Mine/Clan Capital

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"Plan an explosive surprise for troops that get too close. Choose air or ground!"
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Ground Mode
 	 	 	 	 	
Ruin	Level 1	Level 2	Level 3	Level 4	Level 5
Air Mode
 	 	 	 	 	
Ruin	Level 1	Level 2	Level 3	Level 4	Level 5
==Summary==
*Mines are a trap available in the Clan Capital, available at Capital Hall level 1 as traps that are already set into the Capital Peak when the Clan Capital is unlocked.
*When triggered, Mines explode and deal a small amount of splash damage to all ground or air units in the vicinity, depending on the mode it is set to. Just like s in the Builder Base, they can be toggled between attacking ground units and attacking air units, but cannot attack both at the same time.
==Strategies==
===Defensive Strategy===
*The Mine is effective at dealing unexpected splash damage to wipe out groups of lesser enemies, particularly s, s or Minion Hordes. When used in large numbers, they are also capable of doing sizable damage to moderate-health troops like s, though such a strategy may only be advised in districts where a lot of Mines are available.
*Against Sneaky Archers, one can place Mines in front of , where Sneaky Archers are likely to be deployed; the Mine's explosion will damage or destroy entire squads.
**As a rule of thumb, the Mine is capable of instantly destroying Sneaky Archers up to one level higher than the Mine. This interaction mainly crops up in the mid-Capital Hall levels (at Capital Halls 5 through 7), where in lower-level districts, Mines may not be able to one-shot upgraded Archers due to being restricted by a low District Hall level.
*A simple baiting trick is to group together single-target defenses and hiding Mines in this group. Attackers may be enticed by such groups to use swarming troops such as s against this group, which will be wiped out by the Mine when it explodes.
**Similar principles can be used against Minion Hordes by grouping ground-only defenses and hiding a Mine set to air in them, though this may be easily circumvented by other air troops like Rocket Balloons.
*Mines and walls work brilliantly together: put a one-tile gap for ground troops to go in, and fill that gap with Log traps and Mines and Mega Mines to soften tanks and likely destroy the damage-dealers of an attack.
*Mines can also be used to soften moderate-health troops, allowing for certain interactions to favor the defense.
**A level 1 Rapid Rockets is unable to destroy a level 1 Rocket Balloon with a single volley, instead leaving it with 5 HP. Having a single Mine set to air will weaken the Balloon just enough for the Rapid Rockets to finish it (and any other Balloons that are hit) in one volley.
**A Rocket Artillery will leave a Super Wizard of equal level with only 40 HP remaining after hitting it once; if the Super Wizard is damaged by a ground Mine beforehand, it would instead perish.
===Offensive Strategy===
*It is imperative to check for Mines (and other traps) when using Sneaky Archers or a Skeleton army, lest they be exploded by a single Mine. s and s are extremely suited for this purpose due to their low housing requirement. Higher-health troops like s can also safely take a Mine's blow.
*Non-lethal damage caused by a Mine can be quickly healed by a . Do note that it will not protect troops that are killed in one hit by the Mine, however.
==Upgrade Differences==
*The Mine undergoes significant visual differences at levels 3, 4, and 5.
**When initially rebuilt, it appears to be a barrel strapped with ropes with a timer on it that has red wires connecting it to the barrel.
**At level 2, the ropes on the barrel are replaced with metal bands.
**At level 3, the barrel gets a raspberry red paint job.
**At level 4, the barrel turns into a spherical Mine.
**At level 5, the timer is removed and the Mine gains metallic studs on the surface. The band in the middle becomes smaller.
==Statistics==
Level	Damage	Build Cost	Capital Hall Level Required	District Hall Level Required
1 	120 	1,000 	1 	1
2 	140 	2,000 	2 	2
3 	160 	4,000 	4 	3
4 	180 	9,000 	6 	4
5 	200 	15,000 	9 	5
Trigger Radius	Damage Radius	Damage Type	Favorite Target
1.5 tiles 	3 tiles 	Area Splash	Any
==Trivia==
*The Mine in Clan Capital exactly looks and works like the in the Builder Base.
*However, the damage output of the Mine in Clan Capital is higher than the Mine in the Builder Base.
Category:Traps
Category:Clan Capital
de:Mine (Clanstadt)