Liam Draconys

Liam Draconys is a character in Dissidia Calamitas Infinita. In Clouds of Judgment, he once served as a military soldier in Arreglaser's army but circumstances forced him to leave and now works as a freelance airship pilot alongside his mechanic and co-pilot Zak Sterling. The two pilots soon find themselves plunged into a great peril involving an artifact which is said to hold tremendous power.
==Personality & Appearance==
Liam is a calm yet cheerful and somewhat laid-back young man, especially around his best friend Zak. He is also perceptive and sharp-minded which allow him to adapt quickly to any given situation. His emotions tend to get the better of him, though, in which he becomes rather impulsive and reckless to the point of nearly being suicidal, which is the primary reason he often struggles with his own Deus Odin. He is especially very protective towards Zak and concerned for his well-being, wishing not to drag him into his own inner conflict as he had already lost his fiancee during the war. On the lighter side, he has a sweet tooth and an almost paralyzing fear of snakes. 
Liam has a fair complexion paired with a messy, wavy dark brown hair, sparkling blue-green eyes and a chiseled jawline. The attire he wears for his default appearance is a dark-green short-sleeved shirt and dark jeans adorned with a grey belt and a dark blue half-skirt that hangs from it, a wedding ring, a pair of long brown boots and a sleek black hooded leather jacket with many sash buckles as well as a pair of aviator gloves. Like with the Sanford twins, Liam's Ex Mode has him surrounded with a windy Aura in shape of a knight that resembles his Deus Odin and equipped with the Apocalypse. 
Liam's first alternate, Post Apocalypse, has him in a dark brown leather jacket worn over a blue shirt, dark pants, black boots, a belt that sheaths his axe, a pair of black gloves, and a black string holding his ring being worn around his neck. His second alt is Blue Mech Rider. 
Liam's DLC attire is a uniform worn by Viper pilots in the 1978 version of Battlestar Galactica, and therefore aptly named Captain Apollo, a character he is based off of. His second DLC attire is Bloody Crow, which is inspired by the outfit worn by Caim of the Drakengard series as he appears in Lord of Vermillion II. 
File:Liam Draconys.png|Post Apocalypse
File:Mech Pilot Capt Draconys.png|Blue Mech Rider
File:Liam as Caim.jpg|Bloody Crow
File:Captain Apollo.JPG|Captain Apollo
File:LiamDraconys2.png|Black Widower
==Story==
=== The 2nd Cycle ===
Liam is one of the new recruits to Ragnarok's side.
=== The 3rd Cycle ===
In this new cycle, a shadow inside Liam starts to grow. After some fighting, he learns that this shadow may be a part of him somehow. Later, Guthmir comes to challenge him but Taarin saves him the trouble by challenging the monstrous Drakenaer himself, revealing that they are rivals from their shared world. He is also one of the WoTs angry at Ragnarok for his hand at Clair's suicide, worried that he and Zak may one day find themselves in the same position then realizes they'll always be on the same side. 
=== The 4th Cycle ===
Liam is seen in this cycle facing off against Nex, before their fight is interrupted by Jarek. He is also seen comforting Zak after the latter loses Rose to Guthmir, who Taarin later kills to avenge her. He later convinces Ragnarok to covert Ike to their side by paying him a higher bounty to kill Eris, hoping to not only gain more manpower but he secretly wants to include him in the conquest to kill both Gods because his unrestrained trifle would be one of the most reliable. 
=== The 5th Cycle ===
In this cycle, Liam and Zak are assigned to keep an eye on Ike because most of the other WoTs don't trust him. He is also seen comforting Selena when she starts having nightmares about Coatl, and wonders if he would have a chance to see his wife again since he is traveling with a Goddess of Death. 
=== The 6th Cycle ===
=== The 7th Cycle ===
Upon discovering the plot to overthrow Eris, Liam forms The Storm Division in an effort to exploit that weakness just like what the WoMs did to them three cycles back. Liam personally fights 0, and is later joined by Zak. He is also among those who survived Max's rampage on both sides. 
=== The 8th Cycle ===
In this cycle, Liam catches just in time to witness Hale's attack upon Meagan and Zak, who is killed taking the blow meant for the former. In retaliation, Liam rushes after him and defeats him before the latter escapes. Despite Taarin's warnings, Liam is determined to avenge his best friend and starts his hunt is stopped by Bolverk, who attempted to both talk him down and overpowering him. Liam calls Bolverk out on protecting the killer of his former charge, on which the commander admits his misgivings on the matter and relents to giving away Hale's whereabouts. Liam eventually finds Hale and defeats him, but is stopped by Bolverk before he could deliver a deathblow. Both fought to full power of the Deus, which eventually ended in Liam's defeat.
