List of buffs

This is a list of buffs for The Sims Medieval.
==Drinks==
Buff	Name 	Focus Effect 	Time Period	From 	Game Dialog/Description 	Notes
 	Buzzed 	+10 	4 Hours 	Drinking 	[Sim Name] is feeling quite giddy after a few drinks. Let the mirth and frivolity commence! 	Appears after one drink.
 	Tipsy 	+20 	2 Hours 	Drinking 	It all starts with just a little sip... 	Appears after two drinks.
 	Happy Drunk 	+30 	 	Drinking 	Drinking too much has put [Sim Name] in a merry mood. A little to merry... 	
 	Mean Drunk 	No Focus Effect	1 Hour 	Drinking 	Drinking too much has put [Sim Name] in a bad mood. Better stay out of his/her way! 	Appears after three drinks.
 	Sloshed 	-30 	20 Minutes 	Drinking 	Everyone has their limit, and [Sim Name] is now quite beyond that. Better sleep it off, or at least find a place to pass out. 	Appears after five drinks.
 	Stale Ale 	No Focus Effect	1 Hour 	Drinking 	Blech! A stale ale. 	Appears after drinking regular ale.
 	Musty Wine 	No Focus Effect	3 Hours 	Drinking 	I've had better. 	Appears after drinking regular wine.
 	Crisp Ale 	+20 	2 hours 	Drinking 	Like a clear, sunny day in late autumn... 	Appears after drinking Bloody Moss Mary.
 	Nauseous (Moderate)	-25 	1 Hour 	Drinking too much	[Sim Name] isn't feeling so hot. You may want to keep him/her around a bathroom. 	After the timer expires, your sim will vomit. Appears after drinking with "Sloshed" buff.
 	Chuldre Pain! 	-50 	3 hours 	Drinking 	Curse you, Churdle! [Sim Name] feels rot and decay spreading throuth his/her body! 	Appears if you drink the bad (green) Churdle Potion
 	Refreshed 	+5 	57 minutes 	Drinking 	Cool, clean water is wonderfully revitalizing. 	For drinking well water.
 	Hangover 	-15 	11 hours 	Drinking 	Anyone that has had too much to drink the night before knows exactly how this feels... 	Appears if you drink more than five drinks at night.
 	Great Wine 	+10 	1 hour 	Drinking 	A joy for the palate. 	
 	Drunk-Me-Not 	+30 	15 hours 	Drinking 	A few sips of a magical Drunk-Me-Not potion are all a Sim needs to handle any alcohol-related problem. And it tastes great to boot!	For drinking Drunk-Me-Not.
 	Restored 	+5 	10 minutes 	Drinking 	The refreshed feeling that comes after guzzling down a whole bunch of herbal tonic. 	Appears for drinking three types of Curative Tonic
 	Feeling Weird 	-5 	30 minutes 	Drinking 	Feeling strange after eating a loaf of moldy bread is no surprise, but this is somehow different than expected. 	
==Food==
Buff	Name 	Focus Effect 	Time Period	From 	Game Dialog/Description 	Notes
 	Bland Meal 	-5 	5 Hours 	Eating Gruel 	What a thoroughly uninspiring meal. 	
 	Yummy Meal 	varies 	5 Hours 	Eating 	What a yummy meal. 	From eating food. Examples are trout soup, rabbit soup and venison soup.
 	Stuffed 	No Focus Effect	2 Hours 	Overeating 	[Sim Name] is stuffed and couldn't possibly eat any more food! 	Appears after eating when not hungry. Eating with this buff will make the Sim fatter.
 	Marvelous Meal 	+30 	5 Hours 	Eating 	Maaaaarvelous! 	From eating food. Examples are bear soup, boar soup, and hunter's stew.
 	Delicious! 	+15 	3 hours 	Delicious food 	Yummy food always hits the spot! 	Eating food with Creative Cook trait.
 	Delectable Meal 	+15 	5 hours 	Eating (or drinking) 	What a delectable meal! 	
