Infiverse: Deathwatch

Infiverse: Deathwatch is the long-awaited sequel to Infiverse: Kill Teams, completely changing the gameplay style to alienate the fanbase but making sure to continue the epic and lore-filled saga of the Infiverse world that nobody gave two shits about.
==Gameplay==
Oh? You liked Hero Shooters? Fuck you! We're a smash clone now! Infiverse, like 99% of all games known to mankind, copies the Smash formula of not having enemies die when they lose enough health but instead have their knockback increase for the purpose of sending them flying off-screen, presumably into the Warp where they are instantly turned into sentient goop that is eternally tortured. F. Just because we're a smash clone doesn't mean we can't steal and bolt on a bunch of other shit to make it more interesting though! It's 2p only (stay mad casuals) but it's also 3v3 so the meta is more varied. There's also parries from that one really hard game with unique, memorable bosses and high difficulty. I am of course talking about Cuphead. You can parry by guarding in midair to delet projectiles with a pink outline and get a damage boost on your next attack.
===The Power of the Primes===
Their sparks bound to relics, the Thirteen Primes and their godly power can be harnessed by Marauders! Before a match begins, each player can select one of the Thirteen Primes and be able to use a power at the cost of Prime Points, which are obtained by dealing and taking damage. Primes can be disabled from the options.
Alpha Trion: The sigil of Alpha Trion appears and it's user is given a glimpse of Alpha Trion's infinite wisdom. They will automatically dodge melee attacks in place, with only projectile attacks having a chance of hitting them. Every 10PP adds a second onto the time they autododge with a minimum of 1 second and a max of 12.
Megatronus: The sigil of Megatronus appears before he himself appears as a ghostly figure. He readies his Requiem Blaster and fires a beam across the stage that deals massive damage. Every 5PP adds a second to the beam's firing time with a minimum of 2 seconds and a max of 10.
Vector Prime: The sigil of Vector Prime appears and a blue aura appears from it. The blue aura slows down enemies for 5 seconds. Every 10PP increases how much enemies are slowed with a minimum of x0.25 and a max of x2.
Prima: The sigil of Prima appears before he himself appears as a ghostly figure. He slices forward, knocking enemies back a great distance with his Star Saber. Every 20PP adds an extra slice that decreases in power from the last with a max of 5.
Alchemist Prime: The symbol of Alchemist Prime appears as beams of energy home in on enemies. These beams dont deal damage but instead mix up the controls of those they hit. Every 20PP adds an extra second to the duration of the controls being fucked with a minimum of 4 seconds and a max of 8.
Quintus Prime: The symbol of Quintus Prime appears and its user's percentage is lowered. Every 10PP adds an extra second with a minimum of 5 and a max of 20.
Amalgamous Prime: The symbol of Amalgamous Prime appears and all characters glow and for 10 seconds are randomly changed into other characters on the roster. Pay an extra 20PP on top of the 20PP cost and you will be spared.
Nexus Prime: The symbol of Nexus Prime appears and activated 2 random Prime effects at the same time, with the catch that they can effect anybody. This has a static cost of 15PP.
Solus Prime: The symbol of Solus Prime appears and the user is gifted the Nexus Blade, which deals large amounts of damage and knockback but can only be swung 20 times. This has a static cost of 20PP.
Onyx Prime: The symbol of Onyx Prime appears and turns into a portal, from which the massive Predaking drops down and begins wreaking havoc upon the stage, fighting everyone including the one who summoned him. This has a static cost of 15PP
Liege Maximo: The symbol of Liege Maximo appears and AI clones of every fighter on the stage appear. These AI clones cant affect anything but look identical to the originals, confusing everyone. This has a static cost of 5PP.
Micronus Prime: The symbol of Micronus Prime appears and all fighters except the user are shrunk down. Pay an extra 5PP to increase the duration by a second with a minimum of 3 seconds and a max of 9.
The Arisen: The real man's choice. The Arisen has no ability, with it being the option for those who wanna prove they dont need some bitchass god to power them up.
==Marauders==
===Default Marauders===
Image + Name 	Info
Thundercracker 	Seeker, Ex-Decepticon, movie writer/director/actor. Thundercracker ditched the Decepticon movement shortly after landing on Earth and falling in love with Humans and their wacky culture. He signed up with G.I. Joe along with his human friend Marissa Fairborne in order to protect the world he has only begun to love. He also has a pet dog named Buster which he keeps in his cockpit and if you dont think that's the cutest shit then just fuck off mate
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Move 	Description
Entrance 	Thundercracker flies from the background in plane mode, transforming off screen and hovering down in bot mode.
Neutral SpecialSonic Boom	Not the boomerang. Thundercracker uses his built-in Sonic Drums to create a field of high-frequency pain around him, causing chip damage to those a certain range from him and heavier, flinching damage if they get too close. In between these two states is a small sweetspot that if stood in for too long will stun the enemy allowing Thundercracker to go in for the hurt!
Side SpecialCaliburst 	Thundercracker whips out his Battlemaster partner Caliburst and opens fire, shooting a purple tendril of energy. Caliburst has a frankly bullshit range and deals sufficient knockback but Thundercracker cant move when using this move. He stalls in midair while using them which can help with recovery.
