124140-wildstar-expansion-what-would-you-expect

== Content ==
			
So we ALL know Wildstar still has plenty of drops until we get the next expansion, and about 2 more raid tiers as well Redmoon/Entity
 
 But I am pretty sure we are all going to see a Wildstar expansion in the future. The question is, with Carbine adding so many new features in drops, would we need one and what would they even put in it. Well here is what I think
 
Level capped raised to 60
New Planet with say, 6 or 7 levelling zones
New capital cities
PvP zone similar to WvW or even a non stupid Asrhan (WoD)
2 new raids for 1 tier
Arena season (that wouldn't start on launch day like season 1 did)
2 new bgs
4 new dungeons
4 new adventures
6 new shiphands
New feature: 10 man instances.
New Feature: Space ships
New Feature: Overhead view of housing so you can even make the land bigger for more stuff, kinda like extending a picture in paint.
Priced at $19.99 for normal edition, and $29.99 for the deluxe edition
2 new daily zones
2 solo instances (like omnicore)
Tons of new contracts
Tons of new pets (lets say, 50 new pets)
50 new toys.
200 new decor pieces.
I realize this thread is similar to my "what would be the perfect drop to you" thread, but I noticed that some people put in so much that it would be plain unrealistic and seemed more like expansion content.	
----
			
I think you are getting a little far ahead of yourself, I can't see an expansion coming at all unless the population improves dramatically enough to justify it.
 
I'm currently less concerned with will there be a Wildstar expansion and  more concerned with will Wildstar be around long enough to have an expansion.
 
No, that is not doom and gloom it is the reality the numbers have been pointing towards, personally I hope that Carbine bucks the trend, pulls Wildstar out of its steep decline and has the game around for many fun years to come.	
----
			
{| class="blockquote"
I think you are getting a little far ahead of yourself, I can't see an expansion coming at all unless the population improves dramatically enough to justify it.
 
I'm currently less concerned with will there be a Wildstar expansion and  more concerned with will Wildstar be around long enough to have an expansion.
 
No, that is not doom and gloom it is the reality the numbers have been pointing towards, personally I hope that Carbine bucks the trend, pulls Wildstar out of its steep decline and has the game around for many fun years to come.
----
			
much like that but 3 raids for 1 tier and 2 raids for the tier over that
and arenas, much more arenas like 3 or 4
and allow battles of 3 warplots at the same time 3 groups of 30 will be like WvW	
----
			Oh god, don't raise the level cap please.	
----
			
Even though I would like it, I highly doubt this game will get an expansion. If it does, it would probably be focused on merging both factions together to give us people to play with.
 
That or changing the payment model ;)	
----
			
{| class="blockquote"
Even though I would like it, I highly doubt this game will get an expansion. If it does, it would probably be focused on merging both factions together to give us people to play with.
 
That or changing the payment model ;)
----
			
{| class="blockquote"
Even though I would like it, I highly doubt this game will get an expansion. If it does, it would probably be focused on merging both factions together to give us people to play with.
 
That or changing the payment model ;)
----
			
{| class="blockquote"
None of that is technically speaking an "expansion"...  
----
			
well now that the try to derail has been sorted i will elaborate more my kind of expansion:
no level cap increase
2 new bgs
5 dungeons
5 adventures (some of them historical representations, war on gnox, the ravaging of auroria, being a space marauder)
10 shiphands (some include combat space marauders in ships)
2 raids tier 1  and one small and one big raid tier 2
warplot vs warplot vs warplot battles
increase housing limits
new zones underneath nexus (you know, cause the planet its like empty inside by the map we see in omnicore)
more about the torine
more about the augmented cult
more about the ability to talk to eldan technology 
a forest zone
an undersea zone
the red planet that orbits nexus
focus of fire!! focus of logic!! more about the focus of life!!
know where its the real eldan world!! even if we cant make it there (the eldan might be alive and  blaster ships who get near)
cinematics when you enter or leave any zone questing
a ton of pets	
----
			
What is even the point of raising the level cap? So people can grind another 10 levels just for the heck of it?
 
Something I've never understood in WoW, why cant they just build it around a number instead of raising it every expansion?	
----
			
For the most part I've quite liked the direction drops are taking now for gameplay and features, so all I ask for an expansion is a change of direction re: theme and story. No more strain, please. I find the pulpiest sci-fi focuses on brainless aliens, and IMO, Wildstar can do more with its narratives and enemies... and its colour pallettes. :P
 
Hard to make proactive suggestions on this front, because lore isn't something that requires or necessarily benefits from feedback. But I'd prefer to see more focus on story elements that are closer to space opera, particularly in relation to interesting non-human races, spaceships, colonization, and a more focused plot. Between Drusera, Strain, and the Exile/Dominion conflict, I find the game's current story to be somewhat incoherent. This isn't new to MMOs or anything, so not a jab at Wildstar. But I think more can be done to give the game's story elements more distinction and focus.
 
