Baldur's Gate Mini Quests and Encounters walkthrough

This is a walkthrough for the quest content added by the Baldur's Gate Mini Quests and Encounters mod.
SPOILER WARNING!
== Linda and Sir Trun ==
: (a.k.a. "Unexpected Help")
* During the prologue in Candlekeep, talk to Linda in the Candlekeep Inn.
* ...
== Alanna's Neighbor in Trouble ==
: (a.k.a. "Slime Quest")
* In Beregost, Alanna initiates conversion when you walk through the top-left portion of town. She says that her neighbor Eltolth needs help, and asks you to follow her into his house.
* Eltolth's house is marked "House of Alanna's Neighbor" on the area map. Enter it, to see that Eltolth has been turned into a slime. Alanna gives you the empty flask"Empty Bottle", item code C#Q01001. she found next to him, and asks you to find a way to restore him.
** OPTIONAL: Read the flask's item description, to notice a signature that starts with "T".
* Inspect the slime (by "initiating dialog" with it), and choose the option to take a closer look. You find Eltolth's diary"Eltolth's Notes", item code C#Q01002., which mentions that he bought the potion from Tulbor in a tavern.
** WARNING: Poking the slime 6 times via dialog turns it hostile, which ends the quest.
* Enter the Red Sheaf inn in Beregost, and talk to Tulbor on the ground floor. Show him the diary to make him cooperative. He then offers to sell you the antidote.
** CHOICE: Buy the antidote"Transformation Elixir", item code C#Q01003..It's the last sample he has, and costs 100 .
** CHOICE: Buy an inferior alternative"Alternative Antidote", item code C#Q01004..If you ask for something cheaper, he offers you an alternative potion that "might" work for 20 .
** CHOICE: Buy both.The real antidote works as a buff potion on a normal person (STR set to 23 for 10 minutes), so maybe you want to keep it for yourself, and risk the inferior one on Eltolth.
* Return to Alanna in Eltolth's house.
** CHOICE: Give her the real antidote.It transforms Eltolth back to human, which makes both him and Alanna happy. You get 200 , , and if you did not ask for a reward, +1 reputation.
** CHOICE: Give her the inferior alternative.The effect of the potion is up to chance:
*** 20% chance that it transforms Eltolth back to human. (Same reward as described above.)
*** 40% chance that it kills both Eltolth and Alanna. You get , -1 reputation, and some of your companions may leave your party in protest.
*** 40% chance that nothing happens. In this case you have to make a new choice:
**** CHOICE: Give her the real antidote after all. (Same reward as described above.)
**** CHOICE: Walk away. You get 30 Unless you already demanded it off Alanna earlier. and .
**** CHOICE: Make her kiss the slime. Some of your companions may stop you from pulling this prank. If you go through with it, you get and -1 reputation.
* ADDENDUM: If you return to Tulbor and ask about other potions, he fills up the empty flask you got at the start of the questAssuming you still have it in your inventory., which turns it into a standard healing potion.
== Family Quarrel in Beregost ==
: (a.k.a. "Family Treasure Quest")
* In Beregost, a little girl named Annie Dudley stands in front of a house in the top-left portion of town.Optionally talk to her, to learn that her parents are fighting.
* Enter the house in question, and talk to both Mrs. Dudley (on the ground floor) and Mr. Dudley (on the top floor) to hear some vague hints that they are having a marriage conflict about a lost item.
* Question the child Annie outside the house, to learn that it's about a necklace.
* Back inside the house, question the wife, then the husband, and then the wife again, to learn that they discussed selling grandma's necklace due to financial trouble, but then someone took it – and each of them accuses the other.
* Return to Annie outside, and tell her to "give it back". She admits to hiding the necklace because it's the last memento of grandma.
** CHOICE: Convince her to return it.Tell her to do the right thing "even if it hurts", and she goes inside.
** CHOICE: Return it for her.Tell Annie to give you the necklace"Dudley Family's Necklace", item code C#Q02004, and she does. Then give it to one of the parents within 2 days.
** EVIL CHOICE: Keep it for yourself.Tell Annie to give you the necklace, and then simply keep it. If you approach the street in front of their house again 2+ days later, the whole family is there, tells you that they lost their home because of you, and the quest ends (-1 reputation, no XP).
