Completely Exclusive

Completely Exclusive is a limitation on PP17 for See Invisible.
It's pricing gives some implications since the -50% discount matches taking Blindness as a Temporary Disadvantage. Namely:
*that See Invisible is Switchable by default, so you could get a discount by taking Always On for it
*that Blindness only prevents seeing things which are normally visible
**for example, using Affliction: Disadvantage: Blindness would not prevent seeing invisible things (as this doesn't rely on normal vision) you would need Negated Advantage to target See Invisible specifically
***this would deviate from the interpretation of viewing See Invisible as reliant upon not being blind (like a +7.5% enhancement on Not Blind) where you would need to take something like Not Blind (Accessibility: Invisible Things Only) to support the use of See Invisible
This could also mean for example, that a blind man w/ See Invisible who wanted to be able to see non-invisible things could do so by afflicting them with invisibility.
This is seen with other vision abilities too:
*P60 "Use a combination of Blindness (p. B124) and Microscopic Vision for someone who can see tiny details at point-blank range, but not distant
objects or the normal-sized world."
*P64 "Regular vision, Infravision, Ultravision, and Ladar are all “related” for the purpose of the Extended enhancement"
It would probably also stand to reason that advantages like Bad Sight would similarly also not penalize seeing/targeting invisible creatures if that was true.
Nor should Acute Sight make them easier to see: you would need Acute See Invisible to get a bonus
Buying up Perception OTOH could since that could apply since that applies to EVERYTHING.
*Perception is pretty overpriced unless you look at that like being Alternative Abilities because if you pay full price (2) for the first sense and 1/5 price for the next (0.4 per sense) the remaining 3 points could buy SEVEN more senses. If rounding up 0.4 to 1 it would only allow for 3 extra: 4 total (sight,hearing,touch,smell+taste) meaning it would only cover basic senses and not "6th" and beyond extra stuff like Detect.
**not rounding up the 0.4 probably makes more sense when taking into account that switching between "Alternative Sense Bonuses" is Reflexive (+40%) meaning that 0.4 per becomes 0.56 per: only 5 more senses bonuses could be bought)
***Modular Abilities (Cosmic Power) for a 2 point advantage has a base cost of 20 points. Reducing that to 5 points requires -75% in limitations. This would require -115% in limitations since Reflexive would need to be taken on Cosmic to be able to rearrange the bonus instinctively to apply to different sense rolls. At best accessibility could give a -50% discount so it's unclear where the rest of the discount would come from.
==See also==
*Partially Exclusive which has some weird pricing, and is probably overpriced
category:Limitations