Fallout 4 quests

==Quest system overview==
Fallout 4 features an expanded quest system, compared to that of previous Fallout games. In addition to the usual main quest line, side and miscellaneous quests have been added. The game also includes a "radiant quest system". These radiant quests use randomized characters, locations and other elements and often can be repeated infinitely. The add-ons include their own selection of main, side, miscellaneous and radiant quests which can be completed at almost any point during or after the main storyline, and which can even interact with the main quests in some ways.
The game does not end after the finale of act three. Instead, it continues with new post-story content, while the outcomes of the main quests have a visible impact on the world. This, combined with the endless number of radiant quests and the lack of any level cap, significantly extends the potential length of playing the game.
As listed below, there are 191 quests in the base game, with a total of 272 with all add-ons installed.
==Main quests==
===Prologue===
The main story begins on October 23, 2077 within the Sole Survivor's pre-War home in Sanctuary Hills, just minutes before the Great War.
Icon	Name 	Location(s) 	Given by	Reward 	Form ID	Editor ID
 	War Never Changes	Sanctuary Hills (pre-War)Vault 111 (pre-War)	 	Vault 111 jumpsuit	 	MQ101
===Act one===
Act one begins when the Sole Survivor awakens in the year 2287, approximately 210 years after entering their cryo pod in Vault 111.
Icon	Name 	Location(s) 	Given by 	Reward 	Form ID	Editor ID
 	Out of Time 	Vault 111Sanctuary HillsConcord	 	200+ XPPip-Boy 3000 Mark IVCodsworth as a companion	 	MQ102
 	Jewel of the Commonwealth	Diamond City 	Mama Murphy, Irma, or Trashcan Carla 	150+ XP 	 	MQ103
 	Unlikely Valentine 	Park Street stationVault 114 	Ellie Perkins, or, you can go straight from Vault 111 to Park Street station, this is the farthest you can skip ahead in the main questline.	200+ XP100 bottlecapsWorn fedoraFaded trench coat 	 	MQ104
 	Getting a Clue 	Diamond City 	Nick Valentine 	200+ XPNick Valentine as a companion 	 	MQ105
 	Reunions 	Fort Hagen 	Nick Valentine 	250+ XPKellogg's pistolKellogg's outfit 	 	MQ106
===Act two===
The beginning of act two is heralded by the arrival of the Prydwen, opening up the majority of the Brotherhood of Steel quests.
Icon	Name 	Location(s) 	Given by 	Reward 	Form ID	Editor ID
 	Dangerous Minds 	Memory DenKellogg's memories 	Nick Valentine	300+ XPPiper as a companion (if not already recruited) 	 	MQ202
 	The Glowing Sea 	Crater of AtomEdge of the Glowing SeaRocky cave 	Doctor Amari 	350+ XP 	 	MQ204
 	Hunter/Hunted 	C.I.T. ruinsGreenetech GeneticsRocky cave 	Virgil 	350+ XP 	 	MQ205
 	The Molecular Level	Place selected by the player to build The TeleporterRailroad HQRocky cave	 	400+ XP 	 	MQ206
 	Institutionalized 	The Institute 	Father 	400+ XPSynths throughout the Commonwealth become friendly (optional)	 	MQ207
===Act three===
Act three begins when the Sole Survivor acquires the ability to fast-travel to and from the Institute at the end of Institutionalized. At this point, the main quest's structure splits into four different branches, one for each of the four main factions. Certain events in those factions' quests can make other factions hostile to the Sole Survivor, thus locking them from those branches and failing all of that faction's ongoing quests. In some situations, this can be delayed (or even accelerated) with certain actions or certain dialogue choices.
Should the player character decide to oppose the Institute by supporting any of the other three factions, the main quest ends with The Nuclear Option quest (there are actually three variants of the same quest, one for each faction opposing the Institute). However, should the Sole Survivor join and support the Institute, the main quest ends with the Nuclear Family quest.
The following quests become available after completing Institutionalized:
* Synth Retention (the Institute branch) - Starts automatically.
* From Within (Brotherhood of Steel branch) - Given by Elder Maxson if the player character completed Show No Mercy, or was already given if they used the Brotherhood of Steel to advance in the Molecular Level.
* Inside Job (the Minutemen branch) - Given by Sturges if the player character completed Old Guns, or was already given if they used the Minutemen to advance in the Molecular Level.
* Underground Undercover (the Railroad branch) - Given by Desdemona if the player character joined the Railroad by completing the Tradecraft quest, or was already given if they used the Railroad to advance in the Molecular Level.
==Faction quests==
===The Minutemen===
The Minutemen quest line begins when the Sole Survivor meets Preston Garvey in Concord, and interacts closely with the settlement building system throughout.
Icon 	Name 	Location(s) 	Given by 	Reward 	Form ID 	Editor ID
Main quests 	Main quests 	Main quests 	Main quests 	Main quests 	Main quests 	Main quests
 	When Freedom Calls 	ConcordMuseum of FreedomSanctuary Hills 	Preston Garvey 	300+ XP100 caps50 fusion cellsMinigunT-45 power armor 	 	Min00
 	The First Step 	Radiant locations 	Preston Garvey 	300+ XP~100 capsPreston Garvey as a companionRank of General of the MinutemenFlare gunMinutemen paint for T-45 power armor	 	MinRecruit00
