126671-suggestionpetition-prior-to-the-steam-release-fix-shardingmega-server

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As per the official Support policy and prior requests that I bring up these topics in the official forums by Carbine staff, I'm posting this topic to the General Discussion subforum.
 
Prior to the upcoming Steam release, and prior to any other model/advertising change that might bring an influx of players, I would like to officially suggest that the Carbine staff do the following:
 
* Research their sharding/instance technology as it is currently implemented on their mega-servers and discover why it is failing to compensate for the large population activities that have been encouraged via the Contracts system (Star-comm Basin event, Scortchwing worldboss, etc.).
 
* Do not release any fix of this nature to the general public until we have thoroughly hammered on it over on the PTR.
 
* In addition, pledge that you will use automated performance testing (via EggPlant, Soasta, or any number of open source tools) to verify the impact of the hypothetical influx of new players prior to making any big announcements/releases.
 
In many corners of the community, our greatest fear is that Carbine will spend a lot of time, money, and effort on gearing up for a release... only to have the new players experience severe performance issues that make the game unplayable.
 
We want more players. We want a thriving community.
 
But the current state of the mega-servers, and how they handle the load balancing of large events / lots of people in the same area, does not reflect a level of quality that we would expose new players to. If they experience this when the influx of players hits the newbie zones, it could be disasterous for the reputation of the game.
 
Please Carbine, confirm that you are going to address the current issues along these lines, and that further testing will be conducted to make sure that any new release announcement will be able to handle the population growth as smoothly as possible.
 
 	
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We actually already have a thread going on the contracts and issues caused by so many players trying to complete them, found here - https://forums.wildstar-online.com/forums/index.php?/topic/126235-contracts-are-fantastic-but-could-we-not-all-have-the-same-duty/
 
So, I'm going to lock this one and ask that you continue the discussion over there. Thanks!	
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