Carnivorous Centaurs

== Biology ==
=== Appearance ===
Centaurs are human from the waist up, but below that is the body of a four legged animal. The human half is attached at the point on the animal where the neck would be. Specific details depends on the type chosen. Some may have animal ears, pointed ears, animal like eyes, or horns depending on the animal chosen.
=== Aging ===
Centaurs live to be about 100 years old. They age and mature at the same rate humans do.
=== Life cycle ===
Centaurs are classified as monsters, meaning that when they die they may go to Tartarus. They are, however, born from centaur parents and do not necessarily have to go to Tartarus or come from Tartarus. Centaurs who live their life in a manner that shows that they do not deserve to go to Tartarus will be either sent into an eternal rest or if they were heroic they may be granted entrance into Elysium. The powers that he tend to be harder on these centaurs due to their more violent nature. 
=== Types ===
Any notes made underneath the species type are special characteristics of the species that couldn’t be made into a given since it would make no sense for some of them to have that characteristic and for others to not. Also the things like “ - feline family” just tell you the larger group they are sorted into.
The following types of carnivorous centaurs have an established presence on the island of Troilus
* Tarantulas - arachnid family 
** Many many times the size of a regular tarantula to support a human half
** All have 8 legs (unless some got removed) 
* Lynx - feline family 
** Their lower body is twice the size of the size of the regular species 
The following types of carnivorous centaurs do not have an established presence on the island of Troilus and would have to immigrate in 
* Coyotes - canine family 
** Their lower body is thrice the size of the size of the regular species 
* Cougars - feline family 
** Their lower body is twice the size of the size of the regular species 
* Jaguars - feline family 
** Their lower body is twice the size of the size of the regular species 
** 1 out of a 100 cubs will be born with the gene defect of being completely black. (Panther)
* Tigers - feline family 
** Their lower body is twice the size of the size of the regular species 
== Culture ==
=== On island ===
Family bonds: Their tribes or clans are much smaller on the island, but they still very much look out for each other. Unlike with the herbivorous centaur groups, when these guys from groups they always establish a leader, leader family, pair of unrelated leader, or some other form of leadership. Also a lot of them take pride in not needing the protection of the town walls and will instead sleep in shifts outside the walls in the light woods, or occupy a local cave if it is unoccupied (or the cave nymphs are willing to share)
Godly connections: They are like demigods in the sense that they don’t have any particular god their more or less inclined to worship.
=== On new off island ===
Coyote Centaurs 
* While it's somewhat believed in the mortal world that coyote's kill for sport, this is actually false. A coyote will, however, occasionally engage in surplus killing: killing more than they can actually eat, and caching or abandoning the rest. This serves a number of tactical purposes: It stops there prey from getting too much population to the point where they could mob the coyote's back, as well as giving their young useful experience. Some Coyote Centaurs are also known to be hunters in this vein: willing to kill large groups of animals to serve a greater cause, or to help train their young. As well, in case of emergency, they usually know where stashed food is. It's also quite common for Coyote centaurs on Troilus to join the Beast Cullers. 
* A coyote family will often aim to be the very best (like no one ever was) at hunting one specific type of monster. While they will of course still hunt other types, nothing ignites the fire in there eyes like hearing that there families preferred type of prey is in need of destruction.
=== Off island ===
All centaurs often come in tribes or clans, these act as larger extended families to help raise children. The Party Ponies is a world wide centaur clan, for example. Just like satyrs, all centaurs are connected to Pan. They are not under his protection, but they are always welcome in his realm.
== Powers ==
Please refer to the powersets on the lineage page when choosing which powers you want.
=== For any centaur ===
==== Major ====
Ambush (Major)
* Most Carnivorous Centaurs are related to, at least in some way, Ambush Predators. At the very least, all of them understand the value in a good ambush. However, those with this power are exceptional in utilizing the ambush to Utterly Destroy targets. Once a centaur ambushes and this reveals its location, it cannot ambush again during the same battle because everyone’s guard is up.
