Elion

The country that worships the God of Nature. It is the land in which most of the prominent Druidic Circles are present and is led by the Archdruid. The land is full of forests, both tall and small and is home to extremely varied fauna and flora from all over the world that is safekept by the different Druidic Circles. Its associated deity is the God of Nature.
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==Description==
Elion, revered as the sanctuary of the natural world, is a country where the ancient rhythms of nature dictate the flow of life. It is a realm safeguarded by the devout followers of the God of Nature, where druids, mystics, and all who cherish the earth's untamed beauty find solace and kinship. In this land, the bond between the flora, fauna, and the people is sacred, and every breeze, stream, and leaf tells a story of the natural harmony that Elion strives to preserve.
==Geography==
File:Elion Terrain 3.png|Elion valleys
File:Elion Terrain 5.jpg|Druidic Groves|linktext=Druids tend to the careful harmony of nature and civilization.
File:Elion Terrain 2.jpg|Nature's Sanctuary|linktext=Elion is nature's home, where civilization is guest.
File:Elion Terrain 4.png|
Elion is a tapestry of thriving ecosystems, from the dense, whispering forests that stretch beyond the horizon to the clear, singing rivers that meander through lush meadows. Towering mountains embrace verdant valleys, and serene lakes reflect the vast skies, creating a landscape that is a testament to the diversity and majesty of the natural world.
==Society==
The society of Elion is deeply communal and intrinsically linked to the environment and druids. Villages and settlements are designed to blend seamlessly into the landscape, causing minimal disruption to the natural order. The people of Elion lead lives of simplicity and sustainability, guided by the cycles of the seasons and the wisdom of the earth.
==Governance==
Elion is led by the Archdruid, a figure of profound wisdom and deep connection to the natural and divine forces that govern the land. The Archdruid is supported by a council of elders, each representing one of the many druidic circles and communities that dot the landscape. This leadership ensures that every decision made is in harmony with the will of nature and the teachings of the God of Nature.
==Economy==
The economy of Elion is based on a symbiotic relationship with the land, where agriculture, foraging, and the sustainable harvest of natural resources are conducted with reverence and gratitude. Artisans craft goods from materials offered by the earth, and trade, though modest, is conducted with those who share Elion's values of balance and sustainability.
==Military==
Elion's defense is entrusted to the guardians and wardens of the various druidic circles and ranger bastions, individuals skilled in the arts of natural magic and guerrilla warfare. These protectors are adept at using the terrain to their advantage, ensuring that any threat to Elion's sanctity is met with swift and decisive action, always with the aim of restoring peace and balance.
==Culture==
The culture of Elion is rich with traditions that celebrate the sacredness of nature and the interconnectedness of all beings. Festivals follow the natural cycles, honoring the solstices, equinoxes, and the myriad minor miracles of the natural world. Music, dance, and storytelling are imbued with themes of growth, renewal, and the eternal dance of nature.
==Religion==
The worship of the God of Nature is the cornerstone of life in Elion, with ancient groves, stone circles, and natural altars serving as places of worship and communion with the divine. The druidic practices and rituals of Elion are diverse, reflecting the myriad facets of nature itself, from its gentle nurturing to its wild, untamed aspects.
==Relations with Neighboring Powers==
Elion maintains a stance of peaceful coexistence with its neighbors, often serving as a mediator in disputes and a haven for those seeking refuge from the turmoil of the outside world. Its commitment to neutrality and harmony makes it a respected and sometimes enigmatic presence in the region. In the past however, other nations have attempted to expand into its territory but they were met with wild overgrowth and the fury of the forest, establishing Elion as a neutral haven that no country can conquer and with no will to conquer them in return.
==Aspirations and Challenges==
Elion aspires to live in perfect harmony with nature, preserving the purity of its lands and waters while nurturing the spirits of all who dwell within its borders. The challenges it faces stem from external pressures that threaten the natural balance and the ever-present need to adapt to the changing rhythms of the earth.
In its devotion to the wild and the sacred cycles of life, Elion stands as a beacon of hope for a world in which humanity and nature exist as one, united in a bond of mutual respect and enduring love.
==Other==
===War of the Evergrowth===
Back when Elion was still partially controlled by nature itself, a nature spirit called the Evergrowth attempted to expand Elion's borders by attacking the neighbouring countries of Swanrunia and Thelora.
Both countries, along with the help of Elion Druids, managed to defeat the forces of the Evergrowth and its forces, releasing its control over the northern part of Elion.
===Gallery===
File:Elion Terrain 1.jpg|Elion cities
File:Elion Terrain 3.png|Elion valleys
File:Elion Terrain 5.jpg|Druidic Groves
File:Elion Terrain 2.jpg|Nature's Sanctuary
File:Elion Terrain 4.png|