Refresher Course

Refresher Course was a virtual training mission, relived by Desmond Miles in 2012 through the Animus.Assassin's Creed III
==Description==
After the Grand Temple triggered a Bleeding Effect in Desmond Miles, through which Juno told him to find a key, he collapsed and entered a fugue state. William Miles, Rebecca Crane and Shaun Hastings placed him in the Animus, where he familiarized himself with the updated software installed during the time he spent in a coma.
==Dialogue==
Desmond found himself in the White Room.
*Rebecca: Okay, Desmond. While you were, uh, visiting Constantinople, we picked up a software update for the Animus. I'd like to run a couple of quick tests - make sure there aren't any major issues.
*Desmond: Alright, what do you need me to do?
The Animus loaded a basic terrain layout.
*Rebecca: We'll start simple. Walk to the marker over there.
Desmond made his way over a few obstacles.
*Rebecca: Okay Desmond - let's practice climbing on these objects.
Desmond did as he was asked, climbing along the ledges to the freerunning training area.
*Rebecca: Free-run your way through this little obstacle course.
Desmond proceeded along the path to the next area, containing two enemies.
*Rebecca: That's a constraint. These are optional objectives that raise your synchronization rate.Alright Desmond. Follow the onscreen instructions and kill the two Templars.
Desmond assassinated the two targets and continued forward.
*Rebecca: All you have to do here is jump the gap.
Desmond continued through the course, eventually reaching the end and fully synchronizing with his ancestor, Haytham Kenway.
==Outcome==
Desmond fully synchronized with his ancestor, and proceeded to relive his memories.
==Gallery==
Refresher Course 1.png|Desmond in the White Room
Refresher Course 2.png|Desmond practicing climbing
Refresher Course 3.png|Desmond practicing free-running
Refresher Course 4.png|Desmond assassinating a target
==References==
Category:Memories of Desmond Miles
Category:Memories relived using the Animus 3.0