Rain (Brave Exvius)/Gameplay

Rain is a playable character in Final Fantasy Brave Exvius, and one of two starting units. He is a physically-geared knight serving prominently in the Physical Damage, Support and Tank roles, being more geared for the latter two, unlike Lasswell who is more offensive driven. He is able to cast some Black Magic and White Magic. He currently has several unit variants: the story variant "Rain", "Demon Rain", "Hunter Rain", "Vagrant Knight Rain", "Awakened Rain" and "Aldore King Rain".
In many of his variants, Rain's default attack is a 2-hit attack with Crimson Saber and can generally use the same types of equipment.
== Rain ==
Rain is a story unit, and his job is listed as Knight. He starts the game at Rarity 2★ and can be awakened up to 6★, and comes equipped with a Broadsword and a Leather Plate. He is classified as a Physical Damage and Support-type of unit. He has no innate element or status ailment resistance and, as a story character, no Trust Master reward.
Being the very first unit on the game, Rain is fairly basic. He uses the Fire and Earth elements but does not have too many strengths or powerful skills. At 6★ he gets an array of decent abilities in passive boosts along offensive abilities, being able to reduce all stats on one enemy or even bestow buffs to all the party. Although he has high HP, and gains a lot more from his signature equipment, this version can barely function as a proper Tank due to lack of adequate abilities. His enhancements do not help much on this task either, instead boosting his damage and support capabilities.
His awakening materials are the following:
*3★ - Esper Shard x20, Beast Meat x8, Esper Cryst x5, Litrock x3
*4★ - Beast Meat x20, Esper Cryst x10, Litrock x8, Heaven's Ash x3, Sacred Crystal x3
*5★ - Litrock x15, Heaven's Ash x8, Sacred Crystal x5, Spiritsand x3, Holy Crystal x3
*6★ - Fairies' Writ x15, Prismatic Horn x8, Calamity Gem x5, Rainbow Bloom x3, Divine Crystal x3
=== Stats ===
Rain's stats at his highest levels are as follows (with no passive abilities taken into account), along with the maximum amount of stat points that can be increased through pot-enhancements:
Rarity	Level	HP 	MP 	ATK 	DEF 	MAG 	SPR 	Drop Check
2★ 	30 	1144 (+120)	45 (+20) 	41 (+8) 	40 (+8) 	39 (+8) 	37 (+8) 	3
3★ 	40 	1542 (+180)	60 (+30) 	55 (+12) 	55 (+12) 	53 (+12) 	49 (+12) 	4
4★ 	60 	1990 (+240)	78 (+40) 	71 (+16) 	70 (+16) 	69 (+16) 	63 (+16) 	5
5★ 	80 	2488 (+300)	97 (+50) 	89 (+20) 	88 (+20) 	86 (+20) 	80 (+20) 	6
6★ 	100 	3234 (+450)	126 (+75)	115 (+30)	114 (+30)	111 (+30)	104 (+30)	6
=== Abilities ===
Depending on his rarity, Rain has either one (2★), two (3-4★), three (5★) or four (6★) ability slots. He has affinity to both Black Magic (Lvl 2-7) and White Magic (Lvl 1-5).
Rain's abilities for the most part are extremely limited until reaching Rarity 6★. At which point he begins to learn a plethora of useful skills including Undermine, which reduces all stats from one enemy by 30%, and Leadership which boosts all stats for the party for 40% for 3 turns, making him a valuable buff/de-buff unit. His resilience also increases in the form of larger HP boosts, although he still lacks damage mitigation as a Tank. However, his exclusive-ability equipment gives him more HP to resist hits.
Rarity 2★ 	Rarity 2★ 	Rarity 2★
Trait 	Lv. Learned	
HP +10% 	3 	
Fire 	8 	
Cover 	17 	
Rarity 3★ 	Rarity 3★ 	Rarity 3★
Stone 	11 	
Fira 	24 	
Counter 	32 	
Rarity 4★ 	Rarity 4★ 	Rarity 4★
Power Break	16 	
Stonra 	38 	
Defend 	52 	
Rarity 5★ 	Rarity 5★ 	Rarity 5★
Trait 	Lv. Learned	
EVO MAG +20% 	26 	
Firaga 	51 	
Stonga 	77 	
Rarity 6★ 	Rarity 6★ 	Rarity 6★
Knight's Pride	1 	
DEF +20% 	15 	
Undefeated 	25 	
Lava Floor 	44 	
Burning Soul 	64 	
Undermine 	93 	
Leadership 	100 	
;Ability Awakening
Rain has three traits that can be awakened: Burning Soul, Lava Floor and Leadership.
