Super Mario Bros.: Battle for Bikini Bottom

Super Mario Bros.: Battle for Bikini Bottom is a game for Nintendo Switch. The game itself is a crossover between the Super Mario and Spongebob SquarePants franchises, with plenty of content from other franchises sprinkled in because why not.
This abominationrticle was created by Yamamura, Mario Making Expert as his contribution to the Dumbest Dogshit Contest 2020.
==Plot==
One day in the Mushroom Kingdom, Waluigi lost yet another party and stormed off, with nobody seeing him at all for the next 3 weeks.
However, one day, the Mario Bros. recieved a distress call from Sandy Cheeks, saying that some lanky purple guy has teamed up with Plankton and now plan on not only stealing the Krabby Patty secret formula, but taking over the whole world!
Not skipping a beat, Mario gets Cappy, Luigi, and Toad and they race off for Bikini Bottom, to stop Waluigi and Plankton and save the world!
After everyone unites on the Mushroom Kingdom coastline, they set off to gather Golden Spatulas, which Cappy believes are roughly as powerful as several Power Moons each.
Soon, the sextet see that the Koopa Troop have overrun Bikini Bottom, being led by none other that Bowser! Fighting their way through the crowded streets, SpongeBob, Mario and friends eventually gather enough Golden Spatulas to bust open the door to the Krusty Krab- er... Krusty Koopa. Forcing their way into the Office, the heroes find themselves toe-to-toe with none other than Bowser, but his eyes are now a suspicious shade of dark purple as opposed to their normal scarlet shade.
Sure enough, it turns out that Bowser was brainwashed into serving Waluigi and Plankton. Following the skirmish, Bowser is back to normal and commands all his troops to fall back, before offering to help the heroes. SpongeBob loudly shouts that the coast is clear, causing part of the floor to open, revealing a ladder into a bunker where Squidward and Mr. Krabs were hiding.
The two climb out and thank SpongeBob for saving them, with him replying that he couldn't have done it without some help from his friends, gesturing towards the other characters. Mr. Krabs then says that Waluigi and Plankton are still out there, before announcing that he will open Krusty Krab Express locations across the world to help the heroes get whatever they need to save the world, effective immediately. Squidward half-sarcastically asks if he'll have to walk to each location, to which Mr. Krabs answers that he can instead take the patented Krusty Krab hydraulic tubes. The heroes then make their way through the streets to the Reef cinema, where they enter the screens and fight the Computer Virus.
The team makes their way to Jellyfish Fields, where they are immediately called out by Jr. Troopa for, supposedly, infringing on his and his gang's turf. However, he proves once more to be all bark and no bite, being dispatched quickly. The heroes then proceed through Jellyfish Fields, where they run into Squidward admiring a giant robot in his likeness. This admiration is short-lived, however, as Squidward soon finds himself getting hit with a sour note. Squidward questions how something can be so beautiful and yet so horrid, before reluctantly calling for it to be destroyed.
Later, the heroes make their way to a castle in the distance, occupied by none other than Lord Farquaad. Farquaad demands for them to be captured, and sends his guards down. After knocking out hoardes of soldiers and smashing Farquaad's tower, Jr. Troopa appears again, trying
