Save or Die: Outcasts: Episode 01

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==Synopsis==
It is 1521, the time period of the Vale War in Solum's Age of Iron. The Kingdom has been conquered by the Army of Voraci, who now control the territory. 
The party meet up at Autumn's Tower and are tasked with picking up some glassware from the Kingdom's Capital. The party make it to the capital and find that the glassware is desired by the Voraci Magistrate. Ren agrees to give her what she wants, in exchange to have replacement glass made.
The party wait in down for new glass to be made.
==Recap==
===The Forming of the Party===
3 October 1521. In the Devouring Marsh, at The Maw. The Maw is a narrow spot in the Devouring Marsh that has become a crossing for people to get to the other side. Businesses escort people though the Marsh at this spot. The path is still dangerous, and improvements to the crossing degrate or are damaged within a couple of years.
Arachis, a Red Robe Wizard is a recent arrival to Keygate, the southern side of the Maw. Looking for work, Arachis took a job left on a poster, looking to hire a wizard. Arachis takes the job and travels into the Maw to meet his employer, Autumn the Half-Elf, a Red Robed Wizard. She leads Arachis off the path and to her Wizard Tower in the swamp, where she lives, a couple hours away. She says the job is to collect alchemy glassware with a party of people who don't know that sort of thing. Arachis just asks for his name to be kept quiet from the Army of Voraci.
Autumn's tower, Serenity Tower, is a reburnished tower from another age, and looks to be 5 stories high. Around the tower is a wrought-iron fence. Autumn restricts Arachis to the ground floor.
Autumn is acquaintance or friends with the rest of the party and summons them using her magic. She magically summons the rest of the party.
Garp (Bullywug) and Renatus Fur (aka Ren the Human) arrive at the tower first. Arachis is hostile towards Garp as he is a Bullywug, but Ren calms things down. Autumn arrives and greets Garp and Ren.
Grau (Bear Druid) arrives later on. When getting to the tower disguises herself as a human and is very socially awkward.
Autumn explains to the party the mission is to collect some glassware from the Tinker Gnomes in Valebrook, the local capital. They are the only ones who make the laboratory equipment in the region. Garp negotiates the price of the job from 100 gp to 108 gp. Arachis is given a list of glass items to make sure they are all included in the order, and insists she has already paid in full. Arachis is still cautious of Garp.
The plan is to travel though the swamp Keygate, which will take 2 days. Then take the road south to Valebrook.
===Fight in the swamp===
The next morning the party leave the tower on their quest. As the party travel they are almost ambushed by a group of bullywugs from underwater. Garp spots them and attacks but critically fails, and is blocked. Arachis hears the thrashing from the combat and alerts the party, and they rush to join the fight.
Garp and a Bullywug exchange blows underwater. The rest of the bullywugs move against the party. Grau turns into bear form for the fight. Arachis casts on 3 of them. Ren stands with his weapon out the front of the party. A bullywug leaps out of the swamp water and attacks Ren with a leap attack, critically, knocking Ren out.
Arachis casts on his right hand, and defends himself. Grau, as a Bear, charges towards the bullywug who attacked Ren, who flees into the water away from the bear. The Bullywug fighting Garp lands a blow against Garp. Garp finally pierces the bullywug with his glaive, killing it instantly. Garp then dives into the water spotting a female bullywug swimming away, he tries and fails to stab the bullywug as she flees.
===Back at the Tower===
The fight is over. Arachis goes to bind Ren's wounds. Ren is stabilises at -3 HP. The party backtrack to Autumn's tower to recover. Garp convinces Autumn to use healing magic on Ren. Ren wakes up, but needs a night of rest overnight to recover.
Arachis talks with Autumn about how he doesn't trust the party, like how Ren was knocked out in one hit. Autumn vouches for them, and placates Arachis. Arachis goes over to Garp and apologises for his rude conduct.
Overnight Ren considers retiring from adventuring, but steels himself to keep going.
