Conjuration

Conjuration is the school of magic that brings objects, materials, beings, and energy into existence from the aether, or else calls such entities to the conjurer. 
Mages that specialize in conjuration are conjurers. 
Conjuration Spell Types: 
Conjure Entity – Conjure matter into existence, i.e. objects, beings, energy, or any entity temporarily, or for an extended period of time.  
Copy – Conjure copies of objects, people, and spells. 
Call Object – Conjure objects that already exist into your possession or to your location. Called upon objects remain at the new location. These are non-living entities that the caster already has knowledge of. The caster can also resend the object back to the original location, before the next call.        
Summon – Bring a creature or being from wherever it currently is to the caster of the spell, for as long as the spell lasts. The being must be marked by the conjurer in order to be summoned. The creature is instantly sent back when the spell expires. If the being is killed, they reappear back from where they were summoned from. The caster can also rescind the summons.
Transpose – Conjuring overlapping entities in order to, for example: fill them like tea overlapping a cup, or to merge them, or to destroy them in such process. 
*Conjurers are often learned in teleportation and planar magic, and are known for their banishing spells. Banish is a planar teleportation spell, and is not part of the conjuration school. 
**Waterwalking often uses conjuration, or can be achieved through gravimancy. 
***The word conjure is often used loosely to describe the results of a magical spell, rather than the conjuration school of magic.