The White Cape

The White Cape is one of the six major provinces of the Kingdom of Whytehold. It is one of the most important provinces, being the original homeland of the founders of the city of Whytehold. The White Cape is the southernmost province of Tyrrus, and is a large arable area along the coast. It borders the provinces of Rivenwald and Ebenreich.
The White Cape is known for its festive spirit and hardy warriors. When not at war, the knights and soldiers of the White Cape keep their fighting prowess keen by sparring regularly, attending tournaments, and arranging grand hunts across the rugged forests and mountains of the region.
The provincial capital of the White Cape is Reiken, Whytehold's foremost port city.
The ruler of the White Cape is High Commander Hugo Reiken, Seamarshal of Reiken, Duke of the White Cape.
People of the White Cape are known as "Reikers" or "Southerners".
=== Emblems ===
The emblem of the White Cape is a symbol of a spear, atop chevrons of blue and red. This was originally the emblem of the Reiken family, but has extended to the entire region. The colours of the province are red and blue.
== Regions & Settlements ==
The White Cape has a fairly low population considering its size, the region is covered in vast stretches of rugged rural land and wild forests, dotted with villages. All major population centres are located on the coast.The White Cape is split into six smaller regions.
=== Umberlain ===
Umberlain is the largest region within the White Cape, and sits directly in the middle. It was once home to an enormous sprawling forest, however the industrial efforts of the kingdom have shrunk this forest significantly. It is still the wildest region in the province however. The largest settlement in the region is Grünstadt.
Umberlain's grand forest is home to many communities of trolls and elves. These tribes mostly keep to themselves, but sometimes attack passing convoys when desperate. Every year, the warriors of the White Cape organise a grand 'Elf Hunt', a competitive culling of the Umberlain elves, where the goal for each attendant is to bring back the head of an elf. It's incredibly dangerous, and many warriors are injured or die each year. However, those who succeed are highly rewarded.
=== Randmark ===
Randmark, on the west of the province, is the closest region in the kingdom to the Erdannian Empire, and as such is a war torn region. It is seperated from the Erdannians only by the White Bay and the River Strom. The great castle of Fort Battlecry stands at the mouth of the River Strom, and has weathered many assaults from enemy forces. The largest city in the region is Calcaster.
=== Sudenreich ===
Sudenreich lies on the south-west of the province, south of Randmark. It is the foremost region of the province, being home to the provincial capital, Reiken. Sudenreich contains many powerful naval bases for the kingdom, and is where the kingdom's navy is built. It is also known for a prosperous fishing industry, and its seafaring raider warriors.
=== The Wrakstrand ===
The strange shores of the Wrakstrand are infamous. The region is the southernmost of the province, and is known for its hidden reefs and shallow coastline. Over the course of centuries, some areas of coastline sink, and some reappear, causing ancient castles to suddenly appear from the muck. Those seeking treasure come to the wrakstrand, and risk their lives in the treacherous waters. The ports of the region are cloistered and defensible, yet also not as open to trade. The largest settlement in the region is Salzborgue.
=== Weitmark ===
The easternmost region of the province, Weitmark is nestled among the foothills and mountainsides. It is the historical home of the Weit tribe, who would go on to form the Kingdom of Whytehold. It is a culturally significant place, and sacred to the Whyteholders. 
=== Overstrom ===
Overstrom is a long region that stretches alongside the southern edge of the wide river Strom, until it reaches Gildenstadt. There are many castles and settlements along the river, and it is a wealthy region.
== Culture ==
Whyteholders are often known as enthusiastic revellers who start drinking whiskey at 13, and starting fighting bears at 16. This reputation mostly comes from the White Cape, the ancestral home of the Whyteholder culture. Taverns are a frequent sight across the White Cape, and are more common than churches (this is in stark contrast to Ebenreich and the Rivenwald, where it's the other way around). 
Though they are on opposite sides of the Kingdom, the Reikers have more in common with the Hinterwalders of the North than the ostentatious Rivenwalders or Thassalians which lie inbetween them. Like the Hinterwalders, they are pragmatic and rugged, with a hatred for Elves and other denizens of the wilds. However, the Hinterwald is a much more dangerous region, giving the people of the north a level of cautiousness and solemnity which is contrasted by the reckless revelry of the south.
The White Cape has a history of a warrior culture, and the knights of the region are known to be reckless but unrelenting. For some portions of their history, the region was involved in no active warfronts, which lead them to keep their combat skills sharp by fighting each other, through sparring, tournaments, and duels. People of the White Cape are more likely to solve their issues through duels than law or arbitration.
People of the White Cape tend to be highly pragmatic. Unlike the Rivenwalders who have traditions around which weapons are more or less "noble" than others, the Reikers view all weapons as valid. Pistol duels are as common as sword duels, and knights from the region will often use battleaxes and warhammers, weapons which are seen as crude in other areas of the kingdom.
Category:Regions