*By default, Burning Soul increases Rain's Limit gauge fill rate by 100%. When awakened, its name changes to "Flaming Soul". Flaming Soul+1 adds the effect of boosting Rain's resistance to Fire by 50%. Flaming Soul+2 adds a third effect: it enables Rain to recover MP by 5% each turn. It requires Support crysts as materials.
*Lava Floor, which normally deals earth and fire physical damage (1.8x) to a single enemy, can be awakened to boost its damage power. Lava Floor+1 and +2 increase its modifier to (2.4x) and (3x), respectively. It requires Power crysts as materials.
*Leadership, in its default form, allows Rain to increase the entire party's ATK, DEF, MAG and SPR stats by 40% for 3 turns at the cost of 60 MP. Leadership+1 reduces the cost to 50 MP, while Leadership+2 further reduces it to 40 MP. It requires Support crysts as materials.
;Limit Burst
Rain's Limit Burst receives four different names depending on his rarity: , , and . It can be classified as a damage-type ability, as it consists of a 2-hit attack that deals Fire-elemental physical damage. Also depending on Rain's rarity level, his Limit Burst deals damage either to a single target (2-3★) or to all enemies (4-6★). 
Its modifier will depend on Rain's LB level:
Rarity	Name 	Change in Effect	Change in Effect 	Cost
2★ 	Flame Sword 	Base (Lv. 5) 	Damage dealt (1.8x) 	8
2★ 	Flame Sword 	Max (Lv. 10) 	Damage dealt (2x) 	8
3★ 	Crimson Slash	Base (Lv. 1) 	Damage dealt (2x) 	10
3★ 	Crimson Slash	Max (Lv. 10) 	Damage dealt (2.45x)	10
4★ 	Blazing Storm	Base (Lv. 1) 	Damage dealt (2.2x) 	12
4★ 	Blazing Storm	Max (Lv. 15) 	Damage dealt (2.9x) 	12
5★ 	Shining Nova 	Base (Lv. 1) 	Damage dealt (2.4x) 	14
5★ 	Shining Nova 	Max (Lv. 20) 	Damage dealt (3.35x)	14
6★ 	Shining Nova 	Base (Lv. 1) 	Damage dealt (2.7x) 	16
6★ 	Shining Nova 	Max (Lv. 25) 	Damage dealt (3.9x) 	16
=== Equipment ===
Rain can equip the following weapon types: daggers, swords, greatswords, hammers and maces. He has an exclusive-effect weapon: the Fire-elemental Crimson Saber greatsword, which has an Attack power of 90 and grants Rain the passive Crimson Soul (increases his HP and MP by 30%).
He can equip the following armor types: light shields, heavy shields, hats, helms clothes, light armor and heavy armor. He has an exclusive-effect light armor: Rain's Clothes (DEF, SPR, MP) and grants Rain the passive Push Forward (nullifies the Blind, paralyze, and Petrify).
He can equip accessories. He has an exclusive-effect accessory, Rain's Insignia (DEF, MP), which grants Rain the passive Knight of Grandshelt. It enables him to refresh MP (5%) per turn.
All three of Rain's exclusive-effect equipment can be obtained by completing Trial of the Burning Soul.
===Gallery===
FFBE 001 Rain.png|No. 001 Rain (2★).
FFBE 002 Rain.png|No. 002 Rain (3★).
FFBE 003 Rain.png|No. 003 Rain (4★).
FFBE 004 Rain.png|No. 004 Rain (5★).
FFBE 383 Rain.png|No. 383 Rain (6★).
FFBE Flame Sword.png|Flame Sword.
FFBE Crimson Slash.png|Crimson Slash.
FFBE Blazing Storm.png|Blazing Storm.
FFBE Shining Nova.png|Shining Nova (5★).
FFBE Crimson Saber.png|Crimson Saber.
FFBE Rain's Clothes.png|Rain's Clothes.
FFBE Rain's Insignia.png|Rain's Insignia.
== Demon Rain ==
Demon Rain is a limited-time 5-6★ Rare Summon available during the Halloween events. His job is listed as Demon Knight, and his battle roles are Tanking and Support. He is innately resistant to the Fire and Earth elements (both +25%) and the Paralyze status ailment (+25%), but weak to Ice (-50%). Unlike his story counterpart, Demon Rain has a Trust Master reward: the accessory Infernal Armlet (ATK/DEF +20%), that grants resistance to Fire and Earth (+20%). His Super Trust Master reward is the passive ability Demon's Gambit, which increases the unit's HP by 30%, and equipment ATK/DEF by 50% and accuracy by 25% when single wielding any weapon.
