Enmity Numbers

Action 	Residual enmity 	Temporary enmity
Warcry 	1 	~320
Boost 	1 	~320
Provoke 	1 	~1800
Invincible 	1 	~7200
Flash 	180 	~1280
Stun 	180 	~1250
Sleep 	320 	~300
Sleep II 	480 	?
Sleepga 	180 	?
Blind 	1 	~640
(initial) 	200 	~900
Last Resort 	1 	~1300
Souleater 	1 	~1300
Losing Utsusemi Shadow	-25 	~0
Cure I..IV on LV75 	0.7275 x HP healed	~3..4.4 x HP healed
Temporary enmity decay = ~60 points/sec
== Limits ==
 	Min. 	Max.
Residual enmity 	1 	10000
Temporary enmity	0 or 1	10000
== Notes ==
* Total enmity = residual enmity + temporary enmity. The mobs use the total enmity to decide who to attack.
* Receiving damage lowers residual enmity but not temporary enmity.
* Evading or getting hit for 0 damage, even as a result of having phalanx or stoneskin, doesn't affect enmity.
* Almost all actions generate at least 1 point of residual enmity.
* The stat 'Enmity' multiplies the amount of enmity gain by (1 + Enmity / 100).
* The enmity generated from cure spells is based on the amount of HP healed and the level of the target.
* The enmity of spells/abilities that affect more than one player (Warcry, Mazurka, ...) is increased by a factor of the number of players hit by the spell/ability.