Episode 1, Part 5: The Fall of the House of Holloway

By Mercy Eva Parson
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== Chapter One: ==
The party leaves the spirit of Eleanor and begins to ascend the tower to the second floor. Upon reaching the second floor, they find themselves in a modest room adorned with an empty cabinet. Exiting the tower, they step into a long and narrow hallway that stretches out before them, leading deeper into the mysterious expanse of Holloway House. The corridor, spanning 190 feet, is shrouded in shifting shadows that playfully dance within the occasional sconce's light.
Advancing approximately 90 feet to the north, the hallway gradually widens, unveiling a grand hall that spans 45 feet in width and extends over a length of 175 feet. At the convergence of the smaller and larger halls, formidable suits of armor stand sentinel, their imposing metal forms radiating a sense of silent vigilance. On the opposing side of the hall, a hearth crackles with a gentle warmth, casting a soft and inviting glow that contrasts the prevailing dimness.
Zier's sharp perception catches sight of a hairline crack in the southern wall. Peering through the Dark Spyglass, he discerns the presence of a concealed door. With keen observation, he identifies the mechanism that triggers the door's release and deftly activates it, unveiling a secret passageway. As the party steps into the passage, they discover it to be the long-forgotten servants' thoroughfare. A cozy sitting area welcomes them, furnished with a lime green sofa, an elegant armchair, and a polished end table. Curiosity piqued, Crux meticulously examines the contents of the end table and comes across a peculiar note, tucked away amidst its drawers.Incoherent Scribbles and Ramblings
Beneath the earth's cold embrace, I've heard it... Oh, I've heard it! The whispering rivers of the underworld, flowing with secrets only the mad can comprehend. Deep within the labyrinthine caverns, where the stones throb with ancient memory, I ventured. The torch's flickering dance cast eerie shadows, revealing glimpses of a world unseen.
And there it was, the sound—no, the symphony! Water, trickling, dripping, coursing through subterranean veins. Its rhythm, erratic yet orchestrated, a symposium of forgotten voices. Murmurs of forgotten souls, imprisoned in the very essence of this hidden realm. They beckon, they entice, they stir the mind into a maddening trance.
The water's whispers speak of forgotten truths, of truths buried deeper than the roots of this forsaken realm. They tell of civilizations lost to time, of the earth's secrets held captive, of knowledge beyond the realms of sanity. I've tried to capture their essence, their chaotic wisdom, in these frenzied scribbles.
But beware, reader! The waters beneath hold more than knowledge; they hold madness. Each drop carries a maddening truth, each trickle a discordant melody that resonates with the darkest corners of the soul. I hear them still, even now as I pen these words, the water's insistent call.
Do not venture where I have, for the caverns hide more than water. They hold the fragments of minds shattered by what they've witnessed. I shudder at the memory of the shadows that danced on the walls, the echoes that danced in my mind. Yet, in this very madness, I found glimpses of enlightenment. The water knows, it remembers, and it shares its lunacy with those willing to listen.
Embrace the chaos, succumb to the lunacy, and let the underground rivers wash over you. Perhaps then, and only then, will you understand the truth hidden beneath the surface, in the heart of the caverns where reason and madness collide.
Yours in lunacy,
[Illegible Signature]Zier furrows his brow as he reads the note aloud to the group, the words echoing through the musty air of the hidden passage. "Well, that's a load of madness," he mutters, glancing at Crux and the others.
Crux's feathers bristle slightly as he listens, his beady eyes scanning the surroundings. "Seems like someone lost their grip on reality down here," he remarks, his voice tinged with concern. "Can't say I'm keen on following in their footsteps."
Theo nods, adjusting his spectacles as he examines the note. "The imagery is quite vivid, albeit unsettling," he adds, his tone measured. "It seems the underground rivers hold more than just water. Perhaps there's something significant hidden within the depths of this estate."
Veloris, standing stoically with arms crossed, lets out a contemplative hum. "The mention of forgotten civilizations and buried truths is intriguing," he notes, his gaze fixed on the cracked wall. "We should proceed with caution and remain vigilant for any further signs of danger or hidden knowledge."
Karen, standing beside Veloris, frowns slightly. "I don't like the sound of 'embracing chaos' or 'succumbing to lunacy'," she admits, her voice tinged with apprehension. "But it seems like there's more to this place than meets the eye. We should keep our wits about us."
The group falls into a thoughtful silence, the weight of the note's cryptic message lingering in the air like an unseen specter. As they prepare to venture deeper into the passages. Zier and Crux meticulously inspect the wooden crates and shelves lining the walls of the servants' passage. Despite their initial hope of discovering valuable items or useful resources, their efforts are met with disappointment. The containers, once brimming with sustenance and essential supplies, have succumbed to the relentless passage of time. Instead of the expected provisions, all they find within are remnants of decay: dusty remnants and traces of mold, testament to the neglect that has plagued this hidden domain for countless years.
Zier lets out a frustrated sigh, running his hand through his hair as he inspects the deteriorated crates. "Well, it seems our hopes of finding anything useful here have been dashed," he mutters, his voice tinged with disappointment.
Crux hops from one shelf to another, peering into the empty containers with a mix of curiosity and mild annoyance. "Not even a morsel left for a hungry bird," he caws, shaking his head. "Seems like this passage has been neglected for far too long."
Theo, adjusting his glasses once more, leans in to examine the decayed remnants. "It appears the ravages of time have taken their toll," he observes, his scholarly demeanor unfaltering. "I doubt there's anything salvageable left here. Perhaps we should continue our exploration elsewhere."
Veloris, his gaze still fixed on the cracked wall, lets out a resigned sigh. "It seems this section holds no further secrets for us," he states, his voice echoing with a hint of determination. "Let's keep moving and see what else this house has in store for us."
