Elements & Status Ailments

Elements are player, enemy, and Weapon affinities that determine negative Status Ailments and Elemental strengths and weaknesses in Dragon Marked For Death.
DMFD’s 5 Elements are , , , , and . Each inflict the Status Ailments , , , , and , respectively.
Each player character has an Elemental Contract (AKA Dragon Contract) that changes the Element, controls, and / or attributes of their Dragon Skills.
If you are looking for the Elemental Contract differences for each playable character, please see the following pages:
* Empress/Elemental Contracts
* Warrior/Elemental Contracts
* Shinobi/Elemental Contracts
* Witch/Elemental Contracts
* Oracle/Elemental Contracts
* Bandit/Elemental Contracts
__TOC__
==Quick References==
===Element Strengths===
The order is > > > > > .
===Status Ailment Effects===
The following table shows the effects of Status Ailments on players versus enemies. The effects are different for both.
Status Ailment Effects
Status Ailment	Cast on Player 	Cast on Enemy
 	Enemy's Physical, Magical, and Holy damage increases by 1.5x for 30 sec	Player's Physical damage increases by 1.5x for 30 sec
 	Prevents player from attacking and dashing for 8 sec 	Freezes enemy for 3 sec
 	Flips player’s controls for 15 sec 	Enemy attacks other enemies for 20 sec
 	Damages 4% of player's HP every 2 sec for 40 sec 	Damages #% of enemy's HP (based on the specific enemy) every 2 sec for 20 sec
 	Reduces player's movement speed by ??? and by ??? for 8 sec 	Reduces enemy's by ??? for 20 sec
===Damage Calculations===
====Element Magic Attack Bonuses & Reductions====
Witch’s and Oracle’s Magical damage increases or decreases based on if you use an Element that "wins" or an Element that "loses" against an enemy’s Element.Lancer's Damage Calculator 6.0 Effective Elemental Attack damage popups are while ineffective ones are .
* = 1.2x (or +20%)
* = 0.8x (or -20%)
==Lists==
===Boss Status Ailment Weaknesses===
The following tables show what Status Ailments each Boss (and Boss-related Companion Enemies) can be afflicted with. shows the % of HP loss.
Bosses (Normal Level) Status Ailments
Enemy 	 	 	 	(% of HP)	
Ogre Prince 	Yes	Yes	‒ 	1% 	Yes
Mandrake 	Yes	‒ 	‒ 	1% 	Yes
Divine Knight 	Yes	‒ 	‒ 	1% 	Yes
Hermit King () 	‒ 	Yes	‒ 	1% 	‒
Hermit King () 	Yes	Yes	Yes	‒ 	‒
Cthulhu 	Yes	‒ 	‒ 	1.5% 	‒
Twin Dragon 	Yes	Yes	‒ 	1.5% 	‒
Equus () 	Yes	‒ 	‒ 	1% 	‒
Equus () 	Yes	Yes	‒ 	1% 	‒
Sumahiko 	Yes	Yes	‒ 	‒ 	‒
Jinryu 	Yes	‒ 	‒ 	1% 	‒
Asura Goblin(Black) 	Yes	‒ 	‒ 	1% 	Yes
Asura Goblin() Midboss 	Yes	‒ 	‒ 	0.25% 	Yes
Asura Goblin() Final 	Yes	‒ 	‒ 	0.25% 	Yes
Asura Goblin () 	Yes	‒ 	‒ 	1% 	‒
Asura Goblin () 	‒ 	Yes	‒ 	‒ 	‒
Tonitrus 	Yes	‒ 	‒ 	1% 	‒
Lycanthrope 	Yes	‒ 	‒ 	‒ 	Yes
Bandit (Rivalis) 	Yes	‒ 	‒ 	‒ 	Yes
Berserk Rivalis 	Yes	‒ 	‒ 	0.5% 	Yes
Vasith 	Yes	‒ 	‒ 	1% 	Yes
Amica(MFD) 	Yes	‒ 	‒ 	1% 	Yes
Atruum(MFD) 	Yes	‒ 	‒ 	1% 	Yes
Atruum Reborn 	Yes	‒ 	‒ 	1% 	Yes
Amica(Cavern of Torment) 	Yes	‒ 	‒ 	1% 	Yes
