The Artist

==Summary==
Carmina Mora was an artist who mourned the death of her brother. Before attempting suicide out of grief, she was saved by a bunch of crows who she would eventually create an artwork of. Following these events, she and her friends would end up getting kidnapped and dismembered before the crows swarmed the man that tortured her, but eventually the crows would start swarming her friends too. Assuming she would be next, she ended up being taken by The Entity.
==Powers and Stats==
Tier: 
Name: Carmina Mora, The Artist
Origin: Dead By Daylight
Gender: Female
Age: Unknown
Classification: Killer
Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery, passive Fear Aura via The Heartbeat (The very presence of a killer is enough to incite panic, severe anxiety, and terror. Amplified through proximity.), Stealth Mastery (The Killers possess natural stalking ability and can mask The Heartbeat), Enhanced Senses (A Killer's senses are so acute that they can detect minor disturbances in terrain as a trail to their target alongside their ability to detect the smell of blood and sound of breathing from great distances), Extrasensory Perception (Killers are able to see the auras of those bleeding out or attempting to heal their wounds), Immortality (Types 1 & 8; Killers have an importance of collecting food for The Entity, and will be resurrected by it should they be killed), Berserk Mode and Speed Boost (should the lust for the kill become too great, the Entity's connection to the Killer will be cut off, making them unpredictable), Blessed (The Entity favors the Killer's and will aid through indirect means should it be beneficial), Empowerment (Via No One Escapes Death; the attacks motivated through this hex are more lethal, making strikes that would only injure become critically lethal), Summoning (Via Hooking; exists as a sacrificial ritual to The Entity, awakening it to take the soul of the victim. As well, Cruel Limits, Thrilling Tremors, and Corrupt Intervention among others all summon the spikes and arms of the entity to meddle with generators and block off escapes), Status Effect Inducement (Hemorrhage and Mangled; provokes intense bleeding and slows down the process of healing respectively), Technology Manipulation (Surge, among other perks meddle with nearby technology. Surge, specifically, is said to charge the air and mess with tech), Statistics Reduction (Mindbreaker claims that “your distressing presence drains and weakens your prey” and “can evoke feelings of dread and fatigue in nearby individuals,” alongside causing exhaustion in-game), minor Perception Manipulation (Via Huntress Lullaby; those who are hooked find their perceptions muddled), Power Nullification (Via The Third Seal; negates Extrasensory Perception through the Blindness effect), Resistance to Pain (Enduring) and Blinding (Lightborn), Can summon Dire Crows to swarm her targets, Limited Intangibility (Dire Crows are capable of going through walls and objects within the environment)
Attack Potency: Wall level (Comparable to The Nurse, who could casually destroy barricades by poking them. Comparable to The Oni, who can fragment a small portion of wall, comparable to a door, in two punches which would be 516,644.24 joules divided by 2, or 258,322.12 joules)
Speed: Superhuman (Killers possess the speed to outpace trained athletes in a fearful run by simply walking after them)
Lifting Strength: At least Class K (Philip Ojomo, before his transformation, was able to completely rip the spine of his employer out of his body, which would require roughly 101-102 tons of force)
Striking Strength: Wall level
Durability: Wall level
Stamina: Superhuman (Spends the aftermath of Trials stalking their prey at the Campfire, indicating the lack of need for rest)
Range: Extended Melee Range with Sharp Palette Blade, higher with Dire Crows
Standard Equipment: Sharp Palette Blade (For a full Perk list, see here)
Intelligence: Average
Standard Tactics: Is naturally bloodlusted
Weaknesses: Killers are servants of the Entity, making them more prone to preserve their prey first in an attempt to sacrifice them. The Stain is an indication of where killers are looking, making their line of sight more exploitable.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Dead By Daylight
Category:Aura Users
Category:Berserkers
Category:Blessing Users
Category:Empowerment Users
Category:Enhanced Senses Users
Category:Extrasensory Perception Users
Category:Fear Users
Category:Female Characters
Category:Game Characters
Category:Immortals
Category:Knife Users
Category:Murderers
Category:Perception Users
Category:Power Nullification Users
Category:Statistics Amplification Users
Category:Status Effect Users
Category:Stealth Masters
Category:Summoners
Category:Tragic Characters
Category:Weapon Masters