Siegfried von Nibelung

Sir Siegfried von Nibelung was a German nobleman, knight, and sentinel. Alongside his twin brother, Sigurd, Siegfried was one half of a reincarnation of Sigurd the Dragon Slayer, though he was the part of Sigurd that was remembered as Siegfried by the Germans. 
Siegfried was a member of the Order of Holy Knights and fights to protect the world from demons and monsters.
== Biography ==
=== Early Life ===
Siegfried von Nibelung was born in the Rhineland, Germany as the son of Sigmund and Sieglinde von Nibelung and the twin brother of Sigurd von Nibelung. Siegfried and Sigurd were both half of the legendary warrior Sigurd.
Siegfried knew of his origins from a young age and was proud of them. Having had natural talent in combat, Siegfried began training to be a Holy Knight since he was about seven years old.
When Siegfried was about 12 years old, he formally joined the Holy Knights as a squire. By the time he was 15, he was fully knighted and became one of the most respected members of the order.
Siegfried met Kriemhild Burgundy when he was 14. Kriemhild was the reincarnation of Sigurd Fafnirsbane's second wife, also named Kriemhild. Despite being the reincarnations of two lovers, the two decided to be friends instead of romantically involved as although they shared the souls of the originals, they were still their own people. Despite their decision, they still ended up falling for each other though it was by their own merits and not because of their reincarnations. The two began dating when they were 16 and got married at 22. The two had twin children, Sigmund and Svanhild, when they were 24. 
== Personality ==
Siegfried was quite similar to his original life, though his own experiences have lead to some distinct differences. 
Siegfried was generally a polite and genial man, though he was also somewhat taciturn and even shy with most people. Siegfried was very humble about himself and never boasted. Siegfried's reserved manner of speech caused some people to believe he was simple. Siegfried would likely agree with their assessment, though he was actually quite intelligent. Siegfried claimed to be more of a follower than a leader. Although, he was a very reserved person with strangers and still somewhat introverted with people he knew and liked, those who knew him well called him a very affable person and even called him cute.
Siegfried was a devout Christian and was a member of the Holy Knights, having a pact with God. While most of Siegfried's family was pagan and worships the Norse Gods, Siegfried remains steadfast in his beliefs but also was unwilling to convert them, respecting their faith as they do the same to him.
Siegfried liked to help people as much as possible, though his help often allowed others to take advantage of his generosity. Unlike his original life or his brother, Siegfried was not a brutal fighter and was instead very honorable and steadfast. Siegfried admitted to loving fighting, but dislikes killing and hurting others and he valued helping people more than a good fight.
While Siegfried was a human, he did have some characteristics that were similar to dragons. Siegfried was a bit of a hoarder, especially of his treasures. Siegfried has been called somewhat miserly or even a cheapskate by those who knew him.
In many respects, Siegfried was the very picture of a good and righteous knight.
== Appearance ==
=== Physical Appearance ===
Siegfried was a German male with silver hair, light blue eyes, and pale skin. Siegfried was a tall and muscular man, standing at 6'6" and weighing at about 270 lbs. While very muscular, Siegfried was also quite lean and had a build perfect for his status as a knight. 
Siegfried had thick and wavy silver hair that was very long and lustrous. Siegfried's hair was long and silky, being soft to the touch. Siegfried wore his hair long and it ended at his middle back. Siegfried had bangs that framed his face, with his fringe covering his right eye. Siegfried also had noticeable sidelocks that hung in front of his ears and ended to about where his chin was. Siegfried's hair was rather messy with many ends sticking out, especially two locks that rose from the top of his scalp and looked vaguely like horns. 
Siegfried had almond shaped eyes that were generally soft and neutral. Siegfried's eyes were a vivid and beautiful shade of light blue and were compared to glaciers. Siegfried's gaze could be very intense at times, but he was usually more gentle. When Siegfried was angry his eyes burned with rage while also looking as cold as ice. Siegfried had long and thick eyelashes and he had small and thin eyebrows. 
Siegfried had an oval-shaped face that was perfectly symmetrical and slightly androgynous in appearance. Siegfried had high cheekbones, a small, straight, and sharp nose with small nostrils, a strong and sharp jawline, and a strong chin that ended in a rounded point. Siegfried had relatively thin lips that were a light pink in color and his teeth were pearly white. Siegfried was unable to grow facial hair and was clean shaven at all times. Siegfried's ears were of average size, were rounded, and had attached lobes. Siegfried had sharp and chiseled facial features. 
Siegfried's body was very well proportioned and he had long arms, a long torso, and long legs. Siegfried had a long and muscular neck, broad shoulders, a vast and muscular back, well-muscled and toned arms, large hands with long, slender, and dexterous fingers, a chiseled chest, a flat stomach with twelve-pack abdominal muscles, a narrow waist with a V-Shape, muscular legs with thick thighs and strong calves, and large fat. Siegfried had only around 7% body fat. Siegfried did not have any body hair, being naturally hairless aside from his scalp. Siegfried's skin was noted to very hard though it was smooth, as a result of his Lied vom Hürnen Seyfrid. Siegfried lacked any scars or marks on his body, with it looking flawless. Siegfried's skin was very pale and creamy, but it was still very healthy looking. Despite his extremely fair skin, Siegfried was unable to be sunburned and didn't even tan, likely a result of his dragon abilities. Even with his reserved nature, Siegfried had a very noticeable blush with his pale skin unable to hide it at all. According to Kriemhild, Siegfried is very well endowed, though Siegfried was very embarrassed by her proclamation and attempted to change the subject immediately. Siegfried apparently smelled like freshly fallen snow. 
Siegfried had a deep, soothing, and soft voice with a German accent. Siegfried spoke very formally at most times and he had a habit of reverting to his native language, German. Although very soft-spoken and preferring to be silent, Siegfried could be authoritative if he needed to be. Siegfried's laugh was mostly a quiet chuckle and he apparently had a very good singing voice such that he would be perfect for an operatic performance. 
