PvP/Knockout

==Overview==
===Match Rules===
*Sign-up for Knockout is open for 3 days before the event starts. Players can also sign up after the competition begins, but they may miss out on some matches.
*Players must choose their division after signing up. Until they reach Diamond, they will only be matched with opponents in their respective divisions.
*Players' Tiers will ascend upon reaching a specific Medal threshold. Once players reach a higher Tier, their number of Medals will not fall below the minimum requirement for that Tier.
*After the competition begins, players can dispatch multiple teams to participate in matches. The higher their Tier, the more teams they can dispatch.
*The competition features one round of matches every 12 hours, allowing each team a maximum of 50 matches per round. Sign-ups will no longer be accepted once the final round begins.
*In each match, a player's team will be matched with other players' teams based on their number of Medals. The opponents encountered by each team may vary.
*Each team will earn Medals upon victory and lose Medals upon defeat.
===Medals and Rankings===
*Different Medal quantities correspond to different Tiers. Higher Tiers allow for more teams to be dispatched.
*Players can unlock Tier Rewards when they reach Silver, Gold, and Diamond in each season. Tier rewards are refreshed every season.
*On the 7th and 14th day of the competition, players will be ranked based on the number of Medals and receive rewards via mail based on their rank. Reward details can be checked on the Rewards screen.
*If you haven't participated in the current Knockout season, you won't be able to get Season Rewards.
*At the start of a new season, players will receive a certain amount of Medals based on their rank during the last season.
===Dispatch Espers===
*Players can set teams to dispatch on the Dispatch Formation screen.
*Modifications to Espers and equipment within teams will not affect the ongoing round of matches but will automatically be applied in the next round.
*If a player's Tier is promoted during matches, their currently dispatched team will remain unchanged, and the preset team for the new Tier will take effect in the next round.
*If there are fewer than 5 players in the Silver or higher tier in the current division, matchmaking for that tier won't commence. For instance, if there are 4 players in the Silver tier, they will still dispatch 2 teams and be matched in the Bronze tier.
*Players can set Gold Tier teams only after reaching Silver Tier and Diamond Tier teams only after reaching Gold Tier.
===Field Support===
*Each season has a Field Support effect.
*Players' formations will be saved based on the Field Support effect.
===Battle Reports===
*Players can view statistics for the current and previous rounds on the battle report screen, including total
matches, overall win rate, and win rate for each team.
*On the battle report screen, players can also view each team's battle records and recommended formations based on other players' formations.
===Daily League Chits===
*The No. 1 player will send Trophy Rewards to all participants daily at 00:00 (UTC).
*The Bronze, Silver, Gold, and Diamond tiers will grant 2, 3, 4, 5 daily Trophy Rewards respectively.
Each time new daily Trophy Rewards are sent, or when the season ends, owned Trophy Rewards will expire. Be sure to claim them in time.
===Insignia===
*Players can equip Knockout Insignia by tapping the avatar located at the top left of the Home screen after participating in Knockout.
*Players' current Knockout will be synched on their Insignia.
*The data on the Insignia may be delayed and should be used for reference only. The s displayed on the Knockout screen shall prevail.