Recalling Bondage

==Overview==
This Frontier Gate is only available after defeating Holy Emperor Karna Masta in Menon
==Encounters==
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Stage 1=
Wave	Enemies	Special Notes
1 	 	
*True War God's Blade Swing - 4 combo Fire, Water, Earth attack on all foes & 60% chance to remove all buffs
*War God's Dance - Does one of the following:
**Powerful Fire attack on single foe that deals 120% of HP as damage
**8 combo massive random Fire attack on all foes
**8 combo fixed 38,000 damage attack on all foes
*Turn 1 if all units attack
**Empty Seal - 13 combo powerful Fire attack on all foes
**Recommended to guard one unit and attack with the rest
*Turn 2 if Empty Seal wasn't used previously
**Empty Seal - 13 combo powerful Fire attack on all foes
**Recommended to mitigate and guard on this turn
*While above 50% HP
**Fierce God's Stance - 75% boost to own Atk and 100% boost to own Def for 3 turns & removes all status ailments
*When HP is below 50%
**Militant God's Stance - 125% boost to own Atk and 100% boost to own Def for 3 turns, removes all status ailments, 100% damage reduction for 1 turn & 100% base and buffed BC drop rate resist for 1 turn
2 	 	
*X-tier Barrier - 100% damage reduction for 1 turn. Attack x times to cancel and guard remaining units to cancel.
**Uses Goddess' Charm if rule was not followed
**Goddess' Charm - 5 combo Light attack on single foe & reduces Atk by 100% for 1 turn
*Malefaxia - 9 combo powerful Light attack on all foes
*Scorn for the Weak - 4 combo powerful Light attack on unit targeted by Goddess' Charm that deals 140-150% of HP as damage & removes all buffs. Will not use if Atk Down is not present
*Perfect Defense - 100% damage reduction for 3 turns
*Turn 1
**Empty Seal - 13 combo powerful Light attack on all foes
3 	 	
*"Undergoing system maintenance..." - Idle
*"Undergoing system maintenance..." - Reduces own Atk by 50% for 2 turns
*Levin Slash - 5 combo Thunder attack on all foes
*Lightning Storm - 8 combo powerful Thunder attack on all foes, removes all buffs & inflicts Paralysis
*Supreme Void - 13 combo powerful Thunder attack on all foes
*If more than 8% of HP as damage is dealt
**"Self-restore function activated." - Recovers 9,999,999 HP, boosts own Atk by 100% for 999 turns & activates Angel Idol
*If more than 8% of HP as damage is dealt again
**"Self-restore function activated." - Recovers 9,999,999 HP, boosts own Atk by 150% for 999 turns & activates Angel Idol
*If more than 8% of HP as damage is dealt again
**"Self-restore function activated." - Recovers 9,999,999 HP & boosts own critical hit rate by 30% for 999 turns
4 	 	
*Stench of Ruin - 5 combo Water attack on all foes & 80% DoT for 3 turns
*Malodor of Destruction - 5 combo Water attack on all foes & reduces Atk, Def by 50% for 3 turns
*Broken Spirit - 8 combo Water attack on all foes
*Shadow Corpus - 8 combo powerful Water attack on all foes
*Phantom Grudge - 8 combo powerful Water attack on all foes
*Turn 1
**Stinky Infection - 5 combo Water attack on single foe, reduces Rec by 100% for 2 turns, adds 25% chance to inflict Poison, Sick effects, adds 20% chance to inflict Weak effect & adds 15% chance to inflict Curse to attack for 999 turns
*2 turns later
**Stinky Hazard - 4 combo enormous Water attack on foe hit with Stinky Infection that deals 500% of HP as damage
*At < 80% HP
**Stinky Infection - 5 combo Water attack on single foe, reduces Rec by 100% for 2 turns, adds 25% chance to inflict Poison, Sick effects, adds 20% chance to inflict Weak effect & adds 15% chance to inflict Curse to attack for 999 turns
*2 turns later
**Stinky Hazard - 4 combo enormous Water attack on foe hit with Stinky Infection that deals 500% of HP as damage
*At < 50% HP