In the morning Autumn heals Ren with a healing spell. Then the party set out on their journey.
The party set out again and travel to Keygate without incident.
===Keygate===
Outside of Keygate, Grau turns back into a human.
At the town gate is Captain Damos and their guard. Damos is in charge of Security at Keygate, is a half-elf and least 5th level. They were assigned to the area by the Voraci Empire, and wears a black cloak with the White Voraci V on it. 
The party allow themselves to be searched to be allowed entry. Captain Damos finds a Swamp Gremlin in Ren's bedroll. The party immediately search their packs and there are no more gremlins. Grau gives chase to the Gremlin. The Gremlin is killed by the archers on the wall. The party are then allowed to enter Keygate.
Once in Keygate Ren starts to busk for coins with his pet ferret, Abigael, performing tricks, under the name Renfair. During his act he also pickpockets. One of the attempted the victims is the daughter of the town's Baron, Lord Brick of the Imperialist Faction, but he fails to steal from her but succeeds at not being detected. Ren earns 40 copper in total.
Grau goes to the local pie shop and overpays for a number of pies since he has no real knowledge of the value of money. Garp takes mental note of this occurance.
The party then meet up at the tavern of their inn. The party become more friends with on-another.
===Arriving at Valebrook===
The party travel for a few days south and arrive at the capital Valebrook. Garp decides to stay out of the walled city to avoid trouble. Arachis gives a false name as Sihcara.
Once in the city the party go into an allyway where Ren demonstrates his ferret, Abigael, ability to steal silverware though an open window, before returning the silverware.
Grau transforms into a Gnome.
The party then head to the centre of town where the tinker gnomes' workshop is. Outside the workshop is a black robed wizard with a Voraci V on her cloak, with a dozen guards. She is angry at a gnome, with the gnome arguing back unaware of their mortal danger. It is Zerrah, the Voraci Magistrate of the Kingdom. She is demanding her glasswork order to take priority. The gnome however outright refuses, and as the only glassblower in the kingdom, Zerrah can't kill them either. So Zerrah sets her guards to watch who enters and leaves the shop, to intercept any other orders the glass blowers make.
The party talk, and decide to just go to collect the order, and agree to give up any glass that Zerrah wants, in exchange they will wait in town for a new set of glass to be made. Arachis stays away to avoid notice.
As Ren & Grau approach the workshop, Zerrah intercepts them. Ren is amenable for Zerrah to pick out what she needs from the order, in exchange she pays for replacement parts to be ordered. Zerrah agrees and gives Ren the list of the three things she wants.
Ren & Grau are let inside, and Ren asks for the order. The long winded gnome eventually agrees, but first offers Grau a meal.
Ren get the cart to the door and has it loaded. He pulls out the 3 items that Zerrah asked for. Zerrah accept them and leaves, but not before Ren successfully flirts with her. After the magistrate is gone, Arachis comes over and catches up with Ren about the situation.
===Gnomish Date===
Meanwhile the Tinker Gnomes have set up their eldest daughter (Susie) as a suitor for Grau (still in Forest Gnome form). After Grau eats a lot of food the two take a walk outside together.
Susie and Grau head outside the city gate and meet Garp. After a little talking Grau turns back into a bear, scaring Susie, who tries to flee. Garp explains that Grau is a druid who turned into a bear. Susie calms down and snuggles with Grau. Garp sets up the picnic for the two of them.
Later on Susie returns back to the city, while Garp and Grau stay outside.
The next morning Grau returns to the city and returns to the glassblowers. He explains himself to Susie's parents. That is his a Forest Gnome Druid who likes to turn into a bear to eat more things. Grau reveals he has no idea what marriage is, and that where he is from they find a new mate every year. This ends the option of a relationship with Susie.
Grau returns to Ren. Ren explains what ranks of society are, what marriage is, and what flirting is.
==Experience==
No experience given this episode.
Category:Save Or Die: Outcasts Episodes
Category:Save Or Die Episodes
Category:Save Or Die: Outcasts