NVCompanionEdE.txt

==Topics==
TOPIC	TOPIC TEXT / PROMPT 	EMOTION 	RESPONSE TEXT 	#
 	<Log Playback::Continue> 	Neutral 50	Eyebot Duraframe Subject E is both the prototype, and the last functional model in this test group. 	
 	<Log Playback::Continue> 	Neutral 50	I was prepared to make several significant upgrades to the machines. 	
 	<Log Playback::Continue> 	Neutral 50	However, as the project was canceled and all Duraframe assets are being diverted to Hellfire Armor, I am sending this model to the Navarro outpost. 	
 	<Log Playback::End> 	Neutral 50	<makes beeping sounds> 	
 	<Log 1 Playback::Begin> 	Neutral 50	Subject E: Diagnosis complete. Begin Recording. 	
 	<Log 1 Playback::Begin> 	Neutral 50	My name is Whitley. I'm a researcher at Adams Air Force base. Until recently I was in charge of the Duraframe reinforcement project for the combat model Eyebots. 	
 	<Log 2 Playback::Begin> 	Neutral 50	Download Complete. Begin Recording. 	
 	<Log 2 Playback::Begin> 	Neutral 50	Navarro outpost scientists, I am glad that ED-E has reached you. You will find several databanks of information on this machine. 	
 	EDERadioConversation 	Neutral 50	Uh... Hello? Hi. Are you there? Oh, right. You can't respond.{Pause} Listen, I'm using your robot as a relay to get this message to you. 	
 	EDERadioConversation 	Neutral 50	I've picked up some unusual chatter regarding your robot. It seems that it has some information that we could use. Oh wait, where are my manners? 	
 	EDERadioConversation 	Neutral 50	This is Lorenzo, a Knight with the Brotherhood of Steel. We'd be very interested in examining your tech. 	
 	EDERadioConversation 	Neutral 50	Whenever you get a chance, can you bring your robot back to Hidden Valley so I can take a look at it? 	
 	EDERadioConversation 	Neutral 50	Hi, sorry to break in, he sounded truly riveting. I don't want to keep you much longer, but I'd like to make a counter suggestion. 	
 	EDERadioConversation 	Neutral 50	I'm with the Followers of the Apocalypse. We are much more liberal about the sharing of technology than those Brotherhood...{pause} People. 	13
 	EDERadioConversation 	Neutral 50	Bring your robot to us, we'll see that whatever information it may have on it is used for the greater good. 	
 	EDERadioConversation 	Neutral 50	Uh... Hello? Hi. Are you there? Oh, right. You can't respond.{Pause} Listen, I'm using your robot as a relay to get this message to you. 	
 	EDERadioConversation 	Neutral 50	I've picked up some unusual chatter regarding your robot. It seems that it has some information that we could use. Oh wait, where are my manners? 	
 	EDERadioConversation 	Neutral 50	This is Lorenzo, a Knight with the Brotherhood of Steel. We'd be very interested in examining your tech. 	
 	EDERadioConversation 	Neutral 50	Could you bring your robot to one of our patrols so they can examine it? I'll have the robot mark the location on your map. 	
 	EDERadioConversation3 	Neutral 50	Hi there, my name is April Martimer. I monitored a communication earlier between you and someone with the Brotherhood of Steel. 	
 	EDERadioConversation3 	Neutral 50	I'm with the Followers of the Apocalypse. We are much more liberal about the sharing of technology than those Brotherhood...{pause} People. 	
 	EDERadioConversation3 	Neutral 50	Bring your robot to us, we'll see that whatever information it may have on it is used for the greater good. 	
 	EDERadioConversation4 	Neutral 50	Hi there, my name is April Martimer. I've heard through various channels that you have some... curious robot with you. 	
 	EDERadioConversation4 	Neutral 50	I'm with the Followers of the Apocalypse, we'd love to have the opportunity to examine the technology on that machine. 	
 	EDERadioConversation4 	Neutral 50	We'll make sure whatever information we find is used for the greater good - and who knows, I may be able to give it some kind of upgrade for you. 	
 	Let's talk about something else. 	Neutral 50	Oh, well if you change your mind let me know. I have some parts here I can use to upgrade his armor if you leave it with me for a bit. 	