Karen, her eyes scanning the passage, nods in agreement. "Agreed. We shouldn't linger here any longer than necessary," she says, her tone resolute. "There's more to uncover, and we can't afford to get sidetracked by empty crates and dust."
With a shared understanding, the group readies themselves to push forward, the disappointment of their fruitless search tempered by the anticipation of what lies ahead in the mysterious depths of Holloway House.
== Chapter Two: ==
The party continues their journey, making their way along the passage with a sense of anticipation for what lies ahead. As they turn left, a hidden door comes into view, revealing a pathway that leads to the nursery. Stepping through the threshold, they find themselves enveloped in an atmosphere of bittersweet nostalgia, the room's ambience speaking volumes of bygone days filled with joy and warmth. The baby's bed stands as a testament to the tender care it once cradled, while the weathered armchair silently witnesses the passage of time, echoing the hushed lullabies that once graced its presence. The vanity, now worn with age, carries remnants of nurturing rituals and delicate touches, hinting at the gentle hands that once tended to its occupants. Scattered toys on the rug evoke images of playful laughter and the innocent wonder that once filled this cherished space. The Nursery, now frozen in time, serves as a poignant reminder of the bonds of family and the enduring legacy of love that transcends the years.
As the party steps into the Nursery, their footsteps hushed by the thick layer of dust that blankets the room, they take in the scene before them. The gentle moonlight streaming in through the room's solitary window casts a soft glow over the nostalgic setting, infusing the air with a melancholic warmth.
Zier's gaze lands on the large doll lying on the bed, its lifeless eyes seeming to follow their every move. "That doll gives me the creeps," he mutters, breaking the silence.
Theo nods in agreement, his voice barely above a whisper. "Definitely cursed. Let's not linger here."
Veloris casts a wary glance around the room, his hand instinctively hovering over the hilt of his sword. "Agreed. We've got more ground to cover."
Karen, her expression pensive, chimes in, "It's best not to disturb anything in this place. Who knows what else might be waiting for us."
Crux lets out a small caw, seemingly in agreement, as the party collectively turns to make their way back to the main hall, leaving the eerie doll and the Nursery's haunting ambiance behind them.
Crux, the ever-curious investigator, strides purposefully to the door across from the Nursery, his keen eyes scanning the room as he enters. His gaze is immediately drawn to the meticulously arranged shelves that line the north and south walls, laden with an impressive array of books and artifacts. As he peruses the collection, he can't help but feel a sense of awe at the depth of knowledge that must be contained within these tomes, as well as a palpable sense of foreboding at the unknown secrets they might hold.
He lets out a low caw of intrigue as he approaches the collection of skulls on the north wall, their eerie presence adding an unsettling air to the room. As he surveys the contents of the closet, his keen investigative instincts are piqued by the cryptic objects that line its shelves, their enigmatic nature tantalizingly just out of reach.
Moving towards Holloway's desk on the southern side, Crux carefully examines the cluttered surface, the scattered papers offering glimpses into the scholarly pursuits of the room's enigmatic inhabitant. His attention is drawn to the meticulously bound book that stands as a testament to Holloway's unwavering dedication to his studies, its contents undoubtedly holding the keys to the mysteries that abound.
As his gaze lingers on the arcane device nestled between the bookshelves, Crux can't help but feel a shiver run down his spine, the pulsating energy of the object hinting at the depths of knowledge and power that lie just beyond his grasp. Holloway's Office, Crux realizes, is more than just a room; it is a repository of hidden truths and secrets, each waiting to be unraveled and understood.
The first item of note that Crux finds in the office is a journal. It reads:
=== First Entry, Tunesday Ember 10, 1918 AE: ===
Ink flows as I put my thoughts to paper for the first time in this journal. There is no better place to start than by expressing my love for Eleanor. Her presence in my life is a radiant light that warms my heart. I cherish the moments we share, and I can only hope that our love continues to grow.
=== Next Entry, Friday Ember 13, 1918 AE: ===
The luminous Luminara, in all its fullness, graced the night sky, and Eleanor and I shared a romantic stroll through the woods. The moonlight bathed us in its gentle glow, and in each other's arms, we felt a profound connection that words cannot capture. Love has a way of making even the ordinary extraordinary.
=== Tunesday Cember 25, 1918 AE: ===
Yule was a joyous celebration spent with Eleanor. We exchanged gifts and cuddled by the fire, the warmth of our love eclipsing the winter cold. Every moment together is a treasured memory, and I look forward to a future filled with more Yules by the hearth with my beloved.
=== Sunday Tisber 8, 1918 AE: ===
As the year winds down, I am filled with gratitude for Eleanor. However, there is a shadow of worry in my heart as she seems to be falling ill. I pray that she will recover, for life without her would be unbearable.
=== Windsday Tevet 4, 1919 AE: ===
Eleanor's illness has taken a turn for the worse, and I am consumed by worry. I have been researching tirelessly, seeking a way to save her. The thought of losing her is more than I can bear.
=== Sunday Shevat 1, 1919 AE: ===
My beloved Eleanor has passed away, and my world has shattered. Grief hangs heavy in the air, and the pain is unbearable. I will never forget her, and I must find a way to bring her back.
=== Oathday Nisa 12, 1919 AE: ===
Through my studies, I have learned of a spyglass that may help me find my lost love. I am willing to go to great lengths to reunite with Eleanor. There is a glimmer of hope, and I will pursue it with all my heart.
=== Last Entry, Starsday Sivan 7, 1919 AE: ===
I am preparing to journey to The Highlands in search of "The Artifact." I know where to keep it when I return—under the house, in the cave, by the water... It is a thin  place there. May the fates be kind, and may I succeed in my quest to bring Eleanor back to my side.Crux gathers the rest of the party around him, their expressions reflecting a mix of curiosity and concern as he begins to recount the contents of the journal. With a solemn tone, he articulates the depth of Holloway's love for Eleanor, underscoring the profound connection that defined their relationship. As he delves into the trials and tribulations that befell them, the party members find themselves drawn into the emotional journey that Holloway had traversed.
