API EquipmentManager UnpackLocation

Takes an integer location value as returned by GetEquipmentSetLocations and returns unpacked location info.
 player, bank, bags, voidStorage, slot, bag = EquipmentManager_UnpackLocation(location)
== Arguments ==
;location : integer - This is the integer returned for a specific slot by GetEquipmentSetLocations
== Returns ==
:player, bank, bags, slot, bag
;player : boolean - Is the item currently available to the player (either equipped, or in the player's bags)
;bank : boolean - Is the item in the bank (only true if the item is in the bank, and the player has the bank frame open)
;bags : boolean - Is the item in a bag (if bank is also true, then it is in a bank bag)
;voidStorage: boolean - Is the item in the void storage
;slot : integer - Which slot number is the item in, may be an inventory slot or bag slot (see notes)
;bag : integer - Which bag is the item in (nil if bags is false)
== Notes ==
If player or bank is true and bags is false, then slot is an inventory location - i.e. the item is either equipped in the given inventory slot or in the given bank slot.
If bags is true, then bag is a bag number and slot is the slot number of that bag where the item is located.
== Example ==
 local array = {}; -- It is always a good idea to use a reusable array if calling GetEquipmentSetLocations multiple times.
 function FindMainHand(eqset) -- let eqset be a string equal to the name of a valid equipment set
 
 GetEquipmentSetLocations(eqset, array);
 local player, bank, bags, slot, bag = EquipmentManager_UnpackLocation(array[16]); -- 16 is the Main Hand weapon slot
 
 if (player and not bags) then
 print("The Main Hand is equipped in slot #", slot);
 
 elseif (player and bags) then
 print("The Main Hand is in bag #", bag, "in slot #", slot);
 
 elseif (bank and not bags) then
 print("The Main Hand is in bank slot #", slot);
 
 elseif (bank and bags) then
 print("The Main Hand is in bank bag #", bag, "in slot #", slot);
 
 else
 print("The Main Hand could not be found.");
 end
 end