List of projects in Civ6

The following is a list of projects in Civilization VI and its expansions, sorted by type.
== City Projects ==
Project	Unique to	Requirements 	Effect
 	 	Damaged , 3 or more turns without suffering attacks	Fully restores HP of Walls around this and its
 	 	 	Allows s to be built
 	 	Completed 	Allows s to be built
 	 	Completed 
 ( 10 ) 	Adds 1 to inventory
 	 	Completed 
 ( 20 ) 	Adds 1 to inventory
 	 	 	Provides every turn equal to 50% of this city's .
 	 	 	Provides every turn equal to 50% of this city's .
 	 	 	Provides every turn equal to 100% of this city's .
== District Projects ==
Project 	Unique to	Requirements 	Requirements 	Effect
 	 	, Hippodrome, or Street Carnival	, or Copacabana 	Extra produced by Citizens while ongoing+20 Loyalty for this city at completion
 	 	, Seowon, or Observatory 	, Seowon, or Observatory 	Extra while ongoing (15% converted to ) Extra points at completion (22% of cost on Standard Game Speed)
 	 	or Suguba 	or Suguba 	Extra while ongoing (30% converted to ) Extra points at completion (22% of cost on Standard Game Speed)
 	 	, Ikanda, or Thành 	, Ikanda, or Thành 	Extra while ongoing (15% converted to ) Extra points at completion (22% of cost on Standard Game Speed)
 	 	, Royal Navy Dockyard, or Cothon	, Royal Navy Dockyard, or Cothon	Extra while ongoing (15% converted to ) Extra points at completion (22% of cost on Standard Game Speed)
 	 	or 	or 	Extra while ongoing (15% converted to ) Extra points at completion (22% of cost on Standard Game Speed)
 +100% Religious Pressure from this Holy Site while ongoing
 	 	, Hansa, or Oppidum 	, Hansa, or Oppidum 	Extra while ongoing ( s city while ongoing) Extra points at completion (22% of cost on Standard Game Speed)
 	 	, Hansa, or Oppidum 	 	Decommissions existing Power Plant and replaces it with a Unlocks at Industrialization
 	 	, Hansa, or Oppidum 	 	Decommissions existing Power Plant and replaces it with an Unlocks at Electricity
 	 	, Hansa, or Oppidum 	 	Decommissions existing Power Plant and replaces it with a Unlocks at Nuclear Fission
 	 	, Hansa, or Oppidum 	 	Resets nuclear reactor's age to 0, decreasing likelihood of Nuclear Accidents Unlocks at Nuclear Fission
 	 	, Hansa, or Oppidum 	, Hansa, or Oppidum 	+30 and -50 lifetime carbon emissions Unlocks at Global Warming Mitigation
During earn competition points upon completion
 	 	or Acropolis 	or Acropolis 	Extra while ongoing (15% converted to ) Extra , , and points at completion (11% of cost each on Standard Game Speed)
Added in the Catherine De Medici Persona Pack (Civ6).	 	 	 	Awards 50 and times the number of excess copies of Luxury resources that France possesses.
 	 	 	 	+1 while ongoing Extra , , , , and points at completion (11% of cost each on Standard Game Speed)
 	 	 	 	Moves to this
See Project (Civ6) for information about district projects' points yield scaling by era.
== Science Victory Projects ==
All Science Victory Projects require a .
Project	Technology	Requirements 	Effect
 	 	 	Step 1 of Science Victory. Reveals entire .
 	 	Earth Satellite 	Step 2 of Science Victory. Provides bonus equal to ten times the amount of being produced per turn when completed.
 	 	Moon Landing 	Step 3 of Science Victory for base gameCan be completed in any order with other Mars Projects to achieve victory.
 	 	Moon Landing 	Step 3 of Science Victory for base game
 	 	Moon Landing 	Step 3 of Science Victory for base game
 	 	Moon Landing 	Step 3 of Science Victory for Replaces Launch Mars Habitation, Launch Mars Hydroponics, and Launch Mars Reactor in .
 	 	Mars Colony 	Step 4 of Science Victory for . Launches Exoplanet Expedition traveling at a rate of 1 Light Year/turn. On standard speed the Expedition must travel 50 Light Years to achieve victory.
 	 	Exoplanet Expedition Launched 	Increases speed of Exoplanet Expedition by 1 Light Year/turn while this city is Powered. Adds an additional +5 requirement for this city.
 	 	Exoplanet Expedition Launched 30	Increases speed of Exoplanet Expedition by 1 Light Year/turn.
== Competition Projects ==
These projects are present only in Gathering Storm.
Project	Competition	Requirements 	Requirements	Effect
 	 	, Hansa, or Oppidum	 	Removes existing Power Plant from this and awards points for competition
 	 	, Hansa, or Oppidum	 	Removes existing Power Plant from this and awards points for competition
 	 	, Hansa, or Oppidum	 	Removes existing Power Plant from this and awards points for competition
 	or
Military Aid RequestAdded in the June 2019 Update.	 	 	+50 points for competition
 	 	 	 	+30 points for competition
 	 	 	 	+50 points for competition
==Game Mode Projects==
===Secret Societies===
Project	Society	Requirements	Requirements	Effect
 	 	Symphony 	 	Extra while ongoing (30% converted to )
Raises the amount of Loyalty damage done by Cultists by 2 (capped at 30).
 	 	Aiwass 	 	Provides every turn. Receive per in this city and , , and points once finished.
===Heroes & Legends===
Project	Requirements 	Requirements 	Effect
 	or Old God Obelisk	Hero must be discovered and unsummoned. 	Summons the chosen Hero. Each City may complete one Devotion.
 	or Old God Obelisk	At least one Hero must be undisovered and unsummoned.	Discovers a new Hero. Can be run multiple times and concurrently in multiple cities.
=== Monopolies and Corporations===
Project	Requirements	Requirements	Effect
 	 	 	Creates a new Corporation Product. Each Corporation can produce 5 Products.
===Zombie Defense===
Project	Requirements 	Effect
 	or Larva 	Upon completion, gain control of the Zombies currently in this city's territory.Control lasts 15 turns.
 	, Seowon, or Observatory	Upon completion, gain control of the Zombies currently in this city's territory.Control lasts 30 turns.
== Scenario-specific projects ==
=== Outback Tycoon ===
Project	Technology	Requirements	Effect
 	 	 	+10 per turn (GPT) to that city.
== Notes ==
 
Category:Lists (Civ6)
Category:Project lists