Firestorm (Lightning Returns)

Firestorm is a magic ability for Lightning in Lightning Returns: Final Fantasy XIII. It is a compound ability that combines the Fire and Aero spells, dealing magic fire and wind-elemental damage to a single foe. Its upgraded form is the Firestorma spell.
==Obtained==
Firestorm is one of the few magic abilities that does not have a garb exclusive version. It can be obtained as a drop from both the Schrodinger and Ectopudding enemies with a 15% chance. The enemies drop different levels of the ability on the following days and difficulties:
Enemy 	Lv. 1 	Lv. 2 	Lv. 3 	Lv. 4 	Lv. 5
Schrodinger	Day 1 - 6 (Easy/Normal)	Day 7 - 9 (Easy/Normal) 	Day 10 - 13 (Easy/Normal)	Day 1 - 6 (Hard) 	Day 7 - 13 (Hard)
Ectopudding	Day 7-9 (Easy/Normal) 	Day 10 - 13 (Easy/Normal)	Day 1 - 6 (Hard) 	Day 7 - 12 (Hard)	Day 13 (Hard)
==Mechanics==
When used, Lightning launches a gust-infused fireball that explodes on contact with the target, dealing two magic fire and wind-elemental damage attacks on impact. By default, Firestorm Lv. 1 has an ATB cost of 20, an attack power of 0.76, a Stagger Power of C, and a Stagger Time of E. When fully upgraded, Firestorm Lv. 5 at max has an ATB cost of 15, an attack power of 3.48, a Stagger Power of C, and a Stagger Time of E. 
The Schrodinger enemies are the only foes that use Firestorm against Lightning.
===Stats===
====Ability version====
;Growth chart
Level	Base Power	Power Increment	Synthesis Needed to Max	Max Power	Level Up Malistone
Lv. 1	0.38 	0.02 	5 	0.48 	Silver
Lv. 2	0.50 	0.03 	4 	0.62 	Gold
Lv. 3	0.65 	0.03 	6 	0.83 	Adamant
Lv. 4	0.86 	0.04 	9 	1.22 	Scarletite
Lv. 5	1.26 	0.04 	12 	1.74 	N/A
;Passives
Firestorm abilities can have the following passives:
;Normal
*Magic +150
*Magic +180
*ATB Recovery +5	
;Rare
*Magic +250 (Chaos variant drop)
*ATB Recovery +20 (Synthesis only)
==Use==
Firestorm is useful when battling a single foe weak to both fire and wind-elemental magic damage. Due to its multi-hitting and elemental affinity, Firestorm can easily increase a target's stagger wave. Its higher combo rate allows Firestorm to be cast in succession with little cooldown in between. The spell is best equipped onto garbs with high magic oriented stats and ATB amounts.
It is useful against enemies in both the Wildlands and the Dead Dunes, due to many enemies in the zones having stagger conditions involving the spell's respective elements. When dealing with encounters with multiple enemies, players should prioritize using Firestorma as their primary spell, while weaving in Firestorm during former's cooldown periods.
==Etymology==
Category:Abilities in Lightning Returns: Final Fantasy XIII