PAC-MAN (Life & Death)

PAC-MAN (パックマン, Pakkuman) is a playable character in Super Smash Bros. Life or Death.
Pac-Man debuted as the main playable character in the arcade game, Pac-Man, in 1980. His minimalist yet iconic design was inspired by multiple sources: a rounded simplification of the Japanese character 口 (kuchi), meaning "mouth"; a 1970s toyline by Tomy; and a pizza missing a single slice. His name is derived from the Japanese onomatopoeia ぱくぱく (paku paku), meaning to rapidly open and close one's mouth. Japanese promotional art for the arcade game depicted Pac-Man with a slightly more humanoid design, featuring limbs with orange gloves and red boots, as well as a long nose; this design would be refined over time and subsequently featured in the games beginning with the 1984 arcade title Pac-Land.
PAC-MAN is voiced by Martin T. Sherman, his voice actor from the PAC-MAN World games in all versions of Life or Death 
==How to Unlock==
PAC-MAN is available from the start of a new game and doesn't need to be unlocked.
==Moveset==
* PAC-MAN can crawl and wall jump.
 	Name 	Description
Neutral Attack 	N/A 	Pac-Man does two punches, followed by a jumping backflip kick.
Forward Tilt 	N/A 	Pac-Man kicks forward, throwing his arms back with an angered expression.
Up Tilt 	N/A 	Pac-Man hops and punches upwards.
Down Tilt 	N/A 	Pac-Man changes into his Classic Form and chomps downward. Has long range since Pac-Man moves forward at a far distance and once the move finishes, he returns back to his original position, making down tilt a safe poking tool.
Dash Attack 	N/A 	Pac-Man changes into his Classic Form and slides forward, chomping repeatedly. Hits four times, with the last hit having low vertical knockback.
Forward Smash 	N/A 	Pac-Man throws Blinky (the red ghost) in front of him. Has a sourspot on his arm, while the ghost itself is the sweetspot. Just like his other smash attacks, it can nullify projectiles.
Up Smash 	N/A 	Pac-Man throws Inky (the cyan ghost) upward.
Down Smash 	N/A 	Pac-Man crouches while throwing Pinky and Clyde (the pink and orange ghosts respectively) to either side.
Neutral Aerial 	N/A 	Pac-Man rolls around in his Classic Form.
Forward Aerial 	N/A 	Pac-Man kicks straight forwards.
Back Aerial 	N/A 	Pac-Man dropkicks forwards.
Up Aerial 	N/A 	Pac-Man does a backflip kick, similar to the Flip Kick from Pac-Man World 2.
Down Aerial 	N/A 	Pac-Man stomps four times, with the last hit sending diagonally.
Grab 	N/A 	Pac-Man holds his hand out to produce a long tractor beam (based on Galaga). If Pac-Man doesn't grab an opponent, he will appear disappointed.
Pummel 	N/A 	Slams his head into the opponent.
Forward Throw 	N/A 	Reels back, then tosses the opponent at a 58° angle.
Back Throw 	N/A 	Similar to Mario and Wario's, though it does not have a collateral hitbox. Grabs opponent and swings them around twice, throwing them behind on the second spin.
Up Throw 	N/A 	Swings his arm upward to throw the opponent into the sky.
Down Throw 	N/A 	Changes into his Classic Form and chomps the opponent four times, with the last hit dealing low knockback.
Neutral Special	Bonus Fruit 	Pac-Man cycles through 8 different objects, each with their own damage output, knockback, speeds, and angles. All can be recaught once, and if Pac-Man has a Fruit in his hand, pressing B will continue the cycle from that Fruit's position, also allowing him to recatch the fruit again.
Side Special 	Power Pellet 	Pac-Man summons a string of Pellets in front of him, then chomps along the trail. The string can be angled in any direction and travels very far, making it an incredible recovery option. Also has high knockback if Pac-Man hits the opponent after eating the Power Pellet. Just after eating the final pellet, as well, Pac-Man has Heavy Armor up to 100 knockback units for a short time.
