Fae Command Additions

== Command Additions ==
Fae Command Additions are rare variations of commands, more akin to custom codes or removed commands from the main protocol programs set to newborn or artificial Fae. These commands can be passed on through interfacing between Faes which is a dangerous practice that links different minds. Certain commands will only work with the correct installed program.
If you're looking for all the base programs and their commands, click here for the Fae Casting page.
=== Types of Command Prompts ===
Command prompts are computer-like commands developed to sync well with the human mind. They have set limiters to protect the user from harming their brain and avoiding forms of brain hemorrhages but when such limiters are broken, the user may die. There are certain signs when a Fae over-processes commands which are indicated through headaches or vision impairment. That is why practice utilizing the commands and consistent practice to avoid mental fatigue is necessary.
Some command prompts work fairly well together and can be chained to create different or mixed effects. This will put pressure on the user's CPU (brain) which could cause an overload if done incorrectly. Commands are only activated through thinking though the user can help focus on commands by stating the command prompt out loud.
====== Programs ======
There are several types of "programs" that run different emitter or info commands. An example of two are listed below.
* SPM-1: Also known as Solid Photonic Matter Mark I. This program supports several commands related to utilizing light that photonic matter or molecules induce strong interactions with photons in a weaponized manner. All manners of this program have a limited time and range in usage, relying on the CPU which is the organic brain. The higher the concentration (represented with INT rolls), the more improved outcomes for commands.
====== Concentration ======
An important aspect for a fae especially during battle. If they are distracted by another character or enemy, they will be forced to cancel the command. The user must roll INT when their concentration is challenged by another character.
====== Command Types ======
Commands within programs can be identified by their type which indicates how they are used.
* Emitter: Commands of this type are projected from the body and can affect those that come into contact with the projected energy as well as the user themselves. This is usually activated by the will of the user which requires concentration to prolong.
* Sense: A command that influences one or multiple senses of the user when they activate the prompt.
====== Command Limits ======
* Command Prompt is the name of the command and can be said out loud to concentrate on casting the command.
* Limit is the count towards the amount of commands that can be chained and combined at once. Anymore overloads the user and cancels the commands. Limit points drop immediately when a command is dropped or when its duration runs out.
* Duration is the amount of time a command can be cast before repercussions which can find under "Recovery" below.
* Visual is what the command would look like to the user or those witnessing it.
=== Verb List ===
* Hard-Light: Solid Force with a durability of 5. The strength check is D10+ to damage two turns in a row and heavy ammunition do -3 to durability while lighter options do nothing. When the shape breaks, the command ends and cooldown starts. Weaponizing this adds +2 to pushing and trapping rolls.
* Well: A projected light that is harmless when touched and when a command that has this is chained with another command, it increases durability by +2.
* Flashed: A blinding de-buff received when characters with sensitive eyes see a bright flash. It temporarily blinds/disorients for their next turn.
* Acoustic: The generation of sound that can convert in different ways. It is required to have this buff active on the player to cast certain commands.
* Refrigeration: A buff or de-buff depending on how it is used, It can create a cool location which allows the user to reduce MVT on targets by -3 for the entire duration. It can also help cool locations where it's rather hot. If they stay within a refrigeration area, they will be cold and slow indefinitely.
* Heat pump: A buff or de-buff depending on how it is used. It creates a hot location which allows the user to set targets on fire. They must roll D6 to see how many turns they will be on fire which can be put out. If they stay within the heat pump area, they will be on fire indefinitely. Targets lose 1 hp every turn when on fire and must roll Nat 10 or more with D20 to put out fire, taking an action.
* Input: An access-based verb reliant on accessing technology of any kind to control, disable, and interfere with. To successfully input, the target must roll D12 to decide how difficult it will be to hack into the piece of equipment or network they control. The user must then roll an INT D20 and reach the set number or above to succeed.
* Output: A buff that allows the user to share their personal network with other humans, mutants, cyborgs, or droids. This allows quicker communication and allows the ability to transfer certain skills/perks temporarily. Requires targets to be input.
* Network: A verb related to the user's personal network which stores information and shareable skills.
* Flesh: A counter of flesh that the user can spend to create different shapes and forms. The count limit is 5.
* Draugr: TBA
* Blood Spurt: TBA
* Burn is a verb that occurs when a type of heat causes the person inflicted to catch on fire. The victim must flip a coin, if it lands on tails then they must roll D8 when there's a chance of burning and the number determines the length of the fire will last in turns unless put out early. Every turn they stay on fire, they must reduce their HP by 1.
== List of Command Additions ==
Below is a list of all the command additions as well as how they are retrieved.
Program	Retrieved 	Character Owners	Type 	Command Prompt	Effect 	Limit 	Duration	Visual
SPM-1 	 	 	 	 	 	 	 	
SPM-1
Volatile	Fae Interface with Black Watch origin
or
Rare Pre-Collapse Bunker	August West 	Emitter	Generate Volatile Force Element.
Arms	Forms one or two yellow hard-light arms across the user limbs or torso, just a couple inches large and longer. Upon touch, these arms cast the Burn verb to targets as well as 1D4 damage. It causes 1 damage to the user on their turn through contact with their own projections unless wearing heat/radiation resistant armor. One-turn cooldown. 	+1 to limit per arm.	Three turns
or 5 minutes	
SPM-1
Volatile	Rare Pre-Collapse Bunker	 	Emitter	Generate Volatile Force Element.
Shatter	Turns a hard-light structure yellow, causing it to fissure and burst. If this light lands on a target with a MVT diff of 15 to evade it, it will cast the Burn verb on them. This can hit multiple targets three steps near it. This will damage the user if it is near them as well. Can be resisted by heat/radiation resistant armor. This breaks the light structure causing its cooldown. It can only be done to one's own projections. Three-turn cooldown.	+0 to limit. 	 	
THE-1 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	
NBB-1 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	
OGM-1 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	
Category:Dice System
Category:Technology
Category:1E - First Edition