(RfC) Suggestions

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== Introduction ==
The achievement "Topaz Snake" was first suggested on this wiki, on The Crystal Gallery, part 1. Make suggestions to Player_03 for changes to Run 3 and/or to any future Run games in the tables below. To suggest an idea, add a line to the appropriate table with your suggestion and your name after it, like these ideas.
To see accepted and rejected suggestions, go here.
=== Status of Suggestions ===
Status is either pending, accepted, rejected, likely, under consideration, partially accepted, partially rejected, not possible, unlikely, what? or already done.
* Pending means that it is unknown whether the idea will be used (should be automatically added to a new suggestion).
* Accepted means this idea has been added to the game or Player 03 says he will add it.
* Rejected means that it will not be used.
* Likely means that there is a very high chance that Player 03 will use the idea.
* Under consideration means Player 03 might or might not use the idea.
* Partially accepted means it will be used but with a few changes.
* Already done means it is already a feature in the game.
* Not possible means it can't be done or Player 03 already tried and failed.
* Partially rejected means most of it will be rejected with a few small parts accepted or with major changes to the idea.
* Unlikely means it probably won't happen.
*What? means that Player03 will not use the idea due to how silly it is.
Note: Please, if you can, add your suggestions straight to the table, rather than posting in the comments. This is to avoid having too many comments because rows of the table can be deleted but comments cannot except by Admins and Discussion Mods. We have over 500 comments! Also, please add them to the bottom of the corresponding table so Mods can easily see which ones are new and which ones are not. Thank you!
== Suggestions ==
=== Achievements ===
Note: Please make sure it is possible before you add it to the list.
If you want to suggest achievements for Infinite Mode levels, go to Infinite Mode Achievement Suggestions.
 
 	 	 	 	
Name 	Requirement 	Reward (power cells) 	Creator 	Status
Right isn't wrong 	Beat I-4 with runner (skier and Jack-o-lantern don't count as they make it too easy) 	250 	Eli Jelly Omega 	Pending, possible
Hold Your Breath 	Beat a level by spending half or more of the total level floating outside of it. 	100 	ArialWasTaken 	
Jumping Across Bubblegum Platforms 	Beat U-10 Without touching a crumbling platform 	150 	MiiMakerTopia 	Pending, Possible
Riptide 	Beat Level I-2 without pressing the jump button. 	150 	Haycat2009 	Pending, Possible
Flying Straight 	Travel 300m in infinite mode in 3 gravity changes or less. 	250 	WalkerwarriorYT 	Pending, Possible, but a bit tricky
The Final Frontier / The Victory Lap Home 	Using the Bunny, beat Level X without pressing the Jump button and without touching any ice tiles. 	500 	ArialWasTaken 	
The perfect run 	go 10000m in infinate mode without dying once, its the perfect run, theres no room for error (ALL CHARACTERS ALLOWED) (and dont bother cheating with the free respound. thatse illegal)	5000 	Cockynoob666 	
Power Outage 	Using the Gentleman's ability at least 5 times, go 1000m in Infinite Mode without collecting a single power cell.
(*Note using his ability doesn't mean actually collecting the power cell. You just have to fly through the air.)	500 	Anonymous User 	Partially accepted
Home Again 	Reach the Planet. 	1000 	DerpFace2227 	Accepted
Somewhere Out There 	Reach the Wormhole. 	1000 	DerpFace2227 	Accepted
I Believe I Can Fly 	Fly 500 meters in total with the Gentleman in Infinite Mode in 1 run. 	400 	EasyJohn42 	Under consideration
Conveyor Run 	Beat Level C-2 by only landing on the Conveyor tiles. The first few tiles don't count. 	 	Random Pro 	
Under consideration
Missed Opportunity 	Use the Bunny to fail Launch Site C. 	 	Anonymous user, Tanline666 	Under consideration
Connect Four 	Beat Level B-4 with exactly four jumps and without changing gravity. 	300 	GoBo15 	Likely
As Silent As Space 	Beat Level 20 with the Runner, without a costume, and without changing gravity. 	100 	Random Pro 	Likely
Really Flying?! 	Travel 100 meters while using the Gentleman without touching anything. 	250 	Anonymous User 	Under consideration
Isn't that Cheating Part 2/Topaz Path 	As the Runner, don't jump in the first half of Crystal Gallery part 3.
Tips: The halfway point of this level is probably the big ring that's in front of the separate tiles, but I think you are allowed to jump once you are quite close in front of it. Also, this achievement is possible, but it can only be obtained by starting from one specific spawn point.	500 	DennMart 	Pending, possible
Insanity Looping 	As the Bunny, beat leve W-3 without pressing the jump button 	450 	Oofhead29 	Pending
Really Swimming?! 	As the Child, beat the River part 5 without jumping 	200 	DennMart 	Pending
Immortal 	Run 10000m in a single Infinite Mode run (Respawning won't count against you) 	1500 	DennMart 	Pending
Infinite Wormhole 	Discover the Wormhole in Infinite Mode by running at least 20000m. (Respawning won't count against you. 	4000/
5000 	DennMart 	Pending
How Does That Work? 	Beat Plan C, part 1 with the Child without changing gravity 	750 	Rubiksmath 	Pending
Gymnastics Lessons(for animals) 	As the Bunny, beat level L-5 without changing gravity(Hint: Balance on the edges) 	350 	Oofhead29 	Pending
Are You Nuts? 	Beat Level 65 Without pressing Jump. Hint: Bunny 	500 	Rubiksmath 	Pending
Bouncing balls 	As the Duplicator reach the ceiling in Plan C part 6 two times. 	500 	DennMart 	Pending, possible
The Conscientious Skater 	Beat A-1 with the Skater without dislodging any tiles. 	200 	AK Cuber 	Likely (unless a better level is found)
You Win 	Beat the game when the end truly comes. Or two of them, one for the Wormhole and one for going home. 	20000 	DerpFace2227 	Accepted, but the reward may not be that big
Step by Step 	Beat Level 48 without dislodging more than eight tiles. 	150 	Random Pro 	Under consideration
Save Space 	Travel 500 meters without touching any crumbling tiles. Using the Child doesn't count.  	200 	Plain Toast 	Likely
Scrooge 	Collect 500 power cells in Infinite mode in one run. Respawns may or may not count. 	200 	Fivebee2 	Likely
The Cartographer Would Be Proud 	Visit all the Infinite Mode levels. You don't need to do it in one run. 	3270 	Plain Toast 	Likely
Conscientious player 	Rate the Game 	100 	MelonMaster1212 	Rejected (impossible to program)
Box Collecting 	Beat Box Storage Area, part 2 by only touching the normal tiles and boxes. 	150 	Anonymous user 	Likely
Slippery Situation 	Beat Level U-1 without touching the ice tiles. The first few tiles don't count. 	125 	Anonymous user 	Likely
The Stopper 	As the Runner, Completely stop your forward motion (Hint, You can do this on any level in the Box Storage Area) 	50 	MelonMaster1212 	Pending
Triple Jump 	As the duplicator, Jump off three duplicates in a single Jump 	125 	MelonMaster1212 	Pending
The Conscientious Duplicator 	Beat The Way Back, part 11 without dislodging any tiles 	200 	Anonymous user 	Under consideration
Extra Gravity 	Beat Memory Evaluation, part 1 without jumping 	 	Anonymous user, Tanline666 for the name 	Under consideration
Architect 	Beat all the Bridge Building boxes, including the optional ones. 	150 	Anonymous user, Name by NintendoPanda101 	Pending
Who's left? 	Beat Box Storage Area part 9 without moving right. 	150 	DennMart 	Pending
Inception 	Complete a level backwards to go to the previous level, then turn around and complete that level to go to the level you started on. 	100 	MelonMaster1212 	Pending
Am I right or am I right? 	As the Child, beat New Tunnel part 9 without moving left 	350 	DennMart 	Pending
Swift 	Beat Level L-1 with the Bunny without jumping. 	100 	Mr.L213 (L the Boulevardier) 	Under consideration
Don't Try This at Home 	Beat level B-5 without dislodging any tiles 	 	Anonymous user 	Pending
Go With the Flow 	Beat level I-2 without jumping. 	50 	StarsOfTheSky 	Likely
Jumping For Joy 	Beat Level 58 using the skater without pressing left or right 	200 	Plain Toast 	Under consideration
Explorer 	Visit every level at least once 	1000 	RapidHyperion 	Under consideration
Saved By The Power Cells 	Use the Gentleman to get saved by a power cell. 	50 	Anonymous 	Under consideration
Quite A Big Jump 	Beat Plan C, Part 9 with only one gravity switch. 	 	Random Pro 	Likely
 	(Adding on to Random Pro's suggestion)Beat Plan C, part 9 without changing gravity at all. 	 	AK Cuber 	Pending
Almost dead 	Ride a crumbling tile to the edge of space, then jump back to safety. 	125 	Anonymous 	Under consideration
4S (Speedy Spiral Side Swipe) 	As the Bunny, beat Plan C, Part 12 without pressing the jump button. 	100 	Plain Toast 	Likely
Bouncing 	Beat Plan C, Part 2 while only switching gravity once. 	50 or 100 	Random Pro 	Under consideration
Flipping Out 	Perform a backflip with the Gentleman 	75 	EasyJohn42 	Pending
Child's Play 	Beat Infinite Mode level 46 without doing anything. 	50 	EasyJohn42 	Pending
Insert Name Here 	Beat 75% of Infinite Mode level 106 without jumping. 	50 	EasyJohn42 	Pending
AFK King 	Beat Infinite Mode level 307 without doing anything. 	50 	EasyJohn42 	Pending
The Conscientious Student 	Beat Infinite Mode level 44 without dislodging any tiles. (You can't use the Child.) 	50 	EasyJohn42 	Pending
Bomb Defusal 	Beat Level C-4 without touching the conveyor tiles. 	150 	Tanline666 	Pending
Family Reunion 	Beat The Way Back, part 16 	200 	DaRareGames 	Pending
Void Master 	Beat Plan C, part 6, only touching regular tiles. 	 	Random Pro 	Pending
Wind Controller 	Beat Plan C, part 8, without switching gravity. 	 	Random Pro 	Pending
No Repairs Necessary 	As the Skater, travel 1500 meters in Infinite Mode without dislodging a single crumbling tile. 	150 	StarsOfTheSky 	Pending
 	 	 	 	
Chilly 	Only touch ice tiles on id-219 in Infinite Mode. 	200 	1FlyingSpaghettiMonster1 	Pending
Fashion Freak 	Collect all the costumes. (when you're done with making them) 	500 	Chiptheblewcat 	Pending
High Jumper or Long Jumper 	Beat Level 28 without jumping or dislodging any crumbling tiles. 	50 	Mr.L 	Pending
Frozen Snake 	Beat IM level 324 only touching ice. 	25 	GoBo15 	Pending
Flying Space Junk Ahead! 	Dislodge all crumbling tiles on lever M-5 as the Runner 	200 	Oofhead29 	Pending
Do You Think That's Wise? 	Beat IM level 51 only touching crumbling tiles. 	50 	GoBo15 	Pending
Boulevardier 	Beat Level B-2 with rotating the level as the Gentleman. 	100 	Mr.L 	Pending
Universal Vandalism 	Crumble 2100 tiles 	150 	Huggaso 	Pending
You are Pacified 	Beating Level 61 while crumbling all Crumbling tiles. 	50 	Huggaso 	Pending
Sonic 	As the Student, beat Level N-6 while only touching fast conveyors. 	150 	Huggaso 	Pending
Target Practice 	Beat Level N-9 without touching slow conveyors as the Student. 	 	Random Pro 	Pending
Precision Pathway 	Beat The Crystal Gallery, Part 6 without moving left or right. 	150 	Rubiksmath 	Pending
Doesn't Improved Imply Not New? 	Go around Level 18 two times 	100 	DennMart 	Pending
Careful Treading 	Beat Level G-6 without crumbling any tiles. 	 	Random Pro 	Pending
Giant Jumps 	Beat Level G-7 without changing gravity. 	 	Random Pro 	Pending
Floater 	With the Student, beat Level G-9 while only touching crumbing tiles. The first few don't count. 	 	Random Pro 	Pending
Left Alone 	Beat The Way Back, part 5, without moving right. 	 	Random Pro 	Pending
Straight Ahead 	Beat Level 22 without moving sideways 	 	Random Pro 	Pending
Hypothesis 	Beat the Low-Power Tunnel, part 6 without moving left or right with the Student. 	100 	L the Boulevardier 	Pending
The Darkness 	Beat Low-Power Tunnel, part 22 only touching dark tiles (the first few don't count) 	 	Random Pro 	Pending
Hop, Skip, and a Jump 	Beat Level M-3 with only 3 jumps and without crumbling the tiles. 	75 	Tanline666 	Pending
Jumping 	Beat Level 55 without moving sideways. 	 	Random Pro 	Pending
Not Pushed Around 	Beat Level I-6 without touching the conveyors 	 	Random Pro 	Pending
Aimer 	Beat Level U-8 without moving sideways. 	 	Random Pro 	Pending
Bathmophobia  	Beat Plan A, part 15 without touching ramps. 	 	Random Pro 	Pending
Graviton 	Beat Plan A, part 14 changing gravity every jump. 	 	Random Pro 	Pending
The (Really)
Hard Way 	As the Student, beat Low-Power Tunnel, part 10 while only touching the single tiles. 	600-750 	Huggaso 	Pending
Concussion 	Bang your head on the bottom of a tile (this is only possible with crumbling tiles or the Gentleman) 	150 	StarsOfTheSky 	Pending
Storyteller 	Unlock all the cutscenes (when they are all released). 	50 	StarsOfTheSky 	Pending
Definitely A Gymnast 	Beat Level H-1 as the Skater without jumping 	50 	L the Boulevardier 	Pending
sdrawkcaB
(the word 'Backwards' spelled backwards) 	Discover being able to play levels backwards. 	250 	DerpFace2227 	Pending
sdrawkcaB taeB 	Beat every level backwards. 	1,000 	Level T-7 In Run 3 Is Overrated 	Pending
The Credits 	Read the Credits. 	5 	Huggaso 	Pending
The Conscientous Engineer 	As the Angel, after the starting platform, beat Level A-9 only touching boxes. 	250 	GoBo15 	Pending
The Conscientous
Aristocrat 	As the Gentleman, collect one power cell and don't dislodge any tiles in Low-Power Tunnel part 5. 	300 	DennMart 	Pending
The Conscientous Priest 	As the Pastafarian, beat Level A-2 without touching the Flying Spaghetti Monster's bridges. 	350 	DennMart 	Pending
Proffessional Skier 	As the Skier, beat Winter Games part 4 while touching only ice tiles. (The first few tiles don't count) 	200 	DennMart 	Pending
A True Pirate 	As the Pirate, beat Not The Way Back part 2 with touching only the Flying Spaghetti Monster's bridges. (The first few tiles don't count) 	150 	DennMart 	Pending
A True Hero 	As the Angel, beat Plan C part 22. (When the level is released) 	(Depends on difficulty) 	DennMart 	Pending
Who needs boxes anyway? 	As the Child, beat Box Storage Area part 3 in only 4 jumps without touching boxes 	100 	DennMart 	Pending
The Hard Way 	As the Student, run 500m in a single Infinite Mode run without using her ability. (Hint: Forward conveyors help her do longer jumps for a short while.) 	400 	DennMart 	Pending
Filthy Rich 	Collect 200 power cells in a single Infinite Mode run. 	450 	DennMart 	Pending
The Conscientous Runner 	Run 1000m in a single Infinite Mode run without dislodging any tiles. (You can't use the Child) 	200 	DennMart 	Pending
The Really Hard Way 	Beat Plan A part 16 using the Child 	750 	DennMart 	Pending
The Legendary Explorer 	Beat Plan A part 16 using the Duplicator 	1000 	DennMart 	Pending
Beep-Beep 	Beat Level C-3 only using the Student’s ability when the Tunnel beeps. (A tip; make precise jumps, and near the end, use the conveyors to your advantage.) 	200 	Tanline666 	Pending
Exobiology 	Beat Level 37 without touching any normal tiles. (First few tiles don't count.) 	50 	L the Boulevardier 	Pending
Sleep-Bouncing 	Beat Level 38 without moving sideways or jumping as the Bunny. 	50 	L the Boulevardier 	Pending
Tiny Hops 	Beat Level U-10 without pressing jump as the Bunny. 	 	Random Pro 	Pending
Ice Skating (and Jumping?) 	Beat IM 112 without jumping. 	25 	StarsOfTheSky 	Pending
The Crazy Way 	Beat Level L-3 without using the jump button. 	100 	DerpFace2227 	Pending
The Maze-y Way 	Complete the first half of Level L-4 traveling left, then complete the second half by traveling right. 	75-100 	Tanline666 	Pending
The Amazing Way 	Beat Level L-5 as the Bunny by only jumping ONCE. 	300 	DerpFace2227 	Pending
Temptations 	Travel 1500 meters in Infinite Mode using the Student or Angel without using either of their special abilities. 	200 	Sugar Plum Cake 	Pending, Possible
Allergic to Power Cells 	Without collecting any power cells, run 2000 meters in Infinite Mode, 	350 	Sugar Plum Cake 	Pending, Possible
Back For More 	Beat Plan A, Part 16 with the Bunny, Duplicator, and the Child. 	750 	Sugar Plum Cake 	Pending, Possible
 	Disqualify the Child from Precise Jumper, as he can earn it if you don't dislodge tiles, but still touch them. 	 	GoBo15 	Pending
Greed 	As the Gentleman, run 500-1000m grabbing EVERY visible power cell. (You don't have to collect every power cell inside boxes) 	250 	GoBo15, Random Pro, T3traBlox 	Pending
Fear 	Beat IM level 202 avoiding black tiles.  	50 	GoBo15 	Pending
A True Scientist 	As the Student, beat level N-8 without jumping. 	300 	GoBo15 	Pending
But How? 	Fail Launch Site A as the Pastafarian. 	100 	DerpFace2227 	Pending
Risky Runner 	Beat level 38 by touching only crumbling tiles, as the Runner. 	100 	Jp367 	Pending
 	Change description for Surgical to "Don't dislodge the big field, only the little ones." 	 	Fivebee2 	Pending
Why Don't They Crumble Inwards? 	Dislodge the crumbling tiles in Level 39 from the outside of the tunnel, then re-enter the tunnel and finish the level. 	150 	GoBo15 	Rejected for difficulty
Keeping Faith 	As the Pastafarian, beat level T-6 only using her bridge. (You can touch the very first tile.) 	250 	GoBo15 	Pending
Solving Problems 	Skates are clearly useless. Prove it by going 2,000m in infinite mode as the Angel in less than 2 minutes. 	500 	TreacherousAppleMan8 	Pending
The Mad Scientist 	The tunnels' gravity should be studied a bit more.
Gather data by going 1,000m in infinite mode as the Student without moving left or right. 	500 	TreacherousAppleMan8 	Pending
Safety Precaution 	Complete Level G-7 without dislodging any tiles 	75 	Anibaban 	Pending
Skate Race Winner 	As the Skater, beat Level 14 without moving sideways and without crumbing any tiles. 	200 	Random Pro, name by Anibaban 	Pending
That One Ramp 	Beat Winter Games, part 11 as the Skater while only jumping twice. 	150 	Random Pro 	Pending
Boxrider 	Beat The River, part 2 only jumping once. 	100 	Random Pro 	Pending
Monkey Bars 	Beat level 32 as the Gentleman without jumping (flying to the power cell is fine). 	200 	NintendoPanda101 	Pending
Living Anvil 	Dislodge 75 crumbling tiles in one infinite mode run. You can’t use the duplicator. 	275 	Anonymous User 	Pending
Duplicator's Lucky Run 	At level 10, use the duplicator to beat the level without dislodging tiles. 	200 	Emersonac 	Pending
Survival 	Complete 20 Explore Mode levels in a row 	75 	Electroblast 	Pending
Skill Skater 	As the Skater, beat Winter Games, Part 20 	75 	Electroblast 	Pending
Saving energy 	Bounce 500 m in Infinite Mode as the Bunny without jumping (bouncing is fine) 	75 	Electroblast, zoltegamer for the name 	Pending
Blackout 	Beat the Low-Power Tunnel 	150 	Electroblast 	Pending
Slick Moves 	Float out the tunnel 4 times in one level and beat the level 	175 	Electroblast 	Pending
Time is Ticking 	Run 1000 m in Infinite Mode in less than 1 minute 	100 	Electroblast, T3traBlox 	Pending
Bridge Complete 	Finish the Bridge Building minigame 	250 	Electroblast 	Pending
Oh, Shoot! 	Finish one Bridge Building level without the box. 	25 	Electroblast 	Pending
Fro-Zone 	Id-128 stay on ice tiles 	 	Suoidarg 	Pending
Let's Go Home! 	Finish the Going Home Checklist 	250 	Electroblast 	Pending
Speedster 	Unlock the Skater 	25 	Electroblast 	Pending
In the Green 	Unlock the Lizard 	50 	Electroblast 	Pending
Hoppity Hop! 	Unlock the Bunny 	100 	Electroblast 	Pending
Drift Away 	Unlock the Child 	100 	Electroblast 	Pending
Theory of Power Cells 	Unlock the Gentleman 	100 	Electroblast 	Pending
Box Brigade 	Unlock the Student 	200 	Electroblast 	Pending
Burst 	Unlock the Angel 	200 	Electroblast 	Pending
Alien Tech 	Unlock the Duplicator 	250 	Electroblast 	Pending
Free Run 	Unlock the Pastafarian 	250 	Electroblast 	Pending
Bounce to Victory 	Finish Low-Power Tunnel part 25 holding down the jump button 	50 	Electroblast 	Pending
Master Jumper 	Beat Plan A part 16 	300 	Electroblast 	Pending
Avoid Purple 	Beat Level I-4 only touching the conveyors (use the Student) 	250 	TheStarsOfTheSky 	Pending
Turn Right on Red 	Beat IM level 187 without moving left 	25 	Powerdestroyer 	Pending
Good Thing I Didn't Knock It 	Beat Level L-4 using the Skater 	250 	WholeNote1 	Pending
Non-Moving Spiral 	As the Runner, beat Level 47 without moving sideways 	500 	FriedChicken76 	Pending
Boxes Are Bad 	Beat Plan A, part 10 without touching boxes 	100 	WholeNote1 	Pending
It's Dangerous to Go Alone 	As the Duplicator, complete Part 4 of the Danger Zone with one duplicate remaining 	250 	SteelixPrismGX 	Pending
Shifting Focus 	Don't move sideways in Q-9. 	100 	SteelixPrismGX 	Pending
Glass Cannon 	Only touch Glass Tiles in Part 7 of the Construction Site. 	250 	SteelixPrismGX 	Pending
Straight A 	As the student, beat IM level 304 without moving left or right. 	50 	SteelixPrismGX 	Pending
Need Some Boost? 	Touch all the Boost Tiles in Q-2. 	200 	SteelixPrismGX 	Pending
Tired out 	As the Lizard, Beat Level 24 without changing gravity. 	150 	FriedChicken76 	Pending
Follow the Bricks! 	Only touch the crumbling tiles in IM level 14. 	50 	SteelixPrismGX 	Pending
Knocked Out of Orbit 	Go around the tunnel and dislodge the crumbling tiles in IM level 188. 	75 	SteelixPrismGX 	Pending
Don't Try This at Home! 	Don't dislodge any tiles (Not even one) in IM level 287. 	50 	SteelixPrismGX 	Pending
Blindfolded 	Beat Part 6 of The Escape Plan without jumping. 	150 	SteelixPrismGX 	Pending
Burned Out 	Don't touch the boost tiles in S-5. (Note: the boost tiles at the beginning don't count.) 	200 	SteelixPrismGX 	Pending
Cannon Fodder 	Only touch Boost Tiles in E-3. 	200 	SteelixPrismGX 	Pending
IT'S OVER 9000! 	Run 9000 meters in Infinite Mode without respawning (Free respawns are okay.). 	5000 	SteelixPrismGX 	Pending
Money Overwhelming! 	Collect 300 power cells in one run. (Respawns will count against you) 	1500 	SteelixPrismGX 	Pending
Go Beyond! 	Beat Plan C, Part 17 without using any tunnel-powered abilities. 	500 	SteelixPrismGX 	Pending
hop then hop some more 	As the bunny beat levels 1-10 without dying and without jumping 	300 	pigsbeawesome 	Pending
Bouncy Bounce 	As the Bunny, Complete The Crystal Gallery (D-Tunnel) Part 4 With the jump button held down 	150 	MelonMaster1212 	Pending
Too Many Ramps 	Beat Winter Games, Part 17 without jumping (using the Bunny doesn't count). 	100 	Level T-7 In Run 3 Is Overrated 	Pending
A New Route 	Beat IM Level 300 without touching the conveyor tiles. 	75 	Level T-7 In Run 3 Is Overrated 	Pending
Twisting & Turning 	Beat I-2 with only touching the conveyors, without jumping. (Hint: Beat it backwards, with the Runner.) 	400 	RunKing 	Pending
Wait... you can do it like that? 	Beat Low Power Tunnel part 22 the intended way (not Jumping on the lit tiles with the skater... or any other character for that matter) 	400 	MelonMaster1212 	Pending
Out and in 	On the Box Storage Area Part 11, exit the tunnel In the first part of the level, then renter safely before the part with all the boxes ends. 	400 	MelonMaster1212 	Pending
Not the way Back 	Beat any level of the Way Back Backwards 	150 	MelonMaster1212 	Pending
Ring Lander 	Beat IM level 128 with only touching the normal tiles. 	100-125 	Level T-7 In Run 3 Is Overrated 	Pending
Too much Gray 	Beat IM level 144 without touching the crumbling tiles (so the Child can get it, he just has to touch it for the achievement to be over). 	50-75 	Level T-7 In Run 3 Is Overrated 	Pending
Bump. Bump. Bump. Bump. Bump. (Some turns in there).	As the Skater, beat Level N-8 without jumping. 	400-500 	Level T-7 In Run 3 Is Overrated, Random Pro 	Pending
Icy Ramps 	In IM level 129 only touch ice ramps. 	100 	RunKing, Level T-7 In Run 3 Is Overrated 	Pending
An Ice-y Lover 	In The Way Back, part 6 only touch ice tiles (The first few tiles don't count). 	200 	RunKing, Level T-7 In Run 3 Is Overrated 	Pending
Ice Ninja 	In The Way Back, part 7 only touch ice tiles (The first few tiles don't count). 	100 	RunKing, Level T-7 In Run 3 Is Overrated 	Pending
Challenger 	As the Child, beat Plan A, part 8 only jumping once.
(Player 03 is there a way to do this without going under the tunnel and initiating the cutscene?) 	Depends 	Random Pro 	Pending
A Confident Jumper 	Beat Level I-3 without touching the conveyors. 	315 (really anywhere between 225 and 375) 	RunKing, Level T-7 In Run 3 Is Overrated 	Pending
The Conscientious Bunny 	As the Bunny, beat Level A-4 without pressing the jump button or dislodging crumbling tiles. 	200-350 	Level T-7 In Run 3 Is Overrated 	Pending
The Speedster 	As the Runner (costumes allowed) beat H-3 with only touching the conveyors. 	50 	RunKing 	Pending
Resistance 	Beat Level I-7 without touching conveyors. 	50 	Level T-7 In Run 3 Is Overrated, RunKing 	Pending
Ceiling Switcher 	As the Lizard, Jack-O-Lantern, or Bunny, beat New Tunnel, Part 9. 	250-400 	Level T-7 In Run 3 Is Overrated 	Pending
Control Your Duplicates! 	As the Duplicator, beat Level 20 without jumping or dislodging tiles. 	50-125 	Level T-7 In Run 3 Is Overrated 	Pending
Control With the Current 	Beat IM 300 without jumping. 	50-75 	AK Cuber 	Pending
Conscientious Lagomorphs, Part 2 	As the Bunny, beat Level 26 without pressing jump. 	100-225 	Level T-7 In Run 3 Is Overrated 	Pending
Too Lazy To Jump? 	As the Bunny, beat The Crystal Gallery, Part 10 without jumping. 	150 	RunKing, Level T-7 In Run 3 Is Overrated 	Pending
You Can Do This! 	Beat Level 1 without jumping. 	15 	Level T-7 In Run 3 Is Overrated 	Pending
So Hard... Not! 	As the Bunny, beat Level 1 without touching any button. 	5-10 	Level T-7 In Run 3 Is Overrated 	Pending
Too Easy... Not! 	As the Bunny beat Plan A, Part 6 without jumping. 	125-250 	RunKing, Level T-7 In Run 3 Is Overrated 	Pending
I Hate Boxes 	In Plan A, Part 10 touch every group of regular tiles and avoid all boxes (use the Bunny). 	125-200 	RunKing, Level T-7 In Run 3 Is Overrated 	Pending
No Jumping or Dislodging 	As the Runner, beat Level 22 without jumping or dislodging tiles. 	135 	RunKing, Spelling By Level T-7 In Run 3 Is Overrated 	Pending
Come On, Man! 	As the Bunny, beat Level 38 without pressing the jump button. 	60-85 	RunKing, Spelling By Level T-7 In Run 3 Is Overrated 	Pending
You'll Dodge in the Next Level, Too 	As The Runner, beat Level 3 without jumping or dislodging tiles. 	100 	Level T-7 In Run 3 Is Overrated 	Pending
Life Saver 	As the Bunny beat Level M-5 without crumbling any tiles 	115 	RunKing, Level T-7 In Run 3 Is Overrated 	Pending
Master Hopper 	As the Bunny beat the River, Part 1 without pressing the jump button 	80 	RunKing, Level T-7 In Run 3 Is Overrated 	Pending
I Love Boxes 	As the Child beat Box Storage Area, Part 1 without jumping (Hint: beat it backwards). 	200 	RunKing, Level T-7 In Run 3 Is Overrated 	Pending
On Your Toes 	As the Bunny beat the Box Storage area, Part 2 without touching regular tiles (the first set of tiles will not count against you). 	500 	RunKing, Level T-7 In Run 3 Is Overrated 	Pending
There Is No Right Thing To Do 	As the Child beat the Box Storage Area, Part 9 without moving right. 	175 	RunKing, Level T-7 In Run 3 Is Overrated 	Pending
The Conscientious Skier 	As the Skier, Beat Winter Games part 6 without jumping. 	100 	Eighdeen1 	Pending, possible
Gravity master 	Beat Level B-1 without changing gravity (you can float outside of the tunnel; use the Skater). 	250 	RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") 	Pending
Going Fast 	As the Skater beat Level B-2 without moving left. 	150 	RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") 	Pending
I Hate Going Left 	As the Skater, beat Level B-6 without moving left. 	300 	RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") 	Pending
Skatershins 	As the Skater, beat Level B-8 without moving left. 	100 	RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") 	Pending
Gray Is Poison 	As the Skater, Beat Level B-9 without touching crumbling tiles. 	200 	RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") 	Pending
I Hate Pressing The Jump Button 	As the Bunny, beat Level B-10 without pressing the jump button. 	80 	RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") 	Pending
Do Not Work Too Hard 	Beat Level B-11 without changing gravity. 	125 	RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") 	Pending
Consistent Jumper 	Beat Level B-12 without changing gravity. 	90 	RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") 	Pending
The Righter 	Beat Level A-1 without moving left. 	60 	RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") 	Pending
Not The Righter 	Beat Level A-2 without moving right. 	90 	RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") 	Pending
Keep The Gray Alive 	Beat Level A-4 without changing gravity and not touching the crumbling tiles. 	135 	RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") 	Pending
No No No Pressing The Jump Button 	Beat Level A-5 without pressing the jump button. 	175 	RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") 	Pending
Barely Regular 	Beat Level A-8 with touching regular tiles only twice the first few tiles WILL count against you (one more time after that, and you can't touch regular tiles anymore). 	350 	RunKing (Level T-7 In Run 3 Is Overrated added the word "Level" and spelling) 	Pending
The Flash 	IM level 292 Touch every fast conveyor in the level w/o touching a slow one. 	100 	EGRLtheEggroll 	Pending
Memory 	IM level 244 Jump at least 3 times, use no tunnel-powered abilities, and dislodge no tiles. 	50 	EGRLtheEggroll 	Pending
The Maze Runner 	IM level 4 Beat the level w/o pressing the jump button. 	100 	EGRLtheEggroll 	Pending
Jack of all trades 	Use every character in the game in Infinite Mode in a single run.
Note: The price should be 10060 w/o reductions or 9970 w/ reductions. 	25000 	EGRLtheEggroll 	Pending
Not Regular At All 	Beat Level A-8 without touching regular tiles in all. 	500 	RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") 	Pending
Do Not Hop The Right Way 	As the Bunny, beat Level A-9 without moving right. 	225 	RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") 	Pending
The Sideways Person 	Beat the first half of Level L-1 by only moving right and beat the second half of Level L-1 by only moving left. 	100 	RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") 	Pending
Love Going Left and Hate going Right. 	Beat Level L-3 without changing gravity to the right. 	125 	RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") 	Pending
The RIGHT Thing To Do 	As the Bunny, beat Level L-4 without moving left. 	90 	RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") 	Pending
The Last Jump of The Tunnel 	As the Bunny, beat Level L-5 with jumping once or less. 	180 	RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") 	Pending
You Can Ice Skate If You're Not The Ice Skater 	As the Bunny, beat Level T-2 with only touching the ice tiles (the first few tiles will not count against you). 	125 	RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") 	Pending
Anti Bunnyshins 	As the Bunny, beat Level T-3 without moving right. 	140 	RunKing (Level T-7 In Run 3 Is Overrated added the word "Level" and spelling) 	Pending
Floating Left And Right 	As the Child, beat Level T-5 with only moving in the first half of the level. 	130 	RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") 	Pending
Do Not Make It More Complicated, Bunny 	As the Bunny, beat Level T-6 with dislodging all of the crumbing tiles. 	300 	RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") 	Pending
The Green Wormhole 	As the Lizard, beat Level T-7. 	250 	RunKing (Level T-7 In Run 3 Is Overrated added a comma) 	Pending
Crumbling Lover 	As the Bunny, beat Level 56 with only touching the crumbling tiles. You also have to dislodge all of the crumbling tiles 	250 	RunKing (Level T-7 In Run 3 Is Overrated added a comma) 	Pending
WAY TOO HARD! 	Beat Level 55 without presing the jump button. 	500 	RunKing (Level T-7 In Run 3 Is Overrated added a comma) 	Pending
No Need 	As the Bunny, beat Level 54 without changing gravity. 	100 	RunKing (Level T-7 In Run 3 Is Overrated added a comma) 	Pending
Use Your Common Sense, Skater 	As the Skater, beat Level 52 without changing gravity. 	140 	RunKing (Level T-7 In Run 3 Is Overrated added a comma) 	Pending
Too Lazy To Crumble 	As the Lizard, beat Level 51 backwards without dislodging any crumbling tiles. 	350 	RunKing (Level T-7 In Run 3 Is Overrated added a comma) 	Pending
Ice Skate Faster 	As the Ice Skater, beat Level U-1 with only touching ice tiles. 	50 	RunKing (Level T-7 In Run 3 Is Overrated added the word "Level" and a comma) 	Pending
Going Way Too Fast 	As the Skater. beat Level U-2. 	125 	RunKing (Level T-7 In Run 3 Is Overrated added the word "Level" and a comma) 	Pending
Floating Way Too Much 	As the Skater, beat Level U-3 with floating outside the tunnel for 3 sec. (floating below or above the tunnel will not count). 	75 	RunKing (Level T-7 In Run 3 Is Overrated added the word "Level" and a comma) 	Pending
Ice To Love You 	As the Skater, beat Level U-4 with touching ice tiles 4 times (you can not jump from the same ice tile and land on the same because that is cheap). 	100 	RunKing (Level T-7 In Run 3 Is Overrated added a comma) 	Pending
Too Tight 	As the Skater, beat Level U-5 without moving left or right. 	140 	RunKing (Level T-7 In Run 3 Is Overrated added a comma) 	Pending
NO NO NO Changing Gravity 	As the Skater, beat U-7 without changing gravity. 	200 	RunKing (Level T-7 In Run 3 Is Overrated added a comma) 	Pending
Bunnyshins 	As the Bunny, beat U-9 without moving left 	90 	RunKing (Level T-7 In Run 3 Is Overrated added a comma) 	Pending
A Big Challange 	As the Child, beat Level U-10 without touching crumbling tiles. 	120 	RunKing (Level T-7 In Run 3 Is Overrated added a comma) 	Pending
Too... Cold 	Beat Level G-1 without touching ice tiles. 	145 	RunKing (Level T-7 In Run 3 Is Overrated added the word "Level" and spelling) 	Pending
I Really Love Ramps 	As the Skater, beat Level G-2 with touching ramps at least 3 times. 	135 	RunKing (Level T-7 In Run 3 Is Overrated added the word "Level" and a comma) 	Pending
I Really Hate Ramps 	As the Runner, beat Level G-2 without touching ramps. 	115 	RunKing (Level T-7 In Run 3 Is Overrated added the word "Level" and a comma) 	Pending
JUMP, JUMP, AND JUMP 	As the Skater, beat Level G-3 with jumping 3 times or less. 	100 	RunKing (Level T-7 In Run 3 Is Overrated added the word "Level" and a comma) 	Pending
Die, Die, And Die 	Die 3 times on the first jump of Level G-4. 	10 	RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") 	Pending
