111778-drop-3-delayed-but-how-much

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Hello @Carbine devs/production teams,
 
We all know that drop 3 is delayed to add "creme fraiche" on the cupcake.
Although raiding rocks (besides some bugs), keep the great job by the way, lot of my guildmates are lurking for this update, mostly for QoL improvement, and gear optimisation (New area is not really wanted, but you see the point).
 
Do you have a schedule for this? 
Is drop 3 actually scheduled for last days of September (which honestly will hurt, as cupcake can be use-by-date?)
**countdown to extinction song** =》 great song by the way
 
Regards,
Mael	
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I got money on October, or really late September...
 
Yes, that's grim to hear that.	
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			I thought it was going to be early September:(	
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Any chance we can get half the cupcake now or a taste of the icing? 
 
maybe just the new rune sets or the ability/amp points added to the vendors. a little something to keep us going?	
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			Chances are Drop 3 will happen simply "too late"	
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Chances are Drop 3 will happen simply "too late"
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Gamers are nomadic nation, they play a game for few weeks, actually it is better to say nation of raiderz, they plunder what they can and then they move on. Something like content patch affects only the minority.
 
It would be nice to know the date, but it would be nicer to have stable schedule for the future drops - even if it means longer period between them.	
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How much time you ask? That’s an excellent question! We’re going to take the time to make sure that this next patch is not only badass but bug free. I’ll update you again shortly with the list of details on what’s being addressed in the game and the timeframe.
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The above quote is from Mike D's development update post. Currently there is no timeframe we can share, and it's very much going to be a case of "when it's ready". We don't want to release these eagerly awaited changes and brand new content if it's not in a solid, stable place.
 
Keep an eye out for another post by Donatelli with more details in the coming future.
 
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The above quote is from Mike D's development update post. Currently there is no timeframe we can share, and it's very much going to be a case of "when it's ready". We don't want to release these eagerly awaited changes and brand new content if it's not in a solid, stable place.
 
Keep an eye out for another post by Donatelli with more details in the coming future.
 
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Please, please, for the love of all that's Holy... stop using the phrase "bug-free"
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Not my quote, (and I usually never speak in definite terms) but I'll let Mike know. :P
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Not my quote, (and I usually never speak in definite terms) but I'll let Mike know. :P
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Gamers are nomadic nation, they play a game for few weeks, actually it is better to say nation of raiderz, they plunder what they can and then they move on. Something like content patch affects only the minority.
 
It would be nice to know the date, but it would be nicer to have stable schedule for the future drops - even if it means longer period between them.
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Of course, being the lesser being I am, my response would probably be less cordial and run more along the lines of...
 
"When Im cupcaking good and cupcaking ready, you assclowns. So pipe the hell down, so I can attempt to get it perfect so you're panties don't get in a bundle."
 
 
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Cool metaphor.
 
Real issue is, attempting to get it "perfect".
 
No one has, no one will, so let's stop gunning for "perfect" and start trying for "appropriate"
 
That in itself, was Carbine's problem. No one asked them to develop the perfect game, we just wanted a different Universe with the common staples of the genre and maybe, just maybe, some new, quirky innovations.
 
Still, I like your whole idea of a Pirate Nation.
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			There is a Halloween event, so one would be wise to pin it for October.	
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1) Your idea of appropriate and everyone elses may differ. Finding the comfortable middle ground is not easy. Particularly when it involves revamping whole sections of computer code. They are doing it. Yes it takes time. They seem to be moving in a direction that people have asked for. The problem seems to be that they are not moving fast enough to suit peoples tastes.
 
2) Different universe? Check. Common Staples of genre? Check. New and quirky innovations? Check. So you got what you wanted, whats wrong?
 
Pirate nation can be changed to Plague of locusts (which I think is more apt at describing the gaming community lately.). or Pandemic outbreak (also very apt.), Biblical apocalypse works too....
 
Metaphors supplied at request.
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Any chance we can get half the cupcake now or a taste of the icing? 
 
maybe just the new rune sets or the ability/amp points added to the vendors. a little something to keep us going?
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If it's good: just before the 3rd, so people get excited and want to resub to see it all.
If it's bad: just after the 3rd, so people forget it by resub time.	
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Gamers are more of a pirate nation really, they gather together when news of a new land takes shape. At the right time, they unleash their madness upon that land, destroying and plundering anything in their path, as they complain about those they trample on. If something displeases them, they find the creator, and metaphorically make them walk the plank.... or verbally keelhaul them. (go look that one up, its pure awesome and very apt for quite a few of the contributors to the forums.)
 
Over time the lines solidify, and the pirates begin to thin in numbers... off in search of easier prey. However, the war isn't over yet. The establishment (read devs) attempt to create, and build, and release things.... to which the pirate nation will trample and then riposte with scathing comments and vitrol, tearing apart their work, work ethic, morality, personality, and orientation.
 
Overall, its really very depressing to watch.
 
I cant imagine how it must feel to try and create something for a group of ungrateful wretches that will turn on the first time their overambitious expectations aren't immediately met. I would venture to guess that all the exuberance and excitement of bringing something to the player would wear away over time and produce such answers as....
 
"It will be ready when its ready."
Or "Soon."
 
Of course, being the lesser being I am, my response would probably be less cordial and run more along the lines of...
 
"When I'm cupcaking good and cupcaking ready, you assclowns. So pipe the hell down, so I can attempt to get it perfect so your panties don't get in a bundle."
 
Of course, Im not really much of a people person.
 
So, I would guess it will be ready sometime between now.... and the end of 2020.
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			It's their game, they can patch when they want. If they think people are going to wait 4-6 more weeks for reasons to run their content outside of raids they are delusional though. The amp/ability point and rune change items needs to be in, even if they rune system change itself isn't just so people have a reason to do things. Right now people who used to run 20-25 dungeons a week are running zero and no one is doing anything outside of raid times. That's not going to keep people satisfied for six more weeks. 	
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			It would be nice if they could give us a date. Or even a date for a date.	
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			nvm	
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cupcaking necrocake bump
 
=> n°1 google search for drop 3 when?	
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Any chance we can get half the cupcake now or a taste of the icing? 
 
maybe just the new rune sets or the ability/amp points added to the vendors. a little something to keep us going?
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For many servers it is already isn't it? I know the server I am on is pretty solid but who wants to pay money to transfer or reroll when the game is in this state? Love this game hope things pick up soon because it would be a shame to see one of the best MMOs in a while die for no good reason.
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			This thread was necroed from 9/2.	
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This thread was necroed from 9/2.
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			Something to think about, while we're here.  Megaservers are coming in 1 to 4 weeks, and a dev mentioned that the PTR is currently using the megaserver tech.  So, Drop 3 with Megaservers?	
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Something to think about, while we're here.  Megaservers are coming in 1 to 4 weeks, and a dev mentioned that the PTR is currently using the megaserver tech.  So, Drop 3 with Megaservers?
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			I had also connected those dots and made that assumption.  I'm guessing Tuesday the 7th for Drop 3, any takers?  :P	
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I had also connected those dots and made that assumption.  I'm guessing Tuesday the 7th for Drop 3, any takers?  :P
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Is it company policy never to imply ownership in the event of a *cupcake*?  You can use the indefinite article 'a' *cupcake*.
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Assuming there hasn't been a more recent update, this worries me:
 
DapperDonatelli, on 22 Aug 2014 - 1:15 PM, said:
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How much time you ask? That’s an excellent question! We’re going to take the time to make sure that this next patch is not only badass but bug free. I’ll update you again shortly with the list of details on what’s being addressed in the game and the timeframe.
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Assuming there hasn't been a more recent update, this worries me:
 
DapperDonatelli, on 22 Aug 2014 - 1:15 PM, said:
 
This was a month ago but I haven't heard of any timeframe. Plus I keep hearing about more and more stuff in Drop 3, so while it sounds AMAZING, it's also starting toI feel like we might not be getting it until November. :(
 
I will be thrilled if it comes in September though. Every day I wake up hoping for an announcement!
 
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I heard 3-6 weeks about two weeks ago as a vague timeline, leading the community to think that vaguely, it should be between 1-4 weeks from now.  The only hard and fast deadline they have so far is, "When it's done".  Bugs on content is one thing, but if they have a major issue with the megaserver implementation, that could make it a real problem if they don't test every latch and hatch.  So I suppose they'll skew safe this time.
 
But who knows?  I know they don't want to do a hard and fast deadline since that was the problem with their previous drop schedule.
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Funny.. 2 weeks ago I heard the exact same numbers... :D ... In fact I do not care for the drop itself but for the bugfixes/rune system/megaserver.
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			The 3-6 weeks given was in regard to Megaservers...	
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The 3-6 weeks given was in regard to Megaservers...
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Actual behind the scenes video of Wildstar devs working on Drop 3:
 
https://www.youtube.com/watch?v=NgHbznYKRm4	
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creme fraiche
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Is it company policy never to imply ownership in the event of a *cupcake*?  You can use the indefinite article 'a' *cupcake*.
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			For drop 1 and 2 the website was updated a couple of weeks before the drops. So I'd expect to see something similar here and doubt they will just surprise us.	
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The above quote is from Mike D's development update post. Currently there is no timeframe we can share, and it's very much going to be a case of "when it's ready". We don't want to release these eagerly awaited changes and brand new content if it's not in a solid, stable place.
 
Keep an eye out for another post by Donatelli with more details in the coming future.
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I am of the mindset to delay any future drops until they can assure that any new drops won't break or rebreak the game.
 
I do understand for people that only play one character that this is will not be popular.
 
For those of us that like to play alts, there is plenty of content to keep us happy.
 
So ... play an alt while you wait. ;)	
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The Great Mythical Drop 3: Fixer of Everything.
 
The hopes of this game rest almost entirely on the next patch, because it's being billed as containing everything everyone has always wanted. Drop 3 will essentially be a re-launch of Wildstar, there are a lot of players (past and present) that are waiting and watching.
 
Can Carbine deliver the quality and quantity in time? Their track record isn't good.	
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I am of the mindset to delay any future drops until they can assure that any new drops won't break or rebreak the game.
 
I do understand for people that only play one character that this is will not be popular.
 
For those of us that like to play alts, there is plenty of content to keep us happy.
 
So ... play an alt while you wait.  ;)
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I posted a thread on my reasons for this which was deemed as conjecture and not discussion worthy but, I still feel the problem lies with us the players and the fact that we live lives of leisure and instant gratification and no one knows how to be patient anymore.
 
Game is less that 4 months old.  Every new product has it's foibles.   Patients ... yes that "word" that no one likes to hear is warranted.  Not every game can be as polished on launch as a 8+ year old World of Warcraft.	
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I posted a thread on my reasons for this which was deemed as conjecture and not discussion worthy but, I still feel the problem lies with us the players and the fact that we live lives of leisure and instant gratification and no one knows how to be patient anymore.
 
Game is less that 4 months old.  Every new product has it's foibles.   Patients ... yes that "word" that no one likes to hear is warranted.  Not every game can be as polished on launch as a 8+ year old World of Warcraft.
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There is no way to compare properly WOW and WS, as first is years on market and has dedicated player base, that is willing to return to the game after new content is released and I am not so sure it will be similar in WS (at least this group will be much smaller, not even as a number, but as a % of players that have left).
 
There are many problems of drop 3.
First is that some players were expecting new content patch every month or so. With current delay they have left and will never look back at this title (well majority of them), so first player base cut.
Second is that everything is in drop 3. I don't see it happen, that such a big patch will be flawless. So probably few players will be gone due to that. Not to mention some will not like the changes and will also resign (with few smaller changes - even if they would take same time and would bring exact same - this number would be smaller).
Third some players that did not expect from company to fulfill commitment of new drop each month are getting more and more frustrated of current game stance and some bugs.
 
Generally I (obviously) have no idea of how drop 3 would be released (in therms of advertisement), but if they will not attract many, many new and majority of players that have left recently, the drop 3 is the way for permanent reduce of player base. Even, if they will manage to do that, than this patch just needs to be really, really good.
 
Maybe they have attracted not enough players in the first place and they are simply looking for the way to relaunch/change business model/reduce player base and make WS some minor NC Soft project or even shout it down in 2y.... Who knows, but they have definitely make to many mistakes during last years. Mistakes that can be easily avoided. Hell even graphic style reduced their initial player base but at least 50% (I would say easily 80+%) and this could also be avoided.	
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There is no way to compare properly WOW and WS, as first is years on market and has dedicated player base, that is willing to return to the game after new content is released and I am not so sure it will be similar in WS (at least this group will be much smaller, not even as a number, but as a % of players that have left).
 