 	Hungry 	No Focus Effect	3 hours 	Hunger motive low 	Your Sim's a wee bit peckish. The stomach growling isn't far behind. 	Your sim is begin hungry. When this buff expired, changes to ˝Very Hungry˝
 	Very Hungry 	-40 	11 hours 	Hunger motive very low	Grawing hunger is not a good feeling for Sims. Feed regularly to avoid. 	Your sim needs food, before late! Changes to ˝Starving˝ in 11 hours.
 	Starving 	-80 	11 hours 	Hunger motive critical	Allowing Sims to starve is quite cruel! Get Sim some food immediately to avoid an unnecessary death.	Death by Starvation when the timer expires.
 	Tasteless Treat 	No Focus Effect	1 hour 	Eating or Drinking 	Tastes kind of like sheeps hooves... Only worse. 	From eating flat bread.
 	Taste of Smortlee	+10 	1 hour 	 	There's nothing quite as delicious as an authentic Smortlee recipe. 	
 	Nourished 	+10 	1 hour 	 	Even a simple meal can be nourishing if preapared well. 	
 	Palatabe Meal 	+10 	4 hours 	Eating or Drinking 	A treat for the palate. 	
 	Adequate Meal 	No Focus Effect	11 hours 	Eating or Drinking 	That meal was merely adequate. 	From eating roast rat.
 	Feeling Festive 	+10 	1 hour 	 	Feeling full of festivity from fine food freshly fixed for frivolity. 	Drinking Feast Ale.
 	Whale of a Meal 	+25 	15 hours 	Eating or Drinking 	That was whale of a good meal. 	Eating Whale Stew. Becomes 72 hours if Gastrobury is Annexed.
==Focus==
Buff	Name 	Focus Effect 	Time Period	From 	Game Dialog/Description 	Notes
 	Highly Focused 	No Focus Effect	- 	Having very high focus 	[Sim Name's] high Focus is having great effect on Quest Performance! 	Fast raising of quest performance
 	Focused 	No Focus Effect	- 	Having high focus 	[Sim Name's] moderatley high focus is having a positive impact on Quest Performance. 	Raising of quest performance
 	Slightly Focused 	No Focus Effect	- 	Having a little focus 	[Sim Name's] mildly high focus is having a small positive effect on Quest Performance.	Slow raising of quest performance
 	Slightly Unfocused	No Focus Effect	- 	Having a little negative focus	[Sim Name's] mildly low focus is having a small negative effect on Quest Performance. 	Slow decreasing of quest performance
 	Unfocused 	No Focus Effect	- 	Having low focus 	[Sim Name's] moderately low Focus is having a negative impact on Quest Performance. 	Fast decreasing of quest performance
 	Very Unfocused 	No Focus Effect	- 	Having very low focus 	[Sim Name's] extremely low Focus is having a terrible impact on Quest Performance! 	Very fast decreasing of quest performance
==Personal care==
Buff	Image 	Buff Name 	Focus Effect 	Time Period 	From 	Game Dialog/Description 	Notes
 	Bathed! 	+10 Mood 	4 hours 	Bathing 	Experience the clean sensation of practicing personal hygiene! 	
Using bathtub. Higher quality baths cause bigger focus. Unkempt Sims do not clean up. Appears when you change a hero.	
 	Attractive 	+10 Mood 	4 hours 	Gussy Up 	When a Sim looks this good, it's difficult for others not to notice. Wowza! 	Using mirror to "Gussy Up" 	
 	Relieved 	+5 Mood 	2 hours 	Using Chamberpot 	Whew! Made it to the chamberpot just it time! 	Peeing in chamberpot 	
 	Magma Fever 	-40 Mood 	11 hours (Unless Cured)	Unknown 	
[Sim Name] is burning up from the Magma Fever. The next stage is outright melting.
Treat by visiting the physician or using curative tonics.	Appears if Exposed to Sickness expires with low well being. Changes to a disease when buff expires. 	
 	Sleepy 	No Focus Effect	2 hours 	Low energy 	Get [Sim Name] to bed soon, to avoid the wrath of the truly tired 	Changes to Tired if expires. 	
