Arnis Mastery

The power to be a master of Arnis, either innately or through training. Variation of Stick-Fighting Mastery.
==Also Called==
*Arnis Expertise/Intuition/Mastery
*Eskrima Expertise/Intuition/Mastery/Proficiency
*Kali Expertise/Intuition/Mastery/Proficiency
==Capabilities==
The user, either innate or through training has mastered the martial arts style of Arnis/Erikama which incorporates weapon-based fighting with sticks, knives, bladed weapons, and various improvised weapons, as well as "open hand" techniques without weapons. Through instructions, students learn to fight with weapons, then advance empty-hand training once stick and knife-fighting has been mastered, acquiring muscle memory and becoming ambidextrous, treating weapons as an extension of themselves. Often in battle, in handling the weapon in one hand, the other one would be free to attack their opponent form another angle. Even if one weapon is used, then the other hand can be used to control, trap, or disarm opponents, in addition to blocking, joint locking, and manipulation. An obvious fact in this is that armed opponents who has been trained has the advantage over a trained unarmed person and serves to condition students to fight against armed assailants.
In terms of preparing for combat changes as the distance changes, making use of footwork in terms of the same shape as a triangle, which varies from school to school and from practitioner to practitioner. Most systems has a focus on defending against and/or reacting to angles of attacks rather than particular strikes, because virtually all types of hand-to-hand combat (whether with or without a weapon) hits or reaches an opponents through these angles of attacks, the reasoning is that it is more efficient to learn to defend against different angles of attacks instead of learning to defend against a particular style, technique, or weapon.
==Applications==
*Adoptive Muscle Memory
*Weapon Proficiency
**Dual Wielding
**Improvised Weapon Proficiency
**Knife Proficiency
**Flexible Weapon Proficiency
*Unarmed Combat Mastery
**Blocking Mastery
**Footwork Mastery
**Joint Locking/Manipulation
==Associations==
*Stick-Fighting Mastery
==Limitations==
*May require a degree of training or exposure.
*May take time to achieve such mastery.
==Known Users==
*Khalil Payne/Painkiller (Arrowverse/Black Lightning)
*Riddick (The Chronicles of Riddick)
*Dick Grayson/Nightwing (DC Comics)
*Green Arrow (DC Comics)
*Duke Thomas/The Signal (DC Comics)
*Korsica (Hi-Fi Rush)
*Agent 47 (Hitman)
*Matt Murdock/Daredevil (Marvel Comics)
*Marc Spector/Moon Knight (Marvel Comics)
*Kano (Mortal Kombat)
*Quan Chi (Mortal Kombat)
*Sam Fisher (Splinter Cell)
*Jack (Samurai Jack)
*Donatello/Donbot (Teenage Mutant Ninja Turtles 2012)
*Joshua (Viral Hit)
==Gallery==
===Comics===
File:Enhanced Staff Proficiency by Green Arrow.jpg|Green Arrow (DC Comics)
File:Duke Thomas The Signal (DC Comics) Batman and the Signal Vol 1 1 Shalvey Variant Textless.jpg|Duke Thomas/The Signal (DC Comics)
File:Jace Fox Batman.jpg|Jace Fox/Batman (DC Comics)
File:Daredevil's Smell of Combat (Marvel Comics).jpg|Matt Murdock/Daredevil (Marvel Comics)
===Cartoons===
File:Jack escrima fighting style.gif|Jack (Samurai Jack) skills with weapons like staffs and spears also translates into fighting with two short stick weapons in a fighting style similar to Eskrima.
File:Donatello Donbot Escrima Stick fighting.gif|Donatello/Donbot (Teenage Mutant Ninja Turtles 2012) Bojutsu skills also translates into skill with escrima Stick weapons as shown in a possible future with him as a robot/Donbot using metal escrima sticks to fight the Honey Badger Ravagers.
==Videos==
Huey Vs. Uncle Ruckus
Solid Snake VS Sam Fisher (Metal Gear VS Splinter Cell) DEATH BATTLE!
Deadpool VS Deathstroke (Marvel VS DC) DEATH BATTLE!
Nightwing VS Daredevil (DC VS Marvel) - DEATH BATTLE!-2
Category:Powers
Category:Weapon Proficiencies
Category:Dual Wielding