Pokémon Ruby and Sapphire Versions

Pokémon Ruby Version and Pokémon Sapphire Version are games that in real life came out in Japan on 21 November 2002 and which were the third paired games in the Pokémon series. These are slightly different takes on Ruby and Sapphire, as they would have appeared in the as described in Pokémon Gold and Silver Versions.
Just like Gold and Silver, these versions would have been published worldwide on the same day; these would have been released on 21 December 1998, so exactly three years after Gold and Silver; this would have meant that Pokémon Stadium 2 would have been released on 14 January 2000. The Fairy type, which would have featured in Pokémon Gold and Silver Versions, again appears here, and these games would've been slightly bigger, with twelve gym leaders; the would include the eight gym leaders in real-life Ruby and Sapphire plus plus a Ground, Poison and Grass Gym Leader in , , and . The Elite Six would also feature , a Bug specialist and , a Fairy specialist.
In addition to all Generation III Pokémon, their real-life cross-generational evolutions would be introduced at the same time; to facilitate and evolving with high friendship at particular times of day, I'm bringing in the time system from . I'm also bringing in the .
==Pokémon==
List of Hoenn Pokédex Pokémon	List of Hoenn Pokédex Pokémon	List of Hoenn Pokédex Pokémon	List of Hoenn Pokédex Pokémon	List of Hoenn Pokédex Pokémon	List of Hoenn Pokédex Pokémon	List of Hoenn Pokédex Pokémon
Pokédex 	Pokédex 	Name 	Type 	Type 	Version 	Version
__TOC__
This version's Pokédexes, between the Hoenn Pokédex and the National Pokédex, contain the 281 Pokémon in Pokémon Gold and Silver Versions plus the 133 Generation III Pokémon not introduced in Pokémon Gold and Silver Versions plus the seven Generation IV Pokémon related to Generation III Pokémon, so , , , , , and . If I can add up, there should be 421 in the National Pokédex.
This generation's starters essentially 'skip' a generation; , and I'm 'burning off' as the starters for Pokémon Colosseum, and I'm delaying that game until after Pokémon Diamond and Pearl Versions.
As it happens, with the exception of and , these versions use the same 211 Pokémon as the . I did consider introducing the Pokémon to the Hoenn Pokédex, but opted not to, as these were clearly introduced to fill a hole unintroduced in these versions (in real-life, Generation III could not connect with Generations I or II, and all of the Generation I Pokémon were available in , hence why is available but not ).
The , the concept of which is introduced in this generation, uses a different numbering system for legendary (L), special (S) and mythical (M) Pokémon; , , , , and occupy slots L01, L02, L03, L04, L05 and L06, and , , and occupy slots S01, S02, S03 and S04 respectively. (In Pokémon Gold and Silver Versions, I made breedable, à la .) As for the mythical Pokémon, occupies M01, while and occupy numbers M02 and M03 to accommodate the order they appear in ( for defeating Round 2 of Pokémon Stadium 2, and for entering the first 404 Pokémon into that game's and that 404 includes ). To match the and families preceding the and in the , the and families precede the and in the .
As with Pokémon Gold and Silver Versions, I consider part-Normal type Pokémon to be an oxymoron (you're either without type or you aren't), therefore , and are here just Flying type. And I strongly suspect that, had and been brought in at the same time as and , they would have been male-only and female-only respectively, so in these versions, that's what they are. and from onwards are able to produce eggs containing either, so here they can.
Because I'm not bringing in the , evolves into or at level 30 and evolves into or at level 42. evolving into using a is obviously only because they couldn't use a , so here it uses a . evolves into using the in . stats don't exist in these versions, so I'm setting to evolve at level 20, just like . And hold-while-trading items don't exist here either, so evolves into by trading without a and evolves into or using a or . evolves after levelling up while holding a (doesn't matter which type), so to effectively guarantee production of a .
==Moves and abilities==
This game contains 379 moves and 82 abilities. I'm including the 277 moves in Pokémon Gold and Silver Versions plus the 97 Generation III moves that weren't introduced in those games; I'm also introducing , , , and . I'm also including the 76 abilities from real-life Ruby and Sapphire plus , , , , and .
, which is dependent on gender, is here dependent on orientation (see the Moves section of Pokémon Gold and Silver), and is Fairy-type to match . The movesets in these games are based broadly on those in ; early Pokémon learn the moves that their predecessors learn, with learning the moves that 'line up' with the moves that learns; also learns the moves that line up with those learns, but with the entire 'side' learning instead of , instead of and as a basic move (with learning instead of that).
In addition, I'm altering a few movesets. Movesets are as found in , with exclusive moves appearing as pre-level 1 moves. For my version of Pokémon Colosseum, , , , , , , , , , , and are also Shadow Pokémon, and learn , , , , , , , , , , and respectively. In addition, the and families, who learn as their first move, instead learn and as their first moves, with the rest of their movesets shuffling down, and in parallel with , learns .
 adopts the entire moveset of with its second starting move. The changes in draining moves I made in Pokémon Gold and Silver Versions remain in place here, so learns instead of , learns instead of , , the , and families learn and where they learn and , the family learns where it would learn and the family learns instead of ; also learns , and also learns . and learning I'm replacing with because I believe HM moves should be HM-specific.
 was left in the beta and was clearly intended for the family, so they've got it instead of . , , , and are the first ability of , , , and , so I've brought them in early. And held items which recover HP, such as , do not work on Pokémon with abilities which prevent switching such as in order to prevent -on- single battles becoming endless.
==Geography==
List of renamed places	List of renamed places
Route number 	Approximate coverage
Route 101 	
Route 102 	
Route 103 	
Route 104 	Routes and
Route 105 	
Route 106 	Routes and
Route 107 	
Route 108 	
Route 109 	
Route 110 	
Route 111 	
Route 112 	
Route 113 	
Route 114 	
Route 115 	
Route 116 	
Route 117 	
Route 118 	
Route 119 	
Route 120 	
Route 121 	
Route 122 	
Route 123 	
Route 124 	
Route 125 	
Route 126 	
Route 127 	Routes , and
Route 128 	Routes , and
 and , and , , and and , and are clearly four routes rather than ten, so in these versions contains , is called Route 105, and together are called Route 106, is called Route 107 and all subsequent routes use numbers two less than their counterparts with the exception of Route 127, which contains , and and Route 128, which contains , and . In addition, and swap numbers.
The four sites instead house Gyms, and 'terminates' at the ground floor. In addition, the I'm bringing in early, as I'm not bringing in .
==Pokémon Trainers==
List of Pokémon Trainer classes	List of Pokémon Trainer classes
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
On your right is a list of trainer classes found within these games, with the , , , , , and classes excised and all remaining classes having at least male and female sprites. Just like in Pokémon Gold and Silver Versions I abhor classifying someone based on what lottery numbers they draw so out goes ; just like in Pokémon Gold and Silver Versions I abhor classifying someone based on a protected characteristic, so out goes and . s are somewhat redundant given there are female s, so they're gone, I'm removing all of the double battle classes for same-class trainers, so out goes , and and , , , and are renamed to Aromatherapist, Aristocrat, Ninja, Parasol Carrier and Heir respectively.
===Interviewers===
The interviewers turn up in these versions again, in the same locations; after you beat them in Route 118, or while they're busy interviewing , they are unable to be rematched.
===Winstrate family===
The Winstrate family work the same as real-life, i.e. identical to the real-life . However, this will be unfamiliar to players of Pokémon Gold and Silver Versions, which uses a different system.
===Rival battles===
There are two rivals in these versions. The first, who you name but who I'm calling Emerald, visits you in Route 102, Route 108, Route 117 and in in place of , as you face him as Champion; you face in (where you'd fight your rival in ), , and as Champion. As is male, it seems only fair that your first rival is female.
This list contains all of the unexpected rival encounters, so not including 's Champion battle. So to offset the risk of accidentally knocking out, I'm using 's , which knows .
====Villainous Teams====
Arguably there are six rivals in each game, as you face the villainous Team Admins and Leaders more than once, and the other Team Admin passively helps you against the other. As in real-life, you face them in and ; , and use and , and , and use and .
===Hoenn League===
These versions would include twelve Gym Leaders; four more than real-life, as each is replaced by a Gym, but six less than Pokémon Gold and Silver Versions. They are , , , a Grass-type Gym leader, , a Ground-type Gym Leader, , a Poison-type Gym leader, , , and .
I've demoted , on two grounds; there are only three Ice-type Pokémon in the Hoenn Pokédex and I dislike duplicate Pokémon in league teams (I did consider raiding the Kanto Pokédex, and even picked out and for the purpose on the mistaken grounds that they, , and were the only five non-legendary Pokémon to learn , but ultimately decided that only having one trainer do this would look downright odd, and in any event doesn't), and also because I want one 'senior trainer' for every type, and sticking the Bug expert in the Elite Six means I don't have to add a TM for it.
The player's mother being housebound for the first three games and the father turning up in the third game and becoming an immediate Gym Leader seems most unfair, so I'm making the mother a Gym Leader as well; she uses Poison type Pokémon, and occupies 's gym; she and will battle you after you have six badges. and are led by Heather and Terra, who specialise in the Grass and Ground Gym leader respectively.
's team is considerably more powerful in these versions than in real-life; this is because I'm 'hiding' him in the top half of , in the alcove, and with the back half separated from the front half by a door instead of a (seeing as you already need a to deal with the s). That half, and only that half, suffers from .
====Elite Four====
Just like in Pokémon Gold and Silver Versions these versions feature six Elite trainers; unlike those versions, this includes their two Champions, as starts as champion but is demoted by . Given that from the is in anyway, I want a Bug-type trainer for the Elite Four and that his name sounds a tiny bit like 'mosquito', let's move him into the to replace .
===Battle Frontier===
Below is a list of the s' set teams, i.e. not including . Similarly to how s worked in Pokémon Gold and Silver Versions, the "other six" use at least one Pokémon from three of eighteen types, so uses Ice, Ghost and Dark Pokémon, uses Water, Ground and Dragon Pokémon, uses Fighting, Bug and Poison Pokémon, uses Normal, Grass and Fairy Pokémon, uses Fire, Rock and Flying Pokémon and uses Electric, Psychic and Steel Pokémon.
==Items==
===Held items===
List of held item locations	List of held item locations
Item 	Location
 	
