102070-tradeskills-suggested-weaponsmith-revamp

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I'm a crafter, i enjoy making things even though most games now allow dungeons/raids to make crafting obsolete.  I have almost every craft maxed despite the fact that i don't have the required level to do the expert research save for on my tailor. I will be using my tailor for comparison purposes and much of the "revamp" is based on how tailoring works which i'm sure someone will argue is flawed as they are different crafts yada yada yada. Despite that, here is goes.
 
The problem I have with weaponsmithing is based on 2 things, talents and expert research tiers.
 
Tailor comparison - which is only responsible for 2 classes
 
As a tailor, lvl 4 talents allow you to spec into one of 3 subcategories: head/shoulder, chest/glove or leg/boots for a 5% increase to base charge capacity when crafting those items. When it comes time to make epochos and adventus gear, it is therefor better to have someone who is talented into whichever item you want make them.Also the talent tree is nice and streamlined. To open adventus patterns you need to craft 1 epochos shoulder,glove or leg pattern. Once you have that its on to adventus for each of the 3 subcategories.Adventus tiers are basically arranged as follows:T1 = LA-2 ~> all 6 armor peicesT2 = LA-3 & LA-4 ~> LA-3 makes the head/chest/boots & LA-4 makes shoulder/glove/legNow, if one were smart (and mostly i am), in a guild you would get 3 tailors and have each one spec into a different subcategory and unlock the 5/6 epochos/adventus in it BEFORE unlocking the rest. You get the biggest bang for your buck AND your guildies have better gear walking into 50. If armorsmith and outfitter dont work this way as well, they should.
 
 
 
now for weaponsmithing.....
 
Let's start by acknowledging the fact that the current epochos/adventus researching is totally and NEEDLESSLY convoluted.
 
For example, Lets look at what it takes to unlock max adeventus for each weapon type:
 
*Note* epochos is 1, then 2, 3, 4 are adventus so each item has 4 of its own patterns
heavy gun - 4 patterns (the first 3 of which unlock pistols 1,2,and 3, not even heavygun!)
pistols - 4 patterns  (the FIRST 3 from unlocking heavygun 3)
psyblades - 7 patterns (has to open greatsword 1 &2, resonator 3)
claws -  9 patterns (5 of which from unlocking greatsword to 3 which includes 2 resonators)
greatsword - 10 patterns (use the same 4 that unlock heavygun plus 2 resonators)
resonators - 10 patterns (they have to unlock pistol to 4, greatsword to 2)
Anyone else see the problem here?
 
YOU WANT THEM RESONATORS BOY?!?!?  better start camping the daily trade quest for oh, 48 frags. I know its not like the 24 you need for pistols or heavy guns but, SUCK IT UP CUPCAKE! 
 
 
So anyways, at talent lvl 4, you choose whether to give heavygun/pistols/psyblades OR claws/sword/resonators 6% base charge capcaity.  The only reason this factors into the equation is because of one way i recommend fixing the massive disparity in unlockin adeventus.
 
Proposed fix you ask?  right here for ya.....
 
Suggestion #1
 
1. lvl 4 talents specifically should be split into 4 groups:  pistols/heavy gun, sword/claws, resonators/psyblades and last but not least, combat assist modules which you also have to unlock, and have roughly the same amount of patterns to purchase, though i have not previously mentioned.
 
2. redesign talent trees to adress the difference between haveing 2 weapon categories to having 3
 
3. expert research should be streamlined based on the 4 splits and that woudl means unlocking each subcategory woudl take 7 patterns, 8 if you wanted to unlock the other epochos pattern. If you are trying to unlock heavygun & pistol 4 currently, it has the most streamlined approach though i feel the order is wrong- i will use this as a basisi for comparison below.
 
unlocking ALL Pistols and heavy guns - (EP=epochos  AD=Adventus, PTL = pistol, HVG = Heavy gun)
 
                        Currently                                                                                   Ideally                                         
 
EP CW-1 PTL    &     EP CW-1 HVG                                                                    EP CW-1 PTL 
AD CW-2 PTL    &    AD CW-2 HVG                                                                    AD CW-2 HVG
AD CW-3 PTL    &    AD CW-3 HVG                                                                    AD CW-2 PTL
AD CW-4 HVG   &    AD CW-4 PTL                                                                     AD CW-3 HVG
                                                                                                                           AD CW-3 PTL
                                                                                                                           AD CW-4 HVG
                                                                                                                           AD CW-4 PTL
 
nice 7-8 pattern unlock for each of the 4 subcategories and its fair for all across the board. (7-8 number is based on the number of combat modules you can unlock, negating one EP pattern like tailoring does to finish out adventus and well, 7 is perfectly between 4 &10)
 
 
Or Suggestion #2
1. leaves talents as they are
2 redsign the expert research tech tree so each weapon type only needs itself to unlock ( 7 trees with if you include combat mods, 6 needing only 4 patterns to unlock fully)
3.  (optional) add an assault & support pattern for each adventus tier, leave epochos generalized ***WHICH should be how ALL armor and weapon items are done anyways ***(back to 7 patterns to unlock a weapon type fully)
 
 
just my 2 cents....	
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			Wow, not 1 comment.   I was looking forward to seeing what other people thought.  I am either way off or spot on, i choose the latter  ;)	
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