Sneaky Bunny 	As the Bunny, beat Level G-6 without touching the crumbling tiles. 	135 	RunKing (Level T-7 In Run 3 Is Overrated added a comma) 	Pending
To Lazy To Crumble 	As the Runner, beat Level G-7 without touching the crumbling tiles. 	100 	RunKing (Level T-7 In Run 3 Is Overrated added a comma) 	Pending
Very Sneaky Feet 	As the Bunny, beat Level G-9 without touching the crumbling tiles. 	115 	RunKing (Level T-7 In Run 3 Is Overrated added a comma) 	Pending
ICE, ICE, AND MORE ICE, CHILD 	As the Child, beat Level W-2 with only touching the ice tiles (the first few tiles will not count against you). 	88 	RunKing (Level T-7 In Run 3 Is Overrated added a comma) 	Pending
NO Crumbling Runner 	As the Runner, beat Level 57 without touching the crumbling tiles. 	140 	RunKing (Level T-7 In Run 3 Is Overrated added a comma) 	Pending
Do Not Touch Gray 	As the Runner, beat Level 58 without touching the crumbling tiles. 	100 	RunKing (Level T-7 In Run 3 Is Overrated added a comma) 	Pending
Across The Gray Pond 	As the Skater, beat Level 60 without touching the crumbling tiles. 	100 	RunKing (Level T-7 In Run 3 Is Overrated added a comma) 	Pending
The Low Power Child 	As the Child, beat New Tunnel, part 8 without touching the high-powered tiles. 	100 	RunKing 	Pending
Too...Hot 	Beat the Way Back, part 5 with only touching the ice tiles. 	140 	RunKing 	Pending
Figure Child 	As the Child, beat the Way Back, part 6 in 3 jumps. 	135 	RunKing (Level T-7 In Run 3 Is Overrated changed the level number because RunKing had a typo)	Pending
Figure Bunny 	As the Bunny, beat Plan C, part 1 in 3 jumps. 	200 	RunKing 	Pending
Only Jumping Allowed Child 	As the Child, beat Plan C, part 6 without moving left or right. 	200 	RunKing 	Pending
A Ray Bunny 	As the Bunny, beat Plan C, part 7 without moving left or right. 	300 	RunKing (Level T-7 In Run 3 Is Overrated added a comma and changed it up) 	Pending
Right Is Right And Left Is Wrong 	As the Bunny, beat Plan A, part 4 without moving left. 	125 	RunKing (Level T-7 In Run 3 Is Overrated added a comma) 	Pending
Turn Right(on ice), Then Glide 	Beat Winter Games, Part 14 as the Child only touching ice tiles, without moving left 	200 	Eighdeen1 	Pending,possible
Patience is Key 	Beat Level C-5 only touching conveyors. 	 	Random Pro 	Pending
...Why? 	Fail Winter Games, part 20 by falling between the rings at the end (without activating the cutscene). 	 	Random Pro 	Pending
Torture... Not! 	Beat Plan C, part 9 without hitting the jump button and without floating outside of the tunnel. 	250 	RunKing, Level T-7 In Run 3 Is Overrated for Spelling, amount of Power Cells, and testing 	Pending
Be One With The Bunny 	Beat Plan C, part 10 without pressing the jump button 	125 	RunKing 	Pending
Jump Right Into The Action 	Beat Winter Games, Part 2 without moving left 	300 	Eighdeen1 	Pending,possible
So Good That They Can Skip Some Jumps 	Beat Winter Games, Part 1 without jumping 	25 or 50 	Sorviete 	Pending
Close Call 	Fall onto crumbling tiles in Infinite mode while surviving by jumping into the next infinite mode level 	150 	Sorviete 	Pending
Which Way? 	Beat IM level 53 in only one jump. (Name is a reference to a popular run 1 editor level) 	25 	NintendoPanda101 	Pending
How Did We Get Here... 	Beat The Way Back Part 8 backwards 	200 	NintendoPanda101 	Pending
Figure One 	Beat Plan C, part 1 while changing gravity only once.(Using the Pastafarian or Duplicator does not count) 	450 	Eighdeen1 	Pending,possible
Don't Overthink it 	As the Angel, beat Level G-7 without dashing or dislodging any tiles (hint:easier than it sounds!) 	200 	NintendoPanda101 	Pending
 	Ideas for names A.Light is Evil(no power tiles allowed) B.One with Evil(only touch power tiles) 	 	NintendoPanda 	Pending
One Wall Or Many Walls 	Beat Plan C, part 5 without switching gravity 	150 	Eighdeen1 	Pending,possible
Left is Also Wrong 	Beat The Winter Games, part 19 without moving left 	100 	AnimTheTree 	Pending
Anything Left To Do 	Complete I-5 with the Runner without moving right 	375 	Eighdeen1 	Pending,possible
Best player ever 	Fall through Launch site A or Launch site C 	250 	Oiloiloi 	Pending
Topaz Creek 	Beat The Crystal Gallery, Part 11 without moving sideways(You cannot use Pastafarian or Duplicator) 	275 	Eighdeen1 	Pending,possible
Crumbling Creek 	Beat The Way Back, Part 12 without switching gravity 	100 	Eighdeen1 	Pending,possible
Left At The Wormhole 	Finish Level T-7 without moving right 	250 	Eighdeen1 	Pending,possible
1 Try Finish 	Beat Plan C, Part 10 in 1 gravity switch 	225 	Eighdeen1 	Pending,possible
Straight Hologram Path 	Beat The Way Back, Part 16 without switching gravity 	225 	Eighdeen1 	Pending,possible
Box Flipping 	As the child, beat Level A-8 without jumping 	625 	Eighdeen1 	Pending,possible
Conveyor Master 	As the Jack-o-Lantern, beat level I-1 with only the jump button 	800 	Random Pro, Eighdeen1 	Pending, possible
Down Up 	Beat Plan C, Part 6 with the Bunny, without pressing the jump button 	550 	Eighdeen1 	Pending, possible
Barely Icy 	Beat Level U-9 with the Bunny, without pressing the jump button 	400 	Eighdeen1 	Pending, possible
Behind The Boxes 	Beat Plan A, part 14 with the Bunny, without pressing the jump button 	700 	Eighdeen1 	Pending, possible
Round and Round and Left 	Beat level W-3 without moving right 	200 	Eighdeen1 	Pending,possible
Mogul Skater 	Beat Winter Games, part 15 without jumping 	250 	Eighdeen1 	Pending,possible
Bounce-off 	Beat Plan C, part 13 with the bunny, without pressing the jump button 	300 	Eighdeen1 	Pending,possible
Just Keep Running 	Run 16000 metres in Infinite Mode 	2400 	Eighdeen1 	Pending,possible
Stay Off The Ground! 	Beat Not The Way Back, Part 5 without switching gravity(You cannot use the pastafarian or the duplicator 	650 	Eighdeen1 	Pending,possible
Straight Away 	Beat The Way Back, Part 15 without switching gravity 	175 	Eighdeen1 	Pending,possible
Hop All The Way 	Beat Not The Way Back, Part 5 without pressing jump 	350 	Eighdeen1 	Pending,possible
Figure Two 	Beat Level M-2 without pressing jump or crumbling any tiles 	400 	Random Pro, Eighdeen1 	Pending,possible
I Wish Ramps Never Existed 	As the Skater, beat Level G-2 without touching ramps 	900 	Random Pro, Eighdeen1 	Pending,possible
Don't Run 	As the Runner, beat level H-2 without touching conveyors 	200 	Random Pro, Eighdeen1 	Pending,possible
What A Rebel 	As the runner, run into the barrier closest to the wall and without the message appearing walk around the it. Or As the runner just walk around the barrier. 	100 	Curtis09K 	Pending
 	Beat Level 32 without jumping. 	50 	Physicsphysics 	Pending
Over, Under, And Out 	Beat Level U-3 with the bunny without jumping 	250 	Eighdeen1 	Pending, possible
Bounce To The Wormhole 	Beat Level T-7 with the bunny without jumping 	500 	Eighdeen1 	Pending, possible
I Left My Skates Behind! 	As the skater, finish level I-5 without moving right 	750 	Eighdeen1 	Pending, possible
Figure Six 	As the bunny, beat level T-6 without pressing jump 	350 	Eighdeen1 	Pending, possible
Engineering Is Fun 	As the Angel, Beat Plan C Part 7 in 1 gravity switch 	850-1000 	Eighdeen1 	Pending, possible
Long Bouncer 	As the Bunny, beat level 51 without pressing the jump button. 	450 	Eighdeen1 	Pending, possible
Twist, Turn, Bounce 	As the Bunny, beat level 46 without pressing the jump button. 	450 	Eighdeen1 	Pending, possible
Merging Hops 	As the Bunny, beat level 64 without pressing the jump button. 	450 	Eighdeen1 	Pending, possible
Bouncing To Confusion 	As the Bunny, beat level 39 without pressing the jump button. 	300 	Eighdeen1 	Pending, possible
Life Saving Bounces 	As the Bunny, beat level 63 without pressing the jump button. 	300 	Eighdeen1 	Pending, possible
Void Bouncing 	As the Bunny, beat level 48 without pressing the jump button. 	600 	Eighdeen1 	Pending, possible
Bounce Through The Void 	As the Bunny, beat level 56 without pressing the jump button. 	600 	Eighdeen1 	Pending, possible
Ring Around the Rosie 	As the Gentleman, get flung out of the tunnel using his ability, go behind a tile, and use his ability again to return to the tunnel. 	250 	T3traBlox 	Pending
Keep the walls safe! 	As the Bunny, complete level W-2 Rotating tunnel less than 4 times 	250 	Makarkaplay 	Pending
Break it Down 	As the Runner, dislodge 30 tiles in Box Storage Area, part 7. 	200 	Runaway3D (User) 	Pending
Luck line 	As the skater, run 500 meters in infinite mode without moving left or right. 	500 	oiloiloi 	Pending, possible
Actuator 	As the Angel, beat Level 1 in only one jump and without changing gravity. 	100 	Runaway3D (User) 	Pending
Duplicate Xing 	As the Duplicator, beat Level 3 without dislodging any tiles. 	150 	Runaway3D (User) 	Pending
Magic No. 8 	As the Student, dislodge 8 tiles in Level 5. 	75 	Runaway3D (User) 	Pending
Up and Down 	Dislodge all tiles in Level 6. 	75 	Runaway3D (User) 	Pending
Hop, Jump, Hop 	As the Bunny, beat Level 9 without changing gravity or dislodging any tiles. 	75 	Runaway3D (User) 	Pending
Skate, Leap, Skate 	As the Skater, beat Level 11 without moving sideways and dislodging any tiles. 	75 	Runaway3D (User) 	Pending
Loyalty 	As the Pastafarian, beat Level 12 without touching any normal tiles. (The first few won't count against you.) 	75 	Runaway3D (User) 	Pending
Playful Percision 	As the Child, beat Level 13 without jumping and changing gravity. 	50 	Runaway3D (User) 	Pending
Bouncing From Tunnel To Tunnel 	Complete 20 infinite mode levels in one run with the Bunny and without pressing jump 	450 	Eighdeen1 	Pending, possible
Grayness 	Complete level 46 with the Runner while only touching the crumbling tiles(the first few wont count against you) 	300 	Eighdeen1 	Pending, possible
Crumbling Snake 	Complete M-4 with the Skater while dislodging every crumbling tile 	200? 	Eighdeen1 	Pending, possible
Round and Round 	Don't jump in the first half of Level G-3 	200 	Makarkaplay 	Pending
Under construction 	Avoid the regular tiles in IM level 207 	50 	Makarkaplay 	Pending
Criss-Cross! 	As the Bunny,avoid conveyors and don't press jump button at IM level 304 	50 	Makarkaplay 	Pending
Overachiever 	Earn each Infinite mode level specific achievement twice. 	500 	NintendoPanda101 	Pending
Master Of Bouncing 	Complete A-3 with the Bunny without pressing jump 	400 	Eighdeen1 	Pending,possible
Down Under 	Go underneath a tile and emerge from below. 	100 	Runaway3D (User) 	Pending
Holding Out for a Hero 	As the Angel, complete part 7 of the Way Back touching only ice tiles. 	100 	Runaway3D (User) 	Pending
Roundabout 	Complete part 10 of Winter Games by only holding the left or right button. (You can jump as well.) 	150 	Runaway3D (User) 	Pending
Mr. Blue Sky 	Complete part 9 of the Crystal Gallery without moving sideways and using any tunnel powered abilities. 	150 	Runaway3D (User) 	Pending
skating practice 	after all elvels of explore mode are added use the skater to complete every level atleast once (give some sort of checklist) complete them forwards and backwards 	1000 	lolXDXDXDlol1 	pending not tested but i asume this should be possible
Cruiser 	Complete Level 52 with the Bunny while only using the jump button. 	125? 	Eighdeen1 	Pending,Possible
gotta be sure my map is correct 	after all explore levels beaten beat all tunnels at least once with the runner (so he knows his map is drawn correctly) 	750 and a correctly drawn map 	lolXDXDXDlol1 	pending not tested but should be possible
this game is too hard! 	fail level 1-50 times in a row just to show off how hard this game is 	 	 	
lolXDXDXDlol1 	pending 	 	 	
Zooming... NOT! 	Complete The Crystal Gallery, part 10 with the Student without using her ability and in 1 gravity switch or less 	100 	Eighdeen1 	Pending, possible
conveyors are fun 	in the first half of I2 dont jump (you are allowed to jump oncce you reach the 2 striaght lines of conveyors) 	100 	lolXDXDXDlol1 	pending, poss
uhm i don thtink this is the right way... 	as the pastafarian reachthe light tiles on top of the low power tunnel 10 atleast once then finish the tunnel i n anyway you want 	200 	lolXDXDXDlol1 	pending poss
WHAT?! all this ^%$^$^#$^hard work for no planet?! 	beat the hell level plan A16 only to find nothign but a stupid cutscene gg you wastes so many time on ebating this hell level so you desrve some powercells 	750 	lolXDXDXDlol1 	pending
oops.... 	as the child fial level 10 (tirggers an hiden cutsscene wiht th angle) 	10 	lolXDXDXDlol1 	pending
oh crap this isnt the right way 	as the child in T-6 run on the 2 tiles tick conveyor path to the end then jump left and finish the level 	150 	lolXDXDXDlol1 	pending
Sleepy Time 	Get the Lizard to sleep.
Good night! 	20 	Dogmage999 	Pending
Wakey Wakey Eggs and Bakey 	Wake the Lizard up! 	30 	Dogmage999 	Pending
Long Jump 	As the pastafarian in infinite mode level 52 only touch light bridge tiles (excludes first few tiles) 	100 	RunKing 	Pending
Speed Skater 	As the Skater beat level 16 without jumping 	125 	RunKing 	Pending
No moving 	Get to 1 thousand meters without touching left or right 	1000 	RunKing 	Pending
Flying Duplicator 	As the Duplicator beat level 63 without moving left or right and without letting the main duplicate touch the ground 	350 	RunKing 	Pending
Jump, Jump, Jump 	Beat level 63 as the Duplicator without moving left or right 	200 	RunKing 	Pending
How did we get here? 	With the Student, go to the small platforms which are awlays turned on in Low-Power tunnel, Part 10 and complete the level. 	1000 	WarpoBG 	Pending. Possible but extremely difficult.
Basically Flying 	Collect 4 or more power cells by activating the Gentleman's ability only once 	150 	WarpoBG 	Pending
The Conscientious Sneak 	Complete Plan A, part 16 with the Child in 5 gravity switches or less 	500-700 	Eighdeen1 	Pending
Topaz Speed 	Beat The Crystal Gallery Part 3 with the Skater in 3 jumps 	450 	Eighdeen1 	Pending
Light Bridge Runner 	As the Pastafarian, get 1,000m in Infinite Mode without jumping. 	500 	RunKing 	Pending
Slow Motion 	Beat Level H-3 without touching fast conveyors. 	50 	Fivebee2 	Pending
Overdrive 	Beat any level at max speed. 	100 	Runaway3D (User) 	Pending
Purple Is Right(But Not Arrows) 	Finish level H-3 with the Skater without moving right or touching the conveyors. 	300 	Eighdeen1 	Pending
First steps 	Beat Level 1-10. 	50 	Runner1001 	Pending
Summer Games 	Beat Level G-5 without touching the ice tiles. 	50 	Runner1001 	Pending
Splurge 	spend 3000 power cells on non character things total 	50 	Dogmage999 	Pending
 	Beat Level 48 without jumping. 	300-500 	AnActualChickenNugget 	Pending
River Rendezvous 	Beat part 2 of the River without jumping. 	300 	Runaway3D (User) 	Pending
Crumbling Experiment 	As the Student, crumble every tile in Level B-5 completely gone (Not even 1 Crumbling platform at all) 	750 	Level I-5 In Run 3 Is Hellrated 	Pending
Gliding Practice 	As the Child, beat The Box Storage Area Part 11 in one jump or less. 	150 	TheFemaleChild 	Pending (Not sure if zero jumps is possible)
Conveyors are useless... 	Beat Level C-3 without moving sideways (You can't use the conveyors to move sideways) 	500 - 1000 	Level I-5 In Run 3 Is Hellrated 	Pending
So close 	Fail a level when the next level's name already shows 	50 	Clickblast 	Pending
Avoid the boxes 	Beat Plan A part 4 without touching any boxes 	100 	Clickblast 	Pending
Spin Off 	Beat Level T-7 while rotating the tunnel at least 15 times 	200 	Clickblast 	Pending
Unsolved Tech 	Collect 500 cells with the gentlemen using his hat 	700 	Anyways1234 	Pending
Flippy Grill 	As the Student, beat Level W-3 without moving left or right. 	300 	Reptorian on Run Planet, posted and verified by Level T-7 In Run 3 Is Overrated 	Pending
All Work and No Play 	Run 750m in Infinite Mode, always pressing at least one button. 	200 	Biffster11 	Pending
Goodbye...Home Universe... 	Finish the Runway and reach the Wormhole. 	600 	The Rosie 	Pending
Sacrificial Gain 	As the Duplicator, beat Plan A, part 16 while more than 30 duplicates fall into the void 	500(due to the insane difficulty of the level already) 	Oofhead29 	Pending
Cataclysm 	As the Lizard, dislodge all of the tiles on level B-7 	300 	Oofhead29 	Pending
All Together Now! 	As the Duplicator, beat Plan A, part 16 duplicating yourself 30 times and then letting 10 or less duplicates fall into the void. 	750(due to insane difficulty of the level already plus a bonus of 250 due to insanity of making less than 10 duplicates fall into the void)	777memes777 	
Dot to dot 	As the Gentleman, collect 10 power cells without touching the ground 	500 	BarneyTrouble 	Possible, but requires some insane rng. pending
Infinite marathon runner 	As the runner, run a total of 25000 meters in infinite mode (doesn't have to be in one run). 	5000 	BarneyTrouble 	Possible, pending
Run 3 Unlocker 	Complete all Explore Mode levels, view all cutscenes(no skipping), get all achievements, and unlock all characters 	30000 	Laurencelong 	
Whoops! 	Fall into the void after less than 5 meters in Infinite Mode 	100 	Djninjanova 	Pending
Saved from the Crumbling Bridge 	Be on 5 crumbling tiles and jump to safety 	100 	Djninjanova 	Pending
Tough Decisions 	Don't do anything in Level 1 for a minute 	50 	Djninjanova 	Pending
An Annihilating Loop 	Level 31 	Destroy all crumbling tiles and do a full loop 	Djninjanova 	Pending
Superspeed 	In infinite mode, reach the absolute max speed (speed of the skater + the forward conveyor speed) and maintain that speed for 6 seconds. 	150 	Kohtalee1006 	Pending
Your Only Move Is Bounce 	Beat any 15 levels with the Bunny without jumping. 	100 	Dogmage999 	Pending
===Tiles ===
Suggestion 	User 	Status
Glass tiles - after 4 tenths of a second after being touched this tile cracks, signifying there is only a tenth of a second before it shatters and disappears, a total of half a second after it's touched. After a glass tile shatters, all connecting tiles orthogonally and diagonally instantly become cracked so they only have a tenth of a second left, then they're sorrounding tiles get cracked, creating a chain effect. Glass tiles don't fall they just disappear and the child only causes tiles to shatter when he jumps off them. Crumbling tiles trigger glass tiles to crack but glass tiles don't cause crumbling tiles to fall. This is supposed to be used as a variant of the crumbling tile. 	Eli Jelly Omega 	Pending
Slime - A tile that after walking on for a while, you sink through and fall 	WalkerwarriorYT 	Pending
Moving tiles - tiles that can be activated and will move upon contact with the character. 	Huggaso 	Under consideration (to be addressed in a stream)
Wind tiles - these tiles push you away from them. They have enough power to lift you 1.5m off the ground. 	AK Cuber 	Partially accepted: something similar is planned
Gold glowing tiles (a.k.a. more color options for glow tiles) 	Lovechinesefood 	Unlikely
Dangerous Tiles: these will have a Skull design or something like that on them and when touched they will spring up and fling you off the screen, ending your run and making you restart the level 	MelonMaster1212 	Rejected (holes already exist)
Conveyor ramps - Let characters do fast / slow jumps (forwards and backwards), and sideways jumps (sideways ones). Actually, allow any tile to be a ramp. 	GoBo15, Level T-7 In Run 3 Is Overrated	Likely
Backwards ramps - Ramps facing away from you that you can slide down, giving you a bit more speed but making it hard to jump as high. 	Player_03 	Under consideration (what new level types would this enable?)
Add Conveyor tiles to the level editor. 	GoBo15 	Likely once more conveyor-based levels are released
Sticky tiles (from Run 2) in the level editor, Infinite mode, Explore mode, or just in general. 	NintendoPanda101Runner 	Likely
Differently shaped or sized boxes 	DerpFace2227 	Unlikely
Anti-Gravity tiles – These would not change the gravity when touched and would allow you to do wall jumps. 	Ender Skull 	Under consideration (to be addressed in a stream)
Adding on to the above, the appearance could be a brown (as they appeared in Run 2's editor) tile with nubs, like a lego piece on them. 	 	Rejected
Circle tiles - Small ones have a diameter of 2 tiles, Medium ones have a diameter of 3 and the big ones have diameter of 4. When stepped upon, the alien will stop running and stand on it. Since the tiles are constantly spinning, The alien will spin 3 times, but the camera stays still, so you can see the alien's face when faced towards the screen. After that, the alien will step out of the circle and start running again, but this time, since the alien became dizzy, the camera will tilt 45 degrees to the left, then back and then 45 degrees to the right and so on for about 10 seconds. This will be challenging in a lot of levels. The speed of tilts depend on the size of the circular tiles. The bigger the tile, the faster the camera tilts.	DennMart 	Rejected (what new level types would this enable?)
Crumbling boxes - Boxes that crumble upon contact away from the tunnel, whether diagonal or straight upwards. The visual design will have the same image as normal crumbling tiles on each face of the boxes. 	DennMart 	Under consideration
Water Tiles - Slows down the character until the character has "dried off". 	Plain Toast 	Rejected (too similar to slow conveyors; also see "dangerous tiles")
Elevator Tiles - Will move upward or downwards when it senses the character is nearby. 	Huggaso 	Duplicate of "moving tiles"
Water - Not a tile. But it can act like waterfalls (Cover up the front so you can't see as well), rivers (Can push you out of the level, similar to the sideways conveyors) or even ponds or lakes (Maybe they are trapped in an area by Boxes or Ramps, likewise, and these can slow you down as you run in the water.). It will also explain why Ice tiles exist. 	Huggaso 	Rejected (too similar to conveyors; also see "dangerous tiles")
Boulders - These ones roll from the end of the level towards your direction. You can avoid them by jumping. You would get pushed behind when it rolls towards you. Can be more interesting if sideways rolling boulders exist. 	Huggaso 	Under consideration
Rewind Tiles - Pushes character back a few tiles or back to the beginning of the level when touched. 	StarsOfTheSky 	Under consideration (what new level types would this enable?)
Fast-Run tiles from Run 2.They act like conveyors except you don't slow over time once you walk off,and your newfound speed can only be stopped by running into things and dying. 	NintendoPanda101 	Rejected (the Skier already exists)
Different boxes. Such as bouncy, sticky, magnetic, etc. 	NintendoPanda101 	Under consideration
Add the Blocks from Run 2 and give them special traits to make them different from boxes 	NintendoPanda101 	Rejected (what new level types would this enable?)
Add Inverted Gravity Tiles from Run 2 (Just wanted to resuggest this to acknowledge its presence) 	NintendoPanda101 	Unlikely (too hard for players to deal with)
Tiles that at first make you have to do part of a level backwards, then another will send the player back in the right direction. 	Sandervv04 	Under consideration
Rename the crumbling tiles something else, since on the wiki, 'crumble the crumbling tiles' just sounds a little repetitive. 	DerpFace2227 	Rejected, change "crumble" in that situation to "dislodge".
Perhaps there can be tiles that look like you can walk over them, but are actually fake tiles that you can fall right through the same way you fall into the empty gaps and restart the level. 	Sugar Plum Cake 	Rejected, Would be very abnoxious to deal with, epspecialy in creative mode.
Darkness tiles - Tunnel plunges into darkness for a few seconds before flickering, and then going back to normal. 	StarsOfTheSky 	Likely
Flip tiles - Tiles that immediately flip you onto the same spot you were, only on the roof of the tunnel. 	Electroblast 	Rejected (even more confusing than inverse gravity tiles)
Speed Tiles that give you +30% speed for 5 secs 	Electroblast 	Partially rejected (conveyors already exist)
Magnet Tiles that pull down characters and prevents jumping. However, some characters aren't affected and the Robot will get a jump boost if it's above a magnet tile. 	SteelixPrismGX 	Partially rejected (the characters aren't magnetic, but the Gentleman's electromagnet is still an option)
Boost Tiles that when stepped on, increase speed by 50% for 10 secs. 	SteelixPrismGX 	Partially rejected (conveyors already exist)