 	Taking Independence 	The Castle 	Preston Garvey 	350+ XPThe Castle as a settlement 	 	Min02
 	Old Guns 	The Castle 	Preston Garvey 	300+ XPArtillery schematicArtillery smoke grenadeRonnie Shaw as a merchant 	 	Min03
 	Inside Job 	Sanctuary HillsThe PrydwenThe Institute 	Sturges 	200+ XP 	 	Min207
 	Form Ranks 	 	Preston Garvey 	350+ XP 	 	Min301
 	Defend the Castle 	The Castle 	Preston Garvey 	300+ XP 	 	MinDefendCastle
 	The Nuclear Option (Minutemen) 	The Institute 	Preston Garvey 	1500+ XPAutomatic Laser musket 	 	MQ302Min
 	With Our Powers Combined 	The Castle 	Preston Garvey 	350+ XP 	 	MinDestBoS
Side quests 	Side quests 	Side quests 	Side quests 	Side quests 	Side quests 	Side quests
 	Out of the Fire 	Finch farmSaugus Ironworks 	Preston Garvey orRadio Freedom orAbraham Finch orJake Finch orJake's holotape	300+ XP~250 or ~350 capsFinch Farm as a settlementShishkebab 	 	DN121
 	Returning the Favor 	Abernathy farmUSAF Satellite Station Olivia	Blake Abernathy 	300+ XP~100 capsAbernathy farm as a settlement 	 	MinRecruit03
 	Sanctuary 	Sanctuary Hills 	Sturges 	150+ XP 	 	Min01
 	Troubled Waters 	GraygardenWeston water treatment plant 	Preston Garvey orRadio Freedom orSupervisor White 	200+ XP~100 capsGraygarden as a settlementDiscount with Supervisor Greene 	 	DN151
Miscellaneous quests	Miscellaneous quests 	Miscellaneous quests 	Miscellaneous quests 	Miscellaneous quests 	Miscellaneous quests	Miscellaneous quests
 	The Sight 	Sanctuary Hills 	Mama Murphy 	Revelations on the Sole Survivor's future. 	 	MQ00MamaMurphy
Radiant quests 	Radiant quests 	Radiant quests 	Radiant quests 	Radiant quests 	Radiant quests 	Radiant quests
 	(Resource Name) for (Location Name) 	Radiant owned settlement 	A local settler 	60+ XP~100 caps 	 	MinRadiantOwned06ChangeLocOnly
 	Clearing the Way for (Location Name) 	Radiant settlements 	Preston GarveyRadio FreedomA local settler 	100+ XP~100 caps1 or 2 new settlements 	 	MinRecruit05
 	Defend (Location Name) 	Radiant owned settlement 	Preston GarveyRadio FreedomA local settler 	75+ XP~100 caps 	 	MinRadiantOwned01MinRadiantOwned05MinRadiantOwned08MinRadiantOwned11
 	Defend (Location Name) 	Radiant owned settlement 	A local settler 	75+ XP~100 caps 	 	MinRadiantOwned09ChangeLocOnly
 	Defend the Artillery at (Location Name)	Radiant owned settlement 	Preston GarveyRadio FreedomA local settler 	75+ XP~100 caps 	 	MinRadiantOwned04_BOS
 	Ghoul Problem at (Location Name) 	Radiant settlement 	Preston GarveyRadio FreedomA local settler 	200+ XP~100 capsA new settlement 	 	MinRecruit07
 	(Location Name): Greenskins 	Radiant settlement 	Preston GarveyRadio FreedomA local settler 	300+ XP~100 capsA new settlement 	 	MinRecruit04
 	Kidnapped Trader at (Location Name) 	Radiant owned settlement 	A local settler 	200+ XP~100 caps 	 	MinRadiantOwned03ChangeLocOnly
 	Kidnapping at (Location Name) 	Radiant settlement 	Preston GarveyRadio FreedomA local settler 	200+ XP~100 capsA new settlement 	 	MinRecruit02
 	Power for (Location Name) 	Radiant owned settlement 	A local settler 	75+ XP~100 caps 	 	MinRadiantOwned07ChangeLocOnly
 	Raider Troubles at (Location Name) 	Radiant settlement 	Preston GarveyRadio FreedomA local settler 	200+ XP~100 capsA new settlement 	 	MinRecruit01
 	Resettle Refugees at (Location Name) 	Radiant settlement 	Preston GarveyRadio Freedom 	100+ XP~100 capsA new settlement 	 	MinRecruit09
 	Rogue Courser at (Location Name) 	Radiant location 	Preston Garvey 	300+ XP~100 caps 	 	MinRecruit08
 	Stop the Raiding at (Location Name) 	Radiant owned settlement 	Preston GarveyRadio FreedomA local settler 	200+ XP~100 caps 	 	MinRadiantOwned02
 	Suspected Synth at (Location Name) 	Radiant owned settlement 	A local settler 	75+ XP 	 	MinRadiantOwned10ChangeLocOnly
 	Taking Point: (Location Name) 	Radiant settlement 	Preston Garvey 	100+ XP~100 capsA new settlement 	 	MinRecruit06
===Brotherhood of Steel===
The Brotherhood quest line begins when the Sole Survivor encounters Recon Squad Gladius at Cambridge Police Station, and opens up significantly in the second act with the arrival of the Prydwen.
Icon 	Name 	Location(s) 	Given by 	Reward 	Form ID 	Editor ID
Main quests 	Main quests 	Main quests 	Main quests 	Main quests 	Main quests 	Main quests
 	Reveille 	Fort Hagen 	 	300+ XP 	 	BoS000
 	Fire Support 	Cambridge Police Station 	Military frequency AF95 	300+ XPBrotherhood of Steel flag to craft in settlements 	 	BoS100
 	Call to Arms 	Cambridge Police StationArcJet Systems 	Paladin Danse 	350+ XP50 bottlecapsRighteous AuthorityBrotherhood of Steel membership (Rank of Initiate) 	 	BoS101
 	Semper Invicta 	Cambridge Police Station 	Paladin Danse 	300+ XP 	 	BoS200
 	Shadow of Steel 	Cambridge Police StationThe Prydwen 	Pip-Boy 	350+ XPRank of KnightFull set of BoS II T-60b power armorPaladin Danse as a companionBoston Airport workshop ownershipBOS knight paint for T-60 power armor	 	BoS201
 	Tour of Duty 	The Prydwen 	Elder Maxson 	300+ XP 	 	BoS201B
 	Show No Mercy 	The PrydwenFort Strong 	Elder Maxson 	300+ XP8 Vertibird signal grenadeVertibird signal grenades for sale 	 	BoS202
 	From Within 	The InstituteThe Prydwen 	Elder Maxson 	350+ XP 	 	BoS203
 	Outside the Wire 	The Institute 	Proctor Ingram or Elder Maxson 	300+ XP 	 	BoS204
 	Liberty Reprimed 	Boston AirportWaypoint EchoSentinel site 	Proctor Ingram 	600+ XPT-60 medic pump 	 	BoS301
