CC H Reason to Volunteer

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==Reason To Volunteer==
After graduating to the Fatherland Guard, expectations of your involvement in a war become far less pronounced, at least during the buildup to the first stages of the conflict. While your whereabouts were confirmed and you were told to stay on alert, you were not given mobilization orders. However, you took it upon yourself to request transfer to active duty anyway, deciding that you wanted to take part in the fight from the beginning. The motivation that pushed you to make this request has the greatest impact on your bearing in the line of duty.
===Selection Methods===
There are three methods of picking a reason for volunteer for active duty:
*Intentional: Choose one.
*Creative: Make one of your own following the listed Effects (get GM approval).
*Random: Roll a d12.
===Effects===
Increase three Skills by 1.
Reason to Volunteer	Reason to Volunteer 	Reason to Volunteer 	Reason to Volunteer
Roll 	Reason 	You asked to be transferred to active duty... 	+1 to three Skills
1 	National Malice (Rossiyan or Gallian)	to put down as many of those loathsome Rossiyans/Gallians as you can. 	Assault, Aggression, and Resolve
2 	Racial Solidarity 	to help defend non-human races from the Ascendancy of Man that would destroy them. 	Investigation, Rapport, and Composure
3 	Grienzen Nationalism 	to defend the Fatherland from those who would see it divided, conquered, and subjugated. 	Resilience, Composure, and Resolve
4 	Religious Motivation 	to fight in the name of the Living God, defending the faith from the God-hating madmen in the Ascendancy of Man. 	Athletics, Composure, and Resolve
5 	Adventure and Excitement 	to experience the thrill of combat, to see the oddity of dead bodies, to enjoy the wonder of far-off lands, and to indulge in the freedom from domestic social pressure. 	Gymnastics, Athletics, and Survival
6 	Defend Loved Ones 	to ensure your hometown never falls under the rapacious shadow of one of the great powers surrounding Grienzland, so as to protect your family and friends from suffering.	Resilience, Awareness, and Resolve
7 	Speculative Literature 	because you read Next Uropan War, Grienzland Under Siege, Fleet Of Death, or one of the many other predictive books about the impending war to destroy Grienzland. 	Scholarship, Investigation, and Composure
8 	Duty to Serve 	because you believe it is every citizen’s duty to pick up arms and fight for his nation when needed. 	Assault, Labor, and Composure
9 	Expectations 	because friends, family, a love interest, or a mentor pressured you into – or convinced you of the necessity of – military service. 	Reflexes, Awareness, and Stealth
10 	Honor and Acclaim 	to find glory and seize victory in battle and to enjoy the renown afterward that comes from such an achievement. 	Athletics, Aggression, and Resolve
11 	Prove Yourself 	to prove that (or to find out if?) you have the moral character and physical stamina to fight for your nation. 	Resilience, Athletics, and Survival
12 	Save Lives 	to do everything you could to keep your countrymen safe so that their mothers need not grieve their lost sons. 	Reflexes, Medicine, and Awareness
==Next Step==
At this point, refer back to the option you chose for your Magical Predisposition. This predisposition was found during mobilization screening, and you were sent off for special training as a result.
If you chose Paranatural Ability, move on to Imperial War Mage Academy.
If you chose Heavenly Gift, move on to Ministry Corps Training.