Trial by Wind (Final Fantasy XIV)

is a Quest in Final Fantasy XIV: A Realm Reborn.
==Journal==
* Desirous that you should learn about the element of wind, Brother E–Sumi–Yan bids you travel to Fullflower Comb in the East Shroud and attend to the teachings of Hearer Wulfiue.
* Hearer Wulfiue has instructed you to exterminate a swarm of honeybees. Though the task's relevance is not immediately apparent, you have little alternative but to do as you are told. Head to the east of Sweetbloom Pier and investigate the spring.
* You have defeated the bees at the spring. Return to Hearer Wulfiue.
* Wulfiue explains that the bees' presence was the result of a disturbance in the wind's natural currents. Return to the spring near Sweetbloom Pier, locate the source of the disturbance, and cleanse it with conjury.
* You have dispersed the pocket of corrupted air. Return to Fullflower Comb and report to Wulfiue.
* Wulfiue has imparted her knowledge of the element of wind to you. Return to Stillglade Fane and inform Brother E–Sumi–Yan of your progress.
* Back at the Conjurers' Guild, Brother E–Sumi–Yan expresses his pleasure at the fact that you have learned to hear the voice of the wind. Once again, however, your studies are interrupted by the young conjurer, Sylphie. As ever, she has no desire to deepen her understanding of nature, and refuses to heed his counsel. You, by contrast, take the Padjal's words to heart, and with the power of earth and wind at your command, continue your quest to master conjury.
※The next conjurer quest will be available from E–Sumi–Yan upon reaching level 15.
==Objectives==
* Speak with Wulfiue at Fullflower Comb.
* Investigate the spring near Sweetbloom Pier.
* Speak with Wulfiue at Fullflower Comb.
* Investigate the pocket of corrupted air.
* Report to Wulfiue at Fullflower Comb.
* Report to Brother E–Sumi–Yan at Stillglade Fane.
==Script==
script 	script
 	
Esumiyan 	Greetings, [Player Name]. Each time we meet, the part of conjurer befits you ever better.
Esumiyan 	In your previous lesson, you learned about the element of earth. It is my desire that you next become acquainted with the wind.
Esumiyan 	Travel to Fullflower Comb in the East Shroud, and seek the teachings of Hearer Wulfiue.
Esumiyan 	Though scant few years have passed since her coming of age, Wulfiue is a conjurer of consummate skill who is able to divine the will of air elementals with uncommon clarity. I can recommend no better tutor for your lessons in the mysteries of wind.
 	
Wulfiue 	You must be [Player Name]. Brother E–Sumi–Yan sent word to expect you.
Wulfiue 	It shall be my pleasure to instruct you on the patterns of gusts and gales.
Wulfiue 	Now...how to proceed? Pray forgive my hesitation. It was but recently that I attained the title of Hearer and, well...you are my first student.
Wulfiue 	Hmmm... Ah, yes, I believe I have a suitable task for you. To the east of Sweetbloom Pier, there is a small spring, giving rise to a pool. Go there and clear the air of the honeybee swarm which lately took up residence in the area.
Wulfiue 	...You seem uncertain. Mayhap you wonder at the connection between my request and the subject of your study? I sympathize, [Player Name]. But trust me, inexperienced though I may seem, this deed will deepen your understanding of wind.
 	
Wulfiue 	Welcome back. I take it the bees are no more?
Wulfiue 	Tell me, did you happen to notice many of the vilekin's preferred flowers in the vicinity of the spring? I ask because there were none. Strange then, is it not, that the bees should choose to congregate there...
Wulfiue 	And what has caused this aberrant behavior? Still your mind and reach out with your senses. Can you feel it? The path of the wind veers from its natural course, sweeping hapless creatures along in its wake.
Wulfiue 	Something is playing havoc with the air currents. Such a disturbance bespeaks corruption.
Wulfiue 	Return to the spring near Sweetbloom Pier and search for pockets of corrupted air. Should you find one, use your powers of conjury to disperse it.
 	
Wulfiue 	Well done.
The wind no longer keens its frustration.
Wulfiue 	Let us return to Fullflower.
 	
