Sonny 2 PvP Code

== Example Code ==
START_!&!%,*$*,true,2,0.44502019199993,4,28,undefined,HIGH,true,true,true,Example,6,2,5866,1,26,0,0,0,22,510,100,256,127,*$*,EMPTY,10,13,9,10,14,2,0,0,0,0,0,0,0,*^*,25,88,78,55,*^*,25,88,78,55,*^*,25,88,78,55,*^*,25,88,78,55,*^*,25,88,78,55,*^*,25,88,78,55,*^*,2,2,2,2,2,2,*^*,478,479,0,0,0,0,0,0,*^*,478,479,473,468,467,470,462,460,456,477,452,444,448,441,437,463,475,434,430,426,424,420,416,412,408,404,400,*^*,NODATA,*^*,1,1,1,1,1,1,1,1,1,1,1,1,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,*^*,400,404,408,412,416,420,424,426,430,434,475,463,0,437,0,441,448,0,444,452,477,456,460,462,470,467,468,473,0,0,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,0,0,0,0,TENACITY3,0,OVERDRIVE1,0,0,CHARGEDBLOOD1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,668,678,680,0,0,0,659,660,0,0,0,0,0,588,590,0,591,592,0,*^*,0,1,2,3,-1,-1,*^*,26,25,26,22,12,12,*^*,642,589,624,635,636,602,0,*^*,612,613,661,662,616,650,0,*^*,607,608,619,596,673,679,0,*^*,627,628,629,630,631,651,652,*^*,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,*^*,0,0,0,0,105,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,397,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,0,0,0,45,20,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,*^*,81,11,354,178,0,*^*,304,29,169,64,0,*^*,118,368,13,87,0,*^*,0,84,0,105,25,*^*,0,0,0,0,0,*^*,1,2,*^*,33.7140227101033,97.350483235642,27.9524173901153,29.2314371918664,0,0,*^*,2,4,32,71,2,4,*$*,true,14,3.11514134399951,28,196,undefined,HIGH,true,true,true,Example,42,14,41062,7,182,0,0,0,154,3570,700,1792,889,*$*,EMPTY,70,91,63,70,98,14,0,0,0,0,0,0,0,*^*,175,616,546,385,*^*,175,616,546,385,*^*,175,616,546,385,*^*,175,616,546,385,*^*,175,616,546,385,*^*,175,616,546,385,*^*,14,14,14,14,14,14,*^*,3346,3353,0,0,0,0,0,0,*^*,3346,3353,3311,3276,3269,3290,3234,3220,3192,3339,3164,3108,3136,3087,3059,3241,3325,3038,3010,2982,2968,2940,2912,2884,2856,2828,2800,*^*,NODATA,*^*,7,7,7,7,7,7,7,7,7,7,7,7,21,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,*^*,2800,2828,2856,2884,2912,2940,2968,2982,3010,3038,3325,3241,0,3059,0,3087,3136,0,3108,3164,3339,3192,3220,3234,3290,3269,3276,3311,0,0,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,0,0,0,0,TENACITY3,0,OVERDRIVE1,0,0,CHARGEDBLOOD1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4676,4746,4760,0,0,0,4613,4620,0,0,0,0,0,4116,4130,0,4137,4144,0,*^*,0,7,14,21,-7,-7,*^*,182,175,182,154,84,84,*^*,4494,4123,4368,4445,4452,4214,0,*^*,4284,4291,4627,4634,4312,4550,0,*^*,4249,4256,4333,4172,4711,4753,0,*^*,4389,4396,4403,4410,4417,4557,4564,*^*,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,*^*,0,0,0,0,735,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,2779,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,0,0,0,315,140,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,*^*,567,77,2478,1246,0,*^*,2128,203,1183,448,0,*^*,826,2576,91,609,0,*^*,0,588,0,735,175,*^*,0,0,0,0,0,*^*,7,14,*^*,235.998158970723,681.453382649494,195.666921730807,204.620060343065,0,0,*^*,14,28,224,497,14,28,*$*,7,*$*,!&!%_END
== Code Structure ==
* Start
START_!&!%,*$*,true,2,0.44502019199993,4,28,undefined,HIGH,true,true,true,Example,6,2,5866,1,26,0,0,0,22,510,100,256,127,*$*,EMPTY,10,13,9,10,14,2,0,0,0,0,0,0,0,*^*,25,88,78,55,*^*,25,88,78,55,*^*,25,88,78,55,*^*,25,88,78,55,*^*,25,88,78,55,*^*,25,88,78,55,*^*,2,2,2,2,2,2,*^*
This carries mostly information about your file itself. 
"Example" is the name of the Charcter/File, editing this in PvP will edit your Character's/Sonny's name, meaning that you could name yourself "Captain Hunt" while wearing his full outfit - if you really wanted to. (There is currently no known way to edit any of the followers names)
"HIGH,true,true,true" simply refers to the in-game settings such as graphics, effects, autosave and audio enabled/disabled.
",22,510,100,256,127" represents STRENGTH, INSTINCT, FOCUS, SPEED + VITALITY in that exact order for every code. *Note* remeber, if you decide to edit these attribute strings, ensure to locate and edit the 'repeat' of the same data string in the second half of the PvP code by multiplying it by 7. e.g. Editing your focus to 2,000 must be validated to 14,000 later.
"1,26," represents the characters class and level in that order. 0=Psycho, 1=Bio, 2=Hydra. 26 of course represents the level, editing this code allows you to 'forcibly' break above level 30.
* Skills
,478,479,0,0,0,0,0,0,*^*,478,479,473,468,467,470,462,460,456,477,452,444,448,441,437,463,475,434,430,426,424,420,416,412,408,404,400,*^*,NODATA,*^*,1,1,1,1,1,1,1,1,1,1,1,1,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,*^*,400,404,408,412,416,420,424,426,430,434,475,463,0,437,0,441,448,0,444,452,477,456,460,462,470,467,468,473,0,0,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,0,0,0,0,TENACITY3,0,OVERDRIVE1,0,0,CHARGEDBLOOD1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
In order, these represent the skills on your skill bar in combat [,478,479,0,0,0,0,0,0,]
the active skills the character has [,478,479,473,468,467,470,462,460,456,477,452,444,448,441,437,463,475,434,430,426,424,420,416,412,408,404,400,]
the skill ranks [,1,1,1,1,1,1,1,1,1,1,1,1,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,]
and the passive skills the character has [,0,0,0,0,0,0,0,0,0,0,0,0,TENACITY3,0,OVERDRIVE1,0,0,CHARGEDBLOOD1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,]
* Inventory, party, and equipment
*^*,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,668,678,680,0,0,0,659,660,0,0,0,0,0,588,590,0,591,592,0,*^*,0,1,2,3,-1,-1,*^*,26,25,26,22,12,12,*^*,642,589,624,635,636,602,0,*^*,612,613,661,662,616,650,0,*^*,607,608,619,596,673,679,0,*^*,627,628,629,630,631,651,652,*^*,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,*^*The first string is the file inventory.
[,0,1,2,3,-1,-1,] shows what characters are in the party and in what slot. [,26,25,26,22,12,12,] are the character levels, in the same order.
The last six strings are the character equipment, also in the same order as the characters.
* Piercing and resistances
,0,0,0,0,105,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,397,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,0,0,0,45,20,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,*^*,0,0,0,0,0,0,0,0,The first six strings are for the bonus piercing values for each character, in the same order as before. The place of the numbers coincide with how the types are listed in the status screen.
The last six strings work the same as the piercing values, but then with resistance values.
