similar to Wolf's appearance in Ultimate, she uses punches and kicks rather than claw swipes. Many of her moves have the same properties as Wolf's however.
Miyu's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Miyu throws two punches followed by a side kick.
*Forward Tilt: Miyu throws a roundhouse kick.
*Forward Smash: Miyu lunges forward while throwing a palm thrust.
*Up Tilt: Miyu throws a scorpion kick.
*Up Smash: Miyu throws a flipping scissor kick.
*Down Tilt: Miyu throws a legsweep.
*Down Smash: Miyu throws a split kick.
*Dash Attack: Miyu throws a flying kick.
*Counter: Miyu kicks the opponent.
FayStar Fox 2 (2017)
			Fay (フェイ, Fay), full name Fay Spaniel, is a character that appears in Star Fox 2, which was originally cancelled before released alongside the SNES Classic as a bonus game. She is one of the newest members of the Star Fox team, and like Miyu, pilots a faster Arwing model that lacks in defense, called an Interceptor. She helps the rest of the pilots in defeating Andross.Like how Miyu is made to retain Wolf's platsyle from Ultimate, Fay serves as a way to retain Falco's Ultimate' moveset. In addition to overall fast mobility and quick attacks, she has a great amount of jump height, allowing her to continue combos far above the stage, as well as pressure midair opponents. She also has a good camping game thanks to her projectiles, and can reliably fight opponnets from a distance to rack up damage or fore approaches.Like Falco, Fay uses a lot of kicks in her basic moveset. However, most wing slashes are replaced with standard punches. Her gear is used almost exactly like how Falco's is in Ultimate.
			Fay (フェイ, Fay), full name Fay Spaniel, is a character that appears in Star Fox 2, which was originally cancelled before released alongside the SNES Classic as a bonus game. She is one of the newest members of the Star Fox team, and like Miyu, pilots a faster Arwing model that lacks in defense, called an Interceptor. She helps the rest of the pilots in defeating Andross.Like how Miyu is made to retain Wolf's platsyle from Ultimate, Fay serves as a way to retain Falco's Ultimate' moveset. In addition to overall fast mobility and quick attacks, she has a great amount of jump height, allowing her to continue combos far above the stage, as well as pressure midair opponents. She also has a good camping game thanks to her projectiles, and can reliably fight opponnets from a distance to rack up damage or fore approaches.Like Falco, Fay uses a lot of kicks in her basic moveset. However, most wing slashes are replaced with standard punches. Her gear is used almost exactly like how Falco's is in Ultimate.
Fay's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Fay throws two punches followed bu a flurry of kicks, damaging opponents multiple times before launching them with a side kick.
*Forward Tilt: Fay throws a roundhouse kick.
*Forward Smash: Fay leaps forward while throwing a kick.
*Up Tilt: Fay spins around while waving her arms above herself, damaging opponents multiple times before launching them.
*Up Smash: Fay throws a flipping scissor kick.
*Down Tilt: Fay throws a legsweep.
*Down Smash: Fay throws a split kick.
*Dash Attack: Fay throws a flying kick.
*Counter: Fay kicks the opponent.
PikachuPokmon Red and Pokmon Green (1996)
			Pikachu (ピカチュウ, Pikachu) is an Electric-type Mouse Pokmon introduced in Generation I. It evolves from Pichu and evolves into Raichu. It is one of the most popular Pokmon in the world thanks to its cuteness and fighting prowess. It has the ability to store electricity in its cheeks, and pepper its opponent with electric strikes.Pikachu is a typical lightweight fighter, sporting good mobility, weak attacks that can allow it to combo opponents, and a decent recovery. However, its low weight allows it to be KO'ed easily, especially by stronger opponents. One of its best attributes is its frame data, allowing to to quickly damage opponents and keep combo strings longer than most other opponents. While it can have trouble KOing opponents, it has great approach options, allowing it to overwhelm opponents quickly.Pikachu's attacks are typically low-range thanks to its small frame, though some of its tail attacks can cover more distance. Its moveset often uses electricity, which can stun opponents and leave them vulnerable to more attacks.
			Pikachu (ピカチュウ, Pikachu) is an Electric-type Mouse Pokmon introduced in Generation I. It evolves from Pichu and evolves into Raichu. It is one of the most popular Pokmon in the world thanks to its cuteness and fighting prowess. It has the ability to store electricity in its cheeks, and pepper its opponent with electric strikes.Pikachu is a typical lightweight fighter, sporting good mobility, weak attacks that can allow it to combo opponents, and a decent recovery. However, its low weight allows it to be KO'ed easily, especially by stronger opponents. One of its best attributes is its frame data, allowing to to quickly damage opponents and keep combo strings longer than most other opponents. While it can have trouble KOing opponents, it has great approach options, allowing it to overwhelm opponents quickly.Pikachu's attacks are typically low-range thanks to its small frame, though some of its tail attacks can cover more distance. Its moveset often uses electricity, which can stun opponents and leave them vulnerable to more attacks.
Pikachu's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Pikahchu throws a headbutt. If the attack button is tapped repeatedly, it will continue headbutting.
*Forward Tilt: Pikachu throws a double-footed side kick.
*Forward Smash: Pikachu leans back before discharging electricity from its cheeks, damaging opponents multiple times before launching them. At full charge, the move can inflict paralysis on opponents.
*Up Tilt: Pikachu flicks its tail upward in an overarching motion.
*Up Smash: Pikachu performs a back flip to strike upward with its tail.
*Down Tilt: Pikachu swings its tail across the ground. The move can trip opponents.
*Down Smash: Pikachu spins along the ground while discharging electricity, damaging opponents multiple times before launching them. While spinning, directional inputs can be used for it to move left and right along the ground.
*Dash Attack: Pikahcu leaps forward while headbutting.
*Counter: Pikachu discharges electricity from its cheeks, causing paralysis on the opponent.
Pokmon TrainerPokmon Red and Pokmon Green (1996)
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Leaf= 	<tabber>
Leaf=	<tabber>
Leaf=	
A Pokmon Trainer (ポケモントレーナー, Pokmon Trainer) is a human from the Pokmon series. The vast majority of the humans in the series are Pokmon Trainers, including the characters that the player controls. Leaf and Red, Pokmon Trainers from Pokmon FireRed and Pokmon LeafGreen, serve as the designs for Pokmon Trainer.Pokmon Trainer doesn't fight opponents, but rather stands in the background and summons Pokmon to battle. Specifically, they use Squirtle (ゼニガメ, Zenigame), Ivysaur (フシギソウ, Fushigisou), and Charizard (リザードン, Lizardon), all of whom are Pokmon introduced in Generation I, and are notable for being the Kanto starter Pokmon. As in Ultimate, they can quickly switch between each other so the player can utilize different movesets, with there being no punishment for sticking with only one. However, where in Brawl and Ultimate they would change into each other via down special, in Charged they instead change if the shield is held and up or down special are inputted. This not only allows the three Pokmon to have full movesets, but also allows the player to pick which Pokmon they want to switch to (i.e. if the player is using Squirtle, using the up special while in shield will have the Pokmon Trainer switch to Ivysaur, while using the down special will have them switch to Charizard). The player can select which Pokmon they start with on the character selection screen.The three Pokmon, as mentioned, have different movesets and playstyles. Squirtle is the smallest and lightest of the three; while it has weaker attacks, it is the most mobile. Ivysaur is the slowest, but has the most range and has the ability to deal heavy damage to opponents. Charizard is the largest and heaviest; its wings allow it to use five midair jumps and its attacks have incredible KO power. 			
A Pokmon Trainer (ポケモントレーナー, Pokmon Trainer) is a human from the Pokmon series. The vast majority of the humans in the series are Pokmon Trainers, including the characters that the player controls. Leaf and Red, Pokmon Trainers from Pokmon FireRed and Pokmon LeafGreen, serve as the designs for Pokmon Trainer.Pokmon Trainer doesn't fight opponents, but rather stands in the background and summons Pokmon to battle. Specifically, they use Squirtle (ゼニガメ, Zenigame), Ivysaur (フシギソウ, Fushigisou), and Charizard (リザードン, Lizardon), all of whom are Pokmon introduced in Generation I, and are notable for being the Kanto starter Pokmon. As in Ultimate, they can quickly switch between each other so the player can utilize different movesets, with there being no punishment for sticking with only one. However, where in Brawl and Ultimate they would change into each other via down special, in Charged they instead change if the shield is held and up or down special are inputted. This not only allows the three Pokmon to have full movesets, but also allows the player to pick which Pokmon they want to switch to (i.e. if the player is using Squirtle, using the up special while in shield will have the Pokmon Trainer switch to Ivysaur, while using the down special will have them switch to Charizard). The player can select which Pokmon they start with on the character selection screen.The three Pokmon, as mentioned, have different movesets and playstyles. Squirtle is the smallest and lightest of the three; while it has weaker attacks, it is the most mobile. Ivysaur is the slowest, but has the most range and has the ability to deal heavy damage to opponents. Charizard is the largest and heaviest; its wings allow it to use five midair jumps and its attacks have incredible KO power. 			
Squirtle's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Squirtle throws a slap, followed by turning around and hitting opponents with its shell, followed by performing a front flip and hitting opponents with its tail.
*Forward Tilt: Squirtle gets on all fours and swings its tail forward.
*Forward Smash: Squirtle enters its shell and leaps forward.
*Up Tilt: Squirtle hops on its tail, throwing an upward headbutt.
*Up Smash: Squirtle slams its hands onto the ground, causing two geysers of water to rise on either side of him.
*Down Tilt: Squirtle swings its tail across the ground.
*Down Smash: Squirtle enters it shell and spins around while releasing water, damaging opponents multiple times before launching them.
*Dash Attack: Squirtle jumps and turns around to hit opponents with its shell.
*Counter: Squirtle shoots a jet of water out of its mouth.
Ivysaur's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Ivysaur whips twice with its vines, followed by a flurry of whips, finishing with a dual whip.
*Forward Tilt: Ivysaur leans forward while spinning its leaves like helicopter blades, damaging opponents multiple times before launching them.
*Forward Smash: Ivysaur plants its vines on the ground and uses them to launch its body forward.
*Up Tilt: Ivysaur whips upward with its vine.
*Up Smash: Ivysaur spews spores from its bulb. Opponents hit by the attack will have a flower grow on their heads.
*Down Tilt: Ivysaur whips one of its vines across the ground.
*Down Smash: Ivysaur spins around while swinging its vines across the ground.
*Dash Attack: Ivysaur headbutts while leaping forward.
*Counter: Ivysaur whips one of its vines forward.
Charizard's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Charizard slashes its claws twice before following with swinging one of its wings.
*Forward Tilt: Charizard swings its tail forward to damage opponents with its flame.
*Forward Smash: Charizard rears back and throws a lunging headbutt.
*Up Tilt: Charizard thrusts its wings upward.
*Up Smash: Charizard swings its wings upward twice.
*Down Tilt: Charizard throws a battering ram.
*Down Smash: Charizard stomps the ground, causing an earthquake that damages all opponents near him. The stomp itself can bury opponents. If fully-charged, the earthquake becomes stage-wide, and causes all grounded opponents to trip.
*Dash Attack: Charizard throws a front kick.
*Counter: Charizard swings its tail forward to damage opponents with its flame.
LucarioPokmon Diamond and Pokmon Pearl (2006)
			Lucario (ルカリオ, Lucario) is a Fighting / Steel dual-type Aura Pokmon introduced in Generation IV. It evolves from Riolu. It is a prideful Pokmon and is extremely loyal to its trainer. Lucario has the ability to manipulate a special energy called aura. Using aura, it can predict opponents' movements and counterattack accordingly, or manipulate it in offensive attacks such as explosive projectiles.While in previous games, Lucario's aura mechanic was a comeback mechanic where its attacks would increase in power the more it is damaged, it has been revamped in Charged to reward good play rather than mistakes. Instead, every attack Lucario successfully lands gives him an amount of "aura points", which is equal to the amount of damage it deals or 2/3 of the damage should it hit a shield. After amassing 50 aura points, Lucario will flash blue while emitting more intense aura from its hands, with it getting brighter and more intense with every 50 points stored. It can store up to 150 aura points, and retains them even after being KO'ed. In this state, 50 aura points can be used to use a much stronger variant of one of its special moves, done by pressing the special and attack button at the same time.As a fighter, Lucario is a middleweight with below-average mobility, but with a great recovery. It has a mix of moves that can either combo opponents to rack up damage or KO them, especially when using powered-up special moves. Most notably, since its aura mechanic was changed in the transition from Ultimate to Charged, what would have been the highest level of strength for its special moves and smash attacks in previous games is now the default, allowing Lucario to KO much more reliably than before. Its moveset is reminiscent of the shotoclone, a common archetype in fighting games. Many of its moves are also enhanced by aura.
			Lucario (ルカリオ, Lucario) is a Fighting / Steel dual-type Aura Pokmon introduced in Generation IV. It evolves from Riolu. It is a prideful Pokmon and is extremely loyal to its trainer. Lucario has the ability to manipulate a special energy called aura. Using aura, it can predict opponents' movements and counterattack accordingly, or manipulate it in offensive attacks such as explosive projectiles.While in previous games, Lucario's aura mechanic was a comeback mechanic where its attacks would increase in power the more it is damaged, it has been revamped in Charged to reward good play rather than mistakes. Instead, every attack Lucario successfully lands gives him an amount of "aura points", which is equal to the amount of damage it deals or 2/3 of the damage should it hit a shield. After amassing 50 aura points, Lucario will flash blue while emitting more intense aura from its hands, with it getting brighter and more intense with every 50 points stored. It can store up to 150 aura points, and retains them even after being KO'ed. In this state, 50 aura points can be used to use a much stronger variant of one of its special moves, done by pressing the special and attack button at the same time.As a fighter, Lucario is a middleweight with below-average mobility, but with a great recovery. It has a mix of moves that can either combo opponents to rack up damage or KO them, especially when using powered-up special moves. Most notably, since its aura mechanic was changed in the transition from Ultimate to Charged, what would have been the highest level of strength for its special moves and smash attacks in previous games is now the default, allowing Lucario to KO much more reliably than before. Its moveset is reminiscent of the shotoclone, a common archetype in fighting games. Many of its moves are also enhanced by aura.
Lucario's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Lucario throws a downward sweeping punch, followed by a palm thrust, followed by a stretch kick.
*Forward Tilt: Lucario throws two alternating palm thrusts while emitting aura.
*Forward Smash: Lucario throws a double pal thrust while emitting a blast of aura.
*Up Tilt: Lucario throws an outside crescent kick above itself.
*Up Smash: Lucario throws an uppercut-style punch while emitting aura.
*Down Tilt: Lucario throws a kneeling shin kick.
*Down Smash: Lucario thrusts its palms on either side of itself while emitting aura.
*Dash Attack: Lucario throws a flying kick.
*Counter: Lucario disappears, reappearing behind the opponent to counter with a flying kick.
GreninjaPokmon X and Pokmon Y (2013)
			Greninja (ゲッコウガ, Gekkouga) is a Water / Dark dual-type Ninja Pokmon introduced in Generation VI. It evolves from Frogaider and is the final form of Froakie, as well as being on one of the Kalos starter Pokmon. It moves with the swiftness and grace of a ninja, and attacks its opponents by throwing shurikens made of water. These shurikens are strong enough to sheer through metal.Like a ninja, Greninja is a fast fighter with great ground mobility. Even though it has fast falling speed, it still has a good, flexible recovery courtesy of Hydro Pump and having among the highest jump height in the game. It also boasts an impressive combo game, with really quick frame data that can trap opponents in strings of attacks to rack up damage. Its down special Mat Block is very useful for this.Greninja's moveset consist of quick strikes and kicks, many of which are enhanced by water. Its smash and crash attacks also involve it creating katanas made of water to strike opponents.
			Greninja (ゲッコウガ, Gekkouga) is a Water / Dark dual-type Ninja Pokmon introduced in Generation VI. It evolves from Frogaider and is the final form of Froakie, as well as being on one of the Kalos starter Pokmon. It moves with the swiftness and grace of a ninja, and attacks its opponents by throwing shurikens made of water. These shurikens are strong enough to sheer through metal.Like a ninja, Greninja is a fast fighter with great ground mobility. Even though it has fast falling speed, it still has a good, flexible recovery courtesy of Hydro Pump and having among the highest jump height in the game. It also boasts an impressive combo game, with really quick frame data that can trap opponents in strings of attacks to rack up damage. Its down special Mat Block is very useful for this.Greninja's moveset consist of quick strikes and kicks, many of which are enhanced by water. Its smash and crash attacks also involve it creating katanas made of water to strike opponents.
Greninja's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Greninja throws two alternating palm strikes followed by a double pal strike that emits a blast of water. If the attack button is tapped repeatedly, it follows with a flurry of knifehand strikes that damage opponents multiple times before launching them with an upward knifehand strike that emits a blast of water.
*Forward Tilt: Greninja throws a hook kick.
*Forward Smash: Greninja creates a katana made out of water and slashes it forward.
*Up Tilt: Greninja bobs its head to strike upward with its tongue.
*Up Smash: Greninja creates two katanas made out of water and slashes them upward in an outward motion.
*Down Tilt: Greninja throws a shin kick. The move can trip opponents.
*Down Smash: Greninja creates a katana made of water and slashes it at the ground in front of itself them behind itself.
*Dash Attack: Greninja throws a legsweep.
*Counter: Greninja disappears, leaving behind a log or a Substitute before reappearing behind the opponent and kicking them.
ChanseyPokmon Red and Pokmon Green (1996)
			Chansey (ラッキー, Lucky) is a Normal-type Egg Pokmon introduced in Generation I. It evolves from Happiny and evolves into Blissey. It lays several nutritious eggs every day, which it carefully stores in its pouch. These eggs become more nutritious and healthy if Chansey is raised with love and care. A friendly Pokmon, it will share these eggs with injured humans or Pokmon to help heal them. This practice has made them rather popular companion for doctors and nurses.Chansey is similar in concept to a glass cannon, though plays substantially different from one. Its main advantage against other characters is a reliance on self-healing, accomplished by its Soft-Boiled and Light Screen special attacks. This, combined with Chansey's heavyweight status, make it very difficult to KO. Its other stats are rather mediocre however; its overall mobility is poor and it has below-average jump height, leading to a decent yet predictable recovery.Many of Chansey's moves have low range and have high startup and endlag, but some can deal high damage. The majority of its moveset consists of punches and kicks, as well as full-body blows that take advantage of its ovoid build. Its smash and crash attacks in particular are powerful, and serve as reliable KO moves.
			Chansey (ラッキー, Lucky) is a Normal-type Egg Pokmon introduced in Generation I. It evolves from Happiny and evolves into Blissey. It lays several nutritious eggs every day, which it carefully stores in its pouch. These eggs become more nutritious and healthy if Chansey is raised with love and care. A friendly Pokmon, it will share these eggs with injured humans or Pokmon to help heal them. This practice has made them rather popular companion for doctors and nurses.Chansey is similar in concept to a glass cannon, though plays substantially different from one. Its main advantage against other characters is a reliance on self-healing, accomplished by its Soft-Boiled and Light Screen special attacks. This, combined with Chansey's heavyweight status, make it very difficult to KO. Its other stats are rather mediocre however; its overall mobility is poor and it has below-average jump height, leading to a decent yet predictable recovery.Many of Chansey's moves have low range and have high startup and endlag, but some can deal high damage. The majority of its moveset consists of punches and kicks, as well as full-body blows that take advantage of its ovoid build. Its smash and crash attacks in particular are powerful, and serve as reliable KO moves.
Chansey's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Chansey throws a one-two punch combo.
*Forward Tilt: Chansey throws a spinning kick.
*Forward Smash: Chansey throws a sliding punch.
*Up Tilt: Chansey waves its arm in an overarching motion.
*Up Smash: Chansey spins in place, damaging opponents multiple times before launching them.
*Down Tilt: Chansey throws a shin kick.
*Down Smash: Chansey leaps into the air and slams the ground with its stomach.
*Dash Attack: Chansey leaps forward, throwing a headbutt.
*Counter: Chansey angrily kicks.
Blooming TrioPokmon Sun and Pokmon Moon (2016)
			The Bloming Trio (フラワートリオ, Flower Trio) are a trio of three flower-themed Pokmon. It consists of Steenee (アママイコ, Amamaiko), a Grass-type Fruit Pokmon introduced in Generation VII, Floette (フラエッテ, Floette), a Fairy-type Single Bloom Pokmon introduced in Generation VI, and Comfey (キュワワー, Cuwawa), a Fairy-type Posy Picker Pokmon introduced in Generation VII. Steenee's leaves can serve as attacking weapons, Floette carries a flower that grants it more power depending on how beautiful it is, and Comfey carries a ring of flowers that it will give to its friends.All three members of the Blooming Trio battle at once and move symbiotically, unlike team characters like Pokmon Trainer and Ice Climbers. Most ground attacks are handled by Steenee, while aerial attacks are handled by Floette and Comfey. Together, they form a lightweight character that can be easy to launch. They also have rather slow falling speed. However, they have surprisingly strong attacks for their weight class, and some attacks can inflict flowers and mushrooms on opponents if hit properly.Outside of non-physical attacks, Steenee will attack with its leaves and equally hard legs. Floette can swing its flower around as a long-ranged, disjointed weapon. Lastly, Comfey can utilize its ring of flowers to attack.
			The Bloming Trio (フラワートリオ, Flower Trio) are a trio of three flower-themed Pokmon. It consists of Steenee (アママイコ, Amamaiko), a Grass-type Fruit Pokmon introduced in Generation VII, Floette (フラエッテ, Floette), a Fairy-type Single Bloom Pokmon introduced in Generation VI, and Comfey (キュワワー, Cuwawa), a Fairy-type Posy Picker Pokmon introduced in Generation VII. Steenee's leaves can serve as attacking weapons, Floette carries a flower that grants it more power depending on how beautiful it is, and Comfey carries a ring of flowers that it will give to its friends.All three members of the Blooming Trio battle at once and move symbiotically, unlike team characters like Pokmon Trainer and Ice Climbers. Most ground attacks are handled by Steenee, while aerial attacks are handled by Floette and Comfey. Together, they form a lightweight character that can be easy to launch. They also have rather slow falling speed. However, they have surprisingly strong attacks for their weight class, and some attacks can inflict flowers and mushrooms on opponents if hit properly.Outside of non-physical attacks, Steenee will attack with its leaves and equally hard legs. Floette can swing its flower around as a long-ranged, disjointed weapon. Lastly, Comfey can utilize its ring of flowers to attack.
Blooming Trio's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Steenee swings its leaves twice before following with a high kick.
*Forward Tilt: Floette swings its flower forward.
*Forward Smash: Steenee throws a dropkick
*Up Tilt: Steenee bobs its head, swinging its leaves upward.
*Up Smash: Steenee performs a stationary scissor kick.
*Down Tilt: Steenee throws a shin kick.
*Down Smash: Steenee throws a split kick.
*Dash Attack: Comfey rolls across the ground with its flowers, damaging opponents multiple times before launching them.
*Counter: Steenee, Floette, and Comfey throw a combined burst of pollen. The move can put a flower on opponents' heads.
MeowthPokmon Red and Pokmon Green (1996)
			Meowth (ニャース, Nyrath) is a Normal-type Scratch Cat Pokmon introduced in Generation I. It evolves into Persian. It is attracted to shiny objects, and being a nocturnal Pokmon, it has been known to wander the city streets at night and snatch anything shiny it sees. It's a playful, yet fickle Pokmon with the capacity for human intelligence. Notably, Meowth plays a pretty big role as an antagonist in the Pokmon anime, being a member of the Team Rocket trio.Meowth, fitting for a small and scrawny feline creature, is a pretty lightweight fighter with good speed and agility to compensate. Its falling speed in particular is very high. Almost all of its attacks also have little to no endlag, making them perfectly suited for strings and combos. With its small size and mobility, as well as its unique specials, Meowth is also capable of escaping combos itself.Meowth's moveset is centered on its claws, where it can use scratches and swipes. While they are fast and can set up strings easily, they are fairly weak and don't have a lot of knockback to them. Meowth can sometimes struggle to KO opponents, especially heavyweights with high survivability.
			Meowth (ニャース, Nyrath) is a Normal-type Scratch Cat Pokmon introduced in Generation I. It evolves into Persian. It is attracted to shiny objects, and being a nocturnal Pokmon, it has been known to wander the city streets at night and snatch anything shiny it sees. It's a playful, yet fickle Pokmon with the capacity for human intelligence. Notably, Meowth plays a pretty big role as an antagonist in the Pokmon anime, being a member of the Team Rocket trio.Meowth, fitting for a small and scrawny feline creature, is a pretty lightweight fighter with good speed and agility to compensate. Its falling speed in particular is very high. Almost all of its attacks also have little to no endlag, making them perfectly suited for strings and combos. With its small size and mobility, as well as its unique specials, Meowth is also capable of escaping combos itself.Meowth's moveset is centered on its claws, where it can use scratches and swipes. While they are fast and can set up strings easily, they are fairly weak and don't have a lot of knockback to them. Meowth can sometimes struggle to KO opponents, especially heavyweights with high survivability.
Meowth's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Meowth throws three alternating swipes followed by a flurry of claw swipes, damaging opponents multiple times before launching them with an upward claw swipe.
*Forward Tilt: Meowth throws a claw swipe.
*Forward Smash: Meowth throws an overhead claw swipe with both arms.
*Up Tilt: Meowth throws an uppercut.
*Up Smash: Meowth jumps upward and performs a backflip to throw two claw swipes upward.
*Down Tilt: Meowth slashes its claws while kneeling to the ground.
*Down Smash: Meowth slashes its claws across the ground in front of itself and behind itself.
