Great Hall

is a settlement building introduced in Total War: Warhammer with the Realm of The Wood Elves DLC.
The glory of Elven halls is unmatched.
== Background ==
The beauty of Athel Loren is seldom seen by outsiders. Many shun it as a haunted place, filled with darkness and a deep sense of foreboding. Even the most courageous Bretonnian Knights cannot help but feel uneasy beneath the leaves of the Deepwood, for there is a sense of watchfulness that fills every glade and hollow. Those brave enough to venture in soon find themselves helplessly lost; some never find their way home, others walk for years only to re-emerge from the forst moments after they entered it.
==Effects==
* Income generated: 500
* Defensive supplies: +1000
* Growth: +10
* Adds defences to the settlement (battles fought here will be unwalled settlement battles)
* Corruption: -2
* Income from all buildings: +4% (factionwide)
* Grants 9 construction slots in the settlement
* Winds of Magic power reserve: +15 per turn (armies in region)
* Provides Garrisson:
**2 Eternal Guard (Shields)
**2 Glade Guard
**2 Glade Guard (Starfire Shafts)
**1 Eternal Guard
**1 Wardancers
**1 Wildwood Rangers
**1 Wardancers (Asrai Spears)
**1 Deepwood Scouts
**1 Deepwood Scouts (Swiftshiver Shards)
== Building Chain ==
* - Copse
** - Glade
*** - Hollow
**** - Hall
***** - Great Hall
Category:Wood Elves settlement buildings