Last Ditch

Risks need to be taken during the kind of battles that Dies Ultimae fight. This Gift helps stack the odds through instinctual coordination of actions by a pack and/or its allies. A bee or ant-spirit teaches this Gift.
Mechanic: The character must have an ally within line of sight and make eye contact. Their player spends one point of gnosis and rolls Intelligence + Primal Urge (difficulty 7). As long as one success is rolled, both characters instinctively sense what the other is about to do simply from eye contact (can be discussed quickly out of character). Each character adds 1 bonus dice to all actions (physical, social, supernatural) directed towards a mutual target for the rest of the scene.
*heavily modified from book version
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Category:Gifts
Category:Dies Ultimae
Category:Glass Walkers
Category:Rank 2