Traps (Save the World)

Traps are Placeable Items in Fortnite: Save the World used to fight Monsters and assist the players. They are an integral part of Fortnite's "Tower Defense" style gameplay.
== Overview ==
=== Info ===
Traps provide stationary defenses to zones, player buildings, and objectives. They damage and stun, displace and heal, and they operate automatically without the need for player management. Traps cannot harm Heroes.
=== Placing ===
Players must place a trap on a solid, unmodified structure tile---that is, a tile without spaces cut for doors, holes, or archways. An exception is the "Wall (Fence)" type which can be placed on any wall tile with a solid bottom row. The game will signal players whether a placement location is valid using colored icons and providing an explanation if not valid. Placing traps is made to be simple and intuitive, and experimenting in the game world is an effective way to learn the system.
Players may place traps by attaching them to structures. Traps are divided by "Lethal", "Crowd Control" and "Utility" roles and are sub-divided into three placement types - wall traps, ceiling traps, and floor traps. Each trap may only fasten to its matching structure type (i.e. it is not possible to place a ceiling trap on a wall.)
=== Acquisition ===
Like Weapons, Traps are a storable commodity carried in the player's backpack. They may be found in the game world as loot or crafted by the player with the use of Schematics. Trap items are consumable and disappear from the player's inventory after a single use i.e when being placed. Players replenish or stockpile their trap inventory by looting or crafting.
=== Leveling ===
Trap schematics can be leveled up to increase their base stats and have their perks modified to increase the general strength of the crafted traps they yield, just like weapons.
== List ==
<tabber>
|-|Ceiling Traps=
 Ceiling Traps 
Trap 	Rarities	Description
Ceiling Drop Trap 	 	Drops a payload of tires from up to 3 tiles high.
Ceiling Drop Trap 	 	Drops a payload of tires from up to 3 tiles high.
Ceiling Drop Trap 	 	Drops a payload of tires from up to 3 tiles high.
Ceiling Electric Field	 	Targets enemies in a 3x3 tile range around trap.
Ceiling Electric Field	 	Targets enemies in a 3x3 tile range around trap.
Ceiling Electric Field	 	Targets enemies in a 3x3 tile range around trap.
Ceiling Gas Trap 	 	Creates a AOE cloud that will affect enemies with Affliction damage, over time.
Ceiling Gas Trap 	 	Creates a AOE cloud that will affect enemies with Affliction damage, over time.
Ceiling Gas Trap 	 	Creates a AOE cloud that will affect enemies with Affliction damage, over time.
Ceiling Gas Trap 	 	Creates a AOE cloud that will affect enemies with Affliction damage, over time.
Ceiling Zapper 	 	Targets a single enemy, doing a large amount of damage and impact.
Ceiling Zapper 	 	Targets a single enemy, doing a large amount of damage and impact.
Ceiling Zapper 	 	Targets a single enemy, doing a large amount of damage and impact.
Ceiling Zapper 	 	Targets a single enemy, doing a large amount of damage and impact.
Ceiling Zapper 	 	Targets a single enemy, doing a large amount of damage and impact.
|-|Wall Traps=
 Wall Traps 
Trap 	Rarities	Description
Broadside 	 	Fires a sequence of five bouncing cannonballs that pierce through enemies.
Broadside 	 	Fires a sequence of five bouncing cannonballs that pierce through enemies.
Broadside 	 	Fires a sequence of five bouncing cannonballs that pierce through enemies.
Sound Wall 	 	Stuns Mist Monsters and causes other Husks to start dancing.
Sound Wall 	 	Stuns Mist Monsters and causes other Husks to start dancing.
Sound Wall 	 	Stuns Mist Monsters and causes other Husks to start dancing.
Sound Wall 	 	Stuns Mist Monsters and causes other Husks to start dancing.
Wall Darts 	 	Shoots six darts at enemies with a large range.
Wall Darts 	 	Shoots six darts at enemies with a large range.
Wall Darts 	 	Shoots six darts at enemies with a large range.
Wall Darts 	 	Shoots six darts at enemies with a large range.
Wall Dynamo 	 	Does damage to all enemies in range when trap is triggered.
Wall Dynamo 	 	Does damage to all enemies in range when trap is triggered.
Wall Dynamo 	 	Does damage to all enemies in range when trap is triggered.
Wall Dynamo 	 	Does damage to all enemies in range when trap is triggered.
Wall Launcher	 	Shoves most enemies, knocking them back and down.
Wall Launcher	 	Shoves most enemies, knocking them back and down.
Wall Launcher	 	Shoves most enemies, knocking them back and down.
Wall Launcher	 	Shoves most enemies, knocking them back and down.
Wall Lights 	 	Stuns most enemies with blinding light.
Wall Lights 	 	Stuns most enemies with blinding light.
Wall Lights 	 	Stuns most enemies with blinding light.
Wall Spikes 	 	Does damage to enemies when they melee the trap.
Wall Spikes 	 	Does damage to enemies when they melee the trap.
Wall Spikes 	 	Does damage to enemies when they melee the trap.
Wall Spikes 	 	Does damage to enemies when they melee the trap.
