Plants (PvZ:RI)

Go back to the main page here!
== Description ==
Plants are the main tool to stop you from dying to zombies, Apart from powerups and lawn mowers... And pool cleaners... And roof cleaners. Basically, They are needed for everything.
Upgraded Plants are just plants but are the stronger counterpart. There is a 15 Plant cap on how many there can be. (And no, Mega Gatling Pea doesn't count as 3.) This cap can be increased by getting certain advancements and from certain enemies.
Plant Levels don't act like in PvZ2, It acts like the chinese version's Levels. And yes, You can only get them from Kira's Dojo or the Advancements. (It's pretty easy to get them.)
== Plants ==
=== Player's House ===
* 
** Description - "How does success taste you ask me?" Peashooter slowly sips his hot tea, "I can't tell you about it now, I'm sorting my business contracts. Here's my coat, hold it well!"
** Unlock - At the Beginning.
** Hp - 300
** DpS - 20
** Attack Interval - 1.4s
** Sun Cost - 75
** Recharge - 5s
** Family - Appease-Mint
**Plant Food - Turns into a Gatling Pea and shoots a barrage of 60 peas.
**Levels
***Level 2
****Pea Combo - Peashooter has a 35% chance to do the Pea Combo which shoots five peas at a time.
****Combat Training - Peashooter gains 50% more attack power and health (150% of initial).
***Level 3
****Quick Loading - Doubles the chance of doing the Pea Combo (70% of initial).
****Cell Activation - Peashooter gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Peashooter may be boosted when planted.
****Fighting Power - Peashooter gains another 50% more attack power and health (250% of initial).
***Level 5
****Super Pea - Peashooter always shoots big peas that deal more damage.
****Warrior Spirit - Peashooter gains another 50% more attack power and health (300% of initial).
* 
** Description - Ever since becoming a star, her first song "Zombies On Your Lawn" has been popular on the social media. That is why she is rushing on filming the music video "Sunflower's Spectacular Show", stay tuned for that!
** Unlock - Beating 1-1.
** Hp - 300
** Sun Drop - 50
** Sun Time - 20s
** Sun Cost - 50
** Recharge - 5s
**Special - Every 5 times they produce sun, They drop 75 sun.
** Family - Enlighten-Mint
**Plant Food - Produces 150 Sun instantly and causes it to drop 75 sun instead for 5 drops.
**Levels
***Level 2
****Sun Recycle - When Sunflower is removed, she will recycle 25 sun.
****Combat Training - Sunflower gains 50% more attack power and health (150% of initial).
***Level 3
****Enhanced Recycle - When Sunflower is removed, she will recycle 75 sun.
****Cell Activation - Sunflower gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Sunflower may be boosted when planted.
****Fighting Power - Sunflower gains another 50% more attack power and health (250% of initial).
***Level 5
****Explosive Seeds - Sunflower will leave an explosive seed behind once she is eaten, when a zombie approaches this seed, the seed will explode and deal damage relative of 10% of the maximum health of the zombie that approaches it in a 1x1 area.
****Warrior Spirit - Sunflower gains another 50% more attack power and health (300% of initial).
* 
** Description - The Cherry Bomb Brothers attempted to start their own band. "We tried to figure out what the sound would be, but we kept explodonating speakers, stages, fans, and of course, zombies. Look for our LP next year."
** Unlock - Beating 1-2.
** DpS - 1,800
** Detonation Time - 1.2s
**AoE - 3x3
** Sun Cost - 150
** Recharge - 20s
** Family - Bombard-Mint
**Levels
***Level 2
****Duo Cherry - Upon detonation, has 50% chance to spawn a static cherry that acts like a Potato Mine.
****Combat Training - Cherry Bomb gains 50% more attack power (150% of initial).
***Level 3
****Explosion Expert - Will always produce a static cherry when they explode.
****Cell Activation - Cherry Bomb gains another 50% more attack power (200% of initial).
***Level 4
****Hard Pit - Both cherries have a 50% chance of spawning a pit.
****Fighting Power - Cherry Bomb gains another 50% more attack power (250% of initial).
***Level 5
****Pit-full - Both cherries have a 100% chance of spawning a pit.
****Warrior Spirit - Cherry Bomb gains another 50% more attack power (300% of initial).
* Wall-Nut
** Description - Wall-nut the champion bowler of the Pro Leagues has recently retired. The fans believe this is a huge loss to bowling community as a whole, though Wall-nut seems to be using his talent of bowling on the front lines of the battlefield. Keep it up!
** Unlock - Beating 1-3.
** Hp - 5,000
** Sun Cost - 50
** Recharge - 15s
** Family - Reinforce-Mint
**Special - Rebounds on death, Dealing 200 damage to zombies hit.
**Plant Food - Gives him a hard armor shell that shields him for 10,000 DPS. This is a direct upgrade, Turning to the Juggernut. Though, This Juggernut cannot have plant food be used on it.
**Levels
***Level 2
****Shell Explosion - When a Wall-nut is eaten or shoveled, he has a 50% chance to explode in a one-by-three area after the Rebound, pushing back zombies but dealing no damage.
****Combat Training - Wall-nut gains 50% more attack power and health (150% of initial).
***Level 3
****Anger of Wall-Nut - Increases Shell explosion's activation chance to 100%.
****Cell Activation - Wall-nut gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Wall-nut may be boosted when planted.
****Fighting Power - Wall-nut gains another 50% more attack power and health (250% of initial).
***Level 5
****Nut Satellites - Has 3 nut satellites with 3 different elements around it, attacks zombies nearby.
****Warrior Spirit - Wall-nut gains another 50% more attack power and health (300% of initial).
* 
** Description - Believe it or not, SPUDOW! did not happen overnight. Having been forced to try out new catchphrases and focus testing as many variations as possible (Tubular? Really?), Potato Mine weeded out the competition to stick with what he knows best.
** Unlock - Beating 1-4.
** Hp - 300
** DpS - 1,800
** Arm Time - 15s
** Sun Cost - 25
** Recharge - 20s
** Family - Bombard-Mint
**Plant Food - Instantly arms itself and sets 3 armed clones in random spots on the map.
**Levels
***Level 2
****Quick Setup - Potato Mine takes 7.5 seconds to arm himself instead of 15 seconds.
****Combat Training - Potato Mine gains 50% more attack power and health (150% of initial).
***Level 3
****Improved Fuse - Potato Mine now instantly arms himself.
****Cell Activation - Potato Mine gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Potato Mine may be boosted when planted.
****Fighting Power - Potato Mine gains another 50% more attack power and health (250% of initial).
***Level 5
****Heating Up - After 15s, He becomes an armed Hothead.
****Warrior Spirit - Potato Mine gains another 50% more attack power and health (300% of initial).
* 
** Description - As a professional table tennis player, in the off-season he also enjoys skiing, playing the bongos, and spelunking.
** Unlock - Beating 1-6.
** Hp - 300
** DpS - 20
** Attack Interval - 1.4s
** Sun Cost - 150
** Recharge - 5s
** Special - Chills enemies and slows them by 50% for 10s.
** Family - Winter-Mint / Appease-Mint
**Plant Food - Freezes the ground and starts shooting 75 frozen peas towards enemies.
**Levels
***Level 2
****Freezing - Snow Pea gains a 30% chance to shoot an ice pick that deals 60 damage and freezes enemies for 2s.
****Combat Training - Snow Pea gains 50% more attack power and health (150% of initial).
***Level 3
****Freezing Gasp - The chance to shoot an ice pick is increased to 60%.
****Cell Activation - Snow Pea gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Snow Pea may be boosted when planted.
****Fighting Power - Snow Pea gains another 50% more attack power and health (250% of initial).
***Level 5
****Pea of the North - All peas have a 0.5s freezing time now, and Ice Picks freeze for 3s instead of 2s.
****Warrior Spirit - Snow Pea gains another 50% more attack power and health (300% of initial).
** Upgrade - Frostbolt Shooter
*** Description - She's the best archer out of all the archers in the viking department, Despite this, She was never put out to fight with the vikings due to her gender.
*** Hp - 900
*** DpS - 60
*** Attack Interval - 2.1s
*** Jinkela Requirement - 2
***Special: Freezes and Chills enemies to slow them down by 75% for 5s and 10s respectively. Pierces up to 3 enemies and deals double damage to all frozen enemies.
*** Family - Winter-Mint / Appease-Mint
*** Plant Food - Puts on a Gatling Pea Helmet and shoots 30 Frost Bolts, Then shooting 90 Frozen Peas.
***Levels
****Level 2
*****Freezing - Frostbolt Shooter gains a 30% chance to shoot a sharp ice pick that deals 60 damage and freezes enemies for 10s.
*****Combat Training - Frostbolt Shooter gains 50% more attack power and health (150% of initial).
****Level 3
*****Freezing Gasp - The chance to shoot a sharp ice pick is increased to 60%.
*****Cell Activation - Frostbolt Shooter gains another 50% more attack power and health (200% of initial).
****Level 4
*****Ability Awaken - Frostbolt Shooter may be boosted when planted.
*****Fighting Power - Frostbolt Shooter gains another 50% more attack power and health (250% of initial).
****Level 5
*****Absolute Zero - Shoots every 0.7s instead of 2.1s.
*****Warrior Spirit - Frostbolt Shooter gains another 50% more attack power and health (300% of initial).
* 
** Description - Everyone appreciates what Chomper does. His appetite has saved them on numerous occasions. But truth be told, Chomper's friends think that eating zombies is gross. And his breath! No one has the heart to tell him, and he never gets the hint when you offer him a mint.
** Unlock - Beating 1-7.
** Hp - 300
** DpS - Infinite (Small and Medium Sized Zombies), 40 (Large and Superlarge Zombies, Such as the Rockpuncher, And Inorganic Zombies)
** Attack Interval - 1.2s (Chomp), 15s (Chew)
** Range - 2 Tiles Ahead
** Sun Cost - 175
** Recharge - 5s
** Special - Doesn't chew on Small and Animal-sized zombies.
** Family - Enforce-Mint
**Plant Food - Sucks in the 3 closest zombies in front of it, swallowing them, then burps, pushing any additional zombies or surviving zombie it has sucked in the lane to the right.
**Levels
***Level 2
****Strengthened Teeth - Chomper burps after eating a zombie, pushing any nearby zombies back 1 space.
****Combat Training - Chomper gains 50% more attack power and health (150% of initial).
***Level 3
****Swallow Enhancement - Chomper burps after eating a zombie, pushing any nearby zombies back 3 spaces.
****Cell Activation - Chomper gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Chomper may be boosted when planted.
****Fighting Power - Chomper gains another 50% more attack power and health (250% of initial).
***Level 5
****Voracious Maw - Chomper sometimes devours all regular sized zombies 3 tiles in front of him regardless of level.
****Warrior Spirit - Chomper gains another 50% more attack power and health (300% of initial).
** Upgrade - Super Chomper
*** Description - Super Chomper used to be a frequent competitor on "Super Stomach Kings", but was kicked off the television crew, due to his appearances affecting the viewers' appetites as well as the show ratings. Without a choice, in order to make ends meet he could only make a living by devouring zombies.
*** Hp - 900
*** DpS - Infinite (Large and Under Zombies), 160 (Superlarge Zombies and Inorganic Zombies)
*** Attack Interval - 0.9s (Chomp), 10s (Chew)
***Range - 2 Tiles ahead in its' lane, the one above and the one below.
*** Jinkela Requirement - 3
*** Special - Doesn't chew on Imps, Chickens, Weasels, Turkeys and even the Gargimp Legal. Can eat multiple zombies in one bite.
*** Family - Enforce-Mint
***Plant Food - Sucks in all the zombies in front of it, Swallowing them, then burps, pushing any additional zombies or surviving zombie it has sucked in the lane to the right. After that, The Super Chomper spits out 10-30 heads, Depending on how many zombies he ate in the level.
***Levels
****Level 2
*****Strengthened Teeth - Super Chomper burps after eating a zombie, pushing any nearby zombies back 1 space.
*****Combat Training - Super Chomper gains 50% more attack power and health (150% of initial).
****Level 3
*****Swallow Enhancement - Super Chomper burps after eating a zombie, pushing any nearby zombies back 3 spaces.
*****Cell Activation - Super Chomper gains another 50% more attack power and health (200% of initial).
****Level 4
*****Ability Awaken - Super Chomper may be boosted when planted.
*****Fighting Power - Super Chomper gains another 50% more attack power and health (250% of initial).
****Level 5
*****Voracious Maw - Super Chomper sometimes devours all regular sized zombies 5 tiles in front of him regardless of level.
*****Warrior Spirit - Super Chomper gains another 50% more attack power and health (300% of initial).
* 
** Description - "Everyone always asks me if we've met before." says Repeater. "Everyone always asks me if we've met before. Wait, did I just say that?"
** Unlock - Beating 1-8.
** Hp - 300
** DpS - 20
** Attack Interval - 1.4s
** Sun Cost - 175
** Recharge - 5s
** Special - Fires 2 peas instead of 1 per shot.
** Family - Appease-Mint
**Plant Food - Shoots a barrage of 90 peas then spits a large pea worth 600 damage, for a total of 2400 damage.
***Level 2
****Colorful Pea - Repeater gains a 12.5% chance to shoot a frozen pea, and a 16.667% chance to shoot a fire pea.
****Combat Training - Repeater gains 50% more attack power and health (150% of initial).
***Level 3
****Elemental Charge - Repeater's probability to shoot a frozen pea or a fire pea increases. In addition, it is now capable of shooting frostflame peas.
****Cell Activation - Repeater gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Repeater may be boosted when planted.
****Fighting Power - Repeater gains another 50% more attack power and health (250% of initial).
***Level 5
****Basketballer - Shoots basketballs instead of peas.
****Warrior Spirit - Repeater gains another 50% more attack power and health (300% of initial).
** Upgrade - Mega Gatling Pea
*** Description - Mega Gatling Pea's parents were concerned when he announced his intention to join the military. "But honey, it's so dangerous!" they said in unison. Mega Gatling Pea refused to budge. "Life is dangerous," he replied, eyes glinting with steely conviction. He showed them he was better than what they thought he was, And proceeded to climb up the ranks, Shooting 1 more pea every time he ranked up. He then became a commander at the ripe young age of 20 years old.
*** Hp - 900
*** DpS - 30
*** Attack Interval - 1s
*** Jinkela Requirement - 1 (Per Level, Maxes out at 3 Jinkela)
*** Special - Fires 1 extra pea for each Jinkela, 3 for Mercenary, 4 for Militant and 5 for Commander. He will also have a 5% chance every time he shoots regularly to use his Plant Food.
*** Family - Appease-Mint
***Plant Food - Shoots out 150 peas in two seconds, dealing a total of 3000 DPS. It will also fire 1 more pea for its normal attack permanently, until it is destroyed.
***Levels
****Level 2
*****Colorful Pea - Mega Gatling Pea gains a 12.5% chance to shoot a frozen pea, and a 16.667% chance to shoot a fire pea.
*****Combat Training - Mega Gatling Pea gains 50% more attack power and health (150% of initial).
****Level 3
*****Elemental Charge - Mega Gatling Pea's probability to shoot a frozen pea or a fire pea increases. In addition, it is now capable of shooting frostflame peas.
*****Cell Activation - Mega Gatling Pea gains another 50% more attack power and health (200% of initial).
****Level 4
*****Ability Awaken - Mega Gatling Pea may be boosted when planted.
*****Fighting Power - Mega Gatling Pea gains another 50% more attack power and health (250% of initial).
****Level 5
*****Le' Brow - Shoots basketballs instead of peas.
*****Warrior Spirit - Mega Gatling Pea gains another 50% more attack power and health (300% of initial).
* 
** Description - Cabbage-pult received his doctorate in pulting from Harvest University. He knows a thing or two about launching his way to the top. He also makes a mean soup.
** Unlock - Beating 1-9.
** Hp - 300
** DpS - 40
** Attack Interval - 1.7s
** Sun Cost - 100
** Recharge - 5s
** Family - Arma-Mint
**Plant Food - Launches large cabbages at every zombie onscreen.
**Levels
***Level 2
****Speedy Lobbing - Cabbage-pult shoots 25% faster.
****Combat Training - Cabbage-pult gains 50% more attack power and health (150% of initial).
***Level 3
****Speed Enhancement - Cabbage-pult shoots 50% faster.
****Cell Activation - Cabbage-pult gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Cabbage-pult may be boosted when planted.
****Fighting Power - Cabbage-pult gains another 50% more attack power and health (250% of initial).
***Level 5
****Golden Cabbages - Cabbage-pult can throw golden cabbages which deal much more damage (160 DpS) to the target zombie and also does splash damage to a 2x1 area.
****Warrior Spirit - Cabbage-pult gains another 50% more attack power and health (300% of initial).
** Upgrade - Cold Slaw
*** Description - He's a cool brother for Cabbage-Pult, But he's also much colder.
*** Hp - 300
*** DpS - 40
*** Attack Interval - 1.7s
*** Jinkela Requirement - 1
*** Special - Doesn't take up upgraded spaces. Slows enemies by 50% for 10s and has a 15% chance of freezing them.
*** Family - Winter-Mint / Arma-Mint
***Plant Food - Launches large chilled cabbages at every zombie onscreen.
***Levels
****Level 2
*****Speedy Lobbing - Cold Slaw shoots 25% faster.
*****Combat Training - Cold Slaw gains 50% more attack power and health (150% of initial).
****Level 3
*****Speed Enhancement - Cold Slaw shoots 50% faster.
*****Cell Activation - Cold Slaw gains another 50% more attack power and health (200% of initial).
****Level 4
*****Ability Awaken - Cold Slaw may be boosted when planted.
*****Fighting Power - Cold Slaw gains another 50% more attack power and health (250% of initial).
****Level 5
*****Diamond Cabbages - Cold Slaw can throw diamond cabbages which deal much more damage (160 DpS) to the target zombie and also does splash damage to a 2x1 area.
*****Warrior Spirit - Cold Slaw gains another 50% more attack power and health (300% of initial).
=== Blood Moon ===
* Sweet Pea
** Description - Zombies love the sweet candies she creates, But what they don't know is that she also eats them. Nobody has ever seen her personally eating any of her own candies.
** Unlock - Beating R1-1.
** Hp - 300
** DpS - 30
** Attack Interval - 1.4s
** Sun Cost - 175
** Recharge - 15s
** Special - Shoots a brain-shaped candy that Zombies eat, Having 100 Hp per candy.
** Family - Appease-Mint / Reinforce-Mint
** Plant Food - Shoots a massive brain candy that lands on the middle of the lawn, This candy has 10,000 Hp and takes 10% damage from Gargantuars.
**Levels
***Level 2
****Sweet-Toothed - The brain-shaped candy has 150 Hp.
****Combat Training - Sweet Pea gains 50% more attack power and health (150% of initial)
***Level 3
****Cherry Flavored - The brain-shaped candy has 200 Hp.
****Cell Activation - Sweet Pea gains another 50% more attack power and health (200% of initial)
***Level 4
****Ability Awaken - Sweet Pea may be boosted when planted.
****Fighting Power - Sweet Pea gains another 50% more attack power and health (250% of initial)
***Level 5
****Scented Candles - Sweet Pea buffs nearby Enchant-Mint plants.
****Warrior Spirit - Sweet Pea gains another 50% more attack power and health (300% of initial)
* Marigold
** Description - Marigolds give you coins. Let's hope it gives you a diamond to use for a Tactical Cuke! (Hot Tip: Don't.)
** Unlock - Beating R1-2.
** Hp - 300
** Sun Cost - 50
** Recharge - 10s
** Special - Drops a Bronze, Silver, Gold Coin or Diamond every 60s. Each of them being 1, 10 and 100 coins respectively, While the Diamond gives you a single diamond. The chances are 50%, 25%, 20% and 5% respectively.
** Family - Contain-Mint
** Plant Food - Gives you 5 different coins or diamonds and then disappears. The chances are the same as the rates for them.
**Levels
***Level 2
****Big Coins - Doesn't spawn Bronze Coins anymore. The chances are now 50%, 40% and 10% for Silver and Gold Coins and Diamonds.
****Combat Training - Marigold gains 50% more attack power and health (150% of initial)
***Level 3
****Mint Production - Produces coins every 30s instead of every 60s.
****Cell Activation - Marigold gains another 50% more attack power and health (200% of initial)
***Level 4
****Ability Awaken - Marigold may be boosted when planted.
****Fighting Power - Marigold gains another 50% more attack power and health (250% of initial)
***Level 5
****Literally Just a Pistol - For her neutral special, She wields a G U N. Shoots the pistol every second, Dealing 60 DpS. (This does not get affected by all of the stat buffs.)
****Warrior Spirit - Marigold gains another 50% more attack power and health (300% of initial)
* Pumpkin
** Description - Pumpkins can be planted on top of other plants to provide a tough additional layer of armor.
** Unlock - Beating R1-3.
** Hp - 5,000
** Sun Cost - 125
** Recharge - 7.5s
** Special - Is a Vine.
** Family - Reinforce-Mint
** Plant Food - Pumpkin gains a protective shell of metal capable of absorbing 10,000 DPS.
**Levels
***Level 2
****Hard Seeds - Has a 50% chance of leaving behind a planted Pumpkin Seed which will grow into a full pumpkin after 30s.
****Combat Training - Pumpkin gains 50% more attack power and health (150% of initial)
***Level 3
****Seed-full - Always leaves behind a Pumpkin Seed.
****Cell Activation - Pumpkin gains another 50% more attack power and health (200% of initial)
***Level 4
****Ability Awaken - Pumpkin may be boosted when planted.
****Fighting Power - Pumpkin gains another 50% more attack power and health (250% of initial)
***Level 5
****Eerie Smile - Causes zombies to be scared and move backwards. Large and Superlarge Zombies are unaffected, Aswell as angered zombies.
****Warrior Spirit - Pumpkin gains another 50% more attack power and health (300% of initial)
* Teleportato
**Description - Teleportato Mine teleports the 5 strongest zombies on it once it arms, Exploding to deal a massive load of damage and burning zombies that survive.
**Unlock - Beating R1-4.
** Hp - 300
**DpS - 1,800
**Arm Time - 15s
**Sun Cost - 75
**Recharge - 20s
**Special - Teleports the 5 strongest enemies to it once it arms. Burns them if they don't die.
**Family - Bombard-Mint
**Plant Food - Teleports to the front of the lawn in its' lane, Arms and teleports all enemies on the lane of and adjacent to it onto itself, Exploding and dealing 2,700 damage to a 3x3 radius.
**Levels
*** Level 2
**** Quick Setup - Teleportato takes 7.5 seconds to arm himself instead of 15 seconds.
****Combat Training - Teleportato gains 50% more attack power and health (150% of initial)
*** Level 3
****Improved Fuse - Teleportato arms himself in 2.5s.
****Cell Activation - Teleportato gains 50% another more attack power and health (200% of initial)
*** Level 4
****Ability Awaken - Teleportato may be boosted when planted.
****Fighting Power - Teleportato gains 50% another more attack power and health (250% of initial)
*** Level 5
****Big Blast - AoE increases to 3x3 from 1x1.
****Warrior Spirit - Teleportato gains 50% another more attack power and health (300% of initial)
* Ghost Pepper
**Description - Ghost Peppers haunt zombies that pass by and explode after a limited time.
**Unlock - Beating R1-5.
**DpS - 10
**Attack Interval - 0.2s
**Range - 3x1
**Sun Cost - 75
**Lifetime - 30s
**Recharge - 15s
**Special - Zombies ignore it and move past it. Can hit hidden zombies.
**Family - Pepper-Mint
**Plant Food - Increases the range to 5x3 and triples its' range permanently, And regenerates all of its' lifespan.
**Levels
*** Level 2
****Intimidate - Ghost Pepper attacks in a cross (+) shape.
****Combat Training - Ghost Pepper gains 50% more attack power and health (150% of initial).
*** Level 3
****Materialization - Ghost Pepper attacks one tile further.
****Cell Activation - Ghost Pepper gains another 50% more attack power and health (200% of initial).
*** Level 4
****Ability Awaken - Ghost Pepper may be boosted when planted.
****Fighting Power - Ghost Pepper gains another 50% more attack power and health (250% of initial).
*** Level 5
****Banshee Scream - Zombies have a chance of dying from fear.
****Warrior Spirit - Ghost Pepper gains another 50% more attack power and health (300% of initial).
* Beeshooter
**Description - Beeshooters shoot bees that sting zombies, Poisoning them.
**Unlock - Beating R1-6.
** Hp - 300
**DpS - 40
**Attack Interval - 1.4s
**Poison DpS - 40 (Per Second)
**Sun Cost - 175
**Recharge - 15s
**Special - Bees poison enemies (10 DpS per second), This stacks.
**Family - Appease-Mint / Ail-Mint
**Plant Food - Shoots a beehive that spawns 90 bees to attack enemies.
**Levels
*** Level 2
**** Wasps - Bees are replaced with Wasps. (15 DpS per second)
****Combat Training - Beeshooter gains 50% more attack power and health (150% of initial)
*** Level 3
****Moss Hornets - Wasps are replaced with Moss Hornets. (30 DpS per second)
****Cell Activation - Beeshooter gains another 50% more attack power and health (200% of initial)
*** Level 4
****Ability Awaken - Beeshooter may be boosted when planted.
****Fighting Power - Beeshooter gains another 50% more attack power and health (250% of initial)
*** Level 5
**** Queen Bee - Beeshooter is the Queen Bee, Causing her damage to be insanely heightened and shooting 7 bees at once instead of Moss Hornets.
