Move and Ready

Move and Ready is a variation on Move and Attack but in respect to Ready rather than Attack.
==3e==
Support for this idea can be found on page 74 of GURPS Compendium II where unreadied off-balanced weapons (axex and nunchaku) could, rather than spending a Ready maneuver on the next turn, be readied in the same turn they attacked by spending 1 attack and 1 parry.
==quotes==
===Kromm===
2008 http://forums.sjgames.com/showpost.php?p=653635&postcount=3
You're quite welcome to create a Move and Ready maneuver, for fighters who don't know Fast-Draw, that allows full Move but denies you the ability to defend with what you're readying and calls for a DX-2 roll to get the weapon out without tossing it.
http://forums.sjgames.com/showpost.php?p=654251&postcount=12
I'd say that Move and Ready is probably the only sensible option for flails and axes, though. Pulling out a top-heavy bashing weapon at a full run sounds like a good way to trip, and DX-2 rolls start to look almost generous. ;)
==See also==
*All-Out Ready
Category:Maneuvers