Level 3

==Description==
Level 3 consists of a labyrinth of brick-walled corridors and rooms, though one can encounter corridors more than that of the rooms. Pipes can be seen on Level 3's ceiling, which are used to hang bright, orange lanterns on the ceiling that give off an orange ambiance within Level 3. Similar to Level 2, Level 3 has machine ambience that plays throughout the entire level, though the ambience has been reported to sound similarly to that of Level 15's machine ambience. On occasion, one can find prison bars that block the hallway, which show signs of rust. Most of these bars are partially open, though some bars are fully closed. Collecting objects within Level 3 differs from normal object collecting, as instead of collecting objects from the level's floor, one can use Crates and Boxes to collect objects. Lockers can be found throughout small sections of Level 3, which are useful for hiding from entities.
==Points of Interest==
===The Bathroom===
The Bathroom is a typical public bathroom with two toilet stalls and two toilet sinks, with the distance between the sinks of the toilet stalls being far apart. The Bathroom is the holding place for the exit to Level -319. The original entrance to the Bathroom is a hallway leading one to it, though said hallway is blocked by a gate. However, the Bathroom is still an accessible Point of Interest as one can access the Bathroom through a hole in the wall.
==Entities==
Similar to Level 2, many entities reside in Level 3, though the common entities residing within the level are Bursters, Smilers, Hounds, Dullers, Sixarms, Scratchers, and Plague Goblins.
==Entrances and Exits==
===Entrances===
*A door in the Hub.
*A specific door in Level 2.
*A hole in Level 2.1 will commonly lead one to Level 3.
*A door within Level 2.2.
*A rusted gate in Level 2.4.
*Rusted pipes within a wall on Level 13.
*Being rude towards the entity in Level 52 can lead one to this level.
*Going at the end of the ventilation corridor in Indian Cuisine in Level 6.1 will lead to this level.
===Exits===
*Turning on two generators and using an exit door leads one to Level 4.
*Finding a metal door with a padlock next to it and typing a specific code will open the door. Entering the now revealed hallway beyond the door will lead one to Level 15.
*Blowing up a wall with Firesalt will lead one to a room with a car. Sitting on the car will lead one to Level 69.
*Connecting two wires together in a computer room will open an entrance in said room. Using said entrance will lead one to the Electroscape.
*A wooden door leads to Level 31.
*A dusty mirror within the Bathroom leads one to Level -319.
*A metal staircase leads one to Level 3.1.
*A board with a mathematical equation of Pi will lead one to Level 3.14.
*A non-functional Computer will lead one to Level 3.3.
==Strats==
*It is advised to collect Sanity-increasing objects for later, as Sanity decreases increasingly fast within Level 3.
*If desperate, using the Lockers can be useful.
==Trivia==
*Level 3 shows similarities to Level 2. For example, both Level 3 and Level 2 both have brick walls and both levels use lanterns as lighting.
*Level 3 is one of the few levels to use Crates as item picking mechanics, and the only level to use Boxes as item picking mechanics.
**Level 3 is the only level to use three item-picking mechanics at the same time.
*Players are equipped with Flashlights in the level, even though most of the level is illuminated well.
==Easter Eggs and References==
There are no easter eggs and references in Level 480.
==Footnotes==
#Objects can still spawn on Level 3's floor for players to collect.
#The code for the door is "5497".
#The mathematical equation says "22÷7=π".
Category:Levels
Category:Dangerous Levels