Globe of Blades

The Globe of Blades spell was introduced in the Baldur's Gate II: Throne of Bhaal game as a High-level class ability selection choice available to Cleric, Druid, and Shaman classes (including their various multi-class iterations).
The HLA ability may only be selected once.
==Description==
==Gameplay==
If this ability is selected as an HLA choice, it appears in the level 7 Priest spellbook.
The caster applies this spell upon self only.
When the spell casting is complete a globe of blades 3D effect graphic renders upon the caster's sprite for the duration of the spell.
A text displays reading, <Caster>: Globe of Blades.
A player character will show an icon (No. 161) titled "Globe of Blades" on their portrait for the spell's duration.
When the spell expires a sound effect audibles signifying the end of the spell.
The globe of blades spins, whirls and revolves around the caster for one turn, moving with the caster, and it can't be aborted or cancelled once it is active, and must run its course.
Any creature within a close proximity to the caster is exposed to the blade globe's Slashing damage damage effect, that tics once per six seconds - although a Saving throw vs. Spell is with a 2-point penalty is allowed to avoid the damage.
If the save isn't successful, 10d10 damage is applied to the creature.
The range of the effect is approximately 5-6 feet from the caster.
Despite the spell's description, the caster can force a creature to have to make a saving throw against the slashing blades just by close proximity, and the victim doesn't have to willfully decide to try and attempt to "pass through" the barrier.
The blade's damage is unaffected by Magic resistance, and as the spell uses an AoE effect, no Spell protections type can absorb it, and the blades have a 0 Power level so innate spell level immunity such as a demilich or Rakshasa have is also ignored.
Any applicable Dispel Magic effect or a Breach spell can remove a globe.
Just like with Blade Barrier, a Haste effect will make it so the globe triggers twice as fast, forcing affected creatures to roll for a save against the damage twice in a single round.
A Globe of Blades spell isn't stackable with a second Globe of Blades, which is difficult to achieve in the first place - however, it is compatible with a Blade Barrier spell.
==Notes==
*This spell can affect friend, foe or innocent/neutral creatures. Care must be taken to not cause unintended casualties. 
*The damage done by the barrier can trigger more frequently with a Haste effect, forcing nearby creatures to roll a save against the damage twice in a single round, as opposed to just once per round.
*Globe of Blades cannot hit very large creatures such as dragons. This is due to the size of the spell not being large enough to sufficiently "reach" inside the oversized red circle and therefore to count as having the creature in its area of effect.
*The game permits an invisible, sanctuaried, or stealthy creature to remain hidden even with an active globe. That is a conceptual problem that hasn't been addressed by the game developers, although several mods do rework this mechanic.
*Enemy spell casters use a special AI version of this spell that only affects enemy creatures, for better AI scripting outcomes and less glitchy behavior.
==Trivia==
The Advanced Dungeons and Dragons 2nd Edition ruleset has no Globe of Blades spell - this spell is a creation of the BG game developers. 
The nearest equivalent PnP Priest spell is Blade Barrier
==Mod content==
Regarding this type of spell, the Sword Coast Stratagems mod will do the following, but only if you do not install Spell Revisions:
Blade Barrier and Globe of Blades only affect hostile creatures
Even in the unmodded game, hostile priests used a special form of Blade Barrier that only affected their foes. (This is probably because, in the Infinity Engine, it is almost impossible to script creatures to avoid them crashing into each other.) This component (again in the name of fairness, and also of hassle avoidance) extends this to the player's version of these two spells: with it installed, players and NPCs use the same form of Blade Barrier. (They don't quite use the old NPC version, which had a rather shorter range: they use a hybrid version, as large as the old PC version but affecting only enemies), only on original-game installs.
With Spell Revisions installed, this is the equivalent spell description:
Globe of Blades
Level: Quest
School: Evocation
Sphere: Guardian, Creation
Range: Personal
Duration: 1 turn
Casting Time: 1 round
Area of Effect: 6’ radius
Saving Throw: None
The priest employs this spell to create a globe of circling, razor-sharp blades. These whirl and flash around the caster, forming a dangerous and impenetrable barrier. Those within a 6-foot radius of the caster suffer 2d10 points of damage every 2 seconds (save vs. breath at -6 negates). The barrier also provides the caster with a +4 armor class bonus. Magic resistance does not affect this spell.
Note that spells like Invisibility, Shadow Door, etc. will not function on the caster when protected by Globe of Blades. Also, cleric/thieves and cleric/rangers who cast this will not be able to hide in shadows until the spell expires.
==External links==
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Category:High-level class abilities
Category:Image needed
Category:Bypass magic resistance
Category:Slashing damage