Kuva Lich/Main

Kuva Liches are the heavily modified super soldiers of the, granted supernatural abilities through their infusions with . Formerly adept Grineer troops, careful selection by the Kuva Guardians leaves them as bait until their orchestrated death by an individual results in them absorbing the energy and elemental powers of the Warframe they were killed with as part of the process that renders them an immortal force able to occupy entire planets. Accompanied by elite Thrall troops, Liches are also armed with heavily advanced Kuva weaponry considered the peak of Grineer innovation.
== Overview ==
When a Kuva Larvling is killed, a Kuva Lich will rise to act as the Adversary of the Tenno who has killed them and will occupy Earth. When a planet is occupied by a Kuva Lich, progress of the Tenno is actively inhibited through seizing a portion of the loot gained from missions. Their Kuva-born powers grant them invincibility in battle, which can only be broken by the Tenno who they are bound to by discovering a sequence of enigmatic phrases inscribed on Requiem Mods.
Failed attempts at killing the Lich with Requiem Mods will result in it ranking up, absorbing more power from the Tenno's failed attacks and moving to a different planet (Earth, Mars, Ceres, Sedna, and finally the Kuva Fortress) becoming stronger. When the correct randomised order is discovered and applied to their Parazon, the correct combination drains the Kuva out of the Lich. This will cause them to flee to Saturn Proxima, where they can either be Vanquished or Converted. Every Kuva Lich has a unique name and various randomized properties.
== Lore & History ==
To acquire more life and escape the decay of clone rot, every Grineer soldier yearns for the Old Blood. Working and killing endlessly, all for a possible glimpse from the Queens, hoping that they will share the gift of Old Blood with them.
After the killing the Elder Queen, the Worm Queen swears revenge on the Tenno. Using her stockpiled Kuva, she begins to experiment on her own soldiers, stating that her Kuva Liches will give the Tenno exactly what they deserve.Spare the Rod
Tenno are such arrogant, undisciplined children!
Mommy Lotus might spare the rod, but not ME! Every siphoned drop of the Old Blood makes my fortress grow stronger. Sweet, sweet Kuva!
Be on your best behavior, little one. You KNOW what you did to my sister. My Kuva Liches can make sure you get what you deserve!
Your Undying Queen - Inbox message from the Worm Queen
Once a possible subject has be found and located by the Kuva Guardians, they are assessed to determine their viability of becoming a Lich. If positive, these Kuva Larvlings are then taken to the Kuva Fortress, where, if they even survive the procedure, will be reborn into a new Kuva Lich.
==Creation==
After the completion of The War Within quest, obtaining Mastery Rank 5, and acquiring a Railjack, the player may encounter a Kuva Larvling in a regular level 20+ Grineer mission - this does not include Sorties, Void Fissures, Invasion, Quests or Dark Sectors, but does include Crossfire. Uranus isn't included as a compatible location, but Steel Path missions are. The potential for the spawning of a Kuva Larvling in a mission is announced to the player by the level's lighting flickering yellow. When the flickering occurs the player has approximately 30 seconds to kill enough enemies to force a Larvling to be created, similar to the way the Juggernaut spawning works. When enough enemies have been killed, a Kuva Larvling will spawn along with a transmission from a Kuva Guardian announcing their presence. Its location will be marked by a red waypoint displaying the Old Blood Sigil.
By choosing to kill the Kuva Larvling with a Parazon Mercy kill, the player causes a Kuva Lich to arise in the Origin System, and the Warframe used for this is recognized as the Progenitor Warframe. In a squad, only the last player that damaged the larvling may take the Mercy kill. If no one takes the mercy action, the larvling will despawn after 30 seconds. This does not interrupt the normal course of the mission. Upon return to the Orbiter, regardless of whether the mission was completed or aborted, the player will receive communications from the newly created Kuva Lich. The Lich's profile can be accessed from either the Orbiter's Navigation console, or on the Main Menu, through a banner on the lower right corner of the screen.
Players cannot Mercy the Larvling if they already have an active Lich or Sisters of Parvos. A Kuva Larvling can still spawn if any member of the squad already has an active Lich/Sister.
