Bloomfield Space Center design document/Sid dialogue

This is a draft of dialogue for the character Sid which was included in the Bloomfield Space Center design document for Van Buren, the canceled Fallout 3 by Black Isle Studios.
__TOC__
Sid
Level - 7
STATS
ST - 05
PE - 08
EN - 06
CH - 04
IN - 06
AG - 07
LK – 03
Traits – One in a Million; Increased Metabolism
Perks – TBD
Tag Skills – Firearms (90%), Mechanics (75%), 
:::Medic (75%)
Dialogue Info	Dialogue Info
Author 	Damien Foletto
Dialogue Name	15 Sid
Creature Name	15Sid
:Example Dialogue Name: 02 Porter
:Example Creature Name: 02Porter
'ere's probably the most-commonly-used check script: GetTotalSkill (PCSpeaker(),SKILL)
You might want to set up an autocorrect option in word so you don'have to type out the whole thing (I have mine set up so if I type gett it spits out the above check with an ==1 at the end of it).
Try using "Avellone-style" node numbering. That's w'ere you give the node a "number" that's actually a unique word, such as TELLABOUTSELF: for a node w'ere the PC has asked an NPC to tell about himself. Just refer to that word with your Goto statements (like Goto TELLABOUTSELF: ) an' when you're all done with the dialogue you can do a global replace for that word with a real number. Doing this means that you can group nodes by topic in the dialogue file an' not have to worry about renumbering if you have to insert another node later.
If you use this method, be sure to make the word something that is unique an' won't accidentally be used in other parts of the dialogue; ASSHOLEINSULT is a good word, just ASSHOLE isn't because if a node has a character actually saying "asshole" the global search would catch that, too. You can also use a colon character at the end of the unique word like I did in the TELLABOUTSELF: example, above. Whatever you do, don'use a number all by itself as a placeholder like this … I learned the hard way that some numbers pop up everyw'ere an' doing a global replace on them totally screws up your dialogue!
For an example of this method, check out the Avellone_Dialogue_Example_Ordor.doc file in Tools/Design/Documents on sourcesafe (the same place you find this dialogue template file).
Journal entry tableColumn 1 is the journal entry number (starting with 1 an' increasing by 1 each time)Column 2 is the quest ID (which the Dialogue Editor generates for you when you enter the dialogue name into the stringtable.Column 3 is the actual text that'll appear in the PC's journal. It should be written in first-person ("I this, I that, they did something to me.")	Journal entry tableColumn 1 is the journal entry number (starting with 1 an' increasing by 1 each time)Column 2 is the quest ID (which the Dialogue Editor generates for you when you enter the dialogue name into the stringtable.Column 3 is the actual text that'll appear in the PC's journal. It should be written in first-person ("I this, I that, they did something to me.")	Journal entry tableColumn 1 is the journal entry number (starting with 1 an' increasing by 1 each time)Column 2 is the quest ID (which the Dialogue Editor generates for you when you enter the dialogue name into the stringtable.Column 3 is the actual text that'll appear in the PC's journal. It should be written in first-person ("I this, I that, they did something to me.")
1 	 	I convinced Sid to sacrifice his own life in order to save his friend, Bear. Using some explosives that Sid had lying around, Sid strapped them to his person, ran over to the Rusty Hooks' leader, Kyle the Hook, and blew up Kyle and himself. Blood and chunks for everyone, but at least Bear is free from Kyle's control.
2 	 	
  	 	
Experience TableColumn 1 is the XP entry number (starting with 1 an' increasing by 1 each time)Column 2 is the XP amount for that entry. We haven't defined how we're describing this just yet an' I don'know if we're going to use the FR6 system, so for now just put "low", "medium", or "high" an' assume it'll be tailored to the PC's level somehw..Column 3 is the actual text that'll appear in the text window during gameplay. It should be written in second-person ("You gain 500 XP for killing all the humans.")	Experience TableColumn 1 is the XP entry number (starting with 1 an' increasing by 1 each time)Column 2 is the XP amount for that entry. We haven't defined how we're describing this just yet an' I don'know if we're going to use the FR6 system, so for now just put "low", "medium", or "high" an' assume it'll be tailored to the PC's level somehw..Column 3 is the actual text that'll appear in the text window during gameplay. It should be written in second-person ("You gain 500 XP for killing all the humans.")	Experience TableColumn 1 is the XP entry number (starting with 1 an' increasing by 1 each time)Column 2 is the XP amount for that entry. We haven't defined how we're describing this just yet an' I don'know if we're going to use the FR6 system, so for now just put "low", "medium", or "high" an' assume it'll be tailored to the PC's level somehw..Column 3 is the actual text that'll appear in the text window during gameplay. It should be written in second-person ("You gain 500 XP for killing all the humans.")
1 	 	You convinced Sid to use himself as a bomb to blow up Kyle the hook.
2 	 	You gave Sid a Big Book of Science.
3 	 	You suck! You suck so well, you helped Sid fuel up his mega-flamer.
== ==
Node 1	Node 1 	Node 1 	Node 1 	Node 1
 	 	 	 	
 	Comment	Comment	Comment 	Starting Conditions
 	Reply 1	Reply 1	Reply 1 	
 	 	 	Comment 	
 	 	 	Condition	
 	 	 	Action 	
 	 	Link 1 	Link 1 	Goto
 	 	 	Comment 	Sleepy time. Need script for sleepy check.
 	 	 	Condition	
 	 	 	Action 	
 	 	Link 2 	Link 2 	Goto
 	 	 	Comment 	Second time
 	 	 	Condition	GetGlobal("15_Talked_Sid")==1
 	 	 	Action 	
 	 	Link 3 	Link 3 	Goto 2
 	 	 	Comment 	First time
 	 	 	Condition	GetGlobal("15_Talked_Sid")==0
 	 	 	Action 	SetGlobal("15_Talked_Sid", 1)
== First Time (SC) ==
Node 2: First Time	Node 2: First Time	Node 2: First Time	Node 2: First Time	Node 2: First Time
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	What the hell d'ya'll wan... WHOA! HOLY MUTANT SHIT! Wow, uh, sorry there - we don' get no ghouls aroun' these 'ere parts.
 	 	Comment 	Comment 	If PC is hideously ugly; i.e. <3 CH.
 	 	Condition 	Condition 	GetPrimaryAttribute (PCSpeaker(), PRIMARYATTRIBUTE_CHARISMA) <3
 	 	Action 	Action 	SetGlobal("15_Fugly_PC",1)
 	NodeText 2 	NodeText 2 	NodeText 2 	Will ya jus' fuckin' lemme work...?! Oh! Uh sorry. Thought ya'll was someone else. Ya'll 'ere to trade, or somethin'?
 	 	Comment 	Comment 	If CH is >=3
 	 	Condition 	Condition 	GetPrimaryAttribute (PCSpeaker(), PRIMARYATTRIBUTE_CHARISMA) >=3
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	I'm not a ghoul.
 	 	Comment 	Comment 	A non-dumb response for being an ugly sucker
 	 	Condition 	Condition 	IsSmartPC() &&GetGlobal("15_Fugly_PC")==1
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 3
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	Me no gool! Me hooman.
 	 	Comment 	Comment 	Dumb response for being an ugly sucker
 	 	Condition 	Condition 	IsDumbPC() &&GetGlobal("15_Fugly_PC")==1
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 3
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 3 	Reply 3 	Reply 3 	Me ask questions.
 	 	Comment 	Comment 	A dumb response
 	 	Condition 	Condition 	IsDumbPC() &&GetGlobal("15_Fugly_PC") < 1
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 22
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 4 	Reply 4 	Reply 4 	Can I ask you some questions?
 	 	Comment 	Comment 	A non-dumb response
 	 	Condition 	Condition 	IsSmartPC() &&GetGlobal("15_Fugly_PC") < 1
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 4
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 5 	Reply 5 	Reply 5 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Not a ghoul (2) ==
Node 3: Not a ghoul	Node 3: Not a ghoul	Node 3: Not a ghoul	Node 3: Not a ghoul	Node 3: Not a ghoul
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Y'all yankin' my horn! Y'all gots a face like a witchdoctor's rattle... Now, what'cha need?