==Gameplay==
The game itself takes place in a 3D environment, with gameplay similar to Super Mario Odyssey and SpongeBob SquarePants: Battle for Bikini Bottom.
The game is arranged like a hybrid of Super Mario Odyssey and Battle for Bikini Bottom, featuring several areas connected via a main hub world. The hub world itself allows for a degree of exploration, with progression requiring the collection of Golden Spatulas. Each individual area is like a Kingdom in Super Mario Odyssey, featuring several main Golden Spatulas, with many Power Moons mixed in.
===Controls===
Move 	Input 	Availability
Move 	Left Stick 	All
Jump 	A/B 	All
Crouch 	
ZL/ZR 	All except Luigi
Crouched Walk 	Control stick while crouching 	All except Luigi and Bowser
Carry 	Y upon touching grabbable object 	All except Luigi
Mid-Air Jump 	A/B in midair 	SpongeBob, Patrick, Sandy
Bubble Spin 	Y 	SpongeBob
Bubble Bash 	X 	SpongeBob
Bubble Bowl 	Hold X, release 	SpongeBob
Bubble Bounce 	X in midair 	SpongeBob
Cruise Bubble 	L/R 	SpongeBob
Belly Push 	Y 	Patrick
Body Slam 	X in midair 	Patrick
Lift 	X near grabbable object 	Patrick, Toad
Throw 	X while holding object 	Patrick, Toad
Karate Chop 	Y on ground 	Sandy
Karate Kick 	Y in midair 	Sandy
Hover 	Hold A/B in midair 	Sandy
Texas Trailer Hitches	X near Texas Hook 	Sandy
Roll 	X/Y while crouched 	Mario, Toad
Double Jump 	A/B when landing from jump 	Mario, Toad
Triple Jump 	A/B when landing from double jump 	Mario, Toad
Long Jump 	A/B + ZL/ZR while running 	Mario, Toad
SIde Somersault 	Switch direction on Left Stick + A/B 	Mario, Toad
Ground Pound 	ZL/ZR in midair 	Mario, Toad
Ground Pound Jump 	A/B after landing from Ground Pound 	Mario, Toad
Wall Slide 	Hold Left Stick against a wall 	Mario, Toad
Wall Jump 	A/B during Wall Slide 	Mario, Toad
Spin 	Rotate Left Stick rapidly 	Mario, Toad
Spin Jump 	Jump during spin 	Mario, Toad
Drill Dive 	ZL/ZR during Spin Jump 	Mario, Toad
Backward Somersault 	A/B while crouched 	Mario
Dive 	X/Y during Ground Pound 	Mario
Cap Throw 	X/Y 	Mario
Hold Throw 	Hold X/Y 	Mario
Spin Throw 	X/Y during spin 	Mario
Up Throw 	X+Y 	Mario
Down Throw 	X/Y after landing from Ground Pound 	Mario
Homing Throw 	Mash X/Y 	Mario
Cap Jump 	Touch Cappy during Hold Throw 	Mario
Catch 	A/B upon catching Cappy 	Mario
Far throw 	X/Y after catching Cappy 	Mario
Blow 	ZL 	Luigi
Suck 	ZR 	Luigi
Burst 	ZL+ZR 	Luigi
Strobulb 	A/R 	Luigi
Dark-Light 	X 	Luigi
Suction Shot 	Y/L 	Luigi
Slam 	A after sucking grabbable object 	Luigi
Summon Gooigi 	Press Right Stick 	Luigi
Switch 	Press Right Stick while Gooigi is out 	Luigi
Store Gooigi 	Press Right Stick twice while Gooigi is out	Luigi
Switch Item 	L/R 	Toad
Spin 	X/Y with Super Leaf 	Toad
Float 	A/B in midair with Super Leaf 	Toad
Scratch 	X/Y with Super Bell 	Toad
Pounce 	X/Y in midair with Super Bell 	Toad
Wall Climb 	Wall Slide with Super Bell 	Toad
Pluck 	X/Y with Turnip 	Toad
Throw 	X/Y while holding Turnip 	Toad
Batter Up 	X/Y with Baseball Bat 	Toad
Hammer Swing 	Y with Super Hammer 	Toad
Builder Crate 	X with Super Hammer 	Toad
Claw 	Y 	Bowser
Fire 	X 	Bowser
Hammer Toss 	L/R 	Bowser
Shell Spin 	ZL/ZR while running 	Bowser
===Differences from previous games===
*Despite having the Poltergust, Luigi can still jump properly, as opposed to Luigi's Mansion 3.
*SpongeBob starts with all of his moves, instead of having to unlock some by defeating bosses.
==Characters==
===Playable Characters===
Character	Description
 	
