Dorothy

A Dorothy is a loyalist powersuit. It is equipped with one main and one small hardpoint. Piloting one is referred to as a death sentence, due to the lack of mobility over a Mongoose, with low protection compared to a standard Mech.
== Acquisitions Entry ==
Not content with mounting the weapon on every other vehicle imaginable, Central demanded a powersuit capable of fielding Stubbies, the short-barreled Balão variant. The Design Bureau delivered a giant metal shuttlecock with the 240mm Mortar on its shoulder.At first everyone figured it for a death sentence, punishment detail when Mog drivers get out of line. It's slow, difficult to pivot around, none of the traditional virtues of a powersuit and little of the protection of heavier mechs. Leg actuators fail on you and you'll probably bleed out from crushed femurs, honestly.But while it costs nearly as much to maintain as the Buckmaster, the Dorothy earned a reputation after Corporal Chet Govender stumbled back from the Bolero Wells ambush, only survivor of an attack that wiped out a full Mog patrol and their Touro support. When in combat with powersuits the enemy expects a peppering of 8mm, not the 40mm slugs from a Duchess. They found an entire highway exit ramp crowded with Rolstons that Govender has eliminated single-handedly.-MB
== Notes & Strategy ==
* Yes, the acquisition note is true. For comparison, Dorothy has half the amount of hull a Touro does. This thing is so durable, it can eat dirt and keep fighting without breaking a sweat while having more less the same target profile of a Mog. All the while giving her adversaries a taste of hell with her Main slot.
* The Cons? Well it can't run from a fight either, they're not lying when they say that piloting one of these is a death sentence. Corporal Chet made it out amongst a squad. I can't vouch for the survival of a lone Brigador. Your only option in a fight is to posture as a Heavy or an Ultra would... inside the shell of a Powersuit.
* Play smart, plan your fights, and never let the enemies pick your fights. Being a Powersuit, the enemy will always have the upper hand in a straight fight, though granted, you have a better chance of surviving one compared to your lighter cousins. Use cover, mouse-hole using Temblor, Use AK-P to open an ambush or as a last resort to kill enemies that got too close, you can rely on your Main to kill light to medium opposition, though Ultras are better left alone or fought alone, aside from being swarmed they will be your biggest challenge yet in a fight. I cannot recommend aggressive posturing in a fight.
* An awkward set of Main and Small suite, Brigadors should consider their loadout carefully as there is a certain disconnect between the two slots, one can go as far as switching between the two as one would switch stances or simply make the two weapon compliment each other. Main slot weapons should be good to bear in any circumstances but the Small slot should be able to compliment Main weapons characteristically low ammo reserve since resupplying means waddling about to the nearest depot. I would suggest Brigadors to deploy in a Dorothy only in urban AOs as field warfare is simply a foolhardy task for the diminutive Dorothy. 
* I may not be able to guarantee your survival, but I can guarantee you it'll be one hell of an experience piloting one of these.
Category:Mechs
Category:Loyalist Mechs
Category:Powersuits
Category:Loyalist Powersuits
Category:Loyalist Vehicles
Category:Vehicles
Category:Pilotable Vehicles