There are many problems of drop 3.
First is that some players were expecting new content patch every month or so. With current delay they have left and will never look back at this title (well majority of them), so first player base cut.
Second is that everything is in drop 3. I don't see it happen, that such a big patch will be flawless. So probably few players will be gone due to that. Not to mention some will not like the changes and will also resign (with few smaller changes - even if they would take same time and would bring exact same - this number would be smaller).
Third some players that did not expect from company to fulfill commitment of new drop each month are getting more and more frustrated of current game stance and some bugs.
 
Generally I (obviously) have no idea of how drop 3 would be released (in therms of advertisement), but if they will not attract many, many new and majority of players that have left recently, the drop 3 is the way for permanent reduce of player base. Even, if they will manage to do that, than this patch just needs to be really, really good.
 
Maybe they have attracted not enough players in the first place and they are simply looking for the way to relaunch/change business model/reduce player base and make WS some minor NC Soft project or even shout it down in 2y.... Who knows, but they have definitely make to many mistakes during last years. Mistakes that can be easily avoided. Hell even graphic style reduced their initial player base but at least 50% (I would say easily 80+%) and this could also be avoided.
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My coming concern is, they have devoured the time for August drop AND the September drop, what is gonna happen to the original October drop? I was sorta looking forward to a proper Shade's Eve patch with new zone n stuff.
 
Or are they gonna boot out the content from September to get October going? Or... even worse, its all August stuff and we get a barebones framework of stuff for Shade's Eve... that would be horrible.
 
Then again everything could turn out just fine!	
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So ... play an alt while you wait.  ;)
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My coming concern is, they have devoured the time for August drop AND the September drop, what is gonna happen to the original October drop? I was sorta looking forward to a proper Shade's Eve patch with new zone n stuff.
 
Or are they gonna boot out the content from September to get October going? Or... even worse, its all August stuff and we get a barebones framework of stuff for Shade's Eve... that would be horrible.
 
Then again everything could turn out just fine!
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			Hoping for an ETA soon :)	
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My coming concern is, they have devoured the time for August drop AND the September drop
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;.; Leveling through the same zones half a dozen times is making me very sad.
 
Augh, I just want the housing changes. Carbine, gief those in advance!
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			Drop 3 is never coming out. Accept the truth. 	
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Level with someone. MMO's with out MM is just O. =D
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			The people on this forum are so negative that they make my mother seem like an optimist, and she's probably more pessimistic than me and I call myself a pessimistic cynic. It's really kind of draining to listen to people with so little faith for everything that they can't even give the benefit of the doubt. If you put so much effort into being down and unhappy then you are probably going to be unhappy no matter what happens because what you want is out of the realm of possibility and that's the ONLY thing that will make you anything less than angry and miserable.	
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Still sitting here, wondering about the future of the game and all that.
 
I have faith in Carbine that it will release cool content in drop 3 that will make many people happy, even with some issues along with them... but will it be soon enough for some of the remaining people? October is approaching and things seem sorta "static" at the moment, some news would be nice.	
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Still sitting here, wondering about the future of the game and all that.
 
I have faith in Carbine that it will release cool content in drop 3 that will make many people happy, even with some issues along with them... but will it be soon enough for some of the remaining people? October is approaching and things seem sorta "static" at the moment, some news would be nice.
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Hating on Wildstar in social media has almost become a meme unto itself.
If there's even a single bug left after next drop people are going to friggin explode, I don't blame devs for taking their time.	
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			They are just pushing things back to really take a hard whack at bugs and other issues so let them slow down and fix stuff.	
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They are just pushing things back to really take a hard whack at bugs and other issues so let them slow down and fix stuff.
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			The cake is a lie	
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You mean they're cutting a major selling point of the game, because they simply don't have the talent / competence / management to live up to the game they sold?
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This is what really damaged Wildstar. From the start they pushed their quick content development cycle very hard, and it sold a lot of people. In fact this was what all of my friends who started playing before me repeated over and over again when I expressed concern about the extremely light amount of content in the game at launch. When Carbine quietly ditched this quick-content goal and tried to sweep it under the rug, they lost all credibility with a large amount of their customers. Even if they're holding content back for good reasons, a lot of the players who initially believed what they said will never return now.
 
Funny, now, that every single one of my friends who touted the lines Carbine sold them hav quit, and I'm the last one still standing. They won't even let me talk about it with them anymore.
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Chua think, any Human with bit of sense knew was not going to last cause is insane pressure and requirement to meet.
Even major studio like Blizzard not push out content on such fast basis. Is simply not realistic to keep build and release quality in such short time period.
Unfortunately, gaming community not contain much sense and see reason.
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If you ask people to pay money each month, you tell people that they will get new content every month for that money, and then two months later renege on your end of the deal...please don't be surprised when people stop paying their part of the deal and walk away.
 
A lot of gamers were excited Wildstar was subscription-based because of the (explicitly stated by Carbine) promise of new content on a month by month basis. I mean, you should get what you pay for right?	
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If you ask people to pay money each month, you tell people that they will get new content every month for that money, and then two months later renege on your end of the deal...please don't be surprised when people stop paying their part of the deal and walk away.
 
A lot of gamers were excited Wildstar was subscription-based because of the (explicitly stated by Carbine) promise of new content on a month by month basis. I mean, you should get what you pay for right?
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			I hate too people leaving Wildstar, cuz there saying Wildstar lacks content and is really boring. With me the same, If you already have everything, what too do else? I got 1 week suscription left, so after that I gonna take a break, cuz I really need the new content.	
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I hate too people leaving Wildstar, cuz there saying Wildstar lacks content and is really boring. With me the same, If you already have everything, what too do else? I got 1 week suscription left, so after that I gonna take a break, cuz I really need the new content.
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Chua think, any Human with bit of sense knew was not going to last cause is insane pressure and requirement to meet.
Even major studio like Blizzard not push out content on such fast basis. Is simply not realistic to keep build and release quality in such short time period.
Unfortunately, gaming community not contain much sense and see reason.
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Hmm... why not? Hire more people and the work can be done. On my end of things, I see overwhelmed developers who cannot handle the current situation very well (If they are able to handle the situation well, as a different opinion - my counter-question: "Why is my class still broken (medic)?"). I mean, yeah... there are always these people that complain about everything.. no question. This time, I feel the need for more DEVs in Carbine Studios. Now, I know.. the upcoming argument: "Who will pay them?" My answer: "I do not care, I am just a consumer." Sounds like a "get ouf of jail, free card"-thing, I know.
 