Rain's Halloween variant is overall an upgrade over his story unit. It is focused on more damage and single-wielding, and also has limited damaging and Tank performance. After enhancing his abilities, he becomes significantly stronger and (HP-wise) bulkier, now able to function as a Provoke Tank. He is rather unique in that he forsakes defensive ability (having no defensive passive boosts) in favor of stronger damage; in fact, once enhanced, Demon Rain functions as a potent "Counter Tank" who can dish significant damage after being attacked. Demon Rain is, however, still weaker than other Tanks. To its detriment, this variant does not gain the bonuses from Rain's Training the Soul equipment.
His awakening materials are the following:
*6★ - Fairies' Writ x15, Prismatic Horn x8, Calamity Gem x5, Rainbow Bloom x3, and Divine Crystal x3
*7★ - Demon Rain's Prism x1
=== Stats ===
Demon Rain's stats at his highest levels are as follows (with no passive abilities taken into account), along with the maximum amount of stat points that can be increased through pot-enhancements:
Rarity	Level	HP 	MP 	ATK 	DEF 	MAG 	SPR 	Drop Check
5★ 	80 	2834 (+360)	112 (+40)	120 (+16)	89 (+16) 	98 (+16) 	85 (+16) 	6
6★ 	100 	3684 (+510)	146 (+65)	156 (+26)	116 (+26)	128 (+26)	110 (+26)	6
7★ 	120 	4836 (+900)	195 (+90)	193 (+40)	212 (+40)	166 (+40)	176 (+40)	6
=== Abilities ===
Demon Rain has three (5★) or four (6-7★) ability slots. He has affinity to Black Magic (Lvl 6-8) and White Magic (Lvl 4-6).
Though he has innate Paralyze resistance (+25%), his passive "Unyielding" gives him total immunity to the ailment along with Blind and Confuse.
Rarity 5★ 	Rarity 5★ 	Rarity 5★
Trait 	Lv. Learned	
HP +10% 	5 	
Demonic Cover	10 	
Power Break 	16 	
Counter 	22 	
Defend 	30 	
Fira 	36 	
Stonra 	48 	
Demonic Fury 	64 	
Doublehand 	80 	
Rarity 6★ 	Rarity 6★ 	Rarity 6★
Trait 	Lv. Learned	
EVO MAG +20% 	26 	
Firaga 	51 	
Cerberus Guard 	63 	
Stonga 	77 	
Ignite 	85 	
Demon's Revenge 	100 	
Rarity 7★ 	Rarity 7★ 	Rarity 7★
Nether Warden 	101 	
Unyielding 	101 	
Nether Aegis 	101 	
Mark of Flames 	105 	
Demonic Surge (CD)	105 	
Ascendant 	105 	
Entrust 	110 	
Molten Armor (CD) 	110 	
Horned Guardian 	110 	
ATK +20% 	115 	
Demon Lord 	120 	
He has two conditional abilities:
Ability 	Condition
Demon's Wrath	Unlocked by Ignite+2
Inner Fire 	Unlocked by Ignite+2
;Ability Awakening
Demon Rain has five traits that can be enhanced: Counter, Doublehand, Defend, Demonic Fury, and Ignite.
*By default, Counter gives him a 30% chance to counter physical attacks with a normal attack. Counter+1 increases the modifier to (2x) and its critical rate by 10%. Counter+2 raises the chance to counter to 40%, the modifier to (3x) and the critical rate to 30%. It requires Guard crysts as materials.
*Doublehand is a passive that increases his equipment ATK by 50% and accuracy by 25% when single wielding a one-handed weapon. Doublehand+1 increases the ATK boost to 100%, while Doublehand +2 further raises it to 150% and changes so it triggers by equipping any weapon. It requires Tech crysts as materials.
*Defend, when activated, mitigates damage taken by the caster by 50% for one turn. Upon awakening, Defend+1 becomes a provoke skill as it increases Demon Rain's chance of being targeted by 100% for one turn. Defend+2 changes the duration of both effects from one to three turns, and changes the casting cost from 8 to 20 MP. It requires Guard crysts as materials.
*The passive Demonic Fury boosts his ATK by 30% when his HP bar drops below 30% during battle. When enhanced, Demonic Fury+1 boosts both his ATK and DEF stats by 60%. Demonic Fury+2 further changes it to a 120% boost when his HP drops below 50%, and increases Demon Rain's HP by 30%. It requires Support crysts as materials.
