Lizardmen tech tree

The Lizardmen tech tree consists of technologies that unlock new advantages throughout the game. Research takes place constantly, but the rate at which discoveries occur can be increased by using heroes to spy or building additional research buildings at your settlements.
Category:Lizardmen 
==Tech tree==
==Technologies==
Tech 	Prerequisite 	Cost 	Effects
Interpreting the Old Ones' MeaningCorrect interpretation is essential if the Great Plan is to be executed to the Old Ones' intended design. 	 	1000 	
* Allows researching tier 4 and later technologies
Determining the Great PlanThere are many paths to order and knowledge; may the Old Ones guide us. 	 	2000 	
* Allows researching top tier technologies
Tablet of Spawning 	Tablet of Spawning 	Tablet of Spawning 	Tablet of Spawning
Tablet of SpawningResearch the following items to advance the Lizardmen's Great Plan even further. 	 	400 	
Sequence of Skink SpawningThe above-ground spawning pools must be prepared; new Skinks will be required if the Plan is to be interpreted on schedule. 	 	500 	
Sequence of Saurus SpawningThose spawning pools located underground must be ready - war is always at hand and fresh Saurus will be needed to fight. 	 	600 	
Sequence of Enhanced InstinctThese directions ensure sufficient numbers of beast-sensitives among Skink and Saurus spawnings. 	 	700 	
Sequence of Creature BondingThe bond between beast and rider must not be underestimated. 	 	800 	
Sequence of Guardian SpawningA near-constant state of war should not prevent the construction or management of the temple-cities. 	 	900 	
Sequence of StrengtheningThose Lizardmen destined for leadership roles have exotic skin-markings. 	 	1000 	
Tablet of War 	Tablet of War 	Tablet of War 	Tablet of War
Tablet of WarResearch the following items to advance the Lizardmen's Great Plan even further. 	 	400 	
Sequence of StoicismThe wisest race is indifferent to pain and fortune's many vicissitudes. 	 	500 	
Sequence of MarchingLizardmen do not tire easily - this sequence ensures that all Saurus spawnings have the required stamina. 	 	600 	
Sequence of UtilitarianismIndividual lives are of little importance; in the final analysis only the Great Plan matters. 	 	700 	
Sequence of AnnihilationThose who dare to remove the Old Ones' precious legacy from their sacred sites will be obliterated from the face of the world. 	 	800 	
Sequence of Absolute ObedienceCompliance without question ensures that the path to the Great Plan remains as clear as possible. 	 	900 	
Sequence of Geomantic HealingEnergy can be siphoned from the Geomantic Web to heal or teleport reinforcements to where they are needed most. 	 	1000 	
Tablet of Order 	Tablet of Order 	Tablet of Order 	Tablet of Order
Tablet of OrderResearch the following items to advance the Lizardmen's Great Plan even further. 	 	400 	
Sequence of ScryingBy which the Old Ones' agents may be guided remotely, greatly increasing their chances of success. 	 	500 	
Sequence of CivilisationUnderstanding of the Great Plan involves the realisation that others have a role to play. 	 	600 	
Sequence of ProtectionThe insidious taint and corruption of destruction's dark forces must be kept at bay. 	 	700 	
Sequence of InfiltrationThe ability to remain hidden almost anywhere is vital if the foe's intrigues are to be discovered and frustrated. 	 	800 	
Sequence of PurificationDisturbances in the Geomantic Web are detected long before they become viable threats, enabling their sources to be found and purged accordingly. 	 	900 	
Sequence of Projected PresenceIt is possible for the Slann to communicate telepathically with their agents in the field, and send visions to guide their hands. 	 	1000 	
Tablet of Monuments 	Tablet of Monuments 	Tablet of Monuments 	Tablet of Monuments
Tablet of MonumentsResearch the following items to advance the Lizardmen's Great Plan even further. 	 	400 	
Sequence of the CityEvery plaza, every ziggurat, every stone - each element must be laid out exactly as the Old Ones decreed. 	 	500 	
Sequence of ConstructionThe combination of magical dexterity and the Kroxigors' immense physical strength reduces construction times considerably. 	 	600 	
Sequence of ExpansionOnce new temple-cities are fully connected to the Geomantic Web, future spawnings will be accelerated. 	 	700 	
Sequence of the Great TemplesThe revered Old Ones must be venerated whenever possible. 	 	800 	
