Orlando Furioso (GlassEye)

==Basic Information==
 Race: Human
 Class: Rogue 11 / Bard 2 (Street Performer)
 Level: 13
 Experience: 280,867 (295k TNL)
 Alignment: Chaotic Good
 Languages: Common, Halfling
 Deity: Cortessa
 First Seen: The Dunn Wright Inn
 Current: Allbright's Shadow
 Background: Open
Orlando Furioso is a member of the Red Hand Society.
==Abilities==
* Please indicate Racial and Level Adjustments
STR: 14 +2 (05 pts)
DEX: 20 +5 (10 pts) +2 racial mod.; +2 (8th/12th)
DEX: 24 +7 w/Belt of Incredible Dexterity
CON: 12 +1 (02 pts)
INT: 13 +1 (03 pts)
WIS: 10 +0 (00 pts)
CHA: 11 +0 (00 pts) +1 (4th)
==Combat Statistics==
* Please specify the nature of Special and Miscellaneous Adjustments
(Max-2) HP: 117 = [13d8 + CON (13) + FC (11) + Toughness (13)]
 AC: 24 = [10 + DEX (06^) + Armor (06) + Shield (00) + Natural (01) 
 + Size (00) + Misc (01)*]
 AC Touch: 17 = [10 + DEX (06) + Size (00) + Misc (01)*]
 AC Flatfooted: 18 = [10 + Armor (06) + Shield (00) + Natural (01) + Size (00) + Misc (01)*]
 INIT: +09 = [DEX (07) + Trait (02)]
 +11 in Urban settings
 BAB: +09 = [Rogue (08)] [Bard (01)]
 CMB: +11 = [BAB (09) + STR (02) + Misc (00)]
 CMD: 29 = [10 + BAB (09) + STR (02) + DEX (07) + Misc (01)*]
 CMD 30 vs. dirty trick attacks [+ Trait (01)]
 Fortitude: +05 = [Rogue (03) + Bard (00) + CON (01) + Misc (01)**]
 Reflex: +18 = [Rogue (07) + Bard (03) + DEX (07) + Misc (01)**]
 Will: +07 = [Rogue (03) + Bard (03) + WIS (00) + Misc (01)**]
 +4 saves vs. bardic performance, sonic, & language dependent effects
 +3 Ref saves to avoid traps
 Speed: 30'
Damage Reduction: 00/Any
Spell Resistance: 00
* deflection (Ring of Protection +1)
** resistance (Cloak of Resistance +1)
^ maximum for armor type
==Weapon Statistics==
* Please specify the nature of Special and Miscellaneous Adjustments
 One-handed:
 +2 Agile Rapier
 Attack: +19/+14 = [BAB (09) + Dexterity (07) + Misc1 (01) + Magic (02)]
 Damage: 1d6+9, Crit: 18-20/x2, Special: --
 OR
 Sap
 Attack: +16/+11 = [BAB (09) + Dexterity (07) + Misc (00) + Magic (00)]
 Damage: 1d6+2, Crit: 20/x2, Special: Nonlethal
 Two-Weapon Fighting: (Rapier & Dagger; Rapier & Sap)
 (NOTE: Duelist’s Vambraces reduce off-hand penalty by 2)
 +2 Agile Rapier (Primary)
 Attack: +17/+12 = [BAB (09) + DEX (07) + Misc1,2 (1,-2) + Magic (02)]
 Damage: 1d6+9, Crit: 18-20/x2, Special: --
 with
 +1 Menacing Dagger
 Attack: +17/+12 = [BAB (09) + Dexterity (07) + Misc (00) + Magic (01)]
 Damage: 1d4+2, Crit: 19-20/x2, Special: Off-Hand
 or
 Sap
 Attack: +16/+11 = [BAB (09) + Dexterity (07) + Misc (00) + Magic (00)]
 Damage: 1d6+1, Crit: 20/x2, Special: Nonlethal; Off-Hand
 Ranged:
 +1 Menacing Dagger
 Attack: +17/+12 = [BAB (09) + Dexterity (07) + Misc (00) + Magic (01)]
 Damage: 1d4+3, Crit: 19-20/x2, Special: Ranged (10' increment)
 Special:
 Sneak Attack +6d6
 Menacing Dagger provides +4 to all flank attack rolls for all ally flankers
1 - Weapon Focus; 
2 - Two-Weapon Fighting
==Racial Traits==
Ability Adjustments: +2 (Dexterity)
 Size: Medium
 Speed: 30'
 Bonus Feat: One extra feat @ 1st level
 Skilled: One additional skill rank at each level
==Class Features==
===Rogue (favored class)===
 • Sneak Attack: +6d6 damage when target denied Dex or when rogue flanks
 • Trapfinding: +1/2 level to Perception skill checks to locate traps and Disable
 Device skill checks. Can disarm magic traps.
