Super Minions - The Super Mario Trading Card Game

Super Minions is the first digital Super Mario trading card game. When planning started in 2016, it was supposed to be developed for mobile devices, but was instead developed for and released on the Nintendo Switch for a minimum prize. Super Minions gets continuously updated with new cards and challanges. It's idea and gameplay are greatly based on the Mario & Luigi series. Mario, Bowser and their friends carry out matches, in which they send out minions to defeat the opposing commander and win the match for themselves. The matches feature animated characters, while the cards are used to summon the minions.
== Rules and Gameplay ==
=== Main ===
Matches between two of the unlockable characters, called "commanders", take place on a field with 3-5 rows in which both commanders can call a minion. The goal is to defeat the opponent's commander. The player's commander is standing on the left side of the battlefield, the opponent's on the right.
=== Minions ===
All minions have stats and abilities:
* Lives - the amount of times a minion can be hit before getting thrown off the field.
* Attack - if higher than the attacked enemy's defense, they will lose a life.
* Defense - if higher than the attacking enemy's attack, the minion won't lose a life.
*Class - gives the minion a weakness, strongness or a special ability.
*Effect - most minions have their own effect that only they know how to do.
Each minion can usually only attack in its own row, and only once per turn via button press. A minion also can't attack in the turn they got summoned. If a minion attacks, and their attack is stronger than the opponent's defense, it takes a life from the opponent. If the attack doesn't defeat the minion, they can go on in the match. To make minions able to defeat their opponent, many cards can push minions' stats, and many minions have classes to give them weaknesses and strongnesses.
===Commanders===
Commanders stand at the front as they call their minions into the field. The commanders can move into a different row each turn to avoid the enemy's attacks or to hide behind their own minions. Each commander has 3, and two special cards: One super attack and one super command.Every minion card costs a different amount of (coins) from 0-10. At the end of each turn, both commanders gain 1 additional coin to spend, and their attack/defense raises by 1 (max. of both and / is 10). What commanders can do during their turn:
*Move into a different row once.
*Play cards until they have no more to spend.
*Let each of their minions on the field attack.
===Classes===
Classes List
Class 	Description
Flyer 	Flyers can fly over not-flyers and attack the enemy behind them.
Spiker 	Spikers counterattack when the enemy touches them.
Mega 	Megas can't be flyed over and are immune to spikes.
Bomb 	Bombs explode after their attack and hit in the other row(s).
Ghost 	Ghosts are like Flyers and have +1 against Firers.
Plant 	Plants have +1 against Swimmers and Thunders.
Skeleton 	Skeletons have +1 against Firers and Poisoners.
Wallbreaker	Wallbreakers hit all enemies in their row. Meaning the minion(s), and the commander behind it.
Blocker 	Blocker: Blockers can't be flyed over or wallbreaked.
Poisoner 	Poisoners lower with their attacks by 1. Immune against their own class.
Firer 	Firers have +1 against Freezers and Plants.
Swimmer 	Swimmers have +1 against Firers and Bombs.
Freezer 	Freezers have +1 against Swimmers and Ghosts.
Thunder 	Thunders paralyse with their attack for one turn. Immune against their own class.
==Playable Characters==
Playable characters take the role of the commanders in matches. As commanders they all have 3 and can only gain / when a turn ends. Their commands however can change their / for a limited amount of time to turn the card tables.
Commanders also have classes, but only for deck creating. Besides classless minions, a commander can only put minions into their deck who share their classes. The second class of a character can be chosen by the player while deck creating. The first class however cannot be changed.
They all have a super attack and a super command. The super attack can be used in the current row to attack the enemie's minion or commander in that lane. Super commands change stats or perform other manouvers. These cards are seperated from the commander's hand cards and can be played in a turn for 0, but they have a cooldown of 3 turns.
Goodies
Coin & Name	Super Attack & Super Command	Available Class	Unlocked
 	Fireball:
Mario attacks in his row as a Firer.
TBA	Firer 	Clear the tutorial.
 	Thunderball:
Luigi attacks in his row as a Thunder.
TBA	Thunder 	TBA
 	Floaty Jump:
Peach attacks and can fly over a minion in her row.
