Magic Items

The crystal sphere glowing upon its pedestal, the jewel-encrusted sword jutting from a heap of gold, the embossed breastplate glittering in the depths of a murky pool, the gloves that slip on like a second skin, the dusty tome laden with inscribed spells, the bottle that holds a swirling blue liquid - these items promise magic and magic promises power. It might be the power to dominate others, but it might also be the power to do something extraordinary such as walking through a wall, seeing through stone, or taking flight.
This page serves as a list of links towards magical items imagined and created by the members of the Sha'tar community to use in their roleplay. Have fun browsing and perusing!
==Table guidelines==
*Avoid items which have various iteration of "abstractly increases the user's power" as their one and only function. Focus on items with practical effects.
*To add an item, right-click on the table in visual edit mode, select "Row", then "Insert row after". Fill in as needed.
*Columns explanation:
**Item name: self-explanatory.
**Creator: if unknown, write "Unknown". If multiple, the one with most credit at creating the object is mentioned first. If item is in mass production and/or commonly available, name the group that produces them..
**Current owner(s): self-explanatory. Don't worry about changing this page for every brief change of hands or one character lending the item to another for a time. If item is in mass production and/or commonly available, write "In wide use across Azeroth".
**Item class: items may belong to one of the following classes:
***Armour: includes full suits of protective gear and clothing (torso and legs area, but also gloves, boots, helmets, etc. as long as they are part of a set) as well as shields.
***Weapons: instruments of melee and ranged warfare.
***Implement: spellcasters' tools. Includes staves, wands, sceptres, totems, ritual daggers and the like.
***Alchemical: distinct creations that are not covered by ingame alchemy or ICly work differently from their ingame versions.
***Appartus: objects that are too big and unwieldy to move around. Can be alchemy labs, sanctums, places of power, ley line nexi and the like.
***Jewellery: small and decorative items. Includes rings, amulets, earrings, brooches, pins and the like.
***Miscellaneous: anything not covered by the above. Includes elements or armour and clothing that are distinct magic items (gauntlets, boots, belts etc.).
**Notes: anything the reader needs to know at a glance. Brief description of powers, being stolen, cursed, inactive or destroyed and the like.
==List of items==
Item name 	Creator 	Current owner(s) 	Item class 	Notes
Magical Music-Box 	Edanna 	Edanna, Baine Bloodhoof 	Miscellaneous	Two have been created.
Heater Shield 	Edanna 	Edanna 	Armour 	Example of pun magic at work; heat-emitting shield.
Soul Mirror 	Unknown Highborne crafter 	Aenor 	Miscellaneous	Multiple copies may exist.
Wabbajock 	Unknown Gilnean Mage 	Leoven 	Staff 	One of a kind and not something to be proud to own.
Sariella's Armoury 	Unknown 	Sariella Sunblossom 	Weapon 	Collection of swords. Player inactive, placing for nostalgia value.
Dreamless Sleep Potions 	Unknown; brewed by alchemists 	In wide use across Azeroth 	Alchemical 	In-depth description of an existing item.
Druidic Groves 	Unknown 	Cenarion Circle, various Druids	Appartus 	A place of power.
Magitech Armour 	Unknown 	Brian Rimeshade 	Armour 	Player inactive, placing for nostalgia value.
Magic Orrery 	Unknown 	Magisterium 	Miscellaneous	Aid in scrying, astromancy, foretelling and planar studies.
Pouches of Sharing 	Edanna 	Edanna, Elient 	Miscellaneous	A pair of magically linked satchels.
Mu'sha Earring 	Hikamori Lunarhorn 	Hikamori Lunarhorn 	Jewellery 	Black, glowing haze. Allows the wearer to see better at night.
Verdant Spheres 	Unknown 	Unknown 	Implement 	The iconic Blood Mage implement.
Magic Map 	Unknown 	The Kirin Tor, Edanna 	Miscellaneous	Map shows surroundings, structures, living beings.
Elven Courtbow 	Ancient High Elven bowyers 	Convocation of Elrendar 	Weapon 	Ceremonial weapon of Quel'thalas.
Cloak and Boots of Elvenkind 	Elven crafters 	In wide use among elven forces 	Miscellaneous	Popular equipment for stealthy individuals.
Musical instruments of Azeroth	Various 	Common use 	Miscellaneous	Azeroth's musical instruments, magical or not.
Quiraji Scarab of Luck 	Ancient Quiraji artificers 	Unknown 	Jewellery 	Grants incredible luck at a terrible cost.
Staff of Torrents 	Unknown 	Unknown 	Weapon 	Combat staff of pandaren monks.
Thnaplnx 	Old God cultists 	Unknown 	Weapon 	Spear steals souls and brings madness.
Item identification kit 	Alchemists, magicians 	In wide use 	Miscellaneous	Set of reagents and implements for the purpose of identification of magic items.
Malleus Magorum 	Malleus, renegade priest of the Light	Unknown 	Weapon 	Bane of arcane and fel users everywhere.
Helm of Brilliance 	Cabal of Stormwind mages and priests 	Sorlain Amaran 	Miscellaneous	Helmet with powers of light and fire.
==Magic materials==
These are raw materials: gemstones, metals and woods of which equipment can be crafted and which may have special properties.
*Gemstones
*Metals
==Item guidelines==
Try to make sure the item article proper contains at least the following:
*Appearance: self-explanatory, picture optional.
*Background: how the item came to be, how it got into the current owner's hands, history of its uses and users.
*Properties and abilities: self-explanatory.
==The Unique Look==
Not all magic items are created equal and even those with same powers need not be identical. Individual spellcasters add embellishments to items they create for themselves and for others. For example, a weapon could be wreathed in cool mist, a shield may be ringed with tiny skulls or a cloak may swirl dramatically in the tiniest breeze. These convey no benefits - they simply make items and their users look unique. Since no caster usually creates more than a handful of magic items in their lives, these can be used to identify a particular item's creator. Here is a list of sample traits:
*Barbed: Jagged hooks or spines.
*Bitter: Tastes, smells or just plain looks altogether foul and unpleasant.
*Bleeding: Oozes a trickle of blood as long as held or worn.
*Brilliant: Emits bright light (in flashes or continuous) when used.
*Clean: Never becomes stained or dirty.
*Comfortable: Soothing and relaxing to wear or hold.
*Crude: Made from base materials, craftsmanship looks shoddy.
*Dreadful: Bears frightening emblems such as skulls or leering faces, which seem to move when item is in use.
*Fashionable: Made to suit the aesthetic sense of creator's race or culture.
*Flickering: Flickers with a faint flame, too dim to provide illumination.
*Gaudy: Brightly coloured or covered with fake jewels. May emit rainbow light.
*Glowing: Emits soft light when in use.
*Heavy: Feels unusually heavy or awkward when held or worn.
*Loud: Emits an incongruous sound (such as a lion's roar, strong chord or thunderclap) when used.
*Multicoloured: changes colour randomly.
*Religious: Bears the symbols of a particular faith, incorporates icons and colours used by adherents.
*Shadowy: Dead black in colour, does not reflect light.
*Shrouded: Surrounded by cool mist.
*Sizzling: Emits a faint, burning hiss whenever it strikes flesh.
*Slimy: Coated with a thin layer of unpleasant goo at all times.
*Smoky: Emits a visible trail of smoke when held or worn.
*Sparking: Emits sparks when striking or struck.
*Totemic: Decorated with fetishes, carvings and markings that identify it as sacred to a tribe or group.
*Warped: Constructed in an odd manner, has curves or protrusions that don't seem to fill any specific purpose.
*Writhing: When in use, it pulsates and writhes slightly.
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