Mario Kart: Battle Royale!

Mario Kart: Battle Royale! is a racing/battle game developed by GreenStar Studios and Nintendo with collaboration of Bandai Namco and Microsoft. This game is made for Nintendo Switch released worldwide on January 4, 2020.
While this game being a second installement of the Mario Kart series, it approves to be a spin-off of Mario Kart 8 Deluxe, focusing only on Battle Mode with their returning modes, such as Balloon Battle, Coin Runners, Bob-omb Blast, Shine Thief and Renegade Roundup. Additionally, a new battle mode is exclusively made for this game called Turf Plunders where players divided in two teams must cover the track with their respective team colors.
It has additional features such as new characters, new vehicles and their parts, new and returning items, new and returning battle courses and exclusive returning guests from all the Mario Kart games, featuring Villager, Isabelle, Link and Inkling from Mario Kart 8 Deluxe; Pac-Man, Ms. Pac-Man, Blinky, Mametchi (from Tamagotchi series) and Don-Chan (from Taiko No Tatsujin series) from the Mario Kart Arcade GP series; and Banjo & Kazooie (from their titular series) appearing has new racers as special guests with their own new course, Ancient Lake, from Diddy Kong Racing, transformed in a battle course.
This game is also big in online play due to having a gigantic map never done before in the past Mario Kart installments called Battle Island where up to 50 players battle against each other for the most scores and survivability.
==Modes==
===Overview===
*Single Player
**Battle GP!
**Quickplay
**Battle Island!
**Missions
**Shop
*Multiplayer (up to 4 players)
**Quickplay
**Battle Island!
***Local or Wireless
*Online Play (up to 2 players, local play only)
**Worldwide
**Regional
**Tournaments
**Friends
***Quickplay
***Battle Island!
===Returning Battle Modes===
There are six different types of battles:
Balloon Battle 		The classic mode where players use items to pop opponents' balloons or steal them in order to score points. You can rather play in teams like in Mario Kart Wii and Mario Kart 8 DX or play solo on survival like in Super Mario Kart and Mario Kart 64.
Shine Thief 		A returning mode from Mario Kart: Double Dash!!, one player must retrieve a Shine Sprite and keep hold of it for about 20 seconds, while the opponents use items against whoever has the Shine to force that player to drop it. The driver holding the shine sprite has a slightly reduced top speed. In Team play, one team must collectively manage to hold on to the Shine for about 30 seconds.
Bob-omb Blast 		A returning mode from Mario Kart: Double Dash!!, in which players attack one another using Bob-ombs to score points and can carry up to 10 Bob-ombs. This version follows all of the same rules as Balloon Battle, the difference being that the only items are Bob-ombs. It also has exclusive variations of Bob-ombs with unique abilities found in Golden Item Boxes.
Coin Runners 		Originating in Mario Kart Wii, players must collect Coins scattered across the course in order to have the most by the end of the match. Plays more akin to the Mario Kart Wii version of the mode, with players having no limit to the amount of coins they can collect, as opposed to the 10-coin limit in the Mario Kart 7 version. There are also new items that helps players to gain coins quickly found in Golden Item Boxes.
Renegade Roundup		A returning mode from Mario Kart 8 DX in the vein of "cops and robbers", with the racers being divided into two teams. One team, known as "The Authorities", has to use Potted Piranha Plants in order to capture players from the other team, known as "The Renegades". Captured Renegades are placed into one of several jail cells floating above various points on the stage. Remaining Renegades can free their teammates by driving over a key switch placed below the jail cells. The Renegades win if at least one member is still running free when time runs out, and the Authorities win if all of the Renegades get captured. All Authority team members also temporarily lose their ability to capture after being hit by an item and Renegades receive a speed boost when they are freed from the cells.
Turf Plunders 		This is a new mode exclusively for this game called Turf Plunders. Like in Renegade Roundup, players are divided into two teams: the red team and the blue team. Each team must cover the entire track by driving around the whole track, like in Splatoon. While driving, players leave traces from their team color behind. Some throwable items are also useful because they also leave traces behind with the team color displayed by the thrower like the radia of Bob-ombs. The team that covered that plundered most ground wins. It will be displayed in percentages before the results. 
===Battle Grand Prix!===
TBA
===Missions===
TBA
===Battle Island!===
Battle Island is a new big addition to Mario Kart and it's one of the biggest and larges courses ever created to Battle Mode. Playable up to four players (two players online), this game allows you to battle against 50 players in one map with different locations and unique environements. There are iconic and recognizable locations on each different place such as the Hotel from Luigi's Mansion 3; Delfino Island, remade for this game, from Super Mario Sunshine; and Rosalina's Observatory from Super Mario Galaxy, located in the sky. You can play in teams or in solo survival.
Similar to Kirby Air Ride's City Trial and Smash Bros. Smash Run, players with five balloons need to collect power-ups to boost up their vehicles found scattered across the island before the time runs out. The timer varies depending the player's settings (default is six minutes) They can also snatch other players' power-ups by hitting with items against it. When the timer finishes, a small battle course minigame will start with their boosted vehicles. The courses and battle types are chosen in random choice.
===Online Play===
TBA
==Characters==
===Playable Characters===
There are in total 62 characters. All of them returns (for the exception of Mario Kart Tour for certain characters) from their respective series. Only characters that originated from Super Mario Kart (only with an exception for Donkey Kong, Wario, Waluigi and Daisy) are starters. Like in each installement of Mario Kart, each racer has their own vehicle weightclass, which these are:
* (10): This is one of the lightest classes. They have an excellent acceleration and handling. However, they get knock-off pretty easily by other vehicles superior than this class by their light weight. Also, their top speed isn't the greatest. This is the perfect class for those who want to escape obstacles with ease.
* (10): Unlike the Feather class, the Light class is more rewardable on their weight, which prevent them to be stunned against other vehicles for a long time. They have an great acceleration and handling. Their top speed has increased slightly.
* (20): This class is one of the balanced types and excellent for beginners for any type of players that want to play the game without a problem. Their stats are all average.
* (11): This heavy class allows racers to knock others with ease. They can recover pretty fast after being hit and have a good stat at top speed. Thanks to their weight, they can't get knock-off easily but their handling and acceleration is not great, which make them bad on turning on tight curves.
* (8): This class is one of the heaviest classes in the game. While being similar to Cruiser classes, the Heavy class is an exceptional type for players that can handle the road pretty well. Their weight is impossible to be knocked-off by other vehicles and they have the best top speed. However, their acceleration and handling stats are abysmal which amek them really difficult to drive those vehicles. But if you want to survive well, this class is just for you. 
*The Mii is the only character that you can choose which class is suite for each Mii.
*Metal Mario & Pink Gold Peach are the only exceptional characters that are in Heavy/Cruiser class but they use a Medium type vehicles.
*Names written in bold are exclusive newcomers in the Mario Kart franchise.
Starters 	Starters 	Starters 	Starters 	Starters
Mario 	
Luigi 	
Princess Peach	
Yoshi 	
Princess Daisy
 	 	 	 	
