Creative Island Settings

=How to Access=
Island Settings Menu in Fortnite: Creative.
These settings are available when you're in Create mode and are inaccessible in-game, with few exceptions.
# You can use the Map keybind to toggle open/close the menu.
#* By default, it is the ESC key on Keyboard, View button on Xbox, and the Touchpad on PSN.
#* The appropriate key bindings will show up on the Control Prompts to the left of your screen.
# With the phone tool active, press the Inventory keybind, then switch to Island Settings. 
#* By default, the bind to open the Inventory is I on Keyboard, UP on Xbox and PSN.
# You can also open the Sidebar, then select Island Settings from the options on the right side of the screen.
#* By default, the bind to open the Sidebar is the ESC key on Keyboard, Menu button on Xbox, and the Options button on PSN.
Island Settings (Control Prompts) - Screenshot - Fortnite.png|Control Prompts
Island Settings (Sidebar) - Screenshot - Fortnite.png|Sidebar
Island Settings Device along with the Outliner in UEFN.
If your level does not have an Island Settings device, open the Content Browser, navigate to All > Fortnite > Devices, drag and place the Island Settings device onto your level.
Once done, open the Outliner and search or scroll until you find the Island Settings Device. Click on the Device to open its settings.
=Settings=
<tabber>
|-|Overview=
Option 	Description
Edit Island Name and Description	This subcategory opens a window where you can edit the island name and description.
Want To Learn How To Publish? 	This subcategory takes you to the Creator Portal, where you can log in or sign up if you haven't already.
Create Island Backup 	Selecting this option immediately starts creating a backup of your island, and returns you to the island in Create mode.
This is useful if you want to make some major changes but you're not sure if they'll work and want to be able to return to a previous version if they don't.
Restore from Backup 	Selecting this option will immediately start to restore the most recent backup of your island.
Click Confirm to complete the backup. You'll be returned to the island in Create mode while the island is restored. The length of time for the restore will vary based on how much memory you've used.
Reset Island to Original State 	This option will restore your island to its original state, meaning that you'll have the island in the same state as when you first created it from the console. 
 This option removes all props and devices you've placed on the island, but leaves the name and description intact.
|-|Mode=
Option 	Values 	Description
Max Players 	16, 1 – 100 	Set the maximum number of players that can play at the same time.
Teams 	Free for All, Cooperative, Custom, Pick a number 2 – 100	Set the number of teams players will be divided into. Custom lets players pick their own teams using the Switch Team menu option. Note that if you set Teams to Custom and leave Team Size at Dynamic, the matchmaking feature will not work.
Team Size 	Dynamic, Split Evenly, Pick a number 1 – 4 	Dynamic allows asymmetric team sizes.
Total Rounds	1, Pick a number up to 100 	This sets the total number of rounds in a game.
Option 	Values 	Description
Island Matchmaking Privacy	Party Choice, Public, Private	Public games can be joined by anyone. Private games are restricted to groups of players in the same party. Party Choice gives the player the option of choosing either public or private.
Team Fill Option 	Must Fill, Party Choice 	You can only access this option when Team Size under Structure is set between 2 and 4. If set to Party Choice, the players can choose their teams. If set to Must Fill, players are automatically assigned to teams.
Option 	Values 	Description
Allow Friendly Fire 	No, Yes 	Set whether players on the same team can take damage from each other.
Team Rotation 	Disabled, Select a number of rounds	Set how often teams should be rotated. Rotation is not supported if teams are asymmetric, or if Teams is set to Cooperative under Structure.
UI Team Colors 	Relationship, Team Color 	With the default Relationship, the friendly team uses blue as the team color, and the opposing team red. When set to Team Color, each team is represented by its specified color.
Team Visuals Determined At	Round Start, Game Start 	Determines whether team names and colors stay as assigned at game start, or change at start of each round.
Option 	Values 	Description
Default Class Identifier 	No Class, Pick a class number 	Determine the default class for players at game start, or in the event that their class is reset by a device.
Revert to Default Class At	End of Game, End of Round, Player Eliminated	Determines when a player's class should be reset.
Option 	Values 	Description
Auto Start 	Off, Immediate, Pick a time	Auto Start settings other than Off only work with published islands. When set to Off, the game will start when manually activated on a private game, and start with a 90-second countdown on public games. For a published island, you can set this to Immediate, or select a time.
Game Start Countdown 	3 Seconds, Off, Pick a time	Set the countdown time once a game starts. This setting applies to both game and round start.
Force Start at Max Players	Off, On 	Game will start once the maximum number of players is reached.
Force Start Delay 	0, Pick a time 	Puts a time delay on a forced start.
Option 	Values 	Description
Spawn Location 	Spawn Pads, Sky, Current Location, Do Not Spawn 	Set where players will spawn at game start.
