The Quasielemental Plane of Ash (TIP)

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Wizard School	Alterations
Fire 	∴
Air, Water 	♦
Ash's what's left over when the fire's done, right? Well, there's a might more to it than that, my friends. There's a whole plane of it, and I'm here to tell you all about it. You can call me ol' Derris M'Gollog, and I've been through most of the Inner Planes in my day, looking for a fortune any way I could find it. Never did get enough jink to get ahead, but I tumbled to enough of the true dark to share it with you, if you're interested.
The Quasielemental Plane of Ash's located at the junction of Fire and Negative Energy. It's a region of right curious contrasts-a place of incredible cold born in ~e crucible of Elemental Fire. (Them fancy poets got nothmg on me.)
At its heart, the quasiplane of Ash's an immense block of gray-white flakes pressed together like a big ol' mess of dry powder. It's thick, but not so's that the average berk can't dig his way through it. Here and there it thins out, becoming a haze of floating particles like the clouds that rain down around rumbling volcanoes. No matter what form it takes, though, elemental Ash draws the heat right out of everything within it.
Traveling in the direction of elemental Fire, the chilling cold of the place gradually gives way to all-consuming flames. At the junction of these two planes, a body runs right into the Sea of Frozen Flames-a place that produces no heat but still bums away flesh as quickly as hot coals. Still, if he can survive the harsh environs, a basher'll find this expanse of crystalline fire as beautiful as anything and well worth a visit.
In the other direction, at the border between Ash and Negative Energy itself, a body enters a place known to some as the Empty Winter. This here's a region of extreme cold marked by occasional diffuse clouds of drifting flakes. Not only does the Empty Winter drain a body's heat, it also bleeds away vitality as surely, though not as swiftly, as a vampire's kiss.
As a body moves toward the paraplanes of Smoke and Magma, he finds the regions known as the Embers and the Cinder Wells. The farmer's a swirling cloud of hot, stinging ashes that have not yet given up their heat. Frigid patches of volcanic ash and rivers of glowing magma mark the latter. Both're places where arctic cold endlessly battles blistering heat. Harsh? Hells, yes.
The quasiplane of Ash borders similar regions of Dust and Vacuum. The boundary with Dust's tenuous, difficult to precisely define because of the similarities between the two quasielements. It's a hostile place, combining both the frigid cold of Ash and the gradual disintegration of Dust. This junction's so terrible and mysterious that it's called only the Wasting Place.
On the other border, the ash gradually gives way to the utter emptiness of Vacuum. Before it does, though, a planewalker comes upon a region of gritty residue much like splintered glass. This unhealthy place's known as the Sparkling Vast. The fragments here sparkle and gleam brilliantly when exposed to light. Beautiful as it is, though, this airless place absorbs the heat from living things and has a detrimental effect on folk's bodies. The longer a sod remains here, the harder it becomes to move. In th_e end, even those immune to the cold end up as motionless as a statue in The Lady's Ward.