Dynasties

Dynasties is the name of the technology tree. It consists of technologies that unlock new advantages throughout the game. Research takes place constantly, but the rate at which discoveries occur can be increased by using heroes to spy or building additional research buildings at your settlements.
Tomb Kings can unlock several unique lords through their tech tree, as well as increasing the capacity for more armies. Researching each dynasty decreases your technology research rate by 30%, though Tomb King settlement buildings increase your research rate by 1% per tier, encouraging Tomb King factions to expand wide if they hope to unlock several dynasties in a reasonable timeframe. Outside of the Dynasties themselves, most technologies either have a short 3-turn base requirement or only take a single turn have a resource cost. Tomb Kings have rather limited means of boosting their research rate, with no access to Steal Technology on their heroes, no research rate boosting followers or character traits. Rank 10 Liche Priests can at least provide an extra 2%, but the hero unit capacity is largely capped by technology in the first place.
==Technologies==
Tech 	Prerequisite 	Cost 	Effects 	Description
1st Dynasty 	1st Dynasty 	1st Dynasty	1st Dynasty 	1st Dynasty
Wisdom of the First Dynasty 	 	 	
* Army capacity: +1
* Research rate: -30% 	Ruling from the glittering capital of Khemri, Settra bound the disparate Priest Kings into the unity of single kingdom and lo, Nehekhara was born.
Wakhaf of the First Dynasty 	Wisdom of the First Dynasty 	200 	Adds the Tomb King Wakhaf to your faction's Lord pool 	Wakhaf repelled the nomads and secured the borders. He is a peerless master of desert wafare.''
Priesthood of Ptra 	Wisdom of the First Dynasty 	100 	Hero capacity: +1 for Liche Priests 	Ptra is the Sun-God, and first of the pantheon.
Apprenticeship of Pehenna 	Wisdom of the First Dynasty 	2500 	Hero capacity: +1 for Necrotects 	A First Dynasty master mason, Pehenna single-handedly crafted the Charnel Valley statuary.
Patronage of Wakhaf 	Wisdom of the First Dynasty 	1000 	Hero capacity: +1 for Tomb Princes 	Patronage of Wakhaf of the First Dynasty, subjugator of nomads.
Proclamation of the First Dynasty 	Wisdom of the First Dynasty 	5000 	
* Campaign movement range: +10%
* Construction cost: -10% for Infantry and Chariot buildings
* Income from trade tariffs: +5%	March, my legions - plant the seeds of civilisation upon the lands of Nehek!
Runic Inscriptions 	Wisdom of the First Dynasty 	 	
* Charge bonus: +8 for Nehekhara Warriors and Chariot units
* Ammunition: +15% for Chariot units
* Reload time reduction: +10% for Chariot units	Through the ancient Necrotect runes inscribed on your marching drums, the Unliving may be driven to march at a greater pace.
The Ossuary Dirge 	Wisdom of the First Dynasty 	 	
* Melee attack: +5 for Nehekhara Warriors and Chariot units
* Melee defence: +5 for Nehekhara Warriors and Chariot units	A First-Dynasty graveyard chant has been discovered, imbuing Skeleton Warriors with greater agility in battle.
First Dynasty Plans 	Wisdom of the First Dynasty 	 	
* Armour: +10 for Nehekhara Warriors and Chariot units
* Weapon strength: +10% for Nehekhara Warriors and Chariot units	Construction scrolls have been disinterred, making it possible to improve certain units' weapons and armour.
2nd Dynasty 	2nd Dynasty 	2nd Dynasty	2nd Dynasty 	2nd Dynasty
Wisdom of the Second Dynasty 	 	 	
* Army capacity: +1
* Research rate: -30% 	The Second dynasty marked a period of sweeping territorial expansion and growing prosperity for Nehekhara.
Rakhash of the Second Dynasty 	Wisdom of the Second Dynasty 	200 	Adds the Tomb King Rakhash to your faction's Lord pool 	Conquering lands beyond the mountains east of Nehekhara, Rakhash was a bringer of great prosperity.
Apprenticeship of Beka 	Wisdom of the Second Dynasty 	200 	Hero capacity: +1 for Necrotects 	Beka of Lybaras was chosen as the architect of Khalida's tomb, which was an honour befitting his skill.
Patronage of Queen Rasut 	Wisdom of the Second Dynasty 	2500 	Hero capacity: +1 for Tomb Princes 	Patronage of Queen Rasut of the Second Dynasty, exalter of the Priesthood.
Priesthood of Neru 	Wisdom of the Second Dynasty 	1000 	Hero capacity: +1 for Liche Priests 	Neru, betrothed of Ptra, is Goddess of the Moon and the 'Great Protector'.
