Rise & Fall/Nightmares Transcript

==Opening Cutscene==
An image and flashes of a tree with lightning is seen as it slowly gets closer.
F. Player: Why didn't you tell me?! You created Project Corvus, wrote the report. You pulled me along like you had no clue what I was talking about.
Dr. Salim: If I had told you, the impact would not have been the same. You know that. That you could not recall is no fault of mine.
F. Player: After the Black Station, we had to find you, find out what you knew.
Dr. Salim: I was in Cairo at the time. Your friend, Khalil...
F. Player: He brought you to Ramses Station, humanity's last holdout in Egypt. We knew who Deimos was, where he was from, but we didn't know why. He'd taken over the world - but to do what? To find out why, we had to talk to you.
==Level Briefing==
Encryption# 6B-65-20-69. Protocol: Echo
Considering the continued Rise and Fall of attacks in the region extreme caution is advised
Mission: Interrogate Dr Salim in Egypt, Ramses Station and locate the targets
==Gameplay==
The Player, Hendricks, and Kane arrived by train to Ramses Station. While the Player speaks, she stares through the window, which cause Hendricks to snap his finger in front of her.
F. Player: The pieces were coming together. Virus 61-15, Taylor's Team, the undead - it all came back to Deimos. All we needed was you. Hendricks was unhinged. The idea his friends betrayed mankind to help a demi-god...
The three leave the train and walk into the Station.
F. Player: ...the concept alone was insane, let alone his friends involvement. Kane was in it to the end.
Kane sees the pictures and drawings of the fallen Egyptian allies and loved ones.
F. Player: By now, she was as obsessed with stopping Deimos as we were. We weren't ready for Cairo, no matter what we thought. This place... if there was ever a place that was hell on Earth, this was it.
The three walk up the stairs, where there are more pictures on the walls.
F. Player: It wasn't just the city, the entirety of Northern Africa had fallen to the undead. The walls were covered with memories of the dead, those taken by 61-15, lost to this wasteland, the desert for the undead. It was the last place on Earth you'd want to be. But you chose to hide there, why?
The three meet up with Lieutenant Khalil.
Dr. Salim: For that very reason. I hoped no one would come for me.
F. Player: Why? What were you running from?
Dr. Salim: From what you sought: Deimos.
Kane and Khalil shake hands.
F. Player: Khalil was waiting. He was holding you in an interrogation room.
Dr. Salim: How was Khalil? Happy to see you?
F. Player: It wasn't a warm welcome. As far as he was concerned...
The four start walking.
F. Player: ...we owed him one for grabbing you. More than a few men gave their lives to bring you in. He hoped it was worth it.
Dr. Salim: He was angry?
F. Player: He was tired. Tired of fighting a losing battle. Khalil was a realist, he'd fight to the death for country, but he knew what was coming.
Dr. Salim: And what was coming?
F. Player: Extinction. The undead changed everything. The NRC were hit first and hardest, we saw that in Ethiopia. The damage done by the dead didn't even take into account what the Water Wars did, when the continent dried up and the Nile River Coalition took war to Egypt over the Nile, the last water supply. They were so busy fighting, they didn't realize it too had dried up. But the rise of the undead... how do you fight an enemy that doesn't need water? Khalil's rage wasn't misplaced. It wasn't personal... he was just barely holding on.
The four stop walking.
Dr. Salim: What did you hope to learn from speaking to me?
The four proceed to walk again.
F. Player: How to stop Deimos. Everyone has a weakness. The whole base was on edge, you could feel it in the air. The dead were moving on Ramses, an assault was imminent. Khalil didn't know how much time we had with you. Hendricks demanded to know why we weren't informed.
Dr. Salim: How did Khalil respond to his anger?
F. Player: WA Command was down, how was he meant to get his message through? Besides, they still had their DEAD System. They used to knock enemy aircraft out of the sky, but now they were used to eviscerate the undead. If any came too close, the laser cannons would take them out.
The four reach to Dr. Salim, who is inside the interrogation room.
F. Player: Khalil led us to interrogation. He warned us our time was limited, no telling when the dead might attack. 
As Khalil is about head to the interrogation door, Kane stops him and led Khalil outside, and closes the outside door.
F. Player: But if we could get answers out of you... maybe we could find a way to fight back.
Kane heads over and watches the camaras of the interrogation room. The Player opens the interrogation door.
==Cutscene==
The Player and Hendricks enter the interrogation room, with Doctor Salim standing up from his chair.
F. Player: You certainly weren't too happy to see us.
Dr. Salim: You say it like I had a chance in the matter.
