List of technologies in Civ6

The following is a list of technologies in Civilization VI and its expansions, sorted by era.
== Ancient Era ==
Technology	Prerequisites	cost	 	Infrastructure 	Units 	Effects
 	None 	25 	None 	, ( only), 	 	Allows harvesting , ,
 	None 	25 	None 	, , (Scythia only) 	 	Reveals . Allows harvesting , ,
 	None 	25 	None 	, 	 	Allows chopping and harvesting
 	None 	50 	Found a city on the 	 	, ( only), ( only) 	Allows embarking s
 	None 	50 	Find a Natural Wonder 	, (Russia only), , 	 	
 	 	50 	Farm a resource 	, (India only), (Babylon only), 	 	Allows clearing and harvesting
 	 	50 	Meet another civilization	, , (Korea only), (Maya only), Etemenanki 	 	
 	 	50 	Kill a unit with a 	 	, (Nubia only), (Maya only)	
 	 	80 	Build a 	, , (China only), (Nubia only), (Qin Shi Huang's only)	 	Allows harvesting
 	 	80 	Kill 3 Barbarians 	, , (Macedon only), ( only), (Vietnam only) 	, (Greece only) 	Reveals and allows chopping
 	 	80 	Mine a resource 	 	, (Egypt only) 	
== Classical Era ==
Technology	Prerequisites	cost	 	Infrastructure 	Units 	Effects
 	 	120 	Improve 2 Sea Resources 	, (England only), Cothon (Phoenicia only), ,	 	Allows embarking s and harvesting ,
 	 	120 	Make a 	, , (Poland only) 	 	
 	 	120 	Build a 	, (Mongolia only) 	, (Scythia only), (India only), (Macedon only) 	
 	 	120 	Build an 	, (Gaul only) 	, (Kongo only), (Rome only), (Persia only), (Macedon only)	
 	 	200 	Own 2 Galleys 	(Indonesia only), 	, (Byzantium only) 	Allows embarking all land units
 	 	200 	Build 3 Different Specialty Districts	, , 	 	+1 Movement for all naval units
 	 	200 	Build a 	 	, (Mãori only) 	
 	 	200 	Build 	, (Rome only), 	 	
== Medieval Era ==
Technology	Prerequisites	cost	 	Infrastructure 	Units 	Effects
 	 	300 	Kill a unit with a	 	, (Norway only), (Georgia only), (Zulu only) 	
() 	 	300 	Build a or later 	, () 	 	
 	 	300 	Build 3 Mines 	, (Germany only),	 	+1 Production on s
 	 	300 	Own 3 Archers 	, () 	, (China only), (Vietnam only), , (Inca only)	
 	 	390 	Have the civic 	 	, (Arabia only), (Mongolia only), (Mali only)	+1 Food on s
 	 	390 	Earn a . 	, (Vanilla and ),	 	
 	 	390 	Build an . 	 	, , ( only) 	Reveals
 	 	390 	Have a government with 6 policy slots (Vanilla and )
Adopt a government with 6 inherent policy slots ()	, 	, (Hungary only) (), (Ethiopia only) 	Bonus culture on , +1 as
== Renaissance Era ==
Technology	Prerequisites 	cost	 	Infrastructure 	Units 	Effects
 	(Vanilla and ) ()	540
 600	Build 2 Harbors 	 	, (Portugal only) 	+1( +2) gold on . Allows ocean movement.
 	(Vanilla and )
 ()	540
 600	Build a 	, 	 	
 	 	540
 600	Have the civic 	, , 	 	+2 Gold on Quarries (vanilla and )
 	 	540
 600	Build an 	 	, (Spain only), (Korea only), ( only), ( only)	+1 Production on Quarries
 	 	540
 600	Build 2 Universities	 	 	+1 Diplomatic Visibility on all other civilizations and double on Great Works of Writing
 	 	660
 730	Kill a unit with a 	 	, ( only) 	+1 Movement for Embarked units
 	 	660
 730	Build a next to a 	 	 	
 	 	660
 730	Own 2 Crossbowmen 	 	, , (Sweden only) 	
 	 	660
 730	Own 2 Trebuchets 	, , (Georgia only)	 	
== Industrial Era ==
Technology	Prerequisites	cost	 	Infrastructure 	Units 	Effects
 	 	845
 930	Build 3 ( 2) s 	, (Japan only), , ()	 	Reveals and +1 Production on s
 	 	845
 930	Have civic 	 	 	Allows s and +1 Food on s
 	 	845
 930	Have 2 s in your territory	 	, , ( only) 	
 	 	845
 930	Kill a unit with a 	 	, (Russia only), (France only), ( only), Line Infantry, Huszár (Hungary only), Llanero (Gran Colombia only)	
 	 	970
 1070	Build 2 s 	, , 	 	+2 Movement for embarked units
 	 	970
 1070	Build 2 	, 	 	
 	 	970
 1070	Build 2 Banks 	, 	 	
 	 	970
 1070	Build a 	 	, (Scots only) 	
== Modern Era ==
Technology	Prerequisites 	cost	 	Infrastructure 	Units 	Effects
 	 	1140
 1250	Build an Industrial era or later wonder 	, , 	, 	from
 	 	1140
 1250	Own 3 Line Infantries 	 	, (Australia only)	+1 Food on s for each adjacent farm, +1 Production on s
 	 	1140
 1250	Build a and an 	, (vanilla and ) 	(Vanilla and ), 	+1 Production on , unlocks , (vanilla and ) reveals
() 	 	1250	Build 1 	 	 	Reveals
 	 	1250
 1370	Own 3 ( 2) s 	, (vanilla and ) , () ,	, (y only), 	Allows project
 	 	1250
 1370	Build a 	, , (America only) 	 	Reveals
 	() 	1250
 1370	Complete a Research Agreement Have a level two Alliance.	, () 	 	
 	() (Vanilla and )	1250
 1370	Extract an Artifact 	(Vanilla and ), 	, 	
== Atomic Era ==
Technology	Prerequisites	cost	 	Infrastructure	Units 	Effects
 	 	1410
 1480	Build 3 Biplanes
Build 2 Biplanes () 	 	, , (America only)	
 	 	1410
 1480	Boost through or 	, , 	 	(first step toward Science Victory), +1 Production on Quarries
 	 	1410
 1480	Build 2 sBuild 1 () 	 	, 	
 	 	1410
 1480	Build an (Vanilla and )Have 3 or () 	 	, 	Reveals
 	 	1410
 1480	Build an 	 	 	+1 Food on
 	 	1580
 1660	Have a government with 8 policy slots (Vanilla and )Adopt a government with 8 inherent policy slots ()	 	 	+1 , (vanilla and ) +100% , () +25%
 	 	1580
 1660	Boost through or 	 	 	,
 	 	1580
 1660	Build 2 s 	, 	 	+1 ( +2) Gold on s
== Information Era ==
Technology	Prerequisites 	cost	 	Infrastructure	Units	Effects
 	 	1850	Build 2 sBoost through or ()	 	 	
 	 	1850	Boost through or Build 2 s ()	 	, 	(second step towards Science Victory)
 	 	1850	Kill a 	 	, 	
 	 	1850	Boost through or Build 2 s ()	 	, 	
 	 	1850	Own 3 s 	 	, 	
 	 	1850	Boost through or 	 	 	
 	() () () 	2155	Have the civic 	 	() 	+1 Production on s, (vanilla and ) (1/3 of the final step of the Science Victory)
 	 	2155	Boost through or 	 	 	(vanilla and ) (1/3 of the final step of the Science Victory),,
 	 	2155	Build an 	 	 	(vanilla and ) (1/3 of the final step of the Science Victory)()
* 	(Vanilla and ) (Vanilla and ) (Vanilla and )	2500	N/A 	 	 	Can be completed multiple times, increasing your points towards the Score Victory() +5% Production to city projects each time it is completed
* This technology will appear in the following era if you have Gathering Storm installed.
== Future Era ==
Note that this era of technology, unlike all other eras, is semi-randomized: all 7 technologies will appear in the game; however, the prerequisites to unlock them (and thus, how the tech tree looks in this era) vary each time.
The exact costs of Future Era technologies will also vary based on the exact tech tree structure, with earlier techs costing less than base cost and later techs costing more. The cost for is always 2500 ; it is always alone in its own column and is always the only technology that leads to . The other technologies cost 2200 or 2300 , and their vertical order is the same every time (from top to bottom: , , , , , and ).
=== Sample technology layouts ===
File:Future Era techs sample layout 1 (Civ6).png|Sample technology layout #1
File:Future Era techs sample layout 2 (Civ6).png|Sample technology layout #2
File:Future Era techs sample layout 3 (Civ6).png|Sample technology layout #3
Technology	cost	 	upgrades 	Other effects
 	2200
or 2300	Boost through	: Anti-Air Defense Strength increased to 130. 	
 	2200
or 2300	Boost through	: Ranged attacks against cities and encampments are 100% effective and gain +30 Ranged Strength	Carbon emission from units is reduced by 50%.
 	2200
or 2300	Boost through	: +3 , can perform a Jump action to cross over s terrain 	
 	2200
or 2300	Boost through	 	
 	2200
or 2300	Boost through	 	, +1 Diplomatic Victory point
 	2200
or 2300	Boost through	: +10 Combat Strength when defending against land and naval units 	
 	2500	Boost through	 	,
 	2600	 	 	+5% for city projects.
== See also ==
* List of technologies in other games
ru:Технологии Civilization VI
 
Category:Lists (Civ6)
Category:Technology lists