Quillian Barthony(sunshadow21)

===Basic Information===
 Race: Halfling
 Class: Cleric
 Level: 2 eligible for 3rd
Experience: 3,587 XP
 Alignment: Chaotic Neutral
 Languages: Auran, Common, Dwarven, Elven, Goblin, Halfling 
 Deity: The Stormlords (Tanager)
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 11 +0 (3 pts) -2 Racial
DEX: 15 +2 (3 pts) +2 Racial
CON: 11 +0 (1 pts)
INT: 14 +2 (5 pts)
WIS: 15 +2 (7 pts)
CHA: 13 +1 (1 pts) +2 Racial
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
* Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
 (Max-2) HP: 20 = [3d8(8,6,6) + CON (0)x3] (Cleric)
 AC: 17 = [10 + DEX (2) + Armor (2) + Shield (2) + Size (1)]
 AC Touch: 13 = [10 + DEX (2) + Size (1)]
 AC Flatfooted: 15 = [10 + Armor (2) + Shield (2) + Size (1)]
 INIT: +2 = [DEX (2)]
 BAB: +2 = [Cleric (3)]
 CMB: +1 = [BAB (2) + STR (0) + Size (-1)]
 CMD: 13 = [10 + BAB (2) + STR (0) + DEX (2) + Size(-1)]
 Fortitude: +4 = [Cleric (3) + CON (0) + Racial (1)]
 Reflex: +4 = [Cleric (1) + DEX (2) + Racial (1)]
 Will: +6 = [Cleric (3) + WIS (2) + Racial (1)]
 **+2 vs fear, charm, compulsion
 Speed: 30'
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
 Channel Energy: 30' radius burst; 2d6 of positive energy; undead can
 attempt will save of DC 12 for half damage; 4/day
 Lightning Arc: Attack: +5 = [BAB (2) + Dex (2) + Size (1)]
 Damage: 1d6+1, Crit: x2, Range: 30 ft, 
 Special: 5/day, touch attack
 Sling: Attack: +5 = [BAB (2) + Dex (2) + Size (1)]
 Damage: 1d3, Crit: x2, Range: 50 ft, 
 Special: reload as a free action, Ammo: normal - 20
 Dagger(melee): Attack: +3 = [BAB (2) + Str (0) + Size (1)]
 Damage: 1d3+1, Crit: 19-20/x2, Special: Light
 
 Dagger(thrown): Attack: +5 = [BAB (2) + Dex (2) + Size (1)]
 Damage: 1d3+1, Crit: 19-20/x2, Range: 10 ft, 
 Special: Light
Darkwood Shortspear Attack: +4 = [BAB (2) + Str (0) + Size (1) + MW (1)]
 (melee) Damage: 1d4, Crit: x2
Darkwood Shortspear Attack: +6 = [BAB (2) + Dex (2) + Size (1) + MW (1)] 
 (thrown) Damage: 1d4, Crit: x2, Range: 20 ft
===Racial Features===
Ability Adjustments: +2 (Dexterity), +2 (Charisma), -2 (Strength)
 Size: Small
 Speed: 20'
 Favored Class: Cleric
 Fearless: +2 vs fear
 Halfling Luck: +1 to all saving throws
 Keen Senses: +2 Perception
 Weapon Familiarity: Halflings are proficient with slings and treat any weapon
 with the word “halfling” in its name as a martial weapon.
 Warslinger: Halflings with this racial trait can reload a sling as a
 free action. Reloading a sling still requires two hands
 and provokes attacks of opportunity. This ability replaces
 Sure-Footed.
===Class Features===
Cleric
Armor/Weapons: Simple Weapons, Light Armor, Medium Armor, Shields
Channel Energy (4/day, 2d6, DC 12): Any cleric can release a wave 
 of energy by channeling the power of her faith through her holy 
 (or unholy) symbol. This energy can be used to cause or heal damage,
 depending on the type of energy channeled and the creatures targeted. 
 Positive energy damages undead creatures or heals living creatures. 
 Channeling energy causes a burst that affects all creatures of one 
 type (either undead or living) in a 30-foot radius centered on the 
 cleric. The amount of damage dealt or healed is equal to 1d6 points of 
 damage plus 1d6 points of damage for every two cleric levels beyond 1st. 
 Creatures that take damage from channeled energy receive a Will save 
 to halve the damage. The DC of this save is equal to 10 + 1/2 the 
 cleric’s level + the cleric’s Charisma modifier. A cleric may channel
 energy a number of times per day equal to 3 + her Charisma modifier. 
