Mythic Weapon

Mythic Weapons , also known as "The Myriad Arms of Balrahn", are twenty weapons in Final Fantasy XI obtained through the "Arms of Balrahn" series of quests available once a player is promoted to Captain Mercenary Rank. The arms are rare and powerful weapons that were once part of Emperor Balrahn's personal collection.
Mythic Weapons are one of five legendary weapon sets available to players, with the other four being Relic Weapons, Empyrean Weapons, Aeonic Weapons, and Prime Weapons. Unlike the other four weapon sets, where the weapons are divided by weapon type, Mythic Weapons are divided by job. Just as there are three 'Job Specific Armor' sets in the game, there is one 'Job Specific Weapon' set, that being the Mythic Weapons. 
== Mythic vs. Ergon Weapons ==
Because Mythic Weapons are tied to the job rather than the weapon class, there were two more Mythic Weapons added for the Seekers of Adoulin expansion. This expansion added two new jobs, Rune Fencer and Geomancer. Along with these jobs came two new Job Specific Weapons, which are referred to as 'Ergon Weapons'. Mythic Weapons and Ergon Weapons differ in their acquisition and upgrade processes due to being released in different eras. However, these two weapon categories are lumped together because they each fill the same role for the jobs they are tied to. A job without a Mythic Weapon will have that role filled by an Ergon Weapon, and vice versa.
== Abilities ==
=== Mythic Weapon abilities ===
Each weapon can be used by one job, and is associated with a unique weapon skill. These weapon skills do not require equipping Mythic Weapons to use, and can be unlocked separately with the Vigil Weapons that are required to start the Mythic Weapon quest. Use of these unique weapon skills together with a Mythic Weapon grant special aftermath effects that vary according to each weapon and how much TP the player has when the weapon skill is used.
The aftermath effect is split into 3 levels.
*Level 1: 100–199% TP. 180 second duration
*Level 2: 200–299% TP. 180 second duration
*Level 3: 300% TP. 120 second duration
The initial level of a Mythic Weapon is 75, but various Magian Trials may be undertaken to improve the weapons, capable of being upgraded like the Empyrean Weapon to an elevated Level 99 Afterglow form. There have been added upgrade paths to get Mythic Weapons even further to an item-level 119 with an aftermath effect. This incorporates several different content pieces. The Afterglow of all Mythic Weapons is a shimmering azure.
=== Ergon Weapon abilities ===
Idris (Level 119 III)
This enhances Geomancy by +10 boosting the power of all geomancy spells. This boost is significant. Each spell gains a different degree of benefit from this effect.
* Geomancy+ items do not stack; if multiple items with Geomancy+ are equipped, only the highest value will apply.
* Reference the chart on the Geomancy page to see exact values.
* Geomancy +10 is effective only when worn in the main hand.
* Luopan: Damage Taken -25% is additive with their innate -50% Damage Taken, resulting in a total of Luopan: Damage Taken -75%.
** Specific DT value is 64/256.
Epeolatry (Level 119 III)
This weapon reduced physical damage taken by 25%. This is significant because this means the wielder can exceed the 50% PDT cap.
* Specific PDT value is 64/256.
* Liement effect extends to party members within a 10' radius
==List of Mythic Weapons==
=== Mythic Weapons===
Name	Type 	Image	Job 	Weapon Skill 	Vigil Weapon 	Aftermath
 	Hand-to-Hand	 	Monk 	Ascetic's Fury 	Burning Fists 	Level 1: Increases Accuracy
 	Hand-to-Hand	 	Augments "Focus" and "Dodge" 	Augments "Focus" and "Dodge" 	Augments "Focus" and "Dodge" 	Level 2: Increases Attack
 	Hand-to-Hand	 	Augments "Focus" and "Dodge" 	Augments "Focus" and "Dodge" 	Augments "Focus" and "Dodge" 	Level 3: Occasionally attacks twice
 	Hand-to-Hand	 	Puppetmaster 	Stringing Pummel 	Inferno Claws 	Level 1: (Includes Automaton) Increases Accuracy
