Konig des Menschen Chapter II (Archive 2)

This is the second archive for Konig des Menschen Chapter II (Map Game)
===Turn VI: 1200 BCE - 1100 BCE===
====NPC Events:====
*Dorians: The Dorian tribes begin a large expansion overrunning the tribal Greeks and launching an invasion upon the Hellenic Kingdom.
*Lustrians: The Lustrians migrate south into Columbia overrunning the native tribes. The lands in Central America are abandoned.
*Punicia: Punicia merchants land on the Southern Iberian coast founding trade posts as they begin to dominate Mediterranean trade.
*Celts: Celtic tribes migrate east seizing the town of Vienna, an important cultural centre in the region.
*Marroca: Corsica and the Italian lands break off forming the Kingdom of Torrea.
*Gerios: The Gerios tribes expand occupying much of the Eastern Balkans.
*Hittites: The Hittites expand into central Anatolia.
*Adoliana: The city of Adol rises in power in northern Mesopotamia. They conquer the whole of the Fertile Cresent except for Judea, Punicia and Satich. The Adolianians even conquer Hittite Syria.
*Satich: There is a raise in land at the mouth of the Tigris and Euphrates. Satich quickly inhabits the new land.
*Bonra: The Bonra expand farther east and south within Asia.
*Vrijji: The Kingdom of Vrijji is founded on the Burmese coast by Vedics.
*Vatsa: Vedics found the Kingdom of Vatsa splitting Sindhu in half.
*Amarie: Amarie rebels against Sindhu in Gujarat.
*Shen Rei: The Shen Rei culture develops in the land between the Ikh Uls, Feng and Koreans.
=====Engbolle=====
*Government: Despotic Monarchy
**King: Ejåzea Ryglantt 
*Economy: Mainly agriculture and hunting.
*Capital: Kristiansand
*Demographics:
**Population: 4518 (86% Nordician Germanic, 14% Akershus)
**Religion: Norse (100%)
*Wars and Conflicts:
*Diplomacy:
**West Dizilyans: Can we purchase the eastern Danish islands?
*Events:
**Expansion: We expand into what is present day southern Denmark after invading the Bellbeakers.
=====Kingdom of Valcanor=====
*Government: Despotic Monarchy
\**King: Iltiradin '“Belicista” I (The Demon King) - Arumidin Ostaras I
*Economy: Based around agriculture, fishing and trading
*Capital: Valencia, since 2591 BC
*Demographics:
**Population:
**Valencia (And surrounding settlements): 35,110
**Carcalonar: 32,440
**Perrogo: 25,530
**Murcia: 23,180
**Garofe: 19,890
**Donos: 4560
**Rural areas: 789,120
**Ethnicities: 71% Valencian Iberian, 20% Carcarese, 7% Moroccan, 4% Atlasii
**Religion: 68% Iberian Paganism, 11% Moroccan pantheons,  21% Other
*Wars and Conflicts:
**The 2nd Wars of Western Expansion (“The Wars of the Demon”):
***The 1st March to Manchia: Led by king Eyfthen, as his first war, dreaming to annex the high plains, but his assault was halted after he was brutally killed in a duel with Iltiradin.
***The 2nd March to Manchia: Iltiradin paved a path of blood from Valencia to the eastern border of the Manchians
***Pyrenia: Iltiradin set his gaze upon the Pyrenean Mountains, and access point to the Atlantic in the north, he marched his armies through the valley to the northern coast, where he founded the city of Donos, where he executed hundreds of Pyrenians.
***Malgania: Iltiradin did what the same as he did in Manchia, causing terror and panic with his swift attacks on the local tribes, pillaging and burning settlements, destroying or occupying all of the Punician trade posts on the coast of southern Iberia.
***Gibraltar: King Iltiradan continued his ravaging off the coast to Gibraltar, masssacring more tribes, he led his crusade of fear and bloodshed farther west, to the small city of Cadizavar (Cadiz), which he razed to the ground.
***Agousta(Planned but never executed): An attempt at marching to conquer the secondary power in Iberia, Agousta, was to be, but due to the murder of King Ilditiradin, the armies of Valcanor never left Gibraltar.
*Military: Spotters and Recon ships aren’t full time military operators, but civilians ordered to report to the military if they spot anything threatening. The Gaomac warriors are tribal soldiers who fight with extreme aggressiveness and aren’t afraid of death, preferring to use stabbing weapons over spears.
**Spearmen: 5120
**Recruited Spearmen: 2910
**Archers: 2920
**Gaomac warriors: 700
**Spotters: 1938
**Horsemen: 691
**Triremes: 79
**Naval Rams(precursors to the proper Naval Rams of 400-100 BCE): 26
**Recon ships: 173
**Battering rams: 24
**“Swinger” (Catapult): 18
*Diplomacy:
**Occitia(Our Vassal): We spread hatred towards the Marrocans in the region with propaganda and information of horrible things they’ve done in the wars and raids.
**Agousta: You will burn.
**Agousta (after Iltiradin’s death): So sorry about that threat.
*Events:
**The Demon King: With King Eyfthen Ostaras II war in Manchia, he, a young and warmongering leader, thirsted for battle and slaughter, so his first invasion began, but after a month he became delusional with killing, and slaughtered women and children as he pleased, eventually coming to a village called Gaomac, which was oddly Judaic, with the towns elders being disciples of a missionary from Mosea. Eyfthen killed the woman who Iltiradin, whom at the time was 19, and nicknamed ”the Rashful” loved. Iltiradin grew mad with grief of the death of his wedded, he prayed upon a demon, a creature of hell told to him by the Judaic teachers of the tribe, to enter his body, and that night he had renewed his strength, of which he was already known for, he had killed a brown bear with his bare hands, and that night he walked to Eyfthen’s tent, and yelled, “I challenge your king to a duel!” And the ecstatic young king sprinted out with his armor and weapons, but when he first attacked the man, who towered at 1.90 cm, Iltiradin grabbed him, pushed him to the ground, took Eyfthen’s own weapon and stabbed him a dozen times in the chest. The royal guard rushed in to fell the kingslayer, but Iltiradin slaughtered them all, some of the men who saw the behemoth at work, bowed down in fear, while others ran away back to Valcanor. A year later, Iltiradin snuck into Valencia with ten men, and invaded the palace, slaughtering guards with daggers made of copper. In the throne room the 11 were confronted with 50 guards, and all of the guards, sept one lay dead, and 3 of the intruders were also dead. The last guard Iltiradin decapitated brutally with his hands, and then slowly walked up to the throne where Eyfthen’s younger brother sat quivering holding a spear sat. Iltiradin yanked the spear out of his hand and told him to kneel, which he did, and after Iltiradin asked him for the crown, he gave it to him. Finally he asked where was Eyfthen’s wife, and the quivering king led him to her. He raped her and she gave him two sons. Iltiradin would lead several assaults on the surrounding regions of Valcanor, burning and massacring villages and tribes in the coast and the Pyreneesian valley. He doubled the size of Valcanor in a decade. He’d become the single most feared man in Iberia and beyond, leading each battle himself and literally soaking himself in the blood of his fallen foes. Some say he even ate human flesh at feasts instead of pork. No one dared oppose him, wherever he went, silence and fear followed. Officers who’d failed or disrespected him, he killed. One day he tore the wife of Eyfthen, his forced wife, in half with his both sons of the age of 5 watching. After the fall of Gibraltar, he wanted to see Agousta razed, but the night before they’d begin their march to conquer all of the coastline west of Gibraltar, Iltiradin died in the middle of a feast, some think he was poisoned, while others say that the demon left his body. Both of the sons of Iltiradin were assasinated by loyalists of the Ostaras family after the death of their father.
**Recoronation: After the death of the Demon, The son of the brother of Eyfthen, Arumidin was crowned king, with his father wanting nothing to do with the crown. Arumidin wasn’t a good king, he struggled with many tasks, for instance with the unrest rising in Gibraltar and Pyrenia for the genocides commited by Iltiradin. With the most feared man in Iberia murdered, and a young boy sitting in his place, the tribal people of Iberia became more courageous.
=====Empire of the Atlas=====
*Government: Atlasioi Monarchy
*Notable Kaysers: Atlas VIII Gherensi
*Economy: A heavily mercantile economy based on land trade routes since the seas are dangerous.
