Archie Mario

== Personality ==
Mario is known for being kind, cheerful, playful, courageous and headstrong and is also eager and cocky in certain occasions. Although, he can get serious in extreme situations and he is easy to anger and rage which ties to his fire power. Mario also possesses immeasurable amounts of strength and durability.
== Strength ==
* Infinite Strength
* Limitless
* Immeasureable (Mario is constantly known for his immeasureable strength and his top strength is incalculable.
== Speed ==
* Infinite (Can Keep up with Dimentio, who can maintain movement in places devoid of space-time), 
* Immeasurable (Dimentio could also move in the void, which is a hole that is consuming higher dimensions of spacetime. Therefore, Dimentio would have to be faster than that to escape its pull)
* Multiversal Level +
== Durability ==
* Infinite Durability
* Limitless
* Immeasureable (Just like his strength, Mario’s Durablilty is immeasurable since he can survive anything that can be thrown at him)
== Powers & Abilities ==
* Superhuman Physical Characteristics
* Blessed (Protection, offered by The Ancient Beans through his 64th Trillion Gold Coin)
* Omnilingualism (Mario has an implant that allows him to understand any language, be it from aliens or his dog, with the implant being connected to his nervous system)
* Absorption (Of Gold Coins and Power Energy)
* Genius Intelligence and Hacking (Capable of hacking and repurposing Elvin Gadd technology)
* Expert Hand-to-Hand Combatant
* Skilled Swordsman (Has fought with and consistently used swords)
* Lava Running (Capable of running across the surface of lava)
* Vehicular Mastery (Skilled pilot and Extreme Gear rider)
* Pseudo-Flight (The Super Leaf has been shown capable of allowing Mario to launch himself up to hover above the ground, as well as keeping him aloft)
* Acrobatics (Repeatedly shows great agility, dexterity, and coordination. Can perform hypermobile movements with his body, such as when he uses his Ultra jump. Has perfect control over his speed and momentum. Capable of jumping along many different types of surfaces)
* Underground Mobility (Using Drill Tool, Mario has repeatedly showcased the ability to burrow underground)
* Body Control, Natural Weaponry, and Homing Attack (Capable of controlling the hardness of his fists and can replicate buzzsaws with his hands)
* Non-Physical Interaction (Capable of interacting with and fighting his own shadow)
* Forcefield Creation (Mario is capable of creating an energy shield to protect himself from attacks)
* Statistics Amplification (Can use the Star Power to greatly increase his natural speed or amplify the power behind his punches)
* Afterimage Creation (Marii can make mirages of himself to confuse opponents)
* Attack Reflection (Mario can utilize his Spin Attack to reflect projectiles, rendering him unharmed)
* Rage Power (Grew angry enough to far surpass the calculated limit that was estimated from him by Bowser)
* Defensive Aura (Mario can use his flame boost to barrel into enemies and obstacles without danger to himself)
* Paralysis Inducement (By precisely striking nerve clusters with fast-paced pressure point strikes, Mario is able to take down physically superior opponents and cause paralysis in others)
* Limited Instinctive Reaction (When he becomes extremely serious, Mario has been shown to be capable of fighting like normal and pulling off evasive maneuvers without forethought)
* Shockwave Generation (Capable of creating shockwaves to knock enemies back with a punch)
* Summoning (By vibrating his vocal cords and whistling at a high pitch that only certain beings can hear, Mario is capable of summoning a dragon called Gobblegut to aid him in the heat of battle)
* Invisibility (Can spin himself fast enough to appear invisible and fight while hidden from sight)
* Intangibility (Shown to be capable of vibrating his molecules to phase through barriers and opponents)
* Atom Manipulation (Capable of withering away objects with atomic vibrations, and is shown capable of affecting the molecules of objects with his Galaxy Spin)
* Damage Reduction (Can take much more punishment due to the amount of Gold Coins & Power Stars he's absorbed that's increased his durability)
* Portal Creation
* Air Manipulation (Capable of creating numerous large hurricanes repeatedly, alongside direct and concentrated blasts of wind)
* Electricity Manipulation (Can charge up static to perform electrical attacks with his hands)
* Fire Manipulation (Can create scorching flames with his speed)
* Heat Manipulation (Can generate heat by running, such as when he turned sand into glass)
* Ice Manipulation (Through summoning Gobblegut, who can breathe fire from her mouth and shoot freezing bolts from her nostrils)
* Limited Fire Manipulation (Can throw balls of fire before the physics of displacement can take effect)
* Toon Force, Hammerspace, and Fourth Wall Awareness (Shown to consistently talk to the audience, as well as asking the audience to turn the page of the comic he's in)
* Plot Manipulation and Immersion (Capable of scripting, entering, and leaving his own stories).
== Resistance ==
* Fire Attacks
* Fire Manipulation
* Mind Manipulation
* Gravity Manipulation (Has adjusted his gravity to walk normally on hundreds of different sized planets and has been near black holes)
* Wish Powers inflected on him.
* Black Holes
* Void Manipulation
* Existence Erasure
* Petrification
* Plot Manipulation
* Resistance to Matter Manipulation (Atomic; can be stripped down to clumps of pixels and atoms then reform completely unharmed)
* Fate Manipulation
* Conceptual Manipulation
* Changing History
* Atonic Manipulation
* Law Manipulation
* Memory Manipulation
* BFR
* Soul Manipulation
* Madness Manipulation
* Life Force Absorption
* Transmutation
* History Manipulation
* Time and Space Manipulation
* Blood Manipulation
* Timeline Erasure 
* Vaporized
* Disintergration
* Acid
* Freezing
* Burning
* Size Manipulation
* Reality Warping
* All forms of Manipulation & Magic Abilities 
== Attack Techniques ==
=== Jump ===
Jump: Mario's main and preferred method of attack. He jumps on his opponent and crushes him/her with sheer strength. He is incredibly skilled with this action, being able to perform various jump techniques:
* Spin Jump: Mario spins while jumping, allowing him to jump on spiky enemies and hazards such as buzzsaws. This move can also allow Mario to hover, slowly descend, deflect projectiles, and clear fogs and smoke. Using this move with the Fire or Ice Flower with make Mario scatter fireballs or ice balls in multiple directions.