Proclamation of the Second Dynasty	Wisdom of the Second Dynasty 	5000 	
* Construction cost: -10% for Cavalry buildings
* Income from post-battle loot: +10%
* Growth: +10	From the sands come steed and shadow - the desert stables open to the gallop of death!"
The Quickening 	Wisdom of the Second Dynasty 	 	
* Charge bonus: +10 for Skeleton Horsemen and Nehekharan Horsemen units
* Ammunition: +15% for Skeleton Archers and Horssemen units
* Reload time reduction: +10% for Skeleton Archers and Skeleton Horsemen units	This ancient Nehekharan incantation is capable of raising hosts from 'neath the sands, fully armed and charged with the foe's destruction.
Nomad Stock 	Wisdom of the Second Dynasty 	 	
* Melee attack: +5 for Skeleton Horsemen and Nehekhara Horsemen units
* Melee defence: +5 for Skeleton Horsemen and Nehekhara Horsemen units	Raising elite riders and their steeds from Second Dynasty nomadic battle sites bolsters your cavalry forces.
Bone Edifice 	Wisdom of the Second Dynasty 	 	
* Armour: +15 for Skeleton Archers and Horsemen units
* Melee attack: +5 for Bone Giant units
* Missile strength: +10% for Skeleton Archers and Horsemen units
* Ward save: 5% for Bone Giant units	As posited by Rakaph III, bone makes both an effective weapon and surprisingly durable armour for Undead warriors.
3rd Dynasty 	3rd Dynasty 	3rd Dynasty	3rd Dynasty 	3rd Dynasty
Wisdom of the Third Dynasty 	 	 	
* Army capacity: +1
* Research rate: -30% 	The kingdom prospered further until Nagash's treacherous rise to power, although he was finally defeated by the united Priest Kings.
Thutep of the Third Dynasty 	Wisdom of the Third Dynasty 	200 	Adds the Tomb King Thutep to your faction's Lord pool 	The son of Khetep ruled only briefly before his death, but his grasp of engineering and urban development were legendary.
Patronage of Khetep 	Wisdom of the Third Dynasty 	100 	Hero capacity: +1 for Tomb Princes 	Patronage of Khetep of the Third Dynasty, bringer of prosperity.
Priesthood of Djaf 	Wisdom of the Third Dynasty 	2500 	Hero capacity: +1 for Liche Priests 	Djaf is the jackal-headed God of War and Death.
Apprenticeship of Thutmosa 	Wisdom of the Third Dynasty 	1000 	Hero capacity: +1 for Necrotects 	Thutmosa's subtle artistry with chisel and mallet earned him the honour of sculpting Settra's throne.
Proclamation of the Third Dynasty 	Wisdom of the Third Dynasty 	5000 	
* Construction cost: -10% for Province Capital/Settlement buildings
* Control: +2
* Income from Settlement buildings: +10%	Make ready our cities - build upon strong foundations so they stand the test of time!
The Boon of Ualatp 	Wisdom of the Third Dynasty 	 	
* Melee defence: +5 for Carrion units
* Armour-piercing weapon damage: +2 for Carrion units
* Charge bonus: +8 for Carrion units	A ritual supplication to the vulture-headed God of Scavengers shall ensure his spawn make reliable allies.
The Ritual of Sokth 	Wisdom of the Third Dynasty 	 	
* Speed: +10% for Tomb Scorpion units
* Melee attack: +5 for Tomb Scorpion units
* Melee defence: +5 for Tomb Scorpion units	It is said that a drop of purest venom, placed upon the lips of the sacrificial victim, will rouse the Scorpion-God himself.
Liche Administrators 	Wisdom of the Third Dynasty 	 	
* Armour: +10 for Sepulchral Stalkers units
* Melee attack: +5 for Sepulchral Stalkers units
* Melee defence: +5 for Sepulchral Stalkers units	Mortuary Cult devotees know all about the most fruitful burial grounds. Assigned to garrison, such knowledge is invaluable.
4th Dynasty 	4th Dynasty 	4th Dynasty	4th Dynasty 	4th Dynasty
Wisdom of the Fourth Dynasty 	 	 	
* Army capacity: +1
* Research rate: -30% 	In the aftermath of Nagash's reign of terror, king succeeded king in a period of great strife, division and civil war.
Lahmizzash of the Fourth Dynasty 	Wisdom of the Fourth Dynasty 	200 	Adds the Tomb King Lahmizzash to your faction's Lord pool 	Lahmizzash continued the fight against Nagash, retaking sacred Khemri with the aid of his potent Ushabti.