*Ignite is a buffing skill that boosts the party's ATK/MAG by 40% for three turns. Ignite+1 increases the boost to 60%, whereas Ignite+2 further raises it to 80%, changes its duration to four turns, and enables Demon Rain to unlock the skills Demon's Wrath and Inner Fire for the next four turns. It requires Support crysts as materials.
;Limit Burst
Demon Rain has the same Limit Burst ability as its story variant, even called the same as its 5-6★ iteration.Its animation is slightly different, however. It is a damage-type ability, as it deals Fire-elemental physical damage to all enemies. Upon awakening to 7★, its effect changes as it gains the additional effect of decreasing all enemies' Fire resistance for three turns.
Its modifier and how much the enemy's resistance is reduced will depend on Demon Rain's LB level:
Rarity	Name 	Change in Effect	Change in Effect 	Cost
5★ 	Shining Nova	Base (Lv. 1) 	Damage dealt (2.4x) 	14
5★ 	Shining Nova	Max (Lv. 20) 	Damage dealt (3.35x) 	14
6★ 	Shining Nova	Base (Lv. 1) 	Damage dealt (2.7x) 	16
6★ 	Shining Nova	Max (Lv. 25) 	Damage dealt (3.9x) 	16
7★ 	Shining Nova	Base (Lv. 1) 	Damage dealt (8x); decrease resist. by 75% 	26
7★ 	Shining Nova	Max (Lv. 30) 	Damage dealt (10.9x); decrease resist. by 104%	26
=== Equipment ===
Demon Rain can equip the following weapon types: swords, greatswords, hammers and maces.
He can equip the following armor types: light shields, heavy shields, helms, light armor and heavy armor.
He can equip accessories.
Like the other Halloween units, Demon Rain has access to two unit-exclusive ability materias: Chilling Aura (increases HP and MP by 13%) and Spooky Aura (increases ATK and MAG by 13%). They were available for purchase at King Mog's reward shop during the event Night of the Pumpkin, as mission rewards in Return to the Halloween Castle.
Equipping Demon Rain with his Trust Master reward (the Infernal Armlet accessory) will trigger his Trust ability "Nether Warden", which increases his DEF/SPR by 50%, equipment DEF/SPR by 30% when single wielding any weapon, recovers his MP by 10% and regens (1800 HP, 1x) per turn.
===Gallery===
FFBE 8000 Demon Rain.png|No. 8000 Demon Rain (5★).
FFBE 8001 Demon Rain.png|No. 8001 Demon Rain (6★).
FFBE Demon Rain animation.gif|
FFBE Demon Rain animation2.gif|
FFBE Demon Rain animation3.gif|
FFBE Demon Rain animation4.gif|
FFBE Demon Rain animation5.gif|
FFBE Demon Rain animation6.gif|
FFBE Demon Rain animation7.gif|
FFBE Demon Rain animation8.gif|
FFBE Demon Rain animation9.gif|
==Hunter Rain==
Hunter Rain is a limited-time 5-6★ Rare Summon, obtainable during the collaboration event with Monster Hunter Explore. Hunter Rain's job is listed as . He is currently available only in the JP version.
FFBE 618 Hunter Rain.png|No. 618 Hunter Rain (★5).
FFBE 619 Hunter Rain.png|No. 619 Hunter Rain (★6).
FFBE Hunter Rain animation.gif|
FFBE Hunter Rain animation2.gif|
FFBE Hunter Rain animation3.gif|
FFBE Hunter Rain animation4.gif|
FFBE Hunter Rain animation5.gif|
FFBE Hunter Rain animation6.gif|
FFBE Hunter Rain animation7.gif|
FFBE Hunter Rain animation8.gif|
FFBE Hunter Rain animation9.gif|
==Vagrant Knight Rain==
Vagrant Knight Rain is a 5-6★ gift unit that was awarded to all players during the game's second anniversary celebration, as part of a special Login Bonus. His job is listed as Knight, and his roles are Physical Damage and Support. He has no innate element or status ailment resistances. He has a Trust Master reward: the passive ability Vagrant Knight, which increases the equipped unit's HP and MP by 15%, and DEF and SPR by 20%.
As a free unit, Vagrant Knight Rain is not an overly potent unit, but is a surprisingly useful and versatile. He is able to perform support, provoking, physical and magic damage duties,as well as providing buffs, debuffs, and damage of multiple elements. He is a jack of all trades but not particularly good at any, although his passives boost his ATK decently. The potency of his abilities is somewhat mediocre, but still better than his previous variants. Still, being able to cover a multitude of tasks can make him useful for newer players or even for missions that require certain kinds of elemental damage or chaining. This variant gains the bonuses from Rain's Training the Soul equipment.
