Islington's Pankration Guide

Category:Guides
de:Allkampf
This is my first guide, please be kind.
I'm going to be adding to this guide as time allows. There are already a hefty amount of resources on the regular wiki page that i recommend, which can be found here, and several other guides that are excellent (particularly Shoya's Guide). My main objective here is to present some info that others have left out, and to bundle info together. I got sick of moving from page to page while making a Pankration monster; hopefully this guide will help to eliminate that. Anything that i post here is either taken from existing info on the wiki page or is from original research.
===Feral Skills===
I left off an “effects” column because these seem obvious in all but a handful of cases. In these cases the “effect” is in the fourth column.
: - The name of the Feral Skill
: - The amount of FP required to add the skill to your monster
: - Is the Feral Skill able to level up to a max level of 50, or is it a set effect?
: - For Main Job/Subjob plates and Scrolls, states monster eligibility. Also states non-obvious “effects” and speculation.
: - Lists the monster families and jobs that are known to drop the plate. Note that it’s possible that not all levels of the family will drop the plate, and some plates seem to only be dropped by certain families in certain zones. This column is meant to be a rough guideline; for more exact information see the linked page for the Feral Skill.
Feral Skill 	FP Cost	Lvl ^	Additional Info, Main/Sub Job eligibility, Scroll eligibility, etc. 	Where do I find it?
Accuracy +15% 	23 	No 	 	Acrolith, Chigoe, Euvhi, Hydra, Mamool Ja, Roc, Dragoon, Ranger
Accuracy Bonus 	30 	Yes 	 	Bomb, Cluster, Diremite, Euvhi, Evil Weapon, Opo-opo, Roc, Sabotender, Biotechnological Weapon, Ranger
AGI +25 	17 	No 	 	Mandragora, Rabbit, Bird, Bee, Mamool Ja, Hippogryphs, Roc, Ladybug, Colibri, Puk, Bat Trio, Eft
AGI +50 	23 	No 	 	
AGI Bonus 	23 	Yes 	 	Ladybug, Thief
Amnesia Attack 	47 	Yes 	 	Craver, Imp
Amorph Killer 	8 	Yes 	 	Aquans, Beastmaster
Aquan Killer 	8 	Yes 	 	Birds, Beastmaster
Arcana Killer 	8 	Yes 	 	Undead, Dark Knight
Aspir Attack 		23 	Yes 	 	Leech, Receptacle, Sandworm
Attack +15% 		23 	No 	 		Spider, Gnole, Goobue, Doomed, Wamoura, Magic Pot, Marid, Warrior, Orobon
Attack Bonus 		30 	Yes 	 	Acrolith, Morbol, Ram, Pugil, Gnole, Treant, Goobbue, Manticore, Buffalo, Sea Monk, Sheep, Marid, Raptor, Lizard, Fly, Opo-opo, Tiger, Dragon, Mimic, Warrior, Golem, Magic Pot, Orobon
Attack Speed +50 	58 	No 	 	Aern, Tauri, Chigoe, Goobue, Mandragora, Bee, Ninja, Monk
Attack Speed Bonus 	70 	Yes 	 	Aern, Apkallu, Chigoe, Goobue, Mandragora, Opo-opo, Bee, Ninja, Monk
Auto Refresh 	38 	Yes 	 	Summoner, Evil Weapon
Auto Refresh +5 	30 	No 	 	Fenrir Prime, Flan, Evil Weapon
Auto Regain 	70 	Yes 	 	Mandragora, Hpemde, Zdei, Yovra, Samurai
Auto Regain +3 	58 	No 	 	Aern, Hydra, Samurai
Auto Regen 	47 	Yes 	 	Sabotender, Chigoe, Mandragora, Evil Weapon, Pixie
Auto Regen +5 	38 	No 	 	Aern, Gear, Hydra, Mandragora, Evil Weapon, Bee, Pixie, Rafflesia
Main Job: Bard 	8 	No 	Colibri, Puk 	Bard
Support Job: Bard 	8 	No 	Bird, Dragon 	Bard
Job Trait: Bard 	12 	No 	 	Bard
Bard Scrolls 	17 	 	only usable as BRD 	Colibri, Bard
Beast Killer 	8 	Yes 	 		 Plantoids, Beastmaster
Main Job: Beastmaster 	8 	 	Rampart 	Beastmaster
Support Job: Beastmaster 	8 	 	 	Beastmaster
Job Trait: Beastmaster 	12 	No 	 	Beastmaster
Bio Attack 	23 	 	 	Receptacle
Bird Killer 	8 	 	 	Amorphs, Beastmaster
Main Job: Black Mage 	8 	 	Ahriman, Corse, Crawler, Elementals, Flan, Hecteye, Imp, Leech, Qutrub, Skeletons, Slime, Soulflayer, Worm 	Poroggo, Black Mage
Support Job: Black Mage 	8 	 	Ahriman, Corse, Crab, Dragon, Elementals, Evil Weapons, Funguar, Ghost, Golem, Manticore, Scorpion, Slime, Tauri, Tiger 	Poroggo, Black Mage
Job Trait: Black Mage 	12 	No 	 	Poroggo, Black Mage
Black Mage Scrolls 	17 	 	only usable as BLM RDM DRK SCH 	Poroggo, Colibri, Black Mage
Blinding Attack 	23 	Yes 	 	Antlion, Sea Monk, Xzomit
Breath Damage Resistance +15% 	30 	No 	 	Dragon, Wyvern
Breath Damage Resistance Bonus 	38 	Yes 	 	Dragon, Wyvern
CHR +25 	17 	No 	 	Dragon, Hydra, Puk, Sandworm, Slime, Rafflesia, Worm, Bard
CHR Bonus 	23 	Yes 	 	Bard
Critical Hit Rate +10% 	30 	No 	 	Acrolith, Orobon, Tiger, Wamoura, Wyrm, Tauri, Thief
Critical Hit Rate Bonus 	38 	Yes 	 	Scorpion, Goobue, Tauri, Thief
Curse Attack 	30 	Yes 	 	Fomor, Chigoe, Dragon
Damage Resistance +15% 	30 	No 	 	Adamantoise, Mimic, Slime, Simulacra
Damage Resistance Bonus 	38 	Yes 	 	Wivre, Leech, Uragnite, Slime, Crab, Paladin
Main Job: Dark Knight 	8 	 	Acrolith, Antlion, Bee, Buffalo, Cockatrice, Corse, Crawler, Diremite, Eft, Evil Weapon, Ghost, Giant Bat, Golem, Hound, Leech, Morbol, Opo-opo, Qutrub, Sabotender, Spheroid 	Dark Knight
Support Job: Dark Knight 	8 	 	Acrolith, Buffalo, Evil Weapon, Ghost, Leech, Manticore, Morbol, Rabbit, Slime, Spheroid, Tiger 	Dark Knight
Job Trait: Dark Knight 	12 	No 	 	Dark Knight
Dark Magic Bonus 	17 	 	 	Dark Knight
Darkness Attack Bonus 	17 	Yes 	 	Ahriman, Giant Bat, Bat Trio, Demon, Ghost, Imp, Skeleton, Tauri
Darkness Attack +15% 	12 	No 	 	Corse, Fomor
Dark Bonus/Light Penalty 	8 	 	Pertains to resistances 	
Dark Resistance +2Light Resistance -2 	5 	 	 	
Dark Resistance +2 	8 	 	 	
Additional Darkness Damage 	47 	Yes 	En-dark 	Fomor, Imp, Doomed
Additional Darkness Damage +25 	30 	No 	En-dark 	Imp, Doomed, Biotechnological Weapons
Darkness Resistance Bonus 	12 	Yes 	 	Wivre, Bat Trio
Defense +15% 	23 	No 	 	Bugard, Simulacra, Lizard, Phuabo, Quadav, Wamouracampa, Wivre, Zdei, Paladin
