Geirmund's Hall (Skyrim)

Geirmund's Hall is an ancient Nordic tomb in . Located east of Ivarstead, on an island in the middle of Lake Geir, is the burial ground of Lord Geirmund, Arch-Mage of Windhelm and Lord Battlemage to King Harald. Sigdis Gauldurson is sealed here as an undead as punishment for betrayal and murder.
==Notable items==
*Gauldur Blackbow – An enchanted Ancient Nord Bow that absorbs Magicka.
*Gauldur Amulet Fragment – An amulet that increases Stamina by 30.
*A boss chest after defeating Sigdis Gauldurson containing random leveled loot.
*The Two-Handed Skill Book Words and Philosophy is located in the room with the boss chest on the exit path.
*Possible location of Azra Nightwielder's staffs during the quest "Azra's Staffs." 
*When facing Sigdis's tomb, turning directly right and going into the alcove yields a Potion of Light Feet.
==Alchemy ingredients==
*Bleeding Crown
*Fly Amanita
*Hanging Moss
*Skeever Tail
*White Cap
==Walkthrough==
*To access the hidden underwater chamber open the door by activating the raised stone underwater, immediately below the entrance hole.
*The door code is hawk, whale, snake, whale in the order seen (the third one is located behind the skull).
*There are two levers near the drawbridge. The most obvious on the ground activates a trap. The one that lowers the drawbridge is behind you, obscured by the cave wall and standing behind the first lever.
*After lowering the bridge, down to the right at the start of the bridge is a broken ledge. Jump down and open a door to find a locked chest guarded by a fire blasting soul gem. The gem is activated as a trap on the door. This is one of the few trapped doors in the game, although disarming the trap is an option if the mechanism to the right at the base of the door is observed.
===Boss fight===
*Sigdis Gauldurson makes for a tedious boss fight at the end of the dungeon, as he clones himself and uses the Unrelenting Force shout while he and his clones attack at range.
*If the Dragonborn uses a ranged weapon against Sigdis Gauldurson, it is likely to be disarmed after a shot or two, and may fall out of the map. To avoid losing a favored weapon, do not equip it during the fight. If the Dragonborn can remain hidden while using a ranged weapon, however, this can be more easily avoided. Melee weapons may also be removed by his shout.
**Bound weapons cannot be disarmed.
*This boss fight can be used to level Sneak, Archery and Conjuration. This can be done by hiding behind a stone on the platform on which the grave is built. Sneak behind this stone and one can shoot at two of the three possible places where Sigdis can teleport. One can also Conjure Atronachs unseen from behind this rock, training Conjuration. The Dragonborn may also use the rocks to the left of the platform jumped from to enter the final chamber. Once the boss begins to climb into his coffin, get back onto the raised area. Once up there, neither Sigdis nor his clones can see the Dragonborn.
*One can tell which two are his clones by looking closely and noticing that they have a light blue glow around them. Also, the real Sigdis's helm will have horns and the clones do not. If Sigdis receives damage as he is coming out of his tomb, when he teleports he will be the only one who does not have full health. Going after the real Sigdis only may avoid the bug.
*If Sigdis is killed as he is climbing out of his coffin, no clones will appear and no teleportation occurs.
*Sigdis can be killed safely using shock destruction spells through the grid overlooking his hall before the levers are crossed. Note that the levers should be up and his coffin needs to be opened from afar. This can be accomplished by using a shout or a spell.
*When casting Ice Form on Sigdis, if he is still frozen when he teleports, he may stay in that position for the rest of the fight. The clones will attack the Dragonborn, but he will remain stuck as if he was still frozen. Only magic can harm him after this is done.
*While paralysis poisons work on draugr, they will not work against Sigdis and no message will be shown informing that he resisted paralysis.
==Gallery==
GeirmundsHall.jpg|Interior
==Trivia==
*Reyda's remains are not inside Geirmund's Hall.
