John Ward

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==Summary==
John Ward is the protagonist of the Faith series. A conflicted priest who is tortured by the past and unsure of his actions and of his Faith itself, he is an exorcist tasked with the banishing of demons and has faced some of the darkest threats to man over the course of his career. An event in particular forever marked him, when he, along with Father Allred, attempted to banish the demon within the little girl, Amy Martin. Catastrophic failure ensued, Allred and Amy's parents died, killed by Amy, and her brother disappeared. John was the sole survivor, and for a time, he turned his back on the ministry, now faithless. However, the pangs of guilt still struck on his mind, and he couldn't let it go. One year after the failed exorcism of Amy Martin, John returns to finish what he started, this time on his own.
==Powers and Stats==
Tier: , with rifle
Name: John Ward.
Origin: Faith
Age: Unknown; Appears to be between his 20s to 30s.
Gender: Male
Classification: Human
Powers and Abilities: Superhuman Speed, Holy Manipulation (John can damage demons and those tainted by the unholy with his cross, even while on an intangible state), Light Manipulation (With the camera, John can create wide and strong, while very short-timed, flashes of light), Exorcism (John can force demons out of people's bodies to attack them directly), Pain Tolerance (Even with his intestines torn out and grievously wounded, John still drags himself across the ground to grab his cross), Resistance to Possession (John can fight against Alu's possession and resist doing his bidding)
Attack Potency: Human level, Street level with rifle (With the rifle, he can kill or otherwise heavily wound beings such as Amy Martin and Michael. John's cross allows him to wound and cause severe pain to demons far stronger than himself or anything he can output, although that only applies to beings that are unholy themselves)
Speed: Average Human movement speed, possibly Superhuman combat and reaction speed (John can consistently react to demons such as Michael and Amy, and Michael, who at top speed can overtake and outpace wild deers running for their lives, while Amy can teleport behind John and dash towards him even faster than Michael's top speed, and even then John can still react to her)
Lifting Strength: Average Human
Striking Strength: Human level
Durability: Human level
Stamina: Athletic (John can fight with several demons for long periods of time without rest, a task that is taxing to the body and mind. Even when grievously wounded from being eviscerated, he can still persist)
Range: Standard Melee Range physically, Several Meters with his crucifix and rifle
Standard Equipment:
*Crucifix: John's main tool and weapon, a simple cross whose material varies across the games. It allows for John to channel holy power in order to damage, banish, exorcise and repulse demons, able to defeat even greater demons such as Alu.
*Camera: Used during the latter section of Chapter 3 Demo, the camera can be used to create quite long-ranged and vivid flashes of light, that while inneffective at damaging people, short light duration and pauses before the flash function can be used again, is still a reliable source of light.
*Rifle: Used briefly during Chapter 1, John acquires a rifle with a single bullet. It is relatively precise and long-ranged, if simple, and used to kill one of potential targets across the game.
Intelligence: Above Average (John Ward is a driven man cunning enough to continue pushing onwards against demons, using what resources he has intelligently and surviving extended confrontations with demons making use of illusions, misdirection, and other methods of manipulation. He is adept at understanding the dream-logic that demons follow, knowing what sorts of actions he must do in order to better proceed towards his goal, enacting their occult rituals and rationale as to force demons to as well act within their limitations)
Standard Tactics: John is a very defensive fighter. While he lacks any real combat experience, he is experienced in dealing with dangerous situations. In gameplay, John can only dodge while counter-attack with the cross from afar when possible, and it can be inferred that he favors such style as, from his experience, offence isn't an option when facing demons. However, he does utilizes all the resources he has at his disposal, and if somehow he gains access to a tool that allows him to change his tactics, he isn't afraid to use it.
Weaknesses: Standard human weaknesses; is potentially insane.
Note: As Faith is a game that heavily questions John's sanity and it is indeed possible that the entire plot is a fabrication of his mind, this profile is made on the assumption that it is true, as otherwise, the universe as a whole would be pointless to make.
==Notable Matchups==
Victories:
The Spirit (Dead by Daylight) The Spirit's Profile (John did not have 9-C equipment and had 12 hours of preparation time, starting distance was 24 meters, and speed was equalized)
The Oni (Ao Oni SOUTHPARK Mode) (Ao Oni) The Oni's Profile (Everything above 9-C was restricted, speed was equalized, John had one day of preparation time and prior knowledge)
Losses:
Clank (Ratchet & Clank) Clank's Profile (Both had prior knowledge of each other, Speed was equalized and anything above 10-B was restricted)
Inconclusive:
Category:Characters
Category:Faith
Category:Antiheroes
Category:Exorcists
Category:Game Characters
Category:Holy Users
Category:Horror Characters
Category:Humans
Category:Male Characters
Category:Murderers
Category:Playable Characters
Category:Primary Protagonists
Category:Protagonists
Category:Video Game Characters