Enchain

Enchain () is a keyword introduced in BS63, exclusive to The OracleTwentyOnePillars XII The Hanged Man. 
The wording is as follows:
* (When Attacks)The opponent chooses one among the following: Core Step/Draw Step/Main Step/Attack Step. On the next turn, the chosen step doesn't occur for the opponent. Each step of your can only be chosen once per game.
The symbolic effect of The Hanged Man. While each step could only be chosen once per game, meaning that it could at most be used four times in game, each choice limits the next choice, and ultimately the opponent would have to choose to skip their Main Step/Attack Step via this effect, which almost equals to giving an extra turn to the owner of Hanged Man, as they can't arrange a proper counterattack next turn if Main Step or Attack Step is skipped. The diminishing freedom to choose and locking of steps work like how you slowly strangle the opponent with a loop of strings, fitting the image of Hanged Man. 
The effect is particularly useful in sealing off opponent's chance of counterattack when you want to finish them, as even if they survive this turn, they can't do anything on their next turn to counterattack, or even to touch your board. While the effect is very strong, it has two major weaknesses. One of them is how it is the opponent choosing which step to skip, and the second one is how they only need to choose one step each time. 
For the first weakness, it means the opponent can choose to skip their Attack Step, or even Main Step when they are still preparing for attack or setting up if you attacked and activated very early in game. This makes the timing of using the effect hard to measure in game. And it is also linked to the second weakness, which refers to how the effect needs 3-4 attack to achieve the most desirable outcome (skipping Main Step/Attack Step). In order to achieve this, you would need to keep Hanged Man alive for more than one turn or refresh it to make multiple attacks. However, with the second effect of Hanged Man, and its own Oracle Mirage magic, those two weaknesses can be dealt with easily. Oracle XII Over Hanged Man allows you to choose which steps to lock instead, giving you the complete control of when to skip the opponent's important steps, and completely solved the problem of timings. Being able to directly choose the important steps also means you don't need to do extra attacks beforehand to limit the opponent's choices, and can use Hanged Man only at the time you want to finish the game. In fact, Hanged Man's second effect also allows you to activate when your Blue-only "Astroblazer"/"Azure Contract"/"King Contract" family Spirit attacks, meaning that you can still activate when attacking with your actual finisher in the three designated families. Another use of this effect is how when you attack with Hanged Man at Lv2 or above, you can activate the effect twice and the amount of attacks you needed to achived the desirable outcome will be halved. 
== Navigation ==
Category:Keywords