*Dash Attack: Meowth runs forward while throwing several claw swipes, damaging opponents multiple times before launching them.
*Counter: Meowth throws a downward claw swipe.
RillaboomPokmon Sword and Pokmon Shield (2019)
			Rillaboom (ゴリランダー, Gorirandā) is a Grass-type Drumming Pokmon introduced in Generation VIII. It evolves from Thwackey and is the final form of Grookey, as well as being one of the Galar starter Pokmon. By drumming, it taps into the power of its special tree stump, the roots of which follow its direction in battle. The Rillaboom with the best drumming techniques is the boss of the troop. Despite its tough appearance, it has a gentle disposition and values harmony among its group.Rillaboom has a unique mechanic regarding his neutral special, which places its drum, or plays the drum if it's already in play and it's close enough. By playing the drum, either by attacking it or using its neutral special, its smash attacks and special moves will be upgraded for a short time, depending on how hard the drum is hit. The drum can also be picked up and carried like an item to move it elsewhere, or even be used as a projectile, though it is heavy. Only Rillaboom is able to do anything with the drum, as opponents can't attack or move it. The drum also won't disappear over time, so the only way it can disappear is if it's thrown off-stage. As a fighter, Rillaboom ostensibly hits the mold of a typical heavyweight fighter, having high weight, below-average ground mobility, high range, and especially high attack power. It is extremely aggressive, especially when the drum is utilized, and it has a good vertical recovery that lets it recover easily. However, its air speed is among the worst in the game, so recovery can still be an issue if it is knocked far off-stage.Rillaboom's special and smash attacks are various Grass-type moves, which as mentioned are increased in power when the drum is in use. Its other attacks mostly consist of punches, slaps, and swipes, utilizing its muscular arms.
			Rillaboom (ゴリランダー, Gorirandā) is a Grass-type Drumming Pokmon introduced in Generation VIII. It evolves from Thwackey and is the final form of Grookey, as well as being one of the Galar starter Pokmon. By drumming, it taps into the power of its special tree stump, the roots of which follow its direction in battle. The Rillaboom with the best drumming techniques is the boss of the troop. Despite its tough appearance, it has a gentle disposition and values harmony among its group.Rillaboom has a unique mechanic regarding his neutral special, which places its drum, or plays the drum if it's already in play and it's close enough. By playing the drum, either by attacking it or using its neutral special, its smash attacks and special moves will be upgraded for a short time, depending on how hard the drum is hit. The drum can also be picked up and carried like an item to move it elsewhere, or even be used as a projectile, though it is heavy. Only Rillaboom is able to do anything with the drum, as opponents can't attack or move it. The drum also won't disappear over time, so the only way it can disappear is if it's thrown off-stage. As a fighter, Rillaboom ostensibly hits the mold of a typical heavyweight fighter, having high weight, below-average ground mobility, high range, and especially high attack power. It is extremely aggressive, especially when the drum is utilized, and it has a good vertical recovery that lets it recover easily. However, its air speed is among the worst in the game, so recovery can still be an issue if it is knocked far off-stage.Rillaboom's special and smash attacks are various Grass-type moves, which as mentioned are increased in power when the drum is in use. Its other attacks mostly consist of punches, slaps, and swipes, utilizing its muscular arms.
Rillaboom's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Rillaboom throws a jab followed by a downward punch.
*Forward Tilt: Rillaboom lunges forward while throwing a cross.
*Forward Smash: Rillaboom takes out a large wooden hammer and swings it downward. The hammer increases in size if the drum is used, increasing its range and power.
*Up Tilt: Rillaboom swipes its arm above itself in an overarching motion.
*Up Smash: Rillaboom punches the ground, creating a tornado of leaves that damages the opponents multiple times before launching them. If the drum is used, vacuumboxes are added to the attack, which draw opponents into it.
*Down Tilt: Rillaboom slams its knuckles against each other in front of itself.
*Down Smash: Rillaboom punches the ground, causing vines and roots to grow around it and damage opponents they hit. After the move is used, it will remain there for a short time, slowing down opponents that stand in it, though if the move is used again, the existing grass patch disappears. Empowering the move with the drum allows it to cover more range, deal more damage, and last longer.
*Dash Attack: Rillaboom performs a somersault.
*Counter: Rillaboom throws an uppercut.
LucasMOTHER 3 (2006)
			Lucas (リュカ, Lucas), is the main protagonist of the Japan-only MOTHER 3. He lived with his parents and twin brother Claus in Tazmily Village, though Claus ends up going missing and his mother dies. After a struggle with the Pigmask Army, he learns the ability to use PSI powers. He then goes on an adventure with his allies to chase the Masked Man and pull the Seven Needles to awaken the Dark Dragon under Nowhere Islands.Lucas shares many attributes with Ness; he is a very floaty lightweight with unique gravity and falling speed that give him a strong aerial presence. This is further supplemented with his very quick attacks, his aerials especially. He isn't very mobile on the ground, but his grab game is excellent and his smash attacks can KO reliably, especially with the help of his neutral special Offense Up. Like Ness, Lucas' special moves are unique and require mastery in order to take full advantage of Lucas' playstyle.Lucas' moveset is mostly comprised of punches and kicks, enhanced with his PSI powers to deal more damage and knockback. He is also armed with his Rope Snake and a stick to use as weapons. His special moves have been changed from previous games to give Lucas more abilities that he himself uses in MOTHER 3.
			Lucas (リュカ, Lucas), is the main protagonist of the Japan-only MOTHER 3. He lived with his parents and twin brother Claus in Tazmily Village, though Claus ends up going missing and his mother dies. After a struggle with the Pigmask Army, he learns the ability to use PSI powers. He then goes on an adventure with his allies to chase the Masked Man and pull the Seven Needles to awaken the Dark Dragon under Nowhere Islands.Lucas shares many attributes with Ness; he is a very floaty lightweight with unique gravity and falling speed that give him a strong aerial presence. This is further supplemented with his very quick attacks, his aerials especially. He isn't very mobile on the ground, but his grab game is excellent and his smash attacks can KO reliably, especially with the help of his neutral special Offense Up. Like Ness, Lucas' special moves are unique and require mastery in order to take full advantage of Lucas' playstyle.Lucas' moveset is mostly comprised of punches and kicks, enhanced with his PSI powers to deal more damage and knockback. He is also armed with his Rope Snake and a stick to use as weapons. His special moves have been changed from previous games to give Lucas more abilities that he himself uses in MOTHER 3.
Lucas' Moveset
<tabber>
Ground Moves=
*Neutral Attack: Lucas throws a roundhouse kick, followed by a hook kick, followed by a spinning kick.
*Forward Tilt: Lucas throws a palm thrust while emitting a burst of PSI.
*Forward Smash: Lucas pulls out a stick and swings it forward. The move can reflect projectiles.
*Up Tilt: Lucas telekinetically tilts himself upward to throw a vertical thrust kick while emitting a burst of PSI.
*Up Smash: Lucas crouches before emitting a blast of PSI above his head.
*Down Tilt: Lucas throws a legsweep.
*Down Smash: Lucas points at the ground and emits three consecutive blasts of PSI in front of him.
*Dash Attack: Lucas throws a dashing palm thrust while emitting bursts of PSI, damaging opponents multiple times before launching them.
*Counter: Lucas pulls out a stick and swings it downward.
Masked ManMOTHER 3 (2006)
			The Masked Man (クラウス, Klaus), real name Claus, is the secondary antagonist of MOTHER 3. He used to be Lucas' twin brother and lived with him in Tazmily Village, but was found dead near the Drago Plateau. Porky Minch would revive him as a cyborg, named Masked Man, and made him his henchman. As the only other person besides Lucas who can use PK Love, Masked Man is sent to remove the Seven Needles to awaken the Dark Dragon. Following his final battle against Lucas, he fires a lightning bolt at him, directly targeting Lucas' Franklin Badge to send the bolt at him and cause mortal damage, ultimately killing him.Masked Man can be seen as an in-between of the typical swordfighter archetype, the zoner archetype, and Ness and Lucas, taking elements from all of them. Masked Man isn't very fast, but he is armed with a sword and arm cannon, the former of which grants him disjointed range and the latter of which grants him projectiles. He also has similar jump height, gravity, and falling speed to Ness and Lucas, as well as having the same quick aerial attacks that make them oppressive. Also like them, his special moves are unique and difficult to master, but highly rewarding.Masked Man rarely fights physically, either using his sword or his arm cannon for his normal moveset. Some of his aerials and special moves also allow him to use lightning bolts, which also grants disjointed range. In exchange for all of this range, Masked Man can have trouble KOing opponents, since his attacks overall don't deal much knockback.
			The Masked Man (クラウス, Klaus), real name Claus, is the secondary antagonist of MOTHER 3. He used to be Lucas' twin brother and lived with him in Tazmily Village, but was found dead near the Drago Plateau. Porky Minch would revive him as a cyborg, named Masked Man, and made him his henchman. As the only other person besides Lucas who can use PK Love, Masked Man is sent to remove the Seven Needles to awaken the Dark Dragon. Following his final battle against Lucas, he fires a lightning bolt at him, directly targeting Lucas' Franklin Badge to send the bolt at him and cause mortal damage, ultimately killing him.Masked Man can be seen as an in-between of the typical swordfighter archetype, the zoner archetype, and Ness and Lucas, taking elements from all of them. Masked Man isn't very fast, but he is armed with a sword and arm cannon, the former of which grants him disjointed range and the latter of which grants him projectiles. He also has similar jump height, gravity, and falling speed to Ness and Lucas, as well as having the same quick aerial attacks that make them oppressive. Also like them, his special moves are unique and difficult to master, but highly rewarding.Masked Man rarely fights physically, either using his sword or his arm cannon for his normal moveset. Some of his aerials and special moves also allow him to use lightning bolts, which also grants disjointed range. In exchange for all of this range, Masked Man can have trouble KOing opponents, since his attacks overall don't deal much knockback.
Masked Man's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Masked Man throws two alternating sword slashes followed by a short-ranged blast from his arm cannon.
*Forward Tilt: Masked Man throws a downward slash with his sword.
*Forward Smash: Masked Man throws an electrically-charged outward slash with his sword.
*Up Tilt: Masked Man shoots a blast from his arm cannon upward.
*Up Smash: Masked Man throws an electrically-charged overarching slash with his sword.
*Down Tilt: Masked Man blasts the ground with his arm cannon.
*Down Smash: Masked Man throws two electrically-charged downward slashes with his sword in front of himself and behind himself.
*Dash Attack: Masked Man lunges forward while launching a blast of energy from his arm cannon.
*Counter: Masked Man throws an electrically-charged slash with his sword.
MarthFire Emblem: Shadow Dragon and the Blade of Light (1990)
			Marth (マルス, Marth) is the main protagonist of the first and third games in the Fire Emblem tactical RPG series. He is the prince of Altea, and a descendant of legendart dragon slayer Anri. In his debut game, he and a small group of allies used the divine sword, the Falchion, to slay the dragon Medeus, who took over Altea. In his next appearance, he would need to reclaim the titular Fire Emblem shield in order to defeat former ally Hardin and a reincarnated Medeus.Marth wields the Falchion in battle. Like many sword-type weapons, it provides Marth long, disjointed range to attack opponents safely from afar. He has a unique mechanic where his attacks deal different amounts of damage depending on what part of the Falchion strikes opponents; hitting them at the tip of the sword deals significantly more damage and knockback, while hitting at the base deals less damage. However, the weaker base hits are able to combo opponents into the tip hits, allowing him to pull off long combos with proper spacing.Marth's moveset mainly consists of slashes and stabs from the Falchion. In terms of stats, Marth has good speed and jump height, but is middle-lightweight and can be knocked away easier than most other characters. He does, however, possess a good recovery.
			Marth (マルス, Marth) is the main protagonist of the first and third games in the Fire Emblem tactical RPG series. He is the prince of Altea, and a descendant of legendart dragon slayer Anri. In his debut game, he and a small group of allies used the divine sword, the Falchion, to slay the dragon Medeus, who took over Altea. In his next appearance, he would need to reclaim the titular Fire Emblem shield in order to defeat former ally Hardin and a reincarnated Medeus.Marth wields the Falchion in battle. Like many sword-type weapons, it provides Marth long, disjointed range to attack opponents safely from afar. He has a unique mechanic where his attacks deal different amounts of damage depending on what part of the Falchion strikes opponents; hitting them at the tip of the sword deals significantly more damage and knockback, while hitting at the base deals less damage. However, the weaker base hits are able to combo opponents into the tip hits, allowing him to pull off long combos with proper spacing.Marth's moveset mainly consists of slashes and stabs from the Falchion. In terms of stats, Marth has good speed and jump height, but is middle-lightweight and can be knocked away easier than most other characters. He does, however, possess a good recovery.
Marth's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Marth slashes the Falchion twice in front of himself.
*Forward Tilt: Marth slashes the Falchion upward.
*Forward Smash: Marth spins around before throwing an overhead slash from his head to the ground.
*Up Tilt: Marth swings the Falchion upward in an overarching motion.
*Up Smash: Marth thrusts the Falchion upward.
*Down Tilt: Marth kneels while poking the Falchion forward.
*Down Smash: Marth sweeps the ground in front of himself with the Falchion before turning around and sweeping behind himself.
*Dash Attack: Marth throws a diagonal slash with the Falchion while running forward.
*Counter: Marth slashes the Falchion.
IkeFire Emblem: Path of Radiance (2005)
<tabber>
Radiant Dawn= 	<tabber>
Radiant Dawn=	<tabber>
Radiant Dawn=	
Ike (アイク, Ike) is the main protagonist of the ninth and tenth games in the Fire Emblem series. He is the legendary Radiant Hero, who became the leader of the Greil Mercenaries after his father's passing. He strives to become an expert swordsman so he may one day avenge his father's death by defeating the Black Knight.Ike wields the Rangnell in battle, a two-handed sword that allows him to cover a lot of range while also dealing heavy damage. While this grants him above-average KOing power, Ike also suffers from poor mobility and even slower frame data, leaving himself open after some of his stronger attacks. He does have a decent recovery however, with Quick Draw and Aether being decent tools for getting back to the stage.Ike's moveset consists of slashes, slams, and swings using the Ragnell. As mentioned, they are slow and laggy, but deal heavy damage and knockback. Some of these attacks are also enhanced with fire. 			
Ike (アイク, Ike) is the main protagonist of the ninth and tenth games in the Fire Emblem series. He is the legendary Radiant Hero, who became the leader of the Greil Mercenaries after his father's passing. He strives to become an expert swordsman so he may one day avenge his father's death by defeating the Black Knight.Ike wields the Rangnell in battle, a two-handed sword that allows him to cover a lot of range while also dealing heavy damage. While this grants him above-average KOing power, Ike also suffers from poor mobility and even slower frame data, leaving himself open after some of his stronger attacks. He does have a decent recovery however, with Quick Draw and Aether being decent tools for getting back to the stage.Ike's moveset consists of slashes, slams, and swings using the Ragnell. As mentioned, they are slow and laggy, but deal heavy damage and knockback. Some of these attacks are also enhanced with fire. 			
Ike's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Ike throws a jab, followed by a front kick, followed by a kneeling downward slash with the Ragnell.
*Forward Tilt: Ike throws an outward slash with the Ragnell.
*Forward Smash: Ike throws a tow-handed downward slash with the Ragnell. At full charge, the move becomes fire-enhanced.
*Up Tilt: Ike hops to thrust the Ragnell upward while holding it parallel to the ground.
*Up Smash: Ike throws an overarching slash with the Ragnell. At full charge, the move becomes fire-enhanced.
*Down Tilt: Ike throws a kneeling inward slash with the Ragnell.
*Down Smash: Ike throws a kneeling, two-handed downward slash with the Ragnell in front of himself then behind himself. At full charge, the move becomes fire-enhanced.
*Dash Attack: Ike throws a hunging, tow-handed outward slash with the Ragnell.
*Counter: Ike slashes the Ragnell.
RobinFire Emblem Awakening (2012)
<tabber>
Female= 	<tabber>
Female=	<tabber>
Female=	
Robin (ルフレ, Reflet) is the default name for the avatar character in the thirteenth game in the Fire Emblem series. She is an amnesic who, after saving a settlement from a large-scale attack despite the enemy's strength and numbers, is invited to join Ylisse's Shepherds as their chief tactician. Both the male and female versions of Robin can be played as.Robin is unique in that, while her attacks are strong, they are also exhaustible. Her main weapon is the Levin Sword, which deals heavy electric damage to opponents while covering a lot if range. However, it has limited use, as seen on a meter by her stock icon; using attacks with the Levin Sword will drain the meter. Once it is depleted, she can only use her weaker Bronze Sword. However, the meter will recharge when not in use. Her special attacks, which utilize Tomes, have a similar mechanic; while they are very powerful, they have limited usage and cannot be used if their respective meter is emptied.Robin is a middleweight with average speed and above-average jump height, granting her decent mobility overall. She also has decent attack speed with minimal endlag, making attacks with the Levin Sword good for KOing opponents. Robin specializes in analyzing the opponent and acting accordingly; this and paying attention to her weapons' durability is key to mastering her. 			
Robin (ルフレ, Reflet) is the default name for the avatar character in the thirteenth game in the Fire Emblem series. She is an amnesic who, after saving a settlement from a large-scale attack despite the enemy's strength and numbers, is invited to join Ylisse's Shepherds as their chief tactician. Both the male and female versions of Robin can be played as.Robin is unique in that, while her attacks are strong, they are also exhaustible. Her main weapon is the Levin Sword, which deals heavy electric damage to opponents while covering a lot if range. However, it has limited use, as seen on a meter by her stock icon; using attacks with the Levin Sword will drain the meter. Once it is depleted, she can only use her weaker Bronze Sword. However, the meter will recharge when not in use. Her special attacks, which utilize Tomes, have a similar mechanic; while they are very powerful, they have limited usage and cannot be used if their respective meter is emptied.Robin is a middleweight with average speed and above-average jump height, granting her decent mobility overall. She also has decent attack speed with minimal endlag, making attacks with the Levin Sword good for KOing opponents. Robin specializes in analyzing the opponent and acting accordingly; this and paying attention to her weapons' durability is key to mastering her. 			
Robin's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Robin throws an upward slash followed by a downward slash, followed by a bast with Fire. If the special button is tapped repeatedly, she instead follows with a flurry of slashes using Wind, damaging opponents multiple times.
*Forward Tilt: Robin throws an outward slash.
*Forward Smash: Robin thrusts her sword forward.
*Up Tilt: Robin throws an upward slash.
*Up Smash: Robin thrusts her sword upward.
*Down Tilt: Robin throws a crouching inward slash. The move can trip opponents.
*Down Smash: Robin uses Nosferatu to create a blast of dark energy in front of herself.
*Dash Attack: Robin throws a low-angle thrust.
*Counter: Robin uses Thunder to create a large blast of electricity in front of herself.
CorrinFire Emblem Fates (2015)
<tabber>
Female= 	<tabber>
Female=	<tabber>
Female=	
Corrin (カムイ, Kamui) is the default name for the avatar character in the fourteenth game in the Fire Emblem series. She is a half-human, half-dragon hybrid and is able to transform parts of her body into that of a dragon. Though born in the peaceful kingdom of Hoshido, she was abducted and raised in the militant kingdom of Nohr at a young age. After going back to her home kingdom with her allies to launch an attack, she comes in possession of the legendary Yato blade, said to belong to the one who will save the world.Because she wields the Yato in battle, she has great range in her attacks, thanks to the disjointed hitboxes it provides. Corrin's attacks are all pretty fast, which combined with their range makes it easy for her to play offensively. A middleweight, she has average mobility on the ground and the air, but does have poor jump height, leading to a susceptible (albeit flexible) recovery. Her smash and crash attacks are also unique in that they can damage opponents while charging, both allowing them to deal more damage and KO sooner.Corrin's attacks mainly use the Yato, which she can swing in various ways to damage opponents. She can also use the Dragon Fang to turn parts of her body into that of a dragon, granting her some powerful, long-ranged physical attacks. 			
Corrin (カムイ, Kamui) is the default name for the avatar character in the fourteenth game in the Fire Emblem series. She is a half-human, half-dragon hybrid and is able to transform parts of her body into that of a dragon. Though born in the peaceful kingdom of Hoshido, she was abducted and raised in the militant kingdom of Nohr at a young age. After going back to her home kingdom with her allies to launch an attack, she comes in possession of the legendary Yato blade, said to belong to the one who will save the world.Because she wields the Yato in battle, she has great range in her attacks, thanks to the disjointed hitboxes it provides. Corrin's attacks are all pretty fast, which combined with their range makes it easy for her to play offensively. A middleweight, she has average mobility on the ground and the air, but does have poor jump height, leading to a susceptible (albeit flexible) recovery. Her smash and crash attacks are also unique in that they can damage opponents while charging, both allowing them to deal more damage and KO sooner.Corrin's attacks mainly use the Yato, which she can swing in various ways to damage opponents. She can also use the Dragon Fang to turn parts of her body into that of a dragon, granting her some powerful, long-ranged physical attacks. 			
Corrin's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Corrin throws a stab with the spear arm, followed by two alternating slashes with the Yato. If the attack button is held, she uses the Dragon Fang to turn the spear arm into a dragon's mouth that bites repeatedly, damaging opponents multiple times before launching them.
*Forward Tilt: Corrin throws an outward slash with the Yato.
*Forward Smash: Corrin transforms her arm into a spear with the Dragon Fang and thrusts it forward. While charging, she holds the Yato in front of herself as the chainsaw blades spin repeatedly, damaging opponents multiple times.
*Up Tilt: Corrin throws an upward slash with the Yato while twirling in place.
*Up Smash: Corrin crouches, turns both her hands into spears with the Dragon Fang, and thrusts them upward. While charging, the spear arms spin, damaging opponents multiple times.
*Down Tilt: Corrin slashes the Yato across the ground.
*Down Smash: Corrin turns her leg into a spear with the Dragon Fang, and thrusts it backward while stabbing the Yato forward. While charging, the Yato's chainsaw blades spin repeatedly, damaging opponents multiple times.
*Dash Attack: Corrin spins forward in a corkscrew-like manner while spinning the Yato, damaging opponents multiple times before launching them.
*Counter: Corrin transforms into a dragon using the Dragon Fang, and slams her front legs on the ground, causing a surge of water.
BylethFire Emblem: Three Houses (2019)
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Female= 	<tabber>
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Byleth (♀: ベレス, ♂: ベレト, Byleth) is the default name for the avatar character in the seventeenth game in the Fire Emblem series. She is the child of Jeralt, a former knight at the Church of Seiros, and after a chance encounter where the two save Edelgard, Dimitri, and Claude from a group of bandits, they are brought to the Garreg Mach Monestary, where Jeralt is reinstated in the knights and Byleth becomes a professor. She teaches at one of the three houses of the Officer's Academy: the Black Eagles led by Edelgard, the Blue Lions led by Dimitri, and the Golden Deer led by Claude. Depending on where she teaches, the game's storyline plays differently.As a fighter, Byleth is a middleweight with poor ground mobility. However, she makes up for it in range, primarily using her sword, the Sword of the Creator, which can turn into a whip. This grants her impressive range, allowing her to play outside the opponent's range and space them out easily. Compared to most other swordfighters though, her attacks are strong and can KO almost as early as the heavyweight characters. The aforementioned range helps make this trait of her's even more deadly.Byleth utilizes different weapons throughout her moveset. Outside of the Sword of the Creator, she can also use the Heroes' Relics to attack: the Areadbhar, a lance wielded by Dimitri, the Aymr, an axe wielded by Edelgard, and the Failnaught, a bow wielded by Claude. Each weapon is associated with one of the cardinal directions. For example, forward smash, forward aerial, back aerial, and her side special all use the Areadbhar. 			
Byleth (♀: ベレス, ♂: ベレト, Byleth) is the default name for the avatar character in the seventeenth game in the Fire Emblem series. She is the child of Jeralt, a former knight at the Church of Seiros, and after a chance encounter where the two save Edelgard, Dimitri, and Claude from a group of bandits, they are brought to the Garreg Mach Monestary, where Jeralt is reinstated in the knights and Byleth becomes a professor. She teaches at one of the three houses of the Officer's Academy: the Black Eagles led by Edelgard, the Blue Lions led by Dimitri, and the Golden Deer led by Claude. Depending on where she teaches, the game's storyline plays differently.As a fighter, Byleth is a middleweight with poor ground mobility. However, she makes up for it in range, primarily using her sword, the Sword of the Creator, which can turn into a whip. This grants her impressive range, allowing her to play outside the opponent's range and space them out easily. Compared to most other swordfighters though, her attacks are strong and can KO almost as early as the heavyweight characters. The aforementioned range helps make this trait of her's even more deadly.Byleth utilizes different weapons throughout her moveset. Outside of the Sword of the Creator, she can also use the Heroes' Relics to attack: the Areadbhar, a lance wielded by Dimitri, the Aymr, an axe wielded by Edelgard, and the Failnaught, a bow wielded by Claude. Each weapon is associated with one of the cardinal directions. For example, forward smash, forward aerial, back aerial, and her side special all use the Areadbhar. 			
Byleth's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Byleth throws a knifehand strike, followed by a roundhouse kick, followed by a flurry of slashes from the Sword of the Creators' whip, damaging opponents multiple times before launching them with an upward swing.
*Forward Tilt: Byleth throws a downward slash with the Sword of the Creators.
*Forward Smash: Byleth thrusts the Aredbhar forward.
*Up Tilt: Byleth swings the Sword of the Creators in an overarching motion above herself.
*Up Smash: Byleth swings the Sword of the Creators' whip upward, damaging opponents multiple times before launching them.
