Motor Hand

==Summary==
Motor Hand (Spinderella in the American localization) is a boss enemy in Dynamite Headdy. He is the third Keymaster fought by the titular protagonist throughout the course of the game.Dynamite Headdy; 1994; Stage 5-4
==Powers and Stats==
Tier: 
Name: Motor Hand (Spinderella)
Origin: Dynamite Headdy
Gender: Male
Age: Unknown
Classification: Keymaster 
Powers and Abilities: Superhuman Physical Characteristics, Inorganic Physiology (Type 2. The Keymasters are implied to be clockwork-powered machines), Self-Sustenance (Types 1, 2 and 3), Flight (Via propeller), Body Control (Can control the floating spherical segments that make up his arms. There are 10 of these segments in total)
Attack Potency: Small Building level (Rotated the Puppet Tower)
Speed: Subsonic (Can keep up with Headdy)
Lifting Strength: At most Class M (The Puppet Tower weighs this much)
Striking Strength: Small Building level
Durability: Small Building level
Stamina: Infininte with his key (The Keymasters are powered by wind-up keys, which are always automatically turning. As long as they have their keys, they should be able to remain active)
Range: Extended Melee Range (Each of his arms can cover the radius of the Puppet Tower)
Standard Equipment: None notable.
Intelligence: Average (Capable of speech)
Weaknesses: Has a battery on his back, which acts as a weak point. As a Keymaster, he likely cannot function without his key.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Dynamite Headdy
Category:Video Game Characters
Category:Antagonists
Category:Game Bosses
Category:Possessed/Brainwashed Characters
Category:Machines
Category:Inorganic Beings
Category:Self-Sustenance Users
Category:Flight Users
Category:Body Control Users