*Population: 1,040,000 (94% Atlasii Berber, 5% Berber, 1% Other) (92% Imperial Cult, 7% Valyrian Gods, 1% Other)
*Major Settlements (readjusted population for more historical realism):
**Atvasiom (Capital): 40,000
**Waytefyr: 25,000
**Valyros: 25,000
**Merillios: 10,000
**OTHER: 940,000
*Military: 10,400 (600 charioteers, 9000 spears/infantry, 800 archers) 1500 Atlas Guard
*Diplomacy:
**Valencia: The continuation of royal marriages
**Mosea: The continuation of royal marriages
*Wars and Conflicts:
**Skirmishes: General skirmishes against the Mallorcan pirates and Beber/Lybian raiders. Atlas VI was killed during a skirmish.
*Events:
**Missionaries: Imperial Cultist missionaries begin to travel to Valancor to convert the local populace.
==== Nordicium ====
*Government: Monarchy (tribal)
*King: Konrad I Schnee
*Economy: slowly increasing
*Population: 29,000 (87% Nordician Germanic, 13% Akershusi Germanic),
*Religion: Norse (100%) 
*Major Settlements:
**Stavanger: 6800 
**Leikanger (capital): 7900 
**Bergen (in recovery): 6500 
**Ålesund: 1700
**Rural areas: ~4500 
*Military: 2200 personnel, fit for combat
**1800 spearmen (all with bronze spears) (all with shields).
**50 slingers (using slingshots)
**100 flame slingers (basically they sling fire into the walls and stuff)
**250 archers (using prehistoric bows)
*Navy (more like transport fleets because battleships aren't a thing)
**15 wooden transport vessels (each can transfer about 10-15 men)
**2 larger wooden transport vessels (each can transfer about 15-25 men)
*Diplomacy:
**Engbolle: Please come to me if you happen to need help.
*Wars and Conflicts:
*Events
==== Knuckles (situated around Kampala, Uganda) ====
*Government: Matrilineal Tribal Elective Monarchy (the people elect a new queen when the previous one dies)
**Ruler: Queen Buganda Knuckles (1212 - 1157 BCE), Queen Click Knuckles (1157 - ? BCE)
**Dynasty: Knuckles
*Economy: Mainly based around agriculture, fishing and bartering with neighboring tribes
*Capital: Uganda (situated in Kampala)
*Population: 22,500 (100% Knuckle)
**Population centers: Uganda (12,500), rural areas (10,000)
*Religion: The Knuckle people follow a religion called De Wey (literally The Faith in Nukalo), a monotheistic religion where the creator of all beings and controller of all things beyond human control, Ebola (literally The Great One), exists in the form of different manifestations, including certain animals and plants. Followers of De Wey are known as the Bruddas.
*Wars and Conflicts: None.
*Military: 500 swordsmen are recruited for the Knucles military.
*Events: The Knucles script is created.
*Diplomacy:
**Bantu and Vergallian Tribes: You do not know de way. We must SPIT on de nonbelievahs.
==== Vesnia ====
*Government: Tribal Monarchy
**King: Viez I Shabk (B 1210 BCE, D 1153 BCE) (Ruled 1196 BCE - 1153 BCE), Viez II Shabk (B 1168 BCE, D 1121 BCE) (R 1153 BCE - 1121 BCE), Tarala Shabk (B 1154 BCE, still alive) (R 1121 BCE - Present)
*Economy: Based around agriculture, fishing and trading. Doing at least decently.
*Capital: Brao (which is 'bridge' in Vesnian, named so after a wooden bridge crossing the Oder river which was built by the ancestors of the Vesnian people)
*Demographics:
**Population:
**Brao: 9556
**Rural areas (AKA everything else): ~10,000
**Ethnicities: 80% Vesnians, 15% Other Funnelbeakers, 5% Proto-Balts
**Religion: 85% Vesnian Paganism, 10% Funnelbeaker Religions, 4% Proto-Baltic Religions, 1% Other
*Wars and Conflicts:
*Production of more weapons: Tarala, serving in the military before becoming king, encourages the people to produce more weapons in case of invasion. He also does this so that people that have no jobs can at least make some money off of work.
*Military: Total of
**Spearmen: 150
**Sword and Hatchetmen: 100
**Slingers: 350
**Bowmen: 100
**Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 20
*Navy:
**16 transport ships (can hold around 10-15 men)
**3 large transport ships (can hold around 20 men)
**Although not part of the navy we have around 100 fishing ships.
*Diplomacy:
**Proto-Baltic Tribes: Shall we trade? We have no reason to fight you and we will both develop from it.
**Funnelbeaker Tribes: How about trading? Also we encourage you to try our Paganism!
*Events:
**Ships: We build ships that can transport many people along with creating some larger variants although we focus on the "regular" ones.
**Fishing Focus: We search for variety of the fish that we catch so that our diets are varied as well as offering variety in trade.
**Unexpected Death of King Viez II: Our King Viez II has died from eating some fish that was poisonous, this while he and his wife Gudrun were expecting their child, so the second child of Viez I, Tarala, is now the new king and will raise the next child along with Gudrun.
*History: Vesnia was created by some Funnelbeaker Tribes who were settled at the Oder river for fishing and agriculture, this leading to the creation of a culture. A man who was chosen as the tribes leader, Viez, was then elected as the first king and the people even named the country by corrupting his name slightly. Some Proto-Balts nearby became citizens as well.
===Turn VII: 1100 BCE - 1000 BCE===
NPC Events:
*Ainu: The Ainu develop in northern Japan.
*South Xia: They expand northward and build the capital, Fuzhou and two cities, Wenzhou and Shantou.
*Xilup: Stagnation causes Xilup to collapse. Six successor states are founded along the Nile River. These being Meroe, Xilup (in the Nile Delta), Thebes, Memphis, Bubaboo and Polamos.
*Adoliana: The short lived Adolianian empire collapses after constant pressure on its borders.
*Waniyala Aeto: The Waniyala Aeto script is developed.
*Judinia: King Ivados of Judinia defeats the other Levant kingdoms (except for Punicia) creating the Kingdom of Larsiana. 
*Mosea: Mosea defeats many Libyan tribes under the reign of King Dawod expanding into Tunisia. They also move east conquering formerly Xilup lands.
*Maya: The Maya culture develops to the south of the Olmecs.
*Lustrians: The Lustrians abandon Columbia and storm the Amazon massacring the native tribes.
*Chirip: The Chirip develop to the north of the Inca.
*Biatal: A huge series of conflicts break out between the Latins and Biatal. The different warring tribes engaged in a century of warfare which saw the destruction of the Latins by the Biatal who moved into their lands.
*Latins: After the Latins were massacred by the Biatal, the few survivors fled north into the Alps overrunning the local Celtic populations.
*Dorians: Dorian tribes overrun the Proto-Balkan lands in Greece whilst pushing deeper into the Hellenic Kingdom.
*Hittites: The Hittites take over more lands within Anatolia and seize Adolianian Syria. 
*Vordalkien: Vordalkien seizes the northern Hittite coast.
*Romaites: The Kingdom of the Romai is established and they go on a conquest spree north. They overrun the last of the Cannanite tribes and invade Adoliana causing their collapse. They push far enough north to capture the city of Adol thus causing the complete end of Adolianian power.
*Surawena: The Kingdom of Surawena rebels and breaks off of the Sindhu and are established south of Kishe.
*Morpha: The city of Morpha manages to halt the Romaites and unites the eastern Adolianian cities under the Kingdom of Morpha.
*Iberian Gauls: The Iberian Gauls migrate south.
*Baltic Sea: A complex trade network is developed between coastal tribes and Vesnia.
*Bantu: The Bantu expand farther south.
*Agousta: Feeling threatened, the Agoustans expand their power by expanding within Western Iberia.
*Funnelbeakers: The Funnelbeaker tribes of southern Denmark are incapable of halting the advance of the Engbolle.
*West Dizilyans: The West Dizilyan tribes inhabiting the Danish islands refuse to sell their tribal lands.
=====Engbolle=====
*Government: Despotic Monarchy
**King: Ejåzea Ryglantt 
*Economy: Mainly agriculture and hunting.
*Capital: Kristiansand (Will be ceded to Nordicium after Copenhagen (the future planned capital) is taken)
*Demographics:
**Population: 4725 (86% Nordician Germanic, 14% Akershus)
**Religion: Norse (100%)
*Wars and Conflicts:
*Diplomacy:
**Nordicium: Can you help us in in the against the West Dizilyan tribes in Sjælland?
*Events:
**War: We declare war on the tribes in Sjælland, saying that they could abandon the land and move up north into Sweden, or face total destruction.