Siegfried's general demeanor was confident and stoic. Siegfried rarely expressed his emotions with most people, though he was still very courteous and polite to everyone he met. Siegfried seemed to have a neutral expression at almost all times, aside from faint smiles or frowns. Siegfried's movements were dignified and he had the grace that came to a nobleman and knight. Even in battle, Siegfried's face remained impassive though he tended to have a slight frown with harsh eyes. 
Siegfried was considered extremely handsome by many. Siegfried was considered pretty boy because of his very fair face, even with his large and muscular body. Siegfried was said to blur the lines between a pretty boy and hunk, and his body was like that of a marble statue. Siegfried was considered a very beautiful man in most respects with his stoic demeanor only adding to it in ways. While his brother had a rougher exterior and roguish charm that made him just as handsome in a different way, Siegfried embodied the type of beauty that a fairy tale knight or prince charming. Siegfried was aware he was considered very attractive, but it meant little to him as the only person he wanted to look good for was his wife. 
Siegfried looked quite similar to his brother, Sigurd. While they were identical twins, they ended up developing differently. Both were extremely handsome men with silver hair, light blue eyes, and pale skin with the same face but they had differences with Siegfried being taller, slightly more muscular, having longer hair, being unable to grow body hair, and he lacked Sigurd's scars and runic tattoos. Sigurd claims to have a nicer butt than Siegfried does, which Siegfried didn't argue against (though Kriemhild argued on his behalf, much to his mortification). 
=== Outfits ===
Siegfried's primary outfit was a black, long-sleeve, turtleneck tunic with white lining and accents, a black belt with a silver buckle, matching trousers, black gloves that nearly reached his elbows, and black boots that reached his knees. Siegfried also wrapped a long, navy blue scarf around his neck that ended at his waist. 
In battle, Siegfried wore a full suit of armor, sans a helmet over his regular outfit. Siegfried's armor consisted of a gorget, a cuirass, pauldrons, rerebraces, couters, vambraces, gauntlets, tassets, faulds, a culet, cuisses, poleyns, greaves, and sabatons. Siegfried's armor was primarily silver in color, though the toes and heel of the sabatons, poleyns, knuckles of the gauntlets, poleyns, parts of the pauldrons were navy blue instead of silver, as were a few accents on the cuirass. Siegfried wrapped his scarf tighter around him and the scarf covered the lower half of his face. Siegfried also wore his cloak, Tarnkappe, a hooded, black cape with a blue interior and a gold dragon crest on the back that ended at his ankles and could cover his entire body. Siegfried only wore the hood up when he used it's invisibility powers. 
Siegfried also wore a belt around his waist and a baldric. Siegfried's belt held the scabbard for Nothung on his left side and his baldric held the scabbard for Balmung.
== Attributes ==
=== Stats ===
Strength	Speed 	Agility 	Dexterity	Endurance	Durability	Willpower	Combat Skills
S+ 	A+ 	A 	A 	S++ 	S++ 	S++ 	S+
Stealth 	Perception	Intelligence	Wisdom 	Mana 	Drives 	Charisma 	Luck
D 	A 	B++ 	B+ 	B 	A 	A 	D
=== Combat ===
=== Abilities ===
==== Physical Abilities ====
Superhuman Strength: Siegfried possessed tremendous strength that was far greater than what a normal human could ever hope to attain. Siegfried's strength was so great that he often had trouble controlling it when he was younger, though he has since lost this weakness through training with the Order of Holy Knights. Siegfried can easily lift and throw cars without a sweat, slay giant monsters without question, and could passively crush a man's skull with a single hand as though it were nothing. Siegfried regularly cuts monsters in half as though they were papier-mâché, could forcefully hold open the jaws of a dragon, cut through marble columns with his sword, could shatter concrete with a single strike, could puncture steel, and could throw javelins hard enough that they act more like missiles than spears. Siegfried's strikes left gusts of wind in their wake and with enough strength, these gusts could also be used to push anyone who was hit by them back. This strength also extended to his legs which allowed him to move extremely fast and leap great lengths and heights. Siegfried's strength allowed him to use extremely heavy weapons and equipment that normal people could not find feasible. Between himself and Sigurd, Siegfried is physically stronger. 
Superhuman Senses: All of Siegfried's senses are enhanced to a great degree, especially his senses of sight, smell, and hearing. Siegfried could see at least 400 kilometers away and possessed perfect night vision, allowing him to see clearly in the dark. Similarly, Siegfried could smell and hear things from great distances and could pick up on even the subtlest of scents or sounds. Siegfried's sense of touch and taste are also enhanced though not as great as his other senses.
Superhuman Speed: Despite his size and heavy equipment, Siegfried was much faster than he appeared. Siegfried was capable of moving at speeds that rivaled cars and he could even flash step. Siegfried regularly attacked at blinding speeds that were extremely hard or even impossible to see if one were not accustomed to such feats.
Superhuman Stamina: Siegfried had a seemingly never ending amount of stamina and endurance. Siegfried could fight for hours without getting tired. Even when carrying extremely heavily items and armor, Siegfried could continue moving without rest as though he was unencumbered.
Superhuman Durability: Even without his Dragon-Scale body, Siegfried is much more durable than a normal human, but he could still be killed by conventional means.
Healing Factor: Siegfried had a significantly stronger healing factor than most people. Siegfried could heal from most minor wounds within minutes or even seconds. Wounds that could take months to heal only took weeks or even days. Injuries that one might never recover from, Siegfried could eventually heal from, though it would take quite a while. Siegfried could not regrow or reattach limbs and he could still be killed by conventional means or taking enough damage.
