Medical

items are used to replenish health, restore destroyed limbs and remove negative or grant positive conditions and include medical items and injectors.
==Medical items==
Icon	Name 	Type 	Buffs 	Debuffs 	Use Time (s)	Uses	HP Pool	Max. HP heal/use
 	Analgin painkillers 	Drug 	Removes: for 95 seconds
Adds: for 95 seconds	Adds: Hydration (-19) 	3 	4 	0 	0
 	Augmentin antibiotic pills 	Drug 	Removes:
* for 155 seconds
Adds:
* for 155 seconds
*Energy (+5)
1s Delay; 300s Duration:
*Increases Immunity (+1)	Adds: Hydration (-5) 	5 	1 	0 	0
 	Ibuprofen painkillers 	Drug 	Removes:
*
* for 290 seconds
Adds: for 290 seconds	Adds: Hydration (-17) 	5 	15 	0 	0
 	Vaseline balm 	Drug 	Removes: for 350 seconds
Adds: for 350 seconds	Adds:
*Energy (-9)
*Hydration (-9) 	6 	6 	0 	0
 	Golden Star balm 	Drug 	Removes:
*
* for 370 seconds
*Radiation Exposure for 420 seconds
Adds: for 370 seconds
1s Delay; 5s Duration:
*Increases energy recovery (+1/s)
*Increases hydration recovery (+1/s)	Adds: Energy (-19)
1s Delay; 5s Duration:
*Causes	7 	10 	0 	0
 	Aluminum splint 	Injury treatment	Removes:	 	3 	5 	0 	0
 	Immobilizing splint 	Injury treatment	Removes:	 	5 	1 	0 	0
 	CMS surgical kit 	Injury treatment	Removes: Destroyed body part (except head and thorax)
Adds: 25%-45% of maximum part HP	 	16 	5 	0 	0
 	Surv12 field surgical kit 	Injury treatment	Removes:
*
*Destroyed body part (except head and thorax)
Adds: 60%-72% of maximum part HP	 	20 	15 	0 	0
 	Aseptic bandage 	Injury treatment	Removes:	 	2 	1 	0 	0
 	Army bandage 	Injury treatment	Removes:	 	2 	2 	0 	0
 	CAT hemostatic tourniquet 	Injury treatment	Removes:	Causes: 	3 	1 	0 	0
 	CALOK-B hemostatic applicator 	Injury treatment	Removes:	Causes: 	3 	3 	0 	0
 	Esmarch tourniquet 	Injury treatment	Removes:	Causes: 	5 	1 	0 	0
 	AI-2 medkit 	Medikit 	Removes: Radiation Exposure
Adds:	 	2 	 	100 	50
 	Car first aid kit 	Medikit 	Removes:
Adds:	 	3 	 	220 	70
 	Salewa first aid kit 	Medikit 	Removes:
Adds:	Causes: only when treating heavy bleeding	3 	 	400 	85
 	IFAK individual first aid kit 	Medikit 	Removes:, Radiation Exposure
Adds:	Causes: only when treating heavy bleeding	3 	 	300 	50
 	AFAK tactical individual first aid kit	Medikit 	Removes:, Radiation Exposure
Adds:	Causes: only when treating heavy bleeding	3 	 	400 	60
 	Grizzly medical kit 	Medikit 	Removes:, Radiation exposure
Adds:	Causes: only when treating heavy bleeding	5 	 	1800 	175
==Injectors and stimulants==
Icon	Name 	Type 	Buffs	Debuffs	Use Time (s)
 	Morphine injector 	Drug 	Removes:
*
* for 305 seconds
*Adds: for 305 seconds	Adds:
*Energy (-10)
*Hydration (-15)	2
 	L1 (Norepinephrine) injector 	Stimulant	Removes: for 120 seconds
Adds: for 120 seconds
1s Delay; 120s Duration:
*Increases Endurance (+10)
*Increases Strength (+20)
*Increases maximum stamina (+30)	1s Delay; 60s Duration:
*Decreases energy recovery (-0.45/s)
*Decreases hydration recovery (-0.45/s)	2
 	Trimadol stimulant injector 	Stimulant	Removes:
* for 180 seconds
* for 185 seconds
Adds: for 185 seconds
1s Delay; 180s Duration:
