149894-server-merge-free-transfers

== Content ==
			
any dommies on warhound looking to raid?  hit up anathema.cc and take a look.  see my post in recruitment forum for additional info.  have immediate openings 8/9 DS.  shameless plug.
 
good to hear.  no sense having new characters start out in a ghost town.  not good for business. 
			
				
	Edited February 24, 2016 by Foul Wind	
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PvP server will be merged into the PvE servers on March 16th, starting today though there are free transfers from Warhound/Lumanai to Entity/Jabbit
 
http://www.wildstar-online.com/en/news/2016-02-24-the-future-of-pvp-in-wildstar/	
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http://www.wildstar-online.com/en/news/2016-02-24-the-future-of-pvp-in-wildstar/
 
{| class="blockquote"
 
One of the areas we’ve been looking at is the disparity of players on the PvP servers versus the PvE servers. MMOs work best when there are lots of players around at all times, but that’s especially true of PvP servers where the open world contention between the factions drives much of the purpose of having a PvP server type at all. We’ve found that increasingly over time the majority of WildStar players prefer to play on PvE servers. This has resulted in a far less vibrant server community for PvP players—including a lack of guilds, unhealthy economies, and fewer open world PvP opportunities—and a less satisfying play experience overall.
 
 
 
After considering a lot of different options, we’re going to be making the following changes:
 
The first is that to ensure a high quality play experience for everyone, we’ll be bringing all players together on the PvE servers (Entity for NA, and Jabbit for EU). This is going to take place during maintenance on March 16, and we have specific details on how the transfers will work—and how to take advantage of the free transfers we’ve made available—here on the forums.
 
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			This, coupled with the incentives to open world PVP flagging with todays patch.....might just have to dust my warrior off again :)	
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			Yay.	
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			Heh, you beat me by 4 mins, and they merged my thread into yours :P  Wow that was fast LOL	
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			Now, the only real concern in the PvE gear.	
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Now, the only real concern in the PvE gear.
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			So this mean no more PVE server? Open world PVP? HELL NO!!!!	
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			Things are really looking up! Maybe with the steam release a swarm of new players will come in. 	
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			Wait foul how did you steal my post!	
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{| class="blockquote"
So this mean no more PVE server? Open world PVP? HELL NO!!!!
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			So what will happen when you are DPSing a mob and one of the PVP guys intentional walks into your area of attack? This trick have happened in many MMOs all over the history of Open PVP world. You by accident hit the PVP player and you are automatically flagged, HELL NO!!!!	
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{| class="blockquote"
So what will happen when you are DPSing a mob and one of the PVP guys intentional walks into your area of attack? This trick have happened in many MMOs all over the history of Open PVP world. You by accident hit the PVP player and you are automatically flagged, HELL NO!!!!
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			That is precisely how it works	
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I'm really happy for tihis.
They should have done this way earlier, but at least we can play together on a single server.
Wan PvP? Flag yourself.
 
Plus it will look way better for new people joining to not end up on empty servers.	
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{| class="blockquote"
I'm really happy for tihis.
They should have done this way earlier, but at least we can play together on a single server.
Wan PvP? Flag yourself.
 
Plus it will look way better for new people joining to not end up on empty servers.
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{| class="blockquote"
I'm really happy for tihis.
They should have done this way earlier, but at least we can play together on a single server.
Wan PvP? Flag yourself.
 
Plus it will look way better for new people joining to not end up on empty servers.
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			I think this is great, as long as pvp flagging is optional, which it seem to be.	
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The problem is that the PVE players are going to get screwed, because the stupid flag can be turn on accidentally, you are DPSing a mob and by accident hit a PVP player you will get flagged automatically, this is not a good move.
 
Plus the griefing is going to be off the roof.
 
I can see now regular PVE players trying to do quests and PVP players who gives crap about questing just sitting there to aggravate and grief the PVE players, this is a seriously BAD MOVE.
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			If you are attacking a mob and by accident you tag a PVP player you will trigger the flag automatically.	
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{| class="blockquote"
If you are attacking a mob and by accident you tag a PVP player you will trigger the flag automatically.
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{| class="blockquote"
If you are attacking a mob and by accident you tag a PVP player you will trigger the flag automatically.
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{| class="blockquote"
So what will happen when you are DPSing a mob and one of the PVP guys intentional walks into your area of attack? This trick have happened in many MMOs all over the history of Open PVP world. You by accident hit the PVP player and you are automatically flagged, HELL NO!!!!
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{| class="blockquote"
If you are attacking a mob and by accident you tag a PVP player you will trigger the flag automatically.
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{| class="blockquote"
If you are attacking a mob and by accident you tag a PVP player you will trigger the flag automatically.
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Phew, about time. I was worried about having to navigate Arcterra on the ghost server... This is good news. Sad that it had to come to this, but in the current state of the game it was needed... I hope people will find flagging for PvP attractive enough.
 
