Ehlenestra

Ehlenestra (also known as Ehlonna of the Forests or the Lady of the Woodlands) was an ancient deity.
== History ==
Ehlenestra was a goddess who was destroyed in an age long forgotten, and no known record remains of her origins or history. She once held dominion over woodlands, flora, fauna and fertility. Her allies once included the Tayelah, Twinklespark the Celestial Charger, Novalee Angelfey, Garlanus the Forest Spirit and Realla the River Spirit. Like her enemy Karaan, her essence became bound to Greenbeard after her death.
== Description ==
Ehlenestra took the form of an extremely tall and beautiful elf, with long flowing golden hair. She carried a great longbow and a dancing spear, and was clad only in twigs and leaves. She appeared to be kind, gentle and noble. When forced to do battle, she summoned a host of defenders who took the forms of memories from her past.
== In the Campaign ==
Vantis, Lannus and Rexxar encountered an aspect of Ehlenestra while exploring the corpse of Greenbeard at Godsfall. She appeared in a tranquil glade by a stream, and persuaded Vantis to bathe in the stream so that she might gain knowledge of his life. When Vantis lamented the barbarism of his people, Ehlenestra (apparently a patron of the elves in another age) disagreed and claimed that Vantis lacked knowledge of his ancestors. Although the aspect of Ehlenestra offered to allow the three companions to stay with her in the woodland glade forever, they needed to challenge and defeat her (which they did) in order to proceed.
== Unlocked Statistics Blocks ==
CR23 Aspect of Ehlenestra - Large Outworlder22(good) HP209 Initiative+9 Speed50,F150 AC35(T14,FF30) Saves+22+18+20
Dancing Spear+35/+30/+25/+20(3d6+18/19-20) or bow+28/+23/+18/+13(2d6+7+holding/x3) Abilities28,20,20,23,25,25 
SQ Reach10, DR15/evil, darkvision, immunities (acid, cold, petrification), regeneration 15, SR32
Tongues, resistances (fire 10, electricity 10), tracking, evil detection, truesight, discern lies (DC21)
Aura of Protection (20 foot radius, lesser globe of invulnerability, +4 deflection to AC vs evil creatures,
+4 resistance to saves vs evil threats, immunity to mental control and possession)
Perception+32, Spellcraft+31, Knowledges+33, Speech+34, Escape+30 Stealth+30 Search+31, Survival+31, Sense Motive+32
Spell-like Powers (CL20, charisma-based)
At will — commune, continual flame, dimensional anchor, greater dispel magic, holy smite (DC 21), imprisonment(DC26),
invisibility(self only), lesser restoration (DC 19), remove curse (DC20), remove disease (DC 20), remove fear (DC18),
resist energy, summon nature's ally 9, speak with dead (DC 20), waves of fatigue
3/day—bladethorn barrier (DC23), earthquake (DC25), heal (DC23), mass charm monster (DC 25), waves of exhaustion
1/day—greater restoration (DC 24), power word blind, power word stun, prismatic spray (DC24), wish.
Spells (CL20, wisom-based, DC17+level)
1 — bless(2), cause fear, divine favor (2), entropic shield, obscuring mist, shield of faith
2 — align weapon, bear’s endurance (2), bull’s strength (2), consecrate, eagle’s splendor, spiritual weapon
3 — daylight, invisibility purge, magic circle against evil, magic vestment, prayer (2), protection from energy, wind wall
4 — death ward (2), dismissal (2), divine power, neutralize poison (2)
5 — break enchantment, control winds, dispel evil, plane shift, righteous might (2), symbol of pain
6 — banishment, chain lightning, heroes’ feast, mass cure moderate wounds, undeath to death, word of recall
7 — control weather, destruction, ethereal jaunt, holy word (2), regenerate
8 — fire storm, holy aura, mass cure critical wounds (2), whirlwind
9 — etherealness, elemental swarm (air), mass heal, miracle, storm of vengeance
CR24 Memory of the Tayelah - Gargantuan Magical Beast34
HP595 Initiative+27 Speed100 AC44(T40,FF10)a
2 claws+44(2d6+5), 3 bites +39 (2d8+11) and sting+37(3d6+5+poison)
Abilities32,48,34,14,32,19 Saves+31,+38,+22 Skills: Stealth+31, Perception+22
Feats: Initiative (superior, improved), Focus (bite II, clawII), Finesse (sting)
SQ Reach10, pounce, rake +44/+44 4d6+15, SR34, DR15/+6, poison (fortitude DC39, 2d10 constitution)
CR13 Memory of Twinklespark the Celestial Charger - Large Magic Beast8, Cleric7 Abilities24,18,20,13,27,22 Saves+16,+12,+15
HP155 Initiative+4 Speed60(12) AC24(T13,FF20) Horn +22 melee (1d8+10) and 2 hooves +14 melee (1d4+3)
Concentration+15, Knowledge(nature)+9, Knowledge(religion)+8, Perception+15, Stealth+12, Spellcraft +5, Survival+20
