Vagrant Story spells

Magic in Vagrant Story is learned from special items called Grimoires, which are dropped by monsters or found in chests. Once a Grimoire is used, Ashley learns the spell permanently, but the Grimoire disappears. Like in the Final Fantasy series, spells cost MP. There are four major classes of magic.
== List of magic spells ==
=== Warlock spells ===
Warlock spells focus upon dealing damage to the enemy. They are similar to Black Magic.
Spell	Description 	Grimoire 	MP to cast 	Affinity
 	Strikes enemies with an explosive shockwave.	Zephyr 	25 	Physical
 	Shoots out arrows of lightning. 	Teslae 	25 	Air
 	Pummels enemies with balls of fire. 	Incendie 	25 	Fire
 	Showers enemies with volcanic debris. 	Terre 	25 	Earth
 	Engulf enemies with freezing water blast. 	Glace 	25 	Water
 	Summons a spirit of light to attack enemies.	Lux 	28 	Light
 	Afflicts enemies with crippling pain. 	Patir 	28 	Dark
 	Exorcise undead foes. 	Exsorcer 	22 	Light
 	Forbidden spell of instant death. 	Banish 	25 	Dark
 	A highly focused, devastating blast. 	Demolir 	36 / 44 / 52 / 60	Physical
 	Calls down a great bolt from the heavens. 	Foudre 	36 / 44 / 52 / 60	Air
 	Wreaths target in flames. 	Flamme 	36 / 44 / 52 / 60	Fire
 	Creates crushing gravity warp around target.	Gaea 	36 / 44 / 52 / 60	Earth
 	Super-freezes air around target. 	Avalanche	36 / 44 / 52 / 60	Water
 	Pierces enemies with focused rays of light. 	Radius 	38 / 46 / 54 / 62	Light
 	Rains meteors down on the target. 	Meteore 	38 / 46 / 54 / 62	Dark
 	Steals HP from enemies. 	Egout 	12 	Dark
 	Steals MP from enemies. 	Demance 	2 	Dark
=== Shaman spells ===
Shaman spells focus on restoring HP and healing negative statuses. They are similar to White Magic in function. All shaman spells have the light affinity.
Spell	Description 	Grimoire	MP to cast
 	Restores target's HP. 	Guerir 	5
 	Cures Paralysis. 	Mollesse	3
 	Cures Poison. 	Antidote	3
 	Cures Curse. 	Benir 	17
 	Cures all status abnormalities. 	Purifier	15
 	Recharges HP over a short period of time.	Vie 	20
=== Sorcerer spells ===
Sorcerer spells focus upon raising Ashley's stats while lowering enemy stats. It is most similar to Green Magick. They also perform non-battle functions like opening Chests and revealing traps.
Spell	Description 	Grimoire 	MP to cast
 	Temporarily increases target's strength. 	Intensite 	12
 	Temporarily decreases target's strength. 	Debile 	7
 	Temporarily increases target's intelligence. 	Eclairer 	12
 	Temporarily decreases target's intelligence. 	Nuageux 	7
 	Temporarily increases target's agility. 	Agilite 	12
 	Temporarily decreases target's agility. 	Tardif 	7
 	Temporarily strengthens target's equipment. 	Ameliorer 	15
 	Temporarily weakens target's equipment. 	Deteriorer	7
 	Temporarily prevents target from casting spells.	Muet 	7
 	Nullifies the next spell cast on target. 	Annuler 	21
 	Casts Paralysis on target. 	Paralysie 	7
 	Casts Poison on target. 	Venin 	11
 	Casts Curse on target. 	Fleau 	17
 	Freezes the room's Cloudstones in place. 	Halte 	3
 	Nullifies any spell currently affecting target. 	Dissiper 	10
 	Opens treasure chests locked with magic. 	Clef 	3
 	Reveals all traps in the room. 	Visible 	6
 	Analyzes enemies' parameters and stats. 	Analyse 	5
=== Enchanter spells ===
Enchanter spells focus upon boosting weapon and armor affinity against certain elements, similarly to Red Mages or Mystic Knights.
Spell	Description 	Grimoire 	MP to cast
 	Temporarily strengthens weapon's air affinity. 	Sylphe 	10
 	Temporarily strengthens weapon's fire affinity. 	Salamandre	10
 	Temporarily strengthens weapon's earth affinity.	Gnome 	10
 	Temporarily strengthens weapon's water affinity.	Undine 	10
 	Temporarily strengthens armor's air affinity. 	Parebrise 	9
 	Temporarily strengthens armor's fire affinity. 	Ignifuge 	9
 	Temporarily strengthens armor's earth affinity. 	Rempart 	9
 	Temporarily strengthens armor's water affinity. 	Barrer 	9
=== Teleportation ===
Teleportation is a special spell that does not fit in any of the four categorizes of Magic. It is learned after defeating Lich in the Undercity. Teleportation is a self-descriptive spell, it will teleport Ashley to a Magic Circle. It can only be used when Ashley is standing on a Magic Circle. For every Magic Circle between Ashley and the location he wants to go, the MP cost will rise 4 points from the starting cost of 15.
Category:Vagrant Story