Mystra (Midnight)

==Summary==
Before she was the God of magic, Mystra was known as the wizard Midnight. Born Ariel Manx, she was the second child of the merchant Theus. A hedonist, Ariel would spend her time with the local bards, sorcerers, fighters, and thieves where she would eventually earn her nickname Midnight due to her late night activities. Eventually she would develop a fascination with magic and left her home in the pursuit of a higher calling.
Ultimately, her true destiny was reached during the Avatar Crisis. Lord Ao, tired of the gods not caring about their worshipers and portfolios along with the theft of the tablets of fate, depowered all of the gods and cast them to the material plane. There Midnight would witness the death of her patron god Mystra along with the deaths of many others. Once the crisis had passed, Ao bestowed upon her the portfolio of Mystra. Midnight, wanting to make the transition easier, decided to take up the deceased god's name instead of using her own.
==Powers and Stats==
Tier:  | At least , likely , possibly |  | 
Key: Beginning of the Avatar Crisis | End of the Avatar Crisis | Avatar | Greater God
Name: Mystra, Midnight, Ariel Manx
Origin: Dungeons and Dragons
Gender: Female
Age: 26 by the time of her ascension, 53 when she died, 155 upon her full resurrection
Classification: Wizard | Greater Deity
Powers and Abilities 
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|-|Wizard=
Magic, Forcefield Creation, Mind Manipulation (Limited to humanoids), Omnilingualism (With Comprehend Langues), Flight (Can fly, slow herself down while falling, and levitate), Energy Projection (Can fire bolts of pure force), Creation (Can summon a floating disk), Enhanced Senses (With infravision she can see in the dark), Extrasensory Perception (With detect evil and identify magical items. Can locate objects and project her mind to distance locations), Electricity Manipulation (With Shocking Graps), Sleep Manipulation, Light Manipulation (Can summon semi-permanent orbs of light), Darkness Manipulation (Can magically darken an area and cancel out sources of light), Invisibility (Note that direct attacks will cancel out the spell), limited Spatial Manipulation (With the spell Deep Pockets), Fear Manipulation (Cannot effect creatures if they're strong enough), Lock Manipulation, limited Death Manipulation (Can cause herself to enter a near death state), Fire Manipulation, Paralysis Inducement Statistics Amplification (Can enhance her speed with haste and enhance her weapons to have magical properties), Teleportation (Limited to 680 feet), Ice Manipulation, Shapeshifting, Non-Physical Interaction (Magic weapons and spells can interact with spirits, souls, intangible beings, and even conceptual or abstract creatures)
|-|Greater God=Superhuman Physical Characteristics, Reality Warping, Telepathy, Space-Time Manipulation, Regeneration (Mid-Godly, all gods can regenerate from being destroyed by the sphere of annihilation, which erases something from all levels of existence), Immortality (Types 1, 2, 3, 5 8, Avatars possess 6 and 9), Abstract Existence (Type 1. Outsiders are of similar nature to Devils, who are merely abstractions and ideas given a semblance of fleshly existence), Conceptual Manipulation (Type 2), Possession, Extrasensory Perception (True sight allows Mystra to see through both natural and magical illusions, know the original form of shapeshifters, and see souls and concepts. Can detect magic, law, good, and the presence of invisible creatures. Can detect hidden doors), Dimensional Travel, Probability Manipulation (Every action taken by all deities has the highest possibility of success, even in the face of absolute failure; they will always move before their opponent, deal critical damage, and so on), Enhanced Senses, Precognition (Senses anything that draws from the weave, the creation of new spells, the creation of artifacts 180 days in advanced), Incorporeality, Mind Manipulation of those within her sphere/alignment, Mind