History of Thornulihar

In -4000 settlers, lead by Carlon Lesle the explorer and the newly programmed (and future elected king) AI Tausend Jarlheart land on the coast of what would become the elected kingdom of Thornulihar. The coastal capital of Karakarum is created in the chief Kurat of Vulbarg in the region of Dom Garom. The area surrounding the capital is rich in trade resources such as pearls, crabs, sugar and citrus. 
The capital quickly ambitions to become a cultural area by building a monument that would later become a museum dedicated to Carlon Lesle the explorer.
During this time, a fire team of experienced warriors is sent to investigate deeper into the lands revealing ruins of other civilizations as well as the presence of barbarian tribes in the southwest. These explored regions would be later known as Kordushan, and Gander.
Meanwhile a patrol of explorers led by Carlon is sent to explore the coast to study the terrain of the burgeoning kingdom.
-3500
In the capital, a popular vote decides that the policies of the kingdom will lean towards individual freedom as a social strategy in order to help accelerate the development of cities and cultural impact.
Meanwhile, battles with barbarian camps continued to the southwest, and the scout patrol discovers areas down the coast to settle new cities.
A noteworthy area is directly to the east of the capital, a wheat rich area with vast swathes of agricultural land perfect for farming. This region, known as the Dom Garom became the breadbasket of the growing kingdom, and was strategically placed between the capital and a mountain range to the east, preventing invasion. It also had access to a main river nearby insuring adequate water supply to the farmlands.
-3000
However this expansion was halted due to the warriors failure to contain the barbarian hordes to the southwest, and their subsequent siege of the capital. The barbarians attempt to starve the capital by seizing and burning the farm on the outskirts of the city.
-2200
By this time the warriors will eventually break the siege using proto firearms, this crusade against the barbarians will continue to escalate into four major armed conflicts, the Nolagdur peninsula skirmish, the northern and western Vumgon battles, and the battle for Fardal plateau. The most important being the Fardal Plateau battle.
During these battles, settlers take control of the vast agricultural plains to the east of the capital and establish the region of Kobreshan, founding the city of Karakuldhir in the Kurat of Filies, who quickly becomes an important trade city.
-2060
A popular vote decides the creation of faith colonies, based on ancestor guidance and ghosts, in order to boost morale and accelerate expansion of the kingdom's borders.
However, the near 800 years of incessant battles against the barbarian hordes meant drastic tardiness in the young kingdoms development, in particular in the field of science and technology, with the discovery of improved wheel technology, warriors are able to finally pacify Nolagdur, by sieging and subsequently destroying the coastal barbarian settlement, however the military encampments they would install would be plagued by pirate frigates for quite some time after this.
-1820
The Scout patrol then focalizes its efforts to exploring the north of the country, however these efforts are soon stopped due to the presence of barbarian hordes in the icy north which stops any colonization efforts dead in its tracks
-1400
At this time, mathematics are extensively researched.
The fireteams positioned to the south of the country, presumably bored to death, leave the newly founded city of Uter, chief city in the Kurat of Voidbloter and scout to the west making contact with lancers from Wargold, and exchange news, the diplomats of Thornulihar and Wargold discuss and neither has any valid interest in war, preferring trade relations with one another
The combined forces of Thornulihar Warriors and Wargold Lancers discover the neutral city of Jerus, but do not enter it or contact it in any way. They however defined the city of Jerus as the border between Thornulihar and Wargold, thus creating the region of Zeotan. They also discovered the river Khigh, and founded the city of Deltodhir at its base
A second patrol squad is sent to explore further down the coast of the military encampments to take possession of its resources in dyes, this maneuver is also to create the Thornulihar triangle between Karakarum, Karakhuldir, and the eventual city of Oshuna that the patrol would settle in the isles.
-1200
Two other contacts are made with other kingdoms.
To the southwest Thornulihar Warriors and Wargold Lancers (now calling themselves the Wartorn Lancers) avant garde meet warriors from the Crownlands, and immediately pledge the kingdoms fealty to the High King.
And to the northeast, the scout patrol meet with the technologically advanced city state of Weaseros in Nidaboldir.
The meeting with the three bordering kingdoms is bad news overall for the newly elected kingdom as it meant the time of blind conquest was over, and the time of diplomacy had begun, a detail that Thronulihar clearly didn’t understand at the time.