**Stinky Infection - 5 combo Water attack on single foe, reduces Rec by 100% for 2 turns, adds 25% chance to inflict Poison, Sick effects, adds 20% chance to inflict Weak effect & adds 15% chance to inflict Curse to attack for 999 turns
*Next turn
**Stinky Hazard - 4 combo enormous Water attack on foe hit with Stinky Infection that deals 500% of HP as damage
*At < 10% HP
**Stinky Infection - 5 combo Water attack on single foe, reduces Rec by 100% for 2 turns, adds 25% chance to inflict Poison, Sick effects, adds 20% chance to inflict Weak effect & adds 15% chance to inflict Curse to attack for 999 turns
*Next turn
**Stinky Hazard - 4 combo enormous Water attack on foe hit with Stinky Infection that deals 500% of HP as damage
5 	 	
*Mother Nature's Absorption - Gradually recovers 200,000 - 250,000 HP for 999 turns & removes all status ailments
*Photosynthesis: Weakening - Gradually recovers 50,000 - 65,000 HP for 999 turns
*Photosynthesis: Return - Gradually recovers 200,000 - 250,000 HP for 999 turns
*Dire Bite - 10 combo powerful Earth attack on all foes, 55% chance to inflict Injury, Weak, Sick, Poison & reduces BB gauge by 20-30%
*Silent Kill - 8 combo powerful Earth attack on single foe & reduces Rec by 100% for 2 turns
*Fearful World - 6 combo powerful Earth attack on all foes that deals 120-140% of HP as damage & reduces BB gauge by 30%
**Used every 5 turns, if Empty Seal occurs on the same turn, it will be delayed by 1 turn
*Turn 1
**Empty Seal - 13 combo powerful Earth attack on all foes & removes all buffs
*At < 40% HP
**Empty Seal - 13 combo powerful Earth attack on all foes & removes all buffs
*At < 15% HP
**Empty Seal - 13 combo powerful Earth attack on all foes & removes all buffs
|-|
Stage 2=
Wave	Enemies	Special Notes
6 	 	
*5,000,000 HP
*Blazing Slash - 13 combo powerful Fire attack on all foes, 20% boost to Atk and critical hit rate for 3 turns & 50% chance to inflict Injury, Weak
*"If you don't come for me, I'll come for you!" - 13 combo powerful Fire attack on all foes & removes all buffs
*"Hmph..." - Idle
*"Think you can win against me?" - 13 combo powerful Fire attack on all foes & reduces BB gauge by 50%
*"Show me your true ability!" - Idle
*"You need more training!" - 13 combo powerful Fire attack on all foes
*"We are not yet done!" - 13 combo powerful Fire attack on all foes
*"Are you giving up already?" - 13 combo powerful Fire attack on all foes, 30% boost to Atk for 3 turns & 20% boost to critical hit rate for 3 turns
*"Get up and face me!" - 13 combo massive Fire attack on all foes
*Blazing Slash - 13 combo powerful Fire attack on all foes (140-240% multiplier relative to HP lost), 20% boost to critical hit rate for 3 turns & 50% chance to inflict Injury, Weak
*If items are used
**"Relying on Items? How pitiful!" - 13 combo powerful Fire attack on all foes & removes all buffs
*At < 65% HP
**Supreme Crimson Flash - 13 combo enormous (540%) Fire attack on all foes
*At < 50% HP
**"Don't get careless, child!" - 13 combo powerful Fire attack on all foes, recovers 2,000,000 HP, 100% boost to own Atk, Def for 999 turns & doubles normal hit count for 999 turns
7 	 	
*Judgement - Idle
*Spatial Cross - 10 combo powerful Light attack on all foes
*Terrible Trick - Reduces Def by 200% for 1 turn for all foes & 100% boost to Def relative to Atk for 1 turn
*Astral Line - 10 combo Light attack on units in random column
*Star Drive - 10 combo Light attack on units in middle row
*Satellite Quasar - 10 combo powerful Light attack on all foes
*Follow-Up Strike - 3 combo powerful Light attack on single foe
*For Judgement - 5 combo powerful Light attack on single foe & reduces BB gauge by 15 BC
*If ANY unit guards other than during 30% HP threshold
**"This is boring..." - 3 combo massive Light attack on unit that guarded & removes all buffs
*At < 50% HP