Wulfiue 	I must apologize for exposing you to such danger─the corruption was greater than I anticipated. But it is through such trials that we flourish as conjurers.
Wulfiue 	Now then, [Player Name]─what did you learn as you struggled within the air's grasp? You will doubtless have noticed that wind does not strike with the instant, crushing force of earth.
Wulfiue 	Instead, it torments one's form, dancing across every surface and leaving a thousand tiny wounds in its wake.
Wulfiue 	These are the agonies of erosion. Having experienced such pain, you are now intimately acquainted with wind's capacity for patient destruction.
Wulfiue 	No land is a stranger to its power. When you stand under distant skies and feel the wind's familiar caress upon your skin, remember the lessons you have learned here this day.
Wulfiue 	Hmmm... I suppose I should be grateful that this latest elemental disturbance manifested itself at such an opportune time─only the gods know what I would have taught you had it not! Yet the growing frequency of such phenomena begins to concern me...
Wulfiue 	While it is true that the Calamity wrought much harm upon the Twelveswood, I suspect some other force is at work here. I bid you remain wary, [Player Name].
Wulfiue 	But enough of these ominous rumblings. I regret to say that your time with me is at an end. Return to Stillglade Fane and inform Brother E–Sumi of your newfound mastery.
...Oh, and be sure to thank him for sending me such a willing first student!
 	
Esumiyan 	Welcome back, [Player Name]. The elementals inform me that you have opened your ears to the voice of the wind. That is well.
Esumiyan 	Having made allies of two elements, you are well on your way along the path of conjury─though full comprehension of these forces will only come to you in the fullness of time.
Esumiyan 	Be patient. As you seek to embrace nature more fully, so will nature hold you more closely.
Sylphie 	They made you study wind? Why bother?
Sylphie 	You don't need wind to heal things, whatever those dreary lessons tell you.
Esumiyan 	Conjury is inextricably bound with nature, Sylphie. That “dreary lesson” is one you should have learned by now.
Esumiyan 	I assume by your presence here that you have once again abandoned your tutors?
Esumiyan 	You must understand: if you persist in casting spells without the proper knowledge─
Sylphie 	I have all the knowledge I need! My mother never needed to “embrace nature” to heal. And the people she helped were thankful for her art!
Sylphie 	I'll learn conjury the same way she did, and become just as great a conjurer, you'll see.
Sylphie 	But I didn't come here to argue with you, Brother E–Sumi. I wanted to tell you that I've discovered how to cast Raise!
Esumiyan 	How─ What were you thinking, girl!?
Esumiyan 	You know not what you do─what you risk! You are meddling with forces beyond your comprehension! Should you even attempt to use that spell, I will have no recourse but to strip you of the name of “conjurer” and banish you from our halls! Do I make myself clear?
Sylphie 	Why must you be so angry with me? It's not as if I were trying to hurt anyone!
Esumiyan 	But that's─ <sigh> Sylphie...my dear child... That is precisely the point.
Esumiyan 	My apologies, [Player Name]... I hope you do not find these constant disruptions...distracting.
Esumiyan 	As you have just heard, Sylphie's mother was also a conjurer─a conjurer who was unable to use any spells outside of the sphere of healing. Needless to say, Sylphie seeks to emulate her in every way.
Esumiyan 	It is a rare and wondrous talent to heal without relying on the energies of nature. But such power is not born of true conjury.
Esumiyan 	By all that we know of the art, it should not be possible for Sylphie to cast Raise. I shudder to think what would happen if she tried.
Esumiyan 	I fear my inability to set her upon the true path reflects my own failings as a teacher...
Esumiyan 	I am only glad that those same failings have not hindered you. Whether it be with my help or in spite of it, I believe that you will become a fine conjurer. Already, you are blessed with great power, and more shall be yours should you persevere with our art─as indeed I hope you shall. Yet however much you grow, however powerful you become, remember that ours is a power borrowed, not taken.
Esumiyan 	Before you depart, I would speak with you of one further matter.
Esumiyan 	Thus far, you have completed three tasks to my satisfaction. I would officially recognize your efforts by granting you leave to join the other guilds.
Esumiyan 	Gridania is home to guilds representing lancers, archers, leatherworkers, carpenters, and botanists. Should any of these paths appeal to you, you are free to seek membership at the associated establishment.
Esumiyan 	I but ask that you bear one thing in mind: while man is given to curiosity and wont to explore new paths, only through focus may he attain true enlightenment.
Esumiyan 	Naturally, it would please me most if you placed conjury above other pursuits.
Esumiyan 	Regardless of the path you choose, however, I have every confidence that your deeds will be to the honor of all concerned.
Esumiyan 	Go now, [Player Name], and seek your destiny.
Esumiyan 	Ever shall the earth meet your footfall, and the wind guide your path.
Esumiyan 	You now have access to the Armoury system. Quests to unlock the other classes can be undertaken by speaking to the receptionist in the corresponding guild.
Esumiyan 	There exist myriad disciplines in Eorzea that adventurers can take up. For the most rewarding experience, however, it is recommended that you first focus on mastering your current class.
Quest complete.	Quest complete.
Category:Disciple of Magic Quests in Final Fantasy XIV
Category:Quest battles in Final Fantasy XIV