Rolling Road (Wizard Spell)

This spell creates a short stretch of smooth road that extends before the caster wherever caster travels. During preparation, the caster mixes the material components (dust from roads the caster has previously traveled) for four hours every day for seven days. After casting the spell, the wizard must continue to sprinkle the mixed dust in front of him while he travels. The road itself is 30 yards wide and extends 10 yards in front of the caster. It extends behind the caster for 90 yards for each level above 20th. The road crosses any land, including sand, forest, and mountain. In the case of the first two, the road appears in front of the caster, pushing obstacles like trees and rocks aside. In mountains, obstacles are likewise removed, but the road remains a steep as the basic terrain, and might still be impassible. The road does not create its own firm ground, and cannot be used to cross areas of silt (and water barriers in other settings). The road leaves no trace once the caster has passed by. Structures are not affected in any way; the rolling road will pass between them or turn around them—the rolling road in such terrain conforms to the width of an existing road or path.
The road offers some protection to those on it—natural weather effects do not hinder travel on the road, and those on it do not require food or water while on the road.
The spell's duration is measured in distance, five miles per level of the caster above 20th. The spell does not grant the caster any knowledge of direction.
The material component is at least one pound of dust from three roads the caster has previously traveled.
Notes: Restricted to preservers and defilers, common.
Category:Psionic Enchancements
Category:Wizard Spells
Category:Psionic Enchancements from Dragon Kings
Category:Spells from Dragon Kings
Category:Spells from Wizard's Spell Compendium
Category:Spells