Not Aftermath

Not Aftermath is a hypothetical enhancement one would take to negate an Aftermath limitation.
For example, with "Temporary Blind" being -50% and "Aftermath Blind" being -25%, "Not Aftermath Blind" would be +25%.
This is a tool which can be used to represent Either/Or Limitations by "showing the math" due to E/O being confusing to write out and with many people lacking instinctive knowledge of it's calculations. By showing Under the Hood in a trait's parenthesis, people can better understand how the final price is achieved.
This is especially interesting when using the Reduced Duration limitation.
What that would allow is constructing a mitigator which subtracts from the amount of time that Aftermath enacts a temporary disadvantage for.
Aftermath is a limitation with an effect lasting a minimum of 10 minutes, so too would be "Not Aftermath"
*Aftermath effects can last longer (tied to ability use), so logically an ability which negates them would adjust based on this as well
**this is an enhancement which presumably "reflexively" switches itself on the sole condition of "advantage ends", with no other possible condition switching it on
Whatever the fixed or relative time, it could then be modified!
"-20% for 1/10 duration" applied to "Not Aftermath Blind" would reduce the value of the enhancement to +20%.
Instead of lasting 10m or full time, it would last 1 minute or 1/10 time.
There's two ways to approach how that would work (assuming 10 minutes or less of use)
*when the ability is turned off, one enjoys a 1 minute of non-blindness, and then suffers 9 minutes of blindness
*when the ability is turned off, one suffers 9 minutes of blindness, then the enhancement kicks in and prevents the last usual minute
It should not be possible to re-initiate the effect of the enhancement in either case to negate the limitation, only the condition of "ability turns off" should activate it, and only in respect to lessening the duration of that subsequent use's Aftermath.
The first is probably correct: basically puts a "Delay" on suffering the effects of an Aftermath when an ability is shut down.
For it to knock off the LAST minute instead of the FIRST minute actually sounds like Aftermath applied to Aftermath!
==See also==
*Aftermath Costs Fatigue
*Aftermath Maximum Duration
*Aftermath Minimum Duration
*Aftermath Reduced Duration
*TBA
category:enhancements