Imbuing

Imbuing is the action of temporarily boosting an equipment item using Astral Sources which are usually expensive (eg. rope belt). Imbuements can be applied to any item with imbuement slots, but each imbuement is only available for a particular set of items or item types.
The imbuing system was first presented to players as a Dev Note on .
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== Mechanics ==
Imbuements can be applied to a limited set of items which have imbuement slots. The type of imbuements available depends on the item. Generally, the item's type will determine which imbuements are permitted; however, there are exceptions to this rule: for example, Rod and Wand of Destruction can have imbuements that are unavailable to most rods and wands. The table of imbuements below provides a general guide to which type of items can accept each imbuement. An item with multiple imbuement slots can have multiple distinct imbuements, but may not have the same type of imbuement applied to the item. For example, an item imbued with Basic Electrify cannot have Intricate or Powerful Electrify applied to it in its other imbuement slots, and at the same time, the weapon with Basic Electrify cannot be imbued with any level of another elemental damage imbuement like Reap, Venom, etc.
The imbuement bonuses available are elemental damage, elemental protection, skill boosts (including speed), critical hit, hit points leech, mana leech, extra Capacity and Paralysis deflection. Items with an initial elemental damage, or a positive or negative elemental protection or skill boost cannot be imbued with the respective imbuements.
Each imbuement lasts for 20 hours of use, after which the item loses the imbuement. Imbuements can be reapplied to an item that has lost its imbuement. Whether an imbuement is in use or not depends on the type of imbuement, in particular:
* Non-combat imbuements, such as speed- or capacity-boosting imbuements, are in use while the item is equipped.
* Combat imbuements are active while the item is equipped and the player is in combat.
** "In combat" means that the wielder has been in combat. Note that the absence of the Logout Block does not indicate being out-of-combat, because being in a Protection Zone merely hides the Logout Block.
== Imbuement Process ==
To imbue an item, you need to follow these steps:
* Complete the first part of the Forgotten Knowledge Quest to unlock the first two levels of each imbuement. Please note that additional quests are required to unlock the third and most powerful imbuement.
* Gather the Creature Products required for the desired imbuement.
* Visit an Imbuing Shrine and use it on the item you want to imbue.
* Confirm the imbuing process by confirming the applicable gold fee and selected imbuement.
=== Gold Fees ===
* Basic Imbuement: 5,000 gold
* Intricate Imbuement: 30,000 gold
* Powerful Imbuement: 200,000 gold
(Note: Additional gold fees are required to raise the success rate to 100%.)
=== Success Rates ===
The success rates for imbuements are as follows:
* Basic Imbuement: 90% (Gold fee to raise it to 100%: 10,000 gold)
* Intricate Imbuement: 70% (Gold fee to raise it to 100%: 30,000 gold)
* Powerful Imbuement: 50% (Gold fee to raise it to 100%: 50,000 gold)
=== Account Types ===
In regards to account types:
* Free accounts can only perform basic imbuements upon completing the first part of the quest.
* Premium accounts, upon completing the first part of the quest, can perform both basic and intricate imbuements. In addition, once further quests have been completed, premium accounts can unlock the ability to perform powerful imbuements.
=== Additional Considerations ===
When preparing for the imbuing process, please consider the following:
* Ensure you have the required gold and creature products available in your character's inventory, stash, or bank.
* The imbuing process will first consume the creature products and gold from your inventory. If there is not enough creature products or gold in your inventory, it will then draw from the stash and or bank.
* Take into account the success rates and associated costs to determine the level of investment you are willing to make.
== List of Imbuements ==
The game offers 23 accessible and utilizable imbuements for players. However, there are 4 additional imbuements existing in the game files that are not actively used or accessible. 
The following tables list the available imbuements:
===Attack Imbuements===
Melee Weapons as well as two-handed Distance Weapons (i.e. Bows and Crossbows) that are imbued with elemental attack will deal damage at a fixed percentage along with the remaining Physical damage. 
