Caesura

Caesura is a DLC character in Dissidia Calamitas Infinita, originating from The Distance Within Us. To fear is to be feared. One listens, one speaks - one speaks, one listens. Which is which?
==Backstory==
The woman who was Haruka Homura was one of the few chosen to fly from a world on the cusp of obsolescence. A diplomat without charm, a politician without ambition, but above all, a ROC. Rorqual Optimal Communicator, or more mundanely, one who could speak with aliens. The mechanical Rorqual descended from the skies in 2027, narrowly avoiding both extinction at the hands of their hosts and inflicting that same fate in turn. After nearly a hundred years of conflict, shaky compromise, and scientific ascension, Earth still walked the tightrope of peace and war. A covert plan to send a fleet of spaceships to a habitable moon was internationally conceived, aiming to unite the capability of humanity with the technology of the Rorqual. To make this idea a reality, the aliens themselves, and thus the ROCs, were required. Guarded, rational, of clear mind - this was the formula required of those who possessed the delicate gift of speaking with those who devoured souls. This necessity plucked Haruka from the realm of geopolitik and tossed her starward.
She would never have admitted that it was always a vicarious wish of hers. She did not know how wrong the journey to the fifth moon would go.
In this ignorance did she set foot aboard the Caesura.
I know I am more fragileThan your steel soul of starsThough I can see the beautyOf earthly signs and scarsIn shifts of serf and sovereignFrom Seoul to SukhothaiI hear and comprehend themWith wires behind my eyesAnd I am deaf to feelingThe truth in honest liesI once thought you could show meBut all things fall apartA blue flame quenched in darknessA simple skip of heartThen tearless I will orbitAround your soul of stoneWe trap ourselves in circlesFor us and us aloneThere is no use in daydreamsOf nights in ages pastSo stare at this wallOf glass
==Appearance==
Caesura is not the eponymous spacecraft, nor the woman who served as one of its ROCs, nor a Rorqual. It is all and none of these. Its first alternate appearance, Soulless, by ShirubaKurono, features vicious angling, elongated extremities, and a more opaque and alien frontal mask. Perhaps this one remembers what it was like to have a sister.
==Story==
<tabber>
Xth Cycle=
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Xth Cycle=
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Xth Cycle=
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Xth Cycle=
</tabber>
==Battle==
__NOTOC__
<tabber>
Original=
CaesuraNavigator – Project beyond all boundaries. 
----
As a Navigator, Caesura glides above the battlefield, anchored to it by a Helix of fragmented mist and data. This method of movement renders her permanently airborne and unconstrained by a limited number of jumps. The Helix phases through any form of terrain and protects Caesura from being Wall Rushed into the ground or triggering Banish Traps at the bottom of the stage. Caesura has access to two modes, which consist of separate ability pools all classified as Aerial moves. 
In the default LAN mode, Caesura focuses on abilities that center around her and have wide areas of effect, but poor homing capabilities as they essentially do not take the opponent's position into account. However, these attacks can have aftereffects that last for a respectable amount of time. All of LAN mode's HP attacks do not actually inflict HP damage on their own, but can empower abilities used in HUB mode. While in LAN, any opponent that remains in the Helix's radius is inflicted with Blind after a short delay, and remains afflicted until moving away from it.
When entering HUB mode, Caesura projects a digitized version of herself forward from her current position. In HUB mode, the projection acts as the focus of the player's camera and attacks, and suffers damage instead of the tangible Caesura, who is immobile and invincible. The projection is connected to Caesura by a thin spiral tether similar to the Helix. HUB mode retains the permanent levitation of LAN, but its tether does not inflict the Blind status. HUB mode offers an exclusively rushdown moveset that can interact with lingering effects from Caesura's LAN mode attacks. Upon reactivating LAN mode, the projection dissipates and the player regains control of the tangible Caesura.
A successful Caesura will obtain superior positioning around an enemy, particularly in areas with high ceilings. The Helix does not count as part of Caesura's hitbox and cannot be damaged. With finesse, Caesura can keep constant Blind threat on her opponent, boxing them in with LAN mode Brave attacks. Switching to HUB for a sudden shift in style can catch the opponent off guard, especially with attacks augmented by LAN's aftereffects.
===Brave Attack (LAN)===
Move 	Type 	CP (Mastered)	AP	Priority	Effect	Damage type	Obtained
Ukande 	Aerial	 	 	 	 	 	Initial
Ukande 	 	 	 	 	 	 	
Hiraite	Aerial	 	 	 	 	 	Initial
Hiraite	 	 	 	 	 	 	
Fusaide	Aerial	 	 	 	 	 	Initial
Fusaide	 	 	 	 	 	 	
===HP Attack (LAN)===
Move 	Type 	CP (Mastered)	AP	Priority	Effect	Damage type	Obtained
Yuraide 	Aerial	 	 	 	 	 	Initial
Yuraide 	 	 	 	 	 	 	
Sasayaitemite	Aerial	 	 	 	 	 	Initial
Sasayaitemite	 	 	 	 	 	 	
Yamanaiame 	Aerial	 	 	 	 	 	Initial
Yamanaiame 	 	 	 	 	 	 	
===Brave Attack (HUB)===
Move 	Type 	CP (Mastered)	AP	Priority	Effect	Damage type	Obtained
Shadow Play 	Aerial	 	 	 	 	 	Initial
Shadow Play 	 	 	 	 	 	 	
Orbital Resonance	Aerial	 	 	 	 	 	Initial
Orbital Resonance	 	 	 	 	 	 	
Apoapsis 	Aerial	 	 	 	 	 	Initial
Apoapsis 	 	 	 	 	 	 	
===HP Attack (HUB)===
Move 	Type 	CP (Mastered)	AP	Priority	Effect	Damage type	Obtained
Occultation 	Aerial	 	 	 	 	 	Initial
Occultation 	 	 	 	 	 	 	
Fifth Heaven	Aerial	 	 	 	 	 	Initial
Fifth Heaven	 	 	 	 	 	 	
Eighth Hell 	Aerial	 	 	 	 	 	Initial
Eighth Hell 	 	 	 	 	 	 	
===Brave to Brave Attack (LAN)===
Move	Type 	CP (Mastered)	AP	Priority	Effect	Damage type	Chained from
\\ 	Aerial	 	 	 	 	 	Initial
\\ 	 	 	 	 	 	 	
===Brave to Brave Attack (HUB)===
Move	Type 	CP (Mastered)	AP	Priority	Effect	Damage type	Chained from
// 	Aerial	 	 	 	 	 	Initial
// 	 	 	 	 	 	 	
==EX Mode==
Caesura's EX Mode is 
Caesura's EX Burst is 
==Equipment==
===Exclusive Weapons===
Name 	Level	Description
Slur 	50 	I know the difference between closeness and proximity
Forte 	50 	I know the difference between distance and separation
Serenahd	100 	Please tell me / Where am I?
