Report 1735

Report #1735
Skillset: Geomancy Skill: Poison
 Org: Magnagora Status: Completed Jul 2017
Furies' Decision:
Solution 2.
Problem: Poison is a little special in that when it ticks, it spawns a poison
cloud. This is both a bad and good thing; clouds have their own timer and they
can be gusted away until the poison tic brings them back effectively denying
it's added effect of hunger attrition(which may be the last source for this type
of attrition). The aim of this report is to remove the hunger attrition to add
something appropriate to the theme of the geomancer's meld in terms of
affliction or simple replacement in damage.
[A: 3 R: 9] Solution #1: Remove the hunger attrition. Change poison clouds to
 do a nominal amount of poison damage each time they
 tick, roughly 500 damage.
[A:12 R: 1] Solution #2: Remove the hunger attrition. Geo poison clouds
 afflict with vomiting.
[A: 3 R: 9] Solution #3: Remove the hunger attrition. Change poison clouds to
 afflict out of a table of plague affs (rigormortis,
 scabies, pox, dysentery, or epilepsy) as well as 250
 damage on the tic.
Player Comments:
---[Avurekhos on 7/9 @ 18:51 sets as pending]
---[Falaeron on 7/9 @ 20:26 writes]:
Hunger attrition needs to go, but I am against replacing it with anything.
Hunger attrition is effectively a newb check. Anyone can counter it with a stock
of platters, so if we are talking about top-tier pvp, with people being properly
prepared for everything, hunger attrition currently does nothing. Poison cloud
also already does a bit of damage. Any buff to this would be an overall buff to
the geomeld kit, which has no need for such a buff imo.
---[Veyils on 7/11 @ 18:02 writes]:
Supported removal of hunger and a replacement put in its place. I prefer the
sound of option 2 but all three are acceptable. Replacing an attrition tactic
with an affliction or damage route sounds logical as its basically what we've
done with every other attrition mechanic. Would very much prefer any damage to
be a base+% though. Fixed numbers causes odd issues in the long run I think.
---[Veyils on 7/11 @ 18:04 writes]:
To reply to Falaerons perceptions on existing damage. On testing hunger cloud
was doing 90 health damage to me with my health being 10300.
---[Falaeron on 7/11 @ 21:35 writes]:
Geomeld already has rockslide which does around 14.5% of my max health. That's
around 1800 damage. It doesn't need more of it.
---[Avurekhos on 7/12 @ 16:57 writes]:
Lets keep in mind that Poison in itself is a demesne-wide ability otherwise
blocked by a protection scroll. The idea behind this report is to simulate the
hunger attrition damage that comes from it in some form. Vomiting could make up
for it since it is the closest to that sort of attrition minus the
unconsciousness, which is the reasoning behind its inclusion at least as well as
the damage in the other solutions.
---[Auriella on 7/13 @ 00:04 writes]:
I have to agree with Falaeron in that a Geomeld does not need any more damage
and is one of the highest damaging demesne out there. Sol.2 is fine, or sol.3
without the damage.
---[Wobou on 7/14 @ 01:28 writes]:
I agree with Auriella that a Geomeld is not hurting for damage. As written I can
only support sol 2 but I agree that sol 3 without the damage would work as well.
---[Falaeron on 7/14 @ 19:57 writes]:
I have to re-iterate that another dust aff will still be a huge buff to a meld
that doesn't need it. They currently already have a 1s stun and give sickness +
blindness on top of the damage we already discussed. With a third dust aff,
every 10s the geomeld will stun for 1s, then require 4.5s of dust balance to
cure out of. I feel like these details are important enough that they should
have been disclosed earlier.
---[Avurekhos on 7/16 @ 22:58 writes]:
I think it also should be brought up again that the poison cloud itself is
gustable, easily preventable on top of protection scroll usage. This limits the
effectiveness of the poison cloud if someone takes the time to deal with it
before the timer actually tics. The prior afflictions listed(blindness and
sickening) are otherwise the same in prevention if they remember to use
protection.
---[Falaeron on 7/16 @ 23:16 writes]:
The poison cloud returns every 10 seconds, so gust isn't actually a viable
counter. Protection is also something that a mage should be able to keep down on
one target indefinitely, plus it uses the scroll balance which increases the
vital pressure. If we were to discount effects blocked by protection across
every meld, then by your logic every meld should be buffed significantly.
---[Iytha on 7/18 @ 09:53 writes]:
I like #2 best.
---[Veyils on 7/18 @ 18:37 writes]:
Yes on review the extra damage is unneeded. Solution two works best.
---[Crek on 7/19 @ 22:13 writes]:
Geo meld does not need more damage. Not really a fan of giving a dust affliction
to an already damaging and disrupting demesne. Solution two works best out of
those available. Would rather see dysentery over vomiting.
---[Veyils on 7/23 @ 00:26 writes]:
I'd prefer vomiting over dysentery for the sake of dysentery being a more
hindering affliction.
---[Ciaran on 7/23 @ 09:46 writes]:
Solution 2 if you must replace it, otherwise just remove the attrition.
---[Ejderha on 7/29 @ 23:27 writes]:
Agree with problem statement, and agree additional damage is not the answer.
Vomiting certainly seems right thematically, I think it is a good place to
start. I do think the argument that gust is a counter is weak when it recurs so
frequently.