Ferelden

Ferelden is a kingdom located in southeastern Thedas. It borders Orlais along the Frostback Mountains to the west, the Amaranthine Ocean to the east, the Waking Sea to the north and the Korcari Wilds to the south. Most of the nation is dominated by a vast plain known as the Bannorn. The eastern third of the nation is dominated by the Brecilian Forest, whilst the west of the nation comprises Lake Calenhad.Codex entry: Geography of Ferelden The nation is a feudal elective monarchy. It is ruled by a king or queen who is elected by the Landsmeet.Codex entry: Politics of Ferelden Its capital is Denerim.
The area now corresponding to Ferelden was first settled in -2415 Ancient by the Alamarri tribes. Parts of Ferelden were for a time part of the Tevinter Imperium. Andraste, the principal figure of Andrastianism, was born in Denerim around -203 Ancient. She led the Alamarri in the First Exalted March against Tevinter.Codex entry: Culture of Ferelden During the Exalted Age, Calenhad Theirin united the Alamarri tribes and became the first king of Ferelden.Codex entry: History of Ferelden: Chapter 1 Orlais invaded and annexed Ferelden during the early Blessed Age. Starting during the second half of the Blessed Age and continuing into the Dragon Age, the Fereldan Rebellion under the leadership of Maric Theirin and Loghain Mac Tir was able to defeat the Orlesians and to obtain independence.Codex entry: History of Ferelden: Chapter 2 Ferelden was the only nation affected by the Fifth Blight in 9:30 and 9:31 Dragon, which was ultimately defeated in the Battle of Denerim.
== History ==
=== Unification ===
When the Alamarri peoples first split from Neromenians, they migrated southeast and crossed the Frostback Mountains in -2415 Ancient. There, they found a new homeland that would eventually become "Ferelden", which means "fertile valley" in the Alamarri tongue. However, the fertile valley did not become a sovereign nation for almost 3000 years.Calenhad Theirin established the Kingdom of Ferelden in 5:42 Exalted, according to . It's 2957 years after the first Alamarri tribes arrived in the fertile valley. This period of time is littered with numerous wars the Alamarri tribes waged, both with foreign powers such as the Tevinter Imperium and Orlais, as well as their fellow tribes. During that time the Alamarri developed their own political system which remains largely intact to this day. With time, powerful nobles would turn their land into bannorns, then arlings, and finally teyrnirs.Codex entry: Politics of Ferelden The nobles continued the Alamarri tradition of infighting and continued to fight with each other over petty and personal matters in order to gain more power. A few of the most powerful nobles put forward their bid for kingship over the Alamarri, but without success.
Then in the Exalted Age came a man named Calenhad who was born to a merchant. Through a series of events he got involved in the war for kingship, during which time he first became a servant to one of the candidates for the throne. When his master decided to use him to gain advantage against other nobles, Calenhad acted honourably; through his actions gained respect and command of the armies of his former master. He married his master's noble daughter, and became a teyrnCodex entry: Aldenon's Vestments—and a candidate for king himself.
As he was leading his men more joined his side, for he was known to be more honourable than other true nobles. Calenhad also gained followers in the Circle of Magi, as well as the Ash Warriors. By then, Andrastianism had become very popular in other lands. Calenhad gained the trust of those amongst the Alamarri who followed the faith, as he was said to be a devoted Andrastian himself.Codex entry: Freedom's Promise
In 5:42 Exalted a Landsmeet was called and Calenhad made an appearance with his army, including mages of the Circle, templars and the Ash Warriors. With allies at his side, Calenhad challenged the biggest threat to his rule, the most powerful noble—Simeon, the teyrn of Denerim. Calenhad was matched in combat and wounded, but ultimately Simeon was defeated by Lady Shayna. The nobles voted Calenhad to be king, and the fertile valley became the nation of Ferelden. Calenhad Theirin started the royal family of Theirins who sat on the Fereldan ThroneCodex entry: The Legend of Calenhad: Chapter 2 for the next three centuries.
=== Grey Warden rebellion ===
In 7:5 Storm, King Arland Theirin, who earned the reputation of a tyrant, ascended to the throne. Some banns approached Warden-Commander Sophia Dryden, who previously held a claim to the throne, to intercede, and she agreed. She violated the Grey Wardens' neutrality by gathering allies to rebel against the king. Arland discovered the plot and his forces eventually routed Sophia and her followers at Soldier's Peak, where the Wardens held out for a brief time, despite being outnumbered. After defeating the Wardens at Soldier's Peak, Arland banished them from Ferelden. The Order would have no presence in Ferelden for another two centuries.
