Gloom Pillars

It is one of the areas of the Rotten Blood Quest. The creatures here deal 3 different elemental damages: Holy, Fire and Earth, while being sensitive to Physical, Death, and Energy.
Characters absorb dark energy here, which is displayed as a separate counter next to the character's name. If the counter of a character reaches 100, a painful chain spell triggers on top of them, with an initial distance of 3 tiles and jump distance of 6 tiles. If there are other characters nearby, the chain spell can hit up to 5 targets with an increase of damage per jump:
* when a Knight or Paladin is the initial target, the base Energy Damage is 2,250 and it increases 37% per jump
* when a Sorcerer or Druid is the initial target, the base Energy Damage is 900 and it increase 90% per jump.