Animal Crossing: Forging Valley

Animal Crossing: Forging Valley is a sequel in the life simulation series Animal Crossing. It takes features from previous games, such as customizable towns built from the ground up and all villagers returning.
Meta: This is a collective project. Some of my ideas are my own, some are "borrowed" from other pages and Animal Crossing fan's ideas. If an idea is good, why keep it in one place.
==Species==
Many new species of villagers have been introduced into the game from the previous installment, including some becoming villager species as well as special species. Some species are derivative of others, such as Julian being classified as a unicorn instead of a horse. The inclusion of bugs, sharks, and extinct species as villagers is notable, as they were previously almost exclusively collectibles for the museum.
Species 	Roles 	Status
Aardvark 	
Undecided 	New
Alien 	Special 	New
Alligator 	Common 	Old
Alpaca 	Common, Special	Newly Villager
Ant 	Undecided 	New
Anteater 	Common 	Old
Axolotl 	Common, Special	Newly Villager
Badger 	Undecided 	New
Bandicoot 	Undecided 	New
Bat 	Undecided 	New
Bear 	Common 	Old
Beaver 	Special 	Old
Bee 	Special 	New
Beetle 	Undecided 	New
Bull 	Common 	Old
Butterfly 	Common 	New
Camel 	Special 	Old
Cat 	Common, Special	Newly Villager
Caterpillar 	Undecided 	New
Centipede 	Undecided 	New
Chameleon 	Special 	Old
Chicken 	Common 	Old
Chinchilla 	Undecided 	New
Cow 	Common 	Old
Cricket 	Undecided 	New
Cub 	Common 	Old
Dachshund 	Undecided 	New
Dalmatian 	Special 	New
Deer 	Common 	Old
Dodo 	Special 	Old
Dog 	Common, Special	Newly Villager
Dragon 	Common 	Old
Duck 	Common 	Old
Eagle 	Common 	Old
Echidna 	Undecided 	New
Elephant 	Common 	Old
Ferrets 	Common 	New
Flamingo 	Common 	Old
Fox 	Common, Special	Newly Villager
Frill-necked lizard	Special 	Old
Frog 	Common 	Old
Gecko 	Common 	New
Geese 	Undecided 	New
Giraffe 	Special 	Old
Goat 	Common 	Old
Gorilla 	Common 	Old
Groundhog 	Undecided 	New
Hamster 	Common 	Old
Hedgehog 	Special 	Old
Hermit Crab 	Undecided 	New
Hippo 	Common 	Old
Horse 	Common 	Old
Humming Bird 	Undecided 	New
Hyena 	Undecided 	New
Kangaroo 	Common 	Old
Kappa 	Special 	Old
Kiwi 	Undecided 	New
Koala 	Common 	Old
Labrador 	Undecided 	New
Lemur 	Common 	New
Lion 	Common 	Old
Lizard 	Common 	New
Mammoth 	Common 	Old
Mantis 	Undecided 	New
Mole 	Special 	Old
Monkey 	Common, Special	Newly Villager
Moth 	Undecided 	New
Mouse 	Common 	Old
Octopus 	Common 	Old
Ostrich 	Common 	Old
Otter 	Special 	Old
Owl 	Common, Special	Newly Villager
Pangolin 	Common 	New
Panther 	Special 	Old
Peafowl 	Special 	Old
Pelican 	Special 	Old
Penguin 	Common 	Old
Pig 	Common 	Old
Pigeon 	Special 	Old
Platypus 	Common 	New
Possum 	Common 	New
Pugs 	Common 	New
Rabbit 	Common, Special	Newly Villager
Raccoon 	Common 	Old
Red Panda 	Common 	New
Reindeer 	Special 	Old
Rhino 	Common 	Old
Roly-poly 	Undecided 	New
Saber tooth 	Undecided 	New
Salamander 	Common 	New
Scorpion 	Common 	New
Sea lion 	Special 	Old
Seagull 	Special 	Old
Seals 	Undecided 	New
Shark 	Undecided 	New
Sheep 	Common 	Old
Shiba Inu 	Common 	New
Skunk 	Special 	Old
Sloth 	Common, Special	Newly Villager
Slug 	Undecided 	New
Snail 	Undecided 	New
Snake 	Common 	New
Specter 	Special 	Old
Spider 	Common 	New
Squirrel 	Common 	Old
Sugar Gliders 	Common 	New
Swans 	Undecided 	New
Tapir 	Special 	Old
Tiger 	Common 	Old
Tortoise 	Special 	Old
Toucan 	Undecided 	New
Turkey 	Special 	Old
Unicorn 	Common 	Old
Walrus 	Special 	Old
Wasp 	Undecided 	New
Wolf 	Common 	Old
Wombats 	Undecided 	New
==Villagers and personalities==
The system for what makes a villager who they are has been revamped. Rather than simple personalities, A villager has many aspects of their character to flesh them out. The categories include: Personality, Hobby, Goal, Age, and Fear. Other info is based on prefered Fashion, Beverage, Coffee, Food, Color, Music, and Furniture.
===Interaction===
Personality, Hobbies, Goal, Age, Gender, and Fear affect how a villager interacts with you and other players.
====Personality====
There are a total of 19 personalities compared to the previous game's 8. Some are returning, like Jock and Peppy. Some are merged across gendered lines, such as Snooty and Smug. Some are divided, like Normal being split into Shy and Workaholic. Still, others are completely new.
