Peaceward

A form of magical ward created by modifying the properties of a Dungeon using the Dungeon Master's Authority, Peacewards were originally devised and spread by Monsters and are used to allow Adventurers to "Run" a Dungeon, challenging the inhabitants and their defenses for mutual benefit. Peacewards have become increasingly popular since the rise of Beasts, as they and the Dungeon Runs they allow serve as a way for Monsters to test and shore up their communities' defenses against serious threats and to potentially find desirable new mates for their populations from among the Adventurers. The Adventurers, meanwhile, gain access to the riches produced by the Hoardgild phenomenon, the acclaim that comes from performing well in these attempts, and in more than a few cases the sexual pleasure that comes from defeat... and victory, if they so arranged it.
Peacewards are generated through a magical contract created by the Dungeon Master and agreed to by the Adventurers seeking to Run their Dungeon, placing the latter under a limited form of the former's Authority and allowing them to bestow special properties and protections on all parties for the duration of the Run through the mingling of their Mana.
Category:Canon
Category:Gaea
Category:Magic
Category:Wards
Category:Adventurers
Category:Monster
Category:Dungeon