===Related Accessories===
Accessory 	Description/Effect	Description/Effect	Acquired
 	 	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
 	 	LUK+4 	Battlegen from the ??? Friend Card
Navigator's Desire	N/A 	LUK+1 	Battlegen
Navigator's Dream 	N/A 	LUK+2 	Battlegen
Navigator's Hopes 	N/A 	LUK+3 	Battlegen
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NT=
Caesura's playstyle revolves around the spawning and sacrificing of slow-moving, long-duration projectiles. Her Brave moves taken in isolation are rather easy to dodge and easily dispelled by higher priority attacks. Given time to set up, Caesura can turn the field into a bullet hell, choosing the correct time to consume select missiles and convert them into more immediately punishing attacks. 
Caesura's EX Skill is Consummation, which has a low cooldown time and, when input once, is selectively used to cancel the effects of Caesura's most recent Bravery attack. This provides an opportunity to immediately bypass recovery animations, but can be used when a projectile is already in flight. Holding the button affords Caesura the option to move slowly and consume all of the projectiles it comes into close proximity with, including those that pass through the helix that trails beneath it. The helix is otherwise purely ethereal. 
Inputting L3 causes Caesura to enter Immolation, where all of her Bravery attacks have massively increased speed, decreased duration, and Moderate power. Caesura remains in this mode longer the more attacks it has absorbed with Consummation, and cannot leave until the timer runs out. Of note, lingering projectiles spawned while not in Immolation continue their paths even when it is active, allowing short windows of time in which bullet hell can be played for maximum suffering.
While Caesura's jumping ability is not as anomalous as that of Solace, it is more "floaty" than normal characters, and descends slowly from "jumps", which are animated as more of a rise in the helix. This prevents Caesura from quickly dodging downward, but allows it to remain airborne much longer than other Marksmen, particularly with clever use of elevated terrain.
:Type: Marksman
Move 	Damage 	Input 	Type 	Power 	 	 	
Ukande 	Bravery 	 	Ground 	Weak 	 	 	
Ukande 	Two glass-like, limpid portals emerge, one on each side of Caesura. Every second, one portal fires a small shard of indigo mist lazily at the opponent's position, alternating between each portal for a total of six seconds. The portals remain at Caesura's side as it moves, will continue to target the same opponent even if a different one is selected, and cannot be preemptively dismissed.Immolation: All six shards are fired at once, straight at the current target. 	Two glass-like, limpid portals emerge, one on each side of Caesura. Every second, one portal fires a small shard of indigo mist lazily at the opponent's position, alternating between each portal for a total of six seconds. The portals remain at Caesura's side as it moves, will continue to target the same opponent even if a different one is selected, and cannot be preemptively dismissed.Immolation: All six shards are fired at once, straight at the current target. 	Two glass-like, limpid portals emerge, one on each side of Caesura. Every second, one portal fires a small shard of indigo mist lazily at the opponent's position, alternating between each portal for a total of six seconds. The portals remain at Caesura's side as it moves, will continue to target the same opponent even if a different one is selected, and cannot be preemptively dismissed.Immolation: All six shards are fired at once, straight at the current target. 	Two glass-like, limpid portals emerge, one on each side of Caesura. Every second, one portal fires a small shard of indigo mist lazily at the opponent's position, alternating between each portal for a total of six seconds. The portals remain at Caesura's side as it moves, will continue to target the same opponent even if a different one is selected, and cannot be preemptively dismissed.Immolation: All six shards are fired at once, straight at the current target. 	Two glass-like, limpid portals emerge, one on each side of Caesura. Every second, one portal fires a small shard of indigo mist lazily at the opponent's position, alternating between each portal for a total of six seconds. The portals remain at Caesura's side as it moves, will continue to target the same opponent even if a different one is selected, and cannot be preemptively dismissed.Immolation: All six shards are fired at once, straight at the current target. 	Two glass-like, limpid portals emerge, one on each side of Caesura. Every second, one portal fires a small shard of indigo mist lazily at the opponent's position, alternating between each portal for a total of six seconds. The portals remain at Caesura's side as it moves, will continue to target the same opponent even if a different one is selected, and cannot be preemptively dismissed.Immolation: All six shards are fired at once, straight at the current target. 	Two glass-like, limpid portals emerge, one on each side of Caesura. Every second, one portal fires a small shard of indigo mist lazily at the opponent's position, alternating between each portal for a total of six seconds. The portals remain at Caesura's side as it moves, will continue to target the same opponent even if a different one is selected, and cannot be preemptively dismissed.Immolation: All six shards are fired at once, straight at the current target.
Hiraite 	Bravery 	↑ + 	Ground 	Weak 	 	 	
Hiraite 	Caesura opens her hands to the sky, sending a bolt of indigo energy upwards that splits into twelve beams. Each beam rains down in an arc to a "clock position" around Caesura, their eventual point of impact dependent on the opponent's position when the beams split. Immolation: The initial bolt of energy explodes in a sphere upon splitting into the twelve beams, which then fall quickly and with a larger area of effect. Excellent anti-air. 	Caesura opens her hands to the sky, sending a bolt of indigo energy upwards that splits into twelve beams. Each beam rains down in an arc to a "clock position" around Caesura, their eventual point of impact dependent on the opponent's position when the beams split. Immolation: The initial bolt of energy explodes in a sphere upon splitting into the twelve beams, which then fall quickly and with a larger area of effect. Excellent anti-air. 	Caesura opens her hands to the sky, sending a bolt of indigo energy upwards that splits into twelve beams. Each beam rains down in an arc to a "clock position" around Caesura, their eventual point of impact dependent on the opponent's position when the beams split. Immolation: The initial bolt of energy explodes in a sphere upon splitting into the twelve beams, which then fall quickly and with a larger area of effect. Excellent anti-air. 	Caesura opens her hands to the sky, sending a bolt of indigo energy upwards that splits into twelve beams. Each beam rains down in an arc to a "clock position" around Caesura, their eventual point of impact dependent on the opponent's position when the beams split. Immolation: The initial bolt of energy explodes in a sphere upon splitting into the twelve beams, which then fall quickly and with a larger area of effect. Excellent anti-air. 	Caesura opens her hands to the sky, sending a bolt of indigo energy upwards that splits into twelve beams. Each beam rains down in an arc to a "clock position" around Caesura, their eventual point of impact dependent on the opponent's position when the beams split. Immolation: The initial bolt of energy explodes in a sphere upon splitting into the twelve beams, which then fall quickly and with a larger area of effect. Excellent anti-air. 	Caesura opens her hands to the sky, sending a bolt of indigo energy upwards that splits into twelve beams. Each beam rains down in an arc to a "clock position" around Caesura, their eventual point of impact dependent on the opponent's position when the beams split. Immolation: The initial bolt of energy explodes in a sphere upon splitting into the twelve beams, which then fall quickly and with a larger area of effect. Excellent anti-air. 	Caesura opens her hands to the sky, sending a bolt of indigo energy upwards that splits into twelve beams. Each beam rains down in an arc to a "clock position" around Caesura, their eventual point of impact dependent on the opponent's position when the beams split. Immolation: The initial bolt of energy explodes in a sphere upon splitting into the twelve beams, which then fall quickly and with a larger area of effect. Excellent anti-air.
