Sixth Sense

Sixth Sense
Skill: divination/living forces 15
Backlash: 15
Difficulty: 7
Effect Value: 14
Bonus Number to: duration
Range: 10 (100 meters)
Duration: 10 (100 seconds)
Cast Time: 18 (one hour)
Manipulation: cast time, duration
This is an impressed, focused spell. The caster must
touch the recipient of the spell with a dead (and preferably dried) bat for the
entire cast time. He must move it about the target and mimic the cry of the
animal. The target may then release the spell at any time, and he will have a
"sixth sense" that allows him to perceive things not normally seen.
When searching for something, the target can make a Perception or find
roll, based on the effect value of the spell, after his initial attempt
fails. He is also allowed to make such a roll even when he is unaware
there is anything to search for (the GM should do this in secret,
only informing the player on a success). Likewise, any creatures that comes within
100 meters of the spell's target are subject to the same automatic Perception
roll with no modifications for stealth, cover, or even invisibility.
The character can "feel their presence. Intelligent creatures use
their
Mind totals
as the difficulty number, while inanimate and non- intelligent beings are
automatically perceived. If a creature or object has been magically
"cloaked" from perception, however, the effect value must overcome the
casting total of the other spell to work.