Temporary Disability

You suffer a disability in conjunction with the use of a FX. For example, if your arms transform into wings in order for you to fly (leaving you without the use of your arms and hands while flying) then you have the Disability of no arms. If you possessed prehensile feet (able to use them as substitute hands while flying) you would have no real disability at all, and thus no Flaw. Temporary Disabilities worth a Fixed -1 Point Flaw impose 1 Penalty on all actions involved with that Disability. So having One Eye would mean you would suffer 1 Penalty to Ranged Attacks and Perception, while having One Arm would cause you to suffer 1 Penalty to Might and Melee Attack checks.
Each additional point you take in this Flaw imposes an additional Penalty on checks associated with the Disability. If you take 4 points in this Flaw, you are completely unable to make checks with the Disability: you may have lose your arms and hands, go completely blind, or anything else along those lines.
This flaw doesn't apply to implied disabilities of an FX: for example, having an attack FX require the use of one hand when you use it (to wield a weapon or to strike) isn't a disability, it's just how such FX work. The GM should approve any temporary disabilities caused by an FX to ensure they actually are disabilities and are appropriate for the campaign.
Category:Rulebook
Category:Characters
Category:FX
Category:Flaws