Mechs/MAD-6A

==Description==
Appearing in 3012, the Marauder II is a redesign of the classic Marauder, turning the 75 ton Heavy Mech into a 100 ton Assault. Originally a Wolf's Dragoons exclusive Mech, it wasn’t until after the 4th War of Succession in 3030 that the Mech would spread beyond the Dragoons. Powered by a 300-rated Light Engine, the Marauder II MAD-6A is armed with a UAC/10, paired ER PPC’s and Medium X-Pulse Lasers. 
Drop Cost Multiplier: 1.18
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity 	Gunslinger: +0.3 Cluster to Ballistic Weapons, +20% Called Shot Chance, +1 Offensive Push Accuracy (Quirk)
40 	NarrowLow Profile	Hull Down: +1 Defense, -5% Visibility (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=170/170S=85 	A=45/45S=16 	A=170/170S=85
Arms/Head	HardPoints	[ 2E ] 	 	[ 2E ]
Arms/Head	Fixed 	
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
Heat Sink Double
Medium X-Pulse
ER PPC	 	
Heat Sink Double
Medium X-Pulse
ER PPC
Torso 	Health 	FA=170/210 RA=60/105S=105	FA=230/310 RA=85/155S=105	FA=170/210 RA=60/105S=105
Torso 	HardPoints	 	[ 1B ] 	[ 2B 1S ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
Ammo UAC10
Ammo UAC10 (DBL)
C.A.S.E. (1)
2x Heat Sink Double	
Engine Light
Engine HS +2
Engine Core 300
Gyro Compact
Heat Sink Double
Heat Sink Kit (D)
Jump Jet (A)	
Heat Sink Double
Ultra AC10
Legs 	Health 	A=210/210S=105 	 	A=210/210S=105
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
Jump Jet (A) 	 	
Jump Jet (A)
BOT PAGE || RTVer: HHR 1.4.8 || ID: \Eras\DarkAge3131-\Base\mech\mechdef_marauder_ii_MAD-6A.json