****Warrior Spirit - Beeshooter gains another 50% more attack power and health (300% of initial)
* Jalapeno
**Description - Pickled Pepper is so strange, He's pickled and uses electricity. I don't like him.
**Unlock - Beating R1-7.
**DpS - 1,800
**Explosion Time - 0.7s
**Range - Whole Lane (Horizontal)
**Sun Cost - 125
**Recharge - 20s
**Special - Burns enemies.
**Family - Pepper-Mint
**Levels
*** Level 2
****Crossflames - Jalapeno now explodes in a cross-like pattern. (Lane and Column)
****Combat Training - Jalapeno gains 50% more attack power and health (150% of initial).
*** Level 3
**** Light and Loaded - Jalapeno costs 100 sun instead of 125.
****Cell Activation - Jalapeno gains another 50% more attack power and health (200% of initial).
*** Level 4
****Burning Debris - The area burnt now has debris that slowly burns enemies.
****Fighting Power - Jalapeno gains another 50% more attack power and health (250% of initial).
*** Level 5
****Extreme Spiciness - Starts burning zombies (90 DpS per second)
****Warrior Spirit - Jalapeno gains another 50% more attack power and health (300% of initial).
* Pickled Pepper
**Description - I don't like my brother. He's horrible! Burning everything in sight!
**Unlock - Beating R1-7.
**DpS - 1,800
**Explosion Time - 0.7s
**Range - Whole Lane (Horizontal)
**Sun Cost - 125
**Recharge - 20s
**Special - Stuns enemies.
**Family - Fila-Mint
**Levels
*** Level 2
****Crosslightning - Pickled Pepper now explodes in a cross-like pattern. (Lane and Column)
****Combat Training - Pickled Pepper gains 50% more attack power and health (150% of initial).
*** Level 3
****Pre-Charged - Pickled Pepper costs 100 sun instead of 125.
****Cell Activation - Pickled Pepper gains another 50% more attack power and health (200% of initial).
*** Level 4
****Thundering Debris - The area electrified now has debris that slowly zaps enemies.
****Fighting Power - Pickled Pepper gains another 50% more attack power and health (250% of initial).
*** Level 5
****Extreme Sourness - Stuns zombies for 10s.
****Warrior Spirit - Pickled Pepper gains another 50% more attack power and health (300% of initial).
* Chilly Pepper
**Description - Guys, Please don't fight. We talked about this a few hours ago.
**Unlock - Beating R1-7.
**DpS - 1,800
**Explosion Time - 0.7s
**Range - Whole Lane (Horizontal)
**Sun Cost - 125
**Recharge - 20s
**Special - Chills enemies, Slowing them by 50%.
**Family - Winter-Mint
**Levels
*** Level 2
****Crossfrost - Chilly Pepper now explodes in a cross-like pattern. (Lane and Column)
****Combat Training - Chilly Pepper gains 50% more attack power and health (150% of initial).
*** Level 3
****In-Fridge - Chilly Pepper costs 100 sun instead of 125.
****Cell Activation - Chilly Pepper gains another 50% more attack power and health (200% of initial).
*** Level 4
****Freezing Debris - The area frozen now has debris that slowly chills enemies.
****Fighting Power - Chilly Pepper gains another 50% more attack power and health (250% of initial).
*** Level 5
****Extreme Coolness - Stuns zombies for 10s.
****Warrior Spirit - Chilly Pepper gains another 50% more attack power and health (300% of initial).
* Venus Flytrap
**Description - Bites Zombies, Like the Chomper, But cannot eat them.
**Unlock - Beating R1-8
** Hp - 300
**DpS - 40
**Attack Interval - 1s
**Range - 2 Lanes ahead.
**Sun Cost - 100
**Recharge - 5s
**Special - Causes enemies to bleed, Damaging them by 40 DpS per second.
**Family - Enforce-Mint
**Plant Food - Attacks 50 times in 4 seconds, Dealing 4,000 damage total.
**Levels
*** Level 2
****Deep Bite - Has a chance of biting very deep into the enemy, Dealing triple the damage of the normal.
****Combat Training - Venus Flytrap gains 50% more attack power and health (150% of initial).
*** Level 3
****Big Slap - Slaps enemies back after it bites a zombie.
****Cell Activation - Venus Flytrap gains another 50% more attack power and health (200% of initial).
*** Level 4
****Ability Awaken - Venus Flytrap may be boosted when planted.
****Fighting Power - Venus Flytrap gains another 50% more attack power and health (250% of initial).
*** Level 5
****Consume - Literally consumes a zombie. Uses Big Slap when it is consuming the zombie.
****Warrior Spirit - Venus Flytrap gains another 50% more attack power and health (300% of initial).
**Upgrade - Chainsaw Flytrap
***Description - Doubles the strength.
*** Hp - 300
***DpS - 40
***Attack Interval - 0.2s
***Range - 2 Lanes ahead.
***Jinkela Requirement - 2
***Special - Causes enemies to bleed, Damaging them by 80 DpS per second.
***Family - Enforce-Mint
***Plant Food - Attacks 100 times in 4 seconds, Dealing 16,000 damage total.
***Levels
**** Level 2
*****Deep Bite - Has a chance of biting very deep into the enemy, Dealing triple the damage of the normal.
*****Combat Training - Chainsaw Flytrap gains 50% more attack power and health (150% of initial).
**** Level 3
*****Big Slap - Slaps enemies back after it bites a zombie.
*****Cell Activation - Chainsaw Flytrap gains another 50% more attack power and health (200% of initial).
**** Level 4
*****Ability Awaken - Chainsaw Flytrap may be boosted when planted.
*****Fighting Power - Chainsaw Flytrap gains another 50% more attack power and health (250% of initial).
**** Level 5
*****Consume - Literally consumes a zombie. Uses Big Slap when it is consuming the zombie.
*****Warrior Spirit - Chainsaw Flytrap gains another 50% more attack power and health (300% of initial).
* Melon Slice-Pult
**Description - Not as powerful as the Melon-Pult, But sure is a smaller package.
**Unlock - Beating R1-9
** Hp - 300
**DpS - 40 (Direct), 20 (Splash)
**Attack Interval - 1.2s
**Splash Radius - 1x1
**Sun Cost - 150
**Recharge - 5s
**Family - Arma-Mint
**Plant Food - Throws 3 whole melons into the sky and then causes them to break by throwing 3 Melon Slices, Causing a 5x5 area of damage in the middle lane of the 7th Tile away from the house. This deals 900 damage to all the enemies in that radius.
**Levels
***Level 2
****Seed Bomb - Melon Slices splash into 9 Piles of Seeds, Dealing 5 damage 9 times in the area.
****Combat Training - Melon Slice-Pult gains 50% more attack power and health (150% of initial).
***Level 3
****Half-Circle - Melon Slices are now Half-Circles, Dealing 2x the damage of Melon Slices and explodes into 3 Melon Slices that hit the tile and the ones in front and behind the tile.
****Cell Training - Melon Slice-Pult gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Melon Slice-Pult may be boosted when planted.
****Fighting Power - Melon Slice-Pult gains another 50% more attack power and health (250% of initial).
***Level 5
****Melon Slices - There is a 25% chance to throw 3 Melon Slices that does damage to zombies in its lane in a 3x3 area.
****Warrior Spirit - Melon Slice-Pult gains another 50% more attack power and health (300% of initial).
===Ancient Egypt===
* 
**Description - Bloomerang is a new member to the defense team. It loves being with its best friend Koala Bear, walking, listening to pop songs, enjoying the calm experience.
**Unlock - Beating 2-2.
** Hp - 300
**DpS - 30
**Attack Interval - 1s
**Sun Cost - 175
**Recharge - 5s
**Special - Hits 3 targets.
**Family - Spear-Mint
** Plant Food - Shoots 16 boomerangs up, down, left and right.
**Levels
***Level 2
****Stack Carrying - The cost of planting a Bloomerang decreases by 5 sun for every existing Bloomerang on the lawn. (Caps at 50 sun)
****Combat Training - Bloomerang gains 50% more attack power and health (150% of initial).
***Level 3
****Carrying Enhancement - The cost of planting a Bloomerang decreases by 10 sun for every existing Bloomerang on the lawn. (Caps at 100 sun)
****Cell Activation - Bloomerang gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Bloomerang may be boosted when planted.
****Fighting Power - Bloomerang gains another 50% more attack power and health (250% of initial).
***Level 5
****Boomerang Split - Bloomerang's Boomerangs split into 4 after hitting its' first target.
****Warrior Spirit - Bloomerang gains another 50% more attack power and health (300% of initial).
* Iceberg Lettuce
**Description - Iceberg Lettuces freeze a zombie when stepped on.
**Unlock - Beating 2-5.
** Hp - 300
**Sun Cost - 0
**Recharge - 20s
**Special - Freezes enemies for 10s.
**Family - Winter-Mint / Contain-Mint
** Plant Food - Freezes every zombie onscreen like an Ice-Shroom.
**Levels
***Level 2
****Ranged Attack - Iceberg Lettuce can attack zombies three tiles in front of it. The attack slows zombies by 25% and can be deflected by Hammer Zombie. This attack deals 30 DpS.
****Combat Training - Iceberg Lettuce gains 50% more attack power and health (150% of initial).
***Level 3
****Enhanced Range - Iceberg Lettuce can attack zombies five tiles in front of it, the attack is slightly more powerful.
****Cell Activation - Iceberg Lettuce gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Iceberg Lettuce may be boosted when planted.
****Fighting Power - Iceberg Lettuce gains another 50% more attack power and health (250% of initial).
***Level 5
****Crispy Water - For every Iceberg Lettuce on the lawn, The Recharge Time is decreased by 1s.
****Warrior Spirit - Iceberg Lettuce gains another 50% more attack power and health (300% of initial).
* 
**Description - Grave Busters consume graves they are planted on.
**Unlock - Beating 2-9.
** Hp - 300
** Bust Speed - 4s
**Sun Cost - 50
**Recharge - 10s
**Special - It explodes once it finishes busting graves, Dealing 300 DpS. This will be in a 1x1 radius and stack on top of grave explosions. Zombies ignore it.
**Family - Contain-Mint
**Levels
***Level 2
****Exploding Graves - Explodes in a 3x3 radius when it busts a grave, Dealing 1,200 DpS.
****Combat Training - Grave Buster gains 50% more attack power and health (150% of initial).
***Level 3
****Super Blast - Deals 1,800 DpS with the explosion instead of 1,200.
****Cell Activation - Grave Buster gains another 50% more attack power and health (200% of initial).
***Level 4
****Sun Production - Produces 25 sun when it busts a grave.
****Fighting Power - Grave Buster gains another 50% more attack power and health (250% of initial).
***Level 5
****Super Buster - Produces 50 sun instead of 25 and deals 2,400 explosion DpS instead of 1,800.
****Warrior Spirit - Grave Buster gains another 50% more attack power and health (300% of initial).
* 
**Description - Bonk Choys rapidly punch nearby enemies that are ahead or behind them.
**Unlock - Beating 2-13.
** Hp - 1,000
**DpS - 15 (Regular Hit), 75 (Uppercut)
**Attack Interval - 0.75s
**Sun Cost - 225
**Recharge - 15s
**Special - Can hit multiple zombies one tile ahead and behind.
**Family - Enforce-Mint
** Plant Food - Rapidly punches zombies on a 3×3 area around him.
**Levels
***Level 2
****Uppercut - For every 15 hits done, Bonk Choy will perform an uppercut to throw up a zombie and to put a stop on its movement while thrown up.
****Combat Training - Bonk Choy gains 50% more attack power and health (150% of initial).
***Level 3
****Boxing Training - The number of hits needed to perform an uppercut is reduced to seven.
****Cell Activation - Bonk Choy gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Bonk Choy may be boosted when planted.
****Fighting Power - Bonk Choy gains another 50% more attack power and health (250% of initial).
***Level 5
****Earthshaker - After two uppercuts Bonk Choy will perform a ground-shaking punch, stunning and damaging all zombies in a tile.
****Warrior Spirit - Bonk Choy gains another 50% more attack power and health (300% of initial).
**Upgrade - Tai Choy
***Description - These young whippersnappers should learn martial arts, Not play on games made by Electronic Arts!
*** Hp - 1,500
***DpS - 30 (Regular Hit), 150 (Uppercut)
***Attack Interval - 0.25s
***Jinkela Requirement - 2
***Special - Can hit multiple zombies two tiles ahead and behind, Can also hit zombies below and above him.
***Family - Enforce-Mint
*** Plant Food - Rapidly punches zombies on a 5×5 diamond around him.
***Levels
****Level 2
*****Uppercut - For every 15 hits done, Tai Choy will perform an uppercut to throw up a zombie and to put a stop on its movement while thrown up.
*****Combat Training - Tai Choy gains 50% more attack power and health (150% of initial).
****Level 3
*****Boxing Training - The number of hits needed to perform an uppercut is reduced to seven.
*****Cell Activation - Tai Choy gains another 50% more attack power and health (200% of initial).
****Level 4
*****Ability Awaken - Tai Choy may be boosted when planted.
*****Fighting Power - Tai Choy gains another 50% more attack power and health (250% of initial).
****Level 5
*****Earthshaker - After two uppercuts Tai Choy will perform a ground-shaking punch, stunning and damaging all zombies in a tile.
*****Warrior Spirit - Tai Choy gains another 50% more attack power and health (300% of initial).
* 
**Description - Twin Sunflowers give twice as much sun as a normal sunflower.
**Unlock - Beating 2-19.
**Hp - 600
**Sun Drop - 100
**Sun Time - 20s
**Sun Cost - 125
**Recharge - 7.5s
**Family - Enlighten-Mint
** Plant Food - Gives 350 Sun.
**Levels
***Level 2
****Speedy Generation - Twin Sunflower will immediately give a total of 50 sun after planting.
****Combat Training - Twin Sunflower gains 50% more attack power and health (150% of initial).
***Level 3
****Generation Enhancement - Twin Sunflower will immediately give a total of 150 sun after planting.
****Cell Activation - Twin Sunflower gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Twin Sunflower may be boosted when planted.
****Fighting Power - Twin Sunflower gains another 50% more attack power and health (250% of initial).
***Level 5
****Fast and Supersized - The 2 suns are now replaced by large suns and drop every 15s now.
****Warrior Spirit - Twin Sunflower gains another 50% more attack power and health (300% of initial).
**Upgrade - Triplet Sunflower
***Description - They all became nurses and can now heal. They have a strong rivalry with Aloe.
***Hp - 900
***Sun Drop - 150
***Sun Time - 15s
***Heal Amount - 150
***Heal Time - 2s
***Heal Radius - 3x3 Cross
***Jinkela Requirement - 3
***Family - Enlighten-Mint
*** Plant Food - Gives 700 Sun, Activates all Magnifying Grass on the field's plant food abilities and heals every plant to max Hp.
***Levels
****Level 2
*****Speedy Generation - Triplet Sunflower will give sun every 15s.
*****Combat Training - Triplet Sunflower gains 50% more attack power and health (150% of initial).
****Level 3
*****Generation Enhancement - Triplet Sunflower will give sun every 10s.
*****Cell Activation - Triplet Sunflower gains another 50% more attack power and health (200% of initial).
****Level 4
*****Ability Awaken - Twin Sunflower may be boosted when planted.
*****Fighting Power - Twin Sunflower gains another 50% more attack power and health (250% of initial).
****Level 5
*****Fast and Supersized - The 3 suns are now replaced by large suns.
*****Warrior Spirit - Twin Sunflower gains another 50% more attack power and health (300% of initial).
* 
**Description - Torchwoods turn all Appease-Mint and Pea projectiles that pass through them into fireballs that deal twice as much damage. They also deal close damage as well as lanewide flame damage on defeat. Unlike in regular PvZ2, Frozen Peas turn into Coldburn Peas. The slow from Coldburn Peas cannot be thawed by fire. Fire Peas that pass through a second Torchwood become a Hellflame Pea, And Coldburn Peas into Frostflame Peas. This can also be instantly done by just using the Plant Food.
**Unlock - Beating 2-24.
**Hp - 1,500
** DpS - 500
** Death Explosion Time - 1.2s
**Sun Cost - 150
**Recharge - 5s
**Special - Peas can now splash in a 1x1 radius.
**Family - Appease-Mint / Pepper-Mint
** Plant Food - When Torchwood is fed with Plant Food, his fire will change peas that pass trough it into plasma peas (big plasma peas for big peas), these deal three times the damage of the normal pea. This effect lasts until the Torchwood is removed. In Frostbite Caves, Torchwood will also emit heat to warm nearby plants five times as often. This carries over to Wispywood.
**Levels
***Level 2
****Strong Shielding - Torchwood's health will increase by 100% (Can now absorb 4,500 DpS).
****Combat Training - Torchwood gains 50% more attack power and health (150% of initial).
***Level 3
****Life Enhancement - Torchwood's health increases again, Increasing by 200% (Can now absorb 12,000 DpS).
****Cell Activation - Torchwood gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Torchwood may be boosted when planted.
****Fighting Power - Torchwood gains another 50% more attack power and health (250% of initial).
***Level 5
****Burning Blast - Explodes in a 3x3 AoE along with a cross that spans the full lawn. This deals 1,800 DpS instead of the original 500.
****Warrior Spirit - Torchwood gains another 50% more attack power and health (300% of initial).
**Upgrade - Wispywood
***Description - This acts just like the Plant Food of Torchwood, But carries over the plant food if there was a Plant Food Effect already on Torchwood. It will then improve again on Hellflame and turn it into Ultra Plasma Peas, As for Frostflame, It will turn them into Blizzard Peas.
***Hp - 5,000
*** DpS - 1,500
*** Death Explosion Time - 1s
***Jinkela Requirement - 2
***Family - Appease-Mint / Pepper-Mint
*** Plant Food - When Wispywood is fed with Plant Food, his fire will change peas that pass trough it into ultra plasma peas (big ultra plasma peas for big peas), these deal five times the damage of the normal pea. This effect lasts until the Torchwood is removed. In Frostbite Caves, Wispywood will also emit heat to warm nearby plants fiveteen times as often.
***Levels
****Level 2
*****Strong Shielding - Wispywood's health will increase by 100% (Can now absorb 15,000 DpS).
*****Combat Training - Wispywood gains 50% more attack power and health (150% of initial).
****Level 3
*****Life Enhancement - Wispywood's health increases again, Increasing by 200% (Can now absorb 40,000 DpS).
*****Cell Activation - Wispywood gains another 50% more attack power and health (200% of initial).
****Level 4
*****Ability Awaken - Wispywood may be boosted when planted.
*****Fighting Power - Wispywood gains another 50% more attack power and health (250% of initial).
****Level 5
*****Burning Blast - Explodes in a 3x3 AoE along with a cross that spans the full lawn. This deals 5,400 DpS instead of the original 1,500.
*****Warrior Spirit - Wispywood gains another 50% more attack power and health (300% of initial).
* Gold Bloom
**Description - Gives you Sun immediately.
**Unlock - Beating 2-30.
**Sun Drop - 375
**Sun Cost - 0
**Recharge - 75s
**Family - Enlighten-Mint
**Levels
***Level 2
****Sunny Day - Drops 500 Sun instead of 375.
****Stocked - Recharge dropped by 10s. (10s lower than initial.)
***Level 3
****Light and Dark - Has a 50/50 chance of dropping Suns and Moons.
****Fast Growth - Recharge dropped by another 10s. (20s lower than initial.)
***Level 4
****Sunrays - Drops 750 Sun now.
****Genetic Modification - Recharge dropped by another 10s. (30s lower than initial.)
***Level 5
****Solar and Lunar Eclipse - Has a 25% chance of dropping an Eclipse variant of the regular Sun or Moon.
****Superstocked - Recharge dropped by another 10s. (40s lower than initial.)
===Destroyed Pyramids ===
* Aspearagus
**Description - "Don't mess with the teens", They said. "They'll beat you up", They said. This plant's fearlessness led to him messing with those teens, And beating them in a battle. The better way to say it is "Don't mess with Aspearagus".
**Unlock - Beating R2-2.
** Hp - 300
**DpS - 40
**Attack Interval - 2.8s
**Sun Cost - 125
**Recharge - 10s
**Special - Pierces through 7 zombies.
**Family - Spear-Mint
**Plant Food - Fires 6 asparagus spears at a quick pace, Dealing 600 damage each.
**Levels
***Level 2
****Pierces more - Now Pierces through 9 zombies.
****Combat Training - Aspearagus gains 50% more attack power and health (150% of initial).
***Level 3
****Faster Focus - Now attack every 2.1 second instead of 2.8 second.
****Cell Activation - Aspearagus gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awakened - Aspearagus may be boosted when planted. 
****Fighting Power - Aspearagus gains another 50% more attack power and health (250% of initial).
***Level 5
****Piercing Sharp - Deal more damage and pierce through 10 zombies.
****Warrior Spirit - Aspearagus gains another 50% more attack power and health (300% of initial).
**Upgrade - Acespearagus
***Description - Yeah, You don't want to mess with him AT ALL.
*** Hp - 900
***DpS - 60
***Attack Interval - 1.8s
***Jinkela Requirement - 3
***Special - Pierces through 7 zombies and explodes it on the last pierce.
***Family - Spear-Mint
***Plant Food - Fires 6 asparagus spears at a quick pace, Dealing 1,200 damage each.
***Levels
****Level 2
*****Sharp Tips - Now pierces through 9 zombies.
*****Combat Training - Acespearagus gains 50% more attack power and health (150% of initial).
****Level 3
*****Faster Focus - Now attacks every 2.1 second instead of 2.8 second.
*****Cell Activation - Acespearagus gains another 50% more attack power and health (200% of initial).
****Level 4
*****Ability Awakened - Acespearagus may be boosted when planted.
*****Fighting Power - Acespearagus gains another 50% more attack power and health (250% of initial).
****Level 5
*****Extra Sharp Tips - Deal more damage and pierce through 10 zombies.
*****Warrior Spirit - Acespearagus gains another 50% more attack power and health (300% of initial).
* Droplet Shooter
**Description - Droplet Shooter loves to look in pools and start floating in them. Surprisingly, It works out well for her.
**Unlock - Beating R2-5.
**Hp - 300
**DpS - 20
**Attack Interval - 1.4s
**Sun Cost - 150
**Recharge - 5s
**Special - Amphibious, Causes zombies with metal objects to have these objects be "Rusted", Making the objects take tripled damage. Also slows down enemies by 10% permanently. This stacks with other slowing effects.
**Family - Submerge-Mint / Appease-Mint
**Plant Food - Shoots a huge ball of water at zombies, Splashing the first one it hits and others in a 3x3 area.
**Levels
***Level 2
****Cold Water - Now may chill zombies.
****Combat Training - Droplet Shooter gains 50% more attack power and health (150% of initial).
***Level 3
****Strong Rusting - Rusted objects take quadruple damage instead of triple.
****Cell Activation - Droplet Shooter gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awakened - Droplet shooter may be boosted when planted.
****Fighting Power - Droplet Shooter gains another 50% more attack power and health (250% of initial).
***Level 5
****Freezing Water - Now may freeze zombies.
****Warrior Spirit - Droplet Shooter gains another 50% more attack power and health (300% of initial).
**Upgrade - Ice Queen Pea
***Description - Despite now being the queen of cold, She still hasn't forgotten her origins as a pool-lover.
***Hp - 900
***DpS - 40
***Attack Interval - 1.4s
***Jinkela Requirement - 2
***Special - Amphibious, Causes zombies with metal objects to have these objects be "Rusted", Making the objects take quintupled damage. Also slows down enemies by 30% permanently. This stacks with other slowing effects.
***Family - Submerge-Mint / Winter-Mint
***Plant Food - Shoots a huge ball of ice at zombies, Squashing all zombies in its' path. The ice ball explodes when it touches any source of fire, Hits a Superlarge Gargantuar variant or hits 9 zombies in succession.
***Levels
****Level 2
****Level 3
****Level 4
****Level 5
* Narcissus
**Description - Narcissus is an aristocrat, who from childhood has received the highest education, but she is adorably clever and a naughty little spirit. The contrast between her aristocratic temperament and naughty personality makes what little friends she has very fond of her.
**Unlock - Beating R2-9.
**Hp - 300
** DpS - 30
**Attack Interval - 2.1s
** Range - 5 Tiles ahead.
**Sun Cost - 300
**Recharge - 5s
**Special - Has a chance of picking up head objects using its' attack. Amphibious.
**Family - Submerge-Mint
** Plant Food - Shoots 30 bubbles consecutively.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Ball Cactus
**Description - She's prickly, sure, but Ball Cactus's spikes belie a spongy heart filled with love and goodwill. She just wants to hug and be hugged. Most folks can't hang with that, but Ball Cactus doesn't mind. She's been seeing an armadillo for a while and it really seems to be working out.
**Unlock - Beating R2-13.
**Hp - 1,500
** DpS - 30
**Attack Interval - 0.7s
** Range - 1x1
**Sun Cost - 75
**Recharge - 10s
**Family - Reinforce-Mint / Spear-Mint
** Plant Food - Gains electrical spikes and starts stunning zombies that eat her for a period, Aswell as healing to max Hp. This will also cause her to take halved damage from zombies.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Lizard Grass
**Description - Even if Lizardgrass is the weakest dragon in the plant kingdom, It won't stop her from dreaming of getting wings, She wishes to visit the Sky world and explore it.
