Glass Raiders

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Once the spacefaring branch fo the Cortez Cartel, sometimes known as the Casa de Cuchillos, the Glass Raiders are a sect of highly-active pirates and freelancing agents operating from Earth to the edge of the . Considered efficient and corporately-reliable inside the criminal underworld, the Glass Raiders have built a reputation for getting requested jobs done as long as they don't overstep their leaderships' limits on immoral tasks.
The organization was first founded by Jefferson Korn, a former ONI logistics and line officer in following a successful capture and hijacking of the former UNSC escort carrier, UNSC Fire Everlasting. The Fire Everlasting was rechristened by Korn and his compatriots as the MSV Bewitched Paragon soon after and retrofitted into a mobile-command center and the heart of the Frontier Interdiction Squadron.
While under the Cortez Cartel, Korn's spacefaring-piracy organization was known as the Frontier Interdiction Squadron, slowly expanding into a flotilla for every starship they captured and retrofitted for their own needs. After a year of gathering talent and resources, the Glass Raiders broke their contract with their Cartel benefactors in August 2558 to strike out for themselves. Built on a robust logistics and intelligence network, the Glass Raiders have quickly made their presence known across frontier space. Rivals like the Iskander Syndicate and The Legion Crime Empire are noted to have attempted and failed to stifle the success of the Glass Raiders due to the organization's unique history and the capabilities available to it. Compared to other criminal organizations, the Glass Raiders are relatively unique for the employment of larger capital ship-sized vessels and stealthy under their flag. Even after members of the Baal Defense Solutions mercenary organization decimated the Glass Raiders' fleet over Argus V, the Glass Raiders remain active in a reduced state as numerous key personnel managed to escape the Squadron's destruction in . At the turn of the decade, they remain in hiding and counting their losses.
==Diplomatic Direction==
Jefferson Korn is a product of his military experiences during the and the years of training he was provided while employed by the . While his highest officer appointment was operations chief for clandestine operations and a manager of an illegal supersoldier program, he was a fire control officer assigned to the before all that. And before working on Prowlers, he was a highly-decorated officer cadet, graduating from the Patuxent River Academy of Military Science, attended the United Republic Naval Academy, and then transferred into the . From the Office of Naval Intelligence and from the UNSC Navy, former Lieutenant Commander Korn constructed the Glass Raiders using the Cortez Cartel's resources and employed his working knowledge to make a small ragtag group of criminals into a thriving pirate force. Korn's decision and techniques for growing his force were informed by his time with the Office of Naval Intelligence and created a clandestine group from scratch and by the book.
To some, Korn's decisions come off as unusual and impractical for running his organization. He's careful about the friends he makes outside his organization, he has maintained the methodology of keeping his force numbers small and deploys a handful during contracted jobs. He maintains a large talent pool and prefers to trade in information rather than monetary value or resources as he did while a lowly Cortez Cartel informant for the first months he served directly under the Cortez Cartel. The Glass Raiders under Korn are known to employ subsidiaries and are not afraid to contract out other parties when it suits their needs. Jefferson Korn is also a very direct individual, preferring to meet with other parties directly through with a large entourage in tow or send high-ranking, trusted subordinates to execute his orders. These high-ranking subordinates, considered his "Inner Circle" by enemies and allies alike, are among those Korn trusts to take command of his piracy group in the event that he is incapable to command or absent under extended circumstances. Korn believes that his piracy group should be able to operate without his guidance in the event that he does succumb to grave events, however, he has done enough to assure the loyalty of his subordinates by placing key individuals and assets where they are needed to maintain his dominance in the event of a mutiny.
===Calling Card===
To help confuse and befuddle outsiders that could present future threats to the Glass Raiders' continued operations, Korn has intentionally distorted the public image of the Glass Raiders from the first day the organization came to be. His intention has been to confuse and provide false information to adversarial and rival parties on the operational capabilities and history of activities performed by the Glass Raiders. Specifically, Jefferson Korn has wanted to maintain the illusion that his group is just a bunch of ragtag, drunk pirates that appear every once in a while and when they do get investigated, the Glass Raiders would appear much less significant increasing the organization's survival by keeping the group off the radar of larger parties like entire criminal empires and government agencies like the or Office of Naval Intelligence.
An increased employment of subsidiaries has helped cover up the majority of Glass Raider operations at the cost of missing the chance for bigger job requests. While backed by the Cortez Cartel, Jefferson Korn intentionally lied about his group's size and performance and made entire caches of resources disappear. One of the less pronounced methods of hiding in plain sight, the Glass Raiders employ an official logo that looks like a child's attempt at abstract art.
