Wazimwi

*Female Lens [-42 or lower]: ST-4 (Size, -10%) [-36]; HT-1 [-10]; Appearance (Attractive up to age 30) [4], loose one level every ten years ie Normal at 40, Unattractive [-4] at 50, Ugly [-8] at 60, Hideous [-16] ot 80, and Monstrous [-20] at 90...assuming they live that long
===More details===
The telling difference between Wazimwi and Yrth Ogres is that the female Wazimwi are of average or better intelligence and practice magic. Their culture is deeply matriarchical and they are practitioners of polyandry, males being born in a 2 to 1 ratio with females.
The Wazimwi have their own villages in the hinterlands of Ubantu, often magically hidden. These villages are ruled by ancient Hags with powerful magic. These Hags gain power from eating Humans and other sentients - they are very fond of elephants.
The Ogre Hags are wise and foresightful. They have no intention of being left behind or crushed by advancing civilization. There are long established Wazimwi families in all of the large cities throughout the Empire, where the males serve as prestige bodyguards and caravan escorts. Young females, while still beautiful, are highly paid dancers. . Civilized Ogres are just that: civilized. They are well-spoken, immaculately clean and polite, and even courteous and respectful. They are known to sometimes eat people, but never at random. Their cannibal urges are satisfied by condemned criminals, and it has been found that the threat of being eaten alive by Ogres is a powerful deterrent. Wazimwi don't lie, cheat or steal. They are not, in short, openly dangerous. On the other hand, one doesn't cheat an Ogre, and trying to steal from them is recklessly insane. Wazimwi are not interested in human justice - people who die from poison trials are foul tasting, and anyone stupid enough to wrong an Ogre gets when they deserve. Ogres are also fond of gambling with humans, and if at the end of the game the human can't pay up, the Ogre will cheerfully take an arm or leg.
Male Wazimwi who commit crimes or somehow get lost or isolated go feral, turning into wandering monsters that terrorize the countryside until they are hunted down. Some are born as Atavisms - these mutants are even larger than regular Mzimwi and are forced to knucklewalk.
Category:Racial Templates