Atruum(Cavern of Torment) 	Yes	‒ 	‒ 	1% 	Yes
Atruum Reborn(Cavern of Torment) 	Yes	‒ 	‒ 	1% 	Yes
Bandit (Rivalis)(Cavern of Torment)	Yes	‒ 	‒ 	‒ 	Yes
Berserk Rivalis(Cavern of Torment) 	Yes	‒ 	‒ 	0.5% 	Yes
Bosses (High Level) Status Ailments
Enemy 	 	 	 	(% of HP)	
Ogre Prince 	Yes	Yes	‒	0.5% 	Yes
Cthulhu 	Yes	‒ 	‒	1.5% 	‒
Twin Dragon 	Yes	Yes	‒	1.5% 	‒
Equus () 	Yes	‒ 	‒	1% 	‒
Sumahiko 	Yes	Yes	‒	‒ 	‒
Jinryu 	Yes	‒ 	‒	0.5% 	‒
Asura Goblin(Black) 	Yes	‒ 	‒	1% 	Yes
Asura Goblin() Midboss 	Yes	‒ 	‒	0.25% 	Yes
Asura Goblin() Final 	Yes	‒ 	‒	0.25% 	Yes
Asura Goblin () 	Yes	‒ 	‒	1% 	‒
Asura Goblin () 	Yes	Yes	‒	‒ 	‒
Tonitrus 	Yes	‒ 	‒	1% 	‒
Lycanthrope 	Yes	‒ 	‒	‒ 	Yes
Bandit (Rivalis) 	Yes	‒ 	‒	‒ 	Yes
Berserk Rivalis 	Yes	‒ 	‒	0.5% 	Yes
Vasith(Litus Royal Tombs)(Ensys Castle)	Yes	‒ 	‒	1% 	Yes
Vasith(Soul Vessel) 	Yes	‒ 	‒	0.4% 	Yes
Amica(MFD) 	Yes	‒ 	‒	1% 	Yes
Atruum(MFD) 	Yes	‒ 	‒	1% 	Yes
Atruum Reborn(MFD) 	Yes	‒ 	‒	0.75% 	Yes
Boss Enemy Companions Status Ailments
Enemy 	 	 	 	(% of HP)	
Atruum's Arm (Pink) 	Yes	‒ 	‒	100% 	‒
Atruum's Arm (Blue) 	Yes	‒ 	‒	100% 	‒
Atruum's Arm (Red) 	Yes	‒ 	‒	100% 	‒
Atruum's Arm (Purple)	Yes	‒ 	‒	100% 	‒
Thorn 	Yes	Yes	‒	‒ 	Yes
??? 	※ 	‒ 	‒	※ 	※
===Weapons with Elements===
The following tables show all Weapon types with Elements (and any attached Equipment Effects). Although they do not have discreet Element attributes, the Tomes and Foci tables show Weapons that boost the spells of certain Elements.
Small-swords with Elements
Weapon 	Lv 	Element	Effect
Iberian Dagger 	20 	Poison 	+50% P.dmg. VS Asura 
+50% P.dmg. to Lv.10+ enemies
Mainz Gladius 	30 	Fire 	+50% P.dmg. Lv.10+ enemies 
P.Atk. +100% during Drg Sphere
Foil 	35 	Wind 	Movement speed +10% 
Jump distance +10%
Foil +1 	35 	Wind 	Movement speed +10% 
Jump distance +10%
Foil +2 	35 	Wind 	Movement speed +10% 
Jump distance +10%
Rapid Foil 	35 	Wind 	Deals magical damage 
Movement speed +20%
Jump distance +20%
Pirate Cutlass 	40 	Poison 	‒
Pirate Cutlass +1	40 	Poison 	+25% P.dmg. VS Primal
Pirate Cutlass +2	40 	Poison 	+25% P.dmg. VS Primal
Machete 	40 	Poison 	+50% P.dmg. VS Primal
Negate Blight Mushroom, heal 25%
Espada Ropera 	45 	Thunder	Movement speed +10% 
Jump distance +10%
Plant item pick-ups become panacea
Zomorrodnegar 	55 	Poison 	+50% P.dmg. VS Primal 
Cannot die from poison damage
+75% P.Atk. during neg. status
Lucky Sabre 	65 	Thunder	Movement speed +10% 
Jump distance +10% 
50% Blight Mush. become Might
Ipetam 	85 	Poison 	+50% P.dmg. VS Primal 
Permanent Poison status
+50% P.Atk during neg. status
Triangle Sword +1	70 	Thunder	+10% Holy Atk. while fatigued
Triangle Sword +2	90 	Thunder	+25% Holy Atk. while fatigued
Triangle Sword +3	100	Thunder	+50% Holy Atk. while fatigued
Zulfiqar +1 	75 	Fire 	Negate Blight Mushroom, heal 15%
Zulfiqar +2 	95 	Fire 	Negate Blight Mushroom, heal 25%
Zulfiqar +3 	100	Fire 	Negate Blight Mushroom, heal 33%
Empress Dagger 	100	Thunder	+75% P.dmg. VS Asura 
+100% P.dmg. to Lv.1+ enemies
Bone items effect +900 sec.
