Report 378

Report #378
Skillset: Aeonics Skill: Displacement
 Org: Sentinels Status: Completed May 2010
Furies' Decision:
Displacement will require a small base timewarp and its base time shortened by 5
seconds.
Problem: Aeonics Displacement adds too much control to the side that have
Aeonics users. Displacement has no real defense from it, which is problematic
considering how Lusternia combat is normally group orientated. It essentially
allows a few Aeonics users with the ability and power to remove a likewise
number of enemy combatants or focus on removing a few very important combatants
a minimum of 10 seconds at a time. The ability allows for easily pushing the
fight in the favor of the side with Aeonics. Unlike Glamours Maze, Aeonics
Displacement does not have an initial defense that the caster has to get past
before it can be successfully used on the target.
[A: 0 R: 0] Solution #1: Require that the victim is slightly TimeWarped before
 the person can be effectively Displaced. The change
 will give the person a defence against timewarp by
 being able to heal out of it via focus mind or eating
 horehound. It would still allow the use of
 Displacement in group combat, but the side with it
 will no longer be able to just pick a target and
 remove the person. It reduces the potential number of
 people displaced at any given time.
[A: 0 R: 0] Solution #2: Remove Displacement replacing it with an ability that
 gives an affliction which boosts the damage taken by
 the victim based on how TimeWarped the target is. The
 boost could be 5 DMP per level, making it 20 DMP at
 massively TimeWarped. Could call the ability Entropy,
 give it a 3 power cost and a duration of 80 seconds
 (same duration as TimeEchoes and Oracle). The
 affliction would rarely boost damage above the 5 to
 10 DMP range, considering the mechanics on how
 TimeWarp is cured. Since Focus Mind always cures
 TimeWarp first, most people will rarely get above
 moderately TimeWarped unless they have been
 drastically out fought or focused on during group
 fights.
Player Comments:
---[Ilaveuse on 5/7 @ 15:20 writes]:
I'm actually a bit surprised to see this report coming from the Sentinels, but
hey, whatever floats your boat. I think I prefer solution 1 over solution 2,
given that Hallifax doesn't have bards to Maze with yet, and it gives them a
nice alternative. Solution 1 makes it the most maze-like.
---[Narynth on 5/8 @ 15:31 writes]:
Solution 1 would be the way to go.
---[Viynain on 5/10 @ 08:15 writes]:
In regards to Ilaveuse, the thing that would make it more maze like really is if
say, quicksilver blocked Displacement until quicksilver is stripped before they
can Displace someone. The first suggestion would work on a different requirement
(timewarp as opposed to no quicksilver), but it'd still essentially function the
same, really. I've no problems with the first solution.
---[Ilaveuse on 5/10 @ 15:20 writes]:
Yeah, I know, I mean that it's Maze-like in that it has a condition that needs
to met before the removal can kick in. That doesn't happen right now, and
solution 2 goes in a completely opposite direction.
---[Raeri on 5/14 @ 13:50 writes]:
Solution 1 sounds fine.
---[Fillin on 5/18 @ 07:10 writes]:
Could we get a little more info on this? I don't know how long displacement
actually lasts. That said, I'm leaning more towards solution 2 right now as I
think Aeonics/Paradigmatics are already a bit satured with 10p feats. You can
only use one of those at a time, you know!
---[Fillin on 5/18 @ 07:10 writes]:
Ahem, saturated.
---[Geb on 5/18 @ 20:22 writes]:
The base time period a person is pushed out of time without being timewarped is
10 seconds. The maximum amount of time a person can be placed out of time, when
massively timewarped, is 80 seconds. At slightly timewarped I was placed out of
time for 15 seconds.