Little is known of what followed Arland's rule, as a civil war for the throne occurred soon after his death. The war lasted a decade and wiped away most records of his reign.
=== Orlesian invasion ===
The nation was invaded by Orlais in 8:24 Blessed and fully conquered 20 years later. The Theirins were forced into hiding, but the rebellion against the invaders persisted. For the next several decades, the nation was under Orlesian occupation. Orlesian noble Meghren was installed as the king of Ferelden during the late years of the occupation.
Ferelden was freed through the efforts of Maric Theirin, who was the rightful heir to the throne, with the help of Loghain Mac Tir and Rowan Guerrin. They mustered the remaning rebels against the occupier. A large number of Orlesian forces was defeated at the Battle of River Dane, forcing Emperor Florian to withdraw all support for Meghren. Eventually by 9:00 Dragon, King Meghren and the remnants of his court fled to and barricaded themselves inside Fort Drakon. Maric challenged Meghren to a duel and killed him in single combat, ending his rule and the Orlesian occupation. Maric then married Rowan and set out to rebuild Ferelden.Dragon Age: The Stolen Throne
== Involvement ==
=== Dragon Age: Origins ===
=== Dragon Age: Origins - Awakening ===
=== Dragon Age II ===
=== Dragon Age: Inquisition ===
== Geography ==
Ferelden is located in southeast Thedas, itself located in the southern hemisphere. Its climate is harsh and varied.
Dividing Ferelden from Orlais to the west are the Frostback Mountains, where tribes of Avvar can be found. To the North, the Waking Sea separates it from the Free Marches. The southeast holds the Brecilian Forest, where clans of Dalish elves can be found (as of 9:30 Dragon). To the far south are the forbidding forests, swamps and eventually tundra of the Korcari Wilds where the Chasind still live. To the north of the Wilds lie the Southron Hills and the Hinterlands. The central region of Ferelden contains Lake Calenhad and the Bannorn. It is Ferelden's "bread-basket." In the far northern region are the Coastlands, which include more swamps and forests. To the east is the Amaranthine Ocean.
Ferelden has two islands off its northeast coast: one containing the city of Alamar and another named Brandel's Reach. Alamar is considered rather independent of Fereldan politics. This could be explained by the rocky Brandel's Reach reputedly being a haven for raiders, making Alamar an unpopular place to live or visit.
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=== Settlements ===
* Alamar – island town in the Waking Sea, east of Amaranthine
* Amaranthine – city overlooking the Waking Sea
* Crestwood – a village north of Lake Calenhad
* Dales EndAveline (short story)
* Denerim – Capital of Ferelden
* Fisher's End – a small abandoned town in Fallow Mire
* GreenfellAppears in the description of Codex entry: Orders to the Militia as the "Greenfell militia."In Witch Hunt, if the player is a female mage, it is revealed that Cullen Rutherford was sent to Greenfell to regain his composure after the events of the Broken Circle questline.
* Gwaren – woodland town in the Brecilian Forest off the coast of the Amaranthine Ocean
* Harper's Ford – outpost town in the Coastlands
* Haven – a town in the foothills of the Frostback Mountains
* Highever – seat of the Coastlands and home to House Cousland
* Honnleath – in southwestern Ferelden; part of the Arling of Redcliffe
* Jainen – in the Waking Sea Bannorn, likely on one of the islands west of West Hill; home of a Circle of MagiSee map from Dragon Age Legends
* KillarneyMentioned by Valena.
* Lothering – a town in Central Ferelden; devastated during the Fifth Blight
* Merinwood – a village on the outskirts of the Korcari Wilds, p. 82
* PortsmouthDragon Age: Knight Errant
* Redcliffe Village – seated in the northern area of the Hinterlands along the southern coast of Lake Calenhad and home to House Guerrin
* RossleighSee Flemeth. BioWare wiki.
* South Reach – east of Lothering; part of the South Reach Arling
* Wutherford – probably near Lake Calenhad DocksPer conversation with Carroll at the docks in Dragon Age: Origins. If you resort to paying him to let you cross, he says the price is 40 sovereigns because he knows a girl in Wutherford who will only agree to see him for 40 sovereigns. 
