Mission04 conversations

are parts of Deus Ex conversations, representing mission-specific convos.
Category:Deus Ex conversations
==Transcript==
Number of conversations: 127
* TalkedToPaulAfterMessage
* Owner: PaulDenton
* Level: Mission04
Goal Completed: ReturnToPaul
New Goal: EscapeToBatteryPark
JCDenton to PaulDenton :: Your buddy Chad should have received the signal. Come on. UNATCO's after
 both of us.
PaulDenton to JCDenton :: Good. He'll be able to get his people to their base in the Paris
 catacombs. Did you find the records we collected on that weasel, Walton Simons?
JCDenton to PaulDenton :: I have a question about Simons. The instant I sent the signal, he ordered
 the troopers to hunt us down. Why does FEMA have authority over UNATCO? I thought FEMA was a
 domestic agency for flood relief and that sort of thing.
PaulDenton to JCDenton :: His authority doesn't come from FEMA. He's part of a secret
 organization... Majestic-12. We don't know much more than the name. They plan to use FEMA as
 part of a scheme to shut down the U.S. government.
MiB to JCDenton :: Agent JC Denton. Please put down your weapons and step into the hallway.
PaulDenton to JCDenton :: UNATCO!
JCDenton to PaulDenton :: Come on. Out the window. We'll meet Jock in Battery Park.
PaulDenton to JCDenton :: I can't manage the climb. You go ahead. The code to the gate they
 installed at the subway station is 6282.
JCDenton to PaulDenton :: I can't just leave you here.
MiB to JCDenton :: Open up!
PaulDenton to JCDenton :: Don't be a fool... Run...
Add Note: The code to the Hell's Kitchen subway station is 6282.
* SendingSignal
* Owner: ComputerVoice
* Level: Mission04
ComputerVoice to JCDenton :: Finding connection... Authorizing... Sending signal...
* ManderleyDebriefing03
* Owner: JosephManderley
* Level: Mission04
Goal Completed: SeeManderley
New Goal: GoToHelipad
if M03PlayerKilledAnna [
 JosephManderley to JCDenton :: Here. Take your op bonus. 1000. No use splitting hairs this
 time.
 Receive 1000 credits
 JCDenton to JosephManderley :: I have some bad news about Agent Navarre.
 JosephManderley to JCDenton :: No shit. What the hell happened in there?
 JCDenton to JosephManderley :: Lebedev. A surprise attack.
 JosephManderley to JCDenton :: I find that hard to believe. You're digging your own grave if
 you cover up for your brother.
 JCDenton to JosephManderley :: Yes, sir. I'm not covering up for Paul, sir.
 JosephManderley to JCDenton :: Because he's gone, JC. I hope you'll understand this. The
 Coalition has shut down his augmentations and activated the killswitch.
 JCDenton to JosephManderley :: Activated... what?
 JosephManderley to JCDenton :: Some very important officials have become nervous, nervous about
 Paul but also about you.
 JCDenton to JosephManderley :: I think I've proved myself. Can they really kill him -- by
 pressing a button?
]
else [
 if not PlayerKilledLebedev [
 JosephManderley to JCDenton :: All right, Denton. What the hell happened? You were under
 direct orders -- MY orders!
 JCDenton to JosephManderley :: Sorry about not killing Lebedev. He seemed worth
 interrogating.
 JosephManderley to JCDenton :: We don't give you enough information to make a call like
 that.
 JCDenton to JosephManderley :: I guess that means I don't get the op bonus?
 JosephManderley to JCDenton :: You can turn in your weapons right now if you're going to be
 a smartass.
 JCDenton to JosephManderley :: I risked my life, and I recovered the Ambrosia. I deserve
 compensation.
 JosephManderley to JCDenton :: We don't have time for trifles. Whatever. Take it. But it
 will be the last one. Clearly monetary incentives don't work with you and Paul.
 Receive 1000 credits
 JCDenton to JosephManderley :: I try to do the best job I can.
 JosephManderley to JCDenton :: Just shut up and listen for a second. Christ, JC, this kind
 of behavior, not to mention your brother's defection, is making certain powerful people
 very nervous. Nervous about you. You understand the importance of loyalty, don't you?
 JCDenton to JosephManderley :: Yes, but --
 JosephManderley to JCDenton :: Well, that's what seems to be missing in you and your
 brother. Brace yourself for an ugly lesson, JC. The Coalition has shut down Paul's
 augmentations and has activated the killswitch.
 ]
 else [
 JCDenton to JosephManderley :: Objectives complete, sir.
 JosephManderley to JCDenton :: Good, good. Here's your op bonus as usual, 1000 for a
 flawless performance. You might be interested to know that your tenacity has impressed
 some very important people.
 Receive 1000 credits
 JCDenton to JosephManderley :: I only wish to serve the Coalition to the best of my ability.
 JosephManderley to JCDenton :: They have high hopes for you, JC. You understand the
 importance of loyalty, don't you?
 JCDenton to JosephManderley :: Yes, sir.
 JosephManderley to JCDenton :: Well, that's what seems to be missing in your brother. I
 hope you'll understand why the Coalition has shut down Paul's augmentations and has
 activated the killswitch.
 ]
 JCDenton to JosephManderley :: Activated... what?
 JosephManderley to JCDenton :: He's our enemy now. He's gone, JC. The Coalition wants you to
 understand that he's just another terrorist, like the ones that have died by your very hand
 this evening.
 JCDenton to JosephManderley :: Can they really kill him -- with the press of a button?
]
JosephManderley to JCDenton :: Yes -- and you, too. So take these orders seriously. They're
 sending you to Hong Kong.
JCDenton to JosephManderley :: What about Paul? Will I get to see him again?
JosephManderley to JCDenton :: Please. Just get your equipment and meet our pilot Jock at the
 helipad. You will need to take out a man called Tracer Tong, Paul's contact in Hong Kong. Prove
 that they can trust you. JC --
JCDenton to JosephManderley :: Yes...
JosephManderley to JCDenton :: It's critical that they trust you.
* M04ManderleyBarks
* Owner: JosephManderley
* Level: Mission04
Random [
# Possibility 1
 JosephManderley to JCDenton :: The only way to allay their suspicions of you, JC, is to actively
 work against your brother's allies.
# Possibility 2
 JosephManderley to JCDenton :: I got you this opportunity; now it's up to you.
# Possibility 3
 JosephManderley to JCDenton :: Move out, agent.
]
* DL_JockTakesOff
* Owner: JCDenton
* Level: Mission04
Jock to JCDenton :: JC, I've got to take off. UNATCO troops are moving into the park. I'll land
 again when it looks safe.
* JockBatteryPark
* Owner: Jock
* Level: Mission04
Random [
# Possibility 1
 Jock to JCDenton :: He doesn't have much time.
# Possibility 2
 Jock to JCDenton :: Be discreet. He doesn't want any trouble with UNATCO.
]
* DL_GotUplinkCode
* Owner: JCDenton
* Level: Mission04
Goal Completed: InvestigateNSF
New Goal: SendSignal
PaulDenton to JCDenton :: You've got what you need to use the transmitter on the roof. Look around
 in that room; you should find records of the bribes Manderley has been taking. Then get to the
 roof, JC. I need you to send that distress signal.
* PaulInjured
* Owner: PaulDenton
* Level: Mission04
Goal Completed: CheckOnPaul
New Goal: InvestigateNSF
PaulDenton to JCDenton :: (groans)
JCDenton to PaulDenton :: Is this killswitch real? What's it going to do to you?
PaulDenton to JCDenton :: I'm afraid that's classified.
if PlayerKnowsAboutRaid [
 JCDenton to PaulDenton :: Well, come on. I've heard talk about a police raid; maybe they know
 you're here.
]
else [
 JCDenton to PaulDenton :: Manderley said you're going to die.
]
PaulDenton to JCDenton :: You've got to have God clearance to... to know... The nanites can be
 programmed for exponential growth.
JCDenton to PaulDenton :: There's a chopper that can take us to Hong Kong. You know Jock?
PaulDenton to JCDenton :: First... You're the only one that can help. I need to send the NSF
 distress code. UNATCO tracked Lebedev to the other NSF bases -- and to Silhouette in France.
if AnnaNavarre_Dead [
 JCDenton to PaulDenton :: Go on.
 PaulDenton to JCDenton :: UNATCO takes payoffs. Silhouette -- the other terrorist groups,
 they're our allies.
 JCDenton to PaulDenton :: All right. I'm prepared to believe you. I killed Agent Navarre, and
 I'll join you against UNATCO -- but I want proof.
]
else [
 JCDenton to PaulDenton :: I came to get you out of here.
 PaulDenton to JCDenton :: JC -- you've got to believe me. UNATCO takes... payoffs. Silhouette
 -- the other terrorist groups, they're our allies.
 JCDenton to PaulDenton :: You've done what you can for the rebels. Let's go.
]
PaulDenton to JCDenton :: You want proof, pay a visit to the NSF headquarters. Down in the
 basement, protected by boobytraps, a datacube sits on the edge of a table: my report to the
 militia leaders. Here, I have a photograph of the building. It's a couple of blocks to the west,
 behind the bar.
PaulDenton to JCDenton :: <gives 1 Image04_NSFHeadquarters>
JCDenton to PaulDenton :: And I suppose while I'm there you want me to encrypt a signal with the NSF
 transmitter, bypass UNATCO SigInt...?
PaulDenton to JCDenton :: A lot of people could die... my friend, Chad, for example, the leader of
 Silhouette.
JCDenton to PaulDenton :: I'll check out the facility, but I can't promise I'll help the terrorists.
 Be ready to leave for Hong Kong when I get back.
Set GatesOpen
if not KnowsSmugglerPassword [
 PaulDenton to JCDenton :: I'll be ready. Hey, you might check in with Smuggler, too. You'll
 need some extra firepower if UNATCO catches you snooping around. His place is to the
 northwest of the hotel, near the subway station. He expects the password "bloodshot."
 JCDenton to PaulDenton :: Thanks. I can always use more hardware.
 Set KnowsSmugglerPassword
 Add Note: Smuggler's hideout across from bar. Password: bloodshot.
]
* DL_SimonsPissed
* Owner: JCDenton
* Level: Mission04
Goal Completed: InvestigateNSF
if MostWarehouseTroopsDead [
 WaltonSimons to JCDenton :: Denton? Walton Simons here. What an expensive mistake you turned
 out to be. Corporal Lewis isn't responding, so I guess you took care of the troops. You won
 this time, but I've activated your killswitch. You will be dead within 24 hours.
]
else [
 WaltonSimons to JCDenton :: Denton? Walton Simons here. What an expensive mistake you turned
 out to be. I ordered the troops to kill you, because frankly I don't have the patience to
 wait for one of those damn killswitches to work.
]
* M04MeetJaime2
* Owner: JaimeReyes
* Level: Mission04
JCDenton to JaimeReyes :: Paul said UNATCO uses the Ambrosia supply to influence national
 governments. What do you think about that?
JaimeReyes to JCDenton :: So it's true. He went over to the NSF.
if PlayerKilledLebedev [
 JCDenton to JaimeReyes :: Yeah, he tried to recruit me.
 JaimeReyes to JCDenton :: What? You? Work for the NSF? Did he really expect you to believe
 that UNATCO's part of some global conspiracy?
 JCDenton to JaimeReyes :: I waxed his boss. Maybe he'll get the message.
 if M04HurtingBad and not M04JaimeGaveMedkit [
 JCDenton to JaimeReyes :: Hey, how 'bout that medkit?
 JaimeReyes to JCDenton :: Sure.
 JaimeReyes to JCDenton :: <gives 1 medkit>
 if not enough space in inventory [
 JCDenton to JaimeReyes :: Never mind. Still don't have room.
 JaimeReyes to JCDenton :: No problem. Why don't you stop by the Med Center when you're
 ready. You can take the ones I left on the counter.
 Trigger JaimeLeaves
 <end of the discussion>
 ]
 Trigger JaimeLeaves
 ]
 else [
 Trigger JaimeLeaves
 ]
]
else [
 if JuanLebedev_Dead [
 JCDenton to JaimeReyes :: He makes some sense. I ignored the mission objective of killing
 his boss, Juan Lebedev, but Agent Navarre intervened.
 ]
 else [
 JCDenton to JaimeReyes :: He makes some sense. I spared his boss, Juan Lebedev.
 ]
 JaimeReyes to JCDenton :: What did Manderley say?
 if ManderleyDebriefing03_Played [
 JCDenton to JaimeReyes :: He boxed my ears. No big deal.
 JaimeReyes to JCDenton :: I'm surprised he didn't fire you on the spot.
 JCDenton to JaimeReyes :: He gave me one more chance. I'm on my way to Hong Kong.
 JaimeReyes to JCDenton :: Good. Maybe you'll find out what got into Paul.
 if M04HurtingBad and not M04JaimeGaveMedkit [
 JCDenton to JaimeReyes :: Hey, how 'bout that medkit?
 JaimeReyes to JCDenton :: Sure.
 JaimeReyes to JCDenton :: <gives 1 medkit>
 if not enough space in inventory [
 JCDenton to JaimeReyes :: Never mind. Still don't have room.
 JaimeReyes to JCDenton :: No problem. Why don't you stop by the Med Center when
 you're ready. You can take the ones I left on the counter.
 Trigger JaimeLeaves
 <end of the discussion>
 ]
 Trigger JaimeLeaves
 ]
 else [
 Trigger JaimeLeaves
 ]
 ]
 else [
 JCDenton to JaimeReyes :: I didn't talk to him yet.
 JaimeReyes to JCDenton :: You better get to his office. He's not going to like that one
 bit.
 if M04HurtingBad and not M04JaimeGaveMedkit [
 JCDenton to JaimeReyes :: Hey, how 'bout that medkit?
 JaimeReyes to JCDenton :: Sure.
 JaimeReyes to JCDenton :: <gives 1 medkit>
 if not enough space in inventory [
 JCDenton to JaimeReyes :: Never mind. Still don't have room.
 JaimeReyes to JCDenton :: No problem. Why don't you stop by the Med Center when
 you're ready. You can take the ones I left on the counter.
 Trigger JaimeLeaves
 <end of the discussion>
 ]
 Trigger JaimeLeaves
 ]
 else [
 Trigger JaimeLeaves
 ]
 ]
]
* M04MeetJaime
* Owner: JaimeReyes
* Level: Mission04
if not LookingForSimons [
 JCDenton to JaimeReyes :: Get everybody patched up?
]
else [
 Goal Completed: TellJaime
 JCDenton to JaimeReyes :: Guess you guys found each other. Get everybody patched up?
]
if health <= 75 [
 JaimeReyes to JCDenton :: Everybody except you. You look terrible.
 JCDenton to JaimeReyes :: I took a few hits this time. Nothing I can't treat myself.
 if health <= 45 [
 JaimeReyes to JCDenton :: More than a few. I think you better take an extra medkit.
 Set M04HurtingBad
 JaimeReyes to JCDenton :: <gives 1 medkit>
 if not enough space in inventory [
 JCDenton to JaimeReyes :: I can't carry anything else right now. Maybe later.
 JaimeReyes to JCDenton :: Whatever you say. They just dropped off a few liters of the
 Ambrosia you recovered, by the way.
 WaltonSimons to JCDenton :: Good work out there, Denton. I want you to know: we will
 not let your brother's activity cast its shadow on you.
 JCDenton to WaltonSimons :: Yes, sir. I'm grateful for that. I just wish we'd found
 out sooner.
 WaltonSimons to JCDenton :: No harm done. We have you to take his place.
 JCDenton to JaimeReyes :: Is a few liters going to be enough?
 JaimeReyes to JCDenton :: Well, no one on staff's gonna catch Gray Death this month.
 Trigger WaltonLeaves
 <end of the discussion>
 ]
 Set M04JaimeGaveMedkit
 ]
 else [
 JaimeReyes to JCDenton :: Well, let me know if I can help. As usual, take what you need
 from the med center.
 ]
 JCDenton to JaimeReyes :: Thanks.
]
else [
 JaimeReyes to JCDenton :: I did my best. You're looking good.
 JCDenton to JaimeReyes :: Never felt better.
]
JaimeReyes to JCDenton :: They just dropped off a few liters of the Ambrosia you recovered, by the
 way.
WaltonSimons to JCDenton :: Good work out there, Denton. I want you to know: we will not let your
 brother's activity cast its shadow on you.
JCDenton to WaltonSimons :: Yes, sir. I'm grateful for that. I just wish we'd found out sooner.
WaltonSimons to JCDenton :: No harm done. We have you to take his place.
JCDenton to JaimeReyes :: Is a few liters going to be enough?
JaimeReyes to JCDenton :: Well, no one on staff's gonna catch Gray Death this month.
Trigger WaltonLeaves
* DL_PaulCalling
* Owner: JCDenton
* Level: Mission04
PaulDenton to JCDenton :: JC... Where are you going? I need to see you, and I'm afraid to leave the
 apartment.
* M04JaimeBarks
* Owner: JaimeReyes
* Level: Mission04
if M04JaimeInMedCenter [
 Random [
 # Possibility 1
 JaimeReyes to JCDenton :: Looks like the cleaner bots were busy while I was gone.
 # Possibility 2
 JaimeReyes to JCDenton :: Busy day, but as you can see I got to everyone.
 # Possibility 3
 JaimeReyes to JCDenton :: I can finally start on some paperwork.
 # Possibility 4
 JaimeReyes to JCDenton :: As usual, take what you need.
 # Possibility 5
 Random [
 # Possibility 1
 JaimeReyes to JCDenton :: Looks like the cleaner bots were busy while I was gone.
 # Possibility 2
 JaimeReyes to JCDenton :: Busy day, but as you can see I got to everyone.
 # Possibility 3
 JaimeReyes to JCDenton :: I can finally start on some paperwork.
 # Possibility 4
 JaimeReyes to JCDenton :: As usual, take what you need.
 # Possibility 5
 <recursion>
 # Possibility 6
 JaimeReyes to JCDenton :: If there's a conspiracy it's at VersaLife; they're the ones
 making money off the plague.
 # Possibility 7
 JaimeReyes to JCDenton :: Whatever his politics, I'm still going to miss your brother.
 Tell him that if you see him.
 # Possibility 8
 JaimeReyes to JCDenton :: I don't think it will be long before VersaLife steps up
 production of the vaccine.
 ]
 ]
]
else [
 Random [
 # Possibility 1
 JaimeReyes to JCDenton :: If there's a conspiracy it's at VersaLife; they're the ones making
 money off the plague.
 # Possibility 2
 JaimeReyes to JCDenton :: Whatever his politics, I'm still going to miss your brother. Tell
 him that if you see him.
 # Possibility 3
 JaimeReyes to JCDenton :: I don't think it will be long before VersaLife steps up production
 of the vaccine.
 ]
]
* DL_SeeManderley
* Owner: JCDenton
* Level: Mission04
Goal Completed: AssassinateLebedev
New Goal: SeeManderley
if PlayerKilledLebedev [
 AlexJacobson to JCDenton :: Manderley is pleased that you followed orders. He wants to see you.
