Weapon

are recurring in .
==Location and Uses==
======
 are a type of in . are 's main way of defeating by dealing damage to them directly. have a set amount of durability and will break when this value reaches zero, dealing twice as much damage as they do so. Many of these follow a simple series of archetypes that often coincide with the names of and . For instance, , , and compose the archetype, alongside and . Each archetype possesses its own traits, such as boasting high offense at the cost of as is the case with the , or possessing special properties that react to , such as which can reflect lasers from or easily pierce through their defenses.
Separately from these archetypes, also follow behavioral patterns. There are several main types of weapons, with very few exceptions leaving these groups: 
*One-handed , such as or simple clubs, which have a medium attack rate and damage stat, can be charged at the cost of to release a spinning charge attack and can be used in tandem with . One-handed weapons also include two subtypes:
**, which will fly in a straight line and then return to after flying a set distance whenever they're thrown, dealing extra damage. They otherwise perform as regular one-handed . can pick up the on its way back, but if he fails to catch it or if it crashes into something, the will fall to the floor normally.
**Rods, which do very little melee damage but are instead mostly used at range. When performs an attack or throw with them, an elemental effect will happen in a straight line. They come in three varieties, fire, ice and electric. The has very similar behavior to in this category and uses wind, but is strangely considered a two-handed instead. Charge attacks become a bigger elemental blast instead of a spin.
*Spears, which boast very high attack speeds and low damage but are mostly notable for their good range, and do a flurry of rapid stabs when performs a charge attack.
Apart from a weapon's type, bladed can cut through while spears and blunt will not. Heavy two-handed can disrupt an opponent's balance if they brandish a , allowing for to knock their out of their hand and bypass their defenses.
Apart from their melee uses, can throw his at his enemies. When thrown, if a makes direct contact with an enemy, it will immediately break, guaranteeing that it will deal double damage due to a critical hit. Some types and exceptions do not follow these rules.
Additionally, all are made of different materials such as wood, bone, stone, metal, and . Wood can be burned when exposed to open flames and allows for the user to light it on fire and use it. Wood also burns in . made of wood, bone, or will float in water. made from stone or metal will sink in water and the latter can be manipulated with and will conduct electricity, drawing during a . If is electrocuted while wielding any except for the or the , it will fly from his hands and land on the ground nearby.
Initially, Link can carry up to eight at a time in his ; however, he can obtain additional slots by giving to . will upgrade 's Weapon Stash up to 11 times. 's Weapon Stash will also be upgraded once upon pulling the from its , allowing to carry a maximum of 20 . If takes another while his is full, he will drop the or put it back if it came from a . Although he does not actually take the , it will still be identified if it was the first time had taken that . Each , including duplicates, occupies its own slot in the .
 can also randomly have modifiers when obtained from or dropped by enemies, with descriptors such as "Durability Up" and "Long Throw" which denote effects such as increased durability or throwing distance. These exhibit a shimmering sound and have a golden sparkle when laying on the ground.
====List of ====
{| class="wikitable sortable" style="width:100%; text-align:center;"
|-
!style="width:20%"| Weapon
!style="width:10%"| Compendium No.
!style="width:5%"| Archetype
!style="width:5%"| Category
!style="width:5%"| Can use a shield simultaneously?
!style="width:5%" data-sort-type="number"| Attack
!style="width:5%" data-sort-type="number"| Durability
!style="width:45%" class="unsortable"| Description
|-
| 
| 198/
| 
| 
| Yes
| 30 40 50 60 0 
| 40 188 
|style="text-align:left"| The Legendary sword that seals the darkness. Its blade gleams with a sacred luster that can oppose the Calamity. Only a hero chosen by the sword itself may wield it. The Legendary sword that seals the darkness, a blade whose sacred glow can combat the Calamity. Link's conquests in the Trial of the Sword have amplified its splendor. The Legendary sword that seals the darkness, a blade whose sacred glow can combat the Calamity. Link's triumphs over the Trial of the Sword has awakened its true splendor. 
|-
| 
| 199/
| 
| 
| Yes
| 2
| 4
|style="text-align:left"| Wooden branches such as this are pretty common, but it's surprisingly well-balanced. It doesn't do much damage but can serve as a weapon in a pinch.
|-
| 
| 200/
| 
| 
| Yes
| 2
| 8
|style="text-align:left"| This torch will stay lit once ignited. If you put it away, the flame will be extinguished until you light it again.
|-
| 
| 201/
| 
| 
| Yes
| 4
| 5
|style="text-align:left"| A kitchen implement often used for serving delicious soups. It was carved from the wood of a sturdy tree, so it actually packs quite the wallop.
|-
| 
| 202/
| 
| 
| Yes
| 8
| 18
|style="text-align:left"| This throwing weapon was originally used by the forest-dwelling Koroks. Its unique shape allows it to return after being thrown.
|-
| 
| 203/
| 
| 
| Yes
| 1
| 80
|style="text-align:left"| This strange hammer is one of Kilton's specialties. Being struck by it doesn't hurt much, but the fourth swing in a string of attacks will send the victim flying.
|-
| 
| 204/
| 
| 
| Yes
| 5
| 20
|style="text-align:left"| A very common sword often kept by travelers to fend off small beasts. It's fairly durable, but a bit unreliable against monsters.
|-
| 
| 205/
| 
| 
| Yes
| 14
| 25
|style="text-align:left"| A sword brandished by the soldiers who once protected Hyrule Castle. Its durable blade is well tuned for slaying monsters.
|-
| 
| 206/
| 
| 
| Yes
| 26
| 27
|style="text-align:left"| Knights of Hyrule once carried this sword. These days it's the weapon of choice for seasoned adventurers thanks to its ease of use and high attack power.
|-
| 
| 207/
| 
| 
| Yes
| 36
| 36
|style="text-align:left"| The Hyrulean royal family would award this sword to knights who achieved remarkable feats. A sword that balances strength and beauty as elegantly as this one is a rare find.
|-
| 
| 208/
| 
| 
| Yes
| 22
| 27
|style="text-align:left"| Koroks made this sword for Hylians. It's made of wood, so it isn't the best choice for head-on attacks. Its original intent was likely clearing vines to forge paths through forests.
|-
| 
| 209/
| 
| 
| Yes
| 15
| 27
|style="text-align:left"| The ornamentation that adorns this blade is a traditional Zora design. It's forged from a very durable and rust-proof metal.
|-
| 
| 210/
| 
| 
| Yes
| 15
| 27
|style="text-align:left"| Rito craftsmen forged this lightweight, double-edge sword so Rito warriors could soar into battle unhindered by its weight.
|-
| 
| 211/
| 
| 
| Yes
| 16
| 23
|style="text-align:left"| This common sword is often carried by Gerudo women for self-defense. Its short, curved blade is easily recognized.
|-
| 
| 212/
| 
| 
| Yes
| 25
| 32
|style="text-align:left"| Delicate Gerudo carvings decorate this curved sword. The engraved blade is extremely sharp. Apparently it once served ceremonial purposes in festivals.
|-
| 
| 213/
| 
| 
| Yes
| 32
| 60
|style="text-align:left"| A famous sword once beloved by the Gerudo Champion Urbosa. It is said that when Urbosa swung this sword in battle, her movements resembled a beautiful dance.
|-
| 
| 214/
| 
| 
| Yes
| 15
| 26
|style="text-align:left"| A single-edged sword traditional to the Sheikah tribe. Forged using ancient technology it just may be among the sharpest conventional weapons ever made.
|-
| 
| 215/
| 
| 
| Yes
| 40
| 54
|style="text-align:left"| The blade of this sword was made using an ancient power lost to this modern age. Its blade appears only when drawn, and its cutting power surpasses metal swords.
|-
| 
| 216/
| 
| 
| Yes
| 6
| 8
|style="text-align:left"| A rusty sword used ages ago by a skilled swordsman. It can do some damage in the right hands but also breaks quickly.
|-
| 
| 217/
| 
| 
| Yes
| 48
| 14
|style="text-align:left"| A Sheikah-made replica of the sword that seals the darkness. It was made with ancient technology to oppose the Great Calamity, but its low durability made it inefficient.
|-
| 
| 218/
| 
| 
| Yes
| 24
| 36
|style="text-align:left"| This magical sword was forged in the lava of Death Mountain. It leaves white-hot flames in its wake when the blade glows red.
|-
| 
| 219/
| 
| 
| Yes
| 20
| 30
|style="text-align:left"| A magical sword forged in the frigid mountains of the Hebra region. When the blade glows blue, enemies struck by it will become frozen.
|-
| 
| 220/
| 
| 
| Yes
| 22
| 36
|style="text-align:left"| A magical sword forged and refined by lightning from the Hyrule Hills. When the blade shines with a golden light, it will electrocute enemies struck by it.
|-
| 
| 
| 
| 
| Yes
| 28
| 45
|style="text-align:left"| A sword said to have once belonged to a hero from the sky. Its blade houses the fire of the Goddess. When wielded, a strange yet heavenly breeze kicks up around you.
|-
| 
| 
| 
| 
| Yes
| 22
| 27
|style="text-align:left"| A sword once wielded by a hero in an ancient age. When grasped, a strange sense of nostalgia washes over you. Take it when going alone would otherwise be dangerous.
|-
| 
| 
| 
| 
| Yes
| 20
| 20
|style="text-align:left"| A boomerang said to have been used by a hero who traveled the Great Sea. It smells faintly of salt water.
|-
| 
| 221/
| 
| 
| Yes
| 4
| 8
|style="text-align:left"| A crude Bokoblin club made to clobber small prey. It's essentially a stick, so its durability is low.
|-
| 
| 222/
| 
| 
| Yes
| 12
| 14
| style="text-align:left"| A reinforced Bokoblin club made to maximize damage. The sharpened bones jabbed into it make it a brutal weapon.
|-
| 
| 223/
| 
| 
| Yes
| 24
| 18
|style="text-align:left"| This Bokoblin club has been reinforced with fossilized bones to maximize clobbering potential. Only the brawniest of Bokoblins can manage its immense weight.
|-
| 
| 224/
| 
| 
| Yes
| 14
| 17
|style="text-align:left"| A curved sword favored by the Lizalfos. It can be used to attack directly or can be thrown like a boomerang.
|-
| 
| 225/
| 
| 
| Yes
| 24
| 25
|style="text-align:left"| Blue Lizalfos in particular like this weapon. It has one more blade than the Lizal boomerang to give it additional cutting power, and it still returns when thrown.
|-
| 
| 226/
| 
| 
| Yes
| 36
| 27
|style="text-align:left"| More blades means more attack power! It can be used as a boomerang, but all those blades makes that a bit more dangerous. Carried by Black Lizalfos seasoned in battle.
|-
| 
| 227/
| 
| 
| Yes
| 20
| 17
|style="text-align:left"| A sword often wielded by Guardian Scouts. Its blue energy blade is a product of ancient technology. It's not very durable.
|-
| 
| 228/
| 
| 
| Yes
| 30
| 26
|style="text-align:left"| This Guardian sword has enhanced power over the standard model. Its cutting capabilities are improved, and its durability has seen a slight uptick.
|-
| 
| 229/
| 
| 
| Yes
| 40
| 32
|style="text-align:left"| The abilities of this Guardian sword have been boosted to the maximum, as evidenced by its increase in size. It slices through armor like a hot knife through butter!
|-
| 
| 230/
| 
| 
| Yes
| 24
| 26
|style="text-align:left"| This Lynel-made sword was designed with smashing in mind rather than slicing. It's on the heavy side compared to what Hylians are used to, but it's very strong.
|-
| 
| 231/
| 
| 
| Yes
| 36
| 32
|style="text-align:left"| This Lynel-made sword boasts more blades and more attack power. A skilled Lynel can draw this sword simply in passing and still cut a foe in two.
|-
| 
| 232/
| 
| 
| Yes
| 58
| 41
|style="text-align:left"| A brutal sword carried by white-haired Lynels. The savage blades are strong enough to cut down any foe, no matter how strong.
|-
| 
| 233/
| 
| 
| Yes
| 5
| 14
|style="text-align:left"| A magical rod that can cast fireballs. The rod will break if it strikes something directly, so use it wisely.
|-
| 
| 234/
| 
| 
| Yes
| 10
| 32
|style="text-align:left"| A magical rod that can cast three fireballs at once, crafted by an ancient magician. It will break upon running out of magical energy, so make it last!
|-
| 
| 235/
| 
| 
| Yes
| 5
| 14
|style="text-align:left"| A magical rod crafted from refined ice found in the Hebra Mountains. This rod can cast waves of freezing air. Great for magic—not so great for melee.
|-
| 
| 236/
| 
| 
| Yes
| 10
| 32
|style="text-align:left"| A magical rod that can cast extreme cold in a wide range. These are crafted from refined ice found at the summit of Hebra Peak. It will break when depleted.
|-
| 
| 237/
| 
| 
| Yes
| 5
| 14
|style="text-align:left"| A magical rod that can shoot balls of electricity. Its gem contains lightning from the Hyrule Hills. It's not recommended to use as a melee weapon.
|-
| 
| 238/
| 
| 
| Yes
| 10
| 32
|style="text-align:left"| A magical rod that can hurl three balls of electricity at once. Its gem contains electricity from the Hyrule Hills, and the rod will break when that electricity runs out.
|-
| 
| 239/
| 
| 
| Yes
| 16
| 14
|style="text-align:left"| A grim weapon favored by the Yiga. The half-moon shape of the blade allows for the rapid delivery of fatal wounds and serves as a symbol of their terror. Its durability is low.
|-
| 
| 240/
| 
| 
| Yes
| 40
| 25
|style="text-align:left"| This lethal weapon is forged by the Yiga. Its unique shape facilitates the sound dispatching of any target and strikes fear into the hearts of all who see it.
|-
| 
| 241/
| 
| 
| Yes
| 5
| 5
|style="text-align:left"| A skeletal arm that keeps moving even after it's severed from its body. It's kind of gross to strap it to your back, but it'll do in a pinch. It's old and fragile, so it's quick to break.
|-
| 
| 242/
| 
| 
| Yes
| 12
| 8
|style="text-align:left"| The arm of a Stalizalfos that continues to struggle even in death. It can be used as a weapon, but it's very brittle. You can feel it wiggling when you strap it to your back...
|-
| 
| 243/
| 
| 
| No
| 1
| 25
|style="text-align:left"| A single swing of this giant, sturdy leaf can create a gust of wind strong enough to blow away light objects.
|-
| 
| 244/
| 
| 
| No
| 16
| 6
|style="text-align:left"| A farming tool primarily used for tilling fields. Its fine craftsmanship is sturdy enough to withstand backbreaking fieldwork, but its battle applications are untested.
|-
| 
| 245/
| 
| 
| No
| 14
| 8
|style="text-align:left"| Made for paddling boats, but it was made sturdy enough to fight strong currents. Maybe it's useful for self-defense in a pinch.
|-
| 
| 246/
| 
| 
| No
| 3
| 47
|style="text-align:left"| A woodcutter's tool of choice for felling trees. Its formidable weight and uneven balancing make it a slow, inefficient weapon.
|-
| 
| 247/
| 
| 
| No
| 18
| 52
|style="text-align:left"| This double-sided axe was designed with fighting in mind. It's a bit unwieldy, so it requires a well-practiced technique to use efficiently.
|-
| 
| 248/
| 
| 
| No
| 12
| 40
|style="text-align:left"| This large iron sledgehammer was originally used for mining, but it works reasonably well as a weapon too.
|-
| 
| 249/
| 
| 
| No
| 25
| 40
|style="text-align:left"| This massive boomerang requires two hands. Originally used for hunting, it was modified for use as a weapon. The blades on the inner curves make it a bit tricky to wield.
|-
| 
| 250/
| 
| 
| No
| 10
| 20
|style="text-align:left"| A basic two-handed sword often wielded by aspiring adventurers. Its immense weight can knock enemies' shields right out of their hands.
|-
| 
| 251/
| 
| 
| No
| 20
| 25
|style="text-align:left"| A two-handed sword designed for combat. It's heavy and hard to use but has decent build quality and durability.
|-
| 
| 252/
| 
| 
| No
| 38
| 30
|style="text-align:left"| Only the most confident of Hyrule Castle's knights carried this two-handed sword. Its cutting edge is finely honed.
|-
| 
| 253/
| 
| 
| No
| 52
| 40
|style="text-align:left"| A two-handed sword issued to the Hyrulean royal family's immediate guard detail. Its powerful strikes are said to crush an opponent's body and resolve alike.
|-
| 
| 254/
| 
| 
| No
| 22
| 30
|style="text-align:left"| Although the Zora prefer spears to swords, they made this two-handed weapon using a special metal. It found popularity among Hylians for its unique design.
|-
| 
| 255/
| 
| 
| No
| 15
| 30
|style="text-align:left"| A Goron-made two-handed weapon. It's made from thick, hard metal and has no cutting edge, so it relies on its sheer weight to crush all opponents.
|-
| 
| 256/
| 
| 
| No
| 42
| 40
|style="text-align:left"| A two-handed weapon forged from a rare metal mined in Goron City. Its center of gravity is at its tip, so it uses centrifugal force and its sheer weight to smash opponents flat.
|-
| 
| 257/
| 
| 
| No
| 60
| 60
|style="text-align:left"| This two-handed weapon was once wielded by the Goron Champion Daruk. Daruk made swinging it around look easy, but a Hylian would need an immense amount of strength.
|-
| 
| 258/
| 
| 
| No
| 28
| 30
|style="text-align:left"| Only the most talented Gerudo sword fighters carry this two-handed sword. It's actually much lighter than it appears and is surprisingly easy to wield.
|-
| 
| 259/
| 
| 
| No
| 32
| 25
|style="text-align:left"| A single-edged sword seldom seen in Hyrule. This weapon is passed down through the Sheikah tribe and has an astonishingly sharp edge ideal for slicing.
|-
| 
| 260/
| 
| 
| No
| 50
| 35
|style="text-align:left"| A curious double-edged sword crafted using Sheikah technology. It was originally made for Hyrulean knights unfamiliar with single-edged blades.
|-
| 
| 261/
| 
| 
| No
| 55
| 50
|style="text-align:left"| This two-handed sword was forged using ancient Sheikah technology. Its unique rotating blades give it impressive cutting power that will slice enemies to shreds.
|-
| 
| 262/
| 
| 
| No
| 12
| 10
|style="text-align:left"| A two-handed sword not properly cared for. Although it can be used as a weapon, its durability is very low. Don't expect it to last for more than a few strikes.
|-
| 
| 263/
| 
| 
| No
| 72
| 15
|style="text-align:left"| The Sheikah used the very essence of ancient technology to forge this greatsword. It was designed to oppose the Calamity, but its low durability made it impractical in battle.
|-
| 
| 264/
| 
| 
| No
| 34
| 50
|style="text-align:left"| This magic-infused greatsword was forged in the fires of Death Mountain by Goron smiths in an ancient age. Attack when the blade glows red to expel flames.
|-
| 
| 265/
| 
| 
| No
| 30
| 40
|style="text-align:left"| This magic-infused greatsword was forged by smelting ore found in the Hebra Mountains' permafrost. Attack when the blade glows blue to expel freezing air.
|-
| 
| 266/
| 
| 
| No
| 32
| 50
|style="text-align:left"| This magic-infused greatsword was forged by the Hyrulean royal family using lightning from the Hyrule Hills. Attack when the blade glows golden to expel lightning.
|-
| 
| 
| 
| 
| No
| 48
| 50
|style="text-align:left"| The Six Sages are said to have forged this longsword to seal a demon king in the world where the hero fought against the beasts of twilight. The blade shines with a holy luster.
|-
| 
| 
| 
| 
| No
| 50
| 60
|style="text-align:left"| A legendary greatsword forged by a Goron craftsman for a hero who traveled through time. The exceptionally sharp cutting edge is a testament to the craftsman's mastery.
|-
| 
| 
| 
| 
| No
| 60
| 35
|style="text-align:left"| A peculiar greatsword allegedly used by a hero from a world in which the moon threatened to fall. It slashes wildly in battle as if possessed by a fierce deity.
|-
| 
| 267/
| 
| 
| No
| 6
| 12
|style="text-align:left"| A clunky club made by a Bokoblin. If you swing it at an enemy's shield, it may be able to knock the shield out of your foe's hand.
|-
| 
| 268/
| 
| 
| No
| 18
| 12
|style="text-align:left"| After much consideration by Bokoblins on how to improve the Boko bat, they simply attached sharp spikes to it. A skilled fighter can cause immense damage with this.
|-
| 
| 269/
| 
| 
| No
| 36
| 16
|style="text-align:left"| Used by only the toughest Bokoblin warriors, this Boko bat has been fortified by fossilized bone. It boasts a high durability and is strong enough to beat down powerful foes.
|-
| 
| 270/
| 
| 
| No
| 9
| 12
|style="text-align:left"| A crudely fashioned club favored by Moblins. It's carved from a sturdy tree but is sloppily made, so it breaks easily.
|-
| 
| 271/
| 
| 
| No
| 27
| 18
|style="text-align:left"| Animal bone has been affixed to this Moblin club to greatly improve its damage.
|-
| 
| 272/
| 
| 
| No
| 45
| 24
|style="text-align:left"| The bone of an ancient beast has been affixed to this Moblin club, further increasing its damage. Moblins carrying these in battle are particularly dangerous.
|-
| 
| 273/
| 
| 
| No
| 30
| 15
|style="text-align:left"| A weapon used by Guardian Scouts. Its unique blade was forged using ancient technology. Although powerful, its unusual shape causes it to break easily.
|-
| 
| 274/
| 
| 
| No
| 45
| 20
|style="text-align:left"| This ancient battle axe's damage output has been increased to maximum. It's sharp enough to cut through almost anything, so it may have been used to forge new routes.
|-
| 
| 275/
| 
| 
| No
| 60
| 25
|style="text-align:left"| This ancient battle axe's damage output is scaled up to peak performance. Ancient technology makes it possible to enhance cutting power beyond metal weapons' limits.
|-
| 
| 276/
| 
| 
| No
| 36
| 20
|style="text-align:left"| This two-handed weapon is favored by the Lynels. It may be more accurate to call it a lump of metal than a weapon, but if wielded by a Lynel, it can pound you into a fine dust.
|-
| 
| 277/
| 
| 
| No
| 54
| 25
|style="text-align:left"| This Lynel-made two-handed weapon has been reinforced to increase its durability and striking power. Its overwhelming heft will crush your foe, shield and all.
|-
| 
| 278/
| 
| 
| No
| 78
| 35
|style="text-align:left"| This Lynel-made two-handed weapon is immensely heavy thanks to a rare metal from Death Mountain's peak. The power of its downward swing is in a class all its own.
|-
| 
| 279/
| 
| 
| No
| 40
| 25
|style="text-align:left"| This sword is favored by high-ranking members of the Yiga. When wielded by a proficient fighter, its unique shape cleaves the very wind and creates a vacuum.
|-
| 
| 280/
| 
| 
| No
| 15
| 5
|style="text-align:left"| A Moblin bone that continues to move even after being detached from its body. The bone is thick enough to be used as a weapon but is extremely brittle and easily broken.
|-
| 
| 281/
| 
| 
| No
| 5
| 8
|style="text-align:left"| Just a mop to the untrained eye, it excels at tidying up the place. But it owes its sturdy construction to a true craftsman, so it actually has some combat merit.
|-
| 
| 282/
| 
| 
| No
| 7
| 12
|style="text-align:left"| A farming tool used to collect hay efficiently. It's light enough to be used by anyone. The four prongs are very sharp.
|-
| 
| 283/
| 
| 
| No
| 8
| 12
|style="text-align:left"| A fisherman's tool that excels at catching large fish. Its particularly sharp spearhead makes it valuable as a weapon as well.
|-
| 
| 284/
| 
| 
| No
| 6
| 20
|style="text-align:left"| A specialized spear weighted to excel as a throwing weapon. It's perfectly balanced to be thrown farther than your average spear, able to pierce targets from a great distance.
|-
| 
| 285/
| 
| 
| No
| 3
| 30
|style="text-align:left"| A spear used mainly by travelers to fend off wolves and other beasts. It's easy to hold and simple to use.
|-
| 
| 286/
| 
| 
| No
| 7
| 35
|style="text-align:left"| A long spear once used by the guards of Hyrule Castle. Easy to use but difficult to master. The iron tip is very sturdy and the shaft will not burn when exposed to flame.
|-
| 
| 287/
| 
| 
| No
| 13
| 40
|style="text-align:left"| A spear used by knights adept in mounted combat. The spearhead is modeled after an axe.
|-
| 
| 288/
| 
| 
| No
| 26
| 50
|style="text-align:left"| This spear was issued to the knights who guarded Hyrule Castle's throne room. Its ornate design was applied by a craftsman in service to the royal family.
|-
| 
| 289/
| 
| 
| No
| 11
| 35
|style="text-align:left"| The Koroks made this spear for Hylians. The shaft is made from a light, sturdy wood, offering ease of use. The spearhead is made from a much harder wood, offering strength.
|-
| 
| 290/
| 
| 
| No
| 9
| 40
|style="text-align:left"| This spear is a Zora's weapon of choice. It's lighter than it looks due to being made from a special metal and is used by the Zora for both fishing and protecting their domain.
|-
| 
| 291/
| 
| 
| No
| 12
| 40
|style="text-align:left"| The most skilled Zora fighters wield this spear. Its beautiful fish-tail design belies its impressive strength; the spearhead can pierce even the toughest scales.
|-
| 
| 292/
| 
| 
| No
| 14
| 40
|style="text-align:left"| A spear modeled after the Lightscale Trident wielded by the Zora Champion Mipha. They may be identical in appearance, but this spear's strength and durability are inferior.
|-
| 
| 293/
| 
| 
| No
| 22
| 70
|style="text-align:left"| A spear of peerless grace cherished by the Zora Champion Mipha. Although Mipha specialized in healing abilities, her spearmanship was in a class all its own.
|-
| 
| 294/
| 
| 
| No
| 14
| 50
|style="text-align:left"| Goron artisans used recycled metal to forge this weapon. The tip is made from an old excavation bore, which affords it unmatched piercing capabilities.
|-
| 
| 295/
| 
| 
| No
| 10
| 35
|style="text-align:left"| Its lightweight design is a hallmark of Rito craftsmanship. It's made from light and sturdy materials, which afford Rito warriors ease of use during aerial combat.
|-
| 
| 296/
| 
| 
| No
| 16
| 35
|style="text-align:left"| This spear's center of gravity is in its tip, making it a bit unwieldy for the average fighter. But in the hands of a skilled Gerudo warrior, it's a weapon of reliable strength.
|-
| 
| 297/
| 
| 
| No
| 12
| 35
|style="text-align:left"| The spearhead of this weapon is uniquely Sheikah in design. Spear masters of the Sheikah tribe can use the crescent shape to snag their opponents and deliver brutal cuts.
|-
| 
| 298/
| 
| 
| No
| 30
| 50
|style="text-align:left"| This spear is the result of countless hours of research into the ancient technology used by Guardians. The glowing spearhead has high piercing potential.
|-
| 
| 299/
| 
| 
| No
| 5
| 15
|style="text-align:left"| A rusty polearm likely used by knights from an age past. The spearhead is in bad shape due to prolonged exposure to the elements, so its durability is low.
|-
| 
| 300/
| 
| 
| No
| 32
| 15
|style="text-align:left"| This Sheikah-made spear was created using ancient technology to combat the Calamity. Its attack power is very high, but a critical design flaw left it with poor durability.
|-
| 
| 301/
| 
| 
| No
| 24
| 50
|style="text-align:left"| A magical spear forged in the magma of Death Mountain. Attack when the blade glows to expel powerful flames.
|-
| 
| 302/
| 
| 
| No
| 20
| 40
|style="text-align:left"| A magical spear forged from ancient ice taken from the Hebra Mountains. Attack when the blade glows blue to chill the air and freeze your foe.
|-
| 
| 303/
| 
| 
| No
| 22
| 50
|style="text-align:left"| A magical spear that contains thunder from Thundra Plateau in its tip. Attack when the blade glows with a golden light to unleash an electrical attack.
|-
| 
| 304/
| 
| 
| No
| 2
| 12
|style="text-align:left"| A spear recklessly carved from a tree branch. Useful for skewering fish and meat, which can then be cooked over a flame. If it's close to breaking, consider throwing it.
|-
| 
| 305/
| 
| 
| No
| 6
| 15
|style="text-align:left"| A Boko spear enhanced with sharpened animal bones. It's light, easy to use, and deals a decent amount of damage.
|-
| 
| 306/
| 
| 
| No
| 12
| 20
|style="text-align:left"| This Boko spear has been strengthened with fossilized bones. The bones are positioned outward so the fangs bite at the opponent. Beware Bokoblins carrying this weapon.
|-
| 
| 307/
| 
| 
| No
| 4
| 15
|style="text-align:left"| This wooden spear is most often used by Moblins. It's made from a hastily whittled tree, so its stabbing power and durability are both pretty low.
|-
| 
| 308/
| 
| 
| No
| 9
| 20
|style="text-align:left"| This Moblin-made spear uses a horned animal bone as the spearhead. Like many Moblin weapons it's sloppily made, but this one packs some respectable piercing power.
|-
| 
| 309/
| 
| 
| No
| 15
| 25
|style="text-align:left"| This spear is a fan favorite among Moblins. The spearhead is made from fossilized bones adorned with spikes, which greatly increases its stabbing power.
|-
| 
| 310/
| 
| 
| No
| 7
| 18
|style="text-align:left"| The brutal, ripping edge of this weapon’s spearhead is a distinctly Lizalfos design. Its low durability doesn’t lend itself to extended use.
|-
| 
| 311/
| 
| 
| No
| 12
| 22
|style="text-align:left"| Judging by the harpoon-like spearhead of this Lizalfos-made spear, the Lizalfos use it for fishing as well as combat. Try not to get caught on the wrong end of its barbs.
|-
| 
| 312/
| 
| 
| No
| 18
| 28
|style="text-align:left"| Skilled Lizalfos warriors tend to favor this spear. What it lacks in piercing power, it makes up for with the brutal wounds its dual ripping blades will inflict.
|-
| 
| 313/
| 
| 
| No
| 10
| 20
|style="text-align:left"| Wielded by Guardian Scouts, this spear has a high piercing power and is a testament to the Sheikah's high level of technology. the spearhead appears only when brandished.
|-
| 
| 314/
| 
| 
| No
| 15
| 25
|style="text-align:left"| The tip of this Guardian spear has been enlarged and strengthened. It's a bit shorter than your average spear, perhaps to facilitate use in tight spaces.
|-
| 
| 315/
| 
| 
| No
| 20
| 35
|style="text-align:left"| This Guardian spear's output has been boosted to the maximum. The spearhead is designed for optimal stabbing, capable of easily piercing most armor.
|-
| 
| 316/
| 
| 
| No
| 14
| 25
|style="text-align:left"| The crescent-shaped spearhead of this Lynel-made weapon gives it poor balance, making it difficult to wield. Lynels, however, can swing it effectively with a single hand.
|-
| 
| 317/
| 
| 
| No
| 20
| 35
|style="text-align:left"| The weight and cutting edge of this Lynel-made spear have both been enhanced. It's immensely heavy for a Hylian, but a Lynel can cleave through rock with a single swing.
|-
| 
| 318/
| 
| 
| No
| 30
| 45
|style="text-align:left"| White-haired Lynels favor this brutal spear. Its axe-like spearhead and exceptional weight give it absolute destructive power.
|}
==Other Appearances==
======
======
:For a list of all , see Weapons in Hyrule Warriors.
In , are used by all to defeat . can be found in dropped by while in-battle, or in . A can find new to use in after capturing . Upon finding a new , it will be known as a , which denotes that the has never found a of that kind before. If a has already obtained that kind of , the will appear as a normal . Once a is dropped by an , it can be picked up by and used in later battles or sold for in the . that have picked up will only be kept if the wins the battle.
==== Information====
Each has a certain tier that can determine the range of Attack Strength, skill limit, and element the holds. Most and their higher tiers can be unlocked in , mainly after obtaining A Rank in certain battles. The higher the tier of , the higher base attack strength the will have, the higher the amount of the can hold, and the higher amount of the attains.
 will also have a Star Rating associated with them. This star rating can range from 1 to 5 stars, with 5 being the rarest and 1 being the most common. The star rating determines how high or low the Attack Strength of the is boosted. Each star rating will boost the 's base Attack Power by 10 percent. The tier determines the general range of Attack Strength, while the star rating determines the exact value. The chance of obtaining higher star rated can be raised by both using a with the skill "Stars+" or by making a "Weapon Star 1", "Weapon Star 2", or "Weapon Star 3" in the .
All will have an Attack Strength based on the weapons star rating and tier. This value will never change, but can be added on to by adding and leveling up the in the . The higher the value of the attack strength, the more damage the will be able to inflict.
Each a obtains can hold from 1 to 6 to help the in battle. can boost the with Attack Strength, increase Drops, increase Item power-up duration, and more. Some on are sealed, or locked, and can only be unlocked after defeating a certain number of with said . Sealed are hidden and will only be revealed after either unlocking the or appraising it in the . Sealed can be appraised to reveal the effect at the cost of . The price to appraise the will scale depending on how many KO's needed to unlock the at 10 per KO. Some will have a slot for a , but no will be inside. This open slot can be filled by fusing in the . If one has a while another does not, the can be transferred from one to another. Doing so will destroy the that originally had the , and fill in the open slot on the other.
All will also have an assigned to them. Depending on the tier, may have more than one which the will automatically switch between depending on which has a greater effect. The s' can cause the to have different effects when used on the right enemy, or right battle. If the s' is Fire and used in the correct situation, hitting an will cause it to explode when it hits the ground, dealing damage to around it. If the s' is Water and used in the correct situation, an will continue to take damage for a short amount of time after being struck. If the s' is Lightning and used in the correct situation, will take more damage when attacked in the air. If the s' is Light and used in the correct situation, the s' Attack Strength will become stronger when the consecutively hits a group of but will return to base attack when the stops attacking. If the s' is Darkness and used in the correct situation, the s' Attack Strength will become stronger when the consecutively hits a single but will return to base attack when the stops attacking.
==== Usage====
 can be used to defeat , cut , and destroy . can be used by in different combinations of moves to inflict damage upon . Depending on what buttons the player presses, the will do a different set of moves. will use regular attacks if the player presses the Y button, (Or the B button if the player chose the Zelda Style controls) or will use Combo Attacks if the player presses the X button. (Or the Y button if the player chose the Zelda Style controls) If the player presses the A button (Or the X button if the player chose the Zelda Style controls) the will use a Special Attack. Special Attacks are powerful attacks that can use once their Special Attack Gauge is filled. can raise their Special Attack Gauge by defeating many . can use different combinations after the player presses the Combo Attack button after pressing the Regular Attack button any number of times. If the player presses X alone, the will use a Strong Attack. Some combinations for ' can only be unlocked after crafting a in the . Some on will also improve the Attack Strength of certain combinations of moves.
Throughout battles, can find patches of growing in many places. A can cut the by using any attack, which can reveal , , and . Each cluster will only give the one , and the , and will be at their smallest form, with the only refilling one of the in the s' , the only filling 33 percent of the Special Attack Gauge, and the only filling 20 percent of the .
In , can find multiple lining the walls of the which the can destroy with their . Tan colored will reveal or for the when destroyed. Yellow colored will reveal when destroyed. Green colored will reveal when destroyed, and finally, red colored will reveal when destroyed.
======
, , and can use a variety of in . , , and can be used by any of the three. are only used by and , though can use , which are functionally identical. In addition, each character except for has at least one special that only they can use.
Most can be infused by a in exchange for . Glass and legendary cannot be infused. When a is infused, it will gain a new attribute.
Glass boast 3 points of damage, but will shatter and disappear if the owner takes damage while wielding them. Legendary have powerful properties such as multiple infusion effects, different special moves, or even armor-piercing capabilities. There is at least one legendary for each type of .
======
:For a list of all , see Weapons in Hyrule Warriors: Age of Calamity.
In , as in , playable Warriors can use different weapons. These can be found in-battle and can only be used by a certain . Each weapon can be upgraded seveal times to increase its attack power until it reaches Level 20.
====Link====
{| class="wikitable sortable" style="width:100%; text-align:center;"
|-
!style="width:20%"| Weapon
!style="width:10%"| Archetype
!style="width:10%"| Category
!style="width:10%"| Linked shield
!style="width:10%" data-sort-type="number"| Min. Base Attack (Lv. 1-20)
!style="width:10%" data-sort-type="number"| Max. Base Attack (Lv. 1-20)
!style="width:30%" class="unsortable"| Description
|-
| 
| 
| (Tier 2)
| Hylian Shield
| 34-72
| 34-72
|style="text-align:left"| The Legendary sword that seals the darkness. Its blade gleams with a sacred luster that can oppose the Calamity. Only a hero chosen by the sword itself may wield it.
|-
| 
| 
| (Tier 1)
| Wooden Shield
| 4-23
| 16-35
|style="text-align:left"| Wooden branches such as this are pretty common, but it's surprisingly well-balanced. It doesn't do much damage but can serve as a weapon in a pinch.
|-
| 
| 
| (Tier 1)
| Pot Lid
| 9-28
| 22-31
|style="text-align:left"| A kitchen implement often used for serving delicious soups. It was carved from the wood of a sturdy tree, so it actually packs quite the wallop.
|-
| 
| 
| 
| Pot Lid
| 15-??
| 15-??
|style="text-align:left"| A metal ladle that somehow always feels warm. You can almost smell the mouthwatering aroma of a hot meal on a cold day.
|-
| 
| 
| (Tier 1)
| Wooden Shield
| 11-30
| 20-39
|style="text-align:left"| This throwing weapon was originally used by the forest-dwelling Koroks. Its unique shape allows it to return after being thrown, but it's perfectly functional in melee combat, as well.
|-
| 
| 
| (Tier 1)
| Traveler's Shield
| 8-27
| 22-41
|style="text-align:left"| A very common sword often kept by travelers to fend off small beasts. It's fairly durable but a bit unreliable against monsters.
|-
| 
| 
| (Tier 1)
| Pot Lid
| 18-37
| 18-37
|style="text-align:left"| A wooden practice sword used by soldiers of the Hyrulean army. It has a decent weight to it. Gripping it takes you back to your early days of training.
|-
| 
| 
| 
| Shield of the Mind's Eye
| 36-??
| 36-??
|style="text-align:left"| A prototype developed at the Royal Ancient Lab. The data obtained from the time-traveling Guardian accelerated research progress by decades.
|-
| 
| 
| (Tier 1)
| Soldier's Shield
| 11-30
| 25-44
|style="text-align:left"| A sword brandished by the soldiers who protect Hyrule Castle. Its durable blade is well tuned for slaying monsters.
|-
| 
| 
| (Tier 1.5)
| Knight's Shield
| 21-50
| 51-80
|style="text-align:left"| Knights of Hyrule carry this sword. This blade is highly valued thanks to its ease of use and high attack power.
|-
| 
| 
| (Tier 2)
| Royal Shield
| 35-73
| 55-93
|style="text-align:left"| The Hyrulean royal family awards this sword to knights who achieved remarkable feats. A sword that balances strength and beauty as elegantly as this one is a rare find.
|-
| 
| 
| (Tier 2)
| Forest Dweller's Shield
| ?-?
| 20-58
|style="text-align:left"| Koroks made this sword for Hylians. It's made of wood, so it isn't the best choice for head-on attacks. Its original intent was likely clearing vines to forge paths through forests.
|-
| 
| 
| (Tier 1)
| Silver Shield
| 18-37
| 19-38
|style="text-align:left"| The ornamentation that adorns this blade is a traditional Zora design. It's forged from a very durable and rust-proof metal.
|-
| 
| 
| (Tier 1)
| Kite Shield
| 13-32
| 19-38
|style="text-align:left"| Rito craftsmen forged this lightweight, double-edge sword so Rito warriors could soar into battle unhindered by its weight.
|-
| 
| 
| (Tier 2)
| Royal Guard's Shield
| 37-75
| 51-89
|style="text-align:left"| A Sheikah-made replica of the sword that seals the darkness. It was made with ancient technology to oppose the Great Calamity.
|-
| 
| 
| (Tier 1)
| Boko Shield
| 9-28
| 20-39
|style="text-align:left"| A crude Bokoblin club made to clobber small prey. It's essentially a stick.
|-
| 
| 
| (Tier 1)
| Spiked Boko Shield
| 12-31
| 26-47
| style="text-align:left"| A reinforced Bokoblin club made to maximize damage. The sharpened bones jabbed into it make it a brutal weapon.
|-
| 
| 
| (Tier 1.5)
| Dragonbone Boko Shield
| 24-53
| 28-57
|style="text-align:left"| This Bokoblin club has been reinforced with fossilized bones to maximize clobbering potential. Only the brawniest of Bokoblins can manage its immense weight.
|-
| 
| 
| (Tier 1)
| Lizal Shield
| 14-33
| 20-39
|style="text-align:left"| A curved sword favored by the Lizalfos. It can be used to attack directly or can reportedly be thrown like a boomerang.
|-
| 
| 
| (Tier 1.5)
| Reinforced Lizal Shield
| 21-50
| 33-62
|style="text-align:left"| Blue Lizalfos in particular like this weapon. It has one more blade than the Lizal boomerang to give it additional cutting power, and it still returns when thrown.
|-
| 
| 
| (Tier 2)
| Steel Lizal Shield
| 35-73
| 41-79
|style="text-align:left"| More blades means more attack power! It can be used as a boomerang, but all those blades makes that a bit more dangerous. Carried by Black Lizalfos seasoned in battle.
|-
| 
| 
| (Tier 1.5)
| Guardian Shield
| 27-56
| ??-??
|style="text-align:left"| A sword often wielded by Guardian Scouts. Its blue energy blade is a product of ancient technology. It's not very durable.
|-
| 
| 
| (Tier 1.5)
| Guardian Shield+
| 33-62
| ??-??
|style="text-align:left"| This Guardian sword has enhanced power over the standard model. Its cutting capabilities are improved, and its durability has seen a slight uptick.
|-
| 
| 
| 
| Guardian Shield++
| ??-??
| ??-??
|style="text-align:left"| The abilities of this Guardian sword have been boosted to the maximum, as evidenced by its increase in size. It slices through armor like a hot knife through butter!
|-
| 
| 
| (Tier 1.5)
| Lynel Shield
| 27-56
| 37-66
|style="text-align:left"| This Lynel-made sword was designed with smashing in mind rather than slicing. It's on the heavy side compared to what Hylians are used to, but it's very strong.
|-
| 
| 
| 
| Mighty Lynel Shield
| ??-??
| ??-??
|style="text-align:left"| This Lynel-made sword boasts more blades and more attack power. A skilled Lynel can draw this sword simply in passing and still cut a foe in two.
|-
| 
| 
| 
| Savage Lynel Shield
| 40-??
| 40-??
|style="text-align:left"| A brutal sword carried by white-haired Lynels. The savage blades are strong enough to cut down any foe, no matter how strong.
|-
| 
| 
| (Tier 1)
| Wooden Shield
| 17-36
| ??-??
|style="text-align:left"| A skeletal arm that keeps moving even after it's severed from its body. It's kind of gross to strap it to your back, but it'll do in a pinch.
|-
| 
| 
| 
| Wooden Shield
| ??-??
| ??-??
|style="text-align:left"| The arm of a Stalizalfos that continues to struggle even in death. It can be used as a weapon, but it's very brittle. You can feel it wiggling when you strap it to your back...
|-
| 
| 
| (Tier 1)
| None
| 14-33
| 29-48
|style="text-align:left"| A farming tool primarily used for tilling fields. Its fine craftsmanship is sturdy enough to withstand backbreaking fieldwork, but its battle applications are untested.
|-
| 
| 
| (Tier 1)
| None
| 14-33
| 24-43
|style="text-align:left"| Made for paddling boats, but it was made sturdy enough to fight strong currents. Maybe it's useful for self-defense in a pinch.
|-
| 
| 
| (Tier 1)
| None
| 11-30
| 18-37
|style="text-align:left"| A woodcutter's tool of choice for felling trees. Its formidable weight and uneven balancing make it a slow, inefficient weapon.
|-
| 
| 
| (Tier 1)
| None
| 18-37
| 29-48
|style="text-align:left"| This double-sided axe was designed with fighting in mind. It's a bit unwieldy, so it requires a well-practiced technique to use efficiently.
|-
| 
| 
| (Tier 1)
| None
| 13-32
| 26-45
|style="text-align:left"| This large iron sledgehammer was originally used for mining, but it works reasonably well as a weapon too.
|-
| 
| 
| (Tier 1)
| None
| 14-33
| 26-45
|style="text-align:left"| A basic two-handed sword often wielded by aspiring adventurers. Its immense weight can send enemies flying.
|-
| 
| 
| (Tier 1.5)
| None
| 21-50
| 24-53
|style="text-align:left"| Although the Zora prefer spears to swords, they made this two-handed weapon using a special metal. It found popularity among Hylians for its unique design.
|-
| 
| 
| (Tier 1.5)
| None
| 23-52
| 32-61
|style="text-align:left"| Only the most talented Gerudo sword fighters carry this two-handed sword. It's actually much lighter than it appears and is surprisingly easy to wield.
|-
| 
| 
| (Tier 1.5)
| None
| 21-50
| 30-59
|style="text-align:left"| A single-edged sword seldom seen in Hyrule. This weapon is passed down through the Sheikah tribe and has an astonishingly sharp edge ideal for slicing.
|-
| 
| 
| (Tier 2)
| None
| 33-71
| 49-87
|style="text-align:left"| A curious double-edged sword crafted using Sheikah technology. It was originally made for Hyrulean knights unfamiliar with single-edged blades.
|-
| 
| 
| (Tier 2)
| None
| 37-75
| 45-83
|style="text-align:left"| The Sheikah used the very essence of ancient technology to forge this greatsword. It was designed to oppose the Calamity.
|-
| 
| 
| (Tier 1)
| None
| 9-28
| 23-42
|style="text-align:left"| A clunky club made by a Bokoblin. If you swing it at an enemy's shield, it may be able to knock the shield out of your foe's hand.
|-
| 
| 
| (Tier 1)
| None
| 16-35
| 28-47
|style="text-align:left"| After much consideration by Bokoblins on how to improve the Boko bat, they simply attached sharp spikes to it. A skilled fighter can cause immense damage with this.
|-
| 
| 
| (Tier 1.5)
| None
| 23-52
| 35-64
|style="text-align:left"| Used by only the toughest Bokoblin warriors, this Boko bat has been fortified by fossilized bone. It boasts a high durability and is strong enough to beat down powerful foes.
|-
| 
| 
| (Tier 1)
| None
| 11-30
| 22-41
|style="text-align:left"| A crudely fashioned club favored by Moblins. It's carved from a sturdy tree but is sloppily made, so it breaks easily.
|-
| 
| 
| (Tier 1.5)
| None
| 20-49
| 31-60
|style="text-align:left"| Animal bone has been affixed to this Moblin club to greatly improve its damage.
|-
| 
| 
| 
| None
| ??-??
| ??-??
|style="text-align:left"| The bone of an ancient beast has been affixed to this Moblin club, further increasing its damage. Moblins carrying these in battle are particularly dangerous.
|-
| 
| 
| (Tier 1.5)
| None
| 26-55
| ??-??
|style="text-align:left"| A weapon used by Guardian Scouts. Its unique blade was forged using ancient technology. Although powerful, its unusual shape causes it to break easily.
|-
| 
| 
| (Tier 2)
| None
| 32-70
| ??-??
|style="text-align:left"| This ancient battle axe's damage output has been increased to maximum. It's sharp enough to cut through almost anything, so it may have been used to forge new routes.
|-
| 
| 
| (Tier 2)
| None
| 37-75
| 43-81
|style="text-align:left"| This ancient battle axe's damage output is scaled up to peak performance. Ancient technology makes it possible to enhance cutting power beyond metal weapons' limits.
|-
| 
| 
| (Tier 1.5)
| None
| 29-58
| 35-64
|style="text-align:left"| This two-handed weapon is favored by the Lynels. It may be more accurate to call it a lump of metal than a weapon, but if wielded by a Lynel, it can pound you into a fine dust.
|-
| 
| 
| (Tier 2)
| None
| 34-72
| ??-??
|style="text-align:left"| This Lynel-made two-handed weapon has been reinforced to increase its durability and striking power. Its overwhelming heft will crush your foe, shield and all.
|-
| 
| 
| (Tier 2)
| None
| 34-72
| 46-84
|style="text-align:left"| This Lynel-made two-handed weapon is immensely heavy thanks to a rare metal from Death Mountain's peak. The power of its downward swing is in a class all its own.
|-
| 
| 
| (Tier 2)
| None
| 39-77
| ??-??
|style="text-align:left"| This sword is favored by high-ranking members of the Yiga. When wielded by a proficient fighter, its unique shape cleaves the very wind and creates a vacuum.
|-
| 
| 
| 
| None
| ??-??
| ??-??
|style="text-align:left"| A Moblin bone that continues to move even after being detached from its body. The bone is thick enough to be used as a weapon but is extremely brittle and easily broken.
|-
| 
| 
| (Tier 1)
| None
| 12-31
| 19-38
|style="text-align:left"| Just a mop to the untrained eye, it excels at tidying up the place. But it owes its sturdy construction to a true craftsman, so it actually has some combat merit.
|-
| 
| 
| (Tier 1)
| None
| 19-38
| 27-46
|style="text-align:left"| A farming tool used to collect hay efficiently. It's light enough to be used by anyone. The four prongs are very sharp.
|-
| 
| 
| (Tier 1)
| None
| 12-31
| 19-38
|style="text-align:left"| A specialized spear weighted to excel as a throwing weapon. It's perfectly balanced to be thrown farther than your average spear, able to pierce targets from a great distance.
|-
| 
| 
| (Tier 1)
| None
| 11-30
| 25-44
|style="text-align:left"| A long spear used by the guards of Hyrule Castle. Easy to use but difficult to master. The iron tip is very sturdy and the shaft will not burn when exposed to flame.
|-
| 
| 
| (Tier 1.5)
| None
| 21-50
| 40-69
|style="text-align:left"| A spear used by knights adept in mounted combat. The spearhead is modeled after an axe.
|-
| 
| 
| (Tier 2)
| None
| 34-72
| 54-92
|style="text-align:left"| This spear is issued to the knights who guard Hyrule Castle's throne room. Its ornate design was applied by a craftsman in service to the royal family.
|-
| 
| 
| 
| None
| ??-??
| ??-??
|style="text-align:left"| The Koroks made this spear for Hylians. The shaft is made from a light, sturdy wood, offering ease of use. The spearhead is made from a much harder wood, offering strength.
|-
| 
| 
| (Tier 1.5)
| None
| ??-??
| 34-63
|style="text-align:left"| Goron artisans used recycled metal to forge this weapon. The tip is made from an old excavation bore, which affords it unmatched piercing capabilities.
|-
| 
| 
| 
| None
| 19-??
| 19-??
|style="text-align:left"| Its lightweight design is a hallmark of Rito craftsmanship. It's made from light and sturdy materials, which afford Rito warriors ease of use during aerial combat.
|-
| 
| 
| (Tier 2)
| None
| 31-69
| 41-79
|style="text-align:left"| This spear's center of gravity is in its tip, making it a bit unwieldy for the average fighter. But in the hands of a skilled Gerudo warrior, it's a weapon of reliable strength.
|-
| 
| 
| (Tier 1.5)
| None
| 20-49
| 29-58
|style="text-align:left"| The spearhead of this weapon is uniquely Sheikah in design. Spear masters of the Sheikah tribe can use the crescent shape to snag their opponents and deliver brutal cuts.
|-
| 
| 
| (Tier 2)
| None
| 42-80
| 42-??
|style="text-align:left"| This Sheikah-made spear was created using ancient technology to combat the Calamity. Its attack power is very high.
|-
| 
| 
| (Tier 1)
| None
| 10-29
| 19-38
|style="text-align:left"| A spear recklessly carved from a tree branch. Useful for skewering fish and meat, which can then be cooked over a flame. If it's close to breaking, consider throwing it.
|-
| 
| 
| (Tier 1)
| None
| 14-33
| 22-41
|style="text-align:left"| A Boko spear enhanced with sharpened animal bones. It's light, easy to use, and deals a decent amount of damage.
|-
| 
| 
| (Tier 1.5)
| None
| 23-52
| 33-62
|style="text-align:left"| This Boko spear has been strengthened with fossilized bones. The bones are positioned outward so the fangs bite at the opponent. Beware Bokoblins carrying this weapon.
|-
| 
| 
| (Tier 1)
| None
| 12-31
| 16-35
|style="text-align:left"| This wooden spear is most often used by Moblins. It's made from a hastily whittled tree, so its stabbing power and durability are both pretty low.
|-
| 
| 
| 
| None
| ??-??
| ??-??
|style="text-align:left"| This Moblin-made spear uses a horned animal bone as the spearhead. Like many Moblin weapons it's sloppily made, but this one packs some respectable piercing power.
|-
| 
| 
| (Tier 1.5)
| None
| 23-52
| 32-61
|style="text-align:left"| This spear is a fan favorite among Moblins. The spearhead is made from fossilized bones adorned with spikes, which greatly increases its stabbing power.
|-
| 
| 
| (Tier 1)
| None
| 13-32
| 18-37
|style="text-align:left"| The brutal, ripping edge of this weapon’s spearhead is a distinctly Lizalfos design. Its low durability doesn’t lend itself to extended use.
|-
| 
| 
| (Tier 1.5)
| None
| 20-49
| 30-59
|style="text-align:left"| Judging by the harpoon-like spearhead of this Lizalfos-made spear, the Lizalfos use it for fishing as well as combat. Try not to get caught on the wrong end of its barbs.
|-
| 
| 
| (Tier 2)
| None
| 32-70
| 34-72
|style="text-align:left"| Skilled Lizalfos warriors tend to favor this spear. What it lacks in piercing power, it makes up for with the brutal wounds its dual ripping blades will inflict.
|-
| 
| 
| 
| None
| 30-??
| 30-??
|style="text-align:left"| Wielded by Guardian Scouts, this spear has a high piercing power and is a testament to the Sheikah's high level of technology. the spearhead appears only when brandished.
|-
| 
| 
| (Tier 1.5)
| None
| 30-59
| 36-65
|style="text-align:left"| The tip of this Guardian spear has been enlarged and strengthened. It's a bit shorter than your average spear, perhaps to facilitate use in tight spaces.
|-
| 
| 
| (Tier 2)
| None
| 33-71
| 45-83
|style="text-align:left"| This Guardian spear's output has been boosted to the maximum. The spearhead is designed for optimal stabbing, capable of easily piercing most armor.
|-
| 
| 
| 
| None
| 32-??
| 32-??
|style="text-align:left"| The crescent-shaped spearhead of this Lynel-made weapon gives it poor balance, making it difficult to wield. Lynels, however, can swing it effectively with a single hand.
|-
| 
| 
| (Tier 2)
| None
| 33-71
| 33-??
|style="text-align:left"| The weight and cutting edge of this Lynel-made spear have both been enhanced. It's immensely heavy for a Hylian, but a Lynel can cleave through rock with a single swing.
|-
| 
| 
| 
| None
| 37-??
| 37-??
|style="text-align:left"| White-haired Lynels favor this brutal spear. Its axe-like spearhead and exceptional weight give it absolute destructive power.
|-
| 
| 
| 
| None
| 35-??
| 35-??
|style="text-align:left"| A weapon developed from a Guardian's powerful claw. It expands and contracts on demand and can be used to copy an enemy's weapon. It's difficult to wield, but if anyone is up to the task, it's Link.
|-
| 
| 
| 
| None
| 35-??
| 35-??
|style="text-align:left"| An improved version of the Guardian Flail. Blazing blue blades crafted with ancient technology have been attached to the end, increasing its ability to inflict damage.
|-
| 
| 
| 
| None
| 35-??
| 35-??
|style="text-align:left"| A greatly enhanced Guardian Flail. This weapon has been heavily reinforced, allowing the user to fight offensively and defensively at the same time.
|}
====Impa====
Weapon	Archetype	Category 	Linked shield	Min. Base Attack (Lv. 1-20)	Max. Base Attack (Lv. 1-20)	Description
 	 	(Tier 1) 	None 	11-30 	31-50 	A short sword favored by the Sheikah of Kakariko Village. It is said that simply gripping the hilt brings one to a state of spiritual unity, allowing the holder to sense anyone who feels enmity toward them.
 	 	(Tier 1.5)	None 	21-50 	33-62 	A short sword favored by the Sheikah spies. Mastery of this weapon is the true testament of a Sheikah's skill as a covert operative.
 	 	(Tier 2) 	None 	34-72 	74-112 	A short sword passed down within the head family of the Sheikah tribe. The chiefs of the tribe have served the Hyrulean royal family for generations, and this sword is a symbol of their loyalty and dedication.
====Zelda====
Weapon	Archetype	Category 	Linked shield	Min. Base Attack (Lv. 1-20)	Max. Base Attack (Lv. 1-20)	Description
 	 	(Tier 1) 	None 	5-24 	14-33 	A small device developed to combat monsters that attaches to the Sheikah Slate. It can modify the output of ancient energy, increasing the power of runes.
 	 	(Tier 1.5)	None 	15-44 	28-57 	A device that attaches to the Sheikah Slate. It provides extra external energy, increasing the power of runes.
 	 	(Tier 2) 	None 	25-63 	31-69 	A device incorporating a miniature Guidance Stone that greatly increases the Sheikah Slate's output. However, only Zelda can use it to its full.
 	 	(Tier 1) 	None 	38-57 	50-69 	A bow prepared for Zelda once she was fully awoken to her power. Its design mimics that of the royal family's emblem, and it is capable of inbuing arrows with a sealing power.
 	 	(Tier 1.5)	None 	46-75 	56-85 	A bow strengthened with the sealing power. This bow harmonizes with the light and enables the user to efficiently wield its power.
