106396-carbine-want-to-make-some-more-money

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Heya!
 
Preface: I love this game and hope many other players continue to play it! I have a wide range of experience in MMOs and would like to say I talk to myself quite often oh snap!
 
 
So obviously there has been a decline in population, can't ignore that forever am I right? However I personally feel like the majority of players leaving are the casuals =(
 
Lets keep everyone and bring in more ehhh? Yeah buddy!
 
Business model (Hypothetically of course):
 1. End game is time consuming? Well not so much for us who like to play hard mmos am I right? However for the casual it's a bit of a grind, and nowadays there's so much instant action out there who wants to grind when they only have a few hours to play, if that?
 2. Players love a challenge and this game is obviously giving us one (which keeps me around =P), however casuals want to know they achieved something in that hour or two a day they can play.
 
Scenario 1 (have multiple others off the top of my head0
 
Player A: HARD CORE!!*&)(*##&@()%!! (Time? Wtf is time!!? I got all day bra!)
Player B: Casual (1-2 hours a day tops)
 
So first of all lets say there's 3 dungeon modes: Reg (so easy its boring!), Hardcore (with appropriate lvl 50ish gear of course), INSANE (OH SNAP IT'S HARD!).
 
Player A has all the time in the world, they run thru hardcore dungeons and gear themselves within a week if that. INSANE is next and it takes so much time to kill a boss because of the difficulty; however the reward is UBER AWESOME! Player A obviously gets what they deserve by putting the time into the game.
 
Player B well shoot I have an hour lets do a reg (hour dungeon so easy), well the gear I get is pretty basic which I could use in hardcore dungeons and wow i got a few elder gems alright hardcore dungeons here I come (in a few months =P)  Player B is satisfied, they were able to run a dungeon under an hour and continue on with their life.
 
Dungeon rewards obviously scale on difficulty.
 
CARBINE: You get to keep more gamers oh yeah baby! More people want to play a game they walk away feeling satisfied with.
 
 
PS lets do a cash shop for costume gear =P
 
 
Remember money flow is good, keeps us getting our oh so needed class balance patches, expacs, and fix pvp eh? (Please fix pvp lol first imo!)
 
 
Well guys let me know what you think.  I love a challenge and I love this game, I just want to see more people stick with it and play it; however we need to keep around a huge part of the consumer base!	
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			Like everything but the costume cash shop... Friggen Cryptic took my money for a good few months with that...	
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Stop adding F2P cash shop options to a Sub Based game.
 
Let Carbine do that if/when they go F2P.
 
Sub based = we pay 15 bucks a month and they don't nickel and dime us on 'features'.	
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Stop adding F2P cash shop options to a Sub Based game.
 
Let Carbine do that if/when they go F2P.
 
Sub based = we pay 15 bucks a month and they don't nickel and dime us on 'features'.
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			Selling 15$ worth of game time for 20$, and creating way too many servers forcing most people to drop 20$ per character to play with people or spend all the time rerolling - on top of having a box price for the game - has made them plenty of money.  No need for anything else when all that's in play.	
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OK OK!
 
Besides my idea about a cash shop for costumes.....
 
What's your opinion on everything else?	
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			They could just make everything hard and remove time limits	
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They could just make everything hard and remove time limits
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No.
 
For the same reason people in each camp harp at each other in WoW and other games.
 
Hardcores say Casuals should never see "their content" and complain if casuals get to experience it, EVEN IF the rewards are sucky by comparison.  If rewards even "look like" hardcore rewards Hardcore players whine about casuals not earning anything and being handed to them.
 
Casuals in general play the "it's not fare card" the "I pay the same as everyone else card" etc. ( not talking about those that really have time management challenges due to irl responsibility those people next to never complain about anything ) ... just the "casuals" that "think" they are all uber. ;)
 
So basically this war is fought in every MMORPG on the market today.  Best to not offer any option here to add fuel to the fire. :P
 
PS ... Let me add by Today's Hardcore "Standards" I am a casual and by Casual "standards" I am "insane".  Primarily a leveler these days that only engages in Endgame with family and friends because he is tired of all the internet drama of "pugging" and "large guilds". ;)	
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No.
 
For the same reason people in each camp harp at each other in WoW and other games.
 
Hardcores say Casuals should never see "their content" and complain if casuals get to experience it, EVEN IF the rewards are sucky by comparison.  If rewards even "look like" hardcore rewards Hardcore players whine about casuals not earning anything and being handed to them.
 
Casuals in general play the "it's not fare card" the "I pay the same as everyone else card" etc. ( not talking about those that really have time management challenges due to irl responsibility those people next to never complain about anything ) ... just the "casuals" that "think" they are all uber. ;)
 
So basically this war is fought in every MMORPG on the market today.  Best to not offer any option here to add fuel to the fire. :P
 
PS ... Let me add by Today's Hardcore "Standards" I am a casual and by Casual "standards" I am "insane".  Primarily a leveler these days that only engages in Endgame with family and friends because he is tired of all the internet drama of "pugging" and "large guilds". ;)
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PS lets do a cash shop for costume gear =P
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Sub model, transfers, Credd, name/race/appearance/faction change, game sales, Xpacs, keychain authenticator, & real life merchandise.  
 
