Grand Warden

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"The Grand Warden is a powerful master of magic who supports your attacking troops with blasts from his magic staff. He can walk over walls or fly high with air troops, so he can help any attacking army. On defense he turns into a powerful tower."
==Summary==
*The Grand Warden is the third Hero unlocked in the Home Village, being weak in physical strength and self-defense due to his low health and relatively low damage, but he makes up for it with his long range and supporting abilities. He is a single-target unit unlocked at Town Hall level 11. 
*In his default skin, he appears as a man with purple hair with a beard. He wears a long, light lavender-colored robe and cape with purplish-pink outlines, held by a purple belt with a Capital Gold badge from his waist, and wears magenta shoes. He wields a staff with a which appears to be the Life Gem on top located on his left hand, and a book with a hexagonal badge and has golden corners, representing the Eternal Tome on his right.
*He is automatically summoned once the Grand Warden Altar is constructed, which costs 1,000,000 Elixir. Uniquely for Heroes in the Home Village, he is upgraded with Elixir instead of Dark Elixir.
*He can be set to Air or Ground mode; he flies in Air Mode and walks in Ground Mode.
**He can bypass regardless of the mode he is set to; however, he will attack a if the majority of your nearby housing space is doing so as well.
*Like the other Heroes, the Grand Warden only needs to be summoned once, but he will have to spend some time regenerating his health if he is damaged when attacking an enemy village. If you attack a village while their Grand Warden is still regenerating, the Altar will be empty and the Grand Warden will not defend.
**Like other Heroes, he is not upgraded in the Laboratory but rather upgraded with a Builder.
*Hero regeneration in the Home Village uses an "extra life" system: when fully regenerated, the Grand Warden has two "life bars", each with health equal to his maximum hitpoints. The first life bar is represented by the bar visible next to the Warden's level, with the second (the "extra life") represented by a heart placed at the end of the first life bar, with a "+1" when it is full.
**Any damage taken by the Grand Warden when attacking is first subtracted from the extra life bar, with the regular life bar only being reduced when the extra life bar is fully depleted. If the Grand Warden is defeated, a full life bar will be depleted; in particular, if the extra life bar is full when this occurs, it will be completely depleted without affecting the regular life bar. If the Grand Warden is damaged or defeated when defending, the life bars will be completely unaffected.
**Both the regular life bar and the extra life regenerate at the same rate, with the regular life bar regenerating fully before the extra life bar regenerates. The regeneration time listed in-game is the time taken for one of the two life bars to regenerate, meaning the time taken to regenerate both life bars after both have been emptied is twice the regeneration time.
**For the Warden to participate in battle, the regular life bar must be full. If the regular life bar is not full after a battle, the Grand Warden will have to sleep for a period to regenerate the regular life bar before he can be used for battle, proportional to the amount of missing health on the regular life bar.
**Hero regeneration after a Multiplayer Battle starts as soon as the player starts to search for a Multiplayer opponent. So, if the player spent some time searching for an opponent to attack before completing an attack, part of the regeneration will be completed by the time the player returns to their village. However, if the player cancels the attack by pressing "End Battle" before completing an attack, the regeneration will be reset. This effect is more noticeable in the highest leagues below Legend League where a significant amount of time can be spent searching for such opponents.
*As a Hero, the Grand Warden has an ability that can be used once per battle which allows him to recover some of his health, and the amount increases at every fifth level. The Hero Equipment that he wields may add additional effects to the ability or a unique passive effect, on top of various passive stats increase.
**When unlocked, he starts with the Eternal Tome and Life Gem. 
***The Eternal Tome grants the ability to make all attacking units in his radius invincible for a short period of time. It does not have any passive stat increase.
***The Life Gem passively increases the health and max health of other attacking units within his radius by a percentage of their max health up to a cap. It gives a passive increase to damage and max health.
**Upgrading the Blacksmith to level 4 and 6 unlocks the Rage Gem and Healing Tome respectively.
***The Rage Gem passively increases the damage or healing of other attacking units within his radius by a percentage. It gives a passive increase to damage and attack speed.
***The Healing Tome grants the ability periodic healing to himself and all units within his radius and a vastly increased health recovery. It gives a passive increase to max health.
**Additionally, there are Epic rarity equipment which can be purchased with event medals during certain events or gems with the Trader.