Just a reminder for everyone on PvP servers: if you care about your Arena rating and contribution, DO NOT transfer yet! Transfering servers will wipe out your Arena rating and contribution.	
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{| class="blockquote"
If you are attacking a mob and by accident you tag a PVP player you will trigger the flag automatically.
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{| class="blockquote"
Your telegraphs will not randomly hit flagged enemies. The flagged enemies are culled from the target collection process if you aren't flagged as well. 
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			Good to know that, how do you plan to stop PVP players who are well know from not caring crap about PVE quests from griefing PVE players? It is well known that when PVP players dont find anyone to fight will intentionally grief PVE players, c'mon many games have tried this and has failed, you are going to loose all the PVE players. Why do you think there are not that many players in PVP servers? players get tired of the griefing.	
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Oh look, you again. Pulling nonsense out of your butthole and presenting it as a fact again. You should really stop with that.
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Good to know that, how do you plan to stop PVP players who are well know from not caring crap about PVE quests from griefing PVE players? It is well known that when PVP players dont find anyone to fight will intentionally grief PVE players, c'mon many games have tried this and has failed, you are going to loose all the PVE players. Why do you think there are not that many players in PVP servers? players get tired of the griefing.
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Hey look at you again talking shit
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			I have been around the MMOs mnay more years than you, PVP players dont give a crap about PVE questing and will sit and grief PVE players, this is the realliity you dont want to believe me is your choice, the PVE players are going to leave this game and will end in the dumps. mark my words.	
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			me and a buddy just paid for transfers as we came back to the game 5 days ago and were stuck on a dead server. GG 40 bucks.	
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{| class="blockquote"
Your telegraphs will not randomly hit flagged enemies. The flagged enemies are culled from the target collection process if you aren't flagged as well. 
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They can't hit you if you're not flagged, you can't hit them if you're not flagged and there is no "auto" flagging you have to manually flag yourself. So... basically no one can screw with anyone who does not want to be screwed with and we get more people.  
 
I never PVP and even I am excited about this!   Woohoo! more friends to play with.	
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{| class="blockquote"
 
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Believe what you want, lets see how it works when you cannot do a single quest because the PVP players are sitting on the boss, or sitting at the ore spot, or blocking access to places you need to go because they are bored because no one is flagged for them to combat, PVP players dont care about questing, they care about combat, this is a big mistake, PVE servers exist with the solo purpose of no player vs player combat.
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{| class="blockquote"
Wait foul how did you steal my post!
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Believe what you want, lets see how it works when you cannot do a single quest because the PVP players are sitting on the boss, or sitting at the ore spot, or blocking access to places you need to go because they are bored because no one is flagged for them to combat, PVP players dont care about questing, they care about combat, this is a big mistake, PVE servers exist with the solo purpose of no player vs player combat.
 
rebute my point, prove me that the devs are going to be in game banning the griefers? You cant because they wont do that.
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I have to give them a lot of credit for making what was obviously a difficult decision, but I think it was the right decision for the long term.  World PvP was never going to take off the way it was, and unfortunately I don't think they ever could've revitalized the PvP servers since a lot of that population has already settled on the PvE servers.  Implementing things that encourage everyone to participate in World PvP makes any time spent building those sorts of systems a lot more worthwhile.
 
{| class="blockquote"
me and a buddy just paid for transfers as we came back to the game 5 days ago and were stuck on a dead server. GG 40 bucks.
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			I really hope I am wrong because I just subbed to this game and will hate to see this happening in the game. why instead of mergin the PVP servers with PVE servers didnt the devs merged both PVP servers and fix the problems with PVP combat?	
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{| class="blockquote"
Believe what you want, lets see how it works when you cannot do a single quest because the PVP players are sitting on the boss, or sitting at the ore spot, or blocking access to places you need to go because they are bored because no one is flagged for them to combat, PVP players dont care about questing, they care about combat, this is a big mistake, PVE servers exist with the solo purpose of no player vs player combat.
 
rebute my point, prove me that the devs are going to be in game banning the griefers? You cant because they wont do that.
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{| class="blockquote"
Literally not how it works. If you're attacking mobs, and someone is flagged in the way, it does nothing to them. You have to actively flag up.
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			Only takes from one donkey hole PVP player to spoil the fun of thousands of PVE players. But whatever, I have said my peace and I will shut up now and let see what happens until the day when.... well we will see	
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{| class="blockquote"
I really hope I am wrong because I just subbed to this game and will hate to see this happening in the game. why instead of mergin the PVP servers with PVE servers didnt the devs merged both PVP servers and fix the problems with PVP combat?
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			faction wall next?	
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Star Wars Galaxies didn't have PvP servers either, it was sorta the same way it's going to be now here.  You can flag yourself if you try and heal a PvPer, but not if you're trying to kill stuff.
 
Also, World PvP to ME actually brings people out in the world and brings it to life.  It's sad seeing everyone just squatting in the 2 main cities or house.  That doesn't feel like an MMO to me.  This is sorta like Vanilla WoW when people actually use to OWPvP, it made the whole world feel ALIVE like an MMO should be.	
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Lucky me, I haven't logged in a character I was wanting to rename for couple of months (as I could not stand the name).
 
Taking that advantage.	
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{| class="blockquote"
So previously, we took the stance of healing a friendly takes precedence over being flagged unintentionally. The thought is keeping your group alive is of the utmost importance. This thought does lead to flagging that is unrealized and undesired. We'll look into changing the philosophy so all PvP is opt in and there is no condition where unintentional flagging can happen. I'll bring it up today and we'll see what we can do.
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F key
 
 
Though I'm not sure what you're even going on about because you were just told (by a Carbine employee no less) that isn't the way it works, and it's not. You have to flag too. The only legit concern is the healers getting flagged.
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{| class="blockquote"
So previously, we took the stance of healing a friendly takes precedence over being flagged unintentionally. The thought is keeping your group alive is of the utmost importance. This thought does lead to flagging that is unrealized and undesired. We'll look into changing the philosophy so all PvP is opt in and there is no condition where unintentional flagging can happen. I'll bring it up today and we'll see what we can do.
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Well, this will certainly make the Factions Must Mean Something creed actually coherent with the game, so kudos for that. Though now I'm sad because cross-faction housng and match-making in PvE instance is most likely thrown out of the window and into a lava pit for sure.
 
{| class="blockquote"
Flagged allies being immune to buffs and heals unless you are flagged too, while allowing flagged healers to still heal unflagged players?
 
I'd hate to see unflagged healers keeping up flagged players in PvP fights while being untouchable themselves...
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			Was not expecting them to actually do this. I'm surprised, but surpised in a good way.	
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{| class="blockquote"
So what will happen when you are DPSing a mob and one of the PVP guys intentional walks into your area of attack? This trick have happened in many MMOs all over the history of Open PVP world. You by accident hit the PVP player and you are automatically flagged, HELL NO!!!!
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Wow, so much people panicing about PvP....
Just shows how little is known about the entire PvP scene...
 
It's not going to turn into the whole drama fest everyone makes out to be.
PvP is entirely optional in this game and not forced unless you flag yourself outside a few situations which Meerkat is going to address.	
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			Honestly, at this point I'd rather welcome a little griefing (unlikely as it seems) rather than see part of the game's playerbase just straight up quit due to being on a dead server.	
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{| class="blockquote"
Well, this will certainly make the Factions Must Mean Something creed actually coherent with the game, so kudos for that. Though now I'm sad because cross-faction housng and match-making in PvE instance is most likely thrown out of the window and into a lava pit for sure.
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{| class="blockquote"
I have been around the MMOs mnay more years than you, PVP players dont give a crap about PVE questing and will sit and grief PVE players, this is the realliity you dont want to believe me is your choice, the PVE players are going to leave this game and will end in the dumps. mark my words.
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{| class="blockquote"
Wow, so much people panicing about PvP....
Just shows how little is known about the entire PvP scene...
 
It's not going to turn into the whole drama fest everyone makes out to be.
PvP is entirely optional in this game and not forced unless you flag yourself outside a few situations which Meerkat is going to address.
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{| class="blockquote"
So previously, we took the stance of healing a friendly takes precedence over being flagged unintentionally. The thought is keeping your group alive is of the utmost importance. This thought does lead to flagging that is unrealized and undesired. We'll look into changing the philosophy so all PvP is opt in and there is no condition where unintentional flagging can happen. I'll bring it up today and we'll see what we can do.
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{| class="blockquote"
So this mean no more PVE server? Open world PVP? HELL NO!!!!
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{| class="blockquote"
Flagged allies being immune to buffs and heals unless you are flagged too, while allowing flagged healers to still heal unflagged players?
 
