The Cold

The Cold retraces the story of the period of history where the Dalmer race when the mountain in space landed on its actual resting place in Pentagon. With its systems unoperational the dalmer had to survive somehow. The landing of the MIS actually had a strong impact on the planet, it actually shifted Welt away from the sun. This shift away from the star caused the drop of the local temperature of Dalmeran from the usual -30°C at the time to a record -150°C over the period of a few months.
==Month 0: Volhyg==
As soon as the MIS landed on Dalmeran, groups of survivors from the extremities of the mountain in space managed to escape its dark tunnels as they were forced to the surface with the door shut behind them. Survivors traveled to what was supposed to be the Volhyg (volcanic hydroelectric generator) aboard climatic steam trains. The Dalmer survivors were making a dangerous bet as the generator could have been buried underneath hundreds of meters of snow just like the rest of the mountain in space. 
Their hopes would pay off as they found the Volhyg in working condition. 
After struggling to reignite the Volhyg, the survivors used the generator operating at minimal efficiency to create heat. A crater dozens of kilometers wide was created from the heat of the Volhyg activating. The immediate problem was coal, the generator was working thanks to emergency reserves from the mountain in space. So the Dalmer had to resort to inefficient lab grown coal which was generated in massive chunks and had to be mined in order to be used by the Volhyg.
==Month 1:==
Because the MIS still refused to respond to the Dalmers summons to open, the survivors could not access the inside of the mountain in space and had to recreate their civilization from scratch. They sent workers to mine the lab grown coal deposits and to salvage metal from the surface of the mountain in space. Quickly, labor shortages appeared and children had to be put to work (a law that still exists to this day in the code of crisis). 
Very quickly the high king had to create laws for the community of Volhyg, which have become the standard for the code of crisis.	
Volhyg built shelters for children first after having constructed 8 houses to house 80 people and a cookhouse. These were constructed in a ring around the generator, to enjoy the warmth it generated. 
==Month 2: Setting up shop==
Soon the steam from the generator attracted lost convoys of Dalmer to Volhyg, and rescue expeditions from the community began around the rim of the crater. Expeditionary hot air balloons were sent to look for people and resources in the frozen wastelands.
In the city, a massive beacon was installed in the city center. Steam hubs, smaller versions of the generator were also installed around the growing city to maintain livable heating conditions as temperatures dropped around the land. A frostbite epidemic grips the city and radical treatment was enacted. 
To combat idleness and fear of disease, many construction projects were made. 
A fighting arena was built to raise morale amongst citizens of Volhyg.The steam hub expansion forced the city to search for new sources of coal. A second ring was built around the generator, designed as an industrial quarter for the production of coal and metal refining. During this industrial expansion period a group of survivors arrived suddenly, and tensions rose as housing and food stores were insufficient for the current population. 
To avoid a future refugee crisis, a gathering post was installed on the rim of the crater to sort out incoming refugees. The housing crisis was finally solved thanks to the emergency shift to construct a tent city and housing projects were drawn. 
As metal sources began to be exhausted in the crater, metalworks were constructed in order to recycle the material in the city.
==Month 3:==
Meanwhile Volhyg multiplied its refugee outreach and humanitarian efforts, when a shelter community was detected via hot air balloon, but was empty, the resources were pillaged and brought back. Hints of an uncovered metal bridge were found by the explorers. 
The explorers at the metal bridge discovered that it was in fact not a bridge, but a dormant automaton. The automaton confused the explorers for Clansdal and attacked them. The automaton was eventually neutralized, reprogrammed and sent back to Volhyg to work as a cargo loader. The automaton arrived in the city, it resembled a steam engine on spiderlegs, giving it its nickname. The spiderleg was efficient, effectively replacing an entire work crew in coal deposits. It worked night shifts, only stopping to refuel at steam hubs.
Rescue teams discovered a gloomy cave inhabited by mutant white bears, they attacked the bears and rescued the refugees trapped inside, they also shut down the radioactive coolant that affected the bears, hoping that the mutation would not spread.
The hot air balloon scout team then discovered a crash site of a cobbled together airship, the rescue team was sent to investigate, but no survivors were found, much to the dismay of the citizens.
An observatory was discovered, and research found that Welts atmosphere was changed. Notes indicated that the landing of the mountain in space was with such force that Welt was pushed away from its sun. The good news was that this was correcting itself.Research and construction in the city continued, research into hothouses for intensive farming were researched, a care house was built and steam cores were built to take pressure off the generator to feed the steam hubs.
Coal thumping technology was researched to better the quality of the power source. Research into prosthetic technology was made to put work accident amputees back to work.
The tents of the city were replaced with bunkhouses. A third ring of habitations was built around the generator, with a steam hub in each block to ensure heat. 
A dedicated resource depot was built, the generator nearly melts down due to overdrive, it was powered down significantly despite temperatures reaching -40°c.
==Month 4 Trouble on the horizon==
A community was spotted by the hot air balloon, rescue teams were sent to investigate. Upon arrival it was found that the community cannibalized each other and there were no survivors. 
When the news of the cannibalism of the entire community, Volhyg’s population entered a rebellious phase, as hope dwindles the High King enforces order and discipline to maintain his population under check, a neighborhood watch and watch towers were built all over town, effectively creating a bare bones police force in charge of enforcing the law. 
Those unconvinced of the veracity of cannibalism wish to leave the city, having learned of a mythical train rolling around the frozen wastes with survivors inside living in luxury and comfort. The High King negotiates a two week period of time to bring hope of a brighter future, as he needs the labor. 
The scouts discovered another cannibal community, and saved a large convoy heading for the cannibals. Upon arrival back to the city, these news do not lift spirits who begin to fear their arrival to the city. 
As part of a morale boosting policy, morning gatherings were instaured to ensure daily objectives were understood and met, and guard stations were built to continue policing the now burgeoning city. 
==Month 5==
A petition was made and it was found that 23% of the population was willing to leave the city after the two weeks mark imposed by the High King. 
As 40 more people arrive to the city, housing issues reappear, projects to make the fourth ring a cultural center were scrapped in favor of housing and hot houses. Prosthetics and automatons factories were designed in the fourth ring. 
Civil unrest quiets down as more guard houses were built. As coal consumption grows ever higher, usage of emergency shifts causes unrest, shifting more attention to leaving the city. A crashed clan ship was found by scouts, again with no survivors. 
Patrols, propaganda and prisons were made by the city guard to raise morale. Unrest rises as acts of vandalism and violence against city guards come to public attention.
As cold strikes of -60°C become more frequent, unrest rises and proponents of leaving the city gain traction, they are silenced by the guard. Acts of leniency from the guards towards disorderly conduct in the context of alcoholism were noticed. 
The rescue teams, hot air balloon scouts and the guards become known as the Benevolent. They inscribe their tenets of exploration, search and rescue, and law enforcement. This alliance brings them much political power in the city. 
The High King authorizes alcohol, paid sex and narcotics industries to allow a form of social peace, these authorizations continue to this day.
A fifth ring around the city was built, dedicated to hot houses and hunter lodges. A coal production outpost was built outside the crater, temporarily staving off demand. The prosthetics factory finally begins work, and the 12% of amputees in the city return to the workforce.
As a gesture to the population, a sixth ring was established around the generator, dedicated to education and children after a poet killed himself to protest this ring that was to be dedicated to the arts. Further projects were that the old bunkhouses were dismantled to make way for new ones with better insulation as temperatures lower.
Those who wanted to leave finally decide against it, the city gains a sense of unity not yet seen. 
==Month 6==
As the city struggled to heat itself, discontent rose sharply; metalworks, automaton industries and other non essential industries were shut down to compensate and to lower coal consumption, but unemployment skyrocketed as a result. The lowering temperatures brought newcomers to the city, all were welcomed. It appeared that the generator created a field of soot covered snow that lead people to the city. It was known as the soot salvation road. 
The current issues of the city were that coal was dwindling, metal was direly needed, housing and healthcare were also lacking. Meanwhile a prison escape caused discontent in the city on top of the other issues. 
