Guardian of the Forest

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==Guardian of The Forest==
placeholder text.
==Prerequisites==
Guardians, like Druids, must be neutral on at least one alignment axis (either lawful-chaotic or good-evil), meaning any of these 5: lawful neutral, chaotic neutral, neutral good, neutral evil, or true neutral.
==Hit Die==
hit die d8
==Skill Points==
4 + Intelligence Modifier
==Proficiencies==
Weapons: Martial
Armor: Medium
Shields: None
==Base Attack==
+1. Start at 1, +1 every level, see chart for example. Guardians get 4 attacks.
Level	Base Attack
1 	1
2 	2
3 	3
4 	4
5 	5
6 	6/1
7 	7/2
8 	8/3
9 	9/4
10 	10/5
==Saves==
Fort: + 1/2 levels, +2 at first level
Ref: + 1/2 levels, +2 at first level
Will: 1/3
==Specials==
===Level 1===
Favored enemy at level 1 and every 5th level (1,5,10,etc)
Wild Empathy
===Level 2===
Woodland stride
===Level 3===
Combat Style 1 - Choose between either archery or dual wielding. Gain the bonuses described below for your spec at that level.
===Level 4===
Resist nature's lure
===Level 5===
Grove Warden - You may choose a grove of trees to be your home forest (only one, and changing groves after this takes 5 years of living in the new grove. You may also only change groves once every 1/5 of the average lifespan of your race.). You gain a +50 to AC, attacks, and damage while in your grove, as well as other bonuses described on it's page.
===Level 7===
Evasion
===Level 9===
Combat Style 2
===Level 11===
Venom immunity
===Level 13===
Camouflage
===Level 15===
Combat Style 3
===Level 18===
Hide in plain sight
===Level 20===
Forest Protector - Gain a +25 to AC, attacks, and damage while in combat in a forest.
==Combat Style==
===1 - Level 3===
Dual Wield: Two Weapon Fighting and Ambidexterity
Archer: Precise Shot and Rapid Shot
===2 - Level 9===
Dual Wield: Improved Two Weapon Fighting
Archer: Manyshot
===3 - Level 15===
Dual Wield: Greater Two Weapon Fighting
Archer: Improved Manyshot
==Spells==
Guardians cast divine spells from th Druid spell list, meaning they ignore spell failure, but must also prepare them, requiring a full rest and one hour of prayer/meditation. Guardians automatically know every spell of all spell levels they can cast.
Level	0	1	2	3	4	5	6	7	8	9
1 	3	1	-	-	-	-	-	-	-	-
2 	4	2	-	-	-	-	-	-	-	-
3 	4	2	1	-	-	-	-	-	-	-
4 	5	3	2	-	-	-	-	-	-	-
5 	5	3	2	1	-	-	-	-	-	-
6 	5	3	3	2	-	-	-	-	-	-
7 	6	4	3	2	1	-	-	-	-	-
8 	6	4	3	3	2	-	-	-	-	-
9 	6	4	4	3	2	1	-	-	-	-
10 	6	4	4	3	3	2	-	-	-	-
11 	6	5	4	4	3	2	1	-	-	-
12 	6	5	4	4	3	3	2	-	-	-
13 	6	5	5	4	4	3	2	1	-	-
14 	6	5	5	4	4	3	3	2	-	-
15 	6	5	5	5	4	4	3	2	1	-
16 	6	5	5	5	4	4	3	3	2	-
17 	6	5	5	5	5	4	4	3	2	1
18 	6	5	5	5	5	4	4	3	3	2
19 	6	5	5	5	5	5	4	4	3	3
20 	6	5	5	5	5	5	4	4	4	4