149629-wildstar-is-trying-to-get-me-addicted

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Just look at the gameplay systems and you'll see what I mean. Game addiction is a real and known problem. People spend insane amounts of time playing, hoping that "this next dungeon will be it, I'll get the drop" or "tonight is the night we'll win an arena match". It's nothing but an attempt to sell games to people who are open to the idea of buying games.
 
Hell, every level-up leads to a supportive male voice gratifying me in ways my father never could. Why didn't you ever call me a cupcake, dad?? Why can't I be in Club Badass IRL??  
 
 
Anyway, these games damage lives and exploit people because various means are used to keep them playing, plus they don't always get what they want, but think they might. And we all know that time can be just as valuable as money— actually moreso in some cases— so this is obviously unethical and exploitative.
 
Just read this comment from Random Internet Poster:
 
 
(image may or may not be of the poster quoted here)
 
"In 2005 my husband became addicted to WOW, and we had problems in our relationship. He convinced me that if I played too, we would have something to do in common. I played until I was level 72 (expansions). He left WOW, and moved to D and D online, we fought about all his time spent there, and not with me or the kids... and again told me to try the new game, then we would be spending time together... I joined, we played for a few months, Then he left for LOTRO...again I joined, played again for about a year...he left for world of tanks (this time I did not join him), then Call of duty, other play station games, and now EVEHis game addiction has cost lots of money, time, and emotional heartache. He is playing 5 feet away from me, and has no idea I am even writing this"
 
Shocking and hilarious.
 
 
 
Worse than this, people have actually DIED from playing video games too much:
 
 
(man in picture may or may not be dead or in a food coma or passed out from too much bong)
 
http://www.ranker.com/list/8-people-who-died-playing-video-games/autumn-spragg
 
 
 
Generations are becoming slaves to their own desire for self-validation away from the real world, where they hate their everyday jobs and feel unfulfilled. This is vastly different from previous generations where most people loved their jobs and had no need for distractions, often being unwilling to sacrifice for passions. Just ask this fine young man, who I'm told cared a lot about external validation, being productive according to societal standards, and not living in the moment:
 
 
(note: this man may or may not be available to answer your questions due to death from sustained alcohol abuse)
 
 
 
Read this article to see how game devs are turning you into a subsentient pellet-seeking hamster:
 
http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html
 
 
 
The makers of Wildstar have only contributed to this worldwide dilemna by producing a F2P model that encourages you to get the most out of your money. There are people with real disabilities and addiction problems who can't stop chasing loot and having fun with their friends, but they'll pay the price eventually, don't you worry.
 
Games should be regulated to ensure that fun is limited to a reasonable amount per hour. It's absurd to think that I could spend so much time PVPing and PVEing and not get what I want from that time. The chase means nothing after all. I learned in university literature classes that it's not about the journey, it's about the destination. Or something like that. I don't know because I was playing video games and smoking reefer instead of attending lectures.
 
 
In conclusion, I wish Wildstar and similar games would stop trying to get me addicted, because even though I choose to pay money buying them with no guarantee of fun, and then choose to play them with no guarantee of anything other than lost time, it's a truefact that these games are unethical and that the responsibility for my behaviour lies more with external factors than internal ones. I feel this is true after reading this philosophical article:
 
https://en.wikipedia.org/wiki/Truthiness
 
 
 
TLDR: To the makers of Wildstar: Your ability to craft a fun and transparent experience that invites me to return every day and spend my time seeking cool rewards extraneous to fundamental gameplay is deplorable. 
 
You should be held accountable for the amount of joy I get spending my time on what others may feel is a waste. People tell me I'm being exploited and I believe them because I've spent too much of my life playing video games to know the difference.	
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			Fanboi....	
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			I demand attribution!	
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Fanboi....
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I'm hardly a fanboy anyway. I criticize Carbine along with praise, and for the most part only play the game for housing and socializing. People tend to confuse criticism of their output with defense of Carbine's output, which is hilarious and often proves my point.
 
Anyway, nobody has to take this thread seriously. There's usually some merit in spoof but I wrote it for a laugh and to kill some time, not to convince anyone of anything.	
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			I lol'd. Good job OP.	
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