Geese Howard (The King of Fighters)

==Summary==
Geese Howard is the chief antagonist of the Fatal Fury series and a secondary villain in the Art of Fighting series, which takes place in a same canon/continuity. His role varies in The King of Fighters continuities, though he is the true antagonist in The King of Fighters Neowave.
==Powers and Stats==
Tier: At least 
Name: Geese Howard
Origin: King of Fighters
Gender: Male
Age: Likely above 43 years old
Classification: CEO of Howard Connection, Police commissioner of Southtown, Martial Artist
Powers and Abilities: Superhuman Physical Characteristics, Energy Manipulation, Expert Hand-to-Hand Combatant, Can summon lightning, Can sense the presence of people nearby, Can gather energy from the earth
Attack Potency: At least Small City level+ (Comparable to Terry Bogard)
Speed: Relativistic (Can keep up with the likes of Terry, Andy Bogard and Joe Higashi)
Lifting Strength: Class 5 (Can throw people as large and heavy as Chang, who also carries a large iron ball)
Striking Strength: At least Small City level+
Durability: At least Small City level+ (Took hits from characters on this level)
Stamina: High, can fight even while heavily injured.
Range: Standard melee range, tens of meters with projectiles and lightning.
Standard Equipment: None
Intelligence: Gifted (As the CEO of the Howard Connection, Geese is extremely intelligent and very skilled in combat)
Weaknesses: None notable
Notable Attacks/Techniques:
<tabber> 
|-|Unique Attacks=
*Raikou Mawashi Geri: Geese leaps a bit and then performs a spinning roundhouse kick.
*Fudou Sakkatsu Uraken: Geese steps forward as he performs a elbow smash, which knocks the opponent away. Only used in The King of Fighters 2002.
*Tendoh Kudaki: Geese steps forward whlist turning and then spreads his arms to either side of him, while performing a spnning backhand. Only used in The King of Fighters XIV and XV.
|-|Throws=
*Satsujin Katate Nage: Geese grabs the opponent by the neck, lifting them up and then ferociously slams their head over his shoulder into the ground.
*Ko Satsu Shou: Geese grabs the opponent by the neck and then punches them, launching them into the air.
*Shinkū Nage: Geese grabs the opponent and quickly tosses them backwards high into the air as he rotates his arms.
|-|Special Attacks=
*Reppuken: Geese slashes his hand upwards, summoning a chi projectile that travels along the ground. Alternatively, he creates a close-ranged blade of wind in-front of him which cancels any projectile it hits.
*Double Reppuken: Same as before, but Geese quickly creates two wind blades in succession, with a second Reppuken being slightly larger. In some games, Geese will first create a stationary energy projectile before quickly performing a second Reppuken to send a large chi wave forward which explodes.
*Shippuken: While in the air, Geese fires a chi-based projectile angled downwards from his hands. The move also has a variant called Double Shippuken, which allows Geese to launch two fireballs at once.
*Explosion Ball: Geese summons a energy orb, which floats a bit with an opponent when hit and then strikes with a powerful uppercut, causing an explosion which sends the opponent flying high into the air. Only used in The King of Fighters Neowave.
*Hishō Nichirinzan: Geese performs a quick, short-ranged shoulder tackle, then leaps into the air and creates a blade of wind by slashing his hand. If an opponent gets hit by the tackle, they will be launched into the air and get hit by the blade.
*Ja'ei Ken: Geese dashes towards the opponent. If he hits, he will perform a 3-hit combo which he ends with a palm strike. He sometimes ends a combo with a large chi explosion or grabbing the opponent and throwing them far behind him instead.
*Fudou Ken: Geese delivers a swift palm strike to the opponent. If it connects, he'll either follow up by either a double palm attack (A), an overhead kick (Un), or a sweeping kick (Ba). The attack's purpose is meant to disrupt enemy defenses. Only used in The King of Fighters XIV.
*Jōdan Atemi Nage: One of Geese's infamous counter moves, in which when he's attacked with overhead/high attacks or from the air, he grabs the opponent above and then slams them onto the ground behind him.
*Chūdan Atemi Nage: When attacked while performing a stance at normal height, Geese grabs the opponent in-front of him and then turns around as he slams them, much like his Jōdan Atemi Nage.
*Gedan Atemi Nage: When attacked while crouching, Geese blocks a low attack and backhands the opponent away.
*Raimei Gōha Nage: When a opponent is downed, Geese grabs them from the ground, lifting them by their neck and then turns around while slamming them back onto the ground as a lightning bolt strikes them.
*Ura Kumogakushi: Geese grabs the opponent and then tosses them behind him, setting them up for a combo.
|-|Desperation/Super Special Moves=
*Raging Storm: A powerful chi-based attack where Geese channels his power and creates a shockwave around him by slamming his hands onto the ground, forming large spikes of chi that heavily damage the opponent in-front of him. A move has stronger variants, in which chi spikes has a reddish hue, or replaced with light pillars or a hurricane.
*Raigō Reppuken: Geese creates a stronger Reppuken infused with the power of electricity, that moves along the ground and can hit up to 4 times. The MAX variant makes the projectile a bit larger and deal more damage. Only used in The King of Fighters XIV.
*Asura Whirlwind Slam: Geese charges at the opponent while surrounded by chi, before leaping up and repeatedly launching waves of chi down at them from above.
*Oni Hammon: Geese strikes a pose. If the opponent hits him during a pose, Geese will grab them by the head and then slams them into the ground, causing a shockwave from the resulting force. Only used in The King of Fighters XIV and XV.
*Deadly Rave: Geese lunges at the opponent. If the lunge hits, he performs a quick and strong 7-hit combo, before finishing with an explosive chi/energy blast. He has a stronger variant, which becomes a 17-hit combo and a energy blast hits 3 times, which also deals much more damage.
*Rashomon: One of Geese's strongest moves, in which he taunts the opponent before uppercutting them into the air. He then swings both arms in opposing directions while charging his chi into them. As the opponent falls, he strikes them with a two-handed palm strike to their mid-section which launches them forward away.
|-|Others=
*Martial Arts Mastery: Geese is a master martial artist, being trained in several styles and being more than lethal with each one of them. He is a known practitioner of various styles such as:
**Aikijutsu: A style that focuses on grapple techniques, like throws and locks. This is often employed with Geese’s counters and his follow-ups after striking an opponent down.
**Karate: Geese’s overall fighting ability seems to derive from several Japanese martial arts, and the art of karate is present within his striking attacks.
**Kickboxing: Geese also utilizes this as this is mixed with karate and boxing. A style mainly for using kicks.
*Counter Attacks: Thanks to his training in various Japanese martial arts (Karate, Aikidou, Jujutsu, etc.), Geese is able to reverse almost every strike intended to land on him.
*Ki Manipulation: In addition to martial arts, Geese is a practitioner of the "Hakkyokuseiken" fighting style. He is able to gather, control and catalyze chi energy from the Earth itself to fight in addition to his traditional Japanese martial arts. He can amp his physicality further, sense the presence of people nearby and manifest chi into powerful/deadly attacks.
</tabber>
===Gallery===
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|-|Art=
|-|Music=
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
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