 	FollowersAcknowledgeMyOrder 	Neutral 50	{Confirmation Beep}<Makes beeping sounds> {Do not record.} 	
 	<Companion Protocol::Terminate> 	Neutral 50	{Curious Beep}<Makes beeping sounds> {Do not record.} 	
 	<Companion Protocol::Continue Companion Protocol>	Neutral 50	{Happy Beep}<Makes beeping sounds> {Do not record.} 	
 	<Companion Protocol::End Companion Protocol> 	Neutral 50	{Confirmation Beep}<Makes beeping sounds> {Do not record.} 	
 	<Companion Protocol::Return Base> 	Neutral 50	{Confirmation Beep}<Makes beeping sounds> {Do not record.} 	
 	<Companion Protocol->Conflict::Rex> 	Neutral 50	{Sad Beep}<Makes beeping sounds> {Do not record.} 	
 	<Companion Protocol::Begin> 	Neutral 50	{Happy Beep}<Makes beeping sounds> {Do not record.} 	
 	<Follow Protocol::Reinitiate> 	Neutral 50	{Happy Beep}<Makes beeping sounds> {Do not record.} 	
 	<Tactics Interface::Open> 	Neutral 50	{Makes laser sounds}<Makes beeping sounds> {Do not record.} 	
 	<Combat Interface::Open> 	Neutral 50	{laser sound}<Makes beeping sounds> {Do not record.} 	
 	<Aggression Level::Aggressive> 	Neutral 50	{Dunce sound}<Makes beeping sounds> {Do not record.} 	
 	<Aggression Level::Aggressive> 	Neutral 50	{Sonar Beep}<Makes beeping sounds> {Do not record.} 	
 	<Tactics Interface::Close> 	Neutral 50	{Confirmation Beep}<Makes beeping sounds> {Do not record.} 	
 	<Control Interface::Close> 	Neutral 50	{Confirmation Beep}<Makes beeping sounds> {Do not record.} 	
 	<Weapon Type::Melee> 	Neutral 50	{beep Laugh}<Makes beeping sounds> {Do not record.} 	
 	<Weapon Type::Melee> 	Neutral 50	{dunce Beep}<Makes beeping sounds> {Do not record.} 	
 	<Aggression Level::Passive> 	Neutral 50	{Confirmation Beep}<Makes beeping sounds> {Do not record.} 	
 	<Weapon Type::Ranged> 	Neutral 50	{Dunce Beep}<Makes beeping sounds> {Do not record.} 	
 	<Weapon Type::Ranged> 	Neutral 50	{happy Beep}<Makes beeping sounds> {Do not record.} 	
 	<Follow Distance Protocol::Open> 	Neutral 50	{Confirmation Beep}<Makes beeping sounds> {Do not record.} 	
 	<Follow Distance::Close> 	Neutral 50	{Homing Beep}<Makes beeping sounds> {Do not record.} 	
 	<Follow Distance Protocol::Close> 	Neutral 50	{Confirmation Beep}<Makes beeping sounds> {Do not record.} 	
 	<Control Interface::Close> 	Neutral 50	{Goodbye beeps}<Makes beeping sounds> {Do not record.} 	
 	<Follow Distance::Far> 	Neutral 50	{Confirmation Beep}<Makes beeping sounds> {Do not record.} 	
 	<Tactics Interface::Open> 	Neutral 50	{Confirmation Beep}<Makes beeping sounds> {Do not record.} 	
 	<Storage::Open> 	Neutral 50	{Opening sound}<Makes beeping sounds> {Do not record.} 	
 	<Follow Protocol::Wait> 	Neutral 50	{Confirmation Beep}<Makes beeping sounds> {Do not record.} 	
 	GREETING 	Neutral 50	{Curious Beep}<Makes beeping sounds> {Do not record.} 	
 	GREETING 	Neutral 50	{Curious Beep}<Makes beeping sounds> {Do not record.} 	
 	GREETING 	Neutral 50	{Happy Beep}<Makes beeping sounds> {Do not record.} 	
 	GREETING 	Neutral 50	{Happy Beep}<Makes beeping sounds> {Do not record.} 	
 	PLAYER FIRE WEAPON 	Neutral 50	{Deny Beep}<Makes beeping sounds> 	
 	PLAYER FIRE WEAPON 	Neutral 50	{Deny Beep}<Makes beeping sounds> 	
 	PLAYER IN IRON SITES 	Neutral 50	{Deny Beep}<Makes beeping sounds> 	
 	PLAYER IN IRON SITES 	Neutral 50	{Deny Beep}<Makes beeping sounds> 	
 	<Log Playback::Continue> 	Neutral 50	Please handle this information with the utmost care as it represents the sum total of the results of my research on the Duraframe Eyebots. 	
