Queen And Kit Guide

!----> NOTE <----! 
This page is under construction, and is still being worked on!
It'll look a little off for awhile, but the Staff are working on it!
Thank you. -Staff 
== Overview ==
A kit is a young cat under the age of 6 moons. You are a kit when you are born, and stay that until you hit the age of six moons, unless you are needed as fast as possible, such as in the case of Cinderpaw and Brackenpaw, or your leader deems so while breaking the warrior code in the case of Goosepaw.
A queen is an expecting she-cat or a mother cat that takes care of the kits in the nursery until the age of 6 moons. When all the kits have become apprentices, the queen will move out of the nursery and resume her warrior duties.
== Queen ==
As a queen, your job is to take care of kits in the nursery. You will ensure all kits are safe and healthy, and that they follow the rules. Queens are quite overly-protective of kits, yet compassionate and kind. Typically, queens love their kits and wish to help them reach their full potential. 
If you are a medicine cat, you can decide in-roleplay whether you'd like to break the Warrior Code and become a queen or not, as a medicine cat taking a mate is expressly forbidden by the Warrior Code.https://warriors.fandom.com/wiki/The_warrior_code#The_warrior_code
== Kit ==
As a kit, you are the most highly prioritized along with the elders in the Clan. Kits are fed first and are not expected to hunt on their own. A kit is not allowed to leave the camp without being escorted by a warrior.
Typically, kits are mischievous, overly curious, and playful. Most of them are too young to completely comprehend Clan customs or the warrior code, but if they disobey a rule, they are not punished and, depending on the gravity of their act, may only receive a mild reprimand. Kits are also known to be fascinated by the stories elders tell. Typically, kits are very interested in apprenticeship, but must be reminded they cannot be apprenticed until they have reached the age of six moons old. 
In roleplay, it is strongly recommended that you do not constantly run away from camp and get injured, power-play as a kit, or constantly get into trouble, as it typically annoys other roleplayers and can make the roleplay bland. 
Category:Guides