Rise City Colony Law

== Tier 1 / Minor Crimes ==
Fine up to 7000 credits + 1 hour jail	Fine up to 7000 credits + 1 hour jail 	Fine up to 7000 credits + 1 hour jail
Code 	Crime 	Description
101 	Loitering 	Occupying areas for a long period of time without due purpose. May also be charged if refusing to obey the order of a Colony Security Officer to disperse.
102 	Bribery 	Trading valuable substances (or accepting valuable substances) in exchange for actions to benefit the trading individual.
103 	Obstruction of Justice 	Interfering with Earth Gov’s law enforcement agencies investigations, actions, operations or duties.
104 	Resisting Arrest 	Refusing detainment by a marked law enforcement agent of the Colony.
105 	Disorderly Conduct 	Unusual annoying behavior.
106 	Vandalism 	Destruction or defacement of property not owned by the perpetrator.
107 	Drug Use or Possession 	Using or being in possession of illegal substances within the colony.
108 	Indecent Exposure 	Exposing one’s sexual being publicly.
109 	Minor Theft 	Stealing or theft valuing less than 5,000 credits.
110 	Possession of Unlawful Weapons Platforms	Without authorization of Col Sec Command, possessing/carrying/driving heavy firepower weapons or devices such as Armored Vehicles, Machine Guns, explosive launchers, explosives.
111 	Unidentified Citizen 	Working, Living and/or using Colony Services while not properly ID Chipped. This includes not having the chip imprinted, or not being recorded at all.
112 	Unlicensed Vehicle 	Operating a aircraft, wheeled, hover, or motorized transportation of any kind without a license from E Gov.
113 	Unlicensed Dark Magika Usage 	The trade, resale, and usage of Dark Magika stones within the colony is illegal without the existence of a permit.
114 	Criminal Threats 	Knowing and willingly threatening the life of, or bodily harm, onto another person, their family, relatives, property, or loved ones.
115 	Unlicensed Vendor Operation 	Operating a shop, service that is not registered.
== Tier 2 / Medium Crimes ==
Fine up to 14000 credits + 2 hours jail	Fine up to 14000 credits + 2 hours jail	Fine up to 14000 credits + 2 hours jail
Code 	Crime 	Description
201 	Conspiracy 	Conspiring or planning to commit high crimes.
202 	Assault 	Attacking, harming or inflicting physical damage of any kind against a colonist.
203 	Cybercrimes 	Misuse of electronic, datanet or cyber systems.
204 	Use of Unlawful Weapons Platforms 	Without authorization of Col Sec Command, using heavy firepower weapons or devices such as Armored Vehicles, Machine Guns, explosive launchers, explosives.
205 	Fraud 	Scamming, tricking, deceiving or manipulating an individual by the means of false documentation, counterfeits, or other tangible items. Fake IDs fall under this charge.
206 	Contraband Trafficking 	Selling/Profit/Trading from illegal items within city limits.
207 	Possession of Contraband 	Possession of limited/rational quantities of contraband.
208 	Contraband Manufacturing 	Creation, building, crafting and generation of illegal materials within the colony limits.
209 	Kidnapping/Abduction 	Unlawfully holding, restraining, taking or relocating a colonist without their unwavering permission. Also for illegal slavery.
210 	Inciting a Riot 	The attempt or fulfillment of causing a riot.
211 	Larceny 	Thieving materials or items valuing more than 5,000 but less then 100,000 credits.
212 	Rioting 	Participating in a form of a protest or unlawful gathering while disrupting the peace. May also be charged if refusing to obey the order of a Colony Security Officer to disperse.
213 	Trespass 	Entering on property one does not own after the request to disperse.
214 	Sedition 	Conduct or speech inciting people to rebel against the authority of EarthGOV.
== Tier 3 / Major Crimes ==
Fine up to 21000 credits + 4 hours jail	Fine up to 21000 credits + 4 hours jail	Fine up to 21000 credits + 4 hours jail
Code 	Crime 	Description
301 	Murder 	Inflicting damages to end a colonist's current existence with malicious intent.
302 	Extortion 	Collecting money through intimidation or threats.
303 	Money Laundering 	Falsifying records to hide outsourced or non-documented/licensed income sources.
304 	Embezzlement 	Cheating, deceiving, withdrawing or taking items of value from your employer usually through manipulation of profits.
305 	Arson 	Setting fire to property.
306 	Impersonation 	Attempting to represent the identity of another individual.
307 	Rape 	Forcing sexual actions with/on another individual.
308 	Significant Possession of Contraband 	Possession of multiple contraband items, especially large quantities of a single illegal item such as C4.
309 	Mayhem 	Serious disruption to society and the peace. Usually while committing other crimes.
310 	Robbery 	Taking the property of another person with persuasion use of fear.
311 	Refusal to Pay a Fine 	Refusing to pay a fine or refusing to work off the fine amount.
312 	Treason 	Actions that work to the downfall of EarthGOV
313 	Sabotage 	To hinder the operation of / or actively destroy colony infrastructure
314 	Major Theft 	Theft of items worth more then 100,000 credits.
315 	Manslaughter 	Inflicting damages to end a colonist's current existence without malicious intent.
== Tier 4 / Capital Crimes ==
Fine up to 28000 credits. Execution and chip revocation. Only issued by command officers.	Fine up to 28000 credits. Execution and chip revocation. Only issued by command officers.	Fine up to 28000 credits. Execution and chip revocation. Only issued by command officers.
Code 	Crime 	Description
401 	Serial Murder / Massacre 	A catch all offense for egregious acts of violence that results in significant loss of life.