Fusaide 	Bravery 	↓ + 	Ground 	Weak 	 	 	
Fusaide 	A portal of swirling mist appears above the opponent that periodically divulges a softly falling globule of blue light. The portal lasts for 9 seconds and dispenses a projectile every 1.5 seconds. Reinputting and holding the command while the portal is active closes it for as long as the command is held. Once released, the portal will continue its normal pattern, but immediately releases any projectiles that were stopped by the portal's closure.Immolation: The portal lasts for 3 seconds and drops projectiles in quick succession. Holding the command delays the projectile fall until released. 	A portal of swirling mist appears above the opponent that periodically divulges a softly falling globule of blue light. The portal lasts for 9 seconds and dispenses a projectile every 1.5 seconds. Reinputting and holding the command while the portal is active closes it for as long as the command is held. Once released, the portal will continue its normal pattern, but immediately releases any projectiles that were stopped by the portal's closure.Immolation: The portal lasts for 3 seconds and drops projectiles in quick succession. Holding the command delays the projectile fall until released. 	A portal of swirling mist appears above the opponent that periodically divulges a softly falling globule of blue light. The portal lasts for 9 seconds and dispenses a projectile every 1.5 seconds. Reinputting and holding the command while the portal is active closes it for as long as the command is held. Once released, the portal will continue its normal pattern, but immediately releases any projectiles that were stopped by the portal's closure.Immolation: The portal lasts for 3 seconds and drops projectiles in quick succession. Holding the command delays the projectile fall until released. 	A portal of swirling mist appears above the opponent that periodically divulges a softly falling globule of blue light. The portal lasts for 9 seconds and dispenses a projectile every 1.5 seconds. Reinputting and holding the command while the portal is active closes it for as long as the command is held. Once released, the portal will continue its normal pattern, but immediately releases any projectiles that were stopped by the portal's closure.Immolation: The portal lasts for 3 seconds and drops projectiles in quick succession. Holding the command delays the projectile fall until released. 	A portal of swirling mist appears above the opponent that periodically divulges a softly falling globule of blue light. The portal lasts for 9 seconds and dispenses a projectile every 1.5 seconds. Reinputting and holding the command while the portal is active closes it for as long as the command is held. Once released, the portal will continue its normal pattern, but immediately releases any projectiles that were stopped by the portal's closure.Immolation: The portal lasts for 3 seconds and drops projectiles in quick succession. Holding the command delays the projectile fall until released. 	A portal of swirling mist appears above the opponent that periodically divulges a softly falling globule of blue light. The portal lasts for 9 seconds and dispenses a projectile every 1.5 seconds. Reinputting and holding the command while the portal is active closes it for as long as the command is held. Once released, the portal will continue its normal pattern, but immediately releases any projectiles that were stopped by the portal's closure.Immolation: The portal lasts for 3 seconds and drops projectiles in quick succession. Holding the command delays the projectile fall until released. 	A portal of swirling mist appears above the opponent that periodically divulges a softly falling globule of blue light. The portal lasts for 9 seconds and dispenses a projectile every 1.5 seconds. Reinputting and holding the command while the portal is active closes it for as long as the command is held. Once released, the portal will continue its normal pattern, but immediately releases any projectiles that were stopped by the portal's closure.Immolation: The portal lasts for 3 seconds and drops projectiles in quick succession. Holding the command delays the projectile fall until released.
Tsunaide 	Bravery 	R1 + 	Ground Dash 	Weak 	 	 	
Tsunaide 	Caesura sweeps a sleeve sideways, creating a horizontal arc of purple mist that sails straight ahead. The arc fastens to any terrain it strikes, forming a trap. Reinput to stop the arc where it is.Immolation: Follows the first sweep with a second from the other sleeve. The second arc angles such that it is aimed at the opponent, travels faster than the first, and while it cannot form a trap, is able to inflict Wall Rush. 	Caesura sweeps a sleeve sideways, creating a horizontal arc of purple mist that sails straight ahead. The arc fastens to any terrain it strikes, forming a trap. Reinput to stop the arc where it is.Immolation: Follows the first sweep with a second from the other sleeve. The second arc angles such that it is aimed at the opponent, travels faster than the first, and while it cannot form a trap, is able to inflict Wall Rush. 	Caesura sweeps a sleeve sideways, creating a horizontal arc of purple mist that sails straight ahead. The arc fastens to any terrain it strikes, forming a trap. Reinput to stop the arc where it is.Immolation: Follows the first sweep with a second from the other sleeve. The second arc angles such that it is aimed at the opponent, travels faster than the first, and while it cannot form a trap, is able to inflict Wall Rush. 	Caesura sweeps a sleeve sideways, creating a horizontal arc of purple mist that sails straight ahead. The arc fastens to any terrain it strikes, forming a trap. Reinput to stop the arc where it is.Immolation: Follows the first sweep with a second from the other sleeve. The second arc angles such that it is aimed at the opponent, travels faster than the first, and while it cannot form a trap, is able to inflict Wall Rush. 	Caesura sweeps a sleeve sideways, creating a horizontal arc of purple mist that sails straight ahead. The arc fastens to any terrain it strikes, forming a trap. Reinput to stop the arc where it is.Immolation: Follows the first sweep with a second from the other sleeve. The second arc angles such that it is aimed at the opponent, travels faster than the first, and while it cannot form a trap, is able to inflict Wall Rush. 	Caesura sweeps a sleeve sideways, creating a horizontal arc of purple mist that sails straight ahead. The arc fastens to any terrain it strikes, forming a trap. Reinput to stop the arc where it is.Immolation: Follows the first sweep with a second from the other sleeve. The second arc angles such that it is aimed at the opponent, travels faster than the first, and while it cannot form a trap, is able to inflict Wall Rush. 	Caesura sweeps a sleeve sideways, creating a horizontal arc of purple mist that sails straight ahead. The arc fastens to any terrain it strikes, forming a trap. Reinput to stop the arc where it is.Immolation: Follows the first sweep with a second from the other sleeve. The second arc angles such that it is aimed at the opponent, travels faster than the first, and while it cannot form a trap, is able to inflict Wall Rush.
