Serôsian Sentient Races (SofS)

__TOC__
 PC Races
Race 	AL 	Common Depth	Max. Depth (feet)	Base AC	Base MV [Nonproficient Swimmer]	SW (miles/day)	Classes Allowed (Level Limits) 	Maximum Size, Age
Elf, aquatic 	All	Shallows 	600 	6 (9) 	9, SW 15 (C) 	18 	Fighter (12), Ranger (15), Mage (15), Dukar (U), Cleric (12), Priest (12). Multiclass: F/M, C/M, C/R 	M (6'); 600
Faerûnian dwarf 	All	Shallows 	600 	10 	6, Sw 2 [1] (E) 	4 	Fighter (15), Cleric (10), Priest (10), Thief (12). Multiclass: C/F, F/T, C/T. 	M (4'5"); 450
Faerûnian elf 	All	Shallows 	300 	10 	12, Sw 3 [2] (E) 	6 	Fighter (12), Ranger (15), Mage (15), Dukar (U), Cleric (12), Priest (12), Thief (12). Multiclass: F/M, C/M, C/R, F/T, C/T, M/T. 	M (7'); 750
Faerûnian gnome 	All	Shallows 	300 	10 	6, Sw 2 [1] (E) 	4 	Fighter (11), Cleric (9), Priest (9), Illusionist (15), Thief (12). Multiclass: C/F, F/T, C/T, I/T,I/F,C/I. 	S (3'8"); 500
Faerûnian halfling	All	Shallows 	300 	10 	6, Sw 2 [1] (E) 	6 	Fighter (9), Cleric (8), Priest (8), Thief (15). Multiclass: C/F, F/T, C/T. 	M (4'); 200
Faerûnian half-elf	All	Shallows 	300 	10 	12, Sw 3 [2] (E) 	6 	Fighter (14), Ranger (16), Cleric (14), Druid (9), Mage or Wizard (12), Dukar (U), Thief (12), Bard (U). Multiclass: F/M, C/F, C/R, F/T, C/T, M/T, F/M/C, F/M/T:	M (7'); 185
Faerûnian human 	All	Shallows 	300 	10 	12, Sw 3 [2] (E) 	6 	All (U). No multiclass option. 	M (7'); 130
Half-elf, sea 	All	Shallows 	700 	8 (10) 	12, Sw 10 (C) 	24 	Fighter (14), Ranger (16), Cleric (14), Mage or Wizard (12), Thief (12), Bard (U). Multiclass: F/M, C/F, C/R, F/T, C/T, M/T, F/M/C, F/M/T. 	M (7'); 185
Locathah 	All	Shallows 	800 	6 	1, Sw 12 (C) 	30 	Fighter (10), Ranger (12), Cleric (14), Priest (14), Druid (U). Multiclass: C/F, C/R 	M (5'); 125
Malenti, noble 	G/N	Gloom 	1200 	5 	12, Sw 18 (B) 	36 	Fighter (14), Ranger (12), Cleric (12). Multiclass: C/F 	M (7'); 400
Merfolk 	All	Shallows 	1200 	7 	1, Sw 18 (B) 	36 	Fighter (12), Ranger (10), Cleric (12), Priest (10),Bard (U). Multiclass: C/F, C/R. 	M (7'); 150
Shalarin 	All	Gloom 	2400 	8 	9, Sw 12 (A) 	24 	Any (U). No multiclass option. 	M; 200+
Triton 	All	Twilight 	3000 	5 	9, Sw 15 (B) 	30 	Fighter (14), Ranger (14), Wizard (incl. Mage) (12), Dukars (U), Cleric (12), Priest (12).Multiclass: C/F, F/M, C/R, C/M. 	M; 300+
 NPC Races
Race 	AL 	Common Depth	Max. Depth (feet)	Base AC	Base MV [Nonproficient Swimmer]	SW (miles/day)	Classes Allowed (Level Limits) 	Maximum Size, Age
Crabman 	N 	Shallows 	300 	4 	9, Sw 6 (E) 	12 	Fighter (5) 	L (10'); 175
Dolphin 	LG 	Shallows 	700 	5 	Sw 30 (A) 	60 	Bard (8), Priest (9) 	M (6'); 75
Dragon Turtle 	N 	Twilight 	2000 	0 	3, Sw 9 (E) 	18 	- 	G (40'); 1,000+
Eye of the Deep	LE 	Upper Depths	3000 	5 	Sw 6 (C) 	12 	- 	M (5' dia.); 400
Giant, storm 	CG 	Gloom 	4000 	-6 (0) 	15, Sw 15 (D) 	30 	Cleric, Priest (9), Mage (7). Multiclass: C/M 	G (26'); 600
Hag, sea 	CE 	Shallows 	400 	7 	Sw 15 (B) 	30 	- 	M (6'); 800
Hippocampus 	CG 	Twilight 	3000 	5 	Sw 24 	48 	- 	
Ixitxachitl 	CE 	Gloom 	1000 	6 	Sw 12 (C) 	24 	Priest (9) 	L (8'); 200 (?)