The logo, known as the "Circled Peak with Crooked Base", is a quick abstract art piece that Jefferson Korn and a few of his close allies threw together with a number of different iterations to make their organization appear as less organized to outsiders. With an abstract logo, intelligence networks have a hard time trying to understand what the seal means or what the significance of the image is, typically leading to false presumptions. In reality, the emblem has little to no meaning and exists simply to confuse adversaries. No vessel under Korn's command flies any flag or consistent identifying characteristic with the intention to throw other groups off the Glass Raiders' scent. They have no intention of painting a target on their backs.
===Partnerships and Origins===
It wasn't until the acquisition of the MSV Bewitched Paragon that the Glass Raiders were formed. Before 2557, the Cortez Cartel lacked any meaningful naval presence outside of unarmed freighters, archaic spy satellites, and retrofitted gunboats. The greatly hindered the Cartel's activities; Humanity's survival was on the line and people from all walks of life were ready to do their part to save the species from genocide, even neighborhood gang members. Entire generations from the Cortez Cartel enlisted or became officers hoping to do their part to fight the alien Covenant. Entire generations went to War, few came back. For three decades, criminal expansion was hindered in all forms and the effect of the conflict spread further to other criminal organizations operating on and among the . Even after the War, the Cortez Cartel lacked the know-how to build a sizable space fleet. The attrition rates for the were by far the highest in the , by the time the conflict was over, there wasn't a single Cartel child left from those that enlisted with the UNSC Navy.
This loss of young talent and the lack of a space fleet put the Cortez Cartel on edge, especially now that the War was over. New colonial syndicates made up of Human and alien members were becoming prevalent and unlike the older criminal syndicates, they did have the resources and knowledge to thrive in interstellar space. The Cortez Cartel needed its own piracy force quickly. The surprise discovery of Lieutenant Commander Jefferson Korn was a lucky first step toward reaching that goal.
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Glass Raiders, better known to its employers and partners as the Frontier Interdiction Squadron, is one of a plentiful number of privateer organizations operating on the edge of the in the wake of the . Employed and subsidized by the Cortez Cartel on , the Glass Raiders acts as the major piracy and freighting force for the Cortez Cartel beyond their influence in the .
The Glass Raiders was founded in August 2557 following the successful heist of a on its way to the scrapyard. Formerly the UNSC Eternal Flame, the ship was rechristened the MSV Bewitched Paragon by group's founder, Jeffery Korn. Korn's former career as an and later work as a Cartel informant gave him the skills and connections to build himself a formidable naval squadron from stolen ships and recovered wrecks. While the Glass Raiders don't live in relative wealth, they are strong enough that their presence draws the attention of powerful players in both the political and criminal arenas.
With the organization's general success, loyalty to Commodore Jeffery Korn sits at an all-time high and the threat of a mutiny remains at an all-time low. Even with major galactic events that have changed the balance of powers in the , Korn's forces have managed to adapt and thrive mostly unheeded.
==Operational History==
===Early Beginnings on Jaeter===
Lieutenant Jeffery Korn served with distinction while employed as an analyst in , serving under Captain Andrew Johnson He was the overseer of the Delta Intiative which sought to create an illegal fourth generation of SPARTAN-IIIs, Delta Company.
Following several security holes overlooked by the Initiative, cybersecurity specialists employed by the Cortez Cartel traced several front companies that were used to manage the fraudulent economics of Delta Company's limited budget. The leadership of the Cortez Cartel originally wanted to blackmail Captain Johnson directly; however, this plan was reconsidered upon realizing that the Delta Initiative was part of ONI's Beta-5 Division, a secretive department in Section III that ran a majority of ONI's unorthodox special forces units. Knowing that to make an enemy out of a flag officer of the UNSC was asking for too much trouble, the Cortez Cartel decided to prey on a lower-ranking officer - Lieutenant Jeffery Korn who was currently employed as a staffer and counselor for several Spartan teams a part of Delta Company, most notably Team Boson and Team Photon.
However, Jeffery Korn turned the tables on the Cortez Cartel leadership by making a counter-proposal to avoid being blackmailed in an effective way and to prevent further threats against breaking silence on the illegal existence of the continued . The young Lieutenant was already becoming disillusioned in his part of the Delta Initiative and found himself often wanting a way out of the project, even desiring to see its shutdown. This process of eventual betrayal to his superior officers began as early as , however, it would not come to a head till around . Korn offered the Cortez Cartel his services as a decently-placed informant in ONI in exchange that the Cartel maintains their silence. In return, they would pay him a small fortune for their continued collusion and guarantee his loyalty. Korn would continue to spy on ONI and provide the criminal organization with intelligence and supplies from ONI that would placate both parties in slowly tearing down the Delta Initiative from the inside. Privately, he sought to take the glory for himself, waiting for the right moment to publicize the knowledge of Delta Company and trade the truth for his freedom and protection from prosecution for being a whistleblower.
