Yakuza 4 Fighter Maker

Yakuza 4 >> Challenges
__TOC__
Sodachi has a dojo next to the Children's Park. He's not doing very well, so Saejima has to help him. How? By training apprentices. You can only train one apprentice at a time.
==Apprentices==
The following guys will show up at the dojo wanting to be apprentices.
*Hideo Sugiyama
*Takehiro Ehama
*Fukushi Ochiai
*Makoto Otokita
*Masataka Watanabe
Once an apprentice has won a tournament then you cannot train them any further, but they will now be available as a Tag Team partner in the Coliseum.
==General advice==
You need to try and get the dojo to S Rank (F -> E -> D -> C -> B -> A -> S). The following tips should do it.
*Training Schedule: With each new apprentice, firstly, in normal training schedule Condition them by Stretching until the smiley goes purple. Then do a mixture of Roadwork to increase Health, mixed with Punching, Kicking and Groundwork but make sure to Condition and Rest so that the yellow Health bar doesn't drop below half way or the Condition smiley turns blue. Warning, some apprentices won't get any benefit out of physical workout training until their Condition or Trust is high enough.
*Special Training: You need to start off by maxing out Trust (2 red hearts) by going to meetings (answer questions correctly to unlock skills). After about 4 rounds of meetings the apprentice will start asking you questions straight away. Once this happens switch to Sparring. Do this until you have 2 red hearts. Now Master Finishing Moves. Once you have them all your character should be ready to fight single matches. Do this until turn 48, this means you should amass a fair amount of cash.
*Maxing out stats: After each turn you get a score card. Each stats has an identifier that shows the stat has gone up or down. If you are training in an area and the stat doesn't go up then you have probably maxed out that stat. You can tell easier by fighting in a match: Notice 2 vertical bars on your Health? If there is a gap between them then you need to do more Roadwork to increase your Health.
*Enhance facilities: Each time your apprentice makes the dojo enough money to upgrade a facility, do so. Focus on Punching, Kicking, Groundwork, Roadwork, Stretching and Rest first then upgrade the others after. If you max out Level 2 facilities by the 2nd apprentice then the game won't let you level up until you complete Ochiai.
*Single match fights and Tournament Entry: Don't enter a Tournament until turn 48 or 49 with any of the first 4 apprentices. Amass cash and abilities by putting your apprentice in as many single match fights as possible. Don't worry about using the Order function that Sodachi keeps on warning you about. It only has a negative effect if you miss the QTE.
*You Should win a tournament before 50th turn.
==Skills==
Try and acquire as many of these skills as possible before fighting in a tournament. Some apprentices have some of these skills when they start. The others are acquired by Sparring, Meeting, Finishing Moves and story events.
*Willpower: The apprentice will get back up once more even if his Health reaches zero.
*Final Stretch: Attack rate will increase after the opponent is cornered.
*First Attack: Attack rate will increase 10 seconds after the fight starts. Becomes ineffective if you get hit.
*Moody: The apprentice's mood determines his attack rate. There is a 70% chance the attack rate will increase.
*Lucky Punch: Abilities will be enhanced if the opponent has more Health than the apprentice. Abilities will decrease if the opponent has less Health.
*Pride: The apprentice's condition will improve by one level, but his fatigue will be greater than normal.
*Persistence: Increases the prize purse, but apprentice will be more open to damage from the opponent.
*By Your Own Bootstraps: Apprentices abilities increases greatly if you don't give orders during a fight. Giving orders will have the opposite effect. [Ochiai]
*I Wanna Change Myself: The apprentice's abilities will increase when fighting in a match that he lost before. Losing the second time does not decrease his condition.
*Conviction: Abilities increase overall in accordance with Trust level
==Finishing Moves==
Try and learn as many of these moves as possible for each fighter before proceeding with a tournament fight. Equip whichever you feel best suits your style.
*Body Slam: Power Low: A body slam.
*German Suplex: Power Low: Move quickly to the rear of an opponent to perform a suplex.
*Bear Hug: Power Medium: Uses brute strength to toss the opponent.
*Punisher: Power Medium: A powerful standing attack using knee and leg kick combo.
*Fence Kicker: Power High: Stomp an enemy with brute leg strength.
*Fence Grater: Power High: Punch the face of a downed enemy without mercy.
*Guard Breaker: Power Super: Launch a downed enemy into the air for a clothesline.
*Wall Bounce Combo: Power Medium: Grab and slam an enemies face into a fence.