***The Fireball has the Grand Warden throw a fireball at the nearest defense, dealing massive damage within a large radius. It gives a passive increase to damage.
*If the ability has not been used before the Grand Warden is about to be defeated, it will by default automatically activate. However, this feature can be toggled off in the settings (by turning off "Automatically use Hero Abilities on KO").
**This ability can still activate even if the Warden would be one-shot by an attack (such as by a Seeking Air Mine); the Warden will activate his ability and survive with 1 hitpoint.
*When defending an enemy attack, regardless of the Grand Warden mode, he will turn into a statue and cast attacks on units in his range. If he is damaged or destroyed on defense, he does not need to regenerate health afterwards.
**Since he is considered a building on defense and not a Hero, Poison Spells do nothing and he will not be prioritized by Headhunters or the Poison Lizard, but Earthquake Spells will be able to damage him. Builders will also be able to repair the statue mid-battle if their Builder's Hut is weaponized and he is in range of the hut. The Rage Spell Tower will boost his damage by the full amount.
*The Grand Warden will attack the building being attacked by the highest number/troop space troop and will continue to attack that building until it is destroyed.
==Strategies==
===Offensive Strategy===
*The four Home Village Heroes serve different roles in raids. The Barbarian King is the tank specialist, while the Archer Queen is the damage specialist, the Grand Warden is the support specialist and the Royal Champion is the defense specialist.
*Because of the Grand Warden's low health and low damage, he is more suited to support than leading an attack. Have tank units such as Giants, Golems or the Barbarian King to keep him safe from defenses. The Grand Warden can help them in return with his passive abilities.
*Use the Grand Warden in Air Mode if you are using an air attack so he does not take damage from ground defenses (as they are not distracted by other troops) and Ground Mode when using a ground army as he will not be targeted by Air Defenses.
**Only set him to Air Mode if you are using an air attack, as, without distraction troops, he can easily be killed or otherwise heavily damaged by Air Defenses and Seeking Air Mines, as well as defending Clan Castle troops such as Headhunters.
**If using the Air Mode Warden alone (as a niche to evade heavy ground defenses, for example), it is recommended to deploy Balloons near the Warden to distract any Seeking Air Mines and make sure that none of the traps will hit the Warden. Relative level Seeking Air Mines will kill the Grand Warden, unless he is at least level 37 for Town Hall 12 when the Seeking Air Mine is at level 3, or level 49 for Town Hall 13 when the trap is level 4. However, be careful of level 5 or above Seeking Air Mines, as they will defeat him instantly at any level!
***However, a level 6 Seeking Air Mine leaves the level 40 Grand Warden with the maxed out Life Gem and Healing Tome with only 30 hitpoints remaining.
*Use the Eternal Tome ability near the core so your troops can get through the core, where the most damage usually is. Against a level 5 Giga Tesla or a Giga Inferno, it may be useful to save the ability specifically for the explosion when the Town Hall is destroyed, as it does severe damage.
**Alternatively, it can be better to use it early, such as if high damaging defenses are situated nearer the outside of a base, or when your main army is able to split up.
*The Grand Warden goes where other troops go, so he does not need funneling. However, the other troops need to be funneled.
*He will follow the troop with the highest housing space or the largest mass of troops, so bunching up troops with the Grand Warden is crucial to getting the most out of his abilities.
**However, do not bunch them up too tightly, as his aura is large and the troops will take a lot of splash damage from other defenses if they are too bunched up.
***This also risks them being targeted by the Eagle Artillery.
***However, this is temporarily nullifed with the Eternal Tome ability.
*When equipped, the Grand Warden's Life Gem is most effective on troops with moderate amounts of health, such as the Balloon or Miner. He will be able to grant a sizable health increase to these troops that is close to the maximum increase allowed by his ability (or if this increase is the maximum allowed, then the health increase is still significant on these troops). The Life Gem is significantly less effective on low-hitpoint troops such as Minions, as they only gain a tiny proportion of health from his Life Gem. It is also somewhat limiting to high-hitpoint troops such as the Golem, as its health increase is well over the maximum allowed. Additionally, since they already have high hitpoints themselves, the extra hitpoints are usually not necessary.