 	Route 114
 	
 	
 	
 	
 	
 	Route 104
 	
 	
 	
 	
 	
 	
 	
 	Route 107
 	
 	
 	
 	
 	
 	
 	Route 109
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	Held by
 	Held by
List of berries	List of berries
1. 	2.
3. 	4.
5. 	6.
7. 	8.
9. 	10.
11. 	12.
13. 	14.
15. 	16.
17. 	18.
19. 	20.
21. 	22.
On your right is a list of held items available in these games and a list of the twenty two berries available in these versions.
s are inextricably linked to s, which I'm delaying until Pokémon Diamond and Pearl Versions, and most of the that didn't replace Pokémon Gold and Silver Versions berries are either functionally useless in ; the 22 I'm 'keeping' are the ten in Pokémon Gold and Silver Versions, the , the , the , the , the , the , the , the , the , the , the and the - basically I'm only introducing the useful ones.
I believe that the replacing the is an obvious artefact from when the Fairy type was going to be brought in in real-life Generation II and in my versions of Pokémon Gold and Silver Versions it was, so you'll get the in in the same place you'd get the ; you'll get the in .
I'm not a fan of items only being available by them from other trainers' Pokémon, so the in hands over a instead of a , the is handed over in instead of the , the is given to you by that rude kid wasted a on and the and can be found in place of the and , which don't exist here.
The is in where you'd find the , which you'd get from the lady who would in real life hand over a and the replaces the in , which replaces the latter of 's two s (the one you need a for).
===Key items===
List of key items	List of key items
Item 	Location
/ Bike 	
 	
Key to Rooms /// 	
 	
/ Orb 	
/ Fossil 	Route 109/
 	
 	Route 118
 	
 	Route 108
 	
 	
 	