Intelligence of a great wave of cold arrives from the observatory and weather station outposts. Reports indicate temperatures reaching -70°C. A team of Benevolents create outposts to produce steam hubs and cores, to great approval from the civilians. A lift to facilitate resource retrieval from outside the crater was built. Gathering posts were optimized in the city to ensure capable management of rations and supplies. 
Preparations to dismantle and abandon the resource outposts for the safety of the city were made in preparation of the cold wave. 
Protests against emergency shifts arose but were put down with roundups and mandatory labor. A metalwork was reconverted to a prison work camp to this effect.
Agitators and Foreheads were implemented in factories to ensure better productivity from the laborers. 
As the great wave was visible from the resource outposts. More outposts were built in the city to prepare for the rapid influx of refugees and resources to come. 
==Month 7==
As heating was arbitrarily shut down in buildings to avoid overheating of the generator, the resource outposts were evacuated. Propaganda offices were built all around the city, the main propaganda office was built near the prison sector. 
The High King issued more and more brutal tactics to ensure the laborers continue working, and discontent was at an all time high due to prisoners running free, virtually no health coverage or prosthetic care, and no heating or food for the civilian population. Things come to a head when ten people die due to the cold in infirmaries. Illness sweeps rampantly around the city, escaped prisoners are killed by the Benevolent if they refuse to work upon capture.
Temperatures rose for a while, but it was believed to be the calm before the storm.
Coal, food and medical attention was in short supply, cook houses were put back in business to curb hunger in the city. All outposts were closed and their occupants ordered to return to the city. 
==Month 8==
The storm was on the horizon, and preparations took place, a plan to create a massive shield over the crater was drawn. The staggering amounts of resources needed were stockpiled, but most were lacking (particularly metals and foodstuffs). Hazardous additives were placed in the food to produce more, at the risk of falling ill. Doomsayers were sentenced to house arrest (an alternative to banishment). 
More housing projects were drawn in preparation for refugee arrivals. Automaton factories were pushed to industrial runs of production. 
In prisons, prisoners were forcefully persuaded to give pledges of fealty to the High King to join the Benevolent ranks to avoid hard labor. A strange cult appeared worshipping the High King as the savior against the storm. The last hunters returned to the city, but some Benevolents were still in the wastes. 
Mobs attempted to rob stockpiles, but were violently pushed back by the Benevolents, imprisoned, and underwent persuasion. 
==Month 9==
The High King enacts the Wrath of the Sun King, making all opponents to the regime outlaws to be killed on sight. Power armored Benevolents and weaponized spiderlegs patrol the city as the last stretch to save the Dalmer race unfolds. Temperatures reach -80°C and winds from the storm reach 130 km/h.
Overnight shifts become mandatory to squeeze in any last resources into the stockpiles. Foreheads and Agitators were placed in essential industries. The Wrath of the Empire causes the death of 27% of the population in the riots that followed the signing of the order. Volhyg becomes a bastion of obedience.
A final call to any Dalmer survivors on the surface of the mountain in space was given, temperatures reached -110°C. The border outposts were closed and all civilians were evacuated to the city to help with the maintenance of the generator, coal and food production. 
==Month 10==
The storm hits, and in a last ditch effort to not overheat the generator, the steam hubs were overheated and all citizens, including Benevolents and the High King contribute to coal production to boost morale. The combined exhaust causes a pillar of smoke 13 kilometers wide to emerge from the city. Any civilian found lacking in his production or obedience was killed immediately by the Commissar Automatons. As the coal mines begin to collapse due to freezing temperatures reach -120°C, rescue efforts in the collapsed mines were often put off in favor of productivity. Panic begins to grip the city but still the High King orders the workers to continue despite carbon dioxide beginning to freeze in the air. The city started with 80 people at the beginning of the city, at the end there were 594 people. 
The Volhyg finally restarted, the Dalmer sealed themselves in their underground kingdom, all gas emitting industries were shut off to avoid accidental suffocation of the Dalmer, and the Dalmer waited, in their city of atop a sleeping behemoth of technological wonders, biding their return.
After these events the high king renounced his claim to the throne, and refused to return even after it was found that most of those who had died or disappeared had been warped to medbays or were in stasis.
Category:Dalmer History
Category:Timelines
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