Audio Player

The Audio Player is a Device in Fortnite: Creative, added in Update v10.20 and originally named Speaker, then was renamed in Update v24.10.
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|-|Settings=
==All Settings==
All default values have been Bolded.
Option 	Value 	Description
Audio 	Accent 1, Select an Audio 	Determines the audio to be played when the device is activated.
Volume 	1.0, 0.0 - 4.0 	Sets the volume for the selected audio. This is a Linear setting so 2 = twice as loud, 0.5 is half as loud as source audio volume.
Visible in Game 	On, Off 	Determines whether the device will be visible during the game.
Fade in Distance 	Instant, 1 Second - 100 Seconds 	The time is take for the audio to reach full volume in seconds when the audio is triggered to play. 0 = Immediately.
Fade Out Distance 	Instant, 1 Second - 100 Seconds 	The time is take for the audio to reach zero volume in seconds when the audio is triggered to stop. 0 = Immediately.
Enabled During Phase 	None, Always, Pre-Game, Gameplay Only, Create Only 	Determines the game phases during which the device will be enabled, Pre-Game includes all phases prior to the Game starting (the waiting for players lobby on Featured Islands and the Game Start Countdown). A disabled Audio Player will not respond to requests to Play, and any player audio will stop when it is disabled.
Restart Audio when Activated 	On, Off 	If set, will restart any playing audio when activated. If not set, activated will be ignored if the audio is already playing.
Play on Hit 	On, Off 	Determines whether the device will play audio when hit by a player.
Can be Heard By 	Everyone, Instigator Only, Registered Players Only, Non-Registered Players	The range from Attenuation Min Distance to Attenuation Falloff Distance over which the sound will go from set volume to silent.
Play Location 	Device, Local Player, Registered Players, Instigated Player 	Determines if the audio should be played from the device location or the location of any registered players.
Playback Speed 	1.0, 0.12 - 4.0 	Raises or lowers the pitch of the audio by changing the playback speed. 1 = No change, 2 = twice as fast, 0.5 = half speed
Mesh (Creative) 	Speaker, Loudspeaker 	Determines the mesh that can be used to override the default Audio Player mesh.
Mesh (UEFN) 	None, Select a Static Mesh 	Determines the mesh that can be used to override the default Audio Player mesh.
Enable Spatialization 	On, Off 	Enable audio panning based on the position relative to the listener (which is the camera by default).
Stereo Spread 	0.0 - 5000.0 	A scale at where the stelf greater than 0, we effectively create two speakers, a left and right speaker to play this sound from. This value is the distance between those speakers. The play location is half way between those speakers.reo spread, where 0 is the Attenuation Min Distance.
Enable Volume Attenuation 	On, Off 	Enable volume changes based on proximity to the listener (which is the camera by default).
Attenuation Function 	Linear, Logarithmic 	Defines how volume should change between the Attenuation Min Distance to Attenuation Falloff Distance.
Attenuation Min Distance 	4M, 0M - 5000M 	The range around the device in which the audio will remain at the value set in the Volume user option setting.
Attenuation Falloff Distance 	32M, 0M - 5000M 	The range from Attenuation Min Distance to Attenuation Falloff Distance over which the sound will go from set volume to silent.
Enable Attenuation Visuals 	On, Off 	If set, show the attenuation visuals.
Sync Player Audio 	On, Off 	Enables the audio to be synchronized across all devices. Recommended for longer sounds such as music and dialogue.
Auto Play - Create 	On, Off 	Will play automatically while Creating.
Auto Play - Waiting For Players	On, Off 	Will play automatically during the pregame lobby.
Auto Play - Countdown 	On, Off 	Will play automatically during the Game Countdown
Auto Play - Gameplay 	On, Off 	Will play automatically while the game is in progress.
Auto Play - Round End 	On, Off 	Will play automatically at the end of each round.
Auto Play - Game End 	On, Off 	Will play automatically at the end of each game.
|-|Functions and Events=
==Functions and Events==
Option 	Description
Play When Receiving From 	Plays the selected audio
Stop When Receiving From 	Stop the selected audio.
Enable When Receiving From 	Enables the device, allowing it to play audio when activated.
Disable When Receiving From 	Disables the device, preventing it from being activated. (i.e. playing audio).
Register Player When Receiving From 	Registers a player as a target for the speaker to play audio from when activated.
Unregister Player When Receiving From 	Unregisters a player as a target for the speaker to play audio from when activated.
Unregister All Players When Receiving From	Removes all registered players as a target for the speaker to play audio from when activated.
No settings to display
|-|Verse API=
This device can be found in Content Browser in the following path: /All/Fortnite/Devices/Audio
==audio_player_device class==
using { /Fortnite.com/Devices }
Option 	Description
creative_object 	Base class for creative devices and props.
creative_device_base	Base class for creative_device.
This class has no data members.
Option 	Parameters 	Description
Enable 	 	Enables this device. Allows this device to be triggered from other linked devices (i.e. triggers) and allow calls to Play to succeed.
Disable 	 	Disables this device. No longer allows this device to be triggered from other linked devices (i.e. triggers) and will stop any currently playing audio.
Play 	Agent:agent	Starts playing audio from this device for Agent. This can only be used when the device is set to be Heard by Instigator.
Play 	 	Starts playing audio from this device.
Stop 	Agent:agent	Stops any audio playing from this device for Agent. This can only be used when the device is set to be Heard by Instigator.
Stop 	 	Stops any audio playing from this device.
Register 	Agent:agent	Adds Agent as a target to play audio from when activated.
Unregister 	Agent:agent	Removes Agent as a target to play audio from when activated.
UnregisterAll	 	Removes all previously registered agent's as valid targets to play audio from when activated.
Show 	 	Shows this device in the world.
Hide 	 	Hides this device from the world.
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Category:Devices
Category:Creative
Category:Verse API
Category:UEFN