Stun Tiles that when stepped on, halves speed for 10 secs. 	SteelixPrismGX 	Partially rejected (conveyors already exist)
Glass Tiles - tiles that when stood on, crack after 5 seconds. If there is a large cluster of glass tiles, then the cracks slowly spread to the other tiles. 	SteelixPrismGX 	Rejected (a delay like that means you'd be long gone before they shattered; without the delay they're the same as crumbling tiles)
Spikes - You lose 50% of speed, jump length, jump power, and maneuverability if you touch one. If you touch another, your stats decrease by another 50%. You will gain your regular stats back after 10 seconds. 	Level T-7 In Run 3 Is Overrated 	Rejected
No gravity tiles. These tiles are from Run 2, and will not let you change gravity with them. 	NintendoPanda 	Under consideration
Elevation changes in levels 	NintendoPanda101 	Pending
wooden planks almost the same as crumbling tiles except walking on them is fine an jumping off them is also they are not connected diagonally but are horizontally/vertically landing on them leaves a crack behind landing on them a 2nd time breaks them down immediately resulting in failing the level (might have a little 0.1sec delay where they don't completely act as hole after 1 crack and allow fast characters who jump on the end of them to run on the next tile even before falling to death) 	lolXDXDXDlol1 	pending
mud: the size is the same as a box while its on the ground (i mean the top of the box is at same height as the tiles) you slowly sink to the bottom of the tile and have to repeatedly press jump to jump out of it some characters jump out of it better then others 	lolXDXDXDlol1 	pending
vertical boxes rotate the box to stand vertically to create some sort of wall that you have to avoid 	lolXDXDlol1 	pending
Slime tiles, if you step on one your movement will get slowed down and your controls will be more slippery (a combination of ice and backwards conveyors) 	Clickblast 	Pending
Portals, there are item portals, switch portals, and death portals. Going through a portal makes you suffer the effects. The item portal gives you power cells, the switch portal changes your character to a random one, and the death portal makes you lose 	Clickblast 	Pending
Glue tiles, you are much slower while moving through them and they also make you lose all momentum built up (such as by the bunny hopping several times 	Clickblast 	Pending
Different power levels of conveyor tiles, which may offer a bit of challenge depending on what direction they're facing.
Blue - Gain a small amount of speed slowly. It nudges you to the left or right if it's facing those directions. It doesn't seem to have much resistance if you move in the opposite direction.
Yellow - Gain a medium amount of speed at a slightly faster rate. It pushes you to the left or right if it's facing those directions. It has a decent amount of resistance similar to blue conveyors previously if you move in the opposite direction.
Red - Gain a large amount of speed in a short time. It launches you to the left or right if it's facing those directions. Don't bother moving in the opposite direction or jumping, it's far too powerful.
Backward conveyors also get these color variants, which could provide some unique gameplay ideas. Like a bunch of red conveyors that move you around the tunnel sporadically on its own before completing the level for you?	Runaway3D (User) 	Pending
Auto Jump tiles - Make alien jump when they step on it, the speed and distance depending on the alien you choose. 	Anyways1234 	Pending
Grounded Tiles - Once you step on the tile, you cannot change gravity until stepping onto a different tile type. For example, you would step on the tile, jump off of it and try to change gravity onto the wall. However,you would only slam into it and fall back down. 	Biffster11 	Pending
Snowy Tiles - Found mostly in places like the Winter Games. Slows your character down by %65 and depending on the character you use, the tracks will differ. For instance, using the Bunny makes paw print shaped tracks, using any other character, including the Lizard, the tracks will just be circular or flat, and using the Skater makes lines in the snow and he will be 6% slower than most chacters, and the Bunny will be 19% faster than most human characters. In addition, the Lizard will more easily become sleepy with these tiles as aposed to falling in the void. 	The Rosie 	Pending
=== Characters / Costumes===
Suggestion 	Creator 	Status
The "hair"
A costume for the bunny (the bunny wears a black wig) (description- the bunny found a wig. It is now "The HAIR". haha.)
ability- pressing jump in midair (/tp bunny nearest tile)s the bunny (like the caveman's old ability) 	Clicktuck 	unlikely
A devil costume for the Angel. Special Ability: Can jump higher. 	Alexandru.ursu.1; GoBo15; LazPuf; Level T-7 In Run 3 Is Overrated 	Likely
The Knight, His armor makes him slower but he can call in his horse which is one of those toy stick horse things which runs fast jumps high and when in danger you can jump off but once you use it once a level, you would probably need some sort of special ability button to make this happen, he looks like the runner but with a knight helmet 	MelonMaster 	Unlikely (I like the steed idea, but it'd be hard to implement)
The Christmas Elf costume for the Child.
Appearance - Red-green balloon, green boots and red-green hat, fake grey elf ears (as a headband)
Ability - He runs faster, but jumps quite low. 	DennMart 	Under consideration (but maybe with a candy cane instead of a balloon)
The Cowboy Costume for the Gentleman
Appearance - Cowboy hat, carries a lasso.
Ability - If close enough, he will use the lasso to catch power cells and pull them towards him.
P.S. this hat has no magnet; the gentleman would find it quite acceptable. 	DennMart 	Rejected (doesn't fit the character)
Winter costume for the Bunny, bow on its head and mittens and slippers,known as the present.More stream shenanigans, ability idea is now...uh..it bounces lower?It is also obviously adorable 	NintendoPanda101Runner 	Under consideration
Costume for the Student, which replicates how the student worked before the update 	Random Pro 	Under consideration, pending a good costume idea
The above could be a winter costume, the Sledder, the sled acts different in zero G, leading to the different ability. She would be able to reach good speeds when moving downwards(like a tunnel transiton) 	NintendoPanda101 	Partially rejected (the Skier already exists, but I can change how tunnel transitions work)
Easter costumes 	NintendoPanda101Runner 	Under consideration, for the Bunny at least
Costume for the Student. The Student wears a Square academic cap after she has maybe found the end of the game? 	Plain Toast 	Unlikely
Costume for the Duplicator called the Cloner. He looks identical to the Duplicator, but everything blue turns green instead.
Abilities: He can spawn 10~15 duplicates, but has much lower stats. His jumps are much lower, and he runs much slower. But he can still jump on top of duplicates. 	Huggaso 	Under consideration (except this would be a zombie costume)
Costume for the Gentleman. He wears a bowler hat instead of a top hat. It has a magnet inside instead of an electromagnet. (Basically replicates how the Gentleman worked before the update) 	1FlyingSpaghettiMonster1 	Unlikely
A Cyborg costume for the Angel, which has a jetpack on his back.
Ability: Hover in the air for 3 seconds for every two jumps. 	Huggaso 	Under consideration as a costume for the Gentleman, with changes to the ability
As a buff for the pirate make it immune to Water Tiles (if they start to exist) 	Plain Toast 	Partially rejected (water tiles aren't happening, but ice is a possibility)
Give the Ghost an ability that won't crumble the crumbling tiles at all, replicating earlier versions of the Child. 	DerpFace2227 	Under consideration (I like the idea, it's just hard to justify)
Create a new character called The Cat. The Cat would have 2 special abilities: 1. It jumps farther than most characters, and 2. If The Cat misses the jump but the tile is right in front of him, The Cat's claws will come out, and pull it back up, but this only happens once. 	Punder 	Unlikely (in this game)
Create a new character called the Kitten. The Kitten may be the son or daughter of the Cat. They may not even be related but I think that is highly unlikely. The Kitten is similar to that of the Child, same size and weight except some different abilities: It runs on all 4 paws, it can jump as long as Child and as high as the Lizard. (My sister originally thought of the Cat actually because it is her favourite animal.) 	DennMart 	Unlikely (in this game)
A bird costume for the Lizard, because birds evolved from reptiles. Maybe it could be hopping short distances, but have the ability to glide with his wings after holding the jump button. 	Sandervv04 	Under consideration
Costume for the Pastafarian: (I couldn't think of the name, maybe ... Super Pastafarian?)
The FSM had granted her superpowers due to her loyalty, and she can now move at super speed. She ran like the Runner, but is approximately 8 times quicker than him. Her light bridge is still present, but is as weak as the Pirate's version. However, her jump becomes very small, with the high jump equivalent to the height of two Bunny bounces.
She expels lightning bolts and static energy when she runs, and she is at a blur to the eyes since she is moving and vibrating so fast. 	Huggaso 	Rejected
Run 4 character idea: The Cyclist. He/she rides a bicycle instead of running, and is the only character who cannot jump, because they're sitting on a bike. However, when they cycle across the ground, they can build up enough speed to cross most short and medium length gaps. They slow down when going up a box or ramp. When they run off a ramp or the side of a box, they can do a turbo-charged super fast jump even longer than the Angel's maximum dash length. 	GoBo15 	Rejected (jumping is required in too many levels)
Costume for the Bunny, which is called The Hare. It looks exactly the same as the Bunny, but has longer ears, and is a disguise the Child put on it to escape the Angel. It is a bit slower, but when it jumps off a ramp, it does a faster, higher jump than the standard Bunny can. 	GoBo15 	Rejected because it's too similar to the original
Halloween costume for the bunny called the spooky chinchilla(due to the sneak thinking the original was too violent). Is gray, has smaller ears, and claws on its arms and long teeth.Its tail has frayed fur.It has a red eye. It bounces higher,but takes a while longer to speed up, however when it speeds up its bouncing it bounces lower. 	NintendoPanda101 	Rejected
A Marathon Runner costume for the Runner. Slightly faster but jumps slightly lower than the Runner. It would wear a yellow tank top with black shorts and a piece of paper taped to the back with a number on it, such as 3. 	Sugar Plum Cake 	Unlikely
A Costume for the Bunny with the fur now white/grey and a hat that looks like something similar to this. The Bunny would run somewhat faster in this costume and the jump height would be lowered just a little bit. 	Sugar Plum Cake 	Rejected (I like the idea, it just wouldn't work)
A Costume for the Child that is meant to look like the Bunny. It would consist of ears (Made from cardboard) a tail (Made from a crumpled-up paper ball) and a cardboard suit (To look like the Bunny's tail). The balloon could either be altered to look like an Easter Egg, a carrot, or the same green one the Child uses.
This costume allows the Child to jump higher and run faster. 	Sugar Plum Cake 	Unlikely
A superhero costume for the Gentleman. Faster speed and higher jump height than the original. (Since the Gentleman almost looks as if he's flying towards the power cells like a superhero flies in the sky.) The hat would be replaced with a mask, and there would be a cape and superhero suit. 	Sugar Plum Cake 	Unlikely (and it would be a costume for the Angel)
Costume of the Runner called the Sprinter. Lower maneuverability, but she has a once-per-level super speed boost ability (around 30 meters per second?) that lasts for 2-3 seconds. After that, she will become tired and move slower until she gets to the next level or if she fails a level. 	Random Pro 	Rejected (not enough to justify a new button)
Run 4 Character idea: The Skateboarder:He has the speed of the the Pastafarian on the light bridge and is maneuverable as the duplicator, but jumps the height of the bunny’s hop height multiplied by 2 in order to build up speed each time he fully jumps in a 30% chance. 	Anibaban 	Rejected
Run 4 Character Idea: The Grappler: Press jump again in midair to exactly 6 tiles in front of you. If there is nothing there, you grapple onto nothing and fall. Everything else is the same as the Runner. 	Electroblast 	Partially accepted (a similar character was already in the works)
Costume of the Student called the Scientist. Of course, she has a lab coat on and goggles. She still retains her ability (except she can't fully change gravity anymore), but you can maneuver her to the left or right to some extent while floating. 	FireMatch 	Under consideration
Santa Costume for The Lizard, called the Lizard Claus. Doesnt jump as high, but is less sleepy. 	NintendoPanda101 	Rejected
So ive recently been watching the Streams. So im making a few changes to this. So a Reindeer Duplicator. He will have the same appearance as I specified before(antlers,hooves,and a tail) but the ability needs changed. All I can really think of is a speed trade off for low jump height. 	NintendoPanda101 	Rejected
Run 4 character idea: The Robot. Press the jump button again while in the middle of a jump to hover in the air for 5 seconds. Charge time: 3.2 seconds. It would also have some costumes: The Scrapbot and The Robo-Lantern 9000. 	SteelixPrismGX 	Rejected
Run 4 character idea: The Medic. Press the jump button when you know you're going to fall into the void to jump back up to a random tile. The aura that is created when the Medic activates its ability prevents death the next time you fall into the void, though this is only possible to do once. 	SteelixPrismGX 	Unlikely
A cowboy costume for the gentleman 	Sandervv04 	Rejected (duplicate)
New Character Idea for Run 3 or Run 4: The Galaxian can dash if you tap the jump button 2 times like the Angel, except more straight, but if there are no tiles nearby, he will not Dash at all. The Galaxian can jump really high, like the lizard, and is extremely fast, 1.3x faster than the skater. How to Unlock: 15000 power cells, or find him at the wormhole. 	FriedChicken76 	Rejected
Run 4 Character Idea: The Cartographer. It can dash if you tap the jump button while in midair, though only for 9 tiles. The Cartographer can also change direction while it's dashing. Charge time: 1.9 secs. It has about the same stats as the runner, the only difference being that it is slightly faster than the runner. 	SteelixPrismGX 	Partially rejected (if anything, the Cartographer would use her map like a sail)
Add 8-Bit costumes of all the characters. They are pretty much the same, but the 8-Bit Duplicator costume spawns up to 9 duplicates instead of 6. How to Unlock: 3000 power cells or beat the Science Gallery. 	SteelixPrismGX 	Rejected
A Rocket Scientist costume for the Child. He has swapped out his balloon for a jet-pack and wears a lab coat and a pair of goggles. It can dash if you double-tap the jump button, but only up to 7 tiles. If you press shift while on the ground, he can perform a ground dash that ignores all holes for 12 tiles in front.. Charge time: 3.2 secs. How to unlock: 25000 power cells or beat both Plan A and Plan C. 	SteelixPrismGX 	Rejected
A cupid costume for the Angel he gets a bow and/or arrow with a heart the tip his wings could also be changed to pink and he gets a floating heart in his ring 	Curtis09k 	Rejected
An expansion on the importance of other residence in mainly the fanbase,but also say in Run 4.It would be nice to know about all of the Planet's residents.(Not really a game suggestion but eh) 	NintendoPanda101 	Watch the streams
Run 4 Character,The Panda.Has slow speed,good jump,amazing strafing.Can sit down and stop for a second or two as it's special ability.Came into the tunnels relax,and to search for creatures as cute as him.If anyone else has ideas for this it would be appreciated. 	NintendoPANDA101 	Unlikely (the Lizard exists)
Be able to stack boxes in the level editor, ETC. 	Level T-7 In Run 3 Is Overrated 	Unlikely
A costume for the Lizard, known as The Godzilla. Basically an all black lizard. A friend of mine suggested making the spikes blue. Ability: Speeds up slowly,eventually going into a dash as fast as the lizards speed on fast conveyors, however the jump height is lowered depending on how fast you are going. They would probably be a halloween costume, but if not the price would be hmm.... 1,000 power cells
The Image because fandom sucks and won't let me upload 	NintendoPanda101,Mickel from the discord for the spikes idea,and art by Twink	Partially rejected (the mechanics are good, but not as a Lizard costume)
Idea for an appearance of the Caveman. He is an archaeologist that decided to have a little fun with the job. He is close friends with the Angel, and Zombie (more on him later!). His ability is that he can stomp, letting him land immediately. He jumps somewhat low. He came to the tunnels to trace the history of them.He may or may not of discovered that ancient people worshiped bunnies.His halloween costume could be a mummy.He wants to find out how the tunnels were created,and this ends up with him arguing with the Angel a lot. 	Nintendo Panda, several others for making a personality. 	Unlikely (I already tried that ability for him; it wasn't enough)
Idea for Zombie this time. He had a very severe injury, and decided to go with the look a little. He is friends with the caveman. He is very polite, but easily annoyed. He runs fast and jumps high, although on ice and fast conveyors he might trip (due to missing a leg and all). If he falls, he has a 30% percent chance of respawning where he fell(or he can have a 100% chance but it can only happen once, basically getting a second chance for each attempt of a level). The thing that frustrates him the most is the Angel, who sometimes even calls him crippled.A halloween costume could be frankensteins monster. 	Nintendo Panda 	Rejected
Idea for a character ability: after jumping, pressing the jump button again will suspend the character in their current position for 5 seconds. Afterwards they will float down to the floor. There’s no character suggestion here: This is just a suggestion for a future character ability. 	Punder 	Under consideration
Adding on to above, this character could be The Astronaut from the google play art. 	NintendoPanda101 	Unlikely
Zombie becomes a costume for Duplicator, resembling a "Zombie horde". 	Runaway3D (User) 	Under consideration
Red Lizard as a costume for the Lizard. While the jump and/or control leaves a lot to be desired, his speed is ferocious. 	Runaway3D (User) 	Rejected (really not the Lizard's style)
The Frog as a costume for the Lizard. It runs at an average speed, but when it jumps, it jumps very far, high, and fast. When it lands, though, the speed instantly goes back to normal. 	T3traBlox 	Partially rejected
The Nerd as a costume for the student. His backpack is a lot bigger, and instead of flipping upside down, he gets pulled down fast (because of the weight of the backpack). 	T3traBlox 	Rejected
The Pogo-er. It functions similarly to the rabbit, but is a costume for the skater 	T3traBlox 	Rejected
The Junior. A costume for the Child. Replaces his balloon with a little propeller hat. Allows the player to activate his ability manually. 	Runaway3D (User) 	Unlikely
Climber design and gameplay: The Climber as stated will have a sci fi grappling hook. She can use this to grapple to ramps, or barrier tiles. She also can save herself from failing a level with it. She has a red bandanna, a yellow toolbelt, a wristband with sparks coming out(as that is where the hook will come out) and has a "spunky" personality. 	NintendoPanda101 	Under consideration
The Hoverboarder. He has a green helmet and a red and white hoverboard. He can do a dash like angel, but somehow on the ground by something like (double pressing jump) and it gains a little air height. 	Dogmage999 	
The monkey,rewardEd after beating monkey watch. Friend of child and bunny, and can swing from something in the air twice a level. Hates the angel and is pretty smart for a monkey, as it found a ring and can open boxes in cutscenes 	 	
scientist: custome for the student (porbably a blue bag instead of a red one) wiht a new device instead of controling gravity it ca once per level save her life by creating a tile under her to land on it will be a regular tile and she can jump of it normally the tile disapears after 5 seconds (just when you die) 	lolXDXDXDlol1 	pending
a character who is smaller then the child weights way less then the child and wears an helmet wiht a light bulb it is simulair to the sutdent that it has low basic abilitys (running/jumping/ect) but tits special ability is to ligtehn dark levels and levels with a dark color tile and alos to ignore crumblibn tiles completely eveven when he jumps off them 	lolXDXDXDlol1 	pending
Character idea: A cubic robot character with the ability to propel themselves upwards using rocket boosters on their feet. They could only do this for a short amount of time until they run out of power, which would refill at the start of every level. 	Punder 	Pending
Character idea: A cowboy inspired character who's ability is to grab Power Cells from far away with a lasso. Perhaps their stats could be altered a bit to make them a bit more unique, but their main difference is just an increased Power Cell grabbing range. 	Punder 	Pending
Character for Run 4: The Miner. The Miner has a helmet and can use his helmet which allows to see Dark Tiles more clearly. Maybe you can add another ability because most levels don't have Dark Tiles... maybe when he is in front of a box, he can use his pickaxe to break boxes and get power cells from them? The Miner would cost 20,000 in the Shop. 	The Geometry Dasher 	Pending
Character for Run 4: The Cat. Can see dark tiles more clearly because and jumps farther. 	The Geometry Dasher 	Pending
The Demagogue as a playable character. The way this can be explained is that she came into the tunnels early on to look for her family. This can be explained in a cutscene unlocked by clicking a drawing of a Sunflower on the map. 	Heytherebusters 	Pending
Duplicator's sketch of the Runner turned into a character. It has the most basic stats out of the cast and has no special qualities whatsoever. 	Runaway3D (User) 	Pending
Character idea: the sloth, he moves slowly but has the best maneuverability out of all characters. He also jumps short distances only but he can hang onto the edges of platforms making him not fall, unless he misses completely 	Clickblast 	Pending
The Waker of Wind (costume for the Child) - Somehow, Link, the Hero of Wind accidentally fell into a portal while sailing the Great Sea. Due to the strange effects of the Tunnels, and the Triforce of Courage, he took possesion of the Child to stay alive due to the lack of breatheable air for Hylians. For some strange reason, he was still equipped with the Master Sword, the Wind Waker, and the Deku Leaf. Since he still knew all the songs he still learned, he played the Wind's Requiem and showed the Angel how impressive it was, but he still wouldn't budge. His stats are not different, however, he will hold the Deku Leaf and use it when gliding instead of the Child's signature balloon.	The Rosie 	Pending
=== Miscellaneous===
Suggestions 	Creator 	Status
The "Angle" Theory
Give a cutscene about the child asking the angle if she is actually an angle, the child tells angle that angles personality is different in story books and Angle (Character) is not similar to the Angle in fictions. 	Anyways1232 	
Make the Lizard playable in Memory Evaluation 	WalkerwarriorYT 	Pending
Add cutscene that explains how the main characters gain their powers 	Cockynoob666 	Unlikely due to spoilers and time constraints
PLEASE ADD A WAY TO CHANGE THE VOLUME, ITS SO LOUD (THE MUSIC) BUT ITS SO CATCHY THAT I DONT WANT TO MUTE IT 	Cockynoob666 	
Add a cutscene when the angel gets sacked 	Hytale will not come out 	Unlikely
 	 	
Add The V-Tunnel, E-Tunnel, S-Tunnel And Level & 	MichaelAutisim90526 	The Runner would pick a new naming scheme before exhausting all the letters
Maybe that new naming scheme would be Greek Letters? Tunnel Alpha Tunnel Lambda Tunnel Omicron etc. 	NintendoPanda101 	Pending
Give the Child a cutscene where he splashes the Angel with his balloon. 	EasyJohn42 	Spoiler alert
 	 	
Triangular levels and levels with bouncy tiles in Explore Mode or Infinite Mode. (These tiles can currently be seen only in the level editor.) 	GoBo15 	Unlikely (neither of these mechanics works well enough)
Give the Pastafarian a cutscene where she takes off her hat. 	NintendoPanda101Runner  	Under consideration
Add Map of the Stars as the Infinite mode theme (look up Run 3 ost) 	NintendoPanda101Runner  	Likely
Add level editor to mobile 	Anonymous user 	Accepted (but it will take a while)
Add an ability to all aliens:
Stomp
Press the down key or s key to do it, but it can only be done in mid-jump. Depending on the alien, they have different speeds, like the child is slow but the lizard is fast. 	DennMart 	Unlikely but possible
Make either the Planet or the Wormhole visible in the background of Infinite Mode levels (They don't have to be visible in every single level. Maybe some can have the Planet while others can have the Wormhole, implying that the infinite tunnel is constantly changing direction slightly.) 	DennMart 	Likely
Brightness controlling - Make a possibility for players in level editor to control brightness in their levels so that there can be blinking and different power ranking in specific places and distances and parts of the levels, just like the Low-Power Tunnel has. 	DennMart 	Accepted, but it'll take a while
 	 	