*Increases Endurance (+10)
*Increases Strength (+10)
*Increases Attention (+10)
*Increases Stress Resistance (+10)
*Increases maximum stamina (+10)
*Increases stamina recovery rate (+3/s)	1s Delay; 180s Duration:
*Decreases energy recovery (-0.5/s)
*Decreases hydration recovery (-0.5/s)	2
 	Adrenaline injector 	Stimulant	Removes:
* for 60 seconds
* for 65 seconds
Adds: for 65 seconds
1s Delay; 60s Duration:
*Increases Endurance (+10)
*Increases Strength (+10)
1s Delay; 15s Duration:
*Increases health regeneration (+4/s)	1s Delay; 60s Duration:
*Decreases Stress Resistance (-10)
50s Delay; 30s Duration:
*Decreases energy recovery (-0.8/s)
*Decreases hydration recovery (-1/s)	2
 	Propital regenerative stimulant injector 	Stimulant	Removes:
* for 240 seconds
* for 245 seconds
Adds: for 245 seconds
1s Delay; 300s Duration:
*Increases Metabolism (+20)
*Increases Health (+20)
*Increases Vitality (+20)
*Increases health regeneration (+1/s)	270s Delay; 30s Duration:
*Causes	2
 	eTG-change regenerative stimulant injector	Stimulant	Removes:
1s Delay; 90s Duration:
*Increases Metabolism (+20)
*Increases Immunity (+20)
1s Delay; 60s Duration:
*Increases health regeneration (+6.5/s)
*Increases energy recovery (+0.5/s)	65s Delay; 60s Duration:
*Decreases Health (-5)
*Decreases Endurance (-5)
65s Delay; 20s Duration:
*Decreases energy recovery (-3/s)	2
 	xTG-12 antidote injector 	Stimulant	6s Delay; 60s Duration:
*Antidote (removes and prevents )	6s Delay; 60s Duration:
*Decreases Health (-5)	2
 	Perfotoran (Blue Blood) stimulant injector	Stimulant	Removes:
*Radiation Exposure for 60 seconds
1s Delay; 60s Duration:
*Increases Metabolism (+5)
*Increases health regeneration (+1.5/s)
*Antidote (removes and prevents )
*Stops and prevents	Causes only when treating heavy bleeding60s Delay; 60s Duration:
*Decreases Health (-15)
*Decreases energy recovery (-1.1/s)	2
 	AHF1-M stimulant injector 	Stimulant	1s Delay; 60s Duration:
*Increases Health (+5)
*Stops and prevents	Causes only when treating heavy bleeding1s Delay; 120s Duration:
*Decreases hydration recovery (-0.3/s)	2
 	Zagustin hemostatic drug injector 	Stimulant	Removes: for 200 seconds
1s Delay; 180s Duration:
*Increases Vitality (+20)	Causes only when treating heavy bleeding1s Delay; 180s Duration:
*Decreases Metabolism (-5)
170s Delay; 40s Duration:
*Decreases hydration recovery (-1.4/s)
*Causes	2
 	PNB (Product 16) stimulant injector 	Stimulant	Removes: for 40 seconds
1s Delay; 40s Duration:
*Increases Strength (+20)
*Increases health regeneration (+3/s)	41s Delay; 180s Duration:
*Decreases Health (-20)
*Decreases Vitality (-20)
41s Delay; 20s Duration:
*Causes	2
 	P22 (Product 22) stimulant injector 	Stimulant	1s Delay; 60s Duration:
*Increases Stress Resistance (+30)
*Increases Health (+30)
*Increases Vitality (+30)	65s Delay; 60s Duration:
*Decreases Endurance (-10)
*Decreases stamina recovery rate (-0.8/s)	2
 	Meldonin injector 	Stimulant	1s Delay; 900s Duration:
*Increases Strength (+10)
*Increases Endurance (+20)