* Stat increases and active party members
*^*,0,0,0,0,0,*^*,81,11,354,178,0,*^*,304,29,169,64,0,*^*,118,368,13,87,0,*^*,0,84,0,105,25,*^*,0,0,0,0,0,*^*,1,2,*^*The stat increases are placed a little strangely, as the first and last string of zeroes are for the last two characters in the parts before this one. The second string is for Sonny, the third for Veradux, the fourth for Roald, and the fifth for Felicity.
The final two numbers show which two party members are currently active in battle by listing their corresponding numbers.
* End filler
,33.7140227101033,97.350483235642,27.9524173901153,29.2314371918664,0,0,*^*,2,4,32,71,2,4,After this, the entire code repeats once more, but with every numeric value being multiplied by 7. This is likely to validate the data.
== Skill Numbers ==
Format:
* Skill name (Rank 1 - max Rank)
=== Biological ===
* Vicious Strike (100 - 103)
* Animalism (126 - 129)
* Slash (133 - 136)
* Break (104 - 105)
* Adrenaline (120 - 122)
* Enrage (130 - 132)
* Corrosion (138 - 141)
* Disrupt (110 - 111)
* Wound (106 - 107) [108 is the same as 107 but weaker, 109 costs half as much and is weaker]
* Reform (123 - 125)
* Envenom (142 - 145)
* Immobilize (112 - 115)
* Infect (146 - 149)
* Anesthetic (154 - 157)
* Predator Form (116)
* Sample Blood (167 - 169)
* Withdrawl (150 - 153)
* Toxicant Form (158)
* Agile Exposure (117 - 119)
* Sharp Senses (159 - 162)
* Shadow Blend (163 - 166)
* Subversion (173)
* Crystallize (170 - 172)
* Leading Strike (1)
* Destroy (6)
=== Hydraulic ===
* Frost (200 - 203)
* Hypothermia (204 - 207)
* Impair (253 - 256)
* Bloodshed (257 - 260)
* Mind Freeze (208 - 211)
* Restore (228 - 230)
* Regulate (261 - 263)
* Flash Freeze (212 - 215)
* Reconstruct (231 - 234)
* Safeguard (235 - 238)
* Wreck (264 - 267)
* Vascular Arrest (216 - 219)
* Ice Wall (239 - 242)
* Mirage (243 - 246)
* Demolish (268 - 271)
* Glacier (220 - 223)
* Dead Man's Plea (247 - 250)
* Decimate (272 - 275)
* Shatter (224 - 227)
* Guardian Form (251)
* Avenger Form (252)
* Subversion (173)
* Vapour Cannon (276)
* Slam (277)
=== Psychological ===
* Dark Echoes (400 - 403)
* Placebo (404 - 407)
* Nerve Shock (408 - 411)
* Terrify (412 - 415)
* Destruction (416 - 419)
* Betrayal (420 - 423)
* Traumatize (424 - 425)
* Free Will (426 - 429)
* Salvation (430 - 433)
* Shock Therapy (434 - 436)
* Retrograde (475 - 476)
* Confinement (463 - 466)
* High Voltage (437 - 440)
* Insecurity (441 - 443)
* Electrical Storm (448 - 451)
* Electron Charge (444 - 447)
* Epiphany (452 - 455)
* Wraith Form (477)
* Nightmare (456 - 459)
* Haunt (460 - 461)
* Psychopath Form (462)
* Shock Coma (470 - 472)
* Ultimatum (467)
* Sacrifice (468 - 469)
* Implosion (473 - 474)
* Dark Infusion (478)
* Corruption (479)
=== A.I. Exclusive/Unused===
*Auto Swing (2)
*Stun (3)
*Heal (4) (Unused Version)
*Nuke (5)
*Shield (7)
*Dux Heal (8)
*Dux Leading Strike (9)
*Dux Electro (10)
*Chains of Justice (11)
*Isolate (12)
*Drop a Soap (13)