===== Kingdom of Valcanor =====
* Government: Despotic Monarchy
** King: Arumidin Ostaras I - Mandonio Ostaras II
* Economy: Based around agriculture, fishing and trading
* Capital: Valencia, since 2591 BCE
* Demographics:
** Population:
** Valencia (And surrounding settlements): 36,110
** Carcalonar: 33,440
** Perrogo: 27,530
** Murcia: 24,180
** Garofe: 21,890
** Rural areas: 694,120
** Ethnicities: 73% Valencian Iberian, 16% Carcarese, 6% Marrocan, 5% Atlasii
** Religion: 68% Iberian Paganism, 12% Imperial cult,  20% Other
* Wars and Conflicts:
** Rebellions: With Arumidin, the son of a disgraced king in charge, incapable of leading the empire, two regions began their campaign for freedom
*** Pyrenia: The tribal people of the northern valley saw that the feared oppressor had died, and gathered a military, and conquered the city of Donos after a three-week long siege, with only 500 soldiers coming to the assistance of Donos, which all died in an ambush on their way to Donos. After the fall of Donos, the chief of the Pyrenian tribes, executed all Valcanorese officials and men in Donos, just as Iltiradin had done to the Pyrenians two decades ago. The Pyrenian warriors took the northern valley, except Carcalonar back, with the battle of Carcalonar finally stopping the invasion from the north.
*** Gibraltar: As war erupted in the north, the Gibraltarese tribes began their campaign for freedom as well, Arumidin went to lead the troops himself in the south, but he was an inexperienced military commander, and the great generals had been either killed by Iltiradin, or fallen in the aggressive assaults in his time. A force of 700 soldiers, expecting to meet a force of 450, were met with an army of 1950 composing of women and children,  the soldiers were forced to retreat to the Guadalmedina river, where reinforcements arrived, and were able to stop the advance of the Gibrararese on the river, where a thousand Valcanorese soldiers died, and most of the invading Gibraltarese died, depleting both sides of a military able to continue a war.
*** “Eternal war of Gibraltar”: After the framing of Gibrararese soldiers to have killed king Arumidin, several border raids on villages were made, but never a true full scale war erupted, with both sides destroying outposts near the river, leading to the total abandonment of the river area by civilians, becoming a military only region.
* Military: Rebuilding, due to huge losses, now focused only on holding the core territories of Valcanor
** Spearmen: 3120
** Recruited Spearmen: 1910
** Archers: 2220
** Gaomac warriors: 700
** Spotters: 2238
** Horsemen: 721
** Triremes: 89
** Naval Rams (precursors to the proper Naval Rams of 400-100 BCE): 26
** Recon ships: 173
** Battering rams: 24
** “Swinger” (Catapult): 18
* Diplomacy:
** Occitia(Our Vassal): We continue to spread hatred towards the Marrocans in the region with propaganda and information of horrible things they’ve done in the wars and raids.
* Events:
** Murder or Arumidin: A general named Sosintacer fought on the Guadalmedina, and saw the broken leader that Arumidin was, he hadn’t been raised to be a great leader like the Ostaras before him, he’d lived in fear of Iltiradin, and spent most of his time in Occitia, being a child, not a prince. He saw the death of hundreds, and thought, this couldn’t last, and after the peace treaty with Gibraltar, Sosintacer helped the cousin of Arumidin to kill him. He killed the king in his sleep on their way back to Valencia, and blamed a Gibraltarese scout troop, and used this as an excuse to burn Gibrararese villages near the Guadalmedina, breaking the truce, and declaring a state of eternal war on the Gibrararese until a new king would end the declared war.
** Coronation of Mandonio: Mandonio, the eldest son of Eyfthen, who had fled to Marroca with a group of loyalists and advisors returned to Valencia, and claimed the throne after the murder of his cousin by the “Gibrararese”. Mandonio was a follower of the Imperial cult of Atlasii, as was his father, and built shrines and altars for Atlasii gods in all of Valcanor.
===== Feng Dynasty  =====
* Government: The government reforms itself to establish sectors or provinces within its Empire, divided and directly ruled by 9 generals, including the Emperor.
* Economy: Wooden tablets are still in use.
* Population: 12 million (Due to high infant mortality in ancient times, birth rates became high as it is a gamble for babies to live past the age of 5. An average family of the Feng dynasty holds two or three surviving children per household who lived to see adulthood. Not to mention immigration of several dozen families into urban cities. The Chinese dynasty oversaw recent acquisitions coupled with a growing population caused a boost in pop. but fertility rates are slowing down)
* Major Settlements :
** Hsiking (Capital): 300,000
** Beiking: 200,000
** Xiaking: 150,000
** Luoyang: 50,000
** Qufu: 200,000
** Handan: 50,000
** OTHER: 11 million
* Military: 205,000 (5000 charioteers, 175,000 spears/infantry, 25,000 archers)
* Diplomacy:
** Tai, Ma, and Zhi tribes: We attempt to push further on these tribes regarding efforts of assimilation and resources.
* Wars and Conflicts:
** Conquest and Expansion of Territories: Over the course of a few centuries, the Feng Empire had expanded its territorial acquisitions deeper into tribal territory. Founding a small city in modern northern Shanghai called "Linking".
* Events:
* None:
(Don't worry about the expansion, remember that I have a plan the next few turns.)
===== Nordicium =====
* Government: Monarchy (tribal)
* King: Konrad IV Schnee
* Economy: Slowly increasing
* Population: 31,000 (87% Nordician Germanic, 13% Akershusi Germanic),
* Religion: Norse (100%) 
* Major Settlements:
** Stavanger: 6000 
** Leikanger (capital): 7500 
** Bergen (in recovery): 6300 
** Ålesund: 3100
** Rural areas: ~4500 
* Military: 2400 personnel, fit for combat
** 2000 spearmen (all with bronze spears) (all with shields).
** 50 slingers (using slingshots)
** 100 flame slingers (basically they sling fire into the walls and stuff)
** 250 archers (using prehistoric bows)
* Navy (more like transport fleets because battleships aren't a thing)
** 15 wooden transport vessels (each can transfer about 10-15 men)
** Two larger wooden transport vessels (each can transfer about 15-25 men)
* Diplomacy:
** Engbolle: Sure, we are in.
* Wars and Conflicts:
* Events:
** Ålesund: The new city of Ålesund quickly becomes a trade center despite for its new status, which boosted the nation's economy
** Capital Move: Bergen, after centuries of fixing, is back in shape to be the capital of Nordicium. Leikanger is now classified as a 'special city' that has lower taxes.
===== Malacca =====
* Government: Constitutional monarchy
** Ruler:​ King Jayakaliman Li Tanganhebat
* Economy:​ The domestication of water buffalos makes ploughing fields a whole lot easier. With this and the selective breeding of better crops results in an increase in production.
* Agriculture:​ Rice is still farmed, but other crops such as durian, mangos, and other fruit are growing popular.
* Capital:​ Malacca
* Other Settlements: Muar, Sembijaya, Tanah Rasik
* Military:
** 250 Royal Guardsmen
** 500 conscripted/voluntary guardsmen
** 300 conscripted/voluntary pipers
** 150 conscripted/voluntary archers
** 9 junks
* Training:​ Royal Guardsmen, as per tradition, are well-versed in the art of silat, but have recently begun learning martial arts that have stemmed from Chinese cultures. 
* Improvement of the Pipe: Pipers previously had to have a great lung capacity for a good shot. Now with an improved version of the blowpipe, a quick toot is all that is required to shoot something.
* Demographics:
** Population:​ 1,423,800
** Religion:​ Buddhism (81%) Non-religious/Animist (19%)
* Wars and Conflicts:​ No conflict so far.
* Events:
** The Expansion: Due to the growth of the population, the nation seeks out more fertile land to settle. With this in mind, many start travelling inland along the rivers. Eventually, they reach a coastline as foretold by ancient explorers. Simple roads are marked in the ground as Malacca will grow to engulf most of the Malay Peninsula in the coming years.
* Diplomacy:
** ​idk
==== Vesnia ====
* Government: Tribal Monarchy
** King: Tarala Shabk (B 1154 BCE, D 1087 BCE) (R 1121 BCE - 1087 BCE), Viez III Shabk (B 1110 BCE, D 1055 BCE) (R 1087 BCE - 1055 BCE), Viez IV Shabk (B 1086 BCE, D 1029 BCE) (R 1066 BCE - 1029 BCE)
* Economy: Based around agriculture, fishing and trading. Doing better because of trade with Proto-Balts.
