Mighty No. 9 2 (tentative title)

Mighty No. 9 2 is the sequel to the 2016's Mighty No. 9, developed by comcept and formerly Pyro Enterprises. It was picked up by Nona Studios after Pyro Enterprises left the project to do greater things, and published by the latter and released for the Nintendo Switch, PlayStation 4 and Xbox One. The game takes place six months after the events of the previous game, where another robot outbreak starts out, due the work of Dr. Kirsteen, whom attempted to upgrade the Xel to make her robots better than White's, creating the Fyber, of which goes haywire and takes control over not only Kirsteen's robots but also herself, creating a monstrous hybrid. White takes notice of the situation and calls his Mighty Numbers to help Kirsteen and her robots to fight against the hivemind.
The game has no set release date.
==Story==
===Central Highway===
Beck, hearing the news about the Fyber outbreak and the new threat of the AMP robots, enters the city when signs of a mysterious female red robot, assumed to be Ray, are shown. Beck, indeed, encounters Ray, in an even more desperate state than before. After neutralizing her, Beck takes her to Sanda HQ, where White and Sanda have prepared a more stabilized core. The wherabouts of the new AMPs become clear, and the team of robots set out to find them and restore them.
==Gameplay==
Gameplay in Mighty No. 9 2, like its first entry, focuses on 2D platforming. The player is able to run, jump, dash (referred to as AcXeleration with Beck and Trinity) and shoot projectiles at enemies they encounter. Additionally, the player can acquire special transformations, from the eight AMPs. The game features eight stages which are freely chosen in any order by the player. At the end of each stage, the current player character will face one of the eight AMP units in a boss battle. After completing these eight stages, players must complete five more stages in order to finish the game.
==Characters==
===Playable===
Image 	Description 	
PyrogenMighty No. 1 	Pyro is considered to be the eldest sibling of the Mighty Numbers. He is the most confident and cool-headed, despite his fiery appearance, whom genuinely cares about his siblings. Pyro can combust himself by holding down the shoot button and releasing it after he is fully charged. This turns his fiery abilities off for a certain time, although it restores shortly after some time. He can only dash on the ground, leaving pillars of fire while he dash. His combat abilities are mostly physical; he can charge at the opponent or attack with body slams and bear hugs. 	
CryosphereMighty No. 2 	Cryo is a prankster, mischevious, childish and lively. She enjoys making puns about her abilities and her siblings' abilities. While considered to be be annoying by some of her siblings, although ultimately she is kind and amicable. Her abilites mostly involve water and ice manipulation. Pressing the shoot button has her shoot out a ball of ice, which freezes upon impact. Shoot + Down allows her to fire a jet of water which propells her upwards. Pressing the Dash button will have her protect herself within a spiky ball of ice, rolling forward and becoming mostly invunerable until she hits a wall. 	
DynatronMighty No. 3 	Dynatron is a hot-tempered, impatient robot who becomes particularly irate if she is stopped from feeding on the electricity she craves. However, she doesn't seem to relish combat. Pressing the Shoot button will have her create a shield from her Electric Seeds,  deflecting projectiles. Pressing the shoot button again will let her shoot out one of the Seeds, which will aim towards the nearest enemy. The dash button lets her coat herself in electricity while, well, dashing forward. She's also able to hover in the air, like Call. 	
SeismicMighty No. 4 	Seismic is not a deep thinker, but his strength and work ethic are second to none. Although Mic is blunt and gruff. He cares deeply for his siblings, immediately asking why Beck was deep underground and stating that it was dangerous after being cured of the virus. Pressing the Shoot button fires a modestly ranged drill tethered to an energy cord. It can penetrate through enemy shields and is able to hit twice. If the drill connects to a climbable platform, Mic is automatically drawn to it and hoists himself up. Pressing the Dash button lets him use the Strong Charge, the move being more effective on the ground. 	
BatallionMighty No. 5 	Battalion behaves like a stereotypical war seargent, calling his enemies "maggots". Pressing the Shoot button lets him shoot a very potent explosive that can be attached into enemies and surfaces, when deployed, the bomb creates a big cloud of fire that hurts everything around it. It can destroy rocks and other obstacles. Holding it unleashes a rapid-fire, less quantitatively restricted version of his normal attack. Pressing the Dash button is much like Call's dash. 	
AviatorMighty No. 6 	Aviator is a fast-moving and fast-talking robot who becomes a showboater in front of the camera. He adopts the persona of a news anchor, and he has an informal way of speaking. and often calls Beck nicknames such as "Beckels," "Tyrannosaurus Becks," "Rud-Beck-a," and "Beckropolis". Pressing the Shoot button lets Avi use his propeller, which can protect him and destroy hazards above Avi. Holding the attack button causes a 360-degree scanning field to surround Avi for as long as the button is held down. When a destructible object or enemy comes into range, a target icon appears over them. Dashing causes Avi to home in on that target. 	
BrandishMighty No. 7 	Brandish is a traditional warrior who values discipline and self-control. Of the Mighty Numbers, he's the most like a brother to Beck, and Dr. White seemed to create him with "coolness" in mind. When uncharged, Brand will attack the enemy with a close-range sword. While the attack button is held, Brand will charge up a spin attack that can be controlled with the direction buttons. Holding it for even longer causes Brand to freeze time as he delivers slashes to all destructible targets onscreen when he activates the attack, requiring a cooldown before being usable again. Alternatively, if the up button is held before and while the attack is released, Beck will do a jump attack which can attack enemies from above and below. The attacks also have a function of deflecting projectiles.  	
