Bravery (Final Fantasy XII status)

Bravery is a status in Final Fantasy XII that increases physical damage dealt to 130% of one's normal damage. Bravery stacks with the superior Berserk status and many conditional augments, and is especially great for anyone attacking fast with combos. Bravery improves damage from guns that otherwise do not use the wielder's stats for damage calculation. Bravery is also especially good for New Game Minus, though it will wear off fast with a low Vitality stat. Bravery's magick counterpart is Faith.
The formula for the duration is:
:Duration = 40 + (Vitality \times 0.4) s
==Abilities==
"Auto-Bravery" equipment	Brave Suit, Wyrmhero Blade
Item 	Baltoro Seed, Domaine Calvados
Spell 	Bravery (Green [OG] / White Magicks [Zodiac])
Weapon 	Multiscale
Equipping the Wyrmhero Blade gives the wielder automatic Bravery and Faith. Hitting others with Multiscale gives Bravery status to the target.
In the original PlayStation 2 version, Stamp can transfer positive statuses as well as negative to any target and thus can be used to bestow Bravery when the user has it; this was changed in the Zodiac versions so only ailments can be transferred with Stamp to enemies.
==Enemy abilities==
Ability 	Description	Enemy
Bravery 	 	Overlord, Fenrir [a], Yiazmat, Zodiark, The Undying, Judge Zargabaath
Hero's March	 	Piscodaemon, Wild Malboro, Mindflayer, Carrot, Fury, Crypt Bunny, Spee, Kris
==Espers and allies==
Cúchulainn, War-chief Supinelu, and Judge Gabranth have innate Bravery.
==Removal==
Item 	Dispel Mote
Spell	Dispel & Dispelga (White Magicks)
Permanent Bravery from wearing the Wyrmhero Blade or Brave Suit or Espers cannot be dispelled.
==Enemies==
Certain enemies can spawn with Bravery status already in place. It more commonly happens to enemies that are marks or rare game.
*Aeronite (50%)
*Bangaa Pugilist (100%)
*Banshee (50%)
*Bune (50%)
*Cassie (50%)
*Chimera Brain (50%)
*Dullahan (50%)
*Elvoret (50%)
*Etém (50%)
*Gargoyle Baron (50%)
*Gizamaluk (50%)
*Headless (50%)
*High Reaver (50%)
*Judge (50%)
*Reaver (50%)
*Seeq Explorer (100%)
*Skulwyrm (50%)
*Fenrir (boss 50%)
*Humbaba Mistant (100%)
*Phoenix (100%)
*Bloodwing (50%)
*Catoblepas (50%)
*Croakadile (100%)
*Darksteel (100%)
*Deathgaze (100%)
*Fafnir (100%)
*Goliath (50%)
*Lindwyrm (50%)
*Nidhogg (50%)
*Pylraster (100%)
*Roblon (50%)
*Wild Malboro (50%)
*Antlion (50%)
*Behemoth King (100%)
*Carrot (100%)
*Orthros (50%)
*Phoenix (100%)
*Abelisk (50%)
*Aerieel (50%)
*Alteci (100%)
*Anubys (100%)
*Biding Mantis (100%)
*Bluesang (50%)
*Bombshell (50%)
*Bull Croc (50%)
*Crystal Knight (100%)
*Dheed (50%)
*Disma (100%)
*Dreadguard (100%)
*Drowned (50%)
*Etherian (50%)
*Gavial (100%)
*Gemhorn (50%)
*Grimalkin (50%)
*Ithuno (50%)
*Juggernaut (50%)
*Kaiser Wolf (50%)
*Kris (50%)
*Larva Eater (100%)
*Matriarch Bomb (50%)
*Melt (50%)
Category:Status effects in Final Fantasy XII