Plants vs. Zombies: Dimensional Travels

Plants vs. Zombies: Dimensional Travels is the 9th game in the main Plants vs. Zombies series.
==Game Modes==
*Adventure Mode - Go on an adventure with Crazy Dave and Parallel Dave defeating zombies to get to the right place!
*Mini-games - Fun little games with extra challenges.
*Puzzle Mode - Help grows a bigger jucier brain, the zombies need something to eat.
*Survival Mode - Challenges where you build the best defense to defeat as many zombies as possible!
*Mix n' Match Mode (NEW) - Endless area where each wave you'll see the combined effect of two areas.
*Zen Garden - Nice place to take care of plants. The more plants in the garden, the fewer zombies will attack.
*Creation Mode (NEW) - Lets you build your own plants, zombies and levels for the game, creations can be shared through the Steam Workshop.
==Almanac==
See here.
==Achievements==
See here.
==Areas==
*Normal Dimension - Similar to "Day" from Plants vs. Zombies. No extra effects added, but starting on level 10 a pool is added, but you have to use Aspearagus and Shamrock to attack it, until you get Lily Pad in the Flood Dimension. Roof Levels are added once the Ladder is obtained in the Angled Dimension.
*Smoky Dimension - A deep fog covers the screen, resulting in making it hard to see. Plants such as the Blover and Plantern can remove fog however, but make Mushrooms fall asleep.
*Angled Dimension - Many odd angles are added, however, this causes peas to go straight towards walls, luckily, Catapults can shoot normally. Zombies have trouble at angles, with the exception of Vehicles and Hikers.
*Frost Dimension - Mushrooms, like in Cloudy Dimension, are awake at day. Plants will sometimes freeze, but Torchwoods and Heat-shrooms keep them warm. Plants that are already frozen such as Snow Pea and Pine Freeze however, won't freeze.
*Flood Dimension - A deep amount of water covers the screen, making Lily Pads neccesary. Many Zombies luckily don't return, but new aquatic ones appear.
*Deep Dark Dimension - Very few lights, making Planterns quite necessary. Zombies holding Plant Food however, slightly glow.
*Cyber Dimension - Many advancements in technology have been made, causing for some Zombies with new abilities that make them stronger. 
*Power Dimension - The more plants placed, the more powerful the zombies become. The more powerful the plants are, the more powerful the zombies become.
*TBA
*Neo Dimension - This area takes place in a spot in the space of a colourful dimension, covered in neon-coloured tiles. These tiles have effects on plants and zombies. The tiles change colour every now and again. Some squares don't have any tiles, however.
*TBA
*Fire Dimension - Played inside of a volcano with a lava stream. Occasionally lava geysers fly out of the lava and scorch plants and zombies. Also, any plant or zombie on the square that the geyser flies out from will get burned.
*TBA
*Dungeon Dimension - From the time warp from Prehistoric time back to present, you find yourselves randomly teleported... Into a dark dungeon. There is very ambient and dim lighting, and no sunlight anywhere. However, it's because the zombies that live here harvested all the light. Kill zombies to obtain light! and defeat the dungeon guardian Dr. Zombones to get out of this mess! (Made by DPS :P)
*Dimension Z, this is the final world in the game, and is where Zomboss is fought. This level utilizes some of the toughest zombies in other worlds, as well as the final fight with Zomboss.
===Bonus Areas===
*TBA
==Plants==
Name 	Image 	Description 	Unlocked at level 	Plant Food Upgrade 	Sun Cost 	Recharge
Peashooter 	 	Basic attackers which fire at a normal rate. 	Beginning of Game 	Shoots several peas for 5 seconds. 	100 	Very Fast
Sunflower 	 	Supplies sun to get Plants 	Normal Dimension Day 1 	Creates 125 Sun 	50 	Very Fast
Wall-nut 	 	Blocks off zombies with its chewy shell. 	Normal Dimension Day 2 	Gains tough metal armor. 	50 	Mediocre
Bomberry 	https://vignette.wikia.nocookie.net/pvzcc/images/b/b1/Bomberry2.png/revision/latest?cb=20170730144529	Explodes when planted, firing off all of its drupelets. 	Normal Dimension Day 3 	N/A 	75 	Mediocre
Potato Mine 	 	Explodes a Zombie or few, but needs time to arm. 	Normal Dimension Day 4 	Launches 2 more Potato Mines. 	25 	Mediocre
Snow Pea 	 	Freezes Zombies with each pea. 	Normal Dimension Day 5 	Freezes the lane and shoots several peas for 5 seconds. 	150 	Very Fast
Bloomerang 	 	Fires Boomerangs hitting 3 Zombies, twice. 	Normal Dimension Day 7 	Shoots 10 Boomerangs in every direction. 	150 	Fast
Repeater 	left 	Shoots 2 Peas. 	Normal Dimension Day 8 	Shoots several peas for 5 seconds, than a giant one. 	200 	Fast
Aspearagus* 	 	Shoots asparagus stalks in 3 lanes. 	Normal Dimension Day 9 	Shoots several stalks across 5 lanes for 5 seconds. 	125 	Fast
Shamrock* 	 	Shoots powerful rainbows in 3 lanes, but hides when zombies are near. 	Normal Dimension Day 10 	Shoots rainbow in lane which does massive damage to all zombies underneath. 	175 	Fast
Bonk Choy 	 	Punches rapidly forwards and backwards. 	Normal Dimension Day 11 	Punches Zombies in a surrounding area. 	100 	Fast
Cherry Bomb 	 	Blows up an area of Zombies. 	Normal Dimension Day 13 	N/A 	150 	Sluggish
Marigold 	 	Gives bronze, gold and silver coins. 	
