Vengeance (level)/Transcript

==Safehouse==
Hendricks: I'm telling you now - you may well regret this. The Immortals are out for revenge. By the time we get to Kane, there will be nothing left of her.
Player: This isn't up for discussion.
Hendricks: You know they want us to come for her - they want us to see the consequences of our actions. 
Player: It's not our actions, Hendricks. Whatever they do - is on them.
==Opening Cutscene==
Images of the Black Station and the previous mission flash by. 
Hendricks: So - now the world knows that it was a CIA black project that led to the disaster that killed over 300,000 people. Now do you believe me when I say Kane is keeping us in the dark? 
Player: You think she knows more than she's telling us?
Hendricks: I think Taylor stumbled on to something he had no business knowing about - and right now he's a marked man.
Player: That may be... But Kane is on our side. 
Scene shows Goh Xiulan leading the 54 Immortals into Singapore's Safe Zone. 
Player: We can't just leave her to those animals.
Hendricks: WA operations are in chaos. We need to find Taylor before it gets worse.
Scene shows the Immortals causing chaos in the Safe Zone.
Player: If we don't get Kane out, no one else will. 
Scene shows Kane on the left side and the Immortals on the right side.
Player: She's smart - she's a survivor. She'll hold out till we get there.
==Level Briefing==
Encryption# 6F-20-60-21. Protocol: Romeo
Goh is intent on enacting Vengeance on the Winslow Accord safe house
Mission approval is denied. Agents should NOT proceed to Singapore, Safe Zone
Active Mission - Day 3
==Cutscene==
An overview of the now ravaged Safe Zone of Singapore.<tabber> Male Player= 
M. Player: Kane. We're at the perimeter wall - just leaving the Quarantine Zone.
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Female Player= 
F. Player: Kane. We're at the perimeter wall - leaving the Quarantine Zone.
</tabber>
Kane: I told you not to come for me.
Hendricks: Don't get too excited. We're not there yet.
The two jump down to the streets. 
Player: What's your status? Is the safehouse still secure?
Kane: For now. The camara feed show the Immortals are closing in fast - burning and destroying everything in their way.
The two observe the destruction and some bodies hung up by the Immortals.
Hendricks: Yeah... no shit.<tabber> Male Player= 
M. Player: We'll be there as quick as we can. Stay strong.
Hendricks: I'll tell you this - I wouldn't hold out hope for Kane's chances. These fuckers mean business.
M. Player: Yeah? So do we. And we're not leaving Singapore without her.
The Player walks forward.
|-|
Female Player= 
F. Player: We'll be there as soon as we can. Stay strong.
Hendricks: I'll tell you this - I wouldn't hold out hope for Kane's chances. These fuckers mean business.
F. Player: So do we. We're not leaving Singapore without her.
The Player walks forward.
</tabber>
==Gameplay==
Hendricks: The Immortals are slaughtering anyone between them and the safe house. I haven't seen anything like this in a long time.
Player: There's probably still some Immortals lingering around. We need to get off the street.
Hendricks: Agreed. We'll cut through here, bypass a few blocks.
Hendricks opens the doors and the two go in the building. There are some people talking nearby.
Hendricks: You hear that?
Player: I hear it.
The two reach the third floor and witness the Immortals breaching in and killing civilians.
Hendricks: Give 'em what they deserve.
The Player, with or without Hendricks, takes out the three soldiers.
Hendricks: Clear. After what we did to her brother, Goh Xiulan is acting on pure rage. Her soldiers won't show mercy... not to anyone.
Player: Once we find her - neither will we.
The two head outside on the third floor.
Hendricks: This doesn't sound good...
The two notice a 54i Patrol on the ground with Robots and a P.A.W.W.S.
Player: What do you say, Hendricks?
Hendricks: Let's do what we do best - kill some bad guys.
Player: Like the old days?
Hendricks: Like the old days.
Hendricks disrupts the P.A.W.W.S. and the Player jumps down, takes down an enemy, and shoots the rest nearby. Meanwhile, Hendricks gets on top and shoots at the P.A.W.W.S. weak point before getting off as it blows up.
Hendricks: It ain't over yet!
The two kill the 54i Reinforcements and Technical Turret.
Hendricks: You know, by the time we're done saving Kane's ass, Taylor and the others will be long gone.
Player: This is what happens Hendricks. We get Kane - then we find Taylor. We don't leave one of our own behind.
Hendricks: Are you sure Kane's one of ours?