The weight of Holloway's grief becomes palpable as Crux conveys the intensity of his longing and desperation to find a solution to Eleanor's illness. The sense of determination in Holloway's final entry echoes through the room, leaving an indelible impression on each member of the party. His unwavering commitment to the pursuit of "The Artifact" and the prospect of Eleanor's return lingers in the air, casting a shadow of both hope and trepidation over the group.
As Crux finishes recounting the journal's entries, a somber silence settles among the party, each member grappling with the implications of Holloway's story. The weight of his quest and the sacrifices he made in the name of love serve as a poignant reminder of the enduring power of human emotion, leaving the group to contemplate the mysteries that still await them within the confines of Holloway House.
The group huddles closer, their expressions reflecting a blend of empathy and determination as they contemplate the implications of Holloway's heartfelt journal entries. Karen furrows her brow, her mind churning with the weight of the information. "If this Artifact truly has the power to bring back the dead," she muses, "then it might explain the spectral occurrences we've witnessed. Perhaps Holloway's desperate attempt to reunite with Eleanor inadvertently triggered the ethereal disturbances within this house."
Theo nods in agreement, his eyes scanning the room thoughtfully. "It's possible that his actions disturbed the delicate balance between our world and the spirit realm," he suggests, "resulting in the manifestations we've encountered thus far. If we're to put an end to these disturbances, we may need to delve deeper into the nature of this Artifact and its connection to the spectral phenomena."
Crux leans forward, his gaze fixed on the open journal. "Holloway's journey might hold the key to understanding the source of the disturbances," he suggests. "If we can follow his footsteps and uncover the truth behind this Artifact, we might uncover a solution to putting these spirits to rest." His fingers trace the faded ink on the journal's pages, a determined glint in his eye.
Zier's voice breaks the silence, his typically stern demeanor softened by a sense of resolve. "We must proceed with caution," he warns, his gaze meeting each of his companions in turn. "Holloway's quest was driven by love, but it seems to have unleashed forces beyond his understanding. We must be prepared for whatever truths lie ahead, for the sake of Holloway, Eleanor, and the peace of this house."
Veloris nods in agreement, his expression a mixture of concern and determination. "We owe it to them to uncover the mysteries within these walls," he asserts, his voice steady. "Let's gather our strength and delve deeper into the heart of this house. Together, we can bring closure to this tale of love and loss, and perhaps find the answers we seek along the way."
With their resolve steeled, the party members share a determined nod, their collective gaze fixed on the journal that has unveiled a story of enduring love and the unfathomable mysteries of Holloway House.
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As Crux meticulously combs through the contents of Holloway's desk, his gloved fingers come across a small, ornately designed bottle tucked away amidst a stack of disheveled papers. The label on the bottle reads "Laudanum," its contents still preserved within the vial. Crux carefully inspects the bottle, noting its pristine condition despite the passage of time. The amber liquid within seems to shimmer in the faint light, casting an ethereal glow that hints at the potion's potent nature. With a sense of cautious curiosity, Crux secures the bottle, recognizing its potential significance in their investigation.
Meanwhile, Zier's thorough search of the closet leads him to the discovery of an intriguing crimson candle, its wax marred with the passage of years. The candle exudes an air of mystique, its scarlet hue seeming to pulsate with an otherworldly energy. Nestled beside it, Zier notices the glint of a tarnished dagger, its blade stained with an ominous crimson hue. As he retrieves the candle and dagger, Zier's keen intuition alerts him to the significance of these artifacts, their presence hinting at a deeper layer of the mystery surrounding Holloway's enigmatic history.
Across the room, Veloris watches intently, his gaze lingering on the unfolding discovery. His sharp eyes track each movement, absorbing the significance of the artifacts as they are revealed. Theo, too, remains vigilant, his stance poised and ready, a silent observer of the unfolding events. As each member of the party takes in the significance of the newfound items, a palpable tension fills the room, the air heavy with the weight of history and the unspoken truths that linger within Holloway's forsaken office.
Veloris steps forward, his voice resonating with a calm authority as he imparts his knowledge to the group. "This Crimson Candle possesses a remarkable ability. When its flame is ignited and one gazes into it, it has the power to reveal glimpses of the past. These visions are often cryptic and fleeting, offering us insights into the history and significance of the very item we now hold in our hands."
The party members exchange knowing glances, recognizing the potential value of this newfound revelation. Each understands the significance of uncovering the secrets shrouded within the depths of Holloway's past, and the Crimson Candle now represents a vital tool in their quest for truth and understanding.
Theo lights the candle. As the candle's crimson flame flickers to life, the room is momentarily cast in an eerie scarlet glow, its shadows dancing with a spectral energy that fills the air. Theo's gaze fixates on the trembling figure of Edmund Holloway, his features contorted by grief and despair. The scene unfolds before them like a tragic play, each gesture and expression etched with the weight of an immeasurable loss.
Veloris leans closer, his eyes reflecting a blend of empathy and concern as she watches the haunting spectacle. "He's consumed by sorrow," he whispers, his voice barely audible above the spectral whispers that weave through the room. "His pain is palpable, a raw wound that refuses to heal."
Zier's gaze narrows, his attention focused on the Laudanum in Holloway's trembling hand. "The Laudanum," he murmurs, his voice laced with contemplation. "It's a desperate attempt to numb the pain, to escape the agony that lingers within his heart. He sought solace in its embrace, but it only served to deepen his anguish."
Crux steps forward, his gaze unwavering as he studies the scene before them. "His longing for Eleanor drove him to these depths," he observes, his tone heavy with understanding. "His unyielding love led him to pursue the unimaginable, to seek a path that would defy the laws of life and death. He was a man consumed by devotion, even in the face of insurmountable odds."
