Composite Sonic

== Versions ==
=== Modern Sonic ===
* Video Game Sonic
=== Classic Sonic ===
* Past Video Game Sonic
=== Archie Sonic ===
* Comic Book Sonic
=== Movie Sonic ===
* Paramount Realistic Sonic
== Summary ==
Sonic the Hedgehog is the main protagonist of the Sonic the Hedgehog franchise. He commonly foils Eggman's plots and fights many robots with the help of his best friend, Tails.
He has multiple rivals, such as Knuckles the Echidna, Shadow the Hedgehog, Silver the Hedgehog, Metal Sonic, Jet the Hawk, the list goes on. But his main enemy is Eggman, and the aforementioned characters (discounting Metal Sonic) have actually took part as Sonic's ally on multiple occasions.
== Powers ==
* Superhuman strength, speed, reflexes, agility and durability
* Regeneration(Mid-Low)
* Resistance to 
** Mind Control
** Aerokinesis
** Enhanced Swordsmanship
** Limited Transmutation (Via Ring Time; only works on enemies considerably weaker than him)
** Limited Force-Field Generation (Sonic can generate a shield for a split second that nullifies all harm for that split second. He can use this over and over again, but it only ever lasts for a split second at a time)
* Spatial Manipulation
* Time Manipulation and Teleportation w/ a Chaos Emerald
* Shapeshifting (
** Via Color Powers
* Explosion Inducement 
** Via Black Bomb and Red Burst
* Flight
** Via Crimson Eagle, Green Hover, Indigo Asteroid, Magenta Rhythm, Orange Rocket, and Violet Void
* Gravity Manipulation 
** Via Indigo Asteroid and Violet Void
* Electrokinesis 
** Via Ivory Lightning
* Pyrokinesis 
** Via Red Burst
* Size Manipulation 
** Via Purple Frenzy and Violet Void
* Absorption and Black Hole Physiology
** Via Purple Frenzy and Violet Void
* Intangibility
** Via Violet Void
* Limb Extension as Werehog Sonic. 
* Omnilingualism
* Reality Warping
* Intangibility and Resistance to Reality Warping
* Gravity Manipulation w/ Ark of the Cosmos.
* Time Travel w/ Time Traveling Surfboard
* Energy Manipulation, Soul Mutilation, 
* Invulnerability
* Reality Warping in the Super and Hyper forms.
* Dimensional Travel and Spatial Slicine
* Superhuman strength, speed, reflexes, agility and durability, Limited Pyrokinesis
* Flight,
* Time Manipulation and Reality Warping as Darkspine
* Superhuman strength, speed, reflexes, agility and durability and immunity to Time Manipulation as Sonic-Man
* Superhuman strength, speed, reflexes, agility and durability
* Environmental Adaptation
* Pyrokinesis
* Cyrokinesis
* Chlorokinesi
* Invulnerability and Matter Manipulation
** (Atomic) as Ultra
* Portal Creation and BFR via Rings
** His Rings can create portals to other planets should he have their image in mind. Trapped Robotnik on a planet filled with mushrooms
== Strength ==
* Universal+
** Easily fought toe-to-toe with Knuckles and Bunnie
* Multi-Continent level
** Battled Ifrit and defeated it, whose awakening scorched the entire planet's surface and the surface of the planet within its realm, releasing this much energy.
* Multi-City Block level
** In Sonic CD, Sonic blew up a mountain with this energy
== Speed ==
* FTL+
** The Light Speed Dash is calculated at 390 SPD in Sonic Unleashed. Meanwhile, Sonic's top speed is 3519 SPD in the same game, making him 9x faster than light. The Light Speed Dash is indeed lightspeed. Finally, Sonic steadily improves over time, which should mean he's at this speed by now
* Immeasurable
** Far higher than in base. Is capable of fighting and matching the likes of Mammoth Mogul and Solaris, the latter being capable of moving to different time periods by movement alone
== Durability ==
* Universe level+
** Withstood multiple attacks from the Egg Beater. Can shrug off attacksfrom Metal Sonic while he was boosted by the Power Gem, and who Sonic considered vastly superiorto him. Noted to have greater durability due to collecting a multitude of Power Rings
* Multi-Continent level
** Took blows from the Ifrit
* Solar System level
** Survived the black hole at the end of Sonic Colors
* High Universe level
** Tanked blows from the Dark Queen
== Stamina ==
* Extremely High
** Sonic possesses an indomitable force of will; in situations where most others would give up and where he is severely outnumbered and outgunned, Sonic never loses faith in himself and never surrender.
