Encounter Tables (CWS)

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Roll 1d8+1d12 to generate an encounter on these tables.
Arctic Plain
: 2 Giant, frost
: 3 Dragon, amethyst
: 4 Dragon, crystal
: 5 Dragon, white
: 6 Basilisk, lesser
: 7 Wolf, winter
: 8 Behir
: 9 Mammal, herd
: 10 Wolf
: 11 Bear, polar
: 12 Vassal (see subtable)
: 13 Hobgoblin
: 14 Troll, ice
: 15 Human
: 16 Remorhaz
: 17 Toad, ice
: 18 Cryohydra
: 19 Cryohydra
: 20 DM Special
Arctic Mountain
: 2 Galeb duhr
: 3 Dragon, white
: 4 Dragon, amethyst
: 5 Behir
: 6 Bear, cave
: 7 Wolf
: 8 Mammal, herd
: 9 Vassal (see subtable)
: 10 Kobold
: 11 Bugbear
: 12 Ogre
: 13 Wolf, winter
: 14 Giant, ettin
: 15 Yeti
: 16 Remorhaz
: 17 Human
: 18 Troll, ice
: 19 Gargantua, humanoid1
: 20 DM Special
Arctic Sea/Coast
: 2 Troll, marine scrag
: 3 Water weird/Remorhaz
: 4 Giant, frost (ship/land)
: 5 Dragon, topaz or crystal
: 6 Dragon, amethyst or white
: 7 Sea lion
: 8 Narwhal/Bear, polar
: 9 Vassal (ship/land; see subtable)
: 10 Fish/Bugbear
: 11 Shark/Hobgoblin
: 12 Dolphin/Wolf
: 13 Whale/Wolf, winter
: 14 Hippocampus/Troll, ice
: 15 Octopus, giant/Cryohydra
: 16 Mist, vampiric2
: 17 Morkoth/Human
: 18 Crystal ooze/White pudding
: 19 Hag, annis 3
: 20 DM Special
Arctic Subterranean
: 2 Deepspawn
: 3 Carrion crawler
: 4 Myconid
: 5 Dragon, white
: 6 cave fisher4
: 7 Dwarf, duergar
: 8 Toad, ice
: 9 Fungus (see subtable)
: 10 Cryohydra
: 11 Quaggoth5
: 12 Troll, ice
: 13 Spider, giant or sword
: 14 Giant, ettin
: 15 Umber hulk
: 16 Otyugh
: 17 Shadow6
: 18 Worm, purple
: 19 Mist, vampiric2
: 20 DM Special
Temperate Plain
: 2 Bulette
: 3 Gargantua, insectoid
: 4 Dragon, traveler (see subtable)
: 5 Manticore
: 6 Lion, spotted
: 7 Hobgoblin7
: 8 Wemic7
: 9 Boar, wild
: 10 Vassal
: 11 Mammal, herd
: 12 Dog, wild/Worg
: 13 Ankheg
: 14 Giant, hill/Skeletal warrior8
: 15 Horse, wild
: 16 Troll
: 17 Dragon, gold
: 18 Human nomads
: 19 Half-dragon
: 20 DM Special
Temperate Forest
: 2 Unicorn
: 3 Treant
: 4 Ettercap
: 5 Choke creeper
: 6 Bear, black
: 7 Dragon, green
: 8 Giant, firbolg9
: 9 Vassal (see subtable)
: 10 Mammal, herd
: 11 Bugbear
: 12 Ogre
: 13 Spider, giant
: 14 Wolf, dire/Worg
: 15 Centaur
: 16 Owlbear/Satyr
: 17 Dragon, amethyst
: 18 Nymph/Dryad
: 19 Spider, gargantuan
: 20 DM Special
: 1 Arctic gargantua humanoids are like yeti, and have yeti special abilities.
: 2 Arctic vampiric mist drains heat instead of blood.
: 3 It is rumored that these hags create and can control crystal oozes and white puddings.
: 4 These cave fishers are intelligent. They take slaves, which they sell to the aboleths. (Aboleths live so deeply under ground that not much is known of them. Although the surface world ignores them, they are plotting conquest. Secretive and manipulative, they are currently working through the drow.)
