Bond of Life

Bond of Life is a mechanic that prevents healing, applied to a character by some enemy, weapon, or talent effects.
While Bond of Life is active, it absorbs healing for the character based on its base value and prevents the character from being healed, and clears after healing equal to its value is obtained or when the player visits a Statue of The Seven. After Bond of Life is cleared, certain additional effects may be applied depending on the source.
The max value of Bond of Life is 200% of a character's Max HP. The Bond of Life is shown as a red outline over the character's HP bar, taking over (X/2)% of the HP bar where X% of Max HP is the current Bond of Life value. For example, 100% Bond of Life will visually overlay 50% of the HP bar.
If not manually cleared, Bond of Life will automatically clear once 600 seconds (10 minutes) have passed since its last increase.
==Tutorial==
==Character Talents==
==Constellations==
==Artifacts==
==Weapons==
==Enemies==
==Trivia==
* Wielders of the above weapons will not receive buffs if Bond of Life is cleared by the Statue of The Seven.
* When character with Bond of Life effect gets healed by Apple, Sunsettia, Starshroom variants, and Bulle Fruit, the notification "HP increased by X" is replaced by "decreased by X." 
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==Change History==
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