Valac Clara

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==Summary==
Valac Clara is one of the demon student that form part of the misfit class filled with troublemakers. 
She is a girl filled with too much energy for anyone to withstand and a mind too incomprehensible, something that made others always have a distance with her, only getting occasionally close to her for the convenience of her ability. At least until she meet Iruma who played with her sincerely and become her first friend. Since then she along with Asmodeus have accompanied Iruma on his adventures as part of his group.
==Powers and Stats==
Tier: At least , with magic, likely higher, varies with Summon | At least , with magic, likely higher, varies with Summon
Key: First Year | Second Year
Name: Valac Clara
Origin: Mairimashita! Iruma-kun
Gender: Female
Age: 15
Classification: Demon, Daleth Rank, Student
Powers and Abilities: Superhuman Physical Characteristics, Demon Physiology, Duplication and Summoning (Her bloodline magic let her pull anything she has seen beforeMairimashita! Iruma-kun Volume 1; Chapter 3 from her pockets. When pulling an object, she reproduce the objectMairimashita! Iruma-kun Volume 1; Chapter 4, and when pulling persons, she summons them through her pockets), Minor Stealth and Perception Manipulation (Those with magical disguise glassesMairimashita! Iruma-kun Volume 2; Chapter 12 can become difficult to be noticedMairimashita! Iruma-kun Volume 2; Chapter 12 ExtraMairimashita! Iruma-kun Volume 2; Chapter 16 Extra, even if one is famousMairimashita! Iruma-kun Volume 11; Chapter 92), Social Influencing (While she certainly don't possess erosMairimashita! Iruma-kun Volume 3; Chapter 17, she possesses the charm of innocence that makes even the heart ofMairimashita! Iruma-kun Volume 12; Chapter 101 Raim skip a beat), Pocket Reality Manipulation, Illusion Creation, Toon Force and Age Manipulation (Inside her custome she can use her Summon and Raim illusion magic to create her Toybox, a place of pure fun were the victim becomes a child that will continue to play gamesMairimashita! Iruma-kun Volume 13; Chapter 109 until collapse), Absorption (The victim inside her Toybox will have their energy absorbed the more they play until they collapse, and the energy absorbed will go directly to Clara), Accelerated Development (Every single one of the Misfit students are demons of outstanding talent that have far surpassed the expectations of famous demons and have accomplished the abnormal feat of reach Daleth RankMairimashita! Iruma-kun Volume 11; Chapter 95 in their first year), Transmutation (Learned from Elizabetta the Transfiguration spell that let her changeMairimashita! Iruma-kun Volume 24; Chapter 209 the color of her hair), Fragrance Manipulation (With Peper Bomb can release a huge amount of pepperMairimashita! Iruma-kun Volume 26; Chapter 228 that neutralize the opponent) | All previous abilities plus; Accelerated Development and Greater Transmutation (Battle; The first class of Opera to the Misfits was so intense that they needed to learn Non-Verbal MagicMairimashita! Iruma-kun Volume 32; Chapter 279 to pass it, which is outstanding considering how difficult and rare it's to possess it due to how much time is needed to master a spell to that point)
Attack Potency: At least Wall level, likely higher (At the very beginning of her first year was able to easily break a tree and send a vending machine quite high. By the end of her first year she is Daleth Rank), varies with Summon (Through summon Clara can get whatever object or person she has seen before to use in the middle of combat), Large Building level with magic (Her magic should be comparable to Crocell Kerori, as her magical stats are one of the lowest if not the lowest, being similar to her own statsMairimashita! Iruma-kun Volume 25; Chapter 220)
Speed: Subsonic+ (Reacted and defended against a gatling)
Lifting Strength: Class 100 (Can easily throwMairimashita! Iruma-kun Season 1; Episode 8 and jump high with a stocked vending machine. Should be superior to the average demon disqualified in the Harvest Festival) 
Striking Strength: At least Wall level, likely higher, varies with Summon, Large Building level with magic
Durability: At least Wall level, likely higher (At the very beginning of her first year was able to break a tree with her body without receiving any damage. Even weak demons are able to be completely fine after a dynamite stick explode in their pocket or grenades explode in their faceWe are the Main Characters of the Demon World! Volume 1; Chapter 8), varies with Summon, Large Building level with magic
Stamina: Superhuman (Have too much energy for anyone else to follow her. Played continuously for two hours with Iruma and Asmodeus until they got exhausted. Danced an entire night until morningMairimashita! Iruma-kun Volume 5; Chapter 39. Through her training with Elizabetta by Raim's orders, they needed to do womanly poses all the time of the day, and by sheer stubbornness, they continuedMairimashita! Iruma-kun Volume 12; Chapter 98 the training until they overcame it, which as result only made the training far more intense. She can play for hours with her victims inside the Toybox and absorb their energyMairimashita! Iruma-kun Volume 16; Chapter 136 to make it her own. Trained continuously with the restMairimashita! Iruma-kun Volume 18; Chapter 157 of the Misfit ClassMairimashita! Iruma-kun Volume 18; Chapter 158 their dancingMairimashita! Iruma-kun Volume 18; Chapter 159 until it was perfect for the Musical Festival) | Superhuman (Along with the rest of the Misfits overcame the challenge of Opera of climb a massive spire with only their bodies and simple magicMairimashita! Iruma-kun Volume 32; Chapter 278, a challenge so intense that even fellow Misfits like Asmodeus and Sabro got tired, and after a small rest at the top, they needed to go back down the same way)
