The Village: Jurthgard

The Village: Jurthgard was a virtual representation of one of Eivor Varinsdottir's genetic memories, relived by Layla Hassan through the Portable Animus HR-8.5.
==Description==
Eivor entered a village stinking of rot and saw a woman run away.
==Dialogue==
Eivor came upon a deserted village.
*Eivor: There is the stench of rot in the air.
She saw someone speed through the village.
*Eivor: Stop!
She saw them run into a house near the river and followed them in.
*Anglo-Saxon Woman: Stop! Not a step closer!
*Eivor: There is nowhere left to go.
*Anglo-Saxon Woman: P-please, don't hurt me!.
*Eivor: Why are you here alone?
*Anglo-Saxon Woman: I remain with my family. The Withering is taking them, but I do not wish to abandom them.
*Eivor: The Withering?
*Anglo-Saxon Woman: A disease that often goes unnoticed until it is too late. The whole village had it. It destroys the mind and heightens the aggresion in an individual, and ultimately, the poor soul is rendered catatonic.
<tabber>
|-|If you remain, you might die.=
*Eivor: Leave here, child. Your family will soon go, and this village has nothing for you.
*Anglo-Saxon Woman: But ... Papa ... Mama ...
*Eivor: They will find peace in death. Live for them, they would want that.
*Anglo-Saxon Woman: I... I... Y-You're right. I cannot hold on any longer to what is already lost. I will go.Here, a key if you want to check on the sick, yourself. If I'm to leave, I can't face them again.
*Eivor: This town leaves behind a bitter legacy, but such is the way of this world.
|-|Stay here and do what you can.=
</tabber>
Eivor unlocked the house next door.
*Anglo-Saxon Man: My head ... it swims ... a fairy ... no ... a demon!
*Eivor: The stench. They've endured much, it seems...
She found a note.
*Eivor: Hm ... a list of names, ages ... all killed by a plague. "The Withering."
She also prepared an offering.
*Eivor: It will not save them, but at least it might ease their suffering.
==Outcome==
Eivor followed the woman and either convinced her to leave the town, or let her stay.
==Behind the scenes==
This memory completes upon making the conversation decision with the woman. Eivor can however collect a key and enter a house with the diseased. In the corner, Eivor can donate a ration for the diseased.
==References==
*Assassin's Creed: Valhalla
Category:Memories of Eivor Varinsdottir
Category:Memories relived using the Animus HR-8.5