Vampire Creation

Basic Creation
*Step One: Chose Clan (Ventrue or Caitiff), Sire, Nature & Demeanor, Generation, Age
*Step Two: Select Attributes 7/5/3 Physical, Mental, Social (1 free dot each) {none higher than 4}
*Step Three: Select Abilities 13/9/5 Talents, Skills, Knowledges
*Step Four: Choose Backgrounds (7), Disciplines, Merits & Flaws
*Step Five: Record Willpower (4) and Humanity
*Step Six: Choose a Character Avatar/Model and create picture
*Step Seven: Write a 2-6 paragraph character history (worth 12 FP)
*Step Eight: Spend freebies (15 or 27), add any final touches, check math
*Step Nine: Submit character to caerleon_chronicles@gmail.com
==Freebie Points==
Trait 	Cost
Attribute 	5 per dot
Ability 	2 per dot
Discipline 	7 per dot
Road of Enlightenment	5 per dot
Psychic/Sorcery Path 	7 per dot
Humanity 	1 per dot
Willpower (max 8) 	1 per dot
==Gen & Age ==
Character must buy -both- applicable Gen & Age to aquire extra starting disciplines and have advanced disciplines. Both of these factor in.
example 1: A character of 12th generation (cost=1 background) and younger than 50 years (cost=0 background) can start with 3 free disciplines and buy extra with freebie points but cannot take more than 3 dots in a single discipline path.
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example 2: A character of 8th generation (5 background points) who is 350 years old (3 background points) can have 5 free disciplines (limited by his generation) and buy extra with freebie points but cannot take more than 5 dots in a single discipline path.
Generation	Dots	Free Starting Disciplines
13th 	0 	3; max 3 dots in a path
12th 	1 	3; max 4 dots in a path
11th 	2 	4; max 5 dots in a path
10th 	3 	4; max 5 dots in a path
9th 	4 	5; max 5 dots in a path
8th 	5 	5; max 5 dots in a path
Age 	Dots	Free Starting Disciplines 	Extra Freebie Points
newly Embraced 	0 	0; (unless ex-ghoul;) max 2 dots in a path	0
1-50 (fledgling) 	1 	4; max 3 dots in a path 	12
+50 (neonate or ancilla)	2 	5; max 4 dots in a path 	36
+300 years (ancilla or master)	3 	6; max 5 dots in a path 	VIP only; 100
+500 years (master or elder)	4 	9; max 6 dots in a path 	VIP only; 200-300
+800 years (elder or prince)	5 	10; mast 7 dots in a path 	VIP only; 500-600
==XP Spending==
Trait 	Cost
New Ability or Background 	3
New Discipline or Psychic/Sorcery Path 	10
New Road of Enlightenment 	10
Attribute 	current rating x 4
Ability or Background 	current rating x 2
Discipline, Psychic/Sorcery Path, Enlightenment	
current x 5 (Ventrue)
current x 6 (Caitiff)
Humanity 	current x 2
Willpower 	current rating
buying off a flaw 	flaw x 3
go to the Main Vampire Page or to the General Character Creation page
==Extra Merits & Flaws for Vampires==
Until a master compendium of Merits & Flaws is completed, players can apply for merits and flaws from the various VtM or other WoD resource books --if-- they provide all the following information for each one in the Notes Section. Some merits & flaws will not be allowed, limited, or reserved for VIPs and HST characters. An updated Banned/Limited Merit & Flaw list will get posted every month as things get tweaked.
Name 	Pt Value	Type 	Book 	Pg #	Details
Bruiser	1 	Merit	G.to the Camarilla	75 	Your appearance is sufficiently thug-like to inspire fear or disquiet in those who see you. You have -1 difficulty on all Intimidation rolls against those who have not demonstrated their physical superiority to you.
Write this as: Bruiser (1 pt Merit in Guide to the Camarilla, pg. 75)
Your appearance is sufficiently thug-like to inspire fear or disquiet in those who see you. You have -1 difficulty on all Intimidation rolls against those who have not demonstrated their physical superiority to you.
go to the Main Vampire Page or to the General Character Creation page