145007-there-are-too-many-quests

== Content ==
			Honestly, this game could ax the number of quests and tasks in half and you'd probably still end up being way over-leveled for the zone you're in. This wouldn't be that big a deal if there were some way for the game to "ignore" them, but there's a constant barrage of "do this" at all times and that seems entirely counterproductive to the way zones are designed. Not only are there zone and region quests, but path missions and challenges. At best, you over-level and have to decide between abandoning a zone story or playing under-leveled content, and at worst you get overloaded with the sheer amount of things the game tells you to do and within an hour or two you're completely burned out. This game is frantic enough with its moment to moment gameplay, there should be some sort of lull in activity to even out the pacing. If there's so much clutter and unnecessary content, at least provide a way to shut that out. 
			
				
	Edited October 23, 2015 by PsychoticHamster	
----
			
I've used the events as a way to take a break.
 
As an explorer I let a bunch of zones get backlogged on path quests and spent a day doing those as a break from the usual questing.
 
And when I am overleved and want to just move past a zone I simply do the zone quests, and if I MUST accept a task then I simply hide it.
 
Personally though, once I catch up to the areas I never completed on my first time in the game, I really like doing all the quests because most tasks generally line up with your zone quest, and there's a more than respectable amount of loot to be had from the quests.	
----
			
Euh.no
You as player need to decide what you want to do:
 
Spend more time in each zone, learning the story and progress slowly because of it
Spend less time in each zone and only push the world story to unlock the next zone, and perform enough tasks to meet the level cap.
There's a lot of sidequests and additional lore quests that pull you so deep into the story, it would be an atrocity to cut these out.	
----
			
{| class="blockquote"
I've used the events as a way to take a break.
 
As an explorer I let a bunch of zones get backlogged on path quests and spent a day doing those as a break from the usual questing.
 
And when I am overleved and want to just move past a zone I simply do the zone quests, and if I MUST accept a task then I simply hide it.
 
Personally though, once I catch up to the areas I never completed on my first time in the game, I really like doing all the quests because most tasks generally line up with your zone quest, and there's a more than respectable amount of loot to be had from the quests.
----
			
{| class="blockquote"
Euh.no
You as player need to decide what you want to do:
 
Spend more time in each zone, learning the story and progress slowly because of it
Spend less time in each zone and only push the world story to unlock the next zone, and perform enough tasks to meet the level cap.
There's a lot of sidequests and additional lore quests that pull you so deep into the story, it would be an atrocity to cut these out.
----
			
it hastn been like this pre f2p but i agree. i have a lvl25ish esper alt and do just 50-60% of the quests in the zone because i outlevel the content.
signature player - 25% xp increase, not always a good thing.	
----
			
Man, you guys can complain about anything! :p
There is no such thing as too many quests, they are fun, as Oliver said, you can just skip if you wanna rush or want more xp.	
----
			
It's only a problem if you have some sort of OCD when it comes to finishing a zone (like me) then yes it can be a bit overwhelming.
 
I can never leave a zone without being sure that i finished every path and side quest there.
 
The good side is i am over-leveled, the other good side is you eventually get to 50 BEFORE actually finishing the main story, so everything you earn after that goes to elder gems.
 
 
Trying to think of a bad side.
			
				
	Edited October 23, 2015 by xRaymanx	
----
			
Too many quests are a bad thing...? You know you're not obligated to complete them, and that you can come back at another time and level...right? ​
 
If you want the 'unneccessary' leveling quests to be removed then that's pretty much bar world/zone story. You may not understand, or realise, but these 'fetch quests' give the game life and forgettable NPCs a purpose - it shows there's a world outside of 'oh no the moon is falling' (No. Not XIV! Zelda :D!). And some of them are pretty interesting and funny. Except Lopp weddings. That shiz is serious. Ain't no wedding like a Lopp wedding. There's no reason to remove them for your undiagnoised OCD, or inability to simply follow the zone/world story lines.
 