 	Blind Betrayal 	Listening Post Bravo 	Elder Maxson 	350+ XPRank of PaladinFull set of BoS V T-60d power armorBOS paladin paint for T-60 power armor 	 	BoS302
 	Tactical Thinking 	North EndOld North ChurchRailroad HQ 	Lancer Captain Kells 	500+ XP 	 	BoS302B
 	Spoils of War 	Mass Fusion building 	Proctor Ingram 	600+ XP 	 	BoS303
 	Ad Victoriam 	East Boston police stationCharlestownCambridge 	Proctor Ingram 	500+ XP 	 	BoS304
 	The Nuclear Option (Brotherhood of Steel)	The Institute 	Elder Maxson 	1500+ XP 	 	MQ302BoS
 	A New Dawn 	The Prydwen 	Elder Maxson 	300+ XPT-60 jetpackRank of SentinelBOS sentinel paint for T-60 power armor 	 	BoS305
Side quests 	Side quests 	Side quests 	Side quests 	Side quests 	Side quests 	Side quests
 	A Loose End 	The PrydwenRocky cave 	Lancer Captain Kells 	300+ XPVisionary's T-60c helmet 	 	BoSM04
 	Duty or Dishonor 	The PrydwenBoston AirportBoston Airport ruins 	Lancer Captain Kells 	Exemplar's T-60c torso & 300 XPOR 50 caps & 300 XPOR 100 caps 	 	BoSM02
 	The Lost Patrol 	West Everett EstatesNational Guard training yardRevere satellite arrayRecon bunker Theta	Paladin Danse ORLancer Captain Kells	350+ XPSteadfast BOS combat armor chest pieceSurvivor's Special 	 	BoSM01
Radiant quests 	Radiant quests 	Radiant quests 	Radiant quests 	Radiant quests 	Radiant quests 	Radiant quests
 	Cleansing the Commonwealth 	Cambridge Police StationRadiant location 	Knight Rhys 	200+ XP~100 caps 	 	BoSR01
 	Feeding the Troops 	The PrydwenRadiant location 	Proctor Teagan 	100+ XP 	 	BoSR05
 	Leading by Example 	The PrydwenBoston AirportRadiant location 	Lancer Captain Kells 	300+ XP 	 	BoSR03
 	Learning Curve 	The PrydwenBoston AirportRadiant location 	Proctor Quinlan 	300+ XP~100 caps 	 	BoSR04
 	Quartermastery 	Cambridge Police StationRadiant location 	Scribe Haylen 	200+ XP~100 caps 	 	BosR02
Repeatable quests	Repeatable quests 	Repeatable quests 	Repeatable quests 	Repeatable quests 	Repeatable quests	Repeatable quests
 	Blood Bank 	The Prydwen 	Senior Scribe Neriah 	50+ caps per viable blood sample6 X-111 compound every 20 samples 	 	BoSFFMaster
 	Getting Technical 	The Prydwen 	Proctor Quinlan 	25+ caps per Technical document found 	 	BoSFFMaster
 	Reactor Coolant 	The Prydwen 	Proctor Ingram 	100+ caps per Reactor coolant 	 	BoSFFMaster
===The Railroad===
The Railroad quest line begins with the Sole Survivor following the Freedom Trail to Railroad HQ.
Icon 	Name 	Location(s) 	Given by 	Reward 	Form ID 	Editor ID
Main quests 	Main quests 	Main quests 	Main quests 	Main quests 	Main quests 	Main quests
 	Road to Freedom 	Boston CommonOld North Church 	 	300+ XP 	 	RR101
 	Tradecraft 	The SwitchboardOld North Church 	Desdemona 	300+ XPMembership in The RailroadDelivererDeacon as a companionRailroad paint for T-51 power armor 	 	RR102
 	Underground Undercover 	The InstituteCambridge Polymer Labs 	Desdemona 	600+ XP500 capsRailway rifleRailway spikesUnlock legendary variants of the railway rifle to be found randomly as loot on legendary enemies	 	RR201
 	Precipice of War 	Railroad HQ 	Desdemona 	500+ XP 	 	RR302
 	Rockets' Red Glare 	Cambridge Police StationThe Prydwen 	Desdemona 	500+ XP 	 	RR303
 	The Nuclear Option (Railroad) 	The Institute 	Desdemona 	1500+ XP 	 	MQ302RR
Side quests 	Side quests 	Side quests 	Side quests 	Side quests 	Side quests 	Side quests
 	Boston After Dark 	Railroad HQBunker HillTiconderoga 	Doctor Carrington 	300+ XP~180 capsTiconderoga as a safehouseCombat rifle 	 	RRM01
 	Mercer Safehouse 	Railroad HQA chosen settlement 	P.A.M. 	300+ XP200 caps 	 	RRR04
 	Burning Cover 	Railroad HQ 	Failing Underground Undercover by becoming enemies with the Institute	75+ XP 	 	RRAct3Lost
 	Butcher's Bill 	Railroad HQKendall Hospital 	Doctor Carrington 	300+ XP150 caps 	 	RRR01a
 	Butcher's Bill 2 	Railroad HQ 	Doctor Carrington 	300+ XP175 capsA random armor or weapon 	 	RRR01b
 	Memory Interrupted 	Railroad HQMalden Center 	Desdemona 	300+ XP200 capsTwo Railroad Stealth BoysRailroad Stealth Boys for sale 	 	RRM02
 	Operation Ticonderoga 	Railroad HQTiconderoga 	Desdemona 	300+ XP500 capsA random armor or weapon 	 	RR301
 	To the Mattresses (Number) 	Railroad HQVariable location 	Desdemona 	400+ XPChance of a random item150-300 caps,450 caps and two random items on completion of the final mission 	 	RRR08
 	Randolph Safehouse (Number) 	Railroad HQVariable location 	Drummer Boy 	300+ XPCapsInstitute Killer weave 	 	RRR06
Radiant quests	Radiant quests 	Radiant quests 	Radiant quests 	Radiant quests 	Radiant quests	Radiant quests
 	A Clean Equation 	Railroad HQRandom location 	P.A.M. 	75+ XP130 caps 	 	RRR10
 	Concierge 	Mercer SafehouseRandom location 	Caretaker 	300+ XPCapsStimpaks 	 	RRR02a
 	High Ground 	Railroad HQRandom location 	P.A.M. 	75+ XP 	 	RRR11
 	Jackpot: (Locationname) 	Railroad HQHub 360Medford Memorial HospitalPinnacle Highrise	P.A.M. 	250+ XPBallistic weaveDeliverer mods for sale 	 	RRR03
 	Lost Soul: (Locationname) 	Railroad HQVariable location 	Doctor Carrington 	400+ XP250 caps 	 	RRR09
 	Variable Removal: (Locationname)	Railroad HQVariable location 	P.A.M. 	300+ XP270 caps 	 	RRR07
 	Weathervane: (Locationname) 	Railroad HQVariable location 	Tinker Tom 	100+ XP 	 	RRR05
===The Institute===
The Institute quest line begins as the Sole Survivor successfully infiltrates the Institute with the signal interceptor at the end of the second act.