Normal Dimension GATE 2 	Gives 5 random coins. 	50 	Fast
Gatling Pea 	 	Shoots four peas at a time. 	Normal Dimension GATE 5 	Shoots a large barrage of peas, topped with 4 large peas. 	300 	Fast
Blover 	 	Blows away fog and flying attacks. 	Smoky Dimension Before Level 	N/A 	25 	Fast
Tackleweed 	 	Close range plant which rolls away over time, can be sped up by Blovers. 	Smoky Dimension Day 1 	Summons 4 more Tackleweeds and a Blover 	125 	Fast
Puff-shroom 	 	Shoots short-ranged spores at Zombies. 	Smoky Dimension Day 2 	Shoots rapidly for 5 seconds. All Puff-shrooms in a 5x5 area will also activate. 	0 	 Very Fast
Sun-shroom 	 	Creates small sun first and normal sun later. 	Smoky Dimension Day 3 	Grows to the largest size and creates sun along the way. 	25 	Very Fast
Scaredy-shroom 	 	Shoots long ranges spores, but hides, boosted by fluffy things. 	Smoky Dimension Day 4 	Shoots rapidly for 5 seconds and it doesn't hide. 	25 	Very Fast
Fume-shroom 	 	Shoots fumes in a small area. 	Smoky Dimension Day 5 	Fires a large fume cloud dealing massive damage and pushing all zombies back. 	50 	Fast
Plantern 	 	Lights up an area, and can also keep plants warm. 	Smoky Dimension Day 7 	Lights up the whole screen temporarily. 	25 	Fast
Ice-shroom 	 	Slows all Zombies on screen, freezes Zombies in a 3x3 area. 	Smoky Dimension Day 8 	N/A 	75 	Sluggish
Mourning Glory 	 	Spawns Plants during huge waves or other Zombie filled occasions. 	Smoky Dimension Day 9 	Summons plants immediately on 5 random times. 	150 	Mediocre
Doom-shroom 	 	Explodes a large area but leaves a crater. 	Smoky Dimension Day 10 	N/A 	150 	Slow
Hypno-shroom 	 	Hypnotizes a zombie when eaten. 	Smoky Dimension Day 11 	The zombie it hypnotizes becomes a Gargantuar. 	50 	Mediocre
Squash 	 	Squashes a group of Zombies. 	Smoky Dimension Day 12 	Squashes the 2 strongest Zombies, and any others underneath it. 	50 	Mediocre
Cactus 	 	Shoots spikes with a chance of multi-hit, and shoots down flying zombie. When zombies get near, it hides to deal ground damage.	Smoky Dimension Day 13 	Shoots spikes rapidly in the air for 3 seconds and on the ground for 5 seconds. 	100 	Fast
Switchgrass 	 	Switches behavior of 3 zombies that step on it. 	Smoky Dimension GATE 1 	Places 2 switchgrasses above and below it. 	150 	Sluggish
Gloom-shroom 	 	Shoots heavy-duty sludge in an area around it. 	Smoky Dimension GATE 2 	Shoots sludge paralyzing zombies and doing 50 damage, but only in its range. 	150 	Fast
Cabbage-pult 	 	Flings cabbages at zombies. 	Angled Dimension Before Level 	Fires heavy-duty cabbages at all Zombies. 	100 	Very Fast
Cloudberry-pult 	 	Flings weak Cloudberries, but saves sun. 	Angled Dimension Day 1 	Shoots Cloudberries at every Zombie on screen. 	25 	Very Fast
Kernel-pult 	 	Flings kernels, occasionally butter. 	Angled Dimension Day 2 	Fires Butter at every Zombie. 	100 	Very Fast
Cucumber-pult 	 	Flings frozen Cucumbers, can go on water. 	Angled Dimension Day 3 	Shoots Cucumbers at Every Zombie on screen. 	175 	Very Fast
Rhubarbed Wire 	 	Protects a plant and damages Zombies in a large area. 	Angled Dimension Day 4 	Creates 2 more Rhubarbed Wires. 	225 	Mediocre
Jalapeño 	 	Explodes damaging a whole row. 	Angled Dimension Day 5 	N/A 	125 	Sluggish
Dandelion 	 	Fires explosive seeds in three lanes. Seeds can float above angles. 	Angled Dimension Day 7 	Fires many explosive seeds across the screen. 	275 	Fast
Chomper 	 	Eats a zombie, takes time to chew. The stronger the Zombie is, the longer it takes. 	Angled Dimension Day 8 	Instantly swallows, and will bite Zombies afterwards without chewing. 	150 	Very Fast
Coffee Bean 	 	Wakes up mushrooms. 	Angled Dimension Day 9 	N/A 	25 	Fast
Melon-pult 	 	Lobs melons which do high damage with splash damage. 	Angled Dimension Day 10 	Shoots melons at every Zombie. 	200 	Fast
Tall-nut 	 	Blocks low-flying attacks and has a lot of health. 	Angled Dimension Day 11 	Gains Heavy-Duty Armor 	100 	Mediocre
Dragonfruit-pult 	 	Flings powerful dragonfruits which may catch fire. 	Angled Dimension Day 12 	Fires dragonfruits across the screen, some may be fiery. 	300 	Fast
Chili Bean 	 	Makes the Zombie which eats it explode and release gastrointestinal distress. 	Angled Dimension Day 13 	Launches 3 more Chili Beans. 	50 	Mediocre
Waxflower 	 	Can attack with fire with decent range squares. 	Angled Dimension GATE 1 	Shoots a large fire which burns all zombies in the area. 	150 	Fast
Zombuffet 	 	Can eat 5 zombies at a time, but then chews for a minute. 	Angled Dimension GATE 3 	Swallows any Zombies it has previously, and then eats any others without chewing, at all, no exceptions. 	250 	Fast
Pumpkin 	left 	Protects a plant it surrounds. 	Angled Dimension GATE 4 	Gains heavy armor. 	100 	Mediocre
Winter Melon 	 	Lobs freezing melons. 	Angled Dimension GATE 5 	Shoots frozen melons at every Zombie. 	400 	Fast
Flower Pot 	 	Allows you to place plants on the roof, and on a few surfaces plants usually can't go on. 	Normal Dimension Day 16 	Creates 3 more Flower Pots. 	25 	Very Fast
Clementine-pult 	 	Launches clementines across the row,dealing light damage to most zombies and fair damage to the final one. 	Normal Dimension Day 17 	Launches clementines at all zombies on screen. 	150 	Very Fast
Popcorn-pult†^ 	 	Flings popcorn which scatters across an area when thrown. 	Normal Dimension Day 18 	Launches popcorn at all zombies on screen, which may scatter around and hit more zombies. 	150 	Fast
Slice-pult†^ 	 	Launches slices of melons, which do half the damage of normal melon-pults. 	Normal Dimension Day 19 	Launches melon slices at all zombies on screen. 	175 	Fast
Lime-pult 	 	Lobs more and more limes over time. 	Normal Dimension Day 20 	Lobs Limes at all zombies on screen depending on its current amount. 	150 	Very Fast
Cantaloupe-pult†^ 	 	Flings canteloupes which deal massive damage. 	Normal Dimension Day 21 	Launches canteloupes at all zombies on screen. 	250 	Very Fast
Pepper-pult 	 	Flings flaming peppers that deal splash damage, and heats up plants around it. 	Normal Dimension Day 22 	Launches fireballs at all zombies on-screen. 	200 	Fast