All Swords with Elements
Weapon 	Lv 	Element	Effect
Apas Blade 	30 	Ice 	P.Atk. +100% during Drg Sphere
Anelace +2 	45 	Fire 	+50% P.dmg. VS Primal
Rune Anelace 	45 	Fire 	Deals magical damage
+50% M.dmg. VS Primal
Froberge 	60 	Fire 	Deals magical damage
+50% M.dmg. to Lv.10+ enemies
Emperor Sword 	70 	Thunder	+50% P.dmg. VS Asura
+50% P.dmg. to Lv.10+ enemies
Sengo Muramasa 	75 	Thunder	+50% P.dmg. VS Deva
+50% P.dmg. to Lv.10+ enemies
Night vision
Claiomh Solais 	85 	Fire 	+75% P.dmg. to Lv.5+ enemies
+25% H.Atk. during neg. status
Caladbolg 	90 	Thunder	+100% P.dmg. to Lv.25+ enemies
P.Atk +200% during Drg. Sphere
Hrotti 	95 	Thunder	+50% P.dmg. to Lv.1+ enemies+5% Holy Atk. while HP full
Hrotti +1 	95 	Thunder	+60% P.dmg. to Lv.1+ enemies+10% Holy Atk. while HP full
Hrotti +2 	95 	Thunder	+70% P.dmg. to Lv.1+ enemies+15% Holy Atk. while HP full
Hrotti +3 	95 	Thunder	+80% P.dmg. to Lv.1+ enemies+25% Holy Atk. while HP full
Lævateinn 	100	Fire 	+50% P.dmg. VS Primal+50% P.dmg. to Lv.10+ enemies
Lævateinn +1 	100	Fire 	+50% P.dmg. VS Primal+50% P.dmg. to Lv.10+ enemies
Lævateinn +2 	100	Fire 	+60% P.dmg. VS Primal+50% P.dmg. to Lv.10+ enemies
Lævateinn +3 	100	Fire 	+75% P.dmg. VS Primal+50% P.dmg. to Lv.10+ enemies
Blood Sword 	35 	Fire 	Permanent Burn status+15% P.Atk. while fatiguedMax 15% P.Atk+ from Retry pts.
Blood Sword +1 	70 	Fire 	Permanent Burn status+25% P.Atk. while fatiguedMax 25% P.Atk+ from Retry pts.
Blood Sword +2 	90 	Fire 	Permanent Burn status+50% P.Atk. while fatiguedMax 50% P.Atk+ from Retry pts.
Blood Sword +3 	100	Fire 	Permanent Burn status+75% P.Atk. while fatiguedMax 75% P.Atk+ from Retry pts.
