Project X Zone: Mutiny/Data Logs

The Mutiny Data Logs is the official blog series for Project X Zone: Mutiny. Shadic used the site to post information on Mutiny every week. The site was updated every week or so before the release of the title, to introduce new characters, stages and modes in the game. This was launched on September 28, 2022 and made its first post the following day, being updated until its release in 2023.
==Abbreviations==
The following abbreviations are used to differentiate the categories in between the updates for each detail (whether it be a character, stage or mode) for simplicity sake and to avoid confusion:
*CH - Characters
*GP - Gameplay
*GM - Game Modes
*ST - Stages
*MS - Music
*NT - Notices
==Updates==
===September 29th, 2022===
====NT.01 - What are the Data Logs?====
Hey all, Shadic here!
It's definitely been a while since I've really been active here, eh? Well, the developers has been working hard on this game and we could only apologise for the lack of information on the game. However, starting today this blog series will continuously be updated from now, up until the release of the game in 2023. This blog series will be called: the Data Logs! This is basically a series where the team will give out updates and information about the game, ranging from characters to stages and even game modes. We hope that you'll be able to get excited for this game, as we're currently in the extended homestretch, where we start to reveal information. Anyway, hope you enjoy the stuff we bring to you!
====GP.01 - The Basic Rules====
What is Project X Zone: Mutiny?
Mutiny is a spinoff game of the mainline Project X Zone series, which mainly focuses on RPG gameplay. This spinoff is from the fighting game genre, that takes inspiration from other fighting games such as Pokkén Tournament and Tekken, representing the series' RPG roots. The game features a varied roster with different movesets, coming from several different companies: Bandai Namco, Capcom and SEGA.
Each player has a lifebar that depletes when you hit an opponent, the more hits made onto the opponent, the more their lifebar depletes, and if they reach no health, they win! In most modes, players can switch between two characters and fight as one before switching to another at any time. The biggest difference to other fighting games is that you fight in two planes: Range Mode and Limit Mode. Range Mode allows players to move freely in a 3D plane of an arena, while Limit Mode restricts players to fight in a 2D plane.
Additionally, each player in most instance have the option to summon a support character who can aid them in damaging the opponent to ensure their win. They would only show up for one attack per round, so you should use the support wisely! In other modes, another pair of characters would be available for a one-time use as well, and can deal a massive attack towards the opponent.
When battling with friends, up to four players can play against each other at the same time. You can have a solo character fight against another solo character, battle with a pair of characters against another (with or without support characters), and having four players have their own teams on at the same time. All are optimised on the two different fighting planes, so you can enjoy the fun at any time with your friends!
===September 30th, 2022===
====CH.01 - Reiji Arisu====
Reiji Arisu Defends the World!
Reiji Arisu is the male protagonist of Namco × Capcom, later reappearing in other crossover games with his partner Xiaomu. Reiji is the son of Shogo Arisu, a legendary agent of Shinra, an organisation that rivals Ouma and aims to stop them from making chaos across worlds. A practitioner of "Gogyo Sword Drawing", he wields three different elemental swords named "Karin" (fire), "Chirai" (electric) and "Sorin" (ice), along with a shotgun named "Hollywood" and a magnum named "Gold". Reiji is serious and collected, but is also strong-willed and passionate on the inside, and despite his vigilant and no-nonsense personality, he is by no means unfriendly or unapproachable.
Reiji Arisus Special Moves
*Neutral Special - Blast Shot: Reiji shoots a projectile from one of his guns that deals with an alternating pattern between different elements (like his swords): fire, lightning, and ice, and travels at a moderate pace.
*Forward Special - Chirai Chakram: Reiji slashes with his sword Chirai, that throws two big electrical chakrams in front.
*Backward Special - Sorin Spike: Reiji stabs the opponent behind him, and can potentially freeze the opponent who gets caught in his blade.
*Side Special - Shin Swipe: Reiji jumps backwards, kicks off of the air, basically a fancy third jump that's hard to punish.
*Up Special - Slash: Reiji leaps upward while performing an upward crescent slash, damaging opponents he hits and falling into a helpless state afterwards.
*Down Special - Karin Flames: Reiji steps forward and swings the Karin downwards; while slow, it deals extreme damage and knockback, as well as having super armor before the move connects.
*Final Special - One-Man Barrage: Reiji swipes his enemies with his sword, and if connected, he shoots with his two guns, and slashes with his three individual swords (with three individual elements), before combining them into a big gatling gun and shooting with it, just before it explodes.
*Tag-Team Special - Shinra Bansho: Reiji summons Xiaomu, as she traps the opponent in a sphere, before both unleash a barrage of gunfire and sword slices, until they leap forward and do a simultaneous slash. They then sheath their swords, and the orb explodes, sending the opponent flying.
