Sonic (Super Smash Bros.)

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==Summary==
Sonic the Hedgehog (ソニック・ザ・ヘッジホッグ, Sonikku za Hejjihoggu) is the titular character of the Sonic the Hedgehog series and the mascot of Sega. After making a cameo in 1990’s Rad Mobile, Sonic debuted a few months later in his eponymous game. In addition to succeeding Alex Kidd as Sega's mascot, Sonic was also the company's attempt at rivaling Nintendo's mascot during the fourth and early sixth generations of video games.
Sonic made his Super Smash Bros. debut in Super Smash Bros. Brawl, saving his fellow trophy fighters from Tabuu right as all seemed lost. Notably, both he and Solid Snake became the first third-party characters to appear in the Super Smash Bros. series. Sonic has since become a recurring and mainstay fighter, appearing in both Super Smash Bros. for Wii U and 3DS and Super Smash Bros. Ultimate.
==Powers and Stats==
Tier: , higher as Super Sonic | , possibly , higher as Super Sonic
Key: Base | Empowered by Spirits
Name: Sonic the Hedgehog,
Origin: Super Smash Bros. (Super Smash Bros. Brawl)
Gender: Male
Age: 15 (Likely the same age as his canon self)
Classification: Anthropomorphic Hedgehog, The World's Fastest Hedgehog, Trophy Fighter, Spirit
Powers and Abilities:<tabber>
 |-|Base= 
Superhuman Physical Characteristics, Self-Sustenance (Type 1; Can fight in space), Acrobatics (Can perform acrobatic flips and an additional jump in the air), Weapon Mastery, Bodily Weaponry (Can use his quills like spikes), Minor Elasticity (Can stretch his limbs to extend his range), Homing Attack, Spin Dash, Forcefield Creation, Creation (Can create springs to bounce off), Minor BFR (Smashers can launch opponents very far from the battlefield), Gravity Manipulation (Via Gravitational Charge), Status Effect Inducement (Hammer Spin Dash can burry enemies), Fire Manipulation (Via Burning Spin Dash), Aura, Chaos Energy Manipulation, Transformation, Invulnerability, Spaceflight and Flight via Final Smash, Resistance to Cosmic Radiations
|-|With Skill Tree=
|-|With Powers=
Explosion Manipulation (Via Power Bomb, which causes a bomb to explode, damaging enemies, also via Bomb-Omb and Smart Bomb), Light Manipulation (Via Heavenly Light, which damages enemies inside it, and Launch Ring, which creates a ring of light which pushes enemies back), Energy Projection (Via Horizon Beam, which causes a large blast of energy to blast horizontally across the stage, can also do this via Ray Gun), Electricity Manipulation (Via Shocking Taunt, which causes a burst of electricity if Sonic taunts), Air Manipulation (Via Dual Cyclone, which generates 2 cyclones on both sides of Sonic, and can do this via Ore Club), Limited Flight (Via Rocket Belt), Minor Vibration Manipulation (Some powers allow you to create damaging shockwaves when landing on the ground), Weapon Creation and Homing Attack (Via Spinning Blades, which creates swords surrounding the character, and Homing Missiles, which launches 2 missiles which homes in on the enemy. Can also create many weapons), Empowerment (Via Rage, which causes you to get stronger with more damage. Via Payback, which converts damage taken into a one-time boost for the next attack, and via Devil's Pact, which boots your damage to 300 but boosts statistics), Statistics Amplification (of punches, kicks, throws, torso based attacks, and running speed), Healing (Heals damage the character has taken, can also heal passively and have a healing shield), Teleportation (Via Warp, which teleports the character to a random location), Increased Acrobatics (Grants Sonic an extra mid-air jump, and the height of his jumps), Forcefield Creation (Back Shield)
