Medieval Princess

The Medieval Princess (real name Valentina) is a rare Brawler with long range and low hitpoint from the Late Medieval Ages who uses archery to combat in the brawl. Her main attack involves her shooting colourful arrows from her bow which has plenty of different properties in it and can be shot from two notable different angles. Her super pours scorching liquid aluminum which stays on the floor for a long time and outputs high damage on opponents. When she dies she will drop her bow on the floor as an aesthetics like Taras' cards however the bow will be staying on the floor for several seconds (much longer than tara just card drop).
==Brawler Stats==
Movement Speed: (Normal)
Health/Defense: 
Main Attack/Offense: 
Main Attack Range: (Very Long)
Main Attack Reload: (Slow)
Utility: 
Super Range: (Short)
==Attack: R.A.P.E. (Radiance Arrow Plentiful Effects)==
Each shot is a very colourful glowing arrow that indicates it has lots of effects/properties in it, the arrow itself does not deal lots of damage by itself. These are the properties of the arrow it has when its fired (get ready):
*Burn (orange glow) - Causes enemies to be set on fire for 1 seconds and will deal the burning damage after the one seconds
*Slow (snow blue glow) - Causes slow by 25% for one seconds (both movement and reload)
*Piercing (by being sharp) - Can hit up to two brawlers
*Health drain (purple glow) - restores 40% of her health of arrow damage.
*Super drain (yellow glow) - drains 100 damage worth of super from opponent even if their super is empty (which makes her effectively faster charge her super (will be scaled to have same htk to charge super).
*Heal (light and bright green glow) - If teammates are hit instead they will be healed by the arrow equal damage (works with pierce)
*Silence (pink glow) - Prevents enemies to use their super, gadget super for 10 seconds (prevent uses of actives, does not engs/interrupts their gadget and supers when they started using halfway) (will show silence timer except to enemies). Silence do not prevent the functioning of gears since gears are passive abilities and not active abilities.
*Ammo drain (red glow) - Drains 0.2 seconds worth of opponent ammo spaces and you gains 0.2 seconds of ammo spaces.
*Bouncing (navy blue glow, based on ricochet) - Her arrow will bounce when it hits a wall, exactly like ricochet's bullets, but once per arrow.
*Distortion (Wavy arrow) - When enemy hit by the arrows, for the next 10 with this effect and they dies by you or your teammate, they will take 2 seconds longer to respawn (will show distortion timer)
So there are 10 effects, All these effects are infused in each arrows. She has also the choice to shoot over walls in a lobbed manner like Dynamike and Barley.
*Base damage: 100 + 20 (damage from flame)
*Range: 10
*Reload time: 1.7 seconds
*Pierce: 2 (straight or lobbed)
Hmph, you might say that this is more suitable as a gadget but i am not sorry to say that she is hero rare, not legendary or below so this move is not interesting enough to make to the gadget and is very similar to her main attack and Colt's silver bullet (because he is a common). She can fire the stronger version of her main attack with use of a charged super + 3 ammo slots (dont miss or i fuck you) by dragging the super button further than the molten aluminum cast range (because it shoots further).
==Health==
*Base Health: 600
*Brawler has built in Bravery quality, which means this this brawler is immune to fear like the fright star power.
==Super1: Molten Aluminum==
She summons a pot of molten aluminum (pot made from her medieval time period which she brings with her along with her bow and arrows) in front of her at the ground which she pours it in front of her or any direction specified by the super button, it does lots of initial damage and will lasts for the total of ten seconds before it fades away (puddle damage) (1 times damage for initial pour and 10 ticks of damage for the next 10 seconds), this gives a good good area denial to the opponent teams (it behaves like barleys super one puddle but much more stronger than that one). This super does not destroy walls and bushes. The damage of the molten aluminum as it follows: 420 + 300 + 280 + 260 + 240 + 220 + 200 + 180 + 160 + 140 + 120 = 2520. While the super is active the pot will be present facing horizontally as an aesthetic effects. This super is super powerful against the enemy heist safe since its stationary and would always takes the full damage as long as you managed to pour the aluminum at it.
Note: Since the molten aluminum will lasts for 10 seconds (maybe 10.1 seconds) when it hits the ground, its last tick damage will happen right before it disappears.
