Super Smash Brothers Plus

Super Smash Brothers Plus, also known as Super Smash Brothers Ultimate Plus, Smash Plus and Super Smash Bros 6, is an upcoming title to be released in 2022 for the new Nintendo Switch Plus. It is an enhanced port of Super Smash Brothers Ultimate for the Nintendo Switch, featuring all of the same fighters as that game, while also containing several newcomers. The game also features new content, such as a Boss Rush mode, new bosses for World of Light, and a new mechanic of "Legendary" Assist Trophies, which feature some more powerful (but rarer) characters to aid in battle. Based on the game's new numbering system, in which characters are numbered based on their series rather than their entry into Smash, the base game contains 105 total fighters, the most in the history of the franchise. In addition, many of the returning fighters have received tweaks to their movesets, with some remaining the same, others receiving minor updates, and some receiving major overhauls. Another major change is that Echo fighters have either been altered to be their own character (such as the case with Dark Samus and Daisy) or have been relegated to being fully playable skins of their original character (such as Richter and Dark Pit). Even in the case in which these characters have been "downgraded", they still hold unique victory celebrations and in some cases victory themes to their counterparts.
==Game Development==
At the virtual E3 conference of 2021, the Nintendo Switch Plus was announced as an HD update to the Nintendo Switch, a way to keep pace with console competitors Sony and Microsoft. Full upgraded versions of several switch titles (including Breath of the Wild, Super Mario Odyssey and No More Heroes 3 were announced at the event, with Smash Ultimate being conspicuously absent. Also at the conference, the final 2 Fighter's Pass DLC characters were announced, those being Kazuya Mishima from Tekken and Sora from Kingdom Hearts. Late in the presentation for E3, it was also announced that Smash Ultimate Plus would be released and feature new characters, the first of those announced being Waluigi.
Despite the Covid-19 Pandemic continuing to make game development difficult, the team pressed on for release sometime in 2022. Due to burnout at continued Smash development, Masahiro Sakurai and his team at Sora LTD merely provided technical support to an in-house development team assembled by Nintendo, reportedly referred to as "Smash-Team". An initial release date of March 2022 was announced, but was later denied by Nintendo, with the official statement being that the game was "still in development." Further information, including a full roster of characters, was announced throughout the remainder of 2021. It was also confirmed that DLC would be released for Plus, though the characters selected would, for the first real time (beyond the Smash Fighter ballot) take player suggestions into account when choosing which characters would be chosen, especially when it came to First or Second Party characters.
==Gameplay and Menu Items==
Smash Brothers Plus is a platform fighting game in which the object is to knock fighters off the stage to score KOs. Being classified as an "enhanced port" of Smash Ultimate Smash Brothers Plus plays fairly identical to the previous game, with many of the same features migrating over to the new game. Smash-Team made very few modifications to the core gameplay, maintaining the same control scheme and basic gameplay styles of the previous games, with individual characters receiving modifications ranging from slight to massive overhauls. 
===Multiplayer===
The core aspect of Smash Plus, as it is with any Smash game, is the multiplayer Smash mode, where players can face up to seven opponents in customizable contests. All of the basic customizable options from previous Smash games made their return, including all basic game modes:
*Timed Matches- Where the goal is to score as many KO's (and as few deaths) as possible within a given time limt.
*Stock Matches- Where players have a certain number of lives (referred to as stocks) and attempt to defeat all other players before their stocks reach zero.
*Endurance Matches- Where players have a certain stamina level. When that stamina level is depleted, they lose the match.
These three basic rules could be combined and customized as well, with additional options for item appearance and frequency, player handicaps, individual versus team battles, damage percentage modifiers, etc. Players could also save multiple rule sets to allow for ready made matches in future playthroughs. 
Smash Plus also featured a new mode called Domination Mode. In each stage, a set location would be designated as the "ruling" area. Players could achieve domination of the stage by controlling that area, ie being the only player within the active zone at that time. As long as they were in control of the area, a timer would increase on their stage icon. When challenged for control, either by another player taking over the zone or the player leaving it voluntarily, the clock would stop moving up. At the end of the match (all Domination matches were timed matches as opposed to stock or endurance matches), the player with the highest time in control of the stage would be declared the winner.
===Single Player: World of Light- Dungeons of Light and Darkness===
The game's single player mode was changed to be a sort of pseudo-sequel/remake to the original World of Light. While the basic concept remained the same, competing in a series of trophy battles across the game map in order to progress forward, the layout was far different. Rather than just starting with Kirby, players had access to the original 8 characters from Super Smash Brothers 64 (Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox & Pikachu). Each character was assigned a Dungeon, which had several different trophy battles within it (the number of them was based on the difficulty you started the game with, ranging from 10 trophy battles in Easy mode to up to 40 in Hard Mode.) Unlike the original World of Light, the trophy battles were different in each playthrough, making each time through the game a different challenge. Also in each dungeon would be two boss battles. The bosses were randomly distributed, save for the final boss always being Master/Crazy Hand. The other 15 bosses (also available in Boss Rush Mode) were:
Andross	
Dracula	
Duon	
The Enchantress	
Galleom
Ganon	
Giga Bowser	
Gruntilda	
Hades	
Marx
Mother Brain	
Mr. Dark	
Porky Minch	
Rayquaza	
Wily Machine
After all dungeons were complete, the game opened up its Finale called Victor's Path. In this mode, players could unlock the rest of the roster in single matches. These matches were one on one against Level 7 CPUs. Defeating the opponents in these matches would unlock them for use in the rest of the game. After making your way through the Victor's Path, players would face off against Ghaleem and Dharkon as the bosses of World of Light. 
The game also featured a new mode called "Dying Light", a pseudo-Boss mode where players could take control of Master Hand or Crazy Hand and attempt to defeat a set number of fighters. This mode was unlocked only after World of Light was beaten.
===Single Player: Classic Mode===
Classic Mode played the same as Smash Ultimate, with each character having their own "path" to complete. The difficulty would scale upward the further you progressed along the path, though players could choose their own starting difficulty (up to 5.0), with the difficulty dropping if players lost a round. Each path consisted of 5 individual rounds against predetermined opponents, a "bonus round" in which players could earn extra gold or trophies by racing against a shadow version of themselves on the race to the finish stage, and then finally a predetermined boss fight against one of the various bosses in the game.
===Single Player: Challenger Approaching===
Unlike in previous Smash games, a new mode would be unlocked called Challenger Approaching whenever certain conditions were met to unlock characters for Classic or Multiplayer matches. The game began with 8 fighters unlocked (the original 8 fighters from Super Smash Bros: Mario, Link, DK, Samus, Yoshi, Fox, Kirby & Pikachu) as well as any DLC that had been purchased (after its release). Meeting certain conditions (completing classic mode with certain characters, playing certain modes or accomplishing certain feats) or by playing multiplayer smash matches long enough (characters would randomly appear once a certain number of matches were played, with the number rising the more characters that were unlocked) caused characters to appear in Challenger Approaching. Players could then fight these characters in single matches. Defeating them would unlock them in the rest of the game. Losing to them would cause them to disappear from Challenger Approaching for a while, but they would return ONLY if the specific unlock condition for them (such as beating Classic Mode) had been met. They would not return if they appeared through versus matches. 
