Taskmaster (Marvel vs. Capcom)

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|-|Marvel vs. Capcom 3: Fate of Two Worlds=
|-|Ultimate Marvel vs. Capcom 3=
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==Summary==
Taskmaster is a primary antagonist in the Marvel vs. Capcom series. A individual with an unknown identity, he considers himself a businessman, teaching criminals in the fighting arts at his own mercenary school. Taskmaster's most well-known trait is his ability to copy the moves of others and make them his own simply be having witnessed them. Because of this, he watched several videos of heroes and villains in action, as well as encountered them himself, resulting in the mastery of several martial arts and weapon techniques that he utilizes together effectively.
At some point, Albert Wesker made contact with Victor von Doom, proposing an alliance in order to take over both of their worlds. Taskmaster was among the villains Doom convinced to take part in this alliance Magneto. In order to sustain a reliable connection between their worlds, Galactus would be called upon, with Doom planning to siphon the energy from his Worldship. The results of this plan caused would come to threaten the homes of both Marvel and Capcom Universe's residents. Reluctantly, Taskmaster would go on to aid in the fight against Galactus.
==Powers and Stats==
Tier: , higher with X-Factor
Name: Taskmaster
Origin: Marvel vs. Capcom
Gender: Male
Age: Unknown
Classification: Human, Mercenary, Professional Criminal, Combat Instructor, Businessman
Powers and Abilities:
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|-|Innate Abilities=
Superhuman Physical Characteristics, Genius Intelligence, Martial Arts (Has an array of martial arts styles under his belt, including Judo, as well as moves from Captain America, Spider-Man, Iron Fist, and DaredevilMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Weapon Mastery and Marksmanship (Taskmaster is an expert in swordsmanship, marksmanship, and shield usage in battle, using the movements he has copied from Captain America, Hawkeye, and the Black Knight that allows him to utilize a diverse combat styleMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3. Additionally, he uses Spider-Man's proficient usage of his Web-Shooters in order to excellent navigate using ropesMarvel vs. Capcom: Official Complete Works. Has potentially picked up elements of Iron Man's fighting style, as he has expressed the desire to use his armour in classesMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Acrobatics (Due to having witnessed other superheroes in action, Taskmaster can perform acrobatic maneuvers like Spider-Man and move like DaredevilMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3. All Marvel vs. Capcom characters can pull off a Super Jump, which involves leaping high into the air in a single bound), Technique Mimicry and Photographic Memory (Taskmaster possesses photographic reflexes which allows him to replicate any physical movement he has visually witnessed without the need for practice, regardless of their complexityMarvel vs. Capcom 3: Fate of Two Worlds ComicUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Official Complete Works), Information Analysis (Could tell Hsien-Ko had hidden weapons simply by looking at herMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Analytical Prediction (Due to his photographic reflexes, he claims he can "see through" the approach his opponent's takes in battle, allowing him to react accordinglyMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Energy Manipulation (Taskmaster's swords strikes tend to come out while covered in a bright red energy. Whenever performing the Charging Star, this same energy surrounds his shieldMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Aura (Taskmaster coats his shield, his bow, and himself in a bright red energy aura when performing Charging Star as well as Aim MasterMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Energy Projection (All of Taskmaster's arrows are fired with energy, while the Legis Arrow Hyper Combo fires them in beamsMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Attack Reflection (Capable of sending back projectiles fired at him, including those that energy-based, explode on contact, or are summonsMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Statistics Amplification and Healing (Activating X-Factor temporarily increases its user's strength and speed while healing them at a rapid paceUltimate Marvel vs. Capcom 3 ManualUltimate Marvel vs. Capcom 3. Blocking attacks in this state also prevents chip damageUltimate Marvel vs. Capcom 3), Social Influencing (Convinced Trish, She-Hulk, Chun-Li, Crimson Viper, Phoenix, Felicia, Trapster, Orka, Stilt-Man, Porcupine, and Batroc the Leaper to act in his commercials promoting his combat lesson offersMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Resistance to Cosmic Radiation (Capable of fighting in space unharmedUltimate Marvel vs. Capcom 3)
|-|Heroes & Heralds Cards=
