Super Smash Bros. Obliteration/King K. Rool

King K. Rool is an Unlockable Character in Super Smash Bros. Obliteration. Everyones favorite Malevolant, Psychopathic leader of the Kremling Krew of reptiles has finally made his Smash debut, Krashing the party with a bang. This frequent archnemesis of Donkey Kong and his family has made numerous attempts to rules over the Kond Islands, often resorting to methods as kidnapping members of the Kong Family or stealing the Kong's treasured Banana Hoard. This time he is back with a vendetta ready to use Kremling Strength and Brute Force to slug and bite his way to the top, in a true fight for the ages.
== Attacks ==
Type 	Name 	Damage 	Description
Neutral 	 	(4% = punch 1, 6% = punch 2, 10% = total).	2 hits. Two straight punches. The punches are thrown in an unorthodox manner.
Forward Tilt 	 	(5% = hit, 4% = crown, 9% = total). 	Smashes forward while holding his crown in a stabbing motion, 
Up Tilt 	 	(8%) 	Slashes claw in an arc, has the least knockback of King K. Rools Tilt Attacks
Down Tilt 	 	(10%) 	Swipes Downwards, has good knockback against lightweight and middleweight opponents
Forward Smash	Super Armor 	(15% = clean, 8% = late) 	 King K. Rool slams his belly forward at an opponent, deals heavy knockback to lightweight opponents. 
Up Smash 	Kannonball Blunderbuss	(18% = fully charged, 10% = half charged) 	K. Rool charges then Smashes upward with a heavy cannonball, the move operates of half anf full charges and does more damage if fully charged,
Down Smash 	 	(13%) 	Throws a mini cannon ball downwards, this attack has a 1/4 chance of burying opponents in the ground regardless of their height, weight or power class
== Aerial Attacks ==
Type 	Name	Damage 	Description
Neutral	 	(13% = clean, 9% = late) 	 Does a belly flop in a somewhat similar fashion to King Dedede, Has good power but high ending lag
Forward	 	(12%) 	Kicks forward while airborne in a bending, unorthodox manner.
Back 	 	(13% = clean, 10% = late) 	Turns around half way throwing a punch, Good move in order to KO opponents in quicker time period if the opponent is over 90%,
Has good knockback against light and middleweight opponents.
Up 	 	(10% = clean, 8% = late) 	Pushes His Hands upward while airborne, has low ending lag but little knockback,
Down 	 	(15% = impact, 6% = shockwave, 21% = total).	Slams one foot down initiating a meteor smash on contact, this is King K. Rool's Strongest Smash Attack.
== Other Attacks ==
Type 	Name	Damage 	Description
Floor Attack (Front)	 	(7%) 	Swipes his Claws in both Forward/Back Directions while Getting Up.
Floor Attack (Back) 	 	(6%) 	Same as Front Attack, just with Less Power.
Floor Attack (Trip) 	 	(7%) 	Swipes his Claws in Both Forward/Back Directions Near the Ground.
Ledge Attack 	 	(8%) 	Delivers an Uppercut, while Climbing Up
Dash Attack 	 	(12% = clean, 10% = late)	Charges while pushing/holding his hands forward,
== Grabs/Throws ==
Type 	Name	Damage 	Description
Grab 	 	(N/A) 	Grabs an Opponent.
Pummel 	 	(3.5%) 	Stabs the Opponent with his Crown, one of the games Strongest Pummels.
Forward	 	(5% = throw, 6% = crown, 11% = total),	Pushes the opponent Forward with his Hands/Crown.
Back 	 	(5% = throw, 8% = kick, 13% = total). 	Throws Opponent between his legs and kicks them,
Up 	 	(9% = hit 1, 5% = throw, 14% = total) 	Throws opponent upward and uppercuts them.
Down 	 	(11% = hit 1, 5% = throw, 16% = total)	Throws the opponent Down and body slams them, this attack could make the opponent flinch,
== Taunts  ==
Up Taunt = Pulls out a remote, and presses the button on it to no end, depending
on which direction the player moves for 3 seconds.
Side Taunt = Tosses his crown in the air then catches it backhanded.
Down Taunt = Jumps up and down reminiscent to one of his official art.
== Special Moves ==
Type 	Name 	Damage 	Description
Neutral Special	Reptile Chomp 	(10% = uncharged, 16% = half charged 30% = fully charged)	King K.Rool roars and charges up a vertical, arcing bite attack which can deal heavy damage/knockback when fully charged.
Side Special 	Kremling Uppercut	(16%) 	Crouches closer to the ground, and then dashes forward with a hard hitting uppercut, this has a better effect of breaking
opponents shields.
Up Special 	Kroc Kopter 	(5% = each hit, 15% = explosion). 	A small copter pops up from K.Rool head and twirls fast, propelling K.Rool upwards, Anyone who touches the copter will be hit
multiple times, It provides both small vertical and horizontal recovery.
Down Special 	Krown Toss 	(11% = near, 8% = middle, 5% = far). 	Tosses his crown in a Sideways horizontal arcing motion ,much like Link Young Link, Toon Link and their boomerangs, this attack
has more power and does more knockback than Link's Young Link's or Toon Link's Side Special's.
== Final Smash ==
Type 	Name 	Damage 	Description
Final Smash	Blast O'Matic	(40% = per hit)	King K. Rool roars and the retreats from the Stage into his Krocodile Isle Ship and can Fire a total 20 Lasers from his Blast'O Matic, which fire at the stage and deal heavy damage to opponents,
Category:Characters
Category:Playable Characters
Category:Males
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
Category:Donkey Kong (series)
Category:Donkey Kong Characters