Bestow

Bestow is a keyword ability introduced in Theros, where it was connected to the god theme of the set. It allows one to cast certain enchantment creatures as Auras, granting (or "bestowing") upon the enchanted creature their power, toughness, and abilities.
==Description==
A creature with bestow gives you the option to cast it as an Aura that enchants a creature, granting the enchanted creature the power, toughness, and abilities of the creature with bestow. Bestow is also featured in the rest of the Theros block.
When a card with bestow is in your hand, you have two options: cast it normally for its mana cost, or cast it for its bestow cost. If you cast a bestow card normally, it's an enchantment creature spell that resolves and becomes an enchantment creature on the battlefield. Its bestow ability and its "Enchanted creature gets..." text are ignored.
Between the narrow appeal, mechanic hoops to prevent card disadvantage, and creating enhancement-heavy gameplay, Bestow has a Storm Scale of 7.
===History===
Bestow was one of the main mechanics in the whole Theros block. It made reappearances in non-Standard sets like Commander 2018 and Modern Horizons 3. The latter set featured <c>Detective's Phoenix</c>, which used an alternative cost for Bestow (Collect evidence), and some of the Bestow creatures don't grant their own stats to their Bestowed creature. Many other keywords were granted to Bestowed creatures in mix-and-match designs.
==Rules==
==Rulings==
*On the stack, a spell with bestow is either a creature spell or an Aura spell. It's never both.
*Unlike other Aura spells, an Aura spell with bestow isn't countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature.
*Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its Tap abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.
*If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.
*Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.
==Examples==
==References==