Theo's jaw tightens as he takes in the heartbreaking tableau, his grip on the candle steady. "He wanted her back at any cost," he says, his voice tinged with sympathy. "His journey into the unknown was fueled by a love that transcended reason, a love that refused to accept the finality of death."
Together, the party members bear witness to the raw emotions that reverberate through the room, their understanding of Holloway's plight deepening with each passing moment. As the candle's flame wavers, the spectral image of Holloway begins to dissipate, leaving behind an echoing silence that lingers like a ghostly echo of the past.
== Chapter Three: ==
Theo's gaze sweeps across the closet, his attention drawn to a subtle shift in the shadows that hints at something concealed beyond its facade. As his eyes narrow with curiosity, he notices a peculiar seam in the back wall of the closet, a hairline fracture that seems to betray the presence of a hidden chamber. In a moment of revelation, the wall eases itself open, granting Theo a glimpse into a clandestine room nestled within the confines of Holloway's Office.
The room's elongated expanse stretches out before Crux, revealing a collection of peculiar artifacts that line the west wall, each exuding an aura of mystique and enigma. Amidst the assortment of items, his gaze lands upon a large, pointy hat reminiscent of the headgear worn by witches and wizards of old. Intrigued by its presence, he lays claim to the hat, recognizing its potential for intrigue and whimsy. 
Crux held the large, pointy hat in his hands, its mysterious energy pulsating through the fabric. With a sly smile, he turned to Karen and extended the hat toward her, saying, "My dear Karen, this is a special accessory, perfect for adding a touch of intrigue to your already enigmatic persona. You may wear it for now, but make no mistake, it belongs to me. However, for the upcoming gathering at New Garland, I might just let you borrow it for the evening. Just don't get too attached, as it'll be resting on my head most of the time." He chuckled, his eyes glinting mischievously.
Theo searching a nearby shelf found a small metal and wooden box. He had heard about these before it was a Daguerreotype. The Daguerreotype is a small, finely crafted metal frame that contains a miniature, enchanted mirror. When activated, it captures a brief moment in time, creating a magical image that can be viewed at any later time.
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Theo carefully examined the Daguerreotype, his fingers tracing the outline of Elenore's younger face captured within the antique frame. He couldn't help but marvel at the vibrancy and joy radiating from the frozen image, a stark contrast to the melancholy and mystery that now enshrouded the Holloway House.
Meanwhile, Zier's discovery of the ominous book, Temptations of the Abyss, raised an air of foreboding in the room. Its dark presence seemed to permeate the space, casting an intangible veil of unease over the group. Veloris, ever the inquisitive scholar, couldn't resist the allure of the tome's forbidden knowledge, even as a palpable shift in his demeanor began to unfold. As he delved deeper into its pages, his previously steadfast convictions began to waver, ensnared by the sinister whispers that emanated from its bound depths. The party exchanged concerned glances, recognizing the danger that lay in succumbing to the book's insidious influence.
The Golden Thorn group also found themselves a spirit board. The atmosphere grew tense as the group positioned themselves around the spirit board, their fingers hovering tentatively over the planchette. Veloris, driven by an insatiable curiosity, posed his burning question, his voice barely concealing the urgency that propelled his inquiry. "What is with the Vampire hunting kit?" he inquired, his gaze fixed intently on the board.
Crux, his brows furrowing in confusion, couldn't help but interject with a note of skepticism. "Surely there are more important questions to ask," he suggested, his tone revealing his doubt at the significance of Veloris's query. Unperturbed, Veloris remained steadfast in his pursuit of truth, resolute in his belief that the enigmatic kit held the key to unlocking a crucial piece of the puzzle.
Theo, ever the voice of reason, stepped in with a measured approach. "We should really ask about something within the investigation," he suggested, his thoughtful gaze flitting between his companions. Recognizing the necessity of focusing on the broader scope of their mission, the group conceded, redirecting their inquiries toward the heart of the mystery that entangled them within the depths of Holloway House.
A sense of gravity settled over the room as the planchette responded to each question with a measured, deliberate movement, each letter spelling out an intricate dance of revelation and foreboding.
Theo, his voice steady despite the weight of the moment, inquired, "Is Edmund here?" The planchette shifted decisively, pointing toward "Yes," confirming the presence of the restless spirit within the confines of Holloway House.
As the tension lingered, Veloris posed his own query, his voice hushed with a mix of trepidation and curiosity. "Who are we speaking to?" he asked, his gaze fixed on the board. The planchette glided with an eerie fluidity, spelling out the name "E.D.M.U.N.D," leaving the group to grapple with the implications of their spectral encounter.
Undeterred by the escalating intensity of the exchange, Veloris delved deeper, his resolve unshaken. "Did you try to bring Elenore back?" he questioned, the air heavy with anticipation. The planchette's response was resolute, pointing to "Yes," shedding light on the profound extent of Edmund's desperate endeavors.
Finally, Theo, driven by a desire to offer solace to the tormented spirit, posed the question that held the potential for resolution. "How can we give you rest?" he asked, his words hanging in the air with a gravity that bespoke his sincere intentions. The planchette, with a slow and deliberate movement, spelled out the word "B.U.R.N.I.T," leaving the group to grapple with the ominous implication that lingered within the chilling response.
== Chapter Four: ==
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As Theo and Veloris engaged in their earnest conversation with the spirit board, Crux and Zier delved into a meticulous investigation of their immediate surroundings. Crux, aware of the spectral anomalies that often eluded mortal vision, fastened a magic locket around his neck, enabling him to peer into the ethereal realm. Gazing towards the area where Theo and Veloris were intently focused on the planchette, a chilling vision unfolded before Crux's eyes. Ghostly hands, elongated and translucent, gripped the other end of the planchette, their ethereal forms disappearing seamlessly into the walls of the house.