**Unlock - Beating R2-19.
**Hp - 300
** DpS - 20
**Attack Interval - 1.2s
** Range - 2x1 in front of her.
**Sun Cost - 25
**Recharge - 2.5s
**Family - Pepper-Mint
** Plant Food - Literally becomes a random snapdragon variant (Apart from the twin-headed one and Dark-Matter Dragonfruit.)
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
**Upgrade - Igrassna
***Description - Lizard Grass finally grew into a full fledged dragon, But what's this? She's still on the ground!
***Hp - 500
***DpS - 30
***Attack Interval - 1.2s
***Range - 2x3 in front of her.
***Jinkela Requirement - 1
***Special - Buffs plants in a 3x3 area around her by making them attack at 150% speed.
***Family - Gaea-Mint
***Plant Food - Heals all plants in a 3x3 area around her and transforms zombies in a 3x3 area into Peashooters. As for Large Zombies, They become Repeaters and Superlarge Zombies become Gatling Peas.
***Levels
****Level 2
****Level 3
****Level 4
****Level 5
* Soursap
**Description - Soursap, Despite the name, Doesn't have sour flesh. Though, His name was only influenced by the face he is constantly making. He can act as both a wall and a straight-shot buffer.
**Unlock - Beating R2-24.
**Hp - 3,500
** DpS - 10
**Attack Interval - 2.1s
** Range - 1x1
**Sun Cost - 125
**Recharge - 10s
**Special - Turns projectiles that pass through Soursap into "Tart" variants of the projectiles, Making them stop zombies for 0.2s.
**Family - Reinforce-Mint
** Plant Food - "Tart" Projectiles stop zombies for thrice as long.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
===Pirate Seas ===
* Kernel-Pult
**Description - While working as an usher at the local movieplex, he saw "Fried Green Tomatoes" and found his higher calling. He packed up his husks, his kernels, his butter, and enlisted.
**Unlock - Beating 3-1.
** Hp - 300
**DpS - 30 (Corn), 60 (Butter)
**Attack Interval - 2.8s
**Sun Cost - 150
**Recharge - 5s
**Special - Has a 50% chance to lob a piece of butter at enemies that stops their movement for 6s.
**Family - Arma-Mint / Contain-Mint
**Plant Food - Shoots a single piece of butter, Once per enemy, Stopping their movement for 18s.
**Levels
***Level 2
****Kernel Rocket - A high damage corn rocket gets lobbed for every five projectiles lobbed.
****Combat Training - Kernel-pult gains 50% more attack power and health (150% of initial).
***Level 3
****Faster Reload - A high damage corn rocket gets lobbed for every three projectiles lobbed.
****Cell Activation - Kernel-pult gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Kernel-pult may be boosted when planted.
****Fighting Power - Kernel-pult gains another 50% more attack power and health (250% of initial).
***Level 5
****Popped Kernels - Corn Rockets turn into popcorn after a while.
****Warrior Spirit - Kernel-pult gains another 50% more attack power and health (300% of initial).
* Snapdragon
**Description - Although the most powerful fire dragon in the plant kingdom, he still dreams of wings and seeing the world beneath him.
**Unlock - Beating 3-3.
** Hp - 300
**DpS - 30
**Attack Interval - 1.85s
**Range - 2x3 in front of him.
**Sun Cost - 150
**Recharge - 5s
**Special - Burns zombies. Can't heat up nearby plants unlike most other Pepper-Mint plants.
**Family - Pepper-Mint
**Plant Food - Snapdragon will grow wings and fly a little bit to release a powerful burst of fire in a 3x3 square in front of him, dealing 1800 damage to all affected enemies.
**Levels
***Level 2
****Blue Flames - Snapdragon gains a 50% chance to spit blue flames that deals 250% of the damage of normal, orange flames.
****Combat Training - Snapdragon gains 50% more attack power and health (150% of initial).
***Level 3
****Dragon's Breath - Snapdragon now always spits out blue flames.
****Cell Activation - Snapdragon gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Snapdragon may be boosted when planted.
****Fighting Power - Snapdragon gains another 50% more attack power and health (250% of initial).
***Level 5
****Dragon Image - Snapdragon has a chance to summon a Snapdragon spirit, which will release flames to the whole lane in front of it.
****Warrior Spirit - Snapdragon gains another 50% more attack power and health (300% of initial).
* Spikeweed
**Description - Although Spikeweed grew up on the seedy side of town, His acupuncture business has been blooming.
**Unlock - Beating 3-6.
** Hp - 1
**DpS - 10
**Attack Interval - 0.3s
** Range - 1x1
**Sun Cost - 100
**Recharge - 5s
**Special - Takes only 1 damage from attacks. Cannot be attacked by zombies unless they are Gargantuars or Vehicles. No, Far Future Vehicles do not count as vehicles.
**Family - Spear-Mint
**Plant Food - Spikeweed covers the entire lane he is placed in with spikes, dealing 720 damage over 4.5 seconds to all grounded enemies and drawing them towards Spikeweed's position. Spikeweed is invulnerable for the duration of the effect, and can destroy Pianist Zombies and barrels without consuming himself upon contact. If this occurs when Spikeweed is in a minecart, he may not be moved.
**Levels
***Level 2
****Devour - When a Spikeweed kills 15 zombies, it will become twice as powerful until it is removed.
****Combat Training - Spikeweed gains 50% more attack power and health (150% of initial).
***Level 3
****Consume - When a Spikeweed kills 5 zombies, it will become twice as powerful until it is removed.
****Cell Activation - Spikeweed gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Spikeweed may be boosted when planted.
****Fighting Power - Spikeweed gains another 50% more attack power and health (250% of initial).
***Level 5
****Punctured Feet - Zombies attacked by the Spikeweed become 50% slower permanently.
****Warrior Spirit - Spikeweed gains another 50% more attack power and health (300% of initial).
* Spring Bean
**Description - He's the strong, silent type and little is known about Spring Bean. What is known though: his fan club is a million followers strong. And the ladies love him.
**Unlock - Beating 3-9.
**Hp - 300
**Recovery Time - 10
** Range - 1x1
**Sun Cost - 50
**Recharge - 5s
**Special - Bounces enemies back by 1 tile. Zombies that get into the water of Pirate Seas or Panic Shipwreck instantly die.
**Family - Contain-Mint
** Plant Food - Bounces all enemies back by 2.5 tiles.
**Levels
***Level 2
****Powerful Bounce - Spring Bean gets a 15% chance to bounce a zombie off screen.
****Combat Training - Spring Bean gains 50% more attack power and health (150% of initial).
***Level 3
****Enhanced Bounce - Spring Bean gets a 30% chance to bounce a zombie off screen.
****Cell Activation - Spring Bean gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Spring Bean may be boosted when planted.
****Fighting Power - Spring Bean gains another 50% more attack power and health (250% of initial).
***Level 5
****Super Enhanced Bounce - Spring Bean bounce zombie back by 2 instead of 1 tile.
****Warrior Spirit - Spring Bean gains another 50% more attack power and health (300% of initial).
* Coconut Cannon
**Description - Sure, he's a hairy old man, but Coconut Cannon can still fire on all cylinders. The reason he's so hairy: he's in-between waxings.
**Unlock - Beating 3-11.
**Hp - 300
** DpS - 900
**Attack Interval - 10s
** AoE - 3x3
**Sun Cost - 400
**Recharge - 5s
**Special - Tap to fire.
**Family - Bombard-Mint
** Plant Food - Coconut Cannon will release a gigantic coconut, pushing all zombies to the rightmost edge of the screen and dealing 1200 damage per shot to all of them in a 3x3 area at the end. This will reset the reload delay to 5 seconds. Plant food can be used when the cannon's reloading, and will function normally. The coconut travels slower the more targets pushed.
**Levels
***Level 2
****Fast Recovery - Reduces 25% of the reload time.
****Combat Training - Coconut Cannon gains 50% more attack power and health (150% of initial).
***Level 3
****Breath Training - Reduces 40% of the reload time (65% of initial).
****Cell Activation - Coconut Cannon gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Coconut Cannon may be boosted when planted.
****Fighting Power - Coconut Cannon gains another 50% more attack power and health (250% of initial).
***Level 5
****Frag Bomb - Bullet-shaped coconut projectiles are fired and they explode into 5 coconut shells that deal damage within the attack range.
****Warrior Spirit - Coconut Cannon gains another 50% more attack power and health (300% of initial).
* Threepeater
**Description - Threepeater loves playing multiplayer in video games, but split-screen never works because the left head always cheats.
**Unlock - Beating 3-14.
**Hp - 300
** DpS - 20
**Attack Interval - 1.4s
**Sun Cost - 325
**Recharge - 5s
**Special - Shoots peas into the lane above and under aswell as its' own lane. If there is a lane blocking the pea from going above or below, That pea goes on the same lane as its' middle pea.
**Family - Appease-Mint
** Plant Food - Shoots 30 peas in each of three directions: front, up (changing from 0°~90°) and down (changing from 0°~90°).
**Levels
***Level 2
****Double Strike - Threepeater gains a 25% chance to shoot 2 peas per head at a time.
****Combat Training - Threepeater gains 50% more attack power and health (150% of initial).
***Level 3
****Vital Capacity Training - Chance to shoot 2 peas per head at a time is now doubled (50% of initial).
****Cell Activation - Threepeater gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Threepeater may be boosted when planted.
****Fighting Power - Threepeater gains another 50% more attack power and health (250% of initial).
***Level 5
****Bullet Enhancement - Each pea fired has a chance of being snow, fire or blue fire.
****Warrior Spirit - Threepeater gains another 50% more attack power and health (300% of initial).
* Spikerock
**Description - Being the most metal plant, Spikerock has decided to hold his ultimate metal plant concert at Madison Rock Garden. Tickets have been sold out for many harvests.
**Unlock - Beating 3-18.
** Hp - 3
**DpS - 20
**Attack Interval - 0.3s
** Range - 1x1
**Sun Cost - 250
**Recharge - 5s
**Special - Takes only 1 damage from attacks. Cannot be attacked by zombies unless they are Gargantuars, Barrels or Vehicles. No, Far Future Vehicles do not count as vehicles.
**Family - Spear-Mint
**Plant Food - He temporarily fills the row with other spikes poking up from the ground and pulls zombies to where the Spikerock is. This does 1440 damage per shot for 4.5 seconds. Like the Spikeweed, The secondary spikes can destroy rolling objects and damage zombies being pulled towards the Spikerock. When in effect, If the Spikerock is in a minecart, The minecart cannot be moved.
**Levels
***Level 2
****Paralysis - There is a 20% chance to stop a zombie's movement.
****Combat Training - Spikerock gains 50% more attack power and health (150% of initial).
***Level 3
****Feet Impale - There is a 40% chance to stop a zombie's movement.
****Cell Activation - Spikerock gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Spikerock may be boosted when planted.
****Fighting Power - Spikerock gains another 50% more attack power and health (250% of initial).
***Level 5
****Stone Collection - Spikerock slowly heals 1 Hp every 30s.
****Warrior Spirit - Spikerock gains another 50% more attack power and health (300% of initial).
* Squash
**Description - Squash is actually his stage name. His birth name was Tracy.
**Unlock - Beating 3-24.
** DpS - 1,800
**Attack Interval - 2s
**Sun Cost - 50
**Recharge - 20s
**Special - Squashes all zombies on a lane in front or behind it, Instantly killing them unless they are Large or Superlarge. If the zombie is Large or Superlarge, They take the DpS shown above in the DpS part. Can smash twice before disappearing.
**Family - Enforce-Mint
** Plant Food - Smashes zombies 7 times, Killing as many of them as possible.
**Levels
***Level 2
****Jump Training - Squash gains a 20% chance of staying in the lawn with maximum of 3 jump.
****Combat Training - Spikerock gains 50% more attack power and health (150% of initial).
***Level 3
****Enhanced Jumping - Squash gains a 50% chance of staying in the lawn.
****Cell Activation - Spikerock gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Spikerock may be boosted when planted.
****Fighting Power - Spikerock gains another 50% more attack power and health (250% of initial).
***Level 5
****Shockwave - Squash now deal 800 damage in 3x3 area when jumping.
****Warrior Spirit - Spikerock gains another 50% more attack power and health (300% of initial).
===Panic Shipwreck ===
* Popcorn-Pult
**Description - Popcorn-Pult loves his popcorn, We don't exactly know where he got it, But it's presumably from the popcorn machine from a certain game with an obese Persian Tabby protecting a giant burger from little food aliens with eggs, chickens and ducks. Very specific, I know.
**Unlock - Beating R3-1.
**Hp - 300
** DpS - 20 (Per Popcorn)
**Attack Interval - 1.4s
**Sun Cost - 175
**Recharge - 7.5s
**Special - Shoots 6 popcorn, Each being able to butter zombies for 2s each. Each popcorn may hit one or multiple targets.
**Family - Arma-Mint / Contain-Mint
** Plant Food - Throws a whole popcorn machine at enemies, Causing popcorn to explode out and butter zombies hit. There is a 1% chance that Garfield shows up to try and get as much popcorn as possible after the popcorn machine explodes. This deals 1,800 damage, And the popcorn deals 40 damage each.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Cob Cannon
**Description - He's back for more, And it seems like he isn't as big as before. Redesigned to be more portable, Cob Cannon can finally move around with ease.
**Unlock - Beating R3-3.
**Hp - 1,200
** DpS - 3,600
**Attack Interval - 10s
** AoE - 3x3
**Sun Cost - 700
**Recharge - 60s
**Special - You need to aim it to attack, Just like how Missile Toe works.
**Family - Bombard-Mint / Arma-Mint
** Plant Food - Shoots 7 Cobs at random areas.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Iceweed
**Description - Iceweed is excited to get the call-up to the big leagues and can't wait to start refrigerating zombies whilst inflicting damage on them. He insisted we say "whilst."
**Unlock - Beating R3-6.
**Hp - 2
** DpS - 15
**Attack Interval - 0.3s
** Range - 1x1
**Sun Cost - 250
**Recharge - 5s
**Special - Takes only 1 damage from attacks. Cannot be attacked by zombies unless they are Gargantuars, Barrels or Vehicles. No, Far Future Vehicles do not count as vehicles.
**Family - Winter-Mint / Spear-Mint
**Plant Food - Iceweed summons a sawblade that is then fired down the lane, freezing all zombies it reaches and moving them to the back of the lane. Iceweed will also be empowered for as long as he is not destroyed, dealing triple damage to zombies that walk on him and having doubled toughness.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Explode-o-Nut
**Description - "My only regret," says Explode-O-Nut, "Is that I have but one chewy center full of nitroglycerin to give in defense of this lawn."
**Unlock - Beating R3-9.
**Hp - 5,000
**Sun Cost - 50
**Recharge - 20s
**Special - Explodes on death, Dealing 1,800 damage to all zombies in 3x3.
**Family - Reinforce-Mint / Bombard-Mint
** Plant Food - Creates a layer of steel armor that explodes 4 times, Each time it degrades and when it is destroyed.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Coconut Sniper
**Description - Coconut Sniper, Coconut Cannon's son, Is a really effective sniper. That is, Well, When he's online playing gun games. He's killed 3,273 Heavies and 1,721 Medics in his playtime of 12 hours in TF2. He loves drinking coconut milk. He's also good at shooting underwater.
**Unlock - Beating R3-11.
**Hp - 300
** DpS - 100
**Attack Interval - 3s
**Sun Cost - 75
**Recharge - 10s
**Special - Coconut Water causes enemies to be pushed back by a slight bit.
**Family - Submerge-Mint / Contain-Mint
** Plant Food - Snipes the lane in front of him, Dealing 2,400 DpS to every zombie, Ignoring all helmets and defense.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Sling Pea
**Description - Sling Pea keeps a keen eye on the whole battle space. He's alert and attentive. "If something slips through," he muses quietly, "it would be my fault. And I just couldn't forgive myself if that happened."
**Unlock - Beating R3-14.
**Hp - 300
** DpS - 30
**Attack Interval - 1.4s
**Sun Cost - 150
**Recharge - 5s
**Special - Fires 5 large peas to the 5 closest zombies to the house.
**Family - Appease-Mint / Arma-Mint
** Plant Food - Sling Pea will fire 5 massive peas at the each closest zombie to the house three times on each lane, launching 75 peas in total.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Spikegem
**Description - The oldest brother of all the spikes. He's ROYALLY pissed off right now, And ready to fight.
**Unlock - Beating R3-18.
**Hp - 5
** DpS - 75
**Attack Interval - 0.3s
**Sun Cost - 500
**Recharge - 5s
**Special - Takes only 1 damage from attacks. Cannot be attacked by zombies unless they are Gargantuars, Barrels or Vehicles. No, Far Future Vehicles do not count as vehicles.
**Family - Spear-Mint
** Plant Food - Spikediamond summons a sawblade that is then fired down the lane, Freezing all zombies it reaches and moving them to the back of the lane. Spikediamond will also be empowered for as long as he is not destroyed, dealing triple damage to zombies that walk on him and having tripled toughness, Aswell as temporarily filling the row with other spikes poking up from the ground and pulls zombies to where the Spikediamond is afterwards. This does 1440 damage per shot for 4.5 seconds. Like the Spikeweed, The secondary spikes can destroy rolling objects and damage zombies being pulled towards the Spikediamond. When in effect, If the Spikediamond is in a minecart, The minecart cannot be moved.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Saturn Peach Bomb
**Description - A core of plutonium causes him to be angry all the time, However, He is sweet, Even when angry.
**Unlock - Beating R3-24.
** DpS - 3,600
**Detonation Time - 1.2s
** AoE - 3x3 and a Horizontal Lane.
**Sun Cost - 300
**Recharge - 30s
**Special - Causes slight radiation around itself, Damaging Plants and Zombies alike by 10 DpS every second.
**Family - Bombard-Mint
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
=== Kung Fu World ===
* Resistant Radish
**Description - Resistant Radish has studied qigong for many years, but the only technique he's learned is not moving an inch.
**Unlock - Beating 4-3.
** Hp - 2,500
**DpS - 10
**Attack Interval - 2s
**Sun Cost - 50
**Recharge - 5s
**Special - Immune to all pulling and pushing.
**Family - Reinforce-Mint
**Plant Food - Spawns 2 clones of himself.
**Levels
***Level 2
****Self defense - Now gain weak melee attack.
****Combat Training - Resistant Radish gains 50% more attack power and health (150% of initial).
***Level 3
****Armed Training - Melee attack now thrice as powerful.
****Cell Activation - Resistant Radish gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Resistant Radish may be boosted when planted.
****Fighting Power - Resistant Radish gains another 50% more attack power and health (250% of initial).
***Level 5
****Heavy Resistant - Zombie deal 50% less damage to them.
****Warrior Spirit - Resistant Radish gains another 50% more attack power and health (300% of initial).
* Fire Gourd
**Description - Fire Gourd has had a minor role in acrobatics class before. After a fight against the zombies, he finally realized his talent.
**Unlock - Beating 4-6.
** Hp - 300
**DpS - 30
**Attack Interval - 0.2s
**Sun Cost - 200
**Recharge - 5s
**Special - Burns enemies hit by the fire.
**Family - Pepper-Mint
**Plant Food - Burns the whole lane, Just like how Fire Peashooter does, But deals much less damage.
**Levels
***Level 2
****Flame Breath - The fire is extended by one second.
****Combat Training - Fire Gourd gains 50% more attack power and health (150% of initial).
***Level 3
****Qi Management - The fire lasts for another second. (2 seconds of initial)
****Cell Activation - Fire Gourd gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Fire Gourd may be boosted when planted.
****Fighting Power - Fire Gourd gains another 50% more attack power and health (250% of initial).
***Level 5
****Fire Breather Spirit - The fire last for another second. (3 second of initial)
****Warrior Spirit - Fire Gourd gains another 50% more attack power and health (300% of initial).
* Heavenly Peach
**Description - Has a big rivalry with Aloe. She won by a long shot in terms of total healing to 8 other plants, But lost to Aloe in terms of healing plants against zombies.
**Unlock - Beating 4-9.
** Hp - 300
**Healing per Second - 50 (Plants attacked), 150 (Plants not being attacked)
**Sun Cost - 125
**Recharge - 15s
**Special - The more health plants have lost, The faster she heals. (1% faster healing for every 1% lost Hp from plants.)
**Family - Renew-Mint
**Plant Food - Causes plants around her to heal back to max Hp and become invulnerable for 10s.
**Levels
***Level 2
****Cheer - Boosts 10% damage on nearby plants for three seconds.
****Combat Training - Heavenly Peach gains 50% more attack power and health (150% of initial).
***Level 3
****Commend - The boost is extended by two seconds (5 seconds of initial).
****Cell Activation - Heavenly Peach gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Heavenly Peach may be boosted when planted.
****Fighting Power - Heavenly Peach gains another 50% more attack power and health (250% of initial).
***Level 5
****Massive support - Boost 25% damage on nearby plants for five seconds.
****Warrior Spirit - Heavenly Peach gains another 50% more attack power and health (300% of initial).
* Bamburrow
**Description - Bamburrow learned a Kongfu technique of instantly burrowing into the ground from Tuxing Sun, and, along with his deep determination, he finally obtained his bachelor degree from Drill Engineering College.
**Unlock - Beating 4-12.
** Hp - 300
**DpS - 10
**Attack Interval - 0.7s
**Range - 4 tiles in front of him.
**Sun Cost - 175
**Recharge - 5s
**Special - Pushes enemies back 0.2 tiles when they are hit. Immune to all zombies eating him.
**Family - Reinforce-Mint / Contain-Mint
**Plant Food - Spawns 4 extra Bamboo Shoots.
**Levels
***Level 2
****Super Drill - Bamboo Shoot has 20% chance to push zombies back.
****Combat Training - Heavenly Peach gains 50% more attack power and health (150% of initial).
***Level 3
****Geological Research - Bamboo Shoot has 40% chance to push zombies back.
****Cell Activation - Heavenly Peach gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Heavenly Peach may be boosted when planted.
****Fighting Power - Heavenly Peach gains another 50% more attack power and health (250% of initial).
***Level 5
****Massive support - Bamboo Shoot has 60% chance to push zombies back.
****Warrior Spirit - Heavenly Peach gains another 50% more attack power and health (300% of initial).
* Mastercane
**Description - Mastercane is also a hot fan of Bruce Lee, and to show his respect, he starts practicing Sugarcane-wondo, and can use cane nunchucks very well. Imitating Bruce Lee is his favorite thing to do, so now he only speaks "Adah, adah!"
**Unlock - Beating 4-15.
** Hp - 1,000
**DpS - 90
**Attack Interval - 1.7s
**Range - 2 tiles in front of him.
**Sun Cost - 175
**Recharge - 15s
**Special - Pushes enemies back by 1 tile when they are hit.
**Family - Enforce-Mint / Contain-Mint
**Plant Food - Attacks all zombies 4 tiles in front of him, Dealing 300 DpS every time he attacks. Attacks 30 times.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
===Collapsed Wall ===
* Bruce Bamboo
**Description - Bruce Bamboo loves watching Bruce Lee films, And decided to name himself similar to that of Bruce Lee and use nunchucks for some reason.
**Unlock - Beating R4-3.
**Hp - 1,000
** DpS - 90
**Attack Interval - 2s
** Range - 3x3
**Sun Cost - 150
**Recharge - 10s
**Special - Stuns enemies in place for 0.5s.
**Family - Enforce-Mint
** Plant Food - Spins 10x as fast and hits enemies repeatedly every 0.2s for 3s.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Carrocket
**Description - Carrot Rocket is Carrotillery's son and Tricarrotops' great great great great grandson. He's into shooting carrots onto unsuspecting zombies.
**Unlock - Beating R4-6.
**Hp - 300
** DpS - 30
**Attack Interval - 0.5s
** AoE - 3x3
**Sun Cost - 225
**Recharge - 10s
**Special - Can turn around. (This can be done by clicking them.)
**Family - Arma-Mint / Bombard-Mint
** Plant Food - Shoots 30 Carrot Rockets at zombies, Dealing 300 damage for each rocket.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Pomegranate-Pult
**Description - The seeds lobbed by Pomegranate-pult are powerful, and will do bonus damage to the zombies' armor and helmets. He's happy he destroyed 30 buckets in one day.
**Unlock - Beating R4-9.
**Hp - 300
** DpS - 30
**Attack Interval - 2.8s
**Sun Cost - 200
**Recharge - 5s
**Special - Deals 12x damage to Helmets.
**Family - Arma-Mint
** Plant Food - Lobs 1 whole pomegranate at enemies, Causing it to blast into 20-120 Pomegranate Seeds.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Dandelon Bomb
**Description - He's small, But very explosive.
**Unlock - Beating R4-12.
**Hp - 300
**Sun Cost - 25
**Recharge - 5s
**Special - Explodes when it dies, Dealing 600 damage.
**Family - Bombard-Mint
** Plant Food - Explodes, Dealing 3,600 damage to a 7x7 area.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Venus Catcher
**Description - Catches zombies just to slowly eat them. Why, You might ask? Well, He's just savouring his meal.
**Unlock - Beating R4-15.
**Hp - 1,500
** DpS - 10
**Attack Interval - 3s
** Range - 1 Tile
**Sun Cost - 50
**Recharge - 20s
**Special - Catches 1 zombie, Stopping them from eating the Venus Catcher.
**Family - Enforce-Mint / Reinforce-Mint
** Plant Food - Catches all zombies 2 tiles in all lanes in front and eats them all in one fell swoop.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Monkiwi
**Description - "Great Saint, Victor of Buddhas, Monkey King..." Monkiwi wants to put all of his names out to represent himself. However, reality is cruel, as in the eyes of the zombies, he's just an edible fruit... That's all...