]
else [
 AlexJacobson to JCDenton :: Manderley wants you to stop by his office. Don't sweat it if he
 chews you out. I think you made the right decision by not killing Lebedev.
]
* M04MeetCarter
* Owner: SamCarter
* Level: Mission04
if M04MeetCarter_Played [
 SamCarter to JCDenton :: Got your gear in order, soldier?
]
else [
 SamCarter to JCDenton :: How are you holding up?
 if PlayerKilledLebedev [
 JCDenton to SamCarter :: Fine. I completed the mission objectives.
 SamCarter to JCDenton :: You were ordered to assassinate a man in cold blood. That must
 have been difficult.
 JCDenton to SamCarter :: Not if you pause for a second and think about who he was and what
 he stood for.
 SamCarter to JCDenton :: It's a shame when a difference of opinion gets somebody killed.
 That's all I have to say about that.
 JCDenton to SamCarter :: Every war is the result of a difference of opinion. Maybe the
 biggest questions can only be answered by the greatest of conflicts.
 SamCarter to JCDenton :: Let's hope not, or we're on the brink of another world war.
 Speaking of which, tell me what you need. I'll load you up.
 ]
 else [
 JCDenton to SamCarter :: Not so good. I don't know who to trust anymore.
 SamCarter to JCDenton :: No one blames you about Lebedev. You refused an order to kill in
 cold blood -- precisely your duty as a UNATCO peacekeeper.
 if ManderleyDebriefing03_Played [
 JCDenton to SamCarter :: Manderley certainly does.
 ]
 else [
 JCDenton to SamCarter :: I think Manderley will.
 ]
 SamCarter to JCDenton :: He'll cool down. The important thing is that you obey your
 conscience.
 JCDenton to SamCarter :: Right.
 SamCarter to JCDenton :: Tell me what you need, and I'll load you up.
 ]
]
Player Decision [
# Choice 1 :: I'll take tranquilizer darts for the crossbow.
 JCDenton to SamCarter :: I'll take tranquilizer darts for the crossbow.
 SamCarter to JCDenton :: A man of tactics. I like that.
 Set M04WantDart
 SamCarter to JCDenton :: <gives 1 AmmoDartPoison>
 if not enough space in inventory [
 JCDenton to SamCarter :: Hold on to that ammo. I'm already carrying too much gear.
 <end of the discussion>
 ]
 Set M04CarterDone
# Choice 2 :: I've been using a shotgun.
 JCDenton to SamCarter :: I've been using a shotgun.
 SamCarter to JCDenton :: Working in close, huh? Takes guts.
 Set M04WantShotgun
 SamCarter to JCDenton :: <gives 1 AmmoShell>
 if not enough space in inventory [
 JCDenton to SamCarter :: Hold on to that ammo. I'm already carrying too much gear.
 <end of the discussion>
 ]
 Set M04CarterDone
# Choice 3 :: Sniper rifle, thirty-ought-six
 JCDenton to SamCarter :: Sniper rifle, thirty-ought-six
 SamCarter to JCDenton :: You learn fast -- I'm impressed.
 Set M04WantSniper
 SamCarter to JCDenton :: <gives 1 Ammo3006>
 if not enough space in inventory [
 JCDenton to SamCarter :: Hold on to that ammo. I'm already carrying too much gear.
 <end of the discussion>
 ]
 Set M04CarterDone
# Choice 4 :: A GEP rocket.
 JCDenton to SamCarter :: A GEP rocket.
 SamCarter to JCDenton :: Like the big guns, huh? Hang on to this baby. It's the last one I've
 got.
 Set M04WantPistol
 SamCarter to JCDenton :: <gives 1 AmmoRocket>
 if not enough space in inventory [
 JCDenton to SamCarter :: Hold on to that ammo. I'm already carrying too much gear.
 <end of the discussion>
 ]
 Set M04CarterDone
]
* DL_PaulNSFHQ
* Owner: JCDenton
* Level: Mission04
PaulDenton to JCDenton :: You'll need to send the signal from the satellite dish on top of the
 warehouse. If you're unable to hack the computers up there, you'll need the instructions and
 account information Lebedev sent me. One of our agents, who tried to send the signal but got run
 off, left the datacube in a secret area below the garage; look for a hatch under some boxes. A
 computer on the third floor can unlock the hatch.
Add Note: To access the NSF transmitter, either hack the satellite-dish computer system on the roof
 and send the warning message directly, OR (1) Unlock a hatchway in the garage with a computer on
 the third floor, (2) Get the login to the satellite-dish computer from the secret area below this
 hatch, then (3) Use the transmitter on the roof to send the warning message.
* M04AlexBarks
* Owner: AlexJacobson
* Level: Mission04
Random [
# Possibility 1
 AlexJacobson to JCDenton :: Manderley was tuned in when you reached the 747. It really is all
 over for Paul.
# Possibility 2
 AlexJacobson to JCDenton :: I know it can't be easy for you, not knowing where he is.
# Possibility 3
 AlexJacobson to JCDenton :: Just hang in there. I'll let you know if I find out something.
# Possibility 4
 AlexJacobson to JCDenton :: Paul never was gung-ho aggressive like some agents.
# Possibility 5
 AlexJacobson to JCDenton :: I guess I know where he's coming from. I've armchair-quarterbacked
 my share of search and destroys.
# Possibility 6
 AlexJacobson to JCDenton :: Turns your stomach sometimes.
# Possibility 7
 AlexJacobson to JCDenton :: If you need me, I'll be tuned in. Just holler.
# Possibility 8
 Random [
 # Possibility 1
 AlexJacobson to JCDenton :: I know it can't be easy for you, not knowing where he is.
 # Possibility 2
 AlexJacobson to JCDenton :: Just hang in there. I'll let you know if I find out something.
 # Possibility 3
 AlexJacobson to JCDenton :: If you need me, I'll be tuned in. Just holler.
 ]
]
* DL_PaulGoodJob
* Owner: JCDenton
* Level: Mission04
if CanSendSignal [
 New Goal: ReturnToPaul
 PaulDenton to JCDenton :: I'm receiving confirmation that the signal went out. You even reached
 Silhouette in France. Come back to the apartment and let's clear out of New York.
 Goal Completed: SendSignal
 Set NSFSignalSent
 Receive 300 skill points, Accomplishment Bonus
]
else [
 PaulDenton to JCDenton :: I can see that the signal is being transmitted, but the satellite is
 not receiving it. You need to be sure all the dishes are aligned and try to send again.
]
* M04JaniceBarks
* Owner: JaniceReed
* Level: Mission04
if ManderleyDebriefing03_Played [
 Random [
 # Possibility 1
 JaniceReed to JCDenton :: I just can't get over it. How could Paul do this to us?
 # Possibility 2
 JaniceReed to JCDenton :: He always seemed honest to me.
 # Possibility 3
 JaniceReed to JCDenton :: I guess anyone can be a terrorist, if you think about it.
 ]
]
else [
 JaniceReed to JCDenton :: You better not keep him waiting.
]
* JockUNATCOFinalWaiting
* Owner: Jock
* Level: Mission04
Jock to JCDenton :: Get in.
* DL_JockParkStart
* Owner: JCDenton
* Level: Mission04
New Goal: CheckOnPaul
Jock to JCDenton :: Your brother's hurt pretty bad. You'll find him at the apartment. If he can
 walk, get him to come with you. I can pick you guys up in Battery Park.
* JockTellsAboutPaul
* Owner: Jock
* Level: Mission04
Goal Completed: GoToHelipad
Jock to JCDenton :: I'm taking you to New York.
JCDenton to Jock :: My orders are to go to Hong Kong.
Jock to JCDenton :: Your brother's in trouble. You need to meet him in Hell's Kitchen at the
 apartment.
JCDenton to Jock :: What's wrong?
Jock to JCDenton :: I'll let him speak for himself. He just wanted me to get you to the hotel.
Set M04PlayerLeftUNATCO
Trigger TimeToGo
* JockUNATCOWaiting
* Owner: Jock
* Level: Mission04
Random [
# Possibility 1
 Jock to JCDenton :: Check in with Manderley so we can get out of here. We gotta move.
# Possibility 2
 Jock to JCDenton :: It has to do with your brother.
# Possibility 3
 Jock to JCDenton :: I can't say anything else right now.
# Possibility 4
 Jock to JCDenton :: Just hurry up.
]
* M04PaulWaiting
* Owner: PaulDenton
* Level: Mission04
Random [
# Possibility 1
 PaulDenton to JCDenton :: They've opened up the street behind the bar. The NSF base is on the
 other side of the tunnel.
# Possibility 2
 PaulDenton to JCDenton :: Silhouette's not much to speak of militarily, but you might call them
 the brains of the resistance movement.
# Possibility 3
 PaulDenton to JCDenton :: They go after public opinion. If it wasn't for Silhouette there'd be
 a half-dozen meaningless civil wars going on instead of any kind of worldwide struggle.
# Possibility 4
 PaulDenton to JCDenton :: Ironically, to fight the one-worlders, we ourselves have to become a
 global organization.
# Possibility 5
 PaulDenton to JCDenton :: It's been easier than we expected. Average people are beginning to
 wake up to the fact that bigger isn't better.
# Possibility 6
 PaulDenton to JCDenton :: A few bureaucrats in New York can't make good decisions for New
 Jersey, let alone Paris or a village in China.
# Possibility 7
 PaulDenton to JCDenton :: That kind of centralization can only lead to precisely the debacle
 that the UN has become.
# Possibility 8
 PaulDenton to JCDenton :: Somehow the notion of unalienable liberty got lost. It's really
 become a question of what liberties will the state assign to individuals -- or, rather, what
 liberties we will have the strength to cling to.
# Possibility 9
 PaulDenton to JCDenton :: It's only a matter of time before someone clever and ambitious figures
 out that the tools of dictatorship have been ready-made by well-meaning governments all over
 the world.
# Possibility 10
 PaulDenton to JCDenton :: UNATCO, for instance. A global response to a common problem. Looks
 good on paper, but a global military force is hard to keep accountable.
# Possibility 11
 PaulDenton to JCDenton :: UNATCO's already in the wrong hands; I don't know whose hands, but
 you'll find records of outside influence if you dig around the NSF headquarters.
# Possibility 12
 PaulDenton to JCDenton :: You better get moving.
]
* PaulInjured2
* Owner: PaulDenton
* Level: Mission04
JCDenton to PaulDenton :: You sure you're all right?
PaulDenton to JCDenton :: No worse than a bad cold. What kills me is just...
JCDenton to PaulDenton :: That they have this kind of power.
PaulDenton to JCDenton :: The power, yes, but the fact that it's been there from the beginning. A
 lot of things are starting to make sense. You remember Mom and Dad?
if MeetLebedev2_Played [
 JCDenton to PaulDenton :: Your NSF buddy Lebedev says our parents were employees of the United
 Nations.
 PaulDenton to JCDenton :: I think he might be right.
]
else [
 JCDenton to PaulDenton :: You think they knew?
 PaulDenton to JCDenton :: Lebedev thought so. He said they were employees of the United
 Nations.
]
JCDenton to PaulDenton :: They would never have agreed to anything like a killswitch.
PaulDenton to JCDenton :: Remember, I knew them longer than you did, and after what Tong showed me,
 I'm pretty certain we don't have a stitch of DNA in common with either of our supposed parents.
* PaulBeforeAttack
* Owner: PaulDenton
* Level: Mission04
PaulDenton to JCDenton :: I'll hold them off.
* PaulBeforeAttack2
* Owner: PaulDenton
* Level: Mission04
PaulDenton to JCDenton :: Hurry!
Trigger RaidBegin
* PaulDuringAttack
* Owner: PaulDenton
* Level: Mission04
Random [
# Possibility 1
 PaulDenton to JCDenton :: I'll be all right. Go!
# Possibility 2
 PaulDenton to JCDenton :: Go out the bedroom window.
# Possibility 3
 PaulDenton to JCDenton :: Take care of yourself.
# Possibility 4
 PaulDenton to JCDenton :: Thanks for the help. Now get out of here.
]
* PaulAfterBadMama
* Owner: PaulDenton
* Level: Mission04
Random [
# Possibility 1
 PaulDenton to JCDenton :: We can't win.
# Possibility 2
 PaulDenton to JCDenton :: There are too many of them.
# Possibility 3
 PaulDenton to JCDenton :: They want to capture us. Otherwise, we'd be dead right now.
]
* M04MeetFilben
* Owner: HarleyFilben
* Level: Mission04
Set PlayerKnowsAboutRaid
Random [
# Possibility 1
 if PlayerMetFilben [
 HarleyFilben to JCDenton :: Here's a tip for free: take cover. UNATCO's about to do a raid.
 ]
 else [
 if M03MeetFilben_Played [
 HarleyFilben to JCDenton :: Here's a tip for free: take cover. UNATCO's about to do a
 raid.
 ]
 else [
 HarleyFilben to JCDenton :: Hey, buddy, you better take cover. UNATCO's about to do a
 raid.
 ]
 ]
# Possibility 2
 HarleyFilben to JCDenton :: All they said was, "Clear out; we're coming in."
# Possibility 3
 if JoJoFine_Dead [
 HarleyFilben to JCDenton :: Good to see you UNATCO boys know how to clean up this town.
 ]
 else [
 HarleyFilben to JCDenton :: In case you didn't know, some thug's taken over the 'Ton.
 Someone should take care of him.
 ]
# Possibility 4
 HarleyFilben to JCDenton :: I hear UNATCO's got a team going over the old NSF hideout. Probably
 put me out of business.
# Possibility 5
 HarleyFilben to JCDenton :: By morning UNATCO'll know everything there is to know about the
 rebels.
# Possibility 6
 HarleyFilben to JCDenton :: I bet I wake up tomorrow and I don't have a job.
# Possibility 7
 Random [
 # Possibility 1
 HarleyFilben to JCDenton :: All they said was, "Clear out; we're coming in."
 # Possibility 2
 if JoJoFine_Dead [
 HarleyFilben to JCDenton :: Good to see you UNATCO boys know how to clean up this town.
 ]
 else [
 HarleyFilben to JCDenton :: In case you didn't know, some thug's taken over the 'Ton.
 Someone should take care of him.
 ]
 # Possibility 3
 HarleyFilben to JCDenton :: I bet I wake up tomorrow and I don't have a job.
 # Possibility 4
 HarleyFilben to JCDenton :: By morning UNATCO'll know everything there is to know about the
 rebels.
 ]
]
* M04CarterBarks
* Owner: SamCarter
* Level: Mission04
Random [
# Possibility 1
 SamCarter to JCDenton :: I hear they're shipping you out to Hong Kong. Hate to see you go.
# Possibility 2
 SamCarter to JCDenton :: Watch your back around the Triads.
# Possibility 3
 SamCarter to JCDenton :: It's a shame about Paul. He was one of the best.
# Possibility 4
 SamCarter to JCDenton :: Stop moping around, soldier.
# Possibility 5
 SamCarter to JCDenton :: I said move out.
]
* M04TroopBarks
* Owner: UNATCOTroop
* Level: Mission04
Random [
# Possibility 1
 if PlayerKilledLebedev [
 Random [
 # Possibility 1
 UNATCOTroop to JCDenton :: We sure showed that rich bastard, Lebedev, didn't we?
 # Possibility 2
 UNATCOTroop to JCDenton :: A bullet to the head. That's justice. You catch on fast.
 # Possibility 3
 if AnnaNavarre_Dead [
 <recursion>
 ]
 else [
 UNATCOTroop to JCDenton :: Agent Navarre is telling everybody you're the best
 recruit we've ever had.
 ]
 ]
 ]
 else [
 if AnnaEntrance_Played [
 Random [
 # Possibility 1
 UNATCOTroop to JCDenton :: A little trigger-shy, eh? You'll get used to it.
 # Possibility 2
 if AnnaNavarre_Dead [
 <recursion>
 ]
 else [
 UNATCOTroop to JCDenton :: Agent Navarre isn't really mad. She likes doing the
 dirty work herself.
 ]
 # Possibility 3
 UNATCOTroop to JCDenton :: Good work tracking down that sneaky bastard Lebedev.
 ]
 ]
 else [
 Random [
 # Possibility 1
 UNATCOTroop to JCDenton :: Your brother sure had us fooled.
 # Possibility 2
 UNATCOTroop to JCDenton :: Glad one of the Dentons is going to stick it out.
 # Possibility 3
 UNATCOTroop to JCDenton :: Don't sweat the business about the 747. I heard they got
 Lebedev, anyway.
 ]
 ]
 ]
# Possibility 2
 UNATCOTroop to JCDenton :: Back to the same old routine.
# Possibility 3
 if PlayerKilledLebedev [
 Random [
 # Possibility 1
 UNATCOTroop to JCDenton :: We sure showed that rich bastard, Lebedev, didn't we?
 # Possibility 2
 UNATCOTroop to JCDenton :: A bullet to the head. That's justice. You catch on fast.
 # Possibility 3
 if AnnaNavarre_Dead [
 <recursion>
 ]
 else [
 UNATCOTroop to JCDenton :: Agent Navarre is telling everybody you're the best
 recruit we've ever had.
 ]
 ]
 ]
 else [
 if AnnaEntrance_Played [
 Random [
 # Possibility 1
 UNATCOTroop to JCDenton :: A little trigger-shy, eh? You'll get used to it.
 # Possibility 2
 if AnnaNavarre_Dead [
 <recursion>
 ]
 else [
 UNATCOTroop to JCDenton :: Agent Navarre isn't really mad. She likes doing the
 dirty work herself.
 ]
 # Possibility 3
 UNATCOTroop to JCDenton :: Good work tracking down that sneaky bastard Lebedev.
 ]
 ]
 else [
 Random [
 # Possibility 1
 UNATCOTroop to JCDenton :: Your brother sure had us fooled.
 # Possibility 2
 UNATCOTroop to JCDenton :: Glad one of the Dentons is going to stick it out.
 # Possibility 3
 UNATCOTroop to JCDenton :: Don't sweat the business about the 747. I heard they got
 Lebedev, anyway.
 ]
 ]
 ]
# Possibility 4
 UNATCOTroop to JCDenton :: We sure cleaned house tonight.
# Possibility 5
 UNATCOTroop to JCDenton :: Heard you're shipping out to Hong Kong. Good luck.
# Possibility 6
 if not AnnaNavarre_Dead [
 <recursion>
 ]
 else [
 if AnnaNavarre_Dead and AnnaNavarre_Unconscious [
 <recursion>
 ]
 else [
 UNATCOTroop to JCDenton :: I heard Anna got killed. Amazing.
 ]
 ]
# Possibility 7
 UNATCOTroop to JCDenton :: Never seen HQ so crowded during graveyard.
# Possibility 8
 if PlayerKilledLebedev [
 Random [
 # Possibility 1
 UNATCOTroop to JCDenton :: We sure showed that rich bastard, Lebedev, didn't we?
