Osbourne, Gwendolyne (person)

Gwendolyne "Wendy" Osbourne is a Homo insectus dhampir that while growing up in the Unites States's care system, learned the hard truth about bigotry. She idolized people like the X-Men but none kept her attention like her hero, Spider-Man,
== History ==
=== Early Years ===
Wendy was conceived when her mother, Elizabeth Tyne (aka Janine Godbe) was raped by a prison guard within a Utah prison. After a Janine's pregnancy reached a significant number of months, she received a random visit one night from a vampire as prey. The enzymes in the saliva produced an unexpected result, changing the infant into a dhampir as well as activating her latent X-gene, which combined with the infant's insect-gene made her a spider-totem. After the birth, the newborn was picked up by Madam Web (Cassandra Webb) and named her Gwendolyn Staci Osbourne. After the birth certificate was signed, the prison guard was convinced by the old blind woman that no one would know about his involvement. Taking the child away, the blind mutant gave infant Wendy up for adoption. When she touched the child, she witnessed a young woman with red hair, wearing a red and blue outfit, charging at a red-skinned humanoid dressed in red sitting among rubble. Knowing she was seeing this child's future, she knew Spider-Man's legacy was sound.
==== Foster Care System ====
It was correctly deduced that the child was a mutant and since there were not many that would adopt a mutant girl, she was passed through foster homes. Before Wendy was 5 years old, the only people willing to take care of her did not have the financial structure to support her.
=== Mephisto's Defeat ===
After Mephisto has successfully conquered the world, he was faced with his fated adversary, Wendy Osbourne.
== Attributes ==
=== Powers ===
Dhampir Physiology: Wendy was born a human/vampire hybrid.
* Vampire Immunity: The enzymes in her blood made Wendy immune to normal vampire bites,
* Vampire Sensing: She is uniquely attuned to sensing the supernatural and resistant to aging.
* Prolonged Lifespan: Wendy is resistant to aging; although not a pure vampire, she does have the advantage of being a Hybrid. This includes a Pseudo-Immortality, greatly enhanced lifespan.
==== Mutant/Spider Powers ====
* Spider-Sense: She also possesses a precognitive "spider-sense" which alerts her to danger. This takes the form of a tingling sensation at the base of her skull. Through experience, Spider-Woman has learned how to sense differences in the various tingles she feels, determining whether a danger is potential or immediate, how intense a threat it is, what direction it is coming from, etc.
* Spider-Sense: Spider-Man possesses a precognitive danger or "spider" sense which warns him of potential or immediate danger by the manifestation of a tingling sensation in the back of his skull, and links with his superhuman kinesthetics, enabling him to evade most any injuries unless he cognitively overrides his automatic reflexes. The precise nature of this sense is unknown, though the Master Weaver states it is enabled by his connection to the Web of Life and Destiny. It appears to be a simultaneous clairvoyant response to a wide variety of phenomena (everything from falling safes to speeding bullets to thrown punches), which has given several hundredths of a second warning, which is sufficient time for his reflexes to allow him to avoid injury. The sense also can create a general response on the order of several minutes: he cannot discern the nature of the threat by the sensation. He can, however, discern the severity of the danger by the strength of his response to it. Spider-Man's spider-sense is directional and can guide him to or away from hidden weapons and enemies. Sudden and extreme threats can cause his spider-sense to react with painful intensity. Spider-Man can also sense, and dodge attacks directed randomly or by artificial intelligence. Using his spider-sense to time his enhanced reflexes, Spider-Man can casually dodge attacks up to and including automatic-weapons fire, provided there is sufficient distance. His spider-sense is sufficiently well-linked to his reflexes to the point that a threat can trigger them even when Spider-Man is asleep or stunned. His spider-sense has helped him preserve his secret identity since it alerts him to observers or cameras when changing into or out of his costume. The spider-sense does react to those who Peter does not consider to be a threat, such as Aunt May, or when a fellow hero makes a bluff while playing poker. Spider-Man can choose to ignore his spider-sense, and distraction or fatigue diminishes its effectiveness. Spider-Man's fighting style incorporates the advantage that his "spider-sense" provides him. His body begins to produce more adrenaline after the sense is triggered, an extension of the 'fight or flight syndrome.' Even when he does not have the use of his eyes, Spider-Man can still use his Spider-Sense in a similar fashion to Daredevil's Radar Sense to help him see by sensing the direction the danger is coming from by listening on the loudest noise around him. This was first used after Spider-Man was temporarily blinded by a device, but was recently used again to help locate the new Vulture after his acidic breath blinded him. As a result of the Venom symbiote bonding to Spider-Man, it and its offspring do not trigger his spider-sense -- a trait that sometimes has been attributed to symbiotes in general.