 	<Log Playback::Continue> 	Neutral 50	There are also several databanks with information on my research into Poseidon Energy and some projects they were working on in the Mojave area. 	
 	<Log Playback::Continue> 	Neutral 50	If you are listening to this log from one of our Enclave Outposts in Chicago, give this unit whatever repairs it needs so it can continue to Navarro. 	
 	VEndingEdE 	Neutral 50	{Narrating - ED-E Dies}After a long and fantastic journey, ED-E finally met its end with the dangers of the Mojave. 	
 	VEndingEdE 	Neutral 50	It lay destroyed and gathering dust, waiting for scavengers to pick through its remains for salvage. 	
 	VEndingEdE 	Neutral 50	{Narrating ED-E Unrepaired}ED-E remained forgotten in the shop of Johnson Nash, until it was repaired by another courier who let it continue on its journey to Navarro. 	
 	VEndingEdE 	Neutral 50	ED-E was eventually discovered by the Followers of the Apocalypse who managed to recover vast databanks of scientific knowledge. 	
 	VEndingEdE 	Neutral 50	{Narrating ED-E Found/unresolved}ED-E traveled with the Courier until one of its memory banks was triggered causing it to continue its travels on to Navarro. 	
 	VEndingEdE 	Neutral 50	Upon reaching Navarro ED-E vanished and was not see in the wastes again. 	
 	VEndingEdE 	Neutral 50	{Narrating ED-E Resolved With Followers - Not dismissed}With its logs cleared and its systems upgraded ED-E remained a vigilant and constant companion to the courier. 	
 	VEndingEdE 	Neutral 50	The Followers of the Apocalypse used the information recovered from ED-E on Poseidon Energy, to develop new methods to harness the energy of the sun. 	
 	VEndingEdE 	Neutral 50	{Narrating ED-E Resolved With Brotherhood- Not dismissed}With its logs cleared and its systems upgraded ED-E remained a vigilant and constant companion to the courier. 	
 	VEndingEdE 	Neutral 50	The Brotherhood used the information recovered from ED-E to create a small army of Duraframe Eyebots. 	
 	VEndingEdE 	Neutral 50	{Narrating ED-E Resolved With Followers - dismissed}With its logs cleared and its systems upgraded ED-E is discovered by a traveling caravan, who take him on as a protector as they wander the wastes. 	
 	VEndingEdE 	Neutral 50	The Followers of the Apocalypse used the information recovered from ED-E on Poseidon Energy, to develop new methods to harness the energy of the sun. 	
 	VEndingEdE 	Neutral 50	{Narrating ED-E Resolved With Brotherhood - dismissed}With its logs cleared and its systems upgraded ED-E is discovered by a traveling caravan, who take him on as a protector as they wander the wastes.	
 	VEndingEdE 	Neutral 50	The Brotherhood used the information recovered from ED-E to create a small army of Duraframe Eyebots. 	
==Conversation==
TOPIC	TOPIC TEXT / PROMPT	EMOTION 	RESPONSE TEXT 	#
 	EDEStatic 	Neutral 50	<Static> {Do Not Record} 	
 	EDEStatic 	Neutral 50	<Static> {Do Not Record} 	
 	<Log Off> 	Neutral 50	{Goodbye Beep}<Makes beeping sounds> {Do not record.}	
 	<Log Off> 	Neutral 50	{Goodbye Beep}<Makes beeping sounds> {Do not record.}	
==Combat ==
TOPIC	TOPIC TEXT / PROMPT	EMOTION 	RESPONSE TEXT 	#
 	AcceptYield 	Neutral 50	{Triumphant Beep}<Makes Beeping Sounds> {Do not record.}	
 	AcceptYield 	Neutral 50	{Triumphant Beep}<Makes Beeping Sounds> {Do not record.}	
 	Assault 	Neutral 50	{Alert Beep 1}<Makes Beeping Sounds> {Do not record.} 	
 	Assault 	Neutral 50	{Alert Beep 1}<Makes Beeping Sounds> {Do not record.} 	
 	Attack 	Neutral 50	{Alert Beep 1}<Makes Beeping Sounds> {Do not record.} 	
 	Attack 	Neutral 50	{Alert Beep 1}<Makes Beeping Sounds> {Do not record.} 	
 	AvoidThreat 	Neutral 50	{Sonar Beep}<Makes Beeping Sounds> {Do not record.} 	
 	AvoidThreat 	Neutral 50	{Sonar Beep}<Makes Beeping Sounds> {Do not record.} 	
 	Death 	Neutral 50	{ED-E Death Sound} {Do not record.} 	
 	Death 	Neutral 50	{ED-E Death Sound} {Do not record.} 	
 	Flee 	Neutral 50	{Deny Beep}<Makes beeping sounds> {Do not record.} 	
 	Flee 	Neutral 50	{Deny Beep}<Makes beeping sounds> {Do not record.} 	
 	Hit 	Neutral 50	{Beep Alert 2} {Do not record.} 	
 	Hit 	Neutral 50	{Beep Alert 2} {Do not record.} 	
==Detection==
TOPIC	TOPIC TEXT / PROMPT 	EMOTION 	RESPONSE TEXT 	#
 	AlertIdle 	Neutral 50	{Curious Beep}<Makes beeping sounds> {Do not record.}	
 	AlertIdle 	Neutral 50	{Curious Beep}<Makes beeping sounds> {Do not record.}	
 	AlertToCombat 	Neutral 50	{Alert 1 Beep}<Makes beeping sounds> {Do not record.}	
 	AlertToCombat 	Neutral 50	{Alert 1 Beep}<Makes beeping sounds> {Do not record.}	
 	AlertToNormal 	Neutral 50	{Sonar Beep}<Makes beeping sounds> {Do not record.} 	
 	AlertToNormal 	Neutral 50	{Sonar Beep}<Makes beeping sounds> {Do not record.} 	
 	CombatToLost 	Neutral 50	{Sonar Beep}<Makes beeping sounds> {Do not record.} 	
 	CombatToLost 	Neutral 50	{Sonar Beep}<Makes beeping sounds> {Do not record.} 	
 	CombatToNormal 	Neutral 50	{Happy Beep}<Makes beeping sounds> {Do not record.} 	
 	CombatToNormal 	Neutral 50	{Happy Beep}<Makes beeping sounds> {Do not record.} 	
 	LostIdle 	Neutral 50	{Curious Beep}<Makes beeping sounds> {Do not record.}	
 	LostIdle 	Neutral 50	{Curious Beep}<Makes beeping sounds> {Do not record.}	
 	LostToCombat 	Neutral 50	{Alert 1 Beep}<Makes beeping sounds> {Do not record.}	
 	LostToCombat 	Neutral 50	{Alert 1 Beep}<Makes beeping sounds> {Do not record.}	
 	LostToNormal 	Neutral 50	{Happy Beep}<Makes beeping sounds> {Do not record.} 	
 	LostToNormal 	Neutral 50	{Happy Beep}<Makes beeping sounds> {Do not record.} 	
 	NormalToAlert 	Neutral 50	{Sonar Beep}<Makes beeping sounds> {Do not record.} 	
 	NormalToAlert 	Neutral 50	{Sonar Beep}<Makes beeping sounds> {Do not record.} 	
 	NormalToAlertResponse	Neutral 50	{Sonar Beep}<Makes beeping sounds> {Do not record.} 	
 	NormalToAlertResponse	Neutral 50	{Sonar Beep}<Makes beeping sounds> {Do not record.} 	
 	StartCombat 	Neutral 50	{Alert 1 Beep}<Makes beeping sounds> {Do not record.}	
 	StartCombat 	Neutral 50	{Alert 1 Beep}<Makes beeping sounds> {Do not record.}	
Category:Fallout: New Vegas dialogue files
ru:DialogueExportNVCompanionEdE.txt
pt:NVCompanionEdE.txt