Oswald's Super Smash Bros.

Note: The author has stopped working on this page and will never resume it under this name. It is only kept as an archive for him and anyone who would want to read this old, awful page, for some reason.
Oswald's Super Smash Bros. is a cross-over platform fighting game  involving characters from various video game franchises duking it out in 2.5D rendered stages. It is widely considered to be both a spin-off and the sixth entry in the Super Smash Bros. series. Its original goal was to depict what a Super Smash Bros. game would look like if it were directed by Oswald instead of the and creator of the series, Masahiro Sakurai.
Development started in december of 2020 and ended in september of 2027. The game was released on October 6th, 2028. 3 DLC packs are planned to be released between 2029 and 2031.
==Fighters==
It is currently confirmed that all veterans wil return, continuing Ultimates motto of "Everyone Is Here".
Mario	Mario
 	Mario is arguably the most recognizable video game character in the world and the face/mascot of the Nintendo company. While he first appeared in the 1981 arcade game Donkey Kong (at this time, he was called "Jumpman" and was rescuing his girlfriend "Pauline", soon to be replaced by Princess Peach), Mario made his grand debut in 1985 with Super Mario Bros for the Nintendo Entertainment System. Mario has since appeared in a pletorous of video games, ranging from his signature platform games to spin-off sports games.
In Oswald's Super Smash Bros., Mario is the ultimate all-around character, being very decent in basically every domain, but not excelling in any field. His moveset is a bit changed from Super Smash Bros. Ultimate, with only the addition of quite a few moves based off transformations from the latest entry in the Mario series: Super Mario Odyssey. Changes include a new side special, dash attack, pummel, forward throw, up throw, down special and final smash respectively based on Cappy throw, Bullet Bill, Pokio, Chargin' Chuck, Gushen, Ty-foo and T-Rex.
Neutral Special: Fireball: Mario thrusts his hand in front of him, shooting a small bouncing fireball from his palm. 
Side Special: Cappy Throw: Mario throws Cappy forward in a spinning motion, reversing any ennemy and reflecting any projectile in its way.
Up Special: Super Jump Punch: Mario jumps in the air, performing a multi-hitting uppercut while rising with great horizontal and vertical distance.
Down Special: Ty-foo Capture: Mario instantly transforms in a smaller version of a Ty-foo and starts inhaling air. The longer he does, the longer his blow of air will last and the farther it will send the opponent. Works very similarly to Mario's old Down-B as a chargable windbox projectile.
Final Smash: T-Rex Capture: Mario quickly goes off stage to capture a T-Rex and returns to the stage in his T-Rex form, stomping his foes and dealing huge damage to everyone on the stage.	
Neutral Special: Fireball: Mario thrusts his hand in front of him, shooting a small bouncing fireball from his palm. 
Side Special: Cappy Throw: Mario throws Cappy forward in a spinning motion, reversing any ennemy and reflecting any projectile in its way.
Up Special: Super Jump Punch: Mario jumps in the air, performing a multi-hitting uppercut while rising with great horizontal and vertical distance.
Down Special: Ty-foo Capture: Mario instantly transforms in a smaller version of a Ty-foo and starts inhaling air. The longer he does, the longer his blow of air will last and the farther it will send the opponent. Works very similarly to Mario's old Down-B as a chargable windbox projectile.
Final Smash: T-Rex Capture: Mario quickly goes off stage to capture a T-Rex and returns to the stage in his T-Rex form, stomping his foes and dealing huge damage to everyone on the stage.
Alternate Costumes:
Builder Mario OSSB.png|Builder Mario
Wedding Mario OSSB.png|Wedding Suit Mario
Ace Mario OSSB.png|Ace Mario
Shadow Mario OSSB.png|Shadow Mario	
Alternate Costumes:
Builder Mario OSSB.png|Builder Mario
Wedding Mario OSSB.png|Wedding Suit Mario
Ace Mario OSSB.png|Ace Mario
Shadow Mario OSSB.png|Shadow Mario
Luigi	Luigi
 	Luigi is the eternal deuteragonist of the Mario franchise, first appearing as Player 2 in Super Mario Bros. in 1985. Mario's younger brother since evolved from the palette swap he was in that game to his own unique character, with a personnality and attributes of his own. Luigi has is very own game series called Luigi's Mansion since 2001, which currently has 2 entries and an upcoming title on the Nintendo Switch.