 # Possibility 2
 UNATCOTroop to JCDenton :: A bullet to the head. That's justice. You catch on fast.
 # Possibility 3
 if AnnaNavarre_Dead [
 <recursion>
 ]
 else [
 UNATCOTroop to JCDenton :: Agent Navarre is telling everybody you're the best
 recruit we've ever had.
 ]
 ]
 ]
 else [
 if AnnaEntrance_Played [
 Random [
 # Possibility 1
 UNATCOTroop to JCDenton :: A little trigger-shy, eh? You'll get used to it.
 # Possibility 2
 if AnnaNavarre_Dead [
 <recursion>
 ]
 else [
 UNATCOTroop to JCDenton :: Agent Navarre isn't really mad. She likes doing the
 dirty work herself.
 ]
 # Possibility 3
 UNATCOTroop to JCDenton :: Good work tracking down that sneaky bastard Lebedev.
 ]
 ]
 else [
 Random [
 # Possibility 1
 UNATCOTroop to JCDenton :: Your brother sure had us fooled.
 # Possibility 2
 UNATCOTroop to JCDenton :: Glad one of the Dentons is going to stick it out.
 # Possibility 3
 UNATCOTroop to JCDenton :: Don't sweat the business about the 747. I heard they got
 Lebedev, anyway.
 ]
 ]
 ]
# Possibility 9
 if not AnnaNavarre_Dead [
 <recursion>
 ]
 else [
 UNATCOTroop to JCDenton :: Whoever got Anna must have caught her by surprise.
 ]
]
* JockBatteryPark2
* Owner: Jock
* Level: Mission04
Jock to JCDenton :: I'm not leaving until I know Paul's okay.
* M04MeetGateGuard
* Owner: UNATCOGateGuard
* Level: Mission04
UNATCOGateGuard to JCDenton :: I thought they were shipping you off to Hong Kong.
JCDenton to UNATCOGateGuard :: Had to pack a few things. What's going on here?
UNATCOGateGuard to JCDenton :: Damage control. The NSF got their hands on some pretty sensitive
 material.
JCDenton to UNATCOGateGuard :: Probably had something to do with my two-faced brother.
UNATCOGateGuard to JCDenton :: Nothing we can't clean up.
JCDenton to UNATCOGateGuard :: Mind if I take a look around?
UNATCOGateGuard to JCDenton :: Go right ahead.
* GateGuardBarks
* Owner: UNATCOGateGuard
* Level: Mission04
Random [
# Possibility 1
 UNATCOGateGuard to JCDenton :: I don't care what they say; Paul was a great agent. I hate to
 see him go.
# Possibility 2
 UNATCOGateGuard to JCDenton :: By morning, you won't even know the terrorists were here.
# Possibility 3
 UNATCOGateGuard to JCDenton :: We still haven't found what we're looking for.
# Possibility 4
 UNATCOGateGuard to JCDenton :: Got to make my rounds, Agent.
# Possibility 5
 UNATCOGateGuard to JCDenton :: We think there's a secret level below the base, but no one's
 sure.
# Possibility 6
 UNATCOGateGuard to JCDenton :: Glad you could lend a hand.
# Possibility 7
 UNATCOGateGuard to JCDenton :: The guys inside know more about what's going on.
]
* M04SallyBarks
* Owner: Sally
* Level: Mission04
Random [
# Possibility 1
 Sally to JCDenton :: They said go to Battery Park, but I wanna be here to see JoJo hit the curb.
# Possibility 2
 Sally to JCDenton :: He's always giving me trouble.
# Possibility 3
 Sally to JCDenton :: Now JoJo's moved in on the Rentons. That ain't right.
]
* M04MeetSally2
* Owner: Sally
* Level: Mission04
JCDenton to Sally :: You can forget about JoJo. I left him on his back in the hotel.
Sally to JCDenton :: Really? That's it?
JCDenton to Sally :: He's not going to be a problem anymore.
Sally to JCDenton :: Does that mean the evacuation's over?
JCDenton to Sally :: You better stay here until the police say it's okay.
* M04RiotCop2Barks
* Owner: RiotCop2
* Level: Mission04
Set PlayerKnowsAboutRaid
Random [
# Possibility 1
 RiotCop2 to JCDenton :: Your buddies at UNATCO asked us to steer people away from the 'Ton.
# Possibility 2
 RiotCop2 to JCDenton :: This block is about to heat up again.
# Possibility 3
 RiotCop2 to JCDenton :: Clear the streets. No exceptions.
# Possibility 4
 RiotCop2 to JCDenton :: We're telling everyone to leave the neighborhood. This one may get out
 of control.
# Possibility 5
 RiotCop2 to JCDenton :: Keep moving, Agent.
# Possibility 6
 RiotCop2 to JCDenton :: This area has been declared a UNATCO security zone.
# Possibility 7
 RiotCop2 to JCDenton :: Please comply with the evacuation notice.
]
* M04ShannonBarks
* Owner: Shannon
* Level: Mission04
if BathroomBarks_Played [
 if not M04ShannonBarks_Played [
 Shannon to JCDenton :: You won't give up, will you?
 LoveTroop to Shannon :: What's wrong?
 Shannon to LoveTroop :: Agent Denton's the guy I met in the bathroom.
 LoveTroop to Shannon :: Oh... Oh... I see.
 ]
 else [
 Shannon to JCDenton :: Do you mind? We're talking.
 ]
]
else [
 Random [
 # Possibility 1
 Shannon to JCDenton :: That's too bad about Paul.
 # Possibility 2
 Shannon to JCDenton :: The agency won't recover overnight.
 # Possibility 3
 Shannon to JCDenton :: I was talking to Private Newman.
 ]
]
* M04PrisonGuard
* Owner: PrisonGuard
* Level: Mission04
Random [
# Possibility 1
 PrisonGuard to JCDenton :: Not much happening down here, Agent.
# Possibility 2
 PrisonGuard to JCDenton :: We had to execute the prisoners.
# Possibility 3
 PrisonGuard to JCDenton :: They wouldn't talk.
# Possibility 4
 PrisonGuard to JCDenton :: Simons shot one of them himself. Now THAT'S somebody you don't want
 to piss off.
# Possibility 5
 PrisonGuard to JCDenton :: All the same, this post is a little more exciting when we've got
 someone in custody.
# Possibility 6
 PrisonGuard to JCDenton :: Take a look around if you want.
# Possibility 7
 Random [
 # Possibility 1
 PrisonGuard to JCDenton :: Not much happening down here, Agent.
 # Possibility 2
 PrisonGuard to JCDenton :: Take a look around if you want.
 ]
]
* M04ScottBarks
* Owner: Scott
* Level: Mission04
if ManderleyDebriefing03_Played [
 Random [
 # Possibility 1
 Scott to JCDenton :: So long, Agent.
 # Possibility 2
 Scott to JCDenton :: Wish I was shipping out for Hong Kong.
 ]
]
else [
 if PlayerKilledLebedev [
 Scott to JCDenton :: Manderley wants to see you. You know the drill.
 ]
 else [
 Scott to JCDenton :: Manderley's blowing his top. You better go see him on the double.
 ]
]
* M04LloydBarks
* Owner: PrivateLloyd
* Level: Mission04
if ManderleyDebriefing03_Played [
 Random [
 # Possibility 1
 PrivateLloyd to JCDenton :: We'll miss you, Agent.
 # Possibility 2
 PrivateLloyd to JCDenton :: Strange you were reassigned so soon... after only one day.
 # Possibility 3
 PrivateLloyd to JCDenton :: You know what they say about China, right? That's where UNATCO
 sends people they aren't sure of.
 # Possibility 4
 PrivateLloyd to JCDenton :: Kind of what Central Asia used to be for the Russians.
 # Possibility 5
 PrivateLloyd to JCDenton :: Don't get mixed up with the wrong Triad. From what I hear, that
 was Paul's mistake.
 # Possibility 6
 PrivateLloyd to JCDenton :: Well, have a good trip.
 ]
]
else [
 if not PlayerKilledLebedev [
 Random [
 # Possibility 1
 if AnnaKilledLebedev [
 PrivateLloyd to JCDenton :: Don't worry. Manderley calmed down when he heard that
 Anna took care of Lebedev.
 ]
 else [
 PrivateLloyd to JCDenton :: Don't worry. Manderley calmed down when he heard that
 they picked up Lebedev.
 ]
 # Possibility 2
 PrivateLloyd to JCDenton :: You'll be all right. He's mainly upset about Paul.
 # Possibility 3
 PrivateLloyd to JCDenton :: You better get downstairs for a debriefing.
 ]
 ]
 else [
 Random [
 # Possibility 1
 PrivateLloyd to JCDenton :: We got the news. Nobody really believes it.
 # Possibility 2
 PrivateLloyd to JCDenton :: Too bad about Paul. Guess that goes to show we can't be too
 sure of anyone.
 # Possibility 3
 PrivateLloyd to JCDenton :: But I know you're different, JC. I remember from the
 Academy.
 # Possibility 4
 PrivateLloyd to JCDenton :: You better get downstairs for a debriefing.
 ]
 ]
]
* M04TroopersOverheard
* Owner: TrooperTalking1
* Level: Mission04
TrooperTalking1 to TrooperTalking2 :: ... but what's it for?
TrooperTalking2 to TrooperTalking1 :: That's a dumb question.
TrooperTalking1 to TrooperTalking2 :: No, really. What does UNATCO need with that kind of money?
TrooperTalking2 to TrooperTalking1 :: Just look around. Think UNATCO'd be handing out assault guns
 if funding was left to the UN?
TrooperTalking1 to TrooperTalking2 :: Well...
TrooperTalking2 to TrooperTalking1 :: The uniforms... If it wasn't for Simons, we'd still be wearing
 those little white helmets.
TrooperTalking1 to TrooperTalking2 :: Yeah...
TrooperTalking2 to TrooperTalking1 :: He's what they call a philanthropist.
TrooperTalking1 to TrooperTalking2 :: Axe this file?
TrooperTalking2 to TrooperTalking1 :: Yeah, all of it. The whole directory.
TrooperTalking1 to TrooperTalking2 :: What I want to know is what he gets in return.
TrooperTalking2 to TrooperTalking1 :: Don't you know what a philanthropist is?
TrooperTalking1 to TrooperTalking2 :: Yeah, like Nietzche.
TrooperTalking2 to TrooperTalking1 :: No, a philanthropist. Giving to charity.
TrooperTalking1 to TrooperTalking2 :: Oh.
TrooperTalking2 to TrooperTalking1 :: That's why he volunteered for FEMA, to help out after
 hurricanes and that kind of thing.
TrooperTalking1 to TrooperTalking2 :: That's a lot of money to just give away...
TrooperTalking2 to TrooperTalking1 :: Some people are just good, you know? Good to the bone.
* M04TrooperTalking1Barks
* Owner: TrooperTalking1
* Level: Mission04
Random [
# Possibility 1
 TrooperTalking1 to JCDenton :: You shouldn't be in here.
# Possibility 2
 TrooperTalking1 to JCDenton :: This area is restricted by order of Walton Simons.
# Possibility 3
 TrooperTalking1 to JCDenton :: I'm going to have to write you up, Agent.
]
* M04TrooperTalking2Barks
* Owner: TrooperTalking2
* Level: Mission04
Random [
# Possibility 1
 TrooperTalking2 to JCDenton :: We're in the middle of something.
# Possibility 2
 TrooperTalking2 to JCDenton :: We can't work with you here.
# Possibility 3
 TrooperTalking2 to JCDenton :: Leave us alone.
]
* M04ClintonGuardBarks
* Owner: ClintonGuard
* Level: Mission04
Random [
# Possibility 1
 ClintonGuard to JCDenton :: The Castle's off-limits, Agent. Even for you.
# Possibility 2
 if AnnaNavarre_Dead [
 <recursion>
 ]
 else [
 ClintonGuard to JCDenton :: Agent Navarre's orders.
 ]
# Possibility 3
 ClintonGuard to JCDenton :: Only task force members allowed inside.
# Possibility 4
 ClintonGuard to JCDenton :: We brought in bots. That pretty much seals off the shoreline.
# Possibility 5
 ClintonGuard to JCDenton :: It's like a siege. We're gonna wait here till the NSF starve or try
 to escape.
# Possibility 6
 ClintonGuard to JCDenton :: Must be great getting to take one of the copters.
# Possibility 7
 ClintonGuard to JCDenton :: I hear the new copters can hover right outside your window and you
 can't even hear them.
# Possibility 8
 ClintonGuard to JCDenton :: That guy Jock kinda hits the bottle now and then, but he's never let
 us down.
# Possibility 9
 ClintonGuard to JCDenton :: We'll let Navarre know you're here.
]
* M04ParkBum2Barks
* Owner: ParkBum2
* Level: Mission04
Random [
# Possibility 1
 ParkBum2 to JCDenton :: Won't be long now, huh?
# Possibility 2
 ParkBum2 to JCDenton :: Once the cure's out, there goes all of their plans.
# Possibility 3
 ParkBum2 to JCDenton :: Better than nicotine, better than zyme... They infect us and we NEED the
 stuff just to live.
# Possibility 4
 ParkBum2 to JCDenton :: It's the drug companies. They're running out of diseases, so they make
 their own.
# Possibility 5
 ParkBum2 to JCDenton :: Soon as the NSF learn how to make the vaccine, there won't be any more
 Gray Death.
# Possibility 6
 ParkBum2 to JCDenton :: The media don't report it, but it's all true.
# Possibility 7
 Random [
 # Possibility 1
 ParkBum2 to JCDenton :: Won't be long now, huh?
 # Possibility 2
 ParkBum2 to JCDenton :: Once the cure's out, there goes all of their plans.
 # Possibility 3
 ParkBum2 to JCDenton :: The media don't report it, but it's all true.
 ]
]
* M04ParkBumFemale1
* Owner: ParkBumFemale1
* Level: Mission04
Random [
# Possibility 1
 ParkBumFemale1 to JCDenton :: Are you one of the "special agents"? Tell your superiors that we
 demand an end to it.
# Possibility 2
 ParkBumFemale1 to JCDenton :: I have marks -- you can see them on my arm -- I have marks that
 prove the violent measures... I WILL seek compensation.
# Possibility 3
 ParkBumFemale1 to JCDenton :: I am adamant about this issue.
# Possibility 4
 ParkBumFemale1 to JCDenton :: In the morning, I will see an attorney and discuss the matter.
# Possibility 5
 ParkBumFemale1 to JCDenton :: I have a bruise from where I was poked with the barrel of an
 assault gun.
# Possibility 6
 ParkBumFemale1 to JCDenton :: I could have been killed.
# Possibility 7
 Random [
 # Possibility 1
 ParkBumFemale1 to JCDenton :: I am adamant about this issue.
 # Possibility 2
 ParkBumFemale1 to JCDenton :: In the morning, I will see an attorney and discuss the matter.
 # Possibility 3
 ParkBumFemale1 to JCDenton :: I could have been killed.
 ]
]
* M04Sickies
* Owner: SickWoman
* Level: Mission04
SickWoman to SickMan :: ... no, it's my kidneys.
SickMan to SickWoman :: It don't GET into the kidneys.
SickWoman to SickMan :: They're infected. I can feel it.
SickMan to SickWoman :: Oh, stop your moaning.
SickWoman to SickMan :: They are. Every cell in my body...
SickMan to SickWoman :: Viruses are specific. They target certain parts.
SickWoman to SickMan :: It feels like a fire in my gut.
SickMan to SickWoman :: I think you got a brain infection. That's all.
* M04SickWomanBarks
* Owner: SickWoman
* Level: Mission04
if M04SickWomanBarks_Played [
 SickWoman to JCDenton :: Sorry, I guess you'll have to go.
]
else [
 SickWoman to JCDenton :: You're welcome to rest here awhile, if you're not afraid of the Gray
 Death.
 SickMan to SickWoman :: No, he can't. We were here first.
]
* M04SickManBarks
* Owner: SickMan
* Level: Mission04
if M04SickManBarks_Played [
 SickMan to JCDenton :: I said get lost.
]
else [
 SickMan to JCDenton :: Get lost.
]
* M04BillyBarks
* Owner: Billy
* Level: Mission04
Random [
# Possibility 1
 Billy to JCDenton :: I'm staying right here, just like they said.
# Possibility 2
 Billy to JCDenton :: Don't worry. I won't get in the way.
# Possibility 3
 Billy to JCDenton :: I wish they'd let me back in the fort.
# Possibility 4
 Billy to JCDenton :: They're worried for no reason. I don't think the terrorists are coming
 back.
# Possibility 5
 Billy to JCDenton :: Everybody says the terrorists are gonna hide out for a long time.
# Possibility 6
 Billy to JCDenton :: It's getting cold.
]
* M04VeteranBarks
* Owner: Veteran
* Level: Mission04
Random [
# Possibility 1
 Veteran to JCDenton :: ... work of the devil.
# Possibility 2
 Veteran to JCDenton :: Therefore thus saith the Lord GOD; Behold, I will stretch out mine hand
 upon the Philistines.
# Possibility 3
 Veteran to JCDenton :: And they shall know my name is the Lord when I raise my vengeance upon
 them.
]
* M04GreenInitialBarks
* Owner: JoeGreene
* Level: Mission04
Random [
# Possibility 1
 JoeGreene to JCDenton :: Place is almost empty.
# Possibility 2
 JoeGreene to JCDenton :: I could sure use better contacts at UNATCO.
# Possibility 3
 JoeGreene to JCDenton :: Let me know if you hear anything.
]
* M04GreenAdvice
* Owner: JoeGreene
* Level: Mission04
JCDenton to JoeGreene :: I'm in trouble.
JoeGreene to JCDenton :: I heard the shooting.
JCDenton to JoeGreene :: I'm trying to get to the subway.
JoeGreene to JCDenton :: Man, you better just give up. A guy I know, he said UNATCO's throwing
 everything they've got at this operation.
JCDenton to JoeGreene :: What guy? How do you know?
JoeGreene to JCDenton :: They've moved a small army into Battery Park. Huh, looks like I scooped
 you on this one.
* M04GreenFinalBarks
* Owner: JoeGreene
* Level: Mission04
Random [
# Possibility 1
 JoeGreene to JCDenton :: If you're the one they want, they'll get you.
# Possibility 2
 JoeGreene to JCDenton :: No way you'll get past the troops in Battery Park.
# Possibility 3
 JoeGreene to JCDenton :: I hope you make it.
]
* M04BerryOverheard
* Owner: MichaelBerry
* Level: Mission04
MichaelBerry to CorporalCollins :: It's a question of who benefits society more.
CorporalCollins to MichaelBerry :: But who decides that? YOU?
MichaelBerry to CorporalCollins :: It's implicit.
CorporalCollins to MichaelBerry :: I think Paul just had a soft spot for the plague victims.
MichaelBerry to CorporalCollins :: Every human institution is like a pyramid. Those with ability
 are at the top; they are more important.
CorporalCollins to MichaelBerry :: Maybe it's the foundation that's important, and when the
 foundation's gone...
