Scrimmy Bingus Pocket

Scrimmy Bingus Pocket (called in Japanese: 面倒ビンガス冒険, literally Troublesome Bingus Adventure)was going to be the second Scrimmy Bingus game on the WonderSwan Color, after Scrimmy Bingus TEN. It was developed by Altron under license from Crogus Interactive. Initially planned to be released on December 10th, 2000 (just a day after the WonderSwan Color's Japanese launch and the Japanese release of Scrimmy Bingus TEN), it was later pushed back to February 1st, 2001. On January 19th, 2001, the release date was pushed back even further to May 7th, 2001. On April 5th, 2001, the release date was pushed back to January 7th, 2002. On December 5th, 2001, the release date was pushed back to September 22nd, 2002. On May 29th, 2002, the game was announced to be cancelled.
== Gameplay ==
While Scrimmy Bingus TEN was a role-playing game/minigame collection, Scrimmy Bingus Pocket was going to be a vertical and horizontal shooter. Pre-release screenshots show Scrimmy and Bippo as playable characters, and show a Secret Grandmaster as a boss. Tickets appears in this game, but it does not have the same purpose as in Scrimmy Bingus TEN (or Bingus.net, for that matter), Scrimmy Bingus 2004, Scrimmy Bingus 2009, the board game Scrimmy!, or Monopoly: Scrimmy Bingus Edition. In this game, Tickets is just a meter that appears under the Life and Power meters; when the Tickets meter is full, the player completes the level.
== Legacy ==
Several ideas in this game were later used in Scrimmy Bingus 2004. In May 2015 a listing on ebay appeared containing a prototype cartridge of Scrimmy Bingus Pocket from Tannu Tuva, the cartridge contained 100% complete build of the game which was later dumped online. This copy was most likely used in a Crogus convention held in Kyzyl somewhere between 2000-2002 and found itself on ebay after Crogus Interactive filed for bankruptcy in 2015.
Category:Games
Category:Unreleased