=== The 9th Cycle ===
The wearied Liam is later found by Taarin who then beats him out of his depression and convinces him to join him in an attempt to finally get not only themselves but their friends home. It wasn't until Seike's ambush that Liam regains his confidence and beats down Seike, who was revealed to have been sent by Ritcher.
== Battle ==
__NOTOC__
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Liam DraconysDark Calamity – Excels in heavy aerial melee.
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The name Dark Calamity is mainly a nod to his Deus, Odin, as HP attacks have him use the Zantetsuken sword and deal heavy damage and even his chainable HP attacks do a great deal of additional Brave damage. However, his HP attacks require him to charge before attacking, leaving the opponent time to dodge and counterattack, and many of the attacks are also fairly easy to block or dodge. 
===Bravery Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Slasher 	Ground/Aerial 	 	 	Melee Low 	Chase 	Physical 	Initial
Slasher 	Two-hit combo. Short-ranged, fast execution. 	Two-hit combo. Short-ranged, fast execution. 	Two-hit combo. Short-ranged, fast execution. 	Two-hit combo. Short-ranged, fast execution. 	Two-hit combo. Short-ranged, fast execution. 	Two-hit combo. Short-ranged, fast execution. 	Two-hit combo. Short-ranged, fast execution.
Aerial Lunge 	Aerial 	 	 	Melee Low 	Chase 	Physical 	Initial
Aerial Lunge 	A lunging attack. 	A lunging attack. 	A lunging attack. 	A lunging attack. 	A lunging attack. 	A lunging attack. 	A lunging attack.
Hell Claw 	Ground/Aerial 	 	 	Melee Low 	Wall Rush 	Physical 	Level 5
Hell Claw 	Punches four times with dark energy claws sticking out of left fist. 	Punches four times with dark energy claws sticking out of left fist. 	Punches four times with dark energy claws sticking out of left fist. 	Punches four times with dark energy claws sticking out of left fist. 	Punches four times with dark energy claws sticking out of left fist. 	Punches four times with dark energy claws sticking out of left fist. 	Punches four times with dark energy claws sticking out of left fist.
Raven's Talon	Aerial 	 	 	Melee Low 	Wall Rush 	Physical 	Level 9
Raven's Talon	Dive downward and then slash to send the opponent flying. 	Dive downward and then slash to send the opponent flying. 	Dive downward and then slash to send the opponent flying. 	Dive downward and then slash to send the opponent flying. 	Dive downward and then slash to send the opponent flying. 	Dive downward and then slash to send the opponent flying. 	Dive downward and then slash to send the opponent flying.
Viper Dive 	Aerial 	 	 	Ranged Low 	Wall Rush 	Physical 	Level 13
Viper Dive 	Hurls axe downward. Can control the direction of the dodge with the analog stick. 	Hurls axe downward. Can control the direction of the dodge with the analog stick. 	Hurls axe downward. Can control the direction of the dodge with the analog stick. 	Hurls axe downward. Can control the direction of the dodge with the analog stick. 	Hurls axe downward. Can control the direction of the dodge with the analog stick. 	Hurls axe downward. Can control the direction of the dodge with the analog stick. 	Hurls axe downward. Can control the direction of the dodge with the analog stick.
Zero Gravity 	Aerial 	 	 	Ranged Low 	Absorb 	Physical 	Level 18
Zero Gravity 	Envelops the opponent into a dark sphere. 	Envelops the opponent into a dark sphere. 	Envelops the opponent into a dark sphere. 	Envelops the opponent into a dark sphere. 	Envelops the opponent into a dark sphere. 	Envelops the opponent into a dark sphere. 	Envelops the opponent into a dark sphere.
Sonic Slash 	Ground/Aerial 	 	 	Melee Low 	Absorb 	Physical 	Level 23
Sonic Slash 	Perform a slow, powerful three-hit sword combo. 	Perform a slow, powerful three-hit sword combo. 	Perform a slow, powerful three-hit sword combo. 	Perform a slow, powerful three-hit sword combo. 	Perform a slow, powerful three-hit sword combo. 	Perform a slow, powerful three-hit sword combo. 	Perform a slow, powerful three-hit sword combo.
