Extreme Scores

B349 has 3 options for Regular Contests
==rules==
===both contestants have a score of 6 or less===
raise the lower score to 10 and add the same amount to the higher score
===both contestants have scores of 14 or more===
reduce the lower score to 10 and subtract the same amount from the higher score
===both scores are greater than 20===
reduce the lower score to 10 and multiply the higher score by (10/lower score), rounding down
:Example: For a 600 vs. 500 Contest, multiply the higher score by 10/500 and set the lower one to 10 to make it 12 vs. 10.
==quotes==
===PK and Kromm in 2005===
PK http://forums.sjgames.com/showpost.php?p=161391&postcount=14
:Originally Posted by Rev_Pee_Kitty
:BTW: Quick fix for Constriction Attacks and the like, and it's even quasi-canonical: Before determining which is higher (your victim's ST or his HT), first use the rules for Extreme Scores on p. B349, then make the decision.
:Example: ST 3 snake tries to constrict a ST 1 mouse. The contest of ST would end up being ST 12 (snake) versus ST 10 (mouse). Now, roll the snake's ST 12 versus the mouse's ST 10 or his HT, whichever is higher.
Kromm http://forums.sjgames.com/showpost.php?p=161395&postcount=15
:Er, that's how you're supposed to do it. A lot of "better of X or Y" rules don't make much sense if you don't first scale extreme values!
===Kromm in 2007===
always reduce the lower score to 10 in this case. That's what I do, in fact. I think it would have been a good optional rule for Martial Arts, too
Category:Rules