Hack Slash Crawl

==Statistics==
You have four stats: Strength, Stamina, Willpower, and Intellect.
You also have Armor, and the four resistances: fire, ice, poison, and electricity.
The base stats, before race and class and whatnot:
*Health: 120
*Magic: 105
*Armor: 0
*All stats: 10
*All resistances: 0
===Formula===
This was discovered by Bzykacz. 
*1 strength == 1 physical damage
*1 stamina == 10 health
*1 willpower == 10 magic
*1 intellect == 3 magic damage
Your Armor reduces damage in percents:
*2 armor == 17% less damage
*4 armor == 24% less damage
*6 armor == 29% less damage
*8 armor == 34% less damage
*10 armor == 38% less damage
*12 armor == 42% less damage
The actual formula:
 Decrease of damage in % = 1.2 * (Armor*100) ^ 0.5 = 12*(Armor)^0.5
===Race===
In order, starting with Human and working to the right. Note that Celestial and Demon are duplicated in the selector, and so aren't listed twice below.
Race 	Description 	Figure 	Health	Magic	Armor	Str	Sta	Wil	Int	!Fire	!Ice	!Pois	!Elec	Spells
Human 	Improved resistances / Improved stats 	 	+10 	+10 	 	+1 	+1 	+1 	+1 	+10 	+10 	+10 	+10 	
Atlantian	Resistant to ice / Grants the racial ability: Freezing Wind 	cvbjkjhgfd	 	 	 	 	 	 	 	 	+20 	 	 	
Vampire 	Gains health with each melee attack 	 	 	 	 	 	 	 	 	 	 	 	 	
Golem 	Increased resistance to all forms of damage 	 	 	 	+2 	 	 	 	 	+20 	+20 	+20 	+20 	
Celestial	Resistant to ice, electricity, and poison / Vulnerable to fire / Gains additional health from magic healing	 	 	 	 	 	 	 	 	-20 	+20 	+20 	+20 	
Demon 	Resistant to fire / Deals additional fire damage with each melee attack 	 	 	 	 	 	 	 	 	+20 	 	 	 	
Dryad 	Grants the racial ability: Entangle 	 	 	 	 	 	 	 	 	 	 	 	 	
Draconian	Grants the racial ability: Fire Breath 	 	 	 	 	 	 	 	 	 	 	 	 	
Werewolf 	Improved health regeneration 	 	 	 	 	 	 	 	 	 	 	 	 	
Kitilid 	Grants the racial ability: Swarm 	 	 	 	 	 	 	 	 	 	 	 	 	
=== Class ===
In order, starting with Fighter and working to the right.
Class 	Description 	Health	Magic	Armor	Str	Sta	Wil	Int	!Fire	!Ice	!Pois	!Elec	Spells
Fighter 	Improved strength, stamina, and armor 	+20 	 	+2 	+2 	+2 	 	 	 	 	 	 	
Wanderer 	Improved stamina / Increased resistance to all forms of damage 	+20 	 	 	 	+2 	 	 	+10 	+10 	+10 	+10 	
Duelist 	Improved strength and intellect when fighting a single opponent 	 	 	 	 	 	 	 	 	 	 	 	
Hunter 	Improved strength and intellect / Increased resistance to poison and ice 	 	 	 	+2 	 	 	+2 	 	+10 	+10 	 	
Juggernaut 	Improved armor / Grants the class ability: Shield 	 	 	+3 	 	 	 	 	 	 	 	 	
Charmer 	Grants the class ability: Charm 	 	 	 	 	 	 	 	 	 	 	 	
Reaper 	Improved strength / Grants the class ability: Critical Strike 	 	 	 	+3 	 	 	 	 	 	 	 	
Lightwielder	Improved willpower / Grants the class ability: Heal 	 	+20 	 	 	 	+2 	 	 	 	 	 	
Explorer 	Improved willpower / Increased resistance to all forms of damage 	 	+20 	 	 	 	+2 	 	+10 	+10 	+10 	+10 	
Cursed 	Reduced stats / Highly increased resistance to all forms of damage / Physical attacks are converted to random magic damage types	-20 	-20 	 	-2 	-2 	-2 	-2 	+20 	+20 	+20 	+20 	
Necromancer 	Improved will / Grants the class ability: Create Skeleton 	 	+20 	 	 	 	+2 	 	 	 	 	 	
Magus 	Improved intellect / Grants the class ability: Ignite 	 	 	 	 	 	 	+2 	 	 	 	 	
=== Titles ===
You earn titles as you die. These can boost your stats during character creation.
You can only earn at most one title per life, and you will always receive the most advanced title that you qualify for. For example: If you die with at least 50 Stamina you will qualify for Indomitable, and will receive the title if you don't also qualify for any more advanced titles, even if you do not already have Tough. You will never receive the same title twice, though, so you can still qualify for Strong even if you have more than 50 Strength.
