Skull (Rot)

== Overview of Skull (Rot) ==
Skull can grow anywhere, but takes very specific circumstances to properly foster its growth. Skull Rot grows in places where people with high Mystical affinity die. As such, Skull Rot needs bloodsoil, a mystical soil type infused with the blood of mystical beings, to grow. Most Skull Rot occurs in places where magic gardeners die.
== Data Table ==
Grade + Cost	Medicine 	Booster 	Toxin 	Prescription
Grade 1 	Heals for 1/2 of your Armor Value (2 Plants) 	+1 Armor Value for 1 turn (3 Plants) 	-2 from Armor Value for 1 turn (4 Plants) 	Your ability choice + another plant part (3
Plants + 3 Other)
Grade 2 	Heals for 1/2 of your Armor Value + 1d2 (3 Plants) 	+1 Armor Value for 1d2 turns (4 Plants) 	-2 from Armor Value for 1d2 turns (5 Plants)	Your ability choice + another plant part (4
Plants + 4 Other)
Grade 3 	Heals based on your full Armor Value (4 Plants) 	+1d2 Armor Value for 1d2 turns (5 Plants) 	-2 from Armor Value for 1d3 turns (6 Plants)	Your ability choice + another plant part (5
Plants + 5 Other)
Grade 4 	Heals based on your full Armor Value + 1d4 (5 Plants) 	+2 Armor Value for 1d3 turns (6 Plants) 	-3 from Armor Value for 1d3 turns (7 Plants)	Your ability choice + another plant part (6
Plants + 6 Other)
Grade 5 	Heals based on your full Armor Value + 1d10 (6 Plants)	+3 Armor Value for 1d3 turns (7 Plants) 	-3 from Armor Value for 1d4 turns (8 Plants)	Your ability choice + another plant part (7 Plants + 7 Other)
Grade 6 	Heals for 3/2 of your Armor Value (7 Plants) 	+3 Armor Value for 1d4 turns (7 Plants) (8 Plants)	-3 from Armor Value for 1d5 turns (9 Plants)	Your ability choice + another plant part (8 Plants + 8 Other)