* Assuming you took one of the non-evil choices, find the family gathered on the top floor of the house, and talk to them again to learn that they have reconciled ().
* ADDENDUM: You can then offer to buy the necklace from them. They sell it to you for 500 .(If you secretly overpay them, Mr. Dudley catches up with you in Beregost and returns the change.)You can then give the necklace to Annie (outside the house) as a gift (+1 reputation).
== A worried Farmer ==
* In Beregost, keep initiating dialog with an unnamed farmer on the outdoors map, until he randomly tells you that he saw something moving behind his house. Agree to investigate.
There are three of these unnamed farmers (tooltip "Farmer") on the Beregost outdoors map. They are only present at day-time (6:30 am - 7:30 pm), and start out in these locations:
* One at the top town entrance .
* One in the top-left map corner .
* One next to Travenhurst Manor .
However, they walk around randomly, so you may have to search a little.
These three farmers have the same dialog, so it doesn't matter which one you choose. Each time you talk to one of them, he says one of seven possible lines. Keep trying until you get the line that starts the quest.
* At night, go behind the house south of Feldeposts Inn (marked on map after getting quest). Kill a ghoul. Report to farmer in house for +1 reputation.
== Drunk near Beregost Temple ==
* In the Beregost Temple area, talk to the "Drunk" in the top-left corner of the outdoors map.
* ...
== Lovesick Half-Orc ==
* In the Area North of Nashkel, talk to Uguth.
* ...
== Babysitting in Nashkel ==
* In Nashkel, talk to Mrs. Blackwood.
* ...
== Nashkel Monster ==
* In Nashkel, approach little Arnim outside the Manor House.
* ...
== A Warm Place for Noober ==
* Noober reappears after your initial base-game encounter with him in Nashkel.
* ...
== Captain Brage's Guilt ==
: (a.k.a. "Brage's Sword")
* Complete the base-game quest "The Tale of Captain Brage".
* Then talk to Oublek in Nashkel again. He wants you to prove Brage's guilt or innocence.There are two pieces of evidence that count, and you can procure them in any order:
* EVIDENCE 1: Expert opinion on the sword
** Talk to priest Nalin in the temple in Nashkel. He wants to assist the investigation by inspecting the sword that Brage gave youWhen you first met Brage in the Area South of Lighthouse, he handed you his sword..
** CHOICE: Show him Brage's sword.(You can optionally extort up to 500 Half now, half upon proving Brage's innocence. from Nalin for letting him see it.)Nalin confirms that the sword is cursed, and promises to testify to that at trial.When you exit the temple, Brage's sister Laryssa possibly approaches and gives you a further clueShe only approaches if she is still alive, and only gives you the clue if Borda is still alive. – see below.
** EVIL CHOICE: Show him a different two-handed sword.You must have one in your inventory.Since Nalin finds no anomalies, this cements Brage's guilt in the eyes of the law. Talking to Oublek again after this, ends the quest.
* OPTIONAL: Evidence that is too weak to count
** If you broughtDuring the base-game quest The Tale of Captain Brage. Brage to the temple in Nashkel, you can talk to him there. If instead you turned him over to the authorities, talk to Oublek to arrange an interview in prison.Either way, ask Brage what happened before his murder spree, to learn that he found the sword on a merchant who was murdered but whose wares were suspiciously left untouched, as if it was a set-up.
** When the chapter 2 main plot takes you to the bottom of the Nashkel Mines, loot the dwarven corpse in Mulahey's lair for a letterItem code C#Q13LE1. from Tazok to Mulahey. It hints at a conspiracy involving Brage's sword.
** Neither of these two hints count as evidence for the trial, but you might take them as motivation to investigate further.
* EVIDENCE 2: Written account of the frame-up
** If you already found and killed the cursed item seller Borda during your travels, you already completed this sub-quest, so find the letter you looted off him and skip to the end.Otherwise, find one of the following two clues:
** Clue A: When Laryssa approaches you after you get Nalin's testimony on the sword (see above), she tells you about a cursed item seller being seen at the carnival.Only if both Laryssa and Borda are still alive.
