Frug (player)

= Frug =
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Frug is a pirate, bard, shaman of Nýr Nostíkur, one of the original colonists of Grand Republic of Xeka, aspiring alcoholic, and a citizen of Frostmarch and Skjoldrbrodir. She has lived through countless years in the lands of Eldham and Rathnir, and though once quite influential on the global scale, she has a fairly long story to tell. So buckle up, maybe grab a snack, this could take longer than you expected
==Personality==
Frug is known amongst her colleagues and friends to be eccentric, energetic, and enthusiastic. As someone who has lived for so long, or perhaps not long enough, she has learned to experience life to its fullest, and most of the time prefers to stay in the present rather than drifting off into fantasies of the future or memories of the past. She has also been known to be prone to sudden outbursts of emotion, whether that be joy, anger, excitement, or any other such feeling.
==Sexuality and gender==
Frug is pansexual, and gender fluid, though they usually prefer to be called she/her.
==Biography ==
===Adoption and early life===
When Frug was but an infant, she was abandoned by her biological parents for an unkown reason. She was found laying in the tundra snow by a Valdic hermit of the name Fjendr. Fjendr took the young Frug in and raised her as his own child, and for around 15 years they lived a simple, happy life. Little did either of them know that tragedy was about to strike
===Tragedy===
"A cave illuminated by a campfire, where a young Frug, concealed by piles of furs, watched in horror as a man in yellow and green armor decorated by the symbol of a dandelion stabbed with his blood splattered sword at the helpless old hermit who had raised Frug all these years, and then went on to kick the lifeless body of the hermit and plunder the cave" -a memory of Frug's
When Frug was only 15 years old the hermit who had raised her was murdered by a rouge Bardonian soldier. After this heartbreaking incident Frug began to despise Bardonia.
===Yar har pirate time===
After around a year of fending for herself in the wild, Frug soon came to understand that she could not continue on like this. She had nowhere near the amount of knowledge or skill possessed by her late father figure, and so set out to make a living. She joined up with a pirate crew to earn some extra cash, and for next 5 years would spend her time sailing across the open sea. pillaging and plundering across the Sorligste and Sparwood coasts, getting drunk as hell, and living the pirate lifestyle. After her fifth year aboard the ship Pickled Patrick, Frug steered the ship to its doom. It was supposed to be just another raid, nothing big. Just board that merchant ship and steal their valuables! However, when the crew led by Frug approached the ship, they realized their error, a huge fleet of ships, galleons and brigantines, sloops and warhips stood at the horizon. The aquatic army came down fast and hard, ballistas blasting away and crossbows blazing. This was the navy of Yimmu-Audal, the ancient empire. The Pickled Patrick was utterly destroyed, and its crew sank to the sea floor.
===Rebirth===
As Frug sank down deep below the waves, she slowly regained consciousness to find a glowing pale white orb directly infront of her. Suddenly she felt as though her breath had simply returned, and began drifting torwards the orb, as though she were being pulled. As she got closer its green light filled her eyes and she couldn't think of anything else, and when she got close enough, she instinctively raised a hand to touch it, she felt her fingers slide over its smooth, burning surface for a split second, and then a blinding light show out from it, engulfing Frug and knocking her unconscious.
Frug woke up on a beach. in front of her, the waves of the sea lapped hungrily against the rocks of an island, behind her, a city of stone and wood rose out of the endless tundra. She couldn't remember how long she had been out for, in fact, she couldn't remember much at all. All she recalled was the deep, crushing cold of the ocean and then a brilliant light. As she got up she slowly walked towards the city, Erðvald, she sub-consciously scratched the sea green jewel embedded in her arm.