|-|With Items=Summoning (Via Assist Trophy and Poké Ball and Master Ball, which summon various characters to assist the player), Explosion Manipulation (Via items such as Bob-Omb, which explodes if thrown or after a period of time. Via the X-Bomb, which releases a large X-Shaped explosion across the stage. Via the Smart Bomb, which explodes on contact in a growing explosion, trapping and severely damaging anybody effected. Via the Bombchu, which travels around the stage and explodes on contact or after a period of time. Via the Banana Gun, which fires a Banana horizontally across the stage, the Banana explodes if it hits an enemy, resulting in massive damage. Via the Gooey Bomb, a Bomb that sticks to the surface of the stage or a player, it explodes after a few minutes, and can be transferred between Player and Player. Via the Cracker Launcher, which fires fireworks that can explode. Via the Motion-Sensor Bomb, which explodes once it is touched and severely harms anyone caught in the explosion. Via the Blast Box which explodes on contact. Via the Fake Smash Ball which acts like a real smash ball before it explodes once damaged. Via the Bomber which explodes after holding the item for a few seconds, which causes massive damage. Via the Hocotate Bomb, which launches into the air before crashing down in the same area), Limited Flight (Via Rocket Belt, which causes the player to float into the air before the Rocket runs out of fuel. Via the Tanooki Leaf which allows the player to float. Via the Warp Star, which allow you to fly in the air for a few seconds before crashing down. Via the Dragoon, which hovers in the air before striking the enemy, severely damaging them.), Forcefield Creation (Via the Back Shield, a shield which protects the backside of the player and blocks any attacks.), Air Manipulation (Via the Ore Club which can create tornadoes), Invulnerability (Via the Super Star, which protects the fighter from any attack), Statistics Amplification (Via the Bunny Hood, which increases speed), Smoke Manipulation (Via the Smoke Ball, which on contact results in a cloud of smoke), Fire Manipulation (Via the Fire Flower, which can be used by the player to attack opponents with the flower's fiery breath. Via Fire Bar, which is a melee weapon made up of fire bars. And via Superspicy Curry, which allows for the user to have passive fire breath. At high damages, this breath may trap opponents, which can result in high damage or combos), Ice Manipulation (Via the Freezie, which freezes the player for a short period of time on contact), Damage Boost (Via the Rage Blaster, which fires an energy blast which is stronger the higher the lower the health of the user is), Invisibility (Via the Cloaking Device, which turns the user invisible), Status Effect Inducement (Via the Ramblin' Evil Mushroom, which releases spores which will reverse the enemies controls. Via the Pitfall, which buries grounded players, Via the Lip's Stick, which will sprout a flower on it's targets head, this causes the opponent to steadily take damage.), Telekinesis (Via the Boss Galaga, which picks up a player and carries them into the sky), Vibration Manipulation (Via the POW Block, which causes a shockwave which throws all grounded characters upward), Paralysis Inducement (Via Deku Nut, which makes characters paralyzed if they get hit with the nut on land), Metal Manipulation (Via the Metal Box which turns someone into metal for a time), Electricity Manipulation (Via the Screw Attack, which would release electrical sparks if the user jumps off the ground. Via the Hothead, which emits electrical sparks if sufficiently large), Shield Negation (With Mr. Saturn who if thrown at a shield, breaks the shield and paralyzes them), Healing (Via Fairy Bottle, which restores the user to maximum health if the character is at a high enough damage, via Heart