Blocking

Blocking is a defensive option for Melee Weapons and Unarmed weapons in Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout 76.
==Blocking in Gamebryo==
While in combat, and both opponents have close quarters weapons, they can block each other's attacks. Doing so deflects some of the damage done and causes the attacker to stagger back from being blocked with an opening for the defender to exploit.
Creatures, such as deathclaws and other wildlife, can be blocked to absorb damage, but they will not be staggered unlike humans and non-feral ghouls.
There is no penalty to holding block while waiting for the enemy to attack, but most melee encounters will be dragged out as NPCs are unwilling to attack a blocking opponent.
===Fallout 3===
===Fallout: New Vegas===
The skills Melee Weapons and Unarmed tie into the amount of damage that can be blocked by the Courier or NPC using the equation below. The total is added to the blocking party's Damage Threshold and reduces the amount of damage from melee or unarmed attacks.
Block DT=\frac {5 + 0.3 * Skill}{Damage * 0.7}
 ﻿equals 0.3 and is the﻿﻿﻿ skill multiplier, and equals 0.7 and determines the total amount of the damage that can be blocked by the player. always adds 5 DT to the total while blocking. 
Unstoppable Force allows the player to overcome the damage reduction from being blocked by an NPC.
==Blocking in Creation Engine==
===Fallout 4===
==Notes==
* NPCs can be baited into a block stagger by getting in range while not blocking and quickly blocking.
* Projectiles cannot be blocked.
Category:Fallout 3 gameplay
Category:Fallout: New Vegas gameplay
Category:Fallout 4 gameplay
Category:Fallout 76 gameplay
Category:Combat