Gear/Ammo MRM Hunter-Killer (C)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_MRM_HK_Clan
Manufacturer: Society
An attempt to bring on-board guidance systems back to MRM munitions, Hunter-Killer missiles sacrifice yield and range for powerful fire-and-forget systems on each warhead that build upon targeting data provided from the Mech-board Artemis IV FCS. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value 	Allowed Locations	Disallowed Locations
1 	1 	215000	All 	All
* Requires a weapon with attached Apollo Weapon Attachment to be fired.
* Clan MRM Ammo - 200 Shots
* Missile has 2 HP.
* 125 Cbills Cost per Shot.
* Ammunition Box can explode for 2.5 damage, 1.3 heat and 0.6 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
200 	125 	2.5 	1.25 	0.625
=Used By Mechs=
Mechs 	Mechs 	Mechs
GRF-IIC-ZA 	HEP-IIC-ZA	HYP-A
MCLAM-CL aka MAD CAT LAM 'CHEESELORD'	SHC-Z 	VGL-Z
VKG-NMN 	 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2