Quiet Place

When something happens that causes you any amount of Psyche damage, you automatically displace your mind from what has happened. Every turn you remain in the quiet place, you receive 1 Psyche back, but you must remain in the quiet place until your Psyche is fully healed. Your body still functions, and you can follow your allies and run and hide, but your mind is shut off and you will be completely unresponsive during this time.
15 points
Category:Advantages
Category:ESPER