Magic staffs

Magic staffs are interesting weapons intended for mage users. This is reflected in their functionality: they have the least damage and the most recovery time. The Fatebinder's accuracy with them is determined by the Magic Staff skill and appropriate magical skill. 
==List of weapons==
====Common====
Weapon	Base damage	Accuracy bonus	Recovery penalty	Armor penetration	PriceBronze Rings/Copper Rings	Additional
 	7-8 	 	0.5 	 	 	
 	7-8 	 	0.5 	 	 	
 	7-8 	 	0.5 	 	 	
 	13-14 	 	2.5 	 	 	
 	13-14 	 	2.5 	 	 	
 	13-14 	 	2.5 	 	 	
 	7-8 	 	0.5 	 	 	
 	7-8 	 	0.5 	 	 	
 	13-14 	 	2.5 	 	 	
 	12-13 	 	2.5 	 	 	
 	14 	 	2.5 	 	 	
 	14 	 	2.5 	 	 	
 	14 	 	0.5 	 	 	
 	13-14 	 	2.5 	 	 	
 	7-8 	 	0.5 	 	 	
===Rare===
Weapon	Base damage	Accuracy bonus	Recovery penalty	Armor penetration	PriceBronze Rings/Copper Rings	Additional
 	7-8 	 	0.5 	 	 	Courage: Immunity to Frightened.
===Unique===
Weapon	Base damage	Accuracy bonus	Recovery penalty	Armor penetration	PriceBronze Rings/Copper Rings	Additional
 	7-8 Arcane 	 	0.5 	 	 	Entertainer: +15 Performance
 	13-14 	 	2.5 	 	 	Freezing: On critical hit, freeze foe for 5.8s if in 6m range and fails Parry check
 	40-42 	 	2.5 	 	 	Blindsight: Immunity to Blinded<Br/>Wise: +10% to Will defense
 	10-11 	 	0.5 	 	 	Gravelit: On critical hit, drain 8.48 Health from target and restore to wielder.
 	12-13 	 	0.5 	 	 	Sigil of Life: +10 Control LifeRegenerating: +1% Health every 6s
 	23 	 	2.5 	 	 	Sigil of Force: +10 Control ForceSigil of Stone: +10 Control Stone
 	19-21 	 	2.5 	 	 	Explosive: On critical hit, deal 12-22 Fire damage. Save vs. Dodge.
 	9 	 	0.5 	 	 	Lightweight: -10% Recovery timeEthereal: +15% Graze deflection
 	9 	 	0.5 	 	 	Student: +5 to all Magic skills
 	9 	 	0.5 	 	 	Sigil of Atrophy: +10 Control AtrophyAnnihilation: +25% to Critical Damage multiplier
 	3-4 Crush 	 	0.5 	 	 	Meteoric: Launches three projectiles with increased range that cannot crit.
=== Artifact ===
Weapon	Base Damage 	Accuracy Bonus	Recovery Penalty	Armor Penetration	Price	Additional
 	19-20 Crush 	 	2.5 	 	 	Depends on which piece of Cairn was used:
Cairn's Grace: +2 Finesse
Cairn's Potency: +2 Might
Cairn's Haste: +2 Quickness
Cairn's Tenacity: +2 Resolve
Cairn's Form: +2 Vitality
Cairn's Brilliance: +2 Wits
Evocation of Cairn: Enemies in the target area take Crush damage and are Petrified, while allies in the area receive a buff to Might, Vitality, and Resolve, as well as enhanced Armor versus Crush damage. Effects scale.
 	10-11 Arcane	 	0.5 	 	 	Surging: On weapon crit: 18-24 Crush Damage vs. Dodge, Soaked for 15s in a 5m radius
Sanguine Gift: Calling on both the water of life and searing rays of Gravelight, Eb establishes a link between her blood and that of her victim, slowly leaching from them their very essence and adding it to her own. The amount of health she drains scales with Wave's Crest's renown.
 	10-11 Shock 	 	0.5 	 	 	Distortion: +50% Graze and Hit deflection.
Slowing the Sands: Dramatically slow enemies in a targeted area. Effects scale with Renown.