Container which heals 100 HP, via Maxim Tomato which heals 50 HP. Via Healing Sprout which heals the character who holds it. Via Healing Field, which heals all combatants, friend and foe, who are standing on the item. Via Food, which heals small amounts of damage. Via the Team Healer, which will heal an ally if thrown at that ally), Death Manipulation (Via Death's Scythe, if it critically hits an enemy at high damage, the enemy will die), Transformation (Via the Bullet Bill, which turns the user into a Bullet Bill and flies in a straight line, damaging anybody on contact), Time Manipulation (Via the Timer, which slows down time on the stage), Homing Attack (Via the Beastball, an item which hits an enemy before quickly following up with a homing attack. Via the Spiny Shell, which follows a target for a few seconds before slamming down onto them), Gravity Manipulation and Pseudo-Black Hole Creation (Via the Black Hole, which sucks any nearby enemies into a black hole, where they are immobilized and vulnerable to attacks), BFR (Via Super Launch Star, which will launch players caught in the star a considerable distance into the air), Animal Manipulation (Via the Beehive and Cucco, if a combatant throws both items at the enemy, a swarm of either Bees and Cucco's will home in on the combatant who was hit and continuously attack them), Energy Projection (Via the Ray Gun and Killer Eye, which fire energy beams in a straight line. Via Staff, which fires a beam of energy, which is more potent the farther the beam is is. Via Daybreak, which fires a colossal blast of energy horizontally across the stage, severely damaging anybody caught in the blast), Size Manipulation (Via Super Mushroom, which increases size and also increases stats. Via the Lightning and Poison Mushroom which reduces enemy size and reduces stats), Attack Reflection (Via Franklin Badge which passively Reflects projectiles that hits the badge)
|-|With Stickers= 
Statistics Amplification (Of all forms of attacks, increases the knockback damage, causes healing items to have a greater effect), Damage Reduction (Reduces the damage done by Fire, Weapons, and Electric attacks, as well as reduces damage to shields), Summoning (Some stickers allow you to receive various items) 
|-|With Equipment= 
Statistics Amplification (Of Attacks, speed, item damage, ability to dodge, regeneration of shield, and jump height, can reduce the time needed to charge a smash attack, can increase the range of throwing items, can increase how much you heal when you eat Food), Statistics Reduction (Of Attacks, speed, item damage, ability to dodge, regeneration of shield, and jump height, can increase the time needed to charge a Smash attack), Empowerment (when badly damaged, some equipment can reduce the damage you take by 2/3rds, and can increase the attack and speed. When having no damage, some equipment can increase your attack, defense, and speed, can increase attack power and speed when eating food), Healing (Some equipment allows you to heal over time), Limited Life Manipulation (Some equipment allows the person to steal damage from the opponent), Invulnerability (Some Equipment allows you to have 5 seconds invincibility after eating food), Explosion Manipulation (Some equipment allows you to create explosions if you hit a perfect shield), Minor Probability Manipulation (Can increase the probability of a Critical Hit), Damage Boost and Damage Reduction (To yourself, can reduce or increase the amount of damage you increase while in the air with equipment, Some equipment give you damage at the start of the match, can reduce damage for a limited time after eating food), Summoning (Some equipment can summon the Ray Gun, Fire Flower, Beam Sword, Super Scope, Home-Run Bat, Bomb-Omb, Mr. Saturn).
