Reactive Storm

Reactive Storm is a Warframe Augment Mod for 's to increase 's status chance and alters its damage type to match enemy weaknesses.
==Stats==
Rank	Status Chance	Cost
0 	100% 	6
1 	150% 	7
2 	200% 	8
3 	250% 	9
==Acquisition==
*This mod can be acquired by attaining the rank of Flawless under New Loka, or the rank of Maxim under the , and spending to purchase.
*This mod can periodically be acquired from The Circuit.
==Notes==
*The status chance increase granted by this augment is affected by Ability Strength and additive with any other status chance mods.
**For example, using a maxed , , and Reactive Storm results in:
**To achieve 100% status chance without any status chance mods, Ability Strength must be at least 227%.
*Only the base damage is altered to match as enemies weakest damage type.
**If damage becomes a primary element, it will combine with other modded primary elements.
** damage mods no longer have any effect after changing.
*To adapt damage types, Baruuk can strike with both his fists/feet at close range or 's long-range waves.
**Once set (by the last enemy struck by fists), the new damage type will affect the waves.
**Damage type will reset to when deactivates.
*Damage may become any type, but due to the known health, armor, and shield types, it cannot become , or damage, turn back to , or naturally become or without Arcanes.
**In cases where damage types are tied, it will prioritize physical types first, then primary elements, and secondary elements last.
***This only naturally occurs for where damage becomes , and where damage becomes .
**The "Enemy Weakness" will prioritize Shield weaknesses first if there are shields, then Armor, then Health when there are no shields or armor.
***For example: In special cases like the Oxium Osprey where health types and share a weakness ( in this case), they multiply (1.5x 1.25x = 1.875x). So while is actually the best damage type, the damage will become instead because it deals the most damage on Ferrite Armor (1.75x).
*Damage Resistance reduction by , or will influence the new damage type, even if armor is present.
*Damage type does not change in response to Sentient damage adaptation. It will adapt as normal to a Sentient's weaknesses, but will not change if the Sentient adapts.
*Damage remains as when adapting to an enemy without any health type, or while is present.
==Tips==
*Due to the large status chance boost this augment gives, it pairs well with , but this damage increase only affects the normal melee attacks, not the waves. Furthermore, players can forgo dual status-elemental mods, such as , and use mods that only increase Elemental Damage, like , to further increase Desert Wind's total damage.
*The status chance boost also simplifies creating a Crit-Status hybrid build as status chance mods are no longer necessary.
==Patch History==
es:Tormenta reactiva
fr:Tempête Réactive
ru:Реактивный Шторм
Category:Mods
Category:Rare Mods
Category:Warframe Mods
Category:Augment Mods
Category:Syndicate Offerings
Category:Update 27
Category:Zenurik Mods
Category:Baruuk
uk:Наростальна буря