Scout

File:Meet The Scout "Grass grows".wav
==Summary==
Scout is one of the 9 main mercenaries in Team Fortress 2. Born and raised in Boston, Massachusetts and the youngest of eight boys from the south side of Boston, the Scout is a fast-running scrapper with a baseball bat and a snarky "in-your-face" attitude who learned how to solve problems with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance. So, the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray.
==Powers and Stats==
Tier: , via Optional Equipment, higher with Power Ups | At least , via Optional Equipment
Key: Gravel War | Robot War/Australium Chase
Name: Jeremy, Scout
Origin: Team Fortress 2
Gender: Male
Age: 23 pre-timeskip, 27 post-timeskip
Classification: Human, Mercenary
Powers and Abilities:
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|-|Gravel War=
*Superhuman Physical Characteristics
*Weapon Mastery (Expert Marksman and Bat Wielder)
*Acrobatics
*Blessed (Scout is God's gift to women, after finding out that no women had slept with him, God contemplated punishing humanity by sending a plague, a flood, or just blowing up the Earth)
*Damage Boost (Can deal Critical Hits at random)
*Limited Flight (Can jump once in mid-air)
*Resistance to Radiation Manipulation (Can regularly drink cans of Bonk! Atomic punch with no adverse effects, which contains radiation)
|-|Optional Equipment=
*Enhanced Limited Flight (Can jump twice in mid-air with the Atomizer and five times with the Soda Popper)
*Statistics Amplification (Can temporarily increase his stats with certain weapons)
*Afterimage Creation (with Bonk! which grants afterimages while Scout is running)
*Status Effect Inducement (The Fan O'War marks opponents for death on hit. The Sandman temporarily slows foes on hit. The Boston Basher/Three-Rune Blade causes foes to bleed for 5 seconds on hit) 
*Energy Projection (The C.A.P.P.E.R shoots out lasers)
*Healing (Damage dealt to those drenched in the Mad Milk converts 60% of that damage dealt into the attacking player's health. The Pretty Boy's Pocket Pistol heals Scout for 3 HP for each hit)
*Resistance to Fire Manipulation (With Sun on a Stick)
*Fear Manipulation (The Saxton Hale Mask and the Horseless Headless Horsemann's Head give immunity to the Horseless Headless Horsemann's Boo Taunt)
|-|Magic Spells and Power Ups=
*Magic (Via Magic Spells)
**Fire Manipulation (Via Fireball which shoots a ball of fire that sets enemies on fire in a large radius and Meteor Shower which summons several fiery meteors above the targeted area)
**Teleportation (Shadow Leap fires a dark smoke-like ball that teleports the spell-caster to wherever it lands when it comes in contact with a surface) 
**Invisibility (Stealth temporarily cloaks the spell-caster for 8 seconds)
**Explosion Manipulation (Pumpkin MIRV throws a bomb that produces a ring of small team-colored pumpkin bombs once it hits something; if it hits a player, it immediately explodes)
**Summoning (Skeleton Horde Fires a skull at the area which Upon impact, explodes into several team-colored Skeletons which begin to attack enemies. Summon Monoculus Fires a skull at the area which upon impact, summons a ghostly team-colored MONOCULUS that floats upwards a fixed height and attacks enemies)
**Electricity Manipulation (Ball O' Lightning fires a wave of electricity that continuously deals 20 damage to enemies it touches and sucks them in)
**Invulnerability and Healing (Overheal ÜberCharges the spell-caster and all allies within 275 Hammer units and quickly refills their health up to an overhealed amount of up to twice their maximum health) 
**Self-Healing (Shadow leap, Blast Jump, Overheal, Stealth and all heal the user and others)
*Regeneration (Regeneration, Vampire, and King all grant regeneration effects)
*Damage Transferal (With Reflect, 80% of the damage dealt is reflected to the attacker)
*Disease Manipulation and Regeneration Negation (The Plague power up infects other players and block's the King powerup's regeneration)
*Status Effect Inducement (Supernova stuns all nearby players) 
*Damage Reduction (Many power ups grant a damage resistance)
Resistance to;
*Disease Manipulation (With Resistance) 
*Damage Transferal (Resistance and Vampire give immunity to Reflect powerup)
*Damage Transferal (Resistance and Vampire give immunity to Reflect powerup) 
|-|Robot War=
Same as his base, but enhanced, plus:
*Regeneration (Mid-Low; The +2 Health Regen upgrade regenerates the users health every second allowing them to recover from explosions and bullet wounds over time)
*Self-Healing (With the Health on Kill upgrade the user regains 25 health every kill)
*Statistics Amplification (Can get 2 seconds of Crits after a kill with the Crits on Kill upgrade.The Become Crit Boosted Canteen gives full critical hits for 5 seconds)
*Statistics Reduction (Mad Milk can be upgraded to slow down covered Enemies by 35%)
*Resistance to Fire Manipulation and Explosion Manipulation Teleportation and Statistics Amplification with Teleport to Spawn Canteen (Teleports the user to spawn and gives a 5 second speed boost)
*Fire Manipulation and Explosion Manipulation (Can upgrade to have 25% Resistance to Blast and Fire damage)
*Immunity to Soul Manipulation (Due to the Medic surgically implanting himself with every other mercenary's soul)
</tabber>
Attack Potency: Small Building level (Knocked out a Soldier in one blow with a bat while amplified by the Medic. Weapons such as his Scattergun should be comparable to the Shotgun used by other classes and more damaging than his bat. Capable of damaging and destroying robots and tanks of this size), Building level via Optional Equipment (Can utilize the Batsaber and the C.A.P.P.E.R which can vaporize robots), higher with Power Ups | At least Small Building level (Stronger than before. Despite being called "the laughingstock of the mercenary world", becoming soulless allowed their team to defeat the Team Fortress Classic team, who defeated the Administrator's best echelon, Team Vanguard, which left her with "just the rejects"), Building level via Optional Equipment 
Speed: Peak Human movement (Among the mercenaries, Scout is known for his speed and being the fastest, having spent his entire life running. Crossed a gap before being hit by a slowing down train within a short timeframe) with Subsonic to Subsonic+ reaction speed (Comparable to the Pyro who utilizes compression blasts to deflect projectiles such as arrows and rockets), higher with the Baby Face's Blaster at 100% boost. Supersonic attack speed with Standard Equipment, Massively Hypersonic reactions/combat speed on BONK!