 	Comfy 	+5-10 	 	Comfortable Object 	Nothing beats a good seat or soft bed for comfort except perhaps a better one. 	Higher quality chairs, thornes, beds, etc. will boost the Focus. 	
 	Well Rested 	+10-+30 	8 hours 	 	It's easy to wake up on the right side of the bed when you get plenty of time in the bed.	The more expensive bed is, the greater the focus increase. 	
 	Bad Night's Sleep	-15 	5 hours 	Cheap Bed 	Sleeping on a cheap bed would make any Sim grumpy 	Happens randomly on very cheap beds. 	
 	Tired 	-30 	2 hours 	 	When Sims get too tired, their mood begins to go south 	Changes to Exhausted if expired. 	
 	Exhausted 	-50 	 	 	At this level of sleep deprivation, even the floor looks like a good bet to this Sim. 	Sim will pass out, if exhausted for a while. 	
 	Had a Nice Nap 	+10 	4 hours 	Napping 	Having a great, refreshing nap may be just enough to hold back the onset of sleep. 	From sleeping on the bed or a loveseat. 	
 	Relaxing Stroll 	+15 	7 hours 	Being Alone 	A nice walk at a comfortable pace and a breath of fresh air is just what I needed! 	for Taking a Stroll in the Forest. 	
 	First Aid 	+10 	5 hours 	Socialization 	[Sim Name] feeling much better now, thank you! 	Asking the physican to get first aid will get this buff. Removes the Exposed to Sickness buff. 	
 	Sore 	-10 	4 hours 	Being Puny 	Uggh, all this physicial exertion is taking a toll on my body. 	Puny fatal flaw. 	
 	Uplifted 	+35 	3 hours 	Random Event, making a big wish.	Well that was just what [Sim Name] needed! 	 	
 	Having a Blast 	+40 	3 hours 	Having so much fun. 	[Sim Name] is having so much fun it's almost criminal. 	Changes to Entertained if expires. Fun-loving trait gets the Life is so Fun buff. 	
 	Warmed 	+10 	40 minutes 	Using fireplace 	There is nothing like the feeling of a warm flame to make Sim happy. 	Sims can warm hands up using fireplaces. 	
 	Clean 	+5 	4 hours 	Wash Bucket 	It feels good being less dirty and smelly than normal. 	The higher quality of the bucket is, the greater focus. Unkempt sims do not clean them up. 	
 	Tranquil 	+10 	7 hours 	 	Nothing can stress or anger Sims who have reached their happy place. 	 	
 	Brightened Day 	+10 	2 hours 	 	Good Sims know exactly what to say to make someone's day better. 	Good Sims can brighten a Sim's day. 	
 	Enjoying Music 	+10 	 	Music Box 	It's hard not to enjoy a beat this solid. 	Appears when there is an active music box nearby. Disappears when you leave the room or music box goes inactive.	
 	Woozy 	-25 	2 hours 	Operation 	[Sim Name] is woozy from his/her operation 	Appears if sim lose too many blood points. 	
==Knowledge and Religion==
Buff	Name 	Focus Effect 	Time Period 	From 	Game Dialog/Description 	Notes
 	Inspired! 	+10 	5 hours 	Having a Kingdom with very high Knowledge	A brilliant flash of insight has inspired Sim! 	When you listen to echo on the well, you will get this buff when Knowledge aspect is high.
 	Searching 	-10 	2 hours 	Lack of Faith 	There must be an answer out there, somewhere, but I can't seem to find it. 	Happens randomly when the Sim is agnostic. Automatically disappears if the Sim adopts either faith.
 	
The Watcher's Insight	No Focus Effect	 	Studying the Watcher 	[Sim Name's] has been granted the insight of the Watcher 	Peteran priest only.
 	The Watcher is Near 	+10 	Until Sim Leaves the Building	Work (In Religious Building) 	Being in and around this building fills your Sim with the presence of the Watcher.	Peteran priest only.
 	The Watcher's Smile 	+10 	7 hours 	Prayer 	[Sim Name's] prayer has been acknowledged by the Watcher. 	Peterans can pray for this buff.
 	
The Watcher's Gaze 	+20 	3 hours 	Reflecting on the Watcher 	The gaze of the Watcher is upon you. Yes, you! 	Jacoban priest only.
 	Carefree 	+10 	3 hours 	Lack of Faith 	Who needs to be burdened with all this serious "Watcher" stuff, anyway? 	Agnostic Sims only.
 	Research Rampage! 	+10 	2 hours 	Researching 	Knowledge is power, and [Sim Name's] is feeling the power! 	Changes to Research Rage when you research for too long.
 	The Chosen One 	+25 	5 hours 	 	Behold, for [Sim Name's] has been Chosen! All shall love him/her and despair! 	You must maximize the Culture to use Chosen by the Watcher.
 	Blinded By The Watcher	-10 	5 hours 	Chosen by the Watcher 	Revved up like a Deus, another Watcher in the night. 	Failure when you use Chosen by the Watcher.
 	Watcher's Charity 	+25 	15 hours 	 	The Watcher smiles upon the kind and generous 	High culture can make Sims donate Simoles to the messenger post.
==Other==
Buff	Name 	Focus Effect 	Time Period 	From 	Game Dialog/Description 	Notes
 	New Stuff! 	+20 	1 hour 	Buying new things for the Sim's house	Sims love getting new things for their homes. 	
 	Decorated 	+10 	 	Decorations 	Sims enjoy well-furnished homes. By the looks pf things, this place isn't so bad! 	Appears if Hero interacts with a room's objects where room is furnished with at least 2 particular items from the same Collection. Some known items are: lights; curtains; sofas; tables; thrones; beds; wardrobes; washing pitchers. ++Requires verification.++
 	Nicely Decorated 	+25 	 	Decorations 	Well-designed decor stands out in a good way and tends to make everyone happier. 	As per 'Decorated' buff but requires 5 particular items. ++Requires verification.++
 	Beautifully Decorated	+40 	 	 	Rooms adorned with the most expensive sculptures and paintings improve life dramatically. 	As per 'Decorated' buff but requires 10 items. ++Requires verification.++
 	Finished a Book 	+20 	20 hours 	Reading 	Not every book ends with a happily ever after, but hey, I'm just glad I can read! 	
 	Read a Good Book 	+10 	3 hour 	Reading 	[Sim Name] found that book very intriguing. 	Requires a Scholarly trait.
 	Punched 	-10 	11 hours 	Fistfighting, random event 	
Sims generally don't like getting punched in the face. Next time, remember to duck!
Treat to visiting Physician or applying health salves.	This buff sometimes appears from Fistfight.
 	Face Hit! 	-10 	19 hours 	Playing Kingball 	Noooo, not in the face! Oh cruel Kingball, why must you hurt me so? 	Appears when you are hit in the face in Kingball match.
 	Wearing Frogga Hat 	+10 	Until Wears Off	Equipped Gear 	You feel silly wearing this hat no talking frog could possibly be scared of you. 	Quest item.
 	Pristine 	No Focus Effect	Unil Wears Off 	Equipped Gear 	Nothing feels as fresh as being draped in clean linens. 	Quest item.
 	Foolish 	No Focus Effect	Until Wears Off	Equipped Gear 	[Sim Name] is feeling very foolish! Foooooolish! 	Quest item.
 	Pipe Dream 	+10 	11 hours 	Great Dream 	Wow, what a great dream that was! 	
 	Nightmare! 	-10 	7 hours 	Nightmare 	Yikes, I hope I don't have that dream again! 	
 	Afraid 	-5 	 	Random Event 	[Sim Name] is feeling a little scared after recent events. 	
 	Victorious! 	+15 	12 hours 	
(1) Winning the swordfight
(2) Fighting the beast	The thrill of victory is always a welcome addition to a Sim's mood. 	You can also get this on random events.
 	Grievously Wounded 	-40 	9 hours 	Combat, Hunting, Bird Attack, etc. 	
Wow. Who would have thought that gaping wounds, massive blunt force trauma, and losing half blood would put a damper on your spirits? Huh.
Treat by visiting the Physician or applying health salves.	Changes to Major Laceration if expires. Sims with this buff changes into the Grievously Wounded clothes, also known as bandages.
 	Major Laceration 	-30 	10 hours 	Combat, Hunting, Bird Attack, etc. 	
Looks like [Sim Name] came out on the losing side after that latest round of "intense negotiations."
Treat by visiting the Physician or applying health salves.	Changes to Moderate Injury if expires. Sim with this buff can make Sims move slower.
 	Minor Scratch 	-10 	11 hours 	Combat, Hunting, Bird Attack, etc. 	
'Tis merely a flesh wound. I've had worse!
Treat by visiting the Physician or applying health salves. 	
 	Defeat! 	-15 	5 hours 	Losing the swordfight 	The agony of defeat can really bring a Sim down 	The Sim passes out if defeated in battle.
 	Fatigued 	-5 	3 hours 	Combat, Random Event 	Too much physicial exertion has left [Sim Name] exhausted. 	Appears if stamina is below 50%. Starting a sword fight with this buff will start with 70% stamina instead of 100%.
 	Working Hard 	+20 	30 minutes 	 	Working Hard 	
 	Passed an Edict 	+15 	11 hours 	Political Victory 	[Sim Name] political savvy has won the day! 	From passing an edict when you vote for this edict. Monarchs and Spies only.
 	Herbalist 	+15 	2 hours 	Harvesting 	[Sim Name] enjoys practicing her (or him) plant harvesting skills. 	From harvesting flowers.
 	Combat Ready 	+10 	5 hours 	Training Dummy, Sparring 	[Sim Name] is ready for combat! 	
 	Marked for Arrest 	-5 	 	Scoundrel Failure 	Look out! [Sim Name] is marked for arrest! That last job didin't go so well, huh! 	Minor crimes will be sentenced to the stocks, if gets the buff. For example: fistfighting.
 	Humiliated by Stocks 	-15 	 	Stocks 	[Sim Name] is feeling the humiliation that only a Medieval punishment device can evoke. 	Appears when sim is in stocks. Eggs and tomatoes will have extra -5. 5 hours if left the stocks.
 	Marked for Death 	-20 	 	Major Crime 	[Sim Name] has been marked for death! Better get your affairs in order... 	Major crimes will be sentenced to execution if gets this buff. Changes to Judged Innocent if you survive. For example: poisoning a Sim.
 	Fed The Beast 	+5 	23 hours 	Feeding the Pit Beast 	Music may soothe the savage beast, but everyone knows the way to a horrifying pit monster's heart is through the stomach	You need a piece of meat to feed the beast.
 	Judged Innocent 	+40 	23 hours 	Surviving the Pit of Judgement 	I'm not willing to lay down and die because I am an innocent Sim! 	
 	Lost a Fistfight 	-10 	11 hours 	Losing Fight 	Being on the losing end of a fistfight has a way of wrecking your mood. Just maybe. 	
 	Cheered Up 	+15 	2 hours 	Cheer Up interaction, random event. 	Gobs of sobs are stopped by the kind words of others. 	
 	Fascinated 	+15 	2 hours 	Scholarly Examination 	Soms Sims take joy in things ordinary Sims might otherwise overlook. 	Requires the Scholarly trait.
 	Upset 	-15 	2 hours 	Mean action when friends 	It's hard to endure the rough patches with those you care about. 	
 	Dazzled 	+15 	1 hour 	Flare spell 	Something has crearly made an impression on [Sim Name] 	
 	Got a Good Deal 	+10 	7 hours 	Random Event 	Saving a few Simoles is pure satisfaction. 	A success results getting a lute. Failure will summon the Constable and send to the stocks (Does not appear on Monarchs). Costs 540 simoles.
 	Crab Musked! 	+15 	5 hours 	Quest item 	The smell of not-so-fresh crab lingers in the air. Crabtastic! 	
 	Winner! 	+10 	7 hours 	Tactics, winning Kingball match. 	Sims never tire of the thrill of victory. 	
 	Good Deed 	+15 	3 hours 	 	No good deed goes unpunished. Fortunately, your punishment is to be put in a better mood. 	
