Random Adventures: Twist'ER Up/Bestiary

==The Appendix of Stats==
*HP: Basically how much HP you have. The higher the HP, the more hits you can dish out.
*ATK: First attack stat.
*MGI: Second attack stat.
*DEF: How much less ATK it can take.
*RES: How much less MGI it can take.
*SPD: Highest speed goes first, lowest speed goes last.
*RCV: This determines the healing move's effectiveness.
*TRN: This is basically where it can be located; Land/Sea/Sky. Just being Sky doesn't mean it gets to roam over the land and sea.
*LVL: How much times it can level up.
Note: If they don't have any attacks utilizing ATK, MGI, and RCV yet they have a stat for that that's not zero, I'm immediately debuffing it to zero. Not like it'll make a huge difference, right? At the very best, a new attack.
==Conditions==
*Paralyze: Speed is lowered all the way to zero.
*Burning: Deals 1/8th damage. Can pass it to others.
*Poisoned: Deals 1/20th damage at first, doubles as it goes.
*Frozen: Numbed by the cold. You deal half the damage you'd deal.
*Soaked: Your soppy skin reduces your defense by half.
*Witless: Cannot dodge attacks.
*Targeted: You're a living bounty and you drag in all attacks.
*Bleeding: Oh gosh. You can't use attacks that use RCV!
*Stun: You can't even move a step for a few turns.
*Bamboozled: Confused but cooler. Has a 50% chance to attack themselves.
==Traits==
*Zombie: Braaaaains! Enemies with a Zombie Trait will revive again at half health if three turns have passed.
*Metal: They have extremely high defense. They also can't be poisoned and can't bleed. Additionally, toxic attacks have no effect.
*Alien: If the Alien Killing Guide is not used, these guys will be a nightmare to fight, sometimes having x5 their initial stats. Use the aforementioned item to reduce their stats.
==Part 1==
Note that this indicates where they were first introduced.
<tabber>
|-|Blocks=
==Blocky (Neutral) (Sector 1A)==
Blocky's block shape ensures that it blocks out attacks, and criticism. Seriously, don't critcize it.
*STATS
**HP: 20 (+5)
**ATK: 10 (+1)
**MGI: 0
**DEF: 5% (+1% every 10 levels)
**RES: 0%
**SPD: 50 (+5)
**RCV: 0
**TRN: Land
**LVL: 1-15
*MOVESET
**Block Bash: Do [ATK] Neutral damage.
**Buffen: Makes an attempt to toughen up. If it succeeds (100%, -5% every successful use), it gains 20% DEF and 25% RES for 3 turns.
**Criticism Intolerance (PASSIVE): If it hears criticism, its ATK will be double the amount for 2 turns. It'll also target the fighter which criticized it during the period.
==Blockstep (Neutral) (Sector 1A)==
This time, it takes criticism as personal attacks to it.
*STATS
**HP: 20 (+5)
**ATK: 10 (+1)
**MGI: 0
**DEF: 5% (+1% every 10 levels)
**RES: 0%
**SPD: 50 (+5 through LVL 1-14, +7 through LVL 15-31)
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**Block Bash: Do [ATK] Neutral damage.
**Buffen: Makes an attempt to toughen up. If it succeeds (100%, -5% every successful use), it gains 20% DEF and 25% RES for 3 turns.
**Block Stomp: Do [ATK] Melee damage. Has a 5% chance to stun the fighter for 1 turn.
**Criticism Intolerance (PASSIVE): - If it hears criticism, its ATK will be double the amount for 3 turns. It'll also target the fighter which criticized it during the period.
==Blockicuffs (Neutral/Melee) (Sector 1A)==
It's lost its foot and gained hands. uh.
*STATS
**HP: 20 (+5 through LVL 1-31, +7 through LVL 32-100)
**ATK: 10 (+1 through LVL 1-31, +5 through LVL 32-100)
**MGI: 0
**DEF: 5% (+1% every 10 levels)
**RES: 0%
**SPD: 50 (+5 through LVL 1-14, +7 through LVL 15-100)
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**Block Super Bash: Do [ATK] Melee damage.
**Buffen: Makes an attempt to toughen up. If it succeeds (100%, -5% every successful use), it gains 30% DEF and 35% RES for 3 turns.
**Block Smash: Do [ATK] Melee damage. Has a 5% chance to knock out the fighter.
**Criticism Intolerance (PASSIVE): - If it hears criticism, its ATK will be triple the amount for 3 turns. It'll also target the fighter which criticized it during the period, sometimes strangling them.
==Limblock (Melee) (MINI-BOSS) (Sector 1A)==
The monstrosity created when combining Blockstep and Blockicuffs. EEK
*STATS
**HP: 100
**ATK: 25
**MGI: 0
**DEF: 10%
**RES: 0%
**SPD: 100
**RCV: 0
**TRN: Land
**LVL: 1
*MOVESET
**Block Mash Basher: Do [ATK] Melee damage. Has a 1% chance to knock out the fighter.
**Buffen: Buffens up, gaining 30% DEF and 40% RES, for 2 turns. Can only be used three times.
**Block Shockwave: Do [ATK] Melee damage to all enemies. Flinches them.
**Block Combo: Do [ATK] Melee damage 3 times. If it misses once during the combo, the combo ends.
**Blockade (PASSIVE): Cannot be damaged with attacks that do less than 20 damage (unless rapidly hit with the same attack 10 times).
**Criticism Intolerance (PASSIVE): If it hears criticism, it will instantly knock out the critic to it. Unless you try using reverse psychology...
==Zomblock (Spook) (Zombie) (Sector 1A: Outbreak Edition)==
DANG-FREAKIN' BRAINZZZZZZZZZ!
*STATS
**HP: 30 (+5)
**ATK: 15 (+6)
**MGI: 0
**DEF: 10% (+1%)
**RES: 10% (+1%)
**SPD: 50 (+20)
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**Block Chewer: Do [ATK] Spook damage.
**Brains...: PASSIVE - Gains a 50% boost for each enemy it kills. Resets upon death.
==Cyblock (Tech) (Metal) (Sector 1B)==
Cyblock has one weird eye that just stares at you!
*STATS
**HP: 100 (+20)
**ATK: 15 (+6)
**MGI: 20 (+4)
**DEF: 90% (+10% at Level 50)
**RES: 50% (+10% per 25 levels)
**SPD: 200 (+20)
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**Mach Blast: Do [ATK] Tech damage. Might stun the target.
**Cyber Lazer: Do [MGI] Tech damage and [MGI/2] Tech damage to another foe.
**Watchful: PASSIVE - It cannot miss.
|-|Orbs=
==Plant Orb (Flora) (Sector 1A)==
He’s just a ball made up of everything nature-y!
*STATS
**HP: 10 (+5)
**ATK: 10 (+2)
**MGI: 0
**DEF: 3% (+1% every 7 levels)
**RES: 0%
**SPD: 60 (+5)
**RCV: 2 (+2)
**TRN: Land
**LVL: 100
*MOVESET
**Floral Puncture: Do [ATK] Flora damage.
**Wound Soother: Recover [RCV] HP.
==Flying Plant Orb (Flora) (Sector 1A)==
Oh, it's now flying. What are we supposed to do now?
*STATS
**HP: 10 (+5)
**ATK: 10 (+2)
**MGI: 0
**DEF: 3% (+1% every 7 levels)
**RES: 0%
**SPD: 65 (+5)
**RCV: 2 (+2)
**TRN: Land, Sky
**LVL: 100
*MOVESET
**Floral Puncture: Do [ATK] Flora damage.
**Wound Soother: Recover [RCV] HP.
**Flighty: PASSIVE - Flies over any ground-related hazards such as spikes.
==Flare Orb (Ignis) (Sector 1A)==
It’s your everyday orb, but on fire. A good water attack will put one out in no time!
*STATS
**HP: 20 (+5)
**ATK: 15 (+1)
**MGI: 0
**DEF: 5% (+1% every 4 levels)
**RES: 0%
**SPD: 30 (+5)
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**Fire Bash: Do [ATK] Ignis damage. Has a 25% to burn the opponent.
**Fuel the Flames (PASSIVE): If hit by an Ignis attack, then it regains health instead of losing health.
==Zap Orb (Zap) (Sector 1A)==
Puts the E in electricity. It's Plant Orb but electricity!
*STATS
**HP: 20 (+10 per 4 levels)
**ATK: 20 (+5)
**MGI: 0
**DEF: 10%
**RES: 0%
**SPD: 10
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**Taze: Do [ATK] Zap damage. Has a 25% chance it'll paralyze the enemy.
**Spark Tackle: Do [ATK*2] Zap damage to the enemy. Does [ATK] recoil damage to this, however.
**Electrostatic: PASSIVE - Heals from Zap attacks.
==Flying Zap Orb (Zap) (Sector 1A)==
Puts the F in Flight. It’s Zap Orb but flying and with DIFFERENT STATS! Because it's flying, so it should make sense.
