Ruornil's Tracks (Wizard Spell)

This alteration enables the recipient to leave in his wake the tracks of a native animal instead of his own, thus, thwarting those who attempt to track his movements. Those in pursuit can iden­tify the true nature of the tracks only if they make successful tracking proficiency checks with a -2 penalty.
For every experience level above 3rd, the wizard can affect one additional creature. Thus, a 5th-level wizard could affect himself and two other individuals. The spell can affect creatures up to large size, so a wizard could prevent horses or other mounts from leaving identifiable tracks.
The reverse of this spell, Ruornil's footprints, causes affected individuals to leave deep, notice­able footprints or other marks of passage in their wake. These tracks can be followed easily by anyone.
The material component of either version is a handful of ashes sprinkled at the caster's feet.
Notes: Common in the Birthright setting;
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells
Category:Reversible Spells