Report 687

Report #687
Skillset: Nihilism Skill: Scourge/Wrath
 Org: Nihilists Status: Completed Feb 2012
Furies' Decision:
We will implement Solutions 2 and 3.
Problem: Scourge (and Celestialism's Wrath) are both a 10power set up attack
that doesn't provide much use outside of the occasional arena duel. Ten power is
a large amount to double thrall attacks for the next five times, which can deal
out a maximum of 10 afflictions over the course of 40 seconds, afflictions that
you are able to set up before hand, but which requires equilibrium (3.8seconds)
to invest and change, while only being able to invest a maximum of 6 afflictions
(for 3 dual-attacks), so effectively to get 10 different afflictions requires an
investment change. The problem is the really high power cost for the low
rewards, when investing vapors/shackles is by far the most effective thing to do
with your thrall. The proposed changes are to allow Scourge/Wrath a useage
outside of the arena, and outside of using it long before a fight and hoarding
its attacks.
[A: 0 R: 0] Solution #1: Reduce Scourge/Wrath's power from ten power down to
 five power.
[A: 0 R: 0] Solution #2: Double Scourge/Wrath's attacks from 5 sets to 10 sets
[A: 0 R: 0] Solution #3: Reduce Harrow/Righteousness power cost from 3 to 1
Player Comments:
---[Azula on 2/15 @ 06:44 writes]:
I support either solution 1 and 2. And solution 3. Both guardian classes are
extremely outclassed by new guardians and wiccans who can stack afflictions from
ents naturally faster at less power cost. Celestines and Nihilists who have only
one ent and is easily shut down by a wiccan nymph could use a look at by making
the 10 power move more efficient by allowing it more attacks, or by reducing the
power of a 5 double angel/demon attack
---[Llandros on 2/15 @ 23:45 writes]:
I support 1. Solution 2 would be ok too though. I've always thought the cost for
those skills was curiously high.
---[Sidd on 2/20 @ 15:17 writes]:
Can you scourge/wrath before entering combat or is there a timer that wears off
after so much time? I've seen scourge used by Fillin outside the arena quite
often, so I'm not sure that's an accurate statement.
---[Draylor on 2/22 @ 12:22 writes]:
I would be happy with either solution 1 or 2 here. Solution 1 would be
preferable as there would be little change made, though would still provide a
level of buff, so to speak. Solution 2 would fundamentally change the nature of
a Nihilists offense, in my opinion. Whether this would be a good or bad thing
would remain to be seen. Solution 3 is just a simple no from me. Why not just
change the purpose of these two skills?
---[Morshoth on 2/23 @ 16:09 writes]:
Solution 1
---[Silvanus on 2/25 @ 04:04 writes]:
@Sidd - Yes, you can scourge/wrath long before entering combat, but that is the
idea of this report. To give you an avenue besides doing it to hoard the
attacks, to actually do it within the middle of combat. 10 power is a lot to
recover from in the middle of a battle where you can only get a maximum of 10
afflictions, by the time the attacks are done you haven't even gotten enough
power to do any other power move on top of it. In my opinion 5 power is still
steep but the Nihilist/Celestine will have a chance to do a Wrack/Absolve before
the attacks are finished, if they did it within the middle of combat. Once you
have used up your 5 attacks, thats it, you have to re-invest your demon with
shackles/vapors, because there is no way you will scourge/wrath twice, while
fighting. This idea is to give the Nihilist/Celestine other options besides
shackles/vapors after their 5 sets are up.
---[Silvanus on 2/25 @ 04:15 writes]:
@Draylor: I can agree to solution 2 changing the way Nihilists work, but how is
Solution 3 a simple no for you? With hexes, you can give two afflictions that
are actually hidden for 2 power, whereas with demon/angel, for 3 power you give
2 somewhat hidden afflictions, even though most people know what to do when they
see the proper Demon/Angel attack line. You can also draw 4 hexes and whammy
twice within 8 seconds before your thrall ever gets an attack off, getting off 4
active-hidden afflictions in time for 4 power, as opposed to 2 passive-somewhat
hidden afflictions over 8 seconds for 3 power. Giving shackles/vapors for no
power and being able to save that power for other more useful abilities will in
most cases be more useful then the 2 afflictions you will give for 3 power from
harrow/righteousness.
---[Sidd on 2/26 @ 16:40 writes]:
Solution 1 sounds good to me