133082-this-launch-is-a-big-fail-page-3

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yeah, i waited a little over two. then i uninstalled and went to bed. oh well.
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Oh y'all can't win against, Dr. Jones. He is the MASTAH of the endless loop of "don't complain about complaining because then you're complaining and complain about complaining is worse than complaining" trick.
 
Seriously. I've seen him do it for 50 pages. You may as well give up now.  :lol:
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After struggling to get into the game, I expect it to run. I've never seen game servers as stressed as Wildstars in quite some time. Usually your culprits are authentication and log in servers, however for Wildstar it appears to be everything falling apart. 
 
Personally for a second time around, outside looking in, it looks like things weren't taken seriously. I can give a certain degree of patience, it doesn't change the fact that you boast about doing right by the community and then fall flat on your face at the gate.
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Good. Didn't want to see another cupcake on Nexus
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Saying this relaunch isn't a real launch is like saying FFXIV ARR launch (which was also a relaunch) was not a true launch.
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You'd almost think it was some kinda F2P launch period. 
 
I saw less rage and discussions of a MMO being a failure when FFXIV launched and for around 5 days you had primetime maints that lasted 4-7hours, endless queues (you had to use a turbo controller to just keep spamming "enter" hoping to bypass what was a bugged queue), and obviously DC issues/etc. In fact, if anyone said what FFXIV did was unacceptable you were accused of hating bug fixes :P.
 
In general, I think it's pretty obvious most F2Pers have no tolerance, and also nothing better to do except stress the servers more and be salty when they can't play.
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You forgot something in your whine list:
 
Waaaaah, people are complaining on an MMO message board!!! 
Which is exactly what your post is doing. And guess what that makes your post? To quote you:
 
 
 
 
 
Don't like all the complaint threads/posts? Follow your own advice:
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You must have cancelled more than a few months ago, 100% sure 6-7, because medics have been basically getting the best treatment for quite awhile. Since at least drop 4 and the pvp healing nerf was actually the right way to go in the end for anyone that actually plays PvP, drop 5 had major pocket healing issues especially post pvp power nerf.
 
In general, you're speaking from when the moment you quit and know nothing of the in-between. That's actually pretty common here though at the moment, lol. Also, have no clue what this is too similar to last year means, launch for WS had bugs but in general was fairly smooth.
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Had to wait over an hour in que, had the chance to see the Characters I can create -> patch.
Said 35 minutes -> 1 hour later still no useful information on ETA.
I mean do you guys want to have a second chance or want to sink the ship?
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I'm so tired to wait now, one more day without being able to play, and i'm a paying player, i paid 15€ to be stuck on character creation for two days know, nice. 
Well one more time , i go to bed without having fun and plaure. Please give my 15€ back.	
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			it is. world's premier fail.	
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You don't overreact in the first 15 minutes of a launch. You look at the long plan for the game, and act reasonably by trying it when it's ready... not uninstalling it.
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Sink the ship, waiting for 35-1 hour for a que when this game has been struggling for player numbers and has taken a chance going FTP and has had that much of a hit so far that deems itself as a fail?
 
Are you new to MMOs or something? This has been a hit! This game NEEDED THIS! Fail means nobody comes in, Fail means there are no ques, Fail means the game is over.
 
Stop slandering the game because you don't understand how MMOs work. 
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because this is logical when youre trying to bring in new players that cant even connect to your game. common knowledge is "first impressions mean a lot." as of right now they arent making any moeny from new or maybe even current players and they arent bringing in new players due to players not being able to get into the game (and i dont mean now b/c of a maint. but when there wasnt one).
 
also this is more of an update not a launch. the game launched over a year ago and they should have learned from then what to do now on top of the fact they had PLENTY of time to prepare for things like this if they should arise. this is 100% unacceptable and there is no excuse for it.
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			It's fun to see some old names that used to white knight the game and the whole "we will never go f2p, it will never happen", and still trudging on even as this second chance fails right from launch lol. Why didn't they do like last time hmm? Start big, create new servers when needed, and THEN get small as it twinkled down to a small, hard to see (wild)star. I looked forward to this launch like I did the first one. Hype machine is broken after over a year, and they had to...HAD TO...come with their A game. I see no need to compare this game's launch to that of anything WoW related, but that's what they default to...you little white knights you. This game was unique and fun to play, but it never held a candle to WoW, because the devs let the game down, which let the player base down. So just don't.	
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This game is not free to play. Its free to not play. 3rd day after launch and i still wasnt able to create a character yet. Not one minute of play time.
 
