Discordant Stars Leaders (UNOFFICIAL)

Below is a list of all Leaders for Discordant Stars factions. Leaders were reintroduced in the expansion for Twilight Imperium Fourth Edition, Prophecy of Kings.
Each faction has access to 3 unique Leader cards* (1 Agent, 1 Commander and 1 Hero), each representing an important named character for that faction.
*The Ghemina Raiders have 2 Heroes giving them a total of 4 Leader cards.
==List of Discordant Stars Leaders by faction==
=== The Shipwrights of Axis ===
*Agent: Shipmonger Zsknck - ACTION: Exhaust this card to choose 1 player; that player may place 1 cruiser or 1 destroyer from their reinforcements in a system that contains their ships. Then, if you chose another player, gain 2 commodities.
*Commander: Designer TckVsk - UNLOCK: Have 4 Axis Order cards of different unit types in 1 or more players’ play areas - After a player resolves an Axis Order card: You may spend 6 resources to gain the corresponding unit’s unit upgrade technology.
*Hero: Demi-Queen Mdcksssk - GALACTIC FIELD TEST - ACTION: Purge this card and give 1 or more Axis Order cards in your play area to 1 or more other players; for each Axis Order card you give to another player, you may force that player to give you 1 promissory note from their hand.
=== The Bentor Conglomerate ===
*Agent: C.O.O. Mgur - ACTION: Exhaust this card and choose 1 player. For each Fragment token on your faction sheet, that player gains 1 commodity. For each commodity they would gain in excess of their commodity value, they gain 1 trade good instead.
*Commander: C.M.O. Ranc - UNLOCK: Have 3 Fragment tokens on your faction sheet - Your commodity value is increased by 1.
*Hero: C.E.O. Ken Tucc - PRIMORDIAL DATA CORE - ACTION: Purge this card to explore each planet you control, in any order.
=== The Celdauri Trade Confederation ===
*Agent: George Nobin - At the end of a player's tactical action: You may exhaust this card to allow that player to spend 2 trade goods or 2 commodities to place 1 spacedock from their reinforcements on a planet they control in the active system.
*Commander: Henry Storcher - UNLOCK: Have 1 space dock on the game board that is not adjacent to your home system - After you activate a system that contains 1 or more of your space docks, gain 1 commodity. Your ships may treat systems that contain 1 or more of your space docks as adjacent to each other.
*Hero: Titus Flavius - TRADER MOBILIZATION ACT - After a player activates a system other than Mecatol Rex: You may place 1 space dock on a planet you control in the active system, convert each of your commodities to a trade good, and use the PRODUCTION ability of each of your units in the active system. Then, purge this card.
=== The Cheiran Hordes ===
*Agent: Operator Kkavras - At the end of a player’s turn: Exhaust this card to allow that player to remove 1 of their command tokens from the game board and place that token in an adjacent system that contains 1 or more of their structures and none of their command tokens.
*Commander: Spc. Phquaiset - UNLOCK: Have 4 structures on non-home planets - While you are the defender during ground combat: After your opponent produces 1 or more hits against your units, you may spend 1 commodity or 1 trade good to cancel 1 of those hits.
*Hero: Thakt Clqua - CONTINGENCY PLAN - ACTION: Gather units from your reinforcements up to equal to your starting units. Place these units, in any combination, in the space area of any systems that contain 1 of your structures and no other players’ ships, or on planets you control. Then, purge this card.
=== The Savages of Cymiae ===
*Agent: Skhot Unit X-12 - When a player discards or purges an action card: You may exhaust this card to allow that player to draw 1 action card.
*Commander: Koryl Ferax - UNLOCK: Have 10 or more infantry on the board - After you gain control of a planet during a tactical action: You may discard 1 action card to place or move 1 mech onto that planet.
*Hero: The Voice United - THE SCREAM - ACTION: Draw and reveal a number of action cards from the action card deck equal to 1 more than the number of players in the game, give 1 to each other player in the game and keep the rest; each other player must discard 1 action card. Then, purge this card.