SpongeBob SquarePants
Who lives in a pineapple under the sea? SpongeBob is able to use his bubble wand as a melee weapon, or to create different items to attack!
 	
Mario
It's-a-him! Mario has access to all his moves from Super Mario Odyssey, including rolling, all kinds of hat tricks, and, of course, his Capture ability.
 	
Patrick Star
Resident idiot and SpongeBob's best friend, Patrick specializes in getting up close and personal to his foes.
 	
Luigi
Though cowardly, Luigi would rarely hesitate to help out. Armed with his trusty Poltergust G-00, Luigi is able to suck up or blow on objects, stun enemies with the Strobulb, reveal hidden objects with the Dark-Light Device, and use the Suction Shot to pull on things and throw them around!
 	
Sandy Cheeks
This highly inteligent squirrel from Texas and a close friend of SpongeBob knows karate and can use the lasso she has on hand at all times to either grab enemies or swing from flying hooks.
 	
Toad
Though he may not look the part, Toad is actually the strongest of the group and, with a back pocket full of power-ups and sporting goods, he is sure to be powerful in the right hands.
====Sub-Characters====
Sub-characters are characters that, as opposed to being playable individually, are instead part of another character or are only playable in limited scenarios.
Character	Description
 	
Cappy
A friend of Mario, Cappy decided to come along and help stop Waluigi and Plankton! Cappy allows Mario to Capture enemies.
In multiplayer, Cappy can be used individually if Mario is present.
 	
Gooigi
A replica of Luigi made from Goo and data from the Pixelator, Gooigi follows Luigi from the tank in the Poltergust G-00. Gooigi has the same skillset as Luigi, and can slip through narrow passages at the cost of instantly dying under contact with water or fire. How can Gooigi survive under the sea? Shut up.
In singleplayer, Gooigi can be summoned and stored by Luigi, with the ability to switch between the two. In multiplayer, Gooigi can be used individually if Luigi is present.
 	
Bowser
After being freed from Waluigi and Plankton's mind control, Bowser decides to help out th heroes. Bowser can slash with his claws, breath fire, stomp the ground with tremendous force and lob hammers.
Bowser is only playable in specific sections, similar to King Dedede in Kirby 64: The Crystal Shards. In these sections, Player 1 is in control of Bowser.
===Supporting Characters===
Character	Description
 	
Squidward
Cashier of the Krusty Krab, Squidward Tentacles helps the party out by selling goods from the Krusty Krab and all Krusty Krab Express locations throughout the game.
 	
Mr. Krabs
Owner and proprietor of the Krusty Krab, Mr. Krabs helps the player locate Power Moons... For a fee.
 	
Bowser
After being broken free from Plankton and Waluigi's mind-control machine, Bowser helps out the player by either smashing things that not even Toad can break, or even being ridden in special Bowser Sections!
===Villains===
Character	Description
 	
Plankton
Self-proclaimed robotics genius and arch nemesis of Mr. Krabs, Plankton teamed up with a distraught Waluigi to steal the Krabby Patty secret formula!
 	
Waluigi
After losing yet another Mario Party, Waluigi found his way to Bikini Bottom, and is now working with Plankton to take over the world!
==Areas==
Areas are the main locations in Super Mario Bros.: Battle for Bikini Bottom. Each one functions similarly to a Kingdom in Super Mario Odyssey.
Image 	Description
 	
Bikini Bottom
Spongebob and friends' home town this area serves as the indroductory stage. As well, once the player defeats Bowser, this area also serves as the hub world, allowing access to the rest of the game.
 	
Jellyfish Fields
Home to the majestic Jellyfish, these rolling plains are where difficulty starts to pick up.
 	
Lake Lamode
One of the places Mario visited during his world tour in Super Mario Odyssey. Notably, this is the first world to have more than 2 major bosses.
 	
Krem Cauldron
A strange area, combining both active volcanic wastes and murky swamplands. This area is absolutely teeming with Kremlings, and there are several shipwrecks about.
 	
Industrial Park
A city full of factories and their toxic byproducts, the Industrial Park poses many hazards.
 	
Aquatic Ruin
An area somewhere around South Island or something, Aquatic Ruin seems to be brimming with all those Eggman's robots.
 	Mafia Town
 	
Waterfall
sans undertale
 	
P-Γ Factory
Waluigi and Planktons' base of operations. Barge in here and stop them!
Uniquely, this world is divided into multiple floors:
*B1: Boilerworks
*1: Robot Processing
*2: Power Plant
*3: Executive Level
it looks like the final boss area of plankton's robotic revenge but instead of a ruined krusty krab you're on top of what looks like the chum bucket and i lack the image editing skills to make that sorry	
Battle for Bikini Bottom
This is it. The final battle. Give Waluigi and Plankton what for!
 	