** Clue B: When the chapter 3 main plot takes you to the Bandit Camp, you can loot the chest in Tazok's tent for a letterItem code C#Q13LE3. from Borda to Tazok, which also mentions a contact at the carnival.
** Travel to the Nashkel Carnival, enter the bottom-left tent, and confront the potion merchant inside with the clue you found. He admits that he bought potions off the cursed item seller, and points you to that seller's location.
** Find the cursed item seller Borda.If your party never met him before, he is at his original location in the Area West of Nashkel.If you met him before but didn't kill him, enter the "black lotus tent" (at the right edge of the carnival map) and exit it again, and Borda approachesProvided that the potion merchant told you about him coming to the black lotus tent. and attacks.
** Kill Borda, and loot his corpse for a letterItem code C#Q13LE2. from Tazok to Borda, which explains the conspiracy to frame Captain Brage with the cursed sword.
* Report both piecesNalin's promise to testify, and Tazok's letter to Borda. of evidence for Brage's innocence to Oublek in Nashkel.Then talk to Oublek again, to see a cutscene of the trial which ends with Brage's release.
== Hamster Dilemma ==
: (a.k.a. "Many little paws")
* At the Nashkel Carnival, talk to the vendor with Minsc in your party.
* ...
== Frightened Widow in the Fishing Village ==
: (a.k.a. "Undying Love in the Fishing Village")
* At the Fishing Village, talk to Leila in the left-most home. 
* She will ask you to get rid of a monster behind her house. 
** It's a zombie that only appears during the night. 
** If you decide to talk to it, you'll find out that it's a corpse of her former husband who made his wife swear loyalty to him even after his death and contracted a necromancer to reanimate him after death and now stalks his wife outside her house. 
== The Unknown Egg ==
* In the Third Cloakwood map (which is available in chapter 4+), enter the cave and defeat the wyvern breeder Peter The North.Then talk to his hostage Teodor in the back of the cave. Teodor tells you about his delivery service, and how he accidentally switched two eggs. Then he gives you another egg – which was meant to be delivered to a traveling mage – and flees.
* Outcome 1: Take the egg to Sorcerous Sundries. For 1200 gold, it is turned into an Ioun Stone which lowers charisma while protecting from Hold. 
* Outcome 2: At north the Fishing Village, talk to Magehttps://www.gibberlings3.net/forums/topic/37294-questions-about-quests/. 
== Bodies for a good Cause ==
* In East Baldur's Gate (which is available in chapter 5+), talk to the elven necromancer Sylar inside the Shop of Silence. Due to a bug he will only accept male bodies found in the sewers.
== Orc Attacks in Baldur's Gate ==
* In Baldur's Gate, 3+ days after you completed Uguth's quest (see above), an unnamed commonerTooltip "Commoner". initiates dialog and claims there was an orc attack near Elfsong Tavern.
This commoner can appear in the following locations:
* Northwest Baldur's Gate ▸ outdoors 
* North Baldur's Gate ▸ outdoors 
* Northeast Baldur's Gate ▸ outdoors 
* West Baldur's Gate ▸ outdoors 
* Central Baldur's Gate ▸ outdoors 
The first of these areas that you enter once 72 hours have passed after Uguth's quest, is where the commoner appears.
* Travel to East Baldur's Gate, and enter the generic home to the left of the Elfsong Tavern. ...
* ...
== The Fallen Paladin in the Temple of Helm ==
* In North Baldur's Gate (which is accessible in chapter 5+), approach the Temple of Helm.
* Inside, a fallen Paladin is praying. Speak with him and you can find out the circumstances in which he killed a child, but are unable to help.
* The crowd outside can direct you to the childs parents house, to the left of the palace entrance. The mother can provide detail on the process of their daughters development of magical powers and evil.
* A former nanny in the top left of the fair in the Central Baldur's Gate map will ask for a gold coin. If queried, she will tell you she was transported to Baldur's Gate from Luskan by a child who developed magical powers.
* With both these pieces of information, you can inform the fallen paladin of the child in Luskan who is probably possessed by the same demon. He leaves to seek redemption. You gain 500xp.
Category:Mod walkthroughs