*Usually, melee weapons with native elemental damage cannot be imbued with elemental imbuements. The mechanic is quite simple with melee weapons, as every hit will split the damage between the physical and elemental damage and then the target's sensibilities and resistances to said damage will be applied.
*Instead, imbued Distance weapons work differently: The imbuement is applied to the Bow/Crossbow when the total damaged is calculated with the bow's/crossbow's hit rate and attack modifier along with the fired ammunition's attack value and hit rate, then the damage is reduced or increased by the target's sensibilities and resistances. Finally, the elemental damage imbuement will not work with area ammunition such as Diamond and Burst Arrows nor native-elemental ammunition, such as Envenomed and Flash Arrows. Still, the imbuement's time will be consumed.
====Fire Damage ====
Part of Physical Damage is converted to Fire Damage
Imbuement Name 	Amount converted 	Required Astral Sources 	Available for
Basic Scorch 	align="center" 10%	25 Fiery Hearts 	Melee Weapons, Bows and Crossbows
Intricate Scorch	align="center" 25%	25 Fiery Hearts, 5 Green Dragon Scales 	Melee Weapons, Bows and Crossbows
Powerful Scorch 	align="center" 50%	25 Fiery Hearts, 5 Green Dragon Scales, 5 Demon Horns	Melee Weapons, Bows and Crossbows
====Earth Damage====
Part of Physical Damage is converted to Earth Damage
Imbuement Name 	Amount converted 	Required Astral Sources 	Available for
Basic Venom 	align="center" 10%	25 Swamp Grass 	Melee Weapons, Bows and Crossbows
Intricate Venom	align="center" 25%	25 Swamp Grass, 20 Poisonous Slimes 	Melee Weapons, Bows and Crossbows
Powerful Venom 	align="center" 50%	25 Swamp Grass, 20 Poisonous Slimes, 2 Slime Hearts	Melee Weapons, Bows and Crossbows
====Ice Damage====
Part of Physical Damage is converted to Ice Damage
Imbuement Name 	Amount converted 	Required Astral Sources 	Available for
Basic Frost 	align="center" 10%	25 Frosty Hearts 	Melee Weapons, Bows and Crossbows
Intricate Frost	align="center" 25%	25 Frosty Hearts, 10 Seacrest Hair 	Melee Weapons, Bows and Crossbows
Powerful Frost 	align="center" 50%	25 Frosty Hearts, 10 Seacrest Hair, 5 Polar Bear Paws	Melee Weapons, Bows and Crossbows
====Energy Damage====
Part of Physical Damage is converted to Energy Damage
Imbuement Name 	Amount converted 	Required Astral Sources 	Available for
Basic Electrify 	align="center" 10%	25 Rorc Feathers 	Melee Weapons, Bows and Crossbows
Intricate Electrify	align="center" 25%	25 Rorc Feathers, 5 Peacock Feather Fans 	Melee Weapons, Bows and Crossbows
Powerful Electrify 	align="center" 50%	25 Rorc Feathers, 5 Peacock Feather Fans, 1 Energy Vein	Melee Weapons, Bows and Crossbows
====Death Damage====
Part of Physical Damage is converted to Death Damage
Imbuement Name	Amount converted 	Required Astral Sources 	Available for
Basic Reap 	align="center" 10%	25 Piles of Grave Earth 	Melee Weapons, Bows and Crossbows
Intricate Reap	align="center" 25%	25 Piles of Grave Earth, 20 Demonic Skeletal Hands 	Melee Weapons, Bows and Crossbows
Powerful Reap 	align="center" 50%	25 Piles of Grave Earth, 20 Demonic Skeletal Hands, 5 Petrified Screams	Melee Weapons, Bows and Crossbows
====Life Leech====
You are healed by a part of damage you dealt
Imbuement Name 	Amount leeched 	Required Astral Sources 	Available for
Basic Vampirism 	align="center" 5% 	25 Vampire Teeth 	All Weapons* and Armors
Intricate Vampirism	align="center" 10%	25 Vampire Teeth, 15 Bloody Pincers 	All Weapons* and Armors
Powerful Vampirism 	align="center" 25%	25 Vampire Teeth, 15 Bloody Pincers, 5 Piece of Dead Brain	All Weapons* and Armors
*Except weapons with permanent Life Leech.