Defense Bonus 	30 	Yes 	 	Bee, Crab, Crawler, Elemental, Fly, Pixie, Goobue, Lizard, Mandragora, Morbol, Phuabo, Sabotender, Sapling, Slime, Spider, Uragnite, Wivre, Paladin
Defense +30% 	30 	No 	 	Paladin
Demon Killer 	8 	Yes 	 		Dragon, Samurai
DEX +25 	17 	No 	 	Monoceros, Bomb, Chigoe, Evil Weapon, Doll, Sabotender, Opo-opo, Ninja, Golem
DEX +50 	23 	No 	 		Monoceros
DEX Bonus 	23 	Yes 	 	Monoceros, Thief
Dispelling Attack 	23 	Yes 	 	Eft, Wanderer
Divine Magic Bonus 	17 	 	 	Paladin
Double Attack Rate +15% 	30 	No 	 	Acrolith, Aern, Warrior
Double Attack 	38 	Yes 	 	Sea Monk, Warrior, Cluster, Raptor
Dragon Killer 	8 	Yes 	 	Demon, Dragoon
Main Job: Dragoon 	8 	 	Sea Monk 	Dragoon
Support Job: Dragoon 	8 	 	Acrolith, Sea Monk 	Dragoon
Job Trait: Dragoon 	12 	No 	 	Dragoon
Draining Attack 	38 	Yes 	 	Leech, Vampyr, Dark Knight, Receptacle, Giant Bat, Sandworm
Earth Attack +15% 	12 	No 	 	Spider
Earth Attack Bonus 	17 	Yes 	 	Mandragora, Morbol, Crawler, Chigoe, Worm, Funguar, Goobue, Flytrap, Sabotender, Sapling
Additional Earth Damage 	47 	Yes 	En-earth 	Worm, Titan Prime
Additional Earth Damage +25 	30 	No 	En-earth 	Worm
Earth Bonus/Wind Penalty 	8 	 	Pertains to resistances 	Earth Elemental
Earth Resistance +2Wind Resistance -2 	5 	 	 	Earth Elemental, Weeper
Earth Resistance +2 	8 	 	 	Treant, Worm
Earth Resistance Bonus 	12 	Yes 	 	Worm, Flytrap
Elemental Magic Bonus 	17 	Yes 	 	Black Mage, Flan, Poroggo
Elemental Magic Skill +10% 	12 	No 	 	Flan
Elemental Magic Skill 	23 	 	 	
Enfeebling Magic Bonus 	17 	 	 	Red Mage
Enhancing Magic Bonus 	17 	 	 	Red Mage
Evasion Bonus 	30 	Yes 	 	Rabbit, Thief, Bee, Bat Trio, Ladybug, Colibri, Bird, Mandragora, Eft
Evasion +15% 	23 	No 	 	Roc, Thief, Mamool Ja, Mandragora, Eft, Raptor, Bee
Fire Attack Bonus 	17 	Yes 	 	Fire Elemental, Crawler(Eruca), Ram, Cluster, Wivre, Lizard
Fire Attack +15% 	12 	No 	 	Ram, Crawler(Eruca), Fire Elemental, Bomb, Manticore, Coeurl, Lizard, Raptor, Tiger, Cluster, Eft, Wyrm, Opo-opo, Wamoura
Fire Bonus/Water Penalty 	8 	 	Pertains to resistances 	Fire Elemental, Wamoura
Fire Resistance +2Water Resistance -2 	5 	 	 	Fire Elemental, Empty(with Fire core)
Fire Resistance +2 	8 	 	 	Wamoura
Additional Fire Damage 	47 	Yes 	En-fire 	Fire Elemental, Bomb, Cluster
Additional Fire Damage +25 	30 	No 	En-fire 	Fire Elemental, Bomb
Fire Resistance Bonus 	12 	Yes 	 	Wamoura
Gravity Attack 	23 	Yes 	 	Gear, Wanderers
Healing Magic Bonus 	17 	Yes 	 	Pixie, White Mage
Healing Magic Skill +10% 	12 	No 	 	Pixie, White Mage
HP Max Rate Bonus 	30 	Yes 	Unknown: might affect HP Max^ per level 	Ram, Marid, Sandworm, Monk, Aern
HP Max Bonus 	12 	Yes 	Unknown: might affect HP Max only 	Monk
HP Max +15% 	23 	No 	 	Trolls, Marid, Qutrub, Aern, Monk
HP Max +30% 	30 	No 	 	Sandworm
HP Max +50 	8 	No 	 	Monk
Ice Attack Bonus 	17 	Yes 	 	Ice Elemental, Snoll
Ice Attack +15% 	12 	No 	 	Ice Elemental
Ice Bonus/Fire Penalty 	8 	 	Pertains to resistances 	Ice Elemental
Ice Resistance +2Fire Resistance -2 	5 	 	 	Ice Elemental
Ice Resistance +2 	8 	 	 	Shiva Prime
Additional Ice Damage 	47 	Yes 	En-blizzard 	Ice Elemental, Snoll
Additional Ice Damage +25 	30 	No 	En-blizzard 	Ice Elemental
Instant Aquaveil 	12 	Yes 	 	Evil Weapon
Instant Baraero 	12 	 	 	Roc
Instant Barblind 	8 	 	 	Doomed
Instant Barblizzard 	12 	 	 	Snoll
Instant Barfire 	12 	 	 	Bomb, Cluster
Instant Barparalyze 	8 	 	 	Ghost
Instant Barpoison 	8 	 	 	Scorpion
Instant Barsilence 	8 	 	 		Ahriman
Instant Barthunder 	12 	 	 	Coeurl
Instant Barwater 	12 	 	 	Pugil
Instant Blaze Spikes 	30 	Yes 	 	Bomb, Cerberus, Hecteyes, Wamouracampa
Instant Blink 	12 	Yes 	Max 6 shadows at lvl 50 	Puk
Instant Dread Spikes 	38 	Yes 	200 HP total max drained at lvl 50 	Skeleton, Qutrub
Instant Haste 	38 	Yes 	 	Evil Weapon
Instant Ice Spikes 	30 	Yes 	can also add paralysis to enemy 	Ghost, Corse, Soulflayer, Zdei
Instant Phalanx 	23 	Yes 	 	Evil Weapon
Instant Protect 	17 	Yes 	 	Evil Weapon
Instant Shell 	17 	Yes 	 	Evil Weapon
Instant Shock Spikes 	30 	Yes 	can also add stun effect to enemy 	Phuabo
Instant Stoneskin 	17 	Yes 	 	Evil Weapon, Wivre, Cerberus
INT Bonus 	23 	Yes 	 	Black Mage
INT +25 	17 	No 	 	Black Mage
INT +50 	23 	No 	 	
Interruption Rate Bonus 	30 	Yes 	 	Leech, Craver, Ahriman, Worm, Receptacle, Slime, Sandworm, Shiva Prime, Pixie, Wyvern, Weeper, Dragon
Interruption Rate -25% 	23 	No 	 	Pixie, Bard, Magic Pot, Poroggo
Interruption Rate -50% 	30 	No 	 	Pixie, Bard
Light Attack Bonus 	17 	Yes 	 	Light Elemental, Wanderer
Light Attack +15% 	12 	No 	 	Light Elemental, Alexander Prime, Biotechnological Weapon
Light Bonus/Dark Penalty 	8 	 	Pertains to resistances 	Light Elemental
Light Resistance +2Dark Resistance -2 	5 	 	 	Light Elemental, Craver
Light Resistance +2 	8 	 	 	Biotechnological Weapons, Fantoccini
Additional Light Damage 	47 	Yes 	En-light 	Light Elemental, Biotechnological Weapon
Additional Light Damage +25 	30 	No 	En-light 	Alexander Prime, Light Elemental
Lightning Attack Bonus 	17 	Yes 	 	Monoceros, Golem, Bomb, Evil Weapon, Cluster, Coeurl
Lightning Attack +15% 	12 	No 	 	Behemoth, Khimaira, Thunder Elemental
Lightning Bonus/Earth Penalty 	8 	 	Pertains to resistances 	Thunder Elemental
Lightning Resistance +2Earth Resistance -2	5 	 	 	Thunder Elemental, Weeper
Lightning Resistance +2 	8 	 	 	Monoceros, Ramuh Prime
Additional Lightning Damage 	47 	Yes 	En-thunder 	Thunder Elemental
Additional Lightning Damage +25 	30 	No 	En-thunder 	Thunder Elemental, Ramuh Prime
Lizard Killer 	8 	Yes 	 	Beast, Beastmaster
MP Max Rate Bonus 	17 	Yes 	Unknown: might affect MP Max^ per level 	Ghost, Ahriman, Shadow, Summoner, Skeleton
MP Max Bonus 	8 	Yes 	Unknown: might affect MP Max only 	
MP Max +15% 	12 	No 	 	Aern, Summoner
MP Max +50 	5 	No 	 	Summoner, Worm, Fomor, Doomed, Skeleton, Taurus, Ghost
Magic Accuracy Bonus 	30 	Yes 	 	Elemental, Pugil, Skeleton, Treant, Pixie, Cardian
Magic Accuracy +15% 	23 	No 	 	Flan, Treant, Troll, Red Mage
Magic Casting Speed Bonus 	30 	Yes 	 	Weeper, Wanderer, Magic Pot
Magic Casting Speed +15% 	23 	No 	 	Aern, Red Mage, Lamia
Magic Attack Bonus 	30 	Yes 	 	Black Mage, Flan, Elemental, Pixie
Magic Attack +15% 	23 	No 	 	Apkallu, Black Mage, Flan, Imp, Elemental, Lamia, Poroggo
Magic Damage Resistance Bonus 	38 	Yes 	 	
Magic Damage Resistance +15% 	30 	No 	 	White Mage
Magic Defense Bonus 	30 	Yes 	 	Ahriman, White Mage, Leviathan Prime
Magic Defense Bonus +15% 	23 	No 	 	Ahriman, White Mage
MND Bonus 	23 	Yes 	 	White Mage
MND +25 	17 	No 	 	Crab, White Mage, Sea Monk, Pugil, Orobon
MND +50 	23 	No 	 	White Mage
Main Job: Monk 	8 	 	Apkallu, Goobue, Mandragora, Sabotender, Tauri 	Monk
Support Job: Monk 	8 	 	Crab, Sabotender 	Monk
Job Trait: Monk 	12 	No 	 	Monk
Neutral Attack Bonus 	17 	Yes 	 	Leech, Wyvern, Dragon, Gorger, Hecteyes, Worm, Puk, Receptacle, Thinker, Hpemde, Weeper
Neutral Attack +15% 	12 	No 	 	Euvhi, Aern, Ghrah, Phuabo, Yovra, Hpemde, Xzomit
Main Job: Ninja 	8 	 	Bird, Morbol, Roc, Sabotender, Sapling, Treant 	Ninja
Support Job: Ninja 	8 	 	Apkallu, Funguar, Goobue, Morbol 	Ninja
Job Trait: Ninja 	12 	No 	 	Ninja
Ninja Tool Supply 	8 	 	 	Ninja
Ninjitsu Scrolls 	17 	 	only usable as Ninja 	Ninja, Colibri
Ninjitsu Bonus 	17 	 	 		Ninja
Ninjitsu Skill +10% 	12 	No 	 	Ninja
Main Job: Paladin 	8 	 	Acrolith, Antlion, Bomb, Buffalo, Cluster, Crab, Crawler, Diremite, Marid, Opo-opo, Sea Monk, Sheep, Spheroid, Tiger, Wamouracampa 	Paladin
Support Job: Paladin 	8 	 	Antlion, Buffalo, Cluster, Diremite, Doll, Imp, Manticore, Marid, Mimic, Sea Monk, Spheroid, Wamoura, Wamouracampa 	Paladin
Job Trait: Paladin 	12 	No 	 	Paladin
Paralyzing Attack 	23 	Yes 	 	Tiger, Morbol, Flytrap, Coeurl, Yovra, Hpemde, Apkallu
Petrifying Attack 	58 	Yes 	 	Zdei, Lizard, Ram
Plantoid Killer 	8 	Yes 	 	Beastmaster, Vermin
Poisoning Attack 	17 	Yes 	 	Antlion, Morbol, Tauri, Mimic, Funguar, Fly, Eft, Hpemde
Main Job: Ranger 	8 	 	Gears 	Ranger
Support Job: Ranger 	8 	 	 	Ranger
Job Trait: Ranger 	12 	No 	 	Ranger
Main Job: Red Mage 	8 	 	Ahriman, Coeurl, Colibri, Crawler, Evil Weapon, Imp, Magic Pot, Wyvern 	Red Mage
Support Job: Red Mage 	8 	 	Cockatrice, Imp, Roc, Sheep, Skeleton, Spheroid 	Red Mage
Job Trait: Red Mage 	12 	No 	 	Red Mage
Main Job: Samurai 	8 	 	Mandragora, Orobon 	Samurai
Support Job: Samurai 	8 	 	Crab, Goobbue, Orobon, Sabotender 	Samurai
Job Trait: Samurai 	12 	No 	 	Samurai
Silencing Attack 	30 	Yes 	 	Imp, Cockatrice, Rampart, Lizard, Slug, Wyvern, Coeurl
Sleep Attack 	23 	Yes 	 	Apkallu, Funguar, Flytrap, Rafflesia, Weeper, Sheep
Slowing Attack 	23 	Yes 	 	Morbol, Flytrap
Store TP +10% 	38 	 	 	Samurai
Store TP 	47 	Yes 	 	Samurai
STR +25 	17 	No 	 	Spider, Morbol, Fly, Ram, Opo-opo, Scorpion, Magic Pot, Rabbit, Tauri, Sheep, Bat Trio, Evil Weapon, Demon, Diremite, Wyvern, Fomor, Goobue, Pugil, Sea Monk, Manticore, Marid, Coeurl, Lizard, Doll, Wivre, Raptor, Golem
STR +50 	23 	No 	 	
STR Bonus 	23 	Yes 	 	Warrior, Samurai, Dark Knight
Stun Attack 	38 	 	 	Mimic, Doomed
Subtle Blow Rate +15% 	23 	No 	 	Mamool Ja, Ninja, Samurai
Subtle Blow 	30 	Yes 	 	Aern, Hpemde, Ninja
TP Drain Attack 	30 	Yes 	 	Vampyr, Leech
Terrorizing Attack 	70 	 	 	Wyrm, Hippogryph, Qiqirn
Main Job: Thief 	8 	No 	Antlion, Chigoe, Crawler, Eft, Puk, Raptor, Sheep, Spheroid, Tiger, Wamouracampa 	Thief
Support Job: Thief 	8 	No 	Bird, Cluster, Colibri, Corse, Diremite, Puk, Qutrub, Ram, Sabotender, Spheroid, Wyvern 	Thief
Job Trait: Thief 	12 	No 	 	Thief
Triple Attack Rate +15% 	47 	No 	 	Aern, Behemoth, Thief, Qutrub, Qiqirn
Triple Attack 	58 	Yes 	 	Cluster, Behemoth, Thief
Undead Killer 	8 	Yes 	 	Paladin, Arcana
Vermin Killer 	8 	Yes 	 	Beastmaster, Lizard
Viral Attack 	38 	 	 	Chigoe, Bugard, Buffalo, Funguar
VIT +25 	17 	No 	 	Antlion, Bee, Beetle, Crawler, Fly, Flytrap, Goobbue, Leech, Lizard, Mandragora, Morbol, Sabotender, Sapling, Wivre, Paladin
VIT +50 	23 	No 	 	
VIT Bonus 	23 	Yes 	 	Paladin
Main Job: Warrior 	8 	No 	Acrolith, Ahriman, Antlion, Bee, Buffalo, Chariot, Chigoe, Cluster, Cockatrice, Coeurl, Crawler, Dhalmel, Doll, Dragon, Eft, Elemental, Evil Weapon, Fly, Funguar, Ghost, Giant Bat, Golem, Goobue, Lizard, Leech, Manticore, Marid, Mimic, Morbol, Opo-opo, Orobon, Pugil, Puk, Rabbit, Ram, Raptor, Roc, Sabotender, Sapling, Scorpion, Sea Monk, Slime, Spheriod, Spider, Tiger, Treant, Wamoura, Wamouracampa, Wivre, Wyvern	Warrior
Support Job: Warrior 	8 	No 	Acrolith, Apkallu, Buffalo, Chigoe, Cluster, Coeurl, Crab, Crawler, Diremite, Flan, Goobue, Hecteyes, Hound, Magic Pot, Mandragora, Morbol, Opo-opo, Puk, Qutrub, Sabotender, Soulflayer, Spheroid 	Warrior
Job Trait: Warrior 	12 	No 	 	Warrior
Water Attack +15% 	12 	No 	 	Crawler, Orobon
Water Attack Bonus 	17 	Yes 	 	Sea Monk, Crawler, Orobon, Crab, Bird, Uragnite
Additional Water Damage 	47 	Yes 	 	Xzomit, Orobon
Additional Water Damage +25 	30 	No 	 	Xzomit, Water Elemental, Crab
Water Resistance Bonus 	12 	 	 	Leech, Apkallu, Crab
Water Bonus/Lightning Penalty 	8 	 	Pertains to resistances 	Water Elemental
Water Resistance +2Lightning Resistance -2	5 	 	 	Water Elemental, Empty(water core)
Water Resistance +2 	8 	 	 	Crab