* Capital: Brao
* Demographics:
** Population:
** Brao: 13,491
** Rural areas (AKA everything else): ~19,000
** Ethnicities: 80% Vesnians, 15% Other Funnelbeakers, 5% Proto-Balts
** Religion: 85% Vesnian Paganism, 10% Funnelbeaker Religions, 4% Proto-Baltic Religions, 1% Other
* Wars and Conflicts:
* Creation of the Flingskeh: We have come up with a good and powerful way of breaking through structures and fighting enemies, we have created a smaller and much more primitive version of the modern day catapult and it can only throw small to medium sized rocks. We call it Flingskeh (Vesnian: Literally: Throw Rock Weapon)
* The Coastal Defense: Realizing the importance of our sea trade route with the Proto-Balts, we have some people go onto transport ships and patrol the routes in case someone attacks. These are the Naval Watchmen, they are pretty much primitive coast guards.
* Production of more Bows: We have seen that bows are more modern and effective than slingshots and as such, produce more bows and less slingshots, this increasing the amount of bowmen in our military.
* Military: Total of
** Spearmen: 200
** Sword and Hatchetmen: 200
** Slingers: 370
** Bowmen: 175
** Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 50
** Flingskeh (prim. catapult): 15
** Naval Watchmen: 10
* Navy:
** 24 transport ships (can hold around 10-15 men)
** 8 large transport ships (can hold around 20 men)
** Although not part of the navy we have around 250 fishing ships.
* Diplomacy:
** Funnelbeaker Tribes: Give us your island near us (Rügen) and some lands and we'll give you some wood, minerals and food. We will give you Vesnian citizenship. (asking the tribes living the areas we want)
** Dizilia: We see that you need help with some conflict, shall we ally each other?
* Events:
** Discovery of Bornholm: Some explorers went north and discovered the island of Bornholm along with the West Dizilyans inhabiting it.
** Domestication of the cow: We managed to tame some cows, now we use them for food and agriculture. We are thinking of attempting to domesticate other animals, such as horses.
** Expansion: We expand a little south through uninhabited Funnelbeaker land, to try and find land good for agriculture.
====Yugrain Confederation:====
*Government: Semi-Nomadic confederacy
**King: 1109 - 1092 Nuyaksha, 1092-1075 Ruzava Fairhair, 1075-1066 Uchva the Terrible, 1066-1020 Viryas the Old, 1020-present Zhuneg.
**Dynasty: Tatka
*Economy: In the year 1088 under the rule of Ruzava, the first official taxation of the clans is put in use. This taxation is yearly and is paid in herbs and furs. In exchange they get supplies for their needs. Nadym, Pulnavat and Saranpaul start to consolidate into organized cities.
*Capital: Nadym until 1028, after that Pulnavat
*Demographics:
**Population: 18,500 (100% Khanty)
**Religion: 100% Uralian
*Wars and Conflicts: Nothing significant, some minor raiding.
*Military: 2500 (45% reindeer cavalry, 15% copperpikemen, 30% archers, 10% copperswordmen)
*Events: King Viryas the Old moves the royal court to Pulnavat after centuries of reconstruction. After years of trading with the Karasuk people, two small civilizations form in the region: Istemis and Mamyt.
=== Turn VIII: 1000 BC-950 BC ===
==== NPC Events: ====
*Mosea: King Dawod passes away before establishing the city of Yahweh. His son, Salemin, builds the Great Temple of Salemin.
*Tallalotel: The Tallalotel rebel in the Balaerics seizing the islands from the Valcanorians.
*Bonra: The Bonra advance within Hungary.
*Hittites: The Hittite expand within Anatolia.
*Dorians: The Dorians carry on to overrun Hellenic defences in their north.
*Kuntala: The Jorve tribes unite to form Kuntala.
*Polynesians: The Polynesian culture develops in some of the Pacific islands.
*Gojoseon: They expand northward, and establish four cities, Songnim, Gimpo,Pyengtaek and Sacheon
*Tai: The Tai tribes unite under one chief to be stronger against the growing foe in the east, the Feng dynasty.
*Paleo-Arctics: The Paleo-Arctic culture develops in North America.
*Harkos and Krampar: They declare war on Sealand, capturing the cities of Kapin and Rampayr.
*Troy & Psycle: They expand southward grabbing some of the Anatolian lands.
*Tistu: They expand to the south due to a massive population boom, occupying the whole of Crimea, and northward, establishing the city of Mariuvoq (Mariupol).
*Minoa: They declare war on the Hellenic Kingdom and snatch some islands from the Aegean Sea.
*Java: The Java culture spreads in Indonesia.
*Occitia & Torrea: They both expand on the coast.
*Numlidiana: They declare war on Magan, and conquer them.
*Suraban: They take Djiboutian Yemen.
*Ugrians: The Ugric culture develops from the Proto-Balts.
*Ainu: They expand southwest, pushing into the tribal kingdom of Kioku.
*South Xia: They expand inland along the rivers.
*Damot: Damot develops on the northern border of Djibouti.
*Romai: The Romai colonize lands south of Mesopotamia reaching Numliadiana where they purchased a narrow piece of land to have access to the Persian Gulf.
*Iberian Gauls: The Iberian Gauls overrun the Gibraltar.
*Nok: The Nok culture develops in northern Nigeria.
*Latins: The Latins advance north and cross the Rhine flooding Celtic Germany in a migration.
*World: Population reaches 50 million.
*Proto-Iranians: The Proto-Iranian tribes attack the eastern Kassite tribes.
*Villanova: The Villanova culture develops in Tuscany.
*Illyric: The Illyric culture breaks off from the Proto-Balkans due to influences from Illyria.
*Chavin: The Chavin culture breaks off from the Northwestern Chirip.
*Paracas: The Paracas culture breaks off from the Southwestern Chirip.
*Zoroaster: A Proto-Iranian religious figure called Zoroaster founds Zoroasterianism in Afghanistan.
*Panchala, Kuru, Videha and Janapada: These states declare independence from Vatsa leaving it heavily weakened.
*Emor: The unimportant Biatal village of Emor is founded.
*West Dizilyians: The West Dizilyians on the islands are quickly overrun.
*Istemis & Mamyt: These two Karasuk states are established after contact with the Yugrain.
====Kingdom of Rome====
*Government: Despotic monarchy, before that it was a city-state ruled by Romulus.
*Military: In Romulus' vision of a true Roman military, it would have to be wide and large, along with a strong sense of a Roman identity. They can't do that if they try to invade Marroca, which is why assimilation and creation of a cult is also planned to push for a legacy. While the chief that picked up Rome is intrigued of rumours of Romulus and continued to do that, he sets up the initial military group by tolerating locals into conscription and consolidated power over the surrounding area of Rome.
**920 raised levies (most wield spears, bows and iron swords but mostly bronze swords take part).
**15 large boats/triremes
*Economy: Mainly agriculture and other stuff, but the economy itself is slowly drifting into craftsmanship through introduction of new technologies, especially in the founded city of Rome.
*Demographics
**Ethnicity: 0.5% Roman (the best melting pot), 99.5% Biatal (they are too filthy but we tolerate them for now)
**Religion: 100% Biatal paganism (still filthy but cults are still not there)
**Population: 92,000
***Rome: 5,000
***Rural areas: 87,000
**Literacy: 0.7%
*Events
**Founding of Rome: A guy named Romulus kills his brother named Remus and proclaimed his own house as Rome on 992 BC. His house became a town and then a city as he advertised himself to found the first Italic (major) city.
**Romulus dies: Romulus then died without a son on 957 BCE who attracted few settlers only to create a government. With the city of Rome proclaimed, a local chief named Ieonu became the King of Rome and quickly began on a rapid expansionist spree to unify these filthy Italic tribesmen who surprisingly called themselves Biatal (I put a middle finger there for that) and also getting the Latins to be subjugated as well. King Ieonu and his dynasty also has plans to strike back Marrocan colonists but they remain uncertain.
**A Roman identity: In order to create a Roman identity as Romulus had envisioned of, Ieonu encouraged himself and his family to create a new form of dialect and spread their literature works by assimilating their non-literate culture and also having major influences from other places, which one was a rumoured faraway place called Valcanor. This started the Roman culture. However, the rest of the Biatal culture is still fully tolerated but they will eventually be assimilated with rapid progress in literature and rates of literacy.
*Diplomacy
**Valcanor: We wish for a trade route with you, mainly to import literature of any sorts and we export something else. For the Roman king himself, he said to himself that "it's to build the identity of Rome and distinguish us from these tribesmen."
==== Vesnia ====
Government: Tribal Monarchy
** King: Viez V Shabk (B 1053 BCE, D 996 BCE) (R 1029 BCE - 1024 BCE), Erich I Shabk (B 1033 BCE, D 972 BCE) (R 1023 BCE - 972 BCE), Tarala II Shabk (B 1000 BCE, still alive) (R 972 BCE - Present)
* Economy: Based around agriculture, fishing and trading. Doing better because trade with Proto-Balts.
