Influence

is a currency used in Agencies. The current Influence of the Player Sect can be viewed in the upper right corner of the screen, next to the number of Spirit Stones.
== Gaining Influence ==
Influence can be gained passively while an Agency is active. It depends on the level of the Agency:
* Level 1: 10/day
* Level 2: 15/day
* Level 3: 20/day
Influence can also be gained randomly through positive reactions during Policy EventsSettings\Outspread\Policy\policy_Point.xml.
== Losing Influence ==
Influence is lost when:
* Construct new buildings in Agencies
* Recruitment with the Spirit Master Hall
* Receiving negative reactions during Policy Events
* Running Policies that consume Influence:
** Learn form Nature (Policy_TianDaoShenDan, 50/day)
** Treasure Hunt (Policy_TreasureHunt, 20/day)
** Manual Labor (Policy_Acceleration, 20/day)
** Abstinence (Policy_Discipline, 20/day)
** Plotting (Policy_Secret, 20/day)
** Preaching (Policy_Sermon, 20/day)
** Incorporate (Policy_Submiss, 200/day)
== References ==
Category:Agency
Category:Game Mechanics