Ulgulak Kingshame

Ulgulak, also called Ulgulak Kingshame, was a Tasharish war criminal.
== History ==
Ulgulak served in the military of Tashar under Tazrak for many years, earning some commendation for his effectiveness against sand elves on the town of Vak. However his advancement was slowed due to some disciplinary actions taken as a result of what was described as excess brutality in combat and when enforcing order among subordinates. When the rakshasa Kahaeshan covertly murdered and impersonated Tazrak to lead the Tasharish in attack on Daln, Ulgulak was one of the most brutal enforcers and executioners of the occupation, taking the opportunity to engage in rape and slaughter and earning the name "Kingshame" because of the dishonour his actions brought on Tazrak. As a result of his crimes, General Grarl agreed to surrender Ulgalak and some other hobgoblins over to Kaori Valarion at the end of the occupation and he was later transported to the dungeons of Andros.
== Description ==
Ulgulak was a swarthy hobgoblin with a short grey beard. He was terse in most interactions, but it was usually only during combat when the true extent of his brutality and rage was apparent. He was an experienced and formidable soldier.
== In the Campaign ==
Osha'ir released Ulgulak from the Thranish prison cell and gave him the Havoc Hammer, with which to help Zarx kill Vantis, Lannus and Rexxar. Ulgulak failed in this task and was defeated and killed by the three.
== Unlocked Statistics Block ==
CR12 Raging Ulgalak Kingshame - Hobgoblin barbarian 12 Abilities 30(20),13,28(16),10,8,12  Saves +21/+9/+10
HP180 Speed30(6) AC21(T13,FF18) Initiative+1 Havoc Hammer+28/+23/+18(2d8+2d6 sonic+20) 
SQ DR2/-, Trapsense+4, improved uncanny dodge FEATS Endurance, Diehard, Power Attack, Focus, Powerful charge+d8
SKILLS-Survival+14 Perception+14 Search+15 Ride+16 Intimidate+16 Knowledge(war)+15
Equipment - Breastplate+3, gauntlets of strength +4, Havoc Hammer+5 (2d8+2d6 sonic damage, on a successful hit this weapon creates a blast that can collapse buildings within the range of about five miles, although this effect is unpredictable, it appears to favour dwellings currently occupied by the innocents, anyone struck by this weapon must make a DC25 fortitude save or be stunned for one round, it will also immediately break the hands and arms of an innocent who attempts to wield it unless they make a DC20 strength check in which case they are immune to that for a day, any power attack damage dealt by this weapon is doubled, this weapon can also change sides to match the wielder), cloak of resistance+4, belt of consitution+6
Category:Dead
Category:Hobgoblins
Category:Unlocked Statistics Blocks