Weeds

Weeds are objects exclusive to Don't Starve Together and introduced in Return of Them. They slow the growth of nearby Farm Plants, but some weeds (Forget-Me-Lots) may be worth farming on an isolated farm plot.
Weeds are typically removed with a Shovel as soon as they are recognizable. A large farm plot that has been taken over by weeds and is isolated from valued structures and flammable objects can be cleared by burning, but a shovel may still be needed to remove detritus. Dragon Fruit is the only crop that is not (highly) flammable.
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==Spawning==
There are 4 type of Weeds: Forget-Me-Lots, Fire Nettles, Tillweed and Spiny Bindweed. A planted regular Seed has a 20% chance to grow into a weed, with a 77% chance to become a Forget-Me-Lots and a 7.7% chance to become a Fire Nettle, a Tillweed, or a Spiny Bindweed.
At the beginning of Spring, each Farm Soil Tile has a 15% chance to grow a weed. The weed will appear randomly in the first quarter of the season. The same process happens in Autumn with a 5% chance.
At the final stage, after 6 to 8 days (3 to 5 for Forget-Me-Lots), the weed will spawn a new weed of the same type within a radius from 1.5 to 10 units with a preference for farm soil. Then, every 12 to 14 days (6 to 8 days for Forget-Me-Lots) the weed attempts a new spread.
A Fruit Fly plants new weeds on all unused farm soil in its sight.
==Growth==
Fire Nettles, Tillweed and Spiny Bindweed have 3 growing stages. Forget-Me-Lots have an additional stage called Bolting.
 Growth time in daylight (day)
Plant 	 	 	 	
Seeds 	0.75 - 1 	0.75 - 1 	0.75 - 1 	0.75 - 1
Small 	1.2 - 1.8	1.2 - 1.8	1.2 - 1.8	0.6 - 0.9
Medium 	0.8 - 1.2	0.8 - 1.2	0.8 - 1.2	0.6 - 0.9
Full 	Ever 	Ever 	Ever 	0.8 - 1.2
Bolting	- 	- 	- 	Ever
At the full stage, Fire Nettles, Tillweed, and Forget-Me-Lots can be harvested. If so, they return to the beginning of the small stage and grow again. If Forget-Me-Lots is allowed to grow into its bolting stage it can no longer be harvested.
Growth times are not affected by the season or Nutrients. Weeds consume 2 of each nutrient at each stage of their growth and they produce no nutrients in return.
Plant	Name 	Product	Nutrient 	Nutrient	Nutrient	Drink Rate
Plant	Name 	Product	GrowthFormula	Compost 	Manure 	Drink Rate
 	Forget-Me-Lots	 	-2 	-2 	-2 	0.75%
 	Fire Nettles 	 	-2 	-2 	-2 	2%
 	Tillweed 	 	-2 	-2 	-2 	2%
 	Spiny Bindweed	- 	-2 	-2 	-2 	2%
==Weed Plant==
===Forget-Me-Lots===
When a Forget-Me-Lots is harvested or bolts, there is a chance for a new Forget-Me-Lots to grow in a nearby tile after 2 to 5 days. The chance depends on the number of other Forget-Me-Lots present; there is a 75% chance of it respawning if the plant is alone, 50% if there is another one within a 3 tile (wall?) radius, 25% if there are two others, and 0% for 3 or more. Removing this weed (with a shovel or very carefully with fire) will prevent regrowth, although these weeds can grow spontaneously in garden soil that's never been planted.
===Fire Nettles===
A player that comes into contact with Fire Nettles receives 3 damage and their perceived temperature is increased by 60° for 1 minute, making the player subject to Overheating. Wormwood is immune to this effect. They can be weeded out using the Shovel.
===Tillweed===
Tillweed spawns a new Garden Detritus every 0.75 to 1 days. There can be up to 5 Garden Detritus within a radius of 5 around the plant.
===Spiny Bindweed===
The Spiny Bindweed protects all plants within a 2.5 tile radius. When a player harvests a protected plant, Binding Roots will trap the player. Binding Roots deal 10 damage and will trap the player until destroyed. Binding Roots have 40 health. Wormwood is immune to this effect. It only targets players, not mobs.
== Trivia ==
* The Weeds were introduced in the Reap What You Sow update.
Category:Plants