In Oswald's Super Smash Bros., is an very unpredictable and versatile fighter who focuses on using mixups to confuse his opponent and fake out attacks, only to then use his powerful throws. Luigi has received very few changes in his base moveset, having only a new forward smash, forward aerial and Final Smash based off attacks from Mario & Luigi, being respectively the Hammer Slam, the Thunderhand and the Luiginary Ball. His grab has also been changed from a tether originating from Luigi's Mansion 3 to a regular and more down-to-earth grab, similar to his Smash 4 equivalent.
Neutral Special: Fireball: Luigi thrusts his palm forward, firing a small green fireball from his hand. Unlike Mario's, Luigi's fireball does not bounce on the ground, and instead, hover over it, and thus, as much less utility for edgeguards than Mario's.
Side Special: Green Missile: Luigi launches himself sideways like a rocket, dealing fire damage to any opponents in his way. As a 1/10 chance of misfiring, in this case, Luigi will go farther and deal more damage than a regular Green Missile.
Up Special: Super Jump Punch: Luigi jumps in the air while doing a rising uppercut, dealing extreme damage if the uppercut hits at the start of the jump, but very few if it hits during any other part of the attack.
Down Special: Luigi Cyclone: Luigi spins around, multi-hitting opponents and finishing with a powerful bash. Can allow Luigi to gain height and horizontal distance if the B button is hit multiple times during the animation.
Final Smash: Luiginary Ball: Luigi teleports into his Dream World, duplicating himself into a giant ball made of Luigi clones, getting out of the Dream World and rolling on any any ennemy located in front of him, dealing great damage to the unfortunate lad.	
Neutral Special: Fireball: Luigi thrusts his palm forward, firing a small green fireball from his hand. Unlike Mario's, Luigi's fireball does not bounce on the ground, and instead, hover over it, and thus, as much less utility for edgeguards than Mario's.
Side Special: Green Missile: Luigi launches himself sideways like a rocket, dealing fire damage to any opponents in his way. As a 1/10 chance of misfiring, in this case, Luigi will go farther and deal more damage than a regular Green Missile.
Up Special: Super Jump Punch: Luigi jumps in the air while doing a rising uppercut, dealing extreme damage if the uppercut hits at the start of the jump, but very few if it hits during any other part of the attack.
Down Special: Luigi Cyclone: Luigi spins around, multi-hitting opponents and finishing with a powerful bash. Can allow Luigi to gain height and horizontal distance if the B button is hit multiple times during the animation.
Final Smash: Luiginary Ball: Luigi teleports into his Dream World, duplicating himself into a giant ball made of Luigi clones, getting out of the Dream World and rolling on any any ennemy located in front of him, dealing great damage to the unfortunate lad.
Alternate Costumes:
Mr. L OSSB.png|Mr. L
Striker Luigi OSSB.png|Striker Luigi	
Alternate Costumes:
Mr. L OSSB.png|Mr. L
Striker Luigi OSSB.png|Striker Luigi
Yoshi	Yoshi
 	Yoshi is both the name of a species of green dinosaur-like creatures and of a particular member of this species, being one of Mario's recurring allies since Super Mario World. The joyful dinosaur and his species' signature ability to swallow entities with their tongues and spit them out in eggs. Yoshi is also the hero of his very own story since 1997, making him technically not a Mario representative, but rather of his own species.
In Oswald's Super Smash Bros., Yoshi is an air-focused fighter, with incredible air mobility and overall great aerial attacks. His grounded moves can also be very useful, as a lot of them will send the opponent upwards, allowing the green dinosaur to combo them into his aerial moves.. His moveset is still based off his appearances in his own series, receiving nothing more in terms of core moves than a new final smash.
Neutral Special: Egg Lay: Yoshi jumps forward, hitting any opponent on the way with his tongue. If the move connects, Yoshi then swallows the opponent and transforms it into an egg for a few seconds, laying it behind him.
Side Special: Egg Roll: Yoshi transforms himself into an egg able to roll on the ground and slightly levitate in the air. Rolling onto opponents in this form will damage them.
Up Special: Egg Throw: Yoshi throws an egg upwards giving him a slight momentum boost. The egg can bounce on the ground once before breaking.
Down Special: Yoshi Bomb: Yoshi ground pounds, producing damaging stars in front of him and behind him.
Final Smash: Mega Eggdozer: Yoshi materializes a massively powerful giant egg known as a Mega Eggdozer, instantly throwing it in front of him.	