===A new life===
Frug settled in Erðvald, and as her memories returned to her, she developed close bonds to her fellow citizens, in particular Jord Harvardr, who she came to view as a brother, and the most prominent jarl of Frostmarch, Host, who became a sort of parental figure to Frug. In around 2 months of living in Erðvald she fully regained her memories, and noticed something peculiar. Ever since her encounter with the strange sea orb, she seemed to not age visibly, and her grip on time had deteriorated greatly, her eyes had also changed from an emerald green to gray. At around a year of living in Frostmarch, it joined the Grand Union of Sorligste as a founding state, and around only a year after that, GUS was dissolved and annexed by The Free States of Tortuga. Under Tortugan rule, Frug rediscovered her love for piracy, as well as accidentally siring a child, DiamondNugget in the city of Not_Venice during a pirate raid afterparty. 
=== Xeka===
Originally the one and only colony of GUS, Xeka was a small nation in Eldham. Frug was one of the original colonizers, having used her longboat to stalk Diamond, Xeka's founder on his way there. While in Xeka, she took up the role of therapist, consoling Jord, who was also a colonist after his many failed attempts to woo potential lovers from Xeka's neighbor, the USSE. On one particular occasion, he tried to court the then leader of the USSE, Xerois, who turned out to be a lesbian, leading to a dramatic decline in USSE-Xekan relations, Jord being banished from the USSE, Jord attempting and failing suicide around 5 times (He has too much plot armor), Frug attempting to help Jord to her best ability, and a series of events that would eventually lead to cities succeeding from Xeka, and great decrease in the population, and Jord nearly attempting a coup that led to him and Frug having a big fall out, driving a wedge in their family.
A GRAND WAR! Sparked by Ryzan declaring independence from Bardonian Empire, a great war on Bardonia, a colossal empire in the north that had been dominant in Rathnir for centuries was declared, and a coalition originally started by the great Southern states such as Uldarash, Viodoxa, and Tortuga was formed. Frug saw this as a chance to avenge Fjendr. Though she had been knocked out during the first stages of the assault on the Bardonian Capital, when Frug woke up she was overjoyed with the news that Bardonia had been defeated.
===Life after the war===
With the Bardonian War finally at an end, and the empire defeated for the seemingly last time, Frug felt that she could finally be at peace, could finally rest, that Fjendr had been avenged. But she wasn't at peace, rather the contrary. Bardonia's absence had left a huge, Syltor shaped hole in her heart. Frustrated (and in an attempt to ignore the growing decline of her memory), Frug set out on a journey of self growth. After making up with Jord through months of bonding and stopping him from committing suicide numerous times, she was officially adopted into the Harvardr family through a blood ritual, and with her son, DiamondNugget (the founder of Xeka), she founded a new branch of it, Clan Sylveri. Through her connections, she became a member of the Xekan council, and began using her resources gained from the job to support her growing family, as well as the development of the city that had taken her in. Over the course of years, she started filling the hole once occupied by her hatred for Bardonia with socialization, merriment, the belonging that came with her new family, and her rediscovered love of booze. As emptiness was replaced by joy, Frug found not only her mental state mending, becoming the eager, enthusiastic person she is today, but also her physical demeanor as well, gaining strength, speed, and endurance, to match her change in attitude. 
===Looking for answers ===
Startled by the transformation her body was taking, and also having been fed up with how startlingly far her memory was deteriorating (she could barely remember Fjendr now, and nothing of her life as a pirate before the incident), Frug grudgingly set out to find why she was changing, and the truth of her past. Her quest being set off by a dream of a pale, glowing light, followed by a sudden huge loss of memory, Frug began her search in the Erðvald museum, where she had read a book on a similar topic. Thus began a great big treasure hunt, consisting of Frug chasing clues, gathering information, collecting books, and raiding tombs across the entirety of Sorligste, Haven, Alteniquia, and Sparwood that would last nearly a decade. Eventually Frug found a map leading to the distant Valdic nation of Skjoldirbrodir, and so set her sails to this new land, with a faded hope in her eyes. and desperation in her heart.
=== Bold Mold, Growing in Skjold===
Landing a short distance away from Ruddersdam, a Skjoldirbrodir colony in Eldham, Frug set off to the town in search of it's thane. Instead, she found a Valdic dwarf of the name Gustavus, who happened to be the jarl of the entire Skjold region of Nyr Vilhorn, of which Ruddersdam was the regional capital. With Gustavus's help, Frug became a fully fledged citizen of Skjoldirbrodir, and a resident of Ruddersdam. While in Skjold, she began a small moss garden, leading her to be called names such as moldy, or simply mold by groups of bandits that would occasionally pass by. 