Power Bestowal (Each card grants a certain ability or buff to whoever holds itUltimate Marvel vs. Capcom 3), Statistics Amplification (Certain cards have the ability increase health, power-up hypers and X-Factor time, movement speed, flight time, and defenseUltimate Marvel vs. Capcom 3) Absorption (Certain cards have the ability to absorb an opponent's vitality or hyper meterUltimate Marvel vs. Capcom 3), Damage Boost (Many cards offer an attack boostUltimate Marvel vs. Capcom 3), Attack Reflection (The Ms. Marvel card reflects damage received from attacksUltimate Marvel vs. Capcom 3), Invisibility (The Demitri, Nightcrawler, and Spider-Ham cards give the user the ability to turn invisibleUltimate Marvel vs. Capcom 3), Poison Manipulation (The Rathalos, Rathian and Red Skull cards may poison an opponentUltimate Marvel vs. Capcom 3), Healing (Certain cards have the ability to recover health or Hyper MeterUltimate Marvel vs. Capcom 3), Limited Healing Negation (Certain cards have the ability to decrease the amount of recoverable health their opponents haveUltimate Marvel vs. Capcom 3), Limited Invulnerability (Certain cards have the ability to grant invincibility to projectile attacksUltimate Marvel vs. Capcom 3), Resurrection (The Astaroth card can revive the user with full health when defeated as the last member of their teamUltimate Marvel vs. Capcom 3)
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Attack Potency: Dwarf Star level (Could aid in the battle against Galactus and was even capable of defeating himMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), higher with X-Factor
Speed: FTL (Kept up with GalactusMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), higher with X-Factor
Lifting Strength: Class Y (Every character capable of beating Galactus should be able to break out of his attempt to crush them in the boss fight, with the latter being capable of holding an entire planet in his handsMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3)
Striking Strength: Dwarf Star level, higher with X-Factor
Durability: Dwarf Star level, higher with X-Factor
Stamina: Superhuman
Range: Standard Melee Range; Extended Melee Range with melee weapons; Hundreds of Meters with ranged weaponry
Standard Equipment:
*Sword: Taskmaster's primary melee weapon. Along with its expected combative applications, the sword is also used to reflect enemy projectiles simply by swinging at them, including those that are energy-based, explosives, or summonable.
*Bow: Taskmaster's primary ranged weapon. When in use, Taskmaster can easily fire arrows from his bow at rapid-fire speeds.
*Arrows: Taskmaster's projectiles used for his bow, all of which fire with energy infused in them.
*Shield: Taskmaster's secondary melee weapon as well as means of protection in battles. Due to copying Captain America's movements, he uses his shield far more effectively in close-quarters-combat than most combatants would. Additionally, it is very likely he can use it for the same ranged applications that Roger's often does.
*Handguns: Taskmaster's secondary ranged weapons. He often uses these firearms to directly shoot at an opponent's head when he has them in a vulnerable state, making them highly effective in combination with his sword.
*Ropes: Used by Taskmaster to effectively use Spider-Man's swinging proficiency in combat.
*Optional Equipment: The Heroes & Heralds Cards
Intelligence: Genius (Taskmaster is an incredibly skilled mercenary, making good use of the skills he has picked up from others. He possesses the capability of perfectly duplicating an individual's physical movements simply by watching them, remembering and executing them efficiently no matter how complex said movements areUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Official Complete Works. As a result, he has watched footage of superheroes in action, easily attaining martial arts and weapon techniques from the likes of Captain America, Spider-Man, Iron Fist, Daredevil, Hawkeye, and the Black Knight. Taskmaster has used the moves of the aforementioned individuals to aid in his use of a shield in combat, his marksmanship with bows, his proficiency Web-Shooter based combat, and swordsmanshipUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Official Complete Works. Stated that he can go as far as to improve upon one's moves after he copies themMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3. His perception abilities are so potent that he can easily predict an enemy's attack and identify if an opponent has weapons secretly withdrawn with only a glanceMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3. Taskmaster's gone on to use his skills to attain a secondary profit as a combat instructor, using his lessons to spread knowledge of his compiled techniques. Should a student pay him an absurd amount of money, Taskmaster claims he can train up "zeroes" into world-class mercenaries in six monthsMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3. These services lead to him gaining a following of loyal mercenaries under his commandMarvel vs. Capcom 3: Fate of Two Worlds Comic. In the event that he defeats Galactus, his achievement of defeating the World Eater leads to him gaining large success due to his combat instruction services, ultimately leading to him starting a line of exercise DVDs, health supplements, and a clothing lineMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3)
Weaknesses: Taskmaster can only equip up to three card effects at a time.
Notable Attacks/Techniques:
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|-|Command Normals=
*Web Swing: A technique copied from Spider-Man. Taskmaster quickly swings forward in an arc from a ceiling using a rope, kicking at the opponent in the process.
