A New Order

A New Order is a quest in . Serving as the fourth quest in the main storyline, "A New Order" begins with a vampire attack on Fort Dawnguard. This quest is only available if the Dawnguard side was chosen during "Bloodline" by refusing Harkon's offer to become a Vampire Lord.
==Walkthrough==
Upon returning to Fort Dawnguard, several vampires attack the stronghold, but are engaged by Durak, Celann, Isran, and Vori, who easily take them down with little trouble thanks to their weapons and spells designed towards harming vampires. After the battle, Isran asks the Dragonborn to recruit a Nord named Gunmar and a Breton named Sorine Jurard to help the cause.
===Recruit Gunmar===
Gunmar can be found at a radiant location. He says he's been hunting a bear for two weeks and he first wants to kill the animal to stop it from killing people. After helping him kill the bear, he'll head to Fort Dawnguard to see why Isran needs his help.
===Recruit Sorine Jurard===
Sorine can be found west of Druadach Redoubt and south of Darkfall Cave near a Dwemer ruin. She initially complains that she has lost her satchel of Dwemer gyros and requires one before she agrees to leave.
Sorine's Satchel containing seven Dwemer gyros can be found near the unmarked location Dwemer Ruins: Druadach, on the river bank nearby, about three paces south east towards the river near a tree rooted in the rock. Alternatively, any Dwemer gyro collected prior to meeting her will suffice. With a high enough Speech level, she can also be persuaded to go immediately to Fort Dawnguard.
===Return===
After arriving at Fort Dawnguard, Isran tests both newcomers for vampirism by shining a beam of sunlight into the center of the entrance hall.
Gunmar: "All right Isran, you've got us all here. Now what do you want?"
Isran: "Hold it right there."
Sorine: "What are you doing?"
Isran: "Making sure you're not vampires. Can't be too careful. So, welcome to Fort Dawnguard. I'm sure you've heard a bit of what we're up against. Powerful vampires, unlike anything we've seen before. And they have an Elder Scroll. If anyone is going to stand in their way, it's going to be us."
Sorine: "This is all well and good, but do we actually know anything about what they're doing? What do we do now?"
Isran: "We'll get to that. For now, get acquainted with the space. Sorine, you'll find room to start your tinkering on that crossbow design you've been working on. Gunmar, there's an area large enough for you to pen up some trolls, get them armored up and ready for use. In the meantime, we're going to get to the bottom of why a vampire showed up here looking for you. Let's go have a little chat with it, shall we?"
If the Dragonborn is a vampire, he won't grant membership until the vampirism has been cured and will suggest that Falion in Morthal is visited. This begins the quest "Rising at Dawn."
He tells Gunmar and Sorine about the current situation after clearing them. He will then summon the Dragonborn upstairs. The quest completes and the next quest, "Prophet," begins. The next time the interior of Fort Dawnguard is visited, Sorine and Gunmar will have changed into Dawnguard armor and opened up their shops as the general goods and blacksmith merchants, respectively. A blacksmith forge and arcane enchanter also are added to the area where the smelter is found, and armored trolls start appearing in the pen across from the smelter.
==Journal==
A New Order – DLC1HunterBaseIntro	A New Order – DLC1HunterBaseIntro
ID 	Journal Entry
10 	
*Objective 10: Meet Tolan at Stendarr's Beacon
20 	I've rejected Harkon's offer to be turned into a vampire. Now I need to return to Isran and tell him what I've learned.
*Objective 20: Speak with Isran
30 	I've told Isran what I learned at the vampire castle. Isran has asked me to find Sorine Jurard and Gunmar, and bring them to him.
*Objective 30: Recruit Sorine Jurard
*Objective 40: Recruit Gunmar
*Objective 50: Recruit Florentius Baenius
45 	
*Objective 45: Help Gunmar defeat the bear
50 	
*Objective 47: Speak to Gunmar
70 	I've found the people Isran said we'd need to fight Harkon and his vampires. Now I should return to Isran and help him formulate a plan of attack.
*Objective 60: Return to Isran
200 	After rejecting Harkon's offer to become a vampire, I returned to Isran and informed him of what I've learned. I helped him recruit several people into the Dawnguard who can help us fight the vampires.
*Quest complete
==Bugs==
Click to see the list of bugs encountered
* Sometimes when you have a bounty in the hold the character is in they will attack. To fix this get your bounty cleared.
* After killing the bear in Pine Peak Cavern, the quest never completes nor will Gunmar talk to the Dragonborn.
* Isran and all of the other Dawnguard members will become hostile and attack.
**Solution: Exit to Skyrim, wait 24 hours, and then return to Dayspring Canyon.
* Sorine won't accept the gyros from her satchel or from the player.
* In Bonechill Passage and Cronvangr Cave, the bear is nowhere to be found, may have something to do with doing the Companions quest: "Animal Extermination" in the same area as "A New Order."
**Solution: Wait 32 in-game days from the time you completed the Companions quest; the cave should respawn new bears.
**There is a chance that the bears may never spawn in Cronvangr Cave. The only solution then is to reload the save before getting the quest.
* After recruiting Gunmar and Sorine and returning to Fort Dawnguard to talk to Isran, the raised gates will not lower and nothing will happen after Isran finishes his line.
**Solution: Exit Fort Dawnguard and wait 24 hours. 
**Other possible solution: Shoot Isran with a crossbow or other weapon while hidden. He will not be hostile, the gates should go down, and the quest will advance.
**Another possible solution: If the gates go up and the NPCs aren't in the center with you (which is a sign that the bug has been triggered), immediately leave Fort Dawnguard and reenter.
* Sorine's satchel will not be on the shore at all.
**Solution: Find 7 Dwemer Gyros in a Dwemer ruin or Fort Dawnguard and return them to her.
* You are able to completely skip this quest if you don't return at all before returning to Lord Harkon a second time.
* The quest marker might not be shown while recruiting Gunmar.
**This happens if the DLCs or Creation Club content is installed, and in order to get the marker to be shown the Dragonborn needs to travel to the added zone. For example, if is installed, then there is a chance that Gunmar is on Horker Island, just off the eastern shore of Solstheim.
*There is a chance that going to Sorine before Gunmar, the quest marker may not show up.
* Upon entering Fort Dawnguard, Sorine and the Dragonborn will be in the center of the room, and Gunmar will be outside the raised western gate. All Characters will go through their dialogue, and then nothing will happen.
**Solution: Leave the fort, and immediately re-enter.
* Upon entering Fort Dawnguard, the gates will raise, Sorine and Gunmar will not be present, Isran will be silent. After waiting, they appear, and Harkon is accompanying them, making it impossible to proceed.
* Upon entering Fort Dawnguard, the gates will raise, Sorine and Gunmar will not be present, and Isran will not say anything.
**Solution: Leave the fort, and immediately re-enter.
==Appearances==
*
ja:A New Order
ru:Новый орден
de:Eine neue Ordnung
es:El nuevo orden
Category:Dawnguard: Main Quests