Fantendo Smash Bros. Remix (Ragtag Refusal)/Musket Garrison

Musket Garrison	Musket Garrison
 	
Franchise 	SteamSiege
Homestage 	Rimalia
Credit To 	
And no, we didn't forget the Living Muskets. But the Musket Garrison was just cooler, and in fact kinda felt like a good rep. "How the heck is this supposed to move again?" Why, mechanical legs like what happened last time it was playable! We can't just leave it sitting around, doing absolutely nothing. Image you saw is not accurate to real version- there are no humans on this due to its reduced size.
Anyways, the Musket Garrison is the most basic tower in SteamSiege. Here, it is equipped with most tower abilities you can think of. Oh, also, it can somehow perform a backflip when lobbing fireballs and can pull itself up with electricity via the Tesla Coil. And it has mana for usage of creating auras. The engineers and mages behind this were just that smart.
==Playstyle==
Being a walking tower on legs, it is no surprise it had to be shrunk down and only be slightly bigger than Bowser. It's still heavy though, meaning that it takes a bit more strength to knock it back for real, it falls faster, and it runs slower than usual. Its overall jumping height is also something to take note of, not counting Navexte's absolute lack of mid-air jumps. However, most of its attacks are devastating to deal with.
Its main starring gimmick is Cogs. By doing damage, it can accumulate cogs, and by using its Block Technique, it can upgrade one of its Techniques. In addition, it can summon troops, but only three at a time.
==Moveset==
Neutral Technique: Musket Garrison	Neutral Technique: Musket Garrison
Musket Garrison 	And yes, that's the technique name. Shoots out fast but weak bullets in front of it.
Aura Mage 	Create a small aura around you to damage opponents. Uses up mana in the process, though.
Automaton Barracks 	Creates an automated soldier that isn't durable and attacks with weak slashes, and break down after some time.
Side Technique: The Incinerator 	Side Technique: The Incinerator
The Incinerator 	Fire an arcing fireball that does splash damage. Charge it up to fire it farther.
Deadly Decoy 	Summon an explosive dummy that once punched, explodes. Can only have two out at a time.
Self Replicator 	A short jump forward that creates a clone of itself that lives for two seconds. Two-second delay once the clone dissipates. Damage clone takes applies to you.
Up Technique: Tesla Coil 	Up Technique: Tesla Coil
Tesla Coil 	Pull yourself upwards with electricity, or just use it to fry an enemy for some damage. Needs to charge for a bit, though.
Plague Wind 	Launch yourself with a cloud that doesn't deal damage, but inflicts Pestilence on a foe that gets hit by it.
Frost Sprayer 	Boost yourself upwards with a blast of cold air. You can hover by pressing the Technique button after this move.
Down Technique: Meta-Stool 	Down Technique: Meta-Stool
Meta-Stool 	Create a platform that allows you to gain some additional height. Only one can be out at a time.
Missile Launcher 	Loud and predictable, but it does real damage if it scores a hit. Has a ten-second cooldown.
Acidite Cannon 	Shoot a glob of slime that slows foes it hits. No slime minion creation, unfortunately.
Block Technique: Upgrade A 	Block Technique: Upgrade A
Upgrade A 	Use up your Cogs to upgrade your attacks, making them even more potent than ever.
Upgrade B 	A different type of upgrade that's not exactly the same as Update A or C.
Upgrade C 	A different type of upgrade that's not exactly the same as Update A or B.
Super Moves 	Super Moves
Steamshudder Behemoth 	A gigantic tank the Musket Garrison can transform into that can run over foes and quickly fire bullets with the Attack button, and artillery shells with the Technique button. Lasts for twenty seconds, but each hit makes it last for 0.5 less seconds. Ends with it exploding into junk which does minor damage.
Thousand Sun Fury 	One of the quicker Cross Outs, Musket Garrison chucks a bomb at the nearest opponent as it causes an explosion that temporarily stuns them... then proceeds to rain fire on them and leave a lingering magma pool that lasts for ten seconds. Anyone in the magma pool takes rapid damage. This actually does more damage in one hit than Missile Launcher.
The Fourth Level 	Musket Garrison upgrades all of its Techniques into the fourth level, which makes them more powerful. For example, Musket Garrison IV fires even faster than usual, The Incinerator IV has bouncing fireballs that cause dangerous explosion whenever they bounce, and Meta-Stool IV has a stool that shoots and lasts longer. This lasts for one stock or for one minute and thirty seconds.
===Upgrades===
To upgrade, simply use the Block Technique and pick the Technique you want to upgrade. For example, holding up will allow you to upgrade Tesla Coil. Press the Technique button again to upgrade. Not holding any directional inputs by default upgrades your Neutral Technique.
Musket Garrison 	Musket Garrison
Musket Garrison IDefault 	Default, fast-firing Technique. Doesn't do much damage.
Musket Garrison II90 Cogs 	Covers a further range and does slightly more damage.
Heavy Duty Turret150 Cogs 	Increased fire rate, but lower damage.