 	Hand-to-Hand	 	Enhances "Martial Arts" effectSuppresses "Overload" 	Enhances "Martial Arts" effectSuppresses "Overload" 	Enhances "Martial Arts" effectSuppresses "Overload" 	Level 2: (Includes Automaton) Increases Attack
 	Hand-to-Hand	 	Enhances "Martial Arts" effectSuppresses "Overload" 	Enhances "Martial Arts" effectSuppresses "Overload" 	Enhances "Martial Arts" effectSuppresses "Overload" 	Level 3: (Includes Automaton) Occasionally attacks twice
 	Dagger 	 	Thief 	Mandalic Stab 	Swordbreaker 	Level 1: Increases Accuracy
 	Dagger 	 	Enhances "Sneak Attack" effectEnhances "Trick Attack" effect 	Enhances "Sneak Attack" effectEnhances "Trick Attack" effect 	Enhances "Sneak Attack" effectEnhances "Trick Attack" effect 	Level 2: Increases Attack
 	Dagger 	 	Enhances "Sneak Attack" effectEnhances "Trick Attack" effect 	Enhances "Sneak Attack" effectEnhances "Trick Attack" effect 	Enhances "Sneak Attack" effectEnhances "Trick Attack" effect 	Level 3: Occasionally attacks twice
 	Dagger 	 	Bard 	Mordant Rime 	Dancing Dagger 	Level 1: Increases Magic Accuracy
 	Dagger 	 	Magic Accuracy +Increases song effect duration 	Magic Accuracy +Increases song effect duration 	Magic Accuracy +Increases song effect duration 	Level 2: Increases Accuracy
 	Dagger 	 	Magic Accuracy +Increases song effect duration 	Magic Accuracy +Increases song effect duration 	Magic Accuracy +Increases song effect duration 	Level 3: Occasionally attacks twice
 	Dagger 	 	Dancer 	Pyrrhic Kleos 	Main Gauche 	Level 1: Increases Accuracy
 	Dagger 	 	Increase "Steps" accuracyAugments "Steps" 	Increase "Steps" accuracyAugments "Steps" 	Increase "Steps" accuracyAugments "Steps" 	Level 2: Increases Attack
 	Dagger 	 	Increase "Steps" accuracyAugments "Steps" 	Increase "Steps" accuracyAugments "Steps" 	Increase "Steps" accuracyAugments "Steps" 	Level 3: Occasionally attacks twice
 	Sword 	 	Red Mage 	Death Blossom 	Vorpal Sword 	Level 1: Increases Magic Accuracy
 	Sword 	 	Magic Accuracy +Augments "Convert" 	Magic Accuracy +Augments "Convert" 	Magic Accuracy +Augments "Convert" 	Level 2: Increases Accuracy
 	Sword 	 	Magic Accuracy +Augments "Convert" 	Magic Accuracy +Augments "Convert" 	Magic Accuracy +Augments "Convert" 	Level 3: Occasionally attacks twice
 	Sword 	 	Paladin 	Atonement 	Brave Blade 	Level 1: Increases Accuracy
 	Sword 	 	Enmity +Physical damage taken -%Reduces Enmity decrease when taking physical damage 	Enmity +Physical damage taken -%Reduces Enmity decrease when taking physical damage 	Enmity +Physical damage taken -%Reduces Enmity decrease when taking physical damage 	Level 2: Increases Attack
 	Sword 	 	Enmity +Physical damage taken -%Reduces Enmity decrease when taking physical damage 	Enmity +Physical damage taken -%Reduces Enmity decrease when taking physical damage 	Enmity +Physical damage taken -%Reduces Enmity decrease when taking physical damage 	Level 3: Occasionally attacks twice
 	Sword 	 	Blue Mage 	Expiacion 	Wightslayer 	Level 1: Increases Accuracy
 	Sword 	 	Magic Accuracy +Occasionally converts damage dealt to MP 	Magic Accuracy +Occasionally converts damage dealt to MP 	Magic Accuracy +Occasionally converts damage dealt to MP 	Level 2: Increases Magic Accuracy
 	Sword 	 	Magic Accuracy +Occasionally converts damage dealt to MP 	Magic Accuracy +Occasionally converts damage dealt to MP 	Magic Accuracy +Occasionally converts damage dealt to MP 	Level 3: Occasionally attacks twice
 	Axe 	 	Beastmaster 	Primal Rend 	Double Axe 	Level 1: (Includes Pets) Increases Accuracy
 	Axe 	 	Pet Attack BonusEnhances "Sic" and "Ready" effect 	Pet Attack BonusEnhances "Sic" and "Ready" effect 	Pet Attack BonusEnhances "Sic" and "Ready" effect 	Level 2: (Includes Pets) Increases Attack
 	Axe 	 	Pet Attack BonusEnhances "Sic" and "Ready" effect 	Pet Attack BonusEnhances "Sic" and "Ready" effect 	Pet Attack BonusEnhances "Sic" and "Ready" effect 	Level 3: (Includes Pets) Occasionally attacks twice
 	Great Axe 	 	Warrior 	King's Justice 	Sturdy Axe 	Level 1: Increases Accuracy
 	Great Axe 	 	Augments "Berserk" 	Augments "Berserk" 	Augments "Berserk" 	Level 2: Increases Attack