Goujian Sword 	60 	Poison 	+50% P.dmg. VS DevaNatural DP recovery limit +100%
Goujian Sword +1 	80 	Poison 	+75% P.dmg. VS DevaNatural DP recovery limit +200%
Goujian Sword +2 	90 	Poison 	+100% P.dmg. VS DevaNatural DP recovery limit +300%
Goujian Sword +3 	100	Poison 	+150% P.dmg. VS DevaNatural DP recovery limit +400%
Tizona 	65 	Wind 	Deals magical damage+25% M.Atk. while HP full
Tizona +1 	75 	Wind 	Deals magical damage+50% M.Atk. while HP fullPlant items heal 5% on use
Tizona +2 	95 	Wind 	Deals magical damage+100% M.Atk. while HP fullPlant items heal 10% on use
Tizona +3 	100	Wind 	Deals magical damage+150% M.Atk. while HP fullPlant items heal 15% on use
Excalibur +2 	100	Fire 	+100% P.dmg. to Lv.3+ enemies+25% H.Atk. during neg. status
Excalibur +3 	100	Fire 	+100% P.dmg. to Lv.3+ enemiesP.Atk.+200% during Drg Sphere+25% H.Atk. during neg. status
Vorpal Sword 	90 	Ice 	‒
Vorpal Sword +1 	95 	Ice 	‒
Vorpal Sword +2 	100	Ice 	‒
Vorpal Sword +3 	100	Ice 	‒
Balmung 	80 	Thunder	+100% P.dmg. VS Asura+100% P.dmg. to Lv.1+ enemies
Sanmyou-no-Ken 	100	Thunder	+75% P.dmg. VS Deva+75% P.dmg. to Lv.5+ enemies
Sumeragi Glaive 	10 	Thunder	P.dmg.+50% during Drg Sphere
Medius Captain's Sword	45 	Fire 	Deals magical damage+50% M.dmg. VS Primal
Medius Heirloom Sword 	60 	Fire 	Deals magical damage+50% M.dmg. VS Primal+50% M.dmg. VS Asura
Medius Relic Blade 	100	Fire 	+75% P.dmg. VS Primal+75% P.dmg. VS AsuraRestore 5% HP every 3 seconds
All Axes with Elements
Weapon 	Lv 	Element	Effect
Battle Hammer 	25 	Thunder	Aggro +10%
Battle Hammer +1 	25 	Thunder	Aggro +15%
+25% P.dmg. to Lv.5+ enemies
Battle Hammer +2 	25 	Thunder	Aggro +20%
+50% P.dmg. to Lv.10+ enemies
Battle Hammer +3 	25 	Thunder	Aggro +25%
+50% P.dmg. to Lv.5+ enemies
Heavy Hammer 	40 	Thunder	‒
Heavy Hammer +1 	40 	Thunder	‒
Heavy Hammer +2 	40 	Thunder	
Heavy Hammer +3 	40 	Thunder	
War Hammer 	55 	Thunder	Aggro +10%
War Hammer +1 	55 	Thunder	Aggro +15%
+25% P.dmg. to Lv.15+ enemies
War Hammer +2 	55 	Thunder	Aggro +20%
+25% P.dmg. to Lv.10+ enemies
Holy Hammer 	55 	Thunder	Aggro +25%
+50% P.dmg. to Lv.10+ enemies
Great Mace 	65 	Ice 	+25% P.dmg. VS Deva
Great Mace +1 	65 	Ice 	+50% P.dmg. VS Deva
Great Mace +2 	65 	Ice 	+50% P.dmg. VS Deva
Holy Mace 	65 	Ice 	+50% P.dmg. VS Deva
+50% P.dmg. to Lv.10+ enemies
Heat Zaghnal 	75 	Fire 	+50% P.dmg. VS Asura
+50% P.dmg. to Lv.10+ enemies
Couteau de Breche	85 	Thunder	+125% Damage VS Deva
Gigant Hammer 	95 	Thunder	Aggro +50%
Regen 5% HP every 5 seconds
Gigant Hammer +1 	95 	Thunder	Aggro +250%
Regen 5% HP every 5 seconds
Gigant Hammer +2 	95 	Thunder	Aggro +200%