**When using high-hitpoint troops, it is best to use the Apprentice Warden instead of the Life Gem, since the Apprentice Warden does not have any health limit cap, which can increase bigger troops' health significantly, and the Life Gem will be replaced by either the Rage Gem, Healing Tome or Fireball to help support the attack.
*The Grand Warden has the longest range of any troop in the Home Village or all Heroes in the game. He can outrange the Wizard Tower, Bomb Tower, Archer Tower on Fast Attack mode, or .
**The Super Archer has a projectile range of 12, but her targeting range is only 6.
**The Mortar Mode Cannon Cart in the Builder's Base has the longest range of any troop in the game, being 9 tiles.
**The Flame Flinger has the longest range out of all units in the game, being 10 tiles.
*If the Grand Warden is positioned correctly, he can defeat an enemy Barbarian King and even an Archer Queen without being attacked. In the case of an Archer Queen, it is substantially harder to pull off, as she has a larger attack radius, has a faster movement and attack speed, and can attack from far away unlike the King.
*When upgraded to a high level, the Grand Warden can be used with Healers or Druids to perform a Warden Walk, which is similar to a Queen Walk in terms of utility. Compared to a Queen Walk, his longer range allows him to snipe buildings from a longer distance, meaning that the Warden Walk is generally safer, but his lower damage output means it will take longer to create an effective funnel or destroy the targeted buildings.
**Druids, unlike Healers, are better to use than Healers due to being a ground unit, and you can bring at least 2 to support him. However, they last for a limited time.
**If the Grand Warden has the Rage Gem, he will be able to destroy buildings faster, making Warden Walks faster.
**His AI (which makes him follow troops if they are close enough) can be exploited to help funnel him in a particular direction, which can be useful for the objectives of the Warden Walk. For example, deploying a few Balloons against a defense can coerce him to follow the Balloons in attacking that defense. You can also do this to convert a Warden Walk into a smash-style attack (which will be supported by the Warden and Healers) by simply deploying your main force in the path of the walk.
**When set to Air Mode, if you see a Seeking Air Mine coming towards the Grand Warden, activate his Eternal Tome ability if you still have it. If you react quickly enough, he will be able to avoid all damage; failing to do so will mean severe damage, and in most cases automatically trigger the ability anyway (if the "Automatically use Hero Abilities on KO" setting is turned on), but the Warden will be reduced to 1 HP and be extremely vulnerable, leaving you at a disadvantage, especially if he does not have the Eternal Tome equipped.
*The Grand Warden has many viable Pet choices that work well with him.
**The Electro Owl is an excellent fit for the Grand Warden, especially if using air mode. Not only does the Owl provide additional damage that nearly matches his own, the Owl is the only aerial Pet that can accompany the Warden without him being knocked out, thus behaving like an extra troop to protect him. In ground mode, the Owl's additional damage can greatly speed up Warden Walks, and unlike grounded Pets, does not risk pulling the Healers away from the Warden.
**The Poison Lizard is an alternative for damage at Town Hall 15, with its DPS being focused on a single target, as opposed to the Owl; it can also assist the Warden against enemy troops.
**For additional support utility, Frosty can be paired with the Warden to slow defenses down. The Warden often being in the backline combines with Frosty's targeting AI to keep Frosty himself in the backlines, which enhances his sustainability as compared to pairing him with other Heroes.
**The Unicorn can heal the Warden effectively, including during a Warden Walk, due to it being able to keep pace with the Warden easily. Although most often paired with the Archer Queen, the Unicorn's pairing with the Warden can be considered if the Queen should be unavailable or require a different Pet.
**Pets like Diggy or Frosty can be used to stun or slow down defenses when the army targets them, increasing the chances of a successful attack, but only if the main army he follows targets the defenses, especially Root Riders.
**The Angry Jelly will make the Grand Warden attack defenses, but will be vulnerable to high-damaging defenses. Thus, it is only used when you will perform a Warden Charge, where you will destroy a part of the base using the Fireball with the help of Invisibility or Overgrowth Spells.
*There are many good Hero Equipment options for the Grand Warden.
**The Eternal Tome and Healing Tome (or Double Tome) for some guaranteed healing during the invincibility, best used on most strategies, such as Super Hog Riders and Root Rider Smash.