Bowser	
Donkey Kong	
Wario 	
Waluigi	
Koopa Troopa
 	 	 	 	
 	 	
Toad 	 	
 	 	 	 	
Unlockables	Unlockables	Unlockables	Unlockables	Unlockables
Donkey Kong Jr.	
Birdo 	
Baby Mario	
Baby Luigi	
Toadette
 	 	 	 	
Paratroopa	
Diddy Kong	
Bowser Jr.	
Petey Piranha	
King Boo
 	 	 	 	
Dry Bones	
R.O.B. 	
Shy Guy	
Baby Peach	
Baby Daisy
 	 	 	 	
Rosalina	
Funky Kong	
Dry Bowser	
Metal Mario	
Honey Queen
 	 	 	 	
Wiggler 	
Lakitu 	
Tanooki Mario	
Cat Peach	
Baby Rosalina
 	 	 	 	
Pink Gold Peach	
Lemmy 	
Larry 	
Wendy 	
Ludwig
 	 	 	 	
Iggy 	
Roy 	
Morton	
Inkling	
Link
 	 	 	 	
Villager	
Isabelle	
Pac-Man 	
Ms. Pac-Man	Blinky
 	 	 	 	
Mametchi 	
Don-Chan 	
Peachette 	
Pauline	
Hammer Bro.
 	 	 	 	
