Pain Train

The Pain Train is a gauntlet which slips onto the player’s right arm, shaped similarly to a steam locomotive. Think of it as an antithesis to the Sly Wolf; its chargeable dash attack allows you to power straight through shields and severely cripple your target upon colliding with them.
== Appearance ==
It is an old-timey steam locomotive with the player's arm inserted through the conductor’s box like a sleeve. At the front is a trio of railroad spikes where the cowcatcher would be. 
== Description ==
When you feel the ground shaking, you'd better step to the left, because I'm the conductor of the PAIN TRAIN!
== Combat Abilities ==
The Pain Train can be used as a normal melee weapon by spam-tapping/clicking repeatedly. It doesn't do anything special while used like this, but when you hold down the fire button, things start to go... off the rails. 
Holding down the fire button will begin charging the weapon, during which time the gauntlet makes a chugging sound. When released while fully charged, the player will rapidly charge forward, smoke will belch from the gauntlet's pipe, and its whistle blows, possibly alerting anyone nearby.
Shortly after hitting an opponent with the dash, your victim can't switch to any of their other weapons for 3 seconds, denying them any chance of gunning you down with 3-cat spam. In this golden window of opportunity, you can finish them off with any weapon of your choice, including a few swings from this weapon.
As a downside, you cannot switch weapons while you are charging forward, won’t be able to turn as quickly and will stop if you hit a wall or player. The weapon essentially forces you to play by its rules as long as you have it out. Played right, however, the Pain Train becomes an excellent tool for burst mobility, surprise attacks, and heavily damaging bosses.
== Tactics ==
* Use its charge ability to quickly enter and escape combat.
* Surprise heavy weapon users by attacking from corners.
* Charge straight into an enemy to force them to use melee weapons (as it disables jumping for some time)
* The Pain Train’s charge ignores shields; use this to your advantage. 
* You cannot be slowed down while charging; also use this to your advantage.
== Counter-Tactics ==
* Strafe in order to lessen the chances of getting hit.
* Use a shotgun.
== Possible Achievements ==
* Unstoppable Force - Pierce a Sly Wolf or deployable shield using the Pain Train.
* Near Death Experience - Dash into a health pickup with low health.
* Head-On Collision - Kill a player using a Sly Wolf/Pain Train with the Pain Train while they are dashing.
== Trivia ==
* If by some miracle the Pain Train was added into the game, it would be one of the only two weapons with the Shield Piercer attribute.
* This weapon's name and conception were inspired by the namesake weapon from Team Fortress 2, as well as the song Here Comes the Pain Train by Jay Harper.
* The description not only references the above song, but also Krieg's first words to Maya in Borderlands 2.
* At one point, the creator thought it would be cool if the Pain Train allowed the user to bust through thin walls like the Kool Aid Man. This would probably lead to people using it to get outside of the map, so it was scrapped.
Category:Melee
Category:Charge Attack
Category:Erroneous Armaments Collection