Order of the Kaiju

A cavalier who belongs to this order seeks to destroy the lairs of legendary monsters, be they sphinxes ambushing travellers on remote highways, rampaging beasts that threaten small villages, or even rumors of nightmare fairytale abominations that inhabit dark corners of the world. Some seek to save the innocent, some for the thrill of battle, and yet still others for fame, glory and riches.
=== Edicts ===
The cavalier pledges to be the first to enter battle with monstrous creatures.. And the last to retreat. Whenever an ally is reduced to below 0 HP by the target of the cavalier’s challenge or a creature that the cavalier threatens, the cavalier is shaken until the ally is healed to above 0 HP.
=== Challenge ===
Whenever an order of the kaiju cavalier issues a challenge, he receives a +1 morale bonus on melee damage rolls against the target of his challenge if it is at least one size category larger than he is. This bonus increases by 1 for every 4 cavalier levels he has.
=== Skills ===
An order of the kaiju cavalier adds Knowledge: Dungeoneering and Survival to his list of class skills. An order of the kaiju cavalier adds half his cavalier level to all knowledge checks made specifically to determine a creature’s special attacks, and to survival checks made to track a specific creature he has sworn to destroy.
== Order Abilities ==
A cavalier that belongs to the order of the kaiju gains the following abilities as he increases in level.
==== Monstrous Persistence (Ex) ====
At 2nd level, the cavalier learns how to dodge the attacks of his monstrous foes. He gains a bonus equal to his Charisma bonus on Fortitude and Reflex saves against abilities and spells that have an area of effect which originate from the target of his challenge.
==== Heroic Defiance (Ex) ====
At 8th level, the cavalier can steel himself against harmful energies. Once per day as a move action, he chooses one of the following: acid, cold, electricity, or fire. He gains energy resistance 5 against the chosen type for 1 minute. At 12th, 16th, and 20th levels, the resistance increases by 5, and the cavalier gains an additional daily use of this ability.
==== Practiced Reactions (Ex) ====
At 15th level, once per day when he challenges a large or larger creature, the cavalier can also prepare to interrupt the creature’s special attacks. The challenged target provokes an attack of opportunity from the cavalier whenever it activates an extraordinary or a supernatural attack (such as a breath weapon or gaze attack). If the cavalier deals damage with this attack, the creature must succeed at a Will save (DC = 10 + half the cavalier’s level + his Charisma modifier) or it fails to activate the special attack and loses the action it took to do so. The cavalier can perform three such attacks of opportunity over the course of a challenge.
Category:World
Category:Custom
Category:Character
Category:Cavalier