Savathûn, the Witch Queen

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==Summary==
Savathûn, the Witch Queen, born Sathona and known by many other names, is the Hive God of Cunning, sister of Oryx, the Taken King and Xivu Arath, God of War. Being born as a mere Krill princess, she along with her sisters narrowly escaped a conspiracy set up by their mentor that resulted in the death of their father and subsumation of the Osmium throne. Guided by her Worm familiar, she would lead her siblings into the deep. They journeyed down deep into the core of their homeworld, Fundament, eventually meeting the five Virtuous Worms, Akka, Eir, Xol, Ur, and Yul. These Worm Gods were beings of the Darkness, and they bestowed upon the trio great power so long as they each continued to fulfill their respective geas. With this power, Savathûn, now having taken the Mother morph, and her siblings would go on to destroy species and worlds for thousands of years, until the hunger of the Worms began to outstrip the destructive intake that the three siblings could provide. Under the threat of consumption, Auryx slew his sisters to gain their power, and killed Akka. Afterwards, Aurash, who was now Oryx, would resurrect his sisters through great acts of war and cunning. But Oryx had grown too strong, which resulted in the siblings parting ways so that they may grow different.
Many ages later, after Oryx had been slain by the Guardians, Savathûn started becoming active within the Sol system. She left her mark on the system through various schemes and plots. She orchestrated the events of Forsaken, which culminated in the Dreaming City being overrun with Taken and Hive while stuck in a 3-week loop. Later, Savathûn would go on to possess Osiris after he had lost his Ghost, infiltrating the Vanguard. She would keep her cover up for almost a year, gathering intel and tools and manipulating everyone around her. This charade came to an end with Savathûn revealing herself to the Guardians after fleeing to the Dreaming City. She struck a bargain with the Vanguard and the Awoken: if they severed her from her Worm, she would give back Osiris. The ritual to remove her Worm succeeded and Savathûn escaped before she could be captured. Unbeknownst to anyone, this ritual killed Savathûn, as she couldn't survive without her Worm. She died on a cliff, looking upon the Traveler. But this wasn't the end, as the Ghost Immaru arrived at the scene and raised her with the Light.
Reborn as a Lightbearer Savathûn was quick to act. She had left behind enough for herself in her previous life to form a plan. She lured Ghosts vulnerable to her manipulations into her Throne World and shared the Light with her Brood. Afterwards, Savathûn baited the Guardian into invading her Throne World where they would discover the Hive's possession of the Light. With this, she tricked the Vanguard into investigating her supposed 'theft' of the Light with Deepsight. Through this, Savathûn was able to recover her memories and constituted a plan to steal the Traveler. However, the Guardian could thwart her plans and defeat her in battle. Though Savathûn was killed, her Ghost escaped. The Witch Queen's return is only a matter of time.
==Powers and Stats==
Tier: , up to Environmental Destruction with Preparation | At least , likely | , up to at least | , up to at least , likely 
Key: Material Space (Pre-Witch Queen) | Ascendant Plane (Pre-Witch Queen) | Material Space (Lightbearer) | Throne World (Lightbearer)
Name: 'Savathûn, the Witch Queen', formerly Sathona, the Hive God of Cunning, VIP#7282, the Queen of Lies, the Scheme-Mother, the Deceitful Sister, Sister of Shapes, Subjugant to None, Sword-Breaker, Queen to the Taken Throne, Archentrope, Queen of Encrypts, the Black Needle, the Whisper-Queen, deepest in the High Coven, Emancipator of Worms, 'the Missing Piece of All Puzzles, who shall see the cosmos unborn into an infinitely dwindled egg', Coyote, mantis, serpent, Cagn, Anansi, Sri-cleans-his-brother's-stomach, grandmaster of semiosis, the jeweler's hammer which gilds the signal, a purposeful mob none of whose members know its purpose, the infinite regress of enigmas, a self-questioning answer, the word not spoken, black ice, cataract of mimes, the ache, and fever of overthought while bedridden with illness, the intolerable thorn of frustrated inquisition, gray regret at the end of a fruitless day, the thing which is unlike your beloved but arbitrarily recalls your beloved to agonizing effect, architrave of the no-window, needle driven in flush with skin so that desperate fingers cannot pull it out, sweet petal, unmemorable, crystal death, the provably improvable, 'The Witch, Insidious', the Scheme-Mother-Reborn, 'the Witch, Radiant'
