Betty and Alice

Betty and Alice	Betty and Alice
Character Type:	Marksman / Assassin
Origin: 	Magical Space Adventures
 	
<tabber>
General=
==Background==
Betty is a gnomish druid in the world of Magical Space Adventures, and co-creator of Jeff. Deposited in an orbital drop pod as a baby over Tusaga from unknown parents presumably of Malridian origin, she was taken in by a Weren familial collective and raised as one of them, wherein despite her mischievous and rebellious nature as a young girl she developed her druidic powers and learned to appreciate nature. When in a coming-of-age ceremony she failed to return from the Tusagan Lands, the ancestral name given to the uncharted wilds of the planet, she was assumed dead, returned to the wilds of the planet in its great cycle of life, and bereaved appropriately by her Weren family. Unbeknownst to them, she survived for several years in those wilds - a feat befitting the greatest heroes of Tusagan lore - and eventually made her way to Aurora, a far northern settlement of once-migrant Weren explorers, where she arrived to the bewilderment of its natives in a disheveled mass, severely malnourished and carried by a flying shark covered in deep scars. She was nursed back to health, and has since left Tusaga to make a life of her own in the plains of Meridian as a hover cow farmer, content to live a peaceful farmer’s life with Top Cat, a T’sa companion with similar goals she met at Highneon upon her arrival. While the two have become very close, Betty has always refused to talk about her time in the Tusagan wilds, or where Alice came from. 
On her farm in the Meridian Highplains, she can be found tending to her hover cows or enjoying a leisurely smoke with Alice, Top Cat, or both.
Alice is Betty’s druidic animal companion, a thresher shark measuring about six feet in length that hovers off the ground about three or four feet. For unknown reasons, she does not need water to breathe. The process through which an animal becomes a Druidic spiritual companion is somewhat obfuscated in stories and lore, but it is known that they share a deep spiritual bond with the druid in question, and are considered less a separate creature and more an extension of the druid herself. Alice is no exception to this; though she acts of her own volition most of the time, her and Betty often move and act less as separate entities and more as two halves of a whole. When independent, she is very spunky in contrast to Betty’s chill nature, and enjoys eating flowers and chasing butterflies. 
==Outfits==
*A Gnome and her Shark: Betty stands about three feet tall, with tanned skin, wide gnomish ears, and scraggly blonde hair in shoulder-length dreads. When in public, she generally wears little more than a cloth wrap around her chest and scraggly brown shorts held up by a leather belt with green buckles, all of which have seen plenty of wear - the most "dressed up" she will ever make herself. Alice wears a small pressed flower clip on her right gill. Betty's outfit comes in white and tan (default), yellow sunflower print and deep brown, and all black. Alice's flower pin comes in yellow (default), rose red, and white.
*Leisurely Ladies: Betty wears a full body plush bathrobe casually hanging open down the torso. Comes in light beige, light pink, and light blue. Alice loses the flower pin in favor of a "crown" of butterflies settled around her face. Comes in orange (monarchs), warm colors, and cool colors.
==Weapons==
*Jaws: Alice becomes a Great White shark. Betty's spells are reflavored to wind variants.
*Hay Guise: Alice becomes a Hammerhead shark. Betty's spells are reflavored to earthen variants.
*Better Than One-na: Alice becomes a giant tuna fish. Betty's spells are reflavored to fire variants.
==Titles==
*Character Level 10: Wild Child
*Offline Crystal Rank: Jeff's Guardian
*100 Ranked Wins: Far Out
*500 Ranked Wins: Effulgent Bloom
*1000 Ranked Wins: Black Rainbow
==Musical Themes==
*Theme: In The Moment
*Dungeon: Alone in the Wilderness
*Battle: Insectsamongus
*Boss: Cliffs of Dover
|-|
Gameplay (Betty)=
==Overview==
"You just gotta let go, man. Let the universe just happen to you. If this is a dream, so what? If you're dreaming you're sleeping, and sleeping is awesome."
- Character intro
Betty and Alice are separate characters the player can control during the course of the fight. Players can determine who they start as, and can only change characters by dying (see below) or landing certain HP attacks several times.
Upon the player's first death, they respawn as the other character, with an enrage buff detailed below.
* Betty dies > Alice spawns with a medium-sized aura that deals constant, non-flinching Bravery damage to enemies within for sixty seconds.
* Alice dies > Betty spawns with a buff that increases movement speed and reduces both startup and cooldown frames of her attacks for sixty seconds.
Upon dying a second time, the player may choose who they respawn as by pressing L3 during the ten seconds of respawn. That character spawns with their respective enrage buff. 
