Zeclem's Keep

Zeclem's Keep is the fourth challenge on the Lost Fables board. Rather than being a single challenge fight, the Keep is a test of attrition, comprising a dungeon of 10x10 rooms.
Zeclem's Keep also features several monsters with new effects.
== Rooms ==
This dungeon has several special features:
* Hazard rooms: rooms with a circular design on the ground that deal damage equal to 30% of the player's maximum HP. Can be avoided by walking around the sides.
* Potion rooms: will only provide a single HP or MP potion.
* Keep Chest room: opens a shop to buy a single Relic of Zeclem for free. Shops will disappear regardless of buying the Relic or not. Sometimes guarded by a Mimic (see below).
* Boss room: unlike normal dungeons where every fork in the road has the potential to be the boss room, Zeclem's Keep dungeons will not generate the boss room until the dungeon is at least 50% explored.
== Attacks ==
=== Ancient Darkness Elemental ===
# The Ancient Darkness Elemental approaches its target and swings upwards on it with both fists.
#* Attacks for 1 hit of 100% Darkness Magic damage with +400 Crit.
=== Dark Defender ===
# The Dark Defender approaches its target and slashes at it with its spear.
#* Attacks for 2 hits of (100 + 10X)% Darkness Melee damage.
#** X is equal to the number of times Attack 2 has been used, resetting once 'Swift Armor' expires.
# The Dark Defender approaches its target and flip kicks it.
#* Applies 'Swift Armor' for 10 turns.
#** +10X Melee/Pierce/Magic, capped at +100 Melee/Pierce/Magic.
#** X is equal to the number of times Attack 2 has been used, resetting once 'Swift Armor' expires.
#* Attacks for 1 hit of 100% Darkness Melee damage.
=== Doom Slime ===
# The Doom Slime approaches its target and punches it with a slimy fist.
#* Attacks for 1 hit of 100% Darkness Magic damage.
#* Heals itself for 200% of the damage dealt.
# The Doom Slime approaches its target and slams down on it with a slimy fist.
#* Attacks for 1 hit of 100% Darkness Magic damage.
#* Heals itself for 200% of the damage dealt.
=== Forgotten Knight ===
# The Forgotten Knight approaches its target and swings at it with its sword.
#* Attacks for 1 hit of 100% Darkness Melee damage with +50 Bonus.
#* Inflicts 'Wounded' for 1 turn, a 50% Darkness DoT.
=== Mimic (miniboss) ===
All of the Mimic's attacks deal Fear damage.
# The Mimic approaches its target and impales it on its tendrils.
#* Attacks for 2 hits of 100% Fear Melee damage (200% total).
#* Inflicts 'Jumped' for 3 turns, a stun.
# The Mimic approaches its target and claws it with its arms.
#* Attacks for 1 hit of (300 - 50X)% Fear Melee damage.
#** X is equal to the number of times this attack has been used since the last use of Attack 1.
=== Zeclem, the DeathKnight (boss) ===
A Deathproof monster with a permanent stacking DoT and HoT.
== Rotation ==
All minions randomly use Attack 1 or Attack 2 (if they have one).
The Mimic's attack rotation is 1 -> 2 -> 2 -> 2 -> 2 -> repeat.
== Stats ==
== Resistances ==
=== Minions ===
* Darkness: 200
=== Mimic ===
None
Category:Quest
Category:Monster