**"Not too shabby!" - 40% boost to own Atk, Def for 999 turns, 15% boost to own critical hit rate for 999 turns & reduces BB gauge by 100%
*At < 30% HP
**"Why don't we try this?" - 80% damage reduction for 1 turn
*Next turn
**Empty Seal - 13 combo enormous (500%) Light attack on all foes
*At < 10% HP
**Empty Seal - 13 combo enormous (500%) Light attack on all foes
8 	 	
*Thunder Punch - 5 combo Fire attack on all foes, adds Thunder element to attack for 999 turns & adds 30% chance to ignore Def for 1 turn
*Fire Punch - 5 combo Fire attack on all foes, adds Fire element to attack for 999 turns & 20% boost to own Atk for 999 turns
*Water Punch - 5 combo Fire attack on all foes, adds Water element to attack for 999 turns & 100% boost to own Def for 999 turns
*Wind Punch - 5 combo Fire attack on all foes, adds Earth element to attack for 999 turns & adds +1 hit count for 999 turns
*Flame Tail - 6 combo powerful Fire attack on all foes
*Demon Strike: Flame Slash - Enormous (500%) Fire attack on single foe & 50% boost to own Atk of Fire types for 1 turn
*Dragon God's Provocation - Fills single foe's BB gauge by 200% & 50% damage reduction to self for 1 turn
*If 6 BB/SBB is used in a single turn
**Empty Seal - 13 combo huge (1800%) Fire attack on all foes & drains BB gauge
9 	 	
*Dancing Ebony Wings - 6 combo Dark attack on all foes
*Thrashing Dark - 6 combo powerful Dark attack on all foes
*Reprimand - 12 combo Dark attack on all foes that deals 75-90% of HP as damage
*Deadly Reprimand - 12 combo powerful Dark attack on all foes that deals 120-160% of HP as damage
*Hubris - 50% Atk, Def, Rec reduction for 3 turns, 60% DoT for 3 turns, removes Atk, Def, Rec Down effects on self & recovers 50,000 - 60,000 HP for 3 turns
*False Peace - Idle
*First Act - 75% damage reduction for 1 turn
*Second Act - 80% damage reduction for 1 turn
*Third Act - 100% damage reduction for 1 turn
*Pardon the Wise - 6 combo powerful Dark attack on all foes
*If ANY unit guards other than during 30% HP threshold
**Denoucement - 10 combo massive Dark attack on all foes, 75% chance to deal 190-199% of HP as damage & removes all buffs
*At < 65% HP
**Magic-Sealing Chant - 50% boost to own Atk, Def of Dark types for 1 turn, 15% boost to own critical hit rate for 1 turn, reflects 20-25% of damage taken for 2 turns, 70% DoT for 3 turns & 50% damage reduction for 1 turn
*At < 40% HP
**Magic-Sealing Chant - 50% boost to own Atk, Def of Dark types for 1 turn, 15% boost to own critical hit rate for 1 turn, reflects 20-25% of damage taken for 2 turns, 70% DoT for 3 turns & 50% damage reduction for 1 turn
*At < 30% HP
**Magical power is gathering... - 50% boost to own Def of Dark types for 1 turn & 100% damage reduction for 1 turn
*Next turn
**Empty Seal - 13 combo enormous (550%) Dark attack on all foes
*At < 10% HP
**First Act - 75% damage reduction for 1 turn
**Second Act - 80% damage reduction for 1 turn
**Third Act - 100% damage reduction for 1 turn
10 	 	
*Phase 1
**Raising Cosmos - 8 combo powerful Light attack on all foes
**Maximillia - 2 combo powerful Light attack on single foe & reduces Atk by 100% for 2 turns
**Nightmare Break - 2 combo powerful Light attack on single foe & reduces Def by 100% for 2 turns
**Holy Emperor's Intimidation - Powerful Light attack on single foe & reduces BB gauge by 100%
**Holy Emperor's Light - 10 combo random Light attack on all foes & removes all buffs
**Galaxy's End - 12 combo powerful random Light attack on all foes
**At < 80% HP
***Awakening - Normal attack on all foes, 30% boost to own Atk, Def for 999 turns & 15% boost to own critical hit rate for 999 turns
**At < 50% HP
***An immense power is gathering... - Activates 150,000 HP / 5,555 Def Light barrier, 100% base and buffed BC resist for 1 turn & 30% damage reduction for 1 turn
