Shambler

== Attributes ==
 STR: 250 INT: 5
 
 AGL: 25 WLP: 95
 
 DEX: 25 FTH: 5
 
 REF: 25 FOC: 5
 
 FOR: 290 PSY: 85
 
 PER: 5 LCK: 5
 
 FEAR: 140
== Abilities ==
*Alter Proportions (80)
*Bite Attack (50) Good Mauling damage
*Burrow (45)
*Deafening Roar (65)
*Devour (80)
*Engulf (40)
*Encompass (60)
*Hallucination (45)
*Howl (200)
*Modify Body - grow tentacles (80)
*Regrowth (90)
== Characteristics ==
*Ageless
*Amphibious
*Armored (3)
*Aura of Fear
*Chill
*Corrosive (only parts of it)
*Dark Vision
*Flexible Form
*Giant
*Immortality
*Immune (poison, disease, and extreme conditions)
*Interference
*Needs Nothing
*Odiferous
*Prehensile Other (tentacles)
*Shadows
*Superhuman Strength
== Description ==
Shamblers appear simply because a Horror has ripped the fabric of reality with its very presence and allowed something else as terrible as itself through. They defy description, as they often don’t look like anything on this planet. They are asymmetrical, have countless mouths and eyes (although those mouths and eyes don’t look like the mouths or eyes of any other creature), and only have a number of tentacles for limbs. They move by “shambling” (hence their names), and are often so unintelligent that all they do is hunt and kill things around them simply because that is what they do.
== Location ==
The presence of a Shambler is normally indicative of the presence of a Horror.
== Modus Operandi ==
Shamblers are violent, unintelligent creatures that live only to kill. They will normally infest a place with their massive presence and wait until someone enters. They do not move very quickly, but will use their tentacles to grab and pull or knock their prey into their mouth. Sometimes they may become angry, especially if injured, and will break out and cause massive damage to the surrounding area before finding another place to nest.
== Neutralization ==
While being physical, it is nearly impossible to destroy a Shambler (note, however, that their tentacles do not have any of their armor or protection and can be severed quite easily). It is a better decision to try to send them back to their own dimension using magick or alien technology.
== Story Seed ==
An old warehouse that hasn’t been entered since the first World War is a source of strange stories. People treat it like a haunted house, and many who go there are never heard from again. A legend of this area talks about a professor at a local university that came to this area and fought a terrible otherworldly creature and sent it back to its own dimension. Did it leave a part of itself behind?
Category:Creatures
Category:ESPER