 	 	Comment 	Comment 	Non-dumb PC
 	 	Condition 	Condition 	IsSmartPC()
 	 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Well strip me naked an' call me tribal, ya'll as dumb as ya'll ugly. Y'all been beatin' up radscorpions with y'all's face? Took a few stingers ta the noodle, too? Bah, what'cha need, gorgeous?
 	 	Comment 	Comment 	Dumb PC
 	 	Condition 	Condition 	IsDumbPC()
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	Me ask questions.
 	 	Comment 	Comment 	A dumb response
 	 	Condition 	Condition 	IsDumbPC()
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 22
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	Can I ask you some questions?
 	 	Comment 	Comment 	A non-dumb response
 	 	Condition 	Condition 	IsSmartPC()
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 4
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 3 	Reply 3 	Reply 3 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Questions galore! ==
Node 4: Questions galore!	Node 4: Questions galore!	Node 4: Questions galore!	Node 4: Questions galore!	Node 4: Questions galore!
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Go 'head. But make it quick, I gots a bunch o' shit to do.
 	 	Comment 	Comment 	Came from ghoul accusation
 	 	Condition 	Condition 	GetGlobal("15_Fugly_PC")==1
 	 	Action 	Action 	
 	NodeText 2 	NodeText 2 	NodeText 2 	Make it quick, I gots a bunch o' shit ta do.
 	 	Comment 	Comment 	Non-dumb PC
 	 	Condition 	Condition 	GetGlobal("15_First_Questions")==0
 	 	Action 	Action 	SetGlobal("15_First_Questions",1)
 	NodeText 3 	NodeText 3 	NodeText 3 	Why not? It's not like I gots a screwy boss'll shoot me in the noodle if'n I don' gets my shit done. Please, seal my fate an' ask.
 	 	Comment 	Comment 	Non-dumb PC, gives hint Sid is under pressure to work
 	 	Condition 	Condition 	GetGlobal("15_First_Questions")==1 &&GetGlobal("15_Kyle_Hint")==0
 	 	Action 	Action 	SetGlobal("15_First_Questions",2)SetGlobal("15_Kyle_Hint",1)
 	NodeText 4 	NodeText 4 	NodeText 4 	What part o' make it quick don' ya'll get? AH, fine, ask another damn question.
 	 	Comment 	Comment 	Non-dumb PC
 	 	Condition 	Condition 	GetGlobal("15_First_Questions")==2
 	 	Action 	Action 	SetGlobal("15_First_Questions",3)
 	NodeText 5 	NodeText 5 	NodeText 5 	This 'ere ain't never gonna end, is it. Ask...
 	 	Comment 	Comment 	Generic
 	 	Condition 	Condition 	GetGlobal("15_First_Questions")==3
 	 	Action 	Action 	SetGlobal("15_First_Questions",2)
 	Reply 1 	Reply 1 	Reply 1 	Who are you?
 	 	Comment 	Comment 	A non-dumb response
 	 	Condition 	Condition 	IsSmartPC() &&GetGlobal("15_Who_Sid")==0
 	 	Action 	Action 	GetGlobal("15_Who_Sid",1)
 	 	Link 1 	Link 1 	Goto 5
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	Tell me again who you are.
 	 	Comment 	Comment 	Non-dumb, second time asked who
 	 	Condition 	Condition 	IsSmartPC() &&GetGlobal("15_Who_Sid")==1
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 5
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 3 	Reply 3 	Reply 3 	What do you do here?
 	 	Comment 	Comment 	A non-dumb response
 	 	Condition 	Condition 	IsSmartPC() &&GetGlobal("15_What_Sid")==0
 	 	Action 	Action 	GetGlobal("15_What_Sid",1)
 	 	Link 1 	Link 1 	Goto 21
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 4 	Reply 4 	Reply 4 	Tell me again what you do here.
 	 	Comment 	Comment 	Non-dumb, second time asked who
 	 	Condition 	Condition 	IsSmartPC() &&GetGlobal("15_What_Sid")==1
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 21
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 5 	Reply 5 	Reply 5 	Never mind. Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	 	 	 	
== Who are you? (4) ==
Node 5: Who are you?	Node 5: Who are you?	Node 5: Who are you?	Node 5: Who are you?	Node 5: Who are you?
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	The name's Sid, an' I fix things aroun' 'ere. Best fix-it guy in the Rusty Hooks, but then again, I'm the only fix-it guy 'round 'ere. Hey, I trade stuff, too – in'erested?
 	 	Comment 	Comment 	Non-dumb PC Do not know Sid
 	 	Condition 	Condition 	GetGlobal("15_Sid_Name")==0
 	 	Action 	Action 	
 	NodeText 2 	NodeText 2 	NodeText 2 	Don' 'member too good, eh? The name's Sid! I'm with the Rusty Hooks. Got it?
 	 	Comment 	Comment 	Know Sid
 	 	Condition 	Condition 	GetGlobal("15_Sid_Name")==1
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	Who or what are the Rusty Hooks?
 	 	Comment 	Comment 	A non-dumb response
 	 	Condition 	Condition 	IsSmartPC()
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 6
 	 	 	Comment 	Learn Sid's name an' Rusty Hooks
 	 	 	Condition 	GetGlobal("15_Sid_Name")==0
 	 	 	Action 	SetGlobal("15_Sid_Name",1)
 	 	Link 2 	Link 2 	Goto 6
 	 	 	Comment 	Know Sid's name
 	 	 	Condition 	GetGlobal("15_Sid_Name")==1
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	I want to ask you something else.
 	 	Comment 	Comment 	A non-dumb response
 	 	Condition 	Condition 	IsSmartPC()
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 4
 	 	 	Comment 	Learn Sid's name an' Rusty Hooks
 	 	 	Condition 	GetGlobal("15_Sid_Name")==0
 	 	 	Action 	SetGlobal("15_Sid_Name",1)
 	 	Link 2 	Link 2 	Goto 4
 	 	 	Comment 	Know Sid's name
 	 	 	Condition 	GetGlobal("15_Sid_Name")==1
 	 	 	Action 	
 	Reply 3 	Reply 3 	Reply 3 	Let's trade.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	Learn Sid's name an' Rusty Hooks, open store
 	 	 	Condition 	GetGlobal("15_Sid_Name")==0
 	 	 	Action 	SetGlobal("15_Sid_Name",1)
 	 	Link 4 	Link 4 	
 	 	 	Comment 	Know Sid's name, open store
 	 	 	Condition 	GetGlobal("15_Sid_Name")==1
 	 	 	Action 	
 	Reply 4 	Reply 4 	Reply 4 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	Learn Sid's name an' Rusty Hooks
 	 	 	Condition 	GetGlobal("15_Sid_Name")==0
 	 	 	Action 	SetGlobal("15_Sid_Name",1)
 	 	Link 4 	Link 4 	
 	 	 	Comment 	Know Sid's name
 	 	 	Condition 	GetGlobal("15_Sid_Name")==1
 	 	 	Action 	
== Rusty Hooks? (5) ==
Node 6: Rusty Hooks?	Node 6: Rusty Hooks?	Node 6: Rusty Hooks?	Node 6: Rusty Hooks?	Node 6: Rusty Hooks?
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	We here's the Rusty Hooks, that's who – not what! We been 'ere fer a couple o' years now. This place once been known as Bloomfield. Don' know why, though – don' look like no field aroun' 'ere.
 	 	Comment 	Comment 	Non-dumb PC Don't know Bloomfield
 	 	Condition 	Condition 	IsSmartPC() &&GetGlobal("15_Bloomfield_Name")==0
 	 	Action 	Action 	
 	NodeText 2 	NodeText 2 	NodeText 2 	Like I says before, the Rusty Hooks' a raider gang I'm a part of. This 'ere base is ours, we foun' it. T'was called Bloomfield, for some stupid reason. But that don' matter now, 'cause this here's Rusty Hook land.
 	 	Comment 	Comment 	Dumb PC Know Bloomfield
 	 	Condition 	Condition 	GetGlobal("15_Bloomfield_Name")==1
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	Do you know what Bloomfield was once used for?
 	 	Comment 	Comment 	A non-dumb response
 	 	Condition 	Condition 	IsSmartPC()
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 7
 	 	 	Comment 	
 	 	 	Condition 	GetGlobal("15_Bloomfield_Name")==0
 	 	 	Action 	SetGlobal("15_Bloomfield_Name",1)
 	 	Link 2 	Link 2 	Goto 7
 	 	 	Comment 	
 	 	 	Condition 	GetGlobal("15_Bloomfield_Name")==1
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	What else can you tell me about the Rusty Hooks?
