Gargaz (Shootas, Blood, & Teef)

==Summary==
Gargaz Teefgrabba is the main character of Shootas, Blood & Teef, who has his Hairsquig stolen by Warboss Gotrekka, and decided to go on a quest to defeat Gotrekka for his Hairsquig back, fighting through a warzone and a genestealer cult to get to him
==Powers and Stats==
Tier: Likely physically, , likely far higher with weaponry
Key: Base
Name: Gargaz Teefgrabba
Origin: Shootas, Blood & Teef
Gender: Male
Age: Unknown
Classification: Ork
Powers and Abilities:<tabber>
|-|Physically=Superhuman Physical Characteristics, Martial Arts and Weapon Mastery (Defeated Warboss Gotrekka, Ork Warbosses and Warlords are among the most skilled of all Orks, capable of using the best technology and weaponry accessible to themCodex: Orks (8th Edition); pg 34), Enhanced Senses (Orks can smell each other from several miles awayCodex: Orks (3rd Edition); pg 46 based on the spores they give off), Self-Sustenance (Type 3; Orks don't require sleep to functionGhazghkull Thraka: Prophet of the Waaagh!; Chapter Six), Immortality (Types 2, 3, and 4; Due to an Ork's unique biology, they can survive as severed headsCodex: Orks (8th Edition); pg 12 and can regenerate from being cut apartCodex: Orks (8th Edition); pg 6.), Limited Regeneration (High-Mid; Orks can regenerate from being cut into pieces as long as they're sewn back together), Fungus Manipulation (Orks are partially made of fungi and release spores which grow into entirely new OrksXenology; pg 44), Accelerated Development and Empowerment (Via Waaagh! and Battle, Intelligence and Physical Stats; Through an Ork Waaagh!, Orks grow both more aggressive and more intelligentXenology; pg 43. Additionally, Orks grow in both size and strength through fightingCodex: Orks (8th Edition); pg 11 or through Waaaghs!) Limited Reality Warping (Through the Waaagh!, Orks can do impossible things, such as create functional weapons out of nothing but scrap and enthusiasmCodex: Orks (4th Edition); pg 16), Limited Resistance to Radiation Manipulation (Can endure being within close proximity of an atomic core for a short period of time), Resistance to Pain Manipulation (Ork biology ensures that despite the wounds inflicted on them, they feel very little pain)
|-|With Equipment=Explosion Manipulation (Via Bolta, Rokkit Launcha, Gitseeka Missiles, Squig Mine Chukka, and Stikky Bomb Launcha), Electricity Manipulation (Via Shokka Pistol, Zzapstikk, and Shokka Cannon), Plasma Manipulation (Via Looted Plasma Pistol), Homing Attack (Via Gitseeka Missiles), Fire Manipulation (Via Burnastikk and Skorcha)
</tabber>
Attack Potency: Building level physically (While he has no true physical feats of his own, an average Ork poses a threat to a Space Marine physically), Large Building level+ with weapons (On his own, Gargaz destroyed an army of Imperial Guardsmen, destroyed an Imperial Tank, killed dozens of Adeptus Astartes, killed multiple Genestealers and genestealer cultists, destroyed an Imperial Knight, and destroyed an Ork Stompah to beat Warboss Gutrekka)
Speed: Subsonic movement speed (His average movement speed is directly comparable to Adeptus Astartes), Hypersonic Combat speeds and reactions (Can dodge nearly every attack in the game, which includes Bolter fire and can dodge attacks from an Imperial Knight and multiple Adeptus Astartes at once)
Lifting Strength: At least Peak Human (His sheer size and gear would weigh around this much)
Striking Strength: Building level
Durability: Large Building level+, likely far higher (Took a kick from Warboss Gutrekka and fell several hundred meters completely unharmed, can tank hits from Genestealers, members of a Genestealer Cult, other Orks such as Warboss Nob, and can take attacks from an Imperial Knight)
Stamina: Superhuman (Gargaz went through the entirety of Shootas, Blood & Teef with no rest, which included fighting for several hours against everything thrown at him, Orcs in general have an intense pain and injury tolerace, capable of fighting on until they quite literally cannot fight on anymore due to damage)
Range: Standard Melee Range physically, Varies from Several Meters to Kilometers with weapons
Standard Equipment:
*Slugga: The old reliable pistol, the slugga is the main weapon of any worthy Ork Boy who likes it when the heads of their enemies go boom. It’s a lethal weapon with low fire rate, making it the perfect weapon for some precise kills.
*Looted Plasma Pistol: Stolen from a lost space marine, this powerful pistol fires exploding bolts of plasma. But watch out because it can overheat and deal damage to you! You got to be tactical with this one and figure the best times to cool down before the heat is on!
