Vehicles/PIRATE SLEIPNIR APC

==Description==
A generic medium weight APC, the Sleipnir is a common sight across the Inner Sphere and the Periphery. Armed with a pair of Medium Lasers and a pair of Machine Guns, the Sleipnir can provide adequate support for the troops it carries.
 Can carry 1 Battle Armor Squads. Has firing ports.
Missions	Source 	Affinity
5 	Generic 	Warrior: +1 Piloting Boost
10 	Generic 	Veteran: +1 Guts Boost
40 	Improved Communications (3)	High Command: -10% Lance Ability Resolve Cost (Quirk)
60 	Crew Compartment (2) 	Skilled Sensor Operator: +1 Probe, +1 Adv. Sensors, +10% Sight and Sensors (Gear)
60 	Generic 	Master: +1 Tactics Boost
80 	Turret Systems (5) 	Hunter/Killer Team Training: Multi-Target & Breaching Shot Ability (Gear)
100 	Generic 	Elite: +1 Gunnery Boost
==Vehicle Bay==
 	 	Left 	Center 	Right
Front 	Health	 	A=135 S=25	
Front 	Fixed 	 	
Crew Compartment (2)
FCS Vehicle Std. 2
ECM (P) (1)	
Sides/Turret	Health	A=115 S=25	A=120 S=25	A=115 S=25
Sides/Turret	Fixed 	
Ammo Chemical Medium
Left Side Wheels	
Turret Systems (5)
Medium Rotary Chem Laser
2x Small Rotary Chem Laser	
Ammo Chemical Medium
Right Side Wheels
Rear 	Health	 	A=100 S=25	
Rear 	Fixed 	 	
Ammo Chemical Small
Ammo Chemical Small (Half)
Structure (1)
Wheeled Propulsion System
Light Ferro
Engine I.C. (2)
Engine Core 230
Battle Armor Compartment (1 BA)
Coolant
Firing Ports
Common (Trait)	
Questions || RTVer: Lance-A-Lot 1.0.0 || Render 2.2 || ID: \Optionals\PirateTech\Base\vehicle\vehicledef_APC_Sleipnir_PIRATE.json