====Mana Leech====
Your Mana is regenerated by a part of damage you dealt
Imbuement Name	Amount leeched 	Required Astral Sources 	Available for
Basic Void 	align="center" 3%	25 Rope Belts 	All Weapons and Helmets
Intricate Void	align="center" 5%	25 Rope Belts, 25 Silencer Claws 	All Weapons and Helmets
Powerful Void 	align="center" 8%	25 Rope Belts, 25 Silencer Claws, 5 Some Grimeleech Wings	All Weapons and Helmets
Note: The amount leeched is accurate for single targets, but has diminishing returns when multiple creatures are hit with the same attack. For further information, check the Formulae page.
====Critical Hit====
All your attacks and spells have a chance to do increased damage
Imbuement Name 	Extra Chance 	Critical Damage increased by	Required Astral Sources 	Available for
Basic Strike 	align="center" 10%	align="center" 15% 	20 Protective Charms 	Melee Weapons, Bows, Crossbows and some special wands and rods*
Intricate Strike	align="center" 10%	align="center" 25% 	20 Protective Charms, 25 Sabreteeth 	Melee Weapons, Bows, Crossbows and some special wands and rods*
Powerful Strike 	align="center" 10%	align="center" 50% 	20 Protective Charms, 25 Sabreteeth, 5 Vexclaw Talons	Melee Weapons, Bows, Crossbows and some special wands and rods*
*Wands and rods imbuable with Strike are:
Jungle Rod (level 150), Rod of Destruction (level 200), Wand of Destruction (level 200), Cobra Rod (level 220), Lion Wand (level 220), Naga Wand (level 250), Naga Rod (level 250), Falcon Rod (level 300), Falcon Wand (level 300), Soulhexer (level 400) and Soultainter (level 400).
===Protective Imbuements===
====Death Protection====
Reduces Death Damage taken by some percents
Imbuement Name 	Protection percent **	Required Astral Sources 	Available for
Basic Lich Shroud 	align="center" 2% 	25 Flasks of Embalming Fluid 	All* Armors, Shields and Spellbooks
Intricate Lich Shroud	align="center" 5% 	25 Flasks of Embalming Fluid, 20 Gloom Wolf Furs 	All* Armors, Shields and Spellbooks
Powerful Lich Shroud 	align="center" 10% 	25 Flasks of Embalming Fluid, 20 Gloom Wolf Furs, 5 Mystical Hourglasses	All* Armors, Shields and Spellbooks
*Except those which have native Death Protection.
**Death protection is more valuable than any other, which is why these Imbuements' protection are lower than the other elemental protections.
====Earth Protection====
Reduces Earth Damage taken by some percents
Imbuement Name 	Protection percent	Required Astral Sources 	Available for
Basic Snake Skin 	align="center" 3% 	25 Pieces of Swampling Wood 	All* Armors, Shields and Spellbooks
Intricate Snake Skin	align="center" 8% 	25 Pieces of Swampling Wood, 20 Snake Skins 	All* Armors, Shields and Spellbooks
Powerful Snake Skin 	align="center" 15%	25 Pieces of Swampling Wood, 20 Snake Skins, 10 Brimstone Fangs	All* Armors, Shields and Spellbooks
*Except those which have native Earth Protection.
====Fire Protection====
Reduces Fire Damage taken by some percents
Imbuement Name 	Protection percent	Required Astral Sources 	Available for
Basic Dragon Hide 	align="center" 3% 	20 Green Dragon Leathers 	All* Armors, Shields and Spellbooks
Intricate Dragon Hide	align="center" 8% 	20 Green Dragon Leathers, 10 Blazing Bones 	All* Armors, Shields and Spellbooks
Powerful Dragon Hide 	align="center" 15%	20 Green Dragon Leathers, 10 Blazing Bones, 5 Draken Sulphur	All* Armors, Shields and Spellbooks
*Except those which have native Fire Protection.
====Ice Protection====
Reduces Ice Damage taken by some percents
Imbuement Name 	Protection percent	Required Astral Sources 	Available for
Basic Quara Scale 	align="center" 3% 	25 Winter Wolf Furs 	All* Armors, Shields and Spellbooks
Intricate Quara Scale	align="center" 8% 	25 Winter Wolf Furs, 15 Thick Furs 	All* Armors, Shields and Spellbooks
Powerful Quara Scale 	align="center" 15%	25 Winter Wolf Furs, 15 Thick Furs, 10 Deepling Warts	All* Armors, Shields and Spellbooks
*Except those which have native Ice Protection.
====Energy Protection====
Reduces Energy Damage taken by some percents
Imbuement Name 	Protection percent	Required Astral Sources 	Available for
Basic Cloud Fabric 	align="center" 3% 	20 Wyvern Talismans 	All* Armors, Shields and Spellbooks
Intricate Cloud Fabric	align="center" 8% 	20 Wyvern Talismans, 15 Crawler Head Platings 	All* Armors, Shields and Spellbooks
Powerful Cloud Fabric 	align="center" 15%	20 Wyvern Talismans, 15 Crawler Head Platings, 10 Wyrm Scales	All* Armors, Shields and Spellbooks
*Except those which have native Energy Protection.
====Holy Protection====
Reduces Holy Damage taken by some percents
Imbuement Name 	Protection percent	Required Astral Sources 	Available for
Basic Demon Presence 	align="center" 3% 	25 Cultish Robes 	All* Armors, Shields and Spellbooks
Intricate Demon Presence	align="center" 8% 	25 Cultish Robes, 25 Cultish Masks 	All* Armors, Shields and Spellbooks
Powerful Demon Presence 	align="center" 15%	25 Cultish Robes, 25 Cultish Masks, 20 Hellspawn Tails	All* Armors, Shields and Spellbooks
*Except those which have native Holy Protection.
====Paralysis Deflection====
Removes paralysis with a certain chance and always deflects PvP paralysis*
Imbuement Name 	Chance 	Required Astral Sources 	Available for
Basic Vibrancy 	align="center" 15%	20 Wereboar Hooves 	Boots
Intricate Vibrancy	align="center" 25%	20 Wereboar Hooves, 15 Crystallized Anger 	Boots
Powerful Vibrancy 	align="center" 50%	20 Wereboar Hooves, 15 Crystallized Anger, 5 Quills	Boots
===Support Imbuements===
====Walking Speed====
Increases your Speed
Imbuement Name 	Speed increased 	Required Astral Sources 	Available for
Basic Swiftness 	align="center" 10	15 Damselfly Wings 	Boots
Intricate Swiftness	align="center" 15	15 Damselfly Wings, 25 Compasses 	Boots
Powerful Swiftness 	align="center" 30	15 Damselfly Wings, 25 Compasses, 20 Waspoid Wings	Boots
*This imbuement's timer does not stop when you leave combat. It lasts for full 20 hours while having the boots equipped and being online, whether you are in combat or not.
*Cannot be applied to boots that already have a native speed increase (except for Pair of Soulwalkers and Pair of Soulstalkers).
====Capacity====
Increases your Capacity*
Imbuement Name 	Extra Capacity 	Required Astral Sources 	Available for
Basic Featherweight 	align="center" 3% 	20 Fairy Wings 	Backpacks
Intricate Featherweight	align="center" 8% 	20 Fairy Wings, 10 Little Bowls of Myrrh 	Backpacks
Powerful Featherweight 	align="center" 15%	20 Fairy Wings, 10 Little Bowls of Myrrh, 5 Goosebump Leather	Backpacks
*This imbuement's timer does not stop when you leave combat. It lasts for full 20 hours while having the backpack equipped and being online, whether you are in combat or not.
