Feverfew

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PvZ1=
Feverfew is a plant available in for $20,000. He costs 125 sun to plant and has a 20 second recharge.
Initially, Feverfew heals the plants in her row. When the user clicks (on PC) or taps (on mobile) on her, she heals the plants in her column. She heals at 25 health per shot. She does one shot per 20 seconds.
She can also remove special abilities from zombies. They have no special animation, the items, if the zombies have one, just disappear. For example, if Feverfew targets a , the pole just disappears. She can do this to any zombie with a special ability (except .
She also clears fires. For example, a in her lane or column will do nothing. Torchwoods in a 3x3 radius of her can't be planted.
== Origins ==
She is based on the real plant of the same name. Her ability is based on the medicinal uses of feverfew, being able to cure fevers (fire-removing ability) and a lot of other things.
== Almanac Entry ==
== Strategies ==
If you have a lane or column with a lot of defensive plants, especially ones that took damage, Feverfew would be good there. Feverfew can only remove abilities of zombies in her lane and ones above and below hers, so place that in the perfect place too, like if there are a lot of menacing zombies with abilities. The only places where it would be a bad idea to put Feverfew is if you have in the lane.
== Gallery ==
Feverfew HD PvZ1.png|HD
Feverfew Seed1.png|Seed Packet on the PC
Feverfew Seed1 iOS.png|Seed Packet for iOS
Feverfew Seed1 i.png|Seed Packet on the iPhone and iPod Touch
Sproingening.png|Flowers that flutter around on a plant when it is healed
Feverfew Gameplay1.jpg|Gameplay
== Trivia ==
*This is 404's first PvZ1 creation!
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PvZ2=
Feverfew is a family plant that costs 250 seed packets to unlock. It costs 175 sun to plant and has a 30 second recharge.
It keeps almost the same ability as the first game. The differences are that it got nerfed but also a few new features got added. It now does light damage to zombies around each plant it heals, and her healing stats increased.
== Origins ==
She is based on the real plant of the same name. Her ability is based on the medicinal uses of feverfew, being able to cure fevers (fire-removing ability) and a lot of other things.
== Almanac Entry ==
== Changes from PvZ1 ==
She was nerfed, her sun cost going from 125 to 175 due to the sheer amount of special zombies in the second game. Her recharge became 30 seconds. She now does very light damage whenever she removes a zombie's ability. Her healing increased from 25 health recovered per shot to 50 health recovered per shot.
== Upgrades ==
=== Plant Food effect ===
When fed , Feverfew turns three zombies into defensive plants. These vary based on the amount of sun you have.
If you have 0 - 50 sun, all three zombies are Wall-nuts.
If you have 75 - 125 sun, all three zombies are Tall-nuts.
If you have 150 - 200 sun, all three zombies are Infi-nuts.
If you have 225 - 275 sun, all three zombies are Endurians.
If you have 300 - 350 sun, all three zombies are powered Murkadamia Nuts.
And finally, if you have 375 sun or more, all three zombies are Infi-nuts with their forcefields.
=== Reinforce-mint effect ===
When powered by , Feverfew's healing increases to 100 health recovered per shot.
== Strategies ==
If you have a lane or column with a lot of defensive plants, especially ones that took damage, Feverfew would be good there. Feverfew can only remove abilities of zombies in her lane and ones above and below hers, so place that in the perfect place too, like if there are a lot of menacing zombies with abilities. The only places where it would be a bad idea to put Feverfew is if you have in the lane.
== Gallery ==
Feverfew HD PvZ2.png|HD
Feverfew Seed2.png|Seed Packet
Healingfever.png|Effect happening on a plant when it is healed
== Trivia ==
*Feverfew was originally for PvZ1 only, but a PvZ2 version was made too.
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Category:DarkMatter Creations
Category:Plants vs. Zombies plants
Category:Plants vs. Zombies 2 plants
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