TBA	Flyer 	TBA
 	Blossom Jump:
Daisy attacks in her row or the next.
Flower Power: 
Daisy gives all her plant minions on the field +2/+2.	Plant 	TBA
 	Star-Spin:
Rosalina attacks in her row and gives -1.
Starbit Rain:
Rosalina gives random enemies on the field -1/-1.	Freezer 	TBA
Pauline 	Parasol Swing:
Pauline attacks in her row.
As Skeleton: Attacks and gives -2.
Bonefire:
Pauline turns herself or a minion
into a Skeleton for a turn.	Skeleton 	TBA
 	Dash:
Wario attacks in his row as a Wallbreaker.
Bad Air:
Wario gives all minions in his row -2.	Wallbreaker 	TBA
 	Whirluigi:
Waluigi attacks in his row
and throws the enemy minion back.
Boom Trick:
Waluigi turns a minion on the field into a Bomb
and gives them +2.	Bomb 	TBA
 	Sprint Jump:
Toad attacks in his row.
Spike Helmet:
Toad turns himself or a minion on the field
into a Spiker for one round.	Spiker 	TBA
 	Peachette: Toadette attacks and gives -1.
Orchestra: Toadette gives all allied minions +1
and all enemy minions -1.	Poisoner 	TBA
 	Tounge Twister:
Yoshi attacks in his lane. 
By defeat, he turns the enemy minion into an egg and
can attack again with the enemy's or keep the egg.
Power Eggs:
Yoshi pushes his minion's by the number of kept eggs.	Blocker 	TBA
 	TBA 	Ghost 	TBA
 	Kong Swing:
DK attacks in his row.
Barroulette:
DK puts all his minions into a Barrel and mixes them up.
Barrel: Releases the minion inside with +1/+1
when activated or attacked.	Mega 	TBA
 	Peanut Gun:
DD attacks in a chosen row.
Barrel Jetpack:
DD gives a minion +2/+2 and calls them back.	Swimmer 	TBA
Baddies
Coin & Name 	Super Attack & Super Command	Available Class	Unlocked
 	Firebreath Sr.:
Bowser attacks in his row as a Firer.
Shell Shock:
Bowser hides in his shell to gain +3 for a turn.
All ally Koopas on the field do the same.	Firer 	Clear the tutorial.
 	Firebreath Jr.:
Bowser Jr. attacks in his row with breakthrough.
Paint Spread:
Bowser Jr. randomizes / of all minions on the field.	Blocker 	TBA
 	Blue Spell:
Larry attacks in his row and gives -1.
Fountrain:
Larry gives all ally Swimmers on the field +1/+1.	Swimmer 	TBA
 	Red Spell:
Roy attacks in his row and gives -1.
Bill Blaster:
Roy fires a Bill from his hand through his row.	Wallbreaker 	TBA
 	Ball Spell:
Lemmy attacks in his row and throws the enemy minion back.
Giant Ball:
Lemmy throws all minions on the field back.	Bomb 	TBA
 	Ring Spell:
Wendy attacks in her row.
Cold Smooch:
Wendy gives Freezers on the field +2,
not-freezers -2.	Freezer 	TBA
 	Green Spell:
Iggy attacks in his row and switches the enemy's /.
Botanic Explosion:
Iggy gives all ally Plants +1/+1
and all enemy Plants -1/-1.	Plant 	TBA
 	Black Spell:
Morton attacks in his row with +1 for each lost live.
Hammer Time:
Morton summons a random Spiker from his deck into his row,
if there isn't an ally minion already.	Spiker 	TBA
 	Multi Spell:
Ludwig attacks together with his Clones as a Thunder.
Ludclone:
Ludwig creates a Clone of himself in every other lane.
The clones have the same but 0.	Thunder 	TBA
 	Blue Firebreath:
Dry Bowser attacks in his row with breakthrough.
Strong Bones:
Dry Bowser and ally Skeletons on the field gain +3 for one turn.	Skeleton 	Rewards of
Dry Bowser's Chamber
Private Goomp 	Goompede:
Goomp attacks in his row.
