Breakfall

BreakfallTechnicalApprentice120 hours
This skill is often taught along with a martial art. Any true martial artist must first know how to land before learning how to throw someone. This is the ability to fall properly without undue injury. An apprentice learns proper landing and receives a retest when failing a saving throw against crushing damage when falling even if thrown, such as by the one-finger ability (a successful save reduces damage by half). A fall for a journeyman is considered to be half the actual distance for purposes of the saving throw or damage. The master automatically takes half damage before the saving throw, and if she can reach a wall or other vertical surface while falling, she makes a Wits check every 20 feet—if successful, that 20 foot stretch does not count as falling distance. In addition, masters always land on their feet. For the master, rappelling without a rope can be such fun. These guidelines only apply for normal falling damage; falling on spikes or into molten lava will still hurt very much.
Category:Apprentice Skills
Category:Technical
Category:Skills
Category:Codex