Hurling Viper	Ground/Aerial 	 	 	Ranged Low 	Chase 	Physical 	Level 26
Hurling Viper	Dodge and hurl axe at opponent. Can control the direction of the dodge with the analog stick.	Dodge and hurl axe at opponent. Can control the direction of the dodge with the analog stick.	Dodge and hurl axe at opponent. Can control the direction of the dodge with the analog stick.	Dodge and hurl axe at opponent. Can control the direction of the dodge with the analog stick.	Dodge and hurl axe at opponent. Can control the direction of the dodge with the analog stick.	Dodge and hurl axe at opponent. Can control the direction of the dodge with the analog stick.	Dodge and hurl axe at opponent. Can control the direction of the dodge with the analog stick.
===HP Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Gale Cross 	Ground/Aerial 	 	 	Melee High 	Wall Rush 	Physical 	Initial
Gale Cross 	Charge and swing sword three times, knocking opponent away. Will turn to track opponent if the first swing misses. 	Charge and swing sword three times, knocking opponent away. Will turn to track opponent if the first swing misses. 	Charge and swing sword three times, knocking opponent away. Will turn to track opponent if the first swing misses. 	Charge and swing sword three times, knocking opponent away. Will turn to track opponent if the first swing misses. 	Charge and swing sword three times, knocking opponent away. Will turn to track opponent if the first swing misses. 	Charge and swing sword three times, knocking opponent away. Will turn to track opponent if the first swing misses. 	Charge and swing sword three times, knocking opponent away. Will turn to track opponent if the first swing misses.
Heaven's Gate 	Ground/Aerial 	 	 	Ranged High 	Absorb 	Magical 	Initial
Heaven's Gate 	Swings sword to rain down three lightning bolts to surround an opponent. 	Swings sword to rain down three lightning bolts to surround an opponent. 	Swings sword to rain down three lightning bolts to surround an opponent. 	Swings sword to rain down three lightning bolts to surround an opponent. 	Swings sword to rain down three lightning bolts to surround an opponent. 	Swings sword to rain down three lightning bolts to surround an opponent. 	Swings sword to rain down three lightning bolts to surround an opponent.
Demonic Slam 	Ground/Aerial 	 	 	Melee High 	Wall Rush 	Physical 	Level 17
Demonic Slam 	Grabs and slams the opponent to the ground before finishing off with a heavy punch that sends the opponent flying. 	Grabs and slams the opponent to the ground before finishing off with a heavy punch that sends the opponent flying. 	Grabs and slams the opponent to the ground before finishing off with a heavy punch that sends the opponent flying. 	Grabs and slams the opponent to the ground before finishing off with a heavy punch that sends the opponent flying. 	Grabs and slams the opponent to the ground before finishing off with a heavy punch that sends the opponent flying. 	Grabs and slams the opponent to the ground before finishing off with a heavy punch that sends the opponent flying. 	Grabs and slams the opponent to the ground before finishing off with a heavy punch that sends the opponent flying.
Wyvern Fall 	Ground 	 	 	Melee High 	Wall Rush 	Physical 	Level 21
Wyvern Fall 	Leaps into the air and descend from above to impale the opponent and drive them into the ground. Can be charged to jump higher. Can control direction of descent with the analog stick. 	Leaps into the air and descend from above to impale the opponent and drive them into the ground. Can be charged to jump higher. Can control direction of descent with the analog stick. 	Leaps into the air and descend from above to impale the opponent and drive them into the ground. Can be charged to jump higher. Can control direction of descent with the analog stick. 	Leaps into the air and descend from above to impale the opponent and drive them into the ground. Can be charged to jump higher. Can control direction of descent with the analog stick. 	Leaps into the air and descend from above to impale the opponent and drive them into the ground. Can be charged to jump higher. Can control direction of descent with the analog stick. 	Leaps into the air and descend from above to impale the opponent and drive them into the ground. Can be charged to jump higher. Can control direction of descent with the analog stick. 	Leaps into the air and descend from above to impale the opponent and drive them into the ground. Can be charged to jump higher. Can control direction of descent with the analog stick.
