The Universities of Jol-Nar (Third Edition)

==Faction Abilities==
*You receive -1 to all your combat rolls during Space Battles and Invasion Combats
*When executing the secondary ability of the Technology Strategy Card, you may execute both its primary and secondary abilities 
*You may spend a Command Counter from your Strategy Allocation Area to immediately re-roll any (one) of your dice rolls
==Faction Technologies==
* Spatial Conduit Network (Cost: 6): Once per Game Round when moving, you may move ships from one system you control to any other system you control as if the systems were adjacent
* Electro-resonance Turbine (Cost: 2): When an opponent activates a system you control, gain 3 Trade Goods from the Trade Supply.
==Flagship==
Name 	Cost	Combat	Move	Capacity	Abilities
J.N.S Hylarim	10 	2 (x2)	2 	2 	Sustain Damage
Each (Unmodified) 10 rolled by this ship during a Space Battle counts as 3 hits (instead of 1 hit)
==Representatives==
Name 	Class 	Additional Votes	Ability
Yaluga Huin 	Bodyguard, Councilor	1 	This Representative cannot be killed
Ta Zern 	Councilor 	2 	Gain +1 Vote for each Technology Card you have researched
Deluin Fillac	Spy, Councilor 	3 	Look at an unrevealed Representative. You may force the player to return the card to their hand and choose a different Representative if able
==Lore==
The Universities have been preparing for war since the Grand Headmaster announced his people's abdication before the emperor's Mirritan almost fourteen years ago. The resignation came as a surprise to the remaining members of the Galactic Council. Since their peaceful annexation into the empire more than six thousand years prior, the Hylar of Jol-Nar had been people that would bend when pushed and retreat when confronted. Resentful but practical, they placed a patient trust in the empire's ever-increasing reliance on technologies harvested in the deep laboratories of their oceanic home worlds. With that influence ever-growing, the Universities bided their time.
At the height of the recent Quann Conflict, when two powerful members of the Galactic Council - the Sol Federation and the Letnev Barony - severed their ties to the empire, the Jol-Nar headmasters carefully observed the Lazax reaction. When no immediate reprisals or consequences were served upon the rebels (other than harsh words and a few toothless trade embargoes), the Jol-Nar felt it safe to act. 
Over the centuries, long desirous of a more prominent and powerful place in the galaxy, the headmasters came to conclude that only the dismantlement of the galaxy's bloated central authority, the Lazax empire, would allow the Hylar to forge their own destiny among the stars. As the influence of the Jol-Nar's near-ubiquitous technologies spread, their wealth increased by lucrative profit-sharing arrangements with tens-of-thousands of Jol-Nar expatriate guilds across the galaxy, each licensed to install and service proprietary technology. No longer a poor and fragile civilization, the Jol-Nar had ascended to great stature.
After Jol-Nar's abdication, even as they publicly engaged in ancient territorial disputes with the Federation of Sol, the headmasters secretly plotted with the humans against their former masters. The clandestine allies aimed, in one audacious attack, to destroy the central Lazax command structure, perhaps even killing or capturing the emperor himself, landing a direct blow that would unravel the fabric of the empire. To this end, teams of Jol-Nar engineers secretly installed prototype Type II mass-drives on the Sol Federation's 3rd Expeditionary Fleet. With this cutting-edge technology, the Sol fleet was able to circumvent the imperial navy's central garrisons and patrols, an absolute requirement to mount a surprise attack against Mecatol Rex itself.
As the bombs have begun to fall, the headmasters intend to unleash their own ambitions on Mecatol Rex and elsewhere. With the setting of the Lazax sun, they mean to show the galaxy that the Hylar are not to be underestimated ever again.