Multiplayer Etiquette

Multiplayer is one of the core features of Dragon Marked For Death, in which players can form parties of up to 4 people in local or online multiplayer.
This page is a guideline to keep in mind when playing in Online Multiplayer. However, these are not rules that need to be followed. Don't forget to have fun when playing the game.
Please note that Dragon Marked For Death does not have cross-play between platforms.
== Singleplayer VS. Multiplayer Accommodations==
The following table shows ways you can change your settings and playstyle to manage the differences between Singleplayer and Multiplayer.
Differences Between Singleplayer & Multiplayer
Singleplayer 	Multiplayer 	Accommodation
Opening the menu pauses the game, letting you swap Weapons and use Items. 	Opening the menu does not pause the game, making it difficult to swap or use items through the menu. 	Set Shortcuts in the Inn for the Items you use the most.
Opening the menu pauses the game, letting you swap Weapons and use Items. 	Opening the menu does not pause the game, making it difficult to swap or use items through the menu. 	Set Shortcuts in the Inn for swapping your weapon (this is typically mapped to "down"),
It's easy to see your location at all times. 	There may be multiple players and visual effects on screen at all times. 	Enable a Marker in the menu to keep track of where you are.
It's easy to see your location at all times. 	There may be multiple players and visual effects on screen at all times. 	Change the Effect Type in the menu so that it is easier to see.
*Limited = On-screen effects are slightly dimmed
*Minimal = On-screen effects are greatly dimmed
Screen Shake occurs for your character only. 	Screen Shake occurs for all players, including those who are off-screen. 	Change the Screen Shake settings in the menu to restrict it to only yourself.
The only Status Ailments that affect enemies come from you. 	If party members have different Elements and Status Ailments associated with their characters and equipment, then your Status Ailments will override each other when fighting 1 target. 	Say in the waiting room what Weapon element and Status Ailment you are currently using.
*It may indicate to other party members to match your element or to match someone else's element.
*Remember to keep in mind the elemental weaknesses of each Boss.
All enemy aggro goes to yourself. 	Enemy aggro is spread apart, usually targeting the party member with the highest aggro value. 	Depending on your character and your confidence, use various attacks specific to your character class to increase your aggro, equip Accessories that increase your aggro, or use an Essence of Wrath.
All enemy aggro goes to yourself. 	Enemy aggro is spread apart, usually targeting the party member with the highest aggro value. 	Examples of abilities that can increase your individual Dynamic Aggro:
* Empress = Dragon Cannon
* Warrior = Berserk, Dragon Guard
* Shinobi = Midair Lock-on Slash ending with Dragon Knee, Lock-on Shuriken
*Witch = Dragon Surge, Shine spell
*Oracle = Dragon Boost, Dragon Advent
* Bandit = Dragon Claw, Poison Relic, Poison Dragon Relic, Fire Dragon Relic, Ice Dragon Relic
The Retry Gauge allows you to die 4 times maximum before failing the Quest. 	Each player character's Retry Points pool into the Retry Gauge. This lets low-level characters die more often with few repercussions, but if a high-level character dies, then the Retry Gauge will drop dramatically.	It's okay to die a lot, but be mindful of your Health Points as well as other's Health Points.
*Equip Accessories with the effect of "Resist instant-death".
* Carry shortcuts for self-healing and party-healing Items.
*If you need to shield or retreat, do it.
Item drops (i.e. food, money, etc.) are specific to yourself. 	Item drops (i.e. food, money, etc.) are also specific to yourself. The item drops on one player's screen will be different from those on the other player's screen. 	Feel free to pick up the recovery item drops as you need.
You'll get the maximum experience points for 1 player only. 	You can get the maximum experience points for 2, 3, and 4 players. 	The more players you have in your party, the more experience points the entire team gets.
Enemies will be at their base number of Health Points. 	Enemy Health Points will increase by about 50% for each player in Normal Quests and about 65% for each player in Hard Quests. 	Work together to defeat enemies. Stay close together if you have to.
You can see only your own Health Points, Dragon Points, Status Ailments, and Status Buffs.	By looking at the bottom right corner of the screen, you can see at a glance the relative Health Points and Dragon Points of your party members.
*Status Ailments and Status Buffs appear only one at a time, so it may take a few seconds to see all of your party's current Ailments and Buffs.	You can quickly check the bottom right corner of the screen to manage each other's DP and see if another person is about to die.
* Some DP gains are given to your party members, too, so using attacks that build DP is highly beneficial for the entire team.
There are no Communication Errors. 	If a Communication Error occurs, the game will be continued in singleplayer, but the Retry Gauge, enemy Health Points increases, and remaining time will be the same as it was in multiplayer. 	If the Quest is too difficult or impractical to continue solo, exit the Quest and remake or rejoin the room.
There are no Communication Errors. 	If a Communication Error occurs, the game will be continued in singleplayer, but the Retry Gauge, enemy Health Points increases, and remaining time will be the same as it was in multiplayer. 	If you notice your game lagging a lot, it may be because a player ran ahead of everyone, causing multiple enemies to spawn at once. With poor Internet connection, this may lead to a Communication Error.
*Stay close together as much as possible to prevent unnecessary or premature enemy spawning.