Goombencourage:
Goomp gives all ally Goombas on the field +1/+1.	Mega 	TBA
Corporal Paraplonk	Shelldive:
Paraplonk attacks and can fly over a minion in his row.
Shell of Glory:
Paraplonk gives himself and all ally Flyers on the field +2.
Stays only for one turn for him.	Flyer 	TBA
Seargent Guy 	Shy Launch:
Guy attacks in his row and gives -1.
Mask Trade:
Guy turns ally Guys on the field into random Guys with the same .	Poisoner 	TBA
Specialist Boobi 	Tactical Screech:
Boobi attacks and can fly over a minion in his row.
Invisibility:
Boobi and all ally Ghosts on the field hide from attacks for one turn.	Ghost 	TBA
== Card Packs ==
The card packs can be bought with coins in the Shop. The player earns coins by winning online matches, completing challenges, and during story campaigns. Each minion can be found in multiple packs.
Card Packs List
Pack 	Type 	Prize
Green 	Land 	10 Coins
Desert 	Land 	20 Coins
Water 	Land 	30 Coins
Forest 	Land 	40 Coins
Ice 	Land 	50 Coins
Cloudy 	Land 	60 Coins
Dark 	Land 	70 Coins
Haunted 	Land 	75 Coins
Lava 	Land 	80 Coins
Mysterious 	Land 	90 Coins
Star 	Land 	100 Coins
Flyer 	Class	20 Coins
Spiker 	Class	30 Coins
Mega 	Class	100 Coins
Bomb 	Class	60 Coins
Ghost 	Class	40 Coins
Plant 	Class	50 Coins
Skeleton 	Class	80 Coins
Wallbreaker	Class	90 Coins
Blocker 	Class	90 Coins
Poisoner 	Class	60 Coins
Firer 	Class	50 Coins
Swimmer 	Class	40 Coins
Freezer 	Class	50 Coins
Thunder 	Class	80 Coins
==Game Modes ==
===Multiplayer===
======
Here, players from all around the world can have a match against or with eachother with a character and deck of their choice.
When a match was found in Showtime!, two coins, with the commander's icons on them, move into the screen and start spinning. The players stop their coin to decide who takes the first turn. If both coins show the same picture, it is set. If both coins show a different picture, it will be random. The match then starts with a Mario & Luigi-like transition and the character who took the first turn announces it with the famous words: SHOWTIME!
Showtime! can be played Online against random players, or with friends.
* 
Open Match: A match between randomly chosen players.
* 
Private Match : A match between members of the player's friend list.
After selecting the match, the player sets the amount of players.
* 
1 vs. 1 : Two players face eachother on a 3-row big field.
* 
2 vs. 2: Four players face eachother as two teams on a 6-row big field. The other players take the role of the First Officer. Both team players can move between rows and both have to be defeated by the other team. The differences are that the players have 2 instead of 3, and the teams share theireach turn.
==== Singleplayer ====
Challenge Time!
For a quick match against AI, the player can choose this mode. In Challange Time! the player can fight with a deck of their choice, in a single battle against an AI commander using a certain deck.
There is a new battle everyday. Mostly randomly generated and with the reward of coins. But sometimes, during special events, the Challange Time! is set by the developers and gives a special prize when beaten.
The challenges are all saved in a list with a search for date function. With this list, players can replay challenges any day, but they won't get any rewards for beating one, if they played it already or missed the day the challenge was added.
====Dry Bowser's Chamber====
Dry Bowser's Chamber is a mercyless single player challenge. The player faces an endless amount of battles against AI minions with a chosen character and deck. The difficulty rises all 5 battles, and the player gets rewarded with coins and cards. The rewards get better the more battles the player wins.
The most tempting prize of this challenge is Dry Bowser himself, who can be unlocked with a very low chance in the rewards.
== Cards ==
The list of all cards available in the game. Each entry has all informations about the cards, including in which Card Packs they can be found. When or how their effect happens, is named by tags. The effect tags should be explained first:
* Stackable: The player can play other minion cards ON this minion to give it +1/+1/+1.
* 1 Life / 2 Lives / 3 Lives: The effect happens, if the minion has this many .
* Defeated: The effect happens, if the minion lost all its and got thrown off the field.
* Double attack / Triple attack: The commander can make this minion attack twice / thrice per turn.
* Summoned: The effect happens, if the minion card got played.
* Summoned in empty/full row: The effect happens, if the minion card was played in a row with an enemy inside / no enemy inside. The commander not counting if he happens to be in this row.
* Attack: The effect happens, if the minion attacks an enemy. It doesn't matter if it takes a or not.
* Didn't attack: The effect happens, if the commander didn't make the minion attack in that turn.
* First attack: The effect happens, if the minion attacked for the first time since it was summoned.
* After 3 / 4 / 5 attacks: The effect happens, if the minion attacked for a certain amount of times since it was summoned.
* Attack on enemy commander: The effect happens, if the minion attacked the enemy commander.
* Attacked: The effect happens, if the minion was attacked by an enemy. It doesn't matter if it takes a or not.
* Attacked once: The effect happens, if the minion got attacked for the first time since it was summoned. It doesn't matter if it takes a or not.
* Commander attacked: The effect happens, if the player's commander was attacked.
* Successful: The effect happens, if the minion attacks and takes a from the enemy.
* Unsuccessful: The effect happens, if the minion attacks, but doesn't take a from the enemy.
* Strengthened: The effect happens, if the minion's / are increased by something else.
* Weakend: The effect happens, if the minion's / are decreased by something else.
* Turn end: The effect happens each time, if all commanders are finished with their turn, and the next turn begins.
* All 2 / 3 Turns: The effect happens each time after a certain amount of turns.
* Activate: This minion has another action besides attacking, that can be activated by the commander once per turn.
Minion Cards List
Minion 	Stats	Class & Effect 	Pack(s) & Rarity
Goomba 	1
1
1
0	Stackable: x3 	#001
ALL Lands except Haunted
Paragoomba 	2
1
0	Flyer
1 Life: Turns into 1/0 Goomba. 	#002
ALL Lands except Haunted
Flyer
Big Goomba 	5
5
4	Mega
Defeated: Splits into two 1/1 Goombas. 	#003
Green
Mega
Tail Goomba 	1
1
1	Double attack. 	#004
Green
Mysterious
Big Tail Goomba 	6
5
5	Mega
Double attack. 	#005
Green
Mysterious
Mega
Spike Goomba 	1
1
0	Spiker 	#006
Green
Spiker
Goombrat 	1
1
0	Summoned: Gains +1/+1 for each goomba on the field. 	#007
Green
Water
Galoomba 	2
2
1	Stackable: x2. 	#008
Green
Forest
Paragaloomba 	3 
2
1	Flyer
2 Lives: Turns into a 2/1 Galoomba. 	#009
Green
Cloudy
Flyer
Chest Galoomba 	3
2
1	Spiker 	#010
Green
Forest
Bone Goomba 	2
2
2	Skeleton
Defeated: -1/-1 to the attacker. 	#011
Dark
Skeleton
Pumpkin Goomba 	2
2
2	Plant
Attacked once: +2/-2 	#012
Dark
Plant
Cat Goomba 	2
2
1	Triple attack. 	#013
Green
Mysterious
Tanoomba 	4
4
4	Activate: Turns into a random minion that costs 4 or less. 	#014
Green
Mysterious
Gritty Goomba 	3
2
3	Spiker
Summoned: Steals one card of the enemie commander. 	#015
Desert
Spiker
Goomdiver 	3
2
3	Swimmer
Activate: Moves into another row. 	#016
Water
Swimmer
Chuboomba 	5
5
2	Activate: +1 to himself or another minion. 	#017
