107697-adventure-que-times-are-kinda-crazy

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Had enugh time to use the bathroom, put food on the stove, cook said food on the stove, eat said food on the stove, and clean up after myself.  The que still hasn't poped :(
 
The my realm only box isn't checked so that isn't the problem, and at this time of day i can get groups in ff14 in about 5-10 min as a dps.
 
 	
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"As dps"
 
There's the problem.
 
You and thousands of others that que for dps. My tank is instant. My healer has a 10 min wait.	
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"As dps"
 
There's the problem.
 
You and thousands of others that que for dps. My tank is instant. My healer has a 10 min wait.
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Are you level 50 ?
 
 
Pre 50 adventures / dungeons are rarely used.	
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Are you level 50 ?
 
 
Pre 50 adventures / dungeons are rarely used.
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			Rerolling on another server will help other things, but isn't going to fix your level 30 adventure queue problem.	
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Rerolling on another server will help other things, but isn't going to fix your level 30 adventure queue problem.
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FF14 is a 5-10 min wait as dps, yes even at this time of day.  Wildstar? 51 min and counting.
 
Edit: It has officially been a full hr waiting in the que, please please please fix the population issue.
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FF14 has a lot more dps slots available per group.
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FF14 has a lot more dps slots available per group.
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Wildstar groups are 3 dps 1 tank 1 healer.
 
FF14 groups are 2 dps 1 tank 1 healer, so no there are actually less spots.
 
and it still only took 10 min to get a group (just finished a random guildhest) while i gave up on getting into an adventure after 75 min.
 
and if incentivizing tanks is what is working? then why the *cupcake*hasn't that been done over hear? 
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			There just aren't that many low levels, on top of which there are even less who want to bother with adventures (awful XP).	
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There just aren't that many low levels, on top of which there are even less who want to bother with adventures (awful XP).
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When a game is only 3 months old and isn't pulling in any new people (low levels) there is a serious problem.  At this point in the games life the population should ideally be growing, but at the minimum be stabilizing with people quitting and new people replacing them. 
 
The situation we seem to have is people quitting and nobody replacing them, which is very very very bad.
 
PST, even when wow was new and the population was growing at an alarming rate, a lot of people quit the game, they just had a constant stream of new people coming in.
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			Of all the decisions in XIV I didn't like, what they did with the dungeon finder was rather brilliant. Daily low level randoms that reward end game currency (along with daily high level randoms, and a third set for random trials) helped breathe much needed life into dungeon queues in that game.	
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Frankly, this is SOP for any new MMO nowadays, because the MMO crowd is a fickle bunch that ultimately doesn't know what it wants and wants what it doesn't have. In Wildstar's case, this is made more serious by having a sub model instead of being F2P.
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And yet ff14 has been doing pretty damn good since launch, hell the server i started on (cactuar) STILL has character creation limits, and it aint the only server that has that.
 
Wildstar, well 3 months down the road and all the servers are low pop except for 2, and carbine has done nothing to bring people in or keep what they already have.  
 
I don't want this game to die, i had so much fun when i did dungeons and the classes are some of the best in any mmo.  But w/o people to play with why am i still paying to play?
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Are you level 50 ?
 
 
Pre 50 adventures / dungeons are rarely used.
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Correction.
Since re-launch
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			It's only a couple min que time at 50 as dps. 	
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It's only a couple min que time at 50 as dps. 
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