Report 1375

Report #1375
Skillset: Astrology Skill: Spheres
 Org: Institute Status: Completed Aug 2015
Furies' Decision:
Approved, with Volcano granting a rooting bonus/malus instead of cure speed
adjustment.
Problem: Astrology spheres have always been rather awkward to use and very
situational other than a few specific ones (such as Skull sphere increasing
health). Six spheres currently affect resistance to a single damage type. Over
the years, more damage types have been added and the distribution of each has
been changed. Further, Dolphin no longer affects mana totals. Adding missing
damage types and condensing them into fewer spheres will increase their
usability and offer opportunities for other interesting effects.
[A: 0 R: 0] Solution #1: Change Astrology spheres in the following manner:
 BurningCenser - Resist Asphyx/Poison/Fire.
 TwinCrystals - Magic/Psychic/Divinus/Excorable.
 Glacier - Cold/Electric/Cutting/Blunt. Crocodile -
 Regeneration. Dragon - Mana. Volcano - Curing balance
 (very slight).
Player Comments:
---[Shedrin on 8/7 @ 13:52 writes]:
I have created a spreadsheet to list the changes in Solution 1. https://docs.goo
gle.com/spreadsheets/d/1lIgsxEWS8txSehUroriKz57S7VkkSVHQ1DlJq8_fE4w The spheres
on the left are opposite to those on the right.
---[Shedrin on 8/7 @ 13:52 writes]:
I tried to stay within the thematics of each sphere as much as possible. If
anyone has suggestions, let me know.
---[Celina on 8/9 @ 22:04 writes]:
Supported. Anything to help astrology
---[Tanin on 8/11 @ 17:35 writes]:
Supported
---[Lerad on 8/12 @ 14:04 writes]:
I can't see the spreadsheet, unfortunately (need permission) but I agree with
the problem statement. Some clarification or proposals on the curing balance
effect would be nice, but condensing the damage types is definitely a good idea.
---[Shedrin on 8/12 @ 14:32 writes]:
Https://docs.google.com/spreadsheets/d/1lIgsxEWS8txSehUroriKz57S7VkkSVHQ1DlJq8_f
E4w/edit#gid=0 Try that link for the spreadsheet. For curing balance effect, I
was thinking .5s faster/slower balance per position. Thus up to .2s ignoring the
effect of papaxi.
---[Jaamil on 8/13 @ 06:12 writes]:
Supported
---[Shuyin on 8/14 @ 01:07 writes]:
Sure
---[Enyalida on 8/14 @ 20:34 writes]:
Curing balance speed needs to be percentile, not flat. Each curing balance is
different, so a .5 faster/slower balance might not be much for one longer
balance, but would be a significant portion of a short balance. Figure out how
much .5s is in proportion to the longest balance, set it at that percentage and
work backwards to see how much it will be on the other balances, and if that
is... balanced for each. Personally, I think that too much monkeying around with
curing balances, especially in an incurable way, is a bad idea.
---[Shedrin on 8/14 @ 21:30 writes]:
I meant to write .05s on my earlier comment. Alternatively, 2% per. I'm not tied
to cure balance changes if anyone has other ideas.