Control, Shapeshifting, Size Manipulation, Death Manipulation and Existence Erasure (Deities of significant power can instantly kill a designated foe, or a mass amount of targets, with a thought), Forcefield Creation (Her previous incarnation created the barriers that held the Chaos Hound in place), Creation, Life Manipulation, Aura, Durability Negation (Certain attacks inherently ignore all forms of protection and directly attack the opponent), Holy Manipulation, Resurrection, Healing, Omnilingualism, Damage Resistance (Any damage taken is reduced by a significant degree), Power Nullification (Greater dispel is limited to magic. Antimagic Field can nullify supernatural abilities. Break Enchantment can nullify negative effects and curses. Mystra can cut off another's access to the weave and therefore their ability to use magic), Non-Physical Interaction (Can affect souls, intangible beings, entities on other planes of existence, non-corporeal beings, and concepts), Summoning, Soul Manipulation, Death Manipulation, Text Manipulation (Can create and erase magical runes), Acausality (Type 4, exists on the same form of causality as Labelas Enoreth, who is why causality moves forwards), Power Bestowal, Statistics Reduction (Can weaken evil creatures), Electricity Manipulation, Weather Manipulation, Chaos Manipulation, BFR (Can use banishment), Sound Manipulation, Attack Reflection (Can reflect spells and magical attacks back at the caster), Perception Manipulation, Causality Manipulation, Memory Manipulation, Sleep Manipulation, Sealing (With imprisonment spell), Portal Creation, Elemental Manipulation, Teleportation, Fear Manipulation, Illusion Creation, Matter Manipulation, Petrification, Dream Manipulation, likely many more. Extreme Resistance to the following: Statistics Reduction, Death Manipulation, Ice Manipulation, Acid Manipulation, Disease Manipulation, Mind Manipulation, Electricity Manipulation, Disintegration, Sleep Manipulation, Paralysis Inducement, Petrification, Transmutation, Magic, Poison Manipulation, and "Stunning"
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Attack Potency: Small Building level+ (Capable of casting fireball, incineration and conjure barrage) | At least Large Building level (Comparable to casters capable of using Freezing Sphere), likely City Block level (Some comparable casters have managed such levels of power via the Control Water spell), possibly Multi-City Block level (Comparable to casters of Disintegrate, which can destroy a large temple) | Planet level (Capable of battling the Leviathan, which would have destroyed the world should it awaken) | Multiverse level+ (Embodies the weave, a construct that supplies magic to the multiverse. Her death  along with the corrupting energies of the Far Realm reordered the entire Dungeons and Dragons cosmology from 3rd edition to 4th edition) 
Speed: Hypersonic+, with High Hypersonic+ reactions (Can dodge the spell Call Lightning) | At least FTL (Superior to those who can dodge light based attacks and react to solar beams), with FTL+ reaction speed (Can tag people with the Great Cat's Dodge ability) | At least FTL, with FTL+ reaction speed (Far superior to her previous incarnations) | Infinite (Vastly superior to the likes of Labelas Enoreth)
Lifting Strength: Below Average (Has a strength rating of 6 when the average human is a 10) | Below Average | Unknown, possibly Class Z (Capable of fighting the Leviathan who can sink continents with its movements) | Immeasurable
Striking Strength: Unknown | Unknown | Planet level | Multiverse level+ (Can harm beings of this level with nothing but physical attacks)
Durability: Small Building level+ | At least Large Building level, likely City Block level, possibly Multi-City Block level | Planet level | Multiverse level+
Stamina: Average (Rated at the same level as a normal human) | Average | Likely Infinite | Infinite