Apprenticeship of Hemiunus 	Wisdom of the Fourth Dynasty 	100 	Hero capacity: +1 for Necrotects 	A ruthless slave-driver, Hemiunus was famed for raising the glittering Temple of Sorrow in record time.
Priesthood of Khsar 	Wisdom of the Fourth Dynasty 	2500 	Hero capacity: +1 for Liche Priests 	Khsar is the God of the Desert and its wild winds.
Patronage of Lahmizzash 	Wisdom of the Fourth Dynasty 	1000 	Hero capacity: +1 for Tomb Princes 	Patronage of Lahmizzash of the Fourth Dynasty, enemy of Nagash.
Proclamation of the Fourth Dynasty	Wisdom of the Fourth Dynasty 	5000 	
* Construction cost: -10% for Wall, Garrison, Citadel and Estate buildings
* Ambush success chance: +10%
* Income from sacking and looting settlements: +10%	Defend your kingdom and attack the weak. Glory is in victory at all costs.
Pride in Service 	Wisdom of the Fourth Dynasty 	 	
* Melee attack: +3 for embedded Heroes
* Melee attack: +5 for Tomb Guard units
* Melee defence: +3 for embedded Heroes
* Melee defence: +5 for Tomb Guard units	Though long dead, kingly guardians can be reminded of their oaths of service made in ages past, invigorating them for battle.
Dark Brotherhood 	Wisdom of the Fourth Dynasty 	 	
* Melee attack: +5 for Hierotitan units
* Melee defence: +5 for Hierotitan units
* Ward Save: 10% for Hierotitan units	If they can disregard their former rivalries and toil together in common cause, Necrotects can achieve engineering wonders.
Strogner Binding 	Wisdom of the Fourth Dynasty 	 	
* Armour: +10 for Tomb Guard and Hierotitan units
* Weapon strength: +10% for Tomb Guard and Hierotitan units	With minor adjustments to everyday incantations, the dead may be made to rise with greater vigour than they ever knew in life.
5th Dynasty 	5th Dynasty 	5th Dynasty	5th Dynasty 	5th Dynasty
Wisdom of the Fifth Dynasty 	 	 	
* Army capacity: +1
* Research rate: -30% 	King Setep usurped the throne of Khemri, restoring the Priesthood and the Necropolis; from then on, Nehekhara began to flourish once more.
Setep of the Fifth Dynasty 	Wisdom of the Fifth Dynasty 	200 	Adds the Tomb King Setep to your faction's Lord pool 	Ruling in the wake of the war with Nagash, Setep restored the Necropolis and the Priesthood to their former glory.
Priesthood of Sokth 	Wisdom of the Fifth Dynasty 	100 	Hero capacity: +1 for Liche Priests 	Sokth is the God of Thieves, Scorpions and Poison.
Patronage of Setep 	Wisdom of the Fifth Dynasty 	2500 	Hero capacity: +1 for Tomb Princes 	Patronage of Setep of the Fifth Dynasty, restorer of the Necropolis.
Apprenticeship of Imhetop 	Wisdom of the Fifth Dynasty 	1000 	Hero capacity: +1 for Necrotects 	Imhetop was First Hammer of Bel-Aliad, City of Dust. Every building there bore his mark.
Proclamation of the Fifth Dynasty 	Wisdom of the Fifth Dynasty 	5000 	
* Construction cost: -10% for income, growth and public order buildings
* Recruit rank: +1
* Income from Income buildings: +5%	From the deserts the great shrines arise; largerand taller to withstand the winds of time and the usurpers of nascent kingdoms!
Ancient Battle Sites 	Wisdom of the Fifth Dynasty 	 	
* Ammunition: +20% for Screaming Skull Catapult and Casket of Souls units
* Reload time reduction: +15% for Skull Catapult and Casket of Souls units	Studying the splendid cartography of the Fifth Dynasty shows you exactly where to source veteran stock.
Invocation of Qu'Aph 	Wisdom of the Fifth Dynasty 	 	
* Melee attack :+5 for Necropolis Knights units
* Melee defence: +5 for Necropolis Knights units	A burnt offering, combined with the correct ritual address, brings great dexterity to a Necropolis Knight's mount.
Ancient Quarries 	Wisdom of the Fifth Dynasty 	 	
* Armour: +10 for Necropolis Knights units
* Weapon strength: +10% for Necropolis Knights units
* Missile strength: +10% for Skull Catapult and Casket of Souls units	Fifth Dynasty scrolls show the locations of Necroserpent nests, where the beasts sit coiled beneath the sands, on a bed of howling skulls.