: 5 These quaggoth are immune to all coldbased attacks. They know some dragon slayer special attacks, such as wing and breath stun. One quaggoth trick is to throw pots of brown mold at the enemy.
: 6 At least one group of duergar worship the shadows, who may in turn be led by the dracolich Infernis. Shadows of double or even triple Hit Dice are known. The latter hit for 3d4+3 points of damage and drain 2 points of Strength.
: 7 Hobgoblins and wemics often war with each other. The hobgoblins smelt iron while the wemics use bronze, or such iron weapons as they can take.
: 8 In the Weeping Plains only. Skeletal warriors are immune to dragon breath and may (50%) have dragon slayer special abilities.
: 9 These are of neutral evil alignment.
----
Temperate Hill
: 2 Gargantua, reptilian
: 3 Bulette
: 4 Troll
: 5 Bugbear
: 6 Kobold
: 7 Wolf/Worg
: 8 Gnoll
: 9 Mammal, herd
: 10 Goblin1
: 11 Vassal (see subtable)
: 12 Hobgoblin
: 13 Ogre
: 14 Giant, hill
: 15 Chimera
: 16 Beetle, boring
: 17 Toad, giant
: 18 Spider, giant1
: 19 Basilisk, greater
: 20 DM Special
Temperate Mountain
: 2 Gargantua, insectoid
: 3 Dragon, amethyst
: 4 Dragon, gold
: 5 Giant, cyclops2
: 6 Giant, mountain
: 7 Troll, two-headed3
: 8 Bear, cave
: 9 Vassal (see subtable)
: 10 Bugbear
: 11 Giant, hill
: 12 Ogre4
: 13 Hobgoblin
: 14 Troll3
: 15 Griffon
: 16 Chimera
: 17 Wyvern4
: 18 Will'o wisp
: 19 Aurumvorax
: 20 DM Special
Temperate Sea/Coast
: 2 Morkoth/Vodyanoi, saltwater5
: 3 Dragon, bronze
: 4 Dragon, topaz
: 5 Hydra6
: 6 Elf, aquatic/Sirine
: 7 Kaolinth/Hobgoblin
: 8 Crab, giant
: 9 Dolphin/Vassal (see subtable)
: 10 Fish/Vassal (see subtable)
: 11 Troll, marine scrag7
: 12 Eel, giant/Ogre
: 13 Sea lion
: 14 Sea snake/Giant, fog
: 15 Giant, frost or fire
: 16 Octopus, giant/Hag, sea
: 17 Whale/Hag, sea
: 18 Squid, giant/Giant, reef8
: 19 Kraken/Bulette
: 20 DM Special
Temperate Subterranean
: 2 Aboleth9
: 3 Dragon, bronze or green
: 4 cave fisher10
: 5 Carrion crawler
: 6 Toad, poisonous
: 7 Bugbear
: 8 Ogre
: 9 Vassal (see subtable)
: 10 Fungus
: 11 Dwarf, duergar11
: 12 Spider, giant or huge
: 13 Myconid
: 14 Ooze (see subtable)
: 15 Elf, drow
: 16 Shadow11
: 17 Xom
: 18 Worm, purple
: 19 Hydra
: 20 DM Special
Badland
: 2 Half-dragon
: 3 Human
: 4 Basilisk, greater
: 5 Pyrohyra12
: 6 Toad, giant or poisonous
: 7 Lizard, fire or minotaur
: 8 Lizard, giant
: 9 Dragon, copper
: 10 Manticore
: 11 Manscorpion
: 12 Spider, huge or giant
: 13 Giant, hill
: 14 Vassal
: 15 Troll
: 16 Troll, giant
: 17 Gorgon
: 18 Hag, greenhag
: 19 Gargantua, reptilian
: 20 DM Special
Desert
: 2 Pudding, dun
: 3 Hatori, greater
: 4 Human
: 5 Scorpion, huge
: 6 Snake, giant poisonous13
: 7 Dragon, blue
: 8 Dragon, brass
: 9 Hatori, lesser
: 1 o Beetle, fire
: 11 Vassal
: 12 Manscorpion14
: 13 Thri-kreen14
: 14 Lizard, giant or fire
: 15 Hell hound15
: 16 Goblin or hobgoblin
: 17 Troll, desert
: 18 Spider, giant
: 19 Giant, desert
: 20 DM Special
: 1 Hill goblins ride giant spiders. They use weak poisons on their weapons (poisoned creatures are -1 to -4 on their attack rolls).
