Extraction point

Marked One needs to escort the drunken Boatswain to the cemetery in the Swamps for the helicopter pick-up.
== Walkthrough ==
Boatswain will walk drunkenly through the swamps towards the [ cemetery] near the old church. Mutants don't appear to be interested in him and there is no limit to how far away you can be, so you can wipe everything out up to the landing point.
As you approach the cemetery, a bunch of bandits will spawn, starting the quest called Cover.
After clearing the bandits, wait for Boatswain to finally arrive, and board the helicopter after him.
Once you arrive to Generators, talk to Boatswain again to close out the quest.
== After the quest ==
Speak to Andersen again for information on the universal key, starting Andersen's Joystick.
Talk to Ghost for a useful transition from the Generators, and the information about Fritz. Fritz appears to be a machine, a cyborg of some sort. He doesn't eat, sleep, or drink vodka; he always greets everyone like they're newcomers. He's probably a Black Doctor's creation.
== Notes ==
* Normally Boatswain walks slowly with the drunken walking animation. If you run to the cemetery and complete Cover, he will switch to a regular jogging animation which saves some time.
* Boatswain will enter the helicopter on his own regardless of where you are, so there is no need to babysit him. However, he will only actually travel while in the online radius.
* You can leave the pilot and Boatswain alone to do other business in the Swamps without any issue as long as you return eventually.
== Bugs ==
* Boatswain can and will walk into dynamic anomalies, dying instantly and failing the quest. There doesn't appear to be any way to prevent this outside of just reloading, so quicksave often.
* You have to board the helicopter from the left side, as shown on the picture below, otherwise you might not transition to Generators and will be left on the Swamps, breaking the script. This is the well known NS jank. Reload and try again if this happens. 
* If you saved just before getting onto the helicopter, ensure you wait about 5-10 seconds after reloading to get on. This way you'll avoid the crash that occurs when entering an area transition too quickly after loading in.