X-01 power armor (Fallout 4)

X-01 power armor is a power armor set in Fallout 4.
==Background==
==Characteristics==
X-01 power armor provides the greatest defense among all models of power armor featured in Fallout 4. As with all power armor in the Commonwealth, a power armor frame is required to mount X-01 power armor and spawned pieces can vary from Mk. I to Mk. VI models.
===Armor parts===
Mk 	Name 	DR 	DR 	DR 	HP 	Weight	Value	Repair 	Upgrade components 	Form ID
Mk 	Name 	 	 	 	HP 	Weight	Value	Repair 	Upgrade components 	Form ID
I 	X-01 helm 	220 	140 	150 	140 	12 	140 	2x Aluminum1x Copper7x Steel 	N/A 	(armor)
I 	X-01 torso 	320 	210 	300 	560 	20 	280 	6x Aluminum2x Circuitry10x Steel 	N/A 	(armor)
I 	X-01 left arm 	170 	110 	150 	140 	15 	200 	2x Aluminum1x Copper7x Steel 	N/A 	(armor)
I 	X-01 right arm 	170 	110 	150 	140 	15 	200 	2x Aluminum1x Copper7x Steel 	N/A 	(armor)
I 	X-01 left leg 	170 	110 	150 	140 	15 	200 	2x Aluminum1x Copper7x Steel 	N/A 	(armor)
I 	X-01 right leg 	170 	110 	150 	140 	15 	200 	2x Aluminum1x Copper7x Steel 	N/A 	(armor)
I 	Total 	1220	790 	1050	1260	92 	1220 	16x Aluminum2x Circuitry5x Copper45x Steel	N/A 	
II 	X-01 Mk. II helm 	240 	160 	150 	155 	12.6 	147 	2x Aluminum1x Copper7x Steel 	5x Adhesive4x Aluminum3x Ceramic3x Circuitry2x Rubber 	(mod)
II 	X-01 Mk. II torso 	340 	230 	300 	620 	21 	294 	6x Aluminum2x Circuitry10x Steel 	6x Adhesive5x Aluminum4x Ceramic4x Circuitry4x Nuclear material2x Rubber 	(mod)
II 	X-01 Mk. II left arm 	190 	130 	150 	155 	15.7 	210 	2x Aluminum1x Copper7x Steel 	5x Adhesive4x Aluminum3x Ceramic3x Circuitry2x Rubber 	(mod)
II 	X-01 Mk. II right arm 	190 	130 	150 	155 	15.7 	210 	2x Aluminum1x Copper7x Steel 	5x Adhesive4x Aluminum3x Ceramic3x Circuitry2x Rubber 	(mod)
II 	X-01 Mk. II left leg 	190 	130 	150 	155 	15.7 	210 	2x Aluminum1x Copper7x Steel 	5x Adhesive4x Aluminum3x Ceramic3x Circuitry2x Rubber 	(mod)
II 	X-01 Mk. II right leg 	190 	130 	150 	155 	15.7 	210 	2x Aluminum1x Copper7x Steel 	5x Adhesive4x Aluminum3x Ceramic3x Circuitry2x Rubber 	(mod)
II 	Total 	1340	910 	1050	1395	96.4 	1281 	16x Aluminum2x Circuitry5x Copper45x Steel	31x Adhesive25x Aluminum19x Ceramic19x Circuitry4x Nuclear material12x Rubber	
III	X-01 Mk. III helm 	260 	180 	150 	170 	13.1 	154 	2x Aluminum1x Copper7x Steel 	6x Adhesive6x Aluminum5x Ceramic3x Circuitry3x Rubber 	(mod)
III	X-01 Mk. III torso 	360 	250 	300 	620 	22 	308 	6x Aluminum2x Circuitry10x Steel 	8x Adhesive8x Aluminum6x Ceramic4x Circuitry4x Nuclear material4x Rubber 	(mod)
III	X-01 Mk. III left arm 	210 	150 	150 	170 	16.5 	220 	2x Aluminum1x Copper7x Steel 	6x Adhesive6x Aluminum5x Ceramic3x Circuitry3x Rubber 	(mod)
