Half-High Elf

Although fairly common in Absit, these hybrids between High Elves and Humans have really started to show up more now that they are in Esor. High Elves in Absit were looked down upon and because of that a relationship between Elves and Humans would be seen poorly. With that social construct gone in Esor, the Half-Elves that came over with the rest of the Settlers and the ones that have been born since fit into society perfectly fine. There are very few instances of disdain targeted towards the Half-Elves in the Absit Settlers.
== Half-High Elf Racial Traits ==
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=== Half-High Elf Favored Class Bonuses ===
*Alchemist:
*Arcanist:
*Artificer: Add a total bonus of 1 foot of any one existing movement rate to any construct(s) you create or alter. This does not have any appreciable benefit until multiples of five are met (a movement rate of 34 is the same as 30). You can change which movement rate you apply this bonus to any time you alter the construct in a way that requires item crafting rules.
*Barbarian:
*Bard:
*Bloodrager:
*Brawler:
*Cavalier:
*Cleric:
*Druid:
*Fighter:
*Gunslinger:
*Hunter:
*Inquisitor:
*Investigator:
*Magus:
*Monk:
*Oracle:
*Paladin:
*Ranger:
*Rogue:
*Shaman:
*Skald:
*Slayer:
*Sorcerer:
*Summoner:
*Swashbuckler:
*Vigilante:
*Warpriest:
*Witch:
*Wizard: