122049-open-world-nerf

== Content ==
			How come I can throw a frisbee at a mob and kill it? What was the point of this; to let us level to max in a single day? Could have done that by increasing XP rewards and not severely handicapping your own game. I thought things were supposed to get more accessible, not easier. I'm completely turned off of leveling alts now... early game just got way too boring. Way to try to draw new players in, CRB. -_-	
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			i find it fine im lvl 20 its not a walk in the park as you claim , there is still effort needed	
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Personally, I've never thought the open world questing was really that difficult to begin with.
 
Doesn't seem all that different to me now, just a bit more streamlined. I like it. *shrugs*
 
If you're looking for difficulty, I'd give the dungeons a go (if you can find a group).	
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I tend to agree with the op.
 
What level are you currently OP? I'm level 14 and so far there's been no challenge whatsoever. Not sure if still noob zone or if the games been nerfed entirely	
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Did they take out the lv28+ mobs hiding in between the regular 20-22s in that one cavern in Whitevale we never speak of?
 
sshhhh, don't let them hear you. 	
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			If anyone else could chime in I'd really like to hear opinions from those with better information than me. Trying to get friends to play	
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Imo (Just leveled to 35) it did get a little easier but you still can't pull multiple packs all the time. Sometimes you'll be fine pulling 2-3 packs together, but sometimes you'll get 2 shot vs 2 mobs. But overall leveling did get 'sortof' easier due to the xp boost, I've been able to skip a good bit of galeras/whitevale questline while still staying ahead of level now ;o
 
But if you actually want a challenge do dungeons, then vet dungeons...oh no the vending machine... then raids.	
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			Open world is a jokeIt's just a matter of seeing how big of a pack of mobs you can pull at once to speed things along.Can solo godly kills before you even hit level 10 once you know where mobs spawn in high enough densitybut it was always a joke... don't see how they could have made it even easier	
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I think it's mostly the starter and early (pre level 20) content which has been made easier. I do agree it probably didn't need it, but nevertheless. 
 
Post level 20 feels about the same as before. Whitevale doesn't feel any different and by the time you reach Farside and beyond the difficulty curve still kicks in much as it did before.	
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If anyone else could chime in I'd really like to hear opinions from those with better information than me. Trying to get friends to play
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			I have a level 28 medic. I've solo'd the entire game up until my current level. I really like the changes. The mobs seem just as challenging but the leveling is a tad quicker which is greatly appreciated.	
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			Leveling a now 24 Engineer with my wife, and a level 36 Spellslinger solo, I don't see much of any difference in questing. 15% experience is still not a whole lot. If you're killing slightly above your level you'll get more exp from grinding the mobs to finish the quest than the quest itself.	
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			Imho open world content has the exact right difficulty. I love just kill mobs and this is the first game doing this just for fun and not for some kind of reward.	
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