Origin: Destiny
Gender: Female
Age: Billions of yearsRadiant Dance Machines
Classification: Witch-Queen, Hive God, Ascendant, Lightbearer
Powers and Abilities:
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Attack Potency: Continent level (Savathûn is comparable in power to her siblings Oryx and Xivu Arath. Together they are three strongest Hive Gods, receiving tithes of death from all Hive subservient to them. This woud make her superior to Crota, Son of Oryx and The Daughters of Oryx), up to Moon level Environmental Destruction with Preparation (A group of Taken, which were under the command of Savathûn at the time, were going to implode Io through a ritualSacrilege) | At least Universe level+, likely Low Multiverse level (Aurash was only able to defeat Akka and become Oryx, the Taken King after giving both Xivu Arath and Savathûn 'true' deaths and taking their power. Savathûn has grown stronger since then and is more powerful than Crota, Son of Oryx and The Daughters of Oryx. She's also stronger than Quria, which she has kept complete control of for billions of years, despite Oryx leaving some of its free will intactXLIII: End of Failed Timeline) | Varies (A Lightbearer's capabilities with the Light at any given moment may vary), up to at least Continent level (Savathûn is an incredibly powerful Lightbearer and is now stronger than she was before) | Varies, up to at least Universe level+, likely Low Multiverse level (Savathûn is stronger than she was before and was able to counteract Rhulk's Upended and damage his Pyramid.Into the Depths | Drifter: "Xivu Drippin' Nonsense in Your Head Too?" | Season of the Deep She's more powerful than the Guardian who, with their raid team, killed Atheon and a weakened Oryx and who has grown stronger themselves since then)
Speed: Massively Hypersonic+ (As a Hive god, Savathûn can keep up with the Guardian, who was able to react to lightning during their Stormcaller training.Shard of the Traveler (Stormcaller) Should be superior to the The Stormherd, who can hook lightning from the air mid-descent) | Unknown | Varies, up to Massively Hypersonic+ (Superior to the The Stormherd, who can hook lightning from the air mid-descent) | Unknown
Lifting Strength: Class P (Comparable to Oryx, the Taken King and superior to powerful Psion Flayers, who are able to move Phobos into a geostationary orbit close to MarsThe Psion Flayers) | Immeasurable (Superior to the members of Oryx's court, such as The Warpriest, who pushed Oryx's Throne World inside out. With Oryx's Throne World being a space-time continuum of infinite size) | Varies, up to Class P (Stronger than before ) | Varies, up to Immeasurable (Stronger than before )
Striking Strength: Unknown | Unknown | Unknown | Unknown
Durability: Continent level (Can take hits from her siblings, who are comparable to her. As one of the three leading Hive gods, Savathûn is superior to Crota, Son of OryxCrota, Son of Oryx) | At least Universe level+, likely Low Multiverse level (Savathûn can take hits from those comparable to her, as shown by her many battles with her siblings. She's superior to Quria, Blade Transform) | Varies, up to at least Continent level (Comparable to her AP. Savathûn is stronger than before) | Varies, up to at least Universe level+, likely Low Multiverse level (Stronger than before. The Guardian, who killed Atheon and a weakened Oryx with their raid team, was doing very little damage to her before absorbing power from the ritual to seal the Traveler)
Stamina: Superhuman (Warred with her siblings for tens of thousands of years at a time. Each death she inflicts replenishes some of her strength) | Superhuman (Same as before) | Superhuman (Lightbearers can fight for an entire dayVest of the Great Hunt) | Superhuman (Same as before), higher with the Wellspring (The Wellspring is the main source of Light distribution within Savathûn's Throne World and can be used as a source of powerThe Wellspring: Attack | Disrupt the Ritual: "I Once Saw a Thrall Screw It Up Royally" | Witch Queen)
Range: Interdimensional, Interplanetary | At least Multiversal | Interdimensional, at least Planetary | At least Multiversal
Standard Equipment: Quria, Blade Transform, her flagship: the Lure | Quria, Blade Transform | Her Ghost: Immaru, her flagship: the Lure | Her Ghost: Immaru
Quria.jpg|Quria, Blade Transform
SavathûnLure.png|The Lure
ImmaruGhost.jpg|Immaru
Intelligence: Supergenius (Living up to her status of God of Cunning, Savathûn is the smartest of the three siblings and is, in fact, one of the most intelligent beings in the Destiny universe.Insight | Savathûn: "A Riddle That Oryx Had Missed" (Veteran Dialogue) | Witch Queen She created the IMBARU system, which allowed her to move from an existential economy based on the accumulation of violence to an existential economy based on the accumulation of secrets and the tribute of failing-to-understand-her. This would be an entire new branch of the Sword Logic, which is a metaphysical framework that exists across the different planes of reality. She was continuously multiple steps ahead of some of the most intelligent minds in the Sol system, such as Mara Sov and Ikora Rey.Severing the Worm | Speak to Mara Sov — "Fickle Things" | Season of the Lost She was able to trick the Witness. Even some lesser Wizards hold knowledge that is completely incomprehensible for Ghosts. Lesser Hive are also capable of constructing an intergalactic library that holds so much information it has broken the Bekenstein limit.Destiny: The World's Grave (mission) Even basic Hive technology is indistinguishable from magic to futuristic civilizations.Shredder Savathûn orchestrated the genocide of a planetary civilization by using a doomsday cult that she had nourished as proxy, not leaving behind a trace of involvement.Resonant Fury Robes As Osiris she was able to manipulate Lakshmi-2 with only her words and actions, who had been keeping an eye on her and who had been using a Vex machine to predict the futureBoots of the Assembler) Nigh-Omniscient within her Throne World (Savathûn's Throne World, which is an entire universe of its own, is indistinguishable from her own mind,XXIII: fire without fuel allowing her to be aware of practically everything that transpires within it)
Standard Tactics:
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Savathûn avoids direct confrontations whenever she can. She prefers to orchestrate and manipulate events from the shadows, and often employs subtler methods to get rid of her enemies and to take what she wants. She rarely shows herself to anyone, even her allies. Even when she takes a more direct approach to a conflict, she will often not be anywhere near it, or even in the same reality for that matter. She is however, fully capable of engaging in direct combat, as she has fought her siblings for billions of years, with one of their fights lasting for 20,000 years.
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Although she still specializes in manipulation, sabotage, subterfuge, etc. Savathûn is less averse to direct combat now. She continually and agressively uses powerful attacks of Void, Arc and Solar Light to kill her enemies. She can use Threadbound in order to temporarily debilitate targets, or set it up to activate when they try to attack her Ghost. Savathûn summons Projections of herself to aid her in battle. These Projections are capable of using the same Void, Arc and Solar Light abilities as Savathûn. She also continuously calls upon reinforcements from her brood. When she's fighting at full power, she'll deploy her Ward of Dawn, protecting herself against all ranged attacks and abilities.
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Weaknesses: Failing to live up to her nature of cunning as well as failing to uphold her tithe of death to her Worm will result in her eventual consumption. Killing her in her own Throne World makes it much harder, though not impossible, for her to return. | Same as before. | Lightbearers lose all of their Light-based abilities if their connection to the Light is severed. Destroying Savathûn's Ghost will prevent her from being able to resurrect or regenerate, and killing her in her own Throne World moreover means she dies permanently. | Same as before.
Notable Attacks/Techniques:
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*Acolyte Grenade: Savathûn conjures a solar magic explosive and throws it at the enemy. It explodes upon contact, leaving behind a pool of fire.
*Darkness Blast: Savathûn fires darkness projectiles of the arc element.
*Poison Cloud: Savathûn summons a dark cloud of poison on top of her enemies. These clouds deal damage over time, blur the enemy's senses, and slow them down.
*IMBARU: IMBARU is a tribute system, created by Savathûn, an existential economy based on the accumulation of secrets and the tribute of failing-to-understand-her. Cunning is the use of thought to predict the function of a system. Therefore, wherever a being should attempt to understand Savathûn and fail, her cunning will have defeated theirs. Wherever a falsehood is repeated about her, she will have displayed cunning. Savathûn gathers tribute from every false prediction, misguided theory, fearful rumour, and ominous supposition which derives from the thought of her.
*Savathûn's Song: A viral chant that can never be unheard. It can be spread through different mediums, such as through binary code. Anyone under its effects is open to further mental manipulation by Savathûn.
