Town Hall/Giga Inferno (TH15)

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"The Giga Inferno makes your enemies feel like marshmallows trying to mount an attack on a bonfire. Now upgraded even further, it unleashes a poisonous cloud upon destruction that hurts and slows down nearby attackers."
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Level 1
Level 2
Level 3
Level 4
Level 5
==Summary==
*The Giga Inferno is a defensive weapon fitted onto the level 15 Town Hall.
*The Giga Inferno deals very high damage per second to multiple targets at once. It only emerges when the Town Hall is damaged, or when 51% of the base is destroyed.
*When the Town Hall is destroyed, it unleashes a poison bomb that works just like the Poison Spell; it deals damage and slows down movement and attack speed to all units around the Town Hall.
*Most statistics of the level 5 Giga Inferno from Town Hall 14 carry over to Town Hall 15's level 1 Giga Inferno: the only stat that changes is the Town Hall's hitpoints. When upgraded, the Giga Inferno gains improvements to various stats; to DPS, its damage when destroyed, or its death damage radius.
*Before the Giga Inferno emerges in a battle, the Town Hall is not treated as a , and defense-targeting troops like Giants will not attack it while other Defensive Buildings remain. Once the Giga Inferno is active, these troops will be able to target the Town Hall alongside the existing defenses.
*The levels of the Giga Inferno are denoted by the number of stars that can be seen when tapping on a Town Hall 15. Roman numerals on the front of the Town Hall also show the level of the Giga Inferno inside. This is more important than the denotation of the Giga Tesla as the visual upgrade difference of the Town Hall and the weapon itself is not as dramatic.
==Strategy and Tips==
*The Giga Inferno can be extremely dangerous; it can be compared to a multi-targeting Inferno Tower, except dealing much more damage than one. You can consider using a Freeze Spell on the Giga Inferno to stop it from wreaking havoc on your troops.
*Sometimes it is bad (for the defending side) for the Giga Inferno to be triggered as then defense-targeting troops (e.g. Giants, Balloons, Golems) can then attack the Town Hall. It is good to have a single-target Inferno Tower nearby to counteract this.
*It can be useful to use a single Earthquake Spell to activate the Giga Inferno so that defense-targeting troops such as Balloons can path towards and target the Town Hall. This is often best done when these troops are close to the Town Hall so that the Giga Inferno gets less time to fire upon these troops.
*Like the multi-target Inferno Tower and Giga Tesla, the Giga Inferno will not be able to use its full damage output if attacking only a single target. This means Queen Charges attacking the Town Hall (if not protected by any other defenses) will usually be able to take it down as long as the Healers stay out of range. However, Giga Infernos (especially at higher levels) can do more damage than the Healers can heal by themselves, so a Rage Spell may be required to boost their output.
*When going against the Town Hall 15 Giga Inferno, be prepared for its explosion if you destroy it, as it can easily wipe out many smaller troops, including Bowlers and Balloons, and also significantly hurt your larger troops and heroes. The Grand Warden's Eternal Tome ability can be useful to prevent the explosion damage from hurting or taking out your troops, but will not prevent the Poison effect from slowing down your troops.
**Even if the Eternal Tome protects your troops from the blast, the resulting poison will outlast the ability and so do heavy damage to them. As such, it is advisable to destroy the Town Hall early into the attack with a hero or a siege machine so that the majority of your army never has to engage it.
**The Healing Tome lasts longer than the Poison duration of the Town Hall. However, even at level 1, the Poison can still outdamage troops more than what the max-level Healing Tome can heal, so using a Healing Spell in tandem with the Healing Tome can render the Poison effect useless.
**A Freeze Spell does not mitigate the Giga Inferno's death explosion and poison effect.
**The explosion radius, while significant, is smaller than the range of the Giga Inferno. Long-ranged units like the Archer Queen can stay clear of the blast if they do not move towards the Town Hall before it explodes.
**If the Town Hall is isolated with a large empty space around it, as is usually the case in anti 2-star bases, it can often be useful to allow a lone Wall Wrecker or Battle Blimp (loaded with high damage Clan Castle troops, such as P.E.K.K.As, Valkyries or Balloons) to target the Town Hall while the rest of the army can be used to clear the buildings around the sides. If you manage to take down the Town Hall with the Siege Machine, the explosion will likely only affect any Clan Castle troops you used to take it down, and you can use the Grand Warden's ability elsewhere (against the Eagle Artillery, for example).
