Report 850

Report #850
Skillset: Beastmastery Skill: Kicking
 Org: Paladins Status: Completed Jun 2012
Furies' Decision:
We will change the functionality to Shuyin's suggestion: knock prone and off
balance.
Problem: Since Report #788 changed Gust into physical movement, Beastmastery's
Gust is superior to Kicking in every way. Kicking is also higher in the skillset
and requires more trains.
[A: 0 R: 0] Solution #1: Change Kicking to an ability called Roaring. Roaring
 will be a magical movement ability that is identical
 to how Gust used to be. (The defeaning sounds of a
 beast's roar magically displaces you one room away.)
 The amount of trains required should be significantly
 lower.
[A: 0 R: 0] Solution #2: In addition to Solution #1, swap the positions of
 Gust and Roaring in the skillset.
Player Comments:
---[Inagin on 6/15 @ 23:00 writes]:
Something with the same effects as Solution #1 but thematically different would
be fine as well.
---[Rivius on 6/17 @ 22:35 writes]:
Solution 1 supported.
---[Viynain on 6/18 @ 08:23 writes]:
Roaring comes across more like a forced fear than any magical movement, in my
opinion.
---[Inagin on 6/18 @ 19:24 writes]:
You're welcome to help come up with another thematically fitting suggestion!
---[Shuyin on 6/26 @ 20:07 writes]:
Kicking should just be changed into a move that knocks an opponent prone and
offbalance.
---[Ushaara on 6/28 @ 07:27 writes]:
I think Kicking giving a prone + off-balance would be an overly strong buff for
warriors. My only other suggestion for an alternative that still justifies a
higher train cost would be something along the lines of a weaker scissorflip.
Require mounted state, takes player balance like trample, leads beast in series
of kicks that hit everyone in room, allies included?
---[Ushaara on 6/28 @ 07:37 writes]:
Either way, I'm fine with Solution 1.
---[Shuyin on 6/28 @ 22:42 writes]:
You can also make kicking knock someone multiple rooms in one direction away,
like psychic push