**The Eternal Tome and Rage Gem allows lots of units to deal high damage against the core of the base, especially when using a Smash-style attack.
**The Eternal Tome and Fireball for high destruction and invincibility; used for Super Archer Blimps.
**The Rage Gem and Healing Tome can get high damage and healing at the same time, increasing sustainability and damage potential, but lacks the invincibility.
**The Rage Gem and Fireball to go all in for damage, and is used for Warden Charges.
===Defensive Strategy===
*To defend against an enemy Grand Warden, make sure you set your s to multi-target, as he is often behind other troops so that a few defenses can hit him. At higher levels, Scattershots can be particularly effective due to their knack for damaging units behind the primary target.
*Placing the Grand Warden near the other Heroes and the Clan Castle will be quite beneficial for defense, as the Heroes and Clan Castle troops will have a great hitpoint increase.
**However, since the Town Hall 16 update which added Hero Equipment to the game, due to the Hero Equipment being removed from defending Heroes, the defensive Life Aura is nowhere to be seen, meaning that defending troops and Heroes will not be buffed anymore.
*The Grand Warden in defensive mode will not be targeted by a Headhunter, due to him being considered a defensive building. It does however make him vulnerable to troops that prioritize defenses, such as Hog Riders or Root Riders, and can be damaged by Earthquake Spells.
==Statistics==
Preferred Target	Attack Type 	Movement Speed	Attack Speed	Range	Search Radius
Any 	Ranged (Ground & Air)	16 	1.8s 	7 	10
Level	Damage per Second	Damage per Hit	Hitpoints	Health Recovery	Regen Time	Upgrade Cost	Upgrade Time	Town Hall Level Required
1 	43 	77.4 	850 	90 	20m 	1,000,000 	N/A 	11
2 	44 	79.2 	868 	90 	20m 	1,000,000 	2h 	11
3 	46 	82.8 	886 	90 	20m 	1,100,000 	4h 	11
4 	48 	86.4 	904 	90 	20m 	1,200,000 	8h 	11
5 	49 	88.2 	923 	97 	22m 	1,400,000 	10h 	11
6 	51 	91.8 	942 	97 	22m 	1,500,000 	12h 	11
7 	54 	97.2 	961 	97 	22m 	1,700,000 	14h 	11
8 	56 	100.8 	982 	97 	22m 	1,800,000 	16h 	11
9 	59 	106.2 	1,003 	97 	22m 	2,000,000 	18h 	11
10 	61 	109.8 	1,025 	109 	24m 	2,300,000 	1d 	11
11 	64 	115.2 	1,048 	109 	24m 	2,700,000 	1d 12h 	11
12 	66 	118.8 	1,072 	109 	24m 	3,000,000 	1d 12h 	11
13 	70 	126 	1,097 	109 	24m 	3,400,000 	1d 12h 	11
14 	73 	131.4 	1,122 	109 	24m 	3,700,000 	1d 12h 	11
15 	77 	138.6 	1,148 	122 	26m 	4,100,000 	1d 12h 	11
16 	80 	144 	1,173 	122 	26m 	4,400,000 	2d 	11
17 	83 	149.4 	1,199 	122 	26m 	4,800,000 	2d 	11
18 	87 	156.6 	1,224 	122 	26m 	5,100,000 	2d 	11
19 	90 	162 	1,250 	122 	26m 	5,500,000 	2d 	11
20 	94 	169.2 	1,275 	135 	28m 	6,000,000 	2d 	11
21 	98 	176.4 	1,301 	135 	28m 	6,500,000 	2d 12h 	12
22 	102 	183.6 	1,327 	135 	28m 	6,600,000 	2d 12h 	12
23 	106 	190.8 	1,354 	135 	28m 	6,700,000 	2d 12h 	12