** Level 1-2: When you attack someone who was previously unaware of you, You get one Free swing with your weapon upon them. You still have to roll for this attack, however, it's just that if normally you would only get one Spear strike, you get to make two spear attacks.
** Level 3-4: When you attack someone who was previously unaware of you, You get a +2 bonus on attacks on your first turn. You also continue to get the benefits of Level 1-2: Both your main swings and your bonus swings get a +2 bonus just from this power. However, after this first turn, you only have regular bonuses
** Level 5-6: When you attack someone who was previously unaware of you, You can Inflict far more Damage than regular: Your Attacks are far more likely to inflict damage such as Scars.
** Level 7-8: When you attack someone who was previously unaware of you, Choose Debilitate or Devastate. If you Choose Debilitate, as long as one of Your Attacks on them hit, Than you successfully Weaken the Creature your fighting in some physical way: They gain disadvantage on all checks made for the next three turns as the adjust to it. While fighting NPCS, Debilitations can be things like really good Hits to the gut taking the wind out of them, with players, if the other player approves, you may give damage such as breaking bones or losing limbs. If you choose Devastate, You get two extra swings (Counting the one you normally get) and your bonus on all attacks for you first turn goes to +3. As such, if you would normally make one attack, instead make 3, all of which with a +3 bonus.
==== Minors ====
Natural Leader (Minor)
* They are able to command and communicate with other carnivores of their own species. They cannot command other centaurs. After they reach the turn limit on this power the animals they were commanding will act how they naturally do and most likely run away. This power can only be used once per day, and if effectively won’t work if their isn’t any of their species around.
* Passive: They can communicate with any carnivore that is the same species as them. They do not hold any power over the animals they are communicating with.
** Level 1: They can command 2 animals of their own species for 5 turns.
** Level 2: They can command 3 animals of their own species for 10 turns.
** Level 3: They can command 4 animals of their own species for 15 turns.
Invisibility (Minor)
* These creatures' stealth is not comparable to that of most other species. These creatures are able to fade into the area they reside in. Not fully invisible, but not viewable by human mortals and hardly noticeable by demigods, nature spirits, other creatures and monsters. Whenever someone (Exception: Human mortals) looks directly at them, they can no longer stay invisible and will be spotted. Also they can’t stay hidden while in active combat unless they carefully make ambush attacks. Even then people can re-roll for spotting after each ambush.
** 1: They can stay hidden for 3 turns, a roll of 12+ is need to spot them
** 2: They can stay hidden for 6 turns, a roll of 14+ is need to spot them
** 3: They can stay hidden for 9 turns, a roll of 16+ is need to spot them
Divine Chariots (minor)
* Some centaurs where the chariot pullers of the gods, mainly Dionysus. These centaurs picked up some summoning magic from those times, which has sense been passed down through the generations. 
** Level 1: They can summon a spectral chariot that lasts for 3 turns and can hold 80 pounds of weight max.
** Level 2: The spectral chariot lasts for 4 turns and can hold 110 pounds max
** Level 3: The spectral chariot lasts for 5 turns and can hold 140 pounds max
** Level 4: The spectral chariot lasts for 6 turns and can hold 170 pounds max
Soul Spear (Minor)
* Some centaurs form a bond with a specific spear and start to learn how to channel that connection with it in battle. They may only have this connection with one spear, and it can take years to form a strong enough connection to use this power.
** Level 1: The spear can shape shift into a keychain, bracelet, or other small object to make it easier to carry. If they loose this spear it will appear in their pocket/on their bed within a couple of minutes (or 5 turns). However if it breaks it won’t magically be fixed.
** Level 2: Twice per battle they can hold out their hand and their soul spear will come flying to it. They gain one more use of this power per level above 1 they have this power at.
** Level 3: They can now magically fix their soul spear if it gets broken if they take 3 turns to put total concentration onto the spear. (They can’t get hit, or make an attack while putting total concentration on the spear for this to work). 
