Nashkel Mines

Nashkel Mines is an iron mine in Amn territory, just south-east of the aforementioned town of Nashkel. The area is largely wilderness, but has several features above ground including the mine entrance itself, which leads to four sub-levels and Mulahey's lair.
* N: Carnival
* W: Fire Leaf Forest aka Area South of Nashkel
* S: no exit
* E: Gibberling Mountains aka Area East of Nashkel Mines
==Surface==
Talk to Emerson in the pit, opposite to the mine's entrance, at coordinates . He will grant the group access to the mines. After this, talk to the Amnian soldiers guarding the mine entrance  and one of the guards will move to the side, making way for the group of adventurers to enter.
*The storehouse  at the north, with entrance at , is guarded by 3 hostile War Dogs. In its containers there are and one Potion of Healing.
* Prism, close to the southwest corner of the map , is working on his masterpiece. Deny associations with Greywolf. The protagonist may agree to defend him, and then Greywolf will appear. Gorion's Ward must again choose to side with Prism, whereupon the bounty hunter will attack. The group receives +1 to its reputation for helping him. Prism will suddenly die from exhaustion after completing his masterwork.
* Galtok is escaping from Kobolds at .
*Secret: Wand of Frost in the trunk of a tree located in the northwest corner (top left of the map) .
== Underground ==
Kobolds can be found on all levels; additional enemies are listed by area. Vial of Mysterious Liquid needed for The Tainted Ore quest can be found on some of the kobolds on the second level. 
===First level ===
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When the party first enters the underground part of mines they will be greeted by Miner Gord who will give a short summary of the current situation and refer them to Miner Ruffie for more details. Miners Lesley, Cory, Dilak and Bob on this level offer additional (non-essential) information about the mines.
Miner Dink  initiates the Kylee's Dagger side quest when he approaches the party, giving them a dagger belonging to Miner Kylee, who is on the next level down at .
If Baeloth is in your group he'll have some unique dialog. 
The exit to the next level is at .
===Second level ===
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Miner Beldin hurries toward the party just inside the entrance, running from Kobolds.
Miner Kylee  gratefully accepts his dagger, completing Kylee's Dagger quest and earning the party .
The entrance is at , the exit at .
===Third level ===
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Lots of traps. With 15% in Find Traps, a thief will be able to find and disarm all of them. Send the thief, (probably Imoen) ahead and pull her back if she sees kobolds. A good place to have pathing configured to a high number of search nodes, as party members may wander off and set off traps
* Joseph's body  cannot be missed if it is there, but will only appear if his wife was consulted before the protagonist reaches the Mines' third level. His Greenstone Ring is near his body.
A couple of kobold commandos will appear. They have fire arrows in their inventory when they are killed.
===Fourth level ===
thumb|200px|right|The underground lake with a causeway to the room of Mulahey, who is both the literal and figurative boss of the Mine conspiracy
Crossing the causeway to the rounded rock entrance leads you to Mulahey's room.
A Ghoul and a couple of Slimes guard the exit all the way around the lake to Area East of Carnival, also known as Valley of the Tombs, an area sixteen hours from the Mines map and Nashkel. This is hard to reconcile with the zero hours of travel from the Mines levels and the tunnel connecting them to this area.
In this new area, should the player choose to take the underground exit, there is an assassination party waiting, north of the exit from the Mines, that is very tough, but yields some nice rewards if defeated.
===Mulahey's cavern ===
thumb|200px|right|Middle room is Xan's room, bottom is the boss Mulahey's
* The Honorary Ring of Sune adds an extra Priest spell (both Clerics and Druids) for every level 1-4, whether identified or not.
* Short Sword +1
* Companion Xan will leave if you turn him down. There is no option but to accept him in the party or insult him. He will leave the party thereafter without protest and remain where he is left, to be recruited again if desired, so there is absolutely no downside to not insulting him. He also has no spells memorized (it is possible to rest in the Mines).
* Mulahey spawns skeletons and Kobolds to defend him. Once dealt with, loot the chest containing Xan's Moonblade, some gems, scrolls of infravision, charm person, sleep, identify and web and letters. The letters are proof of the conspiracy and point towards Beregost again, where a contact between Mulahey and the Bandits can be found in Feldepost's Inn.
* Leave Mulahey's cavern and the cave by following the bend north and east. You'll encounter two Gray Oozes and a secret exit to Valley of the Tombs. Be prepared to deal with Lamalha and her friends if you choose to exit the valley north of the cave.