Lynx (Chrono Cross)

==Summary==
Lynx is one of the main antagonists of Chrono Cross. Originally, Serge's father Wazuki, he was corrupted by the Frozen Flame and was subjected to be controlled under the FATE supercomputer. This turned him into the human incarnation of FATE. Due to Serge having contact with the Frozen Flame, FATE was locked out of access to the artifact by the Prometheus Circuit. Thus, it put Lynx up to the task of killing Serge and restoring it's connection.
This would eventually lead to a newly devised plans where Lynx would take control of Serge's body, eventually becoming Dark Serge. Using this new body, he managed to release the Flame's lock. However, Serge returned and defeated him and FATE, putting an end to the both of them.
==Powers and Stats==
Tier: 
Name: Lynx, FATE
Origin: Chrono Cross
Gender: Male
Age: Unknown
Classification: Panther, Arbiter of Fate
Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery, Magic, Elemental Manipulation (Fire, Lava, Water, Ice, Plant, Earth, Air, Lightning, Darkness, Space, Light, and Life Manipulation), Non-Physical Interaction (Can damage ghosts, spirits, and even nonexistent beings), Void Manipulation (With ForeverZero, transports an enemy to an alternate dimension before reducing the entirety of the world to nothingness), Healing, Poison Manipulation, Disease Manipulation, Teleportation, Illusion Creation (Capable of utilizing shadows to battle against opponents instead of using his true body), Sleep Manipulation (Capable of putting the souls of others to sleep), Status Effect Inducement, Animal Manipulation (By using FeralCats, can command a large amount of cats to attack an enemy), Power Nullification (Anti- spells are capable of preventing enemies from using attacks of a desired element), Power Modification (Turn- spells will modify enemy attacks so that they are a certain element, allowing them to be affected by other spells such as Anti- spells), Statistics Amplification and Reduction (Can utilize various Elements that boost or reduce statistics), Summoning (Various techs summon powerful allies that can help in battle), Sound Manipulation, Information Analysis (By using InfoScope, can analyze an enemy's health), Telekinesis, Fear Manipulation, Empathic Manipulation, Purification (Type 3), Gravity Manipulation (Various Black elements utilize gravity to attack enemies), Soul Manipulation (Can forcefully remove the soul from an opponent's body using HellSoul), BFR (Can transport enemies to Hell with HellBound. While using the Frozen Flame, transported Serge to the Dimensional Vortex, A two-dimensional realm between timelines.), Mind Manipulation (Can decrease or increase a foe's intelligence, which as a result alters their magical ability), Damage Transferal (Can alter status ailments to be on an enemy instead of himself), Sealing (Seal- spells are capable of sealing attacks from enemies and preventing their use), Resurrection, Explosion Manipulation and Creation (Can create stars and cause them to go supernova), Resistance to Existence Erasure (Inherits Serge's body, who is capable of withstanding attacks such as ForeverZero which erases an entire alternate reality to the Darkness Beyond Time), Darkness Manipulation (Naturally resists the Black element, which includes darkness), Black Holes and BFR (Capable of resisting the BlackHole tech due to his element), Soul Manipulation (Can resist having his soul ripped out of his body by HellSoul) 
Attack Potency: Universe level+ (Comparable to Serge, and is capable of casting ForeverZero, an attack that reduces an entire alternate reality to the nothingness of the Darkness Beyond Time.)
Speed: Massively Hypersonic+ (Can keep up with Serge and his party, who are capable of reacting against lightning summoned from spells)
Lifting Strength: Unknown
Striking Strength: Universe level+ (Can physically harm Serge and his party, who are capable of surviving attacks such as ForeverZero)
Durability: Universe level+ (Can take attacks from Serge).
Stamina: Very high. Lynx's body is capable of travelling across the world and fighting multiple battles without a need for extensive rest.
Range: Extended Melee Range with Scythe, up to Tens of Meters to Kilometers with Elements. Universal+ with ForeverZero. Interdimensional with BFR (Can send others to alternate universes, or the Temporal Vortex).  
