Blue Magic

Blue Magic , also referred to as Blu Mag, Enemy Skill, Blue Bullet, Ronso Rage, Lore, or Blue is a skillset consisting of abilities used by monsters. Characters specializing in Blue Magic are known as Blue Mages. Blue Magic first appeared in Final Fantasy V and was a staple in the main series until Final Fantasy XII, with it returning in Final Fantasy XIV. The exact method of learning Blue Magic has varied, but the spells are generally learned from enemies.
==Appearances==
===Final Fantasy IV===
The Final Fantasy 20th Anniversary Ultimania File 3: Battle book suggests that this game may have been the origin of the idea that became Blue Magic in Final Fantasy V. Certain enemies can drop items that can be given to Rydia so she can perform skills used by those enemies with Summon. Many of these skills became Blue Magic skills in Final Fantasy V, such as Goblin Punch and Mind Blast. Using enemy drops to allow a character to use that enemy's abilities also resembles the system used in Final Fantasy VIII.
===Final Fantasy IV: The After Years===
Jive is Calca's special ability. Jive acts more like a cross between Blue Magic and Dance in that an attack is chosen at random. A traditional Blue Magic command was planned for Harley, but it is dummied out and thus incomplete and without spells.
===Final Fantasy V===
Blue Magic appears for the first time. The Blue Mage job learns new abilities by being struck with a learnable spell, or when the character in another job has the Learning ability equipped, innate to Blue Mages. Blue Magic, when equipped, gives the character's base Freelancer Magic +23. The skillset has a total of 30 spells.
===Final Fantasy VI===
Lore is Strago's specialty who needs to witness an enemy magic being used to learn it. Learning is disabled if Strago is afflicted with , , , sleep, confuse, stop, frozen, (or Rage if Strago could use it) at the time the Lore is used. In addition to enemies, Gau, Gogo and Relm (and Gogo) can teach Strago Blue Magic by using the Rage and Sketch commands, respectively.
===Final Fantasy VII===
 
The Enemy Skill Materia functions like Blue Magic. When it is equipped and the equipper is hit by a suitable enemy skill, the Materia will learn it. There are a few different Enemy Skill Materia to be found, and if the player wants more than one party member to be able to use the skills simultaneously, they will need to "teach" the abilities to the different Materia separately, although equipping more than one Enemy Skill Materia to a character has all the Materia pieces learn the skill when the character is hit. Enemy skills cannot be learned permanently on the Battle Square, or if the character is ejected from battle, resulting in them not appearing on the battle results screen. Some enemies only use their skills when controlled.
====Final Fantasy VII Remake====
====Final Fantasy VII Rebirth====
===Final Fantasy VIII===
Quistis learns Blue Magic from special items obtained from enemies or from their cards. She can use the spells with her Limit Break, and some Blue Magic have enhanced effects the higher the party's Crisis Level is.
===Final Fantasy IX===
Quina learns Blue Magic by eating opponents when they have less than 25% of their max HP left. When in Trance, they can use the Cook ability, which successfully consumes opponents that have less than 50% of their max HP left.
===Final Fantasy X===
Ronso Rage is Kimahri's Overdrive. He has to perform Lancet on the enemy with the spell to learn it. When he learns a new Ronso Rage, his Overdrive meter will fill.
====Final Fantasy X-2====
The Gun Mage dressphere can learn certain enemies' skills by surviving the attack. Learned skills can be used directly after via the Blue Bullet command. Learned Blue Bullet skills must be learned by each party member individually.
===Final Fantasy XI===
Blue Magic is used by the job Blue Mage. It is a type of magic that players must skill up to use effectively. Blue Magic spells are based on the caster's Blue Magic skill, rather than Enhancing Magic, Enfeebling Magic, Divine Magic, Dark Magic, and Elemental Magic. There are over 150 spells at the Blue Mage's disposal.
===Final Fantasy XIV===
Blue Magic is a type of magic used by Blue Mages. It is not learned via leveling requirements or quests as they are all Lv. 1. Instead, they are learned by the mage observing certain attacks and then defeating them, with the acquisition of overworld spells being random while spells from instances are 100% if engaged with a level synced party.
The Blue Mage job has its own dedicated Spellbook in the Main Menu that lists magic learned and yet to be learned, with the only hint given is their location and which ones are active. Only 24 spells can be active at any time. After acquiring enough spells and earning achievements, the player can talk to the Wayward Gaheel Ja in the Steps of Thal between the Miner's and Weaver's Guilds to redeem tokens to unlock a handful of spells without a monster to teach them, such as White Wind or Mighty Guard.