Not content to rely solely on Crux's account, Zier raised the dark spyglass to his eye, allowing its enchanted lens to pierce the veil between the mundane and the supernatural. What he beheld within the ethereal realm struck a different chord of fear within him. Instead of the spectral hands that Crux had described, Zier found himself confronted with a far more ominous sight. Twisted, gnarled claws, dripping with an otherworldly malice, were intertwined with the planchette, their malevolent energy seeping into the very essence of the house.
Zier's voice quivered as he attempted to relay his startling observation to Crux, who listened intently, his concern mirrored in the furrow of his brow. 
"Umm... Um.. Crux, what did you say you saw?" 
"Ghostly hands." 
"Yeah um... I though that was what you said, but um... I see some nasty looking claws."
Crux nodded solemnly, the gravity of the situation evident in his expression as Zier recounted his own chilling sighting of the twisted, ominous claws. The two shared a moment of shared concern, their awareness of the malevolent entities that loomed within Holloway House deepening with each passing second. The revelation of the otherworldly appendages attached to the planchette only served to underscore the unnerving presence that seemed to be entwined with the house itself.
As the party grappled with the unsettling manifestation of the supernatural, the atmosphere in the room grew increasingly tense. Their shared awareness of the spectral forces at play urged them to proceed with caution, for the unearthly entities that lingered within the house were as enigmatic as they were potentially dangerous. With their investigations at a standstill, the party now faced the daunting task of uncovering the secrets that lay shrouded in the ethereal depths of Holloway House, all while contending with the ominous specters that lurked in its hidden recesses.
As the weight of the spirit board's cryptic message settled over the group, they convened to deliberate its ominous implications. The phrase "Burnt it" reverberated within the confines of the office, a chilling echo that resonated with the haunting energy that surrounded them. Veloris, still reeling from the influence of the dark magic he had inadvertently exposed himself to, struggled to contribute meaningfully to the conversation. His thoughts were clouded by the sinister influence of the forbidden tome, leaving him detached and distant, his moral compass faltering under the book's insidious sway.
Crux, his gaze fixed on the specter-infested planchette, voiced his concern. "Could it mean the vampire hunting kit? Was Edmund trying to destroy it?"
Theo, his voice measured and calm, interjected with a thoughtful suggestion. "It's possible. The kit might hold some significance we've yet to understand. Perhaps it holds the key to laying Edmund's spirit to rest."
Zier, always the cautious and pragmatic one, added, "We need to proceed carefully. Whatever purpose the kit served, it seems to be linked to the unrest in this house. Burning it might release some malevolent force we're not prepared to handle."
Their collective unease hung in the air, a palpable tension that underscored the importance of their investigation. With the enigmatic message of the spirit board as their only guide, the party grappled with the ominous directive, their thoughts consumed by the mysteries that lurked within the shadowed corridors of Holloway House.
Crux's suggestion to burn the wall, the very barrier that concealed the spectral appendages, met with a mixture of apprehension and curiosity from the rest of the group. While the idea seemed unorthodox and potentially hazardous, it resonated with the spirit board's unsettling message and its implicit plea for release. The party exchanged wary glances, their minds racing with the implications of such an action.
Veloris, still struggling to maintain his composure in the wake of the tome's influence, offered a hesitant agreement. "If burning it is the key to freeing Edmund's spirit, then it may be worth the risk. We need to consider all options, no matter how unconventional they may seem."
Zier, typically methodical and analytical, voiced his reservations. "We must be cautious. Whatever lies beyond that wall, it could be a force we're not prepared to face. There might be consequences we can't foresee."
Theo, ever the voice of reason, added, "Let's exhaust all other possibilities before taking such drastic action. We need to understand the full scope of what we're dealing with before we proceed."
As Veloris disregarded Theo's words of caution, the air crackled with an ethereal energy as the fiery projectile made contact with the wall. For a fleeting instant, the flames lapped at the surface, engulfing it in a blaze that illuminated the hidden passageway beyond. The group watched in tense anticipation as the conflagration danced and twisted, its light revealing the hidden mysteries that lay shrouded within Holloway House's walls.
Yet, as swiftly as it had erupted, the fire faltered, its intensity waning until it finally dissipated altogether. What remained in its wake was not a charred barrier, but rather a faint, iridescent residue that shimmered like embers in the aftermath of a dying flame.
The party exchanged puzzled glances, their expressions mirroring a collective sense of confusion and uncertainty. Veloris, his determination undeterred by the unexpected outcome, stepped closer to inspect the residue, his eyes narrowing as he tried to discern its peculiar properties. Meanwhile, the rest of the group stood poised at the threshold, poised to uncover the secrets that lay beyond the wall, unsure of what they would find as they prepared to venture further into the enigmatic depths of the hidden passageway.
As Crux grasped the Spirit Board, a subtle yet unmistakable energy seemed to emanate from its surface, a palpable connection to the unknown forces that governed its movements. With bated breath, the party watched in silent anticipation as the planchette, seemingly imbued with a will of its own, glided across the board, tracing a path that revealed an unsettling message: "D. O. L. L."
The cryptic revelation hung in the air, casting a shadow of unease over the group. Each member pondered the significance of the message, grappling with the implications of the doll in their midst. Questions swirled in their minds, conjuring images of the eerie doll they had encountered earlier in the Nursery. Could this be the key to unlocking the mysteries of Holloway House? Or was it merely another piece in the enigmatic puzzle that enveloped them, teasing at answers that remained just beyond their reach?
Crux's grip tightened around the Spirit Board, his resolve bolstered by the newfound insight. With a determined glint in his eye, he turned to the others, ready to confront the looming darkness that encroached upon their investigation. The doll, once innocent and unassuming, now bore the weight of their attention, its significance woven into the fabric of the enigma that bound them to Holloway House. As they braced themselves for the revelations yet to come, the party steeled their nerves, prepared to face the unknown with a steadfast determination to unravel the secrets that lay hidden within the confines of the haunted estate.
