120889-question-about-upcoming-drop-4

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			As a newbie to this game, quite satisfied so far,but wondering why everyone is talking about drop 4 as a thing like revolutionizing the current state of the game?Feels like it massively will improve or someone I read as saying packing as a 'reborn'?So speaking as a newbie, what actually would change the game?or what needed to be changed and finally will be found implemented in drop 4?Because from the list of content, it seems there are lots of features and didn't get the point.Thanks guys. 	
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As a newbie to this game, quite satisfied so far,
but wondering why everyone is talking about drop 4 as a thing like revolutionizing the current state of the game?
Feels like it massively will improve or someone I read as saying packing as a 'reborn'?
 
So speaking as a newbie, what actually would change the game?
or what needed to be changed and finally will be found implemented in drop 4?
Because from the list of content, it seems there are lots of features and didn't get the point.
 
Thanks guys.
 
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			They're also VASTLY improving the itemization.  You weren't here for the veritable firestorm of RNG-on-RNG gearing.  If that was really the reasons people left Wildstar (and that is the feedback people were leaving for a few months) then the hope is those people will return.  That is assuming that people were honest with their feedback or anything will bring those people back.  But it can't be said Carbine's not trying to address player concerns.  That was a LOUD argument.	
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They're also VASTLY improving the itemization.  You weren't here for the veritable firestorm of RNG-on-RNG gearing.  If that was really the reasons people left Wildstar (and that is the feedback people were leaving for a few months) then the hope is those people will return.  That is assuming that people were honest with their feedback or anything will bring those people back.  But it can't be said Carbine's not trying to address player concerns.  That was a LOUD argument.
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Must stress that drop 4 isn't going to solve all of WS's issues, but it is generally considered a step in the right direction (if it's not broken on launch that is)
 
http://www.wildstar-online.com/en/news/2014-12-16-a-look-at-our-first-major-update-of-2015/
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			I tell you what would keep me coming back is quality of life for people with level 50 alts. Unlocks across multiple characters (attunement), more than two crafting skills or the ability to switch for a lower cost, and maybe a raid that isn't as time intensive. (just as hard but less of a 3-4 day commitment)	
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Here's another great overview of the Drop 4 additions!
 
http://www.readycheck.org/en/forum/wildstar/news/mega-overview-content-drop-4/	
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			Thanks guys for the info!So can I understand (as a newbie's view) that Drop 4 is about patching things (that have been feedbacked by players since launched and which are majorly affecting gaming experiences) up, rather than adding entirely new content (like maps or other stuff usually being considered as an 'expansion' in other games)?I've read some comments before buying this game, some people saying that the game is broken, or even shouldn't be launched in June, why is that?Thanks!	
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Thanks guys for the info!
 
So can I understand (as a newbie's view) that Drop 4 is about patching things (that have been feedbacked by players since launched and which are majorly affecting gaming experiences) up, rather than adding entirely new content (like maps or other stuff usually being considered as an 'expansion' in other games)?
 
I've read some comments before buying this game, some people saying that the game is broken, or even shouldn't be launched in June, why is that?
 
Thanks!
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			Agree! That's how I feel and view this game! A lot of potentials, and need time to grow!To make a worth-playing MMO, I guess an active and engaging dev team is needed, and feels like we do have one for us.Also regularly updating the game with new stuff, not only new maps or zones, but changes to keep the game fresh and replayable, rather than merely grinding.These features would eventually attract new players and maintain the attraction with current players, so a sufficiently large population is required.I don't want this game to go F2P, as I've seen so many good games have been ruined by this system.Good game worth paying.Current players are willing to pay for continuous and sustainable developments. Financial commitment also creates the dedication to the game.So the problem will be attracting new players to come and join.Hope Carbine will do well in this, maybe some more advertisements?Because as a newbie, I didn't know this game AT ALL after dedicated to finding games to play to spend some of my time during the winter break.And to the payment system, I think if we could have some changes to the model, like adding a hour-based model will be favourable to players that are not freely able to play the game everyday.	
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The list from Chad's post is only some of the larger features. The content teams have been pouring through the game and making quality of life enhancements across the board. We've adjusted XP, maps, UIs, droprates, etc. Many of the rough edges have been sanded off and it plays a whole lot better as a result (in my opinion).
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