Pot

Pots are common items generated at world creation in random areas. When broken with any weapon or tool, they will drop coins and/or random common items. Pots cannot be picked up, never respawn, and cannot be crafted, even with Ecto Mist.
== Upon breaking ==
=== ===
Upon breaking a Pot, the game follows the process below to decide what happens:
* There is a small chance that a Coin Portal will spawn in place of the Pot's normal drops. A Coin Portal displays briefly as a floating circular effect, dispensing 5-15 , one at a time, before disappearing. The chance of a portal spawning is based on the pot type and the closest player's luck.
:
Image	Pot Type 	Chance of coin portal spawning
 	Forest Pots 	1/500
 	Tundra Pots 	1/461
 	Jungle Pots 	1/400
 	Dungeon Pots 	1/384
 	Underworld Pots 	1/365
 	Corruption/Crimson Pots	1/365
 	Spider Cave Pots 	1/272
 	Pyramid Pots 	1/125
 	Lihzahrd Pots 	1/250 / 1/500
 	Marble Cave Pots 	1/375
 	Underground Desert Pots	1/461
* If it is in front of natural dungeon walls and below the surface level, there is a 1/35 (2.85%) to drop a . If it drops, the process ends.
* If the player is playing on the secret world seed for the worthy, there is a 1/4 chance the pot will drop a lit bomb. If this happens, the process ends.
* 1/45 () chance to drop a potion. If a potion drops, the process ends. The possible types of potions vary with depth:
:
Surface	Underground	Cavern	Underworld
 (1/10)
 (1/10)
 (1/10)
 (1/10)
 (1/10)
 (1/10)
 (1/10)
 (1/3.33)	
 (1/11)
 (1/11)
 (1/11)
 (1/11)
 (1/11)
 (1/11)
 (1/11)
 (1/11)
 (1/11)
 (1/5.66)	
 (1/15)
 (1/15)
 (1/15)
 (2/15)
 (1/15)
 (1/15)
 (1/15)
 (1/15)
 (1/15)
 (1/15)
 (1/15)
 (1/15)
 (1/15)
 (1/15)	
 (1/14)
 (1/14)
 (1/14)
 (1/14)
 (1/14)
 (1/14)
 (1/14)
 (1/14)
 (1/14)
 (1/14)
 (1/14)
 (1/14)
 (1/14)
 (1/5) (May drop along with any of the potions above)
* In multiplayer, there is 1/30 chance to drop 1 . If it drops, the process ends.
* Generate a random number S from 0 to 6 (inclusive), then:
** If S is 0: if the player closest to the pot is not full of health, drops 1 , and then 50% chance to drop 1 more. In Expert Mode, there will be 2 additional 50% chance of dropping 1 . So in Expert mode, there is 1/8 chance to drop 1 , 3/8 chance to drop 2 , 3/8 chance to drop 3 , and 1/8 chance to drop 4 .
*** If the closest player is at full health, but has less than 20 torches of any kind: drop torches.
*** Otherwise, drop money, as below.
** If S is 1: drop torches, as per the table below. Note that if the pot is in a liquid, the torches will instead be replaced with . If the pot is a Tundra Pot, it will drop instead.
::
Pot Type / Pot Location	Torch Type	Amount
/ Hallow 	 	4-12 ()
/ Corruption 	 	4-12 ()
/ Crimson 	 	4-12 ()
/ 	 	4-12 ()
/ 	 	2-6 ()
/ 	 	4-12 ()
** If S is 2: Drops 10-20 ammo. The default type is . If in Surface layer or Underground layer, there is a 50% chance it will be replaced by / . Then, if in Underworld, it will be replaced by , otherwise, in Hardmode, it will be replaced by or (in worlds with silver) / (in worlds with tungsten) (50% chance for either Arrow or Bullet).
** If S is 3: Drops 1 or (when in Underworld or in Hardmode). In expert mode, there will be 1/3 chance to drop 1 more.
** If S is 4: if the pot is a Desert Pot, drop 1-4 () .
*** Otherwise, if the pot is in Underground layer or below, drop 1-4 () ordinary .
*** Otherwise, try dropping ropes.
** If S is 5: if not in Underworld layer and not in Hardmode, drops 20-40 .
*** Otherwise, drop money.
** If all else fails, the pot drops money. The value is heavily influenced by location and the kind of pot broken. All pots start off dropping to , and the game applies the bonuses below to get the total money dropped.
::
Criteria 	Money Modifier
Pot is on the surface 	
Pot is above the cavern layer 	
Pot is in the bottom 250 tiles of the world. 	
