Bust Cards (I am a dumb dumb)

"Please do not steal if you want to use it then give credit first... oh and also if you want to search a specific word press Ctrl + F" - I am a dumb dumbBust Cards is a game heavily inspired by Dungeons & Degenerate Gamblers.
== Game Mechanics ==
Release order	Name 	Explanation
1 	How to win or lose a game 	you will win if your opponent loses the game. To lose you must reduce your LP to 0.
10 	LP 	LP is your health, if it is reduce to 0 you lose. At the start of the game both players starts with 100 LP.
2 	Turns and Rounds 	During your turn you must play 1 card from your hand up to a maximum of 5 cards per rounds or Stan (if you want to learn about Stan search for Release order 3 "Stan"), afterward it is your opponent's turn.
7 	Drawing 	Drawing also known as draw is the primary way you add cards from your deck to your hand. At the start of the game both players draw 5 card. After you play a card, you will draw 1 card. if you were about draw a card while you have no cards in your Deck, put all cards in your Discardment into your Deck, then Shuffle your Deck (this all happens before you draw a card).
8 	Card content 	All cards have name, attack, suit, and type. Name are characteristic unique to each card. Attack attack is used during combat to determine on who wins the round. Suit and type does nothing on their own but certain condition, cost, and effect May interact with them. Cards can also have condition, cost, and/or effect in there Card text. Some cards may have the token quality this means the card cannot be put into your deck during deck building.
3 	Stan 	When you Stan you will skip the rest of your turn for the rest of the round. You will stay Stan until the end of the round. After both player have Stan, Bust, or any combination of the two combat will begin Combat (if you want to learn about Combat search for Release order 4 "Combat")
4 	Combat 	When combat begins both players add up all card's attack on their side of the board and whoever has the highest total of attack will win the round and will deal damage to the loser equal to the winner's total attack minus the loser's total attack, then discard all cards on the board. if both players have the same amount of attack as each other both players will tie. If you Bust your total attack will be considered as 0 and you will lose.
5 	Bust 	If all of your total card's attack add up to more than 21, you will Bust. When you Bust you will skip the rest of your turn for the rest of the round. You will stay Bust until the end of the round.
12 	Zone 	A zone is one of several places where a card or object can be placed during a game. The Zone are -
* Hand: The Hand is the place where you put cards that you have drawn and the primary place where you play cards.
* Board: The Board is where cards are placed when they are played.
* Deck: The Deck is the pile from which you draw cards, either the opening Hand at the beginning of the game, After you play a card, or because of an condition/cost/effect. Cards drawn are put into a player's Hand, from which they can be played. (if you want to learn about deck building restriction search for Release order 11 "Deck building restrictions")
* Discardment: The Discardment is the place where cards go when they are discarded.
* Banishment: The Banishment is the place where cards go when they are banish.
11 	Deck building restrictions 	The Deck can have a minimum of 20 cards and a maximum of 40 cards. You can only have a maximum of 2 copies of the same card in your Deck. you cannot put tokens into your deck during deck building
6 	Condition, cost, and effect	Condition, cost, and effect will change the game rule for Better or For Worse. Condition will activate certain cost and/or effect when a condition is met. Cost are mandatory actions that you must perform. Effect are often beneficial but can easily be negated.
13 	Traits and keywords 	Traits and keywords Are used to shorten a card's card text. Traits is a standalone effect or costs while keywords are used in a line of card text either as a conditions, costs, or effect.
9 	"" and ** 	"" is used when mentioning or giving a name.
** is used when mentioning or giving a conditions, costs, and/or effect.
== List of Traits and keywords ==
=== Traits ===
Name 	Effects
Eternal	This card stays between rounds. Game mechanic wise this card is not discarded by the rule Release order 4 Combat's text that says "then discard all cards on the board".
=== keywords ===
Name 	Effects
Create 	Create a specified card. The created is put into your hand unless otherwise specified.
Stunn 	If a card is stunn, have their Attack reduce this card's Attack to 0.
Summon 	Create a specified card. The summon is put into your board unless otherwise specified. At the end of the round, remove the summon card from the game if they leave the Zone they were originally summon at.
Prophecy X ___	Reveal up to X random ___ cards from your deck, then choose 1 of those cards to add to your hand.
