Malthona - Zombie

=== Medium Undead, Chaotic Evil ===
== Statistics ==
Armor Class 	Hit Points	Speed 	Str 	Dex 	Con 	Int 	Wis 	Cha
10 (Natural + Dexterity)	4d8 + 16 	20 feet	16 (+3)	6 (-2)	18 (+4)	6 (-2)	8 (-1)	6 (-2)
== Defenses ==
Saving Throws	Saving Throws	Saving Throws	Saving Throws	Saving Throws	Saving Throws
Str 	Dex 	Con 	Int 	Wis 	Cha
=== Damage Resistances ===
Bludgeoning
=== Damage Immunities ===
Necrotic, Poison
=== Condition Immunities ===
Poisoned, Exhaustion
=== Senses ===
Darkvision 120 feet, Perception 9 
=== Skills ===
None
=== Languages ===
Common, Deor
== Abilities ==
Mob Mentality: Whenever one Zombie takes a move action any other adjacent Zombie may move 5 feet in the same direction.
Putrid Visage: Zombies are vile to look upon and typically smell horrendously, causing even the stoutest of stomach to want to turn and retch. When first encountering the Zombies, Characters must make either a Wisdom or Constitution save (their choice) against a DC of 10 or suffer Disadvantage on any attack rolls made against them. Characters who fail this roll may make a new check at the beginning of each of their turns. A successful check ends the effect and anyone who successfully saves against the effect cannot be affected by it again for 24 hours.
== Actions/Attacks ==
Slam or Claw. Melee Attack: +5 to-hit, reach 5 feet, one target. Hit: d6+3 bludgeoning or slashing damage.
Bite (if applicable). Melee Attack: +5 to-hit, reach 5 feet, one target. Hit: d4+3 piercing damage.
Savage. Melee Attack: +5 to-hit, reach 5 feet, one target. Hit: d6+3 bludgeoning or slashing. If 2 Zombies adjacent to one another successfully hit the same target with their Slam or Claw, they may make another Slam or Claw attack as a Reaction.
== Overview ==
These foul Malthona are a prime example of the nearly mindless entities that gain half-formed physical bodies. Zombies generally appear as some form of dead being or part[s] thereof or have "incomplete" anatomy. Some prime examples are those missing or possessing half-formed limbs or heads or having haning, unused, viscera or missing eyes or other sort of disturbing quality. Zombies come in a multitude of varieties and particularly potent or more formed ones are often referred to as Ghouls. Regardless, the only thing that remains to the Zombie is a burning desire for the truly living. These abominations carry enough memory to know that they are disgusting, foul and vile aberrations of the living and will actively kill them - ripping them asunder - solely based on their hatred of themselves. In the manner of Ghouls, this typically additionally takes on the attempted consumption of those they've slain - likely in the hopes of rectifying their own cursed existence. Zombies are nearly mindless, but generally congregate when the opportunity presents itself. Some would say ironically that this is because misery loves company.