Errata (POCT)

==Player's Option: Combat & Tactics Errata==
We've come across a couple of oversights in the book that we thought you should know about.
First, some critical hit charts are titled incorrectly. The charts on pages 110-112 should be titled 'Slashing', since these pages contain the slashing critical hits, and the charts on pages 113-115 should be titled 'Piercing".
Secondly, on page 116 there is a reference to a listing of special elven and dwarven weapons. We decided that there wasn't enough material to support this listing and did not include it, but left the reference to this listing in the chapter introduction.
There is also the following omission:
p. 28, 2nd column, heading: Fatigue (insert after 1st paragraph) Warriors gain one (1) fatigue point per level. Non-Warriors gain one (1) fatigue point per two (2) levels.
The armor tables on page 128 include primary (or common) and secondary (or rare) prices for each type of armor, but these armors were omitted from the various period listings. The correct availabilities for each armor type are listed below:
Armor Type 	Common in... 	Rare in...
Banded mail 	HY 	CR, RM
Brigandine 	HY, RE, OR 	ME, CR
Bronze plate 	BR 	RM
Chain mail 	CR, HY 	DA, RM,
 	RE 	
Cord armor 	SA, SV 	ME, OR
Field plate 	RE 	HY
Full plate 	RE 	HY
Hide armor 	SA, SV 	-
Improved mail 	ME, CR 	DA, HY
Leather armor 	All 	-
Light scale 	SV, BR, RM, DA, OR	CR, HY,
 	ME 	
Metal lamellar 	DA, ME 	BR, RM,
 	OR 	
Padded armor 	All except SA 	-
Plate mail 	HY 	CR
Ring mail 	DA, CR, HY 	RE, ME,
 	 	OR
Splint mail 	ME, OR 	CR, HY,
 	 	RE
Studded leather 	All except SA 	-
Wood/bone armor 	SA, SV 	-
Back-and-breast 	RE 	HY
Chain hauberk 	DA 	CR
Chain-lamellar 	ME 	CR, DA
Gallic armor 	RM 	-
Half-plate 	RE 	HY
Hoplite armor 	BR 	RM
Lamellar shirt 	BR 	-
Lorica hamata 	RM 	-
Lorica segmenta 	RM 	-
Mail and plate 	CR 	HY
Three-quarter plate	RE 	HY
: SA=Stone Age; SV=Savage; BR=Bronze Age; RM=Roman; DA=Dark Ages; CR=Crusades; HY=Hundred Years' War; RE=Renaissance; ME=Middle Eastern; OR=Oriental.
Shield Punch
These values were left out of Chapter Seven the values are:
 Shield Punch
Shield Type	Size	Speed 	Reach	Damage	Knockdown
Small 	S 	Fa (2)	1 	1d3 	d6
Medium 	M 	Av (6)	1 	1d4 	d8
Large 	L 	Sl (8)	1 	1d6 	d10
Shield Rush
 Shield Rush
Shield Type	Size	Speed	Reach	Damage	Knockdown**
Small 	S 	Base*	1 	1d3 	0
Medium 	M 	Base*	1 	1d4 	+1
Large 	L 	Base*	1 	1d6 	+3
Shields are type B weapons.
* A shield rush is performed in the attacker's base initiative phase.
** The bonus is used during the opposed Strength check that takes place if the attack hits (see Chapter Two, page 46). If the character's Strength check succeeds, add the listed number to the roll before the two rolls are compared. For example Rikard uses his large shield to rush Jon. Rikard's Strength score is 16 and Jon's is 17. If Rikard hits, there is an opposed Strength roll to see if a knockdown occurs.
Rikard rolls an 8, a success, Jon rolls a 10, also a success. Normally Jon would win the roll because he succeeded with a roll higher than his opponent's. Rikard's large shield, however, gives him a +3 to his check, so his roll is effectively an 11, which is high enough to win. Note that if Rikard had rolled a 16, he still would have succeeded with his Strength check and his effective score would be a 19 for purposes of resolving the opposed Strength check. If Rikard had rolled a 17 or higher, he would have failed his Strength check and would have fallen down himself.
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