Hendricks opens the gates and the two move up in an alley, where they witness a civilian get shot in the back by the Immortals, who later spotted the two.
Hendricks: Here we go again... 
Hendricks: I say - kill 'em all.
The two move up and witness a police officer being hanged by the Immortals. The two eliminate the Immortals in the alley.
Hendricks: This is gonna get a whole lot worse before it gets better. I knew coming here was a bad idea.
Hendricks opens the doors and the two enter in the back of a Butcher's Shop, where they witness more civilians lined up and executed by the Immortals outside.
Hendricks: Stay low.
The two stealthily moves across to another door. If they're spotted, the two will eliminate all Immortals outside. Either way, they go outside into another alley. The Player tries to open the door to go inside another building when...
==Cutscene Two==
Taylor: You don't understand, do you?
Hendricks: Taylor? What the fuck are you doing?!
The Player opens the door and the two head inside.
Hendricks: You sold us out! You gave up classified information to the enemy!
A 54i Soldier is seen moving a civilian.
Taylor: I told the truth. Behind a slick corporate front from the CIA conducted illegal human experiments...
The Immortals are lining up the civilians on their knees and having them face a wall.
Taylor: Experiments that would one day blow up in their face leaving hundreds of thousands dead, and even more left to suffer in the aftermath.
Taylor: Ask yourself - who's the badguy in this situation? The people who survived a catastrophic event right in their doorstep? 
A 54i Soldier lights up and throws a Molotov Cocktail in a building.
Taylor: Or the fucking suits and yes-men who covered it up?
Taylor: The Immortals built a society - however flawed - when the rest of the world looked away and left them to rot.
A few civilians come out and are set on fire as they burn to death while the same Immortal lights up and throws another Molotov in the same building.
Taylor: Maybe they do want revenge. Maybe they just want justice. 
A 54i Soldier is pouring three civilians tied-up in a circle with gasoline.
Taylor: Either way - you can't deny that their anger... is righteous.
Hendricks: Taylor! Taylor!!<tabber> Male Player= 
M. Player: Kane - Taylor just jacked into our comms.
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Female Player= 
F. Player: Kane - how the hell did Taylor manage to jack into our comms?
</tabber>
Another 54i Soldier is seen with a flare ready to burn the gas-covered civilians.
Player: Kane?
Hendricks: Kane's gone quiet. It may already be too late.
Hendricks gives the Player a Sheiva SSW.
==Gameplay Two==
Player: If the Immortals breach the safe house - Kane's as good as dead. Head up top - find me a way through.
Hendricks heads up the stairs into the rooftops.
Hendricks: I hope you're right about her.
The Player readies the Sheiva SSW as he/she tries to kill the Immortals' Soldiers, Snipers, and/or Talons stealthily and reach the Marker.
Hendricks: Easy, wait till no one's looking. (if the Player aims at an enemy soldier or Talon)
If the Player remains hidden in the Café Section:
Hendricks: Tango directly ahead. (if there is an enemy close in front of the Player)
Hendricks: Snipers on the roofs, watch it! (if an enemy Sniper detects the Player)
Hendricks: Drone is tracking you! [or] Drone has you targeted! (if an enemy Talon detects the Player)
Hendricks: You spooked 'em. Hide. [or] They're looking around. Be careful! (if the Immortals are in high alert and searching for the Player, who remains hidden)
Hendricks: Kill 'em quick. [or] Take 'em down, quick. (if an Immortal(s) detects the Player while the rest aren't alerted yet)
Hendricks: That was close. (if the Player quickly takes out the alerted enemies before they alert everyone)
Hendricks: All clear, they're moving back to position. [or] You're clear. Threats standing down. (if the Immortals give up their search for the Player)
If all the Immortals are alerted in the Café Section:
Hendricks: Damn, they're onto us - we need to clear them out! [or] Shit, go hot, they're onto us! Drop 'em all! [or] Damn, they know we're here - weapons free!
Hendricks: That's the last of 'em. (if the Player kills all the Immortals after they were alerted by the Player's actions)
The Player reaches to the gate either by force or stealth by killing all or some Immortals, while saving all, most, some, or no civilians. Either outcome, he/she opens the gate and sees Hendricks pushing and throwing his knife at an Immortal, killing them.
Hendricks: Hold up, we don't want to attract that A.S.P.
The A.S.P. is seen across the gate, destroying anything in sight.
Hendricks: We should head to the rooftops - get a better idea what we're up against.