Spawn Pad Selection 	Random, Near Teammates 	At the start of a game, the selected spawn pad will always be random, but respawns have the option of remaining random or spawning players near their teammates.
Respawn Type 	Individual, Wave 	If you change this setting to Wave, eliminated players will respawn together. Otherwise, eliminated players will spawn one at a time.
Respawn Time 	5 Seconds, Pick a time 	The amount of time a player must wait before they can spawn back into the game.
Spawn Immunity Time 	5 Seconds, Pick a time 	Determines how long a player is invulnerable after spawning. This can be overridden if you are using a Team Settings & Inventory device or Class Designer device. Note that this setting is only active if Override Spawn Immunity Time is set to Yes.
Override Spawn Immunity Time 	No, Yes 	Determines if the default invulnerability time granted to a player on respawn should be overridden.
Only Allow Respawn if Spawn Pads Found	Off, On 	If this is set to On, a player can only respawn to a spawn pad after elimination, and never from the sky.
Spawn Limit 	Infinite, Pick a number 	This sets how many times a player can spawn in the game. If any amount other than Infinite, the initial spawn counts as 1, so letting a player respawn twice after start of game would require a limit of 3.
Join in Progress 	Spawn on Next Round, Spawn, Spectate, Pick a team number	Determines how a player joining mid-game will be treated. If you set this to Spawn, a player can join in at any point in the game.
Post Game Spawn Location 	Island Start, Pre-Game Location 	With the default Island Start setting, players will respawn on the Island Start spawn pads, or in the sky. If set to Pre-Game Location, players will return to their start-of-game positions.
After Last Spawn Go To 	Spectating, Pick a team number 	Determines where a player goes when all their spawns are used up.
Option 	Values 	Description
Down But Not Out 	Default, Classic, Off, Improved	Determines the DBNO state. Default sets automatically based on team size: for a team of 1 player, this will be Off. For a team of 2 or more, Classic is applied as a default. Improved adds interactions like opening doors and dropping inventory items. Off disables this setting entirely.
Drop Reboot Card on Elimination	Off, On, Don't Override 	If set to On, a player will drop a Reboot Card when eliminated. This only works if a remaining teammate is able to use a Reboot Van.
Squad Multi Interaction 	On, Off 	If set to On, any teammate can interact with a DBNO player. If Off, only one player (the first one to the downed player's aid) can interact.
Eliminated Player's Items 	Drop, Keep, Delete 	Determines what happens to a player's items when eliminated. If set to Drop, anyone can pick up the dropped items. If Keep, the player will respawn with those items. If Delete, the items are removed from play.
Health Granted on Elimination 	0, Pick a value 	The amount of health granted when a player eliminates another player. Any health above the player's max health is awarded as shields.
Wood Granted on Elimination 	0, Pick a value 	The amount of wood granted when a player eliminates another player.
Stone Granted on Elimination 	0, Pick a value 	The amount of stone granted when a player eliminates another player.
Metal Granted on Elimination 	0, Pick a value 	The amount of metal granted when a player eliminates another player.
Gold Granted on Elimination 	0, Pick a value 	The amount of gold granted when a player eliminates another player.
Allow Manual Respawning 	Yes, No 	Determines whether the player can use the respawn menu while the game is in progress.
Player Elimination Audio 	On, Off 	If On, audio effects will play when a player is eliminated.
Option 	Values 	Description
Vehicle Trick Score Multiplier 	1.0, Pick a number 	Use this setting to apply a multiplier to any trick score earned with a vehicle.
Show Individual Scores 	No, Yes 	If set to No, individual player scores will display on the scoreboard. If set to Yes, the cumulative score for all team members will display.
Time Alive Start Point 	Player Spawn, Round Start	Determines when a player's time alive starts a count.
Time Alive Team Tracking Method	Sum, Longest, Shortest 	If counting time alive for a team, it can be based on the Sum of all players' time alive, on the player on the team with the Longest time alive, or the player with the Shortest time alive.
Use Team Score 	No, Yes 	If set to Yes, teams are scored by the sum of all player scores for that team. This allows teams to retain all score if a player leaves the team or the game.
Elimination Score 	0, Pick a number 	The amount of score awarded when a player eliminates another player.
Assist Score 	0, Pick a number 	The amount of score awarded to a player when they help to eliminate another player but don't take the final elimination.
Option 	Values 	Description
Voice Chat	Team, All, None	Team restricts chat to team members only. All allows players to chat with any players in the game. None restricts all chat.
Option 	Values 	Description
Allow Spectating Other Teams	Allowed, Battle Royale, Disallowed	Determines whether players can watch other teams.
Respawn Spectate Behavior 	Spectate, Black Screen 	Determines whether eliminated players enter the usual respawning spactate mode (following teammates) or if the screen quickly fades to black after their elimination animation.