24 	111 	199.8 	1,381 	135 	28m 	6,800,000 	2d 12h 	12
25 	116 	208.8 	1,409 	149 	30m 	6,900,000 	2d 12h 	12
26 	121 	217.8 	1,438 	149 	30m 	7,000,000 	3d 	12
27 	126 	226.8 	1,467 	149 	30m 	7,100,000 	3d 	12
28 	131 	235.8 	1,497 	149 	30m 	7,200,000 	3d 	12
29 	137 	246.6 	1,527 	149 	30m 	7,300,000 	3d 	12
30 	143 	257.4 	1,558 	165 	32m 	7,400,000 	3d 	12
31 	149 	268.2 	1,590 	165 	32m 	7,500,000 	4d 	12
32 	155 	279 	1,622 	165 	32m 	7,600,000 	4d 	12
33 	162 	291.6 	1,655 	165 	32m 	7,700,000 	4d 	12
34 	168 	302.4 	1,688 	165 	32m 	7,800,000 	4d 	12
35 	175 	315 	1,722 	182 	34m 	7,900,000 	4d 	12
36 	183 	329.4 	1,757 	182 	34m 	8,000,000 	5d 	12
37 	190 	342 	1,793 	182 	34m 	8,100,000 	5d 	12
38 	198 	356.4 	1,829 	182 	34m 	8,200,000 	5d 	12
39 	207 	372.6 	1,867 	182 	34m 	8,300,000 	5d 	12
40 	215 	387 	1,904 	202 	36m 	8,400,000 	5d 	12
41 	221 	397.8 	1,921 	202 	36m 	8,500,000 	6d 	13
42 	226 	406.8 	1,938 	202 	36m 	8,800,000 	6d 	13
43 	230 	414 	1,955 	202 	36m 	9,100,000 	6d 	13
44 	234 	421.2 	1,972 	202 	36m 	9,400,000 	6d 	13
45 	237 	426.6 	1,989 	211 	38m 	9,700,000 	6d 	13
46 	241 	433.8 	2,006 	211 	38m 	10,000,000 	6d 6h 	13
47 	244 	439.2 	2,023 	211 	38m 	10,300,000 	6d 6h 	13
48 	247 	444.6 	2,040 	211 	38m 	10,600,000 	6d 6h 	13
49 	251 	451.8 	2,057 	211 	38m 	11,000,000 	6d 6h 	13
50 	254 	457.2 	2,074 	220 	40m 	11,500,000 	6d 6h 	13
51 	258 	464.4 	2,091 	220 	40m 	12,000,000 	6d 18h 	14
52 	261 	469.8 	2,108 	220 	40m 	12,500,000 	6d 18h 	14
53 	264 	475.2 	2,125 	220 	40m 	13,000,000 	6d 18h 	14
54 	268 	482.4 	2,142 	220 	40m 	13,500,000 	6d 18h 	14
55 	271 	487.8 	2,159 	229 	42m 	14,000,000 	6d 18h 	14
56 	274 	493.2 	2,176 	229 	42m 	14,500,000 	8d 	15
57 	276 	496.8 	2,193 	229 	42m 	15,000,000 	8d 	15
58 	279 	502.2 	2,210 	229 	42m 	15,500,000 	8d 	15
59 	281 	505.8 	2,227 	229 	42m 	16,000,000 	8d 	15
60 	284 	511.2 	2,244 	238 	44m 	16,200,000 	8d 	15
61 	286 	514.8 	2,261 	238 	44m 	16,700,000 	8d 	15
62 	289 	520.2 	2,278 	238 	44m 	16,900,000 	8d 	15
63 	292 	525.6 	2,295 	238 	44m 	17,100,000 	8d 	15
64 	294 	529.2 	2,312 	238 	44m 	17,300,000 	8d 	15
65 	297 	534.6 	2,329 	247 	46m 	17,500,000 	8d 	15
66 	299 	538.2 	2,346 	247 	46m 	18,000,000 	8d 	16
67 	302 	543.6 	2,363 	247 	46m 	18,500,000 	8d 	16
68 	304 	547.2 	2,380 	247 	46m 	19,000,000 	8d 	16
69 	307 	552.6 	2,397 	247 	46m 	19,500,000 	8d 	16
70 	309 	556.2 	2,414 	256 	48m 	20,000,000 	8d 	16
==Hero Equipment==
*When attacking, the Grand Warden can use two of the below pieces of Hero Equipment, which change the abilities he has and grants additional stat bonuses.
*The Grand Warden does not use any Hero Equipment when defending.
*Select the equipment below to learn more about the abilities and stat bonuses that each piece gives.
Eternal Tome
Life Gem
Rage Gem
Healing Tome
Fireball
Lavaloon Puppet
==History==
*The Grand Warden was suggested by AbdulRauf on the forums, on January 24, 2013.
