Clastrum

Clastrum is the fourth boss of Death'kul. After pulling players into Death'kul's abyss via the nexus bridge, Clastrum engages the team of raiders to a multitude of fighting styles and attacks. As a belligerent Dragon Rider, Clastrum uses a multitude of his sleeping (awake thenafter) pets as well as his Keeping of the Keys. As the keymaster of Death'kul turned mad, Clastrum poses as an invincible threat until his domain is unlocked. 
==Background==
===Dungeon Guide===
A brave Drakkin, a friend of the Loss'ends who was once their butler and is now one of their champions. Clastrum was a noble soul who perished long ago during the Maelstrom War, but his spirit lived long eternally in the halls from which he felt purpose. Now, understanding the plight of his master to be freed from Esquire's chains, he will lend adventurers the help they need, as long as they can prove that is what they are there for.
==Abilities==
===Encounter Bestiary===
Clastrum has many enemies beside him in the encounter. Some of them are alike but have different... properties. However, most of them are highly volatile, often exploding without warning, but if there is a warning there is only a short amount of timespan before you're sent to hell.
====Reacto Dragon====
These dragons are explosive entities, often on a short fuse. Too much damage causes them to explode, as well as impact (for example into a cliffside). For the first part of the encounter where the "flier" grabs keys, this will serve as a mount for the encounter. However, as the flyby is timed, this also acts as the time before it explodes. Afterwards, only damage dealt to it causes the explositivity.
*2,500,000 (2,000,000 on Master) Health.
*Reactive Flame: Breathes a volatile flame, dealing 125,000 - 175,505 damage to the target that is hit.
*Sweeping Claw: A strong lunge that deals 65,055 damage or less to the target. If you miss it causes a slow.
*Hijack: Movable attack. Gets into position to attempt to hijack another dragon. After leaving your flying beast, the fuse inside will ignite causing the former companion to detonate.
====Nucleo Dragon====
Nucleo Dragons are highly explosive, even more so than the Reacto dragons. They have a dangerous consequence to them if they are annihilated. Anyone flying the Nucleo dragon will trade power for a better death. If a Nucleo dragon is killed while nearby any other dragons, it will deal high explosive damage, but it will insta-kill any nearby Reacto dragons, and take off 50% health of any other Nucleos.
*2,500,000 (2,000,000 on Master) Health.
*Nuclear Flame: Breathes a volatile flame, dealing 165,000 - 195,505 damage to the target that is hit. It causes splash damage.
*Sweeping Claw: A strong lunge that deals 65,055 damage or less to the target. If you miss it causes a slow.
*Hijack: Movable attack. Gets into position to attempt to hijack another dragon. After leaving your flying beast, the fuse inside will ignite causing the former companion to detonate.
====Protok Dragon====
Protok Dragons are mechanical construct dragons that drop parts when destroyed. They can launch a weak missile attack that can hit multiple enemies and activate a boost that deals damage to their health. Overall, most of their parts are required for the buildables in this instance. Protoks are the weakest.
*2,000,000 (1,500,000 on Master) Health.
*Protok Missile: Launches missiles that deal 85,554-103,424 damage to multiple enemies.
*Boost: Takes off 5% of the dragon's health, for a 200% increase of speed for 10 seconds.
*Sweeping Claw: A strong lunge that deals 65,055 damage or less to the target. If you miss it causes a slow.
*Hijack: Movable attack. Gets into position to attempt to hijack another dragon. After leaving your flying beast, the fuse inside will ignite causing the former companion to detonate.
====Abyssite Dragon====
Abyssite Dragons are the fastest and most "invisible" dragons. Abyssites have a damage multiplier, whereas they take double the damage, but their attacks also deal damage. The Abyssites rarely spawn in the fight but are incredibly important, as they provide an "advanced" damage output to the cannons, and can act as the final upgrade in the defenses.
*2,250,000 (1,750,000 on Master) Health.
*Abyssite Flame: Launches a seeking flame, dealing 200,000 damage.
*Sweeping Claw: A strong lunge that deals 65,055 damage or less to the target. If you miss it causes a slow.
*Hijack: Movable attack. Gets into position to attempt to hijack another dragon. After leaving your flying beast, the fuse inside will ignite causing the former companion to detonate.
====Clastrumic Rider====
The Clastrumic Riders are Dragonkin riders of Reacto or Nucleo Dragons, that siege the raid in the sky and engage in a draconic dogfight. Killing them isn't vital but over time they can come to be a nuisance.
Clastrumic Riders use the abilities of what dragon they are using.
====Clastrumic Fiend====
Clastrumic Fiends are enemies that spawn in the "key" phase, that attack the players by dragging them into the proxy portals. They also use massive melee attacks, and can also bind the player to a jutsu from where mass damage comes to movement.
*Dragon Dredge: Smashes through a line of enemies, dealing 45,000 x enemies hit or less to all players afflicted.