 	 	(Tier 2) 	None 	50-88 	50-88 	Princess Zelda created this bow and arrow for the battle with Ganon. When wielded, it fires arrows of pure light strong enough to oppose the Calamity.
 	 	 	None 	35-?? 	35-?? 	A vehicular weapon created by the Royal Ancient Lab, based on a Divine Beast destined for a hero, as described in an ancient text. As per Princess Zelda's wishes, she is the pilot of this creation.
 	 	 	None 	35-?? 	35-?? 	A vehicular weapon created by the Royal Ancient Lab, based on a Divine Beast destined for a hero, as described in an ancient text. This upgraded version is even better suited for combat.
 	 	 	None 	35-?? 	35-?? 	A vehicular weapon created by the Royal Ancient Lab, based on a Divine Beast destined for a hero, as described in an ancient text. This upgraded version favors stability and rider safety.
====Mipha====
Weapon	Archetype	Category 	Linked shield	Min. Base Attack (Lv. 1-20)	Max. Base Attack (Lv. 1-20)	Description
 	 	(Tier 1) 	None 	12-31 	24-43 	A spear used mainly by travelers to fend off wolves and other beasts. It's easy to hold and simple to use.
 	 	(Tier 1.5)	None 	21-50 	37-66 	This spear is a Zora's weapon of choice. It's lighter than it looks due to being made from a special metal and is used by the Zora for both fishing and protecting their domain.
 	 	(Tier 2) 	None 	22-60 	50-88 	A spear of peerless grace cherished by Mipha. Although Mipha specializes in healing abilities, her spearmanship is in a class all its own.
 	 	 	None 	36-?? 	36-?? 	A weapon for battling the rising Calamity, specially forged by order of the royal family. It's carefully engraved with an inscription bearing the name of Mipha, beloved princess of the Zora.
====Daruk====
Weapon	Archetype	Category 	Linked shield	Min. Base Attack (Lv. 1-20)	Max. Base Attack (Lv. 1-20)	Description
 	 	(Tier 1) 	None 	12-31 	31-50 	A Goron-made two-handed weapon. It's made from thick, hard metal and has no cutting edge, so it relies on its sheer weight to crush all opponents.
 	 	(Tier 1.5)	None 	12-41 	27-56 	A two-handed weapon forged from a rare metal mined in Goron City. Its center of gravity is at its tip, so it uses centrifugal force and its sheer weight to smash opponents flat.
 	 	(Tier 2) 	None 	22-60 	44-82 	This two-handed weapon is wielded by Daruk. Daruk makes swinging it around look easy, but a Hylian would need an immense amount of strength.
 	 	 	None 	36-?? 	36-?? 	A weapon for battling the rising Calamity, specially forged by order of the royal family. It's designed to match the great size of the Great Daruk, hero of the Gorons.
====Revali====
Weapon	Archetype	Category 	Linked shield	Min. Base Attack (Lv. 1-20)	Max. Base Attack (Lv. 1-20)	Description
 	 	(Tier 1) 	None 	13-32 	24-43 	A small bow used by travelers for protection. It doesn't do a lot of damage, but it can be used to attack foes from a distance.
 	 	(Tier 1.5)	None 	21-50 	31-60 	A bow designed for armed conflict. Inflicts more damage than a civilian bow, but it will still burn if it touches fire.
 	 	(Tier 2) 	None 	22-60 	50-88 	A bow without equal wielded by Revali. It's said he can loose arrows with the speed of a gale, making him supreme in aerial combat.
 	 	 	None 	36-?? 	36-?? 	A weapon for battling the rising Calamity, specially forged by order of the royal family. It's a masterpiece of a bow, as befits Revali, master of the skies and warrior of the Rito.
====Urbosa====
Weapon	Archetype	Category 	Linked shield 	Min. Base Attack (Lv. 1-20)	Max. Base Attack (Lv. 1-20	Description
 	 	(Tier 1) 	Gerudo Shield 	12-31 	20-39 	This common sword is often carried by Gerudo women for self-defense. Its short, curved blade is easily recognized.
 	 	(Tier 1.5)	Radiant Shield	21-50 	34-63 	Delicate Gerudo carvings decorate this curved sword. The engraved blade is extremely sharp. Apparently it once served ceremonial purposes in festivals.
 	 	(Tier 2) 	Daybreaker 	22-60 	22-60 	A famous sword beloved by the Gerudo Champion Urbosa. It is said that when she swings this sword in battle, her movements resemble a beautiful dance.
 	 	 	None 	36-?? 	36-?? 	A weapon for battling the rising Calamity, specially forged by order of the royal family. It's a gleaming treasure of a weapon gifted to Urbosa, chief of the Gerudo.
====Hestu====
Weapon	Archetype	Category	Linked shield	Min. Base Attack (Lv. 1-20)	Max. Base Attack (Lv. 1-20)	Description
 	 	(Tier 1)	None 	11-30 	21-40 	Hestu's beloved maracas. He's been shaking them since he was two years old.
 	 	(Tier 2)	None 	21-59 	36-74 	Maracas that Hestu reserves for special occasions. Those lucky enough to hear the cheerful rhythm may be overcome by a sudden desire to dance along.
 	 	 	None 	??-?? 	??-?? 	Huge maracas modeled after a Korok seed. Each one contain a large number of seeds and a single shake makes all the Koroks in the woods burst into dance.
====Sidon====
Weapon	Archetype	Category 	Linked shield	Min. Base Attack (Lv. 1-20)	Max. Base Attack (Lv. 1-20)	Description
 	 	(Tier 1) 	None 	18-37 	25-44 	A fisherman's tool that excels at catching large fish. Its particularly sharp spearhead makes it valuable as a weapon as well.
 	 	(Tier 1.5)	None 	24-53 	39-68 	The most skilled Zora fighters wield this spear. Its beautiful fish-tail design belies its impressive strength; the spearhead can pierce even the toughest scales.
 	 	(Tier 2) 	None 	34-72 	46-84 	A spear modeled after the Lightscale Trident wielded by Mipha. They may be identical in appearance, but this spear's strength is inferior.
 	 	 	None 	36-?? 	36-?? 	A weapon for battling the rising Calamity, specially forged by order of the royal family. It symbolizes the buoyant bravery of Sidon, the Zora prince from the future.
====Yunobo====
Weapon	Archetype	Category 	Linked shield	Min. Base Attack (Lv. 1-20)	Max. Base Attack (Lv. 1-20)	Description
 	 	(Tier 1) 	None 	18-37 	28-47 	Rock roast mined in places like Gortram Cliff. This meal is packed with rich minerals--It's the primary source of the Goron tribe's pep!
 	 	(Tier 1.5)	None 	28-57 	34-63 	A rock toasted in the heat of Death mountain. Thanks for the addition of flavorful pebbles, this dish has a really spicy sensation as soon as one takes a bite!
 	 	 	None 	38-76 	46-84 	The peak of rock-roast dining is only sometimes found in the caldera. A single bite makes the mouth overflow with incandescent lava and fossil juice!
 	 	 	None 	36-?? 	36-?? 	A tasty weapon for battling the rising Calamity, specially prepared by order of the royal family. Its massive size should be enough to satiate even the mighty appetite of Yunobo, Daruk's descendant.
====Teba====
Weapon	Archetype	Category 	Linked shield	Min. Base Attack (Lv. 1-20)	Max. Base Attack (Lv. 1-20)	Description
 	 	(Tier 1) 	None 	18-37 	24-43 	This wooden bow may not be the most reliable for battling monsters, but it is excellent for hunting small animals.
 	 	(Tier 1.5)	None 	28-57 	34-63 	This bow is a favorite among Rito warriors. The bowstring has been specially engineered for aerial combat, which allows it to be drawn faster than a normal bow.
 	 	(Tier 2) 	None 	34-72 	46-84 	A highly refined Rito-made bow created by a master Rito craftsman. Rito warriors favor it for its superior rate of fire, which helps them excel even further at aerial combat.
 	 	 	None 	36-?? 	36-?? 	A weapon for battling the rising Calamity, specially forged by order of the royal family. It perfectly fits the grasp of Teba, the Rito warrior from the future.
====Riju====
Weapon	Archetype	Category 	Linked shield	Min. Base Attack (Lv. 1-20)	Max. Base Attack (Lv. 1-20)	Description
 	 	(Tier 1) 	None 	18-37 	30-49 	A common bridle used for riding sand seals. The Gerudo sometimes bejewel these to adorn their tusked steeds.
 	 	(Tier 1.5)	None 	27-56 	33-62 	A splendid bridle boasting intricate embossing and precious jewels. It's used in festivals and battles alike.
 	 	(Tier 2) 	None 	34-72 	40-78 	A bridle endowed with intricate Gerudo ornamentation. Any sand seal equipped with this will look like a bolt of lightning arcing across the dunes.
 	 	 	None 	36-?? 	36-?? 	A bridle and armor for battling the rising Calamity, specially created by order of the royal family. A symbol of respect for Riju and her cherished sand seal Patricia.
====Master Kohga====
Weapon	Archetype	Category 	Linked shield	Min. Base Attack (Lv. 1-20)	Max. Base Attack (Lv. 1-20)	Description
 	 	(Tier 1) 	None 	20-39 	31-50 	A single-edged sword traditional to the Sheikah tribe. Forged using ancient technology it just may be among the sharpest conventional weapons ever made.
 	 	(Tier 1.5)	None 	34-63 	36-65 	A grim weapon favored by the Yiga. The half-moon shape of the blade allows for the rapid delivery of fatal wounds and serves as a symbol of their terror.
 	 	()Tier 2 	None 	34-72 	44-82 	This lethal weapon is forged by the Yiga. Its unique shape facilitates the sound dispatching of any target and strikes fear into the hearts of all who see it.