Main Job: White Mage 	8 	No 	Apkallu, Bird, Crawler, Dhalmel, Elemental, Funguar, Tiger 	White Mage
Support Job: White Mage 	8 	No 	Cluster, Crawler, Elemental, Hecteyes, Slime, Treant 	White Mage
Job Trait: White Mage 	12 	No 	 	White Mage
White Magic Scrolls 	17 	No 	only usable as WHM RDM PLD 	White Mage, Colibri
Wind Attack +15% 	12 	No 	 	Bird, Puk
Wind Attack Bonus 	17 	Yes 	 	Apkallu, Bird, Cockatrice, Colibri, Puk, Bat Trio
Additional Wind Damage 	47 	Yes 	 	Air Elemental, Garuda Prime
Additional Wind Damage +25 	30 	No 	 	Air Elemental
Wind Resistance Bonus 	12 	Yes 	 	Puk, Pixie
Wind Bonus/Ice Penalty 	8 	 	Pertains to resistances 	Air Elemental
Wind Resistance +2Ice Resistance -2 	5 	 	 	Air Elemental, Empty(wind core)
Wind Resistance +2 	8 	No 	 	Garuda Prime, Puk, Pixie
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===The Command Platform===
In addition to the info found here, the commands used move your monster toward a certain temperament.
: refers to how well your monster obeys your commands. The higher the discipline, the more likely the monster is to follow your orders. Discipline is raised by simply giving your monster commands. It makes no difference which commands you issue, discipline will still go up.
: refers to how your monster fights. Temperament is influenced by the commands that you use.
Command 	Mob Temperament
Show no mercy! 	Very Aggressive
Give em' a little more bite!	Somewhat Aggressive
Back off a bit! 	Somewhat Defensive
Guard! Block! Parry! Hold! 	Very Defensive
Command 	Mob Temperament
Don't think, kill! 	Very Wild
Less thinking, more striking! 	Somewhat Wild
Watch your opponent, then attack!	Somewhat Tame
Think, and think again! 	Very Tame
*Check back later for more specific info on what the temperaments mean. I'm in the process of mapping it all out, but i still need to do a lot of testing before i commit to the information.
Note that the commands are split into two separate categories. Commands from category one have no effect on the temperaments in category two, and vice versa.
Using a command does not instantly change your monster's temperament; it takes time to change. I'm still not certain if it's better to just spam the most extreme command in order to move your temperament in that direction, or if it's better to use the next command away from your current temperament. For example, let's say i have a mob that is Very Defensive and i want to make it Very Aggressive. In my experience, spamming 'Show no mercy!,' 'Give em' a little more bite!,' or 'Back off a bit!' will start moving it toward aggressive behavior. When the mob becomes Somewhat Defensive, only 'Show no mercy!' and 'Give em' a little more bite!' will continue to move it toward Very Aggressive, as 'Back off a bit' is in sync with its current temperament and 'Guard! Block! Parry! Hold!' is in the opposite direction. As it will eventually be necessary to spam the extreme command, in this case 'Show no mercy!,' i usually just use this one from the start.
If you want your temperament in a middle area however, spam the command that corresponds with that temperament until the mob achieves said temperament, or spam the extreme that's in the direction you want your temperament to move until you get your temperament where you want it. Think of temperament as a volume knob that you can turn up or down. You have to move through the levels in the middle to reach the one you want.
|---------------------Very Aggressive--------------------------Somewhat Aggressive--------------------------Somewhat Defensive--------------------------Very Defensive---------------------|
Using the above scale as an example, let's say that your monster starts out with a Somewhat Defensive temperament, marked below on the scale with a bold X
|---------------------Very Aggressive--------------------------Somewhat Aggressive-------------------------X-Somewhat Defensive--------------------------Very Defensive-------------------|
Using the command "Give em' a little more bite!" or "Show no mercy!" would move the temperament toward Somewhat Aggressive, marked below on the scale with a bold X
|---------------------Very Aggressive--------------------------Somewhat Aggressive----------X----------------Somewhat Defensive--------------------------Very Defensive-------------------|
If only "Give em' a little more bite!" is used, the temperament would eventually settle and stop at Somewhat Aggressive
|---------------------Very Aggressive--------------------------Somewhat AggressiveX--------------------------Somewhat Defensive--------------------------Very Defensive-------------------|
Using "Show no mercy!" will eventually move the temperament past Somewhat Aggressive and toward Very Aggressive
|---------------------Very Aggressive----------X----------------Somewhat Aggressive--------------------------Somewhat Defensive--------------------------Very Defensive-------------------|
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===Temperament: Testing===
This section is entirely based on original research. Come back soon for finalized data.
I have decided to do some research into what exactly the temperaments mean. I had entered into this with a general idea of what to expect, but with the concrete numbers now available to post, this section moves from opinion into the territory of factual information. I did use a fairly small sample size, and i may end up going back and augmenting the sample sizes if it looks like it would be beneficial once it's all done and over with. For now, i will post the data as i work through it.