 	Route 116
 	
 	
 	Route 111
 	Event
 	Event
 	
 	
On your right is a list of key items in these games. As with Pokémon Gold and Silver Versions, the would be missing and by extension so would the ; I'm not introducing or s until Pokémon Diamond and Pearl Versions, so by extension I'm not introducing either the or the . The and would replace the and the in Pokémon Diamond and Pearl Versions. The real life and are version-exclusive and would be exclusive to Sapphire and Ruby respectively.
As with Pokémon Gold and Silver Versions, you can pick up the other fossil; as with , you can pick up the other fossil in . You get given the from Emerald after defeating Terra of instead of of .
The I've brought in from ; it and the are Event-exclusive but can later be picked up from Pokémon Stadium 2. (Why not the or ? In real life, they take you to places where you can find , and , none of which were available at the time due to Generation III being incompatible with Generation II, so I'm making it so that those events will simply dispense the Pokémon rather than the item.)
===Machines===
List of TM locations	List of TM locations	List of TM locations
TM 	Move 	Location
TM01 	 	
TM02 	 	Route 113
TM03 	 	
TM04 	 	
TM05 	 	
TM06 	 	
TM07 	 	
TM08 	 	
TM09 	 	
TM10 	 	
TM11 	 	
TM12 	 	
TM13 	 	
TM14 	 	
TM15 	 	
TM16 	 	
TM17 	 	Route 104
TM18 	 	
TM19 	 	
TM20 	 	
TM21 	 	
TM22 	 	
TM23 	 	
TM24 	 	
TM25 	 	
TM26 	 	
TM27 	 	
TM28 	 	
TM29 	 	
TM30 	 	
TM31 	 	
TM32 	 	Route 111
TM33 	 	
TM34 	 	
TM35 	 	
TM36 	 	
TM37 	 	
TM38 	 	
TM39 	 	
TM40 	 	
TM41 	 	
TM42 	 	
TM43 	 	Route 121
TM44 	 	
TM45 	 	
TM46 	 	
TM47 	 	
TM48 	 	
TM49 	 	
TM50 	 	
TM51 	 	
TM52 	 	
TM53 	 	Route 109Once obtained, can bebought at
TM54 	 	
TM55 	 	Route 112
TM56 	 	
TM57 	 	
TM58 	 	
TM59 	 	
TM60 	 	
TM61 	 	
TM62 	 	
TM63 	 	
TM64 	 	
TM65 	 	
TM66 	 	
TM67 	 	
TM68 	 	
TM69 	 	
TM70 	 	
TM71 	 	
TM72 	 	
TM73 	 	
TM74 	 	Route 109
TM75 	 	
TM76 	 	
TM77 	 	
TM78 	 	
TM79 	 	
TM80 	 	
TM81 	 	
TM82 	 	
TM83 	 	
 	 	
List of HM locations	List of HM locations	List of HM locations	List of HM locations
# 	HM 	Move 	Location
1. 	 	 	
2. 	 	 	
4. 	 	 	
5. 	 	 	
6. 	 	 	
8. 	 	 	
11. 	 	 	
12. 	 	 	
This take's HMs are the same as in real-life, but in slightly different orders. Due to and occupying HM07 and HM08, uses HM06. You get from after you've defeated instead of the , as Emerald will have given you the after defeating Terra of . As with Pokémon Gold and Silver Versions, field usage is tied to the number of badges rather than which badges. In addition, is unlocked instead of after defeating , so that you can fly straight back to and as soon as you can battle and Fox, and is 'unlocked' after defeating Terra, so that you can grab the items behind the boulder in on your way to .
List of Move Tutor moves	List of Move Tutor moves
Move 	Location
 	
 	
 	
This take's TMs are the 83 moves available by TM or Move Tutor in either , , or , not including the three elemental s; their Move Tutor is available in the same place in as you could find in . (The elemental s are available in , but in a renovated , and I'd rather put it someplace that exists.) As with Pokémon Gold and Silver Versions, there is no in , so none of its TMs can be bought; gives you instead of . The thirty moves available in by Move Tutor are available in those places. , , and are prizes for beating Gym Leaders; the lady gives over , replaces in , replaces in and the chap hands over instead.
===Decorations===
The following is a list of lists of decorations, purposefully split up for display reasons. The decorations from Generation II do not appear in that generation due to them being dependent on , which could not possibly have existed in time for Pokémon Gold and Silver Versions; most, but not all of them, appear in these games via .
The , and wouldn't appear as their subjects wouldn't be unveiled until Pokémon Colosseum and the , and don't appear as they're surplus to the , and .
List of dolls	List of dolls	List of dolls
Item 	Price 	Location
 	3000 	
 	3000 	
 	80 	
 	80 	
 	48 	
 	 	