Still, fact: People want to be entertained. They do not want to encounter negative emotions in terms of bugs. Lack of content is something that can be handled and pushed for several months, but bug fixes should be pushed asap.
 
Slowing all this down, speaks a differnet language and not a good one/the best one, in my pov.
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It's carbine's fault that people are stupid?
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Hiring more people is not  the solution.
Chua and any team Coach can tell you that. Not all issues can be solved by throwing money or people at them.
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Here, I have very different experiences. They could introduce shiftwork. Sounds ridiculous? Nope :D This is what I do at work. Only because of that we can hold deadlines.
 
 
 
 
Ok! I totally agree, even if my first statement is nonsense for you. Now, what is the solution? (I am aware that this is all speculation!)
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If you ask people to pay money each month, you tell people that they will get new content every month for that money, and then two months later renege on your end of the deal...please don't be surprised when people stop paying their part of the deal and walk away.
 
A lot of gamers were excited Wildstar was subscription-based because of the (explicitly stated by Carbine) promise of new content on a month by month basis. I mean, you should get what you pay for right?
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{| class="blockquote"
If you ask people to pay money each month, you tell people that they will get new content every month for that money, and then two months later renege on your end of the deal...please don't be surprised when people stop paying their part of the deal and walk away.
 
A lot of gamers were excited Wildstar was subscription-based because of the (explicitly stated by Carbine) promise of new content on a month by month basis. I mean, you should get what you pay for right?
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			This is starting to remind me of the Jesus patch for SWTOR.	
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Carbine got it wrong when they launched.  That's OK, we all make mistakes.  They wrote checks with their mouth (monthly updates) that they cannot cash.  That, in it of itself, is not the end of the world.  At least, it should not be.
 
Problem being it is not 10 years ago.  Tha fanboi's need to remember that simple fact.  Carbine is not going to get a year or more to sort out all their bug/issues and make improvements.  Nine  months from now Wildstar will be nothing but an afterthough, which is really too bad.  There is some solid semi-innovation, great humor and they brought something new in terms of game play to the table.  More than I can say for some other recent MMO's. 
 
Carbine was pushed to release before they were ready.  Anyone who has been playing should be able to see that.  They blew their only chance to make a first impression.  Combine that with a much less than agile response to the issues and it's a bad formula.
 
I'd suggest Carbine start communicating as openly and as often as possible.  The only real chance they have is word of mouth.  Carbine needs to generate good will wherever they can.  Open communication goes a long way with gaming communities.
 
Believe it or not, most of us are not stupid.  Tell us what you are doing, ask for feedback, interact, ask for help....   As a community you will be surprised by how many of us want this game to thrive.  Let us help..... 	
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I'd suggest Carbine start communicating as openly and as often as possible.  The only real chance they have is word of mouth.  Carbine needs to generate good will wherever they can.  Open communication goes a long way with gaming communities.
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Here is my guess.
They are setting up a true F2P or B2P as we speak .
In the next few weeks it will be announced.
Oct 7th Tony and Mr Frost will hype it up on the live stream. 
The patch will include the Halloween drop as well. ( with mega servers too)
Should be cool either way .
Just my guess is all.	
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Here is my guess.
They are setting up a true F2P or B2P as we speak .
In the next few weeks it will be announced.
Oct 7th Tony and Mr Frost will hype it up on the live stream. 
The patch will include the Halloween drop as well. ( with mega servers too)
Should be cool either way .
Just my guess is all.
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Here is my guess.
They are setting up a true F2P or B2P as we speak .
In the next few weeks it will be announced.
Oct 7th Tony and Mr Frost will hype it up on the live stream. 
The patch will include the Halloween drop as well. ( with mega servers too)
Should be cool either way .
Just my guess is all.
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Carbine got it wrong when they launched.  That's OK, we all make mistakes.  They wrote checks with their mouth (monthly updates) that they cannot cash.  That, in it of itself, is not the end of the world.  At least, it should not be.
 
Problem being it is not 10 years ago.  Tha fanboi's need to remember that simple fact.  Carbine is not going to get a year or more to sort out all their bug/issues and make improvements.  Nine  months from now Wildstar will be nothing but an afterthough, which is really too bad.  There is some solid semi-innovation, great humor and they brought something new in terms of game play to the table.  More than I can say for some other recent MMO's. 
 
Carbine was pushed to release before they were ready.  Anyone who has been playing should be able to see that.  They blew their only chance to make a first impression.  Combine that with a much less than agile response to the issues and it's a bad formula.
 
I'd suggest Carbine start communicating as openly and as often as possible.  The only real chance they have is word of mouth.  Carbine needs to generate good will wherever they can.  Open communication goes a long way with gaming communities.
 
Believe it or not, most of us are not stupid.  Tell us what you are doing, ask for feedback, interact, ask for help....   As a community you will be surprised by how many of us want this game to thrive.  Let us help..... 
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I would probably disagree on the F2P plan right now only because of the Credd Angle.  "Will Carbine refund the plat I spent buying Credd?"  That might be the one thing that would drivbe off their most loyal player base.
 
I will preface this by saying I believe Credd was a terrible idea and leads to a bad place.  Just my opinion though....
 
Funny thing about Credd.  If you really think about it, Credd is not a sustainable business model.  Sure some people paid $20 for a $15 monthly sub and on the surface that seems like a big win!  However, for Credd to work it requires a number of new players who need to sell Creed to get Plat when starting.  I guess there are other players who might need plat from selling Credd but I find it unlikely.  Heck, i am pretty casual and I make enough plat to buy Credd simply from Mining/Selling Ore.  It's not real tough.
 