Option 	Values 	Description
Allow Spectating Other Teams	Allowed, Battle Royale, Disallowed	Determines whether players can watch other teams.
Respawn Spectate Behavior 	Spectate, Black Screen 	Determines whether eliminated players enter the usual respawning spactate mode (following teammates) or if the screen quickly fades to black after their elimination animation.
Last Standing Ends Game 	On, Off 	If set to On, the game ends when only one player or team is left in the game.
All Teams Must Finish 	No, Yes 	If set to Yes, then all teams must complete the objective for the game to end. This is a common setting for racing games.
End Game on Match Point Win 	No, Yes 	If set to Yes, the game will finish when one player or team has one enough rounds that they cannot be beaten. For example, in a game with five rounds, if one player or team has won three, this would be the end of the game.
Option 	Values 	Description
Fastest Time Win	Most Round Wins, Most Score Wins	The overall win condition for the game.
Option 	Values 	Description
Game Winner Display Time 	3 Seconds, Don't Show, Pick a time 	Sets how long the winner info displays.
Game End Callout 	You Win/Lose, Placement, Cooperative	Sets the callout type for the game end screen. Cooperative shows the same callout for all players.
Victory Sound 	Default, Pick a sound 	The sound that will be played at game end for victors or co-op players.
Defeat Sound 	Default, Pick a sound 	The sound that will be played at the game end for players who lose.
Draw Sound 	Default, Pick a sound 	The sound that will be played at game end when a game ends in a draw (tie).
Custom Victory Callout 	Enter text 	Enter a custom text message of up to 80 characters. This message will show for victors, or for all players in a cooperative game.
Custom Defeat Callout 	Enter text 	Enter a custom text message of up to 80 characters. This message shows to the defeated players at the end of the game.
Post Game Type 	Classic, Battle Royale, Custom 	Note that the settings below this point are only available if you select the Custom type.
Post Game Custom Show Scoreboard 	Off, On 	If set to On, the scoreboard will show in the post-game flow.
Post Game Custom Victory Animation Style 	Lightning Bolt, Select a style 	Set the animation style used when displaying the post-game text message.
Post Game Custom Victory Animation Color Set	Golden Yellow, Select a color 	Set the color used.
Post Game Custom Victory Text 	Enter text 	Enter a custom text message of up to 80 characters.
Post Game Custom Victory Sub Text 	Enter text 	Add custom flavor text with up to 84 characters.
Post Game Custom Defeat Text 	Enter text 	Enter a custom text message of up to 80 characters.
Post Game Custom Defeat Sub Text 	Enter text 	Add custom flavor text with up to 84 characters.
Post Game Custom Tie Animation Style 	Lightning Bolt, Select a style 	Set the animation used.
Post Game Custom Tie Animation Color Set 	Golden Yellow, Select a color 	Set the color used.
Post Game Custom Tie Text 	Enter text 	Enter a custom text message up to 15 characters.
Post Game Custom Tie Sub Text 	Enter text 	Add custom flavor text with up to 84 characters.
|-|Round=
Option 	Values 	Description
Time Limit 	5 Minutes, None, Pick a time	Sets how long a round will last. If there's only one round, then this is also how long the game lasts. If set to None, there is no time limit.
Timer Direction 	Count Down, Count Up 	Specifies whether the timer will count down to zero, or up from zero to the set time limit.
Eliminations to End 	Off, Pick a number 	If you set a number, the round will end when a player or team reaches the objective of the number of specified eliminations.
AI Enemy Eliminations to End	Off, Pick a number 	If you set a number, the round will end when a player or team reaches the objective of the number of specified AI enemy eliminations.
Objectives to End 	Off, Pick a number 	If you set a number, the round will end when a player or team reaches the set number of objectives.
Collect Items to End 	Off, All, Specific Count 	If All or Specific Count, the round will end when a player or team has collected the specified items. If you select Specific Count, you can also say how many under Collect Item Count.
Score to End 	Off, Pick a number 	If you set a number, the round will end when a player or team reaches the set score.
Collect Item Count 	1, Pick a number 	If Collect Items to End is set to Specific Count, you can define that count here.
Option 	Values 	Description
Time Limit 	5 Minutes, None, Pick a time	Sets how long a round will last. If there's only one round, then this is also how long the game lasts. If set to None, there is no time limit.