*The Grand Warden was initially revealed as the new hero for Town Hall 11 at Clash-Con 2015. However, only a silhouette of him was shown.
**In the sneak peeks showcasing him, his hitpoints at level 20 was 2,000; however it was changed to 1,500 in its release.
**His beta aura color was orange, but was later changed to yellow when released.
*The Grand Warden was added in the December 10, 2015 "Town Hall 11" update, with 20 levels.
*The December 16, 2015 maintenance break fixed a bug that did not correctly save the Grand Warden's ground or air mode.
*The December 19, 2015 optional update fixed a player profile bug where Level 1 Grand Warden could be incorrectly shown as unlocked.
*The March 21, 2016 update slightly reduced Grand Warden's Life Aura and Eternal Tome range.
*The December 19, 2016 update changed the Grand Warden's info image.
*The June 11, 2018 "Town Hall 12" update added levels 21-30 Grand Warden.
*The June 26, 2018 balance changes reduced Grand Warden's regeneration times at all levels (1-30).
*The June 18, 2019 update added levels 31-40 Grand Warden and reduced regeneration time across all levels, and fixed the Grand Warden's AI for ground mode, and he no longer jumps into empty compartments for no reason. The same update also converted the Grand Warden from 2D to 3D, giving his appearance a significant change.
*The October 16, 2019 update improved Grand Warden's AI to prevent him from easily abandoning a supported group.
*The December 9, 2019 "Town Hall 13" update added levels 41-50 Grand Warden, added KO option for Heroes, the Warden's shoot effect starts closer to the staff than stomach, made it so that Grand Warden would less likely follow Lava Hounds, and forced him to retarget if he is attacking a wall and his group has died.
*The December 19, 2019 update fixed Grand Warden's celebration animation clipping after changing mode.
*The March 30, 2020 update gave the Grand Warden an update:
**New Hero Skin selection screen that is much easier to select which skin you want to apply to your Hero.
**All Heroes will display in their selected skin under the Player Profile tab.
**When acquiring a new skin, the UI to select the skin will automatically open.
**Some selected skins will be able to be purchased outside of the Gold Pass.
*The May 20, 2020 update made it so that the Grand Warden would less likely to follow Dragons and P.E.K.K.As.
*The June 22, 2020 update improved Grand Warden's AI to follow the group more effectively and be less prone to drifting away while in Air Mode, and added sound effect when toggling Grand Warden to air or ground mode.
*The October 12, 2020 update made it so that Heroes now automatically heal after raid. The same update also removed guard toggle.
*The October 26, 2020 update fixed skin names not changing when changing Hero with the arrows (in the "Change Skin" menus).
*The December 7, 2020 update gave the Grand Warden an update:
**A new Cosmetics tab has been added to the in-game shop where you can browse and purchase any permanently available cosmetics such as Hero Skins when they become available for Gems.
**A "View Skin" option has been added when visiting.
**Skin animations are more elaborate when viewed in the wardrobe and simpler animations in other UI elements.
**Fixed an issue with hitpoints rounding after the Grand Warden’s aura ends. This issue would cause Heroes to lose their auto ability if they were left with 1 HP when the Warden’s aura ended as it would round the HP down to 0.
**Increased the brightness of the Grand Warden’s Eternal Tome ability to make it more visible.
*The January 20, 2021 update adjusted Grand Warden priority when following Battle Blimps and Log Launchers to reduce the chance of him following them in a deadly run towards the Town Hall.
*The April 12, 2021 "Town Hall 14" update gave the Grand Warden an update:
**Added levels 51-55 Grand Warden.
**Boosts on Grand Warden or Buildings are no longer cancelled when an upgrade is started and will continue to run in the background.
**Stop Grand Warden from attacking a Wall if nobody else in his group is attacking a Wall.
**Prevented the Grand Warden from dying while activating his ability if he is damaged at the exact same moment.
*The April 29, 2021 update made it so that the Grand Warden would less likely to follow Pets.
*The June 15, 2021 update fixed Grand Warden and other heroes occasionally doing 360 turns during attacks.
*The December 9, 2021 update reduced the upgrade costs of levels 1-40 and upgrade times at levels 2-15.
*The October 10, 2022 update added levels 56-60 Grand Warden with the release of Town Hall 15.
