Promotion: First Lieutenant

Category:QuestsCategory:Aht Urhgan Quests
{|border="0" width="70%" cellpadding="0" cellspacing="3"	Start NPC: 	Naja Salaheem - Aht Urhgan Whitegate (I-10) upstairs
Requirements: 	Acquire 25 Mercenary Rank points as Second Lieutenant.	
Items Needed: 	5x Imperial Gold Pieces 	
Title: 	First Lieutenant 	
Repeatable: 	No 	
Reward: 	FL Wildcat Badge 	
 	 	
Previous Quest:	Promotion: Second Lieutenant 	
Next Quest: 	Promotion: Captain 	
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=== Walkthrough ===
*Begin the quest by walking into the Salaheem's Sentinels office.
*After the cutscene, Abquhbah will ask for 5 Imperial Gold Pieces. Trade these to him and enjoy the next cutscene.
*You will be required to wait until the next Vana'diel day to continue.
*Once the next day has passed, speak to Abquhbah again to start your first task of "Counterespionage." In this, you'll have 3 Levels to complete and find the Qiqirn hiding among the 12 Humes.
*You get the option of using two types of isolation options, with a number of tries for each option.
*Isolation Set: Examine a group of four NPCs.
*Isolation Pair: Examine a pair of NPCs.
#Level C: You can deduce the 3 Qiqirn hiding by using 5 isolation sets, and 5 isolation pairs.
#Level B: You can deduce the 4 Qiqirn hiding by using 5 isolation sets, and 4 isolation pairs.
#Level A: You can deduce the 5 Qiqirn hiding by using 6 isolation sets, and 5 isolation pairs.
*Best way to do this is to examine a group of 1-4, 5-8, then 9-12. Mark down the number of odd hume and use "Examine by Pair" to narrow your choice down. For example, when you examine group 1-4 and find 3 humes out of place, examine pair 1-2, if EITHER is wrong then you know only 1 of them is a Qiqirn, which means that 3 AND 4 are definitely Qiqirn. Next, examine pair 2-3, and if either of them are fishy, then 2 is hume because you know already 3 is a Qiqirn which leads to the conclusion that 1 is a Qiqirn.
*If you fail to deduct the Qiqirn, you must wait until the next Vana'diel day to start over. You get two tries per Vana'diel day.
*After you pass the 3 levels, it's time to move onto the next task, "Cipher." Speak to Abquhbah to continue (and/or read manual from him if you choose.)
*The manual of words is the same for everyone:
:
Aaka - You
Aata - Chai
Ankii - Thank you
Chifaan - Different
Churuuk - Attention
Dogoog - Fail
Dooto - Which	
Een - No
Goog - Pass
Haes - Yes
Jinrii - Training
Keean - Okay
Kiichi - Instructor
Kolcha - Coffee	
Konhe - Hello
Kosu - This
Lakiino - Like
Lukiina - Dislike
Miil - Everyone
Nawaana - What
Nooku - Drink	
Oim - Same
Raloosha - Ayran
Shidet - Cadet
Shooya - Revision
Sooto - That
Taafu - Food
Tachiito - Sutlac	
Tsuto - Next
Una - Now
Waami - I
Wande - Bad
Yonde - Good
*You may rezone and speak to Abquhbah if you wish to reread the manual. After this, you may seek to continue the quest after the next Vana'diel day.
*After speaking to Abquhbah and choosing to go to the training grounds, you will be asked a series of questions in Qiqirn-speak, in which you must answer in Qiqirn-speak as well.
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*After completing this next task, you will again need to wait until the next Vana'diel day to continue. Once you are ready, speak to Abquhbah again.
*Once the day has passed, speak to Abquhbah to continue to the final task, "BCG training."
*BCG basically stands for "Beetle, Crab, Ghost" in the same manner as RPS is "Rock, Paper, Scissors."
:*Beetle = Rock; Crab = Scissors; Ghost = Paper
:*Beetle > Crab
:*Crab > Ghost
:*Ghost > Beetle
*The loser of a battle loses one "explosion hit point". A tie increases the damage of the next round. 4 ties in a row cause both players to lose 4 hit points.
*After watching some epic battles, you will have have your turn to fight.
**If you lose any of the following matches, you will retry from the beginning of that particular match.
*First you face up against Arcuhbah. He repeats his first three calls as his pattern (i.e. if his first three are Crab, Beetle, and Ghost, then the next three will also be Crab, Beetle, and Ghost. Therefore, even if you lose the first three battles, you can still win on the subsequent battles to win the match).
**Since he uses each call once, there's no reason to lose more than the first round: choose your second call to either beat or tie the two options he has left.
*Next you face the Ugrihd-Fubruhn combo. The strategy for them is to carefully monitor their emotes before a bout:
:Plan 1: Nod = Beetle; Laugh = Ghost; Psych = Crab
:Plan 2: Nod = Crab; Laugh = Beetle; Psych = Ghost
:*Every 2 or 3 battles they lose, they will switch plans. Disregard what they actually say. Even if they say they need to change a plan, they will not change unless they have lost 2 or 3 times since the last change in plan.
:*Even if you don't know which plan they are using, there's no reason to ever lose a round.
*Now you're setup to battle the master himself, Drill Sergeant Rongelouts. He uses a different pattern every time, but it's basically the same idea. He will repeat the same monster every other battle, and the other rounds are alternated. If Rongelouts falls below 4 "explosion hit points," he will cure himself back to 4. Therefore, once he's down to 4 you must tie him for exactly three rounds and then win the next round to defeat him.
:One example: Crab, Beetle, Ghost, Beetle, repeating...
:Another example: Ghost, Beetle, Ghost, Crab, repeating...
*Once you've taken down the Drill Sergeant, Koja Salaheem will finally challenge you. Apparently, she only uses Crab, so this battle is easy.
*After you've put Naja in her place, you'll need to wait again until the next Vana'diel day to continue.
*Speak with Abquhbah once again and he will tell you to return between the hours of 15:00 and 17:00 to enjoy the graduation ceremony cutscene and earn your FL Wildcat Badge. Congratulations!
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===Game Description===
Client: Naja Salaheem (Salaheem's Sentinels) 
Summary: 
:Your final term at the Salaheem Officer Academy has begun.
:Will all the cadets survive until graduation...?