His awakening materials are the following: Fairies' Writ x20, Prismatic Horn x10, Calamity Writ x10, Rainbow Bloom x5, and Divine Crystal x5
=== Stats ===
Vagrant Knight Rain's stats at his highest levels are as follows (with no passive abilities taken into account), along with the maximum amount of stat points that can be increased through pot-enhancements:
Rarity	Level	HP 	MP 	ATK 	DEF 	MAG 	SPR 	Drop Check
5★ 	80 	2985 (+300)	116 (+50)	103 (+20)	107 (+20)	87 (+20) 	96 (+20) 	5
6★ 	100 	3881 (+450)	151 (+75)	134 (+30)	140 (+30)	114 (+30)	125 (+30)	6
===Abilities===
Vagrant Knight Rain has four ability slots. He has affinity to White Magic (Lvl 5-6) and Black Magic (Lvl 7-8).
Rarity 5★ 	Rarity 5★ 	Rarity 5★
Trait 	Lv. Learned	
Firaga 	1 	
Stonga 	1 	
Raise 	1 	
HP +20% 	1 	
Cover 	1 	
Undermine+ 	7 	
EVO MAG +20% 	18 	
Escort Leader 	31 	
Counter 	40 	
Bond with Lid 	47 	
Bond with Jake 	47 	
Incorruptible Armor	56 	
Bond with Nichol 	65 	
Flexible 	71 	
Mirror of Heaven 	80 	
ATK +30% 	80 	
Rarity 6★ 	Rarity 6★ 	Rarity 6★
Trait 	Lv. Learned	
Standout 	1 	
Knight's Pride 	12 	
Undefeated 	21 	
Bond with Lasswell 	37 	
Bond with Fina 	37 	
DEF +30% 	49 	
Blade of Resolution	49 	
Bond with Sakura 	58 	
Bond with Dark Fina	70 	
Entrust 	87 	
Blazing Soul 	87 	
D Rising Lava 	100 	
;Limit Burst
 is Vagrant Knight Rain's Limit Burst. It can be classified as a damage-type ability, as it consists of a 11-hit attack that deals physical damage to all enemies.
Its modifier will depend on Vagrant Knight Rain's LB level:
Rarity	Name 	Change in Effect	Change in Effect 	Cost
5★ 	Strength of the Heart	Base (Lv. 1) 	Damage dealt (6.6x)	16
5★ 	Strength of the Heart	Max (Lv. 20) 	Damage dealt (8.5x)	16
6★ 	Strength of the Heart	Base (Lv. 1) 	Damage dealt (7.6x)	20
6★ 	Strength of the Heart	Max (Lv. 25) 	Damage dealt (10x) 	20
===Equipment===
Vagrant Knight Rain can equip the following weapon types: daggers, swords, greatswords, hammers, spears, maces and fists.
He can equip the following armor types: light shields, heavy shields, hats, helms, clothes, light armor and heavy armor.
He can equip accessories.
Like its story counterpart, Vagrant Knight Rain benefits from exclusive-effect equipment (the Crimson Saber greatsword, the Rain's Clothes light armor, and the Rain's Insignia accessory) obtainable at Trial of the Burning Soul.
===Gallery===
FFBE 952 Rain.png|No. 952 Vagrant Knight Rain (5★).
FFBE 953 Rain.png|No. 953 Vagrant Knight Rain (6★).
FFBE 953 Rain LB.gif|Limit Burst (6★ Strength of the Heart).
==Awakened Rain==
Awakened Rain is a 5-7★ Rare Summon. His job is listed as Knight, and his roles are Tanking, Magic Damage and Support. He has no innate element or status ailment resistances. His Trust Master reward is the passive ability Protector of Lapis, which increases the equipped unit's HP by 20% and SPR by 40%, and fill its LB gauge by 2 per turn. His Super Trust Master is the accessory Knight's Medal (ATK/DEF/MAG/SPR+30, and increases resistance to all elements +30%).
Awakened Rain is a very powerful Magic Tank, covering the party from magical damage, who can also serve as a Provoke Tank if required. He can also work as a support unit with a 60% buff to all units, which is not as big as those of stronger support units but can be useful if needed, along with a 60% MAG break. He can even function as a damage unit with abilities scaling off his SPR stat. His strongest attack, "Unleashed Focus", deals major magic damage to all enemies: although it is locked behind his "Complete Focus" ability, as it boosts his SPR by 200% it makes his damage potential even greater.