Yuraide 	Bravery 	 	Aerial 	Weak 	 	 	
Yuraide 	Caesura extends her hand and lets a large, gently drifting sphere of lavender mist fall from it. A small light within the sphere fluctuates every two seconds, causing it to blink forward incrementally towards the opponent's position. Lasts a total of 12 seconds.Immolation: The bubble completes its path in a second. 	Caesura extends her hand and lets a large, gently drifting sphere of lavender mist fall from it. A small light within the sphere fluctuates every two seconds, causing it to blink forward incrementally towards the opponent's position. Lasts a total of 12 seconds.Immolation: The bubble completes its path in a second. 	Caesura extends her hand and lets a large, gently drifting sphere of lavender mist fall from it. A small light within the sphere fluctuates every two seconds, causing it to blink forward incrementally towards the opponent's position. Lasts a total of 12 seconds.Immolation: The bubble completes its path in a second. 	Caesura extends her hand and lets a large, gently drifting sphere of lavender mist fall from it. A small light within the sphere fluctuates every two seconds, causing it to blink forward incrementally towards the opponent's position. Lasts a total of 12 seconds.Immolation: The bubble completes its path in a second. 	Caesura extends her hand and lets a large, gently drifting sphere of lavender mist fall from it. A small light within the sphere fluctuates every two seconds, causing it to blink forward incrementally towards the opponent's position. Lasts a total of 12 seconds.Immolation: The bubble completes its path in a second. 	Caesura extends her hand and lets a large, gently drifting sphere of lavender mist fall from it. A small light within the sphere fluctuates every two seconds, causing it to blink forward incrementally towards the opponent's position. Lasts a total of 12 seconds.Immolation: The bubble completes its path in a second. 	Caesura extends her hand and lets a large, gently drifting sphere of lavender mist fall from it. A small light within the sphere fluctuates every two seconds, causing it to blink forward incrementally towards the opponent's position. Lasts a total of 12 seconds.Immolation: The bubble completes its path in a second.
Sasayaitemite 	Bravery 	↑ + 	Aerial 	Weak 	 	 	
Sasayaitemite 	Caesura summons a deep purple sphere of mist that begins to orbit its frame in a deep ellipse, with the major axis pointing towards the target. The sphere remains in orbit for 12 seconds, always maintaining vertical equivalence with Caesura, and is dispelled whenever it is hit with an attack or Caesura touches the ground. The command can be input whenever the sphere is within a certain range of Caesura (audibly cued by the presence of a wordless whisper), upon which it pauses, expands to a larger radius, then implodes upon itself. Caesura may perform other actions while Sasayaitemite is active.Immolation: The sphere quickly rings around Caesura at its maximum radius. 	Caesura summons a deep purple sphere of mist that begins to orbit its frame in a deep ellipse, with the major axis pointing towards the target. The sphere remains in orbit for 12 seconds, always maintaining vertical equivalence with Caesura, and is dispelled whenever it is hit with an attack or Caesura touches the ground. The command can be input whenever the sphere is within a certain range of Caesura (audibly cued by the presence of a wordless whisper), upon which it pauses, expands to a larger radius, then implodes upon itself. Caesura may perform other actions while Sasayaitemite is active.Immolation: The sphere quickly rings around Caesura at its maximum radius. 	Caesura summons a deep purple sphere of mist that begins to orbit its frame in a deep ellipse, with the major axis pointing towards the target. The sphere remains in orbit for 12 seconds, always maintaining vertical equivalence with Caesura, and is dispelled whenever it is hit with an attack or Caesura touches the ground. The command can be input whenever the sphere is within a certain range of Caesura (audibly cued by the presence of a wordless whisper), upon which it pauses, expands to a larger radius, then implodes upon itself. Caesura may perform other actions while Sasayaitemite is active.Immolation: The sphere quickly rings around Caesura at its maximum radius. 	Caesura summons a deep purple sphere of mist that begins to orbit its frame in a deep ellipse, with the major axis pointing towards the target. The sphere remains in orbit for 12 seconds, always maintaining vertical equivalence with Caesura, and is dispelled whenever it is hit with an attack or Caesura touches the ground. The command can be input whenever the sphere is within a certain range of Caesura (audibly cued by the presence of a wordless whisper), upon which it pauses, expands to a larger radius, then implodes upon itself. Caesura may perform other actions while Sasayaitemite is active.Immolation: The sphere quickly rings around Caesura at its maximum radius. 	Caesura summons a deep purple sphere of mist that begins to orbit its frame in a deep ellipse, with the major axis pointing towards the target. The sphere remains in orbit for 12 seconds, always maintaining vertical equivalence with Caesura, and is dispelled whenever it is hit with an attack or Caesura touches the ground. The command can be input whenever the sphere is within a certain range of Caesura (audibly cued by the presence of a wordless whisper), upon which it pauses, expands to a larger radius, then implodes upon itself. Caesura may perform other actions while Sasayaitemite is active.Immolation: The sphere quickly rings around Caesura at its maximum radius. 	Caesura summons a deep purple sphere of mist that begins to orbit its frame in a deep ellipse, with the major axis pointing towards the target. The sphere remains in orbit for 12 seconds, always maintaining vertical equivalence with Caesura, and is dispelled whenever it is hit with an attack or Caesura touches the ground. The command can be input whenever the sphere is within a certain range of Caesura (audibly cued by the presence of a wordless whisper), upon which it pauses, expands to a larger radius, then implodes upon itself. Caesura may perform other actions while Sasayaitemite is active.Immolation: The sphere quickly rings around Caesura at its maximum radius. 	Caesura summons a deep purple sphere of mist that begins to orbit its frame in a deep ellipse, with the major axis pointing towards the target. The sphere remains in orbit for 12 seconds, always maintaining vertical equivalence with Caesura, and is dispelled whenever it is hit with an attack or Caesura touches the ground. The command can be input whenever the sphere is within a certain range of Caesura (audibly cued by the presence of a wordless whisper), upon which it pauses, expands to a larger radius, then implodes upon itself. Caesura may perform other actions while Sasayaitemite is active.Immolation: The sphere quickly rings around Caesura at its maximum radius.