Mango-pult 	 	Takes zombies apart and flings the remains. 	Normal Dimension Day 23 	Captures all zombies on screen, then launches them when enough zombies are back on. 	375 	Fast
Hot Potato 	 	Heats up Plants so they don't freeze. 	Frost Dimension Before Level 	N/A 	0 	Very Fast
Pine Freeze 	 	Spins around, damaging all zombies in a 3x3 area and chilling them. 	Frost Dimension Day 1 	Fires frozen spikes in many directions which chill zombies. 	175 	Fast
Iceburg Lettuce 	 	Freezes the zombie that steps on it. 	Frost Dimension Day 2 	Freezes all zombies on screen. 	0 	Mediocre
Torchwood 	 	Lights peas on fire. 	Frost Dimension Day 3 	Fire burns heavilier. 	175 	Fast
Hurrikale 	 	Slows a lane of zombies, and pushes them back to the start. 	Frost Dimension Day 4 	N/A 	100 	Fast
Fire Gourd 	 	Shoots poweful flames ahead of it when tapped, but needs cooldown time. 	Frost Dimension Day 5 	Burns all zombies ahead of it in three lanes. 	200 	Mediocre
Chipotle 	 	Gives plants in a 3x3 area around it fire-based effects, and fires fireballs itself. 	Frost Dimension Day 7 	Range increases to 5x5. 	175 	Sluggish
Flaming Pea* 	 	Shoots flaming peas at zombies. 	Frost Dimension Day 8 	Shoots a large stream of blue fire peas for 3 seconds. 	150 	Very Fast
Boxwood 	 	Traps a Zombie in place, but is vulnerable when a Zombie is trapped. 	Frost Dimension Day 9 	Traps all Zombies in the row. 	150 	Fast
Burr 	 	Sticks to a zombie and damages it over time, eventually slowing it to a stop. 	Frost Dimension Day 10 	Kills all zombies in a 3x3 area, and moves on to another zombie. 	25 	Mediocre
Pea Pod 	 	Can be planted on many times for more power. Grows more heads over time. 	Frost Dimension Day 11 	Shoots 5 enormous peas. 	75 	Very Fast
Sap-fling 	 	Flings sap at zombies which deals no damage, but slows them down. Stacks with ice plants. 	Frost Dimension Day 12 	Launches sap at all zombies onscreen. 	100 	Fast
Calafreeze 	 	Fires frozen grapes that freeze zombies completely. 	Frost Dimension Day 13 	Fires frozen grapes at every zombie on screen. 	250 	Mediocre
Habanero 	 	Burns 3 lanes of zombies to a crisp. 	Frost Dimension GATE 3 	N/A 	225 	Slow
Ice Queen Pea* 	 	Shoots a frozen pea which chills zombies or an ice pellet which freezes them completely. 	Frost Dimension GATE 4 	Shoots a barrage of ice pellets for 5 seconds. 	250 	Fast
Superfreeze Pea 	 	Shoots a superfreezing pea that chills zombies and freezes them for 10 seconds. 	Frost Dimension Gate 5 	Freezes the lane and shoots a barrage of superfreezing peas for 5 seconds. 	200 	Fast
Lily Pad 	 	Supports water plants. 	Flood Dimension Before Level 	Spawns 2 more Lily Pads. 	25 	Very Fast
Water-melon 	 	Shoots water and seeds at zombies, seeds do minimal damage. 	Flood Dimension Day 1 	Shoots water filled with seeds, rusting a lot and doing a lot of damage. 	225 	Fast
Starfruit 	 	Shoots stars in 5 directions. 	Flood Dimension Day 2 	Spins around shooting several stars. 	100 	Very Fast
Tangle Kelp 	 	Drags a zombie underwater. 	Flood Dimension Day 3 	Entangles all zombies in the row. 	25 	Mediocre
Forget-Me-Shot 	 	Fires powerful bullets in every row. 	Flood Dimension Day 4 	Freezes all Zombies on screen. 	275 	Fast
Watercress 	 	Shoots bubbles every second and can be planted on several times, but every minute one will die until only one is left. 	Flood Dimension Day 5 	Each head shoots 15 bubbles. 	75 	Very Fast
Spring Bean 	 	Springs a Zombie back, into water if possible. 	Flood Dimension Day 7 	Springs all zombies on screen. 	50 	Mediocre
Dam 	 	Defensive plant that prevents an area from being crashed by waves. 	Flood Dimension Day 8 	Gains thick metal armor. 	150 	Sluggish
Threepeater 	 	Shoots peas in 3 lanes. 	Flood Dimension Day 9 	Shoots a barrage of peas. 	300 	Very Fast
Peat Moss 	 	Fires short-ranged explosive spores. 	Flood Dimension Day 10 	Fires explosive spores to various squares on the screen. 	400 	Fast
Power Lily 	 	Creates a singular plant food. 	Flood Dimension Day 11 	N/A 	175 	Slow
O-range 	 	Increases range of attacking plants. 	Flood Dimension Day 12 	N/A 	100 	Mediocre
Guacodile 	 	Fires pits from a distance, and rushes at zombies that touch it. 	Flood Dimension Day 13 	Releases two rushing Guacodiles and pushes zombies back. 	125 	Very Fast
Homing Thistle 	 	Shoots homing spikes in various rows. 	Flood Dimension GATE 2 	Fires powerful spikes that attack many zombies. 	250 	Fast
Garlic 	 	Diverts zombies to other lanes. 	Flood Dimension GATE 3 	Diverts all zombies on screen into other lanes. 	50 	Fast
Pershimmer 	 	Speeds up plants in an area, and provides a dim light. Charges up a light beam that can be fired at will. 	Deep Dark Dimension Before Level 	Lights up whole screen and fires a powerful blast down the row. 	75 	Mediocre
Slenderbean 	 	Pushes Zombies that reach your house to the back. 	Deep Dark Dimension Day 1 	Pushes back all Zombies on the screen. 	500 	Slow
Nightshade 	 	Seeps health from nearby zombies and gives it to plants. 	Deep Dark Dimension Day 2 	Seeps health from every zombie on screen and gives it to every plant that lost health. 	275 	Mediocre
Elderberry 	 	Makes Zombies older and weaker. 	Deep Dark Dimension Day 3 	Adds a monocle to another plant without dying. 	225 	Mediocre
False Alder 	 	Transforms into the strongest Zombie. 	Deep Dark Dimension Day 4 	N/A 	200 	Mediocre
Angel's Trumpet 	 	Creates more sun the less sun you have. 	Deep Dark Dimension Day 5 	Creates 5 versions of its current sun state. 	100 	Fast
Rotobaga 	 	Fires shots in four directions and hovers above obstacles. 	Deep Dark Dimension Day 7 	Fires many powerful shots in its directions. 	150 	Fast
Redbrush 	 	TBA 	Deep Dark Dimension Day 8 	TBA 	TBA 	TBA
Amanita 	 	Weakens 12 Zombies that bite it. 	Deep Dark Dimension Day 9 	Restores health and weakens all zombies in the lane. 	225 	Mediocre
Buttercup 	 	Launches butter onto the square in front of it, Zombies who step on the buttered squares are slowed down. 	Deep Dark Dimension Day 10 	Launches butter across the screen. 	100 	Mediocre
Inhale-shroom 	 	Sucks up small zombies, can collect sun and coins in front of it. 	
