Version 2.0

Version 2.0, officially the Barrels o' Fun Update, and also known as the Derelict Distillery Update, is a major update to Dead Cells that was released on the 11th of August 2020 to PC, and on the 23rd of September 2020 for the Xbox One, PlayStation 4, and the Nintendo Switch.
The Barrels o' Fun Update introduced a new alternative biome to High Peak Castle, the Derelict Distillery, complete with new enemies and items to unlock.
== Important features ==
* New biome: Derelict Distillery. High Peak Castle alternative, currently available from the Collector area leading to the High Peak Castle.
* New item: Tesla Coil! A medium-range, multi-targeting, shock inflicting turret.
* New item: Barrel Launcher!: Throw explosive barrels on enemies. Just make sure they don't throw it back to you.
* New OST: You can now choose between the original version and the brand new demake/8-bit/chiptune version of the soundtrack in the Sound option menu.
* Added 3 new achievements linked to the Distillery. Version 2.0.5
== Balancing ==
* Prisoners' Quarters: rats density decreased.
* Rat behaviour has been tweaked - it now waits a bit less and goes less far in-between two attacks.
* Tweaked damage affixes chances of appearing on an item. They should now more or less have all equal chances of being generated.
* Community suggestion | Forgotten Sepulcher 3BC door cursed chest has been replaced by a regular treasure. The cursed chest is now in the main level, and hence available at every BC.
* Weirded Warriors won't be parrying your arrows if you're hitting them after one of the dashes.
* Community suggestion | Purulent Zombies (the worm throwing one, and yes, we need a different name for one of the two purulent zombies) don't teleport anymore in 4BC+.
* Community suggestion | Seismic Strike can't proc the bonus damage on rooted enemies affix anymore.
* Community suggestion | Hayabusa Boots combo is now composed of only three hits instead of four, meaning the last, bumping, hit comes faster. * Damage when bumping an enemy in the wall has also been increased (and mentioned in the description, which will now be in french until we get the translations.)
* Community suggestion | Nerves of Steel damage increased.
* Community suggestion | Infantry Bow damage and ammo increased.
* Community suggestion | Morass of the Banished: reduced density of enemies, Giant Ticks do less damage.
* Community suggestion | Increase all first bosses and Time Keeper gear level.
* Dilapidated Arboretum: reduced density of little mushies, no more Oven Knights.
* Corrupted Prison: rats density decreased.
* Explosive Crossbow:
** Melee attack now starts right away with the downward smash attack. It's faster but does less damage and the range of the explosion is more limited. The knockback to enemies has been buffed, but you're no longer knocked back.
** Ranged attack is faster and does more damage than before, but it no longer stunlocks enemies and knocks them back less. Version 2.0.2
== Quality of life ==
* Community suggestion | Ice Crossbow: prevent the "worms spawn on victim's death" affix.
* Community suggestion | Added a 60 kills perfect door after the spoiler biome.
== Bug fixes ==
* Community suggestion | Decreased chance of +% damage on critical hits appearing.
== References ==