 	Great Axe 	 	Augments "Berserk" 	Augments "Berserk" 	Augments "Berserk" 	Level 3: Occasionally attacks twice
 	Scythe 	 	Dark Knight 	Insurgency 	Death Sickle 	Level 1: Increases Accuracy
 	Scythe 	 	Magic Accuracy +Augments "Absorb" spells 	Magic Accuracy +Augments "Absorb" spells 	Magic Accuracy +Augments "Absorb" spells 	Level 2: Increases Attack
 	Scythe 	 	Magic Accuracy +Augments "Absorb" spells 	Magic Accuracy +Augments "Absorb" spells 	Magic Accuracy +Augments "Absorb" spells 	Level 3: Occasionally attacks twice
 	Polearm 	 	Dragoon 	Drakesbane 	Radiant Lance 	Level 1: (Includes Wyvern) Increases Accuracy
 	Polearm 	 	Augments "Jump" 	Augments "Jump" 	Augments "Jump" 	Level 2: (Includes Wyvern) Increases Attack
 	Polearm 	 	Augments "Jump" 	Augments "Jump" 	Augments "Jump" 	Level 3: (Includes Wyvern) Occasionally attacks twice
 	Katana 	 	Ninja 	Blade: Kamu 	Sasuke Katana 	Level 1: Increases Accuracy
 	Katana 	 	Magic Accuracy +Enmity +Augments "Mijin Gakure" 	Magic Accuracy +Enmity +Augments "Mijin Gakure" 	Magic Accuracy +Enmity +Augments "Mijin Gakure" 	Level 2: Increases Attack
 	Katana 	 	Magic Accuracy +Enmity +Augments "Mijin Gakure" 	Magic Accuracy +Enmity +Augments "Mijin Gakure" 	Magic Accuracy +Enmity +Augments "Mijin Gakure" 	Level 3: Occasionally attacks twice
 	Great Katana	 	Samurai 	Tachi: Rana 	Windslicer 	Level 1: Increases Accuracy
 	Great Katana	 	Enhances "Third Eye" effect 	Enhances "Third Eye" effect 	Enhances "Third Eye" effect 	Level 2: Increases Attack
 	Great Katana	 	Enhances "Third Eye" effect 	Enhances "Third Eye" effect 	Enhances "Third Eye" effect 	Level 3: Occasionally attacks twice
 	Club 	 	White Mage 	Mystic Boon 	Werebuster 	Level 1: Increases Magic Accuracy
 	Club 	 	Magic Accuracy +Augments "Divine Veil"Enhances "Divine Benison" 	Magic Accuracy +Augments "Divine Veil"Enhances "Divine Benison" 	Magic Accuracy +Augments "Divine Veil"Enhances "Divine Benison" 	Level 2: Increases Accuracy
 	Club 	 	Magic Accuracy +Augments "Divine Veil"Enhances "Divine Benison" 	Magic Accuracy +Augments "Divine Veil"Enhances "Divine Benison" 	Magic Accuracy +Augments "Divine Veil"Enhances "Divine Benison" 	Level 3: Occasionally attacks twice
 	Staff 	 	Black Mage 	Vidofunir 	Mage's Staff 	Level 1: Increases Magic Accuracy
 	Staff 	 	Enhances "Elemental Seal effectAccuracy +Magic Accuracy + "Magic Attack Bonus" + 	Enhances "Elemental Seal effectAccuracy +Magic Accuracy + "Magic Attack Bonus" + 	Enhances "Elemental Seal effectAccuracy +Magic Accuracy + "Magic Attack Bonus" + 	Level 2: Increases Magic Attack
 	Staff 	 	Enhances "Elemental Seal effectAccuracy +Magic Accuracy + "Magic Attack Bonus" + 	Enhances "Elemental Seal effectAccuracy +Magic Accuracy + "Magic Attack Bonus" + 	Enhances "Elemental Seal effectAccuracy +Magic Accuracy + "Magic Attack Bonus" + 	Level 3: Occasionally attacks twice
 	Staff 	 	Summoner 	Garland of Bliss 	Scepter Staff 	Level 1: (Includes Avatars) Increases Accuracy
 	Staff 	 	Accuracy +Avatar perpetuation cost -Avatar: "Magic Attack Bonus" + 	Accuracy +Avatar perpetuation cost -Avatar: "Magic Attack Bonus" + 	Accuracy +Avatar perpetuation cost -Avatar: "Magic Attack Bonus" + 	Level 2: (Includes Avatars) Increases Attack
 	Staff 	 	Accuracy +Avatar perpetuation cost -Avatar: "Magic Attack Bonus" + 	Accuracy +Avatar perpetuation cost -Avatar: "Magic Attack Bonus" + 	Accuracy +Avatar perpetuation cost -Avatar: "Magic Attack Bonus" + 	Level 3: (Includes Avatars) Occasionally attacks twice
 	Staff 	 	Scholar 	Omniscience 	Elder Staff 	Level 1: Increases Magic Accuracy
 	Staff 	 	Same elemental magic as weather: Enmity -Accuracy +Magic Accuracy +"Magic Attack Bonus" +	Same elemental magic as weather: Enmity -Accuracy +Magic Accuracy +"Magic Attack Bonus" +	Same elemental magic as weather: Enmity -Accuracy +Magic Accuracy +"Magic Attack Bonus" +	Level 2: Increases Magic Attack
 	Staff 	 	Same elemental magic as weather: Enmity -Accuracy +Magic Accuracy +"Magic Attack Bonus" +	Same elemental magic as weather: Enmity -Accuracy +Magic Accuracy +"Magic Attack Bonus" +	Same elemental magic as weather: Enmity -Accuracy +Magic Accuracy +"Magic Attack Bonus" +	Level 3: Occasionally attacks twice