As a great deal of the spells learned are elemental, their affinities play a pivotal role in the Blue Mage-exclusive instance, The Masked Carnivale, which pits the player against a set of monsters, some of whom are weak against certain elements.
===Final Fantasy Tactics===
There is no Blue Mage class nor Blue Magic, but some spells can only be learned "Blue Magic style". The spell Ultima can only be acquired when it is used on Ramza, or his sister Alma, in Chapter 4 (or Luso in Chapter 3 in the War of the Lions remake). A greater form of Ultima can be learned by Alma during the battle with the final boss.
Any unit can learn spells, such as Thundaja and Firaja, from having them cast on them while they are in a job that learns it (ex. a Black Magick spell can only be learned "Blue Mage style" if the target is a Black Mage), but this usually only applies to the "-aja" tier spells, and a majority of Summon spells. The last spell is Zodiac that can only be learned when it is used on a Summoner during the battle with the optional boss Elidibus, or in the Rendezvous battles from high-level summoners or Elidibus in the PlayStation Portable remake.
===Final Fantasy Tactics Advance===
Blue Magic is an action ability used by Blue Mages, a job available to humes.
====Final Fantasy Tactics A2: Grimoire of the Rift====
Blue Magick is usable by the Blue Mage job.
===Pictlogica Final Fantasy===
===Final Fantasy Record Keeper===
While there is no Blue Magic which can be created and/or honed, the few Blue Mages who appear use Blue Magic spells from their games as their Soul Breaks. The official strategy site contains pages for a variety of Blue Orbs and their descriptions state that they are "infused with blue magic". Some enemy abilities are categorized as "Blue Magic".
===Final Fantasy Brave Exvius===
Blue Magic is a set of spells that debuted on Season Three along with Fina's Blue Mage variant for the season. Fina requires only to be present in certain battles in the season to learn Blue Magic, so her learning is strictly tied with story progression. 
Apart from Fina, several traditional Blue Mage characters are released as recruitable visions given for free in certain events. The player is tasked with performing certain quests for the respective units to learn their Blue Magic spells.
Blue Magic was a recurring topic between players and developers, with the latter often expressing interest in implementing Blue Magic, but ultimately being unable to provide concrete answers as they struggled to find a proper mechanic that suited the game.
===Final Fantasy Trading Card Game===
One of Kimahri's cards has the Enemy Skill ability. For the discard of another Kimahri card and two Earth CP, the player can choose any Forward the opponent controls and use its special ability until the end of the turn.
==Spell list==
===Recurring===
;Support spells
*Angel Whisper - Angel Whisper revives and restores HP to KO'd allies.
*Mighty Guard - Mighty Guard grants Protect and Shell, plus other statuses that vary from game to game, to the entire party.
*White Wind - White Wind restores HP to the party based in some way on the caster's HP.
*Frog Song - Frog Song usually inflicts Toad and sometimes Sleep. It is generally learned from Toad enemies.
*Magic Hammer - Magic Hammer reduces or drains a target's MP.
*Night - Night puts all targets, friend and foe, to sleep. It even affects the caster in Final Fantasy IX.
;Offensive spells:
*Aero - Aero inflicts Wind elemental damage. Often appears as White or Black Magic. Other similar spells varying in power are Aerora and Aeroga.
*Aqua Breath - Aqua Breath inflicts Water elemental damage to all enemies.
*Bad Breath - Bad Breath inflicts various statuses on all enemies, which differs from game to game. It is generally learned from the Malboro enemies.
*Flamethrower - Flamethrower inflicts Fire elemental damage to one enemy. It is generally learned from Dragon enemies.
*Doom - Doom inflicts the Doom status on one enemy.
*Level 5 Death - Level 5 Death inflicts Instant Death on all enemies whose levels are a multiple of 5. In some games, it may work on bosses that are normally immune to normal death magic.
*Roulette - Roulette randomly knocks out any target in battle, whether it is an enemy or a party member.
*1000 Needles - 1000 Needles inflicts 1000 damage to an enemy, regardless of defense stat or bonuses such as Protect. The ability is usually learned from the Cactuar enemy.
*Acid - Acid inflicts non-elemental damage to an enemy, as well as status effects.