==== Mental Abilities ====
Gifted Intelligence: 
Strong Instincts:
Logical Reasoning: 
==== Social Abilities ====
High Charisma
==== Spiritual Abilities ====
Indomitable Will:
Immense Courage
==== Supernatural Abilities ====
Magic Resistance: Siegfried is extremely defensive against all kinds of magic. Any spell that does not reach a certain potency will be instantly nullified the instant it is used on him and any magic that breaches that potency will be reduced a great deal. Only the most powerful types of magic can break through his natural defense or void it entirely, such as those from Gods, high-level Demons, Devils, Dragons, Fae, or comparable beings. He is able to resist magic that attacks his mind and can shake off most magical attacks with barely a scratch. Siegfried could also selectively allow certain magics through if he wished. 
Dragon Abilities: Siegfried inherited draconic abilities from his original life, having gained some of the abilities of Fafnir. Siegfried was not a true dragon nor one with true draconic blood, being more akin to something like a "Pseudo-Dragon". As a result, Siegfried only had some of the abilities associated with Dragons but it still made him very powerful. 
* Dragon Aura: Siegfried could emit a Draconic Aura from his body for a variety of effects. This aura acted as a sort of shield that protected him like an invisible barrier. When flared this aura frightened his enemies and increased their stress, with it outright knocking those with weaker constitutions ought of the fight. On the other side, it emboldened Siegfried's allies and caused them to fight better. Siegfried could also use this aura offensively by channeling it into a body part or weapon to deal extra damage or shoot it out as an energy attack. Siegfried could also use his dragon aura to form a dragon's head which can bite and attack his enemies.
* Draconic Energy: Siegfried had access to the unique magical energies of dragons. This functionally added to his mana pool and allowed him to use dragon spells and other magics.
* Extended Longevity: As a result of his Dragon Blood, Siegfried has the lifespan of a dragon rather than a human. Western Dragons can live for tens of thousands of years. Siegfried will not live quite as long, but he still has a lifespan than will be at least a few millennia long. Siegfried both has a longer lifespan and his aging is different to a human, allowing him to remain in his peak for much longer than a human should. Siegfried will likely remain physically in his twenties for several centuries. Siegfried's use of cursed or Demonic weapons has cut down on his lifespan, though he did not mind as a couple years removed from it meant nothing in the long run.
* Humanoid Draconification: Siegfried could transform into a humanoid dragon form. This form increases Siegfried's senses, strength, speed, durability, stamina, agility, and magical ability. Siegfried also gets the use of horns, fangs, two dragon wings, and a tail. Siegfried wings allow him to fly as a dragon could and his horns, fangs, and tail could be used as weapons. Siegfried could maintain this form for about five hours before he had to revert to his human form.
** Enhanced Superhuman Strength
** Enhanced Superhuman Speed
** Enhanced Superhuman Durability
** Enhanced Superhuman Endurance
** Enhanced Superhuman Agility
** Enhanced Superhuman Senses
** Enhanced Magical Ability
** Fangs
** Horns
** Tail
** Wings
=== Skills ===
Master Swordsman: Siegfried is an exceptional swordsman, being one of the greatest in his generation and possibly the greatest of all Germany. Siegfried primarily fought with longswords and a zweihander. While both these weapons were built with the idea of using both hands, Siegfried was more than capable of using them with a single hand. Siegfried could even dual wield his swords without a problem. Siegfried fought in the German school of fencing and is considered the foremost master of it. Siegfried could fight defensively or offensively with a sword and had a range of movement options, though he preferred defense. Siegfried used all parts of the sword as a weapon and in his hands a sword could function as a spear, shield, war hammer, or even a long range weapon. Siegfried was capable of launching gusts of powerful wind with every strike, could chop hails of bullets in half with speed and accuracy, could deflect a barrage of projectiles, and could unleash a flurry of strikes in an instant. Siegfried's fighting style was mostly centered on powerful strikes, though he didn't sacrifice speed with his attacks. Siegfried has thrown swords like javelins to powerful effect and regularly cuts monsters and even people in half like a hot knife through butter. Between himself and Sigurd, Siegfried is the better swordsman.
Master Spearman: While not his preferred method of fighting, Siegfried is capable of using spears and other polearms. Siegfried could throw spears such that they acted almost like missiles, could unleash a barrage of stabs almost instantaneously, block hails of bullets by spinning his lance, could shatter metal by swinging a polearm like a bat, and could also use his spear for a variety of acrobatic maneuvers like vaulting.
Master Knife Fighter: Siegfried was very skilled with a variety of knives and daggers. Siegfried has learned a variety of different ways to fight with knives and was skilled at using them as melee weapons or by throwing them. Knives were not Siegfried's primary weapon, but he did use them to augment his fighting style and could fight with them as his main weapon if he didn't have access to another. Siegfried could throw dozens of knives and daggers at once all with the speed and strength to puncture through solid steel as though it were tissue paper.
Master Martial Artist: Beyond his skill with weapons, Siegfried was skilled with unarmed martial arts. While not exceptional, he is knowledgeable enough to find a style that works for him and his experience, speed, and strength mean that few could genuinely outclass him unless they specialized in it. Siegfried practiced boxing and wrestling, specifically Kampfringen. Siegfried often used this skill alongside his swordsmanship. 
Skilled Tactician/Strategist: Siegfried was a seasoned combatant and was very capable of using his mind in battle. Siegfried is a very quick thinker and can come up with several plans to assure victory. 
Skilled Swimmer: Siegfried was quite skilled at swimming being able to swim without problems even when being encumbered by armor and weaponry. Siegfried was good enough to keep track with and even beat other skilled swimmers while wearing full plate armor. Siegfried was also skilled at diving and could hold his breath for at least 30 minutes.
Multilingual: Siegfried could speak German, Latin, English, French, Italian, Norwegian, and Icelandic.
Skilled Survivalist: Siegfried was a seasoned survivalist and had great knowledge of how to survive in the wilderness. Siegfried is capable of crafting, camping, hunting, fishing, foraging, building shelters, and other related skills.
