White Mage of Light

==Summary==
The White Mage is one of the Warriors of Light destined to restore light to the Crystals and save the world from the wrath of the Four Fiends. A peaceful healer and a pious cleric by nature, she is able to heal the wounded and exorcise the undead with her powerful White Magic, keeping her allies healthy and shielding them from harm with her vast repertoire of supportive spells. While melee combat is not her forte, she will not hesitate to defend herself with a staff or a hammer if forced to battle.
==Powers and Stats==
Tier: 
Name: The White Mage of Light
Origin: Final Fantasy I
Gender: Female (in the official novelization the White Mage is a female, there's a lot of debate over the White Mage's gender)
Age: Unknown
Classification: Human/Hero of Prophecy/The Warrior of Light, White Mage/White Wizard
Powers and Abilities: 
<tabber>
|-|Base Abilities=Superhuman Physical Characteristics, Blessed (Is blessed by The Crystal, which grants her the abilities of the Crystal), Self-Sustenance (Type 1: Can breathe underwater via Oxyale), Acausality (Type 1; Was unaffected by the time paradox she made when stopping the timeloop Chaos made in the past), Magic, Subjective Reality (Magic,Final Fantasy IV Novel 1, chapter 1, page 29 in its basest form,Final Fantasy IV Novel 1, chapter 3, page 107 is projecting one's innerFinal Fantasy IV: The After Years Novel, chapter 2, page 109 mind onto realityFinal Fantasy IV: The After Years, and is powered by intelligence and mental strength), Non-Physical Interaction (Magic as a whole is shown to affect a wide variety of different beings, from intangible/immaterial beings to non corporeal beings, to abstract concepts like Chronodia, who's the flow of time itselfFinal Fantasy I, to Nonexistent beings like Exdeath and Cloud of Darkness), Law Manipulation (Magic is stated to rewrite the natural order of thingsFinal Fantasy IV Novel 1, chapter 5, page 198), Limited Durability Negation, Forcefield Negation, and Intangibility (Magic negates conventional physical durability, barriers, and armor, requiring specific defense against magic which is powered by the Mind and Spirit), Power Modification (Including Duplication, Fusionism, Statistics Amplification, Size Manipulation, Homing Attack, Danmaku, Aura, Breath Attack, and Energy Manipulation; Magic users across the games have consistently shown the ability to manipulate the shape and properties of their own magical abilities, with even higher tiers of spells simply being considered stronger versions of the same basic abilityFinal Fantasy IV: The After Years Novel, chapter 2 page 114), Conceptual Manipulation (Type 2), and Space-Time Manipulation (Magic is shown in the novels to remove concepts and warp space and time itself, like the Devil's road, which the concept of time was lost,Final Fantasy IV Novel 1, chapter 5, page 199 and time and space were twisted to the pointFinal Fantasy IV: The After Years Novel, chapter 1, page 67 the past, present and futureFinal Fantasy IV: The After Years Novel, chapter 1, page 73 existed as oneFinal Fantasy IV: The After Years Novel, chapter 3, page 147), Holy Manipulation (In the form of Holy), Light Manipulation (Via Dia, Diara, and Diaja), Teleportation (Via Exit), BFR (The teleport/Warp spells are capable of banishing targets to the Void, which inflicts the following abilities on the victim: Existence Erasure/Void Manipulation, Mind Manipulation (which includes Madness Manipulation (Type 3), and Perception Manipulation), Space-Time Manipulation, Time Stop, and Corruption (Type 2)), Afterimage Creation (Via Blink), Healing (In the form of Cure, Heal, and their superior spells), Resurrection (via Life), Forcefield Creation (Via Protect, Shell and NulAll), Regeneration Negation (Mid-Godly) and Immortality Negation (Type 3, 4, 7, and 9; Is capable of killing the Undeads permanently, and the Fiends despite absorbing the Crystal's Essences and gaining its Regenerative and Immortality properties as a result), Invisibility (Via Invis, can also make allies invisible via Invisira), Fear Manipulation (Via Fear), Power Nullification (via Silence and Dispel), Soul Manipulation (Is capable of interacting with and killing souls), Space-Time Manipulation and Time Travel (the 4 crystals are capable of warping space and time, as well as being able to send someone back in time)
|-|Resistance=
Resistant to the Following: Subjective Reality, Magic, Conceptual Manipulation (Type 2), and Space-Time Manipulation (Characters are capable of surviving and resisting magical abilities, Which is shown to project one's inner mind onto reality, and as shown with the creation of the Devil's road, remove entire concepts and warp space and time to where the past, present, and future exists as one), Law Manipulation (Resists magic, which can rewrite the natural order of things), Spatial Manipulation, Deconstruction, and BFR (Can withstand the attacks of Atomos, who manipulates space, Dissidia Final Fantasy, ), Electricity Manipulation and Pain Manipulation (Is able to resist the Lightning spells, which are capable of attacking the nervesFinal Fantasy IV Volume 2 Novel, chapter 7, page 54), Fire Manipulation, Ice Manipulation, and Matter Manipulation (Macro-Quantum; Is capable of resisting these elements, the Fire and Ice spell in particular being capable of affecting the target's electrons), Poison Manipulation and Corrosion Inducement (Can resist the Poison status effect, which is also stated to corrode the target), Darkness Manipulation and Perception Manipulation (Can resist the darkness status ailment via various equipment, which would render the target blindFinal Fantasy V GBA Manual), Power Nullification (Can resist the Silence status, which would render the target's ability to use magic null), Petrification (Can resist the petrification status effect), Death Manipulation and Blood Manipulation (Can resist the Death spell, which is even stated to solidify the victim's blood,Final Fantasy IV Settings Guidebook), Paralysis Inducement (Can resist the Paralysis status effect), Status