Rat Ogres

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|-|Rat Ogre=
==Summary==
Rat Ogres are massive hulking monstrosities that represents the very pinnacle of Clan Moulder ingenuity, a lethal killing-machine beast that combines the inhumane reflexes of a Skaven with the brawn and size of an Ogre. Though many would be mistaken otherwise, Rat Ogres are not a separate breed of the Skaven race, rather Rat Ogres are creatures born from the fusion of crossbreeding different types of horrific creatures with Skaven blood, and surgically augmenting what is left.
|-|Rat Ogre Bonebreaker=
==Summary==
The Bonebreaker strain is created by taking a Rat Ogre and submerging the stitched monstrosity in a vat of growth agents for months. It takes thousands of slaves dying horrible deaths to produce enough growing juices to fill the vat, but it is easily offset by the asking price for the muscle-bound behemoths.
When it emerges from its forced chemical immersion the Bonebreaker is a prodigiously proportioned Rat Ogre, so bulked out that its upper body is hunched over, straining to contain such massed brawn. A braced platform, strapped or bolted onto the creature's back, allows a Warlord to ride atop a Rat Ogre Bonebreaker. When mounted atop such a beast a Warlord becomes pride-swollen and behaves more arrogantly than ever.
|-|Stormfiend=
==Summary==
A Stormfiend is an even more potent evolution of the Skaven Rat Ogre first created during the End Times. It represents the ultimate and brutal combination of Clan Moulder's bio-engineering and Clan Skryre's sadistic techno-magic, which togther have created a hulking behemoth clad in bullet-proof metal armour and equipped with massive gatling cannons or armoured gauntlets around which warpstone energy swirls. These monstrosities are amongst the greatest and most unstoppable monsters the Under-Empire has to offer.
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==Powers and Stats==
Tier: | | 
Keys: Rat Ogres | Rag Ogre Bonebreakers | Stormfiends
Name: Stormfiend
Origin: Warhammer Fantasy
Gender: Male
Age: Unknown
Classification: Modified Rat Ogres
Powers and Abilities:
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|-|Rat Ogre=
 
*Superhuman Physical Characteristics
*Limited Nonexistent Physiology (Type 2; all aspects) & Abstract Existence (Type 1) & Acausality (Type 4, possibly type 5) & Nonduality (Type 2) (A part of all beings' mind and soul in Warhammer is made out of Aethyr and exists in the Realm of ChaosRealm of Sorcery, A Grim World of Perilous Adventure: page 16, providing them with the same properties above and resides Low 1-A range away at minimum. In fact untill a Mortal dies, even the Chaos Gods themselves cannot locate their souls desipite being in their realmLiber CHaotica: Liber Slaanesh.),
*Immortality & Immense Pain Tolerance (Type 2 Immortality; Will complete ignore fatal injuries to continue fighting. Losing limbs or internal organs have little effect on them. They are simply too stupid to know that they had been killed and will often attack unwary enemies that believe they are finished offOld World Bestiary 2nd edition page 39)
*Large Size (Type 0; Rat Ogres stand over 10 feet tallChildren of the Great Horned Rat 2nd editon RPG Page 115)
*Bodily Weaponry & Poison Manipulation (Via teeth, claws, spiked tail. Their skin secrets an oily substance that they coat their claws in to poison their enemiesChildren of the Great Horned Rat 2nd edition RPG Page 17. Skaven can chew through steel)
*Enhanced Senses (Rat Ogres can see in the dark as if it is daylightWarhammer Fantasy RPG Rules 4th edition Page 337. Their sense of smell is incredibly sensitive up to half a mileChildren of the Great Horned Rat 2nd edition RPG page 20)
*Acrobatics & Surface Scaling (Skaven are capable of running up walls and on roofs. Are capable of enormous jumps and pounces due to their powerful hind legs. A Skaven can leap forward and upward, 5 times their own body height)
*Passive Corruption & Transmutation & Soul Manipulation & Mind Manipulation (Some Rat Ogres are so steeped in chaotic energies due to exposure to Warpstone, that they cause low level corruption in their area, which over time completely erodes the mind and soul and warps their form into an entirely new one4th edition rpg supplement Pg 183)
*Fear Aura (Large entities steeped in chaotic energy such as rat ogres willskaven 7th edition Page 55 emit a supernatural fear4th edition RPG supplement page 338)
