Monk (Totally Accurate Battle Simulator)

==Summary==
Monks are tough melee savvy units of the dynasty faction. They wield long staff which they swing at enemies, being able to hit multiple instances of them. Combined with their high health, they make for rather efficient units in both offense and defense.
==Powers and Stats==
Tier: At least 
Name: Monk
Origin: Totally Accurate Battle Simulator
Gender: Wobbler
Age: Unknown
Classification: Dynasty Faction Unit
Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery, Resistance to Fear Manipulation (Powerful units are typically more resistant to fear than fodder units)
Attack Potency: At least Wall level (Based on this calculation, they should be as strong as units capable of destroying the wall with 8 hits. Despite this, they seem to possess some sort of technique that allows their attacks to have significant knockback)
Speed: Supersonic+ (Can keep up with other units, some of which can dodge tank shells)
Lifting Strength: Class 10 (Shouldn't be too far behind Bank Robbers, who can lift large safes)
Striking Strength: At least Wall level
Durability: Wall level+ (Can take hits from much stronger enemies)
Stamina: Superhuman (Can continue fighting for long periods of time despite any injuries they may have)
Range: Extended Melee Range
Standard Equipment: Bo Staff
Intelligence: Unknown. At least Above Average in combat (They can compete with trained Samurai, so should at least have some basic knowledge on combat)
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Totally Accurate Battle Simulator
Category:Game Characters
Category:Humans
Category:Monks
Category:Staff Users
Category:Video Game Characters
Category:Warriors
Category:Weapon Users