Priest / Mage

Priest / Mage -- The Angel
==Main Way of Playing==
The Priest / Mage has a magical support role emphasizing powerful mana restoration. Aesthetically, the Angel facilitates other casters to have the strength to continue using their magical abilities. Key attributes include Intellect, Stamina, and Wisdom; more specifically, Healing Power and Mana Points to take advantage of both classes' spell selection.
Key abilities include Heal, Group Heal, Bone Chill, and Lightning.
== Equipment Available ==
== Priest General ==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Rising Tide 	1 	12 MP 	2 seconds	 	 	Summons a torrent that deals (40..1104) Water damage to the target. 	+11.2 per level
 	Urgent Heal 	1 	25 MP 	1 second 	 	250 	Quickcast that restores (35..700) points of target's HP. 	+7.0 per level
 	Regenerate 	4 	35 MP 	Instant 	 	180 	Regenerate (20..362) of target's HP every 2 seconds for 20.0 seconds. 	+3.6 per level
 	Holy Aura 	8 	2% MP 	Instant 	2 minutes	 	Immune to all damage for 5.0 seconds. 	
 	Magic Barrier 	12 	120 MP	Instant 	 	 	For 900.0 seconds, all party members' Magical Defense increases by (6.0%..39%).
The maximum level of this skill is 50.	+0.65% per level
 	Blessed Spring Water	16 	120 MP	Instant 	 	 	Increases party's Water resistance by (10..200) points for 900.0 seconds.	+2.0 per level
== Priest Class-Specific ==
Icon	Skill Name 	Level	Cost 	Cast Time 	Cooldown 	Range	Skill Effect 	Upgrade
 	Soul Source 	1 	 	Instant 	5 minutes 	 	The HP of all teammates within range is fully restored. Does not consume any MP. 	
 	Wave Armor 	3 	60 MP 	Instant 	20 seconds	180 	Casts a shield of holy spring water that absorbs up to (50..2187.5) points of damage. Also reduces Received Physical Damage and Received Magical Damage by (1.0%..9.6%). Effect lasts for 60.0 seconds.	+22.5 per level
 	Heal 	6 	40 MP 	2 seconds 	 	250 	Restore (90..2655) points of target's HP. 	+27.0 per level
 	Bone Chill 	8 	30 MP 	Instant 	 	180 	For 12.0 seconds, Bone Chill will cause (8.0..312) points of damage every 2 seconds. 	+3.2 per level
 	Ice Fog Rank 1 	8 	40 MP 	1 second 	15 seconds	200 	Casts a cloud of icy fog around the target, causing 4.0 seconds of Slow effect. 	
 	Soul Bond 	10 	400 MP 	Instant 	30 minutes	225 	For 1800.0 seconds, the target can revive once in the same place. 	
 	 	10 	150 MP 	5 seconds 	 	150 	Revives a dead target which accumulates 30% less death debt.
(Cannot be used in combat.) 	
 	Grace of Life 	14 	30 MP 	Instant 	 	200 	Increases Maximum HP increases by (current Maximum HP + (50..1285)) x (1%..9.6%)) + (50..1285)) for 1800.0 seconds. 	
 	Group Heal 	14 	70 MP 	3 seconds 	 	 	Restores (65..1300)) HP to all party members within range of 120. You will enter a state of Exhaustion, increasing the mana requirement for group healing skills. 	+13.0 per level
 	Cleanse 	18 	150 MP 	Instant 	10 seconds	200 	Removes harmful effects from target. 	
 	Chain of Light (+) 	18 	60 (+9 per Lvl) MP	Instant (Cast hold: 4s)	6 seconds 	217 	Continuously deals 30.0.. 885.0 Light damage to the target.
It has 4 seconds of cast and hit 4 times. But stops if damage recived or movement. You can use it as instant when you move, but only 1 hit done!	+9.0 per level
 	Amplified Attack 	20 	36 MP 	Instant 	 	150 	Increases Physical Attack Power by (current Physical Attack Power + (50..1000))) x (1%..9.6%)) + (50..1000)) for 1800.0 seconds.
(This effect does not stack with similar effects.) 	
 	 	20 	150 MP, 	5 seconds 	 	150 	Revives a dead target which accumulates 45% less death debt. Requires an .(Cannot be used in combat.) 	
 	Prayer 	22 	 	 	 	 	Increases Water Resistance by (2.0..50)) points and magical Water Damage by (5.0%..62.5%)).
The maximum level of this skill is 50. 	+0.4 and +1.0% per level
 	Faith 	24 	 	 	 	 	Effectiveness of Heal effects increases by (5.0%..35.0%)).
The maximum level of this skill is 50. 	+0.5% per level
 	Ice Fog Rank 2 	26 	120 MP 	1 second 	15 seconds	200 	(Requires Grace of Life +20)
Casts a cloud of icy fog around the target, causing 6.0 seconds of Slow effect. 	
 	Healing Salve 	28 	50 MP 	Instant 	30 seconds	150 	The effectiveness of heals received by the target increaes by (5.0%..20%)) for 60.0 seconds.
