Plants vs. Zombies: Skirmish!/Classic Mode

Classic Mode is a singleplayer game mode in Plants vs. Zombies: Skirmish! The player has to fight against 8 levels of random enemies, including a boss. After beating all 8 levels, the player will receive a rank based on their performance.
There are 3 difficulties: Easy, Normal and Hard.
The player can revive themselves once, but will damage their rank score.
==Levels==
There are 8 levels for Classic Mode, each being unique from one another so they won't be the same. First 5 levels will be fighting a random character in the game in a random stage, if the version is updated with DLCs, they would be in the rotation as well. The 6th level will always be a event level, where you have to beat the enemy with a gimmick. The 7th level would be a mini game, which will be explained below. The 8th and final stage will always be a boss fight against 1 of 6 bosses in the game.
==Mini Games==
Mini-Games 	Description
Wall-Nut Bowling 	Dodge attacks from rolling Wall-Nuts from all angles.
Invisi-ghoul 	Fight against enemies who are invisible to you.
Seeing Stars 	Fight against enemy while Starfruit rain stars as projectiles down onto the battlefield.
Big Trouble Little Zombie 	Fight against enemies while both you and the enemy are small.
Big Time 	Fight against enemies while both you and the enemy are big.
Zombie Nimble Zombie Quick	Fight against enemies while in 2 times speed.
High Gravity 	Fight against enemies while at high gravity, decreasing your jump height.
Imitated Imitater 	Fight against an enemy who mimic your attacks.
Survival 	Fight against hoards of weak enemies until you survive a certain amount of waves.
Save Our Seeds 	Fight against enemies while protecting a teammate that can’t attack, if they lose a stock, you lose the game.
Ice Level 	Fight against enemies while the floor is slippery.
Target Break 	Targets scatter across a level, you have to break all of them with your attacks within a certain amount of time.
Homerun Derby 	There is a Training Dummy Dave on a small area, you have to deal enough damage to it then send it flying, send it further than a certain distance to win.
BOMB All Together! 	Fight against enemies while Cherry Bomb spawn around the stage, blowing up after spawning.
==Event Levels==
There are an event level for every character in the game, DLC event levels were added if the player has those DLC:
Event Name 	Enemies 	Stage 	Special gimmick
Repeater 	2x Peashooter 	Lawn 	Both Peashooters will shoot 2 peas for every move that uses them.
Sandstorm 	3x Browncoat Zombie (Tan alt) 	Ancient Egypt 	All Browncoat Zombie has increased speed. All of them are very lightweight.
Fire Flower 	Sunflower 	Neon Mixtape Tour	Sunflower deal extra fire damage, which has increased damage output and knockback.
Rocket Rain 	Foot Soldier (Red alt) 	Roof 	Foot Soldier constantly uses Rocket Jump and ZPG. Mainly using ZPG after Rocket Jumping. Decrease end lag for ZPG.
Giant Wall-Nut 	Wall-Knight 	Lawn 	Wall-Knight has increased size, having increase damage output and knockback, higher weight and bigger hitbox and hurtbox.
Steam Age 	Scientist (Purple alt) 	Z-Tech Factory 	Scientist constantly uses Steam Blaster and Warp. Mainly uses Steam Blaster after Warping. Decrease end lag for Warp.
Unicorn Dash 	Chomper (White alt) and Chomper (Dark Blue alt) 	Trials of Gnomus 	Both Chomper sometimes gain high speed when running or Burrowing.
Sentry Expert 	Engineer 	Giddy Park 	Engineer can spawn 3 Heavy Helper at once.
Spiked Impact 	2x Cactus 	Main Street 	Both Cactuses can damage the player when they touched them.
Stalling Survival 	2x All-Star (Black alt) 	Pool 	Both All-Stars are invincible, instead the player has to survive 1 and a half minute against both of them.
Briar Rose 	Rose 	Zen Garden 	When the player attack Rose, they will be poisoned and take damage for 5 seconds.
Heroic Bully 	Super Brainz 	Jurassic Marsh 	Super Brainz has Super Armor, making him very hard to launch away.
Sticky Caramel 	Kernel Corn (Red alt) 	Z-Tech Factory 	Kernel Corn's projectiles have longer hitstun.
Captain Flameface 	Captain Deadbeard (Orange & Black alt) 	Moon Base Z 	Captain Deadbeard's projectile deal extra flame damage and can pierce through the player, hitting them multiple times.
Garden Warfare 	Citron 	Moon Base Z 	Citron's Navel Laser becomes its Neutral Attack, Decrease end lag for it.
Factory of Mech 	5x Z-Mech 	Z-Tech Factory 	All Imps spawn with their Z-Mech at all times, All Z-Mechs has very low health, they spawn after the first one is destroyed.
Poison Pierce 	Night Cap (Purple alt) 	Giddy Park 	Night Cap's attack poison the player, they can pierce through the player, hitting them multiple times.
Major Problem 	Space Cadet (Cyan alt) 	Giddy Park 	Stamina battle, Space Cadet always uses Station Inflation.
Grumpy Stumpy 	Torchwood 	Ancient Egypt 	Torchwood can't use special moves beside when recovering. He has Super Armor and deal increased damage and knockback.
Goatmania 	Hover Goat-3000 (Brown & Yellow alt), 5x Goat 	Trials of Gnomus 	Goats will never turn back to their original character. Goat are very lightweight. Goat spawn after the first one is defeated.
Pult-Bros 	Cabbage-Pult, Cabbage-Pult (Yellow alt) and Cabbage-Pult (Light Green alt) 	Roof 	Default Cabbage-Pult always uses Cabbage, Yellow Cabbage-Pult always uses Kernel and Light Green Cabbage-Pult always uses Melon.