Neutral Special: Egg Lay: Yoshi jumps forward, hitting any opponent on the way with his tongue. If the move connects, Yoshi then swallows the opponent and transforms it into an egg for a few seconds, laying it behind him.
Side Special: Egg Roll: Yoshi transforms himself into an egg able to roll on the ground and slightly levitate in the air. Rolling onto opponents in this form will damage them.
Up Special: Egg Throw: Yoshi throws an egg upwards giving him a slight momentum boost. The egg can bounce on the ground once before breaking.
Down Special: Yoshi Bomb: Yoshi ground pounds, producing damaging stars in front of him and behind him.
Final Smash: Mega Eggdozer: Yoshi materializes a massively powerful giant egg known as a Mega Eggdozer, instantly throwing it in front of him.
Alternate Costumes:
Crafty Yoshi OSSB.png|Crafty Yoshi	
Alternate Costumes:
Crafty Yoshi OSSB.png|Crafty Yoshi
Donkey Kong	Donkey Kong
 	Donkey Kong is gaming's most iconic ape and Mario's first archenemy, first appearing alongside the Jumpman himself in the 1981 eponymous arcade game Donkey Kong. The tie-wearing gorilla has since become more of a "friendly rival" to the plumber, and has been seen helping Mario multiple times throughout his carrier. Donkey Kong has his very own platform series, Donkey Kong Country, and thus, is not considered to be a Mario representative in the Super Smash Bros. series.
In Oswald's Super Smash Bros., Donkey Kong is a super heavyweight and the definition of a grappler archetype, relying heavily (pun entirely intended) on grabs and his somehow iconic "Ding Dong" to rack up damage and potentially kill. However, his one-dimensionality isn't always a good thing, as he lacks essential tools of a top tier character, being a good recovery, an edgeguard game or efficient kill confirms outside of his unreliable grab combos.
Neutral Special: Giant Punch: Donkey Kong swings his fist in the air, charging a giant punch before releasing it. Has Super Armor if completely charged.
Side Special: Headbutt: DK bumps his head downwards in front of him, burying opponents that are near him in the ground.
Up Special: Spinning Kong: DK quickly spins his arms around him, hovering in the air when airborne and trapping ennemies into a multi-hit attack when grounded.
Down Special: Hand Slap: DK slaps the ground with his hands, creating shockwaves. Also capable of meteor smashing opponents when airborne.
Final Smash: Jungle Rush: DK does a succession of quick punches to the nearest opponent, finishing with a powerful blow.	
Neutral Special: Giant Punch: Donkey Kong swings his fist in the air, charging a giant punch before releasing it. Has Super Armor if completely charged.
Side Special: Headbutt: DK bumps his head downwards in front of him, burying opponents that are near him in the ground.
Up Special: Spinning Kong: DK quickly spins his arms around him, hovering in the air when airborne and trapping ennemies into a multi-hit attack when grounded.
Down Special: Hand Slap: DK slaps the ground with his hands, creating shockwaves. Also capable of meteor smashing opponents when airborne.
Final Smash: Jungle Rush: DK does a succession of quick punches to the nearest opponent, finishing with a powerful blow.
Alternate Costumes:
Punch-Out Donkey Kong OSSB.png|Punch-Out!! Donkey Kong	
Alternate Costumes:
Punch-Out Donkey Kong OSSB.png|Punch-Out!! Donkey Kong
Link	Link
 	Link is the Hero of Time, the protagonist of the Zelda franchise and the eternal protector of Hyrule through its many times and incarnations. The version of him used in this game is the one created in 2011 Wii game The Legend of Zelda: Skyward Sword. In it, Link is depicted as a young resident of Skyloft, a floating town located above the clouds, who wishes to become one of the Knights of Skyloft, airborne protectors of the city who use giant birds, Loftwings, as their mounts.
In Oswald's Super Smash Bros., Link is a very technical character and relies less on projectiles than in the last few entries. Being based off a different incarnation of himself, this Link received many changes in his moveset, the most notable ones being a new side special working as a command grab, the Whip Slash, and a new recovery working very differently and covering more distance than the old one. Link also has the very unique ability to block projectiles with his Hylian shield while standing still or walking.
Neutral Special: Hero's Bow: Link pulls out his bow and shoots an arrow in front of him. Can be charged, and the arrows can also be picked up and thrown.
