Commander Duel

Commander Duel is a bi-monthly cross-server strategic PvP event, alternating with Kingdom Championship, both unlocking at Player Level 55. The competition will involve, in a rotational manner, three Commander units as Boss protectors. Each season, depending on tier, two servers will be matched, guarding their respective Commander.
=Seasons=
Once every two weeks, starting from Monday at 9:00 the Commander Duel preparation phase begins, finishing at 4:59 on Wednesday. During this period, all players can adjust their formation. The competition begins on Wednesday at 9:00 and ends Friday at 22:00. Note that battles can be fought daily between 5:00 and 22:00.
==General Rules==
#Each season has a different Commander Boss for each server.
#Every day, the Commander Boss gets buff, up to 3 Phases.
#All Formation features are enabled. Each player can set up one formation.
#Each player can attack the enemy:
*Commander Boss 3 times, daily.
*Guards 15 times, daily, for free. For 3 extra battles, players can spend 10 each.
==Battle Record History==
Every season all Commander Duel historic results of the two matched servers will be displayed for all, but the order in which these records occurred cannot be tracked.
===Matching Rules===
To this moment, there are no clear rules regarding the Assistant Bonus, although, 5 levels are available.
It is possible to have a server with 5W/2L matched agains 1W/6L, and both having 0 Assistant Bonus buffs.
===Assistant Bonus===
Stat 	Lv 1	Lv2 	Lv3 	Lv4 	Lv5
Hero Defence 	+100	+150	+200	+250	+300
Hero Intelligence	+100	+150	+200	+250	+300
Hero Defence 	+100	+150	+200	+250	+300
Hero Attack 	+100	+150	+200	+250	+300
Unit Dodge 	+100	+150	+200	+250	+300
Unit Critical Hit	+100	+150	+200	+250	+300
Unit Health 	+20%	+40%	+60%	+80%	+100%
Unit Attack 	+20%	+40%	+60%	+80%	+100%
=Battles=
Each season has 3 days in which each player has the chance to fight the Commander Boss and enemy players that guard it.
==Basics==
#Each battle will award: 35 , 10K and 1K 
#Battle Merit will be awarded depending on player-opponent power difference/damage dealt to Commander Boss (for Boss the calculation is of damage dealt).
#During Friday battles, all Battle Merit is doubled.
# Additionally, Commander Boss fights will award 40 🚩 Flags.
#If a battle results in a draw, the challenge will be deducted, although, the guard will not suffer any loss. Even a loss can award a lesser amount of resources.
#Completing the round will refresh all guardians and award 🚩Flags accordingly. Note that there is no limit of times one can refresh, nor a requirement to kill any guard.
#Each round of guardians consists of 4 enemy players. 🚩 Flags are awarded for killing:
*1 guard - 🚩5 Flags
*2 guards -🚩15 Flags
*3 guards - 🚩25 Flags
*4 guards - 🚩50 Flags
==Commander Boss==
Each season one of the current three Commanders will be available for each server. Check their specific skills below, for each Phase.
Note that each Commander has a Hit Points infinitely depleting, which resets whenever it reaches 0%. Each depleted Hit Points bar is worth 10 Merit.
 
Although visually resembling Judicator UR unit, her skills are not 1:1 and vary in power in each phase.
 
	 	 	
	Skill	Skill 	Description
	 	Ray of Judgement	Every 20s, the Judicator summons 2 Rays of Judgement that inflict Stun for 1s and deal true damage equal to 3% of Max HP every second for 8s.
	 	God's Grace 	Every 20s, Judicator summons God's Grace, dispelling all buffs from the enemy and preventing any critical hits for 5s.
	 	Commander Power 	Immune to all control skills and percentage DMG. Max damage received per hit cannot exceed 2 billion.
 