====CH.02 - Xiaomu====
Xiaomu Ventures On!
Xiaomu is the female protagonist of Namco × Capcom, later reappearing in other crossover games with her partner Reiji Arisu. Xiaomu is a Mythical Sage of 765 years, and became Reiji's caretaker at the request of his father, making him mature into a hardened warrior. She mainly wields a sword-staff called "Suiren", a set of twin pistols named "Silver" and "Platinum" and can use a variety of mystic arts. Despite her actual age, she is known to be immature and is always cheerful, if a little cheeky. Xiaomu is obsessed with modern culture, such as video games, comics and the internet.
Xiaomus Special Moves
*Neutral Special - Blast Shot: Xiaomu shoots a projectile from one of her pistols, and travels at a moderate pace.
*Forward Special - Xiaomu Wizard: Xiaomu throws a bomb that explodes three times
*Backward Special - Surfing Slice: Xiaomu swings her Suiren around three times, each time a wave is summoned that targets the opponent, and the last wave has Xiaomu ride it to deal extra damage.
*Side Special - Barrier: Xiaomu traps the opponent in a square like barrier then shoots repeatedly, finishing off with a slash. If the opponent is not caught in the initial trap, then the rest of the attack will not play.
*Up Special - Ascension: Xiaomu summons a magical wall under her, that launches her up into the sky and falling in a helpless state afterwards.
*Down Special - Tornado Kata: Xiaomu spins like a top while firing her guns (if continuously acted or pressed once) or just drops some bombs of a short range (if held down).
*Final Special - Mythical Sage: Xiaomu swipes her enemies with her staff and if connected, she impales her enemies and launches them high in the air, as she shoots at them twice, before slashing between them, splitting them up. She then summons two walls that collide and squish them back together, before delivering the final slice.
*Tag-Team Special - Shinra Bansho: Reiji is summoned, as Xiaomu traps the opponent in a sphere, before both unleash a barrage of gunfire and sword slices, until they leap forward and do a simultaneous slash. They then sheath their swords, and the orb explodes, sending the opponent flying.
===October 1st, 2022===
====ST.01 - Shibuya, Tokyo====
Shibuya is the starter location of the game's story mode and is the home stage of Reiji Arisu and Xiaomu. It is a normal, circular arena that takes place at the heart of the city, with minimal gimmicks and hazards that are placed on the stage. The stage is generally flat with no platforms that could be stood on. It may seem bland at first, but there could be another surprise that would be revealed, when we're ready...
====MS.01 - Cross Series Music====
Here is a preview list of music from the Cross series that will be present in the game. You'll be able to choose which song would be played in your matches on this stage, and how often they will play. The tracks here feature character themes of both Reiji and Xiaomu, as well as battle themes and the main themes of their games.
List of music from the Cross series
Title 	Link	Composition	Source 	Notes
Brave New World 	 	New Remix 	Namco × Capcom 	Arrangement Supervisor: Neis
Brave New World 	 	Original 	Namco × Capcom 	
Arisu in Fluxtown 	 	Original 	Namco × Capcom 	From Project X Zone 2
Trembling City of Aris 	 	Original 	Namco × Capcom 	
Wing Wanderer 	 	Original 	Project X Zone 	
Wanderer's Road -SPECIAL Ver.-	 	Original 	Project X Zone 	
Hard Time 	 	Original 	Project X Zone 	
All the World's Stage 	 	Original 	Project X Zone 2	
===October 2nd, 2022===
====CH.03 - Sonic the Hedgehog====
Sonic Picks Up the Pace!
Sonic the Hedgehog is the main protagonist of the eponymous series, known as the "Fastest Thing Alive". He possesses incredible super speed and numerous other abilities that are known to be based on breakdancing. He uses these skills to save the world from his archenemy, Dr. Eggman. Sonic's personality shows he can be impatient, laid-back, confident and cool-headed, but is always on the lookout for an adventure as well as to help anyone in need of rescuing. This time, his moveset contains moves that he uses in a variety of his appearances, from the mid-2000s' Sonic X and Sonic Heroes to newer games such as Sonic Frontiers.
Sonic the Hedgehogs Special Moves
*Neutral Special - Homing Shot: Sonic launches a volley of energy spheres with shockwaves that go flying towards the opponent, hitting them in the process.
*Forward Special - Sonic Drive: Sonic throws a ring in the stage, and if the button is pressed again, he performs a Spin Attack at the ring and homes in on the Ring, dealing damage to anyone caught in the path and launching them.
*Backward Special - Wild Rush: Sonic backs away and starts zigzagging everywhere, progressively goes towards the enemy, hitting it at the end.
