Status effects (Crossbell)

This page explains the mechanics of status effects (状態変化) in .
== Overview ==
A status effect is any alteration that applies to units in combat, characterized by an icon above the unit on the field, and an icon above their stats display in the user interface.
Various effects can be applied through the use of arts, crafts, equipped quartz that modify the user's attacks, or by enemy skills. Status effects are classified depending on how they affect the unit: stat modifiers are effects that directly increase or reduce the unit's stats (STR, DEF, ATS, ADF, SPD, DEX, AGL and MOV), while abnormal status are other types of effects that can be beneficial or detrimental. Detrimental abnormal statuses are also referred as ailments.
Only one application of a particular status effect can be active on a unit. For stat modifiers, effects (both positive and negative) can be stacked up to +50% or down to -50% for each stat (+3 and -3 in case of MOV), with the duration of the effect being that of the latest modifier applied.
Stat modifiers will raise or lower the unit's stats by a percentage of the unit's base stats, without taking into account equipment or quartz.
=== Duration ===
The duration of a status effect is determined by the type of effect and method of application. Most effects have a duration expressed in turns, but some effects are permanent until cured or the end of battle, or last only for a certain amount of attacks. Note that the turn to prepare an art will count towards status effects' duration and the effect itself.
=== Resistance ===
Negative effects can be resisted, in which case the effect will not apply and RESIST will appear on screen. Player characters can resist status effects by equipping various pieces of equipment, while enemies can have innate resistances to various effects.
== List of Abnormal Status ==
Icon 	Name 	Effect 	Duration
 	Poison毒 	Take 10-15% of max HP as damage after every turn. 	Wears off.
 	Burn炎傷 	Take 15-25% of max HP as damage after every turn. 	Wears off.
 	Blind暗闇 	Attacks and crafts have a 70% chance to miss. 	Wears off.
 	Seal封技 	Cannot use normal attacks, crafts, or S-Crafts. 	Wears off.
 	Mute封魔 	Cannot use orbal arts. 	Wears off.
 	Sleep睡眠 	Cannot act.Wake up if attacked. 	Wears off.
 	Faint気絶 	Cannot act. 	Wears off.
 	Freeze凍結 	Cannot act.Take 7-10% of max HP as damage after every turn. 	Wears off.
 	Petrify石化 	Cannot act.30% chance of instant K.O. if attacked. 	Permanent until removed.
 	Confuse混乱 	Prevents control, attacks enemy and ally alike. 	Wears off.
 	Vanish消滅 	Character cannot be selected or act.All EP lost. 	Wears off.
 	Stealthステルス 	Character cannot be targeted or damaged by enemy attacks.Physical attacks are guaranteed to deal critical damage.	Wears off or until character attacks.
 	Craft Guard物理防御 	Immunity to normal attacks, crafts, and S-Crafts. 	Permanent until hit.
 	Art Reflect魔法反射 	Reflects magic damage back to the attacker. 	Permanent until hit.
 	Guard完全防御 	Immunity to any attack. 	Permanent until hit.
 	HP RegenHP回復 	Recover a % of max HP each turn. 	Wears off.
 	CP RegenCP回復 	Recover an amount of CP each turn. 	Wears off.
—	Physical Reflect 	Reflects physical damage back to the user. 	Permanent (enemy only).
—	Art Reflect 	Reflects magic damage back to the user. 	Permanent (enemy only).
 	Deathblow即死 	Reduced to 0 HP instantly. 	One-time effect.
—	K.O.戦闘不能 	Can't battle.All CP lost. 	Permanent (even out of battle) until revived.
 	MorphOnly appears in .変身 	Range reduced to 1 and STR reduced by 50%.Can only move and perform normal attacks. 	Wears off.
Category:Mechanics