Explosion

Explosion (ex)Basic Set p414 is a +50% modifierBasic Set p104 and a set of rulesBasic Set p414. Explosions are considered incendiary attacks, and can start fires.
P102 suggests it can sub for Area Effect to open Emanation.
==Rules==
*Collateral damage: everything within (2 x dice of damage) yards.
*Surrounding damage: Target damage/(3 x distance in yards from the center of the blast)In classic this was Target damage/4 x distance in yards from the center of the blast
*Armor divisor: only applies to target not collateral damage
*An explosion doing 6dxn damage takes (nxn)/4 pounds of TNT.
*Relative Explosive Force: ranges from Serpentine Powder (0.3; TL 3) to Stabilized Metallic Hydrogen (6; TL 10)Mercury Fulminate is possible from alchemy labs...and was a reason some of them blew up.
==Internal==
2008 http://forums.sjgames.com/showthread.php?t=39068 references UT131 saying internal explosions are x3 per B415
Kromm comments
==Quotes==
===Kromm===
2012 http://forums.sjgames.com/showpost.php?p=1336567&postcount=12
Explosions get maximum damage if contact (p. B415),
double damage if contained (High-Tech, p. 181),
or triple damage if internal (p. B415);
count as incendiary (p. B414);
throw incidental fragments (p. B415);
and generate blinding flash and deafening concussion (High-Tech, pp. 181-182).
These effects can be removed as limitations;
Missing Damage Effect (Powers, p. 102) suggests pricing.
I'd probably go with
-5% for no containment effects (which take immense amounts of setting up to exploit),
-10% for no incendiary effect (canonical),
-5% for no incidental frags (at 1d-4 to 1d, they aren't that amazing),
and
-5% for no sensory effects (which are, like containment effects, hard to use).
So for an explosion that just spreads damage around using the rules for explosions, without any of the other rules in effect, it's +25%.
Just be sure to ignore most of the Basic Set and High-Tech's rules for explosions in that case.
==See Also==
*Rules
**Fragmentation
**Incendiary
**Incidental Fragmentation
**Internal Advantages
**Large-Area Injury
**No Incendiary Effect
*Skills and Examples
**Explosives (skill)
**Explosives (materials)
==Notes==
== References ==
Category:Enhancements