402 	High Treason 	Actions that work to the downfall of EarthGOV by those in a position of authority
403 	Grand Sabotage 	To hinder the operation of / or actively destroy colony infrastructure to such a degree that a significant number of lives were put at risk
404 	Grand Theft 	Theft of restricted, classified or sensitive information or objects.
== Charge Enhancements, Modifiers & Special Situations ==
Listed below are situational considerations which may be appended to criminal charges, and may result in either increased, or reduced fines/sentences.	Listed below are situational considerations which may be appended to criminal charges, and may result in either increased, or reduced fines/sentences.	Listed below are situational considerations which may be appended to criminal charges, and may result in either increased, or reduced fines/sentences.
Enhancement 	Description 	Consideration
[...] Against a Colony Security Officer 	This enhancement is to be added to charges which the crime is committed against a visible/stated Colony Security Officer. 	15% increased fine/sentence
[...] Against a Government Official 	This enhancement is to be added to charges which the crime is committed against ANY employee of EarthGOV (CSEC, Corporate, EIA). 	Crimes tier increased by 1. Can increase 
T3 to T4.
Attempted [...] 	This enhancement is added to any crime which is attempted, but did not result in a complete success. 	75% of fine/sentance
Aiding and Abbetting 	Individuals who assist in the commission of a high tier (3/4) crime can also be charged with that crime. 	
Refusal to co-operate 	Individuals refusing to co-operate with law enforcement officers or investigating staff. 	25% increased fine/sentence
Co-operation with law enforcement 	Individuals who co-operate with law enforcement and provide useful or actionable information may have their fine and jail time reduced by 25%. 	25% reduced fine/sentence
Mass [...] 	This enhancement is applied to a crime where the accused individual has committed the offense multiple times to stack in this instance. 	3x multiplied fine/sentence.
Bail ineligibility.
First Time Offense (FTO), [...] 	A first time offender with no prior listed criminal offenses on record. 	25% reduced fine/sentence
Surrender 	To be used where a criminal has voluntarily submitted to arrest by Colonial Security officers. 	15% reduced fine/sentence
Self Defense 	Crimes committed in self defense or the defense of innocents, granted at the discretion of intervening officers. 	Immunity to charges of code 202 (Assault)
== Contraband Weapons ==
Possession of any weapon listed below (unless otherwise permitted) violates colony criminal code 110 (Possession of Unlawful Weapons Platforms), subject to fines/arrest.
Use of any weapon listed below (unless otherwise permitted) violates colony criminal code 204 (Use of Unlawful Weapons Platforms), subject to fines/arrest.	Possession of any weapon listed below (unless otherwise permitted) violates colony criminal code 110 (Possession of Unlawful Weapons Platforms), subject to fines/arrest.
Use of any weapon listed below (unless otherwise permitted) violates colony criminal code 204 (Use of Unlawful Weapons Platforms), subject to fines/arrest.	Possession of any weapon listed below (unless otherwise permitted) violates colony criminal code 110 (Possession of Unlawful Weapons Platforms), subject to fines/arrest.
Use of any weapon listed below (unless otherwise permitted) violates colony criminal code 204 (Use of Unlawful Weapons Platforms), subject to fines/arrest.
Legality	Item	Item
Bounty Hunting Permit Required
(Weapons may be carried within colony limits by licensed bounty hunters only)	L_s_Tranq_Rifle
L_s/b_Shafted
H_b_Club
H_s_Sword
H_w_Whip	M_s_GrenadeLauncher
H_a_MG
L_m_Magika
L_p_Shafted
L_s_Rifle
L_s_Sword
Banned
(Weapons are illegal for any/all colonists)	H_m_Magika
H_p_Spear 
H_s_Axe 
H_s_Launcher	L_a_ChemThrower 
L_s_AMR 
L_s_Axe 
L_a_ACannon
== Vehicles ==
Operation of any vehicle within colony limits requires issuance of a license from EarthGov.	Operation of any vehicle within colony limits requires issuance of a license from EarthGov.	Operation of any vehicle within colony limits requires issuance of a license from EarthGov.
Legal vehicles 	Banned vehicles 	
Vehicles requiring
Air Traffic Control (ATC)
Authorization
== Other contraband ==
Possession and/or use of any item listed below violates colony criminal code 107 (Drug Use and/or Possession) and/or code 110 (Possession of Unlawful Weapons Platforms) and/or 204 (Use of Unlawful Weapons Platforms), subject to fines/arrest.	Possession and/or use of any item listed below violates colony criminal code 107 (Drug Use and/or Possession) and/or code 110 (Possession of Unlawful Weapons Platforms) and/or 204 (Use of Unlawful Weapons Platforms), subject to fines/arrest.	Possession and/or use of any item listed below violates colony criminal code 107 (Drug Use and/or Possession) and/or code 110 (Possession of Unlawful Weapons Platforms) and/or 204 (Use of Unlawful Weapons Platforms), subject to fines/arrest.	Possession and/or use of any item listed below violates colony criminal code 107 (Drug Use and/or Possession) and/or code 110 (Possession of Unlawful Weapons Platforms) and/or 204 (Use of Unlawful Weapons Platforms), subject to fines/arrest.
Item 	Item 	Item 	Item
Ash_Grenade
Berserk
Boom_Stick
C4_Plastic_Explosive
Cocaethylene_Spray
Cocaine
Crystal_Meth
Exalt 	Explosive_Plasma_Shuriken
Flechet_Bomb
Fling_Disk
Gray_Goo
Grenade
Hit_of_LSD
Incendiary_Grenade 	Leviathan_Strain
Molotov_Cocktail
Near_Death
Opium
Phencyclidine
Pipe_Bomb
Plasma_Grenade 	Poison
Proximity_Mine
Sniffing_Spice
Stick_of_TNT
Titan_Serum
Category:Guides