Barracks

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"The Barracks allow you to train troops to attack your enemies. Upgrade the Barracks to unlock advanced units that can win epic battles."
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Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11
Level 12
Level 13
Level 14
Level 15
Level 16
Level 17
==Summary==
*The Barracks is a building that allows you to train troops that will be stationed in s.
*Barracks train at half the normal rate when being upgraded, considerably increasing the time it takes to train your armies; this should be taken into consideration when deciding to upgrade your Barracks.
*Once you have queued troops in your Barracks, you can instantly complete their training with Gems; the amount required is directly proportional to the amount of time remaining to finish training normally.
*There is also an option to boost troop production for an hour. The boost option costs 30 Gems and will increase the training speed of all troops by a factor of 4.
**Note: The boost timer will continue to count down even if you aren't making troops, so don't boost your Barracks until you are ready to use it.
*When you click to boost the Barracks a clock appears for a few seconds.
*Destroying a Barracks in an attack does not disrupt its production of troops in any way.
*Troops that are trained are added to a training queue, shared with the Dark Barracks. The queue has a maximum capacity equal to twice your Army Camp capacity. For example, if your Army Camps can hold 200 housing space, the training queue is able to hold 400 housing space. This is useful because you may queue troops prior to engaging in combat (either single-player or multiplayer), and troop training will continue until the entire queue has been trained.
**The queue is trained in the order that you select the troops, and one batch of troops is trained at a time. Troops of the same type will not be grouped together unless manually grouped afterwards, so players could, for instance, train Barbarians and Archers alternately.
**The first half of the queue (the first army's worth of troops) will enter the Army Camps when readied. Note that troops already in the Army Camps count as being in the first half of the queue, but do not appear in the queue.
**The second half of the queue (the second army's worth of troops) is shaded light red, and form a "reserve" - troops from the reserve will enter the Army Camps once troops in the Army Camps are used and space is freed. When ready, troops in the reserve will display a tick. When donating troops, troops in the reserve will be given away first if possible, only using the troops in the Army Camps if there are none available in the reserve.
**Note that if a troop in front of the queue cannot enter the Army Camps due to a lack of space to accommodate them (even if the Army Camp is not completely full), they will form the front of the reserve and block any troops behind them in the queue from entering the Army Camps unless moved away by the player.
**While troops are in the queue, they can be moved around by the player, changing the order in which they are trained. If a troop that is not yet ready is moved to the front of the queue, the Barracks will immediately stop training the previous troop and start training the new troop, but losing all training progress on the previous troop. On the other hand, if a reserve troop is moved to the front and there is space in the Army Camps for them, they will be moved immediately to the Army Camps.
*Troops in the queue can be removed whether they are ready or not. If they were ready, they will have to be re-trained if re-added into the queue.
==Upgrade Differences==
The Barracks undergoes significant visual changes at levels 6, 8, 9, 10, 11, 12, 13, and 14.
*When initially constructed, the Barracks is a square building with a sloped red roof with a small window and door-less entryway. The roof is emblazoned with a pair of crossed swords. The building itself resembles a larger Builder's Hut, but with various differences. The swords on the roof symbolize the Barbarian, unlocked at this level. A small window is carved in the stone wall.
**At level 2, the Barracks gains a pair of archery targets on the side of the structure (complete with several arrows stuck in the targets as well as the side of the building) and a sword rack by the door holding a pair of Barbarian swords. The archery target represents the Archer, unlocked at this level.
**At level 3, the Barracks' single-sloped roof is extended to become a slightly taller peaked roof, and the door is enlarged. Both of these modifications are possibly made in order to accommodate the larger Giant units unlocked at this level. The Barracks appears to be more regularly used, as additional arrows appear in the targets (and on the walls), a third sword appears on the rack and a sword is stuck in the left side of the door.
**At level 4, one of the archery targets is relocated to the front of the structure to the left of the doorway, and one of the arrows on the wall is removed, leaving only one. The structure also becomes slightly taller. The Barbarian sword on the wall is moved to the rack. Goblins do not appear to be represented in this Barracks.
**At level 5, a small wooden barrier (made of level 1 ) is added along one side of the structure. The sword rack is replaced with a bomb rack, complete with a pair of Bombs. In addition, two thighbones appears on the ground in front of the door. The Wall, bones, and Bombs appear to represent the Wall Breaker - it is reasonable to assume that Wall Breakers use the Walls for training purposes as the Archers do with the archery targets.
**At level 6, the Walls are replaced with a crude Balloon launch consisting of a wooden lattice structure supporting a raised wooden platform, similar to a level 1 . A rope tether also hangs from the raised wooden platform, currently tied off to a small stake on the ground. One of the two thighbones disappears.
**At level 7, the bomb rack is replaced with a spell-casting cauldron that appears to represent the Wizard, the unit unlocked at this level, and the remaining thighbone disappears.
**At level 8, the crude Balloon launch platform is upgraded to a much sturdier, golden metal version. The square wooden platform is replaced with a sunburst-style one, affixed to the support structure with four large rivets. The rope tether's anchor location moves from the ground to the top of the roof. It is possible that the golden, sunburst-shaped launching platform refers to the golden Healer unlocked at this level.
**At level 9, the giant swords on the roof of the Barracks are replaced with what appears to be either a louvered black vent or a vat of molten lava. Either way, the fire-breathing (and, when upgraded to level 4 with the Laboratory, flaming-eyed) Dragons are probably the units that prompted this addition.
**At level 10, the entire structure, including the edges of the roof, is clad in gray metal with golden rivets. The sword rack seen next to earlier levels of the building replaces the spell-casting cauldron, now sporting five swords instead of four. Finally, the large louvered vent is replaced with a massive P.E.K.K.A helmet, obviously representing the P.E.K.K.A.
**At level 11, the P.E.K.K.A head is replaced once again by a window similar to level 9, but this time smaller with crossed grating rather than straight. The rooftop gets 2 gold-reinforced middle corners. The sword rack is replaced by two Baby Dragon eggs. The sun-shaped platform is now replaced with a reinforced wooden platform with a red top. A leash, supposedly to contain the , appears at the top of the platform, while at its bottom, a buried sword is shown.
**At level 12, the small window on top is covered with a pair of shovels crossed together with a miner hat on top. The dragon eggs are replaced with a mining cart and rail to represent the Miner and the previously buried sword disappears again.
**At level 13, the grey metal on edges grow darker, the raised platform changes into mountain- like structure, the roof gets two black colored antennas and an electricity box to represent its ability to train Electro Dragons.
***The antennas produce electricity between while training.
**At level 14, the two black-colored antennas on the roof is replaced by an ice furnace. 3 Yetimites are seen in the furnace. The mountain-like structure is replaced by a purple colored platform on top of an iceberg. The box is replaced by the Yeti's basket, representing the Yeti and his Yetimites.
**At level 15, the purple coloured platform is replaced by a sturdy wooden ladder with a platform. Unlike the wooden platform from the 6-7 barracks, the wood seems to be thicker and sturdier. An air sock is also seen on the right side of the barracks' roof. The mechanical Dragon's head can be seen on the roof, clearly showing the ability to train Dragon Riders.
**At level 16, the wooden ladder becomes reinforced with stronger wood, and the spikes are replaced with metal plating. Purple crystals can be seen next to the entrance of the Barracks. On the roof, the air sock is gone, and the mechanical Dragon head is replaced with a mechanical glove with a triangle symbol on it, representing the ability to train the Electro Titan.
**At level 17, the metallic hand is replaced with large, spiky tree root that has broken the barracks roof, which represents the ability to train Root Riders. The purple crystals are replaced by smaller tree roots in a flower pot. the metal plating's are replaced with white stones with a golden frame at the bottom. the purple wood on the roof is replaced with grey colored wood. The ladder does not change though.
