Charge (Wizard Spell)

The caster of this spell brings forth an electri­cal charge from the quasi - elemental plane of Lightning. The charge is placed onto an inani­mate object or item to protect it from the touch of any but the caster.
The charge cannot be placed on creature or sentient object; in this case, the dweomer fails and the spell is lost. If the caster tries to cast this spell on an object already protected by a warding glyph or spell, then the charge fails.
The first living creature to touch the charged object is shocked by an electrical discharge for 2 points of electrical damage per level of the caster (save vs. spell for half damage). The spell will not inflict more than 20 points of damage (a 10th - level caster or better) and will not harm the caster in any event.
The charge is transferred through any conduc­tive material, so it is passed through daggers, metal tools, etc. The charge lasts until triggered by a living creature, dispelled, or negated by the caster (by touching the protected object and dis­missing the charge).
The material component is a thin strand of drawn copper wrapped around a small piece of lodestone.
Notes: Very rare. Known to be in the Blue Book of Du'Morde, Vol. I. (Updated from Dragon Magazine)
Category:Wizard Spells
Category:Spells from Dragon Magazine
Category:Spells from Wizard's Spell Compendium
Category:Spells