Defender (Tactics Advance)

:For the weapon, see Defender (Tactics Advance weapon)
Defender is a job from Final Fantasy Tactics Advance for bangaa. Defenders wield broadswords and knightswords and are tanks when it comes to Weapon Defense. While they are somewhat similar to Paladins, Defenders prefer to help themselves rather than others.
==Growth==
Defenders are well set in their ways of simply being a huge wall. They have high HP, Attack and Defense, but little else across the rest of their stats. The Templar has slightly higher defense growth than the Defender.
HP 	MP 	Atk 	Def 	Mag Pwr	Mag Res	Spd
8.4 A-	1.1 E	8.8 B+	9.4 A-	6.5 D 	7.2 C- 	0.9 D-
==Abilities==
===Defend===
Skill	Equipment 	AP 	Power 	Range
 	El Cid Sword 	100 	30 	Self
 	Slam weapon on ground to knock back nearby units. 	Slam weapon on ground to knock back nearby units. 	Slam weapon on ground to knock back nearby units. 	Slam weapon on ground to knock back nearby units.
 	Vajra 	200 	— 	Self
 	Self-KO. Deals area damage equal to own HP. 	Self-KO. Deals area damage equal to own HP. 	Self-KO. Deals area damage equal to own HP. 	Self-KO. Deals area damage equal to own HP.
 	Lionheart 	200 	— 	Self
 	Raises weapon def. and magic res. for one turn. 	Raises weapon def. and magic res. for one turn. 	Raises weapon def. and magic res. for one turn. 	Raises weapon def. and magic res. for one turn.
 	Ragnarok 	200 	— 	As Weapon
 	Quickly toss weapon out of hand and back into stock. 	Quickly toss weapon out of hand and back into stock. 	Quickly toss weapon out of hand and back into stock. 	Quickly toss weapon out of hand and back into stock.
 	Defender 	100 	— 	Self
 	Hibernate to remedy status ailments. Vulnerable while asleep. 	Hibernate to remedy status ailments. Vulnerable while asleep. 	Hibernate to remedy status ailments. Vulnerable while asleep. 	Hibernate to remedy status ailments. Vulnerable while asleep.
 	Striborg 	200 	40 	Self
 	Damages surrounding units, at the cost of speed and evasion for a turn.	Damages surrounding units, at the cost of speed and evasion for a turn.	Damages surrounding units, at the cost of speed and evasion for a turn.	Damages surrounding units, at the cost of speed and evasion for a turn.
 	Lohengrin 	300 	— 	Self
 	Enhances aura to bestow auto-life and auto-regen. 	Enhances aura to bestow auto-life and auto-regen. 	Enhances aura to bestow auto-life and auto-regen. 	Enhances aura to bestow auto-life and auto-regen.
 	Save the Queen 	300 	— 	Self
 	Prevents all MP and HP damage for one turn. 	Prevents all MP and HP damage for one turn. 	Prevents all MP and HP damage for one turn. 	Prevents all MP and HP damage for one turn.
===Reaction===
Skill	Equipment	Effect 	AP
 	Predator 	Go berserk if severely wounded.	300
===Support===
Skill	Equipment 	Effect 	AP
 	Diamond Armor	Reduces damage from weapon attacks.	300
===Combo===
Skill	Equipment 	Effect 	AP
 	Mythril Brand	Easily chained combo ability for defenders.	100
== Overview ==
Defenders are nothing short of hardy; their excellent defense and great HP give them have only a few things to worry about. Aura, in particular, gives them massive staying power with gradual health regeneration and auto-revive. This, combined with Meltdown, could make for a particularly powerful setup. Expert Guard makes them immune to damage for one turn, which allows them to survive until support arrives.
Defenders have strong area attacks that protect their personal space, but they don't help other allies too well. Defenders' magic resistance is meager and they fall to mage opponents. While Expert Guard prevents damage, it does not protect against status effects. With their slow speed, Defenders may fall to faster units dispatching them before they even act. Overall, Defenders can hold their own in battle like their hume counterpart, the Paladin. However, Defenders are not useful for support, and fear mages like most other physical classes.
Against Defenders, using magic is key. Slow and clunky, nearly any ranged unit can keep wailing on Defenders while keeping their distance. Defenders have area abilities that make their melee combat zone dangerous to approach. Aura can make Defenders everlasting tanks; the player may need to kill them twice, or even three times. Defenders struggle to get rid of status effects, so inflicting them is optimal when damage is not possible. As with other slow units, dispatching them before they can even act is the best way of offense against them.
==Other appearances==
===Final Fantasy Trading Card Game===
Defender appears ion a card.
==Gallery==
FFTA Tremor.png|Tremor.
FFTA Meltdown.png|Meltdown.
FFTA Drop Weapon.png|Drop Weapon.
FFTA Hibernate.png|Hibernate.
FFTA Mow Down.png|Mow Down.
FFTA Aura.png|Aura.
FFTA Expert Guard.png|Expert Guard.
FFTA Last Berserk.png|Last Berserk.
==Trivia==
* Artwork for the Defender depicts him with a spear, a weapon type the class cannot naturally equip.
es:Defensor (Final Fantasy Tactics Advance)
it:Difensore (Tactics Advance)
Category:Jobs in Final Fantasy Tactics Advance