 	Wound Protection 	+5 	1 hour 	Equipped Gear 	[Sim Name] is protected from injury. Any wound inflicted upon her/him will have its demaging effects mitigated. 	Caused by royal armor from War Games quest. Eliminates injury.
 	Narrow Escape 	+10 	11 hours 	Pit of Judgement 	That was close! Thankfully fortune was on my side! 	
 	Feeling Unrefined 	-10 	5 hours 	Low Kingdom Culture 	[Sim Name] is feeling despair due to artistic and spiritual neglect. 	Sim gets the buff from low culture, and when the quest begins.
 	Geologist 	+15 	2 hours 	Harvesting 	[Sim Name] has some royally remarkable rock-finding skills! 	From harvesting minerals.
 	Hammer Tyme 	+5 	 	Hammering Metal 	Ye shall not touch this! 	The stronger the hammer, the focus will rise. Angelshammer will give a +30.
 	Adrenaline Rush 	+15 	2 hours 	Making a Wish, Random Event 	An Adrenaline Rush will keep this Sim pumped and running around everywhere for some time to come! 	From bombing a pirate ship, killing the unicorn, etc.
 	Feeling Fertile 	+20 	 	 	[Sim Name] is feeling extra fertile from having consumed a rare bottle of fertility wine. 	
 	Crying Baby 	-40 	4 minutes 	Crying Baby 	If the baby can't be quieted, it's best to get as far away as possible. 	From nearby crying baby.
 	Shamed 	-5 	2 hours 	Random events. 	[Sim Name] is ashamed by recent events. 	
 	Passed Out 	-5 	 	Drinking Sleeping Drought. 	[Sim Name] is incapacitated. 	You can also get this if you are defeated in duel and Sleepless in Snordwich quest. The Sim faints from this buff.
 	Beacon of Hope 	+40 	23 hours 	Unknown Causes, Magic Spell 	Powerful arcane magic have given [Sim Name] a reprieve of all responsibilities. 	When a merchant passes out in Sleepless in Snordwich quest, the Sim gets this buff.
 	Lovely Lute 	+30 	2 hours 	Listening to Lute 	Melodious tunes strummed by a skillful Lute player can warm the heart and set the mind at ease. 	From listening to music for Bards and Trickster/Harlequin
 	You Call That Music? 	-5 	1 hour 	Bad Fiddlin' 	That is some awful fiddle playing. I'd rather listen to a dragon snore or a banshee scream than hear one more note. 	Listening to fiddle music when the fiddle player is unskilled.
 	KillSelf 	-80 	 	Drinking(Reaper's Scythe) 	No worries,just killing myself here! 	This buff was removed by updates. Instead, it kills a Sim.
 	Mourning 	-50 	23 hours 	Witnessing Death 	The death of a loved one affects those closest to them 	Appears when friend dies. Sim with this buff will cry.
==Responsibilities and Quests==
Buff	Name 	Focus Effect 	Time Period	From 	Game Dialog/Description 	Notes
 	A Job Well Done 	+20-50 Mood 	Variable 	Completing Responsibilities 	Succesfully performing one's duties to the kingdom is a great feeling. 	Focus effect increases after each responsibility completed.
 	Shirked Responsibility 	-20-40 Mood 	7 hours 	Failing to Complete Responsibilities	Leaving his/her duty to the kingdom unfulfilled is putting a damper on [Sim Name's] mood. 	
Focus effect decreases after each responsibility failed.
Shirking too many of them will get the Marked for Arrest! buff. Excessive shirking will get the Marked for Death! buff.
 	Falling Behind on Quest 	No Focus Effect	7 hours 	Quest 	Better get moving on those Quest tasks or Performance will suffer! 	
Changes to Behind on Quest if expires.
Disappears if the quest task is complete.
 	Behind on Quest 	No Focus Effect	12 hours 	Quest 	Quest Performance is taking a hit because [Sim Name's] isn't making much progress on his/her Quest.	Quest performance will fall if the focus is neutral or worse. Changes to Falling Behind on Quest if the quest task is complete. Changes to Dangerously Behind on Quest if expires.
