Media Nocte

Media Nocte is an anomalous level of the Backrooms, usually regarded as being one of the strangest out there.
Description
Media Nocte is a complex of undetermined size, consisting of various oddly shaped rooms. The floor is covered in a featureless, gray carpet, while the walls are made of white and blue tiles. The ceiling is also adorned with arbitrarily placed lights. The rooms are very spacious and are often lined with doors. Additionally, couches are present on this level, however they are somewhat rare. 
Through the aforementioned doors are smaller rooms. These rooms have been reported to contain numerous things, from a single chair to several randomly arranged pieces of furniture, making the room nigh impossible to explore. Additionally, some wanderers have reported impossibly deep pits, and/or another door. All attempts to open this door have failed so far, no matter what method the wanderer uses.
Supplies are very hard to find on this level, however some rooms may contain storage crates. The crates usually contain a random assortment of useless items, however, a few wanderers have reported finding some very useful items, such as Level Keys. These reports are unconfirmed, however. One wanderer reported a level key without a number, and instead, a mysterious sigil.
There are also various screens scattered throughout the level, however most are either turned off or display a mess of static. If a screen is turned off, it is impossible to turn on for unknown reasons. Staring into the mess of static for too long can cause permanent blindness. However, any other screens that do not fit the 2 criteria mentioned will display the time.
Time works very differently here, and has been observed going backwards. It can also speed up and/or slow down. Some wanderers have also witnessed it pause, and change instantaneously.
This level is also non-Euclidean, leading to the level becoming extremely hard to explore. The level's layout also can change when it is not being observed, causing wanderers to find themselves in a completely different place from the one they were in before. Due to this, very few wanderers have escaped the level successfully. However, despite the level's inconstant nature, there is one area of the level that remains unchanged - The Reception.
The Reception
The Reception is a room at the exact center of Media Nocte. It is a square room with a front desk on one wall and a couch on the opposite wall. On the other 2 walls are doors. The strange effects this level has on time do not apply here. Due to this, the room is often frequented by wanderers. Additionally, a screen is present on the front desk, showing what seems to be a map of the surrounding area. Any doors that lead to The Reception will have a sign on them saying "Reception". However, due to the layout of the level shifting frequently, these doors may be blocked off. Because of this, even if a wanderer is close to The Reception, it will still be very hard for them to find it.
The Midnight Phenomenon
The Midnight Phenomenon is a strange phenomenon within this level. Depending on how close it is to midnight, the level will either get safer or more dangerous. The safest time is midnight, with the level being relatively stable. This is called the Midnight State. However at noon, it is extremely unstable, and various mental hazards are present. This is the Noon State.
*00:00:-02:00: Lesser Waxing Phase. The level is mostly normal, however the layout may change rarely. Non-Euclidean geometry is present, but not extremely common.
*02:00-06:00: Intermediate Waxing Phase. The level starts to get a lot harder to explore, including doors vanishing from sight, or walls suddenly appearing and disappearing. Non-Euclidean geometry is more common now.
*06:00-10:00: Greater Waxing Phase. The level's layout shifts even more frequently, becoming extremely hard to traverse. Non-Euclidean geometry is a lot more frequent. Wanderers may also start experiencing hallucinations.
*10:00-12:00: Peripheral Waxing Phase. As the time approaches noon, the hazards of this level increase exponentially. Wanderers will experience various mental hazards, as well as the level's layout changing very frequently. Non-Euclidean geometry is abundant here.
*12:00-14:00: Lesser Waning Phase. The level's layout shifting is still quite common, however not as common. Non-Euclidean geometry starts to become harder to find. Hallucinations start becoming rarer.
*14:00-18:00: Intermediate Waning Phase. The level's layout shifts a lot less now, along with non-Euclidean geometry becoming somewhat uncommon. Hallucinations are impossible to experience now.
*18:00-22:00: Greater Waning Phase. Non-Euclidean geometry becomes even rarer, the level's layout shifting is very infrequent.
*22:00-00:00: Peripheral Waning Phase. The level is relatively normal, reverting to its Midnight State.
The Depths
If one travels too far into Media Nocte, they will discover a strange region of the level known as "The Depths". Unlike the tiled walls of the main level, the walls of The Depths are plain and light green. The carpet is now a beige, however, in some areas it is ripped up, revealing rotting wooden planks, and rarely opening up into The Void. This area is also a lot more enclosed.
This area of the level is unaffected by The Midnight Phenomenon but is rife with mental hazards. For example, auditory hallucinations such as whispering or footsteps are commonplace here. However, visual hallucinations can also be experienced. Many wanderers have reported shadowy figures darting across their view, or spotting something in the corner of their eye. Along with this, wanderers have reported objects they were carrying disappearing randomly or being ripped straight from their hands. The cause of this is unknown. This ultimately makes entry into this area inadvisable.
However, staying here can prove beneficial, as supplies are a lot more common here. It is also possible to find storage rooms, however this is rare.
Colonies and Outposts
Very few wanderers stay in Media Nocte for long enough to form a colony. Due to this, it is unlikely any colonies and/or outposts will be formed in the foreseeable future.
Entrances and Exits
Entry into Media Nocte is only possible via a Transition Zone. Transition Zones are areas spread across the Backrooms, where the architecture of Media Nocte merges with the architecture of whatever level the Transition Zone appears on. The size of one of these Transition Zones can range from a few rooms to several square kilometers. Transition Zones are extremely uncommon to come across. Due to this, only 63 wanderers have ever successfully entered Media Nocte. Most of these wanderers entered through Level 1, however other levels have been known to contain Transition Zones. Below is a list of all the levels that Transition Zones have been sighted in:
*Level 1 (16 sightings)
*Level 37 (13 sightings)
*Level 5 (11 sightings)
*Level 150 (7 sightings)
*Level 9 (5 sightings)
*Level 399 (4 sightings)
*Level 8 (3 sightings)
*Level 999 (3 sightings)
Once in a Transition Zone, a door marked with a moon symbol can be found. Opening it will lead to the level.
To exit the level, one must find a flight of stairs leading downwards to a door. This will lead back to the level the wanderer was in previously.
Category:Levels
Category:Anomalous Levels