Deep Dark Dimension Day 11 	Sucks up 10 Zombies, and spits out a ball of Zombies which will hurt others. 	100 	Mediocre
Kindle Dindle 	 	Shoots small fires at zombies that let them light up an area. 	Deep Dark Dimension Day 12 	Makes all zombies on the screen glow to reveal their location. 	125 	Fast
Brawlccoli 	 	Grabs zombies and slams them against the ground. Suffers fatigue if the zombie has too much health. 	Deep Dark Dimension Day 13 	Brings all zombies in the lane towards it, and throws them away. 	225 	Fast
Magic Mushroom 	 	Shoots energy spheres which come with many mystical effects. 	Deep Dark Dimension GATE 2 	Fires a powerful energy beam down the lane, dealing massive damage, and constantly giving random effects. 	175 	Fast
Twin Sunflower 	 	Creates 2 suns at a time. 	Deep Dark Dimension GATE 3 	Creates 10 suns. 	100 	Fast
Lightning Reed 	 	Shoots lightning which arcs onto various Zombies. 	Cyber Dimension Before Level 	Creates a thundercloud which zaps 5 zombies to death. 	125 	Very Fast
Peattract 	 	Shoots peas which go to metallic zombies if there are any 	Cyber Dimension Day 1 	Shoots several Magnet Peas for 5 seconds. 	125 	Fast
Vibronum 	 	Shakes rewards out of zombies without killing them. 	Cyber Dimension Day 2 	Shakes all zombies near it, making them drop coins. 	50 	Mediocre
Alternatulip 	 	When two are planted, it can teleport zombies. 	Cyber Dimension Day 3 	Sucks up all zombies in a 3x3 area. 	75 	Fast
Magnet-shroom 	 	Steals metal armor. 	Cyber Dimension Day 4 	Steals all metal armor on screen, and fires it back at zombies. 	150 	Fast
Celekinesis 	 	Shoots energy blasts which have a chance of sending zombies back. 	Cyber Dimension Day 5 	Shoots a large energy beam, doing massive damage and sendng all zombies to the back. 	175 	Fast
Magnifying Grass 	 	Fires a powerful attack if you spend 25 sun on it. 	
Cyber Dimension Day 7 	Spends no sun to shoot a very powerful rainbow at several zombies, boosted if Sun-producing plants are near.	50 	Very Fast
Bineary 	 	Electrocutes zombies which get close to it. 	Cyber Dimension Day 8 	Tangles up all zombies in a 3x3 area and electrocutes them to death. 	175 	Fast
EMPeashooter 	 	Shoots EMPeas which disable vehicles and robots for 3 seconds. 	Cyber Dimension Day 9 	Shoots several EMPeas for 5 seconds. 	250 	Fast
E.M.Peach 	 	Disables vehicles in an area. 	
Cyber Dimension Day 10  	N/A 	25 	Mediocre
Citron 	 	Shoots balls of plasma at zombies. 	
Cyber Dimension Day 11 	Shoots 20 balls of plasma. 	375 	Fast
Laser Bean 	 	Shoots lasers across the row. 	
Cyber Dimension Day 12 	Shoots a large powerful laser dealing massive damage. 	250 	Fast
Crystalnthemum 	 	Shoots beams of light in 3 directions, can enhance light-based projectiles. 	Cyber Dimension Day 13 	Shoots powerful massive damage dealing beams of light across the screen. 	225 	Fast
Gold Magnet^ 	 	Turns metal armor into money and collects money. 	Cyber Dimension GATE 1 	Steals all metal armor and turns it into money 	250 	Fast
Infi-nut 	 	Weaker than a Wall-nut, but health regenerates over time. 	
Cyber Dimension GATE 4 	Creates a barrier across the column. 	50 	Mediocre
Power Radish† 	 	Defensive plant which is immune to the powers of zombies. 	Power Dimension Before Level 	Creates 2 more Power Radishes 	75 	
Mediocre
Karmation 	 	Removes health from zombies that eat plants. 	Power Dimension Day 1 	Range increases to a 5x5 area, and deals more damage. 	125 	Mediocre
Spikeweed 	 	Spikes Zombies that step on it. Also breaks rolling attacks. 	Power Dimension Day 2 	Brings all zombies to it, breaks any rolling attacks and doing lots of damage. 	100 	Very Fast
Umbrella Leaf 	 	Blocks off attacks in a 3x3 area. 	Power Dimension Day 3 	Sends all zombies in 3 lanes flying off screen. 	100 	Fast
Flytrap†^ 	 	Eats zombies on the ground, can also gobble up zombies in the sky. 	Power Dimension Day 4 	Eats all zombies in its path, low ground and flying. 	225 	Mediocre
Pistachio†^ 	 	Serves as a defensive plant, but has a second layer which rolls down the lane killing zombies in its path. 	Power Dimension Day 5 	Gains tough metallic armor. 	75 	Sluggish
Sickamore 	 	Sneezes, slowing down zombies. Has a chance of infection to slow other zombies. 	Power Dimension Day 7 	Blows back and infects all zombies in its lane. 	100 	Fast
Lotus Flower 	 	Can hypnotize five zombies, but only on the water. 	Power Dimension Day 8 	Hypnotizes two additional zombies. 	200 	Mediocre
Popcorn 	 	Takes time to arm, but when it explodes the kernel serves as light splash damage. 	Power Dimension Day 9 	Summons 2 more Popcorns 	50 	Sluggish
Satsumo 	 	Can bump zombies offscreen, and knock back projectiles. 	Power Dimension Day 10 	Pushes all zombies within 2 columns in front of it to the back with great force, damaging them. 	225 	Mediocre
Fairyweed 	 	Boosts the powers of plants around it. 	Power Dimension Day 11 	Boosts all plants to their full potential in a 5x5 area. 	175 	Mediocre
Bananarang 	 	Deals massive damage in two rows. 	Power Dimension Day 12 	N/A 	125 	Sluggish
Coconut Cannon 	 	Click on it to fire an explosive coconut. 	Power Dimension Day 13 	Launches a large coconut which sends all zombies in the lane back, then explodes. 	400 	Fast
Spikerock 	 	Heavily spikes zombies and withstands 6 smashes. 	
