59733-update-notes-622014

== Content ==
			
 
Novice Harvesting Tools now have a purchase price of 5 copper and cannot be sold once acquired.
You can no longer stack the "Psionic Blast" buff from Settler depots.
The PC Gamer Monkey Decor object can no longer be salvaged.
Added additional validation to inactivity detection in order to disconnect players which are AFK for too long.
 
 
Cougar Ninja edit: We did also have to do some SQL juju last night, which didn't immediately result in anything new to the players - as such no patch note for it.
			
				
	Edited June 2, 2014 by Cougar
	
		Ninja!	
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Added additional validation to inactivity detection in order to disconnect players which are AFK for too long. 
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You can no longer stack the "Psionic Blast" buff from Settler depots. 
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			Wait is the server going down for 2 hours just for this?	
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			Would love to know what the exact AFK timeout is. I've seen 20 minutes being guessed, but couldn't find this confirmed anywhere by Carbine.	
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Added additional validation to inactivity detection in order to disconnect players which are AFK for too long. 
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			what about the questmob kala in wilderrun, its buggy on some servers / for some players, plx fix it!	
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			Was hoping for a bit more in the direction of Server Caps/possible solutions :P.  Least I can't make money off chainsaws anymore. 	
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Added additional validation to inactivity detection in order to disconnect players which are AFK for too long.
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			Was hoping for a bit more in the direction of Server Caps/possible solutions :P.  Least I can't make money off chainsaws anymore. 	
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Added additional validation to inactivity detection in order to disconnect players which are AFK for too long.
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I really hope this isn't your answer for the queue times...
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Added additional validation to inactivity detection in order to disconnect players which are AFK for too long. 
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			Was hoping for a bit more in the direction of Server Caps/possible solutions :P.  Least I can't make money off chainsaws anymore. 	
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I really hope this isn't your answer for the queue times...
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lol....you finally get in after trying for days and then it goes down.
 
Are all these fixed so important that it cannot wait till weekly maintenance?
 
I'd understand 2 hours to implement queue fixes but just this??	
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I really hope this isn't your answer for the queue times...
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Added additional validation to inactivity detection in order to disconnect players which are AFK for too long.
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Added additional validation to inactivity detection in order to disconnect players which are AFK for too long.
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lol when 15k ppl try to log on an 9k server there will be queue time..
 
the list of fix i'm sure is longer but the devs are just listening not showing everything they do...	
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lol when 15k ppl try to log on an 9k server there will be queue time..
 
the list of fix i'm sure is longer but the devs are just listening not showing everything they do...	
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2 hours just for this? Why couldn't you wait till a few hours before real release or something and implement it with other stuff :/
Also I reported a HUGE neutralise bug that basically makes using it without relogging for over an hour is impossible, this really needs to be fixed. I hope you look into it. Thanks.	
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			uhhh	
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			uhhh	
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			Can we please have just one RP-PVP server? The demand is here. Also, I don't know how feasible this is, but what about making more servers and assigning each one a sister server which they'll merge with if and when the population(s) drop?	
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Novice Harvesting Tools now have a purchase price of 5 copper and cannot be sold once acquired.
You can no longer stack the "Psionic Blast" buff from Settler depots.
The PC Gamer Monkey Decor object can no longer be salvaged.
Added additional validation to inactivity detection in order to disconnect players which are AFK for too long.
 
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Added additional validation to inactivity detection in order to disconnect players which are AFK for too long. 
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"
The PC Gamer Monkey Decor object can no longer be salvaged."
The PC Gamer Monkey keys have been sent? Didn't get one despite voting on each step!
Now I'm a sad monkey :(	
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			EDIT DELETE: wow triple posted .. must've got click happy with save button	
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"
The PC Gamer Monkey Decor object can no longer be salvaged."
The PC Gamer Monkey keys have been sent? Didn't get one despite voting on each step!
Now I'm a sad monkey :(	
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{| class="blockquote"
 
 
Novice Harvesting Tools now have a purchase price of 5 copper and cannot be sold once acquired.
You can no longer stack the "Psionic Blast" buff from Settler depots.
The PC Gamer Monkey Decor object can no longer be salvaged.
Added additional validation to inactivity detection in order to disconnect players which are AFK for too long.
 
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			it double posted for some reason DELETE	
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Added additional validation to inactivity detection in order to disconnect players which are AFK for too long. 
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			BAG OF AWESOMNESS FIX, NO? :(	
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Just give it some time lol, this was the first few days of Head Start Lmao, we aren't even fully released yet. Patience, go watch a movie, yodel, go play outside and catch toads until maintenance is finished!
 
I understand the horrible queue times, but just think, they probably were not expecting such a large turnout for headstart.
(Good luck everyone for Opening day LOL)	
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Added additional validation to inactivity detection in order to disconnect players which are AFK for too long. 
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"
The PC Gamer Monkey Decor object can no longer be salvaged."
The PC Gamer Monkey keys have been sent? Didn't get one despite voting on each step!
Now I'm a sad monkey :(	
----
			
{| class="blockquote"
 
 
Novice Harvesting Tools now have a purchase price of 5 copper and cannot be sold once acquired.
You can no longer stack the "Psionic Blast" buff from Settler depots.
The PC Gamer Monkey Decor object can no longer be salvaged.
Added additional validation to inactivity detection in order to disconnect players which are AFK for too long.
 
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Define 'AFK for too long'.
I would be rational to define 'AFK for too long', because, you know, bad design doesn't disappear by making people compete vociferously for slots. Specially when there are still minor problems with memory leaks with the client. 	
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the list of fix i'm sure is longer but the devs are just listening not showing everything they do...
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the list of fix i'm sure is longer but the devs are just listening not showing everything they do...
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Well, those notes do look pretty thin - I can only imagine that they have stealth fixes for exploits. At least, I hope so.
 
To be fair, for a 3 day head start, the Wildstar uptime (minus the queue issues) is actually pretty good. ESO has been out a month and still has far worse downtime schedules.	
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Well, those notes do look pretty thin - I can only imagine that they have stealth fixes for exploits. At least, I hope so.
 
To be fair, for a 3 day head start, the Wildstar uptime (minus the queue issues) is actually pretty good. ESO has been out a month and still has far worse downtime schedules.	
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lmao very bad patch , i mean seriously ?? 
people can not even play and this is what you guys fix -_- 	
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Just give it some time lol, this was the first few days of Head Start Lmao, we aren't even fully released yet. Patience, go watch a movie, yodel, go play outside and catch toads until maintenance is finished!
 
I understand the horrible queue times, but just think, they probably were not expecting such a large turnout for headstart.
(Good luck everyone for Opening day LOL)
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			hopefully they added a timeout for people sitting at character select. I guess not everyone knows but if you don't get timed out for sitting at character select, even though you are taking up a spot on the server. Someone was bragging about sitting there for 8 hours when they went to work to avoid the queue in zone chat last night =( scumbag	
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Well, those notes do look pretty thin - I can only imagine that they have stealth fixes for exploits. At least, I hope so.
 
To be fair, for a 3 day head start, the Wildstar uptime (minus the queue issues) is actually pretty good. ESO has been out a month and still has far worse downtime schedules.	
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hopefully they added a timeout for people sitting at character select. I guess not everyone knows but if you don't get timed out for sitting at character select, even though you are taking up a spot on the server. Someone was bragging about sitting there for 8 hours when they went to work to avoid the queue in zone chat last night =( scumbag
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From a company that can't add the number of pre orders to the number of server slots available I would not doubt it....
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Just give it some time lol, this was the first few days of Head Start Lmao, we aren't even fully released yet. Patience, go watch a movie, yodel, go play outside and catch toads until maintenance is finished!
 
I understand the horrible queue times, but just think, they probably were not expecting such a large turnout for headstart.
(Good luck everyone for Opening day LOL)	
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It's funny. My Bag of Awesomeness stopped disappearing, and I figured the problem had been solved. Unfortunately, another one of my bags left from the bag slot it was in to back in Inventory, and when I opened my Boom Box this morning, the items it dropped disappeared off into the ether.
 
Yay. Hope this 2-hour maintenance does more than is listed, and solves some other weirdness with the game.	
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Just give it some time lol, this was the first few days of Head Start Lmao, we aren't even fully released yet. Patience, go watch a movie, yodel, go play outside and catch toads until maintenance is finished!
 