The Grand Finale
This is it. The final frontier. This stage tests your knowledge of everything in the game.
Only available in Encore Mode after collecting every Golden Spatula in every world in both modes and clearing The True Arena.
==Bosses==
Note: A boss is only counted as major if their defeat is rewarded with a Golden Spatula. Otherwise, they are a miniboss.
Character	Description
 	
World: Bikini Bottom
Miniboss
Koopa Troop Ambush
Theme
Before our heroes can face Bowser, they must get through his troops! This battle is arranged like the Robot Carnival and Robot Storm from Sonic Heroes, with the enemies being divided into waves:
*2 Goombas
*4 Goombas
*4 Goombas, and 2 Koopa Troopas
*2 Goombas, 2 Koopa Troopas, 1 Buzzy Beetle, and 1 Spiny
*4 Koopa Troopas, and 1 Hammer Bro.
*2 Hammer Bros., and 2 Fire Bros.
*1 Hammer Bro., 1 Fire Bro., 1 Boomerang Bro., and 1 Ice Bro.
*Boom Boom
Boom Boom fights the same way he did in Super Mario 3D World.
 	
World: Bikini Bottom
Bowser
Theme
After defeating the Koopa Troop Ambush, the player can enter the Krusty Krab Office, where Bowser awaits.
During the battle, Bowser leaps around the dining area, shooting fire and sending his troops after you. Occasionally, Bowser will stop to gloat, with this being the only time he's vulnerable. Due to his sturdy shell, Mario and friends need to use a Koopa Troopa or Buzzy Beetle to deal damage, but Luigi and Gooigi can flip him over with a Suction Shot for the same effect.
 	
World: Bikini Botom
Computer Virus
Theme
The Computer Virus is found in the Reef Cinema, and is fought entirely in 2D. During the battle, the player has a proper health bar as opposed to the 3-unit system in the rest of the game. As well, the fight is divided into "turns", with the enemy completely invulnerable during their attack phase.
The first enemy sent out is a nigh-completely useless slime which, on occasion, will attack with a single glob of slime.
The next enemy sent out is a puppet, which is basically just the slime again but with an ever-so-slightly more damaging puff of wind.
The third enemy fought is the Magician, which is the only enemy of any real danger. On its turn, the Magician will either shoot 3 blasts of Magikoopa magic, a short burst of ice or several fireballs. In addition, the Magician may use a guard spell, deflecting 75% of all damage dealt on the player's next turn.
After defeating the Magician, the player will be told that they have gained points for various meaningless stats and one Golden Spatula.
 	
World: Jellyfish Fields
Miniboss
Jr. Troopa
Theme
Oh no, it's Jr. Troopa. He assaults the heroes the literal second they enter Jellyfish Fields, having officially claimed it as his playground.
At the start of the fight, Jr. Troopa simply either charges towards or jumps at the player. After getting hit once, Jr. Troopa may also hide himself in his eggshell and perform a Spin Dash. After getting hit again, he unleashes his full power, speeding up slightly and gaining the Drop Dash.
 	
World: Jellyfish Fields
Squid Vicious
Theme
Wow, a boss that's actually from SpongeBob! And only halfway through the second world!
The battle takes place in a fairly large, donut-shaped arena with Squid Vicious itself in the middle. This boss takes 6 hits to defeat.
The first phase of the boss fight is a rough 3D adaptation of the battle from the GBA game. Squid Vicious will slam one of its hands, spiked side down. The hand will then flip, the spikes will retract, and the hand will rise back up. The player needs to ride the hand up and Ground Pound (as Mario or Toad), Slam (as Luigi), Bubble Bounce (as SpongeBob), Body Slam (as Patrick), or Karate (as Sandy) the head to deal damage. Periodically, the head will shoot damaging music notes.
After taking 3 hits, the boss' strategy changes. The head detaches from the body and starts floating around, firing homing music notes. As well, the hands don't always flip over. When they do, riding them leads to a miniature obstacle course made of the other 3 hands between the player and the head. Here, the player must time their jumps between the shifting hands which periodically extend their spikes or flips, and then hit the head in the same way.
 	
