Rominian Clans

"The north? No, you don't want to go up there, the Kraymvirk Wastes in all of themselves are dangerous but that will be least of your concerns once you tread......into their lands.
Who?
Surely you heard of them before, yes? The savages of the north? Where did you think the Romininans came from originally? It's their homeland and up there, there they are the kings but don't let that delude your judgement, you won't find any kingdoms or cities up there.....Oh no, you only find death and blood being spilled as savage tribes fight for land, resources or just for the thrill of battle....Those savages leave no one alive in their wake, even the children and the elderly are not excluded and If you are captured, you have a fate worse than death itself....You be wishing they killed you instead........."
- A Ivalice Knight to an Adventurer
The "Rominian Clans" is a collective term for the clans and tribes that reside within the region of the Kraymvirk Wastes.
== Overview ==
Originally during the opening days of the Age of Cinder, the man who would become an Ancestral God, Sigismund formed the first and only Rominian Kingdom to had ever existed, however after Sigismund had died under unusual circumstances, it began the fall of the only Rominian Kingdom and within a few decades of it's formation, the kingdom formed by Sigismund completely collapsed, forcing the Rominian people to revert to the ways of old. 
In the current setting since the collapse of the Rominian kingdom formed by Sigismund, all the Rominians that dwell within the Kraymvirk Wastes live in either one of the numerous tribes that dot the wastes or they live in the larger clans that have either grown large in size over many generations through simple reproduction and growth to other methods such as a tribe assimilating other tribes into the fold. The vast majority of the time, these Clans often function in a Feudalistic like government with the founder tribe/clan at the top with other tribes making the lower classes through vassalage and subjection.
Tribe and Clans are nothing new to the Rominian people of the Kraymvirk Wastes, since the beginning of Athrunial itself during the Age of Creation, the Rominian people have always been nomadic in nature, preferring to stay on the move to see the world, to hunt and find new resources. Rominians have always prefer simpler lives, seeing no point in complex societies or ideologies, hence why you never see any central government or any Rominian state. It wasn't until the War in the Heavens did the Rominian tribes and clans become brutal and barbaric compared to the ancestors of old. Gone were the relatively peaceful tribes of clans that cordial with each other for the most part, now they were replaced with tribes and clans that craved the blood of the untested and unworthy of their world, now they seeked to destroy the weak and take what they wanted, now the people walk the path of a frenzied warriors that enjoys the spilling of blood and the thrill of battle. Since the days of that ancient war, the Rominians have only became worse in their hunger for war and material gain. Although they still live in tribes and clans, it is common for dozens, if not possibility hundreds of tribes and clans to unity under one ruler or a few in power to wage war on the south under the contents of slaying the weak, fighting the strong and taking what they believe is rightly there. Though these events are rare to occur in history, such an event effects the civilized world for many years afterwards and when these events are occurring, it is nothing new for the tribes and clans to wage war on each other and unlike the civilized lands, the tribes and clans need no reason to wage war other than for the thrill itself or perhaps it could be for the most trivial of reasons, no matter what though, there is no doubt the vast majority of the Rominian people will change anytime soon.
== Notable Rominian Clans ==
=== Clan Daruka ===
Formed and Led by the Ancestral Goddess, Raava sometime during the early years of the Age of Cinders, despite it's size of having less than fifty warriors from within ranks, Clan Daruka remains since it's foundation, as one of the most influencing clans in the current age due to the simple factors that is led by an Ancestral Goddess whom embodies the traditional views on the martial prowers of the individual instead of the clan as a whole as well as Raava's and the clan's belief that true strength and skill only comes after one is tested through the most harshest of battle with the horrifying of opponents, through near death, the warrior is either broken and dies or breaks his chains and surpasses his former limits, allowing him to not only survive but become Victorious in his grand battle. Through such intense training and ideals set by their Goddess of the Hunt and by extension, War, Clan Daruka is home to the Daruka or better known by their nicknames to the men and women of the south, the "Dark Elities". These warriors, embodiment of their Ancestral Goddess are the Rominian traditional living avatars of war, for they are thought to have few equals in combat, their mere presence alone can easily determine a battle's outcome or an entire war into whatever side they choose, luckily for the other clans, Clan Daruka has little to no interest in the politics of the other clans or the Kraymvirk Wastes as a whole, preferring to train and test themselves against the most skilled of opponents and the most dangerous of beasts.Once a generation or two however, rises a Rominian Warlord whom is able to persuade a Daruka or two to leave their clan with the promise, that If they do as the warlord requests of them, the warlord guarantee's the promise of strong warriors or beasts for them to fight quench their thirst to test themselves. Despite popular belief however, the Daruka are nearly the opposite of the normal Rominian Warrior and are more akin to a chivalrous warrior to the lands of the south for a Daruka lives to a similar code of a chivalrous warrior, they do not kill the weak, the elderly, the children or any that can't properly defend themselves or proves to be no true threat to them. They are honorable in clan affairs, where when they give their word, they will stick to it no matter, seeing those whom use deception and those that lie as scum. It is obvious as well that they are warriors whom will fight with honor and fairly, seeing dirty fighting and other unhonorable tactics such as ranged combat or ambushes as extremely unhonorable. Those whom perform such unhonorable acts and are caught in the act will be given the worst fates imaginable, often revolving around incredibly slow death's but those whom perform the most horrifying unhonorable acts will be tortured and have all their limbs removed until only there head remains yet through the magic, they will still be alive. What the Daruka do with them afterwards is unknown but it is known they are not killed for that wouldn't be punishment but salvation to the breaker. 
=== Clan Magnar ===
Supposedly an ancient clan dating back to the War in the Heavens that had supposedly formed a mighty Rominian Empire led by the Rominian Supreme King, Verogsa that had spanned the entire Kraymvirk Wastes before it was destroyed by the firestorm of two unknown Great Beings of Light however this is considered entirely a legend by a portion of the clan while others of the clan view it as ancient history yet to the Rominian people as a whole, they consider it nothing but rubbish propaganda for the Magnar Clan to claim more influence and prominence on the land with the current Clan Magnar and the Clan Magnar from legends being considered two separate entities altogether.
