Sakura Dance

Sakura Dance is the final stage in the MIKU CHERRY stages.
==Battleground==
*Infinite Glowstick Guys spawn, delay 6.67~13.33 seconds200f~400f.
*Infinite MikuDoges spawn after 3.33 seconds100f, delay 6.67~13.33 seconds200f~400f.
*2 MikuGories spawn after 3.33 seconds100f, delay 40 seconds1,200f.
*When the base reaches 99% HP:
**1 Sakura Miku spawns as the boss.
**15 MikuDoges spawn, delay 10 seconds300f.
**15 MikuDoges spawn, delay 1~2 seconds30f~60f.
**2 MikuGories spawn, delay 13.33 seconds400f.
**4 MikuGories spawn, delay 33.33 seconds1,000f.
**2 MikuBears spawn, delay 30 seconds900f.
**1 Hatsune Miku spawns.
==Strategy==
Tanky high damage units with relatively short attack animations and short range make this level much easier. Ramen Cat is one such example.
===Strategy 1===
Battle: When the battle starts, upgrade your wallet and let the MikuGory come near your base. Once it's close, start spamming meatshields and one or two units to weaken MikuGory along with Manic Macho legs. While spamming meatshields, continue to upgrade your wallet and do not spawn anything else during this time. You should kill the first MikuGory around the time the second one arrives. Continue to upgrade your wallet. (Once you spawn your second Manic Mohawk, spawn no more for now). When the second MikuGory dies, do not spawn anything else. Let your Macho Legs die out or hit the base. Start saving up cash.
Once the base is hit, do not spawn anything, this is to lure Hatsune Miku so that you can deal with each Miku separately. Once Hatsune Miku is about 1/4 of stage width away from your base, spam absolutely everything except for A. Bahamut. Spawn Bahamut when there are no other enemies in the way of Hatsune Miku. Hopefully, you will be able to either kill Hatsune Miku or get close to doing so by the time Sakura catches up. To deal with Sakura Miku, just continue to spam Fishmen and Manic Jamieras whenever your high damage units take care of peons. Once Sakura Miku dies, you should have won. Congrats!
==Trivia==
*Prior to version 11.5, the first group of MikuDoges had a spawn pattern of 10~6.7 seconds instead of just 10. It didn't work properly because the maximum time was lower than the minimum, so in practice nothing changed.
==Reference==
*https://battlecats-db.com/stage/s02128-03.html
Category:Collaboration Stages