All plenty of ways to bring in money w/o going the direction of a cash shop.
 
Services>Cash shop 	
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None of above ideas really sound interesting for Chua.
Three dungeons types? Chua pretty sure will make one of them obsolete real fast.
 
Cash shop?
 	
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			posts like these ruined WoW. well not literally these posts but the fact blizzard actually listened to and implemented them.	
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Stop adding F2P cash shop options to a Sub Based game.
 
Let Carbine do that when they go F2P.
 
Sub based = we pay 15 bucks a month and they don't nickel and dime us on 'features'.
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			No to the cash shop idea. They can do it if they go f2p, because then I won't be around anymore :lol:	
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I fixed it for you!
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My point is its either one or the other, not both :P
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			Kind of off topic, but can you imagine how much money City of Heroes/Villains would have made as a F2P game selling costume items, story arcs, and powersets ala  DC online?	
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Kind of off topic, but can you imagine how much money City of Heroes/Villains would have made as a F2P game selling costume items, story arcs, and powersets ala  DC online?
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			Cash shop no... but PLEASE add more game services like CHARACTER CUSTOMISATION and FACTION CHANGE.	
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			The game launched saying it was hard, and for hardcore people...  Why even bother subbing if you only play 2 hours a day.  They clearly said, hey this game isnt for you and never will be.	
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Kind of off topic, but can you imagine how much money City of Heroes/Villains would have made as a F2P game selling costume items, story arcs, and powersets ala  DC online?
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The game launched saying it was hard, and for hardcore people...  Why even bother subbing if you only play 2 hours a day.  They clearly said, hey this game isnt for you and never will be.
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The game launched saying it was hard, and for hardcore people... Why even bother subbing if you only play 2 hours a day. They clearly said, hey this game isnt for you and never will be.
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			Servers are still down.  Cant stop, wont stop. bad boy for life	
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Servers are still down. Cant stop, wont stop. bad boy for life
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			Hate to say it but games like this usually only get one chance with most gamers. Most have tried it, moved on and will probably not come back. This is a decent game, kind of reminds me of old eq and eq2 early days with locked dungeons and general grinding of everything. I guess it has its market but it is honestly a very niche market in the west so it is no surprise the games population is dwindling fast. Not to mention most of the gamers left here are of the more hardcore attitude variety.. Ill never forget my first dungeon experience in this game that lasted about 15 mins.. It was a level 20 dungeon, we all joined together in about 20 mins and about 3 mins into the dungeon, the healer starts spamming were all noobs and he won't heal.. Just kept spamming it for like 10 mins.. I was like wtf is wrong with this clown? There was no mistakes, no one died, the tank pulled fine.. I just didn't get what his problem was other than he most likely needed meds to chemically balance himself out so he wasnt such an entitle eltite jack ass.. I mean, if you're qued up for the first dungeon in the game, your are bound to get stuck with some new players.. How else are they supposed to learn.. And to be honest the dungeon didn't even look that hard from other games I've played.. Ill never forget that clowns name.. if that is any indication of what others have experienced in this game, it is no wonder the player base has died.	
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Hate to say it but games like this usually only get one chance with most gamers. Most have tried it, moved on and will probably not come back. This is a decent game, kind of reminds me of old eq and eq2 early days with locked dungeons and general grinding of everything. I guess it has its market but it is honestly a very niche market in the west so it is no surprise the games population is dwindling fast. Not to mention most of the gamers left here are of the more hardcore attitude variety.. Ill never forget my first dungeon experience in this game that lasted about 15 mins.. It was a level 20 dungeon, we all joined together in about 20 mins and about 3 mins into the dungeon, the healer starts spamming were all noobs and he won't heal.. Just kept spamming it for like 10 mins.. I was like wtf is wrong with this clown? There was no mistakes, no one died, the tank pulled fine.. I just didn't get what his problem was other than he most likely needed meds to chemically balance himself out so he wasnt such an entitle eltite jack ass.. I mean, if you're qued up for the first dungeon in the game, your are bound to get stuck with some new players.. How else are they supposed to learn.. And to be honest the dungeon didn't even look that hard from other games I've played.. Ill never forget that clowns name.. if that is any indication of what others have experienced in this game, it is no wonder the player base has died.
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I am all in favor of everything in the OP.
 
I want more costumes and I'll pay for them. Gimme Cash Shop, please! Carbine do NOT listen to these people! CASH SHOP! CASH SHOP! CASH SHOP!!!!!!!
 
(No, I will not listen to you rant about why you don't like Cash Shops. I don't care about any of you enough to change my mind. I have a good job. I make a lot of money. I want to spend it on costumes and vanity pets. I am sorry if you can't afford those luxury items. I really am. But tough. I can and I want them.)	
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I am all in favor of everything in the OP.
 