==Statistics==
Level	Unlocked Unit 	Hitpoints	Build Cost	Build Time	Experience Gained	Town Hall Level Required
1 	Barbarian 	250 	100 	10s 	3 	1
2 	Archer 	290 	500 	1m 	7 	1*
3 	Giant 	330 	2,500 	10m 	24 	1*
4 	Goblin 	370 	5,000 	1h 	60 	2
5 	Wall Breaker 	420 	20,000 	8h 	169 	3
6 	Balloon 	470 	120,000 	12h 	207 	4
7 	Wizard 	520 	270,000 	18h 	254 	5
8 	Healer 	580 	800,000 	1d 	293 	6
9 	Dragon 	650 	1,000,000 	1d 12h 	360 	7
10 	P.E.K.K.A 	730 	1,400,000 	2d 12h 	464 	8
11 	 	810 	2,600,000 	4d 	587 	9
12 	Miner 	900 	3,700,000 	5d 12h 	689 	10
13 	Electro Dragon	980 	6,500,000 	7d 12h 	804 	11
14 	Yeti 	1,050 	8,000,000 	9d 	881 	12
15 	Dragon Rider 	1,150 	10,000,000	9d 12h 	905 	13
16 	Electro Titan 	1,250 	11,000,000	12d 	1,018 	14
17 	Root Rider 	1,350 	14,000,000	14d 	1,099 	15
Training Times of Elixir Troops	Training Times of Elixir Troops	Training Times of Elixir Troops
Troop 	Barracks Availability 	Barracks Availability
Troop 	Not Upgrading 	Upgrading
Barbarian 	5s 	10s
Archer 	6s 	12s
Giant 	30s 	1m
Goblin 	7s 	14s
Wall Breaker 	15s 	30s
Balloon 	30s 	1m
Wizard 	30s 	1m
Healer 	2m 	4m
Dragon 	3m 	6m
P.E.K.K.A 	3m 	6m
 	1m 30s 	3m
Miner 	30s 	1m
Electro Dragon 	6m 	12m
Yeti 	3m 	6m
Dragon Rider 	4m 10s 	8m 20s
Electro Titan 	6m 	12m
Root Rider 	3m 40s 	7m 20s
Super Troops 	Super Troops 	Super Troops
Super Barbarian 	25s 	50s
Super Archer 	1m 12s 	2m 24s
Sneaky Goblin 	21s 	42s
Super Giant 	1m 	2m
Super Wall Breaker 	1m 	2m
Rocket Balloon 	48s 	1m 36s
Super Wizard 	1m 15s 	2m 30s
Super Dragon 	6m 	12m
Inferno Dragon 	2m 15s 	4m 30s
Super Miner 	2m 	4m
*According to the game files, the Barracks can be upgraded all the way to level 3, but this is however impossible to do before upgrading the Town Hall to level 2.
===Achievements===
Discover New Troops 	Discover New Troops	Discover New Troops	Discover New Troops	Discover New Troops
Description 	Rewards 	Rewards 	 	
Unlock Archer in the Barracks 	10 	5 	 	
Unlock Wall Breaker in the Barracks	100 	10 	 	
Unlock Dragon in the Barracks 	1,000 	20 	 	
==History==
Patch 	Description
August 2, 2012 	Introduction of the Barracks, with 10 levels.
November 19, 2012	
*Barracks can now be boosted using gems, starting at level 4.
*Barracks now emit a warm glow of light when training troops.
January 10, 2013 	Reduced upgrade cost at level 8 from 1,000,000 to 700,000.
March 12, 2013 	Its queued troops no longer count towards the "Troop capacity after training" count in the Barracks' training screen if the Barracks is being upgraded.
May 23, 2013 	You can now browse through Barracks by tapping arrows.
December 5, 2013 	Added "Training capacity" to Barracks info and upgrade screens.
January 8, 2014 	
*Reduced boost cost from 25 gems to 20 gems.
*Increased duration from 45 minutes to 4 hours.
January 29, 2014 	Reduced boost cost and duration from 4 hours/20 gems to 2 hours/10 gems.
December 11, 2014	
*Swapped the level 3 and 4 unlock order; Giants are now the third troop unlocked and the Goblins are the fourth.
*Increased hitpoints at level 2-10.
**Level 2: 270 -> 290
** Level 3: 280 -> 330
**Level 4: 290 -> 370
**Level 5: 310 -> 410
**Level 6: 320 -> 450
**Level 7: 340 -> 490
**Level 8: 350 -> 530
**Level 9: 390 -> 570
**Level 10: 420 -> 610
July 1, 2015 	
*Improved the Barracks interface:
** Train your army with a new Training button just above Attack - no more Barracks-hunting
**Army Overview lets you view, request troops and edit your army, including spells!
*Increased hitpoints at level 5-10:
**Level 5: 410 -> 420
**Level 6: 450 -> 470
**Level 7: 490 -> 520
**Level 8: 530 -> 600
**Level 9: 570 -> 720
**Level 10: 610 -> 860
December 10, 2015	
* Reduced army boosts to 5 gems for 1 hour of boost.
*Troops can now be queued in sequence like the Spell Factory.
March 21, 2016 	Army Overview now shows time until training/brewing is complete, also accounting for active boosts.
May 24, 2016 	
*Added level 11 and 12 Barracks, with the introduction of the and Miner.
*You can now drag troops/spells anywhere into a training queue - training progress is transferred.
*Changed the "Training Finished" sound effect from this to this.
October 12, 2016 	
*Revamped Army Training, merging all Barracks and Dark Barracks queues into a single queue (whose capacity is now dependent on levels rather than Barracks levels), and adjusting troops' training times to be inversely proportional to the number of Barracks capable of training a troop. This was first suggested by Keeper3082 on forums, on October 25, 2012.
*Added Quick Train, a feature allowing players to save specific army presets and quickly train said presets with a single button.
