Canterbury Commons conversations

Canterbury Commons conversations are conversations between non-player characters that occur in Canterbury Commons . These are, for the most part, dynamically-occurring and make use of randomized prompts and responses. All such dynamic conversations are implemented in the quest.
In the format below, a character named in a header is the speaker of the conversations listed below the header.
==Uncle Roe==
* Conversations 1 and 2 are directed to Derek Pacion. Derek uses the same responses for each; the only differences are that conversation 1 can only happen when they are having breakfast, and conversation 2 can only happen when they have dinner. Both include an extra empty line as a possible option for the last topic, which will make it so that Derek effectively ends the conversation.
* Conversation 3 is also directed to Derek Pacion.
* Conversation 4 is directed to Dominic D'Ellsadro. Dominic can also start this conversation by skipping Uncle Roe's first greeting topic; see his section for more details.
#	Speaker 	Line
1	Uncle Roe 	Morning, sleepyhead! Sleep well, boy?
1	Uncle Roe 	Rise and shine! How was your night, my boy?
1	Derek Pacion 	
1	Derek Pacion 	
1	Uncle Roe 	
1	Uncle Roe 	
1	Derek Pacion 	
1	Derek Pacion 	
1	Uncle Roe 	
1	Uncle Roe 	
1	Uncle Roe 	[Empty line]
2	Uncle Roe 	Day go well for you, my boy?
2	Uncle Roe 	Evening! Get a lot of work done today, boy?
2	Derek Pacion 	
2	Derek Pacion 	
2	Uncle Roe 	
2	Uncle Roe 	
2	Derek Pacion 	
2	Derek Pacion 	
2	Uncle Roe 	
2	Uncle Roe 	
2	Uncle Roe 	[Empty line]
3	Uncle Roe 	How're you doing, boy? Is everything all right?
3	Derek Pacion 	
4	Uncle Roe 	Hello, Dom. Everyone behaving themselves?
4	Uncle Roe 	Dom. Any news I should be worried about?
4	Dominic D'Ellsadro	Ernest, the good news is we ain't dead, yet.
4	Dominic D'Ellsadro	Ernest, I've seen worse nights. But we aren't dead yet, and that's always a good sign.
4	Uncle Roe 	Good to hear it. I'm not giving up this whole "living" habit, not at my age. Keep it up.
4	Uncle Roe 	Well, you be sure to let us know when we are, all right?
4	Dominic D'Ellsadro	Sounds like a good plan.
4	Dominic D'Ellsadro	You know you can rely on me for that.
4	 	
4	 	
==Derek Pacion==
Derek's only conversation is cut, and most of its text no longer exists. The only remnants are two HELLO lines to Machete and six GOODBYE lines (three each from Machete and Derek) which would result from the topics in-between (all of which are empty). These are part of a cut unmarked interaction where Derek could have been given dating advice to pursue Machete. There would have been three separate outcomes for the Lone Wanderer's dating advice: a "good," a "smooth," and a "bad" outcome.
Derek's default HELLO line will play in-game, but only as a floating line. The other lines will never play.
Topic 	Speaker 	Line 	Notes
HELLO 	Derek Pacion	 	Requires "Good" outcome
HELLO 	Derek Pacion	 	Default line
GOODBYE	Machete 	Good. See you later. And you better show up!	Requires "Good" outcome
GOODBYE	Machete 	 	Requires "Smooth" outcome
GOODBYE	Machete 	I mean it. 	Requires "Bad" outcome
GOODBYE	Derek Pacion	Great! I'll see you later, Machete! 	Requires "Good" outcome
GOODBYE	Derek Pacion	 	Requires "Smooth" outcome
GOODBYE	Derek Pacion	Umm... Yes, miss. 	Requires "Bad" outcome
==Joe Porter==
Joe's single dynamic conversation is directed to Derek Pacion.
#	Speaker 	Line
1	Joe Porter 	
1	Joe Porter 	
1	Derek Pacion	
1	Derek Pacion	
1	Joe Porter 	
1	Joe Porter 	
1	Derek Pacion	
1	Derek Pacion	
1	Joe Porter 	
1	Joe Porter 	
1	Derek Pacion	
1	Derek Pacion	
1	Joe Porter 	If you insist, Derek. If you wanna talk later, I'm around.
1	Joe Porter 	You're the boss, man. We can talk about it later, if you want.
==Dominic D'Ellsadro==
* Conversation 1 is directed to Uncle Roe. Uncle Roe is also capable of starting this conversation with an extra greeting line; see his section for more details.
* Conversation 2 is directed to Machete. Machete can also start this conversation by skipping Dominic's first greeting topic; see her section for more details.
#	Speaker 	Line
1	Dominic D'Ellsadro	Ernest, the good news is we ain't dead, yet.
1	Dominic D'Ellsadro	Ernest, I've seen worse nights. But we aren't dead yet, and that's always a good sign.
1	Uncle Roe 	Good to hear it. I'm not giving up this whole "living" habit, not at my age. Keep it up.
1	Uncle Roe 	Well, you be sure to let us know when we are, all right?
1	Dominic D'Ellsadro	Sounds like a good plan.
1	Dominic D'Ellsadro	You know you can rely on me for that.
2	Dominic D'Ellsadro	
2	Dominic D'Ellsadro	
2	Machete 	
2	Machete 	
2	Dominic D'Ellsadro	Whoa, calm down there. Attitude like that'll just get someone hurt... plus, it puts the locals on edge.
2	Dominic D'Ellsadro	Relax, girl. We're not in a war zone, we're just making sure the market's safe. Stop scaring the locals, okay?
2	Machete 	Can't let our guard down, sir! That's when people cause trouble.
2	Machete 	The locals could use a little scaring, sir! Bunch of fat, coward traders...
2	Dominic D'Ellsadro	
2	Dominic D'Ellsadro	Only available if Derek is not nearby (more than 300 units of distance away).
2	Machete 	
2	Machete 	
==Machete==
Machete's only dynamic conversation is directed to Dominic D'Ellsadro. Dominic can also start this conversation by adding an additional greeting topic; see his section for more details.
#	Speaker 	Line
1	Machete 	
1	Machete 	
1	Dominic D'Ellsadro	Whoa, calm down there. Attitude like that'll just get someone hurt... plus, it puts the locals on edge.
1	Dominic D'Ellsadro	Relax, girl. We're not in a war zone, we're just making sure the market's safe. Stop scaring the locals, okay?
1	Machete 	Can't let our guard down, sir! That's when people cause trouble.
1	Machete 	The locals could use a little scaring, sir! Bunch of fat, coward traders...
1	Dominic D'Ellsadro	
1	Dominic D'Ellsadro	
1	Machete 	
1	Machete 	
==MS02Battle==
This is the scripted conversation between the Mechanist and the AntAgonizer which occurs when entering Canterbury Commons for the first time. After speaking, their armies battle each other, then they flee to their lairs.
Speaker 	Line
AntAgonizer	
Mechanist 	
AntAgonizer	
Mechanist 	
AntAgonizer	
Mechanist 	
AntAgonizer	
Mechanist 	
AntAgonizer	
Mechanist 	
==Notes==
Category:Canterbury Commons
Category:Fallout 3 NPC conversations