And free doesnt mean garbage product. So yea, maybe i go cry with the others that are complaining. But that isnt helping the game take off. 	
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You've never actually played an MMO before have you? This happens almost 100% of the time when an MMO launches or after major updates.
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			Everyone relates it to WoW because a lot of the same guys that developed WoW are the ones to develop Wildstar...so yes it's a fair comparison.  What I find funny is that everyone that bashes the game and claims its a huge failure is still on here giving their opinions rather than moving on with their lives.  Why stick around and post on these forums? Oh it's because you'll be right here in a couple days when things are smoothed over and working well...except then you'll have something else to whine about.  If you truly expected a launch or re-launch to be flawless in any mmo you're living in a dream world.   It's simple, if you don't like it don't stay, there are a ton of other great games that you can spend your valuable time on.  The rest of us will wait for this minor annoyance to pass by and continue having fun with a game we love.	
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This game is not free to play. Its free to not play. 3rd day after launch and i still wasnt able to create a character yet. Not one minute of play time.
 
And free doesnt mean garbage product. So yea, maybe i go cry with the others that are complaining. But that isnt helping the game take off. 
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This same thing has happened during WoW's launch and every expansion launch after that. Surely you're not saying WoW is also a failure? It's not a matter of learning how to launch a game. Queue times don't mean failure.
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I have to disagree to a certain degree. Yes, there are always issues. But by now it is 43 hours after the "relaunch" and I have until now not even been able to make a character, much less play it, while there have been no less than 7 (8?) "Emergency Maintenances", "Hotfixes" and so on in those 43 hours, none of which seem to have been able to solve any of the problem people have been having. I have taken part in quite a few MMO launches, expansion releases, huge patches etc., but in most of those cases, by hour 43, at least I had been able to actually play the game. Maybe only for a short while because connections were unstable, maybe so laggy it was almost unplayable, but at some point I had been actually inside the game.
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Well this game had the unplayable lag for a lot of people, that's why they took it down. I played for about 3 or 4 hours last night and didn't experience any lag, but apparently I'm an outlier on that one o-o
 
I'm not saying this isn't bad, I'm just saying these things happen. I don't think I've ever played an MMO that didn't have major issues for the first day or two.
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I don't get what the big fuss is about. If you saw a few MMO or exp launches, it's always the same. The lag is normal! Not "normal" as in "you should get used to it", but normal as in "it is expected and it'll go away soon, you just have to be patient for a few days".
Just think about it for a sec: Launch day/week always has waaay more players trying to get in than would normally play the game. For a F2P re-launch like this, most of them are new players who want to check the game out or old players wanting to see what changed (if anything), since it's free to do so now. Most of them won't like the game for different reasons, or at least not like it enough to keep playing past the first few hours, or at most, days. At which point the number of players will plummet and eventually level out after a week or so after launch. The devs know this, and this is exactly why they didn't prepare for the horde of people on launch day.
 
Buying servers and upgrading the game world for such high numbers is not only a waste of money and manpower but actually counter-productive and stupid. You want to calibrate the game for the number of players who will keep playing after the launch rush dies down, since those are the people you made the game for in the first place! Having servers, power and slots for 5x-10x the number of those players is stupid, because it will go on to be unutilized after the rush is over, it's like buying a 18-wheeler to pull a go-kart, it's a huge waste, and I bet it's way more than the devs or NCS is willing or even capable to shoulder at this point.
 
As for the people complaining at the devs to "fix" the lag or the myriad of issues caused by server overloads: there is nothing to "fix"! They couldn't even if they wanted to. Since the server park is calibrated to the expected number of players who will most likely keep playing after the rush, the servers will be inevitably overloaded until that happens. Anything short of buying that metaphorical 18-wheeler won't even make a dent in the current lag and overload. Basically, the devs will do nothing, since after the rush the lag will go away on it's own along with all the non-serious players and most of the issues caused by the overload.
 
There is only really one thing us players can do at this point: weather it out. Just take a chill-pill for a few days, play something else in the meantime, or try to fight through the lag. Yes, it sucks we can't play the game the way it's intended to be played, and yes, it's annoying, but the one thing that won't help a single bit is complaining and cursing at the devs or the game, it's not their fault, it's a calculated decision, and believe it or not, it is to the benefit of the devs and us players equally.
			
				
	Edited October 1, 2015 by Playbahnosh	
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You've never actually played an MMO before have you? This happens almost 100% of the time when an MMO launches or after major updates.
 
I know people like to say this isn't a launch but it really is. Going f2p has brought in tons of new people who never played before, myself included. This is basically the game launching a second time.
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I'm not complaining, i'm stating you fools should stop complaining.  Nor am I whining.  This is wonderful victim logic.
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			yep	
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			Problems are to be expected.  This RELAUNCH, because thats what it is, is terrible.  I can actually log in, played for a bit.  Now I get lost connection AFTER i log in and start moving around.  terrible.  I'm sure it will be sorted but the time its taking them to do so is turning off potential customers.  EVERYONE who plays this a potential customer.	
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Is pretty bad atm.
 
Expected issues but, I must admit its worse than I thought it would be. Hopefully Carbine will sort it out soon.	
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You know, I didn't even know this game was launching its free to play model today. Yes, I know, cue laughter, right?
 
I read about it in some random gaming article, watched a few vids, and thought to myself; "Myself, this looks just interesting enough to give a shot." I also like that the developers seem to enjoy poking fun at their own product. 
 
I'm not a hard core gamer. Never will be. Pixels don't really do it for me to the extent that I need to become the mystical realm's greatest raider, the Ultimate Collector of Purples or embroil myself heavily in the dastardly intrigues of the most exalted fapping nerd guild in the vicinity. But I do enjoy playing every so often. I usually play something for quite a while until I'm bored with it, move to the next thing, and then come back to my earlier game to resurrect my beloved characters and progress a little further. I've drifted into, out of and then back into more games than I can recall.
 
I am ephemeral.
 
Zephyr am I.
 
As I do this, I spend money on cosmetic items. If I like the style of game and if I feel invested in my character (I spend hours on character creation - no, seriously, hours!) I'll drop more cash. Pretty simple.
 
If they then add more cool stuff for my character to wear, I'm probably handing over my purse as my lip quivers and I beg them to please be gentle. 
 
But that's the thing; I first need to be hooked. You are the Dick, I am your Moby.
 
Personally, having witnessed the debacle that was the ArcheAge launch, I don't mind server queue times, as I know these will subside given time. But please at least let me create a character and start becoming invested in the game. 
 
Please.	
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			Hrm, as a couple others have said, not sure I'd call this the actual "launch", so much as a "relaunch".Even more ironically though, Wildstar, of all games went through throwing in new servers during initial launch, to server downsizing and server consolidation.  I mean, in the time-span they were up and running, they ran the gamut of most server re-sizing/down-sizing, expanding/clustering... and all a very short time ago, so much of it should be fresh.Would think of all recent games, this area is something Wildstar probably would have been right on top of.  But hey, what do experienced gamers know... question the way things run, and everybody assumes you've never lived through any MMO launches whatsoever. xD	
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Carbine workers are about to lose their jobs. I mean, you failed your first launch and it seems nothing was learned from it for f2p.
 
You tried to win people back, but it is pretty clear you have failed once more. I predict this game to get shutdown somewhere around the middle of 2016.	
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Carbine workers are about to lose their jobs. I mean, you failed your first launch and it seems nothing was learned from it for f2p.
 