Round Win Condition 	None, Pick a condition 	Determines the basis for winning a round. If the Scoreboard options under User Interface are left at default, this stat will display in the first column. Possible conditions are:
Eliminations: Most eliminations overall 
Assists: Most assisted eliminations 
Eliminated: Least eliminations for team or player 
Collect Items: Most collected items 
Health: Amount of health left at end of round 
AI Eliminations: Number of hostile AIs eliminated 
Score: Amount of score at end of round 
Objectives: Number of objectives accomplished in the round 
Time: Time left at end of round 
Spawns Left: Number of respawns left at end of round 
Lap Time: Average lap time per round 
Time Alive: Time survived until elimination 
Damage Dealt: The amount of damage dealt by player or team 
Damage Taken: The amount of damage taken by player or team 
Race Time: Best time (useful for racing or parkour games)
Tiebreaker Condition 1	None, Pick a condition 	If the Round Win Condition is tied, this condition will break the tie. Conditions are the same as for Round Win Condition. By default, this stat shows in the second Scoreboard column.
Tiebreaker Condition 2	None, Pick a condition 	This condition breaks the tie if the first two conditions are tied.
Tiebreaker Condition 3	None, Pick a condition 	This condition breaks the tie if the first three are tied.
Tiebreaker Condition 4	None, Pick a condition 	This condition breaks the tie if all earlier conditions are tied. If this one is also tied, the round is a draw.
Option 	Values 	Description
Victory Animation 	Default, None 	Determines whether an animation will happen for the victor. The default animation is confetti.
Slow Motion on End of Round	On, Off 	On creates a slow motion effect at the end of the round.
Round Winner Display Time 	3 Seconds, Don't Show, Pick a time 	Determines how long the team or player winner name will display at the end of the round.
Round Score Display Time 	15 Seconds, Don't Show, Pick a time	Determines how long the scoreboard will display at the end of the round.
|-|Player=
Option 	Values 	Description
Hide Back Bling	No, Yes 	Determines whether any back bling will show during the game.
Enable Jam 	On, Default, Off	When On, this adds jam emotes to the Emote Wheel. Jam emotes can use up island memory, so if memory becomes problematic, set this to Off to regain the memory. Default means to use whatever value Fortnite has set. The other two options override this.
Option 	Values 	Description
Allow Aim Assist	Yes, No	Toggles Aim Assist off and on for gamepad controllers.
Option 	Values 	Description
Energy Max 	100, Pick a number 	Determines how much energy is available. This affects sprinting and any other abilities that use energy.
Energy Recharge Amount 	45, Pick a number 	Determines the amount of energy recharge per second after Energy Recharge Delay.
Energy Recharge Delay 	4 S, Pick a time in seconds 	Determines the delay between when a player stops using energy before it recharges back to the Energy Recharge Amount.
Fall Damage 	Off, On 	Sets whether players can take fall damage during the game.
Gravity 	Normal, Low, Very Low, High, Very High	Sets the level of gravity that affects the players during the game.
Jump Fatigue 	On, Off 	Determines whether continuous jumping sets a penalty to jump height.
Allow Mantling 	Off, On 	Mantling lets players grab a ledge and pull themselves up when jumping. This setting toggles mantling on and off.
PBWs Generate Ledges 	Off, On 	Player Built Walls will generate ledge launch props only if both Allow Mantling and this option are set to On. If either is set to No, ledge launch props will not be generated.
Mantling Minimum Height 	Normal, Low, Very Low, High, Very High	This sets the lowest ledge that can be mantled from the ground. You can adjust this value if gravity or other factors affect a player's mantling.
Mantling Minimum Height in Water	Normal, Low, Very Low, High, Very High	This sets the lowest ledge that a player can mantle while in water.
Allow Hurdling 	Off, On 	Sets whether players can hurdle over low obstacles.
Allow Sprinting 	Off, On 	Sets whether sprinting is available. When available, players can use sprinting to move faster.
Sprinting Energy Cost Per Second	20, Pick a value 	Sets how much energy is drained when sprinting. The higher the number, the more energy is used up.
Sprinting Jump Multiplier 	1.2X, Pick a value 	The multiplier increases the jump height when a player is sprinting compared to regular jump height.
Sprinting Speed Multiplier 	1.2X, Pick a value 	The multiplier increases player sprinting speed compared to regular speed.
Allow Sliding 	Off, On 	Toggles sliding on and off.
Allow Slide Kick 	Off, On 	Determines whether players can use a slide kick on opposing players to push them away.
Allow Shoulder Bashing 	Off, On 	Shoulder bash automatically opens doors when players slide or sprint through them. Toggle this feature on or off.
Glider Redeploy 	On, Off 	Determines whether players can freely deploy their gliders at any time without the use of items.
Player Flight 	Off, On 	Determines whether players can fly in-game.
Player Flight Sprint 	On, Off 	Determines whether players can use the sprint key to speed flight.
Flight Speed 	1.0X, Pick a value 	The multiplier increases player flying speed.
Disable Player Collision 	Off, On 	If disabled (Off), players pass through each other instead of colliding.
