Mario Retro Remix (2019 game)

==Overview==
Mario Retro Remix is an upcoming Super Mario game, developed by Playmobil Interactive, co-developed by CoM2üS Japan and published by Nintendo. It will be the first time CoM2üS collabrated with Nintendo and will be the twenty-fifth game in the Super Mario series. It will be released to the Nintendo Switch and Nintendo 3DS on July 2019, and to Windows 10, iOS, Amazon Appstore, Apple TV and Android devices the following month. It will be very similar to its precedessors under many aspects and will have 16-bit graphics, but it will have some new things, too, such as the plot, which will involve Mario, Peach and Bowser being pixelated, and its location which will not be in the Mushroom Kingdom at first, like its prequels, but rather in Enchanted Island. In this game, Mario returns in an all-new 2D adventure that brings back the pixels of its series.
==Story==
===Introduction===
Mario, Luigi , Peach and the Toads are in the castle for the demonstration of a new invention that allows you to relive the pixels you once were. During the testing, though, after most of the Toads went, Peach decided to head in, but so did Bowser and after Mario went in the machine, Bowser damaged the machine. Mario came out as his old pixelated self, but when he set foot back into the machine to change back, the machine short-circuited and exploded. The Toads tried everything to fix it and change Mario back, but it was hopeless. The machine was badly damaged. That meant Peach and Bowser couldn’t change back either. But Bowser still wanted Peach to be another damsel in distress, even if she’s pixelated, so Bowser and the Koopalings kidnapped her once again, not only that, but they also kidnapped the Toad Brigade. Only Blue Toad, Yellow Toad and Toadette were able to escape the kidnapping. Mario and Luigi witnessed all of this as Bowser told him that they will have recurring nightmares, since he brought back some old enemies. After that, Mario & Luigi, still both pixelated, saw that the whole fleet was gone, except for Larry Koopa, who flies off to his castle.
===World 1: Meriunge Meadows: new power-ups, fairies, and cheatsy discjokeys===
They start at Meriunge Meadows, a grassy bushy plain full of star-shaped hills. There are a lot of bushes, where coloured berries grow. The main attraction in this world is Twinkle's House. There's also a Yoshi Hut; in fact Yoshi, who can be ridden, lives there. After crossing a plain and a cave, they discover a new Power-Up, the Super Cape, that can turn them into their Superflyer forms. Our heroes soon arrive at the fortress, where they meet Boom Boom, a gigantic Spiny Koopa. Despite his size, he was easily defeated and our heroes can go to the rest of the levels in this world. After crossing a lake, some hills and going to the sky, they meet the first Koopaling: Larry Koopa, who kidnapped one of the members of the Summoners' Sky Island: Ellia. Larry is also the guardian of the blue orb. The demented Koopa attacked this world with his minions, and has built a castle full of fences. Those fences stand on lava pools, where some Podoboos reside. To not finish in lava, the crew will have to use those fences. Those fences will move, though, so our heroes must be really careful. When he realizes that our heroes have reached his room, he gets mad and prepares for the battle, anxious to show the heroes his new skills: he can shoot out freezing iceballs. If you touch thoes iceballs, you'll freeze and lose some HP. Despite that, he was defeated, the orb was restored, and our heroes can go to the next world: the Desert Dunes.
===World 2: Desert Dunes: leaves, living statues, and tomboys===
The second world is a hot, hot desert full of... you guessed it... quicksand. Its name fits nicely with the nature of this world, since it's Desert Dunes. This desert is full of living statues, very dangerous snakes and much more. The sky is orange, because the sun in this world is so angry that it unsleashes fire all-around because of his range. This action makes the whole world much, much hotter. Our heroes find an old Power-Up again, too: the Super Leaf, that can turn them to their Raccoon forms. The guardian of the fortress is another boss, Eyerok, a pair of hands made of bricks, which will try to crush the heroes. He's, however, defeated, and our heroes can go to the other levels. After avoiding the sun itself in a difficult level, they meet Wendy O. Koopa, the only female Koopaling, who kidnapped Toad and plundered the Yellow orb. This nasty girl's castle is full of Spike Pillars, which will crush everything so unlucky to stand under them. The tomboy Koopaling will attack the heroes by riding a pink dolphin and launching some candy rings in a room filled with water (because why not). There are some spikes on the walls, too, and she will summon various water enemies. The Crew have to wait the water to drain to hit her. After 3 hits, the female Koopaling is defeated by our heroes, Toad is rescued, the orb is restored, and our heroes can go to the third world: Topiary Treetops.
===World 3: Topiary Treetops: ruins, hungry plants and crazy genius===
The third world is a sunset-themed jungle with some very tall trees with a face, many ruins and a 1500-years-old temple filled with Chain Chomps and many other ruins, which can confuse the player(s). In fact, our heroes must often look for secret goals to proceed in their adventure. After crossing many jungle levels, the crew arrive at the tower, where they meet the goofy Petey Piranha. This time, thanks to Kamek, he can spit out goop; however, the giant plant is defeated again. Then the Heroes can go to the rest of this ambiguous forest. They arrive on a temple at one point, where they find a lot of Chain Chomps. Some of the statues here become reals and attack the heroes. After crossing this dangerous temple and many other dangerous places, the crew arrive at the castle of the world, guarded by Iggy Koopa, who kidnapped Donkey Kong and plundered the Green orb. He has built a castle full of lava geysers, lava pools, fire balls. His castle is so hot that only Dry Bones and Dry Buzzy Beetles can live there. When he realizes that our heroes have reached his room, he laughs and gets ready for the battle, anxious to show the heroes his new skills: he can use his hairs as a sword now. Despite that, the crazy Koopaling is defeated, the orb was restored, and our heroes proceed to the fourth world, the Sugarsand Shores.
===World 4: Sugarsand Shores: water spouts, crabs and funloving children===
The fourth world is a seashore full of giant fruits, such as watermelons and bananas. Bubbling geysers and water-related enemies are of course very common here. The fortress is guarded by a Maw-Ray, made gigantic by Kamek. Despite its size, the overgrown enemy is defeated, and our heroes can go to the other levels. After crossing some water and beach levels, wich includes even going inside a gigantic sand castle, they arrive at the castle. The castle is guarded by the fourth Koopaling: Lemmy Koopa, who kidnapped Birdo and has the White orb. The little, crazy Koopaling has built a castle full of bombs. Some Lemmy Bombs are also in this level. Those cute yet dangerous bombs hide in some pipes and jump out where you aren't expecting them. The little Koopaling is a bit surprised to see that the heroes arrived at the castle, but he taunts at the heroes by blowing a raspberry before starting the battle. The crazy Koopaling tries to defeat the heroes by pushing them out of battlefield, wich surely is a painful thing, since there are a lot of spikes just under it. Our heroes have to use some rubber balls to try to push Lemmy on those spikes. Lemmy also summons some of his minions to help him to defeat the heroes, and launches some bombs to make the heroes fall, but he's defeated. The crew thinks the path to Bowser's world is cleared, but as soon as Lemmy is defeated, they realize that there's no way to reach the main castle, since four more orbs are missing. They must seek for the fifth orb in the ice world.
