Symbiont Seed

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This small plant seed is warm to the touch, and almost seems to pulse in the hand as if it had a heartbeat. It cannot be planted in the earth, but when held against the severed stump of a willing creature's severed limb, it painfully takes root in their flesh. The seed connects itself to its new bearer's nervous and circulatory systems, becoming a part of their body, and rapidly grows into a mass of plant matter in the shape of their missing limb over the course of 1d3 hours. Once fully grown, the symbiont limb behaves as a fully functional replacement for the missing limb, except that it grants the bearer a slam attack appropriate for their size, which can be enhanced as a magic weapon, and begins with a +1 existing enhancement bonus. The seed can be enhanced magically prior to implantation. The bearer is also partially treated as a Plant creature, being able to be damaged and healed as one at 25% effectiveness. If a save would allow them to halve damage from such an effect, they instead take no damage on a successful save. An antiplant shell prevents the bearer from fully entering its range, but they can still reach through the shell with any non-plant limb. The bearer can be affected by control plants, which causes the limb to behave erratically as it wrestles with opposing influences. At the beginning of each of their turns except the first after being affected (in which they are treated as having failed this save), the bearer is entitled to an additional Will save to end the effect. If they do not succeed, there is a 50% the limb fully obeys the caster using its own set of actions. Otherwise, it simply does nothing.
Various types of symbiont seed exist, each of them granting a different ability based upon the seed of the plant they were made from.
*Price 16,050 gp; Slot Arm or leg; CL 3rd; Weight —; Aura Faint conjuration, faint evocation
An acidfruit symbiont appears as the leafy branches or stems of any fruit-bearing plant, typically a lemon tree. Each day, 1d3+2 fruit buds sprout from it, to a maximum of 7 at any time. As a standard action, the bearer may activate one of the buds, causing it to rapidly grow to a full fruit. The bearer may then pick and throw the fruit as part of the same action, behaving as an alchemical splash weapon that deals 2d6 acid damage on a direct hit, and 1d6 acid damage as splash damage. A bearer with the bomb class feature can use one of their acidfruit buds as a base for any bomb they throw, causing the bomb to deal acid damage and increasing its overall damage by 1d6.
Cultivation Requirements
*Cost 8,025 gp; Feats Cultivate Magic Plant; Spells acid arrow; Skills Knowledge (Nature) 1 rank
* Price 20,500 gp; Slot Arm or leg; CL 5th; Weight —; Aura Moderate enchantment, faint evocation
A bouquet symbiont appears as a beautiful flowering plant that constantly emits a strong but pleasant floral scent. The bearer gets a +3 alchemical bonus to Diplomacy and Handle animal checks. In addition, once per day as a standard action the bearer can release a pheremone cloud that fills a 10 ft. radius around it, behaving as an inhaled poison that affects creatures with charm monster. These effects only apply against creatures with a sense of smell.
Cultivation Requirements
*Cost 10,250 gp; Feats Cultivate Magic Plant; Spells charm monster; Skills Knowledge (Nature) 3 ranks
*Price 8,950 gp; Slot Arm or leg; CL 1st; Weight —; Aura Faint evocation, faint transmutation
A goodberry symbiont appears as especially especially vibrant red-leafed stems. Each day, 1d3+2 goodberries sprout from it, to a maximum of 10 at any time. The goodberries lose their magical potency and become mundane berries 24 hours after being picked.
Cultivation Requirements
*Cost 4,475 gp; Feats Cultivate Magic Plant; Spells goodberry; Skills Knowledge (Nature) 1 rank
*Price 16,500 gp; Slot Arm or leg; CL 8th; Weight —; Aura Moderate transmutation, faint evocation
A strangler symbiont appears as a loose tangle of thick vines that occasionally shifts independently of its bearer. The limb gives its bearer a +3 circumstance bonus to grapple checks made with it, and the constrict ability, dealing (1d6 + the bearer's Strength modifier) bludgeoning damage on a successful grapple.
Cultivation Requirements
*Cost 8,250 gp; Feats Cultivate Magic Plant; Spells entangle; Skills Knowledge (Nature) 5 ranks
*Price 16,500 gp; Slot Arm or leg; CL 5th; Weight —; Aura Moderate transmutation, faint evocation
A reaching symbiont appears as a mass of strong vines or roots that is capable of sudden spurts of growth. As a free action that can be taken even when it is not the bearer's turn, they can increase the limb's reach by 5 ft. for one round. This ability can be used a number of times per encounter equal to (the bearer's Constitution modifier [minimum 2]). Multiple usages of this ability stack.
Cultivation Requirements
*Cost 8,250 gp; Feats Cultivate Magic Plant; Spells plant growth; Skills Knowledge (Nature) 3 ranks
*Price 16,500 gp; Slot Arm or leg; CL 5th; Weight —; Aura Moderate transmutation, faint evocation
A rooting symbiont must replace a leg, and appears as a thick tangle of tree roots. As a move action, the bearer may root or unroot themselves into any soft terrain, becoming unable to move but gaining a +10 bonus to combat maneuver defense and saves against any effect that would trip or otherwise move them from their space. This bonus does not apply to effects that would teleport the bearer. If the bearer is still successfully tripped or moved, they automatically unroot themeslves.
Cultivation Requirements
*Cost 8,250 gp; Feats Cultivate Magic Plant; Spells anchored step; Skills Knowledge (Nature) 3 ranks
*Cost 11,350 gp; Slot Arm or leg; CL 5th; Weight —; Aura Moderate transmutation, faint evocation
A thorned symbiont might appear as an ever-blooming mass of rose stems, a sturdy green cactus, or other thorny plant. The limb's slam attack deals an additional 1d4 piercing damage. It also deals this damage on a successful grapple attack made with the limb.
Cultivation Requirements
*Cost 8,250 gp; Feats Cultivate Magic Plant; Spells thorny entanglement; Skills Knowledge (Nature) 3 ranks
*Cost 9,225 GP gp; Slot Arm or leg; CL 3rd; Weight —; Aura Faint transmutation, faint evocation
A wooden symbiont appears as a thick mesh of incredibly sturdy branches. The limb can be used as a +1 buckler with no armor check penalty and without the typical -1 penalty to attack. Any enhancement bonus added to the limb also applies to limb's shield bonus, and it can accept any special weapon ability a magical shield could.
Cultivation Requirements
*Cost 4,612.5 gp; Feats Cultivate Magic Plant; Spells tree shape; Skills Knowledge (Nature) 1 rank
Category:Magic Items
Category:Wondrous Items
Category:Magic Plants