Depthcharge

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===Origins===
Born and raised in beautiful Salzburg in Austria, Marcus developed an extremely rare condition that made him hard to breathe at times in normal air, but he could have limitless amount spent under water. He proceeded to be an outlaw for most of his life, until captured and judged by the sea queen Makara.Luckily for him, she didn't want to kill him, she wanted him to be better and stronger and entrusted him with a very special suit, the Depth Charge suit and he became the Sea Guardian.
===Atlantis Uprising===
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	Subterranean Tricks Cooldown: 4 seconds
A spear pierces through a small AoE at the target of your choosing, damaging enemies. Cooldown is reduced by 1 second for each enemy Hero it hits.
	
Caltrops Cooldown: 6 seconds
Places a caltrop in front of you, activating after 0.7 seconds (during which they can be destroyed). Each stays on the battlefield for up to 45 seconds. When an enemy walks on them, they are rooted for 0.5 seconds and slowed by 90%, decaying over 2 seconds, taking small damage. Caltrops are invisible in water, even with detection. They come in 4 charges, each replenishing over 6 seconds. You can have up to 10 active Caltrops at any given time.
	Crashing Wave Cooldown: 12 seconds
Calls forth a wave that damages enemies, slightly pushing them back. In water, the push back is 400% stronger.
	
Submarine Boost Cooldown: 14 seconds
Grant 30% damage resistance and 30% movement speed bonus to yourself or an ally for 3 seconds.
	
Guardian of the Sea 
Passive: Your basic attacks have an increasing chance to stun the enemy for 0.75 seconds. Also, while in water you move 50% faster and can pass through other units. The effects persists for 2 seconds after you've left water terrain.
	Nuclear Depth Bomb Cooldown: 80 seconds
Ultimate: Throw a depth charge at a target location, becoming active after 0.5 seconds. Then, you are given a direct line targeting in which you must successfully hit the bomb with your spear, detonating it, dealing massive damage and slowing enemies. Enemies remaining in the area will continue to receive damage and the slow effect will increase.
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	-1sec. Submarine Boost cooldown. 	+20% Crashing Wave damage. 	Subterranean Tricks ministun enemies.
	If in water when casting Submarine Boost, its cooldown is halved.	+3 Caltrops charges. 	A Successive root by caltrops deals double damage.
	+100% Crashing Wave range and +20% width. 	Crashing Wave slows affected targets by 85%, decaying over 1.75 seconds.	Crashing Wave reduces affected targets' damage output by 20% for 2.25 seconds.
	Submarine Boost applies to nearby ally heroes in a medium AoE. 	+5 seconds Submarine Boost duration. 	Nuclear Depth Bomb spear stuns enemies for 0.75 seconds.
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art_depthcharge1.jpg|DepthCharge Release Art
art_depthcharge2.jpg|DepthCharge Black & Red Reskin
early_depthcharge1.jpg|Early lineart
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*You'll tell me what I want to know or you'll sleep with the fishes!
*Do I look like a cop?
*I am the cavalry, bitch!
*Interrogations are a waste of time.
*There is only one way...my way!
*I've been waiting for too long!
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*#042 - Atlantis Uprising
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*The pretty well rounded set of Depthcharge makes him the most balanced Hero of all (On the Rating scale).
*If you like to play the Tank role, but prefer to deal more damage than absorb - this is the guy for you.
*Conceptualized 02.2010. First Art Piece 06.04.2017
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Hero makara.png|Makara|link=https://t1w.fandom.com/wiki/Makara
Hero centurion.png|Centurion|link=https://t1w.fandom.com/wiki/Centurion
Hero seiren.png|Seiren|link=https://t1w.fandom.com/wiki/Seiren
Hero river.png|River|link=https://t1w.fandom.com/wiki/River
Hero atridias.png|Atridias|link=https://t1w.fandom.com/wiki/Atridias
Hero kalibri.png|Kalibri|link=https://t1w.fandom.com/wiki/Kalibri
hero leona.png|Leona|link=https://t1w.fandom.com/wiki/Leona
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thumb|left|400 px
Category:Characters
Category:Pilot
Category:Human
Category:Water Elemental