Yamanaiame 	Bravery 	↓ + 	Aerial 	Weak 	 	 	
Yamanaiame 	Caesura adopts the pose in its Official Nelo ArtworkTM and remains suspended in the air for as long as the button is held. A steadily expanding spiral of clouds appears above it and begins to rain down tiny, poorly homing, and sluggishly-moving drops of mist. The particles appear at a somewhat random point around Caesura, preferentially on the side of the current target. Caesura can switch targets while the command is being held, and the rain can fall below it. As the radius of the storm increases, the frequency of projectile firing also increases. Yamanaiame is technically endless and can expand to a global radius once fully charged.Immolation: The rate of rain drastically increases. 	Caesura adopts the pose in its Official Nelo ArtworkTM and remains suspended in the air for as long as the button is held. A steadily expanding spiral of clouds appears above it and begins to rain down tiny, poorly homing, and sluggishly-moving drops of mist. The particles appear at a somewhat random point around Caesura, preferentially on the side of the current target. Caesura can switch targets while the command is being held, and the rain can fall below it. As the radius of the storm increases, the frequency of projectile firing also increases. Yamanaiame is technically endless and can expand to a global radius once fully charged.Immolation: The rate of rain drastically increases. 	Caesura adopts the pose in its Official Nelo ArtworkTM and remains suspended in the air for as long as the button is held. A steadily expanding spiral of clouds appears above it and begins to rain down tiny, poorly homing, and sluggishly-moving drops of mist. The particles appear at a somewhat random point around Caesura, preferentially on the side of the current target. Caesura can switch targets while the command is being held, and the rain can fall below it. As the radius of the storm increases, the frequency of projectile firing also increases. Yamanaiame is technically endless and can expand to a global radius once fully charged.Immolation: The rate of rain drastically increases. 	Caesura adopts the pose in its Official Nelo ArtworkTM and remains suspended in the air for as long as the button is held. A steadily expanding spiral of clouds appears above it and begins to rain down tiny, poorly homing, and sluggishly-moving drops of mist. The particles appear at a somewhat random point around Caesura, preferentially on the side of the current target. Caesura can switch targets while the command is being held, and the rain can fall below it. As the radius of the storm increases, the frequency of projectile firing also increases. Yamanaiame is technically endless and can expand to a global radius once fully charged.Immolation: The rate of rain drastically increases. 	Caesura adopts the pose in its Official Nelo ArtworkTM and remains suspended in the air for as long as the button is held. A steadily expanding spiral of clouds appears above it and begins to rain down tiny, poorly homing, and sluggishly-moving drops of mist. The particles appear at a somewhat random point around Caesura, preferentially on the side of the current target. Caesura can switch targets while the command is being held, and the rain can fall below it. As the radius of the storm increases, the frequency of projectile firing also increases. Yamanaiame is technically endless and can expand to a global radius once fully charged.Immolation: The rate of rain drastically increases. 	Caesura adopts the pose in its Official Nelo ArtworkTM and remains suspended in the air for as long as the button is held. A steadily expanding spiral of clouds appears above it and begins to rain down tiny, poorly homing, and sluggishly-moving drops of mist. The particles appear at a somewhat random point around Caesura, preferentially on the side of the current target. Caesura can switch targets while the command is being held, and the rain can fall below it. As the radius of the storm increases, the frequency of projectile firing also increases. Yamanaiame is technically endless and can expand to a global radius once fully charged.Immolation: The rate of rain drastically increases. 	Caesura adopts the pose in its Official Nelo ArtworkTM and remains suspended in the air for as long as the button is held. A steadily expanding spiral of clouds appears above it and begins to rain down tiny, poorly homing, and sluggishly-moving drops of mist. The particles appear at a somewhat random point around Caesura, preferentially on the side of the current target. Caesura can switch targets while the command is being held, and the rain can fall below it. As the radius of the storm increases, the frequency of projectile firing also increases. Yamanaiame is technically endless and can expand to a global radius once fully charged.Immolation: The rate of rain drastically increases.
Habataiteite 	Bravery 	R1 + 	Aerial Dash 	Weak 	 	 	
Habataiteite 	Caesura brings its palms together and creates a helix of data comprised of hundreds of miniscule, alabaster moths. The helix lashes out at the target relatively quickly compared to Caesura's other moves (which isn't saying much) but has an initially short range. If the button is held, the helix extends gradually towards the target and leaves a number of digitized moths in its hitbox after it dissipates. More moths remain the longer the button was held. These vestigial moths occupy a smaller area than the helix but remain fluttering on the field as a disconnected chain of traps for 8 seconds.Immolation: The helix extends at a far more rapid rate and leaves a denser, connected chain of moths upon its expiration.	Caesura brings its palms together and creates a helix of data comprised of hundreds of miniscule, alabaster moths. The helix lashes out at the target relatively quickly compared to Caesura's other moves (which isn't saying much) but has an initially short range. If the button is held, the helix extends gradually towards the target and leaves a number of digitized moths in its hitbox after it dissipates. More moths remain the longer the button was held. These vestigial moths occupy a smaller area than the helix but remain fluttering on the field as a disconnected chain of traps for 8 seconds.Immolation: The helix extends at a far more rapid rate and leaves a denser, connected chain of moths upon its expiration.	Caesura brings its palms together and creates a helix of data comprised of hundreds of miniscule, alabaster moths. The helix lashes out at the target relatively quickly compared to Caesura's other moves (which isn't saying much) but has an initially short range. If the button is held, the helix extends gradually towards the target and leaves a number of digitized moths in its hitbox after it dissipates. More moths remain the longer the button was held. These vestigial moths occupy a smaller area than the helix but remain fluttering on the field as a disconnected chain of traps for 8 seconds.Immolation: The helix extends at a far more rapid rate and leaves a denser, connected chain of moths upon its expiration.	Caesura brings its palms together and creates a helix of data comprised of hundreds of miniscule, alabaster moths. The helix lashes out at the target relatively quickly compared to Caesura's other moves (which isn't saying much) but has an initially short range. If the button is held, the helix extends gradually towards the target and leaves a number of digitized moths in its hitbox after it dissipates. More moths remain the longer the button was held. These vestigial moths occupy a smaller area than the helix but remain fluttering on the field as a disconnected chain of traps for 8 seconds.Immolation: The helix extends at a far more rapid rate and leaves a denser, connected chain of moths upon its expiration.	Caesura brings its palms together and creates a helix of data comprised of hundreds of miniscule, alabaster moths. The helix lashes out at the target relatively quickly compared to Caesura's other moves (which isn't saying much) but has an initially short range. If the button is held, the helix extends gradually towards the target and leaves a number of digitized moths in its hitbox after it dissipates. More moths remain the longer the button was held. These vestigial moths occupy a smaller area than the helix but remain fluttering on the field as a disconnected chain of traps for 8 seconds.Immolation: The helix extends at a far more rapid rate and leaves a denser, connected chain of moths upon its expiration.	Caesura brings its palms together and creates a helix of data comprised of hundreds of miniscule, alabaster moths. The helix lashes out at the target relatively quickly compared to Caesura's other moves (which isn't saying much) but has an initially short range. If the button is held, the helix extends gradually towards the target and leaves a number of digitized moths in its hitbox after it dissipates. More moths remain the longer the button was held. These vestigial moths occupy a smaller area than the helix but remain fluttering on the field as a disconnected chain of traps for 8 seconds.Immolation: The helix extends at a far more rapid rate and leaves a denser, connected chain of moths upon its expiration.	Caesura brings its palms together and creates a helix of data comprised of hundreds of miniscule, alabaster moths. The helix lashes out at the target relatively quickly compared to Caesura's other moves (which isn't saying much) but has an initially short range. If the button is held, the helix extends gradually towards the target and leaves a number of digitized moths in its hitbox after it dissipates. More moths remain the longer the button was held. These vestigial moths occupy a smaller area than the helix but remain fluttering on the field as a disconnected chain of traps for 8 seconds.Immolation: The helix extends at a far more rapid rate and leaves a denser, connected chain of moths upon its expiration.