I understand the horrible queue times, but just think, they probably were not expecting such a large turnout for headstart.
(Good luck everyone for Opening day LOL)
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I really hope this isn't your answer for the queue times...
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go watch a movie, yodel, go play outside and catch toads until maintenance is finished!
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			Nameplates fix in the near future, please. 	
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HEADSTART MEANS PEOPLE THAT PRE ORDERED GET TO PLAY THE GAME.
THIS ALSO MEANS they should know how many people PRE purchased their product so saying they "were not expecting such a large turnout" is the most ignorant thing you can say. Think about it....
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To those complaining about queues.  Is this your first mmo launch? The queues are in place to ensure the population spreads even throughout the servers.  The afk fix will allieviate the wait a bit, for sure, but until the server loads balance out a bit you'll have to be patient.
 
Guess what you would do if this was YOUR mmo?
 
The same thing.  Cause it has to be done.  So talk about other things.  Not queues.  Thanks.	
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I can understand the queue. Not that I like it, but I can understand.
 
I can understand that there's still some bugs to be fixed, especially with new stuff (like the Bage of Middle Awesomeness).
 
What I can't understand is that you shut down the servers during the headstart for THIS.
 
Wildstar is a fantastic game, but I'm getting tired of you, Carbine. And when fanboys of the game like me begin to get tired, you may begin to think that it's not turning good. Stop the amateurism.	
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			Still no word on names and transfers (which people would've let alone if they'd been assured they'd be able to switch at a later date) that way they could deal with the poor people who still CANNOT GET INTO THE GAME AT ALL.	
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HEADSTART MEANS PEOPLE THAT PRE ORDERED GET TO PLAY THE GAME.
THIS ALSO MEANS they should know how many people PRE purchased their product so saying they "were not expecting such a large turnout" is the most ignorant thing you can say. Think about it....
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			so...what about that Oceanic PVP server?	
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Do you have any idea AT ALL how physical servers work? Let me put it briefly; You know how your graphic card sometimes cannot run certain games on the highest settings because it's too demanding and it'll slow down (LAG) your framerate? Yeah, that's how servers and number of connections (players) work...
 
Please do your research before criticizing developers and their jobs. You numpty.
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I really hope this isn't your answer for the queue times...
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I am not sure what you think they are supposed to do? They are adding servers already, they added a few since the start. While they do this they also need to make sure people don't just sit in the game for ages so that other people can play.
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			On the note with the "know how many people pre ordered", i agree to a certain point, but it might be due to people purchasing in the last moment. I'm playing currently with about ~10 friends and we all made the final choice the day before headstart. If there are many people like us it might cause some problems ^^'	
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What else are you expecting?   The only thing they can do is add more servers (which they've done) -- there is nothing to be done about full servers until people stop playing.
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Still no word on names and transfers (which people would've let alone if they'd been assured they'd be able to switch at a later date) that way they could deal with the poor people who still CANNOT GET INTO THE GAME AT ALL.
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			I went through with helping with OPS Week because I thought it would help them fix this FROSTING CUPCAKE.	
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You know what would be really damned helpful? If everyone jumped off of Carbine's case and actually let them get on with it. I've been in queues of 5+ hours. Just keep it cools, think of all the content creators on Youtube that cause tons of fanboys to flood servers in a chance of chatting with their "idols". Carbine can only do so much, we the people are the cause for some problems.
 
I play on Hazak, queue times are realer than most. I love this game, they accommodate for both Casual and Hardcore. At the end of the day, this launch has still been FAR cleaner than ANY Blizzard game launch, need I remind you of Diablo 3? 
 
Give it time guys, after the kiddies realize they can't play with the famous people and those who are just trying it out but have enough money to support the company die out - queue times will reduce on certain servers. Most of you act like you've never played an MMO before. 
 
TL:DR - Fed up of queueing? Find a lower pop server and give the staff a damned break. 	
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			I really don't know how many people is afk every hour, but you have to think that If I have a 2 hours queue and I have the position number 2856, how it's possible to dodge the queue? Is impossible to have 2856 afk per hour. For real, don't joke.	
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			It might be a good idea to change the game loader to say "Realms Offline" whilst updates are taking place... mine still says "Realms Online" which is very misleading and I'm sure leading to way more traffic because people are just not aware of the update currently being in progress.... 	
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It was said yesterday on the stream that they are still debating on transfersystem, but that people should take for granted that they won't be able to migrate away from a high pop server and then back to it.
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Have you thought about the fact that the number of pre-orders wasn't a static permanent number and people were still pre-ordering the game on the Saturday, never mind all the people who pre-ordered before head start began and after the numbers were tallied?
 
Head start didn't stop pre-orders happening anymore, they continued to come in and add to the load, queues are good in the long run whether people see that or not.
 
Also I'm on Hazak so y'all know my bias here.
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Tbh I can't believe anyone thought releasing an MMO game with only 3 EU servers was a good idea. Even Warhammer had more than that.
They need to open about 6-8 more servers and allow people/guilds open ended transfers until things settle down.
 
I've still been able to access the game over the past 2 days, but I do think that the whole thing was badly executed and has really surprised me because so far the devs have been great. I'm not bothered about the money, but it isn't a great start for the game. I really hope that this doesn't spoil things for WildStar	
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			You guys only have to fix the queues!!	
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and here I was hoping they'd fix the disappearing bag of not so awesomeness :(
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			What I want to know is, why is it going to take so long to apply such a small hotfix and why does it not include any sort of optimization which is sorely needed?Doesn't look like I'll renew my purchase of the game when it officially launches if this is what takes priority, plus AFK detection should've been in place BEFORE headstart, don't pull a FF14ARR on this, you don't have the time to PR that problem away anymore.	
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They fixed it ont 1st day already.... apparently not fixed for everybody.... GL though
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From a company that can't add the number of pre orders to the number of server slots available I would not doubt it....
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Define 'AFK for too long'.
 
I would be rational to define 'AFK for too long', because, you know, bad design doesn't disappear by making people compete vociferously for slots.
 
 
 
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And keeping a constant tally on how many pre orders are coming in and then making more servers available to accommodate the new pre orders before the server got ass jammed should have been easy enough. Everything could have and should have been foreseen. People were *cupcake*ed out of their "3-days of early access" they were more importantly deceived and lied to when putting pre order money forward and trusting a company to follow through with what they "promised".
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			3k people want to join and they are in queue, so I have to have 3k people afk in the server for have no queue time. Is that possible? I think no, please Carbine, be more effective than this, you have WoW's queue expierience too so yeah, you can do better than this.	
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One of the biggest mistakes they could make right now is add even more servers.
The population will balance out and drop quite a bit after the first free month is over.
If they add too many servers now they will have to merge them again shortly after.
 
I've seen this happen too many times so i hope they wont make the same mistake.
Queues are annoying, yes; But they will disappear in time so be patient.
It's better than the alternative - servers that are half empty.
 	
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I actually don't know what that's like. I have a pretty decent rig.
That being said;
You're completely wrong. You poster human for abortion *cough* I mean "Numpty". *cough* *cupcake*
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			You guys only have to fix the queues !!	
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Was hoping for a bit more in the direction of Server Caps/possible solutions :P.  Least I can't make money off chainsaws anymore. 
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Haters, what would you do, since you're clearly a big company who's ran a large MMO before. Employ a member of staff purely to sit with a pencil and paper and tally the hundreds of new purchases per hour? What about those who preordered physical copies and you have no idea about how many have sold, since the company sells a stock amount to a store. Tell the store to also contact you with every preorder? Or are you doing it by accounts? Since I have 4 accounts from beta alone. 
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			I like the fact that people seem to think that posting the same post multiple times will get their point across more effectively... bless.	
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			BUMP!!	
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One of the biggest mistakes they could make right now is add even more servers.
The population will balance out and drop quite a bit after the first free month is over.
If they add too many servers now they will have to merge them again shortly after.
 
I've seen this happen too many times so i hope they wont make the same mistake.
Queues are annoying, yes; But they will disappear in time so be patient.
It's better than the alternative - servers that are half empty.
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Wait is the server going down for 2 hours just for this?
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Those who are moaning about not being with their guild...
 
you know you can raid and dungeon cross realm don't you ¬_¬	
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After this update i get the "Network Error: Unable to connect: 206.127.148.166:23115". It has worked perfectly through the beta and the past two days. What do i do ? Ive seen some things like flush dns and shuch, but nothing has worked so far... 
 
Edit - Server downtime. My bad	
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			Aww, there were exploits that I missed. Damn.	
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Haters, what would you do, since you're clearly a big company who's ran a large MMO before. Employ a member of staff purely to sit with a pencil and paper and tally the hundreds of new purchases per hour? What about those who preordered physical copies and you have no idea about how many have sold, since the company sells a stock amount to a store. Tell the store to also contact you with every preorder? Or are you doing it by accounts? Since I have 4 accounts from beta alone.
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How about companies learn from this and don't allow beta access or headstart until you full pay for the game, work with distributors to issue out the CD-key when that happens and the problem is solved. It used to be like that, and allowing all these people to pre-order (For free from amazon I might add) and gain access is why this is such a problem in many MMOs.
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After this update i get the "Network Error: Unable to connect: 206.127.148.166:23115". It has worked perfectly through the beta and the past two days. What do i do ? Ive seen some things like flush dns and shuch, but nothing has worked so far... 
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After this update i get the "Network Error: Unable to connect: 206.127.148.166:23115". It has worked perfectly through the beta and the past two days. What do i do ? Ive seen some things like flush dns and shuch, but nothing has worked so far... 
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			For those of you moaning about people supposedly moaning about not being with their guild for raids and dungeons... they've already said before that they have not locked in how many features will be shared between realms and it's not like GW2 where you can guest to another server to actually go and explore and help with other guildmates in the world you're both supposed to be playing in.	
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			Oh my god mmo people always complain waaaaay too much D: they're doing the best they can, the game just came out for gods sake.  Everyones just acting like the devs are trying to screw with us for the fun of it. For what its worth i think wildstar launch has been one of the smoothest ones ive seen in mmo's yet keep up the good work !	
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Those who are moaning about not being with their guild...
 
you know you can raid and dungeon cross realm don't you ¬_¬
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If thats what it takes not to *cupcake* people our of their money then I sure as hell would employ a staff member to do that!
If they sell X amount of copies to a store they should safely assume all of them will be purchased and make enough server to accommodate. Since you clearly have your head shoved up your ass why don't you try again?
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While I was writing that paraphrase, I was wondering if you were going to be the type of person who was going to try and dodge the point of the post so you could boast about how powerful your computer is (an idiot); turns out you were.
 
If you honestly believe that they can simply 'Add a few thousands slots to each of the servers', carry on mate, good luck, and I hope all that RAM you downloaded is working out for you.
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			Wow 2 hours for this.... Why don't you just make the servers bigger i mean its not even launch yet and we are having this issue.	
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			I was in queue for 8 hrs today, I started at 19 hrs in the afternoon got down to 7 hrs and had the server dc me out of queue which meant I got put wayyy back to 14 hours at the end of the line. Finally got on and 2 hrs later down goes server... Sighs. Is this even worth it anymore?  <_<	
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			hey stop complanning people!!!! it a fix and mantnice. They might update there driver's our installing some  NOS in the systems ;P	
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			My only complaint is that the loader says the realms are online when they have scheduled maintenance and from what I could tell there was no ingame message about the downtime, I was just like, teh f*** just happened?	
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Then you end up with a scenario like Kickstarter.com. Where people refuse to kickstart (or a good portion do) simply because of the fear of paying for a game which you may end up hating. I'm not going to pay 50GBP (Or your regional equivalent) for a game I may or may not like. Hyped up games have rough launches. This is one of the better ones I've seen in MANY years of gaming. 
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You're saying that you only purchased the game because of the headstarter? I'm sorry but you really are stupid. There are enough slots for the players. The problem is mob mentality. If a large premade guild decides on a server beforehand, on launch they're all going to be there. A player then sees a medium population guild, so they think "Aah medium, perfect. I'll go this server". Suddenly that server is high, or even full. You can't predict how players are going to create their home-server. 
 
I'm going to leave you, my wise little troll, with a phrase I learnt a few years ago.
 
"You stop yourself from crying whilst cutting onions by sucking on a spoon, you stop yourself crying through life by not being a little b*tch" - HaithHD.
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			Seriously, two hours for that poxy patch?!This game is going to fail, legendarily. Most of my gaming community to spread over 4 servers and most have only played a few hours of the early access promised.Unless we see free transfers and a few extra days of gametime you this company will be known as a *cupcake* cluster*cupcake* of cluster*cupcake*s.Did you people not learn anything from the almighty screw up SWTOR was?	
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			I really hope they fix the launcher so New Zealand can play. You can bypass the launcher with a vpn at the moment but for those who do not know how theyre screwed on the headstart:/	
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I remember eve online, had troubles with servers down for a week lol
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Unless Carbine is prepared to advertise that in every commercial for their game, it doesn't really make it a solution.
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Well I mean, look at Blizzard. Even without maintenance the servers still crash. WoW has been out for YEARS. Silvermoon EU and Outland EU (as well as some other servers) still have over an hour queues. They can't fix it even though they know exactly what their playerbase is.
 
People are just being petty over small problems. You want a spot in Wildstar, be prepared to queue if you want a highpop server. Otherwise calm it.
 
If half the people complaining actually praised Carbine instead of hurling uneducated insults. The world would be a better place. 
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Well I mean, look at Blizzard. Even without maintenance the servers still crash. WoW has been out for YEARS. Silvermoon EU and Outland EU (as well as some other servers) still have over an hour queues. They can't fix it even though they know exactly what their playerbase is.
 
People are just being petty over small problems. You want a spot in Wildstar, be prepared to queue if you want a highpop server. Otherwise calm it.
 
If half the people complaining actually praised Carbine instead of hurling uneducated insults. The world would be a better place.
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Well I mean, look at Blizzard. Even without maintenance the servers still crash. WoW has been out for YEARS. Silvermoon EU and Outland EU (as well as some other servers) still have over an hour queues. They can't fix it even though they know exactly what their playerbase is.
 
People are just being petty over small problems. You want a spot in Wildstar, be prepared to queue if you want a highpop server. Otherwise calm it.
 
If half the people complaining actually praised Carbine instead of hurling uneducated insults. The world would be a better place. 
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This patchnotes are a joke...
 
In Whitevale the Main Zone Story Questline is bugged for a lot of people so you cannot proceed in this zone... but yee kick afk players :D	
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			Some people are truly deluded. How on earth can Carbine "Count" the number of pre orders. When exactly should Carbine start and end their count? 1 second before launch of the head start? Great. Now they have no time to actually create the servers. So we know the count must have been done in advance. What about the people who purchase it the day before the head start. What about on the day of the head start. What about those who watched streams and then preordered it throughout the head start. basically it is simply impossible to please all of you without creating an excessive amount of servers which would have caused an ENTIRE NEW PROBLEM. This would have resulted in 3/4 Full servers and once people start to disperse from the game and leave there will be  3/4 servers with 100 people on them who will probably be back on the forums complaining that Carbine knew the pre-order numbers so why did they create too many servers. Just shut up and let the company with multiple years of experience with the most popular MMO ever do their jobs. I can guarantee they know more about running an MMO than we do. 	
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Do you have any idea AT ALL how physical servers work? Let me put it briefly; You know how your graphic card sometimes cannot run certain games on the highest settings because it's too demanding and it'll slow down (LAG) your framerate? Yeah, that's how servers and number of connections (players) work...
 
Please do your research before criticizing developers and their jobs. You numpty.
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I didn't boast. I said I have a "PRETTY" decent rig.
While I was writing my paraphrase I was wondering if you were the type of moron who was going to try and even reply with some half ignorant waste of my time reply.
I never once said add a few thousand slots to each server. Your mom obvisouly scrambled 3/4 of your brain with a rusty coat hanger. You sir are *cupcake* moron.
----
			
{| class="blockquote"
Well I mean, look at Blizzard. Even without maintenance the servers still crash. WoW has been out for YEARS. Silvermoon EU and Outland EU (as well as some other servers) still have over an hour queues. They can't fix it even though they know exactly what their playerbase is.
 
People are just being petty over small problems. You want a spot in Wildstar, be prepared to queue if you want a highpop server. Otherwise calm it.
 
----
			server transfer's would be nice	
----
			No realm transfer system? Disappointed.	
----
			
{| class="blockquote"
 
Wikipedia: A sockpuppet is an online identity used for purposes of deception. The term, a reference to the manipulation of a simple hand puppet made from a sock, originally referred to a false identity assumed by a member of an Internet community who spoke to, or about, themselves while pretending to be another person.[1] The term now includes other misleading uses of online identities, such as those created to praise, defend or support a person or organization,[2] or to circumvent a suspension or ban from a website. A significant difference between the use of a pseudonym[3] and the creation of a sockpuppet is that the sockpuppet poses as an independent third-party unaffiliated with the puppeteer.
----
			
{| class="blockquote"
Problem is we don't want a highpop server, we were forced to. When I was starting my character they already had to few servers up for too long, which force me to make on a high pop server. And now that they've opened more servers too late I'm already stuck there with my character.
And yeah, I could make another character on the new server. But what prevents the same issue from happening again and again ?
Servers need to be added before the others get to high/full population. It's not like they dont need them when the official release date comes.
 
This game have a lot of potential, and it seems like most stuff has been thought trough by the devs. But this imo is a mistake.
----
			
{| class="blockquote"
Some people are truly deluded. How on earth can Carbine "Count" the number of pre orders. When exactly should Carbine start and end their count? 1 second before launch of the head start? Great. Now they have no time to actually create the servers. So we know the count must have been done in advance. What about the people who purchase it the day before the head start. What about on the day of the head start. What about those who watched streams and then preordered it throughout the head start. basically it is simple impossible to please all of you without creating an excessive amount of servers which would have caused an ENTIRE NEW PROBLEM. Now we will have 3/4 Full servers once people start to disperse from the game and leave them with 3/4 servers with 100 people on them who will probably be back on the forums complaining that Carbine knew the pre-order numbers so why did they create too many servers. Just shut up and let the company with multiple years of experience with the most popular MMO ever do their jobs. I can guarantee they know more about running an MMO than we do. 
----
			
{| class="blockquote"
What else are you expecting?   The only thing they can do is add more servers (which they've done) -- there is nothing to be done about full servers until people stop playing.
----
			
{| class="blockquote"
Cept now blizzard has taken so many steps with cross realm functionality that it no longer really matters what server you're on anymore, queues are irrelevant. Will this game last till they can come up with such a solution? I think not.
 
And it's not even the server queues that are the problem, key features don't function as they should, I mean people were getting kicked out of the game for reporting people, and then they'd be stuck in a queue again. And they're having issues NOW when it's only a 3 day headstart, they should've been less exclusive with their betas for so damn long and did this correctly.
 
Clearly they weren't prepared, and it shows. Nevermind the fact that the specs have singled out a pretty large amount of players, hell I have a top of the line rig and I'm not going to put that much effort into playing a game that heats up my system so much without even using 100% of it's capability, they didn't do their job, end of story.
 
Hopefully they'll realize that and get things back on track, but most people won't come back until it's free to play, which I don't see it taking more than 6 months to reach. A year at most, once we see what WoD does to their numbers, or whatever expansions FF14 and ESO have by then.
----
			
{| class="blockquote"
Increase the Servers physical computing capacity. That is what they can do. The hell with adding more servers.
----
			
{| class="blockquote"
Fixing the memory leak should be the priority here...
----
			
{| class="blockquote"
You blame the fact that beta was open for so long, the point of beta testing is that the PLAYERS report suggestions/bugs. You wanna know why flaws are in the game, because US the players didn't do OUR damned jobs. 
 
 
 
 
No, I just know how hard it is running a competent business/server selection and it's extremely difficult. Especially on smaller teams. 
----
			Fixing the memory leak should be the priority here...	
----
			why CAN I NOW not LOGIN....no realms available come on!!!! (to be clear, spent >20hours queuing since launch, for <5hours game play, woo hoo!)	
----
			
{| class="blockquote"
You blame the fact that beta was open for so long, the point of beta testing is that the PLAYERS report suggestions/bugs. You wanna know why flaws are in the game, because US the players didn't do OUR damned jobs. 
 
 
 
 
No, I just know how hard it is running a competent business/server selection and it's extremely difficult. Especially on smaller teams. 
----
			
{| class="blockquote"
Then don't make promises you can't *cupcake* keep or live with the consequences....
 
----
			
{| class="blockquote"
You can no longer stack the "Psionic Blast" buff from Settler depots.
----
			
Keep up the great work Guys. The game is great, i totally love it. Cant wait to get home from work tonight to get to 15 and see my rocket house! Go go go :)
 
Thanks for the awesome game Carbine	
----
			Aww, I just got home from work.	
----
			
Should be up around now, been over 2hrs.
 
Anyone have a website with server status that includes the new servers?	
----
			Was hoping something was being done for the tons of people having frame rate issues. Maybe they are just not mentioning this. 	
----
			
{| class="blockquote"
Should be up around now, been over 2hrs.
 
Anyone have a website with server status that includes the new servers?
----
			These queues are quite normal considering this is mmo launch... Why are you people whining about it. They are at least focusing all resources that your game experience goes nice and smoothly. Its also better to have queues rather than having servers on low population and noone playing the game... 	
----
			
{| class="blockquote"
And keeping a constant tally on how many pre orders are coming in and then making more servers available to accommodate the new pre orders before the server got ass jammed should have been easy enough. 
----
			
{| class="blockquote"
Was hoping something was being done for the tons of people having frame rate issues. Maybe they are just not mentioning this. 
----
			Sadly that won't work for me because my memory leak happened between zones.  I was loading into Algoroc and crashed due to the memory leak and now I crash every time I attempt to load my character in halfway through loading screen.	
----
			
{| class="blockquote"
Try 1 hr and 13 mins.
----
			
 
{| class="blockquote"
You blame the fact that beta was open for so long, the point of beta testing is that the PLAYERS report suggestions/bugs. You wanna know why flaws are in the game, because US the players didn't do OUR damned jobs.
 
 
 
 
No, I just know how hard it is running a competent business/server selection and it's extremely difficult. Especially on smaller teams.
 
*EDIT* Basically, I'm a complete and total moron. I should walk into traffic because the world would be better off without me.
----
			
Guys chill, be happy they take the time to take the server down and apply the fixes.
It means they are working hard on it and we will get a better play experience.	
----
			
{| class="blockquote"
What frame rate issues? I'm on a 5 year old computer and have no frame rate issues. Are you talking performance on the ui? Try typing /reloadui to refresh it
----
			
{| class="blockquote"
From a company that can't add the number of pre orders to the number of server slots available I would not doubt it....
----
			First off, for the people who are saying, "they should have known how many people, it was a pre-order!", you technically can still preorder. My roommate did it like 5 hours before the head start droppd. They can't magically make their servers larger or get more ready when people surged in preorder sales hours before the drop. Your arguement would only be valid if they closed preorder sales a few days before the headstart was to drop.As for how long things take, I've had to wait in queues for a bit, so what I do is log in, have the queue pop up, then I go make lunch, or dinner, I get the mail. I don't have a type of job that would get in the way of that (lucky me I guess) but you can't expect them to make it easy for every player in every circumstance. Don't want long queues? Play in the middle of the night. Don't want to stay up? That's your fault, not theirs, they can't control how many people want to play during peak times of the day.	
----
			
{| class="blockquote"
Wow 2 hours for this.... Why don't you just make the servers bigger i mean its not even launch yet and we are having this issue.
----
			
You can check the server status here:
 
http://wsstatus.com/
 
It says Ascendancy (EU) and Mikros (US) are up but still unable to connect.	
----
			KriegD I did roll on a low population server.  Only to end up with a 7 hour queue when I finally crashed because it filled up. So yeah, your argument is invalid.	
----
			Track the current status of the servers here http://wsstatus.com/ They're slowly coming online now.	
----
			
{| class="blockquote"
Some people are truly deluded. How on earth can Carbine "Count" the number of pre orders. When exactly should Carbine start and end their count? 1 second before launch of the head start? Great. Now they have no time to actually create the servers. So we know the count must have been done in advance. What about the people who purchase it the day before the head start. What about on the day of the head start. What about those who watched streams and then preordered it throughout the head start. basically it is simply impossible to please all of you without creating an excessive amount of servers which would have caused an ENTIRE NEW PROBLEM. This would have resulted in 3/4 Full servers and once people start to disperse from the game and leave there will be  3/4 servers with 100 people on them who will probably be back on the forums complaining that Carbine knew the pre-order numbers so why did they create too many servers. Just shut up and let the company with multiple years of experience with the most popular MMO ever do their jobs. I can guarantee they know more about running an MMO than we do. 
----
			
{| class="blockquote"
There have been servers available since the beginning of headstart that have never had a single second of queue time. The only maybe exception to this is PvP, which they said before server went live that "another PvP realm may be needed depending on demand". Without queues, all we would have is 1 or 2 servers stacked nuttobutt, and a dozen servers with too few people to function. 
 
Instead of choosing an overpopulated server and complaining about queues, maybe you guys shoulda just rolled on a low pop server from the beginning like the smart people.
 
Here's to being able to play each day without fear of not being able to play each day. Cheers
----
			
{| class="blockquote"
You can check the server status here:
 
http://wsstatus.com/
 
It says Ascendancy (EU) and Mikros (US) are up but still unable to connect.
----
			
{| class="blockquote"
There have been servers available since the beginning of headstart that have never had a single second of queue time. The only maybe exception to this is PvP, which they said before server went live that "another PvP realm may be needed depending on demand"
 
Instead of choosing an overpopulated server and complaining about queues, maybe you guys shoulda just rolled on a low pop server from the beginning like the smart people.
 
Here's to being able to play each day without fear of not being able to play each day. Cheers
----
			
{| class="blockquote"
KriegD I did roll on a low population server.  Only to end up with a 7 hour queue when I finally crashed because it filled up. So yeah, your argument is invalid.
----
			
{| class="blockquote"
Guys chill, be happy they take the time to take the server down and apply the fixes.
It means they are working hard on it and we will get a better play experience.
----
			
{| class="blockquote"
Okay, so what "low pop" server was around from the beginning, smart guy?
----
			
{| class="blockquote"
The eyepatch and bag both disappear whenever I relog.
----
			
Really, people have a right to be upset about it.
 
 
This is a major flaw when it comes to hosting servers like this. It is the reason why mega servers, and tech is moving away from server clusters in this form. It is just old, bad way to handle servers. Now people have to pay the price for that.
 
 
People seem to hate Mega server tech, but cry when queue times are a problem. 	
----
			I was having 15-20 minutes queues on Stormtalon, which is high population.	
----
			
First 2 days i could not login now i can and they decide to do an update that could have waited till tomorrow......i payed for 3 day headstart i get halve a day if i am lucky
 
 :(  i am realy sad about this 	
----
			
{| class="blockquote"
Should be up around now, been over 2hrs.
 
Anyone have a website with server status that includes the new servers?
----
			
Why do people think that the announced patches are all the pieces they are patching. Thats the client end changes that are happening, who is to say that there aren't a bunch of server side changes they need to implement to fix other issues?
 
Also, are we actually being charged for the early access?  I didn't think it was part of the monthly billing cycle and didn't cost me anything up front so isn't this just a bit of freeness that we are missing out on?	
----
			
{| class="blockquote"
Mikros, however it is now usually medium Pop.
----
			
KriegD, on 02 Jun 2014 - 11:15 AM, said:
{| class="blockquote"
There have been servers available since the beginning of headstart that have never had a single second of queue time. The only maybe exception to this is PvP, which they said before server went live that "another PvP realm may be needed depending on demand"Instead of choosing an overpopulated server and complaining about queues, maybe you guys shoulda just rolled on a low pop server from the beginning like the smart people.Here's to being able to play each day without fear of not being able to play each day. Cheers
----
			People are so stupid, and ignorant. 2 hours downtime is better than complete server instability(and crashes) from idiots all trying to bottleneck onto the same server. just move to another one without queue times, or stop bitching. It's that simple. If you get frustrated because they're fixing mistakes and constantly hotfixing issues, then gaming is not for you. No game is ever perfect, ever. Take for example: Stress tests on servers to see how well they perform at full capacity. Example: there's 400k preorder purchases, so we need this many servers at this safe capacity for now plus a few others. On head start day, they could've received an overwhelming amount of new pre-order purchases of say another 500k. You have to already expect people will be simple-minded, and all try to get on the same servers that were released and available on beta. Yes they could've had a more extensive beta testing phase, yes they could've expected insane amounts of sales. But they also had deadlines to uphold once announced. Blizzard pushes their crap back all the time. This company has followed through, and continues to delve more extensively in keeping the uptime higher than downtime. As for choppy lag issues. I was using a few addons. I turned them off, and now i run smooth as silk at max settings. Tweak your settings and see what works for you.	
----
			It feels like the whole planet earth was waiting for wildstar , All those people and they didn't lunch the game officially yet , Insane .	
----
			
{| class="blockquote"
Really, people have a right to be upset about it.
 
 
This is a major flaw when it comes to hosting servers like this. It is the reason why mega servers, and tech is moving away from server clusters in this form. It is just old, bad way to handle servers. Now people have to pay the price for that.
 
 
People seem to hate Mega server tech, but cry when queue times are a problem. 
----
			
{| class="blockquote"
There have been servers available since the beginning of headstart that have never had a single second of queue time. The only maybe exception to this is PvP, which they said before server went live that "another PvP realm may be needed depending on demand"
 
Instead of choosing an overpopulated server and complaining about queues, maybe you guys shoulda just rolled on a low pop server from the beginning like the smart people.
 
Here's to being able to play each day without fear of not being able to play each day. Cheers
----
			
{| class="blockquote"
Mikros huh?  I don't have that on my *cupcake* server list.  Maybe because I'm NA.  Shut the *cupcake* up already you ignorant *cupcake*.
NA servers HAVE COMPLETELY DIFFERENT POPULATIONS.  The first 4 PvP servers added are FULL the ones added today are low pop. 
Thanks for being extremely helpful and not knowing wtf you're talking about.
----
			
Its good , i see way too many people go afk because they going to eat or do something els.
Instead of logging offline to let other people play who are waiting in que.
 
 
Its a bit selfish and i think its good AFKers get kicked sooner !
At least I want to play in a world thats alive and active not afk..... ;)	
----
			
{| class="blockquote"
Really, people have a right to be upset about it.
 
 
This is a major flaw when it comes to hosting servers like this. It is the reason why mega servers, and tech is moving away from server clusters in this form. It is just old, bad way to handle servers. Now people have to pay the price for that.
 
 
People seem to hate Mega server tech, but cry when queue times are a problem. 
----
			
{| class="blockquote"
No realm transfer system? Disappointed.
----
			
{| class="blockquote"
Some of us, myself included. Made our characters on server that were NOT full when we did so (read as early on Saturday morning). Only to find out later that when we tried to log back in later that the servers now had multi-hour wait times. So there goes playing with your friends and guildmates as was planned out.
And before someone else says "But you can cross realm raid and dungeon!!!". That is NOT the same as being able to actually play with your friends in questing or other group activities.
----
			
I hope its not stupid times for AFK as i was looking at the AH earlier and while i was doing that i noticed i went AFK and dont want to be kicked out just coz i was looking for stuff
 	
----
			
I hope its not stupid times for AFK as i was looking at the AH earlier and while i was doing that i noticed i went AFK and dont want to be kicked out just coz i was looking for stuff
 	
----
			
{| class="blockquote"
It feels like the whole planet earth was waiting for wildstar , All those people and they didn't lunch the game officially yet , Insane .
----
			
{| class="blockquote"
Mikros is NA smart guy
----
			
{| class="blockquote"
These queues are quite normal considering this is mmo launch... Why are you people whining about it. They are at least focusing all resources that your game experience goes nice and smoothly. Its also better to have queues rather than having servers on low population and noone playing the game... 
----
			
{| class="blockquote"
They have plenty of space available, plus new servers were added. They just can't make one server have unlimited space for you and everyone else...
----
			
{| class="blockquote"
Haven't looked at THE PVE lists.  I want open world.  I want a PvP server.  Again, you are not helping.
----
			
EDIT: ^ You aren't alone.
{| class="blockquote"
Haven't looked at THE PVE lists.  I want open world PvP.  I want a PvP server.  Again, you are not helping.
----
			Well this is a new game, and likely should have had more testing before launch, but we wanted to play asap.  So instead of being snarky and rude to the Devs, lets try being patient and letting them do their jobs, like adults.  If this is too much, then try getting a life and not wasting your time on a computer game.	
----
			
{| class="blockquote"
 
WILDSTAR®
STANDARD EDITION PREPURCHASE
DIGITAL PURCHASE ONLY. NO PHYSICAL BOX WILL BE SHIPPED.
$59.99
PRE-ORDER BONUS ITEMS
Exclusive rocket house
Access to beta weekends
3-day head start
Exclusive housing trophy
In-game storage bag
Pre-order title
Player name registration
...And more!
BUY NOW
----
			
{| class="blockquote"
Okay, so what "low pop" server was around from the beginning, smart guy?
----
			
{| class="blockquote"
EDIT: ^ You aren't alone.
Damn you're thick
----
			
{| class="blockquote"
I rolled on Stormtalon the morning of 5/31. It was Medium Pop at the time and had no Queue, and I got in late due to my Internet being down until around 5am Central time.
----
			
{| class="blockquote"
9am-11:15am GMT
 
Didn't they take them down at the times they gave?
 