MichaelBerry to CorporalCollins :: They make the decisions. They keep the machine running.
 Therefore, they must be protected first.
CorporalCollins to MichaelBerry :: I'm not saying Paul was right...
MichaelBerry to CorporalCollins :: It's basic tactics. Protect your command centers, your air
 strips, your industrial zones...
CorporalCollins to MichaelBerry :: It's just... the rationing. Seems like the government could pay
 VersaLife to manufacture more.
* M04BerryBarks
* Owner: MichaelBerry
* Level: Mission04
Random [
# Possibility 1
 MichaelBerry to JCDenton :: Hello, Agent Denton.
# Possibility 2
 MichaelBerry to JCDenton :: Shame about Paul. We'll miss him.
# Possibility 3
 MichaelBerry to JCDenton :: Heck of an operative.
]
* M04CollinsBarks
* Owner: CorporalCollins
* Level: Mission04
Random [
# Possibility 1
 CorporalCollins to JCDenton :: Hi, JC.
# Possibility 2
 CorporalCollins to JCDenton :: We were just talking about the Ambrosia situation, looking at it
 philosophically.
# Possibility 3
 CorporalCollins to JCDenton :: What a day, huh?
# Possibility 4
 CorporalCollins to JCDenton :: I guess Paul was too much of an idealist for this kind of work.
# Possibility 5
 CorporalCollins to JCDenton :: You've just gotta be able to compromise sometimes.
# Possibility 6
 CorporalCollins to JCDenton :: I keep hoping, though. I keep thinking maybe he'll pull it off,
 whatever he's trying to do.
]
* M04StreetBumBarks
* Owner: StreetBum
* Level: Mission04
if TalkedToPaulAfterMessage_Played [
 Random [
 # Possibility 1
 StreetBum to JCDenton :: I heard shooting!
 # Possibility 2
 StreetBum to JCDenton :: Don't run from a cop; it just makes it worse when they catch you.
 # Possibility 3
 StreetBum to JCDenton :: Cops are sure out for blood tonight.
 ]
]
else [
 Random [
 # Possibility 1
 StreetBum to JCDenton :: ... sick of being shoved around.
 # Possibility 2
 StreetBum to JCDenton :: What you looking at?
 # Possibility 3
 StreetBum to JCDenton :: Cops think they OWN you.
 # Possibility 4
 StreetBum to JCDenton :: Helluva night.
 ]
]
* M04StreetBumBarksBump
* Owner: StreetBum
* Level: Mission04
Random [
# Possibility 1
 StreetBum to JCDenton :: I'm just minding my own business.
# Possibility 2
 StreetBum to JCDenton :: You better stay away from the apartment on the second floor. That
 guy's packin', and he doesn't like people messing with his stuff.
# Possibility 3
 StreetBum to JCDenton :: Back off, buddy.
# Possibility 4
 Random [
 # Possibility 1
 StreetBum to JCDenton :: Back off, buddy.
 # Possibility 2
 StreetBum to JCDenton :: I'm just minding my own business.
 # Possibility 3
 StreetBum to JCDenton :: I'd stay out of the streets if I was you.
 ]
]
* UNATCOCrimeSceneGuardBarks
* Owner: UNATCOCrimeSceneGuard
* Level: Mission04
Random [
# Possibility 1
 UNATCOCrimeSceneGuard to JCDenton :: Just keeping busy.
# Possibility 2
 UNATCOCrimeSceneGuard to JCDenton :: We've got a lot of work to do.
# Possibility 3
 UNATCOCrimeSceneGuard to JCDenton :: Turns out your brother was stealing balance sheets from
 UNATCO's accounting department.
# Possibility 4
 UNATCOCrimeSceneGuard to JCDenton :: The civilian authorities will take over tomorrow.
# Possibility 5
 UNATCOCrimeSceneGuard to JCDenton :: I can't imagine what the rebels thought they'd find. A
 10,000-credit toilet seat?
# Possibility 6
 UNATCOCrimeSceneGuard to JCDenton :: The NSF sure put up a fight this time.
# Possibility 7
 UNATCOCrimeSceneGuard to JCDenton :: Pardon me, sir.
# Possibility 8
 UNATCOCrimeSceneGuard to JCDenton :: Someone should check out the roof.
# Possibility 9
 UNATCOCrimeSceneGuard to JCDenton :: I think we found all of the data.
]
* M04JordanSheaConvos
* Owner: JordanShea
* Level: Mission04
if TalkedToPaulAfterMessage_Played and not M04JordanWarning1 [
 Set M04JordanWarning1
 JordanShea to JCDenton :: You better stay in here until it quiets down. Want a drink?
 if credit < 10 [
 JCDenton to JordanShea :: I'm out of money.
 ]
 else [
 Player Decision [
 # Choice 1 :: A bottle of booze, please.
 JCDenton to JordanShea :: A bottle of booze, please.
 JordanShea to JCDenton :: <gives 1 Liquor40oz>
 if not enough space in inventory [
 JCDenton to JordanShea :: Actually, I'm already pretty loaded down. I'll have to
 come back later.
 <end of the discussion>
 ]
 JordanShea to JCDenton :: Drink up. We're about to close.
 Pay 10 credits
 # Choice 2 :: A can of soda, please.
 JCDenton to JordanShea :: A can of soda, please.
 JordanShea to JCDenton :: <gives 1 SodaCan>
 if not enough space in inventory [
 JCDenton to JordanShea :: Actually, I'm already pretty loaded down. I'll have to
 come back later.
 <end of the discussion>
 ]
 JordanShea to JCDenton :: Fresh from the cooler.
 Pay 10 credits
 # Choice 3 :: A candy bar, please.
 JCDenton to JordanShea :: A candy bar, please.
 JordanShea to JCDenton :: <gives 1 Candybar>
 if not enough space in inventory [
 JCDenton to JordanShea :: Actually, I'm already pretty loaded down. I'll have to
 come back later.
 <end of the discussion>
 ]
 JordanShea to JCDenton :: Cleans your teeth as you chew.
 Pay 10 credits
 # Choice 4, displayed if not M04JordanHack1 :: Nothing, but thanks.
 JCDenton to JordanShea :: Nothing, but thanks.
 # Choice 5, displayed if M04JordanHack1 and not M04JordanHack2 :: Thanks for the advice.
 JCDenton to JordanShea :: Thanks for the advice.
 # Choice 6, displayed if M04JordanHack2 and not M04JordanHack3 :: It was good talking to
 you.
 JCDenton to JordanShea :: It was good talking to you.
 # Choice 7, displayed if M04JordanHack3 :: Nothing, but thanks.
 JCDenton to JordanShea :: Nothing, but thanks.
 ]
 ]
]
else [
 if TalkedToPaulAfterMessage_Played and M04JordanWarning1 and not M04JordanWarning2 [
 Set M04JordanWarning2
 JordanShea to JCDenton :: Agent Denton, I know who you are, and I know your brother. You
 should leave the city. Trust me.
 if credit < 10 [
 JCDenton to JordanShea :: I'm out of money.
 ]
 else [
 Player Decision [
 # Choice 1 :: A bottle of booze, please.
 JCDenton to JordanShea :: A bottle of booze, please.
 JordanShea to JCDenton :: <gives 1 Liquor40oz>
 if not enough space in inventory [
 JCDenton to JordanShea :: Actually, I'm already pretty loaded down. I'll have
 to come back later.
 <end of the discussion>
 ]
 JordanShea to JCDenton :: Drink up. We're about to close.
 Pay 10 credits
 # Choice 2 :: A can of soda, please.
 JCDenton to JordanShea :: A can of soda, please.
 JordanShea to JCDenton :: <gives 1 SodaCan>
 if not enough space in inventory [
 JCDenton to JordanShea :: Actually, I'm already pretty loaded down. I'll have
 to come back later.
 <end of the discussion>
 ]
 JordanShea to JCDenton :: Fresh from the cooler.
 Pay 10 credits
 # Choice 3 :: A candy bar, please.
 JCDenton to JordanShea :: A candy bar, please.
 JordanShea to JCDenton :: <gives 1 Candybar>
 if not enough space in inventory [
 JCDenton to JordanShea :: Actually, I'm already pretty loaded down. I'll have
 to come back later.
 <end of the discussion>
 ]
 JordanShea to JCDenton :: Cleans your teeth as you chew.
 Pay 10 credits
 # Choice 4, displayed if not M04JordanHack1 :: Nothing, but thanks.
 JCDenton to JordanShea :: Nothing, but thanks.
 # Choice 5, displayed if M04JordanHack1 and not M04JordanHack2 :: Thanks for the advice.
 JCDenton to JordanShea :: Thanks for the advice.
 # Choice 6, displayed if M04JordanHack2 and not M04JordanHack3 :: It was good talking to
 you.
 JCDenton to JordanShea :: It was good talking to you.
 # Choice 7, displayed if M04JordanHack3 :: Nothing, but thanks.
 JCDenton to JordanShea :: Nothing, but thanks.
 ]
 ]
 ]
 else [
 if TalkedToPaulAfterMessage_Played [
 Random [
 # Possibility 1
 JordanShea to JCDenton :: Shoot.
 if credit < 10 [
 JCDenton to JordanShea :: I'm out of money.
 ]
 else [
 Player Decision [
 # Choice 1 :: A bottle of booze, please.
 JCDenton to JordanShea :: A bottle of booze, please.
 JordanShea to JCDenton :: <gives 1 Liquor40oz>
 if not enough space in inventory [
 JCDenton to JordanShea :: Actually, I'm already pretty loaded down.
 I'll have to come back later.
 <end of the discussion>
 ]
 JordanShea to JCDenton :: Drink up. We're about to close.
 Pay 10 credits
 # Choice 2 :: A can of soda, please.
 JCDenton to JordanShea :: A can of soda, please.
 JordanShea to JCDenton :: <gives 1 SodaCan>
 if not enough space in inventory [
 JCDenton to JordanShea :: Actually, I'm already pretty loaded down.
 I'll have to come back later.
 <end of the discussion>
 ]
 JordanShea to JCDenton :: Fresh from the cooler.
 Pay 10 credits
 # Choice 3 :: A candy bar, please.
 JCDenton to JordanShea :: A candy bar, please.
 JordanShea to JCDenton :: <gives 1 Candybar>
 if not enough space in inventory [
 JCDenton to JordanShea :: Actually, I'm already pretty loaded down.
 I'll have to come back later.
 <end of the discussion>
 ]
 JordanShea to JCDenton :: Cleans your teeth as you chew.
 Pay 10 credits
 # Choice 4, displayed if not M04JordanHack1 :: Nothing, but thanks.
 JCDenton to JordanShea :: Nothing, but thanks.
 # Choice 5, displayed if M04JordanHack1 and not M04JordanHack2 :: Thanks for the
 advice.
 JCDenton to JordanShea :: Thanks for the advice.
 # Choice 6, displayed if M04JordanHack2 and not M04JordanHack3 :: It was good
 talking to you.
 JCDenton to JordanShea :: It was good talking to you.
 # Choice 7, displayed if M04JordanHack3 :: Nothing, but thanks.
 JCDenton to JordanShea :: Nothing, but thanks.
 ]
 ]
 # Possibility 2
 JordanShea to JCDenton :: Suppose I can stay open a minute longer.
 if credit < 10 [
 JCDenton to JordanShea :: I'm out of money.
 ]
 else [
 Player Decision [
 # Choice 1 :: A bottle of booze, please.
 JCDenton to JordanShea :: A bottle of booze, please.
 JordanShea to JCDenton :: <gives 1 Liquor40oz>
 if not enough space in inventory [
 JCDenton to JordanShea :: Actually, I'm already pretty loaded down.
 I'll have to come back later.
 <end of the discussion>
 ]
 JordanShea to JCDenton :: Drink up. We're about to close.
 Pay 10 credits
 # Choice 2 :: A can of soda, please.
 JCDenton to JordanShea :: A can of soda, please.
 JordanShea to JCDenton :: <gives 1 SodaCan>
 if not enough space in inventory [
 JCDenton to JordanShea :: Actually, I'm already pretty loaded down.
 I'll have to come back later.
 <end of the discussion>
 ]
 JordanShea to JCDenton :: Fresh from the cooler.
 Pay 10 credits
 # Choice 3 :: A candy bar, please.
 JCDenton to JordanShea :: A candy bar, please.
 JordanShea to JCDenton :: <gives 1 Candybar>
 if not enough space in inventory [
 JCDenton to JordanShea :: Actually, I'm already pretty loaded down.
 I'll have to come back later.
 <end of the discussion>
 ]
 JordanShea to JCDenton :: Cleans your teeth as you chew.
 Pay 10 credits
 # Choice 4, displayed if not M04JordanHack1 :: Nothing, but thanks.
 JCDenton to JordanShea :: Nothing, but thanks.
 # Choice 5, displayed if M04JordanHack1 and not M04JordanHack2 :: Thanks for the
 advice.
 JCDenton to JordanShea :: Thanks for the advice.
 # Choice 6, displayed if M04JordanHack2 and not M04JordanHack3 :: It was good
 talking to you.
 JCDenton to JordanShea :: It was good talking to you.
 # Choice 7, displayed if M04JordanHack3 :: Nothing, but thanks.
 JCDenton to JordanShea :: Nothing, but thanks.
 ]
 ]
 # Possibility 3
 if TalkedToPaulAfterMessage_Played [
 <recursion>
 ]
 else [
 JordanShea to JCDenton :: Well, I don't hear shooting yet.
 if credit < 10 [
 JCDenton to JordanShea :: I'm out of money.
 ]
 else [
 Player Decision [
 # Choice 1 :: A bottle of booze, please.
 JCDenton to JordanShea :: A bottle of booze, please.
 JordanShea to JCDenton :: <gives 1 Liquor40oz>
 if not enough space in inventory [
 JCDenton to JordanShea :: Actually, I'm already pretty loaded down.
 I'll have to come back later.
 <end of the discussion>
 ]
 JordanShea to JCDenton :: Drink up. We're about to close.
 Pay 10 credits
 # Choice 2 :: A can of soda, please.
 JCDenton to JordanShea :: A can of soda, please.
 JordanShea to JCDenton :: <gives 1 SodaCan>
 if not enough space in inventory [
 JCDenton to JordanShea :: Actually, I'm already pretty loaded down.
 I'll have to come back later.
 <end of the discussion>
 ]
 JordanShea to JCDenton :: Fresh from the cooler.
 Pay 10 credits
 # Choice 3 :: A candy bar, please.
 JCDenton to JordanShea :: A candy bar, please.
 JordanShea to JCDenton :: <gives 1 Candybar>
 if not enough space in inventory [
 JCDenton to JordanShea :: Actually, I'm already pretty loaded down.
 I'll have to come back later.
 <end of the discussion>
 ]
 JordanShea to JCDenton :: Cleans your teeth as you chew.
 Pay 10 credits
 # Choice 4, displayed if not M04JordanHack1 :: Nothing, but thanks.
 JCDenton to JordanShea :: Nothing, but thanks.
 # Choice 5, displayed if M04JordanHack1 and not M04JordanHack2 :: Thanks for
 the advice.
 JCDenton to JordanShea :: Thanks for the advice.
 # Choice 6, displayed if M04JordanHack2 and not M04JordanHack3 :: It was
 good talking to you.
 JCDenton to JordanShea :: It was good talking to you.
 # Choice 7, displayed if M04JordanHack3 :: Nothing, but thanks.
 JCDenton to JordanShea :: Nothing, but thanks.
 ]
 ]
 ]
 ]
 ]
 else [
 if not M04JordanSheaConvos_Played [
 JordanShea to JCDenton :: Hey, you know the Rentons, right? There's trouble at the
 'Ton.
 if JoJoFine_Dead [
 JCDenton to JordanShea :: I already took care of that punk JoJo, if that's what
 you mean.
 JordanShea to JCDenton :: Really? He's dead?
 JCDenton to JordanShea :: Surprised?
 JordanShea to JCDenton :: I'm just glad to see that someone gives a damn about
 the Rentons. UNATCO seems to think they have bigger fish to fry.
 ]
 else [
 JCDenton to JordanShea :: Yeah?
 JordanShea to JCDenton :: JoJo Fine, a punk from around here; thinks he's going
 to use the hotel as his next base.
 JCDenton to JordanShea :: UNATCO's looking for him. He worked for the NSF.
 JordanShea to JCDenton :: Far as I can tell, UNATCO doesn't give a damn about
 JoJo or the Rentons. Bigger fish to fry, I suppose. What do you need?
 ]
 if credit < 10 [
 JCDenton to JordanShea :: I'm out of money.
 ]
 else [
 Player Decision [
 # Choice 1 :: A bottle of booze, please.
 JCDenton to JordanShea :: A bottle of booze, please.
 JordanShea to JCDenton :: <gives 1 Liquor40oz>
 if not enough space in inventory [
 JCDenton to JordanShea :: Actually, I'm already pretty loaded down.
 I'll have to come back later.
 <end of the discussion>
 ]
 JordanShea to JCDenton :: Drink up. We're about to close.
 Pay 10 credits
 # Choice 2 :: A can of soda, please.
 JCDenton to JordanShea :: A can of soda, please.
 JordanShea to JCDenton :: <gives 1 SodaCan>
 if not enough space in inventory [
 JCDenton to JordanShea :: Actually, I'm already pretty loaded down.
 I'll have to come back later.
 <end of the discussion>
 ]
 JordanShea to JCDenton :: Fresh from the cooler.
 Pay 10 credits
 # Choice 3 :: A candy bar, please.
 JCDenton to JordanShea :: A candy bar, please.
 JordanShea to JCDenton :: <gives 1 Candybar>
 if not enough space in inventory [
 JCDenton to JordanShea :: Actually, I'm already pretty loaded down.
 I'll have to come back later.
 <end of the discussion>
 ]
 JordanShea to JCDenton :: Cleans your teeth as you chew.
 Pay 10 credits
 # Choice 4, displayed if not M04JordanHack1 :: Nothing, but thanks.
 JCDenton to JordanShea :: Nothing, but thanks.
 # Choice 5, displayed if M04JordanHack1 and not M04JordanHack2 :: Thanks for the
 advice.
 JCDenton to JordanShea :: Thanks for the advice.
 # Choice 6, displayed if M04JordanHack2 and not M04JordanHack3 :: It was good
 talking to you.
 JCDenton to JordanShea :: It was good talking to you.
 # Choice 7, displayed if M04JordanHack3 :: Nothing, but thanks.
 JCDenton to JordanShea :: Nothing, but thanks.
 ]
 ]
 ]
 else [
 if M04JordanSheaConvos_Played and not M04JordanHack1 [
 Set M04JordanHack1
 Set PlayerKnowsAboutRaid
 JordanShea to JCDenton :: So they brought you over for the raid? That's
 surprising.
 JCDenton to JordanShea :: I'm not involved with any kind of raid.
 JordanShea to JCDenton :: Oh. Well, then you probably want to stay out of the
 crossfire. I just assumed... So what do you need? Ten credits, anything in
 the house. Last call.
 if credit < 10 [
 JCDenton to JordanShea :: I'm out of money.
