Level 887

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==Description==
Level 887, also known as the Isle of Fog, gives off a diverse and eerie ambiance, with a temperature reaching as low as -7 °C in winter and as high as 25°C in summer (19°F to 77°F). This level is a finite island spanning 200 kilometers from west to east (120 miles) and 160 kilometers from north to south (100 miles). Related to the real world, this level experiences strong winter and chill summer cycles, as well as day and night cycles. But what makes it different from reality is the 52-hour day cycle instead of your typical 24 hours per day. But whats also different from The Frontrooms is that the day/night and weather cycles change instantly, like a light switch.
Level 887 is a dense pine tree forest with thriving plant life and vegetation. Cave openings, bodies of water, and various tree species also dot the landscape. Strange Almond water rivers stretch throughout the level, serving as a healing spot for tired wanderers who have journeyed through the backrooms. These purified waters have a strange phenomenon in which they don’t mix with other liquids, forming borders between the almond and regular rivers. Regarding how cold the level gets, the almond water never freezes nor gets cold or hot. They stay the same 17 °C (64°F). The landscape also contains mountains that sprawl across the sky and foggy open fields with flowers such as Lavender and some undocumented flowers that only exist within this level.
But this level isn't all safe and secure as it seems. Level 887 contains mysterious cave openings that should be avoided at all costs after M.E.G. lost a lot of members that unexpectedly wandered off into these caves. Currently, the cave openings are blocked off with a tall log fence and signs that read “DO NOT ENTER” in several languages. Wanderers have reported seeing small gnome-like creatures coincidentally near the cave openings. It is unknown what lies within the caves since no one has made it out alive, and is recommended by many to never enter them.
As in the forest, watchtowers are scattered throughout the level. These towers offer a bed, a small kitchen, a reading area, and a never-ending fireplace. They contain resources such as almond water, marshmallows, and weapons. The books inside are written in an unknown language, and the identity of their previous or current inhabitants remains unknown.
Here, it’s accessible only in summer, and wanderers experience an immediate calming and sleepy effect upon entry, which knocks them out. However, the calming effects vanish upon waking, and the wanderers original moods return. Wanderers who have lived in colder climates have increased chances of entering this level.
When entered, wanderers spawn on a small grassy hill encircled by forest. A dirt path leads through the pine forest to an open field and an abandoned cabin. The cabin contains a bed, kitchen, closet, and a fireplace with scattered books and papers. 
The fireplace also never burns out, similar to the watchtowers. The Cabin also provides almond water and marshmallows, although it is unknown who restocks them. And anyone can stay in the cabin for as long as they need. The books and papers in the cabin contain helpful tips for navigating the backrooms, descriptions of backroom levels, entities, objects, and stories written by wanderers. Whatever language the wanderer speaks, the books and papers will be in.
==The Mountains==
There are three main mountains within the centre of the level are primarily dangerous in many ways. To avoid any injures M.E.G. has build several safe hiking trails with guard rails for any hikers who are whiling to hike within the mountain.
The mountains also contain cave openings just like the ground area. No gnome like creatures have been spotted near them. But it is still recommend to not go there, and M.E.G. has not blocked off the cave openings here so be extra careful. Many eagles, mountain hares, mountain goats, reindeer and snow leopards call this place home, making the mountains more dangerous since a wanderer can get ambushed by a snow leopard
==Eyjafjallajökull:==
Eyjafjallajökull is the tallest mountain on this level. Eyjafjallajökull has one trail up to the top but it is highly dangerous and closed for the public. Only some members of M.E.G. has permission to hike up this trail for unknown purposes. It remains unknown to the public what lays on the Mountain. Eyjafjallajökull is estimated to be 4,000 to 5,000 meters tall.
==Я:==
Mountain Я(ya) is the shortest mountain on this level and has 2 hiking trails and are safe for exploration. Several research stations and look out towers are build on this mountain.
==Kangerlussuaq Uummannaq:==
Kangerlussuaq Uummannaq is the second tallest mountain near Я and has only one trail. 
K̶a̶n̶g̶e̶r̶l̶u̶s̶s̶u̶a̶q̶ ̶U̶u̶m̶m̶a̶n̶n̶a̶q̶ ̶d̶o̶e̶s̶n̶’̶t̶ ̶h̶a̶v̶e̶ ̶a̶n̶y̶ ̶r̶e̶s̶e̶a̶r̶c̶h̶ ̶s̶t̶a̶t̶i̶o̶n̶s̶ ̶o̶n̶ ̶i̶t̶. 
Since thats what many believed until a wanderer by the name Neige Éternelle discovered an abandoned research station, no one knows who it belonged to since M.E.G. has denied building it.
==Wildlife ==
Wildlife in Level 887 has all the animals and insects found in a forest from real life, but there is almost always a small detail that makes it different from the real world's animals. This could range from a bird being twice the size of a normal one to a deer with bright purple eyes. Most animals aren’t aggressive, but they will probably attack if a dangerous animal is approached.
==Note that was found in the Cabin:==
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==1/17/15==
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I have been stuck in these caves forever. Right now, I'm lost in the caves of the Isle of Fog. This place is dark, wet, and I'm starting to lose hope of getting out.
I should’ve not gone beyond the do not enter signs. But did I listen? Nope, and now I'm regreding it.
I hear all sorts of weird noises that echoing around the caves. My flashlight's about to die, and I don't know how long it'll last. I have tried retracing my steps, but every twist and turn looks the exact same.
The air is hard to breathe. Im starving and abou...
And the note ends right there since the note is ripped.
==Colonies And Outposts==
==Kodia:==
Kodia is found on the western shore and is named after the cod fish. 
*Kodia has 37 members, making it the largest colony on this list.
*The colony contains wooden cabins. 
*Kodia is divided into Northern Kodia (12 members) and Southern Kodia (25 members), separated by a river.
* Tall log fences surround and protect the colony.
*Primary food sources are cod, cow meat, and fruits/vegetables.
*Kodia is partnered with M.E.G. and often do trades.
==Colony of Swångdi:==
*It is located further north and primarily speaks Swedish. 
*Limited information is available, and it is expected to have 4 - 7 members. Features tall log walls similar to Kodia.
== Казсетгуив (Kazsetguiv) Colony: ==
*A smaller colony than Kodia, which lies southwest of the island, uses Russian as its primary language.
*Expected to have 15 - 19 members.
*Казсетгуив is about a mile away from Kodville
==Entrances & Exits:==
==Entrances:==
*Noclipping through a pine tree on Level 45 will lead here.
*Surviving long enough on Level -5 "might" will lead here.
*Noclipping through a green door on Level -4 will lead here.
*Going through a door that has a tree or says level 887 on Level 877 will lead here.
*Noclipping through a dark green wall in Level Epsilon will send one here.
==Exits:==
*Noclipping through a odd looking tree will lead to Level 455
*Noclipping through a lavender plant will lead to Level 92
*Passing out in the mountains will lead to Level -880
*Noclipping through fog can lead to Level 311
*Some say entering a icy cave in the mountains will lead to Level 74 but it is unconfirmed.
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Category:Levels
Category:Cluster I
Category:Safe
zh:Level 888