* Drill Spin: After using a Spin Jump or spinning in the air, Mario will descend and spin much faster in a drill-like fashion with tremendous force. This attack does double damage on spiky enemies.
* Super Jump Punch: Mario strikes the target multiple times with a punch while jumping.
* Double Kick: Mario performs a spinning kick and quickly follows up with a long jump to kick the foe again.
* Super Jump: Mario will jump multiple times on a single enemy at a quick rate. He can do this up to 100 times in a row.
* Ultra Jump: This attack is not only more powerful than Super Jump, but it can attack multiple enemies at once.
* Clone Jump: Mario will create clones of himself. He and his clones will then assault their foes with a super-strong jump.
* Tornado Jump: Mario will jump and spin incredibly fast to create tornadoes that damage enemies.
* Expanded Triple Jump (Unofficial name): Mario will perform the Triple Jump. The final jump makes him invincible to enemies and attacks.
* Iron-Ball Boots: An equipment that will occasionally make large iron balls plunge into his foes after Mario jumps on them.
* Blazing Wall Jump: Mario's special move where he can execute wall jumps without any walls.
=== Hammer ===
Hammer: Mario's weapon of choice that serves as a counterpart to his jumps. He brings it out and strikes the enemy with it. He also uses it to counterattacks, reflects projectiles, and occasionally inflict status conditions such as making foes dizzy or reduce their speed or defense.
* Iron Hammer: Mario summons a giant iron hammer and hits the target with it. The force from the hit is powerful enough to leave a blazing trail on the target.
* Iron-Ball Hammer: Mario strikes his target with his hammer and iron balls will occasionally fall on the opponent right after.
* Quake Hammer: Mario swings his hammer down and generates a massive earthquake.
* Fire Drive: Mario swings his hammer to unleash a wave of fire across the ground.
* Hurlhammer: Mario hurls a hammer into the air that turns huge while plunging and strikes all foes with a powerful force that also hits flying foes.
* Baahammer: Mario hits his opponents with his hammer which damages them and puts them to sleep afterward.
* Blazehammer: Mario swings his hammer and unleashes a huge flame explosion that scorches most foes.
* Chillhammer: Mario releases a frigid blast after slamming his hammer, freezing most foes with a powerful arctic chill.
* Jet Board Dash: Mario rides on a rocket-powered skateboard, building up its speed. He then strikes the target with his hammer after reaching maximum speed.
=== Pyrokinesis ===
Pyrokinesis: Mario can manipulate fire and perform various fire techniques without a fire flower in some games. Some of his techniques include:
* Fireball: Mario will shoot a ball of fire from his hands. In Mario Kart: Double Dash, he can shoot up to five of them at once.
* Firebrand: Taught by the Fire God. Mario charges fire energy in his palm and unleashes an explosive blast of flame on the enemies in close range. The fireballs from this move can be accumulated into a huge fireball for Mario to spike down on the targets, creating a powerful explosion and inflicting a burn status upon the opponents.
* Fire Orb: Mario fires an assault of small fireballs at his target.
* Super Flame: Mario unleashes a barrage of large powerful fireballs from his fist.
* Ultra Flame: Mario launches enormous and large fireballs that attacks all foes onscreen. The entire surrounding glows red during the attack.
* Fire Swing: Mario swings the weapon so fast that it catches on fire and then strikes the target with it. The target is then cloaked in fire afterward.
* Fire Strike: Mario's Super Strike. He strikes the target with such speed and force, the receiving end will catch fire.
* Mega Fire: Mario's Mega Strike. He jumps incredibly high in the air, turning into a fiery Metal Mario and then delivers a kick that has tremendous re-entry force.
=== Miscellaneous ===
Mario Tornado: Mario horizontally spins like a tornado, trapping opponents in a series of hits if they get caught.
Energy Manipulation: Mario can fire energy balls in rapid succession and can charge it into a large ball to release a barrage of homing energy projectiles.
Superguard: Mario's advance method of guarding. Using this move will damage the opponent who attacks him directly and protects him for projectiles. He can even use this move to protect himself from status conditions, including being immobilized by time.
Super Mario!: Mario will temporarily increase his size, being able to squash his opponent and bulldoze some obstacles.
Flip: Mario flips into a parallel dimension called the "3D dimension". While in this dimension, he can't be seen and attacks from enemies in the other realm are generally rendered useless. It's also applied in vice verse if he is in the "2D realm." He takes damage if he remains in the former realm for long but his Catch Card enables him to remain in the realm indefinitely.
Magic Window: Mario summon a window for him and Luigi to jump into. They then rapidly attack the opponent from various portals they opened.
Bubble: Mario will incase himself in a bubble. Being within the protective bubble makes him impervious to hazards and attacks.
Magic Weapon: Mario forges a weapon of pure energy in shape of a hockey stick. It's only seen in Mario Sports Mix in a battle against the Behemoth.
Bye-Bye Cannon: After summoning a cannon and jumping in it, the cannon will fire clones of Mario and his ally that also jumped in. They attack the foe with a string of jumps and follow up with an assault of the stronger Spin Jump afterward for maximum damage.
Bomb Derby: Mario summons a stack of bombs to chuck at his foes with his hammer. This attack can lower the enemies' attack power.
Cannonball Chuck: Mario summons a giant cannonball. He then swings and hurls at it toward his target, creating a shockwave from the impact.
Zee Egg: Mario summons the Zeekeeper to aid him in battle
Cappy: A Bonneter that Mario befriended with. He grants Mario's signature cap special powers:
* Cap Throw: Mario throws his hat which then returns to him like a boomerang. It can use to attack enemies, hit objects multiple times, clears poisonous terrains, and gain additional maneuvers.
* Homing Cap Throw: Mario throw his hat which then seeks and hits the nearest enemy.
* Spin Throw: Mario throws his cap and it spins around him for a few seconds, attacking anyone within the radius.