Disco-Tron 3000 	3x Disco Zombie 	Far Future 	All Disco Zombies has permanent Jetpack item equipped. All of them are very lightweight.
Sunny Bean 	Laser Bean (Yellow alt) 	Far Future 	Laser Bean's attacks will heal himself by 25% of the damage dealt.
Cryo-Yeti 	Zombie Yeti (Blue alt) 	Zen Garden 	Whenever the player is frozen, Zombie Yeti gain a speed boost for 10 seconds.
Monk Choy 	Bonk Choy (Blue & Green alt) 	Ancient Egypt 	Bonk Choy constantly uses Monk Charge, Monk Charge speed is faster.
The Smash 	Gargantuar (Yellow & Blue alt), 2x Gargantuar 	Roof 	Only Yellow & Blue Gargantuar need to be defeated to win. The other Gargantuars are lightweight.
Cattail 	Snapdragon (Pink & White alt) 	Pool 	Snapdragon's Neutral Attack has slower traveling speed but will home into the player.
Sheep Herder 	Wizard Zombie, 8x Sheep 	Giddy Park 	Only Wizard Zombie need to be defeated to win. Sheep will never turn back to their original character. Sheep are very lightweight. Sheep spawn after the first one is defeated.
Weed Wave 	6x Weed Whackers 	Z-Tech Factory 	Start with 3 Weed Whackers, Other Weed Wackers spawn after the first one is defeated. Weed Whackers are very lightweight
Bucket Outbreak 	2x Zombie Zquad (Yellow alt) 	Pool 	Zombie Zquad has increased weight, Zombie Zquad take 25% less damage.
Quick Thyme 	Red Stinger (Dark Turquoise alt) 	Neon Mixtape Tour	Red Stinger has increased Speed, Falling Speed and decreased End Lag.
Turkey Boss 	Chicken Wrangler Zombie (Turkey alt) 	Modern Day 	Chicken Wrangler Zombie is giant, which greatly increase damage output and knockback, higher weight and way bigger hitbox and hurtbox.
Conceal-Mint 	2x Nightshade 	Modern Day 	Both Nightshade are always powered.
Unrustable 	Rustbolt 	Z-Tech Factory 	Rustbolt's Shield can't be broken.
Wrath of Wraith 	Ghost Pepper (Red alt) 	Ancient Egypt 	Ghost Pepper starts with 999 percent but can't be damaged until 30 seconds. It has increased Speed.
Bride of Frankentuar	Immorticia (White alt), Gargantuar (Brown & Cyan alt) 	Lawn 	Only White Immorticia need to be defeated to win. Immorticia has decreased size, which decrease weight and decrease hitbox and hurtbox.
Burnade 	Iceberg Lettuce (Red alt) 	Ancient Egypt 	Instead of freezing, the player take increased knockback when hit by a freezing attack.
Exaggerate Present 	Regifting Zombie 	Pirate Seas 	Regifting Zombie's present all have increased effect: Blue always freeze the player, Green launch further and Red deal increased damage.
Primal Potato Mine 	Spudow 	Jurassic Marsh 	All of Spudow's explosive moves has increased radius.
Imposter 	Impfinity (Brown & Black alt) and Impfinity (Red & Black alt) 	Moon Base Z 	Only Red & Black Impfinity need to be defeated to win. Brown & Black Impfinity is Invincible.
Root Deck 	Beta-Carrotina, 2 Spudow (Gray alt) 	Moon Base Z 	Only Beta-Carrotina need to be defeated to win. Spudow constantly use Potato Mine
Max Size 	Huge-Gigantacus 	Moon Base Z 	Stamina Mode; Huge-Gigantacus has increased size and Super Armor.
Treetop Turret 	2x Acorn, Oak 	Giddy Park 	Acorn has infinite ammo. All enemies are very lightweight.
Remarkable Huntsman 	80s Action Hero (Green alt) 	Giddy Park 	80s Action Hero always has full tags and increased charge speed of Neutral Attack.
Forked Lightning 	Lightning Reed (Dark Cyan alt) 	Pirate Seas 	Lightning Reed will fire 2 lightning when attacking with any lightning projectile move.
Dino Stampede 	Raiding Raptor (Yellow-Green alt), Raiding Raptor, Raiding Raptor (Orange alt)	Jurassic Marsh 	Only Default Raiding Raptor and Orange Raiding Raptor need to be defeated to win. Yellow-Green Raiding Raptor has increased size. Default Raiding Raptor and Orange Raiding Raptor runs around aimlessly.
Spring Training 	Squash 	Pool 	Squash constantly jump. Squash can deal higher damage to you if they footstool you.
Zen Meditating 	Zen Sensei, 4 Zen Sensei with either Pink, Cyan or Green alt randomly 	Z-Tech Factory 	Zen Sensei can't be damaged but can't move until 4 clones are defeated, All clones are very lightweight.
Bamboom 	Bamboo Shoots (Camo alt) 	Roof 	Bamboo Shoots constantly have automatic projectile flying from their head, which fall down after getting launched.
DJ Zom-B 	MC Zom-B (White alt) 	Neon Mixtape Tour	Each hat has an additional 20% health. MC Zom-B can't use Hat Wear. MC Zom-B has Super Armor until all his hats are gone. MC Zom-B is very lightweight without hats.
==Rank==
After Classic Mode is completed, the player will receive a rank based on how well they did
*F Rank will be received if the player loses.
*D Rank will be received if the player is in Easy Mode and revive themselves.
*C Rank will be received if the player is in Easy Mode.
*B Rank will be received if the player is in Medium Mode and revive themselves.
*A- Rank will be received if the player is in Hard Mode and revive themselves.
*A Rank will be received if the player is in Medium Mode.
*S Rank will be received if the player is in Hard Mode.
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