Super Smash Bros. Obliteration/Lana

Lana is and Unlockable Character in Super Smash Bros. Obliteration. A Young, energetic, ambitious, intelligent young Sorcress has an extreme knowledge of Magic and Spells, she started before the great war proctecting fairies from the dark forces who had been hunting them, to prevent them from assisting the Hyruleans during the conflict. Both she and a fellow Sorcress named Cia are telepathically and mysteriously connected to each other through an entity called the Black Sorcress known as the Guardian of Time.  Despite Cia's and Lana's antaonism and hostility towards one another Lana still somewhat cares for Cia's well being and believes she still has at least a chance for redemption, causing her to assist Link from thwarting Cia's and by extension Ganondorf's plans of world domination. Ready to summon new challanges and face new foes with her magic, this young sorcress is ready to summon and cast new magic on an exciting contest, in a true fight for the ages.
== Attacks ==
Type 	Name 	Damage 	Description
Neutral 	 	(3% = hit 1, 4% = hit 2, 2.2% = loop , 3% = final hit, 125 = total). 	Lana swipes once with her Book of Sorcery and once again in the opposite way. She then opens her books and deals multiple hits with a infinite jab combo with the pages which deals hitstun. For a jab combo, it is rather weak and can easily get out prioritized by a stronger attack. The jab finisher is where she closes the book which then causes the pages to explode; launching the opponent back.
Forward Tilt 	Lanayru Wall	(1.5% = per hit) 	Lana erects a wall barrier wish pushes forward slightly; knocking opponents back with It has low damage and knockback but it can be used to protect Lana from being damaged by weaker attacks.
Up Tilt 	 	(6%) 	Waves her arms upwards which ejects magical pages which deal damage. It does several hits of damage before launching the opponents upwards
Down Tilt 	 	(10%) 	Attack forms on the ground and blasts magical energy upwards; knocking opponents up into the air, It has decent start up and with zero ending lag and is a reliable move.
Forward Smash	 	(10% = uncharged, 20% = charged clean, 8% = uncharged, 14% = uncharged late).	Releases a blast of fire from her tome that extends upwards with high knockback, It travels for some distance before vanishing and has a lasting burning effect even after it does damage,
Up Smash 	Manhandla 	(2.1% = charged 10 hits, 21% = total). 	Lana summons the Manhandla that spins its tentacles around in full rotation while dealing multiple hits of damage. After dealing the damage, it knocks the opponent upwards into the air with high knockback after all of the attacks hit. It does significantly less knockback if the attack connects in its later animations,
Down Smash 	 	(13% = charged, 7% = uncharged). 	Lana places a rune on the ground which shines briefly. When an opponent steps on it, they are encased in a barrier and then shatters; launching them up into the air. It does below average damage but has high knockback that is dependent on the amount of damage upon activation of the attack. The longer the attack is charged, the longer the spell remains active and the stronger it is. Charging it fully causes it to last for 15 seconds while uncharged lasts for 10 seconds. If it runs out of time, it will simply vanish instead of dealing damage.
== Aerial Attacks ==
Type 	Name 	Damage 	Description
Neutral	 	(3% = hits 1-2. 5% = last hit, 11% = total)	Lana spins in the air while stretching out her hand which causes the pages to flight out around her. The first two hits have hitstun while the last hit has knockback. However, the first two hits are able to deal knockback at high damages.
Forward	 	(8% = clean, 5% = late) 	Lana fires a lightning bolt forward which deals damage. It only travels a short distance, roughly the width of a full Lana body. It shocks opponents with a freeze frame and then Launches Them.
Back 	 	12% = explosion, 3% = kick, 15% = total) 	Lana kicks behind her while enveloping her foot in a barrier. It knocks the opponent back and causes an energy explosion. The attack is unique as the kick first deal light damage followed by an energy explosion that launches opponents away. The first kick does knockback and then deals the delayed energy explosion.
Up 	Deku Blade	(2.1% = per hit) 	Lana takes the Deku Leaf and waves it upwards which propels a gust of wind upwards which, much like Mega Man's up aerial, knocks opponents upwards with several hits of damage. It has good damage and will push opponents upwards at a good pace.
Down 	 	(4% = hit, 7% = impact, 3% = shockwave). 	Lana takes the Summon Gate and brings it down over her body to release spells, which does two hits of damage before the last one which occurs at her feet which will then launch opponents downwards. It has a slight lag but carries opponents downwards with the attack animations.
== Other Attacks ==
Type 	Name 	Damage 	Description
Floor Attack (Front)	 	(7% 	Spin Kicks with her Heels in Both Forward/Back Directions, while Getting Up.
Floor Attack (Back) 	 	(6%) 	Same as Front Attack, Just with Less Power.
Floor Attack (Trip) 	 	(7%) 	Spin Kicks with Her Heels in Both Forward/Back Directions, near the Ground
Ledge Attack 	 	(8%) 	Performs a Forward Heel Kick, while Climbing Up.
Dash Attack 	Cube Dash	(2% = hits 1-3, 4% = last hit, 10% = total).	Lana creates a cube that jumps on it while kicking it forward. It is a rather slow dash but very powerful as it does multiple hits while traveling forward. Each hit pushes the opponent back. At the end of the dash, Lana explodes the cube.
== Grabs/Throws ==
Type 	Name 	Damage 	Description
Grab 	 	(N/A) 	Grabs an Opponent
Pummel 	 	(2.4%) 	Shocks the Opponent, A Relatively Slow Pummel
Forward	Barrier Trap 	(5% = barrier, 4% = throw, 9% = total). 	Traps the opponent in a barrier and kicks it which causes the barrier to move forward before causing it to explode, launching the opponent into the air. It can also damage nearby opponents,
Back 	Summon Portal 	(2% = throw, 5% = summon gate, 7% = total). 	Opens the Summon Gate, pushes the opponent through it behind herself, and then launches them out from the other side of the Summon Gate.
Up 	 	(4% = hit 1, 6% = hit 2, 2% = throw, 12% = total).	Lana launches the opponent upwards by erecting a barrier wall which continuously pushes opponents upwards with knockback for three hits, this is Lana's Strongest Throw.
Down 	Deku Root Snare	(N/A = Traps Opponent) 	Lana summons the Deku Roots which grabs a hold of the opponent. It doesn't deal any damage but it holds the opponent in place for around 4 to 7 seconds before letting them go, Allowing Lana to Follow up with a Ground, Dash, Smash, or Special Attack.
== Taunts ==
Up = Lana faces the screen and slightly bounces while holding her book to the side and does a peace sign 
that is parallel to her eye while smiling, It is reminiscent of her pose after performing her Focus 
Spirit Finisher.
Side = Twirls the Deku Spear backhanded around to her right and to her left.
Down = Turns to the right/left and waves with both hands while smiling.
== Special Moves ==
Type 	Name 	Damage 	Description
Neutral Special	Spell Kick 	(12% = front clean, 7% = front late, 16% = back clean, 11% = back late). 	Lana kicks her heels and fires it across the stage in an illusionary kicking motion, This attack
has decent knockback, and moves back and forth in both directions.
Side Special 	Deku Charge 	(3% = hits 1-2, 2% = hit 3, 4% = hit 4, 6% = final hit, 18% = total). 	Summons the Deku Sprout and jumps on its back while holding the Deku Shield and the Spear. The Deku Scrub then charges forward. Once it hits an opponent, the opponent will be pushed back with each hit. It can score multiple hits as it charges forward but opponents at higher percentages have a higher risk of being knocked upwards. Once the attack nears it's last animations, Lana and the Deku Scrub swings the Spear upwards which catches the opponent with the first slash animation followed by the last slash animation which knocks opponents upwards. Once finished, Lana enters into a freefall state,
Up Special 	Sprout Bounce 	(4% = Lana charged, 3% = Lana uncharged, 10% = Deku Sprout charged, 8% = Deku Sprout uncharged)	Lana is able to charge this attack. Upon inputting the attack, a Deku Sprout appears who begins to grow underneath her. When performed in mid-air, the Deku Sprout comically appears to be appearing in midair. Upon releasing the attack, the Deku Sprout bursts forward with a shout of glee with launches Lana upwards into the sky. The attack has two potential ways to attack: Lana slamming into the opponent and the Deku Scrub popping out. Lana hitting the opponent while in midair has below average knockback while the Deku Sprout popping up does surprisingly high vertical knockback. She then arches and falls back down in a helpless state with the Deku Sprout vanishing soon after.
Down Special 	Homing Barrier	(14% = clean, 7% = late, 1.2% = trap per hit). 	Casts a homing spell that travels forward and will home onto the closest opponent. Once it makes contact, it traps them in a square barrier which then deals continuous damage to the opponent that is trapped inside before exploding and dealing more damage. It can also deal damage to opponents who are close by. It will vanish if it ends up traveling for too long of a time period,
== Final Smash  ==
Type 	Name 	Damage 	Description
Final Smash	Giant Cucco	(10% = peck per hit, 18% = dash per hit, 15% = butt drop per hit)	Lana summons the Giant Cucco through the Summon Gate which causes it to terrorize opponents. It will dash about, hitting opponents and launching them away. It will also jump high and crash down to the ground. The Giant Cucco will also flap it's wings which can push opponents away who are close by, After 14 seconds, the Cucco will vanish.
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