Nabbit 	
Monty Mole	
Dixie Kong	
Spike 	
Boom Boom
 	 	 	 	
Pom Pom	
Kamek 	
Cappy 	
Hellen Graveley	
Banjo & Kazooie
 	 	 	 	
 	 	
Mii 	 	
 	 	Varies 	 	
====Alternate colors & outfits====
====Unlockable criteria====
By clear each cup, the player needs to clear all cups within each mode. While this takes a whole long process, this game also encourages players to play more online to unlock characters faster by having the Nintendo Online membership active.
The local conditions are only to be done with no online and local multiplayer, while the online conditions are only required to complete online.
Character 	Local conditions 	Online conditions 	Difficulty (local only)
Donkey Kong Jr.	Clear Mission ??? with S rank. 	Win 60 online matches with Diddy Kong. 	★★★
 	Clear the Egg Cup with Yoshi. 	Win 30 online matches with Yoshi. 	★
 	Clear all Nitro Cups with Mario. 	Win 10 online matches with Mario. 	★
 	Clear all Nitro Cups with Luigi. 	Win 10 online matches with Luigi. 	★
 	Clear the Mushroom Cup with Toad. 	Win 30 online matches with Toad. 	★
 	Clear the Shell Cup with Koopa Troopa. 	Win 30 online matches with Koopa Troopa. 	★
 	Clear the Banana Cup with Donkey Kong. 	Win 30 online matches with Donkey Kong. 	★
 	Clear the Fire Cup with Bowser. 	Win 30 online matches with Bowser. 	★
 	Clear Pipe Cup with an S rank. 	Win 30 online matches with Waluigi. 	★★
King Boo 	Clear Moon Cup with an S rank. 	Win 30 online matches with Petey Piranha. 	★★
 	Clear the Shell Cup with Paratroopa with an S rank. 	Win 30 online matches with Paratroopa. 	★★
 	Clear all Missions with an S rank. 	Spend a total of 70 hours in online matches.	★★★
 	Clear all Retro Cups. 	Win 60 online matches with Birdo. 	★
 	Clear all Nitro Cups with Princess Peach. 	Win 10 online matches with Princess Peach. 	★
 	Clear all Nitro Cups with Princess Daisy. 	Win 10 online matches with Princess Daisy. 	★
 	Clear all the Nitro Cups with an S rank. 	Win a total of 100 online matches. 	★★★
 	Clear all the Cups with an S rank. 	Win a total of 200 online matches. 	★★★
 	Clear the Ice Cup with Dry Bones with an S rank. 	Win 60 online matches with Dry Bones. 	★★
 	Win 20 battles in Battle Island with Mario. 	Win 60 online matches with Tanooki Mario. 	★★
 	Clear the Leaf Cup with Wiggler with an S rank. 	Win 60 online matches with Wiggler. 	★★
 	Clear the Leaf Cup with an S rank. 	Win 30 online matches with Shy Guy. 	★★
 	Clear the Lightning Cup with an S rank. 	Win 60 online matches with Paratroopa. 	★★
 	Clear the Leaf Cup with Mario. 	Win 60 online matches with Mario. 	★★
 	Clear the Bell Cup with Princess Peach. 	Win 60 online matches with Princess Peach. 	★★
 	Clear all Nitro Cups with Rosalina. 	Win 10 online matches with Rosalina. 	★
 	Win 20 battles with Metal Mario. 	Win 60 online matches with Cat Peach. 	★★
 	Clear Mission ??? 	Win 10 online matches. 	
 	Clear Mission ??? 	Win 20 online matches. 	
 	Clear Mission ??? 	Win 30 online matches. 	
 	Clear Mission ??? 	Win 70 online matches. 	
 	Clear Mission ??? 	Win 40 online matches. 	
 	Clear Mission ??? 	Win 60 online matches. 	
 	Clear Mission ??? 	Win 50 online matches. 	
 	Buy Inkling Girl/Boy in the Shop worth 1000 coins. 	Spend a total of 5 hours in online matches. 	★★
 	Buy Link in the Shop worth 2000 coins. 	Spend a total of 10 hours in online matches.	★★★
 	Buy Villager Girl/Boy in the Shop worth 1000 coins. 	Spend a total of 1 hour in online matches. 	
 	Buy Isabelle in the Shop worth 1500 coins. 	Spend a total of 2 hours in online matches. 	
 	Buy Pac-Man in the Shop worth 1500 coins. 	Spend a total of 15 hours in online matches.	
Ms. Pac-Man 	Buy Ms. Pac-Man in the Shop worth 2000 coins. 	Spend a total of 20 hours in online matches.	
Blinky 	Buy Blinky in the Shop worth 2000 coins. 	Spend a total of 25 hours in online matches.	
Mametchi 	Buy Mametchi in the Shop worth 1500 coins. 	Spend a total of 30 hours in online matches.	
Don-Chan 	Buy Don-Chan in the Shop with 1500 coins. 	Spend a total of 40 hours in online matches.	
Peachette 	Clear the Crown Cup with Toadette with an S rank. 	Win 60 online matches with Toadette. 	
 	Clear the Heart Cup with Princess Peach with an S rank.	Win 60 online matches with Princess Daisy. 	★★
 	Win 20 battles in Battle Island. 	Win 60 online matches with Koopa Troopa. 	★★
 	Clear the Star Cup with an S rank. 	Win 60 online matches with Bowser Jr. 	★★
 	Win a battle in Battle Island with Wario or Waluigi. 	Win 60 online matches with Wario. 	★
 	Clear the Banana Cup with Diddy Kong with an S rank. 	Win 30 online matches with Diddy Kong. 	★★
 	Clear the Star Cup with an S rank. 	Win 30 online matches with Dry Bones. 	★★
 	Clear the Fire Cup with Bowser Jr. 	Win 30 online matches with Bowser Jr. 	★
 	Clear the Fire Cup with Boom Boom with an S rank. 	Win 60 online matches with Boom Boom. 	★★
 	Clear the Lightning Cup with Lakitu with an S rank. 	Win 10 online matches with every Koopaling. 	★★
Cappy 	Clear the Moon Cup with Pauline with an S rank. 	Win 60 online matches with Pauline. 	★★
Hellen Gravely 	Clear the Moon Cup with King Boo with an S rank. 	Win 60 matches with King Boo. 	★★
Banjo & Kazooie	Buy Banjo & Kazooie in the Shop with 5000 coins. 	Spend a total of 50 hours in online matches.	
 	Clear all the Cups. 	Win 1 online match. 	★
====Rival and Partner Order====
TBA
== Vehicle Parts==
===Karts===
===Bikes===
====Standard Bikes====
====Sport Bikes====
===ATV's===
===Tires===
=== Gliders===
===Unlockable criteria===
==Statistics==
=== Driver Statistics===
===Vehicle Statistics===
== Items==
Like in every installment of Mario Kart, you can obtain items from Item Boxes. However, the Golden Item Boxes, which those are new in the series, have rare items inside. These items are hard to find and there are only one on each course. However, when a racer breaks this rare box, the game automatically will chose an another Item Box to replace, avoiding camping to only one place.
T730ItemBox.png|Item Box
T730DoubleItemBox.png|Double Item Box
GoldItemBox_twinkle_MKBR.png|Gold Item Box
===Returning Items===
							