Calamity Crash	Aerial 	 	 	N/A 	Wall Rush 	Physical 	Aerial Lunge
Calamity Crash	Slash the opponent five times, then leap above them and dive down for a final strike that knocks them down and away. If the opponent somehow evades the attack, Liam will move towards the opponent while zigzagging before diving down.	Slash the opponent five times, then leap above them and dive down for a final strike that knocks them down and away. If the opponent somehow evades the attack, Liam will move towards the opponent while zigzagging before diving down.	Slash the opponent five times, then leap above them and dive down for a final strike that knocks them down and away. If the opponent somehow evades the attack, Liam will move towards the opponent while zigzagging before diving down.	Slash the opponent five times, then leap above them and dive down for a final strike that knocks them down and away. If the opponent somehow evades the attack, Liam will move towards the opponent while zigzagging before diving down.	Slash the opponent five times, then leap above them and dive down for a final strike that knocks them down and away. If the opponent somehow evades the attack, Liam will move towards the opponent while zigzagging before diving down.	Slash the opponent five times, then leap above them and dive down for a final strike that knocks them down and away. If the opponent somehow evades the attack, Liam will move towards the opponent while zigzagging before diving down.	Slash the opponent five times, then leap above them and dive down for a final strike that knocks them down and away. If the opponent somehow evades the attack, Liam will move towards the opponent while zigzagging before diving down.
Wyvern Wheel 	Aerial 	 	 	N/A 	Wall Rush 	Physical 	Aerial Lunge
Wyvern Wheel 	A vertical spin followed by a downward stab. 	A vertical spin followed by a downward stab. 	A vertical spin followed by a downward stab. 	A vertical spin followed by a downward stab. 	A vertical spin followed by a downward stab. 	A vertical spin followed by a downward stab. 	A vertical spin followed by a downward stab.
Dragon Dive 	Aerial 	 	 	N/A 	Wall Rish 	Physical 	Aerial Lunge
Dragon Dive 	A downward stab that causes an earthquake effect. 	A downward stab that causes an earthquake effect. 	A downward stab that causes an earthquake effect. 	A downward stab that causes an earthquake effect. 	A downward stab that causes an earthquake effect. 	A downward stab that causes an earthquake effect. 	A downward stab that causes an earthquake effect.
Dragonhorn 	Ground/Aerial 	 	 	Melee High 	Wall Rush 	Physical 	Hurling Viper
Dragonhorn 	Dash towards opponent to stab them, then jump up and slam them down. 	Dash towards opponent to stab them, then jump up and slam them down. 	Dash towards opponent to stab them, then jump up and slam them down. 	Dash towards opponent to stab them, then jump up and slam them down. 	Dash towards opponent to stab them, then jump up and slam them down. 	Dash towards opponent to stab them, then jump up and slam them down. 	Dash towards opponent to stab them, then jump up and slam them down.
Wyvern Rush 	Ground/Aerial 	 	 	N/A 	Wall Rush 	Physical 	Hurling Viper
Wyvern Rush 	Attack with a barrage of kicks, punches and sword attacks while rising into the air followed by a downward stab. 	Attack with a barrage of kicks, punches and sword attacks while rising into the air followed by a downward stab. 	Attack with a barrage of kicks, punches and sword attacks while rising into the air followed by a downward stab. 	Attack with a barrage of kicks, punches and sword attacks while rising into the air followed by a downward stab. 	Attack with a barrage of kicks, punches and sword attacks while rising into the air followed by a downward stab. 	Attack with a barrage of kicks, punches and sword attacks while rising into the air followed by a downward stab. 	Attack with a barrage of kicks, punches and sword attacks while rising into the air followed by a downward stab.
===Assist Brave Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Jet Stream 	Ground 	40 (20) 	170 	Melee Mid 	Chase 	Physical 	Level 38
Jet Stream 	Liam and Zak combine lightning and water, creating an electric slime as they slide towards the opponent.	Liam and Zak combine lightning and water, creating an electric slime as they slide towards the opponent.	Liam and Zak combine lightning and water, creating an electric slime as they slide towards the opponent.	Liam and Zak combine lightning and water, creating an electric slime as they slide towards the opponent.	Liam and Zak combine lightning and water, creating an electric slime as they slide towards the opponent.	Liam and Zak combine lightning and water, creating an electric slime as they slide towards the opponent.	Liam and Zak combine lightning and water, creating an electric slime as they slide towards the opponent.