In the current day, led by the Clan's chieftain and Warlord, Valoth whom seeks the conquest of the entire Kraymvirk Wastes through any means, large and very influencing in politics, Clan Magnar is both feared and hated by the vast majority of the clans due to Clan's Magnar abandonment of the Ancestral Gods yet in replacement of such worship, Clan Magnar has command over many skilled warriors influenced by Yin Release magic and hordes of Deadra, making them militarily, a very influencing clan in public affairs and in the politics of the wastes between Clans. Of course with such usage of Deadra and Yin Release magic, almost the entirety of the clans have began to suspect the Clan Magnar are either worshiping the Dark Gods or are now being controlled by one to do their bidding, whatever it is, the other clans want nothing to do with the Clan unless absolutely necessary however this makes it quite difficult at times. With Clan Magnar being warlike yet savage even for Rominians where have destroyed entire clans just for the sake of it, many outright despise them as they are forced to be assimilated into their Clan or be destroyed. Many believe though with Valoth's leadership, it will only be a matter of time before the Clan is either destroyed through war or by infighting amongst themselves or one of his relatives slaying him for his position, whatever happens, the near future of Clan Magnar looks bleak.
=== Clans Skuzahag ===
Located in the northern portions of Kraymvirk Wastes northern Savannah's and led by the old, eldery Harpies, the Night Hags, Clan Skuzahag is a notoriously primitive Clan known for wearing the face's of it's enemies and offering the hearts of the enemy to the Night Hags in exchange for resiliency and combat prowess in battle. They are well known for their brutal, savage like mentality and primitive lifestyle, even to the civilized lands of the south to the point many consider the Rominians of Clan Skuzahag to be the Rominian's de'factor way of life and attitude towards the rest of the world. Highly spiritual, Clan Skuzahag are fanatics to the Ancestral Gods of old such as Vilgoth and Eshra to the point they will often tattoo themselves or wear the faces of their enemies to show their loyalty and commitment to their Ancestral Gods of old. It is due to this very commitment of the first Ancestral Gods do they believe they are the rightful inheritors and rulers of the Kraymvirk Wastes, so much so they often perform many, many raids on the other Clans, especially those of Clan Dachi and Clan Angeal in the hopes of killing those whom "taint" their homeland and offering up those they capture to appeal to the first of the Ancestral Gods in the hopes of showing their loyalty. By the other Clans whom would like to see them destroyed one day, they view Clan Skuzahag as a Clan full of delusional idiots however due to the higher threats of other clans, Clan Skuzahad is often ignored besides Clan Dachi and Clan Angeal.
=== Clan Skealspire ===
Led by Baldred the senile, Clan Skealspire is a large Clan located on the border of the Celestine Empire, just north of the Lucullus Lake. Comprising of many different warrior tribes assimilated over the years before Balred became "senile", Clan Skealspire or rather Baldred's hunger for sieging and sacking the independent city state, Lucullus is quite notorious amongst the Clans and the Celestine Empire, so much so, over the countless, the Celestine Empire has secretly supported Clan Skealspire over the many years with weapons, armor and beast of war in Clan Skealspire's many failed sieges against Lucullus. The true reasons for these sieges are unknown almost although most would agree to Baldred's obession with the several knightly maidens that govern the city state. Due to the near impossible task he has given his Clan, most Clans outright ignore Clan Skealspire and Baldred, viewing him as a warrior with little intelligence left in his old age compared to the great warrior leader he was in his youth. Even various tribes apart of Clan Skealspire are known to do their own actions, independent of the Clan when Baldred is planning his next siege on the city state. Raids on defenseless villages within the Celestine Empire and on weak tribes and clans are common place for Clan Skealspire in it's free time.
=== Clan Nengardo ===
A sister Clan to Clan Magnar that splinter off some decades ago after the Warrior, Valoroth became distraught on how far the Clan had fallen from grace. Leaving in exile with a number of those that had felt the same way, Valoroth led the others in their search across the Kraymvirk Wastes as they searched for the Ancestral Gods of old for their enlightenment. At some point during his journey with his people, Valoroth received a vision from one of the Ancients, telling him it was time to settle down and forge the way for his clan to rise while he contiuned his journey. Hesitant at first, after Valoroth had meditated on it for some time, realizing it was really a vision from an Ancestral God, he complied with the order and did what he was told. At the base of Mt. Stor-Grav where the forgotten and ancient grave site of his ancestors was located, he along with with his Thane's, Maluka,Raikyu and Sigisia established Clan Nengardo. After it's formation however, feeling his journey wasn't over, Valoroth along with Maluka and Raikyu left to continue on his journey after making Sigisia Jarl. From there, Valoroth along with Maluka and Raikyu wondered for some years until they were guided to Clan Daruka, there they were welcomed into the Clan and after many years of intense training and becoming near death hundreds of times over, the three became Daruka Warriors. Eventually however, after reaching what he believed to his destiny fulfilled, Valoroth, his Thanes along with a handful of Daruka he had became close with, returned back to Clan Nengardo and took control of the clan since.
Despite Clan Nengardo having considerable power militarily, it is surprisingly passive in most circumstances due to the Clan itself have little interest in politics and due to it's location. Due to Clan Nengardo's location, it has became a clan renowned for mining precious minerals needed for weapons, armor and other items as well maintaining and burying the honored and worthy warriors worthy of burial at the Stor-Grav's Great Buriel site. Compared to it's sister's clan, Clan Nengardo enjoy's great prosperity and relation from the other clans thanks in large part to it's trade of precious metals and because they take care of the dead and maintain a great burial area of their race, they have an excellent relationship with female shamans of Freya, as a result, the Clan has a number of rare powerful spell casters at it's fingertips and due to their presence, the people's quench honoring their dead is filled.