Power Dimension GATE 2  	Brings all zombies to it destroying all rolling attacks and dealing lots of damage. 	200 	Fast
Carrocket Launcher†^ 	 	Fires carrots across the row which deal massive damage in an area once it reaches the end. 	Power Dimension GATE 5 	Shoots carrot missiles in every lane. 	200 	Mediocre
Pinecone 	 	Gives plants a small boost in health. 	Astro Dimension Before Level 	Spawns 2 more Pinecones on unprotected plants. 	25 	Mediocre
Missileshooter 	 	Shoots missiles that do high damage and home like Cattail spikes. 	Astro Dimension Day 1 	Shoots several missiles for 2 seconds. 	250 	Fast
Saturn Peach†^ 	 	Creates rings which deal light damage in an area around it. 	Astro Dimension Day 2 	Creates a large, powerful ring affecting the whole screen. 	175 	Very Fast
Anti-Gravity Pot 	 	Can be dragged to be moved. 	Astro Dimension Day 3 	Creates another Anti-Gravity Pot 	50 	Fast
Beeshooter 	 	Fires bees which may stick to zombies and deal minor damage over time. 	Astro Dimension Day 4 	Fires 60 bees. 	150 	Very Fast
Birdch 	 	Flies above zombies and shoots wood at them. 	Astro Dimension Day 5 	Fires powerful blocks of wood at many zombies. 	250 	Fast
Gunkgo 	 	Shoots purple goo in a short range which stuns zombies. 	Astro Dimension Day 7 	Fires goo at all zombies in the lane 	175 	Fast
Flaxswatter†^ 	 	Short-ranged attacker which does high damage to most zombies, and can squash smaller zombies. 	Astro Dimension Day 8 	Pulls all zombies to it and squashes them. 	325 	Fast
Morning Glory†^ 	 	Creates more sun if you have low amounts of sun. 	Astro Dimension Day 9 	Creates five of its current sun tier. 	100 	Very Fast
Orchid Cactus†^ 	 	Takes time to fire, but eventually blooms firing spikes in 5 rows. 	Astro Dimension Day 10 	Shoots massive spikes in all rows. 	150 	Very Fast
Onion†^ 	 	Fires onion rings which send zombies into different rows. 	Astro Dimension Day 11 	Shoots onion rings at every zombie in its row. 	200 	Sluggish
Split Pea 	 	Fires one pea forwards and two peas backwards. 	Astro Dimension Day 12 	Shoots 60 peas forwards, and shoots the same backwards, but with a giant pea. 	100 	Very Fast
Pear†^ 	 	Duplicates the plant next to it. 	Astro Dimension Day 13 	N/A 	100 	Mediocre
Jupiter Peach 	 	Fires powerful rings in an area around it. 	Astro Dimension GATE 3 	Fires an ultra-powerful ring doing outstanding damage. 	275 	Mediocre
Square Root 	 	Fires seeds which do varying increments of damage. 	Astro Dimension GATE 5 	Shoots 20 random seeds. 	200 	Fast
Follow Pea 	 	Shoots Peas which follow your cursor. 	Neo Dimension Before Level 	Shoots large Cursors which follow your cursor. 	200 	Very Fast
Vanilla 	 	Shoots Ice Cream which slows Zombies, but has a chance of infection. 	Neo Dimension Day 1 /Bonus Plant 	Shoots 10 balls of Ice Cream with high infection. 	225 	Very Fast
Poppy 	 	Shoots objects which may make zombies pop. 	Neo Dimension Day 1 /Bonus Plant 	Pops Zombies in a 3x3 area. 	275 	Mediocre
Tentacle-shroom 	 	Blinds the first zombie that steps on it, with a unique effect. 	Neo Dimension Day 2 	Blinds various zombies. 	100 	Sluggish
Wine-pult 	 	Launches various grapes and wine. 	Neo Dimension Day 3 	Fires various grapes and wines at every zombie on screen. 	125 	Fast
Fox-shroom 	 	Makes sun temporarily fall at night. 	Neo Dimension Day 4 	N/A 	125 	Very Slow
Alienweed 	 	Shoots lasers with many effects. 	Neo Dimension Day 5 	Shoots a large laser across the row. 	150 	Sluggish
Black-eyed Pea 	 	Shoots Sneaky Peas which go behind one Zombie. 	Neo Dimension Day 7 	Shoots several Sneaky Peas for 3 seconds. 	225 	Very Fast
Toxic Airum 	 	Makes plants smell like Zombies to be ignored. 	Neo Dimension Day 8 	N/A 	150 	Fast
Double Pea 	 	Shoots 2 types of peas, can turn around. 	Neo Dimension Day 9 	Same as Repeater with 2 giant peas. 	225 	Fast
Queuecumber 	 	Makes Zombies say their lines. 	Neo Dimension Day 10 	N/A 	150 	Sluggish
Durian†^ 	 	Spikes zombies in a 3x3 area, destroys 3 rolling objects of zombies. 	Neo Dimension Day 11 	Moves along the lane rapidly spinning, dealing massive damage. 	175 	Mediocre
Heavenly Peach† 	 	Heals all plants in a 3x3 area. 	
Neo Dimension Day 12 	Instantly gives all plants twice as much health than they normally have. 	125 	Mediocre
Tile Turnip 	 	Creates a Power Tile on the space. 	
Neo Dimension Day 13 	N/A 	Increasing	Mediocre
Power Citrus†^ 	 	Fires energy balls deal more damage to armored zombies. 	Neo Dimension GATE 2 	Shoots several energy balls down the lane, gaining more power until it shoots a giant one. 	200 	Fast
Apple†^ 	 	Shoots apple juice which stuns zombies in a 3x3 area, but needs time to shoot. 	
Paradox Dimension Before Level 	Fires a lot of apple juice, which paralyzes all zombies in a 5x5 area pernamently. 	175 	Mediocre
Artichoke†^ 	 	Slowfully chokes zombies' heads off, but can only take one at a time. 	Paradox Dimension Day 1 	Takes in all zombies in a 3x3 area around it and kills them. 	225 	Fast
Nagplant†^ 	 	Rolls up to a zombie and explodes, but rolls slowly, and can be vaulted over. 	Paradox Dimension Day 2 	N/A 	75 	Mediocre
Cauliflower†^ 	 	Shoots fluff dealing light damage, but saves sun. 	Paradox Dimension Day 3 	Shoots large amounts of fluff for 3 seconds. 	25 	Very Fast
Lychee†^ 	 	Explodes, paralyzing all zombies in a 3x3 area, doing minor damage over time. 	Paradox Dimension Day 4 	N/A 	75 	Mediocre
Acorn†^ 	 	After some time, it goes underground and becomes a tree which acts as a defensive plant. 	Paradox Dimension Day 5 	Instantly grows into a tree and gains metal armor. 	125 	Mediocre
Grave Buster 	 	Destroys graves on its space and gives rewards for it. 	Paradox Dimension Day 7 	N/A 	25 	Fast
Ironwood†^ 	 	Defensive plant which takes metal if a Magnet-shroom is next to it. 	Paradox Dimension Day 8 	Steals metal from all zombies on screen and uses it to boost its health. 	175 	Slow
Chard Guard 	 	Flings 3 zombies backwards, then serves as a shield. 	Paradox Dimension Day 9 	TBA 	50 	Mediocre
Spurge†^ 	 	Serves as a defensive plant, but zombies that bite it get hurt. 	Paradox Dimension Day 10 	Gains metal armor doubling its health. 	100 	Sluggish
Spearmint 	 	Spikes through many zombies with its spear. 	Paradox Dimension Day 11 	Trows a spear across the lane damaging all zombies it hits. 	200 	Fast
Blood Orange†^ 	 	Bites zombies which squeezes acid juice on them, giving them a burning effect. 	Paradox Dimension Day 12 	Creates 2 more Blood Oranges. 	175 	Mediocre
Banana Splitter†^ 	 	Splits into two Bananas that go into a random place and explode into Banana Goop that freezes zombies. 	Paradox Dimension Day 13 	N/A 	150 	Slow
Shamrockstar* 	 	Fires powerful rainbow blasts in each lane, but hides when zombies get near. 	Paradox Dimension GATE 1 	Fires a large rainbow in 3 lanes which deals massive damage to all zombies underneath. 	250 	Fast
Aloe Vera†^ 	 	Stops plants from burning, extinguishes fire attacks. 	Fire Dimension Before Level 	Heals all plants on screen of their burn. 	75 	Very Fast
Fire Gourd† 	 	Breathes fire which does fair damage when clicked on. 	Fire Dimension Day 1 	Shoots powerful fire across the strongest zombies. 	200 	Fast