 	48 	
 	3000 	
 	 	
 	 	
 	 	
 	3000 	
 	3000 	
 	3000 	
/ Doll 	/ Doll 	From
 	 	
 	 	
 	3000 	
 	48 	
 	80 	
 	 	
 	3000 	
 	3000 	
 	 	
 	 	
 	3000 	
 	32 	
 	80 	
 	 	
 	 	
 	3000 	
 	 	
 	48 	
 	80 	
 	80 	
 	 	
 	 	
 	 	
 	3000 	
 	128 	
 	 	
 	10000 	
 	128 	
 	10000 	
The four s from real-life Generation II turn up in these versions; the Feathery Bed is available by default and the other three are available by .
List of furniture	 	
{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center;width:100%"	List of beds	List of beds
Item 	Price 	
 	By default 	
 	 	
 	 	
 	 	
The four s in appear as large mats and are labelled as such; the red carpet is there by default and the other three can be procured using .
List of mats	List of mats	List of mats
Item 	Price 	Location
 	500 	
 	4000 	
 	 	
 	500 	
 	500 	
 	500 	
 	500 	
 	500 	
 	4000 	
 	4000 	
 	500 	
 	2000 	
 	500 	
 	 	
 	2000 	
 	4000 	
 	By default 	By default
 	2000 	
 	4000 	
 	4000 	
 	4000 	
 	 	
The four s in appear also; the wouldn't exist in time for this game, so the would take its place in the player's bedroom, and the other three systems are available by . On account of s being missing, the will also be missing.
List of ornaments	 	
{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center;width:100%"	List of awards 	List of awards
Item 	Price 	
/ Tent 	Clear the 's eight puzzles 	
 	Win 100 consecutive battles at the	
 	Contained within the held by 	
 	Win 50 consecutive battles at the 	
 	Contained within the held by 	
The , and appear from Generation II; the is replaced by the to avoid confusion with the .
List of plants	List of plants	List of plants
Item 	Price 	Location
 	3000 	
 	5000 	
 	5000 	
 	5000 	
 	 	
 	 	
 	3000 	
 	3000 	
 	 	
The appears by default, with the and reappearing from real-life Generation II and available via .
List of posters	List of posters	List of posters
Item 	Price 	Location
 	1000 	
 	1000 	
 	 	
 	1000 	
 	1000 	
 	 	
 	16 	
 	1500 	
 	1500 	
 	1000 	
 	1500 	
 	1500 	
 	By default 	By default
===Poké Marts===
List of Poké Mart consumables	List of Poké Mart consumables	List of Poké Mart consumables	List of Poké Mart consumables	 	 	 	
Item 	Price 	Item 	Price 	 	 	 	
Before any badges 	Before any badges 	3F 	3F 	 	 	 	
 	300 	 	650 	 	 	 	
After Pokédex 	After Pokédex 	 	700 	 	 	 	
 	100 	 	950 	 	 	 	
 	200 	 	500 	 	 	 	
After 1 badge 	After 1 badge 	 	550 	 	 	 	
 	250 	 	350 	 	 	 	
 	250 	 	350 	 	 	 	
 	550 	 	350 	 	 	 	
 	600 	 	9800 	 	 	 	
 	250 	 	9800 	 	 	 	
 	350 	 	9800 	 	 	 	
 	200 	 	9800 	 	 	 	
 	350 	 	9800 	 	 	 	
 	700 	 	9800 	 	 	 	
After 2 badges 	After 2 badges 	 	9800 	 	 	 	
 	1200 	4F 	4F 	 	 	 	
 	500 	
{| 	
{| 	TM14	3000	TM15	3000
TM23 	3000 	
{| 	
{| 	TM25	3000	 	
TM27 	3000 	
{| 	
{| 	TM33	3000	 	
TM38 	3000 	
{| 	
{| 	TM63	3000	 	
On your left is a table containing the consumables sold by s, the consumables sold by on top of those, and the 'local specialties' sold by Poké Mart, Poké Mart, , , , 's and Poké Mart. The selection is based on their availability in (i.e. the more badges you have the more they'll sell you), adjusted for the enhanced number of gyms in these versions (for example, the number of badges you have after beating becomes the number you have after beating both parents), as well as including the s from Pokémon Gold and Silver Versions. sells TM14, TM15, TM25 and TM38 in these versions for much less than they do in real life, not because I'm feeling generous (I never am), but because them costing 5500, 7500, 5500 and 5500 was a nod to what they used to cost in and , which wouldn't have existed in Pokémon Gold and Silver Versions. TM05 costing 48 rather than the 24 of TM01 has typo written from side to side and from top to bottom, so I'm charging 24. The , , and are -exclusive.
===Shards===
List of shards	List of shards
Shard 	Traded item
 	
