123456-dear-carbine

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When will you start advertising for Wildstar again? You've got a fantastic game with a strong core, but in recent time it's been very easy to forget that such an amazing game exists on the MMO market since nothing is spoken about. The game has been improved heavily upon since the introduction of drop 4 and the very recent fix for PvP, but I still don't hear much about Wildstar anymore. 
 
I really hope you're putting all your eggs in the basket for drop 5 in terms of content and PR. We're past most of the QoL fixes and now I expect drops to be mostly content filled with less emphasis on QoL, so this is the time to push Wildstar into the public once again. Tell the public about your amazing housing system, combat, awesome raids & dungeons and never mention the word "hardcore" in any relation ever again. The term hardcore has become pretty synonymous with Wildstar in a humiliating/jokingly fashion by now and it's a bit of a turn off when it's shoved in your face. 
 
Wildstar is 1 of the very few games to get housing absolutely spot on. It's really a shame it's basically pushed aside as a side feature instead of being a focus. I remember a thread over at the official WoW forum's that revolved around Wildstar's housing. Guess what the responses were? They were absolutely positive and thought housing was actually done right. http://us.battle.net/wow/en/forum/topic/15539155292?page=1  Take a look for yourself. If even the loyale fanbase of WoW can appreciate another game's feature, then you know you've done something disgustingly right. 
 
Raiding & Dungeons is something I personally enjoyed a ton. They were hard, but something you can overcome. It's very evident that the dungeons and raids have gotten a big load of lovin' from the developers. They were very engaging and didn't treat you as if you were dumb. They may have had bugs here and there, but that is in the past now. What we focus on now is what's going to happen from this moment onwards. 
 
I'm not sure when the next drop is, but I'll assume it's somewhere in April due to the quarterly schedule. Personally I wish it would be delayed a bit until the end of May to mark the anniversary of Wildstar. It would be a fitting time to go for the enormous push. More content and PR than ever. Absolutely bug free. I know most players wouldn't accept it and personally I expect next drop to be in April regardless, but I'd call it a missed oppurtunity. 
 
I want to see this game succeed and so does everyone else who plays Wildstar. The silence is absolutely jarring and scary. I've never seen Wildstar as well received during this past 2 months since Drop 4 than during the beta. I truly hope you will push the game to it's extent before it's too late. 	
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I haven't seen a peep about this game in awhile, and Drop 4 was the first drop that didn't get a word of press on IGN (unless I missed it). Not really the end-all of gaming sites but it's an active one and D4 was a great drop.
 
Dunno what the deal is.	
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I haven't seen a peep about this game in awhile, and Drop 4 was the first drop that didn't get a word of press on IGN (unless I missed it). Not really the end-all of gaming sites but it's an active one and D4 was a great drop.
 
Dunno what the deal is.
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The WildStar Community Issue #6 is being delayed by a few days to allow some new content to be released within the game. As we are a month-to-month production, it can sometimes to difficult to stay up to date with the news so when we’re given the opportunity get some up to date news, we will usually jump at the chance.
 
TIMETRAVEL  hinted @ drop 5 today, so maybe all things will come together in the future
 
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			ok my posts have gone wonky 	
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As long as they don't make a pathetic advertisement like the Protogames one again.
 
It's almost better not to advertise at all rather than put that half-baked stuff out. They need to work on another Devspeak or Flick. Not a trailer that's just a bunch of video clips and text and not even any voiceovers or camera work.	
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As long as they don't make a pathetic advertisement like the Protogames one again.
 
It's almost better not to advertise at all rather than put that half-baked stuff out. They need to work on another Devspeak or Flick. Not a trailer that's just a bunch of video clips and text and not even any voiceovers or camera work.
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I agree.
 