|-|With Spirits=
|-|With Summons=Status Effect Inducement (Via Ashley, Riki, Togepi, and Tingle who can cause various status effects. Via Skull Kid who can flip player controls. Via Yuri Kozukata who's pictures can poison and stun the enemy, via Inkay who causes players to constantly trip, via Marshadow and Weaville who stun the player with their attack. Via Spewpa who will stun any player who attacks it. Via Metagross who buries opponents in the ground if they are hit by his attack), Explosion Manipulation (Via Bomberman, who causes bombs to explode on the stage. Via Dr. Kawashima, in which his numbers create large explosions. Via Mr. Resetii who can create an explosion. Via Chespin, who throws explosive seeds. Via Electrode who self destruct's after a certain time, always killing the one caught in the explosion. Via Chansey who's eggs may be explosive), BFR (Via Abra which teleports enemies around the stage), Ice Manipulation (Via Dr. Wily who projects Blasts of Ice. Via Abomasnow and Kyurem who can create gusts of Ice. Via Suicune who shoots a beam of ice across the stage. Via Alolan Vulpix who shoots out small fragments of ice across the stage. Via Articuno who generates a blast of icy wind which freezes, damages, and knocks the opponent into the air), Energy Projection (Via Ray Mk II and Saki Amamiya who can fire out bursts of energy from their weapons, via Genesect, who shoots out small energy blasts before covering a huge distance with one singular energy blast. Via Lunala and Solgaleo who attacks parts of the stage with one large energy blast. Via Deoxys who levitates and fires a beam downward, causing massive damage), Spatial Manipulation (Via Devil and the Squid Sisters who moves the boundaries of the stage, via Skull Kid and Palkia who can flip the stage), Electricity Manipulation (Via Phosphora, Starman, and Dr. Wily who fire blasts of energy around the stage, Via Alolan Raichu, Raikou, Zapdos, Togedemaru, Tapu Koko, and Dedenne who generate blasts of electricity surrounding them), Healing (Via Isabelle who generates fruit which heals those who eat it. Via Chansey who's eggs may heal people), Homing Attack (Via Jeff, who fires numerous homing missiles against enemies. Via Knuckles, who homes on the player with a spin attack), Darkness Manipulation (Via Nightmare who causes the stage to become pitch black, via Marshadow, who uses shadows to attack his enemies), Fire Manipulation (Via Rathalos and Tiki who project blasts of fire. Via Entei and Ho-Oh who generate a huge plume of fire. Solgaleo's energy blasts are made of fire. Via Moltres who floats up into the air, whoever hits the burning wings will take severe damage. Via Charizard, Vulpix, Fennekin, and Cyndaquil who fire out flames from it's mouth. Via Chansey who burns the ground surrounding it. Via Torchic who surrounds itself with fire, causing high damage to anyone hit]. Via Groudon who has a fiery Aura, although this does not deal much damage), Vibration and Sound Manipulation (Via Barbara who creates sound shockwaves. Via Meloetta, who generates energy blasts made out of sound which bounces across the stage), Time Manipulation (Via Shadow who can slow and stop time), Weapon Creation (Via Tingle who can create mass amounts of Hammers), Creation and Reality Warping (Via Vince who could create objects to attack enemies), Plant Manipulation (Via Chikorita and Snivy who throw leaves horizontally across the stage), Gravity Manipulation (Via Arceus who's move Gravity causes gravity to push down on the enemy, knocking them down), Soul Manipulation (Via Manaphy who swaps the bodies of two fighters), Sleep Manipulation (Via Bellossom and Darkrai, who puts players to sleep), Power Mimicry (Via Ditto), Water Manipulation (Via both Kyogre and Blastoise, who discharge water against an enemy, pushing them away. Via Oshawott and Pilup, who generate a wave which pushes any opponents back), Forcefield Creation (Via Gardevoir who creates an energy shield which reflects projectiles), Earth Manipulation (Via Venusaur and Metagross, who both generate an earthquake. Via Onix who causes boulders to fall on enemies), Smoke Manipulation (Via Koffing and Weezing, who harms people with the gas it emits), Air Manipulation (Via Giratina, who pushes players off the stage with gusts of wind. Via Lugia who attacks players with gusts of wind. Via Chansey who can cause heavy damage with gust), Statistics Reduction (Via Swirlix, anyone who is in Swirlix's cloud will have their speed reduced), Statistics Amplification (Via Xerneas, who increases the knock back of fighters), Power Bestowal (Via Victini, who grants the summoner a final smash)
