Summoner abilities

This is a list of all Summoner abilities.
Take note that for each familiar you will need the respected Pillar in your inventory.
Ability 	Level 	Description
(Red Alert) 	Starts With	Immediately calls your familiar to your position.
(Summon Wolf of Courage) 	Starts With	Summons a Wolf of Courage. (Pillar required)
(Flash Strike) 	3 	Deals X damage to the target. Stuns for Y seconds.
(Conjure Familiar Orb) 	6 	Conjures a Familiar Orb.
(Summon Roarer Ant) 	8 	Summons a Roarer Ant. (Pillar required)
(Swift) 	12 	Deals X damage, never misses. Short attack range.
(Disjugate) 	15 	Creates a shield around the selected target, lessening status effects by X for Y seconds.
(Summon Hardstone Clamper) 	19 	Summons a Hardstone Clamper. (Pillar required)
(Miasma) 	22 	Deals X burn, freeze, paralysis, or poison damage per Y seconds.
(Familiar Sword) 	24 	You sacrifice X% of your familiar's health to make a sword dealing Y% more damage than your previous weapon. The weapon has the same hand (1h or 2h).
(Summon Spirit Imp) 	28 	Summons a Spirit Imp. (Pillar required)
(Hand of Familiarization) 	33 	Halves cooldowns and cast times for summoning creatures for X seconds.
(Summon Sand Shark) 	38 	Summons a Sand Shark. (Pillar required)
(Summon Clay Hardpaw) 	41 	Summons a Clay Hardpaw. (Pillar required)
(Summon Sound Elemental) 	46 	Summons a Sound Elemental. (Pillar required)
(Spirit Lapse) 	51 	Drains energy from the target to boost the familiar's stats by X.
(Summon Blood Leech) 	54 	Summons a Blood Leech. (Pillar required)
(Familiar Blast) 	57 	Tribute's X% of your health, which the familiar strikes the target with.
(Summon Magnetic Avatar) 	62 	Summons a Magnetic Avatar. (Pillar required)
(Nether Bound) 	66 	Surrounds yourself in nether-spirit energy, preventing stat drains or changes for X seconds.
(Summon Essence Harvester) 	69 	Summons an Essence Harvester. (Pillar required)
(Fading Song) 	73 	Making a fading song, dealing X damage to the target over Y seconds. It cannot be dodged, evaded, or blocked unless a certain ability permits it.
(Spirit Rain) 	75 	Calls down a heavy spirit rain over a large area. Deals X damage over a Y area.
(Wisp Armor) 	79 	Reduces the damage taken of you by X% for 10 seconds, and your familiar by Y% for 20 seconds.
(Summon Auspicious Elemental)	81 	Summons an Auspicious Elemental. (Pillar required)
(Spirit Transfer) 	82 	Destroys your current familiar's pillar and it's fragments cut your next familiar spawn time. Lasts 30 seconds.
(Familiar Wave) 	83 	Halves your familiar's health and launches a spirit wave at the enemy.
(Summon Rune Titan) 	87 	Summons an Rune Titan. (Pillar required)
(Summon Ardent Titan) 	91 	Summons an Ardent Titan. (Pillar required)
(Charge Summon) 	94 	Charges. On your next summon, your familiar's attack speed is halved for X seconds.
(Blink Swift) 	97 	An expensive Swift variant that hits all enemies and never misses.
(Summon Abyssal Destroyer) 	100 	Summons an Abyssal Destroyer. (Pillar required)
(Summon Nether Denizen) 	100 	Summons an Nether Denizen. (Pillar required)
(Familiar Persona) 	100 	You combine yourself with your familiar, boosting stats by X, and dealing Y damage with each strike. You use fists encloaked in spiritual magic.
(Constitutive Strike) 	103 	A spirit strike healing you on hit for 10% of the damage dealt.
(Summon Dreadic Spectre) 	105 	Summons an Dreadic Spectre. (Pillar required)
(Familiar Guardian) 	110 	Your familiar is tributed and becomes one with you, lowering damage dealt to you and increasing attack speed depending on the familiar.
