Spy (Red Alert 1)

Spies are British operatives used by the Allies to gather information and infiltrate Soviets bases in Red Alert 1.
==Background==
Spies are well-versed in mimicking the mannerisms, language, and behavior of enemy personnel, walking through an entire base without a single enemy guard realizing that there was an intruder. However, the bane of spies are Soviet attack dogs which are capable of literally sniffing out the spies and killing them.
===Legacy===
The Allies continued using them during Third World War and its second iteration, which was also used as a sabotage unit to wreak havoc in enemy bases. This time, however, they were also able to steal credits from enemy commanders, which removed the need for Thieves.
==Game unit==
Spies are great scouts and can be used to gather intelligence on the enemy base, should he fail to train attack dogs to protect his base. Spies always appear as Rifle Infantry wearing the house colors of the player that observes them, so they can be detected by a cautious human player. Computer opponents, however, rely on Attack Dogs only, or sometimes unintentionally run over an enemy Spy with a vehicle. Players Allied to the owner of a Spy are not exempt from its disguise effect, and will also see a Spy resembling one for their Rifle Infantry.
=== Infiltration effects ===
In most cases, the effect of infiltration is identical to both factions. Soviet spies are able to provide more detailed intelligence with some buildings, however Soviet commanders cannot train spies without a captured Allied barracks first.
Building infiltrated 	Effects of infiltration(Spy is Allied) 	Effects of infiltration(Spy is Soviet)
Construction yard, barracks, war factory, naval yard	Displays currently produced unit when the building is selected 	Displays currently produced unit when the building is selected
Submarine Pen 	Displays currently produced unit when the building is selectedGrants single-use sonar pulse 	Displays currently produced unit when the building is selectedGrants single-use sonar pulse
Helipad 	Displays currently produced unit when the building is selectedDisplays amount of ammunition on currently landed aircraft 	Displays currently produced unit when the building is selectedDisplays amount of ammunition on currently landed aircraft
 	Displays currently produced unit when the building is selectedDisplays amount of ammunition on currently landed aircraftGrants single-use parabombs	Displays currently produced unit when the building is selectedDisplays amount of ammunition on currently landed aircraftGrants single-use parabombs
Power plant/Advanced power plant 	Displays a five-box vertical indicator of enemy power status 	Ditto, except precise numerical stats are displayed
Ore refinery/silo 	Displays capacity indicator and amount of presently held ore (precise numerical stats are displayed in the Remaster) 	Ditto, except precise numerical stats are displayed
Supply depot 	No effect 	No effect
Radar dome 	Can see enemy line of sight 	Can see enemy line of sight
Fake buildings 	Reveals fake status 	Reveals fake status
==Quotes==
*Commander?
*Yes sir!
*Indeed!
*On my way!
*For king and country!CnC_Remastered_Collection / REDALERT / AUDIO.CPP. GitHub. 16 September 2020. Retrieved 5 December 2022.
==Gallery==
Cameos:
SpyRA.jpg|Spy saving Tanya
CNCRA_Spy.png|Totally inconspicuous. Totally.
RA1RifleInfantrySpy.png|A spy eliminates a Soviet sentry (played by Joe Kucan and Frank Klepacki respectively)
RA1_Spy_eliminates_a_Soviet_sentry.png|Ditto
==Videos==
==Trivia==
* The Spy is voiced by Adam Isgreen. He aimed for a "cheesy b-tier impersonation of Sean Connery".Adam Isgreen on Twitter: "@Mario_WL Yes, the voice of the Spy in all its cheesy b-tier impersonation of Sean Connery goodness is me!" Twitter. 12 December 2022. Retrieved 12 December 2022.
**However, if controlled by a Soviet player, the Spy has a generic Russian accent instead of the unique British one.
==See also==
* Thief
* Spy (Red Alert 2)
* Spy (Red Alert 3)
==References==
Category:Red Alert 1 infantry