Cairne Bloodhoof

<tabber>
|-|1=
|-|2=
</tabber>
==Summary==
Cairne Bloodhoof was the High ChieftainThe Characters of Warcraft: Baine Bloodhoof of the united tribes of the tauren,World of Warcraft manual, 183 chieftain of the Bloodhoof tribe, leader of Thunder Bluff, and the final wielder of the Bloodhoof Runespear. Allying with the Horde upon its arrival on the shores of Kalimdor, Cairne stood as one of its wisest and most venerated leaders, until his unfortunate death in a duel against Garrosh Hellscream, the new Warchief of the Horde. He was succeeded as chief by his son Baine Bloodhoof.
==Powers and Stats==
Tier: At least 
Name: Cairne Bloodhoof, High Chieftain of the Tauren
Origin: World of Warcraft
Gender: Male
Age: 99 during Warcraft 3, 107 at time of death
Classification: Tauren
Powers and Abilities:
<tabber>
|-|Abilities=
*Superhuman Physical Characteristics
**Large Size (Type 0; Male Tauren stands at 10 Feet tallArchive Lore Tweets)
**Non-Physical Interaction (All combatants in Warcraft have the natural ability to harm and kill a variety of intangible and incorporeal entities, beings that are physically intangible such as ghosts and spirits and air and fire elementals as well as beings that are elementally intangible such as oozes and slimes and water elementals)
*Weapon Mastery & Martial Arts (Cairne is a warrior with multiple Decades of experience, requiring him to have this kind of skill)
*Shockwave Generation & Status Effect Inducement & Likely Electricity Manipulation (Via War stomp, which all Tauren can do where they stomp on the ground, create a Shockwave, and generate what looks like Electricity effects. Cairne's own Warstomp was used to collapse a valley)
*Empowerment (All Tauren have a 2% higher chance to inflict a critical strike)
|-|Resistances=Resistance to:
*Magic, Soul Manipulation, Electricity Manipulation, Poison Manipulation, Acid Manipulation, Chi Manipulation, Corrosion Inducement, Corruption, Radiation Manipulation, Vibration Manipulation, Air Manipulation, Blood Manipulation, Disease Manipulation, Life Manipulation, Elemental Manipulation, Explosion Manipulation, Light Manipulation, Earth Manipulation, Energy Manipulation, Crystal Manipulation, Fungus Manipulation, Gravity Manipulation, Magnetism Manipulation, Plant Manipulation, Plasma Manipulation, Sand Manipulation & Water Manipulation (All Tauren have an inherent resistance to Nature Damage)
*Mind Manipulation, Fear Manipulation, Ice Manipulation, Transmutation, Plant Manipulation, Status Effect Inducement, Light Manipulation, Empathic Manipulation, Sleep Manipulation, Power Nullification, Telekinesis, Electricity Manipulation, Darkness Manipulation, Vibration Manipulation, Paralysis Inducement, Explosion Manipulation, Statistics Reduction, Curse Manipulation (Via being a Raid Boss, Cairne is immune to Mind Control, Fear, Polymorph, and the Frost Nova spells, alongside any other Control abilities in his verse)
</tabber>
Attack Potency: At least Mountain level (Battered Garrosh Hellscream in a one on one dual to the deathShattering though he eventually lost due to Magatha Grimtotem's Deception of both parties via poison and Garrosh's second wind to Shatter the Bloodhoof runespear. Comparable to his son Baine Bloodhoof, who was stated to be able to snap Sylvanas Windrunner's arm like a twig.War Crimes With a War Stomp, he collapsed an entire valley via an earthquakeWarcraft 3: Orc Campaign259.80 Megatons)
Speed: Superhuman movement speed (All Tauren could run fast enough to keep up with Saber-Toothed Tigers and various wolves), at least Subsonic+ reaction and combat speed (Comparable to adventurers capable of dodging bullets at point blank range. And should be comparable to Orc Blademasters, which can fight at speeds invisible to the naked eyeWarcraft 3: Blademaster)
Lifting Strength: At least Class 100, likely higher (Significantly stronger than fodder Dwarf Mages and Priests who are capable of casually lifting and carrying barrels this heavy. Able to wield a large two-handed Polearm and massive totems as though they were weightless, and should be at least as strong as adventurers capable of wearing a full suit of thorium platemail and wielding thorium weapons as though they were weightless)
Striking Strength: At least Mountain level
Durability: At least Mountain level
Stamina: Superhuman (Despite having no rest, did not tire throughout his activity in Warcraft 3 and against Garrosh Hellscream)
Range: Extended Melee Range; Varies from Several Meters to Kilometers with War Stomp
Standard Equipment: Bloodhoof Runespear, Ceremonial Totems
Intelligence: Gifted (A wise and strong leader who earned the respect of most of his people, Cairne Bloodhoof has several decades of experience in leadership and combat, to the point where he was easily overwhelming a Garrosh Hellscream who had just gotten Gorehowl)
Weaknesses: None notable
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
==Notes/Explanations==
Category:Characters
Category:Warcraft
Category:Axe Users
Category:Electricity Users
Category:Empowerment Users
Category:Fantasy Characters
Category:Good Characters
Category:Large Sized Characters
Category:Leaders
Category:Martial Artists
Category:Non-Physical Interaction Users
Category:Shockwave Users
Category:Spear Users
Category:Status Effect Users
Category:Warriors
Category:Weapon Masters