: 2 These reclusive and pacifistic giants are rumored to forge magical weapons without peer.
: 3 Mountain trolls are faultless trackers.
: 4 The mountain ogres tame and ride wyverns. They arm themselves with bows (longbows allowing Strength bonus).
: 5 Saltwater vodyanoi have 16 HD, and attack for 2d10+2/2d10+2/ 2d10.
: 6 At sea, aquatic versions exist. These may have 16 hit points per head.
: 7 Two-headed scrags are 30% likely, (two-headed trolls with scrag special abilities).
: 8 These are of evil alignment.
: 9 Aboleths live so deeply underground that not much is known of them. Although the surface world ignores them, they are plotting conquest. Secretive and manipulative, they are currently working through the drow.
: 10 These cave fishers are intelligent. They take slaves, which they sell to aboleths.
: 11 At least one group of duergar worship the shadows, who may in turn be led by the dracolich lnfernis. Shadows of double or even triple Hit Dice are known. The latter hit for 3d4+3 points of damage and drain 2 points of Strength.
: 12 Huge pyrohydras (16 hit points per head) are known to exist.
: 13 These snakes spit 30'. The poison is paralytic. Snakes of up to double size are common (8+4 HD, Dmg 1d6, spit 60').
: 14 The manscorpions and thri-kreen are traditional enemies; the hobgoblins trade with and are raided by both sides. Such petty squabbling is beneath draconic notice.
: 15 A native species of neutral alignment resembling hell hounds, often allied with hobgoblins
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Tropical Swamp
: 2 Half-dragon
: 3 Human
: 4 Toad, poisonous
: 5 Plant, dangerous, retch
: 6 Dragon, black
: 7 Vassal (see subtable)
: 8 Yuan-ti1
: 9 Frog, giant
: 10 Lizard, gian/Hydra
: 11 Lizard man2
: 12 Bullywug3
: 13 Crocodile, giant
: 14 Snake, giant const. or pois.4
: 15 Behir
: 16 Swamp worm5
: 17 Strangleweed vines6
: 18 Slug, giant
: 19 Gargantua, reptilian
: 20 DM Special
Tropical Jungle
: 2 Centipede, giant
: 3 Scorpion, giant
: 4 Human7
: 5 Zombie, ju-ju7
: 6 Beetle, rhinoceros
: 7 Snake, giant const. or pois.4
: 8 Dragon, black
: 9 Vassal (see subtable)
: 10 Mammal, herd
: 11 Yuan-ti1
: 12 Plant (see subtable)
: 13 Giant, jungle
: 14 Spider, huge or giant
: 15 Dragonfly, giant8
: 16 Spider, sword or gargantuan
: 17 Giant, fire
: 18 Dragon, traveler (see subtable)
: 19 Skeleton, warrior9
: 20 DM Special
Tropical Hill or Plain
: 2 Gorgimera10
: 3 Human
: 4 Basilisk, greater
: 5 Lion, spotted
: 6 Dragon, emerald or sapphire
: 7 Dragon, black/Dracolisk
: 8 Ogre
: 9 Toad, fire
: 10 Mammal, herd
: 11 Vassal (see subtable)
: 12 Hobgoblin
: 13 Yuan-ti1
: 14 Gorgon/Chimera10
: 15 Giant, fire
: 16 Dragon, traveler (see subtable)
: 17 Dragonne10
: 18 Half-dragon
: 19 Gargantua, insectoid or reptilian
: 20 DM Special
Tropical Mountain
: 2 Gargantua, insectoid
: 3 Basilisk, greater
: 4 Human
: 5 Dragon, silver or sapphire
: 6 Dragon, red or emerald
: 7 Spider, giant
: 8 Giant, cyclops11
: 9 Vassal (see subtable)
: 10 Mammal, herd
: 11 Giant, cyclopskin11
: 12 Hobgoblin
: 13 Troll11
: 14 Troll, two-headed11
: 15 Wyvern11
: 16 Half-dragon
: 17 Manticore10
: 18 Galeb duhr
: 19 Gargantua, reptilian
: 20 DM Special
Tropical Subterranean
: 2 Aboleth12
: 3 Otyugh
: 4 Neo-otyugh
: 5 Elf, drow
: 6 Dragon, sapphire
: 7 Dragon, black or bronze
: 8 Toad, fire
: 9 Fungus (see subtable)
: 10 Gnome, svirfneblin or spriggan13
: 11 Bugbear
: 12 Mold man14
: 13 Spider, giant or gargantuan
: 14 Ooze (see subtable)
: 15 Worm, purple
: 16 Shadow15
: 17 Slug, giant
: 18 Umber hulk
