Technology (First Edition)

In Twilight Imperium (First Edition), players obtain technology during the Technology Phase 
One Technology advance is purchased each round for 30 credits 
There are 3 types of Technology: Propulsion, Weapons and General 
* Each race starts the game with a different number of technology in each of the 3 areas 
Players may only progress to the next technology in the sequence (for example, a player with XRD Star Class Transporter may progress to Antimass Deflector but NOT Wexcon Invasion Barges) 
* Level 1 Technologies may be purchased without having any previous technologies of that type 
Technology progression is key to the Gameplay of Twilight Imperium, as, to win the game, a player must have collected 11 technology advances 
== Propulsion Technologies ==
Name 	Level	Ability 	Starting Tech
XRD Star Class Transporter 	1 	All your Carriers receive +1 Movement 	Hacan, Sol, Jol-Nar, Mentak, Naalu
Antimass Deflector 	2 	All your spaceships may move through asteroid fields (but may not end movement in an asteroid field) 	Sol, Jol-Nar, Mentak, Naalu
Wexcon Invasion Barges 	3 	During the Invasion Combat Segment, you may now invade 2 planets in the same system in the same turn 	Naalu
Type IV Drive 	4 	All your ships move at +1 (in addition to other modifiers) 	
Talkin Deep-Space Evasion Computer	5 	Your ships may now move through systems containing enemy spaceships 	
Spatial Jump 	6 	Before your Movement segment, you may dedicate 1 fleet to go anywhere in the galaxy. After the jump, remove half the credit value of the fleet (rounded up)	
== Weapons Technologies ==
Name 	Level	Ability 	Starting Tech
Fluxar Cargo Bays 	1 	Your Carriers now can carry 10 units 	Letnev, N'orr, Yssaril, L1Z1X, Jol-Nar
Hylar V Assault Laser 	2 	Your Cruisers fight at +1 	Letnev
Xlite Mass Drive 	3 	Your Fighters may now move independently (move value 1). A fleet containing only fighters cannot interdict an enemy fleet 	
Deep Space Cannon 	4 	During your Space Combat Segment, each of your PDS may fire once at 1 enemy fleet in an adjacent system 	
Hylar Bombing Device 	5 	Dreadnoughts receive +1 while bombarding and may bombard even if the target planet contains defending PDS 	
X-89 Bacterial Attack Form	6 	A bombarding Dreadnought may choose to use this attack, destroying all enemy presence on the target planet. The bombarding player loses 5 permanent influence points per bombardment	
== General Technologies ==
Name 	Level	Ability 	Starting Tech
Industrial Efficiency	1 	Your Spacedocks may now produce 1 extra unit per turn 	Sol, N'orr, Xxcha, Yssaril, L1Z1X, Jol-Nar
Micro-technology 	2 	You receive 3 extra credits for each of your Trade Agreements during the Receive Trade Income Phase 	L1Z1X
Sarween Tools 	3 	Each of your planets receives a +1 in resources 	
Neural Motivator 	4 	You may draw an additional action card every turn 	
Transit Diodes 	5 	During your Movement segment, you may move up to 3 ground forces from any 1 of your planets to another	
Master of Production 	6 	You may now place your new units directly on the board during the Buy New Units Phase