Standard Equipment: The Frozen Flame, his Scythe
Intelligence: Gifted (Lynx is an incredibly skilled warrior while also being notably sadistic and manipulative. He was capable of controlling and manipulating Poore and the Acacia Dragoons in order to further his own goals)
Weaknesses: White elements.
Notable Attacks/Techniques:
===- Red Elements:===
*Tablet: Restores some energy.
*Turn Red: Gives the "Red Elemental" property to a foe, making them more weak and susceptible to effects and damage from Blue Element Spells. May also be used on herself to turn her own physical attacks of the Red property.
*Fireball: Hurls spheres of flame at the enemy.
*Ointment: Heals burns and Fire or Red Elemental related status effects.
*Magma Bomb: Launches a volley of explosive fireballs at all enemies.
*Fire Pillar: Burns enemy in a pillar of flames.
*Strengthen: Raises her attack power temporarily.
*Weaken: Decreases the enemy's attack power.
*Magma Burst: Makes a magma geyser raise from beneath the foes.
*Red Field: Transforms the entire battlefield into one of Red Elemental property, dramatically raising the effects of all Red Elemental Spells.
*Inferno: Heats the atmosphere to extremely high temperatures.
===- Blue Elements:===
*Turn Blue: Gives the "Blue Elemental" property to a foe, making them more weak and susceptible to effects and damage from Red Element Spells. May also be used on herself to turn her own physical attacks of the Blue property.
*Cure: Restores some energy.
*Aqua Beam: Blasts foe with a high pressure water stream.
*Medicine: Heals diseases and other Blue Related status effects.
*Ice Lance: Hurls an Icicle Spear at an unsuspecting foe.
*CurePlus: Heals a significant amount of her wounds.
*Aqua Ball: Launches a large sphere at water against foes.
*Nimble: Raises the probability of her foe's attacks missing by a fixed percentage.
*Numble: Decreases the probability of the enemy evading her attacks by a fixed percentage.
*Ice Blast: Flash-freezes foe in a cage of Ice. Can leave them frozen after the attack.
*Blue Field: Transforms the entire battlefield into one of Blue Elemental property, dramatically raising the effects of all Blue Elemental Spells.
*Deluge: Corners foes with a great ice wall, then inundates the battlefield in icy cold waters. Can inflict disease/flu status - which confuses the opponent's actions and makes their stamina deplete faster and be harder to recover.
===- Green Elements:===
*Turn Green: Same as Turn Red or Turn Blue, but with Green instead.
*Bushwhacker: Generates a whirlwind where the foe stands, slicing from all directions with wind and leaves.
*Antidote: Nullifies poisons and other Green related status effects.
*Heal: Restores some energy.
*Aero Saucer: Throws multiple blades of razor-sharp air to slice the enemy.
*Bush Basher: Surrounds and encases foes in a massive cage of thorny brambles that erupt from the ground.
*HealAll: Restores a moderate amount of her energy, as well as her allies.
*Eagle Eye: Raises the probability of her attacks connecting.
*Bat Eye: Decreases the probability of the foe's enemies connecting.
*Aero Blaster: Like the name implies, shoots air blasts against the foes. Can inflict the fear status, "Afraid", which raises the probability of the foe receiving critical damage from attacks.
*GreenField: Same as Blue or Red Field, but with Green instead.
*Carnivore: Summons a massive Venus Fly to devour all foes.
===- Yellow Elements:===
*Turn Yellow: Same as Turn Red, Blue or Green, but changes to Yellow instead.
*Uplift: Uses Telekinesis to blast foes with rocks.
*Brace: Nullifies reductions to her attack power and other Yellow related status effects.
*Electro Jolt: Hurls a ball of Electricity against the foe.
*Capsule: Moderately restores her energy.
*Upheaval: Raises several stalagmites from the ground and may decrease the foe's overall attack power.
*HiRes: Increases defensive power.
*LoRes: Decreases the defensive power of the enemy.
*Electro Bolt: Massive thunderbolts surround the enemy and may leave them stunned after damaging, unable to properly evade attacks.
*YellowField: Same as Blue, Red or Green Field, but modifies to Yellow instead.
*ThundaStorm: Makes a storm of thunderbolts fall from the sky. Much like electro bolt, may leave foes stunned.
