Berserker (Helldivers 2)

A primitive actualization of barbarity, the Berserker has CPUs in each chainsaw that are programmed to solve one problem: closing the space between saw and target as quickly as possible.
==Tactics== 
*Berserkers can be recognized by their high-pitched maniacal laughter while charging at Helldivers.
*Berserkers are reliant on melee attacks and slower than other Automatons. However, they do tend to group up. Shotguns, grenades, or medium armor-penetrating weapons are effective against them.
*Maintain distance to avoid melee attacks.
*While the torso of the Berserker is well armored, their glowing spine, head, and arms are all lightly armored, and can be shot off with any weapon.
*Berserkers tend to pick up speed once they start getting close to their targets. Do not let them get close.
*Weapons that can stagger enemies such as the SG-8 Punisher, SG-8S Slugger, or JAR-5 Dominator are effective at temporarily stalling a Berserker's advance.
*A well-placed shot to the head or preferably the more exposed spinal column from the R-36 Eruptor can one-shot a Berserker.
*If being chased by a huge group, an effective way to deal with them is to clump them up and then toss a stun grenade near their location, which leaves them utterly vulnerable to retaliation. 
**Using an Orbital EMS Strike and tossing it into their pathway is also an alternative tactic. The lingering field will ensure that any other Berserkers who attempt to pass through are stunned and rendered vulnerable.
*Berserkers can still function without their blades chasing after helldivers and trying to kick at or stomp on them in a futile attempt of self preservation 
==Trivia==
*Berserkers derive their name from an enemy from the first game, who served a similar role of relentlessly pursuing and attacking Helldivers with melee.
*Visuals-wise, the Berserker resembles the Khornate Berserkers from Warhammer 40,000, most notably their usage of chainsaw-based weaponry and preference for using spikes and skulls for decorations.
*Berserkers appear to be made from destroyed Devastator frames, as referenced by the decayed coloration and ruined qualities of their body, such as the mangled chestplate, cracked upper-torso, and exposed wiring that emulates human entrails, a complete contrast to the Automaton's efficient and clean robotic designs.
Category:Automatons
Category:Enemies (Helldivers 2)