The Pankration monster used was a level 50 Spider, WAR/RDM. The Feral Skills on the monster are HP Max +15%, Triple Attack, White Mage Scrolls, and MP Max Bonus. All Feral Skills were maxed out prior to testing. I used a WAR/RDM mob in order to give it a wide variety of possible attacks and spells; i hoped that by using White Mage Scrolls instead of Black Mage Scrolls i would get a better range of attack/defense moves. I added Triple Attack to give it fast TP.
For each of the sixteen possible temperament combinations i had the monster fight twenty battles. All twenty were done with me outside of the control platform; i only entered after twenty were finished and i needed to change the monster temperament for the next bundle of twenty. 
The number in parenthesis next to the spell/ability refers to the number of times the Spider used the spell/ability in the span of twenty battles.
I kept track of the day and moon phase for each battle as well, though i'm not sure that they have any influence whatsoever on the matches. I will not be adding this information unless it becomes clear at the end of testing that it has had a significant influence.
All battles were in single match cages - no Diabolos cage.
The pie graph charts are thumbnails - click on them to enlarge.
Temperament 	Spells 	TP 	Combined Chart
Very Wild / Very Aggressive 	Diaga (13) Dia (10) Enthunder (1) Regen (1) Enaero (1) Cure II (2) 	Acid Spray (42) Sickle Slash (6) 	
Very Wild / Somewhat Aggressive 	Diaga (8) Dia (2) Silence (3) Paralyze (3) Enaero (5) Enstone (7) Enfire (5) Enblizzard (2) Enthunder (3)	Acid Spray (52) Sickle Slash (1) Spider Web (2)	
Very Wild / Somewhat Defensive 	 	 	
Very Wild / Very Defensive 	 	 	
Somewhat Wild / Very Aggressive 	 	 	
Somewhat Wild / Somewhat Aggressive	 	 	
Somewhat Wild / Somewhat Defensive 	 	 	
Somewhat Wild / Very Defensive 	 	 	
Somewhat Tame / Very Aggressive 	 	 	
Somewhat Tame / Somewhat Aggressive	 	 	
Somewhat Tame / Somewhat Defensive 	 	 	
Somewhat Tame / Very Defensive 	 	 	
Very Tame / Very Aggressive 	 	 	
Very Tame / Somewhat Aggressive 	 	 	
Very Tame / Somewhat Defensive 	 	 	
Very Tame / Very Defensive 	 	 	
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===The Diablo Cage and Leveling Your Monster===
The Diablo Cage is the best cage to use for leveling your monster in the early and late stages. The other three cages feature mediocre monsters, but as your new monster will be around level ten or lower, you won't stand a chance against the monsters in any of the cages. The Annihilation, Bloodlust, and Carnage cages feature one-off matches in which your monster fights, wins or loses, and then exits the arena regardless of the outcome. The Diablo cage works differently. This is the championship cage, so the winning monster ends up staying as the reigning champion until it is defeated. What this means is that, ordinarily, the Diablo cage will feature an incredibly strong, specifically created monster that wins over and over. What this means for you and your monster is a lot of fast exp.
Because your monster starts out so weak, and cannot win battles yet, you will need to go for the loss that nets you the most exp. This means you need to fight against the most difficult monsters available. Most of the time this means you need to register in the Diablo cage. Your monster will get one-shotted for a while, but that's ok. You're earning exp, and that's what matters. Once you get your monster to around level 25-30, i usually take him over to one of the other three cages to work on Temperament. Working on Temperament in Diablo cage will be next to impossible because of how quickly your monster dies, but working on it in any of the three other cages will allow you a large amount of time to issue commands. Wait until 25-30, move cages, and work on Temperament until you get your monster where you want it. Your exp will be more erratic and will fluctuate in these other cages, but you're mainly here to work on making your monster use the abilities you've decided on. Once you find a comfortable Temperament, either move back to the Diablo cage or remain in your current cage to finish off the level climb and attain level 50.
A rough estimation of the cages that should be used to max out a monster as fast as possible. Note that you may be able to move to the 3 lower tier cages sooner, and then back into Diablo sooner, depending on how strong your monster is and how fast you are able to change its Temperament. Additionally, you may not want to move back to Diablo at all if the monster there is under-leveled and you're getting weaker exp:
Diablo Cage	Annihilation, Bloodlust, or Carnage Cage	Diablo Cage
5-30 	30-40(50) 	40-50
It is also important to attach the Feral Skills that are able to level up first. When you start a monster, check the max FP that it will have at level 50. Decide on a couple or all of the skills that you will want to place on your monster. Make it a priority to first attach those skills that can level up to 50. This way the skills level up as your monster does. There's nothing more boring than having to level up Feral Skills on a level 50 monster because you placed them on the monster at a late level. Save yourself the trouble and level the skills as you level your monster.
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===Soul Plates by Monster Family===
All of this information is presented above in the Feral Skills section, but in a much different style of organization. If you're looking for more specific info on which monster families can be made into pit monsters, this page is great. It's helpful when starting a Pankration monster to know what plates a monster family has to offer, especially if you are trying to get the best inborn trait possible on your monster. Inborn traits appear to be random; sometimes when you trade a plate to create a monster it is born with the skill that was on the plate. Sometimes it is born with a random skill. Sometimes it is born with two skills. Most of the time it is born with no skills. A good way to start a monster is to figure out what its best or most expensive plate is, and gather several of this plate. Trade the plates until you get a monster with the trait.
From personal experience, after creating and finishing over 30 different Pankration monsters with different inborn traits, i have yet to ever have a 'status effect attack' plate transfer over as an inborn trait. Examples of these types of plate are Bio Attack, Silencing Attack, Petrifying Attack, Dia Attack, etc. It could be possible that they can transfer as an inborn trait, but i have never seen it, and i have tried with these type of plates close to a hundred times.
*Beastmen families represented below should be considered jobless. Plates will only be listed for a beastman family if the plate exists on the family regardless of job. As an example, i will not list WAR plates such as Main Job: Warrior under Demons, even though these are available from WAR Demons. Likewise, all of the job specific plates will be listed after the main family chart and will not be mixed in with the normal family plates, unless the plate can be obtained from a family regardless of job. Example: White Mage Scrolls from the Colibri family.
*The same goes for the more broad families, such as Aquans, Beasts, Plantoids, etc. The killer effect plates will be listed after the large family chart.
*Empty and Elemental mobs will not have listed their elemental properties, as these change depending on the color of the core or the type of elemental. I will only list feral skills that apply regardless of elemental alignment. From the elementals expect the following (where X is the elemental alignment and Y is the element that is strong against X):
 X Bonus/Y Penalty
 X Resistance +2/Y Resistance -2
 X Attack Bonus
 X Attack +15%
 Additional X Damage
 Additional X Damage +25
I think that the same plates apply for the Empty with elemental cores, but i'm not 100% certain. I'll get out to confirm/disprove this at some point.
: - The name of the monster family
: - Can the monster family be made into a Pankration monster?
