137323-i-am-officially-done-with-crafting-until-this-changes

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I just spent over a plat doing ONE work order. No. Just no.
 
Combine this with:
--weapon models homogenized into boring, standard shapes
--high-end weapons may be competitive, but you can only craft them with materials FROM the content you need them to get into to run
--poor handling of the transition from previous (pre-F2P) system to new system
 
and I am DONE.
 
Leveling Weaponsmithing and Armorsmithing was officially a waste of WEEKS of time (data frag farming...) and money ingame.
 
I know the change was done with the best of intentions, but it has /failed/.
 
Suggested solutions:
1) Lower costs. period. The cost of doing business should be less than 20% of what it currently is.
2) Bring back the more diverse models so crafting at least has /some/ incentive (holo wardrobe)
 
Honestly? Give us back our Epochos/Adventus models. Some kind of special 'legacy' category, just /hand them/ to the players. "You're a weaponsmith, you can make these costume models." etc.	
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			i hate the changes to crafting as well...its a bland boring rewardless glump now. Of the things wildstar got right at initial launch, I feel crafting was one of them...to needlessly change it for the worse disappoints me. 	
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I HATE the changes as well.  I LOVED crafting before F2P (well the armor and weapon tradeskills at least).
 
List of the changes I hate:
Items get the "Required Level" of the power core used.  Used to be the item being crafted (ie chest piece) determined the req level, and the quality of core just made the stats better (or worse).  Its meaning less for both to have a req level when the core overrides it.
Tons of schematics are just GONE now - I spent lots of time gathering full sets of armor or weapons dropped by a certain type of mobs - ALL of those are gone now.
Only 3 items (ie. chest piece) in a Tech Tree level is lame.  Training, Prototype, and Capstone.  Before, with the schematics I'd collected and PVPs, I usually had 6 to 8 different ones I could make.
If your going to do the above, then Technologist need to be able to make cores to match them (Training, Prototype, Capstone).   And those cores need to match the required level of the armor/weapon being crafted.
Cost to craft now - if your trying to level up (tech tree) crafting while leveling up your character, the cost is WAY to high compared to amount of gold coming in.
Salvage gives too few cloth/leather/ore.
List of the changes that I like:
The slider for DPS <---> Support - I love it! 
BTW, on my chars I have Experts at Armorer, Tailor, Outfitter, Weaponsmith, Technologist, and Architect.  A couple had done some Master things, but those are gone (Thanks Carbine!).  Tried Cooking but its a major PITA so gave up.  I never did any raiding and next to no dungeons, so I can't really speak to the end game crafting.  I used to just enjoy making armor/weapons for guildies who were leveling up.  But with these changes...  As OknikoGhost said... "No. Just no".	
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