 • Evasion: Successful Reflex save vs. attack that deals half dmg on save
 equals no damage.
 • Trap Sense: +3 bonus to Reflex saves to avoid traps; +3 dodge bonus to AC vs.
 attacks by traps
 • Rogue Talent: Finesse Rogue: gain Weapon Finesse feat
 • Rogue Talent: Combat Trick: gain Combat Reflexes feat
 • Rogue Talent: Weapon Training (rapier): gain Weapon Focus
 • Uncanny Dodge: Cannot be caught flat-footed; does not lose Dex to invisible
 attacker (still loses Dex when immobilized or feinted).
 • Improved Uncanny Dodge: Cannot be flanked (unless 4+ rogue levels)
 • Rogue Talent: Terrain Master (Urban): +2 Initiative, Knowledge (geography),
 Perception, Stealth, & Survival in urban (streets, buildings, sewers)
 environments. Leaves no trail & cannot be tracked.
 • Rogue Talent (Advanced): Opportunist: 1/round, can make AoO vs opponent
 just struck for dmg in melee by another character. This attack counts as an AoO
 for that round. No more than 1/round.
===Bard (Street Performer)===
 • Streetwise: +1 bonus to Bluff, Disguise, Knowledge (local), & Sleight of Hand;
 +1 Diplomacy or Intimidate when influencing crowds;
 +1 Diplomacy when gathering information.
 • Gladhanding: Double pay for Perform checks. 
 Standard action, may use Bluff instead of Diplomacy to improve attitude
 for 1 minute but after attitude becomes one step worse.
 • Bardic Performance: 6 rounds per day; start as standard action,
 maintain as free action
 Disappearing Act:
 Distraction: Creatures within 30 ft. affected by illusion (pattern or 
 figment) magical attack may take bard's Perform (Oratory) check in place
 of save; may gain another save if already under effect but must use
 Perform check result.
 Fascinate:
 • Versatile Performance: Substitute Perform (Oratory) for Diplomacy and
 Sense Motive
 • Well-Versed: +4 saves vs. bardic performance, sonic, & language dependent
 effects.
 • Spells: knows five cantrips & three 1st level spells
==Traits==
 • Reactionary (Combat): +2 trait bonus on initiative checks.
 • Planks Denizen (Regional): +1 Acrobatics & +1 CMD vs. dirty trick attacks.
==Feats==
 • Skill Focus (Acrobatics): +3 (+6 @ 10 ranks) Acrobatics (Human)
 • Combat Expertise: -1 melee attack rolls & combat maneuver checks to gain
 +1 dodge to AC (1st level). Additional -1/+1 per +4 BAB (current: -2/+2)
 • Weapon Finesse: use Dex instead of Str on attack rolls with rapier &
 light weapons (Rogue 2 talent)
 • Skill Focus (Perform Oratory): +3 (+6 @ 10 ranks) Perform Oratory (3rd level)
 • Improved Feint: Make Bluff to Feint as a Move action (5th level)
 • Combat Reflexes: Make additional AoO equal to DEX mod. May make AoO 
 when flat-footed. (Rogue 4 talent)
 • Quick Draw: Draw weapon as a free action. (7th level)
 • Weapon Focus: +1 to hit with rapier. (Rogue 6 talent)
 • Toughness: +1 hp per level. (9th lv.)