Scientists from Karakarum create the Steel calendar, an essential instrument for the creation of efficient plantations of luxury goods. This allowed the workers in Kobreshan to start work in cotton and agrumes plantations, the reasoning behind this is that Tausend Jarlheart wished to establish trade relations with the neighbouring kingdoms as quickly as possible.
-920
The southernmost (at the time) city of Osmupid, in the Kurat of Chubbon in the region of Terenid is founded, specializing in trading the excess luxury goods of Thornulihar to Wargold, while planning to invade the independent city of Jerus. 
This expansionism was not well received by the neighboring kingdoms as Nidaboldir officials publicly denounced Thornulihars imperialistic mindset that they felt “exceeded the imperial mindset”. As a result relations with the northern kingdom turned slowly stale.
Thornulihar will do nothing of Nidaboldirs accusation and will continue to expand north with its newly formed knights expeditionary, pacifying barbarian tribes and sacking their town's, founding the city of Braxio, less than a hundred kilometers from the Nidaboldiran border, in the future Kurat of Skean in northern Dom Garom. Braxio was strategic as it allowed the seizing of local reserves of wheat and marble. This expansion had been planned by Nidaboldir for the same reasons, as such tensions continued to rise as Nidaboldiran accusations of invasion started to appear.
-575
Despite this time of unrest cavalry technology is extensively researched by Thornulihar military consultants. With this classical infrastructure is developed, workhouses and factories continue to produce extensively and luxury goods continue to be a major industry in the kingdom.
-175
The following 400 years are relatively peaceful, the scout patrol continues north, but are finally called back due to lack of useful resources, strategic city placements, and possibly to not anger any further the kingdom of Nidaboldir
-150
In this year, in the capital of Karakarum, the eminent philosopher Angolim “Metalthane” Geodric publishes his theories in his famous sociological treaty peace and money.
The same year, Nidaboldiran armies are spotted by a scout patrol in the western mountain ranges nearing the city of Astruya, the northwestern most city of Thornuhilar, in the Kurat of Skean. The alarm is given and armies are raised from Karakarum, Braxio and scout patrols all over the kingdom to counter the threat.
Nidaboldir makes its declaration of war official, but without Casus Belli the timing is deplorable as at the same time barbarian hordes threaten the southern city of Osmupid who had just been levied of most of its troops, and a secondary Nidaboldiran army is spotted near Brutiers, in the Kurat of Sheogonnor region of Kobreshan. The city of Brutiers being virtually defenseless.
Thus begins the siege of Astruya, a decisive war in the history of Thornulihar, that will cause Tausend Jarlheart to completely rethink his colonial strategy in the future.
-125
To the advantage of Thrornulihar, the kingdom has at its disposal plenty of luxury items that it bartered with Wargold and Pentagon in exchange for financing its war against Nidaboldir, and also had more cities on its territories who were close together, meaning that it could produce units quickly to reinforce the city of Astruya.
The first offensive against Astruya came in the form of hundreds of firebomber units named Beetles, while Astruya deployed Lancer and Archer units to fight off the invaders. Seeing the casualties inflicted by the Astruyan Arrow Wall and no end in sight of the reinforcements Thornulihar could field, the Nidaboldiran abandoned the siege, but skirmishes would continue well into 25.
On the front of Osmupid, the Nidaboldiran troops were called back from the front lines before any serious battles started to reinforce the siege of Astruya. The reasoning behind this is that if Astruya fell, the road to the capital of Karakarum was more straightforward rather than having to cross the entire kingdom from the south. This didn’t stop the Osmupid Vanguard from chasing the fleeing Nidaboldirans all the way to the siege of Astruya however, but they were destroyed when facing the full force of Nidaboldir in the western mountain range where the siege took place.
After the breaking of the siege, the Thornuliharan armies gave chase to the Nibadoldiran army, but eventually gave up, not having the manpower to effectively destroy their opponent, however, this event caused Thornulihar to have a bellicose neighbor for many years, even millennia to come.
25
The siege of Astruya ended officially in 25.
It was decided that Thornulihar would counter attack, and raised several armies to fight Nidaboldir, even going as far as spreading propaganda, the intensely racist “Nidaboldir will enter your house and eat your spouse” song was written sometime during the arms race.
