Level 5

==Description==
Level 5 consists of an extensive series of hallways partially resembling that of a 1950's hotel, with a yellow carpet with red on the sides lining the hallways'. On both sides of the hallways are windows, candleholders with candles, pillars, and doors leading one nowhere. There are intersection points that serve as entrance points to other hallways, with tables on the centers of the intersection points surrounded by candles. Pillars surround the corners of said intersection points, along with plant pots. Level 5 is primarily lit up by windows, however; candles serve as a secondary source of lighting. Piano music is played throughout the entire level.
==Points of Interest==
===The Ballroom===
The Ballroom is a large room that is mostly empty, however; the only furnishings within the Ballroom are a dining table, four chairs surrounding the dining table, and three sofas. The Ballroom's ceiling is higher than that of the hallways of Level 5, and the largest area of Level 5. The Ballroom is lit up entirely by windows, and entities other than the Beast of Level 5 that try to get into the area will despawn.
===The Boiler Room===
The Boiler Room is a large room accessible through a metal door, which leads one down a staircase to the room. The room is fitted with pipes lining the walls and floor and a boiler in the center of the room, hence the name. The Boiler Room strays from the main aesthetic of Level 5, as the room has metal walls and a brick floor; giving off an industrialised appearance.
A small hallway blocked by a pipe in the Boiler Room serves as the exit to Level 6; however, to access Level 6 through said hallway, one has to go to two upright pipes and go to a pressure meter, which one has to spam click multiple times before the meter goes down. When the meter is sufficiently raised, the pipe blocking the hallway will burst, releasing steam, which blocks the hallway even more. To prevent the steam from flowing further, one has to go to two wall pipes and turn a valve. This unblocks the pipe and allows players to go to Level 6.
==Entities==
Common entities within the main hallways are Smilers, Hounds, Dunks and Deathmoths. Deathmoths are the most common entities within the main hallways. Growlers are the sole entities within the Boiler Room, whereas the Beast of Level 5 is the sole entity within the Ballroom, standing in the area dormantly.
==Entrances and Exits==
===Entrances===
*A door in the Hub.
*An elevator in Level 4.
*Successfully exiting in Level REDACTED.
*A door in Level 4.2 has a chance to lead one to Level 5.
===Exits===
*Unblocking the Boiler Room's hallway and using it leads one to Level 6.
*A glowing blue table with sparkles leads one to Level 5.55.
*A metal door different from the metal door that leads one to the Boiler Room leads one to Level 98.
*A fleshy mouth in place of a door leads one to Level 148. This fleshy mouth can often be confused with the Trevor Henderson creature called the Smile Room due to its orientation and appearance.
*A painting leads one to Level 28.
==Strats==
*It is advised to stockpile on Almond Water and other Sanity-replenishing items as Sanity decreases faster within Level 5.
**One can harvest Royal Jelly from female Deathmoths, though it comes as a risk as female Deathmoths are hostile.
*It is advised to escape the level quickly, as entity risks and faster Sanity reduction are high risks.
*It is inadvisable to interact with the Beast of Level 5 at all costs as the entity will attack any players near it when interacted with.
==Trivia==
*Level 5's visibility is provided by its windows and candles, however; the level does not use fluorescent or bulbed lights as a light source.
**The glowing table to Level 5.55 provides a small blue light source, though it is regarded as useless as Level 5 does not have poor visibility.
==Gallery==
Terror hotel but fake.png|A replica of Level 5 in Level 99's Multi-Level Error.
DEATHMOTH.png|Image of multiple entities in an intersection of Level 5.
==Footnotes==
#See section 'The Boiler Room'.
Category:Levels
Category:Dangerous Levels