Starlight Sniper170 Cogs 	Slower fire rate, but it does more damage and goes further than Musket Garrison II. Has a chance to score a critical hit, doing even more damage.
Aura Mage 	Aura Mage
Aura Mage IDefault 	Creates a field of damaging around Musket Garrison. Can be used for up to 5 seconds with max mana, with 100 mana consumed every second. Recharges 50 aura every second.
Aura Mage II120 Cogs 	Max aura is now 700. Damaging field is 25% bigger.
Furious Firebrand150 Cogs 	Does more damage per second, but the mana meter is reduced to 200. Not like that it matters, though. Does more damage to frozen enemies.
Peace Radiant180 Cogs 	On top of damaging, slows down. If the opponent lingers too long (for three seconds) in the aura field, they'll drop their item.
Automaton Barracks 	Automaton Barracks
Automaton Barracks IDefault 	Summons a weak automated soldier that attacks with weak slashes. Each soldier lingers for three seconds.
Automaton Barracks II100 Cogs	Can sustain a few more hits, lasts for longer, and does slightly more damage.
Steelsoul Paladins200 Cogs 	Sustains up to 20% of damage and blocks out attacks that would pierce.
Cyber Assassins150 Cogs 	Dies in one hit, but does 2x more damage than usual and can dodge attacks that do below 5% damage.
The Incinerator 	The Incinerator
The Incinerator IDefault 	Lobs a fireball in an arc. Charge it to fire it further and make it do more damage.
The Incinerator II175 Cogs 	Can now charge for even further and the impact is slightly bigger than usual.
Oil Rig250 Cogs 	Splosh short-ranged oil onto the ground before it bursts into flames. Anyone who gets hit by it, too bad.
Dwarven Detonator260 Cogs 	Also fires a slow moving rocket if one's not already out that causes a big explosion. Does have a recharge of three seconds after the last one blows up.
Deadly Decoy 	Deadly Decoy
Deadly Decoy IDefault 	A dummy that once broken by anyone, explodes to hurt anyone. Can only have one at a time. Lasts for 5 seconds.
Deadly Decoy II230 Cogs 	More fragile, but who cares? The explosion is bigger and does more damage! Lasts for longer, also!
The Marionette300 Cogs 	Something you should fear. Impales targets with its powerful tendrils, but it also wants to impale you.
Grenade Guys265 Cogs 	Yet another dummy that fires four grenades before exploding. Lasts for 4 seconds; if hit, it explodes, with each grenade making the explosion do more damage.
Self Replicator 	Self Replicator
Self Replicator IDefault 	Create a clone of yourself while jumping. The clone will share damage, but it won't share the KO (such as flying out of bounds). The clone lasts for two seconds.
Self Replicator II200 Cogs 	The clone just lasts for three seconds and does more damage. What's to say?
Mirror Engine300 Cogs 	A mirror clone that does slightly less damage than usual but doesn't share the damage with you.
Cell Split320 Cogs 	Split into two smaller versions... then regrow, then repeat. They share damage, so make an army at your own risk.
Tesla Coil 	Tesla Coil
Tesla Coil IDefault 	Charge up for a short amount of time and then fire electricity to tether yourself upwards. On land, you instead fire electricity at a nearby foe for decent damage.
Tesla Coil II120 Cogs 	Has a 20% chance to "arc" upon zapping an opponent to other nearby targets, dealing less damage each arc.
Thunderstrike Shrine180 Cogs 	Does less damage, but it has a 25% chance to "arc". It deals less damage each arc, though not as fast as Tesla Coil II.
Firebolt Rod240 Cogs 	Has some charge-up but it does double the damage to anyone wearing a positive status item. Oh, and if it's on a ledge, don't touch the ledge.
Plague Wind 	Plague Wind
Plague Wind IDefault 	Launches self upwards and inflicts Pestilence to anyone in the cloud. Pestilence is like Poison, but if another fighter comes in contact with a fighter with Pestilence, they get it two. Status effect lasts for three seconds.
Plague Wind II250 Cogs 	Pestilence lasts for four seconds and launches you higher. Nothing else. Move on.
Shepherd of Rot360 Cogs 	The cloud inflicts a random status effect instead. Highly volatile.
Locust Swarm400 Cogs 	A locust swarm that hurts and does more damage each hit, up to 50% more damage. Lasts for five seconds.
Frost Sprayer 	Frost Sprayer
Frost Sprayer IDefault 	First time, boost yourself with a concentrated cold air blast, second time, hover with it.
Frost Sprayer II150 Cogs 	Boost yourself upward further. The cold air blast is guaranteed to freeze, also!
Icy Manipulator220 Cogs 	While hovering, every second, you'll send a smaller and weaker cold air blast downwards that has a lesser chance of freezing, and doesn't even flinch an enemy.
The Blizzard250 Cogs 	The cold air blast now pushes opponents downwards and can push opponents near where it lands.
