Shuna's Staff

== Shuna's Staff ==
Staff (Any), legendary (requires attunement by a character with proficiency in staves)
This elegantly crafted staff once belonged to the formidable Kijin mage, Shuna, known for her mastery over the arcane arts. Shuna's Staff not only serves as a potent magical implement but also doubles as a versatile melee weapon, capable of unleashing devastating spells with a mere gesture.
=== Properties: ===
* Weapon Type: Staff
* Damage: 1d6 bludgeoning (1d8 two-handed)
* Critical: x2
* Magical Enhancement: +2 to attack and damage rolls
=== Special Abilities: ===
* Arcane Channeling: The staff is a conduit for magical energy. The attuned wielder can cast any spell with a range of touch or self through the staff, extending its reach by 30 feet. This ability does not affect spells with a range of personal.
* Spell Absorption: The staff has the ability to absorb spells targeted at the wielder. Once per day, the attuned wielder can use a reaction to absorb a spell targeting them and regain a number of Hit Points equal to twice the spell level.
* Elemental Attunement: The staff can be attuned to a specific elemental energy type (fire, cold, electricity, acid). Spells cast through the staff of the chosen energy type gain a +1 bonus to their spell attack rolls and spell DC.
* Mystic Empowerment: As a reaction to successfully hitting a target with a melee attack using the staff, the wielder can expend a spell slot to deal additional damage equal to the spell slot level.
* Kijin's Insight: The staff enhances the wielder's perception of magical auras. The attuned wielder gains a +2 item bonus to Identify Magic checks.
=== Shuna's Staff Spell List: ===
* Arcane Bolt (Cantrip): The staff can unleash a quick and precise arcane bolt at will, dealing 1d4 damage of a chosen energy type (fire, cold, electricity, acid). The damage increases to 2d4 at 5th level, 3d4 at 11th level, and 4d4 at 17th level.
* Mage Hand (1st Level): The staff allows the wielder to cast Mage Hand at will.
* Elemental Blast (2nd Level): Once per day, the staff can be used to cast a more potent elemental blast, dealing 4d6 damage of a chosen energy type in a 30-foot cone. The damage increases to 6d6 at 5th level, 8d6 at 11th level, and 10d6 at 17th level.
* Counterspell (3rd Level): Once per day, the staff grants the ability to cast Counterspell as a reaction.
* Dimension Door (4th Level): Once per day, the staff can be used to cast Dimension Door.
* Elemental Shield (5th Level): Once per day, the staff can create a protective shield of energy, granting the wielder resistance to a chosen energy type for 1 minute.
* Chain Lightning (6th Level): Once per day, the staff can unleash a powerful chain lightning spell, dealing 8d6 electricity damage to the primary target and jumping to additional targets. The damage increases to 10d6 at 11th level and 12d6 at 17th level.
* Teleportation Circle (7th Level): Once per day, the staff allows the casting of Teleportation Circle.
* Prismatic Sphere (8th Level): Once per day, the staff can create a prismatic sphere, providing powerful protection against a variety of attacks.
* Time Stop (9th Level): Once per day, the staff allows the casting of Time Stop.
Note: Ensure that the wielder meets the spellcasting level requirements for each spell in the list.
=== Curse: ===
Shuna's Staff carries a curse that occasionally causes the wielder to experience vivid visions of magical catastrophes. In moments of stress or danger, the wielder must succeed on a DC 18 Will saving throw or be briefly overwhelmed by these visions, suffering from a -2 penalty to all rolls for 1 round.