 	Marksmanship	 	Ranger 	Trueflight 	Killer Bow 	Level 1: Increases Ranged Accuracy
 	Marksmanship	 	Enhances "Snapshot" effectIncreases "Barrage" accuracy 	Enhances "Snapshot" effectIncreases "Barrage" accuracy 	Enhances "Snapshot" effectIncreases "Barrage" accuracy 	Level 2: Increases Ranged Attack
 	Marksmanship	 	Enhances "Snapshot" effectIncreases "Barrage" accuracy 	Enhances "Snapshot" effectIncreases "Barrage" accuracy 	Enhances "Snapshot" effectIncreases "Barrage" accuracy 	Level 3: Occasionally deals double damage
 	Marksmanship	 	Corsair 	Leaden Salute 	Quicksilver 	Level 1: Increases Ranged Accuracy
 	Marksmanship	 	Enhances "Quick Draw" effect 	Enhances "Quick Draw" effect 	Enhances "Quick Draw" effect 	Level 2: Increases Ranged Attack
 	Marksmanship	 	Enhances "Quick Draw" effect 	Enhances "Quick Draw" effect 	Enhances "Quick Draw" effect 	Level 3: Occasionally deals double damage
=== Ergon Weapons ===
Name	Type 	Image	Job 	Weapon Skill 	Base Weapon 	Aftermath
 	Club 	 	Geomancer 	Exudation 	Nodal Wand 	Level 1: Increases Magic Accuracy
 	Club 	 	Enhances Geomancy spells 	Enhances Geomancy spells 	Enhances Geomancy spells 	Level 2: Improves Magic Attack
 	Club 	 	Enhances Geomancy spells 	Enhances Geomancy spells 	Enhances Geomancy spells 	Level 3: Occasionally attacks twice and thrice
 	Great Sword	 	Rune Fencer 	Dimidiation 	Lexeme Blade 	Level 1: Improves Accuracy
 	Great Sword	 	Reduces physical damage taken	Reduces physical damage taken	Reduces physical damage taken	Level 2: Improves Attack
 	Great Sword	 	Reduces physical damage taken	Reduces physical damage taken	Reduces physical damage taken	Level 3: Occasionally attacks twice and thrice
== Acquisition ==
The acquisition process of Mythic and Ergon weapons are quite distinct. Mythic weapons are obtained through the endgame content of the expansion, Treasures of Aht Urhgan, while Ergon weapons are obtained through the endgame content of Seekers of Adoulin.
=== Mythic Weapon acquisition questline ===
Mythic Weapons require participation in a quest line that involves many pieces of battle content. Just like Relic Weapons, the acquisition of a fully upgraded Mythic Weapon can be divided into the process to acquire the 75 version, the process to upgrade to level 99, and finally the process to upgrade to item-level 119. To obtain a Mythic Weapon, players much participate in Treasures of Aht Urhgan endgame content such as Assault, Salvage, Einherjar, and the Zenni Notorious Monster System.
Mythic Weapons
Step: 	Quest 	Notes
Step 1	Assault: Captain Rank 	Attain the highest rank in the battle content, 'Assault'.
Step 2	Complete "Imperial Heist" Quest 	Quest Steps
# Zone into Salaheem's Sentinels for a cutscene.
# Speak to Abquhbah for information about the Weapons.
# Trade the Vigil Weapon corresponding to the Mythic Weapon which you ultimately plan to create to Abquhbah. 
#* Note: Abquhbah will not take the traded weapon without the Runic key  from clearing Nyzul Isle Investigation floor 100.
# Defeat these eight Notorious Monsters:
#* 3 Beastmen Leaders
#* 4 Salvage Chariots in battle content, 'Salvage'.
#* Odin in battle content, 'Einherjar'.
# Speak with Naja Salaheem.
Step 3	Complete "Duties, Tasks, and Deeds" Quest	Quest Steps
# Talk to Paparoon to receive the five assault logs for recording the re-completion of each Assault.
# Obtain the needed items from the from each battle content:
#* 30,000 Alexandrite from Salvage
#* Wyrmseeker Areuhat from Nyzul Isle
#* Balrahn's Eyepatch from Einherjar
#* Complete Log of re-completion on all missions in Assault.
# Once all the items have been given to Paparoon, speak to him again to receive Paparoon's sealed invitation.
Step 4	Complete "Forging a New Myth" Quest 	Quest Steps
# Examine the Palace Door in Aht Urhgan Whitegate for a cutscene.
# Trade the Pandemonium Warden pop items to the Seaprince's Tombstone in Caedarva Mire to receive Serpentking Zahak relief.