**Unlock - Beating R4-25.
**Hp - 1,500
** DpS - 60
**Attack Interval - 1.4s
** Range - 3 tiles ahead
**Sun Cost - 200
**Recharge - 5s
**Special - Stuns and pushes back zombies by 0.5s and 0.3 tiles.
**Family - Enforce-Mint
** Plant Food - Monkiwi gets a giant Monkey King Bar and smashes zombies in a range of five tiles in front of him.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
=== Wild West ===
* Split Pea
**Description - "It's my turn with the eyebrows," said Frontie. "Fine, we'll split them," said Backie. Sprouted two minutes apart, their eyebrow war is eternal.
**Unlock - Beating 5-1.
** Hp - 300
**DpS - 20
**Attack Interval - 1.4s
**Sun Cost - 125
**Recharge - 5s
**Special - Acts like a backwards repeater and a frontwards peashooter combined.
**Family - Appease-Mint
**Plant Food - A mix of both repeater and peashooter abilities.
**Levels
***Level 2
****Encoldening - Split Pea's back head always shoots ice peas.
****Combat Training - Split Pea gains 50% more attack power and health (150% of initial).
***Level 3
****Reheated - Split Pea's front head always shoots fire peas.
****Cell Activation - Split Pea gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Split Pea may be boosted when planted.
****Fighting Power - Split Pea gains another 50% more attack power and health (250% of initial).
***Level 5
****Elemental Power - Split Pea now has a 50% chance of shooting Plasma Peas instead of Fire Peas for the front and Freezing Peas instead of Ice Peas for the back. Plasma Peas deal 3x damage and Freezing Peas freeze zombies instead.
****Warrior Spirit - Split Pea gains another 50% more attack power and health (300% of initial).
* Chili Bean
**Description - He's not blushing, he's trying to hold it in.
**Unlock - Beating 5-4.
** Hp - 300
**Sun Cost - 50
**Recharge - 20s
**Special - Instantly kills the zombie that eats it and causes it to release gas that stuns zombies 4 tiles behind the dying zombie for 15s.
**Family - Ail-Mint / Contain-Mint
**Plant Food - 3 Chili Beans get created on unoccupied areas of the map.
**Levels
***Level 2
****Improved Gas - Zombies are stunned by the gas 1.5 seconds longer.
****Combat Training - Chili Bean gains 50% more attack power and health (150% of initial).
***Level 3
****Mixed Gas - Zombies are stunned by the gas another 1.5 seconds longer (3 seconds of initial).
****Cell Activation - Chili Bean gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Chili Bean may be boosted when planted.
****Fighting Power - Chili Bean gains another 50% more attack power and health (250% of initial).
***Level 5
****Mustard Gas - Mustard Gas poisons zombies hit by the gas.
****Warrior Spirit - Chili Bean gains another 50% more attack power and health (300% of initial).
* Pea Pod
**Description - Having studied Quantum Spatial Mechanics in Clown College, Pea Pod has been amusing families of all ages.
**Unlock - Beating 5-6.
** Hp - 300 (Per Mono-Pea inside)
**DpS - 20
**Attack Interval - 1.4s
**Sun Cost - 125
**Recharge - 5s
**Special - Can be stacked onto itself to increase the damage output. Shoots 1 more pea for each pea stacked on.
**Family - Appease-Mint
**Plant Food - When fed Plant Food, the pods close up making something that resembles a headdress for the huge Peashooter head that pops up out of the ground. The giant Peashooter then shoots five giant peas that deals 400 damage per shot each, for a total of 2,000 damage per shot. For each time it gets stacked on top of itself, It increases the damage of the pea by 50, Totalling at a max of 600 DpS each and a total of 3,000 DpS.
**Levels
***Level 2
****Heads Up - Pea Pod grows a head every 1m.
****Combat Training - Pea Pod gains 50% more attack power and health (150% of initial).
***Level 3
****Quick Growth - Pea Pod grows a head every 40s.
****Cell Activation - Pea Pod gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Pea Pod may be boosted when planted.
****Fighting Power - Pea Pod gains another 50% more attack power and health (250% of initial).
***Level 5
****Extreme Growth - Pea Pod grows a head every 20s.
****Warrior Spirit - Pea Pod gains another 50% more attack power and health (300% of initial).
* Lightning Reed
**Description - This may come as a shock, but Lightning Reed has a serious passion for ham radio. His call sign is El3ctric H1ccup. You can tune in every Tuesday to hear him read the classics to elderly plants. This week: Seeds and Sensibility.
**Unlock - Beating 5-9.
** Hp - 300
**DpS - 10
**Attack Interval - 1.4s
**Sun Cost - 125
**Recharge - 5s
**Special - Attack chains between 7 enemies.
**Family - Fila-Mint
**Plant Food - Generates a small storm cloud that tracks down a random target, dealing 160 damage per second. If the target is defeated, the cloud will quickly move to another random zombie. The cloud lasts for 15 seconds before disappearing.
**Levels
***Level 2
****Powerful Lightning - Lightning Reed gains a 15% chance to release a red, high voltage lightning that can stop zombies for a short while.
****Combat Training - Lightning Reed gains 50% more attack power and health (150% of initial).
***Level 3
****Overdriven Current - The chance of releasing red lightnings is increased to 30%.
****Cell Activation - Lightning Reed gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Lightning Reed may be boosted when planted.
****Fighting Power - Lightning Reed gains another 50% more attack power and health (250% of initial).
***Level 5
****Limitless Energy - Lightning Reed shoots red lightning now, And has a 30% chance to shoot purple electric instead.
****Warrior Spirit - Lightning Reed gains another 50% more attack power and health (300% of initial).
* Melon-Pult
**Description - "Everyone says my head looks like a melon," said the middle child of the Pult family, "And they would be right." Don't ask him if he's seedless or not though, it offends him and frankly it's none of your business.
**Unlock - Beating 5-11.
** Hp - 300
**DpS - 80
**Attack Interval - 2.8s
**AoE - 3x3
**Sun Cost - 300
**Recharge - 5s
**Special - Seeds blast out of the melon, Dealing 5 damage per seed.
**Family - Arma-Mint
**Plant Food - Melon-pult will turn into a mortar cannon, before unleashing a barrage of giant melons separated into four waves to all zombies on the field; if there is no valid target, a single melon per volley will be fired on a random tile. Each giant melon deals 200 damage to the initial target, but only 20 splash damage in a 3x3 area.
**Levels
***Level 2
****Double Lob - Melon-pult has a 25% chance of lobbing two melons at two zombies each.
****Combat Training - Melon-pult gains 50% more attack power and health (150% of initial).
***Level 3
****Proficient Lobber - Melon-pult has a 50% chance of lobbing two melons at two zombies each.
****Cell Activation - Melon-pult gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Melon-pult may be boosted when planted.
****Fighting Power - Melon-pult gains another 50% more attack power and health (250% of initial).
***Level 5
****There is a 25% chance to throw 24 melon slices that does damage to zombies in its lane in a 3x3 area.
****Warrior Spirit - Melon-pult gains another 50% more attack power and health (300% of initial).
* Tall-Nut
**Description - Tall-nut is opening a chain of stores for Tall and Taller gentlemen. "I'll shell out the savings to you!"
**Unlock - Beating 5-18.
** Hp - 15,000
**Sun Cost - 125
**Recharge - 20s
**Special - On death, It acts like Squash and squashes a zombie, Dealing 1,800 DpS. Can take at least 3 hits from a gargantuar.
**Family - Reinforce-Mint / Enforce-Mint
**Plant Food - Tall-nut gains an additional layer of metal armor, capable of withstanding 30000 DPS or six smashes from a Gargantuar.
**Levels
***Level 2
****Heavy Drop - Deals 2x damage on the squash attack.
****Combat Training - Tall-Nut gains 50% more attack power and health (150% of initial).
***Level 3
****Shattering Shells - Tall-Nut causes a small explosion which deals damage in a 3x3 Cross.
****Cell Activation - Tall-Nut gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Tall-Nut may be boosted when planted.
****Fighting Power - Tall-Nut gains another 50% more attack power and health (250% of initial).
***Level 5
****Sharp Shell - Tall-Nut's shell deals 10% of the damage done to it back towards the enemy.
****Warrior Spirit - Tall-Nut gains another 50% more attack power and health (300% of initial).
**Upgrade - Vine-Nut
***Description - Everyone had been questioning the special relationship between Tall-nut and Wall-nut, until Tall-nut found his own vine, the rumors were debunked.
***Unlock - Beating 5-18.
*** Hp - 20,000
***Jinkela Requirement - 2
***Special - On death, It acts like Squash and squashes a zombie, Dealing 1,800 DpS. Can take at least 4 hits from a gargantuar. Reflects 10% of all damage back at enemies.
***Family - Reinforce-Mint / Enforce-Mint
***Plant Food - Vine-Nut gains an additional layer of brambles, capable of withstanding 35,000 DPS or 7 smashes from a Gargantuar.
***Levels
****Level 2
*****Heavy Drop - Deals 2x damage on the squash attack.
*****Combat Training - Vine-Nut gains 50% more attack power and health (150% of initial).
****Level 3
*****Shattering Shells - Tall-Nut causes a small explosion which deals damage in a 3x3 Cross.
*****Cell Activation - Vine-Nut gains another 50% more attack power and health (200% of initial).
****Level 4
*****Ability Awaken - Vine-Nut may be boosted when planted.
*****Fighting Power - Vine-Nut gains another 50% more attack power and health (250% of initial).
****Level 5
*****Sharp Shell - Vine-Nut's brambles deals 30% of the damage done to it back towards the enemy now.
*****Warrior Spirit - Vine-Nut gains another 50% more attack power and health (300% of initial).
* Winter Melon
**Description - You may recognize Winter Melon's voice from such incredible documentaries as "It's Cold Up Here," "Ice Bingo," and "Surfin' Swedes."
**Unlock - Beating 5-24.
** Hp - 300
**DpS - 80
**Attack Interval - 2.8s
**AoE - 3x3
**Sun Cost - 500
**Recharge - 5s
**Special - Seeds blast out of the melon, Dealing 5 damage per seed. Slows zombies by 50% for 4s and has a 5% chance of freezing them for the same period.
**Family - Winter-Mint / Arma-Mint
**Plant Food - Winter Melon will turn into a mortar and unleash a barrage of giant frozen melons separated into four waves to all zombies on the field, just like Melon-pult. Each giant melon deals 200 damage to the initial target, but only 20 splash damage to every enemy in a 3x3 area. This will freeze zombies no matter what.
**Levels
***Level 2
****Freeze - Winter Melon has a 7% chance to freeze zombies when he deals damage.
****Combat Training - Winter Melon gains 50% more attack power and health (150% of initial).
***Level 3
****Quick Freeze - Winter Melon's chance of freezing a zombie will increase to 14%. Any zombie that gets caught in his splash will also get frozen solid.
****Cell Activation - Winter Melon gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Winter Melon may be boosted when planted.
****Fighting Power - Winter Melon gains another 50% more attack power and health (250% of initial).
***Level 5
****Winter Melon Slices - Winter Melon has a chance to throw melon slices which deal damage to all zombies in a lane.
****Warrior Spirit - Winter Melon gains another 50% more attack power and health (300% of initial).
===Bloodshed Desert ===
* Tumbleweed
**Description - This zesty little guy can't wait to get at it! Places to do! Things to go! It works because he planned thoroughly ahead of time.
**Unlock - Beating S5-1.
** DpS - 15 (Small), 45 (Medium), 135 (Large)
** AoE - 1x1
**Sun Cost - 50
**Recharge - 5s
**Special - Can be burned by Torchwood. Can spawn up to 3 every time it is planted. Has a random chance of being bigger.
**Family - Appease-Mint
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Tomb Tangler
**Description - "I don't know what these tombstones are made out of, but they sure make me belch out loud. Anyone dares disturb my siesta, I'll pull them down!"
**Unlock - Beating S5-4.
**Hp - 3,500
**Sun Cost - 50
**Recharge - 20s
**Special - Can be planted on Tombs or other Obstacles to gain extra hp. Can breath slowing gas that slows zombies down and pulls zombies down every 7s.
**Family - Reinforce-Mint
** Plant Food - Pulls down 3 zombies.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Prickly Pear
**Description - "You hurt me, I hurt you. That's how this works."
**Unlock - Beating R5-6.
**Hp - 4,000
**Sun Cost - 200
**Recharge - 20s
**Special - Deals the same damage as zombies attacking it.
**Family - Spear-Mint
** Plant Food - Doubles current health. Cannot go past 16,000 Hp.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Seedling
**Description - It's the tiny seed of a... nobody actually knows.
**Unlock - Beating R5-9.
**Hp - 300
**Sun Cost - 25
**Recharge - 20s
**Special - After 1 minute, It transforms into a random plant. If that plant has an upgrade, It directly upgrades into that upgrade.
**Family - Accompani-Mint
** Plant Food - Instantly transforms into the random plant.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Weed
**Description - "Call me a 'weed.' Go on. I consider it a compliment."
**Unlock - Beating R5-11.
**Hp - 300
** Melee DpS - 50
**Melee Attack Interval - 0.5s
**Ranged DpS - 30 
**Ranged Attack Interval - 1.4s
**Range - 4 tiles ahead 
**Sun Cost - 50
**Recharge - 5s
**Special - Acts like a basic zombie. Heals 5 Hp every 0.1s after 3s of not being damaged.
**Family - Accompani-Mint
** Plant Food - Summons 2 copies on random lanes.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
**Variants
*** Pumpkin Weed
****Description - With their damage-absorbing hats, Pumpkin Weeds are proud, strong, and always up for a fight.
****Hp - 700
**** Melee DpS - 50
****Melee Attack Interval - 0.5s
****Ranged DpS - 30
****Ranged Attack Interval - 1.4s
****Range - 4 tiles ahead 
****Sun Cost - 75
****Recharge - 5s
****Special - Acts like a conehead zombie. Heals 10 Hp every 0.1s after 3s of not being damaged. Can take 2 hits from a gargantuar.
****Family - Accompani-Mint
**** Plant Food - Summons 2 copies on random lanes.
****Upgrade - Terracotta Weed
****Levels
*****Level 2
*****Level 3
*****Level 4
*****Level 5
*** Terracotta Weed
****Description - With their damage-absorbing hats, Terracotta Weeds are proud, strong, and always up for a fight.
****Hp - 1,500
**** Melee DpS - 50
****Melee Attack Interval - 0.5s
****Ranged DpS - 30
****Ranged Attack Interval - 1.4s
****Range - 4 tiles ahead 
****Sun Cost - 100
****Recharge - 5s
****Special - Acts like a buckethead zombie. Heals 15 Hp every 0.1s after 3s of not being damaged. Can take 3 hits from a gargantuar.
****Family - Accompani-Mint
**** Plant Food - Summons 2 copies on random lanes.
****Upgrade - Vase Weed
****Levels
*****Level 2
*****Level 3
*****Level 4
*****Level 5
*** Vase Weed
****Description - With their damage-absorbing vase, Vase Weeds are proud, strong, and always up for a fight.
****Hp - 2,700
**** Melee DpS - 50
****Melee Attack Interval - 0.5s
****Ranged DpS - 30
****Ranged Attack Interval - 1.4s
****Range - 4 tiles ahead 
****Sun Cost - 175
****Recharge - 5s
****Special - Acts like a brickhead zombie. Heals 25 Hp every 0.1s after 3s of not being damaged. Can take 4 hits from a gargantuar.
****Family - Accompani-Mint
**** Plant Food - Summons 2 copies on random lanes.
****Levels
*****Level 2
*****Level 3
*****Level 4
*****Level 5
*** Dandelion Weed
****Description - Being a Dandelion is not an easy task, Neither is being a weed. So how hard is it to be both? The answer is... Very.
****Hp - 300
****Melee DpS - 50
****Melee Attack Interval - 0.5s
****Ranged DpS - 30 
****Ranged Attack Interval - 1.4s
****Range - 4 tiles ahead 
****Sun Cost - 75
****Recharge - 5s
****Special - Acts like a Jack-in-the-Box zombie.
****Family - Bombard-Mint / Accompani-Mint
****Plant Food - Summons 3 Copies and 3 Dandelion Bombs on random tiles.
****Levels
*****Level 2
*****Level 3
*****Level 4
*****Level 5
*** Leaf Shield Weed
****Description - A leaf may not make for the best shield around, but it's better than nothing!
****Hp - 700 (Weed), 150 (Shield)
****Melee DpS - 50 (250 without the Shield)
****Melee Attack Interval - 0.5s
****Ranged DpS - 30
****Ranged Attack Interval - 1.4s
****Range - 4 tiles ahead
****Sun Cost - 125
****Recharge - 5s
****Special - Acts like a Newspaper Zombie.
****Family - Accompani-Mint
****Plant Food - Summons 3 Copies on different lanes.
****Levels
*****Level 2
*****Level 3
*****Level 4
*****Level 5
*** Wood Shield Weed
****Description - Having survived his Leaf Shield days, the Wood Shield Weed learned a thing or two about protecting himself.
****Hp - 1,500 (Weed), 1,200 (Shield)
****Melee DpS - 50
****Melee Attack Interval - 0.5s
****Ranged DpS - 30
****Ranged Attack Interval - 1.4s
****Range - 4 tiles ahead
****Sun Cost - 125
****Recharge - 5s
****Special - Acts like a Screendoor Zombie.
****Family - Accompani-Mint
****Plant Food - Summons 3 Copies on different lanes.
****Levels
*****Level 2
*****Level 3
*****Level 4
*****Level 5
*** Porcelain Vase Weed
****Description - This Weed totally meant to grow into a porcelain vase. Why wouldn't he?
****Hp - 1,700
****Melee DpS - 50
****Melee Attack Interval - 0.5s
****Ranged DpS - 100
****Ranged Attack Interval - 1.4s
****Range - 7 tiles ahead
****Sun Cost - 175
****Recharge - 5s
****Special - Acts like a Pharaoh Zombie.
****Family - Accompani-Mint
****Plant Food - Summons 3 Copies on different lanes.
****Levels
*****Level 2
*****Level 3
*****Level 4
*****Level 5
*** Heal Weed
****Description - This Weed comes equipped with magical healing generic brand adhesive bandages! Don't tell anyone, but they aren't waterproof.
****Hp - 300
****Sun Cost - 75
****Recharge - 30s
****Special - Heals nearby plants.
****Family - Accompani-Mint / Renew-Mint 
****Plant Food - Summons 3 Copies on different lanes.
****Levels
*****Level 2
*****Level 3
*****Level 4
*****Level 5
*** Flag Weed
****Description - The Flag Weed rallies nearby Plants, and provides them with a defensive morale boost.
****Hp - 1,500
****Melee DpS - 50
****Melee Attack Interval - 0.5s
****Ranged DpS - 30
****Ranged Attack Interval - 1.4s
****Sun Cost - 150
****Recharge - 5s
****Special - Acts like the Flag Zombie. Buffs other plants in a 3x3 radius.
****Family - Accompani-Mint
****Plant Food - Summons 3 Copies on different lanes.
****Levels
*****Level 2
*****Level 3
*****Level 4
*****Level 5
*** Sproutrage
****Description - ITS SPROUTRAGEEEEE! HE'S THE LEAD FIGHTER IN THE WPF, WORLD PLANT FIGHTING! AND WHAT'S THIS!? HE'S FIGHTING AGAINST... JUST BRAD!!!!
****Hp - 7,200
****Melee DpS - 1,000
****Melee Attack Interval - 0.5s
****Ranged DpS - 150 
****Ranged Attack Interval - 1.4s
****Sun Cost - 500
****Recharge - 30s
****Special - Acts like a Gargantuar. Takes 7 hits from instant kill attacks.
****Family - Accompani-Mint
****Plant Food - Spawns 2 Sproutrages in other lanes.
****Levels
*****Level 2
*****Level 3
*****Level 4
*****Level 5
* Tree Cactus
**Description - He's got the clouds, So why shouldn't he be able to use lightning like zeus?
**Unlock - Beating R5-18.
**Hp - 300
** DpS - 240
**Attack Interval - 3s
** AoE - 1x1
**Sun Cost - 175
**Recharge - 20s
**Special - It's a flying plant. Zombies that fly have to eat it. It can be planted on top of other plants no matter what, And buffs that exact plant that it is above.
**Family - Fila-Mint
** Plant Food - Strikes the 3x3 area with the most total Zombie Hp or threats, Stunning all zombies in a 3x3 radius.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Dual Pistol Pinecone
**Description - In a mysterious western town, Dual Pistol Pinecone is a sharpshooter cowboy, fighting all sorts of zombie bullies that invade his town, zombies tremble as soon as his name is mentioned. He almost became the town sheriff, but he turned it down, because he feels that sheriffs think that they're too good to go to the bar and drink. He replaced Rotten Red's job.
**Unlock - Beating R5-24.
**Hp - 300
** DpS - 60
**Attack Interval - 0.5s
**Sun Cost - 175
**Recharge - 5s
**Special - Has a 5% chance to use its' plant food when it attacks.
**Family - Pepper-Mint
** Plant Food - Unloads both pistols, Shooting 12 shells in a 1s timeframe. This will cause him to reload for 1.2s afterwards.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
===Frostbite Caves ===
* Hot Potato
**Description - How does Hot Potato stay so positive and even-peeled all the time? Yoga, that's how. She never misses a class. Also, regular meditation. It's the only way she can handle the hard work of fighting zombies, day in and day out, without melting down.
**Unlock - Beating 6-1.
**Sun Cost - 0
**Recharge - 10s
**Special - Thaws ice and octopi. (For some reason)
**Family - Pepper-Mint
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Pepper-Pult
**Description - Some say Pepper-pult is a hot head. Some find his fiery disposition off-putting. But the truth is, he's just very focused and determined. He loves what he does. He appreciates everything he has. "I came from the weedy side of the lawn," Pepper-pult explains. "I worked hard to pull myself up by my roots. I'm a self-made pepper and I don't take a single thing for granted."
**Unlock - Beating 6-6.
** Hp - 300
**DpS - 50
**Attack Interval - 2.4s
**Sun Cost - 200
**Recharge - 5s
**Family - Pepper-Mint / Arma-Mint
**Plant Food - Launches three giant flaming peppers at random zombies on screen, Each pepper dealing 10 direct damage and 300 + 50 splash damage in a 3x3 area.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Chard Guard
**Description - You might remember Chard Guard from his days in the WWF (that's World Wrestling Foliage). When he was in the ring - boy-oh-boy - he was something to behold! His moves! His style! His attitude! The crowd loved him. He was quite the star for a while there. Sure, those days are behind him. But if you watch carefully, when Chard Guard is fighting zombies, you'll see him use the wrestling move he made famous. The ol' Knock 'Em Dead maneuver - it gets 'em every time.
**Unlock - Beating 6-11.
** Hp - 1,500
**DpS - 20
**Attack Interval - 1.2s
**Sun Cost - 75
**Recharge - 15s
**Special - Pushes zombies back 3 tiles 3 times.
**Family - Reinforce-Mint / Enforce-Mint
**Plant Food - He regains all lost leaves and hurls back every zombie in a 2x3 area in front of him, Dealing 60 damage per shot.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Stunion
**Description - Oh sure, everyone knows Stunion as the battle-hardened warrior with the potent breath. But he's so much more than that. He's an accomplished pianist. He speaks five languages fluently. Heck, he's the leader of a Cub Shallots group in his spare time. Dude's got layers. Go on, peel 'em back. You'll see.
**Unlock - Beating 6-19.
** Hp - 300
**Sun Cost - 25
**Recharge - 20s
**Special - Stuns zombies for 15s.
**Family - Ail-Mint / Contain-Mint
**Plant Food - Releases a burst of gas in a 3x4 area in front of him, stunning all zombies in the said space for 18 seconds.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Fire Peashooter
**Description - Fire Peashooter knows that what she does looks exciting. But working with an open flame is serious and, more importantly, dangerous business. That's why, in her spare time, she talks to children about the importance of fire safety. "I'm a trained professional," she explains. "Don't try this at home, kids."
**Unlock - Beating 6-26.
** Hp - 300
**DpS - 80
**Attack Interval - 1.4s
**Sun Cost - 175
**Recharge - 5s
**Special - Burns zombies hit.
**Family - Pepper-Mint / Appease-Mint
**Plant Food - Blows a fire trail for three seconds that affects all tiles in front of her, Destroying ice blocks and dealing a total of 1800 damage per shot to every zombie on the trail.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
===The Ice Age ===
* Lychee Bomb
**Description - "I wanna explode," says Lychee #1. "No, let's detonate instead!" says her sister, Lychee #2. After intense consultation they agree to explodonate.
**Unlock - Beating S6-1.
** DpS - 1,800
**Explosion Time - 1.2s
**Sun Cost - 125
**Recharge - 30s
**Special - Creates fragments that deal 30 damage each to zombie hit.
**Family - Bombard-Mint
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Cold Snapdragon
**Description - Cold Snapdragon gets chilly when anyone brings up his cousin Snapdragon. "We just view temperature very differently, and I'd really rather not discuss it," he says. Yikes.