Up SpecialTetrajet 	Thundercracker transforms into his Tetrajet mode,allowing him to fly freely around the area with the caveat that he can't use any other moves besides his Side+B. "But wait a minute, Crunch" You ask, probably. "Doesn't this mean Thundercracker has basically infinite recovery and would be impossible to gimp." Well shut the fuck up and I'll tell you how its balanced you silly fucker! When in Tetrajet mode Thundercracker can take 3 hits before entering a freefall state that he cant escape from. You best pray to your deity of choice that their's ground where you're gonna land and not blast zone.
Down SpecialTimaeus Drive	Thundercracker uses his Timaeus Drive (which he has despite not being the Alternity version of Thundercracker smh) to hop around the universal streams, building up an excess of dimensional energy and releasing it in a large blast radius. This is great for knocking enemies off stage but the start-up lag means that you're gonna want to pin your opponent down IRL so that they cant intefere in the attack. Choking them out with their own controller chord is optional but recommended. It's worth noting that if you can defeat the Thundercracker player in IRL combat that the final part of Thundercracker charging up his attack is pink and thus parryable. Parrying this negates the whole attack and probably sends the Thundercracker main into a deep depression.
Taunts 	
*Up Taunt - Thundercracker crosses his arms and hovers in the air.
*Side Taunt - Thundercracker takes out a cube of energon, slurmps it down and crushes the empty cube in his hands.
*Down Taunt - Thundercracker opens his cockpit and plays with his pet dog Buster, awwww.
Parry 	Thundercracker fires some sonic energy from his hand. Parryable projectiles get atomized.
Alternate Costumes 	Alternate Costumes
ThundercrackerQuestor.png|Questor - Based off Thundercracker's new appearance in the Binaltech/Alternity series. Him having a Timaeus Drive makes more sense now but the change in alt mode now means he turns into a flying car, amusingly.
ThundercrackerAnimated.png|Clone - A more streamlined, curved appearance along with more purple-ish colours.
KreonThundercracker.png|Kreon - An odd form based off some not-legos. When using his Up+B Instead of a proper transformation Kreon Thundercracker will instead break aprt and rebuild himself into a plane.	
ThundercrackerQuestor.png|Questor - Based off Thundercracker's new appearance in the Binaltech/Alternity series. Him having a Timaeus Drive makes more sense now but the change in alt mode now means he turns into a flying car, amusingly.
ThundercrackerAnimated.png|Clone - A more streamlined, curved appearance along with more purple-ish colours.
KreonThundercracker.png|Kreon - An odd form based off some not-legos. When using his Up+B Instead of a proper transformation Kreon Thundercracker will instead break aprt and rebuild himself into a plane.
Image + Name 	Info
Nuke 	Frank Simpson is a deranged Vietnam veteran who was mentally conditioned officially by Viet Cong (but in actuality by undercover U.S. Agents) into a insane soldier who would violently murder anyone who said "No V.C." He doesn't officially work for Overwatch and in fact they're supposed to be hunting him down but he's one of their most powerful secret weapons.
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Move 	Description
Entrance 	Nuke drops out of a helicopter and cocks his massive rifle.
Neutral SpecialBetsy Bullets 	Nuke aims Betsy and opens fire, shooting off a bunch of hitscan bullets that deal flinching damage. He has to reload after 35 shots and the reload animation is rather long.
Side SpecialIncedinary Missles	Nuke fires off an incedinary missle from Betsy. The missle moves slowly and explodes with a massive radius. Anyone caught in this radius is set on fire, taking damage over time. The missles are parryable.
Up SpecialMini-Copter 	Nuke has stolen Mini-Bile from A completely different game and uses it similarly how it works there. He grabs onto the rails and moves up slowly while being able to move from side to side. A well-placed shot or parry will cause it to explode, damaging Nuke and sending him flying down.
Down SpecialArtillery Shots 	Nuke takes a knee and aims down with Betsy. instead of moving he instead uses the controls to aim his gun, firing off 6 powerful artillery rounds.
Taunts 	
*Up Taunt: Nuke takes his red Adrenaline Pill, increasing his speed and lowering the frames on all of his attacks but causing him to take way more damage as a result.
*Side Taunt: Nuke grabs his head and screams.
*Down taunt: Nuke takes his blue Adrenaline Pill, undoing the results of his other Pill.
Parry 	Nuke whips out a knife and slices downward.
Alternate Costumes 	Alternate Costumes
 	
Image + Name 	Info
Blackjack 	Blackjack is the leader of the Sports Car Patrol; not because he's particularly strong or has cool powers but just because he's a wily bastard. He always has an escape plan or four in his back pocket to make sure he (and maybe whoever he's working with at the time) can get out of any situation.
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Move 	Description
Entrance 	Blackjack drives from off-screen in car form, drifting to a halt and transforming into robot mode.
Neutral SpecialMenace Axe	Blackjack takes out his axe and swings it around, hitting enemies in front of him with a 3-hit combo. The 2nd hit of this attack is parryable.