----
			
{| class="blockquote"
There have been servers available since the beginning of headstart that have never had a single second of queue time. The only maybe exception to this is PvP, which they said before server went live that "another PvP realm may be needed depending on demand"
 
Instead of choosing an overpopulated server and complaining about queues, maybe you guys shoulda just rolled on a low pop server from the beginning like the smart people.
 
Here's to being able to play each day without fear of not being able to play each day. Cheers
----
			
{| class="blockquote"
One of the biggest mistakes they could make right now is add even more servers.
The population will balance out and drop quite a bit after the first free month is over.
If they add too many servers now they will have to merge them again shortly after.
 
I've seen this happen too many times so i hope they wont make the same mistake.
Queues are annoying, yes; But they will disappear in time so be patient.
It's better than the alternative - servers that are half empty.
----
			
I've been playing MMO's for a long time now & this has been a fairly smooth headstart. Every MMO has it's issues at launch! Not a one has gone off without moderate to heavy issues. The most I have experienced in Wildstar is few wonky bugs (like my boom box going poof after claiming it) & a 30 min queue time, so I have been pretty fortunate. It sucks that others are having such a terrible time getting on the game. Patience is the best advice to be given.
 
I would hope they would restrict the pop cap to no new additions to that server from accounts that are not already on that server. This would give players on that server priority & still allow for alts to be created. If others are trying to get on the server to join others then they will have to wait for the servers to balance out & for them to be reopened.
 
Stop the cussing & belly aching... it's just a game! There are more important things happening in the world. I play MMO's for a release. Don't add your stress here. If you are not happy this soon in, then please leave & allow those of us who are not disconnected from reality enjoy the community the game has to offer w/o your black aura. The main selling point of this game is the unique gameplay & fresh take on MMO's. It's worth the patience, if you decide to take your prescribed meds. ;)	
----
			
{| class="blockquote"
That's what the wife tells me.  Not too long though. :[
----
			I must have just been lucky then.  When I logged on at headstart, only one server showed available, and I havent had any que times.	
----
			Info; client says realms online > login >'no realms available this time 	
----
			
Server merges are just terrible for a server's community in my opinion. I don't like server merges at all.
 
edit: I could log in just now.
			
				
	Edited June 2, 2014 by Rogudeth	
----
			
Again with the queue times?
 
The "hardcore crowd" is power leveling, just give it a week, mabye less, and the queues will subside.
 
It was with World of Warcraft (heck, you complaint about serve queues, in World of Warcraft the realms crashed, period!).
It was with The Old Republic (and they had a horrible queue system where a lot of players would drop out of the queue randomly).
 
It wasn't with The Elder Scrolls Online? True, they have a master server system because the entire world is heavily instanced, there is no world PVP besides a instanced zone and PVE grouping outside of dungeons does not exist.
 
If you want something, you will loose something, that's how it goes.
And you can't increase the player cap on the servers, I allready said in another topic, adding more players to a capped server will afect the in-game performance and overall questing due to the excess of players.	
----
			
{| class="blockquote"
I hear they have pills for that.
----
			This hot fix time (in UK time) was 9am - 11am and its now 11.45 :\ have the times been changed yet again or just finishing up your breaks before going live again? im pretty sure we pay for 3 days head start not to give you extra time before release to fix more *cupcake* ups you had plenty of time to fix. Only posting as its rather annoying taking a day off work to play the headstart and having realms down for hours.	
----
			Realms up guys! At least Ascendancy (EU) works	
----
			
{| class="blockquote"
I also heard they do not work.  I'm stuck with this "Tuna Can"
----
			
{| class="blockquote"
Launch or payed-PRE-launch makes the difference in the 'whining' I suppose...have you checked your wallet lately?  ;)
----
			They'll get em back up soon I hope x.x	
----
			
Realms are up, I had to fully uninstall the game and download the client again to fix my crashing.  At least for now.  We shall see how long it lasts but I am finally in Algoroc...
 
Still using up wayyyyyyyyyyyyyyyyyyyyyy too much physical memory.	
----
			
I just want to say:
It might be a good idea to post the downtimes on facebook as well, not just twitter, For the people (like me) who don't use twitter).
Downtime hit me a bit by surprise today :\	
----
			Yep realms are back up. Launcher says they are down but was able to log into Stormtalon with no issues or Queue. But then they did JUST come back up.  :D	
----
			
Let me start off by saying i am just as pissed as a lot of people are about some of the key issues such as Queues, Perma Loading screen issues on entering PVP,Slow Re-spawns, Some challenges impossible because of re-spawns and that bloody bag of Awesomeness despairing every time i log out and having to reclaim it every time  
 
Then again i do understand it is Pre-Launch and still early on in the game and being someone who played Vanilla wow beta & launch and swtor beta and launch i can easily say these are not big issues or anything new from a MMO launch 
 
 
 
Head-start is a gift something given to you free for pre-ordering... You did not buy head-start you pre-ordered wild-star and by doing so got given a 3 day head-start 
 
Counting Pre-Orders is not that easy they have the data from their site but what about other companies such as GMG,GAME,GAMESTOP etc some sell downloads or Physical copies and yes Physical  copies still got head start i hate the queue time as much as anyone but its still not its official launch day and i know the they are working on fixing the issues and this is a normal MMO launch and but when I'm actually playing apart from the loading screen bug i have not encountered to much issue
 
 
To add those patch notes are rubbish know carbine im sure your doing more that that in 2 hours 	
----
			
{| class="blockquote"
This hot fix time (in UK time) was 9am - 11am and its now 11.45 :\ have the times been changed yet again or just finishing up your breaks before going live again? im pretty sure we pay for 3 days head start not to give you extra time before release to fix more *cupcake* ups you had plenty of time to fix. Only posting as its rather annoying taking a day off work to play the headstart and having realms down for hours.
----
			
{| class="blockquote"
Realms are up, I had to fully uninstall the game and download the client again to fix my crashing.  At least for now.  We shall see how long it lasts but I am finally in Algoroc...
 
Still using up wayyyyyyyyyyyyyyyyyyyyyy too much physical memory.
----
			The afk bug is what fixed and stabilized FF14 servers last year at launch. They didn't fix it for over a week or two.Each server can only have a max number but with people afk and no auto kick it's a loophole. People take advantage of it. Once people get kicked the queue times eventually even out. For FF14 it took a few days for it to go around and some more stability patches after that and then it worked as its suppose to.	
----
			This stuff is to be expected during launch of a new game...so we really can't get mad about it let them do there stuff..everything will work out in due time..see you in online	
----
			
{| class="blockquote"
Are you just closing your eyes and hoping the queues disappear?
----
			Thank you, devs, for your hard work! The first week of any release is chaotic, and problems arise you could never have foreseen. I appreciate that the Wildstar team has been on top of hotfixing immediate issues and patching bigger problems. I agree that AFK timeout is a must, as I have accidentally already stayed logged in for large chunks of the day during the weekend. You guys have got this!	
----
			Any news on when the name plate issue will be fixed?	
----
			Would just like to point out I am getting the 48887978 issue and have done all three steps provided and NEVER had this issue during beta's and previous up until the patch you just launched. I was playing fine until you just patched it today and now I can't even get past the little load box to run a repair. *cupcake*ing hell... I work 6 days a week and only get 3 hours per day to play and today I dont even get to login for my boom box, Great JOB! can someone assist me ASAP please!	
----
			
{| class="blockquote"
I really hope this isn't your answer for the queue times...
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{| class="blockquote"
Would just like to point out I am getting the 48887978 issue and have done all three steps provided and NEVER had this issue during beta's and previous up until the patch you just launched. I was playing fine until you just patched it today and now I can't even get past the little load box to run a repair. *cupcake* hell... I work 6 days a week and only get 3 hours per day to play and today I dont even get to login for my boom box, Great JOB! can someone assist me ASAP please!
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Why not take a feather out of the GW2 launch. We were able to transfer between realms for 2 weeks in order to settle with friends before they locked your characters down and turned off transfers. This solves the problem when you have a group of people who rolled on a specific server - you could fix the pop issues by turning something like this on.
 
Just a thought as it worked quite well.	
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lol what queue times? I've never had to queue to log in?
 
oh wait thats right i didnt choose the most populated server when i rolled ;)	
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well after this latest fix Im now getting
 
ui\AccountInventory\AccountInventory.lua:135: bad argument #1 to 'GetString' (number expected, got nil)stack trace:    [C]: in function 'GetString'    ui\AccountInventory\AccountInventory.lua:135: in function <ui\AccountInventory\AccountInventory.lua:133> 
 
when ever I try to bind a Boombox, wasn't getting it before.	
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{| class="blockquote"
To those complaining about queues.  Is this your first mmo launch? The queues are in place to ensure the population spreads even throughout the servers.  The afk fix will allieviate the wait a bit, for sure, but until the server loads balance out a bit you'll have to be patient.
 
Guess what you would do if this was YOUR mmo?
 
The same thing.  Cause it has to be done.  So talk about other things.  Not queues.  Thanks.
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			Still nothing about a fix to the massive memory leak and constant crashes?  I don't see anyone here complaining either.  So, it must not be affecting that many people which means it's a low priority fix.  :(	
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Jefus stop complaining its a game . So you have to wait a few more hours to log in . I'm sure this game will be here tomorrow and the next day and the next and the next well you get the picture.
 
This is not the first MMO that has long que times in head start . Wait till the actual launch LOL  .
 
They have added servers . What more do you want ?
 
In a week or so the wait times will all be gone.
 
Yes I pre ordered too . Yes I'm in Head Start too . But , I'm a Big Girl now I can wait to play untill all this calms down orrrrrrrrr ....
 
In the mean time log in number 574 wait time 30 min.  Watched an Episode of (insert fav show here) WOOHOO I'm in .	
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{| class="blockquote"
Added additional validation to inactivity detection in order to disconnect players which are AFK for too long.
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			I don't know if this is the right place to report my problem, but after the patch my client cannot connect with an error message: Network Error: Unable to connect (and an ip address). I never had this problem in the open beta and preorder weekends.	
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{| class="blockquote"
From a company that can't add the number of pre orders to the number of servers OR slots available I would not doubt it....
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{| class="blockquote"
What else are you expecting?   The only thing they can do is add more servers (which they've done) -- there is nothing to be done about full servers until people stop playing.
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All the major MMO headstarts I have been a part of have been problematic.  We should be a bit more patient; put away our petty hyperboles and pitchforks. 
 
During Rift's headstart, the server queues were much much longer than WildStar -- averaging 4-6 hours, with some server at 15+ hours.  I remember once trying to leave Rift on in the morning just for a chance to play in the afternoon, but was unfortunately disconnected during the long queue.  Yes, that happened.  But even that didn't match the uproar that EA's Bioware created with SWTOR's early access, which was partitioned in waves.  Unfortunately, that didn't work as some people were given much less time than others, while some weren't even given early access at all.  My friend was one of the unlucky ones.  And, more recently, ESO's spectacular multimillion dollar megaserver was taken offline for over 12 hours during headstart due to a large number of issues.  After that half day maintenance, it was taken down several hours early for live launch. 
 
In the end, these companies (Trion, EA's Bioware, and ZeniMax / Bethesda) gave all those who pre-ordered extended game time to make things right.  I have a hunch Carbine will do the same.  So before you hastily claim, "I was ripped off..." or "I expect to have the game up and running during headstart, dammit..." in obligatory angry caps, just remember, MMO headstarts are almost always problematic and most of these companies will always try to right what was wrong. 	
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{| class="blockquote"
 
well after this latest fix Im now getting
 
ui\AccountInventory\AccountInventory.lua:135: bad argument #1 to 'GetString' (number expected, got nil)
stack trace:
    [C]: in function 'GetString'
    ui\AccountInventory\AccountInventory.lua:135: in function <ui\AccountInventory\AccountInventory.lua:133>
 
 
when ever I try to bind a Boombox, wasn't getting it before.
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			maybe you should fix the RAM problems...	
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{| class="blockquote"
lol what queue times? I've never had to queue to log in?
 
oh wait thats right i didnt choose the most populated server when i rolled ;)
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{| class="blockquote"
Stop being an ass people. Some of us rolled when the servers had came up and there were no queues and no notes saying "Don't roll here you will have to wait through a queue to log in later!".
When I logged into Stormtalon it was low pop and I made my characters with no issues. I went to sleep to get rest and woke up to a 4 hour queue issue.
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			I'm scared of tomorrow. 3/6/2014 will be the longest day of ques in history. 	
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{| class="blockquote"
No realm transfer system? Disappointed.
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The game OFFICALY launches tomorrow and you guys cant even handle the headstart.. get ready for D day tomorrow when the horde of people join the game..
 
Or will no one be joining the game because of the horrid headstart this game has had.
 
Hands down the worst headstart of any MMO in the history of MMO's. I;ve spent more time in Q then actualy playing this game. and the worst part of it all is that the game is good.
 
Get ready for this game to crash and burn because of a a shit release just like so many before it.	
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The game thinks I'm afk while I'm crafting. Seems to happen fairly quickly too even though there's quite a bit of mouse movement going on. 
 
Also: seriously, don't ya think that cooking requires a bit more explanation about what's going on? Crafting in general seems overly complicated. 	
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I added to the OP:
 
We did also have to do some SQL juju last night, which didn't immediately result in anything new to the players - as such no patch note for it.	
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			I am also getting this network error message. Can't log on.	
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This all sounds good.
 
Disregard all them immature ragers "This wont fix queue QQ"
Of course it will and in time it gets better. We are basicly in HeadStart aka the Test Monkeys before the Retail Start xD (Just kidding) But yeah looking forward to further patch notes guys.	
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{| class="blockquote"
The game thinks I'm afk while I'm crafting. Seems to happen fairly quickly too even though there's quite a bit of mouse movement going on. 
 
Also: seriously, don't ya think that cooking requires a bit more explanation about what's going on? Crafting in general seems overly complicated. 
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{| class="blockquote"
What else are you expecting?   The only thing they can do is add more servers (which they've done) -- there is nothing to be done about full servers until people stop playing.
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{| class="blockquote"
There should be at least 20 US servers - there's 11 - there should be at least 30 servers total there's 22
They haven't added anything
http://wsstatus.com/
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{| class="blockquote"
There should be at least 20 US servers - there's 11 - there should be at least 30 servers total there's 22
They haven't added anything
http://wsstatus.com/
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You all sound like a bunch of self entitled children, I personally could care less about your first world problems of not being able to get in but to rip the devs apart who are doing their best is not the way to get your voices heard. Carbine JUST released their game and it's not like they've had another MMO with their name on it they can cherry pick experiences from. This is a combined effort of years of development and influences from other genre's and it technically isn't even a release date yet. You think because you pre ordered you're actually entitled to play before release? You just unknowingly signed up for the final stress test cupcake, if you don't like the fact that you can't get on the game then wait, if you still can't get in, tough titties, go pet a kitten and wait a little longer like you would with any other stress test.
 
 	
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			Lawl, SQL Juju.	
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{| class="blockquote"
I really hope this isn't your answer for the queue times...
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{| class="blockquote"
That's a third party website which hasn't added the additional realms. We are up to 14 and 15 in NA/EU as of yesterday morning.
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Glad they made the Monkey un-salvagable... It smelled of exploitable.
 
Any reason why we can only open one Boom-Box a day? It seems pretty silly to have such a cooldown on something that really doesn't give much. Plus, some people have a lot of them.
One an hour I'd understand.	
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{| class="blockquote"
Added additional validation to inactivity detection in order to disconnect players which are AFK for too long.
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Just give it some time lol, this was the first few days of Head Start Lmao, we aren't even fully released yet. Patience, go watch a movie, yodel, go play outside and catch toads until maintenance is finished!
 
I understand the horrible queue times, but just think, they probably were not expecting such a large turnout for headstart.
(Good luck everyone for Opening day LOL)
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			i hope we get guest passes tonight.	
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Hey guys,
 
Any updates on the mysterious dead zone on our screens that prevents us from casting/moving camera on dire times? I heard it was loot vacuum related, but curious if it's sorted out or at least noted in the 'to fix' category.
 