	 	 	
	Skill	Skill 	Description
	 	Ray of Judgement 	Every 15s, the Judicator summons 2 Rays of Judgement that inflict Stun for 2s and deal true damage equal to 4% of Max HP every second for 8s.
	 	God's Grace 	Every 15s, Judicator summons God's Grace, dispelling all buffs from the enemy and preventing any critical hits for 5s.
	 	Commander Power 	Immune to all control skills and percentage DMG. Max damage received per hit cannot exceed 2 billion.
	 	Sword of Judgement	Judicator summons a Sword of Judgement above enemy units at the start of battle. Every 20s, the Sword of Judgement is triggered and has a 20% chance of dropping, dealing true damage equal to 40% of Max HP of the target unit every second for 5s.
 
	 	 	
	Skill	Skill 	Description
	 	Ray of Judgement 	Every 10s, the Judicator summons 3 Rays of Judgement that inflict Stun for 3s and deal true damage equal to 5% of Max HP every second for 8s.
	 	God's Grace 	Every 10s, Judicator summons God's Grace, dispelling all buffs from the enemy and preventing any critical hits for 5s.
	 	Commander Power 	Immune to all control skills and percentage DMG. Max damage received per hit cannot exceed 2 billion.
	 	Sword of Judgement	Judicator summons a Sword of Judgement above enemy units at the start of battle. Every 15s, the Sword of Judgement is triggered and has a 30% chance of dropping, dealing true damage equal to 40% of Max HP of the target unit every second for 5s.
	 	Halo of Theocracy 	45s after the battle begins, Judicator forms a domain. When the domain forms, an additional permanent Ray of Judgement is summoned It deals true damage to all enemy units equal to 3% of Max HP every second. The domain will not disappear after forming.
 
Although visually resembling Troll UR unit, his skills are not 1:1 and vary in power in each phase.
	 	 	
	Skill	Skill 	Description
	 	Meteor's Might 	Every 20s, Troll throws a boulder at the target unit, dealing true damage equal to 15% of Max HP to all units within a large range.
	 	Ancient Bloodline	Every 7s, Troll inflicts all Melee units around it with Overstrained for 3s.
	 	Commander Power 	Immune to all control skills and percentage DMG. Max damage received cannot exceed 2 billion.
 
	 	 	
	Skill	Skill 	Description
	 	Meteor's Might 	Every 20s, Troll throws a boulder at the target unit, dealing true damage equal to 25% of Max HP to all units within a large range.
	 	Ancient Bloodline	Every 7s, Troll inflicts all Melee units around it with Overstrained for 3s.
	 	Commander Power 	Immune to all control skills and percentage DMG. Max damage received cannot exceed 2 billion.
	 	Rampage 	Troll enters the Rampage state 30s after the battle begins and Meteor's Might upgrades to Meteor Burst. <Meteor Burst> deals true damage equal to 3.5% of the target unit's Max HP to the target unit, and 1% of Max HP to 3 random enemy units. <Meteor Burst> triggers once every second.
 
	 	 	
	Skill	Skill 	Description
	 	Meteor's Might 	Every 20s, Troll throws a boulder at the target unit, dealing true damage equal to 40% of Max HP to all units within a large range.
	 	Ancient Bloodline 	Every 7s, Troll inflicts all Melee units around it with Overstrained for 5s.
	 	Commander Power 	Immune to all control skills and percentage DMG. Max damage received cannot exceed 2 billion.
	 	Rampage 	Troll enters the Rampage state 30s after the battle begins and Meteor's Might upgrades to Meteor Burst. <Meteor Burst> deals true damage equal to 7% of the target unit's Max HP to the target unit, and 2% of Max HP to 3 random enemy units. <Meteor Burst> triggers once every second.
	 	Lord of the Wilderness	45s after the battle begins, Troll forms a domain. When the domain forms, true damage equal to 20% of Max HP is dealt to all enemy units. When the domain is active, the mana of enemy heroes will be decreased by 5 every second. The domain lasts for the whole battle.
 
Although visually resembling Venom Spawn UR unit, his skills are not 1:1 and vary in power in each phase.
	 	 	
	Skill	Skill 	Description
	 	Toad Mountain's Fury 	Every 10s, Venom Spawn spews lava in a large range around itself. Enemies in the lava terrain take true damage equal to 7% of Max HP every second, while units that have been inflicted with Burn take double the damage. The lava effect lasts for 6s.
	 	Karmic Flame Kite Shield	When Venom Spawn is damaged by ranged attacks, is Unit DMG Reduction is increased by 50%. Enemy units attacking Venom Spawn have a chance of being inflicted with Burn. The effect stacks up to 1 time.
	 	Commander Power 	Immune to all control skills and percentage DMG. Max damage received cannot exceed 2 billion.
 
