Hurwaet (Race)

Can exceed the level limits for the allowable classes if they have high prime requisite scores (DMG Table 8).
Special Advantages:
* A fully equipped hurwaet can leap 8' straight up or 20' horizontally
* Natural AC is 5 from their scaly hide.
** Gain no benefit from worn AC unless it is better than natural AC.
** Shields can boost AC by one.
* Hurwaeti can produce a fog cloud once per day.
** The volume is a rectangular area 60' on a side and 20' high. Only the fog bank version of the cloud can be produced.
** This ability is a natural process rather than a spell, so the cloud cannot be dissipated by a dispel magic or other spell, though a gust of wind or other wind spell will break up the fog cloud.
** Multiple hurwaeti working together can refresh the atmosphere of a ship, by using their fog cloud ability, from Deadly to Fresh.
Special Disadvantages:
* They may not be multi-classed.
* Their armor must be crafted to fit around their unusual body shapes, and thus costs 50% more than that for humans and humanoids.
 Racial Adjustment for Thieves
PP	OL	F/RT	MS	HS 	DN	CW 	RL
— 	5%	5% 	5%	-5%	— 	-10%	5%