Rogue / Priest

Rogue / Priest -- The Duelist
==Main Way of Playing==
The Rogue / Priest has a melee DPS role designed around heavy stuns and high critical damage. Aesthetically, it fits the role of heavily weakening another melee class to constantly stay in a superior position. Key attributes for it include Dexterity and Stamina. This combination prefers to use daggers to make the most of its abilities.
Key abilities include Shadowstab, Low Blow, Wound Attack, Blind Spot, Sneak Attack, and Magic Barrier.
== Equipment Available ==
== Rogue General ==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Shadowstab 	1 	20 energy 	Instant 	 	50 	Causes 70.0% main hand weapon DPS + 0.20 x Dexterity physical damage with an additional Bleed effect. For 10.0 seconds Bleed causes 5.0 damage every 2 seconds. (Extra effect is only produced only if the main hand is wielding a dagger.)	+4.9% and +2.5 per level
 	Throw 	4 	1 projectile	Instant 	4 seconds 	 	Throws a hidden weapon at the target, causing 50.0% main hand weapon DPS plus 1.00 times Projectile Damage. 	+3.5% per level
 	Blind Stab 	8 	20 energy 	Instant 	10 seconds	50 	Inflicts 20.0 + 0.20 x Dexterity physical damage with an additional Blind effect for 15.0 seconds. (Must be in front of the target to use skill.) 	+4.0 per level
 	Projectile Training	12 	 	 	 	 	Can equip projectiles. 	
 	Off Hand Training 	16 	 	 	 	 	1-H weapons can be held in off hand. (Class-related limitations still apply.) 	
 	Agility 	20 	 	 	 	 	Permanently increases dodge rate by 2.0%. 	+0.1% per level
 	Nimble Hands 	24 	 	 	 	 	Increases attack speed by 2.0%. 	+0.1% per level
 	Shadow Step 	28 	20 energy 	Insant 	20 seconds	100 	Instantly move behind the target. 	
== Rogue Class-specific ==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Assassins Rage 	1 	- 	Instant 	5 minutes 	Self 	For 15.0 seconds, the chance to deal critical hits is raised by 1500.0, and during that time critical damage is enhanced as well.
Critical Physical Hit Rate: 1500 (vs a 100 lvl => 22,5% of critical hit chance)
Enchanted Critical Damage: +??.? % 	-
 	Low Blow 	2 	30 energy 	Instant 	 	50 	Inflicts 100.0% main hand weapon DPS + 0.30 x Dexterity physical damage, and if the target already suffers a Bleed effect, it can cause an additional Grievous Wound for 10.0 seconds. 	+7.0% per level
 	Wound Attack 	6 	35 energy 	Instant 	6 seconds 	50 	Causes 105.0% main hand weapon DPS + 0.30 x Dexterity physical damage. For each Bleeding or Grievous Wound caused by the Rogue skills (cast by you), Wound Attack can cause additional damage. 	+6.3% per level
 	Dagger Mastery 	10 	 	 	 	 	Increases dagger damage by 10.0%. 	+1.2% per level
 	Blind Spot 	14 	25 energy 	Instant 	6 seconds 	50 	Attacks target from behind, causing 150.0% main hand weapon DPS + 0.30 x Dexterity physical damage and adds a bleeding that deals 5.0 damage every 2 seconds for 6.0 seconds. (Must hold a dagger and be behind the target.) 	+9.0% and +2.5 per level
 	Numbing Dagger 	16 	1 projectile 	1 second 	 	150 	Throws a poisoned dagger that can numb the target for 10.0 seconds. Can only be used on Humanoids and living creatures. (Requires you to be Poisonous; consumes 1 projectile, the numbed target awakens when attacked; only one target at a time can be kept under control.)
(For players this effect lasts for 3.0 seconds.)	+0.4 per level
 	Poison (+) 	16 	1 poison bottle	1 second 	- 	- 	For 900.0 seconds normal attacks have a 50% chance to add Poisoned effects and the target's damage is lowered by 2%. (Can be stacked 4 times, until a maximum of 8%) 	-
 	Hide 	18 	 	Instant 	 	 	You go into hiding to avoid discovery by the enemy. Your movement speed is reduced by 50.0%. 	-0.6% per level
 	Premeditation 	18 	20 energy 	Instant 	 	 	Makes your next attack a critical attack, and the power of the critical attack is increased by 40.0%. (Cannot be used in combat.) 	
 	Sneak Attack 	22 	30 energy 	Instant 	 	50 	By attacking the target from behind, Sneak Attack causes 130.0% main hand weapon DPS + 0.30 x Dexterity physical damage with an additional 3.0-second Stun and 6.0-second Bleed effect. (Cannot be used when already in combat. Can only be used when behind the target. Requires dagger to cause Bleed effect.)	+7.8% per level
 	Treasure Hunter 	26 	 	 	 	 	Increases your and your party's chances of finding items by 5.0%. 	+0.3% per level
 	Vanish 	30 	 	Instant 	10 minutes	 	Vanish from sight for 20.0 seconds, removing all aggro and leaving combat. 	