=== The Dih-Mohn Flotilla ===
*Agent: Jgin Faru - When a player commits 1 or more units to a planet during invasion: You may exhaust this card to allow that player to place 1 infantry from their reinforcements on that planet.
*Commander: Clona Bathru - UNLOCK: Research a ship unit upgrade technology - This card satisfies a red technology prerequisite. At the start of a space combat in a system that contains 3 or more different types of your non-fighter ships, produce 1 hit against your opponent’s ships.
*Hero: Verrisus Ypru - DEFENSE MATRIX OVERLOAD - After the "Roll Dice" step of space combat: You may purge this card. If you do, all ships in the active system become damaged; during this round of space combat your ships cannot be destroyed.
=== The Edyn Mandate ===
*Agent: Allant - After a player passes: You may exhaust this card to choose 1 player; that player may perform up to 1 action. Then, look at the top card of the agenda deck; you may discard that agenda card.
*Commander: Kadryn - UNLOCK: Have 1 or more laws in play - When any game effect would allow you to score a public objective, you may instead draw 1 secret objective.
*Hero: Midir - GOLDEN ORDER - ACTION: For each Sigil on the game board, draw 1 agenda. Reveal and resolve each agenda in any order as if you had cast 1 vote for an outcome of your choice. Other players cannot resolve abilities during this action. Then, purge this card.
=== The Florzen Profiteers ===
*Agent: Sal Gavda - At the start of a player's turn: You may exhaust this card to allow that player to remove an attachment from a non-home planet they control and attach it to a non-home planet they control other than Mecatol Rex adjacent to that planet's system.
*Commander: Quaxdol Junitas - UNLOCK: Have the outcome you voted for or predicted on an agenda resolved - After the second agenda is revealed during the agenda phase: You may ready 1 planet you control; explore that planet, if able.
*Hero: Banua Gowen - SLEEPER CELLS - ACTION: Place 2 fighters from your reinforcements in each system that contains 1 or more planets you control and no other player's ships. Then, you may remove 1 attachment from any planet in a system that contains 1 or more of your ships and attach it to 1 planet in your home system. Then, purge this card.
=== The Free Systems Compact ===
*Agent: Cordo Haved - While ready, this card has the text ability of each legendary planet ability card any player controls, even if that card is exhausted. You may allow another player to use this card's ability.
*Commander: President Cyhn - UNLOCK: Each non-legendary planet on the game board is controlled - After you gain control of a non-home planet during a tactical action: If you have 1 or more ships in the active system, you may produce 1 ship in that system.
*Hero: Count Otto P’may - HEART OF REBELLION - ACTION: Ready a non-home planet other than Mecatol Rex that you control, remove all units on that planet and attach this card to it. Units cannot be committed to, produced on, or placed on this planet.
=== The Ghemina Raiders ===
*Agent: Skarvald & Torvar - When the active player produces 1 or more hits during a round of combat: You may exhaust this card to allow that player to produce 1 additional hit.
*Commander: Jarl Vel & Jarl Jotrun - UNLOCK: Have 2 flagships on the game board - After you win a combat in a system that contains no planets or a planet that contains a structure, you may gain 1 trade good.
*Hero: Korela - RAZE ORDER - ACTION: Purge this card to destroy all units on a non-home planet other than Mecatol Rex that is adjacent to a system that contains 1 of your flagships.
*Hero: Kantrus - DESTINY DRIVE - ACTION: Purge this card to choose 1 non-home planet other than Mecatol Rex that does not contain another player’s units and is adjacent to a system that contains 1 of your flagships; gain control of that planet. Then, ready that planet.
=== The Ghoti Wayfarers ===
*Agent: Becece - When a player produces 1 or more units: You may exhaust this card to allow that player to either produce 2 additional units or gain 1 trade good.
*Commander: Ceie Doleegueaunm - UNLOCK: Have units in 3 systems that do not contain planets - After you activate a system: You may treat systems that contain no planets as adjacent to each other during this tactical action.
*Hero: Nmenmede - TRANSCENDENCE - ACTION: For each system that contains 1 or more of your ships, you may replace 1 of your non-fighter ships in that system with a ship from your reinforcements that has a cost value of up to 2 greater than the cost value of that ship. Then, purge this card.
