Update v24.40

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|-|Battle Royale=
Hey everyone!
You’ve long been leveling up in Fortnite Battle Royale — now it’s almost time to rank up. Starting in Fortnite v24.40, Battle Royale and Zero Build will each have a Ranked option! Enable Ranked and begin your journey of reaching “Silver,” “Gold,” “Platinum,” or beyond.
Before beginning your journey through the ranks, learn more about Ranked play:
== Ranked Fortnite Battle Royale FAQ ==
What will the Ranks be?
The Ranks will span across Bronze, Silver, Gold, Platinum, Diamond, Elite, Champion, and Unreal. Bronze through Diamond will have three ranks, while Elite, Champion, and Unreal will have one. Climb the ranks of Bronze to reach Silver, then climb the ranks of Silver to reach Gold. Do the same in Gold, Platinum, and Diamond to reach Elite!
Once you reach Elite, prove yourself against other highly-skilled players to advance to Champion, and then finally to Unreal.
Will there be any sort of Season system?
The debut of Ranked in v24.40 will be the start of Ranked Season Zero. Season Zero lasts until the end of Battle Royale Chapter 4 Season 3. We’ll be using this time to make any adjustments to issues and concerns that arise, while also working on additional features and overall improvements for when Ranked starts following the normal Battle Royale Season schedule.
To track the status of bugs that come to our attention, you can keep tabs on our Fortnite | Community Issues Trello Board (English language only).
What will my starting ranks be in Season Zero?
Your starting Battle Royale rank and Zero Build rank in Season Zero will be based on your past match performance, as well as your performance in your first Ranked Battle Royale and Ranked Zero Build match. For Battle Royale and Zero Build, you’ll only need to play one Ranked match to have your rank revealed. 
Is there anything special about reaching Unreal?
Once you reach Unreal, you’ll stay in Unreal for that Ranked Season. This means you won’t return to previous ranks for the rest of the Season no matter your future performance. So does that mean you’re done when you reach Unreal? Nope! Upon reaching Unreal, you’ll be given a number signifying your standing among Unreal players globally. Keep performing well in Ranked matches to raise your number and be among the best players in the world!
You’ll see your Unreal position in Battle Royale and/or Zero Build on the Unreal leaderboard, which will be live on fortnite.com/ranked/leaderboard. This leaderboard will update regularly and display participants’ Epic display name and Unreal position, so you can flex on the competition.
Players can opt out of being displayed on the leaderboard by turning “Public Game Stats” off in the “Gameplay Privacy” section of Fortnite’s in-game Account and Privacy settings.
How will ranking up work?
In the Lobby, if you have “Ranked” set to “On,” you’ll see your current rank on the left of the screen. You’ll also see a progress bar indicating how far you are from advancing to the next rank or returning to the previous one. 
How much the progress bar increases or recedes after a match will depend on the following factors:
*Your match placement
*How many eliminations you or your team got in the match
**Eliminations later in the match will count more than eliminations earlier in the match.
**The ranks of the players you or your team eliminated will be taken into account.
Teams will be treated as a single unit — all team members will gain and lose progress equally based on team eliminations and team placement calculated at the end of a match.
Your team’s rank will be determined by the highest-ranked player on the team. For example, if a team is made up of Gold I and Silver I players, they’ll matchmake as a Gold I team and play against similarly-ranked teams.
Which modes will support Ranked?
In v24.40, Ranked will start off with the following Battle Royale and Zero Build mode(s) supported:
Battle Royale
*Solo
*Duos
*Squads
Zero Build
*Duos
You’ll have separate ranks for both Battle Royale and Zero Build.
How will Ranked matchmaking work?
If you’re playing in Solo, you’ll be matched against opponents of the same or similar rank as you.
If you’re playing in Duos or Squads, your team will have a “party rank.” Your party rank will be equivalent to the rank of the highest-ranked teammate. Your team will be matched against teams with the same or similar party rank. 
*Even though you’ll have a party rank, you’ll also maintain your individual rank. The progress bar movement for your individual rank will be based on your and your team’s performance in the Duos/Squads match.
Players can jump into Ranked matches no matter which matchmaking region they’re using.
