Unnamed Dungeon Crawler (game)

Unnamed Dungeon Crawler is a free-to-play Roguelike developed by CactusLeaf36 and directed by The_Welldonelemon. Although Cactus will compose a majority of the soundtrack, Cactus plans on using some of DM_Dokuro's music, most notably from his Glass Structures album. It also appears in an arcade game in Tritium Coast, and canonically takes place prior to My Normal Obsession. It's unknown what programming language will be used.
== Inspiration ==
The game uses the same formula as Enter the Gungeon and The Binding of Isaac, with hints of other Roguelikes such as Colt Canyon and Cult of The Lamb thrown into the mix. It even takes inspiration from several Binding of Isaac mods, specifically Fiend Folio: Reheated, Antibirth, some fan-made characters such as Bael and Samael, and some QoL/resprite mods. By the way, check some of those out if you have Repentance! (or Antibirth if you don't; there's a port for Afterbirth+, but visit this link if you only have Rebirth :3) The developers of these mods really outdid themselves, and shouting them out is the least I could do for their hard work <3
Music-wise, a surprising amount of UDC's sountrack comes from The Binding of Isaac, right down to way its sountrack is named. Most notably it takes inspiration from Fiend Folio's OST, Mudeth, Excelsior, Danny Baranowsky, and Ridiculon, even though 60% of Unnamed Dungeon Crawler's OST is orchestrated by me, Cactus, using... mostly free plugins, plus samples made by some lovely folk in the Pianobook community. BUT AGAIN... CHECK. EVERYONE'S. MUSIC. OUT. They all made absolute bangers, and deserve attention so, SO much more than our game. So please... get off our wiki for a bit, THEN come back once you've checked everyone's work out... mkay? Thank you :3
And let me be clear; I don't intend to plagiarize off these fellas or anything like that. MAYBE I'll ask to use some of Mudeth's songs if I want to, but honestly? I'd rather you know him from an Isaac mod than from us. Antibirth's developer deserves their mod to be discovered from Mudeth's fans, and vice versa. Again... much love to the Isaac community, Edmund Mcmillen, Devolver Digital, the fellas at Retrific Game Studio, you name it. I've played EtG (even though I suck), Cult of The Lamb (in fact I have 40+ hours on it), and Colt Canyon. Okay... I'm sure you're on your knees begging for me to get to the actual description of UDC, so here you go. 
== Gameplay ==
Unnamed Dungeon Crawler is pretty simplistic compared to The Binding of Isaac, although the inspiration is still very present in the game's difficulty. It attempts to give the player most of their needed information up-front so they don't need to search the wiki too often, much like Enter the Gungeon. And yet, for being a simple game, it's fast-paced and has some undertones of realism, especially in its gunplay. Bullets have physics, being able to penetrate thin surfaces and ricochet off certain objects. Melee weapons can be swung with a click or by swinging the mouse, and have assigned weight values that determine how they interact with enemies, projectiles, the player's mouse, and different surfaces. A lot of Unnamed Dungeon Crawler's core realism lives on in future games, too; namely My Normal Obsession.
Much like The Binding of Isaac, there are also different heart types, with Banished Hearts being similar to Black Hearts and Mana Hearts resembling Soul Hearts. Similarly, Armored Hearts taking 2 hits to break may have been inspired by Bone Hearts. Much like the Repentance DLC for The Binding of Isaac, many items have special interactions and synergies. What differentiates UDC from other roguelikes is its inclusion of Dark Souls-esque stats, with those being:
* Strength [STR], which affects melee damage and lessens recoil. For every 3 points of Strength, enemy defense is ignored by 5%.
* Dexterity [DEX], which increases melee/magic attack speed, the velocity of thrown weapons, and ranged reload speed. 
* Precision [PRE], which increases ranged/thrown accuracy and critical strike chance.
* Vigor [VIG], which increases movement speed and reduces the time it takes to perform a dodge-roll. Every 5 points of Vigor will increase the player's Energy by 1.
* Intelligence [INT], which affects magic damage. Every 6 points of Intelligence increases Mana by 1.
* Range [RNG], which affects the range of all weapons. Depending on the type of weapon, Range is calculated differently. For most guns, Range also increases projectile velocity.
* Luck [LUCK], which affects critical strike chance, chances for enemies to drop items (if applicable), the odds of winning the Lottery or a game of Roulette, and certain item-specific effects. Every 4 points of Luck increases Adrenaline gained by a varying amount.
== Multiplayer ==
A large part of Unnamed Dungeon Crawler is its multiplayer compatibility. Using either a code or by inviting other players through Steam, up to 4 players can play in the same lobby. All players are given an Ankh Rune, allowing dead players to revive themselves at the expense of consuming 2 of the host player's Mana Hearts or Banished Hearts. Possibly the most useful player for multiplayer runs is Anor, a healer who is unlocked by sustaining 9 hearts of damage (18 hits) in a single Dungeon. Friendly fire is also added to multiplayer runs, allowing players to kill each other, although the attacker is fined 20% of their coins and receives a permanent downgrade to one of their stats, ranging from 1-3 points. Note that Luck and Vigor cannot be downgraded.
Category:Major titles
Category:Stubs