Side SpecialNull Ray 	Blackjack puts a null ray he stole off someone (what a bastard) over his shoulder and fires it. It has more start-up lag and only fires 1 beam in comparision to Thundercracker's similar move but it deals wayyy more damage.
Up SpecialCloak Teleport 	Blackjack turns invisible and reappears a short bit above him. There's a short period just before he teleports that can be parried to stun him and prevent his escape.
Down SpecialBattlecharger	Blackjack quickly transforms into a car and revs up. He charges for a short while before driving forward to run over anyone in his path!
Taunts 	
*Up Taunt - Blackjack holds up his axe, mirin it before swinging it down.
*Side Taunt - Blackjack takes out a cube of energon, slurmps it down and crushes the empty cube in his hands. Man, even this guy's taunts are swiped from someone else!
*Down Taunt - Blackjack puts his axe upside down and bangs it on the ground.
Parry 	Blackjack twirls his axe forward, slicing up any parryable projectiles.
Alternate Costumes 	Alternate Costumes
TBA 	TBA
Image + Name 	Info
Horus Lupercal 	You ever fuck shit up so massively that they name an entire war after you? Warmaster Horus, the 16th Primarch and the favoured son of the Emperor himself, betrayed the Imperium by swearing himself to Chaos and doomed it to eternal war. After him and his Black Legion destroyed their previous faction Horus expanded the forces of Chaos across the galaxy and has found a long-lost colony of humans on the planet Earth. Time to fuck shit up some more!
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Move 	Description
Entrance 	Horus drops from the sky, doing a superhero landing and shaking the screen when he impacts the ground.
Neutral SpecialTalon of Horus: Claw	Horus slashes with his custom Lightning Claw. It's got a short range that deals a lot of knockback but not much actual damage. It also shocks enemies.
Side SpecialTalon of Horus: Bolter 	The Talon has a built in Combi-Bolter as well! Horus fires bolts in bursts of 2 that explode on impact. The bolts are parryable but the close proximity of the two means its gonna be tricky to get them both.
Up SpecialOrbital Bombardment 	Horus slams his Thunderhammer into the ground and a few seconds later, several missles drop on the spot. Horus can be hit by his own missles so be careful.
Down SpecialWorldbreaker 	Horus swings his hammer around, dealing a lotta damage but not a lot of knockback. Just like the claw it shocks enemies.
Taunts 	
*Up Taunt - Horus points with his clawed hand.
*Side Taunt - Horus inspects the Worldbreaker, which crackles with electricity.
*Down Taunt - Horus takes a knee and says a prayer to the Ruinous Powers
Parry 	Horus backhands with the Talon of Horus.
Alternate Costumes 	Alternate Costumes
 	
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Image + Name 	Info
Crimson Mario 	Multi-coloured Marios seem to be a dime a dozen across the multiverse these days, and this one in particular seems to have fallen in with the wrong crowd. He's become a Khornate Berzerker, using his fire powers to serve chaos.
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Move 	Description
Entrance 	Crimson Mario jumps out of a red warp pipe that's decorated with chaos sigils.
Neutral SpecialKhornate Fireball	Mario tosses out a red fireball. It deals fair damage upon impact but not much knockback. If Mario spams these out too much they turn pink and can be parried.
Side SpecialChainaxe 	Crimson Mario swings his Khornate Chainaxe forward, dealing multiple hits to whoever is caught in its teeth. The force of the swing is enough to flip the target around. If Mario misses he will take damage and be flipped around.
Up SpecialKhornate Mario Jump 	Mario jumps up and slams to the ground, sending spiked coins out around him. The coins deal fair damage but little knockback while the main attack deals little damage but good knockback. The coins are parryable.
Down SpecialBLUDD Melta 	Crimson Mario whips out his back-mounted BLUDD Melta and charges it up. When it's used next Mario fires waves of energy from it that push enemies back and set them on fire.
Taunts 	
*Up Taunt - Crimson Mario lifts his axe up
*Side Taunt - Crimson Mario hits his chest with one hand
*Down Taunt - Crimson Mario takes his hat off to his opponent. Surprisingly polite for a Khornate Berzerker.
Parry 	Crimson Mario engulfs his hand in fire and swipes forward.
Alternate Costumes 	Alternate Costumes
 	
Image + Name 	Info
Annihilator Ultron 	Ultron's back, and more powerful than ever. The traces of Hank Pym left in his psyche have been eradicated, leaving only the unholy fusion of the Mind Stone and the hyper-intelligent AI that truly is Ultron. He has upgraded himself immensely using vibranium, abandoned Necron tech and whatever he can pillage from the Forge Worlds he desolates on his galactic rampage.
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Move 	Description
Entrance 	Ultron rises from a puddle of liquid vibranium, orange and blue light crackling through him before he fully forms.
Neutral SpecialGauss Flayer	Ultron fires green beams of energy from his fingertips, the beams do small amounts of damage very very quickly and Ultron can still move while firing, ableit slowed down.