Once the Larvling has been downed, the entire squad will receive 100 on end of mission, even if not mercied. When the player is within mercy distance, the downed Larvling will also display an icon and name of the Kuva Weapon the created Kuva Lich will possess. The displayed weapon is always random, meaning players can attempt the Larvling multiple times before Mercy killing one with their weapon of choice. If the Larvling is ignored and the mission is completed, the displayed weapon will not show up again for any subsequent larvlings until all other kuva weapons have been cycled.
===Progenitor Warframe===
The elemental effect of the Warframe that created the Kuva Lich will determine the elemental damage type the Kuva Lich weapon will have, as well as their ability kit. Kuva Liches have a 20% chance to be created with an Ephemera equipped that corresponds to the elemental effect of the Progenitor Warframe who created them, which will be rewarded in the players inventory regardless of if they are Vanquished or Converted.
===Personality===
The Kuva Larvling's character model also acts as a preview of whether it will have a jovial/mad (male) or logical/flirtatious (female) personality. Jovial or mad liches will spawn from a Kuva Larvling appearing as a Saturn Six Fugitive, whereas logical or flirtatious liches will spawn from a Kuva Larvling appearing as a Kuva Scorpion.
==Tutorial==
The Kuva Lich tutorial summary can be accessed from the "Tutorial" button in the Kuva Lich profile.
AN IMMORTAL FOEYou can only defeat this Adversary with the power of mysterious Requiem Mods.
REQUIEMSRequiem Mods can be acquired from Requiem Relics, found in Kuva Siphons, Thralls & Hounds and Kuva Floods.
MURMURSCollect Murmurs by defeating [ADVERSARY NAME]'s Thralls (Grineer) or Hounds (Corpus) to learn the Known Requiems.
THE SECRETEquip the Known Requiems on your Parazon and battle [ADVERSARY NAME] to determine the correct sequence.
TAXESIn regions containing your Adversary's territory, [ADVERSARY NAME] may steal your rewards. Defeating [ADVERSARY NAME] is the only way to recover your losses.
VENGEANCELure [ADVERSARY NAME] out of hiding by defeating Thralls or Hounds in controlled areas.
RAILJACKPursue [ADVERSARY NAME] in Railjack once they Flee to the Proxima Regions.
==Behavior & Mechanics==
===Star Chart Influence and Reward Tax===
Once born, a Kuva Lich will establish influence across various mission nodes on a certain planet. The occupied planet is determined by the Lich's current level (detailed in the chart below). The Lich mission on influenced nodes will spawn Kuva Thralls, which are indicated by a white/blue aura and red waypoint marker. Completing these missions will clear the influence from that node. Influence will shift to the next planet in the sequence if the player performs a Parazon finisher on their Lich and causes them to rank up. Alternatively, clearing all influenced nodes from a planet will automatically cause the Lich to rank up and shift its influence to the next planet.
Additionally, a portion of the rewards a player earns on an influenced node will be stolen by the Kuva Lich as a Reward Tax (this includes Credits, Resources, Blueprints, Void Relics, Ayatan Treasures, Kuva, and Mods, but not Requiem Relics, Requiem Mods, and Pigments). As the number of nodes under influence increases, the Reward Tax will also increase (roughly 0.7% per node). Fortunately, the player can reclaim everything that was stolen once they fully defeat their Lich.
*A Kuva Lich that has retreated to their Railjack confrontation node in Saturn Proxima will continue stealing rewards from normal Saturn starchart missions until the player defeats them.
===Rage Meter===
Kuva Lich may have one of five levels of anger: Indifferent → Annoyed → Fuming → Furious → Enraged. A rage meter can be seen in the Kuva Lich Profile page, representing the likelihood that the Kuva Lich will appear in the player's missions. The 'angrier' the Kuva Lich, the more likely the player will encounter them. Only killing thralls in nodes occupied by the player's Kuva Lich will further anger the Kuva Lich and increase the meter. Occupied node mission completion will not increase the meter nor will killing thralls in different Kuva Lich nodes (via taxi), although the latter will still give murmur progress. The meter will reset every time the Kuva Lich levels up, except for the final level of 5.
Using a Requiem Ultimatum can instantly spawn the player's Kuva Lich regardless of rage meter level.