**Unlock - Beating S6-6.
**Hp - 300
** DpS - 30
**Attack Interval - 1.85s
** Range - 2x3 in front of him.
**Sun Cost - 150
**Recharge - 5s
**Special - Slows zombies by 50%.
**Family - Winter-Mint
** Plant Food - Releases a powerful blast of ice in a 3x3 square in front of itself, similarly to Snapdragon. While the ice blast is slightly weaker, capable of dealing only 1200 damage per shot compared to Snapdragon's 1800, it can also freeze surviving targets and disable them for 10 seconds. Zombies from Frostbite Caves are resistant to this freezing effect, getting chilled instead. Attacking with fire based plants will remove the freezing effect.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Curling Corms
**Description - The Curling Corms are still the most popular curling champions in this year's Winter Games. Their unique strategy is to knock away the other player's stones at the last minute, leaving only their own, changing the field, and leaving others nowhere to go.
**Unlock - Beating S6-11.
** DpS - 135
** AoE - 1x1
**Sun Cost - 75
**Recharge - 10s
**Family - Winter-Mint
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Match Flower
**Description - Torchwood always tries to tell everyone Match Flower is his descendant, but not only can Match Flower light peas, he's also a warrior that has a "let the fists do the talking" attitude, being obviously much stronger than Torchwood, who can only make a scary face to scare enemies.
**Unlock - Beating S6-19.
**Hp - 300
** DpS - 90
**Attack Interval - 0.7s
** Range - 2 Tiles ahead
**Sun Cost - 225
**Recharge - 10s
**Special - Just like torchwood, It can light peas. Unlike Torchwood however, He cannot make the peas have higher than coldburn and flaming peas.
**Family - Pepper-Mint / Enforce-Mint
** Plant Food - Match Flower will spit out fireballs in a 3x3 area around him and his petals will be set on fire.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* God Dragon Grass
**Description - This is Snapdragon's father. He's the strongest of all the dragons, Well, Apart from the Dark-Matter Dragonfruit. Who is their father.
**Unlock - Beating S6-26.
**Hp - 300
**DpS - 90
**Attack Interval - 1.85s
**Range - 3x3 in front of him.
**Sun Cost - 450
**Recharge - 15s
**Special - Burns zombies heavily.
**Family - Pepper-Mint
**Plant Food - Deals 14,400 damage in a 4x3 range in front of him.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
===Heian Age ===
* Dripphylleia
**Description - As a member of the fire brigade, Dripphylleia has extreme enthusiasm for extinguishing fire, down to the smallest flame, and always carries ice water for cooling down very hot objects.
**Unlock - Beating 7-2.
**Hp - 300
**DpS - 20
**Attack Interval - 1.4s
**Sun Cost - 50
**Recharge - 5s
**Special - Causes all plants on the tile to be unable to be burned. Dripphylleia's petals will degrade after splashing water, when its petals fully deteriorate, Dripphylleia will disappear.
**Family - Submerge-Mint
**Plant Food - When given Plant Food, Dripphylleia splashes water in a 5x5 area, as well as restoring its petals and allowing it to splash more water before disappearing.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Splitting Stephania
**Description - Splitting Stephania idolizes the captain of the National Shield Throwing Team. As he admires his heroic posture of blocking and shield throwing, Splitting Stephania has also worked hard and developed proper shield throwing and blocking skills. Don't ask why the shield shatters so easily, it's definitely the problem with the shield as it's just an average consumer's good.
**Unlock - Beating 7-5
**Hp - 300
**DpS - 60
**Attack Interval - 1.4s
**Sun Cost - 200
**Recharge - 5s
**Special - Splitting Stephania attacks zombies by throwing leaves at them. When a zombie is hit, the leaves will split and deal damage in a 2×3 area around the targeted zombie, with one attack for a single tile. If there are multiple zombies, one is chosen at random. The attack is a direct impact and does not pierce. Splitting Stephania can also resist and reflect Ninjimp's pufferfish attack.
**Family - Spear-Mint / Enforce-Mint
**Plant Food - Splitting Stephania will fire 6 leaves ahead of it. These leaves will knock back any zombie hit by them one tile as well as split to damage additional zombies
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Windbreak Dendrobium
**Description - Windbreak Dendrobium always insists on being in the front line of wind resistance, providing a safe atmosphere for the plants behind them and protecting them from wind damage.
**Unlock - Beating 7-11.
**Hp - 5,000
**Sun Cost - 100
**Recharge - 30s
**Special - Windbreak Dendrobium can resist powerful wind attacks, losing a leaf each time it does, When all of Windbreak Dendrobium's leaves are blown away, it will be blown away like any other plant.
**Family - Reinforce-Mint
**Plant Food - Windbreak Dendrobium will restore its health along with all lost leaves and will begin using its top leaves as a propeller to attack and knock back all zombies in the tile ahead of it. If there are any adjacent Windbreak Dendrobiums, they will also activate their Plant Food abilities.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Kunai Tupistra
**Description - Kunai Tupistra is recognized as one of the best ninjas in the industry, but most will argue that Auberninja is a far better ninja, Kunai Tupistra doesn't really care much honestly, and recognizes that both sides utilize completely different methods of attack. Kunai Tupistra is more about hiding in the shadows to secure a safer retreat.
**Unlock - Beating 7-17.
**Hp - 300
**DpS - 60
**Attack Interval - 3s
**Sun Cost - 200
**Recharge - 7.5s
**Special - When a zombie enters a 3x3 area around it, Kunai Tupistra jumps out of the ground and throws leaf blades at it. After attacking, Kunai Tupistra will run out of leaf blades to fire. When Kunai Tupistra runs out of leaf blades, it will hide underground until its leaves recharge. When underground, Kunai Tupistra will not be able to be attacked by zombies entering its tile, thus, zombies will simply walk over it until it reemerges. A hiding Kunai Tupistra is also able to destroy rolling objects like a Spikeweed, but will also be destroyed in the process.
**Family - Spear-Mint
**Plant Food - Kunai Tupistra will jump out of the ground and throw multiple leaf blades around it in a 3x3 area, all zombies in this area will be heavily damaged.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Orchid Chef
**Description - Orchid Chef was once the number one plant in the kitchen, whose soup was extremely delicious, until he stumbled upon a new cookbook "The Essence of Offal Cooking", which he now treats as gospel. And recently his cuisine began to produce some unexpected results.
**Unlock - Beating 7-21.
**Hp - 300
**DpS - 20
**Attack Interval - 2.8s
**Sun Cost - 150
**Recharge - 5s
**Special - Orchid Chef attacks by lobbing soup at zombies, damaging them and making them smell bad. Zombies one tile behind smelly zombies will be driven away by the odor, smelly zombies' odor will dissipate after 3 seconds. If attacked continuously, smelly zombies will no longer drive away other zombies. Instead, they will not be drawn to sushi or be affected by it.
**Family - Ail-Mint
**Plant Food - Orchid Chef will target the 5 closest zombies and throw 5 large balls of soup at them, these large globs of soup will damage and odorize in a 3x3 area.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Geisha Flower
**Description - Continuous geisha performance training has given her proficient flower fan dexterity. She'll put on a gorgeous fan performance to show her strength against the zombies.
**Unlock - Beating 7-24.
**Hp - 300
**DpS - 20
**Attack Interval - 2.1s
**Sun Cost - 175
**Recharge - 5s
**Special - When a zombie is hit by Geisha Flower's fan, the fan will return to Geisha Flower in an arc, alternating between the arc going through the top adjacent lane, then the bottom adjacent lane.
**Family - Gaea-Mint
**Plant Food - Geisha Flower's Plant Food ability makes her throw a flaming fan rapidly down her lane. This flaming fan deals heavy damage to the first zombie it encounters as well as knocking them back. The fan will also split in half, returning to Geisha Flower in two arches that that attack the top and bottom adjacent lanes simultaneously.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
===Era of War ===
* Apple Tosser
** Description - He's the youngest of the Apple Family, And the weakest.
** Unlock - Beating R7-2.
** Hp - 300
** DpS - 15
** Attack Interval - 1.75s
** Sun Cost - 125
** Recharge - 5s
** Special - Apple Tosser attacks by lobbing apple cores. These apple cores deal 15 damage per shot and stun zombies for 0.5s.
** Family - Arma-Mint / Contain-Mint
** Plant Food - Apple Tosser lobs big apples at every zombies on screen. These apples stun zombies for 0.5 seconds and can do varying amount of damage, depending on how many zombies are on screen. Apple Tosser can deal anywhere from 50 to 75 damage per shot.
** Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Choy Ben
** Description - Training under Bonk Choy, He's got less experience but is much more into the one-hit kill.
** Unlock - Beating R7-5.
** Hp - 300
** DpS - 100 (Minimum), 1,800 (Maximum)
** Attack Interval - 3s
** Range - 2 Tiles ahead
** Sun Cost - 150
** Recharge - 5s
** Special - The longer he hasn't attacked, The more damage he deals. This caps at 15 seconds' time.
** Family - Enforce-Mint
** Plant Food - Hits thrice, Dealing the maximum damage possible each time.
** Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Small Daisy
** Description - He may not be as old as marigold, But he's got a gun.
** Unlock - Beating R7-11.
** Hp - 150
** DpS - 10
** Attack Interval - 0.1s
** Range - 3 Lanes
** Sun Cost - 350
** Recharge - 10s
** Special - Every 5 seconds, He throws a grenade at the enemy. This grenade deals 450 damage.
** Family - Arma-Mint
** Plant Food - Literally calls in an airstrike. This deals 3,600 damage.
** Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Small Bush
** Description - He's too shy.
** Unlock - Beating R7-17.
** Hp - 1,500
** DpS - 10
** Attack Interval - 1.5s
** Sun Cost - 50
** Recharge - 5s
** Special - Zombies cannot eat him, But they get stuck when they move on the tile he resides on.
** Family - Contain-Mint
** Plant Food - Throws out every zombie stuck on him, Dealing 900 damage to every one of them.
** Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Small Kumquat
** Description - boom
** Unlock - Beating R7-21.
** Hp - 300
** DpS - 200
** Attack Interval - 3s
** Sun Cost - 125
** Recharge - 5s
** Special - Stuns the zombie hit for 7s.
** Family - Fila-Mint
** Plant Food - Small Kumquat gets struck by lightning and shoots a giant glowing light-blue plasma ball that travels down the lane, flinging away most types of zombies and tombstones in that lane. The plasma ball disintegrates upon impact with any mechanized zombies, or Gargantuar, dealing 2,400 damage. This will reset his attack delay, therefore, it's best to be used when he had just finished firing a shot, since a reset happening by then doesn't really affect gameplay. For balancing reasons, Zombie Bull, Treasure Yeti and all Imps are also directly removed from the screen when hit instead of the plasma ball exploding on them.
** Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Small Peach
** Description - kapow
** Unlock - Beating R7-24.
** DpS - 100
** Sun Cost - 0
** Recharge - 10s
** Special - When planted, disables all mechanical enemies (with the notable exception of Zombots) within a 3x3 area around him for 5 seconds. The stun duration will be doubled if the target is under a slowing effect, and will not reset if Small Peach is used on an already stunned enemy.
** Family - Fila-Mint
** Levels
***Level 2
***Level 3
***Level 4
***Level 5
=== Lost City ===
* Red Stinger
**Description - Flexibility is of key importance to Red Stinger. "I do stretching exercises every morning," he says. "It's important to stay physically and mentally nimble."
**Unlock - Beating 8-1.
** Hp - 300 (Leftmost 3 Tiles), 1,500 (Middle 3 Tiles), 6,000 (Rightmost 3 Tiles)
**DpS - 45 (Leftmost 3 Tiles, Per Petal), 30 (Middle 3 Tiles)
**Attack Interval - 1.4s
**Sun Cost - 150
**Recharge - 5s
**Special - Changes its' pattern depending on how close it is to the house. It becomes a full attacker that shoot 2 powerful petals at the very left, Half n' Half for middle and tanker for the very right.
**Family - Appease-Mint / Reinforce-Mint
**Plant Food (Leftmost) - Shoots a focused laser beam that deals 60 DpS every 0.2s for 3s.
**Plant Food (Middle) - Does both the Leftmost and Rightmost's Plant Food, But their effects are halved.
**Plant Food (Rightmost) - Gains metal petals that increase his Max Hp by 6,000 and heals him to max.
**Levels
***Level 2
****Potential Outburst - When being in offensive form, its attack speed is increased when attacking continuously.
****Combat Training - Red Stinger gains 50% more attack power and health (150% of initial).
***Level 3
****Doubled Potential - Attack speed gained from Potential Outburst is doubled and the explosion will do more damage.
****Cell Activation - Red Stinger gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Red Stinger may be boosted when planted.
****Fighting Power - Red Stinger gains another 50% more attack power and health (250% of initial).
***Level 5
****Regenerating - Red Stinger slowly regenerates his own Hp, However this only takes place when he is in the latter 6 tiles and not the former 3 tiles.
****Warrior Spirit - Red Stinger gains another 50% more attack power and health (300% of initial).
* A.K.E.E.
**Description - Autonomous Katapulting Ejectomatic Emitter is actively looking for a different acronym for A.K.E.E., because let's face it, "Katapulting" is just not working.
**Unlock - Beating 8-6.
** Hp - 300
**DpS - 60
**Attack Interval - 2.8s
**Sun Cost - 175
**Recharge - 5s
**Special - Seeds bounce off zombies and hit the next zombie within 5 tiles of the seed thrice.
**Family - Arma-Mint
**Plant Food - Shoots 30 Seeds at random enemies on the lawn.
**Levels
***Level 2
****Flexibility Enhancement - Seed now bounce five times.
****Combat Training - A.K.E.E gains 50% more attack power and health (150% of initial).
***Level 3
****Enhanced Flexibility - Seed can now bounce to nearby lane.
****Cell Activation - A.K.E.E gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - A.K.E.E may be boosted when planted.
****Fighting Power - A.K.E.E gains another 50% more attack power and health (250% of initial).
***Level 5
****Stunning Seeds - The first and second zombie to get hit will be stunned for 2 seconds.
****Warrior Spirit - A.K.E.E gains another 50% more attack power and health (300% of initial).
* Endurian
**Description - "When other plants talk about me, they say I'm too gruff. They say I'm difficult to approach, that I'm afraid to let others get too close to me. Also, I smell terrible," said Endurian. But deep down inside, he knows that he's so much more than that. He's also short-tempered.
**Unlock - Beating 8-10.
** Hp - 1,750
**DpS - 20
**Attack Interval - 1s
**Sun Cost - 0
**Recharge - 10s
**Special - Zombies attacking the Endurian take 10% of the damage they deal to it right back to themselves. Instant-Kills don't affect their user, Unless it is a Gargantuar. Can be planted on top of another plant to protect them from all incoming damage. Dies to one singular instant-kill hit.
**Family - Reinforce-Mint
**Plant Food - All surviving Endurians on the lawn will heal back to full health and gain Armor that causes them to gain 1,750 extra Hp and deal 30 damage instead of 20. It will also now deflect 30% of all damage dealt to it.
**Levels
***Level 2
****Odor Aura - Causes a 3x3 area that poisons zombies, Dealing 10 Damage per Second using the poison. This poison lasts for 5s after the enemy has left the field of poison.
****Combat Training - Endurian gains 50% more attack power and health (150% of initial).
***Level 3
****Dirty Sock Odor - The poison deals 30 Damage per Second instead.
****Cell Activation - Endurian gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Endurian may be boosted when planted. This only affects the Endurian that is planted.
****Fighting Power - Endurian gains another 50% more attack power and health (250% of initial).
***Level 5
****Hard Spikes - Endurian reflects 30% of all damage and while it is in its' Plant Food state, It reflects 90%.
****Warrior Spirit - Endurian gains another 50% more attack power and health (300% of initial).
* Stallia
**Description - "Life moves too quickly in our modern world," says Stallia. "Folks need to slow down and smell some spores."
**Unlock - Beating 8-19.
** Hp - 0
**AoE Effect - 3x3
**Sun Cost - 0
**Recharge - 20s
**Special - Slows zombies down by 50% for 12s.
**Family - Contain-Mint
**Plant Food - Stallia releases perfume that covers the entire screen in a purple shade for a split second, Slowing all present zombies by 75% for 18 seconds.
**Levels
***Level 2
****Longer Slowing - Slows zombies down for 3 more second.
****Combat Training - Stallia gains 50% more attack power and health (150% of initial).
***Level 3
****Dizzy Gas - Stallia has a 25% chance to stun zombie with its perfumes.
****Cell Activation - Stallia gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Stallia may be boosted when planted. This only affects the Endurian that is planted.
****Fighting Power - Stallia gains another 50% more attack power and health (250% of initial).
***Level 5
****Poison Gas - Stallia now poisons zombies, This dealing 20 damage every second to those zombies.
****Warrior Spirit - Stallia gains another 50% more attack power and health (300% of initial).
* Gold Leaf
**Description - "For a small initial investment, you too can generate huge sun," says Gold Leaf. She's a firm believer in solar markets.
**Unlock - Beating 8-26.
**Sun Cost - 75
**Recharge - 45s
**Special - Creates a Gold Tile.
**Family - Enlighten-Mint
**Levels
***Level 2
****Shining Gold - The Gold Tile will produce 75 sun for its' first sun production and then produce sun normally.
****Combat Training - Gold Leaf gains 50% more attack power and health (150% of initial).
***Level 3
****Shinier Gold - The Gold Tile will produce 100 sun for its' first sun production and then produce sun normally.
****Cell Activation - Gold Leaf gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Gold Leaf may boost plants that are on top of it when planted. It, However only affects 1 of the plant's own species.
****Fighting Power - Gold Leaf gains another 50% more attack power and health (250% of initial).
***Level 5
****Very Shiny Gold - Gold Leaf produces 75 sun normally now.
****Warrior Spirit - Gold Leaf gains another 50% more attack power and health (300% of initial).
===Volcanic Eruption ===
* Wasabi Whip
**Description - "The trick to proper whipping is all in the wrist," says Wasabi Whip. "Well, not the wrist, exactly, since I don't have any. You have to, like... BE the wrist."
**Unlock - Beating R8-1.
** Hp - 300
**DpS - 40
**Attack Interval - 0.7s
**Sun Cost - 150
**Recharge - 5s
**Family - Pepper-Mint / Enforce-Mint
**Plant Food - Wasabi Whip will spin his flaming whip around in a 3x3 radius, similarly to Bonk Choy. The effect is same as Bonk Choy's, doing 1950 damage per shot.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Pomegunate
**Description - When Pomegunate went to the library to peek at the school beauty he accidentally read a book entitled "1000 Ways to Eat Pomegranates", on the title page was a quote that changed his life, "No matter how you eat it, pomegranate seeds are always spit out." Then he joined the army, and became a machine gunner with oddly bad marksmanship. And then he discharged, and became a landlord who ate seeds and sunbathed every day. And then? Don't you see that guy over there who opened his mouth to spit at you?
**Unlock - Beating R8-6.
** Hp - 300
**DpS - 60
**Range - 1x3
**Attack Interval - 0.2s
**Sun Cost - 325
**Recharge - 5s
**Family - Appease-Mint
**Plant Food - Machine Gun Pomegranate pulls out a machine gun's barrel on top of his head and starts firing powerful seeds every second, dealing massive damage to whatever is in front of him in a 3x5 area.
**Levels
***Level 2
****Scattered Shots - Pomegunate now spits in a 2x3 pattern, similar to how Snapdragon attacks, spits more seeds, but the damage he deals decreases.
****Combat Training - Pomegunate gains 50% more attack power and health (150% of initial).
***Level 3
****Xtra-Scatter - Pomegunate spits another row further (3x3), spits more seeds, but the damage he deals decreases further.
****Cell Activation - Pomegunate gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Pomegunate may be boosted when planted.
****Fighting Power - Pomegunate gains another 50% more attack power and health (250% of initial).
***Level 5
****Boom, Headshot! - Pomegunate has a 25% chance to cause a headshot, Dealing triple damage and causing this SFX to happen.
****Warrior Spirit - Pomegunate gains another 50% more attack power and health (300% of initial).
* Tiger Claw
**Description - Long ago Tiger Claw used to be able to fire out his claw hand and retract it at will. However, due to unforseen circumstances, his claw no longer functions like this. Since then, Tiger Claw has been practicing boxing with his right hand, the boxing technique he finally mastered he likes to call the "Tomato Scrambled Eggs" punch.
**Unlock - Beating R8-10.
** Hp - 300
**Sun Cost - 200
**Recharge - 5s
**Special - Grabs the first zombie it encounters and uses it as a shield. Can grab up to Large Zombies as Superlarge Zombies may cause some glitched visuals. This grab has a 15s Cooldown from when it grabs a zombie.
**Family - Reinforce-Mint
**Plant Food - Claw Tiger Claw will suck in zombies to the front of him, wind up a powerful punch, and deal a large blow to zombies that knocks them back.
**Levels
***Level 2
****Strong Claw - Increased health of the zombie shield, claw's rest time has been reduced
****Combat Training - Tiger Claw gains 50% more attack power and health (150% of initial).
***Level 3
****Super Strong Claw - Increases Strong Claw's effect by 100%
****Cell Activation - Tiger Claw gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Tiger Claw may be boosted when planted.
****Fighting Power - Tiger Claw gains another 50% more attack power and health (250% of initial).
***Level 5
****Tomato Scrambled Eggs Punch - When Tiger Claw's zombie shield has been eaten, there is a chance for Tiger Claw to punch all zombies in front of it, knocking them back 2 tiles and refreshing the claw's cooldown time.
****Warrior Spirit - Tiger Claw gains another 50% more attack power and health (300% of initial).
* Toadstool
**Description - Toadstool just can't stand being idle. "I keep everything that I want to do on lists, and keep the lists where I can see them so that I'm always motivated!" she said. Whenever there's work to be done, she's always the first to hop to it.
**Unlock - Beating R8-19.
** Hp - 300
**Sun Cost - 200
**Recharge - 5s
**Special - Instantly eats zombies 3 tiles in front of her. Produces 25 Sun for every zombie it eats. Chews for 30s.
**Family - Enforce-Mint / Enlighten-Mint
**Plant Food - Toadstool grabs up to four random zombies in a 5x4 area, chews for a short amount of time and then produces 50 sun for each zombie she ate. If there are only inedible zombies in the area, Toadstool will instead attempt to attack them; if there are no targets available, Toadstool will do nothing (so players should not waste a Plant Food on a Toadstool if there are few or no zombies in its area).
***Level 2
****Total Digestion - Toadstool releases 75 sun after eating.
****Combat Training - Toadstool gains 50% more attack power and health (150% of initial).
***Level 3
****Skill of Lengthening - Toadstool's grab distance is increased by one tile.
****Cell Activation - Toadstool gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Toadstool may be boosted when planted.
****Fighting Power - Toadstool gains another 50% more attack power and health (250% of initial).
***Level 5
****Dual Tongue - Toadstool can now extend its' tongue to 2 zombies at once.
****Warrior Spirit - Toadstool gains another 50% more attack power and health (300% of initial).
* Electric Blueberry
**Description - Electric Blueberry prides herself for being eclectic as well as electric. "I like to keep'em guessing," she says. "A zombie should always be like, 'Whoa, didn't see that coming,' when they're disintegrated."
**Unlock - Beating R8-26.
** Hp - 300
**DpS - ∞ (Per Cloud), 120 (Per Second)
**Attack Interval - 10s
**Range - 3 Lanes
**Sun Cost - 150
**Recharge - 45s
**Family - Fila-Mint
**Plant Food - Electric Blueberry will quickly produce 2 thunderclouds with no visual distinction from normal ones. However, this cloud can target up to five zombies before fading; if there are no zombies on the lawn, the cloud will fade away in an identical manner to regular ones.
**Levels
***Level 2
****Range Enhancement - Electric Blueberry can attack any zombie in the lawn.
****Combat Training - Electric Blueberry gains 50% more attack power and health (150% of initial).
***Level 3
****Zombie Tracker - Targets 2 zombies now.
****Cell Activation - Electric Blueberry gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Electric Blueberry may be boosted when planted.
****Fighting Power - Electric Blueberry gains another 50% more attack power and health (250% of initial).
***Level 5
****Cross Lightning - After successfully targeting an enemy, there is a probability that a large thundercloud will be generated, which will cause damage to a target and targets adjacent in a cross shape.
****Warrior Spirit - Electric Blueberry gains another 50% more attack power and health (300% of initial).
===Sky City ===
* Rotobaga
**Description - Sometimes Rotobaga hears the plants gossiping about each other. "Did you notice so-and-so has been putting on weight?" they might say. Or "I hear that so-and-so is dating so-and-so. Can you believe it?" But Rotobaga isn't the kind of plant to engage in idle gossip. She's not interested in talking about anyone behind their leaves. She does her best to just rise above it.
**Unlock - Beating 9-1.
**Hp - 300
**DpS - 10
**Attack Interval - 1.35s
**Sun Cost - 150
**Recharge - 5s
**Special - Can be planted on top of water and above other plants due to her height. Shoots only in spaces diagonal to her.
**Family - Appease-Mint
**Plant Food - Rotobaga fires 15 huge rutabagas in her usual four directions that each deal 70 DPS.
**Levels
***Level 2
****Heavy Strafing - Rotobaga has a 25% chance to shoot big projectiles that deal double the damage.
****Combat Training - Rotobaga gains 50% more attack power and health (150% of initial).
***Level 3
****Strafe Enhancement - Rotobaga has a 50% chance to shoot big projectiles.
****Cell Activation - Rotobaga gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Rotobaga may be boosted when planted.
