Anysmash/Advanced Character Template

Advanced Character Template
The introduction of your page generally begins with a centered picture of your character, followed by "(X Character) is a playable character in Anysmash", followed by a line or two about the character. For example:
"Mario is a playable character in Anysmash. He is Nintendo's mascot, and is the main character of the Super Mario series."
==Background==
This is where you describe where your character comes from in more detail, so people reading the page can have a good idea of who the character is. For example:
"Luigi is Mario's younger twin brother, who lives in Mario's shadow, being a bit of a coward in comparison. He originally started off as a palette swap of Mario, but over time developed into a separate character with his own design and personality. He even got his own series, Luigi's Mansion, in which he must face King Boo, who has since become his nemesis, in various mansions. In 2013, he got his own year, the Year of Luigi, in which a variety of Luigi-themed games and merchandise were released focusing on him."
This is generally the minimum amount of detail you need to include. You are free to go into more detail, and in fact, it would be appreciated if you did so!
==Playstyle==
In this section of the article, instead of describing who your character is, you describe how they fight. Are they a grappler? A zoner? A rushdown? This is also where you put the character's attributes; both their strengths and their flaws should be included. For example:
"Link is a zoner with high range on most of his attacks, thanks to his usage of a sword. Many of his specials are projectiles, as well, further enhancing his zoning game. He is capable of using his Remote Bombs as part of various setups, being capable of making various setups and being able to trap foes using them. He has a variety of useful attacks in general, with many of his moves having effective KO power. His variety of projectiles and attacks allow him to pull off some devastating combo, especially thanks to the variety of setups he gets with Remote Bombs and his Boomerang.
However, Link has fairly poor recovery; his Spin Attack does not grant much vertical recovery, and while he is capable of using his Remote Bombs to launch himself back on stage, this is an unsafe technique that is easy to mess up and deals damage to him for what other characters are ultimately capable of doing much more easily. He generally has poor mobility, not moving very fast, and he is rather easy to combo, being a relatively large character who falls quite fast."
It is heavily recommended to not claim your character is "the best" or "the worst" at something, although you can say "among the best" or "among the worst". It is possible, and quite likely, that other people will make characters with matching power, if not higher or lower, at what your character is the best or the worst at.
It is recommended to try and include all character attributes in this part of the moveset. You do not have to include specific numbers, but you should at least try mentioning everything, possibly comparing them to other characters. In the above example, you would say "Link is as heavy as Captain Falcon and R.O.B.". This is also where you include details like a character's ability to Wall Jumps, or a character having multiple jumps, and any other quirks they may have.
==Moveset==
This is the meat of the article.
===Ground Attacks===
This section includes ground attacks. For the sake of not having too much categories, this includes tilts and the dash attack. For example, Donkey Kong's Ground Attacks would look like this:
Attack 	Description
Neutral Attack	Punches to the side and then punches up.
Forward Tilt 	Slaps the foe with the back of his hand. Has deceptively long range, and can be angled to deal slightly more damage at the cost of slightly less range.
Up Tilt 	An overhead slap, hitting all the way behind himself and launching the foe up, leading to potential combos.
Down Tilt 	Crouches and slaps the foe. Has a chance to make foes trip.
Dash Attack 	Curls in a ball, dealing damage and launching foes on contact.
===Smash Attacks===
This section includes smash attacks. For example, Captain Falcon's Smash Attacks would look like this:
Attack 	Description
Forward Smash	Performs a strong backhanded punch. Can be angled, and deals high damage and knockback.
Up Smash 	Performs a spinning double kick. Has deceptively high horizontal range and links up well, giving it high damage potential. The foot has a sweetspot, and the second hit is stronger than the first.
Down Smash 	Kicks forward, and then kicks back. The second kick is stronger than the first.
===Aerial Attacks===
This section includes aerial attacks. For example, Ness's Aerial Attacks would look like this:
Attack 	Description
Neutral Aerial	Spins while PSI orbs appear in his hands.
Forward Aerial	Holds his palms forward and releases PSI from them, dealing damage multiple times. Is both a good combo starter and a good combo tool in general.
Up Aerial 	Swings his arm in an arc, releasing PSI energy from it. Hits multiple times.
Down Aerial 	Twirls and then performs a PSI-boosted kick that meteor smashes foes.
Back Aerial 	Performs a PSI-boosted kick backwards. Deals high knockback.
===Grab Attacks===
This section includes how your character grabs the foe, their pummel and their throws. While an Air Grab is included as an example, most characters do not have air grabs; air grabs are usually limited to characters with tether recoveries. This time, Samus will be used as an example.
Attack 	Description
Grab 	Uses Grapple Beam; if it connects, the foe will be pulled towards Samus as her cannon tip will morph into a claw and grab the foe.
Pummel 	Slaps the foe with the side of her open hand.
Forward throw	Spins the foe above herself and then flings them forward.
Up throw 	Puts the foe above herself and then creates an explosion at the tip of her arm, launching them up. Can combo at low percentage and is a reliable kill move at high percentages.
Down throw 	Swings the foe up and then launches them at the ground. This is a great combo starter.
Back throw 	Flings the foe backwards.