 	 	Comment 	Comment 	A non-dumb response
 	 	Condition 	Condition 	IsSmartPC()
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 8
 	 	 	Comment 	
 	 	 	Condition 	GetGlobal("15_Bloomfield_Name")==0
 	 	 	Action 	SetGlobal("15_Bloomfield_Name",1)
 	 	Link 2 	Link 2 	Goto 8
 	 	 	Comment 	
 	 	 	Condition 	GetGlobal("15_Bloomfield_Name")==1
 	 	 	Action 	
 	 	 	Action 	
 	Reply 3 	Reply 3 	Reply 3 	I want to ask you something else.
 	 	Comment 	Comment 	A non-dumb response
 	 	Condition 	Condition 	IsSmartPC()
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 4
 	 	 	Comment 	
 	 	 	Condition 	GetGlobal("15_Bloomfield_Name")==0
 	 	 	Action 	SetGlobal("15_Bloomfield_Name",1)
 	 	Link 2 	Link 2 	Goto
 	 	 	Comment 	
 	 	 	Condition 	GetGlobal("15_Bloomfield_Name")==1
 	 	 	Action 	
 	Reply 4 	Reply 4 	Reply 4 	Let's trade.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	Open store
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 5 	Reply 5 	Reply 5 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Bloomfield purpose?(6) ==
Node 7: Bloomfield purpose?	Node 7: Bloomfield purpose?	Node 7: Bloomfield purpose?	Node 7: Bloomfield purpose?	Node 7: Bloomfield purpose?
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Beats the shit outta me, kid! I read bits an' pieces 'ere an' there 'bout stars an' space thing-ama-jigs. Mostly stuff I ne'er heard of. A couple o' the computers work, sorta, an' that's where I gots some o' the lingo.
 	 	Comment 	Comment 	Don't know Bloomfield
 	 	Condition 	Condition 	IsSmartPC() &&GetGlobal("15_Bloomfield_Purpose")==0
 	 	Action 	Action 	
 	NodeText 2 	NodeText 2 	NodeText 2 	I've gots no goddam idee. Ya'll hafta do yer own huntin' aroun' to find out.
 	 	Comment 	Comment 	Know Bloomfield
 	 	Condition 	Condition 	GetGlobal("15_Bloomfield_Purpose")==1
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	What else can you tell me about the Rusty Hooks?
 	 	Comment 	Comment 	A non-dumb response
 	 	Condition 	Condition 	IsSmartPC()
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 8
 	 	 	Comment 	
 	 	 	Condition 	GetGlobal("15_Bloomfield_Name")==0
 	 	 	Action 	SetGlobal("15_Bloomfield_Name",1)
 	 	Link 2 	Link 2 	Goto 8
 	 	 	Comment 	
 	 	 	Condition 	GetGlobal("15_Bloomfield_Name")==1
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	I want to ask you something else.
 	 	Comment 	Comment 	A non-dumb response
 	 	Condition 	Condition 	IsSmartPC()
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 4
 	 	 	Comment 	
 	 	 	Condition 	GetGlobal("15_Bloomfield_Purpose")==0
 	 	 	Action 	SetGlobal("15_Bloomfield_Purpose",1)
 	 	Link 2 	Link 2 	Goto
 	 	 	Comment 	
 	 	 	Condition 	GetGlobal("15_Bloomfield_Purpose")==1
 	 	 	Action 	
 	Reply 3 	Reply 3 	Reply 3 	Let's trade.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 4
 	 	 	Comment 	Open store
 	 	 	Condition 	GetGlobal("15_Bloomfield_Purpose")==0
 	 	 	Action 	SetGlobal("15_Bloomfield_Purpose",1)
 	 	Link 2 	Link 2 	Goto
 	 	 	Comment 	Open store
 	 	 	Condition 	GetGlobal("15_Bloomfield_Purpose")==1
 	 	 	Action 	
 	Reply 4 	Reply 4 	Reply 4 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 4
 	 	 	Comment 	
 	 	 	Condition 	GetGlobal("15_Bloomfield_Purpose")==0
 	 	 	Action 	SetGlobal("15_Bloomfield_Purpose",1)
 	 	Link 2 	Link 2 	Goto
 	 	 	Comment 	
 	 	 	Condition 	GetGlobal("15_Bloomfield_Purpose")==1
 	 	 	Action 	
== Rusty Hooks info (6, 7) ==
Node 8: Rusty Hooks info	Node 8: Rusty Hooks info	Node 8: Rusty Hooks info	Node 8: Rusty Hooks info	Node 8: Rusty Hooks info
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Well, we're run by Kyle the Hook. He took o'er the Hooks three years 'go, 'bouts. Shot the other leader clean inna face. Back then, Kyle's only one with a gun, so the one with the gun leads.
 	 	Comment 	Comment 	First time explanation about Kyle
 	 	Condition 	Condition 	GetGlobal("15_Rusty_Hooks")==0
 	 	Action 	Action 	SetGlobal("15_Rusty_Hooks",1)
 	NodeText 2 	NodeText 2 	NodeText 2 	As I says before, we're run by Kyle the Hook. He took o'er the Hooks three years 'go, 'bouts. Shot the other leader clean inna face. Back then, Kyle's only one with a gun, so the one with the gun leads.
 	 	Comment 	Comment 	Second time and default
 	 	Condition 	Condition 	GetGlobal("15_Rusty_Hooks")==1
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	Continue.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 9
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Rusty Hooks info (8) ==
Node 9: Rusty Hooks info	Node 9: Rusty Hooks info	Node 9: Rusty Hooks info	Node 9: Rusty Hooks info	Node 9: Rusty Hooks info
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	We was 'bout to jump Kyle at one time, but Bear came along an' they be friends, now – no one messes with Bear. Now all them guys follow Kyle 'cause o' findin' this place. Tell the truth, it's Bear runs stuff 'round 'ere, not Kyle.
 	 	Comment 	Comment 	First time explanation about Kyle
 	 	Condition 	Condition 	GetGlobal("15_Rusty_Hooks")==0
 	 	Action 	Action 	SetGlobal("15_Rusty_Hooks",1)
 	NodeText 2 	NodeText 2 	NodeText 2 	We was 'bout to jump Kyle at one time, but Bear came along an' they be friends, now – no one messes with Bear. Now all them guys follow Kyle 'cause o' findin' this place. Tell the truth, it's Bear runs stuff 'round 'ere, not Kyle.
 	 	Comment 	Comment 	Second time and default
 	 	Condition 	Condition 	GetGlobal("15_Rusty_Hooks")==1
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	Tell me more about Bear.
 	 	Comment 	Comment 	A non-dumb response
 	 	Condition 	Condition 	IsSmartPC()
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 10
 	 	 	Comment 	
 	 	 	Condition 	GetGlobal("15_Bear_Ques")==0
 	 	 	Action 	SetGlobal("15_Bear_Ques",1)
 	 	Link 2 	Link 2 	Goto
 	 	 	Comment 	
 	 	 	Condition 	GetGlobal("15_Bear_Ques")==1
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	I want to ask you something else.
 	 	Comment 	Comment 	A non-dumb response
 	 	Condition 	Condition 	IsSmartPC()
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 4
 	 	 	Comment 	
 	 	 	Condition 	GetGlobal("15_Bloomfield_Purpose")==0
 	 	 	Action 	SetGlobal("15_Bloomfield_Purpose",1)
 	 	Link 2 	Link 2 	Goto
 	 	 	Comment 	
 	 	 	Condition 	GetGlobal("15_Bloomfield_Purpose")==1
 	 	 	Action 	
 	Reply 3 	Reply 3 	Reply 3 	Let's trade.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	Open store
 	 	 	Condition 	GetGlobal("15_Rusty_Ques")==0
 	 	 	Action 	SetGlobal("15_Rusty_Ques",1)
 	 	Link 2 	Link 2 	
 	 	 	Comment 	Open store
 	 	 	Condition 	GetGlobal("15_Rusty_Ques")==1
 	 	 	Action 	
 	Reply 4 	Reply 4 	Reply 4 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	GetGlobal("15_Rusty_Ques")==0
 	 	 	Action 	SetGlobal("15_Rusty_Ques",1)
 	 	Link 2 	Link 2 	
 	 	 	Comment 	
 	 	 	Condition 	GetGlobal("15_Rusty_Ques")==1
 	 	 	Action 	
== Tell about Bear (9) ==
Node 10: Bear info	Node 10: Bear info	Node 10: Bear info	Node 10: Bear info	Node 10: Bear info
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	First off, he's super mutant. Biggest and ugliest guy I's ever seen. Foun' him when we was raidin' a caravan. He was a guard, or somethin'. T'was an ugly raid and Bear got shot up real bad.
