Otto's Tin Soldiers (Wizard Spell)

To use this spell, the caster must have a pair of small tin soldiers appropriate for one of the four versions of the spell. When the spell is cast, rousing martial music fills the air as the tin sol­diers grow to man-size and come to life. The tin soldiers obey all orders faithfully, even to de­struction. The type of soldiers that can be con­jured into existence depends on the level of the caster, as follows.
7th-level: Two heavy footmen: AC 4 (chain mail and large shield); MV 9; HD 1+2; hp 8 each; #AT 1; Dmg 1d6 (spear and short sword); THAC0 18; ALN.
9th-level: Two heavy foot archers: AC 5 (chain mail); MV 9; HD 2+2; hp 15 each; #AT 2 or 1 (long bow or short sword); Dmg 1d6 (arrow and short sword); THAC0 16; ALN.
12th-level: Two light horsemen (if there is room for the horses): AC 6 (ring mail); MV 24 riding (12 on foot); HD 3+2; hp 23 each; #AT 2 or 1 (composite short bow or broad sword); Dmg 1d6 or 2d4 (arrow or broad sword); THAC0 16; AL N. Light warhorses: AC 6 (leather barding); MV 24; HD 2; hp 14; #AT 2; Dmg 1d4/1d4; THAC0 16; AL N.
14th-level: Two foot-knights: AC 2 (plate mail and large shield); MV 6; HD 4+2; hp 30 each; #AT 1; Dmg 1d10+3 (long sword); THAC0 15; AL N.
Slain soldiers vanish, as do all remaining soldiers when the spell expires.
The material components are the pair of soldiers worth 100 gp in workmanship and a miniature brass bugle worth 50 gp, which vanish after the spell is cast.
Notes: Uncommon or rare spell (WoG).
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells