Report 339

Report #339
Skillset: Aquamancy Skill: Deluge
 Org: Aquamancers Status: Rejected Mar 2010
Furies' Decision:
We do not find this to be necessary.
Problem: Currently, three out of the four mage guilds possess abilities to
disable the in-game map/conceal exits. This is very useful for getting enemies
lost or keeping people separated. Geomancers have DustStorm, Aeromancers have
Blizzard, and Pyromancers have SmokeHaze (there is even AshFall in Pyromancy
that makes people getting lost even easier). However, Aquamancers are lacking in
such an ability, making their melds ridiculously easy to navigate (especially
with the recent removal of currents)
Solution #1: Give the same map disabling/exit concealing ability to Deluge.
 The heavy rains and flooding will obscure the visions of enemies.
Solution #2: Same as solution one but create a new ability called Mist or
 Steam for that effect.
Solution #3: Same as solution one but pick another ability to add the effect
 to (NeedleRain or Typhoon?).
Player Comments:
---[Placeus on 3/1 @ 11:43 writes]:
Just a note on #3, don't needlerain and typhoon only effect the room with and
surrounding the melder? Probably wouldn't make sense to have them have some
other effect which covers the whole demesne. Deluge also seems to last for a
shorter period of time than other demesne effects (is it even an effect? I
don't think it shows on DEMESNE). Should the map hiding effect also last for
this shorter period of time?
---[Lorina on 3/1 @ 22:40 writes]:
Yeah, deluge is only temporary. Last for like a couple of minutes, then you have
to deluge again. Not an official effect. I just didn't want to have to have a
new skill. Deluge just really sticks out there as a good place to put the
effect.
---[Ilaveuse on 3/3 @ 23:11 writes]:
I'd go for giving the Aquas a way to do that. They're a bit lackluster as things
stand now, and yes, everybody else is doing it. I don't know that Deluge is the
right way to do that, but that's a minor point. It can be deluge or something
else. Maybe a new skill entirely.
---[Raeri on 3/13 @ 11:28 writes]:
Any of the Solutions would be fine, really. I don't have any problems with this.
Though Sol. 2 might be the simplest way to go.
---[Fillin on 3/24 @ 06:24 writes]:
I have no real problem with solution 1, but I think it would help your chances
to explain more clearly why this and not something else would best solve the
problems with aquamancers.