Ãangtje-te

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Ãangtje-te /æ̃ːŋtʲœtœ/, officially the Confederated Tribes of Ãangtje-te, is a nation located on Great Devin in Kashar-Maht. It is inhabited by the Pjuurak-uurak, a race of sapient raccoon-like creatures. The government of Ãangtje-te is heavily democratic, with each tribe being primarily self-governing. A Confederal Council governs the actions of the Confederacy as a whole. 
COIN	dCOIN	WILL 	dWILL	WORK
20 	+30 	90/100	+4 	10
RECO	RGOV	RLOG	RMIL	RSCI
0 	0 	0 	0 	0
Militias	Armies	Fleets
0 	0 	0
== History ==
==== Prehistory (Backstory) ====
The Pjuurak-uurak originally lived in a distant land in relative peace and prosperity, but were routed out in a tragedy of persecution and destruction, the true nature of which has long been forgotten among the religious symbolism, legend, and moral tale. Those remaining fled into exile for many generations. After a period of intense meditation and divination, a vision of their destined homeland surfaced. The tribes crossed the harsh, untamed seas, and landed upon the island Tefiin (also called Ka̯ruf-ufiimak, meaning “from many visions”), where they settled and established Ãangtje-te. Having settled around the largest tribe Isoorã (meaning “our refuge”), they came into contact with the island’s existing powers, Avalonia and the Institute, in bitter conflict and teetering on the verge of absolute war over mysterious ancient texts. Being natural debaters and with a burning desire for peace, the Triple Concordat was brokered by the greatest intellectuals of Ãangtje-te, dividing control over the island between the three nations, securing a new home for the Pjuurak-uurak, and putting an end to the conflict… for now.
==== Bronze Age ====
Now well-established on the isle of Great Devin, new tribes of adventure-seeking Pjuurak-urak begin the long journey back North to the wetlands. They build their small villages and learn to farm rice, struggling to acclimate to their new home. Though tired from the intense labour and constantly soaked, the new tribes find a footing. Soon, the Confederal Council will have a few new representatives...The Bronze Age was a time of great cultural and national growth for Ãangtje-te. Sometime after the signing of the Triple Concordat, the zeitgeist shifted from establishing peace on Ka̯ruf-ufiimak to venturing back into the wetlands of North Devin to settle. Migrants formed new tribes and established colonies wherever possible in a previously harsh climate. Rice became a staple crop of the settlers and soon became widely accessible in Isoorã province as well. The new province of Ekjãngna was settled and fully incorporated in a generation.
During the Bronze Age, relations improved with the nation's neighbours and cultural exchanges took place. One notable diplomatic expedition saw the trade of Tjootoki for the Institute's knowledge of producing Chalcipapyrae (calcified papyrus).
== Speculative Futures ==
These are potential future scenarios for the people of Ãangtje-te, glimpsed by sages and shamans. Though none of these may come to pass, they serve as cautionary tales to the people of Ãangtje-te.
==== Rise of the Commanders ====
After a debilitating military loss, citizens in some tribes feel that the Confederal Council misled them, and some representatives who voted against the war decide to secede from the Confederation. Ãangtje-te, already suffering the consequences of the conflict, descends into a state of unrest and chaos. From the warring factions, a self-styled messianic military leader, known by their nom de guerre as the Commander. Stories of success after success spread across the land, and the Commander gains a divine status. Soon, with Ãangtje-te united once again, a dictatorial line of Commanders is set up. Though the tribes still retain a level of autonomy, the Commander has the final say, and power is centralised in Isoorã.
==== All Power to the Confederation ====
Rapid expansion of the territory of Ãangtje-te threatens the unity of the nation. The Confederal Council centralises power in Isoorã.
==== Diplomatic Capital ====
The strong democratic tradition continues, and Ãangtje-te becomes a diplomatic power in the region. 