* Increased boost cost to 30 gems - though this boosted all Barracks and Dark Barracks at once; boosting individual Barracks was no longer possible.
June 11, 2018 	Added the level 13 Barracks, with the introduction of the Electro Dragon.
June 26, 2018 	
*Reduced upgrade times at level 3-12.
**Level 3: 2h -> 1h
**Level 4: 4h -> 3h
**Level 5: 10h -> 8h
**Level 6: 16h -> 12h
**Level 7: 1d -> 16h
**Level 8: 2d -> 1d 12h
**Level 9: 4d -> 2d 12h
**Level 10: 6d -> 4d
**Level 11: 8d -> 6d
**Level 12: 10d -> 7d
April 2, 2019 	
*Reduced upgrade times at level 2-13.
**Level 2: 30m -> 1m
**Level 3: 1h -> 15m
**Level 4: 3h -> 1h
**Level 5: 8h -> 4h
**Level 6: 12h -> 8h
**Level 7: 16h -> 12h
**Level 8: 1d 12h -> 16h
**Level 9: 2d 12h -> 1d
**Level 10: 4d -> 2d
**Level 11: 6d -> 3d
**Level 12: 7d -> 5d
**Level 13: 12d -> 8d
*Reduced upgrade costs at level 9-12.
**Level 9: 1,500,000 -> 1,000,000
**Level 10: 2,000,000 -> 1,500,000
**Level 11: 3,000,000 -> 2,500,000
**Level 12: 4,000,000 -> 3,250,000
December 9, 2019 	Added the level 14 Barracks, with the introduction of the Yeti.
June 15, 2021 	Added the level 15 Barracks, with the introduction of the Dragon Rider.
December 9, 2021 	Reduced upgrade costs at level 6-12.
October 10, 2022 	
*Added the level 16 Barracks, with the introduction of the Electro Titan.
*Merged the Barracks into one building; training time at maximum availability was unchanged.
*Doubled the upgrade costs and times of level 5-15 Barracks to compensate for only needing to upgrade one Barracks.
*Troops can now be trained in the Barracks while it is upgrading, but at a reduced speed of 50%.
December 12, 2023	
*Added the level 17 Barracks, with the introduction of the Root Rider.
*Reduced upgrade costs at level 9 and 10.
**Level 9: 1.2M -> 1M
**Level 10: 1.7M -> 1.4M
*Reduced upgrade times at level 15 and 16.
**Level 2: 10d 12h -> 9d 12h
**Level 3: 16d -> 12d
==Trivia==
*Newly trained troops walk through to get to their assigned s. This only occurs if either your Barracks or your Army Camp is surrounded by Walls with no openings.
**If a troop has been boosted into their Super version, they appear as their normal versions when emerging from the Barracks, and will then detour to the Super Sauna to get transformed into their Super form before making to the Army Camps.
*Prior to October 23, 2018 update, the army category depicted Barracks with orange roofing, which is what the Barracks had in the beta version of the game.
*The level 10 Barracks can be seen in the Party Wizard Party Time video, although the Town Hall in this video is at level 7.
*If a troop upgrade finishes in your Laboratory while you have that particular troop type queued in your Barracks, the units within that queue will be produced at the newly upgraded level. This holds true even if you unqueue the troops without producing them.
*Although the P.E.K.K.A's appearance was changed since the June 17, 2013 update that also affected her 2D sprite, the P.E.K.K.A's helmet atop the Barracks remains unchanged with a classic appearance.
*In Clash Royale, the Barbarian Hut card closely resembles the level 1 Barracks from Clash of Clans, only that it now has a blue roof; however, from the enemy's point of view, it is red. The Barbarian Hut also has a small hole in the roof that the Barracks does not have, a keg of Elixir, and is more reinforced. Coincidentally, the Barbarian Hut only spawns Barbarians similarly to how the level 1 Barracks only allows the training of Barbarians.
*Although not being available as a card in Clash Royale, the Barracks can be seen in the Barbarian Bowl arena as a decoration.
*In Clash Quest, the Barracks resembled the level 1 Barracks from Clash of Clans. However, its roofing color seemed to be copper instead of red, resembling the Barracks in the beta version of Clash of Clans.
===Comparisons===
*The Barracks, and Laboratory are the oldest army buildings in the game.
*The Barracks, along with Army Camp and Dark Barracks are the only army buildings to have more of their kinds available, as opposed to one.
*If not counting the Altars, the Barracks has the highest level out of all army buildings.
*The Barracks was the only army building to appear in Clash Quest.
Category:Buildings
Category:Army
Category:Home Village
de:Kaserne
es:Cuartel