 This is a standard action that does not provoke an attack of opportunity. 
 A cleric can choose whether or not to include herself in this effect. 
 A cleric must be able to present her holy symbol to use this ability.
Cloud Subdomain:
 Lightning Arc (Sp)(5/day, 1d6+1 damage): As a standard action, 
 you can unleash an arc of electricity targeting any foe within 30 
 feet as a ranged touch attack. This arc of electricity deals 1d6 
 points of electricity damage + 1 point for every two cleric levels 
 you possess. You can use this ability a number of times per day 
 equal to 3 + your Wisdom modifier.
 Thundercloud (Su): lvl 8
Travel Domain: Mechanics
 +10 base speed
 Agile Feet (Su) (5/day): As a free action, you can gain increased 
 mobility for 1 round. For the next round, you ignore all difficult 
 terrain and do not take any penalties for moving through it. You 
 can use this ability a number of times per day equal to 3 + your 
 Wisdom modifier.
 Dimensional Hop (Sp): lvl 8
Orisons: Clerics can prepare a number of orisons, or 0-level spells,
 each day. These spells are cast like any other spell, but they are 
 not expended when cast and may be used again.
Spells: Divine spells; 1 hr preparation in prayer; cannot cast spells 
 of opposing alignment; wisdom based 
Spontaneous Casting: can convert any prepared spell to equivalent level or
 lower level "cure" spell
===Feats===
Combat Casting (1st Level): +4 concentration when casting defensively
TBD (3rd level):
===Traits===
Water Rat (River Rat (Regional)): Born into a rough crowd that 
 frequented a port side bar in Tritower as an illegitimate 
 child to one of the barmaids, Quillian learned the arts of
 swimming and handling a dagger very quickly, finding both
 very handy in a port environment surrounded by water and danger.
 He gets a +1 trait bonus on damage dealt with a dagger and 
 a +1 trait bonus on Swim checks. Swim is always a class skill 
 for you.
Birthmark (Faith): One of Quillian's many tattoos recently 
 started tingling oddly. It now serves him as a divine focus 
 for casting spells. Also, it's presence reminds him of his 
 faith, increasing his devotion to the Stormlords, granting 
 him a +2 trait bonus on all saving throws against charm 
 and compulsion effects as a result.
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 15 = [(Base (2) + INT (2))*Level + FC (3)] (Cleric 3)
*Class Skill
Skills Total Rank CS Ability ACP Misc
Acrobatics 2 0 0 2 -0 +0
Appraise* 2 0 0 2 +0
Bluff 1 0 0 1 +0
Climb 0 0 0 0 -0 +0
Craft ( )* 2 0 0 2 +0
Diplomacy* 1 0 0 1 +0
Disguise 1 0 0 1 +0
Escape Artist 2 0 0 2 -0 +0
Fly 2 0 0 2 -0 +0
Heal* 2 0 0 2 +0
Intimidate 1 0 0 1 +0
Knowledge (Arcana)* 0 0 2 +0
Knowledge (Dngnrng) 0 0 2 +0
Knowledge (Engnrng) 0 0 2 +0
Knowledge (Geography) 5 3 0 2 +0
Knowledge (History)* 0 0 2 +0
Knowledge (Local) 0 0 2 +0
Knowledge (Nature) 0 0 2 +0
Knowledge (Nobility)* 0 0 2 +0
Knowledge (Planes)* 6 1 3 2 +0
Knowledge (Religion)* 8 3 3 2 +0
Linguistics* 7 2 3 2 +0
Perception 4 0 0 2 +2(racial)
Perform ( ) 1 0 0 1 +0
Profession (sailor)* 6 1 3 2 +0
Ride 2 0 0 2 -0 +0
Sense Motive* 2 0 0 2 +0
Spellcraft* 8 3 3 2 +0
Stealth 6 0 0 2 -0 +4(size)
Survival 2 0 0 2 +0
Swim* 6 2 3 0 -0 +1(trait)
Use Magic Device 0 0 1 +0
===Spell Lists (Prepared)===
Concentration +4 = 2(CL) + 2(Wis); +4 when casting defensively 
Spell Resistance Check +2 = 2(CL) 
0 Level (DC 12) Level 01 (DC 13) Level 02 (DC 14) 
* Detect Magic ** Longstrider **
* Guidance * Bless *
* Light * Comprehend Languages
* Stabilize * Endure Elements
===Equipment===
Equipment Cost Weight
Sea Explorer's Outfit (8 lb)
Silver Holy Symbol on chain 25 gp 1 lb
Spell Component Pouch 5 gp 2 lb
Tattoos (many) 15 gp 0 lb
Leather Armor 10 gp 7.5 lb
Darkwood Heavy Wooden Shield 207 gp 2.5 lb
Darkwood Shortspear 316 gp 0.75 lb
Dagger 2 gp 0.5 lb
Sling 0 gp 0 lb
 Ammo (20) 2 sp 5 lb
Masterwork Backpack 50 gp 1 lb
 Waterproof Scrollcase 1 gp 0.5 lb
 (s.c.)