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Attack Potency: Multi-Continent level (Easily shattered Tabuu's wings, before going on to aid the other Fighters in his defeat.Super Smash Bros. Brawl Can harm characters who can withstand attacks from Reshiram, who can scorch the world with fireReshiram's trophy description in Super Smash Bros. for Nintendo 3DS), higher as Super Sonic (Sonic's abilities are stated to "far surpass his normal ones" while in this formSuper Smash Bros. Brawl) | Universe level, possibly Universe level+ (Fought and defeated Galeem and Dharkon, who are individually capable of crushing the universe in a short period of time. Can also contend with characters amplified by Spirits of Palkia and Arceus, the former of whom controls all of space and the latter of whom appeared from nothing and created the world and sky), higher as Super Sonic
Speed: Massively FTL+ (Tagged Tabuu.Super Smash Bros. Brawl Can keep up with the rest of the cast, who were able to briefly react to Galeem's rays of light to different degrees, such as Link parrying some of them or Kirby outpacing them with a Warp Star, a vehicle he can react with while maneuvering at interstellar distances. All fighters can also use a Warp Star to quickly crash-land on targets, and it's possible for them to react to and dodge it), higher as Super Sonic (Moves far faster than before, capable of blitzing those comparable to his base speed)
Lifting Strength: Class M (Should be comparable to King Dedede who is able to swing his hammer with this much force)
Striking Strength: Multi-Continent level, higher as Super Sonic | Universe level, possibly Universe level+, higher as Super Sonic
Durability: Multi-Continent level (Equal to his attack potency. Can withstand attacks from Reshiram), higher as Super Sonic (Far more durable in this state, taking no damage from attacks that would have harmed him in his base) | Universe level, possibly Universe level+ (Can withstand hits from Galeem and Dharkon), higher as Super Sonic
Stamina: Superhuman (Was able to aid in the battle against dozens of Master Hands. Can later go on to fight multiple enemies such as Marx and Dracula in quick successionSuper Smash Bros. Ultimate)
Range: Standard Melee Range; Extended Melee Range with Elasticity & Custom Moves
Standard Equipment: Springs, Power Sneakers
*Optional Equipment: Spirits, Skill Tree, Equipment, Powers, Chaos Emeralds, Stickers and Items
Intelligence: Gifted (Sonic is a very skilled fighter who can use many different weapons and items in combat. Can fight 100 Mii Fighters in 100-Man mode. Can hold off an endless wave of every other fighters in All Star mode. Likely comparable to Mr. Game & Watch)
Weaknesses: Can take damage while swimming. Using his Shield for too long will cause it to break and stun him. When he is heavily damaged, he can be easier to launch away. His Super Sonic form will eventually run out causing him to revert back to base form.
Notable Attacks/Techniques:
Sonic Neutral B SSBU.gif|Homing Attack: Sonic's Neutral Special
Sonic Side B SSBU.gif|Spin Dash: Sonic's Side Special
Sonic Down B SSBU.gif|Spin Charge: Sonic's Down Special
Sonic Up B SSBU.gif|Spring Jump: Sonic's Up Special
Sonic Final Smash SSBU.gif|Super Sonic: Sonic's Final Smash
 
*Homing Attack: Sonic curls up into a ball while briefly ascending, homes onto the nearest opponent, and then rams into them. Pressing the special button will execute the move earlier at the cost of it inflicting less damage. It can be used as a follow-up from various moves if executed early.
**Stomp: Sonic starts up his Homing Attack as regular but instead of homing onto the enemy, he spin-stomps back down to perform a meteor attack.
**Suprise Attack: Sonic peforms a much faster and stronger Homing Attack however, the range is shortened.
*Spin Dash: Sonic curls up into a ball, performs a short jump, and then starts rolling toward the opponent quickly. Holding the special button charges it up and increases its speed. In addition to granting intangibility at the start, it boasts impressive combo potential, thanks to its ability to be followed up with any aerial attack. However, if uncharged, it stops when it hits a shield, making it very unsafe if shielded. It also boasts horizontal recovery potential when it is jump-canceled immediately upon releasing the special button; this turns the dash into a "Spin Shot", a quick, long-ranged short hop that can be performed either on the ground or in the air. 
**Hammer Spin Dash: Sonic charges up the Spin Dash as regular but when it is released, he leaps up and slams back down, burrying anyone in ground in the way of the attack.
