Counter Inertia

The power to counter inertia. Sub-power of Inertia Manipulation. Variation of Physical Force Immunity and Selective Invulnerability.
==Also Called==
*Inertia Counteracting
==Capabilities==
The user can counteract their own inertia, making them unaffected by problems likes such as tripping/falling when moving, failing to land correctly when falling, overshooting attacks just to be left vulnerable, getting knocked down after hitting something, falling down when their legs are knocked over, etc. Their motion automatically compensates to prevent consequences or stops completely to avoid problems.
The user counters the inertia of their body parts, so it doesn't tear off the user's body when they have too much momentum, giving their body enough strength to keep them from flying off.
==Applications==
*Acceleration Immunity
*Enhanced Agility
*Enhanced Balance
*Enhanced Dexterity
*G-Force Adaptation
*Momentum Negation
*Inertialess Body
*Newtonian Motion Defiance
*Recoil Immunity
*Speed Strike
*Trait:Counter Technique
==Associations==
*Inertial Frame Adaptation
*Momentum Manipulation
*Physical Force Immunity
*Physics Infringement
*Power Immunity
*Selective Invulnerability
==Known Users==
*Superman (DC Comics)
*Cain Marko/Juggernaut (Marvel Comics)
Category:Powers
Category:Supernatural Powers
Category:Physics-Based Powers
Category:Immunities
Category:Defensive Abilities
Category:Adaptations
Category:Support Powers