Yellow Pepper†^ 	 	Destroys 5 squares in a row. 	Fire Dimension Day 2 	N/A 	75 	Sluggish
Aqua Pea†^ 	 	Fires water peas with minor splash damage, and extinguishing fire attacks. 	Fire Dimension Day 3 	Fires 60 water peas. 	150 	Fast
Coconut Spotting Station^	 	Increases range of plants in a 3x3 area around it, can also show where the next zombie is coming from. 	Fire Dimension Day 4 	Range increases to 5x5. 	150 	Mediocre
Ghost Pepper 	 	Haunts Zombies that get close, but explodes after a limited time. 	Fire Dimension Day 5 	Haunts all zombies in front of it. 	125 	Mediocre
Tomatomic Bomb†^ 	 	Explodes in a 5x5 area dealing large amounts of damage. 	Fire Dimension Day 7 	N/A 	200 	Sluggish
Freeze-shroom 	 	Shoots projectiles which leave zombies pernamently chilled. 	Fire Dimension Day 8 	Shoots a wildfire of it's random spores, weakning all zombies by 3nds and freezing them 	175 	Fast
Devil-shroom 	 	Lights up an area around it with fire which gains power, but eventually needs to reload its attack. 	Fire Dimension Day 9 	Lights up the whole screen for 3 seconds. 	475 	Mediocre
Rock Melon 	 	Fires music notes which hypnotize zombies after a while. 	Fire Dimension Day 10 	Fires hypnotic notes across the screen. 	250 	Fast
Moneydew 	 	Explodes, turning all zombies in an area into money. 	Fire Dimension Day 11 	N/A 	325 	Slow
Fernace 	 	Makes plants shoot fire projectiles or create more sun- or just catch on fire. 	Fire Dimension Day 12 	Gives all plants in a 3x3 area fire powers. 	75 	Slow
Spore Tree 	 	Shoots large spores, but needs time to grow. 	Fire Dimension Day 13 	Grows to full size and shoots 10 giant spores. 	325 	Fast
Rafflesia†^ 	 	Explodes, diverting all zombies in a 3x3 area into other lanes. 	Prehistoric Dimension Before Level	N/A 	100 	Mediocre
Grow-shroom 	 	Grows over time, gaining more and more power. 	Prehistoric Dimension Day 1 	Grows two sizes, and shoots a large area of effect spore. 	75 	Fast
Small-shroom†^ 	 	Makes zombies smaller, so they do less damage. 	Prehistoric Dimension Day 2 	Shrinks all zombies in its lane. 	50 	Fast
Arrowwood 	 	Fires arrows which deal fair damage and instantly kill animal zombies. 	Prehistoric Dimension Day 3 	Shoots a large arrow dealing massive damage to all zombies in the lane. 	175 	Fast
Boophone 	 	Fires soundwaves which grow the further on the screen they get. 	Prehistoric Dimension Day 4 	Fires a large soundwave dealing massive damage to all zombies in front of it. 	175 	Fast
Wind-flower 	 	Blows gusts of wind which slow down zombies that get near, also blows away flying zombies. 	Prehistoric Dimension Day 5 	Instantly blows all zombies on the lane back to the back column. 	75 	Sluggish
Silk Tree 	 	Tangles zombies in silk, slowing them down. Can get many at a time. 	Prehistoric Dimension Day 7 	Tangles up all zombies on the screen in silk. 	125 	Mediocre
Goop-shroom* 	 	Fires goop which sticks to a zombie, damaging them and making them chew slower. 	Prehistoric Dimension Day 8 	Goops all zombies in the lane, dealing large amounts of damage. 	150 	Fast
Army Root 	 	Fires 4 heat seeking missiles that deal massive damage, but fires slowly. 	Prehistoric Dimension Day 9 	Fires a missile at every zombie onscreen. 	425 	Mediocre
Liberrian 	 	Makes zombies which create lots of sound slower. 	Prehistoric Dimension Day 10 	Stops all zombies on screen for a moment. 	25 	Mediocre
String Bean 	 	Wraps up zombies behind it, then brings them to it. 	Prehistoric Dimension Day 11 	Wraps up all zombies behind it, and takes them towards it. 	75 	Sluggish
Palm Bomb 	 	
Can fire 6 explosive dates whenever wanted. 	
Prehistoric Dimension Day 12 	Regrows all of its dates, and launches a large date which explodes with massive power. 	325 	Mediocre
Bowling Bulb 	 	Fires bulbs across the lane that bounce across multiple zombies. 	Prehistoric Dimension Day 13 	Fires 3 hyper-charged bulbs which explode on contact. 	200 	Fast
Bugleweed 	 	Fires powerful soundwaves which expand over time. 	Prehistoric Dimension GATE 2 	Fires a soundwave which instantly kills all zombies in its path. 	275 	Fast
Dart-shroom 	 	Fires darts which do fair damage, but hides when zombies get near. Also pops balloons. 	Prehistoric Dimension GATE 4 	Becomes brave and fires 30 darts in 5 seconds. 	150 	Fast
Dragonfruit-pult 	 	Flings decent damaging Dragonfruits at Zombies. Chance to throw a higher damaging dragonfruit 	Dungeon Dimension Before Level 	Splash damage will turn into instant kills for 3 lobs. 	200 	Fast
Oxeye Daisy 	 	Powerfully rams zombies with its horns. 	Dungeon Dimension Day 1 	Sends an army of bulls across the lane to attack all zombies. 	225 	Fast
Sugar-Cane 	 	Makes plants in an area around it hyperactive. 	Dungeon Dimension Day 2 	N/A 	75 	Mediocre
Snapdragon 	 	Breathes a wall of fire in 3 lanes. 	Dungeon Dimension Day 3 	Breathes a 3x3 fiery square in front. 	150 	Fast
Shove Nut 	 	Moves all zombies in the lane back to the first square. 	Dungeon Dimension Day 4 	N/A 	0 	Sluggish
Tobacco Plant 	 	Poisons as well as diverts zombies. 	Dungeon Dimension Day 5 	Deal 20 damage instead of 10 from each bite. 	225 	Sluggish
Bombegranate†^ 	 	Rolls around for a while, then explodes. 	Dungeon Dimension Day 7 	N/A 	125 	Fast
Bamboo Nunchuk† 	 	Hits zombies in a 3x3 area. 	Dungeon Dimension Day 8 	Twirls around, doing massive damage to all zombies in its radius. 	225 	Fast
Bomb-shroom 	 	Makes Zombies explode for some time after eaten. 	Dungeon Dimension Day 9 	Creates two more Bomb-shrooms. 	100 	Sluggish
Pitcher Plant†^ 	 	Takes in liquids and fires them back at zombies. 	Dungeon Dimension Day 10 	Fires a large gush of water which deals intense damage. 	150 	Mediocre
Cacao Bean 	 	Speeds up plants, but makes zombies face a sugar coma. 	Dungeon Dimension Day 11 	Creates 2 more Cacao Beans. 	125 	Mediocre
Pea-nut 	 	Fires peas and blocks off zombies. 	Dungeon Dimension Day 12 	Shoots 60 peas and gains armor, restores health. 	150 	Mediocre
Saw Palm 	 	Cuts the health of all zombies in an area by half, but needs time between slices. 	Dungeon Dimension Day 13 	Spins around instantly killing all zombies in its range. 	350 	Fast
Seadragon†^ 	 	Fires water which does damage and puts out fire attacks. 	Dungeon Dimension GATE 1 	Kills all zombies in a 3x3 area by flooding it. 	200 	Fast
Cob Cannon 	 	Click on it to fire deadly cobs of corn. 	Dimension Z Before Level 	Fires five cobs of corn in various spaces across the screen. 	600 	Fast
Cooking Pot 	 	Can combine many plants and zombies. 	Dimension Z Day 1 	N/A 	425 	Sluggish
Wall-nut Tree 	 	Throws various Wall-nuts at zombies every minute. 	Dimension Z Day 2 	Throws a Wall-nut in each lane. 	450 	Sluggish
Power Plant 	 	Activates a random power up without spending coins. 	Dimension Z  Day 3 	N/A 	625 	Very Slow
Machu Peachu 	 	Takes the ability of plants which are eaten previously. 	Dimension Z Day 4 	Combines the Plant Food effect of every plant it has taken power of. 	825 	Slow
MORE BEING ADDED SOON
* - Adventures or Garden Warfare Plant converted to 2D style.
