Post-battle options (TWW1)

This is a list of post-battle options in Total War: Warhammer (the first game) by race.
For the other two games, see links on the main post-battle options page.
==List==
===Beastmen===
Name 	Flavour text 	Effects
Sacrifice Captives	Offer these captives to the Chaos Gods in return for their favour. Offering captives to the Chaos Gods ensures their favour, but your herd will be hungry and unhappy as a result.	Treasury increased Replenishment decreased
Kill Captives 	Slaughter the captives in the name of the Chaos Gods! 	Slaughtered Captives (5 turns)
:The Chaos Gods look upon this army favourably.
:* Leadership +4 for all units in this army
Devour Captives 	Dragged to sacrifice before the herdstone, captives are ripped apart and consumed by the ever-ravenous Beastmen. 	Units replenished by an extra percentage
===Bretonnia===
Name 	Flavour text 	Effects
Ransom Captives 	Although certainly not a chivalrous act, we can ransom thesemen back to their masters in return for some coin. 	Treasury increased
----------------
Ransom Captives
:Perhaps we have fallen in the estimations of others, but gold tends to ease that pain.
:* Chivalry -5
Execute Captives 	For standing against our righteous cause, these men shall pay the ultimate price. Kill them all. 	Executed Captives (5 turns)
:No quarter has been shown to our enemies! Our troops rejoice at our success.
:* Leadership +4 for all units in this army
Offer Redemption (only with other Human factions)	These men are our kin. If they are willing to repent of their actions, we should offer them a place among our ranks.	Units replenished by an extra percentage
===Dwarfs===
Name 	Flavour text 	Effects
Release Captives 	A grudge has been settled, the honourable thing to do is to allow the captives to leave. Not that it matters, but the enemy will look upon us favourably.	Treasury increased
----------------
Released Captives (5 turns): Casualty replenishment rate -5% The throng looks to hearth and home, with feasts and stories by a roaring fire. It will be a while before this army seeks fresh recruits.
Execute Captives 	Leave no grudge unavenged, kill all captives! The enemy and their allies will despise you for such an action, but their foes will rejoice! 	Executed Captives (5 turns): Leadership +4 for all units in this army These brave Dawi are celebrating after another wrong has been put right.
Take on Captives (only with other Dwarfs factions)	Press these Dawi into binding oaths and bring them into your throng. 	Unit replenishment increased
===The Empire===
Name 	Flavour text 	Effects
Pardon captives 	Allow these warriors to return to their homeland, for a ransom. Despite dipping into their treasury, the enemy will appreciate such a deed.	Treasury increased
----------------
Pardoned Captives (5 turns)
:Men are feeling reluctant to join the ranks of this army.
:*Casualty replenishment rate -5%
Execute Captives 	Leave no captives alive.The foe and their allies will not look upon you kindly, but their enemies will respect the decision. 	Killed Captives (5 turns): Leadership +4 for all units in this army These men are feeling confident after cleaning up stragglers from the recent battle
Take on Captives (only with other Human factions)	Force these men to change their allegiance and allow them to serve in your army. 	Units replenished by an extra percentage
===Greenskins===
Name 	Flavour text 	Effects
Ransom Captives 	Earn some extra loot by sellin' off da captives. Da enemy will even fank ya for not eaten' 'em alive. 	Treasury increased 
------------------------------------
Fightiness reduced (more captives = higher reduction in fightiness)
Slaughter Captives	Kill 'em all! The enemy and their allies will really hate yous for dis, but da enemy's enemy will appreciate it.	Slaughtered Captives (5 turns)
:The boyz are ecstatic after slaughtering captives
:* Leadership +4 for all units in this army
Eat Captives 	These scraggy gits look tasty - eat 'em up and replenish the boyz with full stomachs! 	Units replenished by an extra percentage
===Norsca===
Name 	Flavour text 	Effects
Sacrifice Captives	Offer these captives to the Chaos Gods in return for their favour.	Treasury increased
Kill Captives 	Slaughter the captives in the name of the Chaos Gods. 	Slaughtered Captives (5 turns)
:The Chaos Gods look upon this army favourably.
:*Leadership +4 for all units in this army
Enslave Captives 	Enslave these captives - break them and consume their souls! 	Units replenished by an extra percentage
===Vampire Counts===
Name 	Flavour text 	Effects
Return Captives 	Send these captives home, unspoilt... for a price. The enemy will show gratitude, allowing you to further your machinations. 	Total Dark Magic increased
----------------
Pardoned Captives (5 turns)
:This army is struggling after giving up a source of fresh flesh.
:* Casualty replenishment rate -5%
Murder Captives 	Feed them to the Dire Wolves, their corpses will no doubt come in handy later! The victims' empire and their allies with loathe you, but their enemies will like it!	Killed Captives (5 turns)
:The undead are feasting upon corpses from the recent battle
:*Leadership +4 for all units in this army
Dominate Captives	Dominate these enemy minions. Let your will subsume the lingering influence of any pitiful liche before, and enshrine your majesty in its place. 	Units replenished by an extra percentage.
===Warriors of Chaos===
Name 	Flavour text 	Effects
Sacrifice Captives 	Offer these captives to the Chaos Gods in return for their favour.	Treasury increased
Kill Captives 	Slaughter the captives in the name of the Chaos Gods! 	Slaughtered Captives (5 turns)
:The Chaos Gods look upon this army favourably.
:* Leadership +4 for all units in this army
Enslave Captives (only with Norsca)	Enslave these fools - break them and consume their minds! 	Units replenished by an extra percentage
===Wood Elves===
Name 	Flavour text 	Effects
Release Captives 	Allow these warriors to return to their homelands, for a ransom. Despite us dipping into their treasury, the enemy will look upon us favourably.	Treasury increased
Kill Captives 	Leave no captives alive. The foe and their allies will not look kindly upon such a decision, but their enemies will respect you. 	Killed Captives (5 turns)
:These men are feeling confident after mopping up the stragglers from a recent battle.
:* Leadership +4 for all units in this army
Take on Captives (only with other Wood Elves factions)	Force these men to change their allegiance and allow them to serve in your army. 	Units replenished by an extra percentage
</div>
Category:Total War: Warhammer campaign mode