: - Plates known to be dropped by the monster family
Family 	Pet?	Plates
Acroliths 	Yes 	Accuracy +15%, Attack Bonus, Critical Hit Rate +10%, Double Attack Rate +15%
Adamantoise 	No 	Damage Resistance +15%
Aern 	No 	Attack Speed +50, Attack Speed Bonus, Auto Regain +3, Auto Regen +5, HP Max Rate Bonus, HP Max +15%, MP Max +15%, Magic Casting Speed +15%, Neutral Attack +15%, Subtle Blow, Triple Attack Rate +15%
Ahriman 	Yes 	Darkness Attack Bonus, Instant Barsilence, Interruption Rate Bonus, MP Max Rate Bonus, Magic Defense Bonus, Magic Defense Bonus +15%
Antlions 	Yes 	Blinding Attack, Poisoning Attack, VIT +25
Apkallu 	Yes 	Attack Speed Bonus, Magic Attack +15%, Paralyzing Attack, Sleep Attack, Water Resistance Bonus, Wind Attack Bonus
Bat Trios 	Yes 	AGI +25, Darkness Attack Bonus, Evasion Bonus, Strength +25, Wind Attack Bonus, Darkness Resistance Bonus
Bees 	Yes 	AGI +25, Attack Speed +50, Attack Speed Bonus, Auto Regen +5, Defense Bonus, Evasion Bonus, Evasion +15%, VIT +25
Beetles 	Yes 	VIT +25
Behemoths 	No 	Lightning Attack +15%, Triple Attack Rate +15%, Triple Attack
Biotechnological Weapons	No 	Accuracy Bonus, Additional Darkness Damage +25, Light Attack +15%, Light Resistance +2, Additional Light Damage
Birds 	Yes 	AGI +25, Evasion Bonus, Water Attack Bonus, Wind Attack +15%, Wind Attack Bonus
Bombs 	Yes 	Accuracy Bonus, Dex +25, Fire Attack +15%, Additional Fire Damage, Additional Fire Damage +25, Instant Barfire, Instant Blaze Spikes, Lightning Attack Bonus
Buffalo 	Yes 	Attack Bonus, Viral Attack
Bugards 	Yes 	Defense +15%, Viral Attack
Bugbears 	No 	
Cardians 	No 	Magic Accuracy Bonus
Cerberus 	No 	Instant Blaze Spikes, Instant Stoneskin
Chariots 	Yes 	
Chigoes 	Yes 	Accuracy +15%, Attack Speed +50, Attack Speed Bonus, Auto Regen, Curse Attack, DEX +25, Earth Attack Bonus, Viral Attack
Clusters 	Yes 	Accuracy Bonus, Double Attack, Fire Attack Bonus, Fire Attack +15%, Additional Fire Damage, Instant Barfire, Lightning Attack Bonus, Triple Attack
Cockatrice 	Yes 	Silencing Attack, Wind Attack Bonus
Colibri 	Yes 	AGI +25, Bard Scrolls, Black Mage Scrolls, Evasion Bonus, Ninjutsu Scrolls, White Magic Scrolls, Wind Attack Bonus
Corses 	Yes 	Darkness Attack +15%, Instant Ice Spikes
Coeurls 	Yes 	Fire Attack +15%, Instant Barthunder, Lightning Attack Bonus, Paralyzing Attack, Silencing Attack, STR +25
Crabs 	Yes 	Damage Resistance Bonus, Defense Bonus, MND +25, Water Attack Bonus, Additional Water Damage +25, Water Resistance Bonus, Water Resistance +2
Cravers 	No 	Amnesia Attack, Interruption Rate Bonus
Crawlers 	Yes 	Defense Bonus, Earth Attack Bonus, Fire Attack Bonus, Fire Attack +15%, VIT +25, Water Attack Bonus, Water Attack +15%
Demons 	No 	Darkness Attack Bonus, STR +25
Dhalmel 	Yes 	
Diremites 	Yes 	Accuracy Bonus, STR +25
Dolls 	Yes 	DEX +25, STR +25
Doomed 	Yes 	Attack +15%, Additional Darkness Damage, Additional Darkness Damage +25, Instant Barblind, MP Max +50, Stun Attack
Dragons 	Yes 	Attack Bonus, Breath Damage Resistance Bonus, Breath Damage Resistance +15%, CHR +25, Curse Attack, Interruption Rate Bonus, Neutral Attack Bonus
Efts 	Yes 	AGI +25, Dispelling Attack, Evasion Bonus, Evasion +15%, Fire Attack +15%, Poisoning Attack
Elementals 	Yes 	Defense Bonus, Magic Accuracy Bonus, Magic Attack Bonus, Magic Attack +15%
Euvhi 	No 	Accuracy +15%, Accuracy Bonus, Neutral Attack +15%
Evil Weapons 	Yes 	Accuracy Bonus, Auto Refresh, Auto Refresh +5, Auto Regen, Auto Regen +5, DEX +25, Instant Aquaveil, Instant Haste, Instant Phalanx, Instant Protect, Instant Shell, Instant Stoneskin, Lightning Attack Bonus, STR +25
Flans 	Yes 	Auto Refresh +5, Elemental Magic Bonus, Elemental Magic Skill +10%, Magic Accuracy +15%, Magic Attack Bonus, Magic Attack +15%
Flies 	Yes 	Attack Bonus, Defense Bonus, STR +25, VIT +25, Poisoning Attack
Flytraps 	Yes 	Earth Attack Bonus, Earth Resistance Bonus, Paralyzing Attack, Sleep Attack, Slowing Attack, VIT +25
Fomors 	No 	Curse Attack, Darkness Attack +15%, Additional Darkness Damage
Funguars 	Yes 	Earth Attack Bonus, Poisoning Attack, Sleep Attack, Viral Attack
Gears 	Yes 	Auto Regen +5, Gravity Attack
Ghosts 	Yes 	Darkness Attack Bonus, Instant Barparalyze, Instant Ice Spikes, MP Max Rate Bonus, MP Max +50
Ghrah 	No 	Neutral Attack +15%
Giant Bats 	Yes 	Darkness Attack Bonus, Draining Attack
Gnoles 	No 	Attack +15%, Attack Bonus
Goblins 	No 	
Golems 	Yes 	Attack Bonus, DEX +25, Lightning Attack Bonus, STR +25
Goobbues 	Yes 	Attack +15%, Attack Bonus, Attack Speed +50, Attack Speed Bonus, Critical Hit Rate Bonus, Defense Bonus, STR +25, VIT +25
Gorgers 	No 	Neutral Attack Bonus
Hecteyes 	Yes 	Instant Blaze Spikes, Neutral Attack Bonus
Hippogryphs 	No 	AGI +25, Terrorizing Attack
Hounds 	Yes 	
Hpemde 	No 	Auto Regain, Neutral Attack Bonus, Neutral Attack +15%, Paralyzing Attack, Poisoning Attack, Subtle Blow
Hydra 	No 	Accuracy +15%, Auto Regain +3, Auto Regen +5, CHR +25
Imps 	Yes 	Amnesia Attack, Darkness Attack Bonus, Additional Darkness Damage, Additional Darkness Damage +25, Magic Attack +15%, Silencing Attack
Khimaira 	No 	Lightning Attack +15%
Ladybugs 	No 	AGI +25, AGI Bonus, Evasion Bonus
Lamiae 	No 	Magic Casting Speed +15%, Magic Attack +15%
Leeches 	Yes 	Aspir Attack, Damage Resistance Bonus, Draining Attack, Interruption Rate Bonus, TP Drain Attack, VIT +25, Water Resistance Bonus
Lizards 	Yes 	Attack Bonus, Defense +15%, Defense Bonus, Fire Attack Bonus, Fire Attack +15%, Petrifying Attack, Silencing Attack, STR +25, VIT +25
