Newbie15837's Guide To Improving Your Accuracy

== Foreword By Newbie15837 ==
For those that haven't read my previous guide, click on this link: http://roblox-phantom-forces.wikia.com/wiki/Phantom_Forces_Guide_(By_Newbie15837)
Hello again, fellow players of Phantom Forces! I return with another guide, this time focusing on improving your accuracy! We will be going under the surface in this guide, so try not to get lost.
Newbies, average players and pros can all learn a bit from this guide. This guide is heavily inspired by another person who has created a similar style guide for Battlefield 4.
Best wishes out in the battlefield soldiers!
=== Warning: ===
* This is my first major contribution. Expect formatting and other errors!
* Some sections may be purely subjective. View these at your own discretion.
* This is a "Work-in-progress". It is expected to take a long time to finish this guide. You will see a line of hyphens to signify an incomplete part ==> -------------------------------
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== Introduction ==
One skill win over most, if not all others in Phantom Forces: having decent aim.
You might be an amazing tactician, but that won’t help you a whole lot if you’re not good at actually hitting your opponents with your bullets. They'll be laughing at you because you found out you can't even hit them with a shotgun at one stud. The good news is that you can train your weapon skills. Practice makes perfect, players!
This guide primarily concerns players who use automatic weapons. If you’re a recon, you can pick up a trick or two here, but success with sniper rifles is a whole other ball-game. You can search up other people's guides for sniping.
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== Muscle Memory ==
Becoming skilled with weapons, no matter which first person shooter you’re playing, is mainly about muscle memory.
No, muscles don’t have memories, that’s not what I’m saying.
In a nutshell: When you practice something through repetition, the brain will slowly become better at sending the correct message to the correct muscle at the correct time. It’ll make your reflexes work faster too. This is muscle memory.
There’s more to muscle memory than what’s mentioned here. But the important thing right now is that you won’t become a skilled marksman overnight. You’ll have to practice to get better.
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== The Technicalities First... ==
The first thing you should do is get the game itself working for you. With a few changes in the game’s options, you can increase your odds of hitting your targets.
=== Look Sensitivity ===
You can and should adjust the sensitivity. The sensitivity determines how quickly you can change where you’re looking in the game. The sensitivity settings are found in the "Game options" tab in-game. You can adjust your hip-nutsack y and your ADS (Aim Down Sight) sensitivity independently.
Here are some general guidelines for adjusting sensitivity:
* The higher the sensitivity, the more flexible your character will be with your mouse movement. Accuracy, however, is reduced for most people.
* A lower sensitivity increases your accuracy but reduces your flexibility.
So, to put it differently: when your mouse movements are slower, it’s easier to place the sight on your target on the first go. Should an enemy spawn to your left, you have to move your mouse more to place your sights on him. Vice versa for higher sensitivity.
The perfect setting will vary for every player. You might find, like me, that you’ll have to adjust the sensitivity down over time. I started with my sensitivity at +2 for both hip fire and ADS, but I’m playing with a fairly low sensitivity now (-2 hip fire, -2 ADS).
Usually, you won’t find the optimal setting at once. You’ll simply have to get a feel for it and try it out.
My advice? I would advise you to start with a low sensitivity. Raise it carefully, and notice what it does for your skills. Then adjust to your preference.
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== Sights ==
In Phantom Forces, you’ve got a wide variety of sights to choose, from iron sights to telescopic sights. These will help you hit your target more accurately (Usually, anyway. Some people still do poorly with an optic attachment).
But they can make things more difficult for you too. I'll tap into that a little later.
Here are some examples:
* Iron sights – The original sight on your weapon. It usually consists of a back part (Like a circle) and a front part. The front part is usually a small pin, which is often called a post or a bead.
* Red dot sights – They give you an aim point in the form of a little red dot. The sight doesn’t magnify much.
* Holographic sights – They give you a virtual reticle consisting of a holograph in the sight window. It doesn’t magnify much.
* Telescopic sights – Used on sniper rifles and DMR's. These sights magnify the target to a larger or smaller extent. You’ll usually see a reticle in these sights. Some reticles provide bullet drop/windage markings.
Choose your sights carefully, because some of them work best over longer distances, while others work better in close combat.