*Death Sentence (14)
*Heavy Punishment (15)
*Aim For The Heart (16)
*Poisoned Blade (17)
*Bayonet Rush (18)
*Shoot (19)
*Auxillary Power (20)
*Quick Strike (21)
*Suppression (22)
*Liquid Veins (500)
*Icy Blood (501)
*Recuperate (502)
*Soul Strike (503)
*Icy Rage (504)
*Sanctified Armour (505)
*Block (506)
*Blood of the Enemy (507)
*Aggravate (508)
*Disarm (509)
*Guardian (510)
*Heal (511) (Priest)
*Mend (512)
*Light's Will (513)
*Prayer (514)
*Energy Drain (515)
*Zap (516)
*Heavy Burns (517)
*Doom (518)
*Energy Phase (519)
*Meditate (520)
*Shatter Bolt (521)
*Icy Doom (522)
*Gouge (523)
*Garrote (524)
*Set-Up (525) (Agile Convict)
*Steroids (526)
*Injection (527)
*Mutant Injection (528)
*Doctor's Watch (529)
*Serious Business (530)
*Blade Shield (531)
*Black Metal (532)
*Throw Knife (533)
*Withdrawal (Twisted Experiment) (534)
*Thurman Impair (535)
*Greater Purpose? (536)
*True Form (Cult Leader) (537)
*Tick Tock (538)
*Holy Scars (539)
*Deep Burns (540)
*Baron Dark Echoes (541)
*Vicious Strike (Armoured Hound) (542)
*Infected Bite (543)
*ZPCI Shell (544)
*Marked for Fire (545)
*Marked for Death (546)
*Shoot (ZPCI Sniper) (547)
*Snipe (548)
*Heal (Version 2) (549)
*Soothe (550)
*Master Surgeon (551)
*Lock and Load (552)
*Crouch (553)
*Desperate Shield (554)
*Pity (555) (The Hobo)
*Bad Smell (556)
*Dark Rage (557)
*Overdose (558)
*Buff 1 (559)
*Buff 2 (560) 
*Buff 3 (561)
*Shadow State (562)
*Void (563)
*Collapse (564)
*Decay (565)
*True Form (Clemons the Deceiver) (566)
*Diseased (567)
*Groggy (568)
*Drunk (569)
*Jugular Grasp (600)
*Fireball (629)
== Passive Skill locations ==
Format:
* Passive name [Code] (Position)
Position is based on the place within the passive string.
=== Biological ===
* Integrity [INTEGRITY4] (2nd)
* Savagery [SAVAGERY4] (13th)
* Endurance [MARATHON4] (23rd)
* Acidic Blood [ACIDIC4] (24th)
* Evolution [EVOLUTION3] (26th)
=== Hydraulic ===
* Hot Blooded [HOTBLOOD1] (7th)
* Stiff Upper Lip [STIFFUPPER5] (19th)
* Crystal Ice [CRYSTALICE5] (21st)
* Cold Neurology [COLDNEU4] (22nd)
* Warm Neurology [WARMNEU4] (23rd)
* Lasting Pain [LASTINGPAIN4] (24th)
=== Psychological ===
* Tenacity [TENACITY5] (13th)
* Overdrive [OVERDRIVE1] (15th)
* Charged Blood [CHARGEDBLOOD5] (18th)
== Trivia ==
* When you edit an A.I. exclusive or unused ability into your action bar or ability pool, they use the names of available abilities and their description says "No Tooltip assigned." These abilities have no icons, causing their occupied slot to rapidly shift through all existing icons and repeat. (This reveals unused icons.) They appear invisible when dragged.
*Catelin and Teco both can be loaded as party members, with their IDs being 4 and 5. It is unknown if they were to appear in the main story in some way or if they were left as leftovers from Sonny's code. 
Category:Sonny 2
Category:Abilities (Sonny 2)
Category:A.I. Exclusive Abilities
Category:Psychological Abilities
Category:Biological Abilities
Category:Hydraulic Abilities