===- Black Elements:===
*TurnBlack: Same as the other "Turn" spells, but with Black.
*Gravity Blow: Manipulates the force of gravity to blast the foes away.
*BlackOut: Nullifies any Darkness or Black related status effects.
*Hell Soul: Forcibly removes the Soul of the enemy from their body and prevents it from returning, making resurrection or regeneration an impossibility.
*Anti White: Prevents Light, Holy and other White related techniques from being used beforehand.
*Gravitonne: Crushes all foes with a supergravitational field.
*Genius: Increases own magical power.
*Imbecile: Decreases the magical power of the enemy.
*Hellbound: One Hit Kills foes by distorting their bodies and BFR's their very soul to the depths of Hell in another dimension, preventing resurrection or regeneration.
*Revenge: Shifts any amount of status effects inflicted on Harle to the enemy who inflicted them.
*FreeFall: Launches opponent to the air then leaves them to collide against the ground.
*Nostrum: Restores a massive amount of her energy, healing nearly all wounds.
*Diminish: Targets the field and halves all Elemental damage received.
*SealAll: Seals all elements and magic or energy attacks, preventing them from being used for a while.
*BlackHole: Sucks everything that exists in the area to the depths of a super vacuum. If used against those who wield Light, Holy or White related powers, this attack will instantly kill.
*Mothership: Summons a big UFO to blast foes with explosive lasers.
*Grim Reaper: Summons Death itself to absorb all foes and the battlefield unto itself before blasting them away through a gate for massive damage.
===- White Elements:===
*TurnWhite: Same as the other "Turn" spells, but with White.
*Revive: Revives an ally from incapacitation. Not useful for solo battles.
*PhotonRay: Shoots a laser beam at the foes.
*WhiteOut: Removes light, holy or other White related status effects.
*Meteorite: Calls upon a comet from outer space to hit the foe's head. Also damages with the Cosmic property.
*RecoverAll: Restores energy, moderately healing wounds.
*PhotonBeam: Blasts foes with a more powerful laser. It's a stronger version of Photon Ray and can inflict foes with the Fatigue status effect, which makes their stamina deplete much faster in battle.
*Panacea and/or Purify: Nullifies all status effects on Harle.
*Strong Minded: Raises magical defenses.
*Weak Minded: Decreases magical defenses.
*Meteor Shower: Calls forth a meteor storm from outer space to blast the battlefield. Much like PhotonBeam, it inflicts Fatigue.
*Full Revival: Not useful for single combat. Revives an ally and fully restores their energy.
*Holy Light: Casts a Holy Circle upon the foes, surrounding them with. Annihilates/Instantly kills enemies that are Undead. Can also inflict foes with the Fatigue status effect, which makes their stamina deplete much faster in battle.
*Magnify: Temporarily increases all Element damage by a 1.5 rate.
===- Techs:===
*ForeverZero: Transports all enemies into an alternate dimension, before completely erasing the entire world to deal massive damage to everyone within.
*GlideHook: Utilizes his scythe by coating it in dark electrical energy, before gouging an opponent with it.
*FeralCats: Summons a large amount of cats as they attack a target, dealing significant damage with every scratch as to overwhelm the enemy.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Chrono (Verse)
Category:Air Users
Category:Animals
Category:Antagonists
Category:BFR Users
Category:Creation Users
Category:Damage Transferal Users
Category:Darkness Users
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Category:Electricity Users
Category:Element Users
Category:Empathic Manipulation Users
Category:Explosion Users
Category:Fear Users
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Category:Healers
Category:Ice Users
Category:Life Users
Category:Light Users
Category:Magic Users
Category:Magma Users
Category:Male Characters
Category:Mind Users
Category:Non-Physical Interaction Users
Category:Plant Users
Category:Poison Users
Category:Power Modification Users
Category:Power Nullification Users
Category:Resurrection Users
Category:Scythe Users
Category:Sealing Users
Category:Sleep Users
Category:Sound Users
Category:Space Users
Category:Statistics Amplification Users
Category:Statistics Reduction Users
Category:Status Effect Users
Category:Summoners
Category:Telekinesis Users
Category:Void Users
Category:Water Users