*STATS
**HP: 15 (+10 per 4 levels)
**ATK: 25 (+5)
**MGI: 0
**DEF: 15%
**RES: 0%
**SPD: 10
**RCV: 0
**TRN: Land/Sky
**LVL: 100
*MOVESET
**Taze: Do [ATK] Zap damage. Has a 30% chance it'll paralyze the enemy.
**Spark Tackle: Do [ATK*2] Zap damage to the enemy. Does [ATK] recoil damage to this, however.
**Flighty: PASSIVE - Flies over any ground-related hazards such as spikes.
==Stone Orb (Crag) (Sector 1A)==
IT'S HARD! KILL IT!
*STATS
**HP: 40 (+40 per 5 levels)
**ATK: 15 (+1)
**MGI: 0
**DEF: 20%
**RES: 5%
**SPD: 10
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**Boulder Dash: Do [ATK] Crag damage.
**Boulder Rush: Do [ATK*2] Crag damage to all enemies. Takes a turn to charge, however.
=="Flying" Stone Orb (Crag) (Sector 1A)==
Due to the weight, the wings give it up, let it down, runs around, and deserts it. Translation: it can't fly, but it moves a bit faster.
*STATS
**HP: 40 (+40 per 5 levels)
**ATK: 15 (+1)
**MGI: 0
**DEF: 20%
**RES: 5%
**SPD: 20
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**Boulder Dash: Do [ATK/2] Crag damage.
**Boulder Rush: Do [ATK] Crag damage to all enemies.
**Boulder Smoosh: Do [AT*2] Crag damage to all enemies and flinch them. Takes a turn to charge, however.
==Magic Orb (Enchant) (Sector 1A)==
Perfect way to teach players about magic!
*STATS
**HP: 30 (+ 10)
**ATK: 5 (+1)
**MGI: 10 (+2)
**DEF: 0%
**RES: 5% (5% per 4 levels)
**SPD: 60
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**Magic Trick: Do [MGI] Enchant damage. 
==Watery Orb (Aqua)==
Or "Bubble".
*STATS
**HP: 20 (+5)
**ATK: 10 (+10)
**MGI: 10 (+5)
**DEF: 0%
**RES: 0%
**SPD: 200
**RCV: 0
**TRN: Land, Sea
**LVL: 100
*MOVESET
**Bubble Slam: Do [ATK] Aqua damage. May (60%) drench the enemy, soaking them.
**Geyser Shot: Do [MGI] Aqua damage to 2 targets.
**Split Up (PASSIVE): Upon death, splits into 2 Small Watery Orbs.
==Small Watery Orb==
Did you just split it in half?!
*STATS
**HP: 10 (+5)
**ATK: 15 (+5)
**MGI: 5 (+5)
**DEF: 0%
**RES: 0%
**SPD: 400
**RCV: 0
**TRN: Land, Sea
**LVL: 100
*MOVESET
**Bubble Slam: Do [ATK] Aqua damage. May (60%) drench the enemy, soaking them.
**Geyser Shot: Do [MGI] Aqua damage to 2 targets.
==Stranger Orb (Neutral) (Sector 1A)==
huh what is this.
*STATS
**HP: 10 (+1)
**ATK: 5 (+1)
**MGI: 0
**DEF: 0%
**RES: 0%
**SPD: 50
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**Blah: Do [ATK] Neutral damage.
**Singsong: It sings, which encourage other enemies to do 1.2x damage to you.
|-|Twigges=
==Twigge (Flora) (Sector 1A)==
The most dangerous plant ever known to humanity. QUICK, GO FOR IT.
*STATS
**HP: 5 (+5)
**ATK: 20 (+5)
**MGI: 0
**DEF: 0%
**RES: 0%
**SPD: 100 (+5)
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**Snapback: Do [ATK] Flora damage. Does 1.2x damage to the enemy which last hit it.
**Prod: Prods a teammate. That teammate, while it takes [ATK/4] damage, has 1.1x the speed it normally has for one turn. Consecutive prods not advised.
==Burny Twigge (Ignis/Flora) (Sector 1A)==
AAAAAAAAAAAAAAAAAAAAAAAA IT'S A TWIGGE BUT IT BURNS
*STATS
**HP: 5 (+5)
**ATK: 20 (+5)
**MGI: 0
**DEF: 0%
**RES: 0%
**SPD: 100 (+5)
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**Snapback: Do [ATK] Ignis damage. Does 1.2x damage to the enemy which last hit it. Burns the enemy for 2 turns.
**Prod: Prods a teammate. That teammate, while it burns for 2 turns, has 1.5x the speed it normally has for 2 turns.
==Treego (Flora) (Sector 1A)==
Screw what we previously said. It's going to KILL YOU.
*STATS
**HP: 100 (+50 per 2 levels)
**ATK: 30 (+5)
**MGI: 0
**DEF: 20%
**RES: 0%
**SPD: 50
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**Super Snapback: Do [ATK/2] Flora damage. Does [ATK*2] damage instead to the enemy which last hit it.
**Leaf Storm: Do 5 Flora damage to all enemies [ATK/10] times.
**Enemy Shake: Shakes off one of these enemies:
***Blocky
***Twigge
***Plant Orb
***Flying Plant Orb
|-|Pentongs=
==Pentong (Crag) (Sector 1A)==
It’s just a pentagon who honestly seems really content with their life.
*STATS
**HP: 30 (+3)
**ATK: 30 (+4)
**MGI: 0
**DEF: 1% (+1% per 5 levels)
**RES: 1% (+1% per 5 levels)
**SPD: 20 (+10)
**RCV: 0
**TRN: Land
**LVL: 20
*MOVESET
**Rock Roll: Do [ATK] Crag damage.
**Pentagon Defense: Raises own [DEF] by 3%. Takes 2 turns to recharge.
==Pentapoint (Crag/Bluster) (Sector 1B)==
 Pentongs, but somehow five puny stones on the side of their body managed to elevate them into the sky.
Life.
*STATS
**HP: 40 (+3)
**ATK: 35 (+4)
**MGI: 0
**DEF: 1% (+1% per 5 levels)
**RES: 1% (+1% per 5 levels)
**SPD: 200 (+10)
**RCV: 0
**TRN: Land, Sky
**LVL: 20
*MOVESET
**Rock Roll: Do [ATK] Crag damage.
**Pentagon Defense: Raises own [DEF] by 3%. Takes 2 turns to recharge.
**Forceful Spin: Raises own [SPD] by 30. Takes 2 turns to recharge.
|-|Clawnters=
==Clawnter (Spook) (Sector 1A)==
They'll speak with such a screech. As a side note, it's completely resistant to physical attacks.
*STATS
**HP: 20 (+5)
**ATK: 7 (+4)
**MGI: 10 (+2)
**DEF: 100%
**RES: 0% (+1% per 10 levels)
**SPD: 120
**RCV: 0
**TRN: Land, Sea, Sky
**LVL: 100
*MOVESET
**Ghoul Slash: Do [ATK] Spook damage.
**Frighten: Do [MGI] Spook damage, reducing the enemy's ATK by 10%.
**Haunt: Haunts the opponent, reducing their ATK by 25%.
==Spiriarm (Spook/Melee) (Sector 1A)==
You'll speak with such a screech when you hear this boy screech.
*STATS
**HP: 40 (+5)
**ATK: 10 (+8)
**MGI: 10 (+2)
**DEF: 100%
**RES: 0% (+1% per 10 levels)
**SPD: 120
**RCV: 0
**TRN: Land, Sea, Sky
**LVL: 100
*MOVESET
**Ghoul Slash: Do [ATK] Spook damage.
**Frighten: Do [MGI] Spook damage, reducing the enemy's ATK by 40%. Also makes them witless.
**Vanish: Hide for one turn, do [MGI*2] Spook damage. Takes two turns to recharge.
**Paranormal Moving (PASSIVE): A random item will lose effect when this enemy appears (i.e a healing item doesn’t heal)
|-|Mushees=
==Mushee (Toxic) (Sector 1A)==
I mean, mushrooms aren't plant! It's Eevee as a MUSHROOM! Well, kinda. Not really actually.
*STATS
**HP: 30 (+5)
**ATK: 10 (+8)
**MGI: 10 (+2)
**DEF: 10% (+2% every 3 levels)
**RES: 5% (+1% per 4 levels)
**SPD: 30
**RCV: 0
**TRN: Land
**LVL: 30
==Oysoud (Ignis/Toxic) (Sector 1A)==
Dang it, it's gonna blow us ALL up.
*STATS
**HP: 30 (+5)
**ATK: 30 (+8)
**MGI: 10 (+2)
**DEF: 5% (+2% every 3 levels)
**RES: 5% (+1% per 4 levels)
**SPD: 200
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**Flare Headbutt: Do [ATK] Ignis damage.
**Cannonthrower: Do 3 Ignis damage [MGI] times.
**Clump of Flare: Do [ATK] Ignis damage.
**Blazer (PASSIVE): All attacks have a 50% chance to burn.
==Mossatch (Flora/Toxic) (Sector 1A)==
Apparently, the mushroom's cap grown so large, its face has relocated to the cap. The cap has also grown moss.
*STATS
**HP: 100 (+10)
**ATK: 20 (+5)
**MGI: 20 (+9)
**DEF: 50% (100% at Level 50)
**RES: 0%
**SPD: 25
**RCV: 20 (+4)
**TRN: Land
**LVL: 100
*MOVESET
**Grass Whip: Do [ATK] Flora damage.
**Pollen Spore: Do [MGI] Flora damage.
**Sunshine Benefits (PASSIVE): When hit by a Sol attack, Mossatch recovers 50% [RCV].
==Psyshroom (Brain/Toxic) (Sector 1A)==
Now it's a psycho. What have you done?!
