Super Smash Bros. Fate

: Super Smash Bros. Fate is an another addition to the Super Smash Bros. series, just like other games of the series, it's a cross-over fighting game consisting of various IPs owned by Nintendo and various third-party developers. The game makes a huge focus on the story mode, but that doesn't mean that other modes are abandoned, Versus Mode is made to be fun for both casual and competitive players. It's planned to be released on the Nintendo Switch.
==Gameplay==
Super Smash Bros. Fate focuses on both the competitive and casual community of players, trying to make the gameplay both fun for 2 communities. The game uses various elements from previous installments, and also adds some new ones for more fun. You are also able to change the gameplay by yourself, for example, by turning items on/off, turning on stage morph, disabling hazards and much more.
===Multiplayer Modes===
*Smash - Most important mode, without it Smash won't exist, choose up from 2 to 8 fighters, choose your fighters and a stage, and smash. If you have no one to play with, you can fight with computers. The mode is customizable by the possiblity of changing the gameplay style.
*Squad Strike - Create a team of 3 or 5 fighters and take on your opponent’s squad one by one in a multi-fighter battle!
*Tourney - Fight your way to the finish in a 32-player tournament! You can even choose the type of brackets you'd like for your tournament.
*Special Smash - Just like Smash, but highly customizable, you can set all kind of options for your battle, from changing your speed to changing the camera's position.
===Singleplayer Modes===
*Classic Mode - Choose your fighter and smash your way through increasingly difficult enemies for great rewards, the difficulty can be changed from jokingly easy to horrifingly hard.
*Story Mode - Returning from Brawl, Story Mode is back, with much more levels and a new plot. Although being listed in Singleplayer Modes, it can be played with 2 players too.
*Online Play - Play online and fight with other players from around the globe, you can also fight with your friends.
*Training - Hone your skills on any stage, including a Training mode stage that shows you exactly how far your opponents fly.
*Mob Smash - Replacing Multi-Man Melee, see how long can you survive with incoming waves of opponents up your way! 
*Challenges - Clear various challenges throughout the different modes to earn in-game rewards, some events can be played with two players or more!
*Boss Rush - Bosses from Story Mode, Classic Mode along with a couple of new ones made just for the mode return, see if you can survive! Apart from going on a full rush of every boss, you can change the number of bosses you can fight or choose specific bosses and also choose if the fights are timed, or not.
*Stage Builder - Create stages using various objects to later fight on them!
*Target Smash - Break the targets as fast as you can and break your records!
*Homerun Contest - See how far can you knock Sandbag and break your records!
*Board the Platforms - Jump on every platform as fast as you can and break your records!
===Story Mode: Looking through Time===
: The plot of Story Mode  almost follows the same cliché of a character from the Kirby universe saving the world, this time, Tabuu returns. As since Smash takes place in somebody's imagination, Tabuu tries to destroy the imagination, with the knowing of doing that will destroy the Smash universe along with himself. First step of Tabuu's plan is to releases a thunderstorm in which most of the characters get paralyzed, forever, with the exception of Kirby which only gets knocked back by the thunderstorm and Lucas which uses his Franklin badge to reflect it. The Story Mode shows 2 routes, one being Kirby's route, and second being Lucas' route, they both have to change the past , to a one where Tabuu didn't exist. 
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==Characters==
Just like in Ultimate, everyone is here and no fighter is cut, with also newcomers joining the roster.
Fighters	Fighters
 	Name: Mario
Debut: Donkey Kong (1981)
An icon in the gaming history! Mario is an all-around fighter who uses his wide variety of techniques to respond to any situation.
Neutral Special: Fireball, Mario sends a fireball.
Side Special: Cappy, Mario throws Cappy, that hits multiple hits on the opponent.
Up Special: Super Jump Punch, Mario jumps, hitting the opponent multiple times.
Down Special: F.L.U.D.D., Mario uses his F.L.U.D.D., releasing a water beam that hurts and pushes the opponent a bit.
Final Smash: Giant Mushroom, Mario uses a Giant Mushroom, and grows to be a giant, smashing and crushing everything in his way.	
Neutral Special: Fireball, Mario sends a fireball.
Side Special: Cappy, Mario throws Cappy, that hits multiple hits on the opponent.
Up Special: Super Jump Punch, Mario jumps, hitting the opponent multiple times.
Down Special: F.L.U.D.D., Mario uses his F.L.U.D.D., releasing a water beam that hurts and pushes the opponent a bit.
Final Smash: Giant Mushroom, Mario uses a Giant Mushroom, and grows to be a giant, smashing and crushing everything in his way.
 	Name: Luigi 
Debut: Mario Bros. (1983)
The cowardly brother of Mario! He can jump higher than his brother, Mario. His Up Special, Super Jump Punch, will gain maximum damage and launching power when hitting the opponent right at the start. It truly is a "Special" move.
Neutral Special: Fireball, Luigi sends a fireball, like Mario, difference being it faster than Mario's fireball.
Side Special: Green Missile, Luigi charges up and blasts himself into the direction he's facing.
Up Special: Super Jump Punch, Luigi jumps, hitting the opponent multiple times just like Mario.
Down Special: Luigi Cyclone, Luigi spins like a tornado, hitting the opponent multiple times.
Final Smash: Poltergust 5000, Luigi sucks up opponents into his iconic Poltergust 5000, ghosts get sucked aswell, hitting opponents on their way.	
Neutral Special: Fireball, Luigi sends a fireball, like Mario, difference being it faster than Mario's fireball.
Side Special: Green Missile, Luigi charges up and blasts himself into the direction he's facing.
Up Special: Super Jump Punch, Luigi jumps, hitting the opponent multiple times just like Mario.
Down Special: Luigi Cyclone, Luigi spins like a tornado, hitting the opponent multiple times.
Final Smash: Poltergust 5000, Luigi sucks up opponents into his iconic Poltergust 5000, ghosts get sucked aswell, hitting opponents on their way.
 	Name: Peach
Debut: Super Mario Bros. (1985)
The SUPER princess, after many years of being kidnapped, she joins the fight, looking more dangerous than she is.
Neutral Special: Perry Grab, Peach uses her parasol, Perry to grab any item, or projectile, just like Villager
Side Special: Perry Dash, Peach dashes with her parasol, Perry, hitting any opponent in her way.
Up Special: Perry Glide, Peach uses her parasol, Perry, to go in the air, and later slowly glide.
Down Special: Vegetable, Peach grabs a vegetable from the ground, with a chance of grabbing an item.
Final Smash: Emotional Finale, Peach shows her emotions, that change with a press of a button. Rage causes an fire aura around Peach, damaging anyone in the aura. Gloom causes Peach to cry, her tears causing huge knockback to anyone who makes contact with them. Calm makes Peach restore her HP. Joy causing Peach to fly upwards, knocking the opponents in her way.	
Neutral Special: Perry Grab, Peach uses her parasol, Perry to grab any item, or projectile, just like Villager
Side Special: Perry Dash, Peach dashes with her parasol, Perry, hitting any opponent in her way.
Up Special: Perry Glide, Peach uses her parasol, Perry, to go in the air, and later slowly glide.
Down Special: Vegetable, Peach grabs a vegetable from the ground, with a chance of grabbing an item.
Final Smash: Emotional Finale, Peach shows her emotions, that change with a press of a button. Rage causes an fire aura around Peach, damaging anyone in the aura. Gloom causes Peach to cry, her tears causing huge knockback to anyone who makes contact with them. Calm makes Peach restore her HP. Joy causing Peach to fly upwards, knocking the opponents in her way.
 	Name: Daisy 
Debut: Super Mario Land (1989)
The energetic, tomboyish princess returns! She is the echo fighter of Peach, and shares the same moveset, but this princess has her own unique personality.
Neutral Special: Parasol Grab, Daisy uses her parasol to grab any item, or projectile, just like Villager.
Side Special: Parasol Dash, Daisy dashes with her parasol hitting any opponent in her way.
Up Special: Parasol Glide, Daisy uses her parasol to go in the air, and later slowly glide.
Down Special: Vegetable, Daisy grabs a vegetable from the ground, with a chance of grabbing an item.
Final Smash: Daisy Blossom, Daisy starts dancing, causing opponents to fall asleep. Daisies will appear on the stage, which allow Daisy to heal herself.	
Neutral Special: Parasol Grab, Daisy uses her parasol to grab any item, or projectile, just like Villager.
Side Special: Parasol Dash, Daisy dashes with her parasol hitting any opponent in her way.
Up Special: Parasol Glide, Daisy uses her parasol to go in the air, and later slowly glide.
Down Special: Vegetable, Daisy grabs a vegetable from the ground, with a chance of grabbing an item.
Final Smash: Daisy Blossom, Daisy starts dancing, causing opponents to fall asleep. Daisies will appear on the stage, which allow Daisy to heal herself.
 	Name: Bowser
Debut: Super Mario Bros. (1985)
The frightening, dangerous king is here! In Super Smash Bros. his power and weight make him a reliable fighter. Use his Fire Breath to keep opponents at bay, then use his damaging attacks to launch them off the stage! He transforms into Giga Bowser for his Final Smash and delivers a super powerful punch!
Neutral Special: Fire Breath, Bowser releases fire.
Side Special: Flying Slam, Bowser grabs a opponent, and slams him onto the ground.
Up Special: Whirling Fortress, Bowser gets in his shell and spins around.
Down Special: Bowser Bomb, Bowser ground pounds, crushing anyone under him.
Final Smash: Giga Bowser, Bowser turns into his giga form, allowing him to deliver a powerful punch on his opponents.	
Neutral Special: Fire Breath, Bowser releases fire.
Side Special: Flying Slam, Bowser grabs a opponent, and slams him onto the ground.
Up Special: Whirling Fortress, Bowser gets in his shell and spins around.
Down Special: Bowser Bomb, Bowser ground pounds, crushing anyone under him.
Final Smash: Giga Bowser, Bowser turns into his giga form, allowing him to deliver a powerful punch on his opponents.
 	Name: Bowser Jr. 
Debut: Super Mario Sunshine (2002)
The Jr. Clown Car this little fella rides in takes less damage when attacked than Bowser Jr. himself—so try to stay in the car when taking damage. The different color variations are the Koopalings!
Neutral Special: Clown Cannon, Bowser Jr. shoots a big projectile from his cannon.
Side Special: Clown Kart Dash, Bowser Jr. dashes in his clown kart, pushing and damaging anyone in his way.
Up Special: Abandon Ship, Bowser Jr. jumps off his ship, good for a boost.
Down Special: Mechakoopa, Bowser Jr. releases a Mechakoopa that he can pick up and throw.
Final Smash: Shadow Mario, Bowser Jr. turns into Shadow Mario, draws his symbol on the screen, blinding the view. Later on he hits his nearest opponent multiple times, knocking the opponent out of the stage.	
Neutral Special: Clown Cannon, Bowser Jr. shoots a big projectile from his cannon.
Side Special: Clown Kart Dash, Bowser Jr. dashes in his clown kart, pushing and damaging anyone in his way.
Up Special: Abandon Ship, Bowser Jr. jumps off his ship, good for a boost.
Down Special: Mechakoopa, Bowser Jr. releases a Mechakoopa that he can pick up and throw.
Final Smash: Shadow Mario, Bowser Jr. turns into Shadow Mario, draws his symbol on the screen, blinding the view. Later on he hits his nearest opponent multiple times, knocking the opponent out of the stage.
 	Name: Dr. Mario 
Debut: Dr. Mario (1990)
The medicie-practing alter ego of Mario is in the battle! He has more attack and launch power than Mario, but his jump and recovery is not as good.
Neutral Special: Megavitanim, Dr. Mario throws Megavitamins, just like Mario throws his fireballs.
Side Special: Stethoscope, long-raged attack in which Dr. Mario uses his stethoscope to attack.
Up Special: Super Jump Punch, Dr. Mario jumps, hitting the opponent multiple times,
Down Special: Dr. Tornado, Dr. Mario spins around hurting his opponents near him.
Final Smash: Diganose, huge megavitamins fall from above, crushing any opponent under them.	
Neutral Special: Megavitanim, Dr. Mario throws Megavitamins, just like Mario throws his fireballs.
Side Special: Stethoscope, long-raged attack in which Dr. Mario uses his stethoscope to attack.
Up Special: Super Jump Punch, Dr. Mario jumps, hitting the opponent multiple times,
Down Special: Dr. Tornado, Dr. Mario spins around hurting his opponents near him.
Final Smash: Diganose, huge megavitamins fall from above, crushing any opponent under them.
 	Name: Rosalina & Luma 
Debut: Super Mario Galaxy (2007)
The adoptive mother of Lumas, Luma mimicks Rosalina's attacks. Luma also increases Rosalina's reach and can even take a hit for her! If Rosalina gets hit, Luma gets very flustered and flutters both hands.
Neutral Special: Luma Shot, Rosalina launches Luma forward.
Side Special: Star Bits, Rosalina shoots three star bits forward, which pierce opponents.
Up Special: Launch Star, Luma turns into a launch star, that Rosalina uses to boost herself.
Down Special: Gravitational Pull, Rosalina waves around her wand to use the Star Cursor to make nearby projectiles or items gravitate toward her.
Final Smash: Power Star, Rosalina summons a Power Star which slowly expands itself as it fires small stars around itself.	
Neutral Special: Luma Shot, Rosalina launches Luma forward.
Side Special: Star Bits, Rosalina shoots three star bits forward, which pierce opponents.
Up Special: Launch Star, Luma turns into a launch star, that Rosalina uses to boost herself.
Down Special: Gravitational Pull, Rosalina waves around her wand to use the Star Cursor to make nearby projectiles or items gravitate toward her.
Final Smash: Power Star, Rosalina summons a Power Star which slowly expands itself as it fires small stars around itself.
 	Name: Geno 
Debut: Super Mario RPG: Legend of the Seven Stars (1996)
Neutral Special: Geno Beam, shoots a beam that can be charged for more damage.
Side Special: Geno Whirl, shoots a whirl, flying. Can be timed when it hits the enemy for an instant K.O.
Up Special: Star Jump, Geno gets out of the doll and gets in his star form to give himself a boost, when back on stage, Geno is back in his doll form.
Down Special: Geno Flash, Geno turns into a cannon, and launches himself in the direction the control stick is turned, can be charged for more damage and bigger explosion.
Final Smash: Geno Blast, Geno sends multicolored beams from the sky, which do a lot of damage and knockback.	
Neutral Special: Geno Beam, shoots a beam that can be charged for more damage.
Side Special: Geno Whirl, shoots a whirl, flying. Can be timed when it hits the enemy for an instant K.O.
Up Special: Star Jump, Geno gets out of the doll and gets in his star form to give himself a boost, when back on stage, Geno is back in his doll form.
Down Special: Geno Flash, Geno turns into a cannon, and launches himself in the direction the control stick is turned, can be charged for more damage and bigger explosion.
Final Smash: Geno Blast, Geno sends multicolored beams from the sky, which do a lot of damage and knockback.
 	Name: Piranha Plant 
Debut: Super Mario Bros. (1985)
The generic enemy, as you think what it is, has been training for Smash after all! He's all ready to fight!
Neutral Special: Poison Piranha, Piranha Plant charges up a ball of poison, the more charged it is, the longer the opponent will receive the status of being poisoned.
Side Special: Plant Bite, long-ranged attack in which Piranha Plant extends his neck to bite his opponents, can be angled.
Up Special: Leaf Copter, Piranha Plant swings its wings to fly.
Down Special: Spiky Ball, Piranha Plant blows to hold a spiky ball in air, then releases it in the chosen direction.
Final Smash: Petey Piranha, Piranha Plant summons Petey Piranha which jumps causing the screen to shake, Petey Piranha is also holding cages which cause huge knockback and damage on contact.	
Neutral Special: Poison Piranha, Piranha Plant charges up a ball of poison, the more charged it is, the longer the opponent will receive the status of being poisoned.
Side Special: Plant Bite, long-ranged attack in which Piranha Plant extends his neck to bite his opponents, can be angled.
Up Special: Leaf Copter, Piranha Plant swings its wings to fly.
Down Special: Spiky Ball, Piranha Plant blows to hold a spiky ball in air, then releases it in the chosen direction.
Final Smash: Petey Piranha, Piranha Plant summons Petey Piranha which jumps causing the screen to shake, Petey Piranha is also holding cages which cause huge knockback and damage on contact.
 	Name: Donkey Kong
Debut: Donkey Kong (1981)
He's the leader of the bunch, you know him well! His charged punch is one of the strongest attacks in the game!
Neutral Special: Giant Punch, can be charged, delivers a powerful punch to the opponent.
Side Special: Rambi the Rhino, Donkey Kong gets Rambi out of his Box and rides on him.
Up Special: Spinning Kong, Donkey Kong spins around.
Down Special: Hand Slap, Donkey Kong slaps the ground to cause earth-shaking vibrations
Final Smash: Barrel Blast, Donkey Kong summons barrels around the stage, he gets in one of the barrels, and furiously blasts himself all over the stage.	
Neutral Special: Giant Punch, can be charged, delivers a powerful punch to the opponent.
Side Special: Rambi the Rhino, Donkey Kong gets Rambi out of his Box and rides on him.
Up Special: Spinning Kong, Donkey Kong spins around.
Down Special: Hand Slap, Donkey Kong slaps the ground to cause earth-shaking vibrations
Final Smash: Barrel Blast, Donkey Kong summons barrels around the stage, he gets in one of the barrels, and furiously blasts himself all over the stage.
 	Name: Diddy Kong
Debut: Donkey Kong Country (1994)
Donkey Kong's trusty partner, Diddy Kong! He uses his light weight and agility to get around quickly!
Neutral Special: Peanut Popgun, can be charged, Diddy Kong shoots a peanut with his popgun. If overcharged it will explode, leaving Diddy Kong stunned for a while.
Side Special: Kong Flip, Diddy Kong flips over and kicks multiple times his opponent.
Up Special: Rocketbarrel Boost, Diddy Kong uses his rocketbarrel pack to give himself a boost in the air, if he gets in contact with any terrain, the rocketbarrel pack explodes.
Down Special: Banana Peel, Diddy Kong throws a banana peel. Opponents that come in contact with it will trip.
Final Smash: Rocketbarrel Barrage, Diddy Kong flies around with his rocketbarrel pack, shooting peanuts everywhere.	
