Weapons (Oblivion)

A Weapon is a piece of equipment that can be used to deal damage to any person or creature. Weapons are made from a variety of materials, such as common Steel, to less common Glass. Damage and speed of a weapon is determined by its strength, the material it is made of, the weight, and the skill of the character wielding it. The main exception is a staff, which is not used as a melee weapon, but rather one that propels magical attacks towards a target. The staff can be used regardless of level or skills.
Weapons and armor in Cyrodiil come in an array of materials. These nearly always go in a consistent order of quality: if a dagger of one material is better than a dagger of another, then armor of the first material will also be superior to the second. One point that is frequently confused is Dremora and Daedric equipment. While identical in appearance and weight, Dremora equipment is vastly inferior in quality, equivalent to steel. Otherwise, weight is correlated with quality.
Due to Oblivion's leveling system, rarity for higher end items is nearly nonexistent. At level 20+, Bandits and Marauders frequently roam with full sets of Glass or Daedric equipment.
Keep in mind, it is possible to deal physical damage without a weapon, through the Hand-to-Hand skill.
==Normal vs. Enchanted Weapons==
"Normal weapons" are basic weapons that are not enchanted, meaning they do not have any additional magic effects, such as magical damage. Normal weapons cannot be used to attack certain ethereal creatures, such as ghosts and wraiths. The exceptions to this rule are Silver and Daedric weapons, which do not have to be enchanted to inflict damage on ethereal enemies.
Weapons enchanted with a Soul Gem will cast the enchanted spell(s) on "strike". This means that whenever a successful strike is made on a target, the effect will also activate and hit the target. These magical weapons have a certain number of charges, indicating how many times the effect can be activated. When the weapon's charges are exhausted, it will only do its base damage with no additional effects. Weapons can be recharged using filled Soul Gems, or a Varla Stone, which will recharge all of the enchanted weapons in the player's inventory. Soul Gems restore a specified number of charges, which is dependent upon their soul level: Petty, Lesser, Common, Greater, and Grand. In addition, certain NPCs will recharge enchanted weapons for a fee. This is a common service among members of the Mages Guild, but otherwise rare.
==Weapon health==
Weapon health is an indicator of a weapon's condition. If a weapon's health is reduced, it will do less damage. When its health reaches zero, the weapon breaks and becomes unusable (broken items are marked with a split orange circle in the inventory). Damaged weapons can be repaired using repair hammers, or they can be taken to an NPC who performs repair services. Any merchant selling weapons or armor will perform repairs for a fee; to access this service, activate the person and then click the icon of a hammer. Select the item in need of repairs from a list of all the items in the player's inventory which are not at maximum health. Fighters Guild porters also provide repair services to members, and charge less than vendors for their services.
The Hero will have to be at least a Journeyman rank in the Armorer skill if they want to repair magical items themselves. Note that repairing enchanted weapons does not recharge them.
==Reach==
A weapon's reach determines how close the character must be to the opponent for the weapon to connect. Weapons such as daggers have a minimal reach, while claymores have a far greater reach (more than double that of a dagger). Bows have the greatest reach, since they fire a projectile far beyond the normal attack range of a melee weapon. The distance an arrow flies from a bow depends on how much the bow is drawn; firing arrows rapidly will result in very short arcs, while slowly drawing a shot can fire it beyond visual range.
==Attack speed==
Different weapons have different attack speeds, which affects how much damage can be dealt over a certain amount of time. The Speed attribute influences how fast a weapon can be swung/fired. Smaller weapons have greater attack speeds, though they also have shorter reaches and generally do less damage with each hit. Daggers have the fastest attack speed; warhammers have the slowest.
