The Frozen Falls

The Frozen Falls is a unique quest for available to The Ice Court and The Great Orthodoxy factions, introduced in Total War: Warhammer III to unlock Kislev's third legendary lord, Boris Ursus for The Realm of Chaos campaign.
After the quest is completed, the following dilemma occurs: The Red Tzar Returns.
==Requirements==
*Player is The Ice Court or The Great Orthodoxy faction
*Player owns the following settlements: Kislev, Erengrad and Praag
*Player holds all three settlements for 10 turns
==Trigger timing==
*As soon as all requirements are met there is a 100% chance the quest will trigger immediately.
==Quest==
===Objective===
Win the following battle: The Frozen Falls
===In-game description===
Boris the Red was thought dead, lost to Kislev and last seen fighting Chaos on the banks of river deep in Troll Country. And so he fell, and Kislev looked to his daughter to lead them.
Yet, with the Bear-God's last, pained roar, something has changed - the Red Tzar stirs. The God of Change senses the awakening of Kislev's lost sovereign, and seeks to profit. A horde including three Tzeentchian sorcerers descends on Boris' location, creating an arcane spells to wrest him from the ice!
All is not lost, for the Motherland has intervened, sending a message of the Tzar's imperilled return by the rustle of branches and the chirps of birds to the hags of the forest, and from there word reaches the city of Kislev.
===Enemy forces:===
Raptul Nullsucker
Locus (reinforcements)
White Raven (reinforcements)
Cryst Transcriber of Fate (reinforcements)
===Reward===
Boris Ursus will return
===Strategy===
In keeping with Realm of Chaos era quest battles, this battle features some particularly obnoxious enemy reinforcement positions that really need prior knowledge to deal with effectively. You need to kill each of the sorcerors that are scattered around the map, and as you approach and aggro each of them, powerful Tzeentch units will be spawned in behind you. This is particularly true of the one in the middle, who will cause a Soulgrinder and two Burning Chariots to appear directly behind your starting position. This area simply has to be camped with anti-large and fanned out ranged troops so they do the minimum amount of damage.
A small force will approach and attack the moment the battle begins while the rest will wait until you get close, at least allowing you to plan your deployments carefully with the reinforcement positions in mind. The sorceror at the far north end is the most powerful and has the most amount of troops, so keeping some of your units in reserve for that fight is beneficial.
==Notes==
*Completing this quest will permanently unlock Boris Ursus as a Kislev legendary lord for the campaign and multiplayer
Category:Kislev quests
Category:Quests