World: Jellyfish Fields
Lord Farquaad
Theme  (Play at 1.5x speed)
Enemy of all things magical, Farquaad is here, for worse or for worse. Kick his shins in, okay?
Farquaad has literally no combat skill, so he just sends in loads of his soldiers. The player has to beat them up as they smash his tower, like the Royal Guards in Kingdom Hearts.
After smashing the tower, Jr. Troopa ambushes the player. They need to daze him and then launch him into Farquaad to win the battle.
 	
World: Lake Lamode
Bubble Man
Theme
Why is one of Dr. Wily's robots here? Who knows? This battle takes place inside of a circular cage-like arena with spikes on the roof.
The first phase of the boss fight has Bubble Man beached and helpless. This phase is just for comic relief.
After hitting Bubble Man twice, the platform submerges, actually making Bubble Man a threat. Underwater, he can either fire a buster shot towards the player or shoot Bubble Leads that bounce on the floor and walls. Periodically, he may also send in a Shrink which follows the player. Mario needs to capture a Shrink to ram into Bubble Man to force him into the spiked ceiling. Luigi instead needs to vaccuum a Shrink and use it as a projectile. Everyone else can use their own projectiles or melee attacks.
 	
World: Lake Lamode
Miniboss
Jr. Troopa (Second Bout)
What was his name? Jr. Troopa? I don't remember exactly... ...Just joking, kid!
In his second battle, Jr. Troopa starts in his third phase. After getting hit once, Jr. Troopa may also use the Ground Pound, creating a small shockwave around him. After getting hit again, a spike appears on Jr. Troopa's head, rendering him to stomps. However, the player can use conviniently located debris to leav him open for a stomping.
 	
World: Lake Lamode
Rango
Theme
Wait, a boss who actually corresponds to the current world? What is this blasphemy?
Rango fights similarly to how he did in Super Mario Odyssey, with the player needing to bounce off his hat to stomp him. After getting hit once, he throws a second hat and after getting hit again, one of his hats has a green band and hitting it only reveals a Piranha Plant, wasting the player's time.
 	
World: Lake Lamode
King Boo
Theme
The king of the boos is, well, in this game, too. I'm not sure what else there is to say. King Boo is fought using Bowser.
King Boo attacks by shooting homing blue flames at Bowser, summoning lightning from the sky and throwing bombs. Bowser needs to damage King Boo by kicking the bombs at him, igniting them and then going ham on him. After every hit, King Boo spews more fire and takes longer to throw the bombs. In addition, after 2 hits, King Boo generates an invulnerable clone, who can be differentiated because it uses his Mario Kart design.
 	
World: Krem Cauldron
Petey Piranha
Theme
The giant Piranha Plant is back, for the first time in a mainline Mario game since New Super Mario Bros., and he's angry!
Petey Piranha is fought in the area just between the swamp and volcano.
Petey Piranha attacks by launching large balls of poisonous goop at the player. After several volleys of goop, Petey Piranha will use his wing-like leaf arms to fly and divebomb the player. If the player successfully dodges, Petey will be left vulnerable to attacks. After each hit, Petey flies away and the volcano in the distance erupts, sending down volcanic debris that the player needs to dodge. After returning to the arena, Petey repeats his cycle, but faster and with more goop before the divebomb. After the second hit, Petey will also create tornadoes that the player needs to avoid.
 	
World: Krem Cauldron
Whispy Woods
Theme
The most recurring boss in the Kirby franchise, Whispy Woods seems to have rooted itself deep in the forests of Krem Cauldron. Whispy has the same health bar mechanic as the Computer Virus, but with the difference being that you don't.
Whispy Woods attacks by shaking his leaves, making apples, Gordos, and other assorted fare fall. As well, Whispy can shoot gusts of air at the player, and protrude his roots as spikes.
To damage him, Mario has to capture a Como, Blade Knight, Burning Leo or Chilly that he summons. Luigi can use the Slam ability on apples or Gordos, with the latter being marginally more effective. Toad, SpongeBob, Patrick, and Sandy all have their own attacks, so they don't need to bother.
After being reduced to half health, Whispy Woods becomes twice as big and immediately attempts to inhale the player. At this point, Whispy can spawn larger apples, shoot 3 gusts of air at once, or attempt to inhale the player again.
 	