==See also==
*Off-hand item: Shield, Torch
*Attack
*Combat
*Damage
*Enchanted Weapons
==Blades==
===Daggers===
Weapon 	Item ID	 	 	 	 	Speed	Reach
Iron Dagger 	 	6 	3 	5 	70 	1.4 	0.6
Fine Iron Dagger 	 	10 	2.7	6 	77 	1.4 	0.6
Rusty Iron Dagger	 	2 	3 	3 	35 	1.4 	0.6
Steel Dagger 	 	20 	4 	7 	112	1.4 	0.6
Fine Steel Dagger	 	40 	3.6	8 	123	1.4 	0.6
Silver Dagger 	 	40 	5 	9 	162	1.4 	0.6
Dwarven Dagger 	 	110 	6 	11	220	1.4 	0.6
Elven Dagger 	 	260 	7 	13	286	1.4 	0.6
Glass Dagger 	 	570 	8 	15	360	1.4 	0.6
Ebony Dagger 	 	1250	9 	17	442	1.4 	0.6
Daedric Dagger 	 	2700	10 	19	532	1.4 	0.6
 	 	 	 	 	 	1.4 	0.6
===Unique daggers===
Weapon 	Item ID	 	 	 	 	Speed	Reach
Blade of Woe 	 	20	4	7	400	1.4 	0.6
Dagger of Discipline	 	0 	5	9	70 	1.4 	0.6
 	 	 	 	 	 	1.4 	0.6
 	 	 	 	 	 	1.4 	0.6
 	 	 	 	 	 	1.4 	0.6
 	 	 	 	 	 	1.4 	0.6
 	 	 	 	 	 	1.4 	0.6
 	 	 	 	 	 	1.4 	0.6
 	 	 	 	 	 	1.4 	0.6
 	 	 	 	 	 	1.4 	0.6
 	 	 	 	 	 	1.4 	0.6
 	 	 	 	 	 	1.4 	0.6
===Shortswords===
Weapon 	Item ID	 	 	 	 	Speed	Reach
Rusty Iron Shortsword	 	5 	8 	5 	56 	1.2 	0.8
Iron Shortsword 	 	12 	8 	7 	98 	1.2 	0.8
Fine Iron Shortsword 	 	7 	7.2	8 	108	1.2 	0.8
Steel Shortsword 	 	40 	10 	9 	144	1.2 	0.8
Fine Steel Shortsword	 	55 	9 	10	158	1.2 	0.8
Silver Shortsword 	 	70 	12 	11	198	1.2 	0.8
Dwarven Shortsword 	 	145 	14 	13	260	1.2 	0.8
Elven Shortsword 	 	400 	16 	15	330	1.2 	0.8
Glass Shortsword 	 	550 	18 	17	408	1.2 	0.8
Ebony Shortsword 	 	900 	20 	19	494	1.2 	0.8
Daedric Shortsword 	 	1500	22 	21	508	1.2 	0.8
===Longswords===
Weapon 	Item ID	 	 	 	 	Speed	Reach
Iron Longsword 	 	70 	20 	10 	140	1.0 	1.0
Fine Iron Longsword 	 	90 	18 	11 	154	1.0 	1.0
Steel Longsword 	 	120 	24 	12 	192	1.0 	1.0
Fine Steel Longsword	 	140 	21.6	13 	211	1.0 	1.0
Silver Longsword 	 	160 	28 	15 	252	1.0 	1.0
Dremora Longsword 	 	100 	48 	16 	150	1.0 	1.0
Dwarven Longsword 	 	200 	32 	16 	320	1.0 	1.0
Elven Longsword 	 	420 	36 	18 	396	1.0 	1.0
Glass Longsword 	 	840 	40 	20 	480	1.0 	1.0
Ebony Longsword 	 	1700	44 	22 	572	1.0 	1.0
Daedric Longsword 	 	3100	48 	24 	672	1.0 	1.0
===Claymores===
Weapon 	Item ID	 	 	 	 	Speed	Reach
Iron Claymore 	 	40 	22 	12	168	0.8 	1.3
Fine Iron Claymore 	 	80 	19.8	13	185	0.8 	1.3