Icon 	Name 	Location(s) 	Given by 	Reward 	Form ID 	Editor ID
Main quests 	Main quests 	Main quests 	Main quests 	Main quests 	Main quests 	Main quests
 	Synth Retention 	The InstituteLibertalia 	Father 	200+ XPQuarters in The Institute 	 	Inst301
 	The Battle of Bunker Hill 	The InstituteBunker HillC.I.T. ruins 	Father 	500+ XP500 capsBunker Hill as a settlement (optional) 	 	Inst302
 	Mankind - Redefined 	The Institute 	Father 	400+ XPX6-88 as a companion 	 	Inst303
 	Mass Fusion 	The InstituteMass Fusion building 	Father 	600+ XP 	 	InstMassFusion
 	Pinned 	The InstituteGraygarden homestead 	Father 	500+ XP 	 	MinVsInst
 	Powering Up 	The InstituteDiamond City 	Father 	500+ XP 	 	Inst305
 	End of the Line 	The InstituteRailroad HQ 	Father 	500+ XP 	 	Inst306
 	Airship Down 	The InstituteBoston Airport 	Father 	600+ XP 	 	Inst307
 	Nuclear Family 	The Institute 	 	1500+ XPInstitute Paint Mod for X-01 power armorFather's lab coat	 	Inst308
Side quests 	Side quests 	Side quests 	Side quests 	Side quests 	Side quests 	Side quests
 	A House Divided 	The Institute 	Newton Oberly 	200+ XP* 5 jet* 5 Mentats* 5 RadAway 	 	InstM03
 	Building a Better Crop 	The InstituteWarwick homesteadGoodneighbor	Isaac Karlin 	200+ XP250 caps20 stimpaksWarwick homestead as a settlement 	 	InstM01
 	Plugging a Leak 	The Institute 	Justin Ayo 	400+ XP1000 caps or Liam's glasses 	 	InstM02
Radiant quests	Radiant quests 	Radiant quests 	Radiant quests 	Radiant quests 	Radiant quests	Radiant quests
 	Appropriation 	The InstituteRadiant location 	Evan Watson 	350+ XP* 4 fusion cells 	 	InstR03NEW
 	Hypothesis 	The InstituteRadiant location 	Clayton Holdren	400+ XP* 4 stimpaks 	 	InstR02
 	Pest Control: (Locationname)	The InstituteRadiant location 	Alan Binet 	400+ XP* 10 Pre-War money 	 	InstR01
 	Political Leanings 	The InstituteDiamond City 	Justin Ayo 	75+ XP* 100 caps 	 	InstR05
 	Reclamation: (Locationname) 	The InstituteRadiant location 	Alana Secord 	400+ XP* 5 plasma grenades 	 	InstR04
==Side quests==
===Secondary quests===
These quests are not affiliated with any main faction.
Icon	Name 	Location(s) 	Given by 	Reward 	Form ID	Editor ID
 	Banished from the Institute 	The Institute 	Becoming enemies with the Institute 	300+ XP 	 	InstKickOut
 	Cambridge Polymer Labs 	Cambridge Polymer Labs 	Molly 	200+ XPPiezonucleic power armor 	 	DN015
 	Confidence Man 	Diamond CityDugout InnDiamond City RadioBeantown Brewery 	Vadim Bobrov 	300+ XP* Bottle capsTravis is more confident on Diamond City Radio 	 	MS14
 	Curtain Call 	Trinity Tower 	Trinity Tower Radio 	200+ XPStrong as a companionReginald's suit (male)Agatha's dress (female) 	 	MS10b
 	Dependency 	Vault 81 	Tina De Luca 	75+ XP 	 	V81_03
 	Diamond City Blues 	Diamond CityFour Leaf fishpacking plant 	Paul Pembroke 	400+ XP 	 	MS13
 	Emogene Takes a Lover 	Cabot HouseThe Third RailCharles View Amphitheater 	Edward Deegan 	150+ XP195 caps 	 	MS09Mission02
 	Here Kitty, Kitty 	Vault 81 	Erin Combes 	75+ XPFusion core, or* Kickball, or* Teddy bear, or* Silver locket 	 	V81_01
 	Here There Be Monsters 	On the docks behind The Shamrock TaphouseYangtzeSaugus Ironworks 	Donny Kowalski 	200+ XP3 Homing beacons* 4 Pre-War money* 200 caps* Zao's sword 	 	MS02
 	Hole in the Wall 	Vault 81 	Dr. Penske 	250+ XPSyringer rifleVault 81 roomCurie as a companion 	 	MS19
 	Human Error 	CovenantCompound 	Honest Dan 	350+ XPCovenant as settlement300 caps if siding with Chambers 	 	MS17
 	In Sheep's Clothing 	Diamond City 	Danny Sullivan 	150+ XP 	 	FFDiamondCity10
 	Kid in a Fridge 	The fridgeQuincyPeabody house 	Billy 	150+ XP200-850 caps 	 	MS01
 	Last Voyage of the U.S.S. Constitution	USS Constitution 	Ironsides 	450+ XPBroadsiderLieutenant's hat or 1000 caps 	 	MS11
 	Mystery Meat 	Longneck Lukowski's Cannery 	Theodore Collins 	200+ XP50 caps 	 	DN079
 	Order Up 	Drumlin Diner 	Wolfgang ORTrudy 	150+ XP100/125/140/150/200 caps 	 	DialogueDrumlinDiner
 	Out in Left Field 	Diamond CityWesting Estate 	Moe Cronin 	150+ XP300/375/450/600 caps 	 	FFDiamondCity06
 	Painting the Town 	Diamond CityHardware Town 	Abbot 	150+ XP100-300 caps 	 	FFDiamondCity01
 	Pickman's Gift 	Pickman Gallery 	Pickman 	150+ XPPickman's BladePickman's thank you note 	 	DN101
 	Public Knowledge 	GoodneighborBoston Public Library 	Daisy 	400+ XP200/250/300/400 caps 	 	FFGoodneighbor02
 	Pull the Plug 	Thicket Excavations 	Sully Mathis 	200+ XP50/75/100/125 caps 	 	DN138
 	Short Stories 	Vault 81 	Katy 	75+ XPGrognak the Barbarian 	 	V81_04
 	Special Delivery 	Cabot HouseParsons State Insane AsylumParsons Creamery 	Edward Deegan 	200+ XP100/150 caps 	 	MS09Mission01
 	Story of the Century 	Diamond CityPublick Occurrences 	Piper Wright 	150+ XPPiper as a companion (if not already recruited) 	 	FFDiamondCity07
 	The Big Dig 	GoodneighborThe DigDiamond City
NH&M Freight Depot 	Bobbi No-Nose 	300+ XPAshmakerJohn Hancock as a companion300 caps if sided with Bobbi 	 	MS16
 	The Devil's Due 	Museum of WitchcraftColonial TaphouseDeathclaw nest, northwest of Parsons State Insane Asylum	Private Hart's holotape 	400+ XP200/300/400/500 caps & Wellingham's recipe orDeathclaw gauntlet 	 	MS05B
 	The Disappearing Act 	Diamond City 	Valentine Detective Agency 	250+ XP 	 	MS07a
 	The Gilded Grasshopper 	Faneuil HallShem Drowne's grave 	Marty Bullfinch fileorthe Gilded grasshopper	350+ XPCopper, silver and gold barsShem Drowne sword 	 	MS07b
 	The Marowski Heist 	Diamond CityGoodneighbor 	Darcy Pembroke 	150+ XP400/500/600/800/900 caps 	 	MS13FindPhoto
 	The Memory Den 	Memory Den 	Irma 	150+ XP 	 	FFGoodneighbor01
 	The Secret of Cabot House 	Parsons State Insane AsylumCabot House 	Jack Cabot 	300+ XP and:* 500 caps & Lorenzo's Artifact or"Lifetime supply" of Mysterious serum	 	MS09
 	The Silver Shroud 	Goodneighbor 	Kent Connolly 	450+ XP750 capsSilver Shroud gearSilver Shroud gear upgrades (if Kent survives) 	 	MS04
 	Trouble Brewin' 	Goodneighbor 	Rufus Rubins 	200+ XP200-400 caps 	 	DialogueGoodneighborRufus
 	Vault 75 	Vault 75 	Exploring Vault 75 	200+ XP 	 	DN143
 	Vault 81 	Vault 81 	Overseer McNamara 	75+ XP100 capsAccess to Vault 81 	 	V81_00_Intro
===Miscellaneous quests===
These quests are displayed under the "Miscellaneous" section of the Pip-Boy.
