Sarelgaz's Lair

Flash version:
: "General! We have need of you and your brave men! The late Vez'nan's caused trouble from beyond the grave. While you were battling him, he sent one of his hordes to wake up one of the dreaded spider queens, Sarelgaz!
: We thought the spider queen would never wake up again, but Sarelgaz has, and with her powers over darkness she's taken control of Vez'nan's remaining troops. You must vanquish them, and slay Sarelgaz!
iOS and Love2d version: 
:General! We have need of you and your brave men! Sarelgaz one of the dreaded spider queens, has awoken!
:We thought they would never wake up again, but Sarelgaz has, and with her powers over darkness she's taken control of Vez'nan's remaining troops. You must vanquish them, and slay Sarelgaz!
Sarelgaz's Lair is an elite stage in Kingdom Rush. It requires the Premium Content in the Flash version.
==Campaign==
===Set-Up===
* Gold 800
* Strategic Point x14
===Wave Composition===
KRstage13-1.jpg
Wave	Enemies(West) 	Enemies(Cave > West) 	Enemies(Cave > East) 	Enemies(East) 	Income
1 	Giant Spiders x12 	 	 	Giant Spiders x12 	144
2 	Giant Spiders x6 	Giant Spiders x6Spider Matriarch x1 	Giant Spiders x6Spider Matriarch x1 	Giant Spiders x6 	184
3 	Bandit x22 	 	 	Brigand x12 	356
4 	Bandit x26 	 	 	Brigand x15 	433
5 	Gargoyle x14 	 	 	Gargoyle x14 	336
6 	Wulf x10Worg x4Winter Wolf x1 	Wulf x14Worg x4 	Wulf x14Worg x4 	Wulf x10Worg x4Winter Wolf x1 	502
7 	Troll x10 	 	Troll x10 	 	500
8 	 	Troll x11Troll Champion x2 	 	Troll x11Troll Champion x2 	750
9 	Troll x4Troll Champion x1 	Troll x4Troll Champion x2Troll Chieftain x1	Troll x4Troll Champion x2Troll Chieftain x1	Troll x4Troll Champion x1 	840
10 	Necromancer x4 	 	 	Necromancer x4 	400
11 	 	 	Spider Matriarch x6 	Dark Knight x18Dark Slayer x3 	870
12 	Dark Knight x21Dark Slayer x3 	Spider Matriarch x6 	 	 	945
13 	Rocket Rider x8 	 	 	Rocket Rider x8 	480
14 	Yeti x4 	Spider Matriarch x3 	Spider Matriarch x3 	Yeti x4 	1080
15 	Yeti x4Winter Wolf x8 	Spider Matriarch x5 	Spider Matriarch x5 	Yeti x4Winter Wolf x8 	1720
16 	Necromancer x2 	Son of Sarelgaz x6 	Son of Sarelgaz x6 	Necromancer x2 	1160
17 	Necromancer x3 	Son of Sarelgaz x4Troll x15 	Son of Sarelgaz x4Troll x15 	Necromancer x3 	1690
18 	Troll x20Troll Champion x8Troll Chieftain x3	 	 	Troll x20Troll Champion x8Troll Chieftain x3	2220
19 	 	Giant Spiders x15Son of Sarelgaz x15 	Giant Spiders x15Son of Sarelgaz x15 	 	2580
20 	Spider Matriarch x22Son of Sarelgaz x9 	Spider Matriarch x22Son of Sarelgaz x9 	Sarelgaz 	Spider Matriarch x22Son of Sarelgaz x9 	3480
===Flash===
The Flash version of Kingdom Rush has different waves to the other versions of the game. Waves are the same up to and including Wave 10, but after that there are differences in the entrances, numbers and enemies themselves. As such, your strategies for the level should change to reflect the different enemies. Although wave 11 lists 10 Shamans, it actually only spawns 9.