===Skill Improving Imbuements===
====Axe Fighting====
Increases your Axe Fighting skill
Imbuement Name	Skill increased 	Required Astral Sources 	Available for
Basic Chop 	align="center" 1	20 Orc Teeth 	All Helmets and Axe Weapons
Intricate Chop	align="center" 2	20 Orc Teeth, 25 Battle Stones 	All Helmets and Axe Weapons
Powerful Chop 	align="center" 4	20 Orc Teeth, 25 Battle Stones, 20 Moohtant Horns	All Helmets and Axe Weapons
====Sword Fighting====
Increases your Sword Fighting skill
Imbuement Name 	Skill increased 	Required Astral Sources 	Available for
Basic Slash 	align="center" 1	25 Lion's Manes 	All Helmets and Sword Weapons
Intricate Slash	align="center" 2	25 Lion's Manes, 25 Mooh'tah Shells 	All Helmets and Sword Weapons
Powerful Slash 	align="center" 4	25 Lion's Manes, 25 Mooh'tah Shells, 5 War Crystals	All Helmets and Sword Weapons
====Club Fighting====
Increases your Club Fighting skill
Imbuement Name	Skill increased 	Required Astral Sources 	Available for
Basic Bash 	align="center" 1	20 Cyclops Toes 	All Helmets and Club Weapons
Intricate Bash	align="center" 2	20 Cyclops Toes, 15 Ogre Nose Rings 	All Helmets and Club Weapons
Powerful Bash 	align="center" 4	20 Cyclops Toes, 15 Ogre Nose Rings, 10 Warmaster's Wristguards	All Helmets and Club Weapons
====Distance Fighting====
Increases your Distance Fighting skill
Imbuement Name 	Skill increased 	Required Astral Sources 	Available for
Basic Precision 	align="center" 1	25 Elven Scouting Glasses 	All Helmets, Bows and Crossbows
Intricate Precision	align="center" 2	25 Elven Scouting Glasses, 20 Elven Hoofs 	All Helmets, Bows and Crossbows
Powerful Precision 	align="center" 4	25 Elven Scouting Glasses, 20 Elven Hoofs, 10 Metal Spikes	All Helmets, Bows and Crossbows
====Shielding====
Increases your Shielding skill
Imbuement Name 	Shielding increased	Required Astral Sources 	Available for
Basic Blockade 	align="center" 1 	20 Pieces of Scarab Shell 	All Helmets, Shields and Spellbooks
Intricate Blockade	align="center" 2 	20 Pieces of Scarab Shell, 25 Brimstone Shells 	All Helmets, Shields and Spellbooks
Powerful Blockade 	align="center" 4 	20 Pieces of Scarab Shell, 25 Brimstone Shells, 25 Frazzle Skins	All Helmets, Shields and Spellbooks
====Magic Level====
Increases your Magic Level
Imbuement Name 	Extra Magic Level	Required Astral Sources 	Available for
Basic Epiphany 	align="center" 1 	25 Elvish Talismans 	All Wands and mage-exclusive Helmets*
Intricate Epiphany	align="center" 2 	25 Elvish Talismans, 15 Broken Shamanic Staffs 	All Wands and mage-exclusive Helmets*
Powerful Epiphany 	align="center" 4 	25 Elvish Talismans, 15 Broken Shamanic Staffs, 15 Strands of Medusa Hair	All Wands and mage-exclusive Helmets*
*Mage-exclusive Helmets are helmets which can only be worn by Sorcerers or Druids. The exceptions are:
* Dark Whispers (Paladins): can be imbued with Basic Epiphany.
* Lion Spangenhelm (Paladins): can be imbued with Basic and Intricate Epiphany.
* Stoic Iks Casque (Paladins): can be imbued with Basic and Intricate Epiphany.
* Falcon Coif (Knights and Paladins): can be imbued with Basic and Intricate Epiphany.
* Alicorn Headguard (Paladins): can be imbued with Basic and Intricate Epiphany.
* Spiritthorn Helmet (Knights): can be imbued with Basic and Intricate Epiphany.