===World 5: Glucose Glacier: ice, angry celestial bodies and lazy gluttons===
The fifth world is an icy glacier, where sun is never seen. It's full of snow, slippy ice and some blue hills. Our heroes must pass through a lot of slippy courses, full of snow-related enemies, before arriving at the first mid-world fortress. It's guarded by Chief Chilly, made even more powerful by Kamek's magic. This time, the battle involves some ice blocks. After passing the fortress, they go through a great varities of levels, featuring even colder temperature as well as one of the Angry Sun's relatives: the Angry Moon, as dangerous as his hot cousin. The heroes survive, however, and arrive at the second mid-world fortress, which is guarded by King Dedede. He will use his giant Hammer to smash our heroes and also push other enemies to make them gain some velocity. King Dedede is also able to float. But the heroes must be careful, as he can inhale them, and if he swallows them, they'll immediately lose a life. But despite all of that, he was defeated and the heroes can go to the last levels of the fifth world. They go through ANOTHER great varities of levels, featuring even colder temperature as well as one of the Angry Sun's relatives: the Angry Moon, as dangerous as his hot cousin (Did I say that already?!?). The heroes survive once again, though, and arrive at the castle, which is guarded by Morton Koopa Jr., who kidnapped Twinkle and Kirby and got the Red orb. He has built a tracherous castle, full of lava, where the player(s) have to dodge the attacks of some Morton's statues, that will try to crush them with some heavy rock-made hammers. There are some giant drums, too, on whom our heroes can bounce if they're hit by an hammer of the statues. The heavy Koopaling will try to inflate himself and crush the crew. The heroes must be careful, since Morton can also eat them! But the heroes are stronger and they triumph over the Koopaling and restore the Red orb. Now the heroes can go to the cloudy, sixth world: the Cotton Candy Clouds.
===World 6: Cotton Candy Clouds: mills, planes and angry bullies===
The sixth world is a land made of white, beautiful clouds placed very high in the sky. This world is called Cotton Candy Clouds because the clouds here look like cotton candy. Many flying enemies like Paratroopas populate this beautiful land, as well as some of the strongest leaders of the Koopa Troop. After crossing many levels placed in the sky, including a sea made out of clouds, the heroes arrive at the first of the two fortress of this world. This fortress is very hard to complete, but thanks to some trampolines our heroes arrive at the top of the fortress, where they meet Lakithunder, made more powerful by Kamek. The heroes, though, defeat it, and they can go to other levels of the seventh world. They soon have to cross another haunted level, which features a flying ghost ship, populated by Boos and especially by a Fishin' Boo Lakitu, wich will torment the Crew for the whole level. After crossing a land full of mills and Fwoosh, which reminds Cloudtop Cruise from MK8, the heroes arrive at another fortress, full of cannons. This time, after crossing a dangerous path while avoiding many Cannon Balls, they arrive at the top of the fortress, where they find Kamek another time. Kamek uses the same strategy as always, but is even faster. He's defeated, though, and our heroes can go to the last levels of the seventh world. After crossing some dangerous zones and even driving a plane, our heroes arrive at the castle, situated on the top of the highest cloud in the sky. This night-timed castle is full of electric traps, but our heroes arrive at the boss, Roy Koopa, who kidnapped Fee Verte and stole the Purple orb. His castle is full of electricity a various sky-related traps. He will try to defeat them by ground-pounding and using some strategies. The big Koopaling, despite its strength, is defeated by our heroes, and can go to the seventh world: the Candy Canyon.
===World 7: Candy Canyon: cakes, candies, cookies and arrogant composers===
The seventh world is a canyon made out of sweets. This world is called Candy Canyon, and that's not a case, since there are some giant cakes, wich resemble mountains. There is even a mint lake, that is really dangerous because if the heroes fall in the lake, they immediately lose a life. After crossing many tasty but dangerous levels and even meeting some dinosaurs the heroes arrive at the the first Tower, where they meet Renzor, a group of Dino Rhinos made more powerful thanks to Kamek's magic. The heroes defeat the boss, though, and they can go to the rest of the world. The Crew have to cross a lot of levels after the fortress. They even find Yoshi and his cookies on the top of the mountains. The heroes soon arrive at the second fortress, where they meet Kamek, who puts up a fight by himself, ended up defeated anyway. After crossing that lake, they arrive at castle of this sweet world, where they meet the last Koopaling: Ludwig Von Koopa, who, in case you haven't noticed, kidnapped Sonic and robbed the Sky Blue orb, who wants to fight the heroes in his new theatre-like room. He'll use some strategies, such as creating clones of himself, shooting rays and floating, on a frozen opera theatre. The eldest Koopaling is defeated, however, the orb was restored, and our heroes can now go to the eighth world: the Valley of Vengance.
===World 8: Valley of Vengance: caves, ravines and father's sons===
Our heroes soon arrive at the eighth world which is a very hard cavern ravine. It has many dark caves, bottomless pits, and dead trees. The guardian of the fortress is another boss, a giant Spike powered up by Kamek, which will try to crush the heroes. He's, however, defeated, and our heroes can go to the other levels. They soon have to cross another haunted level, which features a flying ghost ship, populated by Boos and especially by a Fishin' Boo Lakitu, wich will torment the Crew for the whole level. After crossing a land full of mills and Fwoosh, which reminds Cloudtop Cruise from MK8, the heroes arrive at another fortress, full of cannons. This time, after crossing a dangerous path while avoiding many Cannon Balls, they arrive at the top of the fortress, where they find Kamek another time. Kamek uses the same strategy as always, but is even faster. He's defeated, though, and our heroes can go to the last levels of the eighth world. After they crossed a Dry Bones' lair, they reached the castle of the eighth world, which is guarded by Bowser Jr., the son of Bowser, who got the eighth and final Black orb. He will try to defeat the players by shooting fire, throwing spells and attacking our heroes with many other tricks. However, he was defeated and the heroes can finally access Bowser's Kingdom.
===World 9: Bowser's Kingdom: the last challenge===
The ninth world is a dark and ominous valley full of lava and the strongest members of the Koopa Troop. The heroes have immediately to do with some of the most dangerous challenges they've faced so far, such as going through many Bowser's tanks and crossing many courses full of lava. The first tower is in sight, when both Angry Sun and Angry Moon return for their revenge. Our heroes have to cross a downright dangerous level avoiding both of them. The first tower is a dangerous dungeon full of toxic gas that may make the player(s) lose a life instantly. At the end of the tower, our heroes meet a gigantic Podoboo, the last minion of Kamek. Once it's defeated, our heroes can go now to other levels of the ninth world. Most of the levels of the ninth world are between the first and the second fortress, and the Crew have to cross many courses full of lava, including Hammer Bros' headquarter and a rocky cliff full of Chain Chomps subspecies. The Heroes have to cross a cave full of rising and decreasing water. Our heroes soon arrive at the second tower of the ninth world, a dungeon full of magic rays launched by Kamek. When the heroes arrive at Kamek's room, they find the Magikoopa on his broom, ready for the battle. The old and wise Koopa tries to defeat the heroes by launching some magic rays, which could turn the blocks on his room in enemies or objects, but he's defeated for the LAST time and the final stronghold before Bowser's castle is conquered. Now the heroes first cross some levels full of Bowser's strongest allies, then arrive to Bowser's castle. It's a treacherous keep, with many paths the heroes can take in order to arrive to Bowser's final room. They don't find Bowser, but the Koopalings inside the Koopa Clown Clown, for a last challenge. After defeating them, our heroes can go up to Bowser's Hideout, where they meet the Koopa King himself, who will use the power of the all 8 orbs to enhance his power and become the most powerful opponent possible, summoning fire, throwing spells and attacking our heroes with many other tricks, while the earth is starting to tremble upon the eruption of the volcano.
When Mario finally gets to Bowser's Castle, with all 8 Maagik orbs, and all 7 Destiny Stars, he is finally ready to fight Bowser and another evil horror that can be only stopped by the Orbs (as stated on a prophecy slate in one of the levels of Desert Dunes). He finally fights Bowser, and uses the Orbs on him, but they are useless. Mario had to rely on his normal techniques: wait for Bowser to jump and run under and hit the button. As Bowser struggles in the lava, he is reduced to Dry Bowser.
===World Final: Comsic Koopa Station: the truly, final challenge===
Mario heads on to get Peach. Then the lava drains, and Iggy uses the Super Snatcher to bring up the bones of what was their father. The Koopalings use their magic wands to reanimate him, and Dry Bowser lives! Dry Bowser and the Koopa Clan then taunt Mario for the Princess is not here, she's in space! Iggy fires up invention 2/3: the Mega Rocket. The Koopas load up, but Mario is quick and sticks to the ship with the help of a new power-up. They fly to Cosmic Koopa Station, but soon after they land, Larry detects a life form at the station entrance, it's Mario! The Koopalings panic, but Dry Bowser puts them back on track. The Koopalings load in their airships and create a blockade around Dry Bowser's HQ.
After crossing the entire final world, Mario finally reaches Dry Bowser and the Koopalings, yet the crystals are still useless. Anyway, Mario defeats Dry Bowser the same way he beat Bowser, he jumps, he runs, hits button. But there is no bridge to collapse. Instead, fireball cannons lower and aim on Mario. IT WAS A TRAP! The cannons fire and knock Mario unconscious. The KO was long enough for Iggy to take the 7 Destiny Stars and place them in his 3rd and final creation: the Monstro-inator! The Stars power it! Mario awakes and sees that his entire adventure was POINTLESS! He shoots a Monstro-beam at Dry Bowser and he breaks apart. Not "just falling apart", he separated so the Mostro-inator could create more bones, more muscle, more MARIO MAKER ITEMS?!, and more Dry Bowser. When Dry Bowser awoke, he was an all-powerful, skeletal, one-real,one-firebared-eye skewer-armed high-heel-legged carbon-fibered muncher-horned bullet-blaster-tailed winged reptile menace: GLITCHY DRY BOWSER! Mario now realizes that this is the evil horror spoken in the prophecy. The battle begins. He attacks Glitchy Dry Bowser, but they have no effect, for he is bones. He runs for the Monstro-inator trying to figure out which button releases the Destiny Stars. He tried the red button, but things got worse, the Monstro-inator shoots another beam at Glitchy Dry Bowser. This time it creates flesh and muscles and "other things". Glitchy Dry Bowser was bones no more. He becomes an all-powerful, scaly, fire-breathing, one-real,one-firebared-eye skewer-armed high-heel-legged carbon-fibered muncher-horned bullet-blaster-tailed winged, reptile monster from the Koopa Underworld: MONSTRO GLITCHY BOWSER OF DOOM!!! Mario is freaked out and scared half to death by this turn of events. Mario presses the green button, and the Stars release. Monstro Glitchy Bowser of DOOM lunges at Mario for the blow, but the Stars protect Mario. Mario is amazed. The Destiny Stars now have power! Then the 7 Destiny Stars combine, forming the Super Crystal Mushroom. Mario grabs it, and becomes Super Crystal Mario! He has the power of all elements! Now the true battle begins! Using this power he uses them strategically to defeat Monstro Glitchy Bowser of DOOM, while the menace enhances his power and become the most powerful opponent possible, summoning fire, throwing spells and attacking our heroes with many other tricks, while the earth is starting to tremble upon the eruption of the volcano! When defeated, Monstro Glitchy Bowser, (now just Bowser again) smashes into the space station's main reactor. The place starts to explode! Mario finds Peach, escapes and they use Peach's parasol to glide safely down to the ground. The Koopa Clan however, fell into the Bowser's Castle creating a ginormous hole! Bowser yelled crazily not about defeat, but the hole in his castle. Then the credits roll. During the credits, the heroes crosses all the worlds they passed. After the credits are over, Mario and Peach safely glide down to Peach Castle, Mario becomes unpixelated, Ellia goes back to the Summoners' Sky Island, Twinkle thanks everyone and heads back to Enchanted Island, everyone else throws a huge party and all is well. The End.
==Gameplay==
This game's Gameplay will be similar to that of the other New Super Mario Bros. games, but many elements will return from early Super Mario Bros. games as well. Mario and Luigi, for example, will be capable to perform the Spin Jump with the same effects of Super Mario World. They will also be capable of Wall Jumps and even Double Jumps. First, Bowser will kidnap Peach, but after saving her, she will be a playable character. Other elements that return from old Mario video-games is the long-time forgotten Hammer Suit, which unfournately will be disponible only in the second secret world and in the eighth and ninth world though. Super Leaf, from Super Mario Bros. 3, will return as well, as one of the game's most common Power-Ups. Two new Power-Ups are introduced, too: the Lemmy Bomb suit, which will give you a Hammer Bro suit look, but an orange suit, and enables you to throw Lemmy Bombs and run even faster, but is only used in Worlds A, B, and C, and the Super Cape, which turns you into your Superflyer form and even allow you to fly indefinitely. The Penguin Suit from New Super Mario Bros. Wii will return as well. Checkpoint Flags and Goal Flags from Super Mario Bros., will also return as the mid-way and goal of regular levels respectively. Not only that, but the Super Bell from Super Mario 3D World will return as well. Like most of the games of the main series, Bowser will be the main villain, and will be helped by the Koopalings again, which will be found at the end of the first seven castles. Bowser Jr, like in New Super Mario Bros. will reappear as well. An item inventory will appear, too, but it'll be similar to New Super Mario Bros. Wii . The player(s) can store up to 99 of each item. Enemy Course will have a gameplay similar to that of the same game as well, in fact the player(s) will have to collect 8 Klicky Balloons, like the balloons in the aforementioned game. Unlike Super Mario World, not only will the game feature Toad Houses, but also shops held by different characters and even some special levels that will be similar to Top Secret Area in Super Mario World.
Yoshi]'s going to appear as well. There will be 4 species of Yoshis, the same from Super Mario World. Yoshi can be ridden, but this time, unlike the previous New Super Mario Bros. games and like Super Mario World, it can be taken out of the levels. Sadly, Yoshi can't get into the castles and the fortresses, just like in Super Mario World. Baby Yoshis will return as well, but this time the Green one won't have any special power - he will just grow up if they eat 5 enemies, just like to Super Mario World. Baby Red, Yellow and Blue Yoshis will only appear as the prize for clearing an enemy course. Baby Pink Yoshis will return as well, and can inflate to help Mario get to otherwise unreachable areas. Baby Blue Yoshis will spit bubbles and turn enemies into coins. And Baby Gold Yoshis will shine bright lights, which is useful in Ghost Houses.
A 4 players mod is available as well, which will be similar to that of Super Mario 3D World. Just like in the aforementioned game, you can pick any playable character you want, regardless of the mode you picked. 
Nabbit, from New Super Mario Bros. U, will return as well. He'll steal an item from a random Toad House and hide it in an already completed level. Basically, the player will have to catch Nabbit before he passes the Goal Flag at the end of the level to get it back. Nabbit will be slow at first, but he'll become quicker in the later worlds.
==Characters==
===Starting Playable Characters===
Image	Name 	Description
 	Mario 	Our moustached heroic plumber is back, and he has to save Dinosaur Land. Mario's an all-around character, with a good jump and a good traction.
 	Luigi 	Luigi is the Mario's younger and fearful brother. He'll help his brother in this quest. Luigi's jump is better than Mario's, but his traction is lower.
 	Blue Toad 	
Blue Toad, one of Mario's best friend, decided to help the Bros. in this quest. He's the fastest character, but his jumps are quite low.
 	Yellow Toad 	
Yellow Toad, another one of Mario's best friend, decided to help the Bros. in this quest. He's the second fastest character, but his jumps are also quite low.
 	Toadette 	Toadette can also join the adventure. Unlike the other characters, she's the only character who can pick up Super Crowns, which turn her into Peachette.
 	Captain Toad	TBA
===Unlockable Playable Characters===
Image	Name 	Description
 	Donkey Kong 	
 	Birdo 	
 	Kirby 	
 	 	
 	Sonic 	
 	Princess Peach	
===Non-Player Characters===
Image	Name 	Description
 	Bowser 	
 	Koopalings	
 	Nabbit 	
==Yoshi==
Yoshis will appear in this game as well. Unlike the previous titles of the series, it will be possible to take Yoshi out of the levels. Baby Yoshis will return as well, but they won't have any special powers. They'll just grow up if they eat 5 enemies. Red Yoshis, Blue Yoshis and Yellow Yoshis won't appear in regular levels; they'll appear as the prize of clearing an enemy course in their baby forms.
Baby Yoshi	Yoshi	Name 	Description
 	 	Green Yoshi 	This Yoshi doesn't have any special powers.
 	 	Red Yoshi 	This Yoshi will breath fire if it eats an enemy.
 	 	Blue Yoshi 	This Yoshi will fly if it eats an enemy.
 	 	Yellow Yoshi	This Yoshi will ground pound every time it lands from a jump, if it eats an enemy.
==Worlds==
There will be an huge overworld, which will connect all the worlds, like in Super Mario World and New Super Mario Bros. U. There will be 3 secret worlds, wich will work like shortcuts between worlds, a Special World, a Tutorial World and a Star World. There will be a total of 151 levels, plus 12 Captain Toad levels, one in each world.
# 	Name  	Theme  	Levels 	Fortress Boss  	Castle Boss  	Enemy Course  	Exit to...  	Secret Exit to... 
0 	Mushroom Island 	Tutorial 	4 	N/A 	Fake Bowser 	N/A 	Meriunge Meadows 	N/A
1 	
Meriunge Meadows 	Plain 	8 	Boom Boom 	Larry Koopa 	Koopa Paratroopa	Desert Dunes 	Yin-Yang Plateau
2 	
Desert Dunes 	Desert 	11 	Eyerok 	Wendy O' Koopa 	Pokey 	Topairy Treetops 	Yin-Yang Plateau
3 	
Topairy Treetops 	Forest/Ruins 	11 	Petery Piranha 	Iggy Koopa 	Scuttlebug 	Sugarsand Shores 	Yin-Yang Plateau
A 	
Yin-Yang Plateau 	Oriental 	4 	None 	None 	N/A 	Glucose Glacier 	N/A
4 	Sugarsand Shores 	Water 	12 	Prince Cheep 	Lemmy Koopa 	Cheep Cheep 	Glucose Glacier 	Musical Valley
5 	
Glucose Clacier 	Ice 	14 	Chief Chilly/King Dedede	Morton Koopa Jr.	Ice Bro 	Cotton Candy Clouds 	Musical Valley
B 	
Musical Valley 	Music 	4 	N/A 	N/A 	N/A 	Cotton Candy Clouds 	N/A
6 	
Cotton Candy Clouds	Sky 	14 	Lakithunder 	Roy Koopa 	Foo 	Candy Canyon 	Gear Factory
7 	
Candy Canyon 	Candies / Canyon	14 	Renzor/Dark Ninja Bro 	Ludwig Von Koopa	Spike Top 	Valley of Vengance 	Gear Factory
C 	
Gear Factory 	Factory 	4 	N/A 	N/A 	N/A 	Bowser's New Valley 	N/A
8 	
Valley of Vengance 	Cave 	14 	Gigaspike 	Bowser Jr. 	Whomp 	Bowser's New Valley 	N/A
9 	Bowser's New Valley 	Volcano/Dark 	14 	Megapodoboo/Kamek 	Bowser 	Podoboo 	Comsic Koopa Station	N/A
F 	Comsic Koopa Station	Space 	13 	Topmaniac 	
Dry Bowser/Glitchy Dry Bowser/Monstro Glitchy Bowser of DOOM	Topman 	Special World 	N/A
S 	
Special World 	Mix 	8 	N/A 	N/A 	N/A 	N/A 	N/A
★ 	
Star World 	Master 	2 	N/A 	N/A 	N/A 	N/A 	N/A
==Enemies==
===New enemies===
*Angry Moon
*Bittermint
*Fireflamper
*Frozen Boo
*Lighty Beetle
*Pararex
*Puddy
*Scoundog
*Spitting Rex
*Targeting Huckit Crab
*Mini-Lemmy
===Returning enemies===
====Goombas====
Name  	Description 
Galoomba 	Unlike previous games, this enemy won't be common, being replaced in most of the levels by Goombas. It will act just like in Super Mario World: it will stroll around. To beat this enemy, the player(s) will have to jump on it to stun him and then run into it.
Goomba 	The most common enemy in the game. To be defeated, the player(s) will have to stomp on its head one time. It is the weakest enemy in the game.
Paragaloomba 	A winged version of Galoomba. It will jump around. It will be really uncommon. If stomped by the player(s), it'll lose its wings and become a normal Galoomba.
Mini Galoomba 	A smaller version of Galoomba. To be defeated, the player(s) will have to stomp on this enemy. It won't directly damage the player(s), but it will rather swarm on him to weigh him down.
Block Impostor	A Mini Galoomba disguised as a block. It will jump around. To be defeated, the player(s) will only need to ground pound on the block the Mini Galoomba is hiding in.
====Koopas====
Name  	Description 
Koopa Troopa 	A common enemy. If hit, it becomes a Koopa Beach. 2 variants exist: green, who keeps walking even when meeting a cliff; and red, who instead turns back when meeting a ledge.
Koopa Paratroopa	A Koopa Troopa with wings.If hit, it loses wings. Just like Koopa Troopa, two variants exist: green one will fly back and forth or simply jump; red one will instead fly up and down or rather jump like its green cousin.
Koopa Beach 	An hit Koopa Troopa. It will try to get its shell back. To defeat it, player(s) must simply stomp on it.
Super Koopa 	A rare type of Koopa, mostly featured in desert levels, which flies even better than Koopa Paratroopa thanks to its cape. If hit, it becomes a Koopa Beach, and may also release a Cape Feather.
====Plants====
Name  	Description 
Piranha Plant 	A common enemy. It will occasionally pop out of pipes, chomping above it, while in some levels it will simply stand firm try to biting the player(s). It cannot be stomped on, but can succumb to Fire Flower as well as most of the other Power-Ups.
Venus Fire Trap 	A Piranha Plant that spits fire. Just like its cousing, they can pop out of pipes, as well as quicksand, but can also simply stand firm while targetting the player(s) with fireballs.
Venus Ice Trap 	A Piranha Plant that spits ice; except for that, it acts exactly like Venus Fire Trap.
Ptooie 	A walking Piranha Plant that constantly blows up to keep in the air a spiked ball.
Bone Piranha Plant	Undead version of Piranha Plant, which inhabites Castels and Ghost Houses. Since it's made of bones, it's immune to fire, but not to ice and cape.
Muncher 	A little black plant which spends most of its time simply munching above it very fast. It's invincible to any attacks, except for the POW Block.
====Grass====
Name  	Description 
Rex 	A common enemy in the early stages of the game. It's a little dinosaur that walks back and forth. If stomped on, it will get a lot faster. Another stomp will defeat it.
Chargin' Chuck	A koopa that will charge toward the player(s) upon seeing him, destroying everything on its way, even blocks or big obstacles. It ust be stomped on three times to be defeated.
Milde 	A pink blob that walks around in a calm attitude. If jumped on, it's defeated, releasing however sparks on electricity all over the place.
Monty Mole 	A little and happy mole that appears from the ground and chase after the player(s). It foten comes in groups and is very fast.
Shy Guy 	An enemy that simply struggles around, starting chasing the player(s) upon seeing him. Two stomps are needed to dispose of him.
Hammer Bro 	A rare type of Koopa, which throws hammers at the player(s). It often comes in groups of 2 or 3. Although it has got an helmet, a stomp, as well as a fire ball or an ice ball, is enough to dispose of it.
====Underground====
Name  	Description 
Buzzy Beetle	A little turtle-like enemy, whose shell is harder thank Koopa's, since it cannot be defeated by fire. Unlike it, once stomped it retreats in its shell. It's also seen walking on the ceilings, falling as soon as the player(s) is under it.
Spike Top 	A red-shelled Buzzy Beetle with a spike on the top. Thanks to its weapon, it cannot be stomped on and is basically invicincible to everything bar the Ice, the Cape and the Super Star.
Ninji 	A little black devil which is so black that in obscure caves it is not even visible, except for a white part around its eyes. It simply jumps up and down, appearing and disappearing from nowhere in a puff of smoke.
====Sea====
Name  	Description 
Cheep Cheep 	A little fish-like enemy that simply swims, hoping the player(s) gets on its way. They are also seen in group. Bigger and jumping variants also exist.
Deep Cheep 	A green fish-like enemy that, unlike Cheep-Cheep, chases after the player(s) upon seeing him with an angry face. A bigger variant exists.
Spiny Cheep Cheep	A purple, spiny Cheep Cheep that will start chasing after the player(s) upon seeing him, like the Deep Cheep; however, it is more rentless in their pursuit, and it immediately unfrozes when hit by an ice ball.
Rip Van Fish 	A purple fish who really doesn't hurt anyone and simply sleeps if not disturbed by the player(s); in that case, it will start chasing after him, even though it's not as rentless as the Deep Cheep or the Spiny Cheep Cheep.
Porcupuffer 	A large, spiny variant of Cheep Cheep that swims in the water following the player(s) and jumps out trying to hurt him. It can also break bridges and blocks doing this.
Cheep Chomp 	A large purple Cheep Cheep that will try to eat the player(s), making him lose a life.
Blooper 	A squid-like enemy that swims around in an irregular way attempting to hurt the player(s).
Blooper Nanny 	A Blooper with some Blooper Babies swimming behind it. It acts like a regular Blooper, but it shoots its children toward the player(s) at a certain point.
Urchin 	A sea urchin-like enemy that appears underwater, trying to block the player(s)'s way standing in groups and moving around. A much larger, almost invincible variant exists.
Jelectro 	A jellyfish-like enemy that, just like the Mucher, cannot be defeated. Because of that, it's often a tricky obstacle to the player(s)'s way.
Huckit Crab 	A small crustacean enemy that throws rocks at the player(s). While it's mostly associated with sea, it can also be found in montainous areas.
Maw-Ray 	A large, eel-like enemy that inhabits underwater caves and tries to bite the player(s). It's quite uncommon.
Rammerhead 	A small hammerhead shark-like enemy, that swims in circle, often blocking the player(s)'s way with its wide and spiky head.
====Desert====
Name  	Description 
Pokey 	A cactus-like enemy that dances around. Since it's very tall and covered with spikes, it's often a serious obstacle to the player(s)'s way. It's also seen dancing on the ceiling of some caves. At a certain point of the music, its segments become fruits; upon that moment, Yoshi can eat the whole enemy, while under normal circumstances the little dinosaur would only be able to eat one segment.
Spiny 	A small enemy that looks like a Buzzy Beetle; unlike the latter, however, it's weak to fire. Since it's covered by spikes, it cannot instead be jumped on.
Tweeter 	A Shy Guy with a beaked mask and little wings. Thanks to its design, it jumps around, just like a Green Paratroopa; however, it will always jump 4 times, with the fourth jump being much higher than the preceeding three. plus, it will also head toward the player(s).
Cobrat 	A snake-like enemy that jumps from pots spitting black projectiles. It can be easily dodged, but the little snake can catch you by surprise when unexpectedly springing from a pot hidden in the sand.
Gao 	A sphynx-like enemy that stands in one place, shooting fire balls at the player(s). Some Gaos will also shoot a fireball that actually follows the player(s).
Spike 	A green enemy that stands still and launches spike balls toward the player(s). Some Spikes will also launch exploding spike balls.
Boomerang Bro.	A type of Martelkoopa that launches boomerangs.
====Snow====
Name  	Description 
Snow Pokey 	An enemy that just goes around like a regular Pokey. Unlike regular Pokeys, however, it can be defeated by a stomp.
Snow Spike 	Snow Spike is a version of Spike that throws balls of snow that might caught the player(s).
Bumpty 	A little penguin-like enemy that goes around. It really doesn't hurt anyone, but, if the player(s) touches it, he will be bumped backwards.
Blue Podoboo 	A blue version of Podoboo, that acts like its hot counterpart.
Flurry] 	A little snowman that charges toward the player(s) when seeing one. A blue variant exists, which is a bit faster.
Buster Beetle	A Buzzy Beetle that throws brick blocks. Unlike its cousin, it stand on two legs, and can be defated by a stomp or fire.
Ice Bro 	A type of Martelkoopa that launches ice balls.
====Jungle====
Name  	Description 
Stingby 	A bee-like enemy that flies around. If it sees the player(s), it will start chasing after him.
Bramball 	An enemy with two brambles as legs with a Pokey-like appearance. It walks around by flipping itself in a Slinky-style motion.
Scuttlebug	A spider-like enemy that is clinged on a spider web. Some of them swing around, others move up and down.
Wiggler 	A caterpillar-like enemy that just walks around, turning back when it meets an edge. When jumped on, it gets angry, starts moving faster and chasing the player(s).
