0.8.30

Survivors! The new Crossout update is already here! This time, we are offering you several new modes, new music tracks and a new map!
===Game Modes===
===New mode ‘Bedlam’===
Looking for a place where you can ‘blow off steam’ and relax from the harsh and intense battles? Or do you want to stir some chaos with friends in the most unthinkable crafts? Crush, fly, spin! Just have fun, because this is a real ‘Bedlam’!
*The mode is indicated on the map with a knuckles-shaped icon.
*Maximum number of players on the map: 16.
*All players on the map are your enemies (even if you joined the battle as part of a group).
*Players can join the battle at any time and leave at any time.
*Unlimited number of respawns.
*There are no win conditions, rewards or a PS-based matchmaking system. Therefore, unless you join as part of a group, you are in real trouble and you can expect anything.
===Missions===
===New mission ‘Practice’===
During training in close to combat conditions, the Engineers fight against battle-worn cars with remote control modules. Only the particularly ‘distinguished’ Engineers are sent to control such cars remotely as an educational measure. Perhaps, that's why they do not spare their opponents at all, while they serve their sentence in training. But after the disaster, for drivers who want to improve their skills or try out a new armored car, this is the best alternative to fighting a real opponent.
*‘Practice’ is an alternative to PvP missions for players who want to hone their skills against computer opponents.
*Players fight in one team against a team of remotely controlled cars.
*From reputation levels 1 to 3 inclusive with the ‘Engineers’ faction the player participates in ‘Practice’ mode. This is a great opportunity to experiment with your first armored car and get to know other Survivors with whom you can continue your journey through the Wasteland.
**At the same time, before reaching level 4, the player receives the same reward as for participating in ordinary Missions.
**After reaching level 4, the player gets access to the missions ‘Get the machine gun!’, 'Get the shotgun!' and to the ‘Raid’ mode. At the same time, in ‘Practice’ he stops receiving parts and fuel as a reward, and the amount of reputation and scrap received in this mode is reduced.
Raids
New raid ‘Frontier Defence’
Only experienced drivers and veterans of the wasteland can join this dangerous raid. To capture and protect the tower, they will have to withstand the onslaught of three waves of raiders. At the end of each phase the fearless survivors will face a difficult battle with the leader.
*Raiders prepared for the defence and placed the turrets around the tower they had captured, which makes the task difficult for the survivors.But you can fight them. Destruction of enemy turrets and raiders will give the brave drivers parts, that they can use to strengthen their position:
**Turret destruction — 20 parts;
**Common raider elimination — 10 parts;
**Elite raider elimination — 25 parts;
**Leader elimination — 100 items.
*Survivors will have just 60 parts to restore and reprogram the destroyed Raider turrets in the heat of battle.After that, the opponents will have to suffer!
*Everyone is going to get hit in battle — including the reprogrammed turrets.But vigilant drivers will be able to fix them with the help of parts. The more damaged the turret, the more resources will be needed to repair it.
*Also, inventive survivors will be able to upgrade their turrets, if the structure is not damaged:
**The second turret level (100 parts) multiplies its structure and damage by 1.5;
**The third turret level (160 parts) once again multiplies its structure and damage by 1.5.
*If at the height of the battle the turret is destroyed, it can be placed again.You are going to need as many parts as the survivors spent on its last upgrade before destruction. Thanks to the efforts of wasteland engineers, the turret retains all upgrades after its restoration.
*The raid will be available only on medium and hard levels of difficulty.
Chase
*Now the raid will be available only on medium and hard levels of difficulty.
===Seasons===
*The minimum requirements for seasonal tasks have been changed.
**Seasons of medium difficulty are now available from reputation level 10 with Engineers.
**Hard seasons are now available from reputation level 5 with Lunatics, Nomads or Scavengers.
*Increased task difficulty in hard seasons.
===Reputation gain and leveling factions===
Factions
*The amount of reputation required for a level-up in some factions has been revised.
**In the Engineers faction, the total amount of reputation needed to level the fraction from level 1 to level 30 is reduced by 20%.In this regard, we recalculated the reputation requirements from rank 14 to rank 30.
**Now the total amount of reputation required for levelling advanced fractions (Lunatics, Nomads, and Scavengers) from level 1 to level 15, is reduced by 10%.
Reputation calculation
*Changed the mechanics of calculating reputation from battles.
**Previously, in each mode, there was a limit for reputation gain.Points earned beyond the limit were not taken into account.
**Now all modes have a soft limit.Before reaching this limit, 1 point, earned in battle = 1 point of reputation. After exceeding it, all points earned above the limit are recalculated taking the coefficient into account.
