Cap-Shroom

Cap-Shroom is a Seedium plant introduced in Plants vs. Zombies 2's 8.7.2 update, following the editions of Gloom-Vine and Draftodil. She can be unlocked via collecting 325 Cap-Shroom seed packets in either her arena event, Cap-Shroom's Parasitic Season or her Penny's Pursuit event.
==Overview==
When placed down on the lawn, Cap-Shroom will stand in place until a zombie walks up in front of her, in which she will toss her parasite on her head on top of it. After a few seconds, the parasite will snap onto the zombie's head, hypnotizing it. Unlike other hypnotizing places such as Hypno-Shroom or Caulipower, Cap-Shroom actually buffs the zombie hypnotized by around double their usual health and attack power. The hypnotized zombie will act like any other, walking at the opposite side of the lawn and attacking zombies in their way. the parasite will also slightly bite at the hypnotized zombie every few seconds, doing decent damage to them. If it take control of a powerful zombie like a Gargantuar, however, the zombie will eventually shake the parasite off after a few seconds. 
When the hypnotized zombie is killed, either by zombies or by Cap-Shroom's damage, the parasite will hop off the fallen head of the zombie as it scurry back towards the now resting mushroom. The Cap-Shroom will hop back on the stem as it wakes up, standing until another zombie walks near to repeat the cycle.
On it's own, the parasite is fairly weak, though fast in order to rush to the stem. If zombies are quick enough, they can actually eat the parasite, leaving the stem without it's cap, although after around 30 - 40 seconds, it will automatically grow a new one. The same thing will happen if the parasite were to wonder off the lawn while taking control of a zombie. The parasite can also be turned into a sheep by Wizard Zombies, wrapped by octopuses by Octopus Zombies, and frozen by Hunter Zombies, though Cap-Shroom will not grow a new parasite until the stunned parasite is killed. If the stem of the Cap-Shroom were to get shoveled up or eaten by a zombie, the parasite will also disappear.
===Plant Food===
When powered up by Plant Food, Cap-Shroom will grow multiple parasites as she tosses three of them onto random zombies in random lanes, taking control of them. When the hosts of the summoned parasites are killed, the parasites will instead simply vanish. The parasite off of the Cap-Shroom also cannot be given Plant Food, and if the stem were to be given Plant Food while Cap-Shroom is controlling a zombie, it will automatically detach from it and teleport onto the stem.
===Enchant-Mint===
When powered up by Enchant-Mint, the zombies controlled by Cap-Shroom are now much stronger and tougher, as well as the stem itself having more durability.
==Almanac Entry==
Cap-Shroom
Sun Cost: 250
Recharge: 45
Cap-Shrooms throw their pesky parasites onto zombies, taking control of them while doing damage to them over time
Special: Can buff zombies it takes control of.
Ever since she first stepped foot on the lawn, plants and zombies alike have been wondering which is the true Cap-Shroom, the mushroom at the bottom, or the parasite controlling the mushroom? 'It's the parasite, because it's a cap!" one party says, 'No, it's the mushroom, because parasites can't name themselves!' the other party argues. The only one who truly knows who the real Cap-Shroom is is Cap-Shroom herself and her parasite, or maybe the other way around.
== Strategies ==
On the surface, Cap-Shroom may not seem all too useful compared to Zoybean Pod or Caulipower, with it not having as much range. But it can prove to be immensely powerful in certain situations. Like Caulipower, Cap-Shroom can take control of zombies that do not eat to damage plants, such as Gargantuars or Football Mechs, allowing it to take control of some of the most powerful zombies in the game, though not for long. Cap-Shroom's biting can also prove useful, as unlike Hypno-Shroom or Caulipower, it can damage zombies it takes control of, which can be good for taking down mid-stage zombies such as All-Stars or Poncho Zombies.
Arguably it's most useful attribute, however, is it's ability to take control of zombies without being eaten. With Hypno-Shroom, it is only a one time use, and with Caulipower, although it can hypnotize multiple zombies, it is completely random. Cap-Shroom always take control of the first zombie in front of them, acting as a reliable way to keep hypnotizing zombies. It's stem is vulnerable while taking control of zombies, however, and while the hypnotized zombie can defend it, zombies such as Parachute Zombies, Scallywag Zombies, and Imps thrown by Gargantuars or Imp Cannons can pass right by the zombie and take down the stem. By using defensive plants such as Tall-Nuts, Pumpkins, or Chard Guards, the stem can be kept safe and can be used continuously without much worry.
It is important to note that Cap-Shroom cannot take control of Zombie Chickens or Weasels, instead tossing right over them to take control of bigger zombies. This means that Cap-Shrooms are incredbly vulnerable to this type of zombie. By placing a Fume-Shroom or Electric Reed behind the stem, the chickens and weasels can be dealt with easily and keep the stem safe.
Category:Uncleared page