****Fighting Power - Rotobaga gains another 50% more attack power and health (250% of initial).
***Level 5
****Aircraft Carrier - Rotobaga cannot be planted on top of other plants anymore, However, It shoots multiple smaller Rotobagas onto the field, Each having 300 Hp and being practically the same as a Level 1 Rotobaga, However, It moves around the lawn once and returns to the main Rotobaga.
****Warrior Spirit - Rotobaga gains another 50% more attack power and health (300% of initial).
* Cycloque
**Description - Loquat who dreams of becoming a ballet dancer has one trick: She can rotate many rounds in place. "I think I will be able to become the world's greatest ballet dancer, but no one wants to hire me, I don't understand why," Loquat says in frustration, as she swallows a large mouthful of ice-cream.
**Unlock - Beating 9-6.
**Hp - 300
**DpS - 40 (Per zombie inside of the tile to every zombie, Excluding if there is only one of them. This happens every second inside.)
**Attack Interval - 15s
**Sun Cost - 75
**Recharge - 15s
**Special - Draws in zombies from a 3x3 area around her tile, behaving similarly to a Sweet Potato. Upon being pulled in, the zombies can smack into each other, taking damage and stunning them. After 5s, the zombies will return to their original tiles. Floating.
**Family - Contain-Mint
**Plant Food - Pulls all zombies on the lawn into her and does the effect for 15s.
**Levels
***Level 2
****Fierce Wind - Wind produced by Loquat can pull down level 1 zombies directly from the lawn.
****Combat Training - Loquat gains 50% more attack power and health (150% of initial).
***Level 3
****Storm - Makes Fierce Wind effective toward level 2 zombies. Also pulls in an extra 5x5 cross of zombies in.
****Cell Activation - Loquat gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Loquat has a 10% chance of being boosted when planted.
****Fighting Power - Loquat gains another 50% more attack power and health (250% of initial).
***Level 5
****Hurricane - Makes Fierce Wind effective against zombies 1 level below itself.
****Warrior Spirit - Loquat gains another 50% more attack power and health (300% of initial).
* Ampthurium
**Description - Don't be surprised by Ampthurium's ability to neutralize positive and negative charge, just look at the brothers' physics exam papers with full marks and you will understand. Yet, they could never understand each other's thoughts, such as which color of tie to wear; whether to watch a documentary or a TV show; and whether to go to an Indian restaurant or a Chinese restaurant for a date. Though, they know that without each other, neither could be a talent in wielding lightning.
**Unlock - Beating 9-8.
** Hp - 300
**DpS - 40
**Attack Interval - 1.8s
**Sun Cost - 150
**Recharge - 5s
**Special - Can attack both sides and absorb lightning strikes. When they are struck by lightning, Their power increases dramatically and deal 320 damage for one attack.
**Family - Fila-Mint
**Plant Food - Anthurium removes charge from all plants who have it and attacks three zombies in front of them with lightning bolts.
**Levels
***Level 2
****Capacitate - Ampthurium has 8% chance to use a strong lightning attack.
****Combat Training - Ampthurium gains 50% more attack power and health (150% of initial).
***Level 3
****Charged Strikes - Its chance to use a strong lightning attack is now doubled (16% of initial).
****Cell Activation - Ampthurium gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Ampthurium may be boosted when planted.
****Fighting Power - Ampthurium gains another 50% more attack power and health (250% of initial).
***Level 5
****Supercharged - Ampthurium has a chance to supercharge its' attack, Dealing 5x damage.
****Warrior Spirit - Ampthurium gains another 50% more attack power and health (300% of initial).
* Aspiragus
**Description - Aspiragus has a wonderful title as "the king of vegetables", however, it is never proud of having the title. It who has been enthusiastic on researching various hot weapons from a young age could only show its value on the battlefield. "I just hope that everyone could remember the hot-blooded me on the battlefield!" said Asparagus seriously.
**Unlock - Beating 9-11.
** Hp - 300
**DpS - 20 (100 Bullets)
**Attack Interval - 0.05s (Shooting), 10s (Reload)
**Sun Cost - 125
**Recharge - 5s
**Family - Appease-Mint
**Plant Food - Aspiragus gains a helmet and fires at all spaces in his range, dealing 800 damage to zombies. Floating.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Lantern Cherry
**Description - Lantern Cherry, Torchwood, and Snapdragon very quickly became inseparable friends, and called themselves "The three flame musketeers". But the Tiki Lounge seems to be scared of serving them, its owner does not want to see burnt tables again.
**Unlock - Beating 9-18.
**Sun Cost - 25
**Recharge - 30s
**Special - Reveals all invisible zombies and pushes fog back. Floating. Lasts for 20s.
**Family - Enlighten-Mint
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Saucer Squash
**Description - Everyone always mistakes Saucer as an alien, but they slowly discover that it just doesn't integrate with them due to being overly shy. However, don't make Saucer angry, being shone on by its light is not a good thing.
**Unlock - Beating 9-23.
**Sun Cost - 25
**Recharge - 15s
**Special - Stuns zombies for around 10 seconds and then flies away. Floating.
**Family - Contain-Mint
**Plant Food - Saucer Squash stuns all zombies on the screen.
**Levels
***Level 2
****Capturing Light - Saucer's light can capture zombies on low health.
****Combat Training - Saucer gains 50% more attack power and health (150% of initial).
***Level 3
****Anti-Gravity Device - Saucer's light can now capture zombies on higher health.
****Cell Activation - Saucer gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Saucer may be boosted when planted.
****Fighting Power - Saucer gains another 50% more attack power and health (250% of initial).
***Level 5
****Saucer Mothership - Becomes a literal mothership, Spawning multiple Saucer Squashes for 300 extra sun and recharging after 1 whole minute.
****Warrior Spirit - Saucer gains another 50% more attack power and health (300% of initial).
* Spinnapple
**Description - In order to realize the dream of flying into the sky, Pineapple found inspiration from a cartoon he saw in his childhood: He transformed the leaves on his head into a bamboo-copter hoping that he could fly freely in the sky. As we have seen, such a whimsical idea actually worked! But the side effect is obvious: He had to follow the rotation at regular intervals in order to offset part of the leaves' pressure.
**Unlock - Beating 9-26.
** Hp - 5,000
**Sun Cost - 75
**Recharge - 30s
**Special - Is capable of reflecting Zombie Fighter's projectiles. Floating.
**Family - Reinforce-Mint
**Plant Food - Pineapple spins and collects all the bullets from zombies in 3x1 area. Then, he flings them back at enemies.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Pod Pilots
**Description - The Horsebean won the "best pilot" title in flying school, and after graduation, they couldn't wait to form a flying team. But although the Horsebean often brag about their flying skills, no one seems to dare set foot upon their bumpy mothership.
**Unlock - Beating 9-26.
** Hp - 1,500
**DpS - 20
**Attack Interval - 0.5s
**Sun Cost - 450
**Recharge - 7.5s
**Special - The beans inside the pod fly towards a nearby zombie. Then, they start shooting peas at it.
**Family - Appease-Mint
**Plant Food - For one minute, Horsebean will be able to spawn 6 horse beans that will attack the first couple of rows and have a shorter cooldown time for each attack.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
===Middle of Nowhere ===
* Egrett Flower
**Description -
**Unlock - 
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Pokra
**Description -
**Unlock - 
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Bud-minton
**Description -
**Unlock - 
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Dollarweed Drummer
**Description -
**Unlock - 
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Bromel Blade
**Description -
**Unlock - 
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Fishhook Grass
**Description -
**Unlock - 
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Tigerstool
**Description -
**Unlock - 
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
===Far Future ===
* Laser Bean
**Description - After a laser eye surgery had gone horribly right, Laser Bean gained a sense of purpose and a new-found affinity for competitive staring contests.
**Unlock - Beating 10-1.
**Hp - 300
** DpS - 40
**Attack Interval - 1s
**Sun Cost - 225
**Recharge - 5s
**Special - Hits all zombies in a lane.
**Family - Fila-Mint / Spear-Mint
** Plant Food - Fires a powerful laser blast from his mouth, Dealing 1800 damage per shot to all zombies in front of him. It has a 5% chance of creating the "IMMA FIRIN MAH LAZOR" SFX.
* Blover
**Description -
**Unlock - Beating 10-3.
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Citron
**Description -
**Unlock - Beating 10-6.
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* E.M.Peach
**Description -
**Unlock - Beating 10-9.
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Infi-Nut
**Description - He has seen everything.
**Unlock - Beating 10-13.
** Hp - 3,500
**Sun Cost - 75
**Recharge - 15s
**Family - Reinforce-Mint
**Special - Heals 30 Hp every 0.1s after 5s of not taking damage.
** Plant Food - Creates a barrier that protects the whole lane for 15,000 Hp.
**Upgrade - Infi-Nut Xtra
***Description - He has seen everything, And a bit extra. He's scarred for life by what he saw.
*** Hp - 10,500
***Jinkela Requirement - 1
***Family - Reinforce-Mint
***Special - Heals 90 Hp every 0.1s after 5s of not taking damage. Can survive 3 hits from a gargantuar.
*** Plant Food - Creates a barrier that protects the whole lane for 45,000 Hp or 18 Gargantuar Smashes / 9 Giga-Gargantuar Smashes.
* Magnifying Grass
**Description -
**Unlock - Beating 10-17.
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Tile Turnip
**Description -
**Unlock - Beating 10-24.
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
===Fallen Technology ===
* Metal Petal
**Description -
**Unlock - 
** Hp -
**Sun Drop -
**Sun Time -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Rock Peashooter
**Description -
**Unlock - 
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Goop-Shroom
**Description -
**Unlock - 
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
**Upgrades - 
* Doom-Shroom
**Description -
**Unlock - 
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Mutated Chomper
**Description -
**Unlock - 
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Pecanolith
**Description -
**Unlock - 
** Hp -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Cypress
**Description -
**Unlock - 
** Hp -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
===Renaissance Age ===
* Discirose
**Description -
**Unlock - 
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Zorrose
**Description -
**Unlock - 
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
**Upgrade - Rosefessor
***Description -
***Unlock - 
*** Hp -
***DpS -
***Attack Interval -
***Sun Cost -
***Recharge -
***Special -
***Family -
***Plant Food -
***Levels
****Level 2
****Level 3
****Level 4
****Level 5
* Hot Date
**Description -
**Unlock - 
** Hp -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Aloe Vera
**Description -
**Unlock - 
** Hp - 300
**Healing - 300
**Attack Interval - 1.5s
**Range - 3x3
**Sun Cost - 150
**Recharge - 30s
**Special -
**Family - Renew-Mint
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Kinnikannon
**Description -
**Unlock - 
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Wax Bodyguard
**Description -
**Unlock - 
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Oil Olive
**Description -
**Unlock - 
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Ruby Red
**Description -
**Unlock - 
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Dartichoke
**Description -
**Unlock - 
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
===Greek War ===
* Impaintiens
**Description -
**Unlock - 
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Dazey Chain
**Description -
**Unlock - 
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Banana Dancer
**Description -
**Unlock - 
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Parsnip
**Description -
**Unlock - 
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Agave
**Description -
**Unlock - 
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
=== Dark Ages ===
* Sun-Shroom
**Description - Oh sure, Sun-shroom is known for his ever-present grin and sunny disposition. But truth be told, Even he has his dark days. It ain't easy keeping things light when you live in the shadows.
**Unlock - Beating 12-1.
** Hp - 300
**Sun Drop - 25 (1st Stage), 50 (2nd Stage), 75 (3rd Stage)
**Sun Time - 20s
**Sun Cost - 25
**Recharge - 2.5s
**Special - Grows after 18s into the 2nd stage, And after 72s into the 3rd stage.
**Family - Enlighten-Mint / Mint-Shroom
**Plant Food - Sun-shroom grows to full size (if he hasn't already) and produces 225 sun.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Puff-Shroom
**Description - Puff-shroom is hip to all the latest social networks. He loves to surf Sporebook, FungusedIn and ShroomstaGram. But he sometimes misses the simple camaraderie of a good ol' fashioned Lawn Area Network party.
**Unlock - Beating 12-2.
** Hp - 300
**DpS - 20
**Attack Interval - 1.4s
**Range - 3 tiles ahead
**Sun Cost - 0
**Recharge - 2.5s
**Special - Dies automatically after 60s.
**Family - Ail-Mint / Mint-Shroom
**Plant Food - He, along with any other copies of himself, will unleash a barrage of 15 spores per second for two seconds, and their lifetime are all reset. If some of the Puff-shrooms are planted on Power Tiles, the effect will last 1s longer per tile and green outlines will be coming out from the Power Tiles.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Plantern
**Description - Plantern defies science, that's how he is. When other plants absorb light, they excrete oxygen; But Plantern absorbs darkness and excretes light. Plantern once commented on this. "I'm not gonna talk about things like 'sorcery,' I would only use the term 'dark forces,' I just... I think I've said enough."
**Unlock - Beating 12-3.
** Hp - 600
**Sun Cost - 25
**Recharge - 20s
**Special - Lights up the entire lawn, Causing sun to drop from the sky (If it's a day area, The rate of sun dropping is doubled.) and dispelling all fog. This also reveals all Thief Zombies, Ninjimps and Ninja Zombies on the map.
**Family - Enlighten-Mint
**Plant Food - Flashes the entire screen, Shrinking zombies to half their size, But never shrinking them to oblivion. This can be stacked infinitely and it slows zombies to half their speed and halves their max Hp, Keeping their percentages at the same.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Scaredy-Shroom
**Description - "Who's there?" whispers Scaredy-shroom, voice barely audible. "Go away. I don't want to see anybody. Unless it's the man from the circus."
**Unlock - Beating 12-4.
** Hp - 300
**DpS - 20
**Attack Interval - 1.4s
**Sun Cost - 25
**Recharge - 5s
**Special - Hides when a zombie gets in a 3x3 radius from it.
**Family - Ail-Mint / Mint-Shroom
**Plant Food - He, along with all puff-shrooms, will unleash a barrage of 15 spores per second for two seconds, and the puff-shrooms' lifetimes are all pushed to 120s. If some of the Puff-shrooms are planted on Power Tiles, the effect will last 1s longer per tile and green outlines will be coming out from the Power Tiles.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Fume-Shroom
**Description - "I think of myself as a pretty confident shroom and an all-around fungi," says Fume-shroom. "But sometimes, when I'm eating Plant Food, I hear them chuckling. I hear them calling me 'Balloon-shroom'. I don't think they know how much that hurts."
**Unlock - Beating 12-6.
** Hp - 300
**DpS - 40
**Attack Interval - 1.4s
**Range - 4 tiles ahead
**Sun Cost - 75
**Recharge - 5s
**Special - Pierces through shields.
**Family - Ail-Mint / Mint-Shroom
**Plant Food - Fume-shroom will expand as if he is gathering air, before unleashing a large amount of fumes that push zombies backward (for up to 10 tiles). The fume burst deals a total of 1500 damage per shot for 5 seconds.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
**Upgrade - Gloom-Shroom
***Description - "I've always enjoyed releasing heavy fumes," says Gloom Shroom. "I know a lot of people aren't cool with that. They say it's rude or that it smells bad. All I can say is, would you rather have your brain eaten by zombies?"
*** Hp - 300
***DpS - 80
***Attack Interval - 1.4s
***Range - 3x3
***Jinkela Requirement - 1
***Special - Pierces through shields.
***Family - Ail-Mint / Mint-Shroom
***Plant Food - Shoots out 30 fumes.
***Levels
****Level 2
****Level 3
****Level 4
****Level 5
* Magnet-Shroom
**Description - Despite his unusual appearance, Magnet-shroom doesn't have a problem attracting girlfriends. But he does have a problem keeping them. It's the same thing every time. In the end, they always find him too clingy.
**Unlock - Beating 12-15.
** Hp - 300
**Range - 5x9
**Sun Cost - 75
**Recharge - 5s
**Special - Removes metal objects from zombies. Doesn't include buckets if they don't have metal. Destroys these objects in 10s.
**Family - Contain-Mint / Mint-Shroom
**Plant Food - Picks up all metal objects on the lawn and throws them at the lane in front of it.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
**Upgrade - Electromagnetic Shroom
* Coffee Bean
**Description - "Dude, dude, get up to see God! " Coffee Bean likes to use this quote of his favorite movie lines to wake people up. To be honest, this method is quite effective. At least every time when his friends open their eyes they will see a figure of a person with wings.
**Unlock - Beating 12-19.
**Sun Cost - 25
**Recharge - 1s
**Special - Causes all Mint-Shroom plants that are sleeping in day stages in a 3x3 radius to wake up. This also happens to plants affected by the Archmage Zombie.
**Family - Accompani-Mint
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
===Black Plague ===
* Hypno-Shroom
**Description -
**Unlock -
** Hp -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Ice-Shroom
**Description -
**Unlock -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Cryo-Shroom
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
*24x24px Pyro-Shroom
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Magnet-Shroom
**Description - Despite his unusual appearance, Magnet-shroom doesn't have a problem attracting girlfriends. But he does have a problem keeping them. It's the same thing every time. In the end, they always find him too clingy.
**Unlock - Beating 12-15.
** Hp - 300
**Range - 5x9
**Sun Cost - 75
**Recharge - 5s
**Special - Removes metal objects from zombies. Doesn't include buckets if they don't have metal. Destroys these objects in 10s.
**Family - Contain-Mint / Mint-Shroom
**Plant Food - Picks up all metal objects on the lawn and throws them at the lane in front of it.
**Upgrade - Electromagnetic Shroom
* Mood-Shroom
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Puffball
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
===Steam Age ===
* Flat-Shroom
**Description -
**Unlock -
** Hp -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Lotus Root
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Passionflower
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Fanilla
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Berry Blaster
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Lily of Alchemy
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
===Burning Meltdown ===
* Sour Orange
** Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Tomato
** Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Orchid Cactus
** Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Pitcher Plant
** Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Onion
** Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Kiwi
** Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
=== Neon Mixtape Tour ===
* Phat Beet
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Celery Stalker
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Thyme Warp
**Description -
**Unlock -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Garlic
**Description -
**Unlock -
** Hp -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Spore-Shroom
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Intensive Carrot
**Description - "How do I revive eaten plants?" asks Intensive Carrot. "In a word: vitamins. Vitamins and sorcery."
**Unlock - Beating 14-26.
**Revive Life - 75%
**Sun Cost - 0
**Recharge - 10s
**Special - Can be used to instantly revive a Hero with 50% Hp.
**Family - Enchant-Mint / Renew-Mint
* Cactus
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
===Barfight Club ===
* MC Glory
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Umbrella Leaf
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Sunflower Singer
**Description - To prepare for the anniversary celebrations, The organizers specially invited the Plant Kingdom's most famous singer, Sunflower, To attend as a special guest. In addition to the large amount of sun needed to pay for it, The organizers also spent a few days to convince the leadership and bring broker Small Pea Pea back, And promised to invite famous hairstylist Blover to make a new hairstyle for the Sunflower before she finally agreed. Then you will be able to listen to the celebration song "Zombies On Your Lawn" in the festival hall, if you can get a ticket or get rid of the tough Zhuimiao Grass bodyguard...
**Unlock - Beating R14-19.
**Hp - 300
**Sun Drop - 100
**Sun Time - 15s
**Sun Cost - 125
**Recharge - 7.5s
**Family - Enlighten-Mint / Renew-Mint
** Plant Food - Increases nearby plants' attack damage by 20% for 2 minutes and heals them to 200% Hp.
* Trumpet Tulip
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
*Beer
**Description -
**Unlock -
**Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
****
===Jurassic Marsh ===
* Primal Sunflower
**Description -
**Unlock -
** Hp -
**Sun Drop -
**Sun Time -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Primal Peashooter
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Primal Wall-Nut
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Primal Potato Mine
**Description -
**Unlock -
** Hp -
**DpS -
**Arm Time -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Perfume-Shroom
**Description -
**Unlock -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Primal Rafflesia
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Dinonip
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Cowardly Thorns
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
===Asteroid Crash ===
* Veloci-Radish Hunter
**Description - Very hungry and mean. Ready to hunt down packs of zombies at once.
**Unlock - Beating R15-1.
**Hp - 1,200
** DpS - 30
**Attack Interval - 1.4s (Slowest), 0.4s (Fastest)
** Range - 2 tiles ahead
**Sun Cost - 200
**Recharge - 5s
**Special - Spawns a Veloci-Radish Hatchling on death. Attacks faster the closer the zombies are to it.
***Description - The root of all primeval.
***Hp - 600
*** DpS - 15
***Attack Interval - 1.4s (Slowest), 0.8s (Fastest)
*** Range - 1 tile ahead
***Special - Attacks faster the closer the zombies are to it. Grows into a Veloci-Radish Hunter after 30s.
***Family - Enforce-Mint / Age-mint
*** Plant Food - Immediately grows into a Veloci-Radish Hunter.
**Family - Enforce-Mint / Age-mint
** Plant Food - Spawns 3 Veloci-Radish Hatchlings on random areas of the map.
* Lima-Pleurodon
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Tricarrotops
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Aloesaurus
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Apotatosaurus
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Bananasaurus Rex
**Description - Apex Predator of the dinosaurs, At least, That's what she thinks she is. She's not yet at that position. She's gotta become white-skinned.
**Unlock - 
**Hp - 7,200
** DpS - 300
**Attack Interval - 0.7s
** Range - 3 tiles ahead
**Sun Cost - 800
**Recharge - 5s
**Special - Has a 5% chance of instantly killing ANY zombie bitten by it, Except for Bosses.
**Family - Enforce-Mint / Age-mint
** Plant Food - Calls all of the dinosaur plants, Causing a plant stampede to occur and kill zombies. This will also drive away dinosaur stampedes.
===Fairytale Forest ===
* Magic-Shroom
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Ent
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Heath Seeker
**Description -
**Unlock -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Plum Blossom
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Angel Starfruit
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
===Tyrant's Kingdom ===
===Big Wave Beach ===
* Lily Pad
**Description -
**Unlock -
** Hp -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Tangle Kelp
**Description -
**Unlock -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Bowling Bulb
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Guacodile
**Description -
**Unlock - Beating 17-19.
** Hp - 1
**DpS - 20 (Pit), 1,200 (Charge)
**Attack Interval - 1.4s
**Sun Cost - 125
**Recharge - 5s
**Special - Charges at zombies once they damage it.
**Family - Submerge-Mint / Enforce-Mint
**Upgrade - Guacosuchus
***Description -
*** Hp - 1
***DpS - 60 (Pit), 3,600 (Charge)
***Attack Interval - 1.4s
***Jinkela Requirement - 3
***Special - Charges at zombies once they damage it.
***Family - Submerge-Mint / Enforce-Mint
* Banana Launcher
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
===Trashed Beach ===
=== Deep Atlantis ===
* Oxygen Algae
**Description - Oxygen Algae releases oxygen in a 3x3 radius around it.
**Unlock - Beating 18-1.
** Hp - 300 (In water), 2,500 (Outside of water)
**Sun Cost - 50
**Recharge - 5s
**Special - Oxygen Algae releases oxygen in a 3x3 radius around it, Allowing them to survive the underwater. When it is on a dry surface, It "dies", Turning into a Dead Oxygen Algae.
**Family - Submerge-Mint
**Plant Food (Wet) - Covers the whole lawn in oxygen for 15s and heals all plants in its' 3x3 radius by 50% of their max Hp.
**Plant Food (Dry) - Puts stone armor on every plant in a 3x3 radius of it, Giving them 5,000 Hp.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Water Gun Grass
**Description - Inhale, exhale, Water Gun Grass has been continuously practicing after learning the powerful technique of spitting water, hoping to break through the range of three tiles.
**Unlock - Beating 18-4.
** Hp - 300
**DpS - 15
**Attack Interval - 0.7s
**Range - 3 tiles ahead
**Sun Cost - 100
**Recharge - 5s
**Special - Can breath underwater without Oxygen Algae.
**Family - Submerge-Mint
**Plant Food - Permanently triples how much damage it deals by placing 2 extra Water Gun Grasses on it.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Electric Anemone
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Bubble Flower
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Seashooter
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Sea-Shroom
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Bramble Sea Grass
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
===Flooded Abyss ===
* Water Chestnut
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family - Reinforce-Mint / Submerge-Mint
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Cattail
**Description - "Woof!" says Cattail. "Woof woof woof! Does this confuse you? Do you expect me to say 'Meow' like a cat because the word 'cat' is in my name and I also look like a cat? That's not how things work around here. I refuse to be pigeonholed."
**Unlock - Beating R18-4.
** Hp - 300
**DpS - 20
**Attack Interval - 1.5s
**Sun Cost - 225
**Recharge - 5s
**Special - Fires 2 spikes every time it shoots, And its' projectiles home into zombies.
**Family - Submerge-Mint
**Plant Food - Fires 15 spikes that deal 60 damage each.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
**Upgrade - Laser-Tailed Cattail
***Description - When Cattail was being interviewed, the journalist asked, "How do you look at the competitive relationship between you and Homing Thistle?" Cattail factly replied, "Meow meow meow~" which translated to "Nothing can't be solved with being cute~"
*** Hp - 300
***DpS - 50
***Attack Interval - 1.5s
***Jinkela Requirement - 3
***Special - Fires 3 spikes every time it shoots, And its' projectiles home into zombies. 50% of the time, The spikes stun zombies for 0.5s.