==Upgrade Differences==
*After each upgrade, the Roman numerals on the side of the Town Hall change accordingly to the Giga Inferno's level.
*The Giga Inferno changes when upgraded.
**At level 1, when activated, the Town Hall's top corners and side pool shine brightly, which persists until it is destroyed. The purple triangles of the weapon open outwards, and its purple square and silver triangles are lifted up and twisted counter-clockwise by a right angle with an octagonal pillar. The silver triangles then fold up and create a pyramid with a glowing magenta tip and a pink aura. The pillar has one silver ring secured by a metal stripes, the pillar and stripes are on top of a bigger octagonal base. The edge of the hole is octagonal stone with an inner layer of magenta, and inside of the Town Hall is brightly lit up by pink. When the Town Hall is destroyed, the pyramid falls into a container with a skull which progressively gets brighter and the poisonous orange liquid fills up, during which the container heavily shakes and glows orange before exploding, leaving a cloud of Poison behind.
**At level 2, a ring is added to the pillar and the metal stripe now shifted to secure the base instead.
**At level 3, one more ring is added to the pillar and the base is bigger with a small support added to the sides without the stripes.
**At level 4, the rings are now golden and the base is taller with the metal stripes integrated into the base as stone supports.
**At level 5, a ring is removed from the pillar but each one is much wider, the pillar is thinner and the stone supports from the base extends to it. The base is also surrounded by two thicker rings. The rings go through the supports. When the weapon is activated, the entire moat of the Town Hall shines brightly in light. When destroyed, the Poison Bomb now shakes more vigorously and explodes more violently, causing a slight increase of the Poison radius.
==Statistics==
Level	Damage per Second per Target	Damage per Shot per Target	Damage when Destroyed	Death Damage Radius	Cost 	Build Time	Experience Gained	Town Hall Level Required
1 	280 	35.84 	1,000 	4 tiles 	N/A 	N/A 	N/A 	15
2 	290 	37.12 	1,000 	4 tiles 	8,500,000 	7d 	777 	15
3 	290 	37.12 	1,100 	4 tiles 	10,000,000	8d 	831 	15
4 	300 	38.4 	1,100 	4 tiles 	12,000,000	9d 	881 	15
5 	300 	38.4 	1,100 	4.5 tiles 	13,500,000	10d 	929 	15
Hitpoints	Number of Targets	Range	Attack Speed	Damage Type 	Unit Type Targeted	Poison Max DPS	Speed Decrease	Attack Rate Decrease	Poison duration when Destroyed
9,600 	4 	10 	0.128s 	Multiple Targets	Ground & Air 	180 	50% 	50% 	12s
==History==
*The Giga Inferno (at TH15) was introduced in October 10, 2022 "Town Hall 15" update.
*The September 28, 2023 balance changes reduced the level 1-3 Giga Inferno's DPS:
**Level 1: 300 -> 280
**Level 2/3: 310 -> 300
*The December 12, 2023 update reduced the poison duration to 12 seconds (from 16), and the DPS of level 2-5 Giga Infernos:
**Level 2/3: 300 -> 290
**Level 4/5: 320 -> 300
==Trivia==
*The Giga Inferno represents a bigger version of the Inferno Tower in multi-target mode. However, it is a pyramid with a pink tip rather than the frame found in the multi-target Inferno Tower. It also shoots pink beams instead of yellow or orange.
** The damage upon destruction mechanics of the Giga Inferno (and the Giga Tesla) could have been inspired by the Bomb Tower. The slowing could have been inspired by many troops and spells from Clash Royale.
* The targeting multiple non-adjacent troops mechanics of the Giga Inferno (and the Giga Tesla) could have been inspired by the Inferno Tower in multi-target mode.
* Its triggering criteria could be inspired by the Clash Royale King's Tower: either taking damage or certain buildings are destroyed (in Clash Royale's case, a Crown Tower.
Category:Buildings
Category:Defenses
Category:Home Village
de:Giga-Infernoturm (Rathaus-Level 15)
Category:Town Hall