TF2 Update - Business Evolved

Business Evolved is an upcoming TF2 Update that features several new features including 162 new weapons, 18 for each class and 8 for each Weapon type of each class excluding the Engineer's PDA System and Spy's Cloaking System. It also features several new maps and a new gamemode called; Battle Royale which introduces a 4-Team Control Point style gameplay. This also introduces the Grey Team and the Australium Team.
==Weapons==
Many weapons were added in this update significantly increasing the total number of weapons overall for each class, this was primarily due to outcry from a lack of weapons for some classes.
===Scout Weapons===
====Primary Weapons====
Weapon 	Statistics
Big Boom 	
*
*
*
*
Splitter Shot 	
*
*
*! Can't Fire Forwards
*
The Slinger 	
*
*! Shots arc
*! Shots can be set on Fire
*
*
*
Star Spangler 	
*
*
*! Bullets are Traced
*
*
Sunshine Shatter	
*
*! Bullets Glow in the Dark
*
*
Red Baron 	
*! Shots Arc
*! Take Mini-Crits while equipped
*! Shots can Heal Teammates
*
====Secondary Weapons====
Weapon 	Statistics
Fiery Pitcher 	
*
*! Ignites Enemies
*! Throws Baseballs
*
Comical Cosplay 	
*
*! All Shots deal Crits
*! Can't Double Jump
*
Wrist Warmer 	
*
*
Clockwork Clasher 	
*
*
*! Every Assist Kill increases Damage by 7% (Up to 35% Max)
*
Spiked Success 	
*
*! Throws Razor Hats
*! Every Kill increases the player's movement speed by 10%
*
Spring Sauce Server	
*! Shots Arc
*! Shots can Heal Teammates
*
====Melee Weapons====
Weapon 	Statistics
The Supporter 	
*
*! Taunt Heals Friendly nearby Players
*! Dominate on First Kill/Get Revenge
*
The Pogo-Launcher 	
*! Able to Triple Jump
*! Once Wielded, cannot be unwielded until the player gets a kill
*! Each kill increases Player's Movement Speed by 10%
*
The Astro Mace 	
*
*! Weapon Glows in the Dark
*
Rainbows make me Cry	
*
*
*! When Weapon Crits enemies do a Force Taunt
Beast Slayer 	
*
*! Every Kill replaces Head on Blade
*
The Educator 	
*
*! Can only jump once
*! Can throw Erasers that partially blind Enemies
*
===Soldier Weapons===
====Primary Weapons====
Weapon 	Statistics
The Seeker 	
*! Control Movement of Rocket Fired
*
*
*
Sharkinator 	
*
*
*
*
The Knockout 	
*
*! Does not require Ammo
*
*
*
Played Grande 	
*
*! No Knockback from Enemies
*! Can Scope
*
Primal Instinct	
*
*! All hits deal Mini-Crits
*
Medal Honour 	
*
*! Each Kill adds a medal to Player's Rocket Launcher
*! Each Kill increases player's Movement Speed and Health by 2% (Max 16%)
*
*
*
====Secondary Weapons====
Weapon 	Statistics
Spiked Rocker 	
*
*! Fall Damage to enemy is 5x More
*
Tribal Crasher 	
*
*! Always deals Mini-Crits
*! Can see Cloaked Spies when Equipped
*
*
The Pre-Predator 	
*! Can Scope
*! Can see Cloaked Spies when aimed at
*! Traced Shots
*
*
The Bone Cruncher	
*
*! Causes Bleed on hits
*! Can Penetrated multiple players
*
*
Space Catcher 	
*
*
*
*! Player cannot Rocket Jump
Maggot Mailitia 	
*
*! Player can Crawl
*! Cannot be Healed by Medics
*
*
====Melee Weapons====
Weapon 	Statistics
Toilet Squad 	
*! No Damage from Rocket Jumping
*! Can throw Rolls
*
*
Switch Blade 	
*! Able to change forms by reloading
*! Three Forms
*
*Hammer Form
**
**! Bonk! Effect on Hit
**
*Screwdriver Form
**! Deals more damage with less health (Max 20% Health)
*Blade Form
**
**! Bleed Effect on Hit
**
Training Dummy 	
*
*
*
His Crowbar 	
