Nemesis

Nemesis, the enigmatic and ruthless leader of the Drashktarr, was a figure shrouded in mystery and dark authority. His command over the organization was unquestioned, and those who dared to challenge him did so at their own peril, including his own subordinates within the Gucci Intermittent.
One of the most chilling aspects of Nemesis was his apparent immortality. It was rumored, and later confirmed, that attempts to kill him were futile, even if his original body is destroyed. His consciousness could be swiftly transferred to one of an almost infinite supply of clones, allowing him to escape death's grasp time and time again. This unnerving ability made him an almost untouchable adversary, and many came to fear the consequences of crossing his path.
His physical appearance was equally shrouded in mystery. He was known to have severe facial scars, which he concealed behind a mask or face covering. Some speculated that these scars were the result of his many battles and conflicts, while others believed they were a testament to his ruthless nature. Whatever the origin, his clones provided him with the opportunity to adopt a more attractive and unblemished visage when necessary, adding to the air of intrigue that surrounded him.
While the true motivations and goals of Nemesis remained hidden, his ability to instill fear and maintain control over the Gucci Intermittent were undeniable. His dark enigma and relentless authority made him a formidable and elusive figure within the world of Lost Light.
== Biography ==
=== Background ===
The enigmatic figure known today as Nemesis had a dark and treacherous past that contributed to his rise as a powerful and feared leader within the criminal underworld. Prior to assuming the mantle of Nemesis, he was originally a notorious Cromatian crime lord and a ruthless terrorist.
Operating within the lawless nation of port cities, Nemesis commanded a formidable army comprised of pirates, mercenaries, and corrupt foreign soldiers. His iron grip on power was maintained through a combination of fear, brutality, and cunning tactics. As a Cromatian pirate, he was well-versed in the art of robbery and pillaging, traits typical of those who thrived in the cutthroat world of piracy.
Nemesis's insatiable thirst for wealth and power led him to embark on a campaign of terror and violence that spanned the planet. Through acts of terrorism and robbery, he not only amassed significant wealth but also acquired multiple nationalities to further obscure his true identity. This chameleon-like ability to blend into different cultures and societies allowed him to evade capture and continue his reign of terror.
What set Nemesis apart from others was his uncanny ability to survive even the most dire conflicts. With meticulous planning and a penchant for calculated risk-taking, he managed to outlive his adversaries and adversaries, enabling him to extend his influence and form the notorious organization known as the Drashktarr, or the Gucci Intermittent.
Nemesis's transformation from a notorious criminal and terrorist to the enigmatic and immortal leader of the Drashktarr remained a testament to his cunning and determination in the war of Lost Light.
===Lost Light===
The enigmatic Nemesis has continuously extended the Drashktarr, constructing multiple headquarters all across the planet, but he knew their main base of operations would always be Masada, as he believed it wouldn't be enough to compensate Veil for employing her as a top agent. He now secured his holdings with a vast number of cloned GI personnel who are blindly loyal to him, and would protect their bases at any cost.
The Drashktarr's main headquarters is located in Masada, called the Draskhold. Nemesis chose the arid wealthy nation to perfectly mask their illegal operations.
====The Division====
Before he sets out to travel in various headquarters all around the planet, Nemesis has chosen to stay in the Drashkhold, calling it his "Palace". He aggressively barks orders all around the base as he does not want to see his personnel slacking off. Meanwhile, Veil reports that four guards have been killed with headshots caused from high calibre rounds. He quickly concludes that it must be the work of MERCS, but he can't tell exactly who sniped his men.
He uses teleportation technology to do his daily travels across multiple headquarters. Nemesis then quickly became bored with his daily routine, allowing him to find entertainment when his agency fought MERCS in various locations, until he returned to the Drashkhold. It took him long enough to discover that Monark has been scouting him, and he ordered Veil to send patrols and tighten their security.
Hoping that they drew the MERCS out of their Drashkhold, he was painfully wrong. MERCS soon stormed their headquarters, killing all clone security forces they find obstructing their path. His agents soon scrambled to prepare to defend their main office, He also advised veil to bring the Starcore should their defence fail. Soon, Lockdown, Sarge, Kitty, Tackleman, Hound, Crimson Punisher, Ghost, Kulto, Big Joe, Shinobi, Chapka, Khan, Blaze and Ironhead entered the office and holds a confrontation against them. Seven appears while Monark steps in front of them as Nemesis attempted to shoot one of them.
As soon as he ordered his agents to fire when they disabled their suits, Tackleman appears and quickly creates a defensive dome to protect against their gunfire, and he soon took into action when Monark leaped to his position that caused Veil to scramble as Seven tracks everyone's positions inside the office after Coldcast attempted to freeze them for a killing shot. Realising that they are losing the fight, Veil soon shoots Monark in the head that brings down to the floor, and uses the Starcore.
The resulting explosion engulfed the base in a bright light, causing the MERCS to retreat with minimal casualties, and Nemesis saw Seven, seemingly perish from the impact. Realising that they have caused the enemy's downfall, he orders everyone to clean and repair the Drashkhold from the invasion. After clearing the rubble on his "beloved" table, he saw Veil looking at a particular corpse, but he dismisses it as normal.
He announces the defeat of MERCS through his audience, which are now ecstatic for him to start the war games on select areas on his agency's manufactured battlefields. All he needs now, is for the group to divide and force them to fight in their deadly series of war games.
==Personality==
The enigmatic figure known as the Nemesis possesses a personality that combines megalomania, ambition, and an unwavering determination to achieve his objectives at any cost. He is a calculating and ruthless individual who commands the immense power of the Drashktarr and wields it without hesitation or remorse. This unforgiving nature extends to his willingness to eliminate his own men and compatriots should they dare to question his orders or challenge his authority.
Nemesis's leadership is characterized by an iron grip on his organization, which has garnered fierce loyalty from those who serve under him. Even when faced with perilous situations, his charisma and force of will are powerful enough to keep his subordinates fiercely loyal. Notably, one of his most devoted followers is Veil, a trusted agent who remains unwavering in her loyalty to the Nemesis, even in the face of potential betrayal.
While Nemesis is not averse to eliminating threats within his organization, such as the cybernetic psycho known as Blood Raider, there is a curious soft spot within his otherwise unyielding demeanor. This rare display of emotion is reserved for Veil, suggesting a complex and enigmatic relationship that transcends the boundaries of the Drashktarr's brutal world.
==Abilities==
The Nemesis is renowned for his enigmatic nature, a quality that serves as a potent weapon both on and off the battlefield. Underestimating him is a grave mistake, as he possesses a formidable array of skills and qualities that make him an exceptional leader and a ruthless tactician within his vast organization.
As a leader, Nemesis exhibits unwavering dependability and a shrewd understanding of leadership dynamics. His ability to command the loyalty and obedience of those under his command is a testament to his charisma and strategic acumen. Whether orchestrating complex operations or making critical decisions in high-stakes situations, he has proven himself as a leader who can navigate the intricate web of power within his organization.
One of the most distinctive facets of Nemesis's capabilities is his connection to a powerful substance known as Aether, a mysterious and potent purple crystal. His extensive use of Aether has had a transformative effect on him, turning him into an ultranevian and causing purple veins to proliferate across his body. This infusion of Aether has granted him physical prowess that surpasses the abilities of most beings on Nexonia Prime, providing him with enhanced strength, speed, and agility. While these enhancements place him above the capabilities of the average Nevian, they do not quite elevate him to the level of superhuman abilities seen in Alpha-level individuals.
===Skills===
*Master Leader: The Nemesis is well-renowned for his leadership of the Drashktarr, often known as Gucci Intermittent. Since its start, he has led the agency flawlessly, easily hiding their true goals in the PROJECT-G/NEX War in order for his agency to side with the G/NEX against PROJECT for their own profit, and use the quiet time of the new era to increase their power to great heights. Anyone attempting to succeed as a leader will be nothing... but foolish.
*Indomitable Combatant: The Nemesis is known for his great skills in combat, despite being only seen rarely in combat operations, his level of experience in the battlefield is noteworthy. He appears to prefer close combat over ranged combat, indicated by his use of knives.
*Brilliant Tactician: has encyclopaedic knowledge on various military tactics and strategies, he even demonstrates his knowledge with unmatched proficiency, and immediately comes with a contingency for every situation when things go from bad to worse.
==Trivia==
===General===
*The severity of Nemesis's facial scars is a well-kept secret. He consistently hides his disfigured visage behind a mask and a cowl, creating an aura of mystery around his appearance.
*Despite his ruthless demeanor, Nemesis has a rare soft spot for Veil, one of his top agents. This unwavering loyalty from Veil, who refuses to betray him even when faced with significant incentives, speaks to his ability to inspire deep devotion in his subordinates.
*Nemesis is renowned for his resourcefulness and tactical acumen, making him a formidable adversary. He employs cunning strategies and is not afraid to take calculated risks to ensure the success of his organization.
*His reliance on Aether, the powerful purple crystal substance, is both a strength and a vulnerability. While it grants him enhanced abilities, it also makes him dependent on its continued supply, leaving him vulnerable if his access to Aether is disrupted.
*Nemesis is known for his exceptional stealth and evasion capabilities, rivaling even NONA's Ghost. He can infiltrate secure locations and extract himself from dangerous situations without leaving a trace, adding to his mystique.
*The rumors about Nemesis's ability to transfer his consciousness to cloned bodies are shrouded in mystery. This technology has allowed him to survive numerous conflicts and maintain his leadership of the Drashktarr.
*Nemesis's insatiable desire for power and control over Nexonia Prime fuels his megalomaniacal ambitions. His ultimate goal is to emerge as the dominant force on the planet, and he will stop at nothing to achieve it.
*His leadership style is characterized by relentless authority. He has been known to eliminate those who question his orders, sending a clear message about the consequences of disobedience.
*Despite his prominent role in Nexonia Prime's conflicts, much about Nemesis remains an enigma. His true motivations, origins, and ultimate endgame are subjects of speculation and debate among those who know of his existence.
*The purple veins that have spread across his body due to his extensive use of Aether are seen as both a symbol of his enhanced power and a mark of his corruption. They serve as a visible reminder of his connection to this mysterious substance.
*The Nemesis clearly enhanced himself with Aether, though it is synthesised compared to the renegades. With that being said, he used Synthetic Aether to enhance himself.
*The revelation of Nemesis' clones adds a layer of complexity to his character, showcasing his cunning and ability to adapt to changing circumstances. It also raises questions about the true nature of his enigmatic leadership.
===Developmental Notes===
*Nemesis is a combination of a psychopath and a sociopath, evidenced by his personality and his lack of hesitation towards killing.
*Nemesis' clones are equally as capable as himself. Should he die, his consciousness would be transferred to the chosen body, through his will alone.
*According to the SSI International, Nemesis is an infamous fashion freak and requires his outfit to fit his demanding specifications.
*How does he acquire Aether is unknown. However, Veil and Cure Light noted his stash of Aether stored into his personal room.
**This indicates Nemesis himself has looted amidst the Legion-Renegade War.
*His true form is simple: He wears greyish black clothing and sports a gas mask, as his face is too scarred to be considered presentable.
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