Lethian Bat

Lethian Bat 	Lethian Bat 	Lethian Bat 	Lethian Bat 	Lethian Bat 	Lethian Bat
Tiny Magic Beast 	Tiny Magic Beast 	Tiny Magic Beast 	Tiny Magic Beast 	Tiny Magic Beast 	Tiny Magic Beast
Armor Class: 12
Hit Points: 22 (4d10)
Speed 5 ft., fly 60 ft. 	Armor Class: 12
Hit Points: 22 (4d10)
Speed 5 ft., fly 60 ft. 	Armor Class: 12
Hit Points: 22 (4d10)
Speed 5 ft., fly 60 ft. 	Armor Class: 12
Hit Points: 22 (4d10)
Speed 5 ft., fly 60 ft. 	Armor Class: 12
Hit Points: 22 (4d10)
Speed 5 ft., fly 60 ft. 	Armor Class: 12
Hit Points: 22 (4d10)
Speed 5 ft., fly 60 ft.
STR 	DEX 	CON 	INT 	WIS 	CHAR
5(-3) 	16(+3) 	10(+0) 	12(+1) 	2(-4) 	7(-2)
Senses: Darkvision 60 ft., Passive Perception 11
Challenge 0.25 (50 XP) 	Senses: Darkvision 60 ft., Passive Perception 11
Challenge 0.25 (50 XP) 	Senses: Darkvision 60 ft., Passive Perception 11
Challenge 0.25 (50 XP) 	Senses: Darkvision 60 ft., Passive Perception 11
Challenge 0.25 (50 XP) 	Senses: Darkvision 60 ft., Passive Perception 11
Challenge 0.25 (50 XP) 	Senses: Darkvision 60 ft., Passive Perception 11
Challenge 0.25 (50 XP)
Actions 	Actions 	Actions 	Actions 	Actions 	Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target will forget a random piece of information regarding any topic it knows, that piece of information will then magically appear written anywhere in the bat’s body. The writing will then begin to slowly fadeaway from the bat’s body, completely disappearing and becoming ineligible after two days.	Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target will forget a random piece of information regarding any topic it knows, that piece of information will then magically appear written anywhere in the bat’s body. The writing will then begin to slowly fadeaway from the bat’s body, completely disappearing and becoming ineligible after two days.	Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target will forget a random piece of information regarding any topic it knows, that piece of information will then magically appear written anywhere in the bat’s body. The writing will then begin to slowly fadeaway from the bat’s body, completely disappearing and becoming ineligible after two days.	Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target will forget a random piece of information regarding any topic it knows, that piece of information will then magically appear written anywhere in the bat’s body. The writing will then begin to slowly fadeaway from the bat’s body, completely disappearing and becoming ineligible after two days.	Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target will forget a random piece of information regarding any topic it knows, that piece of information will then magically appear written anywhere in the bat’s body. The writing will then begin to slowly fadeaway from the bat’s body, completely disappearing and becoming ineligible after two days.	Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target will forget a random piece of information regarding any topic it knows, that piece of information will then magically appear written anywhere in the bat’s body. The writing will then begin to slowly fadeaway from the bat’s body, completely disappearing and becoming ineligible after two days.
The Lethian Bat, more commonly known as the Memory Drainer, is a type of magical beast found in the Shattered Isles. They typically have the appearance of a bat made from folded pieces of paper, with various words written in blue ink all around its body. These creatures also possess an innate sense of curiosity, forcing them to continuously seek out new information and experiment with the world around them.
As their common name might suggest, the Lethinan Bat does not need to eat typical food, and instead subsists on new pieces of information and knowledge. This is typically obtained by reading books and conducting rudimentary experiments, but when a Lethinan Bat grows too hungry, it will seek out intelligent creatures and bite them instead. Whenever a Lethinan Bat bites another creature, their magical fangs allow them to absorb their prey’s memories and knowledge, removing them from the creature’s mind, and feeding the bat.
The Lethian Bat is also an incredibly intelligent creature, possessing an intellect far above your typical animal, becoming able to read and write mortal languages in most cases. They would be capable of reaching immense heights of intelligence, were it not for their very poor long-term memory capabilities, causing them to easily forget events and knowledge only a couple of days after learning them. But to their credit, the Memory Drainers are aware of this fault and constantly seek to write what they have gathered in books or cave walls, preserving their knowledge for future use.
This obsession with seeking and writing knowledge also causes them to group together into colonies, constantly sharing their writings and information among themselves, creating a collective long-term memory.
By boiling the bat’s fangs, alchemist have become able to produce a poison known as the “memory venom”, which when ingested, will cause memory loss based on the amount ingested. Upon drinking two or more cups of the venom, a creature will typically forget all events and knowledge, returning to an empty husk. Some master alchemists have even perfected this process, becoming able to transform the lost memory into the text, as well as inducing amnesia on their targets.
Due to their sharp intellect, these creatures became a very popular choice as wizard’s pets and familiars. However, their sense of curiosity also leads them to place themselves into dangerous situations, putting their lives at risk, and annoying their caretaker.
Category:Monster
Category:Tartarus Spawn