I'd hate to see unflagged healers keeping up flagged players in PvP fights while being untouchable themselves...
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			Heh, just did a WB on the PvE server and there were a couple people flagged. Once the boss died, they all started beating each other up while unflagged people immediately left through city portals. Good times. :)	
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{| class="blockquote"
Flagged allies being immune to buffs and heals unless you are flagged too, while allowing flagged healers to still heal unflagged players?
 
I'd hate to see unflagged healers keeping up flagged players in PvP fights while being untouchable themselves...
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{| class="blockquote"
Heh, just did a WB on the PvE server and there were a couple people flagged. Once the boss died, they all started beating each other up while unflagged people immediately left through city portals. Good times. :)
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{| class="blockquote"
If we change it, it would prevent healing/buffs from targeting flagged characters if cast by a non-flagged character. Also, should we decide to change the behavior do we say explicitly flagged people don't get targeted for heals or only those considered in PvP combat? Subtle difference and both have positives and negatives. Either way, I'll be discussing it with a few Engineers today.
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{| class="blockquote"
If we change it, it would prevent healing/buffs from targeting flagged characters if cast by a non-flagged character. Also, should we decide to change the behavior do we say explicitly flagged people don't get targeted for heals or only those considered in PvP combat? Subtle difference and both have positives and negatives. Either way, I'll be discussing it with a few Engineers today.
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Flag On is no problem. Flag Off isn't instant, so you will still be flagged (for a minute? 2 minutes?) after leaving BG. I've actually been killed upon popping back in the city after a BG by griefers, I mean stalkers. :lol: 
 
Well, maybe it's time Illium get some patrolling warbots at the contract area? wink wink nudge nudge.	
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I don't think it would be a good idea to complicate matters. Make it based on the flags directly and not on combat status. That way it will be intuitive and evident why someone isn't receiving the heals at any given time. Maybe add an icon on top of PvP-flagged allies (if this isn't already a thing, I mean) so that it's even more obvious.
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{| class="blockquote"
If we change it, it would prevent healing/buffs from targeting flagged characters if cast by a non-flagged character. Also, should we decide to change the behavior do we say explicitly flagged people don't get targeted for heals or only those considered in PvP combat? Subtle difference and both have positives and negatives. Either way, I'll be discussing it with a few Engineers today.
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I really hope I am wrong because I just subbed to this game and will hate to see this happening in the game. why instead of mergin the PVP servers with PVE servers didnt the devs merged both PVP servers and fix the problems with PVP combat?
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Great news, and perhaps the most logical decision even though I bet both you and pvp players would have wanted pvp servers to work. Steam launch would probably have populated the servers for a bit but then same old might have happened again with players transferring leaving them empty again.
I will be flagged all the time :)
Will have to wait for forced transfer on main though, due to platinum restriction. But I can transfer my lowlvl =)
 
Edit: Just transferred my aurin alt, omg all the people everywhere :) Not used to this I must say =)
			
				
	Edited February 24, 2016 by Tea	
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			Excellent move Carbine! Do feel bad for those that have xferred with Omnibits or money recently though...	
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{| class="blockquote"
If we change it, it would prevent healing/buffs from targeting flagged characters if cast by a non-flagged character. Also, should we decide to change the behavior do we say explicitly flagged people don't get targeted for heals or only those considered in PvP combat? Subtle difference and both have positives and negatives. Either way, I'll be discussing it with a few Engineers today.
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			Thank Dominus. Now I can have get access to my plat fortune I left behind on Warhound. :)	
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{| class="blockquote"
If we change it, it would prevent healing/buffs from targeting flagged characters if cast by a non-flagged character. Also, should we decide to change the behavior do we say explicitly flagged people don't get targeted for heals or only those considered in PvP combat? Subtle difference and both have positives and negatives. Either way, I'll be discussing it with a few Engineers today.
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Threats to quit the game are not helpful. They are trying to make this work so that it is fun for everyone. Let them know when problems arise and give feedback. But saying "if you don't make it the way I want right out of the gate then I quit".
 
I'm a PvEr, but I know the state of the PvP servers has been bad and I'm glad they are trying to do something about it. Because I want other people to have as much fun as I've been having.
			