Green
Choomba 	8
8
7	Wallbreaker
Blocker 	#018
Mechagoomba 	5
5
5	Activate: Turns into a Bomb. 	#019
Koopa Troopa 	
1
1
1	Defeated: Turns into a Koopa Shell. 	#020
Green
Koopa Paratroopa 	2
1
1	Flyer
1 Life: Turns into a 1/1 Koopa Troopa. 	#021
Sky
Big Koopa 	5
5
5	Mega
Defeated: Turns into a Big Koopa Shell. 	#022
Green
Mega
Dry Bones 	3
1
3	Skeleton
1 Life: 0/3. Recovers after 1 turn. 	#023
Dark
Skeleton
Big Dry Bones 	7
5
7	Mega
Skeleton
1 Life: 0/7. Recovers after 1 turn. 	#024
Dark
Mega
Skeleton
Para Dry Bones 	4
1
3	Flyer
Skeleton
1 Life: 0/7. Recovers after 1 turn. 	#025
Cloudy
Flyer
Skeleton
Mechakoopa 	5
1
9	Attacked: +1/-1. 	#026
Electrokoopa 	2
2
2	Thunder
All 2 turns: Double . 	#027
Water
Thunder
Troopea 	2
2
2	Activate: Gives another minion +1. 	#028
Green
Paratroopea 	3
2
2	Flyer
Activate: Gives another minion +1. 	#029
Green
Koopeleon 	2
2
3	Activate: Swaps his / with the enemy's. 	#030
Lava
Hammer Bro. 	5
4
5	Blocker
Activate: Moves into another row. 	#031
Green
Dark
Blocker
Boomerang Bro. 	4
2
5	Blocker
Double attack. 	#032
Green
Cloudy
Blocker
Fire Bro. 	5
3
5	Firer
Blocker 	#033
Green
Lava
Blocker
Ice Bro. 	5
3
5	Freezer
Blocker 	#034
Wii
Green
Ice
Blocker
Sledge Bro. 	8
6
7	Mega
Blocker
Activate: Paralyses all not-flyers on the field. 	#035
Green
Dark
Mega
Blocker
Sumo Bro. 	8
7
7	Mega
Thunder 	#036
Forest
Dark
Mega
Blocker
Limbo Bro. 	4
4
3	Firer 	#037
Dark
Firer
Jojo Bro. 	5
5
5	Wallbreaker
Double attack. 	#038
Dark
Wallbreak.
Chain Bro. 	7
6
6	Blocker
Unsuccessful: Call a 2/2 Chainy into another row. 	#039
Lava
Blocker
Chargin' Chuck 	
8
8
8	Blocker
1 Life: +2/-4. 	#040
Green
Blocker
Boo 	2
1
3	Ghost
Your turn: Can't attack as first. 	#041
Haunted
Ghost
Big Boo 	2
5
4	Ghost
Wallbreaker
Your turn: Can't attack as first. 	#042
Haunted
Ghost
Wallbreaker
Tail Boo 	
3
2
4	Ghost
Double attack. 	#043
Haunted
Mysterious
Ghost
Red Boo 	2
1
2	Ghost
Stackable: x3. 	#044
Dark
Ghost
Green Boo 	3
1
3	Ghost
Turn end: Swaps his /. 	#045
Dark
Ghost
Stretch Boo 	3
1
2	Ghost (doesn't fly over enemies,
but instead sneaks under them) 	#046
Haunted
Ghost
Bomb Boo 	3
4
2	Ghost
Bomb 	#047
Dark
Ghost
Boo Balloon 	3
1
3	Ghost
Life lost: +1/-1. 	#048
Dark
Cloudy
Ghost
Blindfold Boo 	3
4
3	Ghost
Your turn: Has to attack first. 	#049
Haunted
Ghost
Balloon Boo 	30
0	Ghost
Turn begin: +1/+1. 	#050
Haunted
Ghost
Eerie 	22
2	Ghost 	#051
Haunted
Ghost
Latern Ghost 	41
5	Ghost
Attack: Gains by the number of his . 	#052
Dark
Ghost
Boo Blah 	44
3	Ghost
Turn end: Moves into another row. 	#053
Dark
Ghost
Broozer 	6
6
3	Ghost
Successful: Bonus attack. 	#054
Dark
Ghost
Ghost Goomba 	20
4	Ghost
Summoned in empty row: +4. 	#055
Dark
Ghost
Ghost Guy 	24
0	Ghost
Summoned in empty row: +4. 	#056
Dark
Ghost
Piranha Plant 	23
0	Plant 	#057
Green
Plant
Big Piranha 	66
4	Mega
Plant 	#058
Green
Mega
Plant
Fire Piranha 	33
0	Plant
Firer 	#059
Lava
Plant
Firer
Ice Piranha 	33
0	Plant
Freezer 	#060
Ice
Plant
Freezer
Poison Piranha 	33
0	Plant
Poisoner 	#061
Dark
Plant
Poisoner
Inky Piranha 	30
4	Plant
Activate: Covers all hand cards of the
enemy commander (his cards get covered in
ink splats, he can only see the coin cost.
The effect doesn't go away until he plays the card).	#062
Bone Piranha 	34
1	Plant
Skeleton 	#063
Spiny Piranha 	65
5	Plant
Spiker 	#064
Prickly Piranha 	87
6	Plant
Spiker 	#065
Piranha Creeper 	43
4	Plant
Activate: Becomes a Spiker for 1 turn.
(it moves it's neck back and turns red.
It can't attack this turn but instead counterattack in the enemy's turn.)	#066
Stalking Piranha/Ptooie	2
2
1	Plant
Activate: Gains +3 for the next turn.
(it stretches its neck.
It can't attack this turn but is stronger in the next turn).	#067
Fire Stalking Piranha 	3
2
1	Firer
Plant
Activate: Next attack hits in all rows. 	#068
Nipper Plant 	1
1
1	Plant
Stackable: x3. 	#069
Muncher 	5
0
9	Plant
Blocker 	#070
Shy Guy 	1
0
1	Summoned in empty row: +1. 	#071
Big Shy Guy 	4
0
5	Summoned in empty row: +4. 	#072
Fly Guy 	1
1
1	Flyer 	#073
Snifit 	2
3
1	Poisoner 	#074
Snufit 	3
3
1	Flyer
Firer 	#075
Laser Snifit 	4
1
6	Wallbreaker
Attack: Swaps his /. 	#076
Spiky Snifit 	5
6
3	Spiker
Plant
Activate: Gives another minion +1. 	#077
Spear Guy 	3
3
3	First attack: Has double . 	#078
Savage Guy 	3
4
3	Turn end: May call another Savage Guy. 	#079
Boom Guy 	4
5
1	Unsucessful: Draw a 3/2 Bullet Bill. 	#080
Snifaro 	6
6
6	Blocker
Defeated: Turns into two 3/1 Snifits. 	#081
Leaf Guy 	3
2
1	Flyer
Stackable: x3 	#082
Flifit 	4
5
4	Plant 	#083
Snifferfly 	2
0
4	Flyer
Activate: Normalizes stats of allied plants,
and gives +2/+2. 	#084
Space Guy 	3
4
2	Turn end: +1/+1 for each allied
space minion on the field. 	#085
Space Snifit 	3
3
3	 	#086
Fighter Fly 	1
1
1	Attack: +1/+1. 	#087
Sidestepper 	3
2
3	Attacked: +4
Attack again: -4. 	#088
Spiny 	1
1
1	Spiker 	#089
Sharpea 	1
2
0	Spiker 	#090
Lakitu 	5
4
4	Flyer
Unsuccessful: Summon a 1/1 Spiny. 	#091
Lakipea 	5
5
3	Flyer
Unsuccessful: Summon a 2/0 Sharpea. 	#092
Lakitu Prince 	8
7
7	Flyer
Attack: Gives +1. 	#093
Pokey 	5
6
0	Spiker
Stackable: x5 (each stack is added as a new segment for the pokey.)	#094
Pokey Head 	1
1
1	Attacked: Gives itself or another minion +1 	#095
Toothy 	4
3
5	Poisoner
Stackable: x4 (each stack is added as a new segment for the pokey.)	#096
Snow Pokey 	5
3
3	Spiker
Freezer
Stackable: x4 (each stack is added as a new segment for the pokey.)	#097
Bramball 	5
7
4	Activate: Moves into a different lane. 	#098
Viruses 	3
3
3	3 Lives: Poisoner
2 Lives: Firer
1 Live: Spiker 	#099
Thwimp 	3
4
4	Spiker
Can only counterattack. 	#100
Thwomp 	7
8
8	Spiker
Can only counterattack. 	#101
Sniffle Thwomp 	7
6
6	Freezer
1 Life: +1/-1 each round. 	#102
Whomp 	9
9
8	Blocker
Weakend: Summon a 4/4 Pattan. 	#103
Wallop 	5
?
