War Hound

War Hounds are bigger and more powerful cousins of Sand Hounds that appear in Kingdom Rush: Frontiers. They are very similar to Worgs in the first game and are essentially the game's intro to magic resistance. They have a 50% chance to dodge melee attacks.
==Overview==
Cunning, fast beasts that can dodge melee attacks and resist magic attacks.
War Hounds are very fast and have a high-damage attack. They have a medium magic resistance making archers almost the only way to stop them. Barracks are necessary to stop them, letting your Towers deal with them.
==Strategy==
* Avoid relying too much on Barracks against War Hounds. Their ability to dodge melee attacks makes them difficult for soldiers to kill. Use them to stop the War Hounds instead.
* Archer towers are a good choice against all wolves; their high firing speed ensures that they will deal damage before the speedy wolves move out of range or defeat the soldiers.
*Artillery can be effective too, but only when they come in high masses.
==Appearances==
*Sape Oasis 
*Dunes of Despair
*Buccaneer's Den
*Nazeru's Gates
*Port Tortuga
*Storm Atoll
* Ruins of Nas'de
Category:Kingdom Rush: Frontiers
Category:Enemies
Category:Magic Resistant Enemies
Category:Wolves