F. Player: With no time, we needed you to be willing to talk...
The Player slips in the Truth Serum into Dr. Salim's cup of water.
F. Player: ...the truth serum would make you relax, more willing to divulge.
The Player places Dr. Salim's cup of water mixed with the Truth Serum on Dr. Salim's table, while Hendricks pushes Dr. Salim back down onto his chair.
F. Player: Hendricks told us to take a walk.
The Player leaves the room, with Hendricks performing the interrogation by himself.
F. Player: He asked about Taylor and Deimos, he wanted you to connect the dots.
Dr. Salim: And I told him...
Hendricks bashes on the table.
Dr. Salim: ...Deimos controlled them. Your friend Bishop was correct, there was a "Brain" manipulating the undead. It was Deimos. Deimos realized he could access a person's DNI...
As Dr. Salim speaks, he drinks his water mixed with the Truth Serum.
Dr. Salim: ...he could possess them, inhabit them... 
Hendricks bashes on the table again.
Dr. Salim: ...consume them. He didn't need to turn them.
F. Player: Like puppets on strings.
Dr. Salim: The undead are mindless creatures. But Taylor's Team, Goh Xiulan, anyone with DNI - they could be hosts. They were slaves to do his bidding.
F. Player: Hendricks wanted to know why. We both did.
Hendricks points to the pictures of Sarah Hall, Sebastian Diaz, Peter Maretti, and John Taylor, with Diaz and Maretti already K.I.A. back in Singapore and the Aquifers, respectively. The Player is seen watching the interrogation through the window.
Dr. Salim: For many years, I had studied Deimos and his dimension, Malum, a place of unspeakable evil. He had been pulled to Earth, yanked from his existence by accident. Trapped here, he saw opportunity: to enslave humanity and use them to wage an unholy war against Dolos.
F. Player: The Demi-goddess. His sister... that was it? We were...
While the Player speaks, Hendricks looks at the security camara that is being watched by Kane, and then looks back at Dr. Salim.
F. Player: ...we were just a chess piece? Our entire existence was just-
Dr. Salim: A pawn in a much larger game in a universe far bigger than you realize. 
While Dr. Salim speaks, Hendricks flips the table away, grabs and pushes Salim into the window.
Dr. Salim: Humanity... is anthill. Deimos and Dolos are two children fighting over the magnifying glass. 
Suddenly, an explosion occurs near the Station.
Dr. Salim: But Hendricks was desperate.
The interrogation ends as Hendricks leaves the room.
==Gameplay Two==
Dr. Salim: He wanted to know how to kill Deimos.
F. Player: You... you told him he couldn't.
Dr. Salim: How does one kill a god? You can't. The only way to defeat him, the only way to sever his control over the undead, for Bishop's serum to work and save humanity was to send him back to Malum.
Hendricks grabs his KN-44 and the Player readies her MR6. 
F. Player: And to do that, we needed to open the Gateway.
The two rally up at the door to Ramses Station Central. 
Dr. Salim: As we are doing now by walking through your memories.
The Player kicks the door open, where the Egyptian Army are trying to hold off the Undead. An Egyptian Soldier nearby tries to run, but a R.A.P.S. caught up, wounds, and cuts off his left arm with its spikes. The R.A.P.S. then gets closer and explodes, causing some long pieces of shrapnel to impale the wounded soldier and he dies. The Player places his body down and takes off a piece of shrapnel from the destroyed R.A.P.S. on her cybernetic right arm. 
F. Player: The assault on Ramses was beginning.
The Player and Hendricks join in the fight against the Undead, as a VTOL destroys the roof of Ramses Station Central during the battle. 
F. Player: The base was about to be overrun - and we owed Khalil that favor. Time to take the fight... to the dead.
All the Zombies and Insanity Elementals are eventually dealt with.
F. Player: We weren't ready for the station assault. I don't know how the dead got in, maybe an abandoned tunnel, an infected civilian, or maybe the Vultures let them through, but at the end of the day it didn't matter. Egyptian Army came over comms - they'd never seen a horde this size move on the station. If we had any chance to stop them, we needed to reinforce the Eastern Checkpoint, a narrow passageway the dead would need to traverse to reach Ramses.
The Player moves the debris blocking the Station Exit, and she, Hendricks, and Khalil exit the Station. A VTOL is seen flying away with a Mobile Blockade grappled beneath, while more are also seen flying into the city. 
F. Player: Cairo. She was a city on fire. Except for the Egyptian Army and a smattering of civilians hidden away... she'd fallen to the dead.
A few trucks with Spike Launchers arrived outside the Station.
