Farland Blackthorn (Fatdragon)

===Basic Information===
 Race: Human
 Class: Ranger (Infiltrator)
 Level: 1
 Experience: 0
 Alignment: Lawful Neutral
 Languages: Common
 Deity: Undecided
===Abilities===
* Please indicate Racial and Level Adjustments
 STR: 17 +3 (07 pts, +2 Racial Bonus)
 DEX: 14 +2 (05 pts)
 CON: 14 +2 (05 pts)
 INT: 10 +0 (00 pts)
 WIS: 14 +2 (05 pts)
 CHA: 08 -1 (-2 pts)
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
* Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
 (Max-2) HP: 12 = [1d10 + CON (+2) + FC (00)] (Ranger)
 AC: 15 = [10 + DEX (02) + Armor (03)]
 AC Touch: 12 = [10 + DEX (02)]
 AC Flatfooted: 13 = [10 + Armor (03)]
 INIT: +04 = [DEX (02) + Misc (02)]
 BAB: +01 = [Ranger (01)]
 CMB: +04 = [BAB (01) + STR (03)]
 CMD: 16 = [10 + BAB (01) + STR (03) + DEX (02)]
 Fortitude: +04 = [Ranger (02) + CON (02)]
 Reflex: +04 = [Ranger (02) + DEX (02)]
 Will: +02 = [Ranger (00) + WIS (02)]
 Speed: 30'
 Damage Reduction: 00/Any
 Spell Resistance: 00
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
 Longsword: Attack: +04 = [BAB (01) + STR (03)]
 Damage: 1d08+3 (+4 Two-Handed), Crit: 19-20/x2
 Shortbow: Attack: +03 = [BAB (01) + Dex (02)]
 Damage: 1d06+0, Crit: 20/x3
 Throwing Axe(Melee): Attack: +04 = [BAB (01) + STR (03)]
 Damage: 1d06+3, Crit: 20/x2
 Throwing Axe(Range): Attack: +03 = [BAB (01) + DEX (02)]
 Damage: 1d06+3, Crit: 20/x2
 Dagger: Attack: +04 = [BAB (01) + STR (03)]
 Damage: 1d4+03, Crit: 19-20/x2
===Racial Traits===
 Ability Adjustments: +2 (Strength)
 Size: Medium
 Speed: 30'
 Favored Class: Ranger
 Heart of the Wilderness: +½ Lvl on Survival Checks; +5 on Stabilize Checks;
 +½ Lvl on Constitution Score for Dying HP
 Bonus Feat: Power Attack
===Class Features===
Ranger
 Armor/Weapons: Armor (Light, Medium), Shields (Not Tower),
 Weapons (All Simple & Martial)
 Favoured Enemy: Humans
 Track: +½ Level to Survival (Track) Checks
 Wild Empathy: Improve initial attitude of animals
===Feats===
 Power Attack (Racial): Trade Melee Attack Bonus for Damage Bonus
 Cleave (1st Level): Make an additional Attack if the first one hits
===Spell Lists (Known)===
0 Level Level 01 Level 02 Level 03
* Spell Name * Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name * Spell Name
===Spell Lists (Prepared)===
0 Level Level 01 Level 02 Level 03
* Spell Name * Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name * Spell Name
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
 Skill Points: 07 = [Base (06) + INT (00)/Level; FC (01)] (Ranger 01)
 
 Skills Total Rank CS Ability ACP Misc
 Acrobatics 01 0 0 2 -1 +0
 Appraise 00 0 0 0 +0
 Bluff -01 0 0 -1 +0
 Climb 06 1 3 3 -1 +0
 Craft ( ) 00 0 0 0 +0
 Diplomacy -01 0 0 -1 +0
 Disable Device 0 0 2 -1 +0
 Disguise -01 0 0 -1 +0
 Escape Artist 01 0 0 2 -1 +0
 Fly 01 0 0 2 -1 +0
 Handle Animal 03 1 3 -1 +0
 Heal 06 1 3 2 +0
 Intimidate -01 0 0 -1 +0
 Knowledge (Arcana) 0 0 0 +0
 Knowledge (Dngnrng) 0 0 0 +0
 Knowledge (Engnrng) 0 0 0 +0
 Knowledge (Geography) 0 0 0 +0
 Knowledge (History) 0 0 0 +0
 Knowledge (Local) 0 0 0 +0
 Knowledge (Nature) 0 0 0 +0
 Knowledge (Nobility) 0 0 0 +0
 Knowledge (Planes) 0 0 0 +0
 Knowledge (Religion) 0 0 0 +0
 Linguistics 00 0 0 0 +0
 Perception 06 1 3 2 +0
 Perform ( ) -1 0 0 -1 +0
 Profession ( ) 00 0 0 2 +0
 Ride 01 0 0 2 -1 +0
 Sense Motive 03 0 0 2 +1 (Trait)
 Sleight of Hand 0 0 2 -1 +0
 Spellcraft 0 0 0 +0
 Stealth 05 1 3 2 -1 +0
 Survival 06 1 3 2 +0
 Swim 03 1 0 3 -1 +0
 Use Magic Device 0 0 -1 +0
===Traits===
 Reactionary (Combat): +2 Initiative
 Suspicious (Social): +1 Sense Motive (SM is Class Skill)
===Equipment===
 Equipment Cost Weight
 Traveller's Outfit 00 lb
 Studded Leather 25 gp 20 lb
 Weapon (Melee)Longsword 15 gp 04 lb
 Weapon Throwing Axe 08 gp 02 lb
 Weapon Dagger 02 gp 01 lb
 Weapon (Ranged)Shortbow 30 gp 02 lb
 Arrows (20) 01 gp 03 lb
 Backpack 02 gp 02 lb
 Acid 10 gp 01 lb
 Bedroll 01 sp 05 lb
 Blanket 02 sp 01 lb
 Flint and Steel 01 gp 00 lb
 Lantern, Hooded 07 gp 02 lb
 Oil (Pint) x2 02 sp 02 lb
 Rations trail x3 15 sp 03 lb
 Torch x2 02 cp 02 lb
 Whetstone 02 cp 01 lb 
 
 
 Total Weight: 51 lb
 
 Light Medium Heavy 
 Max Weight: 0-86 87-173 174-260
===Finances===
 PP: 00
 GP: 46
 SP: 09
 CP: 06
 
 Gems/Jewelry/Other:
 0000
===Details===
 Size: Medium
 Gender: Male
 Age: 18
 Height: 6'02"
 Weight: 190lbs
 Hair Color: Black
 Eye Color: Green
 Skin Color: Tanned
 Appearance: Scruffy
 Demeanor: Shy - Suspicious 
 Background: Farland has spent most of his youth helping father around their
 stead, with the flocks and hunting game, he has little to no human
 interaction other than with his family (Father, Mother, Younger
 Sister x2). On request of his father he been asked to travel to the
 nearby city. His father is hoping that Farland will make some
 friends before he returns.
===Adventure Log===
[link=Twist Tree adventure here]
 XP Received: 0000
Treasure Received: 0000 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (Dec. 08, 2010) (Aldern Foxglove) level 1
*Approval (Dec. 08, 2010) (GlassEye) level 1
Category:Approved Characters