*Side Special - Spin Dash: Sonic crouches down and curls up into a tight ball cutting disk and then starts charging up by spinning rapidly on the spot before taking off in highspeed.
*Up Special - Blue Tornado: Sonic uses the Spin-Dash to circle around an opponent in midair at high speed while leaving a blue trail, the effect created by this results in a tornado that forms a blue cyclonic vortex of air around the opponent.
*Down Special - Sonic Wind: Sonic raises one of his fists and then calls out the move’s name, he then proceeds to create a cyclone made from sharp, sky blue winds which can trap opponents.
*Final Special - Super Sonic Beatdown: Sonic throws a warp ring bringing you into the Special Zone, using the bounce pads to hit the opponent 7 times, before transforming into Super Sonic and landing a might final blow, breaking the reality of the special zone, sending Sonic and the opponent back to the stage.
*Tag-Team Special - Hedgehog Rush: Shadow is summoned as he and Sonic both transform into their Super States, which emits a wave of energy; if connected, the opponents are launched into outer space, where the hedgehogs both boost into them, hitting debris and meteors, crumbling them and hitting the opponent. Sonic then spin dashes three times, before Shadow throws three Chaos Spears, before they both fire a singular Chaos Control beam-blast at the opponent.
====CH.04 - Shadow the Hedgehog====
Shadow Brings the Chaos!
Shadow the Hedgehog is the Sonic's arch-rival and a main character of his debut game, Sonic Adventure 2. He is a mysterious black hedgehog resembling Sonic in appearance and skills, and is created as the "Ultimate Life Form". Originally created by Gerald Robotnik with Black Doom's DNA on the Space Colony ARK over five decades ago, and can use Chaos Control to distort time and space. Shadow's moveset relies on using his Chaos energy for his attacks, in order to fully punish his opponents. Shadow is sharp-witted, always on edge, and has a strong sense of purpose, always willing to accomplish his goals by any means, and always serious. 
Shadow the Hedgehogs Special Moves
*Neutral Special - Chaos Spear: Shadow throws an energy projectile that travels straight forward, exploding on impact. It will grow weaker the farther it travels.
*Forward Special - Chaos Boost: Shadow surrounds himself in a projectile-shaped energy shield and propels himself forward at speeds beyond the sound barrier which easily turns him into a highly destructive projectile moving at supersonic speeds.
*Backward Special - Chaos Magic: Shadow snaps his fingers, creating a burst of energy on an opponent in range to damage them. Nothing will happen if no opponents are close enough.
*Side Special - Light Speed Dash: Shadow summons a string of Rings in front of him, then dashes along the ring trail, which can aimed at diagonal directions.
*Up Special - Chaos Control: Shadow teleports in the direction the control stick is held in, falling into a helpless state afterwards. When he disappears and reappears, he can push opponents around.
*Down Special - Chaos Blast: Shadow will teleport to another place in the map, with a decent distance form the original position. Holding down the special button will activate a Chaos Blast, once teleported.
*Final Special - Never Turn Back: Shadow transforms into Super Shadow and emits a large wave of energy around himself, and if connected, he teleports them into outer space and lands on a rock (similar to the Black Comet), before getting obliterated by the Eclipse Cannon.
*Tag-Team Special - Hedgehog Rush: Shadow summons Sonic as they both transform into their Super States, which emits a wave of energy; if connected, the opponents are launched into outer space, where the hedgehogs both boost into them, hitting debris and meteors, crumbling them and hitting the opponent. Sonic then spin dashes three times, before Shadow throws three Chaos Spears, before they both fire a singular Chaos Control beam-blast at the opponent.
====GP.02 - Character Units====
The game has two different main unit types that the playable characters classify under: Fighting Units and Support Units.
The red fist icon represents "Fighting Units", which are the main playable characters players are able to choose. In most modes, each player choose a pair of characters to fight as, and in-game, they would be able to switch between the two during the round, so they are able to play different characters with different movesets and playstyles. In some instances, players are free to choose any two characters, not being restricted to pre-determined pairs.
The yellow winged icon represents "Support Units", which are similar to Assist Trophies from the Super Smash Bros. series. When given the option, players can choose a character that would be able to help the players at any time during the match. However, once they use it, they have to wait a certain amount of time to be able use them again. Each support can enact one of two attacks, their Standard Attack (which is the one they most commonly use) and their Ultimate Attack (which can be used when their own special meter is filled).
===October 4th, 2022===
====ST.02 - Kronos Island====
Kronos Island is the first location of the recent game of the Sonic the Hedgehog series, Sonic Frontiers. It is the home stage of Sonic the Hedgehog, and like most stages, it is a circular arena, taking place in the middle of the island, containing a tower in the background, Kocos spectating the matchup and various other gimmicks that appear occasionally. These include springs, grind rails and platforms that pop in and out. Additionally, this stage has a daylight cycle, starting out in broad daylight, and going through sunset and nightfall times too.