==Types of Online Matching==
After entering the Bar, select Online Multiplayer, then select either Open Matching or Friend Matching.
If you don't have an Internet connection, you will be met with a "Communication Error" message.
===Open Matching===
By selecting Open Matching, you can host a party that anyone in your region or worldwide can see, based on the Quest and the conditions you have selected.
====Open Room Hosting====
=====Quest Difficulty=====
Quest Difficulty (AKA "Quest Level" or "Q.Lv") is the difficulty of the selected Quest.
*Open Rooms require the host to pre-select a Quest and Quest Difficulty before hosting.
=====Required Level=====
Required Level (AKA "Recruitment Level") is the player level restriction of the Open Room.
*Rooms will be displayed only for the players of the specified level.
*By default, the Required Level is "1 Above", meaning that player characters of Level 1 to Level 100 can join your Open Room.
*To set up a Required Level, you first select the base number, then select if you want to allow players "Above" that level, "Below" that level, or "+-10" that level.
**For example, if you have the Required Level set to "80 +-10", then players from Level 70 to Level 90 can join your Open Room.
=====Conditions=====
Conditions are the set of preferences you can select to tell other players the requirements and goals of your Open Room.
*You can use this to indicate what playstyles you are looking for, what kind of team composition you want, etc.
=====Region Connection=====
Region Connection is the country or location of connection for your Open Room. You can set the Region Connection to be either "Same region matching" or "Worldwide matching".
*If you set the connection to "Worldwide matching", all text will still be in your selected language, but Room Chat and Room Conditions will automatically be translated to the other players' selected languages on their screens.
=====Room Code=====
Room Code is a 1-to-8-digit code you can set for your Open Room. Players who enter the same code will be matched together. Essentially, it allows matching with players who are not registered as friends.
*If you don't enter a Room Code, then your Open Room will be a free room.
====Open Room Joining====
*The only Open Rooms that will appear are the ones of your desired Region Connection and Room Code.
**You can join rooms running a Quest Level that you have not yet unlocked, as long as you have already unlocked the Quest itself.
*Once you select the Quest listing, you can see the Difficulty Level, Conditions, and number of participants who are already in the room.
**If there is a speech bubble next to the host's icon, then the host has set specific Conditions for their Open Room. Please read these Conditions before deciding to enter.
*The room name displayed is the name of the host's Nintendo Switch, Steam, or PS4 account name, which may be different from their character's name.
**You can see participants' player character names once you enter the room.
===Friend Matching===
By selecting Friend Matching, you can host a party that only your friends on your Nintendo Switch account, PlayStation Network account, or Steam account can see.
*On the Nintendo Switch, please note that if your "Display Online Status" setting is set to "No one", then you cannot host a party.
*Friend Rooms do not require the host to pre-select a Quest. Upon pressing the "Depart" button, the Quest list will appear and allow the host to select the Quest to launch.
*The only Quests that can be selected are the ones that everyone in the room has already unlocked.
**For example, if one of your party members does not have Polluted Water unlocked, then you will not be able to launch Undying Dragon, Frozen Fusion, Water Inspection, and Twin Dragon's End, even if your other party members have them unlocked.
*However, you can select the highest Quest Difficulty unlocked by any of your party members for a particular Quest.
**For example, if you only have up to Quest Level 35 of Eastern Treasures, but one of your party members has up to Quest Level 120, then you can select Quest Level 120. Upon completion of that Quest, your selected character will now have up to Quest Level 120 unlocked.
==Preparing & Searching for Rooms==
When playing Dragon Marked For Death, feel free to set up a room at any time. Since recruitment times may be long, some players opt to announce their rooms on other platforms, such as Discord, Twitter, and more.
Certain Open Rooms will not appear on the roster under the following conditions:
*The Quest is one that you have not yet unlocked.
*The room is running a DLC Quest, but you don't have the DLC.
*You do not fit the criteria for the room's Required Level.
*The party has already departed on the Quest.
*There are already 4 party members.
*The host has locked recruitment early.
===Managing an Open Room===
Waiting times may take a while, so feel free to do something else while waiting for party recruitment. You will hear a jingle when someone enters your room. Remember to greet people when they enter and indicate whether to wait or whether you are preparing to depart.
*Indicate your activity by using the Room Chat or by waving the cursor around.
*If you are going to leave for more than a few minutes, stop hosting and recruit again when you return.
*You can press the Select or - button to open the Room Chat Log to view previous messages sent.
===Dealing with Disruptive Players===
If a player keeps forcefully joining your party and they are not following your desired conditions, you can set up a Room Code. Unfortunately, if you are playing with players you cannot contact outside of the game, it will be difficult to coordinate the Room Code.
==Playing==
When deciding whether to join an Open Room, check your current level, equipment, and confidence in playing as well as the Room Conditions before joining.
===General Play===
The difference in levels between beginner and experienced players is large. Therefore, if you select the conditions of "Anyone can join!" and "Looking for help!", it will be easy for experienced players to enter low-level parties.
If you are told, "Let’s play to our strengths" (AKA "Let’s match our strengths" in other languages), or "Let’s stay close together", then it may be better to refrain from instantly killing enemies by using equipment that lowers your stats, or to refrain from running alone ahead of everyone.