=== The GLEdge Union ===
*Agent: Durran - When 1 or more of a player’s units use PRODUCTION: You may exhaust this card to apply +3 to the total PRODUCTION value of that player’s units.
*Commander: Voldun - UNLOCK: Control non-fighter ships with a total combined cost value of at least 10 in 1 system - When you use the PRODUCTION of 1 or more of your units, you may increase the total PRODUCTION value of those units by 1 for each space dock you control.
*Hero: Gorthrim - MAGNUM OPUS - ACTION: Reveal cards from any non-frontier exploration decks until you reveal up to 3 attachments, if able; attach those cards to any planets you control of the corresponding planet type, and discard the rest. Then, purge this card.
=== The Augurs of Ilyxum ===
*Agent: Clodho - After a player explores a legendary planet or a planet that has a technology specialty, you may exhaust this card to allow that player to gain 2 trade goods.
*Commander: Lachis - UNLOCK: Win a combat in a system that contains a legendary planet or a planet that has a technology specialty - This card satisfies a yellow technology prerequisite. When you cast at least 1 vote, cast 1 additional vote for every 2 technologies you own.
*Hero: Atropha - SYNCHRONICITY ALGORITHM - ACTION: Draw 3 objective cards from 1 of the public objective decks; choose up to 1 of those cards to replace an objective card on a player’s faction sheet, and return the others to the bottom of their corresponding decks. Then, purge this card.
=== The Berserkers of Kjalengard ===
*Agent: Merkismathr Asvand - At the start of a combat: Exhaust this card to move a Glory token to the active system, if able. Then, the active player may gain a number of commodities equal to the number of neighbors they have.
*Commander: Sdallari Tvungovot - UNLOCK: Have 2 Glory tokens on the game board - When researching a unit upgrade technology, each of your unit upgrade technologies may satisfy 1 prerequisite it shares with the technology you are researching.
*Hero: Ygegnad, The Thunder - A TALE OF LEGENDS - ACTION: For each system that contains a Glory token, remove up to 1 command token in or adjacent to that system from the game board and gain 1 command token, if able. Then, purge this card.
=== The Kollecc Society ===
*Agent: Captain Dust - At the start of a player's turn: You may exhaust this card to allow that player to reveal the top 2 cards of an exploration deck that matches a planet they control; they gain any relic fragments that they revealed and discard the rest.
*Commander: Kado S’mah-Qar - UNLOCK: Have 4 relic fragments - This card satisfies a blue technology prerequisite. When you retreat, if the active system does not contain 1 of your command tokens, you do not place a command token in the system your ships retreated to.
*Hero: Dorrahn Griphyn - SHADOWCASTER - ACTION: Draw a number of relic cards up to an amount equal to the number of players in the game, choose 1 to gain, and return the rest to the relic deck. Then, shuffle that deck and purge this card.
=== The Monks of Kolume ===
*Agent: Disciple Fran - ACTION: Exhaust this card to allow a player to redistribute 1 of their command tokens on their command sheet.
*Commander: Issac of Sinci - UNLOCK: During the action phase, ready 1 of your technologies - Apply +1 to each of your unit's ability rolls.
*Hero: Wonell the Silent - COIL OVERCHARGE - ACTION: Place this card near the game board; during this game round, after you perform a component action, you may use 1 of your unit's SPACE CANNON against ships in or adjacent to that unit's system, without rolling additional dice. At the end of this game round, purge this card.
=== The Kortali Tribunal ===
*Agent: Queen Lucreia - When a player wins a ground combat: You may exhaust this card to allow that player to take 1 relic fragment their opponent owns, at random, if able.
*Commander: Queen Lorena - UNLOCK: Destroy the last of a player’s units in a system - During the first round of a combat, you may cancel 1 hit produced against your units.
*Hero: Queen Nadalia - CALLING OF THE QUEENS - When you win a combat: You may purge this card to choose and take up to 1 of your opponent's relics. Then, for each planet you control that is a legendary planet or has a technology specialty, gain 1 command token.