* Capital: Brao
* Demographics:
** Population:
** Brao: 20,339
** Taralamark: 1003
** Rural areas (AKA everything else): ~37,500
** Ethnicities: 80% Vesnians, 15% Other Funnelbeakers, 2.5% Proto-Balts, 2.5% Ugric People
** Religion: 87.5% Vesnian Paganism, 8% Funnelbeaker Religions, 4% Proto-Baltic Religions, 0.5% Other
* Wars and Conflicts:
* Invasion of Bornholm: Seeing potential in the Island of Bornholm, we invade the West Dizilyians living on it under order of Erich I, we send out 100 spearmen, 50 bowmen, 120 sword and hatchetmen and 15 torchmen and we guard our coast with some naval watchmen and flingskeh units.
* 'Military'::Total of
** Spearmen: 400
** Sword and Hatchetmen: 300
** Slingers: 380
** Bowmen: 250
** Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 60
** Flingskeh (prim. catapult): 20
** Naval Watchmen: 30
* Navy:
** 35 transport ships (can hold around 10-15 men)
** 10 large transport ships (can hold around 20 men)
** Although not part of the navy we have around 400 fishing ships.
* Diplomacy:
** Funnelbeaker Tribes on Rügen and land to our west: Give us Rügen and you get materials and food.
** Engbolle (if I can reach them): Hello! Do you want to buy our high quality fish? You look like potential great trade partners!
** Slavoka: We accept you trading with us so long as you're peaceful.
* Events:
** The End of the Viez Line (for now): Viez IV had two children: Viez V and Erich I. Viez V ruled first and was a bad King, he didn't listen to the people and was unpopular due to being a believer in a Funnelbeaker Religion instead of Vesnian Paganism. Erich I wanted to become king to end this rule so he had a duel with Viez V and won, becoming the new king. He had one son, Erich II, however Viez V's child Tarala II became king first due to being older. Thus the line of Viez rulers ends for the longest time since Tarala I became king.
** The Vesnianization: Under orders of Tarala II, we popularize Vesnian culture more within the minorities to attempt to "Vesnianize" them. Tarala II encourages the Vesnian people to have a good sense of nationalism.
** Formation of Taralamark: We settle in the land we expanded to and create the town of Taralamark (named by Tarala II). It serves as our agricultural center and a place to defend our southern areas.
====Former: Engbolle/ New: Danska====
*Government: Despotic Monarchy
**King: Ejåzea Ryglantt 
*Economy: Mainly agriculture and hunting.
*Capital: København
*Demographics:
**Population: 4917 (86% Nordician Germanic, 14% Akershus)
**Religion: Norse (100%)
*Wars and Conflicts:
*Diplomacy:
**Nordicium: We requested being an ally with the Dizilyans and we might be able to get some land from the West Dizilyans. Want to join?
**Dizilia: Want to ally with us? We will help you reconquer the West Dizliyan lands.
*Events:
**Expansion: We declare war on the tribes near København and take the island of Sjælland entirely. We also expand south into Holstein.
**Renaming: We rename to Danska.
**Selling Cities: Since we now own København, we sell the city of Kristiansand to Nordicium, their rightful owners.
**New Cities: We make a whole bunch of new cities, including København, Aalborg, Ebsbjerg and Arusse. 
====Malacca====
*Government: Constitutional Monarchy
**Ruler: Warak Huang Li Tanganhebat
*Economy: Advancements in agricultural technology allow for increased output. Previous investments in local fruit crops pay off as they are traded to other nations. Local craftwork also obtains a hold in exports.
*Capital: Malacca
*Demographics:
**Population: 1,761,200
**Religion: Buddhism (90%) Non-religious/Animist (10%)
*Wars and Conflicts: Conflict is recorded with hostile natives, but we work towards a peaceful solution if possible.
*Military:
**400 Royal Guardsmen
**600 conscripted/voluntary guardsmen
**400 conscripted/voluntary pipers
**200 conscripted/voluntary archers
**15 junks
*Expansion: New territories are formally assimilated into the nation, while work continues to ensure control of the Malayan Peninsula in its entirety, however will be willing to negotiated with Siam over the Kra Isthmus.
**Malaya: We continue to expand across the Peninsula, especially towards the southeast.
**Sumatra: With land discovered right next door, it would be a tragedy not to expand into Sumatra. The wood there will serve a good purpose of building material as well.
*Diplomacy: 
**Siam: Interested in trade?
==== Kingdom of Valcanor ====
* Government: Despotic Monarchy
** King: Abarkaltur Ostaras III - Sakarbik Ostaras II - Kaukirino Ostaras II - Thurro Ostaras I - Abarkaltur Ostaras IV
* Economy: Based around agriculture, fishing and trading
* Capital: Valencia, since 2591 BCE
* Demographics:
** Population:
** Valencia (And surrounding settlements): 39,110
** Carcalonar: 31,440
** Perrogo: 29,530
** Murcia: 27,180
** Garofe: 25,890
** Rural areas: 774,120
** Ethnicities: 90% Valencian Iberian, 6% Atlasii, 4% Marrocan
** Religion: 61% Iberian Paganism, 23% Imperial cult,  16% Other
* Wars and Conflicts:
** Tallalotel: The outrageous revolt performed by the Balearics wasn’t taken lightly, with king Thurro I launching a massive invasion of Perrogo a month after their revolt. 3500 spearmen, 1400 archers with 70 Triremes and 22 Naval Rams (Majority of the navy had stayed loyal and fled the islands back to the homeland) The city of Perrogo was retaken after a siege of one month, with constant arrow volleys and Swinger volleys softening the city. The capital surrendered and the new government that’d appointed themselves were executed. Smaller taxes were promised to those who swore loyalty to the king, and everyone who was against the crown, was jailed. After the main island fell, a naval invasion of the three smaller islands ensued, and they fell in three weeks.
** Pyrenia: A land route to Occitia was desired, and king  Abarkaltur IV took over the Pyrenian eastern shoreline after a three week campaign.
* Military:
** Spearmen: 5720
** Recruited Spearmen: 910
** Archers: 2620
** Gaomac warriors: 450
** Spotters: 2638
** Horsemen: 756
** Triremes: 98
** Naval Rams (precursors to the proper Naval Rams of 400-100 BCE): 22
** Recon ships: 173
** Battering rams: 24
** “Swinger” (Catapult): 18
* Diplomacy:
** Occitia (Our Vassal): We continue to spread hatred towards the Marrocans, Pyrenians and the Torreans in the region with propaganda and information of horrible things they’ve done in the wars and raids.
** Rome: We welcome your traders with delight.
** Pyrenia: We demand tribute of gold, food, etc. for the terrors you’ve inflicted on the Valcanorese people.
** Iberian Gauls: We wish to buy the lands of the Gibraltar, you would be given Valcanorese citizenship or you could return to your nomadic ways.
** Atlas: Trade becomes more frequent.
* Events:
** Cultural Subgroup Mergence: The Carcarese cultural subgroup merges into the Valencian Iberian cultural subgrou.p
==== Nordicium ====
*Government: Monarchy (tribal)
*King: Konrad VIII Schnee
*Economy: Slowly increasing
*Population: 33,000 (87% Nordician Germanic, 12% Akershusi Germanic, 1% West Dizilyans),
*Religion: Norse (100%) 
*Major Settlements:
**Stavanger: 5500 
**Leikanger (special city): 7500 
**Bergen (capital): 7000 
**Ålesund: 3700
**Molde: 500
**Rural areas: ~5300 
*Military: 2450 personnel, fit for combat
**2000 spearmen (all with bronze spears) (all with shields).
**50 slingers (using slingshots)
**100 flame slingers (basically they sling fire into the walls and stuff)
**300 archers (using prehistoric bows)
*Navy (more like transport fleets because battleships aren't a thing)
**15 wooden transport vessels (each can transfer about 10-15 men)
**Two larger wooden transport vessels (each can transfer about 15-25 men)
*Diplomacy:
*Wars and Conflicts:
*Events
**Expansion: Nordician settlers expands to both sides of Oslofjord.
**Foundation of Molde: The city of Molde is founded (location is IRL Molde) to further centralize the population into cities.
==== Vedena ====
*Government: Anarchy; Liberal Democracy
**Parliament: Congress of Volyn
***Merchants: 23
***Nobility: 18
***Religious elite: 9
***Wise: 7
***Educated and technical experts: 4
*Economy: Based on agriculture, but trade is becoming more and more advancing and becomes more profitable. Merchants are already the most influential caste in Volyn. 