===Level===
Kuva Lich Level	Enemy Level onControlled Nodes	Region
1 	55-75 	Earth
2 	50-60 	Mars
3 	55-70 	Ceres
4 	75-90 	Sedna
5 	90-110 	Kuva Fortress
Every Kuva Lich starts at Level 1, indicated above their name in their stats screen. As the player progressively fills the Kuva Lich's rage meter they will eventually meet the Kuva Lich in combat during a mission. If the player fails a Mercy attack at any point during the fight, the Kuva Lich will be staggered, swearing vengeance towards the player. After doing so, the Kuva Lich will increase in level by 1 and then despawn. As a Kuva Lich increases in level so too does the level of missions under their influence. A Kuva Lich can reach a maximum level of 5. Kuva Liches may gain additional resistances and immunities upon leveling up.
===Abilities/Attacks===
Kuva Liches have four unique abilities, three of them are variants of existing Warframe abilities and one is a movement ability. The first three abilities that they possess depend on the element associated with the Progenitor Warframe that killed them. Regardless of the Progenitor Warframe, the fourth ability can be one of the following four abilities: Lurch, Stampede, Teleport, or Vault. Thralls will inherit their Kuva Lich's movement ability.
Kuva Liches start out with their ability 1 and ability 4 (movement); they will gain access to their ability 2 at level 2, and ability 3 at level 3 (similar to how Warframes gain access to their new abilities when ranking up).
Element	Ability 1 	Ability 2 	Ability 3 	Ability 4(Movement)
 	() 	() 	() 	,,,or
 	() 	() 	( World On Fire)	,,,or
 	() 	() 	() 	,,,or
 	(Unique ability, similarto Captain Vor'sbeam attack)	(Unique ability, similar to Captain Vor'sNervos Mines)	() 	,,,or
 	() 	() 	() 	,,,or
 	() 	() 	() 	,,,or
 	() 	() 	() 	,,,or
In addition to the above abilities, Kuva Liches can perform grapple attacks against Tenno, dealing heavy damage to them. The player will be thrown and stuck in a ragdoll animation after these attacks. During the animation other players can damage the Kuva Lich, albeit dealing reduced damage.
===Thrall===
A Kuva Lich does not maintain their territory on their own. Aside from enlisting the aid of Grineer soldiers, a select few of these soldiers are turned into Thralls, who are behaviorally identical to standard Grineer troops but have various bonuses. Aside from inheriting Kuva Lich's ability 4 (movement), they receive 25% less damage compared to their standard counterparts.
Thralls are identified by a blue outline that surrounds them, similar to the one found on Synthesis Targets. Their label is changed to "[Kuva Lich Name] Thrall", and their presence is noted by both a special red Mission Waypoint and a musical string that plays when they spawn. Ironically enough, the Thralls themselves provide the means to defeat their Kuva Lich once and for all.
All thralls have a 5% chance of dropping a Requiem Relic. Each Requiem Relic has an equal chance to be dropped.
====Spawning Mechanics====
Generally, most Grineer units can be converted to Thralls with the exceptions of Latchers, Hyekkas, Drahk, Rollers, Noxes, and Guardsmen. A Thrall appearing in a mission will be accompanied by a musical sting and a waypoint marker, and their weapon colors are changed to match the general color scheme of their Kuva Lich. Kuva Liches may attempt to convert the latter three units, but despite appearances they will not turn into Thralls.
Only a certain amount of Thralls can spawn in a given mission type, naturally. Some mission types (endless Survival, for example) allow up to 10 Thralls to spawn in naturally. Other mission types, like Capture, only allow for 2-5 Thralls to spawn (depending on RNG, if Grineer units have been killed or not).
The Kuva Lich is also limited to enthralling 10 nearby enemies once every 20 seconds, thus up to 20 Thralls can be encountered in a given Kuva Lich-controlled node should the Kuva Lich spawn in the mission. However, enthralled enemies count towards the mission's natural Thrall limit, so the maximum of 20 can only be reached if all 10 Thralls have already spawned in the mission before the Kuva Lich enthralls any enemies.
Naturally converted Thralls usually appear in large groups of Grineer, always out of sight, or range, of the player. These naturally converted Thralls are almost always converted in the neighboring tile, in the direction of the mission objective, relative to the player. However, there's a small chance a Thrall can also spawn in the same Tile the player is in, if it's out of line of sight, as close as 20 yards away. 
The 1st Thrall appears at the start of the mission, as the player starts to move, with a few more Thralls appearing as the player moves through the Tile Set. A few additional Thralls, on top of these few extras, will spawn if enemies are being killed. Killing Thralls quickly have no impact on when the next Thrall will spawn. The spawn timer is somewhat fixed (roughly 23-45 seconds, from spawn to spawn). Stealth has no impact on Thrall conversion, neither negative nor postive.
Natural maximum of Thralls in Missions:
 Capture Missions (Earth - Mantle):
2-3 Thralls	No Grineer killed, besides the capture target, and the Thralls themselves
3-5 Thralls	Grineer units, the capture target, and Thralls killed
More testing is being conducted.
===Quirk===
Kuva Liches may rarely spawn with a quirk that provides unique voice-lines and behavior when encountered.
Quirk 	Functional changes 	Aesthetic changes
Allergic to Nature 	- 	Talks about being allergic to nature.
Always Hungry 	- 	Talks about getting a snack.
Bloodhound 	- 	Makes comments when the player turns invisible.
Coward 	Attempts to run away from the player when at low health. 	-
Deserter 	Can leave the mission unexpectedly. 	-
Fear of Being Alone 	- 	Makes comments if there are no other Grineer nearby.
Fear of Children 	Is afraid of the player's Operator. 	-
Fear of Kubrows 	Is afraid of Kubrows, Feral Kubrows, and Drahks. 	-
Fear of Space Travel 	Upon spawning on a ship, sometimes stands frightened and does not attack first. 	-
Hatred of Children 	- 	Makes aggressive comments if the player's Operator appears.
Hatred of Corpus 	- 	Talks about hating Corpus when spawned on Corpus tilesets.
Hatred of Infested 	- 	Talks about hating Infested when spawned on Infested tilesets.
Loner 	- 	Talks about preferring to fight alone.
Paranoid 	Attacks allied Grineer troops; prevents the conversion of nearby Grineer into thralls.	-
Poor Sense of Balance	Retreats after kneeling down and without stabbing. 	-
Prone to Vertigo 	Stays on the ground level of the map. Avoids going up stairs and catwalks. 	-
Pyromaniac 	- 	Talks when the player is on fire.
Trophy Hunter 	Reward tax is higher than usual, allowing the Kuva Lich to steal more rewards. 	-
Vain 	- 	Talks about how beautiful they are after appearing in a mission.
==Requiem Mods==
==Notes==
*All Kuva Lich interactions will be registered in the Codex, under "Kuva Lich History" in the Universe tab.
**The ability to rewatch the Kuva Lich intro cutscene is present in the Kuva Lich History, through the "View Cinematic" button.
*Successfully completing all available Kuva Lich mission nodes without failing during the requiem mini-game (or by just ignoring it) will automatically rank the Kuva Lich up and spread their influence to another planet.
==Converted Notes==
*Will always spawn at level 75 (if Rank 5) on Railjack missions and through normal missions with the On-Call feature of Railjack. However, they will have limited scaling when they spawn naturally to assist players who have died at least once, going past level 75 in Steel Path missions. 
*The "Lightning Bolt" ability on Electric Liches is generally ineffective on Converted liches, they may target an enemy behind a wall or in another cell, then be locked in place for a few seconds as they slowly redirect it, only to stop after a short direction change and not hit anything.
*The Decoy used by Radiation liches is effective on Railjack to draw Aggro from enemy boarders and away from other crew and the ship, as it has a high threat level.
*"Plasma Eruption" from Heat based liches locks the lich in place, but the pillars of fire will spawn seemingly to all enemies within range, offering excellent stun at the cost of making the lich vulnerable during casting and the long cooldown. 
**"Plasma Fire" from Heat based liches will also often miss and only offers minimal damage and a very short stun. 
*Liches with the will often aim while moving slowly if they detect enemies, and walk slower than other types of Liches. On railjack, they will never run as a result and slowly walk around. 
*Liches with the will often miss as they will target enemies' torsos at range, or at enemies feet if they are close enough. They will also only fire 2 rounds before reloading, or oddly enough 3 rounds if their fire rate is boosted by 's Haste .
*A Cold Lich's "Frozen Fortress" ability fully removes the armor of enemies they freeze solid, but the duration is rather low and the cooldown is long (like all "ultimate" abilities from liches). It does however, let them do decent damage against armor in this manner.
*Liches with the "Fear of space travel" quirk will cower in the Simulacrum if spawned with the On Call railjack feature, since the relays are in space. This is despite the fact that the simulacrum is technically not on land or in space but a digital realm. 