				
	Edited February 25, 2016 by SlyJeff	
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			TBF, anytime I've been accidentally flagged during a WB encounter, no flagged player in the other faction tried to actively kill me.	
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			Let's not make it about the 'threats' and rather about how it should work. That's more useful than giving you attention to 'quitting threats'.	
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{| class="blockquote"
Good to know that, how do you plan to stop PVP players who are well know from not caring crap about PVE quests from griefing PVE players? It is well known that when PVP players dont find anyone to fight will intentionally grief PVE players, c'mon many games have tried this and has failed, you are going to loose all the PVE players. Why do you think there are not that many players in PVP servers? players get tired of the griefing.
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			Do we know how the transfers will work? For example, I am currently on Warhound and will eventually transfer to Entity on or before March 16th. Will I be able to keep all my stuff? My platinum, pets, mounts, dyes, bank, housing crate, etc? Or will it be 40 plat and jack shit? :(	
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{| class="blockquote"
Do we know how the transfers will work? For example, I am currently on Warhound and will eventually transfer to Entity on or before March 16th. Will I be able to keep all my stuff? My platinum, pets, mounts, dyes, bank, housing crate, etc? Or will it be 40 plat and jack shit? :(
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{| class="blockquote"
Do we know how the transfers will work? For example, I am currently on Warhound and will eventually transfer to Entity on or before March 16th. Will I be able to keep all my stuff? My platinum, pets, mounts, dyes, bank, housing crate, etc? Or will it be 40 plat and jack shit? :(
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{| class="blockquote"
TBF, anytime I've been accidentally flagged during a WB encounter, no flagged player in the other faction tried to actively kill me.
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I am shameless, I'd say screw it no heals from me.  Lifsteal or stay out of red boys!
 
(Possible on MOST) keyword is MOST wb's are pretty easy to dodge red for, no excuse really.	
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That is precisely how it works
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I really hope I am wrong because I just subbed to this game and will hate to see this happening in the game. why instead of mergin the PVP servers with PVE servers didnt the devs merged both PVP servers and fix the problems with PVP combat?
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{| class="blockquote"
You know how you mine an ore node "being blocked" by a pvp flagged player? Your press the F key.
 
You know how you access a vendor, quest giver, or other NPC being blocked by a pvp flagged (or, giant mount riding) player? You press the F key..
 
You're mistaken on how systems work in this game.
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{| class="blockquote"
Check the post of today where a player accidentally double click in another player and got PVP flagged automatically, so it cannot happen ah?
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Nope, not under the circumstances you were complaining about.. because each and every one of those can be circumvented by the F key.
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Whatever, keep your head buried in the sand.
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Check the post of today where a player accidentally double click in another player and got PVP flagged automatically, so it cannot happen ah?
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{| class="blockquote"
Double right clicking is attacking.  IDK why that person would double right click a player, but it's an attack being made.  Now that we know that double right clicking is attacking, don't double right click on a flagged enemy.  If they're standing on something, use the key press to get it, or move on from where they are if there's more stuff available to interact with.
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{| class="blockquote"
Another option would be to make it impossible to click on the flagged player while you are not flagged. Perhaps have a confirmation window pop up? "You have attempted to attack a flagged player. This action will turn on your pvp flag, allowing enemy players to attack you. Do you want to continue?"
 
I would think even PvP players would like this change so unflagged players couldn't essentially ambush them from plain sight.
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{| class="blockquote"
They are trying to make this work so that it is fun for everyone. Let them know when problems arise and give feedback. But saying "if you don't make it the way I want right out of the gate then I quit".
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{| class="blockquote"
If we change it, it would prevent healing/buffs from targeting flagged characters if cast by a non-flagged character. Also, should we decide to change the behavior do we say explicitly flagged people don't get targeted for heals or only those considered in PvP combat? Subtle difference and both have positives and negatives. Either way, I'll be discussing it with a few Engineers today.
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			Just to chime in, I'm not sure what all the hullabaloo is about. There have been PVP flagged players on Entity since launch, not many mind you, but they've been there. Sure accidents happen and players may unintentionally flag themselves, but It's the exception and not the rule. 	
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{| class="blockquote"
Just to chime in, I'm not sure what all the hullabaloo is about. There have been PVP flagged players on Entity since launch, not many mind you, but they've been there. Sure accidents happen and players may unintentionally flag themselves, but It's the exception and not the rule. 
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{| class="blockquote"
There are about to be a lot more of them. What was an isolated incident before might just balloon into a full-fledged occurrence! Or, gasp!, maybe even an incident!
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Hey, just thought I'd wander in from the Wasteland to say "Hell yeah!"
 
