Civilization Eternal/Gameplay

== Basics ==
* Gold - Used to maintian Buildings, Units, and Districts.
* Science - Used to explore the tech trees.
* Production - Used to produce Buildings and Units.
* Food - Used to grow and sustain Population in cities.
* Culture - Used to draw in Tourism and explore the civics tree.
* Political Power - Used to enact Policies and interact with Estates/City-States.
**Can also be used to purchase Builder units.
== Population ==
* Immigrants -
** Immigrant populations Naturalize in the timespan of one Era.
** Push Factors:
*** Pollution, unhappiness
** Pull Factors
* Population also gauges how many military units a civilization can have.
= Economy =
== Resources ==
Mines and Farms/Pastures have what are known as Resource Slots. A Resource Slot for a Mine is determined by its Production (1 Production = 1 Resource Slot) while a Resource Slot for a Farm or Pasture is determined by its Food (1 Food = 1 Resource Slot).
=== Raw ===
* Mined:
** Alabaster - Provides +2 Culture and +1 Faith.
**Amber
**Bauxite
** Coal
** Copper
**Diamond
**Gold
** Iron
** Kaolin
**Lapis Lazuli
**Lead
**Marble
**Mercury
**Salt
**Silver
** Tin
**Uranium
*plantationed
**Banana
**Coffee
**Cotton
**Ebony
**Latex
**Pineapple
**Rice
**Saffron
**Sandalwood
**Silk
**Sugarcane
**Tea
**Tobacco
*farmed
**Cereal
**Maize
**Papyrus
**Potatoes
**Yam
*camped
**Beavers - yield the Fur resource
**Buffalo
**Elephants - yield the Ivory resource
**Guano
*pastured
**Cattle
**Horse
**Llama
**Wool
*fished
**Pearls
**Whales - Produces Blubber and 
* Welled:
** Natural Gas
**Petroleum
* passively gained:
** Salt - In addition to Mines, is naturally gained from Salt Flats.
** Sand - From Deserts.
** Timber - From Forests and Jungles.
* 
=== Manufactured ===
* Aluminium
*Bronze
*Bullets
*Gasoline
*Honey
*Paper
*Perfume
*Plastic
*Plutonium
*Porcelain (from Kaolin)
*Rubber (from Latex)
*Soda Pop
*Steel
*Vinyl
= Units =
A city's military unit limit is judged by its population.
== Civilians ==
* Settler
* Colonist
== Trade ==
* Land
** Trade Cart
*** Travois (Great Plains Heritage replacement)
** Caravan
** Big Rig
* Naval
== Land Military ==
* Melee Tree
** Clubber
** Swordsman
** Arquebusier
** Line Infantry
** specialty branch - Marine
* Heavy Melee tree
** Phalanx
**Man-At-Arms
** Hand-Cannon
** Grenadier
** Flamethrower
* Anti-Cav tree
** Spearmen
** Pikemen
** Halberdier
** Rocket Launcher
* Fast Ranged tree
** Slinger
** Skirmisher
** Crossbow
***Arbalest - French unique
** Gatling Gun
** Machine Gun
* Heavy Ranged tree
** Slinger
** Archer
** Longbow
** Sharpshooter
** Sniper
* Light Cav tree
** Horseman
* Heavy Cav tree
** Chariot
** Knight
***Samurai - Japanese unique Knight
* elephant units
** Elephant Rider
* Siege tree
** Catapult
** Trebuchet
** Rocket Artillery
** misc:
*** Battering Ram
*** Railway Gun
*** Sapper
*** Siege Tower
* anti-personnel siege
** Field Artillery
* Misc Support
** Combat Medic
** Drummer
** Mahout - Supports elephant units
** Mantlet
** Military Engineer - 
*** Can be used to construct siege engines in enemy territory.
** Support Wagon
** War Wagon
== Naval Military ==
* light
** Cog (medieval)
* heavy
** Trireme
** Caravel - capable of accessing Ocean tiles
** Galleon - 
*** Nau - Unique Portuguese replacement
* Submarine tree
** Submarine
*** U-Boat (Prussian replacement)
** Nuclear Submarine
* Airplane Carrier
== Aerial Military ==
* Fighter
* Bomber
* Jump Jet
* Drone
== Orbital ==
The Orbital Layer exists above the map.
* Satellite Laser Cannon
* Telecast Satellite
= Religion =
== Pantheon Deities ==
* All-Father
*Blind Oracle
*Bringer of Apocalypse - 
*Celestial Huntress 
*Divine Judge
*Earth Mother
*Earth-Shaper - +1 Production from Mountain tiles.
*Eater of Worlds
*Father Time - 
*Forge of the Gods - 
*Heaven's Messenger - 
*Heavenly Bard - 
*Heavenly Exile
*Ice Queen
*Keeper of Souls
*Keeper of the Winds - +1 Movement for all non-military units.
*Lady of the Lake
*Leviathan of the Deep
*Maiden of the Hearth - 
*Man on the Moon -
*Mother Nature - +1 Food and +1 Faith from Forest tiles.
*Mountain King - Mountains yield +1 Culture.
*One Above All - 
*Patron of Sailors
*Protector of the Forests - +1 Production from Forest tiles. Military units gain +5 combat strength in Forest tiles.
*Protector of the Seas - 
*Psychopomp
*Sea Serpent
*Shepherd of the Weary
*Sun King - 
*Sun Chariot -
*Valkyrie - 
= Tech Tree =
== Tribal Era ==
* 
== Classical Era ==
* Archery - 
*Cuneiform -
== Information Era ==
* bullet trains
= Civics Tree =
== Tribal Era ==
== Classical Era ==
= Policies =
Policies are unlocked and enacted with Political Power.
* Industrial Era
** Land Grant Colleges
* Modern Era
= Estates =
* 
= Ideas =
* discern between Culture and Government?
*Governors
**city can only have one governor
**requires Administrative district?
*bring back Heroes...?
**new heroes:
***Odysseus
***Merlin
***Arthur Pendragon
***Mamaragan
***Asclepius
***John Bunyan
***Bernardo Carpio
***Liongo
***Robin Hood
***Pied Piper
***Momotaro
***Sun Wukong
* Borderlands - 
** units can enter borderlands tiles or go adjacently and perform border raids
** Pancho Villa increases raid distance
* Beasts
** Mythic Beasts are a stronger variant, proportionally strong as a hero. they produce great works of art
*salt flats and clay pans?
*improvements
**Castle -> Citadel
* religious beliefs
** cave temples
* archaeology
** maybe science focused? in addition to the culture?
** bog bodies
* disasters
** Locust Swarms
*resources:
**https://steamcommunity.com/workshop/filedetails/?id=1677748412
*