==Super2: Heavens Call==
This super is tapped based super meaning that aiming is not required as this super affects every brawler on the map (instant effect upon using). Upon using the super, the Medieval Princess bows (squad) to the ground with one of her left knee facing forward and her knee facing down and right arm holding her bow leaning and her left arm rests on her left tights with the style of bowing to the king as a (form of respect) and calls the heaven with the clear cloudy sunlight shining down to the battlefield, the heaven's power will deal 20 heals and damage on every 0.25 seconds (80 h/d per second) (herself included), this super can even damage neutrals and heal minions and safes etc. , and regardless of amount of enemies taken the damage at the same time her super will charge at only 80 damage worth per seconds to prevent charging too fast. Her super can be used for up to 4 seconds with the super consumption rate at 1/16 per tick (6.25%) for the total hearings and damage to everyone of 320 hitpoints. Unlike Nani she can cancels her super anytime while casting it by simply moving and the super charge remaining will stay on the value as its currently is, because she is a human and has a intelligence of a human and knows to jack off whenever there is a close range enemy or projectiles that are coming.
==Innovative: Dual Shot==
This innovative allows brawlers to shoot two of the exact same projectile at a time from compatible weapons and promotes very high skill cap gameplay, the first shot is the straight line as normal and the second shot is a lobbed shot like Mike's attacks, the lobbed shot which is also fired from her bow will travel through the air and lands on a point within her straight line range depending on how far she aims (attack joystick distance), since the lobbed attack has a very small hitbox as it is not a splash attack it is more recommended to aim the lobbed shot at a stationary targets like the safe effectively dealing double damage and also not bad for aiming the lobbed shot at brawlers moving towards or away from you, both straight and lobbed aim line shots will be shown when manual aiming (for auto aims both arrow will travel to the auto aim target), the lobbed shot will land at the later time than the line shot for the same distance where shooting up = 1 duration of time of straight attack reaching range limit and shooting at range limit = 1.5 duration of time of straight attack reaching range limit and in between distance will be in between duration within. This innovative will be really great at taking out stationary minions that are behind walls.
Note: Non splash lobbed attack spotted, so pierce properties must be present to deal damage to multiple brawlers it lands on, MP main attack has built in pierce so the lobbed arrow can hit two enemies.
Other compatible brawlers to use this innovative: Those who can shoot two projectiles at once in some way or other, pretty much all archer brawlers can use this innovative.
*Brock, his rocket launcher supports multiple firing of rockets at once and with use of the incendiary star power, he will be god in heist. His lobbed main attack rocket will also have same explode radius as his line main attack rocket.
Only Brock out of the 33 brawlers can use this innovative because his launcher can do that and he is not an archer brawler.
==Gadget1: Icarus==
*Amount of uses: 2
This gadget is based on the Greek mythology of Icarus and Daedalus flying to escape from the Crete island, and yes the wings are part of her costume and not her body part because the Icarus wings were remade by her father and improved relative to the initial Daedalus' builds. The user would just need to press the gadget button to use it without the need aim the gadget, when the gadget button is pressed she will put on the wings (which takes no time in-gmae) and swings her wings around her which inflict 300 base again to opponents around her 360 degrees for 3 tiles and flies up high in the air she can shoots the arrows just like how the cupid does with the flight lasts for the duration of 5 seconds and moves at the same speed as her normal movement speed, she is invulnerable to damage like Piper's jump but can still be affected by Crow's poison, she can also see any enemy brawlers and mines in the bushes but not including Leon's invisibility. She can shoot down the arrows with her main attack normally but it behaves like lobbed attack instead of straight line attack which makes the damage area lower though the arrows during the gadget are wider and travels faster than the main attacks ones to compensate for this, also the arrow will takes slightly longer time to reach the targets further away. The arrows she fires during the gadget duration will still uses the main attack ammo and it will reloads as usual since the gadget is not an attack itself and the attack value is still based on the main attack level thus, this gadget is more effective to use when she has more ammo ready like Tara and Gene but to the lesser extent. When her gadget duration ends she will take a short time to descend on the floor while still can move x and y and continue to so after landing, upon her landing on the floor she swings her wings once again around her to inflict 300 base damage again (exact same swing as take off) before the gadget ends fully.