Give the Student a cutscene where she finally explains either to someone, or to herself, how she controls gravity after she made a better device. 	DennMart 	Under consideration
Change the explanation of the Infinite Mode achievement "Precise Jumper" to "Complete the level without dislodging any tiles". 	DennMart 	Mostly accepted (wording tweaks)
 	 	
More seasonal Infinite Mode variants (recoloured levels and different power cell skins). Ideas: go to my blog post about it. 	GoBo15 	Under consideration (but not going to happen soon)
Season Switcher - shop item that lets you toggle IM skins at will. 	GoBo15 	Likely
Blinking when a character is facing you 	llamas4Dayz 	Likely, eventually
Child costume were the balloon is a bunny. 	llamas4Dayz 	Under consideration (why is this here?)
Give level C-3 an eerie silence instead of music, just beeping. 	DerpFace2227 	Likely
Make IM level 53 less laggy with the Pastafarian. 	Random Pro 	I'll try
Discord Button for Run Discord on start menu like the app store buttons. 	Mr.L 	Unlikely
Run Wiki Button on start menu like the app store buttons. 	Mr.L 	Under consideration
Add a stat to the IM end-of-run statistics for "Achievements Earned" 	GoBo15 	Accepted
Add a stats page with Total Jumps, total IM distance, total levels beaten, total IM levels beaten, power cell all-time collection, average power cells per IM run, etc. 	Random Pro 	Under consideration
Create hidden levels, tunnels or cutscenes in the game, which can be unlocked after a specific event. 	Huggaso 	Under consideration, but not high priority
Allow characters to jump from a level to another tunnel, instead of choosing in the Galaxy Map. 	Huggaso 	Already planned
A few hidden alternative endings. 	Huggaso 	Unlikely
Allow the Child to finally kick the Angel! 	DerpFace2227 	Spoiler alert
Allow an option that can let you choose to play in first-person and third-person perspective. It would be very cool. For the first-person perspective, I mean that you actually see what the character is seeing. 	Huggaso 	Unlikely, or at least low-priority
IM end-of-run trivia exclusive to costumed characters 	GoBo15 	Likely
Option to turn off cutscenes. 	L the Boulevardier, DerpFace2227 	Under consideration
A tunnel which is entirely different from the Low-Power Tunnel, with tiles that are (very) bright, and boost characters' abilities instead of weakening them. 	Huggaso 	Under consideration
Give the Child a cutscene in which he shows his feeling's to his father's duplicates. 	Huggaso 	What?
After completing Explore Mode, have all or some of these rewards:
*Cutscene that hints about Run 4
*All levels (Except minigames) can be played with any character
*Caveman and Zombie can be played as (They just work the same as the Runner)
*Intense Speed
*Some scrapped levels can be played. 	GoBo15 	Under consideration
When pausing a game of Infinite Mode, allow a character select bar so you can change characters (there will be a small fine of power cells, but it will not be as high as dying). Characters may be reused, unless the player fails the level with that specific character. 	StarsOfTheSky 	Under consideration
Have a cutscene where the Child is asked by the Duplicator why he brought his Halloween ghost costume. 	StarsOfTheSky 	Rejected
Give the Pastafarian some sort of a cutscene where she explains to another character (maybe the Runner or the Skater) about the FSM's light bridge and the Runner or Skater will not believe her.
Note: Can the other characters see the light bridge? Because if yes, then the Runner or Skater will see a light bridge form and the Pastafarian runs away. If not, then the Runner or Skater will see the Pastafarian running/jumping in mid-air and will be confused. 	StarsOfTheSky 	Partially rejected (the bridge may be addressed, but not in that way)
Have the Duplicator spy on the Angel (in a cutscene) like this: He is hiding on the opposite side of the tunnel where the Angel is, and one of his duplicates is hiding in a more obvious position. The Angel notices the other duplicate, then tells the duplicate that it was really obvious where he was hiding and that the Angel would "of course not be fooled by such a naive trick", while not knowing that the real Duplicator is on the ceiling. 	Random Pro 	Rejected (gravity is the same for everyone nearby, and the Angel can use that to detect people)
Add a shortcut to reset the box entirely in Bridge Building levels with the Protip cutscene. (With a confirmation box if possible) 	Executivity14 	Under consideration
Working on the backwards levels more and making them possible, and more fun than they already are. 	DerpFace2227 	Likely
 	 	