 	 	Comment 	Comment 	First time explanation about Kyle
 	 	Condition 	Condition 	GetGlobal("15_Bear_Info1")==0
 	 	Action 	Action 	SetGlobal("15_Bear_Info1",1)
 	NodeText 2 	NodeText 2 	NodeText 2 	Like I says 'fore, he's super mutant. Biggest and ugliest guy I's ever seen. Foun' him when we was raidin' a caravan. He was a guard, or somethin'. T'was an ugly raid and Bear got shot up real bad.
 	 	Comment 	Comment 	Second time and default
 	 	Condition 	Condition 	GetGlobal("15_Bear_Info1")==1
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	Continue.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 11
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Tell about Bear Cont. (10) ==
Node 11: Bear info	Node 11: Bear info	Node 11: Bear info	Node 11: Bear info	Node 11: Bear info
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Kyle musta shot Bear a dozen times 'fore he finally fell flat on 'is face. But bust my nuts, that super mutant survived, an' for some, uh, reason Bear took to Kyle real nice. That's it.
 	 	Comment 	Comment 	First time explanation about Kyle
 	 	Condition 	Condition 	GetGlobal("15_Bear_Info2")==0
 	 	Action 	Action 	SetGlobal("15_Bear_Info2",1)
 	NodeText 2 	NodeText 2 	NodeText 2 	Kyle musta shot Bear a dozen times 'fore he finally fell flat on 'is face. But bust my nuts, that super mutant survived, an' for some, uh, reason Bear took to Kyle real nice. That's it.
 	 	Comment 	Comment 	Second time and default
 	 	Condition 	Condition 	GetGlobal("15_Bear_Info2")==1
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	For "some reason" Bear and Kyle hit it off? What do you mean by that?
 	 	Comment 	Comment 	A non-dumb response
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 12
 	 	 	Comment 	First time asked, Persuasion >= 80
 	 	 	Condition 	GetTotalSkill( PCSpeaker(), SKILL_PERSUASION)>= Average()
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	I want to ask you something else.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 4
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 3 	Reply 3 	Reply 3 	Let's trade.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	Open store
 	 	 	Condition 	GetGlobal("15_Rusty_Ques")==0
 	 	 	Action 	SetGlobal("15_Rusty_Ques",1)
 	 	Link 2 	Link 2 	
 	 	 	Comment 	Open store
 	 	 	Condition 	GetGlobal("15_Rusty_Ques")==1
 	 	 	Action 	
 	Reply 4 	Reply 4 	Reply 4 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	GetGlobal("15_Rusty_Ques")==0
 	 	 	Action 	SetGlobal("15_Rusty_Ques",1)
 	 	Link 2 	Link 2 	
 	 	 	Comment 	
 	 	 	Condition 	GetGlobal("15_Rusty_Ques")==1
 	 	 	Action 	
== What do you mean by "Some reason?" (11) ==
Node 12: Reason	Node 12: Reason	Node 12: Reason	Node 12: Reason	Node 12: Reason
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Wha'? Nothin'! Nothin' at all. I was jus' sayin', that, uh, it seemed kinda strange-like that Bear liked Kyle af'er getting' all shot up an' stuff. Ya know?
 	 	Comment 	Comment 	First time explanation about Kyle
 	 	Condition 	Condition 	GetGlobal("15_Bear_Reason2")==0
 	 	Action 	Action 	SetGlobal("15_Bear_Reason2",1)
 	NodeText 2 	NodeText 2 	NodeText 2 	Again? No! Nothin' at all. I was jus' sayin', that, uh, it seemed kinda strange-like that Bear liked Kyle af'er gettin' all shot up an' stuff. Ya know?
 	 	Comment 	Comment 	Second time and default
 	 	Condition 	Condition 	GetGlobal("15_Bear_Reason2")==1
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	You're not telling me everything. Tell me the whole story.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 13
 	 	 	Comment 	
 	 	 	Condition 	GetTotalSkill( PCSpeaker(), SKILL_PERSUASION) >= Hard()
 	 	 	Action 	
 	 	Link 1 	Link 1 	Goto 33
 	 	 	Comment 	
 	 	 	Condition 	GetTotalSkill( PCSpeaker(), SKILL_PERSUASION) < Hard()
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	Let's trade.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	Open store
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 3 	Reply 3 	Reply 3 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Sid bares all about Bear (12) ==
Node 13: Sid bares all about Bear	Node 13: Sid bares all about Bear	Node 13: Sid bares all about Bear	Node 13: Sid bares all about Bear	Node 13: Sid bares all about Bear
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	But I... How... AHG! Fine! I'll prob'ly get hooked next week, anyways. T'was me made Bear Kyle's bitch! I done put a bomb next ta Bear's ticker.
 	 	Comment 	Comment 	First time explanation about Kyle
 	 	Condition 	Condition 	GetGlobal("15_Sid_Confess")==0
 	 	Action 	Action 	SetGlobal("15_Sid_Confess",1)
 	NodeText 2 	NodeText 2 	NodeText 2 	Heat sappin' your noodle, eh? Fine, fine. I done put a bomb next ta Bear's ticker.
 	 	Comment 	Comment 	Second time and default
 	 	Condition 	Condition 	GetGlobal("15_Sid_Confess")>0
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	Continue.
 	 	Comment 	Comment 	A non-dumb response
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 14
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Sid bares all about Bear (13) ==
Node 14: Sid bares all about Bear	Node 14: Sid bares all about Bear	Node 14: Sid bares all about Bear	Node 14: Sid bares all about Bear	Node 14: Sid bares all about Bear
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Af'er I patched Bear's holes from the fight way back, Kyle put his forty-five at my head an' told me ta put a bomb he made next to Bear's ticker. I didn' wanna be scorpion food, so I's did it! I wishin' I didn', but I did.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	What activates the bomb?
 	 	Comment 	Comment 	A non-dumb response
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 15
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	I see. I've other questions.
 	 	Comment 	Comment 	A non-dumb response
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 4
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 3 	Reply 3 	Reply 3 	Let's trade.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	Open store
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 4 	Reply 4 	Reply 4 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== How bomb works (14) ==
Node 15: How bomb works	Node 15: How bomb works	Node 15: How bomb works	Node 15: How bomb works	Node 15: How bomb works
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	It's a radio trigger, 'at's how. I made one outta a hand radio I done scavenge an' linked it ta Bear's heart bomb. Kyle uses it ta make Bear 'is frien'. Bear be a good heart, too. He don' deserve this shit.
 	 	Comment 	Comment 	First time explanation about Kyle
 	 	Condition 	Condition 	GetGlobal("15_Sid_Guilt")==0
 	 	Action 	Action 	SetGlobal("15_Sid_Guilt",1)
 	NodeText 2 	NodeText 2 	NodeText 2 	It's a radio trigger, 'at's how. I made one outta a hand radio I done scavenge an' linked it ta Bear's heart bomb. Kyle uses it ta make Bear 'is frien'. Bear be a good heart, too. He don' deserve this shit.
 	 	Comment 	Comment 	Second time and default
 	 	Condition 	Condition 	GetGlobal("15_Sid_Guilt")==1
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	Perhaps I can help find a way to disable this heart bomb and radio trigger.
 	 	Comment 	Comment 	A non-dumb response
 	 	Condition 	Condition 	IsSmartPC() &&GetGlobal("15_Sid_Confess") < 2
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 16
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	SetGlobal("15_Sid_Confess",2)
 	Reply 2 	Reply 2 	Reply 2 	That's pretty shitty, Sid. You need to make amends for what you did, no matter the cost to yourself.