III	X-01 Mk. III right arm	210 	150 	150 	170 	16.5 	220 	2x Aluminum1x Copper7x Steel 	6x Adhesive6x Aluminum5x Ceramic3x Circuitry3x Rubber 	(mod)
III	X-01 Mk. III left leg 	210 	150 	150 	170 	16.5 	220 	2x Aluminum1x Copper7x Steel 	6x Adhesive6x Aluminum5x Ceramic3x Circuitry3x Rubber 	(mod)
III	X-01 Mk. III right leg	210 	150 	150 	170 	16.5 	220 	2x Aluminum1x Copper7x Steel 	6x Adhesive6x Aluminum5x Ceramic3x Circuitry3x Rubber 	(mod)
III	Total 	1460	1030	1050	1470	101.1 	1342 	16x Aluminum2x Circuitry5x Copper45x Steel	38x Adhesive38x Aluminum31x Ceramic19x Circuitry4x Nuclear material19x Rubber	
IV 	X-01 Mk. IV helm 	280 	200 	150 	185 	13.8 	161 	2x Aluminum1x Copper7x Steel 	7x Adhesive8x Aluminum6x Ceramic3x Circuitry4x Rubber 	(mod)
IV 	X-01 Mk. IV torso 	380 	270 	300 	740 	23 	322 	6x Aluminum2x Circuitry10x Steel 	9x Adhesive10x Aluminum8x Ceramic4x Circuitry4x Nuclear material5x Rubber 	(mod)
IV 	X-01 Mk. IV left arm 	230 	170 	150 	185 	17.2 	230 	2x Aluminum1x Copper7x Steel 	7x Adhesive8x Aluminum6x Ceramic3x Circuitry4x Rubber 	(mod)
IV 	X-01 Mk. IV right arm 	230 	170 	150 	185 	17.2 	230 	2x Aluminum1x Copper7x Steel 	7x Adhesive8x Aluminum6x Ceramic3x Circuitry4x Rubber 	(mod)
IV 	X-01 Mk. IV left leg 	230 	170 	150 	185 	17.2 	230 	2x Aluminum1x Copper7x Steel 	7x Adhesive8x Aluminum6x Ceramic3x Circuitry4x Rubber 	(mod)
IV 	X-01 Mk. IV right leg 	230 	170 	150 	185 	17.2 	230 	2x Aluminum1x Copper7x Steel 	7x Adhesive8x Aluminum6x Ceramic3x Circuitry4x Rubber 	(mod)
IV 	Total 	1580	1150	1050	1665	105.6 	1403 	16x Aluminum2x Circuitry5x Copper45x Steel	44x Adhesive50x Aluminum38x Ceramic19x Circuitry4x Nuclear material25x Rubber	
V 	X-01 Mk. V helm 	300 	220 	150 	200 	14.3 	168 	2x Aluminum1x Copper7x Steel 	8x Adhesive9x Aluminum7x Ceramic4x Circuitry5x Rubber 	(mod)
V 	X-01 Mk. V torso 	400 	290 	300 	800 	24 	336 	6x Aluminum2x Circuitry10x Steel 	10x Adhesive11x Aluminum9x Ceramic5x Circuitry5x Nuclear material6x Rubber 	(mod)
V 	X-01 Mk. V left arm 	250 	190 	150 	200 	18 	240 	2x Aluminum1x Copper7x Steel 	8x Adhesive9x Aluminum7x Ceramic4x Circuitry5x Rubber 	(mod)
V 	X-01 Mk. V right arm 	250 	190 	150 	200 	18 	240 	2x Aluminum1x Copper7x Steel 	8x Adhesive9x Aluminum7x Ceramic4x Circuitry5x Rubber 	(mod)
V 	X-01 Mk. V left leg 	250 	190 	150 	200 	18 	240 	2x Aluminum1x Copper7x Steel 	8x Adhesive9x Aluminum7x Ceramic4x Circuitry5x Rubber 	(mod)
V 	X-01 Mk. V right leg 	250 	190 	150 	200 	18 	240 	2x Aluminum1x Copper7x Steel 	8x Adhesive9x Aluminum7x Ceramic4x Circuitry5x Rubber 	(mod)
V 	Total 	1700	1270	1050	1800	110.3 	1464 	16x Aluminum2x Circuitry5x Copper45x Steel	50x Adhesive56x Aluminum44x Ceramic26x Circuitry5x Nuclear material31x Rubber	
VI 	X-01 Mk. VI helm 	320 	240 	150 	215 	15 	175 	2x Aluminum1x Copper7x Steel 	8x Adhesive11x Aluminum9x Ceramic6x Circuitry6x Rubber 	(mod)