** Level 4: They can make the tip of the spear glow white hot so when they stab someone with the spear a bunch of first degree burns form around the wound. This heat can last for 3 turns, and the spear needs 8 turns to cooldown
==== Givens ====
Foresight (Given)
* After sleeping under the stars and watching them for long enough, centaurs tend to have a niggling feeling in the back of their minds when a major event is about to happen. They can’t tell what the event is, only if it’s good or bad. “About to happen” can mean anywhere from the next 24 hours to the next few years. When the event does happen they will know it.
Spear Handling (Given)
* Carnivorous centaurs are naturals at handling spears.
Enhanced Senses (Given)
* Carnivorous centaurs have enhanced senses, including smell, sight and hearing. When around a group of 30+ people, their senses can be compared to that of a mortal human.
Carnivorous Metabolism (Given)
* These species find it hard to digest any food beside meat with very few exceptions. They are able to eat very few other meals, though their main nourishment consists of  flesh, insects, eggs and diary. Not following this diet will cause stomach ache, migraine and fever.
Enhanced Strength (Given)
* All carnivorous centaurs are generally stronger than the general human or animal.
Accelerated Healing (Given)
* All carnivorous centaurs have slightly accelerated healing. This means their bruises fade quicker and they form scab easily. It does not mean major injuries will heal within a day.
=== For groups of centaurs ===
The first bullet point of each power will tell you which groups qualify for the power
==== Minors ====
Fear (Minor)
* For Tigers and Jaguars.
* Letting terror flow into their voice, they can let out a powerful roar which causes all beings in range to drop their weapons. These species are able to use this power twice a day. It is very energy consuming and causes mild sickness as well as the loss of voice for about 3 hours.
** 1: Their range is 5 meter radius around themselves (16ft)
** 2: Their range is 7 meter radius around themselves (23ft)
** 3: Their range is 9 meter radius around themselves (30ft)
==== Givens ====
Dark Vision (Given) 
* Only available to Lynx, Cougar, Leopard, Tiger, and Coyote
* Creatures within these species can see exceptionally well at night or in darker areas. It is very close to their usual vision, dimmed down slightly. Colors will be seen as a more grayish shade under these conditions.
Heat Resistance (Given) 
* Jaguar, and Tarantula only
* These centaurs can withstand extreme heats, however this makes them more sensitive to the cold.
Cold Resistance (Given)  
* Tiger, Lynx, and Coyote only
* These centaurs can withstand extreme cold, however this makes them more sensitive to the heat.
=== Specific centaur ‘families’ only ===
You’ll have to look at the power tags to tell if their a major, moderate, minor or given since their will be far too many sub-sub-sub headings otherwise
==== Arachnids only ====
Toxic Bite (Major)
* If they bite someone they can choose to inject a little venom into the skin. It does not kill, just causes an allergic reaction. Any symptoms can be cleared up with a mortal antidote. The effects of levels 7-8 will not fully clear up with nectar or ambrosia but rather subside to be the effects of levels 1-3. Vitakinesis will only clear up symptoms of the same level of the toxin being injected or below (level 3 vitakinesis can clear up level 3 or below of this power but not level 4 or above). However all vitakinesis can provide some pain relief.
** 1-3: This allergic reaction will only cause minor symptoms like watery eyes, and itchy skin for 10 turns.
** 4-6: It will cause more moderate symptoms like a rash, and light dizziness for 15 turns.
** 7-8: It will cause severe symptoms like swelling, major dizziness, and even nausea for 20 turns.
Webs (Minor)
* The ability to make webs. When you run out of webs it takes a full day of rest to gain this ability back. If you bind someone with this power it is not completely impossible for them to escape. They can be freeded within 3 turns, or escape within 4 if they have a power like pyrokinesis that would help them escape. These webs will also disintegrate with time, but that could take days.
** 1: They can store 2000 yards of super thin silk in themselves. For perspective this is enough to make a large baby blanket.
** 2: They can store 4500 yards of super thin silk in themselves. For perspective this is enough to make one large blanket.
** 3: They can store 9000 yards of super thin silk in themselves. For perspective this is enough to make 2 large blankets.