Effect Inducement (Is capable of resisting a wide variety of status ailments with the Ribbon), Morality Manipulation and Madness Manipulation (Type 2; Can resist the Confuse status ailment, which can drive the target insane to attack anyone, even their allies), Sleep Manipulation (Can resist the Sleep status effect), Power Nullification (can resist the Silence status effect, which renders the target powerless), Time Stop (Can resist the Stop spell), Earth Manipulation (Can resist Earth based attacks), Curse Manipulation, Void Manipulation Biological Manipulation, Time Stop, Mind Manipulation, Statistics Reduction, and Corruption (Type 2, Can resist the powers of the darkness from FF3, which have shown to have these abilities), Regeneration Negation (High-Godly) and Immortality Negation (Type 1, 2, 3, 4, 5, 7, and 8; Is capable of withstanding hits from numerous foes blessed by the crystals and is still capable of healing from his wounds and not lose his immortality)
|-|Optional Equipment=
Mind Manipulation (via Braveheart and Wizard Staff, both of which can cast Confuse), Fire Manipulation, Ice Manipulation and Matter Manipulation (Macro-Quantum; Can use different levels of Fire and Ice magic. Both Fire and Ice related abilities are stated to affect the target's electrons, being able to even negate durability in the process), Electricity Manipulation and Pain Manipulation (via Thunder spells, which are capable of attacking the nervesFinal Fantasy IV Volume 2 Novel, chapter 7, page 54), Heat Manipulation (via Flare), Statistics Amplification (via Giant's Glove, which can cast Saber), Death Manipulation and Blood Manipulation (Can inflict the Death spell, which is even stated to solidify the victim's blood,Final Fantasy IV Settings Guidebook)
</tabber>
Attack Potency: Multiverse level+ (Is comparable to the Warrior of Light)
Speed: Massively FTL+ (Can keep up with the Warrior of Light)
Lifting Strength: Superhuman
Striking Strength: Multiverse level+
Durability: Multiverse level+ (Comparable to the Warrior of Light)
Stamina: Very high
Range: Extended Melee Range with weapons, much higher with magic
Standard Equipment: War Hammer, Robe, Armlet, Crystal, Oxyale, various restorative items such as Potions (which heal her), Ethers (restores her magical reserves), and Echo Grass (which can allow her to speak again if somehow silenced).
Intelligence: Skilled mage and combatant, bested Garland in mortal combat, previously Cornelia's greatest Knight (of which was implied to be worth the entirety of Cornelia's remaining military might alone due to the Kingdom's failure to rescue Princess Sara themselves), fairly competent at problem solving with little information available
Weaknesses: The White Mage cannot cast her spells if she is somehow prevented from speaking.
Notable Attacks/Techniques:
* Blink: The White Mage creates afterimages and illusions that make it incredibly difficult to track and strike her.
* Blindna: The White Mage cures herself or an ally of blindness or any other effect that would obscure their vision.
* Curaja: The White Mage fully heals any wounds she or an ally has sustained for as long as they are still alive.
* Diaja: The White Mage bathes the area with holy light to quickly exorcise the undead.
* Dispel: The White Mage removes any and all status buffs and enchantments the target may have.
* Fear: The White Mage instills terror in her foes' minds, forcing them to flee the battle.
* Healaga: The White Mage quickly heals a moderate amount of the injuries she and her allies have sustained.
* Holy: The ultimate White Magic spell, unleashing a burst of pure holy magic to deal massive damage to all foes in range.
* Invisra: The White Mage shrouds herself and her allies in a series of afterimages that make them incredibly difficult to strike with physical attacks.
* Null All: The White Mage halves the effectiveness of all elemental spells and cuts the likeliness of status effects like poison, time stopping, and paralysis while nullifying instant-death abilities.
* Poisona: The White Mage cures herself or an ally of the effects of debilitating poison.
* Protera: The White Mage creates a barrier shields herself and her allies from physical attacks.
* Silence: The White Mage mutes her foe, preventing them from using verbal spells.
Note: This profile assumes the White Mage of Light is the White Wizard class from the original game.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Game Characters
Category:Final Fantasy
Category:Final Fantasy I
Category:Healers
Category:Forcefield Users
Category:Primary Protagonists
Category:Blessing Users
Category:Protagonists
Category:Heroes
Category:Durability Negation Users
Category:Power Modification Users
Category:Duplication Users
Category:Statistics Amplification Users
Category:Soul Users
Category:Homing Attack Users
Category:Fusionism Users
Category:Size Users
Category:Danmaku Users
Category:Aura Users
Category:Breath Attack Users
Category:Energy Users
Category:Invisibility Users
Category:Telekinesis Users
Category:Shield Users
Category:BFR Users
Category:Existence Erasure Users
Category:Void Users
Category:Corruption Users
Category:Flight Users
Category:Time Users
Category:Space Users
Category:Concept Users
Category:Non-Physical Interaction Users
Category:Female Characters
Category:Magic Users
Category:Power Nullification Users
Category:Non-Physical Interaction Users
Category:Light Users
Category:Teleportation Users
Category:Duplication Users
Category:Invisibility Users
Category:Empathic Manipulation Users
Category:Self-Sustenance Users
Category:Humans
Category:Warriors
Category:Wizards
Category:Hammer Users
Category:Good Characters
Category:Video Game Characters
Category:Playable Characters
Category:Afterimage Users
Category:Holy Users
Category:Acausal Characters
Category:Soul Users
Category:Space Users
Category:Time Users
Category:Time Travelers
Category:Mind Users
Category:Fire Users
Category:Temperature Users
Category:Ice Users
Category:Electricity Users
Category:Statistics Amplification Users
Category:Death Users
Category:Resurrection Users