Armor (Civ2)

Armor is a -era in Civilization II, available with the . It succeeds , and is the terminus of the unit line.
== Strategy ==
Armor is a significant upgrade from the cavalry line it replaces, and the strongest general-purpose ground unit in the game. Its high Attack strength and movement make it optimal for ing units in open field. It is less effective when facing es and ; remains optimal against entrenched defenders.
Armor is technically the strongest land defender until the advent of : its 3 hit points give it better staying power than dedicated defensive units like ; however, this bonus is marginal against contemporary offensive units, while Armor's high cost makes it an inefficient choice for with low production.
== Civilopedia entry ==
The rise in the use of semi-automatic and automatic firearms in the late 19th and early 20th century led to the demise of horse-mounted cavalry. Attackers lost a significant advantage in both scouting and deployment as a result of the cavalry's vulnerability. It was only with the development of tanks, armored mobile attack vehicles equipped with high caliber guns, that a weapon was found which could once more be used to punch a hole through enemy field forces. First appearing in World War I, armored attack vehicles moved quickly and struck with power, while still possessing an effective defensive strength. Tanks are a powerful weapon against any ground unit.
==Modding==
Armor is defined at Line 23 of the section of . It uses a variation of the : for each hit animation in , and on conclusion. In Test of Time, it uses the custom sound .
== Trivia ==
* The Armor sprite in the original Civ II is based on the Soviet PT-76 light tank.
== See also ==
* Armor in other games