Blue Flame 	HP 	 	Ground+Aerial 	Mighty 	 	 	
Blue Flame 	The fins at Caesura's base spin in place, creating a thin disk of light that appears either at the base of Caesura's helix if it is grounded, or above its helmet if it aerial. The disk floats slowly towards the enemy's position as long as the command is held and explodes in a pillar of cerulean fire upon release. Excellent vertical reach, small radius. 	The fins at Caesura's base spin in place, creating a thin disk of light that appears either at the base of Caesura's helix if it is grounded, or above its helmet if it aerial. The disk floats slowly towards the enemy's position as long as the command is held and explodes in a pillar of cerulean fire upon release. Excellent vertical reach, small radius. 	The fins at Caesura's base spin in place, creating a thin disk of light that appears either at the base of Caesura's helix if it is grounded, or above its helmet if it aerial. The disk floats slowly towards the enemy's position as long as the command is held and explodes in a pillar of cerulean fire upon release. Excellent vertical reach, small radius. 	The fins at Caesura's base spin in place, creating a thin disk of light that appears either at the base of Caesura's helix if it is grounded, or above its helmet if it aerial. The disk floats slowly towards the enemy's position as long as the command is held and explodes in a pillar of cerulean fire upon release. Excellent vertical reach, small radius. 	The fins at Caesura's base spin in place, creating a thin disk of light that appears either at the base of Caesura's helix if it is grounded, or above its helmet if it aerial. The disk floats slowly towards the enemy's position as long as the command is held and explodes in a pillar of cerulean fire upon release. Excellent vertical reach, small radius. 	The fins at Caesura's base spin in place, creating a thin disk of light that appears either at the base of Caesura's helix if it is grounded, or above its helmet if it aerial. The disk floats slowly towards the enemy's position as long as the command is held and explodes in a pillar of cerulean fire upon release. Excellent vertical reach, small radius. 	The fins at Caesura's base spin in place, creating a thin disk of light that appears either at the base of Caesura's helix if it is grounded, or above its helmet if it aerial. The disk floats slowly towards the enemy's position as long as the command is held and explodes in a pillar of cerulean fire upon release. Excellent vertical reach, small radius.
Sacrificial Spring	HP 	 	Ground+Aerial 	Mighty 	 	 	
Sacrificial Spring	The fins at Caesura's base spread apart, creating a large matrix of wind and waves that remains on the field as a trap. Any projectiles that enter its hitbox will be consumed. Each absorbed projectile increases the matrix's size and preemptive Brave damage dealt to any enemy caught in the trap. Ends after 10 seconds or when the command is reinput. Ending early dismisses the matrix immediately, allowing projectiles on the cusp of consumption to continue in their path. 	The fins at Caesura's base spread apart, creating a large matrix of wind and waves that remains on the field as a trap. Any projectiles that enter its hitbox will be consumed. Each absorbed projectile increases the matrix's size and preemptive Brave damage dealt to any enemy caught in the trap. Ends after 10 seconds or when the command is reinput. Ending early dismisses the matrix immediately, allowing projectiles on the cusp of consumption to continue in their path. 	The fins at Caesura's base spread apart, creating a large matrix of wind and waves that remains on the field as a trap. Any projectiles that enter its hitbox will be consumed. Each absorbed projectile increases the matrix's size and preemptive Brave damage dealt to any enemy caught in the trap. Ends after 10 seconds or when the command is reinput. Ending early dismisses the matrix immediately, allowing projectiles on the cusp of consumption to continue in their path. 	The fins at Caesura's base spread apart, creating a large matrix of wind and waves that remains on the field as a trap. Any projectiles that enter its hitbox will be consumed. Each absorbed projectile increases the matrix's size and preemptive Brave damage dealt to any enemy caught in the trap. Ends after 10 seconds or when the command is reinput. Ending early dismisses the matrix immediately, allowing projectiles on the cusp of consumption to continue in their path. 	The fins at Caesura's base spread apart, creating a large matrix of wind and waves that remains on the field as a trap. Any projectiles that enter its hitbox will be consumed. Each absorbed projectile increases the matrix's size and preemptive Brave damage dealt to any enemy caught in the trap. Ends after 10 seconds or when the command is reinput. Ending early dismisses the matrix immediately, allowing projectiles on the cusp of consumption to continue in their path. 	The fins at Caesura's base spread apart, creating a large matrix of wind and waves that remains on the field as a trap. Any projectiles that enter its hitbox will be consumed. Each absorbed projectile increases the matrix's size and preemptive Brave damage dealt to any enemy caught in the trap. Ends after 10 seconds or when the command is reinput. Ending early dismisses the matrix immediately, allowing projectiles on the cusp of consumption to continue in their path. 	The fins at Caesura's base spread apart, creating a large matrix of wind and waves that remains on the field as a trap. Any projectiles that enter its hitbox will be consumed. Each absorbed projectile increases the matrix's size and preemptive Brave damage dealt to any enemy caught in the trap. Ends after 10 seconds or when the command is reinput. Ending early dismisses the matrix immediately, allowing projectiles on the cusp of consumption to continue in their path.
Echo Chamber 	HP 	 	Ground+Aerial 	Mighty 	 	 	
Echo Chamber 	The fins at Caesura's base fold together and create a transparent prism of blue light. Caesura's projectiles increase in speed should they pass through the prism. Reinput the command when one or more projectiles are passing through the prism to consume it, converting all affected projectiles into crystalline helices that continue on the same trajectory as the initial projectiles, benefit from the speed increase, and deal HP damage. 	The fins at Caesura's base fold together and create a transparent prism of blue light. Caesura's projectiles increase in speed should they pass through the prism. Reinput the command when one or more projectiles are passing through the prism to consume it, converting all affected projectiles into crystalline helices that continue on the same trajectory as the initial projectiles, benefit from the speed increase, and deal HP damage. 	The fins at Caesura's base fold together and create a transparent prism of blue light. Caesura's projectiles increase in speed should they pass through the prism. Reinput the command when one or more projectiles are passing through the prism to consume it, converting all affected projectiles into crystalline helices that continue on the same trajectory as the initial projectiles, benefit from the speed increase, and deal HP damage. 	The fins at Caesura's base fold together and create a transparent prism of blue light. Caesura's projectiles increase in speed should they pass through the prism. Reinput the command when one or more projectiles are passing through the prism to consume it, converting all affected projectiles into crystalline helices that continue on the same trajectory as the initial projectiles, benefit from the speed increase, and deal HP damage. 	The fins at Caesura's base fold together and create a transparent prism of blue light. Caesura's projectiles increase in speed should they pass through the prism. Reinput the command when one or more projectiles are passing through the prism to consume it, converting all affected projectiles into crystalline helices that continue on the same trajectory as the initial projectiles, benefit from the speed increase, and deal HP damage. 	The fins at Caesura's base fold together and create a transparent prism of blue light. Caesura's projectiles increase in speed should they pass through the prism. Reinput the command when one or more projectiles are passing through the prism to consume it, converting all affected projectiles into crystalline helices that continue on the same trajectory as the initial projectiles, benefit from the speed increase, and deal HP damage. 	The fins at Caesura's base fold together and create a transparent prism of blue light. Caesura's projectiles increase in speed should they pass through the prism. Reinput the command when one or more projectiles are passing through the prism to consume it, converting all affected projectiles into crystalline helices that continue on the same trajectory as the initial projectiles, benefit from the speed increase, and deal HP damage.