World: Krem Cauldron
Miniboss
Boss Brolder
Theme
Boss Brolder is... uh... Well, a big Brolder, I guess. Boss brolder is fought at the edge of the lava side of Krem Cauldron.
Boss Brolder fights the same way he did in Super Mario 3D World. For those of you who haven't played it, he spawns smaller Brolders and attempts to roll into you. To defeat the Boss Brolder, throw Brolders at it until it dies.
 	
World: Krem Cauldron
Lavora Koopa
Theme
The rock-loving prankster Koopaling, Lavora appears in this game because I simply do not care anymore. Lavora is fought aboard one of the shipwrecks in the lava area. Also, I think I might be the first one to actually create a boss fight for her maybe?
Lavora attacks the player by using her magic wand to fire magic aimed at the player, and using her guitar to create a spread shot of music notes. Upon being stomped, Lavora goes into her shell and rapidly spins around, bouncing off the arena's walls.
 	
World: Industrial Park
Toxic Devil
Theme
An iteration of Dr. Wily's signature Devil series of killer robots, this time made out of the toxic sludge produced in the Industrial Park.
The Toxic Devil retains the same basic abilities of most Devil-type robots, with it primarily splitting itself into chunks and flying across the arena. As well, it can fire a projectile from its eye. A special ability of this specific Devil is that it can also send chunks of it, or its entire body) into a puddle on the floor which slides to the other end of the arena. Due to it being made of toxic materials, the puddle has to be jumped over.
Like all other Devils, its eye is its weak spot. SpongeBob can use his Cruise Bubble to hit the eye, Patrick can use nearby empty barrels, Sandy can grab it with her lasso, Mario can use Cappy to force the eye out, Luigi can use the Suction Shot and Toad should use his Turnips.
 	
World: Industrial Park
Eggrobo
Theme
The Eggrobo is a robot designed in the image of Dr. Eggman. One of them has been sent to patrol the Industrial Park, and now you have to fight it. Each machine requires 4 hits to defeat.
*Star Light boss
*Hidden Palace Boss
*Freeze-O-Matic
 	
World: Industrial Park
Holo Defence API
Theme
One of the major investments of the Haltmann Works Company, the Holo Defence API uses holographic program data of past encounters as a security system. In this appearence, it mimicks the behaviour of past 3D Mario Bosses. Each boss requires 3 hits.
*Holo-King Bob-Omb
*Holo-Blooper
*Holo-King Kaliente
*Holo-Motley Bossblob
 	
World: Aquatic Ruin
Scratch and Grounder
Theme
Those dopey duncebots from the cartoon make their "glorious" return. However, instead of a normal fight, you have to battle Scratch and Grounder in a game of Dr. Robotnik's Mean Bean Machine (a.k.a. Puyo Puyo).
For those unaware, Puyo Puyo is a puzzle game, where you have colourful blobs known as Puyos (or Beans or Blobs depending on what you play) that fall in pairs, and you need to match them. Create a string of 4 or more Puyos to clear them and send Garbage Puyos to your opponent. Clearing one set of Puyos and causing another set to be cleared is called a Combo. Combos send more Garbage Puyos to your opponents.
Also, Scratch and Grounder are smarter than Eggman was in Chemical Plant Act 2 in Sonic Mania, so watch out.
 	
World: Aquatic Ruin
Mechakoopa
Theme
Mechakoopas are wind-up automotons. And this one is very big, for some reason. This boss takes 9 hits to defeat.
Mechakoopa attacks by either attempting to ram the player, shooting a wave of fire, or using its rocket engines to crush the player. The player needs to wait for it to perform its stomp attack, then use a convinient Trampoline to hit it. SpongeBob can use his Cruise Bubble instead. 
After taking 3 hits, the Mechakoopa turns into a Blasta Mechakoopa and gains the ability to fire homing missiles and small fireballs.
After taking another 3 hits, Mechakoopa transforms into a Zappa Mechakoopa, and gains the ability to shoot a laser across the entire arena.
==Anti-Piracy==
If Super Mario Bros.: Battle for Bikini Bottom detects that it has been pirated, then the framerate will decrease heavily, and after 10 minutes, the screen will cut to the clock saying "Time's up, SpongeBob." from the episode Procrastination.
All repeated attempts at playing the game once this has been triggered will make the time limit slightly shorter and the video slightly louder.
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Category:Nintendo Switch Games
Category:Super Mario Games
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