Plants vs. Zombies: Seeds of Destiny/Concepts

This page contains unused concepts for Plants vs. Zombies: Seeds of Destiny. Please note that these are not fake, but rather scrapped ideas, information about the game.
==Original 1st Edition==
The original version of 1st Edition of Plants vs. Zombies: Seeds of Destiny was in development using the OpenD6 roleplaying system, but IMCR8Z ultimately decided to scrap this version, as he thought the system was way more complex that he thought it would be. He may release the OpenD6 version in an entirely incomplete and unsupported state if there is enough demand for it, however.
===Overhauled Mutation System===
The 1st Edition featured a major overhaul of the Mutations system. Instead of just being simple perks, the player was given a "budget" of Mutation Points that can also be spent to give their character certain increasingly humanoid Characteristics, as initially your character would start out as a simple plant in a pot that has no hands, and can only move by hoping around.
===Playable Humans===
The original 1st Edition featured Humans as a new playable species, as the final version. Humans were able to have a smaller version of one of the playable plant species to act as an ally known as a Companion.
===Qualities & Flaws===
The 1st Edition had a new Qualities & Flaws feature for character creation. Qualities are positive traits that mostly have gameplay advantages, while Flaws are negative traits that either provide more problems for gameplay, or are simply "flavor text" problems made to give your characters more depth when roleplaying.
===Operation Sasquatch===
Operation Sasquatch was a sample Adventure that would have been included with the 1st Edition, but it was never even worked on due to lack of interest. It would have been set in the Weirding Woods from Plants vs. Zombies: Battle for Neighborville, sending players on a journey to hunt down the elusive Sasquatch.
===Other Minor Changes in the original 1st Edition that were removed===
*Added 3 new Mutations:
**Aquatic Adaptation
**Double-Headed
**Healing Factor
*The Mutation Nocturnal Vision has been slightly renamed to Nocturnal Sight.
*Motivations were originally supposed to have been removed, as some of the Qualities & Flaws overlapped, in particular Wealth was a new Quality, which would have made the Wealth Motivation redundant.
== Original i, Zombie ==
Zombies originally played slightly differently from plants, in that instead of having built-in basic attacks, their basic attacks are derived from their own weapons, referred to in-game as Gear. Each zombie species started with a pre-determined set of Gear, but they could swap it out for any other Gear they find to mix up their attacks. This Gear system was deemed redundant and meaningless with the Equipment changes, so it won't be a factor when the i, Zombie sourcebook gets released, if it ever does.
Category:Plants vs. Zombies: Seeds of Destiny