 Bedroll & Blanket 6 sp 2 lb
 Ration (4) 2 gp 1 lb
 Silk Rope 10 gp 5 lb
 Waterskin 1 gp 1 lb
Belt Pouches (4) 4 gp 0.5 lb
 (p1)Rations (2) 1 gp 0.5 lb
 (p2)steel mirror 10 gp 0.5 lb
 (p2)flint & steel 1 gp 0 lb
 (p2)signal whistle 8 sp 0 lb
 (p2)Pearl of Power- level 1 1000 gp 0 lb
 (p3)chalk (10) 1 sp 0 lb
 Total Spent: 1662 gp, 7 sp
 Total Weight: 31.25 lb
 Light Medium Heavy 
Max Weight: 0-28.5 28.75-57 57.5-86.25
Max Weight: 0-32.25 32.5-64.5 64.75-97.5(MW Backpack)
===Finances===
PP: 
GP: 10
SP: 3
CP: 
Gems/Jewelry/Other:
===Details===
 Size: Small
 Gender: Male
 Age: 40
 Height: 3’ 2”
 Weight: 36 lb
Hair Color: Dusty Black
 Eye Color: Blue
Skin Color: Well Tanned
Appearance: light, wiry, grizzled sailor look,
 arms cover in tattoos of various types
===Background===
Having grown up on the sea and in seaports, Quillian takes to water like a duck, and has served as a common sailor based loosely out of Tritower for most of his life. Recently, one of his tattoos, a cloud shaped one, started to feel odd on a trip to Venza; after a lengthy examination involving multiple experts, he sought out a cleric of the Stormlords, in hopes that the cleric could clear up the confusion. The cleric, after seeking a bit of prayer, determined that it was a sign from the brothers that he was to serve his people is a new capacity now. While taken aback by the sudden change of career, Quillian rolled with it like he had so many other surprises in his life. After some brief training in how to properly pray to receive his magic and a lesson in the rituals of the faith, he has set out to explore this new destiny of his to the fullest.
===Adventure Log===
 St Ulthar's Medallion
 XP Received: 1647
 Treasure Received: 1523 GP
 Consumable Used: None
 Purchases: after adventure: Mystic Pearl 
 Sold 1 gp Shortspear
 Sold 1 gp Waterskin
 Bought 1,000 gp Pearl of Power 1st Level
 Bought 316 gp Darkwood Shortspear
 Bought 207 gp Darkwood Heavy Wooden Shield
 Ogre in the Rushes
 
 XP Received: 1940
 Treasure Received: 2111.33 GP
===Level Ups===
 Level 2:
 Class: Cleric
 BAB: +0 to +1
 Fort: +2 to +3
 Ref: +0 to +0
 Will: +2 to +3
 Feat: N/A
 Features: Spells - +1 Orison/day, +1 1st spell per day
 HP: 14 = 8(old total) + 6(8(Max) - 2)
Skill Pts: 10 = 5(Old Total) + 5(+2(Class) + 2(Int) + 1(FC))
 Spent in Kn Geography, Kn Religion, Linguistics(Dwarven),
 Spellcraft and Swim 
 Level 3:
 Class: Cleric
 BAB: +1 to +2
 Fort: +3 to +3
 Ref: +0 to +1
 Will: +3 to +3
 Feat: TBD
 Features: Channel Energy +1d6, 
 Spells - +1 2nd lvl spell/day, +1 2nd lvl domain spell/day
 HP: 20 = 14(old total) + 6(8(Max) - 2)
Skill Pts: 15 = 10(Old Total) + 5(+2(Class) + 2(Int) + 1(FC))
 Spent in Kn Geography(2), Kn Religion, Kn Planes, Spellcraft 
===Approvals===
*Approval (March 11, 2011) (Toasterferret) level 1
*Approval (March 22, 2011) (HolyMan) level 1A
*Approval (October 12, 2011) (Satin Knights) level 2
Rewritten as a Storm Druid
Category:Retired & Deceased Characters