Health (Oblivion)

Health represents the total amount of damage an entity can take before dying. Referred to as Hit Points (HP) in most games, it is vitally important for players to keep track of their health pool. Should the health pool reach zero or below, the entity is dead. Essential characters cannot be killed, so they become incapacitated when their health reaches zero or below and remain this way until their health regenerates.
Starting health is calculated using the following equation:
:Health = ( Endurance x 2 ) + (Any bonuses or birthsigns)
==Increasing health score==
Health increases with each level gained, when certain items are equipped, and if certain spells are currently active. Non-player entities have Health equivalent to their level and items. The primary method for increasing Health stems from increasing the Endurance attribute at level up. Characters born under the Lady birthsign gain additional health points earlier in the game, and can exceed the attribute cap of 100, rendering these characters with the highest levels of hit points. Skills utilizing Endurance include armor skills, such as Heavy Armor and Light Armor; frequently raising these skills allow for the possibility of 5 point increases in hit points, allowing for a greater total health pool earlier.
Apparel enchanted with Fortify Health or Fortify Endurance increases the health reservoir as well. Spells that fortify health and endurance can be purchased from Spell Merchants. Spells containing these effects can be created at an Altar of Spellmaking, so long as access to the Arcane University has been granted and fortify spells unlocked.
==Restoration==
Health can be restored through magic, consumption of potions and beverages, or by leveling up. Fast traveling and waiting fully restores health. Resting in a bed or on a bench constitutes as waiting, thus producing the same vitalization effects. Unique to Oblivion are Blood Fountains. These devices exist on planes of Oblivion and restore health to 100% when activated. Each fountain can only be activated once.
===Spells===
Spells that restore health:
Name 	Duration
Blood of the North 	Prolonged
Night Mother's Caress	Prolonged
Convalescence 	Prolonged
Greater Convalescence	Prolonged
Mara's Gift 	Instant
Restore Health 	Instant
===Alchemy===
Various alchemical ingredients can restore or fortify health when consumed directly or when potions brewed from them are consumed. Certain ingredients do not innately restore health; conversely, their "Restore Health" properties must be unlocked by increasing the Alchemy level. One of four possible effects are Restore Health or Fortify Health.
Ingredient 	Effect
Aloe Vera Leaves 	Restore Health
Mana Bloom 	Restore Health
Apple 	Restore Health
Boar Meat 	Restore Health / Fortify Health
Cairn Bolete Cap 	Restore Health
Daedra Heart 	Restore Health
Dragon's Tongue 	Restore Health
Fly Amanita Cap 	Restore Health
Green Stain Shelf Cap 	Restore Health
Ham 	Restore Health
Human Heart 	Restore Health
Lady's Mantle Leaves 	Restore Health
Lavender Sprig 	Restore Health
Mugwort Seeds 	Restore Health
Painted Troll Fat 	Restore Health / Fortify Health
S'jirra's Famous Potato Bread	Restore Health
Sweetcake 	Restore Health
Venison 	Restore Health
Bloodgrass 	Fortify Health
Ironwood Nut 	Fortify Health
Lady's Smock Leaves 	Fortify Health
Mort Flesh 	Fortify Health
Mutton 	Fortify Health
Somnalius Frond 	Fortify Health
Sweetroll 	Fortify Health
Unicorn Horn 	Fortify Health
Wheat Grain 	Fortify Health
Blisterwort 	Fortify Health
==Damaging health==
Health can be damaged through a vast array of methods, ranging from magic to melee combat. Effects such as Damage Health and Drain Health alter health indirectly.
==See also==
*Fatigue (Oblivion)
*Magicka (Oblivion)
Category:Oblivion: Gameplay