== Chapter Five: ==
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As Veloris, Karen, and Theo hastened their steps toward the Nursery, their eyes fixed upon the doll resting upon the bed, a palpable tension hung in the air. Theo's suggestion of creating a backdraft found receptive ears, prompting a swift movement as they prepared to implement the plan. Their collective focus remained fixed on the eerie figure before them, its ominous presence casting a shadow over the once-comforting ambiance of the room.
Meanwhile, Zier's explorations led him through the various rooms, each bearing the imprints of the house's intricate history. In one of the bedrooms, he stumbled upon a vibrant red tricorn hat, its elaborate design catching his attention. Without hesitation, he placed the hat upon his head, the vivid color contrasting against the somber backdrop of the haunted estate. The newfound adornment served as a testament to his unwavering resolve, a symbol of defiance in the face of the encroaching darkness.
At the window, Crux's unease deepened as he once again donned the mysterious locket, allowing its ethereal sight to pierce the veil of the supernatural. His vision revealed a disquieting truth, the very essence of Holloway House pulsating with an otherworldly rhythm, as if the house itself were alive. The rhythmic movement, akin to a subtle breath, spoke of a dormant force that lay dormant within the fabric of the estate, hinting at a power that defied conventional understanding. As the pulsations continued, Crux felt a surge of apprehension, a foreboding sensation that heralded the potential magnitude of the mysteries yet to be uncovered.
As Crux hurried back to the group, a sense of urgency laced his words, "Hey guys, the house is breathing." Zier's return coincided with the revelation, his tone laced with excitement as he added, "You guys notice anything?" Crux, taken aback by Zier's seemingly unrelated discovery, exclaimed, "Yes, the house is breathing!" Zier, unable to contain his delight, pointed to the vivid red tricorn hat atop his head, proclaiming, "That's great. But I am talking about something red... On my head." The momentary exchange provided a brief respite from the tension, a lighthearted interlude that served to momentarily distract them from the weight of the impending mysteries that surrounded them.
"Guys. We have more important things going on here," Veloris interjected, attempting to redirect their focus. However, his words were met with the unsettling sight of the doll abruptly sitting up in the bed, fixating its gaze on the party. Karen's succinct observation captured the sentiment shared by everyone present, "Well, that is creepy." Veloris concurred, addressing Theo, Zier, and Crux with a suggestion, "Perhaps you should go into the room."
"Umm... right," Zier uttered, his voice betraying a hint of unease. Crux exchanged a nervous glance with Theo and added, "Right, well fellows, we better not dawdle." 
Theo nodded in agreement, "Right. Right after you, Zier."
With a cautious air, Zier and Crux advanced toward the doll, while Theo followed closely behind, moving at a deliberate pace.
Crux greeted the doll cautiously, "Hello. Can you hear? Can you understand us?"
"What are you doing in my house?" The doll retorted, with the voice of a man.
Crux pressed on, "Are you Edmund?"
The doll gazed at the group for a moment before replying, "I was."
Zier interjected, "Why are you in the doll?"
The doll's voice carried a note of melancholy as it answered, "I lost my love. I was just trying to bring her back."
Crux's voice softened, tinged with empathy, "We found her, Edmund. She's in the sitting room."
The doll stood up on the bed, "She is?" His voice revealed a mixture of excitement and sadness.
Crux's voice carried pity, "Yes, she's waiting for you."
The doll hurriedly made his way down the hall, the party trailing behind, until he reached the tower. He descended the spiral staircase and emerged into the sitting room.
There, floating in front of the fireplace, was the once-beautiful Elenore.
Theo hastened to the small baby grand piano against the east wall and began playing "La vie en rose," the beautiful elven song that Living Edmund and Eleanor had once cherished.
Though the start was shaky, Theo managed to get the melody right. As he played, the ghost of Elenore started to dance and sway, and the doll version of Edmund joined her. She lifted the doll into her arms, embracing him.
It was an odd sight, and Crux whispered to the others, "No one laugh." But the sweetness of the moment overshadowed any sense of strangeness.
Theo continued to play, and Crux joined in, aiding him in the song. As the melody filled the room, the doll became limp in Elenore's arms, and the spirit imprisoned within it was finally released. She dropped the doll and embraced the ghost of her former lover.
The two danced together, their movements sweet and passionate. The party watched as they spun around, eventually disappearing before their very eyes. Karen, moved by the scene, said softly, "That was so nice. They are finally at rest, together, forever."
Crux, wiping tears from his eyes, turned and tried to compose himself, saying, "What? I'm not crying, you're crying." But no one laughed; they were all moved by the beautiful scene that had unfolded before them.
== Chapter Six: ==
Despite the sense of closure, a palpable tension lingered in the air, the pulsating malevolence of the house refusing to dissipate entirely. Crux's brow furrowed as he registered the persistent presence, his mind racing to find a way to confront the remaining darkness that clung to the very fabric of the building.
A silence fell over the group, each member processing the implications of the lingering evil. Theo's gaze flickered around the room, a mix of concern and determination etched on his features. "We can't leave it like this. We have to find a way to banish this darkness once and for all."
Karen, standing resolute, nodded in agreement. "If we don't act decisively, it could spread and harm more people. We have to finish what we came here to do."
Zier, his eyes ablaze with resolve, stepped forward. "We can't allow this malevolence to persist. We need to find a way to cleanse this place, to ensure it can never haunt anyone else."
Veloris, the weight of the situation evident in his expression, spoke up. "It's not just about us, it's about protecting others too. We have to make sure this house can never be a place of darkness again."
With a collective understanding, the group readied themselves for the final, crucial step in their quest to rid Holloway House of the malignant force that threatened to persist beyond their departure.
