Soda Popper

== Overview ==
The Soda Popper is a primary weapon for the Flanker.
It's a slightly broken of the Lupara DB, modified with the Witches Brew under the barrel and some duct tape near the stock and white-colored barrels.
It has a 50% faster-firing speed, and can build Hype on hit, which requires 400 damage done for completion. When your hype meter is full, using alt-fire (right mouse) will activate it.
While hype is active, you can jump up to 5 times in the air before needing to land; this stacks with air mobility weapons like the Winger, making you an even harder target to hit for projectile classes. You also reload 50% faster while hype is active.
However, it comes with a 66% smaller clip size (only two shots in a clip), which trades for the versatility of the stock Lever Shotgun in exchange for faster burst damage and the ability to obtain rewarded jumps in a certain quantity of time. And the user loses the ability to double jump normally.
It rewards you for hitting consecutive shots and punishes you heavily for missing with the slow reload speed.
== Damage and Function Times ==
Damage and function times 	Damage and function times 	Damage and function times
Shot type 	Shot type 	Hitscan
Damage type 	Damage type 	Bullet
Ranged or Melee damage? 	Ranged or Melee damage? 	Ranged
Damage 	Damage 	Damage
Base damage 	100% 	6 / pellet
Maximum ramp-up 	175% 	10 / pellet
Maximum fall-off 	50% 	3 / pellet
Pellet count 	Pellet count 	10
Point blank 	Point blank 	11-105
Medium range 	Medium range 	6-60
Long range 	Long range 	3-30
Mini-crit 	Mini-crit 	8.1-14.2 / pellet
Critical 	Critical 	18 / pellet
Function times 	Function times 	Function times
Attack interval 	Attack interval 	0.31s
Reload speed 	Reload speed 	?.??s
Values are approximate and determined by community testing.	Values are approximate and determined by community testing.	Values are approximate and determined by community testing.
== Tips ==
====== General Tips ======
* You can use the added mobility as an escape.
* Other weapons can fill up the hype meter so damaging enemies from afar is beneficial.
* Use your hype to be able to take unexpected routes to surprise your enemy, but keep switching up your path to keep it from being predictable.
* Since you do not have a double jump, it is best to play a more hit and run play style, and try to remain unseen due to your lack of mobility when hype is not active.
* Combine this with the Super Sneakers or the Winger to make up for the no double jumps downside because both of these weapons give you additional jump height.
* You can also use the downside of the Brooklyn Basher to still have the second jump at the downside of some health.
* This weapon pairs extremely well with the Wooden Sword, as the Marked For Death effect combined with faster firing speed can kill every class in the game (except Brute) in 2 shots.