**If 6 BB/SBB is not used(?)
***Holy Emperor's Judgement - Enormous (520%) Light attack on all foes
**If cancelled
***Stance has been broken! - Idle
**At < 30% HP
***Oracle: Perdition - DoT for 1 turn
**At < 25% HP
***Omnipotence - 40% boost to own Atk and 50% boost to own Def for 999 turns & 15% boost to own critical hit rate for 999 turns
**At < 1% HP
***Transforms into Form 2
*Phase 2
**Repose of Gaia - Idle
**White Flare - 8 combo powerful Light attack on all foes
**Crash Trance - Powerful Light attack on single foe & 100% Atk, Def reduction for 2 turns
**Zero Gravity - 10 combo powerful Light attack on all foes that deals 100-120% of HP as damage
**Ruin of Paradise - 5 combo fixed 20,000 damage attack on all foes
**Holy Retribution - 10 combo powerful Light attack on all foes & adds Def Ignoring effect for 1 turn
**Oracle's Horn - 20 combo powerful Light attack on all foes
**Oracle: Catastrophic Beast - 20 combo powerful Light attack on all foes
**If HP is above 90% on turn 1
***Divine Blow - Powerful Light attack on single foe
**If HP is below 90% on turn 1
***Destruction God's Conviction - Huge (1000%) Light attack on all foes & removes all buffs
**At < 90% HP
***Regenesis - Removes all buffs, reduces BB gauge by 40-60%, recovers 190,000 - 200,000 HP & 40% boost to own Atk and 30% boost to own Def for 7 turns
**At < 50% HP
***Regenesis - Removes all buffs, reduces BB gauge by 40-60%, activates 100,000 HP / 5,555 Def Light barrier & 30% boost to own Atk and 50% boost to own Def for 7 turns
**At < 25% HP
***An immense power is gathering... - Activates 150,000 HP / 5,555 Def Light barrier, 100% base and buffed BC resist for 1 turn & 30% damage reduction for 1 turn
**Next turn
***Destruction God's Conviction - Huge (1000%) Light attack on all foes & removes all buffs
**At < 1% HP
***Transforms into Form 3
*Phase 3
**Absolute Authority - Reduces BB gauge by 12-14 BC
**Ruinous Surge - 10 combo powerful Light attack on all foes
**Mirage Sight - 3 combo powerful random Light attack on all foes
**Saint's Shell - Recovers 200% damage taken HP for 1 turn
**Eternal Loss - 3 combo powerful Light attack on single foe that deals 150-200% of HP as damage
**Last Word - 10 combo powerful Light attack on all foes, boosts own Atk by 30% and own Def by 40% for 3 turns & boosts own critical hit rate by 15% for 3 turns
**Soul Crush - 2 combo powerful Light attack on single foe & reduces Def by 100% for 2 turns
**Millennium- 20 combo powerful Light attack on all foes
**Turn 1
***Dominance - Removes all buffs, invalidates all Leader Skills for 2 turns & 100% base and buffed BC drop resist for 1 turn
**At < 50% HP
***Utter Void - Reduces BC efficacy by 85% for 1 turn, 80% Atk, Def reduction for 1 turn on all foes & invalidates all Leader Skills for 2 turns
**At < 35% HP
***Eclipse - 100% damage reduction from all types for 1 turn
**At < 1% HP
***Eternal Return - Massive Light attack on all foes, recovers 150,000 HP, removes all buffs & reduces BB gauge by 100%
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==Rewards==
Stage	Reward 	Effect
3 	2x Almighty Imp Arton	
5 	Sphere Frog 	
7 	Imbued Tablet Elgif 	Imprisoned God's Memories - 20% boost to Atk & 60% boost to Spark damage
10 	Offensive Device 	Adds probable Def ignoring effect (50% chance), 30% boost to Atk, max HP, 100% boost to Spark damage & probable Spark critical (20% chance to deal 30% more Spark damage)