Close-Combat Expert (Class)

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== Overview of the Close-Combat Expert Class ==
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== Class Table ==
Level 	Mastery Bonus	Feature 	Action Dice		Level 	Mastery Bonus	Feature 	Action Dice
Level 1 	+0 	Preferred Weapon 	1d10 		Level 21	 	3d10 	
Level 2 	+0 	-- 	1d10 		Level 22	 	3d10 	
Level 3 	+1 	Adept Duelist: Tier I 	1d10 		Level 23	 	3d10 	
Level 4 	+1 	-- 	1d10 		 	 	3d10 	
Level 5 	+1 	Stat Increase X2 	1d12 		 	 	3d10 	
Level 6 	+2 	Search for 
Perfection: Tier I	1d12 		 	 	 	
Level 7 	+2 	Secondary Class
Leveling	1d12 		 	+6 	 	
Level 8 	+2 	Weapon of
Domination: Tier I	1d12 		 	 	 	
Level 9 	+2 	Adept Duelist: Tier II 	1d12 		 	 	 	
Level 10 	+3 	Stat Reallocation (1) 	1d12 		 	+6 	Stat Reallocation (1)	
Level 11 	+3 	-- 	2d10 		 	 	 	
Level 12 	+3 	Search for
Perfection: Tier II	2d10 		 	 	 	
Level 13 	+3 	Weapon of
Domination: Tier II	2d10 		 	 	 	
Level 14 	+3 	-- 	2d10 		 	 	 	
Level 15 	+4 	Martial Analysis: Tier I	1d10+1d12 		 	 	 	
Level 16 	+4 	Parry God 	1d10+1d12 		 	+7 	 	
Level 17 	+4 	 	 		 	 	 	
1d10+1d12	 	 	+7 		 	 	 	
Level 18 	+4 	Search for
Perfection: Tier III	1d10+1d12 		 	+7 	 	
Level 19 	+4 	Secondary Class Leveling	2d12 		 	+7 	 	
Level 20 	+5 	Stat Reallocation (2) 	2d12 		 	+7 	Stat Reallocation (2)	
== Features ==
=== Preferred Weapon: ===
At the beginning of the campaign, you can choose a specific close weapon type to be hyper-proficient in. Your hyper-proficiency allows you to never be disadvantaged using that specific weapon, unless bodily impairment occurs or exhaustion. You may also add your +1 to your mastery bonus while using said weapon type.
=== Adept Duelist: ===
Tier I: Once per game, you can use dodge, parry, disengage, or challenge as a free-bonus action/reaction and it will not count as an action from your action pool.
Tier: II You can now use disengage and challenge in the same turn without it counting towards your action pool.
=== Search for Perfection: ===
Tier I: Your challenge bonus becomes +1 if zero or below. You become proficient in one of the following skills: Dodge, Parry, or Athletics
Tier II: Your challenge bonus increases by +1. You become proficient in two of the following skills: Dodge, Parry, or Athletics 
Tier III: Your challenge bonus increases by +2. You become proficient in all of the following skills: Dodge, Parry, or Athletics
=== Weapon of Domination: ===
Tier I: If an enemy would be parried (by any player), you could attack them instead and deal 1.5x damage. However, this attack does count towards your action pool.
Tier II: If an enemy would be parried (by any player), you could attack them instead and deal 2x damage. However, this attack does count towards your action pool. Once per game, this ability will not count towards your action pool.
=== Martial Analysis: ===
Tier I: If an ally would be hit by an opponent who utilizes close-combat, you may roll for investigation to analyze their attack. Depending on success level, you may learn/partially understand their weapon technique. This ability can be used once per game.
=== Parry God: ===
If you roll a critical failure while parrying, you may reroll once per game.