** Limitless in Super forms
== Intelligence ==
* Extremely high
** Sonic is capable of taking large amounts of punishment with only mild annoyances. Sonic also boasts vast endurance as, throughout the course of several hours, he was captured and beaten on more than one occasion, was being continuously hunted, and makes note that he's physically and mentally exhausted and can barely continue moving. Only after all of that, along with ultimately fighting to the death with his greatest nemesis, did he finally pass out due to exhaustion). Limitless in all his transformations.
== Weaknesses ==
* Sonic can be cocky and overconfident at times
* He has trouble in aquatic areas due to his inability to swim
* His Werehog form trades in a large bulk of his speed in favor of natural raw strength, and he transforms into this form involuntarily at night only to change back in the day (no longer has this weakness, as he permanently loses this form at the end of Sonic Unleashed)
* Sonic often needs an external source of Chaos Energy to access his Time Manipulation and Reality Warping powers. Sonic’s One Billionth Ring Aura is not infallible, it merely acts to prevent Sonic’s death and ensure an eventual victory. It does not prevent general inconveniences, as he can still "temporarily" lose, such as being knocked out, or incapacitated | As Mecha Sonic, he is susceptible to magnetization. Fighting against his programming will quickly sap him of his energy, but is only ever triggered when it comes to the safety of his friends.
== Attack Techniques ==
* Figure-Eight Peel-Out: Sonic spins his legs in a pattern similar to the "infinity" symbol to build up speed, before rocketing off at velocities far greater than his average speed. Sonic has used this technique to boost the power of his strikes, damaging the Egg Beater’s shield when his previous attacks uselessly bounced off. He can also execute this move on a dime to swiftly evade attacks.
* Sub-Sonic: Sonic is capable of propelling himself underwater using his super speed , rendering his inability to swim a non-issue.
* Vortex Vacuum: Sonic runs circles around the target to cut off their oxygen supply, extinguishing flames and suffocating his foes.
* Boost: Accelerating to top speeds while coated in a blue aura, Sonic rockets forward as a highly destructive projectile to mow down anything in his way.
* Afterimage Creation: Sonic moves at high speeds to create afterimages of himself, which is used to confuse opponents.
* Chaos Control: With a Chaos Emerald handy, Sonic is capable of warping the fabric of space-time by manipulating Chaos Energy. This can be used for a variety of different powers, such as to instantaneously teleport himself as well as other people objects across vast distances, open gateways (portals) through space-time to travel from one place to another, perform inter-dimensional and time travel, pause the flow of time to immobilize enemies for potentially decades, manipulate matter, and so on. The magnitude of this power depends on the amount of Chaos Emeralds Sonic has with him.
* One Billionth Power Ring Aura:
** A constant, invisible, passive aura that always surrounds Sonic at all times, gifted to him by The Ancient Walkers after collecting his Billionth Power Ring. It has been shown to act on its own volition to protect Sonic on several occasions. It has restored Sonic's physical and spiritual essence, absorbed and retained his Life Force, has nullified magic that's targeted him, and even brought him back after being erased from existence by the Ultimate Annihilator after it overloaded, as well when he was stated and shown to be successfully vaporized.
* Sonic Spin: Sonic curls into a ball and rams opponents at high speed. When using this technique, Sonic’s quills harden into “indestructible buzzsaw blades”, being sharp enough to shred through metal with ease, or being precise enough to carve statues. The Sonic Spin has variable functionality despite its seeming simplicity. Sonic used this move to bounce between opponents, for evasion, tunneling through the ground, deflecting projectiles, transversing water, escaping grapples, and escaping binds. He can even use the Sonic Spin to manipulate the molecules of objects he comes in contact with.
* Spin Attack: Sonic curls into a ball whilst running, causing him to keep his previous momentum and roll across the ground.
* Spin Dash: Sonic revs up as a ball, and springs forward at his top speed immediately, bashing through foes and obstacles alike in a ball form.
** Spin Jump: A variant of Spin Dash used to attack enemies midair.
** Homing Attack: When airborne and using this attack, Sonic flies at a single enemy, which can also be chained, homing into multiple targets consecutively.
** Light Speed Attack: Sonic builds up a Spin Dash's power, before attack nearby enemies at the speed of light.
** Blue Tornado: Sonic utilizes the Spin Dash midair, spinning about, catching currents of air and twisting them around. The end result is a slipstream that creates a tornado effect, which then forms a blue cyclonic vortex of air around the opponent, also pulling them in.
* Sonic Boost: The moment Sonic reaches his top speed, he is covered in an aura that allows him to run right through enemies without any hindrances.
* Sonic Wind: Sonic creates a vortex of wind nearly immediately, which sucks foes in and rapidly damages them.
* Sonic Heal: Sonic can heal himself by vibrating his molecules at high speeds, healing any physical damage he may have received. At the cost of mobility and time, of course, as it requires focus.
* Speed Break: Sonic breaks into a brief sprint at his top speed instantly, leaving flames in his wake and crashing through almost all foes and obstacles without any issues. However, said ability requires Soul Energy to use, which Sonic has a limited supply of.
* Time Break: Sonic slows down his perspective of time, allowing his foe and himself to move at a much slower rate, enabling Sonic to make more precise movements. This ability also requires Soul Energy.
* Split Second Shield: Sonic generates enough energy to flick a shield up to protect him for a literal split second. This attack can be used endlessly, but will only ever protect for a split second, and requires a very brief cool down period, thus preventing it from being used rapidly.
* Chaos Control: With the Chaos Emeralds, Sonic gains the ability to bend time and space to his will. Its powers allow him to teleport, teleport others or large objects, and can even slow time down to a crawl for all his foes. The extent of these powers are effected by how many Chaos Emeralds Sonic has.
* Element-Changing Aura: Boom Sonic has a changeable element aura, capable of swapping between fire or ice.
** Fire Aura: The aura only affects things through touch, and extends a few inches away from Sonic. It is hot enough to melt large bodies of water that have been frozen solid upon contact.
** Ice Aura: The aura only affects things through touch, and extends a few inches away from Sonic. It is cold enough to freeze large bodies of water solid upon contact.
== Power-Ups ==
* Sentient Equipment: Sonic has several companions that act as equipment and are part of gameplay, sticking with Sonic from start to finish. This sets them apart from being outside help, as they have nothing else to make them a standalone character, unlike companions like Tails and Knuckles.
** Wisps: Alien-like creatures that settled with assisting Sonic. They give him numerous powers.
*** Color Boost: With the Color Boost ability, Sonic can blast forward at any point and time encased in a colorful aura at full speed, rendering him nearly impervious to harm and able to blow right through enemies.
*** Black Bomb: With the Black Bomb ability, Sonic can morph his form into that of a living bomb. It allows the user to explode without doing any actual harm to the user in question.
*** Blue Cube: With the Blue Cube ability, Sonic can morph his form into that of a living blue cube. The user can now jump up and slam down unto the ground, sending out powerful shockwaves.
*** Crimson Eagle: With the Crimson Eagle ability, Sonic can morph his form into that of an eagle-like figure. In this form, he can temporarily achieve true flight and soar unhindered.
*** Cyan Laser: With the Cyan Laser ability, Sonic can morph his form into that of a living laser beam. The form is very brief, but it allows the user to travel as a living beam of light. The user isn't given much control, other than their beginning direction, but they bounce off of anything they come into contact with, as if such a surface was a mirror.
*** Green Hover: With the Green Hover ability, Sonic can morph his form into that of a green hovercraft. In this form, Sonic can temporarily fly.
*** Gray Quake: With the Gray Quake ability, Sonic can morph his form into that of a small, gray ball with yellow eyes. This form enhances the user's body density greatly, making them so heavy that jumping or falling down on the ground can create destructive shockwaves. The user also retains the ability to move along walls, allowing them to scale them with no effort.
*** Indigo Asteroid: With the Indigo Asteroid ability, Sonic can morph his form into a small sphere, that acts very similar to a planet with a surrounding accretion disk of matter. In this form, Sonic can levitate around, forming a strong gravitational field that tears apart almost anything around him and adds its mass to the accretion disk, which, in turn, strengthens the gravity even more.
*** Ivory Lightning: With the Ivory Lightning ability, Sonic can morph his form into that of a lightning bolt. In this form, the user gains the same properties as that of a real lightning bolt. Its abilities include allowing the user to move with lightning speed and flow as acrobatically as electricity itself. They also obtain electrokinetic abilities in this form, giving them the ability to either form treads of electricity that they can use to either electrocute enemies, or connect themselves to targets as tethers.
