Report 169

Report #169
Skillset: Skill: Summonings
 Org: Shofangi Status: Completed Apr 2009
Furies' Decision:
We will apply solution 1.
Problem: Summonings (beckon, rad, chaindrag, etc.) have certain uses in battle
in general, for example shunting people into deathtraps from their own demesne
camp in the next room. In practice they also have two negative effects that need
to be curtailed: grabbing people off nexi, which is only partly unrestricted,
and summoning people into supermobs. These should be curtailed. Solutions have
been staggered as some are more controversial than others
[A: 0 R: 0] Solution #1: Prevent all skills that force moving (beckon, warrior
 charging, currents, pathtwist, empress, etc. etc.)
 from being able to force into supernal rooms.
[A: 0 R: 0] Solution #2: As 1, but including fear and fear-related effects
 like shyness and spook
[A: 0 R: 0] Solution #3: As 2, and these effects also cannot force people off
 nexus rooms like the megalith on Nil - this has been
 inconsistently applied over time with beckon being
 disallowed but spook enabled
Player Comments:
---[Ceren on 4/27 @ 12:12 writes]:
Is necessary. Summoning into smobs is just as bad as summoning into guards,
which was nerfed. Also, expanding nexus object protection to fear would be good
too
---[Viynain on 4/28 @ 05:51 writes]:
I agree. Fearing on and off of a nexus is just funky.