Mad Toymaker Toys

In an early draft for deciding on signature enemies before BioShock Infinite's setting was ever established, some of the concepts revolved around exploring mechanical Automatons in the shape of a Big Daddy for the game's setting. According to The Art of BioShock Infinite, one of the concepts using this archetype would have been a group of giant mechanical Toys created by a "Mad Toymaker", who would decorate them to appear as animals in festive outfits.
==Designs==
There were four known designed variants of these mechanical dolls: 
*A Rabbit wearing a magician's top hat and tuxedo.
*Automaton Watchmen that would guard the city at night.
*An Owl in a red, night-themed outfit with retractable blades attached to Jack-O-Lantern styled gloves.
*An Elephant, written as "Mr. Trumpet", which would have been similar to Slow-Pro, where it featured a back-mounted cannon that would fire cannonballs when it pulled the rope.
*A Moth, written as "the Mothman", which had wings and its head painted like stained glass.
When the game's floating city element became clear, the Mothman would be chosen as its signature flying enemy. The Mothman would go through several design revisions all the while retaining its flying automaton characteristics, from eagles, gargoyles, and even a Big Daddy-like creature, until it eventually was finalized as the Songbird.
==Gallery==
Mothman In Flight Concept.jpg|The Mothman in flight concept.
Mothman Model.jpg|Model for the Mothman, by Adam Bolton.
Mothman Models.jpg|The Mothman model from different angle.
MadToyMakersShop.jpg|Concept art for the Mad Toy Maker's Shop.
Mad Toymaker Modelsheet 1.webp|Model Sheet for an early enemy created by the Mad Toymaker.
Mad Toymaker Modelsheet 2.webp|Alternate versions of the cut enemy. 
Bioshock infinite scrapt enemy.png|The unused enemy seen in test footage for the prototype "Gibson Girl" Elizabeth.
Automaton Body .jpg|The headless body of the unused automaton enemy.
Robb Waters crab man BSI.jpg|A crablike automaton called a Crab Man.
Robb Waters penny arcade tank.jpg|Possibly a toy tank, but the size is unknown. It must be noted that the concept of a tank didn't exist in 1912.
==Behind the Scenes==
*The "Mothman" design for one for the dolls could have been inspired by the legendary Mothman creature spotted in the Point Pleasant area of West Virginia from 1966 to 1967.
Category:BioShock Infinite Removed Content
Category:Machines