*STATS
**HP: 10 (+1)
**ATK: 40 (+10)
**MGI: 80 (+5)
**DEF: 0%
**RES: 0%
**SPD: 1500
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**Psybeam: Do [MGI] Brain damage.
**Psycho Stab: Do [ATK] damage. 30% chance to cause bleed.
**Mental Defense: Raise [RES] by 40%.
==Klikgus (Tech/Toxic) (Sector 1A)==
I wonder what does this green button do? *piano sounds*
Dead. Not a big surprise!
*STATS
**HP: 60 (+20)
**ATK: 50 (+20)
**MGI: 100 (+100 per 5 levels)
**DEF: 0%
**RES: 0%
**SPD: 1000 
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**Mach Spinner: Do [ATK] Tech damage. 25% chance to do double the damage.
**Splode! (PASSIVE): Clicking the button will do [MGI] Toxic damage to everything and poison them for 10 turns. Come on. You're not supposed to click it.
==Detahcap (Spook/Toxic) (Sector 1A)==
It's a mushroom that suffered severe changes to make it a deathcap mushroom and an acidic one! OOH SPOOKY!
*STATS
**HP: 100 (+10 per 10 levels)
**ATK: 200 (+50)
**MGI: 200 (+50)
**DEF: 0%
**RES: 0%
**SPD: 0
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**Acid Breaker: Do [MGI/5] Toxic damage, will poison the enemy. Penetrates RES.
**Whomp Poison: Do [ATK/10] Toxic damage to all enemies. Penetrates DEF.
**BOOM!: Takes one turn to charge. Do [ATK] Toxic damage to all opponents with higher RES and [MGI] Toxic damage to all opponents with higher DEF. This dies afterwards however.
==Trufairy (Sparkle/Toxic) (Sector 1A)==
Not nice enough to let you live. Has a ring around its head. Will let all of China know you're here.
*STATS
**HP: 100 (+10 per 10 levels)
**ATK: 0
**MGI: 70 (+10)
**DEF: 0%
**RES: 30%
**SPD: 400 (+20)
**RCV: 0
**TRN: Land, Sky
**LVL: 100
*MOVESET
**Sparkle Bomb: Do [MGI] Sparkle damage to all opponents. Each opponent has a 30% chance to become stunned.
**Bonus Blocker (PASSIVE): If hit by an enemy, Trufairy has a 50% chance to disable the attacker's passive(s).
|-|Splucks=
==Spluck (Neutral) (Sector 1A)==
I can imagine this guy would hurt to stand on. That spike could damage your foot!
*STATS
**HP: 25 (+10 per 4 levels)
**ATK: 20 (+5)
**MGI: 0
**DEF: 10% (+1% per 4 levels)
**RES: 0%
**SPD: 8 (+2)
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**Spikebutt: Do [ATK] damage, has a 40% chance to cause the target to bleed.
**Spiked: PASSIVE - Can't use jump moves on it, unless there's exceptions.
==Sprocket (Neutral/Ignis) (Sector 1A)==
Blast off! This guy can crash right through your fighters.
*STATS
**HP: 50 (+10 per 2 levels)
**ATK: 30 (+5)
**MGI: 20 (+5)
**DEF: 10% (+3% per 4 levels)
**RES: 0%
**SPD: 1000
**RCV: 0
**TRN: Land/Sky
**LVL: 100
*MOVESET
**Spikebutt: Do [ATK*1.5] damage, has a 40% chance to cause the target to bleed.
**TURBO BOOST!: Do [ATK*3] damage. Has to rest the next turn though.
**Afterthrower: Do [MGI] Ignis damage. Has a 30% chance to burn the target.
**Spiked: PASSIVE - Can't use jump moves on it, unless there's exceptions.
==Bazoff (Alloy/Ignis) (MINIBOSS) (Sector 1A)==
We have lift off!
*STATS
**HP: 200 (+10 per 4 levels)
**ATK: 60 (+5)
**MGI: 40 (+5)
**DEF: 20% (+3% per 4 levels)
**RES: 0%
**SPD: 2000
**RCV: 0
**TRN: Land/Sky
**LVL: 100
*MOVESET
**Spikebutt: Do [ATK*2] damage, has a 40% chance to cause the target to bleed.
**TURBO BOOST!: Do [ATK*4] damage. Has to rest the next turn though.
**Afterthrower: Do [MGI] Ignis damage. Has a 30% chance to burn the target.
**Rocket Stomp: Do [ATK] damage to everything and burn them for 2 turns.
==Zluck (Neutral) (Zombie)==
That spike is now a bone! Weird.
*STATS
**HP: 30 (+10 per 2 levels)
**ATK: 20 (+5)
**MGI: 0
**DEF: 10% (+1% per 4 levels)
**RES: 0%
**SPD: 8 (+2)
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**Bone Rush: Do [ATK]*2 damage.
**Brain Hunter (PASSIVE): Does 50% less damage to enemies with the witless condition.
==Beanspikes (TU) (Melee/Sparkle) (Sector 1A)==
Another Twist'ER Up version of an enemy? ARE WE SUPER MARIO SUNSHINE?! This time however, it's just a Spluck variant. Hmm, weird. At least it's just one...
*STATS
**HP: 5
**ATK: 100 (+25)
**MGI: 0
**DEF: 0%
**RES: 0%
**SPD: 500 (+5)
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**Hyper Poke: Do [ATK] Melee damage.
**EAT ME!!!: Sacrifice to give an ally a permanent 2x SPD.
|-|Skysteps=
==Skystep (Bluster) (Sector 1A)==
It's a cloud, I guess.
*STATS
**HP: 50 (+8 per 3 levels)
**ATK: 10 (+3)
**MGI: 20 (+4)
**DEF: 0% (+1% per 5 levels)
**RES: 0% (+1% per 5 levels)
**SPD: 200 (+10)
**RCV: 0
**TRN: Land, Sky
**LVL: 1-30
*MOVESET
**Blower: Do [MGI] Bluster damage. Does [MGI*2] damage if one of the foe's TRN is Sky.
**Thunder Kick: Do [ATK] Zap damage.
**Weather U Like It Or Not: PASSIVE - Causes rain for 2 turns upon entering.
==Crashorm (Bluster/Zap) (Sector 1B)==
Yeah, it's totally coming to the picnic.
*STATS
**HP: 50 (+8 per 3 levels)
**ATK: 10 (+3)
**MGI: 20 (+4)
**DEF: 0% (+1% per 5 levels)
**RES: 0% (+1% per 5 levels)
**SPD: 200 (+10)
**RCV: 0
**TRN: Land, Sky
**LVL: 100
*MOVESET
**Turbo Blower: Do [MGI] Bluster damage. Does [MGI*3] damage if one of the foe's TRN is Sky.
**Thunder Bolt: Do [MGI] Zap damage to all foes. Has a 20% chance to paralyze them for 2 turns.
**Weather U Like It Or Not: PASSIVE - Causes rain for 5 turns upon entering.
==Zystep (Bluster) (Zombie)==
The heart pulsates constantly during battle. This has nothing to do with it's stats, but will make you want to kill it even more. It also strangely defies physics, almost as if physics doesn't exist.
*STATS
|-|Cwarlongs=
==Cwarlong (Insect) (Sector 1A)==
They crawl along, hence their name. Also, their eyes are on antennas, which looks weird.
*STATS
**HP: 30 (+5)
**ATK: 5 (+2)
**MGI: 2 (+2)
**DEF: 10%
**RES: 10% (+1% per 10 levels)
**SPD: 250
**RCV: 0
**TRN: Land
**LVL: 30
*MOVESET
**Swipe: Do [ATK] Insect damage.
**Speedy Crawl: Raise SPD by 10%. For example, if their speed is 250, it will be raised to 275.
==Fwylong (Insect/Bluster)==
They fly along, hence their name. An evolution of Cwarlong. To the skies we go with the Fwylongs!
*STATS
**HP: 70 (+5)
**ATK: 20 (+5)
**MGI: 7 (+1)
**DEF: 30 (+5%)
**RES: 20% (+1% per 5 levels)
**SPD: 400
**RCV: 0
**TRN: Land, Sky
**LVL: 100
*MOVESET
**Gust: Do [ATK*1.5] Bluster damage. Has a 20% chance to lower the target’s defense by 10%.
**Sticky Web: Lower every opponent’s SPD by 20% and raises it’s own by 20%.
|-|Shadbros=
==Shadbro (Umbra) (Sector 1A)==
The smile it makes is trying to come off as cute and cuddly but it comes off as unnerving. It's trying way too hard.
*STATS
**HP: 20 (+5)
**ATK: 25 (+25)
**MGI: 25 (+25)
**DEF: 0%
**RES: 0%
**SPD: 300 
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**Shade Swipe: Do [ATK] Umbra damage.
**Shadow Blot: Do [MGI] Umbra damage.
**Spooky Smile (PASSIVE): All opponents have their [ATK] and [DEF] lowered by 10% when a Shadbro appears.
==Super Spooky Shadbro (Umbra) (Shadow)==
This Shadbro is particularly creepy. Because of this, he is now a Shadow enemy!
