Talents - Adventure

ADVENTURE 	ADVENTURE 	ADVENTURE 	ADVENTURE 	ADVENTURE
EXPLORATION 	EXPLORATION 	EXPLORATION 	EXPLORATION 	EXPLORATION
NOVICE RANK 	NOVICE RANK 	NOVICE RANK 	NOVICE RANK 	NOVICE RANK
ICON 	NAME 	LEVELS 	DESCRIPTION 	REQUIREMENTS
 	Robust Explorer 	(+10)(+25)(+50) 	Increased maximum health 	-
 	Swift Survivor 	(+3%)(+5%)(+10%) 	Increased movement speed 	-
 	Storm Chaser 	(+10%)(+20%)(+30%) 	Increased stamina regeneration during storms 	-
 	Steady Breathing 	(-10%)(-15%)(-25%) 	Reduced oxygen consumption rate 	Robust Explorer
 	Carbo Loaded 	(-10%)(-15%)(-25%) 	Reduced food consumption 	Robust ExplorerorSwift Survivor
 	Water Retention 	(-10%)(-15%)(-25%) 	Reduced water consumption 	Swift Survivor
 	Weathering The Storm 	(+5%)(+10%)(+15%) 	Increased exposure resistance 	Storm Chaser
 	Plyometrics 	(-10%)(-25%)(-50%) 	Reduced jumping stamina cost 	Steady BreathingorCarbo Loaded
 	Amphibian 	-10% Oxygen Consumpted while Swimming) 	-10% Oxygen Consumpted while Swimming) 	Go With The Flow
APPRENTICE RANK	APPRENTICE RANK 	APPRENTICE RANK 	APPRENTICE RANK 	APPRENTICE RANK
 	Field Medic 	(+25%)(+50%) 	Health Restored to Revived Incapacitated Player 	Carbo LoadedorWater Retention
 	Pack Lightly 	(+2%)(+5%)(+10%) 	Increased inventory weight capacity 	-
 	Calming Presence 	Reduces oxygen consumption for allies within 20m 	Reduces oxygen consumption for allies within 20m 	Steady Breathing
 	Go With The Flow 	(+10%)(+15%) 	Increased swim speed 	Pack Lightly
 	Quick Refresh 	(+5%)(+10%)(+15%) 	Faster exposure recovery 	Weathering The Storm
 	Three Point Landing 	(+5%)(+15%)(+25%) 	Reduced fall damage 	Plyometrics
JOURNEYMAN RANK	JOURNEYMAN RANK 	JOURNEYMAN RANK 	JOURNEYMAN RANK 	JOURNEYMAN RANK
 	Night Owl 	(+3%)(+6%) 	Increased movement speed at night 	Pack Lightly
 	And Some For Me 	Reviving a player also regenerates your health 	Reviving a player also regenerates your health 	Field Medic
 	Cutting It Close 	(+10%) Increased movement speed during the last 15 minutes of a Mission 	(+10%) Increased movement speed during the last 15 minutes of a Mission 	Field Medic
 	Like It With The Lights Off 	(-15%) Food, Oxygen, and Water consumption at Night 	(-15%) Food, Oxygen, and Water consumption at Night 	Night Owl
 	Cushioned Fall 	(25%)(50%) 	Chance to avoid Sprain when taking Fall Damage 	Three Point Landing
 	Strong Bones 	(-15%)(-25%)(-40%) 	Reduced Sprain Duration 	Cushioned Fall
MASTER RANK 	MASTER RANK 	MASTER RANK 	MASTER RANK 	MASTER RANK
 	Forest Master 	+5% movement speed and +10% health regeneration in Forest Biomes 	+5% movement speed and +10% health regeneration in Forest Biomes 	Pack Lightly
 	Arctic Master 	+5% movement speed and +15% cold resistance in Arctic Biomes 	+5% movement speed and +15% cold resistance in Arctic Biomes 	Pack Lightly
 	Desert Master 	+5% Movement speed and -25% water consumption in Desert biomes 	+5% Movement speed and -25% water consumption in Desert biomes 	Pack Lightly
 	Makes The Dream Work 	+15% Shared Experience Gained 	+15% Shared Experience Gained 	Field Medic
HUSBANDRY 	HUSBANDRY 	HUSBANDRY 	HUSBANDRY 	HUSBANDRY
NOVICE RANK 	NOVICE RANK 	NOVICE RANK 	NOVICE RANK 	NOVICE RANK
