Homeroom

'Homeroom' is the first class the player will take, as all other classes require it to proceed.
In this class, Lawmage Circon (initially referred to as 'Serious Man'), briefly introduces himself. He introduces only one rule that he has, not to be late. At that point, a Foxhelm student barges into the classroom. He makes a comment about Circon's rule of punctuality before being told to take a seat. After that, Circon begins the class and introduces how the game will work.
Students will be staying in Lawmage Academy for 200 days according to the 102nd Headmaster's curriculum. The late Foxhelm student will make a comment, but Circon ignores it and moves on. He advises that students must complete basic classes before choosing to attend other classes of their choice. A failed class can be retaken provided it is still available, and passing classes increases a student's Grade, which is the equivalent of the player's level. 
Exams are scheduled every 40 days, making 5 exams total that the player must pass. Failing an exam means expulsion from the Academy. Ein will make a comment about the brutality of how failed classes can be retaken but failed exams mean expulsion.
Circon explains that only 25% of candidates will graduate as Lawmages every year, and candidates who don't graduate usually have various reasons, mostly due to lack of discipline. He then advises that candidates maximise their time in the Academy, to take as many classes as possible in the timeframe. Before he ends the class, Circon explains that candidates are not allowed outside of their common rooms after nightfall and that any student caught violating the rule will be punished appropriately, expulsion for breaking the rule is uncommon, but is a possibility. 
A bell will ring 3 times, and Circon then dismisses the class.
At the end of the class, the player meets Ein outside in the hallway. Ein asks the player what they will do since they have the rest of the day off, to which the player can answer: "Sleep", "Explore" or "Make new friends". Ein will then leave the hallway after responding to your answer. 
After Ein leaves, the player is free to explore the hallway and its many classrooms, but is prevented from leaving the hallway until they pick up a Mysterious Book lying in front of West Wing IV.