Buff & Debuff/Buffs/Offense

===Offensive Buffs===
Buffs that boost offensive capabilities by increasing damage, damage per second, Ability Strength, or a weapon's stats.
Name 	Target 	Description
Ability Duration Bonus 	User 	
User get a bonus in Ability Duration.
Additive:
*
*
Ability Strength Bonus 	User/Ally	
User and/or ally get a bonus in Ability Strength.
Additive:
*'s passive
* day form's and its augment 
*'s passive
*'s (to her 1st ability only)
*
* when used by a teammate
*
*
*Madurai's 
*Zenurik's 
*Arbitrations when the suggested Warframe is picked
Multiplicative:
*' 
*Warframe Corruption
Attack Speed Bonus 	User/Ally	
Attack Speed increase caused by:
*' 
*'s 
*'s 
*'s augment
*'s 
*'s 
*'s (Haste mote)
Critical Chance Bonus 	Player 	
Weapon critical chance is increased by the following sources:
;All weapons
*'s 
*'s 
*'s (Critical Chance Bonus buff)
*
;Non-shotgun primaries only
*
*
* (only for )
*
*Vigilante Mod Set bonus (Primaries only)
;Primary shotguns only
*
*
;Secondaries only
*
*
*
*
;Melee only
*Gladiator Mod Set bonus
*
*
*Naramon's 
;Misc
*'s (only a single projectile) and ( only)
*' (Primaries only)
*'s ( only)
*'s (Snipers only)
*'s Passive (In-air only)
* (Arch-guns only)
* ( only)
* (Beast companions only)
* (Secondary weapons only)
*'s passive (flat bonus)
*() 's passive
* (Operator amps only)
Critical Damage Multiplier Bonus	Player 	
Weapon critical damage multiplier is increased by the following sources:
*'s 
*'s (Non-melees only)
* (Non-shotgun primaries only)
* (Arch-guns only)
* (Shotgun primaries only)
* (Secondaries only)
* (Melee only)
*
*'s passive
* (Operator amp only)
* (Operator amp only)
*Madurai's (Operator amp only)
Total Damage Bonus 	User/Ally	
Additive damage increase is added before other calculations. Bonus acts like and stacks additively with damage mods such as .
*'s 
*'s (Night form)
*' while is active (Melee only)
*'s 
*'s 
*'s 
*'s (Forte buff, Melee only) and 
*'s (Full Moon buff, Companions only)
*
* (Melee only)
* (Sniper rifles only)
* (Arch-guns only)
* (Primary rifles only, direct hit damage only)
* (Primary shotguns only, direct hit damage only)
* (Secondaries only, direct hit damage only)
* ( only)
* (Secondaries only)
* (Secondaries only while in Bleedout)
* (Non-shotgun and non-sniper primaries only)
* (Melee only)
* (Primary shotguns only)
* ( only)
* (Primaries and secondaries only)
*
* (Secondaries only)
* (Melee only)
* (Melee only)
* (Secondaries only)
* (Primary only)
* (Primary only)
* (Operator amp only)
* (Primaries only)
* (Primaries only)
* (Primaries only)
* (Secondaries only)
* (Secondaies only)
* (Secondaies only)
* (Operator amp only)
*Madurai's (Physical damage only for Warframes but any source of damage for Operator)
*Madurai's 
*Naramon's (Operator amp only)
*Naramon's 
*Unairu's (Operator only)
*Unairu's (Operator only)
Multiplicative damage increase is multiplied after certain calculations (like damage mods such as ).
*'s (Finisher damage only)
*'s (Finisher damage only) and 
*'s (headshots only)
*'s and augment
*'s 
*'s (Overdriver)
*'s (Finisher damage only)
*'s (Finisher damage only)
* (Sniper rifles only)
*
* ( and headshots only)
* (Sniper rifles only)
*
*'s passive
*Naramon's (Finisher damage only)
Flat damage increase adds a set amount of damage to your weapon under certain conditions.
*'s 
* (Melee only)
Damage Reflection 	Player 	
Damage taken will be reflected or redirected towards enemies.
*'s when the element is or 
*'s 
*' 
*'s 
*'s (Thorns buff)
*'s 
*'s 
*
Elemental Damage Bonus 	Self/Ally	
Increases the damage of weapons and certain abilities. This bonus is multiplicative after damage mods such as , but before elemental mods such as (i.e. stacks additively with elemental mods). The element bonus can combine with elements already present on the weapon (e.g. using on a weapon makes it deal ) or increase the elemental component of a secondary element if that is not innate (e.g. using on a weapon modded with increases the component on the weapon, if is innate, is added following the above rules).
Some elemental damage bonuses can be applyed to Companions, Specters, enemies, , 's , 's , Invasion allies and clones created from . Bonuses cannot be applied to allies suffering from a proc.
Elemental damage bonuses are granted by:
; Caster and allies
*'s (Nourished Strike buff), adds 
*, adds (bonus can be applied if allies shoot through shield)
*, adds 
*, adds 
*, adds 
*, adds 
*, adds 
; Caster only
*'s passive (Primal Forces buff)
*'s passive, adds the type of damage blocked to boost next attack
*'s passive, adds bonus to its attacks
*'s passive, adds bonus to its attacks
*, adds (Operator amp only)
Extra Hit 	Player 	
Players under this effect will have their weapons inflict an extra hit per damage instance that is based on the percentage of total weapon damage. This extra hit is counted as a separate damage instance and will not affect the initial damage distribution nor will it affect proc type chance calculations.
*'s , adds an extra hit of damage
*'s , adds an extra hit of damage
Faction Damage Bonus 	Player 	
Players gain multiplicative damage bonus against a particular faction when equipped with the mods below in order of primary rifle, primary shotgun, secondary, and melee. This damage bonus stacks on top of base damage and any elemental mods added on a weapon.
;All
*'s 
;Grineer
*() 
*() 
*() 
*() 
;Corpus
*() 
*() 
*() 
*() 
;Infested
*() 
*() 
*() 
*() 
;Orokin
*() 
*()
*() 
*() 
;Sentient
* (Melee only)
* (Melee only)
*Max rank
Fire Rate Bonus 	Player 	
Sources of weapon fire rate increase are:
*' 
*'s 
*'s passive (Dual secondaries only)
*'s (Haste mote)
* (Secondaries only)
* (Shotgun primaries only)
* (Non-shotgun primaries only)
Status Chance Bonus 	Player 	
Weapons gain increased status chance under these effects:
* (Non-shotgun primaries only)
* ( only)
* (Secondaries only)
* ( only)
* (Arch-guns only)
* (Beast companions only)
* (Shotgun primaries only)
* (Shotgun primaries only)
*'s 
* (Non-shotgun primaries only)
* (Melee only)
* ( only)
* (Melee only)
*'s passive (flat bonus)
*'s passive
*'s passive
*() 's passive
* (Operator amp only)
Status Duration Bonus 	User/Ally	
Weapons gain increased status duration under these effects:
*'s 
*'s passive
Category:Mechanics