Magic Pots 	Yes 	Attack +15%, Interruption Rate -25%, STR +25, Attack Bonus, Magic Casting Speed Bonus
Mamool Ja 	No 	Accuracy +15%, AGI +25, Evasion +15%, Subtle Blow Rate +15%
Mandragora 	Yes 	AGI +25, Attack Speed +50, Attack Speed Bonus, Auto Regain, Auto Regen, Auto Regen +5, Defense Bonus, Earth Attack Bonus, Evasion Bonus, Evasion +15%, VIT +25
Manticores 	Yes 	Attack Bonus, Fire Attack +15%, STR +25
Marids 	Yes 	Attack +15%, Attack Bonus, HP Max Rate Bonus, HP Max +15%, STR +25
Mimics 	Yes 	Attack Bonus, Damage Resistance +15%, Poisoning Attack, Stun Attack
Monoceros 	No 	DEX +25, DEX +50, DEX Bonus, Lightning Attack Bonus, Lightning Resistance +2
Morbols 	Yes 	Attack Bonus, Defense Bonus, Earth Attack Bonus, Paralyzing Attack, Poisoning Attack, Slowing Attack, STR +25, VIT +25
Opo-opo 	Yes 	Accuracy Bonus, Attack Bonus, Attack Speed Bonus, DEX +25, Fire Attack +15%, STR +25
Orobon 	Yes 	Critical Hit Rate +10%, Water Attack Bonus, Water Attack +15%, Attack Bonus, Attack +15%, MND +25
Phuabo 	No 	Defense +15%, Defense Bonus, Instant Shock Spikes, Neutral Attack +15%
Pixies 	No 	Auto Regen, Auto Regen +5, Defense Bonus, Healing Magic Bonus, Healing Magic Skill +10%, Interruption Rate Bonus, Interruption Rate -25%, Interruption Rate -50%, Magic Accuracy Bonus, Magic Attack Bonus, Wind Resistance Bonus, Wind Resistance +2
Poroggos 	No 	Main Job: Black Mage, Support Job: Black Mage, Job Trait: Black Mage, Black Mage Scrolls, Elemental Magic Bonus, Interruption Rate -25%, Magic Attack +15%
Pugils 	Yes 	Attack Bonus, Instant Barwater, Magic Accuracy Bonus, MND +25, STR +25
Puks 	Yes 	AGI +25, CHR +25, Instant Blink, Neutral Attack Bonus, Wind Attack +15%, Wind Attack Bonus, Wind Resistance Bonus, Wind Resistance +2
Qiqirn 	No 	Terrorizing Attack, Triple Attack Rate +15%
Quadav 	No 	Defense +15%
Qutrub 	Yes 	HP Max +15%, Instant Dread Spikes, Triple Attack Rate +15%
Rabbits 	Yes 	AGI +25, Evasion Bonus, STR +25
Rafflesia 	No 	Auto Regen +5, CHR +25, Sleep Attack
Rams 	Yes 	Attack Bonus, Fire Attack Bonus, Petrifying Attack, STR +25
Ramparts 	Yes 	Silencing Attack
Raptors 	Yes 	Attack Bonus, Double Attack, Evasion +15%, Fire Attack +15%, STR +25
Receptacles 	No 	Aspir Attack, Bio Attack, Draining Attack, Interruption Rate Bonus, Neutral Attack Bonus
Rocs 	Yes 	Accuracy +15%, Accuracy Bonus, AGI +25, Evasion +15%, Instant Baraero
Sabotenders 	Yes 	Accuracy Bonus, Auto Regen, Defense Bonus, DEX +25, Earth Attack Bonus, VIT +25
Sandworms 	No 	Aspir Attack, CHR +25, Draining Attack, HP Max Rate Bonus, HP Max +30%, Interruption Rate Bonus
Saplings 	Yes 	Defense Bonus, Earth Attack Bonus, VIT +25
Scorpions 	Yes 	Critical Hit Rate Bonus, Instant Barpoison, STR +25
Sea Monks 	Yes 	Attack Bonus, Blinding Attack, Double Attack, MND +25, STR +25, Water Attack Bonus
Shadows 	No 	MP Max Rate Bonus
Sheep 	Yes 	Attack Bonus, Sleep Attack, STR +25
Simulacra 	No 	Damage Resistance +15%, Defense +15%
Skeletons 	Yes 	Darkness Attack Bonus, Instant Dread Spikes, MP Max Rate Bonus, MP Max +50, Magic Accuracy Bonus
Slimes 	Yes 	CHR +25, Damage Resistance +15%, Damage Resistance Bonus, Defense Bonus, Interruption Rate Bonus
Slugs 	No 	Silencing Attack
Snolls 	Yes 	Ice Attack Bonus, Additional Ice Damage, Instant Barblizzard
Soulflayers 	Yes 	Instant Ice Spikes
Spiders 	Yes 	Attack +15%, Defense Bonus, Earth Attack +15%, STR +25
Spheroids 	Yes 	
Tauri 	Yes 	Attack Speed +50, Critical Hit Rate +10%, Critical Hit Rate Bonus, Darkness Attack Bonus, MP Max +50, Poisoning Attack, STR +25
Thinkers 	No 	Neutral Attack Bonus
Tigers 	Yes 	Attack Bonus, Critical Hit Rate +10%, Fire Attack +15%, Paralyzing Attack
Treants 	Yes 	Attack Bonus, Earth Resistance +2, Magic Accuracy Bonus, Magic Accuracy +15%
Trolls 	No 	HP Max +15%, Magic Accuracy +15%
Uragnites 	No 	Damage Resistance Bonus, Defense Bonus, Water Attack Bonus
Vampyr 	No 	Draining Attack, TP Drain Attack
Wamoura 	Yes 	Attack +15%, Critical Hit Rate +10%, Fire Attack +15%, Fire Bonus/Water Penalty, Fire Resistance +2, Fire Resistance Bonus
Wamouracampa 	Yes 	Defense +15%, Instant Blaze Spikes
Wanderers 	No 	Dispelling Attack, Gravity Attack
Weepers 	No 	Interruption Rate Bonus, Magic Casting Speed Bonus, Neutral Attack Bonus, Sleep Attack
Wivre 	Yes 	Damage Resistance Bonus, Darkness Resistance Bonus, Defense +15%, Defense Bonus, Fire Attack Bonus, Instant Stoneskin, STR +25, VIT +25
Worms 	Yes 	CHR +25, Earth Attack Bonus, Additional Earth Damage, Additional Earth Damage +25, Earth Resistance +2, Earth Resistance Bonus, Interruption Rate Bonus, MP Max +50, Neutral Attack Bonus
Wyrms 	No 	Critical Hit Rate +10%, Fire Attack +15%, Terrorizing Attack
Wyverns 	Yes 	Breath Damage Resistance +15%, Breath Damage Resistance Bonus, Interruption Rate Bonus, Neutral Attack Bonus, Silencing Attack, STR +25
Xzomit 	No 	Blinding Attack, Neutral Attack +15%, Additional Water Damage, Additional Water Damage +25
Yovra 	No 	Auto Regain, Neutral Attack +15%, Paralyzing Attack
Zdei 	No 	Auto Regain, Defense +15%, Instant Ice Spikes, Petrifying Attack
*Below are the job specific and superfamily plates. The job specific plates are generally dropped by beastmen of whichever job. Note that most of these plates can only be added to certain monsters who are able to become the desired job. Check the Feral Skills section at the top of this guide for info on which monsters can become which jobs, or check here in section 5, "Possible Jobs." If you're looking to add killer effects to your monster, any monster that falls under the umbrella of the superfamily that drops the plate should drop it.
