Shaman Fight/Rules

==Round One==
*To get to the Shaman Tournament, a shaman must get a badge and a means of communication with the grand Council - the Oracle Bell.
*Shaman fighters without an Oracle Bell are not allowed in the Dobie Village, where the second round takes place.
*To get the oracle bell, the shaman must fight against a representative of the grand Councils (one of the Dobie Council members) and with any attack damage him or her within ten minutes.
*In case of loss or damage to their own oracle bells, shaman fighters may apply to the grand Council and receive a brand-new oracle bell.
*Once a shaman receives an oracle bell, he must participate in three matches, two of which must end in victory, to go to the next round. A draw is considered a win for both opponents. The shaman fighter who does not win at all or two out of three matches is out of the tournament.
*The loser in a duel is the shaman fighter who is first to deplete his/her Furyoku.
*A shaman fighter who does not appear to a fight, will lose.
*A shaman fighter can refuse to fight, but then this fight will be considered a loss for the shaman fighter.
*At least one representative of the judges should oversee the fight.
*Shaman fighters can use any type of weapon control and any number of guardian ghosts.
==Round Two==
*Shaman fighters who get a pass to the second round (winning two matches out of three in the first round), have only three months to find the Dobie Village, within which the second round takes place.
*Shaman fighters who do not find the Village within three months will be disqualified.
*Only shaman fighters are allowed in the Village. Shaman fighters not participating in the tournament, who are either disqualified or not involved at all, may be present at the time of the tournament as fans or supporters.
*Qualified shaman fighters who intend to participate in the second round must form a group of three people and register as a team. Shaman fighters who do not assemble a team of three people will be disqualified.
*Number of matches for each team are established by the grand Council.
*To be considered an official match, it must be designated as such by the Council and observed by 15 or more shaman fighters.
*The loser is the team in which all three participants are out of their Furyoku.
*The team who refuses to fight will lose.
*As with the first round, participants are allowed to use any techniques or weapons and the use of any number of guardian ghosts.
*An official match should involve all three members of the team.
*The winner is forbidden to finish off a loser of their fight.
*As a consolation grand prize losing team gets a discount from the Dobie Village on all their goods and services.
*Any attempt to cheat the grand council will end in disqualification.
*The twelve shaman fighters of four teams that manage to enter the secondary tournament are allowed to fight as individuals against one another. The last remaining shaman fighter will be crowned the "Shaman King".