Betty moveset: (Marksman)
===Special===
Move 	Type 	Input 	Priority 	Effect 	 	 	
Seedfart 	EX-Skill 	 	Special 	 	 	 	
Seedfart 	Betty fires a giant seed straight below her. If it hits enemies, it explodes for massive damage in a sizable radius. If it makes it to the ground, it plants itself, and several seconds later a giant tree emerges. The tree lasts on the field for twenty seconds, a physical obstacle that is stable enough to wall rush at the trunk, and all allies within a moderate radius of the tree gain increased movement speed, bravery regen, and HP regen. Additionally, if The Gnome Abides underneath a tree, the bravery regeneration is doubled, and Betty gains super armor against attacks of Moderate or lower priority.	Betty fires a giant seed straight below her. If it hits enemies, it explodes for massive damage in a sizable radius. If it makes it to the ground, it plants itself, and several seconds later a giant tree emerges. The tree lasts on the field for twenty seconds, a physical obstacle that is stable enough to wall rush at the trunk, and all allies within a moderate radius of the tree gain increased movement speed, bravery regen, and HP regen. Additionally, if The Gnome Abides underneath a tree, the bravery regeneration is doubled, and Betty gains super armor against attacks of Moderate or lower priority.	Betty fires a giant seed straight below her. If it hits enemies, it explodes for massive damage in a sizable radius. If it makes it to the ground, it plants itself, and several seconds later a giant tree emerges. The tree lasts on the field for twenty seconds, a physical obstacle that is stable enough to wall rush at the trunk, and all allies within a moderate radius of the tree gain increased movement speed, bravery regen, and HP regen. Additionally, if The Gnome Abides underneath a tree, the bravery regeneration is doubled, and Betty gains super armor against attacks of Moderate or lower priority.	Betty fires a giant seed straight below her. If it hits enemies, it explodes for massive damage in a sizable radius. If it makes it to the ground, it plants itself, and several seconds later a giant tree emerges. The tree lasts on the field for twenty seconds, a physical obstacle that is stable enough to wall rush at the trunk, and all allies within a moderate radius of the tree gain increased movement speed, bravery regen, and HP regen. Additionally, if The Gnome Abides underneath a tree, the bravery regeneration is doubled, and Betty gains super armor against attacks of Moderate or lower priority.	Betty fires a giant seed straight below her. If it hits enemies, it explodes for massive damage in a sizable radius. If it makes it to the ground, it plants itself, and several seconds later a giant tree emerges. The tree lasts on the field for twenty seconds, a physical obstacle that is stable enough to wall rush at the trunk, and all allies within a moderate radius of the tree gain increased movement speed, bravery regen, and HP regen. Additionally, if The Gnome Abides underneath a tree, the bravery regeneration is doubled, and Betty gains super armor against attacks of Moderate or lower priority.	Betty fires a giant seed straight below her. If it hits enemies, it explodes for massive damage in a sizable radius. If it makes it to the ground, it plants itself, and several seconds later a giant tree emerges. The tree lasts on the field for twenty seconds, a physical obstacle that is stable enough to wall rush at the trunk, and all allies within a moderate radius of the tree gain increased movement speed, bravery regen, and HP regen. Additionally, if The Gnome Abides underneath a tree, the bravery regeneration is doubled, and Betty gains super armor against attacks of Moderate or lower priority.	Betty fires a giant seed straight below her. If it hits enemies, it explodes for massive damage in a sizable radius. If it makes it to the ground, it plants itself, and several seconds later a giant tree emerges. The tree lasts on the field for twenty seconds, a physical obstacle that is stable enough to wall rush at the trunk, and all allies within a moderate radius of the tree gain increased movement speed, bravery regen, and HP regen. Additionally, if The Gnome Abides underneath a tree, the bravery regeneration is doubled, and Betty gains super armor against attacks of Moderate or lower priority.
A Gnome and her Shark	Special 	See below 	 	 	 	 	
A Gnome and her Shark	Betty can swap control to Alice by becoming incapacitated or landing a certain HP attack twice. See above for details. 	Betty can swap control to Alice by becoming incapacitated or landing a certain HP attack twice. See above for details. 	Betty can swap control to Alice by becoming incapacitated or landing a certain HP attack twice. See above for details. 	Betty can swap control to Alice by becoming incapacitated or landing a certain HP attack twice. See above for details. 	Betty can swap control to Alice by becoming incapacitated or landing a certain HP attack twice. See above for details. 	Betty can swap control to Alice by becoming incapacitated or landing a certain HP attack twice. See above for details. 	Betty can swap control to Alice by becoming incapacitated or landing a certain HP attack twice. See above for details.
===Bravery===
Move 	Type 	Input 	Priority 	Effect 	 	 	
Lazy Orb 	Ground 	 	Ranged Weak 	 	 	 	
Lazy Orb 	Conjures a giant squishy blob of water. Slowly chases nearest opponent. 	Conjures a giant squishy blob of water. Slowly chases nearest opponent. 	Conjures a giant squishy blob of water. Slowly chases nearest opponent. 	Conjures a giant squishy blob of water. Slowly chases nearest opponent. 	Conjures a giant squishy blob of water. Slowly chases nearest opponent. 	Conjures a giant squishy blob of water. Slowly chases nearest opponent. 	Conjures a giant squishy blob of water. Slowly chases nearest opponent.
Water Balloons 	Ground 	↑++++++ 	Ranged Weak 	 	 	 	
Water Balloons 	Fires several bolts of aqueous energy off at a delay. Can move while casting. Continue to press O to fire up to six. 	Fires several bolts of aqueous energy off at a delay. Can move while casting. Continue to press O to fire up to six. 	Fires several bolts of aqueous energy off at a delay. Can move while casting. Continue to press O to fire up to six. 	Fires several bolts of aqueous energy off at a delay. Can move while casting. Continue to press O to fire up to six. 	Fires several bolts of aqueous energy off at a delay. Can move while casting. Continue to press O to fire up to six. 	Fires several bolts of aqueous energy off at a delay. Can move while casting. Continue to press O to fire up to six. 	Fires several bolts of aqueous energy off at a delay. Can move while casting. Continue to press O to fire up to six.
The Gnome Abides	Ground 	↓+ 	N/A 	Bravery Regen 	 	 	
The Gnome Abides	Betty leans back and has a smoke. Initial activation of this move repels attacks. Betty and Alice continue to lounge until attacked or any command input by the player. While lounging, Betty gradually generates Bravery. 	Betty leans back and has a smoke. Initial activation of this move repels attacks. Betty and Alice continue to lounge until attacked or any command input by the player. While lounging, Betty gradually generates Bravery. 	Betty leans back and has a smoke. Initial activation of this move repels attacks. Betty and Alice continue to lounge until attacked or any command input by the player. While lounging, Betty gradually generates Bravery. 	Betty leans back and has a smoke. Initial activation of this move repels attacks. Betty and Alice continue to lounge until attacked or any command input by the player. While lounging, Betty gradually generates Bravery. 	Betty leans back and has a smoke. Initial activation of this move repels attacks. Betty and Alice continue to lounge until attacked or any command input by the player. While lounging, Betty gradually generates Bravery. 	Betty leans back and has a smoke. Initial activation of this move repels attacks. Betty and Alice continue to lounge until attacked or any command input by the player. While lounging, Betty gradually generates Bravery. 	Betty leans back and has a smoke. Initial activation of this move repels attacks. Betty and Alice continue to lounge until attacked or any command input by the player. While lounging, Betty gradually generates Bravery.