 	Dangerously Behind on Quest	No Focus Effect	 	Quest 	Quest Performance is taking a nose-dive due [Sim Name's] utter lack of progress on his Quest. 	Quest performance will rapidly fall, regardless of focus. Changes to Behind on Quest if quest task is complete.
==Socialization==
Buff	Name 	Focus Effect 	Time Period	From 	Game Dialog/Description 	Notes
 	Exposed to Sickness 	No Focus Effect	5 hours 	Socialization 	Your Sim has been exposed to a sickness! 	Random illness will be triggered if expires. Disappears if you use First Aid.
 	Poison Pox 	-40 	11 hours 	Socialization 	
[Sim Name] is plagued by Poison Pox. Oh, the scratching!
Treat by visiting the Physician or drinking curative tonics. 	Plagued sims will perish if there is no clinic and low well being. Changes to Disease if expires.
 	Virulent Disease 	-30 	9 hours 	Socialization 	
The plague that once consumed [Sim Name] has become a Virulent Disease.
Treat by visiting the Physician or drinking curative tonics. 	Changes to Infection if expires.
 	Noxious Infection 	-20 	10 hours 	Socialization 	
The disease suffered by [Sim Name] has turned into a Noxious Infection.
Treat by visiting the Physician or drinking curative tonics. 	Changes to Sickness if expires.
 	Slight Cold 	-10 	11 hours 	Socialization 	
The infection that once gripped [Sim Name] is now just a Slight Cold.
Treat by visiting the Physician or drinking curative tonics. 	Disappears if expires, or drinking Moderate/Strong Curative Tonic.
 	My Better Half 	+10 	 	Spouse 	What would I be without you? 	Buff never expires until divorce.
 	My Love! 	+20 	 	Lover 	Sims in love swoon and flutter about like fools oblivious to the world around them. 	
 	First Romance 	+40 	1 day 	Socialization 	Love has bloomed for the first time. Could This be the real thing? 	From falling in love for the first time.
 	Just Married 	+50 	1 day 	Socialization 	Sims always enjoy the joyful period following the marriage. Let's hope the love lasts... 	From marriage.
 	First Kiss 	+40 	23 hours 	Socialization 	A Sim's first kiss can leave them glowing for a long time. 	A successful first kiss wil result in love.
 	Rejected First Kiss 	-10 	4 hours 	Socialization 	It's sad when a Sim gets rejected for a first kiss. Very sad. A rejected Sim needs time to cool off before their social skills will be back on track.	From getting a slap in the face from a first kiss.
 	Entertained 	+25 	13 hours 	Socialization 	[Sim Name] is having quite a good time and is keeping stress down. 	Changes to Having a Blast buff if you have lots of fun.
 	Home is Where the Heart is	+15 	9 hours 	Socialization 	[Sim Name] is feeling the warm love of home and hearth. 	
 	New Friend 	+20 	11 hours 	Socialization 	Meeting someone new and hitting it off well enough to call them a friend is spiffy! 	You can get this by Pit of Judgement.
 	Lost A Friend 	-25 	5 hours 	Socialization 	Oh no, you've lost a friend! Relationships have their ups and downs, but surely there's something you can do to patch things up 	This buff is exterminated when your relationship is back up.
 	Prognosticating 	+15 	2 hours 	Socialization 	There's difference between knowing the path, and walking the path...but knowing the path usually helps. 	From magic/medicine.
 	Heard A Good Joke 	+10 	2 hours 	Socialization 	I'll have to remember that one! 	From listening to a joke.
 	Hilarious Conversation 	+10 	2 hours 	Socialization 	Some Sims should be court jesters with the humour they're dishing out! 	From doing funny actions a lot.
 	Intrigued 	+10 	2 hours 	Socialization 	Juicy gossip satisfies eager ears! 	From listening to a gossip.
 	Feeling Superior 	+10 	3 hours 	Socializing with Non-Jacoban	You're the best around! 	Jacobans can also talk to non-jacobans for this buff.
 	It's a Boy 	+80 	21 hours 	New Baby 	Bouncing baby boys are delightful additions to any family! 	From having a son.