Regen 5% HP every 5 seconds
Gigant Hammer +3 	95 	Thunder	Aggro +250%
Regen 5% HP every 5 seconds
Gigant Axe 	100	Ice 	+50% P.dmg. VS Primal
+50% P.dmg. to Lv.5+ enemies
Gigant Axe +1 	100	Ice 	+60% P.dmg. VS Primal
+50% P.dmg. to Lv.5+ enemies
Gigant Axe +2 	100	Ice 	+70% P.dmg. VS Primal
+50% P.dmg. to Lv.5+ enemies
Gigant Axe +3 	100	Ice 	+80% P.dmg. VS Primal
+50% P.dmg. to Lv.5+ enemies
Konyo-Hojo 	60 	Poison 	Natural DP recovery limit +100%
Konyo-Hojo +1 	80 	Poison 	+50% P.dmg. VS Primal
Natural DP recovery limit +200%
Konyo-Hojo +2 	90 	Poison 	+100% P.dmg. VS Primal
Natural DP recovery limit +300%
Konyo-Hojo +3 	100	Poison 	+150% P.dmg. VS Primal
Natural DP recovery limit +400%
Parashu 	65 	Fire 	Deals magical damage
+5% M.Atk. while HP full
+5% Holy Atk. while HP full
Parashu +1 	75 	Fire 	Deals magical damage
+10% M.Atk. while HP full
+10% Holy Atk. while HP full
Parashu +2 	95 	Fire 	Deals magical damage
+25% M.Atk. while HP full
+25% Holy Atk. while HP full
Parashu +3 	100	Fire 	Deals magical damage
+50% M.Atk. while HP full
+50% Holy Atk. while HP full
Ukonvasara 	80 	Thunder	+50% P.dmg. VS Deva
+50% P.dmg. VS Asura
Ukonvasara +1 	90 	Thunder	+75% P.dmg. VS Deva
+75% P.dmg. VS Asura
Ukonvasara +2 	95 	Thunder	+100% P.dmg. VS Deva
+100% P.dmg. VS Asura
Ukonvasara +3 	100	Thunder	+150% P.dmg. VS Deva
+150% P.dmg. VS Asura
Master Axe 	90 	Ice 	Powder items effect +60 sec.
Master Axe +1 	95 	Ice 	Powder items effect +120 sec.
Master Axe +2 	100	Ice 	Powder items effect +180 sec.
Master Axe +3 	100	Ice 	Powder items effect +300 sec.
God Axe 	100	Ice 	+100% P.dmg. VS Primal
+100% P.dmg. VS Asura
+100% P.dmg. to Lv.1+ enemies
All Greatswords with Elements
Weapon 	Lv	Element	Effect
Wind Claymore 	15	Wind 	‒
Wind Claymore +1 	15	Wind 	‒
Wind Claymore +2 	15	Wind 	‒
Gale Claymore 	15	Wind 	Positive status time +
Flame Claymore 	30	Fire 	‒
Flame Claymore +1 	30	Fire 	‒
Flame Claymore +2 	30	Fire 	‒
Inferno Claymore 	30	Fire 	Positive status time +
Adamant Harpe 	35	Thunder	+50% P.dmg. VS Primal
Ice Claymore 	55	Ice 	‒
Ice Claymore +1 	55	Ice 	‒
Ice Claymore +2 	55	Ice 	‒
Blizzard Claymore 	55	Ice 	Positive status time +
Thunder Claymore 	70	Thunder	‒
Thunder Claymore +1	70	Thunder	‒
Thunder Claymore +2	70	Thunder	‒
Voltaic Claymore 	70	Thunder	Positive status time +
Emanuel 	75	Fire 	+50% P.dmg. VS Asura
+50% P.dmg. to Lv.10+ enemies
Beagalltach 	90	Poison 	Deals magical damage
+5% Poison magic acc.
Beagalltach +1 	90	Poison 	Deals magical damage
+10% Poison magic acc.
Beagalltach +2 	90	Poison 	Deals magical damage
+15% Poison magic acc.