Steel Claymore 	 	80 	26 	14	224	0.8 	1.3
Fine Steel Claymore	 	190 	23.4	15	246	0.8 	1.3
Silver Claymore 	 	130 	23.2	16	288	0.8 	1.3
Dremora Claymore 	 	130 	32 	16	288	0.8 	1.3
Dwarven Claymore 	 	310 	38 	18	360	0.8 	1.3
Elven Claymore 	 	600 	44 	20	440	0.8 	1.3
Glass Claymore 	 	1150	50 	22	528	0.8 	1.3
Ebony Claymore 	 	2200	56 	24	624	0.8 	1.3
Daedric Claymore 	 	4000	62 	26	728	0.8 	1.3
===Katanas===
Weapon 	Item ID	 	 	 	 	Speed	Reach
Ruined Akaviri Katana 	 	3 	20	8 	100	1.0 	1.0
Akaviri Katana 	 	120	10	14	200	1.0 	1.0
Ancient Akaviri Katana	 	180	18	15	240	1.0 	1.0
Akaviri Dai-Katana 	 	150	24	16	250	1.0 	1.0
 	 	 	 	 	 	1.0 	1.0
 	 	 	 	 	 	1.0 	1.0
 	 	 	 	 	 	1.0 	1.0
 	 	 	 	 	 	1.0 	1.0
 	 	 	 	 	 	1.0 	1.0
 	 	 	 	 	 	1.0 	1.0
 	 	 	 	 	 	1.0 	1.0
===Unique Katanas===
Weapon 	Item ID	 	 	 	 	Speed	Reach
Akavari Sunderblade	 	2780	18	15	350	1.0 	1.0
Renault's Akaviri Katana
Glenroy's Akaviri Katana
Baurus's Akaviri Katana	 	0
0
0	18
10
10	15
2
8	240	1.0 	1.0
 	 	 	 	 	 	1.0 	1.0
 	 	 	 	 	 	1.0 	1.0
 	 	 	 	 	 	1.0 	1.0
 	 	 	 	 	 	1.0 	1.0
 	 	 	 	 	 	1.0 	1.0
 	 	 	 	 	 	1.0 	1.0
 	 	 	 	 	 	1.0 	1.0
 	 	 	 	 	 	1.0 	1.0
 	 	 	 	 	 	1.0 	1.0
 	 	 	 	 	 	1.0 	1.0
==Blunts==
===War Axes===
Weapon 	Item ID	 	 	 	 	Speed	Reach
Rusty Iron War Axe	 	4 	12 	5 	56 	1.1 	0.8
Iron War Axe 	 	13 	12 	8 	112	1.1 	0.8
Fine Iron War Axe 	 	26 	10.8	9 	123	1.1 	0.8
Steel War Axe 	 	35 	16 	10	160	1.1 	0.8
Fine Steel War Axe	 	70 	14.4	11	176	1.1 	0.8
Silver War Axe 	 	60 	20 	12	216	1.1 	0.8
Dwarven War Axe 	 	165 	24 	14	280	1.1 	0.8
Elven War Axe 	 	345 	28 	16	352	1.1 	0.8
Glass War Axe 	 	710 	32 	18	432	1.1 	0.8
Ebony War Axe 	 	1450	36 	20	520	1.1 	0.8
Daedric War Axe 	 	3100	40 	22	616	1.1 	0.8
===Battle Axes===
Weapon 	Item ID	 	 	 	 	Speed	Reach
Iron Battle Axe 	 	35 	27 	12	168	0.8 	1.2
Fine Iron Battle Axe 	 	70 	24.3	13	185	0.8 	1.2
Steel Battle Axe 	 	75 	35 	14	224	0.8 	1.2
Fine Steel Battle Axe	 	150 	30 	15	246	0.8 	1.2
Silver Battle Axe 	 	125 	41 	16	288	0.8 	1.2
Dwarven Battle Axe 	 	300 	48 	18	360	0.8 	1.2
Elven Battle Axe 	 	580 	55 	20	440	0.8 	1.2
Glass Battle Axe 	 	1050	62 	22	528	0.8 	1.2
Ebony Battle Axe 	 	2100	69 	24	624	0.8 	1.2