Side SpecialAnnihilator DX 	Ultron winds up and charges up energy in his hand before releasing a massive beam of orange energy. This beam is extremely wide and hard to evade but doesn't deal much damage and the charge-up is parryable. Great for edgeguarding.
Up SpecialVibranium Wings 	Ultron forms wings out of vibranium and flies around for a few seconds. This is omni-directional and Ultron can turn quickly in the air making it tricky to hit him.
Down SpecialTelekinesis 	Ultron focuses his Mind Stone's energy, allowing him to grab and fling his opponent from a distance. The time it takes for the start-up lag to finish depends on the distance Ultron is from his opponent.
Taunts 	
*Up Taunt - Ultron forms a vibranium throne and takes a seat. This taunt is infinite and only ends when Ultron is attacked or the player inputs.
*Side Taunt - Ultron gestures for the opponent to attack him.
*Down Taunt - Ultron touches the mind stone in his head, which glows.
Parry 	Ultron creates a field of psychic energy that parries for him without him even lifting a finger.
Alternate Costumes 	Alternate Costumes
UltronDeathwatch.png|Kill Teams - Ultron's design back in Kill Teams. His voice lines are all doubled as if Ultron and Hank Pym are both saying them.
UltronFOL5.png|Classic - A costume inspired by his classic marvel comics appearance.	
UltronDeathwatch.png|Kill Teams - Ultron's design back in Kill Teams. His voice lines are all doubled as if Ultron and Hank Pym are both saying them.
UltronFOL5.png|Classic - A costume inspired by his classic marvel comics appearance.
Image + Name 	Info
Edge Master 	Edge Master is an ancient warrior who has mastered melee combat in all of its forms. He wanders the universe, seeking a warrior who can match his skill. He's so good at fighting that he gets 2 extra special moves for every input (except down+b) depending on his current Style, which can be changed by shield + B.
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Move 	Description
Entrance 	Edge Master walks onto screen with his blade on his shoulder before swinging it down and settling into a fighting stance.
Neutral SpecialCritical Hit	
Edge Master lunges forward with a powerful slash, dealing high knockback and damage if it connects. It's got high end-lag making it easy to punish if he fucks up.
'Calibur Style: 'Rakashaka Claw - Edge Master fires crescents of energy out of his blade. If atleast 3 connect he will finish it off by teleporting to the enemy and slashing them down.
'Destiny Style: 'Ghost of Demon Sword - Edge Master makes a gesture and the spirit of the Demon Sword appears to stab forward. It deals less damage than the Critical Hit but Edge Master can move while it attacks.
Side SpecialAncient Cannon 	
Edge Master pulls out the Ancient Cannon and fires off a golden cannon ball. The ball is an item that can be picked up if its parried first but otherwise it deals massive knockback and can hit multiple times.
Calibur Style: Crusher Ball - Using the Ancient Ring, Edge Master forms an orb of energy and throws it down diagonally. It explodes on impact and cant be parried but does less damage and hits at a weird angle.
'Destiny Style: 'EM Thunder - Edge Master creates an orb of golden electricity that he controls instead of himself until it explodes. It can be used as a recovery, though a risky one.
Up SpecialAncient Gauntlets	
Edge Master uppercuts with the Ancient Gauntlets, ascending up quickly and dealing a bit of damage as he does.
Calibur Style: Cosmic Surfboard - Edge Master forms a golden surfboard and flies around. One hit will destroy the board and put him in a freefall state.
Destiny Style: EM Teleport - Edge Master glows golden and teleports up a short distance.
Down SpecialMimicry 	Edge Master focuses his energy and copies his opponent's Down Special. This is the only move not affected by his Style change.
Taunts 	
*Up Taunt - Edge Master plants his sword into the ground.
*Side Taunt - Edge Master pulls out one of many different blades, examining it before putting it away.
*Down Taunt - Edge Master holds up his hand as it crackles with golden energy.
Parry 	Edge Master slices upward with Abaddon's lightsaber.
Alternate Costumes 	Alternate Costumes
 	
Image + Name 	Info
 	A mysterious alien being armed with a throwing knife and seemingly infinite earth vehicles to throw. the entity known as T-T-T-TWENTY SIXTEEN is one of the strongest warriors in the entire Wakaliwood Cinematic Universe™, rivalling Captain Alex and Richard of the Tiger Mafia.
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Move 	Description
Entrance 	2016 drives up in a sports car before jumping out and kicking it off the stage.
Neutral SpecialGlock 18 	2016 pulls out a Glock 18 and fires. It deals fair damage but has a long reload after 10 shots.
Side SpecialSpinning Dagger	2016 throws his spinning dagger which embeds itself into the target. If the target is grabbed while the dagger is embedded 2016 will rip it out to deal more damage. He must re-obtain it in order to use this move again.
Up SpecialHigh Kick 	He jumps into the air a fair bit and kicks forward. It's got more horizontal range than vertical but can still make for a decent recovery.
Down SpecialCar Shop 	2016 pulls either a sports car or a motorcycle out from hammerspace and puts it in front of him. Any attack will send the vehicle flying for lots of damage but your opponent can also attack them so be careful!
Taunts 	
*Up Taunt - 2016 throws a phone into the air, which explodes.
