Cursed Treasure

Cursed Treasure (also called Cursed Treasure TD and Cursed Treasure: Don't Touch My Gems!) is a tower defense flash game developed by Iriysoft and released on May 6, 2010. It takes a unique spin on the genre, as the goal of the game is to build towers to protect a group of gems and prevent enemies from stealing them, as opposed to simply stopping enemies from getting from point A to point B.
Although Flash was discontinued on January 12 2021, Cursed Treasure is still playable through BlueMaxima’s Flashpoint.
== Gameplay==
Cursed Treasure plays similarly to most standard tower defense games, but with some unique elements. Chief among these elements is the objective to keep enemies from stealing enchanted gems from a cave rather than simply stopping them from escaping. Enemies enter the stage from one or more entry points and make their way over to a cave containing five gems (most levels just have one cave, but some of the later levels can have two or even three caves with the five gems divided among them. If an enemy reaches the cave, he'll take a gem and start running back to the entrance to try and escape with the gem. If he escapes, the gem is lost forever. However, if a gem-carrying enemy is killed, he'll drop the gem and it'll be safe, but it will also be at a greater risk of being stolen due to being further away from the cave. The level is lost if all five gems get stolen, and is won if the player can survive all the level's waves with at least one gem still intact.
The game also features a unique tower placement and upgrading system. There are three types of towers - Dens, Crypts, and Temples - that each have their own methods of attack, and they can only be placed on their matching terrain (Dens can only be placed on grass, Crypts can only be placed on snow, and Temples can only be placed on dry land). All three tower types cost exactly the same amount (100 gold), but each type gets slightly more expensive every time a tower of that type is placed. In combat, towers gain XP by attacking enemies. After gathering enough XP, they can be upgraded. Certain upgrades branch out to provide the ability to create different types of towers with different abilities.
Additionally, the game contains an overlying XP system - the player gains XP after the completion of a level (even if the level was lost), with more XP being rewarded for attaining a higher rank on a level. After gaining enough XP, the player will rank up and earn points that can be spent on game upgrades that make the player's towers and abilities more powerful.
==Towers==
At Upgrade Tier 4, each tower type can be converted into one of two more powerful variants.
*Den: Orc Dens fire arrows at the petty humans.
** Sniper Den
** Orcish Den
*Crypt: Undead Crypts harness the power of graves to shoot lightning balls at future corpses.
**Chilling Crypt
**Ghost Crypt
*Temple: Demon Temples waste no time with recharging...they fire solid heat rays to burn humans to a crisp.
** Evil Eye Temple
**Burning Temple
==Enemies==
*Peasant: Wears brown shirt. The weakest enemy. Has average stats across the board.
*Rogue: Wears white shirt. Is able to move more quickly than a Peasant.
*Warrior: Wears purple armour. Has higher HP but moves slower.
*Ninja: Wears stone grey suit. Uses a smoke bomb and turns invisible for a few seconds the first time he takes damage.
*Knight: Wears golden armour, wields a sword on his left hand and a shield on his right hand. Has special armor that blocks a small amount of damage every time he's hit.
*Bard: Has a blond hair and wears a red cape. Has a blue bar indicating cooldown for playing a tune on his lute, which temporarily speed up nearby enemies.
*Mage: Wears brown robe. Is protected by a magic barrier - indicated by a yellow bar - which slowly regenerates health over time.
*Paladin: Wears blue armour, wields a golden Sacred Tome. Has special armor that makes him immune to all negative status effects.
*Assassin: Wears blue turban and wields a sabre. Is able to dodge some attacks.
*Priest: Wears brown robe and has a tonsure. Heals nearby enemies.
Each enemy also has a Champion counterpart. Champion-level enemies usually show up at certain wave intervals - and almost always in the final wave - and act as minibosses.
== Level 1==
*Name: Basics
*Difficulty: tutorial
*XP: 39
===5 Waves===
#	Type 	HP 	Speed 	Special
2	Peasants	40 	Normal	
4	Peasants	40 	Normal	
6	Peasants	40 	Normal	
4	Rogues 	70 	Fast 	
5	Warriors	120	Slow 	
==Level 2==
*Name: Spells
*Difficulty: tutorial
*XP: 128
===10 Waves ===
# 	Type 	HP 	Speed 	Special
2 	Peasants	40 	Normal	
4 	Peasants	40 	Normal	
3 	Rogues 	70 	Fast 	
8 	Peasants	40 	Normal	
10	Peasants	40 	Normal	
6 	Warriors	120	Slow 	
14	Peasants	40 	Normal	
4 	Ninjas 	100	Fast 	Smoke Bomb 1
9 	Rogues 	70 	Fast 	
1 	Knight 	750	Slow 	Shield 10
== Level 3==
*Name: First Challenge
*Difficulty: easy
*XP: 204
===15 Waves===
# 	Type 	HP 	Speed 	Special
3 	Peasants	40 	Normal	
5 	Peasants	40 	Normal	
1
1	Warrior
Rogue	120
70	Slow
Fast	
2
2	Warriors
Rogues	120
70	Slow
Fast	
5
2	Peasants
Rogues	40
70	
Normal
Fast	
6 	Warriors	120	Slow 	
2
2	Knights
Bards	150
120	Slow 	Shield 5
Lute Of Haste 50%
2
4	Knights
Rogues	150
70	Slow
Fast	Shield 5
5 	Ninjas 	100	Fast 	Smoke Bomb 1
10	Warriors	120	Slow 	
3
3	Bards
Knights	120
150	
Normal
Slow	Lute Of Haste 50%
Shield 5
3
6	Bards
Warriors	120
120	
Normal
Slow	Lute Of Haste 50%
13	Rogues 	70 	Fast 	
4
4	Ninjas
Knights	100
150	Fast
Slow	Smoke Bomb 1
Shield 5
1 	Ninja 	750	Fast 	Smoke Bomb 1
==Level 4 ==
*Name: The Cross
*Difficulty: easy
*XP: 526
===20 Waves===
# 	Type 	HP 	Speed 	Special
4 	Peasants	40 	 	
7 	Peasants	40 	 	
2
5	Rogues
Peasants	70
40	Fast
Normal	
3
3	Warriors
Rogues	120
70	Slow
Fast	
2
4	Bards
Rogues	120
70	Normal
Fast	Lute Of Haste 50%
9 	Rogues 	70 	Fast 	
6 	Bards 	120 	Normal	Lute Of Haste 50%
7 	Bards 	120 	Normal	Lute Of Haste 50%
14	Warriors	120 	Slow 	
1 	Knight 	750 	Slow 	
17	Rogues 	70 	Fast 	
18	Warriors	120 	 	
5
5	Knights
Bards	120
120	Slow
Normal	Shield 5
Lute Of Haste 50%
10	Mages 	100 	Normal	Barrier Staff 100
5
6	Mages
Ninjas	100
100	Normal
Fast	Barrier Staff 100
Smoke Bomb 1
14	Knights 	120 	Slow 	Shield 5
6
7	Mages
Knights	100
120	Normal
Slow	Barrier Staff 100
Shield 5
15	Ninjas 	100 	Fast 	
8
7	Bards
Mages	120
100	Normal
Normal	Lute Of Haste 50%
Barrier Staff 100
1 	Bard 	1000	Fast 	Lute Of Haste 50%
==See Also==
*Cursed Treasure 2: A sequel to the original Cursed Treasure
Category:Available On The App Store
Category:Tower Defence
Category:IriySoft
Category:Notdoppler
Category:Games with Voice Acting
Category:Games
Category:Flash
Category:2010s
Category:Games with Mobile Ports