Bunny

==Overview==
Bunny is one of the Special/Event classes in PSA, it costs 15000 points to unlock.
This class was recently released as of this page was made (May 19, 2019)
This class has been released for public use as of May 19th, 2020.
Bunny is extremely hated in the PSA community due to its stupidly op mobility and burst damage. Although bunny is one of the, if not the best 1v1 class out there. However, bunny is relatively weak in a firefight in FFA and very weak in both TDM and Juggernaut gamemode.
== Moveset==
===Passive [PSV]: Bunny Hopper (NoCD)===
Constant jumping allows momentum to be built up.
===Attack [ATK]: Rabbit's Foot (1s)===
Dash forward and deal 12-24 damage (depending on momentum). Alt activates if target is hit while you are mid-air, and will apply knock back. If missed, you will be stunned for 1 second.
===Ability 1 [AB1]: Scramble (4s)===
Become a large easter egg and deal 8-20 explosive damage to anyone you hit (damage scales with momentum). Move lasts 1.5 seconds, and will stun you for 1 second if missed. You will take reduced damage while in the egg (50% less damage taken).
===Ability 2 [AB2]: Magic Hat (5s)===
Jump up in the air, and go inside a large hat. Activate again to catapult yourself across the map. No momentum is lost during this process. The longer you wait with activating again, the less force your catapult will have.
===Critical [CRT]: Spring Loaded (100%)===
Stand still for 0.5 seconds, then dash forward at insane speed, dealing 30 damage to anyone you hit, and applying insane knock back.
== Trivia ==
=== Critical ===
It is possible to hit multiple people with the critical. If used correctly, it can fling someone into the kill zone on final strike, and assure a win.
=== LMB [ALT] ===
When 2 Bunnies hit each other with their LMB [ALT] they will fling to the outer barrier on the roof and still have stun left over to get bursted.
== Tips & Tricks ==
=== "Double Kicking" ===
You can combo Bunny's critical into a full momentum dropkick, dealing up to 60 damage. This should only be used as a last resort, as missing Lucky Foot's [ALT] can lead into being easily punished and defeated. The dropkick can be dodged.
=== Hat Damage ===
Though you can't injure anybody in a hat, when waiting until the hat launches a foe, there is a sweet spot where damage and knockback can be dealt.
=== Breaking Honor Bound Binds ===
Samurai can easily defeat a bunny player. However it is possible to almost instantly break his bind. By using the Rabbit Hole ability, in conjunction with Spring Loaded, you can launch across the map. This can also be used to escape other pursuers. (Sadly enough, this is no longer effective as Samurai's passive now drags tethered players in.)
Category:Classes
Category:Special Classes