^ - Battle style changed.
† - Upcoming or region-specific plant.
===Yeti Plants===
These plants are dropped by the Zombie Yeti. Often, they are stronger, have a special ability, or are overall more useful. However, they are harder to get.
Name 	Image	Description 	Plant Food 	Sun Cost	Recharge
Sun Bean 	 	Zombies which eat it will drop sun when damaged. 	The zombie which eats it explodes into sun. 	50 	Mediocre
Roto-shroom 	 	Able to be rotated to shoot spores in any direction. 	Fires many spores in the direction its rotated in. 	125 	Fast
Lavendor 	 	Exchanges coins for seed packets. 	Creates five seed packets for use. 	425 	Slow
Mayflower 	 	Aquatic plant in which two plants can be placed upon it, fires cannonballs at zombies. 	N/A 	150 	Mediocre
Multi-Pea 	 	Shoots random types of peas. 	Shoots a large barrage of random peas for 5 seconds. 	250 	Fast
Cherrygold 	 	Explodes into many types of coins. 	N/A 	100 	Mediocre
Poisonberry 	 	Shoots skull-like seeds which leave a zombie poisoned, dealing more and more damage over time.	Spins around, shooting seeds in all directions. 	225 	Fast
Gianut 	 	Absorbs lots of damage from zombies, very hard to get over. 	Gains metal armor, giving it twice as much health. 	350 	Sluggish
Four-Leaf Blover†^	 	Blows away all fog and airborne zombies. All zombies blown away drop a gold coin. 	N/A 	175 	Mediocre
Mystic Sunflower* 	 	Creates sun, but also fires energy blasts with slight splash damage. 	Creates 5 suns and fires 20 energy blasts. 	150 	Fast
Electric Blover†^ 	 	Can blow away zombies when clicked on, but takes time to recharge. 	Blows all zombies on screen back to the start, then shocks them all dealing damage. 	250 	Mediocre
Acid Lemon† 	 	Fires lemon juice that corrodes metal armor. 	Fires a powerful blast of lemon juice down the lane, corroding armor and damaging zombies.	125 	Mediocre
Water Lotus 	 	Fires seeds rapidly, fires more seeds in water. 	Fires several large missile-like seeds which blow up zombies. 	200 	Fast
===Bonus Plants===
These plants require special effort to unlock, but will be accesible to all accounts.
Name 	Image	Description 	Unlocked By... 	Plant Food Upgrade 	Sun Cost	Recharge
Radioactive Banana	 	Shoots radioactive blasts, in a range of 4 squares. Takes 30 seconds to recharge.	Completing Adventure Mode without EVER losing your brains. 	Channels radioactivity in a 3x3 area. 	325 	Mediocre
Cotton Cloud 	 	Lets you place above plants, so zombies can't eat it. 	Defeat NASA zombie with only Helmet Plants and instant kills. 	Creates 2 more Cotton Clouds 	50 	Fast
Obscura 	 	Ability is random based on any other plant you have. 	Get every achievement. 	Changes ability. 	125 	Mediocre
Vanilla 	 	Shoots balls of Ice Cream with a chance of infection. 	Make it to level 100 in a challenge zone, if Poppy wasn't unlocked. 	Shoots 10 Ice Cream balls with a high infection rate.	225 	Fast
Poppy 	 	Shoots objects which may make Zombies pop. 	Make it to level 100 in a challenge zone, if Vanilla wasn't unlocked.	Pops Zombies in a 3x3 area. 	275 	Fast
==Zombies==
===Returning===
Name 	Image	Description 	First Encounter 	Toughness 	Speed
Browncoat Zombie  	 	Regular everyday garden-variety Zombie. 	
Normal Dimension Day 1 	Average 	Basic
Flag Zombie 	 	Browncoat Zombie but faster and carries a flag. 	
Normal Dimension Day 2  	Average 	Hungry
Conehead Zombie 	 	Traffic-cone wearing Zombie with extra protection. 	
Normal Dimension Day 3 	Protected 	Basic
Buckethead Zombie 	 	Wears bucket for a lot of health. A lot more health. 	
Normal Dimension Day 5 	Hardened 	Basic
Billboard Zombies 	 	Groups of zombies which carry billboards. 	
Normal Dimension Day 7 	Protected 	Creeper
Ducky Tube Zombie 	 	Floats atop the sea, or at least a swimming pool. 	
Normal Dimension Day 10 	Average 	Basic
Pole Vaulter Zombie 	 	Jumps over one plant. 	
Normal Dimension Day 12 	Solid 	Basic
Hipster Zombie 	 	Underneath his large leather jacket might be containing the most ancient form of listening to music. 	
Normal Dimension Day 14 	Possibly Protected 	Basic
Gargantuar 	 	Kind of a big deal. 	
Normal Dimension Day 15 	Great 	Hungry
Imp 	 	Light zombie thrown past your defenses. 	
Normal Dimension Day 15 	Light 	Speedy
Balloon Zombie 	 	Flies past your defense, balloon can be popped or blown away. 	
Smoky Dimension Day 1  	Average 	Speedy
Football Zombie 	 	Fast, powerful zombie. 	
Smoky Dimension Day 3 	Dense 	Speedy
Catapult Zombie 	 	Flings basketballs at your defense. 	
Smoky Dimension Day 7  	Hardened 	
Creeper, then Hungry
Screen Door Zombie 	 	Has a screen door sheild bypassed by fumes. 	
Smoky Dimension Day 9  	Protected 	Basic
Flying Carpet Zombie 	 	Makes a plant cannot be shoveled and its projectile cannot damage zombies but damage plants instead every 40 seconds.	Smoky Dimension Day 11 	Dense 	Speedy
Prospector Zombie 	 	Flies across your defense if not defeated in time. 	
Smoky Dimension Day 14  	Solid 	Stiff
Coffin Zombie 	 	Large coffin slows down a much faster zombie inside. 	
Angled Dimension Day 5 	Dense 	Basic then Speedy
Pianist Zombie 	 	Rides a piano, making zombies dance and crushing plants. 	
Angled Dimension Day 7  	Hardened 	Creeper
Chicken Wrangler Zombie	 	Releases a flock of chickens after a few shots are taken. 	