Will there be any gameplay differences between Ranked matches and non-Ranked matches?
Turning on Ranked will put you against other players who have Ranked enabled. You can expect all the loot and other gameplay features that are enabled in traditional Battle Royale and Zero Build to be enabled in Ranked Season Zero as we continue to monitor and evaluate the Ranked player experience. With this in mind, we’ll be making the following balance changes in v24.40:
*Material caps will be decreased from 999 to 500.
*Harvesting rates will be slightly increased.
*Players will drop 50 of each material when they are eliminated.
Can new Fortnite players play in Ranked matches?
Ranked play is meant for both new and veteran Fortnite players. To make sure new players are warmed up, players with Epic accounts that have never been used to log into Fortnite will have to complete a specific Quest (Outlast 500 opponents) before they can enable the Ranked option.
Can new Fortnite players play in Ranked matches?
When you jump off the Battle Bus in a Ranked match, you’ll be given a Ranked Urgent Quest. By completing Ranked Urgent Quests, you’ll unlock Seasonal cosmetic rewards. A new Ranked Urgent Quest is given every match, and Ranked Urgent Quest progress does not carry over between matches.
Burn Bright Emote
Celebrate your success! The final cosmetic reward of Season Zero is the Burn Bright Emote. Activate this Emote to show off your current rank color (Bronze, Silver, Gold, etc.).
How will Ranked affect Competitive?
With the addition of Ranked, Arena has been discontinued in v24.40. The remaining tournaments for Battle Royale Chapter 4: Season 2, except for the Console Champions Cup, will not have a rank requirement for eligibility. Players will need to reach Platinum I rank or higher in Ranked Battle Royale to be eligible to compete in the Console Champions Cup on May 23.
Next Battle Royale Season, your rank will, among other factors, be an eligibility requirement for Epic-hosted tournaments. This includes tournaments for cosmetic prizes like Icon Series Cups, as well as tournaments for cash prizes such as FNCS competitions. As with all other eligibility requirements, the specific rank requirements for a given tournament will be listed in the official rules for that tournament. 
Please note: Epic-hosted tournaments may have different loot and other gameplay features than other matches. Performance will always be the top priority for tournaments.
== More Coming in v24.40: Balance Changes ==
As mentioned above, we’ll be making the following balance changes in v24.40:
*Material caps will be decreased from 999 to 500.
*Harvesting rates will be slightly increased.
*Players will drop 50 of each material when they are eliminated.
Also, in case you missed it, we made the following balance changes in a hotfix on May 3 ET:
*Increased the damage of the Lock On Pistol and Thunder Spears.
*Increased the Locked On Pistol’s lock-on speed and fire rate between bursts.
*Thunder Spears now explode faster after pulling the fuse.
*The Forecast Reality Augment has been vaulted in tournaments.
== Major Bug Fixes Coming in v24.40 ==
*Continuing to make improvements regarding some large rocks on the Battle Royale Island not providing as many materials as intended.
*Fixing an issue preventing players from being healed with Slurp Juice after being DBNO.
*Back Blings equipped with the Clone Trooper Outfit will no longer appear detached.
*The Clone Trooper Outfit’s head movement will no longer be static.
*Fixing an issue causing some Outfits to appear glossy. 
== May 16 Update: Trios Vault ==
Please note that the Trios mode will be vaulted in Battle Royale and Zero Build in v24.40.
== May 17 Update: Cosmetic Streaming for Mobile and PC ==
On mobile and PC, we’ve extended the High Resolution Textures setting to give players more control over which content they download and when.
By default, players will stream most cosmetic items as they are encountered rather than install or patch them upfront. This will get players into Fortnite faster and reduce Fortnite’s install size. 
Please note we’re still making improvements to this feature. In v24.40, players on PC will be able to download all high resolution textures at once if they wish. PC players can opt out of streaming by selecting “Disable Cosmetic Streaming” through the Options menu on the Fortnite tile in the Epic Games Launcher.
Some things to keep in mind with High Resolution Textures:
*Players may notice a network bandwidth increase when streaming in high resolution textures.