*** Magenta Rhythm: With the Magenta Rhythm ability, Sonic can morph his form into that of a living eighth note. Within this form, the user can bounce around midair, giving them extra jumps.
*** Orange Rocket: With the Orange Rocket ability, Sonic can morph his form into that of an orange rocket. In said form, the user can create a powerful jet propulsion from their rear to launch themselves up into the sky at escape velocity.
*** Pink Spikes: With the Pink Spikes ability, Sonic can morph his form into that of a sizzling, pink sphere. With this form, the user sprouts long, powerful and sturdy spikes on their body. By locking these spikes into a surface, they can stick perfectly firm within said surface, allowing them to climb up walls and along ceilings. The spikes can also be used offensively by using them to pierce opponents. Sonic also has a special ability with them, as the massively augment the power of his Spin Dash.
*** Purple Frenzy: With the Purple Frenzy ability, Sonic can morph his form into that of a deep and dark chomper. In such a form, the user gains an immensely powerful jaw that can bite off and consume matter, adding it to its own mass. Once at full size, the user gains a vacuum breath that allows them to inhale small objects from a distance.
*** Red Burst: With the Red Burst ability, Sonic can morph his form into that of a red fireball that emits flames at all times. Within this form, the user can cause self-combustion, sending out powerful and short-ranged explosions that massively incinerate anything within its radius. Said explosions can be channeled to propel the user higher into the air, allowing them to endlessly jump. As a nice additive to all these abilities, the user's speed slowly increases over time; when nearing its end, the user is about thrice as fast as normal.
*** Violet Void: With the Violet Void ability, Sonic can morph his form into that of a dark, smoky void. With this form, the user basically becomes a sentient black hole, which tears apart anything around it, pulling it in and destroying whatever is pulled in. Unlike a black hole however, the user cannot inhale heavy or large objects. Along with its granted physiology, the user also gains a smoke-like makeup, giving them a very limited intangibility, allowing the user to pass through some objects, coupled with flight. Similar to the Purple Frenzy ability, the Violet Void ability allows the user to add whatever has been devoured to its mass, making the void larger and stronger over time, allowing the void to pull in larger objects from greater distances. At maximum size capacity, it could devour the entire Frigate Skullian, a medium-size class aircraft.
*** Yellow Drill: With the Yellow Drill ability, Sonic can morph his form into a living drill, and tunnel underground or even through the water for a brief period of time.
*** Final Color Blaster: Sonic gathers all the differently colored Wisps around himself, and uses their combined Hyper Go-On Energy to greatly enhance his attacks in a rainbow aura.
=== Inventory ===
* Caliburn: Caliburn is a legendary sword capable of slaying King Arthur, and chose Sonic as his wielder.
** Awaken: Sonic gains golden-hued armor, making him Excalibur Sonic, and Caliburn transforms into the blade itself: Excalibur.
*** Excalibur Soul Surge: Sonic extends Excalibur's outer energy blade into a longer blade, then begins delivering powerful, focused slashes in a combo attack, massively damaging the foe.
* Shahra: Shahra is a magical genie living within a ring that Sonic has possession of.
** Wish Granting: Shahra is able to grant wishes, but only very minor ones, as she's inexperienced and rather weak in such a department.
** Empower: Shahra can share her power and energy with Sonic. She did this to Darkspine Sonic, which made him strong enough to beat down Alf Layla Wa-Layla.
** Barriers: Sonic carries several capsule barriers that grant him powers.
*** Normal: Smashing this capsule grants Sonic a barrier that will absorb one blow before shattering.
*** Flame: Smashing this capsule grants Sonic a barrier that will nullify any and all fire--based attacks, and even allows him to swim in lava; he can also make a midair dash, giving him a burst of speed. It will absorb one blow before shattering.
*** Bubble: Smashing this capsule grants Sonic a barrier that will allow him to breathe underwater, and is very bouncy, allowing him to bounce and reach higher places. It will absorb one blow before shattering.
*** Electric: Smashing this capsule grants Sonic a barrier that will draw in magnetic things, such as Rings, and nullify any and all electricity-based attacks. It will absorb one blow before shattering.
** Wrist Gems: Sonic gained seven gems he can wear on his wrist to give him extra powers, albeit temporary to how long he wears the gem.
