Sonic Unleashed (LAGAD)

Sonic Unleashed is a 2008 platform video game in the Sonic the Hedgehog series developed by Sonic Team, Platinum Games (Night stages-only), and published by Nintendo for Nintendo Revolution and Microsoft Windows. The story follows Sonic as he attempts to restore the world after his nemesis Doctor Eggman shatters it with a powerful laser to unleash Dark Gaia, an ancient evil, while dealing with having become a "Werehog", a werewolf-like transformation, which he gains after coming into contact with the energy of Dark Gaia. Gameplay features two distinct styles, with each being played either during daytime or nighttime. Daytime stages like Sonic Syngery. Night-time levels see Sonic transform into the Werehog; gameplay slows down to accommodate greater platform play, and involves combat against waves of enemies using the Werehog's brute strength.
Public anticipation for Sonic Unleashed was high, as video game journalists saw it as a possible return to Sonic's platforming roots. Sonic Unleashed was a critical acclaim.
== Changes ==
* The hub worlds are still present, but there are a few significant differences such as having the changes from day to night happen naturally rather than through hour glasses, and whenever it becomes night Dark Gaia Monsters show up.
** The hub world is similar to Sonic Adventure.
* There are more characters who are affected by the world being split apart.
* The game as a whole uses the OTL's HD versions as a base, but some of the gameplay features and improvements of the OTL's non-HD versions, such as Action Chains and Medals not being mandatory collectables, are present. However, by contrast, the Tornado Defense mini-game is absent alongside the requirement of collecting Skills and leveling up.
** Instead of the Tornado levels, there are levels that have Sonic hopping between airships, with brief slow-motion moments akin to Flowmotion in the Kingdom Hearts series.
* The beginning tutorials of the game are not as segmented, and more so consist of two larger tutorial levels.
* The Town Stages have outskirts where Sonic can practice using his full moveset. He's also able to use the Boost in these areas without the need for Rings.
* There are no 2D sections, thus the game is solely in 3D.
* Separate nighttime levels don't exist. Instead, Sonic is able to transform into the Werehog by the press of a button, which also shifts the level to nighttime. At night, the level may differ in layout, offering potential shortcuts. Switching between the forms incurs a five-second cooldown however.
** As a result, Sonic's Werehog form plays much differently, being more akin to a character action game such as Devil May Cry or Bayonetta. As a result, Sonic gains Ranks whenever he uses moves akin to the ranks given out when finishing levels, and these are used to fill the Unleashed Bar. When it's full, Sonic can go into Unleashed Mode and gain heightened attack speed and power.
** Enemies defeated in Werehog form drop one ring each, to compensate for the Werehog form being both slower and more vulnerable in combat.
** Due to this gameplay shift, levels have a very different structure, with most overhauled from OTL or even removed in favor of replacements.
** The Werehog battle theme isn't overused; instead, there are battle variations of each stage theme.
**PlatinumGames is working for Nighttime stages.
* There is a skill tree instead of an EXP system.
* Less enemy encounters.
* Enemies are lessened so that they don't easily dogpile the player.
* No trial and error level design for day stages.
* Eggmanland has a more straightforward design.
* No lags.
* Sonic’s mouth on the front of his face instead of the side, have more mobian NPCs alongside the human ones, I’d also make the world a little less based on real locations and have them be more fantasy like locations (something like locations in the Super Mario comics not exactly the same just something similar).
Category:Let’s-A Go Another Direction!