Ruins of Acaroth

: "Defender of Linirea! The realm is at peace, but evil does not rest! Our agents report that the Ruins of Acaroth have been invaded by orc and goblinoid hordes.
: Gul'Thak, a new orcish warlord, has taken advantage of the power vacuum left by Vez'nan, and his forces are terrorizing the area.
: You must drive these invaders away from the ruins!"
Ruins of Acaroth is the fourteenth stage of Kingdom Rush. It requires the Premium Content on Flash.
==Campaign==
===Set-Up===
* Gold 600
* Strategic Point ×16
===Wave Composition===
KRstage14-1.jpg
Wave	Enemies(East) 	Enemies(North > South) 	Enemies(North > West) 	Income
1 	Goblin x38 	Goblin x28 	 	198
2 	Goblin x20Orc x10 	Goblin x16 	Orc x6 	252
3 	Orc x8Ogre x1 	Orc x10 	Goblin x30 	302
4 	Gargoyle x8 	 	Gargoyle x8 	192
5 	Orc x13Orc Champion x2 	Orc x13Orc Champion x2 	 	354
6 	Orc x10Orc Champion x7 	Orc x12 	Wulf x20 	508
7 	Shaman x6Orc Champion x6Ogre x1 	Shaman x4Orc Champion x4Ogre x1 	 	500
8 	Wulf x25Shaman x8Orc Champion x13 	 	 	595
9 	Goblin Sapper x15 	Orc Champion x10 	Goblin Sapper x15 	600
10 	Worg x8Shaman x6Orc Champion x8Goblin Sapper x9	Worg x4Orc Champion x8 	Worg x10 	894
11 	Gargoyle x20 	Gargoyle x15 	Gargoyle x15 	600
12 	 	Orc Champion x16Ogre x6Forest Troll x1	 	980
13 	Orc Champion x10Forest Troll x1 	Goblin Sapper x16Forest Troll x1 	Worg x20 	1100
14 	Worg x60 	 	Worg x44 	1248
15 	Shaman x15Worg Rider x18 	Worg x30 	 	1500
16 	Worg x17Worg Rider x18 	Goblin Sapper x10Forest Troll x2 	 	1694
17 	Orc Champion x24
Shaman x6 	 	Orc Champion x10Goblin Sapper x10Worg Rider x14	1950
18 	Shaman x12Orc Champion x24 	Forest Troll x4 	Shaman x12Orc Champion x24 	2480
19 	Forest Troll x6 	Forest Troll x5 	Forest Troll x5 	3200
20 	Gul'ThakOrc Champion x30Forest Troll x3 	Ogre x14Forest Troll x4 	Wulf x80Worg x50Worg Rider x10 	4550
Strategy
===General===
* All paths converge near the exit. Place your defenses accordingly.
* The boss will arrive on the bottom path, so build some more dps towers there (instead of mostly instakills).
===Upgrades and Hero===
* Make sure your reinforcements, Rain of Fire, and Artillery are fully upgraded. Mage and Archer upgrades are also good, get both of them to at least tier 3. Barracks upgrades aren't as useful.
* Due to Forest Trolls, with their huge hp pools, heroes with instakills or heroes that can stall them are recommended, such as heroes like Oni or Hacksaw, or Elora or Gerald.
===Towers===
* Tesla is great, as always, but don't use more than a few of them (preferably in curves) - you will need to save gold for other towers. Only upgrade Overcharge, to level 3. This is useful to clear out the large numbers of low health enemies, along with dealing good damage to anything else.
* Worg Riders often appear in relatively large numbers and Goblin Sappers often stay behind other enemies. Wrath of the Forest from the Rangers Hideout is great against both of them, as it can be used for stalling. Poison is decent; it lowers the enemies' health quicker. 
* Sorcerer Mages will lower the armor of Orc Champions; they have an 'instakill' in the form of Polymorph (which can be used against Forest Trolls) and they have an Earth Elemental that's great at stalling troublesome enemies, like Ogres, Orc Champions or Forest Trolls. A few of them are definitely recommended.
* Arcane Wizards can both instakill and stall, with their Death Ray and Teleport abilities. This makes them amazing counters to Forest Trolls. Try to get a lot of them. Do not upgrade Death Ray past level 1.
* Musketeers have an instakill and an area burst damage ability. Both are useful in this level - the instakill against Forest Trolls and the are burst damage against medium health enemies like Ogres, Worg Riders and Orc Champions. Get Sniper Shot up to level 3 quickly. Not only does it increase the chance to instakill but also increases the physical damage when it fails to instakill. Since Forest Trolls have no armor, this amount of damage is often crippling enough to take them down easily.
* Shrapnel Shot is best on Android/Steam/Switch, because it's affected by Smart Targeting (tier 5 artillery upgrade), but it's sill usable on iOS. Try to group enemies up with some heavy armored barracks, because the damage area isn't massive.
* Barbarians are strongly not advised to be used in this stage. There are very few enemies that they can kill effectively without dying themselves. Goblin Sappers only make this issue worse, because they comes in numbers and Barbarians barely have any armor and don't have healing abilities, unlike Paladins.
* Paladins (Holy Order) can be useful to stall tough enemies, such as Worg Riders, Orc Champions, and Forest Trolls. Placing them in your main chokepoint near the end means you can't have a Tesla and a Sorcerer there, which is a big sacrifice to make. That said, one of them on the bottommost spot can be good, though a level 3 barracks is often enough.