F. Player: Khalil didn't say it, but I could hear it in his voice; he knew this was the last stand. If they lost this battle, they'd lose the city.
Hendricks, Khalil, and the Player get on the back of a truck.
==Cutscene Tree==
An image and flashes of a tree with lightning is seen as it slowly gets closer.
Dr. Salim: What was Khalil's plan?
F. Player: The undead were moving on the Eastern Checkpoint, a clear shot at Ramses Station. The Egyptian Army had rigged explosives below the street, but there were a few support columns we would need to take out first. We had the Spike Launcher for that.
Dr. Salim: You talked of his desperation, his total acknowledgement of futility. Yet here he was staying - staying and fighting?
F. Player: What else was he going to do? If it wasn't today, it was tomorrow, or the day after that. We lost the war. The moment Diaz opened the Quarantine Zones. The moment Deimos entered our dimension. One way or another, death was coming for us all. But while we still could, we would fight. And right now, we had a checkpoint to defend. 
==Gameplay Three==
The Player, Hendricks, Khalil, and the Egyptian Army are approaching the Eastern Checkpoint. 
F. Player: It was a simple, straight forward plan, except-
The VTOL carrying the Mobile Blockage is destroyed, and the Mobile Blockade is dropped and deployed early, causing the trucks to stop.
F. Player: Our VTOL was shot out of the sky. The Mobile Blockade fell early. It wasn't just the undead gunning for us. Cairo was a no man's land, filled with the undead, rogue robotics, and scavengers - they were all converging on our position.
The Player detaches the Spike Launcher on the truck and the Mobile Blockade Doors open.
F. Player: If we were gonna pull this off, we didn't have time to fuck around. I grabbed the Spike Launcher and told Kane at HQ to locate the support columns for us to blow.
The team must hold them the Zombies and Parasites until the support columns were located. A feed of the southbound tunnel supports is shown, as the Player heads over, jams the launcher, plant and detonate the Spike, weakening the southbound tunnel supports. Kane reveals two more on the north line, as the Player heads over, jams the launcher twice, plants and detonates the two Spikes, weakening the north tunnel supports. The left side wall is breached, and the Undead will attack from the left and right side. Kane reveals another weakpoint, as the Player heads over, plant and detonate the Spike. Kane reveals the final weakpoint and the right side wall is then breached, creating a bigger hole as more Zombies and Insanity Elementals enter in. The Player heads over and detonate the Spike, weakening the last tunnel support. 
Everyone then falls back across the Mobile Blockade as the Javelin Missiles were inbound, killing most of the Undead on the streets while the Mobile Blockade Doors close. As the Egyptian Soldier with the detonator controller was about detonate, he is killed by an enemy Sniper.
F. Player: Our triggerman got hit. I had to get up there and detonate.
The Player heads to the fallen soldier, picks up the detonator controller, and presses the button, but the detonator won't work.
==Cutscene Two==
F. Player: I told Hendricks I needed a moment.
The Player moves behind cover as she is taking fire. A Robot jumps on the Mobile Blockage and melees an Egyptian Soldier to death. Hendricks takes out the Robot.
F. Player: Good thing Hendricks still had our back.
As the Player tries to Interface with the controller, her eye colors now have the DNI rings as she stands up, Interface with the controller, and successfully detonates the explosives as the street blows up. Khalil walks over to the Player, who is now on the road, to thank her.
F. Player: Khalil thanked us. He thought they still had a chance... [Scoffs] they had no idea what was about to happen.
Suddenly, an explosion is seen not far from the Eastern Checkpoint.
F. Player: Egyptian Army Command came over comms, a scavenger had blown a hole through Safiya Square and the Undead were pouring through, headed for Ramses. I told Khalil we'd take care of the Square.
==Gameplay Four==
The Player and Hendricks move inside a building and proceed to the battle, where the two & the Egyptian Army push through and eliminate all the Undead & Hounds towards a building that was breached. 
As everyone enters and moves inside the building, they see a downed VTOL on the edge being attacked by a few Robots, which are dealt with.
==Cutscene Three==
While the Player speaks, she grabs the VTOL Hatch with Hendricks and pushes it down.
F. Player: I gave Hendricks a hand opening the VTOL hatch. I heard scream, there was someone still alive.
While Dr. Salim speaks, the Player and Hendricks move inside the VTOL and see a surviving Soldier, as he points to the Pilot Cockpit while exiting the VTOL.
Dr. Salim: You went in to save this man? The odds of his survival could not have been great. You yourself said no one was getting out alive.
While the Player speaks, she moves up in the damaged VTOL, seeing a dead Soldier on the floor, the surviving Pilot aims his MR6 with the Laser active at her, but he eventually put his MR6 down as the Player, also seeing a dead Robot on the roof of the VTOL, moves to the Pilot. 
F. Player: Does that matter? I guess it was Khalil who changed my mind. There was so few of us left, if there was a chance, any chance... I'd take it.
The Pilot's partner is dead on the right seat, while he, on the left seat, opens his mask.
Dr. Salim: Strange... even with all odds stacked against you, you tried to help this man.
While Dr. Salim speaks, the Player looks at the piece of steel that's impaled through the Pilot's body.
Dr. Salim: He clung to life without hope, and still you tried to save him.
After some time, the Pilot Cockpit started to break apart.
F. Player: Turns out it didn't matter.
The Pilot Cockpit comes loose and falls down to the ground. The Player survives and Hendricks drops down to the streets. As for the wounded Pilot...
F. Player: He didn't survive. It would only be a matter of time before he turned and joined the horde. No time to stop and mourn. 
While the Player speaks, she looks up at the remaining VTOL before exiting the Pilot Cockpit.
F. Player: If I did that, I'd end up joining him. And we weren't going down just yet.
==Gameplay Five==
The two and the Egyptian Army take cover as they're taking fire from an A.S.P-ML, Hounds, and Talons, as well as being attacked from the Zombies.
F. Player: Safiya Square was a total SNAFU. Undead, rogue robotics. Everything and the kitchen sink wanted a piece of us.
The Player finds an XM-53 and uses it to damage the A.S.P-ML when its defenses are down. Once the Player destroys the A.S.P-ML, an enemy VTOL appears, carrying a second A.S.P, and is quickly shot down. Although the VTOL was destroyed, the second A.S.P. was still functional and fires at the statue. 
F. Player: It didn't take long for the Vultures to drop a second ASP in the area.
More Zombies and Parasites arrive to kill the Player, Hendricks, and the Egyptian Army. Once the Player destroys the second A.S.P-ML, a third A.S.P-ML arrives near the Safiya Square.
F. Player: It was only a matter of time before a malfunctioning ASP arrived, ready to take out everyone and everything.
The Player destroys the third A.S.P-ML and the screen fades to black as the rest of the hostiles are dealt with.
==Cutscene Four==
F. Player: We cleared the plaza, but something was wrong... I could hear it.
Dr. Salim: What did you hear?
F. Player: Nothing. And that was the problem. It took us a moment to realize what happened.
More enemy VTOLs carrying more A.S.Ps are seen flying over them.
F. Player: Something had taken out the DEAD System. One of the scavengers, maybe a malfunctioning biped. We saw reinforcements fly in, but it was too late.
While the Player speaks, the Vultures fire at the Player, Hendricks, and Khalil, as the three take cover. 
F. Player: Khalil tried to reach Egyptian Command, all we heard were screams. Ramses Station had fallen to the dead.
While the Player speaks, all three moved and enter inside a building for safety.
F. Player: We got out of the open. Khalil... he-he'd reached the breaking point. No mistaking that look. That look of defeat. Anger, Frustration, Hopelessness. You try to sympathize, you try to comfort, doesn't matter. Then Kane came over comms, she'd picked up the location of Sarah Hall, another of Taylor's Team. Her signal popped back up on the grid. We had traced her to Kebechet, the sandy ruins of Cairo's Garden City.
As Khalil is about to walk away...
F. Player: I told Khalil if there was a sliver of hope - we needed to catch Hall and find Taylor. If we did and found a way to send Deimos back to Malum - we could undo all of this.
Khalil walks away, while Hendricks pushes the Player.
Dr. Salim: And Hendricks?
F. Player: His mind was melting. I still didn't know what was sparking his behavior. He didn't want to go after Hall. I said he didn't have a say in the matter. He didn't like that.
Dr. Salim: He attacked you?
Hendricks punches the Player in the face, knocking her on her knees.
F. Player: I told you, it wasn't him. It was that look in his eyes. Like Goh Xiulan. Like Maretti. Like Diaz. He wasn't buying this interdimensional bullshit, and why should he?
Dr. Salim: What did he say to you?
Dolos: Salim... lies...
While the Player speaks, Hendricks extend his hand and she accepted his help.
F. Player: He didn't think opening the portal would save us, it would destroy us. The last time it opened, evil came through. Why would this time be different? He said Deimos was trying to trick us. He said you were LYING to us... are you?
The two walk away together as the screen fades to black and the mission ends.
Category:Call of Duty: Black Ops III Nightmares Transcripts