Leaders (Civ7)

Leaders are symbolic representatives of the various civilizations in Civilization VII and its expansions. They are based on important historical figures who accomplished great things during their life; this includes not only traditional heads of state, known for their militaristic might or political prowess, but also visionary leaders who made everlasting impacts in the fields of philosophy, science, religion, human rights, and more.
Unlike in previous Civilization games, leaders are not tied to specific civilizations - any leader can lead any civilization, allowing for numerous combinations. However, the historical, geographical or strategical ties between certain leaders and civilizations are still highlighted in the game, but it is entirely up to players to decide whether they want their games to be historically accurate or not.
Furthermore, instead of evolving and changing throughout the ages like how civilizations do in Civilization VII, leaders are still eternal but now have "leader attributes" which can be leveled up through 6 attribute trees: Cultural, Diplomatic, Economic, Expansionist, Militaristic, and Scientific. Depending on how one plays the game - the techs and civics they unlock, the quest system they engage with, the wonders they build, and the historic milestones their empire achieves - they will earn and be able to spend attribute points. Leaders, and by extension civilizations, have a natural affinity for one or more of the 6 trees, but players can spend their points on any tree as they see fit.
The vanilla version of Civilization VII will include 21 unique leaders, 5 of whom will have 2 personas, bringing the total number of leader choices to 26. 
== List of leaders ==
Leader 	Unique ability	Attributes	Agenda	Starting biases	Unlocks
 	Warrior-Queen of Zazzau
+1 Resource Capacity in Cities. +1 per Age for each Resource assigned to Cities. +5 Combat Strength on all Units in Plains and Desert.	 	Desert of the Warrior Queen
If the player has more Settlements on Plains or Desert tiles than Amina, Decrease Relationship by a Medium Amount. If the player has no Settlements on Plains or Desert tiles, Increase Relationship by a Small Amount.	 	
Added in the .	Devaraja
+1 in for every 5 excess . +10% in s not founded by you. Declaring a grants a . +10 Combat Strength against Districts for all during a .	 	Without Regret
Decrease Relationship by a Medium Amount with the Leader whose lands cover the most tiles and Increase Relationship by a Medium Amount for the one with the least.	None 	
 	Dhammaraja
+1 in for every 5 excess . +10% in all s during a . All gain a +1 adjacency for all .	 	Without Sorrow
Increase Relationship by a Medium Amount with the player with the highest yield. Decrease Relationship by a Medium Amount with the player that has the lowest yield.	None 	
 	Imperium Maius
+2 in the Capital for every Town. Can purchase Buildings in Towns. +50% towards purchasing Buildings in Towns.	 	Restitutor Orbis
Decrease Relationship by a Medium Amount for each Town in other players' empires. Increase Relationship by a Medium Amount for each City (excluding Capital) in other players' empires.	None 	None
 	The First American
+1 per Age on Buildings in Cities. +50% towards constructing Buildings. +1 per Age from active Endeavors you started or supported. Can have two Endeavors of the same type active at a time.	 	Civic Virtue
Increase Relationship gains with players that share a Government with him. Decrease Relationship with players that don't share a Government with him.	None 	
 	Star of the North
+2 per Age on displayed Great Works. Buildings with Great Work slots gain an additional slot. Cities settled in Tundra gain equal to 25% of their per turn.	 	Dusha
Decrease Relationship by a Medium Amount with player who has the most Great Works. Increase Relationship by a Medium Amount with the player with the least. Catherine the Great must have a Great Work for this to take effect.	 	
 	Father of Europe
Military and Science Buildings receive a adjacency for Quarters. Gain 2 Cavalry units, once unlocked, when entering a Celebration. +5 Combat Strength for Cavalry units during a Celebration.	 	The Golden Shepherd
Increase Relationship by Medium Amount with whichever player has triggered the most Celebrations. If there is a tie, Increase Relationship by Small Amount to tieholders. Decrease Relationship by a Medium Amount with whoever has triggered the fewest Celebrations. If there's a tie, Decrease Relationship by Small Amount to tieholders.	 	
 	Keju
+25% Growth Rate in all Cities. +2 from Specialists.	 	Guanxi
Increase Relationship by a Medium Amount for having the most Specialists in an empire. Decrease Relationship by a Small Amount for the leader with the least amount of Specialists in an empire. Only triggers if Confucius has at least one Specialist.	 	
 	 	 	 	 	
 	Berlin Academy
Army Commanders start with the Merit Commendation, granting them +1 Command Radius. Gain an Infantry Unit when you construct a Building.	 	 	 	
 	Combahee Raid
+50% towards initiating actions. Gain 5 on all wars declared against you. Units ignore from .	 	Veracity
Increase Relationship by a Medium Amount once for each formal war the player declared. Decrease Relationship by a Medium Amount once for each surprise war the player declared.	 	
 	God's Wife of Amun
+1 for every imported Resource. +15% towards the construction of Buildings and Wonders in Cities adjacent to Navigable Rivers.	 	Wonders of Iteru
Decrease Relationship by a Small Amount if you have more Wonders than Hatshepsut. Increase Relationship by a Medium Amount if you have less Wonders.	 	None
 	 	 	 	 	
