Mechlord (Class)

== Overview of the Mechlord Class ==
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== Class Table ==
Level 	Mastery Bonus	Feature 	Action Dice	 	Level 	Mastery Bonus	Feature 	Action Dice
Level 1 	+0 	 	 	 	 	 	 	
1d10 	 	Level 21 	+5 	Machinist: Tier IV 	1d30 	 	 	
Level 2 	+0 	-- 	1d10 	 	Level 22	+5 	-- 	1d30
Level 3 	+1 	 	 	 	 	 	 	
1d10 	 	Level 23 	+5 	Conservator: Tier IV 	1d30 	 	 	
Level 4 	+1 	-- 	1d10 	 	Level 24	+5 	-- 	1d30
Level 5 	+1 	 	 	 	 	 	 	
1d12 	 	Level 25 	+5 	Machine Surgeon: 
Tier I	1d30 	 	 	
Level 6 	+2 	 	 	 	 	 	 	
1d12 	 	Level 26 	+6 	The Builder: Tier II 	1d30+1d4	 	 	
Level 7 	+2 	 	 	 	 	 	 	
1d12 	 	Level 27 	+6 	Scrapper: Tier IV 	1d30+1d4	 	 	
Level 8 	+2 	 	 	 	 	 	 	
1d12 	 	Level 28 	+6 	Killer By Design: 
Tier I	1d30+1d4	 	 	
Level 9 	+2 	 	 	 	 	 	 	
1d12 	 	Level 29 	+6 	Logical Strategy:
Tier I	1d30+1d4	 	 	
Level 10 	+3 	 	 	 	 	 	 	
1d12 	 	Level 30 	+6 	Stat Reallocation (1)	1d40 	 	 	
Level 11 	+3 	-- 	1d20 	 	Level 31	+6 	-- 	1d40
Level 12 	+3 	 	 	 	 	 	 	
1d20 	 	Level 32 	+6 	The Builder: Tier III	1d40 	 	 	
Level 13 	+3 	 	 	 	 	 	 	
1d20 	 	Level 33 	+7 	Machine Surgeon: 
Tier II	1d40 	 	 	
Level 14 	+3 	-- 	1d20 	 	Level 34	+7 	-- 	1d40
Level 15 	+4 	 	 	 	 	 	 	
1d20+1d4-2	 	Level 35 	+7 	Killer By Design: 
Tier II	1d40+2d4	 	 	
Level 16 	+4 	 	 	 	 	 	 	
1d20+1d4-2	 	Level 36 	+7 	Logical Strategy:
Tier II	1d40+2d4	 	 	
Level 17 	+4 	-- 	1d20+1d4-2 	 	Level 37	+7 	-- 	1d40+2d4
Level 18 	+4 	 	 	 	 	 	 	
1d20+1d4-2	 	Level 38 	+7 	-- 	1d40+2d4	 	 	
Level 19 	+4 	Class Unlock 	1d20+1d4 	 	Level 39	+7 	 	1d40+2d4
Level 20 	+5 	Stat Reallocation (2)	1d20+1d4 	 	Level 40	+7 	Stat Reallocation (2)	1d40+2d4
== Features ==
=== Class Unlock: ===
At Level 19, you can unlock this class via an Affiliation Quest from Buckets 'N Bolts.
Twice per droid, you may reroll a failed repair, or crafting roll.
=== Machinist: ===
Tier IV: You have unlocked the ability to integrate machine parts into spacecrafts. You may make a robotics crafting roll and on the result of a success, the spacecraft is integrated with a machine part of your choice. On a failure, the machine part is destroyed, but you now have a 50% chance to not destroy crafting materials on all robotics crafting rolls. (Roll a 1d4, and on the result of a 3 or 4 no crafting materials are destroyed). 
=== Conservator: ===
Tier III: You have unlocked the ability to transplant logic circuits into different droids and you can put a logic circuit into a ship to create a droidship. You may make a robotics repair roll and on the result of a success, the logic circuit is taken out or transplanted into a different machine. On a failure, the logic circuit is destroyed and you have killed the droid.
=== Machine Surgeon: ===
Tier I: Because of your advanced knowledge of robots, you may roll an investigation roll to monitor the vitals of enemy robots. In addition to your already unlocked skills, you may reroll one robotics check of your choice per game.
Tier II: If you get the final hit on a droid, you may choose to instantly scrap the logic circuit or a single droid part.
=== The Builder: ===
Tier II: You have unlocked to ability to steal design plans for defeated droids. You may make a robotics design roll and on the result of a success, you can now create a specific type of droid to the standards and specifications of its original owner. This ability is limited to Grade 7 droids and below; this ability's Grade requirements apply to Builder: Tier I. (Using the required parts, no shortcuts)
Tier III: Your Abilities now work on machines up to Grade 10. You can also now use this ability on droidships; you have unlocked to ability to steal design plans for defeated droidships.
=== Scrapper: ===
Tier IV: You can now scrap spacecrafts for parts. To do this, you must roll for loot to gain the items. In the event you roll a critical success for scrapping, you gain a ship part. If you fail your scrapping roll on spacecrafts specifically, that ship part is destroyed.
=== Killer by Design: ===
Tier I: Built Robots/Droids/Spaceships add an addition damage die to their rolls equal to your Action Dice
Tier II: Built Robots/Droids/Spaceships add an addition damage die to their rolls equal to your Action Dice x2
Logical Strategy:
Tier I: Once per game, built Robots/Droids/Spaceships can roll at advantage on a roll of your choice.
Tier II: Twice per game, built Robots/Droids/Spaceships can roll at advantage on a roll of your choice.