Plants vs Zombies Corrupted Era/Plants

The plants from Plants vs Zombies: Corrupted Era have 4 moves one of them can be used only 1 time per battle and it is the most powerful from the four.
== Plant Statistics: ==
The game has the following plant mechanics:
*Speed: Speed affects the chance of a Plant to evade attacks.
*Evading: The chance to evade attacks is based on the speed of your Plant. 
**Plants with 25 or less speed have a 1/15 chance to evade an attack. 
**Plants with 25-49 speed have a 1/12 chance to evade attacks. 
**Plants with 50-75 speed have a 1/8 chance to evade attacks. 
**Plants with 75+ speed have a 1/5 chance to evade attacks.
*Defense: Defense affects the ability of your Plants to resist attacks. Plants with high defense take less damage from normal attacks, while Plants with very high defenses of 50+ are able to survive their first normally-lethal blow.
*Rarity: A Plant's rarity affects how powerful it is, how rarely it is encountered, and how difficult it is to convince.
== Moves ==
=== Attacks ===
* Self-Destructive: These attacks destroy the activator, but they do big damage.
* Melee: These are attacks that do heavy damage, but are able to revieve effects from the enemy's abilities.
* Ranged: These attacks do low damage, but their activators cannot recieve effects from the enemy's abilities.
* Stunner: The activator will make the enemy skip its next attack.
* Frightening: Exclusive move of Dark plants. This effect will make regular plants miss 1/3 attacks and do 10% less damage for the rest of the match.
* Freezing: The enemy will be stunned for two turns instead of one.
* Psychological: These attacks are very powerful, though there's a 50% chance it'll miss.
=== Boost Moves: ===
* These moves increase any Plant statistic by a undefined percentage, here are the statistics that can be boosted:
** Speed 
** Defense 
** Attack 
** Evade
=== Devitalize moves: ===
* These moves decrease any enemy statistic by an undefined percentage, here are the statistics that can be boosted:
** Speed
** Defense 
** Attack 
** Evade.
=== Super-Attack: ===
Every plant has one, it is meant to be its more powerful move, but it can only be used once per match.
=== Gradual Attacks ===
* Poisoning: Do low damage for the following turns.
* Burning: Do medium damage for the following turns.
* Dark Burning: Do high damage for the following turns.
=== Abilities ===
Abilities are certain effects that fighters may have to defend or attack.
*Defensive: The ability is used when this fighter is attacked.
*Offensive: The ability is used when this fighter is attacking an enemy.
== Plant list ==
Peashooter (Pete)	Back Sprite 	Front Sprite 	Mini Sprite 	Map Sprite
HP: 120
Speed: 50
Defense: 40
Rarity:Common	 	 	 	
Attacks 	Power Pea: Do 20 Damage to a selected enemy. (Ranged) 	Pea's Vine: Pick an enemy, that enemy will take 15 Damage every turn at the start of the next 3 turns. 	Pea Salad: Do a healing and healthy pea salad that recover 10 life points.	
Super Attack
Tri-Pea: Shoot 1 pea at each opponent and does 25 ranged damage
Shadow Peashooter	Back Sprite 	Front Sprite 	Mini Sprite 	Map Sprite
Hp: 110
Speed: 55
Defense: 45
Rarity:Common	 	 	 	
Attacks 	Shadow Pea: Do 25 Damage to a selected enemy. (Ranged)	Putrid Pea's Vine: Pick an enemy, that enemy will take 15 Damage every turn at the start of the next 3 turns.	Rotten Peas: Decrease the enemy defense by 10% 	
Dark Attack
Frightened Shot:
Shoot an explosive, putrid pea that does 30 ranged damage and inflicts the status Frightened
Sunflower
(Sunny)	Back Sprite 	Front Sprite 	Mini Sprite	Map Sprite
Hp: 145
Speed: 50
Defense: 25
Rarity:Common	 	 	 	
Attacks 	Solar Beam: Do 10 Damage to every enemy. (Ranged) 	
Sun-Face: Recover 15% of your health. 	Happy root:
Put roots underground that recover 5% of his maximum hp every turn. If another plant is sent to the battle, it will also recover his life.	
Super Attack
Sunny Field: The place where the battle occurred starts to become hot, doing 25 ranged damage to every opponent.
Shadowflower	Back Sprite 	Front Sprite 	Mini Sprite	Map Sprite
Hp: 110
Speed: 65
Defense: 35
Rarity:Common	 	 	 	
Attacks 	Moon Beam: Do 20 Damage to a random enemy. (Ranged)	Moon-Smile: Decrease an opponent's attack by 10% and inflict the status Frightened	Petals of Cry:
Put roots underground that recover 5% of his maximum hp every turn. If another plant is sent to battle, also recover its life.	