Icon	Name 	Location(s) 	Given by 	Reward 	Form ID 	Editor ID
 	Art Appreciation 	GoodneighborPickman Gallery 	John Hancock 	150+ XPUp to 400 caps 	 	FFGoodneighbor05
 	Atom Cats (quest) 	Atom Cats garage 	Zeke 	150+ XPZeke's jacket and jeans 	 	DN054
 	Botany Class 	Diamond City marketForest Grove marsh 	Solomon 	150+ XP100/125/150/200 capsBuffout x1Jet x1Psycho x1	 	FFDiamondCity03
 	The Combat Zone 	Combat Zone 	 	~100 capsCait as a companion 	 	CZ
 	Detective Case Files 	Diamond City 	Case files on the table 	 	 	MS07
 	Diamond City's Most Wanted 	Dugout Inn or Diamond City market 	Wanted poster 	150/400 XP 	 (raiders) (mutants) (ghouls)	FFDiamondCityWanted01FFDiamondCityWanted04FFDiamondCityWanted07
 	Fallen Hero 	Bunker HillOld Gullet sinkhole 	Joe Savoldi 	150+ capsGrandpa Savoldi's hat 	 	FFBunkerHill01
 	Find the Treasures of Jamaica Plain 	Jamaica Plain 	Hadrian's invitationJamaica Plain flyer 	2076 World Series baseball batUnique pre-War items 	 	DN070
 	Fly Fishing 	Diamond City 	Doctor Duff 	75+ XP100/125/150/200 bottlecaps 	 	FFDiamondCity05
 	Giddyup 'n Go 	The SlogWilson Atomatoys factory 	Arlen Glass 	100+ XP150/225/300 caps 	 	DN154
 	Greet the Dog 	Red Rocket truck stop 	Dogmeat 	Dogmeat as a companion 	 	DogmeatQuest
 	Gun Run 	Rook family house 	Barney Rook 	350+ XPReba II 	 	DN083_Barney
 	Hazardous Material 	GoodneighborHalluciGen, Inc. 	Fred Allen 	400+ XP200/250/300/400 caps 	 	FFGoodneighbor03
 	Help defend (Location Name) 	Radiant owned settlement 	Pip-Boy 	None 	Multiple 	Multiple
 	Home Plate 	Diamond CityHome Plate 	Geneva 	75+ XPHome Plate as a settlement 	 	FFDiamondCity02
 	MacCready for Action 	Goodneighbor 	Robert MacCready 	MacCready as a companion 	 	FFGoodneighbor06
 	Meet Ness at the Crash Site 	Skylanes Flight 1981 	Ness 	50/100/150/200 caps 	 	DN123
 	Message in a Bottle - Trapped for Days 	Crater house 	Bottle message 	Levelled loot cache 	 	DNMessageInABottleQuest
 	Message in a Bottle - Predator Becomes Prey 	The Castle 	Bottle message 	Levelled loot cache 	 	DNMessageInABottleQuest
 	Message in a Bottle - Not Going Well 	Wreck of the FMS Northern Star 	Bottle message 	Levelled loot cache 	 	DNMessageInABottleQuest
 	Message in a Bottle - Need a Hand 	Boston Airport 	Bottle message 	Levelled loot cache 	 	DNMessageInABottleQuest
 	Message in a Bottle - Difficult to Kill 	Mahkra Fishpacking 	Bottle message 	Levelled loot cache 	 	DNMessageInABottleQuest
 	Message in a Bottle - X Marks the Spot 	Nahant Oceanological Society 	Bottle message 	Levelled loot cache 	 	DNMessageInABottleQuest
 	Nuka Cola Needs 	Diamond City 	Sheffield 	75+ XPSheffield as a settler 	 	FFDiamondCity08
 	Pool Cleaning 	Diamond City 	Sheng Kawolski 	75+ XP100/125/150/200 caps 	 	FFDiamondCity04
 	Prep School 	Bunker HillEast Boston Preparatory School	Kessler 	300+ XPTrade caravan post to build in settlements 	 	FFBunkerHill03
 	Recruiting Hancock 	Hawthorne Estate 	Hancock 	John Hancock as a companionUp to 425 caps 	 	FFGoodneighbor07
 	Galleria 	General Atomics Galleria 	 	Opening of the businesses of the Galleria 	 	DN049
 	Search for caps in (location)Look for the stash of chems in (location)Find the (weapon) in (location)Search for scrap in (location)Search for tech in (location)	Radiant locations 	Raider's noteJunkie's noteGunner's noteScavenger's noteSettler's note	 	 	RETreasureHuntSC01RETreasureHuntSC02RETreasureHuntSC03RETreasureHuntSC04RETreasureHuntSC05
 	The Cleaner 	Goodneighbor 	Whitechapel Charlie 	150+ XP200/250/300/400 caps 	 	FFGoodneighbor04
 	Traffic Jam 	Bunker HillNational Guard training yard 	Deb 	300+ XP125/175/225/300 caps 	 	FFBunkerHill02
 	Vault 81 Tour 	Vault 81 	Austin Engill 	75+ XP 	 	Vault81Tour
 	Virgil's Cure 	Rocky caveThe Institute 	Brian Virgil 	100+ XP 	 	DN053
===Unmarked quests===
These are small quests that do not appear in the Pip-Boy.