Sights that magnify take up more space on your screen than those that don’t magnify when you’re aiming. As such, you’ll lose some of your peripheral vision when ADS'ing with these sights (Peripheral vision= view of what’s happening around you.)
Sights that don’t magnify (like the Reflex sight) force you to concentrate more when you want to shoot an enemy who’s far away. You’ll normally spend more time taking aim at this range, thus making yourself more vulnerable.
Here are the guidelines I suggest according to:
* Iron sights, Reflex, and Holographic sights: they work best in close combat.
* Sights that magnify are preferable when the distance to the target is greater.
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== Placing Your Aim-Point ==
It does matter where your bullets hit. A bullet to the head will do a lot more damage than a bullet in their arm/leg.
To put it differently: you’ll need to fire fewer bullets in order to kill a character if you’re hitting it in the head. You’ll save yourself time and ammunition.
* Head-shots do the most damage in Phantom Forces.
* Hits to the upper body follow second.
So – make a habit of aiming for the heads of your opponents.
I know it’s more difficult (at least to start off with) to aim for heads, but if you’re conscious about the head being the target, you’ll find that you can take out more enemies at an increasing pace. Bragging rights come included with your success!
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== Raise Your View! ==
I’ve been guilty of this, along with thousands of other players; I used to look at the ground while moving around the different maps.
So, when a hostile showed up, my first bullets got him in the feet.What I did, and what you’ll need to do, is raise your view (And thus your weapon) constantly, even when you’re not aiming or shooting.
Notice the four small lines on your HUD? These show up when you’re not aiming with your weapon. Really, they are a reticle.
These four lines don’t meet, so you’ll need to imagine where the centre is. This assumed centre is important; it indicates where your bullets will theoretically hit.
Try keeping the invisible centre around your opponents’ head height; that is, what you think will be the hostiles’ head height when they show up.
You also need to make sure that you adjust for elevation changes.
* If you’re moving upwards (For example, up some stairs), you’ll usually need to raise your invisible centre.
* When you’re moving down a hill, you’ll need to lower it.
The point is that I want you to always be ready to shoot your opponents in the head, because if your weapon is pointing to the grass when an enemy shows up, it’ll take more time (And more extensive adjustments) before you’ve placed the reticle over their head. This usually means you die most of the time, as the enemy already has an advantage over you.
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==Lead The Target==
The bullets in Phantom Forces have travel time. That means it takes a few milliseconds of time from when the bullet leaves your weapon to when it hits the target.
This won’t matter if the enemy is right in front of you. Where you shoot is where it will hit. When hostiles are sprinting across the screen – from one side to the other, and at some distance – you’ll need to consider travel time when aiming.
Did you see the movie Gangster Squad? In the film, gunslinger Max Kennard (a marvellous performance by Robert Patrick, by the way), says the following: “Don’t shoot where it is, son. Shoot where it’s gonna be.”
This is in every way applicable to Phantom Forces, too.You’ll need to aim where you think the enemy will be located once the bullet arrives, not where the enemy is as you pull the trigger. This aiming method is often referred to as "leading the target".
Usually, you’ll need to place your aim a smidge in front of the moving character. The further away you are from the target, the further in front of the target you’ll need to place the sight.
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==Two Aiming Modes==
There are two aiming modes in Phantom Forces. They are:
# ADS (Aim Down Sights) – You raise the weapon and take aim, then you shoot.
# Hip Fire – When you hip fire, you shoot without raising your weapon first. Instead, those four lines I mentioned in "Raise Your View" become the recticle, indicating where the bullets will hit.
As with all other things in life, there are pros and cons to both aiming modes.
==== ADS ====
ADS gives you a higher level of accuracy than hip fire. The bullet spread is smaller, but you move slower, making yourself more vulnerable. your peripheral vision decreases as well.
==== When to ADS ====
When enemies are far away, and you are not panicking.
=== Hip Fire ===
Hip firing allows to you shoot instantly (and full movement), but the bullet spread is wider. Your accuracy suffers in this mode as well. Hip fire accuracy will suffers more while walking(stand), recommended to crouch or sliding while hip firing. Best used in CQB(Chainsaw grips + m60 is the best). meaning???
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