=== The Kyro Sodality ===
*Agent: Tox - After a player loses or draws a ground combat: You may exhaust this card to allow that player to replenish their commodities; place a number of infantry equal to 1 less than their commodity value on 1 planet you control.
*Commander: Silas Deriga - UNLOCK: Have 6 infantry and 6 fighters on the game board - When you cast votes: Remove up to 4 of your infantry from the game board to cast 1 additional vote for each infantry removed.
*Hero: Speygh - BRIKK STRAIN - At the start of the status phase: You may attach this card to 1 of your strategy cards. Its initiative value is 9. Non-Kyro Players may only resolve 1 clause of this strategy card’s primary ability. The Kyro player gains any trade goods placed on this card.
=== The Lanefir Remnants ===
*Agent: Vassa Hagi - When a player explores, you may exhaust this card to allow that player to discard 1 exploration card they drew and draw another.
*Commander: Master Halbert - UNLOCK: 7 relic fragments have been purged - After you explore a planet: You may place 1 infantry from your reinforcements on that planet.
*Hero: The Venerable - RESONANCE CASCADE - ACTION: Draw and reveal up to 3 relics. For each relic that started this action in a player's play area, gain 1 command token; you may swap that relic for 1 of the revealed relics or a relic in a player's play area. Then, shuffle the remaining relics into the relic deck and purge this card.
=== The Li-Zho Dynasty ===
*Agent: Vasra Ivo - At the end of a player’s turn: You may exhaust this card to allow that player to place 2 fighters from their reinforcements in the space area of a system that contains 1 or more of their ships.
*Commander: Dhume Tathu - UNLOCK: Have 4 trap attachments on the game board - During a round of combat in which no more than 1 of your non-fighter ships or 1 of your infantry is participating, you may choose 1 of your units in that combat, that unit rolls 1 additional combat die.
*Hero: Khaz-Rin Li-Zho - STAR'S RAZOR - ACTION: You may attach, or remove and attach, each Trap card to a planet on the game board; place a total of up to 12 fighters in any number of systems that contain 1 or more planets with Trap attachments and no other player’s ships. Then, purge this card.
=== The L'tokk Khrask ===
*Agent: Udosh B’rtul - When a player would spend influence: You may exhaust this card to allow that player to spend the resources of 1 non-home planet they control as influence, in addition to its influence.
*Commander: Hkot Tokal - UNLOCK: Win a ground combat on a planet you do not control - At the start of invasion in a system that contains 1 or more planets: You may place 1 infantry unit from your reinforcements in that system’s space area if you have unused capacity in that system.
*Hero: Vehl-Tikar - CRYSTAL CHORUS - ACTION: Purge this card to choose up to 4 planets; exhaust or ready each of those planets.
=== The Mirveda Protectorate ===
*Agent: Logic Machina - After a player gains a unit upgrade technology: You may exhaust this card to allow that player to spend 1 command token from their strategy pool to research 1 technology of the same color as any 1 of that unit upgrade's prerequisites.
*Commander: Assault Machina - UNLOCK: Own 2 unit upgrade technologies - During Movement, for each infantry you transport, you may replace that unit with 1 fighter. You may use the SPACE CANNON of 1 of your units against units that are adjacent to that unit’s system.
*Hero: Wrath Machina - DHOR’S HAMMER - ACTION: Place up to 3 PDS units from your reinforcements on planets you control and choose 1 system; your PDS units may use their SPACE CANNON on ships in that system, and BOMBARDMENT against units on 1 planet in that system. Then, purge this card.
=== The Glimmer of Mortheus ===
*Agent: Walik - When a player produces 1 or more units in a system: You may exhaust this card to allow that player to place 1 of the produced units in the space area of an adjacent system that does not contain another player’s ships.
*Commander: Komat - UNLOCK: Have ships in 3 systems not adjacent to or including your home system - At the start of a space combat while you are not the active player: Choose 1 of your non-fighter ships in the active system to gain SUSTAIN DAMAGE until the end of combat.