*STATS
**HP: 50 (+5)
**ATK: 50 (+50)
**MGI: 50 (+50)
**DEF: 10% (+2% every 6 levels)
**RES: 10% (+2% every 6 levels)
**SPD: 800 (+100)
**RCV: 0
**TRN: Land, Sea
**LVL: 100
*MOVESET
**Crunch: Do [ATK] Neutral damage.
**Evil Clan: Summon another Shadbro that has 10% less stats than this one.
==Jawwing (Umbra/Mythic)==
 He’s jarring to look at. Funny, because his name is Jawwing, a combination of Jaw and Wing. What? Don't get the joke? Read closely!
*STATS
**HP: 40 (+10)
**ATK: 50 (+50)
**MGI: 50 (+50)
**DEF: 0% 
**RES: 0%
**SPD: 600
**RCV: 0
**TRN: Land, Sky
**LVL: 100
*MOVESET
**Shadow Strike: Do [ATK] Umbra damage, has an increased 30% chance to crit.
**Shadow Upchuck: Do [MGI] Umbra damage to all enemies.
**Intimidation: All opponents have their [ATK] and [DEF] lowered by 20% when a Jawwing appears.
==Negro Amigo (Umbra) (Sector 1A)==
 THE WRATH OF THE TACO!!
*STATS
**HP: 30 (+5)
**ATK: 25 (+10)
**MGI: 0
**DEF: 0% (+2% every 3 levels)
**RES: 0% (+2% every 3 levels)
**SPD: 250 (+50)
**RCV: 0
**TRN: Land
**LVL: 30
*MOVESET
**Taco Throw: Do [ATK] Analysis damage.
**Ingredient Hunt: Do [ATK]*2 damage and heal 10% of his [HP] back. Only works on Flora enemies. Why? Because he wants veggies in his taco.
==Rapington (Blast/Umbra)==
He needs consent.
*STATS
**HP: 30
**ATK: 40 (+5)
**MGI: 50 (+10)
**DEF: 0% 
**RES: 0%
**SPD: 500
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**Microphone Whip: Do [ATK] Melee damage.
**Bass-Boosted Blast: Do [MGI] Blast damage. Once used, it continues to be used for 3 turns until Rapington is allowed to select another move.
|-|Graham's Creations=
According to Graham, we need to invest more in strategy to kill the Random Squad. "WHAT?! NO!" screamed Cuatro.
==Graham Identity (Neutral)==
Graham's version of False Identity. Hmm? What is it, really? Graham's creation.
*STATS
**HP: 50 (+20)
**ATK: 20 (+5)
**MGI: 20 (+10)
**DEF: 0%
**RES: 100%
**SPD: 500 
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**You Can't HEAAAAAR ME!: For 3 turns its attacks never miss. Takes 3 turns to recharge when it ends.
**Troll Dart-DX: Do [MGI] damage. Has a 10% (increases by 1% every 2 levels) to bamboozle the target.
**Deny: Do [ATK] damage. Disrupts any charging attacks, making them fail.
==Graham Lumbud (Neutral/Tech)==
Graham's version of Lumbud. "Viz iz is vat I call Lumbot." - Graham.
*STATS
**HP: 70 (+20)
**ATK: 70 (+5)
**MGI: 0
**DEF: 10% 
**RES: 50%
**SPD: 700 
**RCV: 0
**TRN: Land, Sea, Sky
**LVL: 100
*MOVESET
**Slap: Do [ATK/5] Neutral damage.
**Chopper: Do [ATK] Tech damage. This however has its SPD lowered to 200 for 1 turn.
**Robo Kablam: Do [ATK/2] Analysis damage.
**Forcefield: An ally gets 10% more DEF and RES for 1 turns.
**Axe'd: Does [ATK*5] Scramble damage but it loses all its attacks except Slap.
==Graham Aero (Bluster/Ignis)==
An Aero produced by Graham. Graham wanted to heat 'em up, so they're on fire and lost their electricity.
*STATS
**HP: 50 (+10)
**ATK: 40 (+5)
**MGI: 10 (+10)
**DEF: 20%
**RES: 10%
**SPD: 500 (+10)
**RCV: 0
**TRN: Land, Sky
**LVL: 100
*MOVESET
**Big Bagger: Do [ATK] Ignis damage 3 times. Has a 10% chance to burn.
**Swelterball: Do [MGI] Bluster damage. Has a 20% chance to burn, since it's hot.
**Sweatbreaker: Do [ATK+MGI] Ignis & Bluster damage. Has a 40% chance to burn. Takes 3 turns to recharge.
|-|Torchers=
==Torcher (Ignis/Tech) (Sector 1A)==
The gigantic machine that produces Splodis. It's hefty, bulky, and a Splodi machine.
*STATS
**HP: 200 (+20)
**ATK: 0
**MGI: 0
**DEF: 60%
**RES: 30%
**SPD: 200
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**Bomb Drop: Summons a Splodi. Can only have 3 at once.
**Ignite Bomb: Kills a Splodi. Takes 1 turn to recharge.
==Splodi (Tech) (Sector 1A)==
They will go boom when they ded from Torcher.
*STATS
**HP: 50 (+20)
**ATK: 25 (+25)
**MGI: 25 (+25)
**DEF: 0%
**RES: 0%
**SPD: 1000 
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**Freakout: This attack is nothing more than a worthless filler move. It needs to be blown up, mate!
**Go BOOM! (PASSIVE): If ignited by a Torcher, do [ATK] and [MGI] damage to all enemies.
|-|Zaptrons=
==Zaptron (Zap) (Sector 1A)==
The bolt with limbs. Not to be confused with Zappers.
*STATS
**HP: 30 (+5)
**ATK: 0
**MGI: 25 (+5)
**DEF: 5% (+2% every 3 levels)
**RES: 5% (+2% every 3 levels)
**SPD: 100 (+5)
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**Shock: Do [MGI] Zap damage. Has a 50% chance to paralyze the target.
**Storm Master (PASSIVE): All stats are doubled in rain or thunderstorms.
==Zombotron (Zap) (Zombie)==
The bolt with limbs that’s also undead. The wave of death caused him like many others to turn into zombies.
*STATS
**HP: 50 (+5)
**ATK: 30 (+5)
**MGI: 25 (+5)
**DEF: 15% (+2% every 4 levels)
**RES: 5% (+2% every 4 levels)
**SPD: 75 (+5)
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**Shock: Do [MGI] Zap damage. Has a 50% chance to paralyze the target.
**Blood Whip Do [ATK] Spook damage. Cannot be used if bleeding. Has a 20% chance to hit all opponents.
==Magic Zaptron (Zap/Enchant) (Sector 1A)==
Preforms magic tricks to boost the morale of fellow Zaptrons. He likes to collect magazines.
*STATS
**HP: 30 (+5)
**ATK: 15 (+5)
**MGI: 40 (+10)
**DEF: 15% (+2% every 4 levels)
**RES: 20% (+2% every 4 levels)
**SPD: 130 (+5)
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**Shock Punch: Do [ATK] Zap damage. Has a 50% chance to paralyze the target.
**Hocus Pocus: Do [MGI] Enchant damage to all enemies.
**Excited for the Audience (PASSIVE): Gain 10% more [MGI] for every fighter on the opposing team.
|-|Swolestars=
==Swolestar (Astral/Melee)==
You went to the gym and did a workout? Wow, you’re a star! (get it?)
*STATS
**HP: 60 (+5)
**ATK: 30 (+5)
**MGI: 80 (+5)
**DEF: 30% (+1% every 4 levels)
**RES: 10% (+3% every 5 levels)
**SPD: 200 (+20)
**RCV: 0
**TRN: Land, Sea, Sky
**LVL: 100
*MOVESET
**Shooting Punch: Do [ATK] Melee damage. Has a 50% chance to bamboozle the target.
**Starblast: Do [MGI] Astral damage. Has a 20% chance to stun the target.
**Shine Like a Star (PASSIVE): When hit by a Sol attack, [MGI] is raised by 5%.
==Shootstar (Astral/Ignis)==
You were randomly set on fire? Now I'm concerned.
*STATS
**HP: 120 (+10)
**ATK: 50 (+5)
**MGI: 90 (+5)
**DEF: 20% (+1% every 4 levels)
**RES: 20% (+3% every 5 levels)
**SPD: 5000 (+100)
**RCV: 0
**TRN: Land, Sea, Sky
**LVL: 100
*MOVESET
**Galaxy Shot: Do [MGI]*0.5 Astral damage. Can hit up to 5 times in a row.
**Blazing Speed: Do [ATK] Ignis damage. Lowers Shootstar's SPD by 10%. Has a 20% chance to burn the target.
**Starry Sky (PASSIVE): Gain 10% more [ATK] for every Astral ally.
|-|Licken Chegs=
==Licken Cheg (Melee)==
It’s finger-lickin’ good!
