Acolyte Of Chaos

Description
Acolytes of Chaos are devout worshipers of the chaotic energies of the universe. The universe exists in a state of an eternal war between chaos and law. Law wishes for everything to exist, while Chaos wishes for nothing to exist. This is not to be considered a spectrum of good vs bad. In fact both Law and Chaos Genasi/Celestials are incredibly neutral in term of ethics. When mortals however take up these ethoses Acolytes of Chaos tend towards chaotic evil/neutral. However there is a minority who live quite chaotic lives as chaotic good individuals.
Unlike warlocks who make a specific pact with a dark celestial. Acolytes Of Chaos can learn for themselves how to draw on the chaotic forces binds reality together. However it is quite common for Acolytes Of Chaos to have a chaotic celestial from either the dark or light to ask for guidance. Chaos itself was created by Vulgar, all other chaotic beings both high and low celestials as well are just splinters of Vulgar. 
An Acolyte Of Chaos’s main objective is to dismantle,destroy, and deprecate as much of the fabric of reality that they can before they leave the mortal plane. The end goal is to be such a good agent of chaos that you rise pass the spirit realm and ascend into higher planes of chaos. While in Loria however the best they can wish to accomplish is Chaotic Enlightenment which is the complete detachment of every desire and complete emotionless; as well as the continual attempts to make everything into nothing.     
In the beginning there was nothing and everything or Vulgar and Vilf in the ancient words. When there is Vulgar , Vilf is Vulgar. Vilf wished to create an independent existence to celestiality,  existence was born in the midst of Vulgar. Vulgar takes the form of a black and purple dragon that is the purest blackness you ever seen, until light reflects off his scales where there is every shade of purple at once, some mortals have never seen that would cause them to go blind trying to comprehend the purpleness. Vilf is represented by an iridescent dragon , they both are can increase or decrease their size infinitely. In elven and draconic legends they have human forms. Vulgar is a pale man with long knotted black hair and a body made of smoke without any eyes.  Vilf is an elegant framed woman that glows with the light of a trillion souls, she has white hair, and glowing eyes that are colorless. Vilf created the domain of Law , meant to structure existence and allow everything to head towards structure and growth. Vulgar assaulted this domain and by accident created the domain of Chaos that is ever trying to breakdown existence and get back to nothingness. Vilf sacrificed her ability for creation and created the 3 High Celestial Dragons Of Law, Vulgar not wanting his infinite void to become less infinite, sacrificed his ability to erase and created the 3 High Celestial Dragons of Chaos. 
It is important to note when wizards and godmen speak of Dragons, at the time of these stories they had no physical bodies just powerful energies. The representation of them was created by man and these entities adopt them in order to allow the mortal mind to rationalize them. However true dragons are still each divine in their own way and their dragon forms of manifestations of mortal consciousness, their true form is also the form of their energies/souls that is not viable in the 7 planes. So when talking about dragons beyond the mortal plane, the term is interchangeable with gods/celestials/deities/energies. However not all gods or celestials choose a dragon form to be represented in the 7 planes. 
=== Class Features ===
Hit Points: 
Hit Dice: 1d12 per level
Hit Points At 1st Level: 12+ Con Mod
Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Chaos Knight level after 1s
Proficiencies
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Saving Throws: Constitution, Wisdom
Skills: Choose four from Athletics, Deception, History, Insight, Intimidation, Perception, and Religion.
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
* your chaotic idol
* (a) Ring Mail or (b) Scale Mail
* (a) a martial weapon and a shield or (b) two martial weapons
* (a) a priest's pack or (b) an explorer's pack
* A lesser chaotic rune you can bind to your starter weapon or your flesh. This causes a glow effect on your weapons and eyes whenever you are causing chaos. color depends on subclass. default is blue. Rune’s effect is determined by the DM based on your backstory
** Your spells always cast with this color too if there is a visual
=== Base Chaos Knight Table ===
Level		Proficiency Bonus			Features
1			+2						Chaotic Sense, Life Tap
2			+2						Fighting Style
3			+2						Chaotic Endurance , Subclass (Path To Nothing)
4			+2						Ability Score Improvement
5			+3						Extra Attack
6			+3						------
7			+3						------
8			+3						Ability Score Improvement
9			+4						Embracing Nothing
10			+4						------
11			+4						------
12			+4						Ability Score Improvement
13			+5						------
14			+5						Corruption
15			+5						------
16			+5						Ability Score Improvement
17			+6						------
18			+6						------
19			+6						Ability Score Improvement
20			+6						------
Abilities
Chaotic Sense- Starting at level 1 you gain advantage on insight checks to tell if npc’s are chaotic or how to make situations more chaotic. 