CountershadeMighty No. 8	Countershade is a ruthlessly efficient hunter and trapper who greatly values his independence and that of other robots. He speaks with a western drawl. Pressing the shoot button shoots a bullet that can ricochet against walls, floors and ceilings, always hitting the nearest enemy. If there's more than one enemy on screen, the bullet will hit the first enemy and ricochet into other enemy, and so successively until destroying one of the enemies or until the bullet disappears. Holding the button allows Shade to cloak, making him invisible and negating damage from attacks that would have hit him. This attack has a cooldown 	
BeckMighty No. 9 	
Beck controls mostly like how he did in the first game. He can dash in order to increase his speed briefly, or absorb more Xel by running into weakened opponents, which is why the action is called AcXelerate. He can perform a short, quick dash, a long dash, a spiraling downward dash, and a slide dash. In his base form, Beck is equipped with an arm-mounted energy cannon (on either his left or right hand, depending on which direction he's facing) that shoots red bullets to destroy or stun his foes, the latter only before absorbing their Xel by dashing into them while stunned. 
He was created with the ability to use the Xel from his enemies (both common enemies and bosses) to enhance his base attributes, or even transform to give himself new equipment. These transformations, gained from defeating each of the other Mighty Numbers, are called ReXelections. 	
CallSanda 	Call is notably more robotic than Beck, not having the human characteristics he has. She seems to lack emotion, at first, but after some time, she's come to show some emotion. She plays how she did in the first game. While not possessing the ability to access ReXelections, Exolutions, or Variation Codes, like Beck, Trinity, and Ray, Call can use a consumable shield to protect herself from enemy attacks. She can also slowly descend after jumping and dashing. Additionally, holding the shoot button lets her summon a Patch which will go towards the nearest enemy. 	
TrinityCDN.1201 	Programmed only with a prime directive to evolve, Trinity was initially a mindless machine with no sense of self or morality. However, upon copying Beck's synthetic heart routine during her confrontation with him, she becomes self aware and develops a sense of morality, causing her to regret her prior actions. She first reacts to this newfound sense of self by lashing out against Beck in the hopes of destroying the source of her distress, but calms down upon her defeat and surrenders herself. After being brought back to SANDA Technologies HQ, she befriends the Mighty Numbers, joining them on their second adventure. Pressing the shoot button creates a cluster of Xels which launch straightforward. Holding the button creates a beam-like attack which goes straightforward and covers a large area. Dashing creates a small vacuum around her which absorbs nearby enemies. Like Beck, she was created with the ability to use the Xel from her enemies (both common enemies and bosses) to enhance her base attributes, or even transform to give herself new equipment. These transformations, gained from defeating each of the other Mighty Numbers, are called Exolutions. Unlike Beck, Exolutions only alter her color scheme. 	
RaychelMighty No. 0 	Abandoned and her body deteriorating, Ray originally fed on the Xels of other robots for survival to keep herself from disintegrating. RAY was confused as to why she is alive and seemed to be in pain when low on Xels. She had been watching Beck and believed him to be another "predator" because of his ability to absorb Xels. In their first few confrontations, Beck had failed to stop the deterioration permanently; however, in their last confrontation in the City, Beck brought her to Sanda's lab, where a polished core to replace her faulty one was available. Her primal urge to feed sated, her deterioration completely stopped, and her memory restored, she had decided to join the family of Mighty Numbers to fight off against the new AMPs. Pressing the shoot button will have Ray swipe her claws in front of her, and she can dash like Beck; albiet covering a wider range at the cost of less movement. Holding the shoot button for a little bit will have Ray shoot her buster arm off as a projectile. The damage output is high, but it has a short range and is slow. Holding the button for longer causes an intensively-powerful laser cannon to fire from her mouth, which goes long as the screen. The attack is very powerful, but it requires a cooldown after being used. Similar to Beck's ReXelection ability, Ray can absorb Xels from defeating the robots and gain the ability to transform. These transformations are called Variation Codes. Unlike Beck, these Variation Codes only alter the appearance of her right arm.	
===Supporting===
Mission Operator
*Professor - Sanda
*Professor - Will White
'Stage'-Support
*Support Robot - Command, Beck's faithful dog
*Support Robot - Bombard, Pyro's short-tempered rooster
*Support Robot - Douse, Cryo's relaxed toad
*Support Robot - Current, Dyna's aggressive eagle
*Support Robot - Silt, Mic's grounded beetle
*Support Robot - Scuffle, Bat's steely horse 
*Support Robot - Flash, Avi's inquisitive bee
*Support Robot - Spar, Brand's wise ferret
*Support Robot - Eye, Shade's precise crow
*Support Robot - Fetch, Call's polite cat
*Support Robot - Meta, Trin's adaptive butterfly
*Support Robot - Phantom, Ray's loyal wolf
All of these were created by Dr. Sanda, providing each robot several means of transportation.
*Support Robot - Patch, flying item delivery service robots of varying color and size. They also serve as a jetpack add-on and an energy shield battery for Call. They can be seen at checkpoints and appear in front of players to give them helpful items when they die often. Patches also assist Call, helping destroy enemies when she holds the shoot button.
==Stages==
===Intro Stage: Central Highway===
It is, as pointed out with the name, a highway which is attacked by robots infected with the Fyber. Unlike most of the rest of the stages in this game, the player can only use Beck at first. Replaying it, however, lets the player use any character they wish. At the end of the stage, the player faces Ray.
==AMPs==
AMPs stand for Amplified Projects, the title given by the Fyber hivemind to the robots it has taken over. They serve as the bosses of the game.
==Enemies==
==Items==
==Trivia==