First-Aid: Siegfried knew some first-aid, but was not an expert.
Blacksmith: Siegfried apprenticed under a blacksmith in his youth and specialized in making blades (such as knives, daggers, swords, polearms, and axes), shields, and armor pieces. While not exceptional, he is licensed and is good enough to make and maintain his own equipment.
==== Magic ====
Siegfried had immense magical potential, though he did not have much interest in it and was not a mage. Siegfried had a naturally high supply of mana that came from draconic abilities. As a full member of the Holy Knights, Siegfried has made a pact with God and thus also has access to Holy Magic. This Holy Magic is not his own, and if he deviates from the oaths and pacts he has made, he will lose access to that magic and have to rely on his own until he repents for his sins. In many ways, Siegfried acts like a sort of Paladin in fantasy media. Siegfried naturally had affinities with fire and ice magic, and his Holy Knight Pact gave him access to holy and light magic.
===== List of Spells =====
Awakening: Awakening refers to the ability to unlock the energies of others. It is done by flooding the energy channels with some sort of energy (whether it is mana, qi, or other similar energy). While harmless and exclusively beneficial when done right, when done wrong or done by someone with bad intentions it could be very dangerous and even fatal. Performing the technique also took a substantial amount of mana to do, which could be exhausting for the performer. With Siegfried's mana reserves, he could awaken dozens if not hundreds of people without a second thought or a hint of fatigue.
Banishment: Siegfried is capable of using a spell to banish organisms and objects to other locations such as other dimensions (i.e. sending a demon back to hell).
Binding: Siegfried is capable of using a spell to bind a person or object with magic. Siegfried must consciously keep binding them and it lasts for as long as he is pumping mana into them. Those with a high enough will, strength, or magic resistance will simply break free after enough time or effort.
Blessing: With a single touch, Siegfried could channel God's magic to bless objects or individuals. This allowed him to empower them against monsters, demons, the undead, or anything evil. Siegfried can even create holy water with a simple touch. Siegfried in unable to bless himself, so he can not reap the benefits of boosting his own abilities. This blessing was harmful against anything that was monstrous, demonic, undead, or evil doing damage instead of empowering it.
Counter Spell: A counter spell is a type of spell that reverses the effect of another spell, though it's effectiveness is dependent on how much magical energy was used to power to counter spell and how much mana was placed into the spell being countered.
Detect Evil: Siegfried can detect the presence of evil in an area, in an object, or within a person. Although evil is not something easy to define and is different for everyone, it is based on things like demonic energy, malice, or intent to hurt others.
Elemental Magic: Siegfried is capable of manipulating certain elements as he wishes.
* Cryokinesis: Siegfried is capable of creating and manipulating ice to create various constructs for a variety of purposes.
** Frost Resistance: Siegfried had a near immunity to frost, though he could still feel ice normally and supernatural frost still affected him.
** Ice Breath: Siegfried could focus his ice magic through his mouth and breath out frost like a dragon. This can be several balls of ice/frost or a continuous stream.
** Ice Emission: Siegfried could force his body to emit a great coldness that froze most thing around him. Siegfried was essentially enveloped in a forcefield made of ice. It also had the effect of making him immune to the heat as his internal coldness allowed him to ignore it's effects. This cold could not be detected by technology or others unless Siegfried deliberately willed it to happen.
* Luminokinesis: Siegfried is able to create and manipulate light.
** Grand Cross: Grand Cross is a spell in which Siegfried accumulates the light magic in his body which is expelled in a massive cross of holy light that blinded anything that saw it and it's rays destroyed demons and monsters. It costs a great amount of mana for a single cross, though it could cost more depending on how powerful he made it.
** Holy Light: Siegfried is capable of creating and manipulating holy light. This light is unable to harm anything that is not demonic, monstrous, or evil in nature but when used on those targets, it was extremely effective. Siegfried can create constructs from this holy light such as swords, spears, daggers, orbs, rings, crosses, arrows, and much more. Siegfried tends to favor creating spears of light as projectiles or imbuing his equipment with Holy Light to help fight monsters. Since it is light, Holy Light can also be used to illuminate dark areas.
** Light Emission: Siegfried could emit a light from his body at will, primarily to illuminate areas around him.
* Pyrokinesis: Siegfried is able to create and manipulate fire, though only fire that he creates.
** Fireball: Siegfried could fire fireballs from his body (usually his hands), from his weapons, or from his glyphs.
** Fire Breath: Siegfried could focus fire through his mouth and breath out fire like a dragon. This can be several fireballs or a continuous stream like a flamethrower.
** Fire Emission: Siegfried could cause his body to emit an intense, burning heat that melted most things around him. He was essentially enveloped in a forcefield made of fire. It also had the effect of making him immune to the cold as his internal heat allowed him to ignore it's effects. This heat could not be detected by technology or others unless Siegfried deliberately willed it to happen.
** Fire Resistance: Siegfried had a near immunity to fire, though he could still feel heat normally and supernatural fire still affected him.
** Flame Dash: Flame Dash was a spell that allowed Siegfried to transform himself into a giant fireball and be launched in a direction of his choosing, burning anything in his way. This fire could either be holy fire or demonic fire both of which burned the soul and could not be countered by water.
** Holy Fire
Familiar Summoning: Siegfried has made a contract with a magical familiar whom he regularly summons. This familiar shares it's senses with Siegfried so as long it is summoned, Siegfried can see, hear, smell, feel, and taste anything that it does if he so wishes. Strictly speaking, as a magical familiar it only needs to sustain itself on Siegfried's mana and nothing else, but consuming something else is helpful in conserving mana and some familiars want to consume things even if they don't need to.
