Cranky Kong (SSS)

:This article is strictly about how Cranky Kong appeared on Super Smash Stadium. For information about him in general, see his article on MarioWiki.
Cranky Kong is a retired character on Super Smash Stadium. He is arguably the most radically changed character in the entire series, as well as one of the longer-lived, which he's occasionally attributed to tequila.
He debuted halfway through Season 9 alongside 75 Meters as Arcade Donkey Kong, intended to be SSS's answer to Classic Sonic and NES Mario, who were still two to three decades away from their debuts. He became Cranky Kong halfway through Season 15, essentially setting up the story for the then-7-years-pending DK Country 1, complete with a drastically different moveset, and the reasoning behind this change was very unusual. Read on for more... He notched 148 appearances in the nearly 17 years he was active.
==In his own universe==
Cranky Kong is an old Kong who walks with a cane. While he has degenerated physically, he's still very sharp mentally, enough to have become a professor in some continuities, including Donkey Kong 64. His most famous role is that in DK Country 1, where he drops many useful hints on how to beat levels...but in order to hear them, you usually have to endure his rants about "the good old days" of the Second Generation of Gaming.
Speaking of which, multiple games, usually those that were made in the Rare days, have hinted that he is the original DK of the arcade trilogy, as well as the 1994 Game Boy game. Unfortunately, since Rare's merger with Microsoft, Nintendo has waffled on this quite a bit. Obviously, St. Clair Publications sides with Rare, as this article shows, as well as multiple episodes of The World of Nintendo.
Cranky has often bragged about how awesome he was back in the old days, but since the sum total of his adventures in the Second Generation include getting his teeth kicked in by Mario, then having to be rescued from Mario by DK Jr., then getting his teeth kicked in AGAIN by some random exterminator, he was more than likely talking out of his ass. Only in DK Country: Tropical Freeze has Cranky finally gotten a chance to prove his worth.
==Attributes==
Arcade DK was essentially a slower, bulkier, but more powerful semi-clone of the regular DK. He had quite a versatile mix of moves on the ground, including a projectile in his barrel. However, he didn't do very well in the air.
As Cranky Kong, he lost a lot of his strength, but gained some speed. As a result, Cranky now had to focus more on racking up the damage than going for the kills, which he thankfully was able to do quite well. His cane essentially made him a sword fighter, bestowing him all the advantages that that would bring him. His cane attacks came out fast and hit hard, but with any other attack, he was quite feeble. His already bad jump was nerfed even harder, and he had next to no grab game whatsoever.
===Changes===
Already noted above.
The reasoning behind the changes was extremely unusual: At some point, Nintendo became unable to keep up with the demand of DK arcade boards, and so subcontracted a company known as Ikegami Tsushinki to help them. But in 1983, IT sued Nintendo after discovering that they'd made around 800,000 DK and DK Jr. boards on their own, which IT alleged was a breach of contract. IT also alleged that their partnership with Nintendo allowed them to own the copyright to the DK games, which they claimed Nintendo had infringed. The suit was ultimately settled in 1990...and as video game history rolled on, it became increasingly obvious that Nintendo had lost quite a bit in the "divorce".
The lawsuit affected Cranky Kong, who made his first appearance under that identity on or around January 26, 1987. Also at that time, his home stage underwent some changes, which you can read about in its article. This controversy is also believed to be why the Hammer, which originally used the arcade version of its theme, went to using the NES version until Season 47/Smash Ultimate, again starting at around the same time. The lawsuit is also cited as the reason why, possibly until 2018, the sole reference to or re-release of the arcade DK in official Nintendo media was in Donkey Kong 64, which Rare was able to get into the game through a loophole.
===Moveset===
Entrance: Climbed up a ladder, then smiled. (Cranky Kong had no entrance, as they didn't exist while he was active.)
Arcade DK's Moves	Arcade DK's Moves 	Cranky Kong's Moves 	Cranky Kong's Moves
Move Name 	Description 	Move Name 	Description
Neutral Special:
Barrel Toss	DK tossed barrels, duh. The blue ones, which had a 25% chance of appearing, were TNT Barrels that did even more damage and knockback, as well as left a flame on the battlefield for 15 seconds.
Killed at 150% with a regular barrel, 75% with a TNT Barrel.	Neutral Special:
Cane Whack 	Cranky whacked opponents with his cane, duh. Could only be used close-up. Did quite a bit of damage, but next to no knockback.
Could not kill.
Side Special:
Pie in the Face	DK threw the "pies" of cement from 50 Meters at opponents. Anyone hit would have the cement harden on them at the rate of about one second for every 30% they had on them, although they could button mash through this.
Could not kill.	Side Special:
Cane Boomerang 	Cranky threw his cane like a boomerang. On the way out, anyone hit took moderate damage but little knockback, while anyone hit on the way back took little damage but moderate knockback.
Killed at 110%.
Up Special:
Springboard	DK jumped up on precisely that. If it landed on the ground, it would then bounce around like crazy à la the springboards in 75 Meters, doing quite a bit of damage to anyone hit, although anyone could jump on top of it to get a boost, as tricky as this was.
Killed at 100%.	Up Special:
Propeller Pack 	Cranky pulled out a jetpack and was able to fly freely for five seconds. The rotors could hit opponents, which Cranky could exploit for a cheap kill.
Couldn't kill otherwise.
Down Special:
Snapjaw's Saga	DK threw down a Snapjaw, which lasted for 15 seconds and bit opponents. He could have up to two at once.
Killed at 160%.	Down Special:
Cane Stab 	His special move from Tropical Freeze, Cranky jumped in the air and stabbed an opponent HARD. If successful, he bounced off their heads and could use the move over and over again. Anyone hit in the air was Meteor Smashed. Anyone hit on the ground was buried.
Killed at 50%.
Final Smash: 	Final Smashes didn't exist while Cranky Kong was active.	Final Smashes didn't exist while Cranky Kong was active.	Final Smashes didn't exist while Cranky Kong was active.
===Taunt===
*Arcade DK: Made his famous grin and buzzing noises from the opening of DK, while beating his chest.
*Cranky: Waved his cane menacingly and said "Get off my lawn, you crazy kids! Back in my days..."
===Victory===
*Pose: Arcade DK: Beat his chest multiple times.
**Cranky Kong: Rocked in his rocking chair and waved his cane around.
*Theme: Team DK's victory theme.
*"No Contest"/Loss Theme: Team DK's loss theme.
==Costumes==
*Default
*Silverback gorilla
*Black
*Blue
*Green
*Purple
Category:Monkeys
Category:Kongs