 • Two-Weapon Fighting: gain off-hand attack (11th lv.)
 • Improved Two-Weapon Fighting: gain extra off-hand attack (13th lv.)
==Skills==
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 110 = [Base (08) + INT (01)/Level; FC (00), Human (01)] (Rogue 10)
Skill Points: 16 = [Base (06) + INT (01)/Level; FC (00), Human (01)] (Bard 2)
Skills Total Rank CS Ability ACP Misc
Acrobatics 30 13 3 7 0 +7 [1][2]
Appraise 05 1 3 1 0 +0
Bluff 17 13 3 0 0 +1 [3]
Climb 08 3 3 2 0 +0
Craft (Leather) 01 0 0 1 0 +0
Diplomacy [22] 0 0 0 0 +0
Disable Device 29 13 3 7 0 +6 [4][5]
Disguise 13 9 3 0 0 +1 [3]
Escape Artist 18 8 3 7 0 +0
Fly 11 0 0 7 0 +4 [7]
Handle Animal 0 0 0 0 +0
Heal 00 0 0 0 0 +0
Intimidate 00 0 0 0 0 +0
 Intimidate 01 (to influence crowds)
Knowledge (Arcana) 0 0 0 0 +0
Knowledge (Dngnrng) 0 0 0 0 +0
Knowledge (Engnrng) 0 0 0 0 +0
Knowledge (Geography) 0 0 0 0 +2 [6]
Knowledge (History) 0 0 0 0 +0
Knowledge (Local) 18 13 3 1 0 +1 [3]
Knowledge (Nature) 0 0 0 0 +0
Knowledge (Nobility) 0 0 0 0 +0
Knowledge (Planes) 0 0 0 0 +0
Knowledge (Religion) 0 0 0 0 +0
Linguistics 0 0 0 0 +0
Perception 16 13 3 0 0 +0 [5]
 Perception 18 (when in Urban environments) [6]
Perform (Oratory) 22 13 3 0 0 +6 [1]
Profession ( ) 0 0 0 0 +0
Ride 07 0 0 7 0 +0
Sense Motive [22] 0 0 0 0 +0
Sleight of Hand 24 13 3 7 0 +1 [3]
Spellcraft 0 0 0 0 +0
Stealth 23 13 3 7 0 +0
 Stealth 25 (when in Urban environments) [6]
Survival 00 0 0 0 0 +0
 Survival 02 (when in Urban environments) [6]
Swim 06 1 3 2 0 +0
Use Magic Device 0 0 0 0 +0
[1] - Skill Focus
[2] - Trait
[3] - Streetwise
[4] - MW Thieves Tools
[5] - Trapfinding (+5)
[6] - Terrain Mastery: Urban (+2)
[7] - Winged Boots
==Spell Lists (Known)==
===Bard Spells===
 Concentration checks = +2 [Caster level (2) + Cha (0)]
<tabber>Cantrips (DC 10)= At will
 • Dancing Lights
 • Detect Magics
 • Light
 • Prestidigitation
 • Sift
|-|Level 01 (DC 11)= 2/day
 • Expeditious Retreat
 • Feather Step
 • Vanish
</tabber>
==Magic Item Slots==
 Armor: +2 Mithril shirt
 Belts: Belt of Incredible DEX +4
 Body: 
 Chest: 
 Eyes: Goggles of Night
 Feet: Winged Boots
 Hands: 
 Head: Hat of Disguise
 Headband: 
 Neck: Amulet of Natural Armor
 Ring 1: Ring of Sustenance 
 Ring 2: Ring of Protection +1
 Shield: 
 Shoulders: Cloak of Resistance +1
 Wrist: Duelist's Vambraces
==Equipment==
 Equipment Cost Weight
 Explorer's Outfit 00 lb
 Amulet of Natural Armor +1 2,000 gp -- lb
 Ring of Protection +1 2,000 gp -- lb
 Ring of Sustenance 2,500 gp -- lb
 +2 Mithril shirt 5,100 gp 10 lb
 Cloak of Resistance +1 1,000 gp 01 lb
 Hat of Disguise 1,800 gp -- lb
 +2 Agile Rapier 18,320 gp 02 lb
 Belt, Incredible DEX +4 16,000 gp 01 lb
 Goggles of Night 12,000 gp -- lb
 Duelist's Vambraces 8,000 gp 02 lb
 +1 Menacing Dagger 8,302 gp 01 lb
 Winged Boots 16,000 gp 01 lb
 +1 Composite Shortbow (STR +2) 2,525 gp 02 lb
 Arrows (20) NT gp 03 lb
 Sap 01 gp 02 lb
 Dagger 02 gp 01 lb
 Pouch 01 gp 00.5 lb
 Whetstone 00.02 gp 01 lb
 Flint & Steel 01 gp -- lb
 Handy Haversack 2,000 gp 05 lb
 Side Pouch #1 (2 cu ft, 20 lbs)
 MW Thieves Tools 100 gp 02 lb
 Twine (50 ft.) NT gp 00.5 lb
 Grappling Hook NT gp 04 lb
 Crowbar NT gp 05 lb
 Iron Pot NT gp 04 lb
 Side Pouch #2 (2 cu ft, 20 lbs)
 Pulley NT gp 10 lb
 Iron Spike (x5) NT gp 05 lb
 Rope, silk (50 ft.) 10 gp 05 lb
 Center Pouch (8 cu ft, 80 lbs)
 Tent, small 10 gp 20 lb
 Bedroll 00.10 gp 05 lb
 Winter blanket 00.50 gp 03 lb
 Trail rations (10 days) NT gp 10 lb
 Cold Weather Outfit 08 gp 07 lb
 Courtier's Outfit + Jewelry 80 gp 06 lb
 
 Wand of Cure Light (38) 750 gp -- lb
 
 Wealthy home in Ranocchio 2,000 gp
 Brass & silver coffer 150.00 gp
 =========================
 Current Inventory Totals: 100,660.62 gp 32.5 lb
 Consumables Used or Destroyed
 Unrecorded expenditures 435.00 gp
 Potions Cure Moderate Wounds 300.00 gp
 Healing Services 50.00 gp
 Wand of Cure Light (12 charges) ---
 Bribe to Bonita (Fury Steps In) 120.00 gp
 Magic item identification 10.00 gp
 ============
 915.00 gp
 Encumbrance
 Light Medium Heavy 
 Max Weight: 0-043 044-086 087-130
==Finances==
 Character Creation: 150.00 gp
 Kobold Keep: 1,502.00 gp
 DMC (2): 660.00 gp 
 Soul Indiscretion: 3,256.33 gp
 Brief Interlude: 587.00 gp
 Bad Light: 5,348.00 gp
 DMC (1): 750.00 gp 
 Fury Steps In: 10,996.00 gp
 DMC (3): 3,780.00 gp
 DMC (1) 6 Jan 2013: 2,160.00 gp
 Faith and Good Works: 46,587.00 gp
 DMC (5) 6 Jun 2013: 16,650.00 gp
 Unwanted Farmhands: 9,961.00 gp
 Allbright's Shadow: 85,881.00 gp
 ==========
 Total Earnings: 188,268.33 gp
 Current Inventory:-100,660.62 gp
 Total Consumed: -915.00 gp
 ==========
 Wealth: 86,692.71 gp
==Details==
 Size: Medium
 Gender: Male
 Age: 21 (born 1291)
 Height: 5 ft. 9 in.
 Weight: 175 lb
Hair Color: Black
 Eye Color: Green
Skin Color: Tanned
Appearance: Fury is the epitome of the Venzan 'Planks' bravo: armed and dangerous. His arms and armor are plain but well-kept. He wears the badge of the Red Hand Society on the left breast of his armor.
Demeanor: Outwardly cool & contained yet given to emotional outbursts. Fury is selfish and struggles with being a bully. In another culture Fury might have become a berserker. Once he feels that 'jangle' which could occur at any moment during combat or confrontation his regard for his personal safety plummets and he becomes keenly focused on positioning and attack. This leads him to try stunts that he wouldn't if he stopped to give it some thought.