Lazy Tree 	Aerial 	 	Ranged Weak 	Bind 	 	 	
Lazy Tree 	Creates a large ball of brambles that remains airborne for a while, slowly pursuing the closest target. If it hits, it deals Bravery damage, drops the target to the ground, and binds them. 	Creates a large ball of brambles that remains airborne for a while, slowly pursuing the closest target. If it hits, it deals Bravery damage, drops the target to the ground, and binds them. 	Creates a large ball of brambles that remains airborne for a while, slowly pursuing the closest target. If it hits, it deals Bravery damage, drops the target to the ground, and binds them. 	Creates a large ball of brambles that remains airborne for a while, slowly pursuing the closest target. If it hits, it deals Bravery damage, drops the target to the ground, and binds them. 	Creates a large ball of brambles that remains airborne for a while, slowly pursuing the closest target. If it hits, it deals Bravery damage, drops the target to the ground, and binds them. 	Creates a large ball of brambles that remains airborne for a while, slowly pursuing the closest target. If it hits, it deals Bravery damage, drops the target to the ground, and binds them. 	Creates a large ball of brambles that remains airborne for a while, slowly pursuing the closest target. If it hits, it deals Bravery damage, drops the target to the ground, and binds them.
Angry Birds 	Aerial 	↑+ 	Ranged Weak 	Damage Over Time, Attack Down 	 	 	
Angry Birds 	Fires a small ball of swirling green energy forward a fair distance with some homing (think Ace’s ground forward bravery attack). On hit, explodes in a large radius in a burst of birds that continue to harass any targets hit, dealing a light damage over time and lowering Attack slightly for fifteen seconds.	Fires a small ball of swirling green energy forward a fair distance with some homing (think Ace’s ground forward bravery attack). On hit, explodes in a large radius in a burst of birds that continue to harass any targets hit, dealing a light damage over time and lowering Attack slightly for fifteen seconds.	Fires a small ball of swirling green energy forward a fair distance with some homing (think Ace’s ground forward bravery attack). On hit, explodes in a large radius in a burst of birds that continue to harass any targets hit, dealing a light damage over time and lowering Attack slightly for fifteen seconds.	Fires a small ball of swirling green energy forward a fair distance with some homing (think Ace’s ground forward bravery attack). On hit, explodes in a large radius in a burst of birds that continue to harass any targets hit, dealing a light damage over time and lowering Attack slightly for fifteen seconds.	Fires a small ball of swirling green energy forward a fair distance with some homing (think Ace’s ground forward bravery attack). On hit, explodes in a large radius in a burst of birds that continue to harass any targets hit, dealing a light damage over time and lowering Attack slightly for fifteen seconds.	Fires a small ball of swirling green energy forward a fair distance with some homing (think Ace’s ground forward bravery attack). On hit, explodes in a large radius in a burst of birds that continue to harass any targets hit, dealing a light damage over time and lowering Attack slightly for fifteen seconds.	Fires a small ball of swirling green energy forward a fair distance with some homing (think Ace’s ground forward bravery attack). On hit, explodes in a large radius in a burst of birds that continue to harass any targets hit, dealing a light damage over time and lowering Attack slightly for fifteen seconds.
On the Hunt 	Aerial 	↓+ 	Melee Weak 	 	 	 	
On the Hunt 	Sends Alice hunting after a target. Pursues target slowly, grabs them with her teeth and deals several bites of Bravery damage before throwing them away and returning to Betty. Using this move while Alice is out hunting returns her to Betty’s side immediately. 	Sends Alice hunting after a target. Pursues target slowly, grabs them with her teeth and deals several bites of Bravery damage before throwing them away and returning to Betty. Using this move while Alice is out hunting returns her to Betty’s side immediately. 	Sends Alice hunting after a target. Pursues target slowly, grabs them with her teeth and deals several bites of Bravery damage before throwing them away and returning to Betty. Using this move while Alice is out hunting returns her to Betty’s side immediately. 	Sends Alice hunting after a target. Pursues target slowly, grabs them with her teeth and deals several bites of Bravery damage before throwing them away and returning to Betty. Using this move while Alice is out hunting returns her to Betty’s side immediately. 	Sends Alice hunting after a target. Pursues target slowly, grabs them with her teeth and deals several bites of Bravery damage before throwing them away and returning to Betty. Using this move while Alice is out hunting returns her to Betty’s side immediately. 	Sends Alice hunting after a target. Pursues target slowly, grabs them with her teeth and deals several bites of Bravery damage before throwing them away and returning to Betty. Using this move while Alice is out hunting returns her to Betty’s side immediately. 	Sends Alice hunting after a target. Pursues target slowly, grabs them with her teeth and deals several bites of Bravery damage before throwing them away and returning to Betty. Using this move while Alice is out hunting returns her to Betty’s side immediately.
Patoot Scoot 	Dash 	R+ 	N/A 	 	 	 	
Patoot Scoot 	Alice smacks Betty with her tail, sending her forward a long distance without dealing damage. 	Alice smacks Betty with her tail, sending her forward a long distance without dealing damage. 	Alice smacks Betty with her tail, sending her forward a long distance without dealing damage. 	Alice smacks Betty with her tail, sending her forward a long distance without dealing damage. 	Alice smacks Betty with her tail, sending her forward a long distance without dealing damage. 	Alice smacks Betty with her tail, sending her forward a long distance without dealing damage. 	Alice smacks Betty with her tail, sending her forward a long distance without dealing damage.