* If you kill someone with this power (leaving them to die in the webs) you will be held appropriately responsible.
Limb Regrowth (Given)
* When a limb is lost it can be regrown, though regrowing a limb could take months or even years.
Sticky Feet (Given)
* The ability to climb and stick on walls and surfaces. Surfaces must have some sort of texture, therefore not glass or smooth concrete, etc. Most of the sticking does occur by accident.
==== Canines only ====
Moon’s Children (Minor) 
* On clear nights, once the moon has risen, these species can draw on their connection to the moon to give themselves buffs towards stamina, stealth and strength.
** 1: They get a +2 to all rolls which involve stamina, stealth, or strength
** 2: Now it’s +3 to the same stats
** 3: +4
=== Specific centaurs only ===
You’ll have to look at the power tags to tell if their a major, moderate, minor or given since their will be far too many sub-sub-sub headings otherwise.
==== Cougar centaurs only ====
Extreme Adaptability (Given)
* These centaurs are fine in almost any environment. They tend to learn quickly and change to fit their surroundings. Whether it be the wild where they have to learn to survive, or camp where they have to learn to be around people they do just fine.
==== Coyote Centaurs only ====
Expose Weakness (Minor)
* Coyotes are known for finding somewhat inventive solutions to kill anything that they need to kill, despite it's natural defences. For example, They will work in pairs to flip porcupines onto their backs, exposing their soft, unprotected bellies, Which the Coyotes can then Dig into. For there Centaurs, They have an uncanny knack for revealing the weaknesses of whatever there fighting, helping not just themselves, but there allies Attack the foe.
** Level 1: Once every four Days, A coyote centaur can spend it's turn studying an enemy: Afterwards, The coyote knows that enemies Obvious weaknesses, granting them a +1 to Attack rolls. They can also give this bonus to there allies by explaining the weakness to them (Although, this often gives away to the foe what they need to protect.) If the Foe protects it's weakpoint, no bonus is awarded.
** Level 2: Once every three Days, A coyote Centaur can look at an enemy and identify it's more subtle weaknesses: Afterwards, they get a +2 on attack rolls against the enemy, And the enemies vulnerable sections will glow a faint orange. However, this does guaranteed tell the Enemy what it needs to try and protect. If the foe protects there weakpoint, no bonus is awarded.
** Level 3: Once every Two Days, a coyote centaur can look at an enemy and identify it's deepest weaknesses: Afterwards, they get a +2 on attack rolls against the enemy, and, in addition, All there allies can see an bright orange light glowing from the enemies vulnerable sections. This alerts the enemy, However, the light is bright enough that even if the monster attempts to shield it's weak point, the centaur and it's allies get a +1 bonus on the monster.
** Level 4 (Minor Degree): Once every day, A coyote centaur can use the ability at Level 3, but with a twist: They can use it on two monsters, rather than just one.
==== Jaguar centaurs only ====
Nom (minor)
* Some Jaguar centaurs inherent the strong bite force of jaguars, which have one of the strongest bites in the animal kingdom. Jaguar Centaurs with this power have sharp teeth, but they also have odd facial structures to accommodate the muscles needed for inact such a bite force. 
** Level 1: Their bite force of that of a polar bear; 1,200psi 
** Level 2: Their bite force of that of a Gorilla; 1,300psi 
** Level 3: Their bite force of that of a  Bull Shark; 1,350psi 
** Level 4: Their bite force matches that of regular jaguars; 1,500psi
Night vision (given)
* Some Jaguar centaurs can see in the low light conditions of the night sky. However these Jaguar centaurs also are extra sensitive to bright light.
== Credits ==
Puffin did reworks for
* natural leader
* invisibility,
* moon's children, 
* fear, 
* fierce protection,
* toxic bite, 
* sticky feet, 
* webs
Puffin made 
* Extreme adaptability 
* Cold resistance 
* heat resistance 
Subbed by Prospera (@mclevystrongmorse on dis)
* ambush
* expose weakness 
Eilles for the concept, design, and majority of powers
Someone else made the spiders design and concept and original powers