Arkcodon Martivian

==Saint Arkcodon==
Fighter(P) 3rd
Rogue (P) 3nd
Cleric (P) 15th
Alignment: Chaotic Good
Abilities:
Bonus:
            
Str 20
+5
                        
Race: Human
Dex 18
+4
                        
Eyes: Silver/gray
Con 24
+7
                        
Hair: Golden
Int 12
+1
                        
Age: 32
Wis 34
+12
                        
Height: 6' 4"
Cha 15
+2
                        
Weight: 197
Hit Points: 266
Dice Rolls:
9, 6, 10, 5, 3, 6, 8, 7, 7, 2, 5, 8, 5, 6, 5, 2, 5, 5, 2, 5, 8
Initiative: +4
Speed: 30'
Space/Reach: 5 ft./5 ft
ARMOR CLASS
Type
AC
Base
Dex
Ascetic
Saint
Feat
AC
42
10
4
15
12
1
Touch
18
10
4
3
0
1
Flat Footed
37
10
0
15
12
0
Hit Dice: 1d8+3, 3d10+9, 2d8+6, 5d8+15 (108 hp)
Saves: Fort +12, Ref +9, Will +14
Base Att/CMB/CMD: +8 / +17 / 32
Single Attack:
Quarterstaff: +17 melee (1d6+4/20)
Unarmed Strike: +17 melee (1d3+4/20)
Unarmed Strike: +17 melee (1d3+4/20)
Full Attack:
Quarterstaff: +17/+12 melee (1d6+4/20)
Unarmed Strike: +17 melee (1d3+4/20)
Unarmed Strike: +17/+12 melee (1d3+4/20)
==| FEATS |==
Combat Reflexes, Dodge, Improved Unarmed Strike, Craven, Imbued Healing, Touch of Healing, Sacred Vow, Sacred strike, Intuitive Strike, Sanctify Weapon.
==| SKILLS |==
Acrobatics +9, Appraise +1, Bluff +2, Climb +8, Diplomacy +4, Disguise +11, Escape Art +8, Fly +3, Handle Anim +10, Heal +21, Intimidate +2, Perception +13+1, Ride +11, Sense Mot +7, Stealth +10, Survival +7, Swim +10, Kn:Nobility +8.
==| EQUIPMENT |==
Quarterstaff
==|Saint Template Features |==
Holy Power (Su): The save DCs of any and all of the saint’s special attacks,including spells as well as spell-like, SU, and EX abilities, increase by +2
Holy Touch (Su): Attacks with any weapon (or unarmed) deal +1d6 points of holy damage vs evil creatures, and +1d8 points against evil undead and evil outsiders. Any evil creature that strikes a Saint with a natural weapon takes holy damage as if hit by the Saint’s attack
Spell-Like Abilities: At will - Bless, Guidance, Resistance and Virtue. CL11
Fast Healing (Ex): A Saint heals 5 per round
Immunities (Ex): Immune to acid, cold, electricity, and petrification attacks
Protective Aura (Su): As a free action, a Saint can be surrounded by a 20' radius nimbus of light which acts as both a double-strength Magic Circle vs Evil and a Lesser Globe of Invulnerability, as cast by a 11th level Cleric
Tongues (Su): A Saint can always speak with any creature that has a language, as though using a tongues spell cast by a 14th level Cleric
────┤Damage Reduction├────
5 / Evil, 5 / Magic
────┤ Energy Resistance ├────
Acid: ∞, Cold: ∞, Electricity: ∞, Fire: 10
────┤ Vision & Senses ├────
Darkvision 60 ft., Low-Light x2
==|Class Features: Fighter (P) 3rd |==
2x bonus combat feat
Armor Training (Ex): Not wearing any armor
==|Class Features: Rogue (P) 2nd |==
Sneak Attack: +1d6 damage
Evasion (Ex): Take no damage on successful Reflex save
Rogue Talents:
 • Fast Stealth (Ex): Move at full speed using Stealth without penalty
==|Class Features: Cleric (P) 5th |==
Concentration check: 1d20+12
Cannot cast spells of opposed alignment
Spontaneous Casting: Replace spell by a healing spell, unprepared (same lvl)
Orisons (Sp): Cast prepared 0-level spells at will
 Channel Energy (Su): Wave of positive energy in a 30' burst:
 • 5/day < OOOOO >
 • 3d6 damage to Undead; Will DC14 for ½ damage
 • OR 3d6 points of healing to living creatures
────┤ Darkness Domain (P) ├────
 Touch of Darkness (Su): 10/day < OOOOOOOOOO >
 As a Melee Touch attack, you can cause a creature’s vision to become
 fraught with shadows and darkness. The creature touched treats all other
 creatures as if they had concealment (20% miss chance) on all attack
 rolls. This effect persists for 2 rnds < OO >
────┤ Liberation Domain (P) ├────
 Liberation (Su): 5 rounds/day < OOOOO >
 Move normally regardless of magical effects that impede movement
 as if under the effect of 'Freedom of Movement' spell
===Spells===
 0 Level
 1st Level
 2nd Level
 3rd Level
────┤ Conditional Bonus ├────
-1 penalty on Will saves against fear [Bravery - craven]
────┤ Conditional Bonus - Rogue (P) Class ├────
+1 to Perception to locate Traps [Trapfinding]
+1 to Disable Device versus Traps [Trapfinding]
────┤ Conditional Bonus - Saint Template ├────
+4 racial bonus on Fortitude saves vs poison
────┤ Languages ├────
Common
==| Experience |==
175,800(1/7/12)+109,400(1/20/12)= 285,200
Category:PC