*The May 15, 2023 update made Grand Warden recalculate his group when being redeployed by a Recall Spell.
*The June 12, 2023 update added levels 61-65 Grand Warden.
*The September 14, 2023 maintenance break made it less likely for the Grand Warden to follow Super Hog Rider's Riders.
*The December 12, 2023 update made the following changes:
**Added levels 66-70.
**Removed the Life Aura from the defensive Warden.
**Added the health recovery for the Grand Warden. (Before the Th16 update, he did not have any.)
**Reduced upgrade costs and times across all pre-existing levels (except for level 1):
***Levels 2-7 and 56-65 received cost reductions.
***Levels 8-55 received both time and cost reductions.
**Added Hero Equipment for the Grand Warden, separating his abilities into the Life Gem and the Eternal Tome.
***Because the Life Gem grants passive stat boosts, the Grand Warden's damage per second and hitpoints were reduced at all levels. The level of Life Gem and Eternal Tome given to players varied depending on the Grand Warden level they had at the time of the update.
==Hero Skins==
===Skin Availability===
===Grand Warden Skins===
Alternatively, see Grand Warden/Skins for a gallery.
===Grand Warden Skin Features===
===Notes===
*A few of the Grand Warden's skins feature him holding different objects instead of a staff and book:
**The Party Warden holds a large microphone and a jukebox.
**The Primal Warden holds a skeleton hand and a stone tablet.
**The Clockwork Warden holds an electric device with a tesla at the end, similar to a Hidden Tesla.
**The Gladiator Warden holds a staff with a lightning bolt symbol on top.
**The Pirate Warden wields a large musket and has a parrot on his shoulder.
**The Jungle Warden holds a staff with a skull on it and a Goblin-shaped doll in the other (possibly a voodoo doll). 
**The Warden Master holds a branch or staff made from bamboo and a scroll.
**The Jolly Warden holds a staff with mistletoe on top and a Christmas present.
**The Warrior Warden holds a dragon staff which he also levitates on. In his other hand, he carries a wooden chest.
**The Shadow Warden holds a staff that has a snake-like mouth with a floating eye inside of it. In his other hand, he carries a magic flying book.
**The Summer Warden holds a horn and a life preserver.
**The Champion Warden holds a glowing staff and a levitating purple ball.
**The Magic Warden uses a bolt of electricity from his hand to attack and carries no staff.
**The Painter Warden holds a hose filled with an Elixir-like fluid in a tank attached to his back.
**The Dark Ages Warden holds a a flail-looking object with a yellow glowing crystal and a scroll with rune-like symbols on it.
**The Goblin Warden carries a slingshot loaded with a bomb.
**The Future Warden holds a staff made with levitating parts. A robot with a large eye follows him around.
**The Ghost Warden uses a floating skeletal staff.
**The Dragon Warden carries a shell with a pearl in it.
**The Space Warden holds a flag and a floating, glowing ball.
**The Egypt Warden holds a snake scepter and a golden ankh.
**The Football Warden has several footballs that float around him.
**The Wild West Warden holds a can win his right hand, and a floating goat or cow's skull with rubies where the eye sockets are in the other.
**The Clash Games Warden holds a large glowing torch (based on the Olympic torch).
**The Grand Dwarf skin holds a staff with a glowing blue flame and features a white as a companion.
Ground Mode 	Ground Mode
 	
Level 1-9 (Old Sprite)	Level 10-30 (Old Sprite)
Air Mode 	Air Mode
 	
Level 1-9 (Old Sprite)	Level 10-30 (Old Sprite)
==Trivia==
===General===
*Before he had a 3D skin, his book resembled a Book of Everything.
*The tip of Clockwork Warden's staff looks similar to a level 7 Laboratory that is from the top and level 7 Hidden Tesla from the top.
*The Gladiator Warden skin looks to be based off of the Roman king of the gods and god of lightning, Jupiter.
*The Pirate Warden skin is based of off the Barbary pirates according to a post by Darian, the Supercell community manager.
*If the Grand Warden is defeated while wearing the Pirate skin, there will be parrots spinning on his head instead of stars like other Heroes.
*The Jungle Warden skin was added after the Epic Jungle Scenery was added that featured a Jungle Warden statue.