Meta-Stool 	Meta-Stool
Meta-Stool IDefault 	Creates one platform that can be used to gain extra height with. Only one can be out at a time.
Meta-Stool II100 Cogs 	If Musket Garrison is on it, it has a slight damage boost. Also lasts for longer.
Mobile Mount170 Cogs 	A moving platform to ram your enemies with, or just for extra horizontal distance.
Aerial Aid170 Cogs 	Now floats in mid-air, supported by sand, but no sand elementals. Can be used to refuel jumps (but not your Up Technique). Doesn't last as long as Meta-Stool, and can only be created once in mid-air.
Missile Launcher 	Missile Launcher
Missile Launcher IDefault 	Ten-second cooldown, very predictable and loud, indicates itself, but does heavy damage if it hits anyone.
Missile Launcher II230 Cogs 	Five-second cooldown and does heavier damage. The indicator is much, much less prominent. Still really loud though.
Magmatic Mortar310 Cogs 	Two-second cooldown, less damage, fired directly upwards, but it leaves fire wherever it lands. Missile itself is weaker.
Flame Rockets300 Cogs 	If on cooldown, two smaller rockets are instead fired out on both sides that can ignite opponents. Not much damage otherwise.
Acidite Cannon 	Acidite Cannon
Acidite Cannon IDefault 	A glob of slime that slows enemies and minor damage upon contact, otherwise leaving behind a slowing puddle.
Acidite Cannon II160 Cogs 	Extra refined slime shot that now slowly damages the enemy over time. But STILL no slime minions.
The Glooper240 Cogs 	Sprays goop to heavily slow down enemies. No damage, but a consistent goop stream.
Bioteknis300 Cogs 	Sends out astral goop in a humanoid form that's slow, but poisons. Lingers for three seconds before dissolving.
===Master "Gear" Effects===
Its Master "Gear" is the Metal Sorcerer. "Gear" because really, it is not something it wears. Rather, it's something that it has inside of it. It does gain a Master Technique though.
Master Technique 	Master Technique
Cog Crate 	Instantly create 50 Cogs. You can only use this once every KO you make on an opponent.
Technique Reduxes 	Technique Reduxes
Musket Garrison 	Shoots at a faster pace than usual.
Aura Mage 	Can heal teammates around it by 1% per second. Furious Firebrand also can give teammates a temporary boost in strength and Peace Radiant heals teammates by 2% per second instead.
Automaton Barracks	The soldier can sustain more damage and takes slightly longer until it breaks down.
The Incinerator 	More distance covered and can charge for even longer.
Deadly Decoy 	You can now have two at a time. Also, they linger around for one more second.
Self Replicator 	Take half damage if the clone gets hit. For Mirror Engine, reflect projectiles. Nothing for Cell Split, though.
Tesla Coil 	Each arcs have a lesser damage decrease. Also gives Firebolt Rod a chance to arc.
Plague Wind 	Pestilence effect and locust swarms last one second longer.
Frost Sprayer 	Hovering starts with a slight brief boost upwards for more vertical distance. Slightly increased horizontal recovery.
Meta-Stool 	You can now have two out at a time. Simply hold or double-tap the Technique button.
Missile Launcher 	Does slightly more damage in addition to also being slightly less predictable.
Acidite Cannon 	No slime minions still. But there is a harsher slowing effect. Bioteknis troops also slow, two, and explode rather than dissolving.
Upgrade A/B/C 	Each upgrade costs 10% less Cogs than usual.
==Trivia==
*Mr. Yokai originally went the lazy route of just increasing the damage output, but Mr. Yokai changed his mind.
* Originally, Cog Crate was supposed to be Cog Factory, but it was changed due to Mr. Yokai not really being sure about it. As such, Cog Crate is the only move in Musket Garrison's moveset to not be based off of a tower.
*The Upgrade function would've upgraded your towers a second time to make them even more powerful, but that was scrapped as to not make it too complex and too OP.
*The out-of-universe reason why Acidite Cannon doesn't summon a slime minion is because Mr. Yokai just didn't feel like adding that feature in and had no idea how that feature would work either without being too OP.
*On topic of out-of-universe reasons, Tesla Coil was made an Up Technique for it was because Mr. Yokai wanted to avoid the most obvious solutions for the Up Technique. The reason why Meta-Stool isn't a very good recovery tool (and thus a Down Technique) is for the same reason as Fire Hydrant: it falls down too quickly to even have Musket Garrison be able to use it as a platform to save itself.
*Speaking of which, the Meta-Stool, compared to the Fire Hydrant, doesn't do damage to enemies it lands on, can't be knocked around, doesn't spout water/fire, and goes own a bit more quicker than it.
*Because Musket Garrison isn't big enough to contain any real troops, any of its summoning moves just summon smaller versions of whatever it's summoning if it can. As such, Grenade Guys is instead a dummy.
*Mr. Yokai doesn't see the cog costs are good, mainly because he believes some of the costs can accidentally give players access to powerful things faster, while some can accidentally give players access to useless things slower.
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