*STATS
**HP: 40 (+8)
**ATK: 40 (+5)
**MGI: 5 (+5)
**DEF: 10% (+5% every 2 levels)
**RES: 30% (+3% every 4 levels)
**SPD: 150 (+15)
**RCV: 30 (+6 every 3 levels)
**TRN: Land
**LVL: 100
*MOVESET
**Combat Punch: Do [ATK] damage.
**Snack Run: All allies are healed by [RCV]. If Licken Cheg is on 20% or less health and uses this attack, Licken Cheg dies.
==Nicken Chugget (Melee)==
You know, he kinda looks like more of a baked bean.
*STATS
**HP: 30 (+3)
**ATK: 20 (+5)
**MGI: 10 (+5)
**DEF: 5% (+1% every 2 levels)
**RES: 0% (+1% every 2 levels)
**SPD: 130 (+10)
**RCV: 20 (+1)
**TRN: Land
*MOVESET
**Combat Punch: Do [ATK] damage.
**Snack Run: All allies are healed by [RCV]. If Nicken Chugget is on 20% or less health and uses this attack, Nicken Chugget dies.
==Bogget Nux (Link)==
A living KFC chicken cup that runs around. Maybe if you BEAT IT UP.
*STATS
**HP: 100 (+50)
**ATK: 0
**MGI: 0
**DEF: 50% 
**RES: 0%
**SPD: 0 
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**Nicken Chugget: Summons 1 Nicken Chugget. Can use this move 10 times before exhausting... and being a punching bag.
|-|Fweezes=
==Fweeze (Cryo)==
You're under arrest.
*STATS
**HP: 25 (+7)
**ATK: 20 (+4)
**MGI: 20 (+4)
**DEF: 15% (+2% per 5 levels)
**RES: 30% (+1% per 5 levels)
**SPD: 400 (+5)
**RCV: 0
**TRN: Land, Sea
**LVL: 30
*MOVESET
**Frostbite: Do [ATK] Cryo damage. Has a 20% chance to freeze.
**Iceball: Do [MGI] Cryo damage. Has a 20% chance to freeze.
**Permafroster: Do [MGI*2] Cryo damage and freeze all enemies. Can't move next turn though.
**Melt Away (PASSIVE): The less [HP] it has, the higher [SPD] it has.
==Bongara (Cryo/Blast)==
Wanna know why’s he’s Blast element? Because those icicles drop down onto the bongos to create music.
*STATS
**HP: 60 (+5)
**ATK: 50 (+5)
**MGI: 50 (+5)
**DEF: 20% (+5% every 2 levels)
**RES: 20% (+6% every 2 levels)
**SPD: 300 (+2)
**RCV: 0
*MOVESET
**Iceball: Do [MGI] Cryo damage.
**Soundshatter: Do [MGI*1.2] Blast damage. Cannot be used more than 3 times in a row.
**Melt Away (PASSIVE): The less [HP] it has, the higher [SPD] it has.
|-|Pilotairus=
==Pilotairu (Tech/Bluster)==
WATCH THE SKIES!
*STATS
**HP: 70 (+3)
**ATK: 25 (+4)
**MGI: 25 (+4)
**DEF: 10% (+2% per 5 levels)
**RES: 30% (+1% per 5 levels)
**SPD: 200 (+5)
**RCV: 0
**TRN: Sky
**LVL: 100
*MOVESET
**Chaingun: Do 1 Tech damage [ATK] times.
**Rotor Chop: Do [ATK] Bluster damage. Might cause you to bleed! (25%)
**Repairs: (PASSIVE) After losing 30+ health through one attack Pilotairu raises their [DEF] by how many allies they have; each ally gives 10% more defense. For example, if Pilotairu has two extra allies, they’ll raise their [DEF] by 20%.
==Drivaru (SECTOR 1B MINIBOSS) (Tech)==
Did you know this thing actually only has 2 wheels!?
*STATS
**HP: 180 (+3)
**ATK: 90 (+7))
**MGI: 100 (+7)
**DEF: 10% (+8% per 5 levels)
**RES: 30% (+6% per 5 levels)
**SPD: 200 (+5)
**RCV: 70
**TRN: Sky
**LVL: 100
*MOVESET
**Repair Crew: Heal [RCV] HP. Takes one turn to recharge.
**Crazy Charge: Do [ATK] damage.
**Secret Blaster: Do [MGI] Ignis damage.
|-|Ubadubs=
==Ubadub (Aqua)==
Quite fishy fish. Quite.
*STATS
**HP: 30 (+5)
**ATK: 15 (+2)
**MGI: 15 (+2)
**DEF: 5% (+1% per 4 levels)
**RES: 5% (+1% per 4 levels)
**SPD: 50
**RCV: 0
**TRN: Sea
**LVL: 100
*MOVESET
**Fish Whop: Do [ATK] Aqua damage.
**Water Spout: Do 2 Aqua damage [MGI/3] times.
**Rain Affinity (PASSIVE): MGI is doubled in rain.
==Barriercuda (Aqua/Link)==
Nice shields, Barriercuda! How long does your service last?!
*STATS
**HP: 1
**ATK: 0
**MGI: 0
**DEF: 100% 
**RES: 100%
**SPD: 400 
**RCV: 1 (+1 per 10 levels)
**TRN: Sea
**LVL: 10
*MOVESET
**Shields Up: Raises an ally's DEF by 50% for [RCV] turns.
**Barriers Up: Raises an ally's RES by 50% for [RCV] turns.
**Service Ends Here (PASSIVE): After 5 (+1) turns, it leaves. He also drops a Shell Shield after leaving.
|-|Tloctos=
==Tlocto (Aqua/Toxic)==
Spits venom from her head hole like a jet. If you get hit, it’s gonna sting.
*STATS
**HP: 25 (+5)
**ATK: 25 (+3)
**MGI: 25 (+3)
**DEF: 0% (+2% every 5 levels)
**RES: 10% (+2% every 5 levels)
**SPD: 300 (+20)
**RCV: 0 (+1)
**TRN: Sea
**LVL: 30
*MOVESET
**Toxic Shot: Do [MGI] Toxic damage. Has a 50% chance to poison the target.
**Stealthy Swim: Raise [SPD] by 30%.
**Dive: Do [ATK]*1.5 Aqua damage. This attack takes two turns to be used: Tlocto is invincible for the first turn and then deals the damage on the next turn. Can not use Dive if someone else is already using it.
==Glocto (Aqua/Toxic)==
Shoots venom from her gun like bullets. If you get hit, it’s over for you.
*STATS
**HP: 90 (+5)
**ATK: 0
**MGI: 40 (+5)
**DEF: 30% (+2% every 6 levels)
**RES: 30% (+2% every 6 levels)
**SPD: 700 (+40)
**RCV: 0
**TRN: Sea
**LVL: 100
*MOVESET
**Toxic Shot: Do [MGI] Toxic damage. Will poison the target.
**Stealthy Swim: Raise [SPD] by 30%.
**Zombie Killer (PASSIVE): Stops any opponents that are Zombies from reviving.
|-|Circlimps=
==Circlimp (Ignis)==
Circlimp happens to have a craze on Halloween. They take horror movies WAY too seriously, especially Nightmare on Elm Street. Tend to come in groups of four-to-seventeen, and look at the numbers...
*STATS
**HP: 4 (+4)
**ATK: 4 (+4)
**MGI: 4 (+4)
**DEF: 4% (+4%)
**RES: 4% (+4%)
**SPD: 1700
**RCV: 0
**TRN: Land
**LVL: 40
*MOVESET
**Devilish Tackle: Do [ATK] Ignis damage, 10% chance to cause double damage.
**Flare Upchuck: Do [MGI]  Ignis damage, 10% chance to burn for 1 turn.
**All Teams No Solos (PASSIVE): If there's only one Circlimp in a Circlimp gang, they'll be left vulnerable. So they'll usually come in groups of four or seventeen to make up for this... or worse, forty-nine.
==Circlimp w/ Swimming Gear (Ignis)==
It comes from the Whack Lagoonies... it's CIRCLIMP W/ SWIMMING GEAR! Or maybe Circlimp just wanted to go swimming.
*STATS
**HP: 4 (+4)
**ATK: 4 (+4)
**MGI: 4 (+4)
**DEF: 4% (+4%)
**RES: 4% (+4%)
**SPD: 1700
**RCV: 0
**TRN: Sea
**LVL: 40
*MOVESET
**Devilish Tackle: Do [ATK] Ignis damage, 10% chance to cause double damage.
**Flare Upchuck: Do [MGI]  Ignis damage, 10% chance to burn for 1 turn.
**All Teams No Solos (PASSIVE): If there's only one Circlimp in a Circlimp gang, they'll be left vulnerable. So they'll usually come in groups of four or seventeen to make up for this... or worse, forty-nine.
==Circlimp w/ Balloon (Ignis)==
"Oh Cranny's the name and cooking's my game Ha Haaa!!!!"
*STATS
**HP: 4 (+4)
**ATK: 4 (+4)
**MGI: 4 (+4)
**DEF: 4% (+4%)
**RES: 4% (+4%)
**SPD: 1700
**RCV: 0
**TRN: Sky
**LVL: 40
*MOVESET
**Devilish Tackle: Do [ATK] Ignis damage, 10% chance to cause double damage.
**Flare Upchuck: Do [MGI]  Ignis damage, 10% chance to burn for 1 turn.
**All Teams No Solos (PASSIVE): If there's only one Circlimp in a Circlimp gang, they'll be left vulnerable. So they'll usually come in groups of four or seventeen to make up for this... or worse, forty-nine.
|-|Brawl Blobs=
==Brawl Blob (Melee/Toxic)==
Careful when handling them, they're growing.
