Agility

One of the primary Attributes of Iris.
==Agility Effects==
One point into agility generates:
*0.25 Physical Melee Attack for Battle Classes
*0.5 Physical Melee Attack for Agility Classes
*0.12 Physical Melee Attack for Caster Classes
*0.12 Physical Ranged Attack for Battle and Caster Classes
*0.25 Physical Ranged Attack for Agility Classes
*0.01 Physical Critical
*0.01 Physical Hit Chance
*0.01 Physical Evasion
==Base Agility==
Each Class begins with a set amount of Agility, as follows:
Battle Classes 	Fighter	Fighter Sub-Classes	Warrior	Warrior Sub-Classes
Battle Classes 	5 	9 	5 	10
Agility Classes	Ranger 	Ranger Sub-Classes 	Rogue 	Rogue Sub-Classes
Agility Classes	8 	17 	8 	17
Caster Classes 	Mage 	Mage Sub-Classes 	Shaman 	Shaman Sub-Classes
Caster Classes 	4 	7 	4 	9
==Class Modifiers==
Agility gained each level is determined by Class. The agility gained each level is as follows:
Battle Classes 	Fighter	Knight 	Mercenary	Gladiator 	Templar 	Legionnare	Crusader
Battle Classes 	1.8 	1.9 	2.5 	2.2 	2 	2.8 	2.4
Battle Classes 	Warrior	Barbarian 	Guardian 	Beserker 	Myrmidon 	Champion 	Vanquisher
Battle Classes 	1.9 	2.4 	2.1 	2.25 	2.7 	2.4 	2.55
Agility Classes	Ranger 	Adventurer 	Scout 	Wind Walker	Sniper 	 	
Agility Classes	3.4 	4.1 	4.3 	5.2 	5.3 	 	
Agility Classes	Rogue 	Shadow Walker	Hunter 	Assassin 	Desperado 	 	
Agility Classes	3.5 	4.1 	4.6 	5.1 	5.6 	 	
Caster Classes 	Mage 	Magician 	Priest 	Wizard 	High Priest 	 	
Caster Classes 	1.5 	2.1 	1.7 	2.5 	1.9 	 	
Caster Classes 	Shaman 	Warlock 	Sage 	Sorcerer 	Elementalist	 	
Caster Classes 	1.6 	1.8 	1.8 	2 	2.1 	 	
Category:Character