Qinzua

Qinzua 	Qinzua
 	
Romaji 	Kinzua
Japanese Name 	キンズア
Original Story 	Saints of Sin
Age 	25
Height 	5' 7"
Weight 	122 lbs
Role 	Assassin
Weapon 	Katana & Rifle
EX Skill 	Fourth Floor Rules
Dissidia Calamitas Infinita NT Character	Dissidia Calamitas Infinita NT Character
Qinzua is a character in Dissidia Calamitas Infinita NT, originating from Saints of Sin. After an arduous journey of finding herself (literally) and regaining the aspects of herself that were lost, Lilith sheds off the cloak of insanity and the name she used to rationalize it. Of sound mind and with a new no-nonsense attitude, and operating under her original demon name, it's all business. It's time to complete her mission, and finally escape the 4th Floor. The Judge is officially back.
==Appearance==
Qinzua's appearance remains mostly unchanged, saved for a slight change in costume. Her pants and boots remain the same, but her bustier and cape have been replaced with a cream-colored blouse with ruffled ascot worn under a black vest. A black calf-length duster coat over top, with Qinzua now sporting a wide-brimmed slouch hat worn forward, and her long hair pulled into a neat ponytail.
===Costumes===
==Story==
==Battle==
__NOTOC__
QinzuaSentencing Slayer - Close-quarters combat specialist who keeps the enemy right where she wants them.
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===Moveset===
Move 	Damage 	Input 	Type 	Power 	 	 	
Land Badge 	Bravery 	 	Ground 	 	 	 	
Land Badge 	Qinzua performs a frontflip and lands in a three point stance, causing chunks of the ground to fly in a circle around her. 	Qinzua performs a frontflip and lands in a three point stance, causing chunks of the ground to fly in a circle around her. 	Qinzua performs a frontflip and lands in a three point stance, causing chunks of the ground to fly in a circle around her. 	Qinzua performs a frontflip and lands in a three point stance, causing chunks of the ground to fly in a circle around her. 	Qinzua performs a frontflip and lands in a three point stance, causing chunks of the ground to fly in a circle around her. 	Qinzua performs a frontflip and lands in a three point stance, causing chunks of the ground to fly in a circle around her. 	Qinzua performs a frontflip and lands in a three point stance, causing chunks of the ground to fly in a circle around her.
Flash Stutter Slash 	Bravery 	↑ + 	Ground 	 	 	 	
Flash Stutter Slash 	Qinzua warps forwards for three steps becoming invulnerable before slashing the target from shoulder to hip. 	Qinzua warps forwards for three steps becoming invulnerable before slashing the target from shoulder to hip. 	Qinzua warps forwards for three steps becoming invulnerable before slashing the target from shoulder to hip. 	Qinzua warps forwards for three steps becoming invulnerable before slashing the target from shoulder to hip. 	Qinzua warps forwards for three steps becoming invulnerable before slashing the target from shoulder to hip. 	Qinzua warps forwards for three steps becoming invulnerable before slashing the target from shoulder to hip. 	Qinzua warps forwards for three steps becoming invulnerable before slashing the target from shoulder to hip.
Dimensional Shuffle 	Bravery 	↓ + 	Ground 	 	 	 	
Dimensional Shuffle 	Qinzua sinks beneath the ground for two seconds (controlled with the analog stick) before erupting from the ground. 	Qinzua sinks beneath the ground for two seconds (controlled with the analog stick) before erupting from the ground. 	Qinzua sinks beneath the ground for two seconds (controlled with the analog stick) before erupting from the ground. 	Qinzua sinks beneath the ground for two seconds (controlled with the analog stick) before erupting from the ground. 	Qinzua sinks beneath the ground for two seconds (controlled with the analog stick) before erupting from the ground. 	Qinzua sinks beneath the ground for two seconds (controlled with the analog stick) before erupting from the ground. 	Qinzua sinks beneath the ground for two seconds (controlled with the analog stick) before erupting from the ground.
