Alchemist (Tactics A2)

Alchemist is a job in Final Fantasy Tactics A2: Grimoire of the Rift usable by the nu mou.
==Profile==
Alchemists have astounding stat growth in both Magick and Resistance (which is highest of nu mou's job) without the loss of too much HP. The Alchemy moveset is mainly supportive, as only Protometeor, which deals non-elemental damage in a five-tile area, serves as a reliable source of damage. Flare is also a reliable spell, but requires two turns to cast (without Halve MP or the MP Efficiency/MP Channeling clan privileges).
Alchemists can always use items, regardless of the secondary ability slot, as they are endowed with an unique third A-Slot locked to Items, making Item Lore a good support ability choice. Alchemists cannot learn reaction abilities.
The Alchemist is a favorable primary job due to their ability to use three A-Abilities, one of which is always the Item A-Ability. A good strategy is to learn the reaction ability Critical: Quicken from the Time Mage and then change to an Alchemist since then whenever their HP become critically low they could restore their health with an X-Potion. This tactic can be used whenever the Alchemist reaches HP Critical, practically granting them infinite HP, with the exception of finishing maneuvers while they are slightly above Critical, or OHKO's.
Alchemists, along with Rangers, have the Item Lore support ability useful for their lack of healing and restoring abilities (for example: Cure and Esuna). Eureka Crystals and Grimoire Stones aren't improved since they completely restore HP and MP respectively. The potency of Knot of Rust damage may be increased for an easier boost of Dark Matter damage.
An easy way to fight Alchemists is to immobilize them since they have short magick range (Protometeor may be an exception) and then inflict Confuse or Berserk on them so they won't use magick or items freely. The player can inflict debuffs on any of enemy Alchemists' allies. Since they have Items have a tertiary A-Ability, they are prone to use restorative items, such as a Remedy, on their allies. They have low Defense, so one may want to back-attack them with a powerful all-out attack for an easy KO.
An Alchemist can have the longest Action-list possible, with a secondary A-Ability, a Scion Accessory, and either getting an Opportunity Turn, or standing beside a Chest/Quest Object.
==Abilities==
===Alchemy===
Skill	Equipment 	Range 	AP 	MP
 	Sage Crosier 	4 	200 	8
 	Render units in a small area immune to debuffs. 	Render units in a small area immune to debuffs. 	Render units in a small area immune to debuffs. 	Render units in a small area immune to debuffs.
 	Zeus Mace 	1 	350 	8
 	Transmute an HP Critical unit into a consumable item. 	Transmute an HP Critical unit into a consumable item. 	Transmute an HP Critical unit into a consumable item. 	Transmute an HP Critical unit into a consumable item.
 	Scorpion Tail 	3 	400 	8
 	Call a giant meteor from the sky, damaging units in a small area. 	Call a giant meteor from the sky, damaging units in a small area. 	Call a giant meteor from the sky, damaging units in a small area. 	Call a giant meteor from the sky, damaging units in a small area.
 	Energy Mace 	3 	250 	8
 	Prey on the mind of your foes. Depletes MP of units in a small area. 	Prey on the mind of your foes. Depletes MP of units in a small area. 	Prey on the mind of your foes. Depletes MP of units in a small area. 	Prey on the mind of your foes. Depletes MP of units in a small area.
 	Lotus Mace 	3 	400 	16
 	Abruptly raise the temperature of the air surrounding the target, causing a violent explosion.	Abruptly raise the temperature of the air surrounding the target, causing a violent explosion.	Abruptly raise the temperature of the air surrounding the target, causing a violent explosion.	Abruptly raise the temperature of the air surrounding the target, causing a violent explosion.
 	Druid Mace 	4 	150 	8
 	Distill toxins from the air to POISON the target. 	Distill toxins from the air to POISON the target. 	Distill toxins from the air to POISON the target. 	Distill toxins from the air to POISON the target.
 	Mandragora 	3 	450 	32
 	Release a gas that alters the target's biology, turning it into a TOAD. 	Release a gas that alters the target's biology, turning it into a TOAD. 	Release a gas that alters the target's biology, turning it into a TOAD. 	Release a gas that alters the target's biology, turning it into a TOAD.
===Support===
Skill	Equipment 	Effect 	AP
 	Life Crosier	Raises MAGICK. Increases magick damage dealt. 	300
 	Adamant Vest	Prevents the user's weapon from being stolen or destroyed. 	150
 	Wizard's Hat	Increases the effect potions and other consumables have on the user.	150
==Gallery==
FFTA2 Astra.png|Astra.
FFTA2 Transmute.png|Transmute.
FFTA2 Protometeor.png|Protometeor.
FFTA2 Rasp.png|Rasp.
FFTA2 Flare.png|Flare.
FFTA2 Poison.png|Poison.
FFTA2 Toad.png|Toad.
==Etymology==
Category:Jobs in Final Fantasy Tactics A2: Grimoire of the Rift