Rangers (High Elves)

are a melee infantry unit introduced in Total War: Warhammer II. 
== Recruitment ==
* Unlocked with: Militia Camp
== Description ==
High Elf warriors who hail from the more remote parts of Ulthuan do not train together in the regimented manner of the spearmen and archers of the cities. Instead, they hone their personal fighting skills in smaller training bands, coming together in times of need to fight alongside their metropolitan counterparts. Thus the skillset and garb of the High Elf Ranger differs from most, often donning lighter armour to enable swifter movement across terrain and to facilitate the greater freedom of movement required to wield two swords at once. Often coming from more insular communities, High Elf Rangers can be bitter, haughty, and proud, but have a well-deserved reputation as some of the most steadfast warriors of the Asur.
== Attributes ==
* Dwal Sword Infantry
== Strategy ==
* Rangers are an extremely useful early game unit in campaign. Despite higher training cost than basic spearmen, they have 25% lower upkeep cost (only 100g/turn) , which pays back the difference in 4 turns and frees up some early game money for fielding a 2nd army or economic investment. They are even cheaper to maintain than basic archers and fight decently well, especially in sieges where other earlygame elf armies of spearmen/archer may struggle.
* Despite being the least flashy unit of the DLC, the Rangers provide the most utility to what a High Elf army was lacking. An easy way to clear through hordes of infantry through melee rather than archer fire. Before one would generally bring Spearmen and hope they hold until archers or cavalry could deal with the enemy front line. Now, High Elves have a speedy, offensive melee unit that has physical resistance to boot. This makes the rangers good shredders of infantry and an alternative to the all Spearmen front line if you expect hordes of low armour enemy infantry.
* Aside from the frontline, they also are sneaky damage dealers that can operate on the flanks for rear charges. In this way they can complement a Spearmen or Silverin front line as well. 
* Beware of magic damage, as their physical resistance will not help them and they have low armour values. Notably, it is also best to keep them above 25% health (as with all High Elf units) so that they maintain Martial Prowess.
Category:Total War: Warhammer II units
Category:High Elves units
Category:High Elves melee infantry units
Category:The Warden and the Paunch units