==Gadget 2: Dragon==
*Amount of uses: 1
She summons the clash of clans dragon which will lands on two tiles in front of her facing direction with its landing will deal 300 base damage to enemies underneath him, then he will chase the nearest enemy and will spew fire when in range and will also scratch them at the same time when in close enough to the enemy, too similar to nita's bear but its in gadget form lol.
Stats (level 1):
*1900 health
*180 per flame (piercing/splash) every 1.8 seconds (7 tiles)
*300 per scratch every 2.5 seconds (can flame at same time when in melee range) (piercing/splash)(2.5 tiles)
*Speed: 650 or Shelly
*Regen rate: 5% health per seconds after 3 seconds of not taking damage, can be healed by teammates (because hero rare)
==Star Power#1: Parallel Flashes==
When she attacks with her regular or super attack, she flashes away from the battlefield and into a parallel version of the world/battlefield for 0.5 seconds before returning back to the normal battlefield which effectively grants her damage invulnerability during that time (also works when kicking the brawl ball ball), thus sometimes timing her attack just to avoid damage is a great move. She can still do everything normally while in the parallel world, the player and teammates will see her as a dotted outlines and she is invisible to the opponents. If she attacks while inside the parallel world then the arrow or pot etc. will still be done normally in the normal world and the duration are reapplied (to 0.5 seconds). This star power is ultimately excellent in avoiding the Boss Robot's charge and laser shots and rocket shots in the Boss fight (2018) gamemode.
==Star Power#2: Glittering Trails==
Her main attack arrow will leave a glittery trail behind its path for 3 seconds during that time when enemies touches the trail their healing is halted, reloads 50% slower for next 3.0 seconds, and interrupts any of their currently attacks (brawlers with attack animation ie. Colt's attack and super) in which they will have to wait for 3 seconds later to start healing and reload at normal speed again, the duration will reset to 3 seconds if they touches the trail again in its next second tick or the next arrows trail. Once the trail duration is over it will disappear at the same speed as the arrow.
==Star Power#3: Hero's Will==
Her will to stay in the battle is stronger than EVER with this star power despite being just a regular princess! When she is hit by an opponents' finishing attack (any form of damage), instead of dying that damage will leave her at 1 hitpoints and she starts taking 0 damage for the next 3 seconds since the "finishing attack" (no matter how much damage is dealt during that time) and after that she can be damaged like usual, this star power is unaffected by the Shield Buster star power since this star power does not involves the shield mechanic. This star power will only starts to charge up when she is at full health including when she is just respawned, the charged will be paused whenever her health is below full which will continue charging from the time it charged when her health is full again, and when her star power is charged the bar will glow to indicate that it is ready. This star power effectively makes her invincible as in she is guaranteed to not die during the star power duration and is also guaranteed NOT to die as long as her star power is fully charged.
:Warning! This star power is not inspired nor related to the Band Aids star power as you can tell by this star power name.
==Hypercharge: Hypercharge: Sword and Bigger Pot==
When activated, she throws powerful legendary golden swords which are wider and 50% more damage than the arrows and destroys walls in its path instead of shooting arrows, her super pot becomes bigger and spills bigger puddle of hotter molten aluminum that does more initial damage and lasts 2 seconds longer and also burns enemies who steps on the puddle. She also gains a 20% speed and damage boost, as well as a 70% shield boost.
No attack boost because the damage increase if integrated on both weapon upgrades (left shield to inplement ha ha ha ha ha ha ha), the sword is twice as wide hitbox as the arrows and deals 50% more dmg than arrows (initial damage), as for the super let d be damage differences of first tick of second tick in non hyper charged damage and the super duration is increased to 2 seconds hence 2 more tick so the first tick damage of the hyper charge is first tick of damage of non hyper charge + 2d and the last tick damage of hypercharge is the same as last tick of damage of non hyperchage since the duration is increased by 2 seconds, and the radius of the hypercharged super is +1 relative to non hypercharged super, enemies who step on the hypercharged super also gets burn for 5 seconds with the burn damage of same arrow burn damage per tick of the same level.
==History==
*On 7/6/19, Medieval Princess's star power duration reduced from 0.5 seconds to 0.3 seconds. 
*On 21/6/19, Medieval Princess's main attack has added bouncing property just like rico's attacks. 
