API GetSocketItemInfo

Returns info for the item currently being socketed.
 itemName, iconPathName, itemQuality = GetSocketItemInfo()
===Returns===
:;itemName: - Localized name of the item currently being socketed, or nil if the socketing UI is not open.
:;iconPathName: - Virtual path name (i.e. Interface\Icons\inv_belt_52) for the icon displayed in the character window (PaperDollFrame) for this item, or nil if the socketing UI is not open.
:;itemQuality: - 0) Socketing UI not currently open, 1) Common [white], 2) Uncommon [green], 3) Rare [blue], 4) Epic [purple], etc. (the colors correlate to the color of the font used by the game when it draws the item's name.
==Example==
-- from Blizzard_ItemSocketingUI.lua
 local name, icon, quality = GetSocketItemInfo();
 local sname, sicon, squality = tostring(name), tostring(icon), tostring(quality)
 print("name:" .. sname .. " icon:" .. sicon .. " quality:" .. squality)
====Result====
:Simple print statement displaying the values returned. In this example, I used Merlin's Robe (item id:47604):
name:Merlin's Robe icon:Interface\Icons\INV_Chest_Cloth_64 quality:4