Carrot

A carrot is a food item obtained from carrot crops that can be used to plant them, eaten or used as a crafting ingredient.
Carrot crops are planted in farmland and used to grow carrots.
== Obtaining ==
=== Breaking ===
Fully grown carrot crops drop 2 to 5 carrots ( per crop harvested on average). Yield can be increased using a tool enchanted with Fortune, with Fortune III harvesting an average of carrots.
The yield is calculated by a binomial distribution: 2 drops are fixed, then a drop is attempted three times with a success rate of 57.14286% to yield the extra 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.
=== Natural generation ===
Village farm plots have a chance of having carrots. The exact chance depends on the style of the village:
Village style	Chance
Plains 	30%
Snowy 	10%
=== Mob loot ===
Zombies, husks, and zombie villagers have a 2.5% () chance of dropping either an iron ingot, carrot, or potato when killed by a player or tamed wolf. This is increased by 1% () per level of looting. This gives carrots the following chances of dropping:
* (about 0.83%)
* (about 1.17%) with Looting I
* (about 1.50%) with Looting II
* (about 1.83%) with Looting III
=== Chest loot ===
== Usage ==
To eat a carrot, press and hold while the carrot is selected in the hotbar. Eating a carrot restores hunger and 3.6 hunger saturation.
=== Farming ===
Carrots can be farmed and harvested on farmland. Planted carrots take 8 stages to grow, and go through 4 visually distinct stages. Planted carrots require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant carrots if the light level is too low.
Crops grow faster if the farmland they are planted in is hydrated. Using bone meal on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.
Crops break if pushed by a piston or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.
If is true, rabbits will find mature carrot crops / carrot crops with growth stage greater than 1. This reduces the growth stages by one, removing the crop completely when the growth stage reaches 0.
=== Breeding ===
Carrots can also be used to breed and attract pigs and rabbits.
Villagers can pick up carrot items to become willing, which allow them to breed. Villagers require 12 carrots to become willing.
=== Trading ===
Novice-level Farmer villagers have a 25% () or 40% () chance to buy 22 carrots for an emerald.
=== Crafting ingredient ===
=== Composting ===
Placing a carrot into a composter has a 65% chance of raising the compost level by 1.
== Sounds ==
=== Block ===
=== Item ===
== Data values ==
=== ID ===
:
:
=== Block states ===
== Advancements ==
== History ==
=== Carrots "item" ===
== Issues ==
== Gallery ==
AllSeeds.png|All the seeds that exist in the game (except nether wart and cocoa beans).
VillageGrowingCarrotsAndPotatoes.png|Carrots and potatoes found growing naturally in a village.
Carrots Growing.png|Carrots in multiple stages of growth.
Carrot Dungeon.jpg|A carrot that dropped from a zombie, just to the right of the spawner.
Carrot SDGP.png|Carrot in the Super Duper Graphics Pack.
== References ==
Category:Plants
Category:Food
Category:Renewable resources
Category:Non-solid blocks
Category:Generated structure blocks
cs:Mrkev
de:Karotte
es:Zanahoria
fr:Carotte
hu:Sárgarépa
ja:ニンジン
ko:당근
lzh:胡蘿蔔
nl:Wortel
pl:Marchewka
pt:Cenoura
ru:Морковь
th:แคร์รอต
uk:Морква
zh:胡萝卜