Suffocation

With choking gas, copious amounts of liquid, thick smoke, or through some other means, you can cause your enemies to cough and suffocate. Suffocate is a Close Range attack with a Narrow Area. If you overcome a target's Fortitude, he or she has all of his or her Physical Ability Scores Drained by 1 rank for each rank you overcome his or her Fortitude resistance by. A character continues to suffocate until he or she leaves the area, or the substance fades away. The "cloud" you create dissipates at a rate of 1 character point per round.
==Base FX==
* Drain (Ability Scores) (3 cp/rank)
** Area (Narrow) (+1)
** Extended Duration (Sustained Duration) (+2)
** Increased Range (Close Range) (+1)
** Limited (Only Physical Ability Scores) (-1)
==Power Level Cap: PL - 1==
The Independent extra, even without the benefit of modifiers like Slow Fade, greatly increases the potency of an effect like Suffocation. Independent counts as 1 rank towards Suffocate's Effect modifier, as limited by PL.
==Flaws==
* Decreased Duration: Dropping the Independent Extra and reducing Suffocation's duration to Concentration Duration can represent a substance which dissipates quickly, and requires a constant stream to maintain. Coupled with the Reduced Range flaw, as described below, can also represent a character with an Insubstantial form to make enemies literally choke on their own substance.
* Reduced Range: For a substance that has to be delivered at very close range, or just cannot travel very far, reduce the range to Touch Range.
Category:Rulebook
Category:FX
Category:FX Files