I want more costumes and I'll pay for them. Gimme Cash Shop, please! Carbine do NOT listen to these people! CASH SHOP! CASH SHOP! CASH SHOP!!!!!!!
 
(No, I will not listen to you rant about why you don't like Cash Shops. I don't care about any of you enough to change my mind. I have a good job. I make a lot of money. I want to spend it on costumes and vanity pets. I am sorry if you can't afford those luxury items. I really am. But tough. I can and I want them.)
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That's great.
 
Now let's do a Kickstarter to get Carbine the cash they need to fix PvP and attunement and add an oceanic server and we're good.
 
Since its your shout and all :P
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NOOOO!
They will take the money and still won't fix PvP.
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But man, I'll good GREAT doing broken PVP with an unbalanced class, won't I!??
 
Awww, yeah.
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I'd rather have an unfinished endgame with shitty loot!
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Well, Hell, brother. Take your pick. Those games are everywhere, not just here.
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Ok guys....lol....
 
 
 
As I states previously the cash shop idea was an after thought of mine=P so let's get back on topic. You guys are really against 3 different dungeon levels with scaled loot? I mean come on guys help me understand the hate on that!? Hardcore people lose nothing of anything gain more loot...meanwhile casuals etc. Can earn gear at a much much much slower rate! 
 
Like I said cash shop was a after thought and heya let's stay on topic here guys! What y'all think?	
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Heya!
 
Preface: I love this game and hope many other players continue to play it! I have a wide range of experience in MMOs and would like to say I talk to myself quite often oh snap!
 
 
So obviously there has been a decline in population, can't ignore that forever am I right? However I personally feel like the majority of players leaving are the casuals =(
 
Lets keep everyone and bring in more ehhh? Yeah buddy!
 
Business model (Hypothetically of course):
 1. End game is time consuming? Well not so much for us who like to play hard mmos am I right? However for the casual it's a bit of a grind, and nowadays there's so much instant action out there who wants to grind when they only have a few hours to play, if that?
 2. Players love a challenge and this game is obviously giving us one (which keeps me around =P), however casuals want to know they achieved something in that hour or two a day they can play.
 
Scenario 1 (have multiple others off the top of my head0
 
Player A: HARD CORE!!*&)(*##&@()%!! (Time? Wtf is time!!? I got all day bra!)
Player B: Casual (1-2 hours a day tops)
 
So first of all lets say there's 3 dungeon modes: Reg (so easy its boring!), Hardcore (with appropriate lvl 50ish gear of course), INSANE (OH SNAP IT'S HARD!).
 
Player A has all the time in the world, they run thru hardcore dungeons and gear themselves within a week if that. INSANE is next and it takes so much time to kill a boss because of the difficulty; however the reward is UBER AWESOME! Player A obviously gets what they deserve by putting the time into the game.
 
Player B well shoot I have an hour lets do a reg (hour dungeon so easy), well the gear I get is pretty basic which I could use in hardcore dungeons and wow i got a few elder gems alright hardcore dungeons here I come (in a few months =P)  Player B is satisfied, they were able to run a dungeon under an hour and continue on with their life.
 
Dungeon rewards obviously scale on difficulty.
 
CARBINE: You get to keep more gamers oh yeah baby! More people want to play a game they walk away feeling satisfied with.
 
 
PS lets do a cash shop for costume gear =P
 
 
Remember money flow is good, keeps us getting our oh so needed class balance patches, expacs, and fix pvp eh? (Please fix pvp lol first imo!)
 
 
Well guys let me know what you think.  I love a challenge and I love this game, I just want to see more people stick with it and play it; however we need to keep around a huge part of the consumer base!
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			I don't care about cash shop with costumes, pets, mounts. Why? Cause it doesn't have balance items sold in there. And I don't understand people that are against it. They don't even tell the reasons why they are against it. I know there are a lot of people that love to play and buy those vanity items for characters, house, for mounts. CashShop is good until it sells items that influence balance.	
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			Yeah... the minute they add a cash shop to a sub game is the day I leave, probably a lot of others too.	
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Kind of off topic, but can you imagine how much money City of Heroes/Villains would have made as a F2P game selling costume items, story arcs, and powersets ala  DC online?
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			Not a fan of "buying" costumes. Kinda makes the game feel a bit corporate	
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Kind of off topic, but can you imagine how much money City of Heroes/Villains would have made as a F2P game selling costume items, story arcs, and powersets ala  DC online?
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In my opinion, Carbine's "hardcore" is aimed at people who take their time, enjoy the game, work on the content on a steady pace. They first level up in peace, form bonds with players and then start working on the attunement.
Once the attunement has been completed they will dabble more in the end-game and raiding content, allowing Carbine to monitor and adjust the entire game on a reasonable pace and not spit cut & clear end-game content out every month. Just looking at the leaked information about the future Drops believes me to be right or in the right direction.
 
The hardcore defined by Carbine is what we call "old-school" gamers. Those who play games for fun and for a challenge.
Those who do not give a flying *cupcake*about world-first, server-first or e-peen. They play the game and take the challenges because they enjoy it.
 
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