* Grane: Siegfried's familiar is the magical horse, Grane. Grane is a sort of replication of the horse, Grani, having all of the same abilities that the original does, while being his own existence. Grane is a very large, strong, and fast horse with immense endurance. As Grane is a duplicate of Grani, he is also technically a descendant of Sleipnir. Aside from his size and power, Grane can sprout wings and fly for certain distances like a Pegasi. Grane can be "killed" but he is very durable and even should he "die", it is only temporary and Siegfried can summon him again a week after his passing. Grane doesn't need to eat, but wants to and Siegfried is happy to care for it like any other horse.
Glyphs: Siegfried was capable of creating glyphs around him. These glyphs could be used as shields or platforms and could be used to assist his magic use by focusing it more, acting as magical circles. When used as magic circles the glyphs focus magic to be used to empower or depower anyone who is in them, to teleport, or to launch magical energy offensively.
Healing Magic: Siegfried has the ability to use magic to heal others, but not himself. Siegfried's healing magic is powerful, but he does not specialize in this form of magic.
Holy Aura: Siegfried could emit a Holy Aura from his body for a variety of effects. This aura acted as a sort of holy shield that protected him like an invisible barrier that was especially useful to defend against evil, demonic, or black magic. It also eliminated his fear and stress, while also doing the same for his allies. Siegfried could also use this aura offensively by channeling it into a body part or weapon to deal holy damage.
Mana Attacks: Siegfried can use pure mana in the form of energy attacks. Despite having the ability to do so, Siegfried is not very good at it. While most mages can achieve some level of precision with their attacks, Siegfried's is almost all force and he doesn't care enough to refine it.
* Mana Beam: Siegfried could fire a continuous beam of pure mana from either his body or focused through an object, though it cost a great amount of mana to initiate and quickly burned through mana to do so. Siegfried mostly focused the beam either from his hands or from one of his swords. The power, size, and range of the energy beam depended on how much mana he put into the technique. Siegfried could imbue his beams with an elemental effect at the cost of additional mana.
* Mana Blade: Siegfried could envelop part of his body or an item he is holding with mana that sharpens to the point of being a blade. These mana blades were very sharp and only added to the sharpness of any existing blade it was used on. Siegfried used this to turn his hands or feet into emergency blades, turn mundane objects into viable weapons, or to super enhance his bladed weapons to extreme sharpness. Siegfried could also use this to create bigger blades. The more energy that Siegfried used to create these blades the sharper the edge was or the larger it could be. Siegfried could also imbue his Mana Blade with one of his elemental affinities, though this did cost more mana.
** Mana Chainsaw: Siegfried could use a variant of Mana Blade that allows him to envelop something with magical energy in a similar fashion to a chainsaw. It is very good for making massive wounds and for tearing away at a target. The more energy that Siegfried used to create this chainsaw, the sharper and faster it became to the point that it could easily carve through almost anything. As his magical affinities were fire, ice, and light, Siegfried could imbue his mana chainsaw with those elements at the cost of additional mana. 
* Mana Blast: Siegfried could fire a concentrated blast of mana from his body or weapon, though it costs quite a bit of mana and needed a good amount of control to do so. Siegfried could fire it from his weapons or from a body part like his hands, though he could also emit it from his body as an unfocused blast. The power, size, and range of the blast depended on how much energy he put into the attack. As his magical affinities were fire, ice, and light, Siegfried could imbue his blast with those elements at the cost of additional mana. 
* Mana Bolt: Siegfried could fire a bolt or ball of pure mana that does some damage and is relatively economical to use. Siegfried typically fired them from his hands or from a weapon, but he also used his glyphs to fire them. Siegfried could create as many bolts as long as he had the mana to afford it. The power, size, and range of the bolt depended on how much energy he put into the attack. As his magical affinities were fire, ice, and light, Siegfried could imbue his bolts with those elements at the cost of additional mana. 
* Mana Impact: Siegfried could create a shockwave from any impact he made. This shockwave sent anything within the radius of the impact into the air and did damage to anything in that radius. Siegfried could also use it to cushion any damage he would ordinarily take from falling. The amount of mana consumed depended on the impact (such as how long he was falling or how hard he was striking) and how big he wanted the shockwave to be. As his magical affinities were fire, ice, and light, Siegfried could imbue his shockwaves with those elements at the cost of additional mana.
* Mana Slash: When using a bladed weapon, Siegfried is capable of firing a slash of energy from the blade that goes for a fair bit of distance. Siegfried has mastered this such that he could launch barrages of slashes without yielding. The power, sharpness, size, and range of the slash depended on how much energy that Siegfried put into it. Siegfried could also imbue it with an element, though this did cost more mana.
Mana Sense: Siegfried is capable of sensing the mana around him. As long as that person is not actively suppressing their mana, then they can be sensed. Siegfried is not especially good at sensing mana, but he is also not bad at it.
Mana Suppression: Magic Suppression is the ability to suppress one's own mana so that they cannot be sensed. Siegfried could do so, but was not a master of it. 
Purification: Siegfried could purify all things he touched by focusing God's holy power into it to remove any contaminants whether it be something simple like germs or even magical curses. It allows Siegfried to exorcise beings that are possessing others such as Ghosts, Spirits, Demons, or other such creatures.
* Illness Immunity: Siegfried was completely immune to all illnesses no matter what as a side effect of purification.
* Toxin Immunity: Siegfried has an immunity to all kinds of poisons, venoms, or other such toxins that would normally harm people. This does include alcohol and narcotics, though Siegfried can choose to give alcohol or certain drugs a pass to affect his body (though he already has a massive tolerance even without his immunity). Even radiation is included as a toxin.
