Magic Accessories

Magic accessories, sometimes simply listed as "other items",DFRPG: Adventurers, p.118 are any miscellaneous magic item that does not count a a weapon or tool, nor as armor or clothes. These include jewelry--such as rings, bracelets, and necklaces--as well as minor "clothing-adjacent" items, such as pins, hair ties, cravats, and neckties. As a rule of thumb, any item that isn't wielded and doesn't fully cover a hit location can likely be called a magic accessory.
== Jewelry ==
If jewels and fine metals are easier to enchant, then it's no wonder that every golden ring or silver necklace has an enchantment on it! All necklaces weigh 0.25 lbs unless otherwise specified, and magic rings and bracelets have negligible weight.
=== Necklaces ===
Physical descriptions are fanon-provided!
Type 	Description 	Price
Ironskin Amulet 	This necklace is made with scales, as if it was originally a single loop of light scale armor. A brushed-steel "crown" wraps around a ovoid black gem that somewhat resembles a turtle shell. This necklace provides a flat DR +3 when worn. This effect (presumably) works like a force field, affecting all hit locations, including the eyes! 	28,720
Moly Amulet 	This amulet has an elegant "snowdrop flower" design, and gives the wearer Magic Resistance 5 (also giving -5 to casting spells). It's a bane for wizards, but works perfectly for clerics and druids who are unaffected by its power.Based on a legendary herb, which was based on a real herb! There are rumors of moly amulets that even improve sacred magics, although these may simply be setups for a pun about "the holy-moly amulet". 	23,600
Necklace of Fireballs 	 	
Salamander Amulet 	 	
Serpent's Amulet 	 	
Worrystone AmuletFanon	This modestly lustrous metal chain holds a cloudy, silvery gem that's smooth as a river stone. When held and whispered to, it helps the wearer avoid one particular worry or catastrophe in a way that will usually look like mere luck. This works like a perk-level Luck or Serendipity advantage, usable for a narrow class of defenses ("I really hope I don't get bit by a huge rat today") or lowering penalties in non-combat situations ("I hope I don't get seasick..."). Consider a +1 or +2 to avoiding that particular threat. The worrystone seems to "work best" when activated at the start of a day (or quest), and seems to have an upper limit of one combat and one non-combat "worry" per day.Bless, possibly?	???
=== Bracelets ===
Type 	Description 	Price
Wide-Eye Wristband	This leather-and-chain wristband is adorned with a vivid white or yellow gemstone, with embossed lines surrounding it, implying alertness. When held up to an unconscious or stunned character, it casts Awaken on them, allowing them to (potentially) get themselves out of danger! Some wide-eye wristbands also cast Vigil on the wearer, and should be taken off before sleeping.Awaken, possibly Vigil	
 	 	
 	 	
 	 	
 	 	
=== Raw Gems ===
Some items are just enchanted gemstones! For instance, the jasper Gem of Healing (see Healing Items) or the utilitarian Siege Stone. As per magic rings and smaller items, magic gems have negligible weight unless otherwise specified.
== Bags, Satchels, Backpacks ==
Type 	Description	Price
Bottomless Purse	 	
 	 	
 	 	
=== Cornucopian Items ===
(such as the quiver)
=== Containers ===
(More niche. Maybe scroll cases?)
== Cursed, Hexed, and Inconvenient ==
* A "Necklace of Strangling" or "Choker Chain" has rumored to exist.Magic Items 1, p.39
* lots more in Magic Items 1 and 2 (to be added)
==See Also==
This page is part of a series on Dungeon Fantasy / Magic Items
*Helmets, Hats and Masks (Enchanted)
*Armor and Suits (Dungeon Fantasy)
*Arms, Sleeves, and Bracers (Enchanted)
**Gloves, Mitts, and Gauntlets
*Cloaks, Shirts, and Pants
*Shoes (enchanted) 
*Accessory Items (Rings, bracelets, belts, bags) <- You are here
== Spells ==
==Notes==
==References==