Fighters purchased in the shop and defeated in the Finale of World of Light were permanently unlocked, and would not need to be defeated in Challenger Approaching.
More to Come
===Single Player: All Star Mode===
All Star Mode also returned from previous Smash games, replacing the All-Star Melee fight from Smash Ultimate. In this mode, players could challenge every fighter in the game in a series of matches, with only limited chances to replenish health throughout the fight. All-Star Mode could also be altered slightly to fight fighters in multi-man matches, or one on one, with a variable degree of difficulty available as well.
===Single Player: Smash Colosseum===
The mode "Smash Colosseum" was added as the gathering sight for all single player minigames. These included:
*Break the Targets- In which players broke a series of targets on one of five predetermined courses.
*Race to the Top- In which players competed against either CPU or other players to Climb an endless tower, with the winner after a set time being the one who could climb the highest.
*Race to the Finish- In which players can race against each other along an obstacle course to see who can reach the end the fastest.
*Home Run Contest- In which players either individually or in Co-Op mode attempted to hit Sandbag the furthest.
*Multi-Man Melee- In which players can take on a set number of CPU Mii Fighters and CPU controlled regular fighters (from 25, to 100, to Endless) and try and knock them all/the most out.
*Boss Rush- In which players can refight the bosses in the World of Light mode at their own leisure, and with differing levels of difficulty. Some bosses (Dharkon, Galeem, etc.) can only be fought once World of Light has been beaten.
===Other: Smash Mall===
Also known as The Shop, Smash Mall is a new gathering place for various shops in the game where Trophies, Stages, Music and occasionally even characters, can be purchased with gold earned throughout the game. Spending money in shops and unlocking other items are various ways to unlock characters as well, so players would be somewhat required to visit the Mall. There were 7 shops in the game- the 5 returning shops from the World of Light mode in Smash Ultimate as well as two new shops. Each one specialized in certain types of Trophies and different game franchises, but items from all games would appear universally in each shop.
*Anna's Emporium- Focuses on trophies involving weapons, sword fighting characters and a particular emphasis placed on the Fire Emblem franchise.
*Beedle's Tent- Focuses on trophies involving nature, the outdoors and a particular emphasis placed on the Legend of Zelda franchise.
*Funky Kong's Shack- Focuses on trophies involving transportation, vehicles and a particular emphasis placed on the Donkey Kong franchise.
*Pokemon Center- Focuses on trophies involving healing, doctors, and a particular emphasis placed on the Pokemon franchise.
*Professor E. Gadd's Outlet- Focuses on trophies involving the supernatural, technology and a particular emphasis on the Mario franchise.
*Timmy and Tommy's- Focuses on trophies involving construction, iconic locations and a particular emphasis on the Animal Crossing franchise.
*Sheldon's Place- Focuses on trophies involving sports, competitions and a particular emphasis on the Splatoon franchise.
===Other: Smash Jukebox===
The Smash Jukebox was the new option menu in which players could listen to the games enormous soundtrack. With over 1200 songs in the game, including tracks from new franchises represented as well as tracks from old franchises, the soundtrack was the most complete in Smash history. However, like previous Smash games, not all songs were unlocked at the beginning of the game. Some songs could be unlocked as rewards for completing Classic Mode or other game modes, while others could also be purchased inside the Smash Mall.
Click Here for more information on the soundtrack.
=== Other: Smash Gallery ===
The Smash Gallery was the location where trophies earned throughout the various game modes could be viewed and displayed. This included an Exhibit Mode, where players could create scenes with trophies they had earned and upload them for other players to see online. 
Click Here for more information on trophies available.
==List of Characters==
Smash Ultimate Plus features 105 total characters (excluding fully playable skins). Click on the Fighter's Name for More Information on Each One (Feature Coming Soon).
Mario 	Luigi 	Peach 	Daisy 	Bowser
Dr. Mario 	Rosalina & Luma 	Bowser Jr. 	Piranha Plant 	Captain Toad *NEW*
Waluigi *NEW* 	King Boo *NEW* 	Donkey Kong 	Diddy Kong 	King K. Rool
Dixie Kong *NEW* 	Link 	Sheik 	Zelda 	Young Link
Ganondorf 	Toon Link 	Samus 	Dark Samus 	Zero Suit Samus
Ridley 	Yoshi 	Kirby 	Meta Knight 	King Dedede
Bandana Dee *NEW*	Fox 	Falco 	Wolf 	Pikachu
Jigglypuff 	Pichu 	Mewtwo 	Pokemon Trainer 	Lucario
Greninja 	Incineroar 	Rillaboom *NEW* 	Ness 	Lucas
Ninten *NEW* 	Captain Falcon 	Black Shadow *NEW* 	Ice Climbers 	Marth
Roy 	Chrom 	Ike 	Robin 	Corrin
Byleth 	Mr. Game & Watch	Pit 	Palutena 	Wario
Snake 	Sonic 	Dr. Eggman *NEW* 	Tails *NEW* 	Olimar
R.O.B. 	Villager 	Isabelle 	Mega Man 	Wii Fit Trainer
Little Mac 	Mii Fighter 	PAC-MAN 	Ms. PAC-MAN *NEW* 	Shulk
Pyra/Mythra 	Duck Hunt 	Ryu 	Ken 	Cloud
Sephiroth 	Bayonetta 	Inkling 	Octoling *NEW* 	Belmont
Joker 	Hero 	Banjo & Kazooie 	Terry 	Min Min
Steve 	Kazuya 	Sora 	Shovel Knight *NEW* 	Heavy *NEW*
Paper Mario *NEW*	Shantae *NEW* 	Ring Fit Trainee *NEW*	Rayman *NEW* 	Tracer *NEW*
Bomberman *NEW* 	Scorpion *NEW* 	Crash *NEW* 	Monster Hunter *NEW*	Ryu Hayabusa *NEW*
===DLC===
The DLC is to be released as 6 "Season Passes". As opposed to individual releases for each character, all 5 characters in each pass was set to be released simultaneously, although they could be downloaded individually if players chose. Season 1 was announced to be released a few months after the game's release. With 30 additional characters in total, the total number of characters in the game equals 135.
Earthworm Jim *NEW*	Papyrus & Sans *NEW*	Phoenix Wright *NEW*	Ivy *NEW* 	Imposter *NEW*
Zagreus *NEW* 	Master Chief *NEW* 	Bill *NEW* 	Geno *NEW* 	Dante *NEW*
Eevee *NEW* 	Baby Bros *NEW* 	Kamek *NEW* 	Impa *NEW* 	Magolor *NEW*
Mike Jones *NEW* 	Chell *NEW* 	Axel *NEW* 	Sami *NEW* 	Jason & Sophia *NEW*
Arthur *NEW* 	Lloyd *NEW* 	Arle Nadja *NEW* 	Agumon *NEW*	Ratchet & Clank *NEW*
 	 	 	 	
==Stages==
The game features 125 stages on which to fight battles, each with their own sets of hazards and pitfalls awaiting players. Each stage also has a Battlefield, Small Battlefield and Omega form to it, which increases the number of possible stages to play on greatly. The game features every stage from the original Smash Ultimate, as well as 10 new stages, some representing the new characters.
