Water (Need)

Water is a Need common to all Cultivators and Mortals, and is a measure of how thirsty they are. When a Character's Water bar falls to zero due to lack of items to drink, they will eventually die from lack of water. 
Mortals can only acquire Water by eating edible items. Cultivators may be able to use Qi Absorption to automatically absorb Qi in lieu of consuming food and water. Their Qi Absorption Efficiency allows the cultivator to automatically gain water from the environment. This does not consume actual Qi from the cultivator or the surroundings, and the amount of Water gained through doing so does not depend on the levels of ambient Qi.
Water consumption rate, the rate at which Water is consumed, depends on a character's Water Consumption Bonus. The higher this value, the larger the amount of Water consumed per unit time.
==Uses==
===Mortals / Cultivators===
*Staying alive
Unlike Food, Water is not used for any process involving Cultivation. As such, it has no additional benefits other than a Need to stay alive.
==Restoration==
The amount of Water gained upon eating an item depends on the item, as well as the character's Water Replenishment Bonus. The bonus acts as a multiplier on the amount of Water gained per item eaten. However, improving this bonus is not generally required since Water can be obtained in large quantities from a Well relatively quickly, unlike Food. 
Since Water only needs to be consumed on occasion, it is sufficient to locate Wells and Water Vats near populated locations so Mortals and Physical Cultivators can consume clean water regularly. 
===Items===
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Category:Game Mechanics
Category:Water
Category:Needs