Air Grab 	Uses Grapple Beam. If it connects with a foe, it will deal mediocre damage. If used close to a ledge while facing it, it will grab the ledge, making it a Tether recovery.
===Special Moves===
This is where your character's special attacks are described in more detail. This is also where custom special moves are included, if you want to include them. If you do not want to include them, feel free to remove them. For example, Pikachu's special moves would look like this:
Attack 	Description
Neutral Special - Thunder Jolt	Pikachu shoots a ball of lightning at a diagonal angle that sticks on platforms if it contacts them, bouncing and looping around them. It can be used quickly and is easy to spam, making it a nice projectile to put pressure on foes.
Neutral Special - Thunder Jolt	
Custom 1 - Thunder Wave: Shoots a weaker bolt with less range that can paralyze grounded foes.
Custom 2 - Thunder Shock: Shoots an electric orb that moves nearly horizontally and explodes after a bit or on contact.
Side Special - Skull Bash 	Pikachu charges up energy and then launches forward quickly, dealing strong damage and covering good horizontal distance, making it an useful horizontal recovery. By holding the special button, the player can charge the move more or less, with it dealing more damage, knockback and covering more distance when fully charged.
Side Special - Skull Bash 	
Custom 1 - Shocking Skull Bash: Hits multiple times, but deals less damage, with the last hit having boosted launch power.
Custom 2 - Heavy Skull Bash: Deals much higher damage near the start of the attack, but deals lower damage at the end of the attack.
Up Special - Quick Attack 	Pikachu zips in a chosen direction quickly, dealing damage to foes if touching them. If you angle it in another direction while using it, Pikachu will use the move twice in a row, moving in the other direction. Allows both recovery and mobility.
Up Special - Quick Attack 	
Custom 1 - Meteor Quick Attack: Both dashes meteor smash foes on contact, and have higher knockback at the start. However, they deal less damage and cover less distance.
Custom 2 - Quick Feet: Zips a single time, dealing higher damage and covering more damage but having less flexibility.
Down Special - Thunder 	Pikachu summons a large thunderbolt from the sky that targets the location it used the move in, dealing high damage. If the thunderbolt hits the foe from the top, they will be launched down, and if the thunderbolt hits Pikachu itself, it will make a thunder explosion that deals massive damage and knockback to foes.
Down Special - Thunder 	
Custom 1 - Thunder Burst: Pikachu charges energy before creating a thunder explosion around itself. Deals more damage, but has high startup.
Custom 2 - Distant Thunder: Pikachu creates a thunderbolt from much higher which falls down on itself. The thunderbolt deals more damage, but it cannot meteor smashes and the thunder explosion is significantly weaker.
Final Smash - Volt Tackle 	Pikachu turns into a large electric orb and dashes forward. If Pikachu hits the foe, it will quickly barrage the foe by dashing quickly from one side of the stage to another, before creating a thunder explosion that launches them away.
===Taunts===
Self-explanatory. Luigi's Taunts would look like this:
*Up Taunt - Makes a variety of poses and expressions.
*Side Taunt - Performs a plank. Since he moves down and into the z-axis, this means some attacks may actually barely miss him.
*Down Taunt - Kicks the ground while sighing. Deals minimal damage on contact, launching foes up if they are on the ground and heavily meteor smashing them on the ledge.
===Victory Animations===
Self-explanatory. Kirby will be used as an example here.
*Victory 1 - Three Kirbies are shown sliding to the side twice, and then to the other side once. The camera then zooms on the middle Kirby as he poses.
*Victory 2 - Three Kirbies are shown performing a headbonk to the side, then wiggles, then frontflips to the side. The camera then zooms on the middle Kirby as he poses.
*Victory 3 - Three Kirbies are shown waving their arms before breakdancing briefly. The camera then zooms on the middle Kirby as he poses.
==Alternate Costumes==
This section mainly focuses on your alternate costumes. Using Pikachu as an example:
*Default
*Green - Wears a headband similar to Brendan's from Pokémon Emerald.
*Glasses - Wears a hat and glasses based on some of the potential outfit options for Calem in Pokémon X and Y.
*Red - Wears a cap similar to Red's from the original Pokémon games. Colors are similar to Shiny Pikachu.
*Blue - Wears a wizard hat.
*Yellow - Wears a cap similar to Ethan's in Pokémon HeartGold and SoulSilver.
*Female - Wears a hat similar to Selene's default hat from Pokémon Sun and Moon. Tail is heart-shaped, indicating it is a female.
*Libre - Wears the Pikachu Libre costume from Pokémon Omega Ruby and Alpha Sapphire. Tail is heart-shaped and has a black mark on it, indicating it is Cosplay Pikachu, which is female.
This section is optional, and of course, you are not forced to make pictures.
==Trivia==
This section is optional. In this section, you are free to talk about any miscellaneous details about your character's appearance in Anysmash. For example:
*Donkey Kong's crowd chant is a reference to the DK Rap from Donkey Kong 64.
*Did you know Pikachu Libre is a girl?
==Other Sections==
If you want to include any other sections you feel is worth getting added, such as the character's hypothetical Classic Mode, into your character's page, feel free to add them. You can even edit this page to include these sections if you'd like to see other characters have those sections too.
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