 ]
 else [
 Player Decision [
 # Choice 1 :: A bottle of booze, please.
 JCDenton to JordanShea :: A bottle of booze, please.
 JordanShea to JCDenton :: <gives 1 Liquor40oz>
 if not enough space in inventory [
 JCDenton to JordanShea :: Actually, I'm already pretty loaded down.
 I'll have to come back later.
 <end of the discussion>
 ]
 JordanShea to JCDenton :: Drink up. We're about to close.
 Pay 10 credits
 # Choice 2 :: A can of soda, please.
 JCDenton to JordanShea :: A can of soda, please.
 JordanShea to JCDenton :: <gives 1 SodaCan>
 if not enough space in inventory [
 JCDenton to JordanShea :: Actually, I'm already pretty loaded down.
 I'll have to come back later.
 <end of the discussion>
 ]
 JordanShea to JCDenton :: Fresh from the cooler.
 Pay 10 credits
 # Choice 3 :: A candy bar, please.
 JCDenton to JordanShea :: A candy bar, please.
 JordanShea to JCDenton :: <gives 1 Candybar>
 if not enough space in inventory [
 JCDenton to JordanShea :: Actually, I'm already pretty loaded down.
 I'll have to come back later.
 <end of the discussion>
 ]
 JordanShea to JCDenton :: Cleans your teeth as you chew.
 Pay 10 credits
 # Choice 4, displayed if not M04JordanHack1 :: Nothing, but thanks.
 JCDenton to JordanShea :: Nothing, but thanks.
 # Choice 5, displayed if M04JordanHack1 and not M04JordanHack2 :: Thanks for
 the advice.
 JCDenton to JordanShea :: Thanks for the advice.
 # Choice 6, displayed if M04JordanHack2 and not M04JordanHack3 :: It was
 good talking to you.
 JCDenton to JordanShea :: It was good talking to you.
 # Choice 7, displayed if M04JordanHack3 :: Nothing, but thanks.
 JCDenton to JordanShea :: Nothing, but thanks.
 ]
 ]
 ]
 else [
 if M04JordanHack1 and not M04JordanHack2 [
 Set M04JordanHack2
 JCDenton to JordanShea :: Tell me about this raid.
 JordanShea to JCDenton :: Best thing in these situations is to clear out.
 That's what we should've done earlier during the fighting.
 JCDenton to JordanShea :: Who are they after?
 Set M04JordanWarning2
 JordanShea to JCDenton :: Agent Denton, I know who you are, and I know your
 brother. You should leave the city. Trust me.
 if credit < 10 [
 JCDenton to JordanShea :: I'm out of money.
 ]
 else [
 Player Decision [
 # Choice 1 :: A bottle of booze, please.
 JCDenton to JordanShea :: A bottle of booze, please.
 JordanShea to JCDenton :: <gives 1 Liquor40oz>
 if not enough space in inventory [
 JCDenton to JordanShea :: Actually, I'm already pretty loaded
 down. I'll have to come back later.
 <end of the discussion>
 ]
 JordanShea to JCDenton :: Drink up. We're about to close.
 Pay 10 credits
 # Choice 2 :: A can of soda, please.
 JCDenton to JordanShea :: A can of soda, please.
 JordanShea to JCDenton :: <gives 1 SodaCan>
 if not enough space in inventory [
 JCDenton to JordanShea :: Actually, I'm already pretty loaded
 down. I'll have to come back later.
 <end of the discussion>
 ]
 JordanShea to JCDenton :: Fresh from the cooler.
 Pay 10 credits
 # Choice 3 :: A candy bar, please.
 JCDenton to JordanShea :: A candy bar, please.
 JordanShea to JCDenton :: <gives 1 Candybar>
 if not enough space in inventory [
 JCDenton to JordanShea :: Actually, I'm already pretty loaded
 down. I'll have to come back later.
 <end of the discussion>
 ]
 JordanShea to JCDenton :: Cleans your teeth as you chew.
 Pay 10 credits
 # Choice 4, displayed if not M04JordanHack1 :: Nothing, but thanks.
 JCDenton to JordanShea :: Nothing, but thanks.
 # Choice 5, displayed if M04JordanHack1 and not M04JordanHack2 :: Thanks
 for the advice.
 JCDenton to JordanShea :: Thanks for the advice.
 # Choice 6, displayed if M04JordanHack2 and not M04JordanHack3 :: It was
 good talking to you.
 JCDenton to JordanShea :: It was good talking to you.
 # Choice 7, displayed if M04JordanHack3 :: Nothing, but thanks.
 JCDenton to JordanShea :: Nothing, but thanks.
 ]
 ]
 ]
 else [
 Set M04JordanHack3
 Random [
 # Possibility 1
 JordanShea to JCDenton :: Shoot.
 if credit < 10 [
 JCDenton to JordanShea :: I'm out of money.
 ]
 else [
 Player Decision [
 # Choice 1 :: A bottle of booze, please.
 JCDenton to JordanShea :: A bottle of booze, please.
 JordanShea to JCDenton :: <gives 1 Liquor40oz>
 if not enough space in inventory [
 JCDenton to JordanShea :: Actually, I'm already pretty
 loaded down. I'll have to come back later.
 <end of the discussion>
 ]
 JordanShea to JCDenton :: Drink up. We're about to close.
 Pay 10 credits
 # Choice 2 :: A can of soda, please.
 JCDenton to JordanShea :: A can of soda, please.
 JordanShea to JCDenton :: <gives 1 SodaCan>
 if not enough space in inventory [
 JCDenton to JordanShea :: Actually, I'm already pretty
 loaded down. I'll have to come back later.
 <end of the discussion>
 ]
 JordanShea to JCDenton :: Fresh from the cooler.
 Pay 10 credits
 # Choice 3 :: A candy bar, please.
 JCDenton to JordanShea :: A candy bar, please.
 JordanShea to JCDenton :: <gives 1 Candybar>
 if not enough space in inventory [
 JCDenton to JordanShea :: Actually, I'm already pretty
 loaded down. I'll have to come back later.
 <end of the discussion>
 ]
 JordanShea to JCDenton :: Cleans your teeth as you chew.
 Pay 10 credits
 # Choice 4, displayed if not M04JordanHack1 :: Nothing, but thanks.
 JCDenton to JordanShea :: Nothing, but thanks.
 # Choice 5, displayed if M04JordanHack1 and not M04JordanHack2 ::
 Thanks for the advice.
 JCDenton to JordanShea :: Thanks for the advice.
 # Choice 6, displayed if M04JordanHack2 and not M04JordanHack3 :: It
 was good talking to you.
 JCDenton to JordanShea :: It was good talking to you.
 # Choice 7, displayed if M04JordanHack3 :: Nothing, but thanks.
 JCDenton to JordanShea :: Nothing, but thanks.
 ]
 ]
 # Possibility 2
 JordanShea to JCDenton :: Suppose I can stay open a minute longer.
 if credit < 10 [
 JCDenton to JordanShea :: I'm out of money.
 ]
 else [
 Player Decision [
 # Choice 1 :: A bottle of booze, please.
 JCDenton to JordanShea :: A bottle of booze, please.
 JordanShea to JCDenton :: <gives 1 Liquor40oz>
 if not enough space in inventory [
 JCDenton to JordanShea :: Actually, I'm already pretty
 loaded down. I'll have to come back later.
 <end of the discussion>
 ]
 JordanShea to JCDenton :: Drink up. We're about to close.
 Pay 10 credits
 # Choice 2 :: A can of soda, please.
 JCDenton to JordanShea :: A can of soda, please.
 JordanShea to JCDenton :: <gives 1 SodaCan>
 if not enough space in inventory [
 JCDenton to JordanShea :: Actually, I'm already pretty
 loaded down. I'll have to come back later.
 <end of the discussion>
 ]
 JordanShea to JCDenton :: Fresh from the cooler.
 Pay 10 credits
 # Choice 3 :: A candy bar, please.
 JCDenton to JordanShea :: A candy bar, please.
 JordanShea to JCDenton :: <gives 1 Candybar>
 if not enough space in inventory [
 JCDenton to JordanShea :: Actually, I'm already pretty
 loaded down. I'll have to come back later.
 <end of the discussion>
 ]
 JordanShea to JCDenton :: Cleans your teeth as you chew.
 Pay 10 credits
 # Choice 4, displayed if not M04JordanHack1 :: Nothing, but thanks.
 JCDenton to JordanShea :: Nothing, but thanks.
 # Choice 5, displayed if M04JordanHack1 and not M04JordanHack2 ::
 Thanks for the advice.
 JCDenton to JordanShea :: Thanks for the advice.
 # Choice 6, displayed if M04JordanHack2 and not M04JordanHack3 :: It
 was good talking to you.
 JCDenton to JordanShea :: It was good talking to you.
 # Choice 7, displayed if M04JordanHack3 :: Nothing, but thanks.
 JCDenton to JordanShea :: Nothing, but thanks.
 ]
 ]
 # Possibility 3
 if TalkedToPaulAfterMessage_Played [
 <recursion>
 ]
 else [
 JordanShea to JCDenton :: Well, I don't hear shooting yet.
 if credit < 10 [
 JCDenton to JordanShea :: I'm out of money.
 ]
 else [
 Player Decision [
 # Choice 1 :: A bottle of booze, please.
 JCDenton to JordanShea :: A bottle of booze, please.
 JordanShea to JCDenton :: <gives 1 Liquor40oz>
 if not enough space in inventory [
 JCDenton to JordanShea :: Actually, I'm already pretty
 loaded down. I'll have to come back later.
 <end of the discussion>
 ]
 JordanShea to JCDenton :: Drink up. We're about to close.
 Pay 10 credits
 # Choice 2 :: A can of soda, please.
 JCDenton to JordanShea :: A can of soda, please.
 JordanShea to JCDenton :: <gives 1 SodaCan>
 if not enough space in inventory [
 JCDenton to JordanShea :: Actually, I'm already pretty
 loaded down. I'll have to come back later.
 <end of the discussion>
 ]
 JordanShea to JCDenton :: Fresh from the cooler.
 Pay 10 credits
 # Choice 3 :: A candy bar, please.
 JCDenton to JordanShea :: A candy bar, please.
 JordanShea to JCDenton :: <gives 1 Candybar>
 if not enough space in inventory [
 JCDenton to JordanShea :: Actually, I'm already pretty
 loaded down. I'll have to come back later.
 <end of the discussion>
 ]
 JordanShea to JCDenton :: Cleans your teeth as you chew.
 Pay 10 credits
 # Choice 4, displayed if not M04JordanHack1 :: Nothing, but
 thanks.
 JCDenton to JordanShea :: Nothing, but thanks.
 # Choice 5, displayed if M04JordanHack1 and not M04JordanHack2
 :: Thanks for the advice.
 JCDenton to JordanShea :: Thanks for the advice.
 # Choice 6, displayed if M04JordanHack2 and not M04JordanHack3
 :: It was good talking to you.
 JCDenton to JordanShea :: It was good talking to you.
 # Choice 7, displayed if M04JordanHack3 :: Nothing, but thanks.
 JCDenton to JordanShea :: Nothing, but thanks.
 ]
 ]
 ]
 ]
 ]
 ]
 ]
 ]
 ]
]
* M04PlayerLikesUNATCO
* Owner: PaulDenton
* Level: Mission04
JCDenton to PaulDenton :: I checked it out. Sorry, Paul. UNATCO isn't perfect, but I'm not a
 terrorist.
PaulDenton to JCDenton :: Then I guess we go our separate ways. Too bad it had to be this way.
JCDenton to PaulDenton :: Yeah. The offer still stands... if you want to go to Hong Kong.
PaulDenton to JCDenton :: No... No, I'll be fine on my own. JC, if you'd only open your eyes for
 one second... I wish I knew how to convince you.
* PaulDummyHopBarks
* Owner: PaulDenton
* Level: Mission04
Random [
# Possibility 1
 PaulDenton to JCDenton :: They've opened up the street behind the bar. The NSF base is on the
 other side of the tunnel.
# Possibility 2
 PaulDenton to JCDenton :: Silhouette's not much to speak of militarily, but you might call them
 the brains of the resistance movement.
# Possibility 3
 PaulDenton to JCDenton :: They go after public opinion. If it wasn't for Silhouette there'd be
 a half-dozen meaningless civil wars going on instead of any kind of worldwide struggle.
# Possibility 4
 PaulDenton to JCDenton :: Ironically, to fight the one-worlders, we ourselves have to become a
 global organization.
# Possibility 5
 PaulDenton to JCDenton :: It's been easier than we expected. Average people are beginning to
 wake up to the fact that bigger isn't better.
# Possibility 6
 PaulDenton to JCDenton :: A few bureaucrats in New York can't make good decisions for New
 Jersey, let alone Paris or a village in China.
# Possibility 7
 PaulDenton to JCDenton :: That kind of centralization can only lead to precisely the debacle
 that the UN has become.
# Possibility 8
 PaulDenton to JCDenton :: Somehow the notion of unalienable liberty got lost. It's really
 become a question of what liberties will the state assign to individuals -- or, rather, what
 liberties we will have the strength to cling to.
# Possibility 9
 PaulDenton to JCDenton :: It's only a matter of time before someone clever and ambitious figures
 out that the tools of dictatorship have been ready-made by well-meaning governments all over
 the world.
# Possibility 10
 PaulDenton to JCDenton :: UNATCO, for instance. A global response to a common problem. Looks
 good on paper, but a global military force is hard to keep accountable.
# Possibility 11
 PaulDenton to JCDenton :: UNATCO's already in the wrong hands; I don't know whose hands, but
 you'll find records of outside influence if you dig around the NSF headquarters.
# Possibility 12
 PaulDenton to JCDenton :: You better get moving.
]
* M04PerimeterGuardBarks
* Owner: PerimeterGuard
* Level: Mission04
Random [
# Possibility 1
 PerimeterGuard to JCDenton :: This area is off-limits.
# Possibility 2
 PerimeterGuard to JCDenton :: Sorry, Agent. Only authorized personnel.
# Possibility 3
 PerimeterGuard to JCDenton :: I have to ask you to step away from the barricade.
]
* JaimeOverheard
* Owner: JaimeReyes
* Level: Mission04
JaimeReyes to WaltonSimons :: What kind of pain?
WaltonSimons to JaimeReyes :: Behind the eyes. A sharp burning. Almost electrical.
JaimeReyes to WaltonSimons :: How's your bioelectric level?
WaltonSimons to JaimeReyes :: It's always at a hundred percent. I like to stay prepared.
JaimeReyes to WaltonSimons :: That's probably it right there. Free radicals. You should charge
 your systems only when they've been significantly drained.
WaltonSimons to JaimeReyes :: I wasn't informed of that.
JaimeReyes to WaltonSimons :: It's a lot like an electric razor. If you leave it plugged in all the
 time, the battery loses its zero point. Just watch your levels.
WaltonSimons to JaimeReyes :: Interesting. Thanks, Doctor.
JaimeReyes to WaltonSimons :: Let me know how it goes.
* FamilySquabbleWalkingToWrapUp
* Owner: GilbertRenton
* Level: Mission04
Random [
# Possibility 1
 GilbertRenton to JCDenton :: I have to make sure Sandra's all right.
# Possibility 2
 GilbertRenton to JCDenton :: Glad that's over.
]
* FamilySquabbleWrapUpSandraDead
* Owner: GilbertRenton
* Level: Mission04
GilbertRenton to GilbertRenton :: ... Oh, Jesus... Sandra... Oh, Sandra...
JCDenton to GilbertRenton :: This is terrible.
GilbertRenton to JCDenton :: I just wanted to protect her.
JCDenton to GilbertRenton :: You did your best. She just got mixed up with the wrong crowd.
GilbertRenton to JCDenton :: Sandra was all I cared about in the whole world.
JCDenton to GilbertRenton :: I wish there was something more I could say.
GilbertRenton to GilbertRenton :: I'm sorry, darling.
Trigger GilbertWanders
* GilbertAttackedByJoJoBarks
* Owner: GilbertRenton
* Level: Mission04
Random [
# Possibility 1
 GilbertRenton to JCDenton :: He killed her. I know it was him.
# Possibility 2
 GilbertRenton to JCDenton :: I owe you one.
# Possibility 3
 GilbertRenton to JCDenton :: I don't know how long I'm going to be able to keep on in this
 neighborhood.
]
* GilbertDaughterDeadBarks
* Owner: GilbertRenton
* Level: Mission04
Random [
# Possibility 1
 GilbertRenton to JCDenton :: She was right. I should have sold the hotel and gotten out of here
 years ago.
# Possibility 2
 GilbertRenton to JCDenton :: I just knew it would end like this.
# Possibility 3
 GilbertRenton to JCDenton :: I told her. I told her exactly what would happen.
# Possibility 4
 GilbertRenton to JCDenton :: I wish she'd been more careful...
]
* GilbertDaughterLeftBarks
* Owner: GilbertRenton
* Level: Mission04
Random [
# Possibility 1
 GilbertRenton to JCDenton :: I don't think she's coming back this time.
# Possibility 2
 GilbertRenton to JCDenton :: I just don't understand.
# Possibility 3
 GilbertRenton to JCDenton :: Why won't she listen?
]
* GilbertDaughterStayedBarks
* Owner: GilbertRenton
* Level: Mission04
Random [
# Possibility 1
 GilbertRenton to JCDenton :: I'm glad that's over.
# Possibility 2
 GilbertRenton to JCDenton :: Now maybe things will get back to normal.
# Possibility 3
 GilbertRenton to JCDenton :: Thanks for the gun. I feel much safer.
]
* GilbertWaitingForJoJoBarks
* Owner: GilbertRenton
* Level: Mission04
if GaveRentonGun [
 GilbertRenton to JCDenton :: I hope I don't have to use this thing.
]
else [
 GilbertRenton to JCDenton :: He pays off the cops, so there's nothing I can do.
]
* InterruptFamilySquabble
* Owner: GilbertRenton
* Level: Mission04
JCDenton to GilbertRenton :: What's the trouble?
SandraRenton to JCDenton :: None of your business.
GilbertRenton to JCDenton :: One of the neighborhood thugs, JoJo. He thinks he owns the block.
JCDenton to GilbertRenton :: I can straighten him out. Just tell me where he is.
GilbertRenton to JCDenton :: I get some rough people in here, but this guy... I don't know; he's
 jumpy.
JCDenton to GilbertRenton :: He's just a punk. I'll take care of it.
GilbertRenton to JCDenton :: Can you help me out? I could really use a gun for protection.
if player has WeaponPistol [
 Player Decision [
 # Choice 1 :: You can have my pistol. That'll keep you safe.
 JCDenton to GilbertRenton :: You can have my pistol. That'll keep you safe.
 JCDenton to GilbertRenton :: <gives 1 WeaponPistol>
 GilbertRenton to JCDenton :: Thanks. That'll help.
 SandraRenton to JCDenton :: You aren't gonna shoot nobody. Jesus.