ICON 	NAME 	LEVELS 	DESCRIPTION 	REQUIREMENTS
 	Well Cared For 	(-20%)(-40%) 	Reduced crafting cost of taming equipment 	-
 	Grazing For The Herd 	(+2%)(+5%)(+10%) 	Increased yield from harvesting by hand 	-
 	Back In The Saddle 	(-20%)(-40%) 	Reduced crafting cost of Saddles 	-
 	Efficient Feeding 	(-15%)(-30%) 	Tamed creatures need less food and water 	Well Cared FororGrazing For The Herd
 	Energetic Encouragement 	(+5%) Tamed Creature Stamina Regeneration(-10%) Juvenile Creature Sleep Requirement(+10%) Tamed Creature Stamina Regeneration(-20%) Juvenile Creature Sleep Requirement 	(+5%) Tamed Creature Stamina Regeneration(-10%) Juvenile Creature Sleep Requirement(+10%) Tamed Creature Stamina Regeneration(-20%) Juvenile Creature Sleep Requirement 	Back In The Saddle
APPRENTICE RANK	APPRENTICE RANK 	APPRENTICE RANK 	APPRENTICE RANK 	APPRENTICE RANK
 	Rapid Adoption 	(+10%) Stealth Damage 	(+10%) Stealth Damage 	Grazing For The HerdorBack In The Saddle
 	Adaptive Training 	(-5%) Juvenile Creature Minimum Temperature Requirement(+5%) Juvenile Creature Maximum Temperature Requirement(-10%) Juvenile Creature Minimum Temperature Requirement(+10%) Juvenile Creature Maximum Temperature Requirement 	(-5%) Juvenile Creature Minimum Temperature Requirement(+5%) Juvenile Creature Maximum Temperature Requirement(-10%) Juvenile Creature Minimum Temperature Requirement(+10%) Juvenile Creature Maximum Temperature Requirement 	Efficient Feeding
 	Relaxed Rider 	(-15%)(-30%) 	Decreased oxygen, food, and water consumption while mounted 	Energetic Encouragement
 	Hardy Diet 	(+10%) Tamed Creature Maximum Health(+15%) Tamed Creature Health Regeneration(+20%) Tamed Creature Maximum Health(+30%) Tamed Creature Health Regeneration(+30%) Tamed Creature Maximum Health(+45%) Tamed Creature Health Regeneration	(+10%) Tamed Creature Maximum Health(+15%) Tamed Creature Health Regeneration(+20%) Tamed Creature Maximum Health(+30%) Tamed Creature Health Regeneration(+30%) Tamed Creature Maximum Health(+45%) Tamed Creature Health Regeneration	Efficient FeedingorRapid AdoptionorRelaxed Rider
JOURNEYMAN RANK	JOURNEYMAN RANK 	JOURNEYMAN RANK 	JOURNEYMAN RANK 	JOURNEYMAN RANK
 	Act Natural 	(-10%)(-20%)(-30%) 	Decreased perceived threat while mounted and decreased tamed creature perceived threat 	Hardy Diet
 	Kill Commmand 	(+5%)(+10%)(+15%)(+20%) 	Increased tamed creature melee damage 	Hardy Diet
 	Long Haul 	(+2%)(+5%)(+10%) 	Increased tamed creature carrying capacity 	Hardy DietorRelaxed Rider
 	Nurturing Presence 	Nearby juvenile creatures tame faster 	Nearby juvenile creatures tame faster 	Adaptive Training
 	Beasts Endurance 	(+5%)(+10%) 	Increased tamed creature maximum stamina 	Long Haul
 	Arctic Training 	Faster taming in colder environments(-10%) Juvenile Creature Minimum Temperature Requirement 	Faster taming in colder environments(-10%) Juvenile Creature Minimum Temperature Requirement 	Nurturing Presence
 	Desert Training 	Faster taming in hotter environments(+10%) Juvenile Creature Maximum Temperature Requirement 	Faster taming in hotter environments(+10%) Juvenile Creature Maximum Temperature Requirement 	Nurturing Presence