====King Rhoam====
Weapon	Archetype	Category 	Linked shield	Min. Base Attack (Lv. 1-20)	Max. Base Attack (Lv. 1-20)	Description
 	 	 	None 	25-?? 	25-?? 	A two-handed sword designed for combat. It's heavy and hard to use but has decent build quality and durability.
 	 	(Tier 1.5)	None 	31-60 	36-65 	Only the most confident of Hyrule Castle's knights carry this two-handed sword. Its cutting edge is finely honed.
 	 	(Tier 2) 	None 	34-72 	44-82 	A two-handed sword issued to the Hyrulean royal family's immediate guard detail. Its powerful strikes are said to crush an opponent's body and resolve alike.
====Great Fairies' ====
Weapon	Archetype	Category 	Linked shield	Min. Base Attack (Lv. 1-20)	Max. Base Attack (Lv. 1-20)	Description
 	 	(Tier 1) 	None 	11-30 	20-39 	Expensive-looking bangles that the four Great Fairies wear. Not only do they increase the power of the four sisters, but they may bring them luck too. Maybe.
 	 	(Tier 1.5)	None 	27-56 	36-65 	Sumptuous bangles made with an excessive amount of silver and jewels. They shine like a million rupees and give off a glare that makes monsters tremble in their boots (if they wear boots).
 	 	(Tier 2) 	None 	??-?? 	??-?? 	Truly magnificent bangels, made with no concern for cost. They inbue the wearer with class and charisma that is commensurate with the shine they give off.
====Monk Maz Koshia====
Weapon	Archetype	Category 	Linked shield	Min. Base Attack (Lv. 1-20)	Max. Base Attack (Lv. 1-20)	Description
 	 	(Tier 1) 	None 	11-30 	22-41 	Loops worn by monks of the ancient Sheikah, made with technology lost to time. They allow the wearer to summon and control ancient relics.
 	 	(Tier 1.5)	None 	30-59 	33-62 	Loops given to monks who have achieved a higher rank. These include functions similar to a Sheikah slate, allowing the wearer to command a wide variety of ancient relics.
 	 	(Tier 2) 	None 	50-88 	??-?? 	Loops that reflect the wearer's position as an exalted monk. They allow for control of any and all relics, though it is said that only monks can fully grasp their functions.
====Terrako====
Weapon	Archetype	Category	Linked shield	Min. Base Attack (Lv. 1-20)	Max. Base Attack (Lv. 1-20)	Description
 	 	 	None 	??-?? 	??-?? 	A special screw matching Terrako's specifications. Highly refined energy is actually stored within the part, and it is capable of improving Terrako's performance as a result.
 	 	 	None 	??-?? 	??-?? 	A particular spring that can be fitted to Terrako. It amplifies Terrako's internal energy, greatly increasing output.
 	 	 	None 	??-?? 	??-?? 	A gear that can be incorporated into Terrako's workings. No detailed information is available, but is is clear that the part contains immeasurable energy.
====Calamity Ganon====
Weapon	Archetype	Category	Linked shield	Min. Base Attack (Lv. 1-20)	Max. Base Attack (Lv. 1-20)	Description
 	 	 	None 	??-?? 	??-?? 	A screw that has been contaminated by Malice. On top of its innate strength, it is capable of repairing itself if broken, possibly as a result of Calamity Ganon's influence.
 	 	 	None 	??-?? 	??-?? 	A sinister spring afflicted by Malice. The heightened level of Malice has also increasd the spring's output. It appears incompatible with regular guardians.
 	 	 	None 	??-?? 	??-?? 	A dangerous gear that has been filled with Malice. There almost seems to be a low groan coming from the part, cursing the land of Hyrule.
====Battle-Tested Guardian====
Weapon	Archetype	Category	Linked shield	Min. Base Attack (Lv. 1-20)	Max. Base Attack (Lv. 1-20)	Description
 	 	 	None 	11-?? 	??-?? 	A screw perfectly suited for the Battle-Tested Guardian. It's made from some kind of special material, and its battle scar gives it the air of a hardened warrior.
 	 	 	None 	11-?? 	??-?? 	A spring perfectly suited for the Battle-Tested Guardian. It's far stronger and more flexible than a normal spring, and its rough texture lends it a certain rustic appeal.
 	 	 	None 	11-?? 	??-?? 	A gear perfectly suited for the Battle-Tested Guardian. Its deep scratches and worn-down teeth call to mind a warrior of countless battles.
====Sooga====
Weapon	Archetype	Category	Linked shield	Min. Base Attack (Lv. 1-20)	Max. Base Attack (Lv. 1-20)	Description
 	 	 	None 	??-?? 	??-?? 	Dual swords wielded by Sooga. They are simple in make and appearance, yet bear a fearsome edge thanks to disciplined maintenance and care. They are a point of pride for Sooga.
 	 	 	None 	??-?? 	??-?? 	Exceptional dual swords that only Sooga can truly wield. At first glance, they appear to be regular blades, but their weight and fine edges make them the envy of the whole Yiga Clan.
 	 	 	None 	??-?? 	??-?? 	Mystical dual swords that only Sooga can truly master. Those without resolve would fall to their sinister allure, but Sooga's devotion to Master Kohga defines his resolve, which is immutable.
====Purah & Robbie====
Weapon	Archetype	Category	Linked shield	Min. Base Attack (Lv. 1-20)	Max. Base Attack (Lv. 1-20)	Description
 	 	 	None 	11-?? 	??-?? 	A secret weapon wielded by Purah & Robbie. It was developed based on data obtained from the memory fragments and ancient technology hidden deep within the mysterious Guardian.
 	 	 	None 	??-?? 	??-?? 	A secret weapon confidently wielded by Purah & Robbie. This enhanced model is better suited to enduring real combat and is based on exhaustive examinations of the Champions' battle records.
 	 	 	None 	??-?? 	??-?? 	A secret weapon masterfully wielded by Purah & Robbie. Using the best available technology and memory-fragment data, this work of art is intended to rival the strength of the Champions.
====Weapon Seals====
Weapon Seal 	Type 	Normal Variant	+ Variant 	++ Variant	Description
Attack Range ⬆ 	Square 	+4% 	+7% 	+10% 	Increases the distance that is covered by a character's attacks.
Attack Speed ⬆ 	Square 	+3% 	+4% 	+6% 	Increases the speed of a character when attacking.
Damage at 30% Hearts or Less ⬆ 	Square 	+7% 	+12% 	+17% 	Provides an attack bonus when the character is in danger.
Special-Attack Charge Rate ⬆ 	Square 	+3% 	+6% 	+9% 	Increases the speed at which the special attack meter fills up.
Perfect-Dodge Timing Window ⬆ 	Square 	+5% 	? 	? 	Increases the probability of performing a perfect-dodge.
Ancient Part Drop Rate ⬆ 	Circle 	+5% 	+9% 	? 	Increases the probability of finding an ancient part.
Battle EXP ⬆ 	Circle 	+3% 	+6% 	+9% 	Increases the amount of EXP recieved from defeating enemies.
Battlefield-Specific Material Drop Rate ⬆	Circle 	+5% 	+9% 	+13% 	Increases the probability of finding certain materials based on the current map type.
Fusion Material EXP ⬆ 	Circle 	+150% 	+250% 	+375% 	Increases the EXP of a weapon when used to upgrade another one.
High-Resell Weapon 	Circle 	x3.7 	x5.8 — x6.6	? 	Increases the amount of Rupees gained from selling this weapon.
Material Drop Rate From Grass ⬆ 	Circle 	+5% 	+9% 	? 	Increases the probability of finding materials when cutting grass.
Monster-Part Drop Rate ⬆ 	Circle 	+5% 	+9% 	+13% 	Increases the probability of finding a monster part from defeated enemies.
Damage at Full Hearts ⬆ 	Hexagon 	+2% 	+4% 	+6% 	Provides an attack bonus for as long as the character is at full health.
Damage from Enemies ⬇ 	Hexagon 	-3% 	-4% 	? 	Reduces the damage that is taken from enemy attacks.
Damage per 100 KOs 	Hexagon 	+2% 	+4% 	+6% 	Provides a stacking bonus to attack for every 100 enemies that are defeated.
Healing-Item Drop Rate ⬆ 	Hexagon 	+12% 	+20% 	+28% 	Increases the probability of finding a healing item.
Healing Item Effect ⬆ 	Hexagon 	+3% 	+5% 	? 	Increases the amount of life that is recovered from healing items.
Damage to Midair Enemies ⬆ 	Starburst	+7% 	+13% 	+18% 	Increases the amount of damage that is inflicted on enemies that are in mid-air.
Dash-Attack Damage ⬆ 	Starburst	+7% 	+13% 	+18% 	Increases the amount of damage that is inflicted when performing a dash attack.
Flurry Rush Damage ⬆ 	Starburst	+7% 	+13% 	+18% 	Increases the amount of damage that is inflicted when performing a flurry rush.
Midair Attack Damage ⬆ 	Starburst	+7% 	+13% 	? 	Increases the amount of damage that is inflicted with midair attacks.
Regular-Attack Damage ⬆ 	Starburst	+2% 	+4% 	+6% 	Increases the amount of damage that is inflicted with regular attacks.
Special-Attack Damage ⬆ 	Starburst	+5% 	+8% 	+12% 	Increases the amount of damage that is inflicted with special attacks.
Strong-Attack Damage ⬆ 	Starburst	+2% 	+4% 	? 	Increases the amount of damage that is inflicted with strong attacks.
==Nomenclature==
==Gallery==
File:HW Dropped Weapon Sprite.png|A dropped by an enemy from 
File:HW Sealed Weapon Icon.png|A Sealed from 
es:Armas_de_The_Legend_of_Zelda:_Breath_of_the_Wild
fr:Arme_(Breath_of_the_Wild)
zh:塞尔达传说：旷野之息/武器
zh-tw:《曠野之息》的武器