===HP===
Move 	Obtained 	Input 	Priority 	Effect 	 	 	
Shark Bait 	Lv.1 	 	Ranged Mighty 	 	 	 	
Shark Bait 	Conjures a giant balloon Alice that real Alice smacks towards the enemy with her tail in a wide arc. Detonates upon impact. 	Conjures a giant balloon Alice that real Alice smacks towards the enemy with her tail in a wide arc. Detonates upon impact. 	Conjures a giant balloon Alice that real Alice smacks towards the enemy with her tail in a wide arc. Detonates upon impact. 	Conjures a giant balloon Alice that real Alice smacks towards the enemy with her tail in a wide arc. Detonates upon impact. 	Conjures a giant balloon Alice that real Alice smacks towards the enemy with her tail in a wide arc. Detonates upon impact. 	Conjures a giant balloon Alice that real Alice smacks towards the enemy with her tail in a wide arc. Detonates upon impact. 	Conjures a giant balloon Alice that real Alice smacks towards the enemy with her tail in a wide arc. Detonates upon impact.
Vivify 	Lv.2 	 	Ranged Mighty 	 	 	 	
Vivify 	Sprouts a huge line of trees ahead of her a la Wave-style HP attacks. The trees remain in place for a couple seconds, acting as a physical barrier on the map that blocks projectiles and line of sight. 	Sprouts a huge line of trees ahead of her a la Wave-style HP attacks. The trees remain in place for a couple seconds, acting as a physical barrier on the map that blocks projectiles and line of sight. 	Sprouts a huge line of trees ahead of her a la Wave-style HP attacks. The trees remain in place for a couple seconds, acting as a physical barrier on the map that blocks projectiles and line of sight. 	Sprouts a huge line of trees ahead of her a la Wave-style HP attacks. The trees remain in place for a couple seconds, acting as a physical barrier on the map that blocks projectiles and line of sight. 	Sprouts a huge line of trees ahead of her a la Wave-style HP attacks. The trees remain in place for a couple seconds, acting as a physical barrier on the map that blocks projectiles and line of sight. 	Sprouts a huge line of trees ahead of her a la Wave-style HP attacks. The trees remain in place for a couple seconds, acting as a physical barrier on the map that blocks projectiles and line of sight. 	Sprouts a huge line of trees ahead of her a la Wave-style HP attacks. The trees remain in place for a couple seconds, acting as a physical barrier on the map that blocks projectiles and line of sight.
Chomp 	Lv.5 	 	Ranged Mighty 	 	 	 	
Chomp 	Alice shoots quickly forward in a straight line towards the target. Short range but good homing and frontal coverage. If she hits, Alice bites for HP damage that heals Betty for a portion of the damage dealt. Upon landing this attack twice, player gains control of Alice.	Alice shoots quickly forward in a straight line towards the target. Short range but good homing and frontal coverage. If she hits, Alice bites for HP damage that heals Betty for a portion of the damage dealt. Upon landing this attack twice, player gains control of Alice.	Alice shoots quickly forward in a straight line towards the target. Short range but good homing and frontal coverage. If she hits, Alice bites for HP damage that heals Betty for a portion of the damage dealt. Upon landing this attack twice, player gains control of Alice.	Alice shoots quickly forward in a straight line towards the target. Short range but good homing and frontal coverage. If she hits, Alice bites for HP damage that heals Betty for a portion of the damage dealt. Upon landing this attack twice, player gains control of Alice.	Alice shoots quickly forward in a straight line towards the target. Short range but good homing and frontal coverage. If she hits, Alice bites for HP damage that heals Betty for a portion of the damage dealt. Upon landing this attack twice, player gains control of Alice.	Alice shoots quickly forward in a straight line towards the target. Short range but good homing and frontal coverage. If she hits, Alice bites for HP damage that heals Betty for a portion of the damage dealt. Upon landing this attack twice, player gains control of Alice.	Alice shoots quickly forward in a straight line towards the target. Short range but good homing and frontal coverage. If she hits, Alice bites for HP damage that heals Betty for a portion of the damage dealt. Upon landing this attack twice, player gains control of Alice.
Unicorn Divebomb	Lv.10 	 	Ranged Mighty 	 	 	 	
Unicorn Divebomb	Charges for a second, firing several unicorns in the air, which then shoot down from the sky (at a slight angle) at the target four times in quick succession. 	Charges for a second, firing several unicorns in the air, which then shoot down from the sky (at a slight angle) at the target four times in quick succession. 	Charges for a second, firing several unicorns in the air, which then shoot down from the sky (at a slight angle) at the target four times in quick succession. 	Charges for a second, firing several unicorns in the air, which then shoot down from the sky (at a slight angle) at the target four times in quick succession. 	Charges for a second, firing several unicorns in the air, which then shoot down from the sky (at a slight angle) at the target four times in quick succession. 	Charges for a second, firing several unicorns in the air, which then shoot down from the sky (at a slight angle) at the target four times in quick succession. 	Charges for a second, firing several unicorns in the air, which then shoot down from the sky (at a slight angle) at the target four times in quick succession.
|-|
Gameplay (Alice)=
==Overview==
"You just gotta let go, man. Let the universe just happen to you. If this is a dream, so what? If you're dreaming you're sleeping, and sleeping is awesome."
- Character intro
Betty and Alice are separate characters the player can control during the course of the fight. Players can determine who they start as, and can only change characters by dying (see below) or landing certain HP attacks several times.
Upon the player's first death, they respawn as the other character, with an enrage buff detailed below.
* Betty dies > Alice spawns with a medium-sized aura that deals constant, non-flinching Bravery damage to enemies within for sixty seconds.
* Alice dies > Betty spawns with a buff that increases movement speed and reduces both startup and cooldown frames of her attacks for sixty seconds.
Upon dying a second time, the player may choose who they respawn as by pressing L3 during the ten seconds of respawn. That character spawns with their respective enrage buff. 