5	Blocker
Your turn: Gets the same as the enemy minion in his lane. 	#104
Stairface Ogre 	9
7
10	Blocker
Attack: -1. 	#105
Cheep Cheep 	2
1
3	Swimmer 	#106
Spiny Cheep Cheep 	3
1
3	Swimmer
Spiker 	#107
Chomp Cheep 	8
?
4	Swimmer
Attack: Defeats instantly. 	#108
Blooper 	2
2
2	Swimmer 	#109
Blooper Baby 	1
1
1	Swimmer
Stackable: x3. Possible with Blooper. 	#110
Mechablooper 	7
8
6	Swimmer
After 3 attacks: -6. 	#111
Bloopurn 	5
2
5	Attack: Summon a 2/2 Blooper. 	#112
Chain Chomp 	8
0
10	First attack: Gets +5. 	#113
Walker Guy 	8
5
10	1 Life: 1/0
Stackable with Chain Chomp. 	#114
Flame Chomp 	5
5
5	Firer
After 3 attacks: Explodes with his . 	#115
Amp 	5
6
3	Thunder 	#116
Bob-omb 	4
5
3	Bomb 	#117
Parabomb 	5
5
3	Flyer
Bomb 	#118
Tail Bob-omb 	5
6
4	Bomb 	#119
Kab-omb 	4
4
4	Bomb
Attacked: Explodes. 	#120
Bullet Bill 	3
3
2	Wallbreaker 	#121
Bull's-Eye Bill 	4
6
1	Bomb
Turn end: Moves into a full lane. 	#122
Banzai Bill 	6
6
5	Wallbreaker 	#123
King Bill 	10
10
10	Wallbreaker 	#124
Torpedo Ted 	3
3
3	Bomb
Swimmer 	#125
Bully 	6
3
8	Blocker 	#126
Snailibully 	6
3
8	Freezer
Blocker 	#127
Chuckya 	5
4
5	Blocker
Attack: Throws the enemy minion back. 	#128
Heave-Ho 	2
1
2	Attack or attacked: Throws the enemy minion back. 	#129
Spike 	5
4
4	Wallbreaker
Didn't attack: Turns into Spiker for 1 turn. 	#130
Snow Spike 	5
3
5	Freezer
Wallbreaker 	#131
Monty Mole 	3
3
3	All 2 turns: Hides from attacks. 	#132
Mega Mole 	8
7
7	1 Life: -2/+2. 	#133
Rocky Wrench 	4
4
4	Didn't attack: Hides from attacks. 	#134
Fuzzy 	2
1
3	Poisoner 	#135
Swooper 	3
2
2	Flyer
Activate: Gives enemies in his lane -1. 	#136
Ninji 	4
4
4	Attacked: Hides from enemy attacks for 1 turn. 	#138
Wiggler 	6
2
6	Life lost: +2. 	#139
Flutter 	7
6
2	Flyer
Life lost: +2. 	#140
Buzzy Beetle 	3
2
2	Attacked: +4 for 1 turn. 	#141
Spiny Beetle 	3
2
6	Spiker
Attacked: -4 for 1 turn. 	#142
Para Beetle 	TBA 	TBA 	#143
Drifter 	4
1
5	Attacked: Throws the enemy minion back. 	#144
Klepto 	5
3
5	Flyer
Summoned: Steals the enemy one of the cards in his deck. 	#145
Mizztar Blizzard 	7
6
6	Freezer
Commander attacked: Steals the enemy one of his hand cards. 	#146
Moneybag 	3
0
5	Defeated: Gain +3. 	#147
Coin Coffer 	4
0
6	Attacked: Gain +1. 	#148
Crowber 	3
4
3	Flyer
Attack: Gives -1. 	#149
Cooligan 	4
5
2	Freezer
Attack: Moves into another row. 	#150
Huckit Crab 	1
1
1	Blocker
Wallbreaker 	#151
Scaredy Rat 	1
1
1	Poisoner
Unsucessful: Gets +1. 	#152
Waddlewing 	1
1
1	Flyer
Turn end: Gives another ally minion +1/+1
(he flies above the other minion and drops an acorn on it).	#153
Grrrol 	3
4
4	Spiker
Wallbreaker
Turn end: Throws itself back. 	#153