As Fury has matured he has learned a bit of temperance. His emotional outbursts are fewer and less violent and he has learned to be more cautious over his former impulsiveness. In addition, he has discovered a sense of civic mindedness that has led him to work for the betterment of Venza, particularly the citizens of Ranocchio.
Background: Orlando is the son of a common reed-cutter from Ranocchio, the low-class, decaying 'Planks' district of Venza. Orlando watched his father work himself (and Orlando) mercilessly with little improvement in their lives to show for it. He saw his sister sold to the temple of Cortessa in an attempt to improve their lives. Meanwhile, the bravos of Planks strutted and bullied their way into what little wealth was available in the district. After Orlando's father was killed by one such bravo Orlando took the name 'Fury' and began hunting bravos. When he realized that he was becoming what he despised he decided that he had to find a way out. Rumors of work led him to the Dunn Wright Inn where a chance meeting put him in contact with the idealists of the Red Hand Society. Having joined he looks for ways to make life better.
==Adventure Log==
Introducing Orlando Furioso: Fury's entrance onto the stage. Dunn Wright Inn
First Impressions: Meeting and mingling. Zelena, Nathan
===Kobold Keep (DM:HolyMan)===
First Jobs: Pari Kalikasan, Zelena Andu, Orlando Furioso, Mordjn, and Tahn Staful are hired by the bureaucrat Fallson Hev and farmer Jezz to eliminate a nest of kobolds.
Sheep Dancing: Fury gets flamboyant with acrobatics... and sheep.Jump! Jump!
Discovery! The group stumbles upon a buried sky-castle. Starlight Keep
 XP Received: 1398
Treasure Received: 1352 GP
 0000 Gems/Jewelry
 Small brass coffer with silver inlay (150 gpv)
===DMC Spent (2)===
2 DMC spent (11/29/2010)
 XP Received: 660
Treasure Received: 660 GP
===A Soul Indiscretion (DM:Aldern Foxglove)===
Adventuring Companions: Amadeus Falkner, Borric Hawkins, Sylvain Marana, Guy Ledo, & Zelena Andu. 
 XP Received: 0834 (first three encounters)
 XP Received: 0267 (fourth encounter)
 XP Received: 0232 (fifth encounter)
Treasure Received: 1683 GP, 3 SP, 3 CP
 0000 Gems/Jewelry
Time XP Received (Jan 09 - Feb 18 (41 days)): 451
Time GP Received (Jan 09 - Feb 18 (41 days)): 451
Time XP Received (Feb 19 - Apr 25 (66 days)): 990
Time GP Received (Feb 19 - Apr 25 (66 days)): 1,122
 Used: Potion of Cure Moderate Wounds (300gpv)
 -20 GP for healing services
 -10 GP for healing services (Penk)
===Brief Interlude (DM:HolyMan)===
 XP Received: 0465
Treasure Received: 0587 GP
 0000 Gems/Jewelry
===A Bad Light (DM:Sunshadow21)===
 XP Received: 2210 (Encounters)
Treasure Received: 2925 GP
Time XP Received (June 02 - June 16 (15 days)): 225
Time GP Received (June 02 - June 16 (15 days)): 255
Gained 4th level on June 16
Time XP Received (June 17 - end): 1908
Time GP Received (June 17 - end): 2168
 0000 Gems/Jewelry
 Used: three charges from Cure Light Wounds wand
===DMC Spent (1)===
1 DMC spent (Nov 09, 2011)
 XP Received: 660
Treasure Received: 750 GP
Past unrecorded expenditures and/or used goods: -435 gp
===Fury Steps In (DM:Qik)===
Friend & Mentor: Fury rescues and befriends Milo de Luca (Friendly+), one of Ranocchio's representatives on Venza's Council of the People. Intercession, Race for the Cure, Meeting
A Hand Up?: Fury gives a young (unnamed) Planks bravo a chance for a better life. 1
Hired!: Milo hires Fury to escort him to a meeting with the White Cloaks' Coordinator Abel Moretti and Commanders Galen Parsons and Beppe Handso. Hired, Meeting, Soliloquy
Arrangement w/Cloaks: Fury is tasked by Coordinator Moretti to discover the source behind the attack on Milo de Luca. A New Arrangement, The Fair Lass
A Fair Lass: Fury sweet-talks Bonita (Friendly) and gets too close to a dangerous liaisonHellllo!
