Paper Mario: The Astral Prism/Tattle Log

The following is a bestiary for all enemies encountered in Paper Mario: The Astral Prism. This bestiary also serves as the Tattle Log, including all Tattle information provided by Goomblake. All enemies are listed according to the Tattle Log in-game.
== Notes ==
* The descriptions provided are those given when Goomblake uses his Tattle ability.
* Enemy names are listed as follows:
** Normal: Normal enemy
** Bold: Major/chapter boss
** Italics: Mini-boss/support enemy
* The enemies are listed in the order they are found in the Tattle Log, with the exception of a few enemies that don't have Tattle Log entries.
* Fire-based enemies regain HP when hit by fire-based attacks or items. Ice and electricity-based enemies work in a similar way, and electricity-based enemies can safely make contact with electrified targets.
* Fire-based enemies take double damage from ice-based attacks, and vice versa.
* HP-draining, FP-draining, and stealing attacks do not work if the target is electrified.
* Being attacked with fire, explosions, or electricity will immediately detonate Bob-Ombs, Bulky Bob-Ombs, and Bob-Ulks.
== Tattle Log ==
Name 	HP	Attack	Defense	Description 	Location(s)
Goomba 	2 	1 	0 	That's a Goomba. Come on, you know what Goombas are! I'm one of them! Max HP is 2, Attack is 1, and Defense is 0. With a few exceptions like yours truly, Goombas are the weakest of the weak. You've got nothing to worry about, Mario! 	Joybloom Hills, Overgrown Outpost
Paragoomba 	2 	1 	0 	That's a Paragoomba. You know, like a Goomba with wings. Max HP is 2, Attack is 1, and Defense is 0. You can't hit it with a hammer while it's in the air. Fortunately, once it's taken a beating, its wings will fall off and it'll plummet to the ground! 	Joybloom Hills, Overgrown Outpost
Spiky Goomba 	2 	2 	0 	That's a Spiky Goomba. It's a Goomba with a spike on its head Max HP is 2, Attack is 2, and Defense is 0. That spike looks painful . . . I wouldn't jump on it if I were you. I guess it got tired of getting stomped on all the time, huh? 	Joybloom Hills, Overgrown Outpost
Gloomba 	7 	3 	0 	That's a Gloomba. It's a Goomba that lives in dark, dank places like sewers. Max HP is 7, Attack is 3, and Defense is 0. Living in the dark for so long has toughened it up, but also made it all moldy. Gross! It's certainly tougher than a normal Goomba, but then again, who isn't? 	Crystopolis Sewers, Pit of 100 Trials
Paragloomba 	7 	3 	0 	That's a Paragloomba. Paragloombas are to Gloombas as Paragoombas are to Goombas. Max HP is 7, Attack is 3, and Defense is 0. Just like their cousins aboveground, attacking a Paragloomba will clip its wings. Even its wings are all gross and moldy! Yuck! 	Crystopolis Sewers, Pit of 100 Trials
Spiky Gloomba 	7 	4 	0 	That's a Spiky Gloomba. It's probably the toughest of the Gloomba family. Max HP is 7, Attack is 4, and Defense is 0. As you'd expect, jumping on it will hurt your feet. You think it picked out a red helmet to complement its complexion? Its gross, moldy complexion? 	Crystopolis Sewers, Pit of 100 Trials
Hyper Goomba 	8 	2 	0 	That's a Hyper Goomba. It may be a sickly shade of green, but it's anything but sickly. Max HP is 8, Attack is 2, and Defense is 0. But if it charges up, its next attack will have a power of 8! Either try to dodge the attack or take it out before it goes off. 	Moonshadow Grove
Hyper Paragoomba 	8 	2 	0 	That's a Hyper Paragoomba. So . . . it's a Hyper Goomba with wings. You get it. Max HP is 8, Attack is 2, and Defense is 0. Once it charges up, its next attack has a power of 8. Hit it and it'll turn into a Hyper Goomba . . . not that that's much less dangerous. 	Moonshadow Grove
Hyper Spiky Goomba 	8 	3 	0 	That's a Hyper Spiky Goomba. It's seriously tough for a Goomba! Max HP is 8, Attack is 3, and Defense is 0. Let it charge up, and you'll be dealing with an attack power of 9! Once it charges, get out of the way quickly, or you'll be in for a rough time . . . 	Moonshadow Grove
Koopa Troopa 	4 	2 	1 	That's a Koopa Troopa. They've been around for over 30 years now! Max HP is 4, Attack is 2, and Defense is 1. Their shells are tough, but you can flip them over with a jump attack. Their defense will drop to zero, and they'll be sitting ducks! 	Joybloom Hills, Overgrown Outpost
Koopa Paratroopa 	4 	2 	1 	That's a Koopa Paratroopa. They've got wings and shiny red shells, as you can see. Max HP is 4, Attack is 2, and Defense is 1. Beating these is a two-step process: Jump on it once to knock it down, then again to flip it over! Remember that, and you're good to go! 	Joybloom Hills, Overgrown Outpost
Shady Koopa 	8 	3 	1 	That's a Shady Koopa. It's got some sweet-looking shades, huh? Max HP is 8, Attack is 3, and Defense is 1. Like regular Koopa Troopas, you can flip them on their back, but they can attack while flipped over. In fact, their back attack is actually stronger! Crafty, huh? 	Crystopolis Sewers
Shady Paratroopa 	8 	3 	1 	That's a Shady Paratroopa. It's a Shady Koopa with wings, obviously. Max HP is 8, Attack is 3, and Defense is 1. Like other winged baddies, hitting it knocks it out of the air. Oh, but if you flip it, it can hit us with a stronger attack. Why's it wearing sunglasses down here, anyway? 	Crystopolis Sewers
Dark Koopa 	8 	4 	2 	That's a Dark Koopa. It's got a violet shell and a violent demeanor. Max HP is 8, Attack is 4, and Defense is 2. If you see it charging, it's about to use an attack that can make us dizzy, so stay on guard. Still, it's got the same weakness as other Koopas–give it a jump! 	Pit of 100 Trials
Dark Paratroopa 	8 	4 	2 	That's a Dark Paratroopa. You guessed it, it's a Dark Koopa with wings. Max HP is 8, Attack is 4, and Defense is 2. It's strong, but you know how to deal with Paratroopas by now, so clip its wings! So, uh . . . how's the weather up there? Oh, right, we're underground. 	Pit of 100 Trials
Koopatrol 	8 	4 	3 	That's a Koopatrol. It's a member of Bowser's royal guard. Max HP is 8, Attack is 4, and Defense is 3. It can attack with its shell or helmet, charge its power, and even call in reinforcements! Man, it's tough. You can flip it over, but it's spiky, so you'll need an item or badge. 	Bowser's Castle
Dark Koopatrol 	25	5 	4 	That's a Dark Koopatrol. It's the cream of the Koopa crop! Max HP is 25, Attack is 5, and Defense is 4. Once it charges up, it'll unleash a devastating attack, so stay on guard! Some say they isolate themselves in dangerous places for intense training. Others say they're just antisocial. 	Pit of 100 Trials
Dull Bones 	1 	2 	1 	That's a Dull Bones. It used to be a Koopa Troopa, I guess. Max HP is 1, Attack is 2, and Defense is 1. They like to attack in groups and can build more of themselves, so try to take them all out at once. Fire-based attacks seem especially effective. 	Ancient Mausoleum, Pit of 100 Trials
Red Bones 	5 	3 	1 	That's a Red Bones. What a nasty shade of red! Max HP is 5, Attack is 3, and Defense is 1. It can build Dull Bones, and even after we take it out, it can get right back up! Fortunately, fire and explosions burn it to ashes. Beat it with those, and it'll never come back! 	Ancient Mausoleum, Pit of 100 Trials
Dry Bones 	8 	5 	2 	That's a Dry Bones. It's a Koopa skeleton brought back by some mysterious power. Max HP is 8, Attack is 5, and Defense is 2. Like the other members of the skeleton crew, it can build more of itself and revive when downed. Try using fire to deal extra damage and keep it from coming back. 	Astral Beacon, Pit of 100 Trials
Dark Bones 	20	5 	2 	That's a Dark Bones. Those red eyes are seriously creeping me out! Max HP is 20, Attack is 5, and Defense is 2. Just like its brothers, it can build Dry Bones and come back after we beat it, but fire stops it from getting back up. Let's hit it with everything we've got! 	Pit of 100 Trials
Hammer Bro 	12	6 	1 	That's a Hammer Bro. Haven't they been terrorizing your kingdom since '85? Max HP is 12, Attack is 6, and Defense is 1. They throw hammers and can shrink you down by squishing you. When their HP gets low, they might panic and toss a barrage of hammers. Where do they keep them all? 	Bowser's Castle, Pit of 100 Trials
Boomerang Bro 	12	3 	1 	That's a Boomerang Bro. Three guesses what weapon they use. Max HP is 12, Attack is 3, and Defense is 1. That attack power may seem low, but their boomerangs hit a second time on the way back. They'll even break out multiple attacks at once if they're low on HP! 	Bowser's Castle, Pit of 100 Trials
Fire Bro 	7 	3 	1 	That's a Fire Bro. They attack by throwing fireballs, if you couldn't tell. Max HP is 7, Attack is 3, and Defense is 1. If you get hit, you might catch on fire and take damage over time. They'll throw a whole bunch of fireballs at low HP, but ice attacks can take them out fast! 	Frozen Hideaway, Pit of 100 Trials
Ice Bro 	7 	3 	1 	That's an Ice Bro. They throw balls of ice. Time for a snowball fight! Max HP is 7, Attack is 3, and Defense is 1. Their iceballs can freeze you solid, and they attack multiple times at low HP. Fortunately, they're weak to fire attacks. Let's turn up the heat on them! 	Frozen Hideaway, Pit of 100 Trials
Lakitu 	12	3 	0 	That's a Lakitu. It rides around on a happy little cloud. Max HP is 12, Attack is 3, and Defense is 0. They can throw Spiny eggs to attack or spawn in a Spiny buddy. You can't stomp on it while it's holding a Spiny egg. How annoying! Take these flying fiends out fast. 	Cloudcrash Heights, Pit of 100 Trials
Thunder Lakitu 	12	4 	0 	That's a Thunder Lakitu. It's like a Lakitu, but instead of a regular cloud, it rides a storm cloud! Yikes! Max HP is 12, Attack is 4, and Defense is 0. That can throw Spiny eggs, but these ones hatch into Gold Spinies. They can also charge up to attack with electricity, so don't get zapped! 	Stormy Temple, Pit of 100 Trials
Spiny 	4 	4 	4 	That's a Spiny. They hatch out of eggs thrown by Lakitus. Max HP is 4, Attack is 4, and Defense is 4. You can't jump on it, and if it's curled up, you can't hurt it at all! If only there was some way to flip it over . . . What's their deal, anyway? Are these baby Lakitus? Do the Lakitus collect the eggs? 	Cloudcrash Heights, Pit of 100 Trials
Gold Spiny 	5 	5 	5 	That's a Gold Spiny. They hatch out of eggs thrown by Thunder Lakitus. Max HP is 5, Attack is 5, and Defense is 5. They can curl up to guard against attacks or electrify themselves to zap you on contact! Plus, you know, they're covered in spikes. There's gotta be a way to flip it over . . . 	Stormy Temple, Pit of 100 Trials
Buzzy Beetle 	5 	3 	4 	That's a Buzzy Beetle. Aw, it's kinda cute! Oh, but it's tough for its size. Max HP is 5, Attack is 3, and Defense is 4. Their defense is sky-high, and they're immune to fire and explosions. Fortunately, if you flip them over, their defense drops to zero. That's when you take 'em down! 	Rugged Ruins, Pit of 100 Trials
Parabuzzy 	5 	3 	4 	That's a Parabuzzy. It's a Buzzy Beetle with wings. Max HP is 5, Attack is 3, and Defense is 4. They're just as tough as their ground-bound counterparts, so I'd knock it down and then flip it over. Oh, and also like regular Buzzy Beetles, fire and explosions don't hurt it. 	Rugged Ruins, Pit of 100 Trials
Spike Top 	5 	3 	4 	That's a Spike Top. As if Buzzy Beetles needed to be any tougher! Max HP is 5, Attack is 3, and Defense is 4. So you can't jump on them, they're immune to fire and explosions, and they're too tough to hammer . . . You'll either need some way to shake the ground or a REALLY powerful attack. 	Desert Palace, Pit of 100 Trials
Spiky Parabuzzy 	5 	3 	4 	That's a Spiky Parabuzzy. Am . . . am I reading this right? This thing has a spike AND Wings? Max HP is 5, Attack is 3, and Defense is 4. No jumping, no hammer, no fire or explosions, nothing! How do you even beat this thing . . . Items and special moves, I guess? 	Casino Basement, Pit of 100 Trials
Bony Beetle 	8 	3 	4 	That's a Bony Beetle. Even when they're just bones, Buzzy Beetles are tough. Max HP is 8, Attack is 3, and Defense is 4. Those spikes hurt to jump on, so flip them over when their spikes are retracted. They might get back up after we beat them, though. 	Astral Beacon, Pit of 100 Trials
Red Magikoopa 	11	3 	0 	That's a Red Magikoopa. Man, those red robes are snazzy! Max HP is 11, Attack is 3, and Defense is 0. They can cast offensive spells on us or boost their buddies' attack and defense. Plus, if they're alone, they'll make copies of themselves! 	Bowser's Castle
Green Magikoopa 	11	3 	0 	That's a Green Magikoopa. Green's really not its color. Max HP is 11, Attack is 3, and Defense is 0. They attack with magic and can electrify their allies or make them invisible. If they're alone, they can hide among a bunch of fake clones. What a pain! 	Bowser's Castle
White Magikoopa 	11	3 	0 	That's a White Magikoopa. I don't envy these guys on laundry day. Max HP is 11, Attack is 3, and Defense is 0. They can use magical attacks, but their biggest asset is healing magic. Oh, and they're still dangerous on their own, because they'll use magic to multiply themselves! 	Bowser's Castle
Black Magikoopa 	11	3 	0 	That's a Black Magikoopa. Ooh, I've got black robes! I'm edgy! Max HP is 11, Attack is 3, and Defense is 0. They've got all the nasty magic tricks of other Magikoopas, and they'll even conjure up illusory copies when they're alone! I bet these guys graduate top of their class in Koopa magic school. 	Bowser's Castle
Kammy Koopa 	50	5 	0 	That's Kammy Koopa. She's Bowser's right-hand woman and the big boss of all Magikoopas! Max HP is 50, Attack is 5, and Defense is 0. She uses all kinds of spells–offensive, defensive, healing, even giving herself extra turns! I guess you've gotta be tough to deal with Bowser all day. 	Bowser's Castle
Bowser 	5 	1 	0 	N/A 	Crystopolis
Astral Bowser 	70	7 	2 	That's Astral Bowser. He's all amped up on the power of the Prism Shard! Max HP is 70, Attack is 7, and Defense is 2. Watch out for his poisonous bite and his prism-powered fire breath. It'll hit especially hard if he charges up beforehand. Still, even if he's tougher than ever, he's still the same dumb Koopa! Go give him a Super Mario beatdown! 	Rainbow Road
Piranha Plant 	4 	2 	0 	That's a Piranha Plant. They're hungry plants that'll eat anything in sight. Max HP is 4, Attack is 2, and Defense is 0. Their jaws typically point up, so don't jump on them or you'll get bitten. Alone, they're easy to deal with, but be careful if they're in a pack. 	Overgrown Outpost, Pit of 100 Trials
Putrid Piranha 	8 	4 	0 	That's a Putrid Piranha. Yuck! What a stench! Max HP is 8, Attack is 4, and Defense is 0. Not only does it have a nasty bite, it can attack with poisonous breath. Try to guard against that attack, or you'll get poisoned . . . AND you'll smell really gross. I speak from experience. 	Tropicorn Isle, Pit of 100 Trials
Frost Piranha 	8 	4 	0 	That's a Frost Piranha. Brr, it's kinda chilly . . . Max HP is 8, Attack is 4, and Defense is 0. If you don't guard against its frosty breath, you'll get frozen. Fortunately, it's weak to fire, so fire attacks are our best bet. How does a PLANT survive being frozen, anyway? 	Tropicorn Isle, Pit of 100 Trials
Bone Piranha 	15	9 	2 	That's a Bone Piranha. I'm not sure how plants have bones, but that's the least of our worries! Max HP is 15, Attack is 9, and Defense is 2. That attack power is terrifying, and it can even get up after we beat it! Our best bet is using fire to keep it from coming back. 	Astral Beacon, Pit of 100 Trials
Don Piranha 	30	3 	0 	That's Don Piranha. He's the head honcho of the Piranha Plants around here. Max HP is 30, Attack is 3, and Defense is 0. He'll try to attack you with his thorny roots. If he lands all three attacks in one turn, it'll really hurt! Try to take out his roots before going for the head. Come on, Mario! It's time the people of Burrowburg got their crops back!	Overgrown Outpost
Don Piranha Root 	4 	2 	0 	N/A 	Overgrown Outpost
Crazee Dayzee 	7 	2 	0 	That's a Crazee Dayzee. Its bright and cheery attitude doesn't really fit in here, huh? Max HP is 7, Attack is 2, and Defense is 0. They attack by singing a lullaby that'll put you to sleep. It'd be fine if their attacks weren't so tricky to guard! Fortunately, it'll run away when it's low on HP. 	Moonshadow Grove
Amazy Dayzee 	20	20 	1 	That's a Amazy Dayzee. These things are rare as all get-out! Max HP is 20, Attack is 20, and Defense is 1 . . . and YES, you heard that right. Not only is it super tough, it might just run away from us. Still, they say if you beat one, the rewards will be incredible, so go all-out! 	Moonshadow Grove, Pit of 100 Trials
Boo 	6 	3 	0 	That's a Boo. It's a mischief-making ghost that hangs around dark places. Max HP is 6, Attack is 3, and Defense is 0. It can turn itself or one of its buddies invisible so we won't be able to hit them. Play defensive when you can't see it, then hit it hard when you can! 	Moonshadow Manor, Pit of 100 Trials
Dark Boo 	8 	5 	0 	That's a Dark Boo. Regular Boos are a little cute, but this one's just creepy! Max HP is 8, Attack is 5, and Defense is 0. They're just like regular Boos, turning their allies invisible and all. Don't you hate it when video games get lazy and start palette-swapping enemies? 	Stormy Temple, Pit of 100 Trials
Dark Atomic Boo 	60	6 	0 	That's a Dark Atomic Boo. A whole bunch of Dark Boos fused together to make this monster. Max HP is 60, Attack is 6, and Defense is 0. It can split up and send out some Dark Boos to attack or scare us so badly that we get confused or freeze up. What a terrifying monster . . . Something like this was lurking in the temple this whole time? Creepy. 	Stormy Temple
Lava Bubble 	9 	4 	0 	That's a Lava Bubble. It's a flame spirit that takes the form of a living fireball. Max HP is 9, Attack is 4, and Defense is 0. You'll catch fire if you touch it directly, and if it hits you, it'll leave a nasty burn. Try ice attacks and explosions to take them out quickly. 	Lavalight Valley
Ember 	10	5 	0 	That's an Ember. It's a pale-blue spirit from beyond. Max HP is 10, Attack is 4, and Defense is 0. If it looks like a Lava Bubble to you, that's because it is like a Lava Bubble. Explosions and ice attacks are the way to go, and make sure you don't touch it or get yourself burned! 	Astral Beacon
Phantom Ember 	12	5 	0 	That's a Phantom Ember. It's a hateful spirit of spite and vengeance. Yikes. Max HP is 12, Attack is 5, and Defense is 0. Its attacks can set you on fire if you don't guard. These things give me chills, man . . . Let's send it back to wherever it came from, okay? 	Pit of 100 Trials
Bandit 	6 	3 	0 	That's a Bandit. They're a nasty sort, ambushing unsuspecting travelers in the desert. Max HP is 6, Attack is 3, and Defense is 0. They may look pretty weak, but they attack in packs, and if you're not on your guard, they'll steal your coins! You'll have to beat them before they run off. 	Sands of Time
Boss Bandit 	8 	3 	0 	That's a Boss Bandit. As its name implies, it's a boss among Bandits. Max HP is 8, Attack is 3, and Defense is 0. Where regular Bandits steal your coins, these guys steal your items and use them against you. Not cool, man! Beat it fast before it can snag a powerful item! 	Sands of Time
Bob-Omb 	4 	2 	1 	That's a Bob-Omb. It's a walking, talking explosive! Max HP is 4, Attack is 2, and Defense is 1. If you hit it, it'll get real mad and light its fuse. Attack a lit Bob-Omb directly and it'll blow up in your face, but letting it blow itself up hurts too! Fortunately, fire and explosions can set it off early. 	Cherrybomb Warehouse, Pit of 100 Trials
Bulky Bob-Omb 	8 	2 	1 	That's a Bulky Bob-Omb. Wow, that thing's huge! Max HP is 8, Attack is 2, and Defense is 1. That attack power may seem low, but it'll light its fuse on its own. If you let it charge and blow itself up, it'll hit us both for 10 damage! Try using fire or explosions to blow it up while it's still over there. 	Casino Basement, Pit of 100 Trials
Bob-Ulk 	10	4 	2 	That's a Bob-Ulk. It's the biggest, bulkiest Bob-Omb of all. Max HP is 10, Attack is 4, and Defense is 2. Whatever you do, DON'T let these guys light their fuse and charge up. A fully-charged explosion deals a whopping 16 damage! Either blow it up early or go all-out to beat it. 	Pit of 100 Trials
Chain Chomp 	7 	6 	5 	That's a Chain Chomp. You can really tell where the "chomp" comes from! Down, boy! Max HP is 7, Attack is 6, and Defense is 5. Defense like that's gonna be tough to break, especially since it's immune to fire and ice attacks. Maybe putting it to sleep might work? That, or just hit it REALLY hard. 	Lavalight Valley, Pit of 100 Trials
Golden Chomp 	8 	7 	6 	That's a Golden Chomp. It's a solid gold Chain Chomp! Well, except for the teeth. Max HP is 8, Attack is 7, and Defense is 6. And I thought Chain Chomps couldn't get any tougher! Your best shot is probably a special move or an attack that pierces defense. Anything else won't even dent its golden hide! 	Pit of 100 Trials
Bill Blaster 	5 	0 	2 	That's a Bill Blaster. It's a cannon that shoots Bullet Bills. Max HP is 5, Attack is 0, and Defense is 2. It may not attack us directly, but the Bullet Bills it fires sure do! Take it out quickly or it'll keep shooting more Bullet Bills. That said, letting the Bullet Bills attack hurts too . . . 	Cherrybomb Warehouse
Bullet Bill 	2 	4 	1 	That's a Bullet Bill. It's a bullet shot out of a Bill Blaster. Max HP is 2, Attack is 4, and Defense is 1. It blows itself up attacking us, but that attack hurts, especially if a bunch hit you at once! Try to take it out before it can ram into you and go boom. 	Cherrybomb Warehouse
Missile Bill Blaster	10	0 	4 	That's a Missile Bill Blaster. It's a cannon that shoots Missile Bills. Max HP is 10, Attack is 0, and Defense is 4. Its defense is tough to breach, but we've got take it out or it'll just keep firing Missile Bills at us. Try using attacks that can pierce its defense. 	Casino Basement
Missile Bill 	3 	5 	2 	That's a Missile Bill. It's a bullet shot out by a Missile Bill Blaster. Max HP is 3, Attack is 5, and Defense is 2. That red color's a warning–these guys' kamikaze attacks HURT! They've got pretty low HP, though . . . if you can get past their defense. 	Casino Basement
Monty Mole 	3 	2 	0 	That's a Monty Mole. They dig underground and pick up cool rocks. Max HP is 3, Attack is 2, and Defense is 0. You can deflect the rocks they throw with a superguard and bean 'em right in the face! Pow! Apparently, the friendly Monty Moles in Burrowburg don't care for these guys. I can see why. 	Joybloom Hills
Rocky Wrench 	5 	3 	1 	That's a Rocky Wrench. It's a Monty Mole engineer that hides in a pothole. Max HP is 5, Attack is 3, and Defense is 1. Their small wrenches aren't that bad, but their big wrenches can hit us both at once! Fortunately, you can deflect the wrenches back at them by superguarding. 	Cherrybomb Warehouse
Fuzzy 	3 	1 	0 	That's a Fuzzy. Looks at it bouncing around! Is it on a sugar high or something? Max HP is 3, Attack is 1, and Defense is 0. They attack by latching onto you and draining your HP to restore their own. You'll have to guard the moment they let go, got it? It's tricky, but I know you can do it! 	Goldleaf Woodlands, Pit of 100 Trials
Flower Fuzzy 	6 	3 	0 	That's a Flower Fuzzy. Pink on a Fuzzy? Not exactly what I expected. Max HP is 6, Attack is 3, and Defense is 0. Instead of damaging you, these guys suck out your FP. Once it's got some FP, it'll cast healing and damaging spells. Guard well and it can't do a thing, but if it gets some FP, watch out! 	Moonshadow Grove, Pit of 100 Trials
Pokey 	7 	3 	0 	That's a Pokey. It's got spikes EVERYWHERE! You can't even touch it! Max HP is 7, Attack is 3, and Defense is 0. It attacks by falling on you, can summon more Pokeys, and can throw its own body segments at you. You can superguard to send them right back, though! 	Sands of Time
Poison Pokey 	9 	3 	0 	That's a Poison Pokey. Those spikes aren't just pointy, they're toxic! Max HP is 9, Attack is 3, and Defense is 0. It's basically the same as a regular Pokey, but it'll poison you if you don't guard its attacks. You'll slowly lose HP if you get poisoned, so, uh . . . don't. Duh! 	Desert Palace
Swoop 	6 	3 	0 	That's a Swoop. Like its name says, it'll swoop down and suck the life out of you! Max HP is 6, Attack is 3, and Defense is 0. You've got to be very careful about when you guard against these guys. Sometimes they'll even hang from the ceiling and you'll have to knock 'em down. 	Moonshadow Woods
Swoopula 	8 	4 	0 	That's a Swoopula. It's like a Swoop, but even nastier. Kinda scary, honestly! Max HP is 8, Attack is 4, and Defense is 0. It'll suck up even more HP than regular Swoops, but it's basically the same otherwise. Don't let it bite you too much, or it'll just keep regenerating! 	Stormy Temple
Swampire 	20	6 	0 	That's a Swampire. It's a terrifying, HP-sucking monster in the dark. Max HP is 20, Attack is 6, and Defense is 0. Like other Swoops, it can drain your HP, and it'll drain a lot! Take it out quickly before it sucks your life away. Brrr . . . 	Pit of 100 Trials
Cotton Puff 	4 	2 	0 	That's a Cotton Puff. Is it made out of cotton candy? Max HP is 4, Attack is 2, and Defense is 0. It can swoop in to attack us or charge itself with electricity. You can't touch it when it's electrified, and it'll zap you with lightning afterward! Try to beat it before that happens. 	Candy Canyon
Ruff Puff 	7 	4 	0 	That's a Ruff Puff. It's some kind of wispy cloud monster. Max HP is 7, Attack is 4, and Defense is 0. When it's charging an electric attack, you can't touch it directly. Try attacks that don't make direct contact so you don't get zapped. 	Cloudcrash Heights, Pit of 100 Trials
Smokey Puff 	15	8 	0 	That's a Smokey Puff. It's made of volcanic ash and smoke. Yuck! Max HP is 15, Attack is 8, and Defense is 0. It charges up fire instead of electricity, but a flaming Smokey Puff hurts just as much to touch. Guard its fire breath attack, or you'll get a nasty burn! 	Pit of 100 Trials
Bald Cleft 	4 	3 	4 	That's a Bald Cleft. It's a rock monster with a cleft chin. Max HP is 4, Attack is 3, and Defense is 4. With defenses like that, you'll have to try to flip it over with an earth-shaking move. Just don't try using fire attacks, since it's totally immune. 	Rugged Ruins
Cleft 	6 	5 	5 	That's a Cleft. This thing's tough as a rock! You know, since it is one. Max HP is 6, Attack is 5, and Defense is 5. Its spikes are gonna make flipping it over tricky, but we've gotta get through that defense . . . You got a POW Block or some kinda attack that shakes the ground? 	Lavalight Valley, Pit of 100 Trials
Pider 	5 	2 	0 	That's a Pider. It's a huge, nasty spider monster. Max HP is 5, Attack is 2, and Defense is 0. Aside from its regular attack, it can spit multiple webs at you or climb up its thread. These guys and the Honeybees have hated each other since . . . well, forever! 	Goldleaf Woodlands, Webweave Caverns
Arantula 	16	7 	0 	That's an Arantula. Just looking at it scuttling around gives me the creeps. Max HP is 16, Attack is 7, and Defense is 0. If it attacks by spitting webs, be extra sure to guard, or it'll really hurt! Seriously, can we just squash this bug already? And I thought Piders were nasty! 	Pit of 100 Trials
Queen Arachne 	35	3 	0 	That's Queen Arachne. She's the queen of the Piders, and she's absolutely huge! Max HP is 35, Attack is 3, and Defense is 0. She's got a poisonous bite, and she can spin us up in her webs, leaving us helpless. Once she catches us, she'll use a nasty leg jab attack that drains our HP. Let's beat her quick, Mario! I don't want to get stuck in a web . . . 	Webweave Caverns
Scaredy Rat 	4 	2 	0 	That's a Scaredy Rat. Honestly, it's kinda cute for a rat! Max HP is 4, Attack is 2, and Defense is 0. They'd be easy to beat on their own, but they're NEVER on their own. Try to take them out in one fell swoop. Don't let them overwhelm you, or they'll take you down with a thousand cuts! 	Crystopolis Sewers
Fraidy Rat 	8 	5 	0 	That's a Fraidy Rat. Look at those fangs! We're the ones who should be afraid! Max HP is 8, Attack is 4, and Defense is 0. They attack in packs, and whenever a Fraidy Rat goes down, all the others get an attack boost! You've gotta be careful with these guys. Use a really powerful attack to take 'em out! 	Pit of 100 Trials
Category:Paper Mario (series)
Category:Tattle Logs