Big Grrrol 	7
8
8	Spiker
Wallbreaker
Turn end: Throws itself back. 	#154
Dragoneel 	8
8
8	Swimmer
Wallbreaker
Turn end: Moves into a full lane. 	#154
Biddybud 	1
1
2	Stackable: x3. 	#156
Para-Biddybud 	2
1
2	Flyer
Stackable: x3. 	#157
Stingby 	1
1
1	Summoned in full row: Turns into a Flyer and gets +2
(he sits on the floor otherwise).	#155
Flophopper 	3
2
3	Spiker
Attacked: Moves into another row. 	#156
Prongo 	5
4
6	Spiker
TBA 	#157
Draglet 	1
1
1	Flyer
Firer 	#158
Magmaargh 	9
9
8	Firer
TBA 	#159
Sandmaargh 	9
9
8	TBA 	#160
Skippsquek 	1
1
1	Activate: Dodges enemy attacks for 1 turn. 	#161
Spiny Skippsquek 	2
1
1	Spiker
Activate: Dodges enemy attacks for 1 turn. 	#162
Fuzzler 	7
3
3	Blocker
Life lost: +3/+3. 	#163
Flopter 	4
4
4	Flyer
Activate: +1/+1 for 1 turn. 	#164
Fizzlit 	5
6
3	Activate: Turns into a Thunder and hides from enemy attacks for 1 turn.	#165
Ant Trooper 	1
1
1	Blocker
Stackable: x5 	#166
Big Ant Trooper 	5
5
5	Blocker 	#167
Blockstepper 	1
1
1	Activate: Gives all ally minions +1/+1. 	#168
Brolder 	4
3
4	Activate: 1/8 for 1 turn. 	#169
Conkdor 	6
6
4	Activate: Turns into a Spiker for 1 turn. 	#170
Madpole 	2
2
2	Swimmer
TBA 	#171
Rammerhead 	6
3
3	Spiker
Swimmer
Strengthened: Attacks in all lanes and throws himself back
(he widens his head to fit into all lanes and then swims through them).	#172
Splounder 	4
4
4	Swimmer
Activate: Covers his row in water
(Swimmers in this row get +1/+1,
other minions get -1/-1).	#173
Splorch 	4
5
3	Firer
Activate: Covers his row in lava
(Firers in this row get +1/+1,
other minions get -1/-1).	#174
Fwoosh 	2
1
1	Flyer
Activate: Throws the enemy minion in his lane back. 	#175
Foo 	4
2
2	Flyer
Activate: Throws the enemy minion in 3 lanes back. 	#176
Ty-Foo 	6
3
3	Flyer
Activate: Throws the enemy minion in 5 lanes back. 	#177
Walleye 	7
3
7	Spiker
Blocker
Activate: Moves into another row. 	#178
Flaptor 	3
2
2	Flyer
Attack on enemy commander: Steals him one of his hand cards. 	#179
Piranha Bud 	1
1
1	Plant
Strengthened: Becomes a random Piranha Plant. 	#180
Mud Trooper 	2
1
0	Poisoner
Life lost: Moves into another row and gets +1/+1
(he gets bigger everytime).	#181
Stumper 	5
5
5	Plant
Stackable: With 1 other minion that costs 5 or less
(the other minion stands on top of him).	#182
Mummy-Me 	?
?
?	Turn end: Gets the same / as the enemy commander.
His costs are the same value.	#183
Burrbo 	TBA 	TBA 	#184
Chincho 	TBA 	TBA 	#185
Gushen 	TBA 	TBA 	#186
Pokio 	TBA 	TBA 	#187
Urban Stingby 	TBA 	TBA 	#188
Tropical Wiggler 	TBA 	TBA 	#189
Sherm 	TBA 	TBA 	#190
Category:Mario Games
Category:Trading Card Games
Category:Bowser's Minions
Category:2020