Incarnate

"The first thing I remember was a flood of information. Fighting techniques, tactics, Void Arcana and countless combat memories and experiences that were not my own. As soon as it subsided, an Opal Light was thrust into my hands and I was told to head to the fighting. Who knows how many times I've repeated that sequence of events. It's not like I can remember them."
Naruj, a Transcended Incarnate
"Out in the frontier, many warlords and mercenary groups will traffick and buy Transcends. Some of them may have fallen into debt or offended their patrons, while others were captured in raids. If they are very lucky and are technically skilled, then these captives will be worked until they could buy their freedom. More often, however, these souls will find themselves as permanent slaves. Lastly, there are the unskilled. Those without notable proficiency in a useful non-combat skill have a warfare package downloaded into their minds, receive an Opal Light and are sent to the frontline. These slaves can change hands and allegiances countless times during a conflict before being thrown into another. At best, an Incarnate is an automaton that constantly undergoes resets. At worst, they are perpetual infant-soldiers who know no life outside of war."
Incarnates are individuals, most often Transcends or Shardbearers who have suffered multiple deaths of personality over a relatively short period of time. Particularly common in the frontier where the laws of the Weave Remnant hold little power, Incarnates are most often used as soldiers by warlords and bandits.
== Description ==
Incarnates have been recorded by the initial builders of the Weave long before the existence of the network or even the First End. The numbers of Incarnates spike during times of conflict, such as during the First or Second Aeon Wars. In most cases, Incarnates do not last more than a single battle before suffering ego-death, especially during high-intensity conflicts. Incarnates will commonly have their allegiances switched depending on whether it is their allies or enemies who retrieve their blank Void Cores or Silent Souls after ego-death. Most Incarnates are emotionally stunted due to the frequency with which their minds are erased, normalising only after being placed in a more peaceful environment to properly develop.
Incarnates who are lucky enough to survive multiple battles will often be promoted and equipped with better wargear (including Tor Harness activation and Void Ichor augments) to lead teams of lesser Incarnates. These commanders often stand far better chances surviving to the end of a conflict than their subordinates due to their better augmentation and greater continued experience.
Incarnates often have trouble adjusting to a life of peace after a conflict, taking an extended period of time and requiring assistance to acclimate to a peaceful environment. Some may prefer to take on life as a mercenary for the sake of familiarity, 
Category:Characters