Spelltouch - Lvl 4 (Wizard Spell)

This spell, cast on a non-living item, allows any spell of 3rd level or less cast on it in the fol­lowing round to be stored and remain dormant until the item touches a target creature. The caster of the spelltouch can specify what race and sex, or type (undead, summoned, living, avian, etc.) of creature will trigger or be af­fected by the second spell. The second spell (which need not be known to or be castable by the caster of the spelltouch) is unleashed by contact between the item and the triggering creature. Any saving throws allowed by the stored spell are resolved normally. For example, a gem set into a throne could unleash a fireball spell when triggered by the touch of a guard. (“A living human male” or “female” can be specified, but not “a wizard” or “the king.”)
During casting, the caster can designate a single type of being as immune to the spell. An immune being will not trigger the stored spell and, if in the unleashed spell's area of effect, re­ceives a +4 bonus to any saving throw the un­leashed spell allows. An item can bear only one spelltouch effect or equivalent.
The material components of this spell are a pinch of powdered gemstone (of 200 gp value per level of the stored spell) and a pinch of the ash left by any fire created or augmented by a spell, combined with a drop of water and touched to the item during the casting. The components of the stored spell are also re­quired. The item must be purified and magically prepared for the casting, a process that requires a full week per level of the stored spell.
Notes: Uncommon for incanttrixes; other­wise, very rare.
Option: The DM may require spelltouch effects to be renewed at least monthly or fade away. This and similar effects should not replace the standard magical item fab­rication procedures.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells