Realm Colonization

Realms are celestial bodies found in the Weltan system, these Realms are colonized by the Dalmer. The colonization of a realm isn't conditioned to the same rules as colonization on the planet of Welt.
In order, there is the Discovery, Chartering, Attribution, Colonization, and Recognition.
===Discovery===
Main article: Discovery (Realm Colonization)
The discovery of a realm is the first step of integrating it into the Dalmer Empire. The discovery of a realm isn't its first discovery but its classification as a realm that has use for the Empire, following its mapping and division into grids.
===Chartering===
Main article: Chartering criteria (Realm Colonization)
Chartering is the proper exploration of the realm by Imperial Expeditionary Corps in order for the Lord divisionary to make its decision on attributing the realm to the contestants.
===Attribution===
Main article: Attribution (Realm Colonization)
Attribution refers to the process in order for a lord divisionary to award a claim to a realm or parts of a realm to one or several claimants.
===Colonization===
Main article: Colonization (Realm Colonization)
Colonization is the effective organization of the new territory into a cohesive government where multiple factions that were chartered will compete in order to have dominion over the territory in a set time frame.
===Recognition===
Main article: Recognition (Realm Colonization)
Recognition is the last part of the colonization process, where the contestants must stop previous hostilities and govern their held territories in accordance to imperial law.
== Inhabitants ==
Realms are inhabited by citizens of empire only.
=== Citizens ===
Citizens and civilians are permitted by the Empire to inhabit a colonial city in charge of specialized interests of the city. The presence of citizens is generally what distinguishes a city from a settlement. Civilians gain citizen status by accepting to aid in the colonial effort. 
These citizens are fielded to cities with the appropriate conditions to house and feed them. Depending on the city's food stocks, citizens arrive more or less quickly. With every citizen the settlement is awarded a hex (a 26 square kilometer hexagonal grid) of land for the citizen to develop in the interest of the city. Citizens are attributed hexes, which are worked by citizens for all kinds of things, usually for collecting food to sell or store, producing kinetic energy, conducting research, or more esoteric endeavors such as creating art and producing sentiment. 
=== Resource developers ===
Resource developers are specialized civilians that can help improve hexes, in order to implant productive apparatus on them.
=== Overseer ===
The overseer of the city has final say in the placement of its citizens in order to prioritize its objectives. Generally the overseer orders the construction of specialized districts and facilities in hexes (military bases, industrial development, monuments), while resource developers improve specific aspects of the terrain (mines, resorts, forts, lumber mills).
=== Officers ===
Officers are special citizens. They are given discretionary powers to give clearances to others they work with.
They also can teleport from settlement to settlement. If they decide to leave their commission, they must supply a replacement unit, usually robotic.
== Notes ==
=== Why doesn't guest theory apply to realms ===
Realm colonizers are robots controlled by the factions of Welt, hence the conflicts that arise over sovereignty, politics, lifestyle business and overall the spread of the empire. Realms are inhabited mostly by UC's, AI's, robots, and rarely Dalmer civilians, scientists and troops. Until other races are discovered on a realm, guest theory is ignored, the realm is effectively the property of the Dalmer Empire.
=== Other races and Realms ===
Worlds open for colonisation often have other races living there. in order to ensure guest theory's application, indubitable signs of other races (artifacts of civlization) and samples of material must be found on the surface of the realm in order for it to become accessible to colonization. Dalmer wishing to terraform an asteroid into a realm must take samples of Weltan biology in order to respect guest theory.  
===Right of conquest===
Territorial expansion is forbidden in the Empire until after 25 years have passed since the last conquest. 
Category:Realm
Category:Realm Colonization
Category:Colonization
Category:Dalmer
Category:Procedures
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