 	
 	
 	
Cyan Shard 	
Pink Shard 	Heart Stone
Purple Shard 	Poison Stone
 	
 	
Like in real life, the on Route 122 wants s, and will happily turn over s. He's in for a treat in these versions, because I've introduced the Cyan Shard, the Pink Shard and the Magenta Shard to accommodate the , the Heart Stone and the Purple Stone (albeit bizarrely, given that no Pokémon in the Hoenn Pokédex evolve using them).
The and , whilst nonexistent in real-life , were eventually brought in in ; real-life and evolve using time-based events which don't exist in and the and could not be used, so I'm introducing them in this game with parallel effects.
Unlike real life, shards would be one generation and done; in my versions of Pokémon Diamond and Pearl Versions, s would replace shards as the currency used by the weather lady, and the s would be moved to Pokémon Colosseum.
===Pickup===
The items you can pick up in these versions are as the same as the ones in real-life . In addition, because I want to keep the list of rare items separate from the list of uncommon items, I'm merging the two 1% columns so that they're available 2% of the time, with the removed from that column and the replaced by the (which was possibly a typo anyway).
List of items	List of items	List of items	List of items	List of items
Item 	Odds 	Odds 	Odds 	Odds
Item 	30% 	10% 	4% 	2%
 	L1-10 	 	 	
 	L11-20 	L1-10 	 	
 	L21-30 	L1-20 	 	
 	L31-40 	L1-30 	 	
 	L41-50 	L1-40 	 	
 	L51-60 	L1-50 	 	
 	L61-70 	L1-60 	 	
 	L71-80 	L11-70 	L1-10 	
 	L81-90 	L21-80 	L1-20 	
 	 	 	 	L1-10
 	L91-100 	L31-90 	L11-30 	
 	 	 	 	L11-20
 	 	L41-100 	L21-40 	
 	 	 	 	L21-30
 	 	L51-100 	L31-50 	
 	 	 	 	L31-40
 	 	L61-100 	L41-60 	
 	 	 	 	L41-50
 	 	L71-100 	L51-70 	
TM44 	 	 	 	L51-60
 	 	L81-100 	L61-80 	
 	 	 	 	L61-70
 	 	L91-100 	L71-90 	
TM02 	 	 	 	L71-80
 	 	 	L81-100 	
 	 	 	 	L81-100
 	 	 	L91-100 	
TM26 	 	 	 	L91-100
==Pokémon locations==
===In-game event Pokémon===
The following is a list of in-game event Pokémon, split by whether you're given them or have to catch them. This does not include any of the in Route 117 or Route 118 or in or in or , as I consider these to be wild Pokémon. must be hatched from the egg handed over to you from the old lady in , and comes out - like all eggs do in these versions - at level 1 rather than level 5. Presumably for the same reason, is also level 1, just like it is in .
===In-game trade Pokémon===
The following is a list of in-game event Pokémon. The first three are the same three as in real-life, and can be found in the same places, but at the levels available at . The trade, so to avoid Pokémon, uses the Emerald trade, as both the and trades would involve version exclusive Pokémon.
===Wild Pokémon===