*Blaster - Blaster generally inflicts non-elemental damage and attempts to inflict Instant Death on the target. It is generally learned from the Coeurl enemies.
*Goblin Punch - Goblin Punch inflicts non-elemental damage to one enemy, but inflicts massive damage if the enemy's level is the same as the caster. It is generally learned from Goblin enemies.
*Lifebreak - Also known as ???, Lifebreak inflicts damage based on the difference between the caster's Max HP and current HP. Behemoth enemies generally use this spell.
*Limit Glove - Limit Glove inflicts massive damage when the caster's HP is in critical.
*Matra Magic - Matra Magic deals non-elemental damage to all enemies or attempts to inflict Instant Death. Can generally be learned from Machine enemies.
*Self-Destruct - Self-Destruct sacrifices the user to inflict non-elemental damage equal to user's current HP. It is generally learned from Bomb enemies.
===Game specific===
====Final Fantasy V====
*Flash - blinds all enemies.
*Level 2 Old - casts Old on all targets with a level that is a multiple of 2.
*Level 3 Flare - casts Flare on all targets with a level that is a multiple of 3.
*Level 4 Graviga - casts Graviga on all targets with a level that is a multiple of 4.
*Off-Guard - lowers the target's defense.
*Lilliputian Lyric - inflicts Mini on the target.
*Death Claw - reduces target's HP to a single digit and paralyzes them.
*Time Slip - inflicts Old and Sleep on the target.
*Moon Flute - inflicts Berserk on the target.
*Transfusion - fully restores target's HP and MP. KOs the user afterward.
*Dark Spark - halves the target's level.
*Vampire - drains HP from the target by an amount equal to either the difference in the user's current and max HP or the target's current HP.
====Final Fantasy VI====
*Tsunami - deals Water damage to all enemies.
*Level 3 Confuse - casts Confuse on all enemies whose level is a multiple of 3.
*Reflect??? - causes Darkness, Silence, and Slow on all opponents who have the Reflect status.
*Traveler - deals damage to one opponent equal to the number of steps the party has taken throughout the game divided by 32.
*Force Field - nulls all damage done by a random element to everyone on the field—allies and foes both.
*Dischord - halves the level of one enemy. Enemies immune to death will not be affected.
*Rippler - switches any status ailments Strago has with those of one opponent.
*Quasar - deals non-elemental magic damage to all opponents.
*Grand Delta - deals non-elemental magic damage to all opponents. More powerful than quasar.
====Final Fantasy VII====
*Beta - deals massive Fire damage to all enemies, ignoring Reflect.
*Chocobuckle - deals damage equal to the number of times the party has escaped from battle times 4, only if the caster's level is a multiple of 4.
====Final Fantasy VIII====
*Laser Eye - Lasers from caster's eyes hurt a single enemy.
*Ultra Waves - deals non-elemental damage and Berserks all enemies.
*Electrocute - deals Lightning damage to all enemies.
*LV?Death - casts Death on any enemy whose level is a multiple of a certain number, which depends on Quistis's Crisis Level.
*Degenerator - eliminates an enemy from battle.
*Gatling Gun - deals physical damage to one enemy.
*Acid - deals damage and status change on a single enemy.
*Homing Laser - deals damage to all enemies.
*Raybomb - deals physical damage to all enemies.
*Shockwave Pulsar - deals massive non-elemental damage to all enemies. Dealing critical damage that may exceed the 9,999 limit.
====Final Fantasy IX====
*LV4 Holy - deals Holy damage to all enemies whose levels are a multiple of 4.
*LV3 Def-less - randomly lowers the defense and magic defense of enemies whose levels are a multiple of 3.
*Twister - deals random Wind damage to all enemies.
*Earth Shake - deals Earth damage to all enemies on the ground.
*Angel's Snack - consumes four Remedies to use on the entire party at once.
*Frog Drop - deals damage based on the number of Frogs that Quina has eaten.
*Vanish - causes a target to disappear and become immune to physical damage.
*Frost - attempts to inflict the Freeze status on one target.
*Mustard Bomb - attempts to inflict the Heat status on one target.
*Auto-Life - causes one target to automatically be revived once after being KO'd.
====Final Fantasy X====
*Seed Cannon - deals damage to one target.
*Thrust Kick - causes physical damage to one target and attempts to Eject (status) the target from battle.
*Stone Breath - inflicts the Stone status on all vulnerable enemies.
*Nova - deals massive non-elemental damage to all enemies.
=====Final Fantasy X-2=====
*Seed Cannon - deals damage to one target.
*Stone Breath - inflicts the Stone status on all vulnerable enemies.
*Nova - deals massive non-elemental damage to all enemies.
*Absorb - absorbs a small amount of HP and MP from a target.
*Cry in the Night - deals non-elemental damage to the entire target party.
*Drill Shot - deals physical damage to one target.
*Mortar - deals non-elemental damage to the entire target party.
*Annihilator - deals non-elemental damage the entire target party.
*Heaven's Cataract - deals non-elemental damage to the entire target party and reduces its defense and magic-defense.
*Storm Cannon - deals non-elemental damage to the entire target party based on the caster's level.
====Final Fantasy XI====
*Acrid Stream - deals water damage to enemies within a fan-shaped area originating from the caster. Additional effect: Lowers target's Magic Defense.
*Actinic Burst - greatly lowers the accuracy of enemies within range for a brief period of time.
*Amplification - enhances the casters magic attack and magic defense.
*Animating Wail - increases the casters attack speed.
*Asuran Claws - delivers a sixfold attack. Accuracy varies with TP.
*Auroral Drape - silences and blinds enemies within range.
*Awful Eye - lowers Strength of enemies within a fan-shaped area originating from the caster.
*Battery Charge - gradually restores the casters MP.
*Battle Dance - delivers an area attack. Additional effect: DEX Down. Duration of effect varies with TP.
*Benthic Typhoon - delivers an area attack that lowers target's defense and magic defense. Damage varies with TP.
*Blank Gaze - removes one beneficial magic effect from an enemy.
*Blastbomb - deals fire damage to enemies within area of effect. Additional effect: "Bind".
*Blazing Bound - deals fire damage to an enemy.
*Blitzstrahl - deals lightning damage to an enemy. Additional effect: "Stun".
*Blood Drain - steals an enemy's HP. Ineffective against undead.
*Blood Saber - steals HP from enemies within range. Ineffective against undead.
*Bludgeon - delivers a threefold attack. Accuracy varies with TP.
*Body Slam - delivers an area attack. Damage varies with TP.
*Bomb Toss - throws a bomb at an enemy.
*Cannonball - deals a single hit attack to the target. Damage varies with TP.
*Chaotic Eye - silences an enemy.
*Charged Whisker - deals Lightning damage to enemies within area of effect.
*Cimicine Discharge - reduces the attack speed of enemies within range.
*Claw Cyclone - damages enemies within area of effect with a twofold attack. Damage varies with TP.
*Cocoon - enhances the casters defense.
*Cold Wave - deals ice damage that lowers Agility and gradually reduces HP of enemies within range.
*Corrosive Ooze - deals water damage to an enemy. Additional Effect: Attack Down and Defense Down.
*Cursed Sphere - deals water damage to enemies within area of effect.
*Death Ray - deals dark damage to an enemy.
*Death Scissors - deals a single hit attack to the target. Damage varies with TP.
*Delta Thrust - delivers a threefold attack on a single target. Additional effect: Plague.
*Demoralizing Roar - weakens the attack of enemies within range.
*Diamondhide - gives party members within area of effect the effect of "Stoneskin".
*Digest - steals an enemy's HP. Ineffective against undead.
*Dimensional Death - deals a single hit attack to the target. Damage varies with TP.
*Disseverment - delivers a fivefold attack. Additional effect: Poison. Accuracy varies with TP.
*Dream Flower - puts all enemies within range to sleep.
*Empty Thrash - delivers an area of attack attack. Accuracy varies with TP.
*Enervation - lowers the defense and magical defense of enemies within range.
*Everyone's Grudge - deals dark damage to an enemy.
*Exuviation - restores the casters HP and removes one detrimental magic effect.
*Eyes On Me - deals dark damage to an enemy.
*Fantod - enhances the casters attack and magic attack.
*Feather Barrier - enhances the casters evasion.
*Feather Storm - damages the enemy and may inflict poison. Chance of effect varies with TP.
*Feather Tickle - reduces an enemy's TP.
*Filamented Hold - reduces the attack speed of enemies within a fan-shaped area originating from the caster.
*Final Sting - deals damage proportional to the casters HP. Reduces the casters HP to 1 after use. Damage varies with TP.
*Firespit - deals fire damage to an enemy.
*Flying Hip Press - deals wind damage to enemies within range.
*Foot Kick - deals critical damage. Chance of critical hit varies with TP.