	 	 	
	Skill	Skill 	Description
	 	Toad Mountain's Fury 	Every 10s, Venom Spawn spews lava in a large range around itself. Enemies in the lava terrain take true damage equal to 9% of Max HP every second, while units that have been inflicted with Burn take double the damage. The lava effect lasts for 6s.
	 	Karmic Flame Kite Shield	When Venom Spawn is damaged by ranged attacks, is Unit DMG Reduction is increased by 75%. Enemy units attacking venom Spawn have a chance of being inflicted with Burn. The effect stacks up to 2 times.
	 	Commander Power 	Immune to all control skills and percentage DMG. Max damage received cannot exceed 2 billion.
	 	Darkhell Summon 	Each time Venom Spawn takes Critical Hit, 1 Flameblood Executioner is summoned. CD is 5s.
 
	 	 	
	Skill	Skill 	Description
	 	Toad Mountain's Fury 	Every 10s, Venom Spawn spews lava in a large range around itself. Enemies in the lava terrain take true damage equal to 11% of Max HP every second, while units that have been inflicted with Burn take double the damage. The lava effect lasts for 6s.
	 	Karmic Flame Kite Shield	When Venom Spawn is damaged by ranged attacks, is Unit DMG Reduction is increased by 100%. Enemy units attacking Venom Spawn have a chance of being inflicted with Burn. The effect stacks up to 3 times.
	 	Commander Power 	Immune to all control skills and percentage DMG. Max damage received cannot exceed 2 billion.
	 	Darkhell Summon 	Each time Venom Spawn takes Critical Hit, 1 Flameblood Executioner is summoned. CD is 3s.
	 	Ragnarok 	45s after the battle begins Venom Spawn forms a domain. When the domain forms, lava erupts beneath 4 random enemy units. When the domain is active, all units within the lava will take true damage equal to 10% of Max HP. The domain will not disappear after forming.
==Guards==
Each round is composed of 4 guards. One can choose to fight any of them, or even none, before "completing round" (basically, a guard refresh). A Quick Combat checkbox is available to skip battles. Battles cannot be exited once started. The top 4 players of each server will appear near their respective Commander for everyone on the main screen. For players will lower power it is better to avoid these players. Each opponent can be inspected before fighting.
===Score===
Note that the best strategy is to aim for a balanced Merit/🚩Flags score. Farming a powerful opponent that you can beat may award you lots of Merit, good for obtaining daily rewards, but that will not be enhanced enough by 🚩Flags Quantity once the season is finished.
Friday, at 22:00, the final score will be calculated. Each 🚩Flag will increase by 5% the amount of Battle Merit. For example, if you get 1000 🚩Flags and 10.000 Merit, your final score will be: 0.05 x 1.000 x 10.000=500.000 points.
=Rewards=
During the season there are multiple types of rewards each player can acquire.
==Daily==
Depending on Merit, every evening during the season, players will receive at 22:10 via mail the following amounts of Glory Coins:
Merit/Points	Reward
85001+ 	5500
70001-85000 	5000
55001-70000 	4500
40001-55000 	4000
30001-40000 	3500
20001-30000 	3000
10001-20000 	2500
8001-10000 	2000
6001-8000 	1500
4001-6000 	1000
2001-4000 	500
0-2000 	300
==Seasonal==
Each season there are many rewards that players can obtain by participating in battles.
===During season===
At the moment when certain amounts of the score are reached, players can claim:
Merit/Points	Reward
300 	1 , 15K
600 	1 , 15K , 1
1200 	1 , 15K
1800 	1 , 15K
2400 	1 , 15K , 1