If you are an experienced player farming drops with an emphasis on efficiency or playing around high difficulties, then you may want to increase the lower level limit or add the Room Conditions of "Experienced players only" or "Aiming for a quick clear".
====Common Room Conditions & Room Chats====
The following Room Conditions and Room Chats usually indicate certain requests.
Common Room Conditions
Room Condition 	Implication
Anyone can join! 	Both beginner and experienced players can join.
Beginners welcome 	Beginners can join.
Experienced players only	Only experienced players can join.
First time clear 	Host is a beginner or using a new character and wants to clear the scenario.
Looking for help! 	Host needs help clearing a Quest.
Aiming for a quick clear	Focus on efficiency.
Let's take our time. 	No pressure on efficiency.
Whoo-hoo!! 	Have fun with no restrictions. Anything goes.
Eliminate all enemies! 	Kill all enemies for Experience Points or to mitigate lag.
Just ignore enemies. 	Focus on running to the end of the Quest.
Doing multiple runs 	Party wants to level up, farm for rare equipment, etc.
Farming boss drops 	Party wants boss drops.
Farming treasure chests 	Party wants to retrieve all chests in a Quest.
Hunt for Named monsters 	Party wants to fight Named Monsters for rare Materials.
Common Room Chats
Room Chat 	Implication
Let's have a good quest! 	Party members are ready to depart.
Great work! 	General greetings upon a successful Quest end.
Awesome! 	General greetings upon a successful Quest end.
We almost had it! 	General reactions upon a failed Quest end. "That's too bad" roughly means "I'm sorry" in other languages.
That's too bad. 	General reactions upon a failed Quest end. "That's too bad" roughly means "I'm sorry" in other languages.
Just a moment. 	Wait for only a few seconds or a few minutes.
Sorry... 	Typically said when a player feels that they died too much or that the Quest selected was too difficult.
Oops 	Typically said when a player selects the wrong chat option or misunderstood something.
Let's try again. 	Player wants to retry the Quest. When said right after "I'm dissolving the party", it typically means that the player is going to re-host the room on a different Quest or Quest Difficulty setting.
Just one more quest for me. 	Player can embark on 1 more Quest before needing to leave the room.
I'm dissolving the party. 	Player wants to fully close the room and exit multiplayer. Alternatively, when said along with "Let's try again", it typically means that the player is going to re-host the room on a different Quest or Quest Difficulty setting.
I'll be cautious. 	Player is a beginner or low-level player who is vulnerable to attacks. They might want to follow one of the higher-level players for support so as to not die much and deduct from the Retry Gauge.
* You may assume that the player is a beginner, that they have not completed this particular Quest yet, or that they simply want to follow along with the group to not fall behind.
* Remember to support your allies by healing them, shielding them, luring the aggro away from them, etc.
* If a player is struggling with a particular maneuver and you are playing as the same character, demonstrate to them how to do the maneuver with a simple enemy or obstacle so that they can understand it.
I'll follow you. 	Player is a beginner or low-level player who is vulnerable to attacks. They might want to follow one of the higher-level players for support so as to not die much and deduct from the Retry Gauge.
* You may assume that the player is a beginner, that they have not completed this particular Quest yet, or that they simply want to follow along with the group to not fall behind.
* Remember to support your allies by healing them, shielding them, luring the aggro away from them, etc.
* If a player is struggling with a particular maneuver and you are playing as the same character, demonstrate to them how to do the maneuver with a simple enemy or obstacle so that they can understand it.
I'll take my time. 	Player is a beginner or low-level player who is vulnerable to attacks. They might want to follow one of the higher-level players for support so as to not die much and deduct from the Retry Gauge.
* You may assume that the player is a beginner, that they have not completed this particular Quest yet, or that they simply want to follow along with the group to not fall behind.
* Remember to support your allies by healing them, shielding them, luring the aggro away from them, etc.
* If a player is struggling with a particular maneuver and you are playing as the same character, demonstrate to them how to do the maneuver with a simple enemy or obstacle so that they can understand it.
I'm new to multiplayer. 	Player is a beginner or low-level player who is vulnerable to attacks. They might want to follow one of the higher-level players for support so as to not die much and deduct from the Retry Gauge.
* You may assume that the player is a beginner, that they have not completed this particular Quest yet, or that they simply want to follow along with the group to not fall behind.
* Remember to support your allies by healing them, shielding them, luring the aggro away from them, etc.
* If a player is struggling with a particular maneuver and you are playing as the same character, demonstrate to them how to do the maneuver with a simple enemy or obstacle so that they can understand it.
I'm new to this character. 	Player is a beginner or low-level player who is vulnerable to attacks. They might want to follow one of the higher-level players for support so as to not die much and deduct from the Retry Gauge.
* You may assume that the player is a beginner, that they have not completed this particular Quest yet, or that they simply want to follow along with the group to not fall behind.
* Remember to support your allies by healing them, shielding them, luring the aggro away from them, etc.
* If a player is struggling with a particular maneuver and you are playing as the same character, demonstrate to them how to do the maneuver with a simple enemy or obstacle so that they can understand it.