Alice moveset (Assassin):
===Special===
Move 	Type 	Input 	Priority 	Effect 	 	 	
Snacktime 	EX-Skill 	 	Special 	 	 	 	
Snacktime 	Alice dashes straight towards the target a short distance. Has decent vertical tracking. On hit, Alice drags her target below the waves, ground-dashing it and diving “underwater”. Both Alice and her target are rendered untargetable for five seconds while Alice does unspeakable things to her prey, dealing many hits of Bravery damage that heal Alice, before they both emerge. The victim is left on the ground dazed as though hit with an HP attack.	Alice dashes straight towards the target a short distance. Has decent vertical tracking. On hit, Alice drags her target below the waves, ground-dashing it and diving “underwater”. Both Alice and her target are rendered untargetable for five seconds while Alice does unspeakable things to her prey, dealing many hits of Bravery damage that heal Alice, before they both emerge. The victim is left on the ground dazed as though hit with an HP attack.	Alice dashes straight towards the target a short distance. Has decent vertical tracking. On hit, Alice drags her target below the waves, ground-dashing it and diving “underwater”. Both Alice and her target are rendered untargetable for five seconds while Alice does unspeakable things to her prey, dealing many hits of Bravery damage that heal Alice, before they both emerge. The victim is left on the ground dazed as though hit with an HP attack.	Alice dashes straight towards the target a short distance. Has decent vertical tracking. On hit, Alice drags her target below the waves, ground-dashing it and diving “underwater”. Both Alice and her target are rendered untargetable for five seconds while Alice does unspeakable things to her prey, dealing many hits of Bravery damage that heal Alice, before they both emerge. The victim is left on the ground dazed as though hit with an HP attack.	Alice dashes straight towards the target a short distance. Has decent vertical tracking. On hit, Alice drags her target below the waves, ground-dashing it and diving “underwater”. Both Alice and her target are rendered untargetable for five seconds while Alice does unspeakable things to her prey, dealing many hits of Bravery damage that heal Alice, before they both emerge. The victim is left on the ground dazed as though hit with an HP attack.	Alice dashes straight towards the target a short distance. Has decent vertical tracking. On hit, Alice drags her target below the waves, ground-dashing it and diving “underwater”. Both Alice and her target are rendered untargetable for five seconds while Alice does unspeakable things to her prey, dealing many hits of Bravery damage that heal Alice, before they both emerge. The victim is left on the ground dazed as though hit with an HP attack.	Alice dashes straight towards the target a short distance. Has decent vertical tracking. On hit, Alice drags her target below the waves, ground-dashing it and diving “underwater”. Both Alice and her target are rendered untargetable for five seconds while Alice does unspeakable things to her prey, dealing many hits of Bravery damage that heal Alice, before they both emerge. The victim is left on the ground dazed as though hit with an HP attack.
A Shark and her Gnome	Special 	See below 	 	 	 	 	
A Shark and her Gnome	Alice can swap control to Betty by becoming incapacitated or landing a certain HP attack twice. See above for details. 	Alice can swap control to Betty by becoming incapacitated or landing a certain HP attack twice. See above for details. 	Alice can swap control to Betty by becoming incapacitated or landing a certain HP attack twice. See above for details. 	Alice can swap control to Betty by becoming incapacitated or landing a certain HP attack twice. See above for details. 	Alice can swap control to Betty by becoming incapacitated or landing a certain HP attack twice. See above for details. 	Alice can swap control to Betty by becoming incapacitated or landing a certain HP attack twice. See above for details. 	Alice can swap control to Betty by becoming incapacitated or landing a certain HP attack twice. See above for details.
===Bravery===
Move 	Type 	Input 	Priority 	Effect 	 	 	
Blender 	Ground 	 	Melee Moderate 	 	 	 	
Blender 	Spins violently in place, dealing several very fast hits of Bravery damage before knocking back any targets immediately around her. 	Spins violently in place, dealing several very fast hits of Bravery damage before knocking back any targets immediately around her. 	Spins violently in place, dealing several very fast hits of Bravery damage before knocking back any targets immediately around her. 	Spins violently in place, dealing several very fast hits of Bravery damage before knocking back any targets immediately around her. 	Spins violently in place, dealing several very fast hits of Bravery damage before knocking back any targets immediately around her. 	Spins violently in place, dealing several very fast hits of Bravery damage before knocking back any targets immediately around her. 	Spins violently in place, dealing several very fast hits of Bravery damage before knocking back any targets immediately around her.
Sawtooth 	Ground 	↑+ 	Melee Moderate 	 	 	 	
Sawtooth 	Dashes forward in a wide S-pattern twice towards the target. Decent speed and covers a lot of ground. Knocks the target back and upwards at the end if it connects at any point along the dash. 	Dashes forward in a wide S-pattern twice towards the target. Decent speed and covers a lot of ground. Knocks the target back and upwards at the end if it connects at any point along the dash. 	Dashes forward in a wide S-pattern twice towards the target. Decent speed and covers a lot of ground. Knocks the target back and upwards at the end if it connects at any point along the dash. 	Dashes forward in a wide S-pattern twice towards the target. Decent speed and covers a lot of ground. Knocks the target back and upwards at the end if it connects at any point along the dash. 	Dashes forward in a wide S-pattern twice towards the target. Decent speed and covers a lot of ground. Knocks the target back and upwards at the end if it connects at any point along the dash. 	Dashes forward in a wide S-pattern twice towards the target. Decent speed and covers a lot of ground. Knocks the target back and upwards at the end if it connects at any point along the dash. 	Dashes forward in a wide S-pattern twice towards the target. Decent speed and covers a lot of ground. Knocks the target back and upwards at the end if it connects at any point along the dash.