It is, however, this greed that eventually brought the youthful Lieutenant down. Korn waited too long and his connections to the Cortez Cartel and the Delta Initiative eventually drew the attention of several different parties within ONI and the military police. Cody-B042, a SPARTAN-III, traced Korn's activities among others back to Delta Company, nearly blowing the entire project into the public eye. It was only the efforts of Cody's old friend and fellow Beta Company SPARTAN-III, Kyle-B115 that Cody was dissuaded from reporting truthfully back to his superior officers. In the fallout, Jeffery Korn was dishonorably discharged from the UNSC and ONI for a number of crimes and acts considered unfitting of an officer. Notably, some of the charges were fake, among the legitimate claims made against Korn. Blackmailed into eternal secrecy and disgraced from the military to the point that Korn was humiliated and delegitimized, he had no power to strike back against the Delta Initiative.
Instead, Korn turned to the only allies he had left, the Cortez Cartel, fully joining the criminal syndicate. Korn became an informant and deal-broker, deploying to the where the Cartel's influence and power waned in comparison to the Inner Colonies. One of Korn's earliest assignments was a deployment to the obscure colony world of Jaeter, located in the . LEGION, one of the opposing criminal syndicates to that competed with the Cortez Cartel, had a pronounced influence on Jaeter, a market that the Cartel sought to take a hold in. Korn was deployed to Jaeter to make contact with a local asset, Too Variable to Measure, an eccentric Engineer that specialized in the trade of information and technology for . Variable and Jeffery Korn first met in an inn on the outskirts of Seyerton, the colonial capital of Jaeter. Following an awkward meet up involving a Sombrero hat and Korn playing drunk, the two retreated to Korn's second-story hotel room where Variable revealed a cache of digital intelligence on the activities of the many different factions and personnel-of-interest on the colony world. Following a straight-forward conversation about the intelligence, Korn paid Variable 189,000 Credits for his merchandise with a little extra as a show of good faith. The two brokers would continue to work with one another on Jaeter in an on-and-off manner that would build a decent friendship between human and biological-machine.
Korn's work became more extensive as time went on. Four months following his arrival, the sudden appearance of Covenant Remnant forces in the star systems near Jaeter brought a UNSC Task Force to Jaeter's shores. It greatly increased security in the region and made many organizations and factions on edge, including Korn and his Cartel forces. In response to the increased security and finding it difficult to operate now with multiple Spartans and AI on the loose on Jaeter, Korn put out a requisition for his own assets to the Cartel leadership back on Earth. Help came in the form of a named Cathedral. Preferring the name "Cathy", the AI was created from the neural pathways taken of an insignificant young woman named Natalie Irene who previously lived in of the United Republic of North America. The young woman died of a late-stage tumor, having grown up in poverty for most of her life being the fragile daughter of a Cortez Cartel Sicario. Her passing allowed for Korn to requisition the artificial intelligence's creation with assistance from Variable. (WIP).
Korn would spend another year on Jaeter doing good work for the Cortez Cartel, spreading their message and their influence through the local infrastructure of the colony. By 2557, the sudden exposure of the Delta Initiative and its shut down by ONI Section 0 reached Korn's ears and created a power vacuum that left many agencies within ONI reeling. Taking advantage of the small crisis created by Delta, Korn spilled key information on Delta Company storage sites and data banks to his employers. Korn left Jaeter behind for many of these ONI sites to secure their valuable equipment, supplies, and finances for himself, seeing an opportunity he could not chance to lose. From this new-found wealth, Korn began looking after greater targets to increase his own fortune and prestige. Variable, in time, would follow Korn, becoming founding members of the Glass Raiders.
During Korn's stay on Jaeter, Korn spent time establishing a presence for the Cortez Cartel, disturbing the local industry and military forces, and integrating themselves into the local politics. While not yet formed, the Glass Raiders in their early state began their expansion on Jaeter as a criminal foothold in the colony's capital of Seyerton. After four months of quiet operation and expanding the business and prestige of the Cartel, the organization began to expand rapidly - bringing in supplies and personnel. Korn had no interest in the drug trade or subverting local politics, that was a tenet for the crime lords that ruled the Cortez Cartel. While ambitious, Jeffery Korn was completely focused on intelligence and security. For those in his cell, the organization was operated more like that of a station or survey mission. They kept quiet and only intervened in local politics if it furthered their interests or an enemy threatened their dominion. LEGION, one of their rival syndicates from Earth was already suffering from being the target of the local militia's anti-corruption campaigns. Korn was intent on preventing that from occurring with his own forces.