Foresight X 	Take a look at the top X cards of your deck.
== List of Cards ==
Name 	Attack	Suit 	Type 	Card text 	Is token
Jester of Hearts 	0 	Hearts 	(Jester) 	At start of combat: Roll 1 six-sided dice and you gain LP equal to the result multiply by 3, On 1: You Bust. 	No
Fifth Knight of Hearts 	5 	Hearts 	(Knight) 	At start of combat: You can reduce this card's Attack by 2. 	No
Fifth Knight of Clubs 	5 	Clubs 	(Knight) 	At start of combat: You can reduce this card's Attack by 2. 	No
Fifth Knight of Diamonds	5 	Diamonds	(Knight) 	At start of combat: You can reduce this card's Attack by 2. 	No
Fifth Knight of Spades 	5 	Spades 	(Knight) 	At start of combat: You can reduce this card's Attack by 2. 	No
King Knight 	1 	Circle 	(King) (Knight) 	At start of combat: You can give this card +2 Attack for each of you Knight-Type card. 	No
Ace of Spades 	12 	Spades 	(Ace) 	If this card would make you Bust: reduce this card's Attack to 1. 	No
Curse Ace 	5 	Spades 	(Ace) 	At start of combat: Target one of your opponents card, then give it +6 Attack, and if you do, At the start of the next round: You Bust.	No
Ace of Hearts 	5 	Hearts 	(Knight) 	If this card would make you Bust: reduce this card's Attack to 1. 	No
Ace of Clubs 	5 	Clubs 	(Knight) 	If this card would make you Bust: reduce this card's Attack to 1. 	No
Ace of Diamonds 	5 	Diamonds	(Knight) 	If this card would make you Bust: reduce this card's Attack to 1. 	No
Deadly Venomous Cobra 	6 	Spades 	(Beast) 	If your opponent Bust: Deal 25 damage to your opponent. 	No
Hearty Golem 	0 	Hearts 	(Construct) 	At start of combat: Give this card +1 Attack for each of 25 LP you have. 	No
Clubs-Man 	4 	Clubs 	(Peasant) 	At start of combat: You can target 1 card with 4 or less Attack, then Stunn it. 	No
Gear Missile 	3 	Clubs 	(Construct) 	 	Yes
Geary Artillery 	0 	Clubs 	(Construct) 	Each time you Stunn a card: Summon 1 "Gear Missile" to your Hand. 	No
Astrologer of Diamonds 	0 	Diamonds	(Sorcerer) 	After this card is play: instead of draw 1 card, you Prophecy 3 Diamonds card. 	No
Thunder King 	11 	Spades 	(Elemental) (King)	On play: Foresight 1. If the look card has 6 or less Attack: Deal 3 damage to your opponent. 	No
Lord of Shadows 	0 	Spades 	(Elemental) (King)	On play: Create 3 "Shadow Shard" to your deck randomly. This effect can only be activate once per game.
At start of combat: Give this card +5 Attack for each "Shadow Shard" in your Hand.
At start of combat, if you have 3 or more "Shadow Shard" in your Hand: Your opponent Bust	No
Shadow Shard 	0 	Spades 	(Construct) 	 	Yes
Halberd Dancer 	2 	Hearts 	(Soldier) 	Each point of LP you gain: Deal 1 damage to your opponent. 	No
Rooted Ruby Tree 	6 	Diamonds	(Plant) 	Eternal.
If you Bust: discard this card. 	No
==Changes to pre-existing stuff==
Release order 	Date 	Number of stuff change	CollapseContents	 	 	
5 	8/16/2024 	1 	
* Release order 2 Turns and Rounds now has up to a maximum of 5 cards per rounds in between 1 card from your hand and or Stan.	 	 	
4 	8/14/2024 	1 	
*"Thunder King" now has the Elemental-Type at the very front.	 	 	
3 	8/12/2024 	2 	
*Release order 1 How to win or lose a game has it's Explanation changed
{| class="fandom-table"	From	→	To
you will win if your opponent loses the game. To lose you must reduce your LP to 0.	You will win the game if your opponent loses the game. To lose, your LP must be reduced to 0.	 	 	 	→	
Category:I am a dumb dumb
Category:Trading Card Games