Thanks!	
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			SToP the damh crying ive played every day on Ravenous with max 15 min queue only got dced twice in those two days and im enjoying the game imensly... 90% of the time its the users fault that things arnt working perfectly. Update some drivers and stop being a *cupcake*.	
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{| class="blockquote"
I added to the OP:
 
We did also have to do some SQL juju last night, which didn't immediately result in anything new to the players - as such no patch note for it.
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I was hoping for some actual bug fixes like: Engineer bots completly igoring stop commands (they stop for half a second but the split second a enemy graizes them they charge at them again, resulting in me having to spam the hell out of the stop command to get them to finally ignore the mobs and come back) and completly ignoring what stance you have set 90% of the time, If bot is say to assist it should not attack anything period unless I am attacking it even if the enemy hits me first, Mind you not that this matters since even on passive they charge at and train everything on me that even looks at me since the AI doesn't seem to work at all. Its the only petclass come on now, at least have the pets AI working half-decently with the limited commands we can give. Engineer skills also need to be completly redone, they do too little damage considering how all of them have obnoxious cast times. Never seen a gunner class with so much cast times on almost every single skill they have, not to mention the skills flow into each other horribly, i've played mmorpgs for 15 years and I don't think i've played a class that has had a worse ability flow.
 
Fixing the addon/ui memleaks and there is a ton of them, before reloadui wildstar is using 6-7gb ram, after? about 2 gigs, thats a pretty damned big memory leak, causes massive studdering after playing for a while. It seems the base carbine addons that make up the ui itself also has some bad mem leaks, though for me the major offender from what I hear is Bijiplates, but the fact it hasn't been fixed probally is because the coding needed in the base UI/addon system just doesn't exist.	
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Its honestly pretty funny reading most of these posts seeing how impatient or if not foaming at the mouth with eagerness to play the game. All and all its a good sign this game has very good spirits and very strong potential. So why not let the programers have a bit of extra time for the patches regardless of how small they may be. we all know the more they polish and tweak this game the more spicy special kick butt sauce they are gonna provide in quite the action packed delectable meal of a game!
 
Compared to the launches of EVERQUEST, World of Warcraft, Star Wars Galaxies, Knights of the old republic, Tera to name a few out of the many mmo's I have personally beta tested and played over the years. This is the smoothest launch I have seen compared to the many many quirks other MMO's have had at launch. These guys did a very good job at everything they are doing thus far. Granted the que times suck some what but that will be fixed over time and you can count on it.	
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{| class="blockquote"
That's a third party website which hasn't added the additional realms. We are up to 14 and 15 in NA/EU as of yesterday morning.
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Virus_Syndicate
Members
LocationCanadia
Posted Today, 08:18 AM
You all sound like a bunch of self entitled children, I personally could care less about your first world problems of not being able to get in but to rip the devs apart who are doing their best is not the way to get your voices heard. Carbine JUST released their game and it's not like they've had another MMO with their name on it they can cherry pick experiences from. This is a combined effort of years of development and influences from other genre's and it technically isn't even a release date yet. You think because you pre ordered you're actually entitled to play before release? You just unknowingly signed up for the final stress test cupcake, if you don't like the fact that you can't get on the game then wait, if you still can't get in, tough titties, go pet a kitten and wait a little longer like you would with any other stress test.
 
Dude, best post ever!!! I did pet my kitten, even pointed the laser light for some good fun, it works people! It works if you work it!!	
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Still no fix for Bag of Awesomeness being practically useless since it unequips for me after relogs? I'm not the only one having this issue.
 
EDIT: Stealth fixed. No patch note.	
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Headstart provides two things... Earlier play time, and 3 free days you get to play.
 
People are confused as if the "Launch day" is going to be worse... The launch day was the first day in headstart. Pre-orders only serve to help them understand the amount of people playing. The problem is, a LOT of people buy the game on the day of the first headstart (or that first week) so they get a huge bump in player numbers.
 
The misconception about headstart only giving access to Pre-orders is to help you all that fall for that marketing ploy... that you are getting in early... cause you're not. That only happens if they *stop* pre-order sales and headstart sales, which no MMO (that I've seen) does. I had 2 friends who bought the game this Saturday and joined in the "headstart". They did not pre-order.
 
In any rate, there will not be a drastic bump in numbers come "launch day", because that already happened the previous week and during headstart weekend.
The issue I see, and complained about prior to headstart, is the small server list. I would have preferred a large server list and server transfers allowed on day 1 of headstart. Then server merges a few weeks later for low pop servers. Lots of work for carbine, but no frustration for us players. But since that time has come and gone, we'll see the servers normalize as people play less. Usually the first few days are full of people never signing off trying to power level, or people who planned to play the game weeks ahead of time (that's what my friends I did). A week or two from now, there won't be any server queues.	
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			Any word on the Optimus issue?  There are lots of people with gaming laptops that still can't play!Also, what about having a free, one time, account-wide server transfer available 1-2 week after launch?  I would move to a lower pop server but my friends and I all have our accounts going on 1. 	
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{| class="blockquote"
lmao very bad patch , i mean seriously ?? 
people can not even play and this is what you guys fix -_-
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I was also hoping the bag of (not so) awesomeness would be fixed.
 
...and if you think the queue times are bad NOW, then I might remind you that the game isn't even really live yet.  When the game really opens up the $hit's probably gonna hit the fan.
 
As for the solution...  Add more servers.  Now you might say "but they did that", to which I would reply "add more servers until the problem goes away."	
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			Queue times suck I agree but they are necessary.  The problem isn't that servers are at max capicity the big problem is everybody starting out at once which congests the starting zones and stresses the servers.  Give it some time for the pop to level and the problem will fix itself adding more servers that eventually have zero population isn't the answer.  Check out this article on it.  /http://www.reddit.com/r/WildStar/comments/26z0fz/why_the_queues_are_necessary_and_temporary/	
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			If they keep adding servers then when the dust settles all that is left is a bunch of underpopulated servers , then the dead server posts start coming , then the DOOM posts  , then the server mergers happen and you, get the I lost my name blah blah posts . (Swtor with there 125 US servers at launch now down to 8 and the many mergers people had to endure shows why flooding the game with new servers is never a good thing )There is always a large influx of players to start , more so once guest passes get out.  It will calm down , they need to add servers gradually.  Sure multiple hour queue times need to be handled but hour or less clear up a lot faster then they the estimated time.  For those that this is your first MMO launch , this is something you will have to get use to or wait a few weeks to months before playing the new game out , this is how it always is and the first couple weeks of any MMO are more like a major stress test and bug finding adventure. More people equals more things found or other parts stressed past what they were tested for.	
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{| class="blockquote"
Are you just closing your eyes and hoping the queues disappear?
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{| class="blockquote"
I was also hoping the bag of (not so) awesomeness would be fixed.
 
...and if you think the queue times are bad NOW, then I might remind you that the game isn't even really live yet.  When the game really opens up the $hit's probably gonna hit the fan.
 
As for the solution...  Add more servers.  Now you might say "but they did that", to which I would reply "add more servers until the problem goes away."
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			Please, please, fix the disappearing nameplates on one of these upcoming patches.  It's the only thing keeping me frustrated. The other bugs and queue times are tolerable this early on because the game itself is amazing.  I've checked multiple forums, downloaded multiple addons, played with the settings, and nothing seems to fix the disappearing nameplates 100%.	
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{| class="blockquote"
I really hope this isn't your answer for the queue times...
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The queue situation is still unacceptable and i'm not even on pergo.
 
Trying to attack your player base instead of fixing the root issues is not working. One way or another you will not be having 3 hour queues next month.	
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Can people please stop saying "why did you pick a high pop server"?
 
I didn't pick a high pop server. All three servers on which I have characters were new.  Then the server filled up around me.  I don't play 24/7, so sometimes I log out of video games.  And when I return, I find a  1 to 2 hr wait time.  In the server that they just built to accommodate the population. 
 
Trying to log back in today?  I get 4 to 5 hour wait times.
I hear nothing from the devs, and other people who are able to get in are saying "well, sheesh, pick a low pop server."  Not helpful.  We'd just like to know that we can do a free realm transfer if we get into lower population servers, that our characters we were able to make and give the benefits of the headstart (what little time we COULD play them) will not be stranded on a server we can't even access due to unreasonable queue times.  	
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