===Holes Lead to Adventure===
After searching for what seemed like ages, Frug eventually discovered the subject of her search. A deep cave in the side of a mountain, located near Skjold's Rathnir capital. The chasm seeped down seemingly forever, a sea green light emenating from within. At the bottom of the cave Frug found a crevice within the stoney wall, from where the glow seemed to be coming from. Cautiously, Frug entered the crevice, squeezing herself through the tiny gap. The tunnel seemed to go on for miles, unending, unchanging. Frug crawled for what felt like days before finding the tunnel's end, a brilliant glow akin to the light she had seen earlier, shining from a blocky doorway some ways away. 
Exiting the tunnel, she found herself breathless at the scene that unfolded around her, a cylindrical room, ascending upward farther than she could see, glowing sea green runes flowing across the walls like waves, or breaths of air, illuminating the smooth, inkblack flooring, which was patterned in a swirling motion, leading to the center of the room, where a single, black obelisk stood. Atop the obelisk hovered a book, glowing much like the runes that surrounded her, pages swirling around it as if carried by wind. Frug made her way to the obelisk, and gently placed her hand on the it's open pages. And then everything went black.
===Answers Found===
"NO!", Frug screamed, suddenly coming to consciousness. She was surrounded by a forest, covered in snow. As she got up and dusted the snow off her, she walked around, taking in her surroundings. Recognizing the species of tree as Derthamera Spruce, Frug realized that she must be back home, in Frostmarch, though she had no idea how she had winded up there. Looking down, Frug was startled to see a big, grey book lying next to where she had woken. It was the same one from the cave, meaning it had all been real. After thinking on what to do next, Frug gathered her belongings, and set off in search of civilization.
=== Progression ===
Having returned to her home in Erðvald, Frug began researching the grey book. With it she learned that her curse, the one that had rendered her immortal but was draining both her physical and mental capabilities, was divine in nature, and so she devised a concoction to slow down the process, based on an old recipe ancient Valds had used to better fight against Verðinir and their hordes, in service of the liberator gods. Applying this drug directly onto the stone in her wrist, and empowering it's effects with blood magic would delay the further deterioration of her mental and physical state, allowing her the time to find a more permanent solution.
While researching back in Frostmarch, she was gifted the jarldom of Erðvald by Host, becoming the new Jarl of the city and region when Host ascended to the title of Grand Jarl, ruler of all Frostmarch. From her new role as jarl, she gained significant political power in Frostmarch, but more importantly to her, she was now in a position to stop her brother Jord's unending adoption of just about everyone he could find, the family was just getting too large! She failed in that regard, though was able to protect her citizens and look over Jord, stopping him from wandering blindly into many marriages with people he just met, acting almost motherly. During this time she also converted from Nostikur to Nyr Nostikur, the Skjoldirbrodir branch of the faith that was more developed than the original.
=== UNLIMITED POWER ===
When Tortuga gifted the majority of Sorligste independence, it kept Frostmarch as a vassal state for some time, eventually Frostmarch was given full independence, just in time for the federation that the other formerly Tortugan nations had formed (An attempted successor to the infamous Grand Union of Sorligste) to collapse. The federation member states were offered protection in Frostmarch, and they agreed to a merger (though it was really an annexation), forming the Grand Jarldom of Frostmarch. The member states were made into jarldoms, Ato being split into two, and the former leaders of these states were given the title of jarl of their respective jarldoms. Many of these people were apart of GUS, which was formed shortly after Frug woke up in Frostmarch, and she had great respect for all of them. The new jarls were as follows, Shark of West Ato, Makkis of East Ato, Jayant of Norvos, and Starlord of Serenus. 
