Overdrive

is an ultimate ability for Neon. 
==Description==
Overdrive is an Empowerment ability that Neon can instantly use. Upon activation, she refills her Energy (if not already full) and equips herself with a damaging lightning beam. She will simultaneously activate High Gear whenever Overdrive is equipped. During Overdrive, Neon can use all her abilities and equip other weapons, being able to reequip the lightning beam, but her Energy will continuously drain until it is depleted no matter what tools Neon currently has equipped. Overdrive will last as long as Neon is consuming Energy and its effects will end once the pool has been depleted.
Overdrive's lightning beam fires in a straight line with infinite range, penetrating through enemy agents but not through terrain. It is perfectly accurate both standing still and in most cases whilst moving, with the exception of being airborne. The beam has a ammo count that acts as its "magazine", and this will (after a brief delay) automatically and rapidly reload one by one if Neon is not firing or when Neon runs out of ammo. Neon is able to fire the beam whilst it is in the process of replenishing without waiting for the "magazine" to completely fill up, interrupting the reload. The "reserve" for this lightning beam is infinite.
Neon can Alt Fire with the lightning beam equipped to consume a charge from High Gear and trigger its slide, so long as there is a charge available. The slide cannot be activated whilst Neon is already firing her beam, but the beam can be fired immediately after activating the slide.
===Energy===
:Main article: Passive Effects → Energy 
Neon has a Resource Bar of Energy. Overdrive consumes Energy. Whenever Neon kills an enemy agent, she will instantly refill her Energy. Overdrive will deactivate if her energy runs out.
Overdrive Summon.png|Summon
Overdrive Equip.png|Equip
Overdrive Fire.png|Fire
Overdrive No Ammo.png|When out of ammo
==Stats==
See above for Energy stats that are relevant to this ability.
Stat 	Value 	Confirmedvalue?
Initial windup time	1 second 	Game files
Ammunition 	40 per "magazine"Minimum 10 ammo required to fire beamInfinite reserve	In-game
Reequip time 	0.333 seconds 	*
Damage 	0-20 meters: 1820-42 meters: 18-1043+ meters: 10 	*
Damage multipliers 	Headshot: x3<Br>Leg shot: x0.85 	
Fire rate 	20 per second1 every 0.05 seconds 	Game files
Movement penalties 	Airborne: +7° spread 	Game files
Reload time 	0.5 second delay then 1 ammo every 0.05 seconds 	Game files
* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.
===TTK===
Damage Range	Body Part	100 HP 	100 HP 	125 HP 	125 HP 	150 HP 	150 HP
Damage Range	Body Part	Ammo to kill	Time to kill (s)	Ammo to kill	Time to kill (s)	Ammo to kill	Time to kill (s)
Min (18 dmg) 	Head 	2 	0.05 	3 	0.1 	3 	0.1
Min (18 dmg) 	Body 	6 	0.25 	7 	0.3 	9 	0.4
Min (18 dmg) 	Legs 	7 	0.3 	9 	0.4 	10 	0.45
Max (10 dmg) 	Head 	4 	0.15 	5 	0.2 	5 	0.2
Max (10 dmg) 	Body 	10 	0.45 	13 	0.6 	15 	0.7
Max (10 dmg) 	Legs 	13 	0.6 	16 	0.75 	19 	0.9
==Update History==
Note: Updates to Energy may also be relevant to this ability.
Category:Abilities
Category:Ultimate Abilities