Crunchler

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==Locations==
==Characteristics==
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==Spells==
* Cracrunchler: Passive spell, cast at the start of the fight. Applies the 'Invulnerable' state to the caster for the infinite duration. Also applies 'Chocolate Coating', 'Chocolate Pieces', 'Chocolate Mousse' and 'Chocolate Heart' states for the infinite duration (which are linked to the mechanics of killing this boss).See #Strategy for more explanations.
::Summons one of 4 Crunchler Nuggets 2 cells away from the caster (with a clockwise priority starting from the top-right cell) if specific conditions are met:
::* The 1st 'Fire' Crunchler Nugget is summoned if the caster receives the 'Melted' state (applied for 1 turn after receiving a Fire damage, disappears when a corresponding Crunchler Nugget is summoned) and then suffers a movement effect (gets pulled, pushed, teleported or swapped). Applies the 'Melted Coating' effect which gives 1 AP, 1 MP, -25% HP and -20 Power to the caster for an infinite duration. If this Crunchler Nugget is directly killed within 1 turn after it is summoned then the caster will remain in the 'Melted Coating' state and lose the 'Chocolate Coating' state, otherwise the "Recovery" spell will be triggered and this effect will be reset.
::* The 2nd 'Air' Crunchler Nugget is summoned if the caster receives the 'Blown' state (applied for 1 turn after receiving an Air damage while in the 'Melted Coating' state, disappears when a corresponding Crunchler Nugget is summoned) and then suffers a movement effect. Applies the 'Puffed Pieces' effect which gives 1 AP, 1 MP, -25% HP and -20 Power to the caster for an infinite duration (stackable with previous buffs). If this Crunchler Nugget is directly killed within 2 turns after it is summoned then the caster will remain in the 'Puffed Pieces' state and lose the 'Chocolate Pieces' state, otherwise the "Recovery" spell will be triggered and this effect will be reset.
::* The 3rd 'Water' Crunchler Nugget is summoned if the caster receives the 'Washed' state (applied for 1 turn after receiving a Water damage while in the 'Puffed Pieces' state, disappears when a corresponding Crunchler Nugget is summoned) and then suffers a movement effect. Applies the 'Washed Mousse' effect which gives 1 AP, 1 MP, -25% HP and -20 Power to the caster for an infinite duration (stackable with previous buffs). If this Crunchler Nugget is directly killed within 2 turns after it is summoned then the caster will remain in the 'Washed Mousse' state and lose the 'Chocolate Mousse' state, otherwise the "Recovery" spell will be triggered and this effect will be reset.
::* The 4th 'Earth' Crunchler Nugget is summoned if the caster receives the 'Broken' state (applied for 1 turn after receiving an Earth damage while in the 'Washed Mousse' state, disappears when a corresponding Crunchler Nugget is summoned) and then suffers a movement effect. Applies the 'Broken Heart' effect which gives 1 AP, 1 MP, -25% HP and -20 Power to the caster for an infinite duration (stackable with previous buffs). If this Crunchler Nugget is directly killed within 3 turns after it is summoned then the caster will be immediately killed, otherwise the "Recovery" spell will be triggered and this effect will be reset.
* Cruncholy: Cast within 3-9 non-modifiable range with a 1-cell Diagonal Cross AoE. Requires 2 AP, cast once per target, twice per turn. Requires an occupied cell. Effects stackable once. Has different effects depending on the caster's state:
::* Whole state (before killing any Crunchler Nuggets):Deals Fire damage to the enemy targets and applies the 'Weakened' state to them for 1 turn.
::* 'Melted Coating' state (after killing the 1st Fire Crunchler Nugget):Deals Air damage to the enemy targets and applies a poison effect to them for 2 turns which causes Air HP loss for every 1 AP used at the end of their turns.
::* 'Puffed Pieces' state (after killing the 2nd Air Crunchler Nugget):Deals Water damage to the enemy targets and removes 2 AP (or 3 AP during CH) from them for 1 turn.
::* 'Washed Mousse' state (after killing the 3rd Water Crunchler Nugget):Deals Earth damage to the enemy targets and applies 10% Erosion (or 13% during CH) to them for 1 turn. Each affected target will give a shield to the existing Crunchler Nugget equal to 200% of its level (260 shield) for 2 turns, stackable.
* Foodie Attraction: Cast within 1-8 non-modifiable range in a straight line. Requires 2 AP, cast once per target, twice per turn. Requires an occupied cell. Effects stackable twice. Has different effects depending on the caster's state:
::* Whole state (before killing any Crunchler Nuggets):Attracts an enemy target by 3 cells and gives -20 Dodge to the target for 1 turn.
::* 'Melted Coating' state (after killing the 1st Fire Crunchler Nugget):Attracts an enemy target by 2 cells and gives -50% Melee Damage to the target for 1 turn.
::* 'Puffed Pieces' state (after killing the 2nd Air Crunchler Nugget):Attracts an enemy target by 1 cell, gives -4 Range and the 'Gravity' state to the target for 1 turn.