* Capture: After his cap is thrown at his target, Mario begins taking control of the said target. This move can possess multiple creatures and even inanimate objects.
Zone Speed: Focusing his energy, Mario augment his senses into the point the flow of time slows down in his perspective. 
64th Trillion Gold Coin Aura: A constant, invisible, passive aura that always surrounds Mario at all times, gifted to him by The Ancient Beans after collecting his 64th Trillion Coin. It has been shown to act on its own volition to protect Mario on several occasions. It has restored Mario's physical and spiritual essence, absorbed and retained his Life Force, has nullified magic that's targeted him, and even brought him back after being erased from existence. Also when he’s disintegrated, vaporized, and sucked out of a timeline, he can be brought back. 
== POWER-UPS ==
* Super Mushroom
** Increases height & power
* Boo Mushroom
* Mega Mushroom
** Increases size by 10 times
* Ice Flower
* Gold Flower
* Superball Flower
* Stopwatch
* Super Bell & Lucky Bell
** Transforms him into a cat
* Tanooki Suit
** Grants flight & an indestructible stone form
* Vanish Cap
** Makes him invisible
* Frog Suit
* Metal Cap
* Wing Cap
* Cape Feather
* Earlier Times
* Retry Clock
* Double Cherry
** Creates a perfect duplicate of Mario
* Starman
* Rainbow Star
* White Raccoon Suit
* White Tanooki Suit
* Giga Bell
* 1-Up Mushroom
* White Bell
* Red Star
* Bee Mushroom
* Spring Mushroom
* Drill
* POW Block
* P-Wing
* P-Acorn
* Green Boot
* F.L.U.D.D
* Mini Mushroom
* Poison Mushroom
* Cat Bell
* Lucky Cat Bell
* Blue Shell
* Penguin suit
* Boomerang Flower
* Cannon Box
* Carrot
* Invincibility Mushroom
* Power Balloon
* Propeller Mushroom
* Red POW Block
* Statue Leaf
* Propeller Box
* Super Hammer
* Spiny Shell
* Beetle Shell
* Cloud
* Anchor
* Super Ball Flower
* Warp Whistle
== Thing Items ==
=== Cut ===
Hair shears:Creates a giant pair of scissors that cut up nearby opponents                       
Ice pick: Summons a giant ice pick that impales nearby opponents  
Scissors: Makes several scissors fly around an arena and cut up enemies  
Sewing scissors:Summons several giant sewing scissors that fly across the screen and cut apart enemies 
Tailor shears: Summons a giant pair of scissors that quickly flies across an arena cutting apart enemies 
Turnip: Summons A giant turnip that separates into razor sharp slices that cuts through opponents
Bottle opener: A giant bottle opener that snaps opponents in half    
=== Wind ===
Fan: summons a giant fan that blows opponents away dealing damage                 
Fire Extinguisher:  Summons an extinguisher that damages opponents with a powerful spray of CO2  
Paper fan: Summons two giant fans that creates a tornado that damages opponents 
Recorder: Summons some recorders that summon a giant tornado to trash opponents
Bellows:Summons a bellows that creates a large whirlwind that flings opponents into the air
=== Suction ===
Plunger:  Summons a giant plunger that flies over top of opponents and crushes them            
Upright vacuum: Summons a large vacuum that sucks up opponents and spits them out dealing damage
Vaccum: Summons a large vacuum that sucks up opponents and spits them back out
Mini vacuum: A thing that violently sucks up opponents into a vacuum cleaner and spits them back out dealing damage 
=== Water ===
Teapot: Summons a giant teapot that pours boiling water on an opponent
Washing machine: Sucks opponents into a giant washing machine that trashes them around      
Watering can: Summons a giant watering can that damages enemies with a flood of water
Faucet: Summons a faucet that creates a large tidal wave to damage/drown foes
=== Noise ===
Megaphone: Summons a giant megaphone that damages opponents with a powerful sound waves  
Trumpet:  Summons a giant trumpet that creates a powerful sound wave that damages opponents 
Violin: Summons several violins that harm opponents with powerful sound waves
Guitar:Summons a guitar that attacks opponents with powerful sound waves                
=== Bat ===
Newspaper: Summons a newspaper to smack an enemy into a distance 
Toy bat: Summons a small toy bat that slams opponents into the air
Bat:  Summons a bat that smacks an opponent hundreds of feet into the air
=== Crush ===
Cat-o-luck:  Summons a large cat statue that repeatedly stomps on opponents        
Claw hammer:  Summons a giant hammer that smashes an opponent with a powerful swing        
Cork: Summons several large corks that fall on and damage opponents                           
High heel: Creates a large pair of high heels that crush an opponent with their soles   
Square can: Summons a large can that falls out of the sky and crushes opponents
Basin:  Summons a giant gold plated basin that falls on opponents, damaging them
=== Light ===
Light bulbs: Summons a light bulb that gives off a powerful damaging flash of light and blinds opponents 
Search light: Creates a large search light that damages enemies with an intense ray of ligh
Flashlight: Makes a giant flashlight that damages and makes opponents dizzy with a powerful blast of light.
=== Electric ===
Car battery: Creates a car battery that sends bolts of electricity towards an opponent            
D-Cell Battery: Summons a large battery that strikes opponents with bolts of electricity         
Watch battery: Summons a large watch battery that strikes opponents with electricit
Battery: Summons a giant battery that creates bolt of lightning that strikes opponents
=== Ball ===
Bowling ball:  Summons a giant bowling ball that rolls over opponents           
Bone: Creates a bone that summons a giant chomp chomp that rolls over enemies      
Curling stone: summons a giant curling stone that slides into opponents          
Trophy: Summons a trophy with a statue that throws an exploding ball into an opponent
Billiard ball: summons a giant billiard ball that rolls into opponents, causing damage
=== Quake ===
Jackhamer: Creates a large jackhammer that creates a quake that damages enemies
Cell phone:  makes a cell phone that causes a ground laden shockwave, damaging ground enemies
=== Heat ===
Oven: Locks opponents in a large oven and fries them alive
Radiator: Summons a giant radiator that damages enemies with a powerful heat wave
Hair dryer: Summons a giant hair driver that blasts opponent with super heated air. 
