The Root of the Problem

The Root of the Problem, also known as Club +1, +3 vs. unnatural creatures, is an club in Siege of Dragonspear, Baldur's Gate II: Shadows of Amn, the Baldur's Gate II: Enhanced Edition, and The Black Pits II: Gladiators of Thay.
It was cut from Baldur's Gate: Tales of the Sword Coast, where it can only be obtained via console command and is a club.
==Description==
==Gameplay==
The combat properties of this weapon vary by game and edition of the .
*Its Strength requirement is 3 in the first part of the series, and 5 in the second part.
*Regarding weapon proficiencies, "Blunt Weapons" would be required in Tales of the Sword Coast, and "Club" in the Enhanced Editions. In the original Shadows of Amn, to-hit penalties may apply, as the required proficiency is given as "" – a proficiency that cannot be acquired by any party character.
*Besides the base crushing damage of 1d6, a bonus of 1 applies to THAC0 and damage against every opponent, with an additional bonus of 2 (in total 3) against giant humanoids, monsters and undead. Except for the version in the game files of the Tales of the Sword Coast, 1 point of acid damage is added against every opponent.
*The weapon's enchantment level would be 0, i.e. non-enchanted, in Tales of the Sword Coast, 3 versus every opponent in the original Shadows of Amn, and only in the Enhanced Editions 1 versus most enemies, but 3 versus the especially targeted creature types.
** Cannot hit enemies that are immune to non-enchanted weapons
** Can hit any enemy immune to +2 weapons and below.
** Can only hit enemies immune to +2 weapons and below if they are giant humanoids, monsters or undead
==Acquisition==
===Tales of the Sword Coast===
* Unobtainable via normal means
===Siege of Dragonspear===
* Loot from or quest reward by Jamven for completing "The Good Druids"
===Shadows of Amn===
* Given by the Spirit of the Grove to Gorion's Ward if they are a druid, during the stronghold quest "Heeding the Spirit of the Grove"
* Would it have been obtainable in Tales of the Sword Coast and been in the inventory of an imported character, among the weapons that may be given by Malaaq during the quest "Free the Djinn"
===Gladiators of Thay===
* Sold by the Weapon Merchant at Tier 1
==Mod content==
The mod Unfinished Business for BG1 adds the Club +1, +3 vs. unnatural creatures to the inventory of Amarande in the original Tales of the Sword Coast, and to that of Corsone in the Baldur's Gate: Enhanced Edition, thus making it also potentially available as import in the original Shadows of Amn. The weapon's combat statistics (see above) depend on the edition of the game, the mod is installed upon.
==External links==
*
Category:Non-enchanted weapons
Category:+1 weapons
Category:+3 weapons