: - The job or Family that drops the plates
: - The job specific or killer plates
Job 	Plates
Bard 	Main Job: Bard, Support Job: Bard, Job Trait: Bard, Bard Scrolls
Beastmaster 	Main Job: Beastmaster, Support Job: Beastmaster, Job Trait: Beastmaster
Black Mage 	Main Job: Black Mage, Support Job: Black Mage, Job Trait: Black Mage, Black Magic Scrolls
Blue Mage 	None
Corsair 	None
Dancer 	None
Dark Knight 	Main Job: Dark Knight, Support Job: Dark Knight, Job Trait: Dark Knight
Dragoon 	Main Job: Dragoon, Support Job: Dragoon, Job Trait: Dragoon
Monk 	Main Job: Monk, Support Job: Monk, Job Trait: Monk
Ninja 	Main Job: Ninja, Support Job: Ninja, Job Trait: Ninja, Ninja Tool Supply, Ninjutsu Scrolls
Paladin 	Main Job: Paladin, Support Job: Paladin, Job Trait: Paladin
Puppetmaster	None
Ranger 	Main Job: Ranger, Support Job: Ranger, Job Trait: Ranger
Red Mage 	Main Job: Red Mage, Support Job: Red Mage, Job Trait: Red Mage
Samurai 	Main Job: Samurai, Support Job: Samurai, Job Trait: Samurai
Scholar 	None
Summoner 	None
Thief 	Main Job: Thief, Support Job: Thief, Job Trait: Thief
Warrior 	Main Job: Warrior, Support Job: Warrior, Job Trait: Warrior
White Mage 	Main Job: White Mage, Support Job: White Mage, Job Trait: White Mage, White Magic Scrolls
Family 	Plates
Amorphs 	Bird Killer
Aquans 	Amorph Killer
Arcana 	Undead Killer
Beasts 	Lizard Killer
Birds 	Aquan Killer
Demons 	Dragon Killer
Dragons 	Demon Killer
Lizards 	Vermin Killer
Plantoids	Beast Killer
Undead 	Arcana Killer
Vermin 	Plantoid Killer
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===Monster Traits===
Many monsters have natural traits that will show up regardless of what Feral Skills they are given. Examples of this include the movement speed+ of Raptor mobs, the natural physical defense of Slimes, and the innate magic defense of Magic Pots. When creating a Pankration monster it can be very helpful to use this to your advantage. After all, free skills are free skills.
An efficient strategy is to maximize a natural trait through Feral Skills. As an example, the monster family Roc has a natural evasion boost. Try adding Evasion Bonus and Evasion +15%, and possibly AGI plates to a Roc. Instant Blink makes for a nice final plate, making the Roc nearly impossible to hit with physical damage (though magic damage will still be effective). For some added fun, put a Blinding Attack plate on your Roc to lower the enemy's accuracy stat. 
This is just one example; there are many, many different possibilities when it comes to combining Feral Skills and Monster Traits. Experiment and see what you can come up with!
*I will not list Elementals as being weak to or strong against particular magics, as it's all self-explanatory. If this confuses you, see this page.
*I have also left off traits that are meaningless in the context of Pankration, such as possible Treasure Hunter traits and Resist Charm.
: - The name of the Monster Trait
: - Which monsters possess the trait
Monster Trait 	Monster
Attack Speed Increase 	Chigoe, Opo-opo
Defense Boost 	Crab, Elemental
Double Attack 	Magic Pot
Elemental Magic Damage Taken	Flan (+25%)
Evasion Boost 	Colibri, Hecteye, Roc
Fast Cast 	Magic Pot
Healed by Wind 	Puk
Immune to Darkness 	Soulflayer
Immune to Fire 	Wamoura
Immune to Light Damage 	Wyvern
Immune to Poison 	Scorpion
Immune to Silence 	Ahriman
Immune to Sleep 	Hecteye
Immune to Water Damage 	Orobon
Immune to Wind Based Enfeebs	Puk
Magic Attack Bonus 	Soulflayer
Magic Defense Bonus 	Ahriman (+25%), Colibri (+10%), Corse (+25%), Evil Weapon (+12.5%), Magic Pot (+50%)
Movement Speed Increase 	Coeurl (+50%), Colibri, Imp, Raptor, Roc, Tiger (+50%), Wamoura, Wyvern
Regain during Sleep 	Imp
Resist Paralyze 	Ghost
Resist Sleep 	Qutrub, Skeleton
Strong against Blunt 	Ghost (+50%), Hecteye (+25%), Leech (+25%), Mimic (+50%), Roc (+25%), Slime (+75%)
Strong against Piercing 	Corse (+50%), Ghost (+25%), Mimic (+50%), Skeleton (+50%), Slime (+50%)
Strong against Slashing 	Corse (+12.5%), Ghost (+25%), Mimic (+50%), Roc (+25%), Skeleton (+12.5%), Slime (+50%)
Strong against Darkness 	Antlion, Bat Trio (+50%), Bomb (+50%), Corse (+50%), Doomed (+50%), Funguar (+50%), Ghost (+50%), Giant Bat, Hound, Imp, Qutrub (+50%), Skeleton (+50%)
Strong against Earth 	Antlion, Bomb (+50%), Wivre, Worm
Strong against Fire 	Manticore (+50%), Raptor, Wamouracampa, Wyvern (+50%)
Strong against Ice 	Bomb (+50%), Ghost (+50%), Hound, Qutrub, Ram, Skeleton, Tiger
Strong against Light 	Bomb (+50%), Mandragora, Mimic
Strong against Lightning 	Bomb (+50%), Coeurl, Gear
Strong against Water 	Apkallu (+50%), Bomb (+50%), Funguar (+50%), Leeches (+50%), Morbol (+50%), Pugil (+50%), Slime (+50%)
Strong against Wind 	Bomb (+50%), Colibri, Manticore (+50%), Roc (+50%), Wyvern
Weak to Blunt 	Magic Pots (-50%), Skeleton (-25%)
Weak to Piercing 	Bat Trio (-25%), Bee, Bird (-25%), Colibri (-25%), Fly (-25%), Giant Bat, Imp (-12.5%), Puk (-25%), Roc (-25%)
Weak to Slashing 	Doomed (-12.5%), Hound (-12.5%),
Weak to Darkness 	Crawler, Hecteye, Mandragora, Mimic, Rabbit, Sabotender, Sapling, Treant, Wyvern
Weak to Earth 	Apkallu, Coeurl
Weak to Fire 	Bomb, Cluster, Corse, Doomed, Evil Weapon, Ghost, Goobbue, Hound, Imp, Mandragora, Morbol, Sapling, Sheep, Skeleton, Slime, Tiger, Treant
Weak to Ice 	Bee, Beetle, Bird, Bugard, Cockatrice, Colibri, Crab, Fly, Flytrap, Lizard, Mandragora (-25%), Gear, Opo-opo, Pugil, Puk, Roc, Sabotender, Scorpion, Sea Monk, Spider, Wivre
Weak to Light 	Antlion, Bat Trio, Beetle, Corse, Doomed, Evil Weapon, Funguar, Ghost, Giant Bat, Hound, Imp, Leech, Scorpion, Skeleton, Soulflayer, Tauri, Worm
Weak to Lightning 	Crab, Dhalmel, Doll, Goobbue, Mandragora, Orobon, Pugil, Rabbit, Sea Monk, Sheep, Soulflayer (+50%), Spheroid, Tiger
Weak to Water 	Buffalo, Diremite, Manticore, Marid, Rabbit, Ram, Raptor, Wamouracampa
Weak to Wind 	Antlion, Bat Trio, Cockatrice, Dhalmel, Lizard, Mandragora, Wivre, Worm
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===Trophies?===
I have absolutely no idea how to obtain these. I have been both first and second in the Diabolo cage, have had my monster consistently win overnight and still be there in the morning, and still no trophy.
 
If anyone has any information regarding how to obtain these, please add it. Otherwise i'm just going to assume that SE has not rendered them obtainable yet.