*
*! When killed Player Explodes
*! Enemies turn to Gold on Death
*
The Quickturn 	
*
*
*
Demos Axepicker	
*
*! Player can Jump higher with less health (Max 150% Higher)
*! Cannot be healed by Dispensers
*
===Pyro Weapons===
====Primary Weapons====
Weapon 	Statistics
Tropical Punch 	
*
*! No Airblast
*! Alt Fire shoots Pineapple Juice causing the enemy to receive Crits
*
Stone Maker 	
*
*
*! No Airblast
*! Alt Attack shoots Rocks instead
Steam Puffer 	
*
*
*! Airblast creates Smokescreens
*
Sludge Cannon 	
*! Shoots Acid instead of Fire
*! Enemies suffer from Bleed Damage
*
Flaming Snare 	
*
*! Player can climb walls for 4 seconds
*
Diusplacement Order	
*! Does not use Ammo
*! Flame changed colour based on Health
*! No Airblast
*
====Secondary Weapons====
Weapon 	Statistics
Garrison Gunner 	
*
*
*! Cannot Use Teleporters
*
Blimpicornza 	
*! Does not require Ammo
*! On Equip: Visit Pyroland
*
Dream Duster 	
*! Can stun Enemies
*! Pressing any Non-Binded Key will cause the Pyro to press one of the random buttons on this gun
*
Blimpicornza Jr.	
*! Shoots Energy Flares
*! Does not require Ammo
*! On Equip: Visit Pyroland
*
Pipe Cleaner 	
*! Shoots Fireballs
*! Shoots 3 Fireballs instead of Crits
*
Minithrower 	
*
*
*! Acts as another Flamethrower
*
*
====Melee Weapons====
Weapon 	Statistics
Temporal Lever 	
*
*
*
*! Leaves a Trail while Walking
*
Pizza Pan 	
*
*! Upon Death Player drops a Large Healthpack
*
Glitch Sword 	
*! Random Damage Per Hit
*! May cause any injury (Burn, Bleed, Bonk, Uber, Healing or Shield)
*! Random Attack Speed
Lucky Rainbow 	
*
*! +20% Cash dropped in MvM
*! Dropped Weapons contain 20% more Ammo when picked up
*
That Guy 	
*! On every third hit causes Spook
*! New Taunt Kill
*
Pre-Cooked Meal	
*! Can be Eaten with Alt-Fire to restore Health
*
*
===Demoman Weapons===
====Primary Weapons====
Weapon 	Statistics
My First Battlecruiser	
*
*
*
*
*
Big Booters 	
*
*
*
Mortar-Inator 	
*! Must be Placed
*! Attacks closest Enemy
*! Does not Require Ammo
*! Cannot be picked up
The Forest Warrior 	
*
*! Player is 10% more evasive
*! All Hits are Mini-Crits
*
Eyesore 	
*
*! Each kill gives 5 Seconds of Crits
*
Doomsday Spell 	
*
*
*! Fires three Grenades at once
*! Cannot Jump or Explosive Jump
*
====Secondary Weapons====
Weapon 	Statistics
Gemstone Clasher	
*
*! Upon kill Enemy explodes into Jewels
*! Increases Damage of Melee Weapon by 20%
*
Digger Launcher 	
*! Fires Underground Stickybombs
*! Fires directly downwards instead of Forawrds
*
Bombshell Blitz 	
*
*! Kamikaze Taunt Kill
*! Causes Bleeding on Hit
*
Horn to War 	
*! Requires Rage
*! On Use: Increases nearby allies attack damage by 10%
*! On Use: Spooks nearby Enemies
Glue Gunner 	
*! Fires Glue instead of Stickybombs
*! Upon hit Enemy's Movement Speed is reduced by 90%
*! If Engineer hits you while this is deployed it will deal 10dmg/s
Kick-Starter 	
*! Fires Footballs instead of Stickybombs
*! If Ubercharged, Projectiles home on Nearest Enemy (Excluding Disguised Spies)
*
====Melee Weapons====
Weapon 	Statistics
The Invasive Basher	
*
*
*
*! Inflicts Bleed Damage on Hit
*! Has Multiple Forms
*! Mace Form
**
**
*! Morningstar Form
**
**
**
The Hero's Blade 	
*
*! Cannot use Shield
*! Fire Magic Taunt Kill
*
Bomber Cutter 	
*
*! Can throw Bombs with Reload Key
*
Cheese Slicer 	
*
*! On Kill Enemy drops a Medium Healthpack