Range: Standard Melee Range, Varies from Tens of Meters to Hundreds of Meters with spells | Same as before | Extended Melee Range with melee weapons, Varies from Several Meters to Kilometres with various spells | Multiversal+
Standard Equipment: Her Adventurer gear | +5 Distance Keen Returning Shock Spell Storing Shurikens
Intelligence: Gifted (Has an Intelligence score of 16 which is considered "Exceptionally Intelligent") | Supergenius (Has an Intelligence score of 45, which is higher than Vecna's rating)
Weaknesses: Can only cast a limited amount of spells per day | None notable
Known Wizard Spells (Midnight)
Spells marked with a * indicate that those are her typically learned spells
===First level===
*Armor
*Charm Person
*Comprehend Languages
*Feather Fall
*Magic Missile *
*Run
*Tensor's floating disk
*Identify
*Read Magic *
*Shocking Grasp
*Sleep *
===Second level===
*Continual Light
*Darkness
*Deep Pockets
*Detect Evil
*Invisibility *
*Levitate
*Locate Object
*ESP *
*Shutter
*Scare
*Wizard Lock
===Third level===
*Clairaudience
*Clairvoyance
*Feign Death
*Fly *
*Fireball
*Haste
*Hold Person
*Infravision
*Material
*Suggestion
*Water Breathing
===Fourth level===
*Enchanted Weapon
*Dimension Door
*Fire Charm
*Fire Shield
*Ice Storm
*Leomund's Secure shelter
*Massmorph
*Polymorph Others
*Polymorph Self
Spell-Like Abilites (Mystra)
*Aid
*Antimagic Field
*Anyspell
*Blade Barrier
*Break Enchantment
*Clairaudience/Clairvoyance
*Detect Secret Doors
*Displacement
*Divination
*Drawmij’s Instant Summons
*Erase
*Explosive Runes
*Find the Path
*Foresight
*Glyph of Warding
*Greater Anyspell
*Greater Glyph of Warding
*Holy Aura
*Holy Smite
*Holy Word
*Identify
*Imbue with Spell Ability
*Legend Lore
*Lesser Planar Binding
*Limited Wish
*Mage Armor
*Magic Circle against Evil
*Minor Image
*Mislead
*Mordenkainen's Disjunction
*Nystul's Undetectable Aura
*Persistent Image
*Phantasmal Killer
*Project Image
*Protection from Evil
*Protection from Spells
*Rary's Mnemonic Enhancer
*Screen
*Secret Page
*Silence
*Silent Image
*Spell Resistance
*Spell Turning
*Summon Monster IX (Good only)
*Symbol (Sleep/Pain/Persuasion/Fear/Stunning/Weakness/Insanity/Death)
*Teleportation Circle
*True Seeing
*Weird
Note: Mystra as both a Greater God and the God of Magic has access to every spell in the Dungeons and Dragons universe. Due to the sheer amount of abilities it would be improper to list them all here. As such they've been ignored, but assume that she is capable of casting any spell in the Player's Handbook.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Dungeons and Dragons
Category:Gods
Category:Female Characters
Category:Good Characters
Category:Magic Users
Category:Immortals
Category:Reality Warpers
Category:Telepaths
Category:Space Users
Category:Time Users
Category:Regeneration Users
Category:Abstract Entities
Category:Concept Users
Category:Possession Users
Category:Extrasensory Perception Users
Category:Dimensional Travel Users
Category:Probability Users
Category:Enhanced Senses Users
Category:Precognition Users
Category:Incorporeal Characters
Category:Mind Users
Category:Shapeshifters
Category:Size Users
Category:Existence Erasure Users
Category:Forcefield Users
Category:Creation Users
Category:Life Users
Category:Aura Users
Category:Durability Negation Users
Category:Holy Users
Category:Resurrection Users
Category:Healers
Category:Power Nullification Users
Category:Non-Physical Interaction Users
Category:Summoners
Category:Soul Users
Category:Death Users
Category:Text Users
Category:Acausal Characters
Category:Power Bestowal Users
Category:Statistics Reduction Users
Category:Electricity Users
Category:Weather Users
Category:Chaos Users
Category:BFR Users
Category:Sound Users
Category:Attack Reflection Users
Category:Perception Users
Category:Causality Users
Category:Memory Users
Category:Sleep Users
Category:Sealing Users
Category:Portal Users
Category:Element Users
Category:Teleportation Users
Category:Fear Users
Category:Illusionists
Category:Matter Users
Category:Petrification Users
Category:Dream Users
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