Emera

Emeras are items introduced in Pokémon Super Mystery Dungeon. By putting them into looplets, Pokémon can gain beneficial effects while traveling through a dungeon. Once the leader enters a room with an emera in it, a countdown will appear over the emera that decreases at the end of each turn. If an emera is not picked up before the countdown reaches zero, it will shatter into dust that covers nearby floor tiles. If dust is collected from twenty tiles, a new emera will form. Emera dust can also be found randomly in rooms, hallways, throwing emera into walls (Which will drop 3-4 dust), and under destroyed walls in some dungeons, even if no emera was there initially. An emera created by collecting dust or dropped by a Pokémon will never shatter and will remain on the floor until it is collected again. Emeras disappear outside of dungeons.
Emeras can also be used to temporarily increase one of a Pokémon's stats during an adventure. Each kind of emera comes in one of seven different colors, with the color indicating which stat is increased when used as an item. Green emeras increase HP, yellow emeras increase Attack, red emeras increase Defense, light blue emeras increase Special Attack, dark blue emeras increase Special Defense, and purple emeras increase Speed. The Awakening emera is rainbow-colored, and also increases HP if used as an item.
Emeras first appear during the trip to Glittering Mountain.
== Manipulation of emeras ==
Emeras can be manipulated in several ways:
* If the Pokémon activates an Emera-Swap Trap, an emera in the Pokémon's looplet is changed into another one.
* If the Pokémon activates an Emera-Crush Trap or is hit by Gastro Acid, an emera attached to the Pokémon's looplet is lost.