*STATS
**HP: 60 (+10)
**ATK: 10 (+5)
**MGI: 0
**DEF: 0%
**RES: 0%
**SPD: 300 (+10)
**RCV: 10 (+10)
**TRN: Land
**LVL: 100
*MOVESET
**Punch: Do [ATK] Melee damage.
**Growth (PASSIVE): Every turn, this gains [RCV]+ more ATK.
==Sky Drone Blob (Toxic/Bluster)==
I'd keep an eye on those balls that are hanging from him. He is a Toxic element, so those may be poisonous!
*STATS
**HP: 50 (+5)
**ATK: 20 (+5)
**MGI: 30 (+5)
**DEF: 10%
**RES: 10%
**SPD: 750 (+20)
**RCV: 20 (+10)
**TRN: Sky
**LVL: 100
*MOVESET
**Toxic Bomb: Do [MGI] Toxic damage. Has a 20% chance to poison the target.
**Swoop: Do [ATK] Bluster damage.
**Growth (PASSIVE): Every turn, this gains [RCV]+ more ATK.
|-|Balloona Luna=
==Totally Balloona Luna (Umbra/Bluster)==
Are we kidding? Yes, it's just an enemy named Balloona Luna. Not actually Balloona Luna.
*STATS
**HP: 40 (+15)
**ATK: 30 (+5)
**MGI: 40 (+5)
**DEF: 0%
**RES: 100%
**SPD: 4000
**RCV: 0
**TRN: Land, Sea, Sky
**LVL: 100
*MOVESET
**Air Burst: Do [MGI] Bluster damage.
**Moonburst: Do [ATK] Astral damage. Those stars might also stun you. (25%)
==Balloona Luna (Astral/Bluster) (MINI-BOSS)==
We're not kidding this time. Promise.
*STATS
**HP: 150 (x2)
**ATK: 50 (+ATK)
**MGI: 50 (+MGI)
**DEF: 10% (x2%)
**RES: 10% (x2%)
**SPD: 1000
**RCV: 25 (x2)
**TRN: Land, Sea, Sky
**LVL: 3
*MOVESET
**Sky Burst: Do [ATK] Bluster damage. Does [ATK*2] damage against Sky enemies.
**Rubber Star: Do [MGI] Astral damage to all enemies. 10% chance they'll get stunned.
**Inflation (PASSIVE): Recover [RCV] HP every turn.
|-|Twist'ER UP Versions=
Just like Super Mario Sunshine, enemies may appear differently.
==Lumbud (TU) (Flora)==
This isn't the same Lumbud people. This is the Twist'ER Up Lumbud, made out of plants. Don't get confused!
*STATS
**HP: 70 (+10)
**ATK: 40 (+5)
**MGI: 40 (+5)
**DEF: 60% 
**RES: 0%
**SPD: 400
**RCV: 0
**TRN: Land, Sea
**LVL: 100
*MOVESET
**Petal Storm: Do [MGI/2] Flora damage to all enemies.
**Roll Over: Do [ATK] Flora damage.
==Burning Lumbud (TU) (Flora/Ignis)==
Wario goes OH NO! It's BURNING! But like maxed out PvZ Tumbleweed, it's happy. Oh and it's grown into a baobab that stares.
*STATS
**HP: 70 (+10)
**ATK: 40 (+5)
**MGI: 40 (+5)
**DEF: 60% 
**RES: 0%
**SPD: 400
**RCV: 0
**TRN: Land, Sea
**LVL: 100
*MOVESET
**Deadly Petals: Do [MGI/2] Ignis & Flora damage to all enemies. 30% chance to burn.
**Roll Over: Do [ATK] Ignis damage. If the enemy was at full HP, do [ATK*1.5] instead.
==Pump Master K (TU) (Bluster/Aqua)==
A mix between a water and an air pump, it's gonna blow you out with its balloons. Not intentionally, it just has allergies.
*STATS
**HP: 50 (+6)
**ATK: 50 (+5)
**MGI: 50 (+10)
**DEF: 10%
**RES: 5%
**SPD: 200
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**Bubballoon: Do [MGI] Aqua & Bluster damage. Soaks the target.
**Handlecussion: Do [ATK] Alloy damage. This gives you a concussion, and thus stuns you.
==Balloon Frog (Bluster/Aqua) (MINI-BOSS)==
Surprisingly, TSRITW can't get the name right, and named them Gigantic Inflatable Frog. Same enemy... different stuff within it, still not Poyorns. Also doesn't use helium, but instead water???
*STATS
**HP: 150 (+25)
**ATK: 60 (+7 per 3 levels)
**MGI: 30 (+1)
**DEF: 0%
**RES: 20%
**SPD: 1500
**RCV: 15 (+5)
**TRN: Land
**LVL: 100
*MOVESET
**Tongue Whap: Do [ATK*5] Bluster damage and soaks the target, but stuns it for 2 turns. That's what happens when you're made of balloons inflated with water.
**Tongue Swing: Do [ATK*2] Bluster damage... because it's soggy, it has a 30% chance to soak the target.
**Jump: Do [ATK] Bluster damage, has a 60% chance to soak the target.
**Gastro Liquid: Do [MGI] Aqua damage, has a 90% chance to soak the target. Since that's what's making it, it has to lose [MGI] HP.
**Go BOOM! (DEATH EFFECT): Upon death, spawns:
***3 Water Poyorn
***1 Pump Master K (TU)
==Water Poyorn (Bluster/Aqua)==
This is what you get for being a WATER BALLOON. #comedy
*STATS
**HP: 30 (+1)
**ATK: 30 (+2)
**MGI: 0
**DEF: 0%
**RES: 0%
**SPD: 300
**RCV: 15 (+5)
**TRN: Land, Sea
**LVL: 100
*MOVESET
**Bounce: Do [ATK] Bluster damage to the fighter.
**Rebound (PASSIVE): When it's hit, it'll rebound, doing [HP] Bluster damage. If it gets hit multiple times, the next hit causes the fighter to be soaked.
==Crash Tree (TU) (Melee/Flora)==
They were weak before, but someone made them stronger! Notably lives in the mountains.
*STATS
**HP: 30 (+5)
**ATK: 90 (+7)
**MGI: 45 (+5)
**DEF: 10%
**RES: 5%
**SPD: 200
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**Shoulder Bash: Do [ATK] Melee damage. It might steer off road, so it has a 95% chance to hit.
**Energy Blast: Do [MGI] Melee damage. At half health it hits not one, but two targets.
**Super Jump: Jumps really high into the air and upon landing, trips the opponents. This'll disrupt them and do 5 (+5) damage to them.
**Frontflip: Do [MGI] Flora damage. It's always off-aim, but the sharp alpine petals are never off-aim, that's why it does Flora damage.
==Fireblock (TU) (Ignis/Spook)==
Not a Blocky, it's a cube that has retractable limbs. Happens to be SP00PY.
*STATS
**HP: 30 (+5)
**ATK: 30 (+5)
**MGI: 30 (+5)
**DEF: 25%
**RES: 75%
**SPD: 200
**RCV: 0
**TRN: Land, Sky
**LVL: 100
*MOVESET
**Fiery Slap: Do [ATK] Ignis damage. Has a 25% chance to burn.
**Will O' Wisp: Do [MGI] ​Ignis & Spook damage to all enemies. Has a 10% chance to burn.
**Bad Blaze: Do [ATK+MGI] Ignis damage. Has a 50% chance to burn. Takes 2 turns to recharge.
|-|Miscellaneous=
==Zaploom (Flora/Zap)==
 Be careful - this flower smells of wires and currents!
*STATS
**HP: 50 (+5)
**ATK: 20 (+6)
**MGI: 25 (+5)
**DEF: 10% (+2% every 3 levels)
**RES: 10% (+2% every 3 levels)
**SPD: 200 (+10)
**RCV: 10 (+1)
**TRN: Land
**LVL: 100
*MOVESET 
**Electro Ball: Do [MGI] Zap damage. Has a 20% chance to paralyze the enemy.
**Pollinate: Heal [RCV] damage and raise [DEF] by 5%.
**Shocking Body (PASSIVE): Anything that hits him takes [ATK] Zap damage.
==Wimpasaur (Crag)==
HI WIMP!
*STATS
**HP: 25 (+7 per 2 levels)
**ATK: 20 (+2)
**MGI: 0
**DEF: 10% (+1% until 75%)
**RES: 10% (+1% until 75%)
**SPD: 120
**RCV: 0
**TRN: Land, Sea
**LVL: 100
*MOVESET
**Egg Roll: Do [ATK] Crag damage.
**Withdraw: Withdraws into egg granting it double the DEF and RES.
**Pebble Spit: Do [ATK/2] Crag damage. Cannot be dodged.
==Cano (Crag/Ignis)==
It's like an underwater volcano, with lava power, and makeup!
*STATS
**HP: 25 (+7 per 2 levels)
**ATK: 5 (+1)
**MGI: 15 (+7)
**DEF: 25% (+5%)
**RES: 10% (+2%)
**SPD: 40
**RCV: 0
**TRN: Land, Sea
**LVL: 100
*MOVESET
**Headbutt: Do [ATK] Crag damage. Due to being locked in place, it doesn't hurt a ton.
**Eruption: Do [MGI] Ignis damage. Has a 25% chance to burn for 2 turn.​​​​​​ 
**Ignis Rock: Do [ATK] Crag damage and [MGI] Ignis damage.
**Heated Body: PASSIVE - Has a 25% to burn attackers for 2 turns.
==Tedshed (Insect)==
Beetles with HARD CARAPACES. Can't TOUCH THIS without magic!
*STATS
**HP: 20 (+5)
**ATK: 10 (+2)
**MGI: 7 (+4)
**DEF: 100%
**RES: 0% (+1% per 10 levels)
**SPD: 120
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**Horn Slash: Do [AT] Insect damage. Might make the target bleed.
**Sweep Blast: Do [MGI/2] Insect damage to all enemies, [MGI] to the main target.
==XXLumbud (Flora) (Metal)==
At the cost of (near) impenetratable armor, superstrength, and eyes that stare into your soul, they don't just get hot faster, but they start suffocating, get rashes, and get 70% less cooler.
https://vignette.wikia.nocookie.net/planet-loser/images/9/92/OOF_SIZE_LARGE.PNG/revision/latest/scale-to-width-down/50?cb=20200321025132
*STATS
**HP: 70 (+10)
**ATK: 80 (+20 per 3 levels)
**MGI: 0 (+0)
**DEF: 10% (+10% per 6 levels)
**RES: 10% (+10% per 6 levels)
**SPD: 100
**RCV: 0
**TRN: Land
**LVL: 40
*MOVESET
**Chop Chop: ???
==Fridgie (Alloy/Cryo)==
 An appliance found in a dark alleyway. Surprisingly, he seems content with the environment he was in.
*STATS
**HP: 70 (+5)
**ATK: 50 (+10)
**MGI: 25 (+5)
**DEF: 20% (+5% every 2 levels)
**RES: 0% (+3% every 2 levels)
**SPD: 60 (+2)
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**Slam: Do [ATK] damage.
**Icicle Launch: Do [MGI]*2 Cryo damage. Has a 40% chance to cause the target to become frozen.
**Simple-Minded (PASSIVE): Does x1.5 more damage to targeted enemies.
==Sollig (Sol)==
The Angry Sun but not angry.
*STATS
**HP: 40 (+7)
**ATK: 50 (+5)
**MGI: 25 (+10)
**DEF: 0% (+1% per 5 levels)
**RES: 80% (+1% per 5 levels)
**SPD: 200 (+5)
**RCV: 0
**TRN: Sky
**LVL: 100
*MOVESET
**Solarbrawl: Do [MGI] Sol damage.
**BURN!: Do [ATK] Sol damage and burns the enemy. 50% chance to miss.
**Heatwave (PASSIVE): The weather is always Sunny as long as it's living.
==Issue Tissue (Toxic)==
Using Issue Tissue's tissue makes your nose have issues. You can't blame it. Seriously, you can't.
*STATS
**HP: 40 (+10)
**ATK: 5 (+5)
**MGI: 20 (+10)
**DEF: 30%
**RES: 10%
**SPD: 400 
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**Nose Wiper: Do [ATK] Toxic damage. This will make your nose so runny you'll get Aqua.
**ACHOO!: Do [MGI] Toxic damage. Has a 90% chance to poison.
**GESUNDHEIT!: Do [MGI] Toxic damage to all foes. Has a 45% chance to poison.
==Picksie (Sparkle)==
A lowly member of the Fairy Clan. She's got the spirit. Her encouraging words help her friends.
*STATS
**HP: 30 (+5)
**ATK: 10 (+5)
**MGI: 50 (+5)
**DEF: 0% (+5% every 4 levels)
**RES: 20% (+6% every 4 levels)
**SPD: 350 (+2)
**RCV: 20 (+1% every 2 levels)
**TRN: Land, Sky
**LVL: 100
*MOVESET
**Glitter Bomb: Once used, every attack used by an opponent has a 50% chance to miss.
**Sparkle Blast: Do [MGI] damage.
**Inspire: An ally gets [RCV]% more ATK and MGI.
==Coolral (Aqua/Flora)==
Huh. Is he a plant or a fish? How about BOTH?
*MOVESET
**HP: 50 (+5)
**ATK: 15 (+1)
**MGI: 15 (+1)
**DEF: 10% (+5% every 4 levels)
**RES: 20% (+6% every 4 levels)
**SPD: 50 (+2)
**RCV: 300 (+50 every 4 levels)
**TRN: Sea
**LVL: 100
*MOVESET
**Water Blast: Do [MGI] Aqua damage.
**Break Away: Deals 20 damage to itself, but SPD is raised by [RCV]. Can only be used once.
==Byakuya (Melee) (BOSS)==
This is nobody's favorite penalizer (at least in the hands of TSRITW). Why don't you beat him up and get Binjpipe back to his home? (No, not Byakuya's home!)
By beating him, you basically disable Byakuya in Random Adventures and get Binjpipe back. Cool! No more unhelpful penalizers!
*STATS
**HP: 300
**ATK: 40
**MGI: 40
**DEF: 5%
**RES: 5%
**SPD: 250
**RCV: 30
**TRN: Land
**LVL: 1
*MOVESET
**Minigun: Do 1 Analysis damage [ATK] times.
**Flame: Do [MGI] Ignis damage. Burns the fighter.
**Ban [Move]: Will ban a move for 5 turns. Takes 3 turns to recharge.
**Brain-Down 600: Forces it into an enemy's throat. If it connects, that foe's wits are lowered, making them witless for 3 turns.
**Execution: Once, instantly kill an opponent. Can only be used at 1/4th or normal HP.
**You're Dumb: Inflicts Target to a random fighter for 3 turns. The targeted fighter however has 1.5x DEF.
**Utmost Care: Heal [RCV/2] HP to all teammates. Also heal [RCV] HP.
**PENALTY.: PASSIVE - If an attack manages to slash off half of his current HP, he'll give you a random condition for 1 turn.
==Reflirror (Spook)==
Got some scary eyes and claws. Wouldn’t expect that from a mirror.
*STATS
**HP: 40 (+5)
**ATK: 25 (+10)
**MGI: 25 (+3)
**DEF: 30% (+2% every 6 levels)
**RES: 30% (+2% every 6 levels)
**SPD: 600 (+50)
**RCV: 0 (+1)
**TRN: Land
**LVL: 30
*MOVESET
**Shadow Claw: Do [ATK] Spook damage. Has a 20% chance to stun the target.
**Glare: Reduce the [DEF] of all opponents by 10%.
**Reflection (PASSIVE): Reflirror has a 50% chance to reflect attacks. This means all effects will affect the one who used the attack.
==Yztilb (Scramble) (MINI-BOSS)==
WHO THOUGHT OF THAT NAME?! And who DRAGGED HIM HERE?! You are required to kill him with HEALING! Luckily, he's not a big threat. He's weak, after all.
*STATS
**HP: 20
**ATK: 10
**MGI: 0
**DEF: 100% 
**RES: 100%
**SPD: 250
**RCV: 0
**TRN: Land
**LVL: 1
*MOVESET
**Wap Slash: Do [ATK] damage.
**Inverse (PASSIVE): Takes damage from healing, heals from damage. So hopefully you got some enemy-heal moves for him.
</tabber>
==Part 2==
Want more enemies? You came to the right place.
<tabber>
|-|Topsy-Turvys=
==Topsy-Turvy (Neutral)==
Was once hypnotized by a Psyshroom. He became nauseous and never quite saw the world the same ever again.
*STATS
**HP: 30 (+10)
**ATK: 30 (+10)
**MGI: 0
**DEF: 10%
**RES: 10%
**SPD: 60 (+30)
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**Dizzy Spin: Do [ATK] Neutral damage.
**Accident Prone (PASSIVE): If an attack has a chance to stun this enemy, the chance is doubled. For example, if an attack had a 30% chance to stun the target, the chance is raised to 60%.
==Smarty-Pantsy (Brain/Bluster)==
The Topsy-Turvy, after taking some strange pills, was able to rid themselves of the dizziness. They also awakened their inner genius.
*STATS
**HP: 90 (+5)
**ATK: 25 (+1)
**MGI: 0
**DEF: 0% (+2% every 6 levels)
**RES: 30% (+5% every 3 levels)
**SPD: 300 (+5)
**RCV: 20 (+10)
**TRN: Sky
**LVL: 100
*MOVESET
**Swooping Slam: Do [ATK] Wallop damage.
**Mental Shield: Raise [RES] by 5%.
**Beam Disruptor (PASSIVE): All attacks related to lasers have a 50% chance to miss when a Smarty-Pantsy is on the field.
|-|Burbs=
==Burb (Neutral/Bluster)==
Like a bird, but cooler.