Crux, thought quickly and put the locket back on. Again he saw the pulsating aura, he then spoke urgently, "The evil in this house is still very much alive. We need to burn it down, completely."
Theo, taken aback, looked at Crux with concern. "But won't that destroy all the evidence we need for our investigation?"
Zier, nodding in agreement with Crux, added, "I believe it's the only way to truly rid this place of its malevolent presence. It's the only way to ensure no one else falls prey to its dark influence."
Karen, her voice calm yet resolute, chimed in, "I trust your judgment, Crux. If you believe this is the right course of action, then I'm with you."
Veloris, contemplative, finally spoke up, "I agree. The evil here runs deep, and we must put an end to it once and for all."
The house seemingly able to hear its undoing began to quake. As the house trembled with an increasing fury, the ground beneath their feet became an unstable terrain, threatening to throw them off balance. Crux's rapid sprint for the front door left the others momentarily startled, their hearts racing with adrenaline as they struggled to maintain their footing amidst the chaos.
Theo and Zier, their resolve unshaken, braced themselves against the tumultuous upheaval, their unwavering determination serving as an anchor in the tumult. However, Veloris, overcome by the force of the quaking, stumbled and fell, his efforts to regain his balance proving futile until Karen swiftly intervened, guiding him to safety alongside the others.
Karen's quick thinking allowed her to swiftly transport the group to the front of the house, sheltering them from the impending catastrophe within. As they looked back at the shuddering structure. 
Safely positioned outside the house, the party wasted no time in executing their plan, lighting numerous torches and flinging them with fervor through the windows of the cursed structure. The crackling sound of flames eagerly licking at the dry wood and the sight of fiery tendrils devouring the once formidable facade signaled the onset of the house's demise.
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As the fire blazed within, consuming the remnants of its sinister history, the echoes of the inferno reverberated through the night, a testament to the end of an era tainted by shadows and sorrow. Amidst the roaring flames, a chorus of animalistic howls and enraged roars pierced the air, adding an eerie layer of dread to the scene as the house succumbed to the relentless fury of the blaze.
The members of the Golden Thorn team stood united, somber witnesses to the final chapter of the Holloway House, knowing that the darkness that had haunted its halls would finally be laid to rest in the consuming flames.
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As the New Garland Fire Brigade arrived, a burly man with an impressive mustache marched over to the Golden Thorn team, his demeanor a mix of anger and bewilderment.
"What is going on here?" he demanded. "What is the meaning of this?"
Crux, turning to the man, retorted, "Look, mustache, we are kind of busy here."
The man, now clearly outraged, fumed, "What? Mustache? Well, I never. Who are you, and why is the Holloway House burning to the ground?"
Zier calmly intervened, "We are the Society of the Golden Thorn."
Theo, raising his voice, chimed in, "That house was infested with evil spirits. We had no choice but to cleanse it."
The large man, now seemingly more perplexed than angry, seemed to soften slightly. "Golden Thorn, you say? Cleansing, huh? I apologize."
Theo, with a hint of exasperation, added, "Yeah, that's right. This place could have brought darkness to this city, with the dead rising, people cursed, Cat-Folk and Rougarous living together... mass hysteria!"
Veloris, finally regaining his composure and remembering his role as the team leader, spoke up, "I'm sorry, Chief, but we were sent here to investigate this house because we had strong evidence..."
Zier, always respectful of authority, stepped up just behind Veloris. "That's right, sir."
Veloris, appearing slightly bemused, continued, "Right, and we went in there and discovered it was indeed haunted, with an evil spirit controlling—"
This time Crux cut him off, stating firmly, "We were told to take care of it, and we did. Commissioner Caine instructed us to burn it down, so we did."
Behind Veloris, Zier leaned in to whisper, "He's a liar." Then he spoke up more loudly, addressing the team leader, "Do you want me to step in and take care of him for you, sir?"
Veloris, now slightly amused, responded, "Umm... no, it's okay."
Crux continued his tirade directed at the Fire Chief, "We are here on official Golden Thorn business, and you are obstructing our investigation and operation."
The Chief, taken aback, responded, "Well, this is a strange way to conduct an investigation. Burning down buildings— that fire could spread to the whole city if not taken care of."
Crux, recalling the woodland behind the house, interjected, "About that, you see, we need the woods burned down too."
The Chief, with his mouth hanging open, exclaimed, "You need what? The woods burned too? Are you mad!"
Crux tried to compromise with the Fire Chief, "Look, we only need an area burned."
Another member of the fire brigade approached the Chief, saying, "Sir, we are getting reports from people at the train station that they are feeling strange. Some of our men are experiencing the same thing. They're hallucinating."
Crux interjected, "Oh, that's the drugs that were in the house. We talked about a hot box."
The newcomer turned to the Chief and asked, "Did he say drugs?"
The Chief responded, "Yeah, make sure the people and the men get medical attention. Also, we need to ensure the fire spreads through the woods."
== Chapter Seven: ==
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A short time later, the team was packing up their equipment into the carriage when they noticed a young woman with shoulder-length hair of rich chestnut brown, styled with large curls. She was talking to the chief, who was frantically looking and pointing in their direction.
The young lady then walked over to the group and introduced herself, "Hello, I am from the New Garland Herald. My name is Mercy Eva Parson."
That is right, faithful reader, this is the fateful meeting where your humble author first met The Golden Thorn Team.
I am happy to say that this meeting would forever change my life, and it was where I was first inspired to follow the adventures of the Golden Thorn and bring them to you here.
"We really don't have time for this, Miss Parson..." Crux began to say, but I cut him off, "Look, the Herald has me doing crosswords and puff pieces. My biggest story was of Mrs. Hankins' prize-winning pumpkin, and that was almost a year ago. Please, if you can tell me anything, anything at all."
