Guild Siege NPC Information

== Participation Rules ==
Siege War Schedule
Registration: Daily from 10 pm – 6 pm CST the next day
Preparation: 6 pm – 8 pm CST
Siege: 8 pm – 9 pm CST
Announcement of Results: 9 pm – 10 pm CST
How to Register
During the Registration Period, open the Guild Interface (G), click on the “Battles” button and choose the “Register” button to register for the siege. This is for Guild Leaders only.
How to enter the battle
During the Siege Period, open the Guild Interface (G), click on the “Battles” button and choose the “Enter battle” button to join the siege. You may have to be in channel 1 for it to work.
== Resource Explanation ==
During siege war both sides compete for resources: Crystals and Merits, the former one as a common resource and the latter one as an individual resource.
How to obtain Crystals:
During siege war, each side starts with 1 Guild Honor Crystal and 3 Crystal Sources. The Guild Honor Crystal automatically provides Crystals to the guild, but you must actively obtain Crystals from a Crystal Source.
How to obtain Merits:
Defeat monsters or enemy players, defend etc… during siege war will reward Merits.
== Competition System ==
Each side starts with a score of 5000.
Occupying the enemy’s Guild Honor Crystal will reward 2000 points to your side’s score, and deduct 2000 points from the enemy’s score. Occupying an enemy’s Crystal Source will reward 1000 points to your side’s score, and deduct 1000 points from the enemy’s score.
The first guild to achieve a score of 10,000 or to hold the enemy’s Guild Honor Crystal for 5 minutes will be declared victorious. Otherwise at the end of the siege the side with the higher score wins. 
== Special Abilities ==
The first member of each side to obtain 1000 Merits and reach the Guild Honor Crystal will receive special abilities and become the Herald. This will reward the guild with 1000 Crystals.
Note: This player’s Merits will not be deducted, and each side can have a player obtaining these abilities.
Herald 
If you have received the favor of the Guild Honor Guard you will gain special abilities increasing your riding speed and movement speed by 25%, and maximum HP by 10,000. You are also granted powerful assistance skills to help maintain your guild’s honor.
Death Effects
Dying during a siege war will not punish you with debt nor damage your equipment but you will receive an injured state: Light Injury, Sever Injury, On a Knife’s Edge, and Agony. Each will be in effect for 10 minutes and lower you attributes, except for On a Knife’s Edge which will be in effect for only 3 minutes.
Dying the first time will give you a Light Injury. Dying again will give you a Severe Injury, which will turn into a Light Injury after 10 minutes.
Being removed from the battle field will purge all the techniques you’ve developed, all your personal Merits and all special abilities. Entering a battle with an injury will make it worse.
Note: Under the effect of a Big Angel’s Sigh you will not enter an injured state. If you use Big Angels’ Sigh while being affected by an Injury and enter the battlefield the Injury will be purged (the Big Angel’s Sigh will not be consumed).
Note: When outside of the Siege War please ask the Guild Castle Housekeeper to cure a potential Injured state.
==Guild Buildings==
Guild Castle Buildings and their battle functions:
Academy
Can be used to increase Crystal gain speed and amount.
Library
Can be used to decrease Crystal and Merit costs.
Stable
In addition to its normal function it can be used to increase the speed of siege engines.
Drill Ground
Can be used to increase Merit gain.
Processing Factory
Can be used to buy and upgrade honor buildings.
Arsenal
Can be used to buy and upgrade siege engines.
Farm
Can be used to buy battle supplies.
Throne
Can be used to buy special battle tools.
Forge
Can be used to increase physical damage done and reduce physical damage received.
Field
Can be used to increase healing done and NPC damage.
Lumber Yard
Can be used to increase magical damage and resistance against NPC damage.
Note: the appropriate research level depends on the building level.
== Siege Engines ==
Use the Armory to obtain siege engines, of which 3 types exist: Ballistae, catapults and assault vehicles.
Ballistae
Very high movement speed and very good damage against players but low damage against NPCs.
Passenger bonus: Increases the vehicle’s damage against players by 5% and its speed by 5%. (Each additional passenger filling out an empty spot will double this effect.)
Against players: ***
Against NPCs:*
Catapults
Highest range and good damage against players and NPCs.
Passenger bonus: Increases the vehicle’s damage against players and NPCs by 5%. (Each additional passenger filling out an empty spot will double this effect.)