Icon	Name 	Location(s) 	Given by 	Reward 	Form ID	Editor ID
 	A Pillar of the Community	Charles View Amphitheater	Brother Thomas 	 	 	DN019JoinCult
 	Bill Sutton (quest) 	Warwick homestead 	Bill Sutton 	2 caps per tato or mutfruit 	 	DialogueWarwickHomestead
 	Brother Against Brother 	Diamond City 	RileyKyle 	 	 	FFDiamondCity12
 	Familiar Faces 	Goodneighbor 	Vault-Tec rep 	Vault-Tec rep as a settler 	 	DialogueGoodneighbor
 	Fertilizer Woman 	Vault 81 	Dr. Penske 	25 caps per bag of fertilizer	 	DialogueVault81
 	Holly (quest) 	The Slog 	Holly 	2 caps per Tarberry 	 	DialogueTheSlog
 	Lucy Abernathy (quest) 	Abernathy farm 	Lucy Abernathy 	3/5 caps per Melon 	 	DialogueAbernathyFarm
 	Maintenance Man 	Vault 81 	Calvin Whitaker 	15 caps per tool 	 	DialogueVault81
 	Quality Assurance 	General Atomics factory 	 	 	 	DN050
 	Supervisor Brown (quest) 	Graygarden 	Supervisor Brown 	2 caps per mutfruit 	 	DialogueGraygarden
 	Supervisor Greene (quest)	Graygarden 	Supervisor Greene	100/300 caps 	 	DialogueGraygarden
 	Wedding Day 	Diamond City 	Miss EdnaZwicky 	 	 	FFDiamondCity09
===Companion quests===
The following quests are given once the player character gains enough affinity with a particular companion.
Icon	Name 	Location(s) 	Given by 	Reward 	Form ID	Editor ID
 	Benign Intervention	Vault 95 	Cait 	200+ XPCait cured from her addictions. New interests.	 	COMCaitQuest
 	Emergent Behavior 	Memory Den 	Curie 	300+ XPReputation with CurieSynth Curie 	 	COMCurieQuest
 	Long Road Ahead 	Mass Pike InterchangeMed-Tek ResearchGoodneighbor	Robert MacCready	250+ XP 	 	COMMacCreadyQuest
 	Long Time Coming 	Andrew station 	Nick Valentine 	450+ XPEddie's Peace gunClose to Metal perk 	 	MS07c
==Add-on quests==
===Automatron===
These quests are only available after Automatron has been installed.
Icon 	Name 	Location(s) 	Given by 	Reward 	Form ID 	Editor ID
Main quests 	Main quests 	Main quests 	Main quests 	Main quests 	Main quests 	Main quests
 	Mechanical Menace	Wattz Consumer Electronics 	Caravan distress call	250+ XPRobot workbench schematics 	 	DLC01MQ01
 	A New Threat 	General Atomics factory 	Ada 	300+ XP 	 	DLC01MQ02
 	Headhunting 	Fort Hagen satellite arrayFort Hagen hangarRadiant location	Ada 	400+ XPJezebel 	 	DLC01MQ04
 	Restoring Order 	RobCo Sales & Service CenterThe Mechanist's lair 	Ada 	300+ XPMechanist's armor and helmetProtectron's Gaze (optional)Spotlight schematicsEyebot pod schematicsThe Mechanist's lair as a settlementAll Automatron robot mods unlocked	 	DLC01MQ05
Radiant quests	Radiant quests 	Radiant quests 	Radiant quests 	Radiant quests 	Radiant quests	Radiant quests
 	Rogue Robot 	The Mechanist's lairRadiant location 	The MechanistAda 	300+ XP 	 	DLC01MQPostQuestRadiantAssault01DLC01MQPostQuestRadiantAssault02DLC01MQPostQuestRadiantAssault03_MinDLC01MQPostQuestRadiantAssault03_InstDLC01MQPostQuestRadiantAssault03_BOSDLC01MQPostQuestRadiantScene_01DLC01MQPostQuestRadiantScene_02DLC01MQPostQuestRadiantTravel_01DLC01MQPostQuestRadiantTravel_02
===Far Harbor===
These quests are only available after Far Harbor has been installed.
Icon 	Name 	Location(s) 	Given by 	Reward 	Form ID 	Editor ID
Main quests 	Main quests 	Main quests 	Main quests 	Main quests 	Main quests 	Main quests
 	Far From Home 	Valentine Detective AgencyNakano residenceFar Harbor 	Valentine's Detective Agency Radio	400+ XP300 capsAccess to Far Harbor 	 	DLC03MQ01
 	Walk in the Park 	Far HarborAcadia 	Captain Avery 	400+ XPLongfellow's cabin as a settlement 	 	DLC03MQ02
 	Where You Belong 	Acadia 	Old Longfellow 	500+ XP500 capsAccess to Acadia 	 	DLC03MQ03
 	Best Left Forgotten 	The Nucleus 	Kasumi Nakano 	500+ XPAssault marine armor 	 	DLC03MQ04
 	The Way Life Should Be 	 	 	600+ XPDestroyer of Acadia perkAcadia's Shield (armor chestpiece)Lucky Eddy (lever-action rifle) 	 	DLC03MQ05
 	Cleansing the Land 	 	 	600+ XPFar Harbor Survivalist for siding with Far HarborCrusader of Atom for siding with the Children of Atom	 	DLC03MQ06
 	Reformation 	AcadiaThe Nucleus 	 	600+ XPProtector of AcadiaAtom's Bulwark 	 	DLC03MQ06a
 	Close to Home 	AcadiaNakano residence 	 	400+ XPSupply stash containing a random legendary weapon 	 	DLC03MQPostQuest
General side quests 	General side quests 	General side quests 	General side quests 	General side quests 	General side quests 	General side quests
 	Brain Dead 	Vault 118 	PearlorMaxwell 	400+ XP (part 1)300+ XP (part 2)200 to 1270 pre-War money 	 	DLC03_V118_Quest
 	Shipbreaker 	The Island 	Shipbreaker's radio frequency 	275+ XPSkipper's Last Stand 	 	DLC03WorkshopRadiantOwned05
Radiant quests 	Radiant quests 	Radiant quests 	Radiant quests 	Radiant quests 	Radiant quests 	Radiant quests
 	Condensers Down 	A settlement on the IslandA radiant location 	A settler 	~100 XP~100 caps 	 	DLC03WorkshopRadiantOwned01