Everything I've read the last couple of days sounds awesome and I can't wait to patch up ... well ... once me and Piper Wright finish our whirlwind romance! Diamond City is all abuzz with the scandal!  :lol:	
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I saw something about right-clicking flagging people for PvP in another thread that is locked now. Yes, when you right-click attack you are using the right-click to attack ability which is a single target skill and therefore it treats it as a declaration of "I want to attack THAT!"
 
That is why you get flagged for using it on flagged players.	
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{| class="blockquote"
I have been around the MMOs mnay more years than you, PVP players dont give a crap about PVE questing and will sit and grief PVE players, this is the realliity you dont want to believe me is your choice, the PVE players are going to leave this game and will end in the dumps. mark my words.
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{| class="blockquote"
I saw something about right-clicking flagging people for PvP in another thread that is locked now. Yes, when you right-click attack you are using the right-click to attack ability which is a single target skill and therefore it treats it as a declaration of "I want to attack THAT!"
 
That is why you get flagged for using it on flagged players.
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{| class="blockquote"
I saw something about right-clicking flagging people for PvP in another thread that is locked now. Yes, when you right-click attack you are using the right-click to attack ability which is a single target skill and therefore it treats it as a declaration of "I want to attack THAT!"
 
That is why you get flagged for using it on flagged players.
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Ok, so I ran around for hours last night, did 3 WB's and Star Comm with flagged and unflagged players of both factions, did some relic blasting and harvesting in the crimson badlands, saw flagged and unflagged players and even had a flagged player accidentally run in front of me while I was slashing down bloodbriar and not once did I have an issue.
 
So basically, there may be a few bugs to work out especially with the healers in WB's and people who use a double or right click to attack but overall from what I saw last night there is only celebrating to be done over this.
 
More people = New friends to play with.
The opportunity and bonus to try out world PVP without it changing my everyday game play (I may even try it out and I am PVP phobic).
The potential for a more diverse and stable player base and improved game economy.
 
All this plus my new omni bit drop rate and I am downright giddy.
			
				
	Edited February 25, 2016 by Wispykins	
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{| class="blockquote"
Someone mentioned having a toggle that will prevent you absolutely without exception from doing any kind of PvP, when active. That seems like a fairly simple option to avoid unintended auto-flagging?
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			Thanks for all the discussion on this guys. We're still in the process of figuring out the best possible solution, so please keep bringing up your concerns!	
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{| class="blockquote"
While I'm not too concerned with right click flagging, since that's like standard, I wouldn't mind a PvE only toggle. In fact, I think it's a good idea since there are players who hate PvP even more than me, and that's saying something. 
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{| class="blockquote"
I saw something about right-clicking flagging people for PvP in another thread that is locked now. Yes, when you right-click attack you are using the right-click to attack ability which is a single target skill and therefore it treats it as a declaration of "I want to attack THAT!"
 
That is why you get flagged for using it on flagged players.
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Yeah, disable that. The only way an unflagged person should be able to interact with a flagged person in any way whatsoever is if they manually activate their PvP flag.
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Or you know, don't click on flagged players.
 
Double right-clicking is actually a legitimate way for healers to stop point/flag caps in BGs.
 
It'd be a waste of time and resources for Carbine to idiot proof this because players still don't know what controls what.
 
Healers getting flagged without them knowing is a real issue. This? This is a learn to play problem.
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"in BGs" How are you not flagged "in BGs"?
 
I appreciate your concern, and, me not playing PvP much, I hadn't thought of that nugget you mentioned, but your concern doesn't matter here, because in BGs everyone should be flagged by default.
 
How entering a BG with the "I do not want to PvP under any circumstances" toggle active will work is an easy thing to work out. Don't allow you to queue up for PvP with the toggle active or explicitly get flagged in spite of toggle.
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I think you misread or misquoted.
 
Someone is requesting Carbine to disable flagging from any right-click attacks. And someone else is saying that's a bad idea because right-click-attack is a valid way for healers to interrupt someone picking up mask or trying to capture a node. (as most healers in BGs do not have spare LAS slot for an assault ability)
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{| class="blockquote"
Yeah, disable that. The only way an unflagged person should be able to interact with a flagged person in any way whatsoever is if they manually activate their PvP flag.
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{| class="blockquote"
Or you know, don't click on flagged players.
 
Double right-clicking is actually a legitimate way for healers to stop point/flag caps in BGs.
 