Moralltach 	90	Poison 	Deals magical damage
Magic attacks always hit
Luxcalibur 	10	Thunder	P.Atk.+50% during Drg Sphere
All Kunai with Elements
Weapon 	Lv 	Element	Effect
Ninja Swords 	35 	Poison 	Night vision
Ninja Swords +1 	35 	Poison 	Night vision
Ninja Swords +2 	35 	Poison 	+50% P.dmg. VS Deva
Night vision
Ninja Swords +3 	35 	Poison 	Deals magical damage
+50% M.dmg. VS Deva
Night vision
Tempered Ninja Swords 	60 	Poison 	Night vision
Tempered Ninja Swords +1 	60 	Poison 	+50% P.dmg. VS Deva
Night vision
Tempered Ninja Swords +2 	60 	Poison 	+50% P.dmg. VS Deva
Night vision
Cross Blade 	60 	Poison 	+50% P.dmg. VS Deva
+25% P.dmg. to Lv.10+ enemies
Night vision
Heaven's Petal Pin 	65 	Thunder	+50% P.dmg. to Lv.5+ enemies
P.Atk.+100% during Drg Sphere
Kogitsune-maru 	70 	Poison 	+50% P.dmg. VS Deva
+50% P.dmg. to Lv.10+ enemies
Night vision
Jonin Kunai 	75 	Poison 	+25% P.dmg. to Lv.10+ enemies
Jonin Kunai +1 	75 	Poison 	+25% P.dmg. to Lv.10+ enemies
+10% P.Atk. during neg. status
Jonin Kunai +2 	75 	Poison 	+25% P.dmg. to Lv.10+ enemies
+25% P.Atk. during neg. status
Poison Kunai 	75 	Poison 	+50% P.dmg. to Lv.10+ enemies
+50% P.Atk. during neg. status
Jonin Blade 	80 	Fire 	Night vision
Jonin Blade +1 	80 	Fire 	+50% P.dmg. VS Deva
Night vision
Jonin Blade +2 	80 	Fire 	+50% P.dmg. VS Deva
Night vision
Sasuke 	80 	Fire 	+50% P.dmg. VS Deva
+50% P.dmg. VS Primal
Night vision
Chikusaji 	85 	Thunder	+5% P.Atk. while HP full
Chikusaji +1 	85 	Thunder	+25% P.dmg. to Lv.5+ enemies
+10% P.Atk. while HP full
Chikusaji +2 	85 	Thunder	+50% P.dmg. to Lv.10+ enemies
+15% P.Atk. while HP full
Uhuchiku 	85 	Thunder	+75% P.dmg. to Lv.10+ enemies
+25% P.Atk. while HP full
Kawahagi Knife 	90 	Ice 	+25% P.dmg. VS Primal
Kawahagi Knife +1 	90 	Ice 	+50% P.dmg. VS Primal
Kawahagi Knife +2 	90 	Ice 	+50% P.dmg. VS Primal
P.Atk.+100% during Drg Sphere
Yoshimitsu 	90 	Ice 	+50% P.dmg. VS Primal
+50% P.dmg. to Lv.10+ enemies
P.Atk.+100% during Drg Sphere
Bunkei 	95 	Poison 	+50% P.dmg. VS Deva
+50% P.dmg. to Lv.10+ enemies
Night vision
Bunkei +1 	95 	Poison 	+60% P.dmg. VS Deva
+50% P.dmg. to Lv.10+ enemies
Night vision
Bunkei +2 	95 	Poison 	+70% P.dmg. VS Deva
+50% P.dmg. to Lv.10+ enemies
Night vision
Bunkei +3 	95 	Poison 	+80% P.dmg. VS Deva
+50% P.dmg. to Lv.10+ enemies
Night vision
Seven Star Sword 	100	Fire 	P.Atk.+150% during Drg Sphere
Seven Star Sword +1 	100	Fire 	P.Atk.+200% during Drg Sphere
Seven Star Sword +2 	100	Fire 	P.Atk.+250% during Drg Sphere
Seven Star Sword +3 	100	Fire 	P.Atk.+300% during Drg Sphere
Ame-no-Murakumo 	100	Fire 	Deals magical damage
+25% Holy Atk. while fatigued
Night vision
Ame-no-Murakumo +1 	100	Fire 	Deals magical damage
+50% Holy Atk. while fatigued
Night vision
Ame-no-Murakumo +2 	100	Fire 	Deals magical damage
+75% Holy Atk. while fatigued
Night vision
