Discordant Stars Faction Technologies (UNOFFICIAL)

Each faction in Twilight Imperium has access to exclusive technologies that can be researched in addition to the general technologies available to all factions.
This list does not contain Discordant Stars unit upgrade technologies.
==The Shipwrights of Axis==
 Rift EnginesAfter you activate a system, you may exhaust this card to choose 1 ship you control and roll a die. On a result of 1-3, remove that ship from the game board; on a result of 4-10, apply +2 to that ship’s move value during this tactical action.Prerequisites: Emergency DeploymentACTION: Exhaust this card to place or move 1 of your space docks onto a planet you control.Prerequisites: 
==The Bentor Conglomerate==
 Broker NetworkEach planet you control that has a technology specialty or an attachment gains the PRODUCTION 1 ability as if it were a unit.Prerequisites: Merged ReplicatorsWhen 1 or more of your units use PRODUCTION, you may exhaust this card to swap 1 of those unit's PRODUCTION with another on the game board, or apply +2 to the total PRODUCTION value of those units.Prerequisites: 
==The Celdauri Trade Confederation==
 Emergency Mobilization ProtocolsAt the end of your turn, you may exhaust this card and spend 1 token from your strategy pool to remove a command token from a system that contains 1 or more of your space docks.Prerequisites: 
==The Cheiran Hordes==
 Brood PodAfter another player activates a system that contains 1 of your structures, you may exhaust this card to produce 1 ship in the active system.
For each of your structures in the active system, you may remove that unit from the game board to reduce the cost of the produced ship by 3.Prerequisites: 
==The Savages of Cymiae==
 Recursive WormAt the start of your turn, you may exhaust this card to choose 1 non-home system other than Mecatol Rex that contains 1 or more of your units; place 1 other player’s command token from their reinforcements in that system.Prerequisites: 
==The Dih-Mohn Flotilla==
 Impressment ProgramsWhen you explore a planet, you may produce 1 ship in that planet’s system.
ACTION: Exhaust this card and 1 planet you control to explore that planet.Prerequisites: 
==The Edyn Mandate==
 Unity AlgorithmOnce per agenda phase, after an agenda is revealed, you may predict aloud an outcome of that agenda.
If your prediction is correct, you may score 1 public objective if you fulfill its requirements; each other player who voted for that outcome draws 1 secret objective. Prerequisites: Encrypted Trade Hub You may exhaust this card to allow a player to exchange 1 of their relics or agendas as part of a transaction.
You always vote last during the agenda phase. When an outcome you voted for or predicted is resolved, each player who voted for that outcome gains 1 commodity. Prerequisites: 
==The Florzen Profiteers==
 Blackmail ProgramsWhen a player would perform a strategic action, you may exhaust this card and spend 1 token from your strategy pool to end that player's turn; the strategic action is not resolved and the strategy card is not exhausted.Prerequisites: 
==The Free Systems Compact==
 Envoy NetworkAt the start of the agenda phase, you may choose and exhaust 1 cultural, 1 hazardous, and 1 industrial planet.When you cast 1 or more votes, if you exhaust at least 1 cultural, 1 hazardous, and 1 industrial planet to cast votes, you may cast 4 additional votes. Prerequisites: Covert Strike TeamsAt the start of a ground combat, you may roll 1 die for each of up to 2 of your ground forces on that planet.For each result equal to or greater than that unit's combat value, produce 1 hit; your opponent must assign it to 1 of their units on that planet.Prerequisites: 
==The Ghemina Raiders==
 War Song ImplantsAfter you win a space combat, you may ready 1 planet you control.Prerequisites: 
==The Ghoti Wayfarers==
 Networked CommandUp to 3 ships in your home system do not count against your fleet pool.When you cast 1 or more votes, you may exhaust this card to cast an additional number of votes equal to the number of command tokens in your fleet pool.Prerequisites: Parallel ProductionWhen you produce 1 or more units, you may produce 1 additional unit in each of 2 systems that contain 1 or more of your ships and 1 of your command tokens.Prerequisites: 
==The GLEdge Union==
 Lightning DrivesDuring movement, you may increase the move value of each of your non-fighter ships not transporting fighters or infantry by 1. Prerequisites: 
==The Augurs of Ilyxum==
 PsychographicsDuring the status phase, you may score 1 additional public objective instead of a secret objective. Prerequisites: Sentient DatapoolAt the start of the status phase, you may spend 3 trade goods to research 1 technology. Prerequisites: 
==The Berserkers of Kjalengard==
 Zhrgar StimulantsOnce per action, after a player produces 1 or more hits during a round of combat in a system that contains a Glory token, gain 1 trade good.
After a player rolls combat dice, you may exhaust this card to allow that player to reroll any number of those dice.Prerequisites: 
==The Kollecc Society==
 Seeker DronesACTION: Exhaust this card to choose 1 of your neighbors that has 1 or more relic fragments. That player gains 2 trade goods and must give you 1 of those relic fragments of your choicePrerequisites: Shrouded SkirmishersAt the start of a space combat, you may choose 1 of your ships in the active system that did not begin this action in that system; roll a die. On a result equal to or greater than that ship's combat value, produce 1 hit; your opponent must assign it to 1 of their ships.Prerequisites: 
==The Monks of Kolume==
 Applied BiothermicsWhen you pass, you may gain 1 commodity for each other player who has passed.ACTION: Exhaust this card.Prerequisites: Omniscience FieldAfter a system is activated, you may exhaust this card to choose 1 player. Apply +1 or -1 to all rolls that player makes during this tactical action.Prerequisites: 
