Savanna

Savanna is a biome that features in Reus 2. It is unlocked at Player Level 11, making it the last biome that the player will unlock. Savanna has a strong focus on animal biotica, and primarily provides Food and Gold to cities that control part of it. 
== Description ==
Coming via Spanish from a Taino word meaning 'treeless grassland', the English word 'savanna' describes a mixed ecosystem of both woodland and grassland. It is characterised by the trees being sufficiently widely spaced so that the canopy does not close, which allows sufficient light to reach the ground to support an unbroken layer of grasses. Found most notably in Sub Saharan Africa, South Asia, and South America, they are considered distinct from prairies and steppes due to their seasonal availability of water. Savannas support a wide variety of animals, including some of the last megafauna on earth. Principal threats to this biome include the introduction of domestic animals and invasive species, changes in fire management, climate change, and logging. 
== Mechanics ==
Savanna can be created by the Savanna Giant and, once player level 12 is reached, the Swamp Giant from the Ancient Era onwards. The biome has a strong focus on animals, and because of this it primarily provides Food and Gold. 
=== Tag Sets ===
A common theme throughout savanna biotica is their focus on collecting specific tag and type sets, both within their biome and planet-wide. Savanna also has several tags unique to the biome that benefit from being collected as a group: Grass, Savanna Herd, Scavenger, and Ugly.
=== Rows ===
Savanna is the only biome with biotica that care about placing themselves in rows. A row is a horizontal chain of slots within that particular biome of savanna. Row symbiosis can extend over any distance and through other biotica. They can also extend through cities, but not through a break in the biome. If a mountain is placed in a savanna biome it will create its own third row. That third row will carry over to any other mountains in the same biome, regardless of whether they are adjacent to each other or not.
=== List of Biotica ===
Table of Savanna Biotica (Contains spoilers for Reus 2)
Name 	Biome 	Level 	Type 	Biodiversity Cost	Tags	Base Yield 	Abilities 	Maximum Unaltered Yield 	Obtainable by
African Elephant 	
* Savanna	3-Star	Animal 	8+ 	
* Herbivore
* Savanna Herd
* Titan	100 Food 	Herd Leader (1): +50 Food for each Herbivore biotica in this biome.
Herd Leader (2): +10% Food for each distinct Herbivore biotica in this biome.	2.2(700+50x) where x is the number of Herbivore biotica in this biome minus the 12 distinct Herbivores in the savanna biome.	Draftable as Apex Bioticum with Giraffe, Leopard, and Red Oat.
African Violet 	
* Savanna	1-Star	Plant 	0 	
* Flower
* Undergrowth	5 Gold 	Precious Flower: +5 Gold and +1 Biodiversity if adjacant to another bioticum with a base Gold yield. 	10 Gold and 1 Biodiversity. 	Draftable as Cohort Bioticum with Amaranth, Lemongrass, Palladium, or White Rhino.
African Wild Dog 	
* Savanna	1-Star	Animal 	0 	
* Domesticable
* Predator
* Scavenger	5 Gold 	Brave Predator: +10 Gold if adjacent to at least one Critter or Prey bioticum.
Pack: +100% yield if adjacent to another African Wild Dog. 	30 Gold 	Available by default.
Amaranth 	
* Savanna	2-Star	Plant 	4+ 	
* Flower
* Grass
* Undergrowth	25 Food 	Pasture: +25 Food for each Plant in this row, up to six Plants. 	175 Food 	Draftable as Apex Bioticum with African Violet, Gazelle, and Marula.
Amethyst 	
* Rainforest
* Savanna	1-Star	Mineral	0 	
* Gem	10 Gold 	Wild Gem: +10 Gold if adjacent to at least one Animal bioticum. 	20 Gold 	Available by default.
Baobab 	
* Savanna	3-Star	Plant 	10+ 	
* Construction
* Tree (x2)	50 Science 	Titan Crown: All Titan biotica on this planet gain +60% Food, Science, and Gold.
Savanna Sun: +40 Science for each adjacent bioticum with a base Food yield.	290 Science 	Draftable as Apex Bioticum with Egusi, Fluorite, and Giraffe.
Barley 	
* Desert
* Savanna	1-Star	Plant 	0 	
* Grass
* Undergrowth	30 Food 	 	30 Food 	Draftable as Cohort Bioticum with Chrome, or Umbrella Thorn Acacia.