He is also able to quickly fill his LB gauge, and be able to use this for either major Magic Damage off his SPR when maxed, or for his "Complete Awakening" ability which gives a tremendous 200% buff on all his stats, damage mitigation, and both HP/MP regen. All in all, Awakened Rain is incredibly resilient and can be put to other uses if required.
His awakening materials are the following:
*6★ - Calamity Gem x20, Calamity Writ x10, Fairies' Writ x10, Rainbow Bloom x5, Divine Crystal x5
*7★ - Awakened Rain's Prism x1
=== Stats ===
Awakened Rain's stats at his highest levels are as follows (with no passive abilities taken into account), along with the maximum amount of stat points that can be increased through pot-enhancements:
Rarity	Level	HP 	MP 	ATK 	DEF 	MAG 	SPR 	Drop Check
5★ 	80 	2966 (+240)	132 (+40)	100 (+16)	106 (+16)	82 (+16) 	117 (+24)	3
6★ 	100 	3856(+390) 	172 (+65)	130 (+26)	139 (+26)	107 (+26)	153 (+34)	3
7★ 	120 	5012 (+540)	223 (+90)	169 (+40)	189 (+40)	139 (+40)	215 (+65)	3
===Abilities===
Awakened Rain has four ability slots. He has affinity to White Magic (Lvl 5-6) and Black Magic (Lvl 7-8).
Although he has no innate element or status ailment resistance, his passive ability "Blazing Physique" nullifies Poison, Blind and Petrify, and increases his resistance to Fire and Earth +50%. "Intensifying Power" gives him an additional +30%. His Trust ability "Defender of Hope", when triggered, gives him immunity to Stop.
Rarity 5★ 	Rarity 5★ 	Rarity 5★
Trait 	Lv. Learned	
Guardian's Fighting Spirit	1 	
Firaga 	1 	
Stonga 	1 	
Awakening Power 	19 	
Spectral Field 	41 	
Escort Leader 	58 	
Raging Blood of Aldore 	58 	
Blazing Technique 	72 	
Standout 	80 	
Shield Expertise 	80 	
Rarity 6★ 	Rarity 6★ 	Rarity 6★
Trait 	Lv. Learned	
Raise 	1 	
Complete Awakening 	1 	
Blazing Soul 	1 	
Esper Covenant 	15 	
Rising Ray 	36 	
Magical Distraction 	55 	
Blazing Physique 	74 	
Transformational Power	74 	
Armor Expertise 	89 	
Complete Focus 	89 	
Energy Wall 	100 	
Rarity 7★ 	Rarity 7★ 	Rarity 7★
Defender of Hope 	101 	
Soul Prominence 	105 	
Earth Explosion 	105 	
Purification (CD) 	105 	
Astral Guard (CD) 	110 	
Scarlet Healing 	110 	
SPR +20% 	115 	
Intensifying Power 	120 	
He has one conditional ability:
Ability 	Condition
Unleashed Focus	Unlocked by Complete Focus
;Ability Awakening
Awakened Rain (currently JP-only) has four traits that can be enhanced: Energy Wall, Esper Covenant, Complete Focus, and Scarlet Healing.
;Limit Burst
 is Awakened Rain's Limit Burst. It can be classified as a damage-type ability, as it consists of a 24-hit attack that deals magic damage, and scales off Rain's SPR, to all enemies. Curiosly, it perfectly chains with Hyoh's Limit Burst (but has less hits, as Hyoh's count is 30).
Its modifier will depend on Awakened Rain's LB level:
Rarity	Name 	Change in Effect	Change in Effect 	Cost
5★ 	Blood Linkage	Base (Lv. 1) 	Damage dealt (7.6x) 	32
5★ 	Blood Linkage	Max (Lv. 20) 	Damage dealt (9.4x) 	32
6★ 	Blood Linkage	Base (Lv. 1) 	Damage dealt (7.6x) 	36
6★ 	Blood Linkage	Max (Lv. 25) 	Damage dealt (12.4x)	36
7★ 	Blood Linkage	Base (Lv. 1) 	Damage dealt (20.2x)	36
7★ 	Blood Linkage	Max (Lv. 30) 	Damage dealt (26x) 	36
===Equipment===
Awakened Rain can equip the following weapon types: daggers, swords, greatswords, hammers, spears, maces and fists.
He can equip the following armor types: light shields, heavy shields, hats, helms, clothes, light armor and heavy armor.
He can equip accessories.