==Guide on familiars==
As Summoners can utilize minions from the Familiar Plane, each minion provides abilities or buffs.
*Wolf of Courage: Allows the summoner to cast Fears on their enemies.
*Roarer Ant: Allows the collection of 2 extra items, and provides a small buff to Excavation.
*Hardstone Clamper: Increases XP gained by Mining and Smithing.
*Spirit Imp: Increases the loot chance of rare gems, and provides mana on death.
*Sand Shark: Increased movement speed and evasiveness.
*Clay Hardpaw: Increases XP gained from Crafting.
*Sound Elemental: Allows collection of 4 items, and can stun and provide barrier.
*Blood Leech: Can drain health to the user.
*Magnetic Avatar: Can push or pull allies, foes, or loot.
*Essence Harvester: While idle, provides Runic Essence. Can store 50 of these essences.
*Auspicious Elemental: Increased chance to obtain rare items by one rarity.
*Rune Titan: Can create runes in Runeforgery for you every few minutes, and can provide random low level runes. Provides a rune every hour.
*Ardent Titan: Takes multiple hits and can shield the player.
*Abyssal Destroyer: Deals massive damage and taunts.
*Nether Denizen: Can hit multiple enemies and heal user.
*Archangel: Best healing familiar.
*Archdemon: Best damage familiar.
*Dreadic Spectre: Can do fear and gets stronger from multiple fears.
==http://images3.wikia.nocookie.net/__cb20070106061633/wowwiki/images/thumb/1/14/Spell_nature_starfall.png/32px-Spell_nature_starfall.png Spirit==
The spirit summoner courses with spiritual energy. Use that energy as an offense.
Good for DPS and Direct damage.
*(Spiritual Shock) Deals X damage and increases the cast time of the opponent's next attack.
*(Flash Block) A quick expensive block that reduces 15% of the next hit.
*(Spirit Dust) Drops Spirit Dust on the ground. Any group member who runs over it has their ATK increased by 5% for 5 seconds. Does not stack.
*(Karma Drones) Karma Drones surround you. They attack the enemy for X magic damage.
*(Second Spirit) Makes a spirit clone of yourself. The clone has half attack time, health, and mana and cannot be healed or selected as an attack target. Lasts 30 seconds.
*(Mystic Barrage) Barrages enemies in a circle for 46,607 damage per second for 10 seconds.
==http://images4.wikia.nocookie.net/__cb20070329112824/wowwiki/images/thumb/c/ca/Spell_arcane_portalstormwind.png/32px-Spell_arcane_portalstormwind.png Familiarization==
A summoner capable of using their familiar to the peak of their abilities, for offensive and defense.
*(Obelisk) When you summon a Pillar, the pillar becomes an obelisk, healing the familiar if it's near by.
*(Combined Attack) Deals 150% weapon damage, halves your familiar's health.
*(Familiar Runes) When your familiar dies it drops runes, which when clicked, summons the Familiar again but with 80% less health.
*(Double Summon) When this is active, your next summon will produce a second familiar with half health, damage, cast time, and effectiveness.
**(Summon Archdemon) Summons an Archdemon, which draws on your life to deal damage of intense power.
**(Summon Archangel) Summons an Archangel, which heals you over time.
==http://images3.wikia.nocookie.net/__cb20100801152651/wowwiki/images/thumb/7/7d/Spell_fire_twilightfireward.png/32px-Spell_fire_twilightfireward.png Guardian==
A guardian summoner chooses to defend others with them and use of their familiars.
Good for DoT's and crowd control.
*(Harmonism) Clears the mind of the chosen target, removing status effects.
*(Warp Fever) Creates a warping portal around the target, causing a miasmic fever.
*(Warp Destination) Warps the selected player to another target.
*(Tribute) Your familiar goes to take the hit of another individual. Can be called off.
*(Tempestual) Makes an illusionary image, increasing the chance the enemy will attack you.
*(Sharded Spears) Throws a volley of spirit spears at the target, which lock off attacks for 3 seconds.
*(Second Chance) When you die you respawn as your familiar for 30 seconds.