Report 472

Report #472
Skillset: Stag Skill: Pacing
 Org: Hartstone Status: Completed Oct 2010
Furies' Decision:
Solution 1
Problem: Pacing is a utility skill that allows the user to follow a person when
they're sprinting. However the abilty sees little use. If the stag user is the
only person following, it's fine, if there are mulitple people following,
chances are they do not all have pacing, and therefore sprinting will not be
used. Pacing's other affect, giving LOSE a chance to fail, also is not very
effective, as other ways of losing a person (leaping, proning, moving when they
are off EQ/balance, etc.) are generally trivial.
[A: 0 R: 0] Solution #1: Have Pacing enhance squads. When a Stag user with
 Pacing is leading a squad, members following the
 leader will have the affects of pacing.
[A: 0 R: 0] Solution #2: Let Pacing also follow other forms of movement
 besides sprinting, such as leaping, flying, scaling,
 etc. as long as the Stag user can also move in that
 way. Doing so should probably consume the Stag user's
 EQ/balance as if they had done the action him or
 herself.
[A: 0 R: 0] Solution #3:
Player Comments:
---[Viynain on 10/15 @ 08:38 writes]:
Go for solution 1, sure. Sounds like less codingwork than the second, anyway.
---[Eamon on 10/19 @ 14:30 writes]:
Solution 1 looks fine and good.
---[Talan on 10/27 @ 15:10 writes]:
Solution 1, with envy, what a useful thing!
---[Fillin on 10/30 @ 18:20 writes]:
Cool as solution 1 would be, doesn't that seem kind of overpowered? Unless I'm
mistaken and it no longer allows following while off balance/equilibrium.
---[Lehki on 10/30 @ 21:34 writes]:
You are mistaken. I even mentioned it not working on EQ/Balance right in the
problem.
---[Fillin on 10/30 @ 23:11 writes]:
Ah alright. That makes solution 1 seem not very useful then. If I were in your
shoes I'd take solution 2, but either one is fine.