As Rain's variant, he can access the passive abilities from the Trial of the Burning Soul equipment (the Crimson Saber greatsword, the Rain's Clothes light armor, and the Rain's Insignia accessory). His Trust Master reward (the passive ability, Protector of Lapis), and his Super Trust Master (the accessory Knight's Medal) in the JP version, triggers his Trust Ability "Defender of Hope", which nullifies Stop, increases esper's bonus stats by 20%, and gives him a 80% chance to counter physical attacks with "Defender of Hope" (increases his LB gauge by 7) once per turn.
===Gallery===
FFBE 954 Rain.png|No. 954 Awakened Rain (5★).
FFBE 955 Rain.png|No. 955 Awakened Rain (6★).
FFBE 1136 Rain.png|No. 1136 Awakened Rain (7★).
FFBE 955 Rain LB.gif|Limit Burst (6★ Blood Linkage).
==Rain & Chocobo==
Rain & Chocobo is a 4-6★ unit that was available during the game's third anniversary.
FFBE 1408 Rain.png|No. 1407 Rain & Chocobo (4★).
FFBE 1408 Rain.png|No. 1408 Rain & Chocobo (5★).
FFBE 1409 Rain.png|No. 1409 Rain & Chocobo (6★).
== Hyoh ==
Hyoh is a 5-7★ Rare Summon and serves as Rain's Season Two variant. Hyoh's job is listed as Orders, while his roles is Physical Damage. He has been available for summoning since the story event The Color of Heartlessness (which originally ran in September 2018 in the Global version). He has no innate element or status ailment resistances. His Trust Master reward is the aptly named Hyoh's Clothes (ATK+28, DEF+42), which grants the passive Blade Master ability (increases the unit's ATK by 30% when equipped with a greatsword). His Super Trust Master reward is the Ultima Weapon (FFBE), a one-handed greatsword with a Attack power of 180.
At the time of his debut, Hyoh was one of the most powerful physical damage dealer units. Although debuting after Squall, Hyoh is credited with introducing the True Doublehand "meta" due to the multiple gains on equipment ATK through single-wielding as well as being able to double cast (or triple cast) most of his abilities. However, casting his skills consecutively doubles the MP requirements, for which Hyoh often needs external support for sustainability and MP refresh. He also has affinities with Fire and Lightning, able to imperil both by 60%.
His offensive abilities have a peculiar gimmick, which start as single target but attacks all foes later on. His main chaining move, "Servant of the Blade", has backloaded damage, meaning the bulk is on the final hit, which makes it so Hyoh can cap his own chains with a powerful finisher. This, along with his potential to reach very high ATK, are the main factors behind his infamous damage output.
His awakening materials are the following:
*6★ - Fairies' Writ x20, Prismatic Horn x10, Calamity Gem x10, Rainbow Bloom x5, Divine Crystal x5
*7★ - Hyoh's Prism x1
=== Stats ===
Hyoh's stats at his highest levels are as follows (with no passive abilities taken into account), along with the maximum amount of stat points that can be increased through pot-enhancements:
Rarity	Level	HP 	MP 	ATK 	DEF 	MAG 	SPR 	Drop Check
5★ 	80 	2817 (+240)	124 (+40)	120 (+24)	106 (+16)	83 (+16) 	100 (+16)	4
6★ 	100 	3663(+390) 	162 (+65)	156 (+34)	138 (+26)	109 (+26)	130 (+26)	4
7★ 	1207 	4762 (+540)	211 (+90)	203 (+65)	180 (+40)	142 (+40)	170 (+40)	4
===Abilities===
Hyoh has four ability slots. He has affinity to White Magic (Lvl 6-8) and Black Magic (Lvl 6-8).
Rarity 5★ 	Rarity 5★ 	Rarity 5★
Trait 	Lv. Learned	
Firaga 	1 	
Dual Slash 	1 	
Selfless State	48 	
HP +30% 	76 	
Flame Blade 	80 	
Voltage Blade 	80 	
Rarity 6★ 	Rarity 6★ 	Rarity 6★
Trait 	Lv. Learned	
Mysterious Swordsman	1 	
Auto-Refresh 	5 	
Firaja 	14 	
ATK +30% 	14 	
Life-severing Blade 	34 	
Unknown Traitor 	55 	
Heat Drive 	68 	
Large Sword Mastery 	72 	
Ruthless Blade 	92 	
Improve Stance 	100 	
Servant of the Blade	100 	
Double Blade 	100 	
Rarity 7★ 	Rarity 7★ 	Rarity 7★
Merciless Blade 	101 	
Phantom Blade (CD) 	105 	
Way of the Void (CD)	105 	
The Delta Star 	110 	
SPR +20% 	115 	
Unrivaled Talent 	120 	
He has one conditional ability:
Ability 	Condition
Triple Blade	Unlocked by Improve Stance, Way of the Void, Merciless Blade
;Ability Awakening
Hyoh (currently JP-only) has six traits that can be enhanced: SPR +20%, Way of the Void, Servant of the Blade, Mysterious Swordsman, Flame Blade, and Voltage Blade.
