Trial by Ice

Category:QuestsCategory:San d'Oria Quests
{|border="0" width="70%" cellpadding="0" cellspacing="3"	  Start NPC: 	  Gulmama - Northern San d'Oria (E-7)
  Requirements: 	  San d'Oria Reputation 6 	
  Items Needed: 	  None 	
  Title: 	  Heir of the Great Ice 	
  Repeatable: 	  Yes 	
  Reward: 	  Ability to summon Shiva or  10,000g or  Rust 'B' Gone or  Ice Belt or  Ice Ring or  Shiva's Claws	
 	 	
  Previous Quest:	  None 	
  Next Quest: 	  The Moonlit Path  Mama Mia 	
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=== Walkthrough ===
*Speak to Gulmama in Northern San d'Oria. If you have sufficient fame, she will give you a Tuning Fork of Ice (key item). 
*Travel to Fei'Yin and find the Cloister of Frost.
:*To get to the Cloister of Frost from the Fei'Yin front door, take a right out of the first room and follow that path for awhile. Keep straight when you have a choice, and eventually you will come to stairs at G-9. Go down the stairs and take the first left you come to beyond the stairs and once you come to a room, take the NW passage. Follow that path and take the first left. You will come to a large room full of Utukkus, Golems and Bats. Follow the right wall in the room north until you come to another passageway which you should take. You will walk through a couple of rooms with Spectres and you will eventually see some Weapons. Shortly past then you will zone into the Cloister of Frost. 
*Try to fight Shiva Prime on Firesday and do not fight her on Iceday.
*Keep up Barblizzara at all times. 
*Once you defeat her, you will acquire the Whisper of Frost (key item).
*Return the Whisper to Gulmama for your reward.
:*Alternatively, hold onto it and when you have all six whispers simultaneously, you can give them to Leepe-Hoppe in Windurst Waters to gain the Moon Bauble which allows you to fight Fenrir Prime.
:*If you are collecting items for the Evoker's Ring, you will want the Rust 'B' Gone from Gulmama.
;General Notes
*Everyone who is involved in the fight must have a tuning fork of the correct protocrystal. *There is no cap on this battle.
*There is a 30-minute time limit. 
*Appropriate bar- spells, elemental Torques (or Enhancing Torque), and Mal- rings can be helpful for the fight. 
*You can buff up before entering the protocrystal, so feel free to do so and rest up while still outside. 
*The battlefield is shaped like a long path up the side of hill, with a switchback about halfway to the top. This allows the mages to stand above the fight (and out of easy reach of the avatar) while still being able to cast spells upon the combatants. 
*It is important to keep the correct Bar-spell up at all times. 
*It is strongly recommended to fight each avatar on the day it is weak to (i.e. Shiva on Firesday) and even more strongly recommended NOT to fight the avatar on its day (i.e. Shiva on Iceday). Spells of each element are much stronger on their specific day of the week. 
*Each Trial By quest is repeatable, but only once per real life day. 
*Each time you complete the quest, you can choose one reward from the list, which varies from avatar to avatar. 
*In order to get the Fenrir quest (The Moonlit Path), you have to have whispers (key items) from all six elemental avatars. This means that you can't turn them in for reward until you have all six, at which point you can give them to the Fenrir quest giver (Leepe-Hoppe in Windurst Waters).
*Each quest giver is a Tarutaru who stands next to a non-tarutaru warrior. If you don't have sufficient fame, the Taru will just complain about being hurt a lot while his or her companion will discuss perseverance and not giving up. If you have sufficient fame, the Tarutaru will give you the tuning fork. The non-Taru will give you a Trial Size Tuning Fork if you have met the requirements for that quest. 
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===Game Description===
Client: Gulmama (Watchtower, Northern San d'Oria)
Summary:
:Ring the tuning fork of ice upon the protocrystal in Fei'Yin. A path will open to the trial that awaits.