125067-do-we-even-have-a-tradeskill-dev

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Is there ANYONE on the dev team who is tackling the many issues of crafting?
 
There are tons of threads in this section that are just ignored. It would be nice to know that SOMEONE is handling it, even if it's not their main focus. I know there was a fix to a bug in work orders, but other than that, I haven't seen many (if any) actual tradeskill changes since... well, launch really.
 
Will our concerns be addressed? Are there fixes going in? Is there a balance check going on to make sure that the gear we can make is balanced across similar crafting classes, that the costs are similar, that research is better balanced so that one class isn't researching for up to 2 months longer than another class to fill their tree? Things like that, as well as the more comprehensive balancing of the gear we can make against other gear in game to make it more valuable without becoming overpowered.... it would be nice to at least know someone is tasked to handle it, so we know who to direct our feedback to.	
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			I'm starting to think that I shouldn't have even posted on the Economy and Trade-skills Board. No-one from Carbine seems to be paying any attention 	
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			Just because there's no replies doesn't mean they're not being looked at. :) I'm trying to see if I can get an answer in here for you. 	
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			It's not so much the lack of response on the forums, I know that isn't an indication that things aren't being worked on. But the lack of ANY significant crafting changes, despite many many many posts questioning everything from cost to craft to usability of the gear. If they know we have issues, why are there no apparent fixes for them?	
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Have you checked out the PTR notes on our tradeskills? 
There are also some here. 
 
We do make sure to bring topics up for review, so I apologize if you think they're just overlooked, this is certainly not the case. :) 	
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			I haven't seen anything from J-Tal or VikingNoah in months, which is admittedly weird.  I figured it was just a side effect of most tradeskills being irrelevant thanks to the itemization changes.	
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I haven't seen anything from J-Tal or VikingNoah in months, which is admittedly weird.  I figured it was just a side effect of most tradeskills being irrelevant thanks to the itemization changes.
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The redname description under J-Tal's name says "Carbine Studios (Former)", and VikingNoah is listing Carbine under his past employers. So it seems likely that they've both moved on, no?
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That may be the case.  I had a glance through VikingNoah's twitter and didn't see anything explicit about moving on, but there was also nothing about Wildstar after his Techonologist teasers last year.  It would be unfortunate for them to have left, and to have left so silently, since they were two of my favorite devs.
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