Evil Vine

__NOTOC__
Evil Vine is a plant in Plants vs. Zombies 2. He is a seasonal plant, tied to Evil Vine's Despicable Season in . Evil Vine is a vine plant who shares the same Toughness pool as his host, meaning they'll be eaten at the same time. Evil Vine and his host share the same amount of Toughness that the host plant had, but reduced by 25%, meaning that this vine uniquely removes protection from your plants.
Attacking plants with Evil Vines will gain a vampiric effect on their attacks, causing them to be healed for 300% of the damage they deal, or for 75% of the splash/area damage they deal. This makes up for the reduced Toughness and allows the plants to fend off groups of zombies due to the immense healing if they keep doing damage. Defending plants will heal 6% of their maximum health every second, which allows them to survive longer though they can be more easily overwhelmed by groups thanks to the reduced Toughness.
==Origins==
	Evil Vine's name is based on a vine, which is any plant with a growth habit of trailing or scandent (that is, climbing) stems, lianas, or runners. The word vine can also refer to such stems or runners themselves, for instance, when used in wicker work.
== Almanac Entry ==
== Upgrades ==
===Plant Food Effect===
When fed Plant Food, Evil Vine uses a powerful bite attack that deals 1200 damage to zombies in a 4x3 area in front of itself and activates the Plant Food effect of the plant inside.
=== Reinforce-mint Effect ===
When boosted with , Evil Vine's vampiric effects and passive healing are increased by 100% for the duration of the mint.
==Upgrade Levels==
Level	Seed packets	Coins 	Upgrades	Upgrades	Upgrades 	Upgrades 	Upgrades 	Upgrades 	Upgrades 	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades	Upgrades
Level	Seed packets	Coins 	Sun Cost	Recharge	Toughness Reduction	Vampiric Healing	Vampiric Splash Healing	Passive Healing	Plant Food Power(Damage)	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
1 	0 	0 	25 	5 sec 	25% 	300% 	% 	6% 	1200 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
2 	10 	1,000 	25 	5 sec 	24% 	350% 	% 	7% 	1200 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
3 	100 	5,000 	25 	5 sec 	22% 	400% 	% 	8% 	1200 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
4 	200 	10,000	25 	5 sec 	20% 	450% 	% 	9% 	1600 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
5 	400 	20,000	25 	5 sec 	18% 	500% 	% 	10% 	1600 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
6 	750 	30,000	25 	5 sec 	15% 	600% 	% 	12% 	1600 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
7 	1,000 	40,000	25 	5 sec 	12% 	700% 	% 	14% 	2000 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
8 	1,250 	50,000	25 	5 sec 	8% 	850% 	% 	17% 	2000 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
9 	1,500 	60,000	25 	5 sec 	4% 	1000% 	% 	20% 	2000 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
10 	2,000 	75,000	25 	5 sec 	0% 	1200% 	% 	24% 	2400 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	2400 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	2400 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
===Mastery upgrades===
* Chance to Boost 
*Damage Pierce
==History==
===March 3rd, 2024===
*
===March 8th, 2024===
*
*
*
*
===July 11th, 2024===
*
*
*
==Strategies==
Evil Vine, the harbinger of darkness, entwines itself with its host plant, sharing its resilience and bestowing a vampiric touch upon its surroundings. On most plants, Evil Vine is a bit of a sidegrade - helping them out in some ways but weakening them in others.
For attacking plants, the vampiric effect allows them get some extra survivability if they're able to keep up attacking zombies. Generally speaking, you have a better chance at getting good value from this with melee plants like or since they usually do more damage than ranged plants. Of course, piercing or explosive plants, especially melee ones - can take even more advantage and get more healing from the vine.
For defensive plants, the passive healing allows them to fully outheal up to two regular zombies and also have a slight net positive in Toughness over time, or three without the net positive. However, if an especially large group of zombies were to come through, it wouldn't last as long as it normally would because of the Toughness reduction. The healing triggers constantly, even if the plant is being damaged so it does even out a little bit, but it's still got a weakness against swarms.
==Demonstration==
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==Costumes==
== Gallery ==
Evil VineHD.png|Evil Vine HD
EvilVineCostume1.png|Evil Vine's first costume
EvilVineCostume2.png|Evil Vine's second costume
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