Idrial

Idrial was an Elf of Lothlórien.
A part of the company of travelers controlled by the player in The Lord of the Rings: The Third Age, she rescues Berethor from the blades of the Nazgûl, and accompanies him in his quest. They are then joined, in order, by the Dúnedain Ranger, Elegost, a Dwarf named Hadhod, the Rohirrim shieldmaiden Morwen, and finally, Eaoden, a spearman of Théoden's Royal Guard of Rohan. Idrial and her companions appear in The Lord of the Rings: The Battle for Middle-earth II as pre-made create-a-heroes.
== Biography ==
After tending Berethor's wounds by the Nazgûl, Eaoden and Idrial set out for an Elven outpost to resupply Berethor with weapons and provisions, and to fully heal him. Once they depart, they discover Saruman has betrayed them. He sends Orcs and wargs which constantly assail the pair in Eregion but the Isengarders are no match for the devastating combination of Berethor and Idrial.
After travelling through the dangers of Eregion, they reach the Misty Mountains. It is in these mountains that they meet their next party member, Elegost. Elegost is an archer, able to heal and use devastating spirit and Ranger attacks. With Elegost, they clear the area of wargs and head on their way. Elegost asks them to help him recover a map of Moria from the Mordor Orc who stole it from him during a fight on the pass of Caradhras. He also seeks aid in finding his old Dwarf friend. They travel through the rest of Eregion and complete quests along the way, essentially following the Fellowship's route. The party reaches an area where there are some abandoned boats. After a short search they find Hadhod, under attack by a Cave-troll. After the troll is defeated, Hadhod joins the player's party, which then travels to Moria.
They confront the Watcher almost as soon as they enter the mines. The party battles it twice, defeating it the second time. While traveling through Moria they confront many Orcs and Trolls. Later, they enter the tomb of Balin, Lord of Moria. The Balrog, Durin's Bane, eventually finds the company. Idrial realises that it is pursuing the wizard Gandalf. They confront the Balrog with Gandalf, offering minimal help. Gandalf falls with the Balrog, later killing it. Idrial and the company flee from Moria to the Great River in search of Boromir, for Berethor's quest, only to discover that he is dead. As they exit their boat in Eastemnet, an Uruk is about to attack, but an Elf, Aranel, quickly kills him with a bow.
The party questions why Aranel is there. Idrial says that she could not always be around to protect them, so she had Aranel watch over them. They later find Gandalf the White, and offer to help him with his quest. The party soon finds Aranel's scouts spread around the area, one dead, but the rest alive. They need to defeat many attacking Uruks in the area and aid Aranel. When they are finished, the company travels to Rohan, Home of the Horse Lords. They need to gather riders to aid Éomer and Gandalf. While finding riders, a new member joins the party, Morwen. She is fighting Orcs when they find her. She is looking for her family, and the party offers to help. Berethor is momentarily attracted to her, and Idrial is frustrated because of this. However, later in the game she and Berethor make up.
== Abilities ==
A servant of Galadriel, Lady of Light, Idrial is well skilled in mêlée combat and excels in the use of magic. Idrial's primary role is to be the group's spellcaster and provide support for the main fighters. Many of Idrial's Spirit Powers pertain to healing other party members, dispelling hostile effects, and hastening the actions of allies. The ability Power of the Valar is among her greatest assets, as it allows her to revive a fallen teammate, while the power Aura of the Valar is very effective as well, as it automatically revives a targeted teammate in the event that they are struck down and can replenish their Action Points. In addition to her healing abilities, Idrial is adept at water magic, unleashing its full power with two offensive spells Loudwater Fury and Water Stallion, which mimics the water-spirit horses that once appeared at the Ford of Rivendell.
Idrial's power Haste of the Elves, which gives the targeted ally higher initiative in the action queue, can be exploited if used in succession on herself, allowing Idrial to take actions almost indefinitely and prevent enemies from ever moving while she herself is able to wear foes down over time, for as long as she has enough Action Points to sustain the strategy. If used in tandem with the power Drain Inspiration which allows Idrial to take Action Points away from enemies and add it to her own, exempting enemies with immunity, Idrial can firmly control the pace of the battle and guarantee victory in most engagements.
=== Sword-craft ===
Fluent Strike 	A more powerful sword attack.
Weakening Slash 	A sword attack that lowers strength of one enemy.
Wounding Strike 	A sword attack that inflicts Seizure status.
Elven Rage 	A two-strike sword attack.
Stunning Strike 	A sword attack that inflicts Stun status.
Leech Inspiration	A sword attack that drains AP overtime.
Destined Strike 	A sword attack with more accuracy in exchange for less damage.
Gil-galad Rampage	A three-strike sword attack.
=== Spirit powers ===
Gift of Elrond 	Restores HP to one party member.
Loudwater Fury 	Deals water magic damage to one enemy.
Haste of the Elves 	Speeds up one party member's time between actions.
Drain Inspiration 	Absorbs AP from one enemy.
Gift of Galadriel 	Restores greater HP to one party member.
Cleanse Shadow 	Removes all status ailments from one party member.
Aura of the Valar 	Automatically revives one party member if struck down.
Power of the Valar 	Revives one KO'd party member.
Valinor Endurance 	Grants Idrial full immunity to status ailments, but also unusable.
Valorous Haste 	Allows one party member to take the next action.
Cleansing Waters 	Removes all status ailments from party.
Gift of the Grey Havens	Restores greater HP to party.
Water Stallion 	Summons a water horse to damage all enemies.
=== Passive skills ===
Elven Evade 	Gives Idrial chances to dodge enemy attacks.
Full Gift of Lórien	Increases the amount of HP healed by Idrial.
Fury of the Valar 	Increases Idrial's magic damage input.
Maliorn Armor 	Slightly increases armor value of Idrial's equipment.
Fortune's Mastery 	Increases Idrial's evasion rate.
Elven Inspiration 	Increases Idrial's max AP.
Haste of the Valar 	Increases Idrial's effectiveness in hastening allies.
Endure Shadow 	Increases Idrial's resistance against shadow-based attacks.
Frenzy 	Allows Idrial to take two additional Spirit Power skills.
Grace of the Eldar 	Allows Idrial to gain back AP overtime.
== Trivia ==
* Like Aragorn, Idrial will occasionally say things in fluent Sindarin, rather than English.
* In a leaked screenshot of the game in early development stages, Idrial was shown wielding a shield in addition to her normal sword. It is unknown why this was changed. 
** One possible explanation is that as development progressed and shields were made a definite part of Berethor's inventory, the developers felt it was redundant having Idrial possess a shield as well, so they removed it. 
* There are several other instances of possible weapon inconsistency throughout the gameplay and certain screenshots, suggesting other possible alternative weapons for characters, such as Berethor wielding a spear, or Elegost wielding a sword. 
de:Idrial
Category:Non-canonical Elves
Category:BFME default heroes
Category:The Lord of the Rings: The Third Age characters