The Magia Board

The Magia Board is one of your most important companions throughout the whole instances of Eureka. It enables you to choose, which enemies you want to deal additional damage to and from which to receive less, by adjusting your Magia Board (or Magia Wheel) accordingly. 
In Eureka every enemy has a specific element to it, either Fire, Water, Ice, Earth, Wind or Lightning. With the Magia Board, you can abuse the weaknesses of the enemies you fight and make your life a lot easier. The distribution of the different points in the Magia Board, called Magicite, can only be done via interacting with a Magia Melder in the main hubs of the instancesor in the starting room of the Baldesion Arsenal. 
While you cannot change the distribution on the fly, you can spin the Magia Board to swap the elements you are attuned to. However, the amount of times you can spin your Board are limited by the number of Magia Aether you have and the recharge time of the Aether is quite significant. Interacting with a Magia Melder will restore your Magia Aether to full.
== Elemental Affinity ==
The Elemental Affinity describes, what element you are currently attuned to. This influences your damage and your defense to a certain element. The interactions of the different elements can be split into two triangles, as to be seen on the right. 
To find out the weakness of a specific enemy, you want to check the element, that the enemy has on the left side of their health bar. With this information you can find out, which element is especially good against it and which one will strengthen your defenses against the enemy. 
As a rule of thumb, the element of the enemy will always be the element, that strengthens your defenses against them. Meaning, if you fight a monster, that is attuned to Fire, you will want to be in Fire element as well, to receive less damage from it.
If you want to deal more damage to said Fire monster, you want to check either the arrows on your Magia Board, which will lead you to the element Wind, or check the chart above with the triangle correlations. 
Enemy element	Offensive Magia Element	Defensive Magia Element
Lightning 	Earth 	Lightning
Fire 	Wind 	Fire
Water 	Lightning 	Water
Ice 	Fire 	Ice
Earth 	Water 	Earth
Wind 	Ice 	Wind
== Elemental Properties in Pyros and Hydatos ==
With the addition of logos actions to Pyros and Hydatos, monsters of specific elements gain interesting quirks to them. 
* Fire mobs: deal increased damage
* Water mobs: can not be stunned
* Lightning mobs: can not be paralyzed
* Earth mobs: can not be heavied or slowed
* Ice mobs: have increased HP
* Wind mobs: have increased evasion 
These only apply in Pyros and Hydatos. Moreover, mutated enemies will preserve their original elemental property.
== Magicite ==
Before you can actually attune your Magia Board, you will need to receive Magicite first. When progressing throughout the story of Eureka Anemos, you will get the first five Magicite for your Magia Board. In Eureka Pyros and Eureka Hydatos you can get up to two more magicite, making a total of seven. These two optional Magicite however need you to collect three quite rare drops from FATEs in Pyros for the sixth Magicite and three rare drops from Fates in Hydatos for the seventh Magicite. Please keep in mind that these two are by no means mandatory and just simply make your life in Eureka easier. They can also be bought from the Marketboard.
When placed in your magia board, they provide elemental bonus and increase with a diminishing return for a single element:
* 1 Magicite = 28%
* 2 Magicites = 52% (24% increase)
* 3 Magicites = 72% (20% increase)
* 4 Magicites = 88% (16% increase)
* 5 Magicites = 100% (12% increase)
This means, without any additional elemental bonus from +2 elemental armor:
* 5 offensive magia (100% bonus) doubles your damage (excluding elemental armor, buffs, logos actions)
* 5 defensive magia (100% bonus) halves damage taken (again excluding elemental armor, buffs and logos actions)
=== A Note on Elemental Armor ===
There are two ways to enhance your elemental bonus:
* Magicites
* Elemental Armour and Kirin's Osode/Vermillion Cloak
Magicites enhance your base elemental bonus according to increase above depending on your elemental level (your base elemental bonus differs each elemental level). Additional elemental bonus from elemental armor on the other hand, is added after magicite bonus is applied. Maximum elemental bonus you can get from elemental armor is +871 with a Physeos weapon and all +2 armor (Kirin and Vermillion body pieces have same amount of elemental bonus as +2 body). 