*Deepsight: The ability to see beyond the limitations of normal sight. It's a psychic power that allows the user to see psychic imprints of past events. Due to the Darkness being bound to the consciousness that stretches in webs across space and time, the ability is uniquely useful for investigatory processes. With Deepsight one can see through illusions, unveil hidden things and manifest things from the past. The latter is useful for making objects remember their shape, such as returning a broken glaive to a pristine state.
*Inquisition of Self: A heretical technique that allows one to excise the layers of self and to navigate the dissection of living essences. It can be used to exorcise a being from their body, though this requires wounds to function as openings, and to transfer the essence and consciousness of a being to another body. It can be used to let a living essence vanish into the aether or to preserve it as a means of reviving them, as is shown with Zulmak. Savathûn can also use it to heal others.
*Hive Annihilation Ritual: Savathûn casts a Hive ritual that instantly kills all targets within a large area.
*Ontological Warhead: Savathûn channels her power into a single point and releases an ontological attack with a large area of effect.
*Summon Void Crystals: Savathûn summons multiple Void Crystals and subsequently has them explode through Void Detonation if they're not quickly destroyed.
*Summon Deceptions: Savathûn creates illusions of herself or of others that are capable of affecting reality, as they can cast Hive magic. These illusions must be destroyed in order to expose the real one.
*Incendiary Rune: One of the many Hive runes Savathûn can use. With it, she can fire powerful projectiles of Solar energy.
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*Blade Barrage: Savathûn conjures several blades of Solar Light and launches them, manipulating their trajectory in order to strike the target.
*Nova Bomb: Savathûn launches a dense orb of Void Light that releases a gravitational blast upon impact and leaves behind a singularity of Void Light.
*Nova Warp: Savathûn releases a powerful explosion of Void Light directly from her body.
*Vicious Light: Savathûn rapid-fires blasts of Arc Light at her target.
*Stormtrance: Savathûn calls forth multiple outwards travelling columns of Arc Light.
*Ward of Dawn: Savathûn creates a large barrier of Void Light that moves with her at its center. It doesn't stop attacks or enemies from passing through, but it does make Savathûn completely immune to attacks and abilities that originate from outside of the barrier.
*Threadbound: Savathûn casts Light-based magic that restricts the target's ability to take action.
*The Power to Move Worlds: The ability from which the power to take is derived. It involves reforming matter in a self-contained reality, where the creator defines past, present, and future. It can transport targets to other locations, including other planes of existence, and potentially outside of space and time. It can create shifts in reality large enough to move entire planets.
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Note: Savathûn's fourth key is exclusively for her feats within her Throne World because she has no notable feats outside of it.
==Gallery==
File:DestinyThreeSisters.jpg|Sathona, Xi Ro and Aurash
File:Sathona2.jpeg|Sathona with her Worm familiar
File:Sathona.jpg|Sathona before going into the deep
File:DestinyThreeSisters2.jpeg|Xi Ro, Sathona, Aurash and the Worm Gods
File:DestinyThreeGods.jpg|Xivu Arath, Savathûn and Auryx
File:DestinyThreeGods2.jpg|Xivu Arath, Savathûn and Auryx oversee the extermination of a civilization
File:SavathûnOsirisAnimated.jpg|Savathûn stands among the Guardians under the guise of Osiris
File:SavathûnOsiris.gif|Savathûn as Osiris, moments before revealing herself
File:SavathûnSealed.png|Savathûn sealed within her crystalline prison
File:SavathûnTraveler.jpg|Savathûn kneels before the Traveler in her last moments
File:SavathûnLucentHive.gif|Savathûn takes to the sky as her Lucent Hive are risen from the dead
File:SavathûnAppears.jpg|Savathûn and her Projections appear before the Guardian
File:SavathûnConfront.jpg|Savathûn confronts the Guardian after regaining the memories of her previous life
File:SavathûnThroneWorld.jpg|Savathûn is one with her Throne World
File:SavathûnDefeated.jpg|Savathûn lies defeated before the Guardian
File:SavathûnAspectNova.png|An Ascpect of Savathûn readying a Nova Bomb
File:SavathûnConcept.jpg|Concept art of Savathûn's final design
File:SavathûnSymbol.jpg|Savathûn's symbol as the Hive God of Cunning
File:SavathûnSymbol2.jpg|Savathûn's symbol after being risen as a Lightbearer
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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