I once played a game where there was very-very little sidequests (There's was achievements for 'complete 15 quests​ in x city!') and focused mostly on the main story. I couldn't wait for the moon to fall and create a bunch of quests. (No. Not Zelda! XIV :D!)	
----
			When topics on the forum are about things like this.... well, I think we can say the game is doing alright	
----
			Too many quests can be a bad thing, yes. Well-documented in the scientific literature that after a certain level, too many choices actually make any decision you make feel worse. This varies depending on personality types, of course, but too much choice can be worse than too few.	
----
			I'm a completist as well. I either just do them all on the way up, or go back and clean up and hunt achievements. At the moment I'm doing just that in Wilderrun, as level 50.	
----
			
{| class="blockquote"
Euh.no
 
There's a lot of sidequests and additional lore quests that pull you so deep into the story, it would be an atrocity to cut these out.
----
			
Erm... No, ManyWeAre.
 
This is not a "Paradox of Choice" situation.  You don't have to choose between one quest or another and inevitably suffer from "buyers remorse" regardless of the decision.  The choices are "all", "some", "most", and "none" or some varying degree between those.
 
The OP is griping for the sake of griping on this one.  And, OP, yes there is a way to not only Untrack, but also Abandon quests from the quest log (default key is "L") if you decide you're done in an area but don't want to carry the old quests with you to the next area.
			
				
	Edited October 23, 2015 by Srfrogg23	
----
			
{| class="blockquote"
I think gonna have to stop you here, and disagree on the story aspect... as a huge huge lore nut the lore is really good, BUT its delivered very poorly. Layers upon layers, upon layers, upon layers, of text with a real lack of anything to draw the player in. Wildstar suffers from the same problems that many mmos do, WoW tried its best to alleviate the issue but fact is the questing in this game is DULL and boring. People complain about the number of quests because just not interesting or done in a way that " jumps out " at the player. So many quests are just same old kill quest or pick up this or that over and over again till the sun goes down... I complained about this during launch and i'll point it out again now.
 
Wildstars Combat is amazing
Wildstars Dungeons are super fun
Wildstars Raiding i bet is great
Wildstars Crafting is interesting and different
 
but!
 
Wildstar drops the ball when it comes to questing content and quality, it has this amazing world and lore to back it up, but the delivery is just so poorly done... I mean ok look at the protostar Academy and way that is designed, whole thing screams personality, from moment you walk in to the moment you leave its a great fun and funny experience. So why doesn't the questing enthrall me like that? Why is the questing so boring and unfun? i mean i like the game and i do enjoy some of the content but, the questing? its one of those things i just spam click to get through it so i can get to the dungeons and content i enjoy... which is sad because are some really good mmo's now have fun and enjoyable questing content... saddly we got a vanilla WoW style quest system...  which just hasn't aged well at all. I suspect alot of folks are going to get bored with the questing LONG before the ever reach end game... i know its what turned me off of the game at launch and why i am playing in short spurts now, so i don't burn myself out with the dull questing. 
 
Is a subjective thing though some people are going to be ok with the questing, and others won't for me though questing needs a massive overhall, lots of stuff needs streamlined... i'll equate Wildstars questing to Tera's before they stream lined it...  it really does suffer from the same problems that Tera did... in that questing is horribly boring and repetitive to the point i find myself falling asleep at the keyboard playing sometimes... i would call wildstar near perfect if the questing was as good as its combat.
----
			The quests add to the story of the zone ... they are awesome, you dont have to do them so please dont ruin this for us 	
----
			
There are not too many quest.
IMO Wildstar does not need a cut in content, but a slider to adjust your XP gain.
 
I would be the happiest player if i could decrease my XP to 50% or even 25%, see all quests and not outlevel any area. :)	
----
			I agree, that it is ridiculous... But I think they should just change the quest npc markers a little. If a quest is a main quest or heavy story quest, make the npc have a purple quest marker instead of gold. Then everyone gets what they want, we know what to avoid, everyone else gets to do whatever quests they want.	
----
			They absolutely give you too much to do. This is so you have to make choices. This is also so you can make different choices if you go through again on an alt, and have a different experience.The game tells you about everything because it used to let you discover side stuff on your own and people complained. You can't have it both ways. Learn to skip things or do everything and over level a bit and take a bit of extra time.Having too many options to choose from in the early to mid game is the least of this game's problems.	
----
			
{| class="blockquote"
They absolutely give you too much to do. This is so you have to make choices. This is also so you can make different choices if you go through again on an alt, and have a different experience.
 