* Elmridge – a small town in West HillsDragon Age (tabletop RPG), Blood in Ferelden: Where Eagles Lair
* LogerswoldDragon Age (tabletop RPG), A Bann Too Many
* SothmereDragon Age (tabletop RPG), Blood in Ferelden: Amber Rage – within the Southron Hills, bordering the Hinterlands; part of Stenhold Arling
* VintiverDragon Age (tabletop RPG), The Dalish Curse – within the Southron Hills
* Wichford – within the Southron Hills
* Wulverton – within the Southron Hills
=== Fortresses ===
* Aeonar – a Templar-run prison that only jails suspected maleficarum apostates
* Caer Bronach – military fort in Crestwood
* Caer Oswin – home to House Loren located in the Bannorn
* Castle Cousland – home to House Cousland in Highever
* Fereldan Castle – long abandoned Castle in Ferelden
* Fort Connor – fort in the Hinterlands overlooking the King's Highway
* Fort Drakon – oldest and tallest fortress in Denerim
* Grand Forest Villa – fort built in the Hinterlands during the Storm Age
* Hargrave Keep – ruined fort in the Fallow Mire
* Kinloch Hold – headquarters of the Circle of Magi surrounded by Lake Calenhad
* Ostagar – ruined fort in the Korcari Wilds
* Redcliffe Castle – home to House Guerrin and seat of Redcliffe
* Soldier's Peak – Grey Warden fort in the Coastlands
* Therinfal Redoubt – fortress and training facility for the Seekers of Truth
* Vigil's Keep – a fort near Amaranthine, home formerly to House Howe, later became a headquarters for the Grey Wardens
* West Hill – fort in the Bannorn near the Waking Sea
* Winterwatch Tower – mountainous keep in the Hinterlands
* Stenhold – on the border of the Korcari Wilds
=== Regions ===
==== Teyrnirs ====
* Gwaren
* Highever
==== Arlings ====
* Amaranthine
** Aralt RidgeSee this image.
** Blackmarsh
** The Coastlands
** Dragonbone Wastes
** Feravel PlainsLord Eddelbrek is the ruler of this land.
** Knotwood Hills
** The Pilgrim's Path
** Tarcaisne Ridge
** Wending Wood
* Denerim
* Edgehall – located west of Lake CalenhadDragon Age RPG Set 3, Game Master's Guide, p. 63Dragon Age: Knight Errant, issue 1
* Redcliffe
* South Reach – between Lothering and Denerim
* West Hills – south of Redcliffe
* Stenhold
==== Bannorns ====
* Calon – under the domain of the Arling of RedcliffeWar table operation The Arl's Invitation
* City of Amaranthine
* Dragon's Peak – a solitary mountain that stands above Denerim; during Andraste's lifetime it produced a massive volcanic eruption but is currently considered extinct; legends say when the last Fereldan king dies, the volcano will become active againCodex entry: Denerim
* DragonmountMentioned by the colonel at Fort Drakon during Captured! quest.
* Oswin – also known as Bann Loren's Lands
* PortsmouthMentioned by Ser Aaron in Dragon Age: Knight Errant, number 1
* Rainesfere
* Southern Bannorn – on the eastern shore of Lake Calenhad
* Storm Coast
* Waking Sea – on the northern shore of Ferelden
* West Hill
* White RiverMentioned by Bann Sighard if the Warden does not ask for a reward during Tortured Noble.
* Winter's BreathMentioned as a rumor by Bodahn Feddic in the Party Camp.
* Denerim Alienage (conditional)If the City Elf Warden survives the Fifth Blight and asks for the city elves to be treated better for their boon or if the City Elf Warden makes the ultimate sacrifice.
==== Other ====
* Bannorn
* Blightlands
* Brandel's Reach
* Brecilian Forest
* Fallow Mire
* Frostback Mountains
** Gherlen's Pass
** Sulcher's Pass
* Hinterlands
** Valammar
* Kolorind ForestCodex entry: Kristoff's Note
* Korcari Wilds
* Southron HillsDragon Age: The Stolen Throne, Chapter 2.