Reinforcement: Reinforcement is the ability to use mana in order to strengthen, or reinforce, something. Siegfried is capable of using reinforcement on himself or on objects and even organisms that he is touching. This allows Siegfried to bring the best qualities of something and magnify them, pushing them to their limit. Reinforcement is simple in theory but difficult to master. At low to moderate levels of reinforcement, it was mostly harmless, though at higher levels it could have disastrous consequences if done wrong. Basic reinforcement simply involves pushing one's mana into an object or body part in low amounts, though higher levels requires knowledge of the inner workings of the item being reinforced and careful use of mana being pushed into it. At a certain level, Reinforcement also allows one to harm spiritual or spectral bodies, due to it being a type of spiritual power that stems from a soul's essence or lifeforce. Siegfried is very skilled with all forms of Reinforcement and he is very efficient in it's use and his drive allows him to reinforce things to immense levels that others could only dream of.
* Body Reinforcement: The practice of reinforcing one's own body. Reinforcement allows someone to magnify their natural abilities and how much it was boosted depended on how much mana was used to do it. While easy in theory, it was very dangerous and difficult to master. Those who did master it have shown the ability to reinforce their body passively, so their natural limits are ignored at all times. This works to increase strength, speed, stamina, durability, agility, reflexes, and the senses. While it can be used on the entire body all at once, it can be focused on a particular body part to enhance it immensely (such as focusing on one arm for added strength or focusing on the eyes so that one can see kilometers away or see in the dark). It can also be used to allow them to go without eating or sleeping for longer. Siegfried had great control of the technique, though he had difficulties with conserving his mana to efficient levels, though his body was powerful enough to avoid much of the danger associated with the ability. Siegfried could also imbue this reinforcement with elemental properties, though this did cost more mana and control.
* Item Reinforcement: Siegfried is able to channel his mana into an item that he is touching to make it even better than it was before. It is primarily used on weaponry so that said weapon does more damage, is more durable, and can make use of mana attacks. There are also more mundane uses such as using mana to make food more nourishing and flavorful or making the edge of a knife sharper. It is hard to master and doing it wrong can damage to item being reinforced, possibly destroying it outright. Reinforcement can also be used to "scan" an object to analyze it and find any deformities, which can then be fixed (i.e. scanning a broken computer to find what's wrong and then using reinforcement to get it working again). While easy in theory, it was very dangerous and difficult to master. It is hard to master and doing it wrong can damage to item being reinforced, possibly destroying it outright. Siegfried could also use this reinforce organisms like animals or even people, though this was much harder than reinforcing a non-living object and if done wrong could be fatal. Siegfried was also skilled at Item Reinforcement and his drive allowed him to boost items to an extreme extent such that even the most mundane of items can become weapons of destruction, though they would almost assuredly be destroyed at as a result. Siegfried could also imbue this reinforcement with elemental properties, though this did cost more mana and control.
Sealing: Siegfried could use sealing spells to trap magic or organisms into an object or seal away abilities or magics that can't be accessed.
* Mana Sealing: Mana Sealing was a spell that allowed one to lock away or "seal" someone's mana or other related energies so they could no longer be used. It essentially allowed one to take away the magical abilities until their channels are unlocked once again through whatever means they can find. It is dangerous technique that is only used on dangerous criminals.
Smite: Smite was an ability only the strongest of Holy Knights had. Through a prayer to God, Siegfried could focus an attack to obliterate what it is targeted against. This smite can take any property possible, but the end result is either instant death or immense damage.
Translation Spell: Siegfried has a translation spell that automatically translates language into a way that is understandable for Siegfried or someone he is speaking to. It does not give Siegfried the ability to know other languages, but it does allow him to understand what a person is saying or what is being written. It does this in that Siegfried perceives the words in a language he already knows, and vice versa for anyone he is speaking or writing to.
Willpower: Willpower is the ability to exert one's own will on others, taking the form of a terrifying presence or extreme pressure. The most common application of this is for intimidation, by exerting their will on someone they subject them to an immense amount of pressure that will either cause that person to back down or fail, in some extreme cases it has caused people to faint. It can be bolstered by someone's killing intent or bloodlust. It is essentially creating an aura that overwhelms others and stops them in their tracks.
=== Techniques ===
Lufthoheit: Siegfried uses his strength to launch his opponent into the air and then leaps after them. While they are in the air, Siegfried unleashes a barrage of strikes: slashing them eight times with his sword, punching and kicking them higher into the air, slashing them five more times, slamming them back to the ground with his sword, and finally stabbing them from above with the full weight of his sword.
Luftspinner: Siegfried throws his sword in the air before leaping up after it. Siegfried then spins in the air in numerous somersaults before slamming his sword on the ground. 
Explodierender Schlag: Siegfried charges his power for a second before striking with a very powerful attack. This attack is extremely powerful but is very telegraphed and somewhat slow to perform. If it hits it will do immense damage.
Bodenspalter: Siegfried charges his power for a second before slamming his sword on the ground. This attack causes shockwaves that harm anyone hit by them and cleaves the ground in front of him in two.
Schnelle Zeichnung: Siegfried charges his power for a second before lunging forward extremely quickly and slashing horizontally. 
Wind Hammer: Using the wind magic of Balmung, Siegfried creates a massive gale of razor wind that is as powerful as a jet engine. This can be used to send everything flying away or to rocket him forward. 
Tornado Blaster: Using the wind magic of Balmung, Siegfried creates a massive tornado that splits into smaller tornadoes which do immense damage.
Flammender Stern: Using the combined fire magic of himself and his weapons, Siegfried creates a massive blast of fire in the area around himself
Eruption: Using the combined fire magic of himself and his weapons, Siegfried channels his power for a few seconds before slamming his weapon into the ground. This causes a small explosion around him and creates a large shockwave that damages anyone around him.
=== Arts ===
Dragon-Slayer (A-Rank): Siegfried possesses the Art, Dragon-Slayer. As the original Sigurd was a renown dragon-slayer, so too is Siegfried. When activated, this Art makes it so that Siegfried is a living Anti-Dragon weapon. Anything that has draconic properties will take extra damage from any of his attacks and he automatically gets past their natural defenses. Despite having draconic properties himself, Siegfried's Dragon-Slayer Art does not harm him when used. 