The game tells you about everything because it used to let you discover side stuff on your own and people complained. You can't have it both ways. Learn to skip things or do everything and over level a bit and take a bit of extra time.
 
Having too many options to choose from in the early to mid game is the least of this game's problems.
----
			
{| class="blockquote"
Yeah everything is fine with the game. The success shows it.
----
			
{| class="blockquote"
Man, you guys can complain about anything! :P
There is no such thing as too many quests, they are fun, as Oliver said, you can just skip if you wanna rush or want more xp.
----
			
It's up to you as a player to take the path of things you want to do.
 
It's not up to the dev to cut things back and hold your hand.
 
You don't have to do every quest. Get to the level you want and move to the next zone. A lot of us like having more to do.	
----
			
{| class="blockquote"
There are not too many quest.
IMO Wildstar does not need a cut in content, but a slider to adjust your XP gain.
 
I would be the happiest player if i could decrease my XP to 50% or even 25%, see all quests and not outlevel any area. :)
 
----
			
{| class="blockquote"
I agree, that it is ridiculous... But I think they should just change the quest npc markers a little. If a quest is a main quest or heavy story quest, make the npc have a purple quest marker instead of gold. Then everyone gets what they want, we know what to avoid, everyone else gets to do whatever quests they want.
----
			
{| class="blockquote"
They do though. Different quest types are clearly marked by the type of icon floating over the questgivers head. Pay attention to the blue bits, not just the ! and you will see icons for World (planet), Zone (a triangle I think?), and Repeatable (circular swooshes) quests. 
----
			it's great for alts.  the only thing i'd ask is that carbine make the npc's less "catty" when i tell them "no".  they make me feel guilty so, sure, i go kill several amounts of local wildlife that are bothering them.	
----
			
{| class="blockquote"
Honestly, this game could ax the number of quests and tasks in half and you'd probably still end up being way over-leveled for the zone you're in. This wouldn't be that big a deal if there were some way for the game to "ignore" them, but there's a constant barrage of "do this" at all times and that seems entirely counterproductive to the way zones are designed. Not only are there zone and region quests, but path missions and challenges. At best, you over-level and have to decide between abandoning a zone story or playing under-leveled content, and at worst you get overloaded with the sheer amount of things the game tells you to do and within an hour or two you're completely burned out. This game is frantic enough with its moment to moment gameplay, there should be some sort of lull in activity to even out the pacing. If there's so much clutter and unnecessary content, at least provide a way to shut that out. 
----
			
{| class="blockquote"
Is a subjective thing though some people are going to be ok with the questing, and others won't for me though questing needs a massive overhall, lots of stuff needs streamlined... i'll equate Wildstars questing to Tera's before they stream lined it...  it really does suffer from the same problems that Tera did... in that questing is horribly boring and repetitive to the point i find myself falling asleep at the keyboard playing sometimes... i would call wildstar near perfect if the questing was as good as its combat.
----
			
{| class="blockquote"
They absolutely give you too much to do. This is so you have to make choices. This is also so you can make different choices if you go through again on an alt, and have a different experience.
 
The game tells you about everything because it used to let you discover side stuff on your own and people complained. You can't have it both ways. Learn to skip things or do everything and over level a bit and take a bit of extra time.
 
Having too many options to choose from in the early to mid game is the least of this game's problems.
----
			
"Too many quests"
"Not enough quests"
"Leveling takes too long"
"Leveling is too fast"
"Too much to do at 50"
"Nothing to do at 50"
"Game is too hard"
"Game is too easy"
 
This synopsis brought to you by every forum ever.	
----
			
{| class="blockquote"
"Too many quests"
"Not enough quests"
"Leveling takes too long"
"Leveling is too fast"
"Too much to do at 50"
"Nothing to do at 50"
"Game is too hard"
"Game is too easy"
 
This synopsis brought to you by every forum ever.
----
			
I actually enjoy the fact that there are that many quests. If you go into this game like every other MMO thinking you need to do every single quest then you will burn yourself out really fast.  Having a wide selection of quests means you can pick and choose what you want to do in order to level up.  If you are the type of person who is an altaholic having a large number of quests is refreshing as the next time you run in a region you can choose to do the other quests you haven't done yet.  
 
