Malthona - Wight

= Wight =
=== Medium Undead, Neutral Evil ===
== Statistics ==
Armor Class 	Hit Points	Speed 	Str 	Dex 	Con 	Int 	Wis 	Cha
20 (Breastplate + Shield + Defense)	8 d8 + 16 	30 feet	16 (+3)	16 (+3)	14 (+2)	10 (+0)	10 (+0)	16 (+3)
== Defenses ==
Saving Throws	Saving Throws	Saving Throws	Saving Throws	Saving Throws	Saving Throws
Str 	Dex 	Con 	Int 	Wis 	Cha
+3 	+3 	+2 	+0 	+3 	+6
=== Damage Resistances ===
Slashing, Piercing, Bludgeoning, Fire
===Damage Immunities===
Necrotic, Poison, Cold, Lightning, Psychic
===Condition Immunities===
Poisoned, Charmed, Exhaustion, Paralyzed, Frightened, Stunned
===Weaknesses/Vulnerabilities===
Radiant Damage
Thundering Exposure: While not hurt more by Thundering Damage, the Wight's skeletal body is none-the-less affected by the resonating effects of Thundering attacks. The Wight suffers Disadvantage on all attacks it makes for 1 turn. Also, all attacks made against the Wight are made with Advantage on that turn and physical damage types that hit will deal normal damage. This effect occurs so long as the Wight takes any Thundering Damage regardless if the Wight saved against the effect or not.
===Senses===
Darkvision 90 feet,
===Skills===
Athletics +6, Perception +3, Insight +3
===Languages===
Common, Deor
== Abilities ==
Magic Resistance: The Wight has Advantage on all Saving Throws against magical effects.
Champion of Unlife: Wights are the incarnation of souls that were once warriors fallen to darker paths and retain some of that innate ability they once had in life enhanced by the polluted effects of the Thonafold and Deor Corruption there. Wights have the Defense Fighting Style, Enhanced Criticals (score Critical Hits on an unmodified roll of 19 or 20), benefit from the Medium Armor Master feat, and may perform an Action Surge once per day.
Blessed by Darkness: (Recharge 4-6) The corruption of their creation gives Wights an almost blessed (or cursed, depending on your point of view) ability. The Wight may use a corrupted version of Branding Smite that functions as the spell except that it deals Necrotic Damage instead of Radiant. 
Blighted Blade: The weapons utilized by a Wight inevitably absorb and extremely corrupted nature of the essence, as if it seeps into the very steel and wood that make-up the weapon. Damage dealt by a Wight's weapon deals additional damage per hit equal to their Charisma Modifier. This extra damage counts as Necrotic Damage. This bonus damage is doubled if the Wight should land a Critical Hit. This ability has a further effect that the Wight can trigger as part of its Attack Action whenever it lands a hit as a Reaction where it drains the life from its victim, lowering their Maximum Hit Points by the amount of total damage the weapon dealt. This damage also heals the Wight for the same amount of Maximum Hit Point Damage it dealt. This part of the ability has a Recharge Roll of 5 or 6 to re-activate at the start of the Wight's turn. The subject can regain these lost Maximum Hit Points with a full day's rest, a Restoration spell, or a Medicine Check (DC 14) that requires a full round to tend for each such wound. Once slain, this essence continues to manifest in the blade as the natural properties of the weapon are tainted by the creative energies that made up the Wight. It will retain the ability to deal additional Necrotic Damage on hit, dealing an extra 3 Necrotic Damage on each hit that will be doubled on Critical Hits. However, use of these cursed weapons is at the wielder's own peril. 
== Actions/Attacks ==
Multi-Attack. The Wight may make 2 weapon attacks.
Longsword. As Weapon Type: +6 to-hit, reach 5 feet, one target. Hit: d8+3 slashing damage plus 3 extra Necrotic damage (Blighted Blade)
== Overview ==