*Six-Shoota: Any yoof has proven their worth wielding one of these. It fires exceptionally powerful piercing shots but needs to be reloading round per round.
*Shokka Pistol: The mekboys most recent creation! Holding the trigger on the shokka pistol charges up, releasing the trigger fires a lightning bolt, dealing shock damage in a straight line. Longer charge times lead to bigger range and more damage!
*Shoota: Any Boy's favorite dakka. This assault rifle deals reliable amounts of damage but isn't very accurate. Average against all types of enemies, which never makes it a bad choice!
*Snazzgun: There is no Shoota that can pump out this many shots over such a short period of time. The Snazzgun builds up firing speed as long as the trigger is held! Making it a great option for tight corridors packed with enemies, easily mowing them down.
*Splinta Shoota: What is better than dakka, you may ask? Dakka that bursts into more dakka on impact! The Splinta Shoota’s bullets fracture into smaller fragments after impact, piercing most enemies.
*Bolta: Lessons learned from fighting space marines! What if your dakka explodes on impact! With increased barrel width, the Bolta is able to fire Bolta rounds. These are large pieces of ammunition resulting in a devastating explosion on impact. Each shot fired will also have a minor kickback.
*Boomstikk: This Orky shotgun is a powerful close range weapon. Dealing a large amount of damage and knocking enemies back. Just aim at the side the enemies are on and you are probably guaranteed a hit! Gun crazy Orks looking for a kick will enjoy this one.
*Double Barrel Boomstikk: Doubling up the barrels for the Boomstikk gives you this quad barreled monstrosity! Its firepower is immense but the clip size is small. While it has only two shots, it will quickly dispose of any opponent.
*Burnastikk: This modified version of the Boomstikk fires short bursts of powerful flames. Able to light anything on fire in an instant with one single burst.
*Zzapstikk: Looting some lasgun tech from the Imperial guard, the mekboys have built a Boomstikk that fires laser beams that bounce off the walls. Pull the trigger and see beams scattering everywhere, it’s insanity!
*Rokkit Launcha: An orky rocket launcher. Perfect for disintegrating any foe. It’s the highest damage weapon available, but comes with a trade-off. Reloading the device is a tedious and pretty long process, but the damage more than makes up for it. And well… who doesn’t like explosions!
*Gitseeka Missiles A solution for the Ork’s amazing aim are the Gitseeka Missiles. These squig-powered missiles home in on their target, tracking them tirelessly. Just shoot in any direction and you are guaranteed a hit!
*Squig Mine Chukka: This squig is specifically bred for the purpose of stuffing it with explosives until it can’t move. When someone steps on it, it explodes violently. Chug out mines and enjoy the chaos!
*Stikky Bomb Launcha: What happens when you add a timer and glue to a rokkit? Stikky rokkits of course. Plug your enemy full of tiny bombs, let him say his last prayer before the timer runs out, resulting in a sea of explosions. The individual rockets themselves have a smaller blast radius though.
*Skorcha: This powerful flamethrower is capable of setting your enemies on fire. Causing them to panic and run! No reload time here, but play with fire (a lot) and you will get burned.
*Killsaw: Who needs guns when you can just take a saw to their chest! The Killsaw is capable of dealing massive amounts of damage but it needs to be done at an exceptionally close range.
*Shokka Cannon: Aiming is for gits, just hold the trigger and watch lightning jump to and between enemies. Dealing shock damage and stunning them for a brief moment! Perfect crowd control tool, and especially fun to use co-op mode!
*Deffbeam: The Deffbeam focuses the power of a laser into a single consistent beam! The longer it is focused, the more damage it deals. It can be hard to control though and slows down aiming while firing.
Intelligence: Below Average (Gargaz, while unintelligent as an Ork, is an immensely skilled individual, capable of taking on armies on his own and coming out on top, and defeated two different Ork Warbosses, Ork Warbosses and Warlords are among the most skilled Orks alive. Despite this, some still lack the common sense to plan out attacks prior to battles)
Weaknesses: None Notable
Notable Attacks/Techniques:
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Warhammer 40,000
Category:Male Characters
Category:Martial Artists
Category:Weapon Masters
Category:Immortals
Category:Regeneration Users
Category:Fungus Users
Category:Accelerated Development Users
Category:Empowerment Users
Category:Reality Warpers
Category:Explosion Users
Category:Electricity Users
Category:Plasma Users
Category:Homing Attack Users
Category:Fire Users
Category:Enhanced Senses Users
Category:Self-Sustenance Users