Wave	Enemies(West) 	Enemies(Cave > West) 	Enemies(Cave > East) 	Enemies(East) 	Income
11 	 	 	Shaman x9 	Dark Slayer x3Dark Knight x18 	840
12 	Dark Slayer x3Dark Knight x21 	Shaman x10 	 	 	915
13 	Rocket Rider x8 	 	 	Rocket Rider x8 	480
14 	Yeti x4 	Shaman x7 	Shaman x7 	Yeti x4 	1100
15 	Yeti x4Winter Wolf x8 	Shaman x9 	Shaman x9 	Yeti x4Winter Wolf x8 	1700
16 	Necromancer x2 	Magma Elemental x5 	Magma Elemental x5 	Necromancer x2 	1200
17 	Necromancer x3 	Magma Elemental x4Demon Spawn x15 	Magma Elemental x4Demon Spawn x15 	Necromancer x3 	1700
18 	Demon Lord x4Demon Spawn x20Demon Hound x16	 	 	Demon Lord x4Demon Spawn x20Demon Hound x16	2080
19 	 	Son of Sarelgaz x16Giant Spiders x15 	Son of Sarelgaz x16Giant Spiders x15	 	2740
20 	Son of Sarelgaz x11Spider Matriarch x22 	Son of Sarelgaz x11Spider Matriarch x22	Sarelgaz 	Son of Sarelgaz x11Spider Matriarch x22 	3960
Strategy
===General===
* This level has a boss with very high HP.
* The Sons of Sarelgaz have both armor and magic resistance.
===Upgrades and Hero===
* Try to max out reinforcements, Rain of Fire, Artillery, and Mages for your upgrades. You will be needing them the most.
* Hero choice is no different from other levels. Heroes such as Gerald, Oni, and Elora are all good choices.
* Here's like oni and thor are extra good cause thay can ignor both armor and magic resistance. Hacksaw is good because he can instakill.
===Towers===
* Artillery is great versus the massive number of spiders, especially versus the Sons of Sarelgaz. With both magic resistance and armor, Son of Sarelgaz is best dealt with with Artillery Towers as well. In fact, the stage could potentially be beaten with just Artillery if it wasn’t for certain rounds, such as the flying enemy rounds.
* Sorcerer Mages place a curse upon every enemy they attack, halving their armor. When paired with artillery, this allows for easy cleanup of all Sons of Sarelgaz.
* Instakills are advised against Sons of Sarelgaz as well, but don't go too haywire on this due to the massive number of weak enemies. A few Arcane Wizards and Musketeer Garrisons can be a great choice, though.
* The boss requires a lot of damage to be taken down. Arcane Wizards have excellent range and high dps, so a few of them will be good. However, the boss has many minions, so be sure to have enough artillery to clear the swarms, so that the Arcane Wizards will focus on the boss.
* On Android/Steam/Switch, Shrapnel Shot deals massive damage if you have Smart Targeting tech upgraded. Make good use of this - its DPS is even greater than an Arcane Wizard. Besides, its explosive damage ignores half of the enemies’ armor, so it helps a ton with the Sons of Sarelgaz as well.
* If you can’t deal enough damage to take down Sarelgaz, place a Melee Tower instead. Put a barracks in her path, and upgrade it whenever she has eaten all the soldiers. When it reaches level 4, sell and buy again. It is wise to save Rain of Fire for Sarelgaz.
==Heroic Challenge==
===Set-Up===
* Gold 1400 (1100 on Flash)
* Strategic Point x14
**Restriction: Heroes are allowed.
**Restriction: Upgrades fully allowed.
===Wave Composition===
KRstage13-2.jpg
Wave	Enemies(West) 	Enemies(Cave > West) 	Enemies(Cave > East) 	Enemies(East) 	Income
1 	Troll x9Troll Champion x1 	 	 	Brigand x12Marauder x1Dark Knight x3 	570
2 	Wulf x10Troll x15Troll Champion x2 	 	 	Wulf x10Dark Knight x15Marauder x2 	1050
3 	 	Giant Spider x85Spider Matriarch x6Yeti x1	Giant Spider x85Spider Matriarch x6Yeti x1	 	1500
4 	Necromancer x2 	Yeti x6 	Yeti x6 	Necromancer x2 	1640
5 	Worg x10Troll Chieftain x2Troll x30Troll Champion x3	 	 	Worg x10Dark Slayer x6Dark Knight x30Shadow Archer x15	2870
6 	Spider Matriarch x35 	Son of Sarelgaz x9 	Son of Sarelgaz x9 	Spider Matriarch x35 	2840
===Flash===
Much like the Campaign, there is another difference on the Flash version, albeit only for a single wave here.
