Druidic Magic

The power to use the forces of the Celtic Priesthood. Variation of Faith Magic.
== Also Called ==
* Druidic Commands
*Druidic Witchcraft/Wizardry
==Capabilities==
The user can utilize druidic magic, magical arts based mainly on nature and around faith celt, but the capabilities may vary highly based on setting, although in principle it's a very broad spectrum, which is used by the Druids, who are priest, sages, magicians, seers, oracles, teachers, scientists, alchemists, occultists, judges, philosophers, royal advisers, shamans, astrologers, beast masters and bards (in this case those who memorize the Druidic and Celtic legacy: clan history, natural cycles, laws and other important information, although in some verses it could be said that they could be mystical bards), belonging to a high-ranking class of ancient Celtic cultures that were said to have a great influence with the nature, they had an immense control with magic, a great wise wisdom and a strong connection with the gods. 
In some settings, Druids harness the vast powers of nature to preserve balance and protect life. With experience, druids can unleash nature’s raw energy against their enemies, raining celestial fury on them from a great distance, binding them with enchanted vines, or ensnaring them in unrelenting cyclones. 
Druids can also direct this power to heal wounds and restore life to fallen allies. They are deeply in tune with the animal world. As master shapeshifters, druids can take on the forms of a variety of beasts, morphing into a bear, cat, storm crow, or sea lion with ease. 
Druidism is concerned with all agriculture, flora, and the flows and seasons of fertility in the countryside and in all living creatures -- including Humans and other intelligent mortals. 
Druids have power over nature and can cast spells that can cause twisting briars to spring from the earth, entire forests to appear, or bring mighty winds to blow away their enemies. At their command Druids can summon rain from a cloudless sky or cause the rocks of the earth to hurtle through the air. Druids love living things, for their studies teach them about the harmony of nature. They are often skilled practitioners of healing and restorative magic. 
Note: This power / magic is based on the popular culture view of Druids, so historical accuracy is not the top priority. Although the esoteric practices of the Celts will also be taken (Example: Alchemy, specifically Celtic alchemy) and data that were obtained from the Druids by writing (Example: Divination, the Druids being great seers)
==Applications==
*Abjuration
*Alchemy (mainly Celtic alchemy)
**Potion Magic
*Animal Magic
**Animal Arts
*Astrology
*Celtic Intuition
*Celtic Mysticism
*Conjuration
**Summoning Arts
*Divination
*Divine Magic
**Divine Arts
**Divine Territory
**Prayer Casting
***Healing Prayer/Divine Healing
**Smite
*Enchantment
*Guidance
*Illusionary Magic
*Healing
**Herbalism: To heal using medicinal plants, fungi, minerals, animal parts, etc., often through magic.
**Elemental Healing: To heal by using elements.
**Mystical Healing: To heal through magical means.
**Natural Force Healing: To heal using natural forces.
**Planetary Energy Healing: To heal by using planetary elements.
*Monolithic Magic
**Mystical Bardsmanship (possibly)
*Nature Magic
**Elemental Magic
*** Air Magic
*** Fire Magic
*** Earth Magic
*** Water Magic
**Season Magic
*** Autumn Magic
*** Spring Magic
*** Summer Magic
*** Winter Magic
*Necromancy limited to Resurrection
* Purification
* Ritual Magic
*Sacrificial Magic
*Sanctification
**Purification
**Salvation
*Shapeshifting
**Animal Morphing
*Shamanism
**Exorcism
**Spirit Magic
***Spiritual Arts
**Totemism
*Symbol Magic (Celt Runes)
*Theurgy
**Divine Empowerment - can draw strength from powerful divine forces of different Celtic Deities in order to increase their natural abilities and gain the powers from these. Often times, this occurs when one gives prayer to the gods, comes in contact with a relic of their power, or becomes a conduit of their energy. If the user is deemed worthy, they may be able to keep the powers they are blessed with.
**Divine Conduit
***Celtic Deity Physiology
**Divine Communication
*White Arts
**Blessing Magic
**Impurity Destruction
**Miracle Manipulation
***Miracle Performing
==Associations==
*Channeling
*Magic
*Nature Manipulation
*Seer
*Supernatural Priest
*Druid 
==Limitations==
*Magic Negation/Magic Destruction
*Limited to control over natural elements and therefore ineffective in tampering with cosmic forces.
*Opponents who can degrade and deteriorate nature itself can be a major threat to the user.
*Artificial objects and places are unnatural and thus hard or impossible to influence.
==Known Users==
See Also: Druids.
==Gallery==
Merlin Fantasy.jpg|Merlin (Arthurian Folklore) 
File:Druid Performing Magic (D&D).webp|Druids (Dungeons and Dragons)
475584-doc druid super.jpg|Doctor Druid (Marvel Comics) is a master practitioner of the arcane druidic magic.
File:Sebastian Druid.jpg|Sebastian Druid (Marvel Comics)
Druid H.png|Druid (Valkyrie Crusade)
File:Keyleth Vox Machina Critical Role .jpg|Keyleth (Critcal Role/Vox Machina)
==Videos==
Regretting your class choice in games-2
What Trees Really Think of Druids-2
File:A Crap Guide to D&D -5th Edition- - Druid-2
Category:Powers
Category:Form of magic
Category:Celtic Mythology