Class

Class is an enchantment subtype introduced in Dungeons & Dragons: Adventures in the Forgotten Realms. 
==Description==
Classes act as they would during a D&D session. They are similar to the Level up mechanic and have effects that stack as you level up. 
Each Class has three abilities in sections of its text box, called Class abilities. The abilities are arranged vertically like Sagas and have vertical artwork of the D&D symbol of the creature class in its art. The first Class ability is active as long as you control the Class. The next two are activated abilities that allow it to level up. Class abilities are activated at sorcery speed, meaning during your main phase if the stack is empty. As mana is paid for the second ability, the Class will become level 2 and the first two class abilities are active. If a Class is level 2, you can activate the level 3 ability. Note that you can only activate a Class's level 3 ability if the Class is level 2. 
Class abilities can be anything — static abilities, activated abilities, or triggered abilities. 
A Class's level isn't tracked with or represented by counters. A Class's level is just something true about the permanent.
===List of Classes===
;Dungeons & Dragons
In Dungeons and Dragons 5th Edition there are 12 classes in the Player's Handbook. Seven of these classes match a pre-existing creature class in Magic, three have class analogs (Fighter instead of Warrior, Paladin instead of Knight, and Sorcerer instead of Shaman), and two classes of Bard and Ranger being introduced and errata'ed in at the release of Dungeons & Dragons: Adventures in the Forgotten Realms. Commander Legends: Battle for Baldur's Gate provided <c>Artificer Class</c>, which was a new class previously added to the D&D 5th Edition rules.
;Bloomburrow
Bloomburrow brought Classes backs, all with the naming scheme of "[Job]'s Talent". As opposed to the artistic direction of signature items with a sigil for the D&D Classes, the Talents depict anthropomorphized animals in the occupation listed. There is also a symbolic item on the bottom of the frame, though not all have an obvious connection. It focuses on occupations one might find in a rural village, such as bakers, blacksmiths, artists, etc.
==Rules==
==Rulings==
*Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
*Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
*Gaining a level won't remove abilities that a Class had at a previous level.
*Gaining a level is a normal activated ability. It uses the stack and can be responded to.
*There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately. 
*You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
*You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
*Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
*The levels on Class cards don't interact with level counters of leveler cards or with the level up ability.
==References==