*Impact Liches will only use their Iron Skin ability once when casting, and do not appear to ever use the ability again, preferring to use their movement ability the most and sometimes pulling enemies with ripline, and rarely using Stomp. 
*Liches equipped with the retain the weapon's perfect accuracy and chaining ability, offering excellent crowd control through Radiation procs but minimal damage to armor. 
*Liches, like Sisters, will revive downed Crew Members the same way players do and take time to do so. As they are significantly stronger than normal crew this makes them be able to withstand the toughest punishments while keeping your crew alive.
*Cold based liches' Avalanche ability does not remove armor permanently, unlike 's version of .
==Trivia==
*Lich, from Old English līċ meaning 'corpse', is a type of undead creature commonly featured in fantasy fictions.
*The idea of Kuva Liches dates back to Devstream 88 when they were previously known as the "Kingpin" system.
**Originally, the Warframe's color palette, choice of skin, and even whether or not it was a Prime/Umbra variant would affect the Kuva Lich's look and color scheme. In the current build, however, only the Warframe's chosen helmet is attached to one of the Kuva Lich's shoulders, though it also takes into account Deluxe and TennoGen helmets as well.
***Some helmets are seemingly incompatible, however. In these instances, 's default helmet will appear instead.
*During the Railjack gameplay during TennoCon 2019, a wielding Kuva Lich was present named "Agor Rok" who served as the Railjack Grineer Galleon assassination target.
**During TennoCon 2019, Agor Rok's Galleon was protected by a shield powered by a generator on the Plains of Eidolon; players were planned to connect to other squads in real-time via Squad Link (called OpLink in Operation: Scarlet Spear) to have a ground team destroy the generator. This mechanic did not make it into the game.
**During TennoCon 2019, Agor Rok was a Tech Specialist that allowed him to use the Galleon's energy to shield himself, which could be disabled with the Railjack team destroying the generators outside of the Galleon. This mechanic did not make it into the game.
**"Agor Rok" appears to be the default name of Kuva Liches, and by extension the Sisters of Parvos, internally; Liches or Sisters who spawn in a co-op session may use "Kuva Lich Agor Rok" instead of their actual name, which remains unchanged for the Lich's/Sister's Progenitor.
*As confirmed on Prime Time #267, the first Kuva Lich that rose in the public build was named "Budigg Fugg".
*Prior to , using the Parazon on a Kuva Lich with the incorrect Requiem passphrase would result the Kuva Lich grappling the Warframe and snapping their spine, instantly killing them regardless of bleedout and death prevention effects such as or 's passive.
*With 8 unique Requiem mods, there are 336 possible permutations that can be created using three of those mods.
::*Thus, if none of the mods needed are known there is a 1 in 336 chance for a random 3 of the 8 mods to be in the correct order. If one mod in the sequence is known, there is a 1 in 126 chance. If two mods in the sequence are known, there is a 1 in 36 chance. And if all three mods in the sequence are known, there is a 1 in 6 chance for them to be in the correct order.
::*However, while knowing 0, 1, 2, or 3 of the needed mods, only a maximum of 18, 13, 8, and 3 preliminary fights against a Kuva Lich respectively are needed to determine the correct mod order. In the case where at least one mod is known as the best strategy to minimize the possible number of fights needed is to always check the position of the known mods first. Otherwise, if 0 mods are known, the player must make 7 checks for the first position, 6 for the second, and 5 for the third, resulting in 18 total checks in the worst-case scenario.
::**For example, say only 2 mods are known. These known mods, A & B, should always be placed in the first two positions with the third position being filled by one of the remaining 6 mods. Say position 3 is filled with mod C for the time being. If during the fight with a Kuva Lich the first mod fails, switch the first and second position since both A and B are known. So B is in 1 and A is in position 2, then repeat the fight. If the first position fails again then it is guaranteed that one of the remaining 6 mods must fill position 1, while A & B are in positions 2 or 3. In which case 5 more checks for mods C through G may be necessary to determine the correct mod for position 1, and one more check may be necessary to check the order of A & B in the last two positions. 5 checks for position 1 and not 6 even though 6 mods remain, because if mods C through G fail then it is guaranteed mod H must fill position 1, and as such there is no need to check it. Thus resulting in 13 checks total in the worst-case scenario. This process applies to the other two cases where only 1 mod and 3 mods are known.
