Barcher

"Combining the fierce toughness of a Barbarian with the tough fierceness of an Archer, the Barcher is a surprisingly effective attacker given its unhealthy appearance."
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Level 1-11
==Summary==
*The Barcher is one of four temporary troops introduced in the Mashup Madness event for Clash-o-Ween 2023, where it could be unlocked after accumulating 2,000 Sour Elixir in the event. It returned in the Mashup Mania event for Clash-o-Ween 2024, where it again can be unlocked with the same amount of Sour Elixir.
*The Barcher resembles similarly to a , except that it wields a metallic bow instead of a sword, its skin is pale green, its nose is pink, has yellow glowing eyes, and has a green cloak and a quiver full of metal arrows.
*The Barcher combines aspects of the Barbarian and the Archer, more specifically their variants, Raged Barbarian and Sneaky Archer. For the first five seconds after deployment, the Barcher attacks and moves faster, deals increased damage, and remains invisible to defenses.
*The Barcher cannot be upgraded in the Laboratory. Its level is instead determined by the player's Town Hall level.
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==Strategies==
===Offensive Strategies===
*Barchers are very useful in lower Town Hall levels, especially at Town Halls 6, as they can snipe resource buildings, just like the Sneaky Goblin does. This makes a viable strategy to take the resources from the defender.
**A good idea would be to place them first to take advantage of their ability, then put tanks in front as they become visible, so they are not harmed.
*Barchers can cause a Hidden Tesla to pop up even when concealed.
*The relatively quick training time of Barchers when compared to other army compositions makes it a good farming strategy at Town Halls 6 and above, in addition to their invisibility time when deployed. However, this strategy is very weak to splash defenses and Traps.
*Barchers are good at quickly eliminating defensive buildings, but after their invisibility period has ended they need other units to tank for them. Giants, and to a lesser extent, Barbarians, are good at this at low levels.
**A few Barchers are very effective as they will snipe a defensive building from range, especially destroying an important building such as an Air Defense or even a major defense such as the Ricochet Cannon. This is balanced by the fact that the Barchers are not very effective under heavy fire from splash damaging buildings. As such, players sometimes spread Barchers to avoid them all being picked off in one group by a Mortar, Wizard Tower or , as they all deal splash damage, however this is less likely to happen since they have an invisibility time.
*Players can use Barchers (or any similarly expendable troops like Archers) first to test what troops are in the defending player's Clan Castle, where any and s are.
**However, if the Clan Castle is centralized such that its trigger area is behind , Barchers will be less viable for the purpose of triggering it since the Barcher is a ranged unit and is invisible for the first few seconds, and other units that can more easily bypass Walls and target defenses (such as Balloons or Hog Riders) are recommended instead.
**If the Clan Castle is exposed, you can easily snipe the Clan Castle with a few Sneaky Archers, so that the Clan Castle wil not deploy its troops.
===Defensive Strategies===
*Placing non-defensive buildings in front of defenses is a good idea. The Barchers will be distracted and therefore turn visible before they lock on to a defense, wasting their ability duration.
*Barchers are can be taken out in two or more shots by most defenses, but it will take one shot to destroy them, provided that if there is a strong enough defense such as the Scattershot. Since most of the tanks are melee, try to separate them by any means to start destroying them.
*Try to put your Clan Castle in a compartment at least 2 tiles away from Walls where it cannot be sniped easily by Barchers, which then allows the Clan Castle to deploy its troops.
==Statistics==
Preferred Target	Attack Type 	 	Movement Speed	Attack Speed	Barracks Level Required	Range
None 	Single Target (Ground & Air)	3	20 	1s 	1 	3.5 tiles
Special Ability 	Special Ability 	Special Ability
Rage Cloak (Passive Ability) 	Rage Cloak (Passive Ability) 	Rage Cloak (Passive Ability)
For the first 5 seconds it is invisible to defenses, and attacks faster!	For the first 5 seconds it is invisible to defenses, and attacks faster!	For the first 5 seconds it is invisible to defenses, and attacks faster!
Damage Increase 	Attack Speed Increase 	Movement Speed Increase
70% 	100% 	20
Training Time of Barchers	Training Time of Barchers
Barracks available 	Barracks upgrading
12s 	24s
Level	Damage per Second	Damage per Attack	Hitpoints	Town Hall Level Required
1 	40 	40 	110 	6
2 	43 	43 	135 	7
3 	47 	47 	160 	8
4 	50 	50 	185 	9
5 	54 	54 	220 	10
6 	59 	59 	255 	11
7 	63 	63 	290 	12
8 	68 	68 	325 	13
9 	72 	72 	360 	14
10 	76 	76 	395 	15
11 	80 	80 	430 	16
==Gallery==
Barcher info 2.png
Barcher info 3.png
==Trivia==
*
*The appearance of the Barcher has errors in battle.
**In its artwork, its skin is pale green and its hair is pink, but in battle, the Barcher's hair is more vibrant, and has bluish-green skin.
Category:Troops
Category:Elixir Troops
Category:Ground Troops
Category:Temporary