Mechs/STG-6S

==Description==
Intended to operate at a longer range than most other Stinger variants, House Steiner began manufacturing the 6S in 3067. It used a light fusion engine to push the 'Mech up to speeds of 118.8 km/h and was capable of reaching speeds of 151.2 km/h through the use of a MASC system. The 'Mech could also jump up to two hundred and ten meters. An additional weight saving measure on this variant was the use of a small cockpit. The 'Mech was armed with two light machine guns for anti-infantry and crowd control use, and to defend itself against 'Mechs and vehicles, the 6S had a single ER medium laser.
Drop Cost Multiplier: 0.97
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity	Agile: +1 Defense & +1 Melee Defense (Quirk)
40 	Ubiquitous 	Obvious Controls: +1 All Pilot Skills (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=25/30S=15 	A=35/45S=16 	A=25/30S=15
Arms/Head	HardPoints	[ 1B ] 	 	[ 1B 1E ]
Arms/Head	Fixed 	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
MG Light 	
Cockpit Small
2x Heat Sink	
ER Medium Laser
MG Light
Torso 	Health 	FA=40/50 RA=15/25S=25	FA=40/60 RA=20/30S=25	FA=40/50 RA=15/25S=25
Torso 	HardPoints	 	[ 1S ] 	[ 1B ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
Ammo LMG (Half)
2x Jump Jet (S)	
Heavy Ferro-Fibrous
Engine Light
Engine Core 140
Jump Jet (S)	
Heat Sink
2x Jump Jet (S)
M.A.S.C.
Legs 	Health 	A=35/40S=20 	 	A=35/40S=20
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
Heat Sink
Jump Jet (S)	 	
Heat Sink
Jump Jet (S)
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