Gear/Plasma Cannon (C)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Weapon_Plasma_Cannon_Clan
Manufacturer: CLAN
This Plasma Cannon accelerates and superheats a cartridge of 'plastic foam' into an excited state and release it as plasma, creating a tremendous kinetic and thermal impact. Unlike the Capellan version, the Clan Scientists focused exclusively on heat generation, making the Plasma Cannon cause nearly twice as much heat damage on the target. VOLATILE!
Uses Plasma Ammo.
=Attributes=
Tonnage	Slots	Value 	Allowed Locations	Disallowed Locations
3 	1 	640000	All 	All
* Plasma residue increases target heat generation by 30%.
* Weapon Heat/Damage/Stability falls off to 35% of starting value at long range
* Plasma Weapons fire superheated material, dealing kinetic damage and heat.
* High-Energy Capacitors discharge violently for 1 damage, 13 heat and 0.3 stability per loaded ammunition on weapon destruction
=Weapon Stats=
Category: Energy
Type: Flamer
SubType: Flamer
 	 	 	Damage	Damage	Damage	Per salvo	Per salvo 	Per salvo	Per salvo	Modifiers	Modifiers 	TAC 	TAC 	TAC 	Range	Range	Range 	Range	Range	Other
Default 	Mode	Ammo 	Norm 	Heat 	Stab 	Rounds 	Projectiles	Heat 	Recoil 	Accuracy 	Evasion ignored	Chance	Shards	Armor	Min 	Short	Medium	Long 	Max 	Indirect
✔	 	Plasma	2 	25 	0 	1 	1 	21 	0 	0 	0 	0.01 	0.1 	1 	0 	180 	360 	540 	720 	
=Used By Mechs=
Mechs 	Mechs 	Mechs
ACH-I 	ACW-J 	ALB-C
BAS-F 	BGRT-1 	BKL-T
BTC-G 	CPH-C 	CYTL-C
EXE-P 	FF-I 	FLM-B
FM-J 	FS9-N 	FSM-1
GAR-P 	GHII-4 	GHII-RISC
GRD-F 	GRF-S 	HBR-D
HBRII-D 	HDM-C 	HKO-2
HLF-3 	HMN-I 	HND-GRM
IFR-L 	IMP-2-1K 	KAR-PRIME
KUMA-2 	LBK-T 	LOB-2
MAS-C 	MED-5 	MLX-M
NVA-L 	NWF-1 	PCR-F
PCR-X 	PTM-L 	PXH-IIC-6
RFL-IIC-7	SCR-F 	SHD-IIC-5
SJN-PRIME	SMN-HH 	SPT-C Eras-Jihad3068-3080-Base
SPT-C-Z 	STW-B 	URS-2
VGL-7 	VP-9 	VPR-G
WHK-E 	WMR-IIC-8	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2