1000-KOI "Fantasymover"

== Overview ==
You were beautiful. 
Outstretched like antennas to heaven. 
You were beyond your creators.
The 1000-KOI "Fantasymover" (also known as BennyI, Marecrisium, have said so.) is a Empyreal-tier Major Threat Koishi. It is Summoned with the Battery of the Horsemen.
==Appearance==
The 1000-KOI resembles an oversized, mechanical centaur-like Koishi with black hair and six white eyes. It is the second largest Koishi by sizeSince dwarfed by the 10000-HCT "Persephone" after it was released in V.A10. The Fantasymover is roughly half the size of the Persephone., being three times the height of Koithulu and dwarfing any standard-scale Koishi.The Fantasymover is roughly 19 Robloxians tall. Assuming 1 Robloxian is about 5.1 studs tall, and 1 stud is 0.26 meters, that rounds out to about 27 meters tall.
A blue whale averages 24-30 meters long according to Treehugger.For those who use the Imperial system, 27 meters is 88 feet.
TBD, resprite occurred and this section is now outdated
==Behavior==
=== Phase 1 ===
Throughout the fight, the Fantasymover moves, just at unnoticeable speeds. It starts with 500 HP (450 HP in previous releases), and players deplete it by hitting green boxes that occasionally spawn with it's attacks.The 1000-KOI Fantasymover primarily uses four attacks. One attack consists of a barrage of missiles, one consists of three orbital strikes, one consists of a bombardment that spawns either GutterKois or Koishi Kawashiros, and one is a variant of the bombardment attack that summons a single Koittertank. These minions are destroyed upon transition to Phase 2.
Collecting the Fantasymover requires destroying it by collecting enough of the green boxes. After enough damage is taken, it plays a death sequence where it appears to spontaneously combust. It's value of 80000 KC total is distributed across the Koishis it drops alongside a pile of debris. Destroying the Fantasymover removes all GutterKois, Koittertanks, and Koishi Kawashiros active at the time of it's death.
=== Phase 2: 1000-KOI Defense System ===
Main article: 1000-KOI Defense SystemUpon depleting it to a minimum of 350 HP, all active minions are destroyed and the 1000-KOI summons a defense unit, which takes up the entirety of the phase. The 1000-KOI is immune to damage during the course of this phase.
=== Phase 3 ===
Following the destruction of the 1000-KOI Defense System, the fight returns to the Fantasymover, where it gains the new ability to summon the MOTHER OF ALL FUCKING LASER STRIKES onto you. The phase also changes several attacks:
* The Koittertank summon move calls in two drop-bombs instead of one.
* The ground-laser attack now fires thrice, with one hurt block per laser. It is much more likely that lasers will overlap and strike over them due to close proximity and massive attack range.
=== Threat Tips===
*Before fighting the Fantasymover, the player needs to use the Battery of the Horsemen in a large area to ensure the fight is consistent and stable. Recommendations include the flat space in the Museum du Koishi's vast fields, underwater in Port Navalantys, or the arena in Gensokyo designed specifically for the fighting of Major Threats.
*The easiest attacks to avoid are the orbital strikes, due to their wide coverage yet sluggish firing rate and visibly telegraphed radius. However, the difficulty comes from the Koishi Kawashiros and Koittertanks; they can clog up the playing field, and especially in the case of the Koittertank's ability to drop landmines and fire homing missiles, can prove to be a massive annoyance in the long run.
*The explosions created by Koittertank-bombs are large, and deal moderate damage upon contact, so be wary of large red bombs in the air rapidly descending towards the ground.
*The 1000-KOI's laser beam attack in Phase 3 can fire back-to-back, meaning it is possible for the Fantasymover to fire one gargantuan death beam, wait it out, then fire another believing it'll kill you this time.
*GutterKois and Koittertanks can theoretically be farmed due to their infinite spawn rate and high KC values.
*If the player is gunning for the BLUE HARVEST badge, it should be in mind that Blue Koittertanks spawn from Koittertank bombs at a 1/10 chance. Be sure to destroy aberrant red Koittertanks to avoid slowing the game down.
==Trivia ==
* For the longest time, the Fantasymover was the only available Major Threat that was not part of the Empyreal, Lux Empyreal or Superion tiers. This was because the Fantasymover was conceptualized before TSMGO and the boss reworks as a whole, and as such the closest thing to a "highest tier" back then was Slipstream. It was properly united with the tier in V.A12.
* The 1000-KOI Fantasymover yielded a variety of game-firsts for Koishis. More specifically, it is the first or only Koishi to:
**Utilize the modern boss system introduced in V.A9. It's development actually catalyzed the rest of The Show Must Go On as a whole.
**Have quotation marks in it's name.
**Summon exclusive Koishis that can be collected (Koittertanks).
**Be visibly, and audibly, killed.
**Not be directly collected, but be collected in the form of smaller dropped Koishis.
**Have a flipped sprite on it's back-side in order to maintain consistency.
***Rika Komeiji and Koishi Gosling's back-sprites are thematic to them and are not considered for this title due to having effort.
**The fight rework also made it the first boss that requires defeating a non-Koishi minion to progress (although Junkoishi came first with Koishipiece, she is still a Koishi.)
*During the death sequence, the Fantasymover uses a stock screaming sound commonly associated with SCP-096 from the game SCP: Containment Breach, and one of the three alarm sounds (specifically the high-pitched alarm that is associated with the Black Mesa PA system) is sampled from the game Half-Life.
**It is possible to get hurt by the beams the Fantasymover makes upon death, but it deals very negligible damage (-1 HP) and it is highly inaccurate.
*The Fantasymover's description is a reference to an unfathomably hard quote from the Gravemind in Halo 2. A near-identical copy of this also exists in the form of Koishi Haniyasushin's description, which exchanges the word "monument" to "idol".
*The bombs that drop GutterKois, Koishi Kawashiros and Koittertanks create the Stuka divebombing siren whilst falling.
**Given that it also makes this same noise, it can be inferred that a Fantasymover is the origin for Koishipiece's deployment in [ SL-1: FIRE IN THE SKY ].
*The Fantasymover's fight originally needed players to destroy "turrets"
Dev screenshot from January 2, 2024. This was scrapped in favor of an actual proper boss fight, one that involves directly combatting everything the boss could muster. The 1000-KOI Defense System miniboss fight that happens midway through the boss battle appears to be a revisitation to this concept.
**It was also going to have a visible "shield" during the Defense System phase, according to concept art.
* The Fantasymover used a different healthbar design compared to the one standardized since V.A9.
*Names that the Fantasymover utilized during development include the 1000-KOI "Koishimover" and the "Gensomover".
*The 10000-HCT Persephone's lore implies that the Fantasymover is based on an Outside World war machine model known as a Mastodon, likely in reference to the metal band of the same name.
== Previous Changes ==
Changes relating to the Defense System are on it's page.
=== V.A12 / The Magnificent Return ===
* Now Empyreal-tier
=== V.A10F / Vapor Trails in the Sky ===
* The Fantasymover was resprited, affecting it's in-game sprite, reward sprite, Hit-List icon and so on (former appearance: )
=== V.A10E / Bless Me, Midas Part II: The Finder of Wall Street ===
* Koittertank bombs now have a 1/10 chance of summoning a Blue Koittertank
=== V.A9E / Bless Me, Midas ===
* Added a 1.25 second cooldown between attacks
=== V.A9Cb ===
* Fixed a bug where the Fantasymover couldn't be summoned again after being defeated for the first time
=== V.A9BA / Practical Measures ===
* Was marked as a "Super Boss": Fantasymovers can no longer be summoned if one is already present.
=== V.A9A1 ===
* Players can now obtain the badge "RAGE AGAINST THE MACHINE" for beating the Fantasymover.
==References==
Category:Slipstream Tier
Category:Koishis
Category:Find the Koishis 2
Category:Summoned
Category:Major Threat