 	 	 	 	 	
 	The Marvels of Traveling
Gains multiple Attribute points after the first Civic in every Age. Increased Sight for all Units. Gain a Unique Endeavor called Trade Maps that lets you gradually see other Leaders' explored areas.	 	Far and Wide
Increase Relationship by a Large Amount with the player who has uncovered the most Fog of War tiles. If there is a tie, Increase Relationship by a Medium Amount to tieholders. Decrease Relationship by a Small Amount with the player who has uncovered the fewest Fog of War tiles.	 	
 	Seven Cities of Gold
Gain 300 every time you discover a Natural Wonder, doubled if the Natural Wonder is in Distant Lands. +100% tile yields from Natural Wonders, +50% towards purchasing Naval Units, and -1 Gold Maintenance for Naval Units.	 	Wonderlust
Decrease Relationship by a Large Amount per Natural Wonder in the player's borders. If no Natural Wonders are possessed by the player, Increase Relationship by a Small Amount.	 	
 	Pambansang Bayani
When gaining rewards from a Narrative Event, gain additional and per Age. Increased Celebration duration and towards Celebrations. Has additional Narrative Events.	 	Kapwa
Increase Relationship by a Medium Amount for the player with the most active Endeavors started. Decrease Relationship by a Medium Amount for the player with the most active Sanctions started. If there is a tie between the players with the most active Endeavors or Sanctions, then Increase or Decrease Relationship by a Small Amount accordingly.	 	
 	Hero of Two Worlds
Gains a Unique Endeavor, Reform, which grants an additional Social Policy slot. Supporting this Endeavor also grants the other Leader an additional Social Policy slot. Increased Combat Strength for every Tradition, but not Policy, slotted in the Government. Increased Culture and Happiness per Age in Settlements. These effects are increased further in Distant Lands.	 	French Quarters
Increase Relationship by a Small Amount for the player with the most Urban Districts with all Building slots filled. Decrease Relationship by a Small Amount for the player with the least Urban Districts.	 	
 	Il Principe
Gain +3 per Age. Gain 50 per Age when your Diplomatic Action proposals are accepted, or 100 per Age when they are rejected. Ignore Relationship requirements for declaring Formal Wars. You can Levy Military Units from City-States you are not Suzerain of.	 	The Spider
If not at war with Machiavelli, increase Relationship by Medium Amount for each other war.	None 	None
 	Empereur des Français
Gain a unique Sanction, Continental System, which reduces the Trade Route limit of the targeted Leader to all other Leaders by 1, causes a massive relationship penalty, and costs more to reject. +8 per Age for every Leader you are Unfriendly or Hostile with. Can reject Endeavors for free.	 	 	 	
 	La Grande Armée
+1 Movement for all Land Units. Defeating an enemy Unit provides equal to of 50% its Combat Strength.	 	 	 	
 	Earth Shaker
All Buildings gain a adjacency for Mountains. Specialists adjacent to Mountains do not cost maintenance.	 	Mountain King
Increase Relationship by a Medium Amount for the player with the least Mountains in their territory. Decrease Relationship by a Medium Amount for the player with the most Mountains in their territory.	 	
Added in the .	Nicaakiyakoolaakwe
+1 and per Age in Settlements for every City-State you are Suzerain of. +1 Combat Strength for all your Units for every City-State you are Suzerain of.	 	Suzerain of the World
Decrease Relationship by a Large Amount when a player disperses an Independent, and Increase Relationship by a Small Amount if player does not have an active "Befriend Independent" Project active.	 	
 	Hai Bà Trưng
+3 free Promotions on your first Commander. Your Commanders gain +20% experience. +10% in Cities on Tropical tiles; this bonus is doubled during any Formal War you declare.	 	Van Minh
Decrease Relationship by Medium Amount with the player who has the greatest amount of Promotions across all Commanders. If tied, Decrease Relationship a Small Amount with tie holders. Increase Relationship by Medium Amount with the player who has the least amount of Promotions across all Commanders. If tied, Increase Relationship a Small Amount with tie holders.	 	
 	Crusher of Rebellions
+3 Combat Strength for Units that are attacking in neutral or enemy territory. +100 and per Age upon capturing a Settlement for the first time. +10% in all Settlements, doubled in Settlements not founded by you. +1 Settlement limit per Age.	 	Lord of Fire
Decrease Relationship by a Medium Amount when a player is not at war. Increase Relationship by a Small Amount when a player is at war.	 	None
Added in the .	Silk Road
+1 Trade Route limit with all other leaders. +50 and 100 per Age when you create a Trade Route or Road. +1 and per Age on Unique Buildings and Unique Improvements.	 	Lord of Coin
Decrease Relationship by a Medium Amount if player has a greater or equal number of Trade Routes compared to Xerxes. Increase Relationship by a Small Amount if player has fewer Trade Routes than Xerxes.	 	None
== See also ==
* Leaders in other games
== External links ==
* https://civilization.2k.com/civ-vii/game-guide/leaders/
* https://civilization.2k.com/civ-vii/game-guide/dev-diary/leaders-and-civs/
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ru:Лидеры Civilization VII
 
Category:Game concepts (Civ7)
Category:Lists (Civ7)
Category:Leader lists