Equipment

Equipment are items players use to enhance or lower their stats and utilize various effects.
== Types of Equipment ==
There are three types of equipment in Dego.
=== Weapons ===
These are equipment used to attack and defeat monsters. All weapons come with a pre-determined normal attack and a special skill. They have their own sub-categories: Melee, Range, and Magic. Some weapons may come with additional effects as well.
Melee weapons are difficult to use, and will take more time and practice to learn. The advantages they have are the variety of specials and additional effects they can come with, such as shooting projectiles for the option to instantly switch between close combat and ranged combat, or inflicting status conditions. Some monsters will also prioritize close-range attacks when a player is close enough, so using melee weapons can be very effective at tricking the AI into using attacks that are much easier to avoid.
Range and Magic weapons are much easier and safer to use, so they're recommended for inexperienced players. The projectiles they fire have infinite distance, so they will keep traveling until they hit something. Most range and magic weapons fire projectiles that travel in a straight line in front of the player, but many of them have specials that fire them diagonally, sideways, or even in a wavy pattern. The primary drawback is that some bosses have the ability to temporarily reflect projectiles.
=== Extras ===
These are equipment used to enhance the player's stats or utilize various effect. Two of these can be equipped, and two copies of the same Extra item can be equipped.
=== Allies ===
Allies are a type of one-time use equipment item that summons a creature of some sort to attack enemies. When equipped, it replaces the player's Level 1 skill until summoned by using a Level 1 skill, which will then consume the item and one bar of SP. Allies come in four varieties:
* A creature is summoned for a period of time to deal damage to monsters. These creatures can also block monsters from getting through them, and may use a close range attack or a projectile. Allies of these types can have their duration extended with certain equipment.
* Multiple creatures periodically appear and circle around the player, dealing damage to monsters that get too close.
* Four creatures periodically appear from the player and attack in four directions like a projectile.
* One or multiple creature "projectiles" appear from the player and home in on a monster, dealing damage to it.
== Additional Effects ==
Weapons and Extras may come with additional effects. Many equipment will only vaguely state its additional effects through their flavor text, so it's recommended to keep an extra eye out for any unexpected effects that may occur. The following is a list of known effects:
* Increased EXP gained
* Increased amount of Gold looted from dungeons
* Increased or decreased Attack
* Increased or decreased Defense
* Increased Attack Speed
* Increased or decreased Movement Speed
* Extended or shortened attack range
* Increased or decreased HP Regeneration
* Increased or decreased SP Regeneration
* At a low HP threshold, randomly summon one of three monsters summonable by a Necromancer. If the player is a Necromancer, monsters summoned through this effect count as a separate entity, so they can have two copies of a specific summon active at once.
* At a low HP threshold, gain the Berserk status
* At a low HP threshold, gain the Invincible status
* When a bar of SP is recovered, grants a random buff to the party: Increased Attack, Increased Defense, both Increased Attack and Defense at the same time, Increased Attack Speed, or Invincible
* Increased duration of positive status conditions
* Increased duration of summoned allies
* Normal attacks may cause a negative status condition
* 50% or 100% chance to resist negative status conditions
* Periodically emit a purple gas around the player that confuses other players and monsters
*Reflects ten times the damage taken back to the attacker
Category:Misc