		Existing Stages		
Battlefield	
Small Battlefield	
Big Battlefield	
Final Destination	
Peach's Castle
Kongo Jungle	
Hyrule Castle	
Super Happy Tree	
Dream Land	
Saffron City
Mushroom Kingdom	
Princess Peach's Castle	
Rainbow Cruise	
Kongo Falls	
Jungle Japes
Great Bay	
Temple	
Brinstar 	
Yoshi's Island (Melee)	
Yoshi's Story
Fountain of Dreams	
Green Greens	
Corneria 	
Venom	
Pokemon Stadium
Onett	
Mushroom Kingdom II	
Brinstar Depths	
Big Blue	
Fourside
Delfino Plaza	
Mushroomy Kingdom	
Figure-8 Circuit	
WarioWare, Inc.	
Bridge of Eldin
Norfair	
Frigate Orpheon	
Yoshi's Island	
Halberd	
Lylat Cruise
Pokemon Stadium 2	
Port Town Aero Dive	
Castle Siege 	
Distant Planet	
Smashville
New Pork City	
Summit	
Skyworld 	
Shadow Moses Island	
Luigi's Mansion
Pirate Ship	
Spear Pillar	
75 m 	
Mario Bros.	
Hanenbow
Green Hill Zone	
3D Land	
Golden Plains 	
Paper Mario	
Gerudo Valley
Spirit Train	
Dream Land GB	
Unova Pokemon League	
Prism Tower	
Mute City SNES
Magicant	
Arena Ferox	
Reset Bomb Forest	
Tortimer Island	
Balloon Fight
Living Room	
Find Mii	
Tomodachi Life	
PictoChat 2	
Mushroom Kingdom U
Mario Galaxy	
Mario Circuit	
Skyloft 	
The Great Cave Offensive	
Kalos Pokemon League
Coliseum	
Flat Zone X	
Palutena's Temple	
Gamer	
Garden of Hope
Town and City	
Wii Fit Studio	
Boxing Ring 	
Gaur Plain	
Duck Hunt
Wrecking Crew	
Pilotwings	
Wuhu Island 	
Windy Hill Zone	
Wily Castle
PAC-LAND	
Super Mario Maker	
Suzaku Castle 	
Midgar	
Umbra Clock Tower
New Donk City Hall	
Great Plateau Tower	
Moray Towers 	
Dracula's Castle	
Mementos
Yggdrasil's Altar	
Spiral Mountain	
King of Fighters Stadium	
Garreg Mach Monastery	
Spring Stadium
Minecraft World	
Northern Cave	
Cloud Sea of Alrest	
Mishima Dojo	
Hollow Bastion
===New Stages===
2Fort 	From the Team Fortress series, 2Fort takes place between the two titular forts, which provide partial cover to either side blast zone, leading to a lot of fights geared toward knocking opponents to the upper blast zone. In between the two patches of land is a covered bridge, that allows for fighting on the bridge or above it. Occasionally you will see some TF2 mercenaries running in the background, but this is just for show.
Act 2-2 	From the Ninja Gaiden series, Act 2-2 is a series of platforms over bottomless pits. Jumping from Platform to Platform is key, as there is very little space to manuver and space out opponents, making this stage ideal for up close fighters (or, conversely, for those who can effectively control the stage). Occasionally birds will appear, swooping down over the platforms to knock players to their doom.
Bowser's Castle 	From the Super Mario series, the stage consists of a single platform with Bowser's Castle looming large in the background. Occasionally Platforms will appear on the sides of the stage, allowing for additional combat, but Lava Bubbles can also shoot up at random, dealing damage to anyone caught in their way. On rare occasions, a Koopa Ship will appear in the background and fire cannon balls onto the stage, sending fighters scrambling.
Glade of Dreams 	From the Rayman series, the Glade of Dreams consists of four platforms over an open pit, with a walk off platform on the left hand side. The right hand side is geared towards aerial combat, though the Moskitos that fly in from right to left can disrupt timing a bit. Items tend to spawn on the left hand side, making it a mad dash to get over there to recover them.
King's Row 	From the Overwatch series, King's Row takes place on the streets of the London Neighborhood, with a few local rooftops (randomly spawned before the match) serving as additional platforms. The stage is a walkoff stage. Occasionally a double decker bus will stop on the stage to pick up passengers. It can be used as a temporary platform, but get out of its way before it leaves the station, or else it might send you away with it. Other characters from Overwatch can appear in the background.
N.Sanity Beach 	From the Crash Bandicoot series, N. Sanity Beach is a single slightly hilly platform with two bottomless pits on either side. It is a mostly no frills stage, with the only gimmick being the benefit you can gain when Aku Aku happens to appear. If players touch him, Aku Aku will provide Super Armor for the next attack that they absorb, canceling all knockback.
The Pit 	From the Mortal Kombat series, The Pit is the iconic stage of the fighting game. It is no frills, with no hazards outside of the walkoff sides on either side. However, aesthetically, whenever you manage to get a Star KO on the stage, you will hear the MK announcer say "Excellent" or simply let out a loud laugh maniacally. Reptile's shadow will also appear over the moon in the background, as an Easter Egg to the first Mortal Kombat/
Plains of Passage 	From the Shovel Knight series, the Plains of Passage is a single platform with a single moving platform over the right hand side of it. On the left, there is a checkpoint marker that can be broken, which will sometimes result in an item appearing. On occasion, bubble platforms will rise up on either side, acting as one-shot platforms that disappear the moment a player lands on them, but still giving players a chance to reestablish themselves and make a comeback.
Waluigi's Pinball 	From the Mario Kart series, this stage takes place literally inside the pinball machine, with platforms stationed randomly throughout the mostly vertical stage. Some of these platforms also have bumpers underneath them preventing players from jumping through them and adding an additional hazard. Pinballs will be shot up from the bottom of the stage, with the flippers also acting as platforms, centering over a single bottomless pit. These pinballs do massive damage if they hit you, but thankfully they don'tstay present for long.
Wingo's Watchtower	From the Captain Toad series, Wingo's Watchtower is a traveling stage. The platform will move up along the watchtower, stopping on one of the four sides at random, where a series of platforms to stand on reside. Eventually, it will travel to the top, where a single golden platform sits. On occasion, Wingo himself will appear on one side of the stage, blocking that blast zone. He will flap his wings rapidly, attempting to blow all fighters off the stage through the other blast zone. Fortunately, these high winds don't last for very long.
=== DLC Stages ===
New Junk City 	Obtained in the Season 1 DLC Pass, New Junk City is from the Earthworm Jim series. It features two main lower platforms, as well as several slanted platforms on either side to allow for multi tiered combat. Junkyard dogs will occasionally appear in random locations, attacking any player who is unfortunate enough to get to close. Occasionally you can also see Psycrow, Bob the Killer Gold Fish, Evil the Cat and Professor Monkey-For-A-Head appear in the background along the moving conveyor belt, but this is just for show.
Courtroom No. 5 	Obtained in the Season 1 DLC Pass, Courtroom No. 5 is from the Ace Attorney series. The iconic courtroom actually provides the backdrop for the surprisingly large stage, as the main battle takes place on the two bannisters in the foreground, with a bottomless pit in the middle of the stage. Either side has walkoff blast zones, leading to a variety of different battles that can take place.
Valentine Mansion 	Obtained in the Season 1 DLC Pass, Valentine Mansion is from the Soul Calibur series. The stage travels through different parts of the mansion, with the scene shifting every so often. However the primary look of the stage is a standard battlefield configuration. Various Soul Calibur characters such as Nightmare, Raphael and Cervantes can be seen in the background on rare occasions.
Installation No. 4	Obtained in the Season 2 DLC Pass, Installation No. 4 is from the Halo series. It is a series of platforms set on the enemy installation located in the first level of the original Halo: Combat Evolved. Beyond that, members of the Covenant and Spartan Corps can be found fighting in the background, though its all for show.
Jungle Level 	Obtained in the Season 2 DLC Pass, the Jungle Level is from the Contra series. It mimics the first level from the first Contra game, with several randomly placed platforms scattered over a watery grave beneath in all their 8 bit glory. Occasionally guns will appear in the background and fire bullets at random. These projectiles only do moderate damage and knockback.
Forest Maze 	Obtained in the Season 2 DLC Pass, Forest Maze is from the Super Mario RPG series. It takes place on a flat piece of ground with three stumps acting as platforms and walkoff sides on either end. On occasion, Wigglers will emerge from the stumps and wander from one to another, dealing damage to anyone unfortunate enough to be caught in their path.
==Items==
The game features 100 Items to help you defeat enemies. These items range from Pokeballs to baseball bats to Assist Trophies to lord knows what else. As with previous Smash games, Items and the frequency with which they appear can be altered in the options menu of any mode.
The Assist Trophy can summon any of several characters to the field to aid you in battle. KO's caused by Assist Trophies count towards your score, making them a valuable asset. Just be careful, as some assist characters can be KO'ed themselves...
A list of assist trophy characters can be found here. 	An odd but powerful little device. The Banana Gun will fire a single banana shaped projectile in a straight line at opponents. Anyone hit by it will be sent flying from the impact in an explosion of Potassium-Enriched Power. However, this is a one shot item, as after it fires all you are left with as a Banana Peel item to throw at your enemy. 	An iconic weapon from the Mario Kart Series, the Banana Peel won't really deal much damage, but when thrown at an enemy it will cause them to fall over and land on their rear end somewhat comedically. Aside from humiliation, this can help set up combos or stop incoming attackers. Each Banana peel has two uses before it disappears. 	A basic barrel. Throw this item at opponents to send them flying. Will usually contain up to three items of varying quality within them at random. Barrels roll down slanted platforms, so be careful when they appear above your head, lest you get caught with an unexpected surprise.
Straight out of the swamps comes Bayou Billy's Stick. Also known as the Ugly Stick...that's pretty much exactly what it is. A stick. That's Ugly. Surprisingly enough it has decent reach for a ranged weapon and the knockback is so low that it can be used to combo opponents. However, one good hit from anywhere and the stick will be sent flying to oblivion. 	The classic Beam Sword from Smash Bros. past hasn't changed all that much. The blade will extend depending on whether or not the command input is a normal attack or a Smash Attack, with the latter greatly increasing the range of the weapon (though the damage is still greater the closer you are to your opponent.) It's resemblence to another weapon of yore is not unnoticed. 	It looks like a normal baseball. However if you through the Beastball at an opponent and it connects with them, then the magical ball will teleport a short distance away and damage opponents again with a return trajectory. It will do this even if you miss, though the damage won't be as great. The Beastball moves fast too, so dodging this one may be a chore. 	Not a fun item to see thrown your way, the Beehive will summon a swarm of Wasps to constantly sting and harrass any player that happens to be hit by it. The wasps will last for about 7 seconds of game time, and if you are quick enough you can outrun them, but expect to take some damage from them. Striking this from afar will cause the wasps to swarm random players, including you. Oddly enough, if the stage has water you can swim in, that will protect you from the wasps.
It may not look like much, but the Beetle can be a devastating item. Thrown at an opponent, the Beetle will fly in a straight line until it makes contact with an enemy. Once it does, it will latch onto them and then fly straight up, carrying them past the Blast Zone and to their doom. It is possible to break free by button mashing, but only at low percentages. 	Not dissimilar to the astral object it shares a name with, the Black Hole when thrown will create an all-powerful vortex for a short period of time. Any player caught in the vortex will be pulled in to the center, almost certainly unable to escape. Of course, a helpful Smash attack from you could help them reach escape velocity, whether they want to or not. Items are also affected by this, so toss a Bob-omb into the center of the vortex and watch the fun begin. 	While it looks like a normal crate, the Blast Box is actually a powerful explosive item that will detonate if it is jostled around too much. Hit it with a smash attack or stray projectile and it may just go off, detonating a powerful explosion that will obliterate almost anyone hit by it, including you. It should be noted that if a fire attack hits the blast box, it will immediately go off regardless of the damage its sustained to that point. 	The Blast Mask is a risk/reward item to be certain. Putting it on, the object is to get as close to the opponent as possible. Once you are in position, pressing the B-Button will cause the mask to detonate. You will take damage from this blast, but you will not suffer any knockback. Your opponents, on the other hand, will suffer the same damage and be knocked back by the explosion. The Blast Mask has three uses before it disappears.
The classic Mario enemy returns. The Bob-omb will fall to the ground, where it will remain for eight seconds as just a normal projectile. Pick it up and throw it at the enemy, where it will explode on contact with them or with the ground. However, leave it alone for too long and the Bob-omb will get up and wander around the stage for a few seconds before it will self-destruct. In this phase, it cannot be picked up, and simply touching it will be enough to send you flying. In the right hands, the Bob-omb is a powerful projectile. Used carelessly, it could spell your doom.	Taken from the Legend of Zelda series, the Bombchu that can be used one of two ways. It can be thrown like a normal projectile, in which case it will detonate upon impact with the ground or an enemy. Or it can be set down (by simply pressing B as opposed to throwing it), in which case the Bombchu will scurry along the ground and up walls until it hits an enemy or 12 seconds pass, whichever comes first, at which point it will detonate and send opponents flying. 	The Bomber is a seemingly sentient Bomb that works differently than other explosives. It will walk around in much the same fashion as a Bob-omb, and will eventually explode on its own. However, you can hold it and press B to hold it high above your head. Time will slow down briefly before the Bomber blows up, sending any opponent nearby flying while you remain unharmed. Like most explosives, though, if it is hit with a fire attack it will explode on the spot. 	A simple projectile that does exactly what it says it will. The Boomerang will fly outward towards an opponent, hit them, and then return to whoever through it. It's a fairly sturdy projectile too, lasting for several throws, but it can be hard to get rid of when you want to use a different move as well. If it fails to return to sender for some reason, it can be picked up by someone else.
The classic enemy from the arcade game of the same name, the Boss Galaga will fly out of your hand when thrown and up to the top of the stage. There it will wait a few seconds before dropping down and applying a tractor beam to the stage. Any enemy caught in the tractor beam will be taken hostage and fly off into the final frontier of a Star KO. Like with the Beetle, it is possible (though incredibly difficult) to button mash out of this item's grasp. 	The Bulbmin are tiny little items that will attach themselves to any player that they hit, biting at them for a few seconds before they disappear in much the same way Olimar's Pikmin do. Bulbmin typically are found in groups of 3-5, falling out of Party Balls or some other container, but they are picked up one at a time. Be quick in catching them; after a few seconds they will begin wandering the field and attack the first player that they find. 	The Bullet Bill is a powerful one-time use weapon. Using this will transform you into a Giant Banzai Bill that will fly across the stage in the direction you were facing when it was used. Any enemy that is hit by the Bill will be sent flying, before you transform back into yourself a short distance off the edge of the stage, able to come back while in freefall. 	An old "fan favorite", the Bumper will simply set itself up vertically when it is thrown and stay there. Any player, including you, who hit it will then be flung off in the opposite direction while also taking a small amount of damage. Throw this near an edge to keep players from coming back to the ledge, but just beware of where these things wind up lest it comes back to bite you.
Taken from the Legend of Zelda series, the Bunny Hood will greatly increase your speed and jumping ability for while it is active. It will also give your fighter cute little bunny ears for the duration, though I suppose some humiliation is an acceptable tradeoff for such power. The Bunny Hood will last 20 seconds or until you are KO'ed. 	This pink and white capsule is deceptively powerful, as it is the only container item that every Smash fighter can throw at full speed. The capsule will usually contain just one item inside of it (Pokeballs are the most common item spawned from them), but on occasion they will also explode upon contact with the enemy, sending them flying. Definitely a valuable sneak attack item. 	A standard item in Smash since the beginning, crates work like barrels except they are heavier and they don't roll down slopes (though they will bounce off of steep slopes). Only a few characters can carry a crate before throwing it. Upon breaking, a crate will drop up to 5 items of varying quality. 	The Cup of Lifenoodles is a healing item that has a dual purpose. Not only will it restore 20 HP upon consuming it, but it will also cure all current status ailments that afflict you, from poison to reverse controls to even stat debuffs. It will also give you protection from those ailments afflicting you again for about six seconds after consumption. It doesn't show up often, but when it does it can be a lifesaver.
An assembly item, the Daybreak come in three parts. Throughout the match, the various pieces of the Daybreak gun will appear on the stage. Collect all three and you will have control over the powerful gun that fires a charged laser in one direction clear across the stage, dealing massive damage and knockback to anyone hit by it. If different players get pieces of Daybreak, though, knock it away from them with a powerful attack or by KO'ing them. 	A powerful weapon against high damaged opponents, Death's Scythe can be used to rack up damage with normal attacks given its good range. However its true strength comes from using it as a Smash Attack. Connect with this at the right time, and you won't send the opponent flying, but instead instantly KO them. This occurs at higher percentages, so watch out if you're on the brink. 	Taken from the Legend of Zelda, the Deku Nut is a small and unassuming projectile. However, throw on down on the ground and it will detonate a bright flash of light that will stun anything nearby, leaving them wide open to a follow-up attack. Throw them at an enemy and they are guaranteed to be stunned as well. Throw them at an enemy in the air, and they will enter freefall, pretty much sealing their fate. 	The legendary air-ride machine. Like the Daybreak, the Dragoon comes in three pieces that are assembled during the match. Collect all three and you will take a ride on the Dragoon. A crosshair will appear for the player to aim at an opponent. Once aimed, press a button and the Dragoon will come zooming through. Any player hit by it will be sent flying. Also like with the Daybreak, if another player has the piece you're looking for, hit them with a powerful attack or KO them to knock it loose.
The Drill Arm will fire a single drill projectile forward in a straight line that can damage opponents multiple times as it flies by. Given the lack of knockback, it can even fling them off screen if it is timed right. At the end of its flight, the Drill Bit will explode, dealing more damage. The handle of the Drill Arm can be used as a thrown projectile after the Bit has been fired. 	The Energy Tank works in a similar fashion to the Special Flag, though with a twist. Grab it and hold it aloft for 10 seconds successfully, and the Energy Tank will disappear, restoring half of your health (or up to half your starting stamina in Endurance matches) instantly. Like with the Special Flag though, you will be completely vulnerable during that time. Furthermore, if you throw or drop the Energy Tank, it will disappear. 	Taken from the Legend of Zelda series, the Fairy in a bottle is a timed healing item. At normal times it is an unbreakable projectile that can be thrown at enemies. It only does a small amount of damage and no knockback at all. However, if someone with over 100% damage picks it up, then they will break open the bottle and instantly heal that damage (up to 100%). This will also happen if the item hits a player with over 100% damage, so be careful where you throw it. 	When the Fake Smash Ball appears on screen, you may want to go and hit it as fast as you can, hoping it will grant you the elusive Final Smash. However, the Fake Smash Ball (which is determined by the horizontal line of the Smash Logo being wider than the vertical one, as opposed to the correct way of vertical being wider) will instead break open and create a powerful X-shaped explosion in that area, sending anyone nearby flying. So keep an eye peeled, as it can be hard to tell the difference in the heat of battle.
A flaming sword that does great damage at first. The Fire Bar is similar to the ones found throughout Bowser's Castles in the Mario Series. When used repeatedly, the long sword will lose power, causing the number of fireballs on it to shrink until there's only one left, reducing its range and damage. It will never shrink below one, so at the very least it can be used as an upgrade to dash attacks. 	One of the more iconic items from the Mario Universe, the Fire Flower will blow a short range stream of fire at the opponents, damaging them multiple times. It doesn't have very great range though, and the flower won't last very long before it's literally just blowing smoke. Fortunately, the Fire Flower can be thrown as a flaming projectile after it has been used up. 	The most basic of healing items, Food will often appear in groups of 3-5 items at a time and will heal anywhere from 1% (a peppermint candy) to a whopping 20% (a full porkchop) of health when you eat it. The food that shows up is entirely random, so be sure to grab it when you can. Every little bit helps. 	An inconspicuous little item, slap on the Franklin Badge and for a little while you'll be immune to projectile attacks outside of Final Smashes. The Badge will reflect even the strongest projectile back in the direction from which it came, complete with boosted offensive power too. The Badge's effects only last 25 seconds.