Demon Corkscrew 	Bravery 	R1 + 	Ground Dash 	 	 	 	
Demon Corkscrew 	Qinzua twists her body mid-dash to deliver a spin kick to the target. 	Qinzua twists her body mid-dash to deliver a spin kick to the target. 	Qinzua twists her body mid-dash to deliver a spin kick to the target. 	Qinzua twists her body mid-dash to deliver a spin kick to the target. 	Qinzua twists her body mid-dash to deliver a spin kick to the target. 	Qinzua twists her body mid-dash to deliver a spin kick to the target. 	Qinzua twists her body mid-dash to deliver a spin kick to the target.
Long Shot 	Bravery 	 	Aerial 	 	 	 	
Long Shot 	Qinzua takes the rifle off her back and fires a round at the target. 	Qinzua takes the rifle off her back and fires a round at the target. 	Qinzua takes the rifle off her back and fires a round at the target. 	Qinzua takes the rifle off her back and fires a round at the target. 	Qinzua takes the rifle off her back and fires a round at the target. 	Qinzua takes the rifle off her back and fires a round at the target. 	Qinzua takes the rifle off her back and fires a round at the target.
Twister 	Bravery 	↑ + 	Aerial 	 	 	 	
Twister 	Qinzua spins her katana to create a person-sized tornado that tracks the target. 	Qinzua spins her katana to create a person-sized tornado that tracks the target. 	Qinzua spins her katana to create a person-sized tornado that tracks the target. 	Qinzua spins her katana to create a person-sized tornado that tracks the target. 	Qinzua spins her katana to create a person-sized tornado that tracks the target. 	Qinzua spins her katana to create a person-sized tornado that tracks the target. 	Qinzua spins her katana to create a person-sized tornado that tracks the target.
Cell Drop 	Bravery 	↓ + 	Aerial 	 	 	 	
Cell Drop 	From above, Qinzua drops a shark cage-sized cell on top the target. If it hits, the target is trapped for 6 seconds, or until freed by an ally. 	From above, Qinzua drops a shark cage-sized cell on top the target. If it hits, the target is trapped for 6 seconds, or until freed by an ally. 	From above, Qinzua drops a shark cage-sized cell on top the target. If it hits, the target is trapped for 6 seconds, or until freed by an ally. 	From above, Qinzua drops a shark cage-sized cell on top the target. If it hits, the target is trapped for 6 seconds, or until freed by an ally. 	From above, Qinzua drops a shark cage-sized cell on top the target. If it hits, the target is trapped for 6 seconds, or until freed by an ally. 	From above, Qinzua drops a shark cage-sized cell on top the target. If it hits, the target is trapped for 6 seconds, or until freed by an ally. 	From above, Qinzua drops a shark cage-sized cell on top the target. If it hits, the target is trapped for 6 seconds, or until freed by an ally.
Ritus Bomb 	Bravery 	R1 + 	Aerial Dash 	 	 	 	
Ritus Bomb 	Qinzua aims a divekick with a dark aura at the target. If it misses, collision with the ground causes shockwaves. 	Qinzua aims a divekick with a dark aura at the target. If it misses, collision with the ground causes shockwaves. 	Qinzua aims a divekick with a dark aura at the target. If it misses, collision with the ground causes shockwaves. 	Qinzua aims a divekick with a dark aura at the target. If it misses, collision with the ground causes shockwaves. 	Qinzua aims a divekick with a dark aura at the target. If it misses, collision with the ground causes shockwaves. 	Qinzua aims a divekick with a dark aura at the target. If it misses, collision with the ground causes shockwaves. 	Qinzua aims a divekick with a dark aura at the target. If it misses, collision with the ground causes shockwaves.
K STAR 	HP 	 	Ground+Aerial 	 	 	 	
K STAR 	A raised katana summons a shower of black stars to rain down on the target. 	A raised katana summons a shower of black stars to rain down on the target. 	A raised katana summons a shower of black stars to rain down on the target. 	A raised katana summons a shower of black stars to rain down on the target. 	A raised katana summons a shower of black stars to rain down on the target. 	A raised katana summons a shower of black stars to rain down on the target. 	A raised katana summons a shower of black stars to rain down on the target.