6th Dynasty 	6th Dynasty 	6th Dynasty	6th Dynasty 	6th Dynasty
Wisdom of the Sixth Dynasty 	 	 	
* Army capacity: +1
* Research rate: -30% 	A resurgent Nehekhara reached its peak under Alcadizzar. Nagash returned, and after years of war, Nehekhara finally fell into decay.
Alkhazzar II of the Sixth Dynasty 	Wisdom of the Sixth Dynasty 	200 	Adds the Tomb King Alkhazzar II to your faction's Lord pool	This warrior-king was unmatched in chariot tactics. Only the finest crews served under him - and will again, of course...
Patronage of Alkhazzar 	Wisdom of the Sixth Dynasty 	100 	Hero capacity: +1 for Tomb Princes 	Patronage of Alkhazzar II of the Sixth Dynasty; he who brought Numas to heel.
Apprenticeship of Inenna 	Wisdom of the Sixth Dynasty 	2500 	Hero capacity: +1 for Necrotects 	Inenna the Silent oversaw the construction of Numas, the Scarab City.
Priesthood of Asaph 	Wisdom of the Sixth Dynasty 	1000 	Hero capacity: +1 for Liche Priests 	Asaph is the Goddess of Magic and Vengeance.
Proclamation of the Sixth Dynasty 	Wisdom of the Sixth Dynasty 	5000 	
* Winds of Magic powre reserve change: +5% when increasing (all armies)
* Construction cost: -10% for Construct recruitment buildings
* Lord recruitment capacity: +1 (all provinces)	And the might of Nehekhara shall be unleashed - magic coils and the legions rise!
Clothed in the Divine 	Wisdom of the Sixth Dynasty 	 	
* Melee attack: +5 for Ushabti units
* Melee defence: +5 for Ushabti units
* Weapon strength: +10% for Ushabti and Ushabti (Great Bow) units
* Reload time reduction: +10% for Ushabti units	Trinkets and ritual masks bearing Ptra's sigil are bestowed upon your stone guardians, making them fight all the harder.
Underworld Gate 	Wisdom of the Sixth Dynasty 	 	
* Armour: +10 for Necrosphinx units
* Melee attack: +5 for Necrosphinx units
* Melee defence: +5 for Necrosphinx units	Forbidden scrolls found in the deep desert reveal portals to Usirian's realm. This is where the Necrosphinx lurk, awaiting to be tethered to a dread statue.
The Lost Gold of Alkharad 	Wisdom of the Sixth Dynasty 	 	
* Armour: +10 for Khemrian Warsphinx units
* Melee defence: +5 for Hemrian Warsphinx units
* Missile strength: +15% for Warsphinx units	Huge Sixth Dynasty gold reserves have been recovered - perfect for ornamenting our most prestigious edifices.
 	 	 	 	
Herald of Rasetra 	 	150 	Grants the Herald of Rasetra follower to your faction 	Knowing precisely where to place the killing blow, Rasetra's Crocodile Squadron turned swordplay into an art form.
Herald of Djaf 	 	150 	Grants the Herald of Djaf follower to your faction 	The Ushabti of Djaf's Messengers fought with legendary zeal, even as the odds against them grew.
Herald of Mahrak 	 	150 	Grants the Herald of Mahrak follower to your faction 	With gilded bones and magically-honed blades, the Golden Host of Mahrak were the glory of the Third Dynasty.
Herald of the Sphinx 	 	150 	Grants the Herald of the Sphinx follower to your faction 	Beguiling and deceptive, the Sphinx Legion of Numas caught countless foes unprepared, even in the open field.
Herald of Zandri 	 	150 	Grants the Herald of Zandri follower to your faction 	With the Vulture-God Ualatp at their backs, the Zandri Blackshields drove their chariots with preternatural speed.
Herald of Khemri 	 	150 	Grants the Herald of Khemri follower to your faction 	The arrows of the Hawk Legion of Khemri always found their mark at necks, groins and the tiniest chinks in enemy armour.
Herald of the Scorpion 	 	150 	Grants the Herald of the Scorpion follower to your faction 	Blessed by Sokth himself, the Scorpion Guard could shrug off mortal blows and carve through infantry with horrifying efficiency.
The Heralds Empowered 	Herald of RasetraHerald of DjafHerald of MahrakHerald of the SphinxHerald of ZandriHerald of KhemriHerald of the Scorpion	 	
* Army capacity: +1
* Global recruitment duration: -1 turn(s) (minimum 1)
* Global recruitment capacity: +3	The envoys and harbingers of a Tomb King, bring about his benevolence... or wrath.
Category:Technology trees
Category:Tomb Kings