The Edge of the Abyss

Terrible energies are thriving in Pannithor causing the Evil Races to thrive.
Necromancers are now raising legions of undead, Orcs are more aggressive venturing further with their raiding parties.
Empire of Dust have their evil eye on the Infant Sea looking to raise a great fleet.
Goblins are swarming everywhere.
The Abyssal Dwarves see this as an opportunity to kill off their goody too shoes kin.
== The Fall of the Brotherhood ==
Sir Charles Knight of the Fort La Dustox in one of the Watchtowers was the first the feel the breath of the great beast that rose from the beast.
From his vantage point Charles saw the great fiend rise up on great fiery wings.
The beast grew to great proportions, its bellow shook the foundations of the fort.
Then flew back down into the Abyss, shortly after great BOOM, BOOM BOOM could be heard from the war drums deep in the Abyss.
The Abyss has woken.
The crack of the Abyss widened spreading into neighbouring lands pulling in Rocks, Woods, a new fissure opened right by Fort La Dustox, causing it to crumble to nothing! Then the Watchtower fell deep into the Abyss.
The time of the Brotherhood had come.
== Unite! Unite! Unite! ==
The Green Lady sensing this seismic shift in the balance sends messengers out throughout the land.
Unite! Unite! Unite!
The Green Ladies messengers managed something that has not been seen for 100s of year, the races of Pannithor and the Good Factions of Pannithor united.
These included
* The holy orders of the Basileans
* The Imperial Empire of the Dwarfs
* The Kingdoms of the Elves
* The Remnants of the Brotherhood
* The honourable Salamanders
* Javis lent his hand with his Undead
* The Northern Human Tribes of Varangur, united to a degree as they have always despised and hunted the Forces of the Abyss
* The natural order of the Forces of Nature
* The beasts of The Herd
* The Sea Creatures from the Trident Realms
The following mostly united with the Green Ladies armies, but with man and mercenaries this was not consistent across the land
* The Kingdoms of Men
* The Humans and Halflings of League of Rhordia
* The Mercenary Ogres
== The battle for Pannithor ==
As the battle for Pannithor reaches its peak, there are tales of heroism and villainy abound, as the forces of good struggle to counter the Abyss and their allies.
In the early days of the conflict, it seemed that there was a ray of hope for the Green Lady’s alliance as the forces of evil were held back in every realm, save for the edges of their own domain. However, as the skies darken and the power of the Wicked Ones waxes full, the armies of evil have managed to overrun the Forests of Galahir and the legendary Twilight Glades. Woe betide those who are caught in their path.
The Hokh-Man has been no stranger to conflict either, with both the Forces of the Abyss and the Empire of Dust wresting the ports under their control. If the forces of good can’t take these back, the Empire of Dust will be free to sail on the civilised world, bringing undeath and ruination to all they find.
In the wake of such destruction, the Forces of the Abyss are running rampant throughout Pannithor, being sighted as far out as the Ardovakian Plain. It would seem that these infernal creatures are feeding on the suffering caused by their invasion, empowering them to further acts of savagery and terror.
With all of the fallen warriors from both sides, Necromancers and Vampires have no shortage of armies to raise and are following the wake of the Abyssals with legions of their own. These are dark days indeed, with demons and copses walking the world.
The alliance of the Green Lady has been hard pressed on all fronts, with the Dwarfs holding the line in many battles with their famous stoicism. There are also tales of armoured knights joining battle alongside the Kingdoms of Men. The Brotherhood’s fortress was destroyed when the war began, but it seems that the knightly order was not completely wiped out.
The more isolationist races of Pannithor, such as the Herd and the Trident Realm seem to be avoiding the conflict for the most part, although representatives of both of these factions have joined with the Forces of Nature. With battles raging day and night within the Twilight Glades and the Edge of the Abyss, neither side is willing to give ground.
Pannithor stands on the precipice, but who will decide the fate of the world?
== Fall out ==
The final result saw the Forces of Good take five out of the six locations and only the Twilight Glades fell to the Forces of Evil.
Edges of the Abyss – desperate times call for desperate measures! The Thuul Mythicans and Druids have partially melted the Frozen Sea to flood the Abyss. Part of the Ogre Lands are now a gigantic inland sea, while the Abyss itself bubbles and boils the water. Steam rises like a fog from its terrible depths.
Rhyn Dufaris – the free clans of the Dwarfs fled from the Halpi Mountains, across the Cataract and into the lands of King Golloch. With the Abyssal Dwarfs hot on their heels they destroyed the Great Cataract behind them, temporarily cutting them off from their homeland.
Hokh-Man – in a great tidal wave, the Trident Realm smashed the partially assembled fleet of the Empire of Dust. The Serpent’s Mouth has been widened and the wreckage of ships floats out into the Infant Sea.
Ardovikian Plain – no one thought they could do it, but the Kingdoms of Men have built a great wall alongside the Dragon Teeth Mountains to cut off their realm from the marauders in the North. The wall itself is manned (or should that be Ogred) by Ogre Warriors. It’s time to make the Kingdoms of Men great again!
The Forest of Galahir – like a green tide, the Goblins rushed into the Forest to try and claim the ancient trees for themselves. However, even in such great numbers, the remaining Forces of Nature held them back. With the assistance of the Green Lady they’ve used ancient magic to help the forest grow even stronger and now a shield of thick, thorny trees protects the woodland from more surprise attacks.
Twilight Glades – reports from the Twilight Glades have been… intermittent. Those that have come through tell of strange beasts roaming the land, although they do not resemble Abyssals. Fearful of what may have been unleashed, a small band of Basileans has gone to investigate and dispatch any wickedness. The Hegemony is awaiting their reports with great interest.
Category:Timeline
Category:The Age of Conflict