Floor Spike

, also known as or , are recurring obstacles in . go unnamed in .
==Characteristics==
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Floor Spikes can be avoided by using the Magic Cape in , as Link can walk directly over them without taking damage. The Magic Cape is necessary to obtain the Cane of Byrna, as it is preceded by a number of Floor Spikes that Link would be unable to traverse safely otherwise.
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Many Floor Spikes are found inside the Water Temple in , typically blocking passage until the water level rises. In the Shadow Temple, certain Floor Spikes are invisible, requiring that Link use the Lens of Truth in order to see them. The Hover Boots can also be used to walk above Floor Spikes, momentarily avoiding damage, while the Goron Tunic causes Link to take damage less frequently from them.
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In , in order to defeat Dodongo, the boss from the Snake's Remains, Link must toss it onto the Floor Spikes found in the center of the room after stunning it with a Bomb.
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Floor Spikes appear in the Forsaken Fortress and the Wind Temple in , though in the former they are unable to damage Link and serve only to obstruct his path. In both dungeons, the Floor Spikes can usually be retracted once a certain puzzle is solved or all enemies in the area have been defeated.
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Floor Spikes appear in dungeons and other caves across Hyrule in , both while is regular-sized and Minish-sized. They will damage Link if he touches them, though they can be leapt over by using Roc's Cape.
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Floor Spikes appear within the Arbiter's Grounds in , where they emerge from holes in the floor when Link approaches. Several of their locations are also concealed by Quicksand, making it difficult to judge their position and maneuver around them. When they are above the ground, however, Link is able to destroy them permanently using Bombs. Switching to Wolf Link and activating its Senses will cause a ghostly afterimage of any floor spikes that emerge to remain after they retract, eliminating the need to memorize their locations so long as Senses are activated.
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Floor Spikes appear inside dungeons in , where they serve to impede Link's progress and will damage him on contact. Link can usually deactivate them by defeating enemies and solving puzzles. Phantoms can move over Floor Spikes without taking damage. Some Floor Spikes move up and down intermittently, forcing Link to pass over them quickly while they are briefly inactive.
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Floor Spikes appear inside dungeons in , where they serve to impede Link's progress and will damage him on contact. Link can usually deactivate them by defeating enemies and solving puzzles. As Phantoms are unaffected by Floor Spikes, Zelda can also harness this immunity when she gains the ability to possess Phantoms, and use it to cross over the Floor Spikes and help solve puzzles normally out of Link's reach.
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Floor Spikes appear within a single room inside the Lanayru Mining Facility in , where they are stealthily concealed by large amounts of sand. They activate quickly when Link draws near. This requires Link to work his way through the maze-like room by using the Gust Bellows to blow away the sand and find a safe path.
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Floor Spikes appear in the Frozen Plateau level of the Drablands in . Here, fireballs can be bounced across them using the Fire Gloves, which are used to light Torches and defeat enemies that are otherwise out of reach.
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Floor Spikes are typically found within Ancient Shrines.
==Spinoff appearances==
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Floor Spikes appear in .
==Crossover appearances==
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==Nomenclature==
==Gallery==
File:OoT Floor Spikes Model.png|Invisible Floor Spikes from 
File:Gust Bellows SS.png|Floor Spikes from 
File:TFH Floor Spikes.jpg|Floor Spikes from 
File:ZA Spikes Sprite.png|Floor Spikes from 
File:ZA Spikes crystal Sprite.png|Crystal Floor Spikes from