Transcripts/Lunar Back Alley

LMB theme song
:Welcome to the Luna the Miracle Boy: Counter-Strike Tales Episode 13 – Lunar Back Alley.
:This story uses the Counter-Strike Condition Zero (CS:CZ) video game as the scene simulation in the story.
:Lunar Back Alley (cs_backalley) is one of the most popular evening-sparkle venues in Counter-Strike alongside the: de_vegas, as_highrise, cs_747, and others. This venue resembles an alley with a narrow lane between buildings and apartments.
:Various voices can be heard in this venue, such as cars, barking dogs, helicopters, and more. Some of the strange things are when you find many wooden closed doors on this map. There was even a door with a wooden lid on which there was stained by blood.
:This venue is rumored to have a hidden story created by the map creator, even you have reminded the nostalgic moment about the season of the city where you studied in your college days. There are real claims about the strange sounds and the secret rooms in this venue. The following is the video clip about this venue.
:[footage video starts]
:Jozef Oktarini: Before Luna does his investigation tonight, let's check out those secret rooms in this apartment.
:[first secret room spectated]
:Dmitry Elfa: Hmm... nothing is interesting in this secret room. Then, this room cannot be accessed by anyone.
:[second secret room spectated]
:Dmitry Elfa: There's nothing in this basement, only empty boxes. It looks like these two rooms are just for details.
:Jozef Oktarini: Luna has come. Pay attention for his investigation.
:[footage video closed]
:It would just be curious about this night-sparkled map, let's start investigating this venue with Luna and his dear girlfriend – Princess Martin (she's still the spectator of Luna's investigation).
:[investigation starts]
:[Luna spawns in the Counter-Terrorists spawn zone, purchases a Croatian-made FAMAS rifle, Desert Eagle pistol, night-vision goggles, a Kevlar vest, a prudence helmet, and some grenades]
:[Luna gazes at a shining moon]
:Martin: Feel the moon, illuminated.
:Luna: Welcome to the cs_backalley venue, rich with the former Dutch colonial buildings. Mostly there are a lot of ambient sounds around here. One of them is the helicopter's sound at this CT spawn zone. [noticing a nearby big building] On this venue, you can see several doors that are barricaded with planks.
:[proceeds to the Triangle Warehouses section]"Look, it's not very far now."
:Luna: This is the garage – actually the hostage rescue zone. We will call it "check-point", we can spawn here next round.
:[proceeds above the Triangle Warehouses]
:Luna: There's a dog's sound and the horn of the jammed cars.
:[shoot!]
:[sneak through the vent pipe]
:Luna: This is a mystery basement. And we can't get into it.
:[shoot!]
:[Luna reloads his rifle]
:[the vent pipe leads into the Secret Upstairs section]
:Luna: Those are secret rooms described in the video footage earlier. Let's try to shoot the blocking planks on this door.
:Martin: It seems there are three wood-blocked doors here.
:[Luna stands in front of one of the blockaded doors]
:[test on first blockaded door]
:Martin: Taste my steel!
:[shoot!]
:Hostage #1: [muffled] Oh, look out for shooting!
:[shoot! shoot!]
:[Luna reloads his rifle]
:[test on second blockaded door]
:[shoot! shoot!]
:[test on third blockaded door]
:[shoot! shoot!]
:[Luna reloads his rifle]
:Luna: Uh... there's a room behind this door. [inspecting the supposed secret room] Then, if this door can't be opened, why are they giving the room behind this room? So curiously.
:[Luna has an idea]
:Luna: No matter how much you try, this door won't be opened.
:[returns through the vent pipe, goes downward, and finally returns to the garage]
:Luna: Let's take a rest for a while.
:[bonus scene starts]
:Time to shoot the test at the small alley near the CT spawn zone.
:Martin: It's Basara Shots, guys! Lower the sound so that you are not surprised, because Luna will test his rifle on these wooden-blocked doors.
:[test on the first glassy window]
:[shoot! shoot!]
:[test on the second glassy window]
:[shoot! shoot!]
:[test on first blockaded door]
:[shoot! shoot!]
:[test on second blockaded door]
:[shoot! shoot!]
:[test on third blockaded door]
:[shoot! shoot!]
:[Luna reloads his rifle]
:Luna: Uh... Princess Martin, it seems that this building feels lonely.
[bonus scene closed]
[investigation continues]
:Martin: The hunt continues.
[Luna gazes the shining moon above him]
:Luna: One thing I like the most about this map is the sight of the moon.
:Martin: Absolutely. The moon is king of the sky indeed.
:Luna: [inspecting another barricaded door] There's another wooden-blocked door. [stands in the near tunnel] There's a dog's sound and the horn of the jammed cars. [notices all closed windows in front and behind him] Here are some blocked windows with wooden boards. [proceeds through the tunnel, seeing another barricaded part of the apartment] Here many board-blocked windows are given a fence.
:[cat meows]
:[dog barks]
:[proceeds inside of the apartment]
:Hostage #2: [waves his hand] Hey!
:Hostage #4: [waves his hand] Hey!
:[beat]
:Hostage #4: Okay, you lead the way.
:Hostage #2: Okay, let's go.
:Luna: Yes, these wooden-blocked doors are just decorations. By the way, this one door has been blocked with more wooden planks.
:Hostage #1: Over here! [beat] Okay, let's go.
:[Luna arrives at the Main Alley section, sees another wandering hostage]
:Hostage #3: Let's go.
:Martin: Nova! I missed you! [to Luna] We've never known why these doors and windows are closed, I think there is suspicious something in them.
:Luna: [enters one of two apartments] There are some empty boxes.
:Hostage #1: Please rescue me.
:Hostage #3: Rescue me, please.
:[proceeds downward]
:Luna: These are two warehouses, uses as the Terrorist spawn zone. With a small room that connects each other.
:[proceeds upward]
:[Luna found another warehouse]
:Martin: A harvest moon.
:Luna: It seems normal, this empty room just contains cardboard boxes.
:Hostage #3: Are you gonna save me?
:Hostage #4: You've gotta get me outta here.
:[proceeds to another warehouse]
:Luna: Let's break out the glass in that window.
:[shoot!]
:Hostage #3: Oh, look out for shooting!
:[shoot!]
:Hostage #3: Oh, look out!
:[proceeds downward to the Back Hall section]
:Luna: There are no more strange sounds here, but ambient sounds. [inspects other windows] These windows are blocked with a plank and barricaded by a fence.
:Hostage #1: Please, get me outta here.
:[outside of the hall]
:Luna: BTW, a building like this is a kind of lunar-sparkled apartment.
:Hostage #1: Rescue me, please.
:Hostage #3: Are you gonna save me?
:Luna: [inspects a barricaded door] It seems that there are some dangerous things inside. [guides the hostages]
:[on the way to the garage]
:Hostage #2: Look, it's not very far now.
:Hostage #4: Keep going, we're so close.
:Hostage #3: We're almost there, let's go.
:[approaching to the garage]
:Hostage #1: Oh, we're almost out of here.
:MISSION PASSED
:Luna: Okay, let's move to the concluding session. The investigation's over.
:[investigation finished]
:Investigation Review: Mystery 100% True
:Honestly, this venue has some decorations of its own, such as some doors and windows covered with wooden planks, including various ambient sounds, and some secret rooms that are inaccessible. This map is considered the most interesting because it has a night view (especially the appearance of the full moon above the sky), Luna proudly knows this, and he gives it a 100 grade.
:That's the conclusion, see you in the next episode.
:THE END
Category:LMB transcripts