=== Fire ===
Lighter:Creates a lighter that gives off a spurt fireballs 
Matches: Creates a match that gives off a spurt of fireballs that damages enemies
Charcoal grill: Summons opponents to a giant grill that sends bursts of flames over their immediate area
=== Ice ===
Refrigerator: Summons a giant refrigerator that blasts opponents with large blast of ice energy 
Shaved ice:  Summons  a giant shaved ice appears in the background that creates a damaging icy wind
Air conditioner:  Summons an air conditioner that blasts opponents with a damaging icy wind.
=== Shot ===
Squirt gun:  Gives Mario a powerful squirt gun that can be used hit opponents with powerful spurts of water.
Soda: Creates a giant soda can that shakes itself up and spurts water at opponents with great power
=== Shield ===
Instant camera:  Creates   giant camera that makes a large picture of Mario that can guard against enemy attacks   
Powder puff: Creates a large powder puff shield that can absorb a few attacks from opponents  
Sponge: Creates a giant sponge that can block attacks from opponents
Car sponge:  Summons a large sponge that acts like a shield against attacks
=== Sleep ===
Luxurious bed: Creates a giant bed that puts enemies asleep  
Pillow: Creates a large pillow that puts nearby enemies to sleep
Bed:  summons a bed, that causes nearby enemies to possibly fall asleep
=== Stop ===
Stapler:  Creates giant staplers that use staples to bind opponents in place while dealing damage  
Tape:Summons giant rolls of tape that binds opponents and damages them by rolling over them 
Thumbtacks: Summons dozens of giant thumbtacks that fall form the sky and impale opponents, while immobilizing them
Pocket watch: Summons a giant watch that stops time/immobilizes opponents for a short period of time
=== Explosion ===
Piggy bank: A giant piggy bank that walks up to an opponent and explodes, dealing damage
Bomb: A giant bomb that explodes upon impact.
Balloon: Creates a large balloon, that gradually expands before exploding and causing damage 
=== Misc. ===
Boom box:  Creates a boom box that produces sound waves that double mario’s attack power            
Cake:  Summons a cake that hea ls Mario 
Compass: Allows Mario to run away from a fight with near certainity                 
Disco Ball: A disco ball that forces opponents to dance                              
Fishhook:   Randomly fishes off-screen and retires a random sticker for Mario       
Goat:  Summons a giant goat that crunches opponents between its set of teeth        
Lemon: Summons a giant lemon that shoots lemon juice in the face of enemies, blinding them       
Magnifying glass: Creates a magnifying glass that enlarges Mario so he can walk over opponents 
Salt and pepper: Summons giant slat and pper shakers that blind opponents with spurts of salt and pepper     
Turkey:  Summons a giant dancing turkey that deals damage to enemies by rolling into them
Mirror: Summons a giant mirror to reflect attacks back at enemies
Balloons: Summons the character Birdo, who attaches balloons to an opponent that carries them off the battlefield
=== Normal ===
Rubber duck: Summons a giant rubber duck that rolls over an opponent
Fire Extinguisher: Mario and the enemies are lowered on top of a building within a city that is on fire. The Fire Extinguisher flies in and aims its nozzle at the enemies. The safety pin gets pulled and it releases its contents onto the battleground. The fire and clouds of smoke disappear, revealing a night sky as the Fire Extinguisher flies away.
Washing Machine: Swishes water and agitate clothing in order to remove stubborn stains.
Instant Camera: When the Instant Camera is used in any battle, the aforementioned event occurs, with a photo of Mario striking a pose being taken and placed in front of him as a shield.
Ice Pick: The scenery changes to a modest kitchen, where Mario and the enemies are placed on a cutting table. The Ice Pick appears and proceeds to stab each enemy one at a time before flying off.
Bottle Opener: The scenery quickly changes to a modest kitchen, where Mario and the enemies are placed on a large cutting board. The Bottle Opener appears onscreen and lightly taps the first enemy, then "opens" on the enemy
Teapot: The scenery changes to a fancy table setting. The large Teapot drops into the battlefield. As a steady baroque tune plays, the Teapot pours scalding tea onto each enemy, dealing massive damage to each of them.
Plunger: The scenery changes to a nighttime city setting. The Plunger moves closer to the enemies as spotlights shine on it. It flies upwards and lowers itself onto the enemy. Small enemies are covered by the cup while the cup covers a portion of large enemies. The handle rapidly moves up and down, creating clouds of dust. The handle does one final push before releasing from the enemy and flying away. Any subsequent enemies are only attacked once. 
== Super Star Power-Ups ==
=== Star Spirits ===
* Eldstar/Refresh: Recovers a small amount of HP.
* Mamar/Lullybuy: Puts nearby enemies to sleep with a lullaby
* Skolar/Star storm: Performs a star storm attack that hits opponents with star shaped projectiles.
* Muskular/chill out: Lowers the attack power of nearby opponents
* Misstar/smooch: Restores a large amount of HP
* Klevar/time out: Immobilizes opponents for a short period of time
* Kalmar/up and away: Turns opponents into floating stars that are sent away from battle.
* Star beam/peach beam: A special beam that can be performed by the full star spirit team that removes all status effects from opponents, particularly positive ones like boosted defense and intangibility. It’s used to remove the invincibility Bowser grants himself from the star rod. It should be noted the ability does have limits as when Kammy koopa powered up Bowser further after using the star rod, it actually failed until the characters peach and Twink contributed power to upgrade it into the “peach beam”. and upgraded peach beam.
=== Star Wand ===
* Invincibility: (Gives Mario unlimited invincibility)
* Wish Powers: (Can make all of Mario’s wishes come true)
* Shockwave Drain (Boost loss for the enemy)
* Lightning Blast (Creates a lighting blast that structs down onto opponents by waving the wand)
* Power Up: (Doubles a Mario’s attack powers)
* Heal: (Recovers all HP)
=== Crystal Stars ===
* Magical map/sweet treat: Cures statues effects and allows for minor healing.