Side Special: Whip Slash: This attack works like Bowser's Side Special, except reversed: if you're too cloose from your opponent, the move will only do slight damage and knockback, if you're far enough, it will simply be a command grab. Works more or less like Isabelle's Side Special off stage, as it can also be used as a tether recovery.
Up Special: Loftwing: Link calls his loftwing and mounts it for a short period of time, working similarly to Ridley's Up Special though it can be angled in 6 different directions instead of 4.
Down Special: Bomb: Link pulls out a bomb and holds it in his hand. If thrown, it rolls on the ground before exploding after a short amount of time.
Final Smash: Lighting-charged Skyward Strike: Link puts his sword above his head, charging it with lightning, and strikes it in front of him, dealing massive damage.	
Neutral Special: Hero's Bow: Link pulls out his bow and shoots an arrow in front of him. Can be charged, and the arrows can also be picked up and thrown.
Side Special: Whip Slash: This attack works like Bowser's Side Special, except reversed: if you're too cloose from your opponent, the move will only do slight damage and knockback, if you're far enough, it will simply be a command grab. Works more or less like Isabelle's Side Special off stage, as it can also be used as a tether recovery.
Up Special: Loftwing: Link calls his loftwing and mounts it for a short period of time, working similarly to Ridley's Up Special though it can be angled in 6 different directions instead of 4.
Down Special: Bomb: Link pulls out a bomb and holds it in his hand. If thrown, it rolls on the ground before exploding after a short amount of time.
Final Smash: Lighting-charged Skyward Strike: Link puts his sword above his head, charging it with lightning, and strikes it in front of him, dealing massive damage.
Alternate Costumes:
Hyrule Warriors Link.png|Hyrule Warriors Link	
Alternate Costumes:
Hyrule Warriors Link.png|Hyrule Warriors Link
Wild Link	Wild Link
 	Wild Link is the name commonly given to an incarnation of the eternal defender of the Kingdom of Hyrule, specifically the one introduced in the latest entry in the Zelda series: The Legend of Zelda: Breath of the Wild. Unlike most of its predecessors, this Hero of Time prefers to use virtually any weapon he could find along his way, such as clubs, spears, claymores, etc. in addition to the sheikah slate, an ancient artifact giving him various powerful abilities, such as freezing objects in place or creating pillars of ice out of water.
In Oswald's Super Smash Bros., Wild Link is a fast middleweight and a zoner archetype. Most of his playstyle is based around using projectiles and long-range attacks to space his opponent out while still being able to K.O. or combo pretty well, thanks to his very efficient though fastidiously complex special moves. Speaking of which, his specials are all based on Runes, abilities the Champion of Hyrule could add to the Sheikah Slate (an ancient artifact Link uses) in Breath of the Wild. Surprisingly, Wild Link is neither a clone nor a semi-clone of regular Link, as nearly all of his attacks are completely different from his other incarnation(s).
Neutral Special: Stasis: Wild Link throws a Boko Club in front of him, quickly pulls out his Sheikah Slate and freezing it using Stasis. If the B button is held longer, WL will pull out his bow and shoot an arrow at the Club, propulsing it in the direction where the arrow was shot after a few seconds. If the B button is only tapped, the club will levitate in the air for a short time before falling on the ground.
Side Special: Magnesis: Wild Link throws a boomerang in front of him and, when it's at a reasonable distance, uses Magnesis on it, giving him the ability to move the boomerang around to damage foes. If the B button is pressed again, WL will stop using Magnesis and the boomerang will simply disappear.
Up Special: Cryosis: Link creates a pillar of ice below him using the Cryosis function of the Sheikah Slate. The pillar can be destroyed by hitting it a few times. If WL tries to use Cryosis while a pillar is already on the battlefield, it will instantly be destroyed and WL will do a short hop upwards.
Down Special: Remote Bomb: Wild Link materialises a Remote Bomb in his hands. It can be thrown, but won't detonate until you press down+B again, working kind of like Snake's C4.
Final Smash: Ancient Bow and Arrow: Wild Link pulls out an Ancient Bow and fires an Ancient Arrow in front of him, dealing huge damage to any foes in the way.	
Neutral Special: Stasis: Wild Link throws a Boko Club in front of him, quickly pulls out his Sheikah Slate and freezing it using Stasis. If the B button is held longer, WL will pull out his bow and shoot an arrow at the Club, propulsing it in the direction where the arrow was shot after a few seconds. If the B button is only tapped, the club will levitate in the air for a short time before falling on the ground.