The following is a list of areas where wild Pokémon can be found, ordered by whenever you first find wild Pokémon. I'm counting the in Route 122 and Route 124 as grass.
I consider 's and and Route 108's and being plentiful in one game and scarce in the other to be an absolute cop out, so in these games the scarce 'half' will be swarm exclusive.
List of wild Pokémon locations	List of wild Pokémon locations	List of wild Pokémon locations	List of wild Pokémon locations	List of wild Pokémon locations	List of wild Pokémon locations	List of wild Pokémon locations	List of wild Pokémon locations	List of wild Pokémon locations	List of wild Pokémon locations	List of wild Pokémon locations	List of wild Pokémon locations	List of wild Pokémon locations	List of wild Pokémon locations	 	
Location 	Grass 	Grass 	Grass 	Surfing 	Surfing 	Surfing 	Fishing 	Fishing 	Fishing 	Fishing 	Fishing 	Fishing 	Fishing 	Fishing	Fishing
Location 	Range 	Levels 	Levels 	Range 	Levels 	Levels 	 	 	 	 	 	 	 	 	
Location 	Range 	Min 	Max 	Range 	Min 	Max 	Range 	Min 	Max 	Range 	Min 	Max 	Range 	Min 	Max
Route 101 	 	2 	3 	 	 	 	 	 	 	 	 	 	 	 	
Route 102 	 	2 	4 	 	25 	34 	 	1 	19 	 	20 	39 	 	40 	58
Route 103 	 	3 	4 	 	20 	23 	 	10 	19 	 	20 	29 	 	30 	39
Route 104 	 	4 	5 	 	25 	34 	 	1 	19 	 	20 	39 	 	40 	58
Petalburg Woods 	 	5 	7 	 	 	 	 	 	 	 	 	 	 	 	
Route 114 	 	6 	8 	 	 	 	 	 	 	 	 	 	 	 	
Rusturf Tunnel 	 	7 	10 	 	 	 	 	 	 	 	 	 	 	 	
Dewford Town 	 	 	 	 	25 	34 	 	1 	19 	 	20 	39 	 	40 	58
Route 113 	 	22 	24 	 	25 	34 	 	1 	19 	 	20 	39 	 	40 	58
Petalburg City 	 	 	 	 	25 	34 	 	10 	19 	 	20 	29 	 	30 	39
Route 105 	 	 	 	 	25 	34 	 	1 	19 	 	20 	39 	 	40 	58
Route 106 	 	 	 	 	25 	34 	 	1 	19 	 	20 	39 	 	40 	58
Granite Cave 1F 	 	7 	10 	 	 	 	 	 	 	 	 	 	 	 	
Granite Cave B1F 	 	9 	11 	 	 	 	 	 	 	 	 	 	 	 	
Granite Cave B2F 	 	10 	12 	 	 	 	 	 	 	 	 	 	 	 	
Granite Cave Steven's room 	 	11 	13 	 	 	 	 	 	 	 	 	 	 	 	
Route 107 	 	 	 	 	25 	34 	 	1 	19 	 	20 	39 	 	40 	58
Slateport City 	 	 	 	 	25 	34 	 	1 	19 	 	20 	39 	 	40 	58
Route 108 	 	12 	13 	 	25 	34 	 	1 	19 	 	20 	39 	 	40 	58
Route 115 	 	13 	14 	 	20 	23 	 	10 	19 	 	20 	29 	 	30 	39
Route 109 	 	15 	18 	 	20 	23 	 	10 	19 	 	20 	29 	 	30 	39
Route 110 	 	14 	16 	 	 	 	 	 	 	 	 	 	 	 	
Fiery Path 	 	14 	16 	 	 	 	 	 	 	 	 	 	 	 	
Route 111 	 	14 	16 	 	 	 	 	 	 	 	 	 	 	 	
Route 112 	 	16 	20 	 	20 	23 	 	10 	19 	 	20 	29 	 	30 	39
Meteor Falls 1F 	 	18 	21 	 	20 	23 	 	10 	19 	 	20 	29 	 	30 	39
Jagged Pass 	 	19 	22 	 	 	 	 	 	 	 	 	 	 	 	
Abandoned Ship 	 	 	 	 	25 	34 	 	10 	19 	 	20 	29 	 	30 	39
New Mauville 	 	24 	27 	 	 	 	 	 	 	 	 	 	 	 	
Route 116 	 	24 	27 	 	25 	34 	 	10 	19 	 	20 	29 	 	30 	39
Route 117 	 	24 	27 	 	25 	34 	 	10 	19 	 	20 	29 	 	30 	39
Route 118 	 	25 	27 	 	20 	23 	 	10 	19 	 	20 	29 	 	30 	39
Route 119 	 	25 	28 	 	25 	34 	 	1 	19 	 	20 	39 	 	40 	58
