Go Hunting

Go Hunting is a pinned action card in Dragon Age: The Last Court. Selecting a quarry will begin a hunt and exchange the Happenstance deck for the Applewoods deck.
Once the hunt begins, there are a limited number of "Hours Remaining" available to complete the hunt, after which the deck will revert to normal. Event cards during the hunt provide opportunities to gain "Closing In" at the expense of using Hours. Each quarry requires a certain amount of accumulated Closing In before it is caught.
== Description ==
The hounds whine when you enter the kennels, pressing wet noses against your fingers. Your companions mount snorting steeds in the courtyard. The bearers shoulder your equipment.
What preparations will you make for the hunt?
== Available Actions ==
== Notes ==
Taking provisions is cumulative, and if unused will carry over into future hunts.
It is possible to carry out multiple hunts even after the last Market 
Day arrives, as long as the last Market Day card remains unchosen and there are enough Clues. It's easy to make back the invested Clues with A Tumbledown Shack and The Peddler, so this can be self-sustaining.
One can boost Woods-wise (again via A Tumbledown Shack and The Peddler), restore Health (via A Glade or if beneath 30 provisions), and acquire the trophy/viand reward at the end. It should be noted that Woods-wise is more quickly raised by The Silent Hunter (until ~75).
Category:Dragon Age: The Last Court gameplay