* Diamond star/earth tremor: Creates a giant star the bounces on the nearby ground making a damaging earthquake
* Emerald star/clock out: Creates a giant bomb that immobilizes enemies temporarily after it goes off
* Gold star/power lift: Allows Mario to temporarily boost his attack power and defense
* Ruby star/art attack: Causes the ruby star to encircle enemies, whilst dealing damage to them.
* Sapphire star/sweet feast: Cures statues ailments and recovers a large amount of HP and FP
* Garnet star/showstopper: Makes a giant garnet star crash into opponents from the background. Can instantly KO weaker enemies.
* Crystal star/supernova:  Makes the crystal star fly over the area of enemies repeatedly, placing down energy lines that explode at the end of the attack. It pieces defense
=== Pure Hearts ===
* Wish Manipulation granting Hax
* Invincible Shield
* Self-Sustenance (Type 3)
* Portal Creation
* Dimensional Travel
* Power Nullification
* Creation
* Reality Warping
* Healing
* Invincibility
=== Royal Stars ===
* 6 Royal Stars
* Grant wishes
* Gives power to the people who wield them
* Statistics Amplification
* Healing
* Size Manipulation
* Fusionism
* Summoning
* Poison Manipulation
* Status Effect Inducement
* Wish-Granting
== TRANSFORMATIONS ==
Power-ups: Mario can use several items which grant him several forms with special abilities which are stated in this list:
* Fire Mario: Shoots fireballs of different sizes. The biggest ones are usually bigger than him.
* Superball Mario: Throw superballs, which bounce at 90 degree angles and can collect coins
* Cape Mario: Float, fly, create an earthquake by slamming the ground, slow descent, reflect objects and spin at enemies.
* Boomerang Mario: Can throw boomerangs
* Bunny Mario: Allowing him to slow his descent or hover in midair
* Superstar Mario: Similar to Cape Mario with additional super speed and invincibility
* Blue Shell Mario: Can hide inside a shell, Can dash attack into enemies, can jump high, spins very fast, can stun an enemy, and can swim better
* P-Wing Mario: Grants Mario infinite amounts of flight. Can fly forever.
* P Flying Squirrel Mario: Can fly and glide much longer. Can make infinite midair jumps
* Tanooki Mario: Grows a tail to attack with, turn into an invincible statue, and fly
* Raccoon Mario: Similar to Tanooki Mario but without the ability to turn into a statue.
* Cloud Mario: Can create platform clouds to jump from. Clouds eventually ware off.
* Balloon Mario: allowing him to float in the air
* Red Star Mario: Can fly and has perfect control in the air.
* Mini Mario: Shrinks Mario down size. He can run on water, up walls, can jump higher.
* Spring Mario: Body is entirely spring. Jump higher and is bouncy
* Hammer Mario: Throw hammers and block fire when ducking
* Bee Mario: Can Fly and climb on walls
* Flying Squirrel Mario: Can fly, glide, stick to walls, and can boost upwards
* Metal Mario: Invincibility, destruction of enemies, walking underwater, no need for air for a few seconds
* Wing Mario: Fly to higher areas he can’t normally reach
* Vanish Mario: Intangibility and invisibility for a few seconds
* Boo Mario: Can float, go through walls, turn invisible, and attract Boos
* Penguin Mario: Can slide on belly, swim increases dramatically, can throw ice balls
* Propeller Mario: Whirl upwards quickly and fall slowly
* Ice Mario: Freeze obstacles such as water or lava upon contact for some seconds(Super Mario Galaxy). Also shoot ice balls that can freeze enemies, fireballs, magical attacks(New Super Mario Bros Wii), and reduces their speed, defense, and attack power(Mario and Luigi: Partners in Time).
* Mega Mario: Break almost anything, defeat enemies on contact, invincibility for a few seconds
* Rock Mario: Encases Mario in a rock, making him able to crush enemies and granting the ability to destroy red crystals (who are harder than normal crystals)
* Invincible/Rainbow Mario: Invincibility, super speed, gain star bits, break objects, long jump, higher jump
* White Tanooki Mario: This is a similar item to the Tanooki leaf but with one major difference; it grants Mario Starman's one-hit kill ability, it also lacks the Starman's time limit so Mario is always in star/rainbow mode while using this item. Invincibility
* White Raccoon Mario: Similar to the White Tanooki power-up, with the only difference being its appearance and ability to walk on water. Invincibility.
* Gold Mario: Fires enormous gold fireballs that create a shockwave explosion on contact instantly killing enemies and turning them into coins. It is also shown to increase attack damage and resistances to opponents attacks
* Cat Mario: Grants the ability to climb walls, scratch enemies with claws, perform a dive bomb attack, and increase sprint speed. It has a variant called
* Lucky Cat Mario: It has all of the same abilities and the additional power to turn into a gold invincible statue that has the Starman's one-hit kill ability.
* White Cat Mario: A variant of Cat Mario with all of its ability and an additional unlimited invincibility.
* Giga Cat Mario: Another variant of Cat Mario that enables him to grow into a monstrous size. He is invincible in this form.
* Double Mario: Mario creates a clone of himself. He can spawn up to five of them.
* Builder Mario: Enables the use of a hammer as a melee weapon and gains a skill in throwing several of them. Can also create up to five characterized creates.
== Inventory ==
* Feeling Fine: A badge Mario wears which protects him from all status conditions such as poison, confusion, and even time manipulation.
* Music Keys: Artifacts with the power of music. They hold multiple powers such as mind control, manipulating the weather and emotions, healing, and even warping reality.
* Stopwatch: A watch that enables Mario to stop or slow down time.
* Retry Clock: A clock-like item that enables Mario to restart the entire battle he participates in if he's defeated.
* Spin Drill: Mario uses a drill to directly pierce through planets, dirt and enemies on his way (cannot drill through hard/un-drillable surfaces)
* Guard Shell DX: A special equipment that nullifies any attack Mario takes for the first couple hits. 