 	Off Hand Mastery	32 	 	 	 	 	Increases off hand damage by 4.0% and accuracy by 4.0%. 	+0.3% and +0.3% per level
 	Sprint 	34 	 	Instant 	5 minutes 	100 	Increases movement speed by 10.0% for 30 seconds. 	+0.6% per level
 	Evasion 	36 	 	Instant 	2 minutes 	 	Increases dodge rate by 10.0% for 10.0 seconds. 	+0.5% and +0.2 per level
 	Combo Throw 	38 	1 projectile 	Instant 	4 seconds 	 	Throws 2 hidden weapons. Each weapon causes 50.0% main hand weapon DPS plus 1.00 times Projectile Damage. 	+7.0% per level
 	Shadow Prison 	40 	50 energy 	Instant 	 	180 	Binds the enemy's shadow. The target cannot move or use skills for 5.0 seconds. 	
 	Informer 	42 	 	Instant 	5 minutes 	 	Increases party members' chance to deal critical hits by 30.0 for 60.0 seconds. 	+5.4 per level
 	Fervent Attack 	44 	 	Instant 	5 minutes 	 	For 30.0 seconds, Physical Attack Speed is increased by 5.0% and Physical Defense is decreased by 5.0%. 	+0.3% and +0.3% per level
== Priest General ==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Rising Tide 	1 	12 MP 	2 seconds	 	 	Summons a torrent that deals (40..1104) Water damage to the target. 	+11.2 per level
 	Urgent Heal 	1 	25 MP 	1 second 	 	250 	Quickcast that restores (35..700) points of target's HP. 	+7.0 per level
 	Regenerate 	4 	35 MP 	Instant 	 	180 	Regenerate (20..362) of target's HP every 2 seconds for 20.0 seconds. 	+3.6 per level
 	Holy Aura 	8 	2% MP 	Instant 	2 minutes	 	Immune to all damage for 5.0 seconds. 	
 	Magic Barrier 	12 	120 MP	Instant 	 	 	For 900.0 seconds, all party members' Magical Defense increases by (6.0%..39%).
The maximum level of this skill is 50.	+0.65% per level
 	Blessed Spring Water	16 	120 MP	Instant 	 	 	Increases party's Water resistance by (10..200) points for 900.0 seconds.	+2.0 per level
== Rogue / Priest ==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Quickness Aura 	15 	30 MP 	Instant 	 	 	Your and your party members' dodge rate raises by 2.0% for 900.0 seconds.
The maximum level of this skill is 50. 	+0.28% per level
 	Wound Tear 	20 	 	 	 	 	Raises your Wound Attack's critical hit rate by 30%. 	
 	Shadow Walker 	25 	 	 	 	 	You can use Sneak Attack during battle. The energy cost is reduced by 10, but the cooldown is increased by 10 seconds. 	
 	Fearless 	30 	40 MP 	Instant 	60 seconds	50 	Immune to Fear effect for the next 10.0 seconds.
(This skill can be used even if you are in a state that doesn't allow you to cast spells.) 	
 	Kick 	35 	30 MP 	Instant 	15 seconds	50 	Kicks the target's shinbone causing 80.0% main hand weapon DPS + 0.20 x Dexterity physical damage. Due to great pain the target's movement speed is lowered by 10.0% for 8.0 seconds.
(Movement speed of players is lowered by 10.0% for 4.0 seconds.)
(This skill lowers the movement speed by a maximum of 55.0%.)	+4.8%, +0.9% and +0.8% per level
 	Slowing Poison 	40 	1 poison bottle	1 second 	30 seconds	120 	Using Slowing Poison on your target reduces the target's Physical Attack Speed by 60.0% for 10 seconds. (Physical Attack Speed of players reduces by 30.0% for 5.0 seconds.)
(Consumes one poison bottle.)	
 	Sinister Methods 	45 	 	 	 	 	Making a successful hit with Low Blow or Blind Spot instantly increases your Critical Physical Hit Rate for 10.0 seconds.
(After the effect has ended it cannot be triggered again for 20.0 seconds.)	
 	Mana Surge 	50 	 	 	 	 	Magic Barrier will recover MP whenever you receive a physical attack, and reduce the damage inflicted on you by 5.0%. (After the effect has ended it cannot be triggered again for 30.0 seconds.)	
 	Mana Needle 	60 	 	 	 	 	While in a Magic Barrier, received Physical Damage will stun the attacker for 2 seconds. (After the effect has ended it cannot be triggered again for 30 seconds.) 	
 	Demonstration of Evil	70 	 	 	 	 	When Sinister Methods are triggered, your party members receive half the effect. 	
== Tips and Tactics ==
* A Rogue / Priest has advantage against both physical and magical classes thanks to its many stuns, damage dampening, and high critical damage, which makes it effective in PvP.
* Switching to a Priest / Rogue makes it an effective magical DPS class and secondary healer, giving it a different role to try out.
== Notes ==
Category:Class Combo
Category:Rogue
Category:Physical DPS
Category:Melee
Category:SemiHealer