*STATS
**HP: 40 (+10)
**ATK: 40 (+5)
**MGI: 0
**DEF: 0%
**RES: 0%
**SPD: 400 
**RCV: 5 (+10)
**TRN: Sky
**LVL: 100
*MOVESET
**Beak Hit: Do [ATK] Bluster damage.
**Roost: Heal all Bluster allies and itself by [RCV].
==Burbedal (Neutral/Melee) (Sector 1B)==
This is what happens when you don’t let your Burb fly.
*STATS
**HP: 45 (+10)
**ATK: 30 (+5)
**MGI: 20 (+5)
**DEF: 5%
**RES: 5%
**SPD: 200 (+30)
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**Beak Hit: Do [ATK] Bluster damage.
**Friction Roll: Do [MGI] Melee damage and burn the target.
==Unburbly (Bluster) (Shadow) (Sector 1B)==
The jaw’s unhinged, revealing a lot more teeth. A fluttering menace!
*STATS
**HP: 60 (+5)
**ATK: 70 (+5)
**MGI: 70 (+5)
**DEF: 0%
**RES: 0%
**SPD: 2500 (+200)
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**Beak Hit: Do [ATK] Bluster damage.
**Shadow Blot: Do [MGI] Umbra damage and lower their [ATK] by 10%.
|-|Smash Hitters=
==Smash Hitter (Blast/Wallop)==
A boombox for a hammer, how interesting! I wonder how they even attack!
*STATS
**HP: 60 (+4)
**ATK: 70 (+4)
**MGI: ATK/2
**DEF: 0%
**RES: 0%
**SPD: 400 
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**SKWONKY!: Do [ATK] Wallop damage to the target, [MGI] Wallop damage to everything else.
**RIFFRAFF!: Do [ATK/2] Melee damage and bamboozle the fighter.
**SMOOTHIE!: Boosts ATK by 50% for 1 turns. Takes 2 turns to recharge.
==Smash Drifter (Blast/Accel)==
Once he got a job as an engineer, he attached wheels to his boombox. Now he can play beats on the go! He even cruises around on it while blasting heavy metal.
*STATS
**HP: 65 (+5)
**ATK: 75 (+5)
**MGI: ATK/2
**DEF: 20% (+4% every 3 levels until Level 20)
**RES: 10% (+4% every 3 levels until Level 20)
**SPD: 1000 (+50)
**RCV: ATK/4
**TRN: Land
**LVL: 100
*MOVESET
**Wheelie Crash: Do [ATK]*1.5 Accel damage. Has a 60% chance to miss.
**Solo Repair: Heal [RCV] HP.
**Headbanger (PASSIVE): Do 1.5x more damage to Metal enemies.
|-|Vlobuds=
==Vlobud (Zap/Insect)==
A little larva that can grow to be a big butterfly! However, in his current state, he's just a bean that shocks people occasionally. They also like to bounce around.
*STATS
**HP: 20 (+2)
**ATK: 5 (+2)
**MGI: 5 (+5)
**DEF: 0%
**RES: 0% 
**SPD: 500 (+25)
**RCV: 0
**TRN: Land, Sky
**LVL: 20
*MOVESET
**Shockwave: Paralyses the target. Has a 10% chance to miss.
**Tackle: Do [ATK] Neutral damage.
**Lightning Jolt: Do [MGI] Zap damage.
==Vlomoth (Zap/Insect)==
Vlomoth is an evolution of Vlobud. The little larva evolved into a large moth! It can shoot electricity from it's tail.
*STATS
**HP: 70 (+5)
**ATK: 40 (+6)
**MGI: 50 (+6)
**DEF: 0%
**RES: 15% 
**SPD: 1250 (+50)
**RCV: 20 (+5)
**TRN: Land, Sky
**LVL: 100
*MOVESET
**Swarm Storm: When this attack is used, a Fwylong appears with 1.5x stats.
**Bug Buzz: Do [MGI]*0.75 Insect damage.
**Lightning Jolt: Do [MGI] Zap damage. Has a 30% chance to paralyse the target.
**Mega Slam: Do [ATK]*1.5 Wallop damage.
==Shellectro (Zap/Insect)==
 Somehow, Vlobuds when restricted to small spaces like caves, evolve into Shellectros instead.
*STATS
**HP: 90 (+5)
**ATK: 50 (+5)
**MGI: 40 (+5)
**DEF: 30% (+1% every 5 levels)
**RES: 30% (+1% every 5 levels)
**SPD: 60 (+30)
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**Volt Claw: Do [ATK] Zap damage. Has a 10% chance to paralyze the enemy.
**Rock Blast: Do [MGI] Crag damage to all enemies.
|-|Miscellaneous 2=
==Sniperfing (Analysis)==
Its index finger is the same as a sniper gun; it's deadly and accurate but takes some time to load.
*STATS
**HP: 30 (+10)
**ATK: 200 (+100 per 5 levels)
**MGI: 0
**DEF: 0%
**RES: 0%
**SPD: 100 
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**Sniped!: Takes 2 turns to charge. Does [ATK] damage.
**Noscope: Takes 4 turns to charge. Does [ATK*2] damage.
**Headshot (PASSIVE): Has a 1% chance to instantly kill.
==Prismard (Prism)==
A walking crystal. It’s hard, also.
*STATS
**HP: 60 (+5)
**ATK: 30 (+5)
**MGI: 35 (+5)
**DEF: 20% (+5% every 3 levels)
**RES: 40% (+5% every 3 levels)
**SPD: 150 (+10)
**RCV: 0
**TRN: Land, Sea
**LVL: 100
*MOVESET
**Sharp Jab: Do [ATK] Prism damage. Makes the target bleed.
**Burning Core: Loses [HP]/2 health (thus cannot be used on 50% [HP] or lower) and raises [MGI] by 3x. Prismard then deals [MGI] Ignis damage to all enemies. Can only be used once.
**Geology Buddies (PASSIVE): Gains 5% more [DEF] for every Crag ally.
==Rumbleweed (Flora/Crag)==
GET READY TO RUUUUUUUUUUUMBLE!
*STATS
**HP: 30 (+5)
**ATK: 60 (+5)
**MGI: 0
**DEF: 20%
**RES: 5%
**SPD: 2500
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**Tumble: Do [ATK] Flora damage. Bypasses DEF.
**Low-High Dust: Lowers everyone's DEF by 20%. The next turn, it jumps high into the air and does [ATK*2] Flora damage. Takes 2 turns to recharge.
==Unomano (Spook/Melee)==
With just one punch, Unomano will instantly defeat you. Too bad its eyes are located on its hands and it doesn't have supernatural tenome powers like slurping your bones out.
*STATS
**HP: 75 (+3)
**ATK: 100 (+100 every 5 levels) 
**MGI: 35 (+5)
**DEF: 20%
**RES: 5%
**SPD: 400 
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**Eye Laser: Do [MGI] Sol damage.
**Slap: Do [ATK] Melee damage, 50% chance to stun you for 1 turn.
**1 Panchi: Literally staight up kills you, but has a 10% chance to land. Doesn't land, it's stunned for 2 turns.
**Glare: Lowers an opponent's SPD by 300. Takes 1 turn to recharge.
**OMAE WA MOU SHINDORU! (PASSIVE): Its presence prevents reviving, either through items or the abilities of Zombies. 
==Engy Pengine (Cryo/Tech)==
It experimented with itself to create a grand jetpack that's fueled with liquid nitrogen!
*STATS
**HP: 50 (+5)
**ATK: 20 (+4)
**MGI: 40 (+7)
**DEF: 20% (+2% every 6 levels)
**RES: 20% (+2% every 6 levels)
**SPD: 1750 (+100)
**RCV: 0
**TRN: Sky
**LVL: 100
*MOVESET
**Peck: Do [ATK] Bluster damage. Can instakill Insect enemies.
**Hail Shot: Do [ATK] Cryo damage to all enemies.
**Ignition Blast: Do [MGI] Ignis and Accel damage. Lower [DEF] by 10%, but raise [SPD] by 20%.
**Jetpack Escape (PASSIVE): When on 30% [HP] or lower, [SPD] and [ATK] is raised by 20%.
==Korrup (Tech)==
OOPS, MY SYSTEM CRASHED! I HAD AN ANTIVRUS!
*STATS
**HP: 80 (+10)
**ATK: 40 (+4)
**MGI: 35 (+5)
**DEF: 2% (+2% every 5 levels)
**RES: 30%
**SPD: 150 (+30)
**RCV: 0
**TRN: Land, Sea, Sky
**LVL: 100
*MOVESET
**Cyberslap: Do [ATK] Tech and Melee damage.
**Virus Infection: Do [MGI] Tech and Toxic damage to all enemies.
**Intriguing Pop-Ups: Gives itself the targeted condition for 2 turns, but attackers have a 50% chance to become poisoned. 
==Aymor (Ignis/Melee)==
Weird name but OK. As a side-note, he has outstanding offensive power.
*STATS
**HP: 80 (+5)
**ATK: 100 (+10)
**MGI: 10 (+2 every 4 levels)
**DEF: 5%
**RES: 5%
**SPD: 300 (+40)
**RCV: 0
**TRN: Land
**LVL: 100
*MOVESET
**Sword Slash: Do [ATK] Ignis damage. Cannot be used twice in a row, however.
**Chisel: Raise [ATK] by [MGI].
**Flaming Shield: Raise [DEF] of all allies and itself by 10%.
</tabber>
Category:RATU