Life Tap- Starting level 1 , as an action use you can roll a spell attack then on a success a 1d6 and steal that amount of life from an enemy. Or use an action to give an ally 1d6 of your health.
*At level 5 this increases to 1d8, level 10 1d10, and level 15 2d10. 
Available Fighting Styles
-Defense
-Protection
-Great Weapon Fighting
-Dual Wielding
-*Chaotic Staff
*Chaotic Staff allows you to send a burst of chaotic energy from your staff as an attack.
Level
1-4 1d6+Wis
5-9	1d8+Wis
10-14	 1d10+Wis
15-19 1d12+Wis
20 2d12+Wis
Chaotic Endurance- Starting at level 3 you gain resistance against chaotic damage. You also are eligible for 3 chaos charges, these charges get replenished when you do chaotic actions. You start with all 3 depleted. You can expand these charges to stabilize yourself in combat to 0hp.
Embracing Nothing- Starting at level 9 you learn to be emotionless and that nothingness is the meaning to existence as the state of the universe is headed towards it. Intimidation, persuasion, and deception rolls have disadvantage against you. You also cannot suffer psychic or bleed damage. You may also now expand 1 chaos charge to deal 1d20 psychic damage on an enemy as an action.
Corruption- Starting at level 14 you gain 2 additional chaos charges, you can now corrupt places, people, and things.
Roleplay- Corruption can(no guarantee) cause npcs to be depressed, plants to wither, and places to have a haunted eerie feeling
Combat- In combat you can use an action to expend as many charges as you wish, each deal 1d20 chaos and 1d12 necrotic damage. The target must make a DC 16 con save on their next turn as an action or take another 1d20 chaos damage until they make the save. 
= Subclasses =
=== Soul Harvester ===
A soul harvester uses the forces of chaos to delay souls from passing on to the spirit realm, and uses them for their own will instead. This often leaves these souls in a state of chaos adding to off balance the law/chaos equilibrium. 
Soul Harvesters have a deep understanding of death and despite being chaotic, often tending towards evil, they are deeply spiritual. 
If you choose this path be warned, housing dozens of souls within your body can cause the weak minded to go mad. 
Wisdom is your spell casting mod
*Loose HA Proff.
Spell List:
Cantrips
Spare The Dying
Toll The Dead
Level 1
Cause Fear
False Life
Inflict Wounds
Ray Of Sickness
Level 2
Blindness/Deafness
Gentle Repose
Ray of Enfeeblement 
Level 3
Animate Dead
Bestow Curse
Feign Death
Life Transference
Revivify
Speak With Dead
Spirit Shroud
Summon Undead
Vampric Touch
Level 4
Blight
Shadow of Moil
Level 5
Contagion
Danse Macabre
Enervation
Negative Energy Flood
Level 6
Circle Of Death
Create Undead
Eyebite
Harm
Magic Jar
Soul Cage
Level 7
Finger Of Death
Resurrection
Tether Essence
Level 8
Abi-Dalzim’s Horrid Wilting 
Clone
Level 9
Astral Projection
Time Ravage
True Resurrection
Soul Harvester Table
Lvl	Features 		Spell Slots	1	2	3	4	5	6	7	8	9
1 	 		 	4	 	 	 	 	 	 	 	
2 	 		 	4	 	 	 	 	 	 	 	
3 	Spell Casting, Looses Heavy Armor Proficiency, Unarmored Defense		 	4	2	 	 	 	 	 	 	
4 	 		 	4	3	 	 	 	 	 	 	
5 	Soul Harvest (Soul Charges) 		 	4	3	2	 	 	 	 	 	
6 	 		 	4	3	3	 	 	 	 	 	
7 	Soul Corruption 		 	4	3	3	1	 	 	 	 	
8 	 		 	4	3	3	2	 	 	 	 	
9 	 		 	4	3	3	3	1	 	 	 	
10 	Soul Fury 		 	4	3	3	3	2	 	 	 	
11 	 		 	4	3	3	3	2	1	 	 	
12 	 		 	4	3	3	3	2	1	1	 	
13 	Soul Fusion 		 	4	3	3	3	2	1	1	1	
14 	 		 	4	3	3	3	2	1	1	1	
15 	Soul Nova 		 	4	3	3	3	2	2	1	1	
16 	 		 	4	3	3	3	2	2	1	1	
17 	 		 	4	3	3	3	2	2	1	1	1
18 	Spell Mastery 		 	4	3	3	3	3	2	1	1	1
19 	 		 	4	3	3	3	3	2	1	1	1
20 	Reaper 		 	4	3	3	3	3	2	2	1	1
Soul Harvest- Starting level 5 on top of chaos charges you gain 3 Soul Charges that fill every time you do the killing blow on an enemy. Check Soul Charge section for how to expend them.