*Disease Manipulation (Some Rat Ogres are infected with 'Ratte Fever' which causes inflamed rashes and ulcerations before a fever rises and the body begins to spasms. Though rarely fatal, it's a debilitating disease, and it takes along time to recover from. Most people are willing to do anything to alleviate the symptoms4th edition rpg supplement Pg 184)
*Animal Manipulation (Some Rat Ogres are infested with swarms of fleas that can entirely overwhelm their opponents in melee combat)
Resistance to:
*Fear Manipulation (Described as entirely fearless, although this may be more due to their innate stupidity)
*Transmutation & Corruption & Mind Manipulation & Soul Manipulation & Radiation Manipulation (Entirely immune to the effects of Warpstone radiation which causes Chaos Corruption that erodes the mind and soul. This process transmutes a being into an entirely new chaotic form)
*Disease Manipulation (Skaven are all but immune to disease and infection, able to live in any environment)
|-|Rat Ogre Bonebreaker=
 
Same as before plus:
*Durability Negation & Transmutation & Radiation Manipulation & Corruption & Soul Manipulation & Mind Manipulation (Some Rat Ogre Bonebreakers are equiped with Grinderfists which are powered by Warpstone. These powerful drill like appendages due to the Warpstone have the effects of causing a being to become transmuted into a pile of mutating flesh. Warpstone dust and radiation given off by such weaponry causes corruption that over time can erode the mind and soul)
*Power Nullification (Likely up to Mid; Wounds from Warpstone weaponry cannot be regenerated fromchildren of the great horned Rat page 82)
*Underground Mobility (Via Grinderfists, which are huge Warpstone powered drills that can be used to make large tunnels for Skaven to move throughEnd Times Thanquol, the Rules page 36)
|-|Stormfiend=
 
Same as before plus:
*Enhanced Radiation Manipulation (Stormfiends have Warpstone reactors attached to their chests that powers their devicesEnd Times Thanquol page 96)
*Fire Manipulation & Durability Negation & Transmutation & Radiation Manipulation & Corruption & Soul Manipulation & Mind Manipulation & Adhesive Manipulation (Via Warpfire projectors that douse an enemy in a sticky flame like substance that almost instantly converts any matter into a pile of writhing chaotic flesh. Warpstone radiation. Warpstone dust and radiation given off by such weaponry causes corruption that over time can erode the mind and soul and transmute a being into an entirely new chaotic form)
*Electricity Manipulation & Durability Negation & Matter Manipulation (Shock Gauntlets generate huge charges of warplightning. Warplightning has the same properties as Warpstone and can reduce a target to their component atomsDragonslayer page 134)
*Poison Manipulation & Air Manipulation (Windlaunchers fire globes of incredibly deadly poison gas)
*Durability Negation (Rattling Guns fire Warpstone tipped bullets which ignore durability due to their properties as described above)
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Attack Potency: Large Building level (Comparable to Vampire Lords which can deal damage to each other and tank attacks such as this) | Multi-City Block level (Warpstone weaponry such as Grinderfists scale to this feat) | Multi-City Block level (Warpstone reactors are capable of powering weaponry such as Grinderfists which are this strong)
Speed: Supersonic (Are comparable to Vampires who can outrun musket fireNight's Dark Masters, the Vampire Supplement for Warhammer Fantasy RPG 2e) 
Lifting Strength: Class M (Should scale to Saurus Leaders and Warriors, who are able to crush rocks and steel)
Striking Strength: Large Building level | Multi-City Block level | Multi-City Block level
Durability: Large Building level (Comparable to vampire lords that can tank warpstone explosions on this level) | Multi-City Block level (Rat Ogres and Bonebreakers are brought up fighting each other and other large creatures within the pits of Clan MoulderChildren of the Great Horned Rat page 16) | Multi-City Block level (Able to receive blows from creatures and characters that can tank their own attacks and weaponry. Are encased in heavy warpstone armour increasing their durability)
Stamina: Superhuman. Skaven possess extraordinary metabolisms and are capable of tunneling and scurrying for multiple days at a time. | Same as before | Superhuman. Infinite with Technology, Warpstone generators can create an unending amount of energy from a tiny piece of Warpstone.
Range: Standard Melee range with melee augments. Likely hundreds of metres with ranged weaponry.
Standard Equipment: Rat Ogres wield rudimentary blades grafted onto their bodies | Can wield claw like weapons and Grinderfists | Can wield any combination of the weapons in their noteable attacks section. They can only have up to 3 at once however.
Intelligence: Instinctive. Barely sentient but possesses an instinctive intellect that allows them to wield their weapons and even fight against Clan Moulders other creations for training purposes but they will wander around aimlessly without direction from a packmaster. Stormvermin however have a Packmaster grafted directly into them which allows the packmasters brain to direct the Rat Ogre to a degree.
Standard Tactics: Rat Ogres are entirely bloodlusted and will mindlessly attack anything in their vicinity without direction | Stormvermin will be controlled by their grafted Packmaster and utilise their ranged weapons at first before moving in for melee attacks
Weaknesses: Extremely stupid and almost entirely devoid of sanity. Rat Ogres are weak to ranged attacks, Stormfiends less so due to possessing armour. Stormfiends can only wield up to 3 weapons at a time. Skaven have an extraordinarily high metabolism. Warpstone technology is incredibly volatile and prone to malfunction and explosions. They must eat several times their body weight each day and if they don't they will descend into 'the Black Hunger' where a Skaven will mindlessly throw themselves as their opponent in a desperate need to feed, forgoing all sense of self preservation.
Notable Attacks/Techniques:
*Warpfire Projector:
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Stormfiends armed with Warpfire Projectors wade into battle shooting arcs of green-black warpfire from their heavy gauntlets. While these great cones of unnatural flame occasionally miss their target, it is a small price to pay for the devastation even a single shot can wreak upon enemy regiments.
*Doom-flayer Gauntlets:
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By attaching huge, motorised, iron balls and whirring blades onto the ends of a Stormfiend's arms, a truly fearsome tunnel-fighter was created. To further protect these close-combat maulers, they bear heavy armour adorned with spinning cleaver-blades.
*Ratling Cannon:
For pumping out sheer firepower, there is little that can match a Stormfiend equipped with Ratling Cannons. Three sets of eight-barreled weapons bedeck this hulking muscle-beast, enabling it to pour forth warpstone-bullets which riddle entire enemy units with holes.
*Grinderfists:
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Some of Throt the Unclean's Stormfiends were adapted to carry Warp-Grinders, allowing them to create their own tunnels by vaporising soil, rock and roots alike. Once in combat, such a Stormfiend will grind at the foe, disintegrating flesh with ease
*Windlaunchers:
Some Stormfiends bear paired Windlauncher mortar-fists. Mundane armour offered no protection against the vapours released by the Poisoned-Wind Globes lobbed into the fray by these weapons. With each shot, a new glass orb filled with gaseous death clicks into position, ready to be fired.
*Shock Gauntlets:
For the ultimate in shock assaults, Stormfiends armed with electrified gauntlets were produced by Clan Skryre. Powered by warpstone generators, it is the heavy armour the beast wears that is the true weapon, for it conducts arcs of warp lightning that wreath the Rat Ogre's body in crackling energies. Simply being near one of these creatures is enough to sizzle many foes to a burnt crisp.
==References==
Category:Large Sized Characters
Category:Immortals
Category:Bodily Weaponry Users
Category:Poison Users
Category:Durability Negation Users
Category:Fear Users
Category:Radiation Users
Category:Adhesivity Users
Category:Disease Users
Category:Animal Users
Category:Transmutation Users
Category:Surface Scalers
Category:Underground Mobility Users
Category:Matter Users
Category:Electricity Users
Category:Fire Users
Category:Air Users
Category:Characters
Category:Warhammer Fantasy