***Family - Submerge-Mint / Fila-Mint
***Plant Food - Fires 30 spikes that deals 150 damage each.
***Levels
****Level 2
****Level 3
****Level 4
****Level 5
* Hydrangea
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Whirlpea
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Navy Bean
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
**Upgrade - Admiral Navy Bean
***Description -
*** Hp -
***DpS -
***Attack Interval -
***Jinkela Requirement - 
***Special -
***Family -
***Plant Food -
***Levels
****Level 2
****Level 3
****Level 4
****Level 5
* Foxtail
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Deep Sea Snapdragon
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
===Memory Lane ===
* Moonflower
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Nightshade
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Dusk Lobber
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Grimrose
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Shadow-Shroom
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Shadow Peashooter
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Murkadamia Nut
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Noctarine
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Gloom Vine
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Caulipower
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Imitater
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
===End of the World ===
* Inferno
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Doomsday-Shroom
**Description - Wait, Is that a mushroom cloud? Oh no.
**Unlock - Beating S19-6.
** DpS - 14,400
**Explosion Countdown - 15s
** AoE - Whole Lawn
**Sun Cost - 500
**Recharge - 120s
**Special - Creates a 3x3 Crater after blowing up. Deals the same amount of damage to all plants aswell. Causes extreme radiation to happen on the whole lawn, Dealing 500 damage per 0.1s to every plant (This does not affect Ail-Mint plants or plants normally immune to radiation.) and 100 damage per 0.1s to every zombie for a lingering 1 minute (Does not affect zombies immune to radiation.). Has a low chance of using the "WTF Boom" SFX when it is used. Can only start countdown if you use Mocha-Bean no matter what.
**Family - Cos-Mint / Bombard-Mint
* Mocha Bean
**Description - The only person who knows how to activate a timed nuclear bomb. He's pretty chill other than that blunder.
**Unlock - Beating S19-9.
**Sun Cost - 100
**Recharge - 20s
**Special - Able to start the countdown of Doomsday-Shroom. If used on other plants, It causes their recharge time to go down by 50% of their recharge time. This does not work with Instant-Use plants, However. If it is used directly on the plant itself, It buffs the plant's damage and attack speed by 150% and 50% respectively. (By 50% attack speed buff, I mean they attack twice as fast.)
**Family - Accompani-Mint
* Soul Patch
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Pineclone
**Description - Wait... How many are there? 1, 2, 3, 4... Wait, Did that one just split into 2? Wait, OH NO, ITS CLONING, STOP IT!
**Unlock - Beating S19-15.
** Hp - 1,200
**DpS - 10
**Attack Interval - 1s
**Range - Full Lawn
**Sun Cost - 0
**Recharge - 60s
**Special - It can be placed ANYWHERE. It can act both as a main plant and a vine. Clones itself every 15s onto a random tile on the lawn. If there is already a plant on that tile, It acts like a vine. However, If there is both a vine and a plant on the tile, It will pick a different spot to clone onto. Only the original and the first 4 clones from it may use this ability.
**Family - Cos-Mint
**Plant Food - All Pineclones on the map uses a buffed E.M.Peach Effect, Stunning all zombies hit by it for 2s, However it can stack. The effect radius is 5x5.
* Doubled Mint
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* The Great Zucchini
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Shooting Starfruit
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Dark-Matter Dragonfruit
**Description - The start of the end.
**Unlock - Beating S19-30.
** Hp - 900
**DpS - 100
**Attack Interval - 0.25s
**Range - Full Lawn
**Sun Cost - 500
**Recharge - 15s
**Special - Every time it attacks, 3 Shooting Stars appear as the regular attack. Also roars every second, Pushing enemies back.
**Family - Cos-Mint
**Plant Food - The Dark-Matter Dragonfruit calls down a Meteor, Causing it to crash into the area, Instantly dealing 7,200 damage to all enemies.
===Penny's Pursuit ===
* Rock Melon
**Description - A rockin' girl needs a great set of music! She's also a gamer girl... That can't play well.
**Unlock - Beating Rocking 50's.
** Hp - 1,500
**DpS - 30
**Attack Interval - 1s
**Range - 5x5
**Sun Cost - 300
**Recharge - 30s
**Family - Spear-Mint
**Plant Food - Throws a keyboard at every zombie on the lawn.
* Gatling Pea
**Description - The Gatling Pea has a good attention span, So he can shoot much quicker than Repeater. He's also a pretty disposable fighter.
**Unlock - Beating Historical March.
** Hp - 300
**DpS - 20
**Attack Interval - 0.4s
**Sun Cost - 225
**Recharge - 5s
**Family - Appease-Mint
** Plant Food - Shoots a barrage of 120 peas, for a total of 2400 damage.
* Cosmic Pea
**Description - "The cosmos is so big and a pea is so small. The juxtaposition just really makes me think, you know?"
**Unlock - Beating Space Odyssey.
** Hp - 300
**DpS - 20
**Attack Interval - 1.4s
**Sun Cost - 125
**Recharge - 5s
**Special - Causes Zombies to be Cosmified, Making them take 2x damage from all Cos-Mint plants.
**Family - Appease-Mint / Cos-Mint
** Plant Food - Turns the whole lawn to a cosmified look, Causing zombies in it to take 3x damage from Cos-Mint plants.
* Cosmic Flower
**Description - She enjoys the simple things in life - hanging out with friends, fighting Zombies, and basking in cosmic rays.
**Unlock - Beating Space Odyssey.
**Hp - 300
**Sun Drop - 75
**Sun Time - 20s
**Sun Cost - 75
**Recharge - 5s
**Special - Causes all sun drops to have a 50% chance to drop Moon instead of Sun, Causing all Cos-Mint plants in a 3x3 range of the Moon to deal 1.5x damage for 15s after the moon is collected.
**Family - Enlighten-Mint / Cos-Mint
** Plant Food - Drops 13 Moons worth 100 Sun. May drop Sun Bombs instead that damage only zombies.
* Cosmic Nut
**Description - A staunch believer in numerology, he'll go on at length about the significance of the number 3 if you let him.
**Unlock - Beating Space Odyssey.
**Hp - 5,000
**Sun Cost - 75
**Recharge - 15s
**Special - Causes all Cos-Mint plants in a 3x3 Range to take 90% less damage from zombies.
**Family - Reinforce-Mint / Cos-Mint
** Plant Food - Makes all plants invulnerable for 15s. This has a global cooldown of 75s.
* Super Pea
**Description - He's been living by himself in a mountain, However, Going through extreme emotional distress, He became the Super Peashooter! His special energy beam can destroy zombies easily now!
**Unlock - Beating Anime Convention.
**Hp - 1,500
**DpS - 40
**Attack Interval - 1.4s
**Sun Cost - 300
**Recharge - 5s
**Special - Shoots energy blasts that stun enemies for 0.2s. Every 5 shots, It shoots an energy beam that deals 240 DpS and hits all enemies.
**Family - Enchant-Mint / Appease-Mint (Also Cos-Mint, However this is a very minor influence.)
**Plant Food - Ka.... Me.... Ha.... Me.... HAAAAAAAAAAAAAAA- (Literally the energy beam but 3 tiles wide and deals 900 DpS per tick, Damaging every 0.2s for 2.5s.)
**Levels
***Level 2
****Super Pea Full Power - Super Pea deals 25% more damage and has 25% more health. (Looks virtually the same)
****Combat Training - Super Pea gains 50% more attack power and health (150% of initial).
***Level 3
****Super Pea 2 - Electric now shoots around him, Allowing him to deal 50% more damage and have 50% more Hp in comparison to the original, Shooting slightly faster than normal. 
****Cell Activation - Super Pea gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Super Pea may be boosted when planted.
****Fighting Power - Super Pea gains another 50% more attack power and health (250% of initial).
***Level 5
****Super Pea 3 - Electric now shoots around him, Allowing him to deal 50% more damage and have 50% more Hp in comparison to the original, Shooting every 0.7s. 
****Warrior Spirit - Super Pea gains another 50% more attack power and health (300% of initial).
**Upgrades
*** Super Pea God
****Description - He's gotten the power of a god now, Ready to fight a skinny purple cat.
****Hp - 1,500
****DpS - 80
****Attack Interval - 1.4s
****Jinkela Requirement - 3
****Special - Shoots energy blasts that stun enemies for 0.2s. Every 5 shots, It shoots an energy beam that deals 480 DpS and hits all enemies.
****Family - Enchant-Mint / Appease-Mint (Also Cos-Mint, However this is a very minor influence.)
****Plant Food - Ka.... Me.... Ha.... Me.... HAAAAAAAAAAAAAAA- (Literally the energy beam but 3 tiles wide and deals 900 DpS per tick, Damaging every 0.2s for 5s.)
****Levels
*****Level 2
******Blued Up - Doubles power in return for sleeping after attacking 30 times. 
******Combat Training - Super Pea God gains 50% more attack power and health (150% of initial).
*****Level 3
******Shin-ken Times 10 - Triples power in return for having 300 Hp.
******Cell Activation - Super Pea God gains another 50% more attack power and health (200% of initial).
*****Level 4
******Ability Awaken - Super Pea God may be boosted when planted.
******Fighting Power - Super Pea God gains another 50% more attack power and health (250% of initial).
*****Level 5
******Super Pea Blue Evolved - Deals double damage without being restricted to health loss.
******Warrior Spirit - Super Pea God gains another 50% more attack power and health (300% of initial).
*** Legendary Super Pea
****Description - BETA-CARROTINA!!! BETA-CARROTINA!!! BETA-CARROTINA!!!
****Hp - 4,500
****DpS - 40
****Attack Interval - 0.7s
****Jinkela Requirement - 3
****Special - Shoots green energy blasts that stun enemies for 0.2s. Every 5 shots, It shoots a green energy beam that deals 360 DpS and hits all enemies.
****Family - Enchant-Mint / Appease-Mint (Also Cos-Mint, However this is a very minor influence.)
****Plant Food - Eraser Cannon! (Literally the energy beam but 3 tiles wide and deals 900 DpS per tick, Damaging every 0.1s for 2.5s.)
****Levels
*****Level 2
******Legendary 2 - Has a 2.5% chance of using Eraser Cannon every time he attacks.
******Combat Training - Legendary Super Pea gains 50% more attack power and health (150% of initial).
*****Level 3
******Legendary 3 - Eraser Cannon chance is increased to 5%.
******Cell Activation - Legendary Super Pea gains another 50% more attack power and health (200% of initial).
*****Level 4
******Ability Awaken - Legendary Super Pea may be boosted when planted.
******Fighting Power - Legendary Super Pea gains another 50% more attack power and health (250% of initial).
*****Level 5
******Legendary God - Omega Blaster replaces Eraser Cannon as the plant food, This hits the whole lawn, Dealing 1,800 Damage every tick. He now causes the ground around him to have heavy gravity, Slowing zombies near him down.
******Warrior Spirit - Legendary Super Pea gains another 50% more attack power and health (300% of initial).
* Ninja Sunflower
**Description - "And my future dream is to be the greatest Ninja! Then the whole village will stop disrespecting me and start treating me like I'm somebody. Somebody important!" is what Ninja Sunflower said, But she's practically the worst ninja in the world. What's the best she can do? She creates shadows that do nothing but stall for time. Being in the Sunflower Village is literally the hardest thing to do for her.
**Hp - 1,500
**Sun Drop - 60
**Sun Time - 12.5s
**Sun Cost - 100
**Recharge - 60s
**Special - Summons shadow clones that act like another Ninja Sunflower, Except for the fact they only have 1 Hp and the Sun they give are worth 10 Sun only. 
**Family - Enchant-Mint / Enlighten-Mint
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
**Upgrade - Kits Ninja Sunflower
***Description - "It's almost unbearable, isn't it… the pain of being all alone. I know that feeling; I've been there, in that dark and lonely place, but now there are others, other people who mean a lot to me. I care more about them than I do myself, and I won't let anyone hurt them. That's why I'll never give up. I will stop you, even if I have to kill you! They saved me from myself. They rescued me from my loneliness. They were the first to accept me as who I am. They're my friends." said Ninja Sunflower, Who is still a massive loser.
***Hp - 1,500
***Sun Drop - 75
***Sun Time - 12.5s
***Jinkela Requirement - 3
***Special - Summons shadow clones that act like another Ninja Sunflower, Except for the fact they only have 1 Hp and the Sun they give are worth 15 Sun only. Once a Ninja Sunflower Shadow dies, It explodes and deals 600 damage.
***Family - Enchant-Mint / Enlighten-Mint
***Levels
****Level 2
****Level 3
****Level 4
****Level 5
* Missile Toe
**Description - Missile Toe sends out snow every Christmas to bless all the kind hearted souls, but because she can be a bit careless, she'll sometimes launch an ice missile by accident and make a little bit of a mess~.
**Unlock - Beating Feastivus.
** Hp - 300
**DpS - 1,200
**Attack Interval - 20s
**AoE Effect - 3x3
**Sun Cost - 500
**Recharge - 5s
**Special - Chills zombies on hit for 10s and freezes them for 3s.
**Family - Winter-Mint
**Plant Food - She will launch four cold blasts at random targets on the lawn, then she plays her animation when she is finished recharging immediately after.
**Levels
***Level 2
****Speedy Charge - Missile Toe recharges 1 second faster.
****Combat Training - Missile Toe gains 50% more attack power and health (150% of initial).
***Level 3
****Quick Charge - The effect of Speedy Charge is doubled (2 seconds faster than initial).
****Cell Activation - Missile Toe gains another 50% more attack power and health (200% of initial).
***Level 4
****Ability Awaken - Missile Toe may be boosted when planted.
****Fighting Power - Missile Toe gains another 50% more attack power and health (250% of initial).
***Level 5
****Icy Bomb - Missile Toe has a chance to generate icy timed missiles that will be inserted into the ground after hitting the zombie and explode after an amount of time (similar to Banana Launcher's level 5 ability). She will also now chill zombies for 30s and freeze them for 5s.
****Warrior Spirit - Missile Toe gains another 50% more attack power and health (300% of initial).
=== Minigames ===
* Zombified Wall-Nut
**Description - Unlike other Wall-Nuts, He was infected by a fungus which turned him into a half-Zombie. Good thing he still has full sense of himself, But he craves for flesh, Any flesh.
**Unlock - Beating ZomBotany.
**Hp - 4,000
**Sun Cost - 50
**Recharge - 10s
**Special - Stuns zombies which eat or attack it for 0.2s. Dies to a singular instant-kill attack.
**Family - Reinforce-Mint
**Plant Food - Gains a zombie shield which makes it completely invulnerable to all instant-kill attacks and heals it by 150% of its' maximum Hp.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Rolling Wall-Nut
**Description - Rolling a Wall-Nut, I see? Have fun while you roll all over the enemies!
**Unlock - Beating Wall-Nut Bowling.
**DpS - Depends on the enemy hit
**Sun Cost - 50
**Recharge - 15s
**Special - Damage depends on the enemy hit, It is pretty much the same as the Wall-Nut in the Wall-Nut Bowling and Wall-Nut Bowling 2 minigames.
**Family - Enforce-Mint
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Duplicator Cycler
**Description - Duplicator Cycler likes to laze around in the sunlight, Basking in the brightness which gives him the Vitamin-D that he so needs to replenish his energy trying to make new plant seeds.
**Unlock - Beat Slot Machine.
**Sun Cost - 500
**Recharge - 10m
**Special - Cycles through one plant seed every second from a random selection, Allowing the player to pick whichever one they wanted. This effect will recharge after 30s. It can cycle through upgraded plants. Ignored by all zombies.
**Family - Mega-Mint / Accompani-Mint
**Plant Food - Spawns 7 random Instant-Use Plants on the lawn.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Wildflower
**Description - 
**Unlock - 
**Hp - 
**DpS - 
**Attack Interval - 
**Sun Cost - 
**Recharge - 
**Special - 
**Family - 
**Plant Food - 
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* THICC Starfruit
**Description - 
**Unlock - Beating Seeing Stars.
**Hp - 300
**DpS - 50 (Big Star), 20 (Star)
**Attack Interval - 1.5s
**Sun Cost - 400
**Recharge - 5s
**Special - Shoot 5 Big Stars in 5 directions and The Big Star splits into 5 Stars if it doesn't hit anything for 4 seconds.
**Family - 
**Plant Food - Shoot 20 Big Star in 20 directions at different speed so it looks like a Star shape.
**Levels
***Level 2
****6 Side Star - Now shoot 6 Big star that split into 6 star.
****Combat Training - THICC Starfruit gains 50% more attack power and health (150% of initial)
***Level 3
****Spliter - Big Stars split 1 second faster and Big Stars deal 50% more damage.
****Cell Activation - THICC Starfruit gains another 50% more attack power and health (200% of initial)
***Level 4
****Awakened THICC Starfruit - Has a 20% chance to use its' Plant Food when planted.
****Fighting Power - THICC Starfruit gains another 50% more attack power and health (250% of initial)
***Level 5
****Homing - Star will target zombie in 0.5 tile range.
****Warrior Spirit - THICC Starfruit gains another 50% more attack power and health (300% of initial)
* Apple Saucer
**Description - 
**Unlock - 
**Hp - 
**DpS - 
**Attack Interval - 
**Sun Cost - 
**Recharge - 
**Special - 
**Family - 
**Plant Food - 
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Tiny Peashooter
**Description - hey! look! it a tiny little peashooter! 
**Unlock - Beating Big Trouble Little Zombie.
**Hp - 25
**DpS - 4
**Attack Interval - 0.5s
**Sun Cost - 0
**Recharge - 8s
**Special - Can be planted multiple times on the same tile with others of its' species.
**Family - Appease-Mint
**Plant Food - Fires 200 Mini Peas rapidly.
**Levels
***Level 2
****Even Smaller - They can now be planted on top of other plants.
****Combat Training - Tiny peashooter gains 50% more attack power and health (150% of initial)
***Level 3
****Friendship - Will deal 25% more damage the more tiny peashooters there are on this tile.
****Cell Activation - Tiny Peashooter gains another 50% more attack power and health (200% of initial)
***Level 4
****Ability Awaken - Has a 50% chance to use its' Plant Food when planted.
****Fighting Power - Tiny Peashooter gains another 50% more attack power and health (250% of initial)
***Level 5
****Super-Speed - Recharges every 2s, Now shoots every 1 second.
****Warrior Spirit - Tiny Peashooter gains another 50% more attack power and health (300% of initial)
* Cauliflower
**Description - Cauliflower may be small and cute, Being best friends with Puff-Shroom, But he's mean and packs a big punch.
**Unlock - Beating Big Trouble Little Zombie.
**Hp - 150
**DpS - 10
**Attack Interval - 1.4s
**Sun Cost - 0
**Recharge - 2.5s
**Special - The player can plant 2 Cauliflowers on other plants, While it can be planted 7 times on a regular tile. When it is planted, It may plant 1 or 2 of them. Each Cauliflower needs to be insta-killed individually.
**Family - Environ-Mint
**Plant Food - Spawns from 5 to 15 Cauliflowers on the lawn. This only applies to ONE Cauliflower on the tile.
**Levels
***Level 2
****Duplication - Spawns 1-3 Cauliflowers instead of 1-2 of them.
****Combat Training - Cauliflower gains 50% more attack power and health (150% of initial)
***Level 3
****Caulipower - They grow into random Cauliflower-type plants after 1 minute.
****Cell Activation - Cauliflower gains another 50% more attack power and health (200% of initial)
***Level 4
****Awakened Caulipower - Has a 10% chance to use its' Plant Food when planted, Aswell as spawning 2-4 instead of 1-3.
****Fighting Power - Cauliflower gains another 50% more attack power and health (250% of initial)
***Level 5
****Natural Growth - Naturally spawns more Cauliflowers on the tile it is on and the tiles adjacent to it.
****Warrior Spirit - Cauliflower gains another 50% more attack power and health (300% of initial)
* Calm Chuck
**Description - People are saying that in 2012, the world is going to be destroyed. Is it important? Worrying about the unknown is ridiculous in the eyes of Chuck. Chuck believes that it is only right to continue eating candies so that one can feel sweet at any time while still being alive. Chuck also believes that staying calm is the only way out under any situation. He knows nothing happens during 2012, Because he already lived past the timeframe where that "happened".
**Unlock - Beating Column Like You See Em.
**Hp - 1,500
**Sun Cost - 175
**Recharge - 20s
**Special - He is able to be planted on an entire column of plants like in Column Like You See Em.
**Family - Reinforce-Mint
**Plant Food - All of the plants on its' lane will gain a Calm Chuck.
**Levels
***Level 2
****Squared - Calm Chuck now also places on a 3x3 square.
****Combat Training - Calm Chuck gains 50% more attack power and health (150% of initial)
***Level 3
****Full-Lane Protection - Calm Chuck now also places on its' full lane.
****Cell Activation - Calm Chuck gains another 50% more attack power and health (200% of initial)
***Level 4
****Ability Awaken - Calm Chuck has a chance of using its' Plant Food Ability when planted.
****Fighting Power - Calm Chuck gains another 50% more attack power and health (250% of initial)
***Level 5
****Diagonal Protection - Calm Chuck now protects everything in the pattern of a queen's movement in chess.
****Warrior Spirit - Calm Chuck gains another 50% more attack power and health (300% of initial)
* Super Bean
**Description - 
**Unlock - 
**Hp - 
**DpS - 
**Attack Interval - 
**Sun Cost - 
**Recharge - 
**Special - 
**Family - 
**Plant Food - 
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Snow-Shroom
**Description - 
**Unlock - 
**Sun Cost - 
**Recharge - 
**Special - 
**Family - 
**Plant Food - 
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Cream Bean
**Description - 
**Unlock - 
**Sun Cost - 
**Recharge - 
**Special - 
**Family - 
**Plant Food - 
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Orchenstern
**Description - 
**Unlock - 
**Hp - 
**DpS - 
**Attack Interval - 
**Sun Cost - 
**Recharge - 
**Special - 
**Family - 
**Plant Food - 
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* King Lactarius
**Description -
**Unlock -
**Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Lactarius Guard
**Description -
**Unlock -
**Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Boingsetta
**Description -
**Unlock -
**Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Caramel Popcorn
**Description - 
**Unlock - 
**Hp - 
**DpS - 
**Attack Interval - 
**Sun Cost - 
**Recharge - 
**Special - 
**Family - 
**Plant Food - 
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Ultomato
**Description - 
**Unlock - 
**Hp - 
**DpS - 
**Attack Interval - 
**Sun Cost - 
**Recharge - 
**Special - 
**Family - 
**Plant Food - 
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Fireberg Lettuce
**Description - 
**Unlock - 
**DpS - 
**Attack Interval - 
**Sun Cost - 
**Recharge - 
**Special - 
**Family - 
**Plant Food - 
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Walnut Bomb
**Description - 
**Unlock - 
**Hp - 
**DpS - 
**Attack Interval - 
**Sun Cost - 
**Recharge - 
**Special - 
**Family - 
**Plant Food - 
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Magic Vine
**Description - 
**Unlock - 
**Hp - 
**DpS - 
**Attack Interval - 
**Sun Cost - 
**Recharge - 
**Special - 
**Family - 
**Plant Food - 
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Brain Stem
**Description - 
**Unlock - 
**Hp - 
**Sun Cost - 
**Recharge - 
**Special - 
**Family - 
**Plant Food - 
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Smallpeater
**Description - Crediting DSFanboy for the plant privileges to get out of the house, Smallpeater finally doesn't need to be in a wacky house all with only a Puff-Shroom. Now he also has Cauliflower around him!
**Unlock - Beating Big Trouble Little Zombie 2.
**Hp - 150
**DpS - 10
**Attack Interval - 1.4s
**Sun Cost - 0
**Recharge - 2.5s
**Special - The player can plant 2 Smallpeaters on other plants, While it can be planted 7 times on a regular tile. Each Smallpeater needs to be insta-killed individually. Smallpeaters shoot 2 Peas at a time and may shoot Basketballs that deal 30 DpS.
**Family - Appease-Mint / Environ-Mint
**Plant Food - Spawns 3 Smallpeaters on random tiles on the lawn, Aswell as causing all Smallpeaters on the lawn to use the Peashooter's Plant Food Ability.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
**Upgrade - Laserpeater
***Description - His laser mouth is powerful, And shoots lasers that get stronger every time.
***Hp - 150
***DpS - 10-1,800
***Attack Interval - 0.7s (Changing Targets), 0.2s (Tick)
***Jinkela Requirement - 1 (For every single Smallpeater on the area, It also does the same to the plant on top if its' Jinkela Requirements are met.)
***Special - Takes on the same special as Smallpeater, However it instead shoots a laser that repeatedly hits a zombie until it dies.
***Family - Appease-Mint / Environ-Mint
***Plant Food - Shoots the 7 strongest zombies, Dealing massive damage to them until they die.
***Levels
****Level 2
****Level 3
****Level 4
****Level 5
* Germ-Shroom
**Description -
**Unlock -
**Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Apple Wizard
**Description -
**Unlock -
**Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Ice Bloom
**Description -
**Unlock -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Berry Peashooter
**Description - This blue, berry-boosted beauty deals extra splash damage at a slower rate of fire - perfect for vanquishing the elusive, overly ambitious opponent.
**Unlock - Beating Upsell.
**Hp - 300
**DpS - 20
**Attack Interval - 1.4s
**Sun Cost - 175
**Recharge - 5s
**Special - The berry cluster explodes into 3 berries, Those being Blueberries, Raspberries and Green Grapes. Blueberries chill the target for 3s, Raspberries burn the target and Grapes paralyse the target for 1s. These berries deal 10 damage each.