Movement Speed Tunings 	Ch 4 Movement, Ch 5 Movement 	Determines the movement speed tunings used for player locomotion. Chapter 5, released in December 2023, changed some of the movement speed tunings for Battle Royale. Changing this setting to CH 5 Movement will emulate those settings.
Option 	Values 	Description
Invincibility 	Off, On 	Setting to On will spawn players with invincibility.
Starting Health Percentage	100/% Health, Pick a percentage 	Determines how much health a player has at spawn.
Max Health 	100 Health, Pick a number 	Sets the maximum health a player can reach during a game.
Allow Health Recharge 	Off, On 	Health recharge lets a player regenerate over time. If set to On, you can also set Health Recharge Delay and Health Recharge Amount.
Health Recharge Delay 	6.5 Seconds, Instant (0), Pick a time	If a player takes damage, this sets how long before the player starts regenerating, based on the Health Recharge Amount.
Health Recharge Amount 	1, Instant (0), Pick a number 	Determines how much health is recharged per second once the Health Recharge Delay is finished.
Option 	Values 	Description
Starting Shield Percentage	No Shields, 50/% Shields, 100/% Shields	Determines a player's shield value at spawn.
Max Shields 	100 Shields, Pick a number 	Sets the maximum shields a player can have.
Allow Shield Recharge 	Off, On 	Shield recharge lets player shields regenerate over time. If set to On, you can also set Shield Recharge Delay and Shield Recharge Amount.
Shield Recharge Delay 	6.5 Seconds, Instant (0), Pick a time 	If a player's shield takes damage, this sets how long before the shield starts regenerating, based on the Shield Recharge Amount.
Shield Recharge Amount 	1, Instant (0), Pick a number 	Determines how much shield health is recharged per second once the Shield Recharge Delay is finished.
Allow Overshield 	Off, On 	Overshield is an additional shield that protects players from damage. Toggle this on and off. If set to On, you can also set Overshield Max, Overshield Recharge Delay, and Overshield Recharge Rate.
Overshield Max 	50, Pick a number 	Sets the maximum overshields a player can have.
Overshield Recharge Delay 	6.5 Seconds, Instant (0), Pick a time 	If a player's overshield takes damage, this sets how long before the shield starts regenerating, based on the Shield Recharge Amount.
Overshield Recharge Rate 	1, Pick a number 	Determines how much overshield health is recharged per second once the Shield Recharge Delay is finished.
Option 	Values 	Description
Self-Damage on Hit Amount 	0, Pick a number 	Sets the amount of damage a player will receive when colliding with something else.
Self-Damage Only on Non-Zero Damage	No, Yes 	Determines whether the player must inflict non-zero damage to something else before taking on self-damage.
Self-Damage Only on Target Filter 	All, Non-Players, Players Only 	Specifies which targets cause self-damage on collision.
Self-Damage Weapon Filter 	All, Pickaxe Only, Melee Only, Ranged Only	Determines the types of weapons that can inflict self-damage.
Option 	Values 	Description
Allow Item Pick Up 	Yes, No 	Determines whether players can pick up items during the game.
Auto Pickup Ammo 	Default, No, Yes, Auto Only	This determines whether ammo pickups are automatic. Yes means the pickup requires no interaction other than proximity to the ammo. No means the player must take an action to pick up the ammo. Auto Only means that the interaction is hidden in the UI.
Auto Pickup Consumables 	Default, No, Yes, Auto Only	This determines whether consumables pickups are automatic. Yes means the pickup requires no interaction other than proximity to the consumable. No means the player must take an action to pick up the consumable. Auto Only means that the interaction is hidden in the UI.
Auto Pickup Traps 	Default, No, Yes, Auto Only	This determines whether trap pickups are automatic. Yes means the pickup requires no interaction other than proximity to the trap. No means the player must take an action to pick up the trap. Auto Only means that the interaction is hidden in the UI.
Auto Pickup Weapons 	Default, No, Yes, Auto Only	This determines whether weapons pickups are automatic. Yes means the pickup requires no interaction other than proximity to the weapon. No means the player must take an action to pick up the weapon. Auto Only means that the interaction is hidden in the UI.
Auto Pickup World Resources	Default, No, Yes, Auto Only	This determines whether world resources (wood, stone, and so on) pickups are automatic. Yes means the pickup requires no interaction other than proximity to the resource. No means the player must take an action to pick up the resource. Auto Only means that the interaction is hidden in the UI.
Option 	Values 	Description
Allow Building 	All, No Traps, Traps Only, None	All allows players to build with wood, stone, or metal if they have those resources. With Traps Only, building is disabled but trap placement is allowed. For No Traps, building is allowed but trap placement is not. If you select None, this disables building and trap placement, and you cannot access the multipliers for the resources below.
Allowed to Edit 	Default, Anyone 	Defines who is allowed to change player-built structures. Default means that players can only edit their own builds.