*Wilheim tells the Dragonborn that Reyda used to go to the small island nearby to gather alchemy reagents. This is a hint for the Dragonborn to search that small island as well as the island containing Geirmund's Hall. (They will immediately see the glow of nirnroot if searching at nighttime and heading from the town of Ivarstead.) Diligently searching will reward the Dragonborn with various mushrooms, a slaughterfish egg nest, no less than 4 ore deposits, scaly pholiota, plants/herbs, and sometimes bugs to catch (both types of butterflies by day; luna moths and torchbugs by night): a veritable cornucopia of alchemy supplies.
*There are no shouts to be learned here.
*Once Sigdis is dead, exit through the tunnel just east of his coffin. At the end of the tunnel is a chest with some gold inside and some other items. Also, to the right is a bookshelf which has a potion of vigorous magicka and a copy of the skill book Words and Philosophy.
*There is a (relatively) rare bird's nest on the island, on top of the tomb. It contains a single egg.
*This location also appears in , but rather than an ancient tomb, it is a busy town.
==Bugs==
Click to see the list of bugs encountered
*The stone tablets may not spin when activated, preventing the Dragonborn from progressing or escaping the dungeon. Reloading may solve the issue.
*Sigdis teleports and never returns. Thus the fight can never finish. This will render the Gaulder Amulet Fragment unreachable, and the quest related to it impossible to complete. Reload and kill him with melee weapons as Destruction Magic attacks may leave no corpse to loot the fragment from.
* The exit behind Sigdis' coffin will not open after killing him. To fix this, reload your last save and kill him again. The door automatically opens after he dies.
*If the Dragonborn enters Gerimund's Hall and leaves before obtaining the fragment, the Gauldr Fragment will disappear making finishing the quest impossible.
*If Dragonborn confronts Sigdis, he will not attack and if killed his body becomes inaccessible making the quest impossible as well as leaving the Dragonborn stuck within the tomb.
*The pillars will not move making it impossible to escape. A sign that this bug has occurred is that all the pillars will have the eagle sign facing out. (And because they will not move.)
**Patch 1.4 resolved this issue. (except for the 360)
*Game may freeze on immediate entry into this area. No solution is currently known.
*Sigdis may appear laying down on the ground and can not be harmed.
*When entering the hall, the Dragonborn may experience immense lag and poor rendering.
*If using Destruction shock magic with the Disintegrate perk earned, disintegrating one of the three (by hitting a shock spell whilst they are at low health), may result in not being able to finish the quest.
*When fighting Sidgis, the game may freeze when he starts to shout.
*The lever that activates the bridge above Geirmund's Corpse may not work. A well placed Whirlwind Sprint shout can get you to the center partition where the second lever should work.
*If the Dragonborn enters Gerimund's Hall without the quest being active, the fragment may not be dropped. If the Dragonborn reenters after activating the quest, Sigdis will be there again, but the amulet dropped out of the map, making the quest impossible. (Thought to be fixed in 1.9)
*Sigdis' Unrelenting Force shout may lodge the Dragonborn behind the beam in the right corner of the flooded area, or beneath the spiral steps, with no way to move.
*If the Dragonborn shoots and kills Sigdis before he sits up in the coffin, he may disappear underneath the coffin, becoming inaccessible.
* Sometimes, after the boss fight, the dungeon will not be marked or tagged as "Cleared" on the map, even though the Gauldur Fragment can be picked up and the final room becomes accessible and the related song tune plays. Likewise, it might not count as such on the Dragonborn's Statistics list or towards the Achievement/Trophy "Delver," which requires the Dragonborn to clear out 50 dungeons. And since nothing respawns inside the dungeon, there may be no known fix to this.
* The potion on the table in the room with the two levers before the drawbridge may clip through the table and bounce around, making it irretrievable.
==Appearances==
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de:Geirmunds Halle (Skyrim)
es:Sala de Geirmund
ru:Зал Гейрмунда (Skyrim)
Category:Skyrim: The Rift Locations