3600 	1 , 15K
4800 	1 , 15K
7200 	1 , 15K , 1
9000 	1 , 15K
12000 	1 , 15K , 1
===Season ending===
After all, points are calculated each player receives precious rewards depending on their general individual ranking.
Rank 	Reward
1 	600 , 750 , 600
2 	520 , 690 , 520
3 	460 , 630 , 460
4 	420 , 585 , 420
5 	400 , 540 , 400
6 	380 , 495 , 380
7 	360 , 465 , 360
8 	340 , 435 , 340
9 	320 , 405 , 320
10 	300 , 375 , 300
11-20 	280 , 360 , 280
21-30 	270 , 345 , 270
31-50 	260 , 330 , 260
51-100 	250 , 315 , 250
101-200 	240 , 300 , 240
201-300 	230 , 288 , 230
301-500 	220 , 276 , 220
501-1000	210 , 264 , 210
1001+ 	200 , 240 , 200
If the leader's score of each server surpasses a certain score, all participants will receive Dividents at the end of the season:
Points	Reward
1M 	3 , 45K , 3
500K 	2 , 30K , 2
250K 	1 , 15K , 1
=Achievments=
Each player can obtain valuables when reaching certain records in Commander Duel.
1. Reach a certain number of attacks on enemy Guards.	1. Reach a certain number of attacks on enemy Guards.
Reach a total of 50 attacks on enemy Guards. 	30K , 125 , 1
Reach a total of 100 attacks on enemy Guards. 	30K , 125 , 1
Reach a total of 150 attacks on enemy Guards. 	30K , 125 , 1
Reach a total of 200 attacks on enemy Guards. 	30K , 125 , 1
Reach a total of 300 attacks on enemy Guards. 	60K , 250 , 2
Reach a total of 500 attacks on enemy Guards. 	120K , 500 , 3
2. Reach a certain number of attacks on enemy Commanders.	2. Reach a certain number of attacks on enemy Commanders.
Reach a total of 5 attacks on enemy Commanders. 	5K , 45 , 1
Reach a total of 10 attacks on enemy Commanders. 	8K , 45 , 1
Reach a total of 20 attacks on enemy Commanders. 	18K , 90 , 2
Reach a total of 30 attacks on enemy Commanders. 	25K , 180 , 3
Reach a total of 50 attacks on enemy Commanders. 	60K , 180 , 3
Reach a total of 70 attacks on enemy Commanders. 	80K , 180 , 3
3. Reach a certain number of attacks on enemy Commanders under a certain allied Commander's lead.	3. Reach a certain number of attacks on enemy Commanders under a certain allied Commander's lead.
Reach a total of 5 attacks on enemy Commanders under Mantis' lead. 	35K , 35K , 50
Reach a total of 5 attacks on enemy Commanders under Dark Champion's lead. 	35K , 35K , 50
Reach a total of 5 attacks on enemy Commanders under Dragon Golem's lead. 	35K , 35K , 50
Reach a total of 5 attacks on enemy Commanders under Evil Sorceress' lead. 	35K , 35K , 50
Reach a total of 5 attacks on enemy Commanders under White Tiger's lead. 	35K , 35K , 50
Reach a total of 5 attacks on enemy Commanders under Ice Demon's lead. 	35K , 35K , 50
Reach a total of 5 attacks on enemy Commanders under Regnan Seer's lead. 	35K , 35K , 50
Reach a total of 5 attacks on enemy Commanders under Judicator's lead. 	35K , 35K , 50
Reach a total of 15 attacks on enemy Commanders under Judicator's lead. 	75K , 75K , 100
Reach a total of 35 attacks on enemy Commanders under Judicator's lead. 	150K , 150K , 160
Reach a total of 5 attacks on enemy Commanders under Troll's lead. 	35K , 35K , 50
Reach a total of 15 attacks on enemy Commanders under Troll's lead. 	75K , 75K , 100
Reach a total of 35 attacks on enemy Commanders under Troll's lead. 	150K , 150K , 160
Reach a total of 5 attacks on enemy Commanders under Venom Spawn's lead. 	35K , 35K , 50
Reach a total of 15 attacks on enemy Commanders under Venom Spawn's lead. 	75K , 75K , 100
Reach a total of 35 attacks on enemy Commanders under Venom Spawn's lead. 	150K , 150K , 160
=Kingdom Store=