Consumables

Consumables is a category of items in Tyranny. Food, potions, and other substances are all consumable items, meaning that they go away when they are used. Every character has several Quick Item slots that represent the consumables that can be used during combat.
Food items provide long-term benefits to the character who eats them, but they're not very strong.
Potions and herbs can be consumed for powerful bonuses that last for a short duration.
==List of items==
===Combat consumables===
;Consumables that (generally speaking) increase your performance in killing stuff.
Name	Effect 	Duration
 	+10% Melee Damage<Br/>+2 Armor-10 Accuracy 	120 seconds (2 minutes)
 	On weapon critical: Target vs. Will: Asleep for 33.6s 	300 seconds (5 minutes)
 	On weapon critical: Target vs. Endurance: Weakened for 33.6s 	300 seconds (5 minutes)
 	On weapon critical: Target vs. Will: Dazed for 33.6s 	300 seconds (5 minutes)
 	On weapon critical: Target vs. Endurance: -30% damage, -20 parry for 30 seconds	120 seconds (2 minutes)
 	On weapon critical: Target vs. Endurance: Poisoned for 33.6s 	300 seconds (5 minutes)
 	On weapon critical: +40 Corrode Damage after 30 seconds 	120 seconds (2 minutes)
 	Enraged+4 Might 	120 seconds (2 minutes)
 	+2 Armor Penetration for all weapons 	300 seconds (5 minutes)
===Protective ===
;Consumables that protect you from damage in combat.
Name 	Effect 	Duration
 	+4 Armor against Arcane damage 	600s (10 minutes)
 	+6 Armor against Arcane damage 	120 seconds (2 minutes)
 	+10 Armor against Arcane Damage+20% Magic Defense 	120 seconds (2 minutes)
 	+50 Defense against BleedingImmunity to Bleeding 	60 seconds (1 minute)
 	Instant revival upon death/defeat 	120 seconds (2 minutes)
 	+2 Armor vs. Pierce/Crush/Slash 	300 seconds (5 minutes)
 	+50 defense against Paralyzed, Burning, and Frozen attacks+10 armor vs. Shock, Fire, and Frost	60 seconds (1 minute)
 	+4 Armor+20% Endurance defense 	120 seconds (2 minutes)
 	+15 Defense against spells+20% Will Defense 	120 seconds (2 minutes)
 	+50% Hit Deflection+20 Parry+4 Finesse 	120 seconds (2 minutes)
 	Immune to engagement<Br/>+25% Move Speed+4 Quickness<Br/>+20 Dodge 	120 seconds (2 minutes)
 	Delay unconsciousness for 10 seconds-20% Move Speed+4 Resolve 	120 seconds (2 minutes)
(Tales from the Tiers)	-50% duration for Prone and Stun affliction<Br/>-5% damage taken 	120 seconds (2 minutes)
===Healing===
;All the consumables that heal you or otherwise save you in combat.
Name	Effect 	Duration
 	Removes a random hostile effect 	Instant
 	120 point Stasis Shield for 15s+4% Health every 3s	15 seconds
 	Restores 35% Health 	Instant
 	Restores 50% Health 	Instant
 	Restores 100% Health 	Instant
 	Revive, remove 1 wound, +35% health 	Instant
===Utility===
; General purpose consumables
Name	Effect 	Duration
 	50% bigger perception radius+30 Subterfuge	60 seconds (1 minute)
 	+2 to every Attribute 	60 seconds (1 minute)
 	Invisibility 	60 seconds (1 minute)
 	+20 Athletics+50% Healing+4 Vitality 	120 seconds (2 minutes)
 	+10 Lore+10 to all Magic skill+4 Wits 	120 seconds (2 minutes)
 	+1 Finesse 	600s (10 minutes)
 	+1 Quickness 	600s (10 minutes)
 	+1 Wits 	600s (10 minutes)
 	+1 Vitality 	600s (10 minutes)
 	+1 Might 	600s (10 minutes)
 	+2 Vitality+2 Might 	600s (10 minutes)
 	+1 Resolve 	600s (10 minutes)
 	Used for resting 	
===Upgrades===
;Permanent boost
Name	Effect 	Duration
 	+1 Finesse 	Permanent
 	+1 Might 	Permanent
 	+1 Quickness	Permanent
 	+1 Resolve 	Permanent
 	+1 Vitality 	Permanent
 	+1 Wits 	Permanent