Building Can Destroy Environment 	Yes, No 	Determines whether any player-built structures can destroy the environment if they overlap.
Player Built Wood Structure Health Multiplier 	1.0X, Pick a number 	Applies a health multiplier for any player-built structures made of wood. You can only access this option if None is not selected under Allow Building above.
Player Built Stone Structure Health Multiplier	1.0X, Pick a number 	Applies a health multiplier for any player-built structures made of stone. You can only access this option if None is not selected under Allow Building above.
Player Built Metal Structure Health Multiplier	1.0X, Pick a number 	Applies a health multiplier for any player-built structures made of metal. You can only access this option if None is not selected under Allow Building above.
Keep Player Built Structures Between Rounds 	Off, On 	Set this option to On to keep player-built structures from one round to the next. Otherwise, they will be removed at the start of each round.
Option 	Values 	Description
Infinite Consumables 	Off, On 	If you set this to On, players will have an infinite quantity of whatever consumables are available in-game.
Maximum Building Resources 	500, Pick a number 	This limits the amount of resources a player can carry at one time to use for building.
Infinite Building Materials	Off, On 	If you set this to On, players will have an infinite quantity of building materials available in-game.
Infinite Ammo 	Off, On 	Set this to On, and players will never run out of ammo, regardless of the weapons they use.
Allow Item Drop 	Yes, No 	This setting lets players drop items from their inventory in-game to make room in their inventory for other items or to share items with other players. To restrict this, set it to No.
Maximum Equipment Slots 	Don't Override, None, Pick a number of slots	Sets the maximum number of equipment slots for a player in-game.
Option 	Values 	Description
Grappler Fall Damage Immunity	Off, On 	Firing a grappler launches a plunger, which, if it connects with a surface, will pull the player up and toward it. Players can use this to quickly move both vertically and horizontally. If you set this to On, players are immune to fall damage when using this device. Otherwise, they can take damage if the grappler goes awry.
PvP Pickaxe Damage 	On, Off 	Determines whether players can inflict damage to each other with their pickaxe.
Pickaxe Range Multiplier 	Default, Medium, Large 	This modifies the distance at which a pickaxe can inflict damage.
Start with Pickaxe 	Yes, No 	If you want players to start the game without a pickaxe, set this to No.
Weapon Destruction 	Percentage, Instant 	Modify the amount of damage a weapon can deal to the environment. If you leave it at Percentage, you can set the percentage amount in the next field. If you set it to Instant, the damage will happen immediately.
Weapon Destruction Percentage	100/%, None, Pick a percentage 	Set the percentage of damage to the environment and buildings.
Pickaxe Destruction 	None, Default, Instant 	Modify the damage to the environment and buildings for a pickaxe.
Environment Damage 	All, Player Built Only, Off 	Determines whether players can inflict damage on the environment in-game.
Enable Fire 	Yes, No 	Determines whether weapons that use fire can set structures on fire.
Structure Damage 	All, Self Built, Team Built, Enemy Built, Enemy and Self Built, None	Determines which structures players can damage based on who built them.
|-|World=
Option 	Values 	Description
Maximum Tamed Wildlife	3, 1, 2	Sets a limit to how many tamed wildlife you can have active at one time. This setting can be overridden by the Wildlife Spawner device.
Maximum Hired Guards 	3, 1, 2	Limits how many guards a player can hire in a single game. This setting can be overridden by the Guard Spawner device.
Option 	Values 	Description
Vehicle Impacts Damage Objects 	Yes, No	Determines whether vehicles will damage any objects they collide with.
Vehicle Impacts Damage Vehicles	Yes, No	Determines whether vehicles that collide with other vehicles will take damage. If set to Yes, all vehicles in a collision will take damage. The amount of damage is determined by the health of the individual vehicle.
Enable Vehicle Cosmetics 	On, Off	Determines whether players can use vehicle cosmetics to customize their vehicle when entering the island.
Option 	Values 	Description
Harvest Style 	Creative, Battle Royale, Save the World	Sets which values are used in the game for resource gathering. Options are:
*Creative: Creative gives a value of 45 when a player uses their pickaxe to harvest resources for building.
*Battle Royale: In BR, the player gets a value of 5 when harvesting with their pickaxe for building.
*Save the World: Uses the default value used in Save the World.
Harvest Multiplier	1.0x, Pick a number 	Determines the rate at which players can harvest resources from world objects.
Option 	Values 	Description
Time of Day 	Default, Random, Pick a time	Sets the time of day on the island, which affects both light and shadows. Options include:
* Default: Uses the normal time for the continual day/night cycle.
* Random: Selects a random time of day at the start of the game, then takes the island through a day/night cycle from that point.
* Pick a time: Set a specific time. The island will stay at that time until you change it.