Level 7- 6 charges
Level 10- 9 charges
Level 15- 10 charges
Level 17- 13 charges
Level 20-15 charges
Soul Corruption- Starting at level 7 as an action you can cause fear in your enemy. They must make a DC15 CON. If they fail they stay feared for 5 mins. If Soul Corruption is used again on this target they take 1d12 chaos damage. Only one target at a time can be affected, at level 15 it can be 2.
Soul Fury-  Starting at level 10 you can spend 2 chaos points and collect double soul charges upon killing blows for 5mins. You also gain an additional attack and spells and melee deal an extra 1d4 chaos beyond level 10 for 5 mins. (example level 16 6d4 chaos).
Soul Fusion- Starting at level 13 you can choose to have an ally roll a 1d20 for healing when you deal a killing blow instead of recharging a soul charge. This effect can’t be used on yourself.
Soul Nova- Starting at level 15 1/LR as a BA you expand all your soul charges dealing 1d10 chaos damage per charge to all living things within 50 feet. They must beat a DC 18 Dex , if they succeed they take ½ damage. You roll once for all of them not each. 
Spell Mastery-At 18th level, you have achieved such mastery over certain Spells that you can cast them at will. Choose a 1st-level Wizard spell and a 2nd-level, and a 5th level Wizard spell from the PHB outside of your list. You can cast those Spells at their lowest level without expending a spell slot
Reaper- 1/LR At Level 20 you become a reaper for 3mins. Your spells during this time do not cost a spell slot and your capacity for soul charges doubles along with your current #. You may also use soul corruption as a bonus action. 
Soul Charges
Expending Charges is a BA unless stated otherwise
1 Charge- Deal an extra 1d6 chaos damage when you do damage to an enemy
2- Use a # of soul charges to replace a spell slot one less than the amound expended. 3 soul charges is a level 2 spell slot etc
3- Use to twin a spell
When you Cast a Spell that Targets only one creature and doesn't have a range of self, you can spend three soul charges to target a second creature in range with the same spell 
4- Deal an extra 3d10 chaos damage when you do damage to an enemy
5- Heal yourself for 2d20 of health no inspiration
=== Knight Of Chaos ===
A Knight Of Chaos swears a deep oath to the realm of chaos to work till the end of his life to contribute to the dismantling of reality until everything becomes nothing. These knights are not inheritly bad and often do good deeds, but still try to help others in the most chaotic of ways. Majority of Acolytes of Chaos become Knights of Chaos, and they tend to be chaotic neutral. 
These Knights are proficient in using chaos to enhance their martial abilities.
Knight Of Chaos Table
Level		Features
1			-----
2			-----
3			Chaotic Soul
4			-----
5			Chaotic Rage
6			-----
7			Chaos Born
8			------
9			------
10			Second Fighting Style
11			Extra Attack
12			------
13			Chaotic Fury
14			-----
15			Chaotic Summons
16			-----
17			Greater Chaotic Weapon
18			-----
19			-----
20			Extra Attack
Chaotic Soul- At level 3 you gain two additional chaotic charges. You may expend these additionally to deal an extra 1d6 chaos damage as a bonus action. Or expend these to heal yourself 1d6 as an action.
Chaotic Rage- at lvl 5In battle, you fight with chaotic ferocity. On Your Turn, you can enter a rage as a Bonus Action Expending 1 Chaos Charge.
While raging, you gain the following benefits
• You have advantage on Strength Checks and Strength Saving Throws.