==The Kortali Tribunal==
 Tempest DriveAfter you win a combat in a system, you may exhaust this card to remove 1 command token from that system.Prerequisites: Deliverance EngineOnce per space combat, after 1 of your non-fighter ships is destroyed, you may produce 1 hit and assign it to 1 of your opponent’s non-carrier ships. Prerequisites: 
==The Kyro Sodality==
 Indoctrination TeamDuring the agenda phase, after an outcome you voted for is resolved, place 2 infantry from your reinforcements on a planet you control.Prerequisites: Vector ProgramAt the start of the strategy phase, you may place any number of your trade goods on any combination of strategy cards. Then, place 2 trade goods from the supply on 1 strategy cardPrerequisites: 
==The Lanefir Remnants==
 Spark ThrustersACTION: Spend 1 command token from your strategy pool or purge 1 relic fragment to move 1 of your ships to an adjacent system that contains no other player’s ships. If you spent a command token, exhaust this card.Prerequisites: ATS ArmamentsAfter you explore, or purge 1 or more relic fragments, place 1 commodity token on this card. 
At the start of a round of combat, remove any number of tokens from this card to reroll up to that many of your dice during this round of combat.Prerequisites: 
==The Li-Zho Dynasty==
 Wraith EngineAfter you activate a non-home system, you may exhaust this card to choose 1 ship you control; you may treat that ship as adjacent to the active system until the end of this tactical action. Prerequisites: 
== The L'tokk Khrask ==
 Stone's EmbraceWhen you would spend a token from your strategy pool, you may exhaust 1 planet you control to spend 1 token from your reinforcements instead.Prerequisites: 
==The Mirveda Protectorate==
 Orbital Defense GridAt the start of invasion, choose up to 1 unit you control in the active system; that unit gains PLANETARY SHIELD.When a player commits a unit to land on a planet you control, you may exhaust this card to destroy that unit.Prerequisites: 
==The Glimmer of Mortheus==
 Fractal PlatingAfter a unit you control in a system is destroyed, you may exhaust this card to place 1 unit of that type from your reinforcements in the space area of a system adjacent to that system that contains 1 or more of your ships.Prerequisites: Fabrication GridEach system that contains 1 or more of your ships and no planets gains PRODUCTION 2 as if it were a unit you control.Prerequisites: 
==The Myko-Mentori==
 Psychoactive ArmamentsAfter your opponent makes a combat roll, you may exhaust this card. If you do, for each of their units that did not produce a hit, you may reroll that unit's combat roll; any hits that roll produces are produced against your opponent’s units instead.Prerequisites: 
==The Nivyn Star Kings==
 Voidwake MissilesAfter 1 or more of your units with SUSTAIN DAMAGE makes a combat roll, you may choose 1 of those units to become damaged to reroll its combat roll.Prerequisites: 
==The Nokar Sellships==
 Local ContractsDuring the action phase: You may exhaust this card to use the PRODUCTION ability of 1 of your units. Then, place 1 command token from your reinforcements in that unit’s system.Prerequisites: 
==The Olradin League==
 False Flag OperationsAt the start of your turn, you may exhaust this card and 1 planet you control to ready 1 non-home planet other than Mecatol Rex. Prerequisites: Geosympathic ImpellerAfter you activate a system, you may exhaust a planet you control of the same type as a planet in that system to apply +1 to the move value of each of your ships during this tactical action.Prerequisites: 
==The Zealots of Rhodun==
 Sanctification FieldWhen you activate a system, or a system that contains 1 or more of your units is activated, you may choose 1 technology or non-fighter, non-structure unit upgrade technology another player controls; until the end of this tactical action, that card is treated as though it had no ability text.Prerequisites: Pilgrimage Beacons Once during your turn, when you exhaust 1 or more planets you control that have a technology specialty, you may produce 1 ship in 1 system that contains 1 of those planets. Prerequisites: 
==Roh'Dhna Mechatronics==
 Contractual ObligationsAt the start of the agenda phase, for each unit upgrade technology you control, you may choose 1 player. Each of those players must produce 1 ship in a system that contains 1 or more of their space docks or war suns. Prerequisites: 
==The Tnelis Syndicate==
 Daedalon Flight SystemAfter a round of space combat in a system that contains 1 or more of your mechs, you may have 1 of those units become damaged to produce 1 hit and assign it to a cruiser, dreadnought, or destroyer you do not control in that system. Prerequisites: 
==The Vaden Banking Clans==
 Midas TurbineAfter you activate a system, you may exhaust this card and spend any number of trade goods; for each trade good you spent, apply +1 to the move value of 1 non-fighter ship you control.Prerequisites: Krovoz Strike TeamsAfter another player’s unit uses SUSTAIN DAMAGE to cancel a hit produced by your units or abilities, you may exhaust this card to destroy that unit.After you produce 1 or more hits during a round of combat, you may spend 1 trade good to produce 1 additional hit.Prerequisites: 
==The Vaylerian Scourge==
 Scavenger ExosOnce per action, after you win a ground combat, you may draw 1 action card.Prerequisites: 
==The Veldyr Sovereignty==
 SEIDR ProjectAt the end of each round of space combat, you may use the SPACE CANNON of 1 of your units in the active system against your opponent's ships, without rolling additional dice.Prerequisites: 
==The Zelian Purifier==
 Shard VolleyWhen 1 or more of your units produce 1 or more hits during a BOMBARDMENT roll against a planet, produce 1 additional hit for that roll.Prerequisites: 
== Discordant Stars Faction Technology Reference ==
Does not include Discordant Stars Unit Upgrade Technology
Technology
Type	Level 0	Level 1	Level 2	Level 3
	 	
- Broker Network
- Envoy Network
- Networked Command
- Zhrgar Stimulants	
- Blackmail Programs
- Applied Biothermics
- Tempest Drive
- Indoctrination Team
- Stone's Embrace
- Psychoactive Armaments	
- Unity Algorithm
- War Song Implants
- Psychographics
	 	
- Rift Engines
- Shrouded Skirmishers
- Geosympathic Impeller
- Midas Turbine	
- Spark Thrusters
- Wraith Engine
- Pilgrimage Beacons	- Lightning Drives
	 	
- Recursive Worm
- Parallel Production
- Vector Program
- Voidwake Missiles
- Daedalon Flight System	
- Merged Replicators
- Impressment Programs
- Encrypted Trade Hub
- Covert Strike Teams
- Sentient Datapool
- Seeker Drones
- Fabrication Grid
- Local Contracts
- Contractual Obligations
- Krovoz Strike Teams	
- Emergency Deployment
- Sanctification Field
	 	
- False Flag Operations
- Scavenger Exos
- Shard Volley	
- Emergency Mobilization Protocols
- Brood Pod
- Deliverance Engine
- ATS Armaments
- Orbital Defense Grid
- Fractal Plating
- SEIDR Project	
- Omniscience Field
Category:Discordant Stars
Category:Factions and Races
Category:Technologies
Category:Unofficial Expansions