Dragon

For the inn challenge, see Draco.
The Dragon is a powerful Pet/Guest available from the Dragon Egg Saga that can be upgraded at Sunbreeze Grove.
The Dragon's element can be tuned to Wind, Light, Darkness, Ice, Energy, Fire, Water, Stone, Nature, or Bacon. The element can be changed mid-battle and even during the Dragon's turn with a Dragon Amulet.
The Dragon's offensive stats scale to player level based on the following formulae:
* Pet Baby Dragon and Pet Toddler Dragon (DA-locked)
** Base damage = (Level * 0.85) ± (Level / 9), rounded up. 
*** 67-87 at level 90.
** Bonus = [10 + Level * 0.5] 
*** 55 at level 90.
** Crit = 5.
* Guest Toddler Dragon (DA-locked)
** Base damage = (Pet Toddler Dragon Base damage * 1.5), rounded up.
*** 101-131 at level 90.
** Bonus = [10 + Level * 0.5].
*** 55 at level 90.
** Crit = 5.
* Pet Kid Dragon (DA-locked)
** Base damage = (((Level * 0.85) ± (Level / 9), rounded up) * 1.1), rounded up. 
*** 74-96 at level 90.
** Bonus = [20 + Level * 0.5] 
*** 65 at level 90.
** Crit = 10.
* Guest Kid Dragon (DA-locked)
** Base damage = (((Level * 0.85) ± (Level / 9), rounded up) * 1.8), rounded up.
*** 121-157 at level 90.
** Bonus = [20 + Level * 0.5] 
*** 65 at level 90.
** Crit = 10.
The Dragon has 5 skill trees, each of which can be trained up to 200 points, to a total of 600:
* Protection
* Magic
* Fighting
* Assistance
* Mischief
Each skill tree has 2 tiers of skills which unlock with enough points trained in that tree:
* Tier 1 skills require 1+ points trained.
* Tier 2 skills require 100+ points trained and a Dragon Amulet.
== Skills ==
If Manual Pet Actions is enabled, Pet Dragon will have a skill bar the way a Guest does. Otherwise, it will use available skills at random.