Title 	Requirement 	Effects
Nudist 	Wear no armour 	+8 ARMOR when wearing no armor
Nonviolent 	Kill no enemies 	+2 STAMINA
Ascetic 	Have an empty backpack 	+1 to all stats when inventory is empty
Humbled 	Reach floor 1 	+2 WILLPOWER
Killer 	Kill 1 enemy 	+1 STRENGTH+1 INTELLECT
Hoarder 	Have a full backpack 	+2 ARMOR when inventory is full
Explorer 	Reach floor 2 	+1 STAMINA+1 WILLPOWER
Traveled 	Travel 5000 tiles 	+5% run speed
Stone Skin 	Receive 5000 damage 	+1 ARMOR
Brave 	Be attacked by 5 enemies at once 	+1 ARMOR for each enemy over 2 when surrounded
Dauntless 	Be attacked by 10 enemies at once	+2 ARMOR for each enemy over 2 when surrounded
Deadly 	Kill 20 enemies 	+2 STRENGTH+2 INTELLECT
Bonebane 	Kill 20 skeletons 	+50% damage to skeletons
Strong 	Have 30 STRENGTH 	+3 STRENGTH
Tough 	Have 30 STAMINA 	+3 STAMINA
Wise 	Have 30 WILLPOWER 	+3 WILLPOWER
Intelligent	Have 30 INTELLECT 	+3 INTELLECT
Iron Skin 	Receive 10000 damage 	+2 ARMOR
Spelunker 	Reach floor 5 	+2 STAMINA+2 WILLPOWER
Experienced	Reach level 5 	+1 to all stats
Marathoner 	Travel 10000 tiles 	+10% run speed
Steel Skin 	Receive 20000 damage 	+3 ARMOR
Legendary 	Reach level 10 	+2 to all stats
Herculian 	Have 50 STRENGTH 	+5 STRENGTH
Indomitable	Have 50 STAMINA 	+5 STAMINA
Iron Willed	Have 50 WILLPOWER 	+5 WILLPOWER
Genius 	Have 50 INTELLECT 	+5 INTELLECT
Lethal 	Kill 100 Enemies 	+3 STRENGTH+3 INTELLECT
Bonemaster 	Kill 50 skeletons 	20% chance any skeleton that sees you will temporarily be charmed
Abyssal 	Reach floor 10 	+3 STAMINA+3 WILLPOWER
Epic 	Reach level 15 	+3 to all stats
Devastating	Kill 200 enemies 	+5 STRENGTH+5 INTELLECT
== Spells ==
Spell 	Description 	Cost	symbol
Swarm 	Steadily damage one enemy over time with poison 	70 	
Massive Swarm 	Create a swarm of insects, steadily damaging any enemy passing through 	140 	
Entangle 	Prevent one enemy from moving for a time though they can still attack 	40 	
Vine Field 	Create a field of vines that slows any enemy passing though 	80 	
﻿﻿Frozen Wind 	Damage enemies in an arc with frost 	40 	
Flash Freeze 	Damage enemies in an arc with frost, as well as freezing them solid for a time 	200 	
Shield 	Completely protects you from the next three attacks 	50 	
Bolt 	Electrify a single opponent with a bolt of lightning 	50 	
Heal 	Restore some of your lost health (Heals 20 + Inteligence points) 	30 	
Sanctify 	Create a sanctity circle constantly healing any friend or foe within 	100 	
Ignite 	Detonate the air in a location you can see, damaging nearby enemies with fire 	60 	
Inferno 	Ignite an area with fire damaging any enemy passing though 	200 	
Flame Arc 	Damage enemies in an arc with fire (Fire Damage is 20 + Inteligence points) 	50 	
Fire Blast 	Damage enemies in an arc with fire, as well as lighting them on fire for a time.	200 	
Create Skeleton 	Create a skeleton minion to fight for you 	40 	
Create Skeletons	Create three skeleton minions to fight for you 	160 	
Charge 	Rush to a single enemy in an instant, dealing a strong blow upon arrival 	30 	
Wild Charge 	Rush and attack a single enemy, as well as damaging any enemies along your path 	40 	
Charm 	Causes an enemy to temporarily ally itself with you 	100 	
Critical Strike 	Causes your next attack to hit much harder 	30 	
== Pro Builds by ThisPOT (TopScore Holder, Suicide on floor 107) ==
Race 	Class 	
Str
/lv	
Stam
/lv	
Will
/lv	
Int
/lv	Fire Resist Goal	Ice Resist Goal	Electric Resist Goal	Poison Resist Goal	
Additional Spells Goal
Demon 	Cursed 	2 	2	0 	0 	100+ 	100+ 	40+ 	N/A 	
Atlantean (or) Kitilid 	Magus 	0 	1	1.5	1.5	110+ 	100+ 	N/A 	N/A 	
Celestial 	Light-wielder	2 	1	0 	1 	50+ 	100+ 	40+ 	N/A 	
Vampire (really fucking good)	Reaper 	3 	1	0 	0 	100+ 	100+ 	80+ 	N/A 	
Golem 	Cursed 	1.5	1	1.5	0 	100+ 	100+ 	100+ 	N/A 	
Category:Dungeon Crawl
Category:Fighting games