Cape Buffalo 	
* Savanna	2-Star	Animal 	4+ 	
* Dark Offering
* Herbivore
* Prey
* Savannah Herd
* Titan	20 Food 	Grazing Titan: +50 Food if adjacent to two Undergrowth. +100 Food if adjacent to three Undergrowth.
Herd Watch: All Animals in this biome gain +10 Food.	130 Food 	Draftable as Apex Bioticum with Cape Fox, Red Oat, and Warthog.
Cape Fox 	
* Savanna	1-Star	Animal 	0 	
* Fur
* Predator	5 Gold 	Fabled: +15 Gold and +1 Biodiversity if there are at least 5 distinct Animal biotica in this biome. 	20 Gold and 1 Biodiversity. 	Draftable as Cohort Bioticum with Cape Buffalo, or Jackalberry.
Carnelian 	
* Desert
* Savanna	1-Star	Mineral	0 	
* Gem	10 Gold 	Barren: Counts as an empty slot.
Splendor: +15 Gold if adjacent to at least one Animal bioticum 	25 Gold 	Draftable as Cohort Bioticum with Falcon, Fennec, or Gold.
Chrome 	
* Savanna	2-Star	Mineral	4+ 	
* Advanced
* Element
* Metal	20 Science 	White Pristine: +20 Science for each bioticum with a base Science yield in this biome.
Grass Blades: +30% Science for each distinct adjacent Grass bioticum.	2.8(20x+20) Science, where x is the number of biotica with a base Science yield in this biome. 	Draftable as Apex Bioticum with Barley, Lion's Ear, and Soda Ash.
Citrine 	
* Savanna	2-Star	Mineral	4+ 	
* Gem
* Volcanic	20 Gold 	Yellow Plains: +30 Gold for each Animal in this row, up to five Animals. 	170 Gold 	Draftable as Apex Bioticum with Kunzite, Spinel, and White Backed Vulture.
Egusi 	
* Savanna	1-Star	Plant 	0 	
* Fruit
* Undergrowth	5 Food and 5 Science 	Root Network: +10 Food and +5 Science if there are at least two Plant biotica in this row. 	15 Food and 10 Science 	Draftable as Cohort Bioticum with Baobab, Zebra. or Zircon.
Elephant Grass 	
* Savanna	1-Star	Plant 	0 	
* Grass
* Undergrowth	5 Science 	Hiding Spot: +10 Science if adjacent to at least two Animal biotica. 	15 Science 	Available by default.
Fluorite 	
* Rainforest
* Savanna	2-Star	Mineral	0 	
* Element
* Gem	20 Science 	Spectral: +15 Science and gains the Element tag for each different adjacent bioticum type. 	65 Science 	Draftable as Cohort Bioticum with Baobab, Golden Lion Tamarin, Helium, or Zircon.
Gazelle 	
* Desert
* Savanna	1-Star	Animal 	0 	
* Herbivore
* Prey
* Savanna Herd	10 Food 	Roaming Herbivore: +20 Food if there are at least two Plant biotica in this biome. 	30 Food 	Draftable as Cohort Bioticum with Amaranth, Gold, or Zebra.
Giraffe 	
* Savanna	3-Star	Animal 	0 	
* Fur
* Herbivore
* Savanna Herd
* Titan	40 Food and 40 Gold 	Highest Tops: +60 Food, +60 Gold, and +1 Biodiversity if adjacent to a Tree. 	100 Food, 100 Gold, and 1 Biodiversity. 	Draftable as Cohort Bioticum with African Elephant, and Baobab.
Guineafowl 	
* Savanna	1-Star	Animal 	0 	
* Bird
* Critter
* Herbivore	15 Food 	 	15 Food 	Available by default.
Impala 	
* Savanna	1-Star	Animal 	0 	
* Herbivore
* Prey
* Savanna Herd	10 Food 	Herbivore: +10 Food if adjacent to a Plant bioticum. 	20 Food 	Draftable as Cohort Bioticum with Monkey Orange, Sapphire, or White Rhino.
Iron 	
* Desert
* Forest
* Rainforest
* Savanna
* Taiga	1-Star	Mineral	0 	
* Construction
* Element
* Metal	15 Science 	Abundant: +5 Science for each other Iron in this biome, to a maximum of 3 other Iron.
Exhaustive: -3 Biodiversity if adjacent to another Iron. 	30 Science 	Unlocked when Iron Age is chosen as your Ancient Era Turning Point. 
Draftable as Cohort Bioticum with Dysprosium.
Jackalberry 	
* Savanna	2-Star	Plant 	4+ 	
* Fruit
* Tree	10 Science 	Imposing: 25 Science for each Predator bioticum in this biome.
In the Shadow: +50% Science for each distinct adjacent Scavenger, up to two Scavengers.	2(25x+10) Science, where x is the number of Predator biotica in this biome. 	Draftable as Apex Bioticum with Cape Fox, Leopard, and Pitaya.
Kunzite 	
* Savanna	1-Star	Mineral	0 	
* Gem
* Volcanic	10 Gold 	Special Stone: +20 Gold if there are no more than one other copy of Kunzite in this biome. 	30 Gold 	Draftable as Cohort Bioticum with Citrine, Marabou, or Sapphire.
Lemongrass 	
* Savanna	3-Star	Plant 	6+ 	
* Grass
* Medicinal
* Undergrowth	50 Science 	Herbal Flavour (1): +50 Science for each Grass bioticum in this biome.
Herbal Flavour (2): +10% Science for each distinct Grass bioticum in this biome.	1.7(400+50x) Science where x is the total number of Grass biotica in the biome minus all 7 distinct Grass biotica. 	Draftable as Apex Bioticum with African Violet, Millet, and Spinel.
Leopard 	
* Savanna	2-Star	Animal 	2 	
* Cat (x2)
* Fur (x2)
* Predator (x2)	25 Gold 	Hungry Predator: +50 Gold if adjacent to at least two Prey biotica. 	75 Gold 	Draftable as Cohort Bioticum with African Elephant, or Jackalberry.
Lion 	Savanna	3-Star	Animal 	7+ 	
* Cat
* Fur
* Predator	25 Gold 	Predator King: +35 Gold for each distinct Predator bioticum on this planet.
Domain: +10% Gold for each distinct Herbivore bioticum in this biome, up to five Herbivores.	1.5(25+35x) Gold, where x is the number of distinct Predator biotica on this planet. 	Draftable as Apex Bioticum with Lion's Ear, Pink Diamond, and White Backed Vulture.
Lion's Ear 	
* Savanna	2-Star	Plant 	0 	
* Flower
* Medicinal
* Toxic
* Undergrowth	20 Science 	Fanged Flower: +15 Science for each Predator bioticum in this biome, to a maximum of four Predators. 	80 Science 	Draftable as Cohort Bioticum with Chrome, or Lion.
Marabou 	
* Savanna	2-Star	Animal 	4+ 	
* Bird
* Predator
* Scavenger
* Ugly	25 Gold 	Grotesque: All Ugly biotica in this biome gain +100% Food, Science, and Gold.
Underlord: Gains +20 Gold for each Ugly bioticum in this biome. 	2(25+20x) Gold, where x is the number of Ugly biotica in this biome. 	Draftable as Apex Bioticum with Kunzite, Mudpool, and Warthog.
Marula 	
* Savanna	2-Star	Plant 	0 	
* Fruit
* Nut 
* Tree	20 Food and 20 Science	Shadow Spot: +40 Food and +40 Science if adjacent to at least one Animal bioticum. 	60 Food and 60 Science 	Draftable as Cohort Bioticum with Amaranth.
Millet 	
* Savanna	3-Star	Plant 	0 	
* Grass
* Undergrowth	20 Food 	Nests: +1 Biodiversity if adjacent to an Animal.
Fields: +25 Food and +10 Science if adjacent to at least one Undergrowth bioticum. 	45 Food, 10 Science, and 1 Biodiversity. 	Draftable as Cohort Bioticum with Lemongrass.
Monkey Orange 	
* Savanna	2-Star	Plant 	4+ 	
* Fruit 
* Tree	20 Food 	Zoochory: +40 Food each distinct adjacent Animal. 	260 Food 	Draftable as Apex Bioticum with Impala, Pitaya, and Wildebeest.
Mudpool 	
* Savanna	1-Star	Mineral	0 	
* Construction
* Element	5 Science 	Mudbath: +5 Science and +1 Biodiversity if adjacent to at least 1 Animal bioticum. 	10 Science and 1 Biodiversity. 	Draftable as Cohort Bioticum with Marabou, or Spotted Hyena.