*** Blue Gem: Gives Sonic a brief burst of speed.
*** Green Gem: Forms a protective, swirling column of air around Sonic that damages foes should they come too close.
*** Purple Gem: Shrinks Sonic to marble-size, allowing him to jump into the air infinitely.
*** Red Gem: Slows down time.
*** Sky Gem: Sonic tosses a small green sphere and teleports to where the sphere lands in an instant.
*** White Gem: Grants the Homing Smash, which is basically the Spin Dash, but much easier to control.
*** Yellow Gem: Gives Sonic the ability to summon a Electric Barrier indefinitely.
** Time Traveling Surfboard: In the DiC cartoons, Sonic had a surfboard that he could ride on at such an extreme pace, he time travels.
== Super Transformations ==
=== Werehog Sonic ===
* Aerial Claw Slash: Sonic jumps into mid-air where he performs two vertical slashes with both his left and right hand.
** Hurricane Combo: Sonic then stretches his arms and hands out before sweeping them vertically in front of him while slashing with his hands. He then keeps his arms outstretched and spins around in mid-air, ascending higher, while slashing in a wide circle. Sonic then finishes off the attack by delivering a roundhouse punch in mid-air to his opponent with his right fist.
** Typhoon Combo: After performing the Aerial Claw Slash, Sonic stretches out his arms and spins around himself vertically while slashing in mid-air. Sonic then finishes off by doing a quick forward dash through mid-air, where he again stretches out his arms and spins around while slashing.
* Aerial Piledriver: Sonic jumps high into the air and grabs a mid-air opponent with both his legs and arms while turning the opponent upside down. While holding onto the opponent, Sonic then spins the opponent around itself while diving down in a piledriver-like fashion, where he slams the opponent's head directly into the ground.
* Beatdown: Sonic grabs a nearby foe and begins swinging it back and forth over himself, slamming it to the ground with such force that he produces destructive shockwaves upon impact that can damage nearby foes. After having slammed the foe into the ground five times, Sonic jumps into the air and crushes it with a final hit to the ground.
* Comet Punch: Sonic pulls back his right fist channels a large amount of Dark Gaia Force through it. Once charged enough, Sonic tags his opponent with a single forward and extremely powerful punch.
* Diving Bodypress: Sonic jumps high into the air where he spreads out his arms, claws and legs before diving straight down, front first, and slamming into the ground in a body slam-like fashion.
* Donkey Kick Combo: Sonic does two forward extended jabs with his left and right fist, which is followed up with two similar jabs with his left and right fist, except that he enlarges his fists for extra damage and hits faster. Following up, Sonic jumps forward and lands on his hands before turning around and trusting his feet into the opponent in a bucking-like fashion with a purple aura around his feet.
* Double Axle Combo: Sonic does two forward extended jabs with his left and right fist. After that, Sonic swings his right arm upward and around him as he slashes with it and follows it up by jumping up and quickly spinning horizontally around in the air before delivering a large karate chop to his opponent with his right hand. From there, Sonic lands on the ground before finishing off by delivering a series of rapid mid-air stomps to his opponent.
* Double Kick Combo: Sonic does an extended jab with his right fist and follows up with front kick with his right foot. After that, Sonic swings around and leaps at the opponent, striking them quickly with both his feet and knocks them off their feet. This move can stun the enemies if successful.
* Earthshaker: Sonic enlarges his arms and fists and begins hammering down with both fists numerous times, and with such force that he creates small tremors, before fishing off with an extra powerful hit to the ground with both fists.
* Egg Scrambler: Sonic does two extended vertical slashes with his left and right hands before stretching his arms and hands out the sides and spinning around like a top while slashing with his hands. He then jumps forward with his arms and hands outstretched, where he spins around once more before landing on the ground and crossing his arms to launch an "X"-shaped slash in front of him with both hands.
* Flying Double-Punch: Sonic jumps into the air before doing two forward and extended jabs with his left and right fists.
** Flying Double-Punch Crush: Sonic follows up the attack by launching a forward somersault kick with his left leg while still in mid-air, knocking his opponent through the air.
** Crescent Moon Strike: After performing the Flying Double-Punch, Sonic launches an uppercut while doing a flip before launching a bombardment of rapid punches in mid-air. He then finishes off by putting his hands together in a collective fist behind his head before bringing it down on his opponent with a body flip as he stretches out his arms, bashing his opponent into the ground.
** Shooting Star Combo: After performing the Flying Double-Punch, Sonic stretches out his arms and does a cartwheel in mid-air while slashing at his opponent. He then finishes off by putting his hands together in a collective fist behind his head before bringing it down on his opponent in a powerful bash that knocks the opponent into the ground.