Dive 	Ground 	↓+ 	Melee Moderate 	Evade Attacks 	 	 	
Dive 	Dives underwater for a second, evading all attacks, before popping back out again, dealing minor Bravery damage and knockback to anyone within a small radius of her. Can move a small amount, as indicated by ripples on the ground.	Dives underwater for a second, evading all attacks, before popping back out again, dealing minor Bravery damage and knockback to anyone within a small radius of her. Can move a small amount, as indicated by ripples on the ground.	Dives underwater for a second, evading all attacks, before popping back out again, dealing minor Bravery damage and knockback to anyone within a small radius of her. Can move a small amount, as indicated by ripples on the ground.	Dives underwater for a second, evading all attacks, before popping back out again, dealing minor Bravery damage and knockback to anyone within a small radius of her. Can move a small amount, as indicated by ripples on the ground.	Dives underwater for a second, evading all attacks, before popping back out again, dealing minor Bravery damage and knockback to anyone within a small radius of her. Can move a small amount, as indicated by ripples on the ground.	Dives underwater for a second, evading all attacks, before popping back out again, dealing minor Bravery damage and knockback to anyone within a small radius of her. Can move a small amount, as indicated by ripples on the ground.	Dives underwater for a second, evading all attacks, before popping back out again, dealing minor Bravery damage and knockback to anyone within a small radius of her. Can move a small amount, as indicated by ripples on the ground.
Pelagic Drill 	Aerial 	 	Melee Moderate 	 	 	 	
Pelagic Drill 	Charge straight forward extremely fast, knocking targets hit back a large distance. 	Charge straight forward extremely fast, knocking targets hit back a large distance. 	Charge straight forward extremely fast, knocking targets hit back a large distance. 	Charge straight forward extremely fast, knocking targets hit back a large distance. 	Charge straight forward extremely fast, knocking targets hit back a large distance. 	Charge straight forward extremely fast, knocking targets hit back a large distance. 	Charge straight forward extremely fast, knocking targets hit back a large distance.
Cetacean Dance	Aerial 	↑+ 	Melee Moderate 	 	 	 	
Cetacean Dance	Dives diagonally down in a very long arc towards the target. On hit, bites the target and carries them with her, dealing several hits of Bravery damage before throwing them up and away. 	Dives diagonally down in a very long arc towards the target. On hit, bites the target and carries them with her, dealing several hits of Bravery damage before throwing them up and away. 	Dives diagonally down in a very long arc towards the target. On hit, bites the target and carries them with her, dealing several hits of Bravery damage before throwing them up and away. 	Dives diagonally down in a very long arc towards the target. On hit, bites the target and carries them with her, dealing several hits of Bravery damage before throwing them up and away. 	Dives diagonally down in a very long arc towards the target. On hit, bites the target and carries them with her, dealing several hits of Bravery damage before throwing them up and away. 	Dives diagonally down in a very long arc towards the target. On hit, bites the target and carries them with her, dealing several hits of Bravery damage before throwing them up and away. 	Dives diagonally down in a very long arc towards the target. On hit, bites the target and carries them with her, dealing several hits of Bravery damage before throwing them up and away.
Skyward Shark 	Aerial 	↓+ 	Melee Moderate 	 	 	 	
Skyward Shark 	Drills diagonally upwards. On hit, Alice grabs the target with her teeth and dives both herself and the target to the ground. 	Drills diagonally upwards. On hit, Alice grabs the target with her teeth and dives both herself and the target to the ground. 	Drills diagonally upwards. On hit, Alice grabs the target with her teeth and dives both herself and the target to the ground. 	Drills diagonally upwards. On hit, Alice grabs the target with her teeth and dives both herself and the target to the ground. 	Drills diagonally upwards. On hit, Alice grabs the target with her teeth and dives both herself and the target to the ground. 	Drills diagonally upwards. On hit, Alice grabs the target with her teeth and dives both herself and the target to the ground. 	Drills diagonally upwards. On hit, Alice grabs the target with her teeth and dives both herself and the target to the ground.
Gnome Roam 	Dash 	R+ 	Ranged Weak 	 	 	 	
Gnome Roam 	Betty (riding along Alice while she dashes) fires a large orb of water at the target. Moderate range, good homing, medium damage. 	Betty (riding along Alice while she dashes) fires a large orb of water at the target. Moderate range, good homing, medium damage. 	Betty (riding along Alice while she dashes) fires a large orb of water at the target. Moderate range, good homing, medium damage. 	Betty (riding along Alice while she dashes) fires a large orb of water at the target. Moderate range, good homing, medium damage. 	Betty (riding along Alice while she dashes) fires a large orb of water at the target. Moderate range, good homing, medium damage. 	Betty (riding along Alice while she dashes) fires a large orb of water at the target. Moderate range, good homing, medium damage. 	Betty (riding along Alice while she dashes) fires a large orb of water at the target. Moderate range, good homing, medium damage.
===HP===
Move 	Obtained 	Input 	Priority 	Effect 	 	 	
Gnash 	Lv.1 	 	Ranged Mighty 	 	 	 	
Gnash 	Alice bites straight out in front of her quickly. On hit, gnashes the target many times with her teeth while driving it forward, until her final chomp which launches the target away. During the end of the attack, the player can determine which direction Alice throws her prey with the analog stick.	Alice bites straight out in front of her quickly. On hit, gnashes the target many times with her teeth while driving it forward, until her final chomp which launches the target away. During the end of the attack, the player can determine which direction Alice throws her prey with the analog stick.	Alice bites straight out in front of her quickly. On hit, gnashes the target many times with her teeth while driving it forward, until her final chomp which launches the target away. During the end of the attack, the player can determine which direction Alice throws her prey with the analog stick.	Alice bites straight out in front of her quickly. On hit, gnashes the target many times with her teeth while driving it forward, until her final chomp which launches the target away. During the end of the attack, the player can determine which direction Alice throws her prey with the analog stick.	Alice bites straight out in front of her quickly. On hit, gnashes the target many times with her teeth while driving it forward, until her final chomp which launches the target away. During the end of the attack, the player can determine which direction Alice throws her prey with the analog stick.	Alice bites straight out in front of her quickly. On hit, gnashes the target many times with her teeth while driving it forward, until her final chomp which launches the target away. During the end of the attack, the player can determine which direction Alice throws her prey with the analog stick.	Alice bites straight out in front of her quickly. On hit, gnashes the target many times with her teeth while driving it forward, until her final chomp which launches the target away. During the end of the attack, the player can determine which direction Alice throws her prey with the analog stick.
