Alarm Phases

Alarm phases are indicated by consoles located around the middle of a room, accompanied by red lights from above. These phases are marked by an alarm level that ranges from 1 to 20, with higher levels indicating greater chaos and intense combat. Each trigger initiates only one alarm level.
The alarm level affects the duration of the alarm phase and the number of enemies that appear. However, the type of enemy encountered does not change significantly with alarm level; players may encounter the same enemies but in larger quantities and within a shorter timeframe. Once an alarm phase concludes, doors will be raised, and the lights will return to normal. Enemies that were not eliminated will linger for a period before disappearing.
Upon completing an alarm phase, players should press the console to collect the reward cubes. Additionally, crates may appear that can be broken to obtain rewards. It's worth noting that alarms triggered by walking into the red light will no longer be activated that way. Players can reactivate the alarm phase by pressing the console if they wish to challenge themselves and acquire further reward cubes.
Category:Gameplay Mechanics