List of wonders in Civ2

The following is a list of wonders in Civilization II and its expansions.
s in Civilization II are divided into groups according to epoch, each of which have seven to build.
== Wonders of the Ancient World ==
Wonder 	Prereq 	Effects 	Obsolete 	Notes
Pyramids 	Masonry 	Counts as a granary in all owner's cities 	 	
Hanging Gardens	Pottery 	Makes the people in owner cities happier 	Railroad 	
Colossus 	Bronze Working	Gives extra trade in trade producing tiles in that city. 	Flight 	
Lighthouse 	Map Making 	Prevents owner's Triremes from being lost at sea. Adds one movement to all sea units. 	Magnetism 	Only triremes get lost, and this is only for human players
Great Library 	Literacy 	Gives the owner scientific advances that two other kingdoms have 	Electricity	The player who discovers philosophy also gets a free advance
Oracle 	Mysticism 	Double the effect of temples. 	Theology 	
Great Wall 	Masonry 	Acts as free City Walls in all owner's cities. Doubles owner defense from Barbarians and forces other kingdoms to offer peace, within reason	Metallurgy 	
== Wonders of the Renaissance ==
Wonder 	Prereq 	Effects 	Obsolete 	Notes
Sun Tzu's War Academy 	Feudalism 	All ground units start as veterans, which can withstand battles longer Existing units become veterans upon their first fight	Mobile Warfare 	
King Richard's Crusade 	Engineering	Give an extra resource shield on every exploited tile in that city 	Industrialization	
Marco Polo's Embassy 	 	Gives owner an embassy with every nation 	Communism 	If owner used Diplomats to establish embassies before controlling this wonder, they will be retained after obsoletion.
Michelangelo's Chapel 	Monotheism 	Counts as a cathedral in all cites 	 	You should sell your existing cathedrals unless you fear you might lose the wonder
Copernicus' Observatory	Astronomy 	Increases that city's science output by 50% 	 	
Magellan's Expedition 	Navigation 	Gives owner ships 2 extra movement points, and all owner ships are built as veteran. 	 	
Shakespeare's Theatre 	Medicine 	Eliminates unhappiness in the City this wonder is built in. 	 	
== Wonders of the Industrial World ==
Wonder 	Prereq 	Effects 	Obsolete 	Notes
Leonardo's Workshop 	Invention 	Automatically upgrades obsolete units; takes effect when constructed, captured, and when owner achieves a technological advance. 	Automobile	
J.S. Bach's Cathedral 	Theology 	Decreases unhappy citizens (up to 2 per city) on the same continent 	 	
Isaac Newton's College 	Theory of Gravity	Doubles that city's science output 	 	If you already have Copernicus' Observatory in that city, you are already up 50%, but add this to the city and you are at 150% capacity for scientific research.
Adam Smith's Trading Co.	Economics 	Pays maintenance for all buildings with upkeep of 1. 	 	Pays the maintenance costs of buildings that cost 1 gold: Temples, libraries, harbors, granaries, marketplaces, barracks, coastal fortress, courthouse
Darwin's Voyage 	Railroad 	Gives owner 2 free advances 	 	
Statue of Liberty 	Democracy 	Eliminates periods of unrest between government change and allows owner to choose any government even if owner hasn't discovered it yet	 	
Eiffel Tower 	Steam Engine 	Creates a favorable image with other kingdoms and they will forget past mistakes. 	 	This is your only chance to have a spotless reputation if you have had a less than perfect one in the past.
== Wonders of the Modern World ==
Wonder 	Prereq 	Effects 	Obsolete	Notes
Women's Suffrage 	Industrialization 	Counts as a police station in all cities thus decreasing unhappiness in cities by 1 when troops are away 	 	
Hoover Dam 	Electronics 	Counts as a hydro plant in all friendly cities. 	 	
Manhattan Project	Nuclear Fission 	Allows any civilization with the technology to start building nuclear weapons 	 	
United Nations 	Communism 	Gives owner an embassy in all nations and will force enemies to offer peace treaties with owner, within reason	 	
Apollo Program 	Space Flight 	Allows all nations with the technology to build spaceships, and reveals entire map to all players 	 	
SETI Program 	Computers 	Counts as a research lab in every city 	 	
Cure for Cancer 	Genetic Engineering	Creates one happy citizen in all cities. In demographics it will boost owner lifespan to number one. 	 	
== Wonders of the World and gameplay ==
All Wonders of the World have their own prerequisite technology in order to be able to construct them (e.g. Map Making for the Lighthouse, Bronze Working for the Colossus, and Pottery for the Hanging Gardens). Certain technologies cause the expiration of a particular Wonder's benefits (e.g. Magnetism, Flight and Railroad for the three Wonders mentioned above, respectively). Ten Wonders have technologies that make them expire, but eighteen do not.
Wonders of the World can be categorized into those that affect happiness, cities and buildings, units and movement, technology, diplomacy and finally economics. Wonders can be city-specific, continent-specific, civilization-specific, while three effect all players. City-specific Wonders affect only the city in which it was built (such as the Colossus, which grants an extra trade arrow in utilized squares of that city's radius). Continent-specific wonders only affect cities on the same continent in which it was built (such as J. S. Bach's Cathedral and Hoover Dam). Civilization-specific Wonders affect the entire empire that controls it (such as the Hanging Gardens, which grants +1 happiness in all cities of the same civilization). International wonders are the United Nations (brings all civs into contact), the Manhattan Project (allows all civs to build nuclear bombs, provided they have the required technology), and the Apollo Program (reveals the entire map to all players).
When a civilization-specific Wonder does not expire, its effects can dramatically affect gameplay. For example, building (or capturing) Michelangelo's Chapel immediately puts a Cathedral in every city of the controlling civilization, greatly promoting happiness. Of course, this makes the cities that contain those Wonders all the more crucial to defend, since losing the city to conquest causes the benefits of that Wonder to be lost (and switch over to the capturing player if the city survives). Accordingly, certain Wonders have a 'must' status in certain types of games or for certain types of players. For example, the Pyramids (+50% retention of food surplus after city growth), Michelangelo's Chapel (Cathedral in every city), J.S. Bach's Cathedral (free additional temple) and Leonardo's Workshop (automatic unit upgrades - until the development of the Automobile) are valuable for expanding empires and/or gameplay at the more difficult levels. Additionally, warmongering empires will seek to build the Great Wall and Sun Tzu's War Academy.
Alternatively, one can temporarily cripple a rival civilization by causing their Wonder of the World to expire, such as when any player learns Metallurgy causing the Great Wall to expire (and the free city-walls in each of the controlling player's cities suddenly disappear).
 
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Category:Wonder lists