::* 'Washed Mousse' state (after killing the 3rd Water Crunchler Nugget):Attracts an enemy target by 1 cell and triggers an extra effect which deals Neutral damage to all enemy targets adjacent to the caster and gives them the 'Unmovable' state for 1 turn.
* Total Impwakt: Cast within 1-2 non-modifiable range. Requires 3 AP, cast once per target, 3 times per turn. Effects stackable once. Has different effects depending on the caster's state:
::* Whole state (before killing any Crunchler Nuggets):Deals Fire damage to an enemy target and minimises the target's spell and weapon effects for 1 turn.
::* 'Melted Coating' state (after killing the 1st Fire Crunchler Nugget):Deals Air damage to an enemy target and applies the 'Unhealable' state to the target for 1 turn.
::* 'Puffed Pieces' state (after killing the 2nd Air Crunchler Nugget):Deals Water damage to all enemy targets in a 1-cell Cone AoE, pushes the targets back by 2 cells (can be pushed linearly or diagonally) and removes 2 MP (or 3 MP during CH) from the targets (which is strangely reimbursed at the start of the target's turn?).
::* 'Washed Mousse' state (after killing the 3rd Water Crunchler Nugget):Pushes the targets back by 4 cells (can be pushed linearly or diagonally), removes 4 MP (or 5 MP during CH) from the targets (which is strangely reimbursed at the start of the target's turn?) and deals Earth damage to all enemy targets in a 1-cell Cone AoE. Each affected target will heal the existing Crunchler Nugget by the amount equal to 5% of its max HP.
==Drops==
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==Incompatible Idols==
* Nahuatl
* Ultram
==Strategy==
 is Invulnerable and cannot be made vulnerable. Instead is defeated by killing all 4 of its Crunchler Nuggets which are summoned after suffers a movement effect (e.g. gets pulled, pushed, teleported or swapped) while it is in an elemental state. will enter the elemental state of the matching element you attack it with for 1 turn if the element corresponds to the order: Fire, Air, Water and Earth. Moving in any direction while it has the elemental state will summon the Nugget of the same element 2 cells away from it. You only need to kill 1 Nugget of each element, and they will only be summoned in that specific order, meaning you can only get Fire Nuggets until 1 is killed, and so on. will move players around and try to lock them, making it difficult to attack the Nuggets properly. Think of its Nuggets as pieces of it falling off which you must "eat" before it has a chance to merge back together with them. You may notice that shrinks as you "devour" each of the Nuggets.
The Nuggets are vulnerable to their related element while resistant to all the other elements. Additionally, the Nuggets are very resistant to ranged damage, although their resistance to ranged damage is reduced as you move through the order of elements, meaning Fire is the most resistant to ranged damage and Earth is the least resistant to ranged damage, with 100%, 70%, 40% and 10% ranged resistance for the Fire, Air, Water and Earth Nuggets respectively, so melee damage is generally more preferable. The Nuggets increase in HP as well, with Fire at 2,500 HP, Air at 3,500 HP, Water at 4,500 HP and Earth at 5,500 HP. will kill and reset its Nuggets a certain number of turns after they are summoned: 1 full turn for the Fire Nugget, 2 full turns for the Air and the Water Nuggets, 3 full turns for the Earth Nugget, which means that you must kill 1 of 's Nuggets before then or you will have to repeat the process of summoning the current Nugget. will finally die once you kill 1 of its Earth Nuggets.
The Duo Achievement may be too difficult for some lower-level characters because kills and resets its Nuggets very quickly. The nature of this fight requires characters to be Omni, meaning reasonably powerful in all elements, or have high damage, especially when attempting the related Achievements. Attempting the Chrono Achievement can be tricky as you have no time to waste and simply cannot make any mistakes with summoning the Nuggets.
Extra notes:
* The Crunchler Nuggets will be summoned 2 cells away from the after it has finished moving, so players can predict where the Nuggets will be summoned. It is advised to have below the characters on the map so that the Nugget could be summoned closer to the characters since it is summoned to the top-right of .
* Only 1 Crunchler Nugget can exist on the map so will not summon another Crunchler Nugget even if the players apply the elemental state and cause a movement effect to it again while the current Crunchler Nugget is alive. However each time goes through this process it will also reapply a Nugget-resetting effect which can unnecessary reset the subsequent Nuggets and kill them unexpectedly. It is strongly advised not to trigger the Nugget summoning effect more than once per turn, it is better to do this process once per turn but correctly.
* Only one single elemental state can be applied to per turn which means players cannot kill a Crunchler Nugget and immediately apply the next elemental state to during the same turn before 's next turn.
* Players should be wary of the shields and heals which can give to the 4th Earth Nugget with its spells Cruncholy and Total Impwakt (unless the players are attempting the Blitzkrieg Achievement).
==External Links==
Dofus.com - 
DoFensive - 
Category:Fleaster Island