Narrator

= (Slay the Princess) The Narrator =
FULL NAME
(Unknown)
ALIASES
The Narrator
Disembodied Voice (by the Spector Princess)
Shards of broken glass on the floor (by the Spector Princess)
ORIGIN
Slay the Princess 
OCCUPATION
Narrator of the story
Guide for The long quiet to slay the Princess
POWERS / SKILLS
Hight intelligence
Perception manipulation
Lack of Perception
Slight ability to control The long quiet
Create versions of himself whenever The long quiet thinks himself dead
HOBBYS
Narrating
Saying "If the Princess really lives here, slaying her is probably doing her a favor."
GOALS
Create two gods, The long quiet and The shifting mound, respectively. (succeeded)
Have The long quiet kill The shifting mound, in order to rid the world of death, forever. (player dependent on weather it works or not)
FAMILY
(Unknown)
FREINDS / ALLIES
The long quiet
The Voice of the Hero
The Voice of the Broken
The Voice of the Cheated
The Voice of the Cold
The Voice of the Contrarian
The Voice of the Hunted
The Voice of the Oppertunist
The Voice of the Paranoid 
The Voice of the Skeptic
The Voice of the Smitten
The Voice of the Stubborn
The Voice of the Flinching (Demo only character)
(Though depending on The long quiet's actions he might he might hate certain of these characters.)
ENEMIES 
The Princess (any and all forms of The shifting mound)
TYPE OF HERO
Failure-Intolerant Narrator
== bio ==
The Narrator is a major character in Slay the Princess.
He created The shifting mound to contain death, and The long quiet to destroy The shifting mound. The shifting mound changes forms depending on how she is precived, because of this The Narrator killed himself and left echoes of himself that are unable to precive things, to assist The long quiet in slaying the princess. The diffrent versions of The Narrator come to exist at the start of each chapter or when The long quiet looks in The mirror for the fifth time, non of the The Narrator versions have memories from eachother.
In game he navigates The long quiet to slay the princess, he gets more pleased with him whenever he tries to kill the princess and more angry with him whenever he avoids killing the princess.
The Narrator, knowing that The long quiet knowing what the princess truly is would get in the way of him slaying the Princess, conceals the truth for most of the game.
If The Princess is slain without The long quiet dying, on the first encounter on any given playthrough, then The good ending is achieved. This has The long quiet wait eternally in a blissful state.
When The long quiet looks at The mirror for the fifth time The Narrator's form is revealed. He appears as a black, corvid like entidy but only some of his head is visible. This is when he reveals the truth of The shifting mound, and when he tells the protagonist who he is, he is The long quiet.
== Trivia ==
He is Voiced by Jonathan Sims.
He doesn't seem to see The mirror but every other character sees it. (Excluding The Princess who never encounters The mirror.)
He seems to be able to use a knife well.