Great Lighthouse (Civ6)

The Great Lighthouse is a in Civilization VI. It must be built on Coast adjacent to land and a Harbor with a .
* Effects:
** +1 for all naval units (also for embarked units, although the description does not say so)
** +3 
** +1 point per turn
== Strategy ==
Weak and forgettable, the Great Lighthouse in Civilization VI can never match the prowess it used to have in Civilization V, despite having almost identical bonuses. It provides some minor economic benefits and an extra point, but the bonus for naval units is its biggest selling point. Naval units are inherently faster than land units and don't have to worry about terrain features impeding their movement, so an extra point of will help them close the gap between two points faster, but won't usually have any major military ramifications.
The one civilization that can greatly benefit from the Great Lighthouse is the Ottomans, whose Barbary Corsair doesn't use to perform Coastal Raids and can therefore pillage as many coastal tiles as it can reach in one turn. Harald Hardrada's Viking Longship and naval melee units are also good at Coastal Raiding, but since it still costs them 3 to perform this action, 1 extra point of from the Great Lighthouse won't make as much of a difference for them.
=== Bugs ===
The bonus does not affect embarked ranged cavalry units, support units, Inquisitors, or Warrior Monks.
== Civilopedia entry ==
== Gallery ==
File:Wonder Great Lighthouse (Civ6).jpg|Great Lighthouse completed
File:Great Lighthouse in-game (Civ6).png|Great Lighthouse in-game
== Related achievements ==
== See also ==
* Great Lighthouse in other games
ru:Фаросский маяк (Civ6)