Spider (Minecraft)

A spider is a neutral mob that attacks the player in dark areas. Spiders attack by biting the target, and they can also climb walls and lunge at them.
== Spawning ==
Up to four spiders may spawn in a 3×1×3 space centered on an opaque block in the Overworld at a light level of 0, except in mushroom fields and deep dark biomes. In Deluxe, the block above the spawning space cannot be a full solid block, including transparent ones such as leaves or glass, but non-full blocks, such as soul sand or slabs, are allowed. In Bedrock Edition, spiders do not spawn in groups.
=== Monster spawners ===
Spiders spawn from monster spawners found in monster rooms (25% chance) as well as in secret rooms surrounded by cobwebs in woodland mansions.
=== Trial spawners ===
‌In Deluxe 1.21 and Bedrock Edition 1.21.0​, spiders have a chance to be selected as the "melee" mob for trial spawners in trial chambers.
=== Status effects ===
Spiders occasionally spawn with status effects in Hard difficulty. For each pack spawn, there is a (10×clamped regional difficulty)% chance of the game applying a status effect. This does not apply to cave spiders. These spiders can spawn with following effects:
* Speed (40% chance)
* Strength (20% chance)
* Regeneration (20% chance)
* Invisibility (20% chance)
The effect is then applied to all entities within the pack, lasting forever. If the Invisibility status effect is applied to a spider, its eyes remain visible.
=== Spider jockeys ===
Main article: Spider Jockey
There is a 1% chance for a spider to spawn with a skeleton riding it, forming a spider jockey. In Deluxe, a spider jockey can also be spawned by the command /summon spider ~ ~ ~ {Passengers: [{id:skeleton}]}.
The spider controls how both mobs move. The spider acts like a normal spider and the skeleton acts like a normal skeleton, except its movement is determined by the spider it rides upon. The skeleton's arrows can sometimes damage the spider jockey itself, if the spider happens to be in the way of the shot.
== Behavior ==
A spider stays hostile toward the player and an iron golem as long as the light level immediately around the spider is 11 or less; otherwise, it does not attack unless attacked first.
Hostile spiders see up to 16 blocks, continuing to chase even when exposed to well-lit locations. If a spider sustains damage from a source other than a direct attack, such as falling, its hostility resets to a neutral state. If shot with arrows when outside of the detection range, a spider turns and runs in the direction from which the arrow was fired. If the player moves away, the spider continues following the same path unless the player enters the detection range, in which case the spider changes direction and attacks.
An aggressive spider pounces at close range. When it is swimming in 1-block-deep water it pounces upon touching the submerged floor. They can attack when their Y-axis position is changed, biting in mid-air.
Spiders can climb up over solid blocks that are not magma blocks‌[Bedrock Edition only], but do not climb on underside surfaces. A spider pursuing a player can detect a player through blocks. If a spider cannot find an ideal path to the player due to a wall barring the way, it approaches as close as possible to the player's position and proceeds to climb the wall vertically until it gets to the top, even if it loses its aggression toward the player. When a spider loses its aggression, it continues moving forward blindly for 2 seconds; this behavior causes the spider to climb up any walls in its path.
‌In Deluxe 1.20.5‌, spiders are scared of armadillos that are not in a rolled up state.
If a spider tries to go through the world border, it starts climbing the world border instead.‌[JE only]
Spider can also climb on full boats, full boats with chests and shulkers.
Even though normal spiders do not inflict the Poison status effect, they are immune to it. They are also immune to the slowing applied to most mobs when walking through cobwebs.
Spiders flip onto their backs when they die, unlike all other mobs, which land on their sides.
The Bane of Arthropods enchantment inflicts Slowness IV and deals more damage to spiders.
== History ==
see Spider/Minecraft/History
== Trivia ==
* Spiders are able to climb walls because they are programmed by Jens Bergensten to treat the sides of blocks as ladders.
* In normal conditions, spiders actually float above the ground, but this is often not noticeable due to the difference between the player's height and a spider's height.
* When a spider wanders inside an enclosed space, it often climbs up a wall until reaching the ceiling, after which it become stuck, unable to exit the climbing state even if it is attacked or becomes hostile to the player.
* Spider sounds were created by distorting garden hose sounds.
== Gallery ==
Category:Minecraft
Category:Spiders
Category:Arthropod
Category:Creatures
Category:0.26 SURVIVAL TEST
Category:Java Edition Classic
Category:Mobs
Category:Mobius Creatures