Llotah (Cyclopean)

__NOTOC__
===Basic Information===
 Race: Merfolk
 Class: Barbarian 1 (Invulnerable Rager)
 Level: 1
 Experience: 1,356 XP (1,300 TNL)
 Alignment: CG
 Languages: Aquan, Common
 Deity: 
 First Seen: The Dunn Wright Inn
 Location: URL-new-post.html to current game
 Background: Open
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 16 +3 (10 pts)
DEX: 16 +3 (5 pts) +2 Racial
CON: 16 +2 (5 pts) +2 Racial
INT: 10 +0 (0 pts)
WIS: 8 -1 (-2 pts)
CHA: 14 +2 (2 pts) +2 Racial
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
* Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max - 2) HP: 15 = [1d12 + CON (3) + FC (0)] *1 (Barbarian)
 [0d0 + CON (0) + FC (0)] (Class 2)
 AC: 18 = [10 + DEX (3) + Armor (3) + Shield (0) + Natural (2)
 + Size (0) + Misc (0)]
 AC Touch: 13 = [10 + DEX (3) + Size (0) + Misc (0)]
 AC Flatfooted: 15 = [10 + Armor (3) + Shield (0) + Natural (2)
 + Size (0) + Misc (0)]
 INIT: +3 = [DEX (3) + Misc (0)]
 BAB: +1 = [Barbarian 1 (1)]
 CMB: +4 = [BAB (1) + STR (3) + Misc (0)]
 CMD: 17 = [10 + BAB (1) + STR (3) + DEX (3) + Misc (0)]
 Fortitude: +5 = [Barbarian 1 (2) + CON (3) + Misc (0)]
 Reflex: +3 = [Barbarian 1 (0) + DEX (3) + Misc (0)]
 Will: -1 = [Barbarian 1 (0) + WIS (-1) + Misc (0)]
 Speed: 20'
Damage Reduction: 00/Any
Spell Resistance: 00
While Raging:
(Max - 2) HP: 17 = [1d12 + CON (5) + FC (0)] *1 (Barbarian)
 [0d0 + CON (0) + FC (0)] (Class 2)
 AC: 16 = [10 + DEX (3) + Armor (3) + Shield (0) + Natural (2)
 + Size (0) + Rage (-2)]
 AC Touch: 11 = [10 + DEX (3) + Size (0) + Rage (-2)]
 AC Flatfooted: 13 = [10 + Armor (3) + Shield (0) + Natural (2)
 + Size (0) + Rage (-2)]
 INIT: +3 = [DEX (3) + Misc (0)]
 BAB: +1 = [Barbarian 1 (1)]
 CMB: +6 = [BAB (1) + STR (5) + Misc (0)]
 CMD: 19 = [10 + BAB (1) + STR (5) + DEX (3) + Misc (0)]
 Fortitude: +7 = [Barbarian 1 (2) + CON (5) + Misc (0)]
 Reflex: +3 = [Barbarian 1 (0) + DEX (3) + Misc (0)]
 Will: +1 = [Barbarian 1 (0) + WIS (-1) + Rage (2)]
 Speed: 20'
Damage Reduction: 00/Any
Spell Resistance: 00
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
Greatsword: Attack: +4 = [BAB (1) + STR (3) + Misc (0) + Magic (0)]
 Damage: 2d6+4, Crit: 19-20/x2
 Dagger: Attack: +4 = [BAB (1) + STR/DEX (3) + Misc (0) + Magic (0)]
 Damage: 1d4+3, Crit: 19-20/x2, Range: 10'
RAGING:
 Greatsword: Attack: +6 = [BAB (1) + STR (5) + Misc (0) + Magic (0)]
 Damage: 2d6+7, Crit: 19-20/x2
 Dagger (Melee): Attack: +6 = [BAB (1) + STR (5) + Misc (0) + Magic (0)]
 Damage: 1d4+5, Crit: 19-20/x2
Dagger (Ranged): Attack: +4 = [BAB (1) + Dex (3) + Misc (0) + Magic (0)]
 Damage: 1d4+5, Crit: 19-20/x2
===Racial Features===
Ability Adjustments: +2 (DEX), +2 (CON), +2 (CHA)
 Size: Medium
 Speed: 5', Swim 50'
 Favored Class: Barbarian (Invulnerable Rager) (Skill Points)
 Natural Armor: +2 AC
 Low-Light Vision: Can see twice as far in dim light
 Aquatic: Has Swim speed of 50', Swim is a class skill, +8 Racial