*With the setting “Off,” some cosmetics' visuals may appear lower-quality by comparison and future patches may be larger.
|-|Creative=
The v24.40 update brings 32 new consumable item resources and the Chug Cannon weapon to Creative, plus new visual customizations for vehicles spawned by the Sport Bike and Dirt Bike Spawners. This update also brings a prop device version of the Mounted Turret, as well as new Ballercoaster Galleries.
(Creative bug fixes have been added to the updates and bug fixes in the UEFN and Verse Release Notes.)
== Creator Pages are Live! ==
Now players can see all of your islands in one place by clicking More From This Creator in Discover. This links out to your Creator page in Creator Portal. As you publish islands using Creator Portal, your Creator Page is automatically updated. To learn more about Creator Pages, check out the blog announcement and Creator Pages in Fortnite Creative.
== New Consumable Item Resources ==
32 new consumable item resources have been added to Creative. You can find the following by going to the Creative inventory and clicking the Consumables tab:
*Acorn
*Boar Hair
*Butter
*Diamond
*Dino Eggs 
**Plain: White, Brown, Green 
**Speckled: White, Brown, Blue 
**Marbled: White, Pink, Green 
**Flecked: Blue, Red, Green 
**Shimmering: White, Blue, Red 
**Eruption: Red, Yellow
*Grub
*Herb
*Lemon Lime 
*Maple Syrup
*Milk
*Pumpkin
*Raptor Eye
*Roasted Chicken
*Wheat
*Wolf Tooth 
*Shark Tooth
== Chug Cannon ==
The Chug Cannon has also been added to Creative. You can find this Effective Health-restoring cannon in the Creative inventory in the Weapons tab.
== Sport Bike and Dirt Bike Customizations ==
You can now change the color of the vehicles spawned by the Sport Bike and Dirt Bike Spawner devices. The visual appearance for spawned Sport Bikes and Dirt Bikes can be changed using the “Visual Variant” option. The available colors for the Sport Bike are:
*Red
*Blue
*Gray
*White 
The available colors for the Dirt Bike are:
*Green
*Orange
*Red
*Dark Blue
*Pink
*Purple
*Yellow
== Prop Version of Mounted Turret ==
There is now a prop device version of the Mounted Turret that has more options than the Trap version. The new Mounted Turret device has many new options, functions, and events to enhance your island's gameplay!
== Direct Event Binding Reminder ==
Starting in the v25.00 update, direct event binding will be turned on for all islands. If you haven't converted your islands to direct event binding yet, we encourage you to do that now. This gives you some time to see how your current islands will work with direct event binding, and fix any problems that might arise from the conversion. For more information, see Getting Started with Direct Event Binding in our official documentation.
== Other Updates ==
=== Weapon Updates ===
*The Bandage Bazooka has been moved from the Consumables tab in the Creative Inventory to the Weapons tab.
*An Uncommon version of the Automatic Sniper Rifle has been added to the Creative inventory.
*You can now drop the Automatic Sniper Rifle on the Guard Spawner device for spawned guards to use.
=== Prefab & Gallery Updates ===
*New Ballercoaster Galleries:
**Coaster Track Gallery A
**Coaster Track Gallery B
== Device Updates ==
*Added a new double-sided display mode for the Billboard devices, so that creators can show text on both sides of one device. This update is only for islands that have been converted to use upgraded devices.
*Added a "Goo" option for Musical Notes in the VFX Spawner device.
|-|Save the World=
In Fortnite v24.40, Survive the Horde continues with additional Challenge Weeks! Also in v24.40, Yarrr's Return and Flight of the Fennix are back! Learn more about v24.40 in Save the World below.
== Survive the Horde - New Challenge Weeks ==
New to Survive the Horde? Check out the v24.30 Homebase Status Report for a full introduction to the gameplay and Quest rewards. Get a preview of the next three Survive the Horde Challenge Weeks:
Challenge Week 3 - Low Gravity (May 17 - May 24)
The magnetic field has shifted, rendering hoverboards inoperable and changing the effects of gravity! Jump higher and move faster as your melee attacks knock back the hordes of Husks.