 	Deadliest Catch 	A settlement on the IslandA radiant location 	A settler 	 	 	DLC03WorkshopRadiantOwned04
 	Super Mutants in the Fog 	A settlement on the IslandA radiant location 	A settler 	~100 XP~100 caps 	 	DLC03WorkshopRadiantOwned02
 	Trapper Attack 	A settlement on the IslandA radiant location 	A settler 	~100 XP~100 caps 	 	DLC03WorkshopRadiantOwned03
Acadia side quests 	Acadia side quests 	Acadia side quests 	Acadia side quests 	Acadia side quests 	Acadia side quests 	Acadia side quests
 	Acadian Ideals 	Acadia 	 	300+ XP 	 	DLC03AcadiaQuestPointers
 	Data Recovery 	The IslandAcadia 	Faraday 	250+ XP 	 	DLC03AcadiaM03
 	The Arrival 	The IslandAcadia 	Chase 	400+ XP200/250/300/400 capsHitman's Institute laser 	 	DLC03AcadiaM01
 	The Price of Memory 	Acadia 	Cog 	350+ XPCrippling sledgehammer or Unyielding synth chest piece 	 	DLC03AcadiaM04
 	Hunting the Hunter 	The IslandAcadia 	Dejen 	475+ XP420-610 caps 	 	DLC03AcadiaM02
Children of Atom side quests	Children of Atom side quests	Children of Atom side quests 	Children of Atom side quests 	Children of Atom side quests 	Children of Atom side quests	Children of Atom side quests
 	Ablutions 	The Nucleus 	Mai 	350+ XPRadical Conversion 	 	DLC03DLC03CoA_FFNucleus03
 	The Heretic 	The NucleusRuined church 	Grand Zealot Brian Richter 	400+ XPAtom's Judgement 	 	DLC03AtomM02
 	Visions in the Fog 	The NucleusAtom's Spring 	Grand Zealot Brian Richter 	400+ XPMember of the Church of the Children of AtomAccess to the Nucleus 	 	DLC03AtomM01
 	What Atom Requires 	The Nucleus 	High Confessor Tektus 	300+ XP 	 	DLC03CoA_QuestPointers
 	The Trial of Brother Devin 	The Nucleus 	Zealot Ware 	350+ XPWare's brew recipe4 Ware's brew 	 	DLC03CoA_FFNucleus01
 	Witch Hunt 	The Nucleus 	High Confessor Tektus 	350+ XPInquisitor's cowl 	 	DLC03CoA_FFNucleus02
Far Harbor side quests 	Far Harbor side quests 	Far Harbor side quests 	Far Harbor side quests 	Far Harbor side quests 	Far Harbor side quests 	Far Harbor side quests
 	Blood Tide 	Far HarborNational Park campgroundDalton farmBrooke's Head Lighthouse	Cassie Dalton 	350+ XP900 capsBloodletterDalton farm as a settlement 	 	DLC03FarHarborFF01
 	Hull Breach 	Far HarborEagle's Cove Tannery 	The Mariner 	300+ XP450 capsCombat shotgun 	 	DLC03DLC03FarHarborFF03a
 	Hull Breach 2 	Far HarborMS Azalea 	The Mariner 	300+ XP400 caps 	 	DLC03FarHarborFF03b
 	Hull Breach 3 	Far HarborHaddock Cove 	The Mariner 	300+ XP615 caps Defender's Harpoon Gun 	 	DLC03FarHarborFF03c
 	Living on the Edge 	Far Harbor 	Captain Avery 	400+ XP 	 	DLC03DLC03FarHarborM02
 	Rite of Passage 	Far HarborThe Island 	Teddy Wright 	350+ XP600 capsThe Captain's HatThe Captain's Feast 	 	DLC03FarHarborM01
 	Safe Passage 	Far Harbor 	Captain Avery 	300+ XP 	 	DLC03FarHarborFF02
 	The Changing Tide 	Far Harbor 	Captain Avery 	500+ XPRescue diver suit 	 	DLC03FarHarborM03
 	The Great Hunt 	Far HarborThe Island 	The Mariner 	300+ XPLegend of the Harbor 	 	DLC03FarHarborS03
 	The Hold Out 	Far HarborNational Park visitor's center 	Mitch 	300+ XP610 capsFire Belly recipeNational Park visitor's center as a settlement 	 	DLC03FarHarborS01
 	Turn Back the Fog 	Far HarborEcho Lake Lumber 	Small Bertha 	300+ XP410 capsEcho Lake Lumber as a settlement 	 	DLC03FarHarborS02
Commonwealth Factions quests	Commonwealth Factions quests	Commonwealth Factions quests 	Commonwealth Factions quests 	Commonwealth Factions quests 	Commonwealth Factions quests	Commonwealth Factions quests
 	Forbidden Knowledge 	The Institute 	William Moseley 	500+ XP 	 	DLC03Acadia_Institute
 	Search and Destroy 	The Prydwen 	Lancer Captain Kells 	 	 	DLC03Acadia_BoS
===Vault-Tec Workshop===
These quests are only available after Vault-Tec Workshop has been installed.
Icon 	Name 	Location(s) 	Given by 	Reward 	Form ID	Editor ID
Quests	Quests 	Quests 	Quests 	Quests 	Quests 	Quests
 	Vault-Tec Calling 	Quincy QuarriesVault 88 	Vault 88 radio beacon 	Location of Vault 88300+ XP 	 	DLC06MQ01
 	Better Living Underground	Vault 88 	Overseer Barstow 	Vault 88 as a settlement300+ XP 	 	DLC06MQ02
 	A Model Citizen 	Vault 88 	Overseer Barstow 	350+ XP 	 	DLC06MQ03
 	Explore Vault 88 	Vault 88 	Overseer Barstow 	300+ XP 	 	DLC06MQ04
 	Power to the People 	Vault 88 	Overseer Barstow 	350+ XPPower Cycle 1000 as a settlement object 	 	DLC06E01
 	The Watering Hole 	Vault 88HalluciGen, Inc.	Overseer Barstow 	350+ XPSoda fountain as a settlement object 	 	DLC06E02
 	Vision of the Future 	Vault 88 	Overseer Barstow 	350+ XPPhoropter as a settlement object 	 	DLC06E03
 	Lady Luck 	Vault 88 	Overseer Barstow 	400+ XPSlot machine as a settlement objectLegend of Vault 88	 	DLC06E04
 	Overseer's Most Wanted 	Any settlement 	Vault-Tec Population Management System	Location of companions 	 	DLC06CompanionTracker
===Nuka-World===
These quests are only available after Nuka-World has been installed.
Icon 	Name 	Location(s) 	Given by 	Reward 	Form ID 	Editor ID
Main quests 	Main quests 	Main quests 	Main quests 	Main quests 	Main quests 	Main quests
 	All Aboard 	Nuka-World transit center 	Nuka-Cola Family radio or entering the Nuka-World transit center	200+ XPAccess to Nuka-World 	 	DLC04MQ00
 	Taken for a Ride 	Nuka-station, Nuka-World access tunnels, Cola-cars arena 	RedEye 	500+ XPFull set of Overboss power armorTitle of Overboss of Nuka-World 	 	DLC04MQ01
 	An Ambitious Plan 	Fizztop GrilleBradberton AmphitheaterFizztop MountainThe Parlor 	Porter Gage 	400+ XPPorter Gage as a companion(Optional) The Problem Solver 	 	DLC04MQ02
 	The Grand Tour 	Kiddie KingdomWorld of RefreshmentDry Rock GulchSafari AdventureGalactic Zone 	Porter Gage 	400+XP 	 	DLC04MQ03
 	A Magical Kingdom 	Kiddie Kingdom 	Oswald the Outrageous 	400+ XPOswald's tophatSword of WondersControl of Kiddie Kingdom(Optional) Magician's tuxedo 	 	DLC04_KiddieKingdomMain
 	A World of Refreshment 	World of Refreshment 	Discovering the World of Refreshment 	350+ XPControl of the Nuka-Cola bottling plant 	 	DLC04_BottlingPlantMAIN
 	High Noon at the Gulch 	Dry Rock Gulch 	Discovering Dry Rock Gulch 	400+ XP200 capsCowboy hatWestern outfitWestern revolverControl of Dry Rock Gulch 	 	DLC04DryRockGulch
 	Safari Adventure 	Safari Adventure 	Cito 	400+ XPControl of Safari Adventure(Optional) Cito's Shiny Slugger 	 	DLC04SafariAdventureQuest
 	Star Control 	Galactic Zone 	Discovering the Galactic Zone 	400+ XPControl of the Galactic ZoneAll nuka-world robot mods unlocked 	 	DLC04GZMainQuest
 	Home Sweet Home 	Nuka-World 	Porter Gage 	500+ XPWasteland Warlord perk Rank 2 	 	DLC04MQ04
 	Power Play 	World of Refreshment, Fizztop Mountain, The Parlor, Bradberton Amphitheater 	Shank 	400+ XP2 of the following gang perks Ace Operator perk, Chosen Disciple perk, or Pack Alpha perkElectricity to Nuka-World	 	DLC04MQ05
Side quests 	Side quests 	Side quests 	Side quests 	Side quests 	Side quests 	Side quests
 	Amoral Combat 	Nuka-Town USA, Cola-cars arena 	Fritsch 	75+ XPLoot from challenger's corpseAeternus (Rogue knight) 	 	DLC04SettlementFF01
 	Cappy in a Haystack 	Nuka-Town USAFizztop GrilleDry Rock GulchGalactic ZoneKiddie KingdomSafari AdventureWorld of Refreshment	Sierra Petrovita 	400+ XPNuka-nuke launcher or Nuka-World jumpsuit 	 	DLC04MS01
 	Open Season 	Bradberton AmphitheaterFizztop MountainThe ParlorNuka-Town marketNuka-World power plant 	Preston Garvey or Mackenzie Bridgeman 	600+ XP 	 	DLC04RaiderKickout
 	Precious Medals 	Nuka-Town USADry Rock GulchGalactic ZoneKiddie KingdomSafari AdventureWorld of Refreshment 	N.I.R.A. 	75+ XPNuka-Cola DarkNuka-Cola QuantumNuka-Grape 	 	DLC04SettlementFF02
 	Trip to the Stars 	Hubologist's campVault-Tec: Among the StarsNuka-World junkyard 	Dara Hubbell 	450+ XP200/250/300/350 capsHub's Alien Blaster10 Alien blaster rounds(Optional) 100 alien blaster rounds 	 	DLC04MS02
Radiant quests	Radiant quests 	Radiant quests 	Radiant quests 	Radiant quests 	Radiant quests	Radiant quests
 	A Goods Defense 	Random location 	NishaMags BlackMason 	75+ XP~250 caps 	 	DLC04_RQ_DefendCache
 	A Permanent Solution 	Random location 	NishaMags BlackMason 	75+ XP~250 caps 	 	DLC04_RQ_KillRivalBoss
 	Cache-ing In 	Random location 	FritschMasonNishaMags Black 	75+ XP~250 caps 	 	DLC04_RQ_StealCache
 	Capture 	Random location 	Shank 	75+ XP 	 	DLC04RaidWipeOut
 	Claiming the Commonwealth 	Random location 	Triggered following Home Sweet Home 	 	 	DLC04MQ04_RaiderOutpostTracker
 	Cleaning House 	Random location 	Triggered following Power Play 	 	 	DLC04MQ05Cleanup
 	Clear Out 	Random location 	Shank 	 	 	DLC04RaidChaseOff
 	Collaring Outside the Lines	Random location 	NishaMags BlackMason 	75+ XP~250 caps 	 	DLC04_RQ_CollarTroubleMaker
 	Park Population Handler 	5 Nuka-World attractions 	 	Five tribute stashes 	 	DLC04ParkPopulationHandler
 	Shake Down 	Random location 	Shank 	75+ XP 	 	DLC04RaidCoerce
 	Subdue 	Random location 	Shank 	 	 	DLC04RaidSubdue
 	Taking out the Trash 	Random location 	Random questgiver 	75+ XP~250 caps 	 	DLC04_RQ_KillTroubleMaker
 	Under the Collar 	Random location 	Mags BlackNishaMason 	75+ XP~250 caps 	 	DLC04_RQ_CollarRivalBoss
===Creation Club===
==Notes==
* To keep all three non-Institute factions intact and generally at peace with each other at the end of the game while maximizing quest rewards received from all factions, first, follow each of the four factions' main questlines until their respective earliest "points of no return" (listed below) which will alienate one or more opposing factions; also avoid getting banished from the Institute at this stage. Then, obtain and complete all available side and miscellaneous quests for each faction. Finally, proceed with the quest Defend the Castle and complete the Minutemen main questline by destroying the Institute through that faction's version of The Nuclear Option.
** Minutemen: do not start the quest Defend the Castle, as that would cause the Brotherhood's main questline through Tactical Thinking to fail.
** Brotherhood: do not progress in the quest Tactical Thinking, as that would alienate the Railroad.
** Railroad: do not progress in the quest Underground Undercover, as that would alienate the Institute, as well as the Brotherhood soon after.
** Institute: do not progress in the quest Mass Fusion, as that would alienate the Brotherhood.
* The Brotherhood of Steel, the Institute, and the Railroad are mutually hostile. As detailed in the note above, progressing through one's questline will eventually make the other factions hostile to the Sole Survivor.
* Siding with the Institute might make the Minutemen hostile, but this can easily be avoided by selecting the appropriate dialogue and passing several dialogue checks.
* The Minutemen route only becomes available if the Sole Survivor becomes hostile with the Institute, either by attacking them or by getting into a heated argument with Father. If the Sole Survivor wishes to end the main quest by siding with the Minutemen, the Institute is the only faction that needs to be destroyed or even made hostile.
* The Minutemen can become hostile with the Railroad if they don't sound the evacuation signal during The Nuclear Option.
* The Minutemen can destroy the Brotherhood of Steel if the Sole Survivor becomes hostile with them, even if the Sole Survivor sided with the Brotherhood to complete the main quest.
 
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