 	 	Comment 	Comment 	A non-dumb response
 	 	Condition 	Condition 	IsSmartPC() &&GetTotalSkill( PCSpeaker(), SKILL_PERSUASION) > VeryHard() &&GetGlobal("15_Sid_Suicide")==0
 	 	Action 	Action 	SetGlobal("15_Sid_Suicide",1)
 	 	Link 1 	Link 1 	Goto 17
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 3 	Reply 3 	Reply 3 	Me ask other questions.
 	 	Comment 	Comment 	A dumb response
 	 	Condition 	Condition 	IsDumbPC()
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 4
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 4 	Reply 4 	Reply 4 	I see. I've other questions.
 	 	Comment 	Comment 	A non-dumb response
 	 	Condition 	Condition 	IsSmartPC()
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 4
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 5 	Reply 5 	Reply 5 	Let's trade.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	Open store
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 6 	Reply 6 	Reply 6 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== PC help with heart bomb (15) ==
Node 16: PC help with heart bomb	Node 16: PC help with heart bomb	Node 16: PC help with heart bomb	Node 16: PC help with heart bomb	Node 16: PC help with heart bomb
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Ya be willin' ta help? Then 'ere, take this. It be a short range radio jammer. Make sure it's on when ya'll near Kyle, jus' so he can't use his trigger 'gainst Bear. I'd use it myself, but me bein' old...
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	GetGlobal("15_Know_Radio_Jammer") > 1
 	 	Action 	Action 	GiveNewItem( PCSpeaker, jammer.itm, 1 )SetGlobal("15_Know_Radio_Jammer",1)
 	NodeText 2 	NodeText 2 	NodeText 2 	Ya be willin' ta help? Then make sure that jammer I gives ya'll is on when ya'll near Kyle, jus' so he can't use his trigger 'gainst Bear. I'd use it myself, but me bein' old...
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	GetGlobal("15_Know_Radio_Jammer",1)
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	Yeah, right, that should be useful. I've other questions.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	IsSmartPC()
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 4
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	You know, I really prefer you sacrificing yourself, instead. It just helps so many more folks in this troubled land.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	GetGlobal("15_Sid_Suicide") > 0 &&SetGlobal("15_Sid_Suicide") < 3
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 19
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 3 	Reply 3 	Reply 3 	I understand. Let's trade, now.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	Open store
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 4 	Reply 4 	Reply 4 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== That's pretty shitty, Sid (15) ==
Node 17: That's pretty shitty, Sid	Node 17: That's pretty shitty, Sid	Node 17: That's pretty shitty, Sid	Node 17: That's pretty shitty, Sid	Node 17: That's pretty shitty, Sid
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	What ya'll tryin' ta say? I... I reckon I done a pretty shitty thing. This 'ere guilt, I tell ya, it's been eatin' me up inside. I don' know what's ta do!
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	You'll go your whole life riddled with guilt knowing the pain you brought your good friend, Bear. You must sacrifice yourself to redeem your wicked deed and allow Bear to be free.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 18
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	SetGlobal("15_Sid_Suicide",2)
 	Reply 2 	Reply 2 	Reply 2 	Perhaps I can help find a way to disable this heart bomb and radio trigger.
 	 	Comment 	Comment 	A non-dumb response
 	 	Condition 	Condition 	GetGlobal("15_Sid_Confess") < 2
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 16
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	SetGlobal("15_Sid_Confess",2)
 	Reply 5 	Reply 5 	Reply 5 	Let's trade.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 4
 	 	 	Comment 	Open store
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 5 	Reply 5 	Reply 5 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Sid sacrifice Sid. Only way (14) ==
Node 18: Sid sacrifice Sid. Only way	Node 18: Sid sacrifice Sid. Only way	Node 18: Sid sacrifice Sid. Only way	Node 18: Sid sacrifice Sid. Only way	Node 18: Sid sacrifice Sid. Only way
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Ya'll right, ya know. I gots a bunch o' plastic explosives 'ere, maybe I can strap 'em on, jump on Kyle, an' blow us both ta Hell. HAHAHA...! Uh, how's come you ain' laghin'?
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	Because I think that's a great plan. You'll not only free your friend, but you'll be freeing yourself from tormenting guilt. You must do this, Sid.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 19
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	Perhaps I can help find a way to disable this heart bomb and radio trigger.
 	 	Comment 	Comment 	A non-dumb response
 	 	Condition 	Condition 	IsSmartPC() &&GetGlobal("15_Sid_Confess") < 2
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 16
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	SetGlobal("15_Sid_Confess",2)
 	Reply 3 	Reply 3 	Reply 3 	Let's trade.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 4
 	 	 	Comment 	Open store
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 4 	Reply 4 	Reply 4 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Suicide is good plan (15) ==
Node 19: Siuicide is good plan	Node 19: Siuicide is good plan	Node 19: Siuicide is good plan	Node 19: Siuicide is good plan	Node 19: Siuicide is good plan
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	KILL MYSELF? Ya'll fuckin' crazy!
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	I'm serious, Sid. End Bear's suffering and remove two blemishes on the hind end of the wasteland. The pain will go away and you'll be looked upon as a hero.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 20
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	SetGlobal("15_Sid_Suicide",3)
 	Reply 2 	Reply 2 	Reply 2 	Maybe I can help find another way to disable this heart bomb and radio trigger.
 	 	Comment 	Comment 	A non-dumb response
 	 	Condition 	Condition 	IsSmartPC() &&GetGlobal("15_Sid_Confess") < 2
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 16
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	SetGlobal("15_Sid_Confess",2)
== Convinced Sid to C4 hug (16) ==
Node 20: Convinced Sid to C4 hug.	Node 20: Convinced Sid to C4 hug.	Node 20: Convinced Sid to C4 hug.	Node 20: Convinced Sid to C4 hug.	Node 20: Convinced Sid to C4 hug.
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Ya know, there be a kinda off-kilter wisdom ta what ya'll be sayin'. You're right, stranger, I gots ta redeem myself, and I'm takin that no good sack o' lizard balls with me!
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	It takes a brave man to confront his wrongs and try to right them. You go get 'em, Sid!
 	 	Comment 	Comment 	End. Start cut scene.
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	SetGlobal("15_Sid_Suicide",4)
== What do you do? (4) ==
Node 21: What do you do?	Node 21: What do you do?	Node 21: What do you do?	Node 21: What do you do?	Node 21: What do you do?
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	I bein' the fix-it guy 'round 'ere. I done fix the main power gen'rator – well, sorta – an' I gots some ol' weapons workin' 'gain. Oh, an' I'm workin' on this 'ere contraption. I calls it the mega-flamer!
 	 	Comment 	Comment 	PC doesn't know what Sid does
 	 	Condition 	Condition 	GetGlobal("15_What_Sid_Does")==0
 	 	Action 	Action 	SetGlobal("15_What_Sid_Does",1)
 	NodeText 2 	NodeText 2 	NodeText 2 	Like I says, I bein' the fix-it guy 'round 'ere. I done fix the main power gen'rator an' I gots some ol' weapons workin' 'gain. Oh, an' I'm workin' on this 'ere contraption. I calls it the mega-flamer!
 	 	Comment 	Comment 	PC Knows what Sid does
 	 	Condition 	Condition 	GetGlobal("15_What_Sid_Does")==1
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	Tell me about the mega-flamer.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 35
 	 	 	Comment 	
 	 	 	Condition 	GetGlobal("15_Mega-Flamer")<3
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	Tell me about the power generator.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 44
 	 	 	Comment 	
 	 	 	Condition 	GetGlobal("15_Restore_OC_Power")<3
 	 	 	Action 	SetGlobal("15_Restore_OC_Power",1)
 	Reply 3 	Reply 3 	Reply 3 	I want to ask you something else.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	IsSmartPC()
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 4
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 4 	Reply 4 	Reply 4 	Let's trade.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 4
 	 	 	Comment 	Open store
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 5 	Reply 5 	Reply 5 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 4
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Me no gool! (2) ==
Node 22: Me no gool!	Node 22: Me no gool!	Node 22: Me no gool!	Node 22: Me no gool!	Node 22: Me no gool!
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Well strip me naked an' call me tribal, ya'll as dumb as ya'll ugly. But hey, ol' Sid 'ere's not much better off 'an you. What'cha need, gorgeous?
