Eelgrass

Eelgrass is a plant obtained in the expansion in .
When a zombie appears within a 4 tile radius in front of or behind it Eelgrass will throw an eel at them. Eelgrass will hit the zombie closest to the left-side of the lawn. It will take another 1.5-2.0 seconds to throw another eel. When a zombie has an eel attached to it, they will walk at 25% speed and slowly take damage overtime (about 20 hp per second). The eel will be latched onto a zombie for 5 seconds. Eelgrass cannot throw another eel at a zombie at already has one on them. Larger zombies such as mechs and will not be slowed down by eels, but will take significantly more damage.
Eelgrass is amphibious, being able to be planted underwater and on the ground, similar to . It is classified as being underwater when put inside an .
==Origins==
Eelgrass is based on the Zostera, an underwater seagrass that is commonly referred to as the marine eelgrass, or simply eelgrass.It is also based on the eel, an underwater species of animal. In particular, Eelgrass most resembles the Anguilla rostrata, or american eel.
==Almanac Entry==
Note: The stats shown below only apply to Level 1.
==Upgrades==
===Plant Food effect===
Eelgrass launches eels at every zombie on-screen. They have the same effects as they'd do when used normally. Eels will also be thrown onto zombies that already have eels attached to them, making this the only method to have multiple eels to be attached to a single zombie.
===Contain-mint effect===
When boosted by , Eelgrass' eels will be attched onto zombies for far longer (5 seconds -> 15 seconds) and deal more damage overtime (20 -> 30). Larger zombies will now be slowed down by Eelgrass' eels, alongside keeping the increased damage. Its Plant Food effect is also effected by Contain-mint.
===Level upgrades===
===Mastery upgrades===
*Chance to Boost
==Strategies==
Eelgrass' main selling point is being able to stall a group of zombies on its own while also applying constant damage to them. It does well with slowing down zombies and taking out weaker ones, making it a viable early-mid game plant while still being able to get value out of in the mid-late game. Its effect is very good, effectively slowing down every zombie in the lawn. It is also the only way for one zombie to have multiple eels on it at a time. However, the slowing does not stack with multiple eels.
Its ability to attack backwards can be potent in some scenarios, notably when fighting against Eelgrass is quite strong in . Due to the abundance of mechs, Eelgrass can make for a solid attacker with its high damage output, fending off well against most of the world's specials. However, another plant will be needed to stalling purposes in said world.
Eelgrass has some notable flaws, however. For one, it's prone to becoming overwhelmed easily by large hordes. It can get overwhelmed if 4 or more zombies are together, allowing them to overwhelm and defeat Eelgrass if a defensive or secondary offensive plant is not in that lane. In particular, Eelgrass is countered hard by and . While it takes priority over slowing effects with less impact than it, it does not stack with them. This may make some combinations like it with or redundant, unless large zombies appear in the level.
Eelgrass' damage potential and stalling usage makes it a viable plant for many decks, though its limitations may not make it the easiest plant to fit in a team. It relies on an additional attacker to help clean up withered zombies, making Eelgrass best off as a secondary attacker or supporting plant. It may be worth considering using other stallers like or alongside Eelgrass in levels with larger zombies if you wish to slow down zombies of all types.
==Gallery==
File:EelgrassRender.png|Render of Eelgrass
File:EelgrassSeedPacket.png|Seed packet
File:EelgrassSeedPacket2.png|Seed packet without sun cost
==Trivia==
*Eelgrass cannot be planted on or planks in . Despite the former, can push it onto a Lily Pad.
*The rocks underneath Eelgrass will disappear if planted in water or .
Category:Plants
Category:Plants vs. Zombies 2 plants
Category:Fast recharge plants
Category:Close Range Combat
Category:Slowing plants
Category:Contain-mint Family plants
Category:Animal Plants
Category:Plants made by somebody407