*Down Tilt: Byleth throws a low swipe with the Sword of the Creators' whip.
*Down Smash: Byleth swings the Amyr around herself along the ground.
*Dash Attack: Byleth slides forward while throwing an inward slash with the Sword of the Creators.
*Counter: Byleth throws an outward slash with the Sword of the Creators.
PitKid Icarus (1986)
			Pit (ピット, Pit) is the main protagonist of the Kid Icarus series. He is an angle hailing from Angle Island, and is the captain of the army of Palutena, the goddess of light. Despite having wings, he can't fly at all unless Palutena grants him the Power of Flight. While he can be brave and heroic when he needs to, most of the time, he's just an adult with a childlike brain, and is quite naïve and easily distracted.Pit has access to fie midair jumps with his wings, making for an excellent recovery. He is a middleweight with average mobility, and his attacks are quick and nimble. His main weapon is the Palutena Bow, which he can split into dual blades to attack opponents with. Many of his attacks hit opponents multiple times, allowing him to rack up damage and combo opponents easily.In addition to the Palutena Bow, Pit utilizes several other weapons in Kid Icarus: Uprising in his moveset, most notably his special moves.
			Pit (ピット, Pit) is the main protagonist of the Kid Icarus series. He is an angle hailing from Angle Island, and is the captain of the army of Palutena, the goddess of light. Despite having wings, he can't fly at all unless Palutena grants him the Power of Flight. While he can be brave and heroic when he needs to, most of the time, he's just an adult with a childlike brain, and is quite naïve and easily distracted.Pit has access to fie midair jumps with his wings, making for an excellent recovery. He is a middleweight with average mobility, and his attacks are quick and nimble. His main weapon is the Palutena Bow, which he can split into dual blades to attack opponents with. Many of his attacks hit opponents multiple times, allowing him to rack up damage and combo opponents easily.In addition to the Palutena Bow, Pit utilizes several other weapons in Kid Icarus: Uprising in his moveset, most notably his special moves.
Pit's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Pit throws an inward slash, followed by an outward slash, followed by an upward slash. If the attack button is pressed repeatedly, he will instead follow with a flurry of slashes, damaging opponents multiple times before launching them.
*Forward Tilt: Pit throws a scissoring slash.
*Forward Smash: Pit throws an inward slash before reassembling the Palutena Bow and throwing an outward slash.
*Up Tilt: Pit throws two alternating lunging kicks upward.
*Up Smash: Pit jumps upward and throws three upward slashes.
*Down Tilt: Pit throws a kneeling outward slash. The move can trip opponents.
*Down Smash: Pit throws a kneeling outward slash before turning around and throwing a crouching outward slash.
*Dash Attack: Pit reassembles the Palutena Bow and spins it around, damaging opponents multiple times before launching them. If the attack button is held, he can continue spinning it indefinitely.
*Counter: Pit reassembles the Palutena Bow and launches an arrow aimed directly at the opponent.
Eggplant WizardKid Icarus (1986)
			Eggplant Wizards (ナスビ使い, Eggplant Bearer) are recurring enemies in the Kid Icarus series, being members of the Underworld Army. They often inhabit fortresses, and have the unique ability to place Pit under a spell that turns him into an eggplant. This curse removes all forms of attack, forcing Pit to seek a Hospital and cure him.Eggplant Wizard is a middle-heavyweight fighter with very slow mobility. Its jump height is also rather lackluster. However, it has the ability to put opponents under the Eggplant Curse, a unique status ailment that transforms them into a walking eggplant for a short time; in this state, they can still move around and jump, but not shield or attack. This leaves them open for Eggplant Wizard's attacks, which are quite powerful.In terms of moveset, the Eggplant Wizard uses a variety of spells, which are usually empowered by darkness. It can also use the staff it carries to attack opponents physically. Notably, many of its attacks have increased damage and knockback under opponents with the Eggplant Curse, and in some cases have additional effects.
			Eggplant Wizards (ナスビ使い, Eggplant Bearer) are recurring enemies in the Kid Icarus series, being members of the Underworld Army. They often inhabit fortresses, and have the unique ability to place Pit under a spell that turns him into an eggplant. This curse removes all forms of attack, forcing Pit to seek a Hospital and cure him.Eggplant Wizard is a middle-heavyweight fighter with very slow mobility. Its jump height is also rather lackluster. However, it has the ability to put opponents under the Eggplant Curse, a unique status ailment that transforms them into a walking eggplant for a short time; in this state, they can still move around and jump, but not shield or attack. This leaves them open for Eggplant Wizard's attacks, which are quite powerful.In terms of moveset, the Eggplant Wizard uses a variety of spells, which are usually empowered by darkness. It can also use the staff it carries to attack opponents physically. Notably, many of its attacks have increased damage and knockback under opponents with the Eggplant Curse, and in some cases have additional effects.
Eggplant Wizard's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Eggplant Wizard thrusts its staff forward, followed by a burst of dark magic.
*Forward Tilt: Eggplant Wizard throws an outward slash with its staff.
*Forward Smash: Eggplant Wizard casts a spell forward, causing an explosion. The explosion damages opponents under the Eggplant Curse multiple times before launching them.
*Up Tilt: Eggplant Wizard thrusts its staff upward.
*Up Smash: Eggplant Wizard casts a spell, which causes an explosion above itself. The explosion damages opponents under the Eggplant Curse multiple times before launching them.
*Down Tilt: Eggplant Wizard kneels and pokes its staff forward. The move can trip opponents.
*Down Smash: Eggplant Wizard stabs its staff into the ground, creating magic explosions on either side of itself. These explosions damage opponents under the Eggplant Curse multiple times before launching them.
*Dash Attack: Eggplant Wizard throws a lunging outward swing with its staff.
*Counter: Eggplant Wizard casts a spell, which causes an explosion on the opponent. It deals twice as much damage and knockback to opponents under the Eggplant Curse.
OlimarPikmin (2001)
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Olimar= 	<tabber>
Olimar=	<tabber>
Olimar=	
Olimar (オリマー, Olimar) is the main protagonist of the Pikmin series. He comes from the planet Hocotate, and has encountered small creatures called Pikmin throughout his space journeys. In the first game, Olimar needed to use these Pikmin after crash-landing on their planet. In the second game, accompanied by his sidekick Louie, they must collect treasure from the planet to repay their company's, Hocotate Freight's, debt.Olimar's entire moveset and attributes are built around his team of Pikmin, who follow him throughout the battle. He uses them in many of his attacks, which have different properties, defenses, and weaknesses. There are seven types of Pikmin Olimar can utilize; Red Pikmin deal the most damage and are immune to fire, Yellow Pikmin fly the farthest and are immune to electric damage, Blue Pikmin are immune to water, Purple Pikmin fly the least amount of distance but deal the most knockback, White Pikmin fly the fastest and are immune to poison and dark-based attacks, Rock Pikmin have the most health and are thrown in lobs, and Winged Pikmin deal the most damage when used in Olimar's non-special attacks. Throughout the battle, the Pikmins' leaves will grow into flowers, increasing their damage and knockback. He can summon up to eight Pikmin using Pikmin Pluck. He can also call certain Pikmin out of battle by holding shield and pressing the special button. Management of the Pikmin is key to mastering Olimar, as the Pikmin will die if they suffer 20% damage.In terms of stats, Olimar is rather lightweight and can be knocked easily. Without Pikmin, his attacks lack a lot of range and knockback, though with Pikmin, many of these issues are addressed. After using a Pikmin, Olimar will use the next one in line. 			
Olimar (オリマー, Olimar) is the main protagonist of the Pikmin series. He comes from the planet Hocotate, and has encountered small creatures called Pikmin throughout his space journeys. In the first game, Olimar needed to use these Pikmin after crash-landing on their planet. In the second game, accompanied by his sidekick Louie, they must collect treasure from the planet to repay their company's, Hocotate Freight's, debt.Olimar's entire moveset and attributes are built around his team of Pikmin, who follow him throughout the battle. He uses them in many of his attacks, which have different properties, defenses, and weaknesses. There are seven types of Pikmin Olimar can utilize; Red Pikmin deal the most damage and are immune to fire, Yellow Pikmin fly the farthest and are immune to electric damage, Blue Pikmin are immune to water, Purple Pikmin fly the least amount of distance but deal the most knockback, White Pikmin fly the fastest and are immune to poison and dark-based attacks, Rock Pikmin have the most health and are thrown in lobs, and Winged Pikmin deal the most damage when used in Olimar's non-special attacks. Throughout the battle, the Pikmins' leaves will grow into flowers, increasing their damage and knockback. He can summon up to eight Pikmin using Pikmin Pluck. He can also call certain Pikmin out of battle by holding shield and pressing the special button. Management of the Pikmin is key to mastering Olimar, as the Pikmin will die if they suffer 20% damage.In terms of stats, Olimar is rather lightweight and can be knocked easily. Without Pikmin, his attacks lack a lot of range and knockback, though with Pikmin, many of these issues are addressed. After using a Pikmin, Olimar will use the next one in line. 			
Olimar's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Olimar throws a one-two punch combo.
*Forward Tilt: Olimar winds up and throws a backhanded punch.
*Forward Smash: Olimar commands the next Pikmin in line to leap forward and throw a corkscrew tackle.
*Up Tilt: Olimar jumps while twirling, damaging opponents multiple times before launching them.
*Up Smash: Olimar commands the next Pikmin in line to jump and perform a cartwheeling tackle.
*Down Tilt: Olimar performs a sliding tackle.
*Down Smash: Olimar commands the next two Pikmin in line to perform dashing tackles on either side of him.
*Dash Attack: Olimar performs a cartwheel.
*Counter: Olimar commands the next Pikmin in line to leap forward and erform a corkscrew tackle.
Louie (ε)Pikmin 2 (2004)
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Louie= 	<tabber>
Louie=	<tabber>
Louie=	
Louie (ルーイ, Louie) is a recurring character in the Pikmin series, first appearing in Pikmin 2 as Olimar's partner. The two are sent to PNF-404 to find various treasures on the planet to pay off the loan to Olimar's company, Hocotate Freight. When the debt is paid off, Olimar blasts off back home, but realizes he left Louie behind, so he and The President go back and search for him. He is sitting on top of the final boss of the game, the Titan Dweevil, and must be rescued. He also appears in Pikmin 3 being found by Alph, Brittany, and Charlie, only to eat their food supply and escape.Louie is an Echo Fighter of Olimar, meaning they have virtually the same moveset. However, a very big difference is that Louie will use Bulbmin rather than Pikmin. Compared to the types of Pikmin Olimar has at his disposal, each with their own strengths, weaknesses, and abilities, the Bulbmin are fairly balanced and all deal the same amount of damage with their attacks. They additionally sport immunity to elemental-based attacks like fire, water, electricity, and poison, and are also able to bloom like Pikmin over time and become stronger. This makes Louie a much easier character to use than Olimar, as organizing Bulbmin for the right situations is a non-factor. 			
Louie (ルーイ, Louie) is a recurring character in the Pikmin series, first appearing in Pikmin 2 as Olimar's partner. The two are sent to PNF-404 to find various treasures on the planet to pay off the loan to Olimar's company, Hocotate Freight. When the debt is paid off, Olimar blasts off back home, but realizes he left Louie behind, so he and The President go back and search for him. He is sitting on top of the final boss of the game, the Titan Dweevil, and must be rescued. He also appears in Pikmin 3 being found by Alph, Brittany, and Charlie, only to eat their food supply and escape.Louie is an Echo Fighter of Olimar, meaning they have virtually the same moveset. However, a very big difference is that Louie will use Bulbmin rather than Pikmin. Compared to the types of Pikmin Olimar has at his disposal, each with their own strengths, weaknesses, and abilities, the Bulbmin are fairly balanced and all deal the same amount of damage with their attacks. They additionally sport immunity to elemental-based attacks like fire, water, electricity, and poison, and are also able to bloom like Pikmin over time and become stronger. This makes Louie a much easier character to use than Olimar, as organizing Bulbmin for the right situations is a non-factor. 			
Louie's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Louie throws a one-two punch combo.
*Forward Tilt: Louie winds up and throws a backhanded punch.
*Forward Smash: Louie commands the next Bulbmin in line to leap forward and throw a corkscrew tackle.
*Up Tilt: Louie jumps while twirling, damaging opponents multiple times before launching them.
*Up Smash: Louie commands the next Bulbmin in line to jump and perform a cartwheeling tackle.
*Down Tilt: Louie performs a sliding tackle.
*Down Smash: Louie commands the next two Bulbmin in line to perform dashing tackles on either side of him.
*Dash Attack: Louie performs a cartwheel.
*Counter: Louie commands the next Bulbmin in line to leap forward and perform a corkscrew tackle.
VillagerAnimal Forest (2001)
			Villager (むらびと, Murabito) is the name given to the player character in the Animal Crossing series. They are the sole human in a town inhabited by anthropomorphic animals. The appearance of the Villager can also be customized by the player. The role the villager plays varies from paying off a debt to running the town as mayor. The Villager in Super Smash Bros. is the male Villager wearing the Blue Tie-Dye Tee shirt as he appears on the boxart for Animal Crossing: City Folk.Villager is rather small and light, so he can be easily knocked away. However, he has one of the best recoveries in the game courtesy of his up special Balloon Trip, allowing him to recover from virtually anywhere. He also has an effective zoning and edgeguarding game, thanks to an assortment of projectiles and powerful aerials. He also sports average ground mobility and above-average aerial mobility.Villager's moveset is based off of various objects and items in the Animal Crossing series. They are surprisingly powerful compared to other characters in his weight class, though they aren't very fast. Therefore, he lacks reliable combos and setups.
			Villager (むらびと, Murabito) is the name given to the player character in the Animal Crossing series. They are the sole human in a town inhabited by anthropomorphic animals. The appearance of the Villager can also be customized by the player. The role the villager plays varies from paying off a debt to running the town as mayor. The Villager in Super Smash Bros. is the male Villager wearing the Blue Tie-Dye Tee shirt as he appears on the boxart for Animal Crossing: City Folk.Villager is rather small and light, so he can be easily knocked away. However, he has one of the best recoveries in the game courtesy of his up special Balloon Trip, allowing him to recover from virtually anywhere. He also has an effective zoning and edgeguarding game, thanks to an assortment of projectiles and powerful aerials. He also sports average ground mobility and above-average aerial mobility.Villager's moveset is based off of various objects and items in the Animal Crossing series. They are surprisingly powerful compared to other characters in his weight class, though they aren't very fast. Therefore, he lacks reliable combos and setups.
Villager's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Villager puts on boxing gloves and throws a one-two punch combo.
*Forward Tilt: Villager swings an umbrella forward. If the attack button is pressed again, he will open it and deal more damage.
*Forward Smash: Villager rolls a bowling ball forward, with the distance it rolls changing depending on how long the move is charged. If it falls off a ledge, it will bury or meteor smash opponents it lands on.
*Up Tilt: Villager waves a stick upwards.
*Up Smash: Villager detonates a fountain firework, causing an explosion above himself that damages opponents multiple times before launching them.
*Down Tilt: Villager pulls a weed out of the ground.
*Down Smash: Villager uses a shovel to dig in front of, then behind himself. The move will bury opponents.
*Dash Attack: Villager trips and drops a potted sapling.
*Counter: Villager puts on boxing gloves and throws an uppercut.
IsabelleAnimal Crossing: New Leaf (2012)
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Isabelle (しずえ, Shizue) is a major character in the Animal Crossing series, debuting in Animal Crossing: New Leaf. She serves as the mayor's secretary, helping the player with running the town. She is generally nice and friendly, and enjoys working for the player. She has a twin brother, Digby, who runs the Happy Home Showcase, and is rumored to have a crush on K.K. Slider. Since her debut, she has become the mascot of the Animal Crossing series.Isabelle is a semi-clone of Villager, borrowing a lot of his moves while also using some of her own. Like Villager, she is a small lightweight with average speed and above-average air speed, with an impressive recovery. While she doesn't have as good of a zoning game as Villager, she has a much better edgeguarding game thanks to her side special Fishing Rod.Like Villager, Isabelle's moveset draws from various items and objects in Animal Crossing. These attacks are generally faster than Villager's, but they deal less damage overall. While this means she has trouble KOing opponents, she has a better combo game, and can follow up her attacks more easily. 			
Isabelle (しずえ, Shizue) is a major character in the Animal Crossing series, debuting in Animal Crossing: New Leaf. She serves as the mayor's secretary, helping the player with running the town. She is generally nice and friendly, and enjoys working for the player. She has a twin brother, Digby, who runs the Happy Home Showcase, and is rumored to have a crush on K.K. Slider. Since her debut, she has become the mascot of the Animal Crossing series.Isabelle is a semi-clone of Villager, borrowing a lot of his moves while also using some of her own. Like Villager, she is a small lightweight with average speed and above-average air speed, with an impressive recovery. While she doesn't have as good of a zoning game as Villager, she has a much better edgeguarding game thanks to her side special Fishing Rod.Like Villager, Isabelle's moveset draws from various items and objects in Animal Crossing. These attacks are generally faster than Villager's, but they deal less damage overall. While this means she has trouble KOing opponents, she has a better combo game, and can follow up her attacks more easily. 			
Isabelle's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Isabelle swings a toy hammer forward.
*Forward Tilt: Isabelle swings an umbrella forward. If the attack button is pressed again, she will open it and deal more damage.
*Forward Smash: Isabelle fires a party popper forward.
*Up Tilt: Isabelle swings a broom upward.
*Up Smash: Isabelle blows a whistle, causing a stop sign to rise from the ground. Uniquely, any opponents moving in front of her will stop moving until the stop sign disappears, leaving them vulnerable.
*Down Tilt: Isabelle pulls a weed out of the ground.
*Down Smash: Isabelle splashes a pale of water around herself.
*Dash Attack: Isabelle trips and drops a ceramic vase.
*Counter: Isabelle sneezes.
BlathersAnimal Forest+ (2001)
			Blathers (フータ, Hooter) is a major recurring character in the Animal Crossing series, debuting in Animal Forest+ and appearing in every game since. In all games, he is the owner of the Museum, where players can donate fish, bugs, and fossils to him for display. He is very knowledgeable about the things donated to him, though he has a characteristic fear of bugs. Being an owl, he sleeps during the day, though the player can wake him up to talk to him.Blathers has similar stats to Villager and Isabelle, being a middleweight with average ground mobility and slow fall speed, but differs from them greatly. For one, using his wings, Blather can achieve four midair jumps as well as glide, giving him a great recovery. He has a more projectile-based moveset compared to Villager or Isabelle, making it best for him to play at a distance and zone his opponents out. He does have attacks he can use at close-range, though they aren't very strong.Blathers' basic moves utilize his wings and talons as physical attacks. The rest of his moves are projectiles, where he uses various bugs, fish, and fossils that can be collected in the Animal Crossing series as weapons.
			Blathers (フータ, Hooter) is a major recurring character in the Animal Crossing series, debuting in Animal Forest+ and appearing in every game since. In all games, he is the owner of the Museum, where players can donate fish, bugs, and fossils to him for display. He is very knowledgeable about the things donated to him, though he has a characteristic fear of bugs. Being an owl, he sleeps during the day, though the player can wake him up to talk to him.Blathers has similar stats to Villager and Isabelle, being a middleweight with average ground mobility and slow fall speed, but differs from them greatly. For one, using his wings, Blather can achieve four midair jumps as well as glide, giving him a great recovery. He has a more projectile-based moveset compared to Villager or Isabelle, making it best for him to play at a distance and zone his opponents out. He does have attacks he can use at close-range, though they aren't very strong.Blathers' basic moves utilize his wings and talons as physical attacks. The rest of his moves are projectiles, where he uses various bugs, fish, and fossils that can be collected in the Animal Crossing series as weapons.
Blathers' Moveset
<tabber>
Ground Moves=
*Neutral Attack: Blathers throws two alternating knifehand slashes with his wings.
*Forward Tilt: Blathers swings a book forward.
*Forward Smash: Blathers pulls out a swordfish and thrusts it forward, striking with its nose.
*Up Tilt: Blathers swings his wing in an overarching motion above himself.
*Up Smash: A centipede appears in front of Blathers, causing him to leap upward and scream in fear, damaging opponents he hits.
*Down Tilt: Blathers pecks the ground with his beak.
*Down Smash: Blathers drops a tyrannosaurus rex skull. If used at the ledge, it will fall past the stage.
*Dash Attack: Blathers trips while holding a caged butterfly, causing it to break free and fly away.
*Counter: Blathers pulls out a triceratops skull and thrusts it forward.
Little MacPunch-Out!! (1984)
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Little Mac (リトルマック, Little Mac) is the main protagonist of the Punch-Out!! boxing series. He is a 17-year-old boxing enthusiast hailing from The Bronx, New York, and wanted to become champion of the WVBA, but no one would train him because of his small size. By chance, he met former heavyweight champion Doc Louis, who trained him and even taught him his signature Star Punch. Thanks to him, Little Mac would rise the ranks and become champion, taking down fighters much larger than him.Little Mac's playstyle predominantly favors grounded play. His ground mobility is very fast, and his ground moves have very quick frame data and are strong enough to KO characters at low-to-mid percents. As he lands attacks, he will continually full up stars next to his icon. Once at east one is filled, he can use his down special, which changes its power depending on how many stars are filled. However, if he gets damaged enough, he will lose a star. While he is good on the ground, he has abysmal aerial options, with weak aerials, the lowest jump height in the game, and a really poor recovery.Typical for a boxer, Little Mac's attacks are all punches, hooks, and uppercuts, which are fast and can deal heavy damage. He also takes techniques from his own games. Doc Louis will sometimes comment during the battle, cheering him on. 			
Little Mac (リトルマック, Little Mac) is the main protagonist of the Punch-Out!! boxing series. He is a 17-year-old boxing enthusiast hailing from The Bronx, New York, and wanted to become champion of the WVBA, but no one would train him because of his small size. By chance, he met former heavyweight champion Doc Louis, who trained him and even taught him his signature Star Punch. Thanks to him, Little Mac would rise the ranks and become champion, taking down fighters much larger than him.Little Mac's playstyle predominantly favors grounded play. His ground mobility is very fast, and his ground moves have very quick frame data and are strong enough to KO characters at low-to-mid percents. As he lands attacks, he will continually full up stars next to his icon. Once at east one is filled, he can use his down special, which changes its power depending on how many stars are filled. However, if he gets damaged enough, he will lose a star. While he is good on the ground, he has abysmal aerial options, with weak aerials, the lowest jump height in the game, and a really poor recovery.Typical for a boxer, Little Mac's attacks are all punches, hooks, and uppercuts, which are fast and can deal heavy damage. He also takes techniques from his own games. Doc Louis will sometimes comment during the battle, cheering him on. 			
Little Mac's Moveset
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Ground Moves=
*Neutral Attack: Little Mac throws a jab followed by a hook, followed by a flurry of punches, damaging opponents multiple times before launching them with an uppercut.
*Forward Tilt: Little Mac throws a one-two punch combo.
*Forward Smash: Little Mac winds up and steps forward, either throwing a straight punch, an uppercut, or a hook depending on directional inputs.
*Up Tilt: Little Mac throws an overarching backfist.
*Up Smash: Little Mac throws an uppercut.
*Down Tilt: Little Mac throws a crouching short range punch.
*Down Smash: Little Mac spins while punching at the ground in front of and behind himself.
*Dash Attack: Little Mac throws a lunging overhead.
*Counter: Little Mac throws a hook.
Mr. SandmanPunch-Out!! (1984)
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Mr. Sandman (Mr.サンドマン, Mr. Sandman) is a contender in the WVBA, first appearing in Punch-Out!! for the arcade and making regular appearances since then. Hailing from Philadelphia, PA, USA, weighing at 284 lbs., and standing at 6' 5'', he is one of the strongest boxers Little Mac faces on his road to becoming champion of the WVBA. In the Wii version of Punch-Out!!, Mr. Sandman is the champion, who has gone undefeated and won all of his bouts via KO. His namesake originates from the German folktale of a fairy who puts people to sleep.Mr. Sandman is like Little Mac in that his playstyle is very oriented toward the ground, having strong grounded attacks, but weak aerial attacks and mediocre jump height. However, he is much larger and heavier than Little Mac, and has a mechanic where his boxing gloves act like shields; Mr. Sandman is always in a fighting stance, and attacks that hit the upper-middle part of his body while standing, walking, running, or even being attacked will have no effect. Additionally, in exchange for the speed and frame data Little Mac has, Mr. Sandman's attacks are slower and have much more noticeable startup lag, but are even more powerful, especially his smash attacks.Mr. Sandman's moveset, like Little Mac, is composed entirely of boxing moves, such as punches, uppercuts, crosses, and jabs. These attacks are quite powerful and can KO at ludicrously early percents, but are slow and unreliable for combos. Furthermore, his weak recovery means he can be gimped quite easily despite these impressove advantages. 			
Mr. Sandman (Mr.サンドマン, Mr. Sandman) is a contender in the WVBA, first appearing in Punch-Out!! for the arcade and making regular appearances since then. Hailing from Philadelphia, PA, USA, weighing at 284 lbs., and standing at 6' 5'', he is one of the strongest boxers Little Mac faces on his road to becoming champion of the WVBA. In the Wii version of Punch-Out!!, Mr. Sandman is the champion, who has gone undefeated and won all of his bouts via KO. His namesake originates from the German folktale of a fairy who puts people to sleep.Mr. Sandman is like Little Mac in that his playstyle is very oriented toward the ground, having strong grounded attacks, but weak aerial attacks and mediocre jump height. However, he is much larger and heavier than Little Mac, and has a mechanic where his boxing gloves act like shields; Mr. Sandman is always in a fighting stance, and attacks that hit the upper-middle part of his body while standing, walking, running, or even being attacked will have no effect. Additionally, in exchange for the speed and frame data Little Mac has, Mr. Sandman's attacks are slower and have much more noticeable startup lag, but are even more powerful, especially his smash attacks.Mr. Sandman's moveset, like Little Mac, is composed entirely of boxing moves, such as punches, uppercuts, crosses, and jabs. These attacks are quite powerful and can KO at ludicrously early percents, but are slow and unreliable for combos. Furthermore, his weak recovery means he can be gimped quite easily despite these impressove advantages. 			
