Naval Tradition (Civ5)

Naval Tradition is a social policy in Civilization V. It is part of the Commerce tree. In Brave New World it got moved to the Exploration tree.
A society can develop different kinds of traditions, including a tradition related to seafaring. Thus the figure of the old sailor, with pipe in mouth, long white beard and tally cap, telling stories in the corner of the local pub, becomes a mythical figure which agitates the fantasy of young people, making them see adventures in far-off lands, contacts with exotic people and cultures...and, of course, riches to be earned. Consequently, maritime buildings evoke these naval traditions and increase the citizens' happiness.
== Game Info ==
* +1 for Naval units and +1 sight range for naval combat units (Vanilla and only).
* A Great Admiral appears and +2 Movement for all Great Admirals ( only).
* +1 for each Harbor, Seaport, or Lighthouse ( only).
== Strategy ==
Naval Tradition is particularly useful if you have problems. It potentially adds +3 per coastal city (after you build all three maritime buildings) - not a small benefit. Of course, the more coastal cities you have, the greater the benefit of this policy.
You should consider which of the two level 1 policies in the tree to adopt first: this one or Maritime Infrastructure. They both have great bonuses, but the other one's bonus is maybe a bit more practical.
== Civilopedia entry ==
== Trivia ==
* Naval Tradition shares its name with a technology that was slated to appear in the game, but was cut before its final release. Its quote was supposed to be "Don’t talk to me about naval tradition, It’s nothing but rum, sodomy and the lash."
== See also ==
* Naval Tradition in other games
Category:Social policies (Civ5)