Ether Propulsion

Ether propulsion treats "ether" (basically space water) like regular water, operating like an ordinary sea ship.
== Ether Oars ==
Oars that dip into the ether, producing thrust as an ocean oar does. They do not require Power Points, but do need to be crewed. Crew using oars must be in passenger seating in the same hull section as the oars. They cannot be used on vessels larger than SM+7. They produce 0.1G each.
== Ether Screws (or Ether Flukes) ==
These are electromechanical propeller- or rotor-like devices that churn the ether. These can also represent the flukes of a great space beast. They produce 0.2G per system, and require one Power Point each.
== Ether Sails ==
In particular, ether sails are sails capable of catching solar breezes. Unlike solar sails, these superscience sails take up much less space, about as much as the sails on an oceangoing ship. Ether sails produce 0.1G per system, and do not require Power Points, but they are always an exposed system, and do not benefit from hull armor. Ether sails include an "ether keel" that allows it to maneuver freely.
== Powered Sails ==
These ether sails are augmented by additional power, allowing them to project a forcefield that extends into space. They require one Power Point per system and provide 0.3G. Like ether sails, they are an exposed system.
== Cost ==
SM 	+5 	+6 	+7 	+8	+9	+10	+11	+12 	+13 	+14	+15
Ether Oarshalf cost as Screw 	15k	50k 	150k	- 	- 	- 	- 	- 	- 	- 	-
(oar crew) 	2 	6 	20 	- 	- 	- 	- 	- 	- 	- 	-
Ether Screw 	30k	100k	300k	1m	3m	10m	30m	100m	300m	1b 	3b
Ether Sailstwice cost of Screw 	60k	200k	600k	2m	6m	20m	60m	200m	600m	2b 	6b
Powered Sailstriple cost of Screw	90k	300k	900k	3m	9m	30m	90m	300m	900m	3b 	9b
Repair Skill: Mechanic (Reactionless Drive)
== See Also ==
* GURPS Spaceships
== References ==
* Spaceships 7: Divergent and Paranormal Tech, p.7
Category:Spaceship Components