* Knuckle Sandwich Combo: Sonic does two forward extended jabs with his left and right fist, which he follows up with two similar jabs with his left and right fist that he enlarges for extra damage and speed. Sonic then jumps slightly into the air, where he enlarges his right hand and stretches out and swings his right arm in a wide arch above him in a slashing motion and down on his opponent. After that, Sonic enlarges both his hands and stretches out both his arms as he throws two simultaneous slashing uppercuts side-by-side as he jumps.
** Unleashed Knuckle Sandwich: After performing the Knuckle Sandwich Combo, Sonic launches a series of several rapid punches before enlarging his right fist and then throwing a single powerful punch at his opponent.
* Rolling Kick Combo: Sonic stretches out his right arm and makes a vertical slash with his right hand before launching a wide roundhouse kick with his left leg, where he spins around twice. After finishing his kicks, Sonic falls down and balances on both hands and swings his legs around in a 360 degree spin in similarity to a break dance spin before falling down on his back and jumping back on his feet.
* Sho-Claw-Ken: Sonic does two vertical claw uppercuts with both his left and right hand. This is followed by Sonic jumping high into air while hitting his opponent with a powerful, extended, and energy-enveloped upward claw punch that knocks the opponent into the air with him.
* Sho-Hog-Ken: Sonic does two forward and extended jabs with his left and right fists. After that, Sonic throws a powerful and extended jumping uppercut that's enveloped in energy to knock his opponent into the air with him.
* Spinning Needle Attack: Sonic launches forward with his body aligned horizontally. He then puts his arms down the sides of his body and quickly rotates his body, turning himself into a piercing drill moving through mid-air in a torpedo fashion while leaving a cyan spiral-shaped energy trail.
* Tricky Tornado Uppercut: Sonic does a forward somersault along the ground as he is in a guarding position before launching a very high jumping uppercut with his left arm where he stretches it out as he punches and spins around in mid-air.
* Triple Wild Claw: Sonic charges forward and slashes upward with his left hand and then his right hand in front of him, making them cross together above him in a "X" fashion. After that, Sonic brings his arms slightly back before slashing with both his hands in front of him at the same time in a cross chop-like fashion.
* Ultimate Wild Combo: Sonic does two forward extended vertical slashes with his left and right hand, which he follows by stretching his arms and hands out the sides and spins around on the ground like a top while slashing with his hands. Sonic then jumps forward through mid-air while still having his arms and hands outstretched, where he spins around once again before landing on the ground. There, he then stretches out his arms and starts sweeping them vertically in front of him while slashing.
* Were-Claw: Sonic the Werehog makes a forward dash while crossing his hands in front of him, before violently slashing his claws to both sides in a quick and swift motion. This damages and dizzies enemies.
* Were-Claw Charge: Sonic charges forward while doing several quick and ferocious slashing motions in front of him with his claws, mowing down any foe in his path.
* Were-Cyclone: Sonic pulls back his right fist and begins focusing a large amount of energy into it. Once charged enough, Sonic stretches his arms out to the sides and spins rapidly, slashing out with his claws in a circular motion. After doing this for a second, Sonic reverses his spin for about half a second before stopping and punching out to each side with both his fists enlarged.
* Were-Tornado: Sonic pulls back his right fist and begins focusing energy into it. Once charged enough, he stretches his arms out to the sides and spins rapidly while slashing out with his claws in a circular motion.
* Were-Hammer: Sonic does two forward and extended jabs with his left and right fists before thrusting his right arm forward in a wide slashing uppercut to the opponent. After that, Sonic follows up by swinging his left fist in a wide arch above him and right down on the opponent.
** Feral Were-Hammer: Sonic follows up by throwing two simultaneous punches with both his fists side-by-side at his opponent, where he enlarges his fists and stretches his arms over a large area as he punches.
* Were-Rush: Sonic dashes through mid-air and swings both of his arms back so they cross over, before crossing both of his arms in front of him and causing a powerful slash attack in a cross chop fashion.
* Were-Wallop: Sonic the Werehog stretches his arms upward as he performs a double uppercut to his opponents while slashing upwards with his energy-enveloped claws.
* Werewheel Rush: Sonic launches a series of offensive cartwheels along the ground, where he punches anyone caught in his path. At the end of his series of cartwheels, Sonic jumps into the air and brings his hands together in a collective fist before performing a forward somersault to bringing his fists down on opponents, utilizing his momentum from his flip to increase the impact.
