Fighter

Unit Type: Ships
Previous: Dreadnought | Next: Flagship
Number in Reinforcements: 10
Note: The number of Fighters a player can produce is not limited by the number of plastic pieces in their reinforcements, and unlimited Fighter tokens can be used to represent extra units. At least one piece of plastic must accompany any group of Fighter tokens in a system, so a maximum of 10 systems may contain a single player's Fighters.
== Base Unit ==
Fighters are the cheapest ship in the game. Their main function is to take hits in place of more important ships.
Fighters cannot move on their own and must be carried by a ship with capacity (each Fighter counting as 1 unit being carried)
A certain number of Fighters, however, can exist in a system with a space dock without being carried 
Fighter	Fighter	Fighter	Fighter	Fighter
 	 	 	 	Upg.
 	 	 	 	
 	 	 	 	
1 (x2) 	9^ 	-^ 	 	
Cost 	Combat 	Move 	 	
== Upgraded Unit ==
Upgraded Fighters have improved combat and gain the ability to move without being carried. However, if they are not being carried, each Fighter counts as 1 towards the fleet limit 
Fighter II	Fighter II	Fighter II	Fighter II	Fighter II
Req. 	This unit may move without being transported.
Fighters in excess of your ships' capacity count against your fleet pool	This unit may move without being transported.
Fighters in excess of your ships' capacity count against your fleet pool	This unit may move without being transported.
Fighters in excess of your ships' capacity count against your fleet pool	This unit may move without being transported.
Fighters in excess of your ships' capacity count against your fleet pool
 	This unit may move without being transported.
Fighters in excess of your ships' capacity count against your fleet pool	This unit may move without being transported.
Fighters in excess of your ships' capacity count against your fleet pool	This unit may move without being transported.
Fighters in excess of your ships' capacity count against your fleet pool	This unit may move without being transported.
Fighters in excess of your ships' capacity count against your fleet pool
 	This unit may move without being transported.
Fighters in excess of your ships' capacity count against your fleet pool	This unit may move without being transported.
Fighters in excess of your ships' capacity count against your fleet pool	This unit may move without being transported.
Fighters in excess of your ships' capacity count against your fleet pool	This unit may move without being transported.
Fighters in excess of your ships' capacity count against your fleet pool
 	1 (x2) 	8 	2 	
 	Cost 	Combat 	Move 	
== Faction-Specific Variants ==
===The Naalu Collective===
Naalu Fighters are stronger than standard Fighters. When upgraded, they gain further improved combat and only count as 0.5 toward the fleet limit as opposed to 1. 
Hybrid Crystal Fighter	Hybrid Crystal Fighter	Hybrid Crystal Fighter	Hybrid Crystal Fighter	Hybrid Crystal Fighter
 	 	 	 	Upg.
 	 	 	 	
 	 	 	 	
1 (x2) 	8^ 	-^ 	 	
Cost 	Combat 	Move 	 	
Hybrid Crystal Fighter II	Hybrid Crystal Fighter II 	Hybrid Crystal Fighter II 	Hybrid Crystal Fighter II 	Hybrid Crystal Fighter II
Req. 	This unit may move without being transported.  Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.	This unit may move without being transported.  Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.	This unit may move without being transported.  Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.	This unit may move without being transported.  Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.
 	This unit may move without being transported.  Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.	This unit may move without being transported.  Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.	This unit may move without being transported.  Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.	This unit may move without being transported.  Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.
 	This unit may move without being transported.  Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.	This unit may move without being transported.  Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.	This unit may move without being transported.  Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.	This unit may move without being transported.  Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.
 	1 (x2) 	7 	2 	
 	Cost 	Combat 	Move 	
 
== Fighter Tokens ==
A Fighter token functions as a plastic Fighter unit for all game purposes
When producing a Fighter unit, a player can use a Fighter token from the supply instead of a plastic piece
Players can replace their plastic Fighters with tokens at any time
If a player ever has a Fighter token in a system that does not contain one of their plastic Fighters, that player must replace it with a plastic Fighter from their reinforcements
If the player cannot replace the token, the unit is destroyed
Fighter tokens come in values of one and three. A player can swap between these tokens as necessary.
== Gallery ==
Fighter2.jpg
Naalu3.png
==FAQ==
Q: Can fighters block ship movement?
A: Yes, fighters can block ship movement (this was added as a correction in the Living Rules Reference version 1.1).
Category:Units
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