Enemy Mine: Fury defeats the half-orc Kraken, Krale (Hostile) in a brawl at the Fair Lass. Fight!
Resolution: Fury takes his information to the Guard and rallies the troops for an assault on the Kraken hideout. Rally, Rallying Planks, Assault, Victory!
Debriefing: Fury talks things over with Milo and Commander Parsons. Dinner, Politics
 XP Received: 4100 (Encounters 1-5)
 TBX: 2072 (Dec 3 - Feb 15, 2012; 74 days)
 TBG: 2294 (Dec 3 - Feb 15, 2012; 74 days)
 6th level achieved Feb 15, 2012.
 TBX: 2816 (Feb 16 - Apr 19, 2012; 64 days)
 TBG: 2688 (Feb 16 - Apr 19, 2012; 64 days)
 
 Treasure Received: 4014 GP
 2000 Amulet of Natural Armor +1
 Used: six charges from Wand of Cure Light
 -20 gp (temple healing)
 -120 gp bribe (Bonita)
 -10 gp magic item identification
===DMC Spent (3)===
3 DMC spent (Apr 24, 2012)
 XP Received: 3,960
Treasure Received: 3,780 GP
Interlude, Arcane Row: Home & the 'Row
Interlude, Dunn Wright Inn: A Few Drinks
===Faith and Good Works (DM:Systole)===
 XP Received: 1600 (Encounters 1-?)
 TBX: 0000 (May 4 - Oct 1, 2012; XX days)
 TBG: 0000 (May 4 - Oct 1, 2012; XX days)
 8th level reached: Oct 1, 2012
 3 January 2013: Total XP equals 48,824 
 6 January 2013: 1 DMC spent (2,640 xp & 2,160 gp)
 6 January 2013: Total XP equals 51,728
 
 Treasure Received: 0000 GP
 Used: three charges from Wand of Cure Light 
 ADVENTURE TOTAL :
 79,275 xp
 +46,587 gp
===DMC Spent (5)===
5 DMC spent (June 06, 2013)
 XP Received: 28,200
Treasure Received: 16,650 GP
Interlude, Arcane Row: 
===Unwanted Farmhands===
 XP Received: 6400
 TBX: 8658 
 TBG: 5616 
 
 Treasure Received: 4345 GP
 Used:
Interlude, Arcane Row 
Interlude, Dunn Wright Inn 
===Allbright's Shadow===
 12th level reached 06 Jan 2014
 13th level reached 28 May 2014 (210,208 xp)
 XP at End: 280,867 xp
 
 Treasure Received: 85,881 GP
 Used:
==Level Ups==
===Level 2===
 Class: Rogue 2
 BAB: +0 to +1
 Fort: +0 to +0
 Ref: +2 to +3
 Will: +0 to +0
 Feat: n/a
 Features: Evasion, Rogue Talent: Finesse Rogue
 HP: 8 = Max -2 (06) + CON (01) + FC (01)
 Skill Pts: +10 = +8 (Class) +1 (Race) +1 (INT) +10 (Old Total) = 20 (Total)
 add one rank: Acrobatics, Appraise, Bluff, Climb, Disable Device, Escape
 Artist, Knowledge (Local), Perception, Sleight of Hand, Stealth
===Level 3===
 Class: Bard 1 (Street Performer)
 BAB: +1 to +1
 Fort: +0 to +0
 Ref: +3 to +5
 Will: +0 to +2 
 Feat: Skill Focus (Perform Oratory)
 Features: Streetwise; Bardic Performance: Distraction, Fascinate, &
 Disappearing Act; Gladhanding; Spells
 HP: 7 = Max -2 (06) + CON (01) + FC (00)
 Skill Pts: +8 = +6 (Class) +1 (Race) +1 (INT) +20 (Old Total) = 28 (Total)
