Theoretical

2000px
Credits to Oh Noez for the cool background I stole from them!
== What is ?==
 is a belowground class 16 Fabled Difficulty that is the first truly theoretically impossible difficulty. It is harder than Missing, yet easier than . Aside from that, this is where jumps alone start to transcend the far reaches of the roblox engine and enter the world of imagination with timings that are far beyond what some would consider "frame perfect" and jumps so long that reaching the 1 trillion stud mark would only be 0.00000001% of the way through, so attempting this is highly ill advised if you are unprepared.
Continuing on, is, well, theoretically impossible, and will never be able to be completed without extreme amounts of reality bending, even then, you would only have a nanoscopic chance of even being able to do a single jump. An average jump of this difficulty is also ridiculously punishing, and even the tiniest deviation from that exact way you do the jump would lead you to a gruesome, spinning death of killbricks.
Hypothetically, completing a jump of any difficulty obby would be a massive accomplishment to be remembered by the gaming community for decades due to it's impossibly high difficulty, not like it would actually happen. Either way, you shouldn't be able to beat this, even with hacks or reality manipulation, there isn't much else to say, so you may now move on.
==Icon Representation==
 's icon is a bit hard to explain, but unlike the difficulty itself, it's still somewhat possible to understand it. The icon is a very glitchy multi-coloured background that has red and purple as it's main colours. There is also 3 square highlights that resemble an elipsis(...), with 2 layers of a transparent, black border. There isn't any deep spiritual meaning to it, it's just an icon for a difficulty.
==Obstacles==
The meat of any difficulty is the obstacles, and you can probably tell it's going to be hard. Also, here is a terms list. Beyond this point, obstacles must be done fictionally as any difficulty after this difficulty, including this difficulty, is theoretically impossible.
*Gazillion is basically 0.69e4.20e69.420
*J*U77J~ErqU366}E]7Vu - a number that constantly changes every nanosecond, meaning that it can be 0 for one moment, and 9 vigintillion the next moment.
*Saturn Wallhop - a wallhop with a 1/1e6.3e62 chance of happening, it flings you around 8e+65 studs.
(Credits to Galaktor for the cool looking table that i stole from malignant!)<tabber>
Simple Obstacles=
Simple Obstacles
Spectrum/Obstacles 	Baseline 	Low 	Mid 	High 	Peak
Wraparounds 	8e+75 studs 	8e+78 studs 	8e+81 studs 	8e+84 studs 	8e+87 studs
Climbable Long Jumps 	9e+80 studs 	9e+84 studs 	9e+88 studs 	9e+92 studs 	9e+96 studs
Unclimbable Long Jumps	9.6e+74 studs	9.7e+87 studs 	9.8e+80 studs	9.9e+83 studs 	9.99e+86 studs
Stick-Outs 	10x7e+70 stud	12.5x7e+72 stud	15x7e+74 stud	17.5x7e+76 stud	20x7e+78 stud
Cyllinder Wraparounds 	7e+71 studs 	7.5e+73 studs 	8e+75 studs 	8.5e+77 studs 	9e+79 studs
Climbable Walkaround 	8e+50 studs 	8.25e+52 studs 	8.5e+54 studs	8.75e+56 studs 	9e+58 studs
Unclimbable Walkaround	7e+48 studs 	7.25e+49 studs 	7.5e+50 studs	7.75e+51 studs 	8e+52 studs
|-|
Complicated Obstacles=
Complicated Obstacles
Spectrum/Obstacles 	Baseline 	Low 	Mid 	High 	Peak
Complicated Obstacle #1	First, find a microscopic coin in a 7e+50x7e+50 sized baseplate, then flip the coin. If it lands on heads OR tails, then you instantly die, which means it must land on its side, now repeat that process 7 gazillion times, finding part included.	There are 3 doors you need to unlock, for the first one, find J*U77J~ErqU366}E]7Vu buttons in under 0 seconds. For the second one, complete a standard baseline difficulty obstacle course. For the third and final one, do 40 thousand consecutive saturn wallhops.	Choose a colour value on the RGB colour wheel, then get that same colour value after it randomly selects a colour value 40 gazillion times to get a key, then use that key on a door 8e+84 studs away.	8e+80 stud warp, yes, you have to actually do a warp to somewhere 8e+80 studs, whatever means necessary. Good luck. 	Guess an 9,999,998 character long password, with every character from every single language in history having a chance of being included.
Complicated Obstacle #2	Saturn wallhop to another wall that is 50 studs thick, and then clip into the wall and glide all the way to the floating point. 	There is an obstacle, however there won't be anything shown about the obstacle, meaning you have to figure it out yourself. 	Survive in a bullet hell with a thousand turrets with each of the values being J*U77J~ErqU366}E]7Vu for 7 million centuries. 	Stand on a 0x0x0 stud platform, but the platform you are standing on is a 9000 velocity conveyer and there is shovers EVERYWHERE trying to shove you off. If you fall off of the platform, you will fall down to an insta-kill pit.	Grab 10 studs and put it in your inventory, your walkspeed is then set to 0.0000...(a gazillion zeros later)...00001, now walk 5e+756 studs. Once you have reached your destination, drop one of the studs on the ground, and repeat that process for the other 9 studs.
Complicated Obstacle #3	A simple baseline difficulty obstacle course, but you are on a 30 second time limit. If you don't complete the obstacle course in time, then the obstacle course will disappear, leading you to fall to your death. 	Saturn wallhop 21 thousand times in a row, while dodging billions of supersonic insta-kill spinners. 	Remember when you had to do a 8e+80 stud warp? Yeah, now do it again, but you only have to warp 7e+70 studs somewhere. 	Complete a single 20 stud jump, but J*U77J~ErqU366}E]7Vu cosmic clones are chasing you, you can't see anything. and you even jump either. 	First, find 25 different items on a 6e+75 stud desert, while your walkspeed is set to a very leisurely pace of 0.000...(179 gazillion zeros later)...0001, once you find those 25 items, a platform will activate that will teleport you to the limit of the floating point. Now, you need to fling your way off of 0x0 stud platforms all the way to a large platform. Great job! You are 1/3 of the way there, now, you need to wallwalk all the way to a button that's also in the limit of the floating point, reminder that your still extremely slow, once you have pressed the button, congratulations! Only one last section to go. This button will finally set your walkspeed back to normal, it will also activate a platform... somewhere. Now you need to find that platform by flinging your way to it, once you have found the platform, there will be a teleporter that finally lets you proceed.
</tabber>
==Towers==
This section will be seperated into the following:
*Actual to- no, scratch that, this is THEORETICALLY IMPOSSIBLE, how would a human make an actual tower that is this high in terms of difficulty?
*Fictional towers
*No difficulty chart towers either, because its still theoretically impossible and all.
Understand? Awesome, lets continue.
===Fictional Towers===
*Tower of Theoretical Hell(Peak)
*Steeple of Transcending Reality(Mid)
*Citadel of Glitchy Messes(Baseline)
==Trivia==
*This difficulties creation was indirectly caused by the creator seeing a cool glitch effect.
*Originally, this was going to be a class 15 difficulty but was changed to be a class 16 difficulty before the blog was even created.
*Oh yeah, the creator got permission from Ferd to make this.
==Continuing from this point==
Let's be honest, there is no way you actually beat this difficulty, it's 2022, get over it. If you actually did though, then massive congratulations, you have proven to be ready to handle The Extended Chart! For now, just finish some more non-theoretically impossible towers 0ff if you st1ll hav3 aNy, @n$ h31d 0n &0 S3242e#$@-N&%-
A dark mist begins to settle in.