==Heroic Challenge==
===Set-Up===
* Gold 2000
* Strategic Point ×16
**Restriction: Heroes are allowed
**Restriction: Upgrades fully allowed.
===Wave Composition===
KRstage14-2.jpg
Wave	Enemies(East) 	Enemies(North > South) 	Enemies(North > West) 	Income
1 	Orc x8 	Ogre x6 	Goblin x80 	612
2 	 	Orc x50Goblin Sapper x12 	Ogre x7Shaman x16 	1080
3 	Worg x12Goblin Sapper x14	 	Worg Rider x7Goblin Sapper x9 	759
4 	Orc x40Forest Troll x1 	Orc x40Forest Troll x1 	Orc x40Forest Troll x1 	1680
5 	Orc x12Shaman x14 	Orc x20Ogre x10Goblin Sapper x20	Orc x20Ogre x10Goblin Sapper x20	2008
6 	Worg Rider x18 	Forest Troll x3 	Worg Rider x10 	2140
Strategy
===General===
* The Heroic challenge isn't that much different from the main stage, so you can almost copy your strategy.
===Upgrades and Hero===
* Make sure your reinforcements, Rain of Fire and Artillery are fully upgraded. Mage and Archer upgrades are also good, get both of them to at least tier 3. Barracks upgrades aren't as useful.
* Due to Forest Trolls, with their huge hp pools, heroes with instakills or heroes that can stall them are recommended - heroes like Oni or Hacksaw, or Elora or Gerald.
===Towers===
* Tesla is preferably in curves, but will need a lot of room for other towers. Only upgrade Overcharge, to level 3.
* Worg Riders often appear in relatively large numbers and Goblin Sappers often stay behind other enemies. Wrath of the Forest, on the Rangers Hideout, is great against both of them. Poison is decent, but there are better things to upgrade. Its main gimmick is that it bypasses armor, but a Sorcerer often does that more reliably.
* Sorcerer Mages will lower the armor of Orc Champions; they have an 'instakill' in the form of Polymorph and they have an Earth Elemental that's great at stalling troublesome enemies. One of them are definitely recommended. Upgrading Polymorph past level 1 is not recommended. Make use of the fact that upgrading the Elemental heals it to full hp if you need to.
* Arcane Wizards can both instakill and stall, with their Death Ray and Teleport abilities. This makes them a very useful counters to Forest Trolls. Try to get at least one of them. Do not upgrade Death Ray past level 1.
* Musketeers have an instakill and an area burst damage ability. Both are great in this level. Get Sniper Shot up to level 3 quickly - not only does it increase the chance to instakill, but also increases the physical damage when it fails to instakill. Since Forest Trolls have no armor, this amount of damage is often crippling enough to take them down easily.
* Shrapnel Shot is best on Android/Steam/Switch, because it's affected by Smart Targeting (tier 5 artillery upgrade), but it's sill usable on iOS. Try to group enemies up with reinforcements, hero, and Elementals, because the damage area isn't massive.
==Iron Challenge==
===Set-Up===
* Gold 2000
* Strategic Point ×16
**Restriction: Heroes are allowed
**Restriction: Upgrades fully allowed.
**Restriction: only.
===Wave Composition===
KRstage14-3.jpg
Wave	Enemies(East) 	Enemies(North > South) 	Enemies(North > West) 	Income
1 	Goblin x45Orc x50Orc Champion x18Worg x10Ogre x10	Goblin x45Goblin Sapper x24Gargoyle x15Ogre x8Forest Troll x3	Goblin x45Orc x50Orc Champion x18Worg x10Ogre x10	5045
Strategy
===General===
* Not very different from the main stage - artillery and mages were some of the most useful towers anyway.
===Upgrades and Hero===
* Make sure your reinforcements, Rain of Fire, Artillery and Mages are fully upgraded.
* Due to Forest Trolls, with their huge hp pools, heroes with instakills or heroes that can stall them are recommended - heroes like Oni or Hacksaw, or Elora or Gerald.
===Towers===
*
==Events==
Warning! 	Warning!
link=Upgrades 	This is a stage of extreme difficulty...
Over 50 stars are recommended to face this stage.	Over 50 stars are recommended to face this stage.
New EnemyWave 5 	Orc Champion
link=Orc Champion	
The elite fighting force of the goblinoid horde, equipped with heavy armor.
* Slow speed
* Great armor
New EnemyWave 9	Goblin Sapper
 	
Hardened and fearless goblins that run into battle tossing bombs at their enemies.
* Average speed
* Throws bombs
* Explodes on death
New EnemyWave 13	Forest Troll
 	Very hard to kill, these behemoths can regenerate their wounds almost instantly.
* Very tough
* Slow speed
* Superb regeneration
New EnemyWave 15	Worg Rider
 	
Fearsome mounted champions. They dismount only when their Worg dies.
* High magic resistance
* Fast speed
* Can dismount
==Related Achievements==
 ORCS MUST DIE Defeat Gul'Thak and his minions.
==Trivia==
* At the middle of the bottom of the map, and at the north-eastern corner, there are two bas-reliefs of the Triforce in The Legend of Zelda carved into a rock and a pillar.
Category:Kingdom Rush
Category:Levels
Category:Elite Levels