I'm new to this quest. 	Player is a beginner or low-level player who is vulnerable to attacks. They might want to follow one of the higher-level players for support so as to not die much and deduct from the Retry Gauge.
* You may assume that the player is a beginner, that they have not completed this particular Quest yet, or that they simply want to follow along with the group to not fall behind.
* Remember to support your allies by healing them, shielding them, luring the aggro away from them, etc.
* If a player is struggling with a particular maneuver and you are playing as the same character, demonstrate to them how to do the maneuver with a simple enemy or obstacle so that they can understand it.
I haven't cleared this quest yet. 	Player is a beginner or low-level player who is vulnerable to attacks. They might want to follow one of the higher-level players for support so as to not die much and deduct from the Retry Gauge.
* You may assume that the player is a beginner, that they have not completed this particular Quest yet, or that they simply want to follow along with the group to not fall behind.
* Remember to support your allies by healing them, shielding them, luring the aggro away from them, etc.
* If a player is struggling with a particular maneuver and you are playing as the same character, demonstrate to them how to do the maneuver with a simple enemy or obstacle so that they can understand it.
I'll open chests 	Player has high or is a Bandit with high and wants to open chests. This most likely indicates the Boss chest(s) but does not necessarily include stage chests.
I have many party-healing items 	Player is most likely carrying area-of-effect healing Items such as Healing Powders or Colored Powders.
I have many buffing items 	Player is most likely carrying stat-boosting Items such as Shards or Relics. These are typically for 1 player as opposed to the whole party.
I'm using a Burn / Frostbite / Confusion / Paralysis / Poison weapon	These are different Status Ailments associated with certain Weapons, which are desirable based on the Bosses and their weaknesses. It may be wise to switch your Weapon or Elemental Contract to match those of your fellow party members.
* = Focus on dealing Physical damage (increases your Physical damage by 1.5x)
* = Focus on lowering enemy to reach maximum Hit!! counts for Physical damage
* = Boss is weak to the Wind element or can be manipulated using the Confusion Status Ailment, causing enemies to attack each other (this is especially helpful for the Named Monster The Sea Lord's Executioner)
* = Boss is weak to the Thunder element or susceptible to the Paralysis status ailment, stunning them
* = Boss is weak to the Poison element or susceptible to the Poison status ailment, draining their health
I want to open treasure boxes. 	Player wants to open the treasure chests spread throughout the stage.
Let's play to our strengths. 	Means "Let's match our strengths" in other languages. It means that players of an overly high level should use weaker equipment in order to match the equipment levels of other party members.
Let's stay close together. 	Players should stay close together when running in the Quest. Party members should wait for each other and help each other catch up if they are surrounded by enemies or having trouble with a certain obstacle.
===Beginner Play===
If you are a beginner, don't be afraid to play for the first time. Other players will support you.
* Often, experienced players will be working with beginner players to level them up or help them clear the story.
**If you want to play with others around the same level as you, you can restrict the Open Room's desired level and say, "Let’s play to our strengths" (AKA "Let’s match our strengths").
** You can also say, "Let's stay close together", so that team members don't run ahead of you.
*If the Room Condition says, "Anyone can Join!", "Beginners welcome", "First time clear", or "Whoo-hoo!!", then it's safe to assume that you can join.
*If you say in the chat, "I'm new to multiplayer", "I'm new to this character", "I'm new to this quest", or "I haven't cleared this quest yet", it is easier for your teammates to know that they should bring in support items or play differently to support the whole party.
*While waiting in the room, your character's name, level, stats, and money will be displayed.
**If a character's level is low but the money in possession is high, then it can be assumed that the player has already cleared the game on a different character and is currently working on another character in their save file.
===Experienced Play===
Experienced players usually have specific playstyles and desired team compositions for their Open Rooms. Make sure to read the room's Conditions carefully before deciding to join.
* If the Room Condition says, "Experienced players only", then you can assume that players of Level 90 and above are desired for the party.
**Experienced players may carry Special Upgrade equipment usually restricted to Level 100 players.
*Some rooms may have specific Room Conditions calling for a certain team composition or element (such as and ) to exploit Boss weaknesses and attack type advantages.
*If you are an experienced player joining a beginner's room, you can say, "I'm here to help out!", to introduce yourself.
==Opening Treasure Chests==
Because the result of a treasure chest drop depends on the of the player who opens the chest, only the player with the highest in the party should open chests. The higher the , the more likely you are to retrieve a rare drop (determined by the Rare table side of the drop list).
*If you are aiming for a drop with a high rarity, such as R++ and SR, then the highest- party member should open chests.
*However, it may be better for lower- party members to open chests if you are aiming for a drop with a lower rarity, such as N, R, and R+.
*The above guidelines are loose due to the nature of RNG, so use your best judgment on drop rarities.
Additionally, Bandits have the ability to roll for 2 times, even if they pull the Normal table the first time. 
During the Quest, you can check the stats of your allies from the menu.
Especially for Boss treasure chests where rare drops can be expected, check the stat of your party members, and if is the same between two or more players, it's usually better if the Bandit opens the chests.