Though it was assumed that Host would lead the Grand Jarldom, in a shocking turn of events he stepped down from Grand Jarl, leaving the title to be decided by Frostmarch's first and last election. The election was between Frug and Temsyod, jarl of Suderlind, and a person Frug had come to trust and respect greatly. Frug and Temsyod's policies were almost identical, and both of them agreed that no matter the outcome Frostmarch would be in good hands. Frug won by a single vote, and became the Grand Jarl of the Grand Jarldom of Frostmarch, nearly all of Sorligste. She bestowed the rank of assistant grand jarl to Temsyod, who would later fill in her role for her when she was not able (either due to sickness or traveling). Temsyod became one of Frug's closest friends, and her most trusted advisor.
=== First Love ===
One day while on a vacation in Skjoldirbrodir, Frug was approached by Gustavus. She had helped him develop Ruddersdam, and the two had become very close. They took a picnic together, out in the mountains of Nyr Vilhorn, and that is where he proposed to her. Overcome with joy, Frug accepted, and the couple took a trip down to a nearby Nyr Nostikur temple, where they sacraficed a sheep in proclamation of their love. They were later married in a temple within Skjold's capital.
=== Leaving Rathnir ===
Frug was Grand Jarl for nearly a decade when she chose to abdicate. This sudden leave was heralded a series of diplomatic crisis, including the Leveros Crisis, where bandits from Leveros began raiding and harassing the old federation cities and citizens (and continued to work against frostmarch in secret long after the crisis was solved), to later the Lorent cold war, in which the Lorent leadership (secretly backed by Leveros) attempted constant land grabs and manipulations over the course of three years, with the intent of stealing Frostmarch land, spreading their leader Cole's vampire personality cult, and genociding the Atoan people. On top of this whole diplomatic mess, the drug Frug used to preserve her grasp on time had been loosing potency, and one of the key ingredients, a special kind of kelp that could only grow under very precise conditions, was nearing extinction. Due to the pressures of both having an entire continent in turmoil resting on your shoulders, and the deterioration of her mental and physical form, she decided that she was not at the time fit to lead the nation, and so, she declared her dear friend and the one she trusted most, Temsyod as her heir, said her goodbyes to her loved ones, and set sail under the cover of night to the rumored lands west of Rathnir and Eldham, where she hoped to find a permanent solution to her affliction, so that she may one day return to Rathnir.
== Information on the curse ==
WARNING: DO NOT READ THE FOLLOWING PARAGRAPH IF YOU DON'T WANT SPOILERS, BECAUSE THERE ARE. DUH
Frug has a curse (or blessing, depending on your point of view), which makes her immortal, but destoys and fuels itself with her memories and vitality. This would render her in an eternal prison unable to die but trapped in a declining body, with no recollection of her past much like the zombies and skeletons found throughout the world. There is a reason for this. Frug was gained her affliction when she came into contact with a glowing orb at the bottom of the sea, after having been nearly killed. This glowing orb was, in the simplest terms, pure Allmarch, or Allurthræl energy, the power/law woven into the very fabric of Rathnir in the Nostikur religion, which binds mortal souls in their decomposing bodies, forcing them to spend eternity as zombies, in eternal torture. This was a droplet of pure Allurthræl, a string bursting from the seam at the fabric of reality, a shard leftover from the creation of the very world. When Frug came into contact with this... piece of Allurthræl, she merged with it, absorbing the raw energy and becoming a sort of living zombie. The gem on her arm acts as a plug, or sometimes outlet for the energy flowing through her, and if it were ever to be damaged or removed, the energy would burst from her and she would die. While this does render her effectively immortal, the nature of the Allmarch results in her immortality draining her memory and vitality. The drug doesn't fend off the curse, it feeds it, keeps it satiated. Frug beginning to interact with the world more had (more or less) the same result, as all the new experiences and human interactions were helping to mend her mental state, making it strong enough to fend off the curse for a time. When Frug left Rathnir, it was in the hopes that she could find a way to negate the negative side effects.
Category:Characters
Category:Players
Category:Traveler's Era
Category:Valdic