Camera Filter 	Default, Pick a filter 	The filter you select will impact the island mood. Options are:
* No filter
* Comic: Applies an outline to everything and simulates the coloring used for 2D comic books.
* Film Noir: Gives everything a washed-out black-and-white effect.
* Sepia: Gives the whole scene an old-fashioned, light brown hue.
* Retro: Outlines images with a glowing line.
* Low Exposure: Washes out much of the color.
* Neon Party: Applies a neon glow to things, but more subtly than the glow of the Retro filter.
* Horror Movie: Washes out color, but less so than the Low Exposure filter.
* Old Cartoon: Applies outlines like the Comic filter, but in black and white and adds an effect that simulates old film moving through a projector.
* Desolate: Deepens shadows regardless of the set Time of Day, which creates a feeling of foreboding.
* Neo Comic: Intensifies contrast, but without adding outlines the way the Comic filter does.
Light Brightness 	Default, Pick a value 	Sets the intensity of natural lighting. This impacts both interior and exterior light levels. Default value is 100/%.
Light Color 	Default, Pick a color 	Sets the color of the natural lighting. Each color can convey a specific mood or emotion. For example, red creates tension, while yellow creates warmth.
Character Rimlight Intensity	0, Pick an intensity 	A rim light is a backlight behind a character that makes the character stand out from the background. This setting determines how strong the rim light is.
Fog Thickness 	Default, Pick a value 	Fog is an element that can add an eerie quality to your island. The default is no fog. The higher the number, the thicker the fog. A 100% setting makes a dense fog that limits visibility dramatically.
Fog Color 	Default, Pick a color 	As with light color, applying a color to the fog can change the mood of the island.
|-|User Interface=
Option 	Values 	Description
HUD Info Type 	None, Select a type 	Specifies the type of information tracked in the HUD.
* AI Enemy Elimination: Number of hostile AIs eliminated.
* Score: Amount of score.
* Objectives: Number of objectives accomplished.
* Round Status (Only 2 Teams): Show which team is winning. Note that this setting can only be used with games of two or more teams.
* Tracker (Unranked)
* Tracker (Ranked)
Show Top Center Score HUD 	Off, On 	If set to On, shows the top center score HUD.
Max Trackers on HUD 	1, Pick a number between 0 and 3 	Determines how many tracker devices can display to the HUD simultaneously.
Show Cumulative Stat Value on HUD 	Yes, No 	Determines whether the HUD shows stats for all rounds cumulatively or only the current round.
Show Resource Feed on Eliminations	Yes, No 	Determines whether to show the larger resource feed when receiving resources by eliminating players.
Island Code Display 	Show and Include Watermark, Show, Do Not Show	Determines whether the island code for a published island displays.
Show Elimination Feed 	Yes, No 	If set to No, the elimination feed will be hidden from all players.
Show Wood Resource Count 	Yes, No 	Determines whether the amount of wood a player carries shows on the player's HUD.
Show Stone Resource Count 	Yes, No 	Determines whether the amount of stone a player carries shows on the player's HUD.
Show Metal Resource Count 	Yes, No 	Determines whether the amount of metal a player carries shows on the player's HUD.
Show Gold Resource Count 	No, Yes 	Determines whether the amount of gold a player carries shows on the player's HUD.
Show Party Eliminations 	Yes, No 	If set to No, the number of eliminations gained by party members will be hidden from the Party UI.
Text Style 	Default 	Sets the text style used to display text on the island. Currently, Default is the only option.
Pacifist Icons for touch 	Off, On 	For touch platforms (devices that are touch-screen enabled) setting this option to On will replace weapon-related icons with neutral icons.
Option 	Values 	Description
Always Show Name Plates 	Always Show to Team, Always Show to All	Determines whether player names and their locations are visible to other players.
Limit Name Plate Max Distance	No, Yes 	Determines whether name plates should disappear based on a player's distance from the camera. If set to Yes, the next option lets you define the distance used.
Name Plate Max Distance 	10 Meters, Pick a distance 	If Limit Name Plate Max Distance is set to Yes, you can set the distance to be used.
Name Plate Line of Sight 	Always Show, Hide Behind Obstacles 	If set to Hide Behind Obstacles, both the player and the name plate will be hidden when the player is behind an obstacle. This setting will also make the next option available.
Focus for Name Plates 	Only Hostile, No 	If Name Plate Line of Sight is set to Hide Behind Obstacles, you have the option of setting this to No, in which case nobody has to be looking at the player, or Only Hostile, which will require any hostile players to look directly to activate the name plate. If you set this to No, the next two options will not be available.
Focus Angle 	15 Degrees, Select an angle 	Active only when Focus for Name Plates is set to Only Hostile, this defines the maximum angle a player can be from another player to see their nameplate.
