Wand of Eyes (Magic Wand)

This wand emits a wizard eye (see the 4th-level wizard spell) upon command; each such use drains one charge. The range and duration of the eye are as if cast by a 6th-level wizard, regardless of the level of the wielder. Any user who has never employed a wizard eye spell before typically requires 1d2 rounds to master moving about, focusing, and comprehending what is seen by an eye. The wand can also cure blindness by touch and command (at a cost of four charges per use). If touched to the eyes of any one creature (including the wielder) and properly commanded, the wand can confer the ability to see invisible creatures and objects within the affected creatures' normal range of vision for the following round only, at a cost of three charges. Note that this ability is not x-ray vision; items and beings concealed behind solid barriers cannot be discerned. This wand functions only once ina round regardless of how it is wielded, and not once for each of its functions. No known method of recharging these wands has yet been perfected.
Category:Magic Items
Category:Magic Wands
Category:Encyclopedia Magica Magic Items