Beastmen

These humanoids are rumored to have been created long ago by the Beast Lord to battle mankind and protect the pure animals. Physically, they 
look like humans with features of the animal after which they are 
fashioned.
It is said that the Beastmen have long since been abandoned by the Beast
 Lord. Some now strive to integrate themselves into society. This proves
 to be difficult due to their peculiar nature. Elves tend to get along 
better with Beastmen but humans generally scorn them because of old 
resentments passed down from the time of the Beast Wars (see Xarian timeline). Ironically, there are ill feelings between varying breeds of Beastmen who often do not get along with one another.
The uncharted southern continent of Leniel is thought to be the Beastman
 homeland, although Beastmen can be found throughout Xaria. Generally, 
Beastmen living in Xaria are mercenaries, thieves, and beggars, but some
 have formed their own packs and still retain their beastly honor.
Beastmen are susceptible to both CHARM and TAME spells.
== Special Abilities ==
 Beastmen have advantages that are specific to their animal counterpart.
 For example, an Ursine (Bear) Beastman, being strong and hearty, might 
have an extra Body Point or the ability to instill fear (as per the FEAR spell). Theoretically, Beastmen can also converse with actual animals of their own type [good luck doing that on a game]. If you are planning to play a Beastman character, you should discuss your character’s special ability with the GM.
== Character Examples ==
 Ovisians (Sheep) - Prax, Lanolyn
Leporids (Rabbits) - BunBun
Ursines (Bears) - JoJo, Rex
Avians (Birds) - Fletch, Orm
Felines (Cats) - Todd, Risha, Rayna, Gamaliel
Rodents - Scaven, Kiki
Primates - Hajiman