*Side Taunt - 2016 pulls out two motorcycles and throws them to the sides.
*Down Taunt - A small child appears in a puff of smoke which 2016 punts away.
Parry 	2016 uses his spinning dagger to slice forward. This parry happens even if your Dagger is currently missing suggesting he has a 2nd one and making you wonder why he doesn't just use that one.
Alternate Costumes 	Alternate Costumes
 	
Image + Name 	Info
Rabbid Sigmario 	Rabbid Sigmario was a regular Rabbid who learned of Sigmario and Vuigi and seeked to gain their power. Dragging another Rabbid along the two followed them across the multiverse, eventually landing smack dab in the fucking Warp. They both managed to survive however, and allied with the Ruinous Powers to become replacements for the renegade Sigmario and Vuigi.
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Move 	Description
Entrance 	Rabbid Sigmario appears out of a dark hurricane, spinning on top of his Gatling Gun before hopping to his feet.
Neutral SpecialGatling Gun 	Rabbid Sigmario pulls out a Gatling Gun the size of him and fires forward. The bullets do small damage very quickly that stacks up but the recoil causes him to slowly move forward.
Side SpecialPhantom Axe 	This works similarly to Crimson Mario's Khornate Axe but the axe lingers for a bit, hitting multiple times and doesn't flip the opponent. He can still hit himself with it.
Up SpecialOne and a Half Teleport	Rabbid Sigmario teleports vertically and then hovers up a bit. The hover is very feeble but might be able to dodge some low-riding projectiles.
Down SpecialPlunger 	Rabbid Sigmario plants down his species's signature plunger, sticking him to whatever surface he's currently on. If he's hit the knockback wont be applied but will instead be stored until he hops off the plunger, in which all the knockback will hit him at once. The twist is Rabbid SIgmario can choose in what direction he'll be knocked in.
Taunts 	
*Up Taunt - Rabbid Sigmario hops up repeatedly and laughs.
*Side Taunt - Rabbid Sigmario takes out his Gatling Gun and hugs it.
*Down Taunt - Dark Energy crackles through Rabbid Sigmario's moustache.
Parry 	Rabbid Sigmario takes his hat off and swats the projectile.
Alternate Costumes 	Alternate Costumes
 	
Image + Name 	Info
Rabbid Vuigi 	the Rabbid who became known as Rabbid Vuigi didn't really care too much about the Chaos Gods he imitates but was dragged along by Rabbid Sigmario as a partner. He mostly goes with the flow, letting Sigmario order him around and screwing around with his newfound godly powers. He's also a huge weeb.
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Move 	Description
Entrance 	Rabbid Vuigi grows from microsopic size to regular height.
Neutral SpecialRainbow Kamehameha	Rabbid Vuigi charges up a rainbow-coloured orb that he fires as a beam forward. The beam has weak damage but pushes enemies very easily making it great for edgeguarding.
Side SpecialDrill-O-Matic 	Rabbid Vuigi pulls out a Drill-O-Matic, revving it up and letting it loose. It charges across the stage and deals large swathes of chip damage from its jiggleboned flaccid drill. There can only be one at a time and some cleverly-placed hits can reverse its direction, potentially returning it to sender.
Up Special9.9 Black Balloons 	Rabbid Valuigi attempts to form 10 balloons but fucks up and leaves a chunk missing out of one of them! This causes him to go mostly vertical but uncontrollably swerve from side to side as the air from the 0.9 of a balloon pushes him around. A good recovery but unpredictable.
Down SpecialShopping Kart 	Rabbid Vuigi does a very slow grab with lots and lots of lag. Y*kes. If he manages to nab anyone he stuffs them in a shopping cart, trapping them there and allowing him to move them around. If they button mash hard enough they'll eventually be freed but until then Rabbid Vuigi can throw them off the side of the stage at his leisure.
Taunts 	
*Up Taunt - Rabbid Vuigi does one of 10 random JoJo poses. It's different each time!
*Side Taunt - Rabbid Vuigi charges up with a rainbow-coloured aura.
*Down Taunt - Rabbid Vuigi takes off his hat, revealing a stack of assorted generic manga balanced on his head.
Parry 	Rabbid Vuigi forms a small orb of rainbow energy and throws it, homing in on the projectile. This is one of the only ranged parries in the game.
Alternate Costumes 	Alternate Costumes
 	
Image + Name 	Info
Yellow Hulk 	Bruce Bannaner was a weirdly named regular guy until he became affected by gamma radiated bananas. The strange mixture of chemicals turned him into Yellow Hulk, who becomes slipperier the angier he becomes. He uses this ability to attempt to become the strongest there is.
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Move 	Description
Entrance 	Bruce Bannaner grows in size, roaring as he becomes Yellow HUlk
GimmickRage 	As Yellow Hulk damage he builds up Rage, but this isn't the rage you're thinking of! Unlike his green counterpart Yellow Hulk doesn't increase his strength with rage but instead becomes more slippery as he becomes angrier. This translates over to an increased chance of enemies tripping when they hit or are hit by the Yellow Hulk as well as a decrease in friction.