As a guy who tries to spread the good word of Wildstar as much as he can, one of the most common barriers I come across in my attempts to recruit new players is the misconception that the game is dying. Seemingly low-budget advertisements like that only help to reaffirm that misconception amongst those who do not know any better, I'm afraid.
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Another barrier is getting people to see past the graphics. Ive commonly seen on another forum people saying they'd try the game if the graphics weren't so cartoony and "wowish". (personally I love the cartoony graphics.)
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Another barrier is getting people to see past the graphics. Ive commonly seen on another forum people saying they'd try the game if the graphics weren't so cartoony and "wowish". (personally I love the cartoony graphics.)
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God forbid a game goes outside "gritty and mostly browns/grays/greens" for a stylistic choice.
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Another barrier is getting people to see past the graphics. Ive commonly seen on another forum people saying they'd try the game if the graphics weren't so cartoony and "wowish". (personally I love the cartoony graphics.)
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May I suggest that an obvious response to those people is "When you take out an opponent, it's true that they don't make clouds of pink mist as they crumple in perfect ragdoll physics. But on the plus side, they DO blow up into meaty chunks. Mmmmm, meaty chunks."
 
If they don't see the appeal or get the joke, the game probably isn't going to appeal to them anyways.  ;)
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Another barrier is getting people to see past the graphics. Ive commonly seen on another forum people saying they'd try the game if the graphics weren't so cartoony and "wowish". (personally I love the cartoony graphics
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May I suggest that an obvious response to those people is "When you take out an opponent, it's true that they don't make clouds of pink mist as they crumple in perfect ragdoll physics. But on the plus side, they DO blow up into meaty chunks. Mmmmm, meaty chunks."
 
If they don't see the appeal or get the joke, the game probably isn't going to appeal to them anyways.  ;)
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Yeah but, at the end of the day, appreciation of any game's art style is entirely subjective and you're never going to please everyone.
 
Heck, there also people who were originally drawn to the game in large part due to the stylized, cartoony aesthetic. I happen to be one of these players.
 
If the game had looked like yet another boring, angst-ridden, pseudo-realistic rpg, I probably wouldn't have given the game a second thought back when I first heard about it.
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It's like playing a Saturday morning sci-fi cartoon.
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I really hope you're putting all your eggs in the basket for drop 5 in terms of content and PR. We're past most of the QoL fixes and now I expect drops to be mostly content filled with less emphasis on QoL, so this is the time to push Wildstar into the public once again. Tell the public about your amazing housing system, combat, awesome raids & dungeons and never mention the word "hardcore" in any relation ever again. The term hardcore has become pretty synonymous with Wildstar in a humiliating/jokingly fashion by now and it's a bit of a turn off when it's shoved in your face. 
 
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			What is with the sudden flood of "Why aren't you advertising?" posts? They explained it back before drop 3. They want to get the game into a sustainable state before the put in massive advertising. The introduction of the 10 day trial is a start, and I'm sure that if/when Drop 5 brings about PVP changes to breathe more life into that sphere of the game, they will kick up the advertising.	
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going to lay downs some truths here.
 
advertising is not always good.
 
advertising is not always bad.
 
there already is a post that is a copy paste of this one. on the same page. literally 2sec to find. i guess "marketing" is the buzz topic this week.
1. https://forums.wildstar-online.com/forums/index.php?/topic/123653-insanely-good-game-but-marketing/
 
can we get a lock on this duplicate thread?	
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As long as they don't make a pathetic advertisement like the Protogames one again.
 
It's almost better not to advertise at all rather than put that half-baked stuff out. They need to work on another Devspeak or Flick. Not a trailer that's just a bunch of video clips and text and not even any voiceovers or camera work.
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Correct me if I am wrong, but wasn't Frost the one that was the mastermind behind the flicks that attracted the Wildstar hype? It is a shame that he left. I guess he jumped ship before it sunk  :(
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			"Admittedly most people's idea of "awesome" was I PUT EVERY TREE AND EVERY REFRIGERATOR AND EVERY LAMP THAT I EVER LOOTED INTO MY PLOT." LMAO thats me right there, i was like "im gonna put everything i got through leveling / questing / dungeoning / PVPing on my plot and i care not if it looks ridicilous :D 	
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Absolutely!
He definitely forsaw everything 3 months after launch and jumped ship.
You heard it here on the forums.
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Honestly, some people need to get off their "look at all them grawawphics" high horse. Even EQ Next was going the same route with a stylized look because it really is more appealing in the long run.
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well, yeah. he did.
i am quite certain if you would work there you would also know.
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well, yeah. he did.
i am quite certain if you would work there you would also know.
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			He got a job at Amazon's new game division, to work on the Fire platform. He announced it on Twitter months ago.	
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