Mr. Sandman's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Mr. Sandman throws a one-two punch combo.
*Forward Tilt: Mr. Sandman throws a lunging hook.
*Forward Smash: Mr. Sandman throws a hook after taunting by saying "Night night!" The move has super armor while charging, but not while he's taunting.
*Up Tilt: Mr. Sadnman throws an uppercut.
*Up Smash: Mr. Sandman throws a jumping, spinning uppercut after taunting by saying "My turn!" The move has super armor while charging, but not while he's taunting.
*Down Tilt: Mr. Sandman throws a downward smack.
*Down Smash: Mr. Sandman throws a downward smack before taunting by saying "Stand still!" The move has super armor while he's charging, but not while taunting.
*Dash Attack: Mr. Sandman throws a lunging hook.
*Counter: Mr. Sandman throws a hook. If he counters a projectile, he won't follow up with an attack and simply dodge it.
Wii Fit TrainerWii Fit (2007)
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Wii Fit Trainer (Wii Fit トレーナー, Wii Fit Trainer) is, as her name suggests, a fitness instructor that appears in the Wii Fit series. In the games, she helps guide the player through fitness exercises by posing in a way the player then has to mimic. The player can also compete with their trainer in certain challenges. Both the male and female versions of Wii Fit Trainer can be played as.Fittingly for a fitness trainer, Wii Fit Trainer boasts great mobility and agility. Additionally, as a middleweight character with good jump height, she has a decent recovery. She excels in both long-ranged and close-quarters combat with her reliable projectiles and hard-hitting normal attacks, but struggles at mid-range due to not having many fast and safe long-range options. This makes it rather difficult for her to approach opponents, but has a very dangerous combo game to compensate.Wii Fit Trainer's entire moveset is based on a variety of fitness poses. This gives them rather awkward hitboxes and properties compared to the rest of the cast, and compared with her equally unique special moves, one must learn how to use them all to their fullest when playing as Wii Fit Trainer. 			
Wii Fit Trainer (Wii Fit トレーナー, Wii Fit Trainer) is, as her name suggests, a fitness instructor that appears in the Wii Fit series. In the games, she helps guide the player through fitness exercises by posing in a way the player then has to mimic. The player can also compete with their trainer in certain challenges. Both the male and female versions of Wii Fit Trainer can be played as.Fittingly for a fitness trainer, Wii Fit Trainer boasts great mobility and agility. Additionally, as a middleweight character with good jump height, she has a decent recovery. She excels in both long-ranged and close-quarters combat with her reliable projectiles and hard-hitting normal attacks, but struggles at mid-range due to not having many fast and safe long-range options. This makes it rather difficult for her to approach opponents, but has a very dangerous combo game to compensate.Wii Fit Trainer's entire moveset is based on a variety of fitness poses. This gives them rather awkward hitboxes and properties compared to the rest of the cast, and compared with her equally unique special moves, one must learn how to use them all to their fullest when playing as Wii Fit Trainer. 			
Wii Fit Trainer's Moveset
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Ground Moves=
*Neutral Attack: Wii Fit Trainer assumes the Sideways Leg Lift, Single Leg Twist, and Lunge poses in that order. The third attack can bury opponents if she stomps on them, as well as meteor smash them if used at the ledge.
*Forward Tilt: Wii Fit Trainer assumes the Dancer pose. The move can hit in front of her and behind her.
*Forward Smash: Wii Fit Trainer assumes the Warrior pose. The move can hit in front of her and behind her.
*Up Tilt: Wii Fit Trainer assumes the Triangle pose.
*Up Smash: Wii Fit Trainer assumes the Tree pose. The move hits above her and in front of her.
*Down Tilt: Wii Fit Trainer assumes the Bridge pose.
*Down Smash: Wii Fit Trainer assumes the Arm & Leg Lift pose.
*Dash Attack: Wii Fit Trainer assumes the Gate pose while sliding forward.
*Counter: Wii Fit Trainer assumes the Warrior pose.
ShulkXenoblade Chronicles (2010)
			Shulk (シュルク, Shulk) is the main protagonist of the 2010 RPG Xenoblade Chronicles. When first introduced, he's an intelligent yet socially awkward young man, working on Colony 9's weapons development, making weapons for himself and others. He has a fascination with the Monado, the only weapon capable of damaging the Mechon. After an attack on Colony 9, Shulk discovers that he is capable of wielding the Monado, and occasionally gets visions of the future while using it. With it, he sets out to take revenge on the Mechon for attacking his home.In terms of stats, Shulk is rather heavyweight, especially for his size and stature. Because he holds the Monado in hand rather than keeping it sheathed behind his back in previous games, Shulk has much better frame data. Uniquely, Shulk is able to use his neutral special Monado Arts to temporarily change his stats, allowing him to take on a variety of situations. These Arts can only be active for a certain amount of time, and have a cooldown afterwards. However, he is able to immediately change from one Art to another.Shulk wields the Monado throughout the battle, and it provides him with some of the biggest disjointed hitboxes in the roster. With the exception of smash and crash attacks, moves involving the Monado have a unique property where pressing the attack button again will reveal the Monado's blade beam, not only increasing range but dealing further damage, at the cost of slightly more endlag. However, Shulk also possesses slow mobility, so it can be hard for him to string combos together.
			Shulk (シュルク, Shulk) is the main protagonist of the 2010 RPG Xenoblade Chronicles. When first introduced, he's an intelligent yet socially awkward young man, working on Colony 9's weapons development, making weapons for himself and others. He has a fascination with the Monado, the only weapon capable of damaging the Mechon. After an attack on Colony 9, Shulk discovers that he is capable of wielding the Monado, and occasionally gets visions of the future while using it. With it, he sets out to take revenge on the Mechon for attacking his home.In terms of stats, Shulk is rather heavyweight, especially for his size and stature. Because he holds the Monado in hand rather than keeping it sheathed behind his back in previous games, Shulk has much better frame data. Uniquely, Shulk is able to use his neutral special Monado Arts to temporarily change his stats, allowing him to take on a variety of situations. These Arts can only be active for a certain amount of time, and have a cooldown afterwards. However, he is able to immediately change from one Art to another.Shulk wields the Monado throughout the battle, and it provides him with some of the biggest disjointed hitboxes in the roster. With the exception of smash and crash attacks, moves involving the Monado have a unique property where pressing the attack button again will reveal the Monado's blade beam, not only increasing range but dealing further damage, at the cost of slightly more endlag. However, Shulk also possesses slow mobility, so it can be hard for him to string combos together.
Shulk's Moveset
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Ground Moves=
*Neutral Attack: Shulk throws a jab, followed by a roundhouse kick, followed by an upward slash with the Monado.
*Forward Tilt: Shulk throws an inward slash with the Monado.
*Forward Smash: Shulk thrusts the Monado forward, revealing its blade beam.
*Up Tilt: Shulk throws an overhead slash with the Monado.
*Up Smash: Shulk thrusts the Monado's hilt into the ground as its blade beam thrusts upward.
*Down Tilt: Shulk throws a kneeling inward slash with the Monado.
*Down Smash: Shulk spins around while slasking the Monado as it reveals its blade beam.
*Dash Attack: Shulk throws a braking inward slash with the Monado.
*Counter: Shulk glows blue as he sidesteps and slashes the opponent with the Monado.
Pyra & MythraXenoblade Chronicles 2 (2017)
			Pyra (ホムラ, Homura) and Mythra (ヒカリ, Hikari) are major characters that appear in Xenoblade Chronicles 2. They are Blades, personifications of weapons used by Drivers in the world of Alrest. Pyra and Mythra specifically are two legendary Blades known as the Aegis. They are awakened by Rex, the main protagonist of the game, and he becomes their Driver. They share some of their life force with Rex after he is mortally wounded, though this results in the possibility that if he were to die, they would as well. As such, they all team up in their shared quest to find the paradise of Elysium. Pyra mainly uses fire-based attacks while Mythra uses lightning-based attacks. Aside from that, the two differ quite drastically: while Pyra is friendly, kindhearted, and a good cook, Mythra is brash, blunt, and is a terrible cook.Pyra and Mythra share very similar movesets aside from having different special moves, and through their down special, they are able to change between each other, similar to Zelda and Shiek in Melee and Brawl, and Meloetta in Charged. Despite sharing many moves, they play completely different in practice: Mythra is faster, has better frame data, and most attacks are enhanced with electricity, while Pyra is slower, stronger, and has attacks enhanced by fire. Generally, Mythra is used to rack up damage early in the game, while Pyra is used to KO the opponent, though there is no penalty for exclusively using one or the other. Also, Mythra specifically has Foresight, which allows her to quickly strike an opponent if she can successfully dodge an attack.Pyra and Mythra both use their respective Aegis Sword, which offers plenty of range to keep opponents at bay. Most of their moveset consists of sword slashes with it, enhanced by fire and electricity respectively, but their special moves also take from their abilities in Xenoblade Chronicles 2.
			Pyra (ホムラ, Homura) and Mythra (ヒカリ, Hikari) are major characters that appear in Xenoblade Chronicles 2. They are Blades, personifications of weapons used by Drivers in the world of Alrest. Pyra and Mythra specifically are two legendary Blades known as the Aegis. They are awakened by Rex, the main protagonist of the game, and he becomes their Driver. They share some of their life force with Rex after he is mortally wounded, though this results in the possibility that if he were to die, they would as well. As such, they all team up in their shared quest to find the paradise of Elysium. Pyra mainly uses fire-based attacks while Mythra uses lightning-based attacks. Aside from that, the two differ quite drastically: while Pyra is friendly, kindhearted, and a good cook, Mythra is brash, blunt, and is a terrible cook.Pyra and Mythra share very similar movesets aside from having different special moves, and through their down special, they are able to change between each other, similar to Zelda and Shiek in Melee and Brawl, and Meloetta in Charged. Despite sharing many moves, they play completely different in practice: Mythra is faster, has better frame data, and most attacks are enhanced with electricity, while Pyra is slower, stronger, and has attacks enhanced by fire. Generally, Mythra is used to rack up damage early in the game, while Pyra is used to KO the opponent, though there is no penalty for exclusively using one or the other. Also, Mythra specifically has Foresight, which allows her to quickly strike an opponent if she can successfully dodge an attack.Pyra and Mythra both use their respective Aegis Sword, which offers plenty of range to keep opponents at bay. Most of their moveset consists of sword slashes with it, enhanced by fire and electricity respectively, but their special moves also take from their abilities in Xenoblade Chronicles 2.
Pyra & Mythra's Movesets
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Ground Moves=
*Neutral Attack: Pyra / Mythra throws a knifehand slash, followed by a downward slash with the Aegis Sword, followed by an upward slash. If the attack button is held, they follow with a series of fire or electricity bursts respectively, damaging opponents multiple times before launching them.
*Forward Tilt: Pyra / Mythra throws an outward slash with the Aegis Sword, enhanced by fire and electricity respectively.
*Forward Smash: Pyra / Mythra throws a lunging, two-handed downward slash with the Aegis Sword, enhanced by fire and electricity respectively. Mythra's is faster, but Pyra's creates an explosion, covering more range.
*Up Tilt: Pyra / Mythra throws an overarching slash with the Aegis Sword.
*Up Smash: Pyra / Mythra throws the Aegis Sword above herself and spins it telekinetically as it emits fire and electricity respectively. Mythra's damages opponents multiple times before launching them, while Pyra's only hits once.
*Down Tilt: Pyra / Mythra throws a kneeling inward slash with the Aegis Sword, enhanced by fire and electricity respectively.
*Down Smash: Pyra / Mythra slashes the Aegis Sword around herself while performing a spinning pirouette.
*Dash Attack: Pyra / Mythra throws an upward slash with the Aegis Sword, enhanced by fire and electricity respectively.
*Counter: Pyra and Mythra have different counters. Pyra will plunge her Aegis Sword into the ground as it creates a fiery explosion around her. Meanwhile, Mythra will teleport behind the opponent and slash them from behind with her Aegis Sword. She will also do this if she counters a projectile.
InklingSplatoon (2015)
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Inklings (インクリング, Inkling) are a race of humanoid squid creatures that serve as the main player characters in the Splatoon series. They are fairly competitive, and commonly hold Turf Wars against each other where the object of the game is to cover as much ground as possible with the team's ink color, with the winning team being decided by how much ground was covered. They are fairly fashionable, having a wide variety of clothing options to choose from, and can wield different kinds of weapons to shoot ink in different ways. In Super Smash Bros., the design of the Inkling is based off of the Inkling Girl that appears in official artwork for Splatoon 2.Inkling is an agile middleweight, with above-average mobility both on the ground and in the air. Her ink-based attacks have a unique mechanic where they can cover the ground and opponents. Ink on the ground will slightly slow down opponents, as well as allow her to move faster. Meanwhile, ink on opponents will cause them to take more damage and knockback from attacks. Ink will disappear after a few seconds. Inkling also has a limited amount of ink she can use, shown by her ink gauge shown by her icon. If she runs out of ink, she cannot use her ink attacks anymore. To refill ink, Inkling must shield and hold the special button, turning her into her squid form and diving into the ground to refill ink. Additionally, she has another meter by her icon that fills as she covers the ground and opponents in ink. Once full, her neutral and side specials become Super Weapons, powerful one-use attacks that can be very dangerous against foes. Once used, this meter will empty and reset.Inkling uses several weapons and items from the Splatoon series throughout her moveset. Her main weapons are a pair of Splat Dualies, though her smash, crash, and special moves utilize other weapons as well. 			
Inklings (インクリング, Inkling) are a race of humanoid squid creatures that serve as the main player characters in the Splatoon series. They are fairly competitive, and commonly hold Turf Wars against each other where the object of the game is to cover as much ground as possible with the team's ink color, with the winning team being decided by how much ground was covered. They are fairly fashionable, having a wide variety of clothing options to choose from, and can wield different kinds of weapons to shoot ink in different ways. In Super Smash Bros., the design of the Inkling is based off of the Inkling Girl that appears in official artwork for Splatoon 2.Inkling is an agile middleweight, with above-average mobility both on the ground and in the air. Her ink-based attacks have a unique mechanic where they can cover the ground and opponents. Ink on the ground will slightly slow down opponents, as well as allow her to move faster. Meanwhile, ink on opponents will cause them to take more damage and knockback from attacks. Ink will disappear after a few seconds. Inkling also has a limited amount of ink she can use, shown by her ink gauge shown by her icon. If she runs out of ink, she cannot use her ink attacks anymore. To refill ink, Inkling must shield and hold the special button, turning her into her squid form and diving into the ground to refill ink. Additionally, she has another meter by her icon that fills as she covers the ground and opponents in ink. Once full, her neutral and side specials become Super Weapons, powerful one-use attacks that can be very dangerous against foes. Once used, this meter will empty and reset.Inkling uses several weapons and items from the Splatoon series throughout her moveset. Her main weapons are a pair of Splat Dualies, though her smash, crash, and special moves utilize other weapons as well. 			
Inkling's Moveset
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Ground Moves=
*Neutral Attack: Inkling throws a pistol whip with one of her Splat Dualies, followed by a side kick, followed by a roundhouse kick. If the attack button is mashed, she follows by shooting ink in a rapid series of spurts, damaging opponents multiple times before launching them with a final blast. The move can cover the ground and opponents in ink.
*Forward Tilt: Inkling throws a stretch kick.
*Forward Smash: Inkling swings the Inkbrush forward. The move can cover the ground and opponents in ink.
*Up Tilt: Inkling performs a backflip to kick upward.
*Up Smash: Inkling fires a blast of ink from a Blaster aimed upward. The move can cover opponents in ink.
*Down Tilt: Inkling performs a breakdance sweep.
*Down Smash: Inkling spins around while emptying out a Slosher on both sides. The move can cover the ground and opponents in ink.
*Dash Attack: Inkling throws an elbow thrust.
*Counter: Inkling throws a roundhouse kick.
DJ OctavioSplatoon (2015)
			DJ Octavio (DJタコワサ将軍, General DJ Takowasa) is the main antagonist of Splatoon and Splatoon 2. He is the leader of the Octarian Army, and the one responsible for depriving Inkopolis of energy by stealing their Zapfish in the former game and kidnapping and brainwashing Callie in the latter game. As his name suggests, he is also a DJ, and uses sticks of wasabi to turn his records on the turntable. He is a veteran of The Great Turf War, and seems to have a history with Cap'n Cuttlefish.DJ Octavio spends the entire battle inside a miniature version of his mech from Splatoon and Splatoon 2, the Octobot King. He has a similar mechanic to Bowser Jr. and his Jr. Clown Car, where attacks that hit the Octobot King deal 0.88x the damage they normally would, while attacks that hit DJ Octavio himself deal 1.15x the damage. Unlike Bowser Jr. though, if he takes enough direct damage to his body, he can be launched out of the Octobot King and stay on the ground, flailing helplessly. The player still controls the Octobot King when this happens, and opponents who attack it actually won't deal any damage and knockback. It also can't self-destruct, and will hover back on stage if it touches a blast zone. However, DJ Octavio can still be attacked and launched, and can fall off the stage if thrown off of it. He can pilot the Octobot King again if he comes in contact with it or if some time has passed and Octavio will float back into it.As a fighter, DJ Octavio is a heavyweight fighter with slow movement, similar to other similar characters like King K. Rool or King Dedede. However, he is a good zoner, with a lot of ranged attacks to make up for his lack of speed and a plethora of projectiles. As such, he also lacks in the typical KO power other heavyweights have. All of these traits also apply to when only the Octobot King is in control.
			DJ Octavio (DJタコワサ将軍, General DJ Takowasa) is the main antagonist of Splatoon and Splatoon 2. He is the leader of the Octarian Army, and the one responsible for depriving Inkopolis of energy by stealing their Zapfish in the former game and kidnapping and brainwashing Callie in the latter game. As his name suggests, he is also a DJ, and uses sticks of wasabi to turn his records on the turntable. He is a veteran of The Great Turf War, and seems to have a history with Cap'n Cuttlefish.DJ Octavio spends the entire battle inside a miniature version of his mech from Splatoon and Splatoon 2, the Octobot King. He has a similar mechanic to Bowser Jr. and his Jr. Clown Car, where attacks that hit the Octobot King deal 0.88x the damage they normally would, while attacks that hit DJ Octavio himself deal 1.15x the damage. Unlike Bowser Jr. though, if he takes enough direct damage to his body, he can be launched out of the Octobot King and stay on the ground, flailing helplessly. The player still controls the Octobot King when this happens, and opponents who attack it actually won't deal any damage and knockback. It also can't self-destruct, and will hover back on stage if it touches a blast zone. However, DJ Octavio can still be attacked and launched, and can fall off the stage if thrown off of it. He can pilot the Octobot King again if he comes in contact with it or if some time has passed and Octavio will float back into it.As a fighter, DJ Octavio is a heavyweight fighter with slow movement, similar to other similar characters like King K. Rool or King Dedede. However, he is a good zoner, with a lot of ranged attacks to make up for his lack of speed and a plethora of projectiles. As such, he also lacks in the typical KO power other heavyweights have. All of these traits also apply to when only the Octobot King is in control.
DJ Octavio's Moveset
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Ground Moves=
*Neutral Attack: The Octobot King throws a hook followed by an overhead.
*Forward Tilt: The Octobot King throws a straight punch.
*Forward Smash: The Octobot King performs a bear hug, crushing opponents in front of it.
*Up Tilt: The Octobot King throws an uppercut.
*Up Smash: The Octobot King claps above itself.
*Down Tilt: The Octobot King slams the ground with its fist. The move can bury opponents.
*Down Smash: The Octobot King uses its rocket thrusters to lift off the ground, then slam back on it.
*Dash Attack: The Octobot King uses its rocket thrusters to boost forward.
*Counter: The Octobot King throws an uppercut.
OctolingSplatoon (2015)
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Octolings (タコゾネス, Octoling) are a race of humanoid octopus creatures, being the Octarian equivalent to Inklings. They first appeared as enemies in Splatoon, as recurring enemies in Octo Valley and Octo Canyon, and are able to utilize ink like Inklings. In Splatoon 2, it is revealed that they are brainwashed by DJ Octavio to follow him, but after hearing Calamari Inkvasion, it nullified the brainwashing effect, and many Octolings escaped to Inkopolis to start anew.Octoling acts as a semi-clone of Inkling. They have many similar attributes, including the ability to cover opponents in ink, an ink meter that depletes as they use attacks, and a Super Weapon meter that allows them to use a powerful attack in place of her neutral or side special when filled. Overall, she relies less on combos and moreso pure damage output. She's quite strong for a middleweight, though her attacks can deplete ink quicker because of this, so she may need to refill more often.Octoling uses a different set of weapons than Inkling. Her main weapon is the Splat Charger, which hits harder, but has significantly more startup and endlag. She also uses different weapons from Inkling for her smash, crash, and special attacks. 			
Octolings (タコゾネス, Octoling) are a race of humanoid octopus creatures, being the Octarian equivalent to Inklings. They first appeared as enemies in Splatoon, as recurring enemies in Octo Valley and Octo Canyon, and are able to utilize ink like Inklings. In Splatoon 2, it is revealed that they are brainwashed by DJ Octavio to follow him, but after hearing Calamari Inkvasion, it nullified the brainwashing effect, and many Octolings escaped to Inkopolis to start anew.Octoling acts as a semi-clone of Inkling. They have many similar attributes, including the ability to cover opponents in ink, an ink meter that depletes as they use attacks, and a Super Weapon meter that allows them to use a powerful attack in place of her neutral or side special when filled. Overall, she relies less on combos and moreso pure damage output. She's quite strong for a middleweight, though her attacks can deplete ink quicker because of this, so she may need to refill more often.Octoling uses a different set of weapons than Inkling. Her main weapon is the Splat Charger, which hits harder, but has significantly more startup and endlag. She also uses different weapons from Inkling for her smash, crash, and special attacks. 			
Octoling's Moveset
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Ground Moves=
*Neutral Attack: Octoling thrusts her Splat Charger forward, followed by a short-ranged burst of ink launched from it. The second part of the move can cover opponents in ink.
*Forward Tilt: Octoling throws a stretch kick.
*Forward Smash: Octoling pulls out a Splat Roller and rushes a short distance forward with it. It can bury opponents.
*Up Tilt: Octoling performs a backflip to kick upward.
*Up Smash: Octoling fires a blast of ink from a Blaster aimed upward. The move can cover opponents in ink.
*Down Tilt: Octoling performs a breakdance sweep.
*Down Smash: Octoling flings a Bubbler forward, sending bubbles of ink that bounce across the ground and damage opponents they hit. The bubbles also create ink on the ground. Charging the move can have her throw one to three bubbles.
*Dash Attack: Octoling throws an elbow thrust.
*Counter: Octoling throws a roundhouse kick.
Min MinARMS (2017)
			Min Min (ミェンミェン, Min Min) is one of the playable fighters in the fighting game ARMS. Like the other fighters, she competes in the ARMS Grand Prix, using her long, extendable arms to battle opponents. She works at her family's ramen restaurant, the Mintendo Noodle House, and fights in the ARMS Grand Prix to promote it.True to the gameplay of ARMS, Min Min operates on a unique system where the attack and special buttons are designated for her left and right ARMS respectively. She is able to punch with both ARMS by pressing both buttons at the same time, but she can't launch both at the exact same time. She can also throw her punches in the opposite direction, use directional inputs to angle them, walk and jump while punching, and while her left ARM always uses the Dragon ARM, her right ARM can be changed between three different ARMS that have their own strengths. She is additionally able to use smash variations of her special moves, allowing her to use them with her right ARM. Furthermore, her left Dragon ARM can be powered up if she throws an opponent, where flames will billow from it; in this state, attacks that use her left ARM will be stronger for 20 seconds. In terms of stats, she is a heavyweight with slow movement and below-average jump height to compensate for her massive range.Most of Min Min's moveset revolves around the use of her ARMS, either punching with them or simply swinging them around. She also incorporates kicks into her moves, which are typically faster and better for getting opponents off of her in exchange for less range and power. Due to her unconventional moveset and mechanics, she lacks custom moves altogether.
			Min Min (ミェンミェン, Min Min) is one of the playable fighters in the fighting game ARMS. Like the other fighters, she competes in the ARMS Grand Prix, using her long, extendable arms to battle opponents. She works at her family's ramen restaurant, the Mintendo Noodle House, and fights in the ARMS Grand Prix to promote it.True to the gameplay of ARMS, Min Min operates on a unique system where the attack and special buttons are designated for her left and right ARMS respectively. She is able to punch with both ARMS by pressing both buttons at the same time, but she can't launch both at the exact same time. She can also throw her punches in the opposite direction, use directional inputs to angle them, walk and jump while punching, and while her left ARM always uses the Dragon ARM, her right ARM can be changed between three different ARMS that have their own strengths. She is additionally able to use smash variations of her special moves, allowing her to use them with her right ARM. Furthermore, her left Dragon ARM can be powered up if she throws an opponent, where flames will billow from it; in this state, attacks that use her left ARM will be stronger for 20 seconds. In terms of stats, she is a heavyweight with slow movement and below-average jump height to compensate for her massive range.Most of Min Min's moveset revolves around the use of her ARMS, either punching with them or simply swinging them around. She also incorporates kicks into her moves, which are typically faster and better for getting opponents off of her in exchange for less range and power. Due to her unconventional moveset and mechanics, she lacks custom moves altogether.
