Capacitor

Capacitor is an Assault Rifle in Tom Clancy's The Division 2. 
It is an variant of the PDR-C, featuring the Talent Capacitance. It was added to the game in Title Update 12.
This weapon can be obtained from Exotic Caches, Mission rewards, and by completing five Challenges in The Summit during a single ascent. After its Reconfigure Blueprint is purchased from Inaya al-Khaliq, it can also be obtained from any area/mission with Assault Rifles as targeted loot.
==Usage==
Similar to its Named cousin Test Subject, Capacitor's primary utility is to empower an agent's Skills, rather than score kills by itself. Each bullet that hits an enemy grants +1.5% Skill Damage, up to a maximum of +60%. This works best in tandem with autonomous Skills like the Turret or Striker Drone, which can both act as distractions and seek out targets without needing to be aimed or micro-managed.
Its secondary effect provides +7.5% Weapon Damage for each Skill Tier Attribute - in other words, half of a Weapon Damage Attribute. This is a welcome bonus that lets the Skill-oriented builds finish off weakened foes or fend off Rushers that slip past their defenses, but without further investment in ancillary bonuses like Critical Hit Chance or Damage to Health/Armor, it simply isn't strong enough to efficiently take down Veteran/Elite enemies by itself. A smart agent should focus on landing hits - even against suboptimal targets like shields or Skill proxies - to build up stacks of Capacitance, while their robotic proxies do the actual dirty work. 
==Talents==
Icon	Description
 	
*Shooting enemies builds stacks to a cap of 40. Each stack grants 1.5% Skill Damage. After 5 seconds, stacks decay 1 per second.
*For each Skill Tier gain 7.5% Weapon Damage.
==Attachments==
Like other weapons in Tom Clancy's The Division 2, Capacitor comes permanently equipped with its own unique mods.
Mod Slot	Effect
 	Conductive Focal
Optical scope which ionizes the air around the target increasing electrical conductivity.
*+10.0% Critical Hit Chance
 	Voltage Generator
Discharging rounds generate electrical energy.
*+11 Rounds
 	Dielectric Safety Grip
One of the few safe locations to hold the weapon whilst charged.
* +10.0% Weapon Handling
 	Discharge Electrode
The electrical build-up transfers to the fired round via the muzzle.
*+30.0% Critical Hit Damage
ru:Конденсатор
Category:The Division 2
Category:Exotic
Category:Assault Rifles