Marc Tetreault

Marc Tetreault (1958 - 2021) was a Texture Artist at Ubisoft Montreal. He was a part of the development team for a number of Assassin's Creed titles, beginning in 2009.
==Assassin's Creed credits==
*Assassin's Creed II (2009) – Texture Artist
*Assassin's Creed: Brotherhood (2010) – Texture Artist
*Assassin's Creed III (2012) – Texture Artist
**The Tyranny of King Washington: The Redemption(2013) – Texture Artist
*Assassin's Creed: Unity (2014) – Texture Artist
*Assassin's Creed: Syndicate (2015) – Texture Artist
==External Links==
*Marc Tetreault's MobyGames' profile
Category:Development team
Category:Assassin's Creed II development team
Category:Assassin's Creed: Brotherhood development team
Category:Assassin's Creed III development team
Category:Assassin's Creed: Unity development team
Category:Assassin's Creed: Syndicate development team
zh:马克·泰特罗