== Unlocking Powerful Imbuements ==
Basic imbuements can be applied by all players upon completing the first part of the Forgotten Knowledge Quest. To add intricate imbuements to items, players need to have a Premium Account and complete the first part of the quest. Powerful imbuements are unlocked via completing additional quests or defeating specific bosses, as listed below:
* Powerful Reap, Lich Shroud – defeating Lady Tenebris;
* Powerful Cloud Fabric, Electrify, Swiftness – defeating Lloyd;
* Powerful Snake Skin, Venom, Bash, Slash, Chop – defeating The Enraged Thorn Knight;
* Powerful Scorch, Dragon Hide – defeating Soul of Dragonking Zyrtarch;
* Powerful Frost, Quara Scale, Blockade – defeating Melting Frozen Horror;
* Powerful Demon Presence, Precision – defeating The Time Guardian;
* Powerful Vampirism – defeating Lady Tenebris or completing the Heart of Destruction Quest;
* Powerful Void – defeating Soul of Dragonking Zyrtarch or completing the Heart of Destruction Quest;
* Powerful Strike, Epiphany – defeating The Last Lore Keeper or completing the Heart of Destruction Quest;
* Powerful Featherweight – completing the Dangerous Depths Quest;
* Powerful Vibrancy – completing The Dream Courts Quest.
== Imbuable Items ==
Please note that Legs cannot be imbued.
=== Helmets ===
=== Armors ===
=== Boots ===
=== Shields ===
=== Spellbooks ===
=== Rods ===
=== Wands ===
=== Bows ===
=== Crossbows ===
=== Axe Weapons ===
=== Club Weapons ===
=== Sword Weapons ===
=== Backpacks ===
== Creature Products ==
Creature Prodcut 		Category 	Quantity 	Equipment Types
Fiery Hearts 		Fire Damage 	align="center" 25	swords, clubs, axes
Green Dragon Scales 		Fire Damage 	align="center" 5 	swords, clubs, axes
Demon Horns 		Fire Damage 	align="center" 5 	swords, clubs, axes
Swamp Grass 		Earth Damage 	align="center" 25	swords, clubs, axes
Poisonous Slimes 		Earth Damage 	align="center" 20	swords, clubs, axes
Slime Hearts 		Earth Damage 	align="center" 2 	swords, clubs, axes
Polar Bear Paws 		Ice Damage 	align="center" 5 	swords, clubs, axes
Frosty Hearts 		Ice Damage 	align="center" 25	swords, clubs, axes
Seacrest Hair 		Ice Damage 	align="center" 10	swords, clubs, axes
Rorc Feathers 		Energy Damage 	align="center" 25	swords, clubs, axes
Peacock Feather Fans 		Energy Damage 	align="center" 5 	swords, clubs, axes
Energy Vein 		Energy Damage 	align="center" 1 	swords, clubs, axes
Piles of Grave Earth 		Death Damage 	align="center" 25	swords, clubs, axes
Demonic Skeletal Hands 		Death Damage 	align="center" 20	swords, clubs, axes
Petrified Screams 		Death Damage 	align="center" 5 	swords, clubs, axes
Vampire Teeth 		Hit Points Leech 	align="center" 25	Axes, clubs, swords, wands, rods, bows, Armors
Bloody Pincers 		Hit Points Leech 	align="center" 15	Axes, clubs, swords, wands, rods, bows, Armors
Piece of Dead Brain 		Hit Points Leech 	align="center" 5 	Axes, clubs, swords, wands, rods, bows, Armors
Rope Belts 		Mana Leech 	align="center" 25	helmets, swords, clubs, axes, bows, wands, rods
Silencer Claws 		Mana Leech 	align="center" 25	helmets, swords, clubs, axes, bows, wands, rods
Some Grimeleech Wings 		Mana Leech 	align="center" 5 	helmets, swords, clubs, axes, bows, wands, rods
Protective Charms 		Critical Hit 	align="center" 20	swords, clubs, axes, bows, wands, rods