== Significant groups ==
The Governors are the most overarching administrative organisation in Ãangtje-te. They typically act as representatives of Ãangtje-te and the Pjuurak-uurak culture, though their main occupation is keeping the administrative affairs of the Confederal Council. 
The shamans are devoted spiritualists who possess ancient religious knowledge. They act as spiritual advisers, divinators, and clairvoyants, reaching conclusions through meditating, taking Spja̯ and Tjootoki, and writing spiritually charged sigils on Kjak-ak, all of which, they say, grant them closer intimacy with the harmony of nature. Shamans are well respected among the tribes.
The Confederal Council is the primary national government body of Ãangtje-te. It is made of representatives from each tribe, and discusses issues which face the nation as a whole.
The Tribal Councils are the administrators of the tribes, organising votes and keeping legislation. They act purely as bureaucracy and have very little power beyond that, similar to the Governors.
== Crafts ==
The crafts produced by the Pjuurak-uurak usually centre around their spiritual relevance or their aesthetic value. Most products are made of wood.
==== Kjak-ak ====
Kjak-ak are wooden sculptures depicting stylised Pjuurak-uurak or other important symbols. They are engraved with various spiritually meaningful designs or mantra. Size varies greatly, with larger Kjak-ak being used as waypoints and smaller ones being worn as talismans or jewellery. Kjak-ak have a variety of religious functions, ranging from protecting an area from natural imbalance to providing housing for lost spirits. Although not seen as sacred themselves, Kjak-ak are often treated with respect due to what they represent. For a wooden sculpture to be a Kjak-ak, it can not be solely decorative. Kjak-ak must be imbued with a spiritual function denoted by its form and engravement. Anyone can make Kjak-ak, but dedicated craftsmen produce higher-quality ones that are usually used by shamans.
==== Mimnemin-opjiimsa-sa ====
Mimnemin-ootjootoki-toki, or the "Game of Flowers", is a popular boardgame in Ãangtje-te, where two players compete to place an unbroken wave of their colour's stones. Stones are placed or captured in turns. Stones can also be moved to spaces connected by lines of the same colour.
== Government ==
Here you can list how your government and politics function
== Ideals and philosophies ==
Here you can put how your people view day to day life
== Flora ==
See Flora, Fauna, and Fungi of Kashar-Maht
Psychoactive Plants
Native Name	Genus 	Distribution 	Uses
Tjootoki 	Tiotocus	Eastern Kashar-Maht, Great Devin	Dried, used in tea
Spja̯ 	Cannabis	Subtropics 	Cured and used for smoke in spiritual ceremonies
== Fauna ==
See Flora, Fauna, and Fungi of Kashar-Maht
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== Cuisine ==
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== Dress ==
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== Language ==
See the ConWorkShop page for Pjuurakian.
The official language of Ãangtje-te is called A̯naakj-oopjuurak-uurak, or Pjuurakian. It is an isolate language, assumedly originating among the Pjuurak-uurak themselves, and having no related languages. Pjuurakian is heavily agglutinative, though almost all individual morphemes can be discerned both literarily, though the script, and phonologically, with certain vowel sounds becoming unrounded at the start of morphemes. Particles, affixes, prepositions, and conjunctions are absorbed by other morphemes and do not appear as standardly discernable.
The consonant inventory of Pjuurakian is comparatively small, containing almost no voiced sounds, though it features palatalized plosives which give it a unique sound. The vowel inventory is quite large, featuring a variety of vowels which sometimes change depending on their position in a word. There are three nasal vowels, and all vowels may be either short or long. Sometimes, two cross-syllable vowels contract to form a new long vowel. 
Verbs in Pjuurakian are governed by the subject. They can be inflected with affixes, which convey person, number, modality, tense, and aspect. Person, number, and modality are conveyed through a prefix, and tense and aspect are determined by the suffix, or lack thereof, with the simple present being the unmarked tense-aspect. Evidentiality is conveyed through particles, which are absorbed by the verb.
Category:Nations
Category:Kashar-Maht