: 19 Skeleton, monster
: 20 DM Special
Tropical Sea/Coast
: 2 Morkoth/Gargantua, reptilian
: 3 Human
: 4 Dragon turtle
: 5 Dragon, silver or red
: 6 Dragon, bronze or black
: 7 Kuo-toa16
: 8 Lizard man
: 9 Crustacean, giant
: 10 Fish/Vassal (see subtable)
: 11 Dolphin/Vassal (see subtable)
: 12 Troll, marine scrag
: 13 Shark/Wyvern
: 14 Giant, fire (ship/land)
: 15 Hydra17
: 16 Whale/Tako
: 17 Squid, gian/Giant, reef18
: 18 Octopus, giant/Hag, sea
: 19 Dragon traveler (see subtable)
: 20 DM Special
: 1 At war with lizard men. They breed more slowly but command more potent magic; also, they prey upon humans for "recruits."
: 2 Advanced lizard men at war with the yuan-ti. Lizard man war priests are working on a way to control reptilian gargantua. They are generally beneath draconic notice.
: 3 Psionic bullywugs, these control and ride giant swamp worms. Protectors of nature (much like druids), they cultivate dangerous plants.
: 4 Often controlled by yuan-ti, who can grow them to double size.
: 5 Amphibious mottled worms, otherwise similar to purple worms.
: 6 Vines that hang from trees, otherwise similar to strangleweed. Exceptional vines might reach 8 or even 12 HD.
: 7 Some human jungle tribes turn their dead into ju-ju zombies to act as tribal guardians. Often, nonshaman males are killed at a certain age for this purpose. Other tribes ally with jungle giants.
: 8 Giant dragonflies swarm in the ninth month, making aerial travel dangerous.
: 9 On Firestorm only. Skeletal warriors are immune to dragon breath and may (50%) have dragon slayer special abilities.
: 10 The lion part of these creatures is spotted lion. Manticores are wise, but stingy and hard bargainers.
: 11 The cyclopes and their kin are at war with the trolls. The trolls have tamed wyverns as aerial mounts.
: 12 Aboleths live so deeply underground that not much is known of them. They are currently working through the drow.
: 13 These subterranean spriggans, in small form, are indistinguishable from svirfneblin.
: 14 No thornies.
: 15 Shadows of double or even triple Hit Dice are known. The latter hit for 3d4+3 points of damage and drain 2 points of Strength.
: 16 Nonsubterranean, able to function fully in bright sunlight.
: 17 At sea, aquatic versions exist. These may have 16 hit points per head.
: 18 These are of evil alignment.
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DM Special
: 01-07 Hoard thieves
: 08-09 Egg thieves
: 10-14 Giant raiders (frost or fire)
: 15-16 Human raiders
: 17 Dragon slayer
: 18-21 Chimera
: 22-24 Zombie, monster
: 25-27 Banshee
: 28 Dragon, amethyst
: 29 Dragon, black
: 30 Dragon, blue
: 31 Dragon, brass
: 32 Dragon, bronze
: 33 Dragon, copper
: 34 Dragon, crystal
: 35 Dragon, emerald
: 36 Dragon, gold
: 37 Dragon, green
: 38 Dragon, red
: 39 Dragon, sapphire
: 40 Dragon, silver
: 41 Dragon, topaz
: 42 Dragon, white
: 43 Beholder
: 44-45 Gorgimera
: 46 Dracolich
: 47-51 Dragonet, frredrake
: 52-54 Pyrohydra/Cryohydra
: 55-56 Lernaean hydra
: 57-66 Vassal patrol
: 67-70 Vassal war party
: 71-72 Hag, annis
: 73 Hag, greenhag
: 74 Dragon lord
: 75-82 Half-dragon
: 83-90 Plant, dangerous
: 91-92 Plant, intelligent
: 93-94 Roe
: 95-97 Skeleton, giant
: 98-99 Human wizard
: 00 Arcane
Ooze Subtable
: 01-30 Ochre jelly
: 31-60 Gray ooze
: 61-90 Pudding, black
: 91-00 Slithering tracker
: If water is present, crystal ooze might be encountered instead. Any of these might reach double the normal size and damage potential; however, note that this will not affect damage inflicted by black puddings.