At the same time, trade relations were made to ensure the loyalty of Wargold should conflict come. Pentagon accepted the trade initiatives but remained neutral towards Thornulihars conflict with Nidaboldir.
Wargold, who had long lasting friendships with Thornulihar, accepted the alliance with Thornulihar to “ensure that our ways of life and principles are spread by killing them all.”.
The armies of Thornulihar continue to advance on the Nidaboldiran capital of Pregojter, but the opposing army is vastly better equipped than they are, and the Thornulihar armies are forced to retreat, as losing its armies would leave the entire northern border vulnerable.
Thornulihar’s diplomatic missions will continue as they come into contact with the Kingdom of the Thalodor Isles, when an exploration ship from Thalodor discovers the extra domanial isle city of Oshuna. 
350
Thornulihar is in economic ruin due to the upkeep of maintaining armies on the Nidaboldiran border, and scientific research is close to nil. A massive infrastructural construction plan is made to ease internal trade in the kingdom. Diplomatic outreach to come to a ceasefire with Nidaboldir fails as they refuse to sign a treaty.
Scout patrols in Oshuna continue to explore the islands where the city is located, but find nothing particularly noteworthy besides a beautiful mountain they affectionately call Ageless Peak. 
The luxury trade with Wargold continues, exchanging pearls for saltrock, and a pact of friendship is signed.
520
The Kingdom of Thalodor and Thornulihar both bid for iron mines situated a few miles away from Osmupid, with Thornulihar eventually winning the bid, however the proximity of the mines with Pentagon causes unease for those working there, despite Pentagon never showing interest in the charter. The acquisition of the mines made use of crafty economics, by selling pearls well under market price, Thornulihar was able to acquire the mines before any other could.
Sea exploration continues on its own, with the explorers making contact with the Kingdoms of Crumble, Calada, The Orphic Isles and Khazzan.
900
This begins the golden age of Thornulihar, with its economy on the rise as well as its scientific development. Arenas are built in every city to please the citizens. This golden age would end in 1030 however
1030
In 1030 Nidaboldir armies returned to the Thornulihar borders, but find that the kingdom has been ready to meet them since 25, the cities of Astruya, Hiber and Braxio have fortified their cities and can now field Dread knights and Greatsword units, the Nidaboldirans decide to charge to the less defended capital of Karakarum, but are severely weakened by the constant arrow wall barrages from the fortified cities, and will ultimately be finished off by cavalry units some 200 miles away from the capital.
The invasion of Nidaboldir marked the end of the golden age, but it gave the kingdom time to finish its roads connecting all the cities and easing internal trade. This period was also the capture of the last pockets of Nidaboldir soldiers as slaves, who were kept within the kingdom's borders while awaiting Nidaboldir negotiators.
To lessen the technological tardiness of the kingdom, massive libraries are built in all the cities of the kingdom.
1100
Wargold, making use of mass warp technology, declares war on Nidaboldir, leaving considerable breathing room for Thornulihar.
At this time the kingdom has few options for expansion, to the south, where the many isles surrounding Thalodor are yet to be claimed and have many interesting resources. To the north east, in Thimeran, where there are important reserves of resources such as ivory, pelts and fruits, but the lands are inhospitable and barren. And to the north, where Nidaboldir is currently at war with Wargold. Another project was to go beyond the orphic isles and discover new territories, but was not followed through due to lack of interest.
1130
The city of Jerus pledges loyalty to Nidaboldir and declares war on Thornulihar, the Wartorn are sent, jumping on the occasion to seize the independent city but the army is decimated due to being ill equipped to take a city. And a peace treaty is signed in 1200 between Jerus and Thornulihar, although diplomatic outreach with Nidaboldir once again failed to reach a peace treaty.
1200
Diplomatically it is a bad year for Thornulihar a both Wargold and Crumble see in distaste the relations between the young kingdom and Pentagon, and advise Thornulihar to cease seeking the favor of the High Kingdom.
1310
Thornulihar decides to once again attack Nidaboldirs capital, and having learned the lessons of the siege of Jerus, bring along many siege works. It is at this point that Nidaboldir, fighting the war on two fronts against Wargold and Thornulihar, finally accepts a ceasefire.
Thornulihar is finally at peace, although tensions between the other countries continue to escalate with micro conflicts appearing everywhere. Colonization continues, the city of Alas is created in the far north of the country.
