Region of Terror walkthrough/Dragon Sanctuary

The Dragon Sanctuary is a location near Bremen, added by the Region of Terror mod.
In BGT and EET, this location has two worldmap markers: "Maze" and "Aerie of Dragons".
== How to get there ==
Take the eastern path out of The Waypoint.
The first time you click that map exit, you end up where you came from and the message "(...What?)" appears over your protagonist's headPresumably, this is meant to indicate that the Dragon Sanctuary has strong magical protections.. But the second time, it works.
== Overview ==
This location consists of seven maps:
Map 	Quest objectives
↓ Snow corridor 	
Reach the next map.
↓ Maze ▸ level 1 	
Reach the next map.
↓ Maze ▸ level 2 	
Reach the next map.
↓ Main compound 	
Enter the temple.
↓ Main compound ▸ temple 	
Get the key for the basement.
↓ Main compound ▸ basement foyer 	
Reach the next map.
↓ Main compound ▸ basement library	
Loot.
The following sections provide a more detailed walkthrough for each map.
== Snow corridor [RA5410] ==
This is where you first arriveFrom The Waypoint.
Two stationary whirlwinds at the corridor walls can blow you away (wing buffet effect) if you get too close. At the end of the corridor is a purple portal, but for now, clicking it only shows the message "You cannot enter. The chaos blows you away."
Before the portal stands the dragon Fanguarrax, stiff and looking like an ice statue. Attack him, and he comes to life. Defeat him.
Stats:
: Red Dragon • lvl 23 • 198 HP • AC -13 • THAC0 -13 • 80% MR • 100% elemental resist.fire/cold/electricity/acid • 50% physical resist.slashing/crushing/piercing/missile
Combat advice:
* ...
Once he is dead, the portal at the end of the corridor becomes functional. Enter it to arrive at:
== Maze ▸ level 1 [RA5416] ==
(In BGT and EET, this area is marked on the worldmap as "Maze".)
From where you enter, the zig-zag corridor to the bottom-right of the map is blocked by three ice obstacles, each accompanied by a powerful guardian ("Zacare"). Defeat each Zacare to lower the corresponding obstacle.
Creature 	Stats 	Drops
Zacare #1	CambionBased on the animation. His race is actually coded as human. spellcaster • lvl 38 • 220 HP • AC -14 • THAC0 -12/-8 • hits inflict blindness • immune to +2 and lower weapons • 100% MR • 100% elemental resist.fire/cold/electricity/acid 	-
Zacare #2	HarpyBased on the animation. Her race is actually coded as "no race". • lvl 38 • 220 HP • AC -14 • THAC0 -15 • hits inflict +30 slashing +30 non-lethal +30 magic +30 poison +30 fire +30 magic-fire +30 cold +30 magic-cold +30 acid +30 electr. damage • immune to +3 and lower weapons • 80% MR • 100% elemental resist.fire/cold/electricity/acid • 30% physical resist.slashing/crushing/piercing/missile	-
Zacare #3	Hook HorrorBased on the animation. Its race is actually coded as "no race". • lvl 46 • 220 HP • AC -14 • THAC0 -12 • hits insta-kill (save vs death at -4 to resist) • immune to +3 and lower weapons • 100% MR • 75% physical resist.slashing/crushing/piercing/missile 	
* Armor of Darkness +4 [NEWFP02] (AC -2; +2 damage & THAC0 vs good)
Combat advice:
* ...
In the rest of the corridor from here to the exit, you come across 9 shapes made of little flames on the floor. Each shape you step on causes additional enemies to spawn, so advance slowly.
Shape 	Creatures 	Drops
1. Circle 	4 Fire Salamanders,1 Great Fire Salamander	-
2. Circle 	3 Greater Ice Golems. 	-
3. Circle 	3 Death Claws. 	-
4. Rectangle	1 Shadow Samurai 	-
5. Rectangle	2 Abishai 	-
6. Rectangle	2 Poison Mists,1 Ice Mist,1 Fire Mist 	-
7. Triangle 	1 Lesser Ruby Golem 	-
8. Triangle 	1 Green Slime King 	-
9. Triangle 	Garth Frosthammer 	The Violet Hammer +2 [NEWHM01] (inflicts wild magic)
Combat advice:
* ...
At the end of the corridor, take the exit to get to:
== Maze ▸ level 2 [RA5411] ==
This is the only map here that has floor traps.
The combat is straight-forward, but messy because the ice walls are see-through, causing monsters to seek you out:
Creature	Stats	Drops	Count
... 	... 	... 	...
Combat advice:
* ...
Take the exit at the other end to get to:
== Main compound [RA5412] ==
This is the actual sanctuary. Arriving here completes the quest "Dragons' Sanctuary".
(In BGT and EET, this area is marked on the worldmap as "Aerie of Dragons".)
There are trash mobs of Winter Wolves, Black Bears, and Tundra Yetis scattered about – but of course the main attraction are the dragons.
In the top-left corner of the map, you find the sleeping silver dragon Gangollayah. When you approach it, it wakes up and attacks:
Creature 	Stats 	Kill reward
Gangollayah	LG Silver Dragon • level 23 • 224 HP • AC -12 • THAC0 -14 • uses claw (+5 slashing weapon), dragon breath (24d10+12 cold damage + stun), wing buffet, dragon fear, and spellcasting • 60% MR • 100% cold resist. • 90% electr. resist. • 80% acid resist. • 50% fire resist. • 25% physical resist.slashing/crushing/piercing/missile	
* 48,000 exp
* The Violet Hammer +2 [NEWHM01] (inflicts wild magic)
* 2665
Combat advice:
* ...
In the center of the map, just outside the temple entrance, there are three more dragons huddled together. At night (9:30 pm to 5:30 am), they are asleep and only wake up if you attack them. But if you approach them during the day, they initiate conversation:
* If you call them "arrogant beasts", they attack you.
* Otherwise, they agree to let you go so that the Great One in the temple (see next section) can deal with you.
Creature 	Stats 	Kill reward
Mandegora 	CE Green Dragon • level 23 • 220 HP • AC -19 • THAC0 -10 • uses claw (+2 slashing weapon), dragon breath (24d10+12 acid damage), wing buffet, dragon fear, and spellcasting • 50% MR • 50% elemental resist.fire/cold/electricity/acid • 50% missile resist. • 20% slashing/crushing/piercing resist. 	
* 58,000 exp
* Robe of the Regent [NEWRO02] (100% acid & poison resist.)
* 3455
Hequistus 	LG Blue Dragon • level 33 • 254 HP • AC -15 • THAC0 -10 • uses claw (+5 slashing weapon), dragon breath (24d10+12 cold damageSave vs. Breath for half. + stun), wing buffet, dragon fear, and spellcasting • 60% MR • 100% cold/electr. resist. • 25% physical resist.slashing/crushing/piercing/missile 	
* 62,000 exp
* Shiva's Spear +3 [NEWSPR02] (+up to 5d4 cold damage)
* 2838
Grizidamonn'yt	CE Black Dragon • level 23 • 211 HP • AC -17 • THAC0 -10 • uses claws (+5 piercing/slashing weapons), dragon breath (24d4+12 acid damage), wing buffet, dragon fear, and spellcasting • 45% MR • 100% acid resist. • 20% fire/cold/electr. resist. • 20% physical resist.slashing/crushing/piercing/missile	
* 52,000 exp
* Light Crossbow of Death [NEWXB02] (sets APR to 1)
* 1345
Combat advice:
* The dragon breaths are especially devastating, as they can easily one-shot unprotected party members. Cast Protection From Cold and Protection From Acid on them before the battle.
* The dragon's physical attacks hit pretty hard too, so summon tough creatures (like Planetars) before the battle and position them on the front-line to soak up hits.
Enter the temple:
== Main compound ▸ temple [RA5415] ==
Inside this temple waits The Great One, the strongest dragon of the sanctuary. He berates you, and then attacks:
Creature 	Stats	Kill reward
The Great One	
CE Gold Dragon • level 33 • 264 HP • AC -20 • THAC0 -15 • 80% MR • 100% elemental resist.fire/cold/electricity/acid • 20% physical resist.slashing/crushing/piercing/missile
Uses:
* claw (+5 slashing+crushing+electr. weapon)
* dragon breath (3d10 cold+fire+electr. damage every 2 rounds; 24d10+12 piercing + insta-kill every 4 rounds; level-drain once)
* wing buffet
* dragon fear
* spellcasting	
* 130,000 exp
* Treasure Key [DRAKEY1] (needed to get into the basement)
* Golden Dragon's Scales [NEWGSCA] (crafting component)
* Bright Orange Ioun Stone [NEWHE02] (STR set to 22)
* 5834
Combat advice:
* ...
There is nothing else of interest in the temple.
Beware that if you exit the temple after defeating the Great One, the three dragons outside the temple will angrily attack you if you haven't fought them yet (see previous section).
== Main compound ▸ basement foyer [RA5413] ==
The entrance3 equivalent doors next to each other. It does not matter which one you take. to the basement is at the bottom of the main compound outdoors map.
It is locked, and can only be opened using the "Treasure Key" that you can loot from The Great One in the temple (see previous section).
Once you are in the basement foyer, go forward to enter:
== Main compound ▸ basement library [RA5414] ==
This is where the dragons' treasure is stored.
There are three containers with loot (none of them locked or trapped):
bookshelf: 	
* The Story of Gilgamesh VII [BOGIL7] (wanted by the Book Collector in Arlax)
top-right table 1:	
* Short Sword +3: Lightning [NEWSSLI] (+1 electr. damage; 5% chance of Lightning Bolt on hit)
* Gauntlets of Life [NEWBRLI] (resurrection once per day)
* Memory Stone VII [NEWNTG2] (crafting ingredient)
top-right table 2:	
* Master's Katana +4 [NEWKAT02] (+5 slashing damage; inflicts feeblemindedness)
* Rock of the Glowing Star [GLOWROCK] (crafting ingredient and quest item)
* Acid Gem [ACIDGEM] (crafting ingredient)
* 1 Potion of Ascendance [NEWPO02] (+10 to AC and saves for 2 rounds)
* 2383
And that's it for the Dragon Sanctuary!
Follow-up notes:
* The "Rock of the Glowing Star" you picked up in the library can be used to unlock the high-level side-quest Arlax ▸ The Quest for the Eye of a God.
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