At the moment, Clan Nengardo has little enemies or grave threats that threaten them however the most notable exceptions is their sister whom they have been sharing a cold war like state with due to their vast differences although it is known that If Valoroth's relatives and his people's relatives were not in the clan, he would have wage war on it and destroyed it already. Recently however, Clan Nengardo has taken up the mantle of destroying the man eating Clan Yeeti
=== The World Devourers ===
Known by many names such as the "World Eaters", the "Hordes of Chaos", the "Bane of the Ancestral Gods" and as "Valacaurd's Chosen" and many, many more titles, The World Devourers is a horde of numerous Clan and Tribes raining in the hundreds that have all came together under the fanatical worship and guidance under the Ancestral God, Valacaurd whom encompasses the aspects of war, murder and death. Brought together by Valacaurd, The world Devourers have one purpose and one purpose alone, to wage war on all fronts , from the Kraymvirk Wastes to the civilized lands of the south, to the lands of the East etc, the entire planet of Athrunial is one massive battlefield for them to wage war in however under the guidance of Valacaurd, whomever slaughter the most, those whom spill the most blood, those whom are the most vicious and bloodthirsty will granted Divinity and become one of Valacaurd's chosen servants, granting them great power. Through this assumed promise of power and immortality, thousands, possibility hundreds of thousands of Valacaurd's followers come together to wage war on each other as well as the lands of the south and other lands in the hopes of attaining Divinity, true power however this isn't always the case. It is common as well for warriors to come together to find potentially skilled warriors as well as loot and rare gear. When such warriors come together under the banner of a Warlord or even more rarely, a Rominian King, this forms the beginning of a Black Crusade, a force dedicated to waging war on the civilized lands. Under their leadership, they will take the mindless and idiotic warriors of the Kraymvirk Wastes and reforge them into a disciplined enough army long enough for them to cause any mayhem amongst the civilized lands. More likely than not, such Black Crusades will almost always cause horrendous amounts of damage to the civilized lands before such a force is eventually routed by the combined forces of the civilized lands for one civilization could not possibly hope to be able to hold off a Black Crusade on their own. During a Black Crusade, it is expected that almost nothing will be left untouched by the Black Crusade from farms, to monasteries to even villages, town and even cities will be razed and destroyed with their entire populates either killed or enslaved. By the time a Black Crusade is destroyed and it's remaining warriors routed, thousands amongst thousands will be dead or enslaved and millions worth of damage done. To the lands of the south, a Black Crusade is seen as the ultimate fear and is one of the main reasons why entire populates of entire regions are highly suspicious and racist towards Rominians. 
=== Clan Taungarian ===
"For every generation, for every ancestor we had, we have always fought proudly as warriors in the names of Svafar and the Ancestral Gods of old, we won't allow ourselves to be destroyed, we won't let the unworthy, the untested and the delusional from tarnishing the very name Taungarian, for we have purpose."
- Taunticar the Relentless
Often called "Clan Taung", and known as the "Inheritors of the Kraymvirk" and as the "Justicar Warriors", Extremely nomadic, even for Rominin tribes and clans, led by their Taunticar, Clan Taung is a Warrior Clan fanatically dedicated to the Ancestral God, Svafar whom are notorious for having members of the other races of Athrunial bounded together by the same culture and having the most disciplined and well armored Warriors usually referred to as "Justicars" or simply "Taungarians" of the Kraymvirk Wastes as well as being the only clan able to migrate into the lands of the south without causing war with the Kingdoms laying to the south. Refereed to as "Taungarians" as by the other clans and other races as they prefer to distinguish themselves from their other Rominian brethren to the point they consider the Rominians of the other Clans as a separate race altogether. To help distinguish themselves from the rest of their race, all tested Taungarian warriors wear hand crafted plate armor and distinguished headdress crested helmet with a T-shaped visor that covers majority of the Taungarian's face. With such helmets being minatory, Taungarians have become associated with such helmet designs and their clan. 
Despite being Rominians, the Taungarians and their clan do not function normally like the rest of the great clans, instead the clan breaks up into many different tribes and constantly remain on the move, never staying in one place for long, even for the nomadic Rominian Clans. This is a result of ideology, being the most dedicated priest warriors of Svafar, the Ancestral God of Justice, they are always on the move to find those they deem unworthy of living and deliver the just justice they deserve.Their drive to deliver justice is so great, they have no issue venture into other lands to pursue those that needs to be punished and this even extends to the members of the other races on Athrunial. With such a drive, in the lands of the civilized, they have became renowned bounty hunter warriors and direct confrontational assassins for they have no issue taking contracts, jobs or making pacts to kill those deem unworthy and If they get materialistic gain, that's only a bonus in their books. With such an outlook where they do not distinguish between races of those whom are lawful or unworthy, it is common practice for a tested Taungarian to take a lawful member of another race under their belt as a squire to follow in their footsteps as far as their concerned, their Ancestral God's ideologies does not pertain solely to the Rominian race where it was known he was an honorable hero warrior whom not only saved Romininans and kill those whom were unworthy but all other races as well when he lived. Once a Tested Taungarian takes someone under their belt as their squire, they will travel everywhere with their Taungarian master, being tutelaged in all honorable arts of warfare and survival from anywhere from ten to fifteen years until their master deemed them ready for the trials of testing, what these trials are unknown as they are determined by their master but once a squire passes these dangerous and relentless trials, they become a Tested Taungarian Warrior whom are now permitted to craft their own Taungarian armor and wear it proudly although it isn't completely uncommon for a first born son or daughter to receive a set of Taungarian armor from one of their immediate family members. 
In terms of diplomacy, Clan Taungarian do not perform diplomacy with other Rominian Clans under most circumstances when the clan is usually splintered but even when the rare occurrence of the clan being together again, they still will not perform diplomacy unless deem necessary, seeing diplomacy for the weak minded however they are known for the rare occurrences where it might be easier to perform diplomacy to get to an unworthy far quicker. In terms of how the Clan leadership functions, at the top is the Taunticar whom is the undisputed leader of the clan. Taunticar is not just a title but a name as well. When one earns the rights to become Taunticar either through a ritualistic duel to the death with the former Taunticar or is elected by the majority of the leaders of the tribes/sub clans that make up Clan Taungarain, the elected Taungarian will forever abandon his original name and take up the mantle of Taunticar with a nickname to add later on depending on his feats or his actions such as Taunticar, the "sharp witted" for understand things quickly. The Taunticar holds absolute power and may do whatever he pleases within reasons with the Clan however If a tested Taungarian believes he is no longer worthy of ruling, he may challenge the current Taunticar for the position or to get rid of him, the end result as stated before, is a ritualistic duel to the death, the current Taunticar cannot deny the challenge otherwise he faced with either two choices, permanent exile or execution. After the duel, the Tested Taungarian becomes the new Taunticar or a council of all the sub clan leaders and tribal leaders come together to elect a new Taunticar, usually one from the council itself. The holder of Taunticar holds the tittle until death until a new Taunticar is chosen, the tittle is not hereditary although it is possible for the Taunticar's children to succeed him directly if deemed worthy. Below Taunticar are the sub clan leaders and the tribes leaders whom lead their own sub clan or tribe within the Taungarian Clan. Below even them are the Thanes, the right handed people of the leaders of the sub clans and tribes. 