* Wild Were-Whip: Sonic steps backwards from a guarded position before bringing both his arms behind his back and placing the palms of his hands on the ground. After this, he stretches out his arms and swings them simultaneously over himself in a wide arch while slashing and brings his claws down in front of him in a similar fashion to a whip.
* Wild Whirl: Sonic does two forward and extended vertical slashes with his left and right hand before enlarging his right fist and stretches out his right arm as he spins clockwise around himself, striking his opponent with a backhand punch from his right fist. While keeping his right arm outstretched, Sonic immediately after spins around himself counter-clockwise while slashing out in a wide circle.
** Feral Wild Whirl: Sonic then stretches his arms and hands out the sides and spins around several times like a top while slashing with his hands over a long range.
** Wild Whirl Were-Hammer: After performing the Wild Whirl, Sonic jumps high into the air and enlarges his right fist before throwing it directly and vertically into the ground in a powerful punch, with the impact being powerful enough to knock any nearby opponent into the air.
* Dash: Sonic assumes a runner's position before running on all fours, greatly increasing his speed within his Werehog state for greater speed and maneuverability.
* Unleashed Mode: Sonic the Werehog taps into the energies of Dark Gaia that he has absorbed. When activating the mode, Sonic howls and his entire body becomes surrounded in a light blue energy aura. While active, Sonic's physical prowess is greatly amplified for a limited period of time.
=== Excalibur Sonic ===
* Flight
* Spaceflight
* Immortality Negation
** Excalibur absorbed the powers of all other sacred swords, where the conjoined efforts of the sacred swords could negate King Arthur's immortality
* Body Control
** Of Excalibur, who can extend itself for greater reach
* Attack Reflection
** Can reflect magical attacks
* Power Nullification
** Can shatter magic barriers with sword attacks
* Durability Negation
** Excalibur is said to have power to cut through any kind of material in it's vicinity, with said power, Sonic was able to completely bypass the Dark Queen's defenses in a single blow
=== Mecha Sonic ===
* All natural abilities of Base
* Roboticized (Full)
* Inorganic Physiology
** Type 2 upon Roboticization
* Self-Sustenance
** Types 1, 2, and 3
* Flight
* Energy Projection
** Can shoot beams from his eyes
* Explosion Manipulation
** Capable of firing missles)
* Enhanced Senses
** Has Infrared Vision
* Analytical Prediction and Accelerated Development
** Transformative; Intelligence. Sonic's transformation to Mecha Sonic allows him to do quick mental calculations that allows for him to predict his opponent's movements
=== Darkspine Sonic ===
* Fire Manipulation: Darkspine Sonic can create concentrated flames on his hands and feet to amplify the destructive force behind his attacks, and form highly powerful bursts of flames.
* Reality Manipulation: Due to being empowered by three of the seven World Rings Darkspine Sonic possesses a degree of control over the fabric of reality. He can rewrite universes in his image and reverse the effects of reality warping on a universal scale.
* Soul Refill: By curling himself into a ball in a similar manner to him revving up a Spin Dash, Darkspine Sonic can quickly and effectively refill his Soul Gauge for further usage of his abilities.
* Speed Break: Sonic accelerates to speeds surpassing what he can achieve normally, leaving streaks of fire in his slipstream. While active, Sonic is invulnerable and can damage enemies and obstacles by crashing into them. Just like Time Break, Darkspine Sonic can use this technique nigh-limitlessly due to creating his own energy to fuel it.
* Time Break: Sonic slows down the flow of time, bringing his surrounds and opponents to a nigh-halt and leaving them to his mercy. Unlike his base form, Darkspine Sonic can use this nigh-limitlessly due to creating his own energy to fuel the technique. This move has no canonical impact on his own speed and doesn't effect him, as shown in cutscenes.
=== Super Sonic ===
*All Chaos Emeralds:
** Seven mystical gemstones containing infinite energy, which are often referred to as the greatest power within the universe. By harnessing and channeling the Chaos Energy of the Emeralds, Sonic is granted access to various Chaos Powers on a greatly enhanced scale from what he can achieve with a fewer amount.
* Chaos Energy Manipulation: 
** In his Super form, Sonic's Chaos Energy based powers are enhanced on a tremendous scale. In addition, he gains new Chaos Powers. Due to being empowered by the Emeralds' Positive energies, Sonic is capable of neutralizing negative energies. He can also purify negative emotions, like when he reverted Perfect Chaos back to normal by purifying it of its anger and rage (rendering his will to fight inert). Also, Sonic can unleash powerful blasts of Chaos Energy and channel Chaos Energy to amplify the power of his strikes and form defensive barriers.