 	It's a Girl 	+80 	23 hours 	New Baby 	Gurgling baby girls are delightful additions to any family! 	From having a daughter.
 	Smooth as Baby's Bottom! 	+15 	3 hours 	Cuddling Baby 	So soft cuddly warm! 	From playing with the baby.
 	Lonely 	-15 	 	Being Insecure 	Communication is a must for Sims. A quick chat will fix things right away. 	Remains until talking with other sims.
 	Comforted 	+15 	1 hour 	Talking to a Good Sim 	A quick cry on the shoulder helps the sadness go away. 	
==Traits and Fatal Flaws==
Buff	Name 	Focus Effect	Time Period	From 	Game Dialog/Description 	Notes
 	Savoring the Stench 	+10 	 	Unkempt Trait 	Some Sims actually like it when they haven't bathed in awhile. It gives them a natural "aura" that is quite...palpable. 	Disappears after you take a bath.
 	One with Nature 	+20 	 	Being Outside 	Outdoorsmen/women find themselves quite happy when not tucked away indoors. 	With Earthy trait
 	I am beautiful 	+10 	5 hours 	Admiring Self 	Recognizing beauty, even one's own, is just a benefit of vanity 	With Vain trait
 	Too Many People 	-10 	 	Being in a Crowd 	Certain Sims may not feel too comfortable around large groups 	With solitary trait
 	Enjoying Solitude 	+15 	 	Being Alone 	Introverted Sims like it best at times when others comletely and utterly stay away. 	With solitary trait
 	I Can Do It On My Own!	+10 	 	Being Alone 	I can handle this Quest myself, no problem. 	With solitary trait
 	Whale Rage 	-10 	 	Whale Ate My Parents Trait 	I'll get you, you accursed whale! I'll chase you 'round perdition's flames if I have to! Vengeance will be mine! (Whoa! [Sim Name] better Scream at the Sea, or go on a Whale Hunt!)	Disappears after you discuss whale hunt, screaming at the sea, or going to whale hunt.
 	Excited 	+15 	3 hours 	Cooking, Sword Fight, Gambling, etc.	Excitable Sims tend to get, well, excited 	With excitable trait
 	Morose 	-15 	14 hours 	Morose Fatal Flaw 	Things are looking pretty bleak today for [Sim Name]. 	
 	Blinded by Hubris 	-10 	3 hours 	Hubris Fatal Flaw 	I am greatest! The best around! 	Hubris Sims gets this buff from completing a quest task or responsibility.
 	Dry Spell 	-20 	 	Licentious Fatal Flaw 	Licentious Sims more acutely feel the effects of not having kissed or Woohoo'd in awhile. Time to get [Sim Name] some action! 	
 	Bloodthirsty Quenched 	+5 	4 hours 	Fistfight 	Bloodthirsty Sims love a fight! 	With Bloodthirsty Fatal Flaw
 	Looking For A Fight 	-15 	 	Bloodthirsty Fatal Flaw 	[Sim Name] is looking for a fight! 	From not having a fistfight or duel for a while.
 	Gambling Itch 	-15 	 	Compulsive Gambler Fatal Flaw 	[Sim Name] got an itch, and only gambling can scratch it. Place your bets! 	From not gambling.
 	Need a Drink 	-15 	 	Drunkard Fatal Flaw 	[Sim Name] needs a drink, badly! 	From not having a drink.
 	Nervous Wreck 	-10 	4 hours 	Insecure Fatal Flaw 	It's like watching a train wreck in progress, but instead of a train, it's a medieval Sim...because, you known, they didin't have trains back then. 	From sometimes upon waking up.
 	Afraid of the Dark 	-20 	 	Darkness 	Heading inside or finding a bit of sunlight will take care cowardly affliction. 	With Cowardly Fatal Flaw
 	Can't Sleep 	-5 	2 hours 	Insomniac Fatal Flaw 	Ugh, I just can't sleep no matter how hard I try. 	From sleeping for awhile. Prevents the sim from sleeping or taking a nap (but not meditating).
ru:Мудлеты (The Sims Medieval)
Buffs
Category:The Sims Medieval