117608-target-dummy-differences

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I'm just now starting vet adventures.  I've been using the raid target dummy in Thayd to check my DPS and was at 4K.  Yesterday I put a target dummy at my house so I wouldn't have to wait for the one in Thayd.  I was shocked when my DPS was only 2.6K.  I checked it several times, but the results were all about the same.
 
Does that sound right?  Which one should I believe?
 	
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I know people have struggled with differences in the target dummies before. I always use the one at my house.
 
In the end, it actually doesn't matter too much which is accurate, because what you are generally testing will be how different builds/rotations do against one another. So as long as you are testing using a consistent target, you'll see the relative difference (which builds/rotations are better) and the absolute value won't matter as much.	
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			Yeah, I just try to use the same dummy I always do.  On the dummy I use I show 7k DPS, but then I join a dungeon group or raid and I magically parse 10k.	
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I recommend,
 
1. always using the same raid dummy so you can compare changes (which is really the only thing you care about tbh)
2. using the training dummies of the Large Training Grounds FABKit, available from the AH or an Architect. Alternatively, ask your friends or circles to neighbor someone who has one.
 
All other dummies have some serious issues as well as a lot less flexibility. For example, the capital city training dummies cannot keep some classes in combat which prevents the resource bar not working correctly and likely some skills or AMPs. Some players who have tested the capital city dummies state they have no Armor. Both the capital city and ordinary Training Grounds can also bug the spells of at least Espers so that the damage output from some skills (notably Psychic Frenzy) seems far lower than it actually is. The Large Training Grounds has different types of dummies, including a raid boss dummy that is approx. equivalent to a mini-boss in Genetic Archives, plus a powerful short term primary stat buff that seems to work anywhere (but it is short term).
 
Finally, you should note that in a group setting, buffs can make a huge difference, especially Warrior's Power Link, Spellslinger's Void Pact and Medic's Empowering Probes + Crit Aura, let alone the other personal buffs from consumables. That's why you should always parse higher in an optimal group encounter than on your own.	
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I've seen DPS recommendations for vets (3k) and raids (5k). I thought i was doing ok, but now i don't know. 
 
I'll try one of the large training grounds and see what it shows.	
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I've seen DPS recommendations for vets (3k) and raids (5k). I thought i was doing ok, but now i don't know.
 
I'll try one of the large training grounds and see what it shows.
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Yeah, I just try to use the same dummy I always do.  On the dummy I use I show 7k DPS, but then I join a dungeon group or raid and I magically parse 10k.
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For vet adventures, you are fine as long as you are trying.
 
For vet dungeons, if you have solid adventure/crafted gear that is all runed, you are fine as long as you are using a decent spec and rotation.
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Actually for vet dungeons, runing is probably optional, at least for DPS.  More is always better, but I've gotten through all and silvered many with just well thought out gear choices on my esper and a good spec and rotation.
 
If you are doing tanking, there is some value in investigating runes.  I got my engineer to the first tier in a number of rune sets and believe it helps.  I don't know if healing has a similar set of runes that aid.
 
Not saying don't rune, because like I said, getting more out of your kit is always good, but don't shy from dungeons with the excuse that your stuff isn't runed.  You'll probably get along just fine.
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Well, I guess it all depends.  All I know is that I can compete without being carried and with little to minimal runing.  But I invested time and resources into making my own psyblade, making smart purchases on pants and gloves, spending a few EGs on some equipment in lieu of amp or ability points when kit didn't drop, and so forth.
 
Proof is in the pudding I guess :-).  When Drop 3 hits, I will completely rune her up.  Just need more slots and wider variation on what gets put in slots.	
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I got a Large Training Grounds FABKit and I'm back in the ballpark of what I was getting in Thayd.  
 
Thanks	
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