*Hero: Bayan - WEAVELINK REPLICATOR - ACTION: Purge this card to choose 1 ship you control in each system; for each of those units, you may place 1 unit of that type from your reinforcements in the space area of that unit’s system, if able.
=== The Myko-Mentori ===
*Agent: Lactarius Indigo - Before a player rolls a die, you may instead exhaust this card and choose 1 Omen die near the Myko-Mentori player’s faction sheet; resolve that die roll as if it had the result of that Omen die.
*Commander: Amanita Muscaria - UNLOCK: Have 4 commodities on your faction sheet - After another player produces 1 or more hits against your units during space combat, you may spend 1 commodity or 1 trade good to cancel 1 of those hits.
*Hero: Coprinus Comatus - SOUL CAGE - When another player’s hero would be purged, instead attach it to this card. You may resolve this card as if it instead had the text of any single hero attached to this card. When this card is purged, purge each of its attachments as well.
=== The Nivyn Star Kings ===
*Agent: Suldhan Wraeg - When a player would use 1 unit’s non-PRODUCTION unit ability in a system that contains or is adjacent to an anomaly, you may exhaust this card to prevent that unit from using that unit ability.
*Commander: Thussad Krath - UNLOCK: Have units in 2 different non-home anomalies - When 1 or more of your damaged units make a combat roll, up to 2 of those units may roll an additional combat die.
*Hero: Krill Drakkon - SINGULARITY CRADLE - ACTION: Each unit on the game board with SUSTAIN DAMAGE, other than your mechs, becomes damaged, if able. Place this card near the game board; you may treat each unit you control as adjacent to the system that contains the Wound token until the end of this game round. At the end of this game round, purge this card.
=== The Nokar Sellships ===
*Agent: Sal Sparrow - After movement: You may exhaust this card to allow 1 player with 1 or more ships in the active system to place 1 destroyer from their reinforcements in that system. Then, you may resolve 1 transaction with that player.
*Commander: Jack Hallard - UNLOCK: Another player moves 1 of your ships - Before you assign hits to your ships during a space combat, if you announced a retreat, cancel up to 2 hits. During combat, you may treat the active system as adjacent to each system adjacent to your home system.
*Hero: Starsails - IRREFUTABLE OFFER - ACTION: Place this card near the game board, until the end of this game round, each of your planets gains the PRODUCTION 3 ability as if it were a unit. At the end of this game round, purge this card.
=== The Olradin League ===
*Agent: Baggil Wildpaw - After a player exhausts a cultural, hazardous, or industrial planet they control, you may exhaust this card to allow that player to ready a planet they control of a different trait than that planet.
*Commander: Knak Halfear - UNLOCK: Control 1 cultural planet, 1 hazardous planet, and 1 industrial planet - When you pass: You may exhaust 1 non-home planet you control other than Mecatol Rex to gain a number of trade goods equal to that planet’s resource or influence value.
*Hero: Pahn Silverfur - SHADOW COUNCIL - ACTION: Place 1 infantry from your reinforcements on each planet you control; you may choose and flip 1 Policy card. Then, purge this card.
=== The Zealots of Rhodun ===
*Agent: Priestess Tuh - After a player researches a technology: You may exhaust this card to allow that player to produce 1 ship in their home system or a system that contains a planet they control that has a technology specialty.
*Commander: Bishop Ulin - UNLOCK: Have a technology with 2 or more prerequisites - When researching a technology, you may use the technology specialty of 1 planet you control to ignore any 1 prerequisite on the technology card you are researching.
*Hero: Saint Binal - BLESSING OF THE ANCIENTS - ACTION: Place this card and up to 3 non-faction technologies near the game board, you gain those technologies. At the start of the next strategy phase, purge all but 1 of those technologies and this card.
=== Roh'Dhna Mechatronics ===
*Agent: Rond Bri’ay - After 1 or more of a player's units use PRODUCTION: You may exhaust this card to allow that player to gain 1 command token. 
*Commander: B-Unit 205643a - UNLOCK: Have units with a combined PRODUCTION value of at least 7 in a single system - When you spend a command token to resolve the secondary ability of the “Construction” strategy card, you may resolve the primary ability instead.
