Mirror

The Mirror is an enemy in Castlevania Chronicles. These reflective objects can also be found in many installments either as background decorations, environmental hazards, items, or even portals to another dimension.
==Description==
Rooms filled with large mirrors can be found with some frequency in the games that comprise the Castlevania series. The first of these appeared in Castlevania Chronicles, where Simon Belmont had to traverse a large hallway decorated exclusively by mirrors, many of which that were the actual enemies and hazards he had to deal with, only to fight his very own reflection in the form of the Doppelganger at the end.
Mirrors are often used as background ornaments to contribute to the ambiance of a level, although sometimes they may serve other purposes.
In some games, mirrors can be possessed and attack as if they were actual enemies. In others, they act as environmental hazards that fall off the walls they're hanging on as the player walks by. Yet, in certain games, mirrors are used as entrances where enemies can break into our dimension and wreak havoc; and likewise, they may even serve as portals where the player can enter another dimension in search of treasure or perhaps a greater challenge.
==Appearances==
===Castlevania: Rondo of Blood===
Perhaps the first memorable appearance of mirrors in the series takes place in the Clocktower in Rondo of Blood, where three mirrors are found hanging side by side on a wall. As the player passes by, their reflection, as expected, will appear on the mirrors' surfaces. However, the third mirror will display the image of a Were-Panther Skeleton instead. This is only for aesthetics, though, and does not pose any threat to the player.
===Castlevania: Bloodlines===
In Castlevania: Bloodlines, mirrors have a completely different function to how they are normally presented. In this game, mirrors aren't decorations but actual items. The Mirror of Truth functions much the same way as the Rosary does in most other Castlevania games, killing all enemies onscreen at once on pickup.
===Castlevania Chronicles===
After getting through the toy section of the Floating Corridor, the player will arrive to a sumptuous hallway decorated with mirrors of all shapes and sizes.
The smaller variants are environmental hazards that will fall off the walls they're hanging on in an attempt to crash onto the player as they walk by.
The round-shaped variant is actually held in place by a decorative spider. As the player approaches, the spider will detach from the mirror and this will fall to the ground, staying in place for a brief moment and then roll toward the player at great speed.
All hazardous mirrors can be identified by a blue hue they constantly emit while hanging on the walls.
At the end of this hallway, Simon will arrive to a final room with three larger mirrors. The one in the middle will actually retain his reflection as he walks in front of it, gaining own life and breaking out from its prison, commencing with this the boss battle of that stage in the form of the Doppelganger.
===Castlevania: Harmony of Dissonance===
Whenever the player walks in front of one of the many mirrors that decorate some of the corridors in the Sky Walkway of Castle B, a reflection of an enemy known as the Skeleton Mirror will appear on its surface and the enemy will smash through it shortly afterward, starting to give chase while lunging with its sword.
===Castlevania: Aria of Sorrow===
Several hallways of the Inner Quarters are decorated with large mirrors on their walls which reflect the opposite wall that's not visible from the player's perspective. A few of these mirrors are used as portals by a creature known as the Kyoma Demon to briefly enter this world and attack.
Whenever the player walks in front of one of these mirrors, the Kyoma Demon will replace their reflection instead. If the reflection is held onscreen long enough (which is cumulative after various passes in front of the mirror), the "reflection" will actually peek through the mirror's surface and slash with its sword. This is the only time when the enemy becomes vulnerable and the only opportunity the player has to attempt to absorb its soul.
===Castlevania: Dawn of Sorrow===
Mirrors in Dawn of Sorrow play a crucial part in obtaining the true ending of the game. There are eight mirrors scattered all throughout the With Light headquarters, which in reality serve as portals to enter another dimension. Exploration inside of them is limited, though, and often consists in a single room which holds a valuable item.
To gain access inside of these mirrors, the player must first have defeated the semi-secret boss Paranoia in the Demon Guest House and absorbed his soul, which by itself is considerably difficult to obtain as only reaching this boss requires the possession of three specific souls (Axe Armor, Killer Clown and Ukoback), not to mention the task of defeating the boss himself, who actually lives inside a mirror.
Gaining dominance over Paranoia's soul grants Soma Cruz the Phase Shifter ability, which allows him to enter mirrors.
With this soul in hand, the player may then make their way through the Pinnacle and confront Dario Bossi in a rematch fight. Inside his chamber, however, the player will notice there's a large and richly decorated mirror in the background reflecting what appears to be a demon on its surface; this should hint them on what step should be taken at that moment.
As the boss fight commences, instead of engaging Dario directly, the player should equip Paranoia's soul and cast Phase Shifter in front of the mirror in order to enter it, thus being transported to an alternative boss fight where they will face the fire deity known as Aguni, and with his defeat, unlock a series of events that will lead them toward obtaining the game's true ending.
Besides Aguni's mirror, as mentioned before, there are seven other mirrors (two in The Lost Village which are connected to each other) that hold many valuable treasures within them. These are:
Stage 	Mirror location 	Item
The Lost Village 	Twin mirrors. Bottom right of The Lost Village; a few rooms to the right of Yoko and Hammer's shops. 	Tear of Blood
Wizardry Lab 	Below and to the left of the rooms filled with breakable blocks (Balore's soul, Destructive Glance, required).	Rosary
The Dark Chapel 	From the Warp Room, make way downward and to the left, then reach the end of the bottom-right corridor. 	Megingiord
Demon Guest House 	Mirror in Little Paranoia's boss room. 	Mana Prism
Demon Guest House 	Top-right exit of the sliding puzzle room. 	Dracula's Tunic
Cursed Clock Tower	Bottom-right exit of the big room with swinging pendulums. 	Platinum Stud
Silenced Ruins 	Top-left exit of the tallest vertical room. 	Super Potion
Mirrors also appear in Julius Mode, where they can be found in all areas except for The Pinnacle (which is replaced with a life-sized portrait of who is presumed to be Mathias Cronqvist). All playable characters have their reflections appearing on these mirrors, except for Alucard (being a reference to how vampires are known to be incapable of casting reflections, even though Alucard is a dhampir).
===Castlevania (N64)/Castlevania: Legacy of Darkness===
In one of the rooms of the Villa, Reinhardt or Carrie (depending on who the player is playing as) meet a villager who warns them to leave the premises due to all the danger. However, a casual glance at a nearby mirror while picking up a discarded flower has them notice the villager's lack of reflection on it, leading them to quickly deduce he is in fact a vampire. Having his true nature exposed, the dark creature is then forced to drop the charade and openly attack them after transforming into his true form.
==See also==
*Mirror (animated series)
*Mirror creatures
*Mirror of Truth
Category:Environmental Hazards
Category:Poltergeists
Category:Chronicles Enemies