Gufadgarn

==Summary==
Gufadgarn, the Evil God of Labyrinths, is a member of Vida's Faction and the creator of the S-Class dungeon, the Trial of Zakkart. Gufadgarn was one of the first Evil Gods to be tempted away from the Demon King Guduranis' army by Zakkart's acknowledgement and offer of defection, and regards himself as the First Disciple of Zakkart.
As an Evil God, Gufadgarn was born as a race that could be compared to Earth’s spiders or antlions. According to Zakkart, her appearance looked like a creature resembling a spider or scorpion but not quite like either, made of masses of colored glass that were heptahedrons and hendecahedrons in shape.
At the request of the first Zakkart, Gufadgarn had taken the form of a human-shaped Golem.
When within the the vessel he prepared, due to misunderstanding compliments and jokes, Gufadgarn looks like a mystical-looking young Elf girl with silver hair and golden eyes.
==Powers and Stats==
Tier: 
Name: Gufadgarn, the Evil God of Labyrinths, The Evil God behind Vandalieu, Adherent of Vandalieu, Champion Fanatic, She who creates trials
Origin: The Death Mage Who Doesn't Want a Fourth Time
Gender: Genderless (as God), Female (in her vessel)
Age: More than 200000 years old
Classification: Evil God, using an Elf vessel
Powers and Abilities: Superhuman Physical Characteristics, Magic, Pocket Reality Manipulation, Spatial Manipulation, BFR, Incorporeality (true form), Immortality (Type 1 & 3), Enhanced Senses, Extrasensory Perception, Regeneration (At least Mid, likely High-Mid (Superior to Vandalieu) for her vessel alone), Non-Physical Interaction (Can touch and capture souls), Attack Reflection, Accelerated Development (Passively gains power from people worshipping her or holding emotions of fear & terror towards dungeons), Pseudo-Invisibility, Statistics Amplification, limited Power Nullification, Stealth Mastery, Mind Manipulation (looking at a gods true form carries risks of mental damage), passive Paralysis Inducement & Fainting Inducement for her true form and less human like vessels, Self-Sustenance (Type 2 & 3), minor Soul Manipulation (Orichalcum and high-tier spells can harm, but not destroy, the soul. While the harm can be lethal that point would usually be reached long after the physical body is killed), Inorganic Physiology (Her true form is made of masses of colored glass that were heptahedrons and hendecahedrons in shape. Vandalieu thought that the shape should be impossible by the world's laws of physics), Resistance to Life Manipulation, Light Manipulation, Fire Manipulation, Water Manipulation, Earth Manipulation, Air Manipulation, Spatial Manipulation, Time Manipulation, Mind Manipulation, Illusion Creation & Soul Manipulation (Can fight and endure attacks of demigods, who deal soul damage with their magic and Orichalcum weaponsDeath Mage Chapter 206), unconventional Resistance to Power Nullification, Power Modification, Power Absorption and Power Mimicry (Skills are engraved on the soul. Hence, for example, stealing them requires stealing the surface layer of ones soul.Death Mage Chapter 265Death Mage Chapter 268Death Mage Chapter 290Death Mage Vol. 11 Summary), limited Power Bestowal (Can re-grant her avatar her own skills should they be stolen from itDeath Mage chapter 267), Inside her Dungeons Gufadgarn can use: Life Manipulation (Create various living creatures), Necromancy (Can create various undead), Poison Manipulation, Illusion Creation, Light Manipulation, Holy Manipulation (Can create magic using creatures with Anti-Undead spells), Water Manipulation, Social Influencing, Fear Manipulation, Petrification, Ice Manipulation, Mind Manipulation, Forcefield Creation (Including ones that only monster can pass through), Power Bestowal (Demons in Dungeons can be repeatedly reborn as long as their souls are intact), Weather Manipulation
Attack Potency: Mountain level (Should be comparable, if not superior to a dying Vida, Created the Trial of Zakkart and teleports it around the world)
Speed: Relativistic (Comparable to Demigods, who are superior to Mimic Humans who can dodge light)
Lifting Strength: Superhuman
Striking Strength: Likely Mountain level
Durability: Mountain level (Can battle with other gods)
Stamina: Very High (Experiences no physical fatigue as a non-physical being, receives power from being worshipped, feared or awed by others and from the spirits of those that died in her dungeons)
Range: At least Thousands of Kilometers, likely Planetary (Can teleport to, on and between continents, described as teleporting the Trial of Zakkart around the world)