Charybdis 	Lv.2 	 	Ranged Mighty 	 	 	 	
Charybdis 	Alice swims around in a tight ring, creating a vertical whorl of water that draws targets nearby in before detonating. Can hold square to keep churning. 	Alice swims around in a tight ring, creating a vertical whorl of water that draws targets nearby in before detonating. Can hold square to keep churning. 	Alice swims around in a tight ring, creating a vertical whorl of water that draws targets nearby in before detonating. Can hold square to keep churning. 	Alice swims around in a tight ring, creating a vertical whorl of water that draws targets nearby in before detonating. Can hold square to keep churning. 	Alice swims around in a tight ring, creating a vertical whorl of water that draws targets nearby in before detonating. Can hold square to keep churning. 	Alice swims around in a tight ring, creating a vertical whorl of water that draws targets nearby in before detonating. Can hold square to keep churning. 	Alice swims around in a tight ring, creating a vertical whorl of water that draws targets nearby in before detonating. Can hold square to keep churning.
Betty Bomb 	Lv.5 	 	Ranged Mighty 	 	 	 	
Betty Bomb 	Tosses Betty up with her tail, who then belly-flops straight down. If used in the air, Betty will rush any targets below her straight to the ground. Upon landing this attack twice, player gains control of Betty. 	Tosses Betty up with her tail, who then belly-flops straight down. If used in the air, Betty will rush any targets below her straight to the ground. Upon landing this attack twice, player gains control of Betty. 	Tosses Betty up with her tail, who then belly-flops straight down. If used in the air, Betty will rush any targets below her straight to the ground. Upon landing this attack twice, player gains control of Betty. 	Tosses Betty up with her tail, who then belly-flops straight down. If used in the air, Betty will rush any targets below her straight to the ground. Upon landing this attack twice, player gains control of Betty. 	Tosses Betty up with her tail, who then belly-flops straight down. If used in the air, Betty will rush any targets below her straight to the ground. Upon landing this attack twice, player gains control of Betty. 	Tosses Betty up with her tail, who then belly-flops straight down. If used in the air, Betty will rush any targets below her straight to the ground. Upon landing this attack twice, player gains control of Betty. 	Tosses Betty up with her tail, who then belly-flops straight down. If used in the air, Betty will rush any targets below her straight to the ground. Upon landing this attack twice, player gains control of Betty.
Abyssal Tempest	Lv.10 	 	Ranged Mighty 	 	 	 	
Abyssal Tempest	Winds back, then drills straight forward a massive distance in the direction of the target. (Rough Divide from original Dissidia/012.) Can travel clear across the stage on smaller maps. Significant recovery frames. 	Winds back, then drills straight forward a massive distance in the direction of the target. (Rough Divide from original Dissidia/012.) Can travel clear across the stage on smaller maps. Significant recovery frames. 	Winds back, then drills straight forward a massive distance in the direction of the target. (Rough Divide from original Dissidia/012.) Can travel clear across the stage on smaller maps. Significant recovery frames. 	Winds back, then drills straight forward a massive distance in the direction of the target. (Rough Divide from original Dissidia/012.) Can travel clear across the stage on smaller maps. Significant recovery frames. 	Winds back, then drills straight forward a massive distance in the direction of the target. (Rough Divide from original Dissidia/012.) Can travel clear across the stage on smaller maps. Significant recovery frames. 	Winds back, then drills straight forward a massive distance in the direction of the target. (Rough Divide from original Dissidia/012.) Can travel clear across the stage on smaller maps. Significant recovery frames. 	Winds back, then drills straight forward a massive distance in the direction of the target. (Rough Divide from original Dissidia/012.) Can travel clear across the stage on smaller maps. Significant recovery frames.
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Quotes (General)=
Quotes 	Note
Greetings 	Greetings
"Heeeey, wassup?" 	Hello
"Tootles!" 	Goodbye
"Nice, man." 	Thank you
"Oop." 	I'm sorry
"Yeee-ah!" 	Yes
"Naah." 	No
Custom 	Custom
"Guys, guys... can't we all just... get along?" 	Generic
"Pew pew pew! Pow! Boom! Kazoom! Blam! I win!" 	Generic
"OM NOM NOM NOM NOM." 	Generic
"Nehjlnum vadza, zhorjaogao vajljtum, e himil vajldzjar." 	Generic
Before/After Battle 	Before/After Battle
"Ehh, nah, let's not do that." 	Change of strategy
"Peace!" 	Leaving
"Chillin'." 	Not leaving yet.
"Let's give somethin' else a try." 	Try something new.
"You just... do stuff, I'll sit back here." 	Show me how you fight.
"Sweet." 	That was a good fight.
"Nice, (2/3)." 	Well done (to a specific character)
"I'm always right." 	Response to thanks
Entrance/Exit 	Entrance/Exit
Betty is already present, lying back and having a smoke. Alice floats in from offscreen and boops her. She looks up, and with a wave of her hand throws the blunt over her shoulder and stands up. 	Entrance Animation
"So, we doin' this or what?" 	Entrance
"Rounds afterwards? On me." 	Entrance
"Just gonna have a good time here, right ladies?" 	Entrance
Betty reaches for a joint, but Alice flips her up onto her back and loops around, ending in a defiant pose with a huge sharky grin. Betty pulls out a blunt and starts smoking, glancing down at the camera.	Victory Animation
"Hey, that was a good time." 	Victory
"That's my exercise for today!" 	Victory
"Nice one, girl." 	Victory/Highest score
Betty staggers drunkenly to the ground and face-flops. Alice slowly floats offscreen. 	Defeat Animation
"I'ma just... take a smoke break. Ow." 	Defeat
"It's just a game, man, c'mon..." 	Knocked out (As Betty)
"All right, here we go..." 	Reviving (As Betty)
During Battle 	During Battle
"Can someone else get that core for me?" 	Summon Core
"This summoning thing won't break the fabric of reality, will it?" 	Summoning
"I guess I'll get (4/5/6)." 	Targeting (line shared between all enemies)
"Shark inbound towards (2/3)." 	Helping (line shared between allies)
"I've fallen and I can't get up!" 	Help me
"Let's get this over with!" 	Press the advantage
"Yeah I'm just gonna... nope right out of here." 	I must retreat
"Well that's not good." 	Something bad is coming
"Lemme finish this, uh... thing quick." 	Please wait
"We good?" 	I am ready
"I goofed." 	Apology
"Eh?" 	Ignore what I said
"We should, maybe..." *yawns* "...hurry up or something." 	Running out of time
"Eyyyyyy!" 	We're winning
"You are a good person." 	Psyche up
"S'cool, man." 	Response to apology
"Over so soon?" 	We're just about to win
"Alice, attack!" 	I'm going all out
"Hey guys, c'mere." 	Come to me
"Gimme some space." 	Go away from me.