== Acquisition of the Magicites ==
==== 1st - 5th Magicite ====
The first Magicite will be the reward for completion of the very first quest, that led you to Eureka Anemos in the first place. Upon reaching elemental levels 3, 5, 13 and 17 you will unlock new quests from Krile, which reward you with the next pieces of Magicite, up to the final fifth one. Always remember to allocate the Magicite to your Board via the Magia Melder.
==== 6th Magicite ====
The sixth Magicite requires you to collect three rare pieces of loot from specific FATEs in Pyros. The FATEs and their drops are as following:
Drop 	Fate	Boss 	Level
Lamebrix's Dice 	Thirty Whacks
East Flamerock (22.0-7.9)	Lamebrix Strikebocks	45
Ying-Yang's Tissue	Haunter of the Dark
The Cavern of the Second Cant (11.0-34.0)	Ying-Yang 	49
Skoll's Claw 	Heavens' Warg
Southwestern Ice Needle - The Garden of Despite (23.9-30.0)	Skoll 	50
The items can be traded to the Expedition Engineer in Eureka Pyros to acquire the 6th Magicite. 
==== 7th Magicite ====
The seventh Magicite requires you to collect three rare pieces of loot from specific FATEs in Hydatos. The FATEs and their drops are as following:
Drop 	Fate	Boss 	Level
Molech's Horn 	Bullheaded Berserker
The West Val River Bank (8.1-21.8)	Molech 	52
Goldemar's Horn	Duty-free
The East Val River Bank (29.1-23.0)	King Goldemar	56
Ceto's Claw 	Stone-cold Killer
The East Val River Bank (36.3-14.0)	Ceto 	59
The items can be traded to the Expedition Engineer in Eureka Hydatos to acquire the 7th Magicite.
Note: You can obtain this without having the 6th Magicite from Pyros first. The 6th magicite from Pyros will still be obtainable afterwards. 
== Setup the Magia Board ==
=== Standard Setups ===
When setting up your Magia Board, you want to use your Magicite as effective as possible. In most cases this means, you want to put all your Magicite into one element and have said element set to the offensive element against the enemy you are fighting (5-0 configuration). If you find yourself struggling against monsters, you might want to change the allocation to have one Magicite in the defensive element and the rest in offensive (4-1 configuration).
When allocating your Magicite and you decided to put some into offensive and some into defensive, you want to setup your Board a specific way, so both offensive and defensive Magicite influence the same element. 
If you have seven Magicite at your disposal, you will want to have a full five Magicite in offense and two Magicite in defensive, making it "5-2". If you have six Magicite, you might want to opt into "5-1" as your setup. 
Inside Baldesion Arsenal default configuration is 5-0 for 5 magicites (full offensive) and 5-2 for 7 magicites. 
=== Tank Setups ===
While venturing through Eureka, above mentioned setups will be totally fine and enough to get you comfortably through the whole story. If you however decide to enter the Baldesion Arsenal and you have chosen to be a Tank, you might need to adjust your Magicite setup accordingly.
The advised setups for tanks in Baldesion Arsenal depends on how many Magicites you have at your disposal and which wisdom you are using. If you are in Martialist, you might want to go into defensive when you are tanking support room mobs. If you have a Guardian or Indom you can stay in full offensive.
=== Elemental Armor and Magicite in Anemos and Pagos ===
Just like each zone having specific level sync, the elemental bonus also does sync down. It has an exponential increase from level 0 to 60 with hard caps on different zones. The elemental bonus from the elemental armor +2 and Physeos weapon is absurdly strong in Anemos and Pagos.
In Anemos, with full elemental +2 armor and a Physeos weapon you can reach the hard cap without any magicite. This means you can pull anything without having to worry about your magia charges.
In Pagos, with full elemental +2 armor and a Physeos weapon you can reach the hard cap with 2 magicites. This means having at least 2 magicites in offensive and 2 magicites in defensive is the best way to arrange your magicites in Pagos.
== How to use: Magiaauto ==
Type "/magiaauto" once to go offensive, twice to go defensive, three times to turn it off. 
Alternatively, use "/magiaauto attack" "/magiaauto defense" "/magiaauto off". 
You can also make a macro with /magiaauto and put it on your hotbar.