These personalities are as so: Adventurous, Caring (Previously Sisterly), Cranky, Flirty, Funny, Funny, Hippie, Hungry, Jock, Lazy, Optimistic, Outdoorsy, Peppy, Shy, Sickly, Smart, Snooty, Taunting, Wierd, Workaholic
====Hobbies====
Hobbies dictate what villagers do and say around town. These aren't the only activities they can do, but ones they do most often. They are as follows:
Air Guitar, Back Flipping, Baton Twirling, Beat Boxing, Board Games, Brainteasers, Bug Catching, Building, Bunting, Calligraphy Cards, Catch, Competitive Eating, Computing, Cooking, Dancing, Digging, Drawing, Driving ,Dueling, Dusting, Fashion, Fishing, Flying, Forgetting, Gardening, Grilling Out, Hitting Snooze, Horseshoes, Hugging, Hula Dancing, Interior Design, Joking, Jumping Rope, Limboing, Marbles, Memorizing, Painting, Partying, Photography, Poker, Pottery, Procrastinating, Rapping, Reading, Rock Paper Scissors, Shadow Puppetry, Shopping, Singing, Skimming Books, Sleeping, Stargazing, Staying Awake, Staying Positive, Stomping Ground, Subsistence Living, Sunbathing, Swimming, Tabletop Games, Tap Dancing, Telling Jokes, Theater, Tinkering, Tongue Twisters, Trivia, Typing, Vaulting, Videogames, Waking Up Early, Writing, Writing Backwards, Yo-yoing
(Meta: This is far from a complete list)
====Goals====
Goals dictate what villagers do and say around town. These don't dictate everything they do, but instead ones they do the most often.
Actor, Archeologist, Artist, Astronaut, Barista, Basketball Player, Cards, Cartoonist, Chef, Clock Maker, Dancer, Dentist, Dermatologist, Detective, Doctor, Esthetician, Explorer, Farmer, Figure Skater, Firefighter, Fisherman, Florist, Food Critic, Forest Ranger, Fortune Teller, Gardener, Gymnast, Herbalist, Jeweler, Journalist, Judge, Mattress Tester, Mayor, Musician, Poet, Potter, Golfer, Pro Wrestler, Professor, Programmers, Race Car Driver, Rockstar, Rugby Player, Sailor, Singer, Soccer Player, Stylist, Sumo Wrestler, Talkshow Host, Teacher, Translator, Volleyball Player
(Meta: This is far from a complete list)
====Age====
There are 6 age ranges for villagers, affecting who they are likely to be friends with and how they talk. They are as follows: Child, Teen, Young Adult, Adult, Middle Aged, and Old.
====Fear====
Fears affect how they act around some villagers, such as bugs and wolves. They might be uncomfortable or scared, and rarely talk to them.
Bugs, Failure, Forgetting, Frankenstein, Ghost, Heartbreak, Heights, Hunger, Insomnia, Loneliness, Losing Money, Losing the Time, Monsters, Mummies, Scarecrow, Skeleton, Werewolf, Wolves
(Meta: This is far from a complete list)
===Preferences===
Fashion, Beverage, Coffee, Food, Color, Music, and Furniture preferences are what the villager enjoys when given gifts, the theming and music of their house, and what they want at resturaunts.
====Fashion====
Fashion Preferences affect what villagers like when given or buying clothes. THey are as follows: Aloha, Alpine, Athletic, Basic, Carnival, Chef, Comfortable, Construction, Country, Cute, Elegant, Flashy, Formal, Fruit, Funky, Garbage, Language, Ornate, Outdoorsy, Parisian, Persian, Rock n' Roll, Spanish, Sporty, Sweaters, Water, Working, Zen.
(Meta: This is far from a complete list)
====Color====
Color Preferences are colors or patterns that affect what villagers like for clothes and furniture.They are as follows: Aqua, Beige, Black, Blue, Brown, Colorful, Flame Pattern, Gray, Green, Light Blue, Orange, Pink, Polka Dots, Purple, Red, Stripes, Tan, White, Yellow
====Furniture====
Furniture Preferences are what villagers enjoy when given furniture. Styles are as follows: Antique, Art, Bamboo, Bathroom, Beach, Bistro, Cabana, Cabin, Car, Cardboard, Classic, Clocks, Construction, Cute, Diner, Dream, Egyptian, Fish, Frozen, Fruit, Funky, Garden, Hangout, Hawaiian, Imperial, Industrial, Ironwood, Kiddie, Kitchen, Library, Log, Lovely, Modern, Musical, Mystical, Office, Outdoorsy, Parisian, Persian, Plants, Playground, Punk, Ranch, Rattan, School, Soccer, Spa, Sporty, Stage, Study, Throwback, Wooden, Wooden Block, Zen
==Farming==
Framing in prvious games had been exclusive to trees and palm trees. In Animal Crossing: Forging Valley, farming has been greatly expanded to include fruit, vegetables and non-organic produce. Produce comes in the following categories:
Large Ground: Canteloupe, Cucumber, Pumpkin, Squash, Watermelon
Small Ground: Black Eyed Peas, Broccoli, Brussels Sprouts, Cauiflower, Chickpea, Cotton, Cranberry, Green Beans, Kai-lan, Kidney Beans, Lentils, Lettuce, Licorice, Peanuts, Peas, Soybeans
Trees: Apple, Apricot, Carambolas, Cherry, Durian, Jackfruit, Kumquat, Lemons, Limes, Lychee, Orange, Peach, Pear, Persimmon, Plums, Pomegranates
Palm Trees: Banana, Coconut, Dragon Fruit, Mangoes, Papaya, Rubber
Tall: 
Palm Trees
Category:Animal Crossing (series)
Category:Life Simulation Games
Category:Animal Crossing Games