131624-concerns-and-the-returned-hype-train

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I played this for about a month and a half back when it first launched. While I am excited to see the changes after playing for about an hour the combat hadn't really changed and still seemed to lack the punch it needed. 
 
Anyway the main reason I posted is the ship mission intro to the game. I feel its WAY too fast now. I didn't feel as though I was participating in the activities of the ship so much as go up and poke a random thing until you head planet side. There is no interrogating, there is only one Mondo experiment, after that I can't even remember doing any of the path missions. And the exile training ground was just mordesh in a defend this area mission and burn the auren trees. That was it then off to the planet.
 
Overall the experience on the ship was extremely rushed and felt useless to begin with.  
 
Once on planet side I tried to lvl normally instead of jumping straight to 50, which I did on accident the first time. It is more streamlined like alot of the videos I watched said but in streamlining I feel like I am not seeing everything. Like I talked to the scientist path mission giver at the landing site and then never got the scan bot even though I could see all kinds of things to scan. Only later seeing another player with their scanbot after reaching the giant communications relay area. 
 
 
In conclusion, I deleted the game thinking the combat still felt as dull as it did on month 1, but everything else sped by so fast I didn't understand anything it taught me. I am re-downloading it now but that will take time as I am willing to give it another go. 
 
Any thought, comments or suggestions will be most appreciated. 
 
 
EDIT: Holy Protostar! Shout out to The Orange Hatter on youtube. For telling me about changes to stats and World bosses that I didn't know about. The vigor stat has me in a whole new mindset to get players better at the game quicker. I feel that after the beta I will go back to my already maxed engineer after the beta so here's to hoping all the content changes will still be good at max. If not I will be prepped to re-roll my engineer as a DPS instead of tank, which may have been why I didn't like combat in the first place... Anyway, see you all on Nexus. Glory to the Dominion!
			
				
	Edited September 12, 2015 by Voxrar	
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I came back a few weeks ago, and seeing how the current game is to before at launch its vastly improved(Though they have to work on some their cupcake addons i am looking at you "QuestTracker") 
 
There is some content for casual players in a form of contracts and some neat mounts and pets you can collect
 
Seeing if this game would have released in its current state i dont think it would need to go f2p but whatever that time is past and i am hoping we do get good amount of players in the days to follow	
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			I've invested some in good Free to play games and Wildstar's style will be an excellent stage for some cash shop cosmetics. 	
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