Ultramarine 	HP 	 	Ground+Aerial 	Mighty 	 	 	
Ultramarine 	As long as the command is charged, Caesura remains in place, bringing its hands together while its fins gradually rise into the air. On release, Caesura parts its hands to the side, summoning a streak of lapis energy that rends diagonally through the opponent's position. If Caesura has charged for at least 2 seconds, the command can be quickly input again to summon another streak of energy. If charged for at least 4 seconds, a struck enemy will be prevented from using EX Skills for 20 seconds. 	As long as the command is charged, Caesura remains in place, bringing its hands together while its fins gradually rise into the air. On release, Caesura parts its hands to the side, summoning a streak of lapis energy that rends diagonally through the opponent's position. If Caesura has charged for at least 2 seconds, the command can be quickly input again to summon another streak of energy. If charged for at least 4 seconds, a struck enemy will be prevented from using EX Skills for 20 seconds. 	As long as the command is charged, Caesura remains in place, bringing its hands together while its fins gradually rise into the air. On release, Caesura parts its hands to the side, summoning a streak of lapis energy that rends diagonally through the opponent's position. If Caesura has charged for at least 2 seconds, the command can be quickly input again to summon another streak of energy. If charged for at least 4 seconds, a struck enemy will be prevented from using EX Skills for 20 seconds. 	As long as the command is charged, Caesura remains in place, bringing its hands together while its fins gradually rise into the air. On release, Caesura parts its hands to the side, summoning a streak of lapis energy that rends diagonally through the opponent's position. If Caesura has charged for at least 2 seconds, the command can be quickly input again to summon another streak of energy. If charged for at least 4 seconds, a struck enemy will be prevented from using EX Skills for 20 seconds. 	As long as the command is charged, Caesura remains in place, bringing its hands together while its fins gradually rise into the air. On release, Caesura parts its hands to the side, summoning a streak of lapis energy that rends diagonally through the opponent's position. If Caesura has charged for at least 2 seconds, the command can be quickly input again to summon another streak of energy. If charged for at least 4 seconds, a struck enemy will be prevented from using EX Skills for 20 seconds. 	As long as the command is charged, Caesura remains in place, bringing its hands together while its fins gradually rise into the air. On release, Caesura parts its hands to the side, summoning a streak of lapis energy that rends diagonally through the opponent's position. If Caesura has charged for at least 2 seconds, the command can be quickly input again to summon another streak of energy. If charged for at least 4 seconds, a struck enemy will be prevented from using EX Skills for 20 seconds. 	As long as the command is charged, Caesura remains in place, bringing its hands together while its fins gradually rise into the air. On release, Caesura parts its hands to the side, summoning a streak of lapis energy that rends diagonally through the opponent's position. If Caesura has charged for at least 2 seconds, the command can be quickly input again to summon another streak of energy. If charged for at least 4 seconds, a struck enemy will be prevented from using EX Skills for 20 seconds.
Immolation 	Other 	L3 	Ground+Aerial 	N/A 	 	 	
Immolation 	Increases the speed of all of Caesura's Brave attacks. Lasts for 3 - 15 seconds, dependent on the number of projectiles absorbed by Consummation. 	Increases the speed of all of Caesura's Brave attacks. Lasts for 3 - 15 seconds, dependent on the number of projectiles absorbed by Consummation. 	Increases the speed of all of Caesura's Brave attacks. Lasts for 3 - 15 seconds, dependent on the number of projectiles absorbed by Consummation. 	Increases the speed of all of Caesura's Brave attacks. Lasts for 3 - 15 seconds, dependent on the number of projectiles absorbed by Consummation. 	Increases the speed of all of Caesura's Brave attacks. Lasts for 3 - 15 seconds, dependent on the number of projectiles absorbed by Consummation. 	Increases the speed of all of Caesura's Brave attacks. Lasts for 3 - 15 seconds, dependent on the number of projectiles absorbed by Consummation. 	Increases the speed of all of Caesura's Brave attacks. Lasts for 3 - 15 seconds, dependent on the number of projectiles absorbed by Consummation.
Consummation 	EX Skill 	 	Ground+Aerial 	N/A 	 	 	
Consummation 	Cancels the current Bravery attack. Hold to absorb projectiles and fuel the duration of Immolation. 	Cancels the current Bravery attack. Hold to absorb projectiles and fuel the duration of Immolation. 	Cancels the current Bravery attack. Hold to absorb projectiles and fuel the duration of Immolation. 	Cancels the current Bravery attack. Hold to absorb projectiles and fuel the duration of Immolation. 	Cancels the current Bravery attack. Hold to absorb projectiles and fuel the duration of Immolation. 	Cancels the current Bravery attack. Hold to absorb projectiles and fuel the duration of Immolation. 	Cancels the current Bravery attack. Hold to absorb projectiles and fuel the duration of Immolation.
===Titles===
*Character Level 10: Navigator
*Offline Crystal Rank: Nefelibata
*100 Ranked Wins: Ultramarine
*500 Ranked Wins: The Sound of Spring
*1000 Ranked Wins: The Distance Within
</tabber>
==Musical Themes==
*Main Theme: Dareka No Negai Ga Kanau Koro
*World Map Theme: DNA
*Dungeon Theme: Blindness
*Normal Battle: Border of Life
*Boss Battle: Orphan
*Final Boss Battle:
*Blue Spring (Event): Twilight
===Rival Battle===
*Vs RA Characters: stray whisper taker
*Vs Solace: Uninstall the Bounds
*Vs Sabik: Beyond the Bounds (UFS Bootleg Mix)
*Vs Concord: The Key We've Lost
*Vs Clair: Beyond the Bounds (020203 Mix)
*Vs April: Beyond the Bounds (MSGV Mix)
*Vs Ekram: Damien Robot
*Vs Sanna: All For One
*Vs Keruziel: Synthesised Angel''
*Vs Richter: Phobos
*Vs Avilis: Rise
==Quotes==
<tabber>
Original=
===Encounter===
*Regret your helplessness / And feel despair
*Those who hope / Shall be erased
*Now descends the perfect victim / Come fly with me to paradise
*The fringes of fear still linger / They are all we have ever owned<BR>— If HP is low
*Even the blue flame flickers / Extinguished with a cry<BR>— If opponent is stronger
*I will feed you your demise / Have you not longed for it?<BR>— If opponent is weaker	
===Victory===
*I continue to delete / Things that do not satisfy
*I will always exist / In the world I hunger for
*As it was in the beginning / Is now and ever shall be
*My feelings remain / My soul unravels<BR>— If HP is low
*The most fragile dreams / Spawn the strongest of doubts<BR>— If opponent is stronger
*This luscious cruelty / Your heart will soon adapt to<BR>— If opponent is weaker	
===Defeat===
**Caesura dissolves into a mist of data with a barely audible scream*'
**Caesura dissolves into a mist of data with a barely audible whisper*
===Default Specific===
=== Boss Specific ===
*Ragnarok: Such a radiant raiment / To clothe a blackened soul
*Genesis: "If I ever wake up from this / I will fall into myself"	
*Eris: Open your hand to me / So I can feel it slip away
*The Embodiment: "Forgive me, forgive me, I’ll be gone / Shall I pretend you killed me?"	