Biddybud 	A ladybug-like enemy. Since it's basically harmless, it walks around in groups, trying to protect its companions.
====Mountain====
Name  	Description 
Mega Mole 	A giant, shade-wearing, Monty Mole, invulnerable to everything (expect to Super Star), which can also be used as platforms.
Dino Rhino 	A green dinosaur-like enemy that jumps and runs around, chasing the player(s). When stomped on, it becomes a Dino Torch, that moves faster and shoots fire.
Mountain Spike	A Spike that launches pink, sweet-made balls vertically toward the player(s).
Sledge Bro 	A giant version of Hammer Bro. It acts just like Martelkoopas, but it throws giant hammers, and can occasionally ground pound to stun the player(s)
====Sky====
Name  	Description 
Lakitu 	A small fellow riding on a cloud, launching Spikes toward the player(s). Some of them prefer to hide into pipes, doing the same exact thing.
Parabeetle 	A flying Buzzy Beetle. The smaller ones, upon being ridden, will fly upward; the larger ones will do the exact opposite.
Albatoss 	A brown bird that carries bombs and drops them at the player(s). Some of them will try to pick the player(s) up and drop them in bottomless pits, just to get rid of them.
Flying Hammer Bro	A type of Martelkoopa that flies around a drops hammers.
Fwoosh 	A small cloud-like enemy that blows fog toward the player(s).
====Haunted====
Name  	Description 
Boo 	A small ghost-like enemy that chases after the player(s) only when not directly faced. A larger variant exists.
Circling Boo Buddies	A circular formation of Boos with different facial expression, ranging from taunting to fearing ones. Unlike normal Boos, they're not scared when faced directly.
Stretch 	A Boo stuck to a platform, which will try to hurt the player(s) by moving left to right.
Eerie 	A small dinosaur-like ghost that moves in straight or woobly lines.
Scaredy Rat 	A rat-like enemy that moves around in groups. When one is stomped, all the others will start panicking around until stumbling upon a wall, then they'll try to ram into the player.
Fishing Boo 	An undead version of Lakitu that tries to hit the player(s) with a small blue flame attached to its fishing rod.
====Artillery====
Name  	Description 
Bob-omb 	A moving, mechanical bomb that simply wanders around until being stomped on; upon the latter action, it will explode in a few seconds. Thanks to that, it can be used to destroy some otherwise indestructible obstacles.
Bullet Bill 	A living bullett that simply heads toward a direction, after being shot by a Bullett Bill cannon.
Bull's Eye-Bill 	A kind of Bullett Bill with flashing red eyes that heads toward the player(s) in a rentless pursuit until explosding.
Banzai Bill 	A larger variant of Bullett Bill, that behaves exactly like its smaller counterpart.
Homing Banzai Bill	An uncommon type of Banzai Bill that heads toward the player(s). Unlike its smaller counterpart, its homing capabilities are extremely limited. It only appears during Larry Koopa's battle.
King Bill 	The largest type of Bullett Bill. It's invicincible to any attack, and can only be avoided. Since it's shot off-screen, its incoming arrival is marked by some bullett-shaped groups of coins.
Mechakoopa 	A robotic Koopa that slowly walks around, pursuing the player(s). It can be stomped on, but it recharges after a few second and begins pursuing the player(s) again.
Chain Chomp 	A iron ball that behaves exactly like a guarding dog tied with a chain to a block. When untied, it starts jumping around.
====Lava and Castle====
Name  	Description 
Fire Bro. 	A type of Martelkoopa that launches fire balls.
Dry Bones 	An undead version of Koopa. It collapses upon being stomped, but after a few seconds it revives itself, making permanently defeating it a little hard.
Thwomp 	A giant rock-made enemy that tries to crush the player(s) as soon as he gets under or close to it. A larger type exists, that can destroy blocks and many other things.
Thwimp 	A smaller type of Thwomp, that hops back and forth instead of standing in one place.
Blargg 	A large, lava-made dinosaur that pops out of lava trying to hurt the player(s). Doing so, it can also carry platforms on its head.
Lava Bubble	A small, eyed lava bubble that jumps out and down from lava. It can also jump in between different pools of lava.
Bony Beetle	An undead version of Buzzy Beetle. Like Dry Bones, it revives itself after being stomped, but it also stops time to time and stick out spikes.
Magikoopa 	A magical version of Koopa, that shoots magic blasts that could turn blocks into coins, enemies or power-ups.
Amp 	A small electrified smiling orb, that stand in groups. If the player(s) runs into an Amp, he gets stunned and shocked, as well as damaged.
Firebar 	An obstacle consisting in a firebar moving in circle. It can be composed up to 12 fireballs.
Spinner 	An obstacle consisting in a swinging thorny ball tied to an also spiked chain. They swing in a pendulum-like fashion.
==Bosses==
===Tower Bosses===
Image	Name 	Level 	Description
 	Boom Boom 	Swingback Tower 	Boom Boom can be an easy boss. He will act much like he acted like in Super Mario Bros. 3. He'll try to hit the player(s) with his fists. Just jump on his head 3 times to defeat, be cafefful though, because he would occasionally throw out his spikes to protect himself from being stomped on.
 	Eyerok 	Totesumu Pyramid Tower	Eyerok is a creature made of stone bricks. The player(s) only have to ground-pound on one of the stone hands 3 times each, a total of 6 times to defeat him.
 	Petey Piranha 	Beanstalk Tower 	Petey Piranha will be the third tower boss. He can spit goop thanks to Kamek's magic. You just need to use your F.L.U.D.D. to shoot water into his mouth until he falls backwards, then ground-pound on his belly. Repeat it for 3 times to defeat him.
 	Prince Cheep 	Flooded Tower 	Prince Cheep attacks at first by jumping out of the water and bouncing once on the bridge and back into the water. Prince Cheep  always bounces out from left to right. When Prince Cheep jumps out, Mario or Luigi have their chance of jumping on it to attack it. After jumping on it three times, Prince Cheep is defeated.
 	Chief Chilly 	Ice Block Tower 	He fights Mario by running around the stage, trying to push him into the cold water. Mario must use his spin jump to knock Chief Chilly into the water twice.
 	King Dedede 	King's Tower 	He will use his giant Hammer to smash the player and also push other enemies to make them gain some velocity. King Dedede is also able to float. Jump on his head 5 times to defeat him. But you must be careful, as he can inhale them, and if he swallows them, they'll immediately lose a life. This fight will be easier if you're playing as Kirby.
 	Lakithunder 	Stormcloud Tower 	Lakithunder can attack by shooting down thunder from his Cloud, and swooping down at Mario. He had to be stomped on 3 times to be defeated.
 	Reznor 	Crumbled Tower 	Reznors appear in the boss room on a rotating device on its platforms over a bridge of lava. The bridge crumbles leaving no floor to stand on. To defeat the Reznors, Mario must hit the platform a Reznor is standing on from underneath and jump onto the platform. He then must do the same to defeat the others.
 	Dark Ninja Bro	Ninja Star Tower 	Dark Ninja Bro will attack the player(s) by throwing stars at them. Mario must use his spin jump to knock this Martelkoopa into the lava once to defeat him. 
 	Gigaspike 	Rammer Tower 	Gigaspike will throw gem balls at the player(s) to attack them. Jump on his head 4 times without his crown on to defeat him.
