Advanced Storm Controller

The Advanced Storm Controller is a Device in Fortnite: Creative, added in Update v10.00.
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|-|Settings=
==All Settings==
All default values have been Bolded.
Option 	Value 	Description
Generate Storm On Game Start	Yes, No 	Determines whether the storm is active at game start.
Phase One Radius 	200M, 5.0M - 5000.0M 	Sets the radius of the storm at the start of phase 1.
Use Custom Storm Phases 	Yes, No 	
* If Yes, use A storm of 1 - 50 phases controlled by beacons. Otherwise, use a storm with 10 phases which can be overridden by a Advance Storm Beacons.
*For the default Battle Royale experience, choose No and do not deploy any beacons.
Delay Time 	None(0.0), 0.0s - 10 Minutes (600.0s)	Determines the length of time before storm phase 1 begins.
On Finish Behavior 	Stay, Destroy 	Defines the behavior of the storm when it has finished changing size.
Destruction Delay 	None(0.0), 0.0s - 5 Minutes (300.0s) 	Time for destruction once the storm; when it has finished changing size.
Bounds Radius 	200M, 5M - 5000M 	Sets the radius of the bounding sphere. The storm will not leave the bounding sphere.
Storm Sickness 	On, Off 	Determines if players who receive storm sickness from the storm.
|-|Functions and Events=
==Functions and Events==
Option 	Description
Generate Storm When Receiving From	Generates a storm on receiving a signal from the selected channel.
Destroy Storm When Receiving From 	Destroys the storm on receiving a signal from the selected channel.
Option 	Description
When Phase Ended Send Event To	Transmits a signal on the selected channel at the end of each storm phase.
|-|Verse API=
This device can be found in Content Browser in the following path: /All/Fortnite/Devices/Mode
==advanced_storm_controller_device class==
using { /Fortnite.com/Devices }
Option 	Description
creative_object 	Base class for creative devices and props.
creative_device_base 	Base class for creative_device.
storm_controller_device	Base class for various specialized storm devices.
Option 	Type
PhaseEndedEvent	listenable(tuple())
Option 	Parameters 	Description
GenerateStorm	 	Generates the storm. Generate Storm On Game Start must be set to No if you choose to use Generate Storm.
DestroyStorm 	 	Destroys the storm.
TeleportTo 	Position:vector3, Rotation:rotation 	Teleports the storm_controller_device to the specified Position and Rotation.
Existing storms will not target the new location, but newly generated storms will.
TeleportTo 	Transform:transform 	Teleports the storm_controller_device to the specified location defined by Transform, also applies rotation and scale accordingly.
Existing storms will not target the new location, but newly generated storms will.
MoveTo 	Position:vector3, Rotation:rotation, OverTime:float	Moves the storm_controller_device to the specified Position and Rotation over the specified time, in seconds.
Existing storms will not target the new location, but newly generated storms will.
MoveTo 	Transform:transform, OverTime:float 	Teleports the storm_controller_device to the specified location defined by Transform over the specified time, in seconds.
Existing storms will not target the new location, but newly generated storms will.
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Category:Devices
Category:UEFN
Category:Creative
Category:Verse API