*Proxy Grab: Attempts to grab a player and throw them into the Proxy Portal of Turning or the Proxy Portal of Ravaging.
*Sinister Swipe: Deals 63,443 damage to all targets within 10 yards. Instant.
====Keyfiend====
The Keyfiend is a powerful entity summoned once during the encounter when the keys have been gathered. It is an incredibly powerful enemy, able to lock a player to it's position or unleash a hellish swarm of aura to besiege the entire raid.
*Lockdown: Stuns all enemies within 10 yards for 13,220 damage.
*Lockup: Stops a single player from moving for 15 seconds. Their threat also gets boosted.
*Aura Barrage: Deals 185,340 - 231,440 damage to all enemies within 20 yards.
*Clastrum's Invoke: Heals for 15% of the health.
===Phase 1: Chase of Keys===
Clastrum hides behind an erected barrier that requires ten keys to open. He summons enemies from portals and also creates portals that can teleport or one shot the player. One player will be chosen to find the "red" key that flies in the sky, grab it, and use it on the barrier to unlock it. If the rider takes too long, their dragon explodes.
*http://images2.wikia.nocookie.net/__cb20060919214327/wowwiki/images/thumb/b/b7/Inv_misc_gem_pearl_05.png/32px-Inv_misc_gem_pearl_05.png Key Toss: Clastrum throws a red key into abyssal orbit, where the selected player must catch it and use it on the barrier.
**http://images2.wikia.nocookie.net/__cb20090228011058/wowwiki/images/thumb/4/42/Spell_fire_rune.png/32px-Spell_fire_rune.png Fuse Farewell: Clastrum kills the selected player by cauterizing the dragon.
*http://images3.wikia.nocookie.net/__cb20120325233402/wowwiki/images/thumb/d/de/Spell_warlock_darkregeneration.png/32px-Spell_warlock_darkregeneration.png Fiends of Clastrum: Summons 2 (3 on Master) Clastrumic Fiend to strike the raid.
**http://images2.wikia.nocookie.net/__cb20070113174752/wowwiki/images/thumb/c/c6/Spell_arcane_portalshattrath.png/32px-Spell_arcane_portals.png Proxy Portals: Creates 1 Proxy Portal of Turning and 1 Proxy Portal of Ravaging. The portals last until both the fiends are killed.
*http://images1.wikia.nocookie.net/__cb20070528024309/wowwiki/images/thumb/a/a9/Inv_weapon_shortblade_60.png/32px-Inv_weapon_shortblade_60.png Abyssal Dagger: An abyssal dagger appears in mid-air, dealing 50,000 damage, then hitting the ground dealing up to 100,000 damage based on players within the area.
*http://images2.wikia.nocookie.net/__cb20120401180220/wowwiki/images/thumb/5/55/Ability_warlock_soullink.png/32px-Ability_warlock_soullink.png Keyspan: Depending on how many keys are in the barrier, it deals 25,000 less damage, starting from 300,000 damage to all enemies within 15 yards.
*http://images2.wikia.nocookie.net/__cb20120401180346/wowwiki/images/thumb/c/c0/Ability_warlock_howlofterror.png/32px-Ability_warlock_howlofterror.png Chaotic Clouds: Five clouds appear from the edges of the raid, dealing 5,000 damage per tick to enemies within the five clouds. When the clouds reach each other, they explode, dealing 100,000 damage.
*http://images3.wikia.nocookie.net/__cb20120409175333/wowwiki/images/thumb/9/97/Warlock_sacrificial_pact.png/32px-Warlock_sacrificial_pact.png Fragments of Memoria: Deals 450,000 damage after 3 failed attempts to grab the key.
*http://images2.wikia.nocookie.net/__cb20120325232408/wowwiki/images/thumb/1/1a/Warlock_siphonlife.png/32px-Warlock_siphonlife.png Keyfiend: Summons a Keyfiend.
===Phase 2: The Draconic Dogfight!===
Clastrum boards his dragon, Mondem, and takes flight, signaling for hell to rain.
*Draco Meteor: Rains meteors from an abyssal hell on the targetted platform, dealing 476,055 - 634,105 damage. For each stage of wall, it will reduce the damage by 15%. It will also reduce the defense scale by one stage.
*Infernal Rains: Launches massive volleys of draconic flame towards nearby targets, exploding after 5 seconds. Deals 285,000 - 315,675 damage to all enemies within the vicinities of the blast(s).
**Dive Bomb: Shortly after, Clastrum will descend onto a platform, launching a gigantic flame dealing 7.400,000 - 8,200,000 damage to a 10 yard area, killing anyone in the blast.
*Flash Jet: A fast attack that take off half the HP of any dragons hit. Unavoidable attack.
*Escalation of Elysianity: Ascends vertically, becoming invulnerable for the duration. Any enemies in the path will have their fortitude severely drained.