Lifting Strength: Class 5 (Capable of restraining Heavy in Meet the Scout)
Striking Strength: Small Building level (Killed the Heavy in three bat swings), higher with Power Ups | At least Small Building level (Stronger than before)
Durability: Small Building level (Can survive pipe grenades, rockets, and gunfire. Has survived the explosion of three rockets while heavily injured to the point of barely crawling, only losing a tooth in the process. Can survive rockets from the Black Box, which can reduce people to smouldering piles of ash, yielding this much energy), higher with Power Ups | At least Small Building level (More durable than before. Comparable to Pyro, who possibly survived a building exploding)
Stamina: Superhuman (BONK! usually causes fatal lethargy (lack of energy) to regular drinkers as a side effect, and Scout drank multiple cans as if it was an ordinary hobby)
Range: Standard Melee Range with bats, Tens of Meters with guns and throwable items
Standard Equipment: A Scattergun, a pistol and a bat.
*Optional Equipment: Various weapons and cosmetics, Magic Spells, Power Up Canteen
Intelligence: At most Average academically, at least Above Average Combat skills (Growing up in the rough streets of Boston, Scout was getting into street fights at an early age, having earned his running ability through his efforts to get there first. Now he is considered one of the nine most dangerous mercenaries in the world, being an expert at flanking, evasion, and being incredibly annoying to friend and foe alike. Nevertheless, he is indeed a force of nature on the battlefield and is able to keep up with all but the deadliest of combatants in sustained firefights. He was also clever enough once to trick the Spy by taking advantage of his sentiments for his mother)
Weaknesses: Scout is academically inept and incredibly impulsive, which is exacerbated by his puffed-up self-esteem. All of these things have gotten him into trouble on numerous occasions. He is also insecure about his feelings for Ms. Pauling and his attempts to impress her can distract him from time to time.
Notable Attacks/Techniques:
*Home Run: The Scout points to the sky, winds up, and swings the bat, instantly killing any enemy too slow, unaware, or simply unfortunate enough to be in range.
==Gallery==
Meet the Scout
==Notable Matchups==
Victories:
Wheeler (Don't Starve) Wheeler's Profile (Scout only had Mad Milk, Flying Guillotine, and Ham Bat, Wheeler had a spear, a football helmet, and a life-giving amulet, speed was equalized, and First key 9-B Scout used)
Mother's Milk and Kimiko Miyashiro (The Boys) Mother Milk's & Kimiko Miyashiro's Profiles (Scout had his stock and Flying Guillotine, speed was equalized, first key 9-B Scout used, and starting distance was 10 meters)
Marcy Wu (Amphibia) Marcy's Profile (Everything above 9-B was restricted, Gravel War Scout used, starting distance was 30 meters with no line of sight, Scout's Scattergun was replaced with the Force-a-Nature and his pistol was replaced with Mad Milk)
Losses:
Miss Pauling (Team Fortress) Miss Pauling's Profile (Second key 9-B Scout used, his pistol was replaced with Mad Milk, and starting distance was 10 meters)
Johnny Cage (Mortal Kombat) Johnny's Profile (Robot Wars Scout and Base Johnny Cage were used. Fight took place in the Special Forces Tank Garage Bunker. Scout only had his standard equipment. Speed was equal)
Necromorphs (Dead Space) Necromorphs' Profile (Twitchers and Gravel War Scout used, 2 Twitchers are present, starting distance was 20 meters, Scout's pistol is replaced with Mad Milk and his Bat is replaced with the Three Rune Sword)
Chisato Nishikigi (Lycoris Recoil) Chisato's Profile (9-B versions used, First key Scout used, and starting distance was 15 meters)
Chelshia (Khimera: Destroy All Monster Girls) Chelshia's Profile (Everything above 8-C was restricted, speed was equalized, Base Chelshia and Gravel War Scout used, starting distance was 20 meters, Scout's scattergun is replaced with the Force-a-Nature, his pistol is replaced with the C.A.P.P.E.R, and his Bat is replaced with the Batsaber)
Inconclusive:
Demoman (Team Fortress 2) Demoman's Profile (Robot War versions used, both characters had all optional equipment, and starting distance was 20 meters)
Category:Characters
Category:Team Fortress 2
Category:Game Characters
Category:Playable Characters
Category:Weapon Masters
Category:Gun Users
Category:Mace Users
Category:Regeneration Users
Category:Thrown Weapon Users
Category:Statistics Amplification Users
Category:Mercenaries
Category:Sadists
Category:Afterimage Users
Category:Psychopaths
Category:Narcissists
Category:Humans
Category:Male Characters
Category:Antiheroes
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Category:Adults
Category:Status Effect Users
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Category:Video Game Characters
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Category:Energy Users
Category:Fire Users
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Category:Explosion Users
Category:Summoners
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Category:Size Users
Category:Invulnerability Users
Category:Damage Transferal Users
Category:Disease Users
Category:Power Nullification Users
Category:Damage Reduction Users
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Category:Bat Users
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Category:Fan Users
Category:Acrobats
Category:Blessing Users