===The Io Colony Job===
Based on the Earth- time stamp, August 2557, Jeffery Korn led a unit of Cortez Cartel Sicarios into a battle over the of . The UNSC Eternal Flame, a Phoenix-class Support Vessel previously assigned to the UNSC's Task Force Dominion, was being prepped for disassembly and scrapping due to the ship's age and the oncoming replacements already in development by the UNSC and the rebuilt corporate shipyards. The Eternal Flame was one of the oldest ships in the UNSC, having seen action from the and as recent as the Glasslands Campaign outlined by the Brawler Doctrine, a UNSC directive outlined by a UEG Defense Committee on standard operating procedure involving the reclamation of former Human colonies and dealing with the Covenant remnants that often occupied those worlds.
Jeffery Korn took a special interest in this starship because it was one of the largest being scrapped so recently - he had found a rare opportunity to acquire himself one of the largest warships ever built by Mankind. The UNSC had already transferred ownership of the Eternal Flame to the scrapping company, . This corporation was making plans to scrap the warship in Jupiter's orbit, where the metals would be tidal locked to Io or safely dropped into the gas giant's atmosphere where it would pose little threat to other starships. Jupiter's gravity well was a thick industrial zone, where many starships passed through on their way out of the Sol System; a lot of economic activity took place around Jupiter or on its moons. Due to this crowding, Korn figured that SinoViet security that while tight, would be beatable due to the sheer levels of chaos and congestion that the region of space provided. A heist would provide the necessary time and opportunity to successfully get in and out of the scrapyard.
The UNSC Home Fleet would also be hard pressed to get within response distance due to the revolutionary placement of the planets and the gravity distortion and strain that Jupiter often put on Human Slipspace drives. Led by Korn, two squads of Cartel troops descended upon the SinoViet orbital shipyards, eliminating all forces that stood in their way. They were assisted by Variable, who had become an invaluable asset of the Cortez Cartel on Jaeter and a personal ally of Korn. The hijacking of the Eternal Flame was a success; in under ten minutes, the ship was in the hands of the Cartel with the attackers suffering only light casualties - mostly injuries from flying bullets. The defending private security teams suffered substantially more, suffering a body count of 24 guards.Under normal circumstances, it would have taken hours or days to get the Eternal Flame out of Jupiter's orbit due to its massive size and lacking the assistance of space tugs to maneuver the ship out of the Io's gravity well. Cathedral, again helping on another mission, had become a permanent asset to Korn's team. While not familiar with the subsystems of the ancient starship, Cathy was able to adapt quickly and got the ship moving to the point she could engage a blind Slipspace jump out of the Sol System, evading their SinoViet and the UNSC pursuers.
===Remember My Name===
The Cortez Cartel, in the time period coming off the Human-Covenant War, was dedicated to expanding their business as quickly as possible while the human government was still in the thick of rebuilding their lost fleets and worlds. The Cartel in the Spring of 2558 had their eyes on the secluded colony world of Ramaya, a feudal planet controlled by an enigmatic organization known as the House of Byf. Under unusual circumstances, the planet was open up to all visitors in a once-in-the-lifetime opportunity. Not wanting to miss out on this unusual event, Korn was hired to lead a survey mission to the planet.
Making a house call, Commodore Korn and his friend Too Variable To Measure arrived on the planet of Ramaya. The two arrived by traditional means rather than inserting themselves using a Glass Raiders' warship or illegally smuggling themselves in, rather, the human and Huragok hitched a ride on a civilian freighter from an Inner Colony world and arrived on Jaeter by passport and passing through baggage checking and the sort. While they were momentarily stopped at the security checkpoint by private contractors dressed like due to the irregularity of aliens like Variable arriving on the planet. Aliens on Ramaya were not uncommon as the Ramayan colonial government had opened access to Ramaya to all species, even when there was still much bad blood between the former Covenant races and Humanity, especially on human colonies. Huragok, while mostly nonviolent were no exception from this distaste.
Korn masqueraded Variable as a corporate slave to get him past the contractors at the door, however, the circumstances quickly changed from uneventful and mundane to violent in a short period of time. Jonathan Ulan, an Insurrectionist supersoldier once employed by the Gilgamesh Free State had smuggled himself and other rebel cells on to Ramaya. Motivated to find and eliminate a certain Project FREELANCER asset, the allusive Agent Carolina. While the supersoldier's intelligence was faulty - he managed to create a disturbance at the space terminal where Korn and Variable were being processed and sending the civilian crowd into a frenzy after hearing the sound of a high-caliber sniper rifle smashing through steel and glass.
Korn quickly grabbed Variable and took cover behind the security checkpoint - Variable doubled up on the two's barrier by adding scrap metal to the security equipment they were using for cover. The ODST-clad contractors quickly ushered all the surviving civilians out of sight of Ulan as Ramayan Security Forces moved in to box in Ulan and his fellow rebel marksman, Robert Fisher. The two rebels and their men lead the Ramayan forces on a high-speed chase through the outskirts of the Ramayan Capital City. While Korn and Variable were witnesses to the attack, they went mostly unfazed. Escaping the terminal unharmed, the Glass Raiders members regrouped in the city and came in contact with the elusive Elena Zaytseva, a former SWAT member of the Durban City Police Department on the colony world of . Seemingly a highly-efficient woman, Korn mistook her for a potential ONI agent or a member of a Ramayan intelligence agency. Hoping to either use her as a source of information or going as far to recruit her, Korn managed to bug the woman's smartwatch over some small talk.
==Unit Culture==
Unlike the Cortez Cartel which is seemingly made up of a loose crime family that oversees the general operations that all gangs underemployment by the Cartel is required to abide by, the Glass Raiders are much more sophisticated, if only by a bit. Given Commodore Korn's military and intelligence background from his short-lived career with the Office of Naval Intelligence, the former intelligence officer has transformed his naval squadron into a disciplined yet simplified fighting force. Compared to the Cortez Cartel, the Glass Raiders are an oddity due to their relatively higher status and standing above the petty criminals and dregs of society. The Glass Raiders are not mutually exclusive and hire out their contractors and members based on capability and qualifications, rather than cult devotion. Merit is looked upon more highly rather than patronage and tribal mentality which is a more common trope among the Cortez Cartel due to the sparsity and the ground they must cover on Earth between cities and different districts of operation.
The Glass Raiders recruit from all walks of life but favor military or combat-oriented backgrounds, pulling from disenfranchised military personnel and talented street enforcers associated local gangs - cesspools where these potential warfighters would be wasting their talent and experience. For many in the Cartel, joining the elusive Glass Raiders are both a privilege and an insult toward local crime lords due to the abrupt abandonment of a recruit's old organization for the escape and wonder of space as well as the substantial changing of social circles. Under Korn's governance, aliens are as sought after as humans as the Glass Raiders' standard-of-living is statistically higher than that of the local gangs on Earth or the Inner Colonies. On the rare occasion, Korn enjoys rubbing the living rate in the faces of his employers and suspected business acquaintances in an attempt to display some kind of social superiority.
In terms of the organization's rank structure, the Glass Raiders employ a much more simplified version of that employed by military organizations, such as the UNSC. There are the "Assets" or "Contractors" who are not fully integrated into the Glass Raiders and employed for their unique job backgrounds and seasonal work. They are usually among the highest-paid members in the Glass Raiders because their abilities or information are highly sought after. There is also the ever-prevalent risk they present to the Glass Raiders as potential security hazards. However, with the help of a small fortune and good intuition, Korn and his commanders consider the loyalty cost worth the price paid.
Ground forces and security forces on capital ships fall under the same designation adopted by the Cortez Cartel, known as "Sicarios" or Spanish for "hitmen." Sicarios are the former military members or talented street enforcers that Glass Raiders hires out as muscle. They are the backbone of the Glass Raiders, and while there are fewer than Korn and his inner circle would like, they are trained and equipped well enough that they can put up an effective fight against most infantry threats. Sicarios are usually ranked in a ladder-rate of promotion. Sicarios start out as "Enforcers," become squad leaders called "Lieutenants," and rank up once against to become logistical or command specialists known as "Operations Chiefs." These terms also carry over to the naval side of the Glass Raiders. Lower-ranking naval persons are usually referred to as "Ensigns" and those holding rank over them are referred to as "Lieutenants." Ship commanders are given the title of "Captain" and Korn himself, as organization leader and founder, holds the self-styled title of "Commodore." The relatively low population size of the Glass Raiders' full force requires a simplified rank structure rather than something as complex as that of the UNSC, made up of different branches and departments. Instead, each ship is usually treated with its own command structure, allowing tactical freedom to commanders to decide how to deploy their troops. In many ways, Glass Raiders operates like a confederation of starships rather than a dedicated fleet.
===Rank Structure===
Ranks of the Frontier Interdiction Squadron	Ranks of the Frontier Interdiction Squadron	Ranks of the Frontier Interdiction Squadron
Rank Image 	Rank 	Purpose
 	Commodore 	Commanding officer over all aspects and departments of the Glass Raiders and their operations. The organization's Commander-in-Chief and the Squadron's highest-ranking officer. Sets the agenda on mission doctrines and focuses on executive-level decisions such as large-scale operations, policies, and finances.
 	Captain 	Flag Officer under the post of Commodore. Typically the presiding officer over individual warships, the higher the prestige attained by a Captain is usually tied to the size and experience of a warship. In the line of succession, the Captain with the longest service record will replace the Commodore if incapacitated. The transfer of command takes immediate effect upon the Commodore's removal or retirement.
 	Operations Chief 	Field Officers and Fleet Officers regulated to logistical and command positions as part of a ground team or ship command. Operations Chiefs handle the small-scale operations during ground deployment and usually take charge of their field teams from aboard a warship control station or from a forward operating base. Aboard ships, Operations Chiefs handle administrative duties that Captains cannot manage. They rank below Captains but higher than Ensigns and Lieutenants.
 	Lieutenant 	Field Officer charged with commanding ground teams from the field of battle. Usually the equivalent of a military team leader or a sergeant of some reputation. Lieutenants report directly to their Operations Chiefs during deployments. Lieutenants usually command individual squads of five personnel or more.
 	Ensign 	Ship-board rank. An Ensign is the lowest technical-expertize rank attained within Glass Raiders. They usually handle the dirty work and maintenance of the Glass Raiders' starships. The man weapons, maintain systems and workstations, keep a starship functional or provide support expertise while deployed on ground missions. They usually report to Lieutenants and Operations Chiefs.
 	Enforcer 	Lowest Field Rank implemented by the Glass Raiders. Enforcers are the backbone of the Glass Raiders, providing security and combat expertise in the field and aboard ships. They're usually made up by the fresh recruits and deployed under the command of Lieutenants. Enforcers are sometimes referred to as "Sicarios" because of the lineage the Glass Raiders share with the Cortez Cartel.
 	Asset 	Temporary-rank status. Provided to hired hands that maintain some level of expertise that assists the Glass Raiders in their agendas and operations. Assets commonly recruited by the Glass Raiders are the technological, science, or intelligence expertise - providing tactical knowhow where Glass Raiders may be lacking. The job is purely seasonal work, however, because of Assets having skills highly sought after, they are well-paid for their services and to keep them loyal to the Glass Raiders' interests. Some members of the Glass Raiders will precede retirement to become an Asset on a temporary station.
===Key Personnel===
Among the Glass Raiders, there were key groups alongside the typical command structure. Some of them were based on rank and file, others were based on personal relationships. Commodore Jeffery Korn maintained a list of contacts and close allies within his organization, people he trusted to get the job done and see that his intention and agenda were executed to the letter. Whether confidants or trusted subordinates, many of them eventually became a part of his inner circle or became notable individuals, key players in the Glass Raiders that they became targets and individuals of interest to other factions, particularly the Office of Naval Intelligence.
People Korn came to trust in his ranks included his personal AI, an eccentric Huragok intelligence specialist, a rogue Spartan he formerly trained, a number of former Cartel hitmen, UNSC war veterans, and several key individuals in the human and alien financial worlds. While not paranoid, Korn was cautious during the creation of the Glass Raiders - he made sure to keep those he trusted, well paid and equipped to maintain their loyalty and to trust them with his own secrets and ideas to show that his trust in them was not unfounded. Korn's pool of trustees was small, however, well-founded and thoroughly invested in his mission. Surrounding himself with people he could trust and depend on was one of the key tenets that kept the Glass Raiders running, even though the hellish circumstances of the Created Crisis that reigned over the galaxy following 2558.
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Key Players=
*Commodore Jeffery Korn
::A former Lieutenant in ONI and the UNSC, Jeffery Mudd Korn became an informant and deal-broker for the Cortez Cartel, operating on the edge of Human Space to expand their business opportunities and influence over colonized territories. Now equipped with his own proper ship, he has styled himself as Commodore of the Glass Raiders. Capable and intelligence, Korn commands his followers tactfully, inspiring loyalty in his command through logical action and good fortune.
*Lieutenant Dale Fenton
::His real name, Daniele "D003" Veracruz, Dale Fenton is a rogue SPARTAN-III Delta Company supersoldier on the run from the UNSC after being convinced by Jeffery Korn to seek out freedom and become a part of the Glass Raiders. Once a member of the elite team Fireteam Boson, he is an expert in all manners of infantry combat and small arms. Fenton is a force multiplier and often deployed as Korn's trump card. Of all of Korn's personnel, he is among the highest-paid and one of the most dangerous in the pirate organization.
