Power Score

The Power Score is the attribute system of Strong World. It is meant to act as a general measure of a character's inherent traits, of which there are six measured by the Power Score. Each one is only meant to be a general estimate of one's ability, but most do have concrete uses outside of this. To briefly cover these, a bullet list is provided below:
* Strength: Measures the physical strength of a character.
* Agility: Measures the physical speed of a character, also helps establish posting order in-combat.
* Constitution: Measures the physical vitality of a character, also establishes how drugs or poisons might interact with a character.
* Perception: Measures the physical awareness of a character, and establishes how they might be able to react to unseen dangers in environments.
* Chakra: Measures the chakra pool of a character, and in turn how they are able to utilize any kind of Jutsu.
* Willpower: Measures the mental fortitude of a character, as well as how they interact with Genjutsu and other mentally-provoking situations.
This attribute system operates from a 100-point scale that is separated into 5 tiers of power, each representing a level of power that a character can achieve. These levels of power are generally indicative of what that power would be compared to a Shinobi. While in-combat, aside from the systems that directly affect it, the Power Score's numbers should only be used as a general representation of a character's ability. Below is a table that shows the tiers of power and what they represent.
Power Level 	1 – 20	21 – 40	41 – 60	61 – 80	81 – 100
Shinobi Rank	Genin 	Chūnin 	Jōnin 	S-Rank 	Kage
==Attributes==
The following sections will explain the attributes of the Power Score in more depth. Specifically regarding their effect in role-play, and what systems they might use.
=== Strength ===
This attribute's primary function is to measure the physical strength of a character. While this may not seem as important as other stats, it is important to use as a general gauge for many actions made in role-play. This could include strikes made during a fight, trying to climb a vertical surface, lifting an extremely heavy object; etc.
=== Agility ===
This attribute's primary function is to establish when a character's turn will begin in a combat scenario. It also generally measures a character's physical speed. When characters enter combat for any reason, the order in which they post is dependent upon their Agility. The order starting with the character possessing the highest agility, and then going in descending order.
=== Constitution ===
This attribute's primary function is to measure the effects of drugs on a character. It also generally measures a character's physical endurance. When characters are exposed to poisons, such as a poison used by a puppeteer, their Constitution acts as a sort of measure for how long they can resist the effects of the drug. The exact amount, and what it does depending upon how much Constitution is depleted, depends on the drug itself.
=== Perception ===
This attribute's primary function is to establish what a character's natural perception is, as well as a general measure of how fast they can react to situations in combat. While for the most part, characters may have to focus to pick up on certain things in their environment, Perception can also represent their natural awareness when not focusing on anything in particular. Like a person sneaking up behind them, or having something thrown at their head from an unseen angle.
=== Chakra ===
This attribute's primary function is to measure the amount of Chakra that a character possesses. This is particularly important when performing Jutsu of any sort, as it acts for an active counter displaying how much Chakra is used during these techniques, as well as what remains afterward. In intense battles, a character's Chakra pool can even run out, knocking them out from exhausting their body if they're not careful enough.
The exact costs of Ninjutsu techniques is described below in the points of chakra used:
* S-Rank: 32
* A-Rank: 16
* B-Rank: 8
* C-Rank: 4
* D-Rank: 2
* E-Rank: 1
As well as this, there are special rules that exist for the many different varieties of jutsu. Those concerned here are Genjutsu and Taijutsu, which only cost half of what a Ninjutsu would (which can be seen in the costs above).
=== Willpower ===
This attribute represents a person’s mental fortitude, and how they are capable of handling certain situations. In terms of importance, it will primarily affect Chakra Control and Hand Seals. However, it also affects a character's ability to remain focused in a fight and not be overwhelmed by any disruptive feelings such as fear or anxiety. Every two points of Willpower is equivalent to being able to weave one Hand Seal in a single turn.
Additionally, for every Hand Seal extra that a person is able to perform in a single turn, the amount needed to perform a Jutsu is deducted by one. In Example, Character A is performing Fire: Release Great Fireball Technique. This technique traditionally requires 6 Hand Seals to be performed (Snake → Ram → Monkey → Boar → Horse → Tiger). They have 16 points in Willpower, more specifically they can weave 8 Hand Seals in one turn. So instead of needing to perform all 6 Hand Seals, they can use just 4. This can be done up to the point that a Jutsu only takes one Hand Seal to perform (D and E-Rank Jutsu can be used with no Hand Seals if user's possess the proper amount of Willpower).
Further concerning Hand Seals and their relation with Ninjutsu, there are many Ninjutsu that exist both in canon and outside of it (such as the anime) that require no Hand Seals. This gives Ninjutsu a clear advantage over all forms of Jutsu in the eyes of this community, so changes have been made to fix this. All Jutsu without Hand Seals will be designated a set amount of Hand Seals to use for them. This also goes for regular Ninjutsu with a small amount of Hand Seals, but does not apply to clan Hiden. The exact combination does not need to be specific, so long as the final Hand Seal relates to the nature of the technique (Bird for Wind, Dog for Water, Snake for Earth, Tiger for Fire, and Ram for Lightning). Below are the amount of Hand Seals required for these Jutsu.
* S-Rank: 32 Hand Seals.
* A-Rank: 24 Hand Seals.
* B-Rank: 12 Hand Seals.
* C-Rank: 6 Hand Seals.
* D-Rank: 3 Hand Seals.
The only exceptions to these values are Nintaijutsu (I.E: Earth Spear and Lightning Release Chakra Mode) or Hiden.