 	 	Comment 	Comment 	PC doesn't know what Sid does
 	 	Condition 	Condition 	GetGlobal("15_What_Sid_Does")==0
 	 	Action 	Action 	SetGlobal("15_What_Sid_Does",1)
 	Reply 1 	Reply 1 	Reply 1 	Me ask questions.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 23
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 5 	Reply 5 	Reply 5 	Me trade.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	Open store
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 6 	Reply 6 	Reply 6 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Me ask questions (2, 19) ==
Node 23: Me ask questions.	Node 23: Me ask questions.	Node 23: Me ask questions.	Node 23: Me ask questions.	Node 23: Me ask questions.
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Now hol' on there! Ol' Sid 'ere ain't gots time ta 'splain things ta someone who can't e'en grasp the fun'amentals o' wipin' his own butt. Y'all get along an' go find somethin' shiny ta stare at.
 	 	Comment 	Comment 	PC doesn't know what Sid does
 	 	Condition 	Condition 	GetGlobal("15_Dummy_Questions")==0
 	 	Action 	Action 	SetGlobal("15_Dummy_Questions ",1)
 	NodeText 2 	NodeText 2 	NodeText 2 	Answerin' y'all's questions is like tryin' ta teach a gecko ta courtesy. Give it up an' jus' take ta drinkin', it'll numb whate'er's left o' y'all's itsy-bitsy mind.
 	 	Comment 	Comment 	PC doesn't know what Sid does
 	 	Condition 	Condition 	GetGlobal("15_Dummy_Questions")==1
 	 	Action 	Action 	SetGlobal("15_Dummy_Questions",0)
 	Reply 1 	Reply 1 	Reply 1 	Me have big book here. You take.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	HasItem( PCSpeaker(), "scibk.itm" ) &&GetGlobal("15_Restore_OC_Power")==2
 	 	Action 	Action 	SetGlobal("15_Restore_OC_Power",3) TransferItemFromParty( 15_Sid(), "scibk.itm", 1 )
 	 	Link 1 	Link 1 	Goto 28
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	Me help things.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 24
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 3 	Reply 3 	Reply 3 	Me trade.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	Open store
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 4 	Reply 4 	Reply 4 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Me help things (20) ==
Node 24: Me help things	Node 24: Me help things	Node 24: Me help things	Node 24: Me help things	Node 24: Me help things
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Eager simpleton, ain't ya. Y'all know what? I be needin' help with this 'ere base's sub-reactor an' completin' this 'ere mega-flamer. If'in y'all wanna help, them's y'all's choices.
 	 	Comment 	Comment 	PC doesn't know what Sid does
 	 	Condition 	Condition 	GetGlobal("15_DummyPC_Help")==0 &&GetGlobal("15_Mega_Flamer")==0 &&GetGlobal("15_Restore_OC_Power")==0
 	 	Action 	Action 	SetGlobal("15_DummyPC_Help",1)
 	NodeText 2 	NodeText 2 	NodeText 2 	So, which'll it be – wanna help with the sub-reactor, or my mega-flamer 'ere?
 	 	Comment 	Comment 	PC doesn't know what Sid does
 	 	Condition 	Condition 	GetGlobal("15_DummyPC_Help")==1 &&GetGlobal("15_Mega_Flamer") < 2 &&GetGlobal("15_Restore_OC_Power") < 2 &&GetGlobal("15_Mega_Flamer") > 0 &&GetGlobal("15_Restore_OC_Power") > 0
 	 	Action 	Action 	
 	NodeText 2 	NodeText 2 	NodeText 2 	Ain't gots nothin' left fer y'all ta do. Now quits waistin' my time an' either trade or leave, frien'.
 	 	Comment 	Comment 	PC doesn't know what Sid does
 	 	Condition 	Condition 	GetGlobal("15_Mega_Flamer") > 2 &&GetGlobal("15_Restore_OC_Power") > 2
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	What sub-ree-ak-toor?
 	 	Comment 	Comment 	A dumb response
 	 	Condition 	Condition 	GetGlobal("15_Restore_OC_Power") < 2
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 25
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	What mega-flay-mur?
 	 	Comment 	Comment 	A dumb response
 	 	Condition 	Condition 	GetGlobal("15_Mega_Flamer") < 2
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 29
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 3 	Reply 3 	Reply 3 	Me ask other questions.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 23
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 4 	Reply 4 	Reply 4 	Me trade.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	Open store
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 5 	Reply 5 	Reply 5 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== What sub-ree-ak-toor? (24) ==
Node 25: What sub-ree-ak-toor?	Node 25: What sub-ree-ak-toor?	Node 25: What sub-ree-ak-toor?	Node 25: What sub-ree-ak-toor?	Node 25: What sub-ree-ak-toor?
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	The sub-reactor t'is what makes them lights flicker pretty. It's only runnin' 'bout forty percent, but I knows I can make it do better. So, y'all wanna help ol' Sid make it run better?
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	GetGlobal("15_Restore_OC_Power")==0
 	 	Action 	Action 	SetGlobal("15_Restore_OC_Power",1)
 	NodeText 1 	NodeText 1 	NodeText 1 	The sub-reactor t'is what makes them lights flicker pretty. It's only runnin' 'bout forty percent, but I knows I can make it do better. So, y'all wanna help ol' Sid make it run better?
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	GetGlobal("15_Restore_OC_Power")==1
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	Yes.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	GetGlobal("15_Restore_OC_Power")==1
 	 	Action 	Action 	SetGlobal("15_Restore_OC_Power",2)
 	 	Link 1 	Link 1 	Goto 26
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	No. Me ask other question.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 23
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 4 	Reply 4 	Reply 4 	Me trade.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	Open store
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 5 	Reply 5 	Reply 5 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Yes to dummy sub-reactor quest? (22) ==
Node 26: Yes to dummy sub-reactor quest	Node 26: Yes to dummy sub-reactor quest	Node 26: Yes to dummy sub-reactor quest	Node 26: Yes to dummy sub-reactor quest	Node 26: Yes to dummy sub-reactor quest
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Well tie me up an' whip me wid a gecko's tale. Y'all okay, fer a moron. Alls I needs y'all ta do is find me a big, heavy book that reads science... y'all kin read, right?
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	Uh...
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 27
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Yes to dummy sub-reactor quest Cont. (23) ==
Node 27: Yes to dummy sub-reactor quest	Node 27: Yes to dummy sub-reactor quest	Node 27: Yes to dummy sub-reactor quest	Node 27: Yes to dummy sub-reactor quest	Node 27: Yes to dummy sub-reactor quest
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	If'in not, then get someone who kin point it out ta y'all. Now, don' y'all worry none, I can pay ya'll back and throw in some more fer y'all's troubles.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	Me have big book here. You take.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	HasItem( PCSpeaker(), "scibk.itm" )
 	 	Action 	Action 	SetGlobal("15_Restore_OC_Power",3) TransferItemFromParty( 15_Sid(), "scibk.itm", 1 )
 	 	Link 1 	Link 1 	Goto 28
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	Me find big book for Sid. Me ask other questions.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 23
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 4 	Reply 4 	Reply 4 	Me trade.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	Open store
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 5 	Reply 5 	Reply 5 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Me have book (20, 23) ==
Node 28: Me have book	Node 28: Me have book	Node 28: Me have book	Node 28: Me have book	Node 28: Me have book
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Hot damn! Y'all done impressed ol' Sid. I be a man o' my word, so 'ere, take these 'ere caps an' I'll even throw in a ten-percent discount on my trade loot.
 	 	Comment 	Comment 	Give PC 500 caps and lower prices in Sid's store by 10%.
 	 	Condition 	Condition 	
 	 	Action 	Action 	GiveNewMoney(PCSpeaker(), 500)
 	Reply 2 	Reply 2 	Reply 2 	Me ask other questions.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 23
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 4 	Reply 4 	Reply 4 	Me trade.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	Open store
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 5 	Reply 5 	Reply 5 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== What mega-flay-mur? (20) ==
Node 29: What mega-flay-mur?	Node 29: What mega-flay-mur?	Node 29: What mega-flay-mur?	Node 29: What mega-flay-mur?	Node 29: What mega-flay-mur?
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	It's a big fire spittin' gun. This'll turn a whole gaggle o' tribals into charred shit! I jus' gots a couple more things ta do onnit. Wanna help me finish it?