Side Special: Magnesis: Wild Link throws a boomerang in front of him and, when it's at a reasonable distance, uses Magnesis on it, giving him the ability to move the boomerang around to damage foes. If the B button is pressed again, WL will stop using Magnesis and the boomerang will simply disappear.
Up Special: Cryosis: Link creates a pillar of ice below him using the Cryosis function of the Sheikah Slate. The pillar can be destroyed by hitting it a few times. If WL tries to use Cryosis while a pillar is already on the battlefield, it will instantly be destroyed and WL will do a short hop upwards.
Down Special: Remote Bomb: Wild Link materialises a Remote Bomb in his hands. It can be thrown, but won't detonate until you press down+B again, working kind of like Snake's C4.
Final Smash: Ancient Bow and Arrow: Wild Link pulls out an Ancient Bow and fires an Ancient Arrow in front of him, dealing huge damage to any foes in the way.
Alternate Costumes:
Ancient Armor Link OSSB.jpg|Ancient Set Link	
Alternate Costumes:
Ancient Armor Link OSSB.jpg|Ancient Set Link
Samus	Samus
 	Samus is an intergalactic bounty hunter, the main character of the Metroid series and a human orphan adopted by the ancient alien species known as the Chozo. The Chozo DNA they infused her combined with the extreme training she received made her a powerful warrior, allowing her to join the Galactic Federation Police, although she would later leave it to instead become a bounty hunter. Most of the time, Samus wears the Varia Suit, a powerful cybernetic armor which allows her to protect herself from incoming offenses and, of course, use the arm cannon to fire powerful beams and missiles.
In Oswald's Super Smash Bros., Samus is the typical zoner archetype, relying mostly on projectiles to keep her opponent away from her while trying to find a breach in their defense. As such, her projectile game is very efficient and so is her punish game. Samus keeps most of her moveset from Super Smash Bros. Ultimate, only slightly modified to fit some of the series' newest additions, such as the Spider Ball in her Down Special or her Charged Beam being able to turn into an Ice Beam if the B button is held down.
Neutral Special: Charged Beam/Ice Beam: Samus charges up an energy shot before releasing it. If the B button is held down during the charge animation, the Charged Beam will become an Ice Beam. In this case, it will freeze the enemy on impact
Side Special: Missile: Samus fires a missile in front of her. If the B button is tapped like a smash attack, the missile will become a Super Missile and go straight forward at a relatively high speed instead of slowly hovering before exploding after a short time.
Up Special: Screw Attack: Samus jumps in the air, emitting energy waves from her Power Suit while rotating, multi-hitting enemies.
Down Special: Morph Ball Bomb: Samus turns into a very small sphere and drops a similarly sized bomb. By pressing the B button continuously, Samus will be able to climb to walls for a short time after releasing the bomb.
Final Smash: Zero Laser:	
Neutral Special: Charged Beam/Ice Beam: Samus charges up an energy shot before releasing it. If the B button is held down during the charge animation, the Charged Beam will become an Ice Beam. In this case, it will freeze the enemy on impact
Side Special: Missile: Samus fires a missile in front of her. If the B button is tapped like a smash attack, the missile will become a Super Missile and go straight forward at a relatively high speed instead of slowly hovering before exploding after a short time.
Up Special: Screw Attack: Samus jumps in the air, emitting energy waves from her Power Suit while rotating, multi-hitting enemies.
Down Special: Morph Ball Bomb: Samus turns into a very small sphere and drops a similarly sized bomb. By pressing the B button continuously, Samus will be able to climb to walls for a short time after releasing the bomb.
Final Smash: Zero Laser:
Alternate Costumes:	
Alternate Costumes:
Kirby	Kirby
 	Kirby is a pink guy and the eponymous protagonist of the Kirby series. Created in 1992 by Masahiro Sakurai to represent his game design philosophy - games should be simple enough to be comprehended and appreciated by both newcomers to video games and long-time gamers (please do not @ me for unironically using that term). Kirby has the signature ability of being able to inhale enemies in order to gain his foes' special powers. He comes from the planet Dream Land, and most of his adventures involve him travelling across his homeworld to defeat villains. 