VI 	X-01 Mk. VI torso 	420 	310 	300 	860 	25 	350 	6x Aluminum2x Circuitry10x Steel 	10x Adhesive14x Aluminum11x Ceramic8x Circuitry8x Nuclear material8x Rubber 	(mod)
VI 	X-01 Mk. VI left arm 	270 	210 	150 	215 	18.7 	250 	2x Aluminum1x Copper7x Steel 	8x Adhesive11x Aluminum9x Ceramic6x Circuitry6x Rubber 	(mod)
VI 	X-01 Mk. VI right arm 	270 	210 	150 	215 	18.7 	250 	2x Aluminum1x Copper7x Steel 	8x Adhesive11x Aluminum9x Ceramic6x Circuitry6x Rubber 	(mod)
VI 	X-01 Mk. VI left leg 	270 	210 	150 	215 	18.7 	250 	2x Aluminum1x Copper7x Steel 	8x Adhesive11x Aluminum9x Ceramic6x Circuitry6x Rubber 	(mod)
VI 	X-01 Mk. VI right leg 	270 	210 	150 	215 	18.7 	250 	2x Aluminum1x Copper7x Steel 	8x Adhesive11x Aluminum9x Ceramic6x Circuitry6x Rubber 	(mod)
VI 	Total 	1820	1390	1050	1935	114.8 	1525 	16x Aluminum2x Circuitry5x Copper45x Steel	50x Adhesive69x Aluminum56x Ceramic38x Circuitry8x Nuclear material38x Rubber	
===Modifications===
Piece	Mod slot	Name 	Color 	Description 	Effects 	Components 	Form ID
All 	Material	Military paint 	Green 	Increases Strength by 1 with all pieces painted. 	Strength +1 	4x Adhesive6x Aluminum2x Nuclear material 	
All 	Material	Titanium plating 	Gray 	Increases Armor Health. 	Durability +10% of the Mk.I piece.	6x Adhesive8x Aluminum4x Steel 	
All 	Material	Lead plating 	Gray 	Increases Radiation Resistance. 	+100 	5x Adhesive4x Aluminum2x Circuitry4x Fiber optics4x Lead 	
All 	Material	Prism shielding 	Gray 	Increases Energy Resistance. 	+40 	4x Adhesive2x Aluminum4x Nuclear material4x Rubber 	
All 	Material	Explosive shielding 	Gray 	Reduces Damage from explosions. 	+ 	6x Adhesive4x Aluminum6x Ceramic 	
All 	Material	X-01 EMP shielding 	Gray 	Increases Energy Resistance. 	+30 	6x Adhesive8x Aluminum8x Rubber 	
All 	Material	Thermal coating 	Gray 	Increases Energy Resistance. 	+20 	8x Adhesive8x Aluminum6x Crystal 	
All 	Material	Vault-Tec paint 	Blue 	Increases Charisma when applied to all pieces. 	Charisma +1 	2x Adhesive4x Aluminum2x Plastic 	
All 	Material	Institute paint 	White 	Increases Intelligence when applied to all pieces.	Intelligence +1 	Free (only available if the Sole Survivor ends the game story by siding with the Institute)	
All 	Material	Hot Rod Shark paint 	Green/Red/Pink	Increases Agility when applied to all pieces. 	Agility +1 	Free (upon finding Hot Rodder Magazine located at the Atom Cats garage) 	
All 	Material	Hot Rod Flames paint 	Red/Black 	Increases Agility when applied to all pieces. 	Agility +1 	Free (upon finding the Hot Rodder located at Robotics disposal ground) 	
All 	Material	Hot Rod Hot Pink paint	Pink/White 	Increases Agility when applied to all pieces. 	Agility +1 	Free (upon finding the associated Hot Rodder) 	