Neutral SpecialPotassium Punch	Yellow Hulk punches with a left hook, followed by a right and then a barrage from both hands. The combo starts slow but can be devastating once it gets starting.
Side SpecialBanana Split 	Yellow Hulk leans down, charges up and slides forward on one foot. The range is dependent on Yellow Hulk's rage level.
Up SpecialLegenite Leap 	Yellow Hulk leaps into the air, arcing before crashing down. This has very little horizontal movement but can be a decent recovery and an even better attack.
Down SpecialHakan's Oils 	Yellow Hulk coats himself in special oils he obtained from the turkish wrestler Hakan that increase his rage and slipperiness.
Taunts 	
*Up Taunt - Yellow Hulk roars to the sky.
*Side Taunt - Yellow Hulk cracks his knuckles.
*Down Taunt - Yellow Hulk slams his fists into the ground.
Parry 	Yellow Hulk claps his hands, a shockwave destroying projectiles in his path.
Alternate Costumes 	Alternate Costumes
 	
Image + Name 	Info
Giegue 	Giegue was an alien of a primordial, ancient race who was raised by humans. Although for most of his life he was resentful of humanity due to the death of his parents he would eventually fall in love with the medic Angela Ziegler and ended up married to her. The two are now head of G.I. Joe's science division.
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Move 	Description
Entrance 	Giegue shimmers onto screen as a red aura before forming into his physical form.
Neutral SpecialPSI Rockin	Giegue focuses and releases waves of energy that maifest as red and blue lines and hexagons. These deal good damage but Giegue cannot move while using this attack, though he can also stall in the air with it. When hit there is a chance the opponent will deal 10% less damage next turn, which is denoted by a faint red aura around them.
Side SpecialPK Flash 	Giegue charges up teal energy in his hand and releases it as a shotgun blast of teal orbs. This move doesn't deal damage but can instead apply a random elemental effect, parry, reverse the opponent's controls or stun them.
Up SpecialPSI Brainshock 	PSI Brainshock manifests as 2 orange rings which Giegue fires out in a V-pattern above his head. The two discs ark in either direction. While it's tricky to hit them if an enemy is hit by one of the rings they begin to "feel strange", which applies a flinchless recoil to all of their attacks, even if they miss. This also causes them to be able to hit their teammates for 3x damage in the extremely situational case of an attack staying after you swap characters.
Down SpecialPK Ground 	Giegue strikes the ground, sending 5 orange diamonds along the ground in both directions. These diamonds do about 12% of the opponent's current health,
Taunts 	
*Up Taunt - Giegue spins in the air and crackles with red energy
*Side Taunt - Giegue seems to keel over, his body fading to show a pattern similar to his appearance in Earthbound before he stands back up and returns to normal.
*Down Taunt - Giegue performs the earth symbol of peace, a fat dab.
Parry 	Giegue uses PK Fire to burn the projectile.
Alternate Costumes 	Alternate Costumes
 	
Image + Name 	Info
)-(er Imperious Condescension	The Condesce is the leader of an alien race who wants to invade Earth, and is like the 5th fucking one to do so. Fuck sake pick another planet. She is insanely powerful both psionically and physically and primarily uses her two-sided trident to fight.
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Move 	Description
Entrance 	Giegue shimmers onto screen as a red aura before forming into his physical form.
Neutral Special2x3ProngKind	Condesce thrusts forward with the front of her trident, spins it around and then stabs it downward with the other end. Hitting with all 3 parts of this move is devastating, doing high damage and knockback however the 3 parts in isolation aren't that strong.
Side SpecialGrimbark 	Grimbark Jade, mind controlled by Condesce, teleports in front of her and opens fire with her Green Sun Streetsweeper. The Green Sun Streetsweeper fires minature Green Suns that explode on contact. They deal high damage and high knockback but the attack leaves Condesce vulnerable for a long stretch of time. They're also parryable but with so many of them it'll take some real epic gaming to get out unscathed.
Up SpecialT---Elekin---Esis	Condesce uses Telekinesis to hover up a short distance, able to strafe in air to a degree. Any items or characters nearby will get stunned, brought with her then propelled outwards.
Down SpecialEyebla2t 	Condesce drops ther knee, red and blue energy coming out of her eyes before she fires a beam forward. The damage increases with her percentage.
Taunts 	
*Up Taunt - Condesce pulls out a stack of boonducks, throwing them in the air around her.
*Side Taunt - She twirls her trident and sticks it into the ground imposingly.
*Down Taunt - Condesce floats up a bit, sitting on the air and chuckling like an anime villain.
Parry 	Condesce swings her Trident like a baseball bat.
Alternate Costumes 	Alternate Costumes
 	
<tabber>
Convoy=
Image + Name 	Info
Convoy 	The leader of the Autobots, Convoy may appear shorter than you expect but he packs a serious punch! Using his Ion Blaster as well as a myriad of gimmicks he can switch between using his Laser Core, this is one trucker you don't wanna mess with.
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Move 	Description
Entrance 	Convoy drives onto the stage, disengaging his trailer and doing a flip before landing. This mimics a shot in The Transformers Movie.