With the state of the game now there are pretty much no new players.  The players who are least likely to leave are those who exploited the economy early and made enough to buy up a year of Credd.  That means there is NO ON-GOING REVENUE from that subscriber base.  They will just be playing on their Credd time.  Look a few months down the road and see see a VERY dimished revenue base.
 
Short of cutting staff the expenses (salary) are not dropping, but the revenue will be baring some incredible turn around.  That's a bad formula. 	
----
			
I truly hope that Drop 3 and the Halloween event are not the same patch.
 
That seems like it would exponentially compound the chance of unexpected bugs, and Carbine is out of extra lives with a lot of players.	
----
			
{| class="blockquote"
I truly hope that Drop 3 and the Halloween event are not the same patch.
 
That seems like it would exponentially compound the chance of unexpected bugs, and Carbine is out of extra lives with a lot of players.
----
			
{| class="blockquote"
but since the PR part of Carbine isn't firing up to tell, us
----
			
{| class="blockquote"
I'd encourage them to take a page from the book of Mark Jacobs re: Camelot Unchained in regards to communication.
----
			
{| class="blockquote"
I would probably disagree on the F2P plan right now only because of the Credd Angle.  "Will Carbine refund the plat I spent buying Credd?"  That might be the one thing that would drivbe off their most loyal player base.
 
I will preface this by saying I believe Credd was a terrible idea and leads to a bad place.  Just my opinion though....
 
Funny thing about Credd.  If you really think about it, Credd is not a sustainable business model.  Sure some people paid $20 for a $15 monthly sub and on the surface that seems like a big win!  However, for Credd to work it requires a number of new players who need to sell Creed to get Plat when starting.  I guess there are other players who might need plat from selling Credd but I find it unlikely.  Heck, i am pretty casual and I make enough plat to buy Credd simply from Mining/Selling Ore.  It's not real tough.
 
With the state of the game now there are pretty much no new players.  The players who are least likely to leave are those who exploited the economy early and made enough to buy up a year of Credd.  That means there is NO ON-GOING REVENUE from that subscriber base.  They will just be playing on their Credd time.  Look a few months down the road and see see a VERY dimished revenue base.
 
Short of cutting staff the expenses (salary) are not dropping, but the revenue will be baring some incredible turn around.  That's a bad formula. 
----
			Nexus Report is playing through The Defile today, so I expect the drop to happen next week.	
----
			At least I didn't miss it.	
----
			
Nixon....
 
If you understand how corporate budgeting works you would know there is a very small change that money is going to be distributed or dispursed over a period of time.   It is much more likely the inflation of the sub revenue numbers led toward inaccurate revenue projections and probably some unwarrented bonuses. 
 
To really understand we would need to understand the agreement between Carbine and their Publisher, which neither of us have.
 
I am willing to bet dollars to donuts their sub model was based off a WoW sub model and there is the flaw.  Credd alters the equasion to be very front end loaded.  I am very concerned what it's going to look like in 6 months when a very limited number of subs are paying on-going renewal.  I am willing to bet that in 6 months 50% of the subs are playing on Credd. 	
----
			
{| class="blockquote"
Nexus Report is playing through The Defile today, so I expect the drop to happen next week.
----
			
{| class="blockquote"
Not quite.  Those people that have a year of CREDD do provide on-going revenue to Carbine vicariously through someone else paying $20 a piece for the CREDD they have, bearing in mind the CREDD sellers are also paying for their own subs the traditional way.  If Carbine chooses to distribute that revenue properly throughout the fiscal year as and when that CREDD is actually redeemed for game time, it's apples and slightly different apples.  You could also say those of us who bought bulk sub time up front have deprived Carbine of on-going revenue by that logic (because the purchase of our game time was front loaded and not spread out in increments throughout a year).  Doesn't matter when you paid for a month of game time (or if someone else paid for that month for you by way of CREDD), the basic formula of 1 month for 1 player for $10-20 still holds in all these cases.
 
Now if the person who uses CREDD walks away when their CREDD runs out and doesn't continue playing the revenue stream stops but again, same is true of traditional sub payment too which is neither here nor there.
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{| class="blockquote"
Hi All,
 
A few weeks ago I had posted to let everyone know we were actively working as a studio to overhaul our release pipeline in order to support quality and bug free releases.  
 
In accordance with these new internal release policies and procedures, we are working to break down some of the barriers between weekly patches and our players.  The goal for this initiative will be to collect both subjective and objective feedback on the PTR prior to any weekly release.    
 
As a studio we have added additional internal checks and balances alongside the external PTR gate.  As weekly patch release candidates are cut, tested, and deployed, we have implemented further subjective and objective quality gates that are enforced by our studio as a whole.
 
Lastly, we will be updating our PTR environment today with our next weekly patch in order to allow players time to test and provide feedback.  Players who have acquired any new PTR equipment directly related to "The Defile" drop will notice that these items have gone missing.  "The Defile" drop is a future content update and as such, items related to it do not exist in our soon to be published weekly patch.  These items will reappear on players accounts as we transition the PTR back to "The Defile" drop for testing in the coming weeks. 
 
Cheers
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			I am done for the time being. I am going to give everything a few months to get ironed out. Streamlining takes time and I look forward to see things flow better soon.	
----
			
{| class="blockquote"
So it seems that the PTR patch this week is next week's weekly patch and completely independent of drop 3.  So if the megaserver timeline is still good, and drop 3 is still part of the megaserver, then that all is going down in three weeks. 
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{| class="blockquote"
I thinks its going to be a bit more than that. In this thread:
 
https://forums.wildstar-online.com/forums/index.php?/topic/114436-ptr-updates-release-management-overhaul/
 
They state they are pretty much pulling the defile content patch off of the PTS for the time being for the weekly update... 
----
			
{| class="blockquote"
I thinks its going to be a bit more than that. In this thread:
 
https://forums.wildstar-online.com/forums/index.php?/topic/114436-ptr-updates-release-management-overhaul/
----
			
On the one hand this is exactly the right direction to go.  We had all been wondering with the Defile being "SOON.TM" how any meaningful changes happening to the game could be tested before hand.  If the PTR always included the defile, and they wanted to release lets say, the rune changes, in its own patch, there was no way to test that independent of the defile.
 
Now they can focus the PTR on the next big thing to hit live, be it gear changes, raid changes, loot changes, rune changes, etc.
 