Sequence of the Star ChambersWithin the Star Chambers, the Slann meditate and plan the future of their race. 	 	900 	
Sequence of the Global PlanThe Plan requires that all Lizardmen factions work together for the betterment of the entire race. 	 	1000 	
Tablet of Crafts 	Tablet of Crafts 	Tablet of Crafts 	Tablet of Crafts
Tablet of CraftsResearch the following items to advance the Lizardmen's Great Plan even further. 	 	400 	
Sequence of the ArtisanA strict schedule from which the Skinks work to ensure the Great Plan is carried out. 	 	500 	
Sequence of ExploitationThe world's natural resources are a gift from the Old Ones for the benefit of their race. 	 	600 	
Sequence of CoexistenceOnly those among the younger races whose existence adheres to the tenets of the Great Plan are permitted. 	 	700 	
Sequence of the SeaAlthough the sea is not generally their habitat, amphibious Lizardmen are used to traverse the hazardous waters when the need arises. 	 	800 	
Sequence of the LabourersThe bigger, stronger, simpler Lizardmen do much of the physical labour in their society. 	 	900 	
Sequence of Geological ProspectingGeomancy can be used to locate the best ore veins, ripe for exploitation. 	 	1000 	
Tablet of the Skinks 	Tablet of the Skinks	Tablet of the Skinks	Tablet of the Skinks
Tablet of the SkinksResearch the following items to advance the Lizardmen's Great Plan even further. 	 	400 	
Sequence of SkirmishingSkink warriors are lightly armoured and best-used for skirmish duties in battle. 	 	500 	
Sequence of PurposeWhereby Skinks are trained for battle, focusing on use of their natural agility to damage the foe. 	 	600 	
Sequence of Skink InvigorationOf the myriad jungle plants, some are poisonous while others stimulate and rejuvenate the Skinks. 	 	700 	
Sequence of QuicknessSpeed and dexterity on the battlefield are the watchwords here. 	 	800 	
Sequence of the KroxigorsAs some of the strongest Lizardmen, Kroxigors use their bulk to charge and smash through enemy ranks. 	 	900 	
Sequence of Hardened ScalesBy the application of natural sap, the armoured bulk of the Kroxigors can be further strengthened so they survive longer in battle. 	 	1000 	
Tablet of the Saurus 	Tablet of the Saurus	Tablet of the Saurus	Tablet of the Saurus
Tablet of the SaurusResearch the following items to advance the Lizardmen's Great Plan even further. 	 	400 	
Sequence of Weapon CraftingThis sequence further improves the process of weapon manufacture, ensuring that the Saurus have the very best equipment with which to fight. 	 	500 	
Sequence of Massed CombatEach spawning of Saurus act as one on the battlefield, acting in a perfectly coordinated manner to crush the enemies of the Old Ones. 	 	600 	
Sequence of Saurus InvigorationOf the myriad jungle plants, some are poisonous while others stimulate and rejuvenate the Saurus. 	 	700 	
Sequence of Armour CraftingGold, found in abundance in Lustria, is used to fashion exquisite armour to cover those parts the Lizardmen's tough scales do not. 	 	800 	
Sequence of the Honoured GuardiansThe most respected of all Saurus Warriors, the Temple Guard are equipped with the finest arms and armour available. 	 	900 	
Sequence of Martial ExcellenceThe Temple Guard, veterans all and many thousands of years old, are a pinnacle to which all Saurus aspire. 	 	1000 	
Tablet of Beasts 	Tablet of Beasts 	Tablet of Beasts 	Tablet of Beasts
Tablet of BeastsAs described by the Old Ones, research the following items to advance the Lizardmen's Great Plan to its ultimate conclusion. 	 	400 	
Sequence of Exotic WeaponsThe most irregular weapons are reserved for Terradon Riders, who are armed with poison-tipped javelins, fireleech bolas, and various other unusual ordnances.	 	500 	
Sequence of the FerocityThe ferocious, predatory Cold Ones can be trained so their savage natures are exploited to the Lizardmen's best advantage. 	 	600 	
Sequence of the HuntOnce the foe's blood begins to flow the Cold Ones go into near-uncontrollable frenzy. 	 	700 	
Sequence of the Great Beast's ResilienceSlow-moving but deadly, the Living Bastions of Lustria's armies can be made even tougher by following the Old Ones' teachings. 	 	800 	
Sequence of the Great Beast's RampageIt's best to stay out of a Stegadon's way if you don't want to be trampled or gored, no matter whose side you are on. 	 	900 	
Sequence of the BeastkeepersFresh quadruped 'recruits' are always required when war comes to Lustria's jungle shores. 	 	1000 	
Category:Technology trees