Changelog v2.1.21.120319 - Week 118

Changelog v2.1.21.120319 - Week 118
Fixed
* Added the ability to inspect certain devices that do not have inventories (such as solar panels and wind turbines).
* Added a small boost to speed for Wind Turbines for any storms other than heatwaves and embers.
* Fixed Wind Turbines not receiving increased speed in Desert Wind.
* Increased Solar Panel power generation to 6000.
* Increased Water Wheel power generation during rain storms.
* Renamed duplicate desert storm and scaled desert weather events correctly in new storm modifier system.
Reduced impact of weather on Solar Panels (Rain, Sand and Snow) and Generators (Heatwaves).
* Fixed internal mission note
* Fixed UNIAO typos in multiple prospects
* Fixing the fix - disabled collision on shadow geo filler cube
* Filled in hole in shadow geo that was causing light shining through
* Removed replication from the nearbydeployable actors and moved logic of 'cache nearby deployables' to its sub class to avoid logic happening in space
* Fixed typo in Beehive Extractor optional power text
* Fixed Prometheus Cave Ground Collision on Blue Quad
* Fixed Geyser Rotation on Outpost_005
* Fixed Typo in Berserker talent name
* Noxoius Crust and Volatile Red Exotics now mention the Organic Residue Cleanser
* Noxious Crust (Bauxite) renamed to Noxious Crust (Aluminium) to match in-game name
* Added Total Growth Speed indicator to Crop Plot inspection UI
* Fixed thatch Stairs railing directions and checked all others to make sure they were also oriented the correct way
* Fixed Fiber Crop collision
* Fixed railing orientation on all floor pieces
* Added Water Crop Plot in-world UI prompt to Dirt Mounds that have been planted
* Replaced Resource Network Inspector summary with a visual flow indicator. This should be a bit more clear about where the flows are actually going
* Fixing issue with Water Troughs where the water would not appear in the mesh when it contained water
* Fixed Advanced Masonry Bench not having a water connection
* KILL LIST / FRACTURE: Fixed Decals not removing grass, these should be much easier to find
* Fixed Processor recipe icons width, now correctly has 7 across again. Auto processors now have 3 across
* Changed gghost logo to new logo
* Fixed case where water networks and electrical networks could be joined
* VOYAGER: Increased power storage requirements
* Updated Battery Rack descriptions to mention the batteries are inside the rack already
* Added the ability to turn devices on and off using the Resource Network Inspector window. Expand a device group and click the connection icon to toggle the device
* Fixed Resource Network Inspection Window getting stuck showing 'Gathering Info' on clients if opened twice when no values on the network have changed since it was previously opened
* Removed collision from spline pucks, fixing players bobbing as they walk over wires
* Adding On Off Switch audio to be played for new battery behavior
* Changed devices to be able to specify a device flow without requiring a resource network connection
* Added storage type and flow rates to T2 Rain Reservoir and Basic Oxite Dissolver to allow those to store resources again
* Adding Visible Debuffs on Fridges, Deep Freeze, Lights, Cooler, Heater, Dehumidifers and adjusted modifier display and application rate
* Added Assign Priority button prompt to network inspect screen
* Fix Shaggy Zebra AI growth, as a result these will be much easier to hunt
Future Content
* Adding Multicast to bramble blueprint to replicate audio to clients
* Removed some ICARUS_API definitions from GOAP related classes
* Adjustments and fine tunes for the bramble item
* Added SK_ITM_Sheep_Sheers
* Adding first pass CHAC shotgun audio and data table entries
* Ashland story mission: Increased range and added starting quest area
* Added DEP_Chicken_Coop_Rustic and DEP_Chiccken_Coop_Royal
* Added sleep duration and effectiveness curves for future comfort feature
* Added Animal Companion Icons to data table
* Adding howl events for mange wolf alpha and mange wolf. Separating animations and montages so unique sound can be used for both
* Adding mange wolf howl event
* Adding unique ammo load, pump in and out sounds for chac shotgun. Also some to be applied to T4 shotgun. Adding animation data
* Added Polar Bear to Prometheus section of Field Guide
* Adding Burlap, Heated, Royal, Snow Leopard and Wolf animal beds
* Added ITM_Sickle_SHEN var02
* Added ITM_Sickle_SHEN
* Added DEP_Animal_Bed_Burlap, Heated, Royal, Snow Leopard Fur and Wolf Fur
* Adding mange wolf idle events and audio and data table setups
* Submitting Sheep bones an textures
* Fixing the Turret Audio in BP for being powered on and off due to change in power system. Also fixed replication of adding ammo for clients
* Updated ITM_Sickle_SHEN_Var02 material
* Adding Shengong Sickle 01 / 02
* Setup Skulmutt scaling and creature AI setup
* Reduced Dribbo max level health
* Adding mange wolf rest / sleep snore audio and adding unique mange alpha wolf footstep event and data table entry
* AI Setup for Ice Mammoth Boss
* Adding Sheep Shears, Chicken Coops, Recipes & Blueprints and Setup
* Adding sheep idle and death audio and events. Committing to trunk to be added when Mount Levelling is merged
* Added storms affecting solar panels, wind turbines and water flow (currently dev locked)
Category:Changelog