How To Create A Proper Concepts Page

==Tier system== 
Concepts come in 3 tiers: Tier 0,1, 2 , and 3. Generally, Tier 1 has the most work put into it, tier 2 needs a few more things to be a Tier 1, and Tier 3s can be anything. Tier 0s are the most valued in the wiki, and are chosen based mainly based on a combination of the art, thought, and time put into it. Feel free to edit other's concepts to elevate their tier! 
=== Tier 1: ===
# Proficient art skills displayed in the page; preferably the ground loot and world sprite is included, all in a cohesive style that imitates the original surviv style. Sounds are also indicitave of a lot of effort and possibly a reason to elevate it to Tier 0
# Complete infoboxes and extensive data; the more the better. 
# Have the page decked out as if it were a page from the Surviv.io wiki; a strategy guide, info, trivia, etc. 
=== Tier 2: ===
# Art is provided 
# Has data shown on the page 
# Has enough info not to be considered a stub 
=== Tier 3: ===
Anything that does not meet these guidelines. Not necessarily a bad concept, just needs more refinement; it might be very creative and just needing some art and fleshing out. 
=== Tier 0: ===
GOATED. A full mode with new guns, buildings, skins... A lot of effort shown and the result is obvious. Very good art will also elevate some concepts to this level.
==How to create a Weapon page with Template:Item/gun==
1. In the top right of any wiki page the is an icon with a dogeared paper. Click this to create a new page.
2. Name the page the same as your gun and click "Next"
3. The Standard Editor should automatically open. However, you don't want this version of the Editor. Click Cancel. You'll see the "Page not found" screen.
4. In the dropdown next to "Create" in the top right, click "Edit Source". 
5. Copy and paste the lines below into the source code. This template creates an infobox that calculates and displays your gun's statistical performance.
6. Insert the your raw stats into the appropriate blank parameter line in the template (more on them below).
7. Below the lines of code, write a brief description of your gun concept and save your page.
If you prefer the Standard Editor for writing, save your page after completing the code and click "Edit" to reopen the editor as normal. 
8. Be sure to add your page to Categories so it's easier to find. Scroll down to the bottom of your page and click "Add Category". Please include "Concepts", a Weapon Type, and its Ammo type among its Categories.
===Copy/Paste this:===
 {{Item/gun
 |title = 
 |image = 
 
 |internalID = 
 |bulletID = bullet_
 
 |dmg = 
 |obsDmg = 
 |range = 
 |speed = 
 |suppressed = False
 
 |fireMode = 
 |ammo = 
 |ammoSpawnCount = 
 |maxClip = 
 |maxReload = 
 |extendedClip = 
 |extendedReload = 
 |reloadTime = 
 |fireDelay = 
 |burstDelay = 
 |switchDelay = .75
 |moveSpread = 
 |shotSpread = 
 |bulletCount = 1
 |burstCount = 
 |headshotMLT = 2
 
 |endStandard = True
 }}
===Explanations===
Confused what all of these should do? [Here's a little bit on each] (with examples from M16)
{{Item/gun  [! Lowercase 'g' in 'gun' !]|title                        =[Name of gun] (M16A2)|image                    =[Image File] (ColtM16A2.png)
|internalID               =[optional] (m16)|bulletID                  =[optional] (bullet_m16)
|dmg                       =[Damage of a bullet](16)|obsDmg                =[Bonus damage multiplier to obstacles] (1)|range                     =[How far bullets can go in units (100 units is about the width of entire 4x scope view)] (125)|speed                    =[How fast bullets travel in units/sec (100 avg)] (110)|suppressed           =[Is suppressed?] (False)
|fireMode                =[How this fires (Single, Auto or Burst)] (Burst)|ammo                    =[What it shoots (no . )] (556mm)|ammoSpawnCount=[How much ammo it spawns with (usu 3x magazine)](60)|maxClip                 =[How big its magazine is](20)|maxReload            =[How many bullets it will reload at a time (ex: M870: 1 or MAC: 32)] (20)|extendedClip         =[Firepower perk magazine](30)|extendedReload    =[Firepower reloading](30)|reloadTime            =[Duration in seconds of a reload](3.1)|fireDelay                =[Delay in seconds between each bullet when firing (or btwn each Burst)](.31)|burstDelay             =[(Burst only)Delay between bullets in Burst](.06)|switchDelay           =[How fast you can quickswitch it (Pistols .25, Snipers 1, all others .75)](.75)|moveSpread          =[Accuracy penalty added to the Base Accuracy when firing while moving](4)|shotSpread            =[Base Accuracy in degrees, used when firing from standing still](2)|bulletCount            =[How many bullets it fires in one shot (only shotguns do more than one)](1)|burstCount             =[(Burst only)Number of bullets fired per Burst](3)|headshotMLT         =[Bonus damage multiplier for random Headshots (usu 2, Snipers and Shotguns 1.5)](2)
|endStandard        =True}}
===One Last Thing===
COMPARE your stats to similar guns! This template is the same as the template used on the original Surviv.io wiki. Opening any weapon page from the main wiki with source editor will let you view all the same template parameters you see here, including quite a few that are otherwise hidden from the main article itself, like bullet speed.
Why do those values not appear on the article? They used to a long time ago through an unwieldy number of dropdown menus, but they removed them in favor of the simple quick stats you see today. 
Category:Instructional