Ravnica Remastered

Ravnica Remastered is the third remastered Magic: The Gathering set in the Masters series to appear in paper. It was released on January 12, 2024.
==Set details==
Ravnica Remastered contains cards from the Ravnica block, the Return to Ravnica block, the Guilds of Ravnica block and Commander product cards that are set on Ravnica (spanning thirteen sets across sixteen years). It is a fully draftable set.
The set features 291 regular cards , and includes randomly inserted premium versions of all cards. #282 to 291 are the shock lands, and there are no basic lands. #292 to 301 are borderless shock lands (Collector Boosters only). #302-415 are showcase retro frame versions of a selection of the previous cards, and #416-445 are a selection of borderless versions in an anime art style. Twenty-one Collector Booster exclusive retro frame cards are #446-466. #467 is the release card. Collector Boosters also contain serialized versions of the showcase retro frame cards.
The design of the set features all ten Guilds of Ravnica. The designers were able to fit 26 out of the possible 29 guild mechanics into the set, with Undergrowth, Cipher and Radiance left out for power-level reasons. To make sure that there was an adequate amount of mana fixing for an entire table of ten guilds, a "mana-slot" in every booster was reserved for Guildgates, Signets, shock lands, and/or <c>Chromatic Lantern</c>.
Original set 	Year	# cards	Notes
Ravnica: City of Guilds 	2005	59 	was originally printed in Limited Edition Alpha.
Guildpact 	2006	29 	Including the release card.
Dissension 	2006	28 	
Magic 2013 	2012	3 	
Return to Ravnica 	2012	38 	Plus the 5 reprinted shock lands. was originally printed in Saviors of Kamigawa.
Card insert (IDW Publishing)	2012	1 	is originally a card from Urza's Saga that was reprinted as a promo for the Path of Vengeance comic.The card depicts Dack Fayden on Ravnica.
Gatecrash 	2013	37 	Plus the 5 reprinted shock lands.
Dragon's Maze 	2013	6 	Plus the 10 reprinted Guildgates
Commander 2015 	2015	4 	
Guilds of Ravnica 	2018	38 	
Ravnica Allegiance 	2019	44 	
War of the Spark 	2019	24 	
Core Set 2021 	2020	1 	
Jumpstart 	2020	1 	
==Marketing==
Ravnica Remastered is a special limited-run set. It is sold in Draft Boosters, a Draft Pack and Collector Boosters, featuring alternate art, borderless art and retro frames. It was the last set to feature Draft Boosters.
====Events====
*Friday Night Magic: January 12, 2024
*Launch party: January 12–14, 2024
====Promos====
*Release card: retro frame 
==Tokens and emblems==
Ravnica Remastered has 19 tokens and one emblem.
==Themes and mechanics==
Ravnica Remastered features the following draft archetypes: 
*: Azorius Senate tempo-beatdown
*: House Dimir control
*: Cult of Rakdos aggro
*: Gruul Clans ramp
*: Selesnya Conclave tokens convoke
*: Orzhov Syndicate life loss
*: Izzet League spell-slinging
*: Golgari Swarm graveyard recursion
*: Boros Legion go wide
*: Simic Combine ramp
* : Multicolor gates
==Cycles==
Cycle name 	 	 	 	 	
Monocolored legends	 	 	 	 	
Monocolored legends	Five rare monocolored legendary creatures that represent important figures in Ravnica.	Five rare monocolored legendary creatures that represent important figures in Ravnica.	Five rare monocolored legendary creatures that represent important figures in Ravnica.	Five rare monocolored legendary creatures that represent important figures in Ravnica.	Five rare monocolored legendary creatures that represent important figures in Ravnica.
===Double cycles===
Cycle name 	Azorius 	Dimir 	Rakdos 	Gruul 	Selesnya 	Orzhov 	Izzet 	Golgari 	Boros 	Simic
Shock lands 	 	 	 	 	 	 	 	 	 	
Shock lands 	Each of these rare nonbasic dual lands has two basic land types and enters the battlefield tapped unless its controller pays 2 life. 	Each of these rare nonbasic dual lands has two basic land types and enters the battlefield tapped unless its controller pays 2 life. 	Each of these rare nonbasic dual lands has two basic land types and enters the battlefield tapped unless its controller pays 2 life. 	Each of these rare nonbasic dual lands has two basic land types and enters the battlefield tapped unless its controller pays 2 life. 	Each of these rare nonbasic dual lands has two basic land types and enters the battlefield tapped unless its controller pays 2 life. 	Each of these rare nonbasic dual lands has two basic land types and enters the battlefield tapped unless its controller pays 2 life. 	Each of these rare nonbasic dual lands has two basic land types and enters the battlefield tapped unless its controller pays 2 life. 	Each of these rare nonbasic dual lands has two basic land types and enters the battlefield tapped unless its controller pays 2 life. 	Each of these rare nonbasic dual lands has two basic land types and enters the battlefield tapped unless its controller pays 2 life. 	Each of these rare nonbasic dual lands has two basic land types and enters the battlefield tapped unless its controller pays 2 life.