Min Min's Moveset
<tabber>
Ground Moves=
*Neutral Attack: If tapped, Min Min throws a hook kick, followed by a legsweep, followed by a flurry of kicks that damage opponents multiple times before launching them with a side kick. If held, Min Min extends her left ARM.
*Forward Tilt: Min Min extends her left ARM.
*Forward Smash: Min Min extends her left ARM.
*Up Tilt: Min Min throws a wheel kick.
*Up Smash: Min Min throws a somersault kick. The move can reflect projectiles.
*Down Tilt: Min Min throws a sliding kick.
*Down Smash: Min Min throws a split kick.
*Dash Attack: Min Min throws a flying kick.
*Counter: Min Min punches with her right ARM.
Spring ManARMS (2017)
			Spring Man (スプリングマン, Spring Man) is one of the playable fighters in the fighting game ARMS. Like the other fighters, he competes in the ARMS Grand Prix, using his long, extendable arms to battle opponents. He is the newest competitor of the ARMS Grand Prix, and dreams of becoming champion in it. He is the third fighter to earn the title of "Spring Man" in sponsorship with the Spring Gym.As with Min Min, Spring Man operates on a unique system where the attack and special buttons are designated for his left and right ARMS respectively. He has access to most of Min Min's basic abilities, like walking while punching, punching behind himself, and utilizing both ARMS simultaneously. He does have a lot of differences from Min Min however, most notably in his comeback mechanic. When he reaches 100% damage, he will start glowing red, and his ARMS become permanently charged. In this state, not only are his attacks with the ARMS stronger, but his smash and crash attacks don't need to be charged, as they immediately use their fully-charged versions in this state.Spring Man's moveset is almost entirely revolved around the use of his ARMS, throwing punches that can reach long distances. Generally, his ARMS don't deal as much damage as Min Min's, but they can curve a lot more, allowing them to cover a much wider area in front and behind him.
			Spring Man (スプリングマン, Spring Man) is one of the playable fighters in the fighting game ARMS. Like the other fighters, he competes in the ARMS Grand Prix, using his long, extendable arms to battle opponents. He is the newest competitor of the ARMS Grand Prix, and dreams of becoming champion in it. He is the third fighter to earn the title of "Spring Man" in sponsorship with the Spring Gym.As with Min Min, Spring Man operates on a unique system where the attack and special buttons are designated for his left and right ARMS respectively. He has access to most of Min Min's basic abilities, like walking while punching, punching behind himself, and utilizing both ARMS simultaneously. He does have a lot of differences from Min Min however, most notably in his comeback mechanic. When he reaches 100% damage, he will start glowing red, and his ARMS become permanently charged. In this state, not only are his attacks with the ARMS stronger, but his smash and crash attacks don't need to be charged, as they immediately use their fully-charged versions in this state.Spring Man's moveset is almost entirely revolved around the use of his ARMS, throwing punches that can reach long distances. Generally, his ARMS don't deal as much damage as Min Min's, but they can curve a lot more, allowing them to cover a much wider area in front and behind him.
Spring Man's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Spring Man extends his left ARM.
*Forward Tilt: Spring Man extends his left ARM.
*Forward Smash: Spring Man extends his left ARM.
*Up Tilt: Spring Man extends his left ARM upward.
*Up Smash: Spring Man extends his left ARM upward.
*Down Tilt: Spring Man throws a legsweep.
*Down Smash: Spring Man throws a breakdance sweep.
*Dash Attack: Spring Man throws a flying kick.
*Counter: Spring Man punches with both of his ARMS.
Ribbon GirlARMS (2017)
			Ribbon Girl (リボンガール, Ribbon Girl) is one of the playable fighters in the fighting game ARMS. Like the other fighters, he competes in the ARMS Grand Prix, using his long, extendable arms to battle opponents, hers being made of ribbons. She is both a famous ARMS fighter and pop star, belonging to Ribbonics Records. She loves singing for her fans, as well as signing autographs.Ribbon Girl has similar mechanics to the other ARMS characters, with the attack button controlling her left ARM and the special button controlling her right ARM. This grants her very long range, though it can leave her open if she misses. Her playstyle is very aerial-based, having four midair jumps and her aerial attacks being among her best and strongest tools. This also gives her a great recovery. However, she is a lightweight, and can be launched around easily.Ribbon Girl's moveset utilizes her ARMS, extending them in different directions to punch opponents from afar. Her attacks are quick and can reach far, but they're not very strong. Her ground attacks, notably, are weaker than her aerial attacks. Her ARMS can be controlled better if used in midair too.
			Ribbon Girl (リボンガール, Ribbon Girl) is one of the playable fighters in the fighting game ARMS. Like the other fighters, he competes in the ARMS Grand Prix, using his long, extendable arms to battle opponents, hers being made of ribbons. She is both a famous ARMS fighter and pop star, belonging to Ribbonics Records. She loves singing for her fans, as well as signing autographs.Ribbon Girl has similar mechanics to the other ARMS characters, with the attack button controlling her left ARM and the special button controlling her right ARM. This grants her very long range, though it can leave her open if she misses. Her playstyle is very aerial-based, having four midair jumps and her aerial attacks being among her best and strongest tools. This also gives her a great recovery. However, she is a lightweight, and can be launched around easily.Ribbon Girl's moveset utilizes her ARMS, extending them in different directions to punch opponents from afar. Her attacks are quick and can reach far, but they're not very strong. Her ground attacks, notably, are weaker than her aerial attacks. Her ARMS can be controlled better if used in midair too.
Ribbon Girl's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Ribbon Girl extends her left ARM.
*Forward Tilt: Ribbon Girl extends her left ARM.
*Forward Smash: Ribbon Girl extends her left ARM.
*Up Tilt: Ribbon Girl throws an axe kick. The move can meteor smash opponents.
*Up Smash: Ribbon Girl throws a flip kick.
*Down Tilt: Ribbon Girl throws sliding kick.
*Down Smash: Ribbon Girl throws a split kick.
*Dash Attack: Ribbon Girl throws a knee smash.
*Counter: Ribbon Girl punches with both of her ARMS.
Snip & ClipSnipperclips (2017)
			Snip & Clip (スニップ&クリップ, Snip & Clip) are a duo of paper-like characters that the player controls in the Nintendo Switch launch title Snipperclips. In the game, one or two players would take control of them, rotating cutting each other into shapes using the Joy-Cons to solve shape and physics-based puzzles. Each level would pose a different challenge that required the player(s) to take advantage of these skills.Snip & Clip fight as a duo, and the player controls both simultaneously. They have a unique mechanic where some of their body will be cut away as they take damage, with a small chunk being removed every time they take 10% damage. This makes them lighter and easier to knock away, but also gives them faster mobility and higher jump height, as well as making their hurtboxes smaller and altering their moves' hitboxes. If they avoid taking damage for five seconds, some of their body will regenerate depending on how damaged they are; their body will regenerate more quickly if they are at 90% damage than if they were at 10%.By default, Snip & Clip are middleweights with average stats all around, sporting decent mobility and jump height. Their attacks mostly consist of objects found in Snipperclips, as well as the action of snipping to damage opponents.
			Snip & Clip (スニップ&クリップ, Snip & Clip) are a duo of paper-like characters that the player controls in the Nintendo Switch launch title Snipperclips. In the game, one or two players would take control of them, rotating cutting each other into shapes using the Joy-Cons to solve shape and physics-based puzzles. Each level would pose a different challenge that required the player(s) to take advantage of these skills.Snip & Clip fight as a duo, and the player controls both simultaneously. They have a unique mechanic where some of their body will be cut away as they take damage, with a small chunk being removed every time they take 10% damage. This makes them lighter and easier to knock away, but also gives them faster mobility and higher jump height, as well as making their hurtboxes smaller and altering their moves' hitboxes. If they avoid taking damage for five seconds, some of their body will regenerate depending on how damaged they are; their body will regenerate more quickly if they are at 90% damage than if they were at 10%.By default, Snip & Clip are middleweights with average stats all around, sporting decent mobility and jump height. Their attacks mostly consist of objects found in Snipperclips, as well as the action of snipping to damage opponents.
Snip & Clip's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Snip and Clip glow green and "snip", damaging any opponents that touch them. Has no startup and very little endlag.
*Forward Tilt: Snip and Clip glow green and "snip", damaging any opponents that touch them. Has no startup and very little endlag.
*Forward Smash: Snip and Clip form the shape of a ramp. A bowling ball materializes above and falls, rolls down the ramp, and moves along the ground. The falling bowling ball can meteor smash opponents.
*Up Tilt: Snip and Clip rise upward glow green and "snip", damaging any opponents that touch them. Has no startup and very little endlag.
*Up Smash: Snip stands on top of Clip, who rises upward to push Snip upward.
*Down Tilt: Snip and Clip glow green while crouching and "snip", damaging any opponents that touch them. Has no startup and very little endlag. The move can also be used while crawling.
*Down Smash: Snip and Clip hop upward and stomp on the ground simultaneously.
*Dash Attack: Snip and Clip glow green and "snip" several times while running forward, damaging opponents multiple times before launching them.
*Counter: Snip and Clip crush the opponent between each other.
DillonDillon's Rolling Western (2012)
<tabber>
Dillon's Dead-Heat Breakers= 	<tabber>
Dillon's Dead-Heat Breakers=	<tabber>
Dillon's Dead-Heat Breakers=	
Dillon (ジロー, Jiro), also known as The Red Flash, is the titular character of the Dillon's Rolling Western action / tower defense series. He is an armadillo who, alongside his partner Russ, becomes a ranger in order to earn money so they could pay the deed for their childhood home. He's a seemingly kind character, though his past is shrouded in mystery.Dillon is a nimble lightweight with fast fall speed, similar to characters like Fox or Wolf. He specializes in mobility and pressure, thanks to his quick attacks and solid frame data. Many of his moves also have lingering hitboxes that can make it difficult for opponents to challenge. He also has a really good grab game thanks to his unique grab that covers a lot more range than others. However, he suffers from having a low jump height, which combined with his fast falling makes it difficult to recover even if it can be mixed up. He also lacks in range, meaning he must fight opponents up close, which can make it easy for characters with disjointed hitboxes like sword users to stuff him out.As an armadillo, many of Dillon's attacks involve curling into a ball and striking opponents with his rock-hard hide. He also uses a variety of claw slashes as well as tools from Dillon's Dead-Heat Breakers like boosters and his Ultra Chips. 			
Dillon (ジロー, Jiro), also known as The Red Flash, is the titular character of the Dillon's Rolling Western action / tower defense series. He is an armadillo who, alongside his partner Russ, becomes a ranger in order to earn money so they could pay the deed for their childhood home. He's a seemingly kind character, though his past is shrouded in mystery.Dillon is a nimble lightweight with fast fall speed, similar to characters like Fox or Wolf. He specializes in mobility and pressure, thanks to his quick attacks and solid frame data. Many of his moves also have lingering hitboxes that can make it difficult for opponents to challenge. He also has a really good grab game thanks to his unique grab that covers a lot more range than others. However, he suffers from having a low jump height, which combined with his fast falling makes it difficult to recover even if it can be mixed up. He also lacks in range, meaning he must fight opponents up close, which can make it easy for characters with disjointed hitboxes like sword users to stuff him out.As an armadillo, many of Dillon's attacks involve curling into a ball and striking opponents with his rock-hard hide. He also uses a variety of claw slashes as well as tools from Dillon's Dead-Heat Breakers like boosters and his Ultra Chips. 			
Dillon's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Dillon throws three claw slashes.
*Forward Tilt: Dillon throws an upward claw slash.
*Forward Smash: Dillon takes off one of his boosters and wears it as a gauntlet before throwing a straight punch.
*Up Tilt: Dillon throws a claw slash in an overarching motion above himself.
*Up Smash: Dillon takes off one of his boosters and wears it as a gauntlet before throwing a jumping uppercut.
*Down Tilt: Dillon throws a sliding kick.
*Down Smash: Dillon takes off one of his boosters and wears it as a gauntlet before punching the ground, causing a tremor around himself.
*Dash Attack: Dillon rolls across the ground.
*Counter: Dillon throws a claw slash.
AkiraAstral Chain (2019)
<tabber>
Male= 	<tabber>
Male=	<tabber>
Male=	
Akira (あきら, Akira), full name Akira Howard, is the main protagonist of Astral Chain. They are one of two twin police officers recruited into the Neuron task force. Their goal is to solve the crisis of otherworldy beings known as the Chimera. The gender of the player character is decided at the beginning of the game as well as their name; meanwhile the other gender serves as the player's younger twin.Akira plays similar to other swordfighters such as Link and Marth, though their X-Baton has decidedly less range than most other weapons in the game. They are a mid-heavyweight fighter with decent mobility, though they have issues with stringing combos and poor aerial moves. Akira is also able to summon the Legion, which fights alongside them to perform tag-team attacks and follow-ups. The Legion has its own health displayed as a circle meter by Akira's icon, which drains as it's summoned and as it takes damage; once it's depleted, it will disappear and cannot be summoned again for a short time. The Legion has four aerial attacks and four crash attacks of its own.Akira's moveset is based around the X-Baton, as well as them using some kicks alongside it. It covers some range in front of them, but not as much as other swordfighters as mentioned. To compensate, the X-Baton can morph into other forms, such as the bulky Gladius mode for smash and crash attacks, and the Pistol mode for some aerials and throws to shoot projectiles. 			
Akira (あきら, Akira), full name Akira Howard, is the main protagonist of Astral Chain. They are one of two twin police officers recruited into the Neuron task force. Their goal is to solve the crisis of otherworldy beings known as the Chimera. The gender of the player character is decided at the beginning of the game as well as their name; meanwhile the other gender serves as the player's younger twin.Akira plays similar to other swordfighters such as Link and Marth, though their X-Baton has decidedly less range than most other weapons in the game. They are a mid-heavyweight fighter with decent mobility, though they have issues with stringing combos and poor aerial moves. Akira is also able to summon the Legion, which fights alongside them to perform tag-team attacks and follow-ups. The Legion has its own health displayed as a circle meter by Akira's icon, which drains as it's summoned and as it takes damage; once it's depleted, it will disappear and cannot be summoned again for a short time. The Legion has four aerial attacks and four crash attacks of its own.Akira's moveset is based around the X-Baton, as well as them using some kicks alongside it. It covers some range in front of them, but not as much as other swordfighters as mentioned. To compensate, the X-Baton can morph into other forms, such as the bulky Gladius mode for smash and crash attacks, and the Pistol mode for some aerials and throws to shoot projectiles. 			
Akira's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Akira throws two swings with the X-Baton followed by a kick.
*Forward Tilt: Akira throws a wheel kick.
*Forward Smash: Akira uses the X-Baton's Gladius mode and swings it outward.
*Up Tilt: Akira throws a stretch kick.
*Up Smash: Akira uses the X-Baton's Gladius mode and swings it above themselves in an overarching motion.
*Down Tilt: Akira throws a legsweep.
*Down Smash: Akira uses the X-Baton's Gladius mode and swings it around themselves along the ground.
*Dash Attack: Akira throws a sliding kick.
*Counter: Akira uses the X-Baton's Gladius mode and swings it outward.
TethuEver Oasis (2017)
<tabber>
Tethu= 	<tabber>
Tethu=	<tabber>
Tethu=	
Tethu (テトゥ, Tethu) is the young protagonist of the action RPG Ever Oasis. He is a young seedling who finds himself in the vast desert after his home is attacked by a Chaos monster. Hoping to help other people in the desert live and thrive, he hopes to create a new oasis, and is guided by the water spirit Esna while doing so.Tethu is a quick and lightweight fighter, and puts a heavy emphasis on mobility and stage control. He fights using a leaf-like sword, which doesn't offer as much power as other weapons, but his attacks with it are generally quicker. Many of Tethu's special moves also involve pushing opponents around the stage, and putting them in a disadvantageous position. Tethu's main weakness is his lack of KO power, and he can have trouble securing stocks since his attacks are weak for the most part.Tethu's moveset is based around his leaf sword, with many attacks consisting of quick swings and slashes. Some attacks are also abilities taken from Ever Oasis, mainly his special moves. 			
Tethu (テトゥ, Tethu) is the young protagonist of the action RPG Ever Oasis. He is a young seedling who finds himself in the vast desert after his home is attacked by a Chaos monster. Hoping to help other people in the desert live and thrive, he hopes to create a new oasis, and is guided by the water spirit Esna while doing so.Tethu is a quick and lightweight fighter, and puts a heavy emphasis on mobility and stage control. He fights using a leaf-like sword, which doesn't offer as much power as other weapons, but his attacks with it are generally quicker. Many of Tethu's special moves also involve pushing opponents around the stage, and putting them in a disadvantageous position. Tethu's main weakness is his lack of KO power, and he can have trouble securing stocks since his attacks are weak for the most part.Tethu's moveset is based around his leaf sword, with many attacks consisting of quick swings and slashes. Some attacks are also abilities taken from Ever Oasis, mainly his special moves. 			
Tethu's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Tethu throws two sword slashes followed by an upward slash.
*Forward Tilt: Tethu throws an outward slash with his sword.
*Forward Smash: Tethu throws an overhead slash with his sword.
*Up Tilt: Tethu jumps and throws an upward kick.
*Up Smash: Tethu swings his sword in an overhead motion.
*Down Tilt: Tethu throws a sliding kick.
*Down Smash: Tethu spins around with his sword, damaging opponents multiple times before launching them.
*Dash Attack: Tethu charges forward with his sword.
*Counter: Tethu throws a slash with his sword.
SimonCastlevania (1986)
			Simon (シモン, Simon), full name Simon Belmont, is one of the main characters of Konami's Castlevania series. Because he is the protagonist of the first few games and has his battles against Dracula chronicled the most throughout the series, he is considered the main character of the franchise. Simon comes from the Belmont Clan, a bloodline of powerful hunters who have been at war with Dracula for centuries. In the first game, with his Vampire Killer whip, he storms Dracula's castle to defeat him.Simon is a heavyweight fighter with slow ground movement and fast falling speed. His Vampire Killer is used in many of his attacks; this makes him unique in that his average range is a lot longer than other fighters. Attacks will also deal more damage if opponents are hit by the spiked ball at the tip of the whip. He is also unique in that his aerial and crash attacks can snap to the ledge, acting as a tether recovery.Simon's moveset, notably his specials, are taken from various items and weapons in the Castlevania series. His whip attacks grant him good range, though they lack in power unless opponents are hit by the spiked ball, so spacing is crucial.
			Simon (シモン, Simon), full name Simon Belmont, is one of the main characters of Konami's Castlevania series. Because he is the protagonist of the first few games and has his battles against Dracula chronicled the most throughout the series, he is considered the main character of the franchise. Simon comes from the Belmont Clan, a bloodline of powerful hunters who have been at war with Dracula for centuries. In the first game, with his Vampire Killer whip, he storms Dracula's castle to defeat him.Simon is a heavyweight fighter with slow ground movement and fast falling speed. His Vampire Killer is used in many of his attacks; this makes him unique in that his average range is a lot longer than other fighters. Attacks will also deal more damage if opponents are hit by the spiked ball at the tip of the whip. He is also unique in that his aerial and crash attacks can snap to the ledge, acting as a tether recovery.Simon's moveset, notably his specials, are taken from various items and weapons in the Castlevania series. His whip attacks grant him good range, though they lack in power unless opponents are hit by the spiked ball, so spacing is crucial.
Simon's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Simon swings the Vampire Killer twice while holding it lengthwise. Pressing the attack button repeatedly will allow him to rapidly spin the whip, damaging opponents multiple times before launching them with an uppercut. If the attack button is held, Simon will hold out the Vampire Killer, allowing it to be moved around with directional inputs. This will disable projectiles.
*Forward Tilt: Simon cracks the Vampire Killer forward.
*Forward Smash: Simon rears back before cracking the Vampire Killer forward while taking a step forward.
*Up Tilt: Simon twirls the Vampire Killer above himself.
*Up Smash: Simon cracks the Vampire Killer upward.
*Down Tilt: Simon throws a sliding kick. If the attack button is pressed again, Simon follows with a jumping kick.
*Down Smash: Simon drags the Vampire Killer around himself from front to back.
*Dash Attack: Simon rushes forward while twirling the Vampire Killer around himself, damaging opponents multiple times before launching them.
*Counter: Simon cracks the Vampire Killer forward.
SonicRad Mobile (1991)
<tabber>
Normal= 	<tabber>
Normal=	<tabber>
Normal=	
Sonic (ソニック, Sonic) is the titular protagonist of SEGA's Sonic the Hedgehog series, and is the mascot of the company. He is a blue hedgehog with the ability to run at supersonic speeds. He has a strong sense of justice and will do whatever it takes to protect the world from evil, usually the evil scientist Dr. Eggman. When not adventuring however, he's laid-back and has a knack for cracking jokes.Sonic, true to his series, has the fastest running speed of any character in the game. This grants him near unmatched mobility, allowing him to escape slower characters quite easily. Naturally, his frame data is also fast, which allows him to quickly attack opponents and lock them into combos. He has issues with KOing opponents however, as his attacks usually have weak knockback. Additionally, being one of the lighter middleweights, he can also be knocked away quite easily himself.Compared to past Smash installments, Sonic's moveset has seen some heavy retooling to take more inspiration from his recent appearances, as well as to add additional flare to his moveset, which previously mostly consisted of ball attacks. 			
Sonic (ソニック, Sonic) is the titular protagonist of SEGA's Sonic the Hedgehog series, and is the mascot of the company. He is a blue hedgehog with the ability to run at supersonic speeds. He has a strong sense of justice and will do whatever it takes to protect the world from evil, usually the evil scientist Dr. Eggman. When not adventuring however, he's laid-back and has a knack for cracking jokes.Sonic, true to his series, has the fastest running speed of any character in the game. This grants him near unmatched mobility, allowing him to escape slower characters quite easily. Naturally, his frame data is also fast, which allows him to quickly attack opponents and lock them into combos. He has issues with KOing opponents however, as his attacks usually have weak knockback. Additionally, being one of the lighter middleweights, he can also be knocked away quite easily himself.Compared to past Smash installments, Sonic's moveset has seen some heavy retooling to take more inspiration from his recent appearances, as well as to add additional flare to his moveset, which previously mostly consisted of ball attacks. 			
Sonic's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Sonic throws a one-two punch combo followed by a side kick.
*Forward Tilt: Sonic throws a horse kick.
*Forward Smash: Sonic winds up before throwing a punch.
*Up Tilt: Sonic throws a 540 kick, damaging opponents twice.
*Up Smash: Sonic spins around in midair to create a tornado that has windboxes drawing opponents into the move, damaging them multiple times before launching them. Sonic is also launched into the air; at this point, he can cancel the move into his aerial or crash attacks.
*Down Tilt: Sonic throws a legsweep.
*Down Smash: Sonic performs a split kick.
*Dash Attack: Sonic performs the Spin Dash followed by a flying kick, damaging opponents multiple times before launching them.
*Counter: Sonic performs the Spin Dash, rushing forward.
ShadowSonic Adventure 2 (2001)
			Shadow (シャドウ, Shadow) is a recurring character in the Sonic series, often acting as an anti-hero and siding with the good or the bad depending on his own goals. He was created to be the ultimate life-form by professor Gerald Robotnik, with the help of the Black Arms alien race. Sometime after his creation, he was trapped in Prison Island for 50 years until Dr. Eggman freed him to help him take over the world. He and Sonic also have a rivalry, and will often battle each other.Much like Sonic, Shadow is a quick character, sporting among the fastest ground and air mobility of the roster. He also has a good combo game, allowing him to chain attacks on opponents reliably. Additionally, his stronger attacks deal a lot of damage and knockback, making them ideal KOing moves. However, being a middleweight, he can be KO'ed easier than other characters that boast similar strength, and he also suffers from recovery.Shadow's moveset is mostly comprised of Chaos abilities taken throughout the Sonic series. This grants him both range and power throughout his moveset, which leads into a strong offense when combined with his speed and versatile combos. Some of these Chaos moves also have different effects.
			Shadow (シャドウ, Shadow) is a recurring character in the Sonic series, often acting as an anti-hero and siding with the good or the bad depending on his own goals. He was created to be the ultimate life-form by professor Gerald Robotnik, with the help of the Black Arms alien race. Sometime after his creation, he was trapped in Prison Island for 50 years until Dr. Eggman freed him to help him take over the world. He and Sonic also have a rivalry, and will often battle each other.Much like Sonic, Shadow is a quick character, sporting among the fastest ground and air mobility of the roster. He also has a good combo game, allowing him to chain attacks on opponents reliably. Additionally, his stronger attacks deal a lot of damage and knockback, making them ideal KOing moves. However, being a middleweight, he can be KO'ed easier than other characters that boast similar strength, and he also suffers from recovery.Shadow's moveset is mostly comprised of Chaos abilities taken throughout the Sonic series. This grants him both range and power throughout his moveset, which leads into a strong offense when combined with his speed and versatile combos. Some of these Chaos moves also have different effects.
Shadow's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Shadow throws a one-two punch combo followed by a side kick.
*Forward Tilt: Shadow throws a chop.
*Forward Smash: Shadow throws a palm thrust, causing dark energy to emit from it, damaging opponents multiple times before launching them.
*Up Tilt: Shadow waves his hand in an overarching motion, causing dark energy to emit from it.
*Up Smash: Shadow spins around in midair to create a tornado that has windboxes drawing opponents into the move, damaging them multiple times before launching them. Shadow is also launched into the air; at this point, he can cancel the move into his aerial or crash attacks.