On the official live broadcast Dragon Marked For Live, it was announced that the soft cap of affecting the treasure chest is 100 as of Version 2.1.0.オンラインプレイの心得 - Dragon Marked For Death攻略Wiki - atwiki（アットウィキ） (https://w.atwiki.jp/dragonmfd/sp/pages/17.html)
*Based on stat testing, overflows at 151, making it seem as if you have very low . Therefore, try not to reach more than ~140 .Lancer
*You can use items such as White Candy, Shard of Luck, and Relic of Luck to increase your stat.
While in the waiting room, there is a chat option saying, "I’ll open chests."
*If you are equipped with high , it’s a good idea to speak before you depart.
=== Growth for Each Player Class===
*Empresses are generally difficult to raise for. You can use Emperor Sword ( + 20) and other Weapons with stat increases.
*Warriors can equip Konyo-hojo ( + 30 or more) as a secondary weapon.
*Shinobis are easy to raise for, and is increased due to the stats of several pieces of equipment, particularly late-game and endgame equipment.
*Witches also have increases on endgame equipment.
*Oracles don’t have much opportunity to raise the stat.
*Bandits naturally have high stats and double rolls, so it’s best to let a high- Bandit open chests.
==Teamwork Guidelines==
Because Dragon Marked For Death is a cooperative multiplayer game, remember to help your party and participate in the progression of the Quest.
*You can learn the mechanics and maps of the game by watching other people's operations, which might help you find hidden passages and observe various techniques.
*If a teammate is surrounded by enemies, it may be a good idea to help them, even if the party is playing for efficiency.
*Also, please remember to communicate using the Room Chat and in-game chat. It's better to communicate than to remain silent and not follow the goals of the rest of the team.
** You can press the R button to open the Room Chat.
**You can also map in-game chat shortcuts while in the Inn. Please note that these shortcuts are specific to each character.
*Please don't just stand at the Quest start and do nothing until the Boss gate is activated. Other players can see your position on the mini-map, so if they see that you are not moving, you'll be singled out.
**If you feel like you are dying too much or becoming a burden by not following the other party members, you can kill enemies near you, which will help build DP for the rest of the party.
===Multiplayer Mechanics===
==== Shared Retry Gauge ====
Each player character has a set number of Retry Points, which increases as the character levels up. At the starts of Quests, the Retry Points of each character in the party will be combined into the Retry Gauge.
*High-level players will contribute more to the Retry Gauge than low-level players.
**This means that low-level players can get knocked out more times and not affect the Retry Gauge too much.
**However, this also means that high-level players will take out a significant portion of the Retry Gauge if they get knocked out.
==== Enemy Health Points Increases====
In multiplayer, based on the Quest Difficulty and the number of players in a party, the Health Points (HP) of enemies increase. As such, it's important for the whole team to work together to complete the Quest.
Health Points Corrections by Quest Level
Quest Level 	Common Enemies	Bosses
66 and below	100% 	100%
70 	125% 	150%
75 	150% 	200%
80 	175% 	250%
85 	200% 	300%
90 	225% 	350%
95 	250% 	400%
100 	275% 	450%
105 	300% 	500%
110 	325% 	550%
115 	350% 	600%
120 	375% 	650%
Health Points Corrections in Multiplayer
Number of Players	Normal	Hard
1 	100% 	100%
2 	150% 	165%
3 	200% 	230%
4 	250% 	295%
===If You Die Too Many Times===
If you notice that you repeatedly die during a Quest, it may be because your player character level, Weapons, Accessories, and Items may not be suitable for this particular Quest. Equipment setup is very important because despite being above the Quest level, you can still struggle if you don't have strong equipment.
*If you are going to depart on a high-level Quest, you may want to look for Accessories with the effect "Resist instant-death", such as Ring of Life.
*Make sure you set up your Item shortcuts in the Inn to the Items that you use the most.
** For example, mid-to-late-game players tend to have shortcuts set for Potion +2 (for stacking regenerative healing) and Bizarre Bone + (for Status Ailment resistance).
**You may also consider carrying party-healing Items, such as the various Healing Powders available.
*If you want to level up and find help for dropping Weapons and Accessories, you can add the Room Condition of "Looking for help!" and "Looking for a high LUC party" so it is easier to get powerful rare equipment as a team.
==Room Chat & Room Conditions in Different Languages==
The following tables include the full list of Room Chat and Room Conditions in English, Japanese, Korean, and Chinese (Traditional). There are slight differences between the texts of each language, so it helps to know them.
Room Chat in Different Languages
English 	Japanese 	Korean 	Chinese (Traditional)
Let's have a good quest! 	よろしくお願いします 	잘 부탁해요 	請多多指教
Hello! 	よろしく！ 	잘 부탁해! 	哈囉!
Good morning. 	おはようございます 	좋은 아침이에요 	早安
Good day. 	こんにちは 	안녕하세요 	午安
Good evening. 	こんばんは 	안녕하십니까 	晚安
I'll give it my all! 	がんばります 	열심히 할게요 	我會加油
Great work! 	お疲れ様でした 	수고하셨습니다 	辛苦你了
Awesome! 	お疲れ様！ 	수고했어! 	辛苦啦!
We almost had it! 	惜しかったですね 	아까웠어요 	太可惜了
That's too bad. 	残念です 	아쉽네요 	遺憾
English 	Japanese 	Korean 	Chinese (Traditional)
Just a moment. 	席を外します 	잠시 자리를 비울게요 	暫時離席
I'm ready. 	お待たせしました 	준비됐어요 	久等了
I'm back. 	ただいま 	다녀왔습니다 	我回來了
Welcome back! 	おかえり 	어서 오세요 	歡迎回來
Sorry... 	ごめんなさい 	미안해요 	對不起
Oops 	間違えました 	실수했어요 	我弄錯了
No problem! 	気にしないで! 	괜찮아요! 	別介意!
Congratulations! 	おめでとう! 	축하해! 	恭喜!
Yes! 	はい！ 	네! 	是!
No! 	いいえ！ 	아니요! 	不!
English 	Japanese 	Korean 	Chinese (Traditional)
Roger! 	了解！ 	알겠어요! 	了解!
OK! 	OK! 	OK! 	OK!
I'm changing equipment. 	装備を変更します 	장비를 변경할게요 	我換個裝備
I'm preparing items. 	アイテムを補充します 	아이템을 보충할게요 	我去補充道具
Are you ready? 	準備はいいですか？ 	준비됐나요? 	準備好了嗎?
Let's try again. 	リベンジしましょう 	다시 도전해 봐요 	要不要報仇?
We'll do it next time! 	次はがんばろう 	다음에는 힘내자 	下次再加油
Just one more quest for me. 	次のクエストで最後にします 	다음 퀘스트가 마지막이에요 	再玩一關就要睡了
Can we do one more quest? 	もう1クエスト遊びませんか？ 	한 퀘스트 더 할까요? 	要不要再玩一關?
I'm dissolving the party. 	解散します 	해산합니다 	解散
English 	Japanese 	Korean 	Chinese (Traditional)
I'm leaving the party. 	パーティから抜けます 	파티에서 빠질게요 	我要離隊了
I can keep playing! 	まだまだプレイできます! 	더 플레이할 수 있어요! 	我還可以繼續玩!
Let's play again some time! 	またよろしくお願いします 	다음에도 잘 부탁해요 	下次也請多多指教
It was fun! 	楽しかったです 	재미있었어요 	玩得很開心
Thanks! 	ありがとうございました 	고마워요 	感謝
I'll focus on attack. 	攻撃重視でいきます 	공격에 집중할게요 	我很重視攻擊
I'll be cautious. 	慎重にいきます 	신중하게 진행할게요 	我會慎重行動
I'll prioritize healing. 	回復優先でいきます 	회복 우선으로 진행할게요 	回復優先
I'll follow you. 	ついていきます 	따라갈게요 	我會跟著你
I'll take my time. 	ゆっくりいきます 	천천히 갈게요 	我會慢慢走
English 	Japanese 	Korean 	Chinese (Traditional)
I'm new to multiplayer. 	マルチプレイは不慣れです 	멀티 플레이는 익숙하지 않아요 	我還不習慣多人連線
I'm new to this character. 	このキャラは不慣れです 	이 캐릭터는 익숙하지 않아요 	我不熟這個角色
I'm new to this quest. 	このクエストは不慣れです 	이 퀘스트는 익숙하지 않아요 	我不熟這個任務
I haven't cleared this quest yet.	このクエストは未クリアです 	이 퀘스트는 아직 클리어 전이에요 	這個任務我還沒通關
Please wait 1 minute. 	あと1分待ちます 	앞으로 1분 동안 대기합니다 	請再等1分鐘
Please wait 2 minutes. 	あと2分待ちます 	앞으로 2분 동안 대기합니다 	請再等2分鐘
Please wait 3 minutes. 	あと3分待ちます 	앞으로 3분 동안 대기합니다 	請再等3分鐘
Let's wait for one more member. 	あと1人来るのを待ちます 	한 명 더 올 때까지 기다릴게요 	請再等1個人來
Let's wait for two more members. 	あと2人来るのを待ちます 	두 명 더 올 때까지 기다릴게요 	請再等2個人來
Let's aim for floor B10 	B10Fを目指しましょう 	B10F로 갑시다 	以到達B10F為目標吧
English 	Japanese 	Korean 	Chinese (Traditional)
Let's aim for floor B20 	B20Fを目指しましょう 	B20F로 갑시다 	以到達B20F為目標吧
Let's aim for floor B30 	B30Fを目指しましょう 	B30F로 갑시다 	以到達B30F為目標吧
Let's aim for floor B40 	B40Fを目指しましょう 	B40F로 갑시다 	以到達B40F為目標吧
Let's aim for floor B50 	B50Fを目指しましょう 	B50F로 갑시다 	以到達B50F為目標吧
Let's aim for floor B60 	B60Fを目指しましょう 	B60F로 갑시다 	以到達B60F為目標吧
Let's aim for floor B70 	B70Fを目指しましょう 	B70F로 갑시다 	以到達B70F為目標吧
Let's aim for floor B80 	B80Fを目指しましょう 	B80F로 갑시다 	以到達B80F為目標吧
Let's aim for floor B90 	B90Fを目指しましょう 	B90F로 갑시다 	以到達B90F為目標吧
Let's aim for floor B100 	B100Fを目指しましょう 	B100F로 갑시다 	以到達B100F為目標吧
Let's aim for floor B110 	B110Fを目指しましょう 	B110F로 갑시다 	以到達B110F為目標吧
English 	Japanese 	Korean 	Chinese (Traditional)
Let's aim for a full clear 	最後までクリアしましょう 	끝까지 클리어합시다 	一起通關到最後吧
Let's see how far we can go 	行ける所まで進めましょう 	갈 수 있는 곳까지 갑시다 	能走多深就走多深吧
I'm here to help out! 	お手伝いに来ました! 	도와주러 왔어요! 	我幫上忙了!
