Mitsukeru

Mitsukeru is my OC. Please don't plagiarize or copy.
This character is from the Kamiverse.
Born to Mizu and a famous archaeologist named Jin, Mitsu was always by their father's side until one day he dropped them in front of a weird camp and left, never to be seen again. Following his last words to them to keep learning, the tribrid gained both confidence and validation under Professor Tracker's tutelage. Now they're working up the courage to go on an adventure to prove their theories about ancient hybrid civilizations right, all while wondering if Jin will ever come back.
== Description ==
bullet points for now because i'm super tired
* their body is super weird. the seawing thick tail and squat legs, the nightwing barrel chest and sorta blocky head, and the skywing arched neck
* super dark navy main scales, almost black
* lavender fin that goes on top of their head and webbed ears
* matching lavender photophores, but they don't glow, they're just kinda decorative
* slate blue claws and horns
* horns are bent like a sky wings but only one bend
* bronze eyes
* big big silver glasses
* always carries bolas and massive bookbag
== Personality ==
Mitsukeru has a brilliant mind. While that is more of an ability than a character trait, this quality of theirs informs many facets of their personality. 
They love to learn, unlike many of their teenage peers, and spend long hours at the camp library, for academic and personal research or just to browse. Their passion for knowledge is so deep that on occasion they can grow annoyed with those that don't share their feelings on the subject, or worse, cheat and procrastinate instead of working hard to learn. 
Another thing that can set them off is anti-hybrid sentiment. They've worked hard to be where they are right now, and they strongly resent any implication that they don't deserve their position simply because they're not a full SkyWing or NightWing or SeaWing. This extends to any dismissal or mockery of their theories, since said theories are based in their in-depth knowledge of hybrid culture and civilizations. 
Aside from those particular dislikes, they have a rather even temper, rarely snapping at anyone or vocalizing their anger. They're only at this camp because of their mom, and they don't want to give the staff a reason to kick them out. However, even the most placid of dragons can be pushed too far on occasion, and you do not want to be around when that happens. For while Mitsu isn't known for yelling, their insults are scarily accurate, and they are surprisingly adept at holding grudges. 
In a way, their keen intellect also fuels their love of adventure. They're always up for a challenge, though their cleverness causes them to become bored rather easily. They constantly have to be fueling their brain with new knowledge and discoveries, and what better way to do that than frequent adventures to places they've never been? Yes, there's danger involved sometimes, and they're not too pleased about that when it's more of a hassle than Tracker claims it would be. But the discoveries at the end of the adventure are always worth it, so they don't stay annoyed for long.
Though their academic record is near-perfect, and their general knowledge could fill hundreds of books, Mitsukeru struggles in social encounters. They were homeschooled for most of their life, and their only interactions with other dragons before Gin Chi Sanctuary were largely hostile, given the Sky Kingdom's stance on hybrid relationships. They lack the social confidence of their peers, often avoiding large groups and panicking when they're asked to present to the class. Deep down, they're scared of not knowing something, and they would much rather stay the way they are than expose themselves to an area of life they have no experience in. 
== History ==
WIP
== Powers ==
Water Manipulation: As a child of Mizu, Mitsu can move and shape water to their desire. Though they are not yet as powerful as some of their siblings, they make up for this lack of raw strength in terms of creativity, able to find unexpected sources of water or ways to use it in a pinch. 
Recently, after finding an ancient temple to Mizu, Mitsu has begun to decipher the hieroglyphs on the walls, learning ancient forms and techniques not seen for hundreds of years. True to the gentle nature of the water kami, the maneuvers are mostly defensive, though versatile enough to be turned into attacks and counters. Such techniques include:
Water bullet: The water bullet is a move where a large amount of water is sent in a forceful blow towards a target. It is similar to a water jet, but it is more for a quick use since the jet takes more concentration. It is basic yet useful because it takes little time to perform and has a significant effect on the target. 
Water cloak: Mitsu can use their water as a form of armor with tentacle-like arms. They can use these arms to grab objects or enemies, whip enemies, and blast enemies with water. If they have less water available, they can simply form the arms instead of the entire cloak. 
Water jet: High-pressure jets can be used to force opponents back or even blast clean through a target if focused enough. Water jets are primarily used if Mitsu has the intent of severely hurting their opponents, which is why they rarely use this move in combat, preferring to clear away debris or obstacles with it instead.
Water knife: The ability to shape water into a super-sharp edge or point for a split-second, enabling Mitsu to cut through metal, wood and stone. 
Water wall/water shield: Water can be molded into a variety of shapes and can be used to deflect an attack, trap opponents in a viscous body, reshaped and propelled at attackers before they can recover. This diversity and ability to swiftly change to suit the situation is what makes Mitsu's defense so adaptable. Although usually protective, the shield needs some type of compression or else it will not be effective. This makes things difficult when an attack is not expected, as a quickly-made shield can't usually block things in time.
Water whip: The water whip involves creating a lashing tendril of water to swipe at an opponent. The shape, size, and length are all determined by Mitsu's control. The whip can be sharpened into a blade that can slice through metal with relative ease.
Wave: By moving a large mass of water without separating it from its original source, Mitsu can create waves of nearly any size. They do this by using an upward movement that raises the source, which they subsequently send away in their desired direction. This can be used to sweep opponents away or even as a form of transport, with Mitsu surfing on the crest of the wave. This same process can be used to propel waterborne crafts.
WIP
== Abilities ==
WIP
== Relationships ==
=== Family ===
Mizu: wip
Jin: wip
Siblings: wip
=== Counselors ===
Tracker: best teacher ever, slowly becoming a dad figure to them
=== Campers ===
Dusk's Keen: academic rival, first real friend in a long time
ask to be added!
== Trivia ==
* Their name means find
Category:Non-binary
Category:LGBT+
Category:Hybrids
Category:SeaWings
Category:SkyWings
Category:NightWings
Category:Occupation (Student)
Category:Occupation (Traveler)
Category:Occupation (Archivist)
Category:Content (DragonSage1331)