It'd be a waste of time and resources for Carbine to idiot proof this because players still don't know what controls what.
 
Healers getting flagged without them knowing is a real issue. This? This is a learn to play problem.
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{| class="blockquote"
"in BGs" How are you not flagged "in BGs"?
 
I appreciate your concern, and, me not playing PvP much, I hadn't thought of that nugget you mentioned, but your concern doesn't matter here, because in BGs everyone should be flagged by default.
 
How entering a BG with the "I do not want to PvP under any circumstances" toggle active will work is an easy thing to work out. Don't allow you to queue up for PvP with the toggle active or explicitly get flagged in spite of toggle.
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Ok. I'll simplify it.
 
Don't be an idiot and double click on flagged players and come crying at Carbine because you made the mistake.
 
It's like you going to your car dealership and asking for compensation because Reverse and Drive are too close to each other and you ended up driving into your house.
 
It's user-error and people are complaining to Carbine about it.
 
The amount of stupidity on the internet is unreal.
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I am shameless, I'd say screw it no heals from me.  Lifsteal or stay out of red boys!
 
(Possible on MOST) keyword is MOST wb's are pretty easy to dodge red for, no excuse really.
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{| class="blockquote"
Or you know, don't click on flagged players.
 
Double right-clicking is actually a legitimate way for healers to stop point/flag caps in BGs.
 
It'd be a waste of time and resources for Carbine to idiot proof this because players still don't know what controls what.
 
Healers getting flagged without them knowing is a real issue. This? This is a learn to play problem.
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They ARE manually activating their PvP flag by right click attacking a flagged person.
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In PVE servers unless you manually go to the flagg button and click on activate it, you would never get flag by double clicking on any player flag or no flag, you are in a PVE SERVER!!!!! Get the point this is a PVE server different rules in comparison with a PVP server.
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Get these points:
 
A dev confirmed : right clicking something is explicitly saying I WANT TO ATTACK THIS	
using point 1, you get flagged for PvP, because you explicitly chose to attack a PvP flagged target	None of your telegraphs will hit a PvP Flagged player if you are not flagged. There is absolutely no way to get flagged as DPS/Tank unless you delibertly do so.	The exception to point 3 is healers who have a bug at the moment.
Stop spreading false information
Stop panicing
Stop being so ignorant and read all the information you have been given.
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How many PVE servers have you played in your life? I have played in plenty and I dont recall one single game in a PVE server when I got automatically flagged by clicking in any player who was flagged or not. I remember in one game where we had events with cross factions that even been in a PVP zone I was still asked when I double clicked in other players "DO YOU WANT TO TURN ON YOUR PVP FLAG"? I couldnt automatically trigger my PVP flag so please dont be such a denier, there are mechanisms in place to protect PVE players, now if the devs dont want to use them or dont know how to program them (which I seriously doubt it) it is another thing. 
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			It is not a waste of time when players coming to a PVE server get automatically flagged for PVP because by accident they double click on somebody, that is asinine, have a choice where a small box pops asking "ARE YOU SURE YOU WANT to PVP?" why is so hard to see what I am saying? C'mon people you have to see what I am trying to point out, this is a PVE server after all. Why is so hard for you to see what I am trying to get across, I JOINED A PVE SERVER TO NO PVP ANYONE.	
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			I don't know what you are doing to "accidentally" right click people's names? I interact with crowds of people all the time and I am never right clicking anybody. I've done WBs with dominion flagged and I never once have gotten flagged. Mining nodes? F keys. Talk to NPC? F key. never right clicking anybody. Are you wanting to complain for the sake of complaining or am I really missing something here?	
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It is not a waste of time when players coming to a PVE server get automatically flagged for PVP because by accident they double click on somebody, that is asinine, have a choice where a small box pops asking "ARE YOU SURE YOU WANT to PVP?" why is so hard to see what I am saying? C'mon people you have to see what I am trying to point out, this is a PVE server after all. Why is so hard for you to see what I am trying to get across, I JOINED A PVE SERVER TO NO PVP ANYONE.
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{| class="blockquote"
It is not a waste of time when players coming to a PVE server get automatically flagged for PVP because by accident they double click on somebody, that is asinine, have a choice where a small box pops asking "ARE YOU SURE YOU WANT to PVP?" why is so hard to see what I am saying? C'mon people you have to see what I am trying to point out, this is a PVE server after all. Why is so hard for you to see what I am trying to get across, I JOINED A PVE SERVER TO NO PVP ANYONE.
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This is a non-issue for the most part. There will be a mild adjustment period while PVE players get used to having ~more~ flagged bodies around.
 