* Skip
** 0 CD (unaffected by CHA)
** Your dragon skips its turn.
** Skips the Dragon's turn.
* Mischief Tier 1 - Noxious Fumes
** 19 CD
** Automatically inflicts 'Noxious Fumes' for 1 turn inclusive.
*** -[Mischief / 2] Immobility, rounded down.
*** At 100 Mischief, inflicts -50 Immobility.
*** At 200 Mischief, inflicts -100 Immobility.
** Attacks for 1 hit of 100% Magic damage.
** Inflicts 'Dragon Fumes' for 1 turn, a stun.
* Assistance Tier 1 - Dragon Scout
** Bonus increased!
** 8 CD
** Applies 'Dragon Scout' to the player for 5 turns inclusive.
*** +[Assistance / 2] Bonus, rounded down.
*** At 100 Assistance, applies +50 Bonus.
*** At 200 Assistance, applies +100 Bonus.
* Fighting Tier 1 - Tail Lash
** 4 CD
** Attacks for 1 hit of [100 + Fighting / 4]% Melee damage.
** Inflicts 'Tail Lash' for 3 turns, a {[(10 + Fighting / 4) ± 5] * (Level + 10)%} damage DoT.
*** At 100 Fighting, deals 125% damage and inflicts a X-Y DoT (30-40 at level 90).
*** At 200 Fighting, deals 150% damage and inflicts a X-Y DoT (55-65 at level 90).
* Magic Tier 1 - Magic Beam
** 4 CD
** Attacks for 1 hit of [100 + Magic * 3/4]% Magic damage, with +[Magic / 4] Bonus.
*** At 100 Magic, attacks for 1 hit of 175% damage, with +25 Bonus.
*** At 200 Magic, attacks for 1 hit of 250% damage, with +50 Bonus.
* Protection Tier 1 - Heal Ally
** 14 CD
** Heals the player for [4 + (2 + Protection) / 25]% of the player's maximum HP.
*** At 100 Protection, heals 8% max HP.
*** At 200 Protection, heals 12% max HP.
* Attack
** Attacks for 1 hit of 100% Magic damage.
** Has a [Magic / 4]% chance to instead use the following attack (DA-locked):
*** Attacks for 1 hit of [100 + Magic / 5]% Magic damage.
**** At 100 Magic, Attack has a 25% chance to deal 120% Magic damage.
**** At 200 Magic, Attack has a 50% chance to deal 140% Magic damage.
** Has a [Fighting / 4]% chance to instead use the following attack (DA-locked):
*** Attacks for 1 hit of [100 + Fighting / 5]% Melee damage.
**** At 100 Fighting, Attack has a 25% chance to deal 120% Melee damage.
**** At 200 Fighting, Attack has a 50% chance to deal 140% Melee damage.
** With 200 Magic and 200 Fighting, the Dragon will never use the normal breath attack.
* Protection Tier 2 - Dragon's Scales (DA-locked)
** Avoidance increased!
** 19 CD
** Applies 'Dragon's Scales' to the player for 2 turns inclusive.
*** +[Protection] Melee/Pierce/Magic.
*** At 100 Protection, applies +100 Melee/Pierce/Magic.
*** At 200 Protection, applies +200 Melee/Pierce/Magic.
* Magic Tier 2 - Elemental Supernova (DA-locked)
** 19 CD
** Attacks for 1 hit of [100 + Magic]% weakness seeking Magic damage, with +[Magic] Crit.
*** At 100 Magic, deals 200% damage, with +100 Crit.
*** At 200 Magic, deals 300% damage, with +200 Crit.
* Fighting Tier 2 - Outrage (DA-locked)
** 19 CD
** Attacks for 4 hits of [40 + Fighting / 10]% Pierce damage ((160 + Fighting / 2.5)% total).
** Inflicts 'Outrage' for 3 turns, a {[(10 + Fighting / 2) ± 5] * (Level + 10)%} damage DoT.
*** At 100 Fighting, deals 200% damage and inflicts a X-Y DoT (55-65 at level 90).
*** At 200 Fighting, deals 240% damage and inflicts a X-Y DoT (105-115 at level 90).
* Assistance Tier 2 - Overcharge (DA-locked)
** 19 CD
** Damage increased!
** Applies 'Power Boost' to the player for 3 turns inclusive.
*** +[5 + Assistance / 10] Boost.
*** At 100 Assistance, applies +15 Boost.
*** At 200 Assistance, applies +25 Boost.
* Mischief Tier 2 - Tickles (DA-locked)
** 19 CD
** Your foe deals and heals less damage, takes more damage, and is less likely to land a critical hit!
** Inflicts 'Tickles' for 3 turns inclusive.
*** -[Mischief / 10] Boost.
*** -[Mischief / 4] Crit.
*** -[Mischief / 20] All.
*** +[10 + Mischief / 10] Health.
*** At 100 Mischief, inflicts -10 Boost, -25 Crit, -5 All, and +20 Health (net +15 Health).
*** At 200 Mischief, inflicts -20 Boost, -50 Crit, -10 All, and +30 Health (net +20 Health).
*Primal Fury! (DA-locked)
** 19 CD
** Requires Primal Dragon Training.
** Attacks for 3 hits of 50% Magic damage (150% total) with +200 Crit.
== Mechanics ==
* In addition to the regular CHA/10 increase to base damage, Dragon skill cooldowns are reduced by 1 per 50 CHA (rounded down), to a maximum of -4 CD with 200 CHA. This reduction is immediately calculated after using a skill.
* This means that after using a Dragon skill at 50/100/150/200 CHA, on other turns you are free to switch to equipment that takes you below that 50X threshold, as the cooldown reduction has already been given.
* For every -50 CHA, Dragon skill cooldowns will be increased by 1.
* Growing to Toddler and Kid Dragon each give 100 free skill points (200 total). Use them wisely!
== Strategy ==
* It's usually worth investing at least 1 point in Fighting/Mischief for the DoT/stun. The points can be taken out of Assistance at the cost of 1 Bonus.
* Rather than spreading points evenly across all trees, it's better to pick 3 trees to max out.
* 200 Protection is highly recommended for Challenges.
* 200 Magic has more burst damage on Supernova, but 200 Fighting does much more sustained damage.
* Common builds are as follows:
* General - 200 Protection/200 Fighting/199 Assistance/1 Mischief
** Assistance is super useful for shield spam, and Fighting gives sustained DPT and a way to finish off Deathproof enemies regardless of class.
* Beastmaster - 200 Protection/200 Fighting/199 Magic/1 Mischief
** With 200 CHA, you completely eliminate the CDs on Tail Lash/Beam, letting you spam Lash -> Beam -> Beam -> repeat to loop the DoT.
== Notes ==
* As of 2023/06/20, growing to Toddler and Kid Dragon give 100 free skill points each (200 total).
* As of 2021/01/01, pet Kid Dragon received numerous changes to its Crit (+5), Bonus (+10) and damage (+10%). Magic Supernova and Fighting Outrage received changes to their Crit (Supernova's +[Magic * 2] Crit -> +[Magic] Crit) and hitcount (Outrage's 5 hits to 4 hits) respectively.
* As of 2020/03/07, Mischief Tickles no longer inflicts -[Mischief * 3/10] Bonus, but instead inflicts +[Mischief / 20] Health.
* As of 2019/06/21, none of the Dragon's skills cost MP for both pet and guest forms.
Category:Pet