Piece 	Mod slot	Name 	Description 	Effects 	Components 	Form ID
Helmet	Misc 	Rad scrubbers 	Removes radiation from consumed food and water. 	Identical to Lead Belly rank 3. 	7x Adhesive5x Aluminum4x Circuitry5x Fiber optics6x Lead 	
Helmet	Misc 	Sensor array 	Increases Perception. 	Perception +2 	4x Adhesive6x Aluminum4x Fiber optics4x Fiberglass 	
Helmet	Misc 	VATS matrix overlay 	Increases VATS hit chance. 	– 	4x Adhesive3x Aluminum4x Circuitry3x Fiber optics 	
Helmet	Misc 	Internal database 	Increases Intelligence. 	Intelligence +2 	7x Adhesive7x Aluminum6x Crystal 5x Fiber optics 	
Helmet	Misc 	Recon sensors 	Sighted aiming marks enemies with a compass pip. 	Works in a similar manner to Recon sights. 	7x Adhesive5x Aluminum4x Circuitry5x Fiber optics 	
Helmet	Misc 	Targeting HUD 	Visor highlights living targets. 	Highlight works similarly to Berry mentats, but does not work through walls.	7x Adhesive6x Aluminum7x Circuitry3x Gold 	
Helmet	Headlamp	Headlamp 	Adds headlamp. 	– 	1x Aluminum1x Copper1x Fiber optics 	
Helmet	Headlamp	Headlamp Blue 	Adds headlamp. 	– 	1x Aluminum1x Copper1x Fiber optics 	
Helmet	Headlamp	Headlamp Bright 	Adds headlamp. 	– 	1x Aluminum1x Copper1x Fiber optics1x Nuclear material 	
Helmet	Headlamp	Headlamp Purple 	Adds headlamp. 	– 	1x Aluminum1x Copper1x Fiber optics 	
Helmet	Headlamp	Headlamp Red Tactical	Adds headlamp. 	Light can't be seen by ghouls or animals. 	1x Aluminum1x Circuitry1x Copper1x Fiber optics 	
Helmet	Headlamp	Headlamp Vault Boy 	Adds Vault Boy headlamp. 	Green headlamp with a Vault Boy shadow outline. 	1x Aluminum1x Copper1x Fiber optics 	
Torso 	Misc 	Core assembly 	Increases Action Point refresh speed. 	– 	9x Adhesive11x Aluminum7x Circuitry6x Nuclear material 	
Torso 	Misc 	Blood cleanser 	Reduces chance of addiction from drugs. 	– 	6x Adhesive4x Aluminum6x Antiseptic4x Rubber 	
Torso 	Misc 	Emergency protocols 	Below 20% health, speed increases 25% and incoming damage is reduced by 50%. 	– 	8x Adhesive8x Aluminum12x Circuitry10x Nuclear material 	
Torso 	Misc 	Motion-assist servos 	Increases Strength. 	Strength +2 	8x Adhesive12x Aluminum10x Rubber8x Spring 	
Torso 	Misc 	Kinetic dynamo 	Taking damage recharges action points. 	– 	8x Adhesive6x Aluminum6x Ceramic6x Rubber 	
Torso 	Misc 	Medic pump 	Detects hits during combat and automatically uses a Stimpak when health is low.	– 	8x Adhesive6x Aluminum10x Antiseptic4x Circuitry 	
Torso 	Misc 	Reactive plates 	Reflects 50% of melee damage back on attacker. 	– 	10x Adhesive6x Aluminum8x Asbestos10x Nuclear material 	
Torso 	Misc 	Stealth Boy 	Activates stealth field while crouched and stationary. 	Uses action points in order to activate stealth field while crouching. 	10x Adhesive10x Aluminum5x Circuitry7x Fiber optics5x Gold	