** Forest Meadow
** Ruswold Valley
* Trade Route
=== Lakes ===
* Lake Calenhad
* Lake Luthias (Hinterlands)
==== Rivers ====
* Dane
* Drakon
* Hafter
* White
== Culture and society ==
Ferelden is a relatively temperate nation in the far southeast of Thedas, historically populated by a simple militaristic culture that has only begun to "civilize" in the last few centuries. The Chantry is now revered by the 90% of the population. Fereldan cities are considered virtually anarchic by the standards of most outsiders. The Fereldan desire for freedom has engendered a cultural mistrust of law enforcement, and 'laissez-faire' attitudes in general. 
While the worst offenses are quickly put down by the authorities, many others are ignored and citizens are often left to make their own justice. Petty theft is common, as guardsmen will only go out of their way to deal with serious disruptions. Commerce is given little official scrutiny as long as taxes are paid; businesses such as brothels and gambling halls are not only tolerated, but expected.Dragon Age: Origins: Prima Official Game Guide, p. 245 
=== Social Tiers ===
Ferelden society is descended directly from Alamarri tribal culture and its respect for skill and ability. It is most generally broken up into the nobility and commoners (including city elves). There are also crafters and crafthouses (similar to guilds), who make up a highly valued middle tier between the lowest noble and the highest common classes. They have total power over certain industries in Ferelden.Dragon Age (tabletop RPG), Blood in Ferelden, pp. 14. 
Beneath the crafthouses, the population is subdivided into common classes called "High Freemen" and "Low Freemen." High freemen are comprised of freeholders (land owners), soldiers and other employed individuals. Low freemen are made up of criminals, prostitutes and elves. For all that, all freemen are allowed to live and go where they wish, and make a living as they will. There are no serfs in Ferelden; all are paid in coin or barter for their work.Dragon Age (tabletop RPG), Core Rulebook, p. 157
=== Surnames ===
In Ferelden, nobles have proper last names, such as the Howes or the Couslands. Sometimes commoners will have last names that stem from noble lines, foreign origins, land ownership or titles granted to family members in the past. Otherwise, most Fereldan commoners introduce themselves with a reference to the area they come from or to their trade, e.g. Gareth of Oswin or Lomo Kettlemaker.Codex entry: Arms of Mac TirDragon Age (tabletop RPG), Player's Guide, set 1, p. 32
=== Alienage culture ===
Like many countries in Thedas, Ferelden has a large population of elves who are segregated from the rest of society and live in walled-off alienages. Unlike in other countries, however, elves in Ferelden have rights and are paid for their work. Those who do not find positions of service outside of the alienage are unable to achieve high-paying jobs, but most seem to feel that they have better lives in Ferelden than in other countries, because at least they are free and among family who look out for each other.Dragon Age (tabletop RPG), Core Rulebook, pp.159.
=== Importance of dogs ===
Visitors and travelers to Ferelden are often curious about local attitudes toward dogs. Throughout Thedas dogs are employed in hunting game, keeping barns and storehouses free of vermin, herding livestock and guarding homes; in the mountains they may even be used as beasts of burden. Fereldans, however, show a particular appreciation for canine companions. The origin of this is tangled up in mythology.Codex entry: Dogs in Ferelden
The ability of normal dogs to detect a werewolf even when it is in a human guise is what first led Fereldans to adopt dogs as indispensable companions in every farmhold. Fereldan lore is full of instances where werewolves plagued the countrysideCodex entry: Werewolf and the humans of Ferelden had to undergo many wars to eliminate the werewolf threat.Codex entry: Wolf
Dogs are common in Ferelden, both amongst the nobles as well as the common folk and mercenaries such as the Ash Warriors. Keeping dogs is a tradition kept since the times before Ferelden, started by the Alamarri tribes. The barbarians were introduced to mabari by the magisters, who brought the dogs with them during their invasion of the land; many of the dogs decided to stay in the occupied lands after their original masters were defeated.According to Fenris. Mabari are said to have been bred from the wolves who served the Alamarri hero Dane and anyone they are paired with are believed by Fereldans to be a person of worth. Furthermore, prominent Fereldan families think that they have a kinship with the mabari because according to Fereldan folklore, they are descendants of Dane, who was reputed to be a werewolf. In addition to that, the mabari have also become an essential part of Fereldan military strategy and a formidable asset to Fereldan armies.Codex entry: Mabari War Hound
