Report 896

Report #896
Skillset: Ecology Skill: FamiliarSting
 Org: Spiritsingers Status: Completed Aug 2012
Furies' Decision:
Solution 2.
Problem: FamiliarSting is a skill which goes widely unused, due both to its
power cost and the poison resistance created by resilience, leaving the fetish
attacks in Ecology more desirable, cheaper and more effective. You have the
regular Fetish attack which delivers 1 poison at no cost other than a short
balance, BerserkFetish which does 2 poisons for 1p, and then there is
FamiliarSting which does 1 poison for 3p every 4 seconds for every poison
envenomed, up to a max of 10 poisons.
[A: 0 R: 0] Solution #1: Leave FamiliarSting with the 3p power cost but make
 it hit two poisons with reduced shrugging chance.
[A: 0 R: 0] Solution #2: Leave FamiliarSting as is, but create a new skill,
 SNAKEBOND, which allows an ecologist to use the
 otherwise useless skill of SnakeCharm to capture a
 snake and bond it to a familiar for (?)p,, the snake
 hiding inside the bone armour, waiting to strike
 which when FamiliarSting is used, will strike out at
 the target when the familiar does, delivering
 Charybdon(or some other poison, perhaps the poison
 the snake naturally has.), alongside the normal
 poisons a familiar would deliver, in effect
 delivering two poisons at once.
Player Comments:
---[Talan on 7/26 @ 18:46 writes]:
Either of these is nice. I am not sure that reduced shrugging chance is needed
if 2 points hit. I really like solution 2.
---[Enyalida on 7/27 @ 18:50 writes]:
I like buffing FamiliarSting. For the downsides and the cost, it's completly
underwhelming for every guild that recieves ecology. These seem fine, solution 2
(or similar) supported
---[Tacita on 8/3 @ 10:50 writes]:
Supported, and I agree with Talan on the solutions.
---[Hiriako on 8/8 @ 23:28 writes]:
Seems like a good buff to an underwhelming skill. Solution 2 seems pleasant
enough.
---[Shuyin on 8/9 @ 18:32 writes]:
Solution 1 or 2 is fine with me.
---[Celina on 8/10 @ 19:27 writes]:
I'm concerned, again, about allergies since they already reduce shrugging, along
with snake bane, I don't think further shrug reduction is needed. I think the
ability to do two venom every 4 seconds timed with sap with only a 16% chance to
shrug with max allergies may be too easy to set up and maintain what is already
a really powerful sap lock. The snake thing could be interesting, but might need
to be limited. Double calcise along with a druid's active hindering and demesne
might make escaping a sap lock nigh impossible, which I don't think should be
the case. So I guess I support solution 2 with conditions. Charybdon would be
fine I think.
---[Xenthos on 8/31 @ 22:31 writes]:
If the ability is made to do 1 specific or 2 random (2 charybdon), depending on
your selection, would seem to be fine to me. I share a similar concern with
Celina about being able to do two specific poisons at the same time, with
Druids.