Korinthoi/Strategic Overview

Faction Overview	Strategic Overview	History
Strengths
*Strong commercial background.
*Early naval edge.
Weaknesses
*Mediocre land army weakened by lack of good light infantry and cavalry.
*Can't access higher tier Government or Influence techs, limiting gameplay.
In her heyday, the city-state of Korinthos was known to be a major maritime sea power, and ruler of a vast colonial empire, of which the Italiot city-state of Sirakusa was once a prized Korinthian possession. All of this is reflected in Alexander, with the Korinthian faction capable of many things — Food and Wealth production, territorial expansion and defence, as well as her storied navy, which provided the Lacedaemonian nation of Sparta the marine expertise for maintaining her empire. 
While young whippersnappers like Athenai may dream of glory and affluence, the old city-state of Korinthos has had it for centuries — long before the rise of Athenian meddling under the auspices of the tyrant Pisistratos, Korinthos was already a regional trading powerhouse, and this acknowledged by her ability to spawn caravans for free - as well as taxation research. Finishing off Korinthos is not an easy task either since she also has the ability to create a second capital as opposed to having just one.
So strategically speaking, the Korinthoi should not really have any problems, but looks can be deceiving. While her ability to crank out Trieretai on the high seas grants Korinthos a powerful edge, it is on land that she usually suffers. Like most Greek states the Korinthoi can host the storied hoplitai unit, but here is where it usually hurts. Hoplitai, while awesome in melee encounters, are slow and plodding and while the Korinthiot army has a few light infantry and cavalry units neither any of these compoments are sufficiently specialised (like Arab, nomadic or Illyrian units) or confer the cost advantage that the Achaemenids and Egyptians enjoy. Even when facing chariots on open plains, hoplitai can be easily whittled down to be felled by weaker opponents. Equally so, Korinthos like many European states can't access the final levels of Government — Commonwealth and Monarchy, which also limits her ability to expand her economy further for a late game boom/wonder rush. Nor can she obtain the last 2 tiers of the Influence tech tree, which also limits her ability to become a genuine military or cultural power since some military units do require Influence, as do Wonders.
So the Korinthoi are superbly limited in the late game — not only are they unable to rush wonders despite having a vast number of Greek monuments at their disposal, they are also incapable of creating a late-game war economy that can offset the deficiencies of their traditional Greek army structure. Korinthian players are thus limited to maps with vast bodies of water and limited land mass size, where they can bring their biggest advantages — their naval and commercial might — into play, by using their more powerful Trieres fleets to maintain naval supremacy and stifle the ability of other players to expand out.	Strengths
*Strong commercial background.
*Early naval edge.
Weaknesses
*Mediocre land army weakened by lack of good light infantry and cavalry.
*Can't access higher tier Government or Influence techs, limiting gameplay.
In her heyday, the city-state of Korinthos was known to be a major maritime sea power, and ruler of a vast colonial empire, of which the Italiot city-state of Sirakusa was once a prized Korinthian possession. All of this is reflected in Alexander, with the Korinthian faction capable of many things — Food and Wealth production, territorial expansion and defence, as well as her storied navy, which provided the Lacedaemonian nation of Sparta the marine expertise for maintaining her empire. 
While young whippersnappers like Athenai may dream of glory and affluence, the old city-state of Korinthos has had it for centuries — long before the rise of Athenian meddling under the auspices of the tyrant Pisistratos, Korinthos was already a regional trading powerhouse, and this acknowledged by her ability to spawn caravans for free - as well as taxation research. Finishing off Korinthos is not an easy task either since she also has the ability to create a second capital as opposed to having just one.
So strategically speaking, the Korinthoi should not really have any problems, but looks can be deceiving. While her ability to crank out Trieretai on the high seas grants Korinthos a powerful edge, it is on land that she usually suffers. Like most Greek states the Korinthoi can host the storied hoplitai unit, but here is where it usually hurts. Hoplitai, while awesome in melee encounters, are slow and plodding and while the Korinthiot army has a few light infantry and cavalry units neither any of these compoments are sufficiently specialised (like Arab, nomadic or Illyrian units) or confer the cost advantage that the Achaemenids and Egyptians enjoy. Even when facing chariots on open plains, hoplitai can be easily whittled down to be felled by weaker opponents. Equally so, Korinthos like many European states can't access the final levels of Government — Commonwealth and Monarchy, which also limits her ability to expand her economy further for a late game boom/wonder rush. Nor can she obtain the last 2 tiers of the Influence tech tree, which also limits her ability to become a genuine military or cultural power since some military units do require Influence, as do Wonders.
So the Korinthoi are superbly limited in the late game — not only are they unable to rush wonders despite having a vast number of Greek monuments at their disposal, they are also incapable of creating a late-game war economy that can offset the deficiencies of their traditional Greek army structure. Korinthian players are thus limited to maps with vast bodies of water and limited land mass size, where they can bring their biggest advantages — their naval and commercial might — into play, by using their more powerful Trieres fleets to maintain naval supremacy and stifle the ability of other players to expand out.	Strengths
*Strong commercial background.
