Special Materials

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==Metals==
Due to advances in blacksmithing and metallurgy, every material type can use a second special material to create an alloy that makes a Light (Mithral) or Heavy (Darksteel) typing. Making a material Light or Heavy affects it the same no matter which you use as a base.
Type 	Light 	Heavy
Weapon	1.5x attack*, half damage*, half weight 	1.5x Damage*, Double weight
Armor 	Max dex x2, check penalty "+5" (Maximum 0), half weight, half AC+, may be considered as Light Armor.	Max Dex = 1 (unless it was already 0 or 1), double Check penalty, double AC+, double weight.
*The attack and damage modifiers only refer to the bonus attack and damage from the material type, not your total damage or attack. In the case of Steel, which has no bonuses, Light simply gives +1 to attack, and heavy gives +1 to damage, with no other effects besides the weight change.
Name 	Natural Color	Tier	Level	AC (Large)	AC (Small)	Attack	Damage	Crit Range	Crit Mult	DC 	Value
Steel 	Gray 	1 	1-5 	- 	- 	- 	- 	- 	- 	10 	x
Runite* 	Gray/Any 	2 	5-10 	+2 	+1 	+1 	+1 	- 	- 	15 	x
Carbalite 	Purple 	3 	11-15	+5 	+2 	+5 	+5 	- 	- 	20 	x
Orichalcum 	Gold 	4 	16-20	+10 	+5 	+10 	+10 	+1 	- 	30 	x
Adamantium 	Silver 	5 	20-30	+20 	+10 	+20 	+20 	+1 	+1 	40 	x
Sapphirite 	Blue 	6 	31-50	+40 	+20 	+40 	+40 	+1 	+1 	- 	x
Dragonite**	Any/All 	7 	51+ 	+1/Lv. 	+1/2Lv. 	+1/Lv.	+1/Lv.	+2 	+1 	???	x
*Runite is simply steel created/infused with magic, but occurs as an ore naturally, and often enough that most laymen think of it as a separate material.
**True dragonite has no level limit, however, "poorly made" (since it's so difficult to work, this may happen more often than imagined, and doesn't look poorly made, in fact it may be an intricate, artistic design, just wasn't made "right") or magically imitated dragonite (such as a modified form of Runite) can achieve the same effect up to a certain level, at least in regards to the attack and/or damage bonus. For example, a synthetic Runite sword can give a +1 attack per 2 levels, but only attack, and only up to level 20 for a max of +10 attack. Or a "poorly made" Dragonite sword giving the normal effect, but only up to level 25.
Other metal materials exist that could be used to make weapons and armor, but only the most common of their tier are listed above. These are alternatives you may find that are statistically the same as the materials listed above, but are formed differently locationally, have alternate alchemical properties, are simply a different natural color, or etcetera. They are listed in no particular order at the moment.
Material 	Natural Color	Tier
Machalite 	Green 	2
Fucium 	Red 	4
Firestone 	Red 	5
Rubedite 	Red 	6
Voidsteel 	Black 	6
Galatite 	Purple 	3
Arcanite 	Gold 	4
Ebony 	Black 	5
Sarethrim 	Blue-Silver 	4
Ultraviolet	Purple 	6
==Woods==
Name 	Natural Color 	Tier	Level	AC (Large)	AC (Small)	Att 	Dmg 	Crit Range	Crit Mult	DC 	Value
Ash 	Pale/Light Brown	1 	1-5 	- 	- 	- 	- 	- 	- 	10 	-
Oak 	Dark Brown 	2 	6-10 	+2 	+1 	+1 	+1 	- 	- 	15 	-
Darkwood 	Purple/Black 	3 	11-15	+5 	+2 	+5 	+5 	- 	- 	20 	-
Ironwood 	Gray 	4 	16-20	+10 	+5 	+10 	+10 	1 	- 	30 	-
Vythwood 	Silver 	5 	21-30	+20 	+10 	+20 	+20 	1 	1 	50 	-
Grovis 	Green 	6 	31-50	+40 	+20 	+40 	+40 	1 	1 	250	-
Drakewood	Any/All 	7 	51+ 	+1/Lv. 	+1/2Lv. 	+1/Lv	+1/Lv.	2 	1 	400	-
==Leather==
Stuff
==Cloth==
Stuff
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