*Now every point earned in any mode affects your final reward.
===Maps===
===New map ‘Refinery’===
After an old accident at the chemical plant, considerable areas around it became uninhabitable due to soil contamination. Only desperate brave souls and those who had nowhere to go, decided to settle in these places.
But everything changed when, during one of the expeditions to the contaminated zone, scouts found a large lake with the purest water, and at the bottom of the lake they found an artifact.
Such a change in the landscape caused great interest in this land among the raiders.
The map will be available only in the raid ‘Heist’.
===Music===
*Added new music tracks in ‘Race’ mode:
**‘New Order’
**‘Bulletproof’
**‘Motorhead’
===Parts===
Cabins
*Cabin power parameters are changed in proportion to their maximum mass.
Developer comment: the power parameter allows the machine to not lose acceleration with increasing mass. Before, the power numbers did not exactly correspond to the tonnage that cabins had. As a result, assemblies based on light cabins could seem more powerful than heavy-duty assemblies at the same mass.
Weapons
General
*Increased effectiveness of explosion impact on energy shields.
Machine guns
Caucasus
*This machine gun was moved to a separate type ‘Automatic weapons’.
*Redesigned upgrades.
**‘Heat-resistant’ and ‘With cooling’ are no longer available.
**For existing parts, these upgrades were replaced by the upgrade ‘Dangerous’ (+5% to damage).
Melee weapons
Harvester
*Added an indication of unique weapon perks.
Drones
Sidekick
*The drone no longer reacts to opponents that are not highlighted by the owner's radar. The drone will react to the enemy if it was highlighted by an allied radar and the information was transmitted by radio or radar detector.
Fuze
*The drone no longer reacts to opponents that are not highlighted by the owner's radar. The drone will react to the enemy if it was highlighted by an allied radar and the information was transmitted by radio or radar detector.
===Decor===
General
*Now the total maximum bonus to reputation, which can be obtained when installing decor is 25%.
*The bonus for flags is not included in this limit.
Flags
*Individual bonus to earned reputation is increased from 9% to 15%.
*Team bonus to earned reputation is increased from 3% to 10%.
*The flag owner receives both bonuses.Thus, he will receive 25% of bonus reputation.
*The changes are relevant for parts: ‘Engineer Flag’, ‘Lunatic Flag’, ‘Nomad Flag’, ‘Scavenger Flag’, ‘Steppenwolf Flag’, ‘Dawn's Children Flag’.
===Interface===
*Players now have the opportunity to send a link to an Exhibition car to game chat.To do this, right-click on the blueprint and select the ‘Copy link’ option.
*Previously there were two speed parameters in cabin description. Now it is one parameter - ‘Maximum speed’.
*Added a number of interface sounds.
*Improved several interface elements.
*Added the ability to adjust lot parameters on the Market.
*Now, when you're missing any components, there is an option to go directly to the Market.
*Now when someone who is not the group leader presses the button ‘To garage’, a warning is displayed that he will leave the group.
*Empty slots for daily tasks are no longer displayed.
===Miscellaneous===
*Improved drone behaviour on a number of maps.
*Improved tutorials.
*Improved visual effects for water.
*Improved visual display of the battle start process.
*Improved visual effects on maps, in combat, in collisions.
===Bug Fixes===
*Fixed a bug with different behaviour of some weapons in test drive and in combat.
*After changing the system of explosions, players received an incorrect idea of the magnitude of some bonuses when upgrading the modules.This was applicable to bonuses that affect the reduction in strength and radius of the explosion. Players are now shown the correct values.
*Fixed animation for hover turns with an active hand brake.
*Fixed a bug with the description of the number of Engineer blueprints.
*Fixed a number of errors, typos in texts.
*Fixed the sound of braking for Lunar IV wheels.
*Removed the display of points from debriefing in Brawls.Instead, you now see the place occupied by the player based on the Brawl results
*Fixed a number of minor interface bugs.
*Fixed errors on several maps.
*Fixed a bug with Caucasus blocking when clicking on the ‘Free Camera’ button.
*Fixed a bug in the audibility of car horns in spectator mode.
*Fixed a bug with surface grip.
*Fixed a bug with accounting for the distance traveled on hovers.
*Modified physical models of a number of parts.
*Fixed a bug where successively taking off drones could interfere with each other.
*Fixed a bug where the car appeared above an ally machine.
*Fixed a bug with explosions of large objects, towers in raids.
*Fixed a bug with exceeding physical impulse wave above the explosion radius.
ru:0.8.30
Category:Updates