SWTOR had a pretty distinct identity in this regard. Although Wildstar likely doesn't have the same outlandish budget, it would be good, from my view, if the first expansion had a very focused hard sci-fi story and theme developed through art, dialogue, major quests, and dungeons.	
----
			
The point of raising a level cap is mostly due to how stat progression works.
 
The options are either:
1. Nerf ALL current stats and subsequently content (GA, DS, Augmentors) so that stat progression can once again happen and we don't just wind up with silly things like 75% crit and 8000 AP, etc. (which is getting smashed by diminishing returns).
2. Raise the level cap, which allows us to see things like 8000 AP and not brutal dimishing returns or complete revamping of all prior content, and you can reasonably expect everyone to be at the same starting point by end game time (quest crap as opposed to crafted blues vs. DS legendaries) which means it's an even playing field.
 
Also some people like leveling, and I like the immersion of one run-through (Farside surface was unforgettable running up to the giant Eldan cannon, farming up relic nodes in Wilderrun to cap technologist, etc.)
 
RE: Expansion...
 
I'd like to go have a war over Arboria. :x DOWN WITH THE DOMINION!
Epic spaceship battles please.
Oh, I guess this kind of counters an Arborian war but... More metal areas! Buildings! I'd love to fight it out in a Coruscant-esque city where there's no green space whatsoever. MORE TECHNOLOGY! I know we're space hillbillies (well, at least half of us) but I want to see more metal contraptions that we can roam through, and... Oh yeah, when we have shiphands more seeing into space. When I do a lot of shiphands I sometimes feel like I'm just making my way through metal tubes at times. Aesthetic is huge.	
----
			
{| class="blockquote"
What is even the point of raising the level cap? So people can grind another 10 levels just for the heck of it?
 
Something I've never understood in WoW, why cant they just build it around a number instead of raising it every expansion?
----
			
{| class="blockquote"
This. I've always thought the idea of leveling up, in its current form, was a giant waste of time and money on the developer end. What's the point? We get to end game and begin scaling with gear rather than xp making the entire leveling up system irrelevent. I understand that it is a relic of MMOs and has always existed, but it doesn't need to. So, to the people who want to see the level cap raised: Why?
----
			Honestly, I wouldn't mind if they just kept releasing content at the pace they are.  I wouldn't have to pay for an expansion, they wouldn't have to be doing anything I'm not paying for right now.  We're getting quite a bit out of them as it is recently.	
----
			
{| class="blockquote"
I don't care much either way on this point, but I think it's done for a few reasonable benefits:
 
1. Refresher. Obviously we get right back to endgame before long, but it does provide a window of change
2. New abilities. Most games want you to level for your skills, and to learn to use them in the world before instanced content
3. Feeling of progression. Again, you end up back at the same place as a technical point, but I think there are players who sincerely feel 'stronger' or 'more epic' after climbing some levels with an expansion. Particularly after several of them. When I hit level 90 in WoW I definitely had a sense of having completed another leg of a long journey, rather than just getting more gear and dungeons thrown at me.
 
So I think it's more than nostalgia or status quo. But yea, especially in Wildstar, I feel no desire for more levels to grind, and also think it's kind of a waste of development time. :lol:
----
			
Two out of the three expansions I've experienced, the devs basically threw the baby out with the bathwater by completely retooling the classes.  In TOR I had other end-game levelled characters I could switch too.  WoW invalidated my only 90 and the thought of grinding out 70 more levels was just too much.
 
And that doesn't even get into how badly distracted the dev teams got when they were working on it.
 
So yeah, not a fan of expansions at all.	
----
			
I always hate when MMOs raise their level cap and make all old content irrelevant. As for things i would like to see in an expansion.
Tier 3 Dungeons
New raids
Big changes to crafting
More secondary crafting skills
Housing PvP ( Kinda like what Rift did with their dimensions not long ago)
Open world PvP zone with objectives and faction wide rewards .
PK system
Hidden Eldan underground facilities with puzzles, lore and loot inside them :P	
----
			Since I have the deluxe version of the game, I wouldn't expect to pay more for a deluxe edition expansion.	
----
			If we get an expansion I'm sure we'll get the customary ten new levels with added zones for them. I'm hoping we'll also get two new races with starting zones and maybe even an alternative zone to Whitevale just to flesh the leveling out a bit. Hope we also would get new classes and new professions. I know this is pretty standard mmo expansion stuff but Its what I would very much like  :)	
----