Range: Extended Melee Range, Several Meters by throwing objects, at least Hundreds of Meters inside Toybox, varies with Summon
Standard Equipment: Her alive slippers Connor and Murf, anything she can summon through her bloodline magic, and a costume she wear in battle mode to use her Toybox
Intelligence: Below Average (Clara is quite dumb and has a weird train of logic that makes most of her actions incomprehensible and unpredictable to most people, except for her family, who is as bizarre as she. Her weirdness is so high that her stats sheet even shows a 50 in the unknown statMairimashita! Iruma-kun Volume 25; Chapter 220, something incomprehensible to everyone else because such a stat isn't supposed to exist. She is so pure that it's actually even more innocent than a baby. Everything said, however, even though she is dumb, she is able to have good ideas that others wouldn't have thought, for example, to use magic paper troops to map the sudden labyrinthMairimashita! Iruma-kun Volume 4; Chapter 31 that appeared in the school. Despite being an idiot, her notes aren't actually abysmally lowMairimashita! Iruma-kun Volume 7; Chapter 61) | Below Average (Although still stupid and with an incomprehensible thought pattern, she has grown considerably more compared to when she was a first year. Thanks to Iruma, has learned that she is a genius at having fun and that that is her specialty, something that she uses to her advantage in combat to take by surprise her opponent in a random way)
Weaknesses: None Notable
Notable Attacks/Techniques:
Clara Summon Anime.png|Clara Summon Anime
Clara Summon Manga.png|Clara Summon Manga
Clara Toybox Anime.png|Clara Toybox Anime
Clara Toybox Manga.png|Clara Toybox Manga
Falfal Anime.png|Falfal Anime
Falfal (Boss) Manga.png|Falfal (Boss) Manga
Clara Pepper Bomb.png|Clara Pepper Bomb
Transfiguration spell.png|Transfiguration Spell
*Summon: Her bloodline magic let her pull anything she has seen before from her pockets. When pulling an object, she reproduces it, and when pulling persons, she summons them through her pockets.
**Toybox: A special ability born from the combination of Summon and Raim's illusion magic. By pulling a victim inside her custome, Clara can send anyone to a place of pure fun called Toybox. Inside Toybox, she can summon or create anything, and the world itself is straight up something that one would expect to see inside the mind of a small child. Anyone inside, except Clara herself, will become a small child who will forget the important matters from the outside world and will focus on play until they collapse from exhaustion. Additionally, the energy of those inside gets absorbed by Clara the more they play, to the point that even a powerful demon at the level of a teacher like Raim would collapse without more energy. As a result of this, Clara can gain a virtually inexhaustible supply of mana, however since Clara herself isn't even conscious of this effect she doesn't do much with the extra energy she gets.
*Boss (Falfal): A weird demon beast with a similar aspect as Clara slippers Connor and Murf. This creature is famous for possessing an incomprehensible thought process and acting in eccentric ways, which is likely why it got summoned as the familiar of Clara, who is equally weird. Despite being the familiar of Clara, in their relationship, he actually behaves like the master while Clara is the pet, which is why she named it Boss.
*Pepper Bomb: Clara summons a large pepper cellar that she uses to fill the surroundings with pepper while she covers her face for protection.
*La Fire: A spell that create fire.
*Cherusil (Transform): A basic transfiguration spell that lets the caster change the color and shape of the target. It can be used for miscellaneous things as changing someone's clothes, or in a more combat-related sense like the creation of defenses.
*Acceleration: A spell that increases the user's speed and agility.
*Libera: A spell that allows the caster to throw a strong projectile. If a large amount of mana is used, it can even unleash a monster-shaped magical attack that flies far away.
*Fractal: A gravity manipulation spell that regulates weight. If used well allow to fly and immobilize targets, so it's a spell that if mastered comes in handy.
*Quan Quan: A spell that lets a plant grow the way the caster has imaged.
*Gran (Protection): A basic spell which creates a defensive barrier. If one knows how to use it correctly it can defend against any type of magic.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Mairimashita! Iruma-kun
Category:Demons
Category:Female Characters
Category:Summoners
Category:Duplication Users
Category:Stealth Masters
Category:Perception Users
Category:Social Influencers
Category:Pocket Reality Users
Category:Illusionists
Category:Toon Force Users
Category:Age Users
Category:Absorption Users
Category:Accelerated Development Users
Category:Transmutation Users
Category:Fragrance Users
Category:Teenagers