 	 	
An option to move back a frame in cutscenes 	Sandervv04 	Unlikely due to how they're programmed
 	 	
Make the cutscene "Cheating" show up in the cutscene gallery, with that name as well. 	DerpFace2227 	Under consideration
Give the G-Tunnel more plot throughout the game 	DerpFace2227 	Unlikely
 	 	
Make another Creator Contest for new Run 3 levels 	Lovechinesefood 	Under consideration
Add special tunnels in Infinite Mode that appear just as randomly as all other tunnels you enter in infinite mode. These tunnels can only be accessed by 1 certain character, with 1 special tunnel in Infinite mode for each. Each of them would contain an achievement that rewards more power cells rather than the usual 50 (Maybe a range from 100-250) and each achievement would have something to do with the character's abilities. (Costumed characters would have the same tunnel as the normal character.) If you fall off in a special tunnel and kept going with a different character, it would be the same as usual if you fell off in a normal tunnel and you'd keep going. However, you cannot access another special tunnel with the new character you selected to keep going, as you can only find up to one each time you play in this mode.	Sugar Plum Cake 	Partially rejected (split paths would be cool in Infinite Mode, but they'll take a while and they wouldn't look like this)
Make "Widdershins" and "Electrophobia" on the Achievements page appear above the level-exclusive achievements instead of separated at the bottom. 	GoBo15 	Likely
Add a single-use booster called "Safety Spring" in the Shop, which essentially gives you a bonus life for that gameplay. It will be activated when you are falling into space, automatically. 	Huggaso 	Under consideration
 	 	
Make a cutscene that has a Johnny Quest noise called a splat of paint. This cutscene could be done after finishing the Runway, a tunnel in Run 3. That splat of paint could make the skater turn into a car with skates, which would also make the skates turn into four colors. 	Lovechinesefood 	What?
 	 	
