Re:Generations

:For the unit batch named "Re:Generations", see Re:Generations (Batch).
==Comprehensive Guide: Natural Disaster==
Prior to the mini-boss encounter on Wave 2 and boss encounter on the final wave, you are given the opportunity to fight a set of 5 enemies. It is not necessary to fill up your BB gauge to full since the mini-boss fight will be more focused on using normal attacks. Throughout the boss fight on Wave 3, you will fight Emperor Razorhawk along with four Terror Mantis. These enemies are Earth element.
On the second wave, a mini-boss encounter will start with three Indigo Skysnatchers. These enemies are Thunder element and have high damage resistance to AoE attacks from AoE normal attacks, BB, SBB, UBB & DBB that damage taken will be reduced to 1. However, they are vulnerable to single target normal attacks and single target only BB, SBB, UBB (such as Czorag's BB) which can deal massive damage to them. In addition to normal attacking, inflicting Poison will also deal 10% HP damage every turn while poisoned. Every turn, the Indigo Skysnatchers will inflict Poison on units and will require it to be cleansed or negated. Inflicting status ailments like Curse or Paralysis will also prevent them from attacking and applying Poison on units every turn. Note that if the Indigo Skysnatchers are not defeated simultaneously, they will revive their allies after 3 turns had passed. If they were inflicted with Curse or Paralysis on the third turn, they will revive immediately if the status ailments are no longer applied on them.
On the third wave, both the Emperor Razorhawk and the Terror Mantis' will attack first, dealing damage relative to unit's HP and applying Poison every turn. As long as mitigation is applied and consistent healing is applied, the damage will not be threatening at all. Both the Emperor Razorhawk and the Terror Mantis' attack patterns are in a loop pattern and will remain the same for the whole fight.
Emperor Razorhawk will:
*Use a single target attack every turn. This attack is very weak with mitigation effect active on units.
*Buff-wipe units and has a small chance to inflict turn-skip every 2 turns. In addition to this, it will heal some HP to all allies.
*Apply a red-mark on a single unit on the 3rd turn of the cycle. This is used to indicate where the Terror Mantis will attack on the next turn.
*Revive all Terror Mantis' and apply a 50% damage reduction to itself for 3 turns on the 5th turn of the cycle. It will now start to loop back to turn 1 of this cycle and continuously repeat this for the rest of the fight.
Terror Mantis will:
*Attack and apply poison every turn.
*On the fourth turn of the cycle, they will target the marked unit with a strong single target attack. Although the attack can do anywhere between 25% to 40% of the unit's HP, it also has a 30% chance to just instantly defeat the unit instead.
**Since there are up to 4 Terror Mantis' on the field that can cast the skill, the chances of that unit surviving is unlikely. It is recommended to defeat the Terror Mantis' before they have the chance to attack the marked unit.
==Squad Compositions==
===Recommended Units===
*Units without AoE Normal Attack.
**It is not recommended to bring units that have access to AoE normal attack due to dealing only 1 damage against Indigo Skysnatchers.
*Units with damage utility and nuking capabilities.
**This includes units that provide any combination of boosts to Elemental Damage, Critical Damage, and Spark Damage. Additionally, having units with Brave Burst Recast and Extra Action will greatly increase the overall damage output of your squad. For a list of units of the aforementioned damage utility buffs, see the following lists:
***List of Units with Elemental Effects
***List of Units with Spark Effects
***List of Units with Critical Effects
***List of Units with Brave Burst Recast Effects
***List of Units with Extra Action Effects
**This also includes units that have Dual-Attacking BB and Triple-Attacking SBB.
***Recommended spheres for these units include Victory Chant, Hachiman Song, Fiery Volt, Infernal Bolt, Snowbound Victory, Obrim, Omniscient Blaster, Heaven's Edge, Sage's Mercy, Argeus, Vrana's Calling, Vash's Angel Arm, Drinker's Kettle, etc.
===Sample Squads===