The maximum level of this skill is 50. 	+0.25% per level
 	Blessing of Humility	30 	99 MP 	Instant 	3 minutes 	 	For 15.0 seconds, you temporarily become the one with the least aggro. 	
 	 	30 	150 MP, 	5 seconds 	 	150 	Revives a dead target which accumulates 75% less death debt. Requires a .(Cannot be used in combat.) 	
 	Ice Fog Rank 3 	32 	200 MP 	1 second 	15 seconds	200 	(Requires Grace of Life +30)
Casts a cloud of icy fog around the target, causing 8.0 seconds of Slow effect. 	
 	Holy Candle 	34 	 	Instant 	10 minutes	 	Consumes 6.0% HP per second and increases effectiveness of heals by (5%..30%))
The maximum level of this skill is 50. 	+0.4% per level.
== Mage General ==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Fireball 	4 	30 MP 	Instant 	6 seconds 	225 	Casts a fireball, causing 70.0 + 0.30 x INT Fire Damage. 	+28.0 per level
 	Lightning 	8 	20 MP 	Instant 	20 seconds	150 	A lightning strike inflicts 35.8 + 0.10 x INT Wind Damage, rooting the target for 3.0 seconds.
(For players this effect lasts for 3.0 seconds.)	+6.95 and +0.12 (+0.09) per level
 	Wisdom 	12 	 	 	 	 	Increases Intelligence by (current Intelligence + 11.0) x 1.0% + 11.0.	+0.99 and +0.9% per level
 	Intensification	16 	10 MP 	Instant 	2 minutes 	 	For 20.0 seconds, Magical Damage is increased by 100.0. 	+45.0 per level
 	Silence 	20 	50 MP 	Instant 	24 seconds	150 	Silences the target for 4.0 seconds.
(For players this effect lasts for 2.0 seconds.)	+0.12 (+0.06) per level
 	Fire Ward 	24 	120 MP	Instant 	 	 	Increase the party's Fire resistance by 10.0 points for 10 minutes. 	+2.0 per level
== Priest / Mage==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Freeze 	15 	35 MP 	1 second 	 	225 	Frost roots your target for 10.0 seconds. (For players this effect lasts for 5.0 seconds. Effect is removed when target receives damage).
The maximum level of this skill is 50.	+0.4 per level
 	Remove Curse 	20 	150 MP	Instant 	10 seconds	150 	Removes curse from target. 	
 	Angel's Blessing	25 	100 MP	Instant 	 	 	The Angel's Blessing grants your party restoration of additional 10.0 MP every 5 seconds. Lasts 600.0 seconds. 	+0.8 per level
 	Angel's Carol 	30 	 	Instant 	3 minutes 	 	Angels appear among the group and all party members regenerate 30.0 (+4.5 per upgrade) MP every 2 seconds. Lasts 10.0 seconds. 	+4.5 per level
 	Lightning Rod 	35 	 	 	 	 	If Bone Chill is on the target, striking it with Lightning will also cause an Electric Shock, which raises suffered Water and Wind damage for 20.0 seconds.
Electric Shock raises Water and Wind damage by 50.0, plus 10.0 per level of Lightning.	
 	Enlightenment 	40 	 	 	 	 	When you use Heal, you temporarily increase your Wisdom.
(This skill increases your Wisdom by a maximum of 10.0%)
(After the effect has ended it cannot be triggered again for 20.0 seconds.)
Enlightenment increases Wisdom by 1.0%, plus 0.18% per level of Heal, to a maximum of 10.0% at Heal +50.	
 	Icewind Blade 	45 	20 MP 	Instant 	3 seconds 	180 	Water and wind energies combine to form a sharpened blade that inflicts 30.0 Wind damage and 30.0 Water damage to the target. 	+9 and +9 per level
 	Wind Fairy 	50 	250 MP	6 seconds	 	 	Summons a wind fairy to assist you. 	
 	Windrider Halo 	50 	 	Instant 	 	 	Raises the magical accuracy of party members within a radius of 200 by 6.0% and the master's Heal increases by 5.0%. 	
 	Element Defense 	60 	 	 	 	 	Casting Group Heal will earn a blessing that reduces Recived Physical Damage and Recived Magical Damage by 3%. Can be stacked a maximum of 3 times.	
 	Spinning Wind 	70 	 	 	 	 	While Windrider Halo is in effect, the Caster's Casting Speed will increase by 10.0%. 	
==Tips and Tactics==
* Even though it has potent healing abilities, its skill kit gives it the option to deal decent damage. This puts the combination more in a support role rather than a dedicated healing role. Regardless, talent points can easily be spent to make an effective healer out of Priest / Mage.
* Angel's Blessing and Carol only restores mana. As such, Priest / Mage works best in groups that rely heavily on their mana pools for their skills.
* Switching to a Mage / Priest puts the player into a strong magical DPS role.
==Notes==
Category:Class Combo
Category:Priest
Category:Healer
Category:Magical DPS
Category:Water Element
Category:Light Element
Category:Fire Element
Category:Wind Element
Category:Range
Category:Shielder