Custodians of Mecatol Rex

The Custodians of Mecatol Rex is an optional variant introduced in the Shattered Empire Expansion for Twilight Imperium Third Edition 
When using this variant, both of the Mecatol Rex Custodian tokens are placed on Mecatol Rex during setup. These represent the Winnu Custodians which will protect the Capital from Invasion 
* Rules for Fighter Ambush: Players may not use Anti-Fighter Barrage in this Space Battle. If the Space Battle fails, then the planet remains uncontrolled, all landing Ground Forces are discarded, and the fighters return to full indicated strength. Discard this counter after a successful Space Battle
* Rules for Hostile Locals: The indicated number of local Ground Forces will fight any invader (allow another player to roll their combat dice). If an invasion attempt fails, the locals return to their full indicated strength. May not be bombarded. Discard after a successful invasion
A player attempting to invade Mecatol Rex must first fight the Fighter Ambush token present (3 Fighters) and then defeat the Hostile Locals (2 Ground Forces) 
If playing Distant Suns with this option, Domain tokens are not placed on Mecatol Rex
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== FAQ ==
Q: If the “Ancient Artifact” Political Card “explodes,” are the Custodians of Mecatol Rex affected?
A: Yes, the Custodians of Mecatol Rex are also discarded
Q: What happens if I use the “Voluntary Annexation” Action Card to annex Mecatol Rex when playing with the Custodians of Mecatol Rex option?
A: The Custodian tokens are immediately removed
Q: Do the Custodians of Mecatol Rex count as “opponents” for purposes of Objectives (such as the one that states “I successfully invaded one planet containing at least 1 opposing Ground Force this turn”)?
A: No. Opposing forces are defined as forces controlled by another player. These objectives cannot be fulfilled by over- coming the Custodians of Mecatol Rex or a similar Distant Suns counter.