Flames of the Forge (A-Rank): Siegfried possesses the Art, Flames of the Forge. As the original Sigurd was trained as a blacksmith and so too was Siegfried, they gained this ability. Siegfried could superheat materials just by touching them. Siegfried is completely immune to any and all fire attacks when this art is active. The main use of this Art is for almost instantaneously forging equipment and weapons just by touching metal that can be use for that purpose. It can be used offensively by allowing Siegfried to savagely burn anyone he touches, allows him to melt his opponent's metal equipment to slag, and he can set his own equipment on fire such as turning his swords, knives, or spears into flaming versions or setting his armor on fire so that anyone who touches it is burned. Siegfried also takes advantage of the fire immunity this Art gives him, by activating it when fire is around him to instantly nullify any damage he would normally take.
Home-Field Advantage (B-Rank): Siegfried possesses the Art, Home-Field Advantage. As the reincarnation of Germany's greatest hero, Siegfried receives a boost in his abilities while he is in Germany. Siegfried receives an additional boost while he is in the Rhineland and especially when in the cities of Xanten and Worms. 
Man without Fear (B-Rank): Siegfried possesses the Art, Man without Fear. When activated, this art completely eradicates any fear that Siegfried might be feeling. This makes it so that Siegfried can continue on his path without having to worry about the risks.
Guardian Knight (B-Rank): Siegfried possesses the Art, Guardian Knight. If Siegfried is acting to protect someone, then all of his physical parameters are doubled.
Righteous Indignation (C-Rank): Siegfried possesses the art, Righteous Indignation. When activated it transforms Siegfried's anger to power for him to use. It essentially acts a version of Berserker Rage that does not cost Siegfried his sanity by using it.
=== Drives ===
Götterdämmerung- Twilight of the Gods (S++ Rank): Siegfried's most powerful Drive was Götterdämmerung, a Drive powerful enough to kill Gods. When activated, Siegfried charges up a massive blast of flames from his body. The time to charge this drive at it's full extent is about 10 minutes. After the fire blast is released it spreads across a large area of effect that burns anything that is near Siegfried, affecting not only the bodies of what is being burned but their souls as well. These flames can not be defended against no matter what and even Gods will take their full fury and perish if they remain in them too long. At full power, Götterdämmerung will obliterate everything in a 100 mile radius, essentially being a magical nuke. The use of Götterdämmerung harms Siegfried and at full-power, Siegfried will almost certainly die if he used it. Because of this cost, it is common for Siegfried to initiate it to frighten powerful enemies, but not actually go through with using it.
Lied vom Hürnen Seyfrid- Dragon-Scale Body (S Rank): Siegfried's most used Drive was Lied vom Hürnen Seyfrid. It was a passive Drive that was always active and consumed no energy to use. This drive made it so that all of Siegfried's body (aside from a large spot in-between his shoulder blades) was as hard as Dragon Scales. Dragon scales are much stronger than the armor of mortals and it automatically protects against most weaponry. Swords, daggers, axes, spears, clubs, arrows, and bullets all bounce off his skin and weak weapons might even break against him. Siegfried's Dragon-Scale body does not protect against magic intrinsically and if it is potent enough to get past his magic resistance it can still harm him. Certain weaponry (especially anti-dragon weaponry) can also get past this protection. There are also some abilities, techniques, attacks, and people who are powerful enough to get past his protection and harm him even with it active. Siegfried's Dragon-Scale Body can be temporarily canceled out by others, though it will eventually return. The result of this drive is that Siegfried is almost entirely invincible aside from the few counters it has and his weak spot.
Nibelungenlied- To Arms, Dwarven Vassals! (B-Rank): One of Siegfried drives is Nibelungenlied. This allows Siegfried to summon a group of up to 15 Dwarves of Nibelungenland to fight alongside him. These dwarves are all armored and have magical weaponry. Among the dwarves summoned is Alberich. This Drive is representative of the original Sigurd having suzerainty over the Kingdom of the Nibelungs in life.
=== Other ===
Wealth: Siegfried was born into a very wealthy family that has the treasure horde of the Nibelungs and Fafnir. Siegfried has immense wealth, though his personal nature made him a bit of a cheapskate so he didn't really use it much. 
=== Weaknesses ===
Anti-Dragon Paraphernalia: As Siegfried possessed a Dragon Factor, he was weak to anything that specifically designed to harm or kill dragons. 
Weakspot on Back: Siegfried had a large weakspot on his back. This spot (about as large as a linden leaf) is the only part of Siegfried that does not enjoy the protection of his dragon-scale body. Hitting this spot is not instantly fatal if hit and Siegfried's body is still much more durable than a normal human's, but it can be taken advantage of and anyone skilled enough to pierce Siegfried in the area could kill him easily. Siegfried wears powerful armor to mitigate this weakness, but those with armor piercing abilities or those sneak up on him when he is not wearing any armor can get around it.
== Paraphernalia ==
=== Weapons ===
Balmung (A Rank): Balmung is Siegfried's primary weapon. Balmung is a massive Zweihander that is nearly as large as he is tall and it is extremely wide and thick. It has a handle large enough for four hands to grip it, though Siegfried often times only uses one without any decrease in ability. It is ornate and has the decal of a dragon on it. It is considered both a Holy Sword and a Demonic Sword and has a range of magical abilities. It is classed as an A Rank Holy Sword and an A Rank Demon Sword. Balmung is tailored to it's user so depending on them, it can either be a holy sword or a demon sword. Siegfried can only use the Holy Sword portion of Balmung, with the Demon Sword aspect being locked away from his use. The abilities that Siegfried is capable of utilizing include:
* Immense Cutting Ability: Balmung was incredibly sharp and it never needed to be sharpened. Balmung could cut nearly anything that it struck, though certain materials or magics could hamper this ability. Balmung cuts through steel easily and even cuts through dragon scales. 
