Paralysis (Final Fantasy status)

Paralysis is a status in Final Fantasy. It is primarily associated with the Spirit element.
Content in italics is exclusive to the Dawn of Souls and/or 20th Anniversary releases.
==Mechanics==
Paralysis incapacitates the target, preventing them from taking any action. It additionally nullifies their Evasion and increases the Attack of entities attacking the victim by 50% (25% in NES).
Targets afflicted with Paralysis have a 25% chance of recovering at the end of each round (9.8% for enemies in NES), and recover automatically at the end of battle. Unlike Sleep, the target's stats have no effect on their recovery rate, making it a more effective means of incapacitating a target for most of the game.
As with other statuses, it is only possible to be immune to the Paralysis condition in the Pixel Remaster release; in prior releases, the most one can do is resist the element of an attack that inflicts the status, reducing its accuracy. Even if a target is listed as resisting Paralysis, this is in reference to the element, rather than effects that can inflict Paralysis. 
==Abilities==
===Spells===
Name 	Element	Description 	Users
Hold 	Spirit 	Attempts to inflict Paralysis on one enemy. 	Ninja, Red Mage, Red Wizard, Black Mage, Black WizardDeath Eye, Evil Eye, Horned Devil, Lich (#49), Marilith (#67), Ogre Mage, Water Naga
Curaja 	— 	Restores 999 HP to one ally and removes Confuse, Darkness, Paralysis, Poison, Silence, and Sleep. 	White WizardChaos, Dark Fighter, Rakshasa
Dispel 	— 	Attempts to remove all elemental resistances and status immunities from one target. 	White WizardDark Fighter, Death Eye, Death Knight
NulAll 	— 	Grants immunity to all status effects and resistance to all elements to all allies. 	White WizardDark Fighter
NulDeath	— 	Grants immunity to all status effects and resistance to the Earth, Spirit, Poison, Time, and Instant Death elements to all allies. 	Red Wizard, White Mage, White Wizard
Stop 	Time 	Attempts to inflict Paralysis on all enemies. 	Black WizardChronodia, Death Eye, Lich (#124)
Stun 	Spirit 	Attempts to inflict Paralysis on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Spirit element. Always fails if the target has over 300 HP, or resists the Spirit element.	Black Mage, Black WizardDark Wizard, Marilith (#125)
===Enemy abilities===
Name 	Element	Description 	Users
Gaze 	Spirit 	Attempts to inflict Paralysis on one enemy. 	Bigeyes, Bloody Eye, Deepeyes, Evil Eye, Vampire, Vampire Lord
Mind Blast	Spirit 	Attempts to inflict Paralysis on all enemies.	Mindflayer
====Paralysis-inflicting attacks====
Element	Users
Spirit 	Chaos, Crawler, Death Eye, Dragon Zombie, Earth Medusa, Earth Plant, Ghast, Ghost, Ghoul, Guardian, Lich, Pharaoh, Rock Gargoyle, Specter, Squidraken, Undergrounder, Vampire, Vampire Lord, Wight, Wraith
==Equipment==
Equipment 	Type 	Description 	Equipable by
Ribbon 	Helmet	Grants resistance to all elements and immunity to all status effects. 	Warrior, Knight, Thief, Ninja, White Mage, White Wizard, Black Mage, Black Wizard, Red Mage, Red Wizard
Remedy 	Item 	Removes Confuse, Darkness, Paralysis, Poison, Silence, and Sleep from one ally.	
Vampire Fang	Item 	Casts Hold. 	
==Enemies==
Immune	Air Elemental, Black Flan, Bloodbones, Chaos, Clay Golem, Death Eye, Death Knight, Dragon Zombie, Earth Elemental, Fire Elemental, Ghast, Ghost, Ghoul, Gray Ooze, Green Slime, Guardian, Iron Golem, King Mummy, Lich, Minotaur Zombie, Mummy, Nightmare, Ochre Jelly, Piscodemon, Rakshasa, Shadow, Skeleton, Soldier, Specter, Stone Golem,Vampire, Vampire Lord, Warmech, Water Elemental, Wight, Wraith, Zombie
Category:Status effects in Final Fantasy