*Amaterasu: Many will struggle / To pay the price of dawn
===DLC Specific===
|-|
NT=
Quotes 	Note
Greetings 	Greetings
Annyeong / Haseyo 	Goodbye
Caesura / Offline 	Goodbye
Your... hand? / Let us take it 	Thank you
Everything we regret / Is on the other side of fear 	I'm sorry
Yes 	Yes
No 	No
Custom 	Custom
The sky is naught / But dying stars 	Generic
The sea is naught / But their tomb 	Generic
 	Generic
 	Generic
 	Generic
Before/After Battle 	Before/After Battle
 	Change of strategy
All that starts / Ends 	Leaving
We have always been here / So shall we remain 	Not leaving yet.
To exploit a vulnerability / One must expose it 	Trying something new
 	Show me how you fight
All these scars / Like souvenirs 	That was a good fight.
 	Well done (to a specific character)
 	Response to thanks
Entrance/Exit 	Entrance/Exit
A swirl of mist appears and gradually coalesces into Caesura's form, the visor appearing last. 	Entrance Animation
 	Entrance
 	Entrance
 	Entrance
Caesura opens expanding rings and panels of electric blue data as in its Official Nelo AnimationTM. 	Victory Animation
The river comes and goes / And I am still right here 	Victory
One cannot devote one's life / To collecting intentions 	Victory
Only one drop has fallen / To the bottom of the well 	Victory/Highest score
Caesura begins to say something, but the sound is distorted and fades along with its frame into mist.	Defeat Animation
I know it is not / The way you said goodbye 	Defeat
I know it is not / The way you started to cry 	Defeat
It is the way / You drifted away from me 	Defeat
I know everything / Will not return 	Knocked out
We were wrong / As always 	Reviving
During Battle 	During Battle
In each facet a new reflection / Delete it 	Summon Core
A voice is seen / Soon to fade away 	Summoning
Requesting intervention / Response is optional 	Targeting (line shared between all enemies)
To trust us / Is to wound us 	Helping (line shared between allies)
The farther we fall / The harder it is to stand 	Help me
Seize the heart / Before it beats 	Press the advantage
We turn our eyes / Away 	I must retreat
The birds keep singing / Oblivious 	Something bad is coming
Patience / Has sunk down to my feet 	Please wait
We cannot return / Let us just laugh it off 	I am ready
I have done nothing to you / And regret it 	Apology
Speak not of memories / We would rather deny 	Ignore what I said
We have been staring at the minute hand / Knowing it is too late 	Running out of time
This feeling does not suit us / Perhaps we shall grow into it 	We're winning
Psyche... Up? / Invalid 	Psyche up
Grief passes on / Forgotten 	Response to apology
Shall we snatch victory / From the jaws of apathy? 	We're just about to win
Not a trace of them / Shall remain 	I'm going all out
Find here the space / Between the lines 	Come to me
Leave us / It is more honest than love 	Go away from me.
I know the difference / Between sacrifice and holocaust 	Summoning DiAbOlOs
Cry, little bird / Hollower than ever before 	Summoning White bird
Victim of divinest love / No God is here to save you now 	Summoning Lotan
I am free as a butterfly / One touch of my wings and I die 	Summoning Keruziel
Come, Magatsu, to... / We agreed to cancel that 	Summoning Azazel
The depth of this one's fury / Infinite 	Summoning Ghost-who-was-Queen
Shall we... what is the phrase? / Make... friends 	Summoning Jeff
Happiness flew away / Like a bubble 	Yuraide
Pul... / Eun... 	Blue Flame
The earth shatters / The sky opens 	Ultramarine
Summon Battle 	Summon Battle
We have no soul left / They are already sold 	Against DiAbOlOs
Behind the visor / A glint in your eye 	Against White bird
Flight is a curse / We both deserve'' 	Against Lotan
It is too cold outside / For angels to fly 	Against Keruziel
I rend my heart and offer / All the blood in my veins 	Against Azazel
Those that chase their dreams / Are consumed by them 	Against Ghost-who-was-Queen
Spare yourself / The disappointment 	Against Jeff
 	Against [Rival]
Character-Specific Encounter 	Character-Specific Encounter
You are young / You will learn how many times you can be lied to 	Against Clair
She calls us 'love' / She has evidently never known it 	Against Annabelle
This one does resemble an overcooked turkey / Define 'resemble' 	Against Blade
Does it take courage / To learn how to cry? 	Against Sorrow
You do not know what you have / Until it is gone 	Against Joy
Omae wa mou... / ...We are not Sabik 	Against Saturnius
A silhouette / You will soon forget me 	Against Caesura
I am no longer the one steering / Shall we take your gratitude as apology? 	Against Solace
지워 봐도 / 지울 수가 없는 	Against Sabik
Your mask lacks glass / We see straight through it 	Against Sorrell
War is too consuming / To simply be left to generals 	Against Edna
An aimless teratoma / It thinks it is more than an error 	Against S-Eyu
I have never seen a bluer sky / I have never seen a more wholesome lie 	Against Ragya-Vara
Eyes to those who are hated / Death to those that were loved 	Against Varcadia
The colors of this one's fourth hell / Shades beyond our own's pale blue 	Against Qinzua
 	Against Colt
 	Against Logan
You shall die as you lived / For nothing 	Against Nora
Distant from the eyes / Distant from the mind 	Against Aldin
The worst things in life / Are free 	Against Kaia
The hollowness of our hearts / Is not to be devoured lightly 	Against Blood Lord
Never trust a person / WHO SPEAKS IN ALL CAPS 	Against Amakir
Your pity is registered / I will hang it on the walls 	Against Betty & Alice
You need not worry about us / We have been quarantined 	Against Julian
Cherish the weakness you possess / Soon there will be no one to protect you 	Against Ava
Split screaming into seven colors / Thinking it can forgive the rain 	Against Mother
We may fall, but can we slip? / It is only a banana 	Against Ellie
No amount of tears / Can save a drop of blood 	Against Alyssa
This day will erase you / From the memory of time 	Against Iocus
Such abundance / Such insignificance 	Against Loeve
Shield your eyes / From the sound of spring 	Against Inohime
Another brick in the wall / From the mountains to the sea 	Against Genesis
How long have we lived indistinctly / I have no answer for you 	Against Concord
We are not coming back / Everyone knows it 	Against Reni
They said love was enough / It wasn't 	Against Iae
We are all trees / And the rain is fire 	Against Evon
One can always rely on one's partner / For at least one trick 	Against Card
 	Against Kaeber
 	Against Charleigh
They laugh at you / And you continue to smile 	Against Nam Mo
This one fears / What she does not comprehend 	Against Noltia
The contented soul / Is the most vulnerable 	Against Delta
He saved others / He cannot save himself 	Against Ruger
===Story Specific===
Category:Characters