Mechanist Order

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==Summary==
The Mechanist Order is a schism of the Order of the Hammer, a religious group worshipping the Builder, founded after their failures in Thief: The Dark Project, by Father Karras, one of their members. Karras brought the Hammerites' already fanatical views to their logical extreme: where the Hammerites wished to tame nature with technology, the Mechanists viewed all organic life as inherently imperfect, and adored their robots as the true children of the Builder, and whereas the Hammers viewed the nature-worshipping Pagans as fierce enemies, the Mechanists were downright genocidal against them.
Quickly managing to grow far beyond the Hammers in influence, the Mechanists greatly enhanced the level of technology in the City, but this was all secretly a plan by Karras to expose the nobles' gardens to Necrotic Mutox, or Rust Gas, an invention of his that replicated itself upon absorbing organic matter. Karras sought to use this weapon to eliminate all organic matter in the world while sealing himself away from it, to then emerge to rule it after the Gas became inert, as he viewed humanity as sinful and unworthy of living, possibly due to a traumatic past. Garrett, with the help of the same Pagans whom he had previously prevented from unleashing an apocalypse of their own, managed to reverse this plan, and Karras was the only one to be killed by his invention. When this was unearthed, the Mechanist Order quickly disbanded, having lost all of the good will they had built up due to their founder's madness, and in months, all of the Mechanists' technology had been removed from the city, with very few exceptions. Some of the Mechanists were lucky enough to be allowed back into the Order of the Hammer.
==Powers and Stats==
Tier: 
Civilization Type: Post-Industrial Civilization
Name: Mechanist Order
Origin: Thief
Classification: Religious Sect
Kardashev Level: Type 0
Age: Unknown, at least a few months, at most two or so years (The Mechanist Order is founded after the events of Thief 1, and disbands right after Thief II)
Population: Thousands.
Territory: Several large outposts and churches, though they hold influence over much of the City, having sought to make allies of most of its nobles.
Technology/Abilities: Superhuman Physical Characteristics, Weapon Mastery (Mechanist Guards are better trained and faster than most guards seen in the Thief series. Many Mechanists were also once Hammerites, itself an order that rigorously trains its combatants), Magic, Metal Manipulation and Fire Manipulation (Mechanist Priests attack by shooting flaming gears out of their hands), Underwater Breathing (Type 3. Mechanist Frogmen come equipped with advanced diving suits), Explosion Manipulation (Mechanist Combat Bots and Turrets shoot bombs), possibly Life Manipulation (The Mechanists' rise caused almost all plant life in the City to beginThief II: The Metal Age (2000) - Framed dying offThief II: The Metal Age (2000) - Eavesdropping), Mind Manipulation (The Masks grafted onto Masked Servants control their actions and speech perfectly, though the Servant still seems to maintain some awareness, sobbing in agony when idle and thanking Garrett when killedThief II: The Metal Age (2000) - Sabotage at Soulforge), Transmutation and Duplication (Necrotic Mutox, or Rust Gas, transforms organic matter into rust upon making contact with it, and replicates itself as it does so, exponentially if exposed to enough life at once), Cyborgization and Enhanced Senses (Karras built Garrett's mechanical eye which allows him to "zoom" in to see further), Resistance to Poison Manipulation (Brother Cavador wears a mask that protects him from inhaling poisons, such as those barfed by Burricks or released by Gas ArrowsThief II: The Metal Age (2000) - Kidnap)
Attack Potency: Wall level (Mechanist Guards are more than capable of threatening Garrett on their lonesome, and Combat Bots are far more powerful)
Power Source: Mechanist machinery is steam-powered.
Industrial Capacity: Despite effectively only being a religious order, Mechanists have a very large reach, being capable of producing hundreds of bots as well as massive buildings and crafts that surpass what one would expect a medieval organization to be capable of producing.
Military Prowess: The number of active Mechanist guards seen in Thief II is in the several hundreds, with the full force likely consisting of thousands. A full list of Mechanist soldiers and machinery follows:
*Humans
**Guard: The standard armed unit of the Mechanists, armored in metal and wielding a mace or a crossbow. Some wear full-face heavy helmets which protect them from strikes to the head.
**Priest: A Mechanist Elder capable of magically casting flaming gears upon their enemies.
**Diver: A Mechanist Guard equipped for amphibious expeditions.
**Frogman: A Mechanist Diver equipped with full diving gear, with even a portable light.
*Robots
**Watcher: A surveillance camera capable of recognizing intruders and sounding an alarm.
**Turret: A turret that shoots bombs, or more rarely arrows or sawblades, at targets pointed at by a Watcher.
**Worker Bot: Capable of simple speech and menial labor, Worker Bots are not capable of combat.
**Combat Bot: A much larger robot programmed to attack intruders by shooting bombs out of its arm cannon. Very durable though slow, it can be disabled by shooting enough water into the hole in its backside, turning off its furnace.
**Spider Bot: The most advanced combat robot built by Karras, it is smaller but more agile than the previous iteration, and shoots sawblades instead of bombs. The same weakness remains though the hole is smaller.
**Cherub: Harmless, though indestructible and deeply unsettling, the Mechanist Cherub is a robot in the form of a child. Will attempt to warn Mechanist Guards when spotting an intruder.
**Masked Servants: Created by experimenting on beggars, criminals and other low class citizens, Servants are mind-controlled by the masks grafted onto their faces. While harmless in combat, they are vital to Karras' plan to wipe out organic lifeThief II: The Metal Age (2000) - Life of the Party, as each of them is equipped with a vial of rust gas that will transmute organic material into metal, reproducing itself in the process.
**Masked Guards: In an effort to create more competent Masked Servants, Karras eventually began to convert Mechanists into them instead.
*Other Machinery
**A large drill capable of digging through the toughest graniteThief II: The Metal Age (2000) - Precious Cargo.
**Garrett's mechanical eye, which is capable of zooming in to see far away things.
**Various complex alarm systems.
**Mechanisms capable of recording and playing audio.
**The Cetus Amicus, a large, mechanical submarine.
**An advanced, nearly fully automated factory system known as the Soulforge, in which Karras planned to hide as the outside world was turned to rust by the Necrotic Mutox.
**The Necrotic Mutox, or Rust Gas, created by Karras, though it is present in nature in some way, a gas that transforms organic matter into rust upon making contact with it and in the process replicates itself, acting as a Gray Goo if initially exposed to enough organic matter at once, duplicating itself exponentially and destroying all organic matter in the world.
Notable Individuals: Father Karras, the founder of the Mechanist Order, and the genius behind its many inventions.
Weaknesses: Mechanists have a cult-like adoration for Father Karras, and are mostly reliant on him for new inventions. Karras himself is mad, misanthropic and seeks to eliminate all organic life.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Civilizations
Category:Thief (Series)
Category:Mace Users
Category:Magic Users
Category:Metal Users
Category:Fire Users
Category:Underwater Breathing Users
Category:Explosion Users
Category:Builders
Category:Villains
Category:Crossbow Users
Category:Life Users
Category:Robots
Category:Androids
Category:Mind Users
Category:Transmutation Users
Category:Duplication Users
Category:Enhanced Senses Users
Category:Misanthropes