Voidsingers (Civ6)

The Voidsingers are one of four Secret Societies in Civilization VI, exclusive to the Secret Societies game mode, introduced in the Ethiopia Pack. They are a nihilistic cult of dark elder gods. They focus on religion, Relics, and (dis)loyalty. 
== Introduction ==
It started with a dream of the sea. The waves surged towards the shore, but refused to break upon the sand, the water's surface having turned to something more like skin. A vast dark shape moved underneath, its form constantly growing new limbs and resorbing old ones. On the wind, there was a song that whispered to you its name, a set of syllables not designed for human tongues. The next day, in the market, you overhear a young urchin with a hollow stare mutter something in the same language. 
=== After Joining ===
Our world is shallow - theirs is deep. You have opened your mind to the song of the void and accepted its truth. The Old Ones are sleeping, but we can hear their dreams. What seems to be madness is a higher truth. We wait and watch the sea and sing their praises.
== Overview ==
Similar to the other Secret Societies, Voidsinger membership lasts the entire game. Once joined, players will unlock a new Governor with four unique titles. This Governor operates on a national scale, thus granting bonuses to the entire empire without being assigned to a city.
Voidsinger membership unlocks the Old God Obelisk, which replaces the Monument. It has all of the Monument's base effects, and provides additional and a Great Work slot. The Voidsingers also have a unique unit, the Cultist. Purchased with , Cultists can spend a charge to recruit followers in enemy cities, reducing the target city's Loyalty by calling its citizens to madness. This Loyalty damage can further be improved by a unique project called Dark Summoning, and when Cultists die, they leave behind a Relic of the Void which provides +4 and +12 . Also, Voidsinger members are rewarded with extra , , and based on their generation.
The Voidsingers' base chance of sending an invitation after you discover a Tribal Village or Meteor Site is 70%. However, as with other societies, this chance will get slightly smaller with every other civilization that joins this society (meaning "popular" societies will be less likely to send you an invitation).
== Titles ==
Promotion Title	Unlocked by 	Effect
Melody 	Discover a Tribal Village (70% chance).	Allows you to construct the Old God Obelisk building, a powerful replacement of the Monument.
Chorus 	Reach the Medieval Era. 	Cities earn , and per turn equal to 20% of their per turn rate.
Canticle 	Reach the Industrial Era. 	Unlocks the Cultist unit. This unit is purchased with , and uses charges to reduce Loyalty in foreign cities and generate Relics of the Void.
Symphony 	Reach the Atomic Era. 	Unlocks Dark Summoning, a city project that provides lots of while active, and upon completion, raises the amount of Loyalty damage done by Cultists.
== Strategy ==
The Voidsingers are a solid society whose bonuses assist with multiple victory conditions. Gaining membership is relatively easy, and their unique infrastructure becomes available sooner than any other society's and does not require a district to build. +4 in each city is a massive bonus in the early game, and will help members found a pantheon before all the best ones are taken. While the extra encourages members to found a religion and spread it aggressively, they can instead save it and use it to patronize or purchase Rock Bands later in the game. Voidsinger members can focus on either a Religious Victory or a Cultural Victory rather easily (especially thanks to the Old God Obelisk's slot for Great Works of any type), and the two will go hand in hand if they build Holy Sites and Theater Squares in every city.
Late in the game, members of the Voidsingers can run Dark Summoning projects and use their Cultists to help launch Loyalty attacks against their neighbors' cities, adding them to their empire without even having to go to war. However, due to the latest change regarding Loyalty pressure, a city will no longer flip just because its Loyalty level is brought down to 0: you also have to exert enough Loyalty pressure on the city to make it lose Loyalty, making Cultists harder to use. Moreover, purchasing Cultists is just a waste of and maintenance in a multiplayer game - no human player will be inept enough to let their City Centers be surrounded by Cultists and allow them to freely wreak havoc inside their empires. All told, while the Voidsingers are a better choice in single player games, their first two bonuses are still strong enough to warrant a pick in multiplayer games. Their preferred victory conditions are pretty hard to achieve in multiplayer games anyway, so you should use your extra , , , and for something else.
=== Recommended civilizations ===
The Voidsingers' bonuses initially have strong synergy with Menelik II's leader ability, providing any cities he founds on Hills with and output bonuses equal to 35% of their output. After entering the Industrial Era and unlocking Cultists, they are also very useful to the Kongolese, Eleanor of Aquitaine, and Jadwiga, all of whom can make better than average use of the Relics created when they lose Cultists. Any civilizations with religious and/or cultural tendencies, such as the Egyptians, the Khmer and the Māori, are generally safe picking the Voidsingers.
Despite having no bonuses towards a Religious or a Cultural Victory, Rome under Trajan also works exceptionally well with the Voidsingers. As a member of this society, the "free real estate" from his leader ability will provide every city he founds or conquers with an Old God Obelisk. If you put a little bit of effort into founding a religion in the early game, with the powerful Legion, you can speed up conquest/conversion tremendously. In the midgame, you can build the Grand Master's Chapel to convert your excessive income into a huge army, the maintenance of which will be paid by the Voidsingers' Ritual title. Keep up your output by building Holy Sites and you will be unstoppable.
If the Heroes & Legends game mode is enabled, Kristina gains a unique synergy with the Voidsingers: after summoning a Hero, she can theme an Old God Obelisk by slotting two Heroic Relics and a Great Work, which will provide massive and if she chooses Reliquaries as her Follower Belief.
== Civilopedia entry ==
== List of Relics of the Void ==
* A Journal of Next Year's Dreams
* Black Goat's Horn
* Child of Azathoth
* Chorus of the Drowned
* Chronicle of Descent
* Cup of the Star-Spawn
* Foundation Stone
* Fragment of Akkorokamui
* Fungal Spore
* Hint Guide: Civilization II
* Instructions for the Kumanthong
* Memoirs of a Blind Astronomer
* Rangda's Chalice
* Relic of the Devouring Angel
* Relic of the Sightless Worm
* Shard of Yog-Sothoth
* Teachings of the Worm
* The Book of Dead Names
* The Dream-Eater
* The Left-Hand Sutra
* The Loveless Ones
* The Shrieking Flowers
* The Singing Worm
* The Tome of Dagon
* Vessel of Nyarlathotep
== Related achievements ==
Category:Secret Societies (Civ6)