*On 3/7/19, Medieval Princess's star power duration increased back from 0.3 seconds to 0.5 seconds. The reason this buff happens is that brawl stars said that they want star powers to offer more power than before so she finally returns to her former glory.
*On 29/7/19, Medieval Princess's star power causes enemies to reloads half as fast from unable to reload at all (100% to 50% reload speed reduction) . In the same day, this star power now also stops/cancels opponents attacks (supers included) that has an animation (their ammo/super charge is not refunded like Shelly's super stopping Frank's super). 
*On 23/7/19, Medieval Princess's Hero's Will star power was tweaked so that the star power charge is paused at the current charge value instead of resetting the charge whenever her health is below full. 
*On 20/4/19, Medieval Princess's Arrow properties of silence duration increased from 1 to 2 seconds, this buff is implemented to her to allow her to prevent enemies to use their super and their gadgets (actives) while fighting her head on so that enemies has to aware that they cannot use their actives while directly fighting her, this is what makes her a hero rare brawler as it should be, but no longer prevent enemies to use their passives to make interactions more simple. 
*On the same balance update, her arrow's slow strength is reduced from 35% to 25% but now also includes reload speed slow, ammo drain from 0.3 to 0.2, and arrow can only bounce once. and Big 
*On 24/7/20, Medieval Princess's Silence duration from her main attack has been increased from 3 to 5 seconds, this buff is made since silence is the property that is unique to her. 
*On 1/8/20, Medieval Princess's Second super Icarus has been sifted to gadget attributes and its replaced with a super Heavens Call. 
*On 7/11/20, Medieval Princess's silence property has been buffed that her main or super is able to end enemies ongoing super/gadgets prematurely. 
*On 30/1/21, Medieval Princess's silence no longer ends/interrupts enemies ongoing super/gadgets prematurely because its too fucking complicated so i will make this more simple by increase the silence duration from 5 to 10 seconds, just like you have to gfto from [[lou]] for about the same duration to thaw yourself. 
*On 18/06/22, Medieval Princess's silence now no longer not prevent enemies to use teleport tiles, because this disabling itself does not make sense at the first place
==Skins==
 Additional Notes: What happens when the Diamond Princess Ship becomes a human?
==Upgrades==
*Complete Set (attack): Adds Stun, explosion, and chain property to the arrow for complete set of status effects chaos to opponents, costs 3 Golden Elixir.
**Stun: Stuns opponents hit by the arrow for 0.5 seconds.
**Explosion: Deals a small explosion of 1.5 tiles (same 100 dmg) for each target hit and walls. Damn, explosion here does not cause stun but works with bounce.
**Chain: When the arrow comes to 3 tiles distance close to a target, it will send out a small spark at lightning speed at that opponent for 80 base damage, can sparks multiple times but no fucking stun.
==Aspects Ratings==
===Brawler===
*Ease of Use: ★★★☆☆☆☆☆☆☆
*Range: ★★★★★★★★★☆
*Accuracy: ★★★★★★☆☆☆☆
*Power: ★★★★☆☆☆☆☆☆
*Mobility: ★★★☆☆☆☆☆☆☆
*Stamina: ★★★★★☆☆☆☆☆ (the health drain aspect raises the star from 3 to 5)
*Utility: ★★★★★★★★★★
*Crowd Control: ★★★★☆☆☆☆☆☆
===Game Modes===
*Bounty: Great
*Smash & Grab/Gem Grab: Good
*(solo) Showdown: Poor
*Heist: Decent
*Brawl Ball: Decent
*Boss Fight/Big Game: Decent
*Robo Rumble: Fair
*(duo) Showdown: Decent
*Boss Fight (2018): Fair
*Siege: Fair
==Trivia==
*She was just a regular princess in the medieval time period few years before the end of medieval era (late 1400s) (Renaissance age), after the fall of medieval era she learns how to fight with one of the methods are bow shooting, her father king teaches her the skills though there are no active wars going on in her kingdom.
**Because of her current peroid, her kingdom is one of the last medieval kingdoms to exists in the world.
*Her super spill radius seems very big there may be a nerf to the diameter size to 3 tiles (r 1.5).
**I find it 2 tiles radius is great because it has same radius as Barley's attacks so no nerf.
*The brawl quote starts with "Once upon a time" phrase is because that the Medieval age period stories are a popular theme among the children storybooks.
