Of Ships and the Sea

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* Credits
=Nautical Adventuring=
* Nautical Adventuring
==Chapter 1: Ships==
* Ships
** Types of Ships
* Coasters
** Canoe · Cargo Ship · Curragh · Dromond · Fishing Boat · Great Galley · Drakkar · Knarr · Pentekonter · Skiff · Trireme
* Seafarers
** Caravel · Cog · Longship · Outrigger · Sohar 
* Inlanders
** Barge · Keelboat · Raft
* Nautical Glossary
* Ship Particulars
* Dungeon Mastery Tips
** A Note on Ship Design
** Multiple Uses for Ships
==Chapter 2: Nautical Travel==
* Movement
** Rowing
*** Rowing Small Craft
** Sailing
** Wind Strength
** Wind Direction
* Vision
* Shipwrecks
** Seaworthiness Checks
*** Foundering
*** Grounding
* Dungeon Mastery Tips
** Handling Shipwrecks
==Chapter 3: Nautical Encounters==
* Encounter Tables
** Encounter Distance
** Inhabited Coastline
** Uninhabited Coastline
** Open Sea
** Encounter Descriptions
** Natural Phenomena
** Arctic Encounters
==Chapter 4: Nautical Combat==
* Nautical Combat
** Overview
* Time in Nautical Combat
* Detailed Naval Combat
** The Maneuvering Phase
*** Personnel Assignments
*** Crew Experience
*** The Effects of Maneuverability or Pursuit
*** Rower Endurance
*** An Example of a Maneuvering Phase
** Action Phase
*** Missile Attacks
*** Incendiary Attacks
*** Artillery
*** Ramming
*** Ramming and Boarding Actions
*** Boarding
*** Boarding Factors
*** Effects of Being Grappled
*** Running a Boarding Action
** Resolution Phase
*** Damage
*** The Effects Of Hull Damage
*** The Effects Of Crippling Damage
*** Repairing Damage
*** Morale
*** Making the Morale Check
*** Effects of Failed Morale Checks
*** Surrendering
*** Escaping
*** Recovering Casualties
*** Multiple Ships
* Monsters in Naval Combat
** Creature Movement
** Creatures and Missile Fire
** Creatures and Artillery Fire
** Creatures and Ramming
** Creatures and Boarding
* Scuttling and Crippling
* Player Characters in Detailed Naval Combat
** Spells
* Fleet Battles
* Dungeon Mastery Tips
** Running Detailed Naval Combat
** Morale and Role-playing
** Naval Battle
=Underwater Adventuring=
* Underwater Adventuring
==Chapter 5: Underwater Survival==
* Underwater Survival
* Breathing
** Types of Magical Breathing
*** Conversion
*** Transformation
*** Adaptation
* Vision
** Absorption
** Visual Distance Underwater
* Temperature
** Optional Rule: Freezing to Death
* Communication
** Hearing
** Speaking
*** Underwater Conversation
** Non-verbal Communication
*** Underwater Communication Proficiency
* Movement
** Swimming Underwater
*** Surfacing
*** Sinking
*** Maximum Depth
*** Swimming and Maneuverability
*** Swimming and Endurance
** Walking
* Dungeon Mastery Tips
** Vision
** Hearing
==Chapter 6: Underwater Combat==
* Underwater Combat
* Combat Effects
** Melee Attacks
** Missile Attacks
*** Underwater Combat Proficiency
*** Gradual Crossbow Decomposition
** Jousting
*** Underwater Riding Proficiency
* Special Weapons
==Chapter 7: Spells Underwater==
* Spells Underwater
* Casting Spells Underwater
** Verbal Components
** Somatic Components
*** Optional Rule: Specialty Priests
** Material Components
*** Optional Rule: Material Component Saving Throws
** A Word About Spellbooks
** A Word About Holy Symbols
* Spells Allowed Underwater
* Spell Alterations and Component Saving Throws
** Wizard Spells
** Priest Spells
* New Spells
* New Wizard Kit
** The Fathomer
==Chapter 8: Magical Items Underwater==
* Magical Items Underwater
* Underwater Alterations
** Potions and Elixirs
** Dusts, Oils, and Powders
** Scrolls
** Rings
*** Using Command Words Underwater
** Rods
** Staves
** Wands
** Miscellaneous Magic
** Armor and Shields
** Weapons
* New Magical Items
==Chapter 9: Underwater Topology==
* Underwater Topology
* Continental Margins
** Continental Shelves
** Continental Slopes
** Submarine Canyons
** Continental Rise
* Deep-Sea Floor
** Abyssal Plains and Hills
** Seamounts and Guyouts
** Oceanic Plateaus
** Trenches
** Oceanic Ridges
* Other Areas of Interest
** Coral Reefs
** Hydrothermal Vents
==Chapter 10: Denizens of the Deep==
* Denizens of the Deep
* Marine Animals
** Gelatinous Zooplankton
** Crustaceans
** Arachnids
** Mollusks
** Fish
** Reptiles
** Mammals
* Underwater Encounters
** Encounter Distance
** Continental Shelf
** Continental Slope and Rise
** Abyssal Hills and Plains
** Oceanic Trench
** Seamounts and Guyouts
** Oceanic Ridge
** Coral Reef
** Rivers and Lakes
** Encounter Descriptions
*** Special Encounters
*** Underwater Hazards
* Dungeon Mastery Tip
** Encounters
==Other==
* Tables
Category:Dungeon Master's Guide Rules Supplements