Daedric Battle Axe 	 	3800	76 	26	728	0.8 	1.2
===Maces===
Weapon 	Item ID	 	 	 	 	Speed	Reach
Club 	 	3 	8 	7 	70 	0.9 	0.9
Rusty Iron Mace	 	6 	15 	7 	70 	0.9 	1.0
Iron Mace 	 	17 	15 	10	140	0.9 	1.0
Fine Iron Mace 	 	34 	13.5	11	154	0.9 	1.0
Steel Mace 	 	40 	19 	12	192	0.9 	1.0
Fine Steel Mace	 	80 	17.1	13	211	0.9 	1.0
Dremora Mace 	 	43 	40 	12	100	0.9 	1.0
Silver Mace 	 	70 	23 	14	252	0.9 	1.0
Dwarven Mace 	 	180 	27 	16	320	0.9 	1.0
Elven Mace 	 	380 	31 	18	396	0.9 	1.0
Glass Mace 	 	750 	34 	20	480	0.9 	1.0
Ebony Mace 	 	1500	39 	22	572	0.9 	1.0
Daedric Mace 	 	3200	43 	24	672	0.9 	1.0
===Warhammers===
Weapon 	Item ID	 	 	 	 	Speed	Reach
Iron Warhammer 	 	60 	30 	14	196	0.7 	1.3
Fine Iron Warhammer 	 	26 	10.8	15	216	0.7 	1.3
Steel Warhammer 	 	125 	39 	16	256	0.7 	1.3
Fine Steel Warhammer	 	250 	35.1	17	282	0.7 	1.3
Silver Warhammer 	 	200 	48 	18	324	0.7 	1.3
Dwarven Warhammer 	 	430 	57 	20	400	0.7 	1.3
Elven Warhammer 	 	800 	66 	22	484	0.7 	1.3
Glass Warhammer 	 	1500	75 	24	576	0.7 	1.3
Ebony Warhammer 	 	2800	84 	26	676	0.7 	1.3
Daedric Warhammer 	 	5000	93 	28	784	0.7 	1.3
==Marksman==
===Bows===
Weapon 	Item ID	 	 	 	
Dremora Light Bow	 	6 	22 	8 	60
Rusty Iron Bow 	 	10 	8 	8 	90
Iron Bow 	 	11 	8 	8 	112
Fine Iron Bow 	 	22 	7.2	9 	123
Steel Bow 	 	30 	10 	9 	144
Dremora Bow 	 	28 	22 	10	80
Silver Bow 	 	55 	12 	10	180
Fine Steel Bow 	 	60 	9 	10	158
Black Bow 	 	70 	8 	10	200
Dwarven Bow 	 	155 	14 	12	240
Dremora Heavy Bow	 	180 	22 	14	240
Elven Bow 	 	360 	16 	14	308
Glass Bow 	 	735 	18 	16	384
Ebony Bow 	 	1550	20 	18	468
Daedric Bow 	 	3200	22 	20	560
===Arrows===
Weapon 	Item ID	 	 	
Daedric Arrow 	 	34	0.3	15
Dremora Barbed Arrow 	 	4 	2 	12
Dremora Broadhead Arrow	 	2 	1.5	10
Dremora Field Arrow 	 	1 	1 	8
Dwarven Arrow 	 	5 	0.2	11
Ebony Arrow 	 	20	0.2	14
Elven Arrow 	 	8 	0.1	12
Glass Arrow 	 	12	0.1	13
Iron Arrow 	 	1 	0.1	8
Silver Arrow 	 	3 	0.1	10
Steel Arrow 	 	2 	0.1	9
==Staves==
==Weapons by material==
*Replica
*Dremora
*Iron
*Steel
*Silver
*Dwarven
*Elven
*Glass
*Ebony
*Daedric
==See also==
*Console Commands (Oblivion)
*Enchanted Weapons (Oblivion)
*Unique Items (Oblivion)
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Category:Oblivion: Lists