 for Swim, Can breathe water
 Amphibious: Can remain out of water indefinitely
===Class Features===
Barbarian (Invulnerable Rager) 1
Armor/Weapons: Prof. w/Light Armor, Medium Armor, Shields (except tower) 
 Prof. w/All Simple Weapons, Martial Weapons
Fast Movement: A barbarian’s land speed is faster than the norm for her 
 race by +10 feet. This benefit applies only when she is
 wearing no armor, light armor, or medium armor, and not
 carrying a heavy load. Apply this bonus before modifying
 the barbarian’s speed because of any load carried or armor
 worn. This bonus stacks with any other bonuses to the 
 barbarian’s land speed.
 Rage: A barbarian can call upon inner reserves of strength and
(6 rounds/day) ferocity, granting her additional combat prowess. Starting
 at 1st level, a barbarian can rage for a number of rounds
 per day equal to 4 + her Constitution modifier. At each 
 level after 1st, she can rage for 2 additional rounds.
 Temporary increases to Constitution, such as those gained
 from rage and spells like bear’s endurance, do not increase
 the total number of rounds that a barbarian can rage per day.
 A barbarian can enter rage as a free action. The total number
 of rounds of rage per day is renewed after resting for 
 8 hours, although these hours do not need to be consecutive.
 While in rage, a barbarian gains a +4 morale bonus to her
 Strength and Constitution, as well as a +2 morale bonus on
 Will saves. In addition, she takes a –2 penalty to Armor 
 Class. The increase to Constitution grants the barbarian 
 2 hit points per Hit Dice, but these disappear when the rage
 ends and are not lost first like temporary hit points. 
 While in rage, a barbarian cannot use any Charisma-, 
 Dexterity-, or Intelligence-based skills (except Acrobatics,
 Fly, Intimidate, and Ride) or any ability that requires 
 patience or concentration.
 A barbarian can end her rage as a free action and is 
 fatigued after rage for a number of rounds equal to 2 times
 the number of rounds spent in the rage. A barbarian cannot
 enter a new rage while fatigued or exhausted but can 
 otherwise enter rage multiple times during a single encounter
 or combat. If a barbarian falls unconscious, her rage 
 immediately ends, placing her in peril of death.
Class 2
Armor/Weapons: Proficiencies
 Feature Name: Mechanics
 Feature Name: Mechanics
===Feats===
Fleet (1st Level): +5' to land speed
===Traits===
Nonchalant Thuggery (Social): You are adept at keeping witnesses from noticing that anything is wrong. +4 trait bonus on Bluff checks to keep others from noticing your aggressive actions.
Courageous (Combat): Your childhood was brutal, yet you persevered primarily through force of will and the hope that no matter how hard things might get, as long as you kept a level head you’d make it through. You gain a +2 trait bonus on Saving Throws against fear effects.
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 05 = [Base (4) + INT (0)/Level; FC (1), Misc (0)] (Barbarian 1)
 00 = [Base (4) + INT (0)/Level; FC (0), Misc (0)] (Oracle 0)
Skills Total Rank CS Ability ACP Misc
Acrobatics 7 1 3 3 -0 +0
Appraise 0 0 0 0 +0
Bluff 2 0 0 2 +0
Climb 7 1 3 3 -0 +0
Craft ( ) 0 0 * 0 +0
Diplomacy 2 0 0 2 +0
Disable Device 0 0 3 -0 +0
Disguise 2 0 0 2 +0
Escape Artist 3 0 0 3 -0 +0
Fly 3 0 0 3 -0 +0
Handle Animal 0 * 2 +0
Heal -1 0 0 -1 +0
Intimidate 6 1 3 2 +0
Knowledge (Arcana) 0 0 0 +0
Knowledge (Dngnrng) 0 0 0 +0
Knowledge (Engnrng) 0 0 0 +0
Knowledge (Geography) 0 0 0 +0
Knowledge (History) 0 0 0 +0
Knowledge (Local) 0 0 0 +0
Knowledge (Nature) 0 * 0 +0
Knowledge (Nobility) 0 0 0 +0
Knowledge (Planes) 0 0 0 +0
Knowledge (Religion) 0 0 0 +0
Linguistics 0 0 0 +0
Perception -1 0 * -1 +0
Perform ( ) 2 0 0 2 +0
Profession ( ) 0 0 -1 +0
Ride 3 0 * 3 -0 +0
Sense Motive -1 0 0 -1 +0
Sleight of Hand 4 1 0 3 -0 +0
Spellcraft 0 0 0 +0
Stealth 3 0 0 3 -0 +0
Survival -1 0 * -1 +0
Swim 11 0 * 3 -0 +8 (Swim Speed)
Use Magic Device 3 1 0 2 +0
* = untrained class skill
===Spell Lists (Known)===
0 Level Level 1 Level 2
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
===Equipment===
Equipment Cost Weight
Explorer's Outfit -- -- lb
Studded Leather Armor 25 gp 20 lb
Greatsword 50 gp 8 lb
Dagger (4) 8 gp 4 lb
Backpack 2 gp 2 lb
 Rations, Trail (2) 1 gp 2 lb
 Potion of CLW 50 gp 1 lb
 Sunrod (2) 4 gp 2 lb
 Bedroll 0.1 gp 2 lb
 Waterskin (3) 3 gp 12 lb
 Whetstone 0.02 gp 1 lb
 ======== ======
 Totals: 143.12 gp 53 lb
 Light Medium Heavy 
Max Weight: 0-76 77-153 153-230
Consumed or Destroyed Items 
 (none yet) 0 gp
 ======
 Total Consumed: 0 gp
===Finances===
 Initial Character Money: +150 gp
 earned on first adventure: 1548 gp
 ==========
 Career Earnings: 1698 gp
 Carried Inventory: -143.12 gp
 consumed or destroyed items: -0 gp
 living accommodations: -0 gp
 ==========
 Coinage: 1554.88 gp
===Details===
 Size: Medium
 Gender: Male
 Age: 19
 Height: 6' 10"
 Weight: 265 lbs.
Hair Color: White
 Eye Color: Pale Blue
Skin Color: Steely Blue
Appearance: His scales run up his arms and back and shine with a metallic lustre. He is heavily muscled, and can use his long tail to slither at surprising speeds. He keeps his hair cut short, and besides his head, his body is hairless. 
 Demeanor: Imposing. Even when silent, his unusual appearance and sheer physicality means that his presence seems to fill the room.
===Background===
Llotah grew up an orphan in the streets and canals of Tritower. He made a surprisingly effective enforcer and thug for one of the local gangs, but grew to question the morality of his lifestyle. He eventually decided to explore career options with less ethical ambiguity. Fearing retribution or interference from his gang, Llotah swam to Venza, and made his way to a tavern where he had heard that people with skills like his could find work.
===Adventure Log===
To Bee or Not to Bee
Adventure Rewards
 XP Received: 1356
Treasure Received: 1548 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
 +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (June 15th, 2013) (Satin Knights ~ Judge) level 1
*Approval (June 16th, 2013) (Mowgli, anohter Judge) level 1
Category:Approved Characters