Standard Equipment: None notable
Intelligence: High (As a very old god she should have plenty of experience, fought in the god with and against Demon King Guduranis, mastered dimensional magic, thought up many clever trials for her dungeon. Will in-character show respect to his opponents by not underestimating them)
Weaknesses: None notable
Notable Attacks/Techniques:
*Vitality: In Lambda there is a Vitality stat, that makes the way damage is done to living beings different than from the laws of nature on Earth. If an attack is used against a living being the damage is calculated based on the attacks strength and the durability of the part that was attacked (and other factors like resistances, weaknesses etc.). That damage is then deducted from the Vitality of the target and the size of the wound is determined by how much the Vitality went down relative to the total Vitality of the target. This has various consequences. For one, if an attack reflects the damage of an attack back on the user than the result is not necessarily a wound of the same size. A 500 Vitality wound could be a scratch for one being and a lethal wound if inflicted on a being with less Vitality. It is also harder to assassinate people in Lambda due to this since, no matter where you stab someone, the defense can not be less than 0, meaning the amount of Vitality that can be reduced by a weaker attacker is limited. It was even suggested that an attack that ignores durability on Earth or in Origin, would possibly not do so in Lambda. The defense in the damage calculation would possibly be treated as 0, but as long as the resulting damage is not above the Vitality the amount of damage done would still be limited. Lastly, if the Vitality of something is reduced to 0 it means death, regardless of Immortality or Regeneration. This goes to the extent that if the Vitality of a disembodied soul is reduced to 0, the soul is destroyed. Interesting to note is that the effects of the Vitality stat apparently even apply if the opponent is not actually in the universe of Lambda. While Gufadgarn’s vessels have a Vitality stat, her true self as god should lack one.
*Special Five Senses: A skill that signifies her ability to use the five senses without needing the appropriate sensory organs. This can grant resistance to certain sensory based effect and allow the user to see through invisibility. Gufadgarn can also see any place in her dungeons. Whether it's due to this skill or because she is a god of the space attribute, Gufadgarn is also able to sense any space manipulation based attempt of teleporting in a city-sized area around herself.
*God Senses: All gods can see much further than mortals can. Additionally, they can percieve the world through the eyes and ears of their believers.
*Mimicry: Elf Girl: Skill that represent Gufadgarns ability to mimic an elf. Her vessel perfectly resembles an Elf girl, and it would be almost impossible to discern her true identity from her appearance, the scent of her body and her presence.
*Rapid Regeneration: A skill that allows the regeneration of missing body parts exactly as they were before. Of course, the time required for the regeneration depended on the condition of the wound and which body parts were missing, but generally, fingers, arms and even eyes would return in their normal states. This isn’t always the case when afflicted by special curses, diseases or poisons, however.
*All Attributes Resistance: Grants resistance to all the eight attributes of magic in Lambda: Life, Light, Fire, Water, Earth, Wind, Space and Time.
*Enhanced Attribute Values: Vandalieu: Likely increases Gufadgarn's stats while with Vandalieu.
*Enhanced Attribute Values: Guidance: Likely increases Gufadgarn's stats while being Guided.
*Mana Enlargement: Increases the total mana pool by 10% for each level of this skill. Gufadgarn currently has 5.
*Super Precise Dimensional Magic Mana Control: A skill that increases the users control over her mana when using Dimensional Magic, making magical techniques more efficient.
*Dimensional Magic: Magic that manipulates space itself. Allows the user to teleport itself and others, open portals, distort space and connect one space seamlessly to another. Gufadgarn is so talented in dimensional magic that a person might not even notice when it is teleported. She has demonstrated expertise in breaking into the carefully protected pocket dimensions of other gods. Gufadgarn can even banish souls into an empty space.
**Teleportation Gate: Gufadgarn uses her portal creation magic cleverly by creating portals to places with whirling tides, magma or poisonous miasma behind them, releasing floods of these things on her enemies. She also uses portals as shields and to reflect projectiles back at attackers. She also attacks physically, by having countless giant spider legs come out of the portals and impale the opponents.
**Spatial Isolation: Gufadgarn can use space manipulation to make it so that nobody is able to leave it. She can do this by placing portals over any possible exit or by warping space in the shape of a sphere.
**Space Strike: A space attribute technique that creates shockwaves by warping space.
**Warping Space: Gufadgarn can warp space to make it so that a person can not run more than a certain distance in a direction of Gufadgarns choice.
**Pseudo-Invisibility: Gufadgarn can hide herself in an interval in space and by that become undetectable.
*Silent Steps: A skill that erases the noises caused by the users movement.
*Coordination: When owners of this skill cooperate, their efficiency and effectiveness is greater. When building something, they make fewer mistakes and their pace of work is faster, and in battle, their offensive and defensive abilities are increased.
*Commanding: A skill that increases the user ability to command others, increasing the coordination in group conflicts in which the user commands her side.
*Grotesque Mind: A skill evolved from the Mental Corruption skill. A skill that represents having a different mental structure from normal people. Spells, special abilities and drugs that affect the mind are completely ineffective against those who possess this skill, increasing the mental resistance the Mental Corruption skill gives. Even basic things like fear aura will not take effect due to the special mental structure.
*Inside her body: Gufadgarn can vertically split up her elf body to reveal a gate within. From the gate she can produce countless enormous insect legs, which she uses to pull people inside the gate. The inside of her body is a Dungeon, and Gufadgarn’s true vessel, which has the spider or scorpion like form that she had before she became a god, lies within.
*Evil God of Labyrinth: Gufadgarn is a god which's divine authority in the creation of dungeons: pocket dimensions with monster, traps and trials. This unique skill represents its ability to create and manipulate these dungeons. Gufadgarn is able to create Dungeons so large that they take several month to clear. The current dungeon Gufadgarn maintains is even harder than the Trial of Zakkart, her dungeon before that which was already considered the world's most difficult dungeon. That is because the new dungeon was designed with the intention of being impossible to clear. Gufadgnarn can decide who can and can not enter her dungeons and make sure that pocket dimensions of her choice can not be controlled by anyone else, even if she didn't create them.
**Creatures: Gufadgarn can spawn a great number of various kinds of Monsters in her dungeon (armies of thousands or more), which's minds she controls. Those include: Enormous, human-shaped Iron Golems; Mad Salamanders that are spirits of flame that had been driven insane by corrupted Mana; Prism Stalkers that are gas-like clouds of light that used artificial light-attribute magic; Undead Bone Walls that turn into skeleton type monsters when damaged; Huge Gluttony Worms that devour entire forests; Ugly Venom Frogs that contaminate water with the venom they secret from their entire bodies; Asher Big Moths that pollute the air with their venomous scales; Greater Demon soldiers, capable of using light magic, with sand-like bodies that are resistant to physical attacks; Huge Sandworms that can swim freely in the sea of sand; Iron Scorpions that possessed exoskeletons as hard as iron; Desert Chameleons that blended into the sand, capturing humans with their rapidly-extending tongues; Mirage Shades, evil spirits that wandered deserts and tormented the minds of their victims with illusions; Nightmare Demon Wizards, that manipulate nightmares; Yeti Berserker whose body are covered in white fur; Yeti Fighters; Yeti Mages capable of using water magic; several meter large Poison Wendigo; Snowman-shaped Demons called Jack Frost; mindless Golems; Ark Sword Demons which possess blades instead of hands protruding from both wrists, knife-like claws on their feet and a tail that looks like many small blades linked together; Mythril Statues; Giants resembling mountains holding a copy of some percentage of Gufadgarns original power and Arch-caster Demons
**Terrain Creation: Each floor of a dungeon is like its own pocket dimension, connected only through the entrance and exit to other floors. Gufadgarn can create a large range of differing environments in her dungeons floors, including: Labyrinths with traps; forests; lakes; plateaus; a labyrinth floor modelled after the human body; 50°C deserts with an artificial sun that burns any exposed skin; marshlands with bad footing that release poisonous fumes at irregular intervals; dark forests of enormous mushrooms and molds filled with a fog of spores that obscure vision; ice fields that are so cold that the monsters’ blood freezes the moment it is spilled, lungs freeze the moment one opens their mouth and that have many snow covered pits to fall into; ocean floors with countless whirlpools; precipitous mountain range floors; white, sandy beach floors with a cobalt-blue sea and grass-covered plains with palm trees, that eventually get flooded by a large tsunami;
**Trials: Gufadgarn can force challengers of her dungeons to perform trials of its choosing, by making it so that the stairs to the next floor only appear once the trial was completed.
