Plastuny

==In Game==
Plastuny	Plastuny 	Plastuny	Plastuny 	Plastuny	Plastuny 	Plastuny 	Plastuny	Plastuny
 	
Russian unique skirmish infantry, armed with a rifle. Highly proficient against most other ranged infantry, but is very suscepetible if attacked at melee range.
*Strong versus infantry.
*Weak versus cavalry, buildings, siege weapons.	
Russian unique skirmish infantry, armed with a rifle. Highly proficient against most other ranged infantry, but is very suscepetible if attacked at melee range.
*Strong versus infantry.
*Weak versus cavalry, buildings, siege weapons.	
Russian unique skirmish infantry, armed with a rifle. Highly proficient against most other ranged infantry, but is very suscepetible if attacked at melee range.
*Strong versus infantry.
*Weak versus cavalry, buildings, siege weapons.	
Russian unique skirmish infantry, armed with a rifle. Highly proficient against most other ranged infantry, but is very suscepetible if attacked at melee range.
*Strong versus infantry.
*Weak versus cavalry, buildings, siege weapons.	
Russian unique skirmish infantry, armed with a rifle. Highly proficient against most other ranged infantry, but is very suscepetible if attacked at melee range.
*Strong versus infantry.
*Weak versus cavalry, buildings, siege weapons.	
Russian unique skirmish infantry, armed with a rifle. Highly proficient against most other ranged infantry, but is very suscepetible if attacked at melee range.
*Strong versus infantry.
*Weak versus cavalry, buildings, siege weapons.	
Russian unique skirmish infantry, armed with a rifle. Highly proficient against most other ranged infantry, but is very suscepetible if attacked at melee range.
*Strong versus infantry.
*Weak versus cavalry, buildings, siege weapons.	
Russian unique skirmish infantry, armed with a rifle. Highly proficient against most other ranged infantry, but is very suscepetible if attacked at melee range.
*Strong versus infantry.
*Weak versus cavalry, buildings, siege weapons.
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed	Movementspeed	 	
* [3]
* 	10.1s(152t)	155 	13 	27 	2.1s(32t) 	24 	 	
Cost 	Cost 	Cost 	Created from	Armour 	Weapon range	Specialty 	 	
Base 	Ramp 	Pop 	Created from	Armour 	Weapon range	Specialty 	 	
:: 60;: 70	
:: 1;: 3 	1 	
*
*
* 	2 	1–12 	
*Attack penalty versus buildings.
*Defensive penalty versus heavy cavalry.
*Poor turn speed.	 	
 	 	 	 	 	 	 	 	
===Overall strategy===
Essentially the sniper units of the Russian faction. Only benefit is that they are trained faster, and cost mostly Wealth, but aren't stealthed when moving. They function essentially more like classic light infantry than snipers.
====See also====
*Serdiuky