You tried to win people back, but it is pretty clear you have failed once more. I predict this game to get shutdown somewhere around the middle of 2016.
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Carbine workers are about to lose their jobs. I mean, you failed your first launch and it seems nothing was learned from it for f2p.
 
You tried to win people back, but it is pretty clear you have failed once more. I predict this game to get shutdown somewhere around the middle of 2016.
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I don't get what the big fuss is about. If you saw a few MMO or exp launches, it's always the same. The lag is normal! Not "normal" as in "you should get used to it", but normal as in "it is expected and it'll go away soon, you just have to be patient for a few days".
Just think about it for a sec: Launch day/week always has waaay more players trying to get in than would normally play the game. For a F2P re-launch like this, most of them are new players who want to check the game out or old players wanting to see what changed (if anything), since it's free to do so now. Most of them won't like the game for different reasons, or at least not like it enough to keep playing past the first few hours, or at most, days. At which point the number of players will plummet and eventually level out after a week or so after launch. The devs know this, and this is exactly why they didn't prepare for the horde of people on launch day.
 
Buying servers and upgrading the game world for such high numbers is not only a waste of money and manpower but actually counter-productive and stupid. You want to calibrate the game for the number of players who will keep playing after the launch rush dies down, since those are the people you made the game for in the first place! Having servers, power and slots for 5x-10x the number of those players is stupid, because it will go on to be unutilized after the rush is over, it's like buying a 18-wheeler to pull a go-kart, it's a huge waste, and I bet it's way more than the devs or NCS is willing or even capable to shoulder at this point.
 
As for the people complaining at the devs to "fix" the lag or the myriad of issues caused by server overloads: there is nothing to "fix"! They couldn't even if they wanted to. Since the server park is calibrated to the expected number of players who will most likely keep playing after the rush, the servers will be inevitably overloaded until that happens. Anything short of buying that metaphorical 18-wheeler won't even make a dent in the current lag and overload. Basically, the devs will do nothing, since after the rush the lag will go away on it's own along with all the non-serious players and most of the issues caused by the overload.
 
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I don't get what the big fuss is about. If you saw a few MMO or exp launches, it's always the same. 
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Name an MMO that shut down at any time after a "relaunch".
 
Carbine workers aren't about to lose jobs. They're all too busy working. Once they get the major issues taken care of, which they will, the game will thrive.
 
Try to have just a little bit of faith. It's amazing how much less stress there is in your life with it.
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Name an MMO that shut down at any time after a "relaunch".
 
Carbine workers aren't about to lose jobs. They're all too busy working. Once they get the major issues taken care of, which they will, the game will thrive.
 
Try to have just a little bit of faith. It's amazing how much less stress there is in your life with it.
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21 pages of feedback on this thread alone; 3-7 hour queue times; tons of new faces in game and on the boards; high streaming numbers on Twitch.
 
Yep.  They failed.
			
				
	Edited October 1, 2015 by Sixgun387	
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			Only fails here are the people who cannot get in and keep crying about it. True story. Ask the ones playing right now.	
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You basically just contradicted yourself. You claim you "don't get what the fuss is about", yet go on to explain how MMO launches are always the same. Well guess what? Part of what is always the same about MMO launches are the forum drama. So how do you "not get" something that you should know is always the same about every MMO launch?
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LOL, seriously?  City of Heroes for one... which ironically is from the same publisher. xD
 
https://en.wikipedia.org/wiki/City_of_Heroes
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I miss City of Heroes :-(
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			I'm playing elder scrolls online. good population now	
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			Like seriously what the *cupcake*. I get that there are wait times, but all these *cupcake*ing bugs and lets not forget if you ACTUALLY get into the game by getting past all the bugs there is a SERVER lag so it isnt on your part. If you get past like level 5 it will be hard to kill mobs because it will be just able to attack you while u sit there and a wait 5 minutes for your 1 to go off. What mmo company is not dumb enough to actually prepare for launch days.	
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first for people that say "youve never played X type games have you?" please just do the world a favor and STFU... you dont know the person and 9.9/10 youre very wrong.
 
