Squire

== Squire ==
Squire is a Vanguard agent and is unlocked by default.
== Weapons ==
Name 	Type 	Description 	Fire Rate	Reload Speed	Effective Range	Damages	Notes
Lance 	Silenced pistol 	Medium damage and effective at close-range	Fast 	Medium 	Close-range 	
* Heashot: 23
* Bodyshot: 17
* Limbshot: 16	
Trident	Burst pistol 	3 round burst 	Fast 	Decent 	Close-range 	
* Headshot: 12
* Bodyshot: 9
* Limbshot: 7	
Javelin	High-Caliber Pistol	High damage and effective at mid-range 	Medium 	Decent 	Mid-range 	
* Headshot: 40
* Bodyshot: 20
* Limbshot: 15	
== Expertise ==
Name 	Description
Eyes on the Prize	Squire instantly detects valuable items in a large area around him. Discovered items are highlighted for Squire and his allies. Items include: Keycards, ammo, field upgrade chests, concealed intel, and the package.
Under Pressure 	Squire instantly becomes amped up and gains increased reload speed. Amped up gives a speed boost for a short time.
Danger Sense 	Squire instantly detects rivals in a large area around him, whether they're in cover or out of cover. The area follows Squire for a short time.
== Passive ==
Name 	Description
Always Ready	Squire instantly gets amped up when he is damaged. The ability will not be activated again until Squire regains his cover. The ability will not be activated by fall damage. Amped up gives a speed boost for a short time.
Sixth Sense 	Squire instantly applies traced to his assailant when his cover is blown. Traced rivals are revealed to Squire and his team for a short time.
Aegis Cover 	Squire's cover shield lasts longer. Squire's cover shield grants him some damage reduction.
== Strategy ==
=== As Squire ===
* Squire is an excellent agent for players seeking a more defensive playstyle. His Passives all allow him to react to ambushes better, whether he needs to escape or fight back.
* Unlike characters who rely on their Expertise for an edge during battles, Squire mainly relies on his Passives, giving him better odds against characters such as Yu-Mi or Hans who typically Neutralize their foes in battle. The speed from Always Ready in particular can counter the Slowed effects they typically inflict.
* Eyes on the Prize can help you find good loot and intel. It can also be used before entering a locked room to get an idea of its contents, saving you time and intel in case someone else has already cleaned it out. If you sense at least one safe behind a guard room's purple door, that room doesn't contain a Vault Terminal.
** If you need to pick out the package carrier amongst a crowd, remember that this ability also reveals the location of the package.
* Under Pressure is best used before a fight begins, ensuring you can dodge attacks and reload faster than your opponent. Activating this ability won't break your Cover. If you're ambushed, however, remember to activate immediately - it won't interrupt your shooting.
* Sixth Sense is best for playing extra safe. You can use it to check if the coast is clear before doing anything suspicious, such as changing your disguise, picking up an item, or sprinting. Just remember that it may not pick up on people too far above or beneath you, or people watching from a very long distance.
** It can also be used offensively in rare cases - if you see the circle turn red just as a character enters the range, you may have found a Rival.
=== Against Squire ===
* Though Squire can run away from fights easily, he can struggle in extended fights once his Passives wear off, as only his Under Pressure Expertise is particularly useful in a fight. Agents such as Ace and Sasori or gadgets such as the Recon Drone can track him down after he's fled the scene.
* On the flipside, if he decides to play offensively, take cover until he's no longer Amped Up and difficult to hit.
== Trivia ==
* Danger Sense's zone of detection does extend for a bit above and below Squire, so on maps with multiple floors it may detect someone in your area, but on another floor.
* Squire's "mentor" mentioned in his description is commonly believed to be Knight, a Decieve Inc Agent who mysteriously disappeared before any of the events of the game. Knight is also believed to be one of the reasons Chavez came out of retirement, although the specifics of this are unknown.
File:Squire ~ Lance (L-Side).png|Weapon 1 - Lance (Left Side)
File:Squire ~ Lance (R-Side).png|Weapon 1 - Lance (Right Side)
File:Squire ~ Trident (L-Side).png|Weapon 2 - Trident (Left Side)
File:Squire ~ Trident (R-Side).png|Weapon 2 - Trident (Right Side)
File:Squire ~ Javelin (L-Side).png|Weapon 3 - Javelin (Left Side)
File:Squire ~ Javelin (R-Side).png|Weapon 3 - Javelin (Right Side)
Category:Vanguard
Category:Agent