Sabreteeth 		Critical Hit 	align="center" 25	swords, clubs, axes, bows, wands, rods
Vexclaw Talons 		Critical Hit 	align="center" 5 	swords, clubs, axes, bows, wands, rods
Flasks of Embalming Fluid		Death Damage 	align="center" 25	armors, shields, spellbooks
Gloom Wolf Furs 		Death Damage 	align="center" 20	armors, shields, spellbooks
Mystical Hourglasses 		Death Damage 	align="center" 5 	armors, shields, spellbooks
Pieces of Swampling Wood 		Earth Damage 	align="center" 25	armors, shields, spellbooks
Snake Skins 		Earth Damage 	align="center" 20	armors, shields, spellbooks
Brimstone Fangs 		Earth Damage 	align="center" 10	armors, shields, spellbooks
Green Dragon Leathers 		Fire Damage 	align="center" 20	armors, shields, spellbooks
Blazing Bones 		Fire Damage 	align="center" 10	armors, shields, spellbooks
Draken Sulphur 		Fire Damage 	align="center" 5 	armors, shields, spellbooks
Winter Wolf Furs 		Ice Damage 	align="center" 25	armors, shields, spellbooks
Thick Furs 		Ice Damage 	align="center" 15	armors, shields, spellbooks
Deepling Warts 		Ice Damage 	align="center" 10	armors, shields, spellbooks
Wyvern Talismans 		Energy Damage 	align="center" 20	armors, shields, spellbooks
Crawler Head Platings 		Energy Damage 	align="center" 15	armors, shields, spellbooks
Wyrm Scales 		Energy Damage 	align="center" 10	armors, shields, spellbooks
Cultish Robes 		Holy Damage 	align="center" 25	armors, shields, spellbooks
Cultish Masks 		Holy Damage 	align="center" 25	armors, shields, spellbooks
Hellspawn Tails 		Holy Damage 	align="center" 20	armors, shields, spellbooks
Damselfly Wings 		Speed 	align="center" 15	boots
Compasses 		Speed 	align="center" 25	boots
Waspoid Wings 		Speed 	align="center" 20	boots
Orc Teeth 		Axe Fighting 	align="center" 20	helmets, axes
Battle Stones 		Axe Fighting 	align="center" 25	helmets, axes
Moohtant Horns 		Axe Fighting 	align="center" 20	helmets, axes
Lion's Manes 		Sword Fighting 	align="center" 25	helmets, swords
Mooh'tah Shells 		Sword Fighting 	align="center" 25	helmets, swords
War Crystals 		Sword Fighting 	align="center" 5 	helmets, swords
Cyclops Toes 		Club Fighting 	align="center" 20	helmets, clubs
Ogre Nose Rings 		Club Fighting 	align="center" 15	helmets, clubs
Warmaster's Wristguards 		Club Fighting 	align="center" 10	helmets, clubs
Elven Scouting Glasses 		Distance Fighting	align="center" 25	helmets, bows
Elven Hoofs 		Distance Fighting	align="center" 20	helmets, bows
Metal Spikes 		Distance Fighting	align="center" 10	helmets, bows
Pieces of Scarab Shell 		Shielding 	align="center" 20	helmets, shields, spellbooks
Brimstone Shells 		Shielding 	align="center" 25	helmets, shields, spellbooks
Frazzle Skins 		Shielding 	align="center" 25	helmets, shields, spellbooks
Elvish Talismans 		Magic Level 	align="center" 25	wands, rods, helmets (sorc, druid)
Broken Shamanic Staffs 		Magic Level 	align="center" 15	wands, rods, helmets (sorc, druid)
Strands of Medusa Hair 		Magic Level 	align="center" 15	wands, rods, helmets (sorc, druid)
Fairy Wings 		Capacity 	align="center" 20	backpacks
Little Bowls of Myrrh 		Capacity 	align="center" 10	backpacks
Goosebump Leather 		Capacity 	align="center" 5 	backpacks
Wereboar Hooves 		Paralysis 	align="center" 20	boots
Crystallized Anger 		Paralysis 	align="center" 15	boots
Quills 		Paralysis 	align="center" 5 	boots
Category:Game Terms
Category:Game Elements