**Family - Appease-Mint / Enchant-Mint
**Plant Food - Shoots a blue liquid towards the lane in front of her, Causing every effect that the berries cause for 10s.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Ultrabright Sunflower
**Description - This sunflower is brightest sunflower in the world!
**Unlock - Beating Blinding Day.
**Hp - 300
**Sun Drop - 500
**Sun Time - 20s
**Sun Cost - 750
**Recharge - 60s
**Special - Zombies in a 5x5 radius will take 10 Damage per second.
**Family - Enlighten-Mint
**Plant Food - Produces 2000 sun but causes permanent Sunburn effect to every plant and zombie (Makes them take damage overtime aswell as being immune to chill and freeze), This also destroys all ice type plants and permanently makes the screen 1% brighter.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
===Dave's Twiddydinkies ===
* Juggernut
**Description - What's better than a Wall-Nut? A Wall-Nut in a suit of armor, That's what!
** Coin Cost - 10,000
** Hp - 5,000 (Armor)
**Sun Cost - 75
**Recharge - 15s
**Special - Transforms into a Wall-Nut after the armor breaks. Every time the armor degrades, Steel shards break off and deal 50 damage for each shard.
**Family - Reinforce-Mint
**Plant Food - Causes the Juggernut to gain 15,000 Hp and Crystal Armor. Buffs the damage of the shards to deal 200 damage. (Picture here: )
**Upgrade - Bling Maiden
***Description - Juggernut's rich sister. She's got too much money.
***Hp - 10,000 (Armor)
***Jinkela Requirement - 1
***Special - Transforms into a Wall-Nut after the armor breaks. Every time the armor degrades, Gold shards break off and deal 100 damage for each shard. Drops 50 Sun every 15s.
***Family - Reinforce-Mint / Enlighten-Mint
***Plant Food - Gains cosmic armor, Gaining 35,000 extra Hp. (Picture Here: )
* Small Pepper
**Description - Smaller than his 2 brothers and 1 sister, But still mighty in power.
**Coin Cost - 500
** DpS - 900
** Range - 3x3 Cross
**Sun Cost - 25
**Recharge - 10s
**Special - May burn, freeze or stun zombies.
**Family - Bombard-Mint
* Hothead
**Description - He's not roasted, He's baked.
** Coin Cost - 500
** Hp - 300
**DpS - 2,400
**Arm Time - 15s
**Sun Cost - 25
**Recharge - 20s
**Special - Spawns a Mini-Hothead on death. Burns enemies aswell.
**Family - Bombard-Mint
** Plant Food - Instantly arms itself and sets 3 armed clones in random spots on the map.
* Pea-Nut
**Description - Pea-Nut knows that some folks have an aversion to him. He tries to be sensitive to their concerns and give them the space they need. Still, he can't help but miss the good old days - back when he was the most popular nut around.
**Coin Cost - 25,000
**Hp - 5,000
**DpS - 20
**Attack Interval - 1.4s
**Sun Cost - 150
**Recharge - 15s
**Special - Shoots 2 Peanuts when it has full Hp, But shoots only 1 if it has under 50% Hp.
**Family - Appease-Mint / Reinforce-Mint
**Plant Food - Pea-nut will act similarly to both Peashooter and Wall-nut: he will shoot 60 peas rapidly, restore his health, and gain a metal Viking helmet that can absorb up to 5000 DPS or two smashes from a Gargantuar.
**Upgrade - Three-Nut
***Description - They say two heads are better than one. Three-Nut just took the next evolutionary step.
***Hp - 7,500
***DpS - 20
***Attack Interval - 1.4s
***Jinkela Requirement - 1
***Special - Shoots 3 Peanuts when it has full Hp, But shoots 2 if it has under 66% Hp and 1 at under 33% Hp. Can survive 3 hits from a Gargantuar.
***Family - Appease-Mint / Reinforce-Mint
***Plant Food - Pea-nut will act similarly to both Repeater and Tall-nut: he will shoot 90 peas rapidly then a large pea, restore his health, and gain two metal Viking helmets that can absorb up to 10000 DPS or four smashes from a Gargantuar.
* Blockbuster
**Description - As far as Blockbuster's concerned, you don't overcome Obstacles, you obliterate them. Naturally, she's been banned from all obstacle courses (what's left of them).
**Coin Cost - 10,000
**Sun Cost - 50
**Recharge - 60s
**Special - Destroys all grid items except for ones that are stuck on the ground, Like Tiles or Minecarts.
**Family - Contain-Mint
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Corn Dog
**Description -
**Coin Cost -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Pear Cub
**Description -
**Coin Cost -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Button Mushroom
**Description -
**Coin Cost -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Grapes of Wrath
**Description -
**Coin Cost -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Grow-Shroom
**Description - She's a growing girl, That's for sure!
**Coin Cost - 10,000
** Hp - 300
**DpS - 20
**Attack Interval - 2s
**Sun Cost - 75
**Recharge - 5s
**Special - Grows every 30s, Dealing 2x damage and gaining 2x health. This only happens twice.
**Family - Gaea-Mint
**Plant Food - Grows to the biggest it can and shoots an attack similar to that of the Puff-Shroom.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Aubergiant Offering
**Description - This offering is for animalistic plants to power up. It doesn't really have its' own life outside of being just an offering.
**Gem Cost - 10
**Hp - 300
**Sun Cost - 25
**Recharge - 30s
**Special - Can buff up Animal-Like Plants by 30% of their Hp and DpS. Can turn into the Aubergiant if placed on top of the middle of a 3x3 space filled with Aubergiant Offerings.
**Family - Accompani-Mint
**Upgrade - Aubergiant
***Description - This is the thing responsible for all of the Aubergiant Offering disappearances.
***Hp - 36,000
***DpS - 1,000
***Attack Interval - 0.5s
***Offering Requirement - 3x3 space filled with Offerings and 1 extra placed on top.
***Special - Moves like a hypnotised zombie at stiff speed.
***Family - Enforce-Mint / Mega-Mint
* Pomegamer
**Description - This gamer is the most toxic of them all, Saying every swear word in the english language all because he died in the game.
**Gem Cost - 5
**Hp - 300
**DpS - 20
**Attack Interval - 1.2s
**Sun Cost - 75
**Recharge - 5s
**Special - Speeds up zombies hit, However this makes them take more damage. Hitting a Newspaper Zombie with the attack instantly enrages the Newspaper Zombie.
**Family - Detri-Mint
**Plant Food - Makes all enemies permanently angered.
* Pea-Knight
**Description - Pea Knight is the most loyal of knights to the pea kingdom. His large peas and sword strikes can rival the strength of a Gargantuar.
**Gem Cost - 10
**Hp - 1,500
**Damage Reduction - 50% (3,000 Effective Hp)
**DpS - 30 (Ranged), 45 (Melee)
**Attack Interval - 1.4s (Ranged), 2.1s (Melee)
**Range - Full-Lane (Ranged), 1.5 tiles ahead (Melee)
**Sun Cost - 325
**Recharge - 20s
**Special - Switches from ranged to melee and melee to ranged when zombies get too close or too far. Melee attacks push enemies back while Ranged attacks cause other peas to deal 50% more damage to zombies hit by the pea. Takes at least 3 hits from a Gargantuar.
**Family - Appease-Mint / Enforce-Mint
**Plant Food (Melee) - Swings his sword rapidly, Pushing and dealing massive damage to enemies.
**Plant Food (Ranged) - Shoots 7 Giant Peas, Dealing 400 damage each pea.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
**Upgrade - Pea Patrol
***Description - Pea Knight is the most loyal of knights to the pea kingdom. His large peas and sword strikes can rival the strength of a Gargantuar.
***Hp - 3,500
***Damage Reduction - 75% (14,000 Effective Hp)
***DpS - 40 (Ranged), 120 (Melee)
***Attack Interval - 1.4s (Ranged), 2.1s (Melee)
***Range - Full-Lane (Ranged), 2 tiles ahead (Melee)
***Jinkela Requirement - 2
***Special - Switches from ranged to melee and melee to ranged when zombies get too close or too far. Melee attacks push enemies back while Ranged attacks cause other peas to deal 50% more damage to zombies hit by the pea. Takes at least 6 hits from a Gargantuar.
***Family - Appease-Mint / Enforce-Mint
***Plant Food (Melee) - Swings his sword rapidly, Pushing and dealing massive damage to enemies.
***Plant Food (Ranged) - Shoots 7 Giant Peas, Dealing 400 damage each pea.
***Levels
****Level 2
****Level 3
****Level 4
****Level 5
* The Podfather
**Description - "It ain't easy keeping the peas in this family."
**Gem Cost - 25
**Hp - 800
**DpS - 40
**Attack Interval - 1.4s
**Sun Cost - 300
**Recharge - 5s
**Special - Buffs all Appease-Mint plants by 50% of their stats.
**Family - Appease-Mint / Accompani-Mint
**Plant Food - Causes the effects of the Appease-Mint plant to appear on other plants and also shoots 13 Giant Peas.
* Rageifla
* Snappy
* Fire-Shroom
* Dipping Dot-Shroom
* Flamewood
* Beet
* Lava Guava
* Punish-Shroom
* Fern Stand
* Spiky Shooter
* Pea Sniper
* Crown Inferno
**Description - 
**Gem Cost - 100
**Hp - 300
**DpS - 100 (Zombies near her), 180 (Inferno Storm)
**Attack Interval - 0.5s (Zombies near her), 20s (Inferno Storm, 0.01s Tick, Lasts for 10s)
**Sun Cost - 500
**Recharge - 30s
**Special - The player must manually use her in order for her to attack.
**Family - Pepper-Mint 
**Plant Food - 
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Misty Blue
**Description - 
**Gem Cost - 100
**Hp - 300
**DpS - 50 (Ice Shard), 600 (Ice Explosion)
**Attack Interval - 1.4s
**Sun Cost - 350
**Recharge - 30s
**Special - Causes an Ice Explosion on her third attack.
**Family - Winter-Mint 
**Plant Food - 
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Catapult Mortar
**Description - The one who helps other pults. He's worthy of the buff.
**Gem Cost - 100
**Hp - +233% to the plant it is placed on.
**DpS - +50% to the plant it is placed on.
**Attack Interval - 2.8s
**Sun Cost - 300
**Recharge - 30s
**Special - Can be planted on top of other Arma-Mint plants, Shooting the projectile they shoot and gains the same effect as the projectile. Acts like an upgrade seed packet instead of being its' own plant. Shoots 7 of the same projectile every time it shoots and shoots every 2.8s.
**Family - Arma-Mint
* Weedshooter
**Description - Weedshooter sounds like someone stuffed cannabis into a gun and shot it. Unfortunately, He's a Peashooter Clone and shoots leaves.
**Gem Cost - 1
**Hp - 500
**DpS - 25
**Attack Interval - 1.5s
**Sun Cost - 100
**Recharge - 5s
**Special - When a projectile passes through the Weedshooter, There is a chance it becomes larger and deals 50% more damage.
**Family - Appease-Mint
**Plant Food - Shoots 60 sharp leaves, Dealing 30 damage per leaf and dealing a total of 1,800 damage. Also permanently buffs leaves to deal 30 damage instead of 25.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Starflower
* Toothy Cabbage
* Bepeamyth
**Description - This mythical creature may be strange-looking, But don't be thrown off by the wacky appearance. It is much more dangerous than you think it is.
**Mint Cost - 10
**Hp - 1,500
**DpS - 75 (Pea), 150 (Melee)
**Attack Interval - 1.4s (Pea), 1.5s (Melee)
**Range - 2 Tiles ahead (Melee)
**Sun Cost - 500
**Recharge - 15s
**Special - Eats a zombie directly in front of it and will not chew. It has a 5s delay before eating again, Burping and pushing zombies away directly after eating.
**Family - Appease-Mint / Mint-hical
**Plant Food - Roars, Causing a Pea Stampede that deals 7,200 damage to all zombies on the lawn.
**Levels
* Megabloom
* Blastanut
* Spud Nuke
* Beet
* Beet
=== Special Plants ===
* Monopea
**Description - Monopea is the little pea inside of Pea Tribes. It is not related to Hono-Peas in any way, shape or form however. Monopeas are slightly larger.
**Unlock - Beating S1-1.
**Hp - 150
**DpS - 10
**Attack Interval - 1.4s
**Sun Cost - 25
**Recharge - 5s
**Special - Can be planted inside of Pea Pods and Pea Tribes.
**Family - Appease-Mint
**Plant Food - Shoots 30 Big Peas.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Sunrosé
**Description - This Sunflower has the psychic mind of learning laser manipulation, As everyone thinks, However, She's secretly using the First Prism.
**Unlock - Beating S1-2.
**Hp - 300
**DpS - 5
**Attack Interval - 0.1s (Tick, Lasts for 3s), 7.5s (Reload)
**Range - Full Lawn
**Targets - Animal -> Priority -> Small -> Superlarge -> Large -> Normal
**Sun Cost - 125
**Recharge - 5s
**Special - Gives 1 sun per 1 damage it deals.
**Family - Enlighten-Mint / Enchant-Mint
**Plant Food - For each Sunrosé on the lawn, One laser will be added to the grand amount of lasers. These lasers will then attack either all the small and animal enemies, priority enemies or the strongest enemy. The lasers will move onto the next enemy once their original target is killed. Each of the lasers deal 15 damage each and this effect lasts for 15s.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Plum Bomb
**Description - Plum Bomb seems to be an aged veteran. "I have been in the army, Throwing plums over at zombies and blowing them up!" The smaller plum hates being thrown repeatedly, But always somehow grows back in the same body as his original self.
**Unlock - Beating S1-3.
**Hp - 300
**DpS - 600
**Attack Interval - 4.5s
**AoE - 1x1
**Sun Cost - 175
**Recharge - 30s
**Special - Leaves a pit behind when the smaller plum explodes, Which is able to be placed multiple times on an area. This pit takes 300 damage per pit.
**Family - Bombard-Mint / Arma-Mint
**Plant Food - Throws 15 big plums at random spots of the lawn, Causing them to explode and deal 900 damage each, While having a 3x3 Cross AoE.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Cherub-Nut
**Description - He is a cherub from heaven, Swooping down to protect your plants! He's got a lot of trouble stirring within heaven, So I'm not sure you should trust him and his antics.
**Unlock - Beating S1-4.
**Hp - 7,500
**Sun Cost - 75
**Recharge - 30s
**Special - Can be tapped and moved to another tile.
**Family - Reinforce-Mint
**Plant Food - Opens the gate to heaven in front of it, Causing all zombies that go through it to teleport back to the start.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Tesla Potato
**Description - Tesla Potato, Unlike Potato Mine, Has a big thing for becoming electric-based.
**Unlock - Beating S1-6.
**Hp - 300
**DpS - 10 (Lightning Bolt), 1,800 (Explosion)
**Attack Interval - 0.5s (Lightning Bolts), 0.2s (Explosion Time)
**Sun Cost - 75
**Recharge - 30s
**Special - Can attack zombies near it with its' tesla, Exploding when a zombie touches it and spawning 13 Lightning Bolts. Arms after 15s.
**Family - Fila-Mint / Bombard-Mint
**Plant Food - Instantly arms itself, And throws 3 armed Tesla Potatoes at zombies.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Polar Pea
**Description - He is the polar opposite of Fire Peashooter, Being cold as all life should be. He's also the big brother of all Snow Peas.
**Unlock - Beating S1-7.
**Hp - 300
**DpS - 20
**Attack Interval - 1.4s
**Sun Cost - 250
**Recharge - 5s
**Special - Chills zombies and slows them by 90%.
**Family - Winter-Mint / Appease-Mint
**Plant Food - Shoots a massive snowball at zombies, Yeeting them off the screen or crushing them.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Tropical Chomper
**Description - "A free buffet? How kind! Don't mind if I do!"
**Unlock - Beating S1-8.
** Hp - 300
**DpS - Infinite (Small and Medium Zombies), 40 (Large and Superlarge Zombies)
**Attack Interval - 1.5s (Chomp), 15s (Chewing)
**Sun Cost - 150
**Recharge - 10s
**Special - Can only be planted on top of water. Chews Animal and Small-sized Zombies for 2.5s.
**Family - Enforce-Mint
**Plant Food - Sucks all zombies in his mouth.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Repeathrow
**Description - "Alright, Alright." Said Repeathrow. "You guys think I'm just any regular old Repeater? Huh? I don't think you know what type of power you are trying to deal with here, But it bugs me that you only think of me as a blue Repeater. I will not be called Bluepeater!" I don't think this helped his case at all.
**Unlock - Beating S1-9.
** Hp - 600
**DpS - 40
**Attack Interval - 1.4s
**Sun Cost - 325
**Recharge - 5s
**Special - Shoots 2 hard peas at once, Stunning and pushing zombies back 0.25 tiles.
**Family - Appease-Mint / Contain-Mint
**Plant Food - Shoots 90 Peas.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Gatling Puff
**Description - What? How did he get those? Did he steal it from Gatling Pea?
**Unlock - Beating S1-10.
** Hp - 300
**DpS - 10
**Attack Interval - 0.2s
**Sun Cost - 25
**Recharge - 5s
**Family - Ail-Mint / Mint-Shroom
**Plant Food - Shoots 150 Puffs along with all other Gatling Puffs and Puff-Shrooms.
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Sunnier-Shroom
**Description -
**Unlock -
** Hp -
**Sun Drop -
**Sun Time -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Kelp-Shroom
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Crater Carver
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Hypno King
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Lily-Shroom
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Absolute Zero
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Doom Family
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Sleepy Pad
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
* Butternut Squash
**Description -
**Unlock -
** Hp -
**DpS -
**Attack Interval -
**Sun Cost -
**Recharge -
**Special -
**Family -
**Plant Food -
**Levels
***Level 2
***Level 3
***Level 4
***Level 5
===Heroes ===
* Green Shadow
**Description - Little known fact: When she takes off the cape and mask, she goes by the name Penelopea.
**Unlock - As soon as you finish 1-10.
** Hp - 5,000
**DpS - 80
**Attack Interval - 1.4s
**AoE - 1x1
**Movement - 5 Tiles every 5s
**Special - Shoots 3 Peas every time she shoots.
**Revive Time - 30s
**Family - Appease-Mint
**Abilities
*** Precision Blast - Shoots at the zombie with the most health, Dealing 900 DpS to them. 20s Cooldown.
*** Big Chill - Chills the whole lawn, Slowing all zombies down by 75% for 10s. 60s Cooldown.
*** Whirlwind - Summons a whirlwind from the house, Pushing all zombies back to the start. 60s Cooldown.
*** Embiggen - You can choose a plant to upgrade without wasting any upgrade spots, And for free. 60s Cooldown.
* Solar Flare
**Description - When she's on fire, she's on FIRE. And so are the Zombies.
**Unlock - As soon as you finish 1-10.
** Hp - 5,000
**Sun Drop - 500
**Sun Time - 60s
**Movement - 7 Tiles every 5s
**Special - Heals nearby plants by 10 Hp every second and scorches the tiles near her, Burning zombies touching it.
**Revive Time - 30s
**Family - Enlighten-Mint
**Abilities
*** Sunburn - Does literally the same as the Plant Food ability for Magnifying Grass, But also burns the enemy and has a red, orange and yellow ray instead. The burning tiles permanently changes into Hellfire tiles. This will also cause you to gain 5 sun every time an enemy gets damaged by anything from the ability. 20s Cooldown.
*** Weed Whack - Traps zombies in weeds, Stunning them for 15s. 60s Cooldown.
*** More Spore - Spawns 3 button mushrooms onto random tiles. 60s Cooldown.
*** Scorched Earth - Spawns 3 permanent Hellfire tiles on random tiles, Causing zombies touching them to be burnt, However, Plants may still be able to be planted on them.
* Wall-Knight
**Description - He's a great guy - he just sometimes has a hard time coming out of his shell.
**Unlock - As soon as you finish 1-10.
** Hp - 50,000
**Movement - 3 Tiles every 5s.
**Special - All nut plants on the field take a passive 50% less damage.
**Revive Time - 30s
**Family - Reinforce-Mint
**Abilities
*** Uncrackable - Makes Wall-Knight invincible for 15s. All nuts on the field also get invincibility for 5s. 60s Cooldown.
*** Geyser - Shoots 3 geysers of water at enemies, Pushing them up and stunning them for 5s. Heals plants near him. 20s Cooldown.
*** Nut Signal - Spawns 3 Wall-Nuts on the field, And activates the Plant Food of every nut plant on the lawn. 60s Cooldown.
*** Bubble Up - Carries a selected plant onto a random tile, Giving that plant an extra 5,000 Health. 20s Cooldown.
* Chompzilla
**Description - She flosses after every meal and still, Zombie Breath is a real problem.
**Unlock - As soon as you finish R1-10.
**Hp - 15,000
**Chew Time - 10s
**Movement - 9 Tiles every 5s.
**Special - Eats multiple zombies at once. Starts chewing after 10 zombies are eaten. It can eat Gargantuars, But it can only eat one per chew cycle.
**Revive Time - 30s
**Family - Enforce-Mint
**Abilities
*** Devour - Eats the 15 strongest zombies in one bite. Deals 10,000 damage to Bosses if they are a target. 60s Cooldown.
*** Holo-Flora - Spawns 3 random plants that dissipate after 15s. 30s Cooldown.
*** Geyser - Shoots 3 geysers of water at enemies, Pushing them up and stunning them for 5s. Heals plants near him. 20s Cooldown.
*** Scorched Earth - Spawns 3 permanent Hellfire tiles on random tiles, Causing zombies touching them to be burnt, However, Plants may still be able to be planted on them.
* Spudow
**Description - 
**Unlock - As soon as you finish R1-10.
**Hp - 
**DpS - 
**Attack Interval - 
**Movement - 
**Special - 
**Revive Time - 
**Family - Bombard-Mint
**Abilities
* Agent Citron
**Description - 
**Unlock - 
**Hp - 
**DpS - 
**Attack Interval - 
**Movement - 
**Special - 
**Revive Time - 
**Family - Fila-Mint
**Abilities
* Grass Knuckles
**Description - 
**Unlock - 
**Hp - 
**DpS - 
**Attack Interval - 
**Movement - 
**Special - 
**Revive Time - 
**Family - Enforce-Mint
**Abilities
* Assassin Nightcap
**Description - 
**Unlock - 
**Hp - 
**DpS - 
**Attack Interval - 
**Movement - 
**Special - 
**Revive Time - 
**Family - Mint-Shroom
**Abilities
* Rose
**Description - 
**Unlock - 
**Hp - 
**DpS - 
**Attack Interval - 
**Movement - 
**Special - 
**Revive Time - 
**Family - Enchant-Mint
**Abilities
* Captain Combustible
**Description - 
**Unlock - 
**Hp - 
**Movement - 
**Special - 
**Revive Time - 
**Family - Pepper-Mint
**Abilities
* Beta-Carrotina
**Description - 
**Unlock - 
**Hp - 
**DpS - 
**Attack Interval - 
**Movement - 
**Special - 
**Revive Time - 
**Family - Enchant-Mint
**Abilities
* Iron Man Nut
**Description - 
**Unlock - 
**Hp - 
**DpS - 
**Attack Interval - 
**Movement - 
**Special - 
**Revive Time - 
**Family - Reinforce-Mint
**Abilities
* Monkey King Peashooter
**Description - 
**Unlock - 
**Hp - 
**DpS - 
**Attack Interval - 
**Movement - 
**Special - 
**Revive Time - 
**Family - Appease-Mint
**Abilities
* Pig Squash
**Description - 
**Unlock - 
**Hp - 
**DpS - 
**Attack Interval - 
**Movement - 
**Special - 
**Revive Time - 
**Family - Enforce-Mint
**Abilities
* Nut Wujing
**Description - 
**Unlock - 
**Hp - 
**DpS - 
**Attack Interval - 
**Movement - 
**Special - 
**Revive Time - 
**Family - Reinforce-Mint
**Abilities
* Monk Flower
**Description - 
**Unlock - 
**Hp - 
**Sun Drop - 
**Sun Time - 
**Movement - 
**Special - 
**Revive Time - 
**Family - Enlighten-Mint
**Abilities
* Nezha Peashooter
**Description - 
**Unlock - 
**Hp - 
**DpS - 
**Attack Interval - 
**Movement - 
**Special - 
**Revive Time - 
**Family - Appease-Mint
**Abilities
==Description==
*Popcorn-Pult's description references a mobile game, Garfield's Defense 2.
*The plant with the least health is surprisingly, Peeshooter at 69 Hp. Due to this, He's the weakest Plant AND Plant Hero in terms of Health in Reimagined.
*YOUCANNOTSTOPTHEBEETWALLYOUCANNOTSTOPTHEBEETWALLYOUCANNOTSTOPTHEBEETWALLYOUCANNOTSTOPTHEBEETWALLYOUCANNOTSTOPTHEBEETWALLYOUCANNOTSTOPTHEBEETWALLYOUCANNOTSTOPTHEBEETWALLYOUCANNOTSTOPTHEBEETWALLYOUCANNOTSTOPTHEBEETWALLYOUCANNOTSTOPTHEBEETWALLYOUCANNOTSTOPTHEBEETWALLYOUCANNOTSTOPTHEBEETWALL
Category:Plant
Category:Plants
Category:Uncleared page