Kremkroc Industries Inc.

Kremkroc Industries Inc. (also known as Factory)Kynan Pearson on Twitter (retrieved on August 12, 2021) is a Kremling industrial base commanded by Klump located on forehead of the Donkey Kong Island which was the fifth location in Donkey Kong Country and seventh location in Donkey Kong Country Returns.Donkey Kong Country Player's Guide, Nintendo, 1994, p. 13 - "KLUMP: Klump is quite a character. He's like a big, overweight drill sergeant."Nintendo Power trading cards - "KLUMP: Kommander Krem".
==Architecture==
In outside, the industrial zones consist of sheds with silos and chimneys together. Inside on warehouse, there are a huge number of pipes, gears, chains and pendant lights.
The place where the factories are built consists of mines, cave and pond. With the expulsion of the Kremlings, vegetation is seen growing on the buildings and several trees showing that this industrial zone has been decommissioned for a long time.
==History==
===Background information===
Before the presence of the Kremling Krew, this terrain had all life and vegetation. The factories began their construction when half of the Kremling Krew supervised by Klump were sent by K. Rool to Kong Island.Nintendo Power Magazine Vol. 65, October, 1994, p. 20 - "BAD AND UGLY: Donkey Kong's Island has been overrun by the Kremlings." During operation, skies were polluted by smoke from chimneys, entire vegetation dies due to land sterilization and a pond was poisoned.Donkey Kong Country Player's Guide. p. 96 - "POISON POND: It's not bad enough that the waste from Kremkroc Industries Inc. has totally polluted the water, but that pollution breeds the kind of baddies that you just don't want to know about." This industrial base is also the heart of the mining network spread across the mountain.Kevin Bayliss on Twitter (retrieved on October, 19, 2019)
===Donkey Kong franchise===
In Donkey Kong Country, this industrial zone was invaded by Donkey Kong & Diddy Kong as the fifth location in the quest to reclaim the Banana Hoard. Here the duo had to escape the traps guarded by Klump where they had burning oil drums, walking on the conveyor platform, jumping on coal elevators, swam in a poisoned lake full of mincers, jumped from cart to cart, risked a blackout and had the battle against Dumb Drum to retrieve the fifth banana.
In Donkey Kong Country Returns under the name Factory, it was reactivated by the Tiki Tak Tribe to create an army of Tikis with bananas from hoard. It was explored by the duo for the second time as the seventh location of the journey to recover the bananas from hoard where they had to clean up the air, passed through the crushers, took the risk of producing at full steam, dodged dangerous machinery on a rocket trip, turned on a generator each in the 3 holds to activate a rocket and had the seventh battle against Cordian to free Colonel Pluck from his control.
In Donkey Kong Country: Tropical Freeze, the factory became the seventh stage of the sixth location and covered in ice with rest of Kong Island. Here was also revealed in this game the power generator that runs the whole factory.
==Levels==
*Oil Drum Alley
*Trick Track Trek
*Elevator Antics (Fourth level in the Game Boy Advance version.)
*Poison Pond (Third level in the Game Boy Advance version.)
*Mine Cart Madness (Sixth level in the Game Boy Advance version.)
*Blackout Basement (Fifth level in the Game Boy Advance version.)
*Boss: Boss Dumb Drum
==Profiles==
===Donkey Kong Country===
*SNES instruction booklet (page 20): The Kremling's crowning industrial achievements are the huge factories they built in Donkey Kong Country. These factories do not adhere to strict safety codes, and are full of burning oil drums, faulty lighting and perilous platforms. Enter at your own risk.
*SNES Player's Guide (page 88): Welcome to the wastelands. This area of the island, once lush and overgrown with island greenery, has been stripped of all its natural beauty. Instead, smog clouds the air and there is a general lack of greenery. King K. Rool and his factories are to be held responsible for polluting the place. The levels of toxicity are high, so don't spend more time than you have to in this slimy area there are many Items hidden in the factories.
*GBA Prima Official Game Guide (page 116): Kremkroc Industries has many fiendish traps, mainly encompassing visual tomfoolery (such as blackness and jumps of faith) to provide the challenge. There's only one way through these levels, but a lot is hidden along the way, and it takes incredibly fiendish methods to enter all of the Bonus Levels. That K. Rool is one cruel customer!
===Donkey Kong Country Returns===
*Prima Official Game Guide (page 21): The seventh world on the island is the Factory. It is a dangerous place. Some areas are so smoggy you can hardly see. In addition to the mechanical enemies such as BuckBots, Pyrobots, and Pogobots, the machinery in the factory is also a threat to your health. Watch out for mechanical hands and pistons that can flatten you if you are not careful. Since the factory has tall ceilings, always look up high for items and collectibles.
==Gallery==
File:Kremkroc Industries - Overworld - Donkey Kong Country (Color).png|Kremkroc Industries Inc.'s overworld view in the Game Boy Color version of Donkey Kong Country.
File:Kremkroc Industries - Overworld - Donkey Kong Country (Advance).png|Kremkroc Industries Inc.'s overworld view in the Game Boy Advance version of Donkey Kong Country.
==References==
de:Krimskrams GmbH
Category:Locations in Donkey Kong Country