Wand Rifle

*Aura faint evocation; CL 4th; Weight 6 lbs.; Price 1,900 gp
*Proficiency Simple; Type Two-Handed Firearm; Group Energy Firearms
Often considered more of a curiosity than a practical tool, this strange device of brass and wood is half magical implement, half proper weapon. A magical wand can be installed into an inner fixture and use to launch bolts of energy. The wand in question must be of a spell that deals acid, cold, electricity, or fire damage. When a wand is installed, a wand rifle behaves in all ways as its own type of two-handed early firearm. Each shot from the wand rifle consumes a charge from the installed wand and deals (1d6 per level of the wand's spell [1d4 for a 0th level spell]) damage of the appropriate energy type. Against creatures without spell resistance, wand rifle attacks always resolve against the target's touch AC.
As a full round action that provokes attacks of opportunity, the wand rifle's wielder may open the fixture, remove its current contents (if any), and install a new wand they are also holding. This action counts as reloading the weapon and can be affected as such by feats, spells, and abilities. Wand rifles cannot benefit from effects that supernaturally create ammunition for ranged weapons.
Wand rifles are always masterwork. This is already figured into the presented price. Enhancement bonuses and ranged weapon special abilities can be added to wand rifles as normal.
Cost 	Dmg 	Capacity	Range 	Misfire 	Weight	Type 	Traits
1,900 gp	Special	Special 	50 ft.	1-2 (10 ft.)	6 lbs.	Special	Special
===Construction Requirements===
*Feats Craft Magic Arms and Armor, Craft Wand; Spells weaponwand; Cost 1,100 gp
Category:Firearms
Category:Magic Arms and Armor