Variable Thief Skills (Optional Rule) (DK)

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At first level, a thief character can choose any 8 of the 14 available skills: bribe official, climb walls, detect noise, detect magic, detect illusion, dig tunnel, escape bonds, find/remove traps, forge document, hide in shadows, move silently, open locks, pick pockets, and read languages. He begins the game with the base score for those skills, as modified for race and Dexterity, plus the 60 discretionary points allowed for 1st-level thieves. 
A human thief character who attains 21st level immediately gets the remaining six skills at their base level.