Neutral SpecialIon Blaster 	Convoy pulls out the Ion Blaster and fires a beam across the stage. This does middling damage but knocks down enemies with its force making it a powerful, ableit slow combo starter.
Side SpecialHero Mortar 	Convoy punches forward, a blue rocket launcher with a simply fuck off huge rocket appearing on his arm. This attack can be charged either by mashing the B button or blowing into the mic. The higher the charge is the more distance it will have. The rocket is powerful but has lots of startup lag and a predictable trajectory.
Up SpecialTransform 	Convoy transforms into his truck mode, limiting his moveset to just movements, his Side Special and a new side tilt where he charges forward. He gains a more compact hitbox and more bang for his buck in exchange for a more predictable moveset and somehow even less recovery ability. Holding down this button in either mode will turn him into Star Convoy. (See Star Convoy tab for more details.)
Down SpecialShreddicus Maximus	Convoy's head spins around, becoming the all-black headmaster Shreddicus Maximus. He then shoots off of Convoy's body, his normal head returning as Shreddicus mounts his skateboard and wheels towards the enemy. Tubular. While he's in the air Shreddicus is parryable.
Taunts 	
*Up Taunt - Convoy rests his gun on his shoulder and gestures for his opponent to approach.
*Side Taunt - Convoy's chest opens up and he holds the matrix up.
*Down Taunt - Convoy punches his open palm as smoke shoots from his smokestacks.
Parry 	Convoy's hand becomes an Energy Axe which he uses to slice the projectile.
Alternate Costumes 	Alternate Costumes
 	
|-|
Star Convoy=
Image + Name 	Info
Star Convoy 	Convoy's trailer, once activated, will envelop Convoy in Cho-Gokin Power and turn him into the mighty Star Convoy! In this form Convoy becomes even slower, but also heavier and with a completely new moveset. 
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Move 	Description
Entrance 	If you hack the game to play as Star Convoy at the start of the match instead of an entrance your console explodes. Fuck you.
Neutral SpecialMatrix Blaster	Having attached the Matrix to the Ion blaster, it now has a wider beam that can bend 90 degrees if up/down is inputted. This makes it a great edgeguarding tool.
Side SpecialShoulder Barrage 	Star Convoy's twin shoulder cannons lock onto the enemy and open fire on em for 4 seconds. He can continue to perform moves while firing but everything he does is slowed down.
Up SpecialTransform 	Convoy transforms into his truck mode, limiting his moveset to just movements, his Side Special and a new side tilt where he charges forward. He gains a less tall, but longer hitbox and more bang for his buck in exchange for a more predictable moveset and somehow even less recovery ability. Holding down this button in either mode will turn him back into Convoy. (See Convoy tab for more details.)
Down SpecialAction Master 	Star Convoy's robo-veins are flooded with Nucleon, giving him a boost to all physical attacks but inhibiting his ability to transform and also increasing the damage he takes. Perfect for when you just wanna go apeshit.
Taunts 	
*Up Taunt - Star Convoy rests his gun on his shoulder and gestures for his opponent to approach.
*Side Taunt - Star Convoy's chest opens up, revealing the pulsating lights on his Laser Core.
*Down Taunt -  Star Convoy punches his open palm as his Shoulder Cannons fire into the air.
Parry 	Star Convoy's hand becomes an Energy Axe which he uses to slice the projectile.
Alternate Costumes 	Alternate Costumes
 	
</tabber>
Image + Name 	Info
 	AJ Styles, Doc Gallows and Karl Anderson are the Bullet Club, a mercenary team based out in Japan who utilize Ruthless Aggression and a tag-team style to take out targets. The Bullet Club are a unique character as they are in fact 3 characters in one, with the player controlling AJ and Doc and Karl following behind, assisting in attacks.
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Move 	Description
Entrance 	The 3 jump out of a moving limosuine, which promptly explodes.
Neutral SpecialSpiral Tap 	A set of ring ropes will appear before AJ Styles, which he will jump onto and perform a corkscrew senton bomb. It has a tricky arc to hit but if it does its a guranteed meteor smash with great knockback.
Side SpecialSwivel Gun Stun	Karl Anderson runs forward a short distance, picking up the target on their shoulders and spinning them around into a stunner. AJ and Doc can still move around while Karl performs this move making it an excellent combo starter.
Up SpecialPelé Kick 	AJ Styles performs a backflip, kicking in the air. This move hits twice as fast in the air and canot be DI'd out of, forcing the opponent to fly in the same 45 degree downward. 
Down SpecialStyles Clash 	Doc Gallows hits the opponent with a big boot before AJ Styles picks them up and hits a Styles Clash. This doesn't deal any knockback but deals MASSIVE damage meaning it cna be chained into another move like the Spiral Tap for an easy KO.
Taunts 	
*Up Taunt: AJ Styles points forward with a finger gun and mimes shooting the opponent.
*Side Taunt: Karl Anderson mimes firing a Sub-Machine Gun in the air, like his entrance.
*Down taunt: If the opponent is downed, Gallows will point at them and scream "NERRRRRD!"