Rare legends 	 	 	 	 	 	 	 	 	 	
Rare legends 	Ten rare dual-colored legendary creatures that represent important figures of each guild. 	Ten rare dual-colored legendary creatures that represent important figures of each guild. 	Ten rare dual-colored legendary creatures that represent important figures of each guild. 	Ten rare dual-colored legendary creatures that represent important figures of each guild. 	Ten rare dual-colored legendary creatures that represent important figures of each guild. 	Ten rare dual-colored legendary creatures that represent important figures of each guild. 	Ten rare dual-colored legendary creatures that represent important figures of each guild. 	Ten rare dual-colored legendary creatures that represent important figures of each guild. 	Ten rare dual-colored legendary creatures that represent important figures of each guild. 	Ten rare dual-colored legendary creatures that represent important figures of each guild.
Rare guild spells 	 	 	 	 	 	 	 	 	 	
Rare guild spells 	Ten dual-colored spells, each of their respective guild’s colors. 	Ten dual-colored spells, each of their respective guild’s colors. 	Ten dual-colored spells, each of their respective guild’s colors. 	Ten dual-colored spells, each of their respective guild’s colors. 	Ten dual-colored spells, each of their respective guild’s colors. 	Ten dual-colored spells, each of their respective guild’s colors. 	Ten dual-colored spells, each of their respective guild’s colors. 	Ten dual-colored spells, each of their respective guild’s colors. 	Ten dual-colored spells, each of their respective guild’s colors. 	Ten dual-colored spells, each of their respective guild’s colors.
Rare split cards 	 	 	 	 	 	 	 	 	 	
Rare split cards 	Ten rare split cards, one side of which has a double hybrid mana in guild colors and the other side is multicolor. The hybrid side depicts the guild champion, and the multicolored side depicts its leader. Each of these cards start with the same first 3 letters in each half's name	Ten rare split cards, one side of which has a double hybrid mana in guild colors and the other side is multicolor. The hybrid side depicts the guild champion, and the multicolored side depicts its leader. Each of these cards start with the same first 3 letters in each half's name	Ten rare split cards, one side of which has a double hybrid mana in guild colors and the other side is multicolor. The hybrid side depicts the guild champion, and the multicolored side depicts its leader. Each of these cards start with the same first 3 letters in each half's name	Ten rare split cards, one side of which has a double hybrid mana in guild colors and the other side is multicolor. The hybrid side depicts the guild champion, and the multicolored side depicts its leader. Each of these cards start with the same first 3 letters in each half's name	Ten rare split cards, one side of which has a double hybrid mana in guild colors and the other side is multicolor. The hybrid side depicts the guild champion, and the multicolored side depicts its leader. Each of these cards start with the same first 3 letters in each half's name	Ten rare split cards, one side of which has a double hybrid mana in guild colors and the other side is multicolor. The hybrid side depicts the guild champion, and the multicolored side depicts its leader. Each of these cards start with the same first 3 letters in each half's name	Ten rare split cards, one side of which has a double hybrid mana in guild colors and the other side is multicolor. The hybrid side depicts the guild champion, and the multicolored side depicts its leader. Each of these cards start with the same first 3 letters in each half's name	Ten rare split cards, one side of which has a double hybrid mana in guild colors and the other side is multicolor. The hybrid side depicts the guild champion, and the multicolored side depicts its leader. Each of these cards start with the same first 3 letters in each half's name	Ten rare split cards, one side of which has a double hybrid mana in guild colors and the other side is multicolor. The hybrid side depicts the guild champion, and the multicolored side depicts its leader. Each of these cards start with the same first 3 letters in each half's name	Ten rare split cards, one side of which has a double hybrid mana in guild colors and the other side is multicolor. The hybrid side depicts the guild champion, and the multicolored side depicts its leader. Each of these cards start with the same first 3 letters in each half's name
