Natsuo Ishidou

==Summary==
Natsuo Ishidou is a teenager born with a gift: Her intelligence is such that she will inevitably succeed at just about anything she tries. Growing detached and even resentful towards others, she begins to take pleasure in beating those who enjoy their hobbies.
However, one day she challenges Yuzuko Mawatari, a short, cheerful girl who is trying to get her to join her MMA club. Expecting an easy win, Natsuo is instead utterly defeated, and begins to harbor plans of revenge, which lead her to begin training and eventually competing in MMA tournaments, in which she finds a strange sense of masochistic enjoyment in as she finds her talents finally matched.
==Powers and Stats ==
Tier: 
Name: Natsuo Ishidou
Origin: Teppu (Iron Wind)
Age: 16Chapter 17
Gender: Female
Classification: Human
Powers and Abilities: Peak Human Physical Characteristics, Genius Intelligence, Martial Arts, Accelerated Development and Power Mimicry (Natsuo is naturally gifted at almost anything she does, having shown the ability to excel in sportsChapter 1 with zero practice, like volleyball, basketball and martial arts, and has also shown the ability to copy moves just by having witnessed them years beforeChapter 4, experiencing them a couple timesChapter 6 and even watching someone poorly attempt to recreate them as a childChapter 21. Her prowess is such that not only she can copy moves she barely understandsChapter 15, but she can also just make them up on the fly. Could mostly bridge the physical gap between her and pros in less than a month. Natsuo could participate in tournaments after only three monthsChapter 10, beating opponents that were thought to hold a huge advantage over herChapter 9, with her prowess in a tournament three months later being deemed sufficient to enter G-Girl, a world-class MMA competitionChapter 33Chapter 2), Instinctive Reaction (When Natsuo attempts to copy a move, her instincts will carry it out even if she barely understands it. When she is in "the zone", Natsuo can fight completely on instinct, without thinkingChapter 30), Minor Information Analysis and Precognition (Can feel the "flow" of a fight, and predict what she must do to win easily, as shown hereChapter 19Chapter 18. Back when she still had little knowledge of MMA, Natsuo could intuitively understand the purpose of stances she had never seen before, with those abilities only growing better with experience, to the point that she can rapidly understand and counter whole fighting stylesChapter 11. Defended herself against an attack while her view was obscuredChapter 22, explaining that she predicted and counter it completely on instinct. Seemingly analyzed the best spots to attack Yuzuko MawatariChapter 31), Acrobatics (Can perform turning jumps and is a very agile fighterChapter 32), Pressure Points (With the Solar Plexus Kick)
Attack Potency: Street level (Punched a large tree hard enough to shake it. Before she started studying MMA, she could knock out an amateur karateka with a flick of her foot. Strong enough to break bonesChapter 14. Knocked out a particularly strong fighter with one strike)
Speed: Peak Human combat speed with Superhuman attack speed (Is a world-class fighter and should be able to attack at speeds comparable to pro boxers), higher with flicker jab (Blitzed an off-guard Yuzuko Mawatari)
Lifting Strength: Athletic Human
Striking Strength: Street level
Durability: Street level
Stamina: Peak human. Comparable to real life MMA pros, can act right after being pounded in the stomach and deliver knockout blows after suffering many more direct hitsChapter 23, even being able to fight again the same day even after receiving near-knockout blows.
Range: Standard melee range. Natsuo is 182 cm, and as such holds a range advantage over most people she fights.
Standard Equipment: None notable
*Optional Equipment: Gloves, headgear and other MMA equipment
Intelligence: Genius. As better detailed in her Powers and Abilities section, Natsuo is naturally gifted at almost anything she does, having shown the ability to excel in sports with zero practice and many near-supernatural displays of analytical prowess.
Standard Tactics: Willing to cheat and come up with on-the spot strategies when outside of a regulated match. Even in the ring, she has often played mind-games with her opponents.
Weaknesses: Her ground game is relatively unimpressive and her tall stature sets her up for tackles from shorter opponents.
Notable Attacks/Techniques:
*MMA: Natsuo has expertise in various martial arts such as boxing, kickboxing, wrestling, judo and karateChapter 16Chapter 8.
*Jab: A basic attack. Natsuo can bait her opponents into hovering right outside of the range she has shown only to use a different, farther reaching version.
**Flicker Jab: A very difficult boxing jab that is thrown with a snapping, whip-like motion. Incredibly fast and long-ranged, Natsuo uses it to great effect.
*Armbar
*Mach Kick: Natsuo smoothly transforms a low kick into a high kickChapter 3.
*Shrimp/Reverse Shrimp: A basic ground roll used to escape holds.
*Tackles: A set of various moves intended to bring the opponent to the ground and grapple them. She is also trained in breaking out of them.
*Guard: A set of defensive maneuvers meant to counter grappling holdsChapter 7.
*Mawashi-Geri: A flamboyant inward spin kick Natsuo has used to bait her opponents.
*Crescent Moon Kick: A powerful feint kick that pretends to aim at the opponent's body then shifts higher aiming for the chest.
*Hip Throw: After bringing the opponent to the ground, this move can be used to reverse the position and put the user on top.
**Armpit Escape: After a fake-out hip throw Natsuo shifts her elbow above them to immobilize them. Natsuo seemingly copied this move from Yuzuko.
*Anaconda Choke
*Single Back Mount
*Pound/Hammer Punch
*TK Scissors
*Solar Plexus Kick
*Many other moves not named or used.
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Martial Artists
Category:Female Characters
Category:Manga Characters
Category:Neutral Characters
Category:Geniuses
Category:Instinctive Action Users
Category:Accelerated Development Users
Category:Power Mimicry Users
Category:Information Analysis Users
Category:Precognition Users
Category:Acrobats
Category:Pressure Point Users
Category:Characters
Category:Protagonists
Category:Primary Protagonists
Category:Teppu