* Indestructible: Balmung was completely indestructible meaning that it could withstand all damage and use. Balmung needed no maintained to be useful as it's blade never chipped, dulled, or rusted. Despite this, Siegfried still took good care of his sword out of habit and respect. 
* Elemental Abilities: Balmung could create and manipulate the elements of fire and wind. Balmung can create mini tornadoes and be used as a flamethrower.
* Holy Light: As a Holy Sword, Balmung could emit holy light which allowed it to grievously harm anything that is demonic, monstrous, evil, or otherwise unholy. This Holy Light can be focused into slashes that go great distances or even sword beams.
** Energy Slash: Siegfried is capable of firing a slash of energy from the blade that goes for a fair bit of distance. Siegfried has mastered this such that he could launch barrages of slashes without yielding. The more energy he used, then the slashes could get bigger, more powerful, and go for further distances.
** Sword Beam: Siegfried could fire a beam of pure energy from his sword, though it took a lot of energy to pull off. The more energy he put in, the more powerful the beam and the longer it lasted.
* Anti-Evil Properties: Balmung harmed anything that was "evil" that it was used against. It repelled all evil magics and it did more damage to those who could be considered evil.
* Anti-Magic Properties: Balmung was unaffected by almost all magic that was cast on it and it could dispel any spell it was used against. Certain high quality magic could override this ability however. 
* Anti-Dragon Properties: Balmung had anti-dragon properties which allowed it to by pass the defensive magic and natural protection that Dragons had. 
* Return: Whenever Balmung was separated from Siegfried, he could always will it back to him. Even at long distances, Balmung will materialize in his hands. Balmung's scabbard has the same feature with it both being able to be willed into Siegfried's hands and Balmung can sheath itself. 
* Exceed Ability- Holy Dragon: Balmung's Exceed Ability allowed it to create a construct of a giant dragon made entirely out of Holy Light. While not an actual dragon, it had all the power of one and it lasted about about 10 minutes. It essentially created an energy clone of Fafnir to fight Siegfried's enemies using Balmung as it's core. 
* Limit Breaker- Balmung Blaster: Balmung's Limit Breaker was a massive beam of energy made entirely of Holy Light. This energy was drawn from Siegfried's mana pool and drew energy from Heaven itself. It takes about 5 minutes to charge, but once fully charged it unleashes a massive wave of energy that can obliterate mountains, cities, and fortresses with a single swing. As a Holy Sword's limit breaker, it only harms things that it is specifically targeted against meaning that no collateral damage is felt by anything it isn't meant to hit. 
*
Nothung (B Rank): Nothung was a longsword that Siegfried owned. It was a lesser version of Gram, being essentially a weaker knockoff. If Gram was an S-rank Demon Sword, then Nothung was a B-Rank. Nothung had many of the same powers as Gram, but they were weaker. Nothung is a Demon Sword, but Siegfried can use it with no problems and his noble nature allows him to override any demonic influence it has. Although Siegfried's mind is free of any influence, Nothung still draws power from his lifeforce when it's more powerful attacks are used and it curses him with bad luck to have it drawn. It's abilities are:
* Immense Cutting Ability: Nothung was incredibly sharp and it never needed to be sharpened. Nothung could cut nearly anything that it struck, though certain materials or magics could hamper this ability. Nothung cuts through steel easily and even cuts through dragon scales. 
* Elemental Abilities: Nothung could create and manipulate the elements of fire and ice. Nothung can be used as a flamethrower and could create small constructs of ice. 
* Demonic Energy: Nothung could use demonic energy for attacks. This energy caused it do more damage to anything that was not resistant to it and it left wounds that were harder to heal. This energy can be focused into slashes that go great distances or even sword beams. Using this energy draws from Siegfried's lifeforce. 
** Energy Slash: Siegfried is capable of firing a slash of energy from the blade that goes for a fair bit of distance. Siegfried has mastered this such that he could launch barrages of slashes without yielding. The more energy he used, then the slashes could get bigger, more powerful, and go for further distances.
** Sword Beam: Siegfried could fire a beam of pure energy from his sword, though it took a lot of energy to pull off. The more energy he put in, the more powerful the beam and the longer it lasted.
* Anti-Magic Properties: Nothung was unaffected by most magic that was cast on it and it could dispel any spell it was used against. Certain magic could override this ability however. 
* Anti-Dragon Properties: Nothung had anti-dragon properties which allowed it to by pass the defensive magic and natural protection that Dragons had.
* Return: Whenever Nothung was separated from Siegfried, he could always will it back to him. Even at long distances, Nothung will materialize in his hands. Nothung's scabbard has the same feature with it both being able to be willed into Siegfried's hands and Nothung can sheath itself. 
* Exceed Ability:
Combat Cross: The Combat Cross is a large bladed cross that acts like a mixture between a shuriken and boomerang. The blades are silver-plated which makes it effective against monsters and demons and it was good for clearing out large amounts of them. The Combat Cross is a standard tool of the Holy Knights, and Siegfried is no exception. 
Throwing Knives: Siegfried had a few throwing knives on his belt which he threw as ranged weapons. Siegfried's throwing knives were quite large and were consecrated so they did holy damage. They were not on the level of Inquisitor Throwing Swords, but were better than nothing. 
=== Equipment ===
Tarnkappe (A Rank): Tarnkappe was Siegfried's cloak. Tarnkappe could make it's user invisible, allowed them to shapeshift, protected them against magic, and increased their strength by 12x it's original parameters.
Siegfried's Armor (B Rank): Siegfried's Armor was a magical set of armor that protected Siegfried farm harm, used to supplement his natural invulnerability. It is virtually indestructible and is resistant to all kinds of magic. Despite being a full suit of armor, it weighed next to nothing and didn't hamper Siegfried's agility. Through his magic, Siegfried could summon it on him at any time he wished.