Guildmages 	 	 	 	 	 	 	 	 	 	
Guildmages 	Ten uncommon 2/2 creatures costing two hybrid mana of its guild's colors and have two activated abilities, each of which requires mana of one of the guild's colors. 	Ten uncommon 2/2 creatures costing two hybrid mana of its guild's colors and have two activated abilities, each of which requires mana of one of the guild's colors. 	Ten uncommon 2/2 creatures costing two hybrid mana of its guild's colors and have two activated abilities, each of which requires mana of one of the guild's colors. 	Ten uncommon 2/2 creatures costing two hybrid mana of its guild's colors and have two activated abilities, each of which requires mana of one of the guild's colors. 	Ten uncommon 2/2 creatures costing two hybrid mana of its guild's colors and have two activated abilities, each of which requires mana of one of the guild's colors. 	Ten uncommon 2/2 creatures costing two hybrid mana of its guild's colors and have two activated abilities, each of which requires mana of one of the guild's colors. 	Ten uncommon 2/2 creatures costing two hybrid mana of its guild's colors and have two activated abilities, each of which requires mana of one of the guild's colors. 	Ten uncommon 2/2 creatures costing two hybrid mana of its guild's colors and have two activated abilities, each of which requires mana of one of the guild's colors. 	Ten uncommon 2/2 creatures costing two hybrid mana of its guild's colors and have two activated abilities, each of which requires mana of one of the guild's colors. 	Ten uncommon 2/2 creatures costing two hybrid mana of its guild's colors and have two activated abilities, each of which requires mana of one of the guild's colors.
Signets 	 	 	 	 	 	 	 	 	 	
Signets 	Each of these uncommon artifacts has ", : Add (one mana each of the respective guild's color)." 	Each of these uncommon artifacts has ", : Add (one mana each of the respective guild's color)." 	Each of these uncommon artifacts has ", : Add (one mana each of the respective guild's color)." 	Each of these uncommon artifacts has ", : Add (one mana each of the respective guild's color)." 	Each of these uncommon artifacts has ", : Add (one mana each of the respective guild's color)." 	Each of these uncommon artifacts has ", : Add (one mana each of the respective guild's color)." 	Each of these uncommon artifacts has ", : Add (one mana each of the respective guild's color)." 	Each of these uncommon artifacts has ", : Add (one mana each of the respective guild's color)." 	Each of these uncommon artifacts has ", : Add (one mana each of the respective guild's color)." 	Each of these uncommon artifacts has ", : Add (one mana each of the respective guild's color)."
Uncommon MMNN spells 	 	 	 	 	 	 	 	 	 	
Uncommon MMNN spells 	Ten uncommon spells, each with two mana symbols of each of their respective guild’s colors. Designed to encourage 2-color drafting as they are difficult to splash. 	Ten uncommon spells, each with two mana symbols of each of their respective guild’s colors. Designed to encourage 2-color drafting as they are difficult to splash. 	Ten uncommon spells, each with two mana symbols of each of their respective guild’s colors. Designed to encourage 2-color drafting as they are difficult to splash. 	Ten uncommon spells, each with two mana symbols of each of their respective guild’s colors. Designed to encourage 2-color drafting as they are difficult to splash. 	Ten uncommon spells, each with two mana symbols of each of their respective guild’s colors. Designed to encourage 2-color drafting as they are difficult to splash. 	Ten uncommon spells, each with two mana symbols of each of their respective guild’s colors. Designed to encourage 2-color drafting as they are difficult to splash. 	Ten uncommon spells, each with two mana symbols of each of their respective guild’s colors. Designed to encourage 2-color drafting as they are difficult to splash. 	Ten uncommon spells, each with two mana symbols of each of their respective guild’s colors. Designed to encourage 2-color drafting as they are difficult to splash. 	Ten uncommon spells, each with two mana symbols of each of their respective guild’s colors. Designed to encourage 2-color drafting as they are difficult to splash. 	Ten uncommon spells, each with two mana symbols of each of their respective guild’s colors. Designed to encourage 2-color drafting as they are difficult to splash.