Torso 	Misc 	Tesla coils 	Deals Energy damage to nearby enemies. 	– 	10x Adhesive8x Aluminum12x Copper6x Fiber optics12x Rubber	
Torso 	Misc 	Jet pack 	Enables jet-assisted boost while jumping. 	Substitutes action points to use to propel user upwards. 	7x Adhesive10x Aluminum9x Asbestos12x Nuclear material 	
Arms 	Misc 	Rusty knuckles 	Unarmed attacks cause bleeding damage. 	– 	4x Adhesive4x Aluminum4x Ceramic5x Steel 	
Arms 	Misc 	Hydraulic bracers 	Increases Unarmed Damage. 	Unarmed DMG +15 	4x Adhesive6x Aluminum4x Oil3x Steel 	
Arms 	Misc 	Optimized bracers 	Reduces Action Point cost for Power Attacks. 	– 	3x Adhesive3x Aluminum3x Ceramic4x Rubber 	
Arms 	Misc 	Tesla bracers 	Adds Energy damage to unarmed attacks. 	+45 Energy Damage 	6x Adhesive6x Aluminum5x Copper4x Rubber 	
Legs 	Misc 	Calibrated shocks 	Increases carry weight capacity. 	+50 each leg 	8x Aluminum4x Adhesive6x Fiberglass 	
Legs 	Misc 	Explosive vent 	Increases damage radius for impact landing. 	– 	20x Aluminum8x Adhesive16x Asbestos12x Nuclear material 	
Legs 	Misc 	Optimized servos 	Reduces action point cost for sprinting. 	– 	6x Aluminum6x Adhesive10x Fiberglass6x Spring 	
Legs 	Misc 	Overdrive servos 	Increased sprint speed at an additional action point cost. 	– 	12x Aluminum6x Adhesive10x Fiberglass6x Nuclear material 	
Legs 	Misc 	Kinetic servos 	Increases action point refresh speed while moving. 	– 	6x Aluminum6x Adhesive4x Nuclear material 	
==Paint jobs==
* Hot Rod Shark paint: Increases Agility.
* Hot Rod Flames paint: Increases Agility.
* Hot Rod Hot Pink paint: Increases Agility.
* Institute paint: Increases Intelligence.
* Military paint: Increases Strength.
* Vault-Tec paint: Increases Charisma.
==Variant==
* Quantum X-01 power armor
==Locations==
===Level-independent===
* An X-01 helmet can be stolen from Proctor Teagan's shop on the Prydwen behind a Master-locked door, or a key may be stolen from the Brotherhood's knight-captain wandering around the power armor bays. Upon entering the Prydwen for the first time, one can spot him asking another knight about patrols or other related material.
* Worn by Danse upon completing Blind Betrayal if one wishes to spare him. The suit is a full set of X-01 missing only the helmet, but like his T-60d, his X-01 has a locked fusion core eliminating the possibility of having Danse exit the armor.
===Level-dependent===
* Two full sets found at the Nuka-World power plant: one behind a terminal-locked door in the basement, another one in the power monitoring station southeast of the plant, under an electrical tower. Assuming the player starts the Nuka-World add-on at the recommended level of 30, these armors will always be at least X-01 Mk I suits as they begin to spawn at level 28.