Angled Dimension Day 14 	Average 	Basic
Zombie Chicken 	 	Weak zombie chickens that come in large groups. 	
Angled Dimension Day 14 	Fragile 	Flighty
Zomboni 	 	Zombie which provides power with ice and steam. 	
Frost Dimension Day 6  	Machined 	Creeper
Zombie Bobsled Team 	 	Four zombies which follow ice trails. 	
Frost Dimension Day 6 	Average 	Basic (Hungry in Bobsled)
Ice Block Zombie 	 	Ice Block gives lots of health, can be melted with fire. 	
Frost Dimension Day 8 	Dense 	Stiff
Snorkel Zombie 	 	Underwater travelling zombie. 	
Flood Dimension Day 1  	Protected 	Hungry
Surfer Zombie 	 	Rides past plants on water, and is immune to lobbed shots on land. 	Flood Dimension Day 3 	Protected 	Hungry
Fisherman Zombie 	 	Drags plants towards it. 	Flood Dimension Day 9 	Protected 	Unmoving
Dolphin Rider Zombie 	 	Aquatic zombie with a trained dolphin to jump over plants. 	
Flood Dimension Day 5 	Solid 	Flighty, then Basic
Imp Cannon 	 	Constantly fires Imps at your defense. 	Flood Dimension Day 9 	Protected 	Unmoving
Jack-in-the-Box Zombie 	 	Carries an explosive surprise. 	Deep Dark Dimension Day 5 	Average 	Hungry
Parasol Zombie 	 	Carries a parasol, which when activated, protects 3 lanes of zombies in its radius. 	Deep Dark Dimension Day 7 	Protected 	Basic
Disco Zombie 	 	Boogies with his backups to get your brains, and maybe also the hip. 	
Deep Dark Dimension Day 9	Solid 	Hungry
Backup Dancer 	 	Works with the leader to boogie across the lane. 	
Deep Dark Dimension Day 9 	Solid 	Hungry
Pogo Zombie 	 	Bounces over plants. 	Deep Dark Dimension Day 11	Solid 	Basic
Explorer Zombie 	 	
Zombie with a torch to burn away your plants. 	
Dungeon Dimension Day 1 	Solid 	Hungry
Jester Zombie 	 	Spins around, deflecting shots at plants. 	Dungeon Dimension Day 5 	Protected 	Hungry
Knight Zombie 	 	Has a lot of health, but walks slower. 	Dungeon Dimension Day 7 	Machined 	Creeper
Wizard Zombie 	 	Transforms plants into passive sheep. 	Dungeon Dimension Day 11 	Solid 	Creeper
Zombie King 	 	Can grant any zombies in a 3x3 area a knight helm. 	Dungeon Dimension Day 13 	Dense 	Unmoving
Zombie Yeti 	 	A rare and mysterious creature which seems to be a seed collector. 	Throughout at random. 	Dense 	Basic
Future Zombie^ 	 	A time-travelling zombie which appears at random. Has extra health because of his poly-polymer jumpsuit. 	At random. 	Solid 	Hungry
Dr. Zomboss 	 	Controls various robots to get your brains in various fights. 	
Cyber Dimension Day 15 and Dimension Z Day 5	Undying in all his robots.	Unmoving
^ - Battle style changed.
===New===
*Glider Zombie
*Fog Machine Zombie
*Lantern Zombie
*Cryogenics Zombie
*Hiker Zombie
*Firearm Zombie
*Schrödinger Zombie
*Undead Cat
*Squirbo Hunter Zombie
*Eskimo Zombie
*Snow Plow Zombie
*Ice Skater Zombie
*Ice Cream Zombie
*Hockey Zombie
*Boat Rider Zombie
*Piranha Leader Zombie
*Zombie Piranha
*Zombie Pirate Team
*Wine Zombie
*Boomerang Zombie
*Fortune Teller Zombie
*Flatwood Monster Zombie
*Zombinary
*Mini-Zombot
*Lightning Rod Zombie
*Zomborg Model-A
*Zomborg Model-B
*Zomborg Model-C
*Virus Zombie
*Hacker Zombie
*Meditation Zombie
*Energy Blast Zombie
*Jeff the Killer Zombie
*Shuttle Rider Zombie
*Astro-Suit Zombie
*NASA Zombie
*Fire Extinguisher Zombie
*Glowstick Zombie
*Vaccine Zombie
*Party Zombie
*Zombie Dinosaur
*Chimera Zombie
*Zombot Hybrid-izer
*Juggernaut Zombie
*Air Raiding Zombie
*Rading Imps
*Freddy Kuegure zombie
*Zoom zombie
==Trivia==
*The game more so resembles earlier versions of Plants vs. Zombies 2, with sun being worth 25 again, Zombies spawn less quickly, and the maps are branched out with gates.
*Bronze coins replace silver coins as the $10 value, with silver coins now being $50, and gold coins staying at $100, similar to in Plants vs. Zombies 2. Gems also are replaced with diamonds, which are worth 1000.
* Fog is less thick in this game, but covers the whole screen.
*Many plants recieved buffs and nerfs.
**Bloomerang fires slightly faster.
**Marigold grows over time, first giving bronze coins, then silver coins, then gold coins.
**Blover now briefly stuns zombies when blowing.
**Puff-shroom no longer disappears, but its plant food was lowered to a 5x5 area.
**Scaredy-shroom is faster around Dandelions and Sheep.
**Plantern's range is now more circular.
**Doom-shroom's crater now recharges more quickly.
**Gloom-shroom now fires heavy-damaging shots slowly, rather than light-damaging shots quickly.
**Chomper's chewing time is quicker.
**Coffee Bean can also be used to speed up plants for 15 seconds.
**Pea Pod slowly grows more heads over time, but can still be planted on to speed up the process.
**Garlic's health was increased to 45.
**Fire Mushroom and Ice Mushroom from Chinese Dark Ages of PvZ2 were combined into Magic Mushroom, which fires energy spheres with many effects.
**Lightning Reed deals 1.5 damage to metal wielding zombies, and 1 damage to zombies in water, 2 damage to metal-wielding zombies in water.
**Magnifying Grass now deals 40 damage and costs less to use.
**Citron now has slight splash damage.
**Laser Bean fires slightly more quickly, but deals a little less damage.
**Gold Magnet was entirely revamped, now stealing metal and turning it into money.
**Umbrella Leaf now can block any shots launched at it, including Imps. However, its sun cost and recharge were changed.
**Tile Turnip now simply raises in 250 each planting rather than doubling.
**Ghost Pepper now lasts slightly longer.
**Bowling Bulb now has a green bulb which deals 7.5 damage. Aquamarine was buffed to 2.5 and Orange was buffed to 10. Blue was weakened to 5. It now constantly recharges its bulbs based on a pattern, starting with aquamarine, then aquamarine, then blue, then aquamarine, then blue, then green, then aquamarine, then blue, then green, then orange, which repeats itself over time. Its plant food now increases in damage with each shot, the first one dealing 30, the next one dealing 40, then 50, then 60.
**Pea-nut's health was increased to 60.
*Every plant from Plants vs. Zombies, Plants vs. Zombies 2: It's About Time, and Plants vs. Zombies: All Stars returns.
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