*Capital: Lutsk
*Demographics:
**Population: 30,000 (56% are Volynians, 32% are Volynians mixed with Slavokans, 12% are Volynians mixed with Bonra people)
**Major settlements:
***Lutsk: 5400
***Pripyat: (location: on the Pripyat River, situated on almost the same longitude as Lutsk):  3200
***Volodymyr: 1800
***Kovel: 1300
***Shatsk: 900
***Other big settlements (500+ people): 3800
***Rural area: 13,600
**Religion: 92% are Volynian pagans, 8% are Bonra pagans
*Wars and Conflicts: Local trade conflicts with Slavokian and Bonra traders that dislike Volynians tries to establish trade monopoly there.
*Diplomacy:
**Vesnia, Tistu: Trade agreement
*Events: Vedenian traders try to establish new trade route Stakkara - Brao - Lutsk - Knossos
=== Turn IX: 950 BCE - 900 BCE ===
==== NPC Events: ====
*Shatapatha Brahmana: The Vedic script of Shatapatha Brahmana is written in India.
*Xilup: The 13th Dynasty of Xilup managed to defeat their neighbours, Polanios, Memphis and Bubaboo. However, they manage to move even farther south crushing Thebes and the tribes to Thebes' west and between Thebes and the Red Sea. Pharoah Soasen I would invade Judinia conquering Caanan.
*Dorians: The Dorians advance farther south and cause the Hellenic Kingdom to collapse into a collection of small city-states. A Dorian kingdom is founded in northern Greece called Doria. This would mark the end of the Greek Dark Ages.
*Bible: Parts of the Bible are being written.
*Mosea: King Salemin passes away and his nation is inherited by his son, Rehoam I. He is, however, incapable of maintaining the west and it is overrun by Libyans who set up the Kingdom of Libya ruled by Jehoam I.
*Venus: In 920 BCE a transit of Venus occurs.
*Celatin: The Latins who stayed behind in the Alps mix with the local population creating the Celatin cultural sphere.
*Waniyala Aeto: The city of Ayahapura is founded within the centre of Ceylon. It is an important cultural centre and the location of yearly pilgrimage for the Waniyala Aeto.
*Mayans: Mayan migrations/invasions north causes them to overrun the Olmec.
*Olmecs: Olmecs fleeing from the Mayans head across the Caribbean in a mass exodus landing in southern Florida. They found cities and towns along the coasts but are unable to penentrate deep due to the Everglades. Nevertheless, the great city of Osnerol is founded on the western coast of Florida with a large pyramid and ball court built turning it into the 'capital' of the Olmec culture.
*Minoa: Minoa seizes the Hellenic lands in Anatolia during the collapse of the Hellenic Kingdom.
*Polynesians: They continue spreading east in the Pacific.
*Ainu: They continue their push into Kioku, capturing their capital.
*Goriwala: They capture the eastern Sindhu exclave.
=====Empire of the Atlas=====
*Government: Atlasioi Monarchy
*Notable Kaysers: Atlas XI
*Economy: A heavily mercantile economy based on land trade routes since the seas are dangerous.
*Population: 3,000,000 (94% Atlasii Berber, 5% Berber, 1% Other) (92% Imperial Cult, 7% Valyrian Gods, 1% Other)
*Major Settlements (readjusted population for more historical realism):
**Atvasiom (Capital): 50,000
**Waytefyr: 25,000
**Valyros: 25,000
**Merillios: 20,000
**OTHER: 2,880,000
*Military: 30,000 (1,000 charioteers, 20,000 spears/infantry, 4,000 archers, 5,000 cavalry) 5,000 Atlas Guard
*Diplomacy:
**Valencia: The continuation of royal marriages
**Mosea: The continuation of royal marriages
*Wars and Conflicts:
**Skirmishes: General skirmishes against the tribal barbarians on the border.
*Events:
**Huge Population Boom: With the advancement in agricultural technologies, there has been a large population boom within the nation over the past few decades. This causes many to go out in search of new lands thus naturally extending the Atlasioi borders.
=====Kingdom of Rome=====
*Government: Despotic monarchy.
**Kings of Rome: Ieonu (950 BCE-928 BCE), Eoguide (928 BCE-900 BCE), Selu (900 BCE-present)
**Roman Identity: The Roman culture and identity is expanded throughout the last few decades of 10th century BCE pioneered by Ieonu initially but then further pushed by Eoguide who is willing to branch the Roman dialect of the Biatal further away through influence and creating it's own language eventually and creating a cult. For more information about the expansion of the Roman culture, see events.
*Military: The Roman military is largely expanded to accomodate order and law towards all other primitive tribes that are subjugated under the Roman Kingdom and officially devided the levy that was raised in the past into three divisions, spearmen, swordsmen and archers.
**500 spearmen
**300 swordsmen
**500 archers
**30 triremes
**5 catapults (soon will become ballistas, maybe, you'll see)
*Economy: The economy grows due to flourishing trade within the Mediterranean shortly founding a port settlement. The trade itself includes the importing of literature and words of events far away that will change the coruse of the Roman culture and also bringing in luxuries that would widen the gap of the elite so that the poor Biatals must assimilate if they want to be introduced into the upper aristocratic group that is emerging.
*Demographics
**Ethnicity: 2.1% Roman, 97.9% Biatal
**Religion: 1% Imperial Cult of Romulus, 99% Biatal paganism
**Population: 125,000
***Rome: 10,000
***Rural: 115,000
**Literacy rate: 1.5%
*Diplomacy
*Events:
**Uniting Biatal filth: The Roman Kingdom expands to the south at a slow rate and having many newly assimilated Romans teaching the illiterate Biatals and primitive chiefs of these tribes who had done rudimentary writing scripts to adapt into their culture and rapidly grow a new identity that would allow a significant culture to break away from the old ties of the Italics. They also intend to found the city of Neapolis by sending in thousands of settlers on some sort of exodus mission and eventually use the city of Rome as a way to unite all of the Biatal Italics to give them reason to conquer Torrea, which is a threatening state above the city.
**Trade and influence: By the time Eoguide was the King of Rome, trade and influence from other regions such as Greece and Valcanor began to shift the Roman culture from it's old roots of the generalised Italic (or Biatal) culture and heavily adapting a new set of faiths that dramatically shift eventually to be the main religion of the Roman Kingdom. Thus the Cult of Romulus was founded to retain the elements of the old faiths of the Biatal cultures while slowly approaching to become influenced with other cultures and creating a new melting pot which is unapproved of many Biatal that live outside of Rome but approved by some new generation of Romans.
**Cult of Romulus: The Cult of Romulus became prominent inside Rome spread by King Eoguide who was well literate in a sense that he read a lot of books that he wanted to combine Biatal faiths with others to assimilate the culture into the Roman society more easily. The Cult of Romulus favours the tale of Romulus being the first king and that his brother was actually a traitor after being deceived by one of the false gods and that Romulus had already claimed to have been in contact with the 'true gods' (which most of these gods were heavily traced on Biatal gods that were renamed to make them separate from the old culture) and that the false god was those that drive primitive thoughts into someone's mind and he was cleansed by that by killing Remus and giving his body to the gods to give him a trial of lesson. However this only gained attention to just 1% of the whole Roman Kingdom itself and the story is yet to be further developed of what happened before that event happened.
===== Danska =====
* Government: Despotic Monarchy
** King: Nicolai Ryglantt 
* Economy: Mainly agriculture and hunting.
* Capital: København-Malmø
* Demographics:
** Population: 8514 (87% Nordician Germanic, 13% Akershus)
*** Religion: Norse (100%)
* Major Settlements:
** København-Malmø (capital): 1239
** Ebsbjerg: 1099
** Arusse: 912
** Rural Areas: 5174
* Wars and Conflicts:
** The Scandinavian War
* Diplomacy:
** Nordicium: I've declared war on the West Dizilyan tribes. Attack when you want to.
** Dizilia: You can have Skåne, we just need the West Coast of it so we can have a border with Nordicium.
* Events:
** Expansion: We expand down the coast of Funnelbeaker to have a border with Vesnia (to improve trade). We also expand across the coast of the West Dizilyans.
** The Scandinavian War: With Dizilia being unresponsive, we start the Scandinavian War.
** Population Explosion: Our population explodes with the new city of København.
** København-Malmø: With another potential area to live in, The city of Malmø is added to the city of København, forming København-Malmø.
** King's Death: Our king, Ejåzea Ryglantt, has sadly passed from old age. His son, Nicolai Ryglantt will take his place.
