Snowball Imps

Snowball Imps are the second new zombie encountered in Blizzard Peaks in Plants vs. Zombies: Lost World, first appearing on Level 4A. Snowball Imps roll down the lawn at high speeds until they encounter a plant, in which that plant will then be disabled and buried in snow upon collision, which then releases two Imps, one on each lane next door (if the snowball is destroyed before reaching a plant, the Imps inside will also be defeated). When rolling down the lane before colliding with a plant, the snowball will gain an extra 50 DPS of health whenever it travels one tile. The remaining health that the snowball formerly had before collision is the amount of damage that plants will need to do in order to get rid of the snow that buries the disabled plant (they can also use Hot Potato to get rid of it). If the plant disabled was a fire plant (or an ice plant under the effect of the cooling heat reality rift in Blizzard Peaks), the snow will be damaged for 40 DPS each second (adjacent warming plants will do 30 DPS of damage per second).
==Almanac entry==
Snowball Imps
Toughness: Solid
Speed: Flighty
Rolls down the lane at fast speeds and collides with the first plant it encounters, disabling them and releasing imps on the lanes next door.
Special: Grows bigger the more it travels
Weakness: Takes double damage from fire and corrupted ice attacks and snow can be melted by Hot Potato
Tumbling down the summit of one of the mountains in Blizzard Peaks and rolling all the way to the bottom before crashing into plants should become a sport, says one of the Imps.
==Encounters==
Blizzard Peaks: Levels 4A, 5A, 8A, 10A, 14A, 16A, 19A, 23A, 24A, 25A, 1B, 4B, 3C, 4C, 1D, 5D, 1E and 3E.
The Sanctuary: Levels 10A, 19A, 3D, 35A, 9C and X.
==Strategies==
Especially when you use defensive plants, Snowball Imps can easily disrupt your defenses by disabling your frontline plants and blocking straight-shot projectiles, making it easier for other zombies to breach your defenses while the Imps also try to attack the other lanes next door. A way to prevent the snowball from reaching your defenses is to sacrifice plants like placing a Puff-shroom outside your defense to tank the snowball. This method is also good as the snow that buries the plant would have less health to deplete compared to if the snowball had hit your defenses due to the difference in the number of tiles the snowball would've travelled. Additionally, the Imps that would be released from the snowball would need to take more time to reach your defenses if they collided with a plant much earlier. Other than this method, you can also use a defense utilising fire synergy (or, if you're in Blizzard Peaks, ice synergy also works) in order to deal with the snowballs, as they are particularly vulnerable to warmth. If you want to make it easier for your plants, you could try setting up your frontlines one or two more tiles ahead than they usually would so that the snowball would gain less health before it collides with a plant. An even better option to deal with the snowball when it collides would be to use Hot Potato, as they can instantly get rid of the snowball (regardless of health) after it collides with a plant and they do not require synergy with any particular kind of defense (but of course, make sure your defenses are robust enough and prepared to defeat the Imps that are released once the snowball collides).
==Gallery==
Snowball Imps.png|Snowball Imps (HD)
Snowball Imps (first rendition).png|Older rendition of Snowball Imps by JDFRG
Snowball Imp.png|The imp released from the snowball
Snowball Imp's degrade.png|The imp's degrade
Plant buried in snow.png|A plant buried in snow after a collision with the Snowball Imps
==Art credits==
*Credits to Sharky for the first rendition before the game creator made the second one.
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Category:Zombies
Category:Imp
Category:Zombies with "Solid" toughness
Category:Zombies with "Flighty" speed
Category:PvZ:LW content
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