Doublecross 	HP 	 	Ground+Aerial 	 	 	 	
Doublecross 	Qinzua auto sidesteps (ground) or evades (air) before delivering a backwards stab to the target. 	Qinzua auto sidesteps (ground) or evades (air) before delivering a backwards stab to the target. 	Qinzua auto sidesteps (ground) or evades (air) before delivering a backwards stab to the target. 	Qinzua auto sidesteps (ground) or evades (air) before delivering a backwards stab to the target. 	Qinzua auto sidesteps (ground) or evades (air) before delivering a backwards stab to the target. 	Qinzua auto sidesteps (ground) or evades (air) before delivering a backwards stab to the target. 	Qinzua auto sidesteps (ground) or evades (air) before delivering a backwards stab to the target.
Crimson Carnage 	HP 	 	Ground+Aerial 	 	 	 	
Crimson Carnage 	Qinzua fires a shot off with her rifle before throwing her katana javelin-like at the target. 	Qinzua fires a shot off with her rifle before throwing her katana javelin-like at the target. 	Qinzua fires a shot off with her rifle before throwing her katana javelin-like at the target. 	Qinzua fires a shot off with her rifle before throwing her katana javelin-like at the target. 	Qinzua fires a shot off with her rifle before throwing her katana javelin-like at the target. 	Qinzua fires a shot off with her rifle before throwing her katana javelin-like at the target. 	Qinzua fires a shot off with her rifle before throwing her katana javelin-like at the target.
Judge's Jurisdiction	HP 	 	Ground+Aerial 	 	 	 	
Judge's Jurisdiction	Qinzua sends a vortex of darkness expanding from her palm at the target. Can trap multiple foes. 	Qinzua sends a vortex of darkness expanding from her palm at the target. Can trap multiple foes. 	Qinzua sends a vortex of darkness expanding from her palm at the target. Can trap multiple foes. 	Qinzua sends a vortex of darkness expanding from her palm at the target. Can trap multiple foes. 	Qinzua sends a vortex of darkness expanding from her palm at the target. Can trap multiple foes. 	Qinzua sends a vortex of darkness expanding from her palm at the target. Can trap multiple foes. 	Qinzua sends a vortex of darkness expanding from her palm at the target. Can trap multiple foes.
Slap of Indignity 	Other 	L3 	Ground+Aerial 	 	 	 	
Slap of Indignity 	Qinzua takes three slow steps forward while laughing darkly, aiming a fierce strike at the opponent to humiliate them. If it connects, Qinzua follows it up automatically with her Booty Drop attack, finishing with her signature pose.	Qinzua takes three slow steps forward while laughing darkly, aiming a fierce strike at the opponent to humiliate them. If it connects, Qinzua follows it up automatically with her Booty Drop attack, finishing with her signature pose.	Qinzua takes three slow steps forward while laughing darkly, aiming a fierce strike at the opponent to humiliate them. If it connects, Qinzua follows it up automatically with her Booty Drop attack, finishing with her signature pose.	Qinzua takes three slow steps forward while laughing darkly, aiming a fierce strike at the opponent to humiliate them. If it connects, Qinzua follows it up automatically with her Booty Drop attack, finishing with her signature pose.	Qinzua takes three slow steps forward while laughing darkly, aiming a fierce strike at the opponent to humiliate them. If it connects, Qinzua follows it up automatically with her Booty Drop attack, finishing with her signature pose.	Qinzua takes three slow steps forward while laughing darkly, aiming a fierce strike at the opponent to humiliate them. If it connects, Qinzua follows it up automatically with her Booty Drop attack, finishing with her signature pose.	Qinzua takes three slow steps forward while laughing darkly, aiming a fierce strike at the opponent to humiliate them. If it connects, Qinzua follows it up automatically with her Booty Drop attack, finishing with her signature pose.
Fourth Floor Rules 	EX Skill 	 	Ground+Aerial 	 	 	 	
Fourth Floor Rules 	For a period of 10 seconds, when damage is dealt to yourself or your allies, a quarter of it is inflicted back onto the attacker. 	For a period of 10 seconds, when damage is dealt to yourself or your allies, a quarter of it is inflicted back onto the attacker. 	For a period of 10 seconds, when damage is dealt to yourself or your allies, a quarter of it is inflicted back onto the attacker. 	For a period of 10 seconds, when damage is dealt to yourself or your allies, a quarter of it is inflicted back onto the attacker. 	For a period of 10 seconds, when damage is dealt to yourself or your allies, a quarter of it is inflicted back onto the attacker. 	For a period of 10 seconds, when damage is dealt to yourself or your allies, a quarter of it is inflicted back onto the attacker. 	For a period of 10 seconds, when damage is dealt to yourself or your allies, a quarter of it is inflicted back onto the attacker.
