Ghemina Raiders (UNOFFICIAL)

==Discordant Stars==
This section of the wiki covers a Discordant Stars Faction. Discordant Stars is a fan-made unofficial expansion for Twilight Imperium 4 created to be compliant with Asmodee policy. THIS SHOULD NOT BE MISTAKEN FOR OFFICIAL CONTENT.
==Faction Abilities==
*THE LADY & THE LORD: During setup, place 1 additional flagship in your reinforcements and the additional Ghemina Hero next to your faction sheet. This additional flagship has the abilities and attributes listed on the Lord flagship card. You have 2 Heroes.
*RULE OF TWO: During a round of combat in a system that contains exactly 2 of your non-fighter ships, if those ships have the same unit type, apply +2 to the result of each of those unit’s combat rolls.
==Faction Promissory Note==
Raid LeadersAfter you activate a system:
Choose 1 non-fighter ship you control; during this action, that unit gains BOMBARDMENT 5(x2) and a capacity value of 2.
Return this card to the Ghemina player at the end of this action. 
==Faction Technologies==
 War Song ImplantsAfter you win a space combat, you may ready 1 planet you control.Prerequisites: 
==Faction Specific Units==
Name	Cost	Combat	Move	Capacity	Abilities 	Prerequisites
Combat Transport I
(Carrier)	3 	9 	2 	4 	None 	None
Combat Transport II
(Carrier)	3 	9 	2 	6 	You may reroll 1 of your unit's combat dice during each round of ground combat on a planet in this system that contains 2 or fewer of your infantry.	
==Flagships==
Name 	Cost	Combat	Move	Capacity	Abilities
The Lady	6 	7 (x2)	2 	3 	Sustain Damage
Bombardment 5 (x4)
When a structure you do not control in this system is destroyed, gain 1 trade good.
The Lord	6 	7 (x2)	2 	7 	Sustain Damage
After a player explores a planet in this system, place 1 infantry from their reinforcements on that planet.
==Mech==
Jotun	Jotun
After you win a ground combat on this planet, if this planet contains exactly 1 other mech, explore this planet. 
Sustain Damage	After you win a ground combat on this planet, if this planet contains exactly 1 other mech, explore this planet. 
Sustain Damage
2 	6
Cost 	Combat
==Leaders==
 	Portrait	Name 	Unlock Criteria 	Ability
Agent 	 	Skarvald & Torvar - Raid Heralds 	At Game Start 	When the active player produces 1 or more hits during a round of combat:
You may exhaust this card to allow that player to produce 1 additional hit.
Commander	 	Jarl Vel & Jarl Jotrun - Raid Leaders	Have 2 flagships on the game board	After you win a combat in a system that contains no planets or a planet that contains a structure, you may gain 1 trade good.
Hero (1) 	 	Korela - The Lady 	Have 3 Scored Objectives 	RAZE ORDER - FEAR AND ASH
ACTION: Purge this card to destroy all units on a non-home planet other than Mecatol Rex that is adjacent to a system that contains 1 of your flagships.
Hero (2) 	 	Kantrus - The Lord 	Have 3 Scored Objectives 	DESTINY DRIVE - ALLEGED BIRTHRIGHT
ACTION: Purge this card to choose 1 non-home planet other than Mecatol Rex that does not contain another player’s units and is adjacent to a system that contains 1 of your flagships; gain control of that planet. Then, ready that planet.
==Gallery==
File:Ghem M.png
File:Ghem U.png
File:Ghem G.png
File:Ghemina 5.png
File:Ghemina icon.png
==FAQ==
Q: How does the presence of Infantry or Fighters affect the Jotun Mech ability or the RULE OF TWO faction ability?
A: The Jotun Mech ability and the RULE OF TWO faction ability are not prevented from resolving by the presence of Infantry or Fighters.
Q: Do two Jotun Mechs trigger separately after winning a combat, resulting in two explorations of the planet?
A: Yes, if exactly two Jotun Mechs are left after after winning the combat, both trigger their own exploration. Resulting in two explores of that planet. 
==Trivia==
*WIP
Category:Discordant Stars
Category:Unofficial Expansions