* Wallcrawling: Spider-Man's exposure to the mutated spider venom induced a mutagenic, cerebellum-wide alteration of his engrams resulting in the ability to mentally control the flux of interatomic attraction (electrostatic force) between molecular boundary layers. This overcomes the outer electron shell's normal behavior of mutual repulsion with other outer electron shells and permits the tremendous potential for electron attraction to prevail. The mentally controlled sub-atomic particle responsible for this has yet to be identified. This ability to affect the attraction between surfaces is so far limited to Spider-Man's body (especially concentrated in his hands and feet) and another object, with an upper limit of several tons per finger. At one point, Spider-Man was able to prevent Anti-Venom from taking his mask off by making it stick to his face.
* Regeneration: Spider-Man is able to rapidly heal and regenerate from harm faster and more extensively than normal humans are capable of. After getting his powers, he soon found that his eyesight was repaired, discarding his glasses. During a battle with a villain called the Masked Marauder, Spider-Man was rendered completely blind. However, after about two hours, his sight was perfect, albeit sensitive for nearly an hour after. He also healed a broken arm, in just one night. And, in his encounter with Firebrand, Spider-Man suffered severe third-degree burns, but completely recovered in a little over two days. Although, he privately admitted that he can't heal "Wolverine-quick." Despite all this feats, Spider-Man himself doesn't consider he has a healing factor.
* Superhuman Stamina: Spider-Man's advanced musculature produces fewer fatigue toxins during physical activity than an ordinary human. This allows him to exert himself physically for much longer periods of time before fatigue begins to impair him. At his peak, Spider-Man can physically exert himself at his peak capacity for several hours before the build-up of fatigue toxins in his blood begins to impair him. Several accounts depict Spider-Man as able to hold his breath for eight minutes or more.
* Superhuman Stamina: Spider-Woman's advanced musculature produces less fatigue toxins during physical activity than an ordinary human. This allows her to exert herself physically for much longer periods of time before fatigue begins to impair her. At her peak, Spider-Woman can physically exert herself for several hours before the buildup of fatigue toxins in her blood begins to impair her.
* Contaminant Immunity: Due to his accelerated metabolism, Spider-Man has a higher tolerance for drugs and diseases than normal humans, and he can recover from the effects of larger doses rapidly. During an encounter with the Swarm, Spider-Man was incapacitated by thousands of bee stings but recovered in less than 24 hours. His resistance and recovery time to other toxins and diseases varies, but is typically significantly higher than normal.
* Superhuman Equilibrium: Spider-Woman possesses the ability to achieve a state of perfect equilibrium in any position imaginable. She seems able to adjust her position by instinct, which enables her to balance himself on virtually any object, no matter how small or narrow. She has developed a unique fighting style that made full use of her agility, strength, and equilibrium.
* Superhuman Equilibrium: Spider-Man possesses the ability to achieve a state of perfect equilibrium in any position imaginable. He seems able to adjust his position by instinct, which enables him to balance himself on virtually any object, no matter how small or narrow.
=== Abilities ===
*
==== Mutant ====
* Spider Physiology: Wendy's hands and feet have the ability to manipulate the interatomic binding forces of matter, allowing her to form temporary molecular bonds between her body and another object. This enables her to cling to solid surfaces and scale walls simply by placing her hands on them.
