Scout's Attire Set

An armor set from the Dynamis zones, which the player may be rewarded with for defeating the enemies within. The set sheds the yellow and green of the Hunter's set, replacing it with a blueish-green color which dominates the body and head, right down to the blue tinged decoration on the beret.
Befitting the Ranger's nature, Ranged Attack and Ranged Accuracy both receive a significant boost, as does AGI (a significant contributer to a character's accuracy with ranged weapons). Should the Ranger draw hate through the -12 Enmity given to them, a bonus to Parrying, Evasion and Vitality may mean the difference between life and death. A Rapid Shot enhancement and the addition of a Recycle trait to cut down ammo expenditure rounds out the set.
Number of Pieces: 6
Cost to store: 500g 
Level	Armor Piece
73 	Scout's Beret 
[Head] All Races
DEF: 24 HP +15 MND +4 Enmity -3
"Recycle"
Lv. 73 RNG
75 	Scout's Jerkin 
[Body] All Races
DEF: 45 HP +23 DEX +4<Br>
"Rapid Shot" +5 
Enmity -3
Lv. 75 RNG
71 	Scout's Bracers 
[Hands] All Races
DEF: 14 HP +13 AGI +5<Br>
Evasion +7 Enmity -2
Lv. 71 RNG
72 	Scout's Braccae 
[Legs] All Races
DEF: 32 HP +18 Ranged Accuracy +7<Br>
Parrying skill +10 Enmity -2
Lv. 72 RNG
74 	Scout's Socks 
[Feet] All Races
DEF: 16 HP +12 VIT +5<Br>
Ranged Attack +10 Enmity -3
Lv. 74 RNG
*The release of the Chains of Promathia dynamis areas saw the intoduction of additional relic items available in those areas. Note that these Back and Waist items cannot be stored on the armor storage NPCs and cannot be upgraded.
:
Level	Armor Piece
70 	Scout's Belt 
[Waist] All Races 
DEF: 4 AGI +5 Ranged Accuracy +7
Ranged Attack +7
Lv. 70 RNG
Note:
* To see a side by side comparison of Artifact/Relic sets visit Ranger Artifact/Relic Sets Comparison.
==Set Summary==
*Defense +135
*Ranged Attack +17
*Ranged Accuracy +14
*HP +81
*DEX +4
*VIT +5
*AGI +10
*MND +4
*Evasion +7
*Enmity -13
*Parrying skill +10
*"Recycle"
*"Rapid Shot" +5
==See Also==
*Scout's Belt
category:Armorcategory:Armor Sets
fr:Assortiment Habits de l'Eclaireur