=== Clan Aldulfur ===
An ancient Clan, quite possibility the oldest still in existence with Clan stories and graves dating back to the Age of Creation, Clan Aldulfur is famous for their fanatical worship and veneration of all the Ancestral Gods as well as their eternal hatred towards the Dark Gods, their dark magic's as well any person or clan that follows down the dark paths of the Dark Gods or use their wicked magic for their own ends. Their hatred is so great for the Dark Gods and users of their vile magic, they have became notorious for launching Black Crusades the moment they find those worshiping such gods or those using their magic and doing absolutely anything to wipe such filth from their world, earning them a reputation of being savage fanatics by the other Clans.. 
Amongst their Black Crusades, the most famous are by far, are the dozens of Black Crusades they have launched against Clan Magnar, viewing them as the zenith of corruption by the Dark Gods and as the ultimate heretic's and traitors for abandoning the Ancestral Gods in favor of the Dark Gods to which, in their eyes, are responsible for the destruction of the potential of their race. The result is two bitter clans whom refuse to accept the other's existence, resulting in many wars and the death's of thousands over countless generations.
=== Clan Daichi ===
"We may have became one with the spirit of our blades but that doesn't mean we are the only ones to do so, the way of the warrior, the way of the sword doesn't belong to any one clan or any one nation, such knowledge may be difficult to gain but the knowledge, the arts, they all belong to all the warriors whom seek it and those whom are worthy enough to wield it"
- Tsukahara Daichi
A rather small and isolated Clan located in Kraymvirk Wastes's southern Savannah's, Famous for many things, amongst them all is being the honorable sword masters of the Katana, the undisputed most skilled swordsmen within the Kraymvirk Wastes to such an extent, even the Daruka and the Sovereignless have acknowledged Clan Dachi as having superior warriors in the arts of the sword. Founded by Osamu Daichi over six hundred years ago, Clan Daichi's traditions and culture are heavily inspired by the warrior traditions and the ways of life in Maja, this solely due to the fact Osamu Daichi had spent nearly a quarter of his life as a Samurai within Maja. As a result, Clan Daichi is known for it's pride in it's warriors whom live by the "Dachi" Code which instructs them to always be loyal to the clan and one's family, always have self control in you actions, to always serve justice, to be courageous on the battlefield, be merciful, honest, polite to those deemed worthy and no matter what occurs, always be honorable in all actions you perform. Besides this code the warriors of Clan Dachi breathed in every day of their lives, from the time of being a child, they trained in the ways of the warrior and the blade throughout their entire lives, never stopping until the day they die of old age or in battle. With such a warrior like society, a person lived by their honor at all times in all actions they performed. If a warrior felt disrespected in any way to the point his honor was tainted, he could challenge the insulter to an honor duel, usually to the death but not always, to untaint or reclaim his honor, as a result, honor duels between warriors was extremely common within Clan Daichi. If one's honor was permanently tainted or worse, gone, usually the only way to reclaim it was self exile, wandering the land, performing the most honorable, selfless actions they could before dying. The only other method was by honorable suicide through a ritual where the person would impale themselves with their blade through the chest. By doing this, the warrior would be able to keep whatever honor he had left or If they had none, by killing himself, he would leave himself to the mercy of the Maja Gods to judge them to see If he was deemed worthy of redemption in death or If he was't, be devoured.
From a more in depth society look at their society, Clan Dachi is perhaps the most feudalistic Clan out of the Kraymvirk Wastes as a whole where at the top is the Daimyo, the undisputed leader of Clan Dachi whom holds all the power whom are always direct descendants of Osamu Daichi. Below the Daimyo is the Clan or tribal leader whom controls one of the Clan's tower. As long they swear loyalty to the Daiymo, they are granted absolute control of the entire tower. In the absence of a Clan or tribal leader, it is common for Maja(Shinto) Priestesses to take control of the Tower until a new leader is chosen although it is common as well for Maja Priestesses to rule over a tower for generations or flat given ruler ship over the tower by the Dayimo, creating a Priestess dynasty. These Maja Priestess hold considerable power within the Clan, akin to a Clan leader since they are the ones whom are the messengers of the Maja Gods as well as those whom fulfill the spiritual needs of the clan as well taking care of any of shrines or burial sites within the Clan, wither it be the Ancestral Gods or the Maja Gods. From there as a Clan Leader, in exchange for the Temple rulers providing the protection with it's warriors and against the elements, the farmers or peasants grow the necessary food for the Temples to sustain themselves. Although Clan Dachi rarely deals with politics of the Kraymvirk Wastes, in peacetime, Clan Dachi, having near control of the Savannah, often reverts most of it's Clan to the growing, storing and trade vast amounts of crops for materials they often need, making them a valuable trade asset in the Kraymvirk Wastes where the vast majority of the land is infertile or flat out dead. This trading of crops grants them near diplomatic immunity to the other clans as without their crops, many Clans would cease to exist. as a last note in their society as stated before, the people of Clan Dachi construct and solely live in tall, makeshift Maja like wooden Temples from an earlier time period in Maja's history(Nara period architecture).
=== Clan Braelahald ===
Located in the southern portions of the Kraymvirk Wastes on the northern border of the Celestine Empire, Clan Braelahald is amongst the wealthiest of all the Clans due to the simple factor they control the vast slave network within the Kraymvirk Wastes and the Celestine Empire almost entirety. Though Clan Braelahald has to do the dirty work through it's dealing with the Celestine Empire, the pro's far out way the cons as the Celestine Empire is willing to pay extremely large sums of money, materials and finely crafted weapons and armor to the Clan in exchange for slaves, wither low or high quality. Due to these dealings, it's common for Clan Braelahald to hire entire bands of raiders from the Celestine Empire to aid them in their countless raids against the other Clans of the Kraymvirk Wastes for Rominian Slaves whom are generally used for labor and in gladiatorial arena battles however the Kraymvirk Wastes is not the only region in which they look for slaves. Clan Braelahald also sends great amounts of expeditions to the lands of the South such as Thrymir and even Chou at times to capture Humans and Elves as household servants and pleasure slaves although how Clan Braelahald manages to move large amounts of forces undetected is unknown. Due to their wealth and resourcefulness, Clan Braelahald is considered nearly untouchable by the other Clans due to the sheer amount of mercenary raiders they have at their disposal and the fact their dungeons whey they house their slave is underground. This doesn't stop the Clans of the Kraymvirk Wastes from breaking off communication with Clan Braelahald and publicly denouncing them as traitors.
