Run - Lvl 2 (Wizard Spell)

This spell causes a single creature to run at triple ground movement rate. Thus, a creature with a normal running movement of 12 has a ground movement of 36 while under the effect of this spell. This spell can affect most creatures with legs, including horses and summoned crea­tures, but it is not cumulative unnaturally fast movement or with magic, such as, for example, a quickling or creature affected by a haste spell.
Creatures moving at their maximum move­ment gain a +2 bonus to their Armor Class while under the effect of this spell. This spell does not affect other movement rates, such as flight, burrowing, swimming, and climbing.
The material component is a rabbit's foot.
Notes: Uncommon spell. As a Forgotten Realms Old Empire spell, initial exposure re­quires a mentor or a read Southern magic spell.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells