Flame (province)

The province of flame in the Zakharan view of magic was a group of spells related to the element of fire.
==Use==
The four elemental provinces played a very similar role for Zakharan magic-users as the eight (or nine) schools of magic did for Faerûnian ones.
==History==
Zakharan sages speculated that many of the spells from the province of flame were invented by the Geomancers of ancient Kadar.
==Practitioners==
Elemental mages in Zakhara specialized exclusively in one province, like flame, while sorcerers took spells from two provinces, shunning the other two. Unlike elementalists, magic-users from the Land of Fate recognized no opposition between flame and sea.
==Cultural significance==
The flame was associated with wrath and other burning emotions in Zakharan culture, and most flame mages showed a disposition towards evil. The Brotherhood of the True Flame was the ultimate example of this proclivity toward evil.
==Paths of power==
Zakharan practicioners of path magic recognized four paths of power within the province of flame:Paths to power are an alternative system of rules for the spell progression and learning of spells by wizards for 2nd edition Dungeons & Dragons. They could therefore be considered non-canon.
*The Brotherhood's Road, specializing in fiery attack spells
*Flame Dancer's Path, shaping and directing fire
*Firesight Path, using fire and light to affect sight and provide insight
*Road of the Efreeti, comprising spells to protect one against the elements and affect elemental fire creatures
==Appendix==
===See also===
*Spells in the province of flame
===Notes===
===References===
===Connections===
Category:Schools of magic
Category:Schools of effect
Category:Magic