Aura (Frieren: Beyond Journey's End)

==Summary==
Aura is a Sage of Destruction from Frieren: Beyond Journey's End. 
==Powers and Stats==
Tier: At least | At least 
Name: Aura
Origin: Frieren: Beyond Journey's End
Gender: Female
Age: 500+
Classification: Demon, Sage of Destruction
Powers and Abilities:
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|-|Aura=
 Standard Magical Abilities, Longevity, Soul Manipulation, Body Puppetry, Stealth Mastery (Any demon could hide their existence by limiting their mana), Resistance to Mind Manipulation, Memory Manipulation (Demons have natural resistances to mental magic), Information Analysis, and Power Mimicry (The magic of the Seven Sages of Destruction transcends intellect and reason)
|-|Aura's Zombies=
Superhuman Physical Characteristics, Martial Arts, Weapon Mastery, Immortality (Type 2)
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Attack Potency: At least Small Town level (Is a Sage of Destruction who should be somewhat comparable to other sages, such as Macht) | At least Small Town level (Are warriors who should be physically comparable to mage's magic)
Speed: Supersonic, possibly Hypersonic+ (Can keep up with mages) | Supersonic, possibly Hypersonic+
Lifting Strength: Unknown | Unknown
Striking Strength: At least Small Town level | At least Small Town level
Durability: At least Small Town level | At least Small Town level
Stamina: Athletic
Range: Tens of Meters, Standard Melee Range for her army
Standard Equipment: Her Scales of Obedience and her army of undead warriors.
Intelligence: Unknown
Weaknesses: It is out of character for Aura to use most magical abilities outside of her signature ability.
Notable Attacks/Techniques:
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|-|Aura's primary magic=
*Scales of Obedience: Aura’s magic makes her enemies her subordinates. She places her and her target’s souls on her scale and weighs the mana, whoever has the lesser mana is turned into a puppet by the one with higher mana. Their body serves for eternity until they turn to dust, able to serve long after they themselves have perished.
**Undead Army: As a result of her using her magic so much over so many years, Aura has acquired army of undead warriors to fight for her.
|-|Defensive magic=
*Defense Magic: To counter Soul Track, this defense magic was developed. Mages can create hexagones that possess great resistance against magic. However, they don't have additional defense against physical attacks, making it weak against attacks that overwhelm with sheer mass.
|-|Offensive magic=
*Human Killing Magic: Soul Track: The first piercing magic in history, developed by Qual, one of the Seven Sages of Destruction under the Demon King. It is a magic that can pierce all of mankind's defense magics but also equipment imbued with magic resistance, directly eradicating a person's body. After Qual was sealed, Soul Track was heavily studied and analyzed. Ultimately, Soul Track was incorporated into mankind's magic system to the point that today, it is simply considered as ordinary offense magic. 
|-|Magic Visualization=
*Magic Visualization: Magic as a concept is freeform and allows for anything that the user truly believes in and visualizes to be realized. So if a mage believes their magic barrier or mana itself is enough to protect them from a magic spell, then it will protect them. Mages often times lose or gain powers and abilities based on their feelings and beliefs. So if a mage has resistance to ice magic, but then suffers from a change in terrain which might help an ice magic user, they could lose that resistance in that moment, because of their waning confidence. They also momentarily gain powers in much the same way, and if they believe they can penetrate or break through something, they often times will.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Frieren: Beyond Journey's End
Category:Female Characters
Category:Longevity Users
Category:Soul Users
Category:Body Puppetry Users
Category:Stealth Masters
Category:Martial Artists
Category:Weapon Masters
Category:Immortals