**Mirror Image: Gufadgarn can create a mirror that creates a copy of those that are reflected in it. The mirror images possess a copy of the originals personality and memories and will try to use these to mentally break the originals in a conversation. The mental damage received in the conversation is directly proportional to the strength of the mirror image. The mirror image will possess a copy of the originals abilities, if that is possible.
**Orichalcum Devil Statues: Gufadgarn created two golems made out of Orichalcum. Orichalcum is a material that is both very durable and extremely resistant to magic. The two golems have the special property that if they aren't destroyed within 10 seconds of each other they will endlessly regenerate. Gufadgarn places these statures in different places, so that cooperation over a distance is necessary to defeat them.
**Mind Attacking Decorations: Gufadgarn can create decorations that induce hallucinations of the mind and twist the challengers’ sense of direction. He can cover entire floors with these. Furthermore she can create harsh, echoing noise that causes fear and irritation, and even fill the air with a tormenting scent.
**Trial of Temptations: One trial Gufadgarn created. Once the challengers proceed a certain distance, their vision would be covered by fog and they would hear auditory hallucinations from behind them. The voices of close friends who were supposed to be outside the Dungeon or family members that were supposed to be dead would say things along the lines of “That way is dangerous” and “Come back.” Simply ignoring the illusions gets one caught by pitfalls, separated in the fog or taken by surprise by monsters. The stair to the next floor only appears if one follows the auditory hallucinations orders.
**Ilusion of Fear Trial: In this trial illusions of whatever scenes a person fears the most are created. The illusions encompass all five senses.
**Mind Demon Trial: In this trial the minds of challengers are forcibly teleported out of their bodies. Using nothing but their mental fortitude the challengers would then have to defeat Mind Demons, a special kind of monster that nests in human minds. Mind Demons are non-physical beings only existing within minds.
*Power Nullification: Gufadgarn can prevent others from teleporting in or out of her dungeons. She can isolate pocket dimensions so that one can not leave them even with space magic and make it impossible to communicate with the outside even via telepathic means. Even the souls of the dead can not leave the dungeon to return to the multiverse spanning system of reincarnation. Her dungeons resist changes via Pocket Reality Manipulation skills. Can create a barrier around her dungeons that prevent others from viewing the memories of people that entered it.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:The Death Mage who doesn't want a fourth time
Category:Accelerated Development Users
Category:Attack Reflection Users
Category:Elves
Category:Enhanced Senses Users
Category:Extrasensory Perception Users
Category:Fear Users
Category:Female Characters
Category:Forcefield Users
Category:Genderless Characters
Category:Gods
Category:Holy Users
Category:Ice Users
Category:Illusionists
Category:Immortals
Category:Incorporeal Characters
Category:Inorganic Beings
Category:Invisibility Users
Category:Life Users
Category:Light Novel Characters
Category:Light Users
Category:Magic Users
Category:Mind Users
Category:Non-Physical Interaction Users
Category:Paralysis Users
Category:Petrification Users
Category:Pocket Reality Users
Category:Poison Users
Category:Power Bestowal Users
Category:Power Nullification Users
Category:Regeneration Users
Category:Self-Sustenance Users
Category:Social Influencers
Category:Soul Users
Category:Space Users
Category:Spiders
Category:Statistics Amplification Users
Category:Stealth Masters
Category:Water Users
Category:Weather Users