*Essence of Goriki: Power Super: Grab and power slam an enemy into the ground.
*Tiger Crush: Power High: Knocks your opponent face down.
==Exhibition match==
Name 	Held 	Prize (Yen)	Level 	Condition
Dragon's gate 	Frequently	100,000 	* 	No
Brawlfest 	Frequently	120,000 	* 	No
Regular tryout 	Frequently	150,000 	** 	No
Rising star 	Frequently	200,000 	*** 	No
Sink or swim 	Limited 	300,000 	*** 	Turn 1 to 6
Veteran's showdown	Frequently	350,000 	**** 	After 20th turn
Winner's circle 	Frequently	400,000 	*** 	Undefeated
Warm-up act 	Frequently	400,000 	**** 	No
Shuffle zone 	Frequently	400,000 	Random	No
King of mountain 	Frequently	500,000 	**** 	No
Power masters 	Frequently	700,000 	**** 	Greater power
Speed masters 	Frequently	700,000 	**** 	Greater speed
Technique masters 	Frequently	700,000 	**** 	Greater technique
Big money 	Rare 	800,000 	Random	?
Rookie stars 	Frequently	1,000,000 	***** 	No
==Hideo Sugiyama==
A young lad is fairly simple to train him up, follow the general rules. He needs to be told firmly at meetings.
====Full Training list====
Rnd	Slot 1-4 	Special Slot 	Skills/Finishing 	Reward
01 	Punch-Kick, Ground, Punch 	Meeting: The reason ain’t important 	 	Will power
02 	Road, Ground, Stretch 	Master finishing: German Suplex 	Lucky Punch, Willpower 	
03 	Road, Stretch, Stretch 	Sparring 	 	
04 	Stretch, Punch, Kick, Ground	Rest 	 	
05 	Punch, Kick, Ground, Rest 	Match 	 	
06 	Punch, Kick, Ground, Rest 	Master finishing: Fence Kicker 	 	
07 	Stretch, Punch, Kick, Ground	Meeting: I don't know 	Lucky Punch, Willpower, Fence Kicker 	Moody
08 	Punch, Kick, Ground, Ground 	Meeting: Make me breakfast every mornin’!	 	Pride
09 	Punch, Kick, Ground, Rest 	Match: Regular Tryouts 	Lucky Punch, Willpower, Pride, Fence Kicker 	
10 	Punch, Kick, Ground, Rest 	Master finishing: Fence grater 	 	
11 	Punch, Kick, Ground, Stretch	Solo 	 	By your own bootstraps
12 	Punch, Kick, Ground, Rest 	Meeting: Hiking 	 	Final Stretch
13 	Road, Ground, Rest 	Match: Winner's circle 	 	I wanna change myself
14 	Road, Punch, Rest 	Sparring 	 	
15 	Road, Rest, Rest 	Match: Warm-up act 	 	
16 	Road, Punch, Ground 	Meeting: Be a man already 	 	First Attack
17 	Road, Punch, Ground 	Match: King of mountain or Warm-up act 	Lucky Punch, Willpower, First Attack, Fence Kicker	
18 	Road, Rest, Rest 	Match: Speed masters 	 	Conviction
19 	Road, Punch, Rest 	Match: Speed masters 	Conviction, First Attack, Willpower, Fence Kicker 	
20 	Punch, Punch, Kick, Rest 	Master finishing:German Suplex 	 	
21 	Stretch, Punch, Kick, Rest 	Master finishing: Body slam 	 	Persistence
22 	Stretch, Stretch, Rest, Rest	Match: Power masters 	 	
23 	Stretch, Stretch, Rest, Rest	Match: Power masters 	 	
24 	Stretch, Stretch, Rest, Rest	Match: Technique masters 	 	
25 	Stretch, Stretch, Rest, Rest	Match: Technique masters 	 	
26 	Stretch, Stretch, Rest, Rest	Match: Technique masters 	 	
27 	Stretch, Stretch, Rest, Rest	Match: Rookie stars 	 	
28 	Stretch, Stretch, Rest, Rest	Match: Rookie stars 	 	
29 	Stretch, Stretch, Rest, Rest	Match: Rookie stars 	 	
30 	Stretch, Stretch, Rest, Rest	Match: Dragon gate 	 	
31 	Stretch, Stretch, Rest, Rest	Match: King of mountain 	 	
32 	Stretch, Stretch, Rest, Rest	Match: Big Money 	 	
33 	Stretch, Stretch, Rest, Rest	Match: Shuffle Zone 	 	
34 	Stretch, Stretch, Rest, Rest	Match: Highest prize 	First Attack, Moody, Willpower, Fence Kicker 	S Rank
Repeat Round 34 and use the prize money to enhance Dojo's Facility and finally send him to Tournament before turn 50.
==Takehiro Ehama==
He is nearer Saejima's age and needs to be treated more maturely. He trains well, but pander to him in meetings. He is a speed merchant.
====Full Training list====
Rnd	Slot 1-4 	Special Slot 	Skills/Finishing 	Reward
01 	Stretch, Stretch, Road 	Meeting: His sense o’ justice, Event: I ain’t so sure.	 	First Attack
02 	Road, Kick, Rest 	Master finishing: Fence Kicker 	 	
03 	Road, Kick, Ground 	Meeting: Win Back your Love 	 	Will power
04 	Road, Kick, Ground 	Meeting: Yes I do 	 	Moody
05 	Road, Kick, Rest 	Match: Sink or swim 	Pride, First Attack, Willpower, Fence Kicker 	
06 	Road, Kick, Rest 	Match: Sink or swim 	Moody, First Attack, Willpower, Fence Kicker 	
07 	Road, Kick, Rest 	Solo 	 	By your own bootstraps
08 	Punch, Kick, Ground, Ground 	Meeting: Not by winnin’ alone 	 	Final Stretch
09 	Punch, Kick, Ground, Rest 	Sparring 	 	
10 	Punch, Kick, Ground, Rest 	Sparring 	 	
11 	Punch, Kick, Ground, Rest 	Sparring 	 	Lucky Punch
12 	Punch, Kick, Ground, Rest 	Match: Big money 	Moody, First Attack, Lucky Punch, Fence Kicker 	I wanna change myself
13 	Punch, Kick, Ground, Ground 	Master finishing: Wall bounce combo 	 	
14 	Punch, Kick, Ground, Rest 	Match: Warm-up act 	 	
15 	Punch, Kick, Ground, Rest 	Match: King of mountain 	 	
16 	Punch, Kick, Ground, Rest 	Match: King of mountain 	 	Conviction
17 	Punch, Kick, Ground, Rest 	Match: King of mountain 	Conviction, First Attack, Lucky Punch, Fence Kicker	
18 	Ground, Ground, Ground, Rest	Match: Speed masters 	 	
19 	Ground, Ground, Ground, Rest	Match: Rising Stars 	 	
20 	Ground, Ground, Ground, Rest	Tournament 	First Attack, Moody, Willpower, Fence Kicker 	S Rank
==Fukushi Ochiai==
Ochiai has an attitude and is the first apprentice that needs a slightly different approach. You need to get him to Trust you before he starts behaving and training properly. He doesn't suffer fools or pandering, tell him straight.
====Training====
Ochiai needs conditioning and trust before physical training. He is powerful and has a high maximum health capacity.
====Meeting====
*He needs motivation [Willpower].
*His anime is ok [gain First Attack].
*Saejima is quite expressive [Pride] Also don't overplay or underplay Ochiai to his dad.
*I get the feeling he don't like cats or big things [Final Stretch].
====Finishing moves====
*Learn 2 Finishing moves and get [Persistence]
====Special Match====
*Not sure of the conditions but it was after winning a couple of 4* matches without using the Order function gained [Conviction]
*Equipped with Willpower, Final Stretch, Moody and Tiger Crush he won most 4 and 5* matches with no help.
====Full Training list====
Rnd	Slot 1-4 	Special Slot 	Skills/Finishing 	Reward
01 	Stretch, Stretch, Stretch, Stretch	Meeting: Motivation is real important 	 	Will power
02 	Stretch, Punch, Kick, Ground 	Master finishing: Fence Kicker 1st time	 	
03 	Stretch, Punch, Kick, Ground 	Master finishing: Fence Kicker 2nd time	 	Event: He's been trainin’ seriously
04 	Rest, Punch, Kick, Ground 	Meeting: I used to love anime 	 	First Attack
05 	Punch, Kick, Rest, Ground 	Match: Sink or swim 	Moody, First Attack, By your own bootstraps, Body Slam	
06 	Kick, Punch, Ground, Rest 	Match: Sink or swim 	 	
07 	Punch, Kick, Ground, Ground 	Sparring 	 	
08 	Rest, Punch, Kick, Ground 	Sparring 	 	
09 	Rest, Punch, Kick, Ground 	Sparring 	 	
10 	Rest, Road, Punch 	Match: Shuffle zone 	 	
11 	Rest, Road, Punch 	Sparring 	 	
12 	Rest, Road, Punch 	Match: Big money 	 	
13 	Kick, Kick, Stretch, Rest 	Match: Winner's circle 	 	
14 	Rest, Kick, Stretch, Rest 	Match: Rookie stars 	 	Conviction
15 	Rest, Stretch, Stretch, Rest 	Tournament 	First Attack, Moody, Willpower, Body Slam 	S Rank
===Real life===
From andriasang.com
: "Sega announced a celebrity tie-up that will see Fukushi Ochai, son of former baseball superstar and current Chunichi Dragons manager Hiromitsu Ochiai, appear as the third pupil. Ochiai's likeness, voice, and name are all being used for the character."