In Oswald's Super Smash Bros., Kirby is a very casual-friendly character, being, akin to his home series, very simple and full of interesting mechanics when looked at closely. Most of the time, in previous entires, the pink puff ended up having very exploitable weaknesses compared to the rest of the cast, as well as a poor recovery and bad endurance, making him both exposed to dying at rather early percents and easy to edgeguard. In OSSB, most of this has been changed, as his recovery was slightly altered to make it more optimal and a whole lot of his moves were improved to make the combo-heavy part of Kirby's playstyle more prominent.
Neutral Special: Inhale:
Side Special: Hammer Flip:
Up Special: Final Cutter:
Down Special: Stone:
Final Smash: Ultra Sword:	
Neutral Special: Inhale:
Side Special: Hammer Flip:
Up Special: Final Cutter:
Down Special: Stone:
Final Smash: Ultra Sword:
Alternate Costumes:	
Alternate Costumes:
Fox	Fox
 	Fox is the anthropomorphic protagonist of the Star Fox series as well as the leader of the Star Fox team of elite space mercenaries and the son of James McCloud, the team's previous leader. Fox is described as an excellent Arwing pilot, possibly the best of the Lylat star system, where all of the events of the series take place. While it may appear that he and his wingmates are only motivated by money, they tend to only accept missions that serve to uphold justice.
In Oswald's Super Smash Bros.,
 	
Alternate Costumes:	
Alternate Costumes:
Pikachu	Pikachu
 	TBA
 	
Alternate Costumes:	
Alternate Costumes:
Claptrap	Claptrap
 	Claptrap is the name commonly given to a Hyperion manufactured CL4P-TP General Purpose Robot reprogrammed to be a Vault Hunter. Claptrap is one of the Borderlands series' trademarks elements and a playable character in Borderlands: The Pre-Sequel, making him very representative of the series' overall ambience with his quirky attitude and design. While Claptraps do not normally use guns or any kind of weapons, this modified "FR4G-TP" version can, which is quite useful to damage his foes.
In Oswald's Super Smash Bros., Claptrap is a unique archetype whose main gimmick is his use of items he materialises to space and/or gain stage control. He plays very much like a glass cannon, mainly because of his weight, speed and outstandingly versatile offensive moves, as well as quite solid although not very consistent defensive options. His special moves, including his final smash, are all based on iterations of his action skill in Borderlands: The Pre-Sequel, vaulthunter.exe, which he used to analyse the situation before digistructing a specific action package depending on the battle conditions.
Neutral Special: Miniontrap:
Side Special: Rubber Ducky Throw:
Up Special: Clap-In-The-Box:
Down Special: Shhhh... Trap!:
Final Smash: Laser Inferno:	
Neutral Special: Miniontrap:
Side Special: Rubber Ducky Throw:
Up Special: Clap-In-The-Box:
Down Special: Shhhh... Trap!:
Final Smash: Laser Inferno:
Alternate Costumes:
Gentleman Claptrap OSSB.png|Gentleman Claptrap
Emperor Claptrap OSSB.png|Emperor Claptrap	
Alternate Costumes:
Gentleman Claptrap OSSB.png|Gentleman Claptrap
Emperor Claptrap OSSB.png|Emperor Claptrap
Vez'nan	Vez'nan
 	 Vez'nan is the main villain of the Kingdom Rush franchise, an evil mage corrupted by the raw dark magic of an ancient elven artefact, the Tear of Elynie. Calling himself the Dark Lord, Vez'nan plagues the sacred land of Linirea using his malicious shenanigans and armies of somber creatures. He also appears as his younger, somehow less evil self in the prequel Kingdom Rush: Origins. In a way, him and King Denas are essential antagonists of each other, being former best friends both corrupted by something, one by knowledge, and the other by power.
In Oswald's Super Smash Bros., Vez'nan is the main representative for the Kingdom Rush franchise and a pressure-based zoner, similar to an hybrid between Link and Captain Falcon. He has a very speedy playstyle, focusing on forcing his opponents to quickly choose an out-of-pressure option before exploiting their weaknesses. His moveset is entirely based of either attacks he uses himself in the series or abilities used by his generals or other dark beings from the land of Linirea.