=== Clan Vedsjoen ===
The largest Clan on the west coast of the Kraymvirk Wastes, living off the sea, they are without a doubt, the most skilled fishermen and crafters of large rafts which of whom use in their fishing expeditions off the coast of the Kraymvirk Wastes. Mostly passive for a Rominian Clan seeing there a clan specializing in hunting the life of the sea's, they are known for doing a near one eighty when it comes to their near obsession with finding the location of the Kingdom of Aurora, the Kingdom of the Beings of Lights, the Kingdom of the Gods that for some reasons during the War in the Heavens, the glorious Kingdom sank into the ocean. Willing to do anything to obtain information on the location of Aurora to such a point, the people of Clan Vedsjoen are not afraid to lower themselves to murder, rape, thievery, kidnapping, torture and lying to get what they want. No one truly knows what they desire at Aurora, some believe they want the treasure of the Beings of Light, some think Aurora hold infinite knowledge and there's even a belief that all the man within the Clan want to find Aurora simply to find the beautiful women of the mer people and make them their wives. Considering their Clan's logo is their depiction of a female mer, many believe the latter to be true although it is yet to be seen with the Clan being wary of outsiders.
=== Clan Ugaguta ===
A sea faring Clan that lives entirely on the east coast of the Kraymvirk Wastes in their exceeding large, rafts built by Clan Vedsjeon. Living entirety on their fleets of large rafts on the open ocean near the coast, Clan Ugaguta is notorious amongst the clans and especially the civilized lands of the south to be one of the few notable group of pirates, often taking any advantage they can to raid any poorly defended area's such as port or coastal villages or a lone merchant ship for their supplies and supplies. Being more akin to barbarian raiders, Clan Ugaguta does not fish or grow any food for their people, instead they live off the supplies from the raids they conduct. They are also notable for enslaving those they capture on such raids, using them from laborers to sex slaves however within the Clan itself, only the most prestigious and respected are allowed to own slaves for the Clan itself enjoys the slave trade, selling any slaves they had obtain from a raid and selling them to people with the biggest wallets. they will often use this money for supplies and at times, have the civilized people of the south, build them larger, more durable rafts or galley like ships for them to live on and wage war from although this is rare, being a Clan full of Rominians after all that pride themselves on raiding, killing and raping those of the weak.
=== Clan Scurrus ===
An ancient Clan dating back to the War in the Heavens, located within the Scurrus Deserts just north of the Celestine Empire in the Kraymvirk Wastes, Clan Scurrus is famous for being able to ride and live on the Scordraka, rare titan sized scorpions as well their society and culture revolving around them to such a degree, they are viewed as Gods in the same manner as the Ancestral Gods. The exact reasoning beyond this is unknown however in the most ancient of tales, it was said Clan Scurrus was saved by a roaming Scordraka named Azazok whom allowed the Clan to live on it's back after making an offering to Azazok. Following this, Azazok taught the Clan how to survive in the desert after they were forced into the desert by the Dark Lords during the War in the Heavens. Since then, in the honor of the Great Azazok whom taught them how to survive and even defended them, the people of Clan Scurrus have venerated and worshiped the Scordraka as bestial Gods in their own right. As a result, the members of Clan Scurrus live side by side with the Scordraka and their young, taking great care of them and in return for such service, they are allowed to live on the Elderly, titan sized Scordraka and are allowed to breed and imprint on the younger, human sized Scordraka, allowing them to ride them as equals, not as a domesticated pet or mount. Through such bonding and the fact they aid the Clan in surviving the harsh deserts by aiding them in the hunt and finding water, every Scordraka in the Clan is considered an equal to the Rominian Clan members. It is common for entire families to have Scordraka whom view them as siblings and at extremely rare times, spouses, as such, the Scordraka are allowed to freely wander the Clan's makeshift villages and lands for every Scordraka that is imprinted on and cared for as well those whom are treated as equals are incredibly loyal and protective over it's family and especially it's rider whom imprints of them. To outsiders, the idea of approaching the Clan or traveling it's land is often a daunting idea for If an outsider at any time, disrespect their way of life or the Scordraka themselves, you can be sure the Scordraka will kill without hesitation or from orders from their rider or family. Outside of combat or in intense situations however, the Scordraka are mostly passive omnivore similar to cattle, staying with their Rominian family or with their Scordraka pack, often bathing in the sun, grazing for grass or weeds or rarely, hunting other animals. A Scordraka under most circumstances is docile and will not approach or attack humans unless it feels threatened, is desperate for food or has been disrespected in some way.
=== Clan Hjorbrimul ===
"We are the sword and shield of the Valkyrie Goddess herself, we are her angels of death and we know no fear! No enemy shall make us flee from the fields of battle for we are the protectors of Kraymvirk!"
-Shield maiden Brynhildr
An ancient Clan founded by the Valkyrie, Hjorbrimul during the Dark Ages and currently led one of Freya's Avatar's of War, Ashilda, Clan Hjorbrimul is a small clan comprised of entirety of females whom have dedicated themselves to the Ancestral Goddess, Freya and have taken the vow of Hjorbrimul to become Valkyrie Warriors that are destined to die in battle fighting for the greater good of the Kraymvirk Wastes and perhaps the world of Athrunial itself. Considered passive until directed by Ashilda or by Freya herself, Clan Hjorbrimul does not involve themselves in any of politics by the Clans or any confrontation unless such a battle or war risks the Kraymvirk Wastes, the Rominin people as whole or even the entire world. As a result, The Valkyrie's of Clan Hjorbrimul will only be seen when a great war breaks out or a significant amount of innocents are about to lose their lives, they are known as the "Angels of Death" and as the "Protectors of the innocent" as they are known to enter massive battles at the first sight of a battle, either to stop it from occurring or slaying those whom would allow such a slaughter of their people. In Romininan legends however, The Valkyries of Clan Hjorbrimul are famous for arriving at a battlefield or at Clan at the very last moment right before the force of innocents is about to be overrun or be destroyed. Pearless in martial skill and Fearless, a Valkyrie will never run from battle no matter the odds as along as there is a innocent that needs to be saved or a battle with such importance cannot be lost. It is because of this, Clan Hjorbrimul is one of the very few Clans that are able to travel south in the civilized lands with no issue, being seen as Valkyrie Warriors and not as Romininans. Along with being extremely honorable and having a strong sense of self-sacrifice and justice, the people of the south have no quarrel with them with some place like Ivalice even welcoming them with open arms, so much so, there has even been a few Valkyrie of Clan Hjorbrimul forming their own Knight Houses within Ivalice whom would later become famous for producing Valkyrie Knights.