* One full set due west of Dry Rock Gulch, on a flatbed truck just beyond the parking lot outside of the park area proper. This suit is subject to the same level considerations as the pair mentioned above.
* A full set of armor can be found inside Fort Hagen hangar behind a locked security door. One of the resident Rust Devils may attempt an entry, resulting in a heavily armored combatant.
* Another set can be found at the top of the 35 Court building in the Financial District. The suit must be acquired by destroying an assaultron and a sentry bot emerging from charge pods that have buttons which unlock the central chamber containing the armor.
* A full set may spawn hidden inside containers behind the Master locked room (not the room) in National Guard training yard.
* A set without helmet OR without left leg and left arm may spawn at Federal Surveillance Center K-21B at the bottom level in a corner behind the stairs.
* A set may spawn during the quest The Big Dig in a side tunnel, protected by a mirelurk king.
* A set can be found inside a trailer at a military convoy a short distance Northeast of the National Guard Training Yard, or almost directly west of Finch farm. It’s missing a helmet and left arm.
* A set can be found in the swamp directly southwest of Suffolk County Charter School and due west of Murkwater construction site, next to the cockpit of a downed vertibird. It may be guarded by a legendary Major Gutsy.
==Notes==
* The Sole Survivor must be at least level 28 in order for the X-01 power armor pieces to spawn.
** The only exception to this is the X-01 power armor helmet found on the Prydwen in Teagan's shop that can only be stolen.
* In the base game, X-01 armor suits and parts that can be found in the game world are capped at Mk III and will not improve past this point regardless of one's level. Nuka-World removes this cap for incomplete sets, thus offering a chance to scavenge all tiers up to and including Mk VI at very high levels. Full sets (like the one in 35 Court) retain their Mk III cap, however, with the Mk V Quantum X-01 power armor being the only exception.
* Unlike previous versions of power armor, turning on the headlamp will illuminate the eyes, casting light from them instead of from a light attached to the helmet. The color of the eyes will change depending on the color of light chosen.
* The unique Institute paint scheme can only be unlocked by completing the game by siding with the Institute, in which the paint scheme is automatically added to the list of modifications. It increases Intelligence by one with all pieces painted and costs nothing to apply.
** According to The Art of Fallout 4 the "Institute Paint" is simply an alternative to the unused Institute power armor, or I-01 for short.
* This suit's list of material mods also includes the 'Thermal Coating' material mod, which seems to be exclusive to the X-01 as well, as it does not exist for the other models. The 'Winterized Coating' is not available and seems to have been replaced with 'Thermal Coating'. Both provide the same upgrade to Energy Resistance, but the Thermal simply applies as the default armor color rather than white in color.
** This suit's modification list also includes one suit-exclusive upgrade, known as "X-01 EMP Shielding" which appears to be a cheaper alternative to "Prism Shielding."
* There are separate Form IDs for the five pieces of X-01 power armor Paladin Danse wears. These pieces can be spawned using the console but cannot functionally be used. They will not appear in the inventory, but will still contribute to one's carry weight.
==Bugs==
* In an unmarked building named 35 Court, at the top after an elevator ride. After battling two robots (level dependent) one can access the center chamber containing the full suit of power armor. The armor will spawn X-01 after LVL 28 but may appear to be a lower grade armor (T-45, T-51, or T-60). However, upon suit entry it will become X-01 power armor.
* Sometimes, when building a jet pack for the X-01 torso for the first time, it will appear a good armor's width away to the right of the rack (when facing it) and it will also be rotated 90 degrees. Once the player character enters the armor, it snaps/floats to its correct position and orientation on the back; it continues to float, not actually appearing to attach and not moving with the armor animation, though it does follow the Sole Survivor and is completely functional. Quitting and reloading the game fixes this oddity.
* If left without power armor stand and fast traveling around, can transform into a T-45 power armor that's missing random parts. This is actually due to the "cell reset" bug and affects power armor frames, not specifically the armor pieces themselves. This bug primarily affects modded games, and can be avoided by either using the console to spawn a generic frame and moving the armor pieces to the new frame or by using a mod that allows the construction of bug-free frames via the workshop.
==Gallery==
===Paint schemes===
FO4_X-01_power_armor_millitary.png|Military paint
FO4_X-01_power_armor_vault_tech.png|Vault-Tec paint
FO4_X-01_power_armor_hot_rod_flames.png|Hot Rod Flames paint
FO4_X-01_power_armor_hot_rod_pink.png|Hot Rod Hot Pink paint
FO4_X-01_power_armor_hot_rod_shark.png|Hot Rod Shark paint
FO4_X-01_power_armor_institute.png|Institute paint
FO4_X-01_power_armor_BOS_initiate.png| BOS initiate paint
FO4_X-01_power_armor_BOS_paladin.png| BOS paladin paint
FO4_X-01_power_armor_Nuka-Cola_Quantum.png| Nuka-Cola Quantum paint
Fo4 Power Armor X01.png
===Miscellaneous===
X-01 Institute Red Tactical.jpg|X-01 power armor, Institute painted with red tactical headlamp and jet pack
X01 white Institute paint.jpg|X-01 power armor with Institute paint
X-01 Power Armor.jpg|Unrusted version
Institute X-01.jpg|Institute paint scheme
FO4 X-01 Military.png|Military paint variant
FO4_X-01_power_armor.png| Regular (unrusted)
FO4_X-01_power_armor_jet_pack.png| With jet pack
FO4 X01 Institute.png|Institute paint
Fallout 4 X01 Helmet.png|X-01 helmet
Fallout 4 - Power Armor Frames Map.png|Map of power armor frame locations, X-01 armor pieces begin spawning around level 28
FO4 X-01 loading screen.jpg|Loading screen
Fo4 X-01 power armor_CA PVC model.png|From The Art of Fallout 4
FO4 Art of X-01 PA.jpg
FWW X-01 power armor suit.jpg|Fallout: Wasteland Warfare figurines
FWW X-01 power armor scenic base.jpg|Fallout: Wasteland Warfare base
===Creation Club===
FO4CC X-01 power armor Slocum's Joe pink.png
FO4CC X-01 power armor Slocum's Joe tan.png
FO4CC X-01 power armor racing stripes.png
FO4CC X-01 power armor outcast.png
FO4CC X-01 power armor minutemen patriot.png
FO4CC X-01 power armor minutemen armored cavalry.png
FO4CC X-01 power armor minutemen revolutionary.png
FO4CC X-01 power armor gunner corporal.png
FO4CC X-01 power armor gunner sergeant.png
FO4CC X-01 power armor gunner captain.png
FO4CC X-01 power armor patriotic.png
FO4CC X-01 power armor desert camo.png
FO4CC X-01 power armor aquatic camo.png
FO4CC X-01 power armor swamp camo.png
FO4CC X-01 power armor chrome.png
FO4CC X-01 power armor blue.png
FO4CC X-01 power armor green.png
FO4CC X-01 power armor orange.png
FO4CC X-01 power armor pink.png
FO4CC X-01 power armor purple.png
FO4CC X-01 power armor red.png
FO4CC X-01 power armor tan.png
FO4CC X-01 power armor white.png
FO4CC X-01 power armor yellow.png
Fallout Wasteland Warfare Unaligned X 01.png|Fallout: Wasteland Warfare
==References==
Non-game
Category:Fallout 4 power armor
es:Servoarmadura X-01 (Fallout 4)
ru:Силовая броня X-01 (Fallout 4)
uk:Силова броня X-01 (Fallout 4)
zh:X-01动力装甲(辐射4)