CC NR Religion

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==Religion==
Nearly every single person in Grienzland — regardless of Race, sex, state, class, or other classifying factors — believes in the existence of the Living God, an afterlife, theological truth, perfect good and enticing evil, and so on. The overwhelming majority of people subscribe to Ortueism, but there are three major (and one minor) branches therein and allegiance to one of those denominations is influenced by geographical and Racial demographics.
The following are general trends that can be used when selecting what branch of Ortueism your parents passed on to you. Most people stay within the branch they were raised under unless they go through a Hardship (the next step) that changes their worldview or social circumstances, or are heavily influenced by a friend, spouse, or religious authority from another denomination.
===Selection Methods===
There are two methods to determine your Religion:
*Intentional: Choose your Religion
*Random: Roll a d100. If you receive a result of "Region-Specific," click on the link to that page.
===Effects===
Increase one Vitality by 1, increase one Skill by 1, and gain a Conviction.
Religion	Religion 	Religion 	Religion 	Religion
 	d100 roll 	d100 roll 	d100 roll 	d100 roll
Religion	Synenolicism	Church of Unity	Heavenly Tree	Region-Specific
Raven 	1-18 	19-45 	45-79 	80-100
Magpie 	1-45 	46-51 	52-65 	66-100
Crow 	1-13 	14-44 	45-70 	71-100
Jackdaw 	1-24 	25-58 	59-62 	63-100
===Religion Details===
Synenolicism: +1 Nerve. +1 Investigation. Conviction: Guardian Paragon.
Church of Unity: +1 Breath. +1 Rapport. Conviction: Favorite Holy Scripture.
Heavenly Tree: +1 Fire. +1 Awareness. Conviction: Prayer Symbol.
Austericism: +1 Nerve. +1 Discipline. Conviction: Guardian Paragon.
==Next Step==
With your Religion selected and your Conviction chosen on the appropriate page, move on to Hardship.