Coven Leader

You are the leader of the Coven, your magic is rivaled by no other.
==Rolecard==
===Coven Leader===
*Welcome, [Player Name], you are a Coven Leader.
*Your alignment is Coven Evil.
=====Abilities:=====
*Each night, you may choose a player to control and a target to control them to. The controlled player will visit the target you chose.
**You will additionally learn the role of the controlled player.
**You are unaware of whether the target was redirected or not.
=====Necronomicon Abilities:=====
*You will always receive the Necronomicon on Night 3 if you are alive.
*You will gain night and detection immunity.
*The player you control will now also be attacked by you.
=====Coven Abilities:=====
*Factional Communication: You may talk to the other members of the Coven at all times.
*Necronomicon: As the Coven Leader you will always be the first to receive it on night 3, after that the Coven may choose who will hold it until the holder dies, if nobody is holding it.
=====Win Condition:=====
*You win when everyone who opposes the Coven has died.
==Alternative Names==
*CL (abbreviation)
*Coven Redirector
==Role Interaction==
*The Coven Leader is a unique role, meaning it cannot appear more than once per game.
*Necronomicon abilities are only available if the Coven Leader is holding it.
*If the Coven does not choose a member that receives the Necronomicon during a night that the Necronomicon is not being held, then it is assigned at random.
*If the Coven Leader's target was protected or had night immunity, then the Coven Leader will learn that the attack failed, but not what caused it to fail.
*The Coven Leader is unaffected by a Hex Master's hexes, when investigating a player.
*The Coven Leader is unaware of whether the target was redirected, or redirection immune.
*The Coven Leader takes priority over a Witch who is trying to redirect the same target, making the Witch silently fail to act, causing the Witch to stay at home.
*Redirection Interactions
*Redirection Immune Roles: (I probably forgot one)
**Fortune Teller
**Transporter
**Trauma Patient
**Veteran
**Disguiser
**Medusa
**Amnesiac
**Kleptomaniac
**Stalker
**Witch
*Special Interactions:
**The Jailor's execution will fail when trying to execute while being redirected.
**The Caporegime's retraining cannot be redirected.
**The Mafioso is not affected by redirection when assuming a new role, and can additionally not be affected when choosing a player to shadow, the ability shadowed however is affected by the redirection as if redirecting the shadowed role.
**The Mafia factional kill can always be redirected, even if the role is redirection immune.
**The Necromancer and Gravekeeper cannot be affected when choosing a dead player, instead, the action of the dead player will be affected by the redirection, as if trying to redirect the dead players role.
**The Arsonist and Firebrand cannot be redirected while igniting.
*Idling while being able to visit, but choosing not to:
**Any role that is not redirection immune and idling will be forced to visit, using their role action. This fails on redirection immune targets.
*Idling while being unable to visit:
**Any role that could not have visited at night will be forced to visit, this visit does nothing besides being a visit.
==Strategy==
TBA
==Links== 
*All Coven Roles
*All roles
*A detailed list of win conditions
==Thumbnail==