I'm focused on physical attacks 	物理攻撃が得意です 	물리 공격에 자신 있어요 	我擅長物理攻擊
I'm focused on magic attacks 	魔法攻撃が得意です 	마법 공격에 자신 있어요 	我擅長魔法攻擊
I'm focused on Dragon Skills 	ドラゴンスキル攻撃が得意です 	드래곤 스킬 공격에 자신 있어요 	我擅長龍之技能
I'm a balanced attacker 	バランスよく攻撃できます 	밸런스 있게 공격할 수 있어요 	我能夠均衡地進攻
I'm focused on defense 	耐久力が高いです 	내구력이 높아요 	我很耐打
I'm focused on healing 	回復が得意です 	회복에 자신 있어요 	我擅長使用回復
I'm focused on buffing magic 	仲間を強化する魔法が得意です 	동료를 강화하는 마법에 자신 있어요 	我擅長使用強化同伴的魔法
English 	Japanese 	Korean 	Chinese (Traditional)
I'll open chests 	宝箱を開けます 	보물 상자를 열 수 있어요 	我會去開寶箱
I have many party-healing items 	範囲回復アイテムを多く持ち込みます 	범위 회복 아이템이 많아요 	我會帶很多範圍回復道具
I have many buffing items 	強化アイテムを多く持ち込みます 	강화 아이템이 많아요 	我會帶很多強化道具
I'm using a Burn weapon 	火傷状態にする武器を装備しています 	화상 상태로 만드는 무기가 있어요 	我裝了能造成燒傷狀態的武器
I'm using a Frostbite weapon 	凍傷状態にする武器を装備しています 	동상 상태로 만드는 무기가 있어요 	我裝了能造成凍傷狀態的武器
I'm using a Confusion weapon 	混乱状態にする武器を装備しています 	혼란 상태로 만드는 무기가 있어요 	我裝了能造成混亂狀態的武器
I'm using a Paralysis weapon 	麻痺状態にする武器を装備しています 	마비 상태로 만드는 무기가 있어요 	我裝了能造成麻痺狀態的武器
I'm using a Poison weapon 	毒状態にする武器を装備しています 	독 상태로 만드는 무기가 있어요 	我裝了能造成毒狀態的武器
Is it OK if I change characters? 	キャラクターを変えても良いですか? 	캐릭터를 바꿔도 될까요? 	我可以變更角色嗎?
Mind if I go visit the Inn? 	宿屋に行ってきてもいいですか? 	여관에 다녀와도 될까요? 	可以去一下宿屋嗎?
English 	Japanese 	Korean 	Chinese (Traditional)
Mind if I go visit Atruum's Den? 	古龍の窟に行ってきてもいいですか? 	고룡의 동굴에 다녀와도 될까요? 	可以去一下古龍洞窟嗎?
I got the drop I wanted! 	目当てのアイテムが出ました! 	원하던 아이템이 나왔어요! 	目標道具出現了!
I haven't gotten my drop yet... 	目当てのアイテムは出ませんでした... 	원하는 아이템이 안 나왔어요.... 	目標道具沒出現……
I want to level up. 	レベル上げが目的です 	레벨을 올리고 싶어요 	我的目的是提升等級
I want to find exchange currency.	旧貨幣集めが目的です 	옛 화폐를 모으고 싶어요 	我的目的是收集舊貨幣
I want to open treasure boxes. 	宝箱を開けて欲しいです 	보물 상자를 열고 싶어요 	麻煩開一下寶箱
Let's play to our strengths. 	強さを合わせてほしいです 	난이도를 맞추면 좋겠어요 	希望強度能互相配合
Let's stay close together. 	足並みを揃えて進みたいです 	뭉쳐서 움직이고 싶어요 	希望大家前進的腳步能一致
Room Conditions in Different Languages
English 	Japanese 	Korean 	Chinese (Traditional)
Anyone can join! 	誰でも歓迎 	누구나 OK! 	歡迎任何人!