*Frenetic Rip - delivers a threefold attack. Damage varies with TP.
*Frightful Roar - weakens defense of enemies within range.
*Frost Breath - deals ice damage to enemies within a fan-shaped area originating from the caster. Additional effect: Paralysis.
*Frypan - delivers an area attack. Additional effect: "Stun". Accuracy varies with TP.
*Geist Wall - removes one beneficial magic effect from enemies within range.
*Goblin Rush - delivers a threefold attack. Accuracy varies with TP.
*Grand Slam - delivers an area attack. Damage varies with TP.
*Head Butt - deals a single hit attack to the target. Damage varies with TP. Additional effect: "Stun".
*Healing Breeze - restores HP for party members within area of effect.
*Heat Breath - deals fire damage to enemies within a fan-shaped area originating from the caster.
*Hecatomb Wave - deals wind damage to enemies within a fan-shaped area originating from the caster. Additional effect: Blindness.
*Leafstorm - deals wind damage within area of effect.
*Helldive - deals a single hit attack to the target. Damage varies with TP.
*Hydro Shot - deals a single hit attack to the target. Additional effect: Enmity Down. Chance of effect varies with TP.
*Hysteric Barrage - delivers a fivefold attack. Damage varies with TP.
*Ice Break - deals ice damage to enemies within range. Additional Effect: "Bind".
*Infrasonics - lowers the evasion of enemies within a fan-shaped area originating from the caster.
*Jet Stream - delivers a threefold attack. Accuracy varies with TP.
*Jettatura - enemies within a fan-shaped area originating from the caster are frozen with fear.
*Light of Penance - reduces an enemy's TP. Additional effect: Blindness and "Bind".
*Lowing - gives enemies within range a powerful disease that prevents recovery of HP and MP.
*MP Drainkiss - steals an enemy's MP. Ineffective against undead.
*Maelstrom - deals water damage to enemies within range. Additional effect: STR Down.
*Magic Barrier - grants the caster a Magic Shield effect.
*Magic Fruit - restores HP for the target party member.
*Magnetite Cloud - deals earth damage to enemies within a fan-shaped area originating from the caster. Additional effect: Weight.
*Mandibular Bite - deals a single hit attack to the target. Damage varies with TP.
*Memento Mori - enhances the casters magic attack.
*Metallic Body - absorbs an certain amount of damage from physical and magical attacks.
*Mind Blast - deals lightning damage to an enemy. Additional effect: Paralysis.
*Mysterious Light - deals wind damage to enemies within range. Additional effect: Weight.
*Osmosis - steals an enemy's HP and one beneficial status effect. Ineffective against undead.
*Occultation - creates shadow images that each absorb a single attack directed at the caster.
*Pinecone Bomb - deals a single hit attack to the target. Additional effect: sleep. Duration of effect varies with TP.
*Plasma Charge - covers the caster with magical lightning spikes. Enemies that hit the caster take lightning damage.
*Plenilune Embrace - restores target party member's HP and enhances attack and magic attack. Attack boost and magic attack boost depends on the current moon phase.
*Poison Breath - deals water damage to enemies within a fan-shaped area originating from the caster. Additional effect: Poison.
*Pollen - restores the casters HP.
*Power Attack - deals critical damage. Chance of critical hit varies with TP.
*Quadratic Continuum - delivers a fourfold attack. Damage varies with TP.
*Queasyshroom - deals a single hit attack to the target. Additional effect: Poison. Duration of effect varies with TP.
*Radiant Breath - deals light damage to enemies within a fan-shaped area of effect originating from the caster. Additional effect: Slow and Silence.
*Ram Charge - deals a single hit attack to the target. Damage varies with TP.
*Reactor Cool - enhances defense and covers the caster with magical ice spikes. Enemies that hit the caster take ice damage.
*Reaving Wind - reduces TP for enemies within range.
*Refueling - increases the casters attack speed.
*Regeneration - gradually restores the casters HP.
*Regurgitation - deals Water damage to an enemy. Additional Effect: Bind.
*Saline Coat - enhances the casters magic defense.
*Sandspin - deals earth damage to enemies within range. Additional Effect: Accuracy Down.
*Sandspray - blinds enemies within a fan-shaped area originating from the caster.
*Screwdriver - deals critical damage. Chance of critical hit varies with TP.
*Seedspray - delivers a threefold attack. Additional effect: Weakens defense. Chance of effect varies with TP.