Kelpie 	NE 	Shallows 	60 	3 	9, Sw 12 (E) 	24 	- 	
Koalinth 	LE 	Shallows 	600 	5 (10) 	9, Sw 12 (D) 	24 	Fighter (4) 	M (6'6"); 90
Kraken 	NE 	Upper Depths	5000 	5 / 0 	Sw 3 (C), Jet 21 	6-12 	Cleric (9), Mage (9). 	G (90'+); 900+
Kuo-Toa 	NE 	Shallows 	1000 	4 	9, Sw 18 (C) 	36 	Fighter (12), Thief (15),Cleric or Priest (12).Multiclass: C/F, C/T.	L (8'); 150
Lacedon 	CE 	Gloom 	800 	6 	Sw 9 (B) 	18 	- 	M (6'); Undead
Seawolf 	LE 	Shallows 	1000 	6 (7) 	Sw 12 (B) 	24 	- 	Lycanthrope, M (7'); 200
Merrow 	CE 	Shallows 	1800 	4 	6, Sw 12 (D) 	24 	Fighter (7), Cleric (Shaman) 	(5). L (10'); 180
Morkoth 	CE 	Twilight 	2000 	3 	Sw 18 (D), Jet 36 	30 	Fighter (9), Mage (15), Dukar (U), Cleric (8). 	L (8'); 150+
Sahuagin 	LE 	Shallows 	2000 	5 	12, Sw 24 (C) 	48 	Fighter (12), Cleric or Priest 	(9) L (9'); 600+
Scrag 	CE 	Shallows 	2600 	2 	3, Sw 12 (D) 	24 	Cleric (Shaman) (5) 	L (10'); 300+
Sea Lion 	N 	Shallows 	800 	5/3 	Sw 18 (B) 	36 	- 	L (18'); 50
Selkie 	NG 	Shallows 	400 	5 (10) 	12, Sw 36 (A) 	72 	- 	M (6'); 300
Sirine 	All	Shallows 	200 	3 	12, Sw 24 (B) 	28 	Fighter (9), Cleric (9), Mage (12). 	M (6'); 50
Tako 	LN 	Shallows 	1200 	3 (2) 	3, Sw 9 (C) 	Fighter (9) 	L (7'); 80 	
Whale, sperm 	N 	Shallows 	3000 	4 	Sw 18 	Bard (8) 	G (60'); 175 	
Whale, baleen 	LG 	Shallows 	2000 	4 	Sw 18 	Bard (12) 	G (90'); 300 	
Zombies, sea 	CE 	Shallows 	400 	7 	6, Sw 12 	- 	M (6'); Undead 	
==Optional Maneuverability Class Info for all races==
While a nonstandard method for their use, take the AD&D core rules on flight (DMG pp. 106-109) and apply that 3-D movement in water movement and swimming, rather than just flying. This suggestion and the optional MV classes assigned to the creatures and races above simply add another layer of feel to the unique world of the undersea. If DMs so desire to incorporate maneuverability into their Serôsian campaigns, all surface PCs start at (E), gain one class to (D) if proficient in a Swimming NWP, and add half their Dexterity bonuses for AC to gain additional MV (Dexterity 16 = (C), 18 = (B), 24 = (A)). Free action also provides an additional +1 to Maneuverability Class. Jetting (an ability for morkoth, squid, or kraken) reduces MV to nil, as it is straight-line movement only.