*Down Tilt: Shadow throws a legsweep.
*Down Smash: Shadow encases himself in a field of dark energy, damaging opponents multiple times before launching them. This field can also absorb projectiles to replenish his health.
*Dash Attack: Shadow performs the Spin Dash followed by a flying kick, damaging opponents multiple times before launching them. The move can be cancelled into other attacks.
*Counter: Shadow uses Chaos Control to freeze the opponent in place before throwing a back kick.
Cream & CheeseSonic Advance 2 (2002)
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Cream & Cheese (クリーム&チーズ, Cream & Cheese) are a duo of recurring characters in the Sonic series. Cream is a young rabbit who lives with her mother Vanilla and her pet Chao Cheese. She is generally sweet and friendly to everyone around her, especially Chao. While she is young and naive, Cream is always willing to go on adventures with Sonic.Much like the other Sonic characters, Cream is very speedy and agile, and as such has a very good combo game. Supporting her are five midair jumps she can perform by flapping her ears, allowing her to recover to the stage easily. This can make it difficult to KO her, despite being a lightweight. Cheese also accompanies her, flying by her side. He doesn't have any attacks outside of helping Cream in some of moves, but he will try to fly as close to her, but is pretty loose. Cheese acts as a constant hitbox when moving, which Cream can manipulate by moving around. Opponents hit by Cheese will suffer light damage and knockback, but it can be enough to stuff out approaches and even gimp recoveries.Cream usually attacks by herself throughout her moveset, using punches and kicks. She can also sometimes use Cheese as a battering weapon or a projectile, though this will temporarily disable the constant hitbox he has. 			
Cream & Cheese (クリーム&チーズ, Cream & Cheese) are a duo of recurring characters in the Sonic series. Cream is a young rabbit who lives with her mother Vanilla and her pet Chao Cheese. She is generally sweet and friendly to everyone around her, especially Chao. While she is young and naive, Cream is always willing to go on adventures with Sonic.Much like the other Sonic characters, Cream is very speedy and agile, and as such has a very good combo game. Supporting her are five midair jumps she can perform by flapping her ears, allowing her to recover to the stage easily. This can make it difficult to KO her, despite being a lightweight. Cheese also accompanies her, flying by her side. He doesn't have any attacks outside of helping Cream in some of moves, but he will try to fly as close to her, but is pretty loose. Cheese acts as a constant hitbox when moving, which Cream can manipulate by moving around. Opponents hit by Cheese will suffer light damage and knockback, but it can be enough to stuff out approaches and even gimp recoveries.Cream usually attacks by herself throughout her moveset, using punches and kicks. She can also sometimes use Cheese as a battering weapon or a projectile, though this will temporarily disable the constant hitbox he has. 			
Cream & Cheese's Moveset
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Ground Moves=
*Neutral Attack: Cream throws two alternating slaps followed by a kick.
*Forward Tilt: Cream grabs Cheese and swings him outward.
*Forward Smash: Cream leaps forward and throws a front kick. Has some endlag where she struggles to regain balance afterwards.
*Up Tilt: Cream waves her hand above herself in an overarching motion.
*Up Smash: Cream grabs Cheese and swings him above herself in an overarching motion.
*Down Tilt: Cream throws a shin kick.
*Down Smash: Cream grabs Cheese and swings him near the ground around herself.
*Dash Attack: Cream performs the Spin Dash followed by a flying kick, damaging opponents multiple times before launching them. The move can be cancelled into other attacks.
*Counter: Cheese headbutts the opponent.
Amy (ζ)Sonic the Hedgehog CD (1993)
			Amy (エミー, Amy), full name Amy Rose, is a major character in the Sonic series, debuting in Sonic the Hedgehog CD. She has a major crush on Sonic, and is always following him around in the hopes of becoming his girlfriend. Despite this, the two are still close friends, and she often helps Sonic on his adventures. While not as fast as Sonic, she does weild a massive hammer she can use to attack enemies called the Piko Piko Hammer.Amy, being a Fusion Fighter, takes a lot of moves from Sonic and Blaze. However, many of her attacks utilize her Piko Piko Hammer, which usually have high damage and knockback, and some of these attacks are shared by King Dedede and Ice Climbers. In exchange for these highly damaging attacks, she is a bit slower than Sonic.
			Amy (エミー, Amy), full name Amy Rose, is a major character in the Sonic series, debuting in Sonic the Hedgehog CD. She has a major crush on Sonic, and is always following him around in the hopes of becoming his girlfriend. Despite this, the two are still close friends, and she often helps Sonic on his adventures. While not as fast as Sonic, she does weild a massive hammer she can use to attack enemies called the Piko Piko Hammer.Amy, being a Fusion Fighter, takes a lot of moves from Sonic and Blaze. However, many of her attacks utilize her Piko Piko Hammer, which usually have high damage and knockback, and some of these attacks are shared by King Dedede and Ice Climbers. In exchange for these highly damaging attacks, she is a bit slower than Sonic.
Amy's Moveset
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Ground Moves=
*Neutral Attack: Amy throws a one-two punch combo followed by a hip thrust.
*Forward Tilt: Amy takes out her Piko Piko Hammer and thrusts it forward, twisting the head of it and damaging opponents multiple times before launching them.
*Forward Smash: Amy takes out her Piko Piko Hammer and throws a downward swing.
*Up Tilt: Amy throws a scorpion kick.
*Up Smash: Amy takes out her Piko Piko Hammer and swings it upward.
*Down Tilt: Amy throws a legsweep.
*Down Smash: Amy takes out her Piko Piko Hammmer and swings it along the ground while spinning.
*Dash Attack: Amy performs the Spin Dash followed by a flying kick, damaging opponents multiple times before launching them.
*Counter: Amy performs the Spin Dash, rushing forward.
ArleMadou Monogatari 123 (1989)
			Arle (アルル, Arle), full name Arle Nadja, is the Puro Puyo puzzle series. However, she originally starred in the first-person dungeon crawler RPG series Madou Monogatari. A young hero capable of magic, she is looking for adventure with her good friend Carbuncle. She always displays an overall cheery disposition, and is somewhat of a tomboy.Arle's weight is rather light, only being slightly lighter than most middleweight fighters such as Mario or Shulk. She has fast speed on the ground and in the air. She has a special gimmick known as her Puyo Pop Meter, represented by a straight line of four Puyos right above her damage percentage. This meter goes up one each time Arle successfully lands one of her attacks involving Puyos. If four Puyo-based attacks successfully hit the opponent, then the meter will be full, boosting the damage of the next attack involving Puyos. Once a move is used when the Puyo Pop Meter is full, the meter is reset, even if it misses. If Arle is KO'ed, the meter is also reset.Some of Arle's moves involve the help of Carbuncle. These can be seen in her grab and throws in which he helps do damage in these attacks. Her attacks are mainly taken from her powers in Puyo Puyo Tetris or her original series Madou Monogatari.
			Arle (アルル, Arle), full name Arle Nadja, is the Puro Puyo puzzle series. However, she originally starred in the first-person dungeon crawler RPG series Madou Monogatari. A young hero capable of magic, she is looking for adventure with her good friend Carbuncle. She always displays an overall cheery disposition, and is somewhat of a tomboy.Arle's weight is rather light, only being slightly lighter than most middleweight fighters such as Mario or Shulk. She has fast speed on the ground and in the air. She has a special gimmick known as her Puyo Pop Meter, represented by a straight line of four Puyos right above her damage percentage. This meter goes up one each time Arle successfully lands one of her attacks involving Puyos. If four Puyo-based attacks successfully hit the opponent, then the meter will be full, boosting the damage of the next attack involving Puyos. Once a move is used when the Puyo Pop Meter is full, the meter is reset, even if it misses. If Arle is KO'ed, the meter is also reset.Some of Arle's moves involve the help of Carbuncle. These can be seen in her grab and throws in which he helps do damage in these attacks. Her attacks are mainly taken from her powers in Puyo Puyo Tetris or her original series Madou Monogatari.
Arle's Moveset
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Ground Moves=
*Neutral Attack: Arle throws a one-two punch combo that leads into a third jab in which she commands Carbuncle forward to send the final hit.
*Forward Tilt: Arle throws a small forward punch.
*Forward Smash: Arle holds a Puyo forward that pops instantly to do damage.
*Up Tilt: Arle commands Carbuncle to jump upward, hitting opponents above. The move can string with itself several times.
*Up Smash: Arle holds a line of four Puyos that she holds upward as the pop one by one.
*Down Tilt: Arlw throws legsweep. The move can trip opponents.
*Down Smash: Arle holds a line of four Puyos that she holds downward. She then spins about with them, doing damage on both sides of her.
*Dash Attack: While dashing forward, Arle holds out her hands as they are set ablaze with fire magic.
*Counter: Arle lines up four Puyos in front of her that pop to counterattack opponents in front of her.
Mega ManMega Man (1987)
			Mega Man (ロックマン, Rockman) is the titular main protagonist of Capcom's Mega Man platformer series, as well as the mascot of the company. He was originally built as a housekeeping robot to help Dr. Light, but when Dr. Wily took his Robot Masters and started using them for world domination, Mega Man was converted into a fighting robot. His Mega Buster is unique in that it can use the weapons of any opponents he has defeated.Mega Man is a middleweight with below-average mobility and low jump height. This can make navigation around the stage a bit hard, but he has attacks that deal heavy damage. He has the unique ability to change his neutral special into a variety of different projectiles with his down special Weapon Switch, similar to how he can alternate between weapons in the Mega Man series. Mega Man has six different projectiles at his disposal, all of which have their uses and applications.Uniquely, a lot of Mega Man's moves are projectiles, including his neutral attack and neutral aerial. This allows him to zone against opponents really well and overload them with projectiles, but he has trouble against moves that can properly negate them. However, he does have a few physical moves for close-quarters combat of need be.
			Mega Man (ロックマン, Rockman) is the titular main protagonist of Capcom's Mega Man platformer series, as well as the mascot of the company. He was originally built as a housekeeping robot to help Dr. Light, but when Dr. Wily took his Robot Masters and started using them for world domination, Mega Man was converted into a fighting robot. His Mega Buster is unique in that it can use the weapons of any opponents he has defeated.Mega Man is a middleweight with below-average mobility and low jump height. This can make navigation around the stage a bit hard, but he has attacks that deal heavy damage. He has the unique ability to change his neutral special into a variety of different projectiles with his down special Weapon Switch, similar to how he can alternate between weapons in the Mega Man series. Mega Man has six different projectiles at his disposal, all of which have their uses and applications.Uniquely, a lot of Mega Man's moves are projectiles, including his neutral attack and neutral aerial. This allows him to zone against opponents really well and overload them with projectiles, but he has trouble against moves that can properly negate them. However, he does have a few physical moves for close-quarters combat of need be.
Mega Man's Moveset
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Ground Moves=
*Neutral Attack: Mega Man shoots a beam out of his Mega Buster, which travels forward a short distance. If the attack button is held, he can charge up the move and fire a larger beam that deals more damage and knockback.
*Forward Tilt: Mega Man shoots a beam out of his Mega Buster, which travels forward a short distance. If the attack button is held, he can charge up the move and fire a larger beam that deals more damage and knockback.
*Forward Smash: Mega Man uses the Pile Driver from Mega Man 11 to dash forward with a drill, damaging opponents multiple times before launching them.
*Up Tilt: Mega Man throws a jumping uppercut.
*Up Smash: Mega Man uses the Spark Shock from Mega Man 3 to emit electric energy above himself, damaging opponents multiple times before launching them.
*Down Tilt: Mega Man throws a sliding kick. The move can be cancelled into any other attack.
*Down Smash: Mega Man uses the Knight Crusher from Mega Man 6 to swing a spiked mace across the ground while spinning.
*Dash Attack: Mega Man uses the Top Spin from Mega Man 3 to spin while moving forward, damaging opponents multiple times before launching them.
*Counter: Mega Man throws a jumping uppercut.
Roll (ε)Mega Man (1987)
			Roll (ロール, Roll) is a robot created by Dr. Light, being the "little sister" to Mega Man. She acts as a housekeeper around Dr. Light's labratory, helping with cleaning and cooking. However, she does help Mega Man on his adventures by providing items, and sometimes even ventures alongside him. Her dream is to one day open a hospital to help everyone.Roll is an Echo Fighter of Mega Man, and as such has similar abilities as him. Overall, their movesets are very similar, and their stats are near identical. However, Roll has a different selection of weapons she can use for Weapon Use, allowing for different approach options. She uses her Roll Buster from Marvel vs. Capcom: Clash of Super Heroes to fire projectiles.
			Roll (ロール, Roll) is a robot created by Dr. Light, being the "little sister" to Mega Man. She acts as a housekeeper around Dr. Light's labratory, helping with cleaning and cooking. However, she does help Mega Man on his adventures by providing items, and sometimes even ventures alongside him. Her dream is to one day open a hospital to help everyone.Roll is an Echo Fighter of Mega Man, and as such has similar abilities as him. Overall, their movesets are very similar, and their stats are near identical. However, Roll has a different selection of weapons she can use for Weapon Use, allowing for different approach options. She uses her Roll Buster from Marvel vs. Capcom: Clash of Super Heroes to fire projectiles.
Roll's Moveset
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Ground Moves=
*Neutral Attack: Roll shoots a beam out of her Roll Buster, which travels forward a short distance. If the attack button is held, she can charge up the move and fire a larger beam that deals more damage and knockback.
*Forward Tilt: Roll shoots a beam out of her Roll Buster, which travels forward a short distance. If the attack button is held, she can charge up the move and fire a larger beam that deals more damage and knockback.
*Forward Smash: Roll uses the Pile Driver from Mega Man 11 to dash forward with a drill, damaging opponents multiple times before launching them.
*Up Tilt: Roll throws a jumping uppercut.
*Up Smash: Roll uses the Spark Shock from Mega Man 3 to emit electric energy above herself, damaging opponents multiple times before launching them.
*Down Tilt: Roll throws a sliding kick. The move can be cancelled into any other attack.
*Down Smash: Roll uses the Knight Crusher from Mega Man 6 to swing a spiked mace across the ground while spinning.
*Dash Attack: Roll uses the Top Spin from Mega Man 3 to spin while moving forward, damaging opponents multiple times before launching them.
*Counter: Roll throws a jumping uppercut.
RyuStreet Fighter (1987)
			Ryu (リュウ, Ryū) is the main character of Capcom's Street Fighter fighting game series. Orphaned at a young age, he was raised and trained under Gouken in the art of Ansatsuken, the Assassination's Fist. After leaving his dojo, Ryu entered the first World Warrior tournament; just before he was about to lose to Sagat, Ryu was overcome with the urge to win and unlocked the power of Satsui no Hadou (the Surge of Murderous Intent). Around this time, Gouken was murdered by his brother Akuma, and Ryu sought to avenge his mentor after learning of his death. Since then, he has traveled around the world looking for worthy opponents to battle.Being the "all-arounder" character of the Street Fighter series, Ryu's attributes are pretty average, with decent mobility, above-average weight, and below-average jump height. However, he has several unique attributes, the most notable of which being that his neutral attack and tilt attacks have two variations depending on if the attack button is tapped or held; in general, tapped attacks are weaker, faster attacks used for setting up combos and stringing opponents, while held attacks are slower, faster attacks used for launching or KOing. His special moves also have this property, with increased attack power if the special button is held. These can also be performed by inputting the button commands from the Street Fighter series. Additionally, mirroring the Street Fighter series and to reduce the probability of misinputs, Ryu will always face his opponent in 1-on-1 battles.Much of Ryu's moveset is taken directly from the Street Fighter series; being a shotoclone, his attacks primarily consist of punches, spins, and kicks. Outside of his neutral special Hadoken, he doesn't have any long-range fighting options, and must fight opponents up close. Using the tapped and held variations of his attacks in tandem with each other grants Ryu one of the most impressive combo games in the roster, allowing him to string opponents and finish them off almost as easily.
			Ryu (リュウ, Ryū) is the main character of Capcom's Street Fighter fighting game series. Orphaned at a young age, he was raised and trained under Gouken in the art of Ansatsuken, the Assassination's Fist. After leaving his dojo, Ryu entered the first World Warrior tournament; just before he was about to lose to Sagat, Ryu was overcome with the urge to win and unlocked the power of Satsui no Hadou (the Surge of Murderous Intent). Around this time, Gouken was murdered by his brother Akuma, and Ryu sought to avenge his mentor after learning of his death. Since then, he has traveled around the world looking for worthy opponents to battle.Being the "all-arounder" character of the Street Fighter series, Ryu's attributes are pretty average, with decent mobility, above-average weight, and below-average jump height. However, he has several unique attributes, the most notable of which being that his neutral attack and tilt attacks have two variations depending on if the attack button is tapped or held; in general, tapped attacks are weaker, faster attacks used for setting up combos and stringing opponents, while held attacks are slower, faster attacks used for launching or KOing. His special moves also have this property, with increased attack power if the special button is held. These can also be performed by inputting the button commands from the Street Fighter series. Additionally, mirroring the Street Fighter series and to reduce the probability of misinputs, Ryu will always face his opponent in 1-on-1 battles.Much of Ryu's moveset is taken directly from the Street Fighter series; being a shotoclone, his attacks primarily consist of punches, spins, and kicks. Outside of his neutral special Hadoken, he doesn't have any long-range fighting options, and must fight opponents up close. Using the tapped and held variations of his attacks in tandem with each other grants Ryu one of the most impressive combo games in the roster, allowing him to string opponents and finish them off almost as easily.
Ryu's Moveset
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Ground Moves=
*Tapped Neutral Attack: Ryu throws a jab, followed by a short-range punch, followed by a hook.
*Held Neutral Attack; Ryu throws a roundhouse kick.
*Tapped Forward Tilt: When close to an opponent, Ryu throws an inward hook. When farther away, he instead throws a tastumaki geri.
*Held Forward Tilt: Ryu lunges forward while throwing an overhead. The move hits twice and deals heavy shield damage.
*Forward Smash: Ryu throws a side kick.
*Tapped Up Tilt: Ryu throws an uppercut-style elbow strike.
*Held Up Tilt: Ryu throws an uppercut.
*Up Smash: Ryu squats, then rises while throwing an uppercut.
*Tapped Down Tilt: Ryu throws a shin kick.
*Held Down Tilt: Ryu throws a lunging shin kick.
*Down Smash: Ryu throws a legsweep.
*Dash Attack: Ryu throws a flying kick.
*Counter: Ryu throws an uppercut.
Monster HunterMonster Hunter (2004)
			Monster Hunter (モンスターハンター, Monster Hunter) refers to the player-created avatar in Capcom's Monster Hunter series. In the game, the player must hunt and defeat monsters, using their parts to create materials such as weapons and armor. The Monster Hunter in Super Smash Bros. is based off of the Monster Hunter character in Marvel vs. Capcom: Infinite, donning the iconic Rathalos armor.Monster Hunter wields the Golem Blade as her primary weapon. Its massive size allows it to cover a lot of range and deal heavy damage, though a lot of startup and endlag makes her easily punishable. In terms of stats, she is a heavyweight with rather slow mobility and low jump height. Although these attributes are not ideal, Monster Hunter's range and KO power more than make up for it.Monster Hunter's basic moveset mostly comprises of slashes with the Golem Blade. However, some of her moves can utilize other weapons, such as the Icicle Bow and the Demolition Blades. This is most noticeable in her specials. Overall, this gives her a nice balance of ranged and close-quarters attacks.
			Monster Hunter (モンスターハンター, Monster Hunter) refers to the player-created avatar in Capcom's Monster Hunter series. In the game, the player must hunt and defeat monsters, using their parts to create materials such as weapons and armor. The Monster Hunter in Super Smash Bros. is based off of the Monster Hunter character in Marvel vs. Capcom: Infinite, donning the iconic Rathalos armor.Monster Hunter wields the Golem Blade as her primary weapon. Its massive size allows it to cover a lot of range and deal heavy damage, though a lot of startup and endlag makes her easily punishable. In terms of stats, she is a heavyweight with rather slow mobility and low jump height. Although these attributes are not ideal, Monster Hunter's range and KO power more than make up for it.Monster Hunter's basic moveset mostly comprises of slashes with the Golem Blade. However, some of her moves can utilize other weapons, such as the Icicle Bow and the Demolition Blades. This is most noticeable in her specials. Overall, this gives her a nice balance of ranged and close-quarters attacks.
Monster Hunter's Moveset
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Ground Moves=
*Neutral Attack: Monster Hunter throws a front kick, followed by a side kick, followed by an outward slash with the Golem Blade.
*Forward Tilt: Monster Hunter thrusts the Golem Blade forward.
*Forward Smash: Monster Hunter throws a downward slash with the Golem Blade. If the attack button is pressed again, she can swing the blade upward or downward depending on directional inputs.
*Up Tilt: Monster Hunter swings the Golem Blade overhead in an overarching motion.
*Up Smash: Monster Hunter thrusts the Golem Blade upward. If the attack button is pressed again, she can either swing the blade forward or backward depending on directional inputs.
*Down Tilt: Monster Hunter throws a legsweep.
*Down Smash: Monster Hunter throws an outward slash at the ground in front of herself, then behind herself with the Demolition Blades.
*Dash Attack: Monster Hunter throws a lunging outward slash with the Demolition Blades.
*Counter: Monster Hunter slams the Golem Blade into the ground.
MorriganDarkstalkers: The Night Warriors (1994)
			Morrigan (モリガン, Morrigan), full name Morrigan Aensland, is an anti-hero and the main protagonist of Capcom's Darkstalkers series. She is a royal succumbus adopted by the late Belial Aensland. As a child, her soul was split into three in order to protect her from the extreme power she was given; when Belial died, part of that soul was merged with her, and had to grow into the ruler of the Makai realm she was destined to be. Despite being a succumbus and her demonic heritage, Morrigan is actually quite friendly, being playful, confident, and proud of her attractive looks.As with fellow traditional fighting game characters Ryu, Ken, and Terry, Morrigan will always face her opponent in 1-on-1 matches. She is a middleweight with above-average ground and aerial mobility, and thanks to her wings, she can achieve three midair jumps. Morrigan can be classed as a lightning powerhouse, having strong attacks and having better overall speed than other characters with similar strength. Another strength of hers is the sheer versatility of her moveset, having both short-ranged and long-ranged attacks, projectiles, fast moves that can combo, and heavy attacks that can KO. Despite having multiple jumps and the ability to glide, her recover is linear and can be intercepted if she isn't careful.Morrigan's moveset is almost directly lifted from her attacks in the Darkstalkers series, as well as the Marvel vs. Capcom series. Most of her basic moveset utilizes kicks, though she also incorporates her demonic powers as a succumbus to deal heavy damage. Additionally, because she doesn't have any special inputs or power levels for her attacks, she can be seen as a beginner-friendly alternative to the other traditional fighting game characters.
			Morrigan (モリガン, Morrigan), full name Morrigan Aensland, is an anti-hero and the main protagonist of Capcom's Darkstalkers series. She is a royal succumbus adopted by the late Belial Aensland. As a child, her soul was split into three in order to protect her from the extreme power she was given; when Belial died, part of that soul was merged with her, and had to grow into the ruler of the Makai realm she was destined to be. Despite being a succumbus and her demonic heritage, Morrigan is actually quite friendly, being playful, confident, and proud of her attractive looks.As with fellow traditional fighting game characters Ryu, Ken, and Terry, Morrigan will always face her opponent in 1-on-1 matches. She is a middleweight with above-average ground and aerial mobility, and thanks to her wings, she can achieve three midair jumps. Morrigan can be classed as a lightning powerhouse, having strong attacks and having better overall speed than other characters with similar strength. Another strength of hers is the sheer versatility of her moveset, having both short-ranged and long-ranged attacks, projectiles, fast moves that can combo, and heavy attacks that can KO. Despite having multiple jumps and the ability to glide, her recover is linear and can be intercepted if she isn't careful.Morrigan's moveset is almost directly lifted from her attacks in the Darkstalkers series, as well as the Marvel vs. Capcom series. Most of her basic moveset utilizes kicks, though she also incorporates her demonic powers as a succumbus to deal heavy damage. Additionally, because she doesn't have any special inputs or power levels for her attacks, she can be seen as a beginner-friendly alternative to the other traditional fighting game characters.
Morrigan's Moveset
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Ground Moves=
*Neutral Attack: Morrigan throws a skin kick, followed by a turning side kick, followed by a front flip kick.
*Forward Tilt: Morrigan throws a 180-degree kick from low to high.
*Forward Smash: Morrigan lunges forward while thrusting several black and red arrows from her body and wings forward.
*Up Tilt: Morrigan throws a jumping uppercut while emitting dark energy, damaging opponents multiple times before launching them.
*Up Smash: Morrigan creates a giant arrow of dark energy, which rises from the ground in front of her. The move hits twice, but it deals more damage and knockback if Morrigan only hits opponents with the tip.
*Down Tilt: Morrigan throws two crouching jabs.
*Down Smash: Morrigan uses her wings to hover above the ground while she throws a breakdance sweep.
*Dash Attack: Morrigan throws a lunging side kick.
*Counter: Morrigan throws a stretch kick infused with dark energy.