Focus Time 	Instant, Select a time in seconds 	Active only when Focus for Name Plates is set to Only Hostile, this defines the minimum time a player must look directly at another player before they can see the other player's nameplate.
Option 	Values 	Description
Map Screen Display 	Scoreboard, Last Opened Tab, Overview Map	Determines what players see when they press the map key in-game.
Display Overview Map	No, Yes 	Determines whether the map displays when the map key is used. This must be set to Yes to display with the Overview Map option above. If set to No, a message will display that says Map Not Available.
Option 	Values 	Description
Game Score Display Time 	15 Seconds, Pick a time	Determines how long the final scoreboard at the end of the game will display.
Display Scoreboard 	Yes, Off 	Determines whether the Scoreboard tab is included on the Map key menu in-game.
Display Career Scoreboard 	No, Yes 	Determines whether the career scoreboard (all points a player has ever earned on this island) is included on the Map key menu.
Show Cumulative Scoreboard 	No, Yes 	If set to Yes, the scoreboard will show the cumulative score for all rounds. If set to No, it will show the current round only.
Include Players Who Left Game in Scoreboard	Exclude, Include 	You can choose to exclude the scores of any players who have left the game, or continue to include their scores.
First Scoreboard Column 	None, Pick a condition 	None leaves this column blank, or you can choose to select one of the conditions below.
* Eliminations: Most eliminations overall
* Assists: Most assisted eliminations
* Eliminated: Least eliminations for team or player
* Collect Items: Most collected items
* Health: Amount of health left at end of round
* AI Eliminations: Number of hostile AIs eliminated
* Score: Amount of score at end of round
* Objectives: Number of objective accomplished in the round
* Time: Time left at end of round
* Spawns Left: Number of respawns left at end of round
* Lap Time: Average lap time per round
* Time Alive: Time survived until elimination
* Damage Dealt: The amount of damage dealt by player or team
* Damage Taken: The amount of damage taken by player or team
* Race Time: Best time (useful for racing or parkour games)
|-|Edit Mode=
Option 	Values 	Description
Edit Mode HUD - Show Health and Shield	On, Off	This option will show health and shield while you're in Edit/Create mode unless toggled off.
Edit Mode HUD - Show UI Under Minimap 	On, Off	This option will show the minimap while you're in Edit/Create mode unless toggled off.
Edit Mode - Show Resources 	On, Off	This option will show resources while you're in Edit/Create mode unless toggled off.
Edit Mode - Enable Pickaxe 	On, Off	If you toggle this off, your avatar will not have a pickaxe during Edit/Create mode. You will still have to activate the phone tool.
Edit Mode - Enable Vehicle Damage 	Off, On	Determines whether vehicles can inflict damage in Edit/Create mode.
|-|Debug=
Option 	Values 	Description
Debug 	Off, On	This setting determines whether debug features are disabled (Off) or enabled (On). When enabled, other options become available.
Navigation 	Off, On	
* A navigation mesh, or NavMesh, is a way to provide a path for an AI to move through complicated spaces. This setting determines whether a visualization of the NavMesh will display in Creative in both Create mode and Play mode.
* If set to On, the mesh shows up in Fortnite Creative whether you're in Create mode or Play mode.
* A NavMesh can only be generated if your island has at least one AI spawner device placed, such as a Guard Spawner, a Wildlife Spawner, or Creature Spawner.
Invincibility 	Off, On	Determines whether players take damage during playtesting. It does not affect standard gameplay.
Verse Debug Draw 	Off, On	When you use Verse to tweak aspects of your island in UEFN, you can use a Verse feature called Debug Draw for debugging your code. This feature can be enabled from UEFN, as described in Debug Your Game with Debug Draw, or here.
This is the only debug setting that does not work in Creative directly.
Fast Iteration Mode	Off, On	When set to On, your transitions from one mode to the other are faster — game countdowns are shortened, and scoreboards are skipped. This setting is intended to shorten time between edits in UEFN and playtesting, but does not affect anything in Creative if you're not using UEFN.
|-|Permissions=
Option 	Values 	Description
Island Edit and Copy Permission	Private, Public	
* Private: only you (the owner of the island) has permission to alter the island.
* Anyone who enters through your personal rift is able to edit your island.
|-|Community=
Option 	Description
Getting Started in Fortnite Creative	This tile options a window with a QR Code on it, which takes you to the Creative Helpdoc.
Community Forums 	This tile options a window with a QR Code on it, which takes you to the Official Fortnite Creative Community Forum.
Fortnite Creative Documentation 	This tile options a window with a QR Code on it, which takes you to the Official Creative Documentation page.
Discord for Creators 	This tile options a window with a QR Code on it, which takes you to the Official Creative & UEFN Discord server.
</tabber>
Category:Fortnite Creative
Category:Settings
Category:Islands