• When you make a melee weapon Attack using Strength, you gain a +2 chaos bonus to the damage roll. This bonus increases as you level.
• You have Resistance to bludgeoning, piercing, and slashing damage.
Chaos Born- At level 7 you become immune to chaos damage, everytime chaotic damage is dealt to you, you gain it as health instead. You may also choose toxin or necrotic damage to have this same effect. But resistance instead of immunity.
Chaotic Fury- 1/LR At level 13 you can expend a chaos charge to have an additional attack that also deal an additional 1d20 chaos damage. The attacks this turn also triple your rage damage bonus. 
Chaotic Summons- 1/LR At level 15 you create a void in space and time that lets chaos pour in and around you. For 4 mins your AC increases by 1, when you deal chaotic damage it is doubled. Everytime you land a killing blow you gain an extra attack.
Greater Chaotic Weapon- At level 17 your weapons damage dice is doubled if it’s not a unique weapon. All damage done is now chaotic damage that cannot be resisted (unless enemy has true immunity). 1/LR As a BA you can intensify the chaotic flame of your weapon to shoot out a beam of chaos that deals 2d20 chaos damage within 15 feet. 
=== Saint Of Chaos ===
Saints of Chaos tend towards good deeds and protecting others. They are disciples of the realm of Light Chaos. They still wish for reality to slip into nothingness, however they wish the transition to be as painless as possible and that it shouldn’t be premature. 
Saints Of Chaos are often loners and travel the world defending the helpless. However if they catch someone doing something immoral their ethos of painless as possible goes out the window and they torture the perpitratior mercilessly. 
Spellcast Wisdom Mod
Lvl	Features 		Spell Slots	1	2	3	4	5
1 	 		 	 	 	 	 	
2 	 		 	 	 	 	 	
3 	Spell Casting 		 	3	 	 	 	
4 	 		 	3	 	 	 	
5 	The Chaotic Light 		 	4	2	 	 	
6 	 		 	4	2	 	 	
7 	Chaotic Blessing 		 	4	3	 	 	
8 	 		 	4	3	 	 	
9 	 		 	4	3	2	 	
10 	 		 	4	3	2	 	
11 	Extra Attack 		 	4	3	3	 	
12 	 		 	4	3	3	 	
13 	 		 	4	3	3	1	
14 	 		 	4	3	3	1	
15 	Chaotic Shock 		 	4	3	3	2	
16 	 		 	4	3	3	2	
17 	 		 	4	3	3	3	1
18 	Extra Attack 		 	4	3	3	3	1
19 	 		 	4	3	3	3	2
20 	The Sacrifice Of Chaotic Love		 	4	3	3	3	2
Spell List
Level 1
Chaos Bolt
Divine Favor 
Thunderous Smite
Thunderwave
Level 2
Call Lightning
Blinding Smite
Level 3
Elemental Weapon
Lightning Arrow
Lightning Bolt
Thunder Step
Level 4
Sickening Radiance
Storm Sphere 
Elemental Bane
Level 5
Dawn
Destructive Wave
Wall Of Light
* If you have to choose a element for a spell you may only choose lightning, radiant, or force in that order. If none of those 3 are an option it is chaos damage.
Subclass Abilities
The Chaotic Light- At level 5 you summon a beam of light that can heal either you or an ally for 1d10 as an action
Chaotic Blessing- At level 7
As a BA you may bless an ally giving them advantage on their next saving throw, any healing done when blessed is double. Only 1 blessing at a time. Blessing ends once one effect or the other is used. 
Level 10- 2 blessings
Level 14- 3 blessings
Level 18- 4 blessings
Chaotic Shock- At level 15 as an action 1/LR you summon what energy you can and hurl a ball of chaos towards an enemy within a range of 50 feet. It deals 1d20 force 1d20 chaos 1d20 lightning and 1d20 radiant damage.
The Sacrifice Of Chaotic Love- At Level 20 you sacrifice all your HP and go down starting as if you have 1 execution against you (you must have at least 30% of your max health), all allies heal 2d100, and gain +2 AC for 2 mins. You cannot regain consciousness till the 2 mins pass. All spell casters can replenish 1 spell slot of their choosing up to level 5. If you die half of your max HP # is split amongst your party as temp HP
Category:Classes