Can getting bombarded daunting for new players at first?......yep......im new and im still leveling and at first I was like wow how many quests am I getting but then afterwards I found having the multitude of quests refreshing. But as I said you dont need to do them all and thats the mindset I had to get into, I came from games where if you skipped quests you ended up under leveled in this game its not a problem. My only issue now is because they uplevel you on the shades eve instance I got a ton of XP that ive leveled up way beyond the quest area that im meant to be in so i will just do the regional and story stuff until the quest area level catches back up again.    	
----
			
I like that there are a lot of quests and that I'm not going to do them all on a single character, but then again I'm not a zone completionist either. I personally prefer an MMO set up this way, so that when I go back through the game with a new character later, there are quests and things I haven't done on the previous character. As someone who also enjoys a little PvP, the fact that I can level through that as I choose to is also a positive thing to me. It keeps my playing Alts fresh. I love that open feel of so many choices.
 
I actually disliked the "do it once and see it all" aspects of DCUO and even SWTOR. By the time you hit level cap, you'd done all the quests they had to offer. That made my Alts (outside of the class quests in SWTOR) boring to do. 	
----
			
{| class="blockquote"
Honestly, this game could ax the number of quests and tasks in half and you'd probably still end up being way over-leveled for the zone you're in. This wouldn't be that big a deal if there were some way for the game to "ignore" them, but there's a constant barrage of "do this" at all times and that seems entirely counterproductive to the way zones are designed. Not only are there zone and region quests, but path missions and challenges. At best, you over-level and have to decide between abandoning a zone story or playing under-leveled content, and at worst you get overloaded with the sheer amount of things the game tells you to do and within an hour or two you're completely burned out. This game is frantic enough with its moment to moment gameplay, there should be some sort of lull in activity to even out the pacing. If there's so much clutter and unnecessary content, at least provide a way to shut that out. 
----
			
I like the fact that there are too many quests because I always have something to do!  Just as I think I'm all done, I get a phone call and the NPC gives me another one!  
 
But there's just 1 problem with all this: the quest window is horrible!
 
There's no order!  How does the game determine the order how to display the quests?  They're not in alphabetical order, there's not in order of closest to further, I don't even think they're in order of when time when I accepted the quest.  They're just all over the place!  This makes it very tedious to determine what to do next!  I can't even use the Map to find out which quest to do next!!!!!!!!!!!!!!!  If I open the full screen map, I can see little circles with a number inside scattered all over the map!  What I don't understand is why didn't NCSoft make it so the number on the map doesn't correspond with the number in my quest window outside of the map!?
 
For example:  I press M to display the map.  I see a (2) circle near me, I press M again to close the map and then look at Quest (2) on my quest window and it's not even the same quest as the (2) on my map!  WTH!?!?!?!?!?!?!?! Why in the name of gawd doesn't the number on the map correspond with the number on my ingame quest window?  Everytime I want to use the fullscreen map to find out which quests are nearby, I need to read the Quest Name from the map, then close the map and look through my ingame quest window for the quest with the same name.  Why even bother putting numbers if we're resorted to finding quests like this?
 
But I don't even bother doing that anymore.  The way I decide which quest to do next is by clicking each quest in my quest window 1 by 1 to make the arrow and distance appear in the middle of my screen.  Then when I find a quest that's really close, I just head in that direction to do it.
 
It works yes, but when I have over 15 quests in my quest window, it becomes so irritating to do!  On top of that, NCsoft put a delay for the arrow and distance graphics before it fades away!  So if I click 2 quests in a row too quickly, the arrows and distance overlap on top of one another!  So on top of everything, I need to click each quest in my quest log very slowly!  Like I can only click 1 quest every 2 seconds!
 