Neutral Special: Peanut Popgun, can be charged, Diddy Kong shoots a peanut with his popgun. If overcharged it will explode, leaving Diddy Kong stunned for a while.
Side Special: Kong Flip, Diddy Kong flips over and kicks multiple times his opponent.
Up Special: Rocketbarrel Boost, Diddy Kong uses his rocketbarrel pack to give himself a boost in the air, if he gets in contact with any terrain, the rocketbarrel pack explodes.
Down Special: Banana Peel, Diddy Kong throws a banana peel. Opponents that come in contact with it will trip.
Final Smash: Rocketbarrel Barrage, Diddy Kong flies around with his rocketbarrel pack, shooting peanuts everywhere.
 	Name: King K. Rool 
Debut: Donkey Kong Country (1994)
The leader of kremlings! His moves like Blunderbuss, cause him being a versatile fighter.
Neutral Special: Blunderbuss, King K. Rool charges his blunderbuss, allowing him to shoot Kannonballs. It's also able to suck up opponents with this attack. If overcharged, it will blow on your face, causing a temporary stun.
Side Special: Crown Toss, King K. Rool throws his crowns, like a boomerang. It's able to hit your opponents multiple times.
Up Special: Helicopter Pack, King K. Rool uses his helicopter pack to fly upwards.
Down Special: Stomach Counter, King K. Rool uses his stomach to reflect projctiles.
Final Smash: Blast-O-Matic, King K. Rool sends an opponent to DK Island, which later he uses his Blast-O-Matic to blow it up, K.O'ing the opponent.	
Neutral Special: Blunderbuss, King K. Rool charges his blunderbuss, allowing him to shoot Kannonballs. It's also able to suck up opponents with this attack. If overcharged, it will blow on your face, causing a temporary stun.
Side Special: Crown Toss, King K. Rool throws his crowns, like a boomerang. It's able to hit your opponents multiple times.
Up Special: Helicopter Pack, King K. Rool uses his helicopter pack to fly upwards.
Down Special: Stomach Counter, King K. Rool uses his stomach to reflect projctiles.
Final Smash: Blast-O-Matic, King K. Rool sends an opponent to DK Island, which later he uses his Blast-O-Matic to blow it up, K.O'ing the opponent.
 	Name: Yoshi
Debut: Super Mario World (1990)
The green dinosaur which first appeared in Super Mario World and helped Mario on his quest, is all ready to fight!
Neutral Special: Egg Lay, Yoshi swallows an opponent and encases them in an egg. The opponent can break free by button mashing.
Side Special: Egg Roll, Yoshi encases himself in an egg and rolls around.
Up Special: Egg Throw, Yoshi throws an Yoshi Egg on his opponents.
Down Special: Yoshi Bomb, Yoshi ground pounds, which releases damaging stars behind and in front of him.
Final Smash: Stampede!, Yoshi headbutts in front of him, the players who got hit get stomped over by an army of multicolored Yoshis, reference to the Melee intro.	
Neutral Special: Egg Lay, Yoshi swallows an opponent and encases them in an egg. The opponent can break free by button mashing.
Side Special: Egg Roll, Yoshi encases himself in an egg and rolls around.
Up Special: Egg Throw, Yoshi throws an Yoshi Egg on his opponents.
Down Special: Yoshi Bomb, Yoshi ground pounds, which releases damaging stars behind and in front of him.
Final Smash: Stampede!, Yoshi headbutts in front of him, the players who got hit get stomped over by an army of multicolored Yoshis, reference to the Melee intro.
 	Name: Kamek 
Debut: Super Mario World 2: Yoshi's Island (1995)
Kamek is an old, yet powerful Magikoopa and apparent advisor to Bowser , a high-ranking member in the Koopa Troop, and the arch-enemy of Yoshi, a challenge to knock him out of the stage!
Neutral Special: Magic Wand, uses a Magic Wand to attack with magic, the magic can be angled, you can also use it again, to summon one of Bowser's minions.
Side Special: Broom Ride, Kamek rides a broom, flying, depending on which side he is facing. Magic particles that can hurt opponents fall while riding the broom, if offstage, he flies up, and then flies left / right.
Up Special: Toady Boost, a group of Toadies boost up Kamek, when the boost is done, they rush at opponents.
Down Special: Magical Teleport, Kamek vanishes and teleports in the direction the control stick is directed, when appears, Sluggers that damage opponents come from both sides.
Final Smash: Boss Mayhem, Kamek uses magic on a random enemy, that was as a boss in Yoshi Island 2, before the Final Smash, Kamek can choose which enemy is it, having 4 seconds to decide, if enemy is chosen, Kamek uses magic on the enemy, turning him into his boss form, attacking opponents.	
Neutral Special: Magic Wand, uses a Magic Wand to attack with magic, the magic can be angled, you can also use it again, to summon one of Bowser's minions.
Side Special: Broom Ride, Kamek rides a broom, flying, depending on which side he is facing. Magic particles that can hurt opponents fall while riding the broom, if offstage, he flies up, and then flies left / right.
Up Special: Toady Boost, a group of Toadies boost up Kamek, when the boost is done, they rush at opponents.
Down Special: Magical Teleport, Kamek vanishes and teleports in the direction the control stick is directed, when appears, Sluggers that damage opponents come from both sides.
Final Smash: Boss Mayhem, Kamek uses magic on a random enemy, that was as a boss in Yoshi Island 2, before the Final Smash, Kamek can choose which enemy is it, having 4 seconds to decide, if enemy is chosen, Kamek uses magic on the enemy, turning him into his boss form, attacking opponents.
 	Name: Link
Debut: The Legend of Zelda (1986)
The everlasting hero of the setting, having appeared throughout the ages in a neverending line of incarnations. Defeating legions of evil monsters, exploring vast lands, helping anyone he meets who is struggling and more.
Neutral Special: Traveler's Bow, Link uses his Traveler's Bow to shoot an arrow, that he can charge. The more charged the attack is, the stronger and further the arrows will go. If he picks up an arrow, he can shoot two at once!
Side Special: Boomerang, Link uses his boomerang, which is able to hit his opponent multiple times.
Up Special: Revali's Gale, Link uses Revali's Gale to boost himself up and later slowly glide.
Down Special: Bomb Rune, Link pulls out a Remote Bomb, in which he can throw on the stage. It can be detonated at any moment.
Final Smash: Urbosa's Fury, Link with a slash of a sword, releases lighting from Urbosa's fury that hits all nearby opponents.	
Neutral Special: Traveler's Bow, Link uses his Traveler's Bow to shoot an arrow, that he can charge. The more charged the attack is, the stronger and further the arrows will go. If he picks up an arrow, he can shoot two at once!
Side Special: Boomerang, Link uses his boomerang, which is able to hit his opponent multiple times.
Up Special: Revali's Gale, Link uses Revali's Gale to boost himself up and later slowly glide.
Down Special: Bomb Rune, Link pulls out a Remote Bomb, in which he can throw on the stage. It can be detonated at any moment.
Final Smash: Urbosa's Fury, Link with a slash of a sword, releases lighting from Urbosa's fury that hits all nearby opponents.
 	Name: Young Link 
Debut: The Legend of Zelda: Ocarina of Time (1998)
Fast, nimble, and ready to fight! Young Link is faster than Link but he's also lighter, making him easier to launch.
Neutral Special: Fire Bow, Young Link shoots a flaming arrow, that can give the opponent a burning effect, causing him to receive damage for a while. The shot can be charged, the more charged it is the more straight will be the line it flies.
Side Special: Boomerang, Young Link shoots a boomerang, it doesn't go in a long distance as Link's boomerang, but it's faster and more powerful.
Up Special: Spin Attack, Young Link gives himself a boost in the air and quickly spins his sword around.
Down Special: Bomb, Young Link takes out a bomb, that he can throw to cause an explosion. If it's held too long, it explodes in Young Link's hands causing a temporary stun.
Final Smash: Fierce Deity, Young Link equips the Fierce Deity's mask, which turns him into his fierce deity form. He gets more strength and range in his attacks.	
Neutral Special: Fire Bow, Young Link shoots a flaming arrow, that can give the opponent a burning effect, causing him to receive damage for a while. The shot can be charged, the more charged it is the more straight will be the line it flies.
Side Special: Boomerang, Young Link shoots a boomerang, it doesn't go in a long distance as Link's boomerang, but it's faster and more powerful.
Up Special: Spin Attack, Young Link gives himself a boost in the air and quickly spins his sword around.
Down Special: Bomb, Young Link takes out a bomb, that he can throw to cause an explosion. If it's held too long, it explodes in Young Link's hands causing a temporary stun.
Final Smash: Fierce Deity, Young Link equips the Fierce Deity's mask, which turns him into his fierce deity form. He gets more strength and range in his attacks.
 	Name: Toon Link 
Debut: The Legend of Zelda: The Wind Waker (2002)
He's smaller and faster than Link. His bombs explode with a unique anime-style. For his Final Smash, he emits light from his left hand and any opponents hit by it are trapped in the Triforce, subject to a punishing gauntlet of attacks.
Neutral Special: Piercing Bow, Toon Link uses his bow to shoot a piercing arrow that flies in a straight line piercing opponents. It can be charged, the more charged it is, the more powerful the attack will be.