*Asset Cathedral-2556
::Operation Number [CTD 4385-5], the Military-grade , Cathedral, was constructed from the mind of a Sicario's dying daughter, one Natalie Irene. Killed by an untreated case of lung cancer in 2556, Korn was permitted to requestion her brain to be made into an AI. Much more lively than the woman she was based on, Cathedral - preferring the nickname "Cathy," is a loyal ally of the Glass Raiders and Korn. Her cyber warfare capabilities and cyber security talents make her an impressive asset to the Glass Raiders, and a shield against other AIs even with her inexperience as a new AI. She is not very fond of and her .
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Inner Circle=
*Asset Too Variable to Measure
::A former servant of the Covenant Empire, Variable was a Huragok slave used by a well-off individual to maintain starships and weapon systems against its will. Following the beginning of the , the Huragok escaped containment and developed an independent streak, finding little comfort in the employ of any party that might seek to subject it to work without compensation. Well paid and respected as an ally of the Glass Raiders, Variable has participated in many missions with the pirates and been a loyal friend to their cause since its inception.
*Operations Chief Aurora Irene
::Sister of Natalie Irene, the woman who died to create the AI, Cathedral. Motivated by the loss of her sister, Aurora left a decent job and family to travel the stars as an Engineer. She assists in maintenance of Glass Raider vessels, combat systems, and serves as the guardian and maintainer of Cathedral. She has a close relationship with Jeffery Korn as a member of his inner circle with a permanent station aboard the Paragon.
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Key Personnel=
*Lieutenant Antonio Swagger
::Marine Veteran of the Human-Covenant War, Antonio Swagger's background is not well-known, primarily due to him keeping a tight lip on his past life. He was recruited by the Glass Raiders through a local Earth gang in 2557. An original member of the Glass Raiders, he was present during the Io Colony Heist when the UNSC Eternal Flame was hijacked. As a Lieutenant, he commands Firepuck Team, a fireteam-sized element trained like shock troopers. They are one of the most experienced ground crews employed by the Glass Raiders.
*Lieutenant Mack Westbrook
::Army Veteran of the Human-Covenant War, Mack Westbrook was a Private stationed at the colony of Reach when things fell apart. He was tied to the 34th Infantry Brigade and went through some of the toughest battles of the Great War. After the war ended, he got out and did a little work as a Police Officer in Mexico City - he became caught up in the wrong crowd due to the influence the Cortez Cartel had over the city's local politics. Westbrook did not enjoy his work while on the Cartel payroll, however, playing a dirty cop kept him alive. When offered a position with the Glass Raiders, Mack took advantage of the change of pace and became the commander of Smoker Team, an assault team specializing in urban warfare.
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==Frontier Interdiction Squadron==
The Frontier Interdiction Squadron, the official name of Korn's piracy organization, started off on a high note, capturing the Eternal Flame, a Phoenix-class Support Vessel. While heists of this caliber were not a common action by the Glass Raiders, it would set the tone for their future missions and goals. They dreamed big and succeeded with what little scraps and fortunes they had. Their major goal early on was to build a sizable fleet that would make it difficult for any regional power to defeat them down in one fell swoop. They were dedicated to building a future for themselves.
While original plans involved the fleet becoming strong enough that UNSC forces could not overwhelm them unless they committed significant resources to shutting them down. In the two years since the organization's inception on Jaeter and the days that followed their first major heist of the Eternal Flame, the organization has expanded by completing multiple salvage jobs, capturing ships soon-to-be-scrapped, and recruiting vessels from independent organizations to build the Glass Raiders into the powerhouse it was meant to become, but reaching beyond the expectation of anything Korn or his inner circle had in mind.
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Prominent Warships=
===Capital Ships===
 Name  	 Image 	 Class  	 Description 
MSV Bewitched Paragon 	 	 	Formerly the UNSC Eternal Flame, the support vessel was being prepped for a scrapping operation after seeing combat for almost fifty years. Korn and his forces stole it from its Io drydock in 2557 and retrofitted it as their flagship and mobile headquarters.
MSV Blade Runner 	 	Hillsborough-class Heavy Destroyer	Served during many battles in the Human-Covenant War. The UNSC Thorned Dagger was gutted by a Covenant battlecruiser during the Fall of Reach in 2552. While greatly damaged, the ship was salvaged and rechristened the MSV Blade Runner.
MSV Devil's Dance 	 	Mercury I-class Destroyer 	Previously known as the UNSC Europa, this ancient destroyer was upgraded multiple times by the CMA and UNSC to keep it combat effective. It was damaged at some point during the Harvest Campaign with the crew escaping following a major hull breach. It is now known as the MSV Devil's Dance.
