Doomsphere

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This ghost-like undead beholder is created by magical explosions.
==Notes==
Eye Powers: Central—anti-magic ray (140-yard range, 90-degree arc before beholder; no magic functions in that area); 
: 1st—invisibility;
: 2nd—solid fog (as spell, 8th level); 
: 3rd—sleep (as spell, but only one target); 
: 4th—telekinesis (250 lb. weight); 
: 5th—confusion (as spell, 8th level, 30-yard range); 
: 6th—disintegrate (20-yard range); 
: 7th—fear (as wand); 
: 8th—slow (as spell, but only a single target); 
: 9th—cause serious wounds (50-yard range); 
: 10th—death ray (as death spell, but single target, 40-yard range).
==Fighting the Doomsphere==
Only spells or enchanted weapons of a +2 or greater enchantment can harm a doomsphere. Spells and blows from such attacks will appear to penetrate the doomsphere and carry away some of its cloudy substance. A character attacking a doomsphere with a melee weapon will not feel any resistance when hitting it, but will be able to see that he has diminished its apparent mass.
Doomspheres have a single armor class of 0. It does no good to target the central eye or eyestalks; all eyes continue to function until the doomsphere is "killed."
Category:Creatures
Category:I, Tyrant Creatures