The Fighter (LET IT DIE)

==Summary==
The Fighter is the player character of the Grasshopper Manufacture survival action game LET IT DIE. They're a human who was hired by Uncle Death to see if they can fight their way through the Tower of Barbs.
==Powers and Stats==
Tier: , possibly far higher, up to at least , likely with weapons
Name: Their name is chosen randomly, called "Senpai" by Uncle Death
Origin: LET IT DIE
Gender: Varies, they can either be male or female
Age: Varies, their age is chosen randomly
Classification: Human, Fighter
Powers and Abilities:
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|-|Physically=Superhuman Physical Characteristics, Master at hand-to-hand combat and wrestling, Weapon Mastery (Adept at weaponizing things such as tire irons, buzzsaws, old firearms, assault rifles, etc), Vehicular Mastery (Able to use a Motorcycle in combat), Stealth Mastery (Can sneak up on an enemy in an open area even while they're surrounded by other enemies), Rage Power (Rage Moves, they increase the power and speed of the Fighter's next attack), Accelerated Development (Physical, Rage Power, Skill, Stamina, the Fighter is constantly getting better at using their fists or a weapon when in combat, their attacks become stronger, their rage moves get permanently amped, they learn new skills on the fly, and they manage to reduce the stamina loss they suffer from when using a weapon), Resurrection & Immortality (Types 1, 2 & 7, Whenever a Fighter dies, they will resurrect on the spot as a Hater, a bloodlusted, zombie-like creature that nonetheless keeps its combat skill. A Fighter can also resurrect without any ill effects with the usage of a Death Metal), Resistance to Fire Manipulation (Aren't phased whatsoever when set on fire by any of the fire-type weapons), Disease Manipulation (Can eat live rats and other animals that they've found in the Tower of Barbs without suffering from any ill effects), Fungus Manipulation and Poison Manipulation (Every Fighter, Hater and Screamer wears gas masks that protect them from the spores of every mushroom found in the Tower of Barbs, plenty of which can release a spore that instantly causes the lungs to rot and may even cause immediate death on rare occasions. They are able to briefly remove their masks to consume food without any ill effects), Extrasensory Perception and Precognition (There are many examples of normal people in Suda51's games being capable of instinctually sensing or perceiving things they could otherwise not know, with some examples being shown by entire groups or populations of people. As a capable combatant, their instincts should be far superior to those of the average person, and even relatively low-tier combatants are capable of sensing others' bloodlust or presence through their instincts), Instinctive Reaction (A fighter's instincts are honed as they become more powerful, with even people such as pro bikers being capable of entering a state where their bodies react to issues automatically and entire species of alien warriors being capable of fighting through sheer instinct. Various highly skilled fighters such as Travis Touchdown, Shinobu Jacobs, or The Killer7 have shown the ability to predict attacks instinctually)
|-|Weaponry=Heat Manipulation with Beam Katana and Iron, Electricity Manipulation and Paralysis Inducement with Static Massager, Stun Gun, Stun Rod, and Lightning Wand, Adhesive Manipulation and Electricity Manipulation with Arc Welder, Explosion Manipulation with Fireworks, Explosion Manipulation and Homing Attack with Rocket Launcher, Fire Manipulation with Fire Baton, Flamethrower and Fire Rod, Poison Manipulation with Claws, Air Manipulation with Shuriken, Absorption and Healing with Lion Dance Knuckles (Drains enemy's health to heal the user), Explosion Manipulation, Poison Manipulation, Absorption and Healing with Head of Medusa (When thrown, it will explode into a cloud of gas, but its Rage Move, Psychic Drain, instead drains enemy health to heal the user), Invisibility with Archer's Bow (Temporarily makes the user invisible after a Rage Move), Energy Projection and Homing Attack with Jackal Blaster
|-|Mushrooms=Healing, Statistics Amplification, Empathic Manipulation (Several mushrooms increase the power or frequency of Rage Moves, like the Yogashroom, said to improve the user's concentration), Explosion Manipulation via Boomshroom, Punchshroom and Lavashroom, Sleep Manipulation via Fluffy Fungus, Poison Manipulation via Doomshroom, Electricity Manipulation via Shockshroom, Body Control and Invisibility via Transparagus ("Mysteriously thins the user's body tissue"), Minor Biological Manipulation via Brainshroom, Creation via Dragonshroom, Time Manipulation via Slowmungus (Slows down time for everyone but the user), Duplication and Information Analysis via Decoyshroom ("Can instantly analyze the DNA of anything it touches and creates or transform into a flawless duplicate"), Fire Manipulation via Lavashroom, Blood Manipulation and Status Effect Inducement via Brainshroom ("It contains chemicals that hinder blood flow to the brain, causing temporary fatigue when consumed"), Transmutation with Gambleshroom (50% chance to heal, 50% to turn the user into a frog), Limited Matter Manipulation via Fun Fungus ("Fills user with a strange power that repairs their equipment."), Smoke Manipulation and Status Effect Inducement via Frongus ("Feeds on dead Frogs and contains tear-inducing properties that vaporize when force is applied"), Perception Manipulation via Fishy Fungus (Causes confusion via hallucinations), Resurrection via Lifeshroom (Revives user and restores a little HP), Healing and Absorption via Vampire Fungus (Enables the user to absorb some HP when damage is dealt), Statistics Reduction via Evershroom (Fatigues enemies hit by attacks of the user), Resistance to Fire Manipulation, Electricity Manipulation and Poison Manipulation via Snailshroom
|-|Skill Decals=Statistics Amplification, Weapon Mastery and Martial Arts (Many Decals raise weapon or bare-handed combat effectiveness), Empathic Manipulation (Many Decals improve Rage Mode), Reactive Power Level (Bull and Raging Bull increase stats at low health, Serial Killer does with multiple kills, Payback does with suffered damage, Crowd Pleaser increases ATK by 10% per enemy when 1 - 5 enemies appear. Giant Killer boosts power against enemies 5 level higher than you), Precognition (Spy, Treasure Hunter and Coyote Smith sense hidden items. PATROL DUTY shows enemies on the map permanently. Iwazaru reveals elevators), Healing and Absorption (Mosquito and Vampire drain HP), possibly Probability Manipulation (Four-leaf Clover, Five-leaf Clover and Six-leaf Clover increase crit chance), Accelerated Development (Nitro Boost and Resource Accrual increase EXP gain), Power Nullification of Statistics Amplification, Body Control and Invisibility (Naspirin and Not So Fast cancel out enemy's Guardshroom Invincibility effect and Transparungus Cloak effect, Guardmycin negates the effects of the enemy's GuardShroom, Skillmycin does the same for Transparungus), Statistics Reduction Negation (Poltarin, Not So Fast and Stingmycin nullify Stingshroom attack boost effects; Slowmungus effect cancelled after taking damage), Shockwave Manipulation (Special Strengthening Causes a shockwave with AoE and knockback effect when a Dropkick hits), Explosion Manipulation (With Mad Bomber, defeated enemies blow up, causing damage all around. With Tiger II if you switch to or fire a War Ensemble ranged weapon 5 seconds later you will reload with special explosive rounds, dealing 20% more damage than normal), Regeneration (Oriental Medicine heals 15 hp a second), Resistance to Fire Manipulation and Electricity Manipulation (Firefighter and Electrosheep protect from one or the other, BILLOTTE'S MEDAL lets you recover faster from being set on fire or from paralysis when electrocuted), Poison Manipulation (Poison Eater and Poison Master heal when poisoned), Perception Manipulation (Loxorin, Not So Fast and Fishymicyn cancels thrown Fishy Fungus which cause hallucinations), minor Biological Manipulation (Loxorin, Not So Fast and Brainmycin negate the effect of thrown Brainshooms, which is said to contain chemicals that hinder blood flow to the brain, causing temporary fatigue when consumed), Corrosion Inducement (Not So Fast negates the blindness effect from Frongus, Pickaxes and Irons if equipped to a Defense Fighter, Hunter or Hater)
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Attack Potency: Wall level (Can smash through armor with even their bare hands, and destroy metallic human-sized opponents. Can harm COEN, a being built from almost 2000 pounds worth of corpses, and destroy it completely), possibly far higher (Uncle Death was planning to make them fight this giant being), up to at least Small Building level+, likely Town level with weapons (Can wield guns used by The Smith Syndicate, Harman's GLIDER and Dan's Demon Gun)
Speed: Subsonic+ combat speed (Capable of outrunning missiles, can evade point-blank shots from firework launchers and assault rifles)
Lifting Strength: Class 50 (Stronger than the Mushroom Magistrate, who can do this)
Striking Strength: Wall level, possibly far higher
Durability: Wall level (Should be comparable to their own attack potency, can take beatings from other Fighters and Haters), possibly far higher
Stamina: Peak Human (Can fight through the numerous levels of the Tower of Barbs while fending off dozens of enemies every floor, and quickly regain stamina)
Range: Standard Melee Range with their fists and other similar weaponry, Extended Melee Range with weapons like pickaxes, Several Meters with firework launchers, tens of meters with thrown items and mushrooms, Hundreds of Metres to Kilometres with firearms.
Standard Equipment: Only a gas mask, their underwear, and an amount of Death Metals
*Optional Equipment: Their weapons, armor, mushrooms, and skill decals.
Intelligence: Gifted (The player's Fighter is the most successful and powerful Fighter in the Tower of Barbs, being the only one out of at least thousands to reach its top, battling and defeating opponents with various fighting styles and powersets)
Weaknesses: None notable
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Let It Die
Category:Kill The Past
Category:Protagonists
Category:Martial Artists
Category:Wrestlers
Category:Weapon Masters
Category:Gun Users
Category:Sword Users
Category:Knife Users
Category:Hammer Users
Category:Rod Users
Category:Drill Users
Category:Baton Users
Category:Lance Users
Category:Claw Users
Category:Bikers
Category:Scythe Users
Category:Wand Users
Category:Bow Users
Category:Flail Users
Category:Staff Users
Category:Crossbow Users
Category:Boxers
Category:Vehicular Masters
Category:Stealth Masters
Category:Rage Users
Category:Accelerated Development Users
Category:Resurrection Users
Category:Immortals
Category:Temperature Users
Category:Electricity Users
Category:Paralysis Users
Category:Adhesivity Users
Category:Explosion Users
Category:Homing Attack Users
Category:Fire Users
Category:Poison Users
Category:Air Users
Category:Absorption Users
Category:Healers
Category:Invisibility Users
Category:Energy Users
Category:Statistics Amplification Users
Category:Empathic Manipulation Users
Category:Sleep Users
Category:Body Control Users
Category:Biology Users
Category:Creation Users
Category:Time Users
Category:Duplication Users
Category:Information Analysis Users
Category:Blood Users
Category:Status Effect Users
Category:Transmutation Users
Category:Matter Users
Category:Smoke Users
Category:Perception Users
Category:Statistics Reduction Users
Category:Extrasensory Perception Users
Category:Precognition Users
Category:Instinctive Action Users