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	GetGlobal("15_Mega_Flamer")==0
 	 	Action 	Action 	SetGlobal("15_Mega_Flamer",1)
 	NodeText 1 	NodeText 1 	NodeText 1 	It's a big fire spittin' gun. This'll turn a whole gaggle o' tribals into charred shit. I jus' gots a couple more things ta do onnit. Y'all change yer mind an' wanna help ol' Sid finish it?
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	GetGlobal("15_Mega_Flamer")==1
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	Yes.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	GetGlobal("15_Mega_Flamer")==1
 	 	Action 	Action 	SetGlobal("15_Mega_Flamer",2)
 	 	Link 1 	Link 1 	Goto 30
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	No. Me ask other question.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 23
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 4 	Reply 4 	Reply 4 	Me trade.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	Open store
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 5 	Reply 5 	Reply 5 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Yes to dummy mega-flamer quest (26) ==
Node 30: Yes to mega-flamer quest	Node 30: Yes to mega-flamer quest	Node 30: Yes to mega-flamer quest	Node 30: Yes to mega-flamer quest	Node 30: Yes to mega-flamer quest
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Hot Damn! I gots me a human siphon. Now, y'all takes this 'ere end o' this 'ere hose an' when I tells y'all ta suck, y'all suck on that there hose 'til you taste somethin' downright nasty.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	Uh-huh...
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 31
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Yes to dummy mega-flamer quest Cont.(27) ==
Node 31: Yes to mega-flamer quest	Node 31: Yes to mega-flamer quest	Node 31: Yes to mega-flamer quest	Node 31: Yes to mega-flamer quest	Node 31: Yes to mega-flamer quest
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	When you taste nasty, y'all puts that there hose in that there open nozzle onna mega-flamer. Y'all got that? Okay, 'ere we go...
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	Slurp! Slurp! COUGH! GASP! NASTY!
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	SetGlobal("15_Mega_Flamer",3)
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 32
 	 	 	Comment 	PC more than 7 endurance
 	 	 	Condition 	GetPrimaryAttribute (PCSpeaker(), PRIMARYATTRIBUTE_ENDURANCE) >= 7
 	 	 	Action 	
 	 	Link 2 	Link 2 	Goto 33
 	 	 	Comment 	PC less than 7 endurance, make PC sick.
 	 	 	Condition 	GetPrimaryAttribute (PCSpeaker(), PRIMARYATTRIBUTE_ENDURANCE) < 7
 	 	 	Action 	
== Slurp! > 7 Endurance (28) ==
Node 32: Slurp! > 7 Endurance	Node 32: Slurp! > 7 Endurance	Node 32: Slurp! > 7 Endurance	Node 32: Slurp! > 7 Endurance	Node 32: Slurp! > 7 Endurance
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Whooo-doggie! Y'all suck better'n a starvin' hag snake onna fat brahmin. Anyways, thanks an' 'ere's a little somethin' fer y'all's trouble, an' I'll knock ten percent from my stock prices.
 	 	Comment 	Comment 	Give PC 500 caps and lower prices in Sid's store by 10%.
 	 	Condition 	Condition 	
 	 	Action 	Action 	GiveNewMoney(PCSpeaker(), 250)
 	Reply 1 	Reply 1 	Reply 1 	Me ask other question.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 20
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	Me trade.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	Open store
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 3 	Reply 3 	Reply 3 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Slurp! < 7 Endurance (28) ==
Node 33: Slurp! < 7 Endirance	Node 33: Slurp! < 7 Endirance	Node 33: Slurp! < 7 Endirance	Node 33: Slurp! < 7 Endirance	Node 33: Slurp! < 7 Endirance
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Whooo-doggie! Y'all don' look that good. Don' be such a pussy an' suck it up! HA! Anyways, thanks an' 'ere's a little somethin' fer y'all's trouble, an' I'll knock ten percent from my stock prices.
 	 	Comment 	Comment 	Give PC 500 caps and lower prices in Sid's store by 10%. Need script that lowers PC's Endurance 1 point for 24 hours.
 	 	Condition 	Condition 	
 	 	Action 	Action 	GiveNewMoney(PCSpeaker(), 250)
 	Reply 1 	Reply 1 	Reply 1 	Uhg... Me ask other question.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 20
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	Me trade.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	Open store
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 3 	Reply 3 	Reply 3 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Tell me the whole story - failed (12) ==
Node 34: Failed	Node 34: Failed	Node 34: Failed	Node 34: Failed	Node 34: Failed
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Dat be the whole story, <DIPSHIT>! Y'all gots gecko<SHIT> in them ears? Looky-here, I ain't gots time to babble with y'all, so git goin' an' leave me be.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	Wait, I've other questions.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 4
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	Let's trade.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	Open store
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 3 	Reply 3 	Reply 3 	Not before I crush your skull, old man!
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	SetMyTeamEnemyToParty()
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 4 	Reply 4 	Reply 4 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Tell me about the mega-flamer (21) ==
Node 35: Tell me about the mega-flamer	Node 35: Tell me about the mega-flamer	Node 35: Tell me about the mega-flamer	Node 35: Tell me about the mega-flamer	Node 35: Tell me about the mega-flamer
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	It's a big fire spittin' gun. This'll turn a whole gaggle o' tribals into charred shit! I jus' gots a couple more things ta do onnit. Wanna help me finish it?
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	GetGlobal("15_Mega_Flamer")==0
 	 	Action 	Action 	SetGlobal("15_Mega_Flamer",1)
 	NodeText 1 	NodeText 1 	NodeText 1 	It's a big fire spittin' gun. This'll turn a whole gaggle o' tribals into charred shit. I jus' gots a couple more things ta do onnit. Y'all change yer mind an' wanna help ol' Sid finish it?
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	GetGlobal("15_Mega_Flamer")==1
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	Yes.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	GetGlobal("15_Mega_Flamer")==1
 	 	Action 	Action 	SetGlobal("15_Mega_Flamer",2)
 	 	Link 1 	Link 1 	Goto 36
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	No. I've other questions.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 4
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 4 	Reply 4 	Reply 4 	I'd like to trade, instead.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	Open store
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 5 	Reply 5 	Reply 5 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Yes to smart mega-flamer quest (35) ==
Node 36: Yes to mega-flamer quest	Node 36: Yes to mega-flamer quest	Node 36: Yes to mega-flamer quest	Node 36: Yes to mega-flamer quest	Node 36: Yes to mega-flamer quest
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Hot Damn! I gots me a human siphon. Now, y'all takes this 'ere end o' this 'ere hose an' when I tells y'all ta suck, y'all suck on that there hose 'til you taste somethin' downright nasty.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	I'm not sucking fuel through a hose. Is there something else I can help with the mega-flamer?
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	GetTotalSkill( PCSpeaker(), SKILL_MECHANICS)> Easy()
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 40
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	"Taste something nasty," I got it.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 37
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Taste something nasty, I got it (36) ==
Node 37: Taste something nasty, I got it.	Node 37: Taste something nasty, I got it.	Node 37: Taste something nasty, I got it.	Node 37: Taste something nasty, I got it.	Node 37: Taste something nasty, I got it.
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	When you taste nasty, y'all puts that there hose in that there open nozzle onna mega-flamer. Y'all got that? Okay, 'ere we go...
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	Slurp! Slurp! COUGH! GASP! NASTY!
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	SetGlobal("15_Mega_Flamer",3)
 	 	Link 1 	Link 1 	Goto 38
 	 	 	Comment 	PC more than 7 endurance
 	 	 	Condition 	GetPrimaryAttribute (PCSpeaker(), PRIMARYATTRIBUTE_ENDURANCE) >= 7
 	 	 	Action 	
 	 	Link 2 	Link 2 	Goto 39
 	 	 	Comment 	PC less than 7 endurance, make PC sick.
 	 	 	Condition 	GetPrimaryAttribute (PCSpeaker(), PRIMARYATTRIBUTE_ENDURANCE) < 7
 	 	 	Action 	
== Slurp! > 7 Endurance (37) ==
Node 38: Slurp! > 7 Endurance	Node 38: Slurp! > 7 Endurance	Node 38: Slurp! > 7 Endurance	Node 38: Slurp! > 7 Endurance	Node 38: Slurp! > 7 Endurance
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Whooo-doggie! Y'all suck better'n a toothless whore inna raider camp. Anyways, thanks an' 'ere's a little somethin' fer y'all's trouble, an' I'll knock ten percent from my stock prices.
 	 	Comment 	Comment 	Give PC 500 caps and lower prices in Sid's store by 10%.