On the other  hand... if they decide that this PTR environment starts out as as a week before relase, and slowly slips to a few weeks between releases, and so on...
 
But I for one am glad they are going to focus PTR on you know... testing released changes instead of play testing the DEFILE content, which by and large has seemed relatively fine and bug free.	
----
			
{| class="blockquote"
Literally quoted that dev post in my post.
 
 
 
I agree.  Rereading the dev post, transitioning the PTR back to The Defile will happen in the coming weeks and not a week later like I assumed.  A lot of the content on the PTR right now has been sitting there for almost two months, some of it for almost one.  And now its testing is being delayed even more in order to test a weekly patch.  I understand the desire to better test the weekly patch, but we are seeing content stagnate on the PTR with no clear reason for it not going live yet, and the focus on moving changes into these weekly patches seems to be the culprit.  It would be one thing if the PTR content was being regularly updated as new bugs are fixed and features are implemented, but instead the first major update in weeks is replacing the current PTR build instead of supplementing it.
----
			So we're already waiting months for the drop #3 and this week I do not expect to see a weekly patch (same as last) due to the updates to the PTR (cant put content up for test and call it tested after 2 days).  So now even the "bug fixes" are being pushed...	
----
			
{| class="blockquote"
Today on the Nexus Report, they did relate that they were patching in a lot of bug fixes to the PTR.  If the current build still has bugs, according to their own new system, they shouldn't release it.
----
			
{| class="blockquote"
Check Vritue's post.  The PTR patch is replacing The Defile on the PTR and is a weekly patch.  Those bug fixes are independent of drop 3.
----
			
{| class="blockquote"
I agree.  Rereading the dev post, transitioning the PTR back to The Defile will happen in the coming weeks and not a week later like I assumed.  A lot of the content on the PTR right now has been sitting there for almost two months, some of it for almost one.  And now its testing is being delayed even more in order to test a weekly patch.  I understand the desire to better test the weekly patch, but we are seeing content stagnate on the PTR with no clear reason for it not going live yet, and the focus on moving changes into these weekly patches seems to be the culprit.  It would be one thing if the PTR content was being regularly updated as new bugs are fixed and features are implemented, but instead the first major update in weeks is replacing the current PTR build instead of supplementing it.
----
			
*facepalm
 
I'm sorry, but this sounds like frantic backpedaling to me, I guess they are desperate to get even simple fixes tested properly, since their office(s) is obviously a flurry of insanity.
 
But along with that, they have indirectly answered the question of this thread; we get our drop in a few "weeks" from now... *head-desk *head-desk *head-desk
 
Amazing, even more nebulous, non-committal, non-noncontributive aid or answers for us players. I could say some things about feet and accidental gunfire, but we past that point a while ago.	
----
			
{| class="blockquote"
Are you thinking they're going to test the new bug fixes, drop Defile back in on top of it, and then drop that in?
----
			
{| class="blockquote"
I don't have a problem with them being more willing to test things.  I'm actually impressed that they are willing to replace the PTR build like this.  I just don't understand why some of the current PTR content isn't live (i.e. the content that has been on there since August), or receiving updates (the September patch mostly added new features and bug fixes unrelated to PTR content) to show that there are issues with it being addressed.
----
			
{| class="blockquote"
My supposition is that their process has had enough problems that even promoting changes from PTR was risky business.
----
			
{| class="blockquote"
I think we are seeing the devs rebooting their development process. Which is long term a good thing. They might lose 90% of their player base in the process. Hopefully if they get it right then they can win people back once they release some solid, amazing content. At this point, they will probably need to.
----
			Well that kind of saddens me. I was hoping for a drop 3 on October 1st or so. :/ I'm kind of out of things to do. Could they at least divide drop 3 a little bit and give us something?	
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My impression is they care about the product they are delivering. I would rather they get it right, then put a POS in place and hope for the best. Been there, done that. Gives a company a bad name. 
 
I am glad they are at least communicating their plans and intent. Most other MMO's don't.	
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Honestly, if the build pushed to the PTR today represented "patching in a lot of bug fixes" the patch notes for it should be 2-4 times longer than they are now. It reads like 30 minutes of spackle-coding and the usual Carbine trademark "all our talent is committed to polishing raids, because that's worked so well thus far!"
 
New highly optimistic timeline measured in days from now~
7 days: latest round of virtually nothing pushed to live. Defile/Megaserver returns to the PTR.
(9 days: new catastrophe identified and possibly corrected with emergency hot-fix)
21 days: megaservers goes live.
(universal name change code catches fire. Forums catch fire 1.3121 seconds later)
21-28 days: total cupcaking chaos
30 days: 2 boom boxes for everyone	
----
			
{| class="blockquote"
21-28 days: total cupcaking chaos
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{| class="blockquote"
My impression is they care about the product they are delivering. I would rather they get it right, then put a POS in place and hope for the best. Been there, done that. Gives a company a bad name.
 
I am glad they are at least communicating their plans and intent. Most other MMO's don't.
----
			
{| class="blockquote"
28 Days Later: Squirg Outbreak 
Pre-Halloween event. Couldn't resist.
----
			
How about everyone that has no intention of exercising the slightest bit of patience or has no interest in even trying to say anything constructive, and just wants to sit here and complain and be endlessly cynical and negative, why don't you people just leave?
 
Honestly, if I was as negative and cynical as half of you people here seem to be, with no intent on trying to enjoy anything in life I would have probably killed myself already. Note I refer to myself as a pessmimistic cynic and even I think you guys need  to freaking chill. THAT'S A CLUE!	
----
			I must admit I was hoping the drop would at least be released in October. I know we don't have any dates set yet, but testing the 'coming weeks' doesn't give me much hope for it coming before November. I hope I'm wrong.	
----
			
{| class="blockquote"
I must admit I was hoping the drop would at least be released in October. I know we don't have any dates set yet, but testing the 'coming weeks' doesn't give me much hope for it coming before November. I hope I'm wrong.
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{| class="blockquote"
I was hoping it would be October too... I wonder if half the problem isn't that the devs are stressed to the point of paranoia about all these naysayers reaming them that they are forcing ot back when it pretty much works because they don't want backlash even though it's good enough?
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{| class="blockquote"
I honestly wouldn't want to take a guess on that. Obviously you want them to release a 'finished' drop, but the part of keeping people interested until then is another thing. The Megaservers aren't enough to keep people intrigued. I am still somewhat disappointed that the promised drops of being monthly, ain't going to be monthly - of course I don't want them to dish out something half arsed, but they might want to consider bringing more resources towards the game so they bring out drops still in a 'reasonable time frame'. Keeping people in the game I suppose is a priority, so it would be an investment over time.
----
			