Being wary and dismissal of outsiders other than the exiled women whom have traveled far and wide to serve Freya directly, this hardily no surprise as many clans would like to raid them for their powerful magical tomes and the vast amount of wealth they have secured over the ages with some Clans even being open about taking the Valkyrie's themselves as wives or worse. Due to their all female society however, there is no men in the Clan other than the honored whom have been gifted the privilege by Freya or Ashilda themselves which is incredibly rare in Clan Hjorbrimul's society. It is noted however, due to their ancient alliance with the Sovereignless and Freya's relationship with Sigismund, those of the Sovereignless, especially it's warriors are permitted within the Clan as honorary members. As women are only desired by the Clan under normal circumstances, men that are born into the Clan are immediately gifted to the Sovereignless and in exchange, the honored warriors of the Sovereignless are permitted to mate with the Valkyrie's of Clan Hjorbrimul to keep up a constant supply of warriors for future generations. When the Sovereingless are not available however, it is common for the women of Clan Hjorbrimul to allow men of the other Clans to mate with them provided they are honored warriors that have proven themselves worthy. After they have proven themselves honorable and skilleful warriors to Clan Hjorbrimul, they are granted entry into the Clan however to be able to mate with a Valkyrie, they must first defeat the Valkyrie they wish to mate with in a fair honor duel where no unhonorable tactics being forbidden. Those whom win such a duel are permitted to mate with the Valkyrie warrior to produce children as much as they want as is their prize. Although it is highly frowned upon, a Valkyrie of Clan Hjorbrimul may left the Clan with man they wish to marry or stay with however doing such a thing will make her a permanent exile and she will lose all belongings and property she had owned being viewed almost as a traitor or someone that is already dead by the Clan, as a result, this rarely ever occurs for a magnitude of reasons.
=== Clan Veikindi ===
Located somewhere on the southern mountain ridges of the Kraymvirk Wastes near to the northern border of the deserts of Kanika, Clan Veikindi has been of the few Clans that have publicly denounced their allegiance to the Ancestral Gods in favor of dedicating themselves to the Patron Dark Lord of Decay and Disease, Kerei through the promise of power and near immunity to death. Due to such an allegiance to the Night Mother through mass worship and sacrificial rituals, the vast amount of Clan Veikindi have been rewarded with what they have sought although not in the way they had been expecting. Through Kerei's twisted sense of humor, Kerei granted the pure blooded members of Clan Veikindi immunity to her disease known as the "Taint" and longevity, comparable to a Deldra as well as mastery over the dark arts at the terrible cost of their bodies becoming mutated monstrosities. With their ruptured and necrotic skin swollen, bloated with their entire bodies entrenched with swelling, sickly sores that pop with the simplest touch as well as their internal organs spilling through their ruptured skin, hanging out like forest vines combined with their very bodies alone giving off a horrendous, diseased stench, they are monstrosities that can only be dreamt up in one's nightmares yet they are very real and dangerous to the point almost all the other Clans of the Kraymvirk Wastes consider them little more than corrupted monsters or mutated Rominians passed saving, seeing no issue in destroying Clan Veikindi although most warriors cannot stand the stench of Clan Veikinid's members, let alone their very presence. There new anomaly or Kerei's sense of humor has also indirectly made the Rominians of Clan Veikindi highly resistant to disease with Kerei's most favored having a near immunity to all types of diseases. 
Due to the nature of Clan Veikindi and the fact almost every single clans wishes for their destruction, Clan Veikindi keeps to themselves and to hide their presence from the preying eyes of other Clans, Clan Veikindi is known to stay underground or on top of mountain ridges to where travel is difficult and dangerous. Also to make up their numbers in which seeing their warrior as far too valuable on tribal matters, Clan Veikindi's shamans use their mastery over the arts to perform necromancy on the many burial sites of the Kraymvirk Wastes, producing a great many undead and skeletons that are willing to fight for them without question, making them a daunting Clan to fight, let alone destroy.
=== Clan Yeeti ===
Located up north, the most harshest area's of the Kraymvirk Wastes, Clan Yeeti is by far, the most notorious for being the most primitive amongst the clans yet the biggest of it's rival's as well, so much so, it is estimated they are at least three times the size of any other notable clan. This is mostly due to the fact they are the only Clan in the most northern region of the Kraymvirk Wastes, the most harshest area of the entire region, making them an extremely hardy clan whom are the masters of survival, even amongst other clans. Despite this however, Clan Yeeti is known for being extremely primitive to the point, there idea of conducting diplomacy is wearing the skin of their enemies and decorating their camps with the heads of the fallen. Worse, is that they are the most notorious for cannibalism, killing those of the Clan whom can't contribute and feasting on them. Compared to other Clans, the Rominians of Clan Yeeti are considered more animal than human and will happily kill and eat anyone whom gets in their way, as a result, due to their savagery and barbarism, with the exception of Clan Nengardo whom seeks to eradicate them from the face of the planet, almost no Tribe or Clan is willing to deal with those they deem wild animals.
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=== Clan Ormgaard ===
A blood thirsty Clan located around the Ormarsa volcano ravines in the eastern Kraymvirk Wastes, Clan Ormgaard is similar to Clan Yeeti in being notorious as primitive, bloody thirsty cannibalistic savages however unlike the Yeeti Clan whom lacks any sophisticated society or culture, Clan Ormgaard is known for their fanatical worship of the Ancestral God, Njal along with their obsession with their rituals and torture that involve burning of the flesh with intense fire. They have also became notable for their large number of shamans whom have mastery over fire as well as being accompanied by fire Deadra during battle. Like Clan Yeeti, Clan Ormgaard is extremely aggressive against the other Clans and is always plotting against them, hoping to one day, take their land by surprise and capture their people, only to torture them to near death with fire before consuming them alive as a delicacy. As a result, they are always on the move within the Ormarsa volcano ravines, preferring to stay undetected until they are able to set their traps towards the idiotic, waiting until the perfect moment to ambush and capture them for their rituals as well as their next dinner.
=== Clan Vileolug ===
Located in the central portion of the Kraymvirk Wastes, Clan Vileolug is amongst the most skilled smith's known by the Rominian people. This fact alone allows Clan Vileolug a great amount of freedom and prosperity as well as diplomatic immunity in a sense since no Clan would be bold enough or idiotic enough to wage war against the Clan with the most skilled crafters in terms of arms and armor. Being the best of their trade, they have vast control of the weapons and armor trading between the Clans of the Kraymvirk Wastes since it is them whom has made the majority of all the Clan's weapons and armor, hence they are gifted with far more influence than most other Clans in the Kraymvirk Wastes. Although Clan Vileolug does not have many warriors of their own due to their Clan's trade, it is well known that Clan Vileolug has a permanent military alliance with Clan Nengardo. In exchange for Clan Nengardo supplying vast amounts of valuable materials it mines and protection with it's warriors, Clan Vileolug in exchange, produces fine quality arms and armor for Clan Nengardo, creating an age of prosperity and friendship between the two great Clans. 
=== The Sovereignless ===
Formed some time during the early early of the Age of Cincers, led by their founder, the Ancestral Goddess, Fenrira, The Sovereignless are a small elite warrior group whom follow in the same footsteps as Sovereign. Not bound by the loyalty of one's clan or their family but to the world, These warriors have the same mindset and ideals as Sovereign once had, they have came together to protect the world from the forces of Darkness and itself, to protect the weak and innocent from all threats and to deliver justice to the evils of Athrunial, taking up the mantle of the "Sovereignless" in honor of their patron Ancestral God as they fight in his name to protect the world.  
Blessed by the Great Winged Archbeing of Light, Lyia and the Ancestral Goddess, Freya, the Sovereignless follow in the footsteps of the Ancestral God, Sovereign in being highly chivalrous and honorable warriors in battle with their skills considered the greatest in Rominian society, so much so they are even considered to be more skilled by the Daruka Warriors although this is often considered highly suggestive at best by the Daruka by themselves. The truth between the Sovereignless and the Daruka is that the two groups in actuality, have a intense hatred and rivalry between the two, either wishing to surpass the other through the usage of their martial abilities or to destroy the other completely and utterly. Such an intense rivalry and hatred is solely due to the fact the founders and leaders of both groups absolutely despises each other in all ways. Despite being the demi god warrior daughters of the Ancestral God, Sigismund, niether seeing their rivalry or hatred disappearing any time soon as the Time of Ending approaches. 
Unlike the Clans and tribes, the Sovereignless do not have any influence in Clan politics majority of the time, being a band of warriors than anything. Despite being universally disliked or even outright hated by the other Clan's due to their mindset and ideals, The Soveringless are nonetheless still highly respected in Rominian Society for following the path of Sovereign whom was the greatest Warrior God of their race and such warriors have been personally blessed by Freya and Lyia,something which cannot be ignored. They are respected so well in Rominian Society, that declining the advice or wishes of the Soveringless out of hatred or ignorance is often considered a great dishonor to one's clan and one's honor. Despite this however, there word is not law despite popular belief, just honorable words which are often spoken to have a clan make the best solution that would avoid genocide or needless blood being spilled. Despite being hated by the vast amount of the Rominian society as stated before, becoming a Sovereignless is still considered one of the highest honors a Rominian Warrior can be bestowed, signaling their dedication to the Ancestral Gods and the Allfather, giving up everything they up so they can protect the world. Because of their duties, the Sovereignless have near diplomatic immunity, allowing them to travel nearly anywhere within the Kraymvirk Wastes without issue from the Clans, being seen as the messenger warriors of the Gods. Being considered as such, they are by ancient rights, are permitted to enter any Clan and given anything they need, weapons, armor, food or simply a bed to sleep in. Despite being granted such freedoms, such warriors will never overstep their welcome or take what they don't need, viewing that as unhonorable. 
Outside of battle, the Sovereingless constantly stay on the move, traveling where ever they are needed the most. When they are not moving, every warrior of the Sovereingless will continue to train their body in preparation for war or train their minds through intense meditation for the battle of the minds. To the Sovereignless, they have no family or highly committed relationships, seeing them as commodities they gave up to protect the world, instead the Sovereignless have a near unbreakable kinship from within with each other, viewing everyone as a brother or sister, with the closest often becoming Oath Siblings. Despite popular belief now, the Sovereingless are allowed to commit to a romantic relationship from within the group itself or with a Valkyrie from Clan Hjorbrimul on the condition they produce a child, either for the Sovereingless or for Clan Hjorbrimul. Being raised in the Sovereingless or in Clan Hjorbrimul as a child is an intense training regime for the entirety of their lives. From the moment they are able to walk, one begins their training as a warrior under the supervision of their mother until the age of seven where their father or usually another warrior takes supervision of such training until they are eighteen years of age although it is uncommon for the child to be trained by their mother throughout their early life.
=== Clan Angeal ===
A small Clan located in the eastern portion of the Kraymvirk Wastes's southern Savannah's, Clan Angeal is notorious for being the only Clan that is known for the breeding and caring of horses within the Kraymvirk Wastes, granting them much influence in the world of politics when it comes to trade when horses in of themselves are a rare commodity, especially those of quality whom had been trained and equipped for battle. Since Clan Angeal spends majority of it's time breeding and caring for it's horses, it is mostly a passive Clan whom only houses only a small amount of mounted warriors, to deter raiders, especially those of Clan Skuzahag, Clan Angeal has an ancient military alliance with Clan Dachi whom controls the Savannah region. In exchange for Clan Dachi's protection and occasionally some food when needed, Clan Angeal provides Clan Dachi with a near unlimited amount of horses, allowing the Rominians of Clan Angeal to have a near peaceful life, well for a Rominian anyway.
=== Clan Athalthor ===
A Clan of unknown origins, Clan Athalthor is notorious for having abandoned the Ancestral Gods altogether, deciding instead to venerate the Great Winged Beings in the Sky and worship their divine leader, the Great Winged Being, Arthallia as their patron Goddess as well as knowing how to mipulate the power of the Shining Light. This had obviously put Clan Athalthor at great odds with the vast majority of the other Rominian Clans to the point, many Clans have outright refuse to have any dealings with them, viewing them as the ultimate traitors. This is only made worse by Clan Athalthor's most hated enemies, Clan Magnar whom seeks the complete destruction of Clan Athalthor for reasons unknown although it's theorized because there Dark Gods demand it so. Clan Athalthor's other most hated enemy is Clan Taungarian whom have been going to great lengths for some time now to capture Arthallia for supposedly a client in the civilized lands to the south although why is unknown
Not surprising, Clan Athalthor is the only Clan known to live in a permanent structure, the massive Feguro Temple, better known as "White Beauty Tower", a massive white spire of Celestine architecture that reaches into the clouds. Feguro Temple's true size is unknown but it is known by traders to the south that it is large enough to house entire clans with the complex having many, many floors with Arthallia's personal chambers at the very top. Many attempts have been taken to destroy Clan Athalthor and the Feguro Temple by military alliances comprising of dozens of Clans and tribes however much to the dismay of Clan Athalthor's enemies, Feguro temple houses a number of strong defense, besides the Spire itself being quite durable with entry only over a eternal fire pit over a drawbridge, Fegura Temple sports a powerful Light barrier, preventing anyone less of a pure heart or from Clan Athalthor entry into the immediate area of the Feguro Temple
Compared to the other Clans, Clan Athalthor is perhaps the most passive and friendlies amongst all the Clans, viewing everyone as near equals with the exception of those whom venerate and/or worship the Ancestral Gods and the Dark Gods or those whom challenge their belief of the Great Winged Beings. Believing Arthallia to be their divine savior without a reason of doubt, The people of Clan Athalthor are fanatical devouters of her to such a point, they have no issue whatsoever doing whatever she asks or removing those whom question her divinity or word through any means from torture, cannibalism, rape or even murder. It is not unheard for Arthallia to issue a Divine Crusade against the lesser Clans and under circumstances, are usually successful to the sheer number of Arthallia's followers. It is common sight for pilgrims to travel to Feguro Temple from the around the world just to see the presence of a true Goddess. These pilgrims, while usually not accepted into Clan Athalthor, they are considered honorary guest as long as they follow the laws set in place by the Clan, doing so permits them to stay within the Clan as long as they wish. In Clan Athalthor's society however, Materialistic possession are not a factor as everyone lives on near equal footing in their never ending spiritual journey. In there daily routines, all members of Clan Arthallia spend at least six hours in prayers and spiritual rituals to Arthallia to quench their spiritual needs and to pay respect to their Goddess. 
Clan Athalthor is also notorious as stated above to be users of the Shining Light, this fact is so true that every member from an early age learns how to harness and manipulate the Shining Light. Those whom show great potential and skill in manipulating the Shining Light may become a Arthallia Priest/Priestess, the chosen servant of their Goddess. The Arthallia Priest/Priestess are the ones whom help manage and lead the Clan through all activities of life from leading prayers and rituals to performing diplomacy to even conducting war. Being the chosen of Arthallia, there word is considered law and is usually considered heresy to question their orders without a good reasoning.
=== The Ancestral Conclave of Makt ===
Often known simply as the "Makt Conclave" and as the "Conclave" and far more rarely as the "Heralds of the Ancestral Gods" and as the "Shamans of Power", the Ancestral Conclave of Makt is a group comprising entirely of the female shamans whom have been tasked by their Ancestral Goddess, Freya to over watch and protect the shrines dedicated to the Ancestral Gods as well as the protection of Rominian burial grounds. Although small in size compared to the vast majority of the large renown Clans of the Kraymvirk Wastes, the conclave is by far, the most powerful and influencing group out of the Kraymvirk Wastes. This is thanks to the conclave being comprised entirety of of the Ancestral Goddess, Freya's shamans whom are viewed as sacred holy women, the chosen Heralds of the Ancestral Gods by the Clans of the Kraymvirk Wastes. Holding such a title and given such holy duties, a female Shaman of Freya holds considerable influence, often far more than the leaders of any Clan to the point, most Rominian's within a Clan will often follow their order's without question, for questioning their word is questioning the word of the Ancestral Gods. Due to their title and their sacred duties, it is considered one of the greatest dishonors to question or disrespect a shaman and and attempting or successfully taking one of their lives is the ultimate heresy below taking the life of an Ancestral God. Those whom slay a Shamen are known to spend the rest of eternity within Naraka once they die. The other most notorious matter about them is that they are blessed by Freya herself with a fraction of her own power within each shaman, granting them long lives, a youthful appearance(If they wish it) as well as mastery over the elements and other magic's. A shaman on her own is a terrifying skilled opponent, able to easily kill any would be warrior or beast that risks her life but to challenge an entire group of shamans is simply a death wish. Luckily like other similar clans, the Conclave is the most neutral out of all the factions within Kraymvirk Wastes, barley lifting an eye towards the Clan's wishing to destroy each other, as long as a Clan doesn't interfere with them or their duties such as occupying, damaging, or destroying a Shrine or abandon their veneration of the Ancestral Gods. It is the worst fate for a Clan to declare their abandonment of the Ancestral God for as soon as the shamans learn of this feat, they will immediately summon the Clans still loyal to the Ancestral Gods and force them to destroy the traitors. It is quite common as well for shamans to act as inquisitors when traveling, searching for any hint of the Dark Gods or the desegregation or any shrine or burial site. No matter how long it takes, the shaman will goto any length needed to kill or destroy those whom were involved in the act.
Within the Conclave itself, the Conclave is led by the Matriarch whom has complete control over the Conclave and all it's members. The Matriarch is one of Freya's Champions so the Matriarch is often put into power by Freya herself or by the Occult council whom aids the Matriarch in running the Conclave. The Matriarch and the Occult council hold their positions until death. There is no set size of the Occult Council so a younger shaman can easily take a seat by one whom died or be invited into the council if deemed worthy. Like Clan Athalthor, the Shamans spent the entirety of their time in prayer or in spiritual rituals dedicated to the Ancestral Gods when they are not watching over the shrines dedicated to the Ancestral Gods and the many sacred burial sites. Although considered unusual, a shaman is permitted married and be romantically involved, If nothing more than to conceive a daughter for the conclave although this is rare due to their commitment to their duty. Although rare, it is not completely unheard of for a shaman to hold a true romantic marriage with their husband. It should be noted however that most shamans are far more likely to impregnate themselves using magic or by asking Freya herself to bless them with a child.
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