 JCDenton to GilbertRenton :: Be careful with that.
 Set GaveRentonGun
 # Choice 2 :: I would rather not arm a civilian.
 JCDenton to GilbertRenton :: I would rather not arm a civilian.
 SandraRenton to JCDenton :: You weren't gonna shoot nobody anyway. Jesus.
 GilbertRenton to JCDenton :: What am I going to do?
 JCDenton to GilbertRenton :: Besides, it's against the law for civilians to carry weapons.
 GilbertRenton to JCDenton :: Tell that to the gangsters.
 ]
]
else [
 if player has WeaponStealthPistol [
 Player Decision [
 # Choice 1 :: You can have my stealth pistol. That'll keep you safe.
 JCDenton to GilbertRenton :: You can have my stealth pistol. That'll keep you safe.
 JCDenton to GilbertRenton :: <gives 1 WeaponStealthPistol>
 GilbertRenton to JCDenton :: Thanks. That'll help.
 SandraRenton to JCDenton :: You aren't gonna shoot nobody. Jesus.
 JCDenton to GilbertRenton :: Be careful with that.
 Set GaveRentonGun
 # Choice 2 :: I would rather not arm a civilian.
 JCDenton to GilbertRenton :: I would rather not arm a civilian.
 SandraRenton to JCDenton :: You weren't gonna shoot nobody anyway. Jesus.
 GilbertRenton to JCDenton :: What am I going to do?
 JCDenton to GilbertRenton :: Besides, it's against the law for civilians to carry
 weapons.
 GilbertRenton to JCDenton :: Tell that to the gangsters.
 ]
 ]
 else [
 if player has WeaponSawedOffShotgun [
 Player Decision [
 # Choice 1 :: You can have my sawed-off shotgun. That'll keep you safe.
 JCDenton to GilbertRenton :: You can have my sawed-off shotgun. That'll keep you
 safe.
 JCDenton to GilbertRenton :: <gives 1 WeaponSawedOffShotgun>
 GilbertRenton to JCDenton :: Thanks. That'll help.
 SandraRenton to JCDenton :: You aren't gonna shoot nobody. Jesus.
 JCDenton to GilbertRenton :: Be careful with that.
 Set GaveRentonGun
 # Choice 2 :: I would rather not arm a civilian.
 JCDenton to GilbertRenton :: I would rather not arm a civilian.
 SandraRenton to JCDenton :: You weren't gonna shoot nobody anyway. Jesus.
 GilbertRenton to JCDenton :: What am I going to do?
 JCDenton to GilbertRenton :: Besides, it's against the law for civilians to carry
 weapons.
 GilbertRenton to JCDenton :: Tell that to the gangsters.
 ]
 ]
 else [
 if player has WeaponCombatKnife [
 Player Decision [
 # Choice 1 :: You can have my knife. That'll keep you safe.
 JCDenton to GilbertRenton :: You can have my knife. That'll keep you safe.
 JCDenton to GilbertRenton :: <gives 1 WeaponCombatKnife>
 GilbertRenton to JCDenton :: Thanks. That'll help.
 SandraRenton to JCDenton :: You aren't gonna shoot nobody. Jesus.
 JCDenton to GilbertRenton :: Be careful with that.
 Set GaveRentonGun
 # Choice 2 :: I would rather not arm a civilian.
 JCDenton to GilbertRenton :: I would rather not arm a civilian.
 SandraRenton to JCDenton :: You weren't gonna shoot nobody anyway. Jesus.
 GilbertRenton to JCDenton :: What am I going to do?
 JCDenton to GilbertRenton :: Besides, it's against the law for civilians to
 carry weapons.
 GilbertRenton to JCDenton :: Tell that to the gangsters.
 ]
 ]
 else [
 if player has WeaponMiniCrossbow [
 Player Decision [
 # Choice 1 :: You can have my mini-crossbow. That'll keep you safe.
 JCDenton to GilbertRenton :: You can have my mini-crossbow. That'll keep
 you safe.
 JCDenton to GilbertRenton :: <gives 1 WeaponMiniCrossbow>
 GilbertRenton to JCDenton :: Thanks. That'll help.
 SandraRenton to JCDenton :: You aren't gonna shoot nobody. Jesus.
 JCDenton to GilbertRenton :: Be careful with that.
 Set GaveRentonGun
 # Choice 2 :: I would rather not arm a civilian.
 JCDenton to GilbertRenton :: I would rather not arm a civilian.
 SandraRenton to JCDenton :: You weren't gonna shoot nobody anyway. Jesus.
 GilbertRenton to JCDenton :: What am I going to do?
 JCDenton to GilbertRenton :: Besides, it's against the law for civilians to
 carry weapons.
 GilbertRenton to JCDenton :: Tell that to the gangsters.
 ]
 ]
 else [
 JCDenton to GilbertRenton :: I'm not carrying anything you could use
 effectively.
 SandraRenton to JCDenton :: If JoJo finds out someone with the Feds is here,
 you're dead.
 GilbertRenton to JCDenton :: What am I going to do?
 JCDenton to GilbertRenton :: Besides, it's against the law for civilians to
 carry weapons.
 GilbertRenton to JCDenton :: Tell that to the gangsters.
 ]
 ]
 ]
 ]
]
* M03OverhearSquabble
* Owner: GilbertRenton
* Level: Mission04
Set M03OverhearSquabble_Played and SandraGilbertTogether
SandraRenton to GilbertRenton :: He's NOT my boyfriend.
GilbertRenton to SandraRenton :: Then what is he?
SandraRenton to GilbertRenton :: He's JoJo. GOD.
GilbertRenton to SandraRenton :: I don't like him staying in my hotel.
SandraRenton to GilbertRenton :: Then EVICT him.
GilbertRenton to SandraRenton :: How'd you get mixed up with someone like that in the first place?
SandraRenton to GilbertRenton :: Jesus, Dad, do you expect ME to do it? It's YOUR hotel.
GilbertRenton to SandraRenton :: I just don't want any trouble.
SandraRenton to GilbertRenton :: Then get used to it. JoJo's the boss on this street. Nothing
 anybody can do about it.
* JoJoAlone
* Owner: JoJoFine
* Level: Mission04
JoJoFine to JCDenton :: Hol' up, bro'. You Denton, right?
JCDenton to JoJoFine :: Who the hell are you?
JoJoFine to JCDenton :: Tell your UNATCO compadres: get out my hotel.
JCDenton to JoJoFine :: I live here.
JoJoFine to JCDenton :: First thing, look around. We've got a change of management at the 'Ton.
 Mr. Renton and his daughter got early retirement.
JCDenton to JoJoFine :: This hotel belongs to the Renton family.
JoJoFine to JCDenton :: You want to live here, thass cool, but I don't want no raids. An' if they
 think they gonna get Paul, huh-uh. They need a warrant, an' he ain't here anyway.
* JoJoAndGilbertOverheard
* Owner: JoJoFine
* Level: Mission04
GilbertRenton to JoJoFine :: I don't care WHO you think you are. My daughter's dead and SOMEBODY'S
 going to answer for it.
JoJoFine to GilbertRenton :: If it was anybody, it was Johnny.
GilbertRenton to JoJoFine :: I knew one of you punks was going to hurt her.
JoJoFine to GilbertRenton :: But maybe it was NOBODY, man. This whole street got shot up tonight.
GilbertRenton to JoJoFine :: Just get out of my sight.
JoJoFine to GilbertRenton :: I can't have any trouble, old man.
GilbertRenton to JoJoFine :: This is still MY hotel, and I order you to leave.
JoJoFine to GilbertRenton :: Me vale. I tol'ju: what I need's a quiet place to lay low.
GilbertRenton to JoJoFine :: You might own the cops, but you don't own the National Guard, and you
 don't own UNATCO. I can have you put away for good.
JoJoFine to GilbertRenton :: Like I said, I need a quiet place to lay low.
* JoJoAndSandraOverheard
* Owner: JoJoFine
* Level: Mission04
SandraRenton to JoJoFine :: I just want to be alone right now.
JoJoFine to SandraRenton :: Sure, baby.
SandraRenton to JoJoFine :: I don't know... I just feel... weak. I can't stop shaking.
JoJoFine to SandraRenton :: Hangin' out where your dad got killed just gonna make it worse.
SandraRenton to JoJoFine :: It's like he was still there, even when I was on my own, you know?
JoJoFine to SandraRenton :: Come on, teardrop. Vamos a caminar.
SandraRenton to JoJoFine :: I can't, JoJo. Please...
JoJoFine to SandraRenton :: Less get movin'. You'll feel better.
SandraRenton to JoJoFine :: No! Dammit, I'm staying right here.
JoJoFine to SandraRenton :: I said MOVE!
* JoJoEntering2
* Owner: JoJoFine
* Level: Mission04
Random [
# Possibility 1
 JoJoFine to JCDenton :: Oh, you bad!
# Possibility 2
 JoJoFine to JCDenton :: Keep out the way.
# Possibility 3
 JoJoFine to JCDenton :: You deaf?
]
* JoJoOverheard
* Owner: JoJoFine
* Level: Mission04
JoJoFine to SandraRenton :: Wha'chu jus' lyin' around for, girl?
SandraRenton to JoJoFine :: What?
JoJoFine to SandraRenton :: I tol'ju -- bar rush is MONEY. It's BUSINESS.
SandraRenton to JoJoFine :: In a minute.
GilbertRenton to JoJoFine :: That's my daughter you're talking to.
JoJoFine to GilbertRenton :: I already explained it, old man. Your girl? She needs me. She don't
 got an education, and all you got to give her is a job killin' rats.
GilbertRenton to JoJoFine :: This is MY hotel. I want you to leave.
JoJoFine to GilbertRenton :: Next thing is I explain it a lo bruto. Is that what you want?
SandraRenton to JoJoFine :: I'll go already. Leave him alone.
if GaveRentonGun [
 GilbertRenton to JoJoFine :: That's it. I've had it.
]
else [
 GilbertRenton to JoJoFine :: I don't care what happens to me. Stay away from my little girl!
]
* FamilySquabbleWrapUpGilbertDead
* Owner: SandraRenton
* Level: Mission04
Set PlayerKnowsSandraRenton
SandraRenton to JCDenton :: Oh my God! Daddy...
JCDenton to SandraRenton :: What a shame...
SandraRenton to JCDenton :: He can't really be... There must be something we can do.
JCDenton to SandraRenton :: He was a good man... What a rotten way to die.
SandraRenton to JCDenton :: No! No! No!
JCDenton to SandraRenton :: I wish there was something more I could say.
SandraRenton to JCDenton :: I absolutely refuse... to subject myself... to this... MADNESS!
Set SandraWentToCalifornia
Trigger SandraLeaves
* M03SandraFamilyBarks
* Owner: SandraRenton
* Level: Mission04
Random [
# Possibility 1
 SandraRenton to JCDenton :: Mind your own business.
# Possibility 2
 SandraRenton to JCDenton :: I'm talking to my father.
# Possibility 3
 SandraRenton to JCDenton :: You better not go upstairs.
]
* SandraAttackedByJoJoThanks
* Owner: SandraRenton
* Level: Mission04
Set PlayerKnowsSandraRenton
SandraRenton to JCDenton :: Thanks. I guess I attract creeps.
JCDenton to SandraRenton :: Do me a favor. Stay away from guys like that.
SandraRenton to JCDenton :: I can promise you that. I'm LEAVIN' this town.
JCDenton to SandraRenton :: Yeah?
SandraRenton to JCDenton :: The NSF killed my dad, so now I don't care. I got NOTHIN' here.
JCDenton to SandraRenton :: I'm sorry to hear that. Where are you headed?
SandraRenton to JCDenton :: I don't know... West. Anywhere. I just want out.
JCDenton to SandraRenton :: Well, be careful.
SandraRenton to JCDenton :: I will. Thanks again, man. I owe you one.
Set SandraWentToCalifornia
Trigger SandraLeaves
* SandraStayingBarks
* Owner: SandraRenton
* Level: Mission04
Random [
# Possibility 1
 if not Pimp_Dead [
 SandraRenton to JCDenton :: Now I just got to do something about Johnny...
 ]
 else [
 SandraRenton to JCDenton :: Since Johnny's dead, too, maybe I can get back to a normal life.
 ]
# Possibility 2
 SandraRenton to JCDenton :: Guess this place isn't as bad as the warehouse I've been sleeping
 in.
# Possibility 3
 SandraRenton to JCDenton :: But if I stay, first thing is I'm gonna get rid of these rats.
]
* SandraWaitingForJoJoBarks
* Owner: SandraRenton
* Level: Mission04
if GaveRentonGun [
 SandraRenton to JCDenton :: You're gonna get him killed.
]
else [
 SandraRenton to JCDenton :: He wasn't gonna stand up to JoJo, anyway.
]
* LoveTroopOverheard2
* Owner: LoveTroop
* Level: Mission04
LoveTroop to Shannon :: My vest caught a few slugs, but I had a job to do and I did it.
Shannon to LoveTroop :: Amazing.
LoveTroop to Shannon :: It was just blind luck that one of the terrorists was carrying orders from
 Lebedev.
Shannon to LoveTroop :: We never would have known about the airlift if you hadn't been so
 courageous.
LoveTroop to Shannon :: Oh, no, no... Don't start that. Just following orders.
Shannon to LoveTroop :: And we might never have recovered the shipment. It all depended on you.
LoveTroop to Shannon :: Well... I was happy to do my part.
* LoveTroopOverheard
* Owner: LoveTroop
* Level: Mission04
Shannon to LoveTroop :: Then what'd you do?
LoveTroop to Shannon :: I chased them into the building.
Shannon to LoveTroop :: Weren't you scared?
LoveTroop to Shannon :: A little, but when I'm wearing this helmet I've learned to set aside the
 instincts of a civilian and be completely professional.
Shannon to LoveTroop :: They had assault guns!
LoveTroop to Shannon :: Tactically, I had the advantage. It was important to act before the
 situation changed.
Shannon to LoveTroop :: How you troopers do it, I can't imagine...
* LoveTroopBarks
* Owner: LoveTroop
* Level: Mission04
Random [
# Possibility 1
 LoveTroop to JCDenton :: Agent Denton.
# Possibility 2
 LoveTroop to JCDenton :: I was just telling Shannon about the operation. Quite a success,
 wasn't it?
# Possibility 3
 LoveTroop to JCDenton :: We sure appreciate you staying late and helping out.
]
* M04MeetJoeGreen
* Owner: JoeGreene
* Level: Mission04
Set PlayerKnowsAboutRaid
Set PlayerKnowsJoeGreen
if not MeetJoeGreen_Played [
 JoeGreene to JCDenton :: Hey, Officer, what can you tell me about the raid?
 JCDenton to JoeGreene :: What makes you think I'm a cop?
 if JordanShea_Dead [
 JoeGreene to JCDenton :: The bartender -- back before she got killed -- told me she thinks
 you work for UNATCO. You must know something. Why'd the authorities close down the
 whole street?
 ]
 else [
 JoeGreene to JCDenton :: The bartender told me she thinks you work for UNATCO. You must
 know something. The authorities are closing down the whole street.
 ]
 JCDenton to JoeGreene :: You some kind of journalist?
 JoeGreene to JCDenton :: Full reporter, Midnight Sun. Seen any of my work?
 JCDenton to JoeGreene :: I don't read the tabloids.
 JoeGreene to JCDenton :: Of course... the intellectual type. You don't mind being quoted,
 though? Do you?
 JCDenton to JoeGreene :: I don't talk to the press. You tell me. What's going on?
 JoeGreene to JCDenton :: I'll tell you if I hear anything -- or you can read about it tomorrow.
]
else [
 if not JordanShea_Dead [
 JoeGreene to JCDenton :: Perfect. Someone who can tell me about the raid.
 ]
 else [
 JoeGreene to JCDenton :: Perfect. Since the bartender's dead, I need someone else from
 around here to tell me what's going on with this raid.
 ]
 if M02QuestionedGreen [
 JCDenton to JoeGreene :: What I want to know is how my boss found out I talked to you.
 JoeGreene to JCDenton :: You're the investigator. You tell me.
 JCDenton to JoeGreene :: I think one of us told him.
 JoeGreene to JCDenton :: If I knew him, I wouldn't have to question you, now would I? Just
 answer one thing: why are they closing the bar and clearing out the streets? What could
 be worse than the fighting earlier this evening?
 ]
 else [
 JCDenton to JoeGreene :: Like I said before, I don't talk to the press.
 JoeGreene to JCDenton :: Why are they closing down the street and shutting down the bar?
 What could be worse than the fighting earlier this evening?
 ]
 JCDenton to JoeGreene :: I wish I had an answer to that, but even if I did it wouldn't be any of
 your business.
]
* M04MeetJoeGreen2
* Owner: JoeGreene
* Level: Mission04
JCDenton to JoeGreene :: How about I interview you? Tell me what you've dug up on the raid.
JoeGreene to JCDenton :: What's the matter? Did they leave you out of the loop?
JCDenton to JoeGreene :: I'm the one asking the questions.
JoeGreene to JCDenton :: Must be a high-level operation. I'd sure like to know what it is.
JCDenton to JoeGreene :: All right, forget it. I'll find out on my own.
* AnnaBadMama
* Owner: AnnaNavarre
* Level: Mission04
AnnaNavarre to JCDenton :: We had such hopes for you and your brother. It would seem you are not as
 loyal as we expected. 
JCDenton to AnnaNavarre :: Loyalty to what Simons and agents like you have made of UNATCO -- I would
 rather die.
AnnaNavarre to JCDenton :: We are thinking the same thought.
Trigger AnnaAttacksJC
* PaulAfterAttack
* Owner: PaulDenton
* Level: Mission04
Random [
# Possibility 1
 PaulDenton to JCDenton :: I'll have Smuggler get me to Hong Kong; he owes me a favor. You meet
 Jock in Battery Park.
# Possibility 2
 PaulDenton to JCDenton :: Go. You don't have much time.
# Possibility 3
 PaulDenton to JCDenton :: You can trust Jock.
# Possibility 4
 Random [
 # Possibility 1
 PaulDenton to JCDenton :: Go. You don't have much time.
 # Possibility 2
 PaulDenton to JCDenton :: You can trust Jock.
 ]
]
* M04MeetSmuggler
* Owner: Smuggler
* Level: Mission04
Set PlayerKnowsAboutRaid
if not MetSmuggler [
 Set MetSmuggler
 Smuggler to JCDenton :: You must be JC.
 JCDenton to Smuggler :: How do you know my name?
 if TalkedToPaulAfterMessage_Played [
 Smuggler to JCDenton :: I heard about your brother and the NSF. Is that what all the
 shooting's about? Did UNATCO raid the hotel?
 Set M04SmugglerShootingComment
 if PaulDenton_Dead [
 JCDenton to Smuggler :: Paul's dead. I'm trying to get out of the city. Can you help
 me out?
 Smuggler to JCDenton :: I stay out of the Coalition's business, but if you'd like some
 hardware...
 ]
 else [
 JCDenton to Smuggler :: Paul and I have to leave the city. Can you help us out?
 Smuggler to JCDenton :: Tell you what, I owe Paul a favor. If he shows up, I'll get him
 some transportation. But for you... How about some hardware?
 ]
 JCDenton to Smuggler :: What do you have?
 ]
 else [
 Smuggler to JCDenton :: I heard about your brother and the NSF. Is he still in New York?
 JCDenton to Smuggler :: Yeah. He's in some trouble.
 Smuggler to JCDenton :: UNATCO's got this place nailed down. He's dead if you don't get him
 out of the city. Maybe I can help you out with some hardware.
 JCDenton to Smuggler :: Like what?
 ]
]
else [
 if TalkedToPaulAfterMessage_Played and not M04SmugglerShootingComment [
 Set M04SmugglerShootingComment
 Smuggler to JCDenton :: What's going on? I heard shooting.
 JCDenton to Smuggler :: I stepped on a few toes at UNATCO. Can you help me out?
 Smuggler to JCDenton :: I stay out of the Coalition's business, but if you'd like some
 hardware...
 JCDenton to Smuggler :: What do you have?
 ]
 else [
 if M04MeetSmuggler_Played [
 ]
 else [
 Smuggler to JCDenton :: Now what do you want?
 JCDenton to Smuggler :: Anything for sale?
 Smuggler to JCDenton :: Hey, about your brother. If he's in Hell's Kitchen, he's a
 sitting duck.
 JCDenton to Smuggler :: So you heard that he went over to the NSF...
 Smuggler to JCDenton :: UNATCO's got this place nailed down. One thing they can't
 stand: an agent gone AWOL.
 JCDenton to Smuggler :: Maybe I should prepare for the worst. What do you have for me?
 ]
 ]
]
if FordSchickRescued and not FordSchick_Dead [
 if M04SmugglerGaveOptions [
 Smuggler to JCDenton :: This is what I've got.
 ]
 else [
 Smuggler to JCDenton :: Since you helped Ford, I'll cut you a deal. I'll give you an
 extended clip that will fit most handguns and rifles for 500 credits, a range weapon-mod
 for 800, or a napalm canister that fits most flamethrowers for 750.
 Set M04SmugglerGaveOptions
 ]
]
else [
 if M04SmugglerGaveOptions [
 Smuggler to JCDenton :: This is what I've got.
 ]
 else [
 Smuggler to JCDenton :: I have an extended clip that will fit most handguns and rifles for
 1500 credits, a range weapon-mod for 2400, and a napalm canister that fits most
 flamethrowers for 2250.
 Set M04SmugglerGaveOptions
 ]
]
Set not M04CanBuyFlame and not M04CanBuyClip and not M04CanBuyBinoculars
if FordSchickRescued and not FordSchick_Dead [
 if credit >= 800 [
 Set M04CanBuyBinoculars
 ]
 if credit >= 750 [
 Set M04CanBuyFlame
 ]
 if credit >= 500 [
 Set M04CanBuyClip
 ]
]
else [
 if credit >= 2400 [
 Set M04CanBuyBinoculars
 ]
 if credit >= 2250 [
 Set M04CanBuyFlame
 ]
 if credit >= 1500 [
 Set M04CanBuyClip
 ]
]
if FordSchickRescued and not FordSchick_Dead [
 Player Decision [
 # Choice 1, displayed if M04CanBuyBinoculars and not M04BoughtBinoculars :: I'll take the range
 mod for 800.
 JCDenton to Smuggler :: I'll take the range mod for 800.
 Smuggler to JCDenton :: <gives 1 WeaponModRange>
 if not enough space in inventory [
 Smuggler to JCDenton :: Doesn't look like you can carry anything else right now.
 Trigger BotToNeutral
 <end of the discussion>
 ]
 Pay 800 credits
 Set M04BoughtBinoculars
 Smuggler to JCDenton :: Deal.
 if M04BoughtBinoculars and M04BoughtClip and M04BoughtFlame [
 Set M04SmugglerDoneVending
 ]
 else [
 Trigger BotToNeutral
 ]
 # Choice 2, displayed if not M04CanBuyBinoculars and not M04BoughtBinoculars :: 800's a bargain
 on the range mod, but I'm low on cash.
 JCDenton to Smuggler :: 800's a bargain on the range mod, but I'm low on cash.
 Trigger BotToNeutral
 # Choice 3, displayed if M04CanBuyFlame and not M04BoughtFlame :: Here's 750 for the napalm
 canister.
 JCDenton to Smuggler :: Here's 750 for the napalm canister.
 Smuggler to JCDenton :: <gives 1 AmmoNapalm>
 if not enough space in inventory [
 Smuggler to JCDenton :: Doesn't look like you can carry anything else right now.
 Trigger BotToNeutral
 <end of the discussion>
 ]
 Pay 750 credits
 Set M04BoughtFlame
 Smuggler to JCDenton :: Deal.
 if M04BoughtBinoculars and M04BoughtClip and M04BoughtFlame [
 Set M04SmugglerDoneVending
 ]
 else [
 Trigger BotToNeutral
 ]
 # Choice 4, displayed if not M04CanBuyFlame and not M04BoughtFlame :: I'd take the napalm for
 750 if I had the cash.
 JCDenton to Smuggler :: I'd take the napalm for 750 if I had the cash.
 Trigger BotToNeutral
 # Choice 5, displayed if M04CanBuyClip and not M04BoughtClip :: 500 for an extended clip? Sure.
 JCDenton to Smuggler :: 500 for an extended clip? Sure.
 Smuggler to JCDenton :: <gives 1 WeaponModClip>
 if not enough space in inventory [
 Smuggler to JCDenton :: Doesn't look like you can carry anything else right now.
 Trigger BotToNeutral
 <end of the discussion>
 ]
 Pay 500 credits
 Set M04BoughtClip
 Smuggler to JCDenton :: Deal.
 if M04BoughtBinoculars and M04BoughtClip and M04BoughtFlame [
 Set M04SmugglerDoneVending
 ]
 else [
 Trigger BotToNeutral
 ]
 # Choice 6, displayed if not M04CanBuyClip and not M04BoughtClip :: 500 for an extended clip
 sounds fair, but I don't have the money.
 JCDenton to Smuggler :: 500 for an extended clip sounds fair, but I don't have the money.
 Trigger BotToNeutral
 # Choice 7 :: Not interested.
 JCDenton to Smuggler :: Not interested.
 Trigger BotToNeutral
 ]
]
else [
 Player Decision [
 # Choice 1, displayed if M04CanBuyBinoculars and not M04BoughtBinoculars :: I'll give you 2400
 for the range mod.
 JCDenton to Smuggler :: I'll give you 2400 for the range mod.
 Smuggler to JCDenton :: <gives 1 WeaponModRange>
 if not enough space in inventory [
 Smuggler to JCDenton :: Doesn't look like you can carry anything else right now.
 Trigger BotToNeutral
 <end of the discussion>
 ]
 Pay 2400 credits
 Set M04BoughtBinoculars
 Smuggler to JCDenton :: Deal.
 if M04BoughtBinoculars and M04BoughtClip and M04BoughtFlame [
 Set M04SmugglerDoneVending
 ]
 else [
 Trigger BotToNeutral
 ]
 # Choice 2, displayed if not M04CanBuyBinoculars and not M04BoughtBinoculars :: I'd offer 2400
 for the range mod, but I'm low on cash.
 JCDenton to Smuggler :: I'd offer 2400 for the range mod, but I'm low on cash.
 Random [
 # Possibility 1
 Smuggler to JCDenton :: Sure. Just bring me the money.
 Trigger BotToNeutral
 # Possibility 2
 Smuggler to JCDenton :: You know where to find me.
 Trigger BotToNeutral
 # Possibility 3
 Smuggler to JCDenton :: Remember, you've got to pay in cash.
 Trigger BotToNeutral
 ]
 # Choice 3, displayed if M04CanBuyFlame and not M04BoughtFlame :: How about you give me the
 napalm canister for 2250?
 JCDenton to Smuggler :: How about you give me the napalm canister for 2250?
 Smuggler to JCDenton :: <gives 1 AmmoNapalm>
 if not enough space in inventory [
 Smuggler to JCDenton :: Doesn't look like you can carry anything else right now.
 Trigger BotToNeutral
 <end of the discussion>
 ]
 Pay 2250 credits
 Set M04BoughtFlame
 Smuggler to JCDenton :: Deal.
 if M04BoughtBinoculars and M04BoughtClip and M04BoughtFlame [
 Set M04SmugglerDoneVending
 ]
 else [
 Trigger BotToNeutral
 ]
 # Choice 4, displayed if not M04CanBuyFlame and not M04BoughtFlame :: I'd give you 2250 for the
 napalm if I wasn't broke.
 JCDenton to Smuggler :: I'd give you 2250 for the napalm if I wasn't broke.
 Random [
 # Possibility 1
 Smuggler to JCDenton :: Sure. Just bring me the money.
 Trigger BotToNeutral
 # Possibility 2
 Smuggler to JCDenton :: You know where to find me.
 Trigger BotToNeutral
 # Possibility 3
 Smuggler to JCDenton :: Remember, you've got to pay in cash.
 Trigger BotToNeutral
 ]
 # Choice 5, displayed if M04CanBuyClip and not M04BoughtClip :: Sell me the extended clip for
 1500.
 JCDenton to Smuggler :: Sell me the extended clip for 1500.
 Smuggler to JCDenton :: <gives 1 WeaponModClip>
 if not enough space in inventory [
 Smuggler to JCDenton :: Doesn't look like you can carry anything else right now.
 Trigger BotToNeutral
 <end of the discussion>
 ]
 Pay 1500 credits
 Set M04BoughtClip
 Smuggler to JCDenton :: Deal.
 if M04BoughtBinoculars and M04BoughtClip and M04BoughtFlame [
 Set M04SmugglerDoneVending
 ]
 else [
 Trigger BotToNeutral
 ]
 # Choice 6, displayed if not M04CanBuyClip and not M04BoughtClip :: If I had 1500, I'd make an
 offer on the extended clip.
 JCDenton to Smuggler :: If I had 1500, I'd make an offer on the extended clip.
 Random [
 # Possibility 1
 Smuggler to JCDenton :: Sure. Just bring me the money.
 Trigger BotToNeutral
 # Possibility 2
 Smuggler to JCDenton :: You know where to find me.
 Trigger BotToNeutral
 # Possibility 3
 Smuggler to JCDenton :: Remember, you've got to pay in cash.
 Trigger BotToNeutral
 ]
 # Choice 7 :: Not interested.
 JCDenton to Smuggler :: Not interested.
 Trigger BotToNeutral
 ]
]
* M04SmugglerBarks
* Owner: Smuggler
* Level: Mission04
if TalkedToPaulAfterMessage_Played [
 if not M04SmugglerShootingComment and TalkedToPaulAfterMessage_Played [
 Smuggler to JCDenton :: I heard shooting. Hey, I'm on your side, but I'm not gonna take on
 UNATCO.
 Set M04SmugglerShootingComment
 ]
 else [
 Random [
 # Possibility 1
 if PaulDenton_Dead [
 Smuggler to JCDenton :: Guess they were bound to catch up to Paul sooner or later.
 ]
 else [
 Smuggler to JCDenton :: Don't worry... Paul can take care of himself.
 ]
 # Possibility 2
 Smuggler to JCDenton :: You better get out of here.
 # Possibility 3
 Smuggler to JCDenton :: I don't want any trouble with UNATCO.
 ]
 ]
]
else [
 Random [
 # Possibility 1
 if not MetSmuggler [
 <recursion>
 ]
 else [
 Smuggler to JCDenton :: Tell Paul he better lay low for the next few hours.
 ]
 # Possibility 2
 Smuggler to JCDenton :: I've heard talk of a raid on the 'Ton.
 # Possibility 3
 Smuggler to JCDenton :: The best thing is to stay out of UNATCO's way.
 ]
]
* M04SmugglerIdleBarks
* Owner: Smuggler
* Level: Mission04
if TalkedToPaulAfterMessage_Played [
 if not M04SmugglerShootingComment and TalkedToPaulAfterMessage_Played [
 Smuggler to JCDenton :: I heard shooting. Hey, I'm on your side, but I'm not gonna take on
 UNATCO.
 Set M04SmugglerShootingComment
 ]
 else [
 Random [
 # Possibility 1
 if PaulDenton_Dead [
 Smuggler to JCDenton :: Guess they were bound to catch up to Paul sooner or later.
 ]
 else [
 Smuggler to JCDenton :: Don't worry... Paul can take care of himself.
 ]
 # Possibility 2
 Smuggler to JCDenton :: You better get out of here.
 # Possibility 3
 Smuggler to JCDenton :: I don't want any trouble with UNATCO.
 ]
 ]
]
else [
 Random [
 # Possibility 1
 if not MetSmuggler [
 <recursion>
 ]
 else [
 Smuggler to JCDenton :: Tell Paul he better lay low for the next few hours.
 ]
 # Possibility 2
 Smuggler to JCDenton :: I've heard talk of a raid on the 'Ton.
 # Possibility 3
 Smuggler to JCDenton :: The best thing is to stay out of UNATCO's way.
 ]
]
* M04MeetSchick
* Owner: FordSchick
* Level: Mission04
JCDenton to FordSchick :: How's life on the outside?
FordSchick to JCDenton :: So far, so good. I'm already back to my own research.
JCDenton to FordSchick :: What are you working on?
FordSchick to JCDenton :: Myelin. Sometimes we can't sell prosthetics because people are afraid of
 nerve damage.
JCDenton to FordSchick :: Synthetic myelin?
FordSchick to JCDenton :: A genetic treatment. I've thought for a long time that if we could make
 people's nervous systems a little more resilient, we could put a good price on some of the junk
 Smuggler has collected over the years.
JCDenton to FordSchick :: I see.
* M04SchickBarks
* Owner: FordSchick
* Level: Mission04
if TalkedToPaulAfterMessage_Played [
 Random [
 # Possibility 1
 FordSchick to JCDenton :: Sounds bad out there.
 # Possibility 2
 FordSchick to JCDenton :: Hate to say it, but I don't think you stand much of a chance.
 # Possibility 3
 FordSchick to JCDenton :: If UNATCO doesn't want you to leave the city, you won't leave.
 # Possibility 4
 FordSchick to JCDenton :: I bet what they really want is to interrogate you about Paul.
 # Possibility 5
 FordSchick to JCDenton :: Even if you get shot up, I doubt they'll let you die.
 ]
]
else [
 Random [
 # Possibility 1
 FordSchick to JCDenton :: Thanks again for getting me out of that lab.
 # Possibility 2
 FordSchick to JCDenton :: Smuggler said you've got a lifelong discount on anything he sells.
 # Possibility 3
 FordSchick to JCDenton :: I'd stay off the streets tonight. A lot of police activity.
 # Possibility 4
 FordSchick to JCDenton :: The cops are mopping up.
 # Possibility 5
 FordSchick to JCDenton :: I think one of the NSF leaders is still at large.
 ]
]
* SmugglerDoorBellConvo
* Owner: SmugglerDoorBell
* Level: Mission04
SmugglerDoorBell to JCDenton :: Yes. Password?
if KnowsSmugglerPassword [
 JCDenton to SmugglerDoorBell :: Bloodshot.
 Set SmugglerDoorDone
 Trigger SmugglersFrontDoor
]
else [
 if SmugglerDoorBellConvo_Played [
 JCDenton to SmugglerDoorBell :: Open up.
 ]
 else [
 JCDenton to SmugglerDoorBell :: Open up. I'm a federal agent.
 ]
 Random [
 # Possibility 1
 SmugglerDoorBell to JCDenton :: (click)
 # Possibility 2
 SmugglerDoorBell to JCDenton :: ... too sick Come back later.
 # Possibility 3
 SmugglerDoorBell to JCDenton :: The buzzer doesn't seem to be working.
 ]
]
* GuntherShowdown
* Owner: GuntherHermann
* Level: Mission04
GuntherHermann to JCDenton :: There is no escape. You will surrender.
JCDenton to GuntherHermann :: Another peacekeeping occupation?
if PaulDenton_Dead [
 GuntherHermann to JCDenton :: Not any better. They expect us to take you alive. Paul is
 already dead.
]
else [
 GuntherHermann to JCDenton :: Not any better. They expect us to take you and Paul alive.
]
Player Decision [
# Choice 1 :: I surrender.
 JCDenton to GuntherHermann :: I surrender.
 if M03PlayerKilledAnna [
 GuntherHermann to JCDenton :: You are the one who killed Agent Navarre. Now you will
 confess and pay the price.
 Trigger Mission4Exit
 ]
 else [
 GuntherHermann to JCDenton :: Now we will find out what you know.
 Trigger Mission4Exit
 ]
# Choice 2 :: Here comes your chance to be a hero.
 JCDenton to GuntherHermann :: Here comes your chance to be a hero.
 if M03PlayerKilledAnna [
 GuntherHermann to JCDenton :: You are the one who killed Agent Navarre. I know it!
 Trigger GuntherAttacksJC
 ]
 else [
 GuntherHermann to JCDenton :: Good.
 Trigger GuntherAttacksJC
 ]
]
* M04MeetWalton2
* Owner: WaltonSimons
* Level: Mission04
JCDenton to WaltonSimons :: What do you mean by "overhaul"?
WaltonSimons to JCDenton :: You will receive a memo in a few days. I am still collecting data.
JCDenton to WaltonSimons :: UNATCO was very effective this evening. We recaptured the shipment.
WaltonSimons to JCDenton :: You don't have to worry, Agent. It's the softer elements I am after.
JCDenton to WaltonSimons :: Like who?
WaltonSimons to JCDenton :: You're beginning to exceed your clearance. What are you, Angel/0A?
JCDenton to WaltonSimons :: Excuse my persistence. I'll wait for the memo.
WaltonSimons to JCDenton :: Good. Carry on.
* M04MeetWalton
* Owner: WaltonSimons
* Level: Mission04
Set M04MetWalton
WaltonSimons to JCDenton :: I saw you listening in. Yes, it's true. I have augmentations like
 yours.
JCDenton to WaltonSimons :: Don't you work down in Washington?
WaltonSimons to JCDenton :: Actually, I'm the Director of FEMA.
JCDenton to WaltonSimons :: Sounds like you wouldn't have much use for physical augmentations.
WaltonSimons to JCDenton :: You underestimate the demands of my work. We deal with every sort of
 natural and unnatural disaster you can imagine.
JCDenton to WaltonSimons :: But you're the director. You work behind a desk.
WaltonSimons to JCDenton :: Am I behind a desk right now? No, I'm not. That's because we have a
 situation here in New York. I got to my position because I can fix things. You will see shortly,
 because as you have probably noticed yourself this agency is broken and needs an overhaul.
* M04WaltonBarks
* Owner: WaltonSimons
* Level: Mission04
Random [
# Possibility 1
 WaltonSimons to JCDenton :: I said no more questions.
# Possibility 2
 WaltonSimons to JCDenton :: I have good reason to hold back the announcement.
