Survival Island

Notice: Since my computer is in repair, I don't have time to create images of my plants and zombies, I will do so once it returns, thank you.
Survival Island is the Nth World of "Plants vs Zombies 2".
== Gimmick ==
The gimmick of this world are Falling Trees". Barks of trees would suddenly fall onto the lawn, killing any plant or zombie in it's way. It also acts as an obstacle, needing to take 700dps before being destroyed. These obstacles are presented in Save our Seeds levels but they'll never land on the endangered plant.
== Game Description ==
Due to unknown circumstances, these zombies have been abandoned at an island, will you be able to handle them as they attempt to grab your brains and fulfill their stomachs?
== Order of Events ==
The player can gain access to Survival Island using a World Key that can be obtained on Ancient Egypt - Day 8.
After beating Day 16, Crazy Dave mentions that a "SOS" note has been delivered to him and Penny. On Day 16, Dr Zomboss writes a note before a huge zombie attack.
On Day 32, Dr Zomboss writes another declaration of war, stating he'll be collecting what belongs to him.
== Plants ==
There are 5 Plants in Survival Island, along with 2 new Premium plants which are able to be purchased with gems.
Name 	Image	Sun Cost	Recharge	Description 	Plant Food 	Unlocked
Scaredy Shrooom	 	100 	Fast 	Scaredy Shroom shoots spores at a long range, affecting zombies' movements but hides when zombies get close. 	Shoots spores that will fly to different zombies affect them. 	Day 1
Seaweed 	 	50 	Mediocre	Seaweed spots zombies and drags them to itself, tangle them up to restrict their movements. 	Grows more "arms" in different places and tie zombies up, restricting them. 	Day 7
Moldy Orange 	 	125 	Sluggish	Moldy Orange acts as a defense and offensive plant, when eaten, zombies will slowly die as they consume the deadly mold. 	Gains an extra moldy cover 	Day 13
Coconut Tree 	 	250 	Mediocre	Coconut Tree drops coconuts on zombies below it, once it runs out of coconuts, it acts as a defensive plant and blocks flying or jumping zombies.	Throws coconuts at the zombies in it's lane 	Day 19
Sharp Bark 	 	175 	Sluggish	Sharp Bark has 5 sharp sticks on it, using them to attack zombies in front of him. 	Grows a longer stick on it's side and damages all zombies in his lane and then bringing the stick back.	Day 26
Cattail 	 	225 	Fast 	Cattail shoots spikes at zombies in any lane. 	Shoots powerful spikes at zombies 	100 Gems
Gloom Shroom 	 	275 	Mediocre	Shoots out spores in a 3x3 area. 	Shoots out powerful spores that pushes zombies back and to other lanes if below him. 	100 Gems
== Zombies ==
Name 	Image	Toughness	Health	Speed 	Special 	First Appearance
Survivor Zombie 	 	Average 	200 	Basic 	None 	Day 1
Conehead Survivor 	 	Protected	560 	Basic 	None 	Day 1
Buckethead Survivor 	 	Hardened 	1300 	Basic 	None 	Day 3
Flag Survivor Zombie 	 	Average 	200 	Hungry 	Appears during a huge wave of zombies. 	Day 1
Survivor Imp 	 	Average 	200 	Hungry 	None 	Day 5
Tree Wrecker Gargantuar 	 	Great 	3600 	Stiff 	Crush plants with tree, launches Imp when lower than 50% health. 	Day 16
Camouflage Zombie 	 	Average 	200 	Basic 	Blends in with surroundings to avoid plants. 	Day 7
Dead Undead 	 	Protected	560 	Stiff 	A stronger zombie that fools plants into thinking it is dead until it eats something. 	Day 10
Hungry Zombie 	 	Basic 	200 	Speedy 	Runs faster than most zombies to receive food faster. 	Day 13
Wild Survivor Zombie 	 	Protected	480 	Speedy 	Swings on vines and jumps over plants. 	Day 18
Shipwrecked Zombie 	 	Machined 	2400 	Creeper, Basic when ship is destroyed.	Has a ship that protects it from plants. 	Day 25
Base Builder Zombie 	 	Average 	200 	Basic 	Builds bases which zombies can come out from, also rebuilds the ships of Shipwrecked Zombies	Day 30
Zombot Ship of Brain Receiving	 	Undying 	19500 	Hungry 	Drops trees on plants and lets out multiple Shipwrecked Zombies. 	Day 32
== Dialogue ==
Day 1
Crazy Dave: Woah, where are we??
Penny: It seems like we have reached the XXXX era. Zombies were abandoned here due to an unforeseen event.
Crazy Dave: Abandonment?? What if they got too hungry and tried to eat my taco??
Penny: That is why we have the Scaredy Shroom. Scaredy Shroom now can alter any zombie's moving speed with his spores, however, he hides when zombies get too close.
Crazy Dave: CrAzY.
Day 7
Penny: Uh oh.
Crazy Dave: What is it Penny?
Penny: It seems like there's a zombie camouflaging throughout the battle, despite it's camouflage lacking in actual hiding, it seems like our plants are getting fooled.
Crazy Dave: So what happens??
Penny: Luckily, we have Seaweed, he is able to capture zombies like him and restrain them, allowing plants to attack them.
Crazy Dave: Lucky us!
Day 10
Penny: Another one? Our defense system is getting fooled by zombies by this moment!
Crazy Dave: Jeez Penny, just use Moldy Orange! If these zoms are abandoned, they must be hungry for some fruit!
Day 13
Penny: Use Cattail to attack Hungry Zombies before they get further into your lawn.
Day 15
Crazy Dave: Penny! Look!
Penny: It seems like these zombies are planning an attack on us. We should be cautious, User Dave.
Day 18
Penny: Wild Survivor Zombies are fast and dangerous, use Coconut Tree to attack.
Day 25
Crazy Dave: Oh no, there are zombies with boats!
Penny: Those are Shipwrecked Zombies, it is wise to use the Sharp Bark to destroy their boats.
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