Safari Zone 	 	25 	28 	 	20 	23 	 	7 	19 	 	20 	32 	 	33 	45
Route 120 	 	 	 	 	25 	34 	 	1 	19 	 	20 	39 	 	40 	58
Mt. Pyre interior 	 	25 	28 	 	 	 	 	 	 	 	 	 	 	 	
Mt. Pyre exterior 	 	25 	28 	 	 	 	 	 	 	 	 	 	 	 	
Mt. Pyre summit 	 	25 	28 	 	 	 	 	 	 	 	 	 	 	 	
Route 121 	 	25 	28 	 	25 	34 	 	1 	19 	 	20 	39 	 	40 	58
Lilycove City 	 	 	 	 	25 	34 	 	1 	19 	 	20 	39 	 	40 	58
Route 122 	 	25 	28 	 	25 	34 	 	1 	19 	 	20 	39 	 	40 	58
Mossdeep City 	 	 	 	 	25 	34 	 	1 	19 	 	20 	39 	 	40 	58
Route 123 	 	 	 	 	25 	34 	 	1 	19 	 	20 	39 	 	40 	58
Shoal Cave 	 	26 	31 	 	25 	34 	 	1 	19 	 	20 	39 	 	40 	58
Shoal Cave ice room 	 	28 	34 	 	 	 	 	 	 	 	 	 	 	 	
Route 124 	 	25 	28 	 	25 	34 	 	1 	19 	 	20 	39 	 	40 	58
Route 125 	 	 	 	 	25 	34 	 	1 	19 	 	20 	39 	 	40 	58
Route 126 	 	 	 	 	25 	34 	 	1 	19 	 	20 	39 	 	40 	58
Ever Grande City 	 	 	 	 	30 	39 	 	1 	19 	 	20 	39 	 	40 	58
Route 127 	 	 	 	 	25 	34 	 	1 	19 	 	20 	39 	 	40 	58
Pacifidlog Town 	 	 	 	 	25 	34 	 	1 	19 	 	20 	39 	 	40 	58
Route 128 	 	 	 	 	25 	34 	 	1 	19 	 	20 	39 	 	40 	58
Seafloor Cavern 	 	30 	36 	 	25 	34 	 	1 	19 	 	20 	39 	 	40 	58
Sootopolis City 	 	 	 	 	5 	34 	 	10 	19 	 	20 	29 	 	30 	39
Cave of Origin entrance 	 	28 	36 	 	 	 	 	 	 	 	 	 	 	 	
Cave of Origin 1F-3F 	 	30 	36 	 	 	 	 	 	 	 	 	 	 	 	
Meteor Falls B1F 	 	33 	37 	 	20 	23 	 	10 	19 	 	20 	29 	 	30 	39
Victory Road 1F 	 	38 	41 	 	 	 	 	 	 	 	 	 	 	 	
Victory Road B1F 	 	42 	45 	 	 	 	 	 	 	 	 	 	 	 	
Victory Road B2F 	 	46 	49 	 	20 	23 	 	10 	19 	 	20 	29 	 	30 	39
Desert Underpass 	 	50 	52 	 	 	 	 	 	 	 	 	 	 	 	
Artisan Cave 	 	50 	52 	 	 	 	 	 	 	 	 	 	 	 	
Sky Pillar 1F 	 	50 	52 	 	 	 	 	 	 	 	 	 	 	 	
Sky Pillar 3F 	 	53 	55 	 	 	 	 	 	 	 	 	 	 	 	
Sky Pillar 5F 	 	56 	58 	 	 	 	 	 	 	 	 	 	 	 	
==Trivia==
In real life, the would have come out on 21 March 2001, a good 27 months after this game would have been released. Nintendo were actually developing the as early as 1996 and expected at the time to release it in at least one territory by the end of the year; the project was suspended in 1997 after Nintendo considered the 's 80% market share too high to merit the release of a successor. However, that 80% figure would have been heavily bolstered by the , which has its origins in 1981's , and rescuing would have been absolutely nowhere near as popular as he is in real-life, which would have meant Nintendo could not have used the 's market share as justification to delay the and would have released it earlier; I'm going to go with 21 October 1998, because that's when the was released in Japan.
Category:Fan Games
Category:Games
Category:Nintendo Games
Category:Pokémon (series)
Category:Pokémon Games
Category:Remakes
Category:Role-Playing Games
Category:Single Player Games