Angstrum

The Angstrum is a heavy sidearm of design that fires powerful micro-rockets. Its charge-based trigger allows for firing precise single shots, or emptying the entire magazine as a spread barrage for engaging single heavy targets or large groups.
This weapon can be sold for 
==Characteristics==
*This weapon deals damage.
*Rocket explode in a 3.6 meter radius on impact with a surface or enemy.
**Initial hit and explosion apply status separately.
**Explosion does not need direct line of sight to deal damage and will penetrate walls.
**Can benefit from ().
*Can be charged to unload more of the weapon's magazine and fire extra projectiles.
**Can be fired with a partial charge to fire only part of its magazine.
**Fully charged shot consumes the entire magazine, even when magazine mods are used.
**Charged barrage spreads rockets out, reducing the effective range considerably.
**Multishot will cause partially-charged shots to spread out further, eliminating its long range potential.
*Innate polarity.
==Acquisition==
The Angstrum's blueprint can be purchased from the Market.
==Notes==
*The UI damage value of 1350 refers to the total impact and explosion damage from all three rockets.
**In other words, the damage that is shown in the Arsenal refers to the total damage that can be dealt from a single magazine.
***If you increase the magazine size, the damage would also increase.
*The UI status chance value of 52.5% refers to the status chance from all three rockets. The actual status chance per rocket is 22%.
*Tapping the fire button will let out a single, very accurate rocket which can be used to pick off targets from long or medium range; or be held halfway or fully to release half or the entire magazine respectively, which will cause a wide spread of rockets to cover large groups at closer ranges.
*The Angstrum must reach a given level of charge in order to fire a single shot or volley. Use Fire Rate mods such as to reduce the time required to charge.
*Use the reload button or change weapon to cancel charge to avoid unwanted shots.
*Keep in mind that Multishot will eliminate the dead-on accuracy of the single shot, as it will cause 2 or 3 rockets to skew outwards, with none of the rockets going right where the reticle is.
*The Angstrum's charge cannot be held. The weapon fires as soon as it is fully charged.
*Constantly tapping the fire button will not cause this weapon to stall like the Ogris. If you accidentally begin charging the weapon, without meaning to, you can stop the shot simply by spamming your charge button and hitting reload while you prevent the weapon from releasing a rocket.
**There is a delay between pressing the fire button, and the rocket actually being ejected. pressing the fire button again before it is ejected will cancel the ejection-jamming like the Ogris.
*Unlike a shotgun which shoots a completely random spread, the Angstrum is shown to form a geometrical structure (depending on the grenade quantity) of:
*Angstrum's shots bounce off Nullifiers' barriers rather than exploding, and will detonate upon hitting another solid object. Beware as this includes the player who fired it.
===Incarnon Genesis===
*Upon completion of The Duviri Paradox and Angels of the Zariman, and unlocking The Steel Path, players can earn from The Circuit's Steel Path to place on their Angstrum with the help of Cavalero in the Chrysalith. This Incarnon Genesis form grants it evolutions to a transformation and newfound strength.
**Alternatively, the Angstrum Incarnon Genesis can be bought from Cavalero for , complete with the resources used in its installation. This purchase can only be made once.
====Evolution====
==Tips==
*Use if you wish to cover a greater area, as the damage bonus granted by this mod can help counteract any loss of damage due to the accuracy penalty. Bear in mind this is at the expense of the Angstrum's charged shots at long range.
* can also be used to fill a target area more completely as the increased blast radius provided by it will counteract the empty spaces in between spread out charged shots.
*To more accurately hit a group of targets, Bullet Jump straight up and aim glide at the targeted area and then fully charging up your shot so all of the individual rockets will connect and explode on contact with the ground. This way, the explosion will do much more damage spread out over a consistent area rather than just shooting on the floor.
*If charged and/or a Multishot mod is equipped (, ), the rockets will fire in a precise shape based on how many rockets are fired, making it easier to aim. 
*Increasing the magazine size will result in a higher projectile count when firing a totally charged shot. Bear in mind that increasing the magazine size will also increase the time it takes to charge the shot.
**Using , , and will increase the Angstrum's magazine to 7 (rounded from 6.9).
***With , it can reach 8 rockets
**Combining the magazine build with and/or Lethal Torrent will yield the chance of a totally charged shot firing 21 projectiles.
***With the above primed mod, it can reach 24.
**Using the previous combination with 's can yield a total of 63 projectiles in one salvo. This is obviously not recommended for low configs.
***Can reach 72 if chances play out. 
* and/or Lethal Torrent speeds up the charge time, allowing for faster firing rates. This is especially important if one is maximizing magazine capacity, as the charge time for a large magazine can be long. 
*'s synergizes well with this weapon, as it allows all the rockets fired to be redirected unto a single target, dealing massive amounts of damage. This is most useful against heavy units like Napalms, and against bosses that have no weak spots like Ambulas.
*It is highly recommended to equip a mod to remove practically all ammunition problems.
* can increase rocket velocity by up to 40%, significantly reducing the amount of lead time required for distant targets.
*The innate polarity can somewhat limit elemental modding potential, thus making it a less desirable polarity for elemental modding. If you wish to focus more on elemental damage, then it is recommended to either ignore the polarity or use Forma to turn it into a more suitable polarity.
**Putting and making use of the secondary elemental damages that use Cold damage can make use of this polarity.
==Trivia==
*The Angstrum's name is derived from Angstrom, which is a unit of measurement that is 0.1 nanometers in length.
*This weapon appears to be of Corpus design, making it their second explosive weapon following the .
*When charging, the rockets in the chamber lower into the gun itself.
*The Angstrum's concept of a conventional-appearing weapon (pistol in this case) firing rockets is similar to that of the Gyrojet from the 1960s.
*Its boxy design is similar to the IMI Uzi MP-2 machine pistol, including the way the weapon can be held.
*The market icon for additional weapon slots depicts the silhouette of an Angstrum alongside a Scindo
==Media==
AngstrumCodex.png|Angstrum in Codex.
 
A Gay Guy Reviews Angstrum, & The Pocket Rockets - Warframe
Warframe Angstrum
Warframe U13.3 (New Gun) Angstrum gun review
A serious look at Warframe Angstrum
Warframe Angstrum Pro Builds 4 Forma Update 13.3.1
ANGSTRUM BUILD - Warframe Builds 3 forma - Update 17.1
Warframe - All Corpus Secondaries - Weapon Animations & Sounds (2013 - 2019)
Warframe - All Corpus Weapon Reloads in 1 minute (2012 - 2019)
==Patch History==
==See also==
*Comba and Scrambus, corpus enemies who often wield modified versions of the weapon.
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Category:Secondary Weapons
Category:Blast Damage
Category:Corpus
Category:Update 13
Category:Weapons
Category:Launcher
Category:Launcher (Secondary)
Category:Single Sidearm
uk:Анґструм