Rivals balance update 2019-07-31

The 31 July 2019 balance updateigorjkriger, 31 July 2019. Balance Update - July 31, 2019. EA Answers. Last accessed: 08 December 2019.igorjkriger, 31 July 2019. Balance Update - July 31, 2019. Reddit. Last accessed: 08 December 2019. for Command & Conquer: Rivals
==Changes==
===GDI===
====Liang ====
* Drone cooldown increased to 35 from 30
This is to prevent the near 100% uptime Liang had. This should give a more clear window to attack in as well as punish the Liang player more if the drone is killed.
 
====Orca====
* Reload time decreased to 9 seconds from 10 seconds
Giving Orca back a little power.
 
==== Solomon - Ion Cannon ====
* Damage now gradually decreases with distance from the center tile.
This should allow Solomon players to hit a bit harder against something that manages to just leave the center hex.
==== Slingshot ====
* Cost increased to 50 from 40
Slingshot has proven it didn’t need that buff.
==== Zone Trooper ====
* Infantry damage reduced to 63 from 75
Fixing Zone troopers infantry damage after their recent buff.
===Nod===
==== Artillery ====
* Time between attacks reduced to 3.9 from 3.6
* Damage to vehicles reduced to 1000 from 1250
Artillery was proving to be frustrating and hard to approach. This will push it more into a support role as it was intended.
==== Avatar ====
* Damage to vehicles increased 160 from 150
* Damage to infantry increased 150 from 140
Avatar should feel much more impactful against ground units, solidifying its place as the Nod “Super Unit.”
==== Banshee ====
* Cost decreased to 50 from 60
Giving the Banshee a cost reduction to better align with its power level.
==== Basilisk====
* Turn speed increased to 125 from 75
Reducing the clunkiness of the Basilisk
==== Flame Tank====
* Speed increased to Fast from Avg
* Cost decreased to 90 from 110
* Structure Damage reduced to 300 from 425
Giving the Flame Tank more tools to complete its job but reducing its base damage to prevent any toxic strategies from arising.
==== Laser Drones ====
* Attack Speed decreased to 1.5 from 1.2.
* Damage vs. Vehicles decreased to 80 from 92.
* Damage vs Harvesters increased to 72 from 68.
The laser drone buff proved to be too much so we are reverting it.
==== Scavenger ====
* Move speed decreased from 6.928 to 5.4
Now that players have become more comfortable with their mechanic, it's time to tune down Scavengers to a more reasonable level.
==== Jade – Catalyst Missile ====
* Cost decreased to 80 from 90
Slight bump to bring her more in line with other commanders.
==== Rockworm ====
* Speed increased to average from slow
This unit while powerful was unable to reach the pads in time to be impactful. This change should help.
==== Scarab ====
* Cost increased to 40 from 30
This change will make it more risky to rush harvesters with scarabs.
==== Stealth Tank ====
* Health increased from 1650 to 1800 Speed increased to Fastest from Faster
* Cost increased to 100 from 90
Returning the S-Tanks speed and health back but giving a cost bump to make it less spammable.
==== Tick Tank ====
* Cost reduced to 70 from 80
* Time between attacks reduced to 2.8 from 3.0
Bringing up Tick Tanks power to make it more desirable compared to a Scorpion Tank.
==== Widowmaker ====
* Time between attacks reduced to 1.4 from 1.5
This is to give Nod tech a slightly stronger option for Anti-Air.
==References==
Category:Rivals official patches