Side Special: Boomerang, Toon Link throws a boomerang like Link, the difference being it stronger.
Up Special: Spin Attack, Toon Link gives himself a boost in the air and spins his sword like Young Link, difference being it slower.
Down Special: Bomb, Toon Link pulls out a bomb, which he can throw. It causes more damage and explodes faster than Young Link's bomb. If it's held too long, it explodes causing a temporary stun.
Final Smash: Triforce Slash, Toon Link emits light from his left hand, and traps the opponents that get hit by it in the Triforce. He later dashes forward and furiously slashes them multiple times.	
Neutral Special: Piercing Bow, Toon Link uses his bow to shoot a piercing arrow that flies in a straight line piercing opponents. It can be charged, the more charged it is, the more powerful the attack will be.
Side Special: Boomerang, Toon Link throws a boomerang like Link, the difference being it stronger.
Up Special: Spin Attack, Toon Link gives himself a boost in the air and spins his sword like Young Link, difference being it slower.
Down Special: Bomb, Toon Link pulls out a bomb, which he can throw. It causes more damage and explodes faster than Young Link's bomb. If it's held too long, it explodes causing a temporary stun.
Final Smash: Triforce Slash, Toon Link emits light from his left hand, and traps the opponents that get hit by it in the Triforce. He later dashes forward and furiously slashes them multiple times.
 	Name: Zelda
Debut: The Legend of Zelda (1986)
Zelda, the Princess of Hyrule. In battle she uses magical moves to reflect and teleport, her moveset hasn't changed that much since Smash 4.
Neutral Special: Nayru's Love, creates a crystaline barrier around herself, that reflects projectiles.
Side Special: Din's Fire, fires magic that explodes after a time or when the button is pressed.
Up Special: Farore's Wind, teleports herself into any direction. Deals damage when disappearing and reappearing.
Down Special: Phantom Slash, conjures a phantom and propels it forward. 
Final Smash: Triforce of Wisdom, uses the Triforce of Wisdom against an opponent, damaging and launching theme, if the opponent has 100% of damage, or more, they get sealed away.	
Neutral Special: Nayru's Love, creates a crystaline barrier around herself, that reflects projectiles.
Side Special: Din's Fire, fires magic that explodes after a time or when the button is pressed.
Up Special: Farore's Wind, teleports herself into any direction. Deals damage when disappearing and reappearing.
Down Special: Phantom Slash, conjures a phantom and propels it forward. 
Final Smash: Triforce of Wisdom, uses the Triforce of Wisdom against an opponent, damaging and launching theme, if the opponent has 100% of damage, or more, they get sealed away.
 	Name: Sheik 
Debut: The Legend of Zelda: Ocarina of Time (1998)
Alter ego of Princess Zelda, keep the pressure on your opponent by using his speedy dash to quickly close in on (or get away from) your opponent!
Neutral Special: Needle Storm, throws needles forward on the ground or diagonally downward in the air, throw more needles if charged longer.
Side Special: Burst Grenade, throws a grenade that pulls opponents in before exploding.
Up Special: Vanish, throws a bomb to the ground and warps in any direction. Deals some damage.
Down Special: Bouncing Fish, Sheik flips over and lands a kick on anyone nearby. If the kick lands, she bounces back.
Final Smash: Sheikah Dance, charges forward and strikes an opponent in her path, upon being hit the opponent is being surrounded by darkness, and Sheik unleashes multiple final attacks.	
Neutral Special: Needle Storm, throws needles forward on the ground or diagonally downward in the air, throw more needles if charged longer.
Side Special: Burst Grenade, throws a grenade that pulls opponents in before exploding.
Up Special: Vanish, throws a bomb to the ground and warps in any direction. Deals some damage.
Down Special: Bouncing Fish, Sheik flips over and lands a kick on anyone nearby. If the kick lands, she bounces back.
Final Smash: Sheikah Dance, charges forward and strikes an opponent in her path, upon being hit the opponent is being surrounded by darkness, and Sheik unleashes multiple final attacks.
 	Name: Ganondorf 
Debut: The Legend of Zelda: Ocarina of Time (1998)
Emperor of the Dark Realm, Ganondorf is commonly portrayed as the incarnation of pure evil, greed, and power. He is ruthless, cold, unscrupulous, manipulative, and calculating.
Neutral Special: Warlock Punch, channels dark energy into a devastating punch.
Side Special: Flame Choke, rushes forward to grab an enemy, grabbed enemies are thrown straight down.
Up Special: Dark Dive, leaps upward and grabs opponents, electrocuting and launching them, it can't be blocked by a shield
Down Special: Wizard's Foot, propels forward with a kick charged by dark power, in the air he plunges diagonally downward.
Final Smash: Ganon, The Demon King, Ganondorf transforms into Ganon, stuns nearby opponents with his two gigantic blades, and then charges forward with full force to the edge of the stage.	
Neutral Special: Warlock Punch, channels dark energy into a devastating punch.
Side Special: Flame Choke, rushes forward to grab an enemy, grabbed enemies are thrown straight down.
Up Special: Dark Dive, leaps upward and grabs opponents, electrocuting and launching them, it can't be blocked by a shield
Down Special: Wizard's Foot, propels forward with a kick charged by dark power, in the air he plunges diagonally downward.
Final Smash: Ganon, The Demon King, Ganondorf transforms into Ganon, stuns nearby opponents with his two gigantic blades, and then charges forward with full force to the edge of the stage.
 	Name: Samus
Debut: Metroid (1986)
Neutral Special: Charge Shot, charges up a projectile while on ground or in midair, can keep the charge after dodging or shielding.
Side Special: Missile, launches a homing missile.
Up Special: Screw Attack, hits opponents several times while spinning up into the air.
Down Special: Bomb, drops a bomb in Morph Ball form.
Final Smash: Zero Laser, Samus unleashes a massive, long-range beam that can be angled up or down.	
Neutral Special: Charge Shot, charges up a projectile while on ground or in midair, can keep the charge after dodging or shielding.
Side Special: Missile, launches a homing missile.
Up Special: Screw Attack, hits opponents several times while spinning up into the air.
Down Special: Bomb, drops a bomb in Morph Ball form.
Final Smash: Zero Laser, Samus unleashes a massive, long-range beam that can be angled up or down.
 	Name: Dark Samus 
Debut: Metroid Prime (2002)
Neutral Special: Charge Shot, charges up a projectile while on ground or in midair, can keep the charge after dodging or shielding.
Side Special: Missile, launches a homing missile.
Up Special: Screw Attack, hits opponents several times while spinning up into the air.
Down Special: Bomb, drops a bomb in Morph Ball form.
Final Smash: Phazon Laser, Dark Samus unleashes a massive, long-range beam that can be angled up or down.	
Neutral Special: Charge Shot, charges up a projectile while on ground or in midair, can keep the charge after dodging or shielding.
Side Special: Missile, launches a homing missile.
Up Special: Screw Attack, hits opponents several times while spinning up into the air.
Down Special: Bomb, drops a bomb in Morph Ball form.
Final Smash: Phazon Laser, Dark Samus unleashes a massive, long-range beam that can be angled up or down.
 	Name: Zero Suit Samus 
Debut: Metroid: Zero Mission (2004)
Neutral Special: Paralyzer, fires an energy blast that stuns enemies, a max charge increases range, power and stun duration.
Side Special: Plasma Whip , attacks foes with an energy whip, can also be used to grab on to edges.
Up Special: Boost Kick, rises into the air, striking multiple times, and then finishes with a spinning kick.
Down Special: Flip Jump, flips through the air and buries opponents into the ground if she lands on them.
Final Smash: Zero Laser, Zero Suit Samus leaps to her Gunship, and donning her Power Suit, takes aim using a targeting reticle.	
Neutral Special: Paralyzer, fires an energy blast that stuns enemies, a max charge increases range, power and stun duration.
Side Special: Plasma Whip , attacks foes with an energy whip, can also be used to grab on to edges.
Up Special: Boost Kick, rises into the air, striking multiple times, and then finishes with a spinning kick.
Down Special: Flip Jump, flips through the air and buries opponents into the ground if she lands on them.
Final Smash: Zero Laser, Zero Suit Samus leaps to her Gunship, and donning her Power Suit, takes aim using a targeting reticle.
 	Name: Ridley 
Debut: Metroid (1986)
Neutral Special:  Plasma Breath, spits out balls of plassma in a curve, can be charged to shoot a stream of plasma balls.
Side Special: Space Pirate Rush, smashes an opponent into the ground and drags them along.
Up Special: Wing Blitz, charges up and rises into the air with force.
Down Special: Skewer, stabs forward with the sharp end of its tail.
Final Smash: Plasma Scream, Ridley tackles foes, hurling them onto Samus's Gunship, he then fires a plasma beam at them.	
Neutral Special:  Plasma Breath, spits out balls of plassma in a curve, can be charged to shoot a stream of plasma balls.
Side Special: Space Pirate Rush, smashes an opponent into the ground and drags them along.
Up Special: Wing Blitz, charges up and rises into the air with force.
Down Special: Skewer, stabs forward with the sharp end of its tail.
Final Smash: Plasma Scream, Ridley tackles foes, hurling them onto Samus's Gunship, he then fires a plasma beam at them.