 add one rank: Acrobatics, Bluff, Disable Device, Perception, Stealth
 add three ranks: Perform (Oratory)
===Level 4===
 Class: Bard 2 (Street Performer)
 Ability: +1 Charisma
 BAB: +1 to +2
 Fort: +0 to +0
 Ref: +5 to +6
 Will: +2 to +3 
 Feat: n/a
 Features: Versatile Performance (Oratory); Well-Versed; Learned 0 level & 
 1st level spell
 HP: 7 = Max -2 (06) + CON (01) + FC (00)
 Skill Pts: +8 = +6 (Class) +1 (Race) +1 (INT) +28 (Old Total) = 36 (Total)
 add one rank: Acrobatics, Bluff, Climb, Disable Device, Knowledge (Local),
 Perform (Oratory), Perception, Stealth
===Level 5===
 Class: Rogue 3
 BAB: +2 to +3
 Fort: +0 to +1
 Ref: +6 to +6
 Will: +3 to +4 
 Feat: Improved Feint
 Features: Sneak Attack +2d6; trap sense +1
 HP: 8 = Max -2 (06) + CON (01) + FC (01)
 Skill Pts: +10 = +8 (Class) +1 (Race) +1 (INT) +36 (Old Total) = 46 (Total)
 add one rank: Acrobatics, Bluff, Disable Device, Perception,
 Perform (Oratory), Stealth
 add two ranks: Knowledge (Local), Sleight of Hand
===Level 6===
 Class: Rogue 4
 BAB: +3 to +4
 Fort: +1 to +1
 Ref: +6 to +7
 Will: +4 to +4 
 Feat: n/a
 Features: Rogue Talent: Combat Trick (Sap Adept); Uncanny Dodge; +1 Trapfinding
 HP: 8 = Max -2 (06) + CON (01) + FC (01)
 Skill Pts: +10 = +8 (Class) +1 (Race) +1 (INT) +46 (Old Total) = 56 (Total)
 add one rank: Acrobatics, Bluff, Disable Device, Disguise, Knowledge (Local),
 Perception, Perform (Oratory), Stealth
 add two ranks: Sleight of Hand
===Level 7===
 Class: Rogue 5
 BAB: +4 to +4
 Fort: +1 to +1
 Ref: +7 to +7
 Will: +4 to +4 
 Feat: Quick Draw
 Features: Sneak Attack +3d6
 HP: 8 = Max -2 (06) + CON (01) + FC (01)
 Skill Pts: +10 = +8 (Class) +1 (Race) +1 (INT) +56 (Old Total) = 66 (Total)
 add one rank: Acrobatics, Bluff, Disable Device, Knowledge (Local),
 Perception, Perform (Oratory), Sleight of Hand, Stealth
 add two ranks: Disguise
===Level 8===
 Class: Rogue 6
 BAB: +4 to +5
 Fort: +1 to +2
 Ref: +7 to +8
 Will: +4 to +5 
 Feat: n/a
 Features: Rogue talent: Weapon Training (rapier), trap sense +2, +1 Dex
 HP: 8 = Max -2 (06) + CON (01) + FC (01)
 Skill Pts: +10 = +8 (Class) +1 (Race) +1 (INT) +66 (Old Total) = 76 (Total)
 add one rank: Acrobatics, Bluff, Disable Device, Disguise, Escape Artist,
 Knowledge (Local), Perception, Perform (Oratory),
 Sleight of Hand, Stealth
===Level 9===
 Class: Rogue 7
 BAB: +5 to +6
 Fort: +2 to +2
 Ref: +8 to +8
 Will: +5 to +5 
 Feat: Precise Strike
 Features: Sneak Attack advances to +4d6 damage
 HP: 8 = Max -2 (06) + CON (01) + FC (01)
 Skill Pts: +10 = +8 (Class) +1 (Race) +1 (INT) +76 (Old Total) = 86 (Total)
 add one rank: Acrobatics, Bluff, Disable Device, Disguise, Escape Artist,
 Knowledge (Local), Perception, Perform (Oratory),
