Occupied Massif Orcal (Level 5)

Occupied Massif Orcal (Level 5), also known as Occupied Massif Orcal Level 5, is a settlement building in Total War: Warhammer II only available to Bretonnia, Dwarfs, Lizardmen, The Empire, Tomb Kings, Vampire Coast and Vampire Counts.
==Effects==
=== Bretonnia ===
"The largest Bretonnian cities surround a great castle, the residence of the local duke."
*Control: +5
*Growth: +100
*Grants 9 construction slots in the settlement
*Provides garrison:
**1 Knights of the Realm
**1 Pegasus Knights
**4 Foot Squires
**1 Paladin
**3 Men-at-Arms (Polearm)
**4 Peasant Bowmen
=== Dwarfs ===
"The greatest Dwarfholds are the most legendary; the mightiest strongholds, led by greatest Kings of the age."
*Income generated: 360
*Growth: +15
*Grants 9 construction slots in the settlement
*Provides garrison:
**1 Thane
**2 Ironbreakers
**2 Longbeards (Great Weapons)
**2 Quarrellers
**2 Thunderers
=== Lizardmen ===
"All temple-cities are nodes in the Geomantic Web, but some are true nexus points - massive cities and major tributaries in power."
* Income generated: 240
* Public order: +5
* Growth: +50
* Grants 9 construction slots in the settlement
* Provides garrison:
** 1 Saurus Scar-Veteran
** 2 Temple Guards
** 2 Kroxigor
** 3 Skink Cohort (Javelins)
** 1 Feral Stegadon
=== The Empire ===
"The greatest cities of the Empire are self-governing capitals, more powerful than the provinces they sit within."
* Income generated: 180
* Public order: +5
* Growth: +50
* Grants 9 construction slots in the settlement
* Provides garrison:
** 1 Empire Captain
** 3 Greatswords
** 3 Halberdiers
** 2 Handgunners
=== Tomb Kings ===
"Great monuments to the departed, twisted into far-reaching cities of the dead."
*Income generated: 240
*Growth: +50
*Grants 9 construction slots in the settlement
*Research rate: +10%
*Provides garrison:
**1 Screaming Skull Catapults
**1 Tomb Prince
**2 Tomb Guard
**2 Tomb Guard (Halberds)
**2 Skeleton Archers
**1 Khemrian Warsphinx
=== Vampire Coast ===
"Get hold of enough filthy lucre and things get complicated - must effort must be expended defending it from friends and enemies alike."
* Income generated: 720
* Growth: +50
* Vampiric corruption: +1
* Grants 9 construction slots in the settlement
* Provides garrison:
** 1 Deck Droppers (Bombers)
** 2 Depth Guard
** 1 Depth Guard (Polearms)
** 1 Syreens
** 1 Death Shriek Terrorgheist
** 1 Gunnery Wight
** 3 Zombie Pirate Gunnery Mob (Handguns)
=== Vampire Counts ===
"Dread, gothic citadels are scattered throughout Sylvania. They grow more ominous as their chief resident grows in power."
*Income generated: 720
*Growth: +50
*Vampiric corruption: +1
*Grants 9 construction slots in the settlement
*Provides garrison:
**3 Vampire (Death)
**6 Crypt Ghouls
**12 Grave Guard
**6 Vargheists
== Building Chain ==
* Tier I - Occupied Massif Orcal (Level 1)
** Tier II - Occupied Massif Orcal (Level 2)
*** Tier III - Occupied Massif Orcal (Level 3)
**** Tier IV - Occupied Massif Orcal (Level 4)
***** Tier V - Occupied Massif Orcal (Level 5)
Category:Special settlement buildings
Category:Vampire Counts settlement buildings
Category:Tomb Kings settlement buildings
Category:Bretonnia settlement buildings
Category:Dwarfs settlement buildings
Category:The Empire settlement buildings
Category:Vampire Coast settlement buildings
Category:Lizardmen settlement buildings