{| class="blockquote"
Honestly with people being as impatient and demanding as they are at this point it's kind of "damned if you do, damned if you don't". This is a situation that should never be put upon people.
----
			
{| class="blockquote"
Both yes and no. It's people being impatient at the same time as you really need to consider, when have we waited long enough?
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{| class="blockquote"
Honestly with people being as impatient and demanding as they are at this point it's kind of "damned if you do, damned if you don't". This is a situation that should never be put upon people.
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This is purely speculation mind you, but from various information posted by devs and what has been mentioned in previous nexus reports..I think this may be close to what we can expect:This week on the ptr, we have a build that is a weekly drop patch which I believe will hit sometime next week.The mega server is due to be hitting us in roughly 3 weeks or less if they stick to their schedule as mentioned and if not mistaken they would test that a week as well on the ptr --so perhaps that will be on the next ptr update?Then the Defile with a new build and bug fixes should be on the ptr again. From what I gather, the Halloween event is not tied to the Defile patch and is a separate patch all together.
 
Opinions and wall of text to follow. You've been warned ;)Now I may be completely off base here, but honestly I would rather have the Defile patch and Mega server launch not tied together unless they launch the new mega server with the Defile build already in place.
I can only imagine from other NC Soft games that underwent server merges, as well as other mmo companies' server merges there will be a few issues while they adapt to the influx of all the players, database migration etc.Before anyone gets upset about that and brings up how other mmo companies are doing it right, even Blizzard had serious issues with their server merges and cross realm tech, as far back mind you, as last year. Things happen.I know everyone is giving them a timeline and each has a right to be upset for various reasons, but I am personally inclined to cut them slack here's why:I can't honestly recall a mmo launch where it was bug or problem free. Those who have played mmos a while know this is true.  Even WoW for example at launch was a nightmare, old school players will remember all of the issues it had when it came out.Thankfully Carbine hasn't had to do entire server wipes and completely erase all character progress as Blizzard did. I recall it with vivid detail as I was level 40 at the time it happened to my server. What did Blizzard give us beyond a sorry? Three free days. In fact that was a norm for them at the time - Problems? Give them a day or two free play time. There were several class patches and balance issues, many, many bugs, quest glitches and problems, anyone remember falling through the world over and over? It was a mess. Bosses would fail to drop loot in raids, they would glitch out, the list was massive. They have had the benefit of time now on their side to fix things. Yet despite that they still have problems now and then. Just a few months ago guilds not yet through SoO logged in to find that with a patch, Blizzard had erased all saved locks from previous weeks progression. That may not seem a big deal, but to a guild pushing through Heroic content and saving their locks week to week as they worked on a boss in deep SoO its huge. Imagine like for example everything killed up to Paragons was saved and they were working on the next boss. A guild logs in and find they had to re-clear and re-lock. Some guilds table flipped on the spot and un-subbed.
The reality of this all is people make errors, companies no matter how big, sometimes have things slip through the cracks and mistakes are made. Carbine is a new company - its the spotlight and high expectation on them which we the players have placed on their shoulders which make us critical. But I never recall them claiming to be error free. In fact they have been vocal about their mistakes and earnest in their efforts to fix things.Carbine deserves no less than my loyalty and patience IMHO. There will always be players who migrate from game to game at a moments notice, those who have no tolerance and who want the company to fail. There are also those who just want to see the world burn despite who they are, they love fail or trolling them into oblivion with passion. I've yet to see a Nexus report for example where someone hasn't logged on simply to say the game was dead or dying or was going f2p. The Vitriol on the forums and when people stream isn't tied only to this game, its wide spread without prejudice in this age of self entitlement.  In the end if the company is stalwart and rides through this storm they will be fine. It may not have a massive player base that numbers in the millions but there are enough of us who love the game, that they will still be able to make a living off of it.I respect the company, I respect the devs and community team, and I want them to succeed in the strongest way possible. Every interaction I have had with them has always been met by someone who sincerely cares and *wants* to help me. Do I wish they had a better support system set up? Of course I do. But I am familiar with NCSoft support from years of playing Aion and GW. I knew what to expect going in. I am sure others feel the same as I do and should you (the collective you, not anyone in particular) not feel the same, you are entitled to your opinion as well.In the mean time. I patiently support the company and have faith all will be well in the end. But I digress.In regards to the aforementioned timeline I speculate upon in the beginning, if someone has more information or insight. Please share.
 
I apologize for the wall of text, and thanks for those who took the time to read my thoughts. 
 	
----
			
{| class="blockquote"
Honestly with people being as impatient and demanding as they are at this point it's kind of "damned if you do, damned if you don't". This is a situation that should never be put upon people.
----
			
{| class="blockquote"
-snip-
----
			Not the player's fault they said "bug free"	
----
			Hardcore players can cry all they want. In the end it`s the patience of NCsoft that matters. They want something in return for their investment, not only catering a minority of hardcore players. NCsoft want as a many as possible to play wildstar because it gives them money. Period. That is how market economy works. Deal with it. At the moment it does not look good and one day NCsoft might say enough, this game goes f2p.	
----
			
{| class="blockquote"
Hardcore players can cry all they want. In the end it`s the patience of NCsoft that matters. They want something in return for their investment, not only catering a minority of hardcore players. NCsoft want as a many as possible to play wildstar because it gives them money. Period. That is how market economy works. Deal with it. At the moment it does not look good and one day NCsoft might say enough, this game goes f2p.
----
			
I think by now it's not just Hardcore players, but casuals as well who are a bit fed up of logging on and having nothing to do. about a month ago, i used to log on in the mornings and heal a queued veteran crimelords, basically insta-queue due to the healing and all. these days i log on, queue up as a healer or DPS, i get to roughly do Northern Wastes dailies (which i capped rep on about 1/2 months ago but i've got to cap Elder Gems somehow) and by the end of that, hopefully i get a group. that's about a 30 minute queue for the quickest, easiest adventure. If a 30 minute longer queue doesn't say something about the state of the game for casuals and harcore's alike, i don't know what will!
 
it's alright saying that us as a community are whiney or spoilt etc etc, but we're not at all, i've been in many more toxic, immature gaming communities (not naming any names...) but it's coming up to over 2 months since the last content, and over at least 3 months since any meaningful content (strain Ultradrop / blighthaven since sabotage was tiny and useless for most of the gaming community) so it's about time we got something new to play, having a one month release schedule and going to a 2 month release schedule i can accept. having a one month release schedule and it going to a hopefully 3 months per release schedule is a deal breaker for many players, myself included. 
 