** Superhuman Strength: Spider-Woman possesses superhuman strength enabling her to press lift approximately 6 tons. Spider-Woman’s physical strength is sufficient to lift and throw objects as heavy as most standard auto mobiles with ease. She must also pull her punches and kicks unless fighting someone of similar or greater physical durability. Otherwise, her blows would prove fatal to a normal human being. She has demonstrated that she strong enough enables her to knock out people with normal durability with as little as a tap to the head. Spider-Woman’s physical strength also extends into her legs, enabling her to be able to jump to a height of several stories in a single bound.
** Superhuman Strength: Spider-Man possesses superhuman strength enabling him to press lift many tons. He was shown to easily swing a 3-ton wrecking ball using steel chains. Spider-Man's physical strength is sufficient enough to enable him to lift and throw objects as heavy as a big rig semi-truck with ease. He must also pull his punches and kicks unless fighting someone of similar or greater physical durability. Otherwise, his blows would prove fatal to a normal human being. He has demonstrated that he is strong enough to knock out people with normal durability with as little as a tap to the head. As such, he rarely lets himself use all of his strength - after Doctor Octopus had taken over Spider-Man's body, he easily punched off the Scorpion's (a foe normally regarded as physically tougher than Spider-Man) jaw as he hadn't known of Spider-Man's true strength. Spider-Man's physical strength also extends into his legs, enabling him to be able to jump to a height of several stories in a single bound. Spider-Man demonstrated this when he leaped over thirty feet vertically into the air when he first leaped out of the way of an oncoming car; it should also be noted that when he first discovered his powers as a teenager, they had not developed to that of his prime.
** Superhuman Speed: Spider-Woman can run and move at speeds that are beyond the physical limits of the finest human athlete.
** Superhuman Speed: Spider-Man is capable of running and moving at speeds that are far beyond the natural physical limits of the finest human athlete. Spider-Man is fast enough to catch up to an accelerating car while on foot, but prefers to travel by webs. Spider-Man moves faster than the eye can follow, he has even moved so fast he appears as a blur. Spider-Man was able to easily outrun multiple goblin masquerade on goblin gliders, and outmaneuver their ranged attacks at the same time. In close combat, he was even able to dodge an all-out assault from Blur (Jeff Walters) for an extended period of time.
** Superhuman Agility: Spider-Woman’s agility, balance, and bodily coordination are all enhanced to levels that are beyond the natural physical limits of the finest human athlete. Spider-Woman is extraordinarily limber and her tendons and connective tissues are twice as elastic as the average human being, despite their enhanced strength. She has the combined agility and acrobatic prowess of the most accomplished circus aerialists and acrobats. She can also perform any complicated sequence of gymnastic stunts such as flips, rolls, and springs. She can easily match or top any Olympic record at gymnastics apparatus such as flying rings, climbing ropes, horizontal bars, and trampolines.
** Superhuman Agility: Spider-Woman’s agility, balance, and bodily coordination are all enhanced to levels that are beyond the natural physical limits of the finest human athlete. Spider-Woman is extraordinarily limber and her tendons and connective tissues are twice as elastic as the average human being, despite their enhanced strength. She has the combined agility and acrobatic prowess of the most accomplished circus aerialists and acrobats. She can also perform any complicated sequence of gymnastic stunts such as flips, rolls, and springs. She can easily match or top any Olympic record at gymnastics apparatus such as flying rings, climbing ropes, horizontal bars, and trampolines.
** Superhuman Reflexes: Spider-Man's reflexes are similarly enhanced and are currently about forty times greater than those of an ordinary human. In combination with his spider-sense, the speed of his reflexes allows him to dodge almost any attack, or even gunfire, given sufficient distance. Spider-Man has even been shown in some cases, to be able to dodge gunfire using just his reflexes without his spider-sense.
** Superhuman Reflexes: Spider-Woman's reflexes are similarly enhanced and are currently about 15 times greater than those of an ordinary human. In combination with her spider-sense, the speed of her reflexes allows her to dodge almost any attack, even direct gunfire, if she is far enough away.
** Master Acrobat: Thanks to his great strength and phenomenal equilibrium, Parker is an excellent athlete, excelling in all gymnastic fields and being able to perform every acrobatic stunt ever performed, including others that can never be performed by even an Olympic acrobat
==== Naturally Honed Skills ====
* Reading skills
* Writing Skills