Mario (Life & Death)

Mario (マリオ, Mario) is a playable character in Super Smash Bros. Life or Death.
Mario is the main protagonist of the Super Mario series alongside his younger twin brother Luigi. Originally saving Pauline from Donkey Kong, Mario has since become the face of gaming as well as Nintendo's most well-known mascot, often being mentioned as being so known and loved that there's not a single person that doesn't know Mario. Typically Mario's adventures have him face off against Bowser and his Koopa Troop to save Princess Peach often with the help of various allies and power-ups.
Mario is voiced by Charles Martinet in-game, who also voices Luigi, Wario, Waluigi, Stanley, Wart, and Foreman Spike in-game. 
==How to Unlock==
Mario is available from the start of a new game and doesn't need to be unlocked.
==Moveset==
 	Name 	Description
Neutral Attack 	N/A 	The Punch + Punch + Kick combo from Super Mario 64: two punches followed by a jumping kick.
Forward Tilt 	N/A 	Does a roundhouse kick. It can be angled.
Up Tilt 	N/A 	Does a quick jumping uppercut. It appears to be based on the second hit of the Mega Glove's combo from Super Mario RPG: Legend of the Seven Stars.
Down Tilt 	N/A 	A leg sweep.
Dash Attack 	N/A 	A baseball slide. Very similar to the Slide Kick from Super Mario 64, and also similar to Mario's running turn animation in New Super Mario Bros.
Forward Smash 	N/A 	Steps back and does a palm thrust that produces a small explosion.
Up Smash 	N/A 	An upward arcing headbutt.
Down Smash 	N/A 	The Sweep Kick from Super Mario 64. Mario does a breakdance kick that hits both sides. The animation closely resembles Mario's breakdance from Dance Dance Revolution: Mario Mix.
Neutral Aerial 	N/A 	Does a sex kick. Very similar to the Jump Kick from Super Mario 64.
Forward Aerial 	N/A 	Rears back his fist and then throws an overhand.
Back Aerial 	N/A 	A dropkick behind Mario.
Up Aerial 	N/A 	A bicycle kick.
Down Aerial 	N/A 	Rapidly spins around, trapping opponents and damaging them with a series of discus clotheslines and spinning backfists before assuming a spread-eagle position to launch them. Resembles the Spin Jump, a technique that first appeared in Super Mario World.
Grab 	N/A 	Reaches out.
Pummel 	N/A 	Headbutts the opponent.
Forward Throw 	N/A 	Spins the opponent around once and throws them forward.
Back Throw 	N/A 	A giant swing, a throw used on floored opponents in wrestling. Mario grabs the opponent by the feet, making them fall to the ground and spins three times while holding them by the legs before throwing them backward. It is based on the throw that he uses against Bowser in Super Mario 64.
Up Throw 	N/A 	Holds the opponent by the chest and then tosses them directly overhead with both hands. Very similar animation to the Upward Cap Throw from Super Mario Odyssey.
Down Throw 	N/A 	Jumps upwards while holding the opponent and then performs a body slam, slamming them to the ground with one arm.
Neutral Special	Fireball 	Throws a Fireball. The fireball bounces along the ground several times before disappearing. A reference to the fireballs he fires when he obtains the Fire Flower, which first appeared in Super Mario Bros.
Side Special 	Cape 	Dons a Cape around his neck and waves it in front of himself. It reflects projectiles and reverses enemies, as well as reversing the opponent's controls for a brief instant.
Up Special 	Super Jump Punch	A jumping uppercut that produces Star Coins or Metro Kingdom regional coins on contact. Mario's only recovery move, but it leaves him helpless. Can be angled to change the direction it travels in.
Down Special 	F.L.U.D.D. 	Wields F.L.U.D.D. and charges up water to launch a stream at the opponent. The charge time is rather fast, and it can be charge canceled and stored for later. The water pushes opponents but does not damage them. Mario can change the angle of the stream upwards or downwards. Useful for disrupting an approach and creating space, which can help alleviate pressure and potentially put his opponent in a vulnerable position. It also slightly pushes Mario backward if charged enough. It can also be used as an edgeguarding tool.
Final Smash 	T-Rex Mario 	A cutscene plays where a T-Rex from Super Mario Odyssey runs past as Mario throws Cappy to capture the T-Rex as Mario begins thrashing around and attacking the opponents with bites and tail swipes before finally charging at the trapped opponents with one last headbutt.
==Other Animations==
Animation 	Description 	Notes
On-Screen Appearance 	Jumps out of a Warp Pipe punching his right fist in the air while shouting "Let's-a go!". 	
Taunt 1 	Turns his back to the camera and gives a thumbs-up while smiling. The pose Mario strikes resembles a piece of promotional artwork first released for Club Nintendo, but without the wink.	
Taunt 2 	Cheerfully tosses Cappy in a circle, saying "Woohoo!", then grabs him out of midair and puts him back on his head. Based on the Cap Throw from Super Mario Odyssey. 	
Taunt 3 	Spins in the air and falls to the ground with his legs in the air. This is a reference to his dying animation from Donkey Kong. 	
Star KO 	 	
Screen KO 	 	
Character Selection Screen	 	
Crowd Chant 	Ma - ri - o! 	
Victory Pose 1 	Winds up for a punch and steps forward while punching in front of the screen. Taken directly from Super Smash Bros. 4. 	
Victory Pose 2 	Makes fire explode from his palm and strikes a pose. The pose is somewhat similar to his Super Smash Bros. 4 artwork. 	
Victory Pose 3 	Does a spin as he jumps high in the air and lands in a strongman pose. It originates from his "character chosen" animation in Super Smash Bros. 	
==Role in Classic Mode==
Like all other fighters, Mario appears in Classic Mode. Mario's Mini-Boss is unknown. 
===Mario Ending===
==Role in The Kiss of Death==
==Alternate Costumes==
Image	Number	Color	Notes	Unlockable?
 	01 	 	 	Default
 	02 	 	 	Default
 	03 	 	 	Default
 	04 	 	 	Default
 	05 	 	 	Default
 	06 	 	 	Default
 	07 	 	 	Default
 	08 	 	 	Default
 	09 	 	 	Unlockable
 	10 	 	 	Unlockable
 	11 	 	 	Unlockable
 	12 	 	 	Unlockable
 	13 	 	 	Unlockable
 	14 	 	 	Unlockable
==Smash Taunts==
===Palutena's Guidance===
===Snake's Codecs===
==Fighter Spirits==
Mario's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Mario in The Kiss of Death allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Life & Death.
File:SMP Mario with Dice.png
==Trivia==
Category:Fighters in Super Smash Bros. Life or Death