Challenge Week 4 - Slow Burn (May 24 - May 31)
Feel the burn as Husks drop an acid pool after being eliminated. Beware of the Husks slowing attacks,making avoiding the acid pools a bit tricky!
Challenge Week 5 - Floor is Lava (May 31 - May June 7)The volcano has become active! Staying in contact with the ground for too long will cause a damaging lava eruption around you. Keep on the move or take refuge at an elevated position to avoid these deadly eruptions!
== Yarrr's Return - May 17 at 8 PM ET ==
Adventure into the Tropical Biome and complete the Yarrr's Return questline to unlock the Director Riggs Hero.
Bring the Efficiency with Director Riggs!
“I’m going to handle this one personally.” - Director Riggs
*Standard Perk: Direct Threat
**Goin’ Constructor eliminations extend its duration by 1 second, up to a maximum of 10 eliminations.
*Commander Perk: Direct Threat+
**Goin’ Constructor eliminations extend its duration by 2 seconds, up to a maximum of 10 eliminations.
== Flight of the Fennix Returns! (May 31 - Jun 21) ==
Fennix returns to Save the World. Complete the questline and earn Fennix! Their perk, Debilitating Bite, applies Damage Vulnerability to every enemy your tamed wildlife hits. When Fennix is your Commander, those enemies explode when hit or eliminated, damaging nearby foes. Work with your pack to take out key targets!
== Event and Weekly Store ==
Hybrid - May 17 at 8 PM ET
*Standard Perk: Fire of the Dragon
**Increases Affliction Duration by 34%.
*Commander Perk: Fire of the Dragon+
**Increases Affliction Duration by 67%. Dragon Slash applies Affliction, which deals 15 base Fire Damage per second for 3 seconds.
Sea Wolf Jonesy - May 24 at 8 PM ET
*Standard Perk: High Tide
**Increases your Shockwave damage by 55%.
*Commander Perk: High Tide+
**Increases your Shockwave damage by 55%. Additionally, Shockwave activates a second time immediately after use.
Bundlebuss - May 24 at 8 PM ET
The Bundlebuss is a surprisingly accurate multi-barreled rifle that fires in powerful bursts. A high damage and large magazine help compensate for a slow fire rate and heavy kick.
Freebooter Ken - May 31 at 8 PM ET
*Standard Perk: Sea Fog
**Smoke Bomb restores your Shields to full.
*Commander Perk: Sea Fog+
**Smoke Bomb restores your Shields to full and freezes your enemies for 5.5 seconds on activation.
== Bug Fixes ==
A number of Save the World bug fixes were included in the Fortnite v24.40 update, including:
*Fixed an issue where Smashers could damage the objective in Survive the Horde. 
*Fixed an issue that caused players to lose the ability to build and edit if two players attempted to edit the same structure. 
*Fixed an issue with D.E.C.O.Y. where the timer would run out but did not explode or perform any post-destruction Perks.
*Fixed an issue where Wooden Floor Spikes would not slow enemies. 
*Survive the Horde Banners now appear under the “Special” tab instead of the “Battle Royale” tab.
|-|UEFN=
Find out what's new with this release!
== Creative ==
=== Devices ===
The following is a list of Creative fixes that affected devices.
*The Reboot Van no longer shows damage when a player attempts to destroy it in Creative.
== Creative and UEFN ==
=== Devices ===
The following is a list of fixes that affected devices in both Creative and UEFN.
*The Creature Spawner's Wave Timer values for the Wave Timer option are now accurate in UEFN, and support times from 1 to 600 seconds.
*Ball Spawner texture options now show in UEFN, and the in-game color selection no longer selects the previous color in the list.
== Creator Portal ==
The following is a list of minor updates, improvements, and fixes to Creator Portal.
*Improved messaging and alerts were made around the Island Creator Program participation.
*Improved messaging added around project transfer-disabled states.
*Improved messaging added around the publishing submission process.
*Updates were made to the Projects UI for publishing and moderation status.
*Social links in the page footer were updated to point to Fortnite Creative socials.
*Team invites now support both Join and Decline actions.
*Fixed the Dev Community resource link URL.
*Site error handling was improved.
*There were also various UI and localization improvements and fixes.
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Category:Patch Notes