*Early naval edge.
Weaknesses
*Mediocre land army weakened by lack of good light infantry and cavalry.
*Can't access higher tier Government or Influence techs, limiting gameplay.
In her heyday, the city-state of Korinthos was known to be a major maritime sea power, and ruler of a vast colonial empire, of which the Italiot city-state of Sirakusa was once a prized Korinthian possession. All of this is reflected in Alexander, with the Korinthian faction capable of many things — Food and Wealth production, territorial expansion and defence, as well as her storied navy, which provided the Lacedaemonian nation of Sparta the marine expertise for maintaining her empire. 
While young whippersnappers like Athenai may dream of glory and affluence, the old city-state of Korinthos has had it for centuries — long before the rise of Athenian meddling under the auspices of the tyrant Pisistratos, Korinthos was already a regional trading powerhouse, and this acknowledged by her ability to spawn caravans for free - as well as taxation research. Finishing off Korinthos is not an easy task either since she also has the ability to create a second capital as opposed to having just one.
So strategically speaking, the Korinthoi should not really have any problems, but looks can be deceiving. While her ability to crank out Trieretai on the high seas grants Korinthos a powerful edge, it is on land that she usually suffers. Like most Greek states the Korinthoi can host the storied hoplitai unit, but here is where it usually hurts. Hoplitai, while awesome in melee encounters, are slow and plodding and while the Korinthiot army has a few light infantry and cavalry units neither any of these compoments are sufficiently specialised (like Arab, nomadic or Illyrian units) or confer the cost advantage that the Achaemenids and Egyptians enjoy. Even when facing chariots on open plains, hoplitai can be easily whittled down to be felled by weaker opponents. Equally so, Korinthos like many European states can't access the final levels of Government — Commonwealth and Monarchy, which also limits her ability to expand her economy further for a late game boom/wonder rush. Nor can she obtain the last 2 tiers of the Influence tech tree, which also limits her ability to become a genuine military or cultural power since some military units do require Influence, as do Wonders.
So the Korinthoi are superbly limited in the late game — not only are they unable to rush wonders despite having a vast number of Greek monuments at their disposal, they are also incapable of creating a late-game war economy that can offset the deficiencies of their traditional Greek army structure. Korinthian players are thus limited to maps with vast bodies of water and limited land mass size, where they can bring their biggest advantages — their naval and commercial might — into play, by using their more powerful Trieres fleets to maintain naval supremacy and stifle the ability of other players to expand out.	Strengths
*Strong commercial background.
*Early naval edge.
Weaknesses
*Mediocre land army weakened by lack of good light infantry and cavalry.
*Can't access higher tier Government or Influence techs, limiting gameplay.
In her heyday, the city-state of Korinthos was known to be a major maritime sea power, and ruler of a vast colonial empire, of which the Italiot city-state of Sirakusa was once a prized Korinthian possession. All of this is reflected in Alexander, with the Korinthian faction capable of many things — Food and Wealth production, territorial expansion and defence, as well as her storied navy, which provided the Lacedaemonian nation of Sparta the marine expertise for maintaining her empire. 
While young whippersnappers like Athenai may dream of glory and affluence, the old city-state of Korinthos has had it for centuries — long before the rise of Athenian meddling under the auspices of the tyrant Pisistratos, Korinthos was already a regional trading powerhouse, and this acknowledged by her ability to spawn caravans for free - as well as taxation research. Finishing off Korinthos is not an easy task either since she also has the ability to create a second capital as opposed to having just one.
So strategically speaking, the Korinthoi should not really have any problems, but looks can be deceiving. While her ability to crank out Trieretai on the high seas grants Korinthos a powerful edge, it is on land that she usually suffers. Like most Greek states the Korinthoi can host the storied hoplitai unit, but here is where it usually hurts. Hoplitai, while awesome in melee encounters, are slow and plodding and while the Korinthiot army has a few light infantry and cavalry units neither any of these compoments are sufficiently specialised (like Arab, nomadic or Illyrian units) or confer the cost advantage that the Achaemenids and Egyptians enjoy. Even when facing chariots on open plains, hoplitai can be easily whittled down to be felled by weaker opponents. Equally so, Korinthos like many European states can't access the final levels of Government — Commonwealth and Monarchy, which also limits her ability to expand her economy further for a late game boom/wonder rush. Nor can she obtain the last 2 tiers of the Influence tech tree, which also limits her ability to become a genuine military or cultural power since some military units do require Influence, as do Wonders.
So the Korinthoi are superbly limited in the late game — not only are they unable to rush wonders despite having a vast number of Greek monuments at their disposal, they are also incapable of creating a late-game war economy that can offset the deficiencies of their traditional Greek army structure. Korinthian players are thus limited to maps with vast bodies of water and limited land mass size, where they can bring their biggest advantages — their naval and commercial might — into play, by using their more powerful Trieres fleets to maintain naval supremacy and stifle the ability of other players to expand out.
Category:Korinthoi
Category:Spoiler