Report 1769

Report #1769
Skillset: Beastmastery Skill: Various
 Org: Celest Status: Rejected Jul 2017
Furies' Decision:
No.
Problem: A variety of different skills within Beastmastery have different
effects that fall under them such as minorbreathe has different damage types,
influence has different influence types, spellcasting and so on. To make life
easier and a beast a little more adaptable much like how Poisoning works, I'm
proposing the following ideas and changes.
[A:10 R: 0] Solution #1: Allow a beast to change damage types, influence
 types, spells etc without having to retrain everying.
 For eg. BEAST SUMMON <damage type> BREATHE will
 change its current breathe, BEAST SUMMON <influence
 type>. Skills that this would effect are
 Minorbreathe, Majorbreathe, Influencing, Healing,
 Curing and Regeneration. Summoning a different type
 will take beast balance, could make this a longer
 balance or require masochism if it is deemed
 necessary.
[A:14 R: 0] Solution #2: Allow a beast to forget a single skill rather than
 having to forget them all at once. BEAST RETRAIN
 <skill>
Player Comments:
---[Auriella on 7/9 @ 13:22 sets as pending]
---[Danquik on 7/9 @ 15:37 writes]:
I am ok with solution 1 as long as it requires masochism and beast balance.
Beasts are an unwieldy thing as it is and some QoL changes to them could be
good.
---[Veyils on 7/10 @ 15:22 writes]:
Sounds good in general. I like both solutions with Danquiks comment added to
solution one.
---[Falaeron on 7/11 @ 21:47 writes]:
Not against the report, but you have to consider the people who have bought
these powers as inherent abilities for their custom beasts.
---[Wobou on 7/15 @ 05:29 writes]:
Either of these sound good (with Danquik's addition to sol 1).
---[Iytha on 7/18 @ 18:11 writes]:
Solution 2 is my prefered option.