SQ Turn undead 13/day, smite evil (1/day, 15 damage), DR10/magic, darkvision, immunities (poison, charm, compulsion), magic circle against evil, resistances (acid 10, cold 10, shock 10), scent, SR20, wild empathy+6, detect evil at will, greater teleport (within home realm only), cure light wounds (3/day, d8+5), cure moderate wounds (1/day, 2d8+5), neutralize poison (1/day, CL8, DC 20)
Cleric Spells Prepared (CL7, 7/6/5/4, DC18+level): 1st—bless, comprehend languages, calm animals, obscuring mist, remove fear, sanctuary, shield of faith 2nd—aid, enthrall, animal messenger, lesser restoration, remove paralysis, shield other 3rd—prayer, protection from fire, remove curse, searing light, dispel magic 4th—air walk, divine power, holy smite, restoration
CR16 Memory of Novalee Angelfey - Large Outsider14 (Angel, Fey, Extraplanar, Good) Abilities25,19,20,22,23,22 Saves+18+13+15 
HP133 Initiative+8 Speed30(6),F90(18) AC32(T13,FF28) Greatsword+23/+18/+13 melee (3d6+13/19-20) or slam +20 melee (2d8+10)
Concentration +22, Knowledge(planes, nature, geography, religion) +23, Diplomacy +25, Escape+21, Intimidate +23, Perception +23, Stealth+21, Sense Motive+23, Search +23
SQ Blindfight, Power Attack+14, Shapechange, DR10/evil, darkvision 60, immunities (acid, cold, petrification), resistances (shock 10, fire 10), SR30, regeneration 10, tongues, reach 10, protective aura (20 foot radius, +4 deflection to AC and resistance+4 to saves against evil, also grants globe of invulnerability and magic circle against evil), evil detection, discern lies DC20, see invisibility, truesight
Spell-like abilities (CL17) At will—continual flame, dispel magic, holy smite (DC 20), invisibility (self only), lesser restoration (DC 18), remove curse (DC 19), remove disease (DC 19), remove fear (DC 17), speak with dead (DC 19) 3/day—blade barrier (DC 22), flame strike (DC 21), power word stun, waves of fatigue 1/day—earthquake (DC 24), greater restoration (DC 23), mass charm monster (DC 24), waves of exhaustion
Cleric Spells Prepared (CL17, 8/8/7/7/6/6/4/3/2, DC 16 + spell level) 1st—bless, calm animals, cause fear, divine favor, comprehend languages, entropic shield, inflict light wounds, shield of faith 2nd—aid, align weapon, bear’s endurance, bull’s strength, cat's grace, consecrate, eagle’s splendor, hold person 3rd—contagion, daylight, invisibility purge, prayer, dispel magic summon monster III, wind wall 4th— death ward, dismissal, inflict critical wounds, neutralize poison, holy smite, summon monster IV 5th— break enchantment, mass inflict light wounds, dispel evil, mark of justice, plane shift, righteous might 6th—banishment, greater dispel magic, harm, heal, heroes’ feast, mass cure moderate wounds 7th— dictum, disintegrate, holy word, regenerate 8th—holy aura, mass cure critical wounds, shield of law 9th—implosion, summon monster IX
CR18 Memory of Garlanus the Forest Spirit - Large Plant26 (extraplanar) Abilities33,8,31,5,12,8 Saves+27,+9,+11 
HP377 Initiative–1 AC 30(T8,FF30) Speed20(4) 3 slams +30 (2d6+11/19–20/×4) or 6 slams +17 (1d8+11/×3) 
SQ darkvision, tremorsense, fast healing 5, DR 10/adamantine and magic, plant immunities, stability+8, SR23, reach 10, Tenacity (when failing a reflex or will saving throw against an effect that deals damage, Garlanus takes half damage if it succeeds on a fortitude saving throw against the same DC), power attack, great cleave Skills - Clamber+20, Perception+13 
CR15 Memory of Realla the River Spirit - Large Elemental26 (fey,extraplanar, water) Abilities25,23,15,10,16,12 Saves+17,+16,+13 
Slam +26 (4d8+10) HP169 Initiative+10 Speed30(6),S60(12) AC25(T15,FF19) Stealth+23, Perception+20, Swim +23
SQ darkvision, blindsight, fast healing 5, DR 10/—, elemental immunities, SR23, reach 20, combat reflexes, Liquid Body (any effect or spell that allows a reflex save for half damage has a 50% chance to have no effect on Realla), Malleable Form (Realla can move through tiny cracks in objects, the earth, walls, and other obstacles, and moves at normal speed through terrain that slows movement), Churn (as a swift action Realla can churn engulfed creatures for 5d6 points of bludgeoning damage, an engulfed creature that succeeds on a DC 30 Fortitude save takes half damage), Engulf (as a standard action Realla can flow over Medium or smaller creatures, entrapping them within its liquid form - opponents can make attacks of opportunity, but if they do so they are not entitled to a DC30 reflex saving throw), One With Water (Realla is invisible when in a volume of water at least 15 feet wide, 15 feet long, and 15 feet deep, and can always choose to take 10 on a Swim check even if distracted or endangered)
Category:Deities
Category:Unlocked Statistics Blocks
Category:Dead