=== Food ===
Fereldan food is usually described as hearty and humble, and has a reputation of not being particularly appetizing. Ferelden is known for its ripe cheeses and rich pies,Codex entry: On Avvar Cuisine stews, and the frequent use of and enthusiasm for turnips. The ubiquity of the vegetable presumably leading to "Fereldan turnip" being levied as an insult against the people. Turnips are eaten in a variety of ways in Ferelden, both raw and cooked. Techniques such as boiling, mashing, roasting, steaming, stir-frying, or simply adding turnips into pies, soups, and stews are common.Dragon Age: The Official Cookbook: Tastes of Thedas, p. 93 One notable turnip dish is turnip and mutton pie, a meal that is widely available in Fereldan taverns.Note: The Rusted Horn's Menu The pie consists of turnips and chunks of lamb in a buttery crust and most Fereldans find it to be a comforting meal.Dragon Age: The Official Cookbook: Tastes of Thedas, p. 93 Ferelden is also well known for its Fluffy Mackerel Pudding, a combination of mackerel, potatoes, eggs, onions, and celery that have been mashed together and then baked. This meal is often eaten on Feast Day and referred to as Feast Day Fish.Dragon Age: The Official Cookbook: Tastes of Thedas, p. 23
Aside from turnips, other common crops in Ferelden are barley, wheat, lentils, eggplants, potatoes, cabbage, rhubarb, and strawberries. Grains such as rice are an imported rarity in Ferelden.Dragon Age: The Official Cookbook: Tastes of Thedas, p. 43 Rams in particular are prized for their cheese, meat, and wool in Fereldan culture.Codex entry: Ram However, Fereldans also eat chicken, druffalo, hart, venison, and nug as other meat sources. One type of traditional farmer's pie uses nug bacon and eggs.Dragon Age: The Official Cookbook: Tastes of Thedas, p. 87
Another popular food in Ferelden is pickled eggs; this salty, sour snack is served in nearly every tavern and is considered to be a remedy for almost any ailment. From fevers, colds, or aching joints, all the way to allegedly aiding the regrowth of a finger, Fereldans are quick to recommend a pickled egg as a cure. This is especially true of Fereldans when encountering someone who looks noticeably unwell or if they are asked for health advice. Pickled eggs were even given to Cullen when he was suffering from lyrium withdrawal. However, the efficacy of these eggs as a cure is unknown.Dragon Age: The Official Cookbook: Tastes of Thedas, p. 35
Soups and stews are also a specialty and favorite of Fereldans.Dragon Age: The Official Cookbook: Tastes of Thedas, p. 57 Typically, soups and stews are prepared in a large pot, and it is said in Ferelden that the main traits of good stew are that it is simple, modest, and hearty. Examples of such dishes are barley soup,The Crown and Lion Fereldan turnip and barley stew, ram stew, turnip stew, turnip-goat stew, and Fereldan potato and leek soup which is comprised of leeks and potatoes, usually served with a side of toasted bread (though it can also be served with Rivaini chickpeas toasted to a crouton-like texture instead).Dragon Age: The Official Cookbook: Tastes of Thedas, p. 55
Other common soups include sweet and sour cabbage soup, a warming stew comprised of cabbage, tomatoes, and other vegetables that is typically more solid than liquid and often paired with dark bread. This soup, and cabbage stew, are associated with Fereldans so much that it is almost a stereotype, with even Orlesian actors utilizing a cabbage-heavy diet to "convincingly" act the roles of fictional Fereldan villagers in the play Wilkshire Downs.Dragon Age: The Official Cookbook: Tastes of Thedas, p. 61Codex entry: A Compendium of Orlesian Theater Another traditional Fereldan stew is lamb and pea stew, a popular stew comprised of lamb and peas seen as being almost synonymous with the country.Dragon Age: The Official Cookbook: Tastes of Thedas, p. 67 Though some Fereldans may joke that their cuisine involves throwing all the ingredients in a pot and cooking them for as long as possible, until everything looks grey, bland, and unappetizing, this has been disputed by others such as Fereldan chef Devon.Alistair, in a dialogue with Leliana in Dragon Age: Origins makes this joke when Leliana questions him about the soup he made 
Common alcoholic beverages include ale, beer, wine, and various lagers all of which can be easily purchased at any Fereldan tavern.
Ryott is another staple grain in Ferelden, a fickle plant only capable of being grown in the southern reaches of the nation. It is primarily grown and used to make breads and flour.Dragon Age (tabletop RPG) Blood in Ferelden p. 12
== Legal system ==
The liege lord holds the right of high justice over their lands. By custom, the claimants make their case to their lord, the lord's seneschal gives advice on the case to their lord, and the lord ultimately rules over the matter. The seneschal can hold court as well if the lord commands it.
Petty thievery amongst civilians is traditionally punished with flogging. However, stealing from the crown, desertions from the army, and treason are typically punished with death. Nevertheless, the liege lord can determine the penalty of the crime.According to Varel and Garevel during A Day In Court
Fereldan law is relatively unregulated compared to that of older nations, and is expected on an individual level to be supplemented by one's martial prowess. Indeed, most petty crimes like theft are overlooked by the city guard in Denerim, whose main concern is protecting their posts.Dragon Age (tabletop RPG), Player's Guide, set 1, p. 16 Consequently, the common Fereldan should not expect much help fending off criminal activity unless murder or major property damage has occurred. Slavery is illegal in Ferelden, but criminals still practice it in secret.
There are no laws regulating personal behavior such as bearing arms, drinking, gambling and prostitution. This is not to say that Ferelden is lawless; quite the opposite. The king's seneschal personally appoints arbiters—judges—called "blackhallers" to hear disputes. Blackhallers adjudicate cases from the black granite seneschal's hall in Denerim—hence the name, and in the countryside, sheriffs appointed by the local bann patrol and keep track of upcoming cases for the blackhallers to hear.
Given the blackhallers' busy schedules, trials can take some time to occur. A suspect may surrender an item of great value to the local sheriff and be released "on his bond" until the time of the trial rather than waiting in a dungeon. This property will be returned if the suspect returns to be judged. Otherwise, the property is retained by the sheriff and the suspect has the charge of fleeing justice added to their criminal record.
As long-term imprisonment is frowned upon in general in Ferelden, punishment is often quick and violent. Common methods include public humiliation, whipping, disfigurement, fines and even executions.
There's no firm rule that dictates who rules the household. Fereldans are willful and their families tend to be managed by whoever can. Usually, the oldest child inherits the majority of the property regardless of gender, but there are some cases where a younger brother or sister is named the heir simply because he or she seems more capable.The Human Noble, for instance, is rumored to be a strong contender to be the next Teyrn of Highever, despite the presence of an elder male sibling.
== Politics ==
Unlike most kingdoms, power does not reside exclusively with the nobility. Rather, it arises from the support of the freeholders and even the king is not the unchallenged ruler. For many centuries the nobility has gathered annually to hold the Landsmeet, a council which functions as the official legislative body of Ferelden and it can even override the king or queen on any matter of law.
The royalty and nobility of Ferelden is divided into several ranks.
* King/Queen
* Prince/Princess
* Teyrn/Teyrna
* Arl/Arlessa
* Bann
* Lord/Lady
* Knight
== Notable Fereldans ==
* Ser Aaron Hawthorne
* Alistair
* Queen Anora
* King Cailan Theirin
* King Calenhad Theirin
* Ser Cauthrien
* Cole
* Cullen Rutherford
* Arl Eamon Guerrin
* Brother Ferdinand Genitivi
* Knight-Commander Greagoir
* Hawke
* First Enchanter Irving
* Teyrn Loghain Mac Tir
* King Maric Theirin
* Nathaniel Howe
* Sera
* Arl Teagan Guerrin
* The Warden/The Warden-Commander (if they did not originate from the Dalish, dwarven or human magi origin)
* Vaea
== Codex entries ==
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== Trivia ==
* Visiting foreigners (notably Sten and Marjolaine) have claimed that Ferelden smells of "wet dog".
* Ferelden is approximately the size of England.
== Gallery ==
FereldenTavern.png|A Fereldan tavern
FereldenTavern2.png|Example of Fereldan construction
FereldenTavern3.png|A Fereldan bedchamber
FereldenHouse.png|A Fereldan house
FereldenWarehouse.png|A Fereldan warehouse
Ferelden countryside.jpg|Fereldan countryside
ferelden homestead.jpg|Fereldan homestead
Ferelden mountainside.jpg|Fereldan mountainside
Ferelden lakeside.jpg|Fereldan lakeshore
== References ==
Category:Locations
Category:Nations
Category:Ferelden
it:Ferelden
ru:Ферелден
uk:Ферелден