: "In comments shared with the press, Ochai said that his character is selfish and meant to annoy the player. This was his first time in the recording studio, but he was able to get into the role by imagining himself fighting pro fighter and former football player Bob Sapp."
==Makoto Otokita==
Makoto left the other dojo, he wasn't chucked out, honest! He makes you choose him over sweaty Koike and Toyama. You will enjoy slapping this vain dojo mofo when you get to sparring with him. Has good technique, but needs a lot of Trust and his condition falters quickly.
====Meeting====
*Spirit / efficiency I don't know which is more important, bad transcribing may make you choose the wrong choice [Pride].
*He shoulda made a move [First Attack].
*Don't chickety check yourself before you wreck yourself [Moody].
*Saejima is a barrier [Willpower].
====Sparring====
*[I Wanna Change Myself]
*[Final Stretch]
====Roadwork====
*Carry on training
====Finishing moves====
*After learning 2 moves [Persistence]
====Special Match====
*Equipped with Willpower, Final Stretch, Moody and Tiger Crush gained [Conviction] after 4 matches.
====Full Training List====
Rnd	Slot 1-4 	Special Slot 	Skills/Finishing 	Reward
01 	Stretch, Stretch, Stretch, Stretch	Meeting: I don't know 	 	Pride
02 	Road, Stretch, Punch 	Master finishing: Fence Kicker 	 	
03 	Stretch, Road, Kick 	Meeting: I'd chase ‘em off. 	 	First Attack
04 	Road, Ground, Rest 	Sparring 	 	
05 	Punch, Kick, Ground, Ground 	Meeting: I never do it 	Lucky Punch, Pride, First Attack, Fence Kicker 	Event: Let’s continue trainin’. Moody
06 	Punch, Kick, Ground, Rest 	Sparring 	 	
07 	Punch, Kick, Ground, Ground 	Meeting: I'll be your competition 	 	Will power
08 	Punch, Kick, Ground, Rest 	Sparring 	 	I wanna change myself
09 	Road, Kick, Rest 	Match: Regular Tryouts 	First Attack, Moody, By Your Own Bootstraps, Fence Kicker	
10 	Road, Kick, Rest 	Match: Shuffle Zone 	 	Final Stretch
11 	Road, Kick, Ground 	Master finishing: Wall bounce combo 	 	Persistence
12 	Stretch, Punch, Ground, Ground 	Rest 	First Attack, Moody, Final Stretch, Fence Kicker 	
13 	Punch, Punch, Punch, Punch 	Sparring 	 	
14 	Punch, Punch, Punch, Rest 	Match: Dragon's Gate 	 	
15 	Road, Punch, Rest 	Master finishing: Body slam 	 	
16 	Stretch, Stretch, Stretch, Stretch	Master finishing: Bear hug, 1st time 	 	
17 	Stretch, Stretch, Stretch, Stretch	Master finishing: Bear hug, 2nd time 	 	
18 	Stretch, Stretch, Stretch, Stretch	Master finishing: Punisher 	 	
19 	Kick, Punch, Stretch, Stretch 	Master finishing: Fence grater 	 	
20 	Stretch, Stretch, Stretch, Stretch	Master finishing: Guard breaker, 1st time 	 	
21 	Stretch, Stretch, Stretch, Stretch	Master finishing: Guard breaker, 2nd time 	 	
22 	Stretch, Stretch, Stretch, Stretch	Master finishing: Essence of goriki, 1st time	 	
23 	Stretch, Stretch, Stretch, Stretch	Master finishing: Essence of goriki, 2nd time	 	
24 	Stretch, Stretch, Stretch, Stretch	Master finishing: Tiger crush, 1st time 	 	
25 	Stretch, Stretch, Stretch, Stretch	Master finishing: Tiger crush, 2nd time 	 	
26 	Stretch, Stretch, Stretch, Stretch	Match: Veteran's showdown 	 	
27 	Stretch, Stretch, Stretch, Stretch	Match: Rookie stars 	 	Conviction
28 	Stretch, Stretch, Stretch, Stretch	Tournament 	First Attack, Moody, Willpower, Fence Kicker 	S Rank
==Masataka Watanabe==
Lacking in self confidence this apprentice is very powerful with good technique for a big guy. His speed needs more attention.