* Boo Biscuit: This item will prevent Mario from taking any damage. However, his attacks are ineffective against his foes as well. This is mainly used for scouting and studying how the enemies fight.
* Battle Cards: Mario can utilize cards with special effects to give himself an advantage in battle. Effects can range from increasing his attack, defense, and speed, doing the exact opposite to his opponent, recovering health, nullifying damage, or stopping time.
* Invisibility Hat: An extremely rare hat that enables Mario to becomes invisible after wearing it.
* Bottomless Glove: Gloves Mario wears that allows him to utilize any item without it being used up or removed from his inventory, enabling him to use them as many times as he wishes.
* Magic Shards: Gifted to Mario after saving a mystical Toad, he was given three stones of varying color. Each one grants Mario special enhancements to his abilities or attributes.
** Shard of Speed: The Blue Shard of Speed vastly increases Mario’s natural Speed, but the exact amount is unquantifiable.
** Shard of Leaping: The Yellow Stone of Leaping greatly increases Mario's acrobatic capabilities, even allowing him to jump several dozen stories into the air. 
** Shard of Elasticity: The Red Stone of Elasticity gives Mario's entire body a high degree of malleability and greatly enhances Mario's regenerative capabilities. Due to this, Mario is additionally granted High-Mid Regeneration and becomes very difficult to properly harm by conventional means.
* The Hammer of Light: A Hammer originally created by The Crystal Gods to aid in defeating the users of dark magic. Mario has wielded this hammer on several occasions and shows great proficiency with it.
** Holy Power: The Hammer of Light is able to completely negate any and all attacks that stem from dark magic, and is even shown to form unsee barriers around the wielder.
*The Hammer of Thunder: A mystical Hammer forged in the Abandoned Mansion. It is able to imbue others with powerful magical properties and is capable of acting as an amplifier and conduit for magical power.
** Healing:
*** The Hammer of Thunder wields mystical healing powers, which also allows it to restore free will and revert transfigurations.
** Power Absorption:
*** The Hammer of Thunder is capable of draining opponents, allowing users to steal their power while leaving the opponent a weak husk.
** Power Nullification/Statistics Reduction:
*** The mere presence of The Hammer of Thunder is capable of negating an opponent’s abilities and greatly weakening them.
** Paralysis Inducement:
*** The Hammer of Thunder can stun opponents and lock them in place, even beings with the strength of the infinitely powerful Enerjak.
** Portal Creation:
*** The Hammer of Thunder can open rifts in reality.
=== Sports Equipment: ===
Mario has lots of sports equipment that can be used in tangent with many other things, or even as a stand-alone weapon.
* Baseball Bat: A great bludgeoning weapon that Mario can use Fire Swing to ignite, but that's about it. Mario has been known to use Power-ups in tangent with this weapon.
* Hockey Stick: Another good bludgeoning weapon that can be ignited via Fire Swing. Mario has been known to use Power-ups in tangent with this weapon.
* Golf Club: Yet another good bludgeoning weapon that can be cloaked in flame utilizing Fire Swing.
* Tennis Racket: Mario's greatest bludgeoning weapon of the four, not only being one the the sturdiest, but can also be transformed into a more powerful hammer. Mario has been known to use Power-ups in tangent with this weapon.
=== Peppers ===
* Mario carries three types of peppers into battle with him.
** Red Pepper: Increases Mario's attack potency.
** Green Pepper: Increases Mario's durability.
** Blue Pepper: Increases Mario's speed.
=== Power Drinks ===
* Power Drinks: Drinks Mario carries with him into battle that, when drank, have certain effects.
** Energizer: Doubles Mario's attack potency.
** Bracer: Doubles Mario's durability.
** Yoshi-ade: Doubles Mario's attack potency and durability.
** Red Essence: Grants brief invincibility, as well as removing and granting immunity to all status ailments for a short while.
=== Candy ===
* Candy: Mario can eat a variety of different Candies, granting him a variety of awesome powers.
** Red Candies: Candies effect Mario's speed and/or his opponent's.
*** Twice Candy: Doubles Mario's speed.
*** Thrice Candy: Triples Mario's speed.
*** Slowgo Candy: Via time manipulation, Mario halves his opponent's speed.
** Green Candies: Candies effect Mario's form offensively or strategically for a one-time use.
*** Springo Candy: Turns Mario's legs into springs, allowing him to spring thousands of feet into the air.
*** Vampire Candy: Turns Mario into a vampire, allowing him flight and the ability to bite and steal from enemies.
*** Cashzap Candy: Covers Mario's body in electricity, granting him EXTREMELY potent Electrokinesis, capable of embodying electricity and/or striking his foes with lightning, or even trapping his foes between rapid lightning strikes.
** Yellow Candies: Candies effect Mario's form offensively or strategically for an extended amount of time.
*** Bowlo Candy: Turns Mario into a ball, allowing him to bowl over his foes.
*** Bloway Candy: Turns Mario into a tornado, allowing him to toss foes around violently by getting close to his foes.
*** Bitsize Candy: Turns Mario into an 8-bit version of himself, allowing him to bash blocks as he moves, normally giving him coins.
*** Weeglee Candy: Splits Mario into three, allowing him to sneak up on foes and stomp them and steal from them.
** Blue Candies: Candies effect Mario similarly to Yellow Candies, except they're more powerful.
*** Thwomp Candy: Turns Mario into a large stone head of himself, and allowing him to crush all foes he comes across. Mario is invulnerable in this form.
*** Duelo Candy: Covers Mario's body in flames, doubling his speed and attack potency until he lands a hit on the foe, but in the process, halving his durability. If either Mario or his foe lands a hit on one another, the effects end.
*** Bowser Candy: Transforms Mario into a Bowser clone.
*** Bullet Candy: Transforms Mario into a Bullet Bill that's more powerful than the average Bullet Bill.
== Blasters & Melee Hammers ==
* Blasters: Mario has many Blasters he carries around. They do their job best in close quarters.
** Lightning Shark: A weak and basic Blaster.
** Hell in a Shell: A weak Blaster with a 10% chance of inflicting Bounce, a status effect that shoots the enemy high into the sky.
** Bwah Blaster: A weak Blaster with a 10% chance of inflicting Bounce, and that does 30% more damage to rabbits.
** Rumble Bee: A weak Blaster with a 10% chance of inflicting Honey, trapping foes in a pool of sticky honey, highly limiting movement, as well as a 20% increase of damage to rabbits.
** Piranha Pelter: A weak Blaster with a 30% chance of inflicting Honey.
** Piston Panic: A weak Blaster with a 30% chance of inflicting Bounce.
** Flame Job: A weak Blaster with a 30% chance of inflicting Bounce as well as a 15% increase of damage to smaller foes.
** Yellow Submarine: A decently powered Blaster with a 30% chance of inflicting Bounce.
** Matter Splatter: A decently powered Blaster with a 30% of inflicting Honey.
** Golden Bullet: A decently powered Blaster with a 30% chance of inflicting honey as well as a 15% increase of damage to stronger foes.
** Bwahnzai Bill: A decently powered Blaster with a 30% chance of inflicting Bounce as well as a 30% increase of damage to healers/medics/doctors.
** Chaw Jaw: A decently powered Blaster with a 40% chance of infilcting Honey.
** Ceramic Panic: A decently powered Blaster with a 40% chance of inflicting Bounce.
** Viscera Vaporizer: A moderately powered Blaster with a 40% chance of inflicting Bounce.
** Teeth of Tanooki: A moderately powered Blaster with a 40% chance of inflicting Honey.
** Thorn Scorn: A moderately powered Blaster with a 40% chance of inflicting Bounce as well as a 30% increase of damage to knights.
** War Paint: A moderately powered Blaster with a 50% chance of inflicting Honey.
** Fat Cat: A moderately powered Blaster with a 50% chance of inflicting Bounce.
** Grudge Metal: A greatly powered Blaster with a 50% chance of inflicting Bounce.
** Spider Ignitor: A greatly powered Blaster with a 50% chance of inflicting Honey.
** Carpe Die-Em: A greatly powered Blaster with a 60% chance of inflicting Bounce as well as a 30% increase of damage to knights.
** Sons of Bwahnarchy: A greatly powered Blaster with a 60% chance of inflicting Honey as well as a 30% increase of damage to knights.
** Anvil: A massively overpowered Blaster with a 60% chance of inflicting Bounce.
** Flannel Phenom: A massively overpowered Blaster with a 60% chance of inflicting Honey.
* Melee Hammers: Mario has many Melee Hammers he carries around. All Melee Hammers send out powerful shockwaves, damaging multiple enemies in one go.
** Button Masher: A weak and basic Melee Hammer.
** Bowser Basher: A weak Melee Hammer with a 30% chance of inflicting Honey as well as a 30% increase of damage to knights.
** Spring Cleaner: A weak Melee Hammer with a 30% chance of inflicting Bounce.
** TKO: A decently powered Melee Hammer with a 30% chance of inflicting Bounce.
** Mighty Mitts 'O Mario: A decently powered Melee Hammer with a 30% chance of inflicting Honey.
** Conk Buster: A decently powered Melee Hammer with a 40% chance of inflicting Bounce.
** Bee Bludger: A decently powered Melee Hammer with a 40% chance of inflicting Honey.
** Hammer Time: A decently powered Melee Hammer with a 40% chance of inflicting Bounce as well as a 10% increase of damage against stronger foes.
** Barrel Bonker: A decently powered Melee Hammer with a 50% chance of inflicting Bounce.
** Track Attack: A decently powered Melee Hammer with a 50% chance of inflicting Honey.
** Hydrant Hammer: A decently powered Melee Hammer with a 50% chance of inflicting Honey as well as a 30% increase of damage towards bandits/thieves.
** Toad Tapper: A moderately powered Melee Hammer with a 50% chance of inflicting Bounce.
** Battle Gavel: A moderately powered Melee Hammer with a 50% chance of inflicting Honey.
** Sucker Puncher: A moderately powered Melee Hammer with a 60% chance of inflicting Bounce as well as a 30% increase of damage towards jumpers.
** Toxic Truncheon: A moderately powered Melee Hammer with a 60% chance of inflicting Honey as well as a 30% increase of damage towards jumpers.
** Peeper Reaper: A moderately powered Melee Hammer with a 60% chance of inflicting Bounce as well as a 30% increase of damage towards brutes.
** Glamor Hammer: A greatly Melee Hammer with a 60% chance of inflicting Bounce.
** Sunset Slammer: A greatly powered Melee Hammer with a 60% chance of inflicting Honey.
** Grid Gavel: A massively overpowered Melee Hammer with a 60% chance of inflicting Bounce as well as a 10% increase of damage against stronger foes.
== Cosmic Star Magic ==
* Cosmic Star: Stars with limitless power. They are seemingly the physical manifestation of the Star Magic. While thousands previously existed, there now only exists a single set of seven created from the culmination of all Power Stars that were scattered across the cosmos. With a single Cosmic Star, Mario is capable of stopping time, reversing it, teleporting great distances and across dimensions, and can freeze opponents in time for years at a time, and cast magical spells.
** Magic Spells Include:
** Decay
** Burn
** Rot
** Freeze
** Instant Death
** Confusion
** Blindness
** Mind Control
** Wish Powers
=== Fury Mario ===
* Dark Star 
** By absorbing a Dark Star, Mario can achieve the form: Fury Mario. Mario’s anger has been increased to his max power and is extremely unstable. While he can maintain control and can switch to a different form, he can lose all his energy and warp back to base Mario.
