Halo

is a white magic spell that places a buff on a target ally within range. This buff allows the unit to earn 150% of the experience from the next attack, skill or spell the unit does. That action will also have a guaranteed hit. This buff lasts until the end of the battle but the effect is lost once the target unit executes an attack, skill or magic spell. This buff does not stack. This spell cannot be avoided.
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|-|The Legend of Forsena=
=== Rune Knight Classes ===
The following Rune Knight classes are able to cast Halo:
	Bishop		Cardinal		Cleric		Lector
	Saint 		Mystic 		Sage 		
=== Monster Classes ===
The following monster classes are able to cast Halo:
	Arch Angel		Seraph
	Lucifer 		Pegasus
|-|Grand Edition=
=== Rune Knight Classes ===
The following Rune Knight classes are able to cast Halo:
	Bishop		Cardinal		Cleric		Lector		Saint
=== Monster Classes ===
The following monster classes are able to cast Halo:
	Arch Angel		Seraph
	Lucifer 		Pegasus
|-|The Legend of Runersia=
Halo bestows the HIT & EXP UP buff to the target unit. The effect is lost if the target unit is hit by Spell Break.
=== Rune Knight Classes ===
The following Rune Knight classes are able to cast Halo:
	Shinobi Leader		Great Mother		Cleric		Healer		Saint
=== Monster Classes ===
The following monster classes are able to cast Halo:
	Pegasus		Idol of Freedom
</tabber>
Category:Magic