Against Players: **
Against NPCs:**
Assault Vehicles
Can carry the most passengers and very good damage against NPCs, but low damage against players.
Passenger bonus: Increases the vehicle’s health by 5% and its damage against NPCs by 5%. (Each additional passenger filling out an empty spot will double this effect.
Against players: *
Against NPCs: ***
== Siege Rewards ==
Depending on your performance on the battle field you will receive rewards when the siege war ends. There are 4 relevant fields.
Still gathering raw data to determine which out of the 4 awards you get if you could win multiple awards
Note: the amount of badges listed in-game are 10x bigger then what you get. I'm going to list them at 1/10 value to make it more accurate while still preserving true data
NOTE: As of Siege War Beta you only get the winners rewards fo having the highest score when time expires. If your side gets 10000 points or holds the other guilds honor crystal for 5 minutes, the in-game result will say you get the winners rewards but you will NOT. You will instead get the Losing Team/Tie rewards. Known Bug
Combat Unit 	(Top 15 Toons from each Guild) 	(Top 15 Toons from each Guild) 	(Top 15 Toons from each Guild)
Combat Unit 	Score = Damage + (1000 * Merits) + (10000 * Kills)	Score = Damage + (1000 * Merits) + (10000 * Kills)	Score = Damage + (1000 * Merits) + (10000 * Kills)
Rank 	Badges ofTrial 	HonorPoints 	Reward Bags
1st PlaceWinning Team 	15 	1500 	5 purple
2nd - 3rd PlacesWinning Team 	10 	1000 	3 purple
4th - 15th PlacesWinning Team 	6 	600 	2 purple
1st PlaceLosing Team/Tie 	5 	500 	3 blue
2nd - 15th PlacesLosing Team/Tie	3 	300 	2 blue
Defense Unit 	(Top 10 Toons from each Guild) 	(Top 10 Toons from each Guild) 	(Top 10 Toons from each Guild)
Defense Unit 	Score = Defense + (1000 * Merits)	Score = Defense + (1000 * Merits)	Score = Defense + (1000 * Merits)
Rank 	Badges ofTrial 	HonorPoints 	Reward Bags
1st PlaceWinning Team 	13 	1300 	5 purple
2nd - 3rd PlacesWinning Team 	8 	800 	3 purple
4th - 10th PlacesWinning Team 	5 	500 	2 purple
1st PlaceLosing Team/Tie 	4 	400 	3 blue
2nd - 10th PlacesLosing Team/Tie	2.5 	250 	2 blue
Logistics Unit 	(Top 10 Toons from each Guild) 	(Top 10 Toons from each Guild) 	(Top 10 Toons from each Guild)
Logistics Unit 	Score = Healing + (1000 * Merits)	Score = Healing + (1000 * Merits)	Score = Healing + (1000 * Merits)
Rank 	Badges ofTrial 	HonorPoints 	Reward Bags
1st PlaceWinning Team 	13 	1300 	5 purple
2nd - 3rd PlacesWinning Team 	8 	800 	3 purple
4th - 10th PlacesWinning Team 	5 	500 	2 purple
1st PlaceLosing Team/Tie 	4 	400 	3 blue
2nd - 10th PlacesLosing Team/Tie	2.5 	250 	2 blue
Supply Unit 	(Top 10 Toons from each Guild) 	(Top 10 Toons from each Guild) 	(Top 10 Toons from each Guild)
Supply Unit 	Score = (10000 * Crystals) <Unverified>	Score = (10000 * Crystals) <Unverified>	Score = (10000 * Crystals) <Unverified>
Rank 	Badges ofTrial 	HonorPoints 	Reward Bags
1st PlaceWinning Team 	10 	1000 	5 purple
2nd - 3rd PlacesWinning Team 	6 	600 	3 purple
4th - 10th PlacesWinning Team 	3 	300 	2 purple
1st PlaceLosing Team/Tie 	3 	300 	3 blue
2nd - 10th PlacesLosing Team/Tie	1.5 	150 	2 blue
Participation 	(All Toons that don't win one of the above)	(All Toons that don't win one of the above)	(All Toons that don't win one of the above)
Rank 	Badges ofTrial 	HonorPoints 	Reward Bags
ParticipatingWinning Team 	2 	200 	1 purple
ParticipatingLosing Team/Tie	1 	100 	1 blue
Note: Players of both sides present during the end of the siege war can receive rewards.