** New Cities of Arusse and Ebsbjerg: With a high population in København-Malmø, people are worried of a counter attack by the West Dizilyan tribes. A total of 2101 of people migrate away. 912 people decide they have migrated enough half way and form the new city of Arusse. The remaining 1099 people keep going and form Ebsbjerg.
===== Nordicium =====
* Government: Monarchy (tribal)
* King: Konrad X Schnee
* Economy: Stable increase, consists mainly of forestry and fishing
* Population: 35,200 (86% Nordician Germanic, 12% Akershusi Germanic, 2% West Dizilyans),
* Religion: Norse (100%) 
* Major Settlements:
** Stavanger: 5000 
** Leikanger (special city): 7200 
** Bergen (capital): 7300 
** Ålesund: 3500
** Molde: 1500
** Rural areas: ~7200 
* Military: 2450 personnel, fit for combat
** 2000 shielded spearmen 
** 50 slingers (using slingshots)
** 100 flame slingers (basically they sling fire into the walls and stuff)
** 300 archers (using prehistoric bows)
* Navy (more like transport fleets because battleships aren't a thing)
** 15 wooden transport vessels (each can transfer about 10-15 men)
** Two larger wooden transport vessels (each can transfer about 15-25 men)
* Diplomacy:
* Wars and Conflicts:
** West Dizilyan Tribes: We set up soldiers on our borders, preparing a defensive stance should they attack us.
* Events
** Konrad Day: Due to the name "Konrad" being the favorite name of the Schnee house's descendants, a day was made to, well, celebrate the name. People who has the same name as the King is exempt from military service and gets lower taxes, and the day is a national holiday
** Norse Religion: More tenets and practices are added into the religion by the great prophet Jørgen Jørgensen (if you watch GN you will know about this guy).
===== Vedena =====
*Government: Libertarian confederation of 13 tribes
**Parliament: Congress of Volyn
***Merchants: 37
***Nobility: 24
***Religious elite: 13
***Wise: 9
***Educated and technical experts: 8
*Economy: Based on agriculture, but trade is becoming more and more advancing and becomes more profitable. Merchants are already the most influential caste in Volyn. 
*Capital: Lutsk
*Population: ~52,700 (55% are Volynians, 36% are V olynians mixed with Slavokans, 9% are Volynians mixed with Bonra people), 73,5% live in rural areas
*Major settlements:
**Lutsk: ~6700
**Pripyat': ~3200
**Volodymyr: ~1800
**Kovel: ~1400
**Shatsk: ~900
**Other big settlements (500+ people): ~4600
**Rural area: ~38,700
*Religion: 94% are Volynian pagans, 6% are Bonra pagans
*Military:
**Archers: ~600
**Spearmen: ~300
**Cavalry: ~250
*Navy:
**Trade convoys: ~300-400
*Wars and Conflicts: Local trade conflicts with Slavokian and Bonra traders that dislike Volynians tries to establish trade monopoly there.
*Diplomacy:
**Vesnia, Tistu: Trade agreement
*Events: Vedena starts trade integration with Slavoka. Since trade in Slavoka is monopolized by more professional Vedenian traders, almost all trade routes in Slavoka are controlled by Vedena. They also try to monopolize trade on Dnirpo river, that can help them to have trade routes to Mediterranean countries in deep future. Traders have become the most influential caste in Vedena.
===== Vesnia =====
*Government: Tribal Monarchy
** King: Tarala II Shabk (B 1000 BC D 935 BC) (R 972 BC - 935 BC), Tarala III Shabk (B 994 BC D 920 BC) (R 935 BC - 920 BC), Erich II Shabk (B 955 BC, still alive) (R 920 BC - 909 BC), Erich III Fleischer (B 942 BC, still alive) (R 909 BC - Present)
** Economy: Based around agriculture, fishing and trading. I guess it's doing good cause trade with the Balts, Slavoka and Engbolle.
** Capital: Brao
** Demographics:
*** Population:
*** Brao: 22,644
*** Taralamark: 1703
*** Rural areas (AKA everything else): ~55,500
*** Ethnicities: 82% Vesnians, 15% Other Funnelbeakers, 2.5% Proto-Balts, 0.5% Ugric People
*** Religion: 90% Vesnian Paganism, 9% Funnelbeaker Religions, 0.75% Proto-Baltic Religions, 0.25% Other
** Wars and Conflicts:
*** Invasion of Rügen: We've been given no response and this is the last drop. Under the orders of Erich III we invade Rügen with 100 Sword and Hatchetmen, 50 bowmen, 50 spearmen and 20 torchmen. We also send in 10 Flingskeh units to be used in case the invasion fails. We defend our border and cities with almost the rest of our army.
** Military: Total of
*** Spearmen: 440
*** Sword and Hatchetmen: 420
*** Slingers: 390
*** Bowmen: 415
*** Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 85
*** Flingskeh (prim. catapult): 35
*** Naval Watchmen: 38
** Navy:
*** 50 transport ships (can hold around 10-15 men)
*** 14 large transport ships (can hold around 20 men)
*** Although not part of the navy we have around 455 fishing ships.
** Diplomacy:
*** Unetic(ian?) Tribes: Interested in maybe some trade or other diplomacy?
** Events:
*** The Vesnianization: The Vesnianization continues under the orders of every king until Erich II, who calls for the end of it and says that it has served its purpose.
*** New King Erich III: Erich III was seen as inferior to his brother Erich II by his father and was thus forcefully married to a peasant rather than being the heir to Tarala III's throne. Just a couple of years into Erich II's reign, Erich III rallied up some peasants and overthrew his throne under his surname Fleischer. He stripped his brother of everything and sent him out into the wild on his own. The Shabk dynasty has ended, but it hasn't officially become extinct. Erich III gives some of the poor people money and resources to get them on his side in the new Vesnia.
*** Construction of Fleischer Borg: Under our new king Erich III, we start the building of a primitive castle-like stronghold where the King will live. It is to be named Fleischer Borg (Vesnian: The Fortress of Fleischer).
*** Expansion: To seek a closer relationship with our Proto-Balt friends we expand to their "border". We also expand slightly to the west.
*** Growth of Taralamark: More people come to Taralamark to trade fish for seeds and other agricultural things. We fortify it slightly and encourage that people move there so that it grows more and is not easily taken in a war.
===== Kingdom of Valcanor =====
* Government: Despotic Monarchy
** King: Sarudin Ostaras III  - Klaidun Ostaras II - Pliyram Ostaras II - Riminur Ostaras II - Thurro Ostaras III  - Efylid Ostaras IV
* Economy: Based around agriculture, fishing and trading
* Capital: Valencia, since 2591 BC
* Demographics:
** Population:
** Valencia: 42 110
** Carcalonar: 34 440
** Perrogo: 29 530
** Murcia: 29 180
** Garofe: 26 890
** Donos: 4 670
** Rural areas: 834 120
** Ethnicities: 91% Valencian Iberian, 6% Atlasii,3% Marrocan
** Religion: 63% Iberian Paganism, 24% Imperial cult,  13% Other
* Wars and Conflicts:
** Pyrenia: After Abalkaltur IV’s campaign in coastal Pyrenia, his son Sarudin III marched to Donos with an army of 4 500, allowing the Pyrenian chief king and his court to live, if they pledged allegiance to him, and they did. The campaign had been swift and devoid of large resistance due to an illness that’d spread in Donos, and king Sarudin died a week after the peace treaty.
* Military:
** Spearmen: 5 820
** Recruited Spearmen: 310
** Archers: 2 720
** Gaomac warriors: 250
** Spotters: 2 638
** Horsemen: 796
** Triremes: 98
** Naval Rams(precursors to the proper Naval Rams of 400-100 BC): 22
** Recon ships: 173
** Battering rams: 24
** “Swinger”(Catapult): 18
* Diplomacy:
** Occitia(Our Vassal): Trade increases massively thanks to the land route from Carcalonar to Nimer
* Events:
** Death of Sarudin: After Sarudin died of an illness in Pyrenia his younger brother Klaidun was crowned king
=== Turn X: 900 BCE - 850 BCE ===
==== NPC Events: ====
*Proto-Iranians: The Proto-Iranians carry on with their advance south reaching India. They also develop into the Aryan culture.
*Iberian Gauls: The Iberian Gallic tribes sell their land and with the new wealth purchase ships from the surrounding nations as they embark on a journey south which sees them settle the coast of Mauretania after pushing back the natives.
*Olmecs: The Olmces construct great pyramids on the coast of Florida.