Neutral Special: Soul Burn:
Side Special: Shadow Dance:
Up Special: Seal of Immersion:
Down Special: Dark Pacr:
Final Smash: Soul Crusher:	
Neutral Special: Soul Burn:
Side Special: Shadow Dance:
Up Special: Seal of Immersion:
Down Special: Dark Pacr:
Final Smash: Soul Crusher:
Alternate Costumes:
Origins Vez'nan OSSB.png|Origins Vez'nan	
Alternate Costumes:
Origins Vez'nan OSSB.png|Origins Vez'nan
King Denas	King Denas
 	King Denas is the ruler of the titular kingdom in 2011 tower-defense game Kingdom Rush, and one of the series' only recurring characters. Denas is picturing as a bearded man in his forties laying in his throne, constantly carried in his own bed by presumably two of his subjects. Denas has since reappeared in Kingdom Rush: Origins as a young and shallow prince and in the last entry in the Kingdom Rush series, Kingdom Rush Vengeance, where he takes the Dark Lord's usual spot as the game's final boss and main antagonist.
In Oswald's Super Smash Bros., King Denas is a very defensive fighter with tons of powerful zoning tools as well as a great recovery and a decent combo game. Fittingly enough, his playstyle is very campy and "wait-until-you-can-kill"-like, somewhat similar to Wario's, except more distant and projectile-heavy. Most of his moveset originates from either towers, spells or other heroes from the Kingdom Rush series, such as the Rain of Fire as a Final Smash or the Artillery tower as a Down Special.
Neutral Special: Sharpshot: 
Side Special: Infantry Throw:
Up Special: Wizard Spring:
Down Special: Artillery:
Final Smash: Rain of Fire:	
Neutral Special: Sharpshot: 
Side Special: Infantry Throw:
Up Special: Wizard Spring:
Down Special: Artillery:
Final Smash: Rain of Fire:
Alternate Costumes:
Original Denas OSSB.png|Original Denas	
Alternate Costumes:
Original Denas OSSB.png|Original Denas
==Gameplay==
Oswald's Super Smash Bros. plays roughly the same as its predecessor, Super Smash Bros. Ultimate, having no actual major changes and keeping the previous game's engine, with only a few graphical differences to make it more fluid and good-looking.
==Game Modes==
===Smash===
Smash mode returns from the last 5 games and is still the game's main and most basic mode.
===Assist Battle Mode===
Assist Battle mode is a brand new game mode introduced in Oswald's Super Smash Bros.. An Assist Battle can be seen, at first, like a regular no-items fight. However, at the beginning of the Battle, just after choosing their fighters, players are required to choose up to 5 Assist Trophies from the available roster.
During the fight, players will be able to summon chosen Assist Trophies to help them defeat their foes, in the specific order they chose the Assists. Each Assist Trophy has, of course, a different cooldown duration, depending on their usefulness during the fight.
Assist Battle Mode is also playable online, with items on and in 8-Player Smash.
===Smash Dungeon===
Smash Dungeon is a new mode introduced in Oswald's Super Smash Bros. and the spritual successor to the 3DS game's Smash Run. Smash Dungeon is a blend of platforming, exploration and regular fighting. Even if it's meant to be a 1 player mode, it still has a coop mode and an online version. All maps are procedurally generated in a way that makes each and every Smash Dungeon run unique. Most maps are open-world, meaning that despite the mode's misleading title, not every run occurs in an actual dungeon. Smash Dungeon could be considered as a re-interpretation of traditionnal rogue-like games using SSB's gameplay.
In the first half of a run, players are required to go through randomly generated rooms containing various ennemies, items, mini-bosses, stat bonuses (working the same way they did in Smash Run) and other hazards. When a player enters a room, its doors automatically closes and would only open when the player entirely cleared the room. Sometimes, rooms can also simply contain a False Fighter, similar to Super Smash Bros. Ultimate's Puppet Fighters. Those False Fighters have the caracteristics of regular fighters, except they have random statistics buffs and generally have a very specific strategy related to those buffs, for example, a False Fighter with speed and items buffs will play very campy and throw items at the player to keep him from attacking it. At some point, players encounter a room that doesn't contain any ennemies, but only a large golden door at its center: the Boss Room. Upon entering the room, players will be met with a random boss taken from the fairly large roster. After defeating the boss, players will access another floor with enhanced difficulty, then another boss, another floor, etc. A game of Smash Dungeons ends after players have defeated the boss of the third floor using the statistics they collected through the whole run, after which are the credits and rewards.
==Enemies and relatives==
===Enemies===
Enemies can be encountered only in Smash Dungeons or in very specific Classic mode situations.
	Goomba
This somewhat iconic enemy from the Super Mario series wanders around, running onto nearby fighters and trying to headbutt them.
	Hammer Bro.
The Hammer Bros. simply jump around and throw hammers that somehow go through platforms and walls.