====Meeting====
*I'm big boned you guys. [First Attack].
*Train [Willpower].
*Bullshit him [Pride].
*Bullshit him again[Moody].
====Sparring====
*[Lucky Punch]
====Sparring with Otokita====
*Man up.
====Finishing moves====
*After learning 4 moves [Persistence]
====Special Match====
*Equipped with Willpower, Pride, Moody and Tiger Crush.
====Full Training List====
Rnd	Slot 1-4 	Special Slot 	Skills/Finishing 	Reward
01 	Stretch, Stretch, Stretch, Punch	Meeting: Being fat ain’t a bad thing 	 	First Attack
02 	Road, Kick, Ground 	Meeting: Train hard. 	First Attack, Body slam 	Will power
03 	Road, Punch, Rest 	Master finishing: Fence Kicker, 1st time	First Attack, Will power, Body slam 	Event: That ain’t kindness.
04 	Road, Kick, Rest 	Master finishing: Fence Kicker, 2nd time	 	
05 	Road, Ground, Rest 	Meeting: Pretend I know. 	 	Pride
06 	Punch, Kick, Ground, Rest 	Match: Sink or swim 	First Attack, Will power, Pride, Body slam 	
07 	Punch, Kick, Ground, Rest 	Sparring 	 	
08 	Punch, Kick, Ground, Rest 	Sparring 	 	
09 	Punch, Kick, Ground, Rest 	Sparring 	 	Lucky Punch
10 	Punch, Kick, Ground, Rest 	Meeting: I think so, too. 	 	Moody
11 	Punch, Kick, Ground, Rest 	Solo 	 	By your own bootstraps
12 	Punch, Kick, Ground, Rest 	Master finishing: German suplex 	 	I wanna change myself
13 	Punch, Kick, Ground, Rest 	Master finishing: Bear hug 	 	
14 	Stretch, Punch, Kick, Ground 	Master finishing: Punisher, 1st time 	 	
15 	Punch, Kick, Ground, Rest 	Master finishing: Punisher, 2nd time 	 	Persistence
16 	Stretch, Kick, Kick, Rest 	Master finishing: Fence grater 	 	
17 	Punch, Kick, Rest, Rest 	Master finishing: Guard breaker 	 	
18 	Stretch, Punch, Kick, Rest 	Master finishing: Wall bounce combo 	 	
19 	Punch, Kick, Kick, Rest 	Master finishing: Essence of goriki 	 	
20 	Stretch, Punch, Kick, Rest 	Master finishing: Tiger crush, 1st time 	 	
21 	Road, Kick, Rest 	Master finishing: Tiger crush, 2nd time 	 	
22 	Stretch, Road, Rest 	Match: Shuffle zone 	 	
23 	Kick, Kick, Rest, Rest 	Match: Winner's circle 	Moody, First Attack, By your own bootstraps, Body Slam	
24 	Stretch, Stretch, Stretch, Rest 	Match: Technique masters 	 	
25 	Stretch, Stretch, Stretch, Rest 	Match: Technique masters 	 	
26 	Stretch, Stretch, Stretch, Rest 	Match: Technique masters 	 	Conviction
27 	Stretch, Stretch, Stretch, Rest 	Tournament 	First Attack, Moody, Willpower, Fence Kicker 	S Rank
==Reward==
Sodachi gives you SSS Gunpowder as a token of his gratitude.
When you pass the New Serena a Messenger will give you Fighter Maker Completion Letter which you take to Bob Utsunomiya B at Naomi's Palace and get the Journal of a Rare Sign Maniac. You are now Trainer of Kamurocho.
==Sources==
Training lists partially lifted from http://enjoygame.at.webry.info/201003/article_45.html
Category:Yakuza 4