 	Name: Kirby
Debut: Kirby's Dream Land (1992)
Neutral Special: Inhale, inhales opponents, can then copy opponent's ability or spit them out as a star.
Side Special: Hammer Flip, delivers a powerful hammer attack that launches foes, dangerous when fully charged.
Up Special: Final Cutter, jumps high into the air, striking on the way up and on the way down, creates a shock wave when landing.
Down Special: Stone, turns into a heavy object and plummets downward, taking no damage when transformed.
Final Smash: Ultra Sword, Kirby swings a sword that is way bigger than he is. If the sword connects with an opponent it will slash them multiple times, with a chance of launching unless it doesn't , causing nothing to happen.	
Neutral Special: Inhale, inhales opponents, can then copy opponent's ability or spit them out as a star.
Side Special: Hammer Flip, delivers a powerful hammer attack that launches foes, dangerous when fully charged.
Up Special: Final Cutter, jumps high into the air, striking on the way up and on the way down, creates a shock wave when landing.
Down Special: Stone, turns into a heavy object and plummets downward, taking no damage when transformed.
Final Smash: Ultra Sword, Kirby swings a sword that is way bigger than he is. If the sword connects with an opponent it will slash them multiple times, with a chance of launching unless it doesn't , causing nothing to happen.
 	Name: Meta Knight 
Debut: Kirby's Adventure (1993)
Titled as The Lone Swordsman, this fighter not only has tons of quick moves, he can perform a midair jump five times! All his special moves have a recovery aspect, so use them at the right time. His Final Smash is Darkness Illusion, which unleashes a fast series of aerial attacks.
Neutral Special: Mach Tornado, twirls and hits enemies to launch them. Repeated button presses can change the direction or cause him to float.
Side Special: Drill Rush, spins into opponents with his sword.
Up Special: Shuttle Loop, flies into the air, strikes, then strikes again after a loop.
Down Special: Dimensional Cape, vanishes and teleports into any direction, and then attacks when reappearing.
Final Smash: Darkness Illusion, Meta Knight raises his sword, emitting a blast of electricity, if he hits an opponent , he multiples himself to attack and launch the opponent.	
Neutral Special: Mach Tornado, twirls and hits enemies to launch them. Repeated button presses can change the direction or cause him to float.
Side Special: Drill Rush, spins into opponents with his sword.
Up Special: Shuttle Loop, flies into the air, strikes, then strikes again after a loop.
Down Special: Dimensional Cape, vanishes and teleports into any direction, and then attacks when reappearing.
Final Smash: Darkness Illusion, Meta Knight raises his sword, emitting a blast of electricity, if he hits an opponent , he multiples himself to attack and launch the opponent.
 	Name: King Dedede
Debut: Kirby's Dream Land (1992)
Neutral Special: Inhale, inhales opponents and spits them out as stars.
Side Special: Gordo Throw, throws a Gordo, the Gordo can be thrown back if attacked by the opponent with perfect timing.
Up Special: Super Dedede Jump, jumps up high and then crashes downward.
Down Special: Jet Hammer, charges up his hammer for a mighty blow. Can move while charging but takes damage if charged too long.
Final Smash: Dede-rush, Dedede slams an opponent into a chain-link cage with his hammer, before unleashing missiles, he then transforms into Masked Dedede and launches the opponent.	
Neutral Special: Inhale, inhales opponents and spits them out as stars.
Side Special: Gordo Throw, throws a Gordo, the Gordo can be thrown back if attacked by the opponent with perfect timing.
Up Special: Super Dedede Jump, jumps up high and then crashes downward.
Down Special: Jet Hammer, charges up his hammer for a mighty blow. Can move while charging but takes damage if charged too long.
Final Smash: Dede-rush, Dedede slams an opponent into a chain-link cage with his hammer, before unleashing missiles, he then transforms into Masked Dedede and launches the opponent.
 	Name: Fox
Debut: Star Fox (1993)
Neutral Special: Blaster, fires lasers that deal damage but don't knock opponents back.
Side Special: Fox Illusion, dashes at high speed through opponents, vulnerable to opponents shielding against the attack.
Up Special: Fire Fox, rockets skyward while engulfed in flames, can change the direction while charging.
Down Special: Reflector, shields and reflects projeciles, upping their speed and power.
Final Smash: Team Star Fox, Fox uses a targeting reticle to lock on to any opponents right in front of him, if he acquires a target, the Star Fox team shows up and unleashes a formation attack.	
Neutral Special: Blaster, fires lasers that deal damage but don't knock opponents back.
Side Special: Fox Illusion, dashes at high speed through opponents, vulnerable to opponents shielding against the attack.
Up Special: Fire Fox, rockets skyward while engulfed in flames, can change the direction while charging.
Down Special: Reflector, shields and reflects projeciles, upping their speed and power.
Final Smash: Team Star Fox, Fox uses a targeting reticle to lock on to any opponents right in front of him, if he acquires a target, the Star Fox team shows up and unleashes a formation attack.
 	Name: Falco 
Debut: Star Fox (1993)
Neutral Special: Blaster, fires Blaster shorts less rapidly than Fox, but makes his enemies flinch.
Side Special: Falco Phantasm, dashes forward with incredible speed. Hit an airbone opponent to meteor them downward.
Up Special: Fire Bird, wraps himself in flame, and dashes through the air in the direction the control stick is tilted.
Down Special:  Reflector, kicks out an energy shield that reflects projectiles and delas damage.
Final Smash: Team Star Fox, Falco uses a targeting reticle to lock on to any opponents right in front of him, if he acquires a target,  a team of Arwings show up and fires at will.	
Neutral Special: Blaster, fires Blaster shorts less rapidly than Fox, but makes his enemies flinch.
Side Special: Falco Phantasm, dashes forward with incredible speed. Hit an airbone opponent to meteor them downward.
Up Special: Fire Bird, wraps himself in flame, and dashes through the air in the direction the control stick is tilted.
Down Special:  Reflector, kicks out an energy shield that reflects projectiles and delas damage.
Final Smash: Team Star Fox, Falco uses a targeting reticle to lock on to any opponents right in front of him, if he acquires a target,  a team of Arwings show up and fires at will.
 	Name: Wolf 
Debut: Star Fox 64 (1997)
Neutral Special: Blaster, fires his Blaser quickly or attacks close opponents with the claw-like blade on the Blaster.
Side Special: Wolf Flash, jumps upward diagonally and attacks nearby opponents. Has a meteor effect against airborne enemies if timed right.
Up Special: Fire Wolf, unleashes a jump kick that hits multiple times. Directional input can change the direction of the jump.
Down Special: Reflector, reflects projectiles with a shield, takes longer than the version that Fox uses, but it has greater power.
Final Smash: Team Star Wolf, Wolf uses a targeting reticle to lock on to any opponents right in front of him, if he acquires a target,  the Star Wolf team shows up and aids him firing on the target.	
Neutral Special: Blaster, fires his Blaser quickly or attacks close opponents with the claw-like blade on the Blaster.
Side Special: Wolf Flash, jumps upward diagonally and attacks nearby opponents. Has a meteor effect against airborne enemies if timed right.
Up Special: Fire Wolf, unleashes a jump kick that hits multiple times. Directional input can change the direction of the jump.
Down Special: Reflector, reflects projectiles with a shield, takes longer than the version that Fox uses, but it has greater power.
Final Smash: Team Star Wolf, Wolf uses a targeting reticle to lock on to any opponents right in front of him, if he acquires a target,  the Star Wolf team shows up and aids him firing on the target.
 	Name: Pikachu
Debut: Pokémon Red and Blue (1996)
Neutral Special: Thunder Jolt, sends a ball of electricity bouncing around the stage.
Side Special: Skull Bash, charges up a flying headbutt.
Up Special: Quick Attack, attacks quickly in any direction, can change direction midmove to move a second time.
Down Special: Thunder, calls down a lighting strike that deals more damage to opponents if the bolt hits Pikachu.
Final Smash: Volt Tackle, Pikachu turns into a ball of electricity that darts all over the stage.	
Neutral Special: Thunder Jolt, sends a ball of electricity bouncing around the stage.
Side Special: Skull Bash, charges up a flying headbutt.
Up Special: Quick Attack, attacks quickly in any direction, can change direction midmove to move a second time.
Down Special: Thunder, calls down a lighting strike that deals more damage to opponents if the bolt hits Pikachu.
Final Smash: Volt Tackle, Pikachu turns into a ball of electricity that darts all over the stage.
 	Name: Pichu 
Debut: Pokémon Gold and Silver (1999)
Neutral Special: Thunder Jolt, sends a ball of electricity bouncing around the stage, which is faster than Pikachu's!
Side Special: Skull Bash, charges up a flying headbutt, that when fully charged does more damage than Pikachu.
Up Special: Agility, moves at high speed! Can be changed once and it travels a bit farther than Pikachu's.
Down Special: Thunder, calls down thunder from above to hurt nearby opponents. However, Pichu also takes a small amount of damage.
Final Smash: Volt Tackle, Pikachu turns into a ball of electricity that darts all over the stage, but Pichu also takes damage from this attack.	
Neutral Special: Thunder Jolt, sends a ball of electricity bouncing around the stage, which is faster than Pikachu's!