The two climb up to the rooftops.
Hendricks: Shit... it's like an Immortals Convention down there. I'll cover you from above.
The Player gets down to the streets or stays in the rooftop to pick off the 54i Soldiers and Talons. 
Hendricks: Easy, wait till no one's looking. (if the Player aims at an enemy soldier or Talon)
If the Player remains hidden in the Temple Courtyard Section:
Hendricks: Try to stay in the shadows. (Once the Player is on the streets) 
Hendricks: Heavy Immortal presence down there - take it slow. (as the Player moves up)
Hendricks: Keep moving. (as the Player is about halfway to the office building)
Hendricks: Tango directly ahead. [or] Tango behind you. (if there is an enemy close in front or behind the Player)
Hendricks: On your left. [or] On your right. (if there is an enemy close on the Player's left or right side)
Hendricks: Get outta sight. (if an enemy in front is about to see the Player)
Hendricks: Snipers on the roofs, watch it! (if an enemy Sniper detects the Player)
Hendricks: Drone is tracking you! [or] Drone has you targeted! (if an enemy Talon detects the Player)
Hendricks: You spooked 'em. Hide. [or] They're looking around. Be careful! (if the Immortals are in high alert and searching for the Player, who remains hidden)
Hendricks: Kill 'em quick. [or] Take 'em down, quick. (if an Immortal(s) detects the Player while the rest aren't alerted yet)
Hendricks: That was close. (if the Player quickly takes out the alerted enemies before they alert everyone)
Hendricks: All clear, they're moving back to position. [or] You're clear. Threats standing down. (if the Immortals give up their search for the Player)
If all the Immortals are alerted in the Temple Courtyard Section:
Hendricks: Damn, they're onto us - we need to clear them out! [or] Shit, go hot, they're onto us! Drop 'em all! [or] Damn, they know we're here - weapons free!
Hendricks: They're on to us! Let's go! [or] It's gone hot! We gotta synch up!
Hendricks uses a Blinding Swarm on the Immortals.
Hendricks: We gotta push through to the office building ahead.
The two eliminate all the Immortals and proceed to the office building.<tabber> If the Player remains hidden= 
The Player opens the doors and sees Hendricks shoot an Immortal in the gut, and kicks them hard through the glass barrier from the second to first floor, killing them.
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If the Player alerted all the Immortals= 
Hendricks: Go ahead, I've got your back.
The Player opens the doors.
</tabber>Hendricks: You sure you don't want to call this off?
Player: Not a chance, Hendricks. We're not leaving Singapore without her.
As the Player, if remain hidden, or the two, if spotted, move up to the second floor:
Kane: The safe house has been breached! I'm falling back to the panic room. Initiating Code Black!
Hendricks: Good to know you're still kicking. Did you hear Taylor come through on comms?
Kane: He contacted you? What did he say? What did Taylor tell you?
Kane: They're coming in!
Player: Kane?!
Hendricks: Aaargh... we've lost comms again.
Player: No... this is something else.
As the Player opens the door...
==Cutscene Three==
Goh Xiulan: I swore vengeance...
Goh Xiulan: You built your walls to contain the weak and the sick. 
Cutscene shows civilians that were tortured and hanged by the Immortals.
Goh Xiulan: You turned your back on them. Forgot about them.
A 54i Soldier pushes a civilian over the balcony and the civilian falls to his death.
As Goh Xiulan talks, a few police officers fighting back against the Immortals were killed by a 54i Grenade Launching Technical Turret.
Goh Xiulan: Today, the children of your apocalypse will reap their vengeance upon those who stood by and watched them die.
Goh Xiulan: You brought this upon yourself.
Player: Goh Xiulan?... How?!
The 54i Soldiers exit the Technical.
Taylor: I gave her access to our comms protocols.
Hendricks: Taylor - what do you want? What are you looking for?
Taylor: The decision - the responsibility - always rests on one individual.
The Player and Hendricks are on the ground undetected.
Taylor: I'm gonna find them...
Hendricks: Why?
==Gameplay Three==
Taylor: Cause I need to know how deep this rabbit hole goes...
The two engage the Immortals.
Hendricks: Those technicals might give us an advantage over the snipers...
Hendricks: Let's clear out the rest of these guys. (if the Player kills all the Snipers first)
The two clear out all 54i Soldiers near the Parking Garage, with or without using the G.L. Technical Turret.
Hendricks: Rally on me and let's push to the safehouse!