*Hero: Roh’Vhin Dhna mk4 - PRIMESPACE ACTUALIZATION - After you move 1 or more of your ships into the active system: You may purge this card to produce ships using the PRODUCTION abilities of any units in the active system as if they were your own, regardless of whether that system contains another player’s ships.
=== The Tnelis Syndicate ===
*Agent: Davish S’Norri - At the start of invasion: You may exhaust this card to choose 1 ship in the active system. During this invasion, that ship may use its ANTI-FIGHTER BARRAGE as if it were BOMBARDMENT.
*Commander: Fillipo Rois - UNLOCK: Have 6 of your destroyers on the game board - After you activate a system, you may produce and assign 1 hit to a non-fighter ship you control in a system to apply +1 to the move value of 1 of your ships in that system until the end of this tactical action.
*Hero: Turra Sveyar - CONTRACT NETWORK - After another player scores a secret objective: You may attach, or remove and attach, this card to that secret objective. You treat the attached secret objective as if it were a public objective. After you score the attached objective, purge this card.
=== The Vaden Banking Clans ===
*Agent: Yudri Sukhov - At the start of a player's turn: You may exhaust this card to allow that player to choose 1 planet they control; that player gains a number of commodities equal to that planet's influence value.
*Commander: Komdar Borodin - UNLOCK: Have 1 or more different players’ control tokens on your faction sheet for every 2 players in this game - At the start of the status phase: Gain 1 trade good for each secret objective you have scored and 1 commodity for each public objective you have scored.
*Hero: Putriv Sirvonsk - ACULA NETWORK - ACTION: For each control token that belongs to another player on your faction sheet, you may return that token. If you do, that player must give you 1 of their trade goods, 2 of their commodities, or 1 promissory note from their hand, if able. Then, purge this card.
=== The Vaylerian Scourge ===
*Agent: Yvin Korduul - After a player gains control of a planet, you may exhaust this card to allow that player to draw 1 action card.
*Commander: Pyndil Gonsuul - UNLOCK: Control 3 planets that each have the same trait - After you activate a system: Choose 1 ship you control with a capacity value, apply +2 to that value during this tactical action.
*Hero: Dyln Harthuul - SPEAR OF VAYLAR - After you activate a system: Remove 1 of your command tokens from the board and gain 1 command token. Until the end of this tactical action, apply +1 to the move value of each of your ships and the result of each of your ships’ combat rolls. At the end of this turn, purge this card.
=== The Veldyr Sovereignty ===
*Agent: Solis Morden - When a player spends resources to research: You may exhaust this card to allow that player to spend the influence of 1 planet they control as resources.
*Commander: Vera Khage - UNLOCK: Two other players control 1 or more planets that have Branch Office attachments - When you research a technology that is owned by a player who controls a planet with a Branch Office attachment, you may ignore 1 prerequisite on that technology.
*Hero: Auberon Elyrin - TWILIGHT PROTOCOL - ACTION: For each planet that has a Branch Office attachment, you may gain 1 unit upgrade technology of the same unit type as 1 owned by the player that controls that planet. Then, purge this card.
=== The Zelian Purifier ===
*Agent: Zelian A - At the start of invasion: You may exhaust this card to allow the active player to replace 1 of their infantry in the space area of the active system with 1 mech from their reinforcements.
*Commander: Zelian B - UNLOCK: Have 1 or more ships in 2 systems that contain an asteroid field - Each of your Dreadnoughts and War Suns without ANTI-FIGHTER BARRAGE gains ANTI-FIGHTER BARRAGE 5.
*Hero: Zelian R - CATACLYSM - After you move a unit with BOMBARDMENT into a non-home system other than Mecatol Rex: You may gain trade goods equal to the total combined resource values of planets in that system. If you do, destroy all units on planets in that system and replace that system tile with the Zelian asteroid tile. Then, purge this card and each planet card that corresponds to the replaced system tile.
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Category:Discordant Stars
Category:Unofficial Expansions