Double Blow	Aerial 	40 (20) 	170 	Melee Mid 	Wall Rush 	Physical 	Level 38
Double Blow	Zak punches the opponent downward, allowing Liam to finish off with a powerful fiery blow. 	Zak punches the opponent downward, allowing Liam to finish off with a powerful fiery blow. 	Zak punches the opponent downward, allowing Liam to finish off with a powerful fiery blow. 	Zak punches the opponent downward, allowing Liam to finish off with a powerful fiery blow. 	Zak punches the opponent downward, allowing Liam to finish off with a powerful fiery blow. 	Zak punches the opponent downward, allowing Liam to finish off with a powerful fiery blow. 	Zak punches the opponent downward, allowing Liam to finish off with a powerful fiery blow.
===Assist HP Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Mad Rush 	Ground 	60 (30) 	220 	Melee High 	Wall Rush 	Physical 	Level 38
Mad Rush 	Liam and Zak give the opponent a series of slashes and beatings. 	Liam and Zak give the opponent a series of slashes and beatings. 	Liam and Zak give the opponent a series of slashes and beatings. 	Liam and Zak give the opponent a series of slashes and beatings. 	Liam and Zak give the opponent a series of slashes and beatings. 	Liam and Zak give the opponent a series of slashes and beatings. 	Liam and Zak give the opponent a series of slashes and beatings.
Gravity Sphere	Aerial 	60 (30) 	220 	Ranged High 	Absorb 	Magical 	Level 38
Gravity Sphere	Liam and Zak conjure a sphere of black flare energy that envelops the opponent.	Liam and Zak conjure a sphere of black flare energy that envelops the opponent.	Liam and Zak conjure a sphere of black flare energy that envelops the opponent.	Liam and Zak conjure a sphere of black flare energy that envelops the opponent.	Liam and Zak conjure a sphere of black flare energy that envelops the opponent.	Liam and Zak conjure a sphere of black flare energy that envelops the opponent.	Liam and Zak conjure a sphere of black flare energy that envelops the opponent.
==EX Mode==
Liam's Ex Mode is Knight of Valhalla. While in EX Mode, Liam gains the abilities Regen in addition to these abilities: Odin's Pact grants Liam the ability to crush any guards with his attacks and Co-Piloting allows his Assist bar to always be full even when in use. 
Liam's EX Burst is Ultima Zantetsuken.
==Equipment==
Liam's Weapons: Swords, daggers, greatswords, spears, axes, and guns.
Liam's Armor: Shields, bangles, hats, helms, headbands, clothing, light armor, and chestplates.
===Exclusive Weapons===
Name 	Level	Description
Thor's Blade 	50 	Converts Extra HP to BRV points.
Double Vision 	92 	Converts Extra HP to BRV points.
Beyond the Heavens	100 	Converts Extra HP to BRV points. Minor Counterattack Effect.
===Related Accessories===
Accessory 	Description/Effect 	Description/Effect	Acquired
Wedding Ring 	Think of happier times with the one you love and lost.	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
Ebony Glasses 	May these see the way when all lights go out. 	LUK+4 	Battlegen from the Nate Friend Card
Captain's Desire	N/A 	LUK+1 	Battlegen
Captain's Dream 	N/A 	LUK+2 	Battlegen
Captain's Hopes 	N/A 	LUK+3 	Battlegen
==Musical Themes==
*Main Theme: Free Rider
*World Map Theme: Where the Wings Take Them
*Normal Battle: Between Light and Darkness
===Boss Battle Themes===
*Vs Akito: To Crush A Godslayer
*Vs 0/Nex: Storm of Blood
==Poses==
Intro (Quick): Draws out his axe with both hands.
Intro (P1): Casually walks in, cracking his knuckles before resting one hand on his sheathed axe.
Intro (P2): Rests his axe on his shoulder as he approaches, then draws it out.
Victory: Slams his axe to the ground and puts his foot on it as if resting.
Defeat: Falls down, struggles to stand up before dropping to one knee, dropping his axe in the process.
==Quotes==
===Attacks===
*"Try this on for size!" — when using Double Slash
*"Got'cha!" — when using Aerial Lunge
*"" — when using	
*"There's no escape!" — when using Heaven's Gate
*"Time to face your fate!" — when using Knight's Fall
*"This ends now!" — when using Uhlan Barrage
*"" — when using	
*"Hang in there." — when used as Assist
*"Now I'm angry!" — when initiating EX-Revenge
*"Anything can change!" — when entering EX-Mode
*"Not your lucky day!" — when initiating EX-Burst
*"I challenge my fate!" — when EX-Burst is performed
===Encounter===
*"It's on you!"
