The Dread Argent

==Summary==
The Dread Argent is a strike cruiser under the operation of the Silver Skulls Adeptus Astartes Chapter. Serving as the temporary personal flagship of the Master of the Fleet, Daerys Arrun, during the conflict against the Red Corsairs in the Gildar Rift, the ship was also notable for being the test-bed of the Resurgent Project.
The Resurgent Project, a revolutionary undertaking by the Chapter, intended to place a living human mind within the ship, integrating it with its systems, was successful. The former initiate of the Chapter Volker Straub was selected for the process, which he survived, giving him full access to the ship as if it was his own body.
==Powers and Stats==
Tier: 
Name: The Dread Argent
Origin: Warhammer 40,000
Classification: Strike Cruiser
In use by: The Imperium of Man, Silver Skulls Adeptus Astartes Chapter
Captain: Daerys Arrun (deceased)
Length: Approximately 5 kilometers
Mass: Likely tens of millions of tonnes
Material: Adamantium, plasteel, plexiglass, ceramite, and likely countless other metals and composites throughout the ship
Needed prerequisite for use: Trained crew of thousands of humans, thousands of servitors, fuel
Terrain: Space, tmosphere
Attack Potency: Multi-Continent level (Strike cruisers are vessels fully capable of engaging Exterminatus on their own, which is usually done by bombarding the planet until the entire surface is scoured and the planetary crust itself is thoroughly broken through. Their Bombardment Cannons can render armor plating on other ships entirely irrelevant. Despite being weaker, should be somewhat comparable to battleships which can do this on single shots)
Speed: Varies from Sub-Relativistic (Certain projectiles like missiles and macrocannon shells can take minutes to cross millions of kilometers) to Speed of Light (Via laser weapons) attack speed, Unknown atmospheric travel speed (Void ships are capable of entering a planet's atmosphere in certain circumstance, though this is rare and their atmospheric speeds are undocumented), Relativistic+ via acceleration in space (Should at the very least scale to the Phalanx, a massive planet-sized space station that can achieve 75% of the speed of light), Massively FTL+ Warp travel speed (Imperial ships can navigate the Warp for weeks to months in order to cross thousands of light years)
Durability: Multi-Continent level (Survived several attacks from the Specter of Ruin, the flagship battle barge of Huron Blackheart, which should easily be comparable to a battleship, albeit the shots were mostly meant to cripple rather than kill. Any strike cruiser like it can engage for hours in battle with another strike cruiser. The void shields of the Dread Argent should easily be able to take at least a few attacks from battleship-sized combatants. It should also be capable of ramming other ships of similar durability in half and survive)
Range: At least Stellar (In the millions of kilometers)
Weaknesses: Volker Straub is still somewhat human underneath the skin of the strike cruiser, and any significant damage dealt to the vessel could potentially cripple his mind in turn with pain, decreasing his effectiveness immensely. The Dread Argent is a somewhat older model, though how this impacts its performance is unknown and possibly irrelevant. Void shields are more easily overwhelmed by a massive number of ordinance being launched at them. Warp travel can be extremely unpredictable. Once the Dread Argent has passed its target, it is incredibly difficult to turn around.
Equipment:
*Void shields: Energy fields employed by the Imperium of Man to shield anything from super heavy vehicles to void ships, these barriers work by sending projectiles into the Warp itself. They have the benefit of being able to be brought back online some time after failing, unlike power fields. Hundreds of overlapping void shields create a protective bubble around the ship stretching hundreds of meters from its armored hull, and stopping any projectiles fast enough from breaching it, with layers of weak shields falling and letting their generators cool off. However, these shields can be bypassed by crafts and torpedoes flying slow enough. The ship can also control the intensity of the shields in certain parts or the amount of power being pumped into them.
*Gellar field: A protective system that safeguards the ship and its crew from the horrors of the Warp, keeping daemonic influence from breaching the hull. The Gellar field is generated by a comatose psyker deep within the bowels of the ship. It protects against both daemonic incursions and the general inhospitable nature of the Warp.
*Weapon batteries: A catch-all term describing the various weapons lining both sides of the ship, containing mostly macrocannon mounts in this case.
*Bombardment Cannon: A weapon mounted almost exclusively on Space Marine vessels, it launches magma bomb warheads at a far faster speed than torpedoes. Its primary use is planetary bombardment, clearing the way for Space Marine forces to land and secure terrain, however it is also excellent in ship-to-ship combat. The warheads render most armor plating irrelevant, being able to tear apart enemy ships in moments.
*Volker Straub/The Resurgent: The true distinctive feature of the Dread Argent, it is the vessel that houses the Resurgent Project, an endeavor that sought to meld the mind of a human with the machine spirit of the ship. The project was successful, and now Volker Straub is the consciousness of the Dread Argent, monitoring every corner of the ship, and capable of controlling most of it. As such, the ship is capable of operating far more efficiently with a reduced crew, and boarding actions are nearly impossible, as Volker can simply open rooms to the void to flush out boarding parties or trap them.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Items
Category:Warhammer 40,000
Category:Cyborgs
Category:Imperium of Man
Category:Machines
Category:Military Weapons
Category:Vehicles