Horus' Cabin

Horus' Cabin
Horus' cabin looks like a pyramid that collided with an army base. There is a barbed wire fence, a DNA detector, falcon guards, and in the center, a pyramid. The inside is complete with their very own weapons hold, underground gym, and computer lab. There are also cots, bunk beds, and floating beds throughout the building.
==Cabin==
<tabber>
Residents/Messages=
====Head Counsellor====
#Ajax Ciro
====Lieutenant Counsellor====
#Angel Murry
====Members====
# Mason Kent
# Lilac Kent
# Jane Kent
====Former Members====
#
|-|
Gallery=
====Gallery====
Imagesjn.jpg|Ajax Ciro, Head Counselor
Angel1.png|Angel Murry, Lt. Counselor
Mason 4.jpg|Mason Kent
__Alina___by_A_l_i_n_a.jpg|Jane Kent
Lilac.png|Lilac Kent
|-|
Powers=
====Offensive====
#Children of Horus have the ability to see each specific pressure point on another person and are proficient at striking them in order to immobilize another person for a short time.
#Children of Horus can be able to grow a beak, and claws and use it to stabbing, throwing, and slashing a the opponent.
#Children of Horus are able to create razor sharp feathers and be able to use it as a projectile weapons.
====Defensive====
#Children of Horus, using their inclinations of battle and strategy, can, most of the time, predict the course of action an opponent will take when attacking and dodge or parry accordingly; however, if the prediction is wrong, this may cost the child of Horus dearly.
#Children of Horus have innate battle reflexes which allow them to fight and dodge quickly.
#Children of Horus bones are hollow, making them lighter, faster, and more agile than they appear
====Passive====
#Children of Horus are able to grow bird wings in their human form and be able to fly with them, but the longer the wings are in there the more energy is used.
#Children of Horus have enhanced sense of smell, and sight, since they are able to see and smell thing at a far distance.
#Children of Horus have birdlike lungs that allow the user to keep their lungs constantly filled with fresh air.
====Supplementary====
#Children of Horus do have the ability to be able to turn into a falcon for a short period of time.
#Children of Horus have the gift to be able to call upon the allegiance of a nearby falcon which will scout for them and relay information back telepathically.
#Children of Horus have the ability to call upon the winds to speed their movements or attacks; this can also be used oppositely to slow the movements or attacks of others.
====Counselor and Lieutenant Only====
#In rare cases, children of Horus are changed during battle and become stronger and quicker in combat than a normal human could achieve.
====Traits====
#Children of Horus are very intelligent, wise and clever.
#Children of Horus are generally good at predicting the weather.
#Children of Horus generally make strong leaders.
#Children of Horus are able to are able to adapt to any atmospheric environment.
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Treaties=
====Treaties with other cabins====
#
</tabber>
Category:Locations
Category:Children of Horus
Category:Cabins
Category:In Camp