MASTER RANK 	MASTER RANK 	MASTER RANK 	MASTER RANK 	MASTER RANK
 	In Your Element 	(+5%)(+10%) 	Increased Exposure Resistance while Mounted 	Arctic TrainingorDesert Training
 	(Still) One With Nature 	Juvenile Creatures are not attacked by Hostile Wildlife 	Juvenile Creatures are not attacked by Hostile Wildlife 	Nurturing Presence
 	Like The Wind 	(+5%) Tamed Creature Movement 	(+5%) Tamed Creature Movement 	Long Haul
FISHING 	FISHING 	FISHING 	FISHING 	FISHING
NOVICE RANK 	NOVICE RANK 	NOVICE RANK 	NOVICE RANK 	NOVICE RANK
ICON 	NAME 	LEVELS 	DESCRIPTION 	REQUIREMENTS
 	Angler's Technique 	(-20%)(-40%) 	Cheaper fishing rod crafting 	-
 	Natural Angler 	(+10%)(+20%) 	Increased size of capture area during fishing minigame 	-
 	Calmer Waters 	(-15%)(-30%) 	Reduced fish speed while fishing 	Angler's Technique
 	Efficient Fisher 	(-10%)(-20%)(-30%) 	Reduced wear rate of lures while fishing 	Angler's TechniqueorNatural Angler
 	Hefty Catch 	+10% Weight of caught fish 	+10% Weight of caught fish 	Efficient Fisher
 	That's A Big One 	+10% Length of caught fish 	+10% Length of caught fish 	Efficient Fisher
APPRENTICE RANK	APPRENTICE RANK 	APPRENTICE RANK 	APPRENTICE RANK 	APPRENTICE RANK
 	Fisher's Haul 	-25% Carry weight of fish 	-25% Carry weight of fish 	Hefty CatchorThat's A Big One
 	Steady Breathing (Fishing) 	(-10%)(-15%) 	Reduced oxygen consumption rate 	Fisher's Haul
 	One With The Water 	(-10%)(-15%) 	Reduced water consumption 	Fisher's Haul
 	Pescatarian 	(+15%)(+30%) 	Increased fish food modifier effectiveness 	Fisher's Haul
JOURNEYMAN RANK	JOURNEYMAN RANK 	JOURNEYMAN RANK 	JOURNEYMAN RANK 	JOURNEYMAN RANK
 	Fish Fu 	+25 Physical resistance while fishing 	+25 Physical resistance while fishing 	Calmer Waters
 	Saltiest Catch 	+5% Increased quality of caught saltwater fish 	+5% Increased quality of caught saltwater fish 	Steady Breathing
 	Freshest Catch 	+5% Increased quality of caught freshwater fish 	+5% Increased quality of caught freshwater fish 	One With The Water
 	Deadliest Catch 	+10% Increased quality of fish caught during storms 	+10% Increased quality of fish caught during storms 	Fisher's Haul
 	The Golden Zone 	(+5%)(+15%)(+30%) 	Increased size of capture area during fishing minigame 	Deadlist CatchorPescatarian
MASTER RANK 	MASTER RANK 	MASTER RANK 	MASTER RANK 	MASTER RANK
 	Nice Day For Fishing Ain't It?	(+5%)(+10%) 	Increased exposure resistance 	Fish Fu
 	Big Game Fisher 	+10% chance to catch Rare Fish+10% chance to catch Unique Fish-2% chance to catch Common Fish+20% chance to catch Rare Fish+20% chance to catch Unique Fish-5% chance to catch Common Fish 	+10% chance to catch Rare Fish+10% chance to catch Unique Fish-2% chance to catch Common Fish+20% chance to catch Rare Fish+20% chance to catch Unique Fish-5% chance to catch Common Fish 	The Golden Zone
 	Medium Game Fisher 	+10% chance to catch Uncommon Fish-2% chance to catch Common Fish+25% chance to catch Uncommon Fish-5% chance to catch Common Fish 	+10% chance to catch Uncommon Fish-2% chance to catch Common Fish+25% chance to catch Uncommon Fish-5% chance to catch Common Fish 	The Golden Zone
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