Ame-no-Murakumo +3 	100	Fire 	Deals magical damage
+100% Holy Atk. while fatigued
Night vision
Azoth 	90 	Thunder	
Azoth +1 	95 	Thunder	
Azoth +2 	100	Thunder	
Azoth +3 	100	Thunder	
Naoe-Shizu 	80 	Poison 	
Marlayus Standard Dagger 	25 	Poison 	+50% P.dmg. VS Deva
+50% P.dmg. to Lv.5+ enemies
Phys. dmg. taken -10%
Marlayus Imperial Dagger 	35 	Poison 	Deals magical damage
+50% M.dmg. VS Deva
Phys. dmg. taken -10%
Marlayus Specialist Dagger	60 	Ice 	+75% P.dmg. VS Asura
Marlayus Blade of Genbu 	70 	Poison 	+50% P.dmg. to Lv.5+ enemies
P.Atk.+200% during Drg Sphere
Marlayus Blade of Suzaku 	80 	Thunder	+50% P.dmg. to Lv.5+ enemies
P.Atk.+200% during Drg Sphere
Marlayus Blade of Seiryu 	90 	Fire 	+50% P.dmg. to Lv.5+ enemies
P.Atk.+200% during Drg Sphere
Marlayus Blade of Byakko 	100	Ice 	+50% P.dmg. to Lv.5+ enemies
P.Atk.+200% during Drg Sphere
All Shuriken with Elements
Weapon 	Lv 	Element	Effect
Hairpin +1 	5 	Thunder	‒
Hairpin +2 	5 	Thunder	‒
Hairpin +3 	5 	Thunder	‒
Hyo Kunai +1 	10 	Poison 	‒
Hyo Kunai +2 	10 	Poison 	‒
Hyo Kunai +3 	10 	Poison 	Deals magical damage
Throwing Knife +1	20 	Poison 	‒
Throwing Knife +2	20 	Poison 	‒
Throwing Knife +3	20 	Poison 	‒
Cross Shuriken +2	25 	Fire 	‒
Cross Shuriken +3	25 	Fire 	‒
Shooting Star +1 	35 	Poison 	‒
Shooting Star +2 	35 	Poison 	‒
Shooting Star +3 	35 	Poison 	‒
Fire Shuriken 	40 	Fire 	‒
Fire Shuriken +1 	40 	Fire 	‒
Fire Shuriken +2 	40 	Fire 	‒
Fire Shuriken +3 	40 	Fire 	Deals magical damage
Wind Pinwheel +2 	45 	Fire 	‒
Wind Pinwheel +3 	45 	Fire 	‒
Dragon Bane +2 	50 	Fire 	+50% P.dmg. VS Asura
Dragon Bane +3 	50 	Fire 	+50% P.dmg. VS Asura
+50% P.dmg. to Lv.10+ enemies
Heavy Dart 	80 	Thunder	+50% P.dmg. VS Deva
Heavy Dart +1 	80 	Thunder	+60% P.dmg. VS Deva
Heavy Dart +2 	80 	Thunder	+70% P.dmg. VS Deva
Heavy Dart +3 	80 	Thunder	+80% P.dmg. VS Deva
+25% P.dmg. to Lv.5+ enemies
Manji Shuriken 	90 	Ice 	+25% P.dmg. to Lv.10+ enemies
Manji Shuriken +1	90 	Ice 	+25% P.dmg. to Lv.10+ enemies
Manji Shuriken +2	90 	Ice 	+50% P.dmg. to Lv.10+ enemies
Manji Shuriken +3	90 	Ice 	+50% P.dmg. to Lv.5+ enemies
P.Atk.+200% during Drg Sphere
Blaze Wheel 	95 	Wind 	+25% P.dmg. VS Primal
Blaze Wheel +1 	95 	Wind 	+50% P.dmg. VS Primal
Blaze Wheel +2 	95 	Wind 	+50% P.dmg. VS Primal
P.Atk.+100% during Drg Sphere
Blaze Wheel +3 	95 	Wind 	+50% P.dmg. VS Primal
+50% P.dmg. to Lv.10+ enemies
P.Atk.+100% during Drg Sphere
Flame Chakram 	35 	Fire 	Deals magical damge
Flame Chakram +1 	70 	Fire 	Deals magical damge
Flame Chakram +2 	90 	Fire 	Deals magical damge
Flame Chakram +3 	100	Fire 	Deals magical damge
Bekko 	60 	Thunder	Recover 5% DP when taking dmg
Natural DP recovery limit +25%
Bekko +1 	80 	Thunder	Recover 10% DP when taking dmg
Natural DP recovery limit +50%
Bekko +2 	90 	Thunder	Recover 15% DP when taking dmg
Natural DP recovery limit +100%
