Abandoned Bases

Abandoned Bases, often called dead bases, are a rare "treat" in the Clash of Clans realm. They have the opportunity to serve as an oasis of easy Gold and Elixir with other bases seemingly devoid of loot. A base is considered abandoned after an extended period of inactivity.
== Rarity and Causes ==
Abandoned bases occur at all Town Hall levels, but generally tend to be more frequent at particular trophy ranges, and when overall playerbase activity is lower (playerbase activity tends to be higher during certain events such as Clan War Leagues and Clan Games, as well as shortly after an update releases). Abandoned bases at lower levels may stem from new players leaving after trying out the game briefly, while at higher levels it may arise from high costs or a feel of lack of progression, causing the owners of abandoned bases to be frustrated and go on hiatus for a while, allowing attackers to collect their loot.
==Characteristics==
Abandoned bases are easily identified by having any combination of the following:
*Gold Mines, Elixir Collectors and/or Dark Elixir Drills that are visibly filled with Gold, Elixir, and/or Dark Elixir respectively, generally with a high amount of available loot (e.g. several hundred thousand Gold and Elixir, and possibly several thousand Dark Elixir). To see this, check the Gold Mine's small box, the Elixir Collector's glass container, and the Dark Elixir Drill's small glass box on the top of the drill that fills up.
*Gold and Elixir loot might be a round number, indicating that the Gold Mines and Elixir Collectors have reached their storage capacity, while Gold and Elixir Storages usually appear empty, as they have been raided repeatedly. Example: Gold: 450,000 and Elixir: 300,000.
**If the basic resource collectors are the same level, the amount of gold and elixir should also be the same. However, if the Gold Mines are a higher level than the elixir collectors, there would be more gold than elixir, and vice versa.
*All Builders are found in their huts sleeping (Floating ZZZ.... indicates a sleeping builder), and the Laboratory doesn't glow light (note that the Laboratory will never glow during battle, and so cannot be used as an indication unless visiting the player's base directly).
**At Town Hall 14 or higher, prior to an attack starting, any Builders corresponding to weaponised Builder's Huts will instead be found patrolling their own hut if they are not upgrading any buildings.
*No league badge, indicating a lack of involvement with the game, as the player has not attacked a opponent since the last monthly league ended.
*No Clan, as indicated by a missing Clan Symbol on the Clan Castle, either by quitting or kicked out due to inactivity.
*Any X-Bows present are without bowstrings and have empty elixir clips (indicating that they are unloaded). Similarly, if the base has Inferno Towers, it appears dark and lifeless; if the base has an Eagle Artillery, it has smoke coming out of it, similar to unarmed traps; if the base has a Scattershot, there's no rock loaded.
*Abundant tombstones from previous deaths of troops.
*Terrible wall design or randomly placed defenses. The player who quit the game has made the base easier to loot in favor of other players.
*A lack of Bombs, Spring Traps and Air Bombs, as repeated attacks have triggered them. (Note: These items are hidden until the battle begins, and therefore cannot be used to determine the abandonment status of the base.)
*Many obstacles, indicating the player has not been online to clear them. (Don't rely on this factor, as some players never bother to clear them.)
*Sometimes the base may have a relatively small number of Trophies with respect to the level of the Town Hall, which would indicate a number of unsuccessful defenses. However, even a base a relatively high Trophy count may still be long-abandoned if attackers are content with simply raiding the full collectors.
*Sometimes the Abandoned Base can be rushed or have low-level buildings compared to their Town Hall, which could be a reason why they quit the game, also possibly due to hate from bullies teasing them because they were rushed. Often rushed bases are not allowed into clans due to their lack of progress.
*No Boat is visible.
==Attacking==
Abandoned bases are easy to attack, mainly because there are:
*No troops in the Clan Castle, due to them being previously used to defend earlier raids.
*No re-armed Traps or reloaded X-Bows, Inferno Towers, Eagle Artillery or Scattershots due to previous attacks.
*Resources are mainly in collectors (which are unlikely to be protected) rather than storages.
*Base layout is designed to allow players to collect loot easily.
Attacking strategies are slightly different when attacking abandoned bases. There is no need to beware of funneling, as there are no traps to be funneled toward. Also, disregard unloaded X-Bows, Inferno Towers, the Eagle Artillery or Scattershots as these will be unloaded and inoperative. Finally, as abandoned bases are usually attacked for resources, use more Goblins than you usually would. Expect not to get 50%, as troops in farming strategies are generally not powerful enough to get 50%, unless if you use their Super version and are supported with Spells such as Haste and Jump Spells.
Despite several powerful defenses being in an inoperable state, at higher levels, the Giga weapons, merged defenses (if any) and the Monolith will always be ready to defend unless upgraded, and so they can still cause grievous damage to an attack, especially one built for farming. The Battle Builders that may be present are also able to offset damage against buildings if they are attacked only by a single small troop, thus requiring more troops to overcome.
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