MSV Silent Harvest 	 	 	Named by its Captain for his destroyed homeworld,the MSV Silent Harvest was acquired from salvage crews operating in the Tau Ceti System where it was purchased for cheap. The ship's previous crew never escaped the doomed vessel, dying from radiation, suffocation, and power failure. The current crew enjoys sharing ghost stories about the ship with new recruits upon their arrival.
MSV Narcotic Dream 	 	 	Stolen from a scrapyard by Cortez Cartel Sicarios, this Charon-class Frigate spent a number of years rusting away without a proper crew. Upon the creation of the Glass Raiders, the ship was acquired by Commodore Korn as a carrier escort due to having the proper resources to man the frigate.
MSV Solid Ground 	 	 	Keeping its original name, the former UNSC, now MSV Solid Ground was a Paris-class Frigate destroyed over the colony world of Reach. It was refurbished and now serves under the command of the Glass Raiders.
MSV Swashbuckler's Curse	 	Atlantic-class Freighter 	An older Atlantic-class Freighter, the MSV Swashbuckler's Curse is not as timely as many other ships in the Glass Raiders' inventory, however, it provides plenty of capabilities as a fleet tender and cargo ship. If a ship goes dead in space, the Curse is usually the ship deployed to fix the problem.
MSV Stone's Landing 	 	 	Using funds acquired from the Cortez Cartel and from doing jobs for unnamed clients, a Mariner-class freighter was among one of the first proper purchases made by the Glass Raiders due to the concerns that while the Bewitched Paragon made an impressive cargo vessel, there were too many risks for it to be constantly deployed. In its place, the Stone's Landing does much of the cargo missions for the Glass Raiders.
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Prominent Firearms=
===Equipment Inventory===
 Name  	 Image 	 Weapon Type 	 Description 
Mk.15 Frontier Carbine	 	Assault Carbine 	The Mk.15 Frontier Carbine is a common weapon employed by Glass Raiders. They're light, cheap, and relatively common on the Frontier where they can be seen on sale in any frontier Bazaar. Due to the weapon's accuracy and cheap ammunition, it is one of the most common weapons in the Glass Raiders arsenal.
 	 	Assault Rifle 	Bought off surplus from vendors affiliated with the UNSC military and their defense contractors, the MA5C is a relatively cheap military-grade assault rifle previously employed by Humanity's military. There is nothing particularly interesting in the weapon series, only that they are effective.
MA5K Assault Carbine 	 	Assault Carbine 	A cutdown version of the MA5 series Assault Rifle, the MA5K carbine is less common and favored by special forces. Raiding abandoned UNSC military sites has increased the number of carbines available to the Glass Raiders and is favored by shipboard security teams due to their compact size while sharing the same caliber as the MA5 series rifles.
BR55 Battle Rifle 	 	Battle Rifle 	The retired Battle Rifle of the UNSC, the BR55 has been a staple of the military through the Human-Covenant War. While not common among most factions, the Glass Raiders have a decent stockpile of BR55s acquired by salvaging military wrecks over abandoned Human colonies. The ammunition is not cheap, therefore, the weapon is favored by select ground operation teams.
 	 	Magnum Automatic 	Once the standard issue sidearm of the UNSC, the M6C is less popular in the post-War era compared to its high time during the Human-Covenant War. Used as the standard issue pistol of the Glass Raiders, every employed pirate is required to carry one - both to share ammunition with allies and to save overall costs on ammunition.
 	 	Marksman Rifle 	Unable to afford the specialized ammunition and high maintenance of special application sniper rifles, the Glass Raiders make-do with the lower-caliber M392 Heavy Rifle. Because this DMR is more common, the parts and ammunition are far cheaper than having to spend an arm and a leg over ammunition. On the downside, eliminating shielded targets are much more difficult.
 	 	Squad Automatic Weapon 	The M379 Squad Automatic Weapon is a light machine gun employed by the Glass Raiders for heavy combat and suppressive-coordinated fire as part of a more militarized combat doctrine. Every squad is deployed with at least one heavy weapon to pin and suppress potentially hazardous opponents that regular infantry cannot handle.
 	 	Pump-Action Shotgun 	Filling a niche role, the M45E Tactical Shotgun is employed for extremely tight corners and for providing an atypical capability in battle. Designed for urban warfare, the M45 is often used by Glass Raiders for breaching and clearing of enclosed spaces. While not very ideal, the weapon is versatile, adaptive, and cheap that many Glass Raiders personnel use them as secondary weapons in the field.
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</tabber>
==Appearances==
*RP:Jaeter's Protectors 
*RP:Remember My Name 
*Delta's Path 
]-->