Allow a multi-player challenge for Run 4(called the Alien Races), each round of 10 players using the same character just goes off, last one standing wins. 	DerpFace2227 	Very unlikely (but nice pun)
Add infinite mode trivia for the Student that reads "The Student moves pretty slow, but cut her some slack, its hard to run with a backpack on" 	NintendoPanda101 	Unlikely (there's already a similar tip)
 	Tanline666 	Not this one
Make a template for infinite mode achievements. 	EasyJohn42 	What?
Upon beating level 1, backwards, play the cutscene Planet Missing, (after the player unlocks it). 	ZolteGamer 	Likely
Maybe you an add timed levels, meaning that you have to pass a level within a short period of time. Maybe, it can be really long levels that you have to beat by running on Conveyors, Ice, or it can be levels filled with Boxes, and slow Conveyors. Or, even Barriers! 	Huggaso 	Unlikely
After the Runner, Skater, and Student enter the wormhole and enjoy their time exploring it for a while, they realize they cannot go back the way because of natural reasons or some evil thing, and they start looking for a way back. 	Random Pro 	Unlikely
Temporary character restrictions: Have a character be not allowed to play with. For example, if in the plot line something kidnaps the Child or the Child gets lost, then you cannot play the Child anymore in regular Explore Mode Levels or in Infinite Mode until the Child is found. 	Random Pro 	Unlikely
Make 1v1 game mode: A random string of 2-5 levels is generated, whoever makes it to the end wins. Checkpoints at the end of each level. Costs 10 power cells to enter, winner gets 20 power cells 	Electroblast 	Unlikely (in this game)
Add a recording system. You can press a key to start recording and press the same key again to stop. There could be a setting that if toggled on, it would allow pressing the key to start recording to avoid accidental recordings. The recordings are automatically downloaded. 	Random Pro 	OBS already exists
 	 	
 	 	
 	 	
Make it so if you get all of the hint dialogue in Coordination Challenge, you unlock a new tunnel 	pigsbeawesome 	Under consideration
This tunnel could possibly be the way Pasta gets to the others. This Tunnel could either be newly discovered, or just hard to traverse(but easy ish with Pasta), it would lead to the I tunnel. 	NintendoPanda101 	NintendoPanda101
Have a 2 player mode! Player 1 uses WASD and Player 2 uses arrow keys (sorry space bar users)
Have the screen split in two, one for each player. If one player dies, both player's restart to the beginning of the level. 	TheStarsOfTheSky 	Under consideration
Let the Level Editor levels be limited to only one or a few characters (i.e, The Way Back with only the Angel, Pastafarian, Bunny, Child/Ghost, and Duplicator). 	Level T-7 In Run 3 Is Overrated 	Under consideration
Change the default controls on Mobile to buttons,as people complain about the bad controls 	NintendoPanda 	Unlikely
Put conveyors in the level editor in Run Mobile (a Mobile editor, in general). 	RunKing, Spelling by Level T-7 In Run 3 Is Overrated 	Unlikely
 	 	
 	 	
Make the Pastafarian join the Runner, Skater, and the Student. 	RunKing 	Under consideration
Make the Wormhole lead back to the planet. 	RunKing 	Unlikely
Add a secret cutscene for touching the balloon in TWB 8 	Random Pro 	Under consideration
Add a cutscene for level 56 where The Lizard catches up to The Skater from the B-Tunnel, making the Skater angry. And then after he cheers up, he pets the Lizard when it's asleep. 	NintendoPanda101 	Unlikely
Have another level contest for Infinite mode levels. 	NintendoPanda101 	Under consideration (also, duplicate)
Some ideas for character restrictions,er, the lack of them
Memory Evaluation:Allow it to be played with the Lizard after completion
Way Back 8-16:After completion let every going home character be allowed
Plan A:Once beaten,allow the Angel
Coordination Challenge:Allow The Gentleman (and the lizard if they are still with him) to play it after completion (also please allow the Pirate normally...) 	NintendoPanda101 	Likely
A new run 3 mode called Dark mode. It is explore mode but lets you play all dark levels light and all light levels dark 	Eighdeen1 	Unlikely but possible
 	 	
Add a restart button to run mobile. probably under or next to the pause button. 	Curtis09K 	Under consideration
 	 	
Add a secret cutscene when you have earned every achievement 	Eighdeen1 	Unlikely
Add some secret levels at the end of each tunnel. They get unlocked after you beat every tunnel. 	Eighdeen1 	Under consideration
Add Y-tunnel, it will be 2 long and Insanely hard level, also add a cutscene at the end named "Infinite Tunnels" in The end where Runner and Skater see a tunnel made from nothing. Also, make the tunnel spit off the runway part 19 and make the runner and the skater the only playable character in the tunnel, after the cutscene, make the student playable in the tunnel and add a achievement called "Floor's lava!) in Y-2 where the student must not touch the ground and Conveyor tile is the only touchable tile in this achievement and make it earn 1000 power cells. 	Run3player 	
The Gentleman discovers a tunnel that seems endless but is rich in power cells. He decides not to tell anyone about it. The name of the cutscene is "Infinite Possibilities". 	Runaway3D (User) 	Unlikely
Add a cutscene where the animals go mad and attack the Angel for abusing them 	T3traBlox 	Unlikely, beyond what already exists
 	 	
Include "Space theme" and "Run 2 theme" as secret soundtracks to use in the level editor. 	Runaway3D (User) 	Unlikely
A tutorial for each level with new tile types 	Eighdeen1 	Unlikely
Add the Run 2 backgrounds into the game into infinite mode, or certain tunnels(like the g tunnel and stuff) 	NintendoPanda101 	Unlikely
Add an optional part to the Angel missions, starring the Pastafarian. She is chasing after the Bunny. To access it, when pulling up the list, if you try and pull it up(or maybe it just shows normally) it shows something called the Rabbit, after the Angel VS. Bunny cutscene, the pest, or rodent. 	NintendoPanda101 	Under consideration
Add a part of the Run 3 City that is called "Kansas City Library Book Wall 2.0". In this part of the city, maybe there could be one cutscene that would give a summary for each book, per 1 achievement a player does. Some books which are featured on this book wall are Fahrenheit 451, The Lord of the Rings, and Charlotte's Web. 	Lovechinesefood 	Unlikely
the nagle missed an secret tunnel in not the way back that leads home! afte rreleasing plan A and C dotn work osmeone else may have found thi stunnel before her? some caracters could question the tunnels name and explore it more while the angel keeps thinkign baout her plan D 	lolXDXDXDlol1 	Unlikely
Cutscene editor - This allows players to use character sprites and alternate angle shots of tunnels and speech bubbles to create their own stories. 	DennMart 	Pending
Add a cutscene where any of the characters break the 4th wall. 	DennMart 	Pending
When players choose to play the last level of any tunnel backwards(e.g. A-9), instead of showing the cutscene after you finish it, show the cutscene at the beginning, and THEN play the last level, so that when you finish the level, you can continue with the rest instead of taking you to the cutscene and then the Galaxy Map. 	DennMart 	Pending
add plan E playable with the duplicator and the child anywhere form plan A or plan C (most likely form launch site C) they go all the tunnels backwards up to level 1 only to try to reach home before the angle if this doesn't lead home (which i believe it wont) just give a small reward 	lolXDXDXDlol1 	pending
let the duplicator have a secret plan and go with the child to check if they missed an tunnel in the 'new tunnel 9' (the tunnel they found branching off the low power tunnel) they find one and try it out to see if it reaches the planet (the new tunnel does fac in the same direction of the planet) 	lolXDXDXDlol1 	pending
after beating level A-9 you can see the main tunnel and perhaps maybe even jump into it and/or allow us to jump from the main tunnel into A-9 to do the a tunnel backwards 	lolXDXDXDlol1 	pending
let the skater be able to do a long jump froom M5 into the river part 1 without initiate the cutscene 	lolXDXDXDlol1 	pending
after beating the memory evaluation part 7 let us be able to jump back into the low power tunnel 	lolXDXDXDlol1 	pending
Add a tunnel called " The Way Through ". It is a tunnel that is located inside the wormhole. 	Eighdeen1 	Pending
the way onwards tunnel located after B13 i made an easy level doable wiht every character http://www.kongregate.com/games/player_03/run-3?level=1049901 (i hope this link works) after B13 you will jump straight into the tunnel as if it was b-14 and if you die you respawn at the last green tile of B13 without the crumbling tiles in front of there after finishing it you jump in N-1 as if it was b-15 	lolXDXDXDlol1 	pending
allow us to disable cutscenes so we can just jump in the void of space or incase of M5 we can jump with fast characters into the river part 1 also if we jump far enough in the void of space form B13 see tunnel N-1 it allows allows us to do all levels backwards without triggering cutscenes 	lolXDXDXDlol1 	pending
after the runner has some time left she pushed some boxes to the end of M-5 to make th ejump into the river part 1 easier for everyone a ssuch http://www.kongregate.com/games/player_03/run-3?level=1050140 this level i made is seen a the en dof M5 its porbably the smallest tunnel in the game if it gets added and M5 will get a green cickle at the end where you will respawn now this level (M6? F0? the river part 0?) is directly linked as the next level as M-5 and the cutscene won't trigger anymore unless you click on the doodle the the 2 tunnels are now connected as 1 long tunnel of 11 levels 	lolXDXDXDlol1 	pending
after all explore levels are beaten and you play every tunnel with any character you come across the gap between the way back part 7&8 the runner sees this and seeks for some boxes to create his own 'tunnel' ( http://www.kongregate.com/games/player_03/run-3?level=1050142 )after she has done that an cutscene will trigger where she argues to herself how she should call it after she just change she names of parts 8-16 to parts 9-17 and calls it part 8 	lolXDXDXDlol1 	pending
unlock pirate costumes after beating the river 	lolXDXDXDlol1 	pending
run4 idea: inside the wormhole after reaching the wormhole make anytuneels and stuff that ahppen son the otherside come in run4 if not already in 3 	lolXDXDXDlol1 	pending
allow lizard to play memmory evaluation after completion 	lolXDXDXDlol1 	pending
Tunnel called Monkey Watch branching out of not the way back were the child and bunny chase a monkey and the monkey is playable after beating the tunnel. See Monkey in character suggestions 	Dogmage999 	
make it so after boatride you start halfway in TWB8 instead of skipping it this allows you to do somethign wiht the baloon of the child 	lolXDXDXDlol1 	pending
Ring Mode - Run through rings that are positioned throughout the tunnels. Going through them gives you a burst of speed and a better score. 	Runaway3D 	Pending
More Level Editor tools. Undo and Redo button, fill tool, and Copy/Paste feature. 	Runaway3D 	Pending
have the wormhole collapse after the wormhole team go through it because real life wormholes are very unstable. This strands the Runner, Skater, and Student (and anyone who came with them) whereever it came out. This sets the stage for run 4 as half the characters are stranded somewhere unknown and the the other half have to help the people on the planet survive the energy released by the collapsing wormhole. 	Dogmage999 	Pending
When the Wormhole Characters get to the Wormhole, add some tunnels on the other side. 	Fordy TV 	Pending
Make a cutscene, could be any new cutscene in the Run 3 game, that has futuristic sound effects such as a science fiction laser effect. 	Lovechinesefood 	Pending
Space run (lagged) should be banned by player_03
because It’s a bootleg version of run 1  https://lagged.com/play/1829/ 	Mr. fliplineandrunfan 	Pending
Have ramps in the backwards levels not shove you into space 	Dogmage999 	
Make The Bridge Level Playable Using My Tunnel Example: http://www.kongregate.com/games/player_03/run-3?level-set=1061550 	Level I-5 In Run 3 Is Hellrated 	Pending
Have An id-407 (http://www.kongregate.com/games/player_03/run-3?level=1062633) For Plan C, part 16 	Level I-5 In Run 3 Is Hellrated 	Pending
(Similar to Caps in Super Mario 64 DS) Items you can pick up to imitate a different character's ability. For example, if you pick up a map in The Tunnel, you will copy the Runner's abilities, or if you pick up a wooden spoon, you can copy the Pastafarian's abilities. Picking up a top hat will let you copy the Gentleman's abilities, etc. 	RanJunkINC. 	Pending
Have the Pastafarian's knowledge of throwing knives come in handy later on. 	Runaway3D (User) 	Pending
A secret cutscene for completing every possible Explore Mode level prior to Angel Missions as Skater. A follow up to "The Next Big Thing" where he finally finishes 50 laps and celebrates for a brief moment in silence. 	Runaway3D (User) 	Pending
The Space Ship that Angel and Child are building should include a dinky cannon that shoots burning candy as a projectile per Child's request. This would inevitably backfire at some point.
Similarly, water balloon bombs. They only have a couple, so it's rarely used. Or so what the Angel thinks. 	Runaway3D (User) 	Pending
The Bunny ultimately becomes the Space Ship's main source of power much like a hamster in a wheel. 	Runaway3D (User) 	Pending
The Lizard gets its own little replica Gentleman hat that only lasts a few frames in a cutscene. 	Runaway3D (User) 	Pending
The Gentleman builds a prototype "jetpack" by attaching a ring to his hat (or elsewhere). 	Runaway3D (User) 	Pending
The Student's book/magazine cover becomes an upcoming level design. 	Runaway3D (User) 	Pending
Import & Export: This feature is like your usual Import & Export features, you can do offline Import & Export & online Import & Export, offline Import & Export allows you to get a custom level's code & get others to get that custom level, but offline codes is really long, for online Import & Export allows you to get a custom level's code but way shorter than the offline codes, to get online Import & Export, you are going to have to complete 175 Explore Mode levels, then to get offline Import & Export, you just have to buy the Level Editor. 	Level I-5 In Run 3 Is Hellrated (Just call me "Gachalizer - Cassie")	Pending
Flavor text for discovering new tunnels that vary depending on the character chosen and story position. 	Runaway3D 	Likely (decided in Discord)
Hardcore mode: A mode where you only have a certain amount of lives in the game. Every time you lose a level you lose a life. The number of lives you have depends on the hardcore difficulty. Hardcore easy gives 200 lives, hardcore medium gives 100 lives, hardcore difficult gives 50 lives, hardcore insane gives 25 lives, hardcore extreme gives 10 lives, and hardcore impossible gives 5 lives. Anyway if you lose all your lives your save gets deleted and you have to restart the game. 	Clickblast 	Pending
HTML5 version with Level Editor that will be hosted in Kongregate and/or Newgrounds 	GammaRaul 	Pending
make the child able to balance on tile sides but get a major jump and speed reduction (with a custscene before it happens called "Hey look im balancing")
And furthermore, make it so you can play as the gentleman in coordination challenge after completing it (and maybe pastafarian in memory eval?) 	Clicktuck 	Pending
Tiered achievements: They're like regular achievements except with levels on top of them. Think of it like if there was a harder version of Galactic Vandalism called "Galactic Vandalism II". The higher the level, the greater the requirements are. 	Fivebee2 	Pending
== Notes==
Be noted that this page's suggestions will not be sent to Player 03's message wall. However, he will hopefully read this page. If you really want to tell him about your suggestion and cannot wait, please go here: Message Wall:Player 03.
Category:RfC
Category:Unreleased Content