Land

Lands represent locations under the player's control, most of which have mana abilities. Because mana is needed to use almost any card or ability, most decks need a high number of mana-producing lands (typically between 33-50% of the total deck) to function effectively. Taking mana from the lands represents the strands of magic, as described in "The Player's Guide", by Wizards of the Coast. The most commonly printed Magic cards are the five basic lands, one for each color, each of which intrinsically produces one mana of a specific color.
==Playing lands==
Lands are played on the player's own main phase when the stack is empty, and only once per turn (though there are spells that can alter how many lands you can play a turn, like <c>Exploration</c>). Playing a land is not like playing a spell; it is a special action that does not use the stack and does not require passing priority for it to resolve. When a player wants to play a land and has the opportunity, they simply put it into play. Likewise, the mana abilities of lands do not use the stack, and cannot be responded to. Although many lands generate specific colors of mana, lands are colorless on their own.
==Flavor==
Brady Dommermuth explained the flavor behind the playing of lands in a Magic duel:
==Rules==
===Subtypes===
The subtype for lands is called land type and is exclusive to lands.
==Friendly to lands==
Green is the color that loves lands the most, but every color loves its basic land type.
;Play extra lands
These effects are not found often, but they are also both in green's slice of the color pie.
==Lands matter==
"Lands matter" is a major mechanical focus of the Zendikar block, the Battle for Zendikar block, and the Zendikar Rising set. Two keywords that play into "lands matter" are Landfall and Awaken.
==Land tokens==
The creation of basic land tokens is a mechanic that first appeared on test cards in the Mystery Booster set (<c>Generated Horizons</c> and ). R&D has stated that land tokens were experimented with in design, but failed to go to print because their controller is constantly tapping them and the opponent has to monitor the tapped state, and they have no marker indicating their color. 
The Brothers' War introduced the first Standard-legal land token. It gets around some issues identified with the test cards by making the tokens creatures in addition to being lands.
Duskmourn: House of Horror introduced the first pure land token, which gets around the color indication issue by having all basic land types.
}
==References==