# Possibility 3
 WaltonSimons to JCDenton :: Dismissed, Agent!
# Possibility 4
 WaltonSimons to JCDenton :: Leave me alone.
# Possibility 5
 Random [
 # Possibility 1
 WaltonSimons to JCDenton :: I said no more questions.
 # Possibility 2
 WaltonSimons to JCDenton :: Leave me alone.
 # Possibility 3
 WaltonSimons to JCDenton :: Dismissed, Agent!
 ]
]
* CokeTroopBarks
* Owner: CokeTroop
* Level: Mission04
Random [
# Possibility 1
 CokeTroop to JCDenton :: All quiet, sir.
# Possibility 2
 CokeTroop to JCDenton :: We were told to stay here and await further orders.
# Possibility 3
 if PlayerKilledLebedev [
 CokeTroop to JCDenton :: So you took down Lebedev. I woulda liked to see that.
 ]
 else [
 CokeTroop to JCDenton :: Lebedev sure got what he deserved, huh?
 ]
# Possibility 4
 if not M03PlayerKilledAnna [
 <recursion>
 ]
 else [
 CokeTroop to JCDenton :: I can't believe Lebedev killed Anna. He must have had a plasma
 rifle or something.
 ]
# Possibility 5
 CokeTroop to JCDenton :: I thought you were going to Hong Kong.
# Possibility 6
 CokeTroop to JCDenton :: I'll tell Hermann you checked in.
# Possibility 7
 CokeTroop to JCDenton :: Thanks for stopping by.
]
* M04MeetAlex
* Owner: AlexJacobson
* Level: Mission04
if AnnaNavarre_Dead [
 AlexJacobson to JCDenton :: What the HELL were you thinking, JC?
 JCDenton to AlexJacobson :: Agent Navarre was out-of-line. I had no choice.
 AlexJacobson to JCDenton :: They'll have you killed. They won't even blink an eye.
 JCDenton to AlexJacobson :: Neither did I.
 AlexJacobson to JCDenton :: Well, watch what you say around Manderley. Let's leave it at that.
 I've been in contact with Gunther, by the way. No sign of your brother at the airport.
 JCDenton to AlexJacobson :: He sure caused his share of trouble. I don't know what to think
 anymore.
]
else [
 AlexJacobson to JCDenton :: A lot of surprises this time. Paul... a terrorist. Wow.
 if not PlayerKilledLebedev [
 JCDenton to AlexJacobson :: He got me to disobey orders. I don't know what to think
 anymore.
 ]
 else [
 JCDenton to AlexJacobson :: Well, I took out his boss. I hope that changes his mind.
 ]
]
AlexJacobson to JCDenton :: I wonder what it is he found out, why he'd defect.
JCDenton to AlexJacobson :: He thinks he has proof of a conspiracy.
AlexJacobson to JCDenton :: Wild stuff, huh? I'd like to hear what he has to say. If you hear from
 him -- or if you find out where he is -- don't worry about the infolink. I'll erase the archives.
JCDenton to AlexJacobson :: You think he's right?
AlexJacobson to JCDenton :: Worth hearing him out. I've never known Paul to make a mistake.
* M04MeetJanice
* Owner: JaniceReed
* Level: Mission04
JaniceReed to JCDenton :: I can't believe it, JC. What got into Paul?
JCDenton to JaniceReed :: I guess he got a better offer.
JaniceReed to JCDenton :: What a blow. I don't know how we'll recover. It's almost like losing a
 son.
JCDenton to JaniceReed :: I don't understand it myself, but we've got to go on. Is Manderley
 available?
if JaimeOverheard_Played [
 JaniceReed to JCDenton :: Go right in, JC. He has a lot to discuss.
]
else [
 JaniceReed to JCDenton :: Go right in, JC. He has a lot to discuss. Incidentally, I haven't
 been able to reach Jaime. If you cross paths, could you mention that Walton Simons is looking
 for him? I'm guessing he's in the break room.
 New Goal: TellJaime
 Set LookingForSimons
 JCDenton to JaniceReed :: I'll let him know.
]
* M04ParkBum1Barks
* Owner: ParkBum1
* Level: Mission04
Random [
# Possibility 1
 ParkBum1 to JCDenton :: ... think they own the park.
# Possibility 2
 ParkBum1 to JCDenton :: ... warmer in here anyway.
# Possibility 3
 ParkBum1 to JCDenton :: They aren't supposed to use bots. We're just ordinary people.
# Possibility 4
 ParkBum1 to JCDenton :: You didn't see 'em using bots against the NSF. Why us?
# Possibility 5
 ParkBum1 to JCDenton :: I'm gonna get up early and push one of those walking trash cans into the
 harbor!
# Possibility 6
 ParkBum1 to JCDenton :: ... just have to sneak up from behind.
# Possibility 7
 Random [
 # Possibility 1
 ParkBum1 to JCDenton :: ... think they own the park.
 # Possibility 2
 ParkBum1 to JCDenton :: They aren't supposed to use bots. We're just ordinary people.
 # Possibility 3
 ParkBum1 to JCDenton :: I'm gonna get up early and push one of those walking trash cans into
 the harbor!
 ]
]
* M04MeetSally
* Owner: Sally
* Level: Mission04
Set PlayerKnowsAboutRaid
Sally to JCDenton :: Hey, Mr. UNATCO man. You guys goin' after JoJo?
JCDenton to Sally :: I'm not going after anybody.
Sally to JCDenton :: That's pretty logical, him being hid out in the 'Ton.
JCDenton to Sally :: JoJo Fine of the NSF?
Sally to JCDenton :: The whole street's a UNATCO security zone. That's why they sent me down here.
 They're gonna take that punk out and no one's gonna miss him.
if JoJoFine_Dead [
 Set M04MeetSally2_Played
 JCDenton to Sally :: You can forget about JoJo. I left him on his back in the hotel.
 Sally to JCDenton :: Really? That's it?
 JCDenton to Sally :: He's not going to be a problem anymore.
 Sally to JCDenton :: Does that mean the evacuation's over?
 JCDenton to Sally :: You better stay here until the police say it's okay.
]
* M04SallyBarks2
* Owner: Sally
* Level: Mission04
Random [
# Possibility 1
 Sally to JCDenton :: I gotta use the street to get home.
# Possibility 2
 Sally to JCDenton :: They got JoJo. What more do they need to do?
# Possibility 3
 Sally to JCDenton :: Man, I can't believe that guy's dead. I've been dreaming about this day...
# Possibility 4
 Sally to JCDenton :: I can't wait to tell Janey.
# Possibility 5
 Sally to JCDenton :: Thanks, man. Really.
]
* GilbertFightingWithDaughterBarks
* Owner: GilbertRenton
* Level: Mission04
Random [
# Possibility 1
 GilbertRenton to JCDenton :: Where'd he go?
# Possibility 2
 GilbertRenton to JCDenton :: He's still in the hotel!
# Possibility 3
 GilbertRenton to JCDenton :: What are we going to do?
]
* GilbertFightingLostDaughterBarks
* Owner: GilbertRenton
* Level: Mission04
Random [
# Possibility 1
 GilbertRenton to JCDenton :: Sandra!
# Possibility 2
 GilbertRenton to JCDenton :: Oh my God! What did I do?
# Possibility 3
 GilbertRenton to JCDenton :: He's still here! I think we're next!
]
* SandraFightingWithGilbertBarks
* Owner: SandraRenton
* Level: Mission04
Random [
# Possibility 1
 SandraRenton to JCDenton :: Get him!
# Possibility 2
 SandraRenton to JCDenton :: He better leave my Dad out of this.
# Possibility 3
 SandraRenton to JCDenton :: He'll come back! I know it!
]
* SandraFightingLostGilbertBarks
* Owner: SandraRenton
* Level: Mission04
Random [
# Possibility 1
 SandraRenton to SandraRenton :: Dad!
# Possibility 2
 SandraRenton to JCDenton :: Are you okay?
# Possibility 3
 SandraRenton to JCDenton :: He'll come back! I know it!
]
* SandraFightingAloneBarks
* Owner: SandraRenton
* Level: Mission04
Random [
# Possibility 1
 SandraRenton to JCDenton :: Don't let him get away!
# Possibility 2
 SandraRenton to JCDenton :: He's just a punk.
# Possibility 3
 SandraRenton to JCDenton :: I'd like to see him try THAT again.
]
* GilbertFightingJoJoBarks
* Owner: GilbertRenton
* Level: Mission04
Random [
# Possibility 1
 GilbertRenton to JCDenton :: That was a close one!
# Possibility 2
 GilbertRenton to JCDenton :: He can't get away with this! This is my hotel!
# Possibility 3
 GilbertRenton to JCDenton :: I don't know what to do.
]
* JoJoAloneBarks
* Owner: JoJoFine
* Level: Mission04
Random [
# Possibility 1
 JoJoFine to JCDenton :: Yeah, I know Paul.
# Possibility 2
 JoJoFine to JCDenton :: I haven't seen him.
# Possibility 3
 JoJoFine to JCDenton :: UNATCO can't come in here without a warrant.
# Possibility 4
 JoJoFine to JCDenton :: ...guy things he's messing with me, but...
# Possibility 5
 JoJoFine to JCDenton :: Someday, gonna get out of this place.
# Possibility 6
 JoJoFine to JCDenton :: Gonna get me a nice coat like that.
]
* StreetBumOldBarks
* Owner: StreetBumOld
* Level: Mission04
Random [
# Possibility 1
 StreetBumOld to JCDenton :: ... no escape.
# Possibility 2
 StreetBumOld to JCDenton :: It's already too late for you.
# Possibility 3
 StreetBumOld to JCDenton :: Came at us with everything they had, cut us to pieces even before we
 could take Washington state.
# Possibility 4
 StreetBumOld to JCDenton :: They have us outnumbered.
# Possibility 5
 StreetBumOld to JCDenton :: Some of us'll be heroes; the rest of us will walk away on both legs.
# Possibility 6
 StreetBumOld to JCDenton :: They have you, sonny. They have you this time.
]
* UpstairsBarks
* Owner: NSFHQUpstairsGuard
* Level: Mission04
Random [
# Possibility 1
 NSFHQUpstairsGuard to JCDenton :: You're not cleared to be up here, Agent.
# Possibility 2
 NSFHQUpstairsGuard to JCDenton :: Crime Scene Unit personnel only.
# Possibility 3
 NSFHQUpstairsGuard to JCDenton :: We will report this intrusion to Walton Simons.
# Possibility 4
 NSFHQUpstairsGuard to JCDenton :: This floor is off-limits.
# Possibility 5
 NSFHQUpstairsGuard to JCDenton :: Where do you think you're going, Agent?
# Possibility 6
 NSFHQUpstairsGuard to JCDenton :: We're supposed to defend this area with force, but I guess
 we'll let you pass.
# Possibility 7
 NSFHQUpstairsGuard to JCDenton :: You better have a good reason for being up here.
# Possibility 8
 Random [
 # Possibility 1
 NSFHQUpstairsGuard to JCDenton :: You're not cleared to be up here, Agent.
 # Possibility 2
 NSFHQUpstairsGuard to JCDenton :: This floor is off-limits.
 # Possibility 3
 NSFHQUpstairsGuard to JCDenton :: Where do you think you're going, Agent?
 # Possibility 4
 NSFHQUpstairsGuard to JCDenton :: You better have a good reason for being up here.
 ]
]
* BalconyBarks
* Owner: NSFHQBalconyGuard
* Level: Mission04
Random [
# Possibility 1
 NSFHQBalconyGuard to JCDenton :: Howdy, Agent. Guess you have the command now.
# Possibility 2
 NSFHQBalconyGuard to JCDenton :: Just taking a break.
# Possibility 3
 NSFHQBalconyGuard to JCDenton :: Maybe you can cut through the malarkey and get us out of here
 before morning.
# Possibility 4
 NSFHQBalconyGuard to JCDenton :: From what I can tell, the NSF were fabricating records that
 said Walton Simons was bribing people at UNATCO. Don't know what they expected to gain from
 doing that.
# Possibility 5
 NSFHQBalconyGuard to JCDenton :: All a bunch of nonsense.
# Possibility 6
 NSFHQBalconyGuard to JCDenton :: I'm glad we cleaned this place out. They were riling people up
 with propaganda.
# Possibility 7
 Random [
 # Possibility 1
 NSFHQBalconyGuard to JCDenton :: Just taking a break.
 # Possibility 2
 NSFHQBalconyGuard to JCDenton :: Maybe you can cut through the malarkey and get us out of
 here before morning.
 # Possibility 3
 NSFHQBalconyGuard to JCDenton :: All a bunch of nonsense.
 # Possibility 4
 NSFHQBalconyGuard to JCDenton :: I'm glad we cleaned this place out. They were riling
 people up with propaganda.
 ]
]
* FamilySquabbleWalkingToWrapUpS
* Owner: SandraRenton
* Level: Mission04
Random [
# Possibility 1
 SandraRenton to JCDenton :: That creep. About time he got waxed.
# Possibility 2
 SandraRenton to JCDenton :: I'm gonna check on my dad.
]
* M04SallyScared
* Owner: Sally
* Level: Mission04
Random [
# Possibility 1
 Sally to JCDenton :: They tryna kill you or something?
# Possibility 2
 Sally to JCDenton :: You better get out of here!
# Possibility 3
 Sally to JCDenton :: Run!
]
* JoJoEntering
* Owner: JoJoFine
* Level: Mission04
Random [
# Possibility 1
 JoJoFine to JCDenton :: Oh, you bad!
# Possibility 2
 JoJoFine to JCDenton :: Keep out the way.
# Possibility 3
 JoJoFine to JCDenton :: You deaf?
]
* SandraLeavingBarks
* Owner: SandraRenton
* Level: Mission04
Random [
# Possibility 1
 SandraRenton to JCDenton :: I mean it. I'm leaving.
# Possibility 2
 SandraRenton to JCDenton :: Around here, all you can be is a bum. I'm not gonna live like that!
# Possibility 3
 SandraRenton to JCDenton :: Think I'll go to Eugene, Oregon.
]
* FamilySquabbleWrapUp
* Owner: GilbertRenton
* Level: Mission04
if JoJoOverheard_Played and GaveRentonGun [
 GilbertRenton to JCDenton :: We got him.
 Set GilbertDamagedJoJo
 JCDenton to GilbertRenton :: I was hoping I'd run into that punk.
 SandraRenton to GilbertRenton :: I can't believe you SHOT him.
 GilbertRenton to SandraRenton :: I won't stand by and let somebody treat you like that.
 SandraRenton to GilbertRenton :: Oh, that's just JoJo. He talks big.
 JCDenton to SandraRenton :: I think you'll be happier without that guy around.
 GilbertRenton to SandraRenton :: Now maybe you can stay at home for a while.
 SandraRenton to GilbertRenton :: DAD...
 GilbertRenton to SandraRenton :: Or at least stick around the hotel. I just want to know that
 you're safe.
 SandraRenton to GilbertRenton :: I don't know. Maybe.
 GilbertRenton to SandraRenton :: Give it a try. I promise I won't cramp your style.
 SandraRenton to GilbertRenton :: Maybe I'll stick around until I get on my feet.
 JCDenton to GilbertRenton :: I'd love to stay and chat, but I've got to get moving.
 Trigger GilbertWanders
 Trigger SandraWanders
]
else [
 GilbertRenton to JCDenton :: You saved my life.
 JCDenton to GilbertRenton :: I was hoping I'd run into that punk.
 SandraRenton to GilbertRenton :: Are you NUTS? You almost got yourself killed.
 GilbertRenton to SandraRenton :: You can relax now. No more getting bossed around.
 SandraRenton to GilbertRenton :: No thanks to YOU. If it wasn't for JC, we'd both be dead.
 GilbertRenton to SandraRenton :: You want to go through your whole life with guys like JoJo? Is
 that it?
 SandraRenton to GilbertRenton :: God. I can't STAND this place.
 JCDenton to SandraRenton :: I think you'll be happier without that guy around.
 SandraRenton to GilbertRenton :: I'm LEAVING. I'm getting on a bus and going west until I run
 out of money or get to the ocean, whichever comes first.
 GilbertRenton to SandraRenton :: Come on, Sandra. I just wanted to help.
 Set SandraWentToCalifornia
 Trigger SandraLeaves
 Trigger GilbertWanders
]
* FamilySquabbleWrapUpS
* Owner: SandraRenton
* Level: Mission04
Set FamilySquabbleWrapUp_Played
if JoJoOverheard_Played and GaveRentonGun [
 GilbertRenton to JCDenton :: We got him.
 Set GilbertDamagedJoJo
 JCDenton to GilbertRenton :: I was hoping I'd run into that punk.
 SandraRenton to GilbertRenton :: I can't believe you SHOT him.
 GilbertRenton to SandraRenton :: I won't stand by and let somebody treat you like that.
 SandraRenton to GilbertRenton :: Oh, that's just JoJo. He talks big.
 JCDenton to SandraRenton :: I think you'll be happier without that guy around.
 GilbertRenton to SandraRenton :: Now maybe you can stay at home for a while.
 SandraRenton to GilbertRenton :: DAD...
 GilbertRenton to SandraRenton :: Or at least stick around the hotel. I just want to know that
 you're safe.
 SandraRenton to GilbertRenton :: I don't know. Maybe.
 GilbertRenton to SandraRenton :: Give it a try. I promise I won't cramp your style.
 SandraRenton to GilbertRenton :: Maybe I'll stick around until I get on my feet.
 JCDenton to GilbertRenton :: I'd love to stay and chat, but I've got to get moving.
 Trigger GilbertWanders
 Trigger SandraWanders
]
else [
 GilbertRenton to JCDenton :: You saved my life.
 JCDenton to GilbertRenton :: I was hoping I'd run into that punk.
 SandraRenton to GilbertRenton :: Are you NUTS? You almost got yourself killed.
 GilbertRenton to SandraRenton :: You can relax now. No more getting bossed around.
 SandraRenton to GilbertRenton :: No thanks to YOU. If it wasn't for JC, we'd both be dead.
 GilbertRenton to SandraRenton :: You want to go through your whole life with guys like JoJo? Is
 that it?
 SandraRenton to GilbertRenton :: God. I can't STAND this place.
 JCDenton to SandraRenton :: I think you'll be happier without that guy around.
 SandraRenton to GilbertRenton :: I'm LEAVING. I'm getting on a bus and going west until I run
 out of money or get to the ocean, whichever comes first.
 GilbertRenton to SandraRenton :: Come on, Sandra. I just wanted to help.
 Set SandraWentToCalifornia
 Trigger SandraLeaves
 Trigger GilbertWanders
]
* SandraMadAtPlayer
* Owner: SandraRenton
* Level: Mission04
SandraRenton to JCDenton :: Oh my God! Daddy...
* GilbertMadAtPlayer
* Owner: GilbertRenton
* Level: Mission04
GilbertRenton to GilbertRenton :: ... Oh, Jesus... Sandra... Oh, Sandra...