But all of this can be easily fixed if the Circled Numbers on the Fullscreen Map simply corresponded with the Circled Numbers on my Quest Window!  Please fix this, NCsoft!  I already opened an ingame bug report for this.	
----
			
@johnnyboy- When you open up the map (M) and look on the right, you will have a list of quests and corresponding numbers.  Close the map, and the number most likely will change on your minimap because minimap reflects the quest tracker on the right of your main screen.  The same goes for Quest Window (usually matches settings for quest tracker).
 
 
But the whole to many quests complaint...really............really..............................................................throw in a 3rd really...............  Quests give stuff to do while leveling, and experience content and also rewards be it gear, money, both.  Experience too.  Sure, you outlevel the experience gained per quest/level but still, it's something.  Or go further on and skip the next stuff and just follow the story line quests to help you along to the next questhub.  THere are some MMO's out there that they offer 3 quests for an city hub.  THat is not alot at all and breeze past that city and totally forget it and makes you feel pointless.  
 
Honestly, do them all, experience the game.  If you only care about getting to 50 as fast as possible, than do that, but you miss out on experience the entire game.  Some quests are tedious and boring, but some are pretty good.  And potential to miss some quests.  They put way more experience gain for questing and killing.  SO people miss alot.  I really don't know why they did this.  0-50 in 2 days is way to fast.  Heck, people are doing it in a day and not even powerleveling, just leveling (I think pvp was at one time getting 0-50 in less than 8 hours).  You miss out on how to play your class and all the ways mob's attack so when you start doing endgame content, you have to learn the game all over again.  Might as well buy your lvl 50 character and l2play that way (be prepared for massive amounts of urbad l2play).	
----
			That said, I would love an option to turn off xp, so you could catch those quests up, while on the fitting level :)	
----
			
{| class="blockquote"
It's up to you as a player to take the path of things you want to do.
 
It's not up to the dev to cut things back and hold your hand.
 
You don't have to do every quest. Get to the level you want and move to the next zone. A lot of us like having more to do.
----
			
{| class="blockquote"
Opinions
----
			I agree with Olivar on this one.  For me, it doesn't matter if I out-level the quests.  The flavor of each zone, lore and interesting things to find while questing make it worth while in my opinion to keep them all in there!  Besides, if one happens (like me) to be an altaholic, you can always find some quests that maybe you've missed in each zone and do 'fresh' content with your lowbies because you didn't get to them all.  Just my two cents.	
----
			
{| class="blockquote"
It is some people, can slog through content and never bat an eye, some enjoy reading tons of text... unfortunately i've found in my old age, if i want to read a book i'll go pick up a solid novel and read it. I play video games for the interactivity, and actual you know PLAYING of the game. In stark contrast, DCUO and SWTOR kept me playing to the end, in fact i can still pick those games up and enjoy the questing for the most part because, the story keeps you engaged. Alot of that has to do with voice overs, and good voice work... its Wildstars #1 flaw... lack of voice work can, make you feel disconnected from whats going on, i'v REALLY tried to read each and every quest in detail, but i found myself falling asleep from doing it.
 
Quest and Story MAY be good but if it can't engage the player it ultimately fails at its job, and for ALOT of players... they simply spam skip the text because they can not be bothered to read a book just to get the jist of whats happening. Foir a game was developed in the last 5 years, to not have at very least your main story line voiced, is kind of *cupcake* poor and lazy. Even FF14 went back and made sure there main storyline is voiced, GW2 has the same thing... in that respect Wildstar feels VERY dated in its questing. You can say " i enjoy the questing " but you cant deny that questing is very very very dated and traditional vs much newer games that have opted for a much more stream lined experience, with alot of engaging story and voice work. 
 
Edit: 
To understand what i am talking about, do the first hour of questing and then instead go do protostar academy... everything in the academy is voiced, it keeps you engaged laughing and generally adds to the over all experience. If the WHOLE game was like that, it would be my #1 MMO but do to this poor quality of questing i really can't give it that kind of rank, as i just cant make myself slog through alot of that content, its really snooze worthy =/ which sucks because i love wildstars setting a whole lot! and lore looks so good, i just wish i could get into the game as a whole.
----
			
{| class="blockquote"
"Too many quests"
"Not enough quests"
"Leveling takes too long"
"Leveling is too fast"
"Too much to do at 50"
"Nothing to do at 50"
"Game is too hard"
"Game is too easy"
 
This synopsis brought to you by every forum ever.
----
			
{| class="blockquote"
Honestly, this game could ax the number of quests and tasks in half and you'd probably still end up being way over-leveled for the zone you're in. This wouldn't be that big a deal if there were some way for the game to "ignore" them, but there's a constant barrage of "do this" at all times and that seems entirely counterproductive to the way zones are designed. Not only are there zone and region quests, but path missions and challenges. At best, you over-level and have to decide between abandoning a zone story or playing under-leveled content, and at worst you get overloaded with the sheer amount of things the game tells you to do and within an hour or two you're completely burned out. This game is frantic enough with its moment to moment gameplay, there should be some sort of lull in activity to even out the pacing. If there's so much clutter and unnecessary content, at least provide a way to shut that out. 
----
			I would hate wildstar to have "twinks" (I always think of something else when i say that..) so maybe a pve only option? Similar to mentoring, maybe you can scale down to the level of the area instead and carry on levelling that way. I'm sure there's an mmo that does that, i just can't remember which one (is it ff?)	
----
			
So this isn't something that I've ever personally viewed as a problem, myself. But I can see how the game might benefit by the selective removal of a few particularly tedious tasks in the leveling path. A task that engages some interesting aspect of the setting or story or that requires more than just killing random monsters is fun.
 
But it is assuredly the case that the leveling no longer really requires any "Kill X mobs" tasks, and a lot of them are just ballast from back before EXP gains were boosted. It might not hurt to clear a few of those away.
 
However, I would be EXTREMELY cautious about suggestions to have the option to reduce or remove the rate of EXP gain. That isn't a big issue in PvE, but in PvP a good way to destroy the leveling game is to let a bunch of *cupcakes* have the option to never ever level up past the top of an early leveling bracket and repeatedly crush everyone trying to pass through for giggles.	
----
			
Personally I don't find it to be a problem. As mentioned already, by completing everything you start earning elder gems/extra AMP point's sooner than waiting until end game. Many will complain about running daily's to earn them but if you do all your quest's you can start earning them before then. This way you can run less daily's to obtain what you want or need :D .
 
It's all subjective of course.
 
The game does give you way's to hide and abandon quest's BTW.
 
 
Look for this:
 
 
 
Use right  click to hide:
 
 
 
Or you can go to Codex and untrack/abandon:
 
			
				
	Edited October 24, 2015 by Equa1ity	
----
			Just dont do them? I personally like having too many so that you CAN miss some	
----
			While I dont really agree with anything OP said, I think we should all agree and give kudos that this is some really creative and outside of the box complaining, or alternatively we have ran out of stuff to whine about and now its "too much content, needs less game plox", Whatver the finer points may be, I am very impressed by this.
			
				
	Edited October 24, 2015 by Tetral	
----
			
it's difficult for me to wrap my mind around people stating the quests in this game are boring...or that most of it is just kill quest.  we have path options, jumping puzzles, adventure quests, story line quests and tasks.  solo play killing, mult player killing, ....if you like lore you have the data cubes and lore keys and books.  there are little secret side tunnels and such, dungeons,,,,whatever floats your boat is most likely there...if not....omg go to a different game.  
 
i can't understand it when people complain about grind...what rpg game doesnt have *go kill 15 oogie boogies*?  but at least, on the way to the oogie boogies, in this game, you get to stumble on a little tunnel and try to get thru the red beams without touching them.   you can stop to work on your house if you like that.   you can save little animals from burning to death in a forest fire, or go visiting your neighbors so you can play the challenges on their plots.
 
you can hop on to helicopters and go off world..with or without friends...and do side missions....or not.
 
