Midrange 101

To learn how to build a deck in general, go to the page Deckbuilding 101.
So, you want to learn how to make a midrange deck. Good choice!
== Information ==
Midrange decks are decks that play as much quality cards as possible. They do not concern about how fast they go to the kill the opponent, as long as they can play more quality cards than the opponent can. Midrange sacrifices speed for power.
In comparison to other decks, midrange decks:
* Have more power than an aggro deck. Aggro decks depend on speed to kill the opponent before the opponent can set up. Midrange does not, as it can play high-in-quality cards to stall the Aggro and ultimately leading into favor for the Midrange.
* Play high-quality cards. Midrange focuses on playing big threats to overrun smaller ones. Core cards (fighters that cost a decent amount of studs for a huge fighter) are your friend in this.
* Does not kill as fast. Despite beating Aggro, a deck based around killing the opponent ASAP, Midrange is not good in killing the opponent as fast as possible. This could lead into a loss against a control deck.
* Maintains power late-game. Aggro decks can sometimes lead themselves into a pit if they go "too fast" (such as flooding the board and buffing their allies in a few turns, emptying their hand, only to lead themselves into a board wipe). Midrange enjoys having around 3-5 fighters on the board, and can summon cards again if they fall.
* Can set up as fast as aggro. Aggro and midrange both equally need to set up around the same amount of time. However, midrange can't kill the opponent as fast as aggro.
* Has some Stud generation capabilities. Midrange does need some Studs for most fighters.
== Example ==
To understand how to find a high quality card suitable for a midrange deck, we'll compare 2 cards.
About FuryBlocks	About DairingPoopHead
Cost: 2C 	Cost: 3C
Health: 200 	Health: 800
Power: 400 	Power: 400
Effect: N/A. 	Effect: When this card is cast: Lock a target allied fighter for 2 turns.
In this case, DairingPoopHead is suitable for a midrange deck. Despite locking an ally for two turns, DairingPoopHead has good base stats for only 3 Colourless Studs.
FuryBlocks, however, is suitable for aggro or other uses. He's cheap and isn't locked additionally (unlike DairingPoopHead). Despite FuryBlocks having lower stats, aggro decks generally want lower costed fighters to attack the opponent early, so FuryBlocks is a better choice in Aggro decks. However, in a midrange deck, DairingPoopHead would be better.
Let's give another example.
About Ambamby 	About Blockerwiz
Cost: 3C 	Cost: 4C
Health: 300 	Health: 550
Power: 800 	Power: 550
Effect: Overload.	Effect: N/A
Let's compare Ambamby to Blockerwiz. Which one is suitable for midrange?
Ambamby is cheap, costing three Colourless Studs and having 300/800 as her base stats. Meanwhile, Blockerwiz takes 2 turns to be summoned for four Colourless Studs (with the exception of the start of the game). However, despite Blockerwiz needing two turns to be summoned under normal circumstances, Blockerwiz has more health and still deals good damage back, sustaining damage from most enemy fighters on the Field.
Ambamby is only suitable for aggro, as she is fragile, but can do greater damage back and is cheaper. Aggro decks love cheap fighters.
On the other hand, Blockerwiz takes two turns to even be summoned. However, Blockerwiz has very good stats and can fight and sustain himself against many enemy fighters with ease. Remember, despite midrange decks being slow, they make up for it with their huge power.
Finally, to test your knowledge, let's give a final example. This time, you're the enemy, against the midrange deck.
About 1x1x1x1 	About Razuatix
Cost: 4C 3G 	Cost: 2C 8G
Health: 1500 	Health: 1500
Power: 250 	Power: 200
Effect: When this card is cast: Set the power of all fighters to 250.	Effect: When this card is cast: Destroy a target fighter.
Considering you have only four Colourless Studs and eight Green Studs, which would be more effective against a midrange deck? Let's go into analysis.
1x1x1x1 is a card with 1500 Health and 250 Power. While this is not devastating by itself, take note of its effect. 1x1x1x1's effect sets all the fighters' Power to 250. Going by this logic, 1x1x1x1 needs to be attacked 6 times in order to die. Since midrange doesn't have the board filled with fighters, it will stay vulnerable to any other attacks you may put out. However, midrange cards play in more fighters to maintain damage, using the original fighters to attack yours.
Razuatix has 1500 health and 200 power. Despite having a lower power and lower survivability, Razuatix destroys a target fighter. This means that it could take out the strongest card, lowering its power potential. However, take note that the midrange deck could also spawn in another card to take its place.
This is a very hard debate, as both cards are used for different situations. However, by the slightest, Razuatix is better than 1x1x1x1. Razuatix has hard removal, while 1x1x1x1 has direct reduction. 1x1x1x1 doesn't negate a fighter's effects, meaning cards like Blockhaak can withstand this de-buff. However, Razuatix has hard removal, destroying the card and taking it out of the game. This effect makes Razuatix slightly more useful in the long run.
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