Bekko +3 	100	Thunder	Recover 20% DP when taking dmg
Natural DP recovery limit +200%
Iga Shuriken 	65 	Ice 	‒
Iga Shuriken +1 	75 	Ice 	Recover 5% DP when taking dmg
Iga Shuriken +2 	95 	Ice 	Recover 10% DP when taking dmg
Iga Shuriken +3 	100	Ice 	Recover 20% DP when taking dmg
Koga Shuriken 	80 	Poison 	‒
Koga Shuriken +1 	90 	Poison 	+2% P.Atk. during neg. status
Koga Shuriken +2 	95 	Poison 	+5% P.Atk. during neg. status
Koga Shuriken +3 	100	Poison 	+10% P.Atk. during neg. status
Fuma Shuriken 	100	Wind 	‒
Fuma Shuriken +1 	100	Wind 	Natural DP recovery limit +50%
Fuma Shuriken +2 	100	Wind 	Natural DP recovery limit +100%
Fuma Shuriken +3 	100	Wind 	Natural DP recovery limit +150%
Haura Shuriken 	90 	Fire 	‒
Haura Shuriken +1	95 	Fire 	‒
Haura Shuriken +2	100	Fire 	‒
Haura Shuriken +3	100	Fire 	‒
Vajra 	100	Thunder	Restore 10% HP every 1 seconds
Dart 	10 	Thunder	P.Atk.+50% during Drg Sphere
====Tomes====
PLACEHOLDER DATA TO SHOW INC MAGIC ACC OR DAMAGE DEPENDING ON ELEMENT
====Foci====
SHOW INC MAGIC ACC OR DMG BASED ON ELEMENT
==Recommendations for Inflicting Status Ailments==
You are more likely to successfully inflict Status Ailments on enemies by hitting them more. Damage has no effect on the chance to inflict a Status Ailment. Below are some multi-hit attacks and combos for each player character that tend to have a better chance of infliction.
Empress Multi-hit Attacks & Combos
Attack or Combo 	Reason
Small-sword Thrust	Fast attack speed that can continue indefinitely
Warrior Multi-hit Attacks & Combos
Attack or Combo 	Reason
Dragon Smash 	Each beam deals multiple hits (7-12 depending on the Elemental Contract)
Greatsword Normal Tackle	Deals 3 hits
Greatsword Dragon Tackle	Deals 3 hits, but with the Elemental Contract
Shinobi Multi-hit Attacks & Combos
Attack or Combo	Reason
Shuriken 	Shinobi fires multiple Shuriken. Number depends on the Elemental Contract.
Witch Multi-hit Attacks & Combos
Attack or Combo 	Reason
Familiar 	Most Familiars deal multiple hits over a period of time
Normal Wind 	Shotgun of 3, 6, or 7 tornadoes
Homing Ice 	Shoots out 5, 10, or 12 ice spikes
Normal Fire 	Shoots out 2, 4, or 6 fire waves
Homing Fire 	LOTS OF HITS NEED THE SPECIFIC # DATA!!!!!!
Condense Thunder	Instantaneously shoots out 3, 6, or 7 long lightning bolts
Oracle Multi-hit Attacks & Combos
Attack or Combo 	Reason
Cleaving Slash Form 	Lots of hits (need # data!!!!!!!!!)
Dragon Boost + Cleaving Slash Form	Lots of hits, but with the Elemental Contract
Bandit Multi-hit Attacks & Combos
Attack or Combo 	Reason
Small-sword Slash	Fast attack speed that can continue indefinitely
Water Relic 	placeholder
==Overseas Element Names==
In the overseas version, the Element names are based off Chinese Wuxing (Five Agents).Dragon Marked For Death Cheats Wiki - atwiki
* is called or .
* is called .
* is called .
==References==
Category:Guides