PAC-MANPAC-MAN (1980)
			PAC-MAN (パックマン, PACMAN) is the titular main character of the PAC-MAN series, and the mascot of Namco. He was one of the first video game mascots created, with his debut, aptly, being PAC-MAN. Since then, the game has gone on to be the world's most successful coin-operated game according to Guinness World Records. Later games in the series, namely the PAC-MAN WORLD games, would also delve into his personality, being a laid-back hero who cares deeply for his family. His design in this game is based off of that in PAC-LAND.PAC-MAN is middle-of-the-road in terms of stats, sporting average weight, mobility, range, and jump height. His attacks are relatively weak, but they can combo opponents quite easily. His special moves, however, grant him near limitless options against opponents, from long-ranged zoning, to close-quarters combat, to recovery, to KOing opponents. He does particularly well at stage control, being able to use his unique abilities to negate his opponent's approach. These techniques can sometimes be turned against him however, so mastery of these maneuvers is key to playing him.PAC-MAN's moveset in general pulls items and references to several other Namco titles, not just PAC-MAN. This can be seen in his unique grab, Boss Galaga's tractor beam, and his neutral special Namco Roulette, which pulls characters and items from across Namco's gaming history.
			PAC-MAN (パックマン, PACMAN) is the titular main character of the PAC-MAN series, and the mascot of Namco. He was one of the first video game mascots created, with his debut, aptly, being PAC-MAN. Since then, the game has gone on to be the world's most successful coin-operated game according to Guinness World Records. Later games in the series, namely the PAC-MAN WORLD games, would also delve into his personality, being a laid-back hero who cares deeply for his family. His design in this game is based off of that in PAC-LAND.PAC-MAN is middle-of-the-road in terms of stats, sporting average weight, mobility, range, and jump height. His attacks are relatively weak, but they can combo opponents quite easily. His special moves, however, grant him near limitless options against opponents, from long-ranged zoning, to close-quarters combat, to recovery, to KOing opponents. He does particularly well at stage control, being able to use his unique abilities to negate his opponent's approach. These techniques can sometimes be turned against him however, so mastery of these maneuvers is key to playing him.PAC-MAN's moveset in general pulls items and references to several other Namco titles, not just PAC-MAN. This can be seen in his unique grab, Boss Galaga's tractor beam, and his neutral special Namco Roulette, which pulls characters and items from across Namco's gaming history.
PAC-MAN's Moveset
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Ground Moves=
*Neutral Attack: PAC-MAN throws a one-two punch combo followed by a bicycle kick.
*Forward Tilt: PAC-MAN throws a side kick.
*Forward Smash: PAC-MAN thrusts Blinky forward, who damages opponents.
*Up Tilt: PAC-MAN throws an uppercut.
*Up Smash: PAC-MAN thrusts Blinky upward, who damages opponents.
*Down Tilt: PAC-MAN turns into his wedge form and chomps at a diagonally-downward angle.
*Down Smash: PAC-MAN thrusts Pinky and Clyde on either side of him, who damage opponents.
*Dash Attack: PAC-MAN turns into his wedge form and chomps as he moves forward, damaging opponents multiple times before launching them. If the attack button is held, he can continue chomping while moving forward. It can also be cancelled into any other move.
*Counter: PAC-MAN turns into his wedge form and chomps forward.
AgumonDigital Monster Ver. 1 (1997)
			Agumon (アグモン, Agumon) is a Reptile Digimon, and is the mascot of Namco's Digimon series. Its prior form is Koromon, and its next form can be Greymon, Centarumon, Meramon, or BlackGreymon. Even though it is still young in this form, it has a ferocious personality and doesn't understand fear. The sharp claws on its hands and feet are used as powerful weapons in battle.Agumon is a fast lightweight, with quick frame data to match. Though it can be launched easily, it has a good recovery thanks to above-average jump height and slow falling speed. Its quick attacks allow Agumon to beat opponents to the punch, as well as combo them pretty reliably. In addition to these fast attacks, Agumon also has some powerful finishers that deal heavy damage and knockback.Agumon's moveset is mostly comprised of claw swipes, kicks, and bites. Some of its stronger attacks are fire-based, burning opponents with heavy damage. Though they are fast and reliable, they lack range, and with Agumon's lack of a projectile, it must get close to opponents to deal damage.
			Agumon (アグモン, Agumon) is a Reptile Digimon, and is the mascot of Namco's Digimon series. Its prior form is Koromon, and its next form can be Greymon, Centarumon, Meramon, or BlackGreymon. Even though it is still young in this form, it has a ferocious personality and doesn't understand fear. The sharp claws on its hands and feet are used as powerful weapons in battle.Agumon is a fast lightweight, with quick frame data to match. Though it can be launched easily, it has a good recovery thanks to above-average jump height and slow falling speed. Its quick attacks allow Agumon to beat opponents to the punch, as well as combo them pretty reliably. In addition to these fast attacks, Agumon also has some powerful finishers that deal heavy damage and knockback.Agumon's moveset is mostly comprised of claw swipes, kicks, and bites. Some of its stronger attacks are fire-based, burning opponents with heavy damage. Though they are fast and reliable, they lack range, and with Agumon's lack of a projectile, it must get close to opponents to deal damage.
Agumon's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Agumon throws two claw swipes followed by a kick. If the attack button is pressed repeatedly, it will begin biting forward rapidly, damaging opponents multiple times before launching them with a headbutt.
*Forward Tilt: Agumon swings both of its hands outward while slashing its claws.
*Forward Smash: Agumon leaps forward and throws a battering ram. The longer the move is charged, the farther it will leap.
*Up Tilt: Agumon slashes its claws overhead in an overarching motion.
*Up Smash: Agumon leaps and bites upward.
*Down Tilt: Agumon slashes its claws along the ground. The move can trip opponents.
*Down Smash: Agumon digs its claws into the ground and scoops them upward. The move has set knockback, leaving opponents vulnerable to combos.
*Dash Attack: Agumon leaps forward and throws a headbutt.
*Counter: Agumon spits a burst of flames from its mouth.
CloudFINAL FANTASY VII (1997)
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Cloud (クラウド, Cloud), full name Cloud Strife, is the main protagonist of FINAL FANTASY VII, the seventh title in Square Enix's FINAL FANTASY RPG series. An egotistical young man, he hails from the town of Nibleheim, and travels to Midgar to become a member of the SOLDER mercenary unit. However, he fails to join their ranks and becomes a regular infantryman. However, he gets special attention thanks to his abilities with a sword.Cloud's weapon is the Buster Sword, a large blade that he carries throughout the battle. Like other swords the other characters have, this provides Cloud with a lot of disjointed range. Throughout the battle, Cloud will charge a special meter called the Limit Gauge, displayed near his icon. This will gradually fill as he takes and delivers damage, or if he uses Limit Charge to increase it manually. Regardless of how the meter is filled, Cloud will begin glowing blue aura when the Limit Gauge is complete. In this state, he is able to use a Limit Break, superpowering one of his special attacks . Once he uses a special move, the Limit Gauge will empty and it must be filled again. However, he must be quick to use it, as it will empty if he waits for more than 15 seconds or receives 40% or more damage.Cloud's moveset revolves around slashes and swings with the Buster Sword. In terms of stats, he's quick and nimble, allowing him to move swiftly around the stage, but can be knocked back easily. Because of the Buster Sword's size, his attacks also cover a lot of range, and he has quick frame data that makes pressuring opponents easy. 			
Cloud (クラウド, Cloud), full name Cloud Strife, is the main protagonist of FINAL FANTASY VII, the seventh title in Square Enix's FINAL FANTASY RPG series. An egotistical young man, he hails from the town of Nibleheim, and travels to Midgar to become a member of the SOLDER mercenary unit. However, he fails to join their ranks and becomes a regular infantryman. However, he gets special attention thanks to his abilities with a sword.Cloud's weapon is the Buster Sword, a large blade that he carries throughout the battle. Like other swords the other characters have, this provides Cloud with a lot of disjointed range. Throughout the battle, Cloud will charge a special meter called the Limit Gauge, displayed near his icon. This will gradually fill as he takes and delivers damage, or if he uses Limit Charge to increase it manually. Regardless of how the meter is filled, Cloud will begin glowing blue aura when the Limit Gauge is complete. In this state, he is able to use a Limit Break, superpowering one of his special attacks . Once he uses a special move, the Limit Gauge will empty and it must be filled again. However, he must be quick to use it, as it will empty if he waits for more than 15 seconds or receives 40% or more damage.Cloud's moveset revolves around slashes and swings with the Buster Sword. In terms of stats, he's quick and nimble, allowing him to move swiftly around the stage, but can be knocked back easily. Because of the Buster Sword's size, his attacks also cover a lot of range, and he has quick frame data that makes pressuring opponents easy. 			
Cloud's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Cloud throws a side kick, followed by a mid-level roundhouse kick, followed by an outward slash with the Buster Sword.
*Forward Tilt: Cloud throws an inward slash with the Buster Sword.
*Forward Smash: Cloud throws three fast slashes with the Buster Sword in front of himself.
*Up Tilt: Cloud throws an upward slash with the Buster Sword in an overarching motion.
*Up Smash: Cloud swings the Buster Sword upward in a wide arc.
*Down Tilt: Cloud performs a sliding kick. The move can be cancelled into other moves.
*Down Smash: Cloud kneels and thrusts the Buster Sword's hilt forward before thrusting its blade backward.
*Dash Attack: Cloud thrusts the sharp edge of the Buster Sword forward while holding it diagonally.
*Counter: Cloud slashes the Buster Sword.
HeroDragon Quest XI: Echoes of an Elusive Age (2017)
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"Hero" (勇者, Hero) is the title given to the main playable characters of Square Enix's Dragon Quest RPG series. The design of the hero is based off of the Luminary from Dragon Quest XI. Also known as "Eleven", due to his default name, he is said to be the reincarnation of a legendary warrior who once defeated the Dark One. While on a journey to fulfill his destiny, he conflicts with the Kingdom of Heliodor, whose king believes him to be the Darkspawn, an entity doomed to spread darkness across the world. Other Heroes across the series are also available as alternate costumes: Erdrick from Dragon Quest III, Solo from Dragon Quest IV, and Eight from Dragon Quest VIII.Hero wields the Supreme Sword of Light, granting him considerable disjointed range in his attacks. He also possesses Erdwin's Shield, which can block incoming projectiles while he is standing still, walking, or running. Though a middleweight,he is a bit heavier compared to other characters with his weight class, and he has decent mobility and jump height to boot. Hero also has a unique MP Gauge, seen above his icon. Initially, it is filled to 100, and will deplete when he uses special moves. The MP Gauge will be refilled automatically, though this can be sped up by damaging opponents with his regular attacks. He has access to the most special moves of any other character; with his down special, he can use one of 21 attacks, each with different properties.Hero's basic attacks consist mostly of slash attacks with good range and power. His smash attacks and crash attacks in particular have a 1/8 chance of resulting in a critical hit, which deals 2x the damage and knockback. His special moves, meanwhile, are different spells he can utilize. 			
"Hero" (勇者, Hero) is the title given to the main playable characters of Square Enix's Dragon Quest RPG series. The design of the hero is based off of the Luminary from Dragon Quest XI. Also known as "Eleven", due to his default name, he is said to be the reincarnation of a legendary warrior who once defeated the Dark One. While on a journey to fulfill his destiny, he conflicts with the Kingdom of Heliodor, whose king believes him to be the Darkspawn, an entity doomed to spread darkness across the world. Other Heroes across the series are also available as alternate costumes: Erdrick from Dragon Quest III, Solo from Dragon Quest IV, and Eight from Dragon Quest VIII.Hero wields the Supreme Sword of Light, granting him considerable disjointed range in his attacks. He also possesses Erdwin's Shield, which can block incoming projectiles while he is standing still, walking, or running. Though a middleweight,he is a bit heavier compared to other characters with his weight class, and he has decent mobility and jump height to boot. Hero also has a unique MP Gauge, seen above his icon. Initially, it is filled to 100, and will deplete when he uses special moves. The MP Gauge will be refilled automatically, though this can be sped up by damaging opponents with his regular attacks. He has access to the most special moves of any other character; with his down special, he can use one of 21 attacks, each with different properties.Hero's basic attacks consist mostly of slash attacks with good range and power. His smash attacks and crash attacks in particular have a 1/8 chance of resulting in a critical hit, which deals 2x the damage and knockback. His special moves, meanwhile, are different spells he can utilize. 			
Hero's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Hero throws two inward slashes with his sword followed by an outward slash.
*Forward Tilt: Hero throws a backhanded shield bash followed by an outward slash with his sword.
*Forward Smash: Hero throws a two-handed downward slash with his sword.
*Up Tilt: Hero throws an overarching upward slash with his sword.
*Up Smash: Hero throws an upward thrust with his sword.
*Down Tilt: Hero throws a kneeling kick.
*Down Smash: Hero throws a kneeling inward slash with his sword in front of himself and behind himself.
*Dash Attack: Hero throws a jumping downward sword slash.
*Counter: Hero throws a forward thrust with his sword.
PrincessaDragon Quest II: Luminaries of the Legendary Line (1987)
			Princessa (プリン, Pudding), also known as Pudding, is one of the protagonists of Dragon Quest II: Luminaries of the Legendary Line. She is the princess of Moonbrooke and a descendant of the hero from the first Dragon Quest. She is a relative of the two main protagonists of the game, and is turned into a dog when the evil Hargon and his army raid Moonbrooke and destroy most of the land, as well as kill her father. She is restored to her normal form by the two protagonists and joins their party to seek revenge on Hargon.Princessa's playstyle references her class as a Sage. She wields the Lightning Staff, which both offers her ranged attacks and magical abilities. She's rather slow on the ground and has slow falling speed, but she makes up for it in bursts of power that can have a number of effects on foes. She can also recover effectively thanks to her high jump height and can affect opponents with debuffs to make it harder for them to attack, though she has trouble KO'ing opponents. Also, being a lightweight herself, Princessa can get KO'ed easily if she isn't careful.Princessa's normal moveset utilizes the Lightning Staff, either swinging it as a weapon, casting spells from it, or both. Some of her attacks, including specials, are taken from abilities she uses in Dragon Quest II: Luminaries of the Legendary Line, as well as abilities used by other Sage-class characters.
			Princessa (プリン, Pudding), also known as Pudding, is one of the protagonists of Dragon Quest II: Luminaries of the Legendary Line. She is the princess of Moonbrooke and a descendant of the hero from the first Dragon Quest. She is a relative of the two main protagonists of the game, and is turned into a dog when the evil Hargon and his army raid Moonbrooke and destroy most of the land, as well as kill her father. She is restored to her normal form by the two protagonists and joins their party to seek revenge on Hargon.Princessa's playstyle references her class as a Sage. She wields the Lightning Staff, which both offers her ranged attacks and magical abilities. She's rather slow on the ground and has slow falling speed, but she makes up for it in bursts of power that can have a number of effects on foes. She can also recover effectively thanks to her high jump height and can affect opponents with debuffs to make it harder for them to attack, though she has trouble KO'ing opponents. Also, being a lightweight herself, Princessa can get KO'ed easily if she isn't careful.Princessa's normal moveset utilizes the Lightning Staff, either swinging it as a weapon, casting spells from it, or both. Some of her attacks, including specials, are taken from abilities she uses in Dragon Quest II: Luminaries of the Legendary Line, as well as abilities used by other Sage-class characters.
Princessa's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Princessa telepathically twirls the Lightning Staff in front of herself.
*Forward Tilt: Princessa jabs the Lightning Staff forward, causing a spark of magic energy to appear from the tip.
*Forward Smash: Princessa points the Lightning Staff forward and shoots a bolt of lightning forward. If an opponent is close enough, it will be aimed at them, but it travels forward by default.
*Up Tilt: Princessa hoists the Lightning Staff upward.
*Up Smash: Princessa plants the Lightning Staff's hilt into the ground, causing a pillar of flames to erupt from the tip above her, damaging opponents multiple times before launching them.
*Down Tilt: Princessa telepathically swings the Lightning Staff close to the ground. The move can trip opponents.
*Down Smash: Princessa spins around as her body emits magic, damaging opponents multiple times before launching them.
*Dash Attack: Princessa throws an outward swing with the Lightning Staff.
*Counter: The tip of the Lightning Staff emits a spark of light, causing an explosion to appear over the opponent that attacked her.
AlenaDragon Quest IV: Chapters of the Chosen (1990)
			Alena (アリーナ, Alena) is one of the protagonists of Dragon Quest IV: Chapters of the Chosen. She is the tomboyish Tsarevna, or princess, of Zamokasva, but has dreams of becoming the strongest fighter alive. Because of this, she became a skilled martial artist. Against the wishes of her father, she joins the party on their adventure as well as to prove herself a worthy fighter to the world.Similar to other fistfighter characters like Captain Falcon and Little Mac, Alena is a middleweight with high ground speed, average jump height, and quick and powerful attacks. She needs to get up close to opponents since her moves don't have much range, but her attacks are quick, and can both combo and KO opponents effectively. Her biggest weakness is her recovery, which is easily gimped and doesn't grant a lot of distance.Alena's entire moveset is comprised of martial arts techniques, including punches and kicks. These are both quick and damaging, but lack in range. Many of her moves are based off of those she and other Martial Artist-class characters use in the Dragon Quest seres.
			Alena (アリーナ, Alena) is one of the protagonists of Dragon Quest IV: Chapters of the Chosen. She is the tomboyish Tsarevna, or princess, of Zamokasva, but has dreams of becoming the strongest fighter alive. Because of this, she became a skilled martial artist. Against the wishes of her father, she joins the party on their adventure as well as to prove herself a worthy fighter to the world.Similar to other fistfighter characters like Captain Falcon and Little Mac, Alena is a middleweight with high ground speed, average jump height, and quick and powerful attacks. She needs to get up close to opponents since her moves don't have much range, but her attacks are quick, and can both combo and KO opponents effectively. Her biggest weakness is her recovery, which is easily gimped and doesn't grant a lot of distance.Alena's entire moveset is comprised of martial arts techniques, including punches and kicks. These are both quick and damaging, but lack in range. Many of her moves are based off of those she and other Martial Artist-class characters use in the Dragon Quest seres.
Alena's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Alena throws two alternating punches followed by a knee smash.
*Forward Tilt: Alena throws a roundhouse kick.
*Forward Smash: Alena trows a straight punch.
*Up Tilt: Alena throws an axe kick. The move can meteor smash opponents.
*Up Smash: Alena throws a stretch kick.
*Down Tilt: Alena throws a sliding kick.
*Down Smash: Alena throws a legsweep. The move can trip opponents.
*Dash Attack: Alena throws a flying kick.
*Counter: Alena throws a dropkick.
Banjo & KazooieBanjo-Kazooie (1998)
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Banjo & Kazooie (バンジョー&カズーイ, Banjo & Kazooie) are a duo that are the titular characters of Rare's Banjo-Kazooie platformer series. Banjo is a laid back, easygoing honey bear while Kazooie is a brash, rude Breegull that lives in his backpack. Despite their differences, they are inseparable friends. The Banjo-Kazooie games see them going on adventures through colorful worlds to stop the witch Gruntilda, collecting several items and learning new techniques along the way.Banjo & Kazooie's moveset has recieved a lot of changes in the transition from Ultimate, most notably their special moves. They are a heavyweight fighter despite their size, and have decent mobility thanks to Kazooie's Talon Trot, which uniquely places Banjo's hurtbox in the air and allows them to avoid traps like Banana Peels, Pitfalls, and other low-profile attacks. They can fire different kinds of eggs with their neutral special, which can be swapped between by pressing the special button while holding shield. As a nod to Banjo-Kazooie being a collectathon, items will spawn on stage whenever they are in battle: they can be collected by touching them, and are only able to be used by Banjo & Kazooie, as opponents can't interact with them. These include special eggs that can be used with neutral special, Feathers that can be used for up special, and Golden Feathers that can be used for side special.Much of Banjo & Kazooie's moveset is based on the various abilities they can learn throughout Banjo-Kazooie and Banjo-Tooie, including special moves. Most of their basic moveset consists of physical attacks from Banjo or him using Kazooie as a battering weapon. 			
Banjo & Kazooie (バンジョー&カズーイ, Banjo & Kazooie) are a duo that are the titular characters of Rare's Banjo-Kazooie platformer series. Banjo is a laid back, easygoing honey bear while Kazooie is a brash, rude Breegull that lives in his backpack. Despite their differences, they are inseparable friends. The Banjo-Kazooie games see them going on adventures through colorful worlds to stop the witch Gruntilda, collecting several items and learning new techniques along the way.Banjo & Kazooie's moveset has recieved a lot of changes in the transition from Ultimate, most notably their special moves. They are a heavyweight fighter despite their size, and have decent mobility thanks to Kazooie's Talon Trot, which uniquely places Banjo's hurtbox in the air and allows them to avoid traps like Banana Peels, Pitfalls, and other low-profile attacks. They can fire different kinds of eggs with their neutral special, which can be swapped between by pressing the special button while holding shield. As a nod to Banjo-Kazooie being a collectathon, items will spawn on stage whenever they are in battle: they can be collected by touching them, and are only able to be used by Banjo & Kazooie, as opponents can't interact with them. These include special eggs that can be used with neutral special, Feathers that can be used for up special, and Golden Feathers that can be used for side special.Much of Banjo & Kazooie's moveset is based on the various abilities they can learn throughout Banjo-Kazooie and Banjo-Tooie, including special moves. Most of their basic moveset consists of physical attacks from Banjo or him using Kazooie as a battering weapon. 			
Banjo & Kazooie's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Banjo throws two alternating punches followed by an uppercut. If the attack button is held, Kazooie pops out of his backpack and throws a series of pecks, damaging opponents multiple times before launching them with a stronger peck.
*Forward Tilt: Banjo grabs Kazooie and thrusts her forward, striking opponents with her beak. Can be aimed up and down.
*Forward Smash: Banjo grabs Kazooie and slams her on te ground in front of himself.
*Up Tilt: Kazooie pops out of Banjo's backpack and boosts him upward as he throws a kick.
*Up Smash: Kazooie pops out of Banjo's packpack as they spin around with Kazooie's beak pointed upward, damaging opponents multiple times before launching them.
*Down Tilt: Banjo slides across the ground as Kazooie pops out of his backpack and throws a peck.
*Down Smash: Kazooie pops out of Banjo's backpack and slams her wings on both sides of them.
*Dash Attack: Banjo performs a somersault.
*Counter: Banjo grabs the opponent and slams them into the ground, burying them. If he uses the counter on a projectile, they will simply dodge.
SteveMinecraft (2011)
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Steve= 	<tabber>
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Steve (スティーブ, Steve) is the name used to refer to the default skin of the player's avatar in Mojang Studios' Minecraft. In the game, players explore a vast world, and must collect materials such as wood, minerals, dirt, and others in order to construct various buildings and structures. Players may either play in Survival mode, where the player must survive and thrive as long as possible, or in Creative mode, which is focused entirely on building, granting free flight and invincibility.Steve is a light-middleweight fighter with several unique mechanics, strengths, and weaknesses. He has among the lowest jump height in the game, though his recovery is very flexible in spite of that. He can craft various weapons using a Crafting Table that spawns right beside him when the battle starts. While it can be broken by Steve and his opponents, it will respawn shortly after, and by pressing the special button while shielding, he can summon a new Crafting Table by his current location, with the previous one disappearing. Steve's weapons have durability and have varying strengths depending on what they are made of: generally, wood weapons are the weakest and least durable, followed by stone, iron, gold, and diamond. If one breaks, while Steve can use the other weapons, attacks using the weapon that broke are significantly weaker. He must use his neutral special to mine materials to create weapons, which also plays a big role in his other attacks. A gauge shown by his icon keeps track of the dirt, wood, stone, and iron Steve has collected by ratio, as well as the gold, diamond, and redstone.Steve's entire moveset consists of weapons and tools originating from Minecraft. He can use swords, pickaxes, and axes to attack, as well as place blocks to create temporary walls or platforms. He may also use other elements, such as anvils, pistons, flint and steel, and buckets of lava. 			
Steve (スティーブ, Steve) is the name used to refer to the default skin of the player's avatar in Mojang Studios' Minecraft. In the game, players explore a vast world, and must collect materials such as wood, minerals, dirt, and others in order to construct various buildings and structures. Players may either play in Survival mode, where the player must survive and thrive as long as possible, or in Creative mode, which is focused entirely on building, granting free flight and invincibility.Steve is a light-middleweight fighter with several unique mechanics, strengths, and weaknesses. He has among the lowest jump height in the game, though his recovery is very flexible in spite of that. He can craft various weapons using a Crafting Table that spawns right beside him when the battle starts. While it can be broken by Steve and his opponents, it will respawn shortly after, and by pressing the special button while shielding, he can summon a new Crafting Table by his current location, with the previous one disappearing. Steve's weapons have durability and have varying strengths depending on what they are made of: generally, wood weapons are the weakest and least durable, followed by stone, iron, gold, and diamond. If one breaks, while Steve can use the other weapons, attacks using the weapon that broke are significantly weaker. He must use his neutral special to mine materials to create weapons, which also plays a big role in his other attacks. A gauge shown by his icon keeps track of the dirt, wood, stone, and iron Steve has collected by ratio, as well as the gold, diamond, and redstone.Steve's entire moveset consists of weapons and tools originating from Minecraft. He can use swords, pickaxes, and axes to attack, as well as place blocks to create temporary walls or platforms. He may also use other elements, such as anvils, pistons, flint and steel, and buckets of lava. 			
Steve's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Steve swings his sword forward. If he has no sword, he instead makes the same motion empty-handed, which deals less damage. Holding the attack button lets him repeatedly swing the sword, and he can walk forwards, backwards, and jump while doing so.
*Forward Tilt: Steve swings his sword forward. If he has no sword, he instead makes the same motion empty-handed, which deals less damage. Holding the attack button lets him repeatedly swing the sword, and he can walk forwards, backwards, and jump while doing so.
*Forward Smash: Steve throws a sweep with his sword. If he has no sword, he instead makes the same motion empty-handed, which deals less damage.
*Up Tilt: Steve swings his axe upward. If he has no axe, he instead makes the same motion empty-handed, which deals less damage.