Nickel 	
* Savanna	1-Star	Mineral	0 	
* Element
* Metal	20 Science and 5 Gold 	 	20 Science and 5 Gold 	Draftable as Cohort Bioticum with Peacock Ore, or Umbrella Thorn Acacia.
Okra 	
* Savanna	1-Star	Plant 	0 	
* Undergrowth	5 Food 	Fertile Ground: +10 Food and +1 Biodiversity if adjacent to at least one Mineral bioticum. 	15 Food and 1 Biodiversity. 	Available by default.
Oryx 	
* Desert
* Savanna	3-Star	Animal 	0 	
* Fur
* Herbivore
* Prey	20 Food 	Herd: +50 Food and +1 Biodiversity if there are four distinct Herbivores in this biome. 	70 Food and 1 Biodiversity. 	Draftable as Cohort Bioticum with Cheetah, Pomegranate, or Sorghum.
Parakeet 	
* Rainforest
* Savanna	1-Star	Animal 	0 	
* Bird
* Critter
* Herbivore	5 Gold 	Arboreal: +10 Gold and +1 Biodiversity if adjacent to a Tree. 	15 Gold and 1 Biodiversity. 	Draftable as Cohort Bioticum with Gumbo-Limbo, Hematite, Mango, Peacock Ore, or Secretary Bird.
Peacock Ore 	
* Savanna	2-Star	Mineral	4+ 	
* Gem (x2)
* Noble	25 Gold 	Colorful: +25 Gold for each bioticum with a base Gold yield in this row, up to six biotica. 	175 Gold 	Draftable as Apex Bioticum with Nickel, Parakeet, and Tanzanite.
Pink Diamond 	
* Savanna	3-Star	Mineral	0 	
* Gem
* Noble 
* Volcanic	50 Gold 	One and Only: +150 Gold and +3 Biodiversity if it is unique on this planet. 	200 Gold and 3 Biodiversity. 	Draftable as Cohort Bioticum with Lion, or Sapphire.
Pitaya 	
* Rainforest
* Savanna	2-Star	Plant 	0 	
* Fruit
* Undergrowth	10 Food 	Zoochory: + 10 Food and +1 Biodiversity if adjacent to at least two Animal biotica.
Unique Booster 3: +1 Biodiversity if there are no more than two other copies of Pitaya in this biome.	20 Food and 2 Biodiversity. 	Draftable as Cohort Bioticum with Helicona, Jackalberry, Mango, or Monkey Orange.
Red Oat 	
* Savanna	2-Star	Plant 	0 	
* Grass
* Undergrowth	60 Food 	 	60 Food 	Draftable as Cohort Bioticum with African Elephant, Cape Buffalo, or Sorghum.
Red Stone 	
* Desert
* Savanna	1-Star	Mineral	0 	
* Construction
* Element	5 Gold 	Garden: +15 Science and +5 Gold if adjacent to at least one Plant bioticum. 	15 Science and 10 Gold 	Available by default.
Secretary Bird 	
* Savanna	3-Star	Animal 	6+ 	
* Bird
* Predator	50 Food and 50 Gold 	Raptor Queen: +35 Food and +35 Gold for each other Bird bioticum on this planet. 	50+35x Food and 50+35x Gold , where x is the number of other Bird bioticum on this planet. 	Draftable as Apex Bioticum with Parakeet, Serval, and Wildebeest.
Serval 	
* Savanna	3-Star	Animal 	0 	
* Cat
* Predator
* Scavenger	50 Gold 	Camouflage: +50 Gold and +1 Biodiversity for each adjacent Grass biotica, up to two Grasses. 	150 Gold and 2 Biodiversity 	Draftable as Cohort Bioticum with Secretary Bird.
Shea Tree 	
* Savanna	3-Star	Plant 	0 	
* Construction
* Fruit
* Tree	60 Science 	Curious Guests: Gains +60 Science, +2 Biodiversity, and the Critter and Monkey Tags if adjacent to at least two Plants with a base Food yield.	120 Science and 2 Biodiversity 	Draftable as Cohort Bioticum with Palladium.
Soda Ash 	
* Savanna	1-Star	Mineral	0 	
* Element	5 Food and 5 Science 	Salt of the Earth: +10 Food and +10 Science if there are two or more Plant biotica in this row. 	15 Food and 15 Science. 	Draftable as Cohort Bioticum with Chrome, Titan Graveyard, or Zircon.