Dark Attack
Fields of Lament: Decrease the speed of all the opponents by 20%
Wall-nut (Nuttin)	Back Sprite 	Front Sprite 	Mini Sprite 	Map Sprite
Hp: 160
Speed: 5
Defense: 50
Rarity:Common	 	 	 	
Attacks 	Rolling Nut: Do 30 Damage to an enemy, but there is a 50% chance it'll miss. (Melee) 	Iron reinforcement:
Wall-nut obtains 10% extra defense	Rage: Wall-nut uses all of his fury and doubles his attack. 	
Super Attack
Nut Bowl Champion:Roll around the enemy and hit them 5 times, dealing 10 melee damage per hit
Radia-nut 	Back Sprite 	Front Sprite 	Mini Sprite 	Map Sprite
Hp: 160
Speed: 15
Defense: 40
Rarity: Common	 	 	 	
Attacks 	Radiation: Every turn, do 10 Damage to all enemies for 2 turns but you can't attack on those turns. (Ranged)	Nuclear Acid: Decrease all enemies' defense in a 25%	Not happy: Makes opponent plants unable to attack the next turn, but he also can't attack. Inflict the status Frightened	
Dark Attack
Atomic Bomb: Radia-nut destroys itself after a turn of charging power. Dealing 70 melee damage.
Barrimoya
(Barri)	Back Sprite 	Front Sprite 	Mini Sprite 	Map Sprite
HP: 135
Speed: 60
Defense: 40
Rarity: Uncommon	 	 	 	
Attacks 	Seed Shot: Recover 15% HP. 	Seed Rain: Do 10 Damage 5 times to random enemies. (Melee) 	Rocket Seed: Shoot a giant seed that does 40 ranged damage. 	
Super Attack:
 Harden: Barrimoya gains a protective shield that blocks attacks directed toward him, but decreases his damage by 60%
Rotten-moya	Back Sprite 	Front Sprite 	Mini Sprite 	Map Sprite
Hp: 140
Speed: 50
Defense: 40
Rarity: Uncommon	 	 	 	
Attacks 	Garbage Shot: A selected enemy's HP will decrease by 10 at the start of each turn for the rest of the game.	Dumpster: Garba-Moya shoots a dumpster that can block the next 2 melee attacks. Inflict the status Intoxicated	Toxic Waste: Garba-Moya shoots out a burst of toxic waste, decreasing opponents' attack by 25%	
Dark Attack
Explosive Garbage: Garba-Moya shoots out one huge chunk of exploding trash that decreases the opponent's attack by 30% and deals 20 ranged damage.
Cherry-Bomb
(Bomby)	Back Sprite 	Front Sprite 	Mini Sprite 	Map Sprite
Hp: 80
Speed: 70
Defense: 70
Rarity:Uncommon	 	 	 	
Attacks 	Final Bomb: Do 40 Damage to an enemy, and increase your allies' attack in a 15%, but this is destroyed. (Melee)	Exploding Bush: Do 60 Damage to an enemy, devitalize its speed by 5%, but this is destroyed.	Tough Berry: Do 20 Damage to 2 random enemies, and devitalize their defense in a 10%.	
Super Attack
Detonating Juice: Deal 40 melee Damage to each enemy, but die.
Ghost-Cherry	Back Sprite 	Front Sprite 	Mini Sprite 	Map Sprite
Hp: 90
Speed: 65
Defense: 65
Rarity:Uncommon	 	 	 	
Attacks 	
Toxic Partnership: Do 30 Damage to all enemies, one of them gets Frightened. Next turn after this is played, this enemy is destroyed. (Melee)	Rotten Juice: Devitalize all enemies' speed by 25% and heal allies' HP by 20%. 	Posion Seed: Do 75 Damage to an enemy, this is destroyed. (Melee) 	
Dark Attack
Raging Berry: Boost allies' attack by 200% for 2 turn, then explodes dealing 150 melee damage.
Puff-Shroom 	Back Sprite 	Front Sprite 	Mini Sprite 	Map Sprite
Hp: 80
Speed: 80
Defense: 30
Rarity:Common	 	 	 	
Attacks 	Puff Shot: Do 20 Damage to an enemy. (Ranged) 	Fungus Power: Gain 25% more HP and do 25% more Damage for the next attack.	Sacrifice: Destroy a random enemy, this is destroyed. 	Super Attack
Double-Team: Create another Puff-Shroom that dissapears after 4 turns.
Toxic Pirate-Shroom	Back Sprite 	Front Sprite 	Mini Sprite 	Map Sprite
Hp: 50
Speed: 80
Defense: 65
Rarity:Common	 	 	 	
Attacks 	Toxic Shot: Do 5 Damage to an enemy and Poison it for 5 Damage. (Ranged)	Luck of the Pirate: Gain 50% more HP, devitalize its speed by 25%. 	Acid Cannon: Devitalize its HP by 50%, Dark Burn an enemy for 30 Damage.	
Dark Attack
Toxic Gold: With a chance of 1/8, defeat a random plant.
