Ebonbane (Magic Sword)

Ebonbane was crafted of a special cursed iron brought into the world from another plane. In its plane of origin, the metal was far less powerful than it is in Ravenloft. Like all evil things drawn into Ravenloft by the Dark Powers, Ebonbane's power has been greatly enhanced. The following information details Ebonbane's abilities when in Ravenloft.
Ebonbane's blade is a deep, jet-ebony and has been set with runes of purest evil. These act as symbols (of whatever type Ebonbane wishes); each symbol can be activated once per day. This weapon has all the powers of a vorpal sword +4 and a flame tongue, as well as the ability to move about on its own (MV 9) and attack by an innate form of levitation (at human height).
Ebonbane has an Intelligence and Ego of 17, is chaotic evil, and can communicate with both speech and telepathy. It can attack once per round with a THAC0 of 10, inflicting a base Id8 points of damage. Anyone who tries to attack Ebonbane discovers that it is AC -10 and can be harmed only by rnagical spells and +3 or better weapons. Any successful spell or weapon attack against it scores 1 point of damage (regardless of what that attack would normally inflict). After 10 hits are inflicted, Ebonbane must make a saving throw appropriate for the type of attack. If the sword fails its throw, it breaks up and is destroyed. If it makes the saving throw, it is unharmed, and an additional 10 hits must be scored before it must save again. Multiple attacks from a single source (like a volley of magic missiles) count as only a single attack in fighting Ebonbane. Ebonbane controls the weather about Shadowborn Manor, generating any effect the DM desires, from lightning to wind storms. It can also command blades (any sword or dagger, including artifacts) to animate and attack people (THAC0 10, damage by weapon type); innate powers of such swords function (such as vorpal or life stealing powers), but triggered powers do not (sunray or wish-casting powers). Like all the domain lords of Ravenloft, Ebonbane is the absolute master of all that transpires in its own domain. If it wants the walls of the manor house to bleed, they bleed; if it wishes pillars of stone to rise out of the earth, they rise.
Each round that a person grasps Ebonbane's hilt and attempts to wield it in combat, the "Weapons vs. Characters" rules in the DMG should be consulted. If the wielder is dominated by Ebonbane, his or her spirit is instantly consumed and Ebonbane controls the former PC's body (this does not happen to those struck by the blade). Resurrection of the PC is now impossible. Such a body acts like a zombie, 0-level human under the control of the sword (death follows in Id6+1 days). If the PC is not dominated, the weapon is a vorpal blade and flame tongue. Being an unnatural creature, Ebonbane sustains itself by drawing off the life energies of living creatures in its domain. All animal life has perished around Shadowborn Manor as a result. Nonmagical healing cannot take place; spells, psionics, or magical items must be used to recover from wounds suffered here.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Swords
Category:Magic Weapons