Tectli

==Tectli (Rattlesnakefolk)==
Slithering forth from great warrens or isolated nests is this serpentine humanoid species of Erathes, but sharing the same humanoid physiology and serpent-like heads.
BITE: Tectli can bite for Str+d4 damage.
COLD-BLOODED: Tectli subtract 1 from Agility, Strength, and Vigor rolls after spending more than ten minutes in temperatures below 60° Fahrenheit (18° Celsius).
ENVIRONMENTAL WEAKNESS: Tectli suffer a −4 penalty to resist cold environmental effects, and damage from cold-based attacks is increased by +4.
INFRAVISION: Tectli can detect heat thanks to pit organs, halving penalties for bad lighting when attacking targets that radiate heat.
PACE: 10, Running die d10. Serpentfolk move as quickly as the snakes they descend from.
VENOMOUS BITE: Victims Shaken or Wounded by a Tectli’s bite must make a Vigor roll or suffer the effects of a Mild Poison. You may upgrade the Tectli’ poison to Lethal, or Paralyzing by taking an additional 2 points in Negative Racial Abilities or Hindrances.
OUTSIDER (Minor): Tectli rarely are trusted by most other races. They subtract 2 from Persuasion rolls outside their own clans.
MEAN: Related to rattlesnakes, “vicious” ais the adjectives most used to describe Tectli. They subtract 1 from Persuasion rolls.