Report 1308

Report #1308
Skillset: Nihilism Skill: Torture
 Org: Nihilists Status: Completed Dec 2014
Furies' Decision:
Solution two for now (implemented alongside overhaul necromancy changes). Will
revisit solution 3 post-affliciton-overhaul, as we like the RP potential for the
ability, but it is more complex than we'd like for the moment.
Problem: With the upcoming changes to both entanglement and ectoplasm, torture,
an already underused skill, will become even harder to pull off. The
unreliability of being prone/entangling, the 4s recovery on faliure (as a
mugwump!), plus the soon to be the removal of it's two best ways to actually
pull it off makes it a skill that'll be hard to justify using outside of extreme
scenarios, which include: ganking(3+v1), attempting to time torture every 8
seconds with your demon on shackles and play who has the faster internet
connection to torture before the person's system tipheret/summer, or poison spit
paralysis with a 33% chance of shrugging. Not a skill I'd recommend using to
anyone, in otherwords. This report aims in fixing the issues listed above, plus
providing the Nihilists an option of giving a plague affliction actively.
[A: 0 R: 0] Solution #1: Change Torture to always work, regardless of
 prone/entanglement. If we are allowed to add Ifs to
 the statement, include half the damage/bleeding for 2
 power if not prone.
[A: 0 R: 0] Solution #2: Change torture to always work that provides 700
 bleeding over 3 seperate tics (its 1200 over 6 tics),
 half the damage (1800 against robes, 1200 against
 warrior as it stands, so 900/600 against
 robes/warrior), and a plague affliction.
[A: 0 R: 0] Solution #3: This is where we go a little crazy. Each Demon Lord
 has it's own way of torturing a soul in theory.
 Change Torture to invoke an individual Demon Lord,
 for current case, Darkcall Torture Nifilhema
 <Subject>. This could be dependent on Deep Pact, to
 provide deeper meaning into Deep Pacts outside of a
 forgettable symbol, so it would just be the same
 Darkcall Torture <victim>. For 2 power, with no
 prone/entangling or any requirement outside of thrall
 being needed: Nifilhema: lighter damage(800 on
 robes), some bleeding(500 bleeding over 2 tics).
 Ashtorath: Higher damage (1200 against robes), a
 broken limb and set ablazed. Gorgulu: Two plague
 afflictions and anorexia. Baalphegar: Chill, disrupt,
 stupidity. Luciphage: Paralysis, moderate damage
 (1000 against robes), dominate.
Player Comments:
---[Enyalida on 12/12 @ 21:13 writes]:
All of these solutions seem pretty powerful. I like the idea of three,
introducing more options, but all of them seem quite strong, and I'm not sure
that the problem necessitates anything this strong.
---[Saesh on 12/14 @ 00:51 writes]:
Solution 3 without the stun on Luciphage, perhaps paralysis instead. If this
solution isn't overly involved, which will depend on Iepetix.Otherwise solution
2.
---[Silvanus on 12/14 @ 06:22 writes]:
Made the above changes as Saesh suggested, which does make more sense, since
Luciphage's pact has paralysis.
---[Raeri on 12/15 @ 08:27 writes]:
I think it should be tied to deeppact, so you actually need to put some thought
into it - with that though, I'd support Solution 3.
---[Maligorn on 12/17 @ 05:30 writes]:
Solution 3 may seem crazy, but I think it is very flavourful and, like I
mentioned, compensates for the power lost so far due to Overhaul mechanics. Also
agree that the specific Torture needs to be a deep pact decision, though.
---[Tanin on 12/19 @ 22:05 writes]:
I support solution 3 also because it has the most flavour and varity.