Swordmasters of Hoeth

==Summary==
The Swordmasters of Hoeth (fem. Swordmistresses of Hoeth) are High Elven swordsmen trained at the White Tower of Hoeth who are exemplars of the Elven martial arts. Each has studied warfare and personal combat for decades, or even centuries, attaining a martial mastery impossible for shorter-lived races like Men to achieve.
Each Swordmaster has their own particular style with a blade and each warrior bares an element of their heart when they fight, an aspect of their personality that is so unique and distinct as to be unmistakable to another practitioner of the art.
==Powers and Stats==
Tier: 
Name: Swordmasters of Hoeth
Origin: Warhammer Fantasy
Gender: Male/Female
Age: Most are over a century old
Classification: Elves
Powers and Abilities:
*Superhuman Physical Characteristics (Swordmasters of Hoeth should be above incredibly strong units such as Rat Ogres)
*Limited Nonexistent Physiology (Type 2; all aspects) & Abstract Existence (Type 1) & Acausality (Type 4, possibly type 5) & Nonduality (Type 2) (A part of all beings' mind and soul in Warhammer is made out of Aethyr and exists in the Realm of ChaosRealm of Sorcery, A Grim World of Perilous Adventure: page 16, providing them with the same properties above and resides Low 1-A range away at minimum. In fact untill a Mortal dies, even the Chaos Gods themselves cannot locate their souls desipite being in their realmLiber CHaotica: Liber Slaanesh.),
*Weapon Mastery (Easily some of the most skilled Swordsmen in the Old World. Each Swordmaster has their own particular style with a blade and each warrior bares an element of their heart when they fight, an aspect of their personality that is so unique and distinct as to be unmistakable to another practitioner of the art. Capable of wielding their enormous Greatswords, each as long as themselves so deftly that they can create an impenetrable web around themselvesDefenders of Ulthuan (Novel) by Graham McNeill. Chapter 2)
*Acrobatics (Capable of great feats of acrobatics. Can move with an ease that only decades of training could provide, ducking, swaying and leaping over the weapons of their enemiesWarhammer Fantasy: Sons of Ellyrion)
*Longevity (Elves can live to well over 1000 years oldBlood of Aenarion: Page 141)
*Martial Arts (Each are masters of Elven martial arts. Enabling them to perform feats of Swordsmenship beyond the imagining of Men)
*Pressure Points (Some are said to be able to kill merely with a touch in the right placeWarhammer Armies: High Elves (8th Edition) Page 41)
*Durability Negation (Some are capable of whistling at a precise pitch that simply kills their opponent, seemingly via some sort of vibration of internal damage)
*Enhanced Senses & likely Analytical Prediction (It is considered abnormal for an Elf to not have Witchsight, which allows a user to perceive with perfect clarity the souls, thoughts and intentions of all living beings and predict them accordinglyRealm of Sorcery: 2nd Edition RPG supplement)
*Non-Physical Interaction (Capable of interacting with Daemonic entities formed entirely of Magic, which is AbstractDefenders of Ulthuan Page 111)
*Immense Pain Tolerance (Vastly above other Elf Swordsmenwho can fight in a complete trance where they don't feel any pain at allDefenders of Ulthuan Page 21)
Attack Potency: Multi-City Block level (Should be at least comparable to units such as Rat Ogres's which even Humans can damage and kill, with Elves naturally being vastly above Humans due to their physiology)
Speed: Supersonic (Are comparable to Vampires who can outrun musket fireNight's Dark Masters, the Vampire Supplement for Warhammer Fantasy RPG 2e), possibly Massively Hypersonic reaction speed (Possibly comparable to Elf Mages who can react to Lightning based spells with counterwards)
Lifting Strength: Class 50 (Vampires are capable of pushing boulders of this size), possibly Class M (Should be comparable to Saurus Leaders, who are able to crush rocks and steel)
Striking Strength: Multi-City Block level 
Durability: Multi-City Block level (Comparable to other units such as Rat Ogres)
Stamina: At least Superhuman (A single regiment of Swordsmen of Hoeth where able to hold against an enormous army of Druchii for several hours, fighting at full capacity the entire time)
Range: Extended Melee Range with their Greatsword which stands at over 2 metres long
Standard Equipment: Their Ilithimar Greatsword that is enchanted to never dull
Intelligence: 
<tabber>
|-|General= 
Likely Genius trained by the Loremasters in Ethics, Philosophy, History and many other skills which are for the purpose of being the eyes and ears of the Tower of Hoeth. Said to be able to see through any deception and unearth the truthDefenders of Ulthuan Page 165.
|-|Combat Skill= 
Genius in combat. Swordsmen of Hoeth are capable of unparralelled feats of martial arts and skill in the Warhammer world. From killing with simply a touch or a whistle before even taking into account their immense Sword skills. They don't require heavy armour due their immense acrobatic skill and through simply deflecting any projectiles with their swords. They fight together in perfect synchronicity, flowing in and out of each others attack ranges without any communication.
</tabber>
Weaknesses: Dont possess any innate magic resistances
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Sword Users
Category:Non-Physical Interaction Users
Category:Longevity Users
Category:Warhammer Fantasy
Category:Acrobats
Category:Martial Artists
Category:Pressure Point Users
Category:Durability Negation Users
Category:Enhanced Senses Users
Category:Precognition Users
Category:Characters