A small piece of semi-sentient ice that will move across the stage. Pick this item up and throw it at an enemy. If it connects, they are guaranteed to be instantly frozen in ice and sent flying up in the air. It is possible to button mash your way out of being frozen, but at higher percentages it is very difficult. 	Straight from Yoshi's Island, the Fuzzy is an item that can affect anyone who is unfortunate to touch it. This little puffball will float down from the sky slowly. Anyone who touches it will have their controls reversed for a short period of time, and if it is a human who touches it, they will also have their screen be distorted slightly. The effect only lasts for about 7 seconds, but it could be long enough to send you to your doom. Unlike other reversal moves, this one seems to confuse CPU opponents too.	A weapon of significant prestige, the Golden Hammer works in much the same manner as a regular Hammer, sending anyone hit by it flying upwards. There are two big distinctions though. One, by repeatedly pressing the B-Button, this will allow you to float in the air while the Golden Hammer is active. Secondly, on occasion you will get the Golden Squeaky Hammer, which has the same floating abilities but deals no damage or knockback and instead makes a squeaky sound when it hits people. That's the gamble you take, though. 	A standard Koopa Shell that can be thrown at enemies. The Green Shell will deal decent damage and knockback to any player it comes in contact with after thrown. Just be careful in enclosed stages, as like its counterparts the Green Shell will bounce off of walls. Should that happen, then you will become vulnerable to the Green Shell's impact as well.
A powerful wind based item, firing the Gust Bellows will send a gust of wind straight ahead. It won't damage enemies directly, but it will easily blow all but the heaviest opponents off stage, and severely limit their ability to get back. The Bellows don't last for a long time, but certainly long enough to send most to their doom. If the Bellows is tossed, it will bounce around the stage blowing random gusts of wind in random directions, creating some degree of chaos. 	The iconic Donkey Kong Hammer and one of the more powerful weapons in Smash, the Hammer will give you the ability to send opponents flying while it is active, virtually guaranteeing that someone will be KO'ed during its runtime. Of course, the head of the hammer could always fall off, but that's a minor risk involved to the sheer power of this item. 	A powerful healing item, the Heart Container will heal up to 100% damage instantly upon grabbing it. It can be a mad dash to try and acquire this item when it appears, as it will pop up in the air and then slowly descend down to the ground. Keep your eyes open for when it appears, and time it right to snatch it away from your opponents. 	A model version of Olimar's ship, the Hocotate Bomb is a two-phased weapon. Throw it down or strike it with an attack, and it will launch itself into the air, dealing only minor damage to anyone it hits. A few seconds later however, the Hocotate will come crashing down and explode when it hits the ground, sending anyone in the explosion radius (including you) flying. Be sure to know where the weapon is when it launches, so you know to avoid the area!
The Home-Run Bat may not look like much, given that its range isn't as good as the Beam Sword (or even Billy's stick), but the power this weapon possesses is nothing to laugh at. Perform a Smash Attack and connect with the mighty swing, and your opponent is guaranteed to be sent sailing for the fences, and more than likely will end in a Star KO depending on the damage and angle when they are launched 	The Honey Syrup is another healing item with multiple uses. As damage recovery, it actually doesn't do much, only restoring 10% of health per use. However its true strength lies for characters who have special types of ammunition. Magic meters, ammo for guns, special counters. Whatever the case may be, the Honey Syrup will restore all ammo for those offensive moves. 	A small glowing orange projectile, at least at the start. When thrown, this item will attach itself to a platform (including the stage itself) and begin to orbit across the surface. Everytime it hits a player it will grow bigger and move faster, while also dealing more damage with the following hit. After a while, the Hothead will also begin emitting electrical sparks that will increase in intentsity with its size. After a short while, the Hothead will simply disappear. 	The Ice Flower is a colder version of the Fire Flower. It will blow an icy mist out straight ahead that does less damage than the Fire Flower, but has a chance to freeze opponents at higher percentages. The Ice Flower also lasts a bit longer than its fiery counterpart. Once depleted, the Ice Flower can be thrown, where it acts as a less powerful version of a Freezie.
The Jinjo, unlike other sentient items, will never move from its spot. It will simply sit there and wait for you to pick it up. Once thrown, the Jinjo will fly in a predetermined pattern straight ahead, damaging foes. The Jinjos fly through opponents as well, meaning multiple enemies can be hit by one. Each different color Jinjo (Blue, Purple, Orange, Yellow and Red) will fly in a different pattern from the others, so memorize these for maximum effectiveness. 	A powerful sword from the world of Fire Emblem, most of the time the sword will behave like any other melee weapon. However, every three seconds or so the blade will flash pink. Hitting an opponent at that time will deal twice as much damage and knockback than what would otherwise be delivered. Timing is everything with this weapon, so keep a close eye on it. 	Taken from Mario Galaxy, the Launch Star will set itself up just like a Bumper does after it is thrown. However, it will also point in a random direction. Any player who wanders into the Launch Star once it is set up will be launched in the direction that it is pointing. It will launch players with higher percentage damage further than others. Useful for edge guarding, a Launch Star will only last for a short time before disappearing. 	The Legendary Assist Trophy is essentially a souped up version of the regular assist trophy. Grabbing one of these badboys when they manage to appear on stage guarantees one of 12 legendary assist characters will appear to aid you in battle. These rarer characters are capable of getting multiple KO's or affecting multiple opponents in the right hands and cannot be KO'ed themselves. Only one legendary assist character can be on screen at a time.
A list of assist trophy characters can be found here.
Taken straight from Mario Kart, the Lightning Bolt has a powerful ability. Simply touching it will cause every other player to shrink down in size automatically for a short period of time, allowing you to go to town. While shrunken, a player's attacks do a fraction of their normal damage and knockback, and any strong hit will send them flying. The shrinking effect lasts for about 10 seconds or until a player respawns after being KO'ed. Oddly enough, eating a Poison Mushroom while shrunken will also restore you to normal. 	A magical flower, the Lip's Stick doesn't do much damage on its own when it hits enemies (nor do the Magical Sparkles that it emits when it is swung). However, anyone hit by it will grow a flower on their head that's known as the Lip's Stuck Effect, and they will take damage slowly over time until the flower falls off. The larger the flower, the more damage they will take. You can increase the size of the flower by continuing to hit them with this weapon, up to a maximum limit. 	A more powerful version of the standard Pokeball, the Master Ball has the same basic mechanics: throw it and it will damage an enemy if it hits. When it hits the ground, a Pokemon will come out. The differences are that the Master Ball does a tiny bit more damage if it hits an enemy when thrown, and most importantly it will almost always have a mythic or legendary Pokemon contained within to do damage to your enemies. Of course, sometimes it's just a Goldeen, but that's the risk. 	Far more common than the Heart Containers, the Maxim Tomatoes will instantly heal up to 50% worth of damage per use. If you are lucky enough to stumble upon a group of them, then you can easily restore yourself to full health in a short amount of time.