Wall Spikes 	 	Does damage to enemies when they melee the trap.
|-|Floor Traps=
 Floor Traps 
Trap 	Rarities	Description
Anti-Air Trap 	 	Destroys incoming enemy projectiles.
Anti-Air Trap 	 	Destroys incoming enemy projectiles.
Anti-Air Trap 	 	Destroys incoming enemy projectiles.
Anti-Air Trap 	 	Destroys incoming enemy projectiles.
B.A.S.E. 	 	Class Perk exclusive to Constructors.
Cozy Campfire 	 	Heals allies in a 3x3 tile grid around the Campfire.
Cozy Campfire 	 	Heals allies in a 3x3 tile grid around the Campfire.
Cozy Campfire 	 	Heals allies in a 3x3 tile grid around the Campfire.
Defender Post 	 	Interact to select and deploy a Defender.
Flame Grill 	 	Hits enemies with fire damage followed by fire damage affliction. Duration and damage is increased against Nature enemies, but reduced against Water enemies. 1 second delay before firing.
Flame Grill 	 	Hits enemies with fire damage followed by fire damage affliction. Duration and damage is increased against Nature enemies, but reduced against Water enemies. 1 second delay before firing.
Flame Grill 	 	Hits enemies with fire damage followed by fire damage affliction. Duration and damage is increased against Nature enemies, but reduced against Water enemies. 1 second delay before firing.
Floor Freeze Trap 	 	Freezes enemies in place for a short period of time, and makes them more vulnerable to damage.
Floor Freeze Trap 	 	Freezes enemies in place for a short period of time, and makes them more vulnerable to damage.
Floor Freeze Trap 	 	Freezes enemies in place for a short period of time, and makes them more vulnerable to damage.
Floor Launcher 	 	Launches most enemies into the air.
Floor Launcher 	 	Launches most enemies into the air.
Floor Launcher 	 	Launches most enemies into the air.
Floor Launcher 	 	Launches most enemies into the air.
Healing Pad 	 	Heals you or friendly players when stepped on.
Healing Pad 	 	Heals you or friendly players when stepped on.
Healing Pad 	 	Heals you or friendly players when stepped on.
Healing Pad 	 	Heals you or friendly players when stepped on.
Healing Pad 	 	Heals you or friendly players when stepped on.
Player Jump Pad (Up) 	 	
Player Jump Pad (Directional)	 	Launches players long distances in the direction they are facing when activated.
Retractable Floor Spikes 	 	Hits all enemies on trap when triggered doing a medium amount of damage and impact.
Retractable Floor Spikes 	 	Hits all enemies on trap when triggered doing a medium amount of damage and impact.
Retractable Floor Spikes 	 	Hits all enemies on trap when triggered doing a medium amount of damage and impact.
Retractable Floor Spikes 	 	Hits all enemies on trap when triggered doing a medium amount of damage and impact.
Tar Pit 	 	Enemies that step into this trap get stuck for a short duration. Reactive to lead, so if an enemy gets stuck just give it a shot!
Tar Pit 	 	Enemies that step into this trap get stuck for a short duration. Reactive to lead, so if an enemy gets stuck just give it a shot!
Tar Pit 	 	Enemies that step into this trap get stuck for a short duration. Reactive to lead, so if an enemy gets stuck just give it a shot!
Wooden Floor Spikes 	 	Damages and slows all enemies who are standing on.
Wooden Floor Spikes 	 	Damages and slows all enemies who are standing on.
Wooden Floor Spikes 	 	Damages and slows all enemies who are standing on.
Wooden Floor Spikes 	 	Damages and slows all enemies who are standing on.
Wooden Floor Spikes 	 	Damages and slows all enemies who are standing on.
</tabber>
== History ==
<tabber>
|-|C2S5=
=== Update v15.40 ===
* February 16th 2021: Added Crowd Control Effect Limit to promote "non-jail build" playstyle amongst the playerbase.
** Crowd control effects such as Stuns, Knockbacks, Freezes and Tar-blocks are not as effective as they used to be.
** Enemies now gain immunity after 5 times of being affected by the listed effects.
** A 30-second timer has been added, so if an enemy is not hit by status effects before it completes, the CC counter will reset to 0.
** Example: The same Husky Husk will be immune to being frozen or stunned, etc if it has already been frozen 5 times by a Floor Freeze Trap before.
***This updated introduced a game breaking bug that was later reversed. This bug caused CCEL to be triggered form all sources; including weapons and heroes reliant on crowd control, rendering them effectively unplayable.
|-|C3S1=
=== Content Update v19.01 #2 ===
* January 11th 2022: Higher-tier traps, including items, now require the same amount of resources to craft as items.
* January 18th 2022: Crowd Control Effect Limit has been removed.
** The CCEL failed to address the issue, as "jailers" doubled down on this playstyle by utilizing workarounds, such as The Ice Kings' B.A.S.E. freezing or the Sound Wall's dancing mechanics, which were not counted towards CCEL due to a patch that reversed the previous v15.40 bug.
</tabber>
pt-br:Armadilhas (Salve o Mundo)
fr:Pièges (Sauver le Monde)
Category:Traps
Category:Gameplay (Save the World)