Up Special 	Pac-Jump 	Summons a trampoline below him, which will launch Pac-Man higher as it changes color (from blue, to yellow, to red). Any character can jump on the trampoline, but only Pac-Man will be sent into freefall from it. Anybody but Pac-Man himself can harm the trampoline (which sends it into different colors before destroying it entirely). Any character who jumps on a red trampoline will be instantly forced into freefall.
Down Special 	Fire Hydrant 	Summons a Fire Hydrant, which falls downward until it hits the ground. Once grounded, it spurts water out of its sides twice (or on top, if someone is standing on it). This water pushes enemies and items away. If the hydrant takes 13% or more, it will tumble (taking the angle and speed of the move that launched it), becoming property of the character that dealt the tumbling blow and a fairly strong projectile, KOing Mario at the edge of Final Destination at 128% with good DI. The velocity of the hydrant only affects the direction victims are sent and does not affect the strength or the angle of the hit. This is also one of the few non-item projectiles in the game to be subject to gravity, bouncing along the ground and slowing down after each bounce.
Final Smash 	Super Pac-Man	Pac-Man eats a Power Pellet and a Super Pellet, grows large, and turns into his classic 2D form before looping around the stage repeatedly. He always moves in a straight line, but his angle can be altered to catch opponents running away. As the Final Smash progresses, Pac-Man moves faster and faster, then starts acquiring a red tint, after which he deals more damage to opponents. The final dash deals the most damage but travels very slowly and creates afterimages. Running into opponents "eats" them, dealing knockback and turning them into ghost eyes, similar to eaten ghosts in Pac Man. Items can also be eaten in this way, which removes them from play. Every "consumed" enemy or item gives 200 points, then 400, then 800, then 1600, then 3200, then all subsequent ones yield 7650. The point value is completely aesthetic.
==Other Animations==
Animation 	Description 	Notes
On-Screen Appearance 	Starts out as the classic Pac-Man sprite, makes a slow chomp, and then jumps out of it into his normal form. 	
Taunt 1 	Namco Roulette, where he summons a sprite and associated sound effect from a classic Namco game. 	
Taunt 2 	Turns into his classic design and chomps from side to side while his chomping sound from Pac-Man plays. 	
Taunt 3 	Lays on the ground as 2 fairies from Pac-Land and a few music notes appear above his head. During this, an arrangement of the first five notes of the intermission theme from Pac-Man plays. 	
Star KO 	 	
Screen KO 	 	
Character Selection Screen	 	
Crowd Chant 	Pac - Man! 	
Victory Pose 1 	Appears in ball form, trips, and raises his fist. 	
Victory Pose 2 	Chases a vulnerable ghost in 2D form, then poses in 3D form. 	
Victory Pose 3 	Lands on the ground while a sign reading "7650" appears, then winks and gives a thumbs up with Buttercup. This pose is based on Pac-Land. Both the sign and Buttercup do not appear in Team Battles.	
==Role in Classic Mode==
Like all other fighters, PAC-MAN appears in Classic Mode. PAC-MAN's Mini-Boss is unknown. 
===PAC-MAN Ending===
==Role in The Kiss of Death==
==Alternate Costumes==
Image	Number	Color	Notes	Unlockable?
 	01 	 	 	Default
 	02 	 	 	Default
 	03 	 	 	Default
 	04 	 	 	Default
 	05 	 	 	Default
 	06 	 	 	Default
 	07 	 	 	Default
 	08 	 	 	Default
 	09 	 	 	Unlockable
 	10 	 	 	Unlockable
 	11 	 	 	Unlockable
 	12 	 	 	Unlockable
 	13 	 	 	Unlockable
 	14 	 	 	Unlockable
==Smash Taunts==
===Palutena's Guidance===
===Snake's Codecs===
==Fighter Spirits==
PAC-MAN's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking PAC-MAN in The Kiss of Death allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Life & Death.
File:Pac-Man Pac.png
==Trivia==
Category:Fighters in Super Smash Bros. Life or Death