I felt like my words had touched the hearts of the group because they began to say, "Well, I tell you, we can't officially say that The Holloway house was haunted. And we cannot say that Edmund Holloway, after losing his beloved Elenore, looked for a way to bring her back. We could not tell you that he found an artifact in The Highlands and brought it back here. We could never tell you that he used a thin place to contact her but that something went wrong and his soul was stored into a doll. We could not tell you that drug runners were using this house. Nor could we tell you that the Coos were also using the caverns under this house. We could not tell you that we put Edmund Holloway to rest. And finally, we could not tell you that we had the woods behind the house burnt down because of the corruption under the house."
I wrote all of this down as fast as I could. I then asked them one more question, "But who are you? What are your names?"
Crux said, "Well, Miss Parson, it would be wrong to tell you that I am Crux, that fellow over there is named Veloris and that he is our team leader. I could not tell you that his name is Zier, or that the gentleman in the vest is Theo from a once-wealthy family. I would also not be able to tell you that the young lady's name is Karen."
With that, the team loaded up and began their journey back to the Golden Thorn headquarters. As they departed, I couldn't help but feel a sense of excitement and intrigue at the prospect of crossing paths with them again. Their mysterious nature and the adventures they had shared only fueled my curiosity, leaving me eager to uncover more about their enigmatic missions and the secrets they had yet to reveal.
Little did I know that fate would soon weave our paths together once more, bringing us closer than I could have ever imagined. The events that followed would draw me deeper into the intricate world of the Golden Thorn, unraveling noa tapestry of mysteries and dangers that would test the limits of my courage and journalistic determination.
== Epilogue: ==
Written for the compilation release in 1949 AE. 
Case File: Holloway House Incident, Investigator's Report 
Subject: Edmund Holloway and the Mysterious Events at Holloway House
Upon thorough investigation into the series of events surrounding Edmund Holloway and the enigmatic occurrences at Holloway House, a complex narrative emerged, revealing a sequence of tragic events intertwined with dark magic and the supernatural. The following account attempts to piece together the salient points, drawing from collected evidence and witness testimonies.
In the autumn of 1918 AE, Edmund Holloway was deeply enamored with a woman named Elenore Watson. Their impending marriage was overshadowed by the tragic onset of Elenore's affliction with Crimson Fever, ultimately leading to her demise in the winter of 1919. Deeply distraught, Edmund embarked on a desperate quest to resurrect his beloved.
Through his relentless pursuit, he delved into the lore of The Highlands of Pneumanor, seeking an elusive "Artifact" believed to be the Abyssal Ocular. His search led him to acquire an array of dubious items, including the Crimson Candle, Blood-Infused Dagger, Spirit Board, Witches' Hat, and the Mystical Artefact Pendant. His struggle was further complicated by an addiction to opioids, notably Laudanum.
Following the retrieval of the Artifact sometime in 1920 AE, Holloway, cognizant of a pre-existing "Thin Place" in New Garland, attempted an ill-fated ritual. The ill-conceived endeavor inadvertently tore a fissure in the fabric of reality, permitting the ingress of malevolent entities and restless spirits. It is believed that in a last-ditch effort to save himself, Holloway transferred his spirit into a doll, leaving behind an accursed legacy.
Over the ensuing years, the cavern beneath Holloway House became a site for occult rituals, evidently involving the Coos Witches and their undead minions. The Witches seemed intent on safeguarding the Abyssal Ocular, hinting at a deeper, enigmatic connection that warrants further scrutiny.
Additionally, recent squatters, suspected to be involved in illicit drug trafficking, further complicated the situation, potentially contributing to the resurgence of sinister energies within the vicinity of Holloway House. Notably, the investigation revealed the successful exorcism of a malevolent spirit, allowing both Edmund and Elenore to find their final rest, culminating in the necessary demolition of the accursed Holloway House.
Nevertheless, the enigmatic presence of the "Little Man in the Woods" remains a matter of concern. While the surrounding woods were consumed in the flames of the house, the true fate of this entity remains unverified, requiring a comprehensive follow-up investigation to ensure the complete resolution of all associated anomalies.
Further inquiries are imperative to ascertain the extent of the Coos Witches' involvement and to unravel any lingering mysteries entwined with the dark occurrences surrounding Holloway House and its haunting legacy.
Case Closed pending further investigation.
Respectfully,
[Signum Crucis, Theo Bellwright, Zier Selheren, Karen Aylwood and Veloris - Team Leader]As the Golden Thorn team sat in Commissioner Caine's office, recounting the events of the night, a sense of somber understanding filled the room. Despite the commissioner's reservations about the burning of the Holloway House, he acknowledged the necessity of the action. The team sought permission to keep the discoveries made within the house, and Caine granted their request, emphasizing the importance of turning in the Proton Pack for further study by Alistair, the resident expert on spectral anomalies. Additionally, the team agreed to provide a comprehensive report detailing the equipment's performance during their investigation.
With the conversation shifting, Commissioner Caine directed the team's attention to the Book and the Dark Spyglass, urging them to deliver these artifacts to Seraphina Nightshade, a well-known figure in the realm of the occult. Seraphina's expertise in deciphering ancient texts and artifacts made her an invaluable resource, and Elysia Windrider's niece's artistic talents would prove essential in unraveling the mysteries captured within the Daguerreotype and other images recovered from the Holloway House.
Amid the exchange, the team felt a sense of closure and accomplishment, recognizing that their efforts had brought an end to the darkness that had shrouded the Holloway House and its surrounding woods. Stepping out of the commissioner's office, they were filled with a renewed sense of purpose, ready to confront new challenges and embark on fresh adventures, knowing that their unity and resilience could triumph over even the most formidable adversaries. With the evening sky ablaze with shades of orange and purple, they ventured forth, prepared to face the unknown and safeguard the realm from the shadows that threatened its peace and tranquility.