secondly THIS SHOULDNT BE THE NORM IN MMOs ANYMORE!!! its 20 freakin 15, we should be beyond the fat of "crappy launches" for ANY game company!! you prepare AHEAD of time for stuff like this. also this is NOT IN ANY WAY SHAPE OR FORM NCSOFT/CARBINEs FIRST TIME AT THIS!! they had the original lauch and should have learned from that they will more than likely need extra severs incase their prime servers become full to the point of queue. this is common knowledge by most companies that do MMOs today. 
 
so no this is not my first MMO and its getting redick that people keep giving the same excuse "all MMOs launch bad." LIVE AND LEARN!!
 
everyones going and jumping off a bridge without a parachute, why dont you go join them...
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LOL, seriously?  City of Heroes for one... which ironically is from the same publisher. xD
 
https://en.wikipedia.org/wiki/City_of_Heroes
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They underestimated the amount of players again. 
Purchased a megaserver too small for their needs. 
Higher Management wont let them buy the clusters needed.
Am I getting close yet?	
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You know what else is common knowledge for MMO companies these days? That the huge influx of players at launch/relaunch does not last forever, and eventually a large percentage of them move on to the next big thing, meaning that spending money on extra servers is largely pointless (and possibly even damaging—see Warhammer Online as an example) in the long run.
Also, when it comes to using caps for emphasis, a good rule of thumb is less is more. Maybe use a few of those extra caps to properly punctuate all your sentences...just sayin'.
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They underestimated the amount of players again. 
Purchased a megaserver too small for their needs. 
Higher Management wont let them buy the clusters needed.
Am I getting close yet?
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21 pages of feedback on this thread alone; 3-7 hour queue times; tons of new faces in game and on the boards; high streaming numbers on Twitch.
 
Yep.  They failed.
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You know what else is common knowledge for MMO companies these days? That the huge influx of players at launch/relaunch does not last forever, and eventually a large percentage of them move on to the next big thing, meaning that spending money on extra servers is largely pointless (and possibly even damaging—see Warhammer Online as an example) in the long run.
Also, when it comes to using caps for emphasis, a good rule of thumb is less is more. Maybe use a few of those extra caps to properly punctuate all your sentences...just sayin'.
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			It's pretty freakin clear they need more servers. Even if there is an influx of players, the idea is to have as many players as possible at anytime and be able to give them what they came for because in the end, if they want to be able to host millions of players*, their going to have to beef up inevitably. Now (what is day 3 of their big relaunch) is as good a time as any. Why even contest that fact?
			
				
	Edited October 1, 2015 by ReaperKing	
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Hey! I finally managed to create a character, and she is wonderful.
 
I spent more time than I care to admit creating her. It's the first time I've ever gone with a warrior, so there's some learning for me, I imagine.
 
Her name is Jada Mai. Please come and say hello in game; even all the odd people on these forums (fora? Is that the plural?) who keep telling new people to leave and go play World of Warcraft or myriad other games I've never bothered to play. I acknowledge your pain, and that you are largely reacting to comments that attack something you love. It must be a difficult experience.
 
But I also understand the frustration of the many new people (like me) who are unable to experience something they are just hyped to be a part of. Oh, and I'm just dying to see what costumes I can buy...yes, that is precisely how shallow I am. 
 
Now if I can only log into the actual game, I'll be happy. But for now I'll be content to wait until the developers manage to solve all of the technical problems. Good luck to them. They should try to balance out that pizza they've been eating with some fresh fruit and vegetables. Yummy.
 
You should also know that, when I do finally get to play, I'll probably have lots of questions. Brace yourselves ;) 	
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			Well, I may have been lucky. I had a few log on issues, but managed to get the game to launch (I minimized the window a few times, not sure if that helped, probably not). Once I was in the game I did not experience that many issues, but of course I am very early in the game.	
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