# Head to Nyzul Isle Staging Point and select the 'Forging a New Myth' battlefield from the Runic Seal.
# Complete the puzzle battlefield to receive the Serpentking Zahak relief shard.
Step 5	Complete "Coming Full Circle" Quest 	Quest Steps
# Return to the tombstone in Caedarva Mire for a cutscene.
# Trade your Mythic Weapon to the tombstone. You will now obtain the fully unlocked level 75 mythic weapon which can be further upgraded through Trial of the Magians.
# Return and examine the Palace doors (Imperial Whitegate) in Whitegate.
# Approach Naja to initiate a cutscene to receive 3 Imperial Silver Pieces and complete the quest.
=== Ergon Weapon acquisition questline ===
Because Ergon Weapons were introduced in a different expansion, the content involved in the quest line are from the Seekers of Adoulin expansion. This questline requires involvement in Seekers of Adoulin endgame content, such as Coalition, Rieves, Skirmish, and Delve.
Ergon Weapons
Step: 	Geomancer 	Rune Fencer
Step 1	Attain the highest rank in all six coalitions of Adoulin.	Attain the highest rank in all six coalitions of Adoulin.
Step 2	
# Speak with Nhili Uvolep and she will ask you to go to Dho Gates to investigate "forces of darkness"
# Travel to Dho Gates and examine the Inlet of Whispers to receive a Rusted handbell key item.
# Return to Nhili Uvolep.
# Speak with Runje Desaali in Eastern Adoulin.	
#Speak with Gaddiux at the Inventors' Coalition. 
# Obtain a Pickaxe, you will only need one.
# Head to Yorcia Weald and examine the ??.
# When your "Enlightened Endeavor" key item resonates, trade a Pickaxe to the ???. You will obtain a Numbing blossom seed key item.
# Return to Gaddiux at the Inventors' Coalition.
# Speak with Runje Desaali at (J-11) in Eastern Adoulin. She will begin tracking materials deposited towards Epeolatry.
Step 3	
#Trade 100 High-purity Bayld to Geosuke the cute little Leafkin in Eastern Adoulin at (J-10).
#* This can be done cumulatively.
# You will receive the Emblazoned handbell key item.
# Speak with Nhili Uvolep again.
# With your main job set to GEO, examine the "Water of Whispers" in Dho Gates to enter a battlefield.
#* This is a puzzle battlefield.
# After the fight, return to Nhili Uvolep to receive your base weapon, Nodal Wand I.	
#Trade 100 High-purity Bayld to Runje Desaali in Eastern Adoulin. You will receive the Vial of crimson catalyst key item.
#Speak with Octavien in Eastern Adoulin until he talks about the Vial of crimson catalyst.
# Travel to Rala Waterways (M-6) from Eastern Adoulin (F-7) and examine the door behind Yeggha Dolashi. Select "Quiescence" to enter a battlefield.
#* This is a puzzle battlefield.
# After the battlefield, speak with Gaddiux in Western Adoulin (J-10) for a cutscene with Amchuchu and to receive your base weapon, Lexeme Blade I.
Step 4	
#Trade Nodal Wand I to Runje Desaali to initiate the next process.
# Trade the appropriate Delve, Skirmish, and Rieve items to Geosuke.
# You will receive a Ripple Prominence concretion upon turning in all the items.
# Trade your Nodal Wand I to the Ergon Locus at (E-10) in Dho Gates to upgrade it to the Nodal Wand II.	
# Trade your Lexeme Blade I to Runje Desaali
# Trade the appropriate Delve, Skirmish, and Reive items to Runje Desaali.
# You will receive Superlative runic ring of deluge.
# Trade your Lexeme Blade I to the Runic Overflow in Foret de Hennetiel to upgrade to Lexeme Blade II.
Step 5	
#Trade Nodal Wand II to Runje Desaali to initiate the next process.
# Trade the appropriate Delve, Skirmish, and Reive items to Geosuke.
# You will receive an Inferno concretion upon turning in all the items.
# Trade your Nodal Wand II to the Ergon Locus in Moh Gates to upgrade it to the Nodal Wand III.	
# Trade your Lexeme Blade II to Runje Desaali
# Trade the appropriate Delve, Skirmish, and Reive items to Runje Desaali.
# You will receive Superlative runic ring of luster.
# Trade your Lexeme Blade II to the Runic Overflow in Marjami Ravine to upgrade to Lexeme Blade III.
Step 6	
#Trade Nodal Wand III to Runje Desaali to initiate the next process.
# Trade the appropriate Delve, Skirmish, and Reive items to Geosuke.
# You will receive a Cyclone concretion upon turning in all the items.
# Trade your Nodal Wand III to the Ergon Locus in Sih Gates to obtain your Idris.	
#Trade your Lexeme Blade III to Runje Desaali
# Trade the appropriate Delve, Skirmish, and Reive items to Runje Desaali.
# You will receive Superlative runic ring of vision.
# Trade your Lexeme Blade III to the Runic Overflow on top of the barrel in Western Adoulin to obtain your Epeolatry.
== Upgrading ==
Over the years, the Mythic Weapons have undergone a series of upgrades to keep them relevant in the game's meta. With the exception of the two Ergon Weapons, these weapons capped out at level 75. There have been added upgrade paths to get Mythic Weapons to item-level 119 with an aftermath effect. This incorporates several different content pieces.
=== Level 99 Mythic Weapons ===
Requirements for Level 99 Mythic Weapons through the Magian Trials.
Weapon 	Job 	Level 80 Trial 	Level 85 Trial 	Level 90 Trial 	Level 95 Trial 	Level 99 Trial 	Final Stage
Conqueror 	Warrior 	Trial 1849
----King's Justice killing blow on: 300 Lizards	Trial 2264
----King's Justice killing blow on: 400 Vermin	Trial 2675
----Defeat Notorious Monsters: 3 Tinnin	Trial 3108
----Defeat Notorious Monsters: 3 Battleclad Chariot	Trial 3571
----Collect: 3 Mulcibar's Scoria	Trial 3621
----Collect: 150 Mulcibar's Scoria
Glanzfaust 	Monk 	Trial 1829
----Ascetic's Fury killing blow on: 300 Dragons	Trial 2254
----Ascetic's Fury killing blow on: 400 Vermin	Trial 2665
----Defeat Notorious Monsters: 3 Sarameya	Trial 3098
----Defeat Notorious Monsters: 3 Long-Bowed Chariot	Trial 3561
----Collect: 3 Mulcibar's Scoria	Trial 3611
----Collect: 150 Mulcibar's Scoria
Yagrush 	White Mage 	Trial 1869
----Mystic Boon killing blow on: 300 Lizards	Trial 2274
----Mystic Boon killing blow on: 400 Amorphs	Trial 2685
----Defeat Notorious Monsters: 3 Tyger	Trial 3118
----Defeat Notorious Monsters: 3 Battleclad Chariot	Trial 3581
----Collect: 3 Mulcibar's Scoria	Trial 3631
----Collect: 150 Mulcibar's Scoria
Laevateinn 	Black Mage 	Trial 1873
----Vidohunir killing blow on: 300 Birds	Trial 2276
----Vidohunir killing blow on: 400 Beasts	Trial 2687
----Defeat Notorious Monsters: 3 Tyger	Trial 3120
----Defeat Notorious Monsters: 3 Long-Bowed Chariot	Trial 3583
----Collect: 3 Mulcibar's Scoria	Trial 3633
----Collect: 150 Mulcibar's Scoria
Murgleis 	Red Mage 	Trial 1835
----Death Blossom killing blow on: 300 Arcana	Trial 2257
----Death Blossom killing blow on: 400 Aquans	Trial 2668
----Defeat Notorious Monsters: 3 Sarameya	Trial 3101
----Defeat Notorious Monsters: 3 Long-Armed Chariot	Trial 3564
----Collect: 3 Mulcibar's Scoria	Trial 3614
----Collect: 150 Mulcibar's Scoria
Vajra 	Thief 	Trial 1821
----Mandalic Stab killing blow on: 300 Dragons	Trial 2250
----Mandalic Stab killing blow on: 400 Plantoids	Trial 2661
----Defeat Notorious Monsters: 3 Tinnin	Trial 3094
----Defeat Notorious Monsters: 3 Armored Chariot	Trial 3557
----Collect: 3 Mulcibar's Scoria	Trial 3607
----Collect: 150 Mulcibar's Scoria
Burtgang 	Paladin 	Trial 1837
----Atonement killing blow on: 300 Undead	Trial 2258
----Atonement killing blow on: 400 Amorphs	Trial 2669
----Defeat Notorious Monsters: 3 Tinnin	Trial 3102
----Defeat Notorious Monsters: 3 Long-Bowed Chariot	Trial 3565
----Collect: 3 Mulcibar's Scoria	Trial 3615
----Collect: 150 Mulcibar's Scoria
Liberator 	Dark Knight 	Trial 1857
----Insurgency killing blow on: 300 Birds	Trial 2266
----Insurgency killing blow on: 400 Arcana	Trial 2677
----Defeat Notorious Monsters: 3 Tyger	Trial 3110
----Defeat Notorious Monsters: 3 Long-Bowed Chariot	Trial 3573
----Collect: 3 Mulcibar's Scoria	Trial 3623
----Collect: 150 Mulcibar's Scoria
Aymur 	Beastmaster 	Trial 1845
----Primal Rend killing blow on: 300 Aquans	Trial 2262
----Primal Rend killing blow on: 400 Plantoids	Trial 2673
----Defeat Notorious Monsters: 3 Sarameya	Trial 3106
----Defeat Notorious Monsters: 3 Battleclad Chariot	Trial 3569
----Collect: 3 Mulcibar's Scoria	Trial 3619
----Collect: 150 Mulcibar's Scoria
Carnwenhan 	Bard 	Trial 1823
----Mordant Rime killing blow on: 300 Amorphs	Trial 2251
----Mordant Rime killing blow on: 400 Lizards	Trial 2662
----Defeat Notorious Monsters: 3 Tinnin	Trial 3095
----Defeat Notorious Monsters: 3 Long-Bowed Chariot	Trial 3558
----Collect: 3 Mulcibar's Scoria	Trial 3608
----Collect: 150 Mulcibar's Scoria
Gastraphetes 	Ranger 	Trial 1881
----Trueflight killing blow on: 300 Vermin	Trial 2281
----Trueflight killing blow on: 400 Beasts	Trial 2692
----Defeat Notorious Monsters: 3 Tinnin	Trial 3025
----Defeat Notorious Monsters: 3 Armored Chariot	Trial 3588
----Collect: 3 Mulcibar's Scoria	Trial 3638
----Collect: 150 Mulcibar's Scoria
Kogarasumaru 	Samurai 	Trial 1865
----Tachi: Rana killing blow on: 300 Beasts	Trial 2272
----Tachi: Rana killing blow on: 400 Vermin	Trial 2683
----Defeat Notorious Monsters: 3 Sarameya	Trial 3116
----Defeat Notorious Monsters: 3 Armored Chariot	Trial 3579
----Collect: 3 Mulcibar's Scoria	Trial 3629
----Collect: 150 Mulcibar's Scoria
Nagi 	Ninja 	Trial 1861
----Blade: Kamu killing blow on: 300 Amorphs	Trial 2270
----Blade: Kamu killing blow on: 400 Dragons	Trial 2681
----Defeat Notorious Monsters: 3 Tyger	Trial 3114
----Defeat Notorious Monsters: 3 Battleclad Chariot	Trial 3577
----Collect: 3 Mulcibar's Scoria	Trial 3627
----Collect: 150 Mulcibar's Scoria
Ryunohige 	Dragoon 	Trial 1853
----Drakesbane killing blow on: 300 Vermin	Trial 2268
----Drakesbane killing blow on: 400 Amorphs	Trial 2679
----Defeat Notorious Monsters: 3 Tinnin	Trial 3112
----Defeat Notorious Monsters: 3 Long-Armed Chariot	Trial 3575
----Collect: 3 Mulcibar's Scoria	Trial 3625
----Collect: 150 Mulcibar's Scoria
Nirvana 	Summoner 	Trial 1875
----Garland of Bliss killing blow on: 300 Vermin	Trial 2277
----Garland of Bliss killing blow on: 400 Lizards	Trial 2688
----Defeat Notorious Monsters: 3 Sarameya	Trial 3021
----Defeat Notorious Monsters: 3 Long-Armed Chariot	Trial 3584
----Collect: 3 Mulcibar's Scoria	Trial 3634
----Collect: 150 Mulcibar's Scoria
Tizona 	Blue Mage 	Trial 1839
----Expiacion killing blow on: 300 Plantoids	Trial 2259
----Expiacion killing blow on: 400 Lizards	Trial 2670
----Defeat Notorious Monsters: 3 Sarameya	Trial 3103
----Defeat Notorious Monsters: 3 Armored Chariot	Trial 3566
----Collect: 3 Mulcibar's Scoria	Trial 3616
----Collect: 150 Mulcibar's Scoria
Death Penalty	Corsair 	Trial 1883
----Leaden Salute killing blow on: 300 Vermin	Trial 2282
----Leaden Salute killing blow on: 400 Birds	Trial 2693
----Defeat Notorious Monsters: 3 Sarameya	Trial 3126
----Defeat Notorious Monsters: 3 Battleclad Chariot	Trial 3589
----Collect: 3 Mulcibar's Scoria	Trial 3639
----Collect: 150 Mulcibar's Scoria
Kenkonken 	Puppetmaster	Trial 1831
----Stinging Pummel killing blow on: 300 Aquans	Trial 2255
----Stinging Pummel killing blow on: 400 Undead	Trial 2666
----Defeat Notorious Monsters: 3 Tyger	Trial 3099
----Defeat Notorious Monsters: 3 Long-Armed Chariot	Trial 3562
----Collect: 3 Mulcibar's Scoria	Trial 3612
----Collect: 150 Mulcibar's Scoria
Terpsichore 	Dancer 	Trial 1825
----Pyrrhic Kleos killing blow on: 300 Arcana	Trial 2262
----Pyrrhic Kleos killing blow on: 400 Beasts	Trial 2663
----Defeat Notorious Monsters: 3 Tyger	Trial 3096
Defeat Notorious Monsters: 3 Long-Armed Chariot	Trial 3559
----Collect: 3 Mulcibar's Scoria	Trial 3609
----Collect: 150 Mulcibar's Scoria
Tupsimati 	Scholar 	Trial 1877
----Omniscience killing blow on: 300 Birds	Trial 2278
----Omniscience killing blow on: 400 Arcana	Trial 2689
----Defeat Notorious Monsters: 3 Tinnin	Trial 3122
----Defeat Notorious Monsters: 3 Armored Chariot	Trial 3585
----Collect: 3 Mulcibar's Scoria	Trial 3635
----Collect: 150 Mulcibar's Scoria
Idris§ 	Geomancer 	Obtained at item-level 119.	Obtained at item-level 119.	Obtained at item-level 119.	Obtained at item-level 119.	Obtained at item-level 119.	Obtained at item-level 119.
Epeolatry§ 	Rune Fencer 	Obtained at item-level 119.	Obtained at item-level 119.	Obtained at item-level 119.	Obtained at item-level 119.	Obtained at item-level 119.	Obtained at item-level 119.
§ - Ergon Weapons.
=== Item-Level 119 Mythic Weapons ===
When the item-level system was introduced in Seekers of Adoulin, all of the previous ultimate weapons were surpassed by other newly introduced gear. As a result, further upgrade systems were introduced for the ultimate weapon types to, once again, ensure their powerful status in the game. The NPC Oboro can upgrade your mythic weapons even further, into item-level 119.
Note: If a weapon has already been upgraded to the completed level 99 version of the weapon, this changes the path in which the weapon is upgraded to the final 119 variant.
Requirements for Level 119 Mythic Weapons through the Oboro Upgrade System.
Stage 	Item-Level 119 I (Stage 1) 	Item-Level 119 II (Stage 2) 	Item-Level 119 III (Final Stage)
Requirements	300 Beitetsu 	300 Beitetsu 	10,000 Beitetsu (upgrading stage 1)
----1 Beitetsu (upgrading stage 2)
Notes 	If current Mythic DOES NOT have aftermath. Stage 2 is skipped.	If current Mythic DOES have aftermath. Stage 1 is skipped.	Both stage 1 and stage 2 weapons can be upgraded to the final stage. It just changes material requirements.
=== Item-Level 119 Ergon Weapons ===
Because the initial Ergon Weapons are already item-level 119, the player will not have to upgrade them twice with Oboro. They will only have to upgrade them once to get them to the item-level 119 III (final stage). This upgrade is identical to that of the final Mythic Weapon upgrade, requiring 10,000 Beitetsu. 
== Ultimate augments ==
Once the player has a completed ilvl 119 III Mythic Weapon, it is eligible for augmentation, which further enhances its power. The augmentation process is also done through the Oboro Upgrade System, and it requires extensive involvement in the battle content introduced in the Rhapsodies of Vana'diel mini-expansion, Dynamis Divergence. These augments can be placed on Relic, Mythic, Ergon, Empyrean and Aeonic weapons. There are two methods to unlock these augmentation options:
Methods of Unlocking Ultimate Augments
 	Step 1 	Step 2
Method 1	Acquire a ilvl119 III Mythic Weapon.	Trade 10,000 job points to Oboro.
Method 2	Acquire a ilvl119 III Mythic Weapon.	Defeat the Wave 3 Boss in Dynamis Divergence - Bastok.
----Or Deal 30,000,000 damage to the Wave 3 Boss in Dynamis Divergence - Bastok.
Once the player has unlocked ultimate augments, they can trade materials dropped from other pieces of endgame content to augment their weapon. After the initial augmentation, the player can further strengthen the augmentation by trading more materials.
== Behind the scenes ==
Of the five legendary weapon sets, Mythic Weapons are the rarest within Final Fantasy XI due to the immense difficulty in acquiring them, requiring extreme amounts of time, effort, or gil. The stats on the other four weapon sets are preferable for certain uses for many jobs, so players often prefer those weapons as they are relatively easier to obtain. Many of the other ultimate weapons in the game can also be used by multiple jobs. So, investing the time to acquire any of the ultimate weapons will benefit multiple jobs for the player, unless that ultimate weapon is a Mythic Weapon. 
Acquiring Mythic Weapons required significant involvement in a form of battle content called Salvage. Players discovered an exploit in Salvage that allowed duplication of monster drops. Certain drops needed for creating a Mythic Weapon were very rare, so duplicating these drops sped up the process considerably. This led Square Enix to issue a wave of bans that resulted in almost a thousand accounts to either be permanently or temporarily banned for a lengthy period. Almost every player affected by these bans were popular and central to the in-game community, so these bans were devastating for the player base, being referred to by players as 'The Salvage Ban Hammer'.
The questlines for acquiring Ergon Weapons involve the job specific quests for their respective jobs. Usually, job specific quests earn the Artifact Armor, one of the three job specific armor sets in the game. Because Idris and Epeolatry also come from these quests, Geomancer and Rune Fencer are the only two jobs that get their job specific weapon from the same questline that gives the Artifact Armor.
Category:Weapons in Final Fantasy XI