__NOTOC__
==Weapons==
*Jigen Katsuragi & Rav Akin -
*Ryuho Tsukiyurei & Shadowstep -
*Mugen Tsumi & Redgrave - 
==Titles==
*Character Level 10: Demon Recruit
*Offline Crystal Rank: Dark Tendril
*100 Ranked Wins: Dimensional Arbiter
*500 Ranked Wins: Saint of Sin
*1000 Ranked Wins: Judge of Heaven and Earth
==Musical Themes==
*Main Theme: 
*Story Theme:
*Normal Battle: 
*Boss Battle:
*Final Battle:
==Quotes==
====Greetings====
*"You people again?"— Hello
*"I'm leaving."— Goodbye
*"I owe you one."— Thank you
*"My bad."— I'm sorry
*"Sure thing."— Yes
*"Not gonna work."— No
====Custom====
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====Abilities====
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====Before/After Battle====
*"Maybe this will work."— Change of strategy
*"Get out while you still can."— Leaving
*"You think I'm abandoning this mission?"— Not leaving yet
*"Will this work?"— Trying something new
*"See if you can keep up."— Show me how you fight
*"I can feel it in my blood!"— That was a good fight
*"Didn't expect that out of you."— Well done (to a specific character)
*"It was all me."— Response to thanks
====Entrance/Exit====
*— Entrance Pose
*"Everybody shall be judged."— Entrance 1
*"Take a good look, it will be your last."— Entrance 2
*"Your death will be silent."— Entrance 3
*— Entrance Background
*— Victory Pose
*"That settles that dispute."— Victory 1
*"One step closer to complete domination!"— Victory 2
*"Were you watching, Master? I did it!"— Victory 3
*— Victory Background
*— Defeat Pose
*"Not another demotion!"— Defeat 1
*"The new and improved me failed?"— Defeat 2
*"I was supposed to be fixed..."— Defeat 3
*— Defeat Background
*"Naptime..."— Knocked out
*"Do I have to do it all alone?"— Reviving	
====During Battle====
*"Get to the core!"— Summon Core
*"All will bend to our might!"— Summoning
*"One on the run!"— Targeting (Line shared between all enemies)
*"This is what we need."— Helping (line shared between all allies)
*"I'm dying over here!"— Help me!
*"Don't let them get away!"— Press the advantage
*"Need a breather!"— I must retreat
*"Big fuck headed our way!"— Something bad is coming
*"I need just a second here!"— Please wait
*"It's judgment time!"— I am ready
*"I fucked up again, shit."— Sincere apology
*"Don't listen to me!"— Ignore what I said
*"Tick tock, people!"— Running out of time
*"We're ahead! Don't get cocky."— We're winning
*"Can you feel it now? Let's go!"— Psyche Up
*"Don't you dare do that again!"— Response to apology
*"Let's end it, swift and sure!"— We are just about to win
*"I'm going back to that place again...!"— I'm going all out
*"Let me show you how just how hot I can be!"— Come to me
*"Cower in fear!"— Go away from me
====Versus====
*Clair: ""
*Sorrow: ""
*Caesura: ""
*Sorrell: ""
*S-Eyu: ""
*Qinzua: ""
*Nora: ""
*: "{{{}}}"
*Amakir: ""
*Ava: ""
*Alyssa: ""
*Inōhime: ""
*Reni: ""	
*Annabell: ""
*Joy: ""
*Solace: ""
*Edna: ""
*Ragya-Vara: ""
*Colt: ""
*Aldin: ""
*: "{{{}}}"
*Betty: ""
*Mother: ""
*Iocus: ""
*Genesis: ""
*Iae: ""	
*Blade: ""
*Saturnius: ""
*Sabik: ""
*Nacht: ""
*Varcadia: ""
*Logan: ""
*Kaia: ""
*Blood Lord: ""
*Julian: ""
*Ellie: ""
*Loeve: ""
*Concord: ""
*Evon: ""