 	 	Condition 	Condition 	
 	 	Action 	Action 	GiveNewMoney(PCSpeaker(), 250)
 	Reply 1 	Reply 1 	Reply 1 	I've other question.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 4
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	I'd like to trade trade.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	Open store
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 3 	Reply 3 	Reply 3 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Slurp! < 7 Endurance (37) ==
Node 39: Slurp! < 7 Endirance	Node 39: Slurp! < 7 Endirance	Node 39: Slurp! < 7 Endirance	Node 39: Slurp! < 7 Endirance	Node 39: Slurp! < 7 Endirance
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	HA! Y'all lookin' green as a mutie. Don' be such a pussy an' suck it up! HA! Anyways, thanks an' 'ere's a little somethin' fer y'all's trouble, an' I'll knock ten percent from my stock prices.
 	 	Comment 	Comment 	Give PC 500 caps and lower prices in Sid's store by 10%. Need script that lowers PC's Endurance 1 point for 24 hours.
 	 	Condition 	Condition 	
 	 	Action 	Action 	GiveNewMoney(PCSpeaker(), 250)
 	Reply 1 	Reply 1 	Reply 1 	Uhg... I've other questions.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 4
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	I'd like to trade.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	Open store
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 3 	Reply 3 	Reply 3 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Not sucking hose (36) ==
Node 40: Not sucking hose	Node 40: Not sucking hose	Node 40: Not sucking hose	Node 40: Not sucking hose	Node 40: Not sucking hose
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Y'all scared it'll rot y'alls pretty mug, eh? Fine, fine. Reckon I'll siphon it myself. Since y'all knows a tad o' mechanics, kin I's counts on y'all ta watch this meter an' shut off when it's full?
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	That I'll do.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	SetGlobal("15_Mega_Flamer",3)
 	 	Link 1 	Link 1 	Goto 41
 	 	 	Comment 	
 	 	 	Condition 	GetTotalSkill( PCSpeaker(), SKILL_MECHANICS)>= Hard()
 	 	 	Action 	
 	 	Link 2 	Link 2 	Goto 43
 	 	 	Comment 	
 	 	 	Condition 	GetTotalSkill( PCSpeaker(), SKILL_MECHANICS)>= Average()
 	 	 	Action 	
== That I'll do >=Hard(40) ==
Node 41: That I'll do >=Hard	Node 41: That I'll do >=Hard	Node 41: That I'll do >=Hard	Node 41: That I'll do >=Hard	Node 41: That I'll do >=Hard
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Jumpin' jeehosafat! I never thought o' turnin' that knob. Y'all knows yer shit pretty damn good. That'll boost the range o' the mega-flamer. Hot damn! Y'all's damn good.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	Seemed like the logical thing to do.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	SetGlobal("15_Mega_Flamer",4)
 	 	Link 1 	Link 1 	Goto 42
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Seemed like the logical (41) ==
Node 42: Seemed like the logical	Node 42: Seemed like the logical	Node 42: Seemed like the logical	Node 42: Seemed like the logical	Node 42: Seemed like the logical
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Whatever. But I reckon I do owes y'all somethin' for helping ol' Sid outta a jam, tho. 'Ere, take some o' these caps I been savin', and I'll throw inna fifteen percent discount on my trade stuff.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	GiveNewMoney(PCSpeaker(), 250)
 	Reply 1 	Reply 1 	Reply 1 	I've other questions.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 4
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	I'd like to trade.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	Open store
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 3 	Reply 3 	Reply 3 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== That I'll do (Average) (40) ==
Node 43: That I'll do	Node 43: That I'll do	Node 43: That I'll do	Node 43: That I'll do	Node 43: That I'll do
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Blech! Yuck! Ne'er get used ta that... Alrighty, that'll do 'er. It done should work likes a charmer. 'Ere's some caps fer y'all's troubles, an' I'll knoch ten percent off my goods.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	GiveNewMoney(PCSpeaker(), 250)
 	Reply 1 	Reply 1 	Reply 1 	I've other questions.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 4
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	I'd like to trade.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	Open store
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 3 	Reply 3 	Reply 3 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Tell me about the sub-reactor (21) ==
Node 44: Tell me about the sub-reactor	Node 44: Tell me about the sub-reactor	Node 44: Tell me about the sub-reactor	Node 44: Tell me about the sub-reactor	Node 44: Tell me about the sub-reactor
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	'Tis a small reactor that powers e'erythin' in this 'ere complex. I gots it runnin', but only at 'bout forty percent - but I knows it kin do better. So, y'all wanna help ol' Sid make it run better?
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	GetGlobal("15_Restore_OC_Power")==0
 	 	Action 	Action 	SetGlobal("15_Restore_OC_Power",1)
 	NodeText 1 	NodeText 1 	NodeText 1 	'Tis a small reactor that powers e'erythin' in this 'ere complex. I gots it runnin', but only at 'bout forty percent - but I knows it kin do better. So, y'all wanna help ol' Sid make it run better?
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	GetGlobal("15_Restore_OC_Power")==1
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	Yes.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	GetGlobal("15_Restore_OC_Power")==1
 	 	Action 	Action 	SetGlobal("15_Restore_OC_Power",2)
 	 	Link 1 	Link 1 	Goto 45
 	 	 	Comment 	Really good mechanic
 	 	 	Condition 	GetTotalSkill( PCSpeaker(), SKILL_MECHANICS)>= Hard()
 	 	 	Action 	
 	 	Link 2 	Link 2 	Goto 47
 	 	 	Comment 	Not so good
 	 	 	Condition 	GetTotalSkill( PCSpeaker(), SKILL_MECHANICS) < Hard()
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	Not right now. I'd like to ask you about something else.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 4
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 4 	Reply 4 	Reply 4 	Maybe later. Let's trade.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	Open store
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 5 	Reply 5 	Reply 5 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Yes – Really good mechanic(44) ==
Node 45: Yes – Really good mechanic	Node 45: Yes – Really good mechanic	Node 45: Yes – Really good mechanic	Node 45: Yes – Really good mechanic	Node 45: Yes – Really good mechanic
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Wells, y'all looks like y'alls know yer way 'round machinery, so maybe y'all kin looky at that there sub-reactor an' see iffin y'all kin squeeze some more juice outta her. What'dya say?
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	Sure, I'll take a look at it. Where is it?
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	SetGlobal("15_Restore_OC_Power",2)
 	 	Link 1 	Link 1 	Goto 46
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	Not right now. I'd like to ask you about something else.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 4
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 4 	Reply 4 	Reply 4 	Maybe later. Let's trade.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	Open store
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 5 	Reply 5 	Reply 5 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Sure, I'll take a look at it(46) ==
Node 46: Sure, I'll take a look at it.	Node 46: Sure, I'll take a look at it.	Node 46: Sure, I'll take a look at it.	Node 46: Sure, I'll take a look at it.	Node 46: Sure, I'll take a look at it.
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Hot-digity! Jus' go on yonder ta that there big building next ta this here shop o' mine. At the center o' the buildin's first floor is the sub-reactor. Jus' tell 'em ol' Sid sent y'all.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	I'll do that. I've other questions.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 4
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	Sounds good. Let's trade, first.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	Open store
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 3 	Reply 3 	Reply 3 	On my way. Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Yes – Not so good mechanic (44) ==
Node 47: Yes – Not so good mechanic	Node 47: Yes – Not so good mechanic	Node 47: Yes – Not so good mechanic	Node 47: Yes – Not so good mechanic	Node 47: Yes – Not so good mechanic
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	That's what I's wantin' ta hear. Now, I need me one o' them fancy science type o' books. Not the ones simpletons use ta fixin' barrel holes usin' gum an' piss, but one like ta fix big <SHIT>.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	I have a book like that here. Take it.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	HasItem( PCSpeaker(), "scibk.itm" )
 	 	Action 	Action 	SetGlobal("15_Restore_OC_Power",3) TransferItemFromParty( 15_Sid(), "scibk.itm", 1 )
 	 	Link 1 	Link 1 	Goto 48
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	I'll find this book for you. I've other questions.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 4
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 4 	Reply 4 	Reply 4 	Consider it done. In the meantime, let's trade.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	Open store
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 5 	Reply 5 	Reply 5 	I'll see what I can find. Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
Category:Bloomfield Space Center design document