	Lakitu
Lakitus hover over the battlefield, throwing red spiny balls at fighters which then proceed to turn into small creatures called spinies, who simply walk across the stage, hurting any fighter who would come in contact with their shell.
	Flame Chomp
Flame Chomps float around, sometimes shooting one of its fireball to a nearby fighter. It explodes when it's out of fireballs.
	Magmato
Magmatos from Super Mario Odyssey are giant and fiery tomatoes who roll toward nearby fighters, exploding into a small lava puddle when defeated.
	Shy Guy
Fittingly, Shy Guys just wander around, running from any fighter who would dare to come near it.
	Ukiki
Ukikis are often found on lianas, and usually spit seed at nearby fighters, sometimes stealing some of their stats or items.
	Kritter
Kritters move around the battlefield by doing short hops, attacking nearby fighters with their claws.
	Tiki Buzz
Tiki Buzzes fly around in a upwards and downwards pattern. Strangely enough, they can be defeated by only jumping on them.
	Archy
Archies shoot fishes at nearby fighters using their bow. When they're not shooting, they simply walk back and forth repetedly.
===Minibosses===
Minibosses are randomly encoutered in Smash Dungeons, and sometimes even in regular rooms alongside enemies!
	Pom Pom
Pom Pom's main gimmick is duplicating herself to fool the players. Otherwise, she simply teleports around the room and shoots shurikens.
	Goomboss
Goomboss, much like the rest of his species, mindlessly tries to stomp the players by rushing onto them.
	Grobot
Grobot shoots water ballons at nearby fighters from its arms and streams of water from its head/body/neck whenever he's damaged.
	Burt The Bashful
Burt tries to stomp fighters by leaping high in the air, then brutally falling on them. Surprisingly enough, it is not very efficient.
	Mugly
Mugly runs onto fighters, leaping high in the air before landing, creating devastating shockwaves.
	Bashmaster The Unbreakable
Bashmaster tries to violently crush nearby fighters with his hammer, and can also leap to approach them.
===Bosses===
Bosses are exclusively encountered in Smash Dungeons' boss rooms and at the end of each character's Classic mode.
	Ruined Dragon
The Ruined Dragon from Super Mario Odyssey joins the battle as a boss in Oswald's Super Smash Bros.! His attacks and abilities are, of course, taken from his home game, and are mostly themed around lightning, as one of his known aliases is the Lord of Lightning.
	Lord Fredrik
He may not be as... imposing as K. Rool, but Lord Fredrik sure is one hell of an opponent when he wants to! This frosty fighter will spend most of his time summoning minions to attack you and using his colossal horn to create ice creatures, or simply to shoot giant ice projectiles at players.
==Stages==
Returning stages 	Returning stages 	Returning stages 	Returning stages
 	 	 	
Battlefield 	Big Battlefield 	Final Destination	Peach's Castle
 	 	 	
Mushroom Kingdom 	Princess Peach's Castle	Rainbow Cruise 	Mushroom Kingdom II
 	 	 	
Delfino Plaza 	Luigi's Mansion 	Mushroomy Kindgom	Figure-8 Circuit
 	 	 	
Mario Bros. 	3D Land 	Golden Plains 	Paper Mario
 	 	 	
Mushroom Kingdom U	Mario Galaxy 	Mario Circuit 	Super Mario Maker
 	 	 	
New Donk City Hall	 	 	
 	 	 	
==Items==
 	 	 	
Smash Ball	Assist Trophy	Poké Ball	Master Ball
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
==Assist Trophies==
	Chain Chomp
Chain Chomp tries to bite enemy fighters, although he may struggle a bit due to the chain he carries around.
	Thwomp
Thwomp simply teleports above a random enemy fighter and violently falls on him, crushing him.
	Lubba
Lubba wiggles his tiny arms around, somehow triggering a storm of star bits which damage enemy fighters.
	Jaxi
Jaxi runs around the stage, transporting ally fighters if they dare to jump on his back.
==Credits==
*To DoodleFox for inspiring this project/giving me things to plagiarize.
*To Pakky for making King Denas' stock icon.
*To WildCahrds for making Claptrap, Link and Vez'nan's stock icons.
*To GameFAQs users PKNintendo and Insane_Cat for SS Link's moveset.
*To many fan-runned Nintendo Wikis for the fighter descriptions, such as Arwingpedia, Lylat Wiki or Wikitroid.
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