*Charging Star: A technique copied from Captain America. Taskmaster charges forward into the opponent with his shield out, bashing them away.
|-|Throws=
*Shoulder Throw: Taskmaster picks up his opponent and throws them over his shoulder to the ground before shooting them up close with a handgun.
*Judo Throw: Taskmaster grabs his opponent, falls backwards, planting a foot on the opponent and applying pressure, causing them to flip back. While the opponent is falling, Taskmaster shoots them with a handgun right before they can hit the ground.
*Air Throw: While airborne, Taskmaster grabs the opponent and pulls them over to position them beneath him. He then strikes them towards the ground with his shield.
|-|Special Attacks=
*Aim Master: Taskmaster crouches, rapid-firing three arrows with his bow at his opponent. On the ground, this attack can be aimed forwards, diagonally upwards, or straight upwards. While airborne, this attack can be aimed forwards, diagonally downwards, or downwards
*Guard Master: Taskmaster enters a defensive stance with his shield. Depending on the stance taking, he will counter any attacks performed on him during this phase. The first two variants respond to high and low physicaly attacks, with Taskmaster stabbing the opponent in the chest, aiming them up in the sky, removing the sword, and shooting them with his handgun point-blank before they have a chance to hit the ground. The final variant responds to projectiles, which Taskmaster will reflect the ranged attack by swinging his sword into it, sending it back at the opponent.
*Sting Master: Taskmaster stabs the opponent with his sword, holding them up and shooting them in the head with a handgun.
*Sword Master: Taskmaster readies himself before performing a large overhead slash. Surprisingly, this technique has a variety of followup attacks to choose from.
**Head Butt: Taskmaster moves his entire upper body to deliver a strong head butt.
**Lights Out: A followup to Head Butt, Below the Belt, Low Kick, or Knee Bash where Taskmaster stabs the opponent in the chest, aims them up in the sky, removes his sword, and shoots them with his handgun point-blank before they have a chance to hit the ground.
**Below the Belt: A followup to Head Butt where Taskmaster holds his sword in a reverse grip and jabs his opponent below their waist with the hilt of his weapon.
**Low Kick: A followup to Below the Belt where Taskmaster swings his leg at the opponent, crouching and striking them low.
**Shield Bash: A followup to Low Kick where Taskmaster swings his shield below the opponent's waist.
**Knee Bash: A follow up to Shield Bash where Taskmaster thrusts his knee hard into the opponent.
|-|Hyper Combos=
*Legion Arrow: Taskmaster aims towards the opponent with his bow before sending out a barrage of rapid-fire arrows at them. This attack can be aimed forwards, diagonally upwards, or directly upwards on the ground as well as aerially. When specifically airborne, this attack can be aimed diagonally downwards or directly downwards. If the arrows fired during the upwards variant do not strike the opponent, they will rain down from above on the battlefield.
*Aegis Counter: A counter Hyper Combo where Taskmaster enters a stance. Should the enemy attack him while in this stance, Taskmaster unleashes a flurry of sword slashes into his opponent. He finishes off with a slash moving past the opponent, back-stabbing them from behind, and then shoots them in the back of the head without looking.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Marvel vs. Capcom
Category:Absorption Users
Category:Acrobats
Category:Adults
Category:Antagonists
Category:Assassins
Category:Attack Reflection Users
Category:Aura Users
Category:Blade Users
Category:Bow Users
Category:Card Users
Category:Comic Book Characters
Category:Criminals
Category:Damage Boost Users
Category:Energy Projection Users
Category:Energy Users
Category:Evil Characters
Category:Fighting Game Characters
Category:Game Characters
Category:Geniuses
Category:Gun Users
Category:Healers
Category:Information Analysis Users
Category:Invisibility Users
Category:Invulnerability Users
Category:Marksmen
Category:Male Characters
Category:Martial Artists
Category:Mercenaries
Category:Photographic Memory Users
Category:Playable Characters
Category:Poison Users
Category:Power Bestowal Users
Category:Power Mimicry Users
Category:Power Nullification Users
Category:Precognition Users
Category:Primary Antagonists
Category:Resurrection Users
Category:Rope Users
Category:Shield Users
Category:Social Influencers
Category:Statistics Amplification Users
Category:Sword Users
Category:Teachers
Category:Video Game Characters
Category:Villains
Category:Weapon Users
Category:Weapon Masters