Report 788

Report #788
Skillset: Elementalism Skill: Gust
 Org: Aeromancers Status: Completed Feb 2012
Furies' Decision:
We will look into implementing solution 1.
Problem: Being able to Gust allies or enemies in combat is a fundamental
balancing tenet of several abilities. However, as Gust is a spell, it counts as
magical movement, and is thus blocked by Distort. This leaves several abilities
unable to be countered by most classes, who lack a physical movement ability.
[A: 0 R: 0] Solution #1: Change Gust into physical movement. This makes sense
 thematically, as the wind summoned by the Gust spell
 physically moves the individual, instead of it being
 a teleport effect.
[A: 0 R: 0] Solution #2: In addition to Solution 1, change PsychicPush,
 Whirlwind, Squall, and other similar abilities to
 count as physical movement.
Player Comments:
---[Enyalida on 2/12 @ 17:12 writes]:
I can't help but think that the reply/decision may include "Get beastkick", as
I've been told myself many a-time. I have no real issue with weakening distort
in this fashion, though I'd prefer Solution 1 greatly to Solution 2.
---[Xena on 2/12 @ 18:24 writes]:
Enyalida has a point but I never understood why gust was considered magical
movement either. I support solution 1 but it may go hand in hand with solution 2
just because of the nature of the skill which makes me hesitant to agree.
---[Shedrin on 2/13 @ 02:00 writes]:
With Solution 2, the skills (Whirlwind and Squall) serve a similar purpose to
Scissorkick, which does go through distort. That said, I'm fine with acrobats
only having that role in distort situations. For Beastkick, it's generally
weaker than Gust, in my opinion, with the 10s balance (important especially if
you hit summon resist), and the requirement of not being split up from your
beast (though the free action is an advantage).
---[Alacardael on 2/13 @ 17:17 writes]:
Eh, there is already beast kick. I'd rather change that to be shorter on the
balance (maybe to 5s from the current 10s). If you're adamant with this, though,
solution 1 only.
---[Shuyin on 2/13 @ 19:24 writes]:
Solution 1 is fine
---[Llandros on 2/14 @ 20:11 writes]:
As long as changing gust to physical movement won't change what does and does
not block it besides distort then I support solution 1. If it would than having
it just bypass distort would be better.
---[Viynain on 2/17 @ 21:58 writes]:
Though I would guess that the chances of the gust spell being thematically
considered a physical movement is low, I support solution 1.
---[Neos on 2/18 @ 14:55 writes]:
Solution 1 for sure.
---[Draylor on 2/20 @ 12:28 writes]:
Apologies for being late commenting on this one, but solution 1 is much
preferably to solution 2 for me
---[Sidd on 2/23 @ 17:12 writes]:
Soluton 1