Side Special: Skull Bash, charges up a flying headbutt, that when fully charged does more damage than Pikachu.
Up Special: Agility, moves at high speed! Can be changed once and it travels a bit farther than Pikachu's.
Down Special: Thunder, calls down thunder from above to hurt nearby opponents. However, Pichu also takes a small amount of damage.
Final Smash: Volt Tackle, Pikachu turns into a ball of electricity that darts all over the stage, but Pichu also takes damage from this attack.
 	Name: Jigglypuff 
Debut: Pokémon Red and Blue (1996)
Neutral Special: Rollout, charges up a rolling attack that can reach incredible speeds, can change direction while rolling.
Side Special: Pound, steps forward and slaps opponents so hard they fly straight into the air.
Up Special: Sing, sings a soothing song, that makse nearby opponents extremely drowsy.
Down Special: Rest, takes a well-earned nap that unleashes hidden power when touching a foe.
Final Smash: Puff Up, Jigglypuff puffs itself up until it takes over the majority of the stagee then it rapidly deflates, launching nearby opponents.	
Neutral Special: Rollout, charges up a rolling attack that can reach incredible speeds, can change direction while rolling.
Side Special: Pound, steps forward and slaps opponents so hard they fly straight into the air.
Up Special: Sing, sings a soothing song, that makse nearby opponents extremely drowsy.
Down Special: Rest, takes a well-earned nap that unleashes hidden power when touching a foe.
Final Smash: Puff Up, Jigglypuff puffs itself up until it takes over the majority of the stagee then it rapidly deflates, launching nearby opponents.
 	Name: Mewtwo 
Debut: Pokémon Red and Blue (1996)
Neutral Special: Shadow Ball, fires an energy projectile. Charging it for to longer increases it damage and power.
Side Special: Confusion, uses psychif energy to topple an opponent in front. It can also reflect projectiles.
Up Special: Teleport, warps instantly to another location. Directional input determines the destination.
Down Special: Disable, makes eye contact with an enemy to stun them. Ineffective when airborne or not facing an opponent.
Final Smash: Psystrike, Mewtwo Mega Evolves into Mega Mewtwo Y and fires a projectile that freezes and launches every single foe it hits, this more travels through landscapes and opponents, making it easy to hit multiple opponents.	
Neutral Special: Shadow Ball, fires an energy projectile. Charging it for to longer increases it damage and power.
Side Special: Confusion, uses psychif energy to topple an opponent in front. It can also reflect projectiles.
Up Special: Teleport, warps instantly to another location. Directional input determines the destination.
Down Special: Disable, makes eye contact with an enemy to stun them. Ineffective when airborne or not facing an opponent.
Final Smash: Psystrike, Mewtwo Mega Evolves into Mega Mewtwo Y and fires a projectile that freezes and launches every single foe it hits, this more travels through landscapes and opponents, making it easy to hit multiple opponents.
 	Name: Lucario 
Debut: Pokémon Diamond and Pearl (2006)
Neutral Special: Aura Sphere, charges a ball of energy that can damage foes even while powering up, pressing again launches it.
Side Special: Force Palm, unleashes concentrated energy with a powerful punch. Grabs enemies if they're close enough.
Up Special: Extreme Speed, dashes through the air and attacks at the end. Can swerve midflight with directional input.
Down Special: Double Team, prepares for an incoming attack and counterattacks with a sliding kick if struck.
Final Smash: Aura Storm, Lucario Mega Evolves into Mega Lucario and jumps straight up, then Lucario fires Aura straight down. The angle of the Aura can be adjusted left or right.	
Neutral Special: Aura Sphere, charges a ball of energy that can damage foes even while powering up, pressing again launches it.
Side Special: Force Palm, unleashes concentrated energy with a powerful punch. Grabs enemies if they're close enough.
Up Special: Extreme Speed, dashes through the air and attacks at the end. Can swerve midflight with directional input.
Down Special: Double Team, prepares for an incoming attack and counterattacks with a sliding kick if struck.
Final Smash: Aura Storm, Lucario Mega Evolves into Mega Lucario and jumps straight up, then Lucario fires Aura straight down. The angle of the Aura can be adjusted left or right.
 	Name: Greninja 
Debut: Pokémon X and Y (2013)
Neutral Special: Water Shuriken, fires a shuriken of water straight ahead, charging it up makes the shuriken grow.
Side Special: Shadow Sneak, sends a shadow along the ground. When the button's released it warps to that point and strikes.
Up Special: Hyrdo Pump, fires a powerful water jet, propelling itself in whichever direction the stick is tilted.
Down Special: Substitute, evades an incoming enemy attack by summoning a substitute and then counterattacking.
Final Smash: Secret Ninja Attack, Greninja uses Mat Block to flip foes into the air before striking them repeatedly and smacking them back down to the ground.	
Neutral Special: Water Shuriken, fires a shuriken of water straight ahead, charging it up makes the shuriken grow.
Side Special: Shadow Sneak, sends a shadow along the ground. When the button's released it warps to that point and strikes.
Up Special: Hyrdo Pump, fires a powerful water jet, propelling itself in whichever direction the stick is tilted.
Down Special: Substitute, evades an incoming enemy attack by summoning a substitute and then counterattacking.
Final Smash: Secret Ninja Attack, Greninja uses Mat Block to flip foes into the air before striking them repeatedly and smacking them back down to the ground.
 	Name: Incineroar 
Debut: Pokémon Sun and Moon (2016)
Neutral Special: Darkest Lariat, twirls like a tornado with arms spread wide, tilting left or right can move the attack.
Side Special: Alolan Whip, bounces foes off the ropes. The type of follow-up attack depends on the timing of the button press.
Up Special: Cross Chop,  jumps into the air, then dives down diagonally, causes an explosion when landing that hits nearby opponents.
Down Special: Revenge, increases attack power by taking hits from opponents. The power is relative to the damage taken.
Final Smash: Max Malicious Moonsault, Incineroar grabs an opponent while engulfed in flames. It then repeatedly attacks the foe in the air before slamming them back into a ring.	
Neutral Special: Darkest Lariat, twirls like a tornado with arms spread wide, tilting left or right can move the attack.
Side Special: Alolan Whip, bounces foes off the ropes. The type of follow-up attack depends on the timing of the button press.
Up Special: Cross Chop,  jumps into the air, then dives down diagonally, causes an explosion when landing that hits nearby opponents.
Down Special: Revenge, increases attack power by taking hits from opponents. The power is relative to the damage taken.
Final Smash: Max Malicious Moonsault, Incineroar grabs an opponent while engulfed in flames. It then repeatedly attacks the foe in the air before slamming them back into a ring.
 	Name: Pokémon Trainer
Debut: Pokémon Red and Blue (1996)
Neutral Special: None
Side Special: None
Up Special: None
Down Special: Pokémon Change, switches between Squirtle, Ivysaur and Charizard.
Final Smash: Triple Finish, Squirtle, Ivysaur and Charizard perform a synchronized-combo attack. The attack hits a wide range in the front of the trio and deals damage to opponents caught in it, pushing them away.	
Neutral Special: None
Side Special: None
Up Special: None
Down Special: Pokémon Change, switches between Squirtle, Ivysaur and Charizard.
Final Smash: Triple Finish, Squirtle, Ivysaur and Charizard perform a synchronized-combo attack. The attack hits a wide range in the front of the trio and deals damage to opponents caught in it, pushing them away.
 	Name: Squirtle
Debut: Pokémon Red and Blue (1996)
Neutral Special: Water Gun, spits water out at opponents. The more it has been charged, the more power it has to push opponents.
Side Special: Withdraw, hides in it shell and then tackles. Attacks can bounce this attack back, but won't hurt.
Up Special: Waterfall, rides a torrent of water, hitting opponents. Tilting left and right can adjust the rising angle.
Down Special: Pokémon Change, switches between Squirtle, Ivysaur and Charizard.
Final Smash: Triple Finish, Squirtle, Ivysaur and Charizard perform a synchronized-combo attack. The attack hits a wide range in the front of the trio and deals damage to opponents caught in it, pushing them away.	
Neutral Special: Water Gun, spits water out at opponents. The more it has been charged, the more power it has to push opponents.
Side Special: Withdraw, hides in it shell and then tackles. Attacks can bounce this attack back, but won't hurt.
Up Special: Waterfall, rides a torrent of water, hitting opponents. Tilting left and right can adjust the rising angle.
Down Special: Pokémon Change, switches between Squirtle, Ivysaur and Charizard.
Final Smash: Triple Finish, Squirtle, Ivysaur and Charizard perform a synchronized-combo attack. The attack hits a wide range in the front of the trio and deals damage to opponents caught in it, pushing them away.
 	Name: Ivysaur
Debut: Pokémon Red and Blue (1996)
Neutral Special: Bullet Seed, rapidly fires seeds from the bud. The button can be held to make the attack last longer.
Side Special: Razor Leaf, fires leaves that cut into opponents. The attacks keep going after hitting and have a long range.
Up Special: Vine Whip, attacks with vines like they're whips. The vines can also grab onto edges.
Down Special: Pokémon Change, switches between Squirtle, Ivysaur and Charizard.
Final Smash: Triple Finish, Squirtle, Ivysaur and Charizard perform a synchronized-combo attack. The attack hits a wide range in the front of the trio and deals damage to opponents caught in it, pushing them away.	