*Ragnarok's Breath: A one shot, 13,000,000 damage flame that hits all enemies within a 25 yard cone. Clastrum is slowed for 10% speed for 15 seconds. During this transition, Clastrum is immune to all status ailments and proc effects of weapons.
==Preparation==
...
==Tactics==
...
==Quotes==
===Intro===
*Welcome, welcome. I'm sorry to have to drag you adventurers to my phantasmic expanse, but you may not progress further without my consent.
*Tylious: We don't have time! Where is Deathlius?
*Why, the topmost floor you whelp. Where else would he be.
*Tylious flares anger.
*As you can see, I'm need of candidates to get my keys for me. Do it and maybe I'll allow you to further progress.
*Tylious attempts to strike Clastrum, only for the barrier to rebound.
*So hasty. Adventurers, fetch me the keys.
===First Phase===
*Time lingers. Space expands. You have but X seconds to grab it before it's too late. Meanwhile, your friends will be served their prime course.
*...I forgot to mention, I really have a lack of patience. Too long of time and the dragon cauterizes itself. (When time runs out)
*Come from the abyss you dwelled in; bring back your rewards. (Summon minions)
*These portals themselves are a paradox. They have nothing to be known of, yet how do we know of this? (Portals)
*Memoria. (Fragments of Memoria)
*Taste pure chaos! (Chaotic clouds)
*The barrier has undergone dissent. Show them a lockdown. (Keyfiend)
*As a dragon screams across the abyss, so too will your ended existences.
===Second Phase===
*You've collected ten keys! Amazing! Remarkable! Now get off your asses and ascend to the nether!
*Isn't this such fun? Dragons, attack! (Summons dragons)
*Riders, enough of your incompetence! Serve them the full course! (Riders)
*Deathlius would be most pleased. If that bastard hadn't locked him up. (Knocking a player off their dragon)
*INCOMING! (Dive bomb)
*SURPRISE! (Flash Jet)
*Now Mondem, on your wings! (Escalation of Elysianity)
*I'll be taking that from you, insolent. (Hijack)
*There's no need to be so determined. After all, isn't life just a game to you? (After taking damage)
*Your fortifications are impressive, but not good enough. (Level 1 defences)
*Well then! Durable constructs! Their petty minds are competent. (Level 4)
===Killing a Player===
*Clastrum laughs.
*If I didn't do it on purpose, would I be sneering?
*Into the abyss you will see the day before you, unmasked.
*You are all the vice of ultimate incompetence.
*Another victim to the dive bomb!
===Defeat===
*It all started as a joke, now we're here...
===Outro===
*As my defeat is a reality, I will give my condolence...
*Tylious: Where is he?
*Thou shall not be insane. For it causes the greatest dwelling of paranoia in the psyche...
*Tylious: Answer me!
*Simply jump your way out of here. I've opened an exit. Free my lord, for I have yet to believe in anyone else ever again.
*He is always watching, elf. If you become too mad in the head, he will step in. Just keep the door open for him and don't lock it behind him.
==Loot and Wealth==
Prodigy
Item 	Quantity	Drop Rate	Wealth
[Francium Dragon Brogans] 	1 	High 	
[Abyssite Skin Chestguard] 	1 	High 	
[Nucleo Core Legguards] 	1 	High 	
[Protok Visage] 	1 	High 	
[Cannon Core Cannon] 	1 	High 	
[Starblaze Gauntlets] 	1 	High 	
[Cultcirclet of Machination]	1 	High 	
Master
Item 	Quantity	Drop Rate	Wealth
[Glorified Reins of Mondem] 	1 	Very Low 	
[Phantasmogria] 	1 	Low 	
[Clastrum's Ad Infini Goldband]	1 	Medium 	
[Mayhem's Key] 	1 	Medium 	
[Unlockable Mischief] 	1 	Medium 	
[Escutcheon of the Keyfiend] 	1 	Medium 	
[Endless Orbit] 	1 	Medium 	
[Band of Negligence] 	1 	High 	
[Rosary of Twilight Flame] 	1 	High 	
==Achievements==
Clastrum awards the following achievements.
*(Key to the Problem): Defeat .
*(A Draconic Solution): Defeat on Master.
*(Unlockable): Defeat on Hardcore.
*(Vicarious Vertigo): Hijack 5 dragons in a single run by killing their respective riders.
*(Abyssal Guard) Build the A.D. Cannon, Supersling, Great Wall, and Perforation Spikes.
*(Fortify Maximum): Fully fortify all your defenses to the maximum potential.
*(You Shall Not Survive!): Even though the odds are nigh, dodge all the bombs that Clastrum dives for!
*(Anathema's Key): Complete the entire raid without a single death, with no one being hit with a dive bomb, and all defenses fully maxed out, with no defenses lost in the battle in less than 15 minutes.
==Notes==
*"Clastrum" is the Latin word for "key".
Category:Death'kul bosses