VIP Vampire

==ViP Creation Chart==
ViP Vampires are typically powerful with extra XP invested into backgrounds, disciplines and other stats. The following is the chart used in making them. These extra XP are considered "pre-spent" meaning that players don't get to buy new stuff without HST approval until the character has been played long enough to pay for what they've already been given. ((Non-ViP vampires use the Generation/Age chart below and spend background/freebies on both Gen + Age for extra disciplines))
Name 	Rank 	Free Disciplines 	FP 	Age 	Gen 	Status
Caitiff 	0 	based on Age/Gen 	vary	vary 	vary 	Hated (-5)
Fledgling 	0 	4; max path lvl 3 	25 	0-50 	based on sire	Ignored (0)
Neonate 	* 	6; max path lvl 4 	50 	50-150 	based on sire	Recognized (1)
Ancilla 	* * 	12; max path lvl 5	100 	150-350 	based on sire	Liked (2)
Master 	* * * 	16; max path lvl 5	200 	150-350 	based on sire	Trusted (2)
Elder 	* * * * 	20; max path lvl 6	300 	300-500 	5th-8th 	Respected (3)
Prince 	* * * * * 	24; max path lvl 7	400 	300-1500	5th-7th 	Admired (4)
Methusulah	* * * * * *	30; max path lvl 8	500 	1500+ 	4th-6th 	Prestigious (5)
==Starting Disciplines==
Because the chronicle has only one clan of vampire and much of the "splat book" mentality has been cut away, vampires can start with -any combination- of the Eight Basic Disciplines. The total number of starting disciplines are broken down by generation and age which are purchased with background points. Newly created vampires have no free disciplines unless they already had disciplines as a ghoul- they keep those.
Example: A new character who has 3 dots of generation + 3 dots of age gets 6 starting disciplines but no single discipline can be taken at higher than a four. They can buy with FP/XP up to 20 dots of disciplines but no single discipline at higher than a four. A character that is 8th generation but only 101 years old gets 5 starting disciplines and is limited a max of 15 disciplines with only 3 dots max in a specific discipline. Likewise, a character that is 12th generation but 500 years old is still limited to 4 starting disciplines with a 3 dot maximum. Vampires being transferred over from another room will need disciplines modified to fit within the house rules. Only the 8 Basic Disciplines are available in the chronicle but no one is limited to the traditional three for Clan Ventrue at creation. 
== Generation and Age Chart for CC==
Generation 	Age 	Starting # of Disciplines	max level for Disciplines	max level for Traits	loss of humanity points	PC?
6th (spec) 	+2000 years 	10- max of 50 	7 	8 	6 	no
7th (spec) 	+1000 years 	9- max of 40 	6 	7 	5 	NPC
8th (5 dots)	+750 years (5 dot) 	8- max of 30 	5 	6 	4 	NPC
9th (4 dots)	+500 years (4 dot) 	7- max of 25 	5 	6 	3 	yes
10th (3 dot 	+300 years (3 dot) 	6- max of 20 	4 	5 	2 	yes
11th (2dots)	+100 years (2 dot) 	5- max of 15 	3 	5 	1 	yes
12th (1 dot)	+50 years (1 dot) 	4-max of 8 	3 	5 	0 	yes
13th (0 dot)	+1 year (0) 	3- max of 6 	2 	4 	0 	yes
14th (flaw) 	newly embraced (flaw)	zero - max of 3 	1 	4 	 	No
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