131198-euro-and-us-servers

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hello everyone
 
Do you plan to union Euro and US servers?	
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Technically not possible according Carbine.
Nor would that be a good idea, as it would make the game unplayable for a lot of people due high latency.	
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			Ping / Latency.	
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There are many MMOs that have players from all over the world playing-- in my experience, the greatest latency problems are for those players who play from southern hemisphere OC regions.
 
I use dot routinely play on EU servers in games, from N. America, and had many friends who played from EU.  Case in point for WS: we had several EU players that bit the bullet and bought N.Am. copies via a variety of methods.  They had no latency issues whatever if they were from certain countries, only if they were from one or two with notoriously bad international internet service.  Moreover, Customer Service was happy to aid those that had managed to acquire N.Am. copies to link them with EU addresses; you just had to put in an address change after a month to your normal address..
 
I am a member of a huge gaming meta-org, with thousands of members world-wide, all around the 24h clock.  The region restrictions were one of the things that hurt our participation in WS tremendously: we had four different focus groups, all running well for a while, but we could not sustain the members.  Had we been able to have only two Factional focus groups, we would likely have kept the division alive all through the sub period.
 
If NCsoft decided to remove the region locking, it would be a huge stride forward.  I doubt that it will happen.  For ne thing, if they did, it would only be fair to make character transfers available, unless they merged the servers anyway.
 
The decision to region-lock it was a marketing decision, not a latency decision.  Retailers hope that region-locked games will generate sales in their own stores, rather than having their people take advantage of digital or other sales across country borders.  It's an old philosophy that no longer works well, as there are so many ways around it, but people still do it.	
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Just no.
 
It's not FFXIV here, there is not a 2.5sec GCD between each skill etc ... this will nerver happen.	
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The decision to region-lock it was a marketing decision, not a latency decision.  Retailers hope that region-locked games will generate sales in their own stores, rather than having their people take advantage of digital or other sales across country borders.  It's an old philosophy that no longer works well, as there are so many ways around it, but people still do it.
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total truth right here. The best we can hope for is NCsoft disabling the region locks on the servers ( PTR / Test server for example is region free) as retail sales will no longer be a consideration. Merging or regional transfers are a no go, as the data centers are physically separate, and Cougar mentioned once before that porting information back and forth could become problematic.
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			I meant the truth of the region locking in the first place. That was the original reasoning Carbine gave us, that the distributors wanted equal chance at box sales. I'm well aware that latency issues exist, and are a problem for overseas players. The guild I was in lost a couple members due to the lag being unmanageable.	
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