Carbine need to vocalise what is happening and start giving us some dates, being silent and not giving us meaningful updates on this "Saviour patch" will only drive the game closer to the edge, when all we want to do is support it.	
----
			
 
{| class="blockquote"
-snip-
----
			Market economy is brutal and harsh. Money is what counts and that is the reality Carbine face. Sad but true. I want to this game to survive but at the same time I´m not in denial that this game has problem and the lack of communication from Carbine is not good. Rule number one is always to inform your customers to reduce uncertainty, but here Carbine failed. Its better to say that things did not go as we wished than complete silence.	
----
			
{| class="blockquote"
Market economy is brutal and harsh. Money is what counts and that is the reality Carbine face. Sad but true. I want to this game to survive but at the same time I´m not in denial that this game has problem and the lack of communication from Carbine is not good. Rule number one is always to inform your customers to reduce uncertainty, but here Carbine failed. Its better to say that things did not go as we wished than complete silence.
----
			
{| class="blockquote"
Market economy is brutal and harsh. Money is what counts and that is the reality Carbine face. Sad but true. I want to this game to survive but at the same time I´m not in denial that this game has problem and the lack of communication from Carbine is not good. Rule number one is always to inform your customers to reduce uncertainty, but here Carbine failed. Its better to say that things did not go as we wished than complete silence.
----
			
{| class="blockquote"
Maybe read other forums?
Carbine started thread yesterday about PTR changes and how affects upcoming Drop3.
From what Chua understand, drop3 is still several weeks away. This due new Quality and Feedback gates installed by Carbine for releasing content.
Chua not sure what is better approach, but feedback is there:  https://forums.wildstar-online.com/forums/index.php?/topic/114436-ptr-updates-release-management-overhaul/
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{| class="blockquote"
Ja... read that... and I am really thrilled to see what they will blew up this time... :D I mean new QA people/team needs introductory training, right? :D ...
----
			
{| class="blockquote"
More shielding from Community but......
Chua think is good to involve QA better and even feedback from PTR players, assuming is also used properly and adjustments made + re-tested.
----
			
{| class="blockquote"
Hopefully.. several things have been reported to be bad@PTR ... but were not taken in to consideration.. for whatever reason.
----
			Well yeah.. on a very general layer.. but I am talking like "people report that spell X is broken --- pls do not apply PTR build" ... swoosh... PTR goes live... wtf? -> Like this.	
----
			
{| class="blockquote"
Well yeah.. on a very general layer.. but I am talking like "people report that spell X is broken --- pls do not apply PTR build" ... swoosh... PTR goes live... wtf? -> Like this.
----
			
You mean a spell that is intended to be broken and not doing what the T4/T8 sais? :D OK, in this case tooltips need to be adjusted:
 
Gamma Rays
Base
 
1.25 sec castNo cooldown2 Actuator
Range 0 - 20 mFreeformMobile
 
Deal 33.13%AP +14.43*lvl technology damage with 3 beams. Each beam can hit 2 foes, and foes can be hit by each beam.
Tier Upgrade:+2.11%AP damage per beam. Tier 4 Major Upgrade:Each use of Gamma Rays reduces it's cast time by 0.45s. Every third cast resets the cast time. Tier 8 Major Upgrade:Each beam that lands a hit grants a 33% chance to build 1 Actuator. Landing a hit with all beams grants a 100% chance to build 1 Actuator. 
 
 
Adjustment:
 
Gamma Rays
Base
   DONT JUMP while casting and while animation is going off!
1.25 sec castNo cooldown2 Actuator
Range 0 - 20 mFreeformMobile
 
Deal 33.13%AP +14.43*lvl technology damage with 3 beams. Each beam can hit 2 foes, and foes can be hit by each beam.
Tier Upgrade:+2.11%AP damage per beam. Tier 4 Major Upgrade:Each use of Gamma Rays reduces it's cast time by 0.45s. Every third cast resets the cast time. Buggy as shit, we have no idea why... still bugged.Tier 8 Major Upgrade:Each beam that lands a hit grants a 33% chance to build 1 Actuator. Landing a hit with all beams grants a 100% chance to build 1 Actuator. Forget this chance ... maybe buggy... we dont care - ha ha you jumped.	
----
			
ofcourse.
Medics too OP! *giggles*
 
No, that was clearly screw-up on Carbine side.	
----
			
While it's great to hear that they're putting the weekly patch on the ptr and fixing their overall testing process, what doesn't bode well is the extensive delay on drop 3. I can't speak for others, but I've practically stopped logging on because I feel it's not really worth playing till most of the major changes to the gear system, rune system, amps/skills are live. I can only (safely) assume that other players, both subbed and not, are on the same boat. 
 
What they should have done since drop 3 has gotten so large is split the drop into two parts. Part 1 being the system overhaul and part 2 being the content. Start getting stuff out there to keep players happy.
 
The promised, delayed, much needed changes can only keep players attention and interests for so long. I'm about to go kill some time in Archeage, even though it's tab-targeting which I don't care for. If these changes take too long to get implemented and Archeage provides enough entertainment, I don't see myself returning.	
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{| class="blockquote"
How about everyone that has no intention of exercising the slightest bit of patience or has no interest in even trying to say anything constructive, and just wants to sit here and complain and be endlessly cynical and negative, why don't you people just leave?
 
Honestly, if I was as negative and cynical as half of you people here seem to be, with no intent on trying to enjoy anything in life I would have probably killed myself already. Note I refer to myself as a pessmimistic cynic and even I think you guys need  to freaking chill. THAT'S A CLUE!
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