Steel Pincers

The Steel Pincers are a melee weapon for Barret in Final Fantasy VII Remake. It provides the Charging Uppercut ability, a melee ability that allows Barret to deal tremendous single target damage.
The Steel Pincers are one of two melee weapons for Barret along with the . Between the two, Steel Pincers give Barret a higher attribute, but a slightly lower attribute (although still the second-highest of any of his weapons). Between Barret's melee weapons, Steel Pincers is therefore best if players do not wish to sacrifice his magic ability too heavily.
==Obtained==
The weapon can be bought from Moggie's store, the Moogle Emporium. It costs 7 moogle medals to purchase.
==Upgrades==
===Materia slots===
Materia slotspurchased	MinimumWeapon Level	Slots
0 	1 	
1 	4 	
2 	4 	
3 	4 	
4 	5 	
5 	5 	
6 	5 	
===Skills===
Steel Pincers Core - Weapon Level: 1 - Required SP: 10	Steel Pincers Core - Weapon Level: 1 - Required SP: 10	Steel Pincers Core - Weapon Level: 1 - Required SP: 10
Fire Damage Up 	Fire Damage 5% Boost 	Increases damage dealt by fire attacks.
Ice Damage Up 	Ice Damage 5% Boost 	Increases damage dealt by ice attacks.
Lightning Damage Up 	Lightning Damage 5% Boost 	Increases damage dealt by lightning attacks.
Wind Damage Up 	Wind Damage 5% Boost 	Increases damage dealt by wind attacks.
Enhanced Elements 	Elemental Materia Damage 10% Boost 	Increases damage added to attacks by elemental materia.
Debuff Extension 	Inflicted Debuff Duration 10% Boost 	Extends the duration of detrimental status effects applied to enemies.
Steel Pincers Sub-Core I - Weapon Level: 4 - Required SP: 12	Steel Pincers Sub-Core I - Weapon Level: 4 - Required SP: 12	Steel Pincers Sub-Core I - Weapon Level: 4 - Required SP: 12
ATK Up 	Attack Power +12 	Increases attack power attribute.
MATK Up 	Magic Attack Power +8 	Increases magic attack power attribute.
Max MP Up 	Max MP +8 	Increases maximum MP.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
Steel Pincers Sub-Core II - Weapon Level: 5 - Required SP: 14	Steel Pincers Sub-Core II - Weapon Level: 5 - Required SP: 14	Steel Pincers Sub-Core II - Weapon Level: 5 - Required SP: 14
ATK Up 	Attack Power +16 	Increases attack power attribute.
MATK Up 	Magic Attack Power +14 	Increases magic attack power attribute.
Max MP Up 	Max MP +10 	Increases maximum MP.
Max MP Up 	Max MP +10 	Increases maximum MP.
MP Recovery Up 	MP Regeneration 10% Boost 	Slightly increases MP regeneration speed during battle.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
Steel Pincers Sub-Core III - Weapon Level: 6 - Required SP: 16	Steel Pincers Sub-Core III - Weapon Level: 6 - Required SP: 16	Steel Pincers Sub-Core III - Weapon Level: 6 - Required SP: 16
ATK Up 	Attack Power +10 	Increases attack power attribute.
ATK Up 	Attack Power +10 	Increases attack power attribute.
MATK Up 	Magic Attack Power +12 	Increases magic attack power attribute.
MP Saver: Attack Spells 	Attack Spells MP Cost Reduction 20% 	Reduces MP cost of attack spells.
MP Saver: Healing Spells 	Healing Spells MP Cost Reduction 20% 	Reduces MP cost of healing spells cast during battle.
Max MP Magic Up 	Magic 20% Boost with Full MP 	Increases damage of attack spells cast when at max MP.
==Use==
Steel Pincers provide Barret the best overall boost to his attributes, with the second-highest attack power of any of his weapons behind Wrecking Ball, and a fairly respectable magic attribute. Many of the Steel Pincers abilities also improve Barret's spellcasting. As a melee weapon, Steel Pincers change Barret's playstyle entirely compared to when using ranged weapons: instead of being focused on hitting single targets from a distance, Barret focuses more on dealing area-of-effect damage to groups of enemies. Due to this, Steel Pincers are best used to improve Barret's ability as a mage while still taking advantage of the physical damage potential.
The Steel Pincers focus on improving Barret's ability as a spellcaster, and many of the abilities to reduce MP costs and increase elemental damage greatly support it in this area. In terms of its magic attribute, it falls behind and , which are also ranged weapons and allow Barret to cast spells from a distance, as well as coming with several durability improvements that take advantage of Barret's natural high HP and his Steelskin and Lifesaver abilities. Barret also has a naturally low MP and magic attribute, meaning he is normally less suited to spellcasting than others. For physical damage, Steel Pincers falls behind the Wrecking Ball both in terms of attack power and lacking the same weapon unlock abilities, though the Wrecking Ball compromises Barret's spellcasting more heavily.
Steel Pincers are a more versatile melee weapon option for Barret. They will allow Barret to deal heavy physical damage, while sacrificing his ability to hit opponents from a distance, and thus, compromising his ability to tank damage for the party. Though they are less useful at this physical damage role than Wrecking Ball is, the Steel Pincers come with fewer compromises overall, and can be equipped by players who wish to use Barret in this way but still depend on him for some spells.
Category:Weapons in Final Fantasy VII Remake