*Increases stamina recovery rate (+0.5/s)	30s Delay; 900s Duration:
*Decreases energy recovery (-0.1/s)
*Decreases hydration recovery (-0.1/s)	2
 	SJ1 TGLabs combat stimulant injector 	Stimulant	1s Delay; 180s Duration:
*Increases Endurance (+20)
*Increases Strength (+20)
*Increases Stress Resistance (+20)	100s Delay; 200s Duration:
*Decreases energy recovery (-0.25/s)
*Decreases hydration recovery (-0.3/s)	2
 	SJ6 TGLabs combat stimulant injector 	Stimulant	1s Delay; 240s Duration:
*Increases maximum stamina (+30)
*Increases stamina recovery rate (+2/s)	200s Delay; 40s Duration:
*Causes	2
 	3-(b-TG) stimulant injector 	Stimulant	1s Delay; 240s Duration:
*Increases Attention (+30)
*Increases Perception (+30)
*Increases Strength (+10)
*Increases stamina recovery rate (+1/s)	120s Delay; 120s Duration:
*Decreases energy recovery (-0.25/s)
220s Delay; 45s Duration:
*Causes	2
 	2A2-(b-TG) stimulant injector 	Stimulant	1s Delay; 900s Duration:
*Increases Attention (+10)
*Increases Perception (+10)
*Increases weight limit (+15%)	1s Delay; 900s Duration:
*Decreases hydration recovery (-0.1/s)	2
 	Obdolbos cocktail injector 	Stimulant	1s Delay; 600s Duration:
*25% Chance: Increases Endurance (+10)
*25% Chance: Increases Strength (+10)
*25% Chance: Increases Intellect (+10)
*25% Chance: Increases Attention (+10)
*25% Chance: Increases Stress Resistance (+10)
*25% Chance: Increases Charisma (+10)
*25% Chance: Increases maximum stamina (+20)
*25% Chance: Increases health regeneration (+1/s)
*25% Chance: Increases stamina recovery rate (+1/s)
*25% Chance: Increases weight limit (+0.1 kg)	1s Delay; 600s Duration:
*25% Chance: Increases damage taken (except the head) (+20%)
*25% Chance: Causes 
*25% Chance: Decreases hydration recovery (-1/s)
*25% Chance: Decreases energy recovery (-1/s)
*25% Chance: Decreases health regeneration (-600/s)	2
 	Obdolbos 2 cocktail injector 	Stimulant	1s Delay; 1800s Duration:
*Increases Endurance (+20)
*Increases Strength (+20)
*Increases Attention (+20)
*Increases Perception (+20)
*Increases weight limit (+45%)	1s Delay; 1800s Duration:
*Decreases maximum stamina (-20)
*Decreases stamina recovery rate (-1/s)
*Decreases health regeneration (-1/s)	2
 	M.U.L.E. stimulant injector 	Stimulant	1s Delay; 900s Duration:
*Increases weight limit (+50%)	1s Delay; 900s Duration:
*Decreases health regeneration (-0.1/s)	2
 	SJ9 TGLabs combat stimulant injector 	Stimulant	6s Delay; 300s Duration:
*Lowers body temperature (-7 °C)	6s Delay; 300s Duration:
*Decreases Metabolism (-20)
6s Delay; 420s Duration:
*Decreases health regeneration (-0.1/s)
*Causes 
300s Delay; 120s Duration:
*Causes	2
 	SJ12 TGLabs combat stimulant injector 	Stimulant	1s Delay; 600s Duration:
*Increases Perception (+30)
*Lowers body temperature (-4 °C)
*Increases energy recovery (+0.05/s)
*Increases hydration recovery (+0.05/s)	606s Delay; 300s Duration:
*Raises body temperature (+6 °C)	2
==See also==
* Health system
Category:Medical treatment
cs:Medikamenty
de:Medizin
fr:Soins
ru:Медикаменты
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