API UnitCanAssist

__NOTOC__
Indicates whether the first unit can assist the second unit.
 canAssist = UnitCanAssist(unitToAssist, unitToBeAssisted)
==Parameters==
===Arguments===
:;unitToAssist : UnitId - the unit that would assist (e.g., "player" or "target")
:;unitToBeAssisted : UnitId - the unit that would be assisted (e.g., "player" or "target")
===Returns===
:;canAssist: - 1 if the unitToAssist can assist the unitToBeAssisted, nil otherwise.
==Example==
 if (UnitCanAssist("player", "target")) then 
 DEFAULT_CHAT_FRAME:AddMessage("You can assist the target.")
 else 
 DEFAULT_CHAT_FRAME:AddMessage("You cannot assist the target.")
 end
===Result===
A message indicating whether the player can assist the current target is displayed in the default chat frame.
==See also==
*