;Limit Burst
300px|right|Extreme Nova
 is Hyoh's Limit Burst. As one of the so-called 'CG units', Hyoh's Limit Burst is a powerful ability preceded by a FMV-like movie that lasts about 0:08 seconds; like Raegen who came before him, he is voiced. He utters the words "owari da..." (, "This is the end...").
In the sequence, after a lightning strikes, Hyoh stands on a cliff before igniting his weapon and jumping into the air. He raises Ultima Weapon skyward and turns its energy blade into a raging tornado of flames, before directing it to the enemy. The effect is a incredibly powerful chainable 30-hit attack against all enemies that can reach a high damage modifier. As it has backloaded damage, it caps itself for increased damage.
Its damage modifier will depend on Hyoh's LB level:
Rarity	Name 	Change in Effect	Change in Effect 	Cost
5★ 	Extreme Nova	Base (Lv. 1) 	Damage dealt (8.1x) 	20
5★ 	Extreme Nova	Max (Lv. 20) 	Damage dealt (10x) 	20
6★ 	Extreme Nova	Base (Lv. 1) 	Damage dealt (10.1x)	25
6★ 	Extreme Nova	Max (Lv. 25) 	Damage dealt (12.5x)	25
7★ 	Extreme Nova	Base (Lv. 1) 	Damage dealt (16.1x)	30
7★ 	Extreme Nova	Max (Lv. 30) 	Damage dealt (19x) 	30
===Equipment===
Hyoh can equip the following weapon types: daggers, swords, greatswords, hammers, spears, maces and fists.
He can equip the following armor types: light shields, heavy shields, hats, helms, clothes, light armor and heavy armor.
He can equip accessories.
His Trust Master reward (Hyoh's Clothes), and his Super Trust Master (the Ultima Weapon (FFBE) greatsword) in the JP version, triggers his Trust Ability "Merciless Blade", which increases his equipment ATK by 100% and accuracy by 25% when single wielding any weapon, and gives him a 30% chance to counter physical or magical attacks with "Merciless Blade" (unlocks Triple Blade for 1 turn) once per turn.
===Gallery===
FFBE 1038 Hyoh.png|No. 1038 Hyoh (5★).
FFBE 1039 Hyoh.png|No. 1039 Hyoh (6★).
FFBE 1040 Hyoh.png|No. 1040 Hyoh (7★).
FFBE Hyoh's Clothes.png|Hyoh's Clothes.
== Aldore King Rain ==
Aldore King Rain is a is a 5-7★ Rare Summon and serves as Rain's Season Three variant, although it debuts in the story near the end of Season Two. His role is listed as Physical Damage. He is available as of the "Running Through Daybreak" Story Event whose schedule was accelerated in the Global Version of the game. Noteworthy he debuted in the Japanese Version as part of the Summon Fest campaign, whereas he is a permanent addition in the Global Version.
He has no innate element or status ailment resistances. His Trust Master Reward is aptly named King Rain's Armor which provides ATK+28, DEF+45 and Aldore King's Majesty (which bestows 10%+ HP and 30%+ Limit Burst Damage). His Super Trust Master Reward is the True Crimson Saber, which is a Double-handed Greatsword, with 174 ATK, Damage Variety of 100% ~ 160%, Accuracy +50% and the Aldore King's Ambition ability (which boosts Equipment ATK by 50% and Accuracy by 50%).
Gameplay wise, Aldore King Rain can be considered a mix of many of his previous variants. He has an affinity for the Fire, Earth and Lightning Elements which comes from his normal self and his Hyoh persona being able to imperil enemies and imbue himself with these elements. He is also able to provide buffs, debuff enemies, or even heal HP and MP to a degree, similarly to his normal, Vagrant and Awakened forms, but lacks tanking ability. Aldore King Rain is capable of dealing massive Physical Damage with a focus on the True Doublehand build, by either dual casting or triple casting his abilities. Noteworthy and as a departure from his previous forms, Aldore King Rain places greater emphasis on boosting the damage of his Limit Burst, the Crimson Nova, to massive degrees, while instantly filling his LB Gauge. His limit burst chains perfectly with Hyoh's Extreme Nova.
Category:Character gameplay in Final Fantasy Brave Exvius