Neutral Special: Bullet Seed, rapidly fires seeds from the bud. The button can be held to make the attack last longer.
Side Special: Razor Leaf, fires leaves that cut into opponents. The attacks keep going after hitting and have a long range.
Up Special: Vine Whip, attacks with vines like they're whips. The vines can also grab onto edges.
Down Special: Pokémon Change, switches between Squirtle, Ivysaur and Charizard.
Final Smash: Triple Finish, Squirtle, Ivysaur and Charizard perform a synchronized-combo attack. The attack hits a wide range in the front of the trio and deals damage to opponents caught in it, pushing them away.
 	Name: Charizard
Debut: Pokémon Red and Blue (1996)
Neutral Special: Flamethrower, attacks opponents by shooting fire. The direction of the fire can be charged with the control stick.
Side Special: Flare Blitz, charges forward, engulfed in flame and explodes. Charizard also takes damage from this attack.
Up Special: Fly, spirals into the sky. Can hit opponents multiple times while soaring forward.
Down Special: Pokémon Change, switches between Squirtle, Ivysaur and Charizard.
Final Smash: Triple Finish, Squirtle, Ivysaur and Charizard perform a synchronized-combo attack. The attack hits a wide range in the front of the trio and deals damage to opponents caught in it, pushing them away.	
Neutral Special: Flamethrower, attacks opponents by shooting fire. The direction of the fire can be charged with the control stick.
Side Special: Flare Blitz, charges forward, engulfed in flame and explodes. Charizard also takes damage from this attack.
Up Special: Fly, spirals into the sky. Can hit opponents multiple times while soaring forward.
Down Special: Pokémon Change, switches between Squirtle, Ivysaur and Charizard.
Final Smash: Triple Finish, Squirtle, Ivysaur and Charizard perform a synchronized-combo attack. The attack hits a wide range in the front of the trio and deals damage to opponents caught in it, pushing them away.
 	Name: Ness
Debut: Earthbound (1994)
Neutral Special: PK Flash, blasts opponent with electrical energy after reaching full charge.
Side Special: PK Fire, shoots light out straight ahead ofr diagonally while airborne. Bursts into a pillar of flame if it hits someone.
Up Special: PK Thunder, fires a steerable ball of lighting. Sends Ness flying if he hits himself.
Down Special:PSI Magnet, absorbs energy-based projectiles and weak explosions to heal damage.
Final Smash: PK Starstorm, with the help of Paula and Poo, Ness calls down a shower of meteors that damage any foes they hit. The meteors fall faster as time passes. The meteors' trajectory can be adjusted slighty with left or right input.	
Neutral Special: PK Flash, blasts opponent with electrical energy after reaching full charge.
Side Special: PK Fire, shoots light out straight ahead ofr diagonally while airborne. Bursts into a pillar of flame if it hits someone.
Up Special: PK Thunder, fires a steerable ball of lighting. Sends Ness flying if he hits himself.
Down Special:PSI Magnet, absorbs energy-based projectiles and weak explosions to heal damage.
Final Smash: PK Starstorm, with the help of Paula and Poo, Ness calls down a shower of meteors that damage any foes they hit. The meteors fall faster as time passes. The meteors' trajectory can be adjusted slighty with left or right input.
 	Name: Lucas
Debut: Mother 3 (2006)
Neutral Special: PK Freeze, launches a projectile that freezes enemies. The projectile's path can be controlled.
Side Special: PK Fire, fires light that explodes when it hits, erupting into a colum of flame that launches enemies.
Up Special: PK Thunder, fires a steerable ball of lighting. Sends Lucas flying if he hits himself.
Down Special: PSI Magnet, absorbs energy-based projectiles and weak explosions. Activates and heals more than Ness's.
Final Smash: PK Starstorm, with the help of Kumatora and Boney, Lucas calls down a shower of meteors that damage any foes they hit. The meteors fall faster as time passes. The meteors' trajectory can be adjusted slighty with left or right input.	
Neutral Special: PK Freeze, launches a projectile that freezes enemies. The projectile's path can be controlled.
Side Special: PK Fire, fires light that explodes when it hits, erupting into a colum of flame that launches enemies.
Up Special: PK Thunder, fires a steerable ball of lighting. Sends Lucas flying if he hits himself.
Down Special: PSI Magnet, absorbs energy-based projectiles and weak explosions. Activates and heals more than Ness's.
Final Smash: PK Starstorm, with the help of Kumatora and Boney, Lucas calls down a shower of meteors that damage any foes they hit. The meteors fall faster as time passes. The meteors' trajectory can be adjusted slighty with left or right input.
 	Name: Captain Falcon
Debut: F-Zero (1990)
Neutral Special: Falcon Punch, powers up for a moment then strikes with a flaming punch. Can change direction while charging.
Side Special: Raptor Boost, charges forward and hits foes with an uppercut. Can be used in midair to meteor foes downward.
Up Special: Falcon Dive, jumps up to grab foes then explodes to send them flying.
Down Special: Falcon Kick, slides forward with a flaming kick while on the ground and a diagonal kick in the air.
Final Smash: Blue Falcon, the Blue Falcon races directly in front of the Captain striking opponents and launching them to a race track where he can run them down.	
Neutral Special: Falcon Punch, powers up for a moment then strikes with a flaming punch. Can change direction while charging.
Side Special: Raptor Boost, charges forward and hits foes with an uppercut. Can be used in midair to meteor foes downward.
Up Special: Falcon Dive, jumps up to grab foes then explodes to send them flying.
Down Special: Falcon Kick, slides forward with a flaming kick while on the ground and a diagonal kick in the air.
Final Smash: Blue Falcon, the Blue Falcon races directly in front of the Captain striking opponents and launching them to a race track where he can run them down.
 	Name: Marth
Debut: Fire Emblem: Shadow Draon and the Blade of Light (1990)
Neutral Special: Shield Breaker, stabs with such powerful force that at max charge, he can destroy a shield in one hit!
Side Special: Dancing Blade, slashes opponents up to four times, with repeated button presses. Tilting up or down can change each attack.
Up Special: Dolphin Slash, strikes upward as he rises into the air. Deals the most damage at the start.
Down Special: Counter, prepares for an attack and strikes back if hit. The power depends on the enemy's attack.
Final Smash: Critical Hit, Marth dashes forward and strikes, if the attack connects it has the potential to be a one-hit KO.	
Neutral Special: Shield Breaker, stabs with such powerful force that at max charge, he can destroy a shield in one hit!
Side Special: Dancing Blade, slashes opponents up to four times, with repeated button presses. Tilting up or down can change each attack.
Up Special: Dolphin Slash, strikes upward as he rises into the air. Deals the most damage at the start.
Down Special: Counter, prepares for an attack and strikes back if hit. The power depends on the enemy's attack.
Final Smash: Critical Hit, Marth dashes forward and strikes, if the attack connects it has the potential to be a one-hit KO.
 	Name: Lucina 
Debut: Fire Emblem: Awakening (2012)
Neutral Special: Shield Breaker, stabs with such precision that at max charge, she can destroy a shield in one hit!
Side Special: Dancing Blade, slashes opponents up to four times, with repeated button presses. Tilting up or down can change each attack.
Up Special: Dolphin Slash, strikes upward as she rises into the air. Deals the most damage at the start.
Down Special: Counter, prepares for an attack and strikes back if hit. The power depends on the enemy's attack.
Final Smash: Critical Hit, Lucina dashes forward and strikes, if the attack connects it has the potential to be a one-hit KO.	
Neutral Special: Shield Breaker, stabs with such precision that at max charge, she can destroy a shield in one hit!
Side Special: Dancing Blade, slashes opponents up to four times, with repeated button presses. Tilting up or down can change each attack.
Up Special: Dolphin Slash, strikes upward as she rises into the air. Deals the most damage at the start.
Down Special: Counter, prepares for an attack and strikes back if hit. The power depends on the enemy's attack.
Final Smash: Critical Hit, Lucina dashes forward and strikes, if the attack connects it has the potential to be a one-hit KO.
 	Name: Roy 
Debut: Fire Emblem: The Binding Blade (2002)
Neutral Special: Flare Blade, slashes downward with a flaming sword so powerfully that he can even damge himself.
Side Special: Double-Edge Dance, slashes opponents up to four times, with repeated button presses. Tilting up or down can change each attack.
Up Special: Blazer, jumps nito the air with a slash wrapped in flames. The jump angle can be altered.
Down Special: Counter, readies himself and turns aside any attack , sending it back against his foe, with greater force.
Final Smash: Critical Hit, Roy swings his blade around to catch opponents in front and back of him, and then brings the sword down to finish them off in a blast of fire.	
Neutral Special: Flare Blade, slashes downward with a flaming sword so powerfully that he can even damge himself.
Side Special: Double-Edge Dance, slashes opponents up to four times, with repeated button presses. Tilting up or down can change each attack.
Up Special: Blazer, jumps nito the air with a slash wrapped in flames. The jump angle can be altered.
Down Special: Counter, readies himself and turns aside any attack , sending it back against his foe, with greater force.
Final Smash: Critical Hit, Roy swings his blade around to catch opponents in front and back of him, and then brings the sword down to finish them off in a blast of fire.