Spinel 	
* Forest
* Savanna	2-Star	Mineral	0 	
* Gem	25 Gold 	Splendor: +55 Gold if adjacent to at least one Gem and at least one Predator bioticum. 	80 Gold 	Draftable as Cohort Bioticum with Citrine, Jade (Imperial), Lemongrass, or Panda Bear.
Spotted Hyena 	
* Savanna	1-Star	Animal 	3+ 	
* Predator
*Scavenger
* Ugly	10 Gold 	Badlands: +30 Gold and gains the Scavenger tag for each adjacent Mineral bioticum, up to a maximum of two Minerals. 	70 Gold 	Draftable as Apex Bioticum with Mudpool, and White Backed Vulture.
Tanzanite 	
* Savanna	2-Star	Mineral	0 	
* Gem
* Noble	10 Gold 	Diamond in the Rough: +60 Gold if adjacent to an Element bioticum. 	70 Gold 	Draftable as Cohort Bioticum with Peacock Ore, or Palladium.
Umbrella Thorn Acacia	
* Savanna	1-Star	Plant 	3+ 	
* Construction
* Tree	10 Science 	Lonely Tree: +30 Science for each adjacent Undergrowth bioticum, up to a maximum of three Undergrowth. 	100 Science 	Draftable as Apex Bioticum with Barley, and Nickel.
Vermiculite 	
* Savanna	3-Star	Mineral	0 	
* Gem 
* Volcanic	50 Science and 50 Gold	Painted Blood: +50 Science and +1 Biodiversity for each adjacent Predator or Scavenger, up to two. 	150 Science, 50 Gold, and 2 Biodiversity. 	Draftable as Cohort Bioticum with Titan Graveyard.
Warthog 	
* Savanna	2-Star	Animal 	0 	
* Herbivore
* Prey
* Scavenger
* Ugly (x2)	20 Food 	Mudbath: +40 Food if adjacent to at least one Mineral bioticum. 	60 Food 	Draftable as Cohort Bioticum with Cape Buffalo, orMarabou.
White Backed Vulture 	
* Savanna	1-Star	Animal 	0 	
* Bird
* Scavenger
* Ugly	5 Gold 	Bone Picker: +25 Gold if adjacent to at least one Element and Predator bioticum. 	30 Gold 	Draftable as Cohort Bioticum with Citrine, Lion, or Spotted Hyena.
White Rhino 	
* Savanna	2-Star	Animal 	4+ 	
* Dark Offering
* Herbivore
* Savanna Herd
* Titan	25 Food and 20 Gold 	Sanctuary: +60 Food for each set of Herbivore and Plant in this biome.
Grazer: +60 Gold if adjacent to at least two Plants. 	(60x+25) Food and 80 Gold, where x is the number of sets of Herbivore and Plant in this biome. 	Draftable as Apex Bioticum with African Violet, Impala, and Yam.
Wildebeest 	
* Savanna	2-Star	Animal 	0 	
* Herbivore
* Prey
* Savanna Herd
* Ugly	20 Food 	Herd Animal: +60 Food and gains two Herbivore tags if adjacent to at least one other Savanna Herd bioticum. 	80 Food 	Draftable as Cohort Bioticum with Monkey Orange, Secretary Bird, or Titan Graveyard.
Yam 	
*Savanna	2-Star	Plant 	0 	
*Dark Offering
*Root
*Undergrowth	20 Food 	Sweetener: +2 Food for each Science in adjacent Plant biotica, up to 40 Science. 	100 Food 	Draftable as Cohort Bioticum with Sorghum, or White Rhino.
Zebra 	
*Savanna	1-Star	Animal 	3+ 	
*Fur
*Herbivore
*Prey
*Savanna Herd	30 Food 	Savanna Herd: +50% Food for distinct adjacent Herbivore bioticum, up to a maximum of three Herbivores. 	75 Food 	Draftable as Apex Bioticum with Egusi, and Gazelle.
Zircon 	
*Savanna	2-Star	Mineral	4+ 	
*Gem	20 Science 	Vein: +20 Science for each Mineral in this row, up to four Minerals. 	100 Science 	Draftable as Apex Bioticum with Egusi, Fuorite, and Soda Ash.
==Strategy==
==Images==
==Trivia==
*The biotica found in the savannah are largely based on the grasslands of Sub-Saharan Africa.
*Buildings in a human city founded in the savannah biome will take on an appearance based on traditional Sub-Saharan African architecture.
Category:Biomes
Category:Reus 2