As the two are about to go in the Parking Garage:
Hendricks: Stop - do you hear that?!
Coming through the Parking Garage's wall is an:
Hendricks: A.S.P! Take cover!
Player: Draw its fire. I'll disable its defensive system!
Hendricks: We need something big to take it down!
Hendricks: Nothing's getting through, we need to drop it's defenses! 
Hendricks: Hit it with an RPG while its defenses are disabled! (if the A.S.P.'s defenses are disabled for the first time)
Hendricks: That outta slow it down! Keep pouring it on! (if the Player uses an XM-53 or G.L. Technical Turret on the defenseless A.S.P.)
Player: Its defensive system is coming back online! (if the A.S.P.'s defenses are active again for the first time)
Hendricks: Keep moving! Don't let it track you!
Hendricks: Defenses down! Hit it with something big! (if the A.S.P.'s defenses are disabled for the second time)
Hendricks: It's back online, watch out! (if the A.S.P.'s defenses are active again for the second time)
The Player eventually destroys, or hacks, the A.S.P.
Hendricks: I think we got it, looks like it's down for good.
Hendricks: Taylor fucked up - he's compromised our comms. Now we don't know who's listening or talking. 
Hendricks: Even if they've hacked our comms, at least these fuckers ain't talking to each other - it looks like we still have the element of surprise.
The two enter and ascend inside the Parking Garage. Hendricks push a breakable wall, and the two see the safehouse under heavy fire from the Immortals. The two go down, or stay on top, and pick apart the Immortals, with some Turrets scattered around to hack in and use.
If the Player stays on top:
Hendricks: Get down here! We gotta push to the safehouse! (if the Player stalls on top the first time)
Hendricks: Get your ass down here, I'm taking heavy fire! (if the Player stalls on top the second time)
Hendricks: I'm being flanked, get down here! (if the Player stalls on top the third time)
The Player goes down with Hendricks into the battle zone.
Hendricks: Watch the skies for drones! (if there are enemy Talons active) 
The two kill all the 54i Soldiers, Snipers, Talons, MG Technical Turrets, RPGs, Warlord, & P.A.W.W.S. nearby, and then they rally up near the safehouse.
==Cutscene Four==
Hendricks: Okay, now what?<tabber> Male Player= 
M. Player: Now we get Kane.
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Female Player= 
F. Player: Now - we get Kane.
</tabber>
The two climb up the stairs. Suddenly, the safehouse exploded, knocking back the two to the ground.
Hendricks: Fuck... I guess the mission's over.
Player: Find us transport for extraction, Hendricks.
Hendricks stops the Player.
Hendricks: You're kidding me, right? She's toast.<tabber> Male Player= 
M. Player: There's still a chance.
|-|
Female Player= 
F. Player: No. There's still a chance.
</tabber>
The Player walks up the stairs, with Hendricks telling him/her:
Hendricks: Hey! Do you hear me? She's dead. Accept it!
==Gameplay Four==
The Player enters the inferno safehouse.
Goh Xiulan: Your friend... she struggled greatly.
Player: What did you do to her?
Goh Xiulan: She won't be talking to you anymore. Now - she's being quiet. You will see.
The Player, along with a few Winslow Robots, fight through the 54i Robots to the second floor.
Hendricks: Whatever you're going to do, you'd better do it fast - the building's falling apart around you!
The Player doesn't respond and continues fighting the 54i Robots & moves up.
Hendricks: Dammit! Are you listening to me?
Player: Stay where you are Hendricks - it's not over yet.
The Player reaches the Panic Room and opens the door.
==Cutscene Five==
The Player reaches to Kane, who is tied up on a chair and hurt. As the Player unties and helps Kane up, Goh Xiulan attacks the Player with a flaming wooden post, but the Player disarms Goh Xiulan, grabs and pushes her. Goh Xiulan tries to stop the Player, but he/she overpowers her and pushes Goh Xiulan's face into the flames as she screams and burns to death. The Player checks on Kane.
The Player helps Kane outside the inferno safehouse, where Hendricks is seen watching at the two, speechless.<tabber> Male Player= 
M. Player: You got something to say, Hendricks?
|-|
Female Player= 
F. Player: Got something to say, Hendricks?
</tabber>
All Hendricks could reply as he looks back at the inferno safehouse:
Hendricks: I just noticed... you've got a lot of blood on you...
The screen fades to black and the mission ends.
Category:Call of Duty: Black Ops III Transcripts