 	Name: Chrom 
Debut: Fire Emblem: Awakening (2012)
Neutral Special: Flare Blade, slashes downward with a flaming sword so powerfully that he can even damge himself.
Side Special: Double-Edge Dance, slashes opponents up to four times, with repeated button presses. Tilting up or down can change each attack.
Up Special:  Soaring Slash, jumps upward and then slashes down while twirling. Drops steaight down and launches opponents on the ground.
Down Special: Counter, adopts a stance and counterattacks with greater foes than the received attack.
Final Smash: Awakening Aether, Chrom quickly charges forward, slashes upward then swings his blade diagonally to launch opponents upward.	
Neutral Special: Flare Blade, slashes downward with a flaming sword so powerfully that he can even damge himself.
Side Special: Double-Edge Dance, slashes opponents up to four times, with repeated button presses. Tilting up or down can change each attack.
Up Special:  Soaring Slash, jumps upward and then slashes down while twirling. Drops steaight down and launches opponents on the ground.
Down Special: Counter, adopts a stance and counterattacks with greater foes than the received attack.
Final Smash: Awakening Aether, Chrom quickly charges forward, slashes upward then swings his blade diagonally to launch opponents upward.
 	Name: Ike
Debut: Fire Emblem: Path of Radiance (2005)
Neutral Special: Eruption, plunges his sword into the ground triggering a fiery burst. Suffers damage by his own hand when fully charged.
Side Special: Quick Draw, lunges forward and slashes at any foe in his path. Can be charged.
Up Special: Aether, throws his sword upward, jumps to grab it, and then swings it on the way down.
Down Special: Counter, blocks and counters an attack. The strength of the opponent's strike decides the strength of the counter.
Final Smash: Great Aether, Ike knocks his foes into the air and then strikes them repeatedly. Finally, he slams them down to the ground with a single powerful blow. The first strike lacks reach, but it can hit multiple opponents.	
Neutral Special: Eruption, plunges his sword into the ground triggering a fiery burst. Suffers damage by his own hand when fully charged.
Side Special: Quick Draw, lunges forward and slashes at any foe in his path. Can be charged.
Up Special: Aether, throws his sword upward, jumps to grab it, and then swings it on the way down.
Down Special: Counter, blocks and counters an attack. The strength of the opponent's strike decides the strength of the counter.
Final Smash: Great Aether, Ike knocks his foes into the air and then strikes them repeatedly. Finally, he slams them down to the ground with a single powerful blow. The first strike lacks reach, but it can hit multiple opponents.
 	Name: Robin 
Debut: Fire Emblem: Awakening (2012)
Neutral Special:
Side Special:
Up Special:
Down Special:
Final Smash:	
Neutral Special:
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Up Special:
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Final Smash:
 	Name: Corrin 
Debut: Fire Emblem: Fates (2015)
Neutral Special:
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Up Special:
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Final Smash:
 	Name: Ice Climbers 
Debut: Ice Climber (1985)
Neutral Special:
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Up Special:
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Final Smash:
 	Name: Pit
Debut: Kid Icarus (1986)
Neutral Special:
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Final Smash:
 	Name: Dark Pit 
Debut: Kid Icarus: Uprising (2012)
Neutral Special:
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Final Smash:
 	Name: Palutena 
Debut: Kid Icarus (1986)
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Final Smash:
 	Name: Mr. Game & Watch 
Debut: Ball (1980)
Neutral Special:
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Final Smash:
 	Name: Wario 
Debut: Super Mario Land 2: 6 Golden Coins (1992)
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 	Name: Snake 
Debut: Metal Gear (1987)
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 	Name: Sonic
Debut: Sonic the Hedgehog (1991)
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 	Name: Olimar
Debut: Pikmin (2001)
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Final Smash:
 	Name: R.O.B. 
Debut: Gyromite (1985)
Neutral Special:
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Final Smash:
 	Name: Villager
Debut: Animal Forest (2001)
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 	Name: Isabelle 
Debut: Animal Crossing: New Leaf (2012)
Neutral Special:
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 	Name: Mega Man
Debut: Mega Man (1987)
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 	Name: Wii Fit Trainer 
Debut: Wii Fit (2007)
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Final Smash:
 	Name: Little Mac 
Debut: Punch-Out!! (1987)
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 	Name: Pac-Man 
Debut: Pac-Man (1980)
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Final Smash:
 	Name: Shulk 
Debut: Xenoblade Chronicles (2010)
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 	Name: Duck Hunt 
Debut: Duck Hunt (1984)
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Final Smash:
 	Name: Ryu 
Debut: Street Fighter (1987)
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 	Name: Ken 
Debut: Street Fighter (1987)
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 	Name: Cloud 
Debut: Final Fantasy VII (1997)
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 	Name: Bayonetta 
Debut: Bayonetta (2009)
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Final Smash:
 	Name: Inkling 
Debut: Splatoon (2015)
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 	Name: Simon Belmont
Debut: Castlevania (1986)
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Final Smash:
 	Name: Richter Belmont 
Debut: Castlevania: Rondo of Blood (1993)
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 	Name: Joker 
Debut: Persona 5 (2016)
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 	Name: Karate Joe 
Debut: Rhythm Tengoku (2006)
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 	Name: Heavy 
Debut: Team Fortress 2 (2007)
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235px|Scout|link=#scout	Name: Scout 
Debut: Team Fortress 2 (2007)
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===Mii Fighters===
Fighters	Fighters
 	Name: Mii Brawler
Debut: Mii Channel (2006)
Debut: Super Smash Bros for 3DS and Wii U (2014)
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 	Name: Mii Swordfighter
Debut: Mii Channel (2006)
Debut: Super Smash Bros for 3DS and Wii U (2014)
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 	Name: Mii Gunner
Debut: Mii Channel (2006)
Debut: Super Smash Bros for 3DS and Wii U (2014)
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==Stages==
All stages are returning along with a couple of new ones! With an option of changing their form to Omega, and disabling hazards.
Stages	Stages
 	Name: Battlefield
Battlefield consists of a central, solid platform, with ledges at its sides that can be grabbed. Above this platform, there are three more soft platforms, arranged in a triangular layout.
==Items==
Items are also here, and yes, every item is returning!
===Assist Trophies===
Along as items go, assist trophies return too.
===Pokémon===
Pokémon, that get released from Pokéballs and/or Masterballs return too.
== Character Reveals ==
Those are all character reveals that happened in the history of Super Smash Bros. Fate
===Karate Joe's Reveal / Announcement of the Game===
The reveal and announcement happened on a Nintendo Direct , as the last thing Nintendo will showcase was a new Rhythm Heaven game, along with an suprise of a new Smash game coming out. The reveal started with Karate Joe in his pose, later he got up and started training, until he noticed he was late for a special event which was Rhythm Heaven, at the last minute he got in, later the screen turned upwards and announced a new Rhythm Heaven game.
The screen faded to black, and after some seconds, it showed Karate Joe continuing to train, until a Smash Invitation flew into his way, he opened the letter, turend away and saw the Smash symbol , burning in flames, later the new Smash game was announced.
===Everyone is Here, again! , Kamek's and Geno's Reveal / Nintendo E3===
The next reveals showed up on Nintendo's E3 , they showed other games, than just Smash Bros. , they first talked about the amount of fighters, while jokingly said they cut all fighters, and the roster is back to the size of the 64 roster, in which later revealed some fan-favourite characters, while finally saying, that everyone is here again.
Nintendo later said that spirits are returning, talked about new mechanics, until they ended the E3 with a reveal.
The reveal is in a weird, hand-drawn animation style, Mario and Kirby are walking through the woods, lost, trying to find an exit. Until they are approached by a mysterious, flying figure, Mario, along with Kirby are confused, thinking who could it be, until the figure reveals itself, which is Kamek, "Enchants the Battle!", below is an army of Bowser's minions, Big Boss from Yoshi's Island starts to play, the moveset of Kamek is shown, the music stops, and the reveal seems to end, with Mario and Kirby losing, until everyone seems to be confused, a silent , remix of Geno Awakens starts to play, until it zooms to a darker place of the woods, the music stops, Geno, not being visible, used Geno Whirl on Kamek, until he reveals himself, Geno , "STARS in Smash!", a remix of Beware the Forest's Mushrooms / Forest Maze starts to play, and his moveset is being revealed, at the end, Mario, Kirby and Geno win, and Kamek gives up, after a while, Mallow reveals himself behind Geno, hinting him to be in the game, but as an assist trophy.
===Heavy's Reveal===
Not a long time after the E3 , Valve announced that Team Fortress 2 is being ported to consoles with a video.
The video was a comedy short, but at the end, it faded, and showed Heavy on the battlefield, until the rival team has been defeated, Heavy was going away, until there was a letter , slowly falling behind him, Heavy noticed it and picked it up and then went away, Scout asked Heavy "Where are you going?", Heavy answered, "An assignment.", Scout said "Can I join?", Heavy explained, "A SOLO assignment". Just before he was going there was a look on the letter, which had the Smash symbol. Then, the screen faded, and showed the Super Smash Bros. Fate logo, and then "X Team Fortress 2", after it.
==Trivia==
Category:Super Smash Bros. Games
Category:Fan Games
Category:Nintendo Switch Games