*Sheep Song - puts all enemies within range to sleep.
*Sickle Slash - deals critical damage. Chance of critical hit varies with TP.
*Smite of Rage - deals a single hit attack to the target. Damage varies with TP.
*Soporific - puts all enemies within range to sleep.
*Sound Blast - lowers Intelligence of enemies within range.
*Spinal Cleave - deals a single hit attack to the target. Accuracy varies with TP.
*Spiral Spin - deals a single hit attack to the target. Additional Effect: Accuracy Down. Chance of effect varies with TP.
*Sprout Smack - deals a single hit attack to the target. Additional effect: Slow. Duration of effect varies with TP.
*Stinking Gas - lowers Vitality of enemies within range.
*Sub-zero Smash - deals a single hit attack to the target. Additional Effect: Paralysis. Damage varies with TP.
*Tail Slap - delivers an area attack. Additional effect: "Stun." Damage varies with TP.
*Temporal Shift - enemies within range are temporarily prevented from acting.
*Terror Touch - deals a single hit attack to the target. Additional effect: Weakens attacks. Accuracy varies with TP.
*Thermal Pulse - deals Fire damage to enemies within area of effect. Additional effect: Blindness.
*Triumphant Roar - enhances the casters Attack.
*Uppercut - deals a single hit attack to the target. Damage varies with TP.
*Vanity Dive - deals a single hit attack to the target. Damage varies with TP.
*Venom Shell - poisons enemies within range and gradually reduces their HP.
*Vertical Cleave - deals a single hit attack to the target. Damage varies with TP.
*Voracious Trunk - steals one beneficial effect from an enemy.
*Warm-Up - enhances the casters accuracy and evasion.
*Whirl of Rage - delivers an area attack that stuns enemies. Damage varies with TP.
*Wild Carrot - restores HP for the target party member.
*Wild Oats - deals a single hit attack to the target. Additional effect: Vitality Down. Duration of effect varies on TP.
*Winds of Promyvion - removes one detrimental magic effect for party members within area of effect.
*Yawn - puts all enemies within range to sleep.
*Zephyr Mantle - creates shadow images that each absorb a single attack directed at the caster.
====Final Fantasy Tactics Advance====
*Dragon Force - increases the Attack and Magic Attack of one target.
*Poison Claw - deals damage to one target and attempts to inflict Poison.
*Hastebreak - inflicts Slow to a target or Stop to a target that has Haste.
*Stare - inflicts Confuse on all units facing the caster.
*LV? S-Flare - deals Dark-elemental damage to all units that share the caster's level's ones digit.
====Final Fantasy Tactics A2: Grimoire of the Rift====
*Dragon Force - increases the Attack and Magic Attack of one target.
*Screech - deals damage and attempts to confuse a target.
*War Dance - raises the Attack power of all units in an area.
*Roar - dispels all positive status effects in the field.
*Sandstorm - deals damage and attempts to blind surrounding units.
*Eerie Sound Wave - dispels positive status effects on one target.
*Unction - inflicts Oil on all targets in an area.
==Non-Final Fantasy guest appearances==
===Bravely Default===
In Bravely Default, Genome Abilities are learned by the job class. They are acquired when a character with the Genome Drain support ability is hit by an enemy's attack. Genome Abilities are part of the Vampirism skillset, while Genome Drain is the specialty of the Vampire obtained as a support ability at Job Level 13.
In Bravely Second: End Layer, and are learned by the job. They are acquired when a character with the Learning support ability is hit by an enemy's attack. Catmancy is learned at job level 1 and Cat Mastery is learned at job level 8, while Learning is the specialty of the Catmancer obtained as a support ability at job level 6. Only one character needs to have the Learning support ability for all characters to learn the enemy's skills.
==Gallery==
Blue Magic from FFV Advance.png|Krile casting Blue Magic in Final Fantasy V (GBA).
FFV iOS Blue Magic.png|Bartz casting Blue Magic in Final Fantasy V (iOS).
FFVI Lore.png|Strago casting a Lore in Final Fantasy VI (GBA).
FFVI iOS Lore.png|Final Fantasy VI (iOS).
FFVII Enemy Skill.png|Cloud casting an Enemy Skill in Final Fantasy VII.
FFIX Quina Blu Mag.png|Quina casting Blue Magic in Final Fantasy IX.
==Citations==
de:Blaumagie
it:Magia blu
Category:Blue Magic
Category:Magic