Why do I write ~more~? Because there were already PVP flagged players in the world before this change happened. I've seen them plenty of times and it is not that hard to avoid clicking them if you pay attention. The odd accident may happen, but again, that could have happened a month ago, a year ago, etc.Being on a PVE server does ~not~ mean you have no exposure to PVP mechanics in the open world environment. PVP server simply means you're auto-flagged most of the time (excepting a few safe zones).
 
Kampalo, I've been reading a bunch of your posts and I think you're working yourself up without actually seeing how this affects the game for the majority of players. I strongly recommend you stop posting about this and just play the damn game. ;)   You calmed yourself after a dev replied directly to you a few days ago and now you're still embattled with players on the forum about this subject. It doesn't seem healthy to me. Stop letting your fears direct your experience of the game. Also, nobody cares about how many years or MMOs you've played, this is not an epeen contest with gamer resumes determining the outcome. :P
 
Everyone else, I encourage you to stop arguing with Kampalo on this point. They're probably only responding because a bunch of us keep quoting them with counter-arguments. I know from experience that someone who feels backed into a corner and outnumbered will only become less rational over time. :P   I'm gonna peace-out myself now.
			
				
	Edited February 26, 2016 by EsperXIV	
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{| class="blockquote"
In PVE servers unless you manually go to the flagg button and click on activate it, you would never get flag by double clicking on any player flag or no flag, you are in a PVE SERVER!!!!! Get the point this is a PVE server different rules in comparison with a PVP server.
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And yes, it worked like this in WoW as well, e.g. people tried to flag PvE people by jumping on their bobber while they were fishing.
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It is not a waste of time when players coming to a PVE server get automatically flagged for PVP because by accident they double click on somebody, that is asinine, have a choice where a small box pops asking "ARE YOU SURE YOU WANT to PVP?" why is so hard to see what I am saying? C'mon people you have to see what I am trying to point out, this is a PVE server after all. Why is so hard for you to see what I am trying to get across, I JOINED A PVE SERVER TO NO PVP ANYONE.
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WoW changed that near the end of Panda. Outside of r-clicking your portrait and activating your PvP flag, you would never get flagged no matter what you did to a flagged player. Early WB raids in Warlords were funny as hell when the tank did not turn off his flag, for example. He could not be healed due to the healers being unable to target him AT ALL. Not even AOEs like Healing Rain would work on him.
 
I'm waiting to see how this all plays out before I make up my mind. There very well may not be enough people playing this game right now, even after the merge, to worry about it.
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"So you solution is just "stop playing the game so you dont get flag?"
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Yep I remember that and maybe that is my problem, but well everyone has amde a good point and like someone suggested above I better stop posting because I am working myself into leaving the game and I dont want to do that.
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I've been in your shoes, as I'm sure others here have too. Sometimes feeling like we're 'under attack' because of an unpopular opinion can just make things worse. :(
 
I say take a short forum break and get back into the fun of the game world. I did that recently and it improved my outlook substantially. :lol:
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			Crap, I ran out of popcorn reading this thread.	
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Crap, I ran out of popcorn reading this thread.
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It is not a waste of time when players coming to a PVE server get automatically flagged for PVP because by accident they double click on somebody
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Lets sing so we dont fight.
 
https://youtu.be/d-diB65scQU
			
				
	Edited February 26, 2016 by Kampalo Palo	
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Having had a couple of IG events (elsewhere) ruined by "because we can" PvP'er's in the past I fully understand where Makillda's coming from. That's not a threat, it's Customer Feedback. Why should they stick around if other people make them miserable?
 
For many of us who have direct Open World PvP experience it is a complete waste of time and resources. Many of us are NOT out to prove ourselves, need the adrenaline boost, or require a sense of danger. We do not need Open World PvP forced upon us to know that we don't like it. Been there, done that.
 
I'm all for consensual open world PvP. Heck I may even flag up from time to time. But it absolutely has to be my choice if I do or not. I applaud Carbine for even considering the hard separation. IMO it is far more important to ensure that OWPvP is consensual. The onus should be on flagged players to ensure they have whatever support (healing, buffs, etc.) they need.
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{| class="blockquote"
I've been in your shoes, as I'm sure others here have too. Sometimes feeling like we're 'under attack' because of an unpopular opinion can just make things worse. :(
 
I say take a short forum break and get back into the fun of the game world. I did that recently and it improved my outlook substantially. :lol:
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