*Up Smash: Steve places a magma block above himself, then breaks it with his pickaxe, or fist of he doesn't have one. The magma block damages opponents multiple times before launching them, and also serves as a temporary platform, protecting him from attacks and projectiles above.
*Down Tilt: Steve places flint and steel in front of himself, creating a pillar of flames on the ground that damages opponents multiple times before launching them. If the move is used by a ledge, the pillar of flames will fall down.
*Down Smash: Steve places lava in front of himself and behind himself using a bucket.
*Dash Attack: Steve runs forward while swinging his pickaxe. If he has no pickaxe, he instead makes the same motion empty-handed, which deals less damage.
*Counter: Steve swings his sword forward. If he has no sword, he instead makes the same motion empty-handed, which deals less damage.
TerryFatal Fury: King of Fighters (1991)
			Terry (テリー, Terry), full name Terry Bogard, is the main protagonist of SNK's Fatal Fury series and a major supporting character in the King of Fighters series, and is widely considered as one of SNK's most iconic characters. As a child, Terry and his brother Andy were orphaned and lived on the streets of South Town before being adopted by Jeff Bogard, a student of Hakkyokuseiken martial art. When he was 10, he witnessed the death of Jeff at the hands of Geese Howard, host of the King of Fighters tournament. For the next decade, Terry and Andy honed their skills to compete in the tournament and avenge their father's death. In the King of Fighters series, he is the leader of the Fatal Fury team.Terry is a tall heavyweight with above-average mobility, but poor jump height. This overall makes his recovery pretty limited and predictable, so he can have trouble when knocked off stage. However, he has really strong grounded attacks and specials that have no problem KO'ing opponents. Much like Ryu and Ken, he will always face the opponent in 1-on-1 matches, and his special moves have tapped and held variants. He is able to cancel much of his normal moveset into these specials for powerful combos. He also has a unique mechanic where if he reaches 100% in stock or time battles, or 1/3 HP in stamina battles, a "GO!" will appear next to his icon. In this state, Terry is able to use his super special moves by inputting special button commands, which are extremely powerful and can KO opponents ludicrously early. He also has a unique dodge attack, where after inputting a dodge, he can attack with an uppercut directly after.Terry's moveset is based on his moves from the Fatal Fury series. He particularly uses a mix of punches and kicks, and he mainly fights physically and lacks many long-ranged options. However, his specials have fiery effects. Like Ryu and Ken, Terry can combo opponents and string them into a KO move just as easily.
			Terry (テリー, Terry), full name Terry Bogard, is the main protagonist of SNK's Fatal Fury series and a major supporting character in the King of Fighters series, and is widely considered as one of SNK's most iconic characters. As a child, Terry and his brother Andy were orphaned and lived on the streets of South Town before being adopted by Jeff Bogard, a student of Hakkyokuseiken martial art. When he was 10, he witnessed the death of Jeff at the hands of Geese Howard, host of the King of Fighters tournament. For the next decade, Terry and Andy honed their skills to compete in the tournament and avenge their father's death. In the King of Fighters series, he is the leader of the Fatal Fury team.Terry is a tall heavyweight with above-average mobility, but poor jump height. This overall makes his recovery pretty limited and predictable, so he can have trouble when knocked off stage. However, he has really strong grounded attacks and specials that have no problem KO'ing opponents. Much like Ryu and Ken, he will always face the opponent in 1-on-1 matches, and his special moves have tapped and held variants. He is able to cancel much of his normal moveset into these specials for powerful combos. He also has a unique mechanic where if he reaches 100% in stock or time battles, or 1/3 HP in stamina battles, a "GO!" will appear next to his icon. In this state, Terry is able to use his super special moves by inputting special button commands, which are extremely powerful and can KO opponents ludicrously early. He also has a unique dodge attack, where after inputting a dodge, he can attack with an uppercut directly after.Terry's moveset is based on his moves from the Fatal Fury series. He particularly uses a mix of punches and kicks, and he mainly fights physically and lacks many long-ranged options. However, his specials have fiery effects. Like Ryu and Ken, Terry can combo opponents and string them into a KO move just as easily.
Terry's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Terry throws a high jab, followed by a hit to the body that hits twice, followed by a high kick.
*Forward Tilt: Terry throws a middle-height kick.
*Forward Smash: Terry throws a spinning kick.
*Up Tilt: Terry throws an uppercut.
*Up Smash: Terry crouches, then throws an uppercut.
*Down Tilt: Terry throws a low kick.
*Down Smash: Terry throws a side kick.
*Dash Attack: Terry performs a charging shoulder tackle.
*Counter: Terry throws a stretch kick.
*Dodge Attack: Terry throws an uppercut immediately after dodging.
Women Fighters TeamThe King of Fighters '94 (1994)
			The Women Fighters Team (女性ファイターズチーム, Women Fighters Team), individually known as Mai Shiranui (不知火舞, Shiranui Mai), Yuri Sakazaki (坂崎百合, Sakazaki Yuri), and King (キング, King), are a trio of fighters that appear multiple times across SNK's fighing franchises. Their main appearance together is in the The King of Fighters series, where the three form a team to compete in The King of Fighters tournament. Mai debuted in the Fatal Fury series, where she mastered the art of ninjutsu and became a love interest for Andy Bogard. Yuri debuted in the Art of Fighting series, where she was kidnapped by Mr. Big on behalf of Geese Howard and needed to be rescued. King also debuted in Art of Fighting, where she made an effort to portray herself as a man to hide her true identity.Mirroring the tag team gameplay of the The King of Fighters series, the Women Fighters Team act as a trio, though the player can only control one at a time. If the player is KO'ed, then the next character will spawn. The order in which they are played as can be selected from the character selection screen. In Squad Strike, they are separated into their own slots. As fighters, all three are middleweights, with Mai being the heaviest and Yuri being the lightest, and like their fellow traditional fighting game characters, they will immediately face the opponent in 1-on-1 matches, and can uniquely cancel their normal attacks into their specials. Also unique is the Desperation Meter from Art of Fighting and The King of Fighters, which is shown next to their icon and will fill up as they deliver damage, as well as charge it with their down special. Every time the meter is filled, they can use a Desperation Move by inputting special commands. It can be filled up to five times, the number of which is shown beside the meter. If the player is KO'ed, the meter will reset.Individually, all three have their own movesets. Mai mainly uses attacks based on ninjutsu, is armed with a fan as her weapon, and can use attacks empowered by flames. Yuri is quick and nimble, using a variety of punches and kicks, though giving them her own flair since she makes most of her moves up. Finally, King mainly fights using her legs, throwing a variety of kicks that have long range and deal heavy damage.
			The Women Fighters Team (女性ファイターズチーム, Women Fighters Team), individually known as Mai Shiranui (不知火舞, Shiranui Mai), Yuri Sakazaki (坂崎百合, Sakazaki Yuri), and King (キング, King), are a trio of fighters that appear multiple times across SNK's fighing franchises. Their main appearance together is in the The King of Fighters series, where the three form a team to compete in The King of Fighters tournament. Mai debuted in the Fatal Fury series, where she mastered the art of ninjutsu and became a love interest for Andy Bogard. Yuri debuted in the Art of Fighting series, where she was kidnapped by Mr. Big on behalf of Geese Howard and needed to be rescued. King also debuted in Art of Fighting, where she made an effort to portray herself as a man to hide her true identity.Mirroring the tag team gameplay of the The King of Fighters series, the Women Fighters Team act as a trio, though the player can only control one at a time. If the player is KO'ed, then the next character will spawn. The order in which they are played as can be selected from the character selection screen. In Squad Strike, they are separated into their own slots. As fighters, all three are middleweights, with Mai being the heaviest and Yuri being the lightest, and like their fellow traditional fighting game characters, they will immediately face the opponent in 1-on-1 matches, and can uniquely cancel their normal attacks into their specials. Also unique is the Desperation Meter from Art of Fighting and The King of Fighters, which is shown next to their icon and will fill up as they deliver damage, as well as charge it with their down special. Every time the meter is filled, they can use a Desperation Move by inputting special commands. It can be filled up to five times, the number of which is shown beside the meter. If the player is KO'ed, the meter will reset.Individually, all three have their own movesets. Mai mainly uses attacks based on ninjutsu, is armed with a fan as her weapon, and can use attacks empowered by flames. Yuri is quick and nimble, using a variety of punches and kicks, though giving them her own flair since she makes most of her moves up. Finally, King mainly fights using her legs, throwing a variety of kicks that have long range and deal heavy damage.
Mai's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Mai throws three strikes with her fan, opening it on the third strike.
*Forward Tilt: Mai throws a spinning kick.
*Forward Smash: Mai throws a spinning kick.
*Up Tilt: Mai throws an upward swing with her fan.
*Up Smash: Mai throws a high kick.
*Down Tilt: Mai swings one of the clubs on her outfit forward.
*Down Smash: Mai throws a spinning low kick.
*Dash Attack: Mai throws a sliding shin kick. The attack button can be pressed again for her to follow up with a flip kick, dealing more damage.
*Counter: Mai throws a backflip kick.
Yuri's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Yuri throws two punches followed by a kick.
*Forward Tilt: Yuri throws a knee smash.
*Forward Smash: Yuri throws a hip smash.
*Up Tilt: Yuri throws an uppercut.
*Up Smash: Yuri crouches before rising and throwing an uppercut.
*Down Tilt: Yuri throws a low punch.
*Down Smash: Yuri throws a sweeping kick. The move can trip opponents.
*Dash Attack: Yuri throws a flying kick.
*Counter: Yuri throws an uppercut.
King's Moveset
<tabber>
Ground Moves=
*Neutral Attack: King throws two alternating punches followed by a roundhouse kick.
*Forward Tilt: If King is close to a opponent, she throws two quick kicks in rapid succession. If King is far from an opponent, she throws a side kick.
*Forward Smash: King throws a spinning kick.
*Up Tilt: King throws a sok ngat.
*Up Smash: King throws an uppercut.
*Down Tilt: King throws a skin kick.
*Down Smash: King throws a low kick.
*Dash Attack: King throws a sliding kick.
*Counter: King throws an uppercut.
KyoThe King of Fighters '94 (1994)
			Kyo (京, Kyō), full name Kyo Kusanagi, is the main protagonist of SNK's The King of Fighters series. A cocky delinquent high-schooler, Kyo is the heir of the Kusanagi clan, gifting him the power of flames. Unfortunately for him, this drags him to the age-old feud with his families' ancient nemesis, Orochi, and the subsequent mess that follows. This eventually forces him to drop out of high school.Compared to fellow fighting game fighters such as Ryu and Terry, Kyo is lighter and speedier. He focuses on combos and rushdown tactics, strengthened by his signature Rekkas (A fighting game term for attacks that can be continued by repeating the input). On the flipside, his range is rather lacking in comparison, and his approach is poor. The key to winning with Kyo is to get close and keep the flame going; if interrupted or prevented from starting, he'll fall apart. As with other fighting game characters, Kyo will always face the opponent in 1-on-1 matches, and through button inputs, he can use stronger variants of his special moves. He also has a Max Meter, seen by his icon. It functions as a combination of Cloud's Limit Meter and Terry's Super Special Moves; it will fill by holding the special button while shielding, and Kyo can use a Super Special Move once full, on top of it boosting his attack power. If one is used though, the meter will drain and need to be filled again.Most of Kyo's moveset is lifted directly from his attacks in the The King of Fighters series, including punches and kicks. He also has access to flame-enhanced abilities that can deal much more damage.
			Kyo (京, Kyō), full name Kyo Kusanagi, is the main protagonist of SNK's The King of Fighters series. A cocky delinquent high-schooler, Kyo is the heir of the Kusanagi clan, gifting him the power of flames. Unfortunately for him, this drags him to the age-old feud with his families' ancient nemesis, Orochi, and the subsequent mess that follows. This eventually forces him to drop out of high school.Compared to fellow fighting game fighters such as Ryu and Terry, Kyo is lighter and speedier. He focuses on combos and rushdown tactics, strengthened by his signature Rekkas (A fighting game term for attacks that can be continued by repeating the input). On the flipside, his range is rather lacking in comparison, and his approach is poor. The key to winning with Kyo is to get close and keep the flame going; if interrupted or prevented from starting, he'll fall apart. As with other fighting game characters, Kyo will always face the opponent in 1-on-1 matches, and through button inputs, he can use stronger variants of his special moves. He also has a Max Meter, seen by his icon. It functions as a combination of Cloud's Limit Meter and Terry's Super Special Moves; it will fill by holding the special button while shielding, and Kyo can use a Super Special Move once full, on top of it boosting his attack power. If one is used though, the meter will drain and need to be filled again.Most of Kyo's moveset is lifted directly from his attacks in the The King of Fighters series, including punches and kicks. He also has access to flame-enhanced abilities that can deal much more damage.
Kyo's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Kyo throws an elbow strike, then a kick to the shins, followed by a straight punch.
*Forward Tilt: Kyo throws a backhand.
*Forward Smash: Kyo throws a spinning kick.
*Up Tilt: Kyo throws swift uppercut.
*Up Smash: Kyo crouches down, then delivers a fierce uppercut.
*Down Tilt: Kyo throws a crouching jab.
*Down Smash: Kyo throws crouching kick, followed by a low side kick.
*Dash Attack: Kyo throws a shoulder ram.
*Counter: Kyo throws a close-range kick.
*Dodge Attack: Kyo throws an uppercut after dodging.
Crash BandicootCrash Bandicoot (1996)
<tabber> 	<tabber>	<tabber>	
Crash Bandicoot (クラッシュバンディクー, Crash Bandicoot) is the main protagonist of Activision's eponymous Crash Bandicoot platformer series. Originally created to be the general of mad scientist Dr. Neo Cortex's army, Crash escaped his lab and went on an adventure to save his girlfriend Tawna. Since then, he has served as a foil to Neo Cortex, and with the help of the mask Aku Aku and his sister Coco, goes on wild adventures to stop him from taking over the world.Crash Bandicoot is a mobile, middleweight fighter, boasting high mobility across the board, especially in his ground speed. While his moves don't deal a lot of damage, he can combo opponents pretty easily. He can also switch to a zoning-oriented playstyle with his special moves' projectiles.Crash Bandicoot's standard attacks are quite erratic, and he attacks in unconventional ways. While a few of these are taken from the Crash Bandicoot games, many of the animations are entirely original. Meanwhile, his special moves pull from various objects and items in the series. As mentioned, some of these moves are projectiles, allowing him to zone out opponents only to rush down and combo them. 	 	 	
Crash Bandicoot (クラッシュバンディクー, Crash Bandicoot) is the main protagonist of Activision's eponymous Crash Bandicoot platformer series. Originally created to be the general of mad scientist Dr. Neo Cortex's army, Crash escaped his lab and went on an adventure to save his girlfriend Tawna. Since then, he has served as a foil to Neo Cortex, and with the help of the mask Aku Aku and his sister Coco, goes on wild adventures to stop him from taking over the world.Crash Bandicoot is a mobile, middleweight fighter, boasting high mobility across the board, especially in his ground speed. While his moves don't deal a lot of damage, he can combo opponents pretty easily. He can also switch to a zoning-oriented playstyle with his special moves' projectiles.Crash Bandicoot's standard attacks are quite erratic, and he attacks in unconventional ways. While a few of these are taken from the Crash Bandicoot games, many of the animations are entirely original. Meanwhile, his special moves pull from various objects and items in the series. As mentioned, some of these moves are projectiles, allowing him to zone out opponents only to rush down and combo them. 	 	 	
Crash Bandicoot's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Crash Bandicoot spins around with his arms outstretched. The attack button can be held for him to continue spinning, and directional inputs can be used to move left or right. While spinning, Crash can also jump. He can spin for up to three seconds, and will suffer noticeable endlag if the move is used for that long.
*Forward Tilt: Crash Bandicoot throws a hip thrust.
*Forward Smash: Crash Bandicoot throws a flying kick.
*Up Tilt: Crash Bandicoot throws an upward headbutt.
*Up Smash: Crash Bandicoot performs a backflip to throw a scissor kick.
*Down Tilt: Crash Bandicoot throws a frontal clap while crouching.
*Down Smash: Crash Bandicoot throws a leaping belly flop.
*Dash Attack: Crash Bandicoot runs forward with his tongue sticking out while performing a battering ram.
*Counter: Crash Bandicoot throws a stretch kick.
Rabbid MarioMario + Rabbids Kingdom Battle (2017)
			Rabbid Mario (ラビッツマリオ, Rabbit Mario) is one of the playable characters in Mario + Rabbids Kingdom Battle, a crossover between the Mario and Raving Rabbids series. He wears Mario's cap, overalls, and mustache, and helps the team rid the Mushroom Kingdom of Rabbid-fused enemies led by Bowser Jr. with the help of Spawny. Rabbid Mario is first found frozen in a block of ice in Sherbet Desert, and joins the heroes once freed.Reflecting his abilities in Mario + Rabbids Kingdom Battle, Rabbid Mario deals extremely high damage with great range for a lightweight. His mobility and jump height are also respectable, and has quick attacks that can combo opponents into his powerful finishers. That said, his stronger attacks have a heft amount of startup and endlag, so if not used carefully he can leave himself open for opponents to punish him. Also, while his moves cover a lot of range, they deal the most damage when Rabbid Mario is close to an opponent, so he will often need to get close to an opponent to secure a stock.Rabbid Mario uses weapons and abilities he uses in Mario + Rabbids Kingdom Battle. This includes the Boomshot and the Melee, the latter of which he uses for a few normal attacks, granting him high range and power, though these attacks are generally slow.
			Rabbid Mario (ラビッツマリオ, Rabbit Mario) is one of the playable characters in Mario + Rabbids Kingdom Battle, a crossover between the Mario and Raving Rabbids series. He wears Mario's cap, overalls, and mustache, and helps the team rid the Mushroom Kingdom of Rabbid-fused enemies led by Bowser Jr. with the help of Spawny. Rabbid Mario is first found frozen in a block of ice in Sherbet Desert, and joins the heroes once freed.Reflecting his abilities in Mario + Rabbids Kingdom Battle, Rabbid Mario deals extremely high damage with great range for a lightweight. His mobility and jump height are also respectable, and has quick attacks that can combo opponents into his powerful finishers. That said, his stronger attacks have a heft amount of startup and endlag, so if not used carefully he can leave himself open for opponents to punish him. Also, while his moves cover a lot of range, they deal the most damage when Rabbid Mario is close to an opponent, so he will often need to get close to an opponent to secure a stock.Rabbid Mario uses weapons and abilities he uses in Mario + Rabbids Kingdom Battle. This includes the Boomshot and the Melee, the latter of which he uses for a few normal attacks, granting him high range and power, though these attacks are generally slow.
Rabbid Mario's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Rabbid Mario throws two punches followed by a wheel kick.
*Forward Tilt: Rabbid Mario throws a headbutt.
*Forward Smash: Rabbid Mario pulls out his Melee and swings it downward, creating a shockwave that damages opponents just out of range.
*Up Tilt: Rabbid Mario throws an uppercut.
*Up Smash: Rabbid Mario pulls out his Melee and swings it in an overarching motion above himself.
*Down Tilt: Rabbid Mario throws a shin kick.
*Down Smash: Rabbid Mario pulls out his Melee and swings it around himself along the ground.
*Dash Attack: Rabbid Mario throws a battering ram.
*Counter: Rabbid Mario pulls out his Melee and swings it. This can reflect projectiles.
Rabbid LuigiMario + Rabbids Kingdom Battle (2017)
			Rabbid Luigi (ラビッツルイージ, Rabbit Luigi) is one of the playable characters in Mario + Rabbids Kingdom Battle; as his name suggests, he is a Rabbid wearing Luigi's clothing. He is one of the first allies of Mario on the adventure, encountered in Ancient Gardens. While he does share other Rabbids' love of mischief and chaos, he appears to be a lot nicer and polite, though like Luigi, he is clumsy and easy to scare.Rabbid Luigi is a nimble lightweight who has plenty of tools at his disposal. His damage output is minimal, so it can be difficult for him to rack up damage and score KOs. However, he has plenty of ranged attacks to compensate, moves using his Bworbs being unique in particular, as each one is able to inflict different status ailments on opponents if they connect. None of these moves are guaranteed to inflict effects, though the percentage will go up as Rabbid Luigi takes damage. This makes him an imposing fighter despite his weaker attacks, with his special moves also having a lot of utility. As such, while Rabbid Luigi can be KO'ed early, opponents will want to do so lest they risk him making a comeback.Rabbid Luigi's moveset consists of attacks and abilities used by him in Mario + Rabbids Kingdom Battle. He uses various Bworbs from the game throughout his moveset, and his special moves can also use Rockets and Luigi's Precisions.
			Rabbid Luigi (ラビッツルイージ, Rabbit Luigi) is one of the playable characters in Mario + Rabbids Kingdom Battle; as his name suggests, he is a Rabbid wearing Luigi's clothing. He is one of the first allies of Mario on the adventure, encountered in Ancient Gardens. While he does share other Rabbids' love of mischief and chaos, he appears to be a lot nicer and polite, though like Luigi, he is clumsy and easy to scare.Rabbid Luigi is a nimble lightweight who has plenty of tools at his disposal. His damage output is minimal, so it can be difficult for him to rack up damage and score KOs. However, he has plenty of ranged attacks to compensate, moves using his Bworbs being unique in particular, as each one is able to inflict different status ailments on opponents if they connect. None of these moves are guaranteed to inflict effects, though the percentage will go up as Rabbid Luigi takes damage. This makes him an imposing fighter despite his weaker attacks, with his special moves also having a lot of utility. As such, while Rabbid Luigi can be KO'ed early, opponents will want to do so lest they risk him making a comeback.Rabbid Luigi's moveset consists of attacks and abilities used by him in Mario + Rabbids Kingdom Battle. He uses various Bworbs from the game throughout his moveset, and his special moves can also use Rockets and Luigi's Precisions.
Rabbid Luigi's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Rabbid Luigi throws two alternating slaps.
*Forward Tilt: Rabbid Luigi pulls out the Dwarf Star, a Bworb, and fires a short-ranged burst of energy. Has a chance of dealing more damage and being enhanced with fire.
*Forward Smash: Rabbid Luigi throws a dropkick.
*Up Tilt: Rabbid Luigi waves his hand above himself in an overarching motion.
*Up Smash: Rabbid Luigi throws a flip kick.
*Down Tilt: Rabbid Luigi pokes at the ground.
*Down Smash: Rabbid Luigi pulls out the Slam-Held, a Bworb, and uses it to create two blasts of energy on either side of him. Has a chance of creating windboxes as well.
*Dash Attack: Rabbid Luigi throws a sliding kick.
*Counter: Rabbid Luigi throws a straight punch.
Rabbid PeachMario + Rabbids Kingdom Battle (2017)
			Rabbid Peach (ラビッツルイージ, Rabbit Peach) is one of the playable characters in Mario + Rabbids Kingdom Battle, being the result of a Rabbid merged with a Peach wig thanks to the SupaMerge. Encountered in Ancient Gardens, she, Mario, and Rabbid Luigi are among the first party members of the game. She is very bossy, rude, and vain, a stark contrast from Peach, and is obsessed with taking selfies on her phone.Rabbid Peach is a mobile lightweight who has access to plenty of close- and long-range attacks. Some moves can inflict a unique honey status on opponents, which keeps them glued to the ground for a short time and leaves them vulnerable, though they are still able to attack. While her range and zoning capabilities are solid, especially with the honey effect, she struggles to pull off KOs due to her overall low damage output, meaning she needs to rack up a lot of damage in order to secure stocks.Rabbid Peach's moveset consists of attacks and abilities used by her and Peach in Mario + Rabbids Kingdom Battle. This includes the Blaster and Sentry, both of which have a chance of inflicting the aforementioned honey effects.
			Rabbid Peach (ラビッツルイージ, Rabbit Peach) is one of the playable characters in Mario + Rabbids Kingdom Battle, being the result of a Rabbid merged with a Peach wig thanks to the SupaMerge. Encountered in Ancient Gardens, she, Mario, and Rabbid Luigi are among the first party members of the game. She is very bossy, rude, and vain, a stark contrast from Peach, and is obsessed with taking selfies on her phone.Rabbid Peach is a mobile lightweight who has access to plenty of close- and long-range attacks. Some moves can inflict a unique honey status on opponents, which keeps them glued to the ground for a short time and leaves them vulnerable, though they are still able to attack. While her range and zoning capabilities are solid, especially with the honey effect, she struggles to pull off KOs due to her overall low damage output, meaning she needs to rack up a lot of damage in order to secure stocks.Rabbid Peach's moveset consists of attacks and abilities used by her and Peach in Mario + Rabbids Kingdom Battle. This includes the Blaster and Sentry, both of which have a chance of inflicting the aforementioned honey effects.
Rabbid Peach's Moveset
<tabber>
Ground Moves=
*Neutral Attack: Rabbid Peach throws two alternating slaps.
*Forward Tilt: Rabbid Peach throws a hip thrust.
*Forward Smash: Rabbid Peach poses and takes a selfie with her phone. Opponents facing her will be paralyzed, leaving them vulnerable.
*Up Tilt: Rabbid Peach swipes her hand above herself in an overarching motion.
*Up Smash: Rabbid Peach spins, damaging opponents multiple times before launching them.
*Down Tilt: Rabbid Peach throws a legsweep.
*Down Smash: Rabbid Peach fires her Blaster at the ground in front of herself, then behind herself. Has a chance of inflicting the honey effect.
*Dash Attack: Rabbid Peach throws a sliding dual kick.
*Counter: Rabbid Peach fires her Blaster at the opponent. Has a chance of inflicting the honey effect.
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