*The reason i put her in hero instead of era rarity is because of the vibe theme of the prince saves the princess from the dragon with his heroic deeds in the medieval theme and because hero rarity is my favorite rarity out of all rarities.
*Her looks and behavior is somehow similar to Piper's, however she is a medieval princess and piper is a southern belle so still big differences.
**Rephrase: She is way more like piper in looks and behavior (and mobility) than Merida (Brave/Disney), she almost have no looks and behavior (and mobility) similarities to Merida although Merida is technically a medieval princess too.
*Stun and explosion and chain arrow property is also being considered, they might be added but its not added for now because stun and explosion is too OP, for chain it makes it too easy to hit opponents with a small spark emerging from the arrow.
**Maybe can can use the complete set arrow (+3 properties stated above) with the use of 2 ammo per attack or/and by using some of the super charge for each attack.
***May this can be added to her main attack when she has full ammo and wait for 3.0 seconds for the complete set to FIRE!
*It has finally added to her star powers effects along with the new ones that are not seen here before which are knockback (actually included with explosion effect), swamp, and fletching but none of these are really new mechanics to the game.
*Page Extra: ⚖ (archive) - The experimental page on this brawler on what i think her balanced stats are.
*Hero's Will is a perfect naming for a hero brawler, not for a legendary brawler since it matches the theme of the rarity itself hand to hand.
**This star power is too OP? then consider this nerf by only usable when her super is charged or/and including the 10.0 seconds charge mechanic and emptying her super when it is activated to make it more balanced, after all she uses lots of energy to stay in the battle so consuming the super charge via the star power is a great go in terms of uniquity and her super does not synergize very well with the overall brawler..
*Story spoiler: Icarus is a greeek mythology event which takes place more than 2k years ago than today but the Wright Flyer flight takes place in just about more than 400 years after the late Medieval era just like the fact that Cleopatra is born during closer to the moon landing than the time of the buildng of the ancient pyramid.
**And she also lived closer to the wright flyer flight than the period of the early middle ages.
*She and her family is one of the few native mononymous peoples despite many other people isint a mononymous person during the medieval age.
**This is because they do not want to rely on crap as an excuse to ask for help.
**She is fourteen years old when she first fights with a bow and mastered it in a year later
*The reason why her arrow does so little damage by itself is simply because that the arrow is not deadly.
**She did not use so much strength to shoot the arrows because she got other senses reserved for brawling, however her arrow can still travel far because it is quite light.
*Her date of birth is 4 feb 1438, and its Aquarius.
*Her birthplace is somewhere in europe (southern england), hence she is english person.
*Her blood type is B+
*Her favorite food is Raspberry, eggs (especially scrambled), and honeycakes.
*Her favorite things to do is Training alone, taunting people, Alone time
*She likes elixir as well.
*Her age is 15 when she mades her debut in brawl stars.
*Her height (from feet to head) is 162.6cm and her weight is 52.6kg (as of brawl stars debut).
*Valentina did not comes from Medieval Princess.
*She has the ability to use magic very well.
*She is ranked in A tier and the fifth strongest brawler in the game in terms of true strength fights in the colosseum, The four brawlers who are stronger than her are Luxe, Spike, Nokia 3310, and Electro Wizard who all four are in the S tier ranking.
*She has ability to summon the dragon to aid in her fight so this gadget is added into this page.
*So you think that she is just a ranges squishy princess who shoots arrows? now think again! she has a melee mode that the fact she also used sword and shield before in a melee fight is just that you dont see that and now you know, in fact she uses the legendary golden sword and shield that she is entrusted to fight with! When she fights in melee mode you are in deep shit! her hitpoints will be doubles at 1200 with built in damage reduction! yes her legendary sword and shield also has the properties form the arrows that gives devastating amount of status effects. Only the prince who can really covers for her shortcoming can mate with her and breed grandchildren to some brawlers we know today! (Or maybe she will be a skin for a melee heroic brawler which still makes great sense seeing that she is brave as fuck).
*
Category:Brawlers
Category:Medieval Brawlers
Category:Hero Brawlers
Category:Main attack with effects
Category:Main attack with effects Type E
Category:Main attack with effects Type B
Category:Brawler with star powers
Category:Brawler with specials/star power type P
Category:Original Concepts
Category:Serious Conceptions