**Burning Spin Dash: Sonic peforms the Spin Dash with a coat of orange flames, this variant leaves a flaming trial and can burn enemies caught up but jumps lower.
*Spring Jump: Sonic Bounces off of a Spring. When used on the ground, it remains in place for a few seconds, allowing Sonic and any other character to keep bouncing off of it until it vanishes. Although Spring Jump is used primarily for recovering, it is also useful for partaking in combos. It grants intangibility at the start, while the Spring itself can also be used to gimp recovering opponents underneath Sonic.
**Double Spring Jump: Sonic uses the regular Spring Jump technique twice but the height which can be reached is greatly lowered.
**Springing Headbutt: Sonic uses his regular Spring Jump but is now able to headbutt upwards to damage enemies from above. The Spring however dissapears straight afterwards
*Spin Charge: A Spin Dash that hits multiple times and has more momentum. It also has slightly different aesthetics compared to Spin Dash, and requires button mashing in order to charge. However, it lacks a short jump at its beginning, cannot be canceled in any way, and it can only become a "Spin Shot" when used in the air.
**Auto-Spin Charge: An automatically charging version of the Spin Charge.
**Gravitational Charge: A longer charging Spin Charge variant that pulls people infront of him towards him, and pushes away people behind him.
*Dash Kick: Sonic runs towards his opponent and releases a one footed flying drop kick to launch them away.
*Short Spin Dash: Sonic runs towards his opponent and curls up into a shorter version of the Spin Dash attack.
*Horse Kick: Sonic does a double-footed back kick while crouching on the floor to launch away enemies.
*Leg Hitter: Sonic does a low sweeping kick to knock his opponents away from him.
*Double Air Kick: Sonic hops up and peforms two quick kicks in a upwards angle to launch enemies up.
*Edge Attack: While Sonic is hanging of a ledge, he can pull himself up and Spin Dash into enemies to defend himself.
*Floor Attack: While Sonic is knocked onto the ground, he can quickly perform a leg sweeping kick behind him to defend himself while getting up. Alternatively Sonic could Spin Dash in a circular motion infront of him to knock away enemies and defend himself
*Wind-Up Punch: Sonic charges up a powerful punch by spinning his arm around quickly in a circular motion, and then releasing the hit to heavily damage opponents
*Split Kick: Sonic readies his feet and releases a powerful dropping, splitting kick to heavily damage and launch away his opponent
*Spiral Spin:Sonic charges up a powerful Spin Dash that moves in a circular motion to deal heavy damage to his opponent and launch them away.
*Short Spin Attack: Sonic charges up a powerful Spin Jump and them releases a rapid spin upwards to heavily damage his opponent
*Air Spin: Sonic quickly curls up mid air, and spins around quickly and rapidy to launch away his opponent
*Sonic Turn: Sonic attacks his opponent by twirling his body around fowards while in mid-air
*Back Spin Kick: A quick, swinging, heavy kick behind Sonic to launch away his opponenr and slightly push himself forwards. This move can only be performed while he is in mid-air
*Air Scissor: While Sonic is in mid-air, he spreads his legs out, then quickly snaps them togethor to damage his opponent and launch them vertically upwards, similar to the motion of a pair of scissors 
*Shooting Star Kick: A quick and angled diving kick with a blue trail which can “spike” (launch downwards) opponents down. This move can only be performed while he is in mid-air
*Grab: Sonic uses his two hands to grab onto his enemies.
*Grab Kneebutt: After Sonic grabs his enemy, Sonic strikes his knee into the stomach of the enemy repetitively to deal great damage.
*Close Kick: After Sonic grabs his enemy, he can launch them away by delivering a powerful kick.
*Spin Throw: After Sonic grabs his enemy, he can launch them away by spinning them backwards and then tossing them away.
*Hedgehog Needle: After Sonic grabs his enemy, he can launch them away by using his spines and expanding them to poke them upwards like a spike.