Parry 	AJ Styles spins around and Pelé Kicks the projectile.
Alternate Costumes 	Alternate Costumes
 	
===Unlockable Marauders===
Image + Name 	Info
Triple H 	Hunter Hearst Hemsley had climbed his way up the ranks of Overwatch, using Ruthless Aggression to go from leader of the DX division to one of the group's elite. With its destruction Triple H was one of the first picks for President Valentine's Deathwatch.
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Move 	Description
Entrance 	Triple H pulls his suit off to reveal wrestling trucks as neon green pyro goes off in an X-pattern behind him.
Neutral SpecialSpinebuster 	Triple H picks up the opponent, hoists them by the legs and slams them onto their back. This deals no knockback, simply leaving the opponent on the ground. It makes up for it by dealing large amounts of damage.
Side SpecialSledge Slam 	He pulls out his sledgehammer, doing a short dash forward and slamming it into his opponent's face. This deals fair damage to make up for its startup lag but the low angle it hits people at makes it tricky for knocking people off stage.
Up SpecialLadder 	Triple H slams a Ladder down, which deals low damage, has high endlag but has great knockback. The ladder persists for the rest of the match and can be climbed upon from both sides.
Down SpecialPedigree 	Triple H grabs forward slowly. Lots of lag on the actual grab but if it hits he puts their head under his legs, hooks their arms above them and drops down onto his knees, smashing their face down. This deals extreme damage but has similar properties to the Spinebuster where it leaves them in a stunned ground state.
Taunts 	
*Up Taunt: Triple H performs a crotch chop.
*Side Taunt: Triple H takes a drink of water then spits it into the air, looking like a fucking idiot.
*Down taunt: Triple H admires his sledgehammer.
Parry 	Triple H hits the projectile with a clothesline
Unlock Method 	Unlock Method
Triple H is unlocked by beating the boss, WWE Champion Triple H.	Triple H is unlocked by beating the boss, WWE Champion Triple H.
==Acolytes==
TBA
==Stages==
TBA
==Bosses==
Image + Name 	Info
Sigmario and Vuigi
2500 HP and 4000 HP	Sigmario and Vuigi are malevolent extra-dimensional beings that take the form of the two heroes Mario and Luigi. They're a duo boss, with the large Vuigi hanging back and dropping giant sparkly fireballs onto the stage while Sigmario fights in close-quarters with hands engulfed in energy.
<tabber>
Sigmario=
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Sigmario=
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Move 	Description
Entrance 	SIgmario appears as a black hurricane before forming into his Mario-esque appearance.
Neutral SpecialGatling Shadowballs	Sigmario fires a rapid assault of purple fireballs forward.
Side SpecialPhantom Axe 	Sigmario throws an axe forward that pierces enemies.
Up SpecialDouble Teleport 	Sigmario teleports twice; first vertically and then forward.
Down SpecialTimaeus Drive 	Sigmario also has a Timaeus Drive! It works similarly to Thundercracker's, but the dimensional blast has a much bigger radius.
Taunts 	
*Up Taunt - Sigmario floats up and sneers down at his opponent.
*Side Taunt - Sigmario takes his hat off, revealing that his head is not fully formed and there's dark energy coming out of it.
*Down Taunt - Dark energy crackles through Sigmario.
Parry 	Sigmario karate chops with purple energy covering his hand.
Image + Name 	Info
WWE Champion Triple H
3500 HP 	
Triple H possesses the WWE Championship belt, a powerful artifact that has turned him mad. 
WWE Champion Triple H is not fought normally. He can only be fought if the item <MITB Briefcase> is used in a previous match. Randomly during matches while Triple H is locked he will appear to give cryptic hints to his unlock method, ala Mortal Kombat.
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Move 	Description
Entrance 	Triple H walks into frame, holding the title belt up. 
Neutral SpecialChampion Spinebuster	Triple H grabs the opponent, spins into the air and slams into the ground with a spinebuster. This deals more damage than his playable counterpart but otherwise functions the same.
Side SpecialSledge Shot 	Triple H pulls out his sledgehammer and throws it forward at his opponent. It's a fast-moving projectile with a short window where it can be parried. If it hits Triple H it'll stun him for a few secs.
Up SpecialDanger! Ladder 	Triple H forms a ladder out of Danger! Energy that he slams into the ground, sending homing spikes out. Once 3 waves of 4 spikes are shot out the ladder becomes a normal one.
Down SpecialFoolish Burial Pedigree	if Triple H grabs you in this Pedigree you're fucked. Upon hitting it deals massive damage, stuns the target and will be immediately followed up by a Danger! Ladder.
Taunts 	
*Up Taunt - Triple H performs a DX crotch chop.
*Side Taunt: Triple H takes a drink of water then spits it into the air, looking like a fucking idiot.
*Down taunt: Triple H admires his sledgehammer.
Parry 	Triple H hits the projectiles with a shovel. 
==Trivia==
TBA
Category:Fighting Games
Category:Crossover Fighting Games
Category:Crossover Games
Category:Umbrella Games
Category:Bizuko Products
Category:Infiverse
Category:Sequels