===October 5th, 2022===
====MS.02 - Sonic the Hedgehog Music====
Here is a preview list of music from the Sonic the Hedgehog series that will be present in the game. You'll be able to choose which song would be played in your matches on this stage, and how often they will play. The tracks here feature character themes of both Sonic and Shadow from the series, as well as level themes and the main themes of their games.
List of music from the Sonic the Hedgehog series
Title 	Link	Composition	Source 	Notes
Green Hill Zone 	 	Original 	Sonic the Hedgehog (1991) 	From Sonic Generations
Chemical Plant Zone 	 	Original 	Sonic the Hedgehog 2 	From Sonic Generations
Live and Learn 	 	Original 	Sonic Adventure 2 	
Escape from the City 	 	Original 	Sonic Adventure 2 	From Sonic Generations
Throw It All Away 	 	Original 	Sonic Adventure 2 	
Vengeance is Mine 	 	Original 	Sonic Adventure 2 	
Sonic Heroes 	 	Original 	Sonic Heroes 	
This Machine 	 	New Remix 	Sonic Heroes 	Arrangement Supervisor: Groundbreaking
I Am (All of Me) 	 	Original 	Shadow the Hedgehog 	
Westopolis 	 	Original 	Shadow the Hedgehog 	From Sonic Forces
All Hail Shadow 	 	Original 	Shadow the Hedgehog 	From Sonic the Hedgehog (2006)
Never Turn Back 	 	Original 	Shadow the Hedgehog 	
Seven Rings in Hand 	 	Original 	Sonic and the Secret Rings	
Let the Speed Mend It 	 	Original 	Sonic and the Secret Rings	
The Palace That Was Found 	 	Original 	Sonic and the Secret Rings	
Wonder World 	 	Original 	Sonic Lost World 	
The Deadly Six Theme 	 	Original 	Sonic Lost World 	
Im Here 	 	Original 	Sonic Frontiers 	
Vandalize 	 	Original 	Sonic Frontiers 	
Vandalize (Japanese Version)	 	Original 	Sonic Frontiers 	
Theme of Starfall Islands 	 	Original 	Sonic Frontiers 	
====GP.02 - Controls====
Learning the controls of a new fighting game could be difficult, especially for those who aren't involved in competitive play or fighting games in general. So allow me to explain how to play the game, using the Switch Pro Controller and in the different two modes!
<tabber>
Range Mode=
Button	Action
 	MoveTap sideways to dash!
 	JumpPress the button to jump!
 	Ranged AttackEach attack cover a wide-range or a projectile!
 	Charged AttackTilt stick in any direction for different attacks!
 	Special AttackYou have seven special moves depending on the direction you pick!
+ 	GrabPress the Y Button rapidly to pummel the opponent!
 	ShieldBlock your attacks!
+ 	CounterFight right back at the correct time!
 	SwitchSwitch the character you are using!
|-|
Limit Mode=
Button	Action
 	MoveTap sideways to dash!
 	JumpYou can also tap the control stick upwards to jump!
 	Weak AttackTilt stick in any direction for different attacks!
 	Strong AttackSend out a hard, damaging attack!
 	Special AttackYou have seven special moves depending on the direction you pick!
 	GrabPress it rapidly to pummel the opponent!
 	ShieldBlock your attacks!
 	CounterFight right back at the correct time!
 	SwitchSwitch the character you are using!
</tabber>
===October 7th, 2022===
====CH.05 - Knuckles the Echidna====
The first support unit of the game: Knuckles the Echidna! He is the last living echidna residing on Angel Island, where he guards the Master Emerald. Knuckles is very strong; his spiked fists are capable of smashing through boulders as well as allowing him to climb walls, and his echidna dreadlocks allows him to glide in the air for periods of time. When summoned, Knuckles will use his fists to wreck up the opponent of his summoner and if his own special meter is charged up, well let's just say things get a bit... disastrous.
Knuckles the Echidnas Attacks
*Standard Attack - Brawling Spree: Knuckles throws a large punch to the ground, creating a big shockwave; if any opponents are caught into it, they're sent into the air, as he punches them twice and throws a roundhouse kick, before doing a Homing Attack that send them down, allowing him to drill dive them down into the ground. He then jumps out and brings out a giant meteor that plummets down and damages them.
*Ultimate Attack - Angel Island: Knuckles throws a large punch, and if connected, it shows a cinematic where the opponent lands in the ocean and shows Angel Island floating, then showing Knuckles at the Master Emerald, before it gets stolen, and then shows the island plummeting down into the ocean, dealing massive damage to the opponents caught in.
===October 8th, 2022===
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