 	Thiki Podoboo 	Toxic Tower 	The long podoboo will try and burn the player to a crisp. Trick him into falling into a water jar to defeat him.
 	Kamek 	Magic Blast Tower 	The old and wise Koopa tries to defeat the heroes by launching some magic rays, which could turn the blocks on his room in enemies or objects. Jump on him 3 times to defeat him.
 	King Boo 	Ghastly Tower 	Lead him to the Light switch and turn it on to defeat him.
 	Topmaniac 	Space Age Tower 	Topmaniac is the leader of the Topman tribe. The goal is to knock Topmaniac into electricity to hurt him, as you can do it yourself. He can spawn Topmans to try to knock you back into the electricity. After three hits, he will be defeated.
===Castle Bosses===
Image	Name 	Location
 	Larry Koopa 	#1 Larry's Grate Castle
 	Wendy O' Koopa 	#2 Wendy's Spiky Castle
 	Iggy Koopa 	#3 Iggy's Hot Splash Castle
 	Lemmy Koopa 	#4 Lemmy's Explosive Castle
 	Morton Koopa Jr. 	
#5 Morton's Drumming Castle
 	Roy Koopa 	#6 Roy's Searchlight Castle
 	Ludwig Von Koopa 	#7 Ludwig's Stormy Castle
 	Bowser Jr. 	#8 Bowser Jr's Capsule Castle
 	All Koopalings 	Koopalings' Treacherous Castle
 	Bowser 	The Final Battle in Bowser's Castle
 	Dry Bowser/Glitchy Dry Bowser/Glitchy Bowser	The True Final Battle in Bowser's Last Castle
===Ghost House Bosses===
Those bosses will be ecountered inside some Ghost Houses. They'll guard the secret exit of those ghost houses.
Image 	Name  	Level(s)  	Description 
 	Giant Fishbone 	Fishbone's Shipwreck 	Giant Fishbone will be the first secret boss. He'll swim around with some other Fishbones, but in the second it'll see the player(s), he'll get angry and swim toward him. To beat this boss, the player(s) will have to bait the Giant Fishbone into ramming into some spikes 3 times, that will be scattered on walls.
 	Giant Boo 	The Frozen Ghost House	Giant Boo will be the secret boss of the second Ghost House. He will act much like how it acted in Super Mario World which means that he'll float around and become invisible. But he'll also extend its tongue. To beat him, the player(s) will have to launch 4 ice blocks at him which will make the floor of the room. The fireballs that the Boo shoots would melt those ice blocks down.
 	Giant Scuttlebug	The Haunted Tree 	
Giant Scuttlebug will be ecountered in the Ghost House of the fifth world. He'll attack by shooting some spiderwebs, which could trap the player(s) if the latter touches them, and using his chops to damage the player(s). In order to beat this overgrown spider, the player(s) will have to ground-pound on his back 5 times.
==Levels==
===World 0: Tutorial===
*0-1: Super Moves
*0-2: Climbing Physics
*0-3: Power-Ups
*0-C: Boss Actions
===World 1: Meriunge Meadows===
*1-1: The Adventure Begins
*1-2: Crystal Cavern
*1-3: Yoshi's Huts
*1-T: Swingback Tower (Boom Boom)
*1-4: Grassy Shore Bay
*1-5: Mushroom Heights
*1-6: Ba-Dum BUM!
*1-C: Larry's Grate Castle (Larry Koopa)
*1-CT: Captain Toad Goes Forth
*Enemy Course: Koopa Paratroopa
===World 2: Desert Dunes===
*2-1: Racoon Dunes
*2-2: Conkdor Alley
*2-3: Piranha Plant Sewers
*2-4: Birabuto
*2-T: Totusemu Pyramid Tower (Eyerok)
*2-5: Albratoss Invasion
*2-6: Vase of Choco
*2-7: Angry Sun's Revenge
*2-P: The Pyramid
*2-C: Wendy's Spiky Castle (Wendy O' Koopa)
*2-Secret: Mini-Totosemu Nest
*2-CT: Captain Toad in the Inverted Pyramid
*Enemy Course: Pokey
===World 3: Topairy Treetops===
*3-1: Piranha Plant River
*3-2: Bramball's Cavern
*3-3: Wiggler Woods
*3-4: Tall Trunk Trees
*3-5: Scuttlebug Raft Ride
*3-T: Beanstalk Tower (Petey Piranha)
*3-G: Fishbone's Shipwreck
*3-6: Painted Swamplands
*3-7: Jumbo Rays in the Clouds
*3-B: Seesaw Bridge
*3-C: Iggy's Hot Splash Castle (Iggy Koopa)
*3-CT: Captain Toad's Minecart Jungle Coaster
*Enemy Course: Scuttlebug
===World A: Yin-Yang Plateau===
*A-1: Dragon Hills
*A-2: Koopa's Cane Thicket
*A-3: Dragoneel's Bridge
*A-4: Golden Statues Temple
===World 4: Sugarsand Shores===
*4-1: Cheep Cheep Reef
*4-2: Underground Tides
*4-G: The Frozen Ghost House
*4-3: Dragoneel's Murky Waters
*4-T: Flooded Tower (Prince Cheep)
*4-4: Blooper Bluewater Sea
*4-5: Huckit Crab Coast
*4-6: Water Geyser Falls
*4-7: Island Cliff Stalks
*4-C: Lemmy's Explosive Castle (Lemmy Koopa)
*4-Secret 1: Aquatic Ruins
*4-Secret 2: Sackboy's Fruity Seaside
*4-CT: Captain Toad Makes a Splash
*Enemy Course: Cheep Cheep
===World 5: Glucose Glacier===
*5-1: Snowfall Forest
*5-G: The Haunted Tree
*5-2: Snowstorm Skyway
*5-T: Ice Block Tower (Chief Chilly)
*5-3: Cooligan Glacier
*5-4: Arora Glow Mountains
*5-T2: King's Tower (King Dedede)
*5-5: Frozen Urchin Lake
*5-6: Icicle Cavewalk
*5-7: Ice Bro Wasteland
*5-A: Airship Attack
*5-8: The Mole Hole
*5-C: Morton's Drumming Castle (Morton Koopa Jr.)