Diplomatic tensions with Wargold arise when the city of Grexxar is built on island near the Thornuliharan coastal city of Uter.
Wargolds expansionism is denounced publicly by other nations seeing them as militaristic and greedy. Crumble, Thalodor and, strangely, Thimeran begin negotiating treaties to create a Unified Kingdom Militant. And Thornulihar is stuck between its friendship with Wargold, its oldest ally, and the rest of its trade partners. To sweeten the deal, it is proposed that Thornulihar would receive all the cities Wargold built in the islands near its borders. 
Ultimately Thronulihar decided to not react to the warmongering and remained neutral, preferring to expand its commerce with all kingdoms, as well as sending missionaries to expand the kingdom's influence beyond its borders, the city of Grexxar is a testament to this, with its strong cultural ties to Thornulihar. However culturally Thornulihar remains drastically behind other countries.
1520
The war between Wargold and Nidaboldir ends in a stalemate, causing Nidaboldir to turn its eyes towards the Thalodor isles. Wargold and Thornulihar sign a defense pact. This allows Thornulihar to build the city of Esserene on an island off the coast of Wargold. This city disposes of precious stone mines and exotic fruit cultures, as well as a proximity with the neutral city of Shudivar, and served as an outpost for the exploration of the seas between the orphic and independent isles. This displeases the Thalodor Isles however, who often see any islands off the coast as their own, but their military is insufficient to be any real threat.
Nidaboldir founds a new city near the northeastern border of Thornulihar, a clear threat to the kingdom, but Tausend doesn’t react, preferring to upgrade its commercial enterprises by enhancing its banking systems, trade routes, and scientific research. This scientific tardiness is paramount due to diplomatic tensions and a clear arms race between kingdoms.
1590
The Thalodor isles are in an economic recession, as their squabble with the Independent Isles went nowhere and found themselves at odds with Wargold as well, effectively fighting on two fronts. Crumble breaks the Unified Kingdom Militant and conquers Thalodor isles, leaving only its capital to plead for aid. Wargold and Thronulihar, shocked and angered sign an alliance treaty.
Meanwhile, a conflict is sparked between Anhaendra and Goggurum.
The arms race resumes, general conscription is in effect, cannons and rifles are deployed due to the intensity of the coming conflict. Sword forges are at full production cycles and military assignments come in swathes.
Wargold takes the initiative, assaulting the beaches of Thalodor, causing the Crumble armies to retreat from the siege of the capital to fight the Wargoldan armies. However Thalodor is vast, and the Crumblan army is slow to reach the Wargoldan warriors, meanwhile, the Thornuliharan armies attack from the east of the island, creating a pincer move, trapping the Crumblan army in between the two armies. The plan is to corner the army in the middle of the island. However, the two armies will not be fast enough, and the Thalodoran capital of Cainfield Hold will eventually fall, becoming a Crumblan protectorate. Although the palatin will later declare this act illegal, and reinstate the kingdom.
1730
The two armies then decide to avenge Thalodor and bring chaos and destruction to any Crumblan city they get their hands on. They will be joined by Highgaroth at this point, exasperated by the actions of Crumble, becoming a unified kingdom militant.
Four infantry divisions and three artillery divisions will be sent to the conflict by Thornulihar to aid Wargold in the conflict. However Wargold will betray Thornulihar by denouncing its attack on Crumblan armies, and parallel to this, a Gogguruman army will be spotted at the northern border of Thornulihar, but will leave inexplicably, for unknown reasons.
Thornulihar then decides to free Thalodor cities despite the Wargoldan treachery, which cause public outcry in favor of Wargold. A gogguruman army returns in Thornuliharan territory for reasons unknown.
1700
Scout patrols finish their chartering of Thalodor in search of resources, but their results are mixed because of the danger caused by the local wildlife, numerous barbarian tribes, and the strategically interesting spots are already under the control of neutral cities, however the eastern lands are filled with cattle, silver, dyes and valuable incense, but not enough to warrant the creation of Thornulihar trade counters so far away from the kingdom. 
1802
A peace treaty is signed between Crumble and Thornulihar, the gold mines on the isles off the Crumblan coast are annexed by Thornulihar and the cities governed by a puppet government. Diplomatically, Thornulihar is now feared for its craftiness and military might
For Wargold, the end of the war is catastrophic, as it has nothing to show for its efforts.
Thornulihar, now in the public eye, decides to react to the military encampments built near its border by drastically reinforcing its border cities on Nidaboldir, hoping that it will attack, legitimising a response viewed favorably by the public eye.
The order of Pentagon suddenly decides to forbid crab exports, one of Thronulihars chief exports, causing economic downfall, as the crustacean holds important cultural and gastronomic importance in the kingdom, being inscribed in articles concerning the right to eat, alongside the right to justice, and the right to speak good things of the government.
1810
Crumble, being humiliated by Thornulihar but unable to fight against their military might, decides to once again invade Thalodor.
Goggurum and Thornulihar ally to take the reign of the order of Pentagon away from Anhaendra, to the dismay of the other countries, Goggurum and Thornulihar sign the triple treaty in 1822, concerning free passage, trade and friendship.
To celebrate this, the University of Galaad is built and finished in 1833.
1833
Marks the debut of piracy, blocking most trade routes between Goggurum and Thornulihar. The Navy will make the seas safe again in 1845.
1850
Until now, policies by Tausend we’re stable, balancing between construction, science, culture, the creation of wealth and foodstuffs. In 1850, this balanced doctrine changes drastically, favoring the production of food in order to boost the demographics of the kingdom. This doctrine, the Eshdame doctrine by its author, was to generate youth to work in the fields and mines of the kingdom, until now in disuse due to labor shortages. This caused the luxury business to tank, but in the long term was successful as it allowed better usage of the resources of the kingdom and create more wealth.
1872
Second golden age of Thornulihar
Second attempt of the order of Pentagon to ban pearl trade, this time it is repealed
Scout patrol specialize in archeology and museums are full of exotic and ancient items from across the empire. Tourism develops massively, 
Envoys are sent to Crumble to pervert and corrupt the youth to revolt and suicide, rather than killing them outright, which seems more ethical somehow.
The Eshdame doctrine is so effective, that the cities of the kingdom are becoming almost too large. Flight technology is developed extensively. Think tanks are developed on the question of policies to use now, and finally Tausend opts for militarism and discipline in the kingdom.
1943
Fork war: a trade negotiation between Thornulihar and Nidaboldir over copper and fur trade goes awry, with one diplomat stabbing the other in the eye with a fork, sparking another war between the two neighbouring kingdoms.
Crumble denounces the invasion of Nidaboldiran soil. Although Thronulihar being less powerful militarily, its generals secretly hope they will attack, as the southernmost city of Osmupid is a masterpiece of fortifications, and Wargold will have to cross nearly single file into the territory as the mountain ranges provide a bottleneck, allowing Osmupidan artillery to cheerfully destroy any invaders.
The advance in Nidaboldir is quick despite the Thornuliharan army being smaller, its technological advantage in artillery makes short work of any resistance. The survivors are enslaved as per protocol and the border encampments seized. The advance continues to the capital, and any propositions  of yielding are ignored, all the border cities that have no strategic resources are burned to the ground.
The Nidaboldiran army is in shambles, and Thornulihar workers are hard at work to reestablish trade and commerce in the captured cities. Progressively the grip tightens around Nidaboldir, but Thornulihar accepts a peace treaty, settling many puppet governments in important cities to create a buffer between the two kingdoms.
As a gesture of good faith, a vast train system is built between the two kingdoms.
2030
At this point massive contestations from civilians caused the removal of Thornuliharan troops and a return to its original borders. After this, the main focus of the kingdom is the creation of its own DCDEA agency, to begin the production of satellites. To avoid an economic slump, government spending to maintain civilian satisfaction is paramount. Alongside this, AF submarines are created, and the space race continues between Thornulihar and Calada, Thornulihar will get a lucky break when particle physics are researched, allowing it to get ahead in the competition, but it will also send spies to sabotage competition, and will eventually become the first kingdom to send a spacecraft into the atmosphere, however the astronauts will meet a grim fate, detailed in the account “why the Dalmer never went to space”.
Why the dalmer never went to space: their first manned expedition to space ended with the three crewmen returning to the ground safely, but one after the other are warped out of existence, possibly back to space, never to be heard from again.
The story caused widespread panic, and no living dalmer were ever allowed to return to space except prisoners on satellites, and the spacecraft was never seen again, having disappeared as mysteriously as the astronauts.