"Ohhh, this isn't going to end well." 	Summoning DiAbOlOs
"IMA FIRIN' MAH LAZOOORRRR!" 	Summoning White bird
"Depressed lizard powers, activate!" 	Summoning Lotan
"Careful, she takes this a lot more seriously than me." 	Summoning Keruziel
"Y'alls are about to have a real bad trip." 	Summoning Azazel
"Ooooooh, she's gonna, like... kill you, and shit." 	Summoning Ghost-who-was-Queen
"Jeff! BLOW THEM ALL UP." 	Summoning Jeff
Summon Battle 	Summon Battle
"You know, man, the darkness and the light... it's all the same, maaan." 	Against DiAbOlOs
"Hoo boy. Jeff's gonna need some upgrades to handle you." 	Against White bird
"Hey, man. You're hurting my Jeff. I can't allow this." 	Against Lotan
"No need to waste time on me. I've already been judged, processed, packaged, and shipped." 	Against Keruziel
"Either this is a really bad trip or I am fuuuuucked." 	Against Azazel
"Can't we just take it easy, my dudette?" 	Against Ghost-who-was-Queen
"All right buddy, time to do some real hardcore maintenance to ya." 	Against Jeff
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Quotes (Character-Specific)=
Quotes 	Note
Character-Specific Encounter 	Character-Specific Encounter
"Guns and swords? Like at the same time? That's deep, dude." 	Against Clair
"You're a bad person. Alice is gonna eat you." 	Against Annabelle
"Shark skin is tougher than you think. And swords are more brittle than you think." 	Against Blade
"Hey, cheer up. Let's, like, go to the beach or something." 	Against Sorrow
"Yo, I've got a spaceship you gotta check out." 	Against Joy
"Being a leader must be tough. I lead like two people on my ship and it's stressful sometimes." 	Against Saturnius
"Oof. That's, uh... I'm sorry, man." 	Against Caesura
"So what I'm seeing is that tree-spaceship hybrids are the future?" 	Against Solace
"Is this a brawl, or breakfast? ...Can we do both?" 	Against Sabik
"Ya look pretty tough." 	Against Sorrell
"Yeahhh, not really my type." 	Against Edna
"Man, you just gotta let go of your hate." 	Against S-Eyu
"You know, you can, like... not kill things all the time." 	Against Ragya-Vara
"Man, it must suck being called a 'tyrant'. Everyone must expect a lot out of someone called that. No chance to relax."	Against Varcadia
"Not gonna lie, that's kinda hot. 'cept for the whole demonic cult murdery thing." 	Against Qinzua
"Yo, we gotta jam out sometime." 	Against Colt
"Author? Huh. Most people around here just wanna kill folks." 	Against Logan
"Your mom lets you have two fancy eyes!?" 	Against Nora
"You collect eyes? That's... fucked." 	Against Aldin
"Ugh, never did like babysitting." 	Against Kaia
"Whoa. Bad vibes. Baaaaad vibes." 	Against Blood Lord
"Dun... dun! Dun... dun! Dun-nun! Dun-dun! Dun-nun-dun-nun-dun-nun...!" 	Against Amakir
"Lordt, I must be trippin' balls today." 	Against Betty & Alice
"Want me to pull that stick outta your ass for ya?" 	Against Julian
"Is this a dance-off? I can rock a dance-off." 	Against Ava
"Yo, I appreciate where you're coming from, but that's kinda fucked up." 	Against Mother
"Shit, I thought the psychedelics would have worn off by now." 	Against Ellie
"You're kinda cute. Am I supposed to be slipping dollar bills somewhere on that outfit?" 	Against Alyssa
"Sorry about that whole... your face." 	Against Iocus
"Hey, I know this girl, I should totally introduce you two. You'd love each other." 	Against Loeve
"You're gonna use those all at once?" 	Against Inohime
"REALLY bad vibes!" 	Against Genesis
"Beep-boop goes the Betty-bot." 	Against Concord
"Hey, man, you just gotta chill." 	Against Reni
"Bite-size." 	Against Iae
"So our pets are gonna fight for us while we take a little break, then? You smoke?" 	Against Evon
"Is... Is this legal?" 	Against Card
"Living with an eternally pissed spirit inside you must suck. Alice is just hungry all the time." 	Against Kaeber
"There are a lot more femme fatales in this dream than where I'm from, and I am very okay with that." 	Against Charleigh
"Aw shit, man, I am so down with that 'becoming one with the universe' thing and all that, man." 	Against Nam Mo
"Man, nobody wants to be nobility around here..." 	Against Noltia
"My history with cloaked men in masks is not good, just gonna warn you." 	Against Delta
"Gotta open your mind, man. Learn to accept people who aren't like you." 	Against Ruger
|-|
Boss/Miscellany=
Going to involve Jeff, Betty, and Alice on the field all at once. Possibly some portion of it will take place on Jeff's bridge. Details to come.
Fracture Post-Script
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</tabber>