*
*
Hunting Bane 	
*
*
*! No Crits or Mini-Crits
*! Cannot bump into Cloaked Spies
*
The Defender 	
*
*
*
*
===Heavy Weapons===
====Primary Weapons====
Weapon 	Statistics
The Snow Hunter 	
*
*
*! Every hit decreases Enemy Damage dealt by 0.5% (max 20%)
*
The Harpooner 	
*
*
*! Fires Harpoons instead of Bullets
*
The Internal Spy 	
*
*! Can detect nearby Invisible Spies
*
Oil Tycoon 	
*
*! On kill, Enemy drops Ammo
*
Soviet Shapist 	
*
*
*! Shape of Barrel changes on Death
*
The Night Crawler	
*
*! User can see Sentries through Walls
*
====Secondary Weapons====
Weapon 	Statistics
The Monster Hand 	
*! Can be Eaten
*! Recover 40% of total Health
*! All hits from Player cause Bleed Effect
*
The Imperial Current	
*
*
*
*! Player can Double Jump
*
King's Slice 	
*
*! Can be Eaten
*! Recover 60% of total Health
*! When Eaten gain 5 seconds of Crits
Big Bouncer 	
*
*! Large Knockback on Enemies
*
*
Fox Hunter 	
*! Alt-Fire Launches a Net that deals Bleed Damage
*! Cannot suffer from Afterburns
*
Space Racer 	
*
*! Player does not take Fall Damage
*
====Melee Weapons====
Weapon 	Statistics
Technomancer's Glove	
*! Can repair Buildings
*! Every Crit deals Stun Damage
*
Button-Ups 	
*
*
*! Crits Force Taunt Enemies
*
Tree Cutter 	
*
*! On Hit causes Bleed Effect
*
The Worm-Wrists 	
*! Main Attack deals Bleed Effect on Hit
*! Alt-Fire heals Teammates
*
Captain Communism 	
*
*! Medics healing the player receive 15% more Health
*! Player takes 15% of damage that healing Medics would receive
*! Can throw Shield
*
*
The Clown Prince 	
*
*! Crits Force Taunt Enemies
*
===Engineer Weapons===
====Primary Weapons====
Weapon 	Statistics
Wagon Wheel 	
*
*
*! PLayer is not slowed when Carrying Buildings
*
*
The Clucker 	
*
*
*
*! On Kill a Clucking sound is made
*! Cannot Sentry Jump
*
High Roller 	
*! Damage dealt is determined by Roulette Wheel Number (1-500 dmg)
*! Does not Require Ammo
*! Number changes every time the player Reloads
*
*
The Bound Blocker	
* On hit causes Bleed Damage
*! Alt-Fire causes Melee attack
*! Sentry Gun has 25% More Health
*! Cannot Upgrade Dispenser
*
Dinky Donkey 	
*
*! Enemy Pyros cannot see you
*
The Harvester 	
*
*
*! Special Buildings
*
*
The Harvester has the unique feature of replacing the Standard Buildings with variants, as shown below.
Plant-Cannon Lv1.png|A Level 1 Plant-Cannon
Plant-Cannon Lv2.png|A Level 2 Plant-Cannon
Plant-Cannon Lv3.png|A Level 3 Plant-Cannon
====Secondary Weapons====
Weapon 	Statistics
Railroad Wrecker 	
*
*
*! +1 Capture Point
*
*
Miner's Fingerlight 	
*! Illuminates Dark Areas
*! Can be turned on and off with Alt-Fire
*! Reveals nearby invisible Spies
Nail Impaler 	
*
*! Fires Nails instead of Bullets
*! Does not need to be reloaded
*
The Herding Lasso 	
*! Holds enemies in place
*! While Held: Held Enemy cannot attack
*! While Held: Player cannot attack
*! 15 second Reload
The Desert Ranger 	
*
*
*! Deal Crits against enemies who killed your teammates for 2 seconds after the teammate's death
*
*
Sacrificial Building Torch	
*! Allows player to build an additional 2 Mini-Sentries
*! Allows player to build an additional Mini-Dispenser
*
*
*
====Melee Weapons====
Weapon 	Statistics
The Rattlesmack	
*
*
*! Deals Bleed Effect on hit
*
*
*
The Bolt Buster	
*
*
*! Taunt increases Bullet Resistance of nearby teammates by 10% temporarily
*
*
 	
 	
 	
 	
===Medic Weapons===
====Primary Weapons====
Weapon 	Statistics
The Adrenarush 	
*
*
*! Increases Teammates Damage by 10% when hit
*! Never deals Crits or Mini-Crits
*
*
Caustic Venomizer	
*
*! Deals Bleed Damage on Hit
*! Enemies hit have a decreased attack speed of 10% temporarily
*
 	
 	
 	
 	
====Secondary Weapons====
Weapon 	Statistics
Cardiac Reset 	
*! Can Revive recently killed Allies
*
Blood Leecher 	
*
*! Can apply to Enemies to Drain their Health
*
The Influencer	
*
*! If healing the same target as another Medic, also Heals that Medic
*
*
Vial Sprayer 	
*
*! Can apply to Enemies to cause Damage and Bleed Effect
*! Removes Bleeding effect from Allies
*
Sky High Uber 	
*
*! If the Player jumps when their healing target Rocket/Sticky Jumps, they will jump the same height
*! Healing Target gains +10% Resistance to Explosives
*
Barbed Healing	
*
*
*! Healing Target deals +10% Damage
*
*
*
====Melee Weapons====
Weapon 	Statistics
The Medi-Mallet	
*
*! Applies Bonk! Effect on Crits
*
Berlin Breaker 	
*
*
*! If a Building is Destroyed it won't drop Metal
*
The Anatosap 	
*
*! Can remove Sappers from friendly Engineer Buildings
*
Bloody Mess 	
*
*
*! Causes Bleeding on Hit
*! Causes Bleeding on Self if Miss for 6 seconds
*
The Disinfector	
*
*! Removes negative effects on Teammates
*! Taunt can reveal cloaked spies
*
*
Brezel Payback 	
*
*! If the Medic suffers from a negative effect they transfer it to an enemy target on hit
*
===Sniper Weapons===
====Primary Weapons====
Weapon 	Statistics
Barbed Scorpion	
*
*
*! Deals Bleed Effect on hit
*
*
The Opera Blast	
*
*
*! Taunt temporarily disables nearby Enemy Spywatches
*
*
 	
 	
 	
 	
====Secondary Weapons====
Weapon 	Statistics
Backstab Vendetta 	
*
*! Bullets remove Sappers
*! Bullets de-cloak Spies
*
*
Blockade Breaker 	
*! Creates a half-wall when placed
Jumping Clipper 	
*
*
*
*
The Uluram 	
*! Bonks an enemy hit
*! Can be Thrown
*! Carries 3 at a time
*
Outback Adventurer	
*
*
*! Creates Mini-Dispenser with Alt-Fire
*! Whole body takes Headshots
*
Lucky Shark Tooth 	
*
*
*
*! All After Effects last 25% Longer (Bonk, Fire, Milk, Jarate, etc.)
====Melee Weapons====
Weapon 	Statistics
The Didgeribonk 	
*
*! Deals Bonk! Effect on hit
*! Taunt provides Healing effect for nearby Teammates
*
*
The Bouncing Blade	
*
*! Weapon identifies each hit on the Kill-Cam
*
*
 	
 	
 	
 	
===Spy Weapons===
====Primary Weapons====
Weapon 	Statistics
The French Resistance 	
*
*
*! The player can see through Enemy Spy Disguises
*
*
The Executioner 	
*
*! Unique Kill Taunt
*
Black Widow 	
*
*! Gains 2 free Crits every time the player dies
*
Silenced Rage 	
*
*! Kills don't show up on the Killcam
*! Gathers rage with damage taken
*! On Rage: Deal Crits for 30 seconds
*
*
The Elliptical Moon 	
*
*
*! Shots Arc
*! Unique Kill Taunt
*
*
The Magnetic Skillshot	
*
*
*! Load up gun with Bullets before firing
*! Milk, Jarate, Bleeding & Water last 50% Longer
*
====Secondary Weapons====
Weapon 	Statistics
Nano Breakdown	
*
*! Makes Clicking Sound
*! Disables and Slowly Destroys Enemy Engineer Buildings
*
Turncoak Clock	
*! Turns Enemy Sentries, Dispensers and Teleporters over to the Player's Side
*
Hit Me! Beacon	
*
*! Causes Enemy to be Highlighted for Team
*! Can be Attached to Enemies Unnoticed
*! Enemy takes Crits while Hit Me! Beacon is attached
Flashbomb Trap	
*! Sticks to Walls
*! Blinds Enemies
*
Firebomb Trap 	
*! Sticks to Walls
*! Deals Fire Damage
*! Hits Medic who are healing anyone hit by the Firebomb
*
Telefrack 	
*! Causes anyone who uses the Teleporter to be Telefrag Killed
*
====Melee Weapons====
Weapon 	Statistics
The Hot Topic 	
*
*! Non-Backstabs burn the target
*! Backstabs don't show up on the Killcam
*! Enemies Disintegrate on Backstabs
*! Player can only Cloak as a Pyro
*
The Shock Stick	
*
*
*! Stuns the enemy on Crits
*
*
Cannon Dagger 	
*
*! Alt-Fire launches the Blade for 150 dmg at Medium Range
*! Blade must recharge in between uses
*! Launched Blade Kills are registered as Backstabs
*
The Anti-Heal 	
*
*! Removes 25% of Uber from a Medic if hit
*! Disables the ability of the Vita-Saw on Backstab
*
Banzai Split 	
*! Deals explosive damage
*! Has a large Knockback
*! Deals more damage the less health the player has (up to 25%)
*
Dagger of Truth	
*
*! Decloaks Enemy Spies
*! Can remove Enemy Sappers from Engineer Buildings
*
==New Maps==
===Control Point===
===Capture the Flag===
===King of the Hill===
===Special===
==New Game Mode==
===Battle Royale===
==Trivia==
*The Invasive Basher was originally a standard Mace although was suggested by Crunchtime420 to be expanded upon to include a Morningstar Form
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