Recipe System D20

== SSE's Recipe System D20 ==
=== Introduction ===
This is a unique crafting system built to compliment the SSE D20 system for role-play. Written by Bryle.
All methods of crafting have roll difficulty limits. Items that are listed below are either "key" equipment or simple-use consumables. This does not track crafting specialized equipment like weapons, armor, or power tools, but there is a section that gives the difficulty limits for successfully making or repairing said items. This can be optional for sessions and the agreed amount of HP added for using healing items can be discussed but it's usually between 1-2 for using items.
Remember that everything is simplified and that the proper tools to utilize certain items can be referenced in role-play. Though the general things needed are listed below to successfully get said items without having to purchase them.
====== Crafting certain items require several things: ======
* Training: A perk from the SSE D20 System that allows you to craft said item/recipe. Some recipes don't need specific perks, just general stats or general understanding.
* Ingredients: One can't make something without the necessary ingredients right? Collecting the correct ingredients for certain items is simplified.
* Process: The process is the difficulty ceiling to successfully crafting the item and what rolls must be done. If an item has different results depending on the process's success, this will be clarified.
* Type: The item that comes out will have a certain limit of uses. This will be the case.
** Consumable is an item type that is used up after a certain amount of uses. 
** Durable is an item type that can be used until it's broken by wearing it down or physical interactions.
If an ingredient is called a "filler", that means multiple ingredients can fit the needs of certain items. If the training requirements are not met, it will fail to be made. 
Recipes
Training 	Item Name 	Ingredients Needed 	Process Required	Type of Item	Use
Medical 	 	 	 	 	
Anyone 	Emergency Bandage 	x1 Gauze-Filler
x1 Tape-Filler 	CFT Roll 6+.
(3) attempts before ingredients are destroyed.	Consumable
(1) use only.	An efficient method to stop bleeding and certain wounds. +1 to MED rolls when using this item. Requires adding to ingredients if a wound is larger (estimated by writers).
Doctor's Suffrage
& Self-Care	Common Infection Cleaner 	x1 Gauze-Filler
x1 Solution-Filler 	CFT Roll 6+.
(3) attempts before ingredients are destroyed.	Consumable
(1) use only.	An efficient way to clean infected wounds on the fly. +1 to MED rolls when using this item. Requires adding to ingredients if a wound is larger (estimated by writers).
Doctor's Suffrage	Uncommon Eldritch Infection Cleaner	x1 Specialized Solution-Filler
x1 Gauze-Filler	CFT Roll 6+
(3) attempts before ingredients are destroyed.	Consumable
(1) use only.	Requires specific solution-fillers to successfully clean different types of infected wounds by eldritch. +5 to MED roll when using this item strictly for special eldritch-type infections. Eldritch-type wounds can be found here.
Doctor's Suffrage	First-Aid Biofoam
& Medical Biofoam
Solvant	x1 Gelatin Powder
x1 Glycerine 	CFT Roll 12+.
(1) attempt before ingredients are destroyed.	Consumable
(10) uses only.	Important bio-foam that is used in a spraying container.
+10 to MED rolls when using this item on any non-lethal wounds. Recovery time decreased by one day for any wound.
Survival 	 	 	 	 	
CFT +1 	Spyglass 	x1 Container-Filler
x1 Glass-Filler 	CFT Roll 12+.
(5) attempts before ingredients are destroyed.	Durable 	Improves perception when trying to see things from a distance away. 
+10 to PER rolls related to scouting.
CFT +1 	 	 	 	 	
Anyone 	DIY Fish-Hooks 	 	 	 	
Anyone 	Biodiesel Fuel 	x1 Oil-Filler
x1 Animal Fat-Filler 	CFT Roll 12+
(1) attempt before ingredients are destroyed.	Consumable 
(1) use only.	Can be used to fuel certain machines and contraptions when it doesn't rely on fusion batteries especially.
Anyone 	Lockpick 	x1 Small Plastic or Small Metal-Filler	CFT Roll 2+
(2) attempts before ingredients are destroyed.	Consumable
(1) use only.	Can be used to open locks marked level F and E.
Weapons 	 	 	 	 	
Demolitionist
OR CFT +3	 	 	 	 	
Demolitionist 	 	 	 	 	
 	 	 	 	 	
=== Special Ingredients ===
Also considered exotic ingredients, they are known for their ability to introduce verbs that influence how a perk turns out for a customized/created weapon. 
Ingredient Name 	Details 	Introduced Verb 	Material Type	Additional Function	Item Visual
Elder Glucose 	Originated from the belly of the Black Eldritch Lizards tamed by the old warlord. It appears like a black goop until heated and using electricity, it can shape itself into different forms it remembers. 	Noir Radiance: If organic is cut with this sugar, the target will feel that part of their body stiffen for their next turn only. 	Reformation Matter
Metal/Solid	 	
Shine Keratin 	Originating from the body of a special species of eldritch known as the Panacea Maw-Horse. A spreading breed of mutated horses with iridescent hooves which are the source of Shine Keratin. Extremely rare creatures, this material is also known as the unicorn cure.	Unicorn Cure: If organic is cut with this material, any surface source of invading poisons to the body will be eliminated. 	Metal/Solid 	 	
Eldritch Dense Bone	Can be collected from many eldritch with unusually strong bones. Even eldritch characters with the perk Intense Bone Density will have this. 	Calcium Strength: Has strength similar to steel. Will not be damaged by D10 or lower blunt strikes. 	Metal/Solid 	 	
Kevlar Fiber 	A special fiber that is difficult to collect. 	Fiber Protection: Can absorb impacts quite efficiently and is light. Will not be damaged by D10 or lower gun shots (any shell except heavy), blunt, cut, is heat-resistant and cancels out damage for D2 or lower roll burns.	Leather/Silk 	 	
Goop-Slug Slime 	A unique brown goop from eldritch originating in a special marsh environment. It becomes somewhat solid when heated. 	Goop Drop: Can absorb and stick to metals for a turn. Counter rolls with this material gains +4. 	Metal/Solid 	 	
=== Customizing Unique Equipment ===
Creating certain special equipment requires certain types of ingredients and this system is often only referenced when using special ingredients to create a built-in perk. The ingredients do need to be collected properly during special story-lines or random loot tables.
Training	Blue-Print Name	Base Perk 	Process Required	Ingredients Needed	Type of Item	Use
CFT +1 	Dagger 	Relies on verb.	CFT Roll 6+
(3) attempts before ingredients are destroyed.	x1 Metal/Solid
x1 Leather/Silk	Melee Attack	Can be used to attack enemies. 
* Durability: 2
CFT +3 	Armor Plating 	Relies on verb.	CFT Roll 6+
(3) attempts before ingredients are destroyed.	x2 Metal/Solid
OR
x2 Leather/Silk	Armor 	Can be used to defend yourself.
 	 	 	 	 	 	
=== Power Armor & Exoskeletons ===
Creating such equipment requires the perk: Ned Kelly's Disciple from the perk list here. 
Category:Dice System
Category:1E - First Edition