Infinity Blade: Dungeons

Infinity Blade: Dungeons was a planned prequel to Infinity Blade I set in the award-winning Infinity Blade universe. It was to be released some time in 2013 exclusively for iOS devices. It was unveiled at GDC 2012 by Epic Games.Freeman, Will. "GDC: Epic unveils Infinity Blade: Dungeons." develop. N.p., 07 Mar 2012. Web. 25 Jun 2012. <https://www.develop-online.net/news/40103/GDC-Epic-unveils-Infinity-Blade-Dungeons>. The Infinity Blade: Dungeons project was put on an indefinite hold in 2013, after developer Impossible Studios was shut down in February, just six months after it was originally formed. Infinity Blade series co-creator Donald Mustard later confirmed the title had been canceled.Davis, Justin. "Infinity Blade: Dungeons is Officially Canceled." 11 Jul 2013. <https://www.ign.com/articles/2013/07/11/infinity-blade-dungeons-is-officially-cancelled>.
Among the files leaked in the December 2023 TestFlight "Teraleak" were four prototype builds of Infinity Blade: Dungeons. 
==Plot==
Infinity Blade: Dungeons was to be set several thousand years prior to the events of the Infinity Blade series. Players would have assumed the role of an apprentice weaponsmith who served the Master of the Forge, proceeding on a quest to source materials and ultimately forge the Infinity Blade.Davis, Justin. "https://www.ign.com/articles/2012/05/17/forging-the-earth-shatterer-in-infinity-blade-dungeons." IGN. N.p., 17 May 2012. Web. 25 Jun 2012. <https://www.ign.com/articles/2012/05/17/forging-the-earth-shatterer-in-infinity-blade-dungeons>.
==Gameplay==
Unlike other Infinity Blade games, Infinity Blade: Dungeons was planned to have used a joystick and button control virtual interface. Combat would have involved swiping and connecting lines between enemies to perform combo attacks. A dynamic camera would have followed the character allowing for zooming in and out along with different camera angles. Players would also have explored multiple dungeons as they progressed throughout the game, additionally collecting ores which could be used to craft weapons. Enemies like the Iron Golem might have made a return, as seen in the official demo. The graphics would have taken advantage of the new iPad's retina display and quad-core graphics processor. 
==Gallery==
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==References==
Category:Infinity Blade media