*Spinning Gear: After Sonic grabs his enemy, he can launch them away by slamming the enemy underneath him and Spin Dashing onto his enemy.
*Wall Jump: Sonic can leap of the side of a wall to gain more height or jump to another wall.
*Footstool Jump: Sonic leaps of his enemies head and push them down while he gains more height.
*Shield: Sonic guards himself and creates a forcefield to block enemies attacks.
*Perfect Shield: When Sonic releases his Shield after an enemy attacks at the perfect time, Sonic will “Parry” the move and have extra time to attack. Additionally, his eyes will turn a glowing yellow color to signify that he has parried the attack.
*Dodge: Sonic evades enemy attacks by rolling out of his Shield.
**Spot Dodge: Sonic does a twirl on the spot to avoid enemy attacks.
**Air Dodge: Sonic does a flip in the air to dodge out of the way of enemy attacks.
*Super Sonic: Sonic gathers the 7 Chaos Emeralds and uses them to attain his mighty, golden Super Transformation. When activated while very close to an opponent, the Chaos Emeralds will damage the opponent. Upon being activated, Sonic is invincible during its duration, and flies around rapidly horizontally and can change his vertical position. Any opponents that are near Sonic when he returns to normal will be damaged. Occasionally, the move can be controlled freely by Sonic which allows him to ram into his opponents with free movement.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Super Smash Bros
Category:Acrobats
Category:Air Users
Category:Animal Users
Category:Attack Reflection Users
Category:Aura Users
Category:Barrel Users
Category:BFR Users
Category:Black Hole Users
Category:Bodily Weaponry Users
Category:Bomb Users
Category:Boomerang Users
Category:Clock Users
Category:Club Users
Category:Coil Users
Category:Creation Users
Category:Crossover Characters
Category:Damage Boost Users
Category:Damage Reduction Users
Category:Darkness Users
Category:Death Users
Category:Earth Users
Category:Elasticity Users
Category:Electricity Users
Category:Empowerment Users
Category:Energy Users
Category:Energy Projection Users
Category:Fire Users
Category:Food Users
Category:Forcefield Users
Category:Flag Users
Category:Flight Users
Category:Fighting Game Characters
Category:Jet Pack Users
Category:Game Characters
Category:Good Characters
Category:Gravity Users
Category:Gun Users
Category:Hammer Users
Category:Healers
Category:Hedgehogs
Category:Heroes
Category:Homing Attack Users
Category:Ice Users
Category:Invisibility Users
Category:Invulnerability Users
Category:Large Sized Characters
Category:Life Users
Category:Light Users
Category:Magnetism Users
Category:Male Characters
Category:Metal Users
Category:Paralysis Users
Category:Plant Users
Category:Playable Characters
Category:Poison Users
Category:Power Bestowal Users
Category:Power Mimicry Users
Category:Power Nullification Users
Category:Probability Users
Category:Protagonists
Category:Reality Warpers
Category:Ring Users
Category:Rocket Users
Category:Rod Users
Category:Scythe Users
Category:Self-Sustenance Users
Category:Shell Users
Category:Shield Users
Category:Shockwave Users
Category:Size Users
Category:Sleep Users
Category:Small Sized Characters
Category:Smoke Users
Category:Soul Users
Category:Sound Users
Category:Space Users
Category:Spike Users
Category:Staff Users
Category:Statistics Amplification Users
Category:Statistics Reduction Users
Category:Status Effect Users
Category:Stinger Users
Category:Summoners
Category:Sword Users
Category:Telekinesis Users
Category:Teleportation Users
Category:Time Users
Category:Transformation Users
Category:Trophy Users
Category:Vehicle Users
Category:Vibration Users
Category:Video Game Characters
Category:Wand Users
Category:Water Users
Category:Weapon Users
Category:Weapon Creation Users
Category:Weapon Masters