Orvius

The Orvius is the signature of the Dax with the unique ability to suspend foes in midair on throwing the glaive without charging.
==Characteristics==
*This weapon deals primarily damage.
*Can be wielded in-tandem with a single-handed secondary weapon.
*Holding the melee button briefly will perform a normal throw, which will make the weapon fly above the first enemy in its path and suspend them in midair for 3 seconds. The disc then inflicts 3 ticks of damage to the suspended target before exploding in a 4 meter radius and damaging all enemies around it and then return to the user. Orvius can travel up to 30 meters before returning to the user.
**Explosion inflicts a guaranteed proc.
**No Damage Falloff.
*Holding the melee button performs a charged throw, which can bounce up to three times or travels up to 30 meters before returning to the user, damaging anyone in its path. Meleeing while the glaive is in mid-flight commands it to return.
**Primary and secondary weapons can be fired and reloaded normally with a thrown glaive, and retrieving the glaive does not interrupt these actions. Additional throws can also be "buffered" while the glaive is in mid-flight.
**Thrown glaive deals primarily damage.
**Thrown glaive has above average critical multiplier.
**Thrown glaive is silent.
**Thrown glaive has no punch through.
**Heavy Attacks while the glaive is in mid-flight produce a 4 meter explosion and forces the glaive to return.
***Explosion does not need direct line of sight to deal damage and will penetrate walls.
***Explosion inflicts self-stagger.
***Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions.
**Cannot use melee attacks or block while the glaive is in mid-flight.
*Can use the Glaive-exclusive mods , , (), (), and .
*Stance slot has polarity, matching , and (Conclave only) stance.
*Innate and polarities.
==Notes==
*The Orvius has a special function where throwing the weapon at an enemy without fully charging the throw will make the weapon fly above the target enemy's head, and then suspend them in mid-air. The disc will last for 3 seconds before exploding, dealing damage to all enemies within its radius. Enemies who are instantly killed by the explosion will not be suspended.
**When suspending an enemy, it deals 25 damage per second with ??% status chance.
** If the enemy dies before the 3-second duration is up, the Orvius will remain over the corpse until the duration ends, exploding and returning to the player.
**Pressing again the heavy attack key will detonate the weapon prematurely.
**Overguard will block the suspension mechanic, but the Orvius will still hover above the enemy's head and proc as usual. Depleting their Overguard during the hovering period will not allow the Orvius to begin suspending the enemy, it must be thrown again.
== Tips==
*Unequipping attack speed mods can make the timing for the special attack throw while dual-wielding easier to achieve.
*Dual-wielding with a secondary weapon with high status chance and using on the Orvius will greatly increase the damage of the special attack throw.
*Its ability to automatically home in on enemies is ideal for Volatile Rebound, allowing it to seek enemies and do aoe damage on its own.
==Media==
OrviusCodex.png|Orvius in Codex. 
WARFRAME - Thrown Melee Buff Highlights Orvius Charged Throw Navigator
WARFRAME - Gas Orvius Reborn (Gas build 2.0)
WARFRAME - Gas Orvius Reborn
ORVIUS - Exploding Flying Disc of Destiny Warframe
WARFRAME - How to deal with Nullifiers (and the rest of the enemies) ft. Orvius and Loki
==Patch History ==
es:Orvius
fr:Orvius
Category:Weapons
Category:Cold Damage
Category:Glaive
Category:Update 19
Category:Slash Damage Weapons
Category:Thrown
Category:Orokin
Category:Weapons with Passives
Category:Self Interrupt Weapons
Category:Dax Weapons
uk:Орвій
Category:Cold Damage Weapons