Taken from Mario 64, the Metal Box will temporarily turn you into a metal clad version of your fighter. While encased in the armor, you will suffer much less knockback from attacks and you will also take less damage. Your own physical attacks will be slightly stronger. However, if you are Metal, you will also be under far greater gravity. Should you fall off the stage, it's likely to your untimely demise. The Metal effect lasts about 15 seconds. 	The Motion Sensor Bomb is a devilishly clever little device. Once thrown, the bomb will stick to the ground or wall that it lands on, hiding in plain sight. Any player who wanders near it will then trigger the explosion, sending them flying into the air. The bomb can also be triggered by a well timed long range attack, so keep track of the bombs you lay and set traps for enemies! 	A peaceful denizen of Saturn Valley, the Mr. Saturn will wander the stage when it arrives on the scene, waiting to be picked up. When thrown, the Mr. Saturn will bounce off of enemies straight up, dealing only minor damage. However, if thrown as a Smash Attack and it hits a player's shield, then that shield will be instantly broken. 	The Oil Can from Mario Kart more effects status than it does deal damage. Picking up an oil can and hitting an opponent with it will cover them in oil for a short period of time. This will limit them offensively and defensively, as they will be unable to roll-dodge (they will stumble if they try) and they will be unable to utilize their normal grab attacks for this period. Fortunately if you are hit by it, the oil effect only lasts about 8 seconds. Note, if you hit an oil can with a fire based attack, it will explode and do decent damage and knockback to anyone to close, including yourself.
A powerful stone Club, the Ore Club does decent damage on its own. But when used with a Smash Attack, it will generate a powerful tornado that travels across the stage and can fling opponents high into the air. This item is a bit unwieldy though, as its size will slow your running speed while carrying it slightly. 	The Party Ball works very similarly to a crate, though it isn't as heavy. When thrown it also doesn't do much damage. Throwing a party ball or striking it with an attack will cause it to rise into the air. A fanfare will play and items will fall out of the Party Ball. Sometimes these are varied items, but almost always the Party Ball will drop two or three Pokeballs, a cadre of food for healing, or a bunch of Bob-ombs that will explode when they wake up. 	They may look like a normal pair of boots, but the Pegasus Boots actually can be very helpful while fighting in melee style. While these are active, player's will be able to dodge and air-dodge much more quickly than they would otherwise, and their invulnerability during dodges will last slightly longer. In addition, players will fall to the ground at a slower rate, making stage recovery easier. The pegasus boots only last for 15 seconds. 	The Pepper Shaker from the classic Arcade Game Burger Time. This short range projectile will toss a small amount of pepper at the enemy, paralyzing them for a short period of time and allowing for a follow-up attack. While it is incredibly short range and deals no damage on its own, its longevity makes it a powerful surprise attack.
Maybe the most powerful healing item in the game. The Phoenix Down from Final Fantasy can be a life saver...literally. Grabbing it will cause it to float above your head for a period of time. If you are KO'ed at any point while this item is active, then you will be spared death, reappearing on the stage with up to 50% worth of health restored. This effect only lasts 20 seconds though. If you aren't KO'ed during that time, then the Down will simply heal up to 50% damage and then disappear. 	The Pitfall Trap from Monster Hunter World has been combined with the Pitfall item from Animal Crossing, working in one of two ways. Throwing the trap will cause the opponent to immediately be buried beneath the ground when they are hit by it (or drive them to the ground if they are in the air). However, you can also bury the trap by just pressing the B-Button, similar to a Bombchu. Then the Pitfall Trap will act like a Motion Sensor Bomb, causing any player who steps on it to be buried. 	Far easier to tell the difference than in previous games, the Poison Mushroom is the antithesis to the Super Mushroom. Touching this item will shrink you down to size for a short period of time, rendering your attacks far weaker and making it easier to knock you off the stage. The only reason to seek out a Poison Mushroom is if you are already shrunken, as it will restore you to normal. The shrinking effect lasts 10 seconds. 	A tried and true Smash staple, the Pokeball is a simple throwing object. Throw it at an opponent to deal some damage. However its true strength is what lies inside. When it hits the ground after it is thrown, it will release a Pokemon to aid you in battle. Each Pokemon is different, with some being mythical and legendary, and others being not so great. It's always a gamble when these enter the fray.
Taken from the original Mario Bros arcade game, the POW Block can be powerful against grounded opponents. When it is thrown against the ground, it will cause the entire stage to shake, causing every opponent who is on the ground to be sent flying straight up into the air and take damage. However, it doesn't effect airborne opponents unless it is thrown at them. The POW block can be used three times before it disappears. 	The Rage Blaster is a handgun with a unique twist. The red bolts of energy it fires will deal damage directly tied to the amount of damage the shooter has sustained to that point. Which means it can be an item to help a player who's close to being KO'ed rally back. Of course, the same holds true for any enemy who has it, so watch out. 	The Rambi Tokens appear from Donkey Kong Country. Just grabbing one won't really do anything right away, though you will see a token appear above the fighter icon below. Grab three of them though, and you will transform into Rambi the Rhino for a short while. While Rambi, players will have a powerful charge attack with the B-Button and a normal horn attack with the A-Button (as well as two jumps in the air). Both attacks deal significant damage and knockback to enemies. You'll also suffer very little knockback as Rambi. Your time as Rambi is short, lasting only 12 seconds before you turn back to normal, but it can turn the tide certainly. If you are KO'ed, you will lose all Rambi Tokens you've gained to that point.	The Ramblin' Evil Mushroom will walk around on stage when not in use. When picked up and fired though, the Mushroom will emit spores that will put a mushroom on enemy player's heads, causing their controls to be reversed for a period of time. It's a surprise attack type of move, even if it doesn't work very well on CPU players.
A Smash staple, the Ray Gun will fire out green bursts of energy that travel at fast speed and do a moderate amount of damage. In Smash Plus, the ammo capacity of the Ray Gun has been slightly increased, giving it a few more shots to unload at your foes. 	When the Rocket Belt is activated, players will be able to launch themselves into the air and fly around with the greatest of ease. You can still launch attacks with this active as well. However, be careful about overusing it. When it runs out of fuel, it will break loose of your back and spiral up to the top of the stage, exploding. You will enter freefall if you are in the air when that happens, so keep an eye out on it flashing...when it does its best to find a safe place to land. 	A crate that's on wheels. It has the strength of a normal crate with the mobility of a barrel. They also tend to be a little more durable than normal crates, as only powerful attacks (or running into a wall) seems to be able to break them open to get the items inside. Like Barrels though, these things will roll down slanted platforms, so keep an eye on them when they appear. 	You may not think of Sandbag as a container. After all, he exists simply to be pummeled endlessly by Smash fighters (don't feel bad for him, it's his pleasure). However, on occasion, Sandbag has been known to drop an item or two from a particularly powerful attack. The item is entirely at random and could wind up turning the tide of battle, so feel free to wail away!
With the Screw Attack active, your initial jump from the ground and your midair jump will both mimic Samus' signature Up+B attack, damaging foes multiple times, though not sending them flying on the final hit. Characters who have more than one midair jump will also see those jumps changed as well. The effect lasts for 20 seconds. 	Taken from Sonic the Hedgehog (and sometimes found in Item Boxes resembling old TV screens), the Shield will appear around a player who picks it up, surrounding them in a bubble for a period of time. The Shield will shrug off weak attacks easily enough, but it will only provide protection for one powerful attack (one that deals more than 10% damage to the enemy) before it disappears. Otherwise, it will last indefinitely (or until a player is KO'ed.) 	The Shock Bomb is an item taken from ARMS. It will bounce around the stage once thrown and can be caught and thrown like a hot potato. It is on a 10 second timer once it is thrown the first time, once that timer goes off, the Shock Bomb will detonate, creating a paralyzing field of electricity around it, shocking and damaging any player who is near it when it goes off. The Bomb will glow red when it's about to detonate, so keep an eye on it. 	A powerful explosive item. When thrown, the Smart Bomb will detonate on impact with the ground or an enemy, creating a huge encompassing shockwave of damage that will hit opponents multiple times as it continues to grow, before sending any opponent caught by it flying when it ends. Even if you throw this, you are not immune to the explosion, so toss it and get the heck out of dodge!
The Ultimate Game Changer, the Smash Ball will enter the stage on rare occasions, floating around. Scramble to be the one to attack it at the right amount of time to break it open; if you are you will suddenly have access to your powerful Final Smash attack, which could very easily even the odds or even win you the match outright! 	Not a Melee weapon in the traditional sense as it can't be carried or thrown, the Soccer Ball will be sent flying with any type of hit, gaining a flaming aura and dealing decent damage and knockback to anyone hit by it. Aiming it can be tricky, as the angle in which it flies is determined by the type of attack that is used to launch it, but experiment in the Training Area and you'll get the hang of it. 	A unique little item. When the Special Flag appears, grab it and hold it up high for about 8 seconds. If you manage to accomplish this feat, then your score will increase by 1 in Timed and King matches or you will gain 1 Stock in Stock Matches. However, you will be completely unable to move while attempting this, so be sure there's some distance between you and your enemies before you try. 	The ultimate speed boost from an ultimate speed demon, Sonic's Speed Shoes will greatly increase your running ability, walking speed, and even slightly increase your attack speed while they are active. However, it should be noted that your jumping ability, in terms of the height you gain, will remain unaffected. The Speed Shoes last for 15 seconds at a time.
A dreaded item on the Mario Kart track, the Spiny Shell operates in a similar capacity in the Smash Arena. Once it is thrown, it will target the player who is currently winning the match (or, if the leader throws it, the player in second place). It will hover there for a short while, following the player, before stopping and crashing down to the ground, exploding. Quick players might be able to dodge it, but more than likely it will send them flying. Also, any other player caught in the explosion will take damage as well. 	Not to be confused with the fighter of the same name, the Starman is the classic Mario powerup that will grant you invincibility for a short period of time. Be the first person to grab it, and you will be immune to all damage and knockback for a precious few seconds. Use this time to your advantage, and if you are on the receiving end, just hold out till the end. The invincibility will fade after about 8 seconds. 	That rare melee item that also works with projectiles. The Star Rod by itself does decent damage when used as a battering item. However it also fires powerful star energy forward when used with a Smash Attack, giving it great versatility. The Star Rod does have a limited number of Stars it can fire, but it can be used as a Melee Weapon indefinitely. 	Hailing from DK Isles, the Steel Barrel is the toughest container in the game. Like Barrels, these things will roll down slopes and can be thrown to roll across the floor to crush opponents. The only difference is they will not break for anything outside of a powerful explosion or fully charged Smash Attack (a few powerful Special Attacks, like a fully charged Neutral Special from Roy, can also do it). If you do manage to break one open, it almost always contains a powerful item such as a Hammer.
A replica of a submarine, the Steel Diver will fire torpedoes at enemies that may be small but pack a bigger punch than you would think. The Steel Diver's projectiles travel slowly at first before firing off at a much faster speed after a second or so. It doesn't have very many shots in the tube before it runs out, though. 	The Super Horn from Mario Kart is a one-time use projectile. Simply throw it at an opponent or on the ground, and it will detonate a powerful shockwave that radiates outward. Any player hit by the shockwave will be paralyzed for a short time, allowing for a followup attack. The shockwave will also reflect any projectile that it hits, sending it back from whence it came. 	Maybe the most iconic power-up in all of video games, the Super Mushroom will super-size your attacks...literally. Grabbing this will increase your size for a short period of time, giving your attacks more damage and knockback potential. The downside of this though is that you will also be a larger target, and the defensive buffs this grants are minimal. The growth lasts for about 12 seconds before you automatically return to normal. 	Based on the SNES peripheral of the same name, the Super Scope has two modes of firing. It can be rapidly fired to shoot small energy projectiles that do minor damage and have no knockback to speak of. Or it can be charged up to fire a more powerful shot that does decent damage and knockback. It only has about four charge shots worth of power, though.
Talk about you are what you eat. Ingesting this super spicy curry dish will turn you into a fire spewing maniac. A steady of stream of fire will shoot out in front of you while this is in effect, damaging foes. As an added bonus, you will also move much faster and jump slightly higher, though the downside is that you are unable to use any other attacks while in this state. You will return to normal after 13 seconds. 	Based on the Stopwatch from Castlevania, the Timer will slow down enemies for a period of time, making them easier to hit and score combos on. They will still take knockback, but that effect is delayed due to the slowing of time for everyone but yourself. The slowdown effect will last for 8 seconds before time is restored to normal. 	Taken from the Splatoon series, the Toxic Mist is a throwable item that, when it breaks open, will spread a pink mist over an area of the field. While in this field, opponents will have their movement slowed down considerably, making it easier to combo them. They will also take a small amount of damage every second they are in the field. If you accidentally break this vial with a wayward attack, then the cloud will affect anyone who wanders into it. The mist will dissipate after 12 seconds. 	This little spikeball can be aggravating. Toss it against the ground and it will stick there, extending its spikes and dealing damage to anyone who happens to be unfortunate enough to wander by. However if you hit it with a wayward attack before you've picked it up, it will stick to that location and do the same thing, and you will also be vulnerable to its attacks.
Taken from Mario 64, the Vanish Block will grant a new status effect of partial intangibility to anyone who happens to pick this up. While under its effects, projectiles will pass right through you as if you weren't even there. However, physical attacks will still hit you, so it doesn't grant you perfect invulnerability. The effect will last for roughly 15 seconds. 	Kirby's personal vehicle, the Warp Star will sit on the stage, waiting for someone to grab it. When they do, they will hover in the air a bit before flying upward and then slamming back down into the ground with an explosion. From the time you grab it to the time you take off, you can steer the Warp Star left or right with directional input to try and hit foes, just be sure you don't steer yourself off the edge of the stage. 	The Warp Whistle from Super Mario Bros 3 is a powerful item in the right hands. When it hits an enemy after it has been thrown, the familiar six note melody will play and the enemy will be transported off of the stage, where they will have to try and get back to the ledge. It can be a sudden surprise attack that can catch opponents off guard, so use that to your advantage. 	The X-Bomb is a unique little bomb, as it can tell friend from foe most of the time. If you pick up and throw this item, it will rise into the air, creating either a cross pattern or X pattern, before detonating and sending streams of fire in those directions that encompass the stage, damaging any foes caught by them. If you threw it, then you are immune to this. However if you set it off with a wayward attack, it will damage you the same as anyone else.
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