25% chance 	
12.5% chance 	
8.33% chance 	
6.25% chance 	
5% chance 	
Expert Mode 	
Expert Mode and 25% chance 	
Expert Mode and 33.33% chance 	
Expert Mode and 25% chance 	
Repeat this step for each of the following defeated: Eye of Cthulhu, Eater of Worlds / Brain of Cthulhu, Skeletron, The Destroyer, The Twins, Skeletron Prime, Plantera, Queen Bee, Golem, Pirate Invasion, Goblin Invasion, Frost Legion	
::
Image	Pot Type 	Money Modifier
 	Forest Pots 	100%
 	Tundra Pots 	
 	Jungle Pots 	
 	Dungeon Pots 	
 	Underworld Pots 	
 	Corruption/Crimson Pots	
 	Spider Cave Pots 	
 	Pyramid Pots 	
 	Lihzahrd Pots 	/ 100%
 	Marble Cave Pots 	
 	Underground Desert Pots	
=== ===
Upon breaking a Pot, the game follows the process below to decide what happens:
# There is a small chance that a Coin Portal will spawn in place of the Pot's normal drops. A Coin Portal displays briefly as a floating circular effect, dispensing either 5 , 10 , or 15 , one coin at a time, before disappearing. There is an equal 1/3 chance for each of the three possible coin amounts. The chance of a portal appearing from a pot ranges, depending on the location and type of pot, between 0.4% and 1.6% (1/250 and 1/62.5). If the Coin Portal spawns, the process ends.
# If it is in front of natural dungeon walls and below the surface level, there is a 1/40 (2.5%) to drop a . If it drops, the process ends.
# 1/45 () chance to drop a bottle of potion. If potion drops, the process ends. The possible types of potions vary with depth:
Surface	Underground	Cavern	Underworld
 (1/10)
 (1/10)
 (1/10)
 (1/10)
 (1/10)
 (1/10)
 (1/10)
 (3/10)	
 (1/11)
 (1/11)
 (1/11)
 (1/11)
 (1/11)
 (1/11)
 (1/11)
 (1/11)
 (1/11)
 (2/11)	
 (1/15)
 (1/15)
 (1/15)
 (1/15)
 (1/15)
 (1/15)
 (1/15)
 (1/15)
 (1/15)
 (1/15)
 (1/15)
 (1/15)
 (1/15)
 (1/15)
 (1/15)	
 (1/15)
 (1/15)
 (1/15)
 (1/15)
 (1/15)
 (1/15)
 (1/15)
 (1/15)
 (1/15)
 (1/15)
 (1/15)
 (1/15)
 (1/15)
 (1/15)
# If it's multiplayer, there is 1/30 chance to drop 1 . If it drops, the process ends.
# Generate a random number S from 1 to 8 (inclusive), then:
## If S is 1 and the player closest to the pot is not full of health: drops 1 , and then 50% chance to drop 1 more. In Expert Mode, there will be 2 additional 50% chance of dropping 1 . So in Expert mode, there is 1/8 chance to drop 1 , 3/8 chance to drop 2 , 3/8 chance to drop 3 , and 1/8 chance to drop 4 .
## If S is 2 and the player closest to the pot is not full of mana: drops 1 .
## If S is 3: Drops or (if in liquid). The amount is 2-5, and in Expert mode, there will be an additional 1-6.
## If S is 4: Drops a stack of ammo. The default type is . If in Surface layer or Underground layer, there is a 50% chance being replaced by /. Then, if in Underworld, it will be replaced by , else if in hardmode, it will be replaced by or . The amount of dropped ammo is 20-40.
## If S is 5: Drops 1 or (when in Underworld or in Hardmode). In expert mode, there will be 1/3 chance to drop 1 more.
## If S is 6 and in Cavern layer or Underworld layer, drops 1-4 . In expert mode, will drops additional 0-3 . The process ends.
## If S is 6 or 7 and not in Underworld layer and not in Hardmode, drops 20-40 . The process ends.
## Drops money.
== Notes ==
* The amount of items dropped is higher in .
* Wormhole Potions drop only in multiplayer.
* Pots' distribution in the different layers is about the following: Surface 4%, Underground 20%, Cavern 62% and Underworld 14%.
== Trivia ==
* The absolute least a pot can drop is .
* With all bosses and events defeated, an Expert Jungle Temple Pot in the Underworld layer can drop up to . This is the highest amount of money a Pot can drop.
* With the same conditions on the , this value has been increased to .
== Gallery ==
File:Pots.png|(Click to enlarge) All pot variants.
== History ==