Uncommon MN spells 	 	 	 	 	 	 	 	 	 	
Uncommon MN spells 	Ten uncommon spells, each with two mana of their respective guild’s colors. 	Ten uncommon spells, each with two mana of their respective guild’s colors. 	Ten uncommon spells, each with two mana of their respective guild’s colors. 	Ten uncommon spells, each with two mana of their respective guild’s colors. 	Ten uncommon spells, each with two mana of their respective guild’s colors. 	Ten uncommon spells, each with two mana of their respective guild’s colors. 	Ten uncommon spells, each with two mana of their respective guild’s colors. 	Ten uncommon spells, each with two mana of their respective guild’s colors. 	Ten uncommon spells, each with two mana of their respective guild’s colors. 	Ten uncommon spells, each with two mana of their respective guild’s colors.
Common hybrid spells 	 	 	 	 	 	 	 	 	 	
Common hybrid spells 	Ten hybrid common spells, each of their respective guild’s colors. 	Ten hybrid common spells, each of their respective guild’s colors. 	Ten hybrid common spells, each of their respective guild’s colors. 	Ten hybrid common spells, each of their respective guild’s colors. 	Ten hybrid common spells, each of their respective guild’s colors. 	Ten hybrid common spells, each of their respective guild’s colors. 	Ten hybrid common spells, each of their respective guild’s colors. 	Ten hybrid common spells, each of their respective guild’s colors. 	Ten hybrid common spells, each of their respective guild’s colors. 	Ten hybrid common spells, each of their respective guild’s colors.
Common dual-colored spells	 	 	 	 	 	 	 	 	 	
Common dual-colored spells	Ten dual-colored common spells, each of their respective guild’s colors. 	Ten dual-colored common spells, each of their respective guild’s colors. 	Ten dual-colored common spells, each of their respective guild’s colors. 	Ten dual-colored common spells, each of their respective guild’s colors. 	Ten dual-colored common spells, each of their respective guild’s colors. 	Ten dual-colored common spells, each of their respective guild’s colors. 	Ten dual-colored common spells, each of their respective guild’s colors. 	Ten dual-colored common spells, each of their respective guild’s colors. 	Ten dual-colored common spells, each of their respective guild’s colors. 	Ten dual-colored common spells, each of their respective guild’s colors.
Guildgates 	 	 	 	 	 	 	 	 	 	
Guildgates 	Ten common nonbasic lands with the Gate subtype that enter the battlefield tapped and produce one of either of its respective guild's colors. 	Ten common nonbasic lands with the Gate subtype that enter the battlefield tapped and produce one of either of its respective guild's colors. 	Ten common nonbasic lands with the Gate subtype that enter the battlefield tapped and produce one of either of its respective guild's colors. 	Ten common nonbasic lands with the Gate subtype that enter the battlefield tapped and produce one of either of its respective guild's colors. 	Ten common nonbasic lands with the Gate subtype that enter the battlefield tapped and produce one of either of its respective guild's colors. 	Ten common nonbasic lands with the Gate subtype that enter the battlefield tapped and produce one of either of its respective guild's colors. 	Ten common nonbasic lands with the Gate subtype that enter the battlefield tapped and produce one of either of its respective guild's colors. 	Ten common nonbasic lands with the Gate subtype that enter the battlefield tapped and produce one of either of its respective guild's colors. 	Ten common nonbasic lands with the Gate subtype that enter the battlefield tapped and produce one of either of its respective guild's colors. 	Ten common nonbasic lands with the Gate subtype that enter the battlefield tapped and produce one of either of its respective guild's colors.
==Changes in rarity==
===Mythic Rare to Rare===
===Rare to Uncommon===
===Uncommon to Common===
===Rare to Mythic Rare===
===Common to Uncommon===
==Notable cards==
===Misprints===
* is the only guildmage printed with the gold-colored Power/Toughness box of multicolored cards rather than the light grey box of hybrid cards.
* was printed with an Azorius Senate watermark while the character is a former Guildmaster of the Orzhov Syndicate.
==Trivia==
* appears in both retro frame and anime, but doesn't have a default version.
* is the first retro frame card to use the hybrid-style half-color frame.
*Notably absent cards are the high value and , which were both reprinted recently in the Enchanting Tales bonus sheet and Commander Masters.
* was originally printed in War of the Spark, so despite its triggered ability working identically to the battalion mechanic, it was not keyworded. However, its printing in this set does feature the keyword.
==External links==
*Official product page.
*WPN product page.
*
==References==
Category:Masters sets