*The Clash Games Warden skin reuses some of the Egypt Warden skin's sounds.
*The Grand Warden is the last Hero to have a Winter-themed skin which is the Warden of the North skin.
*The Warden of the North skin is the only Hero skin which its Hero name (Warden) is on the front but not on the back (like "Ice Queen").
*Although the Party Warden appears in the 9th Clashiverary loading screen, he does not seem to appear in the 9th Clashiversary Scenery.
*The Grand Warden's Jungle Warden skin appears to not have any hair, or even a face, whatsoever when viewed from behind.
**His mask resembles the one used by the Dart Goblin in Clash Royale.
*Before Hero Skins were added, the Grand Warden had a different appearance as well as an upgrade difference. He had less facial hair, antlers and a different book cover.
**Initially, he had purple facial hair. He wore white and purple robes along with a short cape. His eyes were of different color, one was white with a little pupil and the other was a normal one with a blue iris. There was a gold trim on his collar at the neck and he wore a white crown-like decoration on his head. He also held a thick book and a long wooden staff with a magical crystal held on top.
**At level 10, his white antler crown became golden.
**Before the Grand Warden was converted into a 3D model, the Grand Warden's book and staff switched arms when he changed direction. When the Grand Warden fell in battle, he dropped his staff but held on to his book.
*The Grand Warden of the versions before the update of June 2019 bore a great resemblance to the late television host, Li Yong.
**Because of this, he is commonly called "(Li) Yong King" among Chinese players.
**In January 2016, shortly after the Town Hall 11 update, a show "Clash of Clans Players' Ceremony" was held in Beijing, China, with Li Yong as the main host due to this resemblance.
*After the update on June 2019, his book cover has a gem instead of the Book of Everything cover.
===Comparisons===
*He is the only unit in the game that can be changed to an air or ground unit.
*He is the only unit in the entire game that can behave as both a troop (attacking) and a building (defending). Thus, the following interactions occur on defense:
**It is only possible to destroy his Altar with a single only if he is not guarding (and thus his Altar will be empty.)
**Consequently, he is the only Hero to be damaged by Earthquake Spells and not by Poison Spells when defending.
**He is the only Hero to not display his Hero Skin whenever he is defending.
*The Grand Warden is one of the few units that can be healed by a Healer while attacking an without the Air Defense being able to attack the Healer. The others units capable of doing this are the Archer Queen and the Super Archer.
*He is the only Hero that can be killed in one hit by a trap (when in Air Mode via a Seeking Air Mine, due to his low amount of HP and the high damage from the trap).
*The Grand Warden is one of the five troops partly associated with Wizards, including the , Ice Wizard, Party Wizard, and Electrofire Wizard.
*The Grand Warden is one of the 13 units to appear in a Scenery, the others being the Barbarian, Goblin, Balloon, Hog Rider, Barbarian King, P.E.K.K.A, Baby Dragon, Skeleton, Archer Queen, Dragon Rider, Cannon Cart, and Party Wizard. In his case, he appears in the Pirate Scenery (as Clockwork Warden), and the Epic Jungle Scenery (as Jungle Warden).
*He is the only Hero that appears to be based on more than one unit, particularly the Healer and the Wizard, because of his use of magic and ability to heal friendly units.
*The Grand Warden is one of the seven units that can bypass , the other ones being the Royal Champion, Headhunter, Hog Rider, Super Hog Rider, and Apprentice Warden. The Grand Warden may still attack them directly (some air units, such as the Balloon, are able to damage Walls indirectly through splash damage when attacking another target).
*The Grand Warden is the only Hero currently able to equip two passive Hero Equipment, if he equips both the Life Gem and the Rage Gem.
*Out of all the heroes in the game that can summon units when their abilities are activated, the Grand Warden one of the two Heroes that can summon aerial units, the other being the Archer Queen, via her Healer Puppet.
**In this case, he can spawn summon aerial units which summon sub-units to aid them in battle, and deal damage every few seconds, via his Lavaloon Puppet.
**The Grand Warden is also the only hero that can summon units that are from a limited-time event.
ru:Хранитель
de:Großer Wächter
Category:Troops
Category:Air Troops
Category:Elixir Troops
Category:Heroes
Category:Special Abilities
Category:Home Village
Category:Ground Troops