 Sleight of Hand, Stealth
===Level 10===
 Class: Rogue 8
 BAB: +6 to +7
 Fort: +2 to +2
 Ref: +8 to +9
 Will: +5 to +5 
 Feat: n/a
 Features: Improved Uncanny Dodge, rogue talent (Terrain Mastery: Urban)
 HP: 8 = Max -2 (06) + CON (01) + FC (01)
 Skill Pts: +10 = +8 (Class) +1 (Race) +1 (INT) +86 (Old Total) = 96 (Total)
 add one rank: Acrobatics, Bluff, Disable Device, Disguise, Escape Artist,
 Knowledge (Local), Perception, Perform (Oratory),
 Sleight of Hand, Stealth
===Level 11===
 Class: Rogue 9
 BAB: +7 to +7
 Fort: +2 to +3
 Ref: +9 to +9
 Will: +5 to +6 
 Feat: Two-Weapon Fighting
 Features: Sneak Attack +5d6; trap sense +3
 HP: 8 = Max -2 (06) + CON (01) + FC (01)
 Skill Pts: +10 = +8 (Class) +1 (Race) +1 (INT) +96 (Old Total) = 106 (Total)
 add one rank: Acrobatics, Bluff, Disable Device, Disguise, Escape Artist,
 Knowledge (Local), Perception, Perform (Oratory),
 Sleight of Hand, Stealth
===Minor Rework===
 Change Rogue Talent: Combat Trick (Sap Adept) to Rogue Talent: Combat Trick
 (Combat Reflexes).
 Change 9th level feat from Precise Strike to Toughness.
===Level 12===
 Class: Rogue 10
 BAB: +7 to +8
 Fort: +3 to +3
 Ref: +9 to +10
 Will: +6 to +6 
 Feat: n/a
 Features: Advanced talent: Opportunist; +1 DEX
 HP: 9 = Max -2 (06) + CON (01) + FC (01) + Toughness (01)
 Skill Pts: +10 = +8 (Class) +1 (Race) +1 (INT) +106 (Old Total) = 116 (Total)
 add one rank: Acrobatics, Bluff, Disable Device, Disguise, Escape Artist,
 Knowledge (Local), Perception, Perform (Oratory),
 Sleight of Hand, Stealth
===Level 13===
 Class: Rogue 11
 BAB: +8 to +9
 Fort: +3 to +3
 Ref: +10 to +10
 Will: +6 to +6 
 Feat: Improved Two Weapon Fighting
 Features: Sneak Attack +6d6
 HP: 9 = Max -2 (06) + CON (01) + FC (01) + Toughness (01)
 Skill Pts: +10 = +8 (Class) +1 (Race) +1 (INT) +116 (Old Total) = 126 (Total)
 add one rank: Acrobatics, Bluff, Disable Device, Disguise, Escape Artist,
 Knowledge (Local), Perception, Perform (Oratory),
 Sleight of Hand, Stealth
==Approvals==
*Approval (Mowgli) (July. 10, 2010), Level 1
*Approval (grufflehead) (July. 15, 2010), Level 1
*Approval (Aldern Foxglove) (Jan. 10, 2011), Level 2
*Approval (Aldern Foxglove) (Feb. 23, 2011), Level 3
*Approved (Mowgli) (June 18, 2011), Level 4
*Approved (Satin Knights) (Nov 14, 2011) Level 5
*Approved (jkason) (April 25, 2012) Combined Level 6 & 7
*Approved (perrinmiller) (Oct 3, 2012) Level 8
*Approved (perrinmiller) (Jan 8, 2013) Level 9
*Approved (jkason) (June 12, 2013) Combined Level 10 & 11
*Approved (Satin Knights) (Jan 11, 2014) Level 12
*Approved (Aura) (Sept 2, 2014) Level 13
Category:Approved Characters
Category:At Home