Chill Sonic Fanon Card Battle

Chill Sonic Fanon Card Battle is a... Well.
==Cards==
For cards, go for classic and modern characters alike, idgaf if your character is retconned.
Please ask before adding cards.
===D Level Cards (300HP; 300BP)===
D Level Cards are the most common in the game, but they're the weakest, although being the weakest in HP and BP, they are more likely to have a special ability than any other level.
*James the Blue Jay
*Aileen the Hedgehog
*Sparks the Hedgehog (Original)
*Magnifi Gramarye
*Chase the Fennec Fox
*Angela the Fox
===C Level Cards (400HP; 300BP and Vice Versa)===
C Level Cards are slightly stronger than D Levels, though they don't have special abilities as commonly.
*Mari Tomi
*Yugi the Fox
*Trucy Enigmar Gramarye
*Thalassa Enigmar Gavin
*Sal the Echidna
===B Level Cards (400HP; 400BP)===
B Level Cards are very similar to C Level Cards, although their HP and BP is a 400 and doesnt alterate.
*Luk-S
*Jester the Hedgehog
*Suri the Unyielding
*Valant Gramarye
*Flame the Hedgehog
===A Level Cards (500HP; 500BP)===
A Levels are very balanced, possibly being the most median cards in the game.
*DeMasque III
===S Level Cards (750HP; 700BP)===
S Level cards are very strong cards, at the cost of being difficult to unlock. They have special abilities more commonly than B but less commonly than C
*JT the Androhog
*Flint the Weasel
*Shadi Gavin
*Boombomb the Hedgehog
===SS Level Cards (1000HP; 900BP)===
SS Level Cards are very, very difficult to unlock, but are almost twice as powerful as A Level Cards, They have special abilities more commonly than C but less commonly than D
===X [Gold] Level Cards (1500HP; 1200BP)===
If it wasn't obvious, X Level Cards are the most powerful cards in the entire game, in which they can singlehandedly defeat many D Levels at once.
*EX James
*EX Sparks
*Doom the Dark Lord
===Support Cards===
*Pred the Weirdhog (If the opponent attacks in that turn, the damage is recoiled.)
*Horror the Chao (Makes the opponent unable to attack for 1 turn)
*Kid Boombomb (If in your deck, attacks are more likely to be critical)
*SPEEDee (if a card is hit, the card's HP raises instead)
*Jacoffee [Inside Joke ver.] (When used, does double the damage
Category:Game Ideas
Category:Collectible Card Games