Wood-Chuck

Wood-Chuck is a seedium plant introduced alongside Cap-Shroom in the 8.7.2 update, following Gloom-Vine and Draftodil. He can be unlokced by collecting 250 Wood-Chuck seed packets, either through his Arena tournament, Wood-Chucks Wood-Chucking Season, or by playing his Penny's Pursuit quest. His name is a pun on the Woodchuck, also known as a Groundhog, as well as the words 'wood' and 'chuck,' referencing what he does in-game
==Overview==
When placed on the lawn, Wood-Chuck will throw his Wood-Chips at the closest zombie in front of him. Like most lob-shot plants, his Wood-Chips are thrown in an arc before hitting a zombie, bouncing off it's head as it stays implanted on the ground a few tiles behind the zombie it bonked off of. From there, the Wood-Chuck will remain burrowed at that spot, acting as a wall to block off zombies in front of it. It is fairly weak for a defensive plant, only having around half the health of a Celery-Stalker, but can still be a good defense, especially with higher numbers. Another Wood-Chip cannot be thrown onto a Wood-Chip planted into the ground, and it cannot be repaired, even if the player has Wall-Nut First Aid. 
Wood-Chuck as a special ability in which if he is nearby a Torchwood, Fire Peashooter, Pepper-Pult, Hot Date, or Jack O' Lantern, or planted on top of a Pyre Vine, Wood-Chuck will be enflamed, making him throw his now flaming Wood-Chips faster. The Wood-Chips also deal more damage on impact, and also damage zombies on contact, similar to Endurian, though also deals continuous damage to itself as well. 
===Plant Food===
When powered up by Plant Food, Wood-Chuck will retreat it's stem into itself as it fires off 3 armored Wood-Chips onto 3 different lanes, having around double the health of a normal Wood-Chip. On contact with it's tile, the armored Wood-Chips will also deal heavy damage to all zombies nearby in a 3x3 radius, more so to zombies directly on it's tile. If on fire, Wood-Chuck's flaming Wood-Chips will still have more health, but now deal much more damage when landing on the ground.
===Reinforce-Mint===
When powered up by Reinforce-Mint, Wood-Chuck will automatically use it's Plant Food ability as it fires off 3 armored Wood-Chips. It's thrown Wood-Chips will also have more health. The same also happens with the flaming Wood-Chucks
==Almanac Entry==
Wood-Chuck
Sun Cost: 200
Recharge: 40
Wood-Chucks chuck Wood Chips at zombies, dealing damage as well as being small defenses
Special: Can be boosted when planted nearby warm plants
"Alright" sighs Wood-Chuck, "Let's get this over with: If a woodchuck could chuck wood, I'd argue it wouldn't chuck a lot of wood due to it's small arms. Not to be confused with me, Wood-Chuck, of course."
==Strategies==
Wood-Chuck can be quite a powerful plant if used properly. With it's constant, albeit weak, projectiles, it can easily be used as a constant stream of walls to keep zombies at bay. It should be noted, however, that compared to other pult plants, that it cannot throw as quickly, meaning that it could be easily outpaced by stronger zombies such as Gargantuars. Football Mechs could also use the thrown Wood-Chips in order to take out plants at the back of the lawn, so it might be best not to use them if there are any on the lawn. It is also important that the zombie directly in front of it will not be blocked off by the Wood-Chips, as they will be bounced off of it. It's best to use more offensive plants to keep the Wood-Chuck safe from zombies directly in front of it. Essentially, think of it as a sort of combination between Turkey-Pult, Gumnut, and Holly Barrier.
When powered up by fire, it becomes more offensive, sacrificing defensive capabilities for damage output. It can be quite powerful towards zombies, essentially continuously throwing out Endurians for free, as well as doing good fire damage. However, it is important to note that Fire Dragon Imps will be immune to the flaming Wood-Chuck's attacks, so it's best to use non-fire plants to get rid of those zombies. The burning Wood-Chips it tosses out may also be easily torn through, given the fact that they damage themselves, meaning they can be eaten faster by zombies. It's best to use flaming Wood-Chucks as more of offensive plants rather than more defensive, non-flaming Wood-Chucks.
Wood-Chuck's Plant Food ability can be very useful, flaming or not. By placing down three stronger Wood-Chips, it can be a reliable defense against a less-prepared lane, as well as easy damage to certain zombies in a 3x3 radius, more so with the flaming variant. With Reinforce-Mint, it can be very powerful, especially if there's multiple Wood-Chucks on the field, as not only do all of their Plant Food abilities activate at once, but all of their Wood-Chips will be stronger and more powerful, being an already better defense and offense than it already is.
== Gallery ==
File:Woodchip1.png|Wood-Chuck's Wood-Chips planted into the ground
File:Woodchip2.png|Wood-Chip's first and only degrade, due to it's low health
Category:Uncleared page