::**Because simply testing a combination on a Kuva Lich grants roughly 10 Murmurs on average, the number of checks needed will actually be even lower than described above. It should also be noted that Murmurs collected from Thralls during missions will of course lower this further.
*All Kuva Liches have a large crimson gem-like container on their bodies, specifically on the chests, on the backs, or covering one of the eyes. This is presumably a vessel that contains the Queens' blood, Kuva.
**In the execution animation that plays, the Tenno always stabs their Parazon into the orb when vanquishing a Kuva Lich, probably to destroy their source of Kuva, severing their immortality.
**In the conversion animation, the Tenno's Parazon will latch onto the orb and shock the Kuva Lich, presumably purifying their Kuva to be aligned with the Tenno.
==Bugs==
*Currently it is possible to finish other people's Kuva Lich if they were to spawn during a Thrall hunt. This is possible during a small time window after the original target attempts to kill the Kuva Lich without the correct sequence of Requiem mods. Doing so will kill the interacting player without playing the animation and will grant the Kuva Lich a level for both interactions.
*There is a discrepancy between the stats you see in your Kuva weapon's equip menu (and codex entry) stats and its upgrade menu stats. What this may be is the upgrade menu reflects the actual stats of your Kuva weapon and the equip menu reflects generic Kuva weapon stats for that specific Kuva weapon, before the Kuva Lich modifier is applied.
*Occasionally, Mercy Finishers may not correctly play against Kuva Thralls, resulting in a simple placeholder animation where the Warframe stabs their Parazon in the direction they're facing, regardless of the target's actual location; the target simply falls over after the animation completes. This can also be seen by performing a Mercy Finisher as an operator, as the operator lacks animations for it.
* Upon defeating the Kuva Lich the UI to convert or kill the Kuva Lich might be missing. This locks the player's vision and prevents converting and killing the Kuva Lich as well as extracting from the mission. Used Requiem Mods will not be consumed.
*If player(s) can deal damage fast enough when the Kuva Lich stands up after being incapacitated for the third time, the Kuva Lich will be incapacitated again without having time to retreat/despawn.
* Nova's and Baruuk's will attack downed Kuva Larvlings and Thralls, despite not being able to damage them further. (Thralls however still "die" when killed so Nova's augment still works to replenish some on doing a mercy kill)
*Players who are not the host will sometimes glitch during a mission in Kuva Lich territory and be able to mercy any enemy they want, however the enemy will not die after the animation unless the conditions to mercy normally are met.
* If you have a Index return stolen under a credit booster and kill the Kuva Lich even if you have a credit booster active you will only receive the original return and not the boosted return (250k return with booster gives 500k return in Index, but the Kuva Lich will only give you 250k even with the booster)
*A bug might happen where an Ephemera might not match up with the element of the weapon.
*Liches with the "Fear of Children" Quirk will run away constantly, regardless of if transference is used by the player or their squad.
*Converted Magnetic Liches will cast "Magnetic Snare" but it nothing will happen. (possibly they are still trying to cast it on the player, as while an enemy the ability will effect the player)
*Setting a Converted Lich with a Quirk to the "On Call" system in Railjack will cause the Player's current Lich or Sister to act as if they have the same quirk, but only in taunts and voice lines. 
*If a player has an active Kuva Lich or Sister of Parvos, viewing any past defeated or converted listings in the codex will play the voice lines from their current one only, even playing female voices for males or vis versa.
*Successfully stabbing a Lich that has the will become entirely disarmed afterwards for the rest of the fight. 
==Media==
old_blood_console.webp
kuva_lich_trailer_sshot_edit.webp
old_blood_trailer_sshot.webp
sisters_of_parvos_kuva_lich_shildeg_blog-scaled.webp
Kuva Lich Heads Female.jpg|Female Kuva Lich heads
Kuva Lich Heads Male.jpg|Male Kuva lich heads
Warframe - Kuva Lich Introduction
Easy Kuva Lich Guide Warframe Kuva Lich Beginner's Guide 2020
The Complete Guide to Farming Kuva Liches and Sisters of Parvos - Warframe
==References==
==External Links==
*Warframe - Parazon Guide - How To Get And Use Your Parazon
*Warframe - How To Get Requiem Relics and Requiem Mods
Category:Kuva Lich
Category:Grineer
Category:Enemies
Category:Boss