Scroll of Spell Catching (Magic Scroll)

This scroll is blank when found. It may be used to "catch" a spell cast at the user. It cannot catch spell-like effects, nor can it catch effects produced by devices (such as from a wand), but a spell cast from a scroll can be caught There are four types of these scrolls: roll 1d10 to find the capacity.
Roll	Capacity
1-4 	1st- or 2nd-level spells
5-7 	1st- to 4th-level spells
8-9 	1st- to 6th-level spells
10 	1st-to 8th-level spells
The user of the scroll must hold it up, like a shield: no other action is possible while using the scroll. The user must then make a saving throw vs. spell, with a +4 bonus to the roll: if successful, the incoming spell has no effect and is instead transferred to the scroll, appearing as a normal scroll spell. The exact spell caught cannot be known until a read magic spell is used to identify it.
The scroll can only hold one spell at a time: the spell caught must either be used or copied into a spell book (wizard spells only) before the scroll can catch another spell. Any type of spell (magical, priestly, or druidic) can be caught as long as the level does not exceed the scrolls capacity. The scroll of spell catching cannot affect spells of levels greater than the given capacity, and it can catch a maximum of one spell per day.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Scrolls