Wave	Enemies(West) 	Enemies(Cave > West)	Enemies(Cave > East)	Enemies(East) 	Income
5 	Worg x10Troll Chieftain x2Troll x30Troll Champion x3	 	 	Worg x10Dark Slayer x6Dark Knight x30Shadow Archer x8Shaman x7	2828
Strategy
===General===
* Like in most levels, the wave composition of the Heroic challenge isn't all that different from the main stage itself, so play almost as if it were the main stage. Be aware that the right side gets more armored enemies, though.
===Upgrades and Hero===
* Try to max out reinforcements, Rain of Fire, Artillery, and Mages for your upgrades. You will be needing them the most.
* Hero choice is no different from other levels. Heroes such as Gerald, Oni, and Elora are all good choices.
===Towers===
* Tower choice is similar to the main stage as well, except for the fact there's no boss. This means high dps towers like Musketeers with Shrapnel Shot and Arcane Wizards are not as good.
* You get quite a few armored enemies early on, so try to get a Sorcerer quickly.
* Tesla is a great starting tower, like always.
==Iron Challenge==
===Set-Up===
* Gold 1400 (1200 on Flash)
* Strategic Point x14
**Restriction: Heroes are allowed.
**Restriction: Upgrades fully allowed.
**Restriction: only.
===Wave Composition===
KRstage13-3.jpg
Wave	Enemies(West) 	Enemies(Cave > West) 	Enemies(Cave > East) 	Enemies(East) 	Income
1 	Giant Spider x218Spider Matriarch x17Son of Sarelgaz x1	Giant Spider x212Spider Matriarch x20Son of Sarelgaz x2	Giant Spider x212Spider Matriarch x20Son of Sarelgaz x2	Giant Spider x218Spider Matriarch x17Son of Sarelgaz x1	7120
Strategy
===General===
* You will face a lot of Spider Matriarchs with very little crowd control. The best way to deal with them is to kill some of them close to the entrance before they can overwhelm you. This can be done with your hero, or with Rain of Fire. Apart from the first two Sons of Sarelgaz spawning from the central entrance, use your Rain of Fire exclusively on Spider Matriarchs.
* The side entrances often spawn the same number of Spider Matriarchs as the central entrance, but a bit earlier. Make use of this to judge the size of the Spider Matriarch pack coming out of the central entrance - if there are at least three per side, you should use Rain of Fire on them if it's not on cooldown. The final rush has five from all entrances, so definitely save Rain of Fire for the central entrance there - getting rid of so many at once takes a lot of pressure off of your defense.
===Upgrades and Hero===
* Try to max out reinforcements, Rain of Fire, Archers, and Barracks for your upgrades. They are the only towers allowed.
* Hero choice is not really any different from other levels. Heroes such as Gerald, Oni, and Elora are all good choices.
===Towers===
* Barbarians will truly shine in this level, especially compared to how well they would normally do. Most spiders deal very little damage, so you will have almost all Barbarians dealing damage at any one point in time. Their Whirlwind (not available on Flash) is also very good at killing hordes of weak enemies.
* If you choose to go for a Barbarian-heavy strategy, go for a few high level Barbarians with Whirlwind and Throwing Axes upgraded. Don't go for low level barracks all over the place.
* Another great tower is the Rangers Hideout. Wrath of the Forest is amazing at dealing with loosely grouped enemies. Since the vast majority of enemies die to Wrath of the Forest level 2, don't bother buying level 3 until much later in the level, when Spider Matriarchs are more common. Spiders are immune to poison, so don't bother with that.
* If you choose to go for an archer-heavy strategy, try to fill as many spots with level 1 archers as possible, with possibly some barracks in between. Low level towers are more efficient at dealing damage than high level ones. Once you get a couple of them up to level 2, you can start saving up for Rangers with Wrath of the Forest.
==Events==
Warning! 	Warning!
link=Upgrades 	This is a stage of extreme difficulty...
Over 50 stars are recommended to face this stage.	Over 50 stars are recommended to face this stage.
New EnemyWave 16 Wave 19 (Flash)	Son of Sarelgaz
 	
The sons of the spider queen are formidable opponents and serve as her guardians.
* High magic resistance
* Heavy armor
==Related Achievements==
FREE FREDO
Help Fredo escape.
 ARACHNOPHOBIA Defeat Sarelgaz and her minions.
Category:Kingdom Rush
Category:Levels
Category:Elite Levels