Banana
Common	Triple Banana
Uncommon	Banana Bunch (x5)
Semi-Rare	Giant Banana
Rare	Banana Barrel
Rare	Green Shell
Common	Triple Green Shell
Uncommon	Red Shell
Unommon
							
Triple Red Shell
Semi-Rare	Blue Spiny Shell
Rare	Gold Shell
Semi-Rare	Bomb Shell 
Semi-Rare	Bowser Shell
Rare	Feather
Common	Super Leaf
Uncommon	Mushroom
Common
							
Triple Mushroom
Semi-Rare	Golden Mushroom
Rare	Mega Mushroom
Semi-Rare	Super Star
Rare	Boo
Uncommon	Coin
Common	Gold Box
Rare	Lightning
Rare
							
Thunder Cloud
Semi-Rare	Thunder Stick
Semi-Rare	Fake Item Box
Common	Fire Flower
Uncommon	Boomerang Flower
Uncommon	Bob-omb
Uncommon	Double Bob-omb
Semi-Rare	Time Bob-omb
Semi-Rare
							
Giga Bob-omb
Rare	Yoshi Egg / Birdo Egg
Semi-Rare	Heart (x3)
Uncommon	Blooper
Semi-Rare	POW Block
Semi-Rare	Piranha Plant
Semi-Rare	Super Horn
Uncommon	Crazy 8
Rare
							
Freezie
Uncommon	Freezie
Uncommon	Freezie
Uncommon	Tornado
Rare	Tornado
Rare	Boss Galaga
Semi-Rare	Boss Galaga
Semi-Rare	Boss Galaga
Semi-Rare
====Changes and item descriptions====
	Balloon Battle 	Shine Thief 	Coin Runners 	Renegade Roundup 	Turf Plunders
	No change 	No change 	No change 	No change 	No change
	No change 	No change 	No change 	No change 	No change
	No change 	No change 	No change 	No change 	No change
	No change 	No change 	No change 	No change 	No change
	It only launches a maximum amount of Banana for a short period of time. 	It only launches a maximum amount of Banana for a short period of time. 	It only launches a maximum amount of Banana for a short period of time. 	It only launches a maximum amount of Banana for a short period of time. 	It only launches a maximum amount of Banana for a short period of time.
	No change 	No change 	No change 	No change 	It leaves a trail of the team color of the thrower behind on the ground until touched on contact.
	No change 	No change 	No change 	No change 	It leaves a trail of the team color of the thrower behind on the ground until touched on contact.
	No change 	No change 	No change 	No change 	It leaves a trail of the team color of the thrower behind on the ground until touched on contact.
	No change 	No change 	No change 	No change 	It leaves a trail of the team color of the thrower behind on the ground until touched on contact.
	No change 	No change 	No change 	No change 	It leaves a trail of the team color of the thrower behind on the ground until touched. On contact, it leaves a giant radius of the team color behind.
	Only available in Coin Runners. 	Only available in Coin Runners. 	It acts like a Bomb Shell, but upon contact on a enemy, it explodes creating a mediocre radius of an explosion, leaving more coins behind than normal.	Only available in Coin Runners. 	Only available in Coin Runners.
	It acts like a Green Shell, but upon conctact on an enemy, it explodes creating a mediocre radius of an explosion, hinding those who are within the explosion too.	It acts like a Green Shell, but upon conctact on an enemy, it explodes creating a mediocre radius of an explosion, hinding those who are within the explosion too. 	It's not available in Coin Runners. 	It acts like a Green Shell, but upon conctact on an enemy, it explodes creating a mediocre radius of an explosion, hinding those who are within the explosion too.	It acts like a Green Shell, but upon conctact on an enemy, it explodes creating a mediocre radius of an explosion, hinding those who are within the explosion too.
	No change 	No change 	No change 	No change 	It leaves a trail of the team color of the thrower behind on the ground until fallen off the field or just disapearing.
	The startup on the jump has now intangibility, meaning that the initial jump doesn't take attacks anymore. 	The startup on the jump has now intangibility, meaning that the initial jump doesn't take attacks anymore. You can now steal someone's Shine with a jump by overlapping it.	The startup on the jump has now intangibility, meaning that the initial jump doesn't take attacks anymore. 	The startup on the jump has now intangibility, meaning that the initial jump doesn't take attacks anymore. 	The startup on the jump has now intangibility, meaning that the initial jump doesn't take attacks anymore.
	No change 	You can now fetch the Shine with the tail at long range when not captiured. 	You can now fetch the Coins with the tail at long range. 	No change 	No change
	No change 	No change 	No change 	No change 	No change
	No change 	No change 	No change 	No change 	No change
	No change 	No change 	No change 	No change 	No change
	No change 	No change 	No change 	No change 	When big-sized, it leaves a bigger trail of the team color behind.
	No change 	No change 	No change 	No change 	No change
	No change 	No change 	No change 	No change 	No change
	N/A 	N/A 	Coins only appear in Coin Runners. 	N/A 	N/A
	Only available in Coin Runners. 	Only available in Coin Runners. 	Coin Boxes only appear in Coin Runners. It carries the player to get a maximum of coins when driving at top speed for a short period of time. 	Only available in Coin Runners. 	Only available in Coin Runners.
	No change 	No change 	No change 	No change 	Note that shrunk players get to leave small trails of their team color behind.
	Online performances of this item has significantly improved, being more balanced. 	Online performances of this item has significantly improved, being more balanced. 	Online performances of this item has significantly improved, being more balanced. 	Online performances of this item has significantly improved, being more balanced. 	Note that shrunk players get to leave small trails of their team color behind.
	Allows players that obtained the Thunder Stick to slam opponent and make them shrink. 	Allows players that obtained the Thunder Stick to slam opponent and make them shrink. 	Allows players that obtained the Thunder Stick to slam opponent and make them shrink. 	Allows players that obtained the Thunder Stick to slam opponent and make them shrink. 	Note that shrunk players get to leave small trails of their team color behind.
	No change 	No change 	No change 	No change 	No change
	No change 	No change 	No change 	No change 	Thanks to the fireballs, it leaves team marks on the ground.
	No change 	You can now snatch uncaptured Shines in long distances. 	You can now snatch Coins in long distances. 	No change 	No change
	No change 	No change 	No change 	No change 	The radius of the explosion leaves a big mark color of the team.
	No change 	No change 	No change 	No change 	The radius of the explosion leaves a big mark color of the team.
	Like the Thunder Cloud, it hovers on the captured players head and until the time reaches at zero. Until the time is finished, the Time Bob-omb explodes, creating a ginat radius. You can pass to other players if you colide against them.
This item in particular receives the same beneficial performances as the Thunder Cloud.	Like the Thunder Cloud, it hovers on the captured players head and until the time reaches at zero. Until the time is finished, the Time Bob-omb explodes, creating a ginat radius. You can pass to other players if you colide against them.
This item in particular receives the same beneficial performances as the Thunder Cloud.	Like the Thunder Cloud, it hovers on the captured players head and until the time reaches at zero. Until the time is finished, the Time Bob-omb explodes, creating a ginat radius. You can pass to other players if you colide against them.
This item in particular receives the same beneficial performances as the Thunder Cloud.	Like the Thunder Cloud, it hovers on the captured players head and until the time reaches at zero. Until the time is finished, the Time Bob-omb explodes, creating a ginat radius. You can pass to other players if you colide against them.
This item in particular receives the same beneficial performances as the Thunder Cloud.	The radius of the explosion leaves a big mark color of the team.
	The radius is bigger than the average Bob-omb. It also leaves a warning mark on the ground, which it's very big. 	The radius is bigger than the average Bob-omb. It also leaves a warning mark on the ground, which it's very big. 	The radius is bigger than the average Bob-omb. It also leaves a warning mark on the ground, which it's very big. 	The radius is bigger than the average Bob-omb. It also leaves a warning mark on the ground, which it's very big. 	The radius of the explosion leaves a big mark color of the team.
	No change 	No change 	No change 	No change 	It leaves a trail of the team color behind.
	
No change 	
No change 	
No change 	
No change 	
No change
	It leaves the team's color ink on screen. 	It leaves the team's color ink on screen. 	It leaves the team's color ink on screen. 	It leaves the team's color ink on screen. 	It leaves the team's color ink on screen but it is only asthetic and doesn't affect the gameplay.
	The frames that you can escape upon the earthquake is smaller, which means that is more difficult to time your escapes. 	The frames that you can escape upon the earthquake is smaller, which means that is more difficult to time your escapes. 	The frames that you can escape upon the earthquake is smaller, which means that is more difficult to time your escapes. 	The frames that you can escape upon the earthquake is smaller, which means that is more difficult to time your escapes. 	The frames that you can escape upon the earthquake is smaller, which means that is more difficult to time your escapes.
	No change 	No change 	No change 	The Piranha Plant does not appear in this mode because the Authorities already have one with their own team color. 	No change
	No change 	No change 	No change 	No change 	No change
	The Crazy Eight has an item that is being replaced: The Coin is replaced by the Super Horn like in Mario Kart Tour. 	The Crazy Eight has an item that is being replaced: The Coin is replaced by the Super Horn like in Mario Kart Tour. 	The Crazy Eight keeps the coin intact. 	The Crazy Eight has an item that is being replaced: The Coin is replaced by the Super Horn like in Mario Kart Tour. 	The Crazy Eight has an item that is being replaced: The Coin is replaced by the Super Horn like in Mario Kart Tour.
	It stuns the opponent in a icicle, being vunerable to attacks. You can break out the icicle by tapping the drift button rapidly. 	It stuns the opponent in a icicle, being vunerable to attacks. You can break out the icicle by tapping the drift button rapidly. 	It stuns the opponent in a icicle, being vunerable to attacks. You can break out the icicle by tapping the drift button rapidly. 	It stuns the opponent in a icicle, being vunerable to attacks. You can break out the icicle by tapping the drift button rapidly. 	It stuns the opponent in a icicle, being vunerable to attacks. You can break out the icicle by tapping the drift button rapidly.
	It stays in one place when thrown and moves slowly in a random direction, flipping the vehicles into the sky. 	It stays in one place when thrown and moves slowly in a random direction, flipping the vehicles into the sky. 	It stays in one place when thrown and moves slowly in a random direction, flipping the vehicles into the sky. 	It stays in one place when thrown and moves slowly in a random direction, flipping the vehicles into the sky. 	It stays in one place when thrown and moves slowly in a random direction, flipping the vehicles into the sky.
	It stays at the top of an opponent when thrown and carries to an another place. 	It stays at the top of an opponent when thrown and carries to an another place. 	It stays at the top of an opponent when thrown and carries to an another place. 	It stays at the top of an opponent when thrown and carries to an another place. 	It stays at the top of an opponent when thrown and carries to an another place.
===New Items===
Item	Name & Rarity	Description
 	Poison Mushroom
Common	A throwable item that slows the players' vehicle for an average period of time.
 	10 Coin
Semi-Rare	Player recieves 10 coins in return. It is only available in Coin Runners.
 	Dark Boo
Rare	Unlike the regular Boo, it steals the most essencial collectible instead of items such as Coins and Shines. Like the description states, the Dark Boo only appears in Shine Thief and Coin Runners.
 	Ice Flower
Semi-Rare	It functions exactly like the Fire Flower, but it freezes the opponents instead. They stay stunned for a little short of time, like the regular Freezie.
 	Super Heart
Semi-Rare	It functions like the regular Heart, but it can reflect upcoming projectiles and cannot be broken until its time is up.
 	Inky Piranha Plant
Uncommon	Unlike the Piranha Plant, when pressed, it spits ink on ground making it a splat, or even at the opponents covering their visions like Blooper. In Tutf Plunders, it will be the ink of the team color that will be thrown. It doesn't appear in Renegade Roundup since the Authorities have already a Piranha Plant.
 	Arcade Hammer
Semi-Rare	Allows you to wack this big hammer back and forth for a short period of time. On impact, it squashes the opponent flat. Originates of Mario vs Donkey Kong arcade.
 	Bull's-Eye Bill 
Rare	Follows a targeted player slowly without stopping, popping two balloons at the time, loses half of the coins, sends the Shine Sprite even further and stuns a renegade player for a long time. It also covers a big mark on the filed in Turf Plunders.
 	Super Pickaxe
Rare	This is a dangerous item. It pops all the balloons in one swing, loses all the coins, sends the Shine Sprite even further and stuns a renegade player for a long time.
 	Jiggy
Rare 	Hundreds of Jiggy's appear on screen with some pieces missing. It acts like Blooper but it's harder to see. Each Jiggy vanishes one by one and never comes on screen again until it disapears.
=== Item Bonuses===
===Collectables===
The collectible items does not appear in Item Roulettes.
Item	Name 	Description
 	Blue Coin	Once you collect those coins hidden in Battle Island, you get to unlock new content such as new character outfits, new vehicle parts and more. If everything is unlocked, those Blue Coins doesn't appear anymore.
 	Stamp 	Those stamps are great to collect for the stamp collection. These are well hidden so try to get them all.
==Courses==
There are in total 16 cups to compete (7 nitro, 9 retro), while having four courses each cup. The number of courses in total are at least 66 tracks (64 being playable in the Grand Prix and two more extra courses for Quickplay and other modes). All course soundtracks are from their respective composers.
===Nitro Cups===
Mushroom Cup 	Flower Cup 	Egg Cup
Battle Colosseum	Mario Battleground 	Coconut Market
Toad Farm 	Sunshine Resort 	Crystal Waters
Waluigi Casino 	Lakitu's Playground 	Ancient Lake
Blooper Bay 	DK Temple 	Yoshi's Island
Star Cup 	Bell Cup 	Fire Cup
Peach's Castle 	Toadette's Maid Café	Molten Crater
Rocky Pass 	Piranha Pipeworks 	Shy Guy Express
Nabbit's Hideout	Hotel Delfno 	Bowser's Castle
Nintendo Switch 	Airship Assault 	Rainbow Dream
 	Special Cup 	
 	MARIO BROS. 	
 	New Donk City 	
 	Morabito Village 	
 	Hyrule Castle 	
=== Retro===
Shell Cup 	Banana Cup 	Leaf Cup
DX Battle Stadium 	N64 Double Deck 	SNES Battle Course 1
GCN Block City 	GBA Battle Course 4 	3DS Honeybee Hive
DS Palm Shore 	Wii Chain Chomp Roulette	DS Nintendo DS
Wii Delfino Pier 	GCN Cookie Land 	3DS Wuhu Town
Pipe Cup 	Moon Cup 	Ice Cup
SNES Battle Course 2 	DS Twilight House 	Wii Thwomp Desert
DS Tart Pop 	N64 Big Donut 	SNES Battle Course 3
GCN Pipe Plaza 	GCN Luigi's Mansion 	3DS Sherbet Rink
N64 Block Fort 	Wii Galaxy Arena 	GBA Battle Course 1
Heart Cup 	Lightning Cup 	Crown Cup
Wii Block Plaza 	GBA Battle Course 1 	SNES Battle Course 4
N64 Skyscraper 	DX Dragon Palace 	Wii Funky Stadium
DX Sweet Sweet Kingdom	GCN Nintendo GameCube 	GBA Battle Course 3
DX Lunar Colony 	GCN Tilt-A-Kart 	DX Urchin Underpass
===Extra===
Pac-Man Maze	Bonodori Festival	Tamagotchi Town	Battle Island
===Battle Island Areas===
Main Location Points	Environment 	Location 	Description
Diamond Summit 	Forest / Ice Area 	North 	This location is located near a giant icey mountain resembling a Freezie looking-face. It offers different types of ice themed gimmicks such as falling stalactites, snowball throwing Mr. Blizzards, ... There's also a large tundra area where players can hide behind giant trees.
Arid Pyramid 	Desert / Factory Area 	East 	This place is located near a giant pyramid resembling at the upside-down pyramid from Super Mario Odyssey. Sanddunes have some places with sinking sands slowing the players from driving.
Marine Springs 	Beach / Water Area 	South 	This place is located in a tropical beach area near a huge lighthouse.
Spotlight Metropolis	City / Town Area 	West 	This place is located in a more metropolis-like environment where players encounter busy streets for their adavntage. It really resembles at New Donk City from Super Mario Odyssey.
Island Colosseum 	Colosseum / Grassland Area	Middle 	This place is where players battle eachother without any gimmicks like Battle Stadium.
Rainbow Cloudway 	Cloud / Airship Area 	Sky 	This place is located skywards if players take the vine path or the cannon path to the skies. It has rainbow colored roads that connects each track. Airships also appear.
Subterranean Ruins 	Cave / Sewer Area 	Underground	This place is located under the whole map while taking the sewers from Spotlight Metropolis or the caves in Arid Pyramid. The places in this area are reall narrow and dark difficulting the handling for certain vehicles.
==Trivia==
*This is the first Mario Kart game that features all the characters from the previous installements.
==Gallery==
=== Logo===
Logo_MKBR.png|The official logo
Logo_nowings_MKBR.png|Logo without wings
Logo_noback_MKBR.png|Logo without background
Logo_Black_MKBR.png|The official logo in black
Logo_Black_clean_MKBR.png|Logo without background in black
===Boxart===
AmericanBoxart MKBR.png|Official American boxart
===Items===
10Coin MKBR.png|10 Coin
Boo MKBR.png|Boo
File:DarkBoo MKBR.png
DoubleBobOmb MKBR.png|Double Bob-omb
GoldItemBox twinkle MKBR.png|Golden Item Box
GoldItemBox MKBR.png|Golden Item Box without sparking
GoldShell MKBR.png|Gold Shell
POWBlock MKBR.png|POW Block
BombShell MKBR.png|Bomb Shell
==Media==
Track 	Music
Main Theme / Main Menu 	youtube
Character / Vehicle / Course Select	youtube
Online Theme / Option Theme 	soundcloud
Final Minute Fanfare 	youtube
Win 1st Results / Mission Cleared 	youtube
Win Results 	soundcloud
Lose Results / Mission Failed 	soundcloud
Mission Mode 	youtube
Misson Mode - Final Minute 	youtube
Boss Battle 	soundcloud
Super Star Theme 	youtube
Mega Mushroom 	youtube
Stamp Collection 	soundcloud
==Credits==
*All the stage names are inspired by the music composers Panman14  and JoshhMarshh  on Youtube.
Category:Mario Kart Games
Category:Mario Kart Spinoffs
Category:Nintendo Switch Games
Category:Mario Games
Category:Racing Games
Category:Multiplayer Games
Category:Online Games
Category:GreenStar Studios