Patrolled Domain
: 2 Half-dragon
: 3 Dragon lord
: 4 Dragon, visitor
: 5 Dragon, raider
: 6 Dragon, vassal
: 7 Mammal, herd
: 8 Mammal, herd
: 9 Elf, kindred/vassal
: 10 Gnome, kindred/vassal
: 11 Dwarf, kindred/vassal
: 12 Vassal, other
: 13 Vassal, visitor
: 14 Vassal, raider
: 15 Ogre
: 16 Hobgoblin
: 17 Vassal patrol
: 18 Traveler
: 19 DM Special
: 20 DM Special
: Patrolled domains are hexes containing a major settlement. If one hex from a settlement, use the Patrolled table on a 1d6 roll of 1, 2.
Vassal Subtable
: 01-30 Dwarf1
: 31-60 Elf2
: 61-90 Gnome1
: 91-00 Special3
: 1 Dwarf in mountain, gnome in subterranean.
: 2 Elf in forest.
: 3 Unusual encounter of DM's choice; e.g., dwarf in forest, humanoid kindred or vassal, kindred of a known dragon.
Dragon Subtable
: 01-05 Gold
: 07-10 Silver
: 11-18 Bronze
: 19-25 Copper
: 26-30 Brass
: 31-37 Amethyst
: 38-41 Sapphire
: 42-51 Emerald
: 52-56 Topaz
: 57-60 Crystal
: 61-68 Red
: 69-75 Blue
: 76-81 Green
: 82-86 Black
: 87-90 White
: 91-00 DM Special/Known NPC
Fungus Subtable1
: 01-25 Edible
: 26-28 Edible, but prevents breath weapon, 1d3+1 hours
: 29-32 Edible, causes nausea; -2 to attack rolls, 1d3+1 hours
: 33-35 Inedible, severe cramps; -4 to attack rolls, 1d6 hours
: 36-40 Cures 1d6 hp damage when eaten
: 41-42 Healing properties (requires Herbalism for proper use)
: 43-45 Allows water breathing, 6+1d6 turns
: 46-50 Phosphorescent, sheds light in a 10' radius; roll again, ignoring rolls over 45
: 51-65 Shrieker
: 66-70 Phycornid2
: 71-75 Ascomid2
: 76-80 Violet fungus3,4
: 81-95 Yellow mold4
: 96-00 OM special
: 1 The nonmonster fungi will be rare types probably unknown to PCs. An Herbalism proficiency check may reveal their properties.
: 2 In arctic regions , replace with brown mold. An 80% chance exists that a fungus that remedies ascomid or phycomid infection is nearby.
: 3 Shriekers are 75% likely to be also present. There is an 80% chance that a dragon will resist the rotting effect of this fungus strain ; check before rolling the saving throw.
: 4 In tropics, replace with russet mold.
Plant Subtable
: 01-10 Mantrap
: 11-25 Retch plant
: 26-35 Thornslinger
: 36-45 Tri-flower frond
: 46-60 Yellow musk creeper1
: 61-70 Quickwood
: 71-85 Strangleweed vine2
: 85-00 Special fruit3
: 1 Affects humanoids up to Giant size.
: 2 Vines that hang from trees; otherwise similar to strangleweed. Exceptional vines might reach 8 or even 12 HD.
: 3 Roll on the Fungus subtable, ignoring rolls over 50. Instead of phosphores cence, fruit has compelling scent; save vs. spell or eat.