Beginners welcome 	初心者歡迎 	초보자 환영 	歡迎初學者
Experienced players only 	経験者オンリー 	경험자 한정 	徵求老手
First time clear 	クリア未経験者募集 	클리어 미경험자 모집 	徵求尚未通關的人
Looking for help! 	助っ人募集 	헬퍼 모집 	徵求幫手
Looking for Empress 	皇女募集 	황녀 모집 	徵求皇女
Looking for Warrior 	戦士募集 	전사 모집 	徵求戰士
Looking for Shinobi 	忍び募集 	닌자 모집 	徵求忍者
Looking for Witch 	魔女募集 	마녀 모집 	徵求魔女
Looking for Oracle 	巫女募集 	무녀 모집 	徵求巫女
English 	Japanese 	Korean 	Chinese (Traditional)
Looking for Bandit 	盜賊募集 	도적 모집 	徵求盜賊
Aiming for a quick clear 	サクサクプレイ 	빠른 클리어 	趕進度
Let's take our time. 	まったりプレイ 	여유로운 플레이 	慢慢玩
Whoo-hoo!! 	ワイワイプレイ 	왁자지껄 플레이 	開心玩
Eliminate all enemies! 	ザコ殲滅プレイ 	몬스터 섬멸 플레이 	殲滅所有小兵
Just ignore enemies. 	ザコ無視プレイ 	몬스터 무시 플레이 	無視所有小兵
Doing multiple runs 	周回プレイ 	선회 플레이 	重複刷關卡
Farming boss drops 	ボスドロップ狙い 	보스 드롭 파밍 	打王刷寶
Farming treasure chests 	宝箱狙い 	보물 상자 파밍 	目標是開寶箱
Hunt for Named monsters 	ネームドモンスター狙い 	네임드 몬스터 타깃 	目標是冠名怪物
English 	Japanese 	Korean 	Chinese (Traditional)
Aiming for floor B10 	B10Fを目指します 	B10F 목표 	以B10F為目標
Aiming for floor B20 	B20Fを目指します 	B20F 목표 	以B20F為目標
Aiming for floor B30 	B30Fを目指します 	B30F 목표 	以B30F為目標
Aiming for floor B40 	B40Fを目指します 	B40F 목표 	以B40F為目標
Aiming for floor B50 	B50Fを目指します 	B50F 목표 	以B50F為目標
Aiming for floor B60 	B60Fを目指します 	B60F 목표 	以B60F為目標
Aiming for floor B70 	B70Fを目指します 	B70F 목표 	以B70F為目標
Aiming for floor B80 	B80Fを目指します 	B80F 목표 	以B80F為目標
Aiming for floor B90 	B90Fを目指します 	B90F 목표 	以B90F為目標
Aiming for floor B100 	B100Fを目指します 	B100F 목표 	以B100F為目標
English 	Japanese 	Korean 	Chinese (Traditional)
Aiming for floor B110 	B110Fを目指します 	B110F 목표 	以B110F為目標
Let's go as far as we can 	行ける所まで進めます 	갈 수 있는 곳까지 	能闖多深就多深
Aiming for a full clear 	最後までクリアします 	끝까지 클리어 	目標是一路通關到最後
Looking for physical attackers 	物理攻撃が得意な方募集 	물리 공격 특기자 모집 	徵求擅長物理攻擊的人
Looking for magic attackers 	魔法攻撃が得意な方募集 	마법 공격 특기자 모집 	徵求擅長魔法攻擊的人
Looking for Drg. Skill attackers	ドラゴンスキル攻撃が得意な方募集 	드래곤 스킬 공격 특기자 모집 	徵求擅長龍之技能的人
Looking for a balanced party 	バランス型の方募集 	밸런스 타입 모집 	徵求均衡型的人
Looking for a high stamina party	耐久力に自信がある方募集 	내구력에 자신 있는 사람 모집 	徵求耐打的人
Looking for skilled healers 	回復が得意な方募集 	회복 특기자 모집 	徵求擅長回復的人
Looking for a high LUC party 	LUCが高い方募集 	LUC이 높은 사람 모집 	徵求高LUC的人
English 	Japanese 	Korean 	Chinese (Traditional)
Looking for a Fire party 	火龍と契約している方募集 	화룡과 계약한 사람 모집 	徵求與火龍締結契約的人
Looking for a Water party 	水龍と契約している方募集 	수룡과 계약한 사람 모집 	徵求與水龍締結契約的人
Looking for a Wind party 	木龍と契約している方募集 	목룡과 계약한 사람 모집 	徵求與木龍締結契約的人
Looking for a Thunder party 	金龍と契約している方募集 	금룡과 계약한 사람 모집 	徵求與金龍締結契約的人
Looking for a Poison party 	土龍と契約している方募集 	토룡과 계약한 사람 모집 	徵求與土龍締結契約的人
Looking for Burn attackers 	火傷攻撃が得意な方募集 	화상 공격 특기자 모집 	徵求擅長灼傷攻擊的人
Looking for Frostbite attackers 	凍傷攻撃が得意な方募集 	동상 공격 특기자 모집 	徵求擅長凍傷攻擊的人
Looking for Confusion attackers 	混乱攻撃が得意な方募集 	혼란 공격 특기자 모집 	徵求擅長混亂攻擊的人
Looking for Paralysis attackers 	麻痺攻撃が得意な方募集 	마비 공격 특기자 모집 	徵求擅長麻痺攻擊的人
Looking for Poison attackers 	毒攻撃が得意な方募集 	독 공격 특기자 모집 	徵求擅長毒攻擊的人
English 	Japanese 	Korean 	Chinese (Traditional)
Looking for high DP generation 	DPを溜めるのが得意な人募集 	DP 축적 특기자 모집 	徵求擅長累積DP的人
We've got LUC covered 	当方LUCに自信あり! 	LUC에 자신 있음! 	我們對LUC很有自信!
== References ==
Category:Guides