*"You won't break me down."
*"The sword beckons..."
*"I'll challenge my fate!"
*"You want to play?" — If HP is low
*"I'm...ready for anything!" — If HP is low
*"Alright, let's see what you got!" — If opponent is stronger
*"I will not fail!" — If opponent is stronger
*"I'd forfeit. Now." — If opponent is weaker
*"You're in way over your head." — If opponent is weaker
*"Fighting alone is no way to live!" — Versus Ike or Rain
*"It's just a warm-up." — Versus Avec, Azur, Bris, Crono, Deryk, Hero, Jarkko, Ryuu, Taarin, Uiharu, or Zak
*"How do you like to die?" — Versus villain characters
*"Okay, let's go!" — When fighting an opponent in a tournament battle.
*"Who shall I cut next?" — When fighting a second straight opponent in a tournament battle
*"I'm not too picky." — When fighting an opponent in a round-robin party battle
*"It's just you and me now." — When last to fight in a round-robin battle	
===Victory===
*"Well fought."
*"Just getting started!"
*"You saw this coming, buddy." — If opponent is male
*"Sorry, ma'am. Nothing personal." — If opponent is female
*"I'm...alive...!" — If HP is low
*"It couldn't end any other way..." — If HP is low
*"Guess today wasn't your lucky day." — If opponent is stronger
*"Now you know what I'm capable of." — If opponent is stronger
*"Well, that was underwhelming." — If opponent is weaker
*"It's your funeral." — If opponent is weaker
===Defeat===
*"This can't be the end!"
*"Ugh... Dammit..."
*"Might as well start over..."
*"Shit! Ugh, I'm starting to sound like Ike now..."
*"I'm sorry, everyone..." — If opponent is stronger
*"I've brought this on myself." — If opponent is stronger
*"What? Seriously?" — If opponent is weaker
*"I guess I was a little too cautious." — If opponent is weaker
===Encounter Quotes (Regular)===
===Boss Specific===
*Ragnarok: "This is for Clair!"
*Genesis: "I resolved not to run anymore!"	
*Eris: "If you want something done, do it yourself!"
*The Embodiment:	
*Amaterasu:
===Encounter Quotes (DLC)===
===After Battle Victory Quotes===
* "Hey, so about your music... You've written any new songs? Mind if I hear them?" ~ To Cynthia.
* "Now, get your giant snake away from me, you creep...before I start breaking more of your bones!" ~ To Coatl.
* "For a blood knight, you just didn't stand a chance against my Deus. Not to mention I just pounded you with my axe!" ~ To Gin. 
* "So what is it with you messing with people? You bored or something?" ~ To Avec.
* "Sorry if I'm too hard on you, but this is what happens when you challenge my authority." ~ To Charleigh.
* "Get yourself a new act. Stadium rock is so three decades ago." ~ To Megumix.
===Story Specific===
Taarin: "Aren't you cold wearing just leather?"
Liam: "Says a half-dragon who fights and runs around with no shirt on."
Taarin: "Okay, dude. That was kinda cold."
Liam: "Get used to it, blondie. There's plenty more of where that came from."
==Gallery==
File:Emblem-Liam.png|Liam's Emblem
==Trivia==
*Liam's quote when fighting Clair is based on the title for the Moody Blues song, "I Know You're Out There Somewhere".
*Liam is so far the only character in the entire cast to wield an axe as his weapon of choice, and appears to be quite effective with it despite it's size.
*It is revealed in his official bio that he is a songwriter and a big fan for any (if not all) fantasy/sci-fi genre, hence the reason why he keeps most books of that genre as well as an acoustic guitar and sheets of music aboard the Starpollo. His intro quote against Cynthia at least reflects his taste for music. 
*Liam's intro quote when Bunny fights him references one of the planned CoJ plots in which he and the rest of the main party die before their world falls into ruin and find themselves resurrected thanks to their respective Deus. When fighting Hoxic, he makes a reference to the Black Spirit.
*Like Rain and Ike, Liam and Zak have special assist attacks that revolve around each other. This is because two of each playable OCs in Cloud of Judgment are created by the same author. In order to differentiate them, though, their attacks lean more towards more physical melee-based attacks. 
Category:Characters
Category:Clouds of Judgment characters