Potato Mine	Back Sprite 	Front Sprite 	Mini Sprite 	Map Sprite
Hp: 145
Speed: 35
Defense: 25
Rarity:Common	 	 	 	
Attacks 	Grow and Die: Do 65 Damage to an enemy next turn, but devitalizes your HP in a 20%. (Melee)	Red Tuber: Increase his speed and defense by 100%. 	Smile: Next attack does double Damage. 	Super Attack
Giant Explosion: Will explode, dealing 125 melee damage to every enemy that has hit him with a melee attack before.
Doom-tato 	Back Sprite 	Front Sprite 	Mini Sprite 	Map Sprite
Hp: 135
Speed: 50
Defense: 20
Rarity: Common	 	 	 	
Attacks 	Tick-Tack: Do 40 Damage to all fighters, this is destroyed. (Melee) 	BOOM!!: Frighten and Poison an enemy for 10 Damage.	Changing: Attacks do 15% more Damage, but HP is reduced in a 15%.	
Dark Attack
Imminent Doom: Deals 200 melee damage to one plant after 3 turns
Dream-Shroom	Back Sprite 	Front Sprite 	Mini Sprite 	Map Sprite
Hp: 140
Speed: 80
Defense: 10
Rarity: Rare	 	 	 	
Attacks 	Dreaming: Its HP is doubled, but cannot attack next turn. 	Peace: Evade the following 2 attacks, but allies' Speed is reduced in a 20%	Fun explosion: Do 40 Damage. (Ranged) 	
Super Attack
Healthy Sigh: All allies get their HP increased by 50%
Doom-Shroom 	Back Sprite 	Front Sprite 	Mini Sprite 	Map Sprite
Hp: 60
Speed: 80
Defense: 80
Rarity:Rare	 	 	 	
Attacks 	Nightmare: Do 40 Damage to an ally, and Frighten it. (Ranged)	Doom: Next turn, all attacks do 25% less Damage. 	Fear Explosion: Do 100 Damage to an enemy, but allies can't attack the next 2 turns. (Melee)	
Dark Attack
No peace for you: Doom-Shroom lowers a random opponents attack by 70% for 3 turns.
Fume-Shroom	Back Sprite 	Front Sprite 	Mini Sprite 	Map Sprite
Hp: 140
Speed: 50
Defense: 40
Rarity: Uncommon	 	 	 	
Attacks 	Burst Fumes: Do 20 Damage to an enemy, 10 Damage to another enemy, and 5 Damage to another one. (Ranged)	Smelly Spore: Do 25 Damage to an enemy and Stun it. 	Fume Perfume: Fume-Shroom lightly sprays spores on 3 chosen allies, making enemies take 5 melee damage when hitting them.	
Super Attack
Exhale: Begins to inhale, after 2 turns of charge do 25 ranged damage and start to increase damage by 10% for the next 5 turns
Punk-Shroom	Back Sprite 	Front Sprite 	Mini Sprite 	Map Sprite
Hp: 100
Speed: 60
Defense: 60
Rarity: Uncommon	 	 	 	
Attacks 	Burning Fume: Dark Burn all enemies for 30 Damage this turn. 	Tri-Spike: Do 15 Damage to enemies 3 times. Do double Damage if half HP has been lost.	Fatal Music: Punk-Shroom start to sing very bad doing 20 of psychological damage. Inflict the status Frightened. 	
Dark Attack
Hear me: Punk-Shroom creates a compelling storyline and persuades his opponent by increasing the chance that a wild plant will join your team in a 25%
Insomniapple	Back Sprite 	Front Sprite 	Mini Sprite 	Map Sprite
Hp: 110
Speed: 20
Defense: 40
Rarity: Uncommon	 	 	 	
Attacks 	Dizzy Seed: Devitalize an enemy's HP, Speed and Defense in a 10% 	Psycho Red: Do 30 Damage to all enemies. (Psychological) 	Dream Wall: Increase Speed in a 25%. 	
Super Attack
Stunning Juice: Stun a random enemy and devitalize his attack in a 60%
Bad Apple 	Back Sprite 	Front Sprite 	Mini Sprite 	Map Sprite
Hp: 120
Speed: 75
Defense: 30
Rarity: Uncommon	 	 	 	
Attack 	Putrid Power: Devitalize an enemy's HP in a 10%. Next attack does 10% more Damage.	Logical Madness: Do 50 Damage to a random enemy. (Psychological)	Seed Punch: All attacks this turn do 50% more Damage.	Control Bite:
Heal all fighters in a 50%
Ghost-Fungus	Back Sprite 	Front Sprite 	Mini Sprite 	Map Sprite
Hp: 140
Speed: 60
Defense: 35
Rarity: Uncommon	 	 	 	
Attacks 	Spooky Spore : Do 100 Damage to an enemy, and destroy this. (Psychological)	Power Mush: Other allies' HP is increased in a 33%	Hellish Pain: Devitalize an enemiey evade in a 50%	
Dark Attack
Double Trouble: Do 40 Ranged Damage to 2 random enemies
Category:Plant List
Category:Plant lists
Category:RPGs
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