* Size Manipulation: 
** Can increase or decrease his size at will.
* Invincible: 
** Can’t be harmed in this state and even if he can be harmed, it’ll be extremely hard to kill due to his extreme level of durability
* Strength Increase
** Mario’s strength has been increased to his maximum potential
* Durability Increase
** Mario’s Durability has been increased to his maximum potential
* Fury Spike Attack
** Mario charges up the spikes on his back until they shoot out and get flung into multiple directions
* Fire Breath Blast
** Mario can breath fire in this form and can blast a large lava burst attack.
* Gigantic Fire Ball
** Mario can charge up a ginormous fire ball attack from his hands. It can be as large as he wants it to be.
* Shell Spike Roll
** Mario rolls on his back and plows into opponents with full force while shooting out spikes everywhere 
* Shockwave Roar
** Whenevee Mario roars, he unleashes a huge fire ball that travels a long distance and unleashes a shockwave that pushes opponents back
* Shockwave Ground Pound
** Can create a massive fire shockwave if he groundpounds into the ground
* DNA Steal
** Mario can steal someone else’s DNA by touching them and create dark copies of them to fight them. The dark copies obey Mario’s commands.
* Dark Matter & Anti-Magic
** Mario can create and cast Dark Magic to curse his opponents
*** Spells: Life Absorption, Deforming, Decay, Zombifie, Possession, Soul Steal
=== Cosmic Mario ===
*Invincible 
**Is invulnerable and can’t be harmed. He is also immune to the effects of Any form of Manipulation like wish manipulation, atomic manipulation, time manipulation, and reality manipulation
*Unlimited 
** Cosmic Mario’s form is unlimited and can go on forever. Mario can switch to another form if he wants to, but why would he?
*All Cosmic Stars
**Seven mystical gemstones containing infinite energy, which are often referred to as the greatest power within the universe. By harnessing and channeling the Star Magic of the Stars, Mario is granted access to various Star Magic on a greatly enhanced scale from what he can achieve with a fewer amount
*Holy Manipulation:
** A passive effect used to continuously weaken beings of negative or evil energies, such as when he did so with the angered Fury Bowser or King Boo.
*Intangibility:
** Cosmic Mario has been shown capable of effortlessly passing through his enemies, which leaves a disorienting after-effect on the person from his phasing.
*Forcefield Creation:
** Enveloping himself in a golden aura, Mario creates a protective forcefield around himself. This can also be used to fire multiple beams of Star Energy, which allows for simultaneous offense and defense.
*Duplication:
** Mario can create another version of himself, a separate being. This copy has all the abilities of Cosmic Mario but it has an unstable personality.
*Sealing:
** The Power Star’s Magic have been shown to be able to seal beings inside of them, as done repeatedly before with Cackletta .
*Reality Warping:
** Mario can harness the power of Cosmic Stars to turn "dreams into reality", as Star Magic is known for being able to shape entire worlds into how the user imagines. The power of the Cosmic Star' reality bending capabilities should be vastly superior to that of Power Stars, as they have a mere infinitesimal amount of their power.
*Existence Erasure:
** The Cosmic Stars have been shown capable of erasing people from existence, making it as if that never existed in the first place.
*Conceptual Manipulation:
** With Power Star Magic, Mario is able to rewrite or destroy the very concepts that shape reality.
=== Universe Mario ===
* Invincible
** Is invulnerable and can’t be harmed. He is also immune to the effects of Any form of Manipulation like wish manipulation, atomic manipulation, time manipulation, and reality manipulation
* Unlimited
** Universe Mario’s form is unlimited and can go on forever. Mario can switch to another form if he wants to, but why would he?
* Universal Star
** Originating from the Seven Star Spirits absorbing Magic of its power, the power of a single Universe Star is vastly above even the power of the seven Cosmic Stars. When Mario uses this gem to transform into Universe Mario, it constantly feeds him Star Magic to exponentially increase his speed and strength as time goes on.
* Elemental Manipulation:
** Mario can manipulate the elements at the atomic level with his mind alone.
*BFR:
** By opening a black hole, Mario is able to use this to suction enemies. He can send others to the Space of Death, and presumably to any other location of his choice.
*Adaptation:
** Mario can adapt to his surroundings, such as when he transformed to match the heat of a desert, the cold of a tundra, and the plant life of a forest.
== FEATS ==
* Defeated the Shadow Queen, Super Dimentio, King Olly, Bowser, Donkey Kong, Wario, Wart, Cackletta, & Smithy
* Survived being attacked by slurp guys and having nearly all his paint sucked out(paint is his life force)
* Survived being sucked into a black hole
* Banished Dimentio into the Space of Death
* Stripped Bowser of invincibility
* Can outrun sound waves
* Survived a timeline being re-written
* Prevented a time Paradox
* Restrained a 9,999,999 ton Chain Chomp
* Crushed buildings as Mega Mario
* Lifted & punted The Great Tower of Bowser Land
* Became Sensei of Jinx's dojo
* Quick enough to run up wall
* Piloted the Star Driver at Mach 900
* Survived a 9.9 megaton explosion
* Cracked and shattered Piranha Planet 
== Gallery ==
File:943A91D7-41BB-4C2A-81F7-01A22E98F186.jpeg|Universe Mario
File:6B29E56C-4FCD-416D-BC01-303140BF6285.jpeg|Cosmic Mario
File:36ADFA89-17D8-44D7-84D9-C990678B4809.jpeg|Fury Mario
File:9470CFD0-C175-41D1-B07E-0C9F1FBA9245.jpeg|Cosmic Stars
File:95212B8F-BC78-41D2-8FE6-A01CB5C8B76F.jpeg|Universal Star
File:3A923A97-DDA8-4CB6-9211-472F2420E314.png|Dark Star
File:D3F67D3F-9E4F-4462-AA2A-A932989902CF.jpeg|Hammer of Thunder
File:9688BB14-5EC9-4307-98D7-911FB5241C4C.jpeg|Hammer of Light
File:D3C9841B-AE30-4EB3-8272-53E157B6C228.jpeg|Crystal Stars
File:71CD7A42-EBF4-4074-A804-8CEF6C50431B.webp|Star Spirits
File:0C68B23A-1F45-4D50-B79C-065D61DD1BC4.jpeg|Star Wand
File:77B532F0-6C84-428A-903C-8ACE66B6C4FD.png|Pure Hearts
File:FC310C4D-B1C4-4804-AD97-647498E7E0A3.jpeg|Space of Death