*5-CT: Captain Toad's Snowy Secrets
*Enemy Course: Ice Bro
===World B: Musical Valley===
*B-1: The Evil Melody
*B-2: Xylophone Mountain
*B-3: The Drumming Plain
*B-4: The Trumpet Park
===World 6: Cotton Candy Clouds===
*6-1: Foo's Foggy Skies
*6-2: Grassy Hilltop
*6-3: Tilting Shrooms
*6-T: Stormcloud Tower (Lakithunder)
*6-4: Fuzzy's Mushroom Nest
*6-5: Lakitu's Fluffy Turf
*6-6: Para-Beetle Path
*6-7: Snake Block Clouds
*6-A: Mecha-Ship
*6-8: Sprixie Skies
*6-C: Roy's Searchlight Castle (Roy Koopa)
*6-Secret 1: Sumo Symphony
*6-Secret 2: Cloud Park
*6-Secret 3: Shyguy Turf
*6-CT: Captain Toad Ascends the Tower
*Enemy Course: Foo
===World 7: Candy Canyon===
*7-1: Bullet Battlefield
*7-2: Porcupuffer Cove
*7-3: Monty Mole Gorge
*7-4: Cliff Line Sewers
*7-T: Crumbled Tower (Renzor)
*7-5: Minty Bridge
*7-6: Bittermint's Egg Plant
*7-7: Hill Tops
*7-T2: Ninja Star Tower (Dark Ninja Bro)
*7-8: Fire Bar Mountain
*7-9: Underground Streamline
*7-10: Rocky Stone Slopes
*7-11: Old Clockwork Ravine
*7-C: Ludwig's Stormy Castle (Ludwig von Koopa)
*7-CT: Captain Toad and the Canyon Heist
*Enemy Course: Spike Top
===World C: Gear Factory===
*C-1: Tick-Tock Platforms
*C-2: Electrified Way
*C-3: Explosive Conveyor Belts
*C-4: Mecha-Koopa's HQ
===World 8: Valley of Vengance===
*8-1: Fire Bro Cave
*8-2: Gloomy Forest Gorge
*8-3: Dry Bones Tunnels
*8-4: Colassal Pipe Maze
*8-5: Scuttlebug Caverns
*8-6: Rolling Crystal Mine
*8-T: Rammer Tower (Gigaspike)
*8-7: Lakitu's Pipe Forest
*8-E: The Whomp Express
*8-8: The Jumping Ravine
*8-9: The Cave of Moles
*8-A: The Flying Ghost Ship
*8-C: Bowser Jr's Capsule Castle (Bowser Jr.)
*8-Secret: Mystic Ruins (King Boo)
*8-CT: Captain Toad Plays Hide-and-Seek
*Enemy Course: Whomp
===World 9: Bowser's Kingdom===
*9-1: Meteor Mountain
*9-2: Magmaargh Falls
*9-3: Lava-Lava Raft Ride
*9-4: Spine Coaster Grounds
*9-T: Toxic Tower (Thiki Podoboo)
*9-5: Flame Chomp's Smoggy Sky
*9-6: Burning Tide Volcano
*9-7: Banzai Lava Canyon
*9-8: Blargg's Boiling Lake
*9-9: Flooded Cave
*9-T2: Magic Blast Tower (Kamek)
*9-10: Bombs and Tanks
*9-11: The Last Frontier
*9-BC: The Final Battle in Bowser's Castle (Bowser)
*9-CT: Captain Toad's Koopa Castle Raid
*Enemy Course: Podoboo
===World Final: Comsic Koopa Station===
*10-1: Front Line Defenses
*10-2: Flight of the Galactic Crowber
*10-3: Star-Spin Sector
*10-4: Return of the Octoomba
*10-T: Space Age Tower Topmaniac
*10-5: Breaching the Station
*10-6: Crashing Thwomp Corridors
*10-7: The Main Reactor
*10-8: King Bill Catastrophe
*10-9: Mecha-Koopa Docking Bay
*10-T2: Boss Blitz Fortress (Mega Goomba, Cheepskipper, Monty Tank, Samerguy, Metal Sonic)
*10-A: Koopalings' Airship Fleet (All Koopalings and Bowser Jr.)
*10-SBC: The True Final Battle Dry Bowser, Monstro Dry Bowser, Monstro Bowser)
*10-CT: Captain Toad in Space
*Enemy Course: Topman
===World Special: Rainbow Path===
*S-1: Huge Goomba Plains
*S-2: Dry Dry Mushrooms
*S-3: Porcupuffer Shore
*S-4: Whomp's Frozen Cave
*S-5: Sky Bubble Hills
*S-6: Stone Spike Cliff
*S-7: Underground Lava Pits
*S-8: Rainbow Road
*S-CT: Captain Toad's Rainbow Run
===World Crown: Master's Star===
*C-Stamp: Nostalgia Run
*C-CT: Captain Toad's Fiery Finale
*C-★: Champion's Road
==Transformations==
Image 	Power-Up's Image 	Name  	Power-Up 	Description 
 	N/A 	Small Mario 	N/A 	Small Mario is Mario's starting form. No Power-Up is required for this form. If Small Mario is damaged, he loses a life.
 	 	Super Mario 	Super Mushroom	Super Mario is Mario's most common form. For this form, a Super Mushroom is required. If Super Mario is damaged, he shrinks back to Small Mario.
 	 	Fire Mario 	Fire Flower 	Fire Mario is one of the Mario's most common form. In this form, Mario can shoot a max of 2 fireballs per time. For this form, a Fire Flower is required. If Fire Mario is damaged, he returns back to Super Mario.
 	 	Cat Mario 	Super Bell 	Cat Mario is also a returning power-up. In this form, he can pounce at enemies, defeating them, climb walls, and run faster. For this form, a Super Bell is required. If Cat Mario is damaged, he returns back to Super Mario.
 	 	Cape Mario 	Cape Feather 	Cape Mario is a common Mario's form. In this form, Mario can fly and attack spiked enemies by spinning it around. For this form, a Cape Feather is required. If Cape Mario is damaged, he returns back to Super Mario.
 	 	Raccoon Mario 	Super Leaf 	Raccoon Mario is a common Mario's form. In this form, Mario can descend slowly by wagging the tail; he can briefly fly instead if he fills the Power Meter beforehand. Mario can also tail whip to hit blocks and enemies. For this form, a Super Leaf is required. If Raccon Mario is damaged, he returns back to Super Mario.
 	 	Bee Mario 	Bee Mushroom 	Bee Mario is another common Mario's form. In this form, he is capable of flying short distances until a meter on the screen is depleted. He can also climb across honeycombs and walk through honey without a speed reduction. Also, as he is much lighter, he can rest on flowers or clouds which he could not do in any other form. If Bee Mario damaged or submerged in water, he reverts back to Super Mario.
 	 	Shell Mario 	Blue Shell 	
 	 	Penguin Mario 	Penguin Suit 	Penguin Mario is a common Mario's form. In this form, he can throw Ice Balls at enemies and freeze them. Mario can then use the frozen enemies as platforms or pick them up and throw them against the wall or other enemies. He can also slide perfectly like a penguin and swim much better. For this form, a Penguin Suit is required. If Penguin Mario is damaged, he turns back to Super Mario.
 	 	Mini Mario 	Mini Mushroom 	Mini Mario is an uncommon Mario's form. In this form, Mario's very small, but he can walk on water and on walls like in NSMBU, He can also jump very high. For this form, a Mini Mushroom is required. If Mini Mario is damaged, he loses a life.
 	 	Mega Mario 	Mega Mushroom 	Mega Mario is an uncommon Mario's form. This power turns the player to their Mega Form, which is limited, but they can destroy everything their path, and with get 1-UPs, depending on the amount of enemies and things they defeat. Mega Mario can ground pound to make more Goombas or Coins appear. Once its effects wear off, he shrinks back to Super Mario.
 	 	Hammer Mario 	Super Hammer 	Hammer Mario is a very uncommon Mario's form. In this form Mario can shoot hammers, wich can defeat most of the enemies. For this form, a Super Hammer is required. If Hammer Mario is damaged, he return back to Super Mario.
 	 	Invincible Mario	Super Star 	Invincible Mario is a really uncommon Mario's form. In this form, Mario is invincible and can run faster. Mario can still lose a life if he falls in a bottomless pit or in lava, though. For this form, a Super Star is required. The effect only lasts 10 seconds.
I will reveal more of this game tomorrow.
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