The Complete Fighter's Handbook

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:Purchase PDF from Dungeon Masters Guild
* Credits (CFH)
* Introduction (CFH)
==Chapter 1: Character Creation==
* Character Creation
** Ability Scores
** Races
** Classes
** Alignment
** Warrior Kits
* Proficiencies
** Armorer
** The Workshop
** Apprentices and Overseers
** Time to Craft Armor
** Cost to Craft Armor
** Chance of Failure
** Added Expenses
** Player-Character Workshops
** Repairing Armor
** Repairing Magical Armor
** Bowyer/Fletcher
** Weaponsmithing
** Weaponsmithing Failure
** Weapon Quality
** Weapons Not Shown
* Character Creation (cont'd)
** Money and Equipment
** Magic
** Experience
* Character Sheet
** Front of the Sheet
** Back of the Sheet
* The Next Step in Character Creation
==Chapter 2: Warrior Kits==
* Kits and Warriors
** Kits and the Warrior Classes
** Kits and Character Creation
* The Warrior Kits
** Amazon · Barbarian · Beast-Rider · Berserker · Cavalier · Gladiator · Myrmidon · Noble Warrior · Peasant Hero · Pirate/Outlaw · Samurai · Savage · Swashbuckler · Wilderness Warrior
* Recording Kits on the Character Sheet
* Warrior Kits and Multi-Class Characters
* Warrior Kits and Dual-Class Characters
* Abandoning a Kit
* Modifying the Kits
* Creating New Kits
==Chapter 3: Role-Playing==
* Warrior Personalities
** The Brash Youth
** The Crude Crusher
** The Dangerous Antagonist
** The Doomed Champion
** The Fated Philosopher
** The Merry Showoff
** The Natural Leader
** The Sneaky Thinker
** Changing Personality Types
* The Warrior Campaign
* Magical World vs. Nonmagical World
** Magical World
** Mostly Nonmagical World
** Strictly Nonmagical World
* The Mixed-Warrior-Type Campaign
* The One-Warrior-Type Campaign
** Amazons
** Barbarians and Berserkers
** Beast-Riders
** Cavaliers
** Gladiators
** Myrmidons
** Noble Warriors
** Peasant Heroes
** Pirates and Outlaws
** Samurai
** Savages
** Swashbucklers
** Wilderness Warriors
** The Military Campaign
* Campaign vs. Mini-series
** Campaigns
** Mini-Series
** Switching Between Them
==Chapter 4: Combat Rules==
* New Combat Rules
** Off-Hand Weapons Use
** Kneeling and Sitting
** Range and Initiative
* Weapon Proficiency Slots
** Intelligence and Proficiencies
** Single-Weapon Proficiency Weapon Specialization
** Weapon-Group Proficiency
** Tight Groups
** Broad Groups
** Non-Groups
** Weapon Specialization and Weapon Groups
** Ambidexterity
** Style Specialization
** Punching and Wrestling Specialization
** Martial Arts
* Fighting Styles
** The Four Fighting Styles
** Specializing In the Styles
** Guidelines
** Multiple Style Specializations
** Limitations on Style Specialization
* Single-Weapon Style
* Two-Hander Style
* Weapon and Shield Style
* Two-Weapon Style
* Sample Style Specialization
* Melee Maneuvers
** Called Shots · Striking a Specific Body Part · Smashing Something Being Held · Bypassing Armor · Special Results · Disarm · Thrown-Weapon and Missile Disarms · Expert Disarms · Grab · Grabbing a Person · Grabbing a Monster · Hold Attack · Characters with Multiple Attacks · Parry · Choice of Parries · Polearm Parries · Missile Weapon Parries · Parrying from the DMG · Pin · Pull/Trip · Use of Polearms · Sap · Shield-Punch · Shield-Rush · Strike/Thrust · Surprise and Flash Maneuvers · Don't Say No; Determine Difficulty · Maneuvers in the Campaign
* Specializing With Punching and Wrestling
** Normal Punching Attacks
** Punching Specialization
** Normal Wrestling Attacks
** Wrestling Specialization
** Martial Arts
*** Martial Arts Results
** Descriptions of the Maneuvers
** Specializing in Martial Arts
** More Than One Style
** Continuing Specialization
** The Complete Martial Artist
** In Oriental Campaigns
** Barehanded Maneuvers
*** Called Shots: Punching and Martial Arts · Called Shots: Wrestling · Disarm · Grab · Parry · Pin · Pull/Trip · Sap · Shield-Punch · Shield-Rush · Strike/Thrust
* Hit Locations
** The "Numbed" and "Useless" Numbers
** Body Locations
** General Effects of Called Shots
** Specific Effects of Called Shots
** Recording These Injuries
** Individual Injuries and Healing Magic
** Permanent and Crippling Effects
** Monsters and Hit Locations
** This System and Low-Level Characters
* Recovery
** Recovery Of Temporary Damage
** Recording Temporary Damage
** Recovering From Temporary Damage
** Magical Healing and Temporary Damage
** Recovery From Knockout
** Temporary Damage and Knockout
** Magical Healing and Knockout
* Combat Conditions
** Darkness and Blindness
** How This Works
** How Infravision Works (The Simple Way)
** How Infravision Works (The Complex Way)
** Unstable Ground
* Mounted Combat
** Jousting
** Lance Specialization
** Horseback Archery
* Tournaments
** The Basic Tournament
** The Joust List
** The Jousting Competition
** Blunted Lances
** Queen of Love and Beauty
** Prizes
** Other Events
*** Archery Competitions
*** Foot-Lists
*** Merchants' Stalls
*** Dancing, Socializing
* When to End Combat
** When Characters Don't Accept Surrender
** When Characters Always Chase Escapees
** When Characters Never Negotiate
* Notes on the Combat Sequence
** Called Shots
** Waiting on Initiative
* Tactics
** Combat Tactics
** Shield-Walls and Polearms
** Wolf-Pack Tactics
** Tactical Mix
** Rotation
** Spear-Carriers
** Directing Traffic
** Campaign Tactics
** Combats and Combat Missions:
** Just Arriving In Town
* The Combat Sheet
==Chapter 5: Equipment==
* Old Weapons
** One-Hand, Two-Hand
* New Weapons
** Gladiator Weapons
** Pirate Weapons
** Samurai Weapons
** Savage Weapons
** Swashbuckler Weapons
* New Armor
** Gladiator Armor
** Samurai Armor
* Effects of Armor
** Effects on AC
** Effects on Speed
** Effects on Dexterity Checks
** Effects on Vision and Hearing
** Other Helms and Helmets
** What Head Protection Doesn't Do
** Vision and Hearing Checks
** No Head Protection
* Variant Armor
** Racial Armor
** Armor Fitting
** High-Quality Racial Armor
** Piecemeal Armor
** Weight of Piecemeal Suits
** Magical Armor
** Gladiator Armor
* Damage to Armor
** Piecemeal Armor
** Magical Armor
** Repairing Armor
** Effects on the Campaign
* Magical Items
* Miscellaneous Equipment
==Tables==
* Martial Arts Results
* Combat Modifiers for Darkness and Blindness
* One-Handed or Two-Handed Weapons
* Armor Fitting
* Piecemeal Armor
* New Weapons List
Category:Player's Handbook Rules Supplement
Category:Rules Supplements