 
 
i love the idea of slowing down the xp, or better yet....like gw2, throttling it down so that you are receiving xp no matter where you are....if map and quest completion is your thing....then i agree that its nice to be able to do that and still get drops and xp that will advance you (in gw2 if you are level 60 in a level 8 zone it drops you to level 9 and your scores will often still be at your playing level).
 
 
no game is going to appeal to every single person...but this game makes it so that if a thing appeals to you...you can level that way.  you are not bound to story line, or dungeons, or pvp, or adventures, or crafting...or ANYTHING...but its all there for the taking.  love it, or find something you do love. 	
----
			
{| class="blockquote"
it's great for alts.  the only thing i'd ask is that carbine make the npc's less "catty" when i tell them "no".  they make me feel guilty so, sure, i go kill several amounts of local wildlife that are bothering them.
----
			
The number of quests would be less of a problem is the quest tracker actually worked.
 
When I select to "Untrack" a quest, I expect it top remain Untracked until I decide to track it.
 
However, that is not how Wildstar works.  Those Untracked Quests become tracked the moment you login again.
 
Appallingly sloppy UI design IMO.
 
 
All The Best	
----
			
{| class="blockquote"
So this isn't something that I've ever personally viewed as a problem, myself. But I can see how the game might benefit by the selective removal of a few particularly tedious tasks in the leveling path. A task that engages some interesting aspect of the setting or story or that requires more than just killing random monsters is fun.
 
But it is assuredly the case that the leveling no longer really requires any "Kill X mobs" tasks, and a lot of them are just ballast from back before EXP gains were boosted. It might not hurt to clear a few of those away.
 
However, I would be EXTREMELY cautious about suggestions to have the option to reduce or remove the rate of EXP gain. That isn't a big issue in PvE, but in PvP a good way to destroy the leveling game is to let a bunch of *cupcakes* have the option to never ever level up past the top of an early leveling bracket and repeatedly crush everyone trying to pass through for giggles.
----
	
----
			
{| class="blockquote"
So this isn't something that I've ever personally viewed as a problem, myself. But I can see how the game might benefit by the selective removal of a few particularly tedious tasks in the leveling path. A task that engages some interesting aspect of the setting or story or that requires more than just killing random monsters is fun.
 
But it is assuredly the case that the leveling no longer really requires any "Kill X mobs" tasks, and a lot of them are just ballast from back before EXP gains were boosted. It might not hurt to clear a few of those away.
 
However, I would be EXTREMELY cautious about suggestions to have the option to reduce or remove the rate of EXP gain. That isn't a big issue in PvE, but in PvP a good way to destroy the leveling game is to let a bunch of *cupcakes* have the option to never ever level up past the top of an early leveling bracket and repeatedly crush everyone trying to pass through for giggles.
----
			
All the side quest give lore and zone reputation. They are great. Dont change them.
 
 
I jump some zones while leveling but I am sure that I will go back sometime for complete them , gain reputation, and complete the patch quests, so keep them as they are  ;)	
----
			
I think the main problem is how diluted the content feel sometimes. Expeditions are a good example of a single, focused mission. I wish zones were more like expeditions, where you do a few big important things, instead of a lot of small unrelated things.
 
It seems a matter of presentation. For instance, after leaving the Arkship your transport crashes in the Northern Wilds. Saving people immediately becomes your number one concern. So you fight yetis, salvage whatever resources you can, and even try to figure out what's going on with the climate (because people are freezing). Then the Dominion attacks, and you fight back. Everything is well connected and you can track what you are doing in your head.
 
Now imagine if in the middle of all that a Lopp stopped you and went "So, your people are dying eh? Cool, let's collect shinies."
Yea.
 
Then you go to Algoroc, where there's a dozen small and seemly disconnected stories. I remember the first time I went there and felt like "What am I doing here? I'm collecting these crystals but I can't remember why. There are all these bandit clans, but what have they done again?" And it didn't help when a questgiver call, a challenge and a path mission kept buzzing your datacron at the same time, nonstop (while you are trying to read the lore and datacubes to understand what was going on).
 
I'm not saying that the problem is the amount of things, but it would definitely help if it could present one thing at a time, give some time for the player to process the information, then move forward.
 
Like expeditions do. Focus.	
----