*Morpha: The Morpha annex non desert Romaite land as well as Hittite Syria and much of Arashena. King Larisanruh II of Morpha founds a new capital for the empire in Mesopotamia called Iolmassios in 875 BC. To celebrate the construction of the new capital, Larisanruh II hosts a great feast for 100,000 people.
*Arashena: After being defeated by Morpha, the Kingdom is left only with the lands around their capital.
*Adnanites: The Adnanite culture develops in the Arabian peninsula.
*Shen Rei: The Shen Rei advance north seizing Ugra.
*Jomon: The Jomon overrun Kioku.
*Xilup: In 872 BC, a high flood causes the floor of the Temple of Luxor to flood.
*Homer: Hellenic scholar, Homer, composes the Iliad and Odyssey. 
====Danska====
*Government: Despotic Monarchy
**King: Nicolai Ryglantt 
*Economy: Mainly agriculture and hunting.
*Capital: København-Malmø
*Demographics:
**Population: 10481 (87% Nordician Germanic, 13% Akershus)
***Religion: Norse (100%)
**Major Settlements:
***København-Malmø (capital): 1614
***Ebsbjerg: 1127
***Arusse: 1072
***Rural Areas: 6187
*Wars and Conflicts:
**The Scandinavian War
*Diplomacy
**Funnelbeaker: Cease the invasion.
**Vesnia: Want to ally? We have a common enemy (Funnelbeaker).
*Events:
**Expansion: We expand into the western areas of Götaland.
**Invasion: The Funnelbeakers invade our east.
**Selling Regions: We sell our Norwegian territory to Nordicium, since we now have a border near Oslo.
====Kingdom of Rome====
*Government
**Kings of Rome: Selu (900 BCE-867 BCE), Eoguide II (867 BCE-present)
**Roman Identity: The Roman Identity is continued to be solidified in the early-mid ninth century BCE in which the culture itself was continuing to grow through the spread of religion, which quickly outpaced the literacy assimilation rate. The Roman Identity was passed onto King Selu who expanded rapidly into south Italy and even planned for his own son Eoguide (who will be Eoguide II by 867 BCE) to conquer the city of Emor and claim it as a Roman settlement, which is labelled as Brundisium in one map.
*Military:
**1000 spearmen
**400 swordsmen
**560 archers
**21 triremes and other ships that are capable of carrying archers with flame
**40 transport boats
**Eight catapults (Yes, EoGuy totally did this not me, okay I did it but I swear EoGuy would do this)
**One ballista
*Economy: The economy grows due to flourishing trade within the Mediterranean and was again growing at a steady but fast rate when Neapolis was founded. The trade routes of the Roman port and Neapolis include the importing of literature and words of events far away that will change the course of the Roman culture and also bring in luxuries that would widen the gap of the elite so that the poor Biatals must assimilate if they want to be introduced into the upper aristocratic group that is emerging. However these laws were now relaxed while a talks of a proper currency is underway being decided by the elite of the Roman Kingdom after favouring gold coins as the most 'valuable' when it came to bartering.
*Demographics
**Ethnicity: 8.9% Roman, 91.1% Biatal
**Religion
**Population: 187,000
***Rome: 12,000
***Neapolis: 8,000
***Tarentum: 9,000
***Rural areas: 158,000
**Literacy rate: 1.75% (the rate had slowed down since then since we're spreading religion which makes it easier to assimilate)
*Events
**Expansion to the southern Italian Peninsula: Due to rapid economic growth and that the Roman Kingdom has a desire to unite the Biatal population and assimilation being at it's high due to the spread of their own faith into the Italian Peninsula, the Roman King Selu rapidly expanded quickly to the point where they almost could touch the island of Sicily. The cities of Neapolis and Tarentum were also subsequently founded by Selu himself by ordering tribal chiefs to build up a new identity if they want to live or that their army would plunder. They then prepare to conquer that tribal city under their hands the next few years.
**Naval Expansion: The navy expands rapidly in order to keep other islander invaders across the seas of the Mediterranean away from the Italian Peninsula and Sicily. They are also being prepared so that they could invade the entire Italian region as it was generalised and then move onto the east.
**Rise of the Romulus Cult: The cult began to rapidly expand over the generations with younger generations of Romans being expected to become 'baptised' in a way that allows them to become faithful memebrs of the Romulus Cult, one that praises Romulus as one of the most eternal demigod beings on the planet and that he had birthed Rome in his place.
*Diplomacy
==== Vedena ====
*Government: Confederation of 15 tribes
**Parliament: Congress of Volyn
***Merchants: 43
***Nobility: 28
***Religious elite: 12
***Educated and technical experts: 11
***Wise: 10
*Economy: Based on agriculture, but trade is becoming more and more advancing and becomes more profitable. Merchants are already the most influential caste in Volyn. 
*Capital: Lutsk
*Population: ~88,400 (52% are Volynians, 40% are Volynians mixed with Slavokans, 8% are Volynians mixed with Bonra people), 70,5% live in rural areas
*Major settlements:
**Lutsk: ~9800
**Pripyat': ~4600
**Volodymyr: ~2800
**Kovel: ~1700
**Shatsk: ~1400
**Rovno: ~1200
**Dubno: ~1100
**Other big settlements (500+ people): ~3500
**Rural area: ~62,300
*Religion: 95% are Volynian pagans, 5% are Bonra pagans
*Military:
**Archers: ~750
**Spearmen: ~400
**Cavalry: ~300
*Navy:
**Trade convoys: ~350-450
*Wars and Conflicts: Local trade conflicts with Slavokian and Bonra traders that dislike Volynians tries to establish trade monopoly there.
*Diplomacy:
**Vesnia, Tistu: Trade agreement
*Events: Vedena starts trade integration with Slavoka. Since trade in Slavoka is monopolized by more professional Vedenian traders, almost all trade routes in Slavoka are controlled by Vedena. They also try to monopolize trade on Dnirpo river, that can help them to have trade routes to Mediterranean countries in deep future. Traders have become the most influential caste in Vedena.
==== Vesnia ====
* Government: Tribal Monarchy
** King: Erich III Fleischer (B 942 BC D 866 BC) (R 909 BC - 866 BC), Maximilian I Fleischer (B 916 BC D 831 BC) (R 866 BC - 831 BC), Maximilian II Fleischer (B 877 BC, still alive) (R 877 BC - Present)
** Economy: Based around agriculture, fishing and trading. I guess it's doing good cause trade with the Balts, Vedena and Danska.
** Capital: Brao
** Demographics:
*** Population:
*** Brao: 28,552
*** Taralamark: 5227
*** Rural areas (AKA everything else): ~60,750
*** Ethnicities: 82% Vesnians, 15% Other Funnelbeakers, 2.75% Proto-Balts, 0.25% Ugric People
*** Religion: 90% Vesnian Paganism, 9% Funnelbeaker Religions, 0.71% Proto-Baltic Religions, 0.25% Other, 0.04% Atheists
** Wars and Conflicts:
*** Preparation: We prepare for wars with the Funnelbeakers due to our recent fights with some of their tribes and also due to our alliance with Danska.
** Military: Total of
*** Spearmen: 620
*** Sword and Hatchetmen: 510
*** Slingers: 430
*** Bowmen: 450
*** Torchmen (they burn up tents and stuff after the main invasion but do also have daggers if someone attacks them): 100
*** Flingskeh (prim. catapult): 42
*** Naval Watchmen: 51
*** Cavalry: 5
** Navy:
*** 65 transport ships (can hold around 10-15 men)
*** 22 large transport ships (can hold around 20 men)
*** Although not part of the navy we have around 495 fishing ships.
** Diplomacy:
*** Danska: We accept your request of an alliance.
*** Funnelbeaker: You have seen our power, do not try to invade or you will regret it.
*** Proto-Balts: We praise you for your good trade products.
** Events:
*** End of the Shabk Dynasty: Some traveling military units came across the corpse of Erich II Shabk in the wilderness, thereby confirming the extinction of the Shabk dynasty.
*** Construction of Fleischer Borg: The construction of Fleischer Borg (which is in Brao btw) continues, it's about 14% done.
*** Domestication of the Horse: We tamed some horses, we mainly use them for agriculture, some are used for civilian transport and a tiny margin (the strongest stallions and such) are put into the military as the first ever cavalry units.
*** Modernisation: We start to move away from tribalization slightly with some minor upgrades to different stuff, we also don't recruit as many Torchmen.
*** Exploration: We send some people in caravans along with caravan guards (volunteering civilians) to the east, west and south to see what they can find.
Category:Map Game Archives
Category:Konig des Menschen (Map Game)