Wizzrobe (Boss)

:This article is about Wizzrobes who appear as Bosses. For the enemy, see Wizzrobe.
 are recurring in .
==Characteristics==
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In , are cruel spellcasters that resemble -like old men who wear simple cloth and carry a staff. One appears as the of , another appears in the , and a third appears in the . A fourth also appears in the .
 are encountered in rooms with pads across the room, which they teleport between before eventually stopping to dance and cast an attack. must attack it while it is dancing before it can cast its spell. This is easiest with the , especially in later where it emerges from a pad that is out of reach. After enough damage is dealt, it creates illusionary copies of itself that rush around the room. To defeat the , must find the real one and attack it before it can strike back. As only the real will attack, it can be found by looking for the one that is dancing. The real also appears on the . can also target the real one if is close enough.
The that appear in and the cast magic, whereas the in the and wield magic. The battle in the also involves fiery rocks that fall from above. can use the to reflect their spells. Defeating the in rewards with the , and defeating the one in reveals a containing a . The in the leaves a with a . Once it is defeated, along with the other three in the , receives a . The in the does not leave a when beaten, however defeating it makes it possible to proceed to the roof, where it is possible to blast a hole with a to let sunlight in.
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In , a more powerful version of the regular appears as the 's . It wears an orange cloak and an -like crown. It has the power of summoning other , as well as other enemies such as , , , , , and .
They can be defeated in a single hit if they are frozen with an and then tossed at a wall, crushed with the , or shot with a .
==Other Appearances==
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In , a appears as the fourth . He appears as a green-skinned wizard wearing a purple robe and is located in the tower, where he is holding captive. In defiance, says that she is not afraid of him, to which responds by casting a spell that buries her in stones.
 casts magic spells at , and cannot be attacked by normal means. He can only be defeated by reflecting his disintegration spell back at him using the . Upon his defeat, he drops a that opens the door to the chamber where is imprisoned.
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In , resembles a giant bird with torn clothing and first appears as a in Climb. It throws at the player, and then a ball. The swordsmen have to swipe their at the ball to volley it back. The ball will change color, which means it will go to a different swordsmen. Once the ball has been volleyed enough, it deals a hit. The archer can also hit with to deal damage.
==Trivia==
* In , their name was misspelled as Wizrobe. This was corrected in .
==Nomenclature==
==Gallery==
File:MM Wizrobe(Attack).png| from 
File:WizzrobeSummonWW.png| from 
File:TWoG Wizzrobe Cutscene Sprite.png| from 
File:NL Wizzrobe Model.png ‎| from 
File:NL Wizzrobe Model 2.png| from