* Arrow of Light: 
** Super Sonic draws light into his body and begins absorbing it. Once he has gathered enough light, Super Sonic immerses himself in the gathered light, thus turning himself into "an arrow of light", and charges into the opponent with immense force.
* Deflect: 
** Super Sonic swings his arm forward, which covers him in a shield of slate-gray energy that deflects enemy projectiles back at the enemy.
* Super Sonic (Move): 
** Super Sonic strikes his opponent with a series of powerful attacks, such as several homing attacks and kicks, before unleashing a golden and wide-spread blast of Chaos Energy with a fiery makeup.
* Super Sonic Boost: 
** Super Sonic surrounds himself in a golden aura of Chaos Energy before ramming the target with incredible speed, resulting in a rather devastating impact.
* Super Sonic Spinning: 
** Super Sonic curls into a ball and begin spinning while charging up Chaos Energy. Once charged, he shoots himself forward as a powerful project and rams into nearby targets.
* Turbo Boost: 
** Super Sonic surrounds himself in a brilliant golden aura that amplifies his speed. This can be used for extensive maneuverability or deployed in short bursts to evade attacks.
* Holy Manipulation:
** A passive effect used to continuously weaken beings of negative or evil energies, such as when he did so with the angered Perfect Chaos or Enerjak.
* Intangibility:
** Super Sonic has been shown capable of effortlessly passing through his enemies, which leaves a disorienting after-effect on the person from his phasing.
* Forcefield Creation:
** Enveloping himself in a golden aura, Sonic creates a protective forcefield around himself. This can also be used to fire multiple beams of Chaos Energy, which allows for simultaneous offense and defense.
* Duplication:
** Sonic can create another version of himself, a separate being. This copy has all the abilities of Super Sonic but it has an unstable personality. While it obeyed the wishes of Sonic’s to defeat his current enemy, when it was done, it turned on Sonic himself. It was ultimately defeated by the FateHax.
* Sealing:
** The Chaos Emeralds have been shown to be able to seal beings inside of them, as done repeatedly before with Mammoth Mogul.
* Reality Warping:
** Sonic can harness the power of Chaos Energy to turn "dreams into reality", as Chaos Energy is known for being able to shape entire worlds into how the user imagines. The power of the Chaos Emeralds' reality bending capabilities should be vastly superior to that of Power Rings, as they have a mere infinitesimal amount of their power.
* Existence Erasure:
** The Chaos Emeralds have been shown capable of erasing people from existence, making it as if that never existed in the first place.
* Conceptual Manipulation:
** With Chaos Energy, Sonic is able to rewrite or destroy the very concepts that shape reality. As shown as when the Chaos Force and Illumina were erased during Sonic’s attempt to reverse the Super Genesis Wave, as they are both confirmed to no longer exist in the Post-Super Genesis Wave timeline.
=== Hyper Sonic ===
* Hyper Flash: A technique used by Hyper Sonic, in which he flashes a powerful and blinding light to damage all enemies near him while boosting himself in a certain direction.
=== Ultra Sonic ===
* Super Emerald:
** Originating from the Seven Servers absorbing Chaos of its power, the power of a single Super Emerald is vastly above even the power of the seven Chaos Emeralds. When Sonic uses this gem to transform into Ultra Sonic, it constantly feeds him Chaos Energy to exponentially increase his speed and strength as time goes on.
* Elemental Manipulation:
** Sonic can manipulate the elements at the atomic level with his mind alone, as displayed when he fought against Ugly Naugus.
* BFR:
** By opening a portal, Sonic is able to use this to suction enemies. He can send others to the Zone of Silence, and presumably to any other location of his choice.
* Adaptation:
** Sonic can adapt